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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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April 27th, 2010, 00:10 Posted By: wraggster
Updated release from Ponlork
Hello, this is a trivia game designed to help people memorize Japanese words. It's quite simple, a word pops up in English
Hello everybody I got some big updates. I added a Menu, 2 extra stages, plus a victory animation when you clear a stage. To complete a stage you must achieve a streak of 21. I also added some more audio pronunciations, and I changed the way the answers are displayed. Now when you hit R+O the answers will display permanently until you turn it off. To access the menu press R+Triangle. Custom Questions not working yet.
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April 27th, 2010, 00:05 Posted By: wraggster
News/release from sharkwouter
Just a small update to the homebrew game I released a few days ago.
I hope you like it.
Changes:
It saves the highscore.
The digital pad can be used as well.
The splashscreen is a little bit different.
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April 26th, 2010, 22:00 Posted By: wraggster
New from Divineo China
Enjoy racing games to the max with this GTA 6 Pivot Sensitive Gamepad Wheel. Install in a few seconds and play as if you were holding a sport steering wheel.
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April 26th, 2010, 21:58 Posted By: wraggster
New from Divineo China
A very complete wireless controller that is compatible with PS3/Slim, PS2/Slim (adapter included), PSOne and PC. It is packed with features such as rumble, wireless DVD/Blueray remote control, 2.4GHz operating mode and more!
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April 26th, 2010, 21:58 Posted By: wraggster
New from Divineo China
A very complete wireless controller that is compatible with PS3/Slim, PS2/Slim (adapter included), PSOne and PC. It is packed with features such as rumble, wireless DVD/Blueray remote control, 2.4GHz operating mode and more!
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April 26th, 2010, 20:53 Posted By: wraggster
Most people buy a PS3 second-hand according to a new study by a website that, er, offers deals on PS3s.
UK website PS3PriceCompare surveyed over 1000 owners of the console and found that 33 per cent had bought a used machine.
Bizarrely, the second most popular method of PS3 purchase was via signing up for a mobile phone contract and receiving the console as an incentive. A considerable 26 per cent said they'd gotten their PS3 this way.
Only 24 per cent admitted to paying full price for Sony's flagship console.
The rest were either given a PS3 as a gift (14 per cent) or won the console in a competition (3 per cent).
78 per cent of the 1017 people that took part said they had bought a second-hand game for PS3.
http://www.eurogamer.net/articles/mo...nd-hand-report
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April 26th, 2010, 20:46 Posted By: wraggster
Iron Man is scheduled to land in Europe's PlayStation Home on Thursday ahead of the release of Iron Man 2 this Friday.
A movie mini-game sees players pilot Tony Stark through the streets of the city collecting arc reactors and dodging mines.
The game will be hosted in Home's Audi space where you can answer a series of Iron Man related questions at various terminals to win yourself an in-game t-shirt.
The top ten players in the Iron Man mini-game, however, will receive their very own virtual power suit, which is much more badass.
http://www.computerandvideogames.com...VG-General-RSS
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April 26th, 2010, 17:16 Posted By: wraggster
Sony has released a new version of the PlayStation 3 hardware. The new iteration features an improved version of the RSX graphics chip that uses 15 per cent less power and is less prone to the 'yellow light of death'.
The console is more power efficient and cooler to run than previous versions. Significantly for Sony it is also cheaper to produce. However, it is still unclear if the console is being sold at a profit - although the original version of the PlayStation Slim was believed to be close to break even.
As first discovered by website PlayStation University the hardware update features a 45nm version of the RSX chip, rather than the less efficient 65nm version originally released. The Cell chip has been 45nm in both iterations.
The console also now uses two 128MB XDR RAM chips instead of four 64MB chips and features a new cooling assembly and a lighter power supply.
