|
|
March 1st, 2007, 06:28 Posted By: 420tongboker420
New Custom XMB wave's I made first time ever doing anything like this. Hope you guys like them
Enjoy
Works on 3.03 OE-C and 3.10 OE-A
Read the Read ME!!!!!!
anybody got some ideas email me
420pokesmot420@gmail.com
Download Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2007, 17:26 Posted By: wraggster
Rockstar's previously announced episodic content for Grand Theft Auto IV will begin in 2008, it's stated in a recent Take-Two financial report.
Take-Two's report reaffirms that GTA IV is due to release simultaneously on PS3 and Xbox 360 this October.
It's recently been speculated that the sequel will use the euphoria engine, technology that lends a dynamic and life-like element to in-game characters.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2007, 17:31 Posted By: wraggster
Unlike the previous video Eidos released, this latest trailer shows off the shiny visuals in this modern reworking of the original - and debatably the best - Tomb Raider game on PSone.
Eidos is taking Lara back to her roots, reviving all the puzzles and classic scenes from her first adventure in this lush update, and after seeing an early version, we can't wait to get our hands on the full game.
TRA is due out on PS2, PSP and PC in May.
Trailer at CVG
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2007, 17:33 Posted By: wraggster
God of War is absolutely going to be given a PS3 debut at some point in the future, that's a given. But it looks like Sony's internal studio will be taking its time.
Speaking to GameDaily, GoW II's director Corey Barlog explained, "All the people who bought the first game were PS2 owners, so we wanted to stay with that especially because... I want to make the PS3 version of this game, absolutely, but I don't want to make it quickly. I don't want to quickly rush it out the door and be like, 'Oh my gosh, we need to get this out!' because we probably would have pushed ourselves to make it around the launch window and I think we would have sacrificed something by trying to take what we had and shoving it in there as quickly as possible."
Wise words we feel, as GoW II is looking like the last great PS2 game of its generation. We all know GDC is just around the corner, and Sony is quietly talking up PS3 ahead of the event. It's wishful thinking, but wouldn't it be awesome if GoW III made a surprise appearance...?
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2007, 17:42 Posted By: wraggster
We fired up EA's new Battlefield: Bad Company trailer expecting the typical frantic gun fights, cinematic camera angles and dramatic lines.
And that's how it is to start with but then it changes, and becomes one of the most innovative trailers we've seen in a while - maybe ever. Funny too.
The way it demonstrates the intense atmosphere and new, fully destructible scenery is brilliant.
Battlefield: Bad Company, a single-player iteration of EA's brilliant online multiplayer war sim, is due to release on PS3 and Xbox 360 later this year.
Trailer Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2007, 17:44 Posted By: pucelano
Looking for a simple operation, I have created this complete calculator that realizes the most habitual operations, without arriving at the complexity of a scientific calculator.
It has memory functions, and realizes operations with angles, as much in degrees as in radians.
It admits in addition the introduction of exponential numbers.
Controls:
• Arrows: Move acrross buttons.
• X: Press button.
• O: Select DEG(degrees) or RAD(radians).
• Triangle: Shift button.
Although the application has been developed with LUA, you can open it directly from Memory Stick.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2007, 18:30 Posted By: stimo
The newspaper wrote:
Hackers crackt PSP
Its war between sony and a group
of hackes. The hackers is trying to hack psp fw
to play homebrews and downloaded data.
And now the did it. Despite big resistance from
Sony
Fanjita
Fanjita the member in "Noobz Team" have work
hard to beat sony
-my target is to run home made games and apps.
All have ther own right to do what they
whant to do. Said he from BBC
Dark Alex:
A other hacker is Dark Alex who did hack the psp total with Gta LCS
So fast the news was out did sony reply that a new
fw shall be release, and it will shut the hole the hackers find.
grip from a swedish magazine "XTRA"
and sry for my bad eng :S
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2007, 19:22 Posted By: wraggster
Sony's Phil Harrison has told European gamers that they can expect over 1000 PS2 titles to be backwards compatible from March 23.
Speaking to semi-official blog Three Speech, Harrison said, "The situation is changing every day, but on March 23, we expect the list to include over 1,000 PS2 titles." Not bad, eh? "We can't give any information about specific titles but, clearly, that would be our policy."
Losing a chip from PS3 will obviously save Sony some cash in making the machine but when will that affect the RRP of PS3? "Price reductions are something that we wouldn't comment on specifically. But you know the business model very well - we strive to get the cost of manufacturing down as soon as possible, and as soon as we can pass cost savings onto the consumers, we will."
And how important is this whole backwards compatibility issue anyway? "I think the reasons why people buy PS3s are the new games that it offers, and the HD content experiences provided by games and movies, the opportunity to access the PlayStation Network, and titles like MotorStorm and Resistance: Fall of Man - leading-edge examples of what next-generation games are all about."
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2007, 19:27 Posted By: wraggster
Phil Harrison's got a big announcement up his giant sleeve for next week's Game Developer Conference in San Francisco, according to Sony, which will be outlined in his keynote speech on Wednesday, 7th March, at 18:30 GMT.
"All I can say is we've said there's going to be a big announcement at GDC, and Phil's Keynote speech will form the basis of that," a spokesperson for Sony told Eurogamer this afternoon.
His talk will revolve around developing and creating games for the third age of videogames, delving into the meaning of "always on", and the opportunities presented by connected communities of players and developers.
Given that, we'd expect the "big announcement" will have something to do with the company's online strategy. However, we're open to suggestions; maybe the PSP will stick onto the PS3 and create a unique media-hub window, or perhaps there's a giraffe in the blu-ray disc drive. We're just not sure.
via eurogamer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2007, 19:27 Posted By: wraggster
Phil Harrison's got a big announcement up his giant sleeve for next week's Game Developer Conference in San Francisco, according to Sony, which will be outlined in his keynote speech on Wednesday, 7th March, at 18:30 GMT.
"All I can say is we've said there's going to be a big announcement at GDC, and Phil's Keynote speech will form the basis of that," a spokesperson for Sony told Eurogamer this afternoon.
His talk will revolve around developing and creating games for the third age of videogames, delving into the meaning of "always on", and the opportunities presented by connected communities of players and developers.
Given that, we'd expect the "big announcement" will have something to do with the company's online strategy. However, we're open to suggestions; maybe the PSP will stick onto the PS3 and create a unique media-hub window, or perhaps there's a giraffe in the blu-ray disc drive. We're just not sure.
via eurogamer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2007, 19:49 Posted By: wraggster
via register
Take-Two Interactive, the publisher of the controversial Grand Theft Auto series of games may be close to settling a long running legal battle with a New York granny who attempted to sue the company after it emerged one of those games contained adult content.
This week, a Manhattan District Court judge order the case to be suspended pending the outcome of settlement negotiations between plaintiff and defendant, Reuters reports. The judge may review the stay after lawyers report on their progress on 12 March.
The action centres on Grand Theft Auto: San Andreas' infamous 'hot coffee' sex scenes, originally hidden from players but exposed on July 2005 by a hack posted on the net. The game had been given a US Entertainment Software Rating Board 'Mature' classification, for its violent content. Once the blue material was revealed, the ESRB quickly re-rated the title 'Adults Only', causing some major US retailers to yank the game from their shelves.
Take-Two duly withdrew GTA: SA and reissued it with the offending eye-full excised, but not before an 81-year-old grandmother from New York, Florence Cohen, took the company to court, claiming she'd been misled into buying the game for her 14-year-old grandson.
As we noted at the time, the game's portrayal of murder, robbery, drug dealing, foul language and bad driving doesn't appear to have bothered her one jot...
In June 2006, Take-Two settled a similar case brought about by a Federal Trade Commission probe into the 'hot coffee' content.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2007, 20:28 Posted By: Triv1um
This is runs on my 3.03 oe-c psp.
Topmenus DON'T work on 3.10 oe-a.
----
CREDITS GO TO VIBESTAR, AS HE MADE THE MAIN THEME.
I JUST COMPILED IMAGES + MADE A FEW MYSELF FOR SUB-ICONS.
This pack includes -
- Icons + sub-icons
- Battery, volume bar
- Custom wave (no real need for this, i just like it)
- Spinning loading mario coin
- Super mario font
------
Here is a screenshot.
Click to view bigger
There is a video image inside this download if you wish to see.
------
I know this isn't to everyones taste as the some of the sub icons are sort of random in places.
Feel free to change things.
But ALL credits go to Vibestar for making a great theme.
------
Download Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2007, 22:16 Posted By: wraggster
via gizmodo
Hoping to take great ideas from the both the Xbox 360 and the Wii, Sony's planning to introduce a new PS3 feature called PlayStation Home. This new app/feature is rumored to be a blend of Microsoft's achievements and Nintendo's Miis. How does it work?
Well, the PlayStation Home is a little virtual home in which the avatar you make (your Pii?) will live. When you complete a game, it'll award you with a little trophy or toy to place in your home that your avatar can interact with. Not only that, they're planning to make your avatar social—like MySpace—and have it interact with other people's avatars.
All of this is rumored still, but Sony seems to be doing something big next week at GDC. We're willing to bet that this is it.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2007, 23:37 Posted By: wraggster
via next gen
Anecdotal evidence from US brick-and-mortar retail outlets suggests that the 20GB version of the PlayStation 3 is heading for extinction, but Sony tells Next-Gen that's not the case--at least for the time being.
"The type of model found in stores is completely up to what the retailer orders, so if they don't see a big demand for a particular SKU, they simply don't order it from us," explained Sony Computer Entertainment America PR head David Karraker. "We continue to manufacture both."
"At this time there are no plans to change our US model offerings," Karraker stated.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2007, 23:39 Posted By: wraggster
via ps3fanboy
This is classified as a rumor, but we really hope it's as RumorReporter says and consider it more of on the Report end, rather than the Rumor. We've kicked the whole "replacing hardware backwards compatibility with software" story to death (and we've got one more post to go on it, actually), so you know all about that. But now, an "anonymous industry insider" (who else gives us these rumors?) tells us that Sony is toying around with something else, beyond the 1.60 firmware update coming up soon.
HD upscaling of specific PS2 and PS-One titles is rumored to be in the works for, possibly, summer. We're not talking about 480p support -- the internal PS3 upscaler will move these games into 1080i/720p! Just think how some of your favorite games would look if they're supported by the PlayStation 3 into 1080i/720p... it's almost legendary in awesomeness. Let's hope we get more official word on this closer to summer.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2007, 23:40 Posted By: wraggster
via ps3fanboy
That's right -- the complaints about the PS3 dev-kits and all being really limited and tough to work with must have been grounded in some kind of fact, or else Sony wouldn't have released an all new set of tools for developers working on PS3 titles. This new kid, called PlayStation 3 Edge has "been put together by three first-party technology teams within Sony, the WWS Europe Advanced Technology Group, WWS America ICE team (a technology group based at Naughty Dog that specialises in graphics systems and tools for the PlayStation 3), and WWS America Tools and Technology group."
This new thingie is described by Sony: "rather than an overarching engine, these teams have chosen to create specialized systems that demonstrate best practices of SPU and RSX utilization." So, is this a step in the right direction for PS3 software development? We submit that it certainly is. With better technology and tools made available to developers, not only will their game development costs decrease, but games will begin to look better and better, do more and more at once. Maybe next-gen titles will drop to $50 as a standard in a year or so. Oh, wait... the Wii already has them at that price. Well, those'll drop to $40 and below at that point. Pricing wars are fun.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2007, 23:50 Posted By: wraggster
Heres an excerpt
Here are some words we won't be using in this preview: "hi-octane", "adrenaline-fuelled", "Penguin". That's because, unlike the flagrantly unimaginative language we tend to haul out when a new arcade racer rears its ugly head, EA's Burnout series has just about managed stay the right side of hackneyed. Despite annual updates, Burnout has successfully tweaked and reinvented its formula with each new iteration, constantly surpassing itself to keep its rightful place as king of the speed-obsessed pack.
So then, it seems only fair that Burnout Dominator should take a congratulatory look at its heritage and reinterpret one of its most popular past features to form the heart of the new game. Of course, we're talking about Burnouts, last seen in Burnout 2. As Nick Channon, senior producer on Burnout Dominator explains, "With Dominator, we felt there was the opportunity to go back a little to the essence of the Burnout experience: driving as dangerously as you can, avoiding the crash. We wanted to return to that sense of weaving in and out of traffic, doing near-misses, really controlling with long drifts. The one thing we've been itching to do for a while is bring back Burnouts. Not just bring them back though, but build the game around it".
Full article at IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2007, 23:51 Posted By: wraggster
Sony Computer Entertainment announced that it will update the PlayStation Store today with Namco's Tekken: Dark Resurrection for download. The game is a PlayStation 3 translation of the PSP title and features full 1080p support. Tekken: Dark Resurrection will retail for $19.99. We'll have our full review of the game soon, so keep an eye open for that.
SCEA also announced that it will post a new MotorStorm video featuring a behind-the-scenes look at the game's development. The video features footage from Evolution Studios' shoot in Utah's Monument Valley and includes interviews will the designer and producers. MotorStorm is set to launch on March 6th in stores nationwide.
A new trailer for a Warner Bros. film will also make its way to the store, though Sony didn't mention which movie it will be for.
via ign
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2007, 23:55 Posted By: wraggster
via pspfanboy
Namco Bandai just announced Smash Court Tennis 3 for the PSP. It'll feature 16 tennis stars, including Roger Federer, Rafael Nadal and Justine Henin. "We are thrilled to announce that the next iteration of our popular Smash Court Tennis series is set to appear on the PSP system," said Makoto Iwai, Executive Vice President and COO of Namco Bandai Games. "With the franchise's signature gameplay and new enhancements, Smash Court Tennis 3 is the perfect on-the-go package that's made for a jet-setting tennis pro."
Virtua Tennis will be the game to beat for Namco's next. However, there's one feature that I'm particularly psyched about: the ability to compete against other PSP owners with a single UMD through Game Sharing. It's a horribly under-utilized system: being able to play tennis against any other PSP owner should offer a great deal of potential.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 00:00 Posted By: wraggster
Art has released the source code to his X-Flash app for the PSP, heres the details:
Hi Guys,
Regrettably, I won't be able to update X-Flash in the near future, due to work
commitments.
I was only planning to add support for one later DAX firmware, since the topmenu_plugin
mods don't work after that.
The release if X-Flash source code does not mean that I won't update it someday.
It is quite likely that one day, out of nowhere, an official V19 will appear unexpectedly
I must warn PSP owners against using any derivative.. how do I put it...
attempted updated produced by lamers.
I would find it offensive to see X-Flash updates
with no real merrit appearing on forums, although I expect it to happen.
X-Flash has become diffucult program to keep up with myself, let alone somone
else coming allong and trying to understand it.
The released source is not obfuscated in any way. The three letter variable
names are left as original, and many of them did mean something to me.
Please do not ask for support. You will not recieve any from me for the same
reason that I cannot produce updates.
X-Flash source is released for educational purposes for all the people who
wanted to know how I did various things.., not to encourage offspring.
http://www.megaupload.com/?d=E3X64XN7
Cheers, Art.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 07:31 Posted By: wraggster
The PSP Hacks website is having their first Homebrew coding comp, heres the rules/info:
Must be your own homebrew. No improving or updating other people's homebrew.
Must start from scratch. Must not be something that you made a while back. If it was posted somewhere else already, it doesn't count.
No copying other people's work. At the end of the competition, you must either post your source code with your homebrew or you may just pm any mod or admin with your source code if you do not want your code to be public for everyone.
You may post your Homebrew for feedback and you can continue to improve your work up until April 29, 2007 when the competition ends
Can be either a game or application that runs on the PSP
If you are creating an application for the PSP, the application must be in EBOOT form in order for it to be entered in the competition.
No Lua!
Must not enter your homebrew in another competition while entering in this competition. If you enter your homebrew in this competition, then it must not be entered in another site's competition.
Must implement one of the splash screens created by ...SHAD0W... into your homebrew entry
Heres the prizes:
Modded PS2 with the DMS4 pro mod chip and a 80 gig hard drive inside plus an internet adapter added on the back of the PS2.
Neuros MPEG-4 Recorder
Non-modded PS2
New DMS4 pro modchip for the PS2 versions 1-10
PS2 game Star Wars Battlefront II
PS2 game Battlestar Galactica
PS2 game Front Mission 4
Free month of Premium Rapidshare account. (Donated by Calo)
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 07:33 Posted By: wraggster
johny5 has messaged me to let me know of a new version of his app for the PSP:
Heres the info
This is an app for custom firmware 3.03 OE-C and above!
This app can:
--Merge your 12 bmps
--flash bmp
--flash topmenu created by this xmb icon maker
--flash XMBWave (system_plugin_bg.rco)
--flash different fonts
--flash gameboot.pmf
--flash location free player
--flash battery icons
--flash opening plugin boot sound+gameboot "psp gameboot logo"
--flash custom files from CUSTOMIZATIONS folder
--flash from backup files
--Backup function!
--Free up flash0 space!
--Backup ALL flash0
***I TAKE NO CREDIT FOR THESE APPS!***
Also includes apps:
--kgsws xmb icon maker
--XMBWave Credits:Kgsws, DarkStone,vb_master!
--TGAWave Credits: DarkStone, vb_master, autopopstation4, Y.F. Gamzun,
nicinico, Al-Zamli
--PSP Submenu Icon Injector v1.1-GUI Credits: dark420bishop
--rco icon editor-GUI Credits:ZiNgA BuRgA
--volume colors Credits:Zinga for the RCO editor
--wave_attack Credits:Sulpher Dragon Also couldn't of been made
without original icon hackers
To find out how to use Please read the readme!
I made this application because i found it taking too long to go through and copy files from the pc to the psp then to flash. I made this for personal use but i realized it can be of good use to many people. It includes lots of great apps created by other dev's not me AND I TAKE NO CREDIT FOR THEIR WORK. I wanted to add great apps like these in mine because i wanted something that i can use so that i wouldn't have to go looking around all over my computer (i have a lot of stuff on my computer considering i have 600gb of memory ) so i added all of the things into one great app that will convert/create files then also flash them!
NOTE YOU MUST RUN THIS APPLICATION FROM YOUR PC TO PSP VIA FLASH0 USB IMPLEMENTED IN 3.03 OE-C AND 3.1X OE+ recovery
please leave feedback and your thoughts
please report bugs!
this is BETA v 0.2 and i have fixed the bugs with the coldboot and the xmb_battery! have fun!
http://www.sendspace.com/file/dvq2ra
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 07:45 Posted By: wraggster
New PS3 Game released:
It's a whole new ballgame! Major League Baseball 2K7 redefines the pure baseball video game experience with true, Next-Gen details, all-new throwing mechanics and a revolutionary presentation system. Featuring stunning, lifelike player models, Signature Style animations, Inside Edge data and more, Major League Baseball 2K7 delivers the most authentic baseball action to date.
Buy at Play Asia
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 07:48 Posted By: wraggster
New PSP Game released:
It's a whole new ballgame! Major League Baseball 2K7 redefines the pure baseball video game experience with true, Next-Gen details, all-new throwing mechanics and a revolutionary presentation system. Featuring stunning, lifelike player models, Signature Style animations, Inside Edge data and more, Major League Baseball 2K7 delivers the most authentic baseball action to date.
Buy at Play Asia
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 16:47 Posted By: wraggster
Alright, so just days after trashing rumble as a "last generation feature," it appears that Sony cut a deal with Immersion (AKA the company which owns the patents on force-feed back stuff for controllers) paving the way for them to potentially add this "last generation feature" to their next generation console. Looks like Sony more or less caved here. They're paying Immersion the full sum awarded to them by a Federal District Cour, plus interest, and the two companies have agreed to enter into a "a new business agreement to explore the inclusion of Immersion technology in PlayStation® format products." So when do we finally see rumble in the PS3?
via engadget
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 16:50 Posted By: wraggster
via engadget
While stealing gaming consoles from cancer patients is just wrong, you can't blame someone for holding stuff ransom when owed a bunch of cash. Des Moines, Iowa resident James Kloppenburg awoke Monday morning to find a glass panel removed from the front storm door, and more disturbingly, his PS2 nowhere in sight. He reported the theft, stating he already knew the equipment would be returned if he payed the disgruntled burglar an undisclosed amount of owed gas money. However, it was written in the police report that "James changed his mind and told me he didn't want charges filed against (the suspect.)" The offender was obviously close to the victim, aware that Kloppenburg's despair would not stem from the missing console, but more so from a memory card full of hundreds of hours of gameplay, and very likely, a neglected social life. So let this be a lesson to all you deadbeat ride-mooching gamers: you better pay up if you wanna play up.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 16:56 Posted By: wraggster
via cvg
LucasArts has started work on a handheld title based on its CG Clone Wars TV show, according to Develop magazine.
Clone Wars will be the first internally developed handheld title for LucasArts, handled by its newly-expanded sister studio LucasArts Shanghai, which was originally setup in 2005 to produce digital film content.
Ex-Psygnosis and EA veteran Feargus Carroll takes the role of project lead, bringing with him 12 years of experience working on titles such as Freedom Fighters, Black & White 2 and Battlefield: Modern Combat.
From the look of Carroll's previous titles you can probably imagine what sort of vibe the Star Wars title will adopt. We're guessing it's going to have lots of clone troopers to order around and the occasional lightsaber fight with a big bad Sith. In fact, we'd bet a tenner on it.
We'll let you know if we're right when we get our first look at the game, probably at some point this year.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 17:00 Posted By: wraggster
Bloody violence and torso-slicing is rife in a new gameplay trailer from Dark Sector, Digital Extremes' stealth-action game that flings you into a near future where bio-weapons have unleashed hell and havoc.
In the game, you play Hayden Tenno, a character with the ability to morph into different combat forms whose signature weapon is a massive damage Frisbee. Can it slice opponents in half? Yep. And dispatch enemies in other gruesome and imaginative ways? Oh yes. Nice. View the trailer for the full-on gore.
It looks a bit Splinter Cell mixed with Resident Evil, in our mind. We'll be bringing you more details on the game in the not-too-distant future. In the meantime, enjoy the footage.
We're currently expecting Dark Sector to release at the end of the year.
Trailer Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 17:02 Posted By: wraggster
Rockstar will release the very first trailer from Grand Theft Auto IV on March 29.
A little teaser page with a countdown timer has been set up on the company's website. Go ahead and watch those seconds, minutes, hours and days tick down.
What will the trailer reveal? We're on tenterhooks...
Earlier in the week speculation broke out that the sequel is to use the euphoria engine featuring in LucasArts' Star Wars: The Force Unleashed, and it's also been revealed that Rockstar will begin releasing episodic content for GTA IV in 2008.
So, the first glimpse of all that GTA IV goodness on March 29, with the full game releasing on PS3 and Xbox 360 simultaneously around October 17 this year.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 17:12 Posted By: wraggster
Im sure we posted about this before but gizmodo have new details on the 8GB Mem Stick heading to PSP.
Sony announced it's raising the capacity of its Memory Stick Pro Duo to 8GB. Going on sale in Japan on March 9 for $325, the eight-gig flash memory cards won't work with all Sony VAIO laptops or Cybershot cameras—only with those sold in 2007. The good news is that your PlayStation Portable (PSP) will accept the new flash cards, but you'll need to be running firmware version 2.81.
Of course, Sony has such a proprietary mindset that some of its products aren't compatible with its own proprietary memory sticks. You might want to check the compatibility page (which doesn't include the 8GB Memory Stick yet, but promises to do so soon), listing the dozens of Sony products and telling you which one of the company's Memory Sticks will work with each. It's like navigating through a maze. Not amazing at all.
Lets hope Dark ALex Firmware will support these
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 17:19 Posted By: wraggster
via joystiq
Earlier today, gaming blog Kotaku reported on a rumored PlayStation 3 feature, set to be unveiled during next week's Game Developer's Conference. The key word, of course, is "rumored," a word which has since gotten the blog into hot water with Sony. The original article, which boasted one anonymous source, a smattering of founded speculation and repeated use of the aforementioned keyword, detailed "PlayStation Home," a visual mixture of the Xbox 360's achievement system and the Wii's customizable avatars.
Though most rumors come and go with little input from publishers ("no comment" has become de rigueur), this one became notable as soon as Kotaku was asked to take it down. In a calm and straightforward follow-up article, Kotaku's Brian Crecente reveals that the blog's failure to comply has led to a complete dismissal and excommunication from Sony. It seems clear that such a response lends the rumor more veracity, but the response itself is far more interesting in what it means for the rest of the blogosphere.
What did Kotaku do wrong? In contacting Sony for comment on the initial story, Crecente was informed that publishing the report could harm the business relationship between the two entities. Unresponsive to thinly-veiled threats, Crecente published the story, citing concern with informing readers and not with maintaining a corporation's announcement schedule. In an e-mail to Crecente, David Karakker, senior director of Sony's corporate communications, stated that, "I am very disappointed that after trying to work with you as closely as possible and provide you and your team with access and information, you chose to report on this rumor.... I can't defend outlets that can't work cooperatively with us."
This doesn't appear to be an issue of cooperation at all. It's an issue of control. A major corporation is lashing out at a news platform where it is unable to pull all the strings and directly exert influence. In the ideal world of public relations, journalists would regurgitate press releases verbatim with nary a thought spared to truth or timing. All this comes just a week before GDC and Sony's promised meeting with bloggers -- the opening of a dialogue between "us" and "them."
By doing our job and informing readers, have we become the enemy?
[Update: Sony and Kotaku have settled their differences and reopened communications. As Brian Crecente puts it, "We were doing our job and Sony was doing theirs and now we can both continue to do so." Thanks AssemblyLineHuman.]
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 17:21 Posted By: wraggster
New from Play Asia
features
Two New Characters, El Blaze and Eileen, round out the cast of 17 dynamic characters. El Blaze is a Mexican wrestling champion that uses the Lucha Libre fighting style, and Eileen, originally from China, uses a “Kou Ken” (Monkey style Kung Fu fighting style).
Stunning, Highly-Detailed 3-D Fighting Environments inspired by locales around the world where players can challenge their opponents in unique types of arenas.
Offensive Move lets players to easily move around their opponent from the side and back allowing players to be more strategic with their battles.
Customize your character with the enhanced attachment system and customization engine giving players more flexibility than ever before when creating their characters.
Next Gen Presentation includes HD resolution widescreen and 5.1-channel Dolby Digital surround.
description
This new installment in the critically-acclaimed Virtua Fighter series packs a serious punch fueled by the power of the PLAYSTATION®3. Virtua Fighter 5 will have an all-star cast of 17 fighters, including characters from the previous iterations along with two new characters named El Blaze and Eileen. El Blaze is a Mexican fighting champion that defeats unsuspecting opponents with his lightning-quick Lucha Libre fighting style and Eileen uses a Monkey Kung Fu fighting style which she learned from her grandfather, a former Kung Fu master. Choose from an array of costumes and attachable items and then step into the ring and prove that you're the best.
Buy from Play Asia
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 17:23 Posted By: wraggster
Newly released for PSP
In the year 2049, the governments of the world switched to unmanned aircraft for combat in an attempt to save lives. By doing so, they decommissioned thousands of jets and their fighter pilots, ironically destroying the livelihood of those they were trying to save. Years later, these planes appeared on the black market and were sold to the highest bidders. It wasn't long before an underground emerged, featuring ex-fighter pilots, smugglers and wealthy hobbyists piloting the decommissioned aircraft. In a competition of fight and flight, these pilots heavily modify their jet fighters to outrace and outduel the competition to win fame, glory and fortune. Welcome to the world of M.A.C.H.
Buy from Play Asia
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 17:24 Posted By: wraggster
New from Play Asia:
features
Features Wi-Fi (ad hoc) support for intense 2-player action
Arcade perfect port of each title
Pick-up-and-play, non-stop action
description
Celebrate the 10th Anniversary of Metal Slug by joining the Metal Slug team on 7 separate adventures that span across the life of the franchise in this definitive collection. Seven incredible Metal Slug games on one UMD - Metal Slug 1, Metal Slug 2, Metal Slug X, Metal Slug 3, Metal Slug 4, Metal Slug 5 and Metal Slug 6.
Buy from Play Asia
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 17:26 Posted By: wraggster
Newly released for PSP:
features
The #1-Selling baseball franchise for PSP® in ‘06 is bigger, better and back for the ‘07 season.
Adaptive Pitching Intelligence delivers a revolutionary enhancement to artificial intelligence that considers strengths, weaknesses and trends.
All-New Road To The Show career mode literally puts you on the field to play from player-based cameras and allows you to fast-forward between every at-bat and defensive play.
Pitch Command System challenges you to utilize the full repertoire of every pitcher in the Major Leagues.
Online Suite features: online leagues, MLB.com Headline News2Go, My Sliders, real-time MLB tickers and much more.
description
Already widely considered the most authentic baseball simulation available, the franchise now introduces the all-new Road to The Show mode, enabling gamers to play both offense and defense from the created player’s perspective. Providing an even more realistic experience from the mound, the all-new New Pitch Command System (PCS) delivers unsurpassed strategy to pitch selection, as a pitcher’s “pitch comfort” will be predetermined based on a best to worst pitch scenario. It is up the gamer to decide if he/she should try to “work on a pitch” or just go with what is working. Additionally, with the Adaptive Pitching Intelligence (API) feature, catchers will call the game based on the individual strengths and weaknesses of each pitcher as well as analyze tendencies of batters. Gamers will now have the ability to either trust the pitches called by the catcher or shake them off.
Buy from Play Asia
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 17:31 Posted By: wraggster
New from Play Asia
features
Pages: 192
BradyGames' Virtua Fighter 5 Official Strategy Guide features complete coverage on all 17 fighters, including the two new characters to the series.
Detailed information on character customization.
Expert tips on character match-ups, strengths and weaknesses.
Strategies for each mode of gameplay.
Buy at Play Asia
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 17:41 Posted By: wraggster
Press release:
System 3 again delighted video game historians when it today announced the re-launch of the classic Epyx Commodore 64 title, Impossible Mission, with some special enhancements for the Nintendo DS™, PlayStation®Portable, PlayStation®2 and Nintendo Wii™.
It's hard to believe that it was twenty-five years since the original release. Impossible Mission was the first game to use real synthesized speech, an incredible development when first unleashed on the 8-bit formats. The original game included a random game-map system which ensured that no two games were the same. Although the original still stands the test of time today, inclusion of brand new graphics and sound ensures that Impossible Mission is primed to thrill a brand new audience.
The gamer takes the role of a secret agent attempting to stop evil genius Professor Elvin Atombender who has been tampering with National Security Computers. Players must penetrate Atombender's base, attempting to recover parts of the system password whilst avoiding deadly robots in a race against time.
Whilst the game has been re-written from the ground up and features new graphics, 3D objects, new Sound Effects and Music the gameplay remains impressively loyal with the game layout changing for every new game. There are now three main characters to choose from plus a brand new tutorial mode. The player can now chose from three game modes, new, original and for the purist; a hybrid mode with the original gameplay using the updated graphics.
The PSP versions offer an unusual feature which allows players to send a full copy of their game to a friend by Wireless so they can try it for themselves.
"We've worked hard to bring Impossible Mission up-to-date whilst keeping the original gameplay that made the game such a hit in the eighties", commented CEO, Mark Cale, "We're particularly pleased with the handheld versions which will ensure this historic game can be enjoyed by a completely new generation of gamers".
Impossible Mission is part of the Epyx back catalogue and will be available Quarter Two.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 21:42 Posted By: wraggster
GTA fans casts your eyes right for a brand new trailer from Rockstar's PS2 version of Vice City Stories - which can now be viewed in our video player.
Vice City Stories acts as a prequel to GTA: Vice City. It's 1984 and you're filling the shoes of US Marine Victor Vance, brother of Vice City's Lance Vance.
It's out on PS2 next Friday. Enjoy the trailer.
News/trailer at CVG
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 21:58 Posted By: wraggster
via joystiq
In the fourth and final part of N'Gai Croal's epic and quite informative interview with Phil Harrison, the Sony head of worldwide studios discusses his company's cultural approach to marketing in Japan. Mr. Harrison explains that in order to engender trust in Japanese consumers, Sony should start divulging more information and features earlier, even if they aren't quite "perfect" yet. His example? "You know, we're not sure when it's coming, but we're going to have DVD upscaling on Playstation 3." He follows up with, "There you go. There's a scoop for you."
Though it's up in the air as to when a PS3 firmware update will enable a feature found in standalone Blu-ray players, it should work as a sufficient stop-gap to those still waiting for Blu-ray versions of Bloodrayne and American Ninja 4: The Annihilation. DVD upscaling might not boast the "wow" factor of pure HD content, but the Algebra of Wows dictates that it should be worth several thousand anti-mehs. At least!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 22:27 Posted By: wraggster
Nice to know that the boss of Sony respects the PSP homebrew scene, heres a tidbit from a recent interview:
Yesterday, you were asked a question about homebrew development on the PS3, then I steered you onto the PSP. And you said that because the nature of the PSP platform is that it is more closed, and that you didn't feel that it was as appropriate. Your answer made me wonder, is that driven more by corporate goals and the piracy situation? Because when I look at the homebrew community and what they're doing, it's not massive, but there is a sizable number of people that are passionate about experimenting on the PSP.
Yes. It's always difficult, because officially, we could never condone it. Unofficially, I am always very admiring of those people, because they do some really interesting things under very technically complex circumstances. If there was a way to legitimize that--we wouldn't get all of the community, because for some people, the whole dark under the radar element is the appeal. I respect that. I don't like it, but I respect it.
So the last question is a two-parter on PSP and homebrew. Could the PS3 potentially become the homebrew development environment--at the appropriate time, when it makes sense with the value chain that you talked about? An official homebrew development environment.
For the PSP?
Yeah.
That's a very interesting question. Technically, no reason why it couldn't at all. It would only be a business policy issue. In a development environment, the PSP as a standalone hardware is not sufficient to write games on it. You can't plug a keyboard and just get on with it. But as a host environment, the PS3 would be perfect.
Interesting eh
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 23:58 Posted By: wraggster
via mcv
Sony today kicks off its GBP6m campaign ahead of PS3's UK launch on March 23rd.
With pre-orders at a record high, Sony Computer Entertainment rolls out its ‘This is Living’ creatives in cinemas today, with TV commercials to follow from Friday March 16th and a pivotal online push all part of the marketing blitz.
The team behind the launch are looking to evolve the PlayStation brand from its gaming roots to more of an ‘entertainment supercomputer’, according to SCE UK marketing director Alan Duncan. “We want to review the emotional relationship between consumers and the PlayStation brand,” he told MCV. “The ‘This is Living’ campaign is designed to promote a rational role for the PS3 in people’s lives.”
Alongside ambitious in-store plans for retail, Sony’s marketing ethos revolves around getting consumers to form their own view of the much-hyped next-gen machine.
“My role in life is to make consumers re-appraise what PlayStation means and what role it has in their lives,” said Duncan. “It’s an entertainment supercomputer for the home. Until you spend time with PS3 you won’t have that ‘penny drop’ moment.”
And the platform holder is looking for success in the long term, not just within the initial launch window. “It’s a marathon, not a sprint. We will of course have a big splash at launch but the way in which we have bought our media allows us to sustain that momentum and the ‘This is Living’ proposition well into the months after launch.
Hinting at the provocative nature of the campaign, he added: “Our ads will never, ever be passive. We want to get people involved.”
Campaign highlights include:
* A total cross-media spend of £6m
* TV ads to hit 44m individuals by the end of May. First ad set for March 16th
* Cinema campaign to target 12m admissions. First ads hit today
* Online promotions to total 40m impacts
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 00:01 Posted By: wraggster
News from Team Xecuter:
We announced the PS3 Hyperdrive project a few weeks ago and listened to a lot of criticism regarding the design. So we looked at it again.
We had to ask ourselves what was the main purpose of this product.
1. To be able to add any SATA or IDE Hard Drive externally to the PS3 - so there was no need for any expensive 2.5" Sata Hard Drive upgrades if the need for a very large hard drive was required in the near future.
2. To make the adapter a clean design and pleasing to the eye.
3. To be simple and cheap.
So we went back to the drawing board and after a couple of weeks of tweaking we have finished the design and have already gone into production of the PS3 HDXT.
It's simple, clean, cheap and it works.
The Xecuter PS3 HDXT is a caddy type frame that plugs into the PS3 internally where the 2.5" Sata drive would normally slot. You then clip on the matching faceplate and bingo you now have a clean external Sata connection. No frills and no fuss. You can now add any hard drive you wish and connect it any way you wish. We have also designed a simple but cost effective Sata to IDE convertor.
Screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 00:06 Posted By: wraggster
via ign
By Crom! For years now, companies have tried to capture the spirit and the essence of the classic Robert E. Howard 1932 fiction novel that presented the Cimmerian warrior in Hyborian times. Regardless of the various comic books or films of the legendary barbarian, very few representations have accurately presented the fighter in his natural surroundings. Throwing over the stylized film versions in favor of the novels, THQ and Nihilistic are now taking up the mantle of the anti-hero character in Conan the Barbarian. We managed to get a look at a pre-alpha build of the game, which is expected to hit shelves in early winter of 2008.
The team over at Nihilistic really wanted to make the player feel like they were stepping into the boots of Conan. That means capturing the gore of the battle sequences. As a result, they established a basic guideline of trying to stay true to the initial Howard fiction while incorporating new elements of the interpreted game world. For example, Conan will wind up facing off against twenty or more enemies at a time, slicing and dicing his way through opponents that dare to get in his path. Influenced by elements of Ninja Gaiden and Devil May Cry, Conan the Barbarian allows players to exploit more than twenty weapons and over 100 unique combat moves, including finishing strikes, to eliminate enemies. Many of these include slicing enemies in half, stealing weapons out of opponent's hands, and kneeing an opponent in, well, sensitive areas.
Most of these moves will be discovered across the six different locations of Hyboria that Conan will explore. Initially, he'll start off with 25 to 30 separate attacks, including finishing moves, that he'll be able to trigger at any point in time. However, he'll need to vary his attacks, utilizing parries, blocks and disarming strikes to effectively dispatch his foes because the enemy A.I. will quickly notice if players are using the same attacks and devise ways around these maneuvers. After every successful attack, Conan will potentially gain health, experience boosts, special ability charges (which power up his most important strikes) or momentum gains, which strengthen the power and speed of his attacks.
In fact, players will need to constantly weigh their moves when it comes to unleashing special attacks, such as Conan's Song of Death, which slows down time and allows the barbarian to target and eviscerate his foes. However, just because Conan uses these special moves doesn't make him invincible to his opponents. We noticed during our demo that players will literally have to pluck arrows from Conan's body before he loses significant amounts of health and bleeds to death. Conan will also have the flexibility to utilize the environment in numerous ways, tossing enemies onto spikes and other hazards around levels to quickly lessen the odds against him. Similarly, the Cimmerian will need to break down objects in the environment to solve various platforming puzzles that are arranged in his way. Since just about every item in the environment can be used as a weapon, expect to use barrels, enemies and other objects as a tool to bludgeon opponents.
