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April 1st, 2006, 01:40 Posted By: wraggster
Syn-z has released a new version of whats probably the best Genesis emulator for the PSP at this time, heres whats new: (via Translation by b8a)
Ver 1.40
* Added wireless multiplayer functionailty.
(for details on connecting, etc... refer to adhoc.txt(adhoc_eng.txt).)
* The simple multiplayer functionality has been removed.
* Fixed it so that the speed is adjusted when Frame Skip was set to 0.
* Fixed the problem with turbo not working when Frame Skip was set to 0.
* Fixed it so that when recovering after sleep during a game it returns to the menu.
* Added the ability to exit (return to the PSP menu) from the menu screen.
(it's "analog <- +START" when in the menu scree
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April 1st, 2006, 02:11 Posted By: DickyDick1969
Ok I just released the next version. 0.13
PiMPStreamer: stream your video's realtime to the PSP
Whats new:
0.12a (statically linked MFC)
0.13
- server gives normal error, doesn't exit anymore (i hope)
- server more stable
- on the psp /psp/video is optional now
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April 1st, 2006, 02:25 Posted By: wraggster
PSMonkey has posted news of an update of his work on the Nintendo 64 emulator for the PSP:
I NOW FINALY (took long enough) have 3d somewhat working on the emulator. Automobile lambergini is now showing 3d elements. This lovely flag is all done in 3d (the two squares behind it are 2d logo & press start text). Yes textures are off and the flag looks funny but that is due to bugs in the 3d (need to add more to the rdp to clear the psp's z-buffer).
Once I can clean up more code and fix a few things, I will post some more screenshots. Hopefuly with a good push over the weekend I will have a brand new build up early next week. So lets all enjoy and wait for more screenshots to flow in over the weekend till we all get to play this next week
Sounds excellent, check out the full info here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=21618 or the official site here --> http://nemo.dcemu.co.uk
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April 1st, 2006, 10:42 Posted By: wraggster
Source - Gamespot
At the 2006 Consumer Electronics Show in January, Sony announced that it would launch a revamped version of its Connect download service. Launched in May 2004, the service has struggled to compete with iTunes. As outlined by executives at the event, the new service would offer even more media than Apple's megapopular iTunes, such as books and games.
At Sony's main presentation at CES, Sony Computer Entertainment executive John Kohler took the stage and explicitly said that the service would be available this month. "One of the key news announcements that came out today from Sony Connect is the Connect video download service that will allow consumers to download feature-length movies and shorts to their PSP," said Kohler. "This feature will be available in March." The game and book services were expected to go online later this year.
However, now it appears that Sony will miss its own self-imposed deadline. With only hours left in the month, the Connect Web site remains the same, offering a limited number of selections in the company's proprietary ATRAC audio format.
If it doesn't go up later today, when will the new PlayStation Portable-enabled Connect launch? For now, that is unclear. As of press time, Sony reps had not returned requests for comment.
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April 1st, 2006, 10:56 Posted By: wraggster
PSX/PSOne/PS2 controller can be connected to PS2 game console or PC USB with this 2.4GHz Wireless PS2/PC 2 in 1 Converter, which turns your joystick into a real 2.4GHz wireless controller. Two players can enjoy it simultaneously!
Magic battery box: Together with the receiver and emitter, there are 4x AA batteries or 4x AA rechargeable batteries in a movable battery box. When the receiver is being connected to PS2, you can put 4 rechargeable batteries into the battery box, then insert the battery box to the charge slot on the receiver. The batteries are being charged up now! Under normal condition, the charge time for 4x AA batteries is 5 hours.
Sleep Mode: In the game, when you press SELECT button on the joystick for about 5 seconds, automatically the emitter will go into the Sleep Mode. Under this mode, no vibration and the single side communication will help to save power maximum.If you press SELECT button on the joystick for about 5 seconds again, automatically the emitter will come back to the normal mode;
If no pressing on any button on the joystick, after about 1 minute, the emitter will automatically Enter the Sleep Mode. And pressing any button on the joystick for 3 seconds, you'll find that the emitter will automatically go into the normal mode from the SLEEP one.
-Connect PS/PS One/PS2 game controller to PS2 Game Console or PC USB port.
-One is a receiver, and another is an emitter; easy operation.
-Adopt the newest and most advanced 2.4GHz wireless technique.
-Working range: 30 feet (10 meters).
-Support two controllers at the same time.
-Support vibration.
-Max economize energy with many saving power modes, such as Sleep Mode.
-Up to 30 hours battery life with normal condition, and 50 hours with vibration off (4x AA batteries).
-Charge up the battery on the emitter when being used with PS2 console, but no this function when with PC USB.
Buy MayFlash Wireless Converter Now: $24.95 (world wide shipping options available). Driver CD, converter and USB linking cable included.
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April 1st, 2006, 11:03 Posted By: wraggster
Source PS2Dev
There's been a lot of media about the features of the up coming Playstation 3 and the Playstation Network. If you've been hiding under a rock, some of the more important news is that the Playstation 3 is being released world wide in November. It will be supporting the Blu-Ray standard, provide high definition 1080p television output and contain the revolutionary Cell processor.
Some of the more interesting news is centred around the newly announced Playstation Network. A complete online network to support the Playstation family of devices, Playstation 3, Playstation Portable and Playstation 2. Sony Computer Entertainment President Phil Harrison outlined some of the features during the Game Developers Conference recently. Features disclosed included Instant Messaging, voice and video chat, aswell as movie and music downloads. However, none of these features directly affect the homebrew PSDEV community.
Of interest to our community is that the Playstation 3 will come with Linux pre-installed on the hard disk. As some of you will be aware, the most recent published Linux release comes with Cell support built in. Up until now, it hasn't been clear what support for homebrew PSDEV users the Playstation 3 will provide. Thanks to an anonymous employee of Sony Japan, I can now confirm that Playstation Network will support the homebrew community! This is an excerpt of what I received a few days ago.
As you probably know, the PS3 will ship with the latest linux kernel
installed on the HDD. There has been a lot of debate in here to decide
if linux will be open to users. But thankfully Ken has really been
pushing to open up the platform. They plan on releasing this info
during E3, but I knew how important it was to you guys. I can only
give you the basics. You can find out the rest of the details
in may.
Phil released a lot of details about the Playstation Network at GDC,
but left some details out. In addition to the
social-networking stuff like IM, voice and video chat, Playstation
Network will let users upload their own content to sell to the
community. But what is really great is that the platform will be
open, so that you can develop games on linux, then upload and
even sell them. We're going to open up the full micopayment system
to everyone. Guys like you will be able to develop mini games
and sell them for 10c each.
I did some checks with a couple of people before posting this, and I can 100% confirm that it is legit! There was also the following slide displayed at GDC showing the open internet business philosophy.
From what people tell me, it seems they can offer these features because linux allows them to lock down some parts of the Playstation 3. All I can say is, thanks Sony for finally realising the importance of homebrew. Playstation l33t, here we come.
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April 1st, 2006, 11:04 Posted By: wraggster
Source PS2Dev
There's been a lot of media about the features of the up coming Playstation 3 and the Playstation Network. If you've been hiding under a rock, some of the more important news is that the Playstation 3 is being released world wide in November. It will be supporting the Blu-Ray standard, provide high definition 1080p television output and contain the revolutionary Cell processor.
Some of the more interesting news is centred around the newly announced Playstation Network. A complete online network to support the Playstation family of devices, Playstation 3, Playstation Portable and Playstation 2. Sony Computer Entertainment President Phil Harrison outlined some of the features during the Game Developers Conference recently. Features disclosed included Instant Messaging, voice and video chat, aswell as movie and music downloads. However, none of these features directly affect the homebrew PSDEV community.
Of interest to our community is that the Playstation 3 will come with Linux pre-installed on the hard disk. As some of you will be aware, the most recent published Linux release comes with Cell support built in. Up until now, it hasn't been clear what support for homebrew PSDEV users the Playstation 3 will provide. Thanks to an anonymous employee of Sony Japan, I can now confirm that Playstation Network will support the homebrew community! This is an excerpt of what I received a few days ago.
As you probably know, the PS3 will ship with the latest linux kernel
installed on the HDD. There has been a lot of debate in here to decide
if linux will be open to users. But thankfully Ken has really been
pushing to open up the platform. They plan on releasing this info
during E3, but I knew how important it was to you guys. I can only
give you the basics. You can find out the rest of the details
in may.
Phil released a lot of details about the Playstation Network at GDC,
but left some details out. In addition to the
social-networking stuff like IM, voice and video chat, Playstation
Network will let users upload their own content to sell to the
community. But what is really great is that the platform will be
open, so that you can develop games on linux, then upload and
even sell them. We're going to open up the full micopayment system
to everyone. Guys like you will be able to develop mini games
and sell them for 10c each.
I did some checks with a couple of people before posting this, and I can 100% confirm that it is legit! There was also the following slide displayed at GDC showing the open internet business philosophy.
From what people tell me, it seems they can offer these features because linux allows them to lock down some parts of the Playstation 3. All I can say is, thanks Sony for finally realising the importance of homebrew. Playstation l33t, here we come.
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April 1st, 2006, 11:08 Posted By: wraggster
Bored of your Sony PSP in plain old black and white? How would you like one with wood panelling, with styling just like your gran's old wartime radio?
Sadly, this PSP doesn't live outside of a graphics package. It was created for Worth1000, a Photoshop competition site. Aspiring artists are given 48 hours to create a Photoshop masterpiece based on a specified criteria - in this case, modern technology with a vintage twist.
Screen Via Comments
source
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April 1st, 2006, 11:10 Posted By: wraggster
Source Gametab
Two of Sega's anticipated spring titles will see a delay in Japan. The company today announced it will push back the release of Chromehounds for Microsoft's Xbox 360 from May 25 to June 29, and Myst for Sony's PlayStation Portable from April 20 to June 15. Sega has said the extra time is being used to make sure the games meet quality standards. No North American release dates for either game have been announced.
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April 1st, 2006, 11:22 Posted By: wraggster
Davgav has released PSPTactics, heres the info:
The goal of this game is to defeat all the units of the other player moving them by turns.
CONTROLS
--------
D-pad: Move in menus.
X: Cancel
O: Confirm
Start: Exit to title screen
INSTALL
-------
Firmware 1.50:
Copy the content of FW150 folder in the ms0:/psp/game of your psp
Firmware 1.00:
Copy the content of FW100 folder in the ms0:/psp/game of your psp
VERSIONS
--------
1.01
Corrected some bugs.
Added title screen.
Added winner screen.
Some AI for 1 player game.
Released as individual aplication.
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April 2nd, 2006, 00:24 Posted By: wraggster
I dont normally bother with April Fools but Shilos DS emulator was funny but thats not to say that a DS emu couldnt be ported, it would run crap but nothings impossible.
As for Fanjita leaving the scene, well read what you will into it. Im say nothing
Thats all i have news to post
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April 2nd, 2006, 00:46 Posted By: wraggster
Updated to include Shareware Files too - wraggster
Chris Swindle & Peter M have asked me to release the new version of Quake for the PSP because Chris is away this weekend, heres the email from Chris:
<blockquote>We have combined the source for the original release with the network code from Multiplayer Quake and we have submitted all of the code to a SourceForge project. The project page is at https://sourceforge.net/cvs/?group_id=158726 where the full source is available. This version now has full network support on all firmware versions.
Features
--------
The following is working fine:
- Software rendering
- Sound
- Adhoc connection for PSP - PSP games
- Infrastructure mode for connecting to servers
- Stable firmware V2+ support, including PSP-PSP & Access point network support via the latest eLoader (DHCP is recommended for v2.5+)
- On screen keyboard (not in V2+ at the moment)
Things missing:
- OSK support in V2+, never finishes initialising in v2+, looks like it might be due to the way the exploit works
- Hardware rendering. I have little PSP GU experience, so it'll take a while to do.
Known bugs:
- Fast key taps may go unnoticed when the frame rate is low. This is because we're not sure how to get buffered input on the PSP.
If you've found a bug, please post about it in this thread.
Enjoy.
Chris & Peter</blockquote>
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April 2nd, 2006, 00:53 Posted By: wraggster
The PSP X MAG Team has released new issue of their PSP Mag, heres whats featured:
PSP X MAG Issue 7 features:
- Details on their fanart contest.
- Pictures of the model Teresa Noreen.
- Nine exhaustive PSP game reviews.
- The latest in homebrew news.
- Analytical editorials.
- PSP news and accessory reviews.
- And much more!
Download Here --> http://themotec.com/Users/PSPXMAG/do...nloadMAG7.html
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April 2nd, 2006, 10:56 Posted By: wraggster
A new Modchip for the PS2 has just been released, heres the info from Divineo China:
We are now taking order for DUO 3, the new version for all PS2 consoles (including all PStwo models). Duo 3 might be the most expected product for budget mod today.
Duo 3 stands out as the new reference for budge PS2 modchip, with the reputation of top quality (yet cheap) mochips such as Duo 2 GT
- Jumperless solution for v1-v16 Pal, US and Jap machines.
- 19 - 21 wires solution.
- LED Indicator light.
- Low profile design.
- Auto boot PS2, PSX games and movies.3V + low profile design
PS2 Mode
PS2 Originals & DVD9 Originals
PS2 Original imports & DVD9 Original imports
PS2 DVD9 silver
PS2 DVD Backups
PS2 CDr Backups
Compatible with Gameshark and Action Replay
Compatible with PS2 MediaPlayer 1.50 (DivX, Mp3, jpeg)
Compatible with HDLoader and HDAdvance
PSX Mode
PSX Originals
PSX Original Imports
PSX CDr Backups
Disable Mode
The ability to disable the modchip have been included for future use.
More at Divineo China
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April 2nd, 2006, 11:00 Posted By: wraggster
Lik Sang have the latest issue (on DVD) of the worlds most respected magazine for gaming news, heres some info:
Product Features
Magazine and DVD
High gloss printed Magazine
DVD Video Magazine
By Famitsu, Japan's best selling videogame magazine
Region 2, NTSC (Plays on code free or multi region DVD Players)
Includes DVD quality trailers and exclusive videos of the latest games
Description
Famitsu Wave DVD is Famitsu’s monthly magazine coming as a printed high gloss magazine and a fully featured DVD. Famitsu Wave DVD Includes the latest trailers, exclusive videos, reviews, how-to’s and fun stuff. Covers all videogame systems.
More info here --> http://www.lik-sang.com/info.php?pro...8&lsaid=219793
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April 2nd, 2006, 11:10 Posted By: wraggster
Divineo Germany have the latest product from the NeoFlash People, this for those that cant tell is a Joypad for the PSP that has a 4GB Hard Drive Built in and not only that but is compatible with lots of different Memory Cards.
More info at Divineo Germany
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April 2nd, 2006, 11:57 Posted By: wraggster
Source - Worthplaying
Set in the mean and moody streets of London, this title isn't for the faint-hearted. Action meets strategy as you take on London's fiercest gangs in a bid for domination of the capital. With the opportunity to play as one of five gangs, you have to use brains and brawn to overcome the rival criminal factions and gain control of the city's underworld. Become the guv'nor of the Cockney, Triad, Yardie, Russian or Pakistani gangs and take on the capital over a number of unique and challenging game modes:
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April 2nd, 2006, 12:00 Posted By: wraggster
We all know that most males above the age of say 13 are perves who go on the net looking for adult ish pictures etc, well a new site has opened up with tons of wallpapers for the PSP, the site is called Babesnation, check it out here --> http://babesnation.net/psp.php
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April 2nd, 2006, 12:05 Posted By: wraggster
Aeolusc has once again updated his ebook reader for the PSP, this reader supports a variety of different text formats and image formats and for those who like reading on their PSP, this is the release for you.
Download both versions via comments.
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April 2nd, 2006, 17:10 Posted By: pauldude550
PSPiano version 0.2 is an update of the PSPiano series made by me.
Version 0.20 changes...
A partner app has been added in.
Now named PSPscales (The old app unchanged)
Partner program is PSPiano
In the new PSPiano, it is now a lot easier to play tunes. If you press r or l it changes the note pitch. So, if you hold R, then you press down, you will be playing C sharp, rather than C.
If you don't know how to install, please read the readme.
(Download via comments)
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April 2nd, 2006, 17:24 Posted By: wraggster
Raf and the PSP Radio Team have released a new version of the WiFi radio streamer. Heres whats new:
New Features
Dyn/UI Plugins: Implemented albadross idea to use the plugin name to load configuration files. This allows to select different skins via the plugin menu. (Implemented for Text and Text3D plugins). (r930)
TextUI: OptionsScreen and Plugins Menu can now display more options than what fits on the line. This was implemented using a new config element in the OptionsScreen.cfg (X_RANGE) so skins will need to be revised. (r934)
If X_RANGE is not set, then defaults are used (r944)
Dynamic: Added Application plugins. Sample plugin added too: netscan. (If plugin stops responding, L+R+START can be used to return control to pspradio.).
TextUI: If the background specified in the config file is just a filename, then we look under the text ui config directory. Also, if the filename starts with "ms0:", then we asume it's a absolute path.
Dynamic: New plugin: Retawq (text based web browser).
TextUI: Added new screen config for plugins screen.
TextUI: Updated Options / Plugins screen background with new art from Semtex199.
TextUI: Support for -2 flag in config file extended to y field, and to clear rutines. (-2 = don't print)
Bug Fixes
Core: Corrected problem when reading directories, where a good read could be interpreted as bad, ended up in nothing being read at all. (r936)
Core: When changing UIs, the sound is now stopped to prevent event queue fill-ups.
Tex
NOTE: If a plugin stops responding, try L+R+START (should take you back to PSPRadio), then go to the plugins menu and turn the plugin off... Turning off the plugin needs to be manually done after exiting a plugin too.
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April 2nd, 2006, 21:22 Posted By: wraggster
Funny title i know, but with the PSP it brought a lot of newcomers to the world of emulation, a lot of people who probably had never heard of systems such as the Snes, so this is the first of many newsposts with a little history about the console and also a chance for our members to say which games they liked most and recommend them to todays audience, heres goes:
Before i start a massive thanks to Dark Watchers Console History for the Info and Screens (Best site on net for Console Info)
Super Famicom / SuperNES
Around 1988 Nintendo was still enjoying the success of it’s NES / Famicom system and didn’t see any need to jump on the 16-bit bandwagon. However the NEC PCengine / Turbografix in Japan, and the Sega Genesis in the US were beginning to dominate the videogame market. Nintendo's jump to 16-bit was no real surprise. Oddly enough Nintendo wanted the original Famicom to be 16-bit, but resources at the time were too expensive to make it happen, but now was the opportunity to take Nintendo to the next level.
The Super Famicom was released in November 1989, and immediately took over 80 percent of the Japanese market. They still had a lot of ground to cover to catch up with the other 16-bit systems. The console itself was quite impressive, and introduced scaling and rotation effects (the famous Mode 7) that could not be duplicated on the other systems.
Nintendo was still slow to release the system overseas. A shortage of supplies, and the fact that the NES was still making money in the US delayed the Super Famicom’s release. The system was finally released in the US on September 1st 1991, and called the SuperNES. The SuperNES was also released in Europe a year later in April 1992.
The SuperNES soon amassed a large library and battled toe to toe with Sega. Their popular character franchises and exclusive games kept them in a heated rivalry. Arcade games played a strong role in the competition. SuperNES got the jump on Sega by releasing the popular arcade title ‘Street Fighter 2’ with temporary exclusivity. Soon after they lost the edge when they chose to censor another popular arcade fighter ‘Mortal Kombat’, which Sega released unedited.
Much More History on This Page
Now onto Snes games to recommend, now i could list up to 100 killer games but ill keep my faves to just 10 games.
Here they are:
Mario Kart - Best 2 player racing game ever
Mario World - best 2d platformer ever
Pilotwings - Sweet flying Game
Zelda 3 - Fantastic RPG for all ages
Donkey Kong Country - The graphics for Snes were amazing
Streetfighter 2 - 2D fighting at its best
Uniracer - Bloody adictive racer
Starfox - Killer game with awesome 3D
Mario All Stars - Platform Gaming Heaven
Super Star Wars - A must for any Star Wars Fan
Thats my faves what games would you recommend ?
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April 2nd, 2006, 21:32 Posted By: wraggster
Source - PS2Dev
New binary release of psplink. Primarily a bugfix release but does come with support for a simple shell for usbhostfs_pc and pre-prepared Windows driver and usb libraries. Download it from the psp->tools section.
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April 2nd, 2006, 21:43 Posted By: madsoul
Rikardo_92 and MaDSouL are proud to present...
...a game based on Super Mini Mario V3...
THE DARK FLOWER
This is a cool little platform game where you take the role as the RAT DEATH and goes out on a adventure to search for the BLACK FLOWER. We hope youl like it! :mrgreen: Right now there is only 8 levels in the game but We will make more as time goes by. You can download it here:
1.50 version:
Download Via Comments
2.0 + version:
http://rapidshare.de/files/17051054/...0__FW.rar.html Someone Upload Please
credits:
Art: MaDSouL
Ideas: Rikardo_92 and MaDSouL
Programing: Rikardo_92
Please give us some commentz about the game and tell us what you think!
Enjoy!
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April 2nd, 2006, 22:09 Posted By: wraggster
dickydick1969 has released a new version of his app that streams movies from your PC to the PSP in realtime.
Heres whats new:
0.2
- added a ffmpeg feature
- added more buffer info
- added directory browsing
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April 2nd, 2006, 22:25 Posted By: wraggster
Jonny has released a new version of his Media Player for the PSP, heres whats new:
(!!! THIS APP DOES NOT WORK WITH FW > 1.5 !!!)
First of all, the pmp format is changed. There is a "remuxer" to convert files from the old format to the new one. The remuxer is a command line application, the easyest way to use it is to drag and drop files over it (the new file will be written in the same dir of the old one, along with the log file containing the result of the conversion).
And now the changes in this version:
- VBR MP3s are now supported
- Multiple audio streams can be used (use "select" to switch audio streams)
- Reading routines are now optimized, the app is fully usable with the harddisk or a slow memstick
- Volume boost (from malloc)
- Fast seek with left/right+cross (from malloc)
Some notes about the reading routines:
Reads are now sequential and asynched. Users with the fastest sandisk should expect ~0.5 fps gain (the speed gain goes all in the high bitrate scenes, so should be noticeable). The speed difference between the fastest sandisk and the harddisk is ~0.5 fps. All the other memsticks are in the middle (for example the standard 32MB Sony memstick is 0.1fps slower than the sandisk). Performances can be considered aligned now. The harddisk speed is around 2MB/sec. So, in the worst case, the app can read around 16MBits/sec of video+audios in a "trasparent way" (so, without hitting the general performance).
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April 2nd, 2006, 22:38 Posted By: DickyDick1969
A very wise man told me PiMPStreamer ( Media Streamer) had a reference to the K: drive.....
Actually that caused most of the problemns with PiMPStreamer because people don't have k: drives attached (i do! )
You can get the patched version (0.21) at
http://www.geocities.com/dickydick1969
or Via the Comments
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April 3rd, 2006, 00:41 Posted By: wraggster
E has posted a new Beta release of his PC Engine and Wonderswan Emulator for the PSP, dont ask me whats new(in japanese) but you can be sure it has a load of improvements.
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April 3rd, 2006, 02:05 Posted By: wraggster
Hi all its time to expand the DCEmu Homebrew & Gaming Network by another site and this time the Sega Saturn and its Homebrew and Emulation Scene is the target, we have all the emulators released and news and links to the best in Homebrew on the new site.
Check out Sega Saturn News Here --> http://sega-saturn.dcemu.co.uk/
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April 3rd, 2006, 02:06 Posted By: wraggster
Hi all its time to expand the DCEmu Homebrew & Gaming Network by another site and this time the Sega Saturn and its Homebrew and Emulation Scene is the target, we have all the emulators released and news and links to the best in Homebrew on the new site.
Check out Sega Saturn News Here --> http://sega-saturn.dcemu.co.uk/
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April 3rd, 2006, 02:57 Posted By: wraggster
Hi all this is really an announcement to say that we have implemented open newsposting for all Staff and Coders across all our network sites (doesnt include developers sites).
So this means any Staff member or Developer/Coder can post news and upload releases to our forums which are News forums.
Our News forums cover all these consoles
Dreamcast
Sega Saturn
GBA
Nintendo DS
PSP
PS3
Xbox
Xbox360
PS2
Gamecube
Revolution
Nokia N-Gage
Ipod
Tapwave Zodiac
Gizmondo
If your a Developer/Coder then please upload your releases to the forum (and please dont use those crappy file upload services) and promote your releases and get the much needed feedback you deserve.
Releases can be in Zip or Rar format and Screenshots can be in a host of formats, if directly linking a screenshot in a newspost and not uploading please dont use Bitmaps as they can be massive for dial up users.
If posting news try and source as best as possible but be wary of sites that mislink etc.
Thats all folks, the sites and forums are looked after 24hrs a day by admin and staff around the world, we also have a Private Developers forum for Coders who wish us to release for them or people can use any of our Submit News forums.
- Back to Normal News for everyone now
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April 3rd, 2006, 02:58 Posted By: wraggster
Hi all this is really an announcement to say that we have implemented open newsposting for all Staff and Coders across all our network sites (doesnt include developers sites).
So this means any Staff member or Developer/Coder can post news and upload releases to our forums which are News forums.
Our News forums cover all these consoles
Dreamcast
Sega Saturn
GBA
Nintendo DS
PSP
PS3
Xbox
Xbox360
PS2
Gamecube
Revolution
Nokia N-Gage
Ipod
Tapwave Zodiac
Gizmondo
If your a Developer/Coder then please upload your releases to the forum (and please dont use those crappy file upload services) and promote your releases and get the much needed feedback you deserve.
Releases can be in Zip or Rar format and Screenshots can be in a host of formats, if directly linking a screenshot in a newspost and not uploading please dont use Bitmaps as they can be massive for dial up users.
If posting news try and source as best as possible but be wary of sites that mislink etc.
Thats all folks, the sites and forums are looked after 24hrs a day by admin and staff around the world, we also have a Private Developers forum for Coders who wish us to release for them or people can use any of our Submit News forums.
- Back to Normal News for everyone now
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April 3rd, 2006, 02:58 Posted By: wraggster
Hi all this is really an announcement to say that we have implemented open newsposting for all Staff and Coders across all our network sites (doesnt include developers sites).
So this means any Staff member or Developer/Coder can post news and upload releases to our forums which are News forums.
Our News forums cover all these consoles
Dreamcast
Sega Saturn
GBA
Nintendo DS
PSP
PS3
Xbox
Xbox360
PS2
Gamecube
Revolution
Nokia N-Gage
Ipod
Tapwave Zodiac
Gizmondo
If your a Developer/Coder then please upload your releases to the forum (and please dont use those crappy file upload services) and promote your releases and get the much needed feedback you deserve.
Releases can be in Zip or Rar format and Screenshots can be in a host of formats, if directly linking a screenshot in a newspost and not uploading please dont use Bitmaps as they can be massive for dial up users.
If posting news try and source as best as possible but be wary of sites that mislink etc.
Thats all folks, the sites and forums are looked after 24hrs a day by admin and staff around the world, we also have a Private Developers forum for Coders who wish us to release for them or people can use any of our Submit News forums.
- Back to Normal News for everyone now
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April 3rd, 2006, 05:02 Posted By: PSPdemon
(News of a New Game created from the 3D Homebrew FPS Iris)
Hi,
I know stewie is going to get mad at me for this but... i am not going to be on the comp for a while and thought that it would be nice to atleast give the public a alpha
So, here it is... the First release of Star Wars mod for Iris...
Known Bugs.
-the map does tend to "chug" on certain areas of the map
-somtimes the character skins decide to go haywire and look messed up.
Wanting to add in the next version.
-more maps
-more choices between characters
Hopefully, we will be able to make map packs and model packs at a later date
Thanks to Stewie2280 and $n!pR for helping me get the screenshots of the places so i could make that map
Please do report any bugs you may come across and give us some ideas about what you would like to see.
Thanks for Everything,
PSPdemon
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April 3rd, 2006, 16:54 Posted By: wraggster
Hm, pretty much says its all in the headline this one so this may be quite a short story, but latest reports emanating from PlayStation Magazine in the US suggest that Gran Turismo 4 Online will finally be revving its engines for a fully playable version at E3 next month.
We don't have the full details yet, but you might remember that the much demanded online mode was originally dropped from GT4 fairly late in development in 2004, with the promised Online expansion originally due to hit last year.
Well it seems Kazunori Yamauchi's online magnum opus will finally make it onto the streets this year, with first details on the game revealed at next month's show. We guess GT4 Online will remain racing on the PS2 grid, but given the delay, one intriguing possibility is that it will provide the prototype for Gran Turismo 5 the next-gen PS3 version of the racing series.
Little has been heard of GT5, other than Kazunori is already working on it and he wants to place an emphasis on the human element of racing, but GT5 will surely be one of the early big hitters for driving Sony's planned PlayStation Network Platform, after the PS3 debuts this November.
Still Sony petrolheads will no doubt lap up the news on GT4 Online and as ever, we'll be on hand to provide full and gory details from the show floor.
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April 3rd, 2006, 17:03 Posted By: wraggster
New Accessory for the PS2 from Divineo China, heres the info:
CODER is a new member of Swap Magic's family. It maintains all the features of Swap Magic - excellent compatibility; allow launching programs from USB devices or memories; supports CD/DVD import and backup games, etc. Apart from the above functions, CODER introduces the feature of using Action Replay codes for enhanced game play. The Action Replay codes are cheat codes that help you break records easily with various functions such as infinity lives, infinity energy, max level, etc. From now on, you don't need to find any other cheating device that works with Swap Magic!
Buy at Divineo China
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April 3rd, 2006, 17:08 Posted By: wraggster
Source Eurogamer
THQ's announced that it's planning to bring WWE SmackDown! vs. RAW to both PlayStation 3 and Xbox 360 for its 2007 incarnation.
Due out this Christmas, WWE SVR 2007 is also set for release on the PS2, as is tradition, while it'll also be appearing on the PSP for the second time around.
Announced on the eve of WrestleMania 22, the new SmackDown includes an enhanced season mode, moves grapples to the right analogue stick, and even lets you get in among the fans in certain places.
It still features online play - presumably on all formats - and yes, there will be voice chat support this time, which ought to be interesting.
As ever, those trusty chaps at Yuke's are handling development of the game, and you should expect to see much more about it leaping off the turnbuckle onto your internet breadbasket in the coming months.
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April 3rd, 2006, 17:11 Posted By: wraggster
News From Lik Sang
We have received today two more shades of the popular replacement faceplates for the Sony PSP. Arriving just in time for Dutch fans to have something that make them stand out in the crowds next June when attending the clash of their Netherlands heroes with Argentina in Frankfurt, the Agent Orange mask is available now. Also in stock are the Orange buttons that go along. Now, I just wish the maker produces some Brazilian and Argentinian editions of their covers... or a Jamaican flag version of it, but don't ask me what actually ended up bringing my mind to that suggestion
The second new flavor on the menu is the Black Matte faceplate. Without glossy coating of any kind, it looks similar to the solid black color of a Dual Shock 2. It will for sure please people with sweaty or greasy hands and anti-fingerprints activists. All of the above is in stock now, and so are the previously released faceplates from the same manufacturer, from Sexy Red and Candy Pink to Liquid Silver and Ocean Blue. The next model in line is Sunny Yellow, poised for a release within this month.
The faceplate installation is very easy, even for a non-tech user, as it only requires removal of 7 screws, and lifting a front cover, no soldering involved whatsoever. The exhaustive installation manual fits on one single page and is available for download as a PDF file right here: guide for replacement faceplate installation on PSP. Still, you have to be aware and it is our duty to point out that by removing these 7 screws and by performing this little faceplate swap, you will indeed void the manufacturer's warranty on your precious PSP system. Please ponder that when making the decision whether to go for it or pass on it. Please also note that the replacement faceplates come without buttons, you will have to switch those from the original factory faceplate into the new one that you are about to put up. There is a protective plastic window for the screen, attached to each faceplate.
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April 3rd, 2006, 17:17 Posted By: wraggster
New for us in Europe, heres the info:
OutRun 2006: Coast to Coast features a choice of 15 fully licensed Ferrari models, featuring the all-new F430 and F430 Spider, as well as the dazzling Superamerica and the stunning 550 Barchetta. Power your way across 15 new American themed environments from the "OutRun2 SP" arcade experience. Race from coast to glorious coast with a fresh new mission structure, a license mode and online play, with up to 6 players for a thrilling head-to-head journey.
More info --> http://www.lik-sang.com/info.php?pro...5&lsaid=219793
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April 3rd, 2006, 17:20 Posted By: wraggster
Assistance from investigators at the Entertainment and Leisure Software Publishers Association has resulted in the extension of a prison sentence for a British man convicted of handling stolen goods.
Following a police raid on his shop, DH Wings, Essex resident David Hoang was arrested on 23rd February for handling stolen goods and ELSPA was called in to provide evidence at his court trial after the accused pleaded not guilty to additional charges of chipping offences.
"We're pleased we could assist in this case," commented Michael Rawlinson, deputy director general of ELSPA. "The modification of games consoles, more commonly known as 'chipping', is a criminal offence and so is the possession of modified chips. The successful resolution of this case highlights the very real threat of prosecution and a criminal record to anyone tempted to become involved."
As a result of the input from ELSPA investigators, Mr Hoang's sentence was extended by a month, bringing the total term to eighteen months in prison.
Publishers have long contested the use of console mod chips, which are generally billed as a tool for allowing hardcore gamers access region encoded import titles that may be delayed or never released in the West, but clearly offer the added, illegal functionality of playing pirated software.
In the UK, 'chipping' is currently an illegal practice. ELSPA argues that this particular case further highlights the gravity of the situation, and the determination of both trade bodies and police officials to trace and fully prosecute offenders.
Next-generation consoles such as the Xbox 360 and PS3 will further negate the plausibility of using mod chips to play imported games, thanks to region free coding on software. However, publishers will still have the option to lock titles to specific regions, to maintain a staggered launch strategy, for example, which means the availability and use of mod chips is unlikely to disappear, despite the re-enforced risk of legal prosecution.
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April 3rd, 2006, 17:22 Posted By: wraggster
Games produced by two of Yorkshire's most successful games developers currently occupy three of the top four positions in the Sony PSP section of the Leisure software charts from ELSPA (compiled by Chart Track) – the UK's most recognised and respected monitor of software sales.
In the week ending 2nd April, Wakefield based independent developer, Team 17 was dug-in at second and fourth spot respectively with Lemmings – the handheld version of its classic PC games and Worms: Open Warfare – another long-running and highly successful franchise. Third place was taken up by Rockstar Leeds with Grand Theft Auto: Liberty City Stories – a title that shows no signs of flagging, having spent a staggering 21 weeks in the chart.
Regional success in the portable games sector has been boosted further with the continued success of Sheffield-based Distinctive Developments' 3D Pool maintaining 10th spot in the O2 mobile phone chart.
"We're extremely pleased with the chart success both Lemmings and Worms: Open Warfare have proffered," said Martyn Brown, Studio Director, Team 17. "It just goes to show proven franchises such as these have plenty of life left in them yet and are finding a whole new audience in PSP."
Team 17, Rockstar Leeds and Distinctive developments are members of Game Republic, a regional alliance of high-tech companies operating in the computer and video games business.
Game Republic receives funding from Yorkshire Forward and is part financed by The European Union.
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April 3rd, 2006, 17:25 Posted By: wraggster
Following the successful launches of Zoo Keeper & Archer MacLeans Mercury, Ignition has secured the European rights to publish the PSP & DS versions of SEGAs highly addictive, Puyo Pop Fever.
SEGA has revamped its signature brainteaser with wacky new puzzle pieces and a combo-crazy Fever Mode. Playing as Amitie, encounter many weird and wonderful characters as you progress through the games challenging, yet fun Story Mode. Your goal, of course, is to match up Puyos of the same colour. Players will try to obliterate opponents by linking explosive combinations, and bombarding them with massive chain reaction combo attacks with Fever Mode.
Puyo Pop Fever is perfectly suited to the PSP & DS says Peter Rollinson, Product Manager, Ignition Entertainment. The game oozes with addictive gameplay and has a style which will appeal to young and old alike. Puzzle pieces, featuring triple and quadruple sets and a giant Puyo, which adds a new spin to a classic puzzle game. Jump right into the action or learn advanced techniques in the training mode.
Fever Mode gives a new twist to completing combination
Multiplayer Mode allows two players to play against one another in simultaneous action
Stunning 3D graphics enhance the impact when completing massive combinations
Introduces 13 new characters and a whole new story with voice-over
Voice-over navigation to walk you through a Tutorial Mode (PSP Only)
Exclusive DS features, such as Play up to 8 players with a single-Card download play and unique touch screen controls.
For further information please visit our website: www.ignitionent.com/puyo
Puyo Pop Fever will be released for PSP and Nintendo DS in April 2006, with a suggested retail price of 29.99 Pounds.
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April 3rd, 2006, 17:31 Posted By: wraggster
Source Spong
Our art-loving, culture-jamming friends at Sony have been telling us this morning all about an interesting project by the UK’s forward-thinking Institute of Contemporary Arts (ICA) which has the honourable, though some might say misplaced, intention of getting young people and gamers more interested in the arts.
ICA: The Show is a joint collaboration between the ICA and PlayStation Portable. The first show is downloadable from today at www.yourpsp.com and features a piece on onedotzero, the annual digital creativity festival which SPOnG unashamedly loves, the recent fantasy movie Mirrormask (from, yep you guessed it, Sony pictures) and the band Battles, who, coincidentally, start their European tour next week, following on from their recently released Warp records EP.
Ekow Eshun, the ICA's artistic director, has continued to stress, since he took on the job last year, that all art institutions have to find new and better ways of connecting with new (and, younger) audiences. In the press release announcing The ICA Show, he said: "We wanted to find new ways to connect with people beyond the boundaries of our building. It seemed obvious to me to try and make use of the ways people communicate already."
Eshun, who is also a former editor of Arena magazine and a regular pundit on BBC2's Late Review, continued: "It's taking our values, the values of the ICA and spreading them. I'm a zealot about all of this, we have licence to take lots of risks and reach out," he said.
Minister for Culture, and MP for Tottenham, David Lammy, said that the scheme "could represent a pivotal development for culture in the UK… This is a fantastic example of recognised leaders in the field of arts and technology working together to grow new and diverse audiences for the arts."
Carl Christopher, sponsorship manager at Sony Entertainment UK, said: “As a digital broadcaster, PlayStation Portable's agenda is to programme original, bold and wow! factor content, that communicates in the idiom of our adult target audience.”
SPOnG is always mildly distrustful of people who drop words such as 'communicate in the idiom of' into general conversation. However, as Mr Christopher hopefully just typed these words into a press release then we will let him off on this occasion.
Christopher adds that: “The ICA: The Show commission aims to showcase the contemporary tastemakers in creative arts, develop and maintain new national audiences. The winner is the audience, who will be presented with ‘what to see’ 10 minute magazine size insights of contemporary arts main players in a very appealing format.’
The shows will showcase new work in four segments - features, film, music and design. The second show will look at the film V for Vendetta, based on Alan Moore’s cult comic, feature an interview with the Test Icicles (shit name, good band), profile the animator Rex and run a feature on the violent Brazilian documentary, Favela Rising.
The ICA attracts perhaps far more criticism from the mainstream media than it does praise. Certainly from the more conservative members of the tabloid press (read:The Daily Mail). It is seen by many as an outdated haven of elitist attitudes, dressed up as clever post-modernism, and is often panned for being - that philistine’s favorite - just a plain old waste of tax-payers/Art Council/Lottery money.
Whilst these critiques are often valid (and SPOnG has certainly seen many exhibitions, shows and gigs at the ICA over the years which have been worse than the smelliest bull-poo) the ICA still plays a pivotal role in the UK’s cultural life. For many London-dwellers, whatever they have thought of it at particular times, it has often delivered a successful mix of the mainstream and the experimental aspects of contemporary culture.
And perhaps more importantly, the lovely ICA bar always serves up consistently superb cocktails, opens late throughout the week and there are always tons of fit birds there - always better to help you appreciate real culture. Never, however, use the word 'bird' at the ICA, as it is no longer considered either ironic or cool to be an unreconstructed pre-feminist barbarian. Do, however, feel free to rock a daft Hoxton haircut and discuss with the above-mentioned ladies all manner of exciting future art/technology collaborations and ideas you have which you will most likely have forgetten about as your head pounds with a margarita hangover the next morning.
Speaking of ICA: The Show, one rather cynical SPOnG contributor commented earlier: “This is just misjudged isn’t it? It's Barley-ism gone mad! PSP users aren’t interested in contemporary art, they want free downloadable games or porn.”
Others in the SPOnG office were more open-minded to the idea though, with one resident Nathan Barley adding: “I like the idea of having a monthly or regular video-magazine to tell me all about culture and whatnot… providing it is genuinely good and it’s stuff that I can’t get in the Sunday supplements.”
Sarah Weir, Executive Director, Arts Council England, London, said of the collaboration that it was ‘absolutely unique’ and that it: “will provide PSP users with an up to the minute guide to the best of contemporary culture as seen through the eyes of one of the world's leading arts institutions. The partnership will allow the ICA to develop a new and lasting relationship with a community of visually aware young opinion formers.”
This year the ICA is hosting the seventh year of its Beck's Futures prize for artists under the age of 35, which is something that non-Londoners and those who might not even usually read the Sunday Arts Review supplements can now hopefully find out a lot more about via these magical free video downloads on their PSP.
The ICA show will be released each fortnight for the next six months.
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April 3rd, 2006, 17:47 Posted By: wraggster
A new release of the PS2 Emulator for Windows called PCSX2, heres whats new:
Yes folks PCSX2 0.9 is here, by no means gracefully, but it is here!
You can now enjoy PCSX2 0.9 a faster and more compatible PS2 emulator, it's been a year since 0.8.1 was released so you will see many dramatic changes!
Many games are now going ingame, and some are even playable (check out games like Disgaea, or Silent Hill 4!)
On behalf of all the team I would like to say a big HELLO to linuzappz, and a large thankyou for everything he's done for us prior to him leaving the team!
Given the site troubles over the past 24 hours, I can assure you that myself and several devs right now are totally bald from ripping our hair out!
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April 3rd, 2006, 21:28 Posted By: wraggster
Source PSPFanboy
After all of last week's doom-and-gloom regarding the complete collapse of the PSP's UMD movie market, you certainly wouldn't expect to see too many releases going forward. That's why were so surprised at this week's substantial release list.
PSP UMD Releases
Dude, Where's My CAr?
50 First Dates
The Girl Next Door
Heat
Life on the Murder Scene
Morrissey
Scooby Doo: The Movie
Shallow Hal
PSP GAME Releases
Bust a Move Deluxe
Cabela's Dangerous Hunts
From Russia with Love
Ultimate Challenge
Expect the UND release to begin ramping down over the next several months. As always, availability is subject to manufacturer delivery.
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April 3rd, 2006, 21:33 Posted By: wraggster
Maxime posted a new release for the PSP, heres the info:
Super Mini Sonic is more than a mod : it's a full different game!
- Sonic world
- Sonic enemies
- Sonic music [Note Brick]
- First Sonic mod with a swimming one
- Sound effects
- Each 100 rings collected you get an extra life
- 12 exclusive levels
- Hidden passages
Unzip it on MS root without renaming SMM folders
More levels coming soon
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April 3rd, 2006, 21:40 Posted By: wraggster
Glynnder has updated his app for the PSP thats like Windows task Manager, heres what he posted:
OK here's whats up, i bin working on my other apps and so havnt really beeen able to make much progress on PSysP Info,I've been mentally blanking lol!
So this release adds colour scheme's, heh fun - check out the cheesy names!
It also add support for whether the battery is inserted, if it isn't and your running just off the adapter, as i so often do, u dont have to bear the strings of, well rubbish! Now it just doesn't give you the dodgey things and says, no battery inserted and stuff like that. I also changed the readme -as usual- and the controls page. I think I've done some other stuff but i can't remember. This shouldn't really be released yet, im sure i found some kind of error somewhere along the line, but i dont have time to change it as we are moving house! I wont have internet access for up to three weeks!
THIS NEEDS LUAPLAYER V0.17DK2 make sure you get it, all your old luaplayer files will still work!
enjoy...
please comment on any bugs you find!
PS. I will make a 0.16 compatible one in the time when i dont have internet access, probably!
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April 3rd, 2006, 21:55 Posted By: wraggster
Spiritbeast has released a rock paper scissors game for the PSP written in Lua, heres the details:
Hello again, I've just finsihed up v0.2 of RPS. In this version, there are two different modes: Battle Mode, and Infinite Mode. Heres a screenshot of infinite mode:
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April 3rd, 2006, 22:03 Posted By: wraggster
Shine and Nevyn have released a new version of Lua Player for the PSP, heres whats new:
v0.18alpha (blame Oobles for all changes)
- Moved all kernel dependant code into bootstrap code.
- Moved all of luaplayer into a user mode prx module.
- Removed the stdio redirection.
- Made runScript return its error message to main.
- Exported all lua functions from luaplayer module.
- Made debugOutput work in the same was as printf.
- Added System.loadModule function to dynamically load LRX modules.
- Added an example simple.lrx module as template.
- Changed Makefiles to support new bootstrap code.
- Added an example sound.lrx module which moves all sound out
of main luaplayer. In theory could remove it completely from
luaplayer and load it only when required. Same could apply
for other modules.
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April 3rd, 2006, 22:18 Posted By: wraggster
Gpeters one of our great members has released an update to the Quake release from a few days back that features:
Server Browser with 4 preprogrammed Quake Servers.
Program your own 4 favorite servers by editing the autoexec.cfg.
Program your own button configuration editing the autoexec.cfg.
Preprogrammed Quick-Chat option.
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April 4th, 2006, 07:24 Posted By: wraggster
Source - Gamespot
The street-racing genre still has some gas left in the tank. Namco Bandai Games is putting a new competitor on the tracks with The Fast and the Furious for the PlayStation 2 and PlayStation Portable. The game will be "set in a world related to, yet separate from," the upcoming Universal Pictures' feature film The Fast and the Furious: Tokyo Drift, and it is scheduled to be released this summer.
The Fast and the Furious focuses on the underground scene of drift racing in Japan. Gamers will take to city streets in hundreds of licensed cars that can be tricked out with more than 500 body kits from authentic manufacturers. The game also features boss races, as well as an "advanced rubber band" artificial-intelligence system. Multiplayer modes include two-player split-screen and up to four players online.
The game is being developed by British developer Eutechnyx. The company has spent plenty of time behind the wheel, with racing games Street Racing Syndicate, Ford vs. Chevy, and Big Mutha Truckers.
With the first two Fast and the Furious films grossing over $270 million domestically, one would think a game based on the license would have been made years ago. In fact, VU Games had a Fast and the Furious game in the works but cancelled it during development.
Vin Diesel, star of the series' first film, is working on a racing project based on a movie, but it isn't The Fast and the Furious-related. Diesel is working with Midway Games on The Wheelman, scheduled for release sometime in 2007.
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April 4th, 2006, 07:25 Posted By: wraggster
Last month, Microsoft announced that it will hold its pre-Electronic Entertainment Expo press conference at 11:30 a.m. on Tuesday, May 9. The move surprised many in the industry, as Microsoft has held the event during the evening of the Monday prior to E3 for the past several years.
Today, one of Microsoft's next-gen rivals revealed when its press conference will be. Unlike its competitor, Sony is staying with the same time slot it had last year, when it moved its event from the Tuesday evening to Monday afternoon. This year, the press conference will be held the afternoon of Monday, May 8, two days before the expo kicks off.
Sony's conference will also be held at the same venue it was in 2005, the Sony Pictures Entertainment Studios in Culver City, California. Its subject will likely also be the same, as last year's event centered on the PlayStation 3. Sony has not announced what exactly it will be talking about at the event.
With Microsoft and Sony's pre-E3 conferences in place, all eyes are now on Nintendo. However, it is unlikely that the Mario Factory will deviate from its traditional slot--the morning of the Tuesday before E3.
E3 2006 runs from Wednesday, May 10, to Friday, May 12.
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April 4th, 2006, 16:46 Posted By: wraggster
There's nothing quite like speeding from one side of Hollywood to the arse-end of Los Angeles, in a kind of real-life Crazy Taxi race. Sensing our love for LA traffic, Sony has officially dated its E3 press conference today as the afternoon of Monday, May 8.
The press conference, like last year, will take place in Sony Pictures' lush movie studio venue in Culver City. Thankfully for us, Microsoft announced last month that its own E3 conference will be moved to the morning of Tuesday, May 9th, meaning we should only have Nintendo's bash from which to start our cross-town sprint.
Sony hasn't announced what exactly it'll be revealing at the event, but you can bet your nan's button collection it'll be telling all on the hotly anticipated launch line-up for the Playstation 3, as well as unveiling the console's enigmatic controller - which will be something different to the silver boomerang shown at last year's E3.
We'll be bringing you everything you need to know in our full E3 coverage next month.
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April 4th, 2006, 16:47 Posted By: wraggster
Following yesterday's leakage from US publication PlayStation Magazine on GT 4 Online being playable at E3, some further intriguing info from the mag has come our way today in the form of fresh confirmation on how the PS3 might become something of a 'lifestyle server', as Sony's next-gen machine tackles the brave new world of online.