Specified as the CECH-2100A, like most minor hardware iterations the new version of the console has not been publically announced or promoted by Sony.
http://www.gamesindustry.biz/article...ion-3-hardware
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April 26th, 2010, 17:14 Posted By: wraggster
Dundee developer Cohort Studios is busy building one of the first PlayStation Move titles to be released – and the group has already heaped praise on Sony’s motion control device.
“The PlayStation Move is a great piece of hardware,” says studio CEO Lol Scragg. “It has a fantastic feel to it and it’s incredibly accurate. We’ve had no issues with it, and the hardware and the libraries have come on well.”
In an interview with Develop, the Cohort CEO said that both Sony and Microsoft’s new wave of motion control peripherals will allure many of the core market who have – in some respects – become vocally opposed to motion control gaming.
“Having used both controllers a lot, I’d say it was clear that the Move controller is so much more accurate [than the Wii]," said Scragg. "And it’s not just across the X and Y-axis either, the Z axis is really accurate as well."
He added: “I understand that, if you read any of the forums, you’ll [see] people state they don’t need motion control, but that’s because they’ve likened motion control to the Wii.
“Once Sony and Microsoft start releasing their own games for their motion controllers, I think the core will come round to it.”
Cohort is currently building an upcoming on-rails shooter, given the working title ‘the Shoot’.
Elsewhere in the interview, Scragg went on to warn that developers shouldn’t insist on developing motion control games for sake of it.
“I don’t think every game can work with motion controls,” he said.
“Some things just don’t fit, and I’m hoping – with these new motion controllers – developers don’t say ‘oh we’ll just force in motion controls’ because it would add something new.“
http://www.develop-online.net/news/3...ep-up-from-Wii
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April 25th, 2010, 21:36 Posted By: wraggster
News via http://www.psp-hacks.com/2010/04/25/...a-v1-released/
Switching your whole perspective is Vosman with the first beta release of PSNLover. Renamed and now compatible with other plugins, such as RemoteJoy, PSNLover continues delivering the CFW love through PlayStation Store downloads and online gaming. Install this plugin and do just that: download store content and actually play online games online. Get online, feel the love.
PSNLover BETA v1:
more compatible with other plug-ins, such as psp hud and RemoteJoy.
fixed error 80109D24; free content that requires device authentication can be downloaded.
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April 25th, 2010, 21:32 Posted By: wraggster
Miles' has released a new version of SquarO PSP, a puzzler that's a cross between minesweeper and Sudoku.
Changelog:
Management accents
Added a timer, and Storing best 5 times per level.
Added sounds
Added a failsafe red number
Added menu options for managing the sound, the red and clear its progression
Addition of 18 trophies
List of Trophies:
Fayot: having read the rules
Red throat: not helped round red
Assisted: Assisted red circles
Bonobo easily managed grid
Smart Fox: a successful medium-sized grid
Sheriff: grid succeeded difficult
Adventurer: grid managed evil
First Class: grid succeeded without error
Turtle: no more than 5min grid
Jogging: less than 2 min
F1: less than 1 min
Speedy Gonzales: less than 30 s
Explorer: a successful one in each level Grid
Hannibal lector: had 10 gates in each level
Grand Master: managed 50 grids in each level
Bartender: managed 100 grids in each level
Einstein managed grid difficult without the red
Alien: Evil managed a grid without the red
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April 25th, 2010, 21:28 Posted By: wraggster
News/release from mcidclan
Hi everybody,
PSPuht (for psp ultimate head/hand tracker), is based on image processing.
It uses filters.
It identifies pixels values in the ycrcb colorimetric space.
It evaluates the position of a cloud of black pixels in a black & white image.
What's new in V1.1.0
Poc in video :
This version is greater flexible and give better performances with
a tracking more tolerant to noise/parasites.
- A single allocation is necessary to initialize the buffers.
Allocate 0x22240 bytes for a direct rendering (No medium filter applied).