It's not confirmed, but it's more than likely that we'll see Red Sonja, Valeria and other classic Conan characters cross the Cimmerian's path during the massive adventure, which should pit him against human and monster mini-bosses and bosses alike. We noticed everything from two handed sword wielding captains to massive squids that turned shipmates into ink zombies. Knowing that Conan was packing a massive sword however, we knew there was nothing to fear, and found that it was easy to slice our way through jungle levels, areas infested with snake cultists, and even stages inspired by Kush, or the lands of Northern Africa.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 00:07 Posted By: wraggster
via ign
THQ showed off a bevy of titles at their Gamer's Day event last night, one of which was Juiced 2. Those unfamiliar with Juiced only really need to know that it was a underground street racing game where players could customize their cars and bet both the cars and their earned cash against computer AI in a career mode that had players climbing up the ranks of bad ass racers. Juiced 2 basically follows the same frame or existence. The game will begin with you creating a character, purchasing a car, and begin racing up through various levels of circuits. Along the way you can bet against other racers, for other racers, for themselves, and on AI races.
One of the biggest differences between Juiced 1 and 2 is that THQ has secured the Hot Imports Nights license, which will allow for a bigger and better style to the game that hints at much more professional racing than just underground for pink slips. The tracks we saw in this version of Juiced were both set-up to look like very professional races. Both of the tracks, one a full race, and the other a drift course, were in London and looked pretty damn nice. There will also be tracks racing through other fun cities around the globe such as San Francisco and Rome where players will drive right through the coliseum.
The level of customization for characters and cars alike is pretty extensive. While the player avatar probably won't matter quite as much to most racers, the options are still there for gender, looks, and clothing. The fact that the avatar will show up online when racing in multiplayer adds a bit more weight behind the creation. Either way, it's really the car customization that will grab most players and Juice Games is placing a lot of energy into making sure players have a ton of options for parts and decals. With around 90 cars to choose from and 600 body kits, it should be hard to complain. These tweaks also include items that aren't immediately apparent such as the interiors (seats, steering wheels, etc..). Painting and sticking decals on the car also looks to have a great level of customization. Decals can be slected and moved anywhere on the car and can be rotated, tilted, increased in size, and more. Along with a nice array of base colors and pearlescent tones, there should be a wide variety of cars for the multiplayer portion of the game.
Considering Juice Games has removed the need to repair cars in between races (there is still a damage model in the races), which put a serious damper on making any real money, you should have a good amount of cash to spend on improving cars both in their looks and their tuning. Eventually you will want to take these cars online and race against other players for game cash or pink slips. Betting was one of the cool things about the original Juiced that made races that much more important. Bringing that to multiplayer is a pretty good idea. One of the interesting things is that other players that aren't involved in the race will also be able to jump in and bet. So if you get a couple of well known drivers battling in a race, you could get a pretty good sum of folks wagering on the match. Odds will change as the race progresses so there's also a chance that you could make several bets on one race.
Juice Games is also making sure that those who do participate online in pink slip races won't ruin the fun by "accidentally" dumping out in the middle of a race that's going badly. Once a pink slip race has been initiated, the server will automatically remove the cars from the players inventory and save the game. That means any player who loses connection in the middle of a high stakes race like this will also lose their car. It's a real incentive not to cheat. It also means that anyone who really does accidentally disconnect will also lose their car. That is, of course, sad, but probably worth the risk when dealing with a bunch of online idiots that like to ruin games for the rest of us.
We would have loved to have a chance to play the game ourselves, but this was a first-look only opportunity. It's hard to comment on how well the game's controls perform without the hands-on time, but what we saw looked pretty smooth. Both the race and the drifting seemed to control pretty well for the developers playing the game. There were none of the usual spin-outs in the short demonstration at least though one AI did go careening into the wall after the demo driver followed for long enough to drive the spook meter up far enough that the AI driver freaked out and crashed.
Juiced 2 is due out for basically every system aside from the original Xbox and GameCube. The 360 version was shown at the event and looked very decent. We'll have to wait for another time to see each of the other versions, but both PC and PS3 should be identical to the 360 version and others will only suffer from a lower graphics level without losing too many of the features.
Look for more info on Juiced 2 as Juiced Games and THQ continue development.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 00:08 Posted By: wraggster
Troy Smith. Chris Leak. Brady Quinn.
A Heisman Trophy winner, a national champion and a household name.
These would have been the easy picks to front NCAA Football 08, the next installment in Electronic Arts' vaunted franchise, slated to hit the Xbox 360, Xbox, PlayStation 3 and PlayStation 2 this summer. Look back at past covers and that's what you see: Heisman winners, national champs and marketable household names. That's what college football fans expect.
But doing what everyone expects has gotten EA Sports into trouble as of late. Its library of next-generation sports titles have received lukewarm reception from fans for being feature-light and a tad, well, boring. At the same time, interest in current-generation games is waning as they seem to have reached an innovation plateau. So, EA decided it's time to do the unexpected.
Full article at IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 00:16 Posted By: wraggster
via pspfanboy
Speaking to Gamasutra, Scott Orr from the new video game publisher, D2C Games, has mentioned an ambitious new project for the PSP: "For us, the PSP offers a platform that users look at as more than just a game machine. At GDC we will officially announce D² Comics, which will offer interactive comics for PSP users. These comics give writers and artists the opportunity to play at being movie directors, panning a scene to create a sense of motion, and letting the user dictate the pacing or let it run on its own."
This isn't the first time the PSP has been home to digital comics: Konami successfully transformed the Metal Gear Solid franchise into a digital graphic novel. This kind of innovation is what D2C plans to bring to PSP owners everywhere: "We plan to initially support the PSP. So far the PSP has had nice ports of PS2 games, but our sense is that publishers are shifting gears and putting limited resources toward next-gen development at the expense of the PSP. We will fill that gap. There is a real opportunity here to bring gamers content to that platform which is different."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 00:17 Posted By: pspgamer15
Here it is my first build of Windows Vista for the PSP. You can change the wallpaper in the game and if you quit and play the game again it will remember the wallpaper you chose. This is a shell. All you can do is use usb mode, browse your memory stick. Delete stuff off your stick while in game. and change your wallpaper.
Don't worry I am pspman16
Download
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 00:17 Posted By: wraggster
via pspfanboy
Horse racing games are popular in some countries, but not the US. Because of this, you may want to consider importing Derby Time 2006. In the game you raise and care for a horse and then have it compete against other racers and horses. Derby Time 2006 also supports infrastructure mode to allow you to race against a friend's horse. Last year's Derby Time got a 7/10 from Famitsu, so it sounds like it's a decent title for horse racing fans assuming you know Japanese or are adventurous.
More info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 00:23 Posted By: wraggster
Luiz Pestana has released a new version of his Wifi File trasferring app:
Change Log:
2007/03/02 = 1.0A = Great Changes Release
- Exiting without close FTP connections freeze, bug solved;
- Created a intuitive graphic interface;
- MD5 Checksum added;
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 00:46 Posted By: wraggster
Weejewel has released a new app for the PSP called Automatic PRX Manager:
PRX Manager is an application that automaticly copies the PRX files you open. Just after you opened the PRX it will popup a message where you want to install it and on what drive. That's all, you won't need more.
It will automaticly install itself, so no need for windows extention shit
Enjoy, it's freeware!
~Weejewel
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 00:53 Posted By: wraggster
Trex6662k5 has released a new remote app that lets your PSP control the Windows Foobar audio player:
Heres some info
*When the script connects to Foobar2000 and your music magically starts seeking or volume changes
Make sure the analogue stick is dead in the centre. I fear I might have made it too sensitive.
*I intentionally left out the currently playing; play time since I dont use it myself in my Foobar2000 setup.
Next, Previous, Random buttons dont change (even though the images are there I just didnt put them to use)
*If you select another track while you have something queued Foobar2000 will erase that without the script noticing.
So even though it says Queue(5) and you break the queue, you infact have none. To fix this view the queue. I'll also do something on my part too.
*I got corruption on transfering data, I solved this by putting a 7ms pause on the network function. If you get errors on lines 848 or 856 then increase the pause rate in settings.ini
*Default playlist is the default UI playlist. Libary View is usually the ColumnsUI active playlist
Unless you renamed it.
*At times the script fails to grab the inital data. This might be because I'm pulling the data too fast but I've tried other ways (it currently looks absolutely horrible), if it does this press start till all fields are filled in. Order, volume, playlist and tracklist.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 01:00 Posted By: wraggster
New release from Yongobongo
Lil' Fighter is a fun arcade-style beat-'em-up game developed for the PSP. It is based on a game for computer called 'Little Fighter 2', which is the second version of an older game coded in C called 'Little Fighter'.
The original game Little Fighter 2 is made by LF2.net.
Sponsored by PxP competition 07'!
Controls
X - Attack
O - Jump
Up, Down, Left, Right (DPAD) - Move Character
Analog Stick - Move Character
Start - Pause
Select (when paused) - Exit
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 01:04 Posted By: wraggster
ZiNgABuRgA has released a new version of his RCO Editor for the PSP.
Heres whats new:
Fixed a few bugs
Other slight changes
Support for editing text - note that you can also use _longer_ text than the original!
Name change
Padding is now disabled as it seems to have no effect any more
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 03:17 Posted By: Zion
Hi all.
This is the second release of Dreamchip - chip8 emulator for psp.
I have worked real hard over the last week with the emulator.
The controls now work great with every game that was tried.
There have been various other bugfixes too.
More roms now work, tetris being one.
Source code is released under the gpl licence (i think) and is included in the zip file.
Next release will see a filebrowser and a speed up and some games are running a bit slow.
Thanks
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 00:27 Posted By: wraggster
News from Zoozen
If you have ever attempted any repair or improvement of any kind, you know that the right tools can make the difference between a good experience and a bad one. The Access Pro Toolkit by Zoozen has everything you need to get into your console and accessories. It is the only toolkit that includes tools for every console and handheld on the market today. And it includes unique and custom tools that are only available from Zoozen.
This tool kit includes the tools you need for the:
* Microsoft products, including: Original Xbox, Xbox 360 and accessories like the Xbox 360 wired controller, and the Xbox 360 wireless controller. Special tools: the OneSnap, the only one-piece Xbox 360 case separator, and a special long neck tamper resistant Torx bit.
* Nintendo products, including: the Nintendo Wii, GameCube, GBA, DS, DS Lite, and most accessories like Nintendo Cartridges, Gamecube controllers, and power supplies. Special Tools: Triwing bits in two sizes and two sizes of rare Linehead Nut Setters in hardened steel. Also has the correct tools for most of the retired Nintendo game machines (those not currently for sale in the marketplace).
* Sony Products, including: PS3, PS2, PStwo, and PSP and many accessories (for example: Sony controllers).
* The Access Pro Tool Kit also has the correct tools to open most third party products.
The tools are all housed in a convenient plastic case that keeps all the parts just where they belong. And, duplicates of most bits are provided, just in case you drop a bit behind your desk during a critical procedure.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 00:29 Posted By: wraggster
via ps3fanboy
After peeling myself away from reading Homer's The Odyssey and completing a research paper in a Marketing course (the subject was Electronic Gaming Monthly, actually), I recalled that I had yet to announce all the new goodies available on the PlayStation Network. Many of you may know this by now, but we're going to tell you nonetheless.
First up, that long-awaited PSP-gone-PS3 title, Tekken 5: Dark Resurrection is up and waiting for your $19.99... and you know what? It's games like these that really show the power of the PlayStation Network -- downloading a full game, with tons of little extras, and load times that make the PSP cry. Seriously, battles are nigh instantaneous. Also available now is a behind the scenes look at MotorStorm. Not really sure why you'd go for that, but if you just can't get enough of motors or of storms, it's probably extremely interesting to see how it all came together. Personally, I'll have to pass. Excited for MotorStorm, but not that excited. There's also a Ridge Racer 7 demo and a trailer for the Nancy Drew movie. Well, hope you guys are enjoying your PS3's! I've noticed a lot more people online a lot more often the past week. Glad to see it!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 00:35 Posted By: wraggster
via pspfanboy
Square Enix has shown a lot of love to the PSP lately and that's why PSP owners should keep special interest in one of their upcoming events. Square Enix has announced that they'll be having the Square Enix Party 2007 on May 12-13 in Tokyo, Japan. They'll host the event at the Makuharai Fair and will show off current and upcoming games in trailer and playable forms. Since there are several Square Enix PSP projects it should be an interesting event.
Maybe Final Fantasy: Crisis Core will be playable at the event and better yet, maybe more new titles will be announced.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 00:36 Posted By: wraggster
via pspfanboy
Supposedly, the PSP version of Oblivion was supposed to come out next month. But, considering the complete lack of updates on this highly anticipated game, we were skeptical, to say the least. Looks like the game's been pushed back ... all the way to September. GameStop is reporting the ship date as 9/3, a delay as massive as the game itself. Hopefully, this will go a long way in improving its quality.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 00:38 Posted By: wraggster
via pspfanboy
PSP Fanboy offers the latest and greatest movie and game trailers, formatted for the PSP in this new weekly feature. Check it out every Saturday. PSP owners can download files wirelessly via m.pspfanboy.com.
Instructions: Save all movie and thumbnail files to MP_ROOT/101ANV01/. Requires firmware 2.00 or above. Do NOT place in "VIDEO" folder. Firmware 2.80 or above do not need to download thumbnails.
This is Living (PS3 Blu-Ray advertisement)
Black Sheep
Paprika
Calling All Cars [PS3]
Dragon Ball Z: Shin Budokai: Another Road [PSP]
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 00:43 Posted By: wraggster
News from Sleepy566:
Hi! This is pretty much a major fix of my last version that needed to be done.
I had previously stated that 3.11 could be installed, but looking into my code I realized there were quite a few missing lines of code that added support for 3.11. I have fixed that, and it now supports 3.11 completely.
This program should run on all firmwares, it will dump and decrypt everything from 1.00 -> 3.11 and put it in the correct place on your memory stick.
Anyways, to use it you need to have the latest Devhook (available in the download) installed. Just extract everything in the ZIP file to the root of your memory stick, and you will be all set!
Enjoy, and if you find any errors or bugs please post them.
Download and Give Feedback Via Comments
via sleepy
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 00:47 Posted By: wraggster
wraithalchemist has posted a Gears of War Themed XMB for the PSP:
well i didnt make any of this, i just recolored some more of innercy's user friendly icons and then took squid_lord's and threw it all together.. i aint taking any credit or want any credit for this stuff all i did was recolor (which i think a ten year old can do) and throw in pack. anyway i like it!! and i hope someone out there finds it useful. I love gears of war!!!!!
Download Here --> http://www.sendspace.com/file/ytpsem
Feedback Via Comments
source
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 00:50 Posted By: wraggster
A new theme for PSP from exploren:
black32 has been updated to encore3 [Mar.2nd]. It now has matching bootwave, font, and XMB sounds. More updates are on the way.
Download Here
Give Feedback Via Comments
source
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 00:55 Posted By: wraggster
Freeplay has released an unofficial upgrade for the Liberty City Stories Cheat Device.
This version should allow you to use the cheat device on firmwares, from 2.00 to 3.03.
Heres whats new:
I hacked version 1.0d of the LCS cheat device so that it uses save slot #9, which makes the exploit work on firmwares 2.71 through 3.03. This should make it possible to run the cheat device on all firmwares from 2.00 through 3.03. I've tested it on 2.00, 2.71, and 3.03, and it works on all of those. For some reason, 2.70 didn't work.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 01:03 Posted By: wraggster
Last years Neoflash Coding contest was a great success with excellent PSP and Nintendo DS/GBA Games and Applications being entered and this year DCEmu is to be a partner and member of the Judging Team for this years Coding Contest. The top prize in the contest is a Nintendo Wii.
As well as helping to judge the contest there will be a poll here at DCEmu so you the community can have some say.
Now theres only 3 weeks till the contest end and some of our DCEmu Coders did very well in the last contest (if memory serves me right Deniska won ).
Full Details on the contest at the Neoflash Forums Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 04:51 Posted By: dark heart
this is my windows theme, having a little trouble with the rco editor so i will update this as soon as i fix a bug with some of the icons.
Ive tested it and everything (apart from some icons just being white blocks) seems to be in order.
i'm pretty sure the only thing to get these themes running is theme psp,
also, the background is the defualt background for windows, so the clouds kinda hide some of the writing, so far it's coming along, sort of...
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 19:53 Posted By: wraggster
via engadget
Forget that Virtual Console hullabaloo over in Wii land, here's a slim PS2 that comes prepped with a nice little collection of NES games right out of the box -- zero Wii Points required! That's right, the New Slim 2 does it up 14-in-1 style, with classics like Super Mario, Galaxian and Duck Hunt. Unfortunately, it looks like somebody plum forgot PS2 compatibility while they were in the throes of a complete and utter disregard for copyright law, so perhaps our $32 wouldn't be so well spent after all.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 20:14 Posted By: wraggster
Via Kotaku
A 1Upper landed an early copy of the retail version of God of War II. As a source told us last week, the instruction manual has an advertisement for God of War for the Playstation Portable on back cover.
The ad shows the familiar God of War symbol with PSP written in the middle of it and Coming 2007 underneath.
Unless someone happened to photoshop what a different tipster told us a week ago, this rumor sounds like it is confirmed. If it's true you can bet on the official unveiling coming at GDC next week. It sounds like Sony is going to be belting out a lot of interesting and exciting news at this year's event.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 20:58 Posted By: wraggster
via ps3fanboy
In March, there will come a few new multiplayer modes of play for the PS3 launch title Resistance: Fall of Man. Soon after, in May, there will come a few new maps. This is exciting news for anyone who has learned the layout of every map and is pretty much bored of the same running route or always playing capture the flag... or whatever. Anyway, the two new gameplay modes are "Team Conversion" and "Assault".
Team Conversion: like Conversion, but with a team. Neat?
Assault: essentially, both teams have a base they need to defend and they also have a set of defense nodes and satellite nodes that, if destroyed, weaken the "defenses" of their main base. We guess that means the "health bar" for the main base would decrease. Overtaken satellite nodes become neutral -- a spawning point for both teams. Dangerous!
Other fixes have been made for the March patch. Spectators can join custom games and use a player's eyes as his own, along with a free-roaming camera so you can see that sniper in the bushes even if the player doesn't. All glitches and collision holes have been fixed. Matchmaking is quicker and more reliable. Weapons tweaked; the old radar has been added as an option if you want it.
What's in store for May? Well, how does worldwide play sound to you? A nice addition, indeed. Also, the map pack will be made available for purchase and download within the game. Both maps are set in England: one in Westmorland, one in Camborn. The former is snowy and very open, the latter has both above ground and subterranean combat. These aren't rehashed maps, either -- they've brand new and specifically designed for multiplayer.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 21:12 Posted By: wraggster
Via Neoseeker comes leaked details of Phil Harrisons GDC Speech:
Details from Phil Harrison- Sony Computer Worldwide Studios
Keynote at GDC March 7th 2007:
Anouncements:
Firmware update available on the 8th for North America/Japan and Asia. European PS3's will be preloaded with this latest update.
Features of this latest firmware include:
More refined PS Store frontend
Playstation Network integrity enhanced
Wallpapers from pictures
Ability to change background colours
Sony Connect Store for music and movies added to the PS Store. Hundreds of trailers/full films/song videos and mps3's available for download.
Playstation Card option in PS Store enabled.
Playstation Lifestyle- Similar to my space/youtube. User generated content and experiences are the key.
+ more.
Removal of Emotion Engine chips in PS3's in NA and Japan to follow in April. Reason for this is to reduce costs and focus on enhanced opportunities via software. Benefits include the ability to upscale selected PSone/PS2 games to 1080i/720p.
Lots of development talk.
Release dates for key games. Warhawk in June/July 2007. Heavenly Sword delayed. Killzone and MGS4 in late 2007.
New content on PS Store available on the 8th:
Tekken 6 trailer
Lair demo & trailer
Rainbow Six Vegas demo
EA: Skate trailer
Battlefield Bad Company trailer
Warhawk demo
Virtua Fighter 5 demo
Virtua Tennis 3 demo & trailer
GRAW 2: trailer
Mortal Kombat 2 game
Killzone trailer
Killzone demo for May.
More details. Stay tuned on the 7th.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 21:12 Posted By: wraggster
Via Neoseeker comes leaked details of Phil Harrisons GDC Speech:
Details from Phil Harrison- Sony Computer Worldwide Studios
Keynote at GDC March 7th 2007:
Anouncements:
Firmware update available on the 8th for North America/Japan and Asia. European PS3's will be preloaded with this latest update.
Features of this latest firmware include:
More refined PS Store frontend
Playstation Network integrity enhanced
Wallpapers from pictures
Ability to change background colours
Sony Connect Store for music and movies added to the PS Store. Hundreds of trailers/full films/song videos and mps3's available for download.
Playstation Card option in PS Store enabled.
Playstation Lifestyle- Similar to my space/youtube. User generated content and experiences are the key.
+ more.
Removal of Emotion Engine chips in PS3's in NA and Japan to follow in April. Reason for this is to reduce costs and focus on enhanced opportunities via software. Benefits include the ability to upscale selected PSone/PS2 games to 1080i/720p.
Lots of development talk.
Release dates for key games. Warhawk in June/July 2007. Heavenly Sword delayed. Killzone and MGS4 in late 2007.
New content on PS Store available on the 8th:
Tekken 6 trailer
Lair demo & trailer
Rainbow Six Vegas demo
EA: Skate trailer
Battlefield Bad Company trailer
Warhawk demo
Virtua Fighter 5 demo
Virtua Tennis 3 demo & trailer
GRAW 2: trailer
Mortal Kombat 2 game
Killzone trailer
Killzone demo for May.
More details. Stay tuned on the 7th.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 21:27 Posted By: wraggster
via pspfanboy
Not a lot of info is out yet on Pixar's summer release Ratatouille, but THQ has let out word that before the movie hits theaters in June, you'll be able to play the game adaptation on your PSP. There aren't much details about any version of the game besides the next-gen one, but if the PSP version is similar, it'll be an action platformer. Will the collective Ratatouille games be the best selling game of this year like Cars was last year? Either way, I'm looking forward to the movie and hoping the game is a worthwhile experience as well.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 21:37 Posted By: wraggster
Blackshark has released a new Doom Mod for the PSP, heres the release details:
I have here my very first Doom maps from when I first started doom mapping.(7th Grade i believe) any way, Lately ive been working on my Doom Port and needed a set of maps that I can edit to test the engine out. Well, these are the maps Ill be using, I figured there pretty fun so Im desiding to release them to you guys. These maps work on the normal DoomPSP .5 plus, you shouldn't have any problems, I fixed them up, tested...tested....and tested once more, giving them revisions and so forth so they work good and play good on the psp. Level 4 is my favorite, for its diversity!
Download and Give Feedback Via Comments
via blackshark
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 21:50 Posted By: wraggster
New release from Hallo007:
Flash agent is here again , the first flash app that has ever a file browser to select the file and automatic flashed it to the good place , now with big security upgrades but a brick is always possible so USE AT OWN RISK
Changelog
1. Possibility to flash/recover savedata_plugin.rco
2. Possibility to flash/recover photo_plugin.rco
3. Possibility to flash/recover premo_plugin.rco
4. File check , checks extension is for file (security)
5. Auto recheck flash0 space after flash (security)
6. Checks memory stick space before firmware dump (security)
7. Possibility to see free memory stick space under file browser
8. Possibility to delete only the gb3s1518.bwfon (should fix monster hunter problems)
9. Public adhoc files beta test (I can't know it works , so if you want to test it , no brick change)
Download and Give Feedback Via Comments
via hallo007
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 22:08 Posted By: wraggster
New release from a noob:
Well its a prx and will work in VSH or in a GAME.
So basically u can play it anywhere on ur psp at anytime.
Install Instructions(CUSTOM FW):
1)Make seplugins folder on the root of your ms if one doesnt exist
2)Put the VSHPong.prx in that folder
3)make sure to add this to the vsh.txt "ms0:/seplugins/VSHPong.prx"(without the quotes)
4)Enter revoery mode go down to plugins and click on it then scroll down to VSHPong and push X to enable
5)Exit recovery and have fun
Game Play:
Just push up and down on the analog to control you paddle and have fun!!!
push start and right trigger to toggle between u playing and artifical Inteligence
Download and Give Feedback Via Comments
via a noob
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 22:15 Posted By: wraggster
Updated release from ZiNgABuRgA:
So, you may know about editing the topmenu_plugin.rco file to change your XMB icons, eh? But, did you know that other RCO files also contain ("lesser important") icons?
Basically, this program aims to be a generic RCO editor. Currently, you can change almost all your icons, and basically all the text in any RCO.
NOTES:
Being experimental, this MAY create corrupt RCOs - ALWAYS keep a backup, and make sure you know how to recover from a brick (ie use recovery mode)
I'm too lazy to implement much validation in this release, so it's a bit unstable
ONLY use DECRYPTED RCOs (get them from the FW2.50 dump)
It seems that it WILL work on 3.10 OE! However, it seems that topmenu_plugin.rco customizations will not work, but changing other RCOs seem to work.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 22:24 Posted By: wraggster
poisonhzkj has released a new version of his Custom Firmware plugin for the PSP:
The R.P.G group have release a new plugin for OE system, and I am lucky to have a access for the test, although currently this release is not perfect yet, but it is almost 90% done I think.... it certain cases the system will crash after screen capture, but according to R.P.G group, bug will be fixed soon.
I am the author of SCEP...Thanks to all intrested in this plugin...I think I should explain something here...Now the beta edition has a huge bug of using RAM...It must take up 480X272 u32 to store the original screen when you press Select to get the main panel out...you know 480X272X4 bytes is a big block of Ram... in v1.0t I use sceKernelCreateHeap()... it freez about 20% and 100% in Video and web browser...in v1.0b1 I just take up the Ram after 0x8400000+1*1024*1024 ...and it can be used in Video but still not Web browser... because the browser use the area of ram..Anyway..it just a TEST purpose version... and I use 310OEA2 to test it. so...if u r intrested in it ... Just waiting for a stable release And There will be a version that integrate it in firmware to make the password more useful..
Some idea about deal with the Ram? Contact me hbpoison#gmail.com Thanks!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 22:40 Posted By: Malksta
Via StrmnNrmn's Blog
Back!
Just a quick post to say that I'm back safe and well from skiing. It was awesome! As an added bonus I made it through the week without breaking any bones
Lots of people posted with their thoughts on what I should work on for R10 - many thanks for all your feedback. I'll post an update with my plans shortly (probably sometime tomorrow, after I've recovered from the travelling.)
-StrmnNrmn
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 23:30 Posted By: bearsbowl37
Coopmaster, Allord and I have composed our best waves for Firmware 3.03 OE-C and 3.10 OE-A
Here are some samples of my waves (Harry1 @ PSP-Spot) :
-- Blue yellow and green
Here are a sample of Coopmasters waves:
Enjoy our waves and please give thanks and such
Harry1, Coopmaster and Allord
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 03:35 Posted By: Sp3ct0r
Here is a tutorial on how to get 100% complete game saves for popstation.
Things you need:
Popstation Game
cwcheatpops.prx
PSXeven
Psxeven is found herehttp://batard.psxfanatics.com/
Alright, first off get the 100% complete game saves here http://www.gamefaqs.com/console/psx/ Just click on the game you want, go to Gamesaves and then download the one you want. (it should be a .GME format)
Now Launch PSXeven.
Go to Memcard
Then Press Import, and add your Gamesave.gme
You can now close PSXeven
Now you have to find your game id. So launch your game from your psp. (make sure cwcheatpops.prx is activated)
Now hold select until cwcheat comes up.
Now go to "Manage Memory Cards" then "Load memory card 1 from memory stick"
For Crash Bandicoot 3, It should say "Currently selected memory card file: SCUS_94244-0.mcr
Last Operation: Open error
Now take what ever the game id was. And rename the memory card that PSXeven saved.
So for crash it would be: SCUS_94244-0.mcr
Now place the memory card in msroot\seplugins\cwcheat\mc
And the next time you load memory card 1 from cwcheat, it should say "Last Operation : OK!!"
Now in the game itself, press Load in the title screen, and you will see you 100% complete game save. Yay!!
If this worked for you, Rep+ Me
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 08:54 Posted By: froggie22
via psp3d
Pj1115 has found a way to change the sounds you hear when you navigate around your PSP's official web browser. These utilities that he's created are the first ever with the ability to fabricate and flash custom sounds that are heard in the browser.
Instructions (for Windows users only):
- Get your 7 VAG files (under 2 seconds each; if it's not VAG, convert it with the included MFAUDIO tool). Place them in the RES folder of the program. There are checks to make sure they're all there.
- Run start.bat in the program folder, and it will compile a custom file header along with your seven sound clips into "htmlviewer.snd", which will reside in the "OUT" folder.
- Flash the htmlviewer.snd file with the included flasher which pj1115 made, or you can do it with PSPfiler or the OE recovery's Flash0 USB feature.
- Open up your browser and test!
Remember, this is just a POC mod, and therefore may not always work 100%, though it usually depends on the VAG files you use. Included are the default sounds and the default htmlviewer.snd file.
Have fun!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 13:38 Posted By: froggie22
SaiZn has just released these 2 customizing sets. These sets feature icons based on the Windows Vista start orb and are available in both blue and red. Here's a look at what's included in each icon set:
* 32bit Red/Blue Vista Orb Icons
* Volume Bar
* Hold/Mute Icons
* Busy Icon
* Cross/Circle/Triangle Icons
* Game/Music Load Icons
* Corrupt Data Icons
* Red/Blue Vista Orb Coldboot
* Network Update renamed to Reboot PSP (Can be changed by hex editing or using RCO Swapper)
Installation instrctions can be found in the included readme file. Remember, always read the readme files before you install any piece of homebrew.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 16:48 Posted By: wraggster
New release from SG57
Well, I made this handy tool in about an 1/2 hour (most of the time was trial and erroring text placements as i didnt have a XMB screen handy).
This is a neat and clean OE plugin that tells you:
Battery %
Battery Life
CPU Frequency
USB On/Off
It currently lets you:
Change CPU frequency between 4 pre-defined values
Turn USB on/off with the touch of a button
Turn on/off the visibility and button input of it
As with all OE plugins, this may be used in bot hthe VSH and in a GAME, however, currently the button input is pretty common buttons, so playing it in a game may require you to hide the info via SELECT if you are to use any of the buttons it uses (unless you like changing the CPU frequency during play randomly)
Controls:
Select - Turn visibility of the info on/off
[] - Cycle through 4 pre-defined cpu clock frequencies (222,266,300,333)
L Trigger - Toggle USB on/off
Installation:
Extract VSHInform.prx to 'ms0:/seplugins' folder on your PSPs memory stick.
Depending on whether or not you want this in the game and/or in the XMB, edit game.txt and/or vsh.txt so a line in the file reads:
ms0:/seplugins/VSHInform.prx
Now simply go to the Plugins menu option in the Recovery menu (boot holding R trigger to get to recovery menu) and enable the plugin.
Todo:
Fix USB when Im not so sleep depriven
Add screenshot functionality to pretty much make this an AIO plugin
Add a neat little menu that you cycle through numerous features, which than may get ran by pressing the action button (ill make an action button be, say, R trigger)
Add GFX (strangely enough, yes)
DOWNLOAD
Notes:
This writes directly to the vram in a thread with the highest priority, resulting in non-flashy text <- Props to A_Nub (and whoever else may have helped?)
This was just a side project on my main project (Safeguard) as I really needed one of these, and had 30 minutes to pull it off
Currently, the USB toggling isn't working correctly (allows you to view the USB Connection screen and whatnot when not even in that menu), so ive only stubbed it in, not actually defined the usb enabling/disabling function. Ill fix it tomorrow after school.
Thats about it. Let me know what you would like to see in future versions, as this is just a 1/2-hour long job, and I have time to kill now that Twin891 knows what to model.
P.S. Tell me if you find the easter egg I threw in at the last minute =X
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 16:52 Posted By: wraggster
News/release from Auraomega:
Hi all, this was a little project I was working on for myself, until brethren mentioned he would like something like this, I decided to finish off a basic version and upload it on here to see what you all thought
Basicly, it allows you to re-map the PSPs buttons using CWCheat, the program creates the files needed to change the buttons, its not a fantastic app, it took me a couple of hours to make, and most of that was re-reading my C++ programming guides (not programmed in over a year )
Anyway, just read the readme and post on here what you think, plus anything you might like to see in later version if I do decide to update
Please note this is only an ALPHA version, and doesn't look pritty, but it does the basic job
Download and Give Feedback Via Comments
via Auraomega
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 16:59 Posted By: wraggster
News/release from vibestar:
This theme is a spinoff of the iPhone skin I made. Because I wanted to make a clean look without any commercial logo's or brands I made Blocki.
Blocki is also the first theme were the PSP logo's and tekst is fully tweaked in the XMB (as far as I know). It's called a console
The package includes the following:
32 bits high-res XMB icons (all icons)
32 bits high-res Battery Icon
32 bits High-res Volume bar
32 Bits high-res background
32 bits high-res Load Circle
32 bits high-res Custom USB loadingbar
32 Bits high-res bootlogo and gamebootlogo
My own made font
Bootwave and XMB wave
Clear white gameboot
Full audio effect change
Lot's of other small changes
Small about(important):
The sysconf_plugin.rco is changed as well but is a older file. Because of this there are some icons missing
in the settings menu's. Some of these icons will crash the PSP when clicked. Most of these aren't used tho. Flashing the sysconf_plugin.rco is free of choice. Be sure to backup first. Also when you don't have much space left on the flash0 (because of a gameboot or something) don't flash the sysconf_plugin.rco
Tested on a FW 3.03 OE console
The files need to be flashed to the flash0.
I'm not responsable of any damage of what happens, since this theme is provided free and WITHOUT WARRANTY. Make sure you BACKUP the files that are written to the flash0
Have fun and enjoy,
Vibe Star
Download and Feedback Via Comments
via vibestar
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 17:06 Posted By: wraggster
The PlayStation 3 flight combat game Warhawk has been cut in size and will be released as a download through PlayStation Network.
Rumours hit the web in January saying that the game had hit troubled times but speaking to CVG, Sony said that they were "not aware of any problems" with Warhawk's development. We said that, "we'll report back once we get any futher updates", and here it is.
Developer Incognito Entertainment has confirmed reports via an IGN video. The game has had its single-player game cut, due to it not being as good as multiplayer apparently. Incognito has spent the last few months concentrating on the online experience. "Single-player just really wasn't up to par," said Warhawk director Dylan Jobe.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 17:10 Posted By: wraggster
The production problems which lead to the delay of the PS3's European release, and much of the console's huge price tag, has been greatly put down to the inclusion of the Blu-Ray drive. However, Sony big cheese Phil Harrison deems it a feature that will allow PS3 to last 10 years.
"The blue laser diode, as you well know, had a blip short-term ramp up issue, which is now past; that's now behind us. That did cause us some challenges in being able to supply the launch worldwide, but that's all resolved," assures Harrison in an interview with Game Daily.
"We needed to have Blu-ray disc from a game design point of view, the chipsets in PS3 chew through data at such a rate that in order to build variety and detail and quality into the games, we need more than nine gigabytes."
Harrison goes on to back up the PS3's price, saying: "The fact that we could also adopt the pre-eminent next-generation movie format into PS3 was an added bonus, not an added cost," later adding, "Those are the decisions that are going to propel PlayStation 3 to be a platform that lasts for ten years, like we've seen with PS1 and PS2."
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 17:11 Posted By: wraggster
PS3 first-person shooter Resistance: Fall of Man is to see its multiplayer component beefed up later this month.
An update - which is only confirmed for North America so far - releasing on March 23 includes new online multiplayer modes Team Conversion and Assault mode and a spectator camera that obviously allows you to observe battles.
"Team Conversion mode is the same gameplay mechanic as the existing Conversion mode except that gamers will play a team and both teams will start off as human and have one life on each side. The Assault mode is based around the concept of attrition where the objective is to wear down an opponent's defenses before destroying their base", SCEA has explained.
Advertisement:
Seeing as the update is out on PS3 European launch day, we thought that would mean the new content features in PAL versions of Resistance out-the-box. However, that's not the case Sony's UK arm informed us earlier, adding a PAL-specific announcement about this update is due shortly.
Update: Sony UK has confirmed with us that this content will be released on these shores. Details on release date and pricing will be announced shortly.
The March update will be followed in May by a map pack update "that will enable worldwide gameplay and allow players to purchase and download new multiplayer maps in-game." In addition, players will be able to get hands on two new maps Resistance developer Insomniac has created - it sounds as though these are single-player offerings.
Expanding on the worldwide gameplay aspect of the update, Sony's said it'll allow "players globally the choice to challenge one another. Players from around the world now will be able to hop online with one another and establish new friends and potential opponents.
"Leaderboards on www.myresistance.net will be filterable by region, and each territory will retain the ability to make announcements and hold events that are targeted to their players."
Due to this update enabling "worldwide gameplay" we imagine it'll be released for North America and the UK and Europe simultaneously.
We'll bring you confirmed word on UK and European update happenings as soon as we get it.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 17:15 Posted By: wraggster
Capcom will shut down the online servers for PS2 game Resident Evil Outbreak: File#2 at the end of March. The closure affects both the original and the sequel of Capcom's online zombie fest.
A statement from the company reads: "Capcom regretfully announces that the server for our PlayStation 2 online game Resident Evil Outbreak: File#2 will be closing at the end of March 2007.
"Since Resident Evil Outbreak File#2 was released in August 2005 , Capcom has provided a server enabling consumers to experience the online element of this game free of charge.
"Regretfully, conditions now dictate that we must close down this server effective from March 31, 2007. Naturally it will still be possible to play the game offline, but the online component will no longer be available.
"We would like to take this opportunity to thank all of those who have been loyal members of the RE Outbreak community for the past months."
Since the game was released in 2005, we doubt many of you will care. But if you're a hardcore Resi fan, voice your outrage below.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 17:16 Posted By: wraggster
Concerns regarding accuracy issues with motion control continue as an EA producer told CVG they're "messy".
Jay Balmer, associate producer for EA's new skateboarding sim entitled Skate, told CVG: "If you're well-behaved with the controller, the motion control will be super cool. It won't just be steering [in Skate]; we're going to put a lot more into the motion controls than just steering," speaking of the inclusion of motion control in the PS3 version of Skate.
"But it's very messy," he goes on to say, referring to motion control as an interface. "All of the sensors are active and all reporting information at the time, so we really have to find a way to filter what comes through on the motion controls so that everyone can have fun with them.
"Like I said if you're well behaved with the controls they work great but if you're jerky or jumping around the signal becomes very messy," as Wii owners will probably have frustratingly found when toying with their new console. We know we have.
"It's the reality for the Wii, as it is for the PS3," says Balmer.
Does that mean motion control is a rubbish idea? Balmer doesn't think so: "I think they still pay off. I think it's a great feeling to be using motion controls. It's just difficult because you don't always get what you expect."
Getting motion controllers to function properly is a challenge for developers, and as we delve deeper into the Wii/PS3 generation, we're bound to see some developers get it right while others get it disastrously wrong.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 19:23 Posted By: wraggster
The Red Star, the combat-shooter which was previously an Acclaim title, has been picked up by Take-Two for European release and is due out on PS2 on April 6.
The game is based on a comic book written by Christian Gossett and throws players into a parallel universe of industrial technology and arcane magic that's been ripped apart by warfare. Soldiers of a Soviet-inspired superpower - United Republics of the Red Star (U.R.R.S.) - are battling Dark Lord Imbohl and his chief assassin, Troika, the Harvester of Souls.