The PS3 certainly seems to be gearing up to offer more 'lifestyle' type features in the next gen, presumably because Sony will be aiming for similar take up to the PS2, which has sold over 100 million worldwide.
So in keeping with its 'lifestyle' tip, people on your PS3 friends network will be able to access all manner of goodies from your personal machine, including details like any blogs or forums you're running - even if your PS3 isn't switched on.
PSM goes on to give some concrete examples of content which you'll be able to share, like seeing some of your recorded gameplay footage, including achievements and in-game highlights, or perhaps viewing your personal Vlog (video blog) which you'd record on an EyeToy-style camera. Presumably your friends list will contain some decent security settings, so only the fully authorised can have a proper gander because you wouldn't want just anyone being able to rifle through your personal photos and videos.
Still, you'll also be able to send goodies like photos and videos to your PS3 from anywhere in the world, perhaps recording them on your PSP with its new camera add-on, and then uploading them to your PS3 lifestyle server to make your mates green with envy as you relax on a beach in Goa.
Although Sony has hinted at and even mentioned this functionality directly during its various PS3 presentations since last E3, confirmation via PlayStation Magazine means they should be implemented in full for the PS3's launch in November. It also means Sony's PlayStation Network Platform will be going head-to-head in lifestyle terms against Microsoft's Live service, with its marketplace, media sharing, friends functionality and community orientated features.
Expect a drooling world to learn more all on the afternoon of Monday May 8 as, to no great surprise, Sony has just confirmed its annual pre-E3 conference for that date. Although we're keen to hear more on these interesting online lifestyle features, we'll also be holding our breaths for more crucial information like price, launch line-up and what's going to replace that boomerang controller.
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April 4th, 2006, 16:54 Posted By: wraggster
Now you can play online and surf the Web on your PSP, wirelessly and from the comfort of your own home.
The latest product from Thrustmaster is a USB WiFi adapter* which plugs into your computer connected to the Internet via a modem. WiFi USB key for PSP FunAccess provides PSP consoles with wireless Internet and online gaming access and without requiring a wireless router.
"Sony®'s portable console is a fantastic gaming machine which can be connected to the Web via its WiFi system. Thrustmaster has created this new accessory to enable all gamers who don't have a WiFi system at home to get the most from their console's online capabilities, from anywhere at home and wire-free," said Bertrand Gasnier, Wireless Product Development Manager for Thrustmaster.
Maximum simplicity for maximum fun
In practical terms, all you need is a PC connected to the Internet (512k minimum via USB line connected Modem or Ethernet card). Connect the Thrustmaster Wi-Fi USB Key via the USB port and your PC becomes a real WiFi router.
Installing FunAccess on your PC and configuring the PSP couldn’t be easier, thanks to the special software which takes users through a brief step-by-step set-up process. The installation has been specially designed to recognize Internet connections automatically, whatever the modem used, whether USB or Ethernet. FunAccess was developed using the Hercules brand's expertise, which has an outstanding reputation for the simplicity and quality of its WiFi peripherals for PC.
Surfing the net, playing other gamers around the world and downloading audio, image or video files directly to your portable console is so simple and straightforward you can start using the PSP to its full potential immediately. You can even share the connection with friends. FunAccess opens up the online world to several PSP consoles at the same time: connect up to 5 players at once!
Plus, Thrustmaster has created a website specially designed for PSP users; offering exclusive information, photos, screensavers and tips and tricks (http://psp.thrustmaster.com ). The site will be officially online April 6th.
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April 4th, 2006, 17:09 Posted By: wraggster
AhMan has updated his excellent iR shell for the PSP, iR shell turns your PSP into a universal remote, heres whats new:
Version 1.3 is out. The original adhoc file transfer protocol in v1.2 is replaced with a sliding window file transfer protocol with error recovery. The transfer throughput has been boosted from 90KB/sec to 270KB/sec.
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April 4th, 2006, 17:19 Posted By: wraggster
Evilo posted this great news of a new release for the PS2:
The Angryfez Army and their minions have pointed the ultimate battle at earth! Only Happyfez can save the day! Are you ready ?
While playing with the SDL library, I got this tiny but very addictive game working Don't expect too much, it's a "one hour" quick port, and controls are not perfects (it should be reworked), but you can already enjoy it with this first version !
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April 4th, 2006, 17:23 Posted By: wraggster
Source
Police are urging children to leave expensive gadgets at home after a violent robbery landed a 12-year-old boy in hospital.
The boy was robbed of his PlayStation Portable (PSP) games console on Friday at about 4pm, as he was leaving school in Hendon.
The games machine was one of this year's best-selling Christmas presents, but the £200 device is proving attractive to muggers.
Police revealed earlier this year that two-thirds of all street robberies involve the theft of expensive electronic equipment, and officers now fear that the PSP will follow the iPod as the target of choice.
The attack happened in Downage, when a group of teenagers approached the boy near his school gates.
He was thrown to the ground, injuring his hand, while his PSP and mobile phone were stolen. The boy was taken to Barnet Hospital, suffering concussion, cuts and bruising, and remained there over the weekend.
There have been two violent thefts involving PSP machines since they came onto the market at Christmas.
Acting Detective Chief Inspector Murray Duffin, of Barnet police, said: "Sadly, small portable items of technology are just too much of a temptation to some of the criminal fraternity and things like PSPs and iPods that are not used in school should maybe be left safely at home or kept well out of sight when in the street.
"The amount of violence used in this attack was unnecessary and gratuitous and we would hope that anyone with any information about this incident will contact us quickly."
Sad *******s
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April 4th, 2006, 17:29 Posted By: wraggster
2K Sports, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that Major League Baseball® 2K6 shipped today-- Opening Day of the Major League Baseball® season-- to North American retailers for the Xbox® video game and entertainment system from Microsoft and PlayStation®2 computer entertainment system. Combining striking visuals with unique gameplay features, including Swing Stick™, Inside Edge™ technology, and the World Baseball Classic™, Major League Baseball 2K6 raises the standard of baseball video games.
“With the first pitch of the MLB season comes our finest baseball title to date,” stated Greg Thomas, president of Visual Concepts, a 2K Sports studio. “Major League Baseball 2K6 combines several unique features that bring a new level of excitement to our national pastime and will establish new standards of quality for all baseball video games.”
Major League Baseball 2K6 includes several original and exclusive features, including astounding A.I. powered by Inside Edge™ technology, innovative Swing Stick™ controls, hundreds of new animations based on Pure Motion Physics™, and the all-new Payoff Pitching™ system. Jon Miller and Hall of Fame legend Joe Morgan bring their distinctive style and wit to the world-class commentary, adding wonderful atmosphere to every game. The World Baseball Classic™ debuts exclusively on Major League Baseball 2K6, adding an exciting international flavor of baseball. Unparalleled online play and online leagues bring gamers all over North America together to experience the national pastime.
Major League Baseball 2K6 is rated “E” for Everyone and is the only officially licensed Major League Baseball video game that will be available on every major gaming console, including the Xbox 360™ and Xbox® video game and entertainment systems from Microsoft, the PlayStation®2 computer entertainment system, the Nintendo GameCube™, and the PSP™ (PlayStation®Portable) system. The PlayStation 2 and Xbox titles are now available for a suggested retail price of $39.99.
For more information, visit http://www.2ksports.com/games/mlb2k6/
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April 4th, 2006, 17:31 Posted By: wraggster
Source PSPFanboy
Everytime you turn around it seems that some new device is claiming the portable throne and declaring itself a PSP killer.
Apparently, Microsoft's recently unveiled Ultra-Mobile Personal Computer is the next in a long list of contenders. An article over at Ultranauts.com makes the bold (but entirely unoriginal) claim that the UMPC will be the latest device to put a nail in Sony's old PSP.
I don't think the fanboy's will agree, but some interesting comparisons are made between the two devices in terms of media, internet and gaming capabilities:
"As an all-in-one, the PSP really does do a fine job. But, as is the whole point of this article, the PSP will get trumped by the UMPC, a vastly superior all-in-one “lifestlye” device. Now, if Sony had chosen to focus on games in the same way Nintendo has with its new portables, there would be no contest: the PSP would be a superior gaming machine."
Ouch. That sorta feels like all of the schoolyard bullies are ganging up on you at once. Frankly, we're not too scared. Bring it on.
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April 4th, 2006, 17:35 Posted By: wraggster
The Entertainment Software Association (ESA) today hailed yet another federal district court ruling issuing a permanent injunction against a Michigan bill which sought to ban video game sales to minors, ruling that the bill is unconstitutional and cannot be implemented. The opinion was issued by The Hon.George Caram Steeh, US District Court, Eastern District of Michigan.
"Judge Steeh's ruling represents a sweeping rejection of the state's claims regarding the harmful effects of violent video games and we will move immediately for reimbursement of the substantial legal fees incurred in this court fight which the state could have, and should have, never triggered," said Douglas Lowenstein, President of the ESA, the trade group representing U.S. computer and video game publishers. "It is noteworthy that Judge Steeh specifically chastised the state for not doing what we urged them to do from the start, which is to find less restrictive ways to help ensure that parents make sound choices about the games their kids play. With this wasteful litigation behind us, we hope the state will now do just that and we remain ready to work cooperatively with them."
In his decision, the judge firmly dismissed the state's claim that the interactive nature of video games makes them less entitled to First Amendment protection. "The interactive, or functional aspect, in video games can be said to enhance the expressive elements even more than other media by drawing the player closer to the characters and becoming more involved in the plot of the game than by simply watching a movie or television show," Judge Steeh wrote. "It would be impossible to separate the functional aspects of a video game from the expressive, inasmuch as they are so closely intertwined and dependent on each other in creating the virtual experience."
Regarding the “science" presented by the state purporting to show a link between violent games and violent behavior and thoughts, the court said, "Dr. [Craig] Anderson's studies have not provided any evidence that the relationship between violent video games and aggressive behavior exists." It added that the evidence introduced alleging that new brain mapping studies show a link between violent games and aggressive thought is equally unpersuasive. "The research not only fails to provide concrete evidence that there is a connection between violent media and aggressive behavior, it also fails to distinguish between video games and other forms of media," the Judge wrote.
Addressing the state's claims that video games are more harmful than TV because the player controls the action, the court said there is no evidence to support such a claim, adding that "it could just as easily be said that the interactive element in video games acts as an outlet for minors to vent their violent or aggressive behavior, thereby diminishing the chance they would actually perform such acts in reality....Not only does the Act not materially advance the state's stated interest, but it appears to discriminate against a disfavored 'newcomer' in the world of entertainment media. Thus, 'singling out' the video game industry does not advance the state's alleged goal," the Judge concluded.
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April 4th, 2006, 19:25 Posted By: wraggster
PSP Kick has been updated to v3 their Drum Machine and More, heres whats new:
New features:
1) The new notes mode allows for complete melody
editing. It's the icing on the cake!
2) Multiple song load/save. Work on 10 songs
at once!
3) Custom user song naming. Isn't it nice to be
known as a name, not a number? Use square for
backspace when entering filenames.
4) Per step programmable pitch. This is how
you make melodies! Square + up/down on any note.
5) Per step programmable volume. Beyond accent,
make echoes, subliminal messages, and more!
Square + analog up/down on a note.
6) Per pattern programmable pitch.
Square + up/down when not on a note.
7) Per pattern programmable volume. Complete mixing
control. Square + analog up/down
on a blank space.
8) Per pattern programmable pan. Requested by
numerous users. Square + analog left/right
on a blank space.
9) Track Mute and Solo. We didn't have to,
but we did! Triangle + left/right.
10) You can now change sample parameters while
selecting samples. Because you deserve freedom.
11) You can also preview samples from sounds and
notes screens with the circle button.
12) Clear pattern added. To create you must destroy!
Press all four buttons at once!
13) Start song play at arbitrary position from
song screen. You'll wonder how you lived
without it. Analog down + start.
14) Copy pattern to next empty pattern. At special
request! Analog up + right trigger.
15) Song follow mode. Only for power users.
Read the manual to learn how!
16) Each song is now stored in a .kick file. Trade
them on our forums!
(No more song.txt and patterndata.txt.)
17) All help screens have been updated to show
help for all the new features.
18) Ghost cursors show your position in notes
screen while editing in pattern screen.
19) Triggers in song screen now update the top part
of the screen while scrolling through song.
20) Sample names and directories are now alphabetized.
21) Improved song and soundpack browsing.
22) Cursor acceleration in song, pattern
and notes screens.
23) New menu intro song by Diallo.
24) 6 New soundpacks included!
25) A smattering of Juno samples!
26) Auto-trim of empty pattern data. This speeds
up load and save times.
Changes/Bug fixes:
1) Backing out of sample restores proper file.
2) Backing out of sample audition restores
sample parameters.
3) Smoother sample cutoff when stopping sequencer.
4) Saving song as .wav improved.
5) Read-only and archive attributes on sample
directories now ignored.
6) PSPKick.com website now compatible with 1.5 GHz
PowerBook G4s.
7) Disappearing editing cursors fixed.
8) Start/Stop pattern while changing samples fixed.
9) Tapering chaser light graphic in skin fixed.
10) Lagged cursor when erasing fixed.
11) Linefeed/Carriage Return fixed in save files.
12) Long file names are now truncated.
Thats a lot of whats new Download and Give Feedback Via Comments
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April 4th, 2006, 19:59 Posted By: wraggster
Divineo China have posted this new accessory:
The Cobra Stand, specifically designed for PSP, can be fixed on many surfaces. It holds your PSP console at your reach with its bendable arm and its easy fixation system let you stick it wherever your want. It is perfect for car movie playback.
Buy at Divineo China
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April 4th, 2006, 20:17 Posted By: wraggster
New Case for PS2:
Ideal for use as replacement cases to damaged or defective original casing or due to the array of designs offered a must have for the style conscious gamer. With an average installation time of less than 5 minutes (fixtures including), you can lay claim to a truly unique PStwo in no time.
More info --> http://www.lik-sang.com/info.php?pro...5&lsaid=219793
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April 4th, 2006, 20:27 Posted By: wraggster
Source Joystiq
For the Final Fantasy fans lucky enough to be near Hollywood yesterday night -- and in line for free tickets during the middle of a regular workday -- there was much rejoicing to be had as Advent Children celebrated its U.S. theatrical premiere in style.
Siliconera has a write-up on the event with quotes from most of the American voice actors in attendance, who, along with the audience at hand, watched the film in English for the very first time. Lip synching may have been off due to the low-resolution print the actors had to work with, but even Rachel Leigh Cook -- pictured here with her character Tifa Lockheart -- declared herself a new fan of Final Fantasy after the show.
Helpful Joystiq Contributor epobirs also had something to report from the screening yesterday, where he gives us an Ain't-It-Cool style rundown of the event. If you want the rest of his reflections on the requirements of the Academy in Oscar nominations, as well as what it takes to "assert your hetero nature ... after watching a movie packed with metrosexual men," simply continue reading below for more. Final Fantasy VII: Advent Children will be out on DVD/UMD April 25th.
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April 4th, 2006, 22:30 Posted By: wraggster
OpenAlpha is a vidcast about video games and tech, hosted by Jenn Cutter.
Heres the info about this Vidcast:
Jenn takes a look at the Logitech PlayGear Pocket, offers up some money saving PSP tips, and goes into the fun she’s been having with the PSP Lua player and PSP Golf with extra map packs. Also, she’s a guest on April’s Hak.5 so be sure to check it out! (8:45)
During the shoot I lost a light so it’s pretty apparent what I shot before and after… next time I’ll pick up a spare bulb.
First time here? Bandwidth-challenged? Can’t wait for the show to finish downloading? Why not use the browser version?
Check out the site here --> http://www.openalpha.tv/
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April 4th, 2006, 22:36 Posted By: wraggster
News from the PLAYSTREAMER site:
The chances are you have music stored on your PC which you like to listen to when elsewhere in the house or even when you're away from it.
FREE TRIAL DOWNLOAD AVAILABLE
Using the latest firmware upgrade for the PSP Playstreamer creates listings of all your music automatically which can then be streamed wireless to your PSP using the PSP's ability to subscribe to RSS feeds.You don't have to write any code...Playstreamer does it all for you.
Thoughts on this?
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April 4th, 2006, 22:50 Posted By: wraggster
Take a look at these mock up screens of the Sony PSP - Source
Now it was for an april fool, but would this be cool integrating a Camera and PSP together and maybe throwing GPS into the bargain.
Any thoughts on this of does anyone have any better mock ups of what the PSP should look like.
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April 5th, 2006, 01:33 Posted By: wraggster
Fanjita posted this news:
A lot of people have been having problems with the Bock release, especially on v2.0 PSPs. These problems seem to be mostly due to the menu, so we've packaged a version of the release that uses the old menu. This will also be better for people who have had a problem with the file list caching feature.
Apart from the menu, this version is identical to the standard Bock release, including all the wifi support.
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April 5th, 2006, 01:43 Posted By: wraggster
Source Gamespot
When it first hit the Japanese market, Sony restricted the "ceramic white" version of its popular portable to "Value Packs" and "Giga Packs," which bundled other accessories with the console. Tough luck for gamers that had already purchased all the accessories for their black PSPs and now had to purchase them again.
Now, it appears Sony wants to attract a broader demographic by subtracting the accessories and lowering the price of the white PSP, just as it has with the regular PSP. Priced at 19,800 yen ($168.48) before sales tax, the unbundled ceramic white PSP will hit store shelves on April 20 in Japan, and it will include the battery and AC adapter. Pictures of the unbundled white console and its canary-yellow packaging are available on the Sony Computer Entertainment Japan Web site.
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April 5th, 2006, 03:00 Posted By: wraggster
Having revived the classic film for consoles, Electronic Arts today makes James Bond: From Russia With Love the properly portable: the PSP edition of the game is now shipping to retailers.
Like its home-bound brethren, From Russia With Love for the PSP draws generously from the 60s-imbued film, including an in-game performance from Sean Connery himself. This version offers a new, eight-level single-player mode, Ad Hoc multiplayer, 16 Bond challenges, classic Bond gadgets and weapons, and new Bond villains to unlock.
From Russia With Love features gorgeous gals, fast action, and at least the implication of a well-made martini. The game is rated "T" for Teen by the ESRB.
Check out the great screens at videos at IGN here --> http://psp.ign.com/articles/700/700051p1.html
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April 5th, 2006, 03:02 Posted By: wraggster
Source Pocketgamer
Heres some of the review:
Still, here goes: OutRun 2006: Coast to Coast is the best arcade racing you can currently play on PSP.
We can't see how anyone would realistically think otherwise. The entire racing genre is encapsulated when you speed towards the first corner in one of its 13 officially licensed Italian stallions (Ferraris, as opposed to your mum's Fiat), dab the brake while turning, and then catch the backend as it steps out with an effortless combination of steering and throttle, resulting in the most gloriously excessive powersliding in pocket gaming.
So, OutRun 2006: Coast to Coast is gorgeously challenging, its handling system delicately balanced, and the game is both technically impressive (even loading times are reasonable) and intensely entertaining – not least when battling against up to six human players via the excellent infrastructure and ad hoc options.
Read the full review at the linky above
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April 5th, 2006, 06:52 Posted By: SamuraiX
Version 1.1 By SamuraiX
Mostly Bug fixes in this release, code optimizations and 1 small new feature. Lastly opening up the source for anyone who would like to add onto BOR/OpenBOR. While I am still working on the Wifi 2 Player, Feel free to implement GPU support as I am very new at video manipulation. Lastly, The update to the Game Save will currupt the old game saves. Delete them or finish your game then upgrade. Well this was a much needed break enjoy this small update.
Updates:
-----> Images will now save as PNG instead of PCX.
-----> Update to Game Save. It will now save score as well.
-----> Music now Pauses in Pause Menu.
-----> Code Optimization removed alot of unnecessary code that the PSP would not use.
-----> Use the new filemenu.png since I removed Huge font code I was using to generate psp symbols.
Issues:
-Sleep Mode is not supported Yet.
Future Releases:
-Wireless 2 Player support
-Video GPU Support
Usage:
- Images and Saves directories are necessary for BOR. Place them in the same directory as eboot.
- Recommended all mods go in 'Paks' dir but shoudn't matter...
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April 5th, 2006, 07:29 Posted By: wraggster
DickyDick has once again updated his realtime streaming/scaling/demuxing Windows server...
Heres whats new:
Added priority switch
Some fix ups here and there
Added aspect ratio (don't know if it has good use, but for future "padding" and cropping)
Mono audio stream working
Download Here --> http://www.geocities.com/dickydick1969
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April 5th, 2006, 07:42 Posted By: wraggster
Beefteck has updated Mongatard's clone of SkiFree with some graphical updates and game enhancements.
SkiFree, an early '90s classic PC game is a fun little skiing action game.
Whats New
- Redone/clearer graphics.
- Small bugs fixed.
- Few funny things added.
- Smoother skiing/less screen flashing.
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April 5th, 2006, 17:39 Posted By: wraggster
George Fornay, senior vice-president of SCEE and president of SCE France, has revealed that the company's next-gen console PlayStation 3 is still bound for simultaneous launch, including Europe, this November and that the machine is expected to retail for around 500 euros - well, it'll fall somewhere in the 499 to 599 euros range anyway, apparently.
Speaking on French radio Europe 1, as reported by numerous French gaming sites, Fornay admitted that the price point could be considered high for a console - however, he was keen to point out that it's peanuts when you consider the PS3 is a high-definition platform, fully supporting the Sony-backed Blu-ray disc format.
Looking over at the well-worn CVG exchange rate abacus, we've calculated that 500 euros roughly equates to around 350 of our Great British pounds. Whether this pound value is an accurate representation of the PS3's final UK retail price when it hits stores this Autumn remains to be seen.
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April 5th, 2006, 17:47 Posted By: wraggster
Sony Computer Entertainment France president George Fornay has revealed that the PlayStation 3 will be sold for between 500 and 600 Euro when it launches in November, in the clearest indication yet of Sony's pricing strategy.
Speaking to radio station Europe 1 in an interview which has now been widely circulated online, Fornay said that the console would be available for "around 500 Euro", with his expectation being that it will be priced between 499 and 599 Euro.
Arguing in favour of this price point, Fornay said that the inclusion of Blu-Ray and HD functionality justifies the expense of the console, and that compared to other devices offering similar media functionality, the PS3 will be relatively cheap.
Before considering the price, however - which does translate to between roughly $600 and $750 dollars - it's important to bear in mind that European prices are often quoted inclusive of local sales tax, which can be in the region of 20 per cent.
As such, the final US price is likely to be significantly lower than a simple currency exchange would suggest - as low as $500 in fact, with the sales tax difference effectively cancelling out the currency exchange difference.
However, the console will still be priced higher than either the Xbox 360 or the Nintendo Revolution platforms, and will be the most expensive gaming device on the market at launch - in line with Ken Kutaragi's warning that the PS3 will be "expensive", although admittedly not as bad as many analysts have predicted. In fact, a 500 Euro launch price wouldn't be far off the launch prices of many other devices, including the original PlayStation, which makes Fornay's statements seem eminently believable.
The full pricing information for the PS3 isn't expected to be officially announced until Sony's pre-E3 conference on May 9th at the very earliest, and the firm may even hold off on announcing final pricing details until closer to the November worldwide launch of the system.
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April 5th, 2006, 18:43 Posted By: Elsid
Sony has announced more details of Tekken Dark Resurrection, the first PSP instalment in the hit beat-'em-up series.
It'll feature more than 30 customisable characters, including newcomers Dragunov and Lili, our old friend the Armor King and lots of other familiar faces. You can spend the money you earn from fights on new stuff for your character - apparently there are twice as many items to choose from than there were in Tekken 5.
Game modes will include Arcade Battle, which sees you fighting your way to fame and glory, and Quick Battle, which lets you take part in one-on-one or team battles against the CPU. Team Battle allows up to eight players compete in a knockout tournament.
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Story Battle lets you find out all about your character's history, while Tekken Dojo sees you fighting for the title of Tekken Lord as you battle in a series of Dojos based on a private island owned by Mishima Zaibatsu.
Then there's Ad Hoc Mode, for wireless battles against real life opponents, and three attack modes - Time Attack, Survival and Gold Rush. And finally, there's the obligatory Practice mode, complete with tutorials, freestyle training and command training.
Tekken Dark Resurrection is out later this year.
(Taken From www.eurogamer.net)
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April 5th, 2006, 19:24 Posted By: wraggster
Oobles the admin over at PS2Dev posted this news:
After five years its time to have a fun competition to put all the hardwork that has gone into ps2sdk, pspsdk and all the other great tools to some use. The goal is simple, write your own homebrew original game in the next 2months. The best entry for PSP and PS2 win a prize. Simple!
I(Oobles) will be the official ajudicator of the competition. I won't be entering the competition and I will be one of about five judges.
What are the prizes I hear you ask!? Well, I'm hoping to get hold of a new Homebrew compatible PSP (firmware 1.5) as a prize to the best ps2 game. And I'm hoping to get hold of a new modified slim line PS2 for the best PSP game. When I've got these things confirmed, I'll update this post! Remember if you wait to find out if we get these, you'll be giving everyone else a head start.
The Basic Rules.
- There is two competitions. Best entry for PSP game and PS2 game wins.
- Games must be entered by the end of June 5th (2 months).
- Entries will be judged on Gameplay, Originality, Graphics, Sound and Polish. Scores will be out of 10 for each.
- There will be five judges for each competition.
- All games must be suitable for a teens. No Adults only content please.
- All entries must be original. (ie no ports of games)
- All entries must be submitted here with a link to where it can be downloaded. If you need a hosting location talk to me via private message.
- All entries must include a Fourth Creation splash on the openning title. (will provide images to these images soon)
- All entries must include a readme, that describes the game, the author, contact email address, and other special info.
- All entries must be freely distributable. Source code does not need to be included, but would be nice.
- Multiple entries are allowed.
- Rules (and prizes) are subject to change without notice.
The Playstation 2 competition
- Prize is hopefully a PSP with firmware 1.5 for best entry.
- Games must be playable using the PS2LINK 1.46 via Host.
- Games should be playable on at least one of PAL or NTSC (hint: working on both counts towards polish points)
- Games can be entered which require special peripherals (eg gun controls), however, judges are likely not to own the required peripherals and final scores may be highly effected by this.
The Playstation Portable competition
- Prize is hopefully a Playstation 2 ready for homebrew for best entry.
- Games must be playable on a PSP with firmware 1.5
- Games should not run in kernel mode unless you can give a good reason.
If you have any questions, please post them to this thread. If you are interested in being a judge for either competition please send me a private message. You may not enter if you are a judge.
If you would like to provide prizes, please send me an email to oobles at hotmail dot com
Goodluck!
David. aka Oobles.
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April 5th, 2006, 19:25 Posted By: wraggster
After five years its time to have a fun competition to put all the hardwork that has gone into ps2sdk, pspsdk and all the other great tools to some use. The goal is simple, write your own homebrew original game in the next 2months. The best entry for PSP and PS2 win a prize. Simple!
I(Oobles) will be the official ajudicator of the competition. I won't be entering the competition and I will be one of about five judges.
What are the prizes I hear you ask!? Well, I'm hoping to get hold of a new Homebrew compatible PSP (firmware 1.5) as a prize to the best ps2 game. And I'm hoping to get hold of a new modified slim line PS2 for the best PSP game. When I've got these things confirmed, I'll update this post! Remember if you wait to find out if we get these, you'll be giving everyone else a head start.
The Basic Rules.
- There is two competitions. Best entry for PSP game and PS2 game wins.
- Games must be entered by the end of June 5th (2 months).
- Entries will be judged on Gameplay, Originality, Graphics, Sound and Polish. Scores will be out of 10 for each.
- There will be five judges for each competition.
- All games must be suitable for a teens. No Adults only content please.
- All entries must be original. (ie no ports of games)
- All entries must be submitted here with a link to where it can be downloaded. If you need a hosting location talk to me via private message.
- All entries must include a Fourth Creation splash on the openning title. (will provide images to these images soon)
- All entries must include a readme, that describes the game, the author, contact email address, and other special info.
- All entries must be freely distributable. Source code does not need to be included, but would be nice.
- Multiple entries are allowed.
- Rules (and prizes) are subject to change without notice.
The Playstation 2 competition
- Prize is hopefully a PSP with firmware 1.5 for best entry.
- Games must be playable using the PS2LINK 1.46 via Host.
- Games should be playable on at least one of PAL or NTSC (hint: working on both counts towards polish points)
- Games can be entered which require special peripherals (eg gun controls), however, judges are likely not to own the required peripherals and final scores may be highly effected by this.
The Playstation Portable competition
- Prize is hopefully a Playstation 2 ready for homebrew for best entry.
- Games must be playable on a PSP with firmware 1.5
- Games should not run in kernel mode unless you can give a good reason.
If you have any questions, please post them to this thread. If you are interested in being a judge for either competition please send me a private message. You may not enter if you are a judge.
If you would like to provide prizes, please send me an email to oobles at hotmail dot com
Goodluck!
David. aka Oobles.
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April 5th, 2006, 19:29 Posted By: wraggster
One of the features not advertised by Sony, but widely advertised by PSP users/enthusiasts, is the ability to convert video files to a format which the PSP likes for watching on the go. I've scoured the Internet looking for "How would I convert videos for the PSP with one of my Linux machines?" - only to be skunked every time.
However, with all the tools for Mac OS X and Windows, I discovered a common theme. EVERY ONE was using FFmpeg. EVERY ONE. Well hey, FFmpeg was developed on Linux in the first place, right? How hard can this be?
Thats from the tutorial at this site --> http://www.linuxpspvideo.org/
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April 6th, 2006, 00:52 Posted By: wraggster
Source Bittech
Heres an excerpt
So, you've got yourself a nice shiny PSP. How are you enjoying it? Liberty City Stories is great, as is Ridge Racer. FIFA Soccer you could probably live without, but there's always Everybody's Golf. All in all, it's still a gorgeous bit of kit.
But what about when the gaming stops? What about those times when you just want to veg out on a plane or a bus and catch up on a TV episode or watch a DVD rip, rather than taxing your brain with something interactive? This is when you need the PSP's video capabilities.
The Sony allows you to transfer video to the PSP's Memory Stick Duo card via a straight USB 2.0 hookup. There are lots of prerequisites you need for video to work.
Full review at link above.
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April 6th, 2006, 00:54 Posted By: wraggster
ComputerZen posted an interview with Doug Beck, heres a little from that interview:
Scott: What's the OS for the PSP?
Doug: It's running Sony's ever-updating OS. In just over a year Sony has updated the OS via firmware updates (required to play the latest games) approximately 5 times.
Scott: What kind of stuff are they changing? The public thinks they are chasing security stuff, but what's it mean for the dev? Do functions change?
Doug: The PSP itself is a remarkable piece of equipment. Not only does it have an amazing screen, and optical DVD drive, Playstation 2-like graphics hardware, and 802.11 wireless networking, it's sexy to boot! They are addressing security issues and updating the main component apps (photo, video, music, games) of the device in the patches, but they are also making major additions to the platform. They've added a web browser, RSS feeds, a 'sling-box' like client that allows you to stream live or recorded TV from home. They've also added support for more video formats and general user interface improvements. But the unannounced improvements that are coming to the PSP platform are the most impressive. By next year at this time, everyone's PSPs will be transforming to much more than they are now through firmware updates.
As the firmware updates there are a few growing pains for developers but it's generally minor changes to support the latest firmware. When they jumped to the 2.0 firmware they made some particularly large changes to certain systems that required studios like ours to invest a fair amount of time getting everything working.
Full interview here --> http://www.hanselman.com/blog/Interv...rDougBeck.aspx
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April 6th, 2006, 01:02 Posted By: wraggster
PSMonkey posted this update on his work on the N64 emulator for the PSP:
Ok I pretty much fixed my issue with 3d not showing up. I get 3d now but stuff is not transformed properly (it was not being transformed properly last time). So I am going to try fixing this tonight & hopefuly I will have something to show for it tomorrow.
No build this week. Sorry I know I said I would but things are still not correct yet. Once they are then 100% a build is going up that same day. If by luck it happens this friday/weekend then it will be posted but at the moment I highly dout it.
More details here --> http://www.dcemu.co.uk/vbulletin/sho...&page=26&pp=10
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April 6th, 2006, 08:25 Posted By: wraggster
Kozine has released a new game for the PSP written in Lua, heres the details:
<blockquote>Hey guys,
I decided to put Luigi Jump! on hold until I learnt some more. Ive learnt quite alot and decided to make this game. The objective is to collect the required amount of flying rocks in the level. As this is only an alpha release there is not much done.
What is done:
Animated chracter
Menu
One completed level
Gameover Screen
Beaten Level screen(Features a bug)
What needs to be done:
Fix the exit on the menu
Fix the bug on the Beaten Level screeb
Set the highest point on the screen the rocks can go
Make more levels
Controls:
Up - Moves the chracter up
Down - Moves the chracter down
X - Selection on the menu</blockquote>
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April 6th, 2006, 08:26 Posted By: wraggster
Source - IGN
Porn has been one of the major underground movements on the PSP so far, and it will likely stay that way. But Capcom is taking some official steps with the next best thing: hot, big-breasted Japanese girls in bathing suits.
The latest issue of Famitsu has first details on Capcom's Finder Love, a series of PSP adventure titles that, in place of anime chicks, use real life images and video footage of hot Japanese idols. You play as a newbie cameraman who must get the girls to look their best during photo shoots.
Finder Love has two main areas of play: an adventure part and a photography part. The adventure part looks like a standard Japanese text-driven adventure title where you listen and read dialogue from the girls and select your path every now and then, leading to events. During the photography part, you snap pictures as the girls move about, your goal being to get an S rank, which leads to more shutter opportunities.
As you work through a storyline in the adventure mode, you'll end up playing a few mini games. One game has you guide one of the idols through a maze. Succeed, and you'll get some one-on-one time with the girl in a bath towel!
Three idols will be included in the first batch of Finder Love games: Fumina Hara (birthday: 5/22, blood type: 0, height: 166cm, sizes: 84/58/84), Risa Kudo (birthday: 10/4, blood type: A, height: 162cm, sizes: 85/58/84) and Aki Hoshino (birthday: 3/14, blood type: O, height: 165cm, sizes: 88/56/87). You'll get to shoot these girls in all sorts of clothing, from swim suits to maid outfits, and in a variety of locations, including a spa and on a massage table!
Finder Love will be released to Japan on 6/29, with each idol starring in her own package: Finder Love Risa Kudo: First Shot wa Kimi to (First Shot is with You), Finder Love Aki Hoshino: Nankoku Trouble Rondeavu (Southern Country Trouble Rondeavu), and Finder Love Fumina Hara: Futari no Futari de (this one doesn't translate so well into English, but it's something like "Our time together which is ours"). In addition to the standard 5040 yen package, each title will be released as a special 9,030 yen limited edition.
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April 6th, 2006, 08:29 Posted By: wraggster
Glynnder has once again updated his Task Manager for the PSP, heres whats new in this release:
v1.15b Added Support for luaplayer 0.16, so everyone can enjoy the task managerness
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April 6th, 2006, 08:32 Posted By: wraggster
slicer4ever has released a new game written in Lua for the PSP, heres the info:
<blockquote>well some of you may remeber a while back that i asked for some help with my game as i've goten little help and the only gfx from mr.game i am posting this to A: see if i can get more people to help me out with gfx
B: to show you what i've done thus far
C: well can't think of a c
anyways some things to know:
--controls:
X = fire
O = when hide behind text comes up press it to "hide"
/\(triangle) = when hideing press to get out
--to do list
1:make menu
2:make a walking sequence
3:make the ai better
4: get it so you can have more enemys on screen
5:tons and tons of more stuff
--note these:
the hideing does nothing
no menu at all
the guy glides
map moves
extremly bad ai(working on)
seems slower when on psp i coded it using luaplayerwindows so...
bunch of other stuff
also note this is coded in lua</blockquote>
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April 6th, 2006, 08:38 Posted By: wraggster
Story from Lik Sang
We received a product last week that we thought to be an April fool, but apparently the maker was seriously thinking of selling it to you [through us]. If there was an award for the most useless video game peripheral ever made, this Cooling Fan for the PSP would be a strong contender for sure. When holding it in our hands we thought this was just another of those cooling fans that capitalize on the paranoid fear that some gamers have to live with: what if my beloved system would overheat?! Except usually, cooling fans are made for living rooms consoles or computers that have ventilation holes in them, and you know what, in the case of the Xbox or the Xbox 360, looking at the demand for replacement power supplies, cooling fans sometimes even kind of make sense. But for a small tiny PSP with no ventilation holes at all, you can see how it becomes kind of pointless.
Never the less, since we’re professional technicians here we never finalize a decision without testing the product sample, and that's where it got really hilarious. That thing plugs onto the back of your PSP and blows a bit of air through the very thin gap at the back of your UMD slot, and on the top of your screen as well. The amount of air that actually enters the UMD compartment is probably close to zero, and it obviously makes no difference there. On top of the LCD display, the power of the fan is far from being enough to even get some dust moving... if that even was the point (who knows really, I still couldn’t find *any* point in the gadget by that stage). In fact, when putting the fan 2 millimeters away from our faces, we realized it doesn’t even blow strongly enough for us to feel "some" wind on our faces. Nada. A two year old living next door blowing out the candles on his cake has more impact on the heat inside of your PSP than this item. The packing claimed that it would extend the lens life by two years!
The PSP Cooling Fan smells a lot like a rip-off for tourists who are drunk while shopping through the local Mong Kok street market. Once you get sober and find out not only the girl was uglier than you thought, but that you also shouldn't have bought that useless piece of tech that never made any sense to anybody, including the maker, you go back to the Mong Kok street outlet to return it, only to find out it moved three blocks away and the owner tells you "no warranty, no return" after failing to recognize you for ten minutes. In one short sentence that speaks volumes: good stuff -- but not Lik Sang material.
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April 6th, 2006, 08:52 Posted By: wraggster
Star Wars Fans take a looky at this:
Heres what PSPDemon posted:
Hi,
This is the first Map Pack for Star Wars mod called Up_High... just place the Up_High.bsp into the maps folder and all the textures into the textures folder...
Enjoy,
Thanks for Everything,
PSPdemon
Check out the Download and Many More screenshots of this excellent Map for Iris Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=21981
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April 6th, 2006, 09:27 Posted By: wraggster
The PSP was touted as an amazing console with the look of a porsche and awesome graphics in game and with the addition of what is an amazing homebrew scene but has it lived up to the expectations that sold it to you in the first place.
Answer via the comments
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April 6th, 2006, 12:20 Posted By: wraggster
Source - IGN
One of the most charming Sony Computer Entertainment titles will be seeing an update on the PSP. The latest issue of Famitsu has first details on Boku no Natsuyasumi Portable, a remake of the year 2000 PlayStation debut entry in the series that saw a year 2002 followup on the PlayStation 2.
Boku no Natsuyasumi lets players experience life as a young boy on summer vacation away from home, near the sea. Over the course of a month, you take part in a number of activities, including fishing and bug collecting.
Bug collection is a major part of the game. In addition to looking up details on the bugs that you've added to your collection, you can also make your bugs face off in bug sumo wrestling contests. Bugs can be found everywhere, from rivers to forests and on the mountainside.
The full name of the PSP remake is Boku no Natsuyasumi Portable: Mushi Mushi Hakase to Teppen Yama no Himitsu. Translated to English, this becomes My Summer Vacation Portable: Professor Mushi Mushi and the Secret of Teppen Mountain. The PSP version adds new scenarios and characters and ups the bug variety to over 128. Ad-Hoc connectivity is included, allowing players to exchange bugs with other players.
Set for release, like its predecessors, exclusively in Japan, Boku no Natsuyasumi Portable will arrive on 6/29.
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April 6th, 2006, 12:37 Posted By: wraggster
Im sure that many of you who visit other sites in the PSP scene will have no doubt heard or seen the supposed screens of the menu of Sonys Unreleased PSone emulator for the PSP which for those of you who dont know will cost you cash per game and certainly wont be free.
The Price of the games in news articles ive seen points to a $15 dollar but i would say thats a high price or only for the very top of the range PSone games, i would think that a maximum of $10 is much more likely.
As for the emulator itself i reckon they will use a process like Bleemcast did and that is optimize each game for use on the PSP, making full use of the widescreen. How they are going to get around the controls is going to be interesting although its quite conceivable that they could bring out a mini PS2 controller that plugs into the USB port on top of the PSP.
The games if downloadble will use some type of DRM to stop piracy and most likely the emulator will be well hidden away.
Remember that anything you read on sites is pure speculation until Sony divulge details themselves, sure its nice to see screens but if they are indeed fakes then it does rather let you in for a backlash from the members of the PSP scene.
Lets see where the PSP emu from Sony goes. What we really need is a Bleemcast for PSP
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April 6th, 2006, 17:30 Posted By: wraggster
There's nothing quite like a Cell processor news story to start off your day, and this morning we've got a cracker. Delivering a lecture in Austin Texas, the father of Cell himself, Peter Hofstee told a group of eager onlookers how the PS3 is going to be more powerful than a Vindaloo from a Newcastle curry house.
Speaking about IBM's work on the Cell project, Hofstee was quick to note that Sony - and particularly the PlayStation father - had a lot of influence on the PS3 processor. "It really was Sony and Ken Kutaragi that was the driver for this project," he said. "He spent quite a bit of money on it. $400 million for a processor...this is about as serious as it gets." "Remarkably," he added, "this chip is almost exactly the same size, in square millimetres, as the first chip that went into the PlayStation2."
The Cell designer then touched on the trials of designing a chip for a game console: "With game processors," Hofstee noted, "because of the economics of how game systems seems to have worked in the past - you always have to wait and see if it works that way going forward - is that game developers get a stable platform for five or six years." "And because that is sort of how it works," he added, "there is a big focus on chip size and power and cost reduction over that period."
When asked by our friends over at Next-Gen.biz how he felt, as a scientist, working inside the wonderful world of videogames, Hofstee said: "I think games are an interesting application area, but quite clearly, Cell is not just for games. There are many other areas it can be used. Games are the thing that inspired us to do it."
"I think the biggest problem is to find ways to make [Cell] effective for the programmers," said Hofstee. "My dream is that everyone who has a PlayStation can start programming with Cell."
With the PlayStation 3 apparently set to arrive at around 350 GBP, lets hope that Sony's much-touted processor is worth every penny.
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April 6th, 2006, 17:35 Posted By: wraggster
Source CVG
All things considered, Sony's PlayStation Portable library isn't doing badly for decent puzzle games - so far we've had the superb Lumines, the blobule antics of Archer MacLean's Mercury and the slightly surreal antics of Ubisoft's Exit, to name but a few. Now, Take-Two is throwing its cards on the pile with the Tecmo-developed Tokobot, set for release over here this on April 7.
In a nutshell, Tokobot sees you controlling the tiny droids of the title in a bid to traverse the hazardous terrain of Moritari and stop the planet's inhabitants from abusing Tokobot technology for their own nefarious ends. The twist is that Tokobots can be combined to perform 'joint actions' - such as transforming into a useful ladder, swing or glider - and can unleash Karakuri Combinations, forming a single giant entity, including a train, crane and samurai.
In anticipation of the game's release tomorrow, Take-Two has wafted a Q&A with Tokobot's director Masahiro Shidara across the web. In an avalanche of ceaseless generosity, we've slapped up the whole thing for your reading pleasure below.
Read the interview at the link above:
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April 6th, 2006, 17:47 Posted By: wraggster
Yesterday, the internet was alive with reports that Sony Europe vice president George Fornay had revealed its next-gen console, the PlayStation 3, was set to retail in the territory for around 500 euros, or 350 GBP, on a French radio show. Now though, the company has spoken out, claiming that "at no time did he suggest or indicate a specific price point or price range for PS3, and any reports that he did so are incorrect".
Speaking to website GamesIndustry.biz, SCEE corporate communications director Nick Sharples explained that the notion the PS3 was set to hit shelves as a price point between 499 and 599 euros was based on "a mistranslation or misunderstanding of the [radio] discussion, which was actually focused on the relative value of PS3 as a Bluray Disc player."
Apparently, Fornay's comments merely illustrated that, at a hypothetical price point of 500 euros, "PS3 would be expensive when one looked at the current price of a video games machine, at far below 500 Euros, but extremely good value when looking at the BD and HD technology inside".
So, we're still no closer to discovering that magic PS3 price point it seems. Ah well, there's always E3 to sort that little lot out, we suppose.
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April 6th, 2006, 21:03 Posted By: wraggster
Oh the joys of spring. It is time for everyone to go outside, hit up the links and enjoy an afternoon of golf. Or for the gamers, stay inside and play simulated golf in our nicely air conditioned homes. This is Mad Catz Gametrac Real World Golf. This is an actual video game with golfing hardware controllers. The controller will sit on the ground and connect to an Xbox or PS2 console, then there are wires that attach to gloves worn by the golfer.
The included game has 10 different golf courses and it will perfectly emulate the motions you make with your hands. Just think, a year from now you might be the one playing in the Masters Tournament. This will be available next week for $69.99.
http://gearlog.com/blogs/gearlog/arc...4/06/9279.aspx
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April 6th, 2006, 21:54 Posted By: wraggster
Source - IGN
Ultimate Block Party offered the perfect bang for the buck back at its late December 2005 US release. Sure, it didn't stack up to Lumines, but what puzzler does?
The game's original developer/publisher Cyber Front is having a go at a sequel, the latest issue of Famitsu reports. Known as Koro Koro Kollon (the original was called "Kollon" in Japan), the sequel has the same basic rules. As colored blocks push the playfield up, your goal is to rotate your current set of blocks in order to make four like-colors line up and disappear. It's unclear if any major gameplay changes have been made for the sequel, but Cyber Front has reportedly increased the play field size, making it easier to see the action.
Four main modes of play are planned for the title. In addition to single player practice mode and a tutorial mode, the game includes wireless play for two players; this is a bigger deal in Japan, as the original Japanese release of Kollon lacked multiplayer play. Also included is a campaign mode where you work through a story as you defeat CPU opponets.
Koro Koro Kollon will see Japanese release on 6/22. A US version has yet to be announced (although unlike last time, let's hope it actually does get announced before seeing release).
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April 6th, 2006, 22:03 Posted By: wraggster
Raf and the PSP Radio Team have once again updated their Wifi Streaming Music app for the PSP, heres whats new:
What's new:
0.38.09 (r1025) (2006-04-06)
NEW FEATURES
(raf) Dyn/Retawq: tips can be overriden with your own html. Just replace APP_Retawq/tips.html!
(raf) Dyn/Dev: New export to allow for plugins to access the sound device buffer (for visualization plugins).
(raf) Dyn/Core: When the key combo for killing plugins is used, now the plugin will be unloaded as well (L+R+START). (A red -exception- screen may flash will unloading the plugin.. this is expected atm.)
(raf) Core: Rename directories per HalfastII directions so that corrupted icons don't get displayed on f/w 1.5.
(raf) Dyn/Core: Plugins are now automatically unloaded when they exit.
BUG FIXES
(raf) Core: Networking. Network profile enumeration code modification. Based on idea from Danzel from ps2dev forums. This may help people who's profile wasn't showing up.
(raf) Dyn/Core: No longer tries to 'continue' a plugin if 'Off' is selected.
(raf) Dyn/Core: Now plugin giveup access code is better handled. Retawq can switch to pspradio now seamlessly. (Select the running plugin again to return to the plugin.)
(raf/ditlew) Core: If F/W 2.6 is detected, don't poll for HPRM. This allows PSPRadio to work on 2.6 via eLoader.
(raf) Core: On exit, just call the game exit syscall. This may prevent the app from crashing when on eLoader. (It still hangs on 2.6)
(raf) Dyn/Core: Corrected bug that would cause FSS plugins to report error when loading even if they loaded correctly.
(raf) Dyn/Retawq: Reduced most of the drawing issues by decreasing the number of columns by 1.
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April 6th, 2006, 22:14 Posted By: wraggster
Freedom Fry has announced his port of ucLinux to the PSP.
From the original Post:
This is a Release for all the non believers and elitist "hackers" in the "scene". After some weeks of hacking i made it. Yet another time the REAL breakthrough stuff comes from FRANCE!!!
WARNING: It doesnt do anything useful yet. It also runs in kernel mode which means incase of a malfunction anything could happen including bricking your PSP (although very unlikely, i have run it a hundred times during development).
I will release the source (or maybe only patches) in the next days. Give me some time to recover first.
More info
A tiny Bootloader made with the opensource PSPSDK is used to initialize the Memory and a little bit of the Hardware. It decompresses the ucLinux kernel into Userspace and runs it. Currently it relies on the Display Hardware beeing initialized by the PSP Operating system (and PSPSDK) to make the Framebuffer Console work. As you can see from the dmesg, this is also pretty much the only thing that works at all.
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EDIT by DraconumPB: Beware of this software until it is fully tested! A version of this runs on iPod as well, but I have in the past bricked a first-gen iPod by installing this (it did run but eventually caused an endless boot-loader loop). As stated it runs in kernel mode and therefore can really mess with your PSP and cause damage to your PSP that can't be repaired. However, this is still an excellent effort towards linux running and operating on PSP without emulation!