Else allocate 0x34E40 bytes if you want to apply the medium filter.
myUht-> initBuffer (Bwork, false, false) / / the second parameter indicates if seek to do a direct rendering. The last parameter indicates if the buffer RGB_565 shall be used or not.
- Ability to apply a grid of pixelization on the black pixels cloud. (corresponding to the tracked entity.)
This grid allows the elimination of parasites. You need to set the size of a grid cell, and give a tolerance relating to the pixels outside the cloud.
myUht-> setGrid (8, 32) / / grid cell size = 8; 8 * 8 pixels = 64; 64 / 2 = 32.
Tolerance to the pixels outside the cloud is 32.
- Ability to define minimum dimensions of the cloud pixels (corresponding to the tracked entity).
myUht-> setMinDim (20, 20); xMin = 20 yMin = 20 (width, height)
You can download it here : PSPuht V1.1.0
the archive should not be more than 210 ko
Sorry for my english :s
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April 25th, 2010, 21:24 Posted By: wraggster
News/release from cmbeke
Heres my stuck pixel fixer, instead of filling the whole screen with flashing RGB colors this just targets the affected pixel (hence the name). Got the idea from the check my psp thread and made it yesterday (added the menu today) because I had an annoying green pixel. It doesnt have the best graphics, but it works perfectly for what its made for. You can change the background color when looking for your pixel to make it easyer to select. Hope this comes in handy for some one, if you get confused about how to use it just ask.
(i'd do a video but remotejoy doesnt show stuck pixels, and it'd be boring )
UPDATED 1
I've added a black screen for searching for your stuck pixel as requested by nickxab
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April 25th, 2010, 21:12 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...8&view_reply=1
Initially designed for the Sony Ericsson software Media Go after the advent of the new PSP Go on 1 October, has become the leading PC software to manage multimedia content on the console, browse, download and copy purchased content PlayStation Store directly from the Memory Stick in a few clicks.
After some time Sony updates Media Go to a newer version, precisely 1.40, which introduces some useful features. Leaving access to numerous video titles, episodes of TV series and movies that can be rented or purchased separately by U.S. users in this update are the ability to queue multiple items to download that will be processed one by one, to make downloading games and media (except themes) without necessarily having the PSP connected to your PC and automatically downloads the organization in predefined categories.
Read more we leave the full changelog and the official page to download.
Changelog:
Quote:
- PC users in the United States with a registered PlayStation Network account can access and download a rich library of entertainment content from PlayStation ® Store, Including More Than 20.000 popular TV episodes and movies in SD, as well as entertainment content Such as the original PlayStation Network reality series, The Tester ™. Video content downloaded for rental or purchase can now be Played on the PC * and / or Transferred To The PSP System to Be Taken on the go.
- Media Go can now queue up multiple items for download from PlayStation Store at one time.
- PSP users can download games and entertainment content to Their PC without HAVING Their PSP connected (this excludes Themes).
- Downloaded content is Transferred Into Each category of Media Go for convenient organization and management.
Download Here
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April 25th, 2010, 21:10 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...1&view_reply=1
The French developer biscottealacrevette returns to the PSP scene and, after more than four months, update his homebrew GoTube that allows us to watch movies on our PSP streaming from sites like YouTube, DailyMotion and others supported by the program. There are two versions of the application: one for the PSP-1000 owners, the other, which includes support to High Memory Mod is recommended for those who have a PSP-2000/3000.
Changelog v1.2:
Quote:
- It 's now possible to delete unwanted sites through the updater
- It 's now possible to change the custom settings without using a PC (Folder Favorites, Zoom Mode, SVideo for PSP Slim, MultiView)
- The new script allows you to watch YouTube videos are protected by WMG
- It 's possible to activate / deactivate the High Memory Mod using the updater
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April 25th, 2010, 21:03 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...9&view_reply=1
Now also the fat and slim PSP owners have to watch their hands thanks to a plugin developed by ad-hoc coder DeviantWhich reproduces (not really accurately, it is to say, but this is only the first release ..) watch this classic from the Go for PSP firmware 5.70. Go for Fatties Clock is installed like any other prx is compatible with most custom firmware currently in circulation, and is easy to use. To activate the time display is required, after copy and activated, simultaneously press L + R + Square while hiding enough pressure on the Circle, with the next version will be fixed some bugs that have already been reported by several users and will probably add another couple of functions.