You get to fill the combat boots of three of the U.R.R.S.'s greatest warriors, each boasting unique fighting skills and styles and weapons, and attempt to unite the scattered Republics of the Red Star and liberate them from Troika's rule.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 19:24 Posted By: wraggster
Sony has released a few details on what Phil Harrison's GDC keynote speech will touch on.
Phil Harrison's keynote speech will focus on Game 3.0, which the company describes as community, user-generated content,
collaboration and commerce. Harrison will showcase these through live demonstrations of previously un-announced PS3 services and games.
"This is a very exciting time to be part of the game development
community. Advancements in technology combined with new consumer trends mean the industry has a great opportunity to create engaging new entertainment experiences for the world," Phil Harrison said. "I believe we're at the threshold of a new era in creative game development that's destined to drive our industry growth through the next decade or more."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 19:27 Posted By: wraggster
You'd have to be a drunken blind man to miss SCE's dominating presence at this year's GDC, with PlayStation ads and banners adorning almost every surface of the San Francisco Moscone Center.
One ad slogan in particular though has caught our attention: "Live in your world. Create new ones in ours", which could be an early hint from Sony at the soon-to-be-announced PlayStation Home (the PS3's own blend of achievements and Miis).
I might well turn out to be wishful thinking over an advert aimed at developers, but thankfully we haven't got long until the answer is revealed. Sony Worldwide Studios boss Phil Harrison will be taking the podium this Wednesday, when he is expected to make a number of service and game announcements for the PlayStation 3.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 22:29 Posted By: wraggster
Take a culture institution like Gundam and sprinkle the hugely popular Dynasty Warriors. What do you get? Over a 100,000 copies of Gundam Musou sold. That makes the game the first PS3 title to sell over 100k on its first day according to the Game Tsutaya Blog. What's more, Japanese blog Shinobi no Enmachou reports that the game sold about 70 percent of its 170,000-180,000 launch day shipments, making it the 3rd ranked PS3 in overall sales — Ridge Racer 7 is number one at 130,000 total sales and Gundam: Target In Sight is close behind at 120,000. Word has it that this title was not enough to create a significant bump in PS3 sales as most copies were sold individually and not with consoles.
via kotaku
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 22:30 Posted By: BrokenHaiku
There's so many wallpapers for the PSP out there, yet I thought that a lot of them were either too busy or boring, featuring just naked girls, fake OS pictures or game related pictures, so I did a small compilation based on my own photos and voilá, here are 16 PNG images, that I hope will be to your liking. All images are submitted under the Creative Commons license.
/BH
Download and Screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 22:33 Posted By: wraggster
via joystiq
Mmmm. Where to begin. What you are about to see (if you haven't already) is one of the weirdest PS3 trailers commercials you will ever see. It features no screenshots, no image of the product its trying to sell, and ends up looking more like a promo for a new Quentin Tarantino film than anything else. It has it all: hookers, jock straps, a Baxter-like little dog, and exploding cash. Don't get us wrong; the creative side of our brains like the result (especially the music and mini suspense act), but there is no way in Hades this thing could help move PS3s in Europe (where the ad was made for).
Commercial Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 22:34 Posted By: wraggster
via joystiq
A weekend Wall Street Journal article claims Ken Kutaragi -- the father of the PlayStation -- went over budget on the PS3 without informing Sony knighted CEO Sir Howard Stringer until it was too late, forcing the company to reduce the launch price of the 20GB PS3 in Japan by 20%.
The Journal examines Stringer's controversial and tricky two year run as global CEO while balancing the differing Western and Japanese business cultures and calls Kutaragi a rogue executive "notorious" for being at odds with Sony corp and its various divisions. But it's not just Sony management at odds with Kutaragi. The father of "stupid things said by executives" has been offending gamers for the past year, i.e. you must be affluent (like fine-wine) or work two jobs to buy a PS3
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 23:01 Posted By: wraggster
New from SuccessHK
Success HK are the only company to ship PSP Games worldwide, so we replicate the news for those in the UK/Europe who cant get US versions any other way.
Lead the glorious army of 300 Spartans in an action game base on Frank Miller's graphic novel series and the major motion picture by Zack Snyder. Players take on the role of King Leonidas, who leads the brave 300 Spartans against Xerxes and his massive Persian army. As Leonidas, uses sword, spear and shield and the power of the soldiers in a battle to determine the very fate of Western civilization. 300: March to Glory is a visceral experience focused on action and combat, allowing the player to fight both solo and in a phalanx alongside his fellow Spartans. The game follows the film's highly stylized production design for a unique look and an intense visual experience to charge along with the frantic action.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 23:03 Posted By: wraggster
New from SuccessHK
Success HK are the only company to ship PSP Games worldwide, so we replicate the news for those in the UK/Europe who cant get US versions any other way.
Out to avenge the assassination of his father, Chili Con Carnage hurls Ramiro Cruz deep into the seedy underworld of Los Toros, Mexico, where he must single handedly create maximum carnage throughout the inner circles of local kingpin, Cesar Morales' drug cartel. This spin-off of the wild action game Total Overdose reinvents the series for PSP with a spicy mix of fast-action game sequences for single- or multi-player sessions where Ramiro uses his flashiest moves to dispatch thugs and fiends.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 23:05 Posted By: wraggster
New from SuccessHK
Success HK are the only company to ship PSP Games worldwide, so we replicate the news for those in the UK/Europe who cant get US versions any other way.
In the year 2049, the governments of the world switched to unmanned aircraft for combat in an attempt to save lives. By doing so, they decommissioned thousands of jets and their fighter pilots, ironically destroying the livelihood of those they were trying to save. Years later, these planes appeared on the black market and were sold to the highest bidders. It wasn’t long before an underground emerged, featuring ex-fighter pilots, smugglers and wealthy hobbyists piloting the decommissioned aircraft. In a competition of fight and flight, these pilots heavily modify their jet fighters to outrace and out duel the competition to win fame, glory and fortune. Welcome to the world of M.A.C.H.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 23:07 Posted By: wraggster
New from SuccessHK
Success HK are the only company to ship PSP Games worldwide, so we replicate the news for those in the UK/Europe who cant get US versions any other way.
A game based on Upper Deck Entertainment's best-selling Marvel Trading Card Game. Marvel Trading Card Game features Marvel's complete roster of characters and lets players take their game online like never before with massive sanctioned tournaments and a virtual card shop. Utilizing the popular Vs. System Trading Card Game from Upper Deck Entertainment, players can learn the basics of the game as a super hero or super villain in the game's single player campaign mode.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 23:09 Posted By: wraggster
New from SuccessHK
Success HK are the only company to ship PSP Games worldwide, so we replicate the news for those in the UK/Europe who cant get US versions any other way.
The MLB baseball series continues with MLB 07: The Show, which features new gameplay modes. These new modes include the Road to The Show, which will will enable fans to play solely as a custom-created rookie on both offense and defense while attempting to rise through the ranks and make a starting line-up in the Big Leagues, career and season modes, and exhibition mode.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 23:15 Posted By: wraggster
New Game released for PS3:
features
Court Games: 10 all-new mini games!
Easy to play, difficult to master: Anyone can pick up Virtua Tennis 3 for instant enjoyment, but honing your skills will be a challenge.
Fast, fun and thoroughly addictive: Mini-games and online modes keep gameplay fresh and challenging.
New World Tour mode: Create your own superstar and enjoy a host of new mini-games, tournaments and challenges.
Tennis Stars: Features 20 of the world's biggest tennis stars playing on a variety of stadium and surfaces from across the world.
PLAYSTATION®3 system exclusives: Unique new tilt functionality allows players to spin, lob and slice the ball with a flick of the pad. Play tennis in spectacular 1080p resolution - the highest video standard available.
A true High Definition experience: The most accurate and rich tennis experience to date!
description
The fun, addicting, award-winning series continues with Virtua Tennis 3, built specifically for next-gen consoles. With ultra-realistic graphics and precise player control, gamers will hit the court and play as or against today's tennis elite including Federer, Sharapova, Roddick, Nadal, and Williams. A new multiplayer mode allows up to four friends to battle it out on 23 courts around the world. As they serve up their best in a mix of exhibitions, tournaments and competitions, players will rise through the ranks and battle for the top spot!
Buy Power Smash 3 (Virtua Tennis 3)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 23:17 Posted By: wraggster
New PS2 game released:
Sega's popular action RPG series "Monster World", which has reached high popularity in the arcade, on Mega Drive, Game Gear and other system returns as Monster World Complete Collection, published under the Sega Ages label.
Included in this compilation are the titles "Wonder Boy", "Wonder Boy in Monster Land", "Wonder Boy III - Monster Lair", "Monster World II", "Monster World III" and "Monster World IV".
Sega Ages 2500 Vol. 29: Monster World Complete Collection for PlayStation2™ is in stock today, available at US$ 28.90 only.
Buy Sega Ages 2500 Vol. 29: Monster World Complete Collection
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 23:25 Posted By: wraggster
New PS3 game released:
features
The 2006 Season – Featuring all the official cars, circuits, drivers and teams of the 2006 FIA FORMULA ONE WORLD CHAMPIONSHIP™, including SCUDERIA TORRO ROSSO, SUPER AGURI F1 TEAM and MIDLAND F1 RACING.
Next Generation Experience – Greater processing power on the PS3™ system and Blu-ray™ technology enables high definition visuals, full surround sound, extensive circuit details and lighting effects, and car damage make for the most realistic racing experience to date.
Wireless Motion Sensing Technology - The PLAYSTATION®3’s SIXAXIS™ controller utilizes Bluetooth™ technology to detect natural and intuitive movements for real-time and high precision interactive play. Gamers can opt to drive the vehicles in Formula One Championship Edition by simply moving the SIXAXIS controller.
Race Online – bring your racing skills online and race your friends at speeds over 200 mph. Complete online feature set includes stat tracking and leaderboards.
True Realism – Warm up your tires and get ready for the race with the parade lap.
Live Action Racing – Experience the real pressure of a GRAND PRIX race thanks to unexpected collisions and race incidents.
description
As the only official interactive game of the FIA FORMULA ONE WORLD CHAMPIONSHIP™, this is the chance for gamers to rewrite the 2006 season with all the official drivers, teams, cars, circuits and racing rules. Enhanced driving aids allow FORMULA ONE newcomers to enjoy the exhilaration and thrill of the sport while online play will demonstrate whom the real world champion is with a full 22-car grid. Adding to the fun, PLAYSTATION 3’s SIXAXIS Wireless Controller will enable gamers to discover a new way of racing with its motion sensing technology.
Loaded with High Definition visuals, full surround sound audio, extensive circuit details and lighting effects, progressive car damage and changing weather conditions, FORMULA ONE CHAMPIONSHIP EDITION is the only way to fully interact with the sport. Gamers will experience the real pressure of a GRAND PRIX race thanks to interactive pit stops, formations laps, unexpected collisions and race incidents. FORMULA ONE has evolved, welcome to the next level in racing.
Buy Formula One Championship Edition
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 23:35 Posted By: wraggster
New for PS2:
Japan is divided into 25 warring states and it is up to you to resurrect a nation. A tantalizing blend of strategy and true warrior action. Unleash multi-Musou attacks with up to four officers. Choose from over 400 playable characters to choose, or create your own.
Buy Samurai Warriors 2 Empires
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 00:03 Posted By: wraggster
New software will allow owners of Sony's handheld to mix and sample beats on the move.
A new piece of software developed by Definitive Software and published by Eidos will position Sony's PSP as a piece of professional music equipment.
Called Traxxpad, the software attempts to offer virtual sequencers, drum machines and keyboards that can be both used by professionals and consumers. A mixing and sampling element means users can record samples straight to the handheld and remix them on the go, and export their creations as MP3s or WAVs.
"It's one thing to make a powerful music device, but it is truly impressive to make an application that allows someone unfamiliar with music to make something that sounds professional," said Eidos' marketing manager Kevin Gill.
"That is where Traxxpad excels. This is a piece of software that appeals equally to both aspiring musicians as well as professional music producers."
Exec VP of sales and marketing at Eidos Robert Lindsey described the software as "It produces professional music, and makes it easy to do, providing an end result that is more fun and satisfying than completing a pre-defined task in a game."
via mcv
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 01:43 Posted By: wraggster
press release:
JOYTECH Europe Ltd., a wholly owned subsidiary of Take-Two Interactive Software, Inc. and leading designer and manufacturer of third party video game accessories, announced today a new line of peripherals designed for use with the PLAYSTATION®3 computer entertainment system.
Releasing to coincide within the European launch of the PLAYSTATION 3 computer entertainment system, the initial JOYTECH line of PLAYSTATION 3 compatible accessories aims to enhance the game playing and multimedia capabilities of the console, delivering console owners a rich and complete entertainment experience. JOYTECH plans to release a steady stream of new PLAYSTATION 3 compatible products throughout 2007 and beyond, including:
JOYTECH PLAYSTATION 3 Trilink Switcher:
Designed to ease connectivity problems for owners of ‘HD Ready' televisions and displays, the Trilink Switcher allows users to connect the PLAYSTATION 3 and two additional HDMI devices to a single HDMI input. Ideal for owners of multiple HDMI equipped AV sources; the Trilink Switcher features a remote control or Manual Selector Switch for easy navigation of chosen HDMI source at a touch of a button. Full support for HDCP content (High-Bandwidth Digital Content Protection), and HDMI 1.3 specification is provided in an innovative and effective product.
JOYTECH PLAYSTATION 3 Fusion Charging Station:
Designed for use with the PLAYSTATION 3 Sixaxis™ controller, the Fusion Charging Station stores and protects the controller when not in use whilst discretely charging the internal Lithium-ion battery. Esthetically striking yet remarkably easy to use, there's no safer or easier way to ensure your controller remains protected and fully charged.
JOYTECH PLAYSTATION 3 Fusion Cooling Fan:
Designed to protect the PLAYSTATION 3 computer entertainment system during sustained play, the Fusion Cooling Fan attaches safely and seamlessly to the console and through three USB powered fans, keeps the console cool when in operation. Whisper quiet and no need for batteries or an external power supply, the Fusion Cooling Fan brings peace of mind to gamers everywhere.
JOYTECH PLAYSTATION 3 XT1080 HDMI Cable:
Engineered for ultimate performance and reliability, the XT1080 HDMI Cable™ brings high definition gaming and Blu-ray™ movies to life. Triple shielded, oxygen free copper conductors deliver digital video and audio in unsurpassed quality and breathtaking clarity. Designed for those who wish to experience the last word in vision and sound, the XT1080 delivers ‘True HD' high definition resolutions up to and including 1080p as well as offering full support for HDCP (High-Bandwidth Digital Content Protection) and being compatible with the HDMI 1.3 specification.
JOYTECH PLAYSTATION 3 Fusion Cable Pack:
Perfect for owners of high definition compatible televisions or displays, the PLAYSTATION 3 Fusion Cable Pack features all the essential PLAYSTATION 3 cables you need for the best in next generation entertainment. Gold plated component video cable delivers true high definition resolutions up to and including 1080i, whilst featuring additional Stereo Sound Connections. The PLAYSTATION 3 Digital Optical Cable reproduces multi channel digital sound at its best and the PLAYSTATION 3 Ethernet Cable provides a speedy and reliable link to the PLAYSTATION®Network. Expertly designed to offer premium sound and vision, the Fusion Cable Pack is an essential purchase for all PLAYSTATION 3 gamers.
JOYTECH PLAYSTATION 3 Fusion RGB SCART Cable:
Ideal for owners of standard definition televisions, the Fusion RGB SCART Cable provides pin sharp images in true RGB definition. Complete with additional stereo sound connections, the Fusion RGB SCART Cable provides the very best possible picture when connecting the PLAYSTATION 3 through a SCART socket.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 01:45 Posted By: wraggster
via ps3fanboy
Let's have a little bit of a discussion to open this post. Graphics. Specifically, games like Ratchet & Clank... they look great for what they are -- is this a style of game (cartoonish, for lack of a better word) where the graphics have reached their zenith? Sure, you can add more crap on screen at once, individual blades of grass or fur or whatever... but you wouldn't want these to take on a "realistic" look, would you? What do you think? Is this the best you would want to see out of this style of... art?
Anyway, some scans have popped up on JeuxFrance depicting our two heroes utilizing some crazy weaponry, as usual. One of the pictures (not the one we're using) has what's called the Groovitron, which when fired, causes the enemy to begin dancing uncontrollably, lowering its guard. Nice. We all know that when people are dancing, their self-esteem is the most vulnerable. So, in essence, dancing does indeed cause people to have a lowered guard. Well played. Anyway, this game will probably have a few new bits of info released after the GDC.
Screens here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 01:53 Posted By: wraggster
For weeks, PS3 owners have been anticipating their shot at closing shut the gates of Oblivion. Well, start clearing off your schedules, bidding your family members farewell and preparing your sick leave excuses. We've officially confirmed with Bethesda Game Works today that on March 20th, The Elder Scrolls IV: Oblivion will descend upon Sony's console. Previous dates for the epic role-playing game, which spans the lands of Tamriel, had the title listed as coming out on March 13.
The massive RPG, known on the 360 and PC for its downloadable content, such as Horse Armor and The Orrery, will not be a Director's Edition with all of the additional features included. It will, however, come with the Knights of the Nine side quest already included in the game.
via ign
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 01:57 Posted By: wraggster
via pspfanboy
PSP sales have been quite good the last few months and I figured there's probably a lot of new PSP owners that may not be up to speed on what great games the system has to offer. With that in mind, every day this week we'll feature a new genre and list the top 5 games (according to metareviews), so no matter what you're into, you'll have some idea of what games you should own. We start off the week with one of the most popular genres around: Action.
Top 5 Action games on PSP
(tie) Grand Theft Auto: Liberty City Stories/Metal Gear Solid: Portable Ops
Syphon Filter: Dark Mirror
Daxter
Ratchet & Clank: Size Matters
Grand Theft Auto: Vice City Stories
I'm lucky enough to own and have played all of the games in this particular list and trust me, they are all incredible gaming experiences and it's all the more impressive that they're on a portable. I do have to say that I think Ratchet & Clank is better than Daxter and GTA: VCS is better than GTA:LCS, but you really can't go wrong with any of these games. What did you think about these 5 games? What action games aren't on this list that you think every PSP owner should have?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 02:00 Posted By: wraggster
1Up have posted thier top 10 most wanted games for the PSP.
Heres the list:
Burnout Dominator
Crazy Taxi: Fare Wars
Crisis Core: Final Fantasy VII
Crush
Dungeons & Dragons Tactics
Elder Scroll's Travels: Oblivion
Final Fantasy Tactics: The Lion's War
Tomb Raider: Anniversary
Silent Hill Origins
Valhalla Knights
Whats yours ?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 02:02 Posted By: wraggster
Heres the list of new releases for the PSP:
PSP Game Releases
Burnout Dominator
Carol Vorderman's Sudoku
Pimp My Ride
PSP UMD Releases
Best of King of the Road '03-04
Borat
Destroying America
King of the Road 2005
S.O.T.Y.
Yellow Dragon
Buy from Amazon USA
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 02:03 Posted By: wraggster
via pspfanboy
There are plenty of new PSPs in gamer's houses since the holidays and I figured some new PSP owners may not be up to speed on what great games the system has to offer. With that in mind, every day this week we'll feature a new genre and list the top 5 games (according to metareviews), so no matter what you're into, you'll have some idea of what games you should own. Day 2 kicks off with a very competitive genre on PSP: Racing.
Top 5 Racing games on PSP
(tie) Ridge Racer/WipEout Pure
Burnout Legends
TOCA Race Driver 2
Outrun 2006: Coast 2 Coast
Twisted Metal: Head-On
I'm not a giant racing fan, so I only own Burnout Legends and Twisted Metal: Head-On (I dig the carnage factor). I did enjoy them both quite a bit though. But what I think doesn't really matter. What do you think about these 5 games? What racing games aren't on this list that you think every PSP owner should have?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 02:08 Posted By: wraggster
New release from KleptoOne:
Blockbuster clone with an original theme and a twist
Includes 2 bosses which unlock 2 minigames, a level builder and 3
modes of difficulty
Instructions/Controls:
Main Game:
Analog Stick Left/Right : Moves Paddle
X: Launches Ball
L/R: Curves Ball (Meter at top shows how much curve power remains
Level Builder:
Analog Stick: Moves Selected block around screen
Dir Pad: Moves selected block one pixel at a time
X: Places current block and moves forward in list
O: Moves back in list without deleting
Square: Deletes Current Block
Triangle: Changes Block Set
L/R: switches between block types within each set
Start: Test Created Level
Select: Bring up menu
Bonus Game 1
X is the important key, survive as long as you can
Bonus Game 2
Use analog stick to stay centered
*Note*
You can skip any intro that you've already seen by pressing start.
This Version is 95% Complete, Releasing Early to get some real testing and hopefully Work out all the bugs before the PxP competition deadline.
Known bugs:
1. Some audio distrotion may occur at random times, this usually clears itself up after the sound file finishes playing.
2. Memory Management a little sloppy, may occasionally crash when switching between all the modes, working to resolve.
3. Debugging keys still mapped, won't tell you what they are but you might just figure them out.
Download Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 06:36 Posted By: dark heart
ok here it is, i had to make the background smaller because it somehow effected the icons...?
16590
i left a few minor details out, but it looks a lot slicker.
enjoy!
Download Below
16588
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 07:34 Posted By: wraggster
New release from CalusCorps:
I am very proud to present to you guys my very first Lua game named Kungfro. This game is like a old school side view fighter but for the PSP and ONLINE. As of right now you only can punch but in future updates you will be able to do a lot more, I will also add some sound in.
The main feature in this games release is Online, thanks to Youresam you can battle players from across the world. I have not tested online due to my brothers both having 3.11 PSPs. So if you guys can connect and it works please post it here. I will be away for a while but when I get a chance I will try and play some rounds. As of right now the a.i. is very dumb and bugs with many graphical glitches that I hope to fix in the next update.
Please read the readme as it is very helpful and report and bugs back here. I worked hard on this game for countless hours and I hope some of it shows.
Controls:
x is to jump
square is to punch
start is to exit
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 17:09 Posted By: wraggster
Sony Computer Entertainment is working on a number of episodic PlayStation 3 games to be revealed this year, says SCEA director of production John Hight.
"Mid-summer this year we'll be talking about some games that are episodic in nature," Hight said, speaking at the Independent Games Summit at GDC. "Some by design, more like interactive TV broadcasts and some to take content and spread it out"
Hight is responsible for the Santa Monica Sony team that produced the first PlayStation Nework title BlastFactor, and he also signed flOw developer thatgamecompany to a multi-project PSN deal.
Hight also said that thanks to procedurally generated content "some fairly small games may have hundreds of hours of play".
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 17:17 Posted By: wraggster
Electronic Arts' chief executive Larry Probst has predicted that Sony will see a decline in its market share in the current console generation - but he still expects the PS3 to come out on top.
"We expect that there will be a more level playing field this time around than last time," Probst told an investor conference in the United States this week, according to the Reuters news agency.
Probst, who recently announced that he'll be stepping back from the CEO role at EA on April 2nd to allow former chief operating officer John Riccitiello to return to the company as its new chief executive, highlighted the "expensive" price of the PS3 as a key problem facing the console. He pointed out that the audience at Sony's E3 conference gasped when the US$ 600 price point was revealed.
via eurogamer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 17:24 Posted By: wraggster
New games and services for the PlayStation 3 will be making their global debut in the keynote address by Sony's worldwide studios boss Phil Harrison at the Game Developers Conference, Sony has confirmed.
In a statement issued today, the firm revealed that Harrison's speech, titled "Game 3.0: Developing and Creating for the 3rd Age of Videogames", will include "live demonstrations of previously un-announced services and games for the PS3".
While the unveiling of new game software for the console will obviously be welcomed, the key phrase in that statement may well be "services" - since speculation has been rife in the past week that the company will unveil a major new expansion of its online services in the keynote.
Sony's definition of "Game 3.0" encompasses a wide variety of concepts including user-generated content, community, collaboration and commerce, all of which the firm claims will be demonstrated in the products which Harrison will introduce.
Harrison's keynote, which takes place tomorrow at 10.30am PST (6.30pm GMT), is the centrepiece of Sony's presence at the Game Developers Conference, which is taking place in San Francisco throughout this week.
The company is also using the event as an opportunity to showcase its new development tools, with the firm's booth showing off techology including the Tuner For PS3 profiling tool, Unreal Engine 3, the PSSG high-level graphics package, and other tools including analysis and physics packages for the console.
"This is a very exciting time to be part of the game development community," Harrison commented in today's statement. "Advancements in technology combined with new consumer trends mean the industry has a great opportunity to create engaging new entertainment experiences for the world."
"I believe we're at the threshold of a new era in creative game development that's destined to drive our industry growth through the next decade or more," he concluded.
via gibiz
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 17:31 Posted By: wraggster
via kotaku
Aeropause posts that a recent episode of the show features a Grand Theft Auto parody. From the original post:
Last night's episode of The Simpsons had Bart seeing a psychologist to try and figure out what motivated him to tell a ghost story about a school lunchroom cook that beheaded and made soup from kids many years ago...
Bart initially resists the psychologist, so she feigns disinterest, saying that since she gets paid by the school either way, they might as well play videogames instead. What's the videogame? Why it's Death Kill City II: Death Kill Stories. The box art even mimics the style of Liberty City Stories and Vice City Stories.
Bart proceeds to gleefully eradicate all of humanity in the videogame and the psychologist takes notes.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 17:36 Posted By: wraggster
On launch day, Monster Hunter Portable 2nd moved over a half a million copies. The game, a smash! Capcom announced that it has shipped a million copies by March 6. It's expected to be the first million seller domestically. And like that, MH2nd breathes new life into the PSP. Wonder if future A-list titles for the PSP will follow?
via kotaku
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 17:40 Posted By: wraggster
Special offer time from Play Asia:
Ridge Racer is back with an adrenaline fuelled racing experience featuring many new courses and vehicles. Put your foot down, kick in the nitrous and roar through 42 intense, challenging courses. Master the drift handling and take corners at exhilarating speeds to leave opponents trailing in your wake.
Namco's Ridge Racers 2 for PSP™ is now available as English language Asia release version at discounted US$ 16.90 only.
Game features:
New Arcade, Duel and Survival modes in addition to the original Time Attack mode and rearranged World Tours mode
62 high-speed vehicles available with eight brand new cars
Compete against up to eight players via Ad Hoc Mode
As usually, this weekly special is valid for exactly 1 week (if not sold out earlier) and this time limited to a maximum purchase of 5 units per customer. As a small restriction, please also notice that you cannot use any further discount coupons along with this special offer.
Buy Ridge Racer 2
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 20:11 Posted By: theaceoffire
Just wanted to keep you guys in the loop...
^_^ Ladies and gents, I give you:
ThemeMagic!
I am sure you have been hearing about all these new themes coming out, and I am sure that after a while you get annoyed swapping back and forth (Especially if one theme has an rco another one didn't)
So to help people out, ThemeMagic will make a backup of your current theme (And allow you to save yours in a format that ThemeMagic can understand), and will let you quickly swap between them!
You can also stick things in the "Themes\AddNew" folder to just add something to your current theme instead of reseting to your original before hand.
~~~~~~~~~~~~~~
To Install ThemeMagic
~~~~~~~~~~~~~~
Unzip my program somewhere.
~~~~~~~~~~~~~~
To Install new Themes
~~~~~~~~~~~~~~
Just make a new folder in the "Themes" one (it gets created after first run)
and put all files in it. My program will auto install to the correct folders...
Example:
Say I have a theme called MyNewTheme.
MyNewTheme is a zip file containing several RCO files and a font.
I just unzip it to ThemeMagic\Themes\MyNewTheme
Now when I run my program, `MyNewTheme` is an option.
If you have 3.10 OEA, please leave topmenu_plugin.rco out.
If you accidentally flash it, just rerun my program and choose the !OriginalBackup! to get your original theme back.
~~~~~~~~~~~~~~
To Run
~~~~~~~~~~~~~~
1. Go to your PSP's recovery menu, then to `Advanced`, then select `Toggle usb (flash0)`.
2. Run ThemeMagic.bat.
Follow on screen instructions.
~~~~~~~~~~~~~~
To Add to Current Theme
~~~~~~~~~~~~~~
1. Put the new items to add inside the `Themes\AddNew` folder.
2. Go to your PSP's recovery menu, then to `Advanced`, then select `Toggle usb (flash0)`.
3. Run ThemeMagic.bat.
4. Select the theme `AddNew`. All items will be added to the current theme.
~~~~~~~~~~~~~~
To Save Current Theme
~~~~~~~~~~~~~~
1. Go to your PSP's recovery menu, then to `Advanced`, then select `Toggle usb (flash0)`.
2. Run ThemeMagic.bat.
3. Select the theme `S` or `s`.
4. Name your theme (Try to avoid spaces).
~~~~~~~~~~~~~~
To Restore Original Theme
~~~~~~~~~~~~~~
1. Go to your PSP's recovery menu, then to `Advanced`, then select `Toggle usb (flash0)`.
2. Run ThemeMagic.bat.
3. When it asks for what theme to use, choose !OriginalBackup! or R.
~~~~~~~~~~~~~~
To Change Themes Using a Custom Batch File
~~~~~~~~~~~~~~
1. Go to the folder that contains ThemeMagic.bat
2. create a new text file, and save it as `UseTheme.bat`, where Theme is the name of your theme.
3. Right click the batch file (If it looks like a notepad, then you actually named it `UseTheme.bat.txt`), and select edit.
4. Input the following into the field and save it:
ThemeMagic.bat G: MyTheme
Where G: is the drive the psp is on, and MyTheme is the theme you want to use. It will look for MyTheme in the Themes folder.
<for those who like making their own batch files, my program supports the /? standard, and you can run it entirely automatically or partially automatically from command line>
I have made two versions of this program:
Version 1 (Nothing but my program, no Themes included): 5.07 KB:ThemeMagic!
Version 2 (Included themes : 5.87 MB:ThemeMagic! themes included.
The readme for each theme is included, so read them.
If you don't have enough room, just restore your PSP to original, and free some up.
Themes I added in:
Black32 XMB Theme Encore 4
PSP3d (Mine, works on 3.10 OEA)
Zelda (This has a nonflash background, and coldboot.vag which is not flashable by itself)
Duranium
Blocki
Gears Of War
SaiZn's Orange and White
SaiZn's Red and Silver
theICE_Man
These are the files my program can flash, and what they do:
01-12.bmp ~Change the wallpapers (behind wave)
gameboot.pmf ~Change the gameboot (Video/sound for homebrew)
game_plugin.rco ~Change the game Loading icon
htmlviewer.res ~Change the sounds of the browser
impose_plugin.rco ~Change the Volume Bar
opening_plugin.rco ~Change the cold boot sound (I think)
photo_plugin.rco ~Change the photo loading icons.
premo_plugin.rco ~I have no clue, but it was in a theme package.
system_plugin.rco ~Change XMB Sound Effects (I think)
system_plugin_bg.rco ~Change the XMB Wave
system_plugin_fg.rco ~Change the Clock
topmenu_plugin.rco ~Change the Menu
ltn0.pgf ~Change the font.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 21:20 Posted By: wraggster
via gamespot
Sony Computer Entertainment chairman and chief executive Ken Kutaragi was slammed with more criticism today, this time from Sony CEO Sir Howard Stringer himself. This comes just three months after an article in Newsweek berated the executive for his "slowness" in securing PS3 exclusives, which it claims cost Sony PS3-only games including GTA IV, and the highly anticipated Assassin's Creed.
In an interview with The Wall Street Journal, it states that the "uncommunicative" Kutaragi was moved in a recent Sony reshuffle because Stringer found him difficult to work with.
Kutaragi touts the PS3 in 2005.
The article also states that Kutaragi would frequently make decisions without informing chief exec Stringer, and not tell him about problems in the production process. One example alleged that Kutaragi had allowed the PS3 to go over budget on development costs without clearing it with upper management first.
He also advised for cutting the price of the 20GB console by 20 percent in Japan, a decision which Stringer said he agreed to in a hope it would ensure the console's success, but now admits, "Financially it wasn't one of my best moments."
Stringer told the newspaper that in an attempt to patch up relations between the two, he has tried hard to win Kutaragi's trust, to no avail: "I've had dinner with [Mr. Kutaragi] more times than I've had dinner with my wife, and that's not really healthy," he said.
In December, Stringer moved Kutaragi's role away from the day-to-day control of the games division, and instead he is now focused on the next-gen games side of the business, the article concluded. SCE day-to-day operations are overseen by president Kaz Hirai, former head of Sony Computer Entertainment America.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 21:36 Posted By: wraggster
Asian release of the game Ratchet & Clank: Size Matters :
features
Ratchet and Clank make their PSP® system debut, going back to the franchise's roots with classic Ratchet & Clank gameplay as playable Clank returns with all-new gameplay.
Featuring new and returning weapons and gadgets, including the Shocker, Agents of Doom and Shrink Ray, Ratchet & Clank: Size Matters packs all of the combat and destruction fans have come to expect from the series.
Players can utilize the all-new customizable armor system themed for various gameplay to gain upgrades and advance through challenging action-packed areas.
Gain access to different vehicles to compete in races and combat enemies in intense battlefield missions.
With wireless multiplayer gaming, up to four players can connect for intense combat and head-to-head action.
description
While on a much needed vacation, Ratchet and Clank’s rest and relaxation time is suddenly cut short as they soon find themselves lured into a mysterious quest. Following the trail of a kidnapped girl, Ratchet and Clank rediscover a forgotten race of genius inventors known as the Technomites. They soon uncover a plot more dangerous than they could have imagined.
Buy Ratchet & Clank: Size Matters
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 21:56 Posted By: wraggster
New press release:
Incredible graphics. Captivating and absorbing gameplay. Portable and convenient. All the attributes that make your Sony PSP an integral part of your life. But we all know that playing games is just one of the pleasures of owning a PSP. Watching movies and listening to music also come high on the agenda.
So what about sound quality?
If clarity, depth and a surround-sound experience are not something you'd associate with PSP docking systems currently available then it's time to think again.
Tannoy, the Internationally renowned manufacturer of superb professional and residential speaker systems, and A4T have joined forces to bring you the perfect PSP speaker system.
Tannoy can rightfully claim to have undisputed expertise in the reproduction of sound - in fact, they've been manufacturing loudspeakers for the audio and film industry for over 75 years - and by drawing upon the technology and reliability of their high end professional studio monitors, they've created the Tannoy PSP Speaker System specifically for the PSP, resulting in optimum sound performance combined with unparalleled power output.
With a reputation for delivering great looking, high performance audio systems around the globe, the build quality and smooth operation are what you'd expect and the sleek designer looks and high quality finish means The Tannoy PSP Speaker System will not look out of place in any home environment.
To further enhance the incredible sound quality produced by The Tannoy PSP Speaker System, SRS TruSurround XT® is incorporated. This incredible Patented sound technology improves dialogue clarity and lowers and accentuates the Bass response with its Tru Bass enhancement feature, whilst also providing a full surround sound experience from this 2 speaker system. What's more, not only can you experience this whilst watching movies, but by connecting the PSP to the 1.5m long cable provided, you can sit back and experience the full potential of your video game soundtrack in fantastic surround sound. Now you really can be inside the game!!
Bill Stirling, Sales & Marketing Director of A4T commented: "We have worked closely with Tannoy to ensure we are bringing to market the best possible sound system to complement the PSP. Utilising Tannoy's expertise and studio-based technology, we are confident that you can now fully enjoy the audio experience whether in association with Gameplay, Movies or Music."
The Tannoy PSP Speaker System will launch in the UK - MAY 2007.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 22:13 Posted By: wraggster
StrmnNrmn posted some more news on his Nintendo 64 Emulator for the PSP:
Before I went away on holiday I asked you what you thought I should look at working on for the next release of Daedalus. Over 200 of you replied, and I've greatly enjoyed reading what you've had to say. There were some brilliant suggestions, so many thanks for your contributions.
It seems pretty clear to me that speed is the single biggest issue that most people want to see addressed. Many people also mentioned compatibility and savestate or save game support, but in nowhere near the same kind of numbers as those wanting speed improvements.
Based on your feedback my current plan is to release Daedalus R10 at the end of March, focusing mostly on speed improvements. If I can fit in any easy compatibility fixes, I'll do this too*.
Several people have asked what possibilities remain for optimisation. Here's a short list of things I know need more work:
In many games, a lot of the time spent executing dynamically recompiled code is doing things which can potentially be emulated at a high level. For instance, over 5% of the time spent executing dynarec code in Mario64 is just converting matrices from floating point to fixed point format. Another 4-5% of the time is spent in a loop invalidating areas of the data cache (which is irrelevent in an emulator.)
Some of the most expensive fragments are those which branch to themselves (i.e. those doing many loops). I can optimise for this to avoid loading and flushing cached registers on each iteration through the loop.
I can implement a frameskip option (I had intended to implement this for R9, but forgot!)
I can make use of the Media Engine (as Exophase suggested in conversation, as the ME can't access VRAM, it might make more sense to execute Audio and Display Lists on the main CPU, and run the N64 CPU emulation on the PSP ME)
There are certain situations where I fail to create fragments in the dynamic recompiler - for instance if the code being recompiled writes to a hardware register, this triggers an interrupt and causes fragment generation to be aborted. I should be able to deal with situations such as this more gracefully.
The fragment generator can do a lot more to improve register caching, and eliminating redundant 64-bit operations.
There are many situations where N64 roms busy wait. I detect very simple occurances of this, but not all of them. If I manually identify more complex examples I can have the fragment generator optimise them away.
Some roms are causing the dynarec fragment cache to be repeatedly dumped and recreated (I think Banjo Kazooie is one example of this). Fixing this may just involve tweaking a couple of magic numbers.
I currently optimise memory accesses under the assumption that most accesses are in the range 0x80000000 - 0x80800000, which is incorrect in the case of roms that make heavy use of virtual memory, or access RAM through the mirrored range at 0xa0000000. I can improve the trace recorder to collect information on which range a memory access fell in, and generate code to speculatively optimise for this.
Now that the dynarec engine is producing much better code, the cost of display list processing is becoming more significant, and may finally be worth profiling and optimising.
That's quite a big list, so I doubt I'll be able to work on these things before the end of March, but I think it shows there's still a lot of scope for further optimisation.
-StrmnNrmn
*Just this morning, I figured out why the Expansion Pak support was broken, so Majora's Mask and a couple of other games relying on this are booting correctly now
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 22:52 Posted By: IM back!
A update to VSHPong:
a_noob added a display show/hide feature.
To show the game you have to press the start button and the left trigger if you want to hide it you press start and left trigger agen. He also updated the AI
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 23:47 Posted By: wraggster
press release:
Sony Computer Entertainment America (SCEA) today announced details of its presence at the 2007 Game Developers Conference (GDC), with Phil Harrison, president of Worldwide Studios, Sony Computer Entertainment, delivering the opening keynote speech. GDC is the world's largest conference dedicated to the support and promotion of game development, running March 5-9, at the Moscone Center in San Francisco, Calif.
Phil Harrison's keynote presentation, "Game 3.0: Developing and Creating for the 3rd Age of Videogames," will kick off the conference on March 7th, from 10:30 a.m. to 11:30 a.m. PST. The speech will focus on the key components of Game 3.0-- community, user-generated content, collaboration and commerce--all highlighted through live demonstrations of previously un-announced services and games for PLAYSTATION®3 (PS3™).