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April 6th, 2006, 22:35 Posted By: wraggster
More pay for software for the PSP, heres the info:
Xilisoft DVD Ripper Platinum is an all-in-one DVD rip software which can rip DVD to popular video and audio formats such as DVD to DivX, MPEG, WMV, MP3 with easy. No DVD rip software supports so comprehensive video and audio formats, i.e., rip DVD to all popular video formats such as DVD to DivX, AVI, MPEG, WMV, RM, MOV, MP4, 3GP, 3G2, ASF, rip DVD to audio formats including MP3, WAV, WMA, AAC, AC3, M4A, MP2, OGG. Compare with other DVD rip software, DVD Ripper Platinum is full functionality that easy to use and multiple options, allows you to rip DVD by custom file size, rip DVD any segment, supports select target subtitle and audio track. So easy to use and fast than ever before, just few click to rip DVD!
Thoughts on this software ?
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April 6th, 2006, 22:50 Posted By: wraggster
PSmonkey posted a new update(newspost) on his site regarding his N64 emu for PSP:
1) Monkey64 Will stay in user mode! It will always be 2.0+/eboot loader compatible.
2) Monkey64 Will not come out this week (sorry). It will come out as soon as I feel it's ready (maybe next week?). No need to ask me when since I don't know when.
3) After next release I am taking a few weeks break to work on Iris again.
Just needed to clear that up.
The shots another quest64 shot. Yet this time the camera is in the right place and the projection is much more accurate then before.
Check out the discussion and screenshots via his site here --> http://nemo.dcemu.co.uk/
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April 7th, 2006, 01:32 Posted By: wraggster
Source GTA Portable.com
ADePSP has informed me about 6 new car modifications that he and vettefan88 created. This is just a taste of what's to come from his project ''Pimp My Garage'' that bears a mark similarity to the TransFender Mod Shop from GTA: San Andreas. Below you'll find the code for each vehicle. Alternatively you can upload it to your PSP using CheatSync.
Monster Truck - Pimped Cartel Cruiser
This is the ultimate monster truck, featuring an auto stabilizer and firm suspension on a huge lift, this truck will ride over anything you put in it's path!
Kettering - PIMPED: 186-PONTIAC
Pimp My Garage created Dragster...Of the Phobos VT model (#186). Named 'Kettering' after the inventor of the diesel engine.
RacerGT - PIMPED: 133-STINGER
A Stinger that thinks it's better than a Yakuza Stinger...
Goblin 69 - PIMPED: 185-SHELBY
Hellenbach GT with completly new lowrider suspension and handling...
Diablo - PIMPED: 146-CHEETAH
This Cheetah came straight outa hell with it's red exhaust and black paintjob...
PIMP-1 - PIMPED: 140-STRETCH
First PMG car for you to play with...
Text Files with Codes via Comments
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April 7th, 2006, 01:47 Posted By: wraggster
Art has released a new version of X-Flash for the PSP, heres the info:
Hi Guys,
This is (yet another) firmware modder/flasher.
I wrote it primarily for a quick way to apply my own firmware mods, delete the gameboot movie like pspset does, and remove the XMB menu wave effect like Flashmod does. It can write a Custom Font, and use any firmware version as a version tricker. There is also a complete Registry Backup and Restore Tool biult into this version. The two features above are both firsts I think As always, I have tested every function of this program with one of my own 1.50 PSPs. (X-Flash V7 all functions tested 6/4/06).
Be sure to read the text file included with this package. A future version of this program is supposed to operate like the XMB menu. (ie. selection of fonts, selection of sounds, selection of version numbers, etc.) There is significant improvement in program operation for V7. Future versions will require less memory stick space.
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April 7th, 2006, 01:50 Posted By: wraggster
Source Furrygoat
While I love my Playstation Portable as a both a game machine and portable media device, one of the biggest limiations is the fact you're limited to the storage on the memory stick. Even with a 1GB stick, after you drop on a movie or two, you're really limited in what you can store on it compared to an iPod.
About a year ago, I picked up an Asus WL-HDD drive enclosure (available from Newegg for $88). What's cool about it is that it's not only an external 2.5" drive case, but also packs in a 100mb ethernet connection, 802.11g ethernet access point, and an additional USB port for external drives. This is in an extremely small (180mm*90mm*25mm) form factor that weighs only 200g - perfect for travelling or a small home NAS device. I ended up dropping in an old 20GB laptop drive just to play around with it.
Check out the linkabove for full info on how to do it.
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April 7th, 2006, 01:58 Posted By: wraggster
Madsoul released a new mod for the mini mario game, heres the details:
You are the BUNNY! Find the basket and you win the game! Short but nice. Im gonna make more levels soon. Right now there is only 1 level but it pretty big. Oh... and watch out for the CAts!!
Enjoy!
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April 7th, 2006, 02:03 Posted By: wraggster
IGN have a review of Go! Sudoku, heres an excerpt:
It's hard justifying certain videogame purchases. It's even harder when broke. The ultimate dilemma, though, rises when a full-priced game packs similar content to something you can score for under a dollar. That's the conundrum with Go! Sudoku, from developer Sumo Digital. On the one hand, it includes a wealth of challenging puzzles; while on the other hand, these puzzles aren't much different from what you'd find in a local newspaper.
Sudoku, for those who may not know, is a game of logic where you need to assign numbers on a grid made up of 91 squares. You can only choose the numbers one through nine and the goal is to form squares, rows and columns without any overlapping numbers. It sounds simple, and it can be, but it can also provide a brain-melting test of your logic abilities. It's a fun, rewarding game, both on paper and in digital form. Of course, the nature of the PSP allows for bonuses like wireless multiplayer and downloadable puzzles, so it's not as though you're paying for exactly the same experience.
Read the full review here --> http://uk.psp.ign.com/articles/700/700352p1.html
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April 7th, 2006, 02:11 Posted By: wraggster
Source PSPMagazines
Take a peek at some of this years hometown hottie weekly winners. This issue covers weeks kne and two but there is much more to come as the weeks roll on. Check back soon for more hometown hottie weekly winners.
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April 7th, 2006, 20:47 Posted By: wraggster
Source Gamespot
The official story: "There has not been any official imagery released from Sony Computer Entertainment showcasing the PS one emulator on PSP. Please disregard those images as false."--a Sony representative.
What we heard: This morning, PSP Updates posted a news report about the PSP's upcoming PSone game emulation, based on an e-mail from a reader. Along with the e-mail, the site reprinted three pictures that showed the emulation system's interface and dropped hints about Sony's plans for the service.
Two of the pictures showed a lineup of downloadable games that featured a number of PSone games including Gran Turismo 2, Metal Gear Solid, and Final Fantasy VII. The third picture seems to be a submenu from which the user can download Gran Turismo 2, and contains information like the ESRB rating, details on the game's support for ad hoc and Infrastructure Wi-Fi modes, and interestingly enough, a price. Downloading the game would purportedly cost players $15.
However, There are a number of suspicious things about the PSP-download menu pictures. For one, look at the roster of games being offered. Sure, Gran Turismo 2 and Final Fantasy VII make sense, but what's with all the mediocre titles cluttering up the list? Alone in the Dark: The New Nightmare? Duke Nukem: Land of the Babes? Not one, but two poorly received Broken Sword games? Then there's Doom II--which was was never released as a stand-alone game on the PlayStation. It was instead included in the original PlayStation version of Doom.
Beyond that, two of the pictures show text transposed over the PSP's signature background of gently lolling wavy lines. The thing is, those lines normally move, and the two screen shots show them in identical positions on the screen, suggesting that someone created both images from the same picture of the PSP background.
On the other hand, it's possible that these are conceptual mockups of the interface prepared internally by Sony, in which case everything is placeholder information (including the price), and things like a duplicated background or fabricated list of games wouldn't be any big deal. Also, incorporating obscure details like the PSP's Parental Control system (which includes 11 different levels of content restrictions) shows an unusual attention to detail for a faker who couldn't be bothered to change up the background from shot to shot.
But if that were the case, why wouldn't Sony have sent forth its cease-and-desist lawyer squad to have the images pulled? You know, the crew that made early info about God of War 2 and a co-op mode for the PSP Killzone disappear from the Web? Or the peeps that did the same thing when a site jumped the embargo date on screens for Untold Legends: Dark Kingdom? It just doesn't add up.
Bogus or not bogus?: Bogus.
Well as i already posted and it seems the world of gaming sites agrees that they were indeed fake pictures
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April 7th, 2006, 20:51 Posted By: wraggster
Source Joystiq
Edge Magazine takes a look at comedy in games ... and comes up pretty short. With the exception of oft-cited titles like pretty much the entire early LucasArts gems (Secret of Monkey Island, Sam and Max, Day Of The Tentacle, and others) and the occasional Conker's Bad Fur Day or Bard's Tale, there isn't much gamers can point to.
They talk with Grumpy Gamer (and writer of the hysterical Secret of Monkey Island) Ron Gilbert who frames the problem this way: "I think games have spent a lot of time trying to be movies, but the thing about games is that they’re organic, that players can hopefully to do whatever they want, and if you can work humor into that, then that’s great.” So games like Secret of Monkey Island are passed over in favor of the occasional gag in Metal Gear Solid?
Hopefully gamers still crave the scripted comedy of the adventure classics. With fellow Lucas Arts alum Tim Shafer taking top honors in writing at GDC for Psychonauts, and a new Sam & Max adventure coming our way, there's at least a modicum of hope that gamers will embrace funny games.
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April 7th, 2006, 23:10 Posted By: wraggster
Source - ShackNews
Shacknews has learned from a reliable source close to Sony that a new iteration of its PSP console is currently in the works. The device is a successor rather than a redesign of the current system; recent rumors have suggested that Sony is also working on a redesigned PSP. It is not clear if the two rumors are in fact speaking about the same project, but this new report definitely refers to a brand new system. It will have built in hard drive support from the beginning, and will not be using the UMD media format, either for games or for other content. This makes sense, since the PSP is the only device that uses UMDs, and since UMD movie sales have been falling lately, there is little reason for Sony to stick with the format. However, it does appear to rule out the possibility of backwards compatibility. It is unknown what format will be used in its stead. The device, which the source referred to only as "PSP 2," is currently in development, and may appear some time "in the next three years."
Nvidia recently announced that it has a new design contract with Sony, one which will apparently pay more than the company received for its work on the PlayStation 3's GPU. It seems fairly likely that the contract in question refers to this PSP successor, given Sony's history of working with Nvidia on game console technology.
When contacted for comment, SCEA representative Paul Murphy said, "As you know, SCEA does not comment on rumors or speculation."
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April 7th, 2006, 23:13 Posted By: wraggster
DickyDick1969 has once again updated his app that lets you stream video to your PSP via the PC, heres whats new:
INI file save..PiMPStreamer will now remember the latest settings
I added WMV to the list of supported extensions (but this is still a test)
Download Here --> http://geocities.com/dickydick1969/
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April 7th, 2006, 23:14 Posted By: wraggster
IGN have done one of their great hands on of the latest Tomb Raider game for the PSP, heres an excerpt:
In place of the original development team Core Design, Crystal Dynamics has fashioned an adventure game that targets the roots of the original. You'll encounter vast landscapes, a litany of ancient tombs, mystic creatures, and corrupt raiders. But instead of an RPG-like adventure in an empty city (Angel of Darkness), or a frustrating set of London puzzles (TR3), or a patchwork of slightly related missions (TR Chronicles), you've got a coherent storyline, an athletic easy-to-move character, and focus on adventure, exploration, and lots of tomb raiding. Admittedly, it's difficult to shake off the old cynicisms about this once-tired series, but in a way, Tomb Raider: Legend is refreshing.
The game is the same content on all platforms, so you won't play anything different on the PS2 than you will on Xbox 360. Although admittedly, the PSP version, which we recently played, does offer mini-games and neat additions the others don't. And I have to say, this version of Lara Croft is sexy. For a character that lost her charm long ago, it's nice to see Ms. Croft looking so realistic in design, so carefully crafted, and as a result, so sexy. This is the best looking version of Lara Croft you've ever seen.
Check out the preview with screens here --> http://uk.psp.ign.com/articles/699/699885p1.html
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April 7th, 2006, 23:25 Posted By: wraggster
ProjectPSP have released a new UMD Launcher for the PSP, Heres the full details:
Genesis UMD Loader 2.6 is used with what?
The goal of this Loader, similar to RunUMD, is to launch an ORIGINAL UMD 2.6 on all the other Firmware versions without making the necessary FW update to play, and thus keeping the possibility of playing back-ups and others' homebrew too on 1.5.
Small Tutorial:
J has tested my Loader (based on RunUMD) and J has been able to launch all the UMDs that require 2.6 on my PSP 1.5 of which include FIFA Street (stock), Generation Of Chaos (custom) and Key Of Heaven (stock).
NOTE: Install the Loader in PSP/GAME, and the file "X" has the root of the MS.
Attention: It may be that the folder "X" conflicts, and thus the Loader UMD 2.6 does not launch if you possess a back-up with a FiX which contains already an "X" folder. In this case there, the back-up will have priority over the UMD ORIGINAL inserted in the PSP drive (for the moment, only NARUTO poses this problem).
2 Solutions:
--> put this Loader on a 32MB MemoryStick delivered to the PSP. (32MB MS should be used it is usually insufficient to store a back-up on, so make use of it this way).
--> or then it will be necessary to modify the Loader to launch the "X" folder which will be named differently example "Y", "Z",etc...
Compatibility With PSP Games (J will try to update as much as possible):
Original UMDs tested WORKING:
- UMD FIFA STREET 2 EURO
- UMD KEY OF HEAVEN EURO
- UMD DEATH JR EURO
- UMD GENERATION OF CHAOS USA
Original UMDs tested NOT WORKING:
- UMD SPLINTER CELL ESSENTIAL EURO
Plays PSP back-up with FiX required:
After testing with my "X" folder:
- WORMS with FiX works and does not conflict (LEAVE my "X" folder for it).
- STREET FIGHTER ALPHA 3 USA does not launch, must put the "X" of the FiX in place of my "X" folder for it to work.
- NARUTO goes, but boot functionality on the ORIGINAL UMD 2.6 doesn't work (so NARUTO, that is to say boot UMD thus to erase file NARUTONP).
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April 7th, 2006, 23:31 Posted By: wraggster
Raf and the PSP Radio Team have released a new Pre Release of the Wifi Streaming app.
Basically its the same release as yesterday, heres the full whats new:
(raf) Core: Updated default SHOUTcast.xml to the latest.
Bug fixes
(raf) Static: Changed directories back to PSPRadio and PSPRadio%.
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April 7th, 2006, 23:42 Posted By: wraggster
qwerty has released a new mod for the game Mini Mario, heres the details:
This is my quick mod, inspired by my notebook, i always drew stick figures beating up teachers and going on adventures and stuff. So, my mod, Super Mini Stick Guy! Your are a super mini stick guy who had his adventures at a high school in Wisconson (i found the background off of google )
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April 7th, 2006, 23:49 Posted By: wraggster
Our friends over at PSP Vault posted this news:
Sony's PSP Connect page has just recently seen an update. Although it isn't much to get excited about, it does show us that Sony hasn't completely forgotten about that website. I'll be keeping you updated as much as possible about Sony's plans for it's new Connect service.
- Also, for those of you using Sony's SonicStage application to manage your music for your PSP, I'll be publishing a User Guide very shortly with some helpful hints to help you get the most out of your music. There were a numerous amount of questions recently and so I feel like a User Guide will be pretty helpful
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April 7th, 2006, 23:54 Posted By: wraggster
You know this site PSP News and the DCEmu Network are my pride and joy and it really kills me when they are down for whatever reason. Today for a good 12 hours the sites were down, i tried but to no avail to force a reboot but the server wouldnt have it but finally Martin came through and did it for us.
We do try our best to make sure any downtime doesnt happen but no ones perfect and to our rivals, we aint going nowhere
Thanks for your time
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April 8th, 2006, 01:26 Posted By: Zack3008
I know Attack of the Mutants is old and everything, but you gotta love the classics. Here's my Morrowind Mod. Screens are here.
(Screenshots and Download Via Comments)
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April 8th, 2006, 02:35 Posted By: wraggster
Source - Gamespot
Publisher compiles 15 more arcade games of years past in its second portable compilation; lineup includes Street Fighter II, Knights of the Round.
It was just last month that Capcom Classics Collection Remixed brought 20 of the publisher's arcade games of yore to the PlayStation Portable, and now quarter-jockey gamers on the go can look forward to over 15 more.
Capcom today announced that it will release a follow-up compilation to Remixed in Capcom Classics Collection Reloaded. Reloaded will include a number of hits conspicuous by their absence in Remixed, like Street Fighter II, Commando, and Ghouls 'n' Ghosts. But as with Remixed and the console editions of Capcom Classics Collection, there will be a selection of more obscure titles, such as the globally conscious side-scrolling shooter Eco Fighters, as well as the side-scrolling beat-'em-ups Knights of the Round and King of Dragons.
In addition to ad hoc wireless play, Reloaded will feature game-sharing capabilities so multiple PSP owners can play together off a single copy of the game. Capcom is promising that players can customize screen settings and controls to suit their tastes, and they will also be able to earn credits toward an in-game slot machine that doles out original art, secret codes, and gameplay tips.
Capcom Classics Collection Reloaded is set for release in North America in the fourth quarter of the year.
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April 8th, 2006, 02:36 Posted By: wraggster
Alleged theft of console leads to skirmish between armed groups in Northern Ireland city.
A dispute over the alleged theft of a PlayStation 2 escalated into a skirmish between armed gangs in the streets of Ballymena, Northern Ireland, last weekend, according to a report in Ballymena Today.
The violence touched off on Friday night, the article states, as "large numbers" of police arrived in the town center area and found a crowd of people, several of whom had been injured in a fight. The police made arrests and confiscated a number of weapons from the scene, including a samurai sword and a table leg. Later that night, a petrol bomb (commonly known in the US as a Molotov cocktail) was thrown at a home in the area.
The weekend ended in much the same way it began, as another home had a number of windows broken and was the target of another petrol bomb. The bomb caused minor damage and one person was treated for smoke inhalation, Ballymena Today reports.
Two men face criminal charges as a result of the weekend violence, one for possession of an offensive weapon, the other for disorderly behavior and resisting arrest. A third man was reported for disorderly behavior.
"It would appear that this has started from the alleged theft of a PlayStation," police commander Terry Shevlin told the paper. "There was a very real threat and likelihood that this was going to escalate. It was understood that people from other parts of the Province were coming to Ballymena to provide backup to the families...I understand that third parties are attempting to mediate between the families and hopefully that will defuse the situation."
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April 8th, 2006, 11:42 Posted By: wraggster
PopcOrn DeVil has released on his site a new Lua game for the PSP, heres the details:
My first piece of homebrew for the PSP ever apart from mods, Button Masher Endurance! Coded in LUA so you'll need to download Lua Player to play it.
How to play:
First open up script.lua in the lowser (the browser in lua player). The preparation screen will open and then someone must press start so you can start mashing the buttons. Player one holds the PSP at the left end, and presses the up and down buttons to bring Player two's points down. Player 2 holds the PSP at the right end and presses /\ and X to bring Player one's score down. Whoever's score reaches 0 first loses!
Now you may wonder why it's called BM "Endurance". ...
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April 8th, 2006, 15:35 Posted By: madsoul
hi!
now i have finaly made my own game! after reading many tutorials i finnaly made my first homebrew! im so proud of myself! didnt have time to design my own graphics so i focused in chao, a cool and cute sonic character. the game can be a little buggy. please dont call me noob or anything! im a beginner, dont forget that! lol, beginner = noob .... sorry, you could call me noob... here it is:
test it and give a comment! its my first lua game so im no expert...
what do you think?
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April 8th, 2006, 16:07 Posted By: wraggster
Hong Kong Supplier Play Asia have posted the following games for PSP at a reduced price:
GripShift JPN US$ 16.90
Jitsuroku Oniyome Nikki JPN US$ 16.90
Jui: Dr. Touma Jotarou JPN US$ 16.90
Sangokushi V / Romance of the Three Kingdoms V (Chinese Version) ASIA US$ 14.90
Simple 2500 Series Portable Vol. 2: The Tennis JPN US$ 16.90
Yarudora Portable: Blood The Last Vampire (Chinese Version) ASIA US$ 14.90
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April 8th, 2006, 16:10 Posted By: wraggster
Hong Kong Supplier Play Asia have posted the following games for PS2 at a reduced price:
Biohazard Outbreak (PlayStation2 the Best) JPN US$ 14.90
Conflict Delta: The Gulf War 1991 JPN US$ 14.90
Dirge of Cerberus: Final Fantasy VII ASIA US$ 29.90
Glass Rose JPN US$ 12.90
Gregory Horror Show: Soul Collector JPN US$ 14.90
Hard Luck: Return of the Heroes JPN US$ 14.90
Maximo Vs The Army of Zin JPN US$ 9.90
Meiwaku Seijin: Panic Maker JPN US$ 14.90
Psi-Ops: The Mindgate Conspiracy JPN US$ 14.90
Samurai Dou 2: Kettouban (PlayStation2 the Best) JPN US$ 14.90
Samurai Western: Katsugeki Samurai-dou JPN US$ 19.90
Sega Saturn Control Pad (Vampire DarkStalkers Collection Version) US$ 19.90
Shadow the Hedgehog JPN US$ 19.90
Simple 2000 Ultimate Series Vol. 95: The Zombie vs. Ambulance JPN US$ 14.90
The Mark of Kri JPN US$ 14.90
Viewtiful Joe 2 JPN US$ 19.90
War of the Monsters JPN US$ 14.90
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April 8th, 2006, 16:58 Posted By: wraggster
IGN have posted a ton of screens and some info about the game Def Jam:
Representatives from Electronic Arts paid a visit to the IGN offices this afternoon and brought an alpha build of Def Jam: Fight for NY - The Takeover right along with them. Though the version in-hand was over a month old (EA is keeping the newer versions under wraps until a later date), we did get to see a number of the PSP-exclusive additions already.
The most obvious of these new features is the implementation of ground grapples and a tightening of the stagger animations. More specifically, in the original console version only strikes and a few specialty maneuvers could be pulled off while an opponent was on the floor. Now, both the guy on his back and the assailant standing over him can go into full horizontal grappling -- complete with reversals, escapes, and the same old strike maneuvers that were used before.
Screens and more info here --> http://uk.psp.ign.com/articles/700/700722p1.html
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April 8th, 2006, 21:44 Posted By: wraggster
SMS is a DivX and MP3 player for the PS2. Using SMS, you can stream movies and music right to your TV.
Changelog for SMS Media Player v1.7
- Performance is improved (video decoder core is rewritten in assembler using R5900 CPU multimedia instructions). Mainly this affects video clips encoded with QPel/GMC options (these are kinda watchable now) though playback of usual video clips also got a bit smoother.
- Some motion compensation related bugs in video decoder are fixed and new ones are added.
Features of SMS include:
- Smooth DivX AVI Playback at decent resolution
- Pan/Scan and zooming
- Subtitles support (SRT and SUB)
- Visual seek (Fast Foward and Rewind)
- Multiple language and character set support for subtitles other than English
- MP3 Playback
- SMS will read video files from a variety of sources
Network Streaming
- USB Drives
- Hard Drives (both the Official Sony HDD and any normal PC HDD)
- CD/DVD-ROM (and NO modchip required!)
- SMS can even read DVD-RW discs specially formatted with the DVD-Video filesystem, or CD-R Discs formatted with CDDAFS without needing a modchip or any Swap tricks.
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April 8th, 2006, 22:08 Posted By: wraggster
The_Lead_Factor has messaged me about a tutorial he has wrote for modding the game Super Mini Mario, heres some info
Here is a nice little Tutorial I made explaining everything you need to know about making an SMM Mod. It covers how to make SFXs, GFXs, And Levels.
Check it out here --> http://smmtutorial.tripod.com/Tutorial.txt
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April 9th, 2006, 01:59 Posted By: wraggster
New Commercial PSP Game release from Success HK
The second massive battle/strategy game for the PlayStation Portable based on Luo Guanzhong's historical novel of Ancient China.
For the sequel, Koei has upped up the volume and added a host of new features. The game promises over 300 generals and considerably more stages to conquer. Also featured is a horse customization feature and a new stage branching system for gameplay -- based on your actions, you'll take a different path through a given stage. New to the PSP edition is a horse customization is wireless multiplayer for four and true widescreen use of the system.
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April 9th, 2006, 02:01 Posted By: wraggster
New Commercial PSP Game release from Success HK
The blacktop's about to blaze with the most dangerous, ludicrous, and notorious combat racing to erupt on the urban streets. Fully strapped with a gang-load of firepower and fearless driving skills, players make a mad dash for power by racing against ruthless street crews, murdering their opponents, and building an empire of money. High-priced honeys, the finest bling, and millionaire cribs are just some of the rewards for the notorious few who can survive this most dangerous game.
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April 9th, 2006, 11:10 Posted By: wraggster
Source Gamespot
Source: The xtraordinary Xbox xperts at Xboxic.com.
The official story: See below.
What we heard: One of the keys of the Tomb Raider series' success has been the sex appeal of its heroine, Lara Croft. Whether it's her previous buxom incarnation or more-athletic current build, it is self-evident that Croft's designers made her to be pleasing to the eye--and the opposite sex.
In her latest adventure, Tomb Raider: Legend, Croft's outfits verge on the risqué, and include a slinky evening dress, skin-tight artic suit, and the requisite hot pants. However, they remain modest enough for the game to have received a T for Teen rating from the ESRB.
However, according to Xboxic, Legend may not be as demure as it purports to be. The editors of the Dutch Web site pronounced that "the game's US release date of April 11 has been moved back after someone had posted textures of the game to a forum clearly showing nipples on a bare breast."
"The game contains a chapter set in Tokyo, where several women are dancing in the distance," said Xboxic. "To keep it simple for the animators, they had initially modeled all the women naked, so they could simply drape different dresses around them later. Why the breasts were there complete with nipples initially, I don't want to know."
With anticipation for Legend running high, word of the flap spread throughout forums like wildfire. However, Eidos reps were quick to extinguish the fires of speculation. "No, Tomb Raider is not delayed," a rep told GameSpot. "That rumor is false. We are shipping on time for ALL platforms (PlayStation Portable is following by a few weeks as we've stated before)." (Emphasis in the original.)
So where did the nude pictures come from? Eidos reps hinted that they may exist in the European version of the game--but not the one that goes on sale stateside on Tuesday. "No, the file commented on in this post is not in the US version of the game as reported," said the rep, before adding, "Ugh."
Bogus or not bogus?: Bogus.
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April 9th, 2006, 23:26 Posted By: wraggster
Source - BFR
In a recent interview through a European media outlet, Mr. Fornay Vice president of SCEE (Sony computer entertainment of Europe) made some rather astounding remarks regarding the PS3 price-point and the views being placed upon it. He hastily hinted that a Blu-ray player in the neighborhood of $599.99 would be an absolute steal, but as a stand alone gaming machine would be quite overpriced, as proven in the past. Sony was quick to issue a rebuttal on his behalf stating these were his personal views and not official commenting on the price of the PS3. Damage control at its finest. But keep in mind the massive cover up after Sony’s own CEO Howard Stringer hinted at the PS3's launch delay to Vanity Fair. Sony PR was quick to label it as "pure speculation" coming from the company’s own CEO, which was later to be proven completely accurate when the delay was made official mid-march of 2006. Sony isn’t one for honesty as a company entity however their head honcho's loose lips seem to deliver the only truth passing Sony’s door these days.
If the PS3 is delivered at $599.99 what does this mean for Sony? Historically gaming machines would have never sold for anything north of $299.99 (that was until the Xbox360 moved the line to 399.99 in winter of 2005). Just look at the complete failure of the 1990's powerhouse, the 3DO, at the relatively respectable price of $399.99 (roughly $449.99 inflation adjusted). With the PS3 now touting the largest price tag for any console in the history of gaming and higher then most mid-low end PC's at this point, does this spell disaster for the ailing hardware giant? Sony hasn’t posted net gains in the past three years until 2005 when they posted a depressing $580 million dollar profit after posting loss's in the billions for the last three fiscal years.
The true death blow at this point would really point to the HDCP compliance required for Blu-ray movie playback (as well as HD-DVD), making the PS3 no more then a video game system with a capacity of 50 gig games for anyone who purchased a HDTV in the past 6 years. So were does the PS3's $600.00 price tag come into play for us non-HDCP HDTV owners? The answer is nowhere.
PS3 production pricing at this point has been laid out to be anywhere from $850 - $956 per unit, meaning there will be a loss on each machine of approx $250 - $350 per console sold. If one million consoles sell in the first day of availability Sony will have wiped their entire fiscal gain for all of 2005 in under 24 hours.
Read more at the link above and comment on this article in our forum.
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April 10th, 2006, 07:51 Posted By: PsPmad
I am releasing My ne finding that alows people to run LUA Off of a ISO file.
So the can release a packed file or compressed file this took me 3 hours
to figure out but got it.
Created By:PsPmad
Problems:
Directory Problem
cant find anymore problems
this release is based on v16 LuaPlayer
here it is
the first ISO Based Program (Well i think it is)
Needed file to run ISO
Umd Emulator
that about it(lol)
My site is
http://ConsoleX.1s.to/
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April 10th, 2006, 12:52 Posted By: wraggster
Source - GamesIndustry
Hirokazu Hamamura, CEO of Famitsu publisher Enterbrain, has declared that while 2005 was a good year for hardware sales in the Japanese market, there are likely to be tough times ahead.
Using the sales data Enterbrain collects for the Japanese market, the 2005 financial year, which runs from April 2004 to March 2005, was a very positive year for hardware unit sales, with a 23 per cent increase on the previous year that was pushed significantly by Nintendo DS and PSP sales.
Hamamura stated that the overall growth of the market had increased, with software sales reaching 660 million and increasing 8 per cent on the previous year. However, a generally lower price point for handheld titles, which have been the primary drivers for the market boost - the Nintendo DS accounting for seven of the ten best sellers for the year - has left the software market value relatively static at YEN 309 billion (EURO 2.1 billion).
The positive reflection on 2005 was soured a little by Hamamura's prediction for 2006, the CEO declaring that numerous publishers have rushed next-gen titles to market in an effort to beat what, until recently, was believed to be a May launch for the PS3. The Japanese market is, apparently, flooded with a surplus of rushed games that are stifling sales growth, which publishers are unlikely to recover from until autumn.
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April 10th, 2006, 13:00 Posted By: wraggster
Those heading to E3 this year expecting the showfloor to be awash with PlayStation 3 hardware look set for disappointment, as information emerges pointing to a tightly-restricted hands-on debut for the new machine.
Over the last few weeks, SPOnG has heard from numerous sources within third-party publishers and at various developers, all of whom outlined that their product being readied for E3 would not be shown on Sony's stand. Furthermore, the availability of demo units to third-parties for inclusion in their own booths has not been outlined, leaving publishers and developers unsure as to what they will be able to show, even at this late stage.
"From what we have been hearing, the PlayStation 3 will be shown in a similar way to which the PSP was debuted at E3," one publishing source told SPOnG last week. "Attendees will be able to view the machine in a tightly-restricted environment. People thinking the floor will be awash with playable demo pods will be sore if they walk through the doors expecting to be able to sample a massive range of [PlayStation 3] software at leisure."
Several people we spoke to made the PSP showing analogy, news that will come as disappointment to most. For non-press attendees, a glimpse of the PSP was almost impossible with queues of five hours or so to see the machine blighting the debut.
We put these concerns to Sony Computer Entertainment America, who while assuring us that the PlayStation 3 would be in playable form, did indicate that a massive open floorplan packed with hands-on units was unlikely. "We have always said that the PlayStation 3 will be playable at this year's E3 and that hasn't changed," explained Ryan Bowling at SCEA. "We have a three platform showing this year and of course the PlayStation 2, which is now more popular than ever, will share space with the PSP and the PlayStation 3."
But will the PlayStation 3 be on open play or will it be shown in a similar way to the PSP's first E3 showing? "We are expecting big queues to see the PlayStation 3 and so will be taking great care to manage the crowds in the best way possible. All press will certainly have no problems seeing everything we are showing. This year is going to be huge for us. Not just in terms of what we're showing, but in the major announcements we have planned."
As to how restricted access to the PlayStation 3 will be, we'll find out on May 10th, though SPOnG fully expects demand to go hands on with the system, and its new controller, to greatly outstrip the supply of playable units.
We'll be going hands-on with everything shown this year. Stick with us throughout the show for the important bits of E3, with most of the crap filtered out.
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April 10th, 2006, 13:46 Posted By: wraggster
Success HK have in Stock the following new PS2 Game:
IHRA Sportsman marks a new direction for the popular IHRA series, with its new racing rule set and gameplay completely redesigned from the ground up. IHRA Sportsman utilizes the Official IHRA Bracket Racing rule set of the Sportsman Series - featuring Top Sportsman and Top Dragster car classes. Designed to appeal to the casual racer along with the drag racing enthusiast, the game will offer a quick play Arcade mode along with a detailed simulation mode that allows you to experience the excitement and challenge of the IHRA Sportsman 12-event season. Players will earn money, buy and unlock new higher quality parts and cars as they progress towards the IHRA Sportsman Championship. You can fully customize 60 accurate and detailed vehicles in the garage and paint shop and race on 22 different tracks, including 11 official IHRA tracks and 11 original, fantasy-style tracks.
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April 10th, 2006, 13:48 Posted By: wraggster
Success HK have in Stock the following new PS2 Game:
Lara Croft Tomb Raider: Legend brings back the gaming world's sexiest and most intrepid adventurer. Follow Lara down a path of discovery as she travels the globe to remote, exotic locales in search of one of history's greatest artifacts that unleash unwelcome figures from Lara's mysterious past. Use her skills to explore vast, treacherous tombs, riddled with challenging puzzles and deadly traps. Physics, Water and Fire systems bring the perilous environments of Lara's world alive, and challenge the player to improvise solutions to obstacles. Jump into the future of adrenaline-fueled adventure.
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April 10th, 2006, 13:51 Posted By: wraggster
Success HK have in Stock the following new PS2 Game:
Set in Japan with the hip hop feel of the hit TV series of the same name, this title allows gamers to breathe life into a "lost episode" as one of three playable characters - Mugen, a reckless samurai with break-dancing fighting style, calculated Jin who abides by the decorum of Bushido, and a mysterious new character exclusive to the video game. Stranded in the northern land of Ezo (current day Hokkaido) in search of "the samurai who smells of sunflowers," the player must face foreign mercenaries, master swordsmen, diabolical assassins, mythical beasts, and gangster monkeys.
The core of the game's unique combat system lies in the innovative integration of music and linked attacks. The players can choose an array of combos based on the different hip hop grooves that they can swap at will.
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April 10th, 2006, 13:53 Posted By: wraggster
Success HK have in Stock the following new PS2 Game:
Monster Rancher EVO introduces an evolution in monster breeding with an intricate character-driven story, a two-phase training system, three-on-three battles and the ability to raise multiple monsters at a time. Players will balance monster breeding with role-playing exploration as they join in the adventures of Julio, a young circus performer with dreams of becoming a champion monster breeder. Traveling with the circus to seven different towns, the player will meet new adventures and new friends who can help with training and breeding monsters.
Keeping in tradition, Monster Rancher EVO features the series' unique media disc input system that creates monsters based on the CD, PlayStation 2 game, or DVD the player inserts into the PlayStation 2, this latest incarnation of Monster Rancher presents an evolution of the series.
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April 10th, 2006, 14:47 Posted By: wraggster
Youresam has made a Wario Ware Minigame Development, heres what he says:
Just like for everything else I make, I include a detailed readme for how this program works. It explains how to run the minigames, all the functions, vars, ect.
I have only tested this on my 1.50 PSP, so 2.00+, figure it out yourself. In the post below mine, I will list all the games that have been submitted, the authors, and a description.
NOTE: I can reject a game created if I do not want it in the release. However, I dont expect that to happen. ANOTHER NOTE: I forgot to include the activate USB function when it was compiled. So to activate USB, run the minigames once. (I put the usb function in there)
Be sure to download it below! And remember, this isn't the game, its basically an "emulator" for the minigames.
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via youresam
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April 10th, 2006, 14:50 Posted By: wraggster
Popcorn Devil has updated his Lua Game, heres whats new:
v2:
Sounds when a player presses a button.For both ingame and going through screens.
Screenshots when a player presses the L/R button on their side to save your p00ning! (Screenshots will be saved as screenshotplayer1.png or screenshotplay2.png depending on who pressed it.)
When a player wins, a screen will come up saying that player won, then press select to go to preparation menu.
Knuckles and Knuckles Inverted hit eachother when a player presses a button, giving you something to look at when all your opponents are wimping off.
You now press O or Left because you couldn't press up and down at the same time giving player 2 an advantage.
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via popcorn devil
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April 10th, 2006, 14:59 Posted By: wraggster
The Bookr team have after a long absence updated their App for the PSP which is a PDF reader like Acrobat Reader with a spanking new release, heres whats new:
New toolbar interface, use the SELECT key to enable it.
New bookmark system.
Support for non-DRM PalmDoc/Mobipocket files (PDB/PRC extension).
Text-only support for basic HTML files.
Screen rotation.
New zoom options for PDF files.
CPU and bus speed options.
Option to disable page numbering labels.
Option to invert PDF colors and to change out of bounds margin color.
Added display of battery charge and clock to menu and toolbar.
Fixed last folder viewing in the file chooser.
Fixed centering in both PDF rendering modes.
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April 10th, 2006, 15:04 Posted By: wraggster
Deviant have released 2 new mods for the Super Mini Mario game, heres the info:
We have currently added two homebrews that we have made. These two are mods of Super Mini Mario www.pspsmm.com. The two mods we have added are a halo and southpark mod. We hope you like them.
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April 10th, 2006, 15:18 Posted By: wraggster
Bloody hell these mods are coming thick and fast, heres the news thanks to PSPSMM
Release from LNAtropic :
Thank you for downloading Chocobo Complete!
I'm pretty sure all of your are Final Fantasy Fans. Unfortunately we can only play one character.. one char came to mind, Chocobo.
I tried to make it as a good quality mod as possible. Although the song is slow and kinda weird, I'm still looking for someone who would like to distribute a .mod song. I'd greatly appreciate it, and I'll be sure to add that person to the credit list. I hope you all enjoy!
Update v1.1:
-From Final Fantasy 7, I added a 'ChocoboDen' folder inside the GFX folder where it contains all the Chocobo's from Final Fantasy 7, except The ''Gold Chocobo'' >=). Anyways, you'll be able to choose which favorite Chocobo you'd like to play as!
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April 10th, 2006, 15:24 Posted By: wraggster
vettacossx has made a massive 10 Super Mario Mini Packs, heres the info:
<blockquote>i made a mini-mario-mod pack thats HUGE!!! these are my mods so far for tdf and/or mini mario : KEEP IN MIND IF MORE THAN 1 CHARICTER IS MENTIONED ITS BECAUSE THERE ARE MORE THAN 1 AVAILABLE TOO PLAY AS THE MAIN GUY!!!! IM THE FIRST TO DO THIS THAT I KNOW OF....ANYHOW HERE THEY ARE:
the legend of zelda mod ---with Link
KIRBY mod---with kirby of course!
gauntlet mods--wizard,warrior,elf, or valkarie charicters
aqua teen hunger force mod---frylock , shakezoola, and MeatWadd!!! adult swim pack!
courage the cowardly dog mod---also part of the adult swim pack!
KNUCKLES THE ICIDNA MOD---KNUCKLES FROM SONIC, MAKING TALES AND SHADOW NOW!!
MEGA MAN MOD---with mega man of course!
and my fav!!
FINAL FANTASY MOD WITH ALL THE WIZARDS--black wizzard( vivi from ff9), white wizard, and red wizard</blockquote>
Download the lot of em in one handy zip file over at this thread --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=22223
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April 10th, 2006, 15:35 Posted By: wraggster
Danzel has released a new version of his Multi Message Application Client for the PSP, heres whats new:
It is finally released, days or hours late, as per usual.
Changelog stuff:
New Graphics, complete new style
New keyboard (danzeff, see danzeff.txt for usage information)
You can rename contacts.
Less crashes! (maybe! lol)
Works on the new eloader!
Contact list scrolls automatically.
New msg popup.
When logging into wifi/bitlbee there is more feedback
READ THE README BEFORE INSTALLING! (It’ll answer most of your questions)
Enjoy
And while we’re at it, here is a fixed webnab for 2.00+, you can quit by pressing the select button (L+R+Start makes it crash)
get it here
I’ve got a paypal account up if you want to show your appreciation in the form of dollar signs
Download and Give Feedback Via Comments
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April 10th, 2006, 15:45 Posted By: wraggster
Got a few PMs asking where to get the latest Neoflash device thats a joypad too but these people want english sites and as far as i know Success HK is the only (english) site, heres a pic and details of the accessory if u havent seen it before:
Product Features of SONY PSP NEO 4in1 PSP Pad
SD/MMC/CF/MicroDrive ALL-IN-ONE total solution, use them just like a standard SONY memory stick
Built-in two USB port. Exchange the data between PC and memory card through the USB cable
Use 4 pcs AA Ni-MH rechargable batteries or 4 pcs AA normal batteries for the PSP backup power
Ergonomic design, you can play the PSP like a SONY PS2 joypad
Available color: Black
More Description of SONY PSP NEO 4in1 PSP Pad
* Uses any SONY MS to boot
* SD/MMC/CF/MicroDrive ALL-IN-ONE total solution, use them just like a standard SONY memory stick
* SD/MMC/CF/MicroDrive/MS auto detect and auto run, plug and play
* Supports up to 4GB memory size in PSP,and up to 32GB in PC
* Built-in PSP Ready/Busy/NULL, 3-state status indication
* Can exchange the data between PC and PSP through the standard PSP USB cable, supports SD/MMC/CF/MicroDrive/MS formatting on PSP directly
Battery functions:
* Use 4 pcs AA Ni-MH rechargable batteries or 4 pcs AA normal batteries for the PSP backup power
(it's one option,all batteries not included in the retail box)
* Built-in A.I. Ni-MH battery recharge system, full battery protection and fast full charge in 12 hours
* Built-in battery charging and the force full charge indication on LED display
* Built-in battery mode switch, can select the Ni-MH battery or normal battery
* Supports infinite Ni-MH battery capability (nowadays up to 3800MA/h X4)
* Multi DC power input, can use the PSP DC adaptor / car DC adaptor and PC USB cable to charge the batteries
* Supports the force full charge mode, can force full charge and doesn't matter how much battery power is available
PSP Pad functions:
* Anti-Shock
* Ergonomic design, you can play the PSP like a SONY PS2 joypad for a more familiar and comfortable gaming experience
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April 10th, 2006, 16:53 Posted By: wraggster
Source - reuters
Tamako Kondo says 10 minutes of exercise every morning keeps her fit.
But the 80-year-old doesn't hit the treadmill or take aerobics classes. Instead, she sits at a desk, pencil in hand, and tackles simple arithmetic and other quizzes, part of a "brain training" programme that has taken Japan by storm.
Bookshops now have separate sections for workbooks with the exercises and video game versions are selling like hot cakes among the growing ranks of older Japanese who hope the drills will reinvigorate their grey matter.
"I want to delay becoming senile as much as possible," said Kondo, who lives in a Tokyo home for the elderly. "I know someone who gets things that happened recently mixed up with tales from the war days. I don't want to become like that," added Kondo, after attending a weekly "Healthy Brain Class" course run by the Shinagawa ward in Tokyo. At the class, 30 students -- all over 70 -- perform the drills for half-an-hour once a week and are given more exercises to work on at home, every day for six months.
Scientists say a daily dose of such exercises improves the memory and even the condition of dementia patients. "I wanted to make a contribution to society through my findings, to tell the world that you can train the brain," said Ryuta Kawashima, professor of brain science at Tohoku University, whose theory has been featured in many books and video games. "But I didn't think it would become this big."
BRAIN TRAIN GAMES
For video game makers eager to expand their clientele beyond youths as the number of children dwindles in Japan's rapidly ageing society, software featuring Kawashima's brain-training programme has proved to be a huge success. Nintendo has sold a combined total of more than 3.3 million of its "Brain Training for Adults" released in May 2005 and a sequel that came out last December. Its portable DS consoles on which the games are played are constantly out of stock in shops.
"We see people who may have been to our store, but probably never to the video game section, come and buy them," said a sales clerk at the game section of a major electronics shop in Tokyo. Nintendo also said about a third of those who bought the games were 35 or older. "We wanted to reach out to those who were not interested in video games ... But we did not expect such success," said Ken Toyoda, a Nintendo spokesman.
"We were able to ride the 'brain craze'."
Rival Sony Computer Entertainment, which has the "Brain Trainer" using Kawashima's theory for its PlayStation Portable console, is holding "Video Game Workshops for Grown-ups", in a bid to appeal to older generations. At one workshop on a Saturday afternoon, 15 participants, aged between 30 and 63, listened intently as a 63-year-old instructor took them step-by-step through how to play games, including the "Brain Trainer", on the PSP. Sachiko Kumagai, who had come to check out the brain-training game, was impressed after the 90-minute class.
"My forgetfulness really got bad after I turned 50 ... With this, you can see the results right away, so it's handy," said the 55-year-old who works for a local government office. The players are given grades on their performance on the PSP game, while on the Nintendo version, they are given their "brain age", ranging from the optimal 20 to 80, the worst.
ELEVATE INNER SELF
Other toys and puzzles seen as stimulating the brain have also benefited from the boom.
Sales of Rubik's cube, the famous cube-shaped puzzle, increased by fivefold last year in Japan to around 500,000. "The brain-training phenomenon has had an effect ... We purposely put 'IQ' on the package so that it would appeal to grown-ups," said Kazuo Usui, a marketing official at Megahouse Corp, which sells the puzzles in Japan.
Those involved in the phenomenon agree that the interest in brain training comes from a desire to minimise the inevitable effects of ageing among Japan's greying population, but cited differing reasons for it becoming a national obsession.
Nearly one in five Japanese is aged 65 or older and the ratio is expected to rise to one in four over the next decade due to a rock-bottom birth rate and improved longevity.
Brain scientist Kawashima said people were fed up with materialism and were eager to seek other means of fulfilment.
"There is the issue of ageing society, but more than that, I think people want to train and elevate their inner self."
Nintendo's Toyoda said it was part of a health-conscience craze which has been around for years now. "Health consciousness is branching out ... It's a trend."
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April 10th, 2006, 17:05 Posted By: wraggster
Moonlight from PS2Dev has released NO-KXploit Patcher for 1.50 PSPs, heres the info:
This program will patch the firmware 1.50 (in RAM) to allow it to run normal pbp's.
The patch will remain resident in the firmware until one of these conditions happen:
1) A program crashes the psp, forcing you to do 2.
2) You restart your psp holding the power button or remove the battery.
You can run/exit games/homebrews, put the psp in sleep mode... none of those things will delete the patch from RAM.
I don't know if someone will find this useful since most current homebrews are kxploited, but it's a solution to having 2 folders, hiding icons... and all those annoying things.
It's also an example of a program that remains resident surviving sceKernelLoadExec, sceKernelExitGame, maybe someone finds that useful (there is a part of the code that it's executed with no firmware in RAM , some cool things could be done with that)
Download and Give Feedback on an Excellent Release via Comments
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April 10th, 2006, 19:23 Posted By: wraggster
Akihabara News have the news of some new media recorders that will let you hook up the PSP and record directly onto the PSP. Heres the info:
Sony has announced 3 new HDD and DVD Media Recorders today: the RDZ-D97A (400GB), the 77A (250GB) and the 87 (250GB). The 97A and 77A have a digital and analog TV tuner that allow you to record 3 shows simultaneously (1 digital and 2 analog). you can also connect your PSP to these Media Recorders and record straight onto the gaming console. The 3 models are DLNA compliant so you can connect these babies to your local network and share videos and pictures on other products.
Check out the Screenshots Via Comments
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April 10th, 2006, 22:43 Posted By: wraggster
Ruka has released another beta of his Nes emulator for the PSP, this beta like all his unnoficial releases are not to be hosted at emulation sites, so to keep with the wishes youll have to download from the site here --> http://rukapsp.hp.infoseek.co.jp/PSP...re/NesterJ.htm
Remember that this could be anunstable release but for those who do try it, post your feedback via comments.
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April 10th, 2006, 23:20 Posted By: wraggster
Many of you will know i used to have an Interview site with Great Interviews with Coders from many Homebrew Scenes.
Well with that in mind, im going to try something unique and whilst it may fail it is something that ive never seen done before and thats a mass interview of all the members and thats 40,000 + members , whats going to happen is that ill ask maybe 10- 12 questions, one a day over a 2 week period to see who we are and what we love about emulation and homebrew.
So to start the ball rolling (remember never give personal info out unless you feel safe doing so) ill ask a question and answer it myself then its over to you the members of the only Console Homebrew Network in the world.
Question #1 - Can you tell us about yourself, where you're from, and about your job, school, etc?
(yes easy one to start but it lets people know about you)
Well im the webmaster of a group of sites now totalling 18 (mad git), ive been a fan and more of emulation and homebrew since at least 1997.
I am from the city of Nottingham in the UK, famous for Robin Hood, Torvill and Dean and Nottingham Forest and sadly Gun Crime capital of the UK (it seems that way anyway).