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April 25th, 2010, 19:21 Posted By: wraggster
News via http://www.aep-emu.de/
The PSP emulator D Pspemu
Some homebrew programs are already working.
Quote:
A new version of the emulator with lots and lots of improvements:
- Lots of cleanups and improvements in code
- Lots of fixes, improvements and new implemented stuff on kernel
- Improved unittesting
- A lot of fixes of the gpu
- Clut implementation for gpu and checks for texture cache
- Fixed display and a lot of display/render modes. (Still with some issues)
- Some fixes on CLEAR and PRIM gpu opcodes. Now CLEAR is less faked.
- Elf relocation
- Started to work with dynarec and sound (though it´s disabled at the moment)
- Take screenshot feature
- Small memory viewer (not editable yet) and register viewer
- Fixed and implemented more cpu instructions
- Added more demos and tests
- Autodetection of window´s language for the psp´s registry.
- And much more!
Still can´t load commercial games, but there are much more homebrews running.
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April 25th, 2010, 19:13 Posted By: wraggster
Matlo] worked out a way to use a PS/2 Keyboard and USB mouse with a PlayStation3. The hard work is handled by a Teensy board, which is becoming a popular choice with controller hacks. It interfaces with the keyboard and mouse, translates their input, and sends joystick button commands to the PS3. He is limited to mapping the inputs from a PS3 controller but that is still enough options to work beautifully with first person shooters, especially if you’re used to gaming on a PC instead of a console. If you want to give this one a try, head over to the google code page to download the source code.
http://hackaday.com/2010/04/25/custo...playstation-3/
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April 25th, 2010, 12:21 Posted By: wraggster
Capcom has sent over a response to the revelation of Final Fight: Double Impact's DRM, which requires that a user be signed into PSN to play it, even in single-player. The publisher apologized to fans -- not for the restriction, but for not making the fact that there was a restriction clearer.
"Typically, the notification for a required PlayStation Network connection appears in the full game description when a game is downloaded from the PlayStation Store," the statement reads. "Unfortunately when populating this content this detail was overlooked and wasn't included in the versions of the game that released in North America and Asia."
Capcom has "acted quickly with Sony Computer Entertainment America" and ensures fans that it will be addressed. Before you start pooling your money with your PSN-sharing friends, we have our own warning: given the context of the statement, the promised fix is more likely to be the addition of a warning than the removal of the DRM.
http://www.joystiq.com/2010/04/23/ca...le-impact-drm/
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April 25th, 2010, 12:13 Posted By: wraggster
Additional trophy sorting and 3D gaming readiness should have been enough to satisfy and PS3 owner after the latest v3.30 system update (hey, at least it didn't take anything away this time) but there's a couple other surprises in store. If you're the kind of person who loves (or hates) their beeps and bloops, there's a toggle for Bitstream Direct (output audio with the original digital signal prioritized) or Mix (mixed with sound effects such as button sounds and then converted to bitstream format) on Blu-ray movies, while future VAIO PC owners can get a taste of remote play without any PSP intermediary. Other, unconfirmed, reports include updated Flash compatibility, enhanced region free Blu-ray movie playback, the usual complaints of bricked or otherwise busted consoles as well as erroneous claims of an updated EULA that maintains Sony can update your PS3 whenever it wants (newsflash - it's always said that.) Sure, you can always wait for a custom build from Geohot instead, but we've got a Fat Princess to rescue.
http://www.engadget.com/2010/04/24/p...tstream-audio/
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