"This is a very exciting time to be part of the game business. With advancements in technology and a shift in consumer trends, the development community has a great opportunity to create engaging new experiences in emergent entertainment content," said Phil Harrison, president of Worldwide Studios, Sony Computer Entertainment. "This year we can expect to see a radical shift in creative game development that's destined to drive our industry through the next decade or more."
Following the keynote presentation, the SCEA booth will be a central focus at GDC as the company introduces new development tools and technologies designed specifically for PS3 and the PLAYSTATION®Network, as well as PSP® (PlayStation®Portable) handheld entertainment system. The SCEA booth - Booth #410, West Hall - will offer visitors a sneak-peek at:
* Tuner for PS3 - Developed by SN Systems, a subsidiary of Sony Computer Entertainment Inc., the Tuner is a profiling tool that enables developers to quickly highlight bottlenecks and conflicts in source code, helping them improve code performance. The Tuner is a software application, so there is no special hardware required, which enables developers to create high performance games with less guesswork.
* Unreal® Engine 3 - Epic's next-generation game engine technology targets a diverse set of genres from fighting games to shooters to Massive Multiplayer Online Role-Playing Games
* High-Level Graphics Package - PSSG (a PS3 optimized cross-platform graphics engine and tool-chain) production-ready extensible scene-graph framework that is written to take advantage of PS3 strengths
* Pioneering profiling and analysis tools and physics technologies
* Developing with Linux on PS3
* Demonstration of downloadable titles from the PLAYSTATION Network, such as flOw, Blast Factor™ and Calling all Cars™
Additionally, SCE developers, engineers, and other specialists will be hosting a variety of educational panels in an effort to support and encourage the creative innovation of developers and publishers.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 23:47 Posted By: wraggster
press release:
Sony Computer Entertainment America (SCEA) today announced details of its presence at the 2007 Game Developers Conference (GDC), with Phil Harrison, president of Worldwide Studios, Sony Computer Entertainment, delivering the opening keynote speech. GDC is the world's largest conference dedicated to the support and promotion of game development, running March 5-9, at the Moscone Center in San Francisco, Calif.
Phil Harrison's keynote presentation, "Game 3.0: Developing and Creating for the 3rd Age of Videogames," will kick off the conference on March 7th, from 10:30 a.m. to 11:30 a.m. PST. The speech will focus on the key components of Game 3.0-- community, user-generated content, collaboration and commerce--all highlighted through live demonstrations of previously un-announced services and games for PLAYSTATION®3 (PS3™).
"This is a very exciting time to be part of the game business. With advancements in technology and a shift in consumer trends, the development community has a great opportunity to create engaging new experiences in emergent entertainment content," said Phil Harrison, president of Worldwide Studios, Sony Computer Entertainment. "This year we can expect to see a radical shift in creative game development that's destined to drive our industry through the next decade or more."
Following the keynote presentation, the SCEA booth will be a central focus at GDC as the company introduces new development tools and technologies designed specifically for PS3 and the PLAYSTATION®Network, as well as PSP® (PlayStation®Portable) handheld entertainment system. The SCEA booth - Booth #410, West Hall - will offer visitors a sneak-peek at:
* Tuner for PS3 - Developed by SN Systems, a subsidiary of Sony Computer Entertainment Inc., the Tuner is a profiling tool that enables developers to quickly highlight bottlenecks and conflicts in source code, helping them improve code performance. The Tuner is a software application, so there is no special hardware required, which enables developers to create high performance games with less guesswork.
* Unreal® Engine 3 - Epic's next-generation game engine technology targets a diverse set of genres from fighting games to shooters to Massive Multiplayer Online Role-Playing Games
* High-Level Graphics Package - PSSG (a PS3 optimized cross-platform graphics engine and tool-chain) production-ready extensible scene-graph framework that is written to take advantage of PS3 strengths
* Pioneering profiling and analysis tools and physics technologies
* Developing with Linux on PS3
* Demonstration of downloadable titles from the PLAYSTATION Network, such as flOw, Blast Factor™ and Calling all Cars™
Additionally, SCE developers, engineers, and other specialists will be hosting a variety of educational panels in an effort to support and encourage the creative innovation of developers and publishers.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 23:49 Posted By: wraggster
via ps3fanboy
What was that dog's name that said that? You know, "take a bite outta crime!" Was it something something McGruff? That's not important... although he was pretty awesome. Anyway, Jack Tretton sat down with GamePro and answered some questions about the PS3's progress, the competition and the critics. We'll summarize in a beautiful, crime-free list.
When asked about communicating the PS3 as a multimedia device as well as a gaming console, Tretton says "I'll be the first to admit that it is not our field of expertise. I think creating the technology is something we do well, but explaining the applications of that technology is something we've gotta get better at."
When asked about the media coverage of the PS3 and Sony, especially blogs, Tretton had this to say: "The good news is, [the criticism] isn't an accurate reflection on the success of the company, or of consumer's satisfaction [with the PS3]. I think if you talk to the million people who bought the PS3 in North America, you'll find overwhelming satisfaction." Overwhelming satisfaction is probably over 80% of people feel satisfied. True enough. Out of all my friends who have a PS3, including myself, the satisfaction is 100%. It doesn't matter that I'm the only one with the PS3. R-right?
To make the PS3 a success, Tretton believes the key lies in never resting on his laurels (or the company's collective laurels). He also said "A lot of people in early 2007 are saying "Well, I don't need the PS3's technology." But we know, given where technology's headed, that they're going to want it. And they'll want to invest in it, and they'll pay more for it than they would with the PlayStation 3. You're already seeing it now, where people are adding new configurations to hard disk drives, movie players, and so on. That's technology that [we integrated into] the PlayStation 3."
The PlayStation Network... it's free. No buts, no strings. Free. Plug in your PS3 and start downloading demos, play online multiplayer matches. Free. No signing up for some service. That's the main advantage Tretton sees with Sony's service. He also assures us it's in a very early stage and they are nowhere near where they want to be with it.
PS3's price? Tretton responds: "I won't deny that $599 is a lot of money. It's clearly an investment. I won't tell you I've got [$599] in my back pocket. But I'm also a big believer in "you get what you pay for."
SIXAXIS? "I don't have anything to tell you specifically, but we're certainly open to changing the Sixaxis controller if it addressed North American gamers."
New PS3 model later? "It's something that's in consideration, but again, it's very early on in the PS3's life cycle."
Phew. There's more we sort of grazed over, but these are the major points worth mentioning. Feel free to check out the interview in its entirety and let us know how you feel about it. Not that we're psychologists. But... how does that make you feel?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 23:59 Posted By: wraggster
via ign
Today Electronic Arts announced that Burnout Dominator has shipped to North American retail outlets for the PlayStation 2 and PSP.
Not quite a sequel, Dominator is a new installment in the Burnout series that features a "Maniac Mode," where players take down other drivers and string together combos without crashing. Dominator also marks the return of Burnouts and Boost Chaining, where gamers store up their boost and use it all in one go.
Nick Channon, the game's senior producer, calls Burnout Dominator "a return to the game's essence."
The PSP version features ad hoc multiplayer for up to six players, as well as "ScoreSync" functionality, which is a fancy term for leaderboards.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 00:01 Posted By: wraggster
via ign
Have you marked your calendar for 3/21 as the day you'll get your first glimpse of next generation Hot Shots Golf? Well hope you used pencil, because the date has changed!
Sony Japan announced today that the PlayStation Store demo of Hot Shots Golf 5 (Minna no Golf 5 in Japan) will make it out on 3/16, a few days prior to the original 3/21 release date. The company cited worries about overloading the PlayStation Network servers by releasing the demo just prior to the 3/23 European PS3 launch. Hot Shots Golf is one of Japan's most popular PlayStation franchises.
The demo was also promised for "PlayStation TV" retail kiosks late last month. Your friendly IGN Japan staffers have been visiting the local Tsutaya every day for the past two weeks in hopes of getting an early glimpse, but have met nothing but disappointment every time. We'll keep checking back, though, and will offer a full report once we've seen the game.
Gamers outside of Japan should note that the Hot Shots demo is currently set for release only in the Japanese PlayStation Store. Of course, if you do a bit of research, you shouldn't have much trouble downloading it no matter where you happen to live.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 00:09 Posted By: wraggster
via pspfanboy
We heard that the upcoming PSP version of Crazy Taxi needed some graphical polish: and now we can see how much work it truly needs. IGN has the latest trailer, and it's riddled with Dreamcast-era visual quirks, from poor textures, to annoying pop-in. It certainly looks quite weak compared to what the PSP is easily capable of. In addition to revamping the graphics, let's hope that Sega will reconsider doing the sound in the game: the soundtrack and voice work looks to reek of cheese. Certainly, there's a lot more work to do before the game's release in June.
Trailer here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 00:10 Posted By: wraggster
via pspfanboy
It's the game we so wanted to be good. Too bad you were right, readers: the critics are absolutely bashing this game. Hopefully, the movie will be able to hold up better than this critically blasted game:
Gamepro (45/100) hates that nostalgic feeling: "It's essentially a throwback to the days when movie-licensed games were always awful."
IGN (57/100) at least enjoyed the cutscenes: "The stylish cinematics are better than any single moment of gameplay and serve as the only reason to bother playing 300: March to Glory to its conclusion."
Game Informer (63/100) didn't find the game too bad, as long as you turn off your brain: "It's interesting that they called this 300, because that is about how many times you jam on the X button in the first minute and a half. Then again, there is something mindlessly appealing about beating up endless waves of dudes."
The poor reviews for the game won't hinder me from watching the upcoming movie. I mean, can they really mess that one up? I hope not.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 00:12 Posted By: wraggster
via pspfanboy
The PSP has been near the top of the sales charts recently and I figured some new PSP owners may not be up to know what great games the system has to offer. With that in mind, every day this week we'll feature a new genre and list the top 5 games (according to metareviews), so no matter what you're into, you'll have some idea of what games you should own. Today the focus is on Sports games and there were so many games tied in this genre that I'd end up with a list of 16 games if I listed all the tied games as equals in rank. With that in mind, I made an executive decision and today going forward with this feature I'll list the top 5 based on Metareview and I'll use reader reviews to sort through ties.
Top 5 Sports games on PSP
Virtua Tennis World Tour
Tony Hawk's Underground 2 Remix
MLB 06: The Show
Winning Eleven: Pro Evolution Soccer 2007
Hot Shots Golf: Open Tee
I don't play sports games, so I'm not sure if this list is accurate to the average sports fan. What do you think about these 5 games? What sports games aren't on this list that you think every PSP owner should have?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 00:17 Posted By: wraggster
Via the XMB Project comes a new homebrew interface release for the PSP, heres the release notes:
- Psp radio by Raf
- Links2 by Raf
- PMPavc by jonny
- Imageviewer by pensoffsky
- Usb support
- Time and hour
- Ttf font support
- CPU Overclocking: 66mhz, 111mhz, 222mhz, 266mhz, 333mhz
- Battery States
- Config file for access functions
- Png backgrounds support
- Pmf Gameboot support
- Mp3 support (Still under development)
- 1.50kernel Eboots support (1.0kernel under development)
- Png skins support (By now, manual way; zip way under development)
- Skin support from XMB (4 themes)
- Screenshots support (musical note, on 2.71se is confirmed that works)
- Options menu, with battery info status, percentage (as on xmb)
- Language support (english, spanish, italian, french)
- Soundscroll navegation support (mp3 format)
To Do:
- Add PMPavc to the code
- Add file manager
- No kxploit eboot support
- Images manager
- Ogg, wab, at3 support
- Configuration manager
- Opengl navigation
- Skin .zip support
- Add free space manager of MS
- Improve configuration files
- XMBhook, DeviceHook .51 launcher for dh, with firmwares installer on MS (not yet finished)
- Check bugs, etc
Download Here (17mb)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 00:24 Posted By: wraggster
New release from Haxxblaster:
Brushes, in short words, is a drawing application for the PSP which allows you draw with your own made brushes (images), or the included ones.
Code:
CHANGELOG
_______________________________
| |
| • Transparency for brushes. |
| • Drawmode: Vertical. |
| • Delete tool. |
| • Undo tool. |
| • Effect: Makes the contrast |
| between solid pixels and |
| transparent pixels harder. |
| • File check: Checks if the |
| file you are about to save |
| already exists. If it does |
| exists, a menu appear with |
| three options (Rename, Overw- |
| rite, Cancel) |
| • USB status recognition. |
| • Alot of refining and |
| bugfixing. |
|_______________________________|
Download and Give Feedback Via Comments
via haxxblaster
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 00:27 Posted By: wraggster
via psphacks
Before you get all rowdy, take a gander at this… Yes, another PSP Atari emulator; however, this time ’round KangKengKingKong has added IR keyboard support! Whaaaaat, not ZX-81?! Nope, KangKengKingKong has further enhanced ZX-81’s most recent PSPAtari release by adding support for the following IR keyboards:
Targus Universal Wireless Keyboard
Palm Universal Wireless Keyboard
Palm Wireless Keyboard
Perfect for those who wish to play Infocom games under the Atari 800.
Some additional notes (from README_IR.txt):
If there are any issues with the emulator, please check that it has the same problems in the non IRKB build before reporting to Zx-81. It could well be that the IR code broke something. Send comments or queries to my email address above.
Very bright direct fluorescent lighting will cause the IR detector on the PSP to behave badly, triggering keypress events.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 12:19 Posted By: IM back!
Nicodemus82 has created a new them and if you ask me this one is pretty sleek.
Credits go to himself for the volume bar, innercy for the icons, Saizn for the battery icon, and 4bs3nt for the background.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 19:18 Posted By: Sp3ct0r
Hey this is a Naruto Theme for the PSP that i made. The icons aren't the greatest, i know. But they look ok.
The Battery Icon consists of four scrolls. The order in which the battery life decreases is, Green Scroll, Yellow Scroll, Red Scroll, then Gray Scroll.
If You like the icon set then +Rep me
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 19:28 Posted By: wraggster
Ubisoft's impressive new trailer for Prince of Persia: Rival Swords on PSP shows just how well the acrobatic adventure runs on the portable.
Rival Swords is essentially a remake of the Prince's previously released Prince of Persia: The Two Thrones, now revived for Wii and PSP.
While the Wii version will boast new motion controls, the PSP remake will pack new areas and a brand-new multiplayer race mode, which has potential.
Screens and Trailer Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 19:40 Posted By: wraggster
The CEO of Sony Computer Entertainment America has said in an interview that the company is "open to changing the SixAxis controller" if North American gamers wanted it.
We're still comming to terms with the light SixAxis pad that weighs almost nothing at all in our hands. Sometimes we forget it's there. Sometimes we wish it rumbled like an earthquake, enhancing Motorstorm sessions.
Speaking to GamePro about the possibilities of releasing a higher priced model of the SixAxis pad (maybe with offset analogue sticks and rumble) Tretton explained that anything is possible to gamers want it.
"We used to have a narrow approach to controllers. If you really wanted to [move outside the standard controller], we left it up to third party manufacturers. But now we're moving to a regional approach. You will see peripherals coming from SCEA that will address the interests of the U.S. consumer. I don't have anything to tell you specifically, but we're certainly open to changing the SixAxis controller if it addressed North American gamers."
Presumably the same would happen in Europe then? Or it might just be a case of what would be released in the US would eventually make its way over here anyway?
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 20:01 Posted By: wraggster
PS3 Home is a service described as a customizable, networked community service for the console. The service, a free download from the PlayStation Store, will allow users to create and customize their own characters a bit like Nintendo's Mii system. But there's much more to it.
Sony describes Home as a real-time, networked 3D avatar-based community that serves as a meeting place for PS3 users from around the world. The firm also unveiled LittleBigPlanet, a community-based game where users play, create and share what they build. The networked titles are part of Sony's Game 3.0 vision/
"Technology innovation is part of the culture at SCE as evidenced by our influence on real-time 3D computer graphics and the optical disc format in the 1990's, to the more recent innovations such as Cell Broadband Engine computing and the use of Blu-ray in PS3," said Harrison. "Our vision for the future, Game 3.0, will continue our track record of industry advancement by leveraging the convergence of technologies, from broadband and video chat to supercomputer-speed processors, to make gaming more interactive and dynamic than ever before."
Home will be available this autumn as a free download from the PlayStation Store.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 20:07 Posted By: wraggster
Former Shiny Entertainment boss Dave Perry has praised Sony's PS3 hardware, describing it as "the best piece of hardware, without question" - but claims that it will be years before developers tap that power.
Speaking exclusively to GamesIndustry.biz at GDC, Perry said that he hasn't seen "a single game that shows me the power of PlayStation 3."
"I haven't seen anything even close to what the machine's capable of doing," he claimed. "So that's the sad part for Sony - I feel really bad for them that somebody hasn't really stepped up to show us the hardware all singing, all dancing."
via eurogamer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 20:10 Posted By: wraggster
Perhaps the most exciting thing to emerge from Phil Harrison's keynote address was LittleBigPlanet, a game Sony reckons embodies its "Game 3.0" concept perfectly.
Developed by Media Molecule, it simply presents you with the tools to create your own entertainment. You start as a little brown creature who appears to be made out of wool, in a backyard like environment, bumbling around the place in an effort to work out how to interact with different bits and pieces. Once you've got this under control the whole experience opens up, allowing you to place different objects in your world using a cut and paste type system.
All of the objects are made out of materials, like wood, fabric and metal, and the whole game has a charming look.
The key factor for Harrison and Media Molecule is that there is no limit to what you can achieve, which was highlighted by a demonstration led by lead designer Chris Healy. The maximum of four players participated in a pre created game, the object of which was to collect the sponge resource.
Simple running and jumping soon escalated into players using jetpacks, before banding together to overcome more difficult obstacles. It was a fast a fluid demonstration that left big smiles on most people's faces.
via eurogamer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 20:57 Posted By: wraggster
There's little doubt that the Xbox 360's Gamerscore system can entice console polygamists to spend the night with the platform at the expense of its rivals. After all, when faced with the prospect of playing a game that looks the same and costs the same, why not choose the option that will up what Epic Games' Cliff Bleszinski calls "nerd cred"?
Soon, though, Sony loyalists will literally receive trophies for their own in-game accomplishments.
At a press event last night in San Francisco, Sony Worldwide studios president Phil Harrison unveiled Home, a new online service for the PlayStation 3. Besides avatar-based social networking, Home will sport three-dimensional meeting places, movie theaters, and minigame halls replete with pool and bowling. The service will also give gamers virtual apartments that PS3 owners can decorate with furniture, wallpaper, and Sony-branded electronics.
Home apartments will also come with a "trophy room" in which PS3 gamers can showcase their "gaming accomplishments." Each chamber of honor will have virtual display cases in which users can select fully 3D trophies that will be awarded when a certain milestone in a PS3 game is reached. The awards shown off by Harrison included statuettes for the PlayStation Store games LocoRoco 2 and Super Rub-a-Dub, as well as a Hellghast villain from the forthcoming PS3 Killzone preserved like a heavily armored pheasant under glass.
"How may I glean greater glory from flOw?"
The virtual trophy rooms will be part of a PlayStation Network-wide service Harrison calls "The Hall of Fame." Users will be able to access a vast hall reminiscent of the Star Wars prequels' senate chambers that will allow them to browse trophies from games they have not yet played. They will be able to see their friends' trophies by paying a visit to said colleagues' Home apartments.
Harrison did not mention whether or not all PS3 games, like 360 games, will be required to award trophies. The Hall of Fame feature will launch alongside Home in the US and Europe this fall.
via gamespot
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 21:04 Posted By: wraggster
High-intensity shooter The Club is actually closer to a racing game than your average blastfest, according to developer Bizarre Creations, creator of the top notch 360 racer Project Gotham. So it should know.
"Think of it like a racing game," lead designer Matt Cavanagh told the Official UK PlayStation Magazine in a recent interview. That's because the game works by thrusting you into bite-sized levels - each lasting three or four minutes long on a good 'run' - where you nail through a succession of bad guys, attempting to chain kills together to gather multipliers for your level score.
"We wanted it to be one of those pad-grabbing games that you can't wait to play," says Cavanagh, "it's like a driving game where you get to a certain point and you know what your time should be - or what your combo should be - and if you get to that point and know you're not going to get it, then you just restart".
The crucial point is that your enemies aren't that clever - they do the exact same things every time, allowing you to prepare, learn and eventually predict the actions of each level's cannon fodder to create spectacular action sequences. Shoot a guy you know is coming while spinning 180 degrees, say, or ricochet a shot off a metal plate and into the forebrain of the mook around the corner, before you even see him.
It's also a bit like Burnout's Crash Junctions, where you barrel into a predictable situation, aiming to cause as much carnage as possible. Only, in The Club, you're trying to kill as many guys as quickly as possible in as stylish and fluid a manner as you can. Ammo, pick ups and Skull Points, which lengthen the eight second window you have to chain kills, are all off the main path - do you risk losing time to grab them?
Bizarre Creations always said that The Club would do for shooters what Project Gotham did for racers, echoing that game's Kudos style-centric points system. And it's looking like that's going to be the case - only with the added bonus of doing what Burnout did for racing games, by creating a breathless, unstoppable rampage of a game where slowing down to think is the quickest way to fail. Excited yet?
For the full hands-on preview, grab yourself a copy of the UK's Official PlayStation Magazine, on sale now.
via games radar
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 21:07 Posted By: wraggster
Yakuza 2, the sequel to Sega’s sprawling gang-land saga, was just released in Japan. We loved the original so much – seriously, go get it – that we couldn’t wait to rip off the plastic and get back to beating the crap out of henchmen. Too bad the game wouldn’t let us for over a half hour. What!? This isn’t Xenosaga, Sega. We don’t want forty minutes of cutscenes before the game even starts. If every game let us beat up a yakuza henchman on the title screen, then surely the videogame industry would be in a better state. Anyway, we braved the opening “credits” to show you what you’re in for. Grab a sandwich, put down your PS2 controller and hell, even take a nap. Enjoy!
10 seconds
The sequel to Japan’s answer to Grand Theft Auto opens in a seedy Japanese nightclub some time in the 1980s. People dance really badly for a bit, then someone gets shot in an alleyway.
Interesting tidbit
The game comes on two DVDs, so expect a lengthy, time-eating adventure with plenty of cutscenes.
4 mins, 30 seconds
There’s a fire, an evil man slaps a woman, the music swells, then we’re introduced to this grey-haired bad-ass, who points his gun to the camera and fires. Thankfully it isn’t loaded.
Interesting tidbit
In Japan, the ultra-popular Yakuza 2 has managed to outsell the original title by an astonishing margin already.
6 mins, 56 seconds
We meet another nasty, evil crime-lord. We know he’s a nasty, evil crime-lord because: a) he’s smoking, and b) he blows smoke into the camera, and c) he’s got a scar on his face. Obvious, really.
Interesting tidbit
The city streets are far more detailed this time around. Expect more folk going about their business.
via gamesradar
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 21:15 Posted By: wraggster
Sony's Warhawk has ejected single-player features in favor of a multiplayer-only battle arena. Sony today announced the game's shift into the PlayStation Network realm, along with several new features designed to highlight the game's new focus. In addition to frenetic air combat, players will find themselves controlling jeeps, tanks, and woefully unprotected infantry units.
Several online modes are planned for the final release, some of which will see you fostering flag kleptomania, battling to obtain enemy territory and otherwise blasting other players to unrecognizable smithereens. Warhawk is currently scheduled for a Fall 2007 release on PSN.
via joystiq
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 21:16 Posted By: wraggster
Empowering the development community, Sony has unveiled the PlayStation Edge: advanced graphics tools and technologies for PlayStation 3 development. A meeting on the tools is taking place later today. From the lecture announcement:
"Three first party technology teams within Sony -- the WWS Europe Advanced Technology Group, WWS America ICE team, and WWS America Tools and Technology group -- have combined to create PlayStation Edge, a set of cutting edge technologies for imminent release to all PlayStation 3 developers. Rather than overarching engine, these teams have chosen to create specialized systems that demonstrate best practices of SPU and RSX utilization. A unique tool for RSX performance analysis, extensively used in the turning of first party titles, will also be presented."
Those without technological backgrounds should find Wikipedia helpful. A video of Killzone 2 was shown last night to showcase the Edge technology. We'll be at the Edge presentation, hosted by Vince Diesi, Jon Olick and Mark Cerny, later today.
via joystiq
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 21:17 Posted By: wraggster
After a silence that dates back to the infamous E3 conference of 2006, Sony has finally unwrapped some major details concerning the PlayStation 3 edition of their karaoke smash, Singstar. Firstly, Singstar will be making its way to the States this fall, with a European release scheduled for early June. While they didn't name any specifics, Sony did mention that they're working with members of the music industry to ensure a girth of content for launch.
Embodying the concept of Game 3.0 -- the theme of Phil Harrison's speech this morning -- Singstar allows users to not only download new content, but to upload their own as well. Folks from around the world will be plugging in their EyeToys or USB cameras' and shaking their money makers with their own video uploads that can be rated and commented upon from the community. A brief demonstration of Singstar revealed a pleasing interface that allowed for streaming both music and video previews of potential downloads.
via joystiq
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 21:25 Posted By: gunntims0103
A naruto theme that is currently on my own psp. Its a great background (edited by Acidburn). It shows the first encounter of Akatsuki and the two tails demon in the manga comic of naruto. Its kind of a neon green theme complete with green battery and green volume edits.
how to install-
-Download the theme pack via attachment below onto your computer
-extract the content of the download onto your computer
-enter recovery mode via your psp
-toggle the flash0 via usb
-go into the folder vsh/resource
-In the akatsuki two tails theme folder move the Impose_plugin.rco and system_plugin_fg.rco into the resource folder on your psp
-place the image into your PHOTO folder on your psp and set it as your background
contributers-
gunntims0103
Acidburn (for the great background editing for psp)
download, screen, and give feedback via comment
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 02:04 Posted By: wraggster
Realtech vr has released a new demo of their game for the PSP:
Heres the details:
Year 8002. System OOLRO 3, where the oldest and most powerful empire ever exists : The KROSSO Empire, which consists of thousands of colonies. The celebrations of the eighth millenium have just ended and the good days seem to be over. A few cases of an unknown sickness have been found. Rumors are spreading of the possibility of a mind disease.
No Gravity invites you to a fantastic and futuristic universe made of five intergalactic worlds. An arcade type game with great playability, where it is easy to plunge into space battles against spacefighters, space stations and more!
Fifty-five hard hitting missions plus ten training exercises will help you to enter this real time textured 3D environment. Missions set not only in deep space, but also inside enemy structures will have you patrolling high risk sectors, on reconnaissance in enemy space, escorting friendly ships or defending your space stations and even sneaking in to sabotage enemy weapons.
No Gravity is a space shooter in 3D ' a la Wing Commander'. The player is controlling a space ship view from the first person. In each mission, the player need to accomplish some objectives, like shoot and destroys enemy ships or base, escorting some ships, clearing mine field, etc...
A brief description of the objectives is given at the beginning of a mission. In some situations, the player has some wingmen, and it can controls them by giving order like attack enemy, retreat, protect the base etc... A mission is composed of different sectors which has differents objectives.
When the objectives of the current sector is complete, the player needs to go the nearest 'NAV' point, when he can 'wrap' to the next sector. In the last sector, a 'warp' gate is apparearing and the player need to go through it and complete the level. At the end of each episodes (one episode is 10 missions), there is a large base station to destroy.
When the player complete all the episodes (5 episodes), the game ends. The mission fails if : - The player got destroyed or - if an objective is not complete (like an important ship being destroyed by enemy).
Download at Official Site
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 02:29 Posted By: wraggster
press release:
Mad Catz Interactive, Inc., a leading third-party video game accessory provider, announced today that it has begun shipping new full-featured controllers for its Playstation(R) 3 product line.
The Mad Catz GamePads for Playstation 3 are available in wired and wireless versions and are offered in four stylish colors. The GamePads feature innovative designs, SixSense(TM) motion-sensing technology, unique quick-fire triggers, four controller port indicator LEDs, a home button that accesses the PS3's main interface and fully analog joysticks.
"The launch of this duo of feature-rich controllers marks a meaningful step toward our goal of offering a full suite of quality accessories for each of the new console platforms," said Darren Richardson, President and Chief Executive Officer of Mad Catz. "These competitively-priced GamePads provide gamers with an attractive alternative to first-party controllers and demonstrate our continued dedication to harnessing the technology of the new consoles to create innovative product designs and new sources of revenue."
The wired GamePad carries an MSRP of $29.99 and the Wireless GamePad has an MSRP of $39.99. Both controllers will be available at major video game retailers worldwide and online. For more information visit www.madcatz.com.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 02:35 Posted By: wraggster
via ign
Eidos announced today that it will be distributing the realistic billiards simulator, Gone Wild Pocket Pool in North America, exclusively on the PlayStation Portable.
Gone Wild Pocket Pool features 13 different types of billiard games, including mainstays like 8-ball and 9-ball, as well as more hardcore pool hall challenges like Black Jack, rotation, and Snooker. Furthmore, Eidos seems to understand its audience, as evidenced by the inclusion of some well-endowed hotties, known as the Dream Models. In-game success directly results in some unlockable babalicious video and picture galleries.
"Pocket Pool is a game that can stand alone as a realistic billiard simulator, however sprinkle in some sex appeal and now you have a true gaming treat," said Robert Lindsey of Eidos. Kevin McGill, Eidos's marketing manager expanded on this, stating that "the PlayStation Portable is a great handheld platform for mature audiences. Pocket Pool is a game designed to tap into the desires of a dominant male audience, providing players with a fun and sexy gameplay experience."
This can only be good news, as the main thing we felt was missing from previous pool games was ridiculously oversized breasts.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 02:37 Posted By: wraggster
The PlayStation 2, PSP and PC get a new brand of Sudoku, Carol Vorderman Sudoku, shipping today across North America.
Yanks like us might not be familiar with Carol Vorderman, but she's a math guru and television star in the UK, according to publisher Eidos (our cohorts across the pond confirm). Carol Vorderman Sudoku offers "over a million" of the number puzzles, plus live-action FMV tutorials and tips featuring the aforementioned Welsh star.
Look for PS2, PSP and Windows versions of Carol Vorderman Sudoku in North America in the coming days.
via ign
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 02:38 Posted By: wraggster
As a "special thanks" for the media that attended his pre-GDC conference last night, Sony Computer Entertainment's President of Worldwide Studios, Phil Harrison unveiled the first in-game footage of Killzone ever seen. However, we did see it with a few caveats.
"Please remember that we're showing you this footage as an example of our technology," stated Harrison before running the b-roll. "Keep that in mind when looking at it and don't think of it as looking at the game directly."
The technology that Phil was referring to is "PlayStation Edge," a new advanced graphics tool that's meant to simplify PS3 development. The package comes complete with RSX performance analyzer and GCMReplay.
Following his brief statements, the footage played on multiple HD screens and showed off both ISA and Helghast soldiers blasting the bejesus of each other. The best way to describe how the aftermath looked is that it's "BLACK" for the next generation. There was a high level of destructibility as the bullets flew, and some seemingly-purposeful moments of slowdown (as in bullet-time, not a technical hitch).
As the footage came to a close, the word "E3" flashed on the screen followed by Harrison's confirmation that July is when we'd see the game next.
via ign
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 02:39 Posted By: wraggster
A mysterious article popped up last Friday on OXM's UK Site, claiming that Ubisoft had quietly announced a next-gen sequel to its 3D re-imagining of the classic Prince of Persia franchise. Previously, we here at IGN, as well as pretty much everyone in the gaming press, had believed that the Prince of Persia series would be taking little a break, with Assassin's Creed stepping forward to fill the action-platforming void.
With OXM's article stirring up abundant rumors about a sequel in the works, we decided to contact Ubisoft directly for comment. An Ubisoft representative claimed that the company had "made no such announcement at this point." This statement casts some serious doubt on the original article, as it made it look like there had been some sort of official announcement out of Ubisoft.
With Ubisoft denying OXM's claims, it makes it difficult for us to determine the fate of everyone's favorite angst-ridden hero. While we are eagerly awaiting an update to the series, we would rather get excited after Ubisoft officially announces the game, rather than before. C'mon, Ubisoft. Cut us a break. We want our prince, and we want him now.
via ign
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 02:41 Posted By: wraggster
One of the biggest additions to the latest wave of consoles is the ability to download small games directly to the systems for a nominal fee. Sony's PlayStation Store currently features a handful of these games, including the likes of Blast Factor and flOw, but what looks to be the best of the bunch is just around the corner.
Calling All Cars is currently in production at Sony's Santa Monica Studios and is perhaps best known because of the involvement of David Jaffe. The game is very simple in setup - pick up criminals in your car and deliver them to jail. While that sounds easy, so does football, a sport which Calling All Cars can often feel like.
Controlling your vehicle is done simply with the left analog stick. There's no gas button as you drive in whatever direction you press, but R2 will apply a bit of nitro should you have some saved up. The only other control you need to use is R1 which will use one of the level's weapons to help you free the criminal from another car so that you can snag him yourself.
The weapons are scattered about the world as giant question marks, so you never know exactly what you're going to pick up. A single rocket attaches to the front of your car and fire straight ahead at a quick pace when you unleash it. The hammer allows you to pound the ground and shakes up cars around you, though you only get one use per pickup. A magnet can be used to literally rip the criminal from someone else's clutches. Should you not happen to have a weapon in your hands, you can simply ram other cars at high speed to shake loose their package. Once you nab the criminal, however, you're on the defensive as you can't use any weapons until you either lose him or deliver him to jail.
Scoring is done by running through one of three gates on the level's jail. The one point cell is a simple opening on the ground level that's hard to miss. The two-pointer is a little tougher. On one of the levels we tried, you had to take a ramp to jump through it, while on the other you had to time a rising and lowering gate to get in. The three-point cell is the trickiest. On the snowy level, a ramp that is only occasionally raised is your entry ticket, while on the train yard level you have to wait for the train to speed by and use its cars as a ramp to hop up there.
It's not actually possible to die in Calling All Cars as you're simply stunned when you're hit with a weapon, though should you happen to fall off the level you'll lose a valuable point. Being that most of the matches we tried ended with scores like 5-4-3-2, every point counts.
The game is extremely pick-up-and-play friendly, what with it taking us about 30 seconds to figure out how to do everything there is to do. The tricky part is in mastering the weapons, figuring out how each of the jails work and deciding on whether its better to go after another car with the criminal, or let him score and stay back to try and pick up the next one first.
As mentioned, the game can feel a lot like football at times. Once you have one of the criminals, you need to steer clear of the other cars and find the quickest and safest route to the goal. If you don't have the villain and someone else does, it's all about ramming them and taking him back. When three cars are hot on the tail of another and everyone is scurrying about to pick up the loose crook, things can get really hectic.
Calling All Cars is currently scheduled for release sometime this March.
Via IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 02:42 Posted By: wraggster
via ign
New Star Wars games are always met with equal parts fond anticipation and trepidation. On one hand, each new Star Wars game gives players the opportunity to delve into a fresh storyline set a long time ago, in a galaxy far, far away. On the other hand, it is completely up to the developer to make good use of this licence and create a game that doesn't simply retread Hoth and Endor for the umpteenth time.
To this end, IGN was recently invited to visit George Lucas' game studio, LucasArts, to view its progress on the latest Star Wars game - Star Wars: The Force Unleashed. Announced back at E3 2006 and further elaborated on during Activison's 'Activate' event in Sydney shortly thereafter, The Force Unleashed is part of LucasArts' brave new foray into several new technologies, and we've had our fingers crossed since our first glimpses of the game that it will represent a bold new vision for the Star Wars license.
Now it's time to blow the lid off this puppy, as we dive straight into the details, courtesy of Hayden Blackman, Project Lead on Unleashed. His enthusiasm for the Star Wars series has placed him at the top of a tower of LucasArts talent that actively sought out George Lucas' blessing to create the next fully-fledged chapter in the series.
Full Article
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 02:53 Posted By: wraggster
Pj1115 has released the first revision of his Vista XMB theme for the PSP
Here's what's included in the first release:
Savedata loading icon (Undertaxxx)
Game loading icon (Undertaxxx)
Photo loading icon (Undertaxxx)
Topmenu Icons & Special extended menu text (3.03 OE-C only) (PSPculture; pj1115's custom text)
Battery icon (undertaxxx)
VistaPSP Wallpaper (By pj1115)
Vista boot sound for opening audio, as well as custom coldboot text (By pj1115)
'Duality' custom XMB waves (Nevada)
System Navigation sounds (and browser sounds using my recent hack)
Volume images (PSPCulture; modified by pj1115).
Download and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 02:55 Posted By: wraggster
via pspfanboy
GDC offers a chance for unproven games, new IPs, and new development teams to get a chance in the spotlight. Nearby Tiki Games' Galaxy's End booth was The Black Corsair, from an Italian game development team, Virtual Identity. This action adventure game combines platforming and multiple fighting styles in an imaginative pirate-inspired world. Although the game is headed to the PSP, the developers are trying to make it anything but small: supposedly, there will be over 100 NPCs to interact with, and over 40 minutes of cutscenes. The supposed 80 hour playtime seems inflated, but it would be incredible if this team is able to pull it off.
The Black Corsair certainly looks interesting. Although I didn't get my hands on the game, it's great to see independent studios try to do something new for our handheld.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 02:56 Posted By: wraggster
At last night's Sony media briefing, Sony unveiled a plethora of new games and features for their next-gen home console, the PS3. Suspiciously absent was the PSP. Well, almost. Playstation Home, the PS3's upcoming social networking service, has a "Virtual PSP" that allows you to customize your virtual avatar. Sony states that "Your Virtual PSP gives you access to all the navigation, features and options of Home." Although this product placement is a cute way of promoting the platform, there's one thing that will work even better: more games on the system. Hopefully, the Phil Harrison keynote (happening now) will reveal some interesting non-PS3 tidbits for handheld gamers to enjoy.
via pspfanboy
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 02:57 Posted By: wraggster
via pspfanboy
Phil Harrison's conference has come and gone, and although the audience was cheering throughout, Sony has proved one thing: the PSP doesn't matter. Well, at least not to Sony's "Game 3.0" idea. The PSP is able to do everything the PS3 can: use wi-fi, download files, take pictures, display video, and more. Why not incorporate a PSP version of Home, instead of making a "Virtual PSP" on the PS3? Why not add the Playstation Network to the PSP? The complete absence of Sony's handheld makes me believe that the platform simply doesn't matter to them right now: let's hope I'm wrong.
Expect some very specific PSP-prodding at Sony's bloggers meeting tomorrow.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 02:59 Posted By: wraggster
via pspfanboy
The PSP has been selling quite well recently and I figured some new PSP owners may not know what great games the system has to offer. With that in mind, every day this week we'll feature a new genre and list the top 5 games (according to metareviews), so no matter what you're into, you'll have some idea of what games you should own. Today the focus is on Fighting games, a genre that used to be one of the biggest things in gaming, but has lost some popularity with time. I'm still a big fighting game fan though, so I had to make this list.
Top 5 Fighting games on PSP
Tekken: Dark Ressurrection
WWE Smackdown! vs. RAW 2006
Street Fighter Alpha 3 MAX
Def Jam Fight for NY: The Takeover
Guilty Gear Judgement
This list doesn't include import games like Bleach or Naruto, so my personal list of best fighting games would be different. But what do you think about these 5 games? What fighting games aren't on this list that you think every PSP owner should have?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 03:02 Posted By: wraggster
via squareinsider
Square Enix recently revealed some new details regarding the upcoming PlayStation Portable version of Final Fantasy Tactics. According to producer Akitoshi Kawazu, the game's balance will be deliberately left unchanged. Making use of the PSP's wireless connectivity features, the development team has implemented a versus mode and cooperative play. These modes will offer certain exclusive features, such as special items and traps.