Went to school at 2 sites in probably the roughest part of the city but on the whole enjoyed school but was glad to be rid of it .
For my job ive been a Gardener on an award winning park for nearon 18 years (i am 34 btw) and whilst i enjoy my job i cant see me doing it for years to come.
So thats my answers, feel free to join in this experiment of a mass interview on the DCEmu Network, answer via the comments.
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April 11th, 2006, 07:39 Posted By: wraggster
Source - PSPFanboy
Die-hard Gun fans with itchy trigger fingers can scratch their worries away now that Activision’s revealed more information on the game’s release on PSP. The first-person shooter, which should trot into stores this fall, will be developed by Neversoft and UK-based Rebellion Studios and will feature PSP-exclusive features like extra missions, a quick play mode, and multiplayer modes (although we're unsure if GameSpot implied "modes" to mean both Ad-hoc and Infrastructure).
Gun didn’t fire off blanks when it debuted last year on all major consoles and PC, but as with all ports, we’re still hoping that the retooled control scheme and graphical scale-back don’t cripple this pony on the PSP.
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April 11th, 2006, 12:45 Posted By: wraggster
Source CVG
It's a fact! Play too many violent videogames and colonel sausage will be shooting sticky white ammunition without the protection of his magic tin hat all over town. That's according to a study published in US journal The Archives of Pediatrics and Adolescent Medicine, which concluded that gaming nasties foster "permissive attitudes toward violence, alcohol use, marijuana use, and sexual activity without condom use".
Which sounds like a pretty run-on-the-mill Friday night to us. However, the study, conducted by researchers in San Francisco and Pittsburgh, and entitled "Effects of Media Violence on Health-Related Outcomes Among Young Men", used 100 males aged between 18 and 21, randomly assigning them to play either Grand Theft Auto III or The Simpsons: Hit and Run (which is, frankly, just mean).
It seems that those participants forced to bathe in the unholy perversions of GTA III "exhibited greater increases in diastolic blood pressure from a baseline rest period to game play, greater negative affect, more permissive attitudes toward using alcohol and marijuana, and more uncooperative behavior in comparison with men randomly assigned to play The Simpsons". Although the scientific methodology is unclear, we'd like to imagine it involved surreptitiously sidling up to participants mid-game and whispering "I could really do with a spliff and a beer right now - how about you?".
Anyway, the report reached the conclusion that "although youth growing up in violent homes and communities may become more physiologically aroused by media violence exposure, all youth appear to be at risk for potentially negative outcomes."
Interestingly, the wholly conclusive findings of this report have made us so angry at game developers, we're off to go punch someone in the face. Next up: "Effects of Academic Studies concerning Media Violence on Health-Related Outcomes Among Young Men".
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April 11th, 2006, 12:58 Posted By: wraggster
Divineo USA have posted this new accessory for the PSP:
Overview of the product
The Neo PSP Pad 8 in 1 is a very versatile accessory, it brings to you a PSP owner main area’s of upgrade as follows: 1) Memory functions. 2) Battery functions. 3) Ergonomics functions.
Specifications & extra information
It brings you 3 type of upgrades:
I - Memory functions:
- Uses any SONY MS to boot
- SD/MMC/CF/MicroDrive converter ALL-IN-ONE: Use any type of card/drive just like a
standard SONY memory stick.
- SD/MMC/CF/MicroDrive/MS auto detect and auto run: Plug and play!
- Supports up to 4GB memory size on PSP, and up to 32GB on PC.
- Built-in PSP Ready/Busy/NULL, 3 states status indication.
- The 4in1 Pad an exchange data between PC and PSP through any standard PSP USB
cable. It supports direct SD/MMC/CF/MicroDrive/MS formatting on PSP.
II - Battery functions:
- Use 4 pcs AA Ni-MH rechargable batteries or 4 pcs AA normal batteries as an additional PSP backup power! (batteries not included)
- Built-in A.I. Ni-MH battery recharge system, with full battery protection and fast full charge within 12 hours.
- Built-in battery charging with forced full charge indication on LED display
- Built-in battery mode switch: You can select Ni-MH batteries or regular battery.
- Supports infinite Ni-MH battery capability (nowadays up to 3800MA/h X4)
- Multi DC power input: You can use your PSP DC adaptor or car DC adaptor or PC
USB cable to charge the batteries!
- Compatible with forced full charge mode: You can force full charge no matter how much battery power is available.
III - Ergonomics functions:
- Anti-Shock protection
- Ergonomic design: It gives you the feel of a Playstation 2™ Dual Shock controller for a more familiar and comfortable gaming experience.
- Built-in car mounting bracket: Us your PSP in a car with a stable display
- Comes with one extra fixup kit
More info and Buy at Divineo USA
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April 11th, 2006, 13:09 Posted By: wraggster
News from Divineo China
Last Batch of The DMS4 EZI Pro in stock, Stock is limited , get your EZI Pro today !
Heres more info:
Overview of the product
The DMS EZI is the only true solderless solution for the PS2. Divineo has tested this product on various models of Playstation 2, installation is always easy and fast! Not only that but it is one of the most advanced modchip on the market. The perfect choice for anyone with no soldering skills. Pro version offers 2MB flash on board for flash upgrade (not available on Lite version)
Specifications & extra information
- 100% Solderless: Use the advanced Japanese precision micro molded interconnects and DMS unique eject signal adapter to provide reliable connection to the main E.Z.I. module.
- Auto-detect and boot of all media types: DMS4 will automatically detect whether a PS1, PS2 CD-R, DVD-R, DVD+R, DVD-RW, DVD9 or DVD+RW (Homebrew Elf's), original domestic CD/DVD is inserted and then boot it without any interaction from the user.
- High capacity flash: DMS now uses a 2MB flash in their design to accomodate future flash upgrades with enhancements and extra integrated features.
- Unrivaled boot success rate and compatibility: The boot rate of DMS4 is nigh on 100%. The DMS4 Supports V5-V11 USA, JAP and PAL
- Flash upgrade via CD: The popular CD flash upgrade first introduced by the DMS3 has been retained, offering a choice of firmware upgrade options.
- DVD region Free with RCE support: Watch all region DVD movies on your PS2.
- Colour Fix: Force the colour mode to your choice.
- Screen Fix: Green screen removed for Playback of DVD Movies.
- DEV.olution Mode 1: Load appliactions and software from your PS2 Memory card using DMS specially integrated DEV.olution mode.
- DEV.olution Mode 2: Load applications and software from your PS2 HDD using DMS specially integrated software. DEV.olution 2 is the successor to DEV.olution 1 mode.
- Software Modchip disable: Disable the Modchip in software by pushing Square on the Joypad.
- Truly Intelligent Modchip: The E.Z.I. range of Modchips use an advanced Logic design and LED staus display panel to detect and indicate the connection of each patching line and the patching signal integrity. This is a World's first!
Buy at Divineo China
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April 11th, 2006, 13:37 Posted By: wraggster
Linkers4u.com have posted a new modchip for the PS2, heres the details:
Product Features
Direct boot for PS PS2 and DVD movies
Easy to install
GameShark and Action Replay compatible
DVD region free (using Exploit mode)
DEV1 Exploit mode included: you can boot from memory card and install applications
More Description
AUTOBOOT SUPPORTS ALL V3/V15 PAL/USA/JAP PS2/PSTwo Slimline
EASY TO INSTALL
AUTOBOOT PS1/PS2/DVD MOVIES DIRECTLY,NO NEED LONG RESET METHOD
GAMESHARK/ACTION REPLAY COMPATIBLE
BOOTS DIRECTLY OR FROM BROWSER
RGB FIX & MACROVISION OFF
DVD MOVIE REGION FREE (USING EXPLOIT MODE)
DEV1 EXPLOIT MODE INCLUDED : YOU CAN BOOT FROM MEMORY CARD AND INSTALL APPLICATIONS AS MEDIAPLAYER,HDLOADER(TM),ETC.. INSIDE IT AND NO NEEDED DISC ..
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April 11th, 2006, 13:38 Posted By: wraggster
Weekly Special: Sony's PlayStation2™ horror adventure Siren 2 at US$ 14.90 only - offer valid for 1 week
From the publisher: 29 years ago, on an island just off Japan, Yamijima, the undersea cable was cut due to unknown reasons and the island experiences a serious blackout. All the island's residents disappeared mysteriously that night. Today, 29 years later, the missing return but in different forms. The nightmare that never ends is here, and a desperate human struggle to survive is only beginning...
The new genre horror game that, when released in 2003, became the centre of many conversations on gaming. "Siren", is about to have its sequel released! The main concept of this series is to "make people fell out-of-sorts and uncomfortable", and the various game environments derived from this concept gives never-before-experienced new horrific experiences to the player, surpassing the straightforward blood and gory images of other countries. This awkwardness and nauseous sensation must be personally experienced.
Sony's PlayStation2™ horror adventure Siren 2 is now available at discounted US$ 14.90 only.
More info at http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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April 11th, 2006, 13:48 Posted By: wraggster
Martin Wisniowski has released Smoove v0.9.
Smoove is a pixel, tile and sprite-editor for the PSP. You can read, write and edit .PNG-Files and also animate them using the built in animation function.
Features:
- Pixeleditor
- Zoomedit
- Animation-Editor
- Copy buffer
- Open Files (.PNG)
- Save Files (.PNG)
- Create tiles, sprites and pixelartworks
- Creates grafic files compatible to classic 2d games. Instantly ready to use as sprite and tile maps in any gameproject.
Requirements
- Luaplayer V0.16 (tested) or higher (untested yet)
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April 11th, 2006, 14:15 Posted By: wraggster
Source - GTAPortable.com
CheatSync is finally back online thanks to GTAPortable coming to the rescue at incredible short notice... I don't need to go into the details as I’m sure that most of you will already know the full story by now...
CheatSync would like to specially thank Adriaan, the creator of GTAPortable once again for providing a new home for us so quickly and also for the fantastic new design which I think we can all agree is much, much better than the one we had before...
Please be aware that you MUST download the new version of the CheatSync program from the new website in order access the database... Older versions of CheatSync will be disabled shortly...
Now for the bad news...
I'm quite sure that a great many of you want some kind of update on the Pimp My Garage project.
Due to the time it has taken to rebuild this website to this standard and the effort required to re-establish the CheatSync application, the release date of Pimp My Garage has been unfortunately pushed back...
However, it will be fully operational to everyone in the next few days...
Keep checking, Cheatsync.net/pmg and this site for more information...
More info --> http://www.cheatsync.net/
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April 11th, 2006, 14:52 Posted By: wraggster
Art in our News Forum has updated his X-Flash app for the PSP, heres what he wrote:
Current versions of X-Flash will not start on any other than 1.50 version firmware. This is to prevent people with other version PSPs making a costly
mistake. The registry backup tool might work on other versions, but you can't currently launch the program at all.
As of V7b, X-Flash is currently the safest way to perform the version spoof to play 2.00 games,
since it verifies each flash write operation. I don't know of any other PSP flash writing program that does this. The verify is currently only implemented
in the version changer, but will be implemented for every flash write operation.
With this release, everybody can have a Version 13.37 PSP
Lastly, Version 1 was never supposed to be distributed due to it's inability to remove the modifications that it makes. I request that it be removed from all servers.
Cheers, Art.
Download from the release thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=22072
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April 11th, 2006, 17:26 Posted By: wraggster
Shine, Nevyn and the rest of the Lua Team have released a new version of the software that has revolutionised the PSP Scene for Non coders and those with little experiance by enabling them to create demos, games and applications for all versions of PSP firmware, heres whats new in this release:
v0.19
==========
- directory detection bugfix [moonlight]
- Changed System.loadModule to loadlib to work. [Oobles]
the same as the traditional lua loadlib function.
- Made loadlib check if a module is already loaded before trying
to load. [Oobles]
- Removed getLuaState export. No longer required. [Oobles]
- Made debugOutput work in the same way as printf in bootstrap. [Oobles]
- Added loadlib.prx kernel module. required for module loading. [Oobles]
- Added a module sample for manipulating images [Shine]
Some additional news posted on the site:
This is the first version with the changed new module load support by Oobles. The modules concept should be stable now, but if you have problems with it, try an older version. See the effect-module and the Game Of Life example how to write your own modules.
Download and Give Feedback Via Comments
Check out our amazing Lua Sections with all the Lua Releases to the Scene.
Lua Games
Lua Demos
Lua Applications
Thanks to Haggar for the heads up
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April 11th, 2006, 19:10 Posted By: wraggster
Could this be the V2 PSP? (No it isnt but interesting idea)
Source - Newtech spy
Sony is set to rock the gaming world once again with a new play platform entry. The PSi (interactive) is just 4.5” wide and carries a 3” LCD with 16 million colors. Other familiar features include a tightly squeezed UMD and memory stick duo. Amazingly the PSi has the same pixel resolution as PSP, with 480 x 272, so gaming titles will not have to be reformatted.New Tech Spy has learned through well placed sources that Sony is apparently hedging its bets against the possible death of UMD and positioning itself against Nintendo’s DS lite, which sold an impressive 380,000 in Japan in March.
The PSi is designed with a nearly unscratchable touch screen that will give users a virtual keyboard in which to enter internet addresses and other duties previously unavailable to PSP users. The rest of the body is constructed of matte finish plastic to eliminate the smudge-laden appearance of its glossy exteriored sibling. The " i" also gives the PSi the ability to work not just with WiFi networks but with WiBro, UMTS, EVDO, and future WiMax networks via switchable modules that correspond with each system and their sponsors... Which leads to some questions; wireless photo sharing?, peer-to-peer gaming? or possibly music, game and video downloads? One thing is for sure, without the support of UMD by the major movie studios, Sony may have to find another way to bring in profitable content.
Check out the screen via the Comments
Just to make sure your reading correctly this is a fake but like i said above its an interesting idea
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April 11th, 2006, 21:48 Posted By: wraggster
News from PSPZones
Glynnder - PSPro from the PSPZones Dev Team has released BPPE v0.99. Here is what he's got to say about this release:
OK, this is not the newest build, but it will do. If something goes wrong download and install TTLDE to your PSP's luaplayer and have a play around, but be warned the source code is HORRID...
Its not that great yet, but still worth a look (unless you think otherwise) and that its a beta!
Download and Screenshot Via Comments
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April 12th, 2006, 01:14 Posted By: wraggster
themouton from the forums at the premier French Homebrew Forum Player Advance.org has released a new puzzle game for the PSP, heres a rough French to English Translation:
<blockquote>The goal of the play is to leave tomato all these infames malicious numbers while passing by all the boxes. Can be that one day there will be the princess tomato to save!! Each box with a number, it indicates the number of times where it is necessary to pass above (clearly?).
It is necessary to arrive on the last one puts, the white checkerwork, to finish the level.
For the moment there is that 5 types of boxes.
box 1: to pass once
box 2: to pass 2 times
box 3: to pass 3 times
box 4: to pass 4 times
the box checkerwork: to pass that at the end, when all the other boxes disappear.
You can move tomato with the directional cross.
And cross touches it makes it possible to make a screen printing. The image will be put in the repertory of the play.
touch direction: move tomato
touch cross: screen printing
Fact:
graphics: 50 %
stopwatches: 75 %
level: 75 %
the tomato: 75 %
the engine of play: 50%
the graphic engine: 50%
To make:
other boxes: jump, car movement in the 4 directions, téléporter
menus
Can be to remake the tomato drawing and its animates
the engine graphs to be improved
musics and sounds
full with tricks
At the technical level, I program in C++ with the devkitPro and Visual Studio 2005 (It is useful just for the make and the completion). I use lib png for the images. I have to develop a lib which makes it possible to post sprites and tiles, to make various operations above. With a system of hierachie and groups.
I develop rather gently because I make tests on possibilitées of the PSP at the same time, I bump also on another project which has anything to see but which takes much time (8 hours in made = job) and I have also a life
This preview makes it possible to see animate them and the principle of the play.
Here finally the bond for the 1.5 in kxploit
For PSP 1.5: Tomato.zip (706ko)
It goes with also with FileAssistant and them bootloader. For the 1.0 I do not know how the file is made. Thus if somebody knows?
Thank you</blockquote>
anyone translate this better please do so
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April 12th, 2006, 01:27 Posted By: wraggster
winnydowsxx has again updated his Video Converter for the PSP, heres whats new:
Removed menu Tools.
Removed not used DLL libraries and filters from VirtualDub and BeSweet.
MSharpen it is used as a method of increase of clearness by default. Very much results are good .
For Speed Mode 1 pass and codec DivX is by default used. For HQM 2 passes and codec XviD are by default used.
Fixed - parameters of blocking of filters were not remembered at an output if was used Speed Mode.
DVD filter ColorMatrix was updated up to version 1.10.
Minimal requirements to system have changed. Installation DivX and XviD no more required. Only must exist any decoder. It can be the codec-pack, ffdshow or codec DivX and XviD.
Names of modes of coding have changed on more logical and clear - High Quality Mode and High Speed Mode.
Rigid check on version AviSynth is entered.
Now in the menu does not appear hibernate, if its system not потдерживает.
The program is completely localized.
Now all dialogues have icons.
Work with DVD containing DTS tracks is corrected.
Coding DVD now stops, if it was not possible to take a sound correctly.
After coding DVD clear more trash.
The form does not fade by default.
In the name of the program percent now are displayed. On bad DVD percent can be displayed incorrectly.
Everywhere where it possible progress the bar moves intelligently. On bad DVD progress can move incorrectly.
Fixed Coding DVD were present Russian letters.
PMP_muxer was updated to version 2.00.
While is not present normal player for PMP 2.00, in section Output can be chosen PMP 1.02 or PMP 2.00.
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April 12th, 2006, 01:31 Posted By: wraggster
Source Digitimes
Qware Systems & Services, the builder and operator of the city-wide broadband WLAN WiFly system in Taipei, and Sony Network Taiwan, the operator of local Internet-access services So-net, are cooperating to provide users of Sony PSP (PlayStation Portable) consoles in Taiwan with free wireless broadband access to the Internet via WiFly.
Sony launched its PSP WLAN services globally first in South Korea in September 2005 and second in Hong Kong and Taiwan around the end of last month, with So-net responsible for the operation in Taiwan. PSP WLAN Internet surfing is available at hot spots, while WiFly extends the services to many indoor and outdoor places in main urban areas of Taipei, according to So-net. Users of PSP consoles need to use Sony's NUD (Network Utility Disc) to surf the Internet through WiFly and download contents.
More than 70% of PSP users in Taiwan have played on-line games through ADSL or WLAN, So-net pointed out. According to local retail channels, more than 200,000 PSP consoles have been sold in Taiwan.
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April 12th, 2006, 18:42 Posted By: wraggster
MPH has released the sources to his UMD Game Loader and posted this news:
For the moment, i try some new technic to load fully a firmware on 1.00 and 1.50 psp.
The 64k limit is not a problem because size of major crypted prx are still less than 64k and for the multiplayer and sleep mode, i made some research but it's hard to find the bug ;-)
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April 12th, 2006, 18:43 Posted By: wraggster
Via Gamepro
Rumors of a "PSP 2" sprung up last week on gaming blog ShackNews. Author Chris Remo claimed that a "reliable source" shared inside information with him on Sony's plans to design a successor to the PlayStation Portable.
Remo's report "definitely refers to a brand new system," and is probably not related to seperate rumors of a redesigned PSP model. Remo's piece suggests that the so-called "PSP 2" would skip the PSP's much-criticized UMD format in favor of an integrated hard drive. The hard drive support makes sense, Remo says, because "there is little reason for Sony to stick with [UMD]" given that format's poor sales.
The report concludes that the device "may" appear "in the next three years."
We contacted Sony Computer Entertainment in light of this story, and were informed by a representative that "to date we have made no announcements concerning a new PSP or a HDD." Remo's story had a reaction from Sony's Paul Murphy as well: "As you know, SCEA does not comment on rumors or speculation."
In other words, Sony's not saying.
There may be no way to confirm that Sony is working on a PSP 2, but two recent news stories lend weight to the notion that something is brewing behind closed doors at Sony:
PlayStation 4 Watch: Chipmaker nVidia Lands New Sony Design Deals
Sony, IBM, and Toshiba Working on PlayStation 4 Chip?
Up to this point, the popular theory concerning nVidia's new Sony design deal is that the company was starting work on the PlayStation 4. But it's also possible that nVidia is actually designing technology for a "PSP 2."
Likewise, the recent partnership extension between IBM, Sony, and Toshiba may be focused on shrinking the PS3's Cell chip down to portable size.
Of course, without official comment from Sony, these are little more than theories.
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April 12th, 2006, 19:05 Posted By: wraggster
Seddy over at PS2Dev has asked for betatesters for his new game:
<blockquote>Hi Guys!
At the moment I'm developing my first PsP game:
PsP Soldier(very creative working name).
It is a 2d Shooter, seen from the side.
As you may see there aren't any enemys,
what is due to the fact that it is online playable
and nobody but me has the game.
So now I need some Betatesters to play with me!
What you need:
-a PsP 1.5
-a Wifi-Hotspot with a good signal
-time at: 14.04.2006 18:00(GMT+1)
-ICQ
-you must speak english(if you can read this you should be qualified) or german
This should be all.
It would be great if I find about 5 people who want to test my game.
If you are interested, post here!</blockquote>
Can you help then head on over to http://forums.ps2dev.org/viewtopic.php?t=5439
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April 12th, 2006, 19:17 Posted By: wraggster
News from PSP3D
Skylark and FreePlay, from our forums, creators of the original font hack for the PSP, have released a new version of a tool which allows you to manage and install the font hack, convert TrueType fonts into a format readable by the PSP, set many font options including shape and shadow options, and generate all 16 font files, including bold and italic fonts. The tool does not change PSP icons or font colors, but is an absolute must-have for all font hack users, it makes the "font hacking" process much simpler and user-friendly. Not all fonts may be properly converted, and sometimes 1.5 firmware users may need to reset their settings, but other than that, it's a great release. Keep it up guys!
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Thanks to PSP3d for the newspost, (Makes more sense coming from source)
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April 12th, 2006, 19:19 Posted By: wraggster
Source TVG
Glancing at Sony's latest release schedule it appears that Tekken fans will have to wait that little bit longer to play the PSP version of the iconic beat-em-up. Originally destined for released this Summer, the game (an adaptation of Tekken 5: Dark Resurrection) will instead be published in September 2006.
Although initially confirmed for a Summer 2006 release, recent statements regarding the title have only listed Tekken: Dark Resurrection as coming 'later this year', so at least today's news makes the release more definite than before - despite the longer wait.
We'll have more shortly...
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April 12th, 2006, 19:21 Posted By: wraggster
Source IGN
Namco's already given PSP owners the PlayStation staples of Ridge Racer and Tekken (Dark Resurrection is set for Japanese release in July, in case you haven't heard), and now it's turning to another one of its main franchises: Ace Combat. The PSP is getting a new entry in the Ace Combat series, tentatively titled Ace Combat X: Skies of Deception.
Ace Combat X promises everything you'd expect of Namco's flight simulation series, including detailed jet models, an original storyline told through CG, options for fine tuning your machines, and plenty of real world jets. Famitsu confirms four jets so far: the F-14D Super Tomcat, Tornado F3, F2-A and MIG-31 Foxhound.
Namco isn't skimping out on the modes of play for this title. Famitsu shares details on the game's campaign mode, where you play as a pilot in the Gryphus Squadron of the Federal Republic of Aurelia. Campaign mode makes use of the Strategic AI System, where the contents of a mission change based on the strategies that you select.
The game will also have a multiplayer mode for up to four players. In addition to a last-man standing dog fight mode, you'll be able to split into teams for cooperative combat. The multiplayer mode seems to be ad-hoc, which is to be expected of most Japanese-developed titles.
Ace Combat's PSP debut is set for the Fall in Japan. A US release has yet to be announced.
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April 12th, 2006, 19:26 Posted By: wraggster
PSmonkey has posted some interesting news on his forum here at DCEmu:
1-Doom64 actualy makes it ingame (shows the gun) yet 3d is not showing up well.
2-Penny Racers actualy makes it ingame yet 3d also is bad (polygons are going all over the place) (i think bad ucode/microcode).
3-Weltrix is now starting to work (shows the circles going across the screen from the intro).
4-Wonder Project J2 is now working yet it's just a 2d obscure game, 2d also is also showing up badly.
More info via his site here --> http://nemo.dcemu.co.uk
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April 12th, 2006, 19:28 Posted By: wraggster
News from PSPSMM
Maxime released 2 new mods for SMM, all based on his Super Mini Sonic :
Super Mini Tails & Super Mini Knuckles
Maxime's SMM Edits :
- Sonic world
- One of the Sonic's characters
- Sonic music
- Sound effects
- First Sonic mod with a swimming one
- Each 100 rings collected you get an extra life
- 12 exclusive levels
- Hidden passages (examples in level 1)
- SMS folders and files
- "Mario" and "coins" renamed by "Sonic" and "rings"
Download at link above
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April 12th, 2006, 19:39 Posted By: wraggster
Im getting old so forgive me, a few weeks ago i contacted PSP298 who released the Game Boy Advance Emulator on our forums, he told me that he will not be working on the emulator in the future.
<blockquote>With the source code released to public, I feel my part had been done and there is no more work on the emu now.</blockquote>
So there you have it, for those coders who dont like to tread on others toes this could be the time to step in, Sources to the emulator can be found here --> http://psp-news.dcemu.co.uk/pspgba.shtml
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April 13th, 2006, 01:04 Posted By: wraggster
Oopo admin of PS2Dev posted this in a forum post:
<blockquote>http://psixonline.com/pdr.html
Quote:
Through the process of psix's conception, realisation and progression, it became clear to me that there was little in the way of development support, due to the closed doors on psp development as far as sony were concerned.
The site ps2dev.org is now known the world over for it's assistance to developers in that of the development of the PSP SDK and various other tools, libraries and resources.
It is with this in mind that i start the PDR project, basically with my share of psix pro membership sales (35%), all of it will go back into the psp community, in the form of books, software and when needed, hardware.
How much i end up with, to put back into the psp community is anyones guess, however i
will do my best to provide resources to as many developers as possible.
So, does anyone else appreciate this guy:
1) Charging $10/head for a shell replacement built on our tools.
2) Invoking the 'ps2dev.org' name to help sell it.
3) Never approaching us for permission or even offering any funds?
I certainly don't. How about you?</blockquote>
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April 13th, 2006, 01:13 Posted By: wraggster
hageatama has released a BookMark forwarding tool for PSP.
Cant tell you any more than that as its in Japanese
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April 13th, 2006, 01:32 Posted By: wraggster
This just came up as new in my email from Lik Sang (although if its been out a while accept my apologys) but for UK import fans it will be interesting:
After learning about the death of his daughter, Sam Fisher is nowhere to be found. When Homeland Security agents finally locate Fisher in New Orleans, their worst fears are realized. Surveillance photos show Fisher in the company of Emile Dufraisne, a known domestic terrorist. Third Echelon wants answers: why did their best agent throw away decades of service to forces with terrorists? As Sam defends himself, he will tell a story no one suspected. Tom Clancy’s Splinter Cell Essentials starts where Tom Clancy’s Splinter Cell Double Agent ends, and takes players to the years before Tom Clancy’s Splinter Cell when Sam was still a Navy Seal. Full immersion in Tom Clancy’s Splinter Cell universe: Takes players deep into the saga of Sam Fisher – with missions from Tom Clancy’s Splinter Cell, Tom Clancy’s Splinter Cell Pandora Tomorrow, Tom Clancy’s Splinter Cell Chaos Theory. and Tom Clancy’s Splinter Cell Double Agent. Discover the entire Splinter Cell series through flashbacks and brand new missions. A game of gadgets for your gadget: Features all the weapons and gadgets from the Tom Clancy’s Splinter Cell franchise, in addition to some new ones exclusive to the PSP system version. Accessible Wi-Fi multiplayer: Challenge your friends in Spy vs. Spy Deathmatch multiplayer mode.
More info --> http://www.lik-sang.com/info.php?pro...5&lsaid=219793
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April 13th, 2006, 01:34 Posted By: wraggster
New Accessory for the PSP Released:
Product Features
Surround Sound Speakers for PSP
30 Watt P.M.P.O
Compact & Portable Design
Powered either by batteries or USB
Description
The Realsound Speakers for PSP are compact in size and produce up to 30 Watts (PMPO) in surround sound. Compact and portable design.
More info --> http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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April 13th, 2006, 10:29 Posted By: AhMan
iR Shell 1.4 Released The multi-tasking iR Shell finally gets a face lift. Besides playing UMD game while listening to your favorite mp3 and doing adhoc WiFi file transfer simultaneously, you can now choose your own custom skin. This is a major update to iR Shell with many new features added.
iR Shell with various skins
List of new features:
1. Added support for user defined skins. Finally, you can get rid of the RED background with your own custom skin. Refer to the Configurator section for details.
2. Added Game Save Viewer for viewing game save details. This will useful for locating the specific game save and send it via adhoc WiFi to your friends PSP before a adhoc battle.
3. DIR View has been enhanced to work as a real file browser with file size and free space left.
4. Added File Manipulation functions, including Delete, Rename & Create Directory. These functions may work differently according to the current views you're on. Example, if you're under "DIR View", rename will allow you to rename the actual file or directory. If you're under "APP View", rename will rename the Application Name embedded within the EBOOT.PBP file. Note, the Delete function is extremely powerful as it allows deleting a complete directory tree. If you delete "ms0:/PSP, then all your homebrews, photos, music & gamesave will be gone. Use it cautiously. To protect accidental deletion, you can use Configurator to add password to protect the use of File Manipulation functions.
5. Added support on RunUMD.
6. Added a Configurator program to support vaious customization and skin browsing.
7. Added password protection on iR Shell usage. You can customize it under Congigurator. You can also manally lock iR Shell by pressing Right Trigger + Circle. The default password is NULL, that is, just press START for enter.
8. The previous versions of Adhoc WiFi file transfer has a poor performance on Sony Memory Stick. This new version will boost the Sony MS speed to be on par with Sandisk. Thanks to AnonymousTipster for suggesting the fix.
9. A new central iR Shell directory is added, you should move the corresponding files to the new directory:
- ms0:/IRSHELL : main iR Shell cental directory
- ms0:/IRSHELL/SKINS : for putting various skins
- ms0:/IRSHELL/IRCODES : all IR Codes (RDF files) should be moved to here
- ms0:/IRSHELL/HOMEBREW : homebrew dir has been moved from /PSP/GAME/HOMEBREW to here. You should place a valid EBOOT.PBP here to be launched with Right Analog shortcut.
- ms0:/IRSHELL/SNAPSHOT : snapshot directory has been moved from /PSP/SNAPSHOT to here.
Configurator:
A new Configurator program is added which allows various customization as follows:
1. Setting of CPU Speed between 100, 222, 266 & 333.
2. Choice of various date format display.
3. To show or hide IR Remote Sub-directories under iR Remote View (RDF View).
4. Customize the pre-defined homebrew name for Right Analog Pad. If not defined, it will say "Launch Predefined Homebrew". The pre-defined homebrew directory is now moved from /PSP/GAME/HOMEBREW/EBOOT.PBP to /IRSHELL/HOMEBREW/EBOOT.PBP.
5. Enable Password Mode to allow prompting of password upon iR Shell startup.
6. Enable Password Protection for accessing "File Manipulation" functions.
7. Enable Password Protection for accessing Configurator.
8. Change the current password. You'll be prompted for the original password. If you haven't defined any password, the default is NULL (just press start for old password).
9. Skin Browser allows you to choose 1 of the prefined skins. Press CROSS the preivew skin and follow on-screen instructions to install. Each skin is compose of 5 files as follow:
- irshell.bmp : iR Shell Main Menu Background
- ircomm.bmp : iR Remote Default Background (default background will be display when no other bitmap defined for the remote)
- irscfg.bmp : iR Configurator Background
- color.def : Color definition file. Use any text editor to make changes to color value. All color values are in RGB.
- color.cfg : After making changes to the color.def file, you'll need to compile it and generate this color.cfg by going to the preview skin mode and press CIRCLE. The color.cfg will be the one used by iR Shell during runtime.
All bitmap files can either be 256 color or 24-bit color with resolution of 480 x 272.
Special thanks to all beta testers, especially StoneCut, Triable, Rangedunits, Skydew & AnonymousTipster for the extensive beta testing and bug hunting.
Pls visit my homepage to download
http://www.ahman.co.nr
The Pronto Codes have been updated, you can download Pronto Codes v1.3 in the above link. If you've made any nice skins, please upload & post it in my forum to be shared.
Download also Via Comments
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April 13th, 2006, 16:19 Posted By: wraggster
New Football Manager game released for the PSP:
For anyone who loves football, Football Manager Handheld offers a dream come true. Using a new state of the art game interface and management infrastructure, Football Manager Handheld accurately simulates the trials and tribulations of a real football manager. Experience the pressure as you rise through the ranks, reach the heady heights of the Premiership and try your luck in Europe.
More Info and buy here --> http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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April 13th, 2006, 18:38 Posted By: wraggster
Source - CVG
Japanese giant Konami has quietly divulged its current crop of titles to US retailers for this year and, despite a couple of notable omissions including Pro Evo and MGS 4, they make for some interesting reading.
Most important perhaps is a new Silent Hill remake for PSP entitled Original Sin, which is set for release in October and will feature the original game's storyline with a few added plot diversions to add lashings of extra horror.
The Nintendo DS sees another Castlevania sequel in the form of Castlevania: Portrait of Ruin, which cracks a whip on November 15, while the new Bomberman Act Zero will be debuting on 360 and PSP on December 7. Another big franchise gets a reworking with Death Jr. 2 swinging its scythe for arrival on the PSP on October 18 and a new Death Jr iteration for Nintendo DS, entitled Science fair of Doom, arriving one week later.
Other titles on the Konami horizon? Well, if you're a fan of the DDR series, the shortly-to-be-released-in-the-arcade DDR Supernova arrives on the PS2 in September, with DDR Universe hitting 360 on October 11. The current gen Xbox gets a dose of DDR Ultramix 4 on November 14. For those home warblers amongst you, Karaoke Revolution: American Idol hits the PS2 in November.
All dates are US only for the moment and, this close to E3, Konami isn't commenting on any prospective European release dates. But of course, we'll learn more at the show, and we hope we'll get some hands-on time with Silent Hill: Original Sin PSP in just under a month's time.
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April 13th, 2006, 18:45 Posted By: wraggster
New PS2 Game released:
A combination of soccer and love simulation. Players take charge of an all-girls soccer team and attempt to break down the teacher-student barrier. At each day's practice, you work to earn the trust and confidence of your team members; in exchange, the girls learn special moves that can be used during the soccer match that closes off each of the game's 8 scenarios. The soccer matches are played by selecting commands.
More info --> http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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April 13th, 2006, 18:47 Posted By: wraggster
GameDailyBiz reports on analyst predictions of an upcoming PS2 price cut. From the article: "Although some analysts have said a price cut to $99 for the aging console would be a possibility, Sebastian believes the cut would be a more moderate $20 drop. 'We now believe a price cut on Sony's PS2 is more than likely ahead of the E3 video game conference. Specifically, our industry checks indicate that Sony is planning to cut the PS2 price to $129 from the current $149 before the end of this month,' he said."
http://games.slashdot.org/article.pl.../04/13/1513203
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April 13th, 2006, 18:56 Posted By: wraggster
The folks at PlayStation 3 Portal have been gathering news from a few of their trusty (yet anonymous) sources regarding the hardware of the PlayStation 3. The following, they claim, have been "validated by multiple sources that are involved in early PS3 development." Nothing is confirmed and Sony had definitely had time to alter these statistics, if true, but in the meantime here is what the Portal has learned:
A "'Blade' like pane that can appear on the right hand side of the screen" that represents the PS3's always-running OS (similar to the Xbox 360's Dashboard).
One will be able to use voice chat "across all games, even outside of the gamers own UI."
The OS will always utilize 1 of 7 SPEs on the Cell chip, and the option to "take" another when needed -- "games have to give it up if requested." In terms of RAM, the OS will use 18.75% of all available RAM (32mb of GDDR3 memory from the RSX chip, 64mb of the XDR memory from the Cell).
The information presented is interesting, to say the least. The new trend in consoles having a constantly running operating system is blurring the line between console and PC gaming. Fortunately, it seems the PlayStation 3 should be more than powerful enough to run both the OS and a game simultaneously.
http://www.joystiq.com/2006/04/12/ru...on-the-ps3-os/
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April 13th, 2006, 19:04 Posted By: wraggster
Source Spong
So you want to play GameGear and Master System classics on your PSP but you have upgraded your firmware. It's a common problem, with users of Sony's portable often held in flux between the path of upgrade righteousness and seedy blackmarket emulation.
Well now, the problem has been solved, with BenQ, maker of some of SPOnG's favourite PC monitors and probably some other stuff in other offices in other places, revealing the truly awesome Joybee EG10, an MP3 player preloaded with ten amazing Sega titles.
We're not entirely sure if you, our humble reader, will be as excited at the prospect of the Joybee EG10 as we are. That's probably because you're not as clever as us, as we've explained to our wives, girlfriends, boyfriends and significant others. You see, although it's going to cost about £150 and we already have 26 MP3 players, four Master Systems and and impressive five GameGears between us, that's not the point. The games alone the Joybee EG10 comes pre-loaded with are, taking into account cost of living hikes and inflation, worth about £500! Add this to the £350 in hardware and you'll find that everyone buying a Joybee EG10 actually makes £700!
Hmm this isnt actually an addon for the PSP but a seperate piece of hardware, check out the screenshot via comments
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April 13th, 2006, 20:04 Posted By: wraggster
HaxxBlaster has released a new game for the PSP written, heres the details:
"Now i release my latest game "Planet Fighter"!
It's a pretty fast game, that's requires fast thinking. There is just three levels for now, thats why the second and the third are peretty hard. Stay in touch for more updates. The controls are pretty obvious, but check the ReadMe.txt for controls."
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April 13th, 2006, 20:29 Posted By: wraggster
Freakdave has released an updated version of his port of Abombniball to the PSP, heres the details:
<blockquote>v2 release:
- Added: Digital Pad is now working (Menu and Ingame)
- Added: Easy Mode - Play with a disabled timer
- Added: Quit to Menu anytime by pressing START
The objective of Abombniball is to defuse all the explosives on each level. As a ball, this would normally be a simple task, however each level is filled with traps and devious puzzles placed there
by...oh...lets say "Dr. Y-Front", your arch-nemesis (he's very evil). These traps take the form of special tiles which disappear or do other nasty things.</blockquote>
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via freakdave
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April 13th, 2006, 20:34 Posted By: wraggster
nekokabu has released a new version of his Cheat Hacker app for the PSP.
This app lets you do all the usual stuff you would expect with Cheat proggys. From My understanding it has support for the UMD Game Loader.
Anyone who reads Japanese then please correct me if im wrong
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April 14th, 2006, 01:39 Posted By: wraggster
Finally the UK catches up with the rest of the world, The Ceramic White version of the PSP at least at Argos is going to be bundled with Wipeout Pure for 289.99 Pounds or with Pro Evo Soccer 5 & Persuit Force for 299.99 Pounds.
Seems a tad expensive to me for a different colour PSP
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April 14th, 2006, 02:06 Posted By: wraggster
Crave Entertainment, a leading publisher of console videogames, today announced a brand new installment in the popular BMX Franchise, Dave Mirra BMX Challenge for the PSP™ (PlayStation®Portable) system.
“Dave Mirra is the king of BMX, widely recognized and admired in the action sports lifestyle community,” says Jim Flaharty, senior vice president of Crave Studios. “His enthusiasm for his sport and videogames make him a great partner and an invaluable contributor to the development process.”
Dave Mirra for PSP system features 17 levels with 9 different environments and 9 bikes from which to choose. Up to 4 players can compete via ad hoc wireless play. Player characters are customizable, and Dave is the featured rider.
The game is expected to be available in October 2006 for an MSRP of $29.99.
Dave Mirra is listed as one of the most recognizable names in sports today, an honor he shares with the likes of Michael Jordan and Tiger Woods. He currently holds more Gold Medals than any other competitor in the history of the X Games. Dave has “placed” in more than 50 action/extreme sports competition, such as “Action Sports Athlete of the Year” at the 2005 ESPYs, and a Gold Medal in Bike Park at the 2005 X Games.
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April 14th, 2006, 02:27 Posted By: wraggster
First off a quick note about the issues with PS2Dev/Fluff over the selling of homebrew, first off i think its better that homebrew stay free but i can fully understand that the amount of work coders put in and the desire to get something back via donations etc.
anyway onto the reason why i posted this.
Theres a really disturbing amount of sites charging people (and yes you are getting took to the cleaners) for downloads, removal of ads and other reasons.
Some of these sites have just homebrew on their servers yet they are charging silly money for people to download off them.
Just remember that someone is making a lot of money off your membership and for what, the PSP scene is for free and totally free, dont be suckered into paying money to download, forum priveldges (cant spell ) or removal of ads.
Because at the end of the day they are just getting very rich off people who may not realise that its all for free.
Im not going to link to any of the sites but the list is a long one, the only way to stop them is to withdraw your cash from them and protest or boycott till they change.
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April 14th, 2006, 11:16 Posted By: wraggster
Source Akihabaranews
This is a very cool accessory, the BT450Px (or i-PHONO mini). This Bluetooth dongle connects to your PSP and transmits all audio to Bluetooth headphones. The dongle is BT v1.2 and A2DP (Advanced Audio Distribution Profile) compliant.
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April 14th, 2006, 11:52 Posted By: wraggster
News from IGN
Today Ubisoft announced that it is creating a game based on Columbia Pictures' upcoming full-length animated movie, Open Season. Ubisoft plans to release the title for "all available video game platforms," though the company has yet to list specific systems.
Open Season: The Movie, Sony Pictures Animation's first full-length film, is the story of a bear (voiced by Martin Lawrence) lured into a forest just before hunting season by a mule deer (Ashton Kutcher). Together they rally the woodland creatures in a revolt against the hunter-oppressor humans to stop the seasonal slaughter.
Open Season: The Videogame's single-and multiplayer modes allow players to throw skunk bombs, hurl rabbits, operate acorn-firing squirrels, and "pull outrageous woodland pranks" to fight back against those who seek to turn you into Elks Lodge décor. The title is currently in development at Ubisoft's Montreal studio.
Open Season: The Movie is scheduled for release September 29th, with Open Season: The Videogame due September 15th.
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April 14th, 2006, 11:56 Posted By: wraggster
News from 1UP
As giant fans of the Family Guy television series, the developers at 2K and High Voltage (known for such other titles as Leisure Suit Larry: Magna Cum Laude and Hunter: The Reckoning) realize the incredibly tall order in trying to capture its spirit in a videogame. They, along with the help of Family Guy creator Seth MacFarlane, are ready to prove it can be done in a title that they describe as "interactive humor" -- a game where you actually play out the comedy. It'll be unique and ambitious, no doubt (we'd expect nothing else), and today we've got your very first look.
In the game, you take control of Peter, Stewie, and Brian, each with unique objectives. As Stewie, you match wits against your equally diabolical brother Bertram as you vie to take over the world. Peter's quest is to stop Mr. Belvedere (ha!) from also trying to take over the world. And as Brian, you're tasked with escaping a prison, so you too can (what else?) take over the world. As the game progresses and stories overlap, you switch from character to character.
According to the developers, the actual gameplay involves combat (you know Peter's going to end up fighting the giant chicken at some point), stealth (Brian sneaking out of prison, no doubt), and puzzle-solving gameplay (one can only wonder). Interestingly, you'll also be able to play out the random, non-sequitur sequences that have become so common in the show.
The Family Guy game is slated to hit stores later this year, and you can be assured we'll be back with lots more details and impressions in the coming weeks and months.
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April 14th, 2006, 12:00 Posted By: wraggster
News from IGN
A forgotten PS2 classic will be making a return on the PlayStation Portable. According Sony's Japanese retail site, Koei will be bringing Gitaroo-Man Live! to the Japanese PSP, with a release planned for 5/25/2006.
Gitaroo-Man is a rhythm/dance game that hit the Japanese PlayStation 2 shortly after launch back in 2000. The game put players in the role of U1, a teenager who turns into Gitaroo-Man to fight off super villains. Simple gameplay and a unique art style put "niche" all over this one, but Koei was still good enough to give it a stateside release in 2002.
The PSP version places players in control of U1 once again, with music producer COIL and visual producer 326 reprising their roles. The game promises to be more balanced than the PS2 version and will also offer ad-hoc competitive play as well as a cooperative "duet" mode.
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April 14th, 2006, 12:39 Posted By: wraggster
Heres one for the adults and perves
Just another batch of the latest Surf Illustrated swimsuit models. This PSP gallery includes exlusive model Chantal Mckenzie, "Special Guest Model" Meredith Giangrande and "All American Model" Melissa Warner.
Download at http://www.pspmagazines.com/pspm/
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April 14th, 2006, 12:41 Posted By: wraggster
CaZzUm has released a new version of his Super Mario mini Mod called SMPikachu, heres whats new:
here it is !
No new levels
POKÉMART signs as [?]
New Characters
New Grass
New Tree
New Swimming pokémon
And Probrably More!
Download over at PSPSMM --> http://www.pspsmm.com/portal.php
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April 14th, 2006, 18:46 Posted By: wraggster
uNn99 has released a new released of the AVI to PMP converter for PSP Media Files:
Heres whats new:
- a lot of new features
- new design
- VBR audio support
- advanced settings
- bitrate calculator
- pmp_muxer 2.00
(mencoder IS NOT INCLUDED - put your favorite build of mencoder to apps/mencoder folder):
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April 14th, 2006, 19:27 Posted By: wraggster
LNAtropic has released a new version of his Chocobo game which is a Super Mario Mini Mod, heres the details:
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April 14th, 2006, 19:40 Posted By: wraggster
Heres a release from Glynnder
Theres 2 versions of Notepad for v2.0 owners, the v3 has many more features.
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April 14th, 2006, 20:24 Posted By: DraconumPB
Recently I've discovered Super Mini Mario by Arguru and PSP3D ( http://PSP3D.com with many mods availible at http://pspsmm.com) and I'd like to discuss why it is not only popular but an excellent homebrew to boot.
1. Super Mini Mario has fairly low overhead for what it is.
In other words, it doesn't take up a lot of space. That's a GOOD THING when ROMs and Emus take several MB at times, and when not everybody owns a 4 GB MS!
2. Super Mini Mario is very moddable. Anything from new art to new music to new levels can be done.
This is one of the biggest selling points of SMM - it can be modded by ANYONE with very, very little knowledge. I made a level the other day in like 15 minutes, and I have no real coding knowledge other than web dev and some C++ - not that it was necessary.
The other good thing about this isn't just customization, but the fact that you can expand SMM to have as many levels as you want.. you can download them, create them yourself, etc.!
3. MANY mods are already availible and cover alot of popular characters and franchises.
So far we have a Chocobo mod, several Sonic mods (for different characters), Pokemon mods, Halo mods... and of course more on the way I'm sure. All of these are also not just cosmetic, but also contain new levels.
4. SMM is great for playing on the go!
It's just one of those simple and fun games that isn't shallow enough to get boring but not deep enough to deter you from playing in a few minutes of your spare time.
5. SMM works on any firmware.
Indeed, SMM works on any firmware up to 2.6 to the very best of my knowledge. This isn't true with every program these days so it does count as a selling point in my book.
6. SMM is original on a technical level.
SMM isn't a 'port' of Mario - the engine is brand-new. That's why it's so easy to create mods based on any franchise (or, yet to be seen - an original idea, haha) imaginable.
7. SMM has the potential to keep growing through FANS of the software, not just devs!
This is a big point. Since anybody can mod it, anybody can contribute to content for the game.. there's already a fan-created level pack on the website I linked to of 25 levels. This also helps prevent SMM from becoming stale like so many homebrew releases sadly do after the dev either works on newer projects or no longer has time to do coding...
I'd have to say, next to Quake, this is the only homebrew on my MS right now! I just think that SMM is going to keep growing, at least for awhile. What are your guys's thoughts and feedback on this homebrew 'series'?
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April 15th, 2006, 03:06 Posted By: wraggster
I know i posted this a while ago but i get so busy with newsposting/webmastering/real life that i either forget or change my mind but tonight ive started off our Affiliate section.
The aims of the Affiliate Section are to add Respected PSP Sites who do not deal in warez or charge their members for whatever reason. Eventually we hope to have a mass of sites who make up the real PSP Scene because as you know, the PSP community isnt just one site or even 10 sites, theres hundreds of great sites out there all working on different aspects of the scene.
The affiliate section is on the right Column of the site , the first link is the PS2 Dev Forums, the one true Dev location for PSP.
What do we ask in return, well a linkback in a similiar fashion (ie on the front of your site).
Let me know if you as a PSP webmaster are interested.
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April 15th, 2006, 12:33 Posted By: wraggster
While much of the gaming world is focused on the PlayStation 3, Sony may divert attention back to the current generation of gaming by the end of the month.
An analyst's note, issued Wednesday, predicts the company will cut PlayStation 2 prices from $149 to $129 by the end of April.
Sony could cut PS2 prices by the end of April.