The Japanese market will be expecting this game on May 10, 2007 for 4,800, or $40.00 USD
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 03:05 Posted By: wraggster
New from soopergooman:
Here is my POTSTATIONPORTABLE XMB custom theme. Everything is changed, there are too many mods to list but here goes:
save data icon green
memstick icon green
volume bar changed to pot leaves
mute indicator is pot leaf with slash
all main icons are pot leaf
lock icon is green
battery indicator changed
X. O. Triangle are green
UMD update icon is green
Parental control icon is green
Network Update is green
All Shadows are green
sidebar is silver
inverted colour of music presets(headphones)
custom sounds from bogus 1.0 firmware
all black background with only one pic, pic a month and you will have plain white
camera disabled
Download and Give Feedback via Comments
via soopergooman:
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 03:09 Posted By: wraggster
New release from ai3gtmc:
The Good News Bible [UPDATE]
----------UPDATE----------
now Version 0.2
changelog:
not too much
renamed the folder thegoodnewsbible to thegoodnews
due to some bugs
new download link available
Im ai3gtmc this is my second release of The Good News Bible. It's only Old Testament for now, I'll add mode soon It may look crappy but the important is the words in it. I will update it to make it look good.
----Installation----
run the install file not the install.txt the macromedia ones
then select your psp Directory (e.g. F
DONE!
----USING----
on ur psp go to ur psp Internet Browser
the type file:\thegoodnews\(the book.htm here e.g. genesis.htm)
thats it!
Download Here
Give Feedback Via Comments
via ai3gtmc
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 03:12 Posted By: wraggster
New from Slasher
SLASH-N-FLASH-
-------------
- Team Duck -
-------------
* This is for just about any custom firmware version, including 3.03 OE-C, AND 3.10 OE-A. *
I TAKE NO RESPONSIBILITY IF YOU HAPPEN TO BRICK YOUR PSP. USE AT YOUR OWN RISK. ONLY FLASH FILES IF YOU KNOW WHAT YOU'RE DOING.
This is basically a generic flasher which can flash whatever files your heart desires. I've tried to make the process as simple and noob friendly as possible. Please bare with me while I try to explain how this works.
~
So basically you have the basic program, SlashNFlash & SlashNFlash%.
Inside of the folder SlashNFlash, there's another folder promptly named 'folders'. You can create as many folders in this 'folders' folder as you want and configure each folder to flash a specific file. I've included most of the more popular flashes as examples. But please, keep in mind, you can create AS MANY FOLDERS AS YOU WANT FOR AS MANY FILES AS YOU WANT. There is no limit.
Now inside each of these folders you MUST have a last.txt(can be empty), and a destination.txt(MUST include the path of where you want the file to be flashed).
And now you can just stick all the files in each of these folders and flash them to the corresponding destination as many times as you'd like.
~
There is now also another option in which you can actually browse your memorystick and choose whichever files you want and flash them where you need to.
~
You can also include a screenshot of the particular file you are trying to flash. Just make sure the screenshot is a PNG or JPG, and is named the same as its corresponding file.
V1 - 03/06/07
--
~ Shows all files located in their corresponding folders
~ New FileBrowser Option
- Browse your memstick and flash any file you want to
- Delete any file you want
~ USB Mode
~ Change the default folder
- ms0:/SlashNFlash/
- OR
- SlashNFlash/Folders/
~ Various error checks to ensure a safe flash
~ Preview Mode is back
Thanks
- Slasher
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 03:16 Posted By: wraggster
NIgathan has released A small paint application that lets you draw different kinds of designs on the screen using different types of images (brushes).
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 06:23 Posted By: happy_mak
Tried a New Super Mario XMB icon theme. Put the topmenu_plugin.rco in the vsh/resource and this WORKS ONLY upto 3.03 OE firmware. The background also is in the zip here.
Screenshots are as below.
I have made only the menu icons, the volume bar and battery icons will make them sometime over the weekend. Submenu I have mostly retained some logical icons and not force them to some character from the game.
Hope someone likes it
Screens, Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 17:48 Posted By: Cap'n 1time
Alek, Maintainer of the XMB Project website dropped by to inform us of a new release of their customizable XMB replacement.
Here's whats new:
* Solved the bug that caused to crash when selecting any of the apps (lol)
+ Predefined homebrews under video, picture and music now customizable.
+ When on a predefined homebrew there is no icon on the directory, it won't appear on the XMB, so it's cleaner and you won't see it :P
Alek also wanted to note that a tutorial is now on the official site with instructions on how to customize this software to your liking.
See the tutorial here.
Download here.
Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 19:09 Posted By: wraggster
Sony Computer Entertainment's much-discussed PS3 sequel to Killzone has finally re-surfaced, in a new demonstration trailer shown at GDC today.
The one minute trailer was shown after the official announcement of the PLAYSTATION Edge developer software to demonstrate the physics engine in the shooter sequel, with various ragdoll-powered enemies being flipped every which way by dual hits to the head and legs.
Sony representatives urged audience members not to judge the graphics in the trailer, which many press attendees said were looking early.
Kotaku said of the trailer: "Visually it was certainly less impressive than the infamous E3 2005 pre-rendered target trailer, that's for sure. Animation quality varied, looking awkward at times."
The trailer could also be seen listed on screen during Phil Harrison's GDC Keynote, though it was apparently decided to keep the video behind closed doors for now.
As for when we can see Killzone PS3 in action, all signs indicate that the re-scaled E3 show in July will be the main platform for the sequel, but we'll let you know when more news hits.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 19:23 Posted By: wraggster
In the wake of news on Sony's grand reveal yesterday of PS3 Home, we now have a trailer showcasing what the company has described as a real-time, networked 3D avatar-based community that serves as a meeting place for PS3 users from around the world.
But it's going to be much more than just a 3D virtual chat room. A picture - or in this case a video - paints a thousand words, they say, so rather than us rattle on we'll give our bleeding fingertips a rest and point you in the direction of our video player on the right.
Trailer Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 19:29 Posted By: wraggster
The official UK launch of PS3 on March 23 will be at Virgin Megastores on Oxford Street in London. Rather than at HMV's flagship store.
The Virgin store will offer out official PlayStation merchandise and incentives for you to get your PS3 from the store.
"The PS3 is without a doubt one of the most anticipated console launches ever so it is very exciting to be able to offer our customers the complete Sony experience at launch," beamed senior promotions manager, Stephen Lynn.
"We can't go into too much detail in terms of what we have planned, as we are currently in a period of consultation with the authorities. Needless to say though, the experience and safety of our customers will come first and it will be an amazing launch."
Sony's UK MD added, "We are well aware how patient and loyal our customers have been waiting for PS3 to arrive and fully intend to reward them with the launch they deserve. Plans are already well underway and we are working with local authorities to ensure we delivery the best console launch ever."
HMV must be gutted.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 19:49 Posted By: wraggster
The pink PlayStation 2 is finally making its way down under. Sony Computer Entertainment Australia (SCEA) has confirmed that the pink-coloured PS2 will make its local debut on March 15, 2007.
The pink PS2, which debuted in the UK late last year, will retail for A$249.95 ($194) and will come with two pink controllers and a pink Memory Card.
In a statement, SCEA said the pink PS2 was being brought to Australia because games like the SingStar and Buzz series had diversified demand for the console down under, particularly from female audiences. "Games such as SingStar have really heightened the appeal of the PlayStation 2 for a whole new diverse audience, who may not previously have considered themselves gamers," SCEA director of marketing Raoul Bedford said.
via gamespot
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 19:53 Posted By: wraggster
via kotaku
Shortly after delivering his Game 3.0 speech at the Game Developers Conference, Phil Harrison sat down with me for a ten-minute, one-on-one interview about the reaction to Home, developer reticence, why there is a backlash against Sony and other things.
Crecente: OK, I guess the first question is judging on the...
Harrison: Congratulations on your New York Times performance by the way.
Crecente: I was shocked at that.
Harrison: I'm very proud of you.
Crecente: Someone IMed me last night and I was like what? I went in there and looked. They cited a highly placed.. a Sony exec right?
PR person: A highly placed industry veteran.
Harrison: And that would be you.
Everyone: Hahahahahaha
Crecente: It's amazing, both understanding what happened during your presentation today but also we posted it and looking at the comments. People are like "Sony's back" Did you you see this as a defining moment, did you think this was going to be a huge moment for the Playstation 3?
Harrison: I think that the.. where to begin. I know that Home is really special and I know that it has the potential to be incredibly powerful not just as a brand, but for the consumers and the industry, so it's not a complete surprise. But you never know until you stand up in front of an audience of experts, yourselves, the media last night or the development community today. So clearly we have been doing a lot of internal show and tell on Home for a long time. Only just recently did we start to share with our third parties which is I think where you probably got your uh..
Crecente: No comment.
Harrison: You're the one saying no comment now.
Laughter
Harrison: And that's fine, we obviously have to include our close partners in our plans early so we can consult with them and get their feedback. Every single meeting we've done with them, every single presentation we've had universally positive, incredible feedback, so that gave us a lot of confidence, but like I said you never know. The reaction has been tremendous and I'm very much looking forward to getting online and reading the forums and seeing what people are saying. Sadly since I've come off stage I've sat doing broadcast interviews.
Crecente: Speaking of third parties... in that tip we received the person who tipped us said they felt that developer were now being told they had to do this extra work.
Harrison: I don't know who told you that, but they have told you wrong information.
Crecente: How does it work? Is it a requirement, like say awards, the trophies. Does that have to be in all games now?
Harrison: We've made no statements about that, so I don't know how anybody would have told you that because we haven't told that to any third parties, categorically.
Crecente: OK, have you decided on that?
Harrison: We are consulting with our third parties. I don't think every game needs to have trophies, my personal opinion. I don't think we need to have it. But if it's meaningful to the community, then just the simple fact of buying the game, owning the game could trigger a trophy. Now a developer has to create a bitmap to show their game saves or their icon on the cross media bar anyway. So for them to take a small bit of 3D geometry, maybe a character, an object, or a weapon, what ever, and put it through RSDK and create an icon, it's like ten minutes work. So this is very low impact. Very low intensity work that would be required to support Home in a very simple straight forward way.
Crecente: What about... these areas within home where you can create a store or a location? In talking to some developers around GDC I think while a lot of people are very excited I think one of the concerns is that the only people who could really, really make use of that in a big way, like what you were showing is like an EA. Do you think that the smaller third-parties are going to be able to use these services.
Harrison: It's really easy, it's Maya. I don't want to mischaracterize it and say it's cut and paste, because it's not. But if you are building a 3D world for your game. I have to be careful because I can't use real world examples.
Imagine a game that has a realistic street scene. It would be very simple to grab four of the buildings in that street scene that have been already created for the game anyway and for those to form the walls or the boundaries of the space. You could put a realistic floor down, you could put video, you could put banners. There are lots of ways you could do it. You could either do it very ultra realistic or you could do it sort of crazy weird, sci-fi. There are lots of approaches you could take, the simplest way would be to reuse 3D content. That was exactly the philosophy behind the choices we made in the tools and technology to make it really low impact for developers.
Now I understand why developers are asking questions because we've not shared all of the information with them. But we will address that.
Crecente: One of the things that have baffled a little bit is that there are some things that stand out about the PS3. One of them would be the hardware, you guys have not had any hardware problems. Everyone else has had hardware problems at launch and the PS3 seems pretty rock solid. Why haven't you tried to market it better. I've gone through eight Xbox 360s. Nintendo less so, they've had their strap issues, but we've also had a few reports of other problems. But zero with the PS3.
Harrison: It's not really surprising. Sony has a rich history of manufacturing skill and quality control going back sixty years. I come from a software background not a hardware background, but since I've been at Sony you realize there is something in the fabric of the company about the way we care about quality, the way we care about reliability, the way we care about the consumer. And so this has been played out in the fact that the Playstation One, Playstation Two and now the Playstation Three have all been incredibly well-built, incredibly reliable platforms, even though they often have been at the leading edge of available technology at the time.
But to pick-up on your question why don't we market that? That's like saying you know, when did you stop beating your wife. You can never turn a perceived negative into a positive. I don't think you need to market quality, quality is something people know.
Crecente: You can't say our console doesn't break.
Harrison: Yeah, forgive me, but that was a really stupid idea.
Crecente: But the thing that among hardcore gamers there was this perception of negative PS3 news and it's like why not say, hey, look what we did right?
Harrison: I had this conversation with N'Gai Croal, I don't know if you read the piece. By what measure was the Playstation 3 not a resounding, successful launch? Because we sold out, we managed to continue supply, we have had great line-up of software. We outsold ourselves in the same time frame and then you add to that the zero, although I'm sure it's not zero, clearly there is someone out there who has had a problem, it's never zero, in terms of notable problems, there's nothing. And I'm sure there were some people who had already written that story who felt damn I can't publish that story.
Crecente: I think it is not an arguable point that you can say that there has been this sort of backlash against Sony.
Harrison: Yeah.
Crecente: Where is it coming from?
Harrison: You I would rather do, because time is short today, I would rather spend our time talking about the future, things going forward. The launch has been the launch. It's about to happen in Europe, I'm really excited about that.
PR: We are about down to two minutes.
Crecente: OK, two more questions.
Crecente: Software support. There seems to be a lag between the launch titles and Motorstorm, which I think is a fantastic title. How are things looking. Do you think you will have a strong line-up going forward?
Harrison: It's a killer line-up. When you launch a console it's never entirely predictable when the games are going to come out. But now we are into much more predictable software supply. You can look at the line-up starting with Formular 1, Motorstorm, MLB, Lair, Heavenly Sword, and moving into the fall with new games from Insomniac and Naughty Dog.
Not only do you have what I would describe as hardcore games, I don't like that description because I don't think it means anything, but games that people could game many days of the week. We have a second generation game coming from Insomniac. Their second release on the system will be happening this year. That is going to be very, very exciting to see.
Then lair on top of that two sort of market expanding areas. One is Playstation Network titles and the other is services that are going to appeal to new users, Home being one of them, LittleBigPlanet being another, SingStar being a third. I'm really happy with the line-up.
And then lair onto that what's coming from the third parties. I'm less up to speed on all of the features and benefits of those titles, because of the nature of the Chinese Wall, but I know we have some really interesting things coming from Konami, Sega, Square-Enix, EA, Take-2. Lucas Arts also has something very cool.
Crecente: Do you expect to take any heat from the Warhawk announcement being downloadable only.
Harrison: No, quite the opposite. Warhawk is the embodiment of pretty much what we've been talking about today, which is we now have a community of users who are online, connected online. Who want to play with or against each other online and recognize in many cases, not all cases, great gaming experiences happen against other human beings.
You have a fantastic game experience like Warhawk, so why wouldn't you take advantage of that and focus the efforts of the developer to make the best collaborative, cooperative, combative game you can. To make the best multi-modal combat game that there can be to take advantage of the hardware. I think it's a no brainer.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 19:58 Posted By: wraggster
At yesterday's Experimental Game Design lecture, Alex Butterfield discussed his latest project, the mind-bending PSP title Crush, billed as a "revolution twist on the puzzle platform."
Butterfield's presentation focus on the challenges of making a game that seemingly transitions from 2D to 3D without effort. Crush is designed so that your character, who is under hypnosis to cure insomnia and forced to find a way through 40 dream sequence levels, can only "crush" (transform 3-dimensional space into 2-dimensional platformer) horizontally and top-down.
Of the challenges discussed, Butterfield talked about the shortcut challenge, whereas the clever player would be able to use the crushing ability to move from the beginning of the level to the end without effort. Thus, the team devised three different blocks whose behavior differed when crushed: ghost block (insubstantial), solid blocks (impassible) and hollow blocks hollow block (somewhere in between).
Other issues include disorientation, which Butterfield tried to fix by way of camera work and the placement of prominent landmarks to help the player. There were two design flaws that the dev team worked to solve. The creation of cut-zones let the developers section off part of the level so that one does not accidentally crush themselves next to a horrid enemy without prior knowledge. A safety feature was also implemented so that a crush process does not cause the character to fall helplessly to their doom; "an explanation as to why you failed the puzzle" will be shown instead. Many of these problems were also solved, of course, through countless QA and debugging.
Following the talk of problems and problem solving, Butterfield moved into the realm of conjecture, philosophy and other higher-order thought. What if you were allowed to crush at any angle? What if you could crush outward into four dimensions (with time being the 4th candidate); i.e. a block could become a bridge, a cockroach would crush into a centipede, etc. How about multiplayer? Butterfield suggested separate realities for each character, whereby only you control the crushing in your reality and only your movement would be reported to the other player's screens.
There's no clean-cut solution, but some of these problems give us an idea of the far future of platform puzzlers. Crush is looking good and the game's twist well-executive. The game is slated for release later this year on the PSP.
via joystiq
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 21:28 Posted By: wraggster
Sony’s announcement this week of a new Blu-ray device in time for the Summer season in the US is more about stopping people going out and buying a HD DVD player, than making more sales of its existing device.
In pictures shown of the device on various gadget websites, it’s like someone took the original and just shrunk it without changing any of the features, and it is already beginning to look more like a DVD player rather than one of those ancient VHS monstrosities.
The price will go to $599 and this could already have the immediate effect of slowing the HD DVD campaign to a crawl. Blu-ray has been winning the disk war by a ratio of about three to one recently, up from the two to one it achieved in January: Sony has overhauled a considerable lead by the Toshiba and Microsoft-led HD DVD faction by the simple expedient of putting a Bu-ray player in every Playstation 3.
All of this has been achieved despite Blu-ray players costing twice that of HD DVD players at $1,000. But cutting 40 per cent off them with the launch of the BDP-S300, the disk format war could be nearly over. The only way to keep the alternative format devices shipping is if they go for yet another price cut, and already there are fears that the HD DVDV devices are shipping for less than the price of the components.
And if this announcement also freezes the sales of the earlier versions of Blu-ray devices, that still plays to Sony’s hand, since it will not stop the sales of the PS3 so Blu-ray disk demand will continue to rise.
via register
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 21:37 Posted By: wraggster
Weltall has released a new version of his Cheat app for the PSP, heres whats new:
I decided to finally go on with the version number as there were a lot
of changes since the last 0.1.6 version.
So as for the new version since the latest REVISION I we have an fps
counter which shows the current frames rendered by the game.
A complete rewrite of the functions reading the database: now those
nasty problems with the db loading should be fixed and there isn't a
teorical limit on his size.
finally for more little thing there was a bug in the last version about
codeline adding which is now fixed and some other fixes here and there
CHANGELOG:
0.1.7 RELEASE
-it's now possible to show the frame per second which are being rendered
on screen by the game
this can be enabled/disabled from the configuration menu (thanks to
coldbird because he found
the function which was hooked to make this possible) [ALL]
-the db reader was rewritten from scratch this should fix the problems
which involved the db
loading and let you load db without file size limit (tested with a
3,2MB db)[ALL]
-corrected a bug while adding a new codeline (some lines were zeroed)
[ALL]
-corrected a bug with the db saving[ALL]
-various other fixes
-added a spanish translation by SiTWulf
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 21:54 Posted By: -Xandu-
Playstation 3 Home looks very promising!
It's a bit like The Sims, but with real people!
Watch the trailer here:
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 23:59 Posted By: wraggster
via ps3fanboy
This is just a nod towards another place that finally gets its hands on the PlayStation 3. Singapore has been waiting for the console for a while now, almost as long as Europe. Singapore will put back about S$799 for the 60GB model of the system and that's apparently the cheapest price for the system outside of Hong Kong and Japan.
Tetsuhiko Yasuda of SCE-Asia said this after the launch at a hip club called The Clinic: "I was involved in the development of PlayStation, and we successfully launched PlayStation 1 with 100 million units sold worldwide, and for PlayStation 2 we sold 120 million units. With PlayStation 3 we are targeting approximately 150 to 200 million units sold worldwide." Lofty goals! Well, we're about 1/150th or 1/200th away from that goal. Let's step it up, Sony! Don't stop until you find your way to HOME!
Enjoy the PS3, Singapore!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 00:01 Posted By: wraggster
via ps3fanboy
The semi-official ThreeSpeech has gotten some extra-juicy details about HOME that you may or may not have been wondering about. Some of this has already been talked about, but there's quite a bit that's not as well-known. Time for a list! Imagine a collective quotation around the whole thing.
"Is the first of its kind on a computer entertainment console
A unique blend of community, user-generated content, collaboration and commerce that is the future of computer entertainment.
Will broaden the online community market in the same way that the PlayStation brand has broadened the gaming market
Will take the mystery and the geekiness out of online interaction, and make it as easy as text messaging or picking up the phone
Is inclusive and welcoming, not exclusive and daunting like current offerings
Is the gateway and start point for a whole raft of future PlayStation Network services"
"Not exclusive and daunting like current offerings"? What? Maybe the codes needed to make friends on the Wii, but XBox Live hasn't really been described as exclusive or daunting. Whatever. There's a lot more to be read on this subject... so please, click the continued link and prepare to read about HOME.
"It allows PS3 users to interact, communicate, join online games, shop, share private content and even build and show off their own personal spaces to others in real time."
It's a free download!
Launched directly from the XMB
Customizing your personal "homespace" will indeed cost money from the PS-Store... but they aren't forcing you to get anything.
Global!
Closed beta this spring, probably released later on... like... fall?
Multiple language support
Also listed were some key aspects of many different parts of the HOME system. These include:
HOME Space
Design and build your own apartment, house or even neighbourhood.
Purchase new landscapes, apartments and furniture
World
Purchase new clothing sets, pets and accessories for your character
Purchase functional items to add value to your private Home experience
Leave your mark on the world with premium player-created content tools.
Entertainment
Share photos, movies and music from your PS3 HDD with friends in your personal space.
Gaming
Meeting game-specific lobbies to discuss games, get new content or team up for online gameplay
Lobbies
Individual lobbies created by first and third parties allow for consumer interaction, commerce
Why is this not a rip-off of XBL and even... why it is superior? "Home is a first of its kind 3D community that allows for open interaction between consumers, SCE and third party partners. It is a truly interactive, global community of users. Xbox Live is a static, 2D, text-heavy environment that can't match the rich community features found in Home. Xbox Live community interaction is much more passive and limited to the members on that friend's list."
Phew! Goodness gracious! That was a lot more information than I initially thought I was getting into. Anyway, feel free to check out the complete breakdown on ThreeSpeech. We've got to take a break and take some advil... our typing fingers hurt.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 00:14 Posted By: wraggster
via pspvault
A Japanese consumer electronics company called Logitec (note: unrelated to "Logitech") will be releasing some Bluetooth headphones specifically for use with the PSP.
They're certainly not the first Bluetooth headphones for the PSP, but they are the latest. More details inside!
Features:
Includes PSP adapter (powered by 1x AAA battery)
Designed to fit PSP
One-touch connection with PSP
Acts as PSP headphones and mobile phone/PC headset (simultaneously, even)
Specifications:
Bluetooth 1.2 (A2DP, AVRCP)
Integrated microphone for simultaneously pairing with your PC/mobile phone (HSP, HFP)
White or black body colors
Dual pairing -- easily switch between PSP and mobile phone
Phone call rings heard through headphones; one button push to pause music and answer call, one more to end call and return to PSP audio
Lightweight, open-air design
10 meter range
Impress Watch estimates a 12,800 yen (~$110 USD) price tag. After purchasing some Bluetooth headphones a couple months ago (from "Logitech" even), I must say eliminating wires is always awesome. The only other features I could really ask for in PSP Bluetooth headphones would be integrated/rechargable batteries and some sort of support for controlling the PSP itself (to skip tracks and such).
Press Release:
http://www.logitec.co.jp/press/2007/0307.html
Product Information:
http://www.logitec.co.jp/products/bl...btps100c2.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 02:39 Posted By: wraggster
via pspvault
Despite Sony's failure to release the GPS accessory outside of Japan, they're still churning out titles that support the device. Minna no Golf Jo, developed and published by Sony Computer Entertainment Inc., will become the 5th title to support the GPS accessory. It comes after Metal Gear Solid: Portable Ops, MAPLUS Portable Navi, Minna no Chizu 2, and Homestar Portable. Minna no Golf is known as "Hot Shots Golf" here in North America and "Everybody's Golf" in the rest of the world.
Minna no Golf Jo, or "Everbody's Golf Course," isn't just a game. In fact, the official genre of the game is "Entertainment Golf Tool."
There are two primary uses for Everyone's Golf Course. The first feature takes advantage of the PSP GPS accessory. Basically, you take your PSP to an actual golf course and use it to help you with your golf game. Actual golf course data has been brought in for all kinds of golf courses in Japan thanks to Sony's cooperation with Digital Golf Inc.. By using the PSP's GPS functionality in conjunction with the course data, you're able to tell exactly where you are on the golf course.
If you've never golfed, this information is useful primarily because you're able to tell how far you are from the pin. This helps with your golf club selection. Also of importance is using such data to gain insight into your performance -- if for example your hits always land short of where they're supposed to, it will be very easy to tell exactly which part of your game needs improvement.
For those of you wondering if something like this has been done before, it certainly has. There's even debate in the golfing community about how use of such devices gives you an unfair advantage on the course... but we'll leave that issue alone. Regardless of what you think, it's nice to see such functionality added to the PSP.
Sony plans to have course data available for more than 120 courses in Japan with "VOL. 1" through "VOL. 4" of "Minna no Golf Jo." Volume 1 includes course data for 32 courses in Chiba Prefecture, including the Japan PGA Golf Club. Each volume will apparently feature two discs, making this the first multi-disc PSP game.
Of course, Sony wouldn't release a Minna no Golf "game" without including a game. That's why Minna no Golf Jo includes a custom character creation feature that allows you to create your own character and take them to whatever golf course you want. Unfortunately you can't use some of the more extreme golf moves that were in previous Minna no Golf games,
One final mode worth mentioning is the "Round Strategy Creator" where you can freely move around a course in 3D to plot out potential strokes for your future games. Minna no Golf Jo is expected to hit Japan on May 31st 2007 for 5,980 yen (~$51.36 USD). A version that includes the GPS accessory will go for 9,980 yen (~$85.72 USD).
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 02:48 Posted By: wraggster
NIgathan has released A small paint application that lets you draw different kinds of designs on the screen using different types of images (brushes).
Heres whats new:
Fixed dual brush mode so instead of one rotating around the other while the other rotates around a center point they both rotate around each other.
Ability to save current drawing to Drawing.png.
Ability to load saved Drawing.png (right now the loaded image is not editable, but it is viewable)
Thanks to PSdonkey now the bug stopping the sound from looping is fixed.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 02:53 Posted By: wraggster
via pspfanboy
There may not be much PSP related news out of GDC yet, but you can comfort yourself by knowing the system has lots of great games already. With that in mind, every day this week we'll feature a new genre and list the top 5 games (according to metareviews), so no matter what you're into, you'll have some idea of what games you should own. Today the focus is on strategy games, which the PSP doesn't have a lot of, but there are some notable and enjoyable ones (like the games on the list below).
Top 5 Strategy games on PSP
Sid Meier's Pirates!
Metal Gear Ac!d 2
Field Commander
Metal Gear Ac!d
Worms: Open Warfare
I know many gamers hated the Metal Gear Ac!d series, but they are some of my personal favorite games on the system. Actually, I enjoyed all the games on this list, except for Pirates!, only because I have yet to try it. But what do you think about these 5 games? What strategy games aren't on this list that you think every PSP owner should have?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 07:37 Posted By: wraggster
New for PS2:
Grand Theft Auto: Vice City Stories is a new game in the Grand Theft Auto series with an entirely new storyline, new missions and gameplay. Grand Theft Auto: Vice City Stories features the interactive, open environment of Vice City with professional voice talent, a diverse soundtrack and high production values that have become trademarks of this landmark series.
Originally released on PSP™, Grand Theft Auto: Vice City Stories has been ported to PlayStation2™. The US release version is in stock today, available at US$ 24.90 only. Please be reminded that this game is NTSC/UC encoded and can only be played on US version PS2™/PS3™ consoles.
Buy Grand Theft Auto: Vice City Stories
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 07:40 Posted By: wraggster
New for PS2:
Lumines Plus is the PlayStation®2 adaptation of the original PSP® (PlayStation®Portable) system smash-hit, Lumines. Widely regarded as one of the best puzzle video games of all time, Lumines enraptures gamers with its relentlessly addictive gameplay, quirky, cool, and hip Japanese pop-culture flavored presentation style and music. Now, Lumines Plus brings the Lumines experience to the PlayStation 2 with a host of added features, and allows fans old and new to experience the game "on the big screen."
Buy Lumines Plus
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 07:46 Posted By: wraggster
have good news and bad news for PSP owning Final Fantasy fans. Both are release date related. Firstly Tetsuya Nomura has said that Crisis Core: Final Fantasy VII will have it's release date revealed soon. I'm sure almost every PSP owner is looking forward to that info. Unfortunately Square Enix has delayed the release of Final Fantasy II Anniversary Edition. Now instead of coming out in May in Japan, it will be out in June. While there hasn't been any official release date given for either Anniversary title outside of Japan, this delay will likely push back whatever those release dates were to be. Is there anyone more excited for the Anniversary Editions than Crisis Core? I'm personally excited for Crisis Core the most out of the PSP Final Fantasy projects thus far.
via pspfanboy
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 07:48 Posted By: wraggster
via pspfanboy
In tonight's blogger meeting, I had a chance to talk to Sony president Phil Harrison about his keynote and the suspicious absence of the PSP device: "We didn't talk about the PSP because [the keynote] was 45 minutes," he tried to explain.
John Koeller, the man responsible for the marketing of the PSP, then joined in: "We're absolutely not overlooking the PSP." He hinted that the future of the PSP looks very similar to what has been planned for the PS3. "We could start talking about PSP in the same manner as Phil."
Sony recognizes the potential of the system, and promises that in May, they will be revealing some more exciting news. "The promise is there ... [yet] we're well aware of the market realities." What specifically the PSP will be evolving into is still unclear, but it appears as though downloadable media and PS3-style Network features are in the works. From the smiles on their faces, it's clear that some truly exciting things will be happening to the PSP this year.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 16:41 Posted By: wraggster
Discussion and reaction to Sony's recently-announced PlayStation Home has been rampant at the Games Developers Conference, with most excited and dieing to dive into Sony's virtual world, while others are skeptical whether the service goes deep enough (mostly Nintendo and Microsoft employees).
We roamed the GDC halls to get a quick reaction to the PS3 Second Life-alike, and here's what our victims had to say...
Cliff Bleszinski, lead designer, Epic Games:
"I think PlayStation Home is very cool. This kind of suedo Second Life-style setup and having a virtual space that I can call my own and invite my friends to hang out in - it's neat stuff.
Taking an interface in a 3D direction is always a good thing in my opinion."
Nintendo spokesperson:
"This is an example of Sony's 'Mii-too' approach. But as Mr. Miyamoto states, Nintendo years ago considered and rejected the type of approach Sony is now taking"
Chris Satchell, general manager, Microsoft Developer Group:
"I think Little Big Planet is very cool. It's a very cool game and it's got a cool user-generated content feature but I can't see a big portfolio of games at the moment that do this. I don't think there's a whole load to catch up.
I think they've definitely taken some concepts that we originated like achievements, but I think they're pushing in a different direction and we've sort of fundamentally got two different approaches going on here. I think theres is very much a vision that people see it and it looks cool but it's fundamentally separate from the games - or at least what they've shown so far.
So you've got an environment where I don't have a unified community, I don't have unified achievements, I have to leave the experience to go back and see all that stuff - it's not an approach that's consistent; It's like some games will do it, some games won't, some games have achievements but they don't have to have achievements.
It's not a very game-centric approach. It's a cool world but it's like a little game by itself. Our approach is the other way around; that games are the center and that's the star of the show, that's what people buy the console for."
Chris Taylor, CEO, Gas Powered Games:
"From what I heard It sounds great. If I've got a 3D avatar, a world, a house and all this kind of stuff - that sounds awesome! First I'd like to see it myself with my own eyes but conceptually from what was described to me it sounds cool. It sounds really cool."
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 16:50 Posted By: wraggster
Phil Harrison has been speaking at GDC about the lack of third-party exclusive titles for PS3, saying that they will be easier to secure once PS3's install base grows.
Speaking to various bloggers at the conference, Harrison said, "I don't think PS3 has the install base to support Rockstar's investment in GTA IV on its own." And if you think about it he's pretty much bang on the money.
Grand Theft Auto IV is going to cost Rockstar a lot of money, especially as the company is taking the technology in the game further than it has in the past. And to that end it needs to make a lot of money from sales of the game. Putting it on a platform that's very early on in its lifetime with a small install base won't make you as much as splashing it across two platforms.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 16:53 Posted By: wraggster
In addition to releasing new gameplay footage from Oblivion expansion Shivering Isles, Bethesda has released a trailer for the PS3 version of the original showstopper RPG.
Oblivion on PS3 is a launch game for Sony's console on these shores, and the trailer features a minute-and-a-half of swords and sorcery gameplay.
Trailer Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 16:59 Posted By: wraggster
Sony Worldwide Studios boss Phil Harrison has told GamesIndustry.biz that the company is set to focus on software now that the "challenges" of recent months are in the past.
"I can't deny that we've had some challenges, but I think those are all behind us," he said.
"It's all about software now, it's not about hardware. It's all about services, it's about the way the industry is changing and the way we hope to be taking a leadership position in that change."
via eurogamer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 17:05 Posted By: wraggster
LocoRoco director Tsutomo Kouno's Thursday presentation at the Game Developers Conference was billed as a postmortem on the development of his colorful PlayStation Portable offering, but the developer knew he wouldn't be able to make it through the event without talking about the sequel.
After recapping the game's creation from a single concept sketch on his PDA in spring of 2004 to a finished game in June of 2006, Kouno turned to a list of things he'd like to do for the next LocoRoco. Speaking through a translator, Kouno said he wanted to use physical calculations for drawing characters in the next game, as well as incorporate advanced crowd artificial intelligence (A.I.) into the game. The change in A.I. would be used in every aspect of the game from the way the LocoRoco blobs walk together to ways they could dodge various environmental dangers.
Other areas that Kouno said he wanted to improve on included the use of music in the game, and the visual effects. But perhaps most interestingly, he teased, "I'd like to use a new way of playing the game for the next version of LocoRoco."
He wouldn't talk about it during the session, but did promise attendees "a new and pleasant surprise."
Sony Worldwide Studios president Phil Harrison first confirmed the LocoRoco sequel's existence in a question-and-answer session at last month's D.I.C.E. Summit. It came up again in Harrison's GDC keynote speech earlier this week. In showing off the trophy room of the PlayStation Home service, Harrison's in-game avatar/tour guide paused in front of a giant LocoRoco trophy. However, there was no mention of trophies being made available for anything but PlayStation 3 games.
When a member of the audience asked Kouno whether the next LocoRoco would be a PSP game or a PS3 game, he said he knew the question was coming, but couldn't answer it. Instead, he promised, "I'm not going to betray your expectations. You can count on this."
via gamespot
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 17:06 Posted By: wraggster
When Square Enix started work on Final Fantasy XII for the PlayStation 2, it was determined to have a short-term turnaround for the project, according to Taku Murata, Square Enix's head of research and development.
He told a packed room at GDC during a session titled "Final Fantasy XII Postmortem" that the company had employees working on a variety of specialist subtasks. He said, "We wanted to avoid a long-term development period, [and] to solve that problem we just hired so many employees that you can't imagine." In the end, the game was five years in development.
There are three core aspects to the Final Fantasy franchise, Murata said: innovation, quality, and volume. "We thought about what we needed to focus on, and in the end we decided we needed a seamless battle system, and this was at the core [of the game]."
He added that although this might not sound like a major innovation, since many other games on the market at the time were already using this kind of system, for Final Fantasy, it was a big step with many possible pitfalls. Murata explained, "That's because role-playing is about inputting commands, so those who are not good at action games can also play."
FFXII had a huge amount of non-player characters as compared to previous installments of the franchise, Murata revealed. The game had approximately 1,000, as opposed to 300 in Final Fantasy VII, and a meager 200 in Final Fantasy X.
The number of monsters remained static, with 250 beasties in XII, the same as VII, and slightly more than the 200 in X. There were also fewer bosses than in previous games, approximately 30 in total as compared to 50 in the two previous games named.
At the end of the session, Murata referenced the announcement in January that the company would be licensing Unreal Engine 3 for future games. Murata said, "We have a team that is going to use this wonderful engine, but we need to work out how to use this to create our games," adding that the process would take some time to integrate.
He wouldn't be drawn on which particular titles Square Enix would be utilising its recently acquired engine on, except to say that an announcement would be made "soon."
via gamespot
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 17:13 Posted By: wraggster
via kotaku
The Middle East isn't going to miss out on the launch of the PS3. Sony Gulf have announced that the region is going to be receiving units on March 22, which for some reason is a day earlier than in Europe or Australia.
The same Casino Royale deal applies as elsewhere in PAL regions, the launch lineup looks the same and...you guessed it...no 20GB models either. The prices are so far only available in UAE Dirhams, where Sony first-party games will be 229 AED (USD$62) and the console itself will be 2499 AED (USD$680).
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 17:20 Posted By: wraggster
via kotaku
Rushed Mii clones? The Sims copies? Second Life-ish? Take your pick. But, apparently Sony's concept of Home is a little more original than that. Back in 2005, the following posts appeared on the official PlayStation boards:
SCEA and SOE are developing MMORPG(something similiar to ffxi) style online service for PS3 right now. It will have online pack which it comes with HDD and the online software. You can go online and chat with people like mmorpg style. Your stats will have the list of games you have and scores(or ranks) for each game, and other great things. And if you want to look for someone to play online for certain game, you have to go to this certain area(or town) for that specific game or the game will automatically takes you to that town. Sony thinks "hyper links" technology is a history. They want to create a "virtual world" for PS3 online service where people can actually interact eachother like mmorpg style. There are more great details, but this is all I can get for now. I'm not expecting you to believe me
Game site You NEWB sent us the above quote. We did some leg-work, and various insiders confirmed that apparently Sony has been planning Home for at least the past three years — Pretty much Xbox Live blew the doors off everything. (Originally, Home had a more futuristic feel. Think PSO.) Even Kutaragi has supposedly been interested in a visual, 3D, online interface with personalized avatars since the PS2 days. The irony: It's been kept top secret to prevent competitors from copying it! Rome wasn't built in a day. What about Home?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 17:21 Posted By: wraggster
Well, slightly more. Last month, we reported that the PAL PS3 was going to come up rather short. The console's innards will be different from ones sitting around Japan and the US, and the machine PS2 backwards compatability will be, and we quote, "limited." But with the TV division finally turning a profit, and Sony losing money on each PS3 sold, it's time to cut games costs. And cut 'em for PAL regions!
Today in Tokyo, Sony pretty much riterated what we've heard before: The PAL PS3 won't carry the microchip that dishes up PS2 data and graphic processing functions. Instead, it will be outfitted with a different chip altogether — A cheaper, crappy chip that will lower the console's BC.