Many analysts expected Sony (Research) to announce a PS2 price cut at E3, the annual trade show of the video game industry. But Colin Sebastian, senior research analyst for Lazard Capital Markets, said a move this month, coupled with last month's quiet price drop for the PSP handheld device (from $249 to $199), will allow the company to go into E3 with momentum and allow the focus to be solely on the PS3.
"In our opinion, hardware price cuts are necessary not only to drive demand at the end of a console cycle, but also to bring the current-generation consoles within reach of more value-oriented customers," wrote Sebastian.
A Sony spokesperson declined to comment, saying the company does not address "rumors and speculation".
A Sony price cut would likely be matched immediately by Microsoft (Research), which would lower the price of the original Xbox. However, since that company's focus is laser focused on its next generation machine - the Xbox 360 - it could result in some interesting moves.
Traditionally, price cuts are matched. So, when Sony goes to $129, Microsoft follows (or vice versa). Microsoft, however, has greatly de-emphasized the original Xbox since the 360's launch – and, by some reports, is no longer manufacturing the original machine. If so, it doesn't have much to lose and may try to one-up Sony, in an attempt to gain its own momentum going into E3. That could, conceivably, mean a new Xbox price of $99.
"Microsoft could do something like that just to make it a little more interesting, but I have no read on what Microsoft is going to do," Sebastian told me.
Whatever Microsoft's reaction, it might be a bit harder for consumers to capitalize on it. Supplies of the Xbox have declined considerably and a drastic price cut could make it a hard-to-find item.
A PS2 price cut could be a welcome shot in the arm for the gaming industry, which has seen revenues decline steadily in the recent months. (February software sales were down 13 percent compared to the 2005 numbers. Analysts expect the March numbers to show an even bigger gap.)
Increased hardware sales tend to boost software sales – and Sony recently cut the price on some of its biggest PS2 games, including "God of War" and "Gran Turismo 4" to $19.99. Third party publishers, though, might find additional pressure to lower the price of their current generation games. Electronic Arts (Research), the leading independent publisher, was forced to reduce the price of several games, including seminal favorite "Madden" in January. Take Two Interactive Software (Research) also recently cut the price of its hit title "Grand Theft Auto: San Andreas".
http://money.cnn.com/2006/04/12/comm...ming/index.htm
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April 15th, 2006, 13:35 Posted By: wraggster
News from 1UP
The Lowdown: Doukutsu Monogatari -- aka Cave Story -- is one of the biggest underground successes in recent years. A free amateur game from Japan, Cave Story has quietly spread its charming 8-bit looks and brilliant but challenging Symphony of the Night-style action to gamers the world over. And now it may be coming to the PSP as an official release.
The Obstacles: There are a few logistical problems facing a PSP conversion of Cave Story, unfortunately. It was originally released for free on PC, and Sony may be loathe to publish a game that can be acquired freely elsewhere. Especially one with such simple graphics. Worse, the game's creator seems averse to the notion of his creation being distributed for a price. But if these issues can be smoothed over, this could be one of the PSP's greatest moments.
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April 15th, 2006, 13:42 Posted By: wraggster
Magik has released a new mod that adds features to the PSP Media Player which plays Divx and Xvid AVI files:
Updated with brightness control and some fixes. Here you go:
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April 15th, 2006, 16:05 Posted By: wraggster
Our Forum Member LostJared has released a Frogger Clone for the PSP, heres the details:
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Updated WITH THE NEW RELEASE
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April 15th, 2006, 21:32 Posted By: wraggster
Heres an image floating around that shows the projected release dates of new firmware and add ons:
By the look of it September and October should be very interesting
Comments, Thoughts ?
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April 15th, 2006, 21:40 Posted By: wraggster
Art, one of our Forum Members has updated his X-Flash App for the PSP, Heres the details and whats new:
<blockquote>X-Flash is a firmware modification program written primarily for my own use. I wanted a way to quickly apply newly discovered firmware hacks, and to automate the process of customising any new 1.50 PSP units that I might purchase in the future. Not all of the firmware modifications performed by this program are my own, but I use all of these modifications permanently on my own PSP units. The X-Flash program has followed a logical progression, and now features some firmware tools that I did not consider when I started the program."
Heres whats New:
* Fixed version 13.37 spoofer to work with three languages (English, French, and German).
* Menu option for "Disable Wave Effect" is now called "Toggle Wave Effect".
* Menu option for "Disable Network Update" is now "Toggle Network Update Capability". X_Flash detects your PSP's current setting, and performs the opposite action each time the option is applied.
* Flash writes for these features are now verified.
* The "Custom XMB Menu Label" feature now only changes the label of the 'Game' folder, although the routine can be expanded to change other labels.
* The option to disable network update automaticaly labels the icon "Disabled".
* Flash writes for the "Custom XMB Menu Label" feature are now verified.
* There are nine selections for replacement Game icon labels (scroll sideways).
* New basic checking for invalid background file types, invalid font file types, and other error conditions at startup.</blockquote>
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via art
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April 15th, 2006, 21:44 Posted By: wraggster
Gracz54 has released v1.3 of his app for the PSP called Flash Copy, this app allows you to dump the flash1 and flash0 of your PSP to the memory stick.
Heres whats New:
- Awesome graphics by Psypher.
- Fade-in at the start and fade-out at the end to make it a little bit nicer.
- Speed improvement, it's faster now.
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via gracz54
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April 15th, 2006, 21:52 Posted By: wraggster
Xis9 has released the first non beta version of his Web Browser Portal for the PSP, this release has all these features:
<blockquote>Start Up Page
-Portals support
Applications
-calendar
-calculator
-Itunes Remote
-Stopwatch
-Text Reader
-Periodic Table
Media
-Itunes RSS Feed (2.6)
-Wallpapers
-RSS Radio
-Quick Search
Games
-Minesweeper (Redesigned!)
-Poker
-Five Card Stud
-TicTacToe
-Pong
-Breakout
-BlackJack
-Memory
-Demolition
-Checkers
Browser:
Instant messengers
-aim
-yahoo
-msn
Emails
Links
Keyboard
Preference
-Background Changer
-User Icon
-Firmware Update
-Portal Update
-PSP Browser Info
-Portal Info
New and Special Features
-Animated Menu
-Draggable Window
-Automatic Theme Changer (Day and Night)
-File Browser
-Textfile Browser
-Portal Browser
-Quick Access to e-messenger.net (aol,yahoo,and msn)</blockquote>
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April 16th, 2006, 04:04 Posted By: mexicansnake
This is a game of soccer of penalties
for the lua player, tested in firmware 1.5 and 2.1.
Well here is it but remember this is just a beta. We are working in this to upgrade it, I know that the graphics are bad but in the next release we will fix that. Also we plan to put a character selector to select your favorite players!!!. and other things will also added.
thanx to all the people!!
For those who dont know this is a soccer penalty shootouts game coded in Lua.
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April 16th, 2006, 09:36 Posted By: wraggster
Rockstar Games has confirmed that the PS2 port of Grand Theft Auto: Liberty City Stories has been pushed back to the end of May, and the actual release date could be even later than that. No details have been given for the delay, but with Table Tennis due out on May 26, Rockstar is probably just busy putting a final coat of polish on the ping pong balls. How many owners of the PSP Liberty City Stories are planning to buy the new console version, even if it has a Greatest Hits price, and no additional content?
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April 16th, 2006, 10:07 Posted By: wraggster
Episode 14 of PSP Hacking 101 has been released
Heres whats featured:
- Alpha release of their own homebrew PSP Hacking 101 LUA Game
- Location Free Video for 1.5 PSP with PiMPStreamer
- Change the System font with FontHacker & Reghacks
More info via Official Site here --> http://www.psphacking101.com/
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April 16th, 2006, 10:14 Posted By: wraggster
Heres the info from the Official Site
<blockquote>What is the Locura™ Personal Media Server?
Have you ever wished you could access all of your PSP™ media files without having to physically connect the PSP™ to your computer? Have you ever wanted to access your music from a hotspot or show off some photos on your home PC while at a friend's house? We have great news for you!
The Locura™ Personal Media Server gives you wireless access to your media:
Browse your entire video collection! Download your videos wirelessly with a simple click. 1
View your audio folders and create auto-updating streaming music feeds on the fly.
Browse your dynamically resized pictures from your favorite hotspot or anywhere you can connect to the internet. 2
Access all your media from a standard browser such as Microsoft Internet Explorer® or Firefox® (no PSP™ required!)
Change the look of your media pages with built-in themes or create your own! (For more information, see the FAQ).
If you have a background in HTML and Visual Basic, you can make more advanced page changes. (More info in the FAQ).
And since the Locura™ Personal Media Server is simply a personal web server with PSP™ extensions, no homebrew is required! You can use the Locura™ Personal Media Server on any firmware version since 2.0. 3 In fact, because this is simply a web server, you can view your files on any compatible browser, such as Microsoft Internet Explorer® or Firefox®. </blockquote>
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April 16th, 2006, 10:16 Posted By: wraggster
News from PSPVault
We have an update on the "Bluetake i-PHONE mini BT450Px Bluetooth Stereo Pod Transmitter." According to Bluetake Japan, they will be releasing the PSP-compatible, wireless audio transmitter later this month. It will begin selling at a price of $63 and will allow you to take advantage of your Bluetooth headphones for 3-10 meters of wireless music. Weighing at only 30g, you can pop it on, put the PSP in your bag, and listen to your music without the cords. Oh, and it's got it's own battery, so it won't drain the PSP's. Pretty sweet, I can't wait to see how it develops!
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April 16th, 2006, 11:15 Posted By: wraggster
InnerFire Project have released a Corrupt Data Remover for the PSP, heres the details off the website:
PSP Corrupt Data Remover
Removes Corrupt Data Icons on the 1.5 Firmware for Sony PSP.
Current Verison: 1.0.0.0
Finally something that can get rid of the Corrupt Data on your PSP!
Readme / Howto included with main interface, so you never lose it ^^
Requires .NET Framework V2
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April 16th, 2006, 17:32 Posted By: wraggster
News from Divineo UK
Got the games, but not the camera? Now you can buy the camera seperately!
More info :
The EyeToy technology within the EyeToy USB Camera (for PlayStation 2) features motion tracking, light-sensing technology and a built-in microphone to record and detect audio. It can function as a simple photo and video camera, snapping photos, recording video and placing players on the TV*. Simply connect the EyeToy USB Camera (for PlayStation 2) to the Playstation 2 computer entertainment system via one of the USB ports and insert an EyeToy compatible title to begin the fun.
CThe EyeToy technology within the EyeToy USB Camera (for PlayStation 2) features motion tracking, light-sensing technology and a built-in microphone to record and detect audio. It can function as a simple photo and video camera, snapping photos, recording video and placing players on the TV*. Simply connect the EyeToy USB Camera (for PlayStation 2) to the Playstation 2 computer entertainment system via one of the USB ports and insert an EyeToy compatible title to begin the fun.
Buy at Divineo UK
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April 16th, 2006, 18:02 Posted By: wraggster
PSMonkey has posted an Easter Hunt of sorts, heres the newspost from his site:
<blockquote>Happy Easter everybody. To celebrate the holiday I desided to do a little easter hunt.
Through out the day, I will post new screenshots regarding the current progress of Monkey64 (so check back freqently). "Eh?" you say? Wasn't I on break?
Well yes I was. Yet that did not stop me from doing a few things here and there on the emu. Not major. Just felt bored on wendsday durring lunch so tried a few things. As well also a little work on saturday (my only day off from work this week due to milestones). While mario64 is still not working (and still my top priority), a few other games have started to improve. So how does this hunt play out? Well it's simple. I will be hiding new screenshots once and a while in old post (not my post but any random post). They will all be in the archive section.
First one to find the screenshot is to report back here (with a link to the post) where they will be credited for the find. So check here first to see what has been found before you go off on the hunt.
First shot goes up soon. Good luck. </blockquote>
Head on over to his site for more info.
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April 16th, 2006, 18:15 Posted By: wraggster
themouton has updated his Number Puzzle game for the PSP, heres a translation via google of whats new:
I added a transition star to the intro level.
The boxes flêches and jump function.
The play arrete and gives the state when one gains or if one is blocked or when time arrives at zero.
A trick still, I have a trick bizzars in the play, when one puts in day before the console, the play take again but arreté however that very bug not since one can leave normally. I do not know why, I forgot trick.
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April 16th, 2006, 18:26 Posted By: wraggster
News from PSPFanboy
1UP sat down with Loco Roco's director Tsutomu Kuono to chat about the behind-the-scenes action of the game and how a perky yellow blob gets cast as the star of a buzz-worthy title. One of the most interesting bits of the video involves Kuono's quick explanation for the game's title, which apparently was inspired by the two primary buttons used in the game, the Left and Right triggers. Like all strange and potentially gimmicky ideas, Kuono initially had a hard time convincing anyone Loco Roco was worth making. Fortunately, this was all a part of the refinement process, and now the game is on the verge of raising everyone's Seratonin levels.
"I wanted to make a crazy, stupid game!" Said Kuono. Dang, that makes me want this game even more.
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April 16th, 2006, 18:35 Posted By: wraggster
A new rather basic stickman type game where you have to avoid the falling spikes has been released, this release was written in Lua so youll need Lua Player Installed.
Heres the info:
Dodge the falling spikes. Every time you dodge a spike, your score increases by 1. Speed increases by .2 every time a spike hits the bottom
INSTALLATION--
Extract the "Stick Avalanche v1" folder to the applications folder then run script.lua (It was index.lua but didnt work)
CONTROLS--
D-Pad Left, D-Pad Right, Analog Left, Analog Right - MOVE
X - Pause
Start - QUIT
Select - Screenshot
--TODO--
Music
Sounds
More spikes falling at once
Better gfx
UPDATED
with a newer version and bugfixes
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via maSt3rshAk3
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April 16th, 2006, 18:53 Posted By: wraggster
A rather cool review from IGN:
Griffin's iTrip for the PSP performs much the same function as its many iPod iTrip cousins, broadcasting the PSP's audio over the radio for an easy and wire-free connection to a car or stereo's speakers. The iTrip mounts securely along the bottom of the PSP and maintains the traditional shiny black and silver color scheme. Headphones and AC power can both be connected while the iTrip is mounted, though PSP remotes are incompatible. An extra wide slip case is bundled with the iTrip to protect the PSP in it's engorged state with the iTrip attached.
For PSP users that have embraced the device's multi-media capabilities, the iTrip is a strong solution for sharing your music or movies with the rest of your car. Considering that the PSP's own speakers don't have the oomph to fill a car at highway speed, it can make mobile UMD watching quite a bit more group friendly.
Full review with screens here --> http://uk.gear.ign.com/articles/701/701240p1.html
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April 16th, 2006, 18:59 Posted By: wraggster
Ditlew one of the two coders of the Eloader has released a new menu for Eloader, heres what he says:
We had some feedback regarding the menu crashing when parsing certain homebrew. We looked into it, and found out that it was due to a bug in 'libpng' that can't handle interlanced png's. We have also added a screenshot feature to aid the feedback.
0.) eMenu-- is meant to be a simple, fast, stable no bs alternative to the standard eLoader menu.
1.) This is intended for use with eLoader v0.95+
2.) This is not an 'offical' release, it is only a public beta, meant for people to try out and give me some feedback. Don't download this file unless you know how to use a custom menu with the eLoader. If you don't, please wait for the proper release.
3.) No support is offered on this menu yet. If you don't know what to do with this file, don't download it. I don't want you to ruin your eLoader setup.
4.) This is a F&D project, and will be released as a part of the eLoader package.
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via ditlew
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April 16th, 2006, 19:08 Posted By: wraggster
raion has released a new version of his (Egg)Timer App for the PSP.
Anyone shine a light on whats new please do
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April 16th, 2006, 19:50 Posted By: benh
It was announced that sony was pushing the release date for the white psp back to april 20th and when asked they said for undisclosed reasons and also an ad from japan was leaked showing the psp using some kind of GPS software but no adaptor was in sight. So could the new white psp have built-in GPS.
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April 16th, 2006, 22:56 Posted By: Stealth Kill
This is Mario Bros 2 Mod for the Game Super Mini Mario.
It has SMB2 Graphics and 5 Levels
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April 17th, 2006, 00:25 Posted By: wraggster
Hamsterburt has posted some news concerning the development of the 3 emulators he has released namely the Genesis, Nes and Gameboy Colour Emulators plus an unknown project, heres what he posted today :
I have been very busy with my new job the last week or so but I have found a few hours this easter weekend to work on fceultra, pspadrive and the new gameboy emulator port. I am planning on doing new releases of all 3 of them in the next 2-3 weeks, depending on how much free time I get.
I also have been able to spend a few hours on another port project I am working on with another dev but thats all a bit of a secret at the moment.
Awesome stuff, keep your eye on his site HERE and respond to this WIP news here --> http://www.dcemu.co.uk/vbulletin/sho...411#post106411
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April 17th, 2006, 00:38 Posted By: wraggster
When you see an emulator being coded on from the ground up you realise that even the best coders can find it bloody hard work, remembering that N64 emulation on the PSP is a major task, yes its most likely that the PSP will run some games at a good playable speed eventually but you must realise that this is no overnight job, unlike a lot of the emulators and games on the PSP its not just a case of a quick port.
Anyway on PSmonkeys Site today he posted a fun Easter Egg Hunt where you search the forum for screenshots and yes all the screenshots were found but two that stuck out for me were of Doom64 and Quest64, heres the screens:
As you can see the progress is great, the future bodes well for N64 Emulation on the PSP but to all those who have only recently discovered Emulation and Homebrew, Have more PATIENCE its a case of it will be done when its done.
Remember to keep your eyes peeled to PSmonkeys Site on our Network here --> http://nemo.dcemu.co.uk for the full info.
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April 17th, 2006, 03:15 Posted By: wraggster
More fantastic news from our forums, heres news of a Star Wars Pack for the IRIS Game, PSP Demon posted the news, heres the info:
<blockquote>Hi,
This is the Models Pack for Starwars Mod that i have promised
This Models Pack includes:
-Stormtrooper
-Pilot Droid
-Infrantry Droid
-Security Droid
-ATST
Just put the folders into you "Players" folder found in iris
Hope you enjoy.
Thanks for Everything,
PSPdemon
Note: i didnt make these models and i have'nt found the authors who made them... i will put their names down as soon as i can find them </blockquote>
Download and Give Feedback at the release Thread Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=22727
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April 17th, 2006, 11:24 Posted By: wraggster
DickyDick1969 has released a new version of PimpStreamer for the PSP, this application allows you to stream movies from your PC to the PSP in realtime.
Heres whats new etc:
- caught up with pmp v2 development.
- some minor server improvements.
- clean exit now
Download Here -> http://www.geocities.com/dickydick1969/
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April 17th, 2006, 11:51 Posted By: wraggster
New for the USA this Week:
Games
World Poker Tour
World Rally Championship
Movies
Hostel
Misc
PSP FM Power Tuner
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April 17th, 2006, 12:10 Posted By: wraggster
The E3 Expo Conference Program came into clearer focus this week after the last of three big titles was added to the Sneak Peeks session, one of 34 presentations and panels in a program that takes place along side the action of the main show floor.
Most notable for game enthusiasts was the addition of Red Steel (Ubisoft's upcoming Nintendo Revolution exclusive) to a session that already had Metal Gear Solid 4 and Gears of War listed.
Demoing each of the games are their respective creative leads: Hideo Kojima (shown above, center) will personally demo Metal Gear Solid 4 on the PlayStation 3, Cliff Bleszinski (left) will take the reins of Gears of War on the Xbox 360, and Ubisoft Paris boss Xavier Poix (right) will show off Red Steel.
Other panels in the 34-session program include participation of a number of top designers: Richard Garriott joins a session on massively cross-platform gaming, Ed Boon of Mortal Kombat fame joins a session on building franchisable properties, and the designer behind Killer 7--one the year's most sinister titles--Gouichi Suda (Suda 51), will sit on a David Perry-moderated session that will look at game design of the future. Joining Suda and Perry on that panel are The Elder Scrolls IV: Oblivion's lead designer Todd Howard, id Software design lead Tim Willits (Doom 3), and Irrational Games president and co-founder Ken Levine (Freedom Force vs The Third Reich).
Another noteworthy sessions is one that will look at the importance of story and character development. Included in that panel are David Cage of Quantic Dream (Indigo Prophecy); Richard Dansky, Red Storm Entertainment 's lead Clancy writer, David Jaffe off the God of War team, long-time Half-Life and Half-Life 2 writer Marc Laidlaw, and EALA boss Neil Young. They share the speaker's table as Mad Doc Software (Empire Earth II) founder Ian Lane Davis leads the discussion.
http://www.gamespot.com/news/6147699.html
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April 17th, 2006, 12:21 Posted By: wraggster
Psromman14 and NFSjuiced have released 4 new Iris Characters, heres the info:
Psromman14 and NFSjuiced bring you 4 new player skins to play as or frag in this third person shooter.
I’m still waiting for the Iris update… like many others.
To add the characters drag the folders (Glith, Mr. Robo, Slith, Zanzo) into the Players folder.
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April 17th, 2006, 16:58 Posted By: wraggster
Divineo Sweden are still selling the V1.5 PSP for the price of 2890 Kr.
SuccessHK are still selling V1.52 PSP Consoles which can be Upgraded to v2.0 then Downgraded to what is the best firmware for homebrewers and that is v1.5.
Also Divineo Italy have released what they call a PSP Downgrade Kit consisting of a PSP v2.0, Memory Stick and USB Cable.
Both systems wil cost 299 in either Euros (Divineo) or Dollars (SuccessHK)
So if you are still looking for a way to get a V1.5 PSP Console, you have 3 options.
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April 17th, 2006, 17:34 Posted By: wraggster
Since the PSP was released we have seen some really strange and crappy (at least in my opinion) accessories for the PSP, heres a few that really amuse:
UMD Cleaning System
The UMD Cleaning system is a simple and easy way to keep your valuable UMD's clean. Included is the Cleaning case itself, along with a shammy and cleaning solution.
More info --> http://www.lik-sang.com/info.php?pro...2&lsaid=219793
I brought this and well it was so fiddly to use that it ranks as one of the most useless accessories, there is a motorized version which is 10 times better
TV Adapter Kit (PSP2TV)
The TV Adapter for PSP (PSP2TV) lets you hook up your PSP to your home television via Composite or S-Video and Stereo connectors. It also lets you connect and use a PS2 controller on your PSP. The installation requires you to open and modify your PSP console, you need to replace the front face plate with the one included. This device is recommended anyone who wants to play their favorite PSP title on the big screen.
More info --> http://www.lik-sang.com/info.php?pro...5&lsaid=219793
Heres another accessory thats both good and very bad, unless you are a pro you will not even try to install this in your PSP and stuff up your guarentee, the installation isnt easy either, wait for an official Sony TV Adapter i say.
SeaWalker Waterproof Bag (Orange)
The first water proof PSP carrry case in the world!!! Need rugged PSP protection for your day at the beach in the Summer or weekend ski trip in the Winter? The Solution: XCM Seawalker waterproof bag for PSP, the most versatile, durable PSP cases on the market. The XCM Seawalker waterproof bag for PSP provides unbeatable protection for the PSP console. Interactive, waterproof, and drop-resistant, XCM Seawalker waterproof bag is ready for any adventure. Bring on the rain, snow, dirt and dust!
More info --> http://www.lik-sang.com/info.php?pro...1&lsaid=219793
Hmm what on earth do you need a water proof case for, i wouldnt take my PSP anywhere near water, another vote for a daft accessory.
Compact Flash Adapter (Neo2in1)
This adaptor allows using Compact Flash Cards on your Sony PSP. This effectively increases the capacity of the storage and reduces the cost for the memories. Memory Sticks, including the older and larger version, are also supported.
From SuccessHK
Another accessory thats both good and bad, yes its nice to be able to use Compact Flash Cards on the PSP but the design where you basically stick it to the back of the PSP is weird indeed.
PSP Bank with 40GB HDD
This PSP bank with 40G is a massive device for your PSP console. It could let you store lots of movies, songs and other files on it and play them with your PSP. It also supports connecting with other USB storage devices for data transfer. There is a LCD on the PSP bank to show file information and several buttons for easy file access.
From SuccessHK
40GB of space is great for the PSP but you still need a mem card on the PSP for which this can transfer files to, another weird one
PSP Go Max
Go Max™ is the perfect power solution. - Re-Useable, Just add new batteries when needed No Charger?..No Problem!. - Operates on 3 x AAA alkaline batteries
From Divineo UK
Even with the best batteries your only going to get an hours worth of play with this and batteries unless rechargeable arent cheap.
Cooling Fan for PSP
A cooling fan for PSP to increase your PSP lifetime (mainly the laser life time).
From Divineo China
This has to be the king of the weird accessorys for the PSP, for one it doesnt appear to work and its going to drain your battery a treat.
Ok thats my collection of the weird and useless on the PSP, do you agree or disagree or is there other accessorys you can think of, let me know.
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April 17th, 2006, 19:27 Posted By: wraggster
News from PS2Dev
Long time ps2dev'rs Emoon and Chip have won the Console/Real wild competition at this years Breakpoint competition. You can check out their PS2 entry The Black Lotus - 4 edges by downloading the iso here.
Congratulations from everyone involved with ps2dev.org.
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April 17th, 2006, 19:35 Posted By: wraggster
Over at PSPMagazines they have a video of Red Hot Chili Peppers "Dani California" Music Video, heres more info :
LOS Angeles rockers Red Hot Chili Peppers release their brand new single on May 1, but for now you can check out the Dani California music video which is taken from their hotly anticipated new LP, Stadium Arcadium, due out the following week.
Download via --> http://www.pspmagazines.com/pspm/blog.php?id=814
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April 17th, 2006, 19:37 Posted By: wraggster
Maxime posted this:
I've just release my GTA Video Viewer which allows you view your videos (not too long) recorded by Edisoncarter's Cheatdevice directly on your PSP !
It's VERY simple :
- Unzip archive on MS Root
- Type file:/gtavv.html in the adress bar of PSP's Web navigator ! (No web connexion required)
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April 17th, 2006, 19:39 Posted By: wraggster
Worthplaying.com have reviewed the PSP game Worms Open Warfare, heres an excerpt from the game:
It is too bad that Worms: Open Warfare doesn't deliver as much as it could, as it has the potential to be such a great game. I have a hard time finding justification for the reduction in weapons and the tragic loss of the true campaign mode. While it is still a fun game to play with some friends, it had the potential to be more so, and it also had the potential to be vastly more entertaining for a single player. To make matters worse, the version released on the Game Boy Advance featured a full selection of weapons and the original campaign mode, so one has to wonder, why doesn't the PSP? Not living up to a game's potential doesn't keep a title from being worth playing, though; Open Warfare is definitely a fun way to pass time with a few friends. Besides, what else are you using your PSP for these days?
Full review here --> http://www.worthplaying.com/article.php?sid=33448
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April 17th, 2006, 22:27 Posted By: wraggster
slicer4ever has released a new version of his Paintball game for the PSP, heres the details:
<blockquote>well yes i've been hard at work on it and yes the gfx still suck unfortuantly but heres updates:
1. option menu
2. max of 10 enemys(note more enemys mean slower game)
3. increased speeds
4. a little bit improved ai
controls:
x = fire
O = hide behind when prompted to
./\
/__\ = exit hideing
notes:
speeds vary as number of people on screen
max 10 enemys
auto sets to 10 enemys go into options to change
thats all i can think of for now</blockquote>
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via slicer4ever
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April 17th, 2006, 22:31 Posted By: wraggster
Montrob has released a new stickman type game written in Lua, heres the info:
<blockquote>I have created my first real game. It is called WildSniper. It is a game where you move your pointer around and shoot at enemies.
Controls:
UP -move pointer up
DOWN - move pointer down
LEFT - move pointer left
RIGHT - move pointer right
RIGHT TRIGGER - shoot at enemy
START - exit game
Known Bugs:
-bieng able to hold down the pointer on one enemy and rack up your score
-timer going to 1 not 0 before stopping
If you find any other bugs please post them.
Changes:
v1.1 - added death animations</blockquote>
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via montrob
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April 17th, 2006, 22:38 Posted By: wraggster
Soadnation has released a new compilation of games written in Lua with 2 games included, heres the details:
<blockquote>Ive finished my second game and decided to combined it with my previous game(Twisted Sysytem) and put it into a package called
Mini Games Galore(Temporary title). Since im hoping to make more mini games i am going to use this to bundle them all together.
Controlls
-D-Pad
--Selects game to play
-Cross
--Starts that game
-Square
--Brings up infor about that game
-Circle(while in info)
--Exits info
For controlls of the games just get the info on the game(Square) and they will be in that.
Changle log
v1.0
First release
two games(Twisted System and Falldown)</blockquote>
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via soadnation
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April 17th, 2006, 22:44 Posted By: wraggster
Lostjared has released a new Homebrew game for PSP, heres the details:
<blockquote>Master's Intution Builder for PSP
Well what exactly is this game?
well its a puzzle , see if you can unlock the secret
visual by using your intution. I will release the Source Code for this after a while to not spoil the game.
PS: I wrote the majority of this on my birthday</blockquote>
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April 18th, 2006, 02:47 Posted By: wraggster
Crypto 137 returns to mop up the stragglers on PlayStation 2 and Xbox this fall.
Last year, Crypto 137 was sent to Earth with one mission: destroy all humans. THQ announced today that it is sending the most illegal of aliens back this fall in Destroy All Humans! 2 for the PlayStation 2 and Xbox. It seems humans proved to have a cockroach-like tenacity at clinging to life, so Crypto must revisit the wretched mud-ball that is Earth during the swingin' '60s and show the universe that flower power is no match for a good probing.
Once again stepping into the moon boots of Crypto, players will have a whole host of new humans to destroy, from Cold War-era soviet forces and super spies to ninjas, so the age-old question of whether an alien or a ninja would win a fight can finally be answered. Developer Pandemic is also putting a new multiplayer cooperative mode into the game, as well as five new open-ended worlds.
No pricing or rating information has been announced.
http://www.gamespot.com/news/6147787.html
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April 18th, 2006, 03:30 Posted By: wraggster
News from IGN
The PSP hasn't even turned two, and it already has a trilogy! Sony Computer Entertainment will soon be bringing Japanese PSP owners the third entry in its Bleach: Heat the Soul fighting series. Heat the Soul 3 will be released to the Japanese PSP on July 20.
Based off one of Japan's most popular animated shows, the first entry in this portable series had a laughably small cast of characters. SCE added to the cast for part 2, but part 3 seems to take things to the extreme with a cast numbering 33!
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April 18th, 2006, 03:30 Posted By: Sousanator
Here's the release of Lua 6/49
A lua game based on the Canadian Lottery "LOTTO 6/49"
You simple choose 6 numbers out of 49, and see if you win.
You must put this in the Lua Player/ Applications folder.
The X, L, and START buttons may be a bit clunky, (because I used oldpad, since pad was too fast.) This will be fixed next release. Next release will also have sound.
If there are any other bugs, please tell me so I can fix it. And also, suggestions would be nice.
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April 18th, 2006, 03:40 Posted By: wraggster
Article from Skatter tech
Sony’s PlayStation Portable (PSP) is a very popular device and has sold a few million units, but when compared to Apple’s iPod, the PSP lacks storage space. Luckily, the PSP has a built in WiFi card to make up for this disadvantage. With a few simple steps, all of which are included in this tutorial, anyone can stream any non-copyright music from their iTunes library to their PSP. To get started, you will need to have the following:
PSP With Firmware v2.60
Networked XP Home/Pro Comp.
WiFi (802.11b) Network Router
Apple iTunes v6.0.4 Installed
Songs in iTunes Music Library
At Least 1 Playlist With Music
The 5-Step Setup Procedure:
1) Download iTunes-PSP-Server.exe and save it to your desktop.
2) Disable any firewalls and/or keep port 8080 open.
3) Launch iTunes and then click on the iTunes-PSP-Server after.
4) In IE/Firefox open the page “http://localhost:8080″
5) Setup is complete if an “iTunes RSS Server” page appeared.
If the iTunes RSS Server page didn’t appear make sure your firewall has authorized “iTunes-PSP-Server.exe” to access the internet completely. You may also want to add a rule into your firewall to keep port 8080 open. The “black box” is the server, DO NOT close it.
Before going any further make sure you know the IP address of the machine running iTunes and the iTunes-PSP-Server. To find you Local Area Network (LAN) IP go to Start -> Control Panel -> Network Connections -> Click on your Network Card -> Support Tab. Your local IP address should look something like this “192.168.1.xxx”. Another method is to go to Start -> Run… -> type “cmd” hit enter -> type “ipconfig” in the window. Your IP Address should be displayed there. Once the 5-Step Procedure is complete and you have found your Local IP Address, proceed to the next step.
The PSP Setup Procedure:
1) Turn on your PSP and go to Network -> Internet Browser.
2) Enter “http://IPAddress:8080″ into the Address area.
3) When iTunes RSS Server appears add it to your bookmarks.
4) Now click on any orange RSS icon and “Add This Channel”.
5) Close Internet Browser and go to Network -> RSS Channel.
6) Select a playlist you added and YOUR’RE DONE!!!
This tutorial only demonstrated how to access your iTunes Library over a Local Area WiFi network. If you wish to access your iTunes Library music from any “HotSpot” or external location, you will need to forward port 8080 in your router to allow your Local IP to be accessible externally.
Other Notes: To close the iTunes-PSP-Server just select the black window and press CTRL+Shift+C and it should close. If you update your iTunes library once the serve has already been started, selected “Reload Library” on the webpage in your PSP browser. The server can only stream non-copyright protected MP3 and AAC files. (no video support yet)
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April 18th, 2006, 03:41 Posted By: wraggster
Parablax have released a PSP Ebook Creator, heres the details:
<blockquote>You use your psp (playstation portable) for playing games, watching movies and listening to your MP3 collection – but have you ever considered using it to read your favourite books?
The psp is very versatile and can be used as an effective electronic book (ebook) reader. When designing the psp, Sony enabled image browsing using the psp shoulder buttons. When an ebook is downloaded onto your psp, these buttons can be used to turn the pages of your ebook allowing comfortable and hassle free reading.
psp ebook creator is a free program. It converts any text file (.txt) into a formatted ebook that can be read on your psp. 1000s of freely available publications are available in ‘.txt’ format at www.gutenberg.org.
Software features
Landscape/ Portrait page formats
Background images
Smart formatting (efficiently fits text to psp screen dimensions)
User defined fonts, ink color and page color
Navigation bar (including page numbers and custom title)
JPG compression settings
psp display window
1:1 page previewing
Chapter breaks [new in v1.03]</blockquote>
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April 18th, 2006, 03:46 Posted By: wraggster
News from PSPFanboy
Everyone knows advertising is biased. If the whole point of creating an advert for a product is to drum up hype (and therefore sales), then chances are companies will try their darndest to make sure their baby’s put in the best light possible. There are laws that protect consumers from outright fabrication, but what if the ad is only sort of telling a fib?
Case in point: Ubisoft’s Splinter Cell Essentials ad. The advert was called to 1UP’s attention, and things at first glance do look dubious indeed. The statement “One of the best games on the PSP” made by GameSpy was culled, they discovered, from a preview the gaming website did months before the game was released. While said preview was indeed hopeful of the game’s kick-assery, it instead was given a swift kick in the ass by their later review.
The article states that no response has yet been received from either Ubisoft or GameSpy about the ad. We’re guessing this’ll be one of those “oops” things; someone’ll get smacked on the wrist and the ad will disappear with reputation and advertising relationship intact. What’s your take on this? Do you think Ubisoft’s gone too far, or do you think what they did is justifiable?
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April 18th, 2006, 03:51 Posted By: wraggster
Article from PSP3D:
Gary13579 has just released the demo of the PSP2IRC project, which allows you to login to IRC (Internet Chat Relay) via the PSPs web browser (rather than a seperate homebrew).
To use it yourself now, start your web browser on the PSP, and type psp2irc.psp-hacks.com in the address bar. In this demo version, there is only one server accessible through PSP2IRC, but in the future, when the project is complete and the source is released to the public, you will have the capability to go on IRC servers of your own choosing.
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April 18th, 2006, 03:57 Posted By: wraggster
Stewie2280 has released a fantastic Model pack for the 3rd Person Homebrew FPS Game Iris, heres what he posted:
<blockquote>I have created a Iris Model Pack with a whopping 21 models. this has taken a long time to construct.
All of these models are converted by myself
The models include:
Alien
Blade
Ripper
Tankrat
Dragon Rider
Nemesiss
Hydralisk
Megaman
Bass/Forte
Zero
Hayden
Starfox
Eva Untit 01
DDZ
Forgotten One
CyberDemon 2000
Marine
Rhino
Knight
Evil Knight
Slith
Some models can chug a bit i do not know a way to fix this. Instructions and Credits are included in the readme. I probelly wont make anymore model packs im way to busy.
my other alias is beserker 2280 on other places so if oyu see someone with that name saying that they made this it is me
Thats about It bye</blockquote>
Download it and Give Feedback Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=22731
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April 18th, 2006, 11:21 Posted By: wraggster
Ewan Spence and The Podcast Network are letting PlayStation Portable owners hear the latest PSP news, game reviews and features about their device, on their device. “The PSP Show” is the latest podcast from The Podcast Network – the world’s first commercial network for Podcasting – and thanks to the PSP’s built in applications, anyone with a PSP can download it from the internet and listen to the latest weekly show.
“Providing people with information when they want it, no matter where they are in the world, is one of the key strengths of Podcasting,” says Ewan Spence, producer of The PSP Show. “Anyone can pick up the show on their home computer, or even download it to their iPod, but now PSP fans the world over don’t even need to put down their favourite console to find out all the latest news – they’re only a few buttons away from listening to the show.”
No stranger to the world of podcasting, Spence’s other shows include the long-running TPN Rock, and BAFTA nominated coverage of the Edinburgh Festival Fringe. The Podcast Network itself has been at the forefront of commercial Podcasting since February 2005 and has almost 60 shows, all freely available, covering a wide range of topics and genres, including technology news, sports, death and Napoleon Bonaparte.
Each edition of The PSP Show can be found at http://psp.thepodcastnetwork.com/. You can listen to it from the web page, by saving the MP3 file to your computer, subscribing to the show via iTunes, or adding it to any Podcast downloading application.
The site linked has 2 podcasts on for you to try.
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April 18th, 2006, 11:25 Posted By: wraggster
News from Sony
The E-Distribution Initiative (EDI) will provide an alternative publishing opportunity for the direct download of games and other content to the user.
The EDI will be managed by Sony Computer Entertainment's development and studio organizations in North America, Europe, Japan and Asia (collectively known as SCE Worldwide Studios).
Partnerships resulting from EDI will allow the developers' downloadable games to be published for individual purchase or subscription over SCE's direct distribution methods.
The EDI will review potential partnership opportunities on a case-by-case basis with our studios in North America, Europe, Japan and Asia, and will be designed to promote innovation in downloadable games and to benefit both the developer and SCE.
Is this Sonys way of getting new amateur developers onto their systems ?
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April 18th, 2006, 11:28 Posted By: wraggster
Gamespot did an interview with the peeps behind the Tekken game for PSP, heres an excerpt from that interview:
GameSpot: Why did you choose to bring Tekken Dark Resurrection to the PSP instead of a new Tekken?
Kazushige Watanabe: Bringing the latest version of the arcade to home consoles has always been the way we handle the series.
Haruki Suzaki: The nature of the PSP hardware allowed us to transfer Tekken the way it was meant to be in a way not possible on any other handheld consoles. For this reason, the decision to bring Tekken Dark Resurrection to the PSP instead of creating a new Tekken posed a challenge in testing the possibilities of the PSP hardware.
GS: What can you tell us about the dev team for the project? Which Tekken games have they worked on previously? How long has the game been in development?
KW: Most of the staff on our team has been with the Tekken Dark Resurrection PSP project from the start. There are veterans to the Tekken series as well as those working on Tekken for the very first time. Although, I must admit the number of staff with little prior experience to the series outnumbers the veterans. I can assure you that these are all developers who have worked on various titles before coming together on the current project. In a sense, we have a team full of experienced developers.
Read the rest here --> http://www.gamespot.com/psp/action/t...&mode=previews
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April 18th, 2006, 11:36 Posted By: wraggster
Article from Gamespot:
Capcom Puzzle World is the upcoming compilation from Capcom that was announced earlier this year. The game, as hinted at by its title, is a compilation of classic Capcom games, drawing from the many puzzlers the company has released over the years. Though the game was announced earlier this year at Capcom's Las Vegas press event, we haven't had the opportunity to see it in motion until now. We recently had the chance to try out an early work-in-progress version of the game to get a feel for what to expect from it.
A gaggle of Capcom puzzle games will invade the PSP with Capcom Puzzle World.
For the record, Capcom Puzzle World will compile installments in three of its puzzlers--Super Puzzle Fighter II, Super Buster Bros., and Block Block. Super Puzzle Fighter II will be a conversion of the Dreamcast incarnation of the fan-favorite title, which was only available in Japan via Sega's D-Direct service. For those who missed it back in the day, the game marries a Tetris style clear-the-falling-blocks imperative with one-on-one street fighting from Capcom's classic fighters, and it's all tied together with superdeformed, and thus supercute, incarnations of characters from the Street Fighter, Darkstalkers, Red Earth, and Cyber-Bots games. The title features three new gameplay options (dubbed X, Y, and Z), which offer gameplay variations such as blocks that ascend upward on the playfield instead of fall downward. Super Buster Bros. is represented in the form of the Super Buster Bros. Collection, a conversion of the PlayStation compilation that collected Buster Bros., Super Buster Bros., and Buster Buddies into one game. The series put you in control of the titular siblings and charges you with popping falling balloons. Finally, Block Block is a conversion of the arcade game of the same name, which offered a Break-Out-style challenge that required players to maneuver a paddle around the bottom of the screen and use a rebounding ball to remove layers of blocks.
The early version of the game that we tried only let us mess around with Super Puzzler Fighter II and the Super Buster Bros. games. Though the game graphics and overall performance obviously need some smoothing out, both titles looked and played faithfully to their predecessors. On top of the expected faithful translation, the titles will all support PlayStation Portable optimizations and exclusive features to give the compilation some meat. The games are being optimized for the PSP's 16x9 screen, will offer ad hoc Wi-Fi play, feature a screenshot mode, and even let players import pictures on their memory stick to use as level backgrounds. Capcom Puzzle World is slated to ship later this year for the PSP.
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April 18th, 2006, 11:39 Posted By: wraggster
Yossi Starz has released a new version of his Lua Shell, heres whats new:
The Release is here at last with allot of new Features:
- Themes.
- Game Pong (Jest for example)
- Registry.
- KeyBoard Plug-in Support.
- Allot of bug fix.
- New Form and Buttons.
- Mouse Cursors with animations.
- New Start menu bar.
- Fester movement.
- New menus.
- Menus for every window (up,left + start bar).
- DoEvents function add to give better speed and
Better program writing with multiprocessing.
And so much more...
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April 18th, 2006, 11:39 Posted By: wraggster
Article from Gamespot
We've been eager to see just how Capcom's Power Stone Collection, the upcoming compilation of its two Dreamcast brawlers, would turn out on the PlayStation Portable since the game was announced earlier this year. The two games made a respectable splash back in the day thanks to their crisp visuals, fast-paced gameplay, and multiplayer modes. We finally got the chance to check out a very early work-in-progress version of the compilation, which gave us a taste of what to expect from it.
Though the final game is set to include the original Power Stone and its sequel, Power Stone 2, as well as a host of PSP-exclusive extras, our demo version was pretty limited. The demo we played let us try out only the arcade version of Power Stone 2, which expanded the simple one-on-one formula of the original game to include four-player brawls and multipart stages that scaled on the fly. We tried a few of the main stages with a sampling of characters and were pleased to see that the game handled just like the Dreamcast originals. The simple attack system let us create a modest array of chained combos, use objects in the environment as weapons, or use the environment itself to inflict some pain on our foes. The multipart levels and scaling view were also in full effect. The scaling view proved to be somewhat problematic because the farthest view that the game scales to makes it a chore to see what's going on, since the fighters are reduced to the size of ants. Thankfully, Capcom is addressing the issue with the addition of a new camera system, which will let you toggle different views while you fight. Though the game is also set to include new weapons for use during battle, we didn't see any, because we were fighting for our life against some aggressive CPU-controlled characters.
The character models look great when you have an opportunity to see them up close.
The presentation is coming together well from what we've seen. The game's sharp look is right at home on the PSP. However, at the moment, there are some texture and resolution issues that keep the game from looking like a perfect conversion. Still, minor elements aside, the game's performance is pretty smooth even now, which bodes well for the future. At the same time, the game's audio appears to be nailing the voice and sound effects from the Dreamcast version, which isn't too surprising.
Based on our brief time with the game, Power Stone Collection is looking like it will, at the very least, stay faithful to its Dreamcast predecessors. Besides the new content we already mentioned, the game is slated to include a new minigame, dubbed Bomber Battle. We're curious to see how the first game will handle, but given how Power Stone 2 is shaping up, the outlook is good. Power Stone Collection is slated to ship this fall for the PSP. Look for more on the game in the coming months.
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April 18th, 2006, 12:02 Posted By: wraggster
Shazz and TRSI released a new Demo for the PSP that they released at the Breakpoint Demo Party.
The Demo is called Bloody Memories.
Shazz has one request and that is if anyone has a PSPTV device could they take a video of the Demo in action. Nothing More than a Meg or 2 should be great.
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April 18th, 2006, 13:57 Posted By: Darksaviour69
PSmonkey has posted new videos of his N64 emu in this topic.
<blockquote>
Anyways my camera at home sucks worse then i though. So the video's will be horible. I took a bunch and will post up the ones that came out the best. I'm gonna bug a friend to use his digital camera that takes much better videos (my stupid camera limits how much you can record based on the vid size and not till you've run out of space ).
Note, all but 1 quest vid were taken in low res. My camera limits how much you can record by size. So if large, i can only get like 15 seconds worth, if low res i can get about 80 seconds worth.</blockquote>
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April 18th, 2006, 17:13 Posted By: wraggster
IGN posted a great list of all the titles coming to PSP soon:
April 24, 2006 2006 FIFA World Cup Electronic Arts Sports
April 25, 2006 OutRun 2006: Coast 2 Coast SEGA Racing
May 9, 2006 NBA Ballers: Rebound Midway Games Sports Action
May 22, 2006 Field Commander Sony Online Entertainment Strategy
May 23, 2006 Tomb Raider: Legend Eidos Interactive Action
May 23, 2006 Puzzle Challenge: Crosswords and More! Crave Entertainment Puzzle Compilation
May 23, 2006 Monster Hunter Freedom Capcom Action
May 23, 2006 Lemmings Sony Computer Entertainment Puzzle Action
May 23, 2006 Astonishia Story Ubisoft RPG
May 30, 2006 TOCA Race Driver 2 Codemasters Racing
May 30, 2006 Race Driver 2006 Codemasters Racing
May 30, 2006 Stacked with Daniel Negreanu Myelin Media Card
May 30, 2006 Guilty Gear Judgment Majesco Fighting
June 6, 2006 Crisis Core: Final Fantasy VII Square Enix Action RPG
June 6, 2006 Juiced: Eliminator THQ Racing
June 6, 2006 Gradius Collection Konami Shooter
June 6, 2006 Battlezone Atari Action
June 6, 2006 Disney/Pixar's Cars THQ Racing Action
June 20, 2006 Def Jam Fight for NY: The Takeover Electronic Arts Fighting
June 26, 2006 Tekken: Dark Resurrection Namco Fighting
July 2006 Godfather, The Electronic Arts Action
July 2006 Miami Vice Sierra Action Adventure
July 2006 Super Monkey Ball Adventure SEGA Platformer
July 2006 Blade Dancer: Lineage of Light Sony Computer Entertainment RPG
August 2006 Tenchu: Time of the Assassins SEGA Action
August 2006 Fast and the Furious, The Namco Bandai Games America Inc. Racing
August 2006 Madden NFL 07 Electronic Arts Sports
August 2006 Bounty Hounds Namco Action RPG
August 2006 50 Cent: Bulletproof Vivendi Universal Games Action
September 2006 Mortal Kombat: Deception Unchained Midway Games Fighting
September 2006 Open Season Ubisoft Action Adventure
September 2006 LEGO Star Wars II: The Original Trilogy LucasArts Action
Q3 2006 Dungeon Siege: Throne of Agony 2K Games RPG
Q3 2006 Pac-Man World Rally Namco Racing Action
Q3 2006 State of Emergency 2 SouthPeak Interactive Action
Q3 2006 Snoopy vs. the Red Baron Namco Flight Action
Q3 2006 Konami Chess Battle Konami Board
Q3 2006 Marvel: Ultimate Alliance Activision Action
Q3 2006 Justice League Heroes Warner Bros. Interactive Action
Q3 2006 Micro Machines V4 Codemasters Racing Action
Q3 2006 Capcom Puzzle World Capcom Puzzle Compilation
Fall 2006 Steel Horizon Konami Strategy
Q3 2006 Spectral Souls Idea Factory RPG
Q3 2006 Poker Face Card
Q3 2006 Rengoku 2: The Stairway to H.E.A.V.E.N Hudson Soft Action
Q3 2006 Ghost Rider *TBA Action
Q3 2006 Pirates of the Caribbean: Dead Man's Chest Buena Vista Games Action
Q3 2006 Gun: Showdown Activision Shooter
October 2006 Star Trek: Tactical Assault Bethesda Softworks Strategy
October 2006 Dave Mirra BMX Challenge Crave Entertainment Sports
November 2006 Gran Turismo 4 Mobile Sony Computer Entertainment Racing
November 2006 WWE SmackDown vs. RAW 2007 THQ Wrestling
November 2006 Metal Slug Collection SNK Playmore Action Compilation
Q4 2006 Brothers in Arms PSP Ubisoft Shooter
Q4 2006 Killzone: Liberation Sony Computer Entertainment Action
Q4 2006 Power Stone Collection Capcom Fighting Compilation
Q4 2006 Rush Midway Games Racing
Q4 2006 Game, The Racing Action
Q4 2006 Capcom Classics Collection Reloaded Capcom Action Compilation
The full listing is here --> http://uk.psp.ign.com/index/release.html
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April 18th, 2006, 17:25 Posted By: wraggster
Homer/Heather has released a new game for the PSP which takes on the theme and gameplay of the game Harvest Moon.