What's more, Sony aims to roll out Cell chips with a smaller circuity width (the new ones will be 65-nanometers as compared to the current 90-nano ones). Narrow circuitry means smaller chips, lowering production costs. Not sure how that will effect quality. Japanese investors were happy by today's announcement as company shares rose 3 percent. But what do gamers in PAL regions think? Oh, right. They're pissed!
via kotaku
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 17:34 Posted By: wraggster
News from the register
Spread the Word
Europe may be the first region to get PlayStation 3 consoles that lack the PlayStation 2 Emotion Engine chip. It has been claimed other territories will also get the machine later this year as Sony strives to boost its profitability.
So says a Nikkei newspaper report, by way of Reuters. It alleged the move was being made to cut the next-generation console's production costs.
Sony has already admitted the version of the PS3 to be launched in PAL territories on 23 March has no Emotion Engine - the brain of the PS2 and the means by which the PS3 is able to play many PS2 games.
Instead of hardware support for old games, the paper claimed, Sony will offer software that emulates the missing chip. This is the approach Microsoft took to allow the Xbox 360 to play original Xbox games, even though the two machines use entirely different and incompatible processor architectures.
Arguably, it's an approach Sony should have taken from the start. The move should allow the consumer electronics giant to begin offering cheaper PS3s, to boost demand, at the cost of limiting backward compatibility, which many users probably don't care about - they want to play new games, not old ones.
Spread the Word
I live in the UK and plan to import a PS3 from SuccessHK, i want a PS3 with the emotion engine intact
via register
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 20:07 Posted By: Mr. Shizzy
For 3.03 OE-C Custom Firmware
While disabling some of my icon tex_focus files, I decided to try to make use of that annoying "blink".
Just leave parts of your icon transparent, (or don't and put text or whatever around it) and use the Zinga Burga's RCO Icon Editor 1.11 to change your tex_focus for that particular icon...
So far, we can only add white to this file, but maybe eventually, someone will find a way to add color.
NOTE: this wouldn't work with a 480x272 bg, because it corrupts the icons. So if you want a bg with more than just color gradients, then resize it to 250x142. Then rename it to 01-12.bmp
A huge thanks to Zinga Burga. His RCO editor, has made all kinds of incredible XMB hacks possible
Look at the memory stick icon:
It's simple enough.
If this seems confusing for some people, I will post a quick tutorial later tonight.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 20:10 Posted By: wraggster
Publisher Take 2 Interactive may undergo vast changes in the wake of its annual general meeting - including, potentially, a sale of the company or of some of its business units.
That's according to CNN columnist Chris Morris, who reported today on his CNN/Money column that many industry insiders are predicting that a shareholder revolt, aimed at taking over the board of directors, will succeed.
The investors behind the revolt currently hold 46 per cent of Take 2's shares - and with both financial and public relations catastrophes still besetting the publisher, it's certainly possible that they could oust the board and with it, current CEO Paul Eibeler.
According to Morris' sources, if that happens Take Two could be immediately put up for sale - with plenty of interested parties both inside and outside the videogames industry likely to want to get their hands on franchises such as Grand Theft Auto. Rupert Murdoch's News Corporation is cited as a potential suitor, for one; the firm has long been interested in moving into the game sector, and in the past has contemplated deals including a takeover of Electronic Arts, which was ultimately abandoned as too costly.
The other option, Morris says, is that parts of Take Two would be sold off - possibly divesting the firm of all of its divisions with the exception of the vastly successful Rockstar Games label and studios, which develop and publish titles such as Grand Theft Auto, Bully / Canis Canem Edit and others.
via gibiz
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 22:08 Posted By: wraggster
via pspfanboy
John Koller, Senior Marketing Manager, revealed an interesting internal statistic in last night's blogger panel: according to his research, only 11-14% of PSP owners have a DS. Although the system may be selling less than Nintendo's dual screened portable, it's clear that Sony's device is targeting a completely different market from Nintendo.
"We're not just competing against Nintendo," Koller explained. The platform has to compete against the iPod, the Zune, and a plethora of other multimedia devices. When asked how Sony will attempt to differentiate their offering even further, Koller simply smiled and hinted that the XMB will become much more fleshed out in the coming months.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 22:09 Posted By: wraggster
Despite being culprit to cramped fingers, Sony has no intention of redesigning the PSP. Sony officials refuted the idea that that PSP was in need of a DS Lite-style remake, stating that the system will see no physical alterations. The design will stay the same, but the way interacts with consumers may change.
A Sony rep said that soon the PSP would reach its promise. That could be a hint that the PSP will finally be able to download movies and become a more interactive partner with the PS3. Sony hopes to one day allow gamers to download movies directly to the PSP. A resolution depends on Sony's ability to find a way to lock movie content, so that you can't simply copy a pay-for-download film to other PSPs.
Expect announcements on some new PSP functionality within the next few months
via ign
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 23:32 Posted By: wraggster
via ign
Crisis Core: Final Fantasy VII has a habit of making a brief appearance and then disappearing without a trace for months. The last sighting was at the Japanese Jump Festa event last December, where Square Enix unveiled a playable version that blew us away with its visuals and production values. Then, all went silent.
The game has resurfaced again, this time on the pages of Famitsu. The magazine has a four page update on the title, with new story and gameplay details, and some hints on when we can expect another look (following what we presume will be a period of complete radio silence).
We now have complete details on two characters who seem to have the biggest roles in the game's story. First off is Zack, who made a brief appearance in the classic FFVII title and is the main character in Crisis Core. Famitsu reveals his last name: Fair.
Joining Zack Fair is a first class solider named Angeal Hewley. He travels with Zack heavily, and the two have developed a strong trust, with Angeal acting as the teacher and Zack the pupil. He's also apparently well connected to the Sephiroth and Genesis characters. An image in Famitsu shows Angeal, Sephiroth and Genesis in a face off in the city of Junon.
Proucer Tetsuya Nomura shared some comments with the magazine on the two characters. He pointed out that Zack's last name, Fair, contrasts with Cloud, the hero of Final Fantasy VII. Hewley is a Greek term.
The Famitsu story also clears up a few points about the battle system, which we got to experience at the Jump event. In our hands-on writeup, we mentioned a mysterious three-slotted roulette that appeared at the top-left of the screen. This is known as the Digital Mind Wave. The DMW spins around on its own and automatically stops. Based on the number on which it stops, your character earns a variety of status upgrades, including increased HP and a full MP meter. Once you've gotten your rewards, the roulette automatically begins spinning again.
The DMW is the key to getting special Limit Break attacks during battle. The roulette has character images in addition to numbers. If all three slots stop on the same image, you get a powerful attack or recovery move, depending on the image.
Nomura wouldn't give a final release date to the magazine, but he did reveal that the latest version of the game will be available for play at May's Japan-only Square Enix Party.
At the very least, Japan can expect this game in 2007 now, as the official release date in Famitsu was recently changed from TBA to TBA 2007.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 23:37 Posted By: wraggster
via ign
The PSP GPS adapter hasn't seen too much support since its release late last year, but that's about to change. In Japan, the latest issue of Famitsu is home to a final release date for Sony's highly anticipated GPS update to Minna no Golf (known as Hot Shots Golf internationally).
Minna no Golf Ba Vol.1, as the game is being called, will hit Japan on 5/31 at a slightly pricey 5,980 yen. This is about 1,000 yen higher than most standard PSP games, and it doesn't even include the GPS unit. Sony will also offer a GPS unit bundle, at a cost of 9,980 yen.
The inclusion of a "Vol.1" in the title suggests that there will be future installments in the series. Sadly, Sony has yet to comment on the new addition to the name.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 23:39 Posted By: wraggster
via ign
The shockwaves felt from the announcement of Sony Computer Entertainment's impending online community Home are still rippling through the industry. So far, of course, that impact has put all the focus on PlayStation 3, but in the future, SCE may be able to use re-direct some of the Home movement towards its other "Game 3.0' system, the PlayStation Portable.
In a Home technical FAQ on Sony Computer Entertainment's DevNet service, the company addressed the question of whether Home will be accessible outside of your PlayStation 3. The company confirmed that aspects of Home are being considered for use on PlayStation Portable and possibly cellphones. Sony did not answer directly what its intentions might be with a mobile version of Home or give a timeline of when to expect further answers on these possibilities. The full quote about how Home relates to PSP is as follows:
Q: Is Home a PS3 specific service? Will users be able to access Home through other devices? Initially Home will only be accessible via that PLAYSTATION®3, although over time our intention is to enable users to interface certain Home features and services via other networked devices such as PlayStation®Portable (PSP®) and mobile phones.
IGN regular DarthBrian calls this "Virtual PSP" in Home a tease.
We're hoping that instead, it's a hint...
However it might be that Sony could "enable users to interface certain Home features" with PSP would be welcome -- this system is dying for a community network service of some type. However, PSP owners might want to temper expectations of a portable Home until we see what Sony actually does with it. It could well be that while the communication aspects of Home might come to PSP, it would be in the form of a more standard communication service -- text chat, VOIP exchanges, AIM-style Friend Lists, etc. -- than a full-fledged 3D version of home on the portable. Although Home is an amazing application capable of 3D gaming and other forms of interactivity, its underlying principle technology is simply standard communication methods (in fact, users can skip Home's virtual world entirely and just message or chat with each other on the standard PS3 XMB menu.) So, while your friends are exploring a 3D world of people and conversations, PSP home users might simply see a chat log and a Lobby List.
Even that, however, would be a huge service for the PlayStation Portable, which currently has no means of communicating with the PlayStation Network userbase and no community service of its own (unless you count the online crowd gathered for SOCOM and Syphon Filter battles.) Whether the PSP does or does not have a virtual world version of Home (and we're not saying it won't -- we're just saying that Home services might be quite different from what we're all excited about on PS3), that still means you would have Friend Lists and email access and the ability to challenging gamers before booting your favorite PSP game to see if anybody is online to play it. Plus, this would give PlayStation gamers a portable means of checking out what's going on at Home when they're not at home to check in on PS3.
Home is a major part of the future of PlayStation, and we'll be following its developments to see how Home expands and (hopefully) where else gamers can call Home.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 23:40 Posted By: wraggster
via ign
With Sony projecting screenshots of the Teenage Mutant Ninja Turtles and Lara Croft onto a giant screen above its GDC booth and letting folks blast through Resistance Fall of Man on flat-screen TVs, it was pretty easy for the PSP title DJ Max Emotional Sense P² to get drowned out on the showroom floor.
Literally.
A music-based game, DJ Max could barely be heard over the din of excitement in the Moscone Center Thursday, but with the PSP's volume cranked up and players leaning in close, the title did its best to strut its stuff.
The game, set to be published by Pentavision, lets players pick a track from a handful of original pieces and add the beat on a palm pilot-looking device that eats up most of the screen, although animated music videos play in the background. Bricks drop from the top of the device and players tap buttons that correspond with the falling objects to add sounds to the track.
Doing well? You'll start racking up combos and eventually unleash "Fever" to see your points multiplied for correct combos. Pulling an Ashlee Simpson and stinking up the joint? It's game over and the reminder "practice makes perfect."
The gameplay seemed frantic and fun enough - I'm sure not being able to hear the songs and what each button press was doing pulled me out of the experience somewhat - but the real hook to DJ Max was the wealth of content on the UMD. The single-player game featured five difficulty levels that ranged from the four-button beginner mode to the Xtreme Challenge difficulty. Players can pop into "Collection" to see the percentage of the game they've completed and the awards they've unlocked - such as honors for only slipping up once in a song and completing a song without a blemish. A "Network Battle" mode was also on the main menu but unplayable at the event.
The biggest knock on the version I got to rock this afternoon was that the palm pilot dominated the screen and blocked the majority of video content for the song. Granted, there's rarely a break in the frantic brick-dropping that made up the gameplay, but I still wanted why that girl kept crying in "GET OUT" and why those blondes were so damn happy in "Bye Bye Baby."
Luckily, the folks behind DJ Max thought ahead. From the main screen, PSPers can go into "MV Edition" and watch the videos that make up the game without that pesky game screen getting in the way. If the videos aren't your thing but you dig the tunes such as "Smokey Quartz," Pentavision tossed in "O.S.T." The option lets you play the songs without their videos. Kind of like a limited MP3 player for the hardest of hardcore DJ Max fans.
Nine songs were available at the onset of the easiest single player mode and seven on the Xtreme Challenge, but the Collection screen had more than 210 slots available for unlocked tracks.
That's a lot of bricks to drop, but don't hold your breath in anticipation - no release date has been announced for DJ Max.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 23:41 Posted By: wraggster
Ubisoft's Prince of Persia swung onto the PS2 in 2003, bringing an acrobatic flair to adventure games that had long been missing. His follow up adventures, Warrior Within and Two Thrones, further cemented his hold on the genre. But now the prince is leaving the consoles for the portable realm with Prince of Persia: Rival Swords. We had a chance to play the game at GDC, and came away with new impressions of the upcoming title.
While the noise in the expo hall prohibited us from overhearing the plot, we noticed that the game opens with the prince on a boat, reflecting on his life and the various events of the previous games. His ship comes under attack by flaming arrows and catapults from a keep overlooking the sea, which eventually shatters the deck of the vessel. Barely escaping with his life, the prince grabs hold of flotsam and drifts towards the nearby shore. Seeking some amount of vengeance for the attempt on his life, the prince enters the keep looking for blood.
Like the console versions of the game, the prince retains his gymnastic rolls, flips and mantling abilities. In fact, the game throws you into immediately leaping over gaps, shimmying across ledges and sliding down ladders within the first thirty seconds of play. The sense of verticality is back as well, as you'll climb columns and bounce back and forth between pillars, or use your dagger to cut a path down tapestries. The dagger isn't only for breaking your fall, since you'll be able to use it to perform stealth kills or pair it with a secondary weapon to increase your combos in battle.
Of course, with the split second timing that Prince of Persia games require during puzzle sections or some battle sequences, players really need a solid camera. Fortunately, the camera in Rival Swords is responsive, with the ability to use the L button and the directional pad to move the camera around at any time. You won't have to constantly adjust the camera, because it will intelligently place itself during certain moments, like making jumps between pillars. Players will also have landscape moments where you can get a bird's eye view of an area, including any possible threats that may await you, like guards or traps.
Depending on the amount of sand you collect, you'll be able to unlock various artwork and illustrations in two different galleries. However, there's much more to the game than the single player story. Players can launch into chariot races at any time and run horses around three separate tracks: a ruined city, an underground sewer and a desert area. Players will also be able to engage other people in multiplayer matchups. Since there was only one PSP running the title at the conference, we couldn't try it out or see how many people would be able to fight each other. We'll have more on Rival Swords as soon as possible.
via ign
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2007, 00:01 Posted By: wraggster
Yet again Sony has released a downloadable game on the PlayStation Store that is already available in a better form on PSP. The original Wipeout from the days of PS1 has landed in downloadble form on Sony's PS3 market. I'm sure for hardcore Wipeout fans this is exciting and more playable games for PSP is never a bad thing, but why can't Sony focus on games that aren't already available on PSP and give us some downloadable games worth getting excited about? I'm sitting with my hands outstretched and they have money in them. Sony can take that money as soon as they give me some games I want to download and enjoy on my PSP.
via pspfanboy
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2007, 00:02 Posted By: wraggster
Via pspfanboy
Although the PSP hardware may not change anytime soon, the system will still continue to evolve through software. John Koller reminded us that PSP has the ability to continuously expand its functionality. "We have released 13 firmware updates since launch."
I asked him about his stance on incorporating features from homebrew, and he admits that Sony actually watches what the scene does. "RSS is actually from homebrew," he admitted. Future firmware revisions may incorporate some of the additions that custom firmware users have been able to enjoy for months.
Unfortunately, full resolution AVC support doesn't seem to be on the table any time soon. Phil Harrison was actually surprised when I told him that the resolution was locked. John Koller, on the other hand, discussed how the perpetually-delayed PSP movie download service would be one way for fans to (eventually) watch full resolution videos on their handhelds.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2007, 00:07 Posted By: wraggster
ai3gtmc has released a new version of his Bible for the PSP:
----Changelog----
Now Version 0.3
Added with New testament
God's Word in Red
Added Index for Old And New Testament*read the read me*
renamed thegoodnews folder to tgnb for faster typing(pressing actually)
Version 0.2
not too much
renamed the folder thegoodnewsbible to thegoodnews
due to some bugs
Download Here
Give Feedback Via Comments
via ai3gtmc
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2007, 00:10 Posted By: wraggster
Updated release from trex6662k5 of his remote interface for the Foobar Media Player:
Heres whats new:
Changes and additions since 1.1
---
!!!Consider this a final unless bugs require killing. Until I improve tracklist display.
*Minor optimisations
Moved more global varibles to local
Optimised local split()
Took out funtions out of the network loop, add a check instead. - Minor
*If the queue is broken, reset the counter.
*Next, Previous, Random buttons now change colour when pressed
Play, Pause, Stop still rely on actual Foobar2000 status.
*Killed a bug which crashed the psp if you attempted to scroll a blank tracklist.
Killed related bugs
*Cleared the queue if you pressed Previous (Since foo_controlserver also does this)
*Added the ability to add a playlist to queue (Although it MIGHT miss a few of the last tracks)
*Made the TMP images refresh often when new data gets added.
Now changing the playlist also updates the playlist count in the playlist
*Added more Error messages
------
Changes and additions since 1.0
---
*Made the analogue stick a little less sensitive
*Moved to Elxx's build of Luaplayer
Faster WiFi (its magic)
I had to make more fonts because of Luaplayer's <2.0 inability to alpha blend image to image
Now works great at 100mhz
*Moved a few global varibles to local
DOWNLOAD HERE
PICTURES HERE
Give Feedback Via Comments
via trex6662k5
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2007, 16:36 Posted By: JKKDARK
Pad plugin for PCSX2, the PlayStation 2 emulator, updated.
It's what the official site said:
Just a quick note to let you guys know i have just uploaded a modified version of SSSPSX Pad 1.7 to change how its pressure sensitive buttons work. If you play games such as Final Fantasy XII and Gran Turismo 3, you will know on the current release you have to press X+R2 O+L1 etc, well not anymore Smile
You can find this release in the Download section.
Big thanks goes out to Nagisa for this excellent plugin and i hope you will consider using this pressure style in future releases instead of the 2-Button combos
changelog:
-Altered "Get_Pressure" code so no 2-key press is needed
-Removed the "Ignore default libraries" from VS2005 Project, this stopped it building.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2007, 18:04 Posted By: gunntims0103
news via IGN
Sony intends to bring features of its new online service to handheld devices.
March 9, 2007 - The shockwaves felt from the announcement of Sony Computer Entertainment's impending online community Home are still rippling through the industry. So far, of course, that impact has put all the focus on PlayStation 3, but in the future, SCE may be able to use re-direct some of the Home movement towards its other "Game 3.0' system, the PlayStation Portable.
In a Home technical FAQ on Sony Computer Entertainment's DevNet service, the company addressed the question of whether Home will be accessible outside of your PlayStation 3. The company confirmed that aspects of Home are being considered for use on PlayStation Portable and possibly cellphones. Sony did not answer directly what its intentions might be with a mobile version of Home or give a timeline of when to expect further answers on these possibilities. The full quote about how Home relates to PSP is as follows:
Q: Is Home a PS3 specific service? Will users be able to access Home through other devices? Initially Home will only be accessible via that PLAYSTATION®3, although over time our intention is to enable users to interface certain Home features and services via other networked devices such as PlayStation®Portable (PSP®) and mobile phones.
However it might be that Sony could "enable users to interface certain Home features" with PSP would be welcome -- this system is dying for a community network service of some type. However, PSP owners might want to temper expectations of a portable Home until we see what Sony actually does with it. It could well be that while the communication aspects of Home might come to PSP, it would be in the form of a more standard communication service -- text chat, VOIP exchanges, AIM-style Friend Lists, etc. -- than a full-fledged 3D version of home on the portable. Although Home is an amazing application capable of 3D gaming and other forms of interactivity, its underlying principle technology is simply standard communication methods (in fact, users can skip Home's virtual world entirely and just message or chat with each other on the standard PS3 XMB menu.) So, while your friends are exploring a 3D world of people and conversations, PSP home users might simply see a chat log and a Lobby List.
Even that, however, would be a huge service for the PlayStation Portable, which currently has no means of communicating with the PlayStation Network userbase and no community service of its own (unless you count the online crowd gathered for SOCOM and Syphon Filter battles.) Whether the PSP does or does not have a virtual world version of Home (and we're not saying it won't -- we're just saying that Home services might be quite different from what we're all excited about on PS3), that still means you would have Friend Lists and email access and the ability to challenging gamers before booting your favorite PSP game to see if anybody is online to play it. Plus, this would give PlayStation gamers a portable means of checking out what's going on at Home when they're not at home to check in on PS3.
Home is a major part of the future of PlayStation, and we'll be following its developments to see how Home expands and (hopefully) where else gamers can call Home.
give feedback via comment
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2007, 18:04 Posted By: Malksta
DCEmu & ZionMax present a fantastic new Homebrew RPG for the PSP.
Hello Guys.
Team ZionMax are proud to announce "Wandria".
100% all in C
a 2D-3D Role Playing Game for PlayStation Portable.
+ - Great 2D/3D Enviroments - +
SPREAD THIS
+ - Friendly NPC's to guide you - +
+ - Explore Caves Underground - +
This game is 100% original and all work is done by our Team.
even though this is a Homebrew game. it will be as nicely programmed and drawn as a commercial game.
(Dont expect a release in a while, we will release a demo when we are near complete)
Thank you =)
SPREAD THIS
+ Team ZionMax +
Zion/Danny Glover - Coder
Malk/Tasso Seraphim - Project Manager and Story Writer
Paiku/Tim Jonsson - Lead Graphics
Mr.Nick666/Nick Bay - Graphics
jon_boy_uk/Jon Wendzina - Composer
Feradais/Charles Stilton - Composer
Thanks to K3T for his 1337 hosting.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2007, 18:11 Posted By: gunntims0103
new release via SG57
Ok. Ive taken the liberty and modded lua player to allow you to assign, and unassign devices. This means you can now flash to flash0,flash1 and read from disc0 and even use IrShell's usbhost/nethost devices, all in Lua (however those may be used... maybe a better file browser? :S)
Anyways... This is a mod of Cool's Lua Player v0.20. Because of such a high bricking rate this may dish out, I put enough security, that the only way for you to get a brick, is if you, yourself, flash a bad file, be it corrupt, replacing a crucial system file, etc.
Ive now tested my example 4 times. It will first unassign the flash0 device/driver, than reassign it with write-read privelages. Than, it will back up your current 01-12.bmp (xmb themes image). Than finally, you press the [X] button to flash your own 01-12.bmp you want to replace your now old one with (but dont worry if you dont like the new xmb background theme, as your old one is backed up). It loads the one you want as your XMB background theme from ms0:/01-12.bmp, and the backup is saved the same, but with a .backup suffix.
Once done with it all, press START to return to lowser, or press HOME and go back to XMB and see how it looks.
Always a chance of bricking so be warned!
Download and give feedback via comment
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2007, 20:08 Posted By: Malksta
Via StrmnNrmn's Blog
Weekend update
It's been a busy week at work, what with catching up after my week off and GDC, so I've not managed to post as many updates as I'd have liked.
On Daedalus I've been starting to take a look at the list of potential optimisations I listed and working out what to tackle first. To help me do this my first job is to do some work on Daedalus's profiler, to try and figure out where the biggest wins are going to come from. Hopefully I'll be able to report back with some interesting findings this weekend.
On a related note, I've spent the morning looking at converting the source control I'm using at sourceforge from CVS to Subversion. I've been meaning to do this for some time. I've never really been a fan of CVS, and as I'm using Subversion for other projects at work and at home I thought it made sense to migrate Daedalus over too.
So you can now access the latest Daedalus source* through Subversion:
svn co https://daedalus-n64.svn.sourceforge...alus-n64/trunk
daedalus-n64
With CVS I usually only updated the source alongside every release. Ideally the repository would contain an up-to-date copy of my local build, but I've had problems in the past where people have distributed 'intermediate' builds of Daedalus PSP, bugs and all. I only ever release new builds when I think there are enough new features and its stable enough to make it worthwhile for people to download and install; updating a source a bit less frequently gives me a bit more control and helps prevent everyone's time being wasted with intermediate builds. I think that I'm going to continue with this policy for the time being. We'll see how it goes.
-StrmnNrmn
*This is still just the R8 source which I lifted from CVS today. I'm in the process of testing whether this compiles OK, then I'll refresh the repository with all the changes from R9. I'll update this post when the R9 source is available.
Edit: R9 source commited to Subversion, all seems to be compiling OK.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 12:31 Posted By: alienator
Titan Demo released their psp demotool called 'Milkyplayer" for psp, at this weekends Numerica party in france.
Its a full blown MOD/XM/IT and many more oldskool music format-player.
Finally people can enjoy their old amiga mod favourites (and more!) ........everywhere!!! :thumbup:
So, enjoy!
Alien^PDX / Titan Demo.
on a sidenote, our demo/artgroup is always looking for more talent! and quite frankly we are looking for some pc coders, but dont hesitate to contact us if you are a skilled graphician or musician!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 14:09 Posted By: wraggster
While universities have been cranking out supercomputers and research clusters for some time, an associate professor at NC State is utilizing IBM's highly-touted Cell processor in a slightly different form to craft his own farm. Similar to the Xbox Linux cluster from years past, this concoction consists of eight PlayStation 3 consoles networked together and powered via Linux in order to handle ridiculous amounts of number crunching. Dubbed the "world's first" PS3-based academic cluster, the creation boasts the ability to utilize "64 logical processors," and is set to be used to handle various research tasks when sly CSC students aren't firing up a round of Ridge Racer 7 after hours. Nevertheless, Dr. Frank Mueller noted that the biggest limitation in its current state is the "512MB RAM constraint," but did insinuate that he might try retrofitting additional memory if future tasks deemed it necessary. Still, we can't help but wonder how many spots the Pack could jump in the RIAA's Most Wanted list if this thing became a dedicated torrent server.
via engadget
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 14:15 Posted By: wraggster
via joystiq
A GDC seminar given by Tsutomu Kouno, director or LocoRoco, explored his process and goals in creating that PSP game. Like Miyamoto said earlier that day, Kouno wanted to make people smile. Speaking in Japanese, with us listening to a group of translators over a set of headphones, Kouno began with a personal history.
He described growing up making toys, saying he would show them to people to make them laugh. He felt that LocoRoco came from that history. He said, "I wanted to make a game that was easy to play, so that women and children, and people who have never played games before would be interested in playing it. ... I wanted to use AI to make people laugh. That's why I included actions like the LocoRoco stacking up."
Kouno also talked about his design process. He watches TV shows -- especially shows about animals and Discovery Channel-style programming -- to adapt real-world ideas into games. And one LocoRoco enemy came from an even closer source.
Kouno liked the look of one of his tropical fish and thought it should be in the game. After designing a character in the fish's style, he then decided its purpose from its look; the fish-shaped Musukusu lives underground and pops up to grab LocoRocos.
Using a Pocket PC, scraps of paper, and anything else on-hand, Kouno made more notes for the game, drawing landscape shapes, gears, and other ideas. But he quickly moved to the music and its role, wanting the music to change depending on a player's actions. In total, his team recorded about 60 songs for the game to use at different moments, depending on which color LocoRoco is active.
While it was difficult to keep up with parts of the talk -- our translation device played constant static, like someone trying to dial a rotary phone -- Kouno came back to the idea of games that make players smile.
Kouno's triumph came after a tradeshow in which he saw children play the game, laughing and moving their bodies with the action. And with the PS3's motion-sensitive controller built for this sort of giggling gameplay, Kouno said, "I can't tell you now [about a possible PS3 version]. [But] I'm not going to betray your expectations, so you can count on us."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 14:16 Posted By: wraggster
via joystiq
When gaming journalists violently collided in the hallways of San Francisco's Moscone center, a common topic of conversation, besides their universally poor navigational skills, was the PlayStation 3's physics-driven platformer, LittleBigPlanet. The game quickly became somewhat of a critical darling after its unveiling, prompting us to attend a presentation by Media Molecule, the company behind it and Rag Doll Kung Fu. A GDC session held on Wednesday was presented by Mark Healey and Alex Evans who both spoke very candidly about their company's origins and their approach to dealing with publishers (the "bad guy" as far as many developers at GDC are concerned).
"We're jumping into the abyss with rockets strapped on our back," said Evans in reference to Media Molecule's enthusiastic approach to game development. Part of this attitude reflects in their relationship with publishers, who Healy insisted are best dealt with by being as upfront and communicative as possible. "Everybody has good ideas," added Evans, but the trick is communicating these ideas. Giving the publisher as much information as you can is key in gaining publisher backing, with visual and playable examples being particularly effective -- Evans called it "the power of prototyping."
A video of a LittleBigPlanet prototype was shown during the session, depicting a brightly colored and two-dimensional character waving his arms about, grabbing onto objects and striding up stairs in a decidedly awkward manner. Despite its early state, the physics technology and the control method immediately shone through, a fact which ultimately played a large role in Sony's eagerness to pluck the game up. It seems a similar approach would be just as effective on gamers -- forget the feature bullet-points and dry press releases. Just show us why your game is fun!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 14:23 Posted By: wraggster
Reuters caused Sony a little bit of unnecessary bother yesterday with a headline which read "Sony dropping PlayStation 3 chip." The implication being that Sony was dropping the Cell chip, which next to Blu-ray, is one of the key components of the product. What Reuters' Tokyo bureau was actually reporting as news was the three-week-old story of the European PS3 being not so backwards compatible.
This caused an appropriate eye-roll by Sony's corporate communications director, Dave Karraker, in a conversation with Joystiq yesterday. Saying that one of the last things he wanted to deal with after the GDC marathon was a three-week-old story getting a second wind. He said he even got a call from a reporter at Reuters in New York saying, "I'm so sorry."
via joystiq
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 14:38 Posted By: wraggster
The Movie streaming software for the PSP is now available for the Wii and PS3 too:
Wii? Miiii? Yeah! Now you can watch your favorite movies on your Wii, streaming from your PC! Just as easy it is for PSP users, now PiMPStreamer extends its use by being a fully HTTP browsable FLV video streamer… Just point your browser at it! You can even use it on a FLV capable pocket PC. Or PS3 !! (not tested)
How does it work for the Wii? Install PiMPStreamerSetup-0.80.msi at your PC. Run PiMPStreamer, and point the Opera browser on the Wii to the PC’s ip address at port 3333 (configurable). Select the video file and happy streaming!
For the PSP users: no new features this version…
Note: I tested it with a wireless Wii… And it is really BETA for the FLV streaming part so if you have bugs/questions please MAIL. (and donate) And also only with short clips, I dont know if the Wii is capable (memory wise) to stream long FLV’s ..
via pimpware
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 14:38 Posted By: wraggster
The Movie streaming software for the PSP is now available for the Wii and PS3 too:
Wii? Miiii? Yeah! Now you can watch your favorite movies on your Wii, streaming from your PC! Just as easy it is for PSP users, now PiMPStreamer extends its use by being a fully HTTP browsable FLV video streamer… Just point your browser at it! You can even use it on a FLV capable pocket PC. Or PS3 !! (not tested)
How does it work for the Wii? Install PiMPStreamerSetup-0.80.msi at your PC. Run PiMPStreamer, and point the Opera browser on the Wii to the PC’s ip address at port 3333 (configurable). Select the video file and happy streaming!
For the PSP users: no new features this version…
Note: I tested it with a wireless Wii… And it is really BETA for the FLV streaming part so if you have bugs/questions please MAIL. (and donate) And also only with short clips, I dont know if the Wii is capable (memory wise) to stream long FLV’s ..
via pimpware
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 15:53 Posted By: burrito
0okm has posted on his blog that there is now a game that requires firmware 3.10. The game is Monster Hunter Portable 2nd (ULJM-05156).
You may want to upgrade to 3.10 OE soon...
0okm posted it on 2/16/2007, so there may be more UMDs that need 3.10 now.
Source
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 17:52 Posted By: wraggster
via ps3fanboy
Sony's "Giant Enemy Crab" has taken on a life all its own. The butt of hundreds of jokes and blog posts, the infamous GEC is not even immune to Sony's own development studios. The recently released MotorStorm features an entire event dedicated to poking fun at the monsterous force that nearly took over complete control of fuedal Japan so many years ago. It's an amusing little inside joke that should bring a chuckle to the diehard Sony fanboys. Where will the Giant Enemy Crab turn up next? (that's not just a question... it's a challenge to developers everywhere!)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 17:58 Posted By: wraggster
via chubigans
There’s a lot of websites out there giving out new info on Home, in what it does, what it can do, what it could do. This is the ultimate summation of Home, and all the facts you see here are confirmed by various websites like IGN, Gamespot, etc. The speculations will be marked as such. Enjoy!
What is Home?
From the official press release:
• Its the first of it’s kind on a videogame console
• A unique blend of community, user-generated content, collaboration
and commerce that is the future of computer entertainment.
• Will broaden the online community market in the same way that the
PlayStation brand has broadened the video gaming market
• Will take the mystery and the geekiness out of online interaction, and
make it as easy as text messaging or picking up the phone
• Is inclusive and welcoming, not exclusive and daunting like current
offerings
• Is the gateway and start point for a huge range of future
PLAYSTATION®Network services
How much will it cost?
All services, including public lobbies and minigames to play with others, are free. You start with an avatar of your creation, a small apartment to invite friends over to, your very own Hall of Fame and access to all main lobbies.
How large will the download size be?
Sony is intending to make it under 500mb, with extra downloadable content obviously ballooning the size.
Is Home a self-contained game/service that is played on its own?
No. The functionalities of Home can also be used in the XMB, as well as all the lobby/online friends features that can be carried over to any PS3 game, regardless of its current online structure. (note that the details of how this works is still a bit unclear).
Is Home basically a glorified chat room?
Absolutely not. It’s a full online service (much like Xbox Live) that is meant as an open community for PS3 owners. While you can sit and chat with others, you can also play games in the public lobbies together (like pool, bowling, basketball and more) as well as watch media content with others in movie theaters, play arcade games in the lobby and other features we don’t know about just yet. Again, if you don’t care of any of these activities you can simply utilize the new XMB lobbies and jump into a PS3 game.
What are public, game and private areas?
Public lobbies are the big open spaces used by anyone on the PS3 network. They have large screens for video content and advertising, as well as community pool tables, bowling lanes and much more for anyone to pick up and play. You can meet friends here and make new ones!
Private areas are places such as your apartment, where you can also furnish with your own private pool tables and games, as well as a ton of custom-made items. No one has access to your apartment unless you invite them.
Game lobbies are used for specific games for friends to join up before hopping into a PS3 game, much like Halo 2’s party system. For example, a Motorstorm lobby set in the dusty desert could be built into Home, and as friends join in they can hop into Motorstorm together. Once they’re done playing, quitting the game boots them back into the Motorstorm lobby. It’s unknown whether or not game lobbies can be accessed from within the game, as details on game lobbies themselves are still a bit unclear.
How many players can be in a lobby at one time?
The maximum per public lobby is 64. The number for your private apartment varies, but obviously is much smaller. No exact number is known for private and game lobby spaces.
Will there be a kick/ban type system for public lobbies?
There will be community moderators patrolling in every public lobby to make sure no one is being a jackass. Private spaces are unmoderated, but you can kick people out of your own apartment if you choose to.
What’s the level of avatar interaction with people?
You can chat, dance, gesture, and lots more with others, but you cannot physically interact with them. No sexy time for you!
What is the extent of customization for private apartments?
Quite a bit. You can hang pictures of various sizes and load up images from your XMB to use on the wall. You can also play music on your radio and have video content streaming from your TVs in the room directly from content on your hard drive.
Will other players see my content?
Yes. All players in your apartment can see the pictures, custom music and video streaming from your TV. You can have a Seinfeld fiesta and invite some people over while streaming some classic episodes on your TVs while mariachi music blares from your radio if you want! All your friends will be able to enjoy your media.
How many video streams can go on at once?
Most likely just one, with all TVs in the apartment showing the same thing. This is unconfirmed however.
Are the video/music/pictures in private apartments moderated?
There is no moderation/filter at all for any type of video, picture or music you choose to play in your private apartment. Public areas will be strictly moderated and will likely not allow streaming of your own private content in the lobbies. It’s not known what type of media codec is restricted for video if at all, or if certain lengths are not allowed (for instance, the 10 minute limit on Youtube).
What if I don’t want to see other player’s content?
You can easily turn off seeing custom content from other people, as well as have restrictions via parental tools to help combat the threat of teh porno. You can also file complaints against offensive apartments, as there is a ban/complaint system integrated into Home much like Xbox Live’s ban/complaint service.
Can I play Blu-Ray or DVD movies from my virtual TVs?
You can boot to a Blu-Ray or DVD from home, but you cannot stream them.
What are the other areas of Home?
Home allows publishers and devs to create custom-built lobbies for their company or specific game for all Home users to enjoy publicly. There was an example at GDC of someone like EA having a sports lobby, complete with sports minigames, streaming sports news and channels on the walls and more.
It’s very likely companies will utilize their licenses to create truly unique and great lobbies for people to enjoy…such as EA making an ESPN sports lobby, or Sony creating lobbies for specific movies coming out, complete with exclusive video content and such. Phil Harrison himself gave the example of a Starbucks opening their own lobby within the Home world.
Another area of Home includes the Movie Theater, where people can join up and check out trailers & short films from grouper.com, as well as download content directly to their hard drive. There are still more areas that we don’t know about, but hopefully we will soon!
So if I want to watch a movie on my hard drive, I have to boot up Home and go to the movie theater?
No. The XMB will still allow for instant access to photos, movies and music. The main difference in going to Home for video content is to watch it with other online players in real time.
So what kind of stuff will actually be for sale?
The PS Home will allow you to use the Playstation Wallet. It is not known whether you can buy content within Home or if it will be only in the Playstation Store.
As of this point it’s really all speculation, though it is confirmed that you can buy mini-games to enjoy on the arcade cabinets in lobbies. Whether you can buy bigger apartments, TVs, clothes and such isn’t known yet, but very likely. Considering the great prices that Sony has set for their content so far, it’s nothing to get too worried about. And if you don’t care about having a swanky couch in your apartment, the free items should suit you just fine.
So you can buy mini-arcade games for the cabinets in the lobby?
Yes, but that’s an interesting one. It will retail for sub-$5 prices, but because you can customize which games appear in the public lobby, it’s likely you won’t be able to view someone playing a game in real time.
While you can play simple mini-games in the arcade cabinet lobby, you cannot play PSN titles like flOw and such in the same cabinet. It’s unclear if the retro titles like Q*Bert and Mortal Kombat II will work in the arcades. You can also get your own cabinets for your private apartment. Again, whether or not people can play your arcade machine with a game you purchased but they haven’t is unclear at the moment, but given the fact that you can already share your PSN games with up to five people, it’s very likely.
Can I sell my own content? Perhaps start my own online business?
Sony has stated that they want to create an auction-type system for custom created content. Phil Harrison gave an example of an interior decorating service with custom wallpapers for sell & more. It’s unlikely that this will make the fall launch however.
How far will customization go? Maybe I can make my own shirt or something?
Any kind of custom content will likely not be allowed in public lobbies.
Can I unlock furnishings for my apartment, clothing, etc.?