The Downloads come in 2 parts with the data and eboots for v1.0/v2.0 in one zip and v1.5 eboot in the other.
Apparently this game is fully modable in its current form so maybe we will see some mods on the horizon.
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April 18th, 2006, 20:25 Posted By: wraggster
News from Japan Chronicles.com
Chances are that you first heard rumors about Sony’s Portable TV service (P-TV) for the Playstation Portable when the 2.0 firmware was first released. With H.264 support came news of a new service starting in Japan where PSP owners would be able to download video content directly to their Memory Sticks. Today the service is up and running, albeit with a slightly flawed business model. Read on to find out why and see examples of how it works.
Portable TV – what is it?
It’s a service where registered users can download video content formatted for PSP directly to it. Some content is free, most will cost you a few hundred yen to download. Here comes the flawed part, the download is DRM-protected, and you only have a limited time in which to watch your download, after that you will have to pay up again. The time allowed ranges from 5 to 30 days on most downloads.
The video format varies from standard 4:3 to glorious, native resolution 16:9 for newer content. Presumably, the files you can download here are digitally signed to bypass the native resolution limitation. And it looks good!
The service requires you to run at least firmware version 2.60, so if you for certain reasons want to hold on to that 1.5 one, you’re out of luck. If you don’t have a wireless network at home, you can also connect a USB cable from your PC and download it directly to the PSP that way.
Payment is by credit card that you register when you first sign up for the service. While there are a few things that could appeal to a Western audience, you’ll need a valid Japanese mailing address to be able to sign up for the service.
full info --> http://www.japanchronicles.com/artic...ervice-for-psp
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April 18th, 2006, 22:38 Posted By: Darksaviour69
Arobase posted in this topic about an update to his Sudoku game.
<blockquote>
Hello,
I have just finished a first update of the sudoku which thus passes in version 0.9 B
Improvements
1 Better legibility of the grid to solve
2 Management true Multilangue
3 Management of the funds of screen
</blockquote>
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April 18th, 2006, 23:10 Posted By: wraggster
Sodr has released UMDTool, heres the info:
<blockquote>UMD Tool
by SodR
Version: 0.1
Platform: Sony PSP
Contact: Karl.SodR@gmail.com
Download: Hem.bredband.net/kalsod
------------------
What is this?
------------------
My original idea was just to create a simple program that could launch MPHGL and RunUMD at 333MHz without any extra trouble. Then I just added a few extra functions and here we are. These days you don't know what program or if you even can boot your new UMD on your 1.0/1.5 psp so I hope this program will make it a little easier to figure that out.
------------------
Functions:
------------------
- Start the UMD | Just boots the UMD via eboot.bin
- Start the UMD at 333MHz | Boots the UMD and overclocks the psp to 333MHz
- Boot 2.0+ UMD | Boots a 2.0+ UMD using the same method as flashmod
- Launch RUNUMD at 333MHz | Launches RUNUMD and overclocks the psp to 333Mhz (RunUMD needs to be installed)
- Launch MPHGL at 333MHz | Launches MPHGL and overclocks the psp to 333Mhz (MPHGL needs to be installed)</blockquote>
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April 18th, 2006, 23:13 Posted By: wraggster
Moonlight released a ATRAC3 Player for the PSP, heres the details:
<blockquote>This is a sample showing a simple atrac3 player using the libatrac3plus from the firmware.
Warning (to avoid confussion): the use of the libatrac3plus library functions was deduced with a bit of reverse engeneering in the own library and how a game was using it, by hooking calls to the functions and inspecting how the parameters evolved (psplink was of great help, thanks Tyranid for making that beautiful tool)
This program does not pretend to be a serious player, it's only a sample on how to use the sceATRAC3plus_Library, and it have some bugs or incorrect code, mainly:
- The player suposses that all frames of the file have 1024 or 2048 sound samples, which is true in almost all cases, but not always.
- There is a bug in which sometimes one of the threads cannot be created because the previous copy of the thread is already running (probably, because of a deadlock). </blockquote>
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April 18th, 2006, 23:16 Posted By: wraggster
Ditlew has released another new release of his alternative loader for Eloader, heres the details:
Beta 3 didn't really give us much feedback, hopefully due to lack of bugs. Anyway, we have fixed the icon code, so it can show interlanced icons. We have also redone the list code to fix a potential problem, and in the process simplified the code even further. This will most likely be the final beta, and we consider it a release candidate. Please bear in mind the following points for this beta release:
eMenu-- is meant to be a simple, fast, stable no bs alternative to the standard eLoader menu.
This is intended for use with eLoader v0.95+
This is not an 'offical' release, it is only a public beta, meant for people to try out and give us some feedback. Don't download this file unless you know how to use a custom menu with the eLoader. If you don't, please wait for the proper release.
No support is offered on this menu yet. If you don't know what to do with this file, don't download it. We don't want you to ruin your eLoader setup.
Although Ditlew has done most of the work on this so far, it's still a joint project, and will be released as a part of the eLoader package at some point in the future.
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April 19th, 2006, 01:55 Posted By: wraggster
Divineo China have today added a new accessory for the PSP, heres the details:
A multifunction audio visual system for PSP.
- Perfect sound playback effect
- 2 mega subwoofer speaker
- Stereo surround sound system
- Console charger stand and portable speaker organisation
- Angle of console screen can be adjusted
- Come with audio stereo cable and built-in in/out jet (compatible with all iPod and MP3 players)
- Wireless controller with 8 meters (25 feet) effective range
- Compatible with dry batteries or electronic AC Adapter
- Protects perfectly your PSP screen
More info/buy at Divineo China
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April 19th, 2006, 02:26 Posted By: wraggster
News from IGN
Vivendi Universal announced today that the upcoming feature film, Eragon, based on the best-selling novel will get its own videogame. Like most games based on movies it will be available for just about every system with Stormfront doing development for console and PC and Amaze handling the handhelds.
Eragon was the first book by Christopher Paolini. It's a fantastical adventure about a fantastic boy and his magical dragon and their fantastic, magical destiny. "Christopher Paolini's amazing fantasy worlds, characters and adventures portrayed in Eragon offer fans of the genre an opportunity to step into Eragon's world and live out the dragon rider legacy," said Bruce Hack, CEO of VU Games.
On Sony's PSP it goes back to being an aerial combat game starring the titular dragon on his epic and fantastical adventure.
Movie-goers and gamers will get to nerd out with Eragon where ever they may roam when the film and games arrive December 12, 2006.
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April 19th, 2006, 02:27 Posted By: wraggster
News from IGN
Take-Two Interactive Software announced today that World Poker Tour has shipped for PSP. Based on the show that started the televised poker craze, the game allows you to test your skills, and luck, against real World Poker Tour pros such as Antonio "the Magician" Esfandiari and Evelyn Ng -- in prominent poker venues no less. The game also features online multiplayer, so you can take your game to fellow poker fans wirelessly.
If you have to play poker all the time, well, we have an 800 number you should probably call. But if you're just looking for poker on the PSP, World Poker Tour is here.
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April 19th, 2006, 02:28 Posted By: wraggster
Last bit of News from IGN
Racing fans can now get their FIA World Rally Championship fix on the PSP, as Namco Bandai announced today the title has shipped. WRC gives you the chance to race across five continents and sixteen countries — 64 stages in all. The game also features 30 official cars from manufacturers such as Ford, Subaru and Mitsubishi. Online multiplayer is included, so you don't have to race alone.
World Rally Championship players are urged to be particularly cautious when leaving the house with their PSP, as most accidents occur close to home.
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April 19th, 2006, 02:30 Posted By: wraggster
As Take-Two mostly does during the beginning of the week, they've made a few announcements today. Last, but not least they've announced the release date of GTA: Liberty City Stories for the PlayStation 2. Ready ? Ok!
GTA: Liberty City Stories for the PlayStation 2 console will hit North American stores on June 6th, 2006 pricing at $19.99 and European retail shelves on June 9th, 2006 for €29.99 and £19.99 in the UK. They've also made it clear that we'll be seeing the ''same story line and missions'', thus proving the rumor about extended missions wrong.
Grand Theft Auto: Liberty City Stories has been the platform-defining release on the PSP™ (PlayStation®Portable) system worldwide since its October 2005 launch. The all time #1 selling PSP system game, Grand Theft Auto: Liberty City Stories, offers PlayStation 2 owners a big screen experience of the same story line and missions, featuring the interactive open environments, innovative gameplay, superb voice talent and diverse music that are the hallmarks of the Grand Theft Auto franchise.
This comes as a confirmation about the rumor that spun onto the web last week about the delay of LCS on PS2. However, it is a bit later than the initial April/May release. Oh well, atleast we have a final release date now and good news for Liberty City Stories virgins, who can experiene all the excitement for only 19.99. The only thing that Rockstar can do now is to release a few screenshots, a trailer or two, and perhaps a PS2 ''mini site'' on the official LCS website....
http://www.gtaportable.com/
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April 19th, 2006, 07:34 Posted By: wraggster
Heres another new commercial PSP release:
This PSP entry in the Eureka Seven series is a new game direction for the franchise designed, so that players who aren't even familiar with the anime will be able to pick things up quickly. In this adventure game, players get to experience the world of the anime, chatting with characters and reliving classic scenes from the show. The game also includes full 3D battles where you take to a mech and face off against enemies using a simple control scheme.
More info --> http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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April 19th, 2006, 07:42 Posted By: wraggster
Mr.Game has released a new 2d paintball game written in Lua, heres some info:
<blockquote>I have been learning lua for a while now and coded my very first game. It's a 2 Player Paintball game so you could shoot up your friends.
The game is a top view paintball game with scoring (thanks to Jeffery) the first to 10 wins and then you restart. </blockquote>
Download and Give Feedback Via Comments
via mr game
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April 19th, 2006, 08:35 Posted By: motz
Glynnder-PSPro from the PSPZones Dev Team has released his eMenu BETA 4 Support Package. This is basically an install guide for the eMenu so that everyone has the ability to use it.
Here is what he has got to say about this useful app:
OK, I have installed the new eMenu and realised some people may have trouble installing it or using some parts of it.
The new menu for the eLoader is superb, it loads all the homebrew on my stick in less than five seconds now, when previously it took over 60 seconds! Saldy the GUI isn't great, it is very basic, and there is no eboot signature tool.
It can also be quite confusing for some people to install etc. So because I think everybody should benefit from the new eLoader menu, I am putting together some things for you guys to use, these are:
A ) A readme, showing how to install it how to use any of its features etc... This is included in the support package.
B ) A support package, the only difference is a replaced loader097.cfg file (if you have eLoader 0.96 then rename it to loader096.cfg) ,a different skin for eMenu and the readme. It also includes eMenu beta 4
C ) eMenu 'technical support' just give me a buzz on alexglynn@gmail.com or AIM screen name Glynnder PSPro and I will sort out any of your problems. I have put all of these things into the file below: Thanks, Glynnder.
Download here
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April 19th, 2006, 13:21 Posted By: motz
Bullhead from the forums has discovered how to get a classic birds eye view in Grand Theft Auto:Liberty City Stories. This is very useful, especially in driving missions.
"I have made a very cool discovery in gta:lcs using the new gta cheat device. I figured out how to play lcs like the classic grand theft auto, using the birds eye view.
First set the water level to roughly 70 meters.
Then turn the cheat off.
Get into a car.
Now turn the cheat back on again.
When on foot set the height around 15 meters.
Its cool because when you are driving fast, the canera pans out a bit. Hopefully the next release will have a proper birds eye view mode!"
You can check out the thread here
Nice find bullhead!
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April 19th, 2006, 16:32 Posted By: wraggster
Namco is working on a new version of long-standing power-sliding favourite Ridge Racer 7 for the PS3, according to the latest word from out East.
According to our old friends at respected Japanese publication Famitsu, work on Ridge Racer 7 is already well underway and, surprisingly, it's set to make its playable debut at this year's E3.
The latest word is that Ridge Racer 7 is being developed by series producer and PSP vet, Hideo Teramoto, and it's being directed by Masaya Kobayashi with sound duties being performed by Hiroshi Okubuo.
Not too many further details to report, other than the intriguing news that Ridge Racer 7 will roar online with up to fourteen players on the PS3, so severe multiplayer action is certainly in prospect. Once again, trademark Ridge Racer virtual icon and racing queen Reiko Nagase (pictured) will be fronting the racing franchise, which can be no bad thing.
With E3 roaring ever closer, like an Artic bearing down on an unsuspecting hedgehog, we'll be hoping to bring you first impressions of Ridge Racer 7 in action, live and direct from the E3 show floor.
http://www.computerandvideogames.com....php?id=137776
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April 19th, 2006, 16:43 Posted By: wraggster
Despite ending over sixty years ago, World War II continues to rage in the games industry, the latest assault coming from French publisher Ubisoft, who have snubbed the Xbox 360 for their latest combat game in favour of Sony's PlayStation 3.
Announced today for PC and PS3 - although the official announcement does not explicitly rule out a launch on other platforms - Brothers in Arms: Hell's Highway is the third title in Ubisoft's multi-million selling, critically acclaimed WWII series from independent developers Gearbox Software.
Offering the same level of authenticity and historical accuracy that enabled the first two games to stand out from the crowd, the latest game will focus on Operation Market Garden - the largest airborne assault of the war.
Randy Pitchford, president of Gearbox Software, commented: "With Brothers in Arms Hell's Highway, Gearbox is investing everything to take next-generation gaming to an entirely new level. The Unreal Engine 3 powers real next-generation graphics and the most intense, action-oriented recreation of true history ever offered as interactive entertainment."
Whilst the promise of "amazing graphics and sound, new cutting-edge gameplay features, and a completely redesigned online component" is certain to please fans of the series, the announcement is arguable more interesting for what it doesn't say - namely that the title will be appearing on Microsoft's Xbox 360.
While Microsoft continues to enjoy an unrivalled market lead in next generation hardware, it's the software that ultimately defines success or failure. Although there's nothing in the announcement to say that the new game won't be appearing on the Xbox 360 at a later date, the fact that the title will debut this holiday season as one of the early launch titles for Sony's new machine may come as a bit of a blow to the Redmond-based giant.
It could be argued that Ubisoft is attempting to mirror the success of Activision's Call of Duty 2, which quickly became the best selling Xbox 360 launch title around the same time last year, but placing platform loyalty for such a high profile title at this stage will surely not go unnoticed.
http://www.gamesindustry.biz/content_page.php?aid=16195
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April 19th, 2006, 16:46 Posted By: wraggster
Console version of Tony Cipriani's mafia mix-ups heads to North American PlayStation 2s June 6 for $19.99, Europe June 9.
The day of release for a new installment of Grand Theft Auto for the PlayStation 2 has become synonymous with "sick" days, $50 out of the wallet, and late October. Taking advantage of its popularity and the holiday season, Rockstar Games has always sent each edition of its flagship franchise to stores just before November and has never found a reason to debut the games for less than half a Benjamin.
That's all about to change for the controversial game, as Rockstar today announced that Grand Theft Auto: Liberty City Stories will be available for the PlayStation 2 on June 6 for an MSRP of $19.99. The game will come to Europe on June 9 for 29.99 euros ($37) or 19.99 GBP ($35).
Though this isn't the debut of this particular chapter of GTA (it was released late last October on the PSP), it is the debut of the game on a console--a very widespread one, at that.
Gamers anxious to return to Liberty City, the setting of Grand Theft Auto III, have long been wondering exactly when the game would come out (it was originally due in April but was then delayed) and how much it would be released for. The PS2 version was revealed in January and originally expected to hit stores in April, and Take-Two Interactive's CEO, Paul Eibeler, announced in March that the game would be cheaper than the $50 PSP version.
Though the game was already released for the PSP, it doesn't mean that this latest version doesn't have a chance to follow in its PS2 GTA predecessor's footsteps as a retail success. Though the PSP has shipped nearly 20 million units (as of the end of 2005, just over 15 million units shipped), the PS2 has sold more than 100 million units.
Grand Theft Auto: Liberty City Stories for the PlayStation 2 has not yet been rated, however, it's likely to receive the same M-for-Mature rating that its PSP counterpart had. As of press time, online retailers still listed the game at $29.99.
http://www.gamespot.com/news/6147858.html
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April 19th, 2006, 17:26 Posted By: wraggster
Success HK posted this new item, heres the details:
In the sequel to Koei's covert ops action game, the fate of the world hangs by a thread, and a few ticks of the clock means the difference between justice and annihilation. The new Winback assault team is comprised of three young, yet combat-proven operatives led by Craig Contrell. Each team member is qualified in six different weapon types and highly-adept at CQB (Close Quarter Battle). Winback 2: Project Poseidon brings to the series a new "route" system that lets players experience each mission from the perspective of different operatives. There are 30 intense missions, multiple difficulty levels, and new weapons including the highly-anticipated sniper rifle.
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April 19th, 2006, 17:27 Posted By: wraggster
Success HK posted this new item, heres the details:
The third expansion pack for Final Fantasy XI (the first, Rise of the Zilart, was included with the North American release of the game), Treasures of Aht Urhgan offers gamers an entirely new continent, filled with new treasures and foreboding lost locales, for this ongoing MMO adventure. Players will uncover the tales and legends surrounding the the Aht Urhgan Empire. Treasures of Aht Urhgan also has mew jobs, including the highly requested Blue Mage and Corsair, have been added to expand battle strategies even further.
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April 19th, 2006, 17:29 Posted By: wraggster
Success HK posted this new item, heres the details:
Rampage: Total Destruction offers a fresh take on an arcade classic complete with everyone's favorite monsters: George, Lizzie, and Ralph, along with a variety of new monsters to collect and play. Virtually everything in the environment can be damaged, broken, and utterly destroyed with plenty of hilarious results. Aided by power-ups, the Rampage: Total Destruction monsters are capable of acquiring a number of upgrades throughout the course of a single campaign. Players can annihilate cities all over the world in either one or two player mode in this reinvention of the Midway classic.
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April 19th, 2006, 17:34 Posted By: wraggster
Five people have been arrested at a computer fair in Wolverhampton for selling pirated games, modified chips and 'chipped' consoles, following a raid by 30 local Police and Trading Standards officers.
The raid took place on the evening of Tuesday 11th April, following successful test purchases by an ELSPA investigator on behalf of Wolverhampton City Council Trading Standards.
The two stalls targeted were offering games and digital media made to order, as well as a chipping service for Xbox and Playstation 2 consoles. Officials found approximately 50 modified chips and wiring diagrams behind one of the stalls. They also uncovered 'downgrader' software for Sony's PSP console and a large number of pirated PSP titles.
The five people arrested were held over night in jail and two of the suspects' homes were searched. Officials discovered two fully operational piracy 'factories' - inside one home and in the garage of the other house - containing four computers, nine burning towers and numerous computer and video game master copies.
ELSPA works closely with local Police and Trading Standards across the country, said Michael Rawlinson, deputy director general of ELSPA. We were pleased to assist the Wolverhampton authorities in this case and would like to thank all involved for their hard work in uncovering these counterfeiting operations.
A financial investigation under the Proceeds of Crime Act is underway. This can lead to serious financial loss for those criminals involved.
That was a press release from elspa
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April 19th, 2006, 17:50 Posted By: wraggster
IGN have done a great hands on of the game 50 Cent: Bulletproof which is coming soon to PSP, heres an excerpt:
The PSP version of Bulletproof contains all of the videos and tracks that the console version has, but you'll also find an extra 40+ minute behind-the scenes documentary with G-Unit. It takes a look at their every day on goings and not necessarily anything directly tied to the game, so 50 Cent and G-Unit fans will definitely want to see that.
50 Cent: Bulletproof is currently scheduled for release sometime later this year, so check back for more info soon as the game is scheduled to make an appearance at E3 next month.
Check out the full article here --> http://uk.psp.ign.com/articles/702/702233p1.html
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April 19th, 2006, 17:51 Posted By: wraggster
This evening People Can Fly and DreamCatcher announced that their somewhat popular FPS Painkiller is on its way to the PlayStation 2 and PSP. The game will be built upon the custom-built PAIN engine, and will utilize Havok 2.0 physics engine. Is it just me, or has painkiller totally had its day in the sun? We'll have more for you on this game at E3.
http://etoychest.org/index.php?optio...4199&Itemid=29
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April 19th, 2006, 19:58 Posted By: motz
SEGA have officialy announced the completion of OutRun 2006!
Coast 2 Coast lets players race from Palm Beach to Cape Way in a variety of vehicles, including 12 licensed Ferrari models (the F430 and 575 Super America are included). The game will have you hitting the road in missions, license mode, or online racing for up to six players.
News Via IGN
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April 19th, 2006, 20:36 Posted By: wraggster
Another Commercial release for the PSP:
Bursting with retro flavor, Capcom® Classics Collection Remixed is a portable arcade compilation coming together in an amazing collection of 20 all-time favorites that will have gamers reaching for their quarters. Adding to the bountiful content, the game is further enhanced with wireless multiplayer gameplay via the PSP™ system’s ad hoc mode. Bonus features abound in this 20-in-1 anthology, enticing those wanting a great handheld gaming package at a tremendous value.
More info and tons more screens here --> http://www.play-asia.com/SOap-23-83-...j-70-16yf.html
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April 20th, 2006, 00:04 Posted By: wraggster
Article of interest from Gamespot::
Japanese news site Impress reports that Final Fantasy XI development team leaders let slip some tidbits on their next-gen plans. While talking up Treasures of Aht Urhgan--the game's latest expansion--FFXI producer Hiromichi Tanaka commented that his team is now working on a new massively multiplayer online role-playing game for Windows Vista and PlayStation 3. He also shared his thoughts on porting games to new hardware, including bringing FFXI to the PS3 as well as the PSP.
Tanaka didn't provide any details on his as-yet untitled game for Vista and PS3, perhaps holding something back for a formal announcement at E3 in May. However, he did make some interesting comments about developing for the Xbox 360 versus the PlayStation 3.
The Xbox 360 operating system shares enough similarities with Windows, he said, so that porting the Windows version of FFXI to the 360 was a fairly quick task. A PS3 version of FFXI, on the other hand, would require redeveloping the game almost from scratch, a process that Tanaka estimated would take two or three years.
As a result, FFXI will emphatically not be a launch title for the PS3. In fact, Tanaka did not commit to bringing out FFXI for the PS3 at any time. He feels that the resources required to port the game to PS3 might be better invested in a new game that's built from the ground up for next-gen hardware--but his team has yet to make a final decision one way or another.
Asked about FFXI on the PSP, Tanaka notes that although a fully playable version of the game is probably not realistic, he could envision enabling some functions--like auctions and chat--for PSP users. However, his team has not had time to work on a handheld version of the game, and without evidence of overwhelming user demand, it seems unlikely that it will happen.
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April 20th, 2006, 00:19 Posted By: wraggster
News from IGN
Warner Bros. Interactive Entertainment has announced 300: March to Glory, a PSP game based on the film 300, which itself is based on a Frank Miller graphic novel. The movie features a highly stylized production design, similar to Sin City, and the game, in development at Collision Studios, will conform to the style of the film.
"We are working with Warner Bros. Interactive Entertainment to ensure 300: March to Glory captures the look and action of the film while making it fun to play on the PSP system," said Philippe Erwin, Executive Producer for Collision.
A war movie retelling the ancient Battle of Thermopylae, the title refers to the 300 Spartans who fought to the death against the Persian army.
"The 300 film based on Frank Miller's graphic novel offers continual action and an intense storyline that lends itself to be a striking videogame," said Warner Bros. Senior VP Jason Hall. Collision Studios believes the movie's story promises a visceral game experience focused on action and combat. Players take the role of King Leonidas, who in the film is played by Gerard Butler, The Phantom in 2004's Phantom of the Opera.
300: March to Glory will launch simultaneously with the film's release in 2007.
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April 20th, 2006, 00:23 Posted By: wraggster
New release of the popular PSP Homepage Studio
The popular PSP Homepage Studio has just released a new version of the software. The new version has a cleaner interface and extended functionality. The software is now also available for downloading. The coolest new feature of PSP Homepage Studio is ‘Extras’. Extras is plug-in that gives additional functionality like RSS-feeds etc. New Extras will be added frequently, and you don’t have to upgrade the software itself when new Extras arrive. Just activate them on http://www.mypsphomepage.com, and they automatically appear in PSP Homepage Studio the next time you run the software.
Go to http://www.mypsphomepage.com for more information
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April 20th, 2006, 01:55 Posted By: IveGotThePawa
Hello Everyone,
I've taken up the task of continuing the Nethack homebrew for the PSP, released a while ago by the honorable VMU.
DCEmu.uk will be the first to get the files!
I've been working on this baby for quite a while now and I think its time to do a release.
The game is now playable up to a certain extend. You still cannot enter text required for Wishing, Engraving or naming stuff. Expect this to work in the next update though
You can change your name and other character settings by editing the .nethackrc file found in PSP/GAMES/NetHack/. But be careful because some settings may affect the game play and you may find yourself in a configuration I did not test yet and that you don't have any graphic interface to help you.
== NEW Button Configuration ==
-- default buttons
[UP] = North / Menu UP
[DOWN] = South / Menu Down
[LEFT] = West
[RIGHT] = East
[DOWN]+[LEFT] = South-West
[DOWN]+[RIGHT] = South-East
[UP]+[LEFT] = North-West
[UP]+[RIGHT] = North-East
[CIRCLE] = Same as the 'Enter' key (Confirm Menu selection)
[SQUARE] = List previous message
[CROSS] = Same as the 'Space' key (Select Menu item)
[TRIANGLE] = Same as the 'Escape' key (Cancel Menu selection)
[SELECT] = See the Inventory
[START] = Special Context Menu which enables these actions:
'a' = Apply
'b' = Eat
'c' = Kick
'd' = Pickup
'e' = Wear
'f' = Wield
'g' = Put On
'h' = Drop
'i' = Drop All
'j' = Remove
'k' = Take off
'l' = Read
'm' = Pay Bill
'n' = Quaff (drink)
'A' = (Extended Command) Chat
'B' = (Extended Command) Dip
'C' = (Extended Command) Enhance
'D' = (Extended Command) Force
'E' = (Extended Command) Invoke
'F' = (Extended Command) Loot
'G' = (Extended Command) Offer
'H' = (Extended Command) Pray
'I' = (Extended Command) Rub
'J' = (Extended Command) Sit
'K' = (Extended Command) Turn Undead
'L' = (Extended Command) Untrap
'M' = (Extended Command) Wipe
-- alternate button set when TOP LEFT button pressed.
[TOP LEFT]+[UP] = Fast North
[TOP LEFT]+[DOWN] = Fast South
[TOP LEFT]+[LEFT] = Fast West
[TOP LEFT]+[RIGHT] = Fast East
[TOP LEFT]+[DOWN]+[LEFT] = Fast South-West
[TOP LEFT]+[DOWN]+[RIGHT] = Fast South-East
[TOP LEFT]+[UP]+[LEFT] = Fast North-West
[TOP LEFT]+[UP]+[RIGHT] = Fast North-East
[TOP LEFT]+[CROSS] = Open
[TOP LEFT]+[SQUARE] = Search
[TOP LEFT]+[TRIANGLE] = Close
[TOP LEFT]+[CIRCLE] = Pick Up
[TOP LEFT]+[SELECT] = Display useful information
[TOP LEFT]+[START] = Save your game & Quit
-- alternate button set when TOP RIGHT button pressed.
[TOP RIGHT]+[UP] = Go Up the stairs
[TOP RIGHT]+[DOWN] = Go Down the stairs
[TOP RIGHT]+[CROSS] = Throw
[TOP RIGHT]+[SQUARE] = Zap wand
[TOP RIGHT]+[TRIANGLE] = Cast Spell from Spell book
[TOP RIGHT]+[CIRCLE] = Fire ammo placed in the Quiver
[TOP RIGHT]+[SELECT] = Select Quivered Item
[TOP RIGHT]+[START] = Exchange weapon with alternate
-- alternate button set when TOP LEFT and TOP RIGHT button pressed.
[TOP LEFT]+[TOP RIGHT]+[CROSS] = Teleport
[TOP LEFT]+[TOP RIGHT]+[SQUARE] = List Known spells
[TOP LEFT]+[TOP RIGHT]+[TRIANGLE] = Show what type of thing a visible symbol corresponds to.
[TOP LEFT]+[TOP RIGHT]+[CIRCLE] = Known discoveries
[TOP LEFT]+[TOP RIGHT]+[SELECT] = Toggle ASCII / Graphic mode
[TOP LEFT]+[TOP RIGHT]+[START] = Switch to explorer mode
Still to do :
-------------
- A contextual menu for the 'Inventory' screen
- Display the damage made by the player
- Disable calling the context menu more than once.
- Fix Diagonal movements, they are still difficult to achieve
- Split the contextual menu in two columns
- Keyboard interface for text prompts (Wishing, naming items, etc.)
- Re-enable mouse for scrolling or find a way to display menu that are too long
- Re-enable the top-ten listing when dying or quitting
- Remove the perm_lock feature, as it can cause problems on the PSP when crashing
- Enable scrolling when in ASCII mode
- Any other suggestions?
So as you can see, there was a lot done, but there is still much to do for a fully functional Nethack. But still, with this version, I managed to get to the bottom of the mines and back.
Expect more frequent updates.
Pawa
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April 20th, 2006, 07:40 Posted By: wraggster
Source - PSP3D
Homer has just released the final version of GeMP (GameBoy/GameBoy Color Emulator/Media Player for PSP), with sources and all for developers to improve on in the future.
There are a ton of new features and fixes in v3.3, so long that we decided not to list them all in this news post. They're all listed inside the GeMP.doc file (the readme), which also includes important information on the homebrew itself and it's lifetime from start to finish.
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Thanks to PSP3D/Atomos for the news.
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April 20th, 2006, 09:09 Posted By: motz
Vivendi Universal Games' Sierra Entertainment has announced the development of Miami Vice The Game, a thrilling third-person action shooter inspired by the Universal Pictures crime drama, Miami Vice, in cinemas July 28, 2006. Set in present-day Miami, players will go deep undercover as narcotic officers Sonny Crockett and Ricardo Tubbs in the rich, glamorous and decadent world of Miami Vice -- a place where badges don't count. Developed by UK-based Rebellion, Miami Vice The Game will be available exclusively for the PSPTM (PlayStation®Portable) system in July 2006. The development of the game comes through an agreement with Universal Studios Consumer Products Group.
"By taking full advantage of the advanced technology on the PSP system, Miami Vice The Game will deliver action-packed missions and highly-detailed locations that capture the danger-filled lives of the film's main characters and immerse players in the authentic world of Miami Vice," said Cindy Cook, Chief Strategy and Marketing Officer for VU Games.
In Miami Vice The Game, players follow a storyline set just before the events of the film. Gamers must build up the nefarious reputation necessary to infiltrate the seedy underbelly of South Beach, and ultimately bring down the organization of an "untouchable" South American drug lord. Gamers can also choose to play as either Crockett or Tubbs, or team up via wireless to play each mission cooperatively.
Key game features include:
THE MIAMI VICE EXPERIENCE – Play as undercover cops Crockett and Tubbs in the notorious world of Miami Vice -- the mansions, the money, and the mayhem -- set in present-day Miami
DESIGNED EXCLUSIVELY FOR THE PSP SYSTEM – Experience cutting-edge motion capture, highly-detailed environments, and lighting effects inspired by the film created to maximize the technology of the PSP system
COOPERATIVE PLAY – Play as partners with wireless action
MORE THAN A STRAIGHT SHOOTER
Drug Trading – Raise needed capital and build reputation by managing drug inventory
Hacking – Unlock sensitive information (security codes, locations, etc.)
Interactive Cutscene Encounters (ICE) – Continue to boost reputation through dramatic interactive cinematic encounters with powerful drug lords
REPUTATION BUILDING DYNAMIC – Establish rep as a major player in the narcotics world through contraband trading, aggressively interacting with drug barons, and pursuing criminals with reckless abandon
HIGH-POWERED ACTION MISSIONS – Armed with intelligence from informants and utilizing hacking skills, take on the enemy in varied locations with an impressive array of weapons
BOAT GUNPLAY – Experience high-speed chases through Miami's treacherous waterways while engaging in boat-to-boat shootouts
Miami Vice The Game will be available exclusively for the PSP system in July 2006 for a suggested retail price of £34.99, with a BBFC 18+ rating.for more information, please visit the game's official website at www.miamivicepsp.com.
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April 20th, 2006, 17:24 Posted By: wraggster
News from CVG
In a bit of a 'whoops-a-daisy' moment, it appears that EBGames.com has accidentally let slip confirmation of a new SOCOM titles headed to PS2 and PSP.
According to reports, the e-tailer published two product pages yesterday unveiling SOCOM: U.S. Navy SEALs Combined Assault on PS2 and SOCOM: U.S. Navy SEALs Fireteam Bravo 2 on PSP, but then quickly pulled the pages down - however, not before they were spotted by eagle-eyed special forces operatives.
PS2 SOCOM game Combined Assault was listed for a November 2006 release, with EBGames' product page carrying a brief description of the title, saying: "Battle through an intense Area of Operation with multiple and diverse missions spawning within this deadly region". It added that the sequel features new vehicles and weapons for single-player and co-op modes, with one of the co-op modes allowing four people to fight their way through the single-player campaign.
PSP sequel Fireteam Bravo 2, meanwhile - and according to EBGames' product page - is due later this year and features a new single-player campaign, 10 new multiplayer maps (playable online and on local wireless) new weapon types and new terrain and enemies.
Mention was additionally made on the Combined Assault product page of connectivity between the two SOCOM games - the PS2 title boasting "more robust Crosstalk with SOCOM: U.S. Navy SEALs Fireteam Bravo 2, including a single story arc, and all new action events and unlockables."
As yet, there's no confirmation from Sony on either of the SOCOM titles appearing on EBGames, but it's the general consensus that both games are very much in existence. If that's the case, then it's more than likely we'll hear official word at this year's E3 in May.
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April 20th, 2006, 17:27 Posted By: wraggster
THQ has officially announced Frontlines: Fuel of War, the first-person shooter that we brought you first word on yesterday.
In development at THQ's Kaos Studios and targeting PC, Xbox 360 and PS3, the game's described as an "infantry- and vehicle-based FPS... featuring advanced next-gen weaponry in a desperate, near future setting where controlling the planet's depleting fossil resources determines the ultimate fate of civilization." You can take a breath now.
Superpowers the Western Coalition (the US and Europe) and the Red Star Alliance (Russia and China) are engaging in a globe-spanning war for oil, according to the scenario. No mention of multiplayer is made in the official announcement, but it's stated that the game's single-player campaign "will focus on this powerful storyline as players execute missions focused on non-linear gameplay, moving their frontline through enemy held territory."
Frank DeLise, general manager, Kaos Studios, has added: "Frontlines: Fuel of War will take players to the next generation of combat. The game focuses on the cutting edge in military technology that will allow players to experience the highly-charged frontlines of tomorrow, today. Through intense, nail biting, non-linear single- or multi-player campaigns, players will be able to use more than 60 vehicles and advanced weaponry, from next-generation assault tanks to experimental RC drones."
Frontlines: Fuel of War is currently pencilled in for an autumn 2007 release.
http://www.computerandvideogames.com....php?id=138011
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April 20th, 2006, 17:35 Posted By: wraggster
New in stock accessory from Divineo China heres the details:
The H2O mod is the newest addition to the SubZero family. It carries all the features of the SubZero 2 with a reduced wire count (no TR wire needed for autoboot) AND it has the SubZero fix psTwo protection ONBOARD. By adding J and K wires your psTwo will need no other fix, just the H2O modchip inside.
The pcbs are very stylish, with their colour and 24 carat gold pads and via protection. But that is not all, the producer went all out and added a special 2
layer print to achieve a blue/gray/green effect. Not that it is needed for the operation of the chip, but quality needs to be stressed in all fields.
Buy at Divineo China
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April 20th, 2006, 17:39 Posted By: wraggster
News via Eurogamer
atchet & Clank appears to be on its way to PlayStation Portable - and in a fairly advanced state already.
The news comes courtesy of a product page on EBGames.com - not always a reliable guide, but in this case a pretty rounded collection of details including some screenshots.
According to the page, Ratchet & Clank's first PSP outing sees the platforming duo discover the forgotten race of Technomites while on holiday, only to realise the little basts are bent on world domination. Playing as both Ratchet and Clank, you'll take them on, with a Shrink Ray and a customisable armour system amongst other things. The game looks to be upholding the series' usual mixture of platforming and gunnery.
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There's also talk of downloadable multiplayer missions, which suggests some sort of wireless multiplayer mode - and there's specific talk of Wi-Fi item-trading.
Sony hasn't said anything about Ratchet & Clank on PSP yet - and the name's strictly a placeholder - but don't be too surprised if it turns up amongst the ranks at E3. Much as R&C's pal from over the tracks, Daxter, did during last year's show. Daxter of course went on to be one of the PSP's most impressive outings to date - let's hope the same's true with R&C.
EBGames suggests Ratchet & Clank is due out on PSP next March.
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April 20th, 2006, 17:44 Posted By: wraggster
Article from Lik Sang:
While KOF 95, 96 and 97 were received their home ports for the first PlayStation, the 2D power of the Saturn with the memory expansion cartridge showed PSX owners what they were missing. This week though, The King of Fighters Orochi Collection brings completely arcade perfect editions to your PS2, and what's more, includes online play too! First up KOF 95 had 25 fighters to choose from, expanded the air juggling system and counter attacks of the first title, and let you choose the members of your team. Then KOF 96 came in and was regarded by many as the pinnacle of the series, amongst other changes, adding a roll in and out system and upping the roaster to 27.
Then lastly KOF 97 boasts some 35 characters, gives you the option to toss out the old charge bar and use the Advance Gauge where the more moves you pull off the faster your bar fills, and includes a slew of other improvements. Slamming three fantastic 2D brawlers onto one disc, all arcade perfect and with online play, the Orochi Collection is one not to miss this week. Later on the 27th of this month too, there's King of Fighters Maximum Impact 2 to dig into, followed later this year by The King of Fighters XI on June 22nd.
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April 20th, 2006, 17:59 Posted By: wraggster
Gamespot reports that Square/Enix's next Massively Multiplayer Online Game will be a PS3/Windows Vista title. From the article: "While talking up Treasures of Aht Urhgan--the game's latest expansion--FFXI producer Hiromichi Tanaka commented that his team is now working on a new massively multiplayer online role-playing game for Windows Vista and the PlayStation 3. He also shared his thoughts on porting games to new hardware, including bringing FFXI to the PS3 as well as the PlayStation Portable." More details are likely at E3
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April 20th, 2006, 18:00 Posted By: wraggster
Another shot in the arm for aging market leader as predicted price-drop becomes official
The price of the PlayStation 2 has been officially cut to $129.99 by Sony Computer Entertainment America, down from $149.99, in a move designed to further boost sales of the market leading console as the hype builds for its successor.
The price cut was predicted last week by analyst Colin Sebastian of Lazard Capital, who said at the time that the cut was "necessary not only to drive demand at the end of a console cycle, but also to bring the current-generation consoles within reach of more value-oriented customers."
Although Sony continues to be comfortably the market leader in North America - US sales of the PS2 are still higher, month on month, than any of its rivals, and it now has an installed base of over 33 million units in the region - sales of the PS2 have slowed significantly in the last year.
March sales of the console were down by 45 per cent year on year, a position which Sony will undoubtedly hope to remedy to some extent with this price cut - which will be supported by a major advertising campaign both in print and online, and merchandising support in stores.
"While we continue to innovate and design groundbreaking new products, we remain dedicated to our long-term vision for the PlayStation 2 platform," explained SCEA boss Kaz Hirai in a statement about the price cut.
His comments are especially relevant in light of the high volume of information being released about PlayStation 3 at present, with the next-gen console expected to be Sony's major focus at the E3 trade show next month in Los Angeles.
However, the firm is definitely keen to continue to show its commitment to the PS2 - and one of its key titles at the show, God of War 2, is a PlayStation 2 exclusive title which isn't expected to arrive at retail for around nine months.
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April 20th, 2006, 18:08 Posted By: wraggster
SuccessHK have posted this new Commercial Release:
Celebrating the 2006 FIFA World Cup Germany - the world's largest sporting event - 2006 FIFA World Cup brings you to the games with the world's superstar players, 12 official stadiums that will be used at 2006 FIFA World Cup Germany and stadiums from each qualifying region. Gamers can play as their favorite team from qualification right through to a virtual reproduction of the tournament in Germany.
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April 20th, 2006, 18:17 Posted By: wraggster
SuccessHK have posted this new Commercial Release:
Soccer fans worldwide can now take part in the excitement that is 2006 FIFA World Cup, the only official video game of the 2006 FIFA World Cup. Immerse yourself in the world's greatest sports tournament as you lead your nation from the qualification rounds all the way to the World Cup Finals in Germany to lift the World Cup trophy. You'll experience a full range of emotions along the way - from the elation of beating rival nations to the despair of having your World Cup dreams shattered in a crucial penalty shootout. This is your ticket to all the pageantry and passion of the greatest show on Earth.
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April 20th, 2006, 19:05 Posted By: wraggster
New game from QuinnSoft
Heres the details:
So Do We Have a Deal or What is a game that plays just like on the NBC game show Deal or No Deal. The game works as follows:
There are 26 briefcases, each of which containing a value of money ranging from one cent to one million dollars. When you start the game, you pick a briefcase. You then must choose six briefcases to open. Based on the cases you have opened, the banker will offer you an amount of money for your case. You may then choose to accept his offer (Deal) or reject it (No Deal). If you choose No Deal, you then have to open five cases, after which you will get another offer. The number of cases to open decreases all the way to one, at which point you will get an offer after each case you open. If you decide to go all the way, you will win the amount in your case.
Changelog:
0.11: Made slight modifications to the offer-calculating code.
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April 20th, 2006, 19:06 Posted By: wraggster
Info via EBgames
Test Drive Unlimited challenges players online to experience the most exotic and fastest cars and bikes on more than 1000 miles of diverse Hawaiian roads. Visit the most sophisticated car and bike dealers and chose to purchase new vehicles or simply take them for a spin. Collect and trade rare performance parts and customize each vehicle to make it one-of-a- kind. Gamers win races, challenges, missions and tournaments to earn credits and purchase new cars, bikes, rare performance parts, clothes, apparel, homes and garages.
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April 21st, 2006, 01:01 Posted By: wraggster
Heres a press release:
Leading video games publisher and developer NAMCO BANDAI Games America Inc. announced today that "The Legend of HeroesTM II: Prophecy of the Moonlight WitchTM" for the PSPTM (PlayStation®Portable) system is slated for release in summer 2006. This role-playing title featuring meticulously detailed characters and an epic coming-of-age story introduces two courageous young heroes who must save a magical world in peril. With the return of the "pet system" and stunning environments in the original The Legend of Heroes: A Tear of Vermillion, "The Legend of Heroes II: Prophecy of the Moonlight Witch" offers easy-pick-up-and-play game mechanics and improved enemies that gauge the player's strength before attacking.
"The Legend of Heroes II: Prophecy of the Moonlight Witch" opens with childhood friends Jurio and Chris as they embark on a pilgrimage to five shrines surrounding their village. During their journey, they learn of the dangers of the Raual Wave that threatens to destroy everything in its path. Can Jurio and Chris, with the help of their friends, stop the Raual Wave emanating from Queen Isabella's castle? Will they discover the identity of the mysterious "Moonlight Witch" who predicted it all? Players can join in the adventure with this elegant turn-based role-playing title developed by the legendary Nihon Falcom.
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April 21st, 2006, 01:34 Posted By: wraggster
News from Japan Chronicles
Today’s date has been mentioned around the web as the day when GPS-related firmware and other stuff would be released. Most of that probably originated by someone spotting ads about today’s software release: Minna no chizu (Everyone’s map). That software is indeed available from today, but there is no new firmware, and no mention of any GPS support yet. With that cleared out, let’s see what we’ve got.
Overview
For sale from April 20, Minna no Chizu contains maps of Japan, put together by map data provider Zenrin. For comparison, this is the data provider used by Google Maps for Japan, which lets us compare things easily later on.
It lists for 3,990 yen ($34) and at that price it’s a rather nice deal if you need a map for those trips around Japan. Once again, there is no GPS support, so if you get lost, you’re out of luck.
Ok, let’s pop the disc in and have a look. The first thing you’ll notice is that firmware version 2.60 is required, so if you don’t have it you’ll have to start by using the included update.
The maps
As mentioned before, all of Japan (including Okinawa etc) is included.
Maps can be viewed at zoom levels 0 to 7. At level 7, 1 cm on screen equals 3 km, at level 0 1 cm equals 25 m. Check next page for screenshots of these levels.
However, maximum detail is not available for all of the country, outside major metropolitan areas (such as my city of 300,000…) only goes to zoom level 3. At that level 1 cm on screen represents 100 m, and you will see most city streets. A bit of a letdown, but still useable.
For people outside Japan who might be interested in this, you’ll have to be aware of the fact that there is no text at all in the roman alphabet. All city names and neighborhood names are written in kanji, only railway station names are written in hiragana.
Controls
Once in map-viewing mode, the controls are fairly simple. Square zooms in, triangle zooms out. The L and R buttons are used to rotate the map, useful to make the map face the same way as walking.
Finding places
To find an address you’re looking for, the method is step based, you start from selecting prefecture, then city, then city ward and finally house number. A little tedious, but it works well.
The other option is to search by railway station name, which is really useful in a country like Japan where property value is largeley determined by how far the nearest railway station is.
You can also bookmark places on you own and jump directly to those.
Add-on packages
You will be able to purchase add-on data with more information on points of interest, restaurants etc. More on this later today in another update.
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April 21st, 2006, 01:41 Posted By: wraggster
Moonlight posted this new release and info:
This is a simple tool to record audio of games or a predefined homebrew at PSP/GAME/HOMEBREW.
It works by hooking the data that is being sent to the psp audio channels.
Usage is very simple. Press X to start the UMD game, or O to start the homebrew.
During the game/homebrew, press L+R+O to start capture of audio, and press L+R+square to stop it.
Audio is saved under PSP/MUSIC/ in WAV-PCM format (a minute of sound in this format is about 10 MB, so be careful with your memstick space).
Problems:
- While you are recording, the sound that you are currently listening lags. Don't worry, the sound that is being written to the file will be better.
- Some times, 44 bytes files are written because tha application/game reserve an audio channel but then they don't use it. Those are empty wav files, delete them.
- Also, some times games/homebrew output silence to some channels, so you'll end with some wav files that are fully silence.
- Some games don't work with it, i don't know why.
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via moonlight
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April 21st, 2006, 01:44 Posted By: wraggster
Clubskill post more info on the new Socom game:
This new PSP version will feature more dynamic mission types; players must now travel throughout the whole level in different paths to complete their objectives. A new "equity" system will also come into effect, where players are rewarded for conducting the mission properly. The infrastructure mode will feature three new modes, Tug of War, Capture the Flag, and Target, at 10 new maps and many of the favorite maps from the original.
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April 21st, 2006, 01:49 Posted By: wraggster
SephZero has released a new version of SimpleAmp for the PSP, heres whats new:
Features:
- Reading of files contained in ms0:PSPMUSIC (no subdirectories at the moment)
- launch mp3 files up to 12MB
- scrolling animated filelist
- Show Time
- Switch to Prev./Next. Song
- Runs at 333Mhz Cpu mode
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April 21st, 2006, 01:54 Posted By: wraggster
News from PSP3d
Sharko and Static's DreamWare team has just released a simple tool for the PSP which allows you to switch between eMenu and eLoader on the fly, without having to use two different memory sticks. Although they are basically the same thing, and some may find it to defeat the purpose, as the future, final eMenu will be included with the next version of eLoader, it's still cool if you're having any problems with eMenu (since it's still in RC BETA), or if you just feel like going back to the standard loader GUI from time to time. This is just a BETA though, and actual loading of EBOOTs still has some issues, be sharko plans to fix that in the next release.
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April 24th, 2006, 08:51 Posted By: cancan
Vexed is a puzzle game in which your goal is to move similar blocks together, which causes them to disappear.
Block can be moved to the left or to the right.
When no block in under the current block, the block falls down.
Once all the blocks are gone, you've solved the level and you're presented with a new level to solve.
Vexed was created by James McCombe (Vexed at SourceForge.net) for the Palm OS.
Any kind of feedback is welcome, send an email to this address: cancangm (at) gmail.com
or see attached screenshot (I have problem today with the hosting of psplua.com)
Downloads
Vexed.zip for luaplayer
Vexed15.zip for standalone 1.50 version
Vexed10.zip for standalone 1.00 version
(All files are attached)
All are containing the application, three themes and all (19) level packs
Commands
Start: Exit the program in LuaPlayer version
Home: Exit the application in standalone application
You can see in each screen the available commands and their function
Upgrade from previous version
Overwite the directories with the new ones.
Changelogs in v1.1
- When a block is selected the cursor changed from black to red
- Added music and sounds (press Select to activate/deactivate it)
- Added difficulty level (press Select to select between easy and hard)
When selecting difficulty easy; you can browse through all the available levels of a level pack
without having complete the previous ones.
when selecting difficulty hard; you can only access the next level when the current one is complete
- When changing level pack, the program will jump directly to the first level not solved
- Improved the graphics on all the themes
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April 24th, 2006, 14:48 Posted By: wraggster
News From PSP3D
Train2335 has just released a new mod/code addition to the official PSPHacking101 LUA game, POXMAN. He has added in new singleplayer support, and has reskinned the characters to the likes of rap legends, Tupac Shakur and Biggy Smalls (Notorious BIG).
Features/additions/fixes in the 2PACMAN Mod v1.5 include:
- Added single player support.
- Fixed some bugs.
- New characters (Tupac vs. Biggy).
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April 24th, 2006, 14:51 Posted By: wraggster
Ditlew has released the final version of eMenu v0.1. eMenu is an alternative gui for the Eloader app:
Whats New:
GUI front-end to all eLoader versions.
Overclocking possibility.
Help screen.
Resource overview (memory, battery, USB status, CPU + bus speed).
USB support on firmware 2.0, using the TIFF exploit.
Supports custom PNG background.
Screenshot of the menu.
Slumber mode.
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April 24th, 2006, 14:56 Posted By: wraggster
Kid101skater, Idkfawin32, psp333, butterballer360, and Lil13lazin have released a new version of StarCraft PSP, the homebrew clone of StarCraft,
Heres whats New Etc
- LUA player NOT required.
- Improved graphics (transparency added).
- 1 soundclip.
- Movement/rotation of SCV.
- EBOOT for all versions (now kXploited as well).
- Backgrounds.
- Loading feature.
- Battery and time feature.
- Fixed some bugs (there may still be a few).
- Added command center and minerals (functions for them coming soon).
- Some more minor extras.
Awesome News and the first RTS for the PSP , Download and Give Feedback (and post some screens) via Comments
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April 24th, 2006, 15:01 Posted By: wraggster
TyRaNiD has posted a new release of his for Devs only Software, heres the news:
Relatively minor update to PSPLINK. Added hopefully mostly working support for building the HOSTFS on macs, few minor command additions including a thread monitor so you can see when threads are created and destroyed as well as fixing a bug in the wifi libraries which prevented you using anything but the first wifi configuration.
Download and More info --> http://ps2dev.org/News/PSPLINK_0.9g
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April 24th, 2006, 15:04 Posted By: wraggster
Static and Sharko (DreamWare Development Team) have released the first version of PSP Office, Heres the details:
Features for BETA v0.1:
- Fully functional menu.
- Application viewer (lists future applications, but will NOT launch yet).
- Screenshot maker.
- eMenu to eLoader.
Future features :
- MP3 player.
- Picture viewer.
- PSP Word.
- PowerPoint viewer.
- Alarm clock.
Download and Give Feedback Via Comments
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April 24th, 2006, 15:12 Posted By: wraggster
Quick Update
Damn im trying to post so much stuff at once that everything is a blur but anyway thanks to PSP3D for the Homebrew Not Working Tip and to Jeff Chen for the Details of whats new.
Just goes to show you that dont post in such a hurry because you are 3 days behind on newsposts.
Sony have released a new firmware update for Japan and the big news is that the GTA Homebrew Hack is now blocked if you do update to the new firmware.
Heres the details of whats new for those who are upgrading:
Network:
- [Internet Browser] now supports Macromedia Flash contents playback.
*You need to enable the Flash contents playback in the [System Settings].
*The version of the flash player is Macromedia Flash Player 6 (a part of the functions is not supported).
- The settings of the [Internet Browser] is added into [Settings] -> [Connection Settings]
- The audio contents from channels in the [RSS Channel] section now can be saved into your memory stick.
- [Auto] option added to [Rate Change] in [Location Free Player].
*More about the Location Free base station can be found [here].
Music:
- Added file extension to playable AAC format.
Settings:
- Added [Enable Flash Player] in [System Settings].
*To change this option, you need to connect to the Internet
- "Simplified Chinese" and "Traditional Chinese" added to [System Settings] -> [System Language].
- Added [RSS Channel Settings].
- Added [UMD Video L & R Button] into [Video Settings].
Other:
- Fixed some issues when using a memory stick with more than 2GB free space.
*This problem has not happened among the memory sticks sold in Japan until April 24.
Download the new firmware at Sonys site here --> http://www.jp.playstation.com/psp/update/ud_01.html
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April 24th, 2006, 15:23 Posted By: wraggster
Flagon has released the first cross system game for the PSP and Nintendo DS, its a game of Tic Tac toe or Noughts and Crosses if you live in the UK.
Those who have both systems should try this out, heres the details:
My First PSP Program. Basically a port of the NDS version
Now update with WIFI! Play against other PSP players, or play against someone with an NDS using the NDS code!
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April 24th, 2006, 15:28 Posted By: wraggster
Spessi has released a Duck Hunt Type game for the PSP, this game you have to kill as many chickens in 90 seconds to win etc.
Download, Screens and Feedback Via Comments
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April 24th, 2006, 15:40 Posted By: wraggster
You've got to love our magazine brethren. Despite working exclusively in dead tree media, they get in on some top scoops which occasionally make us a touch green with envy. Well, maybe not, but hats off to Official PlayStation 2 Magazine which has come up with a bunch of great PS3 goodies in the latest issue.
Chief among the delights is the news that Monolith, the developer behind awesome PC FPS F.E.A.R., is working on a PS3 exclusive. Not a great deal more is known, but given the developer's leanings we'd be surprised to find it was anything other than a PS3 FPS. It almost certainly won't be a F.E.A.R. title though, as Vivendi has retained all rights to that series.
Other hot PS3 news? Well, the mag also reveals that your online PS3 persona will be captured via an EyeToy camera, which can then be converted into an avatar so you'll be able to upload your mugshot to the PlayStation Network Platform and share your visage with an unsuspecting world.
As well as providing rumours on the existence of a new Level 5 (Dragon Quest VIII, Rogue Galaxy ) PS3 title and the fact that Pandemic is beavering away on up to six new games for current- and next-gen consoles, OPSM 2 also offers a tentative array of some of the PS3 titles which should be available for launch in November. They are:
Lair
Motorstorm
John Woo's Stranglehold
Tekken
Sonic The Hedgehog: Resistance
Rainbow Six: Vegas
Untold Legends: Dark Kingdom
An interesting array of PS3 goodies indeed and of course, we'll be bringing you more from the games juggernaut which is E3 next month.
http://www.computerandvideogames.com....php?id=138229
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April 24th, 2006, 15:41 Posted By: wraggster
It's almost pointless to state that the original God of War was one of our favourite games of the last couple of years, thanks to its finely honed mix of fighting, platforming and astonishing visuals. Pointless, that is, because almost everybody else seems to agree with us on this one.
Needless to say, we're getting pretty excited about Sony's recently announced sequel - the imaginatively monikered God of War 2. Our sneak peek during Phil Harrison's keynote at this year's GDC whet our appetites for more mythology-based destruction, but now Sony has unleashed even more brutal new footage of the game. If possible, the game's looking even more beautiful than before - not to mention bloody.
Sony will be bringing God of War 2 to this year's E3, so expect more frenzied, gushing coverage when we get our hands on it next month. According to that movie, God of War 2 will debut early next year in February 2007 - and don't rule out a PS3 version either.
http://www.computerandvideogames.com....php?id=138201
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April 24th, 2006, 15:48 Posted By: wraggster
Divineo China have a new Modchip for the PS2, heres the details:
AUTOMATIC SELECTION for PS2/PS1/DVD SUPPORTS.
DVD Region Free Incorporated !! ( to play all regions DVD without need of any extra operation.)
Full 512 Kb Flash Memory on board
Compatible with Playstation 2 USA/PAL/Japanese -V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14-V16 7500X
Jumper less (Automatic Version detection)
Easy to Install. (only 18 wires for V1-V8 and 20 wires for V9, V10, V11, V12,V13,V14)
IC based 3.3V for enhanced stability
AUTOMATIC "MACROVISION=OFF" ON ALL PS2 FROM V1 TO V14 WITHOUT ADDITIONAL WIRES !!
AUTOMATIC "GREEN FIX" (No more need to change the cable to see your DVD movies on the PS2!!)
Import Games Fix (All PSX import games are played at FULL SCREEN and FULL COLOR !!)
Sleep-Mode (The Modchip will switch off itself after boot)
100% NO SWAP (Direct boot for all the PS2 and PSX games)
Supports games on DVD-9 media !!
PLAYS ALL THE CD’S and DVD’S Games (both, Import or Backup’s)
SUPPORTS MULTI-DISK GAMES !!
SUPPORTS DVD RL GAMES!!
SUPPORTS ANTI-MOD PS1 GAMES !! (Only for V9 - V14 PS2)
SUPPORTS HD connect and combo.
SUPPORTS Dev1 and Dev2 .
SUPPORTS DATEL 16MB MEMORY CARDS and Neo MEMORY CARD !!
Very Stable (Thanks to the sleep mode the IC will never Overheat)
CD Lens Safe (Avoid CD lens damage by sending un-necessary signal to the Drive Controller)
More info at Divineo China
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April 24th, 2006, 16:41 Posted By: wraggster
The planned online service for the PlayStation 3 continues to take shape, with sources close to the Royal Bank of Scotland telling GamesIndustry.biz that the bank is working with Sony in the UK on trials of an online payment mechanism.
The deal between Sony and the RBS was signed last week, according to our source, with trials of the payment system due to start in May - which corresponds nicely with Sony's stated timeline for PS3 development, which sees them delivering a version of the Network Platform which can be used for final testing by September.
The payment system on the PSNP - a rather cumbersome acronym which is set to be replaced before the launch of the console, possibly with the internal development name, PlayStation HUB - is set to be used for a wide range of transactions.
Sony Computer Entertainment worldwide studios boss Phil Harrison outlined many of those uses in his keynote address at the Game Developer's Conference last month, including the Xbox Live style arcade and retro game downloads, additional content purchases for PS3 titles, subscriptions to massively multiplayer titles, and even buying in-game items through regulated "real money" auctions.
Further details of the PlayStation Network Platform are expected to be announced at E3 this year, when showcasing the PlayStation 3 is likely to be at the top of the agenda at Sony's pre-show conference on Monday, May 8th.
http://www.gamesindustry.biz/content_page.php?aid=16300
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April 24th, 2006, 16:42 Posted By: wraggster
Atari today announced Bandai’s brand new Dragon Ball Z® title, Super DBZ®, set for release on PlayStation®2 computer entertainment system throughout Europe in June 2006. Super DBZ is a new, highly intense DBZ® fighting experience unlike any previous DBZ game, featuring an all new arcade-style fighting system. Developed by former Street Fighter II producer Noritaka Funamizu’s new studio, Crafts & Meister, Super DBZ promises fans and gamers incredible on-screen damage and an abundance of intense combos.
"Super DBZ takes the DBZ franchise into authentic arcade fighter territory,” said Cyril Voiron, Marketing Director, Atari Europe. “This is something new and different for the DBZ series and will mesmerize gamers with its intense gameplay and technical combo systems. Bandai are working with an excellent new studio to develop this impressive title, and Crafts & Meister’s hand-to-hand combat pedigree radiates throughout Super DBZ.”
With unique fighting moves and styles for every character, including Goku, Gohan and Vegeta, Super DBZ gives gamers super-fast combination moves and battle scenes sure to satisfy any DBZ buff. In the air or on the ground, Super DBZ will give players a hardcore 3D arcade-fighting DBZ experience.
Dragon Ball Z is the gold standard of anime-based video games, with more than 25 different games and ten million units sold since May 2002. For additional information about Super DBZ please visit www.dbz-videogames.com
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April 24th, 2006, 16:48 Posted By: wraggster
News from Gamesradar
Yuke's, the developer behind the SmackDown! series, has turned its attention away from testosterone and sweat to frolicking puppies and cute canines with its new PSP game, The Dog: Happy Life.
The handheld game, which is released in Japan this month, allows you to choose some pups, dress them up, breed them (!), then take photos of the humiliated canine which can be then posted on the internet to further the poor pup's shame.
From the grabs it also seems possible to embellish and touch-up the photos to make the dogs look as though they're dancing, late for breakfast and saying hello.
While it seems to be lacking in some of the subtlety of the DS hit Nintendogs we have to throw Yuke's a bone for managing to make its game even camper. Truly remarkable.
There's no news of a UK release yet but perhaps Yuke's could include it as a SmackDown! minigame. Just a thought.
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April 24th, 2006, 16:55 Posted By: wraggster
News from Insert Credit
<blockquote>Here's an odd one! Biz Taiken (loosly, 'hands-on business') is a new series (we'll see if they make it past one) for the PSP, which teaches you practical business sense in an adventure/visual novel-like scenario. Bottom left link on the site shows you a movie, if you want to cut to the chase, but I'll explain a bit more for those of you who are interested. It's got a pretty Gyakuten Saiban (Phoenix Wright)-like art style for the characters, which are often laid over photographs that have been doctored to look a bit more illustration-y. But in spite of the cartoonish style, it seems to be aimed at serious business folks.
Within the game, your aim is to gain status, learn business terms, and become top in your company. Theoretically, the game provides simple explanations for complex business ideas, tactics and lingo, in a method that's 'so fun you won't realize you're learning.' It's got multiple endings of course, so you have to go through and learn by repetition. The game charts your progress, and also occasionally submits you to tests of knowledge. In many ways, it's like an odd japanese serious game.
Biz Taiken came out on march 9th for 4,800 yen, and predictably did not chart in the top ten. Number 10 for the month was the aging Monster Hunter Portable, with 17,282 units. Soooooo. Still an interesting idea though. </blockquote>
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April 24th, 2006, 17:16 Posted By: wraggster
Success HK have posted this new Commercial Release:
The 2K6 edition of 2K Sports' baseball game includes innovative features such as a new movement system and realistic player collisions on the infield and outfield to take the virtual baseball experience to the next level. New broadcast elements include flashback replays, and a unique player morale system will unfold the drama like never before in a baseball video game. The PSP version also features the system's first full Franchise mode for long-term play, and adds a new Home Run Derby Career Mode. New York Yankees All-Star shortstop Derek Jeter is featured as the cover athlete and official spokesperson for the exclusive and official Major League Baseball multi-platform videogame.
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April 24th, 2006, 17:17 Posted By: wraggster
Success HK have posted this new Commercial Release:
Immerse yourself in the first officially licensed handheld FIA World Rally Championship game - packed full of exhilarating stages set in the toughest terrains the world has to offer. WRC offers a complete WRC season over 5 continents and 16 countries with a vast array of wild terrains and surfaces including the streets of Japan and the hills of Mexico.
Based around the 2005 season, WRC for the PSP system features 30 official and fully deformable 2005 WRC, Evolution, and Extreme spec cars; from manufacturers such as Ford, Subaru and Mitsubishi as well as all of the 36 official WRC 2005 drivers and co-drivers. WRC also offers sixty-four point-to-point stages on gravel, tarmac and snow with 6 game modes encompassing single player, multi–player and Wireless Head-to-Head support.
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April 24th, 2006, 17:20 Posted By: wraggster
Success HK have posted this new Commercial Release thats for preorder and being released any day now:
From Sony Online Entertainment, the makers of Untold Legends on PSP, Field Commander is a turn-based strategy game for the portable system. Use any of the game's 15 military units to conquer the opposing army, and deploy your field of 11 officers to lead the battle. Field Commander features 30 single-player battles, plus offers a level designer function and multiplayer head-to-head over ad-hoc and internet play.
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April 24th, 2006, 17:21 Posted By: wraggster
Success HK have posted this new Commercial Release thats for preorder and being released any day now:
SEGA's wild drift-happy racer comes to PSP with this follow-up to the arcade and Xbox Outrun revival. The enchanting draw of the open road has never been so appealing with the choice of one of 12 fully licensed Ferrari models, featuring the all-new F430 and the dazzling Superamerica. Gamers will feel the throaty whine and that distinctive Ferrari exhaust tone as they power their way across 30 glorious stages from the best of the OutRun2 original and the follow-up OutRun2 SP arcade experience. Race from coast to glorious coast with a fresh new mission structure, a license mode and wireless link play with up to 6 players for a thrilling head-to-head journey. With platform specific missions, the player will also be able to unlock PSP exclusive content by connecting with the PS2 version, and vice versa. Stack up the OutRun miles from the sun-drenched sands of Palm Beach to the charms of Cape Way to unlock new tracks, cars and much more!
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April 24th, 2006, 17:24 Posted By: wraggster
Success HK have posted this new Commercial Release :
Taking place 15 years prior to the events of Ace Combat 5, Ace Combat Zero seems to focus on an older series of jets than its predecessors. Real world aircraft will appear in the game, including such favorites as the F-15C Eagle and F/A-18C Hornet. Also known to be in the game are the J 35J Draken and the Typhoon.
Gameplay stays true to previous Ace Combat games, with mission-based stages that let players select a jet prior to taking to the skies. Based on your actions, mission content and communication dialogue change.
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April 24th, 2006, 17:27 Posted By: wraggster
Success HK have posted this new Commercial Release :
The sequel to Gust's RPG series about an alchemist out to prove himself and make use of his great skills. Atelier Iris: Eternal Mana 2 focuses on two main characters whom you can switch between at will. One character goes off on adventure in distant worlds, facing off against enemies via a turn-based battle system. The other character stays behind at home and creates items and weapons. The two characters share a common item pouch, allowing them to communicate with one another throughout the game.
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April 24th, 2006, 17:29 Posted By: wraggster
Success HK have posted this new Commercial Release :
In this Metal Max RPG follow-up, you play as a hunter who's out for the big prize money given to those who successfully hunt down strange creatures that threaten the world. The playable cast includes Mika, a career hunter who's been your friend since youth, and Kiria, a mechanic who accompanies you on your journey. Collecting new weapons and machines is a big part of this game. In addition to a number of pre-made tanks and cars, the game lets you modify vehicles to your liking using new parts that you acquire with the money earned from monster hunting. You can even paint your vehicle to your liking and design your own logos. Battles are fought by selecting commands from a menu. You can use items and make the vehicles in your group perform special skills as you attempt to defeat enemies that you encounter. You'll also find a number of mini games -- thirteen in all.
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April 24th, 2006, 17:33 Posted By: wraggster
Success HK have posted this new Commercial Release :
SEGA's wild drift-happy racer comes to PS2 with this follow-up to the arcade and Xbox Outrun revival. The enchanting draw of the open road has never been so appealing with the choice of one of 12 fully licensed Ferrari models, featuring the all-new F430 and the dazzling Superamerica. Gamers will feel the throaty whine and that distinctive Ferrari exhaust tone as they power their way across 30 glorious stages from the best of the OutRun2 original and the follow-up OutRun2 SP arcade experience. Race from coast to glorious coast with a fresh new mission structure, a license mode and online play with up to 6 players for a thrilling head-to-head journey. Stack up the OutRun miles from the sun-drenched sands of Palm Beach to the charms of Cape Way to unlock new tracks, cars and much more!
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April 24th, 2006, 17:35 Posted By: wraggster
Success HK have posted this new Commercial Release :
The game features new player motions, with particular attention having been paid to movement for when players shoot. The cursor change now reacts more sensitively when selecting your active players as well as less yellow & red card issued by the referee. The CPU’s A.I. has been improved further, giving each team a more characteristic touch. Further, a Pitch Reporter is now joining the game in addition to the usual commentary.
The master league mode now allows you to switch between having a player with age or stay the same as the default settings. Also, new is a Quick Start option, where by pressing R1 and L1 together when prompted, you can make the match start immediately. Newcomers will appreciate some of the optional simplifications WE10 makes. A new ‘Simple Setting?automates some tasks, letting the computer handle team formation and substitutions.
Further, two new modes of play have been added. The new International Challenge mode lets you select a national team from around the world and aim for top world status. This mode starts off with regional tournaments set in Asia, North America, South America and Europe, each with different regulations. The other new mode of play revealed so far is Random Selection Match mode, where you make use of a team comprised of randomly selected players.
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April 24th, 2006, 17:55 Posted By: motz
<center>
</center> PSPRhythm 5.0 has been released today!
"Version 5.0 adds Real Time Audio Effects. Included effects are: Distortion, Slicer, Filter, Delay and Monophonic Sample Mode. Effects assist in creating new and unique sounds. They assist you in getting the most out of your samples and the bass line synthesizer. With effects, Rhythm goes beyond a typical drum machine and is now a well rounded production suite."
Download this great app here!
{via PSPZones}
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April 24th, 2006, 20:04 Posted By: wraggster
Key elements of the technology for PlayStation 3 - including the PlayStation Network Platform and the software to enable back-compatibility with PS and PS2 games - are being worked on at Sony's UK studios, GamesIndustry.biz has learned.
Sources at Sony Computer Entertainment Europe have revealed that technology for the PlayStation Network Platform is being developed at Sony's London studio, under the internal name of "PlayStation HUB".
This tallies in with our earlier report about the progress in developing a billing system for the platform with the Royal Bank of Scotland, with testing on that aspect of the network system due to begin next month.
However, as yet it's not clear whether PlayStation HUB is the final name for the system which will be used in the company's marketing, or if a more consumer-friendly name will be chosen before the PS3 launches in November.
Elsewhere in Sony's UK division, other teams are working on the backwards compatibility for the PlayStation 3 - which, one programmer on this project has revealed to GamesIndustry.biz, will be accomplished in software rather than by building the PS2 hardware into the PS3 console, as was the case with the PS2's emulation of the PSone.
Sony has already pledged that all PS2 games which adhered to the company's TRC (technical requirements checklist) will be playable on the PS3 - and according to our source, the software emulation system is progressing well and may indeed meet that lofty goal.
He claimed that a surprising number of PS2 titles are already working on PS3 prototype hardware, and revealed that the emulation tricks being used to mimic the behaviour of the notoriously complex PS2 processors are getting whole swathes of game titles up and running on an ongoing basis.
While our source was positive about the progress being made on backwards compatibility, the team is undoubtedly working under fierce deadline pressures - as if the vast, vast majority of the PS2's software library is not up and running by November, it will be hugely embarrassing for Sony in the wake of the company's frequent touting of compatibility with an existing software library as one of the key features of PS3, and one of its key advantages over the Xbox 360.
http://www.gamesindustry.biz/content_page.php?aid=16310
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April 24th, 2006, 20:05 Posted By: wraggster
News from Gamespot
Sony is bringing the world's game back to American PlayStation Portables, as the company today announced that World Tour Soccer '06 would be dribbling into stores later this year.
This year's installment includes an emphasis on speedy game sessions and a variety of play modes that put twists on the basic soccer game formula. There are 10 new challenges that players can attempt to fulfill in four-minute matches, each requiring a condition ranging from making sure every player on the team touches the ball before a goal can be scored to playing the game with a basketball-style shot clock in place.
The game's new medal and world tour modes build on these challenges, requiring players to set their own matches and conditions as they take on the world or to play through preset scenarios in order to unlock more challenges, respectively.
Soccer purists who balk at the idea of tinkering with the beautiful game will still be able to play a traditional soccer sim in the game's exhibition mode. World Tour Soccer '06 will also support ad hoc wireless play for up to four players, as well as game sharing, so only one copy of the game is needed for multiplayer action.
The game is being developed by Sony Computer Entertainment Europe and is planned for a June release in the US. No price or rating information has been announced.
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April 24th, 2006, 21:28 Posted By: wraggster
SodR has released a new version of his UMD Tool for the PSP.
Heres whats new/info:
I was playing around with MPHGL and successfully managed to patch it to run at 333MHz. You can just simply replace the old mphloader.prx with my new one to play at full speed yourself. You don't beleve me? Try to first launch gta with mph's orginal prx and then replace it with mine. You WILL directly feel a difference.
New functions:
- Launch MPHGL at 333MHz (use patched mphloader.prx)
- Test that the UMD and UMD drive works properly
Download and Give Feedback Via Comments
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April 24th, 2006, 23:36 Posted By: wraggster
News from IGN
Looking to download a sample of LocoRoco, one of Sony Computer Entertainment's hottest upcoming tites, but too lazy to search for one of those PlayStation Spot download terminals? If you can wait a couple of days, you won't even have to leave your seat!
SCE has announced plans to distribute a demo of LocoRoco directly via the internet. Starting 4/25, you'll be able to browse over to the official LocoRoco website on your PC and download the demo directly to your Memory Stick, which can then be inserted into your PSP for a sneak peak at SCE's addictive new puzzler.
The download will require that your PSP have version 2.70 firmware. An update will be available alongside the demo. Also, the demo has only been announced for Japan at this point, and we're not sure if SCEA will make a similar demo available through its US site.
Those who can put up with Japanese text out should check out the LocoRoco website on 4/25.
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April 24th, 2006, 23:37 Posted By: wraggster
News from IGN
The Ultraman Fighting Evolution series has counted up to three on the PlayStation 2. Now, it's going back to zero as Banpresto brings Ultraman Fighting Evolution Zero to the PSP.
Fighting Evolution Zero looks like it will retain the same versus gameplay of the PS2 titles. A total of six Ultramen will appear in the game, including Ultraman Ace, Ultraman Seven, and Ultraman Tarou. New to the series is Ultraman Mebius, the latest Ultraman hero, who's now appearing on television.
Ultraman Fighting Evolution Zero is currently 80% complete and will see Japanese release in July.
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April 24th, 2006, 23:50 Posted By: wraggster
BlackPhoenix has released a new Pool Game for the PSP, heres the details:
<blockquote>I've finally got there, a proper public beta release!!
This game has been specially ported for the PSP, it has had at least 20 beta testers (including members of my family).. and they all gave me their own opinion on what would improve the gameplay/graphics/sound & general feel.. some ideas I put in and some I thought would be too much for a first release, but the ammo is there for the next release already.. I just need to lock myself away for another month :neutral: by the way, I am going to release the source code with the next release.. that gives me time to tidy up my code and remove any ambiguous bits.
## Special Thanks ##
go to Gerrit Jahan, for the original PC game & physics engine. Also Deanaw22 for the amazing graphics, dude I'll be calling upon you again in the near future :icon_wink & pauldude550/TPTaylor (changed his name on the forum recently) for his improvement and ideas for sound effects and music. Oh and last but not least my beta testers (listed in the README.PSP), it seriously wouldn't be as good as it is without you guys!
## New Feature ##
I added one new feature since the final beta release, the ability to change the table skin among other graphics (images below). The table is drawn from the 'images/table.bmp' file. Try changing the names of the other tables in the 'images/' dir to 'table.bmp' for your preferred colour.
## Controls ##
(when the balls are not moving)
[L] : help screen
[R] : activate/deactivate computer opponent
[SELECT] : new game, forfeit current game
[START] : demo mode, press any key to exit
[CROSS] : for placing the cue ball behind head string
[CIRCLE] : release cue ball in direction of cursor
[SQUARE] : hold down SQUARE and press up or down to
increase or decrease the shot's power
(can also be used to slow the cursor down for better aiming)
[TRIANGLE] : take screenshot (saves as screenshot.bmp)</blockquote>
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via blackphoenix
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April 24th, 2006, 23:52 Posted By: wraggster
After Daxter made an appearance on the PSP, it seems the Ratchet & Clank franchise makes its way to the handheld as an all-new action platformer. This exciting adventure comes equipped with an enormous variety of inventive weapons and gadgets that are still not fit for this world!
While on vacation, Ratchet & Clank get lured into a mysterious quest and soon rediscover a forgotten race of genius inventors known as the Technomites. Little do they realize that the Technomites are bent on galactic conquest, and are creating their own army of heroes to rule the Universe! Ratchet and Clank must now work together to stop this clone army from taking over the galaxy before it is too late.
More info and Screenshots here --> http://worthplaying.com/article.php?...thread&order=0
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April 25th, 2006, 00:00 Posted By: wraggster
Maxime has released a Lua game that looks like the original Grand Theft Auto game, heres what he posted:
After my SMM Edits, I decided to create my own game so I started with LUA and this is the first version of "GTA Driving Forward" !
You just have to avoid cars as long as you can !
Unzip it on Applications folder of Luaplayer and launch it via Luaplayer.
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April 25th, 2006, 00:07 Posted By: wraggster
b0xx0r has released an isometric game/ map system for the PSP.
In the second release of DDS:AP, the map system has been updated to allow scrolling and much more efficient map loading code. Also included is the menu system and an animated intro system.
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April 25th, 2006, 00:12 Posted By: wraggster
Montrob has updated his Stickman shooting game written in Lua, heres whats new
- New 4/21/06 - changed left and right triggers for players
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April 25th, 2006, 00:17 Posted By: wraggster
MaSt3r_ShAk3 has released a new version of his previously named Stick Avalanche, heres whats new:
Changelog from V1:
Music!
A sound when you die
2 spikes now fall at once *yay*
Slower speed increase
New/Better GFX!
Loading screen gone
Pressing Select now brings you back to the lowser
better collision
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April 25th, 2006, 00:21 Posted By: wraggster
Quinnsoft have released a new version of the game based on the Quiz Show Deal or No Deal, heres whats new:
Changelog:
0.40:
-Sound volume increased significantly (phone now clearly audible)
-Cases/boxes are now removed when opened (as opposed to the number being grayed out)
-Display of how many cases are left to open
-Values of opened cases are now faded out instead of being completely removed
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April 25th, 2006, 00:27 Posted By: wraggster
MikeDX has posted in our forums that he is taking the source of TMKs Port of MAME for the PSP and working on it, heres what he posted:
<blockquote>Ok folks, here's the deal
I've taken TMK's pspmame, and i've started taking it to pieces. so far it runs the following games:
Pacman
Flicky
Track&Field
Galaxian
What I want to achieve with this is to release a version of MAME on the PSP with just the *cream* of old titles (roms not included)
So, let me know what games you want to see in there! I'm only going to include games that fall into bth of these categories:
1. They must run FULL SPEED (zero frameskip) on the psp
2. They must not have been released within the past 10 years.
Oh and it works great on 2.01
Mike</blockquote>
More info here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=23072
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April 25th, 2006, 00:32 Posted By: wraggster
New Podcast at the Podcast Network, heres the info:
The PSP Show #3 - Exit (Mr Esc) and UMD Video vs PSPVideo9
This week, The PSP Show has…
News on the impact of the Playstaion 2 in the PSP world. Sorry if the accent is upsetting some of you…
A review of Exit, Ubisoft’s platform rescuing title with Mr Escape. Which wins in a head to head, Retail Video through UMD, or homebrew ripping with PSPVideo9.
More info --> http://psp.thepodcastnetwork.com/
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April 25th, 2006, 01:49 Posted By: wraggster
American gamers who looked on in envy as Sony Europe announced Gangs of London for the PSP last year thought they were in Barney (Barney...Barney Rubble...trouble!)--the company never announced that the game would make it stateside. Those Cockney rhyming slang lessons can continue, as SCEA today finally revealed that Gangs of London will be released in the US.
The game is a spin-off of The Getaway series, which was best-known for accurately re-creating Central London. Players with short-attention spans will appreciate the game's many modes, which includes a driving/action campaign, turn-based strategy and card-game hybrid gang battle, and the much more peaceful tourist mode.
http://us.gamespot.com/news/6148190.html
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April 25th, 2006, 02:00 Posted By: wraggster
Article from IGN:
Developer K2 is known for its work on the Tenchu series, but now it's trying something totally different. The developer is hard at work on Valhalla Knights, a new RPG for the PSP set to be published by in Japan by Marvelous Interactive. Veteran RPG maker Yoshifumi Hashimoto is serving as producer.
In Valhalla Knights, you play as one of those RPG heroes who wakes up in a strange land and has no idea of his identity. You set off on a journey to recover your memories, knowing only one thing: the blood of a legendary hero flows through you.
Read the full article here -> http://uk.psp.ign.com/articles/702/702921p1.html
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April 25th, 2006, 02:01 Posted By: wraggster
Hands on from Gamespot:
If you're familiar with The Getaway series for the PlayStation 2, then you know that these games have delivered an impressively authentic re-creation of modern-day London featuring mission-based driving and shooting action. The action itself has met with mixed response from critics and other game players, which may be why the next game from the makers of the series is sporting a completely different brand name--along with plenty of changes to The Getaway's old formula. We got our first chance to get our hands on Gangs of London at an SCEA pre-E3 event earlier this month, and though our experience with the game was relatively brief, we were impressed with both the wide range of content as well as the presentation on display.
As the name suggests, Gangs of London lets you play as enforcers representing a number of different criminal organizations based out of England. The game's glamorized presentation of criminal life and gang-on-gang violence seems clearly inspired by other pop-culture portrayals of stuff like this, such as Guy Ritchie's movies like Snatch and Lock, Stock, and Two Smoking Barrels. However, the game's sense of style is distinctly different from The Getaway at least in one respect: There are graphic-novel-style cutscenes, like the ones in Max Payne, used to move the story along. SCEA reps promised that these would have added voiceover to give them more character, but from what we saw, they already looked great.
Full article here --> http://uk.gamespot.com/psp/adventure..._&subj=6148150
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April 25th, 2006, 16:48 Posted By: wraggster
News from CVG
Arriving in Europe today with Flash support, improved music playback and, from May 25, LocationFree TV!
As we reported yesterday, Japanese PSP owners are in line for a new PSP Firmware update 2.7, which adds some funky new features like Macromedia Flash support and the ability to play various music files.
We also hoped news of a similar European Firmware release wouldn't be too far behind, but Sony has only gone and surprised us by announcing it just one day later, no doubt sparking tears of joy amongst European fans of its sleek little handheld.
Just like the Japanese PSP update, Euro PSP owners will get splendid new Flash support for browsing the web, as well as now being able to play MP3, ATRAC, AAC and WMA music file formats, substantially increasing their audio options.
Advertisement:Perhaps the most interesting development though is 2.7's LocationFree TV, with Sony promising that instead of watching a TV set, TV will now come to you via your home tuner. Apparently you'll be able to watch live TV from wherever you are, playback recorded programmes and even set a timer to tape future recordings, with LocationFree being launched in the UK, France, Germany, Belgium and the Netherlands from next month.
Seems like a splendid development and, if it means we'll never miss an episode of Lost or Green Wing again, that's just fine by us. You'll be able to score LocationFree TV and all the other goodies from May 25, by heading on over to www.yourpsp.com, or by downloading it direct via wi-fi, now.
Remember that Homebrew is a goner before you update
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April 25th, 2006, 16:56 Posted By: wraggster
News from Eurogamer
Sony appears to have finally woken up to the idea of downloadable PSP demos - and today's release is for one we've been looking forward to for absolutely ages, LocoRoco.
A trial version of the game, which involves tilting the play area to wobble some blobs around platform-style levels, is available from the game's Japanese site now.
The actual download is only 8MB, but unfortunately you'll first need to download the new 2.7 system firmware to play it.
Once you've done that - and although Sony would discourage you from running the US firmware on a UK PSP, there's actually nothing stopping you - you can download the demo, put your PSP in USB Connection mode while connected to your PC, and by popping the EBOOT.PBP file in a /PSP/GAME/UCJS1O041/ folder on your Memory Stick Duo you should put yourself in a position to join in the fun.
The only thing you might want to bear in mind is that version 2.7 firmware will rule out any chance you had of running homebrew code - at least until someone cracks this one, anyway.
LocoRoco is due out over here on 23rd June according to Sony's most recent UK schedule.
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April 25th, 2006, 16:58 Posted By: wraggster
SEGA's begun its E3-teasing with a very welcome announcement - Virtua Tennis 3 is on its way to PlayStation 3 and Xbox 360.
Due out next spring and on display at E3, VT3 is the most visually detailed VT game yet - SEGA's promising "photo-realistic graphics and advanced player animations" including detailed facial expressions. See screenshots to make your own mind up. SEGA's creative director Matt Woodley reckons "the quality is so sharp and clear you can even see the veins on the players' necks". And the whatever-else on Maria Sharapova, my dad will be hoping.
There'll be new gameplay features too. Although the fundamental tennis game is unlikely to change a great deal (given how brilliant it was anyway, we can't say we mind that much), we can expect a host of new mini-games to join the most popular from previous VT titles.
Mini-games of course contribute to VT's Career mode, which will be back here, taking you all over the world and across every court surface - with new players and refined artificial intelligence for the ones you're up against. You'll also be able to customise your own character to a previously unachievable degree.
No word on online multiplayer yet, but it seems like a bit of a shoo-in.
We'll bring you our thoughts on Virtua Tennis 3 when we get to E3. Well, Kristan's thoughts - it's not like he's going to let anybody else near this one.
http://www.eurogamer.net/article.php?article_id=64045
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April 25th, 2006, 17:00 Posted By: wraggster
Killer 7 creator Suda Goichi is working on a PlayStation 3 title called Kurayami, which means "Darkness" in Japanese.
Appropriately enough it's about someone stuck in a strange village with a torch; the player takes control and has to solve puzzles and deal with general weirdness to find his way out.
Details are scant, but w eknow Goichi will be working with regular pals Grasshopper.
An Edge feature on Grasshopper - the source of the reports, and home to some interesting concept art - also talks about the developer's professed Kafka influence.
Expect a bit of weirdness then - anyone who played Capcom's Killer 7 will already know the sort of thing Goichi's capable of, while those with a Nintendo DS may already be on the lookout for another of his games, Contact, in which the player tries to find the scattered pieces of an alien professor's power-source.
http://www.eurogamer.net/article.php?article_id=64063
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April 25th, 2006, 17:01 Posted By: wraggster
News from Eurogamer
Game Republic's quite busy, it seems. Yoshiki Okamoto's already said his Japanese studio's working on an unnamed Xbox 360 game, and now Famitsu's revealed that it's also handling the PSP version of Brave Story.
In an article partly translated by IGN, Famitsu says the PSP one's called Brave Story: Aratanaru Tabijin (New Traveller), and will be a role-playing game.
The Brave Story games, as you may know, are based on Miyuki Miyabe's Japanese manga of the same name, which is being adapted into an animated film due out in Japan this July, directed by Koichi Chigira. (And when I say "you may know" I'm talking to Rob, obviously.)
Sony Japan's announced plans to do both PS2 and PSP games, and while the PS2 is more of an action-adventure, the PSP title will see you play as an original character on a quest involving the original cast.
In the original Brave Story, er, story, 10-year-old Wataru ends up in a bizarre world called Vision, where he makes new friends, learns magic and tries to make his way to a particular goddess who, he hopes, can save his mother's life.
Sony's yet to announce UK dates for either Brave Story title.
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April 25th, 2006, 17:09 Posted By: wraggster
News from Lik Sang
Konami brings the Winning Eleven series home to PlayStation2 for its 10th anniversary now. Produced by mastermind Shingo Takatsuka once more, there have been loads of very welcomed tweaks and refinements done. Massive content updates regarding new licenses and teams for the upcoming World Cup in Germany are one major feature of Winning Eleven 10, which we have received yesterday. Kicking off on a virtual lawn has never been more realistic, simpler and outright fun than in this latest incarnation of the best-selling soccer game line in existence, as the overall handling has been reworked for the better here! Whether or not you've got tickets for upcoming matches already, this ultimate soccer simulation will provide you with all the excitement one could possibly capture in a sports title. This time, it's really all in the game. Ronaldinho, Beckham and all your favorite heroes inclusive.
Full article at link above
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April 25th, 2006, 17:11 Posted By: wraggster
News from Lik Sang
Previously only available in Value and Giga Packs, the Ceramic White PSP was and still is a special edition only for those living in Japan or of course, us elite group of hardcore gamers. Now however, if you don't need Sony's own headphones and remote, the soft case, hand strap and 32MB Memory Stick, the new Ceramic White Standard Pack at US$ 219.90 is a great way to save some cash for a game or other accessories like larger batteries. Along with a slick white PSP console and standard battery, here you also get an AC Adapter that works worldwide and a free travel plug to match your country. Since every PSP game is region free too (for games that is, UMD movies are region 2 in Japan and Europe against region 1 for USA), there's no worries there, and after selecting English menus on the console it'll remember your selection forever.
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April 25th, 2006, 17:14 Posted By: wraggster
News from Lik Sang
"The Dog" is Japan's #1 puppy franchise and produces everything from mugs and stationery to beach towels, cake decorating kits, panties and much more, right down to little ornaments of dogs wearing fairy costumes complete with wands (don't even ask!), and a licensed Monopoly: The Dog Edition. No doubt being impressed with Nintendogs on the DS, this week Sony has released their own branded pet sim for the PSP. Here there's 16 breeds to choose from including Chihuahua, Labrador Retriever, French Bull Dog, Golden Retriever, Papillon, Border Collie, Dalmatian, Pug, Shih Tzu, Yorkshire Terrier, Beagle, German Shepherd, Shiba, Dachshund, Maltese and Poodle.
With over 300 accessories to dress up your pooch, no doubt this game will impress the girls and other petlovers, and using the photo shoot mode you can take adorable shots and upload them to your PC. With a special fish eyed lens you can also reproduce the signature style of "The Dog" pictures for cuteness to the extreme, or coat man's best friend in bling, bad boy gear, or whatever floats your boat. Lastly an Ad-Hoc Wireless mode also lets you and a friend’s dog play together, and at the hot price of US$ 34.90, your new happy life with The Dog begins this week.
More info and to buy The Dogs Life Go Here --> http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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April 25th, 2006, 20:27 Posted By: wraggster
IBM Developerworks is discussing the PS3 Cell Processor Security Architecture today on Developerworks. It details the hardware level security for isolating processes that exists in the Cell processor's architecture." From the article: "The architecture's main strength is its ability to allow an application to protect itself using the hardware security features instead of the conventional method of solely relying on the operating system or other supervisory software for protection. Therefore, if the operating system is compromised by an attack, the hardware security features can still protect the application and its valuable data. As an analogy, consider the protection the supervisory software provides as the castle's moat and the Cell BE security hardware features as the locked safe inside the castle
http://it.slashdot.org/article.pl?sid=06/04/25/1454210
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April 25th, 2006, 20:42 Posted By: wraggster
Via Joystiq
Though EA has released several FIFA iterations this year, the new 2006 World Cup might be worth a look if you haven't played the series in a while and have $30 bucks to spare. If anything it should get you pumped for the world's largest sporting event if you're a futbol buff.
IGN 84% - "EA put together its most solid soccer gameplay experience yet and the deepest World Cup title of all time. Still, it's hard to argue that the gameplay, an obvious imitation of Winning Eleven, is better, but with star players and a nifty new shooting mechanism, it would be hard to argue it's worse."
Games Radar 70% - "The biggest disappointment is the sheer lack of innovation in the game engine and graphics. Yes, the shooting mechanic is a little different, but for the most part the gameplay is the same as the last few FIFA games."
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April 25th, 2006, 20:49 Posted By: wraggster
Weekly Special: Capcom's all-time classic Maximo Vs The Army of Zin for PlayStation2™ at US$ 6.99 only - offer valid for 1 week
From the publisher: The heroic knight Maximo is back!
Having defeated the evil Achille, Maximo goes in search of his missing girlfriend in mysterious lands. During his travels he is attacked by a terrifying clockwork monster that appears to be powered by a captured soul of the dead.
Maximo vows to uncover the secret of this new creature and his quest takes him through vast and unique lands, making new alliances and facing terrifying enemies along the way. Can this ancient army be defeated? Who gave Maximo the scar on his face? Will this saga have a happier ending than the last? Only time will tell...
Capcom's all-time classic Maximo Vs The Army of Zin for PlayStation2™ is now available at a bargain of US$ 6.99 only.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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April 25th, 2006, 20:51 Posted By: wraggster
SPOnG has been picking up on gossip over the past six months or so which foretells a major revision of the EyeToy camera, long-term darling of accessible grandma-friendly gaming, constituting a major element of the PlayStation 3's as-yet secret functionality.
As well as recent claims the new EyeToy will deliver a blow to Nintendo's Revolution plans and feature depth-recognition technology (an open secret at Sony for some time now) an official video puts the new device alongside the Cell Processor and PlayStation 3's hard drive as being on the top tier of announcements.
The video, sent around by SCEA to promote its upcoming E3 showing, mentions the PSP and the PlayStation 2, then moves onto PlayStation 3-specific announcements. “Hardcore gamers really want to know one thing: What's going on with PlayStation 3...” the video outlines. It continues, “If they announce anything, [the video is set as though its presenters aren't reading SCEA script. They are.] about pricing, release date, future titles, network platform.. [interestingly unexplained: Network Platform is the codename of SCEJ's in-development online network]” Then it explains we'll be seeing “...Blu-Ray, Cell Processor, hard drive news, EyeToy and so, so much more!”
As you can see, EyeToy sits atop an impressive roster.
Expect full coverage of all things Sony direct from the conference on May 8th and the E3 showfloor between May10th and May 12th.
http://news.spong.com/article/9929
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April 25th, 2006, 21:37 Posted By: wraggster
Laxer3a has posted some WIP news of whats done for the next release of the best Snes Emulator for the PSP:
- Bug fix has been done for the SRAM.
- Improvment for the frameskip.
- Complete new menu system.
- Improvment over the ME handling.
- Multiplayer
- Ability to switch between the player on a single console.
- Text viewer
- USB support (you dont need anymore to quite the emu to connect to a PC and exchange data on the mem stick)
- SPC Player.
Cant wait for the new release
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April 25th, 2006, 23:49 Posted By: wraggster
GameSpot has been running a feature about how audio plays just as big of a role in the next-generation delivery of gaming as something as silly like graphics. There are a lot of buzzwords tossed around, but the point comes through clear as a bell: gamers have a lot to look forward to when it comes to what you hear.
The PS3 has the audio processing power to push 512 simultaneous voices or sounds at the same time. Sotaro Tojima (he's the sound guy for MGS4) wants to make you think you're in a movie studio when you hear his goods. That means a slew of environmental and situational audio backed by surround sound. Hope you're ready to invest in more hi-def equipment because it's going to take more than just an HDTV to get the full experience.
Expect to spend around $200 for a quality setup in the sound area.
http://www.ps3fanboy.com/2006/04/25/...nd-mgs4-audio/
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April 26th, 2006, 01:38 Posted By: wraggster
Modojo has received word that video game developer Bethesda will be releasing a version of its recent Elder Scrolls IV: Oblivion RPG title on Sony's next generation console, the PlayStation 3. Not necessarily a surprising move, however the porting doesn't appear to stop there as a PSP version is apparently also in development.
An odd move to say the least, but the Elder Scrolls have seen a portable iteration once before, available on Nokia's N-Gage, so a move to the PSP would certainly be possible.
Both titles are slated with a tentative November 2006 release date, which would imply that the PS3 version could be a launch title.
In other news, a new Star Trek game, titled Tactical Assault, has also been unofficially confirmed to be in development by Bethesda. Available on both the PSP and Nintendo DS, the title currently sports an October 2006 release.
Stay tuned to Modojo for the full report on Bethesda's line-up as E3 rolls around in a few short weeks.
http://www.modojo.com/news/20060425/598/
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April 26th, 2006, 01:43 Posted By: wraggster
71M posted a new release of the excellent FileAssistant++:
Hi guys,
Here's an experimental build of FA++ that (fingers crossed) should run on 2.0+ FW PSPs!
If successful, this will add SWF support for 2.0+ PSPs so no need to upgrade to FW 2.7 just yet!
I don't have anything other than a 1.5 PSP to test this on so I'm releasing it for you guys to test and give feedback.
Please leave any feedback in the Bugs forum.
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April 26th, 2006, 01:55 Posted By: wraggster
Edison Carter has released a new version of his excellent Cheat Device for the game Grand Theft Auto, heres whats new:
- Heavy cars allows you to hit other vehicles with more force.
- Automatically flip over vehicles.
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April 26th, 2006, 01:59 Posted By: wraggster
WBB has released a new game for the PSP written in Lua called PSP Snake or Die, heres some details:
7 Levels
Special "apples" with different effects (snake grows, shrinks etc.)
The PSP version comes with music.
You can create your own levelpack and choose it from main menu.
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April 26th, 2006, 02:04 Posted By: wraggster
MaSt3r_ShAk3 has updated his avalanche game for the PSP written in Lua:
Changes from V2:
**You MUST collect the ball, the spikes no longer give points when they hit the ground**
A simple menu with Easy, Normal, and Hard difficulty
Highscore is now saved/loaded
Improved collision
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April 26th, 2006, 02:08 Posted By: wraggster
Fanjita has posted a Faq of info about the new firmware released, you will have already read most facts on this site, some even before the official release, heres the Faq:
Most people are now aware that the v2.7 firmware has been released by Sony. We've been getting a lot of questions about it, so here's a quick FAQ:
Homebrew does not work on v2.7. The GTA exploit is thoroughly patched, and the TIFF exploit is still patched. If you like homebrew, DO NOT UPGRADE.