Yes. Purchasing certain games will automatically download new items to use right on your hard drive for free. So if you were to buy the game Heavenly Sword, you’d get a nice assortment of wallpaper, furniture, and different items with the Heavenly Sword theme for use in your Home. It’s unknown if trophies earned via the Hall of Fame unlock additional Home content.
Will I be able to use any game aspects of Home with PS3 games?
Sony is working with a few companies to see about importing your custom character into games, but it’s not something that’s actively being pursued. It’s more about importing game content into Home than the other way around.
What about PSP connectivity?
Not at launch, but they will in the future.
Will there be a separate list of friends for Home?
No, it will be the XMB friends list, which has unconfirmed reports of increasing to 100 by the fall. 50 is the limit at this point however.
What is the Hall of Fame?
The Hall of Fame is another addition to Home that expands to all PS2, PS3, PSN and PSP games. Much like Achievements on the 360, the PS3 allows you to earn rewards based on a specific objective (“kill 100 enemies using only the pistol”). Unlike the 360, the PS3 doesn’t award gamerpoints but instead relies on virtual trophies that can be viewed in the Hall of Fame. It is possible to earn trophies with older games that don’t support this program directly (PS2 and PSP games), but will likely have just one or two rewards for those games (most likely beating the game at a certain difficulty level).
You can customize your Hall of Fame to your choosing, though we haven’t seen that in action just yet.
Do I have to use Home to view my trophies?
No. You can view all your trophies using the XMB, a la Xbox Live’s Achievement program.
Can other players view my Hall of Fame?
Yes, you can invite them over and brag like a true champion. It’s not known at this time whether or not the Hall of Fame will be directly connected to your private apartment, but it doesn’t look like it is.
Will there be trophies for the Home program itself?
Yes. As shown in the keynote, there were a few trophies you could earn in the virtual lobbies (bowl a perfect game, make 100 friends, etc.).
Will there be some kind of patch for older games like Resistance that don’t have the trophy program built in?
It’s highly likely that all first and second party games will get a patch. Older third party games like Blazing Angels probably won’t.
Again, the full details of the Hall of Fame haven’t been released, but it’s certainly an interesting concept!
What are the things we don’t know yet about Home?
Quite a bit, such as whether or not local multiplayer can be used, or how the game lobbies work. The official private beta in April should clear up quite a few questions, no doubt.
Who can join the April private beta?
It’s not known at this time, but you can check out http://www.homebetatrial.com/ to get more details soon. It’s likely that members of the Playstation Underground will get first crack at it.
Is the beta the full version of the fall release?
No, as some features (including PS3 game lobbies and being able to jump into a game with friends from your virtual apartment) will not be included. It’s really a stress test to see how Home works within itself before branching out to the other PS3 features. The full version comes out in October.
And that’s it so far! Keep watching the blog for more ideas on how Home might expand and grow, and check out the Home Possibilities, Part 1 entry if you haven’t already. For even MORE info, visit the official NeoGAF FAQ section right here.
It’s an exciting time to be a PS3 owner, that’s for sure!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 18:12 Posted By: wraggster
PDX the Hacking group have posted some very interesting info on an unreleased Tiff Exploit for PS3
Hmzzz i think we have news to give do we? Ever wondered why the PS3 is such a better machine than a xbox360? simply because they
implement too much stuff in one time! "SCEI" dont do that, you need to learn a bit more from Microsoft on this part even when they have forgotten a hypervision hack on kernel 4532 and 4548 they fixed it very fast! And what do we see on the PS3? Up until firmware 1.51 we still see holes! Why? You guys dont have the right persons to work with or is it just the pressure from the big boss? So for now dont update higher than 1.51 since 1.54 hasnt yet been tested, and 1.51 had a few tiny things fixed, but it didnt stop us much :-D Ohhh btw ever wondered if those updates are required on a disc? Actually all games up to now work without any update At least work fine on 1.32 :-) Thats all for now! So seeya tiff tiff and bye bye.
SPREAD THIS NEWS
Lets hope a release is soon, real homebrew on the PS3 may be a short step away.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 18:31 Posted By: burrito
A corruption-free downgrader for 2.71 TA-082/TA-086 has been released today. This will downgrade your psp without problems like brightness problems and battery problems.
If you have already downgraded, use this fix instead.
Changing Idstorage and Downgrading always runs the risk something goes wrong and bricks your psp. Use of these files , requires that you accept those risk, and understand you do so at your own risk.
Release notes
The files here were designed to downgrade a 2.71 ta-082, or ta-086. The included 1.5 Enabler is the latest as of 03/11/07. 1.5 enabler does NOT corrupt any keys other then necessary to run the 1.5 FW. It is also easily reversed if you choose not to run Custom Firmware any more. (This requires another file just to keep it safe for the newbies) The source files for 1.5 enabler are included.
Special thanks to Chilly Willy for taking the time to code this
Quote from the readme:
This tutorial is only for Ta-082 or Ta-086 2.71 downgrading to firmware 1.5.
Use this at your own risk. Its always possible
to break your psp.
To verify you have a Ta-082 or Ta-086 see the picture below.
PLEASE NOTE: YOU MUST HAVE YOUR PSP CHARGER IN AT ALL TIMES!
Donot power off During downgrade!
Donot use fake memory cards to downgrade or upgrade see link below to identify fakes.
http://forums.exophase.com/showthread.php?t=651
Note: If at some point your screen goes black for more then a few seconds Hit the brightness key gently a few times. Be careful not to bump the power or other buttons. In some cases the brightness goes to off.
1. Before you start, format your memory stick and reset your default settings.
A. Format MS by going to System , Format Memory Stick. press X
B. Push down to restore Factory Settings
2.Create a USB connection between your PSP and computer.
3. Download the official Sony 1.50 eboot and rename it to UPDATE.PBP, and put it in the MSroot/PSP/GAME/UPDATE folder of this download with the name of UPDATE.PBP
official Sony 1.5 eboot ** http://www.psp-hacks.com/category/43
4.Copy the contents of the MS_root folder to your memory stick root, click yes to overwrite. Do not put the readme on the psp.
5. Run HEN-D if you are not already running it.
Simply goto photo and try to display rand. The psp should very briefly display a green screen. If it displays a red screen try again. Once you get a green screen proceed. (note rebooting your psp deactivates hend)
6. Execute the 1.5 enabler on the PSP. It needs 75% battery. It will verify/make your psp able to run 1.5 and enable downgrading the TA-082 or TA-086 PSP.
7. The program will exit to the XMB. Now run the generic downgrade, which will show in the XMB as “Update X.Yz” on the PSP.
8. The generic downgrader will also need 75% battery. IT will downgrade your PSP to 1.50.
9. At the end, it will ask you to press X to restart the PSP. Do it.
10. If all went fine, you’ll receive a blue screen telling you to press O. Do it, and re-enter your settings. Welcome to 1.50.
Credits:
TA-082 downgrader by Dark_AleX/Mathieulh/Harleyg
1.5enabler by Chilly Willy
Original readme's adapted by XsavioR
photo thanks to Calo edited for content
proof of concept: Stapol, Vad
Source: Exophase
USE AT YOUR OWN RISK
Download Here
Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 22:38 Posted By: wraggster
via pspfanboy
Sony was supposed to offer full-resolution downloadable movies for the PSP, but the service has never come to fruition, citing "DRM problems." On the GDC showfloor, I overheard one Sony employee talking about how there's one giant stumbling block for Sony's potential movie download service: Disney. The giant media corporation doesn't want to make its catalog of movies available to Sony, most likely due to restrictions caused by their deal with Apple's iTunes Store.
But, why not go forth even without Disney's backing? Surely, Sony Pictures' vast library of movies would be more than enough to satiate a PSP-owning movie lover's tastes. However, as Connect proved, a half-assed attempt at digital distribution usually ends up quite fruitless.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 22:40 Posted By: wraggster
via pspfanboy
Final Fantasy Tactics: The Lion War may just be an upgraded port, but I can't help but get excited by it whenever I see new screens. In particular I love the addition of cinemas and the sketchy look of them. Though the battle scenes do look better than the PS1 original. If you love tactics games like me, check out the rest of the new screenshots.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 22:43 Posted By: wraggster
via pspfanboy
One of Joystiq's bloggers was in a chat with a Sony executive. When talking about upcoming games on PSP, the exec accidentally slipped the name God of War. He was questioned further, "Wait, is this a confirmation?"
The Sony exec was obviously confused. "Yes. It's already confirmed. There was that instruction manual incident."
When asked further if the game was officially confirmed, he stated "yes" with further justification. While Sony hasn't officially unveiled the title to media outlets, it's pretty clear that it's coming ... and it's no hoax.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 22:53 Posted By: wraggster
New release from Merick:
This is a basic 2d tile map editor for lua games.
Features:
-- edits map in 3 layers:
ground layer : the basic map area
object layer : assigns a number value to the current tile area
0 is not displayed in the editor. In my demo, I
used 0 for walkable area and set 1 to indicated
an impassable barrier
overlay layer : this layer is for images that the player can walk behind
-- tile rotation - still working on this, not yet implemented
-- saves / loads map info to a single data file
Controls:
start menu - d-pad up/down to change selection, cross to start
text input for create new project:
left trigger = numbers
right trigger = shift
D-pad up = backspace
start = accept name
analog and buttons = select letter
file broswer for loading projects:
d-pad up/down to change selection, cross to start
map edit mode:
start = brings up save/quit menu
d-pad = change current map location
square = put tile down
cross = erase tile
triangle/circle = cycle through tiles / object numbers
right trigger = cycle through layers
left trigger + d-pad left/right = change tile rotation (not implemented yet)
to do list:
-- finish tile rotation
Credits:
File browser for loading projects edited from Tactical Penguin's
Uses cancan's version of the Danzeff OSK for text input
-- Rotation - although not implemented yet, KleptoOne is
helping to figure this out
tablesave functions - author unknown but found at:
http://lua-users.org/wiki/SaveTableToFile
The sample tiles included are from a set made and released to the public
for free use by Danc at Lost Garden. The full, unaltered set can be found here:
http://lostgarden.com/2006/02/250-fr...-textures.html
The tower and tree images are from here: http://reinerstileset.4players.de/englisch.htm
Download and Give Feedback Via Comments
via merick
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 23:00 Posted By: wraggster
Updated release from Hallo007:
Flash agent is here again , the first flash app that has ever a file browser to select the file and automatic flashed it to the good place , now with big security upgrades but a brick is always possible so USE AT OWN RISK
Heres whats new:
version G
1. Graphics update (step 1 of 5)
2. menusound added
3. Possibility to view the time under menus
4. Possibility to exit the exit menu by pressing home
5. Fixed security under font flashing (security)
6. Fixed check free memory stick space under dump menu (security)
7. Possibility to disable the update plugin
8. Recovery mode is more clearly
Download and Give Feedback Via Comments
via hallo007
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 23:02 Posted By: wraggster
via pspfanboy
Some gamers (and worse yet, gaming press) think the PSP is just a port machine. With that in mind, every day this week we'll feature a new genre and list the top 5 games (according to metareviews), most of which aren't ports, so no matter what you're into, you'll have some idea of what games you should own. Today the focus is on RPGs, which most seem to have gotten bad reviews, but my fiancee can't get enough of the RPGs on PSP, so what do they know?
Top 5 RPGs on PSP
X-Men Legends II: Rise of Apocalypse
Tales of Eternia
Marvel: Ultimate Alliance
Gurumin: A Monstrous Adventure
Dungeon Siege: Throne of Agony
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 23:04 Posted By: wraggster
via pspfanboy
The PSP has plenty of owners, but some claim it doesn't have many great games. With that in mind, every day this week we'll feature a new genre and list the top 5 games (according to metareviews), so no matter what you're into, you'll have some idea of what games you should own. Today the focus is on puzzle games, which the PSP first became known for. But there's more good puzzle games than just Lumines.
Top 5 Puzzle games on PSP
Lumines
LocoRoco
Lumines 2
Mercury Meltdown
Exit
What makes the puzzle games on the PSP so unique is how they are audio/video showcases, which seems odd when you consider how puzzle games used to be. Of course, these 5 games are enjoyable to play as well, which is what really counts. Though I am suprised there weren't even more Q? Entertainment titles in the top 5. But what do you think about these 5 games? What puzzle games aren't on this list that you think every PSP owner should have?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 07:30 Posted By: wraggster
New from S king:
Auris v0.1 - PSP system sounds (XMB and internet browser) exchanger
Auris can make FW2.50+ compatible system_plugin.rco file (which is used when you are in XMB), and htmlviewer files for FW2.50-3.03 or FW3.10+ (which
are used by the PSP's internet browser). With this application you can make your own, customized files using unique sound effects. You have to convert any audio files to VAG (PSP compatible sound file), load them to Auris and just click on 'Create' button. That's it! You will never get noise at the end of the sounds, and don't need to hexedit too. You could use the created files on any custom firmware (from 2.71 SE to 3.xx OE) or in a Devhook emulated firmware.
Selecting 'PSP default' sounds in Auris you can make default system files. So they will be exactly like the original (decrypted) system_plugin.rco, htmlviewer.snd or htmlviewer.res file. Useful if you screwed your original files.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 07:34 Posted By: wraggster
Kleptoone has released a new version of his excellent looking game for the PSP, heres the details:
Hello Everyone,
I've released the Final version of my game entered into the PxP Coding Competition. I would like to make sure that my buddy Raptor_GX2 gets full credit for all the artwork done, he is an amazing artist.
For those that haven't tried out the initial release, this game has the same structure as a breakout game but with a twist. You can control the ball while it is in the air, fight against 2 bosses, and unlock 2 minigames.
Download Here
Updates:
1) Memory management optimized. The game should be much more stable when switching between game modes.
2) All cutscenes are complete including the ending sequence.
3) Overall polishing of the graphics.
4) D-Pad is now enabled in all game modes, including the second bonus game.
Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 07:38 Posted By: wraggster
New from ZiNgA BuRgA
So, you may know about editing the topmenu_plugin.rco file to change your XMB icons, eh? But, did you know that other RCO files also contain ("lesser important") icons?
Basically, this program aims to be a generic RCO editor. Currently, you can change almost all your icons, and basically all the text in any RCO.
NOTES:
Being experimental, this MAY create corrupt RCOs - ALWAYS keep a backup, and make sure you know how to recover from a brick (ie use recovery mode)
I'm too lazy to implement much validation in this release, so it's a bit unstable
ONLY use DECRYPTED RCOs (get them from the FW2.50 dump)
It seems that it WILL work on 3.10 OE! However, it seems that topmenu_plugin.rco customizations will not work, but changing other RCOs seem to work.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 07:41 Posted By: wraggster
New release from Badboy:
So...after a long time I finished the new Customizer, now at version 1.4
Changelog v1.4
-Menu Names Editor (not for FW3.10OE)
-Version Spoof for 3.03OE-C und 3.10OE-A(')
-Replace "Network Update"-, "Camera"- or "LocationFree Player" icon with own prx modules
(e.g. Rebooter)
-Check for default files & Firmware at StartUp
(copys default files from flash)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 07:46 Posted By: wraggster
Sanguinus has posted an update of files for the Mac Emu for PSP, heres the details:
Me and a friend recently spent loads of time getting basilisk II to work properly on the PSP and we have. We have put together a freeware tool we found on the internet for editing DSK files, Also we have made a DSK file with a game of checkers on it and a game of chess also a JPEG viewer.
Basilisk for PSP was written by ChaosKnight.
We have installed the mac os7 on a Virtual DSK Image (this is legal for those who doubt. You can download the files from apples old software section yourself but in 19 individual floppy disk images!! )
Wikipedia:
Mac OS 7.5.3 and the 7.5.5 (US English) update can be downloaded for free: http://download.info.apple.com/Apple...intosh/System/
Also included is a copy of mac.rom that I found on a freeware site in a zip file.
So basically just extract the basaliskII files into the game section of your PSP Memor Stick and Run.
Notes:
It is surprisingly Quick.
Some window moving things cause it to hang such as scrolling the horizontal scrollbar.
Shutdown causes it to hang so just use Home button to quit.
Installing Quicktime is virtually impossible I spent several hours trying without success as after it was installed it caused it to hang after booting.
Download here --> http://www.megaupload.com/?d=6OHMY3JO]
Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 18:40 Posted By: wraggster
via kotaku
And not only that, it looks like it's coming later this year. There have been rumors ever since the DS Lite hit that Sony was also planning a redesign of its portable. Some of those rumors have ground in reality, some of them are just wishful thinking. Nothing official has been announced, and Sony has shot down any chatter regarding a redesign saying it's not happening. With all this, PSP2 looks to be a pipe-dream — Like it's not happening.
Apparently, it is.
Various third party and highly placed sources state that the PSP2 is coming. Speculation is swirling around the industry, and third party publishers are hoping to tie their games to the PSP2 launch. Thing is, Sony has yet to pass along any information about when that will be. Meaning we won't see big third party titles at launch.
Word has it that a big announcement will most likely hit at E3 with Sony unveiling the redesigned portable. An announcement of launch date (which should be sometime 4th quarter) is entirely possible as well. The redesigned product apparently does exist as this is what we've heard so far:
The screen is gorgeous
The loads are faster
Improved buttons
Internal flash — 8GB
Possible touch-screen
Possible built-in camera
Uses UMD
The recent blockbuster success in Japan should prove that the PSP is anything but dead and deserving of a make-over. Stay tuned!
GREAT NEWS FOR PSP OWNERS WORLDWIDE
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 18:45 Posted By: wraggster
News from reanimate:
hey guys look at the sketches and basic program i made for this project....i came up with this idea, (maby in VB or C# or C or C++ what ever) we could make a game maker that uses Lua programming to make psp games.
simiar to game maker
my concept is very CRAP and the design will probably not be used but that about as much VB as i know
here are some concept sketches
by the way the buttons along the top are;
the first buton on the sketch is New
the second is Open
The third is Save
the forth is test
the fifth is compile to eboot (lua file)
the sixth is add sprite
the seventh is add a sound
the eight is add a custom code
the nineth is add a room
the tenth is add a prgrammable object eg player
(sorry i know its crappy but its all i could do in the time i had)
use it and see what i mean, we can have it like if you put this code picture and setting here then this code snipet will be placed here
the custom lua code for advanced people...
pressing add sprite would be like;
(first copy the file to the games temp folder then add the code to the begining of the index.lua code its editing)
load.image("data/sprite.png")
(or somthing)
maybe (i think we can im not sure) if we use the source for the lua player for windows and mod it to fit here for testing the game and then use a precompiled case that needs a index.lua file that it follows (got one, not hard but i do have one) then all the gfx and sounds will be kept in a folder next to it called data
if you want we can (maybe) incorperate the lua encrypter to encrypt the .lua code you make so no one can take it
this software would alow nearly anyone to make homebrew
wot do u think?
it a idea in progress so i come here plus this will mean alot more homebrew will come out
Download and Give Feedback Via Comments
via reanimate
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 18:54 Posted By: wraggster
via cvg
Rebellion has snapped up Ignition's Banbury dev studio, formerly known as Awesome Developments, which was responsible for puzzle game Archer Maclean's Mercury on PSP.
Whether the Ignition Banbury will continue to work with the PSP platform at Rebellion is unknown. Rebellion wouldn't spill any beans when contacted earlier, only saying that it's currently working on "three major projects" in connection with "large publishers".
"This acquisition takes the Rebellion headcount to 280 full time members of staff. We're fully booked with work until later in the year so these additional highly talented staff will be a valuable addition to the team", Rebellion's CEO and creative director Jason Kingsley has added.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 19:06 Posted By: wraggster
Sony's PlayStation Home online service will be released on PS3 this October, it has been uncovered.
The news comes from a third party relations PDF on Sony's developer website, which says that the initial download will arrive at "under 500MB" with later patches integrated via a streaming system.
The PDF also reveals Sony's plans to expand the service over time. For example users will only be able to seamlessly jump in to multiplayer games with friends from Home once Sony has finished coding that feature in, and to start with you'll only be able to visit other people's apartments when they're online.
"If you consider Home to be a simulacra of the real world then most goods and services found within the real world could theoretically be replicated within Home," the PDF reads, noting that it will even be possible to "develop small demo-areas within Home that promote new titles, or to re-publish an old IP as mini-games within Home Space".
A closed beta test for around 15,000 users is currently planned to take place between April and August, followed by an open beta for 50,000 between August and October.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 19:11 Posted By: wraggster
via cvg
Sony's online service, PS3 Home, has been met with much praise, but its competitors claim it's nothing new.
Last week Nintendo told CVG that PS3 Home "is an example of Sony's 'Mii-too' approach", claiming that Miyamoto decided against creating such a service years ago.
Miyamoto has also been quoted as saying: "We've been working on this idea of twenty years and never been able to turn it into much of anything," reports Jolt.
"The view was it would be very popular with creative artists. But the view was it was too complicated and would make most players frustrated," commented Miyamoto.
At last week's GDC a Microsoft spokesperson told CVG: "I think they've definitely taken some concepts that we originated like achievements, but I think they're pushing in a different direction and we've sort of fundamentally got two different approaches going on here.
"I think there's very much a vision that people see it and it looks cool but it's fundamentally separate from the games - or at least what they've shown so far. It's a cool world but it's like a little game by itself. Our approach is the other way around; it's that games are the centre and that's the star of the show, that's what people buy the console for."
We say what does it matter? PS3 Home looks awesome and it's great to have a round of consoles that each have their own distinct features.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 20:34 Posted By: wraggster
via eurogamer
Konami has moved to reassure European gamers that Metal Gear Solid 3: Subsistence servers will remain online for multiplay, despite the company's decision to switch off the American ones.
"The European MGS3 Subsistence Servers will stay online. Indeed, Konami recently announced a dedicated league system - http://www.mgs3league.com/ - which will continue to provide services for fans of the game," the publisher said on its website.
Presumably this is because MGS3: Subsistence only came out here recently, whereas it's been out in the US since March of last year. We thought it was pretty amazing, if you're wondering.
Mind you, keeping your servers online for one year seems a bit tight. Even EA does better than that. What do you reckon, chaps? Would this affect your decision to go with a Konami online game in the future?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 20:48 Posted By: wraggster
Teachers have traditionally not been keen on students bringing handhelds or games into the classroom, but a new initiative supported by Sony aims to change that. At a "PSP in Education National Launch" event held today at its '3Rooms' brand space in London, Sony Computer Entertainment UK's managing director, Ray Maguire, introduced a project organised by ConnectED that sees the PlayStation Portable being used in schools as a learning tool.
Maguire explained that Sony has been linked with education for some time--in 2003, there was a trial of using the PlayStation 2 and EyeToy as a communication method between students in different schools. However, the development of 'connected' devices such as the PSP, and the increase in the availability of wireless broadband, has really opened up the opportunities for a link with education, Maguire said. While he commented that Sony was not aiming to be a leader in the education space, he pointed out that there were lots of opportunities for content providers to make use of the portable, connected nature of the PSP as a way to provide data and programs.
Richard Owen, from Maplesden Noakes school, which trialled using PSPs in several different classes, said the experiment had been very positive. Owen said that teachers found that students benefited from being able to work at their own pace--for example, being able to rewind an audio file and listen again to ensure they didn't miss anything, or to view a video several times. Another trial is set to start shortly in Newcastle, involving 10 schools.
Continuing the 'PlayStation in education' theme, Relentless Software also used the event to demonstrate its latest iteration of the Buzz! quiz series--a version of the game designed specifically for schools. The questions are all designed to cover the Key Stage 2 elements of the National Curriculum, and Jeff Gamon, executive producer at Relentless, said that classroom trials of the game had proved extremely successful.
via gamespot
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 20:51 Posted By: wraggster
via gamesradar
Despite garnering a ton of interest from fans when it hit in late 2006, Grand Theft Auto: Vice City Stories didn't sell quite as well as other GTA titles. It could be that gamers are getting sick of the same recycled gameplay, but what's more likely is that they were just waiting for the game to arrive on PS2, instead of the notoriously hard-to-control PSP. If you're in that latter camp, then here's your chance to pick up the best GTA since San Andreas.
If you already caught it on the PSP, though, don't expect anything new. The multiplayer modes and custom-soundtrack feature have been stripped out and replaced by the smoother, rumble-enabled PS2 controls and a budgetastic price, but otherwise this is the same adventure that hit in October. Which, so long as you're not looking for multiplayer, isn't a bad thing at all.
Set in 1984 (two years before Vice City), Vice City Stories stars straight-laced Victor Vance, who - despite starting out as GTA's most boring protagonist - eventually becomes the series' most conflicted and most tragic anti-hero. He's also the big brother of Vice City sidekick Lance Vance, a walking disaster who shows up to comically ruin things and drag Vic deep into Florida's drug-smuggling underworld.
VCS is more than just a new story, however. Aside from serving up a sprawling, colorful, freely explorable city filled with jackable cars, boats, helicopters and even Jet Skis, it brings a few new features to the table. One of these is empire-building, which enables you to attack, take over and manage illegal rackets run by rival gangs, with the eventual goal of wiping your enemies off the map and owning Vice City's underworld.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 20:54 Posted By: wraggster
David Jaffe, the action-brain behind God of War, has spilt some enticing info-beans about the ill-fated PSP project he was working on last year, though as challenging and interesting as it sounds, it's now consigned to development purgatory.
"Heartland was the story of China invading America," David Jaffe explains in an interview with Entertainment Weekly, "where you played a soldier debating whether to stay and fight for America or go AWOL to meet up with your family".
"We were trying to put in a lot of gameplay that would evoke emotion," Jaffe continues, "[there were] sequences where you'd go into homes and your commanding officer would tell you to shoot innocent Chinese-Americans".
Sometime ago on his personal blog, Jaffe spoke of wanting "to make gamers cry" with his project, but he also had deeper hopes for Heartland - "It was very dark and was meant to cause players to consider what it's like to live in America and be an American today".
But it wasn't to be, and with Jaffe unwilling to desert his family for "90% of the time" in order to commit to developing the game, the project was dropped. Though Jaffe says that talking about Heartland makes him quite sad that it'll never see the light of day. Perhaps he'll rethink once God of War III has been polished off..
via gamesradar
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 20:57 Posted By: wraggster
via insert credit
No, this is not a hellish sequel to Act Zero but instead a series of Bomberman games on their way this month. We already have Bomberman Land on the Wii gracing Japanese shelves, whilst this does retain the plucky and cute aesthetic style we are all used to the main game modes are much more generic action platformer fare (though thankfully the Battle Mode has stayed intact).
The other two Bomberman games scheduled for release are another Bomberman Land on the PSP, which is ironically the most faithful in terms of gameplay, and Bomberman Story on the DS. The latter has transgressed into action RPG territory, though there is already a proper Bomberman game on the DS. So at least we have that to be thankful for.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 21:46 Posted By: jak66
New release of one of the greatest plugins ever from poisonhzkj
It too busy to update it last week..so I do it now..
It is still in beta....
Add:
play iso/cso via USBHost.
define hot key.
some change in system information(now its more ugly )
There is a huge bug in USBHost..... you cant host or enter a folder in which there r more than 25 items including ./ and ../
About the stack or heap? Any idea in fixing this huge bug? contact me (hbpoison#gmail.com)
delete ur setting.dat if u got a previous version installed before update
Just enable the scep.prx in vsh.txt
if u want to use the usbhost enable usbmg.prx in game.txt
and start the usbhost_fs you can find everywhere in your PC...
have fun!
Attatched is regular plugin (ran from ms0:/seplugins), and moddified version that runs from flash0/flash1 (except for USB host, left that on memory stick)
flash mod is mainly for password protecting your PSP (as it works even with no memory stick)
NOTE: FLASH MOD ONLY TESTED ON 3.10 OE-A'
SCREENSHOT!!!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 21:54 Posted By: wraggster
New from Play Asia:
features
Real-Time Deforming Terrain: The terrain literally gets torn up with each passing vehicle, causing each lap to be different. Advanced particle effects cause debris and muck to “stick” to each vehicle.
Vehicular Combat and Damage: Destroy anything that gets in your way. Smash your opponents and view spectacular Hollywood-style crash sequences.
Take the Race Online: Intense head-to-head off-road racing. Challenge the competition over voice chat.
Amazing Gameplay Experience: State-of-the-art visuals, featuring high dynamic range lighting, motion blur and depth of fields are all displayed in glorious High-Definition (720p).
Player-centric Action: There’s never a dull moment, as you’re always in the thick of the action. AI opponents simulate human traits, like showing off, attacking, taunting, and doing whatever it takes to win!
description
Welcome to MotorStorm™, the world’s most brutal off-road racing event where the goal is to win at all costs. Choose from seven vehicle types, from high-flying dirt bikes to powerful big rigs, and destroy anything that gets in your way in a no-holds barred sprint to the finish. Try and survive.
Buy Motorstorm
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 22:26 Posted By: wraggster
New from SuccessHK
Channel 4 Countdown presenter and best selling author Carol Vorderman presents this version of the addictive and challenging puzzle craze that has swept the globe. Sudoku challenges you to fill in the missing numbers in a 9x9 grid. It's a game of reasoning, that doesn't require calculating or special math skills ?but instead focuses on concentration and brain power. Let Carol take you step-by-step via live action video explaining the methods of Sudoku and revealing her handy hints so that you too can become a Sudoku master. If you feel you've mastered the methods of Sudoku then the game will allow you to lay down the gauntlet and challenge her to the ultimate Sudoku showdown. Also features are multiplayer gaming and several different modes of play.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 23:40 Posted By: wraggster
via pspfanboy
When making a mock-up of a fake product, you should at least try to make it look better than its predecessor. This dual-screened PSP looks worse than either the DS Lite or PSP. It reeks of further unprofessionalism when you look closely at the logo: PS2P. Good job! (/end sarcasm)
Sony has denied the existence of a redesigned PSP, most recently at GDC. However, that won't stop some people from trying to hoax others into thinking its true.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 23:48 Posted By: wraggster
NIGathan has released a new version of his paint app for the PSP
NPaint v0.9 changes:
Now loaded images are editable.
Added the support for templates (see template section).
No need to restart to edit newly saved images.
Changed some controls
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 03:14 Posted By: wraggster
New release from Mr Chaos:
Yes, The Click Game (Damn. I thought we abondonded this project...) is back, execpt not made by the whole Chaos-Gamerz, but made by a member of it.
PSP7, the devolper of "The Click Game v0.05", has released this update to the Original version.
His ChangeLog:
Added Features:
- menu
- restart feature
- save feature
- backgrounds
His instructions (For noobs)
- Extract 2 folders, luaplayer and luaplayer%
- Place both folders into the GAME150 folder (note: it has to be GAME150)
Link: http://www.sendspace.com/file/0qs88u
via mrchaos
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 08:56 Posted By: EvilDooinz
/* PSP WOL by EvilDooinz Wake-On-LAN utility to wake a networked PC
* -----------------------------------------------------------------------
* you can only use this app on a PC in hibernation mode or standby NOT fully powered off.
* -----------------------------------------------------------------------
* Step 1: Setup Windows XP
* right click the desktop and go to the Screen Saver tab then click the power button at the bottom
* select the hibernate tab and make sure enable hibernation is checked.
* Step 2: Setup LAN card
* Go to the control panel open the system icon, select the hardware tab click device manager.
* from the device manager go down to network adapters and expand it by clicking the + sign.
* double click you LAN card and open its properties window, select the advanced tab select
* the property WakeOnLAN From powerOff and enable this. then click on the Power Management
* tab in the LAN card property window. check the first 2 boxes this is a must.
* Step 3:
* edit address.lst with your mac address an ip ie
* 01:02:03:04:05:06 192.168.1.100
* Setp 4:
* copy the EBOOT.PBP and address.lst to your psp game150/game folder
* -----------------------------------------------------------------------
* Credits:
* PSPSDK James F <tyranid@gmail.com> net/simple/main.c
* PSPPet net/simple/main.c
* R. Edwards (bob@cs.anu.edu.au) wol.c
* -----------------------------------------------------------------------
* for more info about how to set up your pc check this site
* http://gsd.di.uminho.pt/jpo/software...i-howto-2.html
* -----------------------------------------------------------------------
*/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 17:11 Posted By: Talvish
Over at the Pensive Gamer I have taken a look at what features would like make PlayStation 3's Home an amazing place to spend time. Here is a snippit from the article:
==========================
When rumours of Sony's PlayStation 3 Home first came to light I couldn't help but think of books like Neuromancer, Snow Crash and the movie The Matrix. Now that we have a good idea of what Home is, I thought I would put forth some of the more (or less) reasonable additional ideas that what went through my head when I first read the rumour.
... [list of features here] ....
==========================
Very curious to see what other people think would make great future features.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 19:28 Posted By: Shrygue
via Games Industry
SCE UK managing director Ray Maguire has confirmed the platform holder’s intentions to release a redesigned version of its PlayStation Portable handheld.
Speaking yesterday afternoon at the national launch of Sony’s PSP in Education initiative, Maguire told an invited audience of press, teachers and education specialists that the current PSP is just the "first iteration".
In line with the firm’s strategy for previous consoles, a "smaller, lighter" system will be introduced in the future.
Responding to a query on Sony’s plans for redesigning the system, Maguire added that any changes to the industrial design would not affect the size of PSP’s screen - widely seen as one of the system’s key strengths - which is "fixed". He did not offer any suggestions as to when the new iteration might be released.
A reworked PSP has been rumoured for months, but this is the first time a Sony executive has gone on record to confirm the company’s plans. Aside from a reduction in size and weight, Maguire did not suggest any additional changes to the hardware.
If the cost of components for the reworked PSP is less, the machine itself could also carry a lower price tag. It currently retails for GBP 179.
Cutting the size and cost of console hardware has been standard practice for Sony since it introduced PSone in 2000, five-and-a-half years after the Japanese launch of the original PlayStation. The slimline PStwo launched four years after PlayStation 2.
Following the PSP in Education event, a Sony spokesperson told GamesIndustry.biz that while there are no "immediate changes" planned for the handheld other than new firmware updates, "In the longest term, of course we are always looking at ways to continue our platform development, and this normal business practice is what Ray was referring to."
Leave feedback via comments.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 19:34 Posted By: Shrygue
via Games Industry
Sony executive Phil Harrison has told GamesIndustry.biz that he is confident Sony will retain its position as market leader in the new console cycle, predicting that PS3 sales will be boosted by the success of Blu-ray.
Speaking in an interview at GDC last week, the Worldwide Studios boss said, "I think we have everything that we need to compete, not just relative to the other players in the market but also to grow the market. This is something that is part of our corporate culture."
He pointed to the games and network services on the way for PlayStation 3 as factors which will ensure high sales of the console, and also highlighted the growth of the Blu-ray movie market.
"That is a positive factor which will play more into the consumer psyche as the year goes on, as more consumer electronics firms launch standalone disc players, as more Blu-ray disc movies become available, and as more shelf space is dedicated to the category at retail," Harrison said.
According to Harrison, Blu-ray is likely to become the most popular movie format within a short space of time - just as DVD quickly overtook VHS.
"In America, where PS3 disc is already out, Blu-ray disc is surging ahead as the next-generation movie format of choice. It's absolutely trouncing any other formats, and I think we'll see the same in Europe and the UK," he said.
It's not the first time Sony has claimed that Blu-ray is already proving more popular than HD-DVD, the next-gen format supported by Microsoft and Toshiba. Last month, the company quoted Nielsen VideoScan research which found that Blu-ray discs are outselling HD-DVD by a ratio of more than two to one.
Part one of the interview with Phil Harrison is now on GamesIndustry.biz. Visit the site tomorrow to read part two.
Leave feedback via comments.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 19:56 Posted By: Shrygue
via Games Industry
Last week, Sony Worldwide Studios boss Phil Harrison was in San Francisco to deliver a keynote speech at the 2007 Game Developers Conference.
He unveiled new network service PlayStation Home and Media Molecule-developed title LittleBigPlanet to the audience, and both were met with a positive reaction.
Following his speech, GamesIndustry.biz sat down with Harrison to discuss what the announcements mean for the future of PS3 - read on to find out more.
In part two of the interview, to be published on GI.biz tomorrow, Harrison will talk more about Game 3.0, Blu-ray and retaining the position of market leader.
GamesIndustry.biz: Do you accept that Sony has had a bit of an image problem with PlayStation 3 in recent months?
Phil Harrison: No, I don't accept it. I've been doing my best to make sure that the world sees PlayStation 3 for what it is. I can't deny that we've had some challenges, but I think those are all behind us. It's all about software now, it's not about hardware. It's all about services, it's all about the way that the industry is changing and the way that we hope to be taking a leadership position in that change.
I think you saw that yesterday and Tuesday night - we're taking some pretty giant steps forward.
GI.Biz: Following the showing of Home and LittleBigPlanet, do you think this is the tipping point - both in terms of realising the power of the hardware but also changing the public's perception of the machine?
PH: It's hard to describe something as a tipping point when you're in the middle of it. It's only something you can do with the benefit of hindsight.
But I think the keynote here at GDC was a very significant moment for the evolution of PlayStation 3. It's something that we knew all along was coming, so it's perhaps not so much a surprise for me because I've obviously been working with these products and services for a long time.
Also internally, we've been evangelising them, so there's a lot of work that we've been doing amongst ourselves - with some confidence that we're doing the right thing. We thought we knew we were on to something very strong with both of those opportunities, but there's no substitute for sharing it with the world and reading people's unedited reaction.
We've been hearing lots of positive things from lots of people, and the response on the blogs and the websites and the forum seems to be almost universally fantastic - so I'm delighted.
GI.biz: Can we talk about Home, specifically - which studio is responsible for developing it?
PH: It is a collaboration between various bits of Sony Computer Entertainment. We've got some parts of it being done in San Diego, some parts are being based on network platform technology coming out of Tokyo, but the stuff you see, the visual experience of it, is all being done in London.
GI.biz: How long has it been in development?
PH: We've been working on it for a long time. In fact, it started on PS2. It was something we were developing in London initially to be a 3D lobby for a multiplayer game.
Then we thought, 'Hang on a second, we could make a 3D lobby that would solve multiple games,' and then we started to come up against the technical glass ceiling of what PlayStation 2 could do - particularly in the areas of user-created content and streaming.
The Cell processor and hard drive in every machine on PS3 really allowed us to break through that glass ceiling and take it to another level. We've been working on PS3 [Home] for nearly two and a half years, so that was always our intention - but it's certainly grown and snowballed since then.
GI.biz: There's still criticism of the PS3's high price point. How long is it going to be before the price comes down?
PH: You're not going to get any speculation on that, but it's no surprise to anybody that the business model of the videogame industry is to sell as many units as you can. We know what that means.
But it's not about price, it's about value, and it's about putting into the PS3, offering the value that is going to make consumers satisfied - and I think we've done that.
GI.biz: £425 seems like a slightly odd number. Why not go below £400, seeing as there's arguably a psychological difference there?
PH: I'll not answer that question because I'm not in UK sales. That's a local sales and marketing issue, not a Worldwide Studios issue, but I'm sure Ray Maguire would be happy to explain that to you.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 20:00 Posted By: Shrygue
via Computer and Video Games
New screenshots from PSP action game 300: March to Glory have put on their marching boots and marched all over this page. Well, it is March after all.
Influenced by movie 300 in terms of style and feel, the game drops you into the shoes of King Leonidas, who leads 300 Spartans against Xerxes and his gigantic Persian army. As Leonidas, you get to wave shield, sword and spear in threatening manner at the enemy, and we're promised that the action will be an experience of visceral proportions.