We have no idea when homebrew will be available on v2.7. We need a whole new exploit, which could take some time. In our opinion (shared with EdisonCarter) there is no future for the GTA exploit on v2.7.
LocoRoco is an encrypted, signed EBOOT. The only way to run homebrew in the same way is to get Sony's encryption key and sign the homebrew. That's not going to be possible in our lifetime.
There could well be an exploit to be found in all the new function, e.g. flash player, AAC support, etc. We're not actively working on one.
There might be an exploit to be found in another game. We're not actively working on one.
There's no truth in the rumour that v2.7 has made us angry, and that we're going to work on an ISO loader as revenge.
The LocoRoco demo REQUIRES v2.70, even if you hack the PARAM.SFO in the EBOOT. It's pretty cool, but there's homebrew that's cooler.
Once again, the most important point: If you don't think that slow support for an old version of Macromedia Flash, and support for the very latest games, is worth trading for homebrew for the next few months - then DO NOT UPGRADE.
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April 26th, 2006, 02:33 Posted By: wraggster
Psilocybeing has posted some new news and screenshots of his Traveller, online RPG for the PSP, heres what he posted:
Well, here comes one hell of an update . The Traveller game engine has been completely re-written from the base up, so as now to provide fluid movement in a 2D environment, dynamic loading of tilesets for both animation and sprite rotation, aswell as the base for a particle system for sexy weapon/engine effects. Below is the most recent screenshot.
More info and screenshots here -> http://www.dcemu.co.uk/vbulletin/sho...t=15500&page=3
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April 26th, 2006, 07:46 Posted By: wraggster
Fluff has released a new version of the OS Shell for the PSP, heres whats new:
- Icon support refined.
- Audio no longer crackles on tabchange.
- Audio vizualisation completed and added.
- File manager working.
- New OSK implimented (Psikey) - buggy at the moment with long filenames.
- Image viewer improved and less prone to crashing, set as wallpaper and remove wallpaper fully functional.
- Refined GUI engine, for faster, smoother animations and transitions (public build specific).
- Filesize limitation of music changed to 7MB, unlimited size is still being worked on and is only available on BETA builds.
- OSK not functional until we work out the little bug, but you can still play with it.
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April 26th, 2006, 17:08 Posted By: SoQb0nc5r
Gamespot shows the release dates of tekken and gran turismo and also killzone to be 5ft of may in europe. here is the ss i took:
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April 26th, 2006, 19:21 Posted By: wraggster
Q Entertainment's music puzzler Lumines is still getting heavy rotation in our smudge-ridden PSPs, so much so that block-related hallucinations are not uncommon after we've busted out an afternoon session.
We're delighted then to hear that a sequel to Tetsuya Mizuguchi's music puzzler is almost certainly in the works, and apparently ripe for an E3 unveiling. The news comes from an pre-E3 promo video on Sony's PSUnderground site, where the plucky American presenter (who is not in the least bit irritating) lists the puzzle sequel as a game set to debut at this year's E3 show.
After getting word of the game we immediately manned the CVG bat-phone, although Sony was unavailable for comment. However, with this being an official video, it's looking almost certain we'll see the Lumines sequel crop up in Sony's sprawling E3 booth, and we'll likely have to be dragged away kicking and screaming by the end.
Look out for our E3 coverage kicking off in just 2 weeks time where, if all goes well, we'll avoid a 72-hour Lumines 2 marathon.
http://www.computerandvideogames.com....php?id=138535
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April 26th, 2006, 19:25 Posted By: wraggster
Bethesda Softworks says it has no plans to do PSP and PS3 versions of The Elder Scrolls IV: Oblivion, despite what some-bloke-on-a-forum said. (Yep.)
"At present we have no announced plans to bring Oblivion to any platforms other than PC or Xbox 360," is the official line issued yesterday.
That's after a chap called "snatches" on the Gaming Age Forums claimed they were - and that the games were due out this November. Apparently the source was a "release list from Bethesda".
Since then, he's responded to news of Bethesda's cold water by saying "if this news isn't true it's because some sales idiot at Bethesda sent out incorrect info". So there you go.
http://www.eurogamer.net/article.php?article_id=64103
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April 26th, 2006, 19:26 Posted By: wraggster
Atari's announced a "micro-games" compilation for PSP which sounds a bit like Warioware spliced with Marc Ecko's Getting Up.
Called HOT PXL (breathe. BREATHE), it consists of 200 games based on things like blasting through an old-days shoot-'em-up, doing tricks on a skateboard or BMX, stage-diving at a concert, or just trying to cross a busy street.
The shots suggest you'll also be putting up posters, being achingly hip and pressing L and R in front of a tree. The whole thing's due out this Christmas. It's in development at Parisian outfit zSlide.
Although it's ostensibly a mini-game comp., it does have some semblance of a plot - "drawing inspiration from street culture and the digital lifestyle" apparently. Your character is a half-skater, half-nerd (and-a-fraction-mustard?) called Djon, and you've got to guide him through "a typical day in his pixellated digital world".
http://www.eurogamer.net/article.php?article_id=64109
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April 26th, 2006, 19:35 Posted By: wraggster
New Commercial Release for the PSP:
Return to the dystopian world of Rengoku in the sequel to Hudson's dark, science-fiction themed action-RPG. Players once again journey to the top of the world, battling cyborgs and robots along the way in order to escape and find meaning in the world. Features include network support for up to 4 players, more levels, an explosive soundtrack, and character designs by legendary manga artist, Jun Suemi.
More info --> http://www.lik-sang.com/info.php?pro...8&lsaid=219793
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April 26th, 2006, 19:38 Posted By: wraggster
New Commercial PSP Release:
Innocent Life lets players experience life far away from city lights as they work to build their very own farm. You'll have to raise and tend to crops, while also taking care to interact with the surrounding residents. This new take on the Harvest Moon series is set on a small, relic-filled southern island. You're free to explore the island, either walking or journeying by bike to towns, ruins and even a volcano in the island's center. All these areas have unique terrain, complete with unique plants. In addition to a number of helpful support characters, including your mentor, Professor Hope, the game's cast includes a mermaid who lives in a lake on the island. A number of mysteries that will come to light regarding your main character as you play the game and build up your farm.
More info --> http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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April 26th, 2006, 19:40 Posted By: wraggster
New Commercial PSP Release:
Based on the anime series, this is a port of the PS2 combo battle-RPG game which runs parallel to events in the EVA series, featuring characters from the show and all of the Evangelion robot battlers. Character interaction is seen through an isometric 3D RPG engine (with anime pop-ups for talking characters), while battles are played out in full 3D action/stragety RPG battles in the heart of the Tokyo defense system. The PSP version features an improved battle graphics and smarter enemy AI.
More info --> http://www.lik-sang.com/info.php?pro...9&lsaid=219793
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April 26th, 2006, 19:49 Posted By: wraggster
The games line-up for PlayStation 3's November launch is slowly taking shape and Official PlayStation 2 magazine has been keeping tabs on it all.
In its latest issue (on sale now) it provides a list of the games you can expect to be playing on Sony's new console, which comprises of following:
Stranglehold
The John Woo inspired shooter.
Tekken
A next-gen edition of the Iron Fist tournament.
Sonic the Hedgehog
A new adventure for the prickly hero.
Resistance: Fall of Man
Sci-fi shooter from the creators of Ratchet and Clank.
Lair
A fantastical dragon orientated action game from the people behind The Suffering.
Motorstorm
Arcade-style off-road racing from the WRC developers.
Untold Legends: Dark Kingdom
An online RPG.
With further announcements expected at E3 there should be a considerable amount of titles and gaming variety available at PS3's launch. Should be.
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April 26th, 2006, 23:17 Posted By: distrex
This is one of my first Lua applications. It isn't anything more than a paint program. Allows you to
change your color scale, current color is displayed in the right hand section of the screen, and the
current color you are changing is in the top left hand corner.
Controls:
* R: Hold to paint with your current color
* R + Cross: Paint screen current color
* L: To erase the entire screen
* Triangle: Hold triangle and move the mouse to erase
* Square + up or down: Change the Red value of your color
* Cross + up or down: Change the Green Value of your color
* Circle + up or down: Change the blue value of your color
* Left: reset your current color to black
* Select: Save Image
* Home: End Program
Thanks to:
* http://wiki.ps2dev.org/psp:lua_player:tutorial: Their tutorial was what started me into psp lua programming
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April 27th, 2006, 00:53 Posted By: wraggster
Sure the latest unofficial news on the Playstation 3's release date and pricing doesn't differ substantially from what we've already heard. But a little more reinforcement doesn't hurt, right? So, we'll assume for now that the team at PSM have at least some idea of what they're talking about when they say that the PS3 will be out in "the first half" of November, and will be priced at $399 in the U.S., €322 in Europe and ¥45,965 in Japan (arbitrageurs, fire up your calculators now). That pricing will no doubt come as a relief to anyone who panicked at this month's €599 scare -- and an early November release could give Sony a jump on the Black Friday shopping frenzy. And this is probably the last PS3 rumor we'll hear -- at least until we hit E3 next month, that is.
http://www.engadget.com/2006/04/26/l...ember-for-399/
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April 27th, 2006, 01:32 Posted By: wraggster
Buena Vista Games has signed a deal with Q Entertainment to bring four of their upcoming titles to America.
Tetsuya Mizuguchi's company is readying Lumines II for the PSP, Lumines Plus, a reworked port of the PSP original for the PS2 and Meteos: Disney Edition for the DS. Buena Vista will also publish Q Entertainment's next original title, the action puzzler Every Extend Extra for the PSP, as well.
"Q Entertainment established itself last year as the premier creator of action puzzle games with the best-selling and highly addictive Lumines for the PSP system and Meteos for the Nintendo DS. This year, our goal is to build upon that success and reach new heights around the world with our new publishing agreement with BVG. We are also very excited to introduce another music-based game, Every Extend Extra," said Q Entertainment CEO Shuji Utsumi.
All four titles are scheduled to ship this fall.
http://www.gamingtarget.com/article.php?artid=5271
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April 27th, 2006, 01:39 Posted By: wraggster
Kagato posted this news:
Electris is a puzzle game in the "falling block" genre.
The goal is to align the blocks to create closed circuits. As the circuits are closed, they are removed from the board.
Be careful -- you can place blocks such that you can't close a circuit! Large circuits will give you Eraser blocks so you can clean up mistakes.
Keep an eye on the timer as well; if you take too long to make a circuit, a penalty row will be added to the bottom of the screen.
1 point for each block dropped
10 points per block in a closed circuit
Chain circuits earn a score multiplier
Electris is a homebrew game for the PSP (Playstation Portable), written in LUA. To play it, you'll need a PSP with firmware 1.5; or for firmware 2.0 to 2.6, Fanjita's eLoader and a copy of GTA:LCS.
You'll also need the LuaPlayer homebrew application. See the documentation for each package for installation instructions. To install Electris, download the zip file and extract it.
Copy the Electris/ directory to the luaplayer/Applications/ directory on your PSP.
Status
Electris is currently in public beta. The basic game features are completed, but may need fine tuning based on user feedback. More advanced features will be added in upcoming versions.
I'm interested to hear any feedback. If you've got any comments, suggestions or bug reports, feel free to send me an email.
If anyone would like to donate some background music, please let me know!
LuaPlayer supports tracker formats, such as MOD, S3M, XM, IT etc.
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April 27th, 2006, 07:37 Posted By: wraggster
New Commercial PSP Release:
A follow-up collection of adventure tales originally, on PlayStation and PlayStation 2 (one of the best-selling in the Simple Series), this series features a number of detective graphical adventure mini-tales. For the PSP game, there are a total of 68 stories: 18 from the original The Suiri, 20 from part 2, 20 more from the second PS2 version, and 10 brand new stories. New graphics and voices are now part of the game, and the PSP version features a new interface for easier play.
More Info --> http://www.lik-sang.com/info.php?pro...6&lsaid=219793
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April 27th, 2006, 07:40 Posted By: wraggster
IGN have posted a great hands on of the soon to be released flying game:
Namco unveiled the first PSP iteration of the series, Ace Combat X: Skies of Deception, at its pre-e3 event in San Francisco. It shoots for the same level of action and flexibility as the console versions, only shrunk to portable form. It includes just about everything fans have to come expect, such as realistic planes and other military hardware, as well as a story that blends history with a little bit of fiction. And when it comes to art and style, it looks just like the bigger-screen games.
full article --> http://uk.psp.ign.com/articles/703/703303p1.html
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April 27th, 2006, 07:42 Posted By: wraggster
IGN have posted a preview of Juiced: Eliminator:
Coming from developer Juice Games, Eliminator aims for the same kind of action as Juiced on consoles, which shipped June 2005. You'll start the game as a no-name racer, then, by winning races in a collection of cities, you'll eventually earn respect from other drivers. And, of course, there's serious money to make, too. In addition to racing, you'll spend plenty of time in the garage modifying and personalizing your collection of vehicles. Plus, with your cell phone, you'll have the chance to contact local drivers and challenge them to races.
Like many race games, Eliminator splits into various game modes. The first, and simplest, is Arcade Mode. It's basically where you want to start if you just want a no-commitment race. Arcade itself actually splits between different types of challenges, such as Novice Series, Midnight Series and American Muscle Series. Once you pick the series you want, you can then choose individual challenges. Again, it's a great way to start playing right away without having to dive into the game's Career Mode, which is a little more involved.
Full article --> http://uk.psp.ign.com/articles/703/703141p1.html
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April 27th, 2006, 16:07 Posted By: Psilocybeing
Here's a heads-up on my most recent release for the PSP. It's basically a clone of Brainwave Generator, all packaged up into a tiny little PSP eboot. It allows for user-made presets to be loaded and played through the earphones.
Instructions:
Download and extract PME_2704_2.rar to your PSP/GAME directory.
Once it has been extracted simply run it from the game menu, or from Fanjitas loader(fully user mode, so it should work on 2.0+).
Once it has been loaded you will be presented with a menu, this is controlled with the DPAD and the X button. Hit X to start a preset, home is exit.
Enjoy!
edit: updated attachment
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April 27th, 2006, 21:27 Posted By: wraggster
Hurray for console pricing rumours, and hurray especially for PS3 pricing rumours! New gossip circulating the 'net is suggesting Sony's next-gen console could hit the UK cheaper than previously thought - at around 222 quid.
Apparently, these latest PS3 price-tag rumours originated in a US PlayStation magazine, grandly stating that the next-gen console will hit States-side for 399 USD in November (which, according to our abacus, works out at around the above mentioned 222 GBP). Obviously it'd never retail for 222 GBP - the 'ending in 9' pricing convention MUST BE OBSERVED - and, of course, it's unlikely we'd get anything near a direct dollar to pound conversion either, but that's cheap godammit. If it's true.
An intriguing rumour to be sure but one that, let's face it, is pretty hard to swallow - especially considering the expected supreme cost of Blu-ray players, which will feature inside the PS3. We'd love it to be true, but let's just wait for E3 where Sony will deliver concrete info on PS3 pricing. Well, it'd better do otherwise we're going to, er, do something bad.
http://www.computerandvideogames.com....php?id=138676
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April 27th, 2006, 21:36 Posted By: wraggster
News from Gamespot:
Sega today announced that World Snooker Championship 2007--called World Pool Championship 2007 in the US--is going next gen and will be released on both the PlayStation 3 and Xbox 360. The game will also be available on the PlayStation 2, with all three versions scheduled for release in the UK and North America in autumn 2006.
The game is being developed by Blade Interactive and will boast 104 top snooker players and ten official tournaments, all modelled for the 2007 season. The game will also boast a pool mode with 9-ball and 8-ball competitions, along with 10 major pool tournaments and a trick-shot championship.
The addition of the pool feature has let Blade create a Golden Cue mode, which will mix different cue sports into one match. This lets gamers challenge others to a mix of pool and snooker over a number of frames. Further advancements have also been made in the create-a-player mode, which will let users customize their avatars even more.
A PlayStation Portable version of the game, titled World Snooker Challenge 2007--aka World Pool Challenge 2007 in North America--will also be available in the autumn.
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April 27th, 2006, 21:52 Posted By: wraggster
Things really started heating up today in Tokyo when Sony threw down the next-gen console gauntlet right at the feet of MS, claiming the PS3 would sell far more than the Xbox 360 is set for in its first few gasping months of life.
Plus, the Sony suits addressed the critical bottom line, going so far as to claim the PS3 should be profitable ASAP. While turning a profit on this beast is a mighty challenge, there’s not exactly much to boast about in beating the 360. Time will tell who's left with blood on their hands.
— Sony expects its upcoming PlayStation 3 console to be out of the starting gate more quickly than Microsoft's Xbox 360, it said Thursday in Japan.
The company, which recently pushed back the launch of its console to November, said it expects sales during the first four to five months after launch to be about 6 million units. Microsoft, which launched the Xbox 360 in November last year, expects sales to hit between 4.5 million units and 5.5 million during about the first seven months.
Sony has spent about ¥50 billion (US$41 million) during the past year on development and launch preparations for the PlayStation 3, said Nobuyuki Oneda, Sony's chief financial officer, at a Tokyo news conference to announce the company's full-year results.
After the introduction of the PS3 we will focus our efforts on expanding the platform as rapidly as possible, Oneda said. We will also attempt to lower the manufacturing costs by reducing the number of parts used in hardware and reducing the costs of the semiconductors and other key components. By so doing, we aim to bring the PS3 business to profitability at the earliest possible time.
During the fiscal year just ended, Sony shipped 16.2 million Playstation 2 consoles. The number is slightly higher than the previous year, but Sony expects this to fall rapidly during the current year as customers favor the soon-to-be-launched PlayStation 3. Sony said it predicts about 10 million Playstation 2 consoles will be sold this year.
The handheld PlayStation Portable device did well during the year, but again Sony expects sales in the current year to decline. The PSP, which was launched in Japan in late 2004, shipped 3 million units in its first few months on sale. In the following 12-month period shipments were 14.1 million units. In its current fiscal year, from March to April 2007, this is expected to drop to 12 million units.
Software shipments for all PlayStation consoles hit 267 million units, which is just below the previous year's total. Within this, PlayStation 2 software shipments dropped 12 percent, and PSP software shipments jumped more than 600 percent.
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April 28th, 2006, 00:21 Posted By: wraggster
New Commercial PSP Game released, heres the info:
Sudoku is the puzzle phenomenon from Japan, a game that looks like a math problem, but is in fact a twisting puzzler. The rules are simple: start with a grid consisting of nine three-by-three squares in which some of the numbers are already supplied. Fill in the blank squares so that each column, row, and three-by-three grid contains a number from 1 to 9 with none repeated. Kazuo features a thousand puzzle problems (plus the option to download more later), tutorial and training modes as well as an in-game help, and multiplayer options that include pass play, VS, battle, collaborative play, and even Game Sharing.
More info --> http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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April 28th, 2006, 01:15 Posted By: wraggster
PS3 backwards compatibility to be handled via software emulation. Good luck with that
Here's something we can all speculate wildly about: it looks like the PS3 will be using software to emulate the PS2 on the PS3, instead of the hardware solution used to emulate PS1 games on the PS2. Confused yet?
The PS2 actually included PS1 hardware: the input processor for the PS2 was luckily the same chip as the main processor for the PS1. This was somewhat of a lucky break, and it meant that all the PS1 games would play perfectly on the PS2 with very little effort on Sony's part. This was a large selling point at launch when gamers could play all of their PS1 games. Without that hardware, it would have been much more difficult to get every game running so quickly. This is what Sony faces with the PS3. The PS2 is an infamously complicated system, having to emulate it in software for the PS3 will be a challenging task. If the early reports are to be believed progress is coming steadily, with many titles already up and running. Let's hope so.
Backwards compatibility plus an inexpensive DVD player was a one-two punch that helped the PS2 rocket to the top last generation. With backwards compatibility and a Blu-Ray drive in the PS3, Sony is obviously hoping for the same thing this round. Gamers will expect every game to work at launch, and to work perfectly. This is something that MS hasn't been able to achieve with the 360, giving Sony the chance give gamers yet another reason to wait for the PS3.
If Sony is able to pull off the emulation, it will be quite the achievement, and a huge selling point for the system.
http://arstechnica.com/journals/thum...2006/4/26/3759
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April 28th, 2006, 01:28 Posted By: wraggster
Psilocybeing has released a demo of his RPG for the PSP, heres some info:
Here's a look at the linking of origin/destination of particle streams with entity entries. You can check out the demo eboot aswell if you want. The speed will drop due to there being many particles alive, but in the actual game there should never be anywhere near as many particles being managed as are currently in this tech demo.
As you can see from the screenshot below, particles that have linked origin AND destination pointers will use those two locations and calculate the heading and lifetime required to get to that point at a random speed between a min/max range.
Check out the download and screenshot Via Comments
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April 28th, 2006, 01:31 Posted By: Cap'n 1time
MikeDX of the famed emuDX has been working with TMK's psp mame in hopes of improving it. He has compiled a list of fully playable, perfect to near perfect games that have been run with this tweaked software.
Ms Pac-man
Scramble
Amidar
Puckman
Galaxian
Track & Field
Flicky
Wonder Boy
Arkanoid
Frogger
Mario Bros.
Bagman
Space Invaders
Bomb Jack
Mr Do!
Ladybug
Mikie
Shao-Lin's Road
He also says he expects to see Defender, Joust, and Robotron working at full speed soon.
Check out http://www.dcemu.co.uk/vbulletin/showthread.php?t=23072 for his updates and developments.
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April 28th, 2006, 01:32 Posted By: wraggster
Source Cheapassgamer
PSM is holding a contest for a HUGE PSP Bundle.
Originally Posted by PSM Issue #111 June 2006 (p.93)
HOW TO ENTER
WRITE YOUR ENTRY - In 50 words or less, write down your toughest experience with a really hard game, and how you overcame it. The funnier, the better!
SEND IT IN - E-Mail your story to psm@futureus-inc.com with "PSP Contest" in the subject line. Or, mail your entry to Future US, c/o PSM, 4000 Shoreline Court, Suite 400, South San Fransisco, CA 94080. Be sure to give us your full name and address. All entries must be recived by July 1st.
KEEP YOUR FINGERS CROSSED - We'll pick our favorite entry and announce the winner in our October issue, on this very page!
WHAT YOU GET
Your very own shiny, black PSP, plus every game we've rated an 8 or above - Thats 33 Games!
Burnout Legends
Daxter
Exit
Field Commander
FIFA '06
Fight Night Round 3
GTA: Liberty City Stories
Hot Shots Golf: Open Tee
Infected
Lumines
Madden NFL 2006
Mega Man Maverick Hunter X
Mega Man Powered up
Metal Gear Ac!d
Metal Gear Ac!d 2
MLB 2006: The show
Namco Museum Battle Collection
NBA Live '06
NFL Street 2: Unleashed
Prince of Persia: Revelations
Pursuit Force
Ridge Racer
Socom: Fireteam Bravo
Street Fighter Alpha 3 MAX
Syphon Filter: Dark Mirror
Tiger Woods PGA Tour '06
Twisted Metal: Head on
Virtua Tennis World Tour
Winning Eleven 9
Wipeout Pure
WWE Smackdown! Vs. Raw 2006
X-Men Legends II: Rise of the Apocalypse
YS: Ark of Napishtim
USA folks only
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April 28th, 2006, 01:34 Posted By: wraggster
PSPHacks have released a new mag for the PSP, heres the info:
It has finally happened.
Radius Magazine, due out for a while now, has finally released their first Issue. Radius is the only magazine written by PSPHackers, for PSPHackers.
Contents include reviews, wallpapers, videos, flash movies, and PSP formatted Comics.
WARNING: Some of the flash movies contain minor vulgar language.
From knightmare214: "We apologize for the delay, putting together a first issue is always tough and took a little longer than originally expected."
Download here --> http://files.psphacks.net/details.php?file=120
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April 28th, 2006, 01:38 Posted By: wraggster
Soadnation has updated his Game Compilation for the PSP:
Ive added a new game for this release as well as fixing some stuff in previus games and adding a new menu system.
Controlls
-D-Pad
--Selects game to play
-Cross
--Starts that game
-Square
--Brings up infor about that game
-Circle(while in info)
--Exits info
NOTE: You cannot select new games while in info mode. Hit O then use the D-Pad to select a new game. The controlls for each game can be found in the menu by selecting the game and hitting square.
Changle Log
v2.0
Added highscores to Falldown
Added the games Quadroball
New menu system
Download Via Comments
via soadnation
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April 28th, 2006, 01:47 Posted By: wraggster
News from PSP3D
dalejrrocks has just released his first version of Cargame, a two player LUA-based drag racing game. Tap the gas button and shift gears to beat your friends in this button mashing/reaction game! It's pretty simple, but a nice piece of homebrew to play with when you got game time with some buds. You will need LUA player in order to run this on your PSP.
Download Via Comments
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April 28th, 2006, 02:05 Posted By: wraggster
Sony are one crafty company, the release of the Homebrew killing v2.70 firmware concided with the demo of Loco Roco, now this brings the question would you leave homebrew behind if Sony were to bring out Demos of all their Upcoming and Present Commercial Games ?
Should be interesting to see what people say
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April 28th, 2006, 07:36 Posted By: wraggster
Article from Gamespot
Fans of Seth McFarlane's Family Guy cartoon had mixed reactions when hearing about 2K Games making a game based on the show. When any license makes the leap to gaming, the interactive result can be a shell of what it was derived from.
The debate will no doubt linger on with the announcement of the first details of Family Guy, which is scheduled for release this fall on current-gen consoles.
Gamers will be able to switch back and forth between three characters: bumbling patriarch Peter Griffin, matricidal maniac Stewie, and martini-swigging canine Brian. Each playable character will have its own storyline--Peter is out to stop Mr. Belvedere from taking over the world, Stewie goes up against his archenemy Bertram, and Brian tries to escape his wrongful imprisonment.
Family Guy is loaded with tangential joke after joke that pokes fun at pop culture, and the 2K title will be no different, but in the game the jokes will be interactive. Gameplay is described by 2K Games as a combination of "combat, stealth, and puzzle-solving gameplay" throughout familiar locations in the show's setting of Quahog, Rhode Island.
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April 28th, 2006, 07:38 Posted By: wraggster
Sony has revealed its worldwide hardware distribution plan for the fiscal year of 2006, the company plans to ship 10 million units of PlayStation 2, 12 million units of PSP and 6 million units of PlayStation 3 throughout the year.
Sony announced its operational profit for the 2005 financial year has increased by 68% to 191.3 billion yen (US$1.66 billion), comparing to previous year. The increase is contributed by high sales of Bravia TVs and weak Yen; increasing sales with PSP and Vaio PC; and cut back on 5,700 jobs and 9 factories.
For the financial year of 2006, Sony expects a lower profit, due to the costs to launch PlayStation 3 in November 2006, the forecasted operation profit will be 100 billion yen (US$0.872 billion). The operational income will be 8.7 billion yen (US$75.8 millions), decreased by 79.7% from 2005. Sony also expects diminishing business for PS2 and PSP, after the PS3 is launched.
http://www.the-magicbox.com/gaming.htm
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April 28th, 2006, 07:45 Posted By: wraggster
zshadow posted these libs he found in the new 2.70 firmware:
some new modules I noticed in 2.7:
amctrl.prx
avcodec.prx
game_install_plugin.prx
iofilemgr_dnas.prx
irda.prx
mm_flash.prx
psheet.prx
usbacc.prx
usbcam.prx
usbgps.prx
usbgps_serial.prx
usbmic.prx
usbpspcm.prx
video_main_plugin.prx
seems camera support is there now (although I don't think the actual camera device has been released yet).
Notice all the USB references, does this mean that the addon for both the GPS and the Camera are coming very soon, it certainly looks that way. Are Sony going to feature Voice recognition in future games too with the usbmic.prx Lib, all very interesting.
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April 28th, 2006, 16:39 Posted By: wraggster
SEGA® of America, Inc. and SEGA® Europe Ltd. today announced SEGA RALLY™ REVO. This genre-defining competitive racing game will be the first title developed by the newly-formed SEGA Driving Studio, and will be racing onto the PLAYSTATION®3 computer entertainment system, Xbox 360™, and PC in 2007.
With revolutionary dynamically deformable terrain, proprietary next-generation graphics, bone-jarringly realistic physics, and competitive bumper-to-bumper racing, SEGA RALLY REVO will set a new benchmark in its genre with a high-tempo driving experience that is every racing fan's driving fantasy.
"SEGA RALLY REVO shifts into high gear with revolutionary track deformation technology, skill-demanding gameplay and dazzling graphics on the next-gen systems," said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. "We're redefining the genre with SEGA RALLY REVO, using next-gen power to guarantee our place in the winner's circle."
Vehicle selection affects driving strategy in SEGA RALLY REVO, as race course surfaces dynamically deform upon repeated contact with vehicle tires and changing weather effects. SEGA RALLY REVO features a variety of fully deformable surfaces, from gravel-littered tracks and smooth tarmac roads, to snow-covered mountain passes. This means no two laps will ever be the same, and drivers can skillfully lower their lap times as they hurtle their chosen world-renowned rally vehicles down photo-realistic courses only made possible on next-generation hardware.
Driving skills will also be tested by SEGA RALLY REVO's advanced AI which allows NPC drivers to dynamically adapt their driving style to the varied racing surfaces. Players can enjoy a comprehensive single-player campaign as they travel the globe racing the best drivers in the world. SEGA RALLY REVO also features online capabilities, with multiplayer splitscreen modes offering an extremely competitive rally experience against drivers around the world.
For more information on SEGA's Road to E3 2006, please visit the official E3 page at www.sega.com/e3. For screenshots and artwork, please visit the SEGA FTP site at: http://segapr.segaamerica.com.
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April 28th, 2006, 16:42 Posted By: wraggster
News from CVG
If you like the idea of seeing famous rap stars knocking the stuffing out of each other, feast your raw peepers on these blood-spattered screenshots from the PSP version of Def Jam Fight For NY (subtitled 'The Takeover'), which show the likes of Ludacris, Redman, Sean Paul and Xzibit grappling and pounding a host of hapless opponents.
Rhymin' fight fans will already be familiar with the GameCube, Xbox and PS2 incarnations of the prequel to Def Jam Vendetta, but according to Craig Rechenmacher, senior director of marketing at EA, the PSP version will feature "exclusive new fighting moves, new gameplay content and original story mode". Now if only someone would invent a game where Daniel Powter wrestles James Blunt...
Def Jam Fight For NY: The Takeover should be out on PSP in July.
Screens here --> http://www.computerandvideogames.com....php?id=138704
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April 28th, 2006, 16:58 Posted By: wraggster
News from Eurogamer
Konami has announced that Pro Evolution Soccer 6 will debut at E3 - the first time in the series' history it will have done so.
Creator Shingo "Seabass" Takatsuka remains at the helm, and will be visiting E3 with the game to promote it. "This marks my first trip to E3 and I am greatly looking forward to this chance to expand the game’s amazing popularity to a wider, global level," he says.
Konami's keeping quiet for now about what's changed in PES6 - which is likely to appear on PS2, Xbox, Xbox 360, PC and PSP - but has said to expect new moves, licensed clubs and gameplay modes, some of which will be unveiled during the show, which takes place between May 10th and 12th. A PlayStation 3 unveiling wouldn't be totally unbelievable either.
Incidentally, Konami may not be saying much about PES6 specifically, but it's a safe bet that many of the features touted in the Japanese Winning Eleven 10 title - released this week - will make it in.
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April 28th, 2006, 17:14 Posted By: wraggster
New Naruto film for UMD:
Naruto, Shikamaru, and Sakura are executing their mission of delivering a lost pet to a certain village. However, right in the midst of things, troops led by the mysterious knight, Temujin, attack them. In the violent battle, the three become separated. Temujin challenges Naruto to a fight and at the end of the fierce battle, both fall together from a high cliff. Furthermore, Shikamaru, having been left behind, beholds a giant moving fortress as it appears before his very eyes. In order to get a grasp on the situation, he infiltrates the fortress by himself, however once there he witnesses a frightening sight...
More info --> http://www.play-asia.com/SOap-23-83-...j-70-17kh.html
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April 28th, 2006, 17:18 Posted By: wraggster
News from the register
Sony will next month launch its LocationFree TV (LFTV) service in the UK and other key European territories, allowing PlayStation Portable users to receive television programmes transmitted from the home and out across the internet. Mac users are to get access to the service too.
LPTV support is included in the PSP firmware update - version 2.7 - Sony announced this week. The upgrade - due to be posted on the Sony Computer Entertainment Europe website on 25 May - also adds podcast and RSS support, and the ability to handle AAC and WMA music files.
LPTV will be launched in the UK, Germany, France, Belgium and the Netherlands, where, from next month, consumers will be able to buy Sony's LF-PK1 unit, which streams TV, DVD and other content from AV devices out onto the web. Any LFTV-compatible device can receive the stream and control what's streamed and when.
Already available in the US, the LF-PK1 costs $350 (£196/€281). Sony hasn't said how much the product will cost in Europe.
The unit ships with software for the PSP and PCs. Sony this week said it had licensed the technology to software developer Kaga to port the code to Mac OS X. The software is also expected to be ported to Windows Mobile and other mobile device operating systems, Sony said. In January this year, it said it would offer a software development kit to allow programmers to create LFTV-compatible apps on a variety of platforms.
Again, it's not yet clear how much the software will eventually cost
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April 28th, 2006, 17:27 Posted By: wraggster
Want to see some PS3 Screenshots of Ridge Racer 7, then head to the comments and check them out:
Give your feedback on them:
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April 28th, 2006, 21:40 Posted By: wraggster
Sony Corporation is expecting substantial first year losses from the launch of its PlayStation 3 console in November, its Q4 financial statement revealing a gloomy forecast for the currently profitable games division.
For the fourth quarter ended March 31st, Sony posted a loss of YEN 66.5 billion (EURO 463 million), 10 million higher than the loss during the same period a year prior. The company attributed the larger loss to changes in taxes paid compared with a year ago, and restructuring expenses of YEN 75.3 billion (EURO 524 million) which were higher than those of the previous year.
The games division remains profitable at present however, and although profits fell by almost 80 per cent to YEN 8.7 billion (EURO 60.5 million), sales rose by 31.4 per cent to YEN 958.6 billion (EURO 6.7 billion). The company recorded sales of 2 million PSP units during the quarter (a slight dip on the 2.5 million a year ago) and 2.32 million PS2s, down from 6.08 million a year earlier.
On a yearly basis, PS2 hardware sales remained relatively static at around 16 million units worldwide, and the increase in PSP units from 3 to fourteen million boosted overall sales significantly, ensuring that the games division remains profitable.
With the launch of the next-generation console in November, which it is widely expected Sony will sell at a loss for at least the first year, the company is expecting to post a loss during the current fiscal year of approximately YEN 100 billion (EURO 697 million), although post-launch costs for the units are expected to be drastically reduced.
According to Reuters, Sony SVP, Takao Yuhara, stated: "We believe that we can lower costs dramatically (on the PS3) through chip shrinkage and by cutting the number of parts but there is no way to avoid high costs in the first year."
The company is expecting to bring the PS3 business to profitability in as short a time frame as possible, focusing on expanding the platform as rapidly as possible following the launch.
Sony plans to sell 6 million PS3 units by March 2007, some four to five months after its global launch, and given the difficulties Microsoft encountered with the ambitious tri-continent launch of its Xbox 360 last year, that target would seem highly optimistic at best - even on the assumption that the component shortage issues that plagued Microsoft's launch are not a factor for Sony.
http://www.gamesindustry.biz/content_page.php?aid=16446
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April 28th, 2006, 22:13 Posted By: wraggster
Sony expects its upcoming PlayStation 3 console to be out of the starting gate more quickly than Microsoft's Xbox 360, it said today.
The company, which recently pushed back the launch of its console to November, said it expects sales during the first four to five months after launch to be about 6 million units.
Microsoft, which launched the Xbox 360 in November last year, expects sales to hit between 4.5 million units and 5.5 million during about the first seven months.
Sony has spent about $425 million during the past year on development and launch preparations for the PlayStation 3, said Nobuyuki Oneda, Sony's chief financial officer, at a Tokyo news conference to announce the company's full-year results.
"After the introduction of the PS3 we will focus our efforts on expanding the platform as rapidly as possible," Oneda said. "We will also attempt to lower the manufacturing costs by reducing the number of parts used in hardware and reducing the costs of the semiconductors and other key components. By so doing, we aim to bring the PS3 business to profitability at the earliest possible time."
Current Product Plans
During the fiscal year just ended, Sony shipped 16.2 million PlayStation 2 consoles. The number is slightly higher than the year earlier but Sony expects this to fall rapidly during the current year as customers favor the soon-to-be-launched PlayStation 3. Sony said it predicts about 10 million PlayStation 2 consoles will be sold this year.
The handheld PlayStation Portable device did well during the year, but again Sony expects sales in the current year to decline. The PSP, which was launched in Japan in late 2004, shipped 3 million units in its first few months on sale. In the following 12-month period shipments were 14.1 million units, Sony said Thursday. For its current fiscal year, from March to April 2007, this is expected to drop to 12 million units.
Software shipments for the PlayStation consoles hit 267 million units, which is just below the previous year's total. Within this, PlayStation 2 software shipments dropped 12 percent, and PlayStation Portable software shipments jumped more than 600 percent.
Overall, Sony's game business saw sales increase by 31 percent, while the division's operating profit sank 80 percent on PlayStation 3 start-up costs.
http://www.pcworld.com/news/article/0,aid,125565,00.asp
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April 28th, 2006, 22:14 Posted By: wraggster
Barring any last-minute surprises, Rockstar Games will be a virtual no-show at E3 this year, Rockstar public relation staff have confirmed.
That means no booth tours, no appointments, and no game announcements. And certainly no next-gen Grand Theft Auto.
In fact, aside from showing a demo of the family-friendly Table Tennis at Microsoft's Xbox 360 booth, Rockstar will barely have a presence at E3 2006. The company doesn't even have a booth reserved.
What does this mean for the uber-powerful game developer? Likely, they're hard at work on the next entry in the ever-popular Grand Theft Auto series, which is rumored to debut on a next-gen system. Of course, the company has yet to even suggest they're working on such a title, but considering that a vast percentage of publisher Take-Two Interactive's revenue comes from the Grand Theft Auto series, there's no doubt they're building the technological framework as we speak.
http://gametrailers.com/viewnews.php?id=3184
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April 28th, 2006, 22:19 Posted By: wraggster
Preview from IGN:
First things first. Killzone: Liberation isn't the PS2 Killzone you've come to know. It's in no way a port of the console first-person shooter that shipped back in November 2004. In fact, apart from the futuristic sci-fi setting, it's almost a completely different game. It looks and plays nothing like its predecessor. Hell, it plays unlike anything on the PSP, for that matter. And, from a recent demo held by Sony in anticipation for E3 2006, this route seems like it was the right one to take.
To start, players looking for a little continuity will definitely find it. As different as the game is from the original, there's still plenty here for fans to enjoy. Liberation takes place two months after the events of the first Killzone. The Helghast still control a majority of southern Vekta. Players assume the role of Templar, who some will remember as the heroic squad leader from the first game. Only this time, players will undertake a far different mission. Instead of simply thwarting a global attack, they'll need to rescue a string of hostages taken by a ruthless general known as Metrac.
Read the full article here --> http://psp.ign.com/articles/703/703462p1.html
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April 28th, 2006, 22:33 Posted By: wraggster
Sakya has released a Card Game called Triple Triad for the PSP,
Written in Python from what i can make out, anyway screenshot and download Via Comments
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April 28th, 2006, 22:40 Posted By: wraggster
PSmonkey has posted a screenshot of the game which is now working in his Nintendo 64 emulator for the PSP, he posted this bit of news:
The bug was Eeprom. While mario & waverace still dont work, I think ths more has to do with emulation bugs (made a few trying to get mario working). All 3 roms (which required 4k eeprom) now progress.
Starfox does get alot farter then this, it's just the map screen is very hard to figure out (hle bugs). I probably could get all the way ingame but did not have the time to check it out. $n!pR will do that for me in a big and come back with the results later.
Keep your eye on things via his site here --> http://nemo.dcemu.co.uk
-- Update by PSmonkey --
I have also just fixed a missing RDP opcode. As a result mario kart is now running. Please see website for screenshots & more details.
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April 29th, 2006, 10:20 Posted By: wraggster
News from Insert Credit
Thanks to Famitsu we know that Falcom's next game for a non-PC system (after Gurumin, which we mentioned here) will be Eiyuu Densetsu VI ~Sora no Kiseki~. It's the game's first port and the target machine is PSP. Titled 'Eiyuu Densetsu VI ~Sora no Kiseki~ FC [First Chapter]', it leaves apart its recent sequel and will get a release on September 28th. Quite disappointing to see Falcom's comeback to the 'console scene.' It's been more than a decade and they chose a handheld. Oh well.
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April 29th, 2006, 11:33 Posted By: wraggster
Raf and the PSP Radio Team have released a new pre release version of their streaming music application for the PSP, heres te release details:
-This version of PSPRadio has reduced memory allocation to allow links2 to work (links is very memory hungry, specially if images are enabled.. you may need to disable images for your favorite website to work....)
-It includes Danzeff OSK (Thanks Danzel!)
-The 'homepage' has some pointers on how to use it....
-If it runs out of memory it may take you to the red screen; you will need to kill it (L+R+START) to go back to pspradio.
-priorities still need to be tweaked so that music can be listened right while browsing
-go to file: OS SHELL to switch back to PSPRadio, then select the links2 plugin again to get back to the browser.
-the mouse cursor will ocasionally leave traces. just "left click" on a blank spot of the screen to clear it out.
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April 29th, 2006, 14:14 Posted By: sandberg
Hi,
PSPTris version 0.5 has been released. This is a stand alone Tetris clone for the PSP. The plan is to have it running as a plugin for PSPRadio. But it will also be released as a stand alone version, for those having 2.x firmware, which can't use the dynamic version of PSPRadio.
This version has all the basic gameplay in place. It still needs a bit polishing, but I wanted to release this preview to get some feedback.
Br, Sandberg.
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April 29th, 2006, 20:11 Posted By: CoderX
Here is V0.1.1 of my AOE2 Mod for the PSP
This is My mod to the PC / DS Game Age of Empires2
At the moment its not very exciting but im always woking to improve it. look for an update tomarrow
Created By CoderX, Team Matrix
Currently working (0.1) Alpha-1
TC Scrools
Music Loads
All graphics work.
Background Scrolls
To Do: (0.2) Alpha-2
- Add Caracter Creation
- Add Rally Points
- Better Border support
- All caracters scrole with screen
To Do: (0.3) Beta-1
- Added Units
- Added Buildings
To Do: (0.4) Beta-2
- Create AI
To Do: (0.5)
- Ad-hoc 2 player mode (Psp Only)
To Do: (0.6)
- Global Lan Up to 6 Players, PSP only
To Do: (0.7)
- Global Lan Up to 6 Players, (Zone, PSP, DS)
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April 29th, 2006, 23:17 Posted By: MetaFox
Eggman has released a video that shows the PSP port of the Multiple Arcade Machine Emulator in action. The video shows Frogger and Pac-Man. MikeDX has added more games to the list of playable games including Green Beret, Matmania, and Jail Break - bringing the total list of compatible games up to 24. You can view the video from the download attatched to this post.
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April 30th, 2006, 01:50 Posted By: wraggster
Sodr has released Pimp my PSP - Episode 1 for the PSP, heres the details from the readme:
<blockquote> Are YOU tired of that your friends tease you for still playing games?
You don't need to be that anylonger!
Introducing "Pimp My PSP", it's a simple tool that makes your psp look (and sound!) much cooler than two pairs of black socks combined! Does it sound to good to be true? It is too good to be true!
This tool flashes your psp so it will get a totaly new look! It changes such cool things as your font, bootsound, background and menu names!
But now you might think "All of that was done ages ago and we still can do that with Flashmod/X-flash/pspset/etc. !!"
That might be true but in those programs you got to decide what font/bootsound/backpic you should use. In "Pimp my psp" you only do one thing:
Pimp your psp! That is because "Pimp my psp" already comes pre-installed with the only theme you will ever want: Tha pimpin' theme</blockquote>
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April 30th, 2006, 10:23 Posted By: joshrulez2
Hi,
The first version of the flash loader is released, it is for 2.7 psp's. You just put the folder 'fl' in the root of your memory stick, and on your psp type file:/fl/index.html into the web browser.
It is only the first version so a lot more features will be added.
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April 30th, 2006, 18:07 Posted By: wraggster
News from the official site:
Puzzle games for the PSP seem to be really popular at the moment, so it was time for us to release a FREE puzzle game for the PSP. The goal of the game is to clear all the balls of the screen and you can do so by clicking on matching colors. Once all the balls are cleared of the screen, you advance to the next level!
More info --> http://www.pspwebbrowser.com/services_pspcollapse.asp
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April 30th, 2006, 18:10 Posted By: Darksaviour69
Psycho77 a tester of PSmonkey's Monkey 64 has posted a new video of the emu running Quest64 here.
Whats interesting is that he shows it running on the PSP and then on the P.C. so you can compare.
update: more videos, Mario Kart 64, Doom and Tetris here
Enjoy
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April 30th, 2006, 18:13 Posted By: wraggster
Youresam has released an updated version of Netlib which enables you to make phone calls via your PSP
Heres the info
<blockquote>Hey everyone, PsPmad came up with this awesome idea for netlib and I couldn't refuse!
This version adds...and yes, thats right...PHONE CALLS.
Use netcall(your number, their number) to call someone. Its COMPLETELY anonomous.
How does it work?
Once you call the function, a call will be sent to the first number provided (your number). Once you answer, it will call the second number (their number). The caller ID shows up as "Unknown"
Unfortunetly, so far, you can only use "your number" 3 times. Thats all. Forever. We hope to remove this limitation later.
To config, simple edit config.txt. There is even an example in there called index.lua.
Oh, and this only works IN THE USA. For both numbers.
(Some fun things to do might be putting the local pizza shop, then your number. Heh, THEY will call YOU! lol)
Again, thanks to PsPmad. Without him, none of this would even be possible.</blockquote>
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via youresam
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April 30th, 2006, 18:15 Posted By: wraggster
This HOWTO guides PSP users to use MediaCoder to transcode DVD/VCD and media files for PSP Media Player (PMP), the open source media player software for PSP, which makes it possible to playback real full screen (resolution of 480x272, no stretching) and full motion (up to 30fps) MPEG-4 video on PSP. Currently PMP doesn't support firmware later than version 1.5. MediaCoder has dedicated support for PMP transcoding with a user interface of an "emulated" PSP, capable of playing and previewing video inside the screen of the "emulated" PSP.
Full details here --> http://mediacoder.sourceforge.net/psp/index.htm
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April 30th, 2006, 18:18 Posted By: wraggster
Issue 11 of the Xtreme PSP Magazine is now available for download. Issue 11 is packed with over 120 pages of great content including Previews of The Godfather, Daxter and With Russia With Love, reviews of Outrun 2006, Syphon Filter and Splinter Cell. And all the regular content including tips and cheats, the latest news, a new competition and more... Download it from here --> http://www.xtremepsp.com/
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April 30th, 2006, 18:21 Posted By: wraggster
Hardhat posted this news:
Hardhat has just released his new Homebrew, PSPFlash-Cards v0.1 2006-04-30. -- first release
Toss the psp folder from this zip into the root of your memory stick. It'll work with the Grand Theft Auto: Liberty City Stories exploit, could be KxPloited if desired. The directions are on screen.
To customize the lessons, just edit the flashcard.txt file in the psp/game/pspflashcard folder and provide your own questions and answers.
No word wrapping for long lines, but it could be added upon request.
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April 30th, 2006, 20:17 Posted By: magiK
I've decided to release this even though its not 100% stable and may still contain zillions of bugs. Check the psp-readme.txt file for install instructions and details. Also note that ad-hoc play will most likely not work in this release, since I haven't got a chance to test it yet, but infrastructure mode should work just fine. Please remember that you need updated PIG and HOG files. Enjoy!
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April 30th, 2006, 21:06 Posted By: Darksaviour69
HexDump posted this news:
<blockquote>
At last we have a new PsPectrum version. This version comes with nice features, for example incresed speed, better sound, and a bunch of other things (some hidden, and some that you all will notice inmediately). I think it has been a long time but that it was worth the wait.
I have added a paypal account to let people contribute to the project and by the way make me get some money I spent to buy this new psp that I only use for coding pspectrum, (I know it is difficult to believe, but it is true).
Greetings to everybody and get fun!, HexDump.
</blockquote>
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April 30th, 2006, 21:08 Posted By: wraggster
Art has released a new version of X-flash in our forums, heres whats new:
This is a firmware modification program for the Sony PSP (1.50 firmware only). Please be sure to read the text file included with this package carefully.
New for X-Flash V9:
=> Improved useability of Background changer.
=> Write verification for all flash operations except when using external files.
=> Functional improvements and enhancements including new screen.
Download and Give Feedback at the release thread here --> http://www.dcemu.co.uk/vbulletin/sho...2&page=2&pp=10
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