Screens in link above. Leave feedback via comments.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 20:23 Posted By: Shrygue
via Games Radar
Whatever you might think, PSP has been a success. Nearly 25 million of the sleek gaming portables have been sold since it was first launched in Japan at the end of 2004 .
However, PlayStation Portable could use some work. And, if the recently refuelled rumours of a redesigned PSP 2 are to be believed, Sony knows it.
Certainly here at GamesRadar we reckon PSP hasn't yet reached its full potential. Sony just needs to unlock the handheld's strengths and cut down on the weaknesses. So here are five things that we'd like to see included in a reworked PSP, aimed at improving its gaming credentials.
A better LCD screen
Don't get us wrong - PSP's gorgeous, bright screen still makes us grin like it's Christmas. But PSP's refresh rate (that's the speed it can update the image on screen) leaves something to be desired. With a better refresh rate PSP would lose those ghostly trails, and movies and games would look so pretty we'd doubtless be moved to joyful tears.
Integrated GPS and camera
GPS is cool, it's as simple as that. MGS Portable Ops hinted at the gaming possibilities - though only with the GPS attachment available in America and Japan - and combining GPS positioning with in-game action is exciting. Then, with an inbuilt camera, PSP could feature video-phone and camcorder abilities. Make it so, Sony.
Longer battery life
That whirring UMD guzzles battery power, but we'd expect to see Sony bring its laptop experience to bear in extending PSP's juice use. With DS offering a whopping amount of gaming time from a single charge, making PSP more efficient should be job one if Sony really are planning a new version.
Onboard flash memory
At least 5gb, please. This would stop us needing to buy new, easily-losable memory cards, and we could even see a PS3-insprired feature help with PSP's notorious loading times - if Sony let us upload a chunk of the game onto a PSP's harddrive, we could enjoy commuter gaming without the waiting.
No software restrictions
A real pipedream this, but if it was easier to transfer any kind of movies or footage onto PSP or play 'homebrew' games or software, Sony could turn PSP into a techno-geek's wet dream. Plus, it would mean the less experienced of us would still be able to watch next week's episode of Lost on the way to work.
Concept image of redesigned PSP here. Leave feedback via comments.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 20:49 Posted By: wraggster
God of War II director Cory Barlog has dropped a heavy hint that the PS3 SixAxis will be given a rumble feature in the future.
It's amazing what can come from a launch party of a videogame. 1up reports that Barlog let slip a few interesting things about the future of the God of War series (which will obviously hit PS3 at some point this year or next).
Here's the clip: "Did Barlog just confirm that God of War 3 will be in 1080p with SixAxis and VIBRATION functions on PS3? He sure did! Whoa! Well, technically he didn't confirm GOW3, but he confirmed SixAxis and vibration for the future of God of War."
Whoa(!) indeed.
And on that note, Kotaku reports that Sony is already testing a rumbling SixAxis. It's all pointing in the right direction...
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 20:54 Posted By: wraggster
A post in a forum (that has since been removed) that claimed to have insider knowledge on Grand Theft Auto IV has tipped New York as the city of choice.
With both the Xbox 360 and PS3 releases of Grand Theft Auto IV penned in for October this year, the PR machine is already revving its engine. We reported last month that the first ever trailer of the game will be released to the world wide web at the end of this month on March 29.
Will it be set in New York? The rumour apparently came from someone involved in the music soundtrack of the game, that seemed to be going for a NYC feel.
All eyes on March 29 people. You'll find the trailer here on CVG as soon as it goes live.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 21:10 Posted By: Shrygue
via Games Radar
Thanks to Game Developers Conference taking place in San Francisco last week, we were able to score a rare chance to sit down with Koji "IGA" Igarashi, the current producer of the Castlevania series. Though he was more than prepared to discuss the upcoming Castlevania: The Dracula X Chronicles for the PSP, we managed to tease details on the future of the series, namely its next generation installment, out of him. Keep reading to find out the most comprehensive, up-to-date Castlevania information on the web.
GamesRadar: Earlier at TGS we asked if you'd played God of War and you said that you'd like to challenge it and make an even better game than God of War. Another recent action game that's been really good, which isn't much like Castlevania, is Gears of War. Have you played them, and seen anything in either of those games that could benefit Castlevania?
Koji "IGA" Igarashi: Actually I purchased both of those games and I've been playing [them]. And I've learned a lot from those two games. I will not imitate, because I'm going to be following up these two games, but we'll try to be that good on future Castlevania.
GR: Let's talk a bit about Castlevania: The Dracula X Chronicles for PSP. What made this the right time to go back to [1993 classic] Dracula X: Rondo of Blood, finally, and remake it and bring it to a new audience?
KI: I have two major reasons to bring this back as a remake.
Number one is that many American fans love [1997 PlayStation classic] Symphony of the Night, but they never experienced the prequel to the game which is Rondo of Blood. So back with Symphony of the Night, the way it starts, is that you see the very end of Rondo of Blood, in the beginning of Symphony of the Night. But for US gamers, it's like, "What? What's that all about?" This Rondo of Blood story was never brought to the US, so we wanted to take this chance to introduce that there was another masterpiece aside from Symphony of the Night.
Among these press interviews that I get, pretty often I was asked about the possible game creation with 3D [character and background graphics] but 2D play. In the past we'd experienced a lot of struggles to overcome, to create 2D gameplay with 3D [character] models. But then again, we have solved major issues, that cleared recently, and we brought 3D models and 2D gameplay, with Rondo of Blood.
Let me add one more reason... one thought is that when we actually started this project, PSP Rondo of Blood, the PSP market was expanding. So we thought it was a good chance to deliver a Castlevania game over PSP.
GR: Are you happy with the performance of 2D gameplay and 3D graphics together? The way it looks, and the way it plays? Does it deliver the quality you expect?
KI: It's better than what I expected, actually. I'm very happy about the quality. Especially with the graphic quality. The PSP hardware system allows a very high resolution, but then again [using] 3D models gives more depth to the visuals so I'm very happy about this.
Screenshots in link above. Leave feedback via comments.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 21:22 Posted By: wraggster
Crazy Taxi, originally an arcade hit, was one of our favourite games on the Dreamcast, and Sega hopes to miniturise the madness in Crazy Taxy Fare Wars on PSP.
These new images show the nutty yellow cab drivers causing all sorts of trouble in what looks like San Francisco, with the steep hills and trams the city is known for.
Anyone who has played crazy Taxi will know how insanely fast the game is, as you rush around to pick up passengers and deliver them to their destinations, pointed out by the giant arrow at the top of the screen.
In the Dreamcast game, you blasted through restaurants, malls and various other populated areas, smashing through chairs, tables and other parts of the scenery leaving chaos in your wake.
We hope the PSP game can keep up the pace and the chaos with a smooth frame rate. The textures in some of these screens are worryingly blurry, but it's early days yet.
Crazy Taxi Fare Wars is due out in late 2007.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 21:24 Posted By: wraggster
Crush is a PSP platform-puzzle game that finds you squishing a 3D environment into a 2D platforms allowing you access to new areas and solve conundrums.
Once you've made 3D into 2D you then unlock secret items that were previously unobtainable in the 3D environment.
See, it makes your head hurt just thinking about it. Thankfully these new screenshots are easing the pain though.
Crush should be out in the summer.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 21:26 Posted By: wraggster
If you're a fan of splashing cars sideways through thick mud then you should be keeping an eye on this beast.
These five new screens, which Sega stresses are in-game, demonstrate some impressive detail in both the cars and the surrounding vegetation, and a whole lot of mud splatter.
Sega says the courses are "fully deformable", meaning that you can cause damage to the scenery and the muddy track itself.
The game will include modern as well as classic rallying motors for you to thrash, either against AI or in multiplayer online.
Sega Rally is set to release on PS3 and Xbox 360 in autumn 2007.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 21:27 Posted By: wraggster
Epic brutality, sheer evil and visceral combat. That's what THQ's promising for its recently announced Conan game, which can be seen in action in our video player.
Running for just under a minute, the available trailer shows us, among other things, the fantasy hero's flamboyant fighting moves along with a bit of spurting blood and head severing. That barbarian, he's a mean, keen, slicing machine he is.
The game's being developed by Nihilistic Software and is due out on PS3 and Xbox 360 in 2008.
Trailer Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 21:30 Posted By: wraggster
via cvg
SCE UK has debunked reports claiming the confirmation of a PSP redesign by SCE boss Ray Maguire yesterday.
Reports claim that Maguire confirmed Sony's intention to release a "smaller, lighter" version of the handheld at the launch event for Sony's PSP in Education initiative yesterday.
But speaking to CVG moments ago, head of PR at SCE UK, David Wilson, said that comments by Maguire had been blown out of proportion.
"There are no immediate changes planned for PSP (other than continued firmware updates)," clarified Wilson in a statement to CVG.
He continued: "But in the longest term, of course we are always looking at ways to continue our platform development, and this normal business practice is what Ray was referring to."
Wilson also pointed out that this was "hardly a revelation" given the company's consistent history of making changes to its hardware: "The way that PS2 moved from full size to 'slim line' was mentioned in this context - but this did take four years," says Wilson.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 21:51 Posted By: wraggster
New from Divineo China
Experience PS3 Games and Blu-ray Disc™ Movies in Super High Definition with Ultra-Realistic 5.1 to 7.1 Surround Sound
All-Digital, High-Definition Connection for Ultimate 1080p PS3 Game Play
The PLAYSTATION® 3 isn’t just another game console, it’s a state-of-the-art entertainment platform. It’s the only system for experiencing PS3 games and Blu-ray Disc Movies at resolutions as high as 1080p with explosive 7.1 surround sound. But maximizing your PS3’s 3.2 GHz Cell Processor requires an extra high-bandwidth connection. It’s here: GameLink™ HDMI™ for true high-definition video and surround sound in one easy cable.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 21:53 Posted By: wraggster
New from Divineo China
Experience PS3 Games and Blu-ray Disc™ Movies in True High Definition with Powerful Stereo Sound
High-Definition Game Play, Up to 1080i, with Dynamic Stereo Sound
If you’re like most gamers, you invested in your PLAYSTATION® 3 so you could both play games and watch movies in high definition. So, why settle for an A/V connection that doesn’t maximize the capabilities of your PS3? With the all-in-one GameLink™ Component Video and Stereo Audio cable, your PS3 experience is always a rush, whether you’re lapping the competition, throwing downfield or enjoying a favorite Blu-ray Disc.
Exclusive Monster® Technologies for Gaming So Real You’re There
Monster GameLink features heavy-duty double shielding and a nitrogen gas-injected dielectric for maximum signal transfer, so you never miss a detail or nuance in today’s 3D games and Blu-ray Disc movies. Plus, SingleHelix™ construction and specially wound high-purity copper stranding for enhanced clarity and sonic impact. Your PS3 was an investment. Get more from it with Monster GameLink.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 21:54 Posted By: wraggster
New from Divineo China
Experience PS3 Games and Blu-ray Disc™ Movies in True High Definition with Immersive Digital Surround Sound
High-Defnition Game Play, Up to 1080i, with Precision Surround Sound
The PLAYSTATION® 3 is more than a game console, it’s a state-of-the-art entertainment platform for experiencing high-definition games and Blu-ray Disc movies. But for all your PS3’s HD action, you need the right connection. The one true gamers prefer when HDMI ™ isn’t an option: Monster® GameLink™ Component Video and Fiber Optic Digital Audio. It’s the all-in-one solution for HD gaming in 5.1 and 7.1 surround sound.
Exclusive Monster® Technologies for the Total PS3 Experience on Your Home Theater
Monster GameLink features heavy-duty double shielding and a nitrogen gas-injected dielectric for maximum signal transfer, so your PS3 games’ graphics and lighting effects are never short of spectacular. Plus, our optical cable boasts specially tuned fiber and precision-polished terminations for reduced signal dispersion and optimum audio clarity. The result: surround sound so accurate you’re not just playing, you’re there.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 21:56 Posted By: wraggster
New from Divineo China
Experience PLAYSTATION® 3 Games and Blu-ray Disc™ Movies with Immersive Digital Surround Sound.
Maximum Surround Sound for Game Play that Rises Above the Ordinary
Not every optical cable has the technology and construction required to deliver maximum PLAYSTATION 3 surround sound without digital jitter and loss of audio clarity. And that matters to serious gamers. They know seeing and hearing every detail can mean the difference between game on and game over. That’s why PS3 gamers who want the edge choose Monster GameLink™ Fiber Optic Digital Audio.
Advanced Technology for the Best Digital Audio Performance from Your PS3
Monster GameLink features specially tuned fiber and precision-polished fiber terminations for the most accurate reproduction of sound effects, music and dialogue in your games and movies. Plus, our Insulight™ jacket limits internal reflections that can cause jitter and sonic distortion. Don’t just play your games. Experience them in maximum surround sound with Monster GameLink Fiber Optic Digital Audio.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 22:26 Posted By: wraggster
via gibiz
MumboJumbo boss Paul Jensen believes Europe is an under-served community, and that casual gaming in the region is set to explode.
Talking to GamesIndustry.biz at the Game Developer Conference in San Francisco he reiterated the strength of quick-fix thrills, and MumboJumbo's renewed focus on the European territory.
"We are getting into Europe in a big way," Jensen commented. "We are continuing to be very aggressive at localising our games to get out to the larger countries in Europe."
"Europe is, in my opinion, under served, and is a market that is certainly set to explode, we just have to support it."
MumboJumbo plans to do this both on PC and next-generation consoles, with its first Live Arcade title, Luxor 2, due out shortly.
However, it doesn't want to pigeonhole itself for just one service, and is determined to expand its audience across all available platforms, including previously supported PSP and DS.
"Even though we have a great retail presence, we made a push into PSP and DS because we believe it's opening up an audience even further," Jensen added. "That's why we're supporting [new consoles] with our Xbox Live launch, and we're going to be there when we can with Sony and Nintendo."
With UNO continuing to be a best-seller on Live Arcade, it's a convincing argument, especially as publishers continue to make big noises in the sector - such as EA, and Sierra Online.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 22:30 Posted By: wraggster
Despite the good news out of GDC last week, it still seems like Sony's new console has some image management to do. CNET says that the PlayStation 3 is 'the most unwanted console in recent memory' and asks 'why is the PS3 so undesirable?' They specifically question the company's wisdom in emphasizing the power of the console. Their impression is that this invites developers to neglect gameplay, in favour of investing in graphics. Likewise, Gamespot is running a piece suggesting ten ways to make the PS3 worth buying. A lower price is just one of the suggestions with exclusives, and the need for online standardization, following close behind. Looks like Sony still has its work cut out
via /.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 22:34 Posted By: wraggster
via gamespot
Source: A GamesIndustry.Biz report of a Sony UK event to launch the PSP in Education initiative.
The official story: See below.
What we heard: Much like the rumors of a bigger Xbox 360 hard drive, speculation about a redesigned PlayStation Portable simply refuses to go away. Yesterday they resurfaced as a GamesIndustry.biz article reported that Sony Computer Entertainment UK managing director Ray Maguire finally confirmed the new PSP's existence at a PSP in Education event to promote the system's use in the classroom.
According to the article, Maguire called the current PSP the "first iteration" of the hardware, and that a "smaller, lighter" version would be released in the future. When asked how that would affect the screen size, Maguire reportedly said the PSP's screen dimensions would be preserved despite any changes to the hardware.
When asked about Maguire's comments, Sony Computer Entertainment of America corporate communications director Dave Karraker told GameSpot that "Ray's comments regarding decreasing the size of the PSP were made in the general context that almost all consumer electronics shrink over time as advances are made in the technology to shrink the components used in manufacture. We have not, however, made any announcement regarding any new PSP hardware changes."
While the "we haven't made any announcement line" is an old standby for publishers wanting to make a splash with news that was assumed to be coming anyway, even the GamesIndustry.biz story includes mention of the less-than-concrete nature of Maguire's comments.
"In the longest term, of course we are always looking at ways to continue our platform development, and this normal business practice is what Ray was referring to," the article quotes a Sony representative as saying.
It looks like this one can join the Gears of War sequels and the bigger Xbox 360 hard drive in the file of sure things just waiting to become official.
Bogus or not bogus?: Bogus that it's confirmed, not bogus that it'll happen.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 00:34 Posted By: Shrygue
via IGN
The Sony team made waves last week when it announced that its flight-based actioner Warhawk would be playable only as an online experience. This lack of single-player support became an immediate point of speculation for Internet folk, who debated furiously as to whether or not this meant that the game would be downloadable from the PS Store file or available on a Blu-ray disc.
Today, Sony representatives gave us at least one part of the answer...
"Officially, Warhawk will be released as a Blu-ray-based product," commented our SCEA rep. "It will see release in late summer."
This didn't address the various reports coming out of GDC, however, that claimed Phil Harrison revealed Warhawk to be "available as only a download" at a blogger's event held at the Palomar Hotel during Day two of the show.
"That's a misinterpretation," replied Sony's spokesperson. "Phil was only addressing what the future of downloadable content meant for the industry and how important online support will be for games. He didn't make any announcements."
"We were just in a discussion about the future of consoles and downloadable content," said IGN's Hilary Goldstein, who was in attendance at the blogger's event in question. "Harrison said that 'by the next generation of consoles there likely wouldn't be a need for disc-based media.' That's how we got onto the whole subject of Warhawk and how there's already a discussion for a beta program, the benefits of downloadable demos, etc. But never did he actually say 'Warhawk will be available only as a download.'"
When we asked Sony if Warhawk would ever appear as a downloadable PS Store game similar to Tekken 5: Dark Resurrection or flOw, Sony replied, "It's a disk-based product."
Leave feedback via comments.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 00:46 Posted By: wraggster
New from Play Asia
Guilty Gear XX Slash is a port from the latest Arcade 2D fighting game, developed by Sammy/Sega. This installment includes two new characters compared to the #Reload series adoption.
The first character is Order-Sol, who is a different version of the main character Sol and shares a number of his super moves. The second one is A.B.A, who previously made her appearance in Guilty Gear Isuka, but with new super attacks.
The home console version contains a number of different game modes: Arcade, Versus 2P, Versus CPU, Training, Survival, Gallery and Sound. There is also a M.O.M.E. mode, which is a score attack mode as well as a Mission mode, where you work through a number of missions with three levels of difficulty. The game's interface itself also got a new face-lift, with new menu screens and a graphical stage selection screen.
Sega/Sammy's PlayStation2™ fighter Guilty Gear XX Slash is in stock today at priced down Sega the Best edition, shipping at US$ 29.90 only. Also make sure to check out Guilty Gear XX Accent Core, which is on preorder to ship May 31st.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 01:03 Posted By: wraggster
via pocketgamer
PSP gossip is coming faster than PSP games at present. The latest word, as reported today by gamesindustry.biz, is that PlayStation Home – the upcoming graphics-based social networking hub for PlayStation 3 gamers – will be accessible by PSP after all.
Don't hold your breath. The details, unearthed in an official Sony PDF file meant for third-party games developers, suggest merely that certain Home features are likely to be accessible via PlayStation Portable and mobile phone in some form.
It doesn't sound like much, but we were flabberghasted that Sony's Phil Harrison didn't mention PSP during his GDC Home announcement last week, so some role for PSP is better than nothing. And the mobile interaction is an unexpected bonus.
That said, it could well transpire that this document is out of date, or that there are technical details yet to be ironed out regarding hooking up PSP and PlayStation Home (we'd suggest piracy protection concerns may be one issue).
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 01:08 Posted By: Jpdeathblade
Well if you guys cant tell, this is a movie of two things.
1) Show off my psp mods
2) Bring you guys some of the new stuff we are working on.
This movie is the beta test of Super Mini Halo Version 2. We are shooting for about 50 levels, all custom for SMH. We will continue working on the new levels and we will release some videos and pictures to show you some the stuff were working.
Level 11 Beta Video:
Pics:
EDIT: There were too many pics, you can see more at http://xpmax.cjb.net
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 02:12 Posted By: wraggster
via ign
Sometimes I don't fully realize what a cool job I have. It's always there in the back of mind. But every so often I forget how lucky I am. Today I strolled into the Clift Hotel in San Francisco, Ca., and bumped into The Darkness creator Mark Silvestri by accident. We searched through the off-white hallways of the hotel, and I directed him to the right suite where, instead of finding a highly decorated room layered in black, it was all white -- off-white chairs, tables, walls, window curtains, floor, cabinets, you name it. It was like the Milk Bar in Clockwork Orange. Like a cleaning room in Willy Wonka's Chocolate factory. Quite a contrast for the setting of a game based on an evil curse. A dark, brooding curse that enables its host to send out demon heads that spring from your ribs and rip out human hearts in a beat. Sill, there I was, giving directions to a comic-book god. "Oh, do allow me. Right this way, sir."
It was early in the morning. I had no coffee. I wasn't feeling especially evil, or for that matter, fanboyish. Just plain tired, and, somewhere beneath that veil of fatigue, I was passively ecstatic about seeing The Darkness for the first time since E3 2006. It's been that long since I've seen Starbreeze's first-person shooter based on Silvestri's Top Cow comic. My problem was that I just hadn't followed the game and I wasn't sure how a bunch of snaky demon heads would work into an FPS. The Darkness's premise centers on Jackie Estacado, a mafia hitman for the Franchetti crime family, who has a family curse passed onto him. What kind of curse? That's the ongoing story of The Darkness, which will be told when 2K Games publishes the first-person shooter on PS3 and Xbox 360 this June. Jackie is voiced by Kirk Acevedo (Band of Brothers, Oz), while Mike Patton (lead singer, Faith No More) handles the voice of the Darkness, and Lauren Ambrose (Six Feet Under) as Jenny. Each actor provides fantastic, convincing performances that help shape the game's atmosphere.
Full Article
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 02:19 Posted By: wraggster
via pspfanboy
David Jaffe wanted to make gamers cry with his PSP game Heartland. Well when the game was cancelled he accomplished that goal as many gamers faced incredible disappointment at its loss. Just as that wound was starting to heal, 1UP re-opens the wound and pours salt in it by getting details on the game. Of course, no matter how much it hurts, the curiousity factor makes it so we can't ignore the info
David Jaffe cleared the air by saying "Heartland was the story of China invading America. It was a first-person-shooter where you played a soldier debating whether to stay and fight for America or go AWOL to meet up with your family. We were trying to put in a lot of gameplay that would evoke emotion. You had sequences where you'd go into homes and your commanding officer would tell you to shoot innocent Chinese-Americans. It was very dark and was meant to cause players to consider what it's like to live in America and be an American today."
Sounds like it could be a deeply meaningful game, so why did Jaffe step away from the project? "Hearing myself talk about it now makes me a bit sad (that we didn't finish it). But I wasn't incentivized to make it, in a way I could go to my family and say 'You're not going to see me for 90% of the time, but there's a pot of gold at the end of the rainbow.' There isn't a pot of gold at the end of the rainbow, at least the current way the industry is set up."
Maybe Cory Barlog can continue this project too?.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 02:24 Posted By: wraggster
via psphacks comes a new modified version of Quake for the PSP.
Wow, this certainly took me by surprise… Due to the overwhelming response rein4ce has received from the IR keyboard supported PSP Quake video, there is a release!
After a few code tweaks, rein4ce has made it available for public consumption! Included are only the PSP Quake binaries, modified with support for the PalmOne IR keyboard, of course. It’s up to you to be resourceful and locate the data files yourself; or if you’re lazy, click here for the shareware version. In fact, it has only been tested with the shareware version, but it’s likely the full version won’t have any issues. Once you’ve obtained the data files, copy them to the “ID1″ directory under the “Quake” folder.
A few notes…
ok, I tweaked the code so it now supports multiple key input (up to 3 - that’s this keyboards limit) - you can play the game using only keyboard.
you can bind all keys to fit your needs: arrows, control, alt etc.
only Caps Lock as far as I remember does not work
there’s a small bug - rarely if you keep rapidly pressing too many keys at once (5-6) they might get stuck, so it’s requered to press that specific key one more time to unstuck it. however I can’t imagine anyone hitting the keyboard with all their fingers at once
Just to clarify — you’re able to use both the PSP controls, as normal, and the IR keyboard simultaneously.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 02:27 Posted By: wraggster
Our forum member Virus.exe has released a new version of his PSP Toolkit that works in windows:
Changelog since version 1.0:
- Popstrip added - Decompress PSX eboots
- Theme swapper added, 3 styles available
- YAPT is movable! I finally managed to add alpha transparency!
- Added huge text for 3.10OE users that the custom icons won't work
(now don't complain about that..)
- Save/Open dialogs added to font/topmenu outputs
- keys.bin didn't copy well to the output directory. It's fixed now.
- New song on the about page!
- It recognizes PRX files, so PRXManager isn't needed anymore
- Plugins page had a huge makeover. You can copy files, install, or just
one of them etc
- Form is a bit transparent if you move/deactivate it
- Many bugfixes, slight changes etc that are not important to list here
- Added a small easter egg if you have time enough or a decompiler ;-)
- And even more, but I forgot that because it was a while ago :P
Download it here -->
http://student.waerdenborch.nl/~l9440/YAPT/YAPT15.msi
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 02:35 Posted By: wraggster
via psphacks
A quick update to ZiNgA BuRgA’s RCO Editor, and a quick post to share it with you all. RCO Editor v1.12b is merely a bug fix release which corrects the following:
Fixed the stupid bug which caused the app to crash when editing text
Thanks to Squidman for leaving that comment behind, and of course ZiNgA BuRgA for this awesome app.
Download: RCO Editor v1.12b Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 05:25 Posted By: Wally
Hardhat, one of the many talented coder's has been hard at work on a game called Gunnar Hero which is a clone of Guitar Hero on PS2. This project is almost commercial quality.
This game is quite amazing (Having tried a beta)
Here is a video from youtube:
Enjoy!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 12:53 Posted By: b8a
It's been a few weeks since NJ released his latest update, but since I've been busy trying to nail down a process for creating accurate rips of PC Engine S/CD games on OS X (all with open source software), I haven't had a chance to compile NJ's converters until now.
Having ripped and tested my S/CD library (all work beautifully in Mednafen), I did a quick compile of NJ's rom converters. The great news is that the source is now extremely multi-platform friendly and compiles very easily, so if you use an OS that doesn't have any working publicly released binaries (such as, perhaps, Mac OS X Intel), you can now easily compile the converters on your own. It only takes a few minutes. The only catch is that there are a few modifications that you'll probably have to make to the source. These are the steps that I had to follow to get the converters to build successfully:
- Change all instances of "zopen(" to something else (I use "z_open("). This doesn't even take 10 seconds using a text editor that can recursively search-and-replace. TextWrangler (freeware) does this beautifully.
- Remove all <malloc.h> headers. I only found one in common.h and unzip.c each.
- cd into the romcnv source directory and compile! (make -f makefile.mvs UNIX=1)
- I always ran into a problem at this point that required me to run: ranlib ./obj_mvs/zlib.a
- Run make one more time
Since there are a few differences between NJ's official release and the backends I've been maintaining for MacX_romcnv (my version requires you to specify a save path, allows you to automatically remove the converted files from the zip, and, of course, is compatible with the GUI), I've updated those backends, and as usual, have posted them over at the MacX_romcnv release thread.
I think these should run on Intels, but don't have one to test on, so if any Intel users want to give these a shot I'd love to hear the results.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 18:25 Posted By: wraggster
Warhawk developer Incognito might say its PS3 game will release only as a download via PlayStation Store, but Sony says otherwise.
"Officially, Warhawk will be released as a Blu-ray-based product," an SCEA spokesperson told IGN. "It will see release in late summer", they continued, adding that "It's a disk-based product" when asked if the game will also release as a download on PlayStation Store.
Earlier in the month it was confirmed that the PS3 flight combat game has had its single-player component hacked off, an honest Warhawk director Dylan Jobe saying "Single-player just really wasn't up to par". It's now a multiplayer-only game.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 18:39 Posted By: wraggster
Rockstar has joined forces with rapper and music producer Timbaland to bring a version of its web-based music maker Beaterator to Sony's PSP.
Beaterator, which has been developed by Rockstar's Leeds studio, is more music package than game. In addition to containing original rhythm games and challenge modes, there's a "powerful music mixer" with "robust beat-making features" - along with a collection of original music produced by Timbaland.
Timbaland, who admits he's "always been a huge fan of Rockstar" and loves "playing their games", has said he's "thrilled to be partnering with them and making music for Beaterator. I cannot wait to get this in the hands of our fans!"
Sam Houser, founder and executive producer of Rockstar Games, added, "Music has always been a hugely important part of everything we do here".
"Two years ago, we launched a web-based version of Beaterator on our own website and people really embraced it. That inspired us to build and create something very interactive and unique. Having Timbaland involved in the game is a real honor and only adds to our excitement about the title."
Beaterator is due out on PSP this summer.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 18:41 Posted By: wraggster
Distressed forum goers have experienced frequent connection failure between their Sixaxis controllers and the PS3.
The fault, which seems to occur at random, results in a complete loss of control for around three seconds.
The numerous posters in two separate NEOGAF forum discussions (here and here) have noted that the error is unrelated to the battery charge level, with low battery power being the initial suspected cause.
Some suspect environmental interference could be causing the signal failure between the Bluetooth devices, while others suggest the PS3 and/or controllers may have weak or faulty transmitters.
Uncannily, during the writing of this very story we experienced the exact same fault while playing Resistance (busy day?). The pad was nearly fully charged and was less than two feet away from the PS3.
CVG contacted SCE UK, who said it was "unaware of any faults" regarding Sixaxis connection. "That's the first I've heard of it", we were told, with the spokesperson adding that maybe people could have dropepd it or damaged it somehow. "We've been playing the PS3 here since November and haven't experienced any problems."
Apparently there's no issue when the pad's connected via the USB port. Let us know below if you've experienced any similar issues?
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 18:49 Posted By: wraggster
Got Game Entertainment LLC today announced taking over the North American publishing reins for “Puzzle Scape” for the PSP® (PlayStation® Portable) system. In this addictive block-busting puzzle game developed by Farmind Ltd, players will experience a hypnotic world of entrancing electronic music and brilliant, interactive evolutionary backgrounds, from cells to dreamlike landscapes. “Puzzle Scape” for the PSP system is scheduled for retail release May 2007 with a debut MSRP of $19.99 (USD). The game is rated “E” for Everyone by the ESRB.
In “Puzzle Scape”, players arrange blocks of different colors into chains that are exploded by 2x2 same-colored blocks. The world of “Puzzle Scape” pulsates with 40 scenes of brilliant backgrounds and an original soundtrack of more than 40 songs by rising electronic music artists. Level by addictive level, players will unlock new themes and scenes bursting with lush colors and luscious beats. The game features two single player game modes, four dual player modes, and the ability for up to eight people to play via the PSP system's wireless functionality.
"Entering our sixth year in business, Got Game Entertainment couldn’t be more excited to release ‘Puzzle Scape’ for the PSP system as our first console game,” said Got Game Entertainment President, Howard Horowitz. “With its mesmerizing look and sound and addictive gameplay, ‘Puzzle Scape’ is complete entertainment."
For the latest “Puzzle Scape” news and updates, visit the game’s official website at www.GotGamePS.com.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 18:55 Posted By: wraggster
via engadget
Look, Eragon is great and all, with his pretty boy hair and that whole dragon thing he's got going on, but we wouldn't exactly describe him as ideal representation of a complete Euro-PS3 backwards compatibility list. Unfortunately, that's exactly what the folks at Cynamite found, who nabbed a pre-release Emotion Engine-free PS3 for testing a couple weeks before launch, and confirmed some of the worst fears about the PAL PS3's backwards compatibility. Granted, Sony could (and hopefully does) have a major software revision up its sleeve to boost emulation capabilities of the PS3 at launch, but they tested the top 12 PS2 titles in Europe (including such faves as God of War, MGS 3: Snake Eater and Guitar Hero 2) only to find that the sole game on the list that would even launch was Eragon. (The other titles popped up a screen telling users to hope on future software updates and to refer to Sony's compatibility list.) Time is running out, but we're gonna keep the faith. Sony definitely knows better than to promise 1200-some-odd backward compatible titles and deliver on what could mathematically be estimated as only about 100.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 19:03 Posted By: wraggster
Epic Games VP Mark Rein has taken on Sony's critics, saying that he believes the strength of the PlayStation brand and the company's ongoing strategy will ensure PS3 is a success.
Speaking to GamesIndustry.biz in an interview at GDC last week, Rein said, "Sony has a very, very strong brand, so in my opinion, they're still the one to beat.
"The Wii is an impressive piece of hardware, but as you get the visually more impressive games coming out for PlayStation 3 and Xbox 360, as the marketing dollars get turned up to support the larger quantities of machines, with potential price drops and titles like Singstar which appeal to the larger market... Those machines will ignite, they'll take off, and they'll sell just fine."
Rein's comments came after Phil Harrison's GDC keynote speech, during which the Sony Worldwide Studios boss unveiled PlayStation Home and exclusive title LittleBigPlanet. "It looks like they've got some pretty cool stuff coming," Rein said.
"As the big titles come out, they're going to sell a bunch of machines. When PlayStation Home comes out, they'll sell a bunch of machines... Yeah, it's a high price, because it's a new, high-end piece of equipment, but history shows that price will come down. They'll sell lots of them, it'll be fine."
Rein questioned some of the criticisms which have been levelled at Sony in recent months, particularly with regard to the amount of PS3 stock currently available in US stores.
"So wait, if they don't have enough machines in stores, that's a bad thing? If they do have enough machines, that's a bad thing? Pick one!
"People just seem to want to take a smack at [Sony], and I can't figure it out. They're the leader, so I guess they have a target on their back."
He also had strong words for those who have accused Sony of following in others' footsteps. "I read on a developer forum, one of the guys who worked on PlayStation Home said they started designing it in 2004. So when people say things like, 'Oh, they announced this new piece of software! They just copied so-and-so!'. What, you think they just made it last week in their basement?"
According to Rein, there can be a tendency amongst industry professionals to take an insular perspective, and fail to recognise the attitudes of the typical consumer. "The gamers out there, they aspire to buy a new PlayStation," he concluded.
via gibiz
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 19:14 Posted By: wraggster
Another story about a newer PSP coming soon this time from gizmodo
It's only been two days since we reported on those PSP 2 rumors and already a Sony exec has made our rumor official by confirming the company's plans to make a PSP2. Sony Computer Entertainment UK managing director Ray Maguire was quoted as saying the new PSP will be more pocket-friendly, thanks to a smaller and lighter design. Maguire also said the PSP2 will have the same screen size as the current PSP. So we're basically looking at a PSP Lite. No word on when it'll launch, though we here at Giz are wondering if Sony will plan on actually making games for the new PSP.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 19:25 Posted By: wraggster
Play Asia have posted the latest Import releases and its just a DS and PS2 day today, heres the listing of whats been released:
PlayStation2™:
Konjiki no Corda 2 JPN US$ 64.90
Konjiki no Corda 2 [Premium Box] JPN N/A
Neon Genesis Evangelion: Koutetsu no Girlfriend Special Edition (Best Hit) JPN US$ 34.90
Princess Maker 4 (Best Hit) JPN US$ 34.90
Rozen Maiden: Duel Valzer (Taito Best) JPN US$ 34.90
Nintendo DS™:
Finger Print Guard Film DS Lite US$ 12.90
Konami Arcade Collection JPN US$ 39.90
Kuru Poto JPN US$ 29.90
KuruKuru Princess: Figure de KiraKira Koori no Angel JPN US$ 48.90
Tokimeki Memorial: Girl's Side 1st Love JPN US$ 48.90
Calendar:
Gyakuten Saiban 4 2007-2008 School Calendar JPN US$ 14.90
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 19:36 Posted By: wraggster
via bloomberg
Sony Corp., the world's biggest maker of game consoles, shipped 5 million PlayStation Portable machines in Japan by the end of January, lagging behind Nintendo Co.'s DS handheld devices by about three to one.
Sony Computer Entertainment Inc.'s spokesman, Satoshi Fukuoka, gave the PSP shipment numbers in a phone interview today, confirming an earlier report by the Nikkei newspaper. Both the DS and PSP went on sale in Japan in December 2004.
Nintendo, the world's biggest maker of handheld players, has shipped 14.4 million DS units in Japan by the end of 2006, the Kyoto-based company said, giving its latest available figures.
Sony Chief Executive Officer Howard Stringer is facing declining profit for the group because of losses at the game unit on costs related to the PlayStation 3 and slower-than-expected PSP sales. The company is losing market share to Nintendo's DS, which attracts users with the help of a touch-sensitive screen and games that let them play Frisbee with virtual pets.
Wii sales in Japan totaled 1.69 million units as of Feb. 25, compared with 700,747 for PS3, according to Enterbrain Inc., a Tokyo-based research firm. Consumers are attracted to the Wii's price, at half that of the least-expensive PlayStation 3, and a wireless controller that can be swung like a bat or tennis racquet during play.
PlayStation 3 production snags created supply problems during the holiday shopping season, forcing Sony to concede market share to the Wii. Sony is relying on sales of Bravia TVs and Cyber-shot cameras to make up for losses at the game business.
Wider Loss
Tokyo-based Sony in January forecast losses at the games unit to exceed its October forecast of 200 billion yen ($1.7 billion) for the year ending March 31, because of price cuts to fend off the Wii. The loss will be less than 250 billion yen, Sony said.
The company cut the price of the PS3 in Japan after consumers there complained the player was too expensive compared with players from Nintendo and Microsoft Corp. The PlayStation 3 includes a Blu-ray DVD player that allows users to watch movies in a high-definition format, in addition to playing games.
Both the Wii and PlayStation 3 were introduced in November as competitors to Microsoft's Xbox 360, which was released in 2005. The Wii's $250 price tag compares with $499 and $599 for the PlayStation 3. The Xbox 360 sells for $299 and $399
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 19:45 Posted By: turulo
FInally the OpenTTD dev team released the 0.5.0 stable version, so here is the psp port supporting all features such as midi, newgrf, multiplayer, on screen keyboard...
Current Changelog
- Midi custom playlist and midi player segmentations fixed.
- Code updated to 0.5.0 final version.
- PSP dedicated servers upgraded to 0.5.0
Full release changelog available here
Some work have been done to merge psp code onto OpenTTD main branch, currently music driver and fileio patch are available at svn.
Don't forget to read the README file.
Download:
openttd-0.5.0-PSP.rar
openttd-0.5.0-PSP-source.tar.bz2
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 20:19 Posted By: jak66
Another day, another release of SCEP by poisonhzkj
some little bug-fix.
show password as ******.
remember last screen shot area.
add a thread to prevent CPU frequency jump back.
there is firmware edition now.
USBHost can be use in 3.03OEC now
(but something different from 3.10OE because sctrlKernelLoadExecVSHWithApitype dont works in 303oec).
This still has some problems working with other plugins (like irsmp3), so if it doesn't work at first, try disabling other plugins
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 21:41 Posted By: wraggster
via mcv
According to US trade magazine Video Business, Blu-Ray has outsold HD-DVD in North America for the second month running.
The magazine's figures put Blu-Ray at an approximate 250,000 sales for February, with HD-DVD lagging behind on 125,000.
Oscar winner The Departed was released simultaneously for both formats on February 13th. DailyTech reports that the film had one of the highest first-week sales totals for either format, selling over 20,000 units on Blu-ray and 13,000 on HD DVD.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 21:43 Posted By: wraggster
via ps3fanboy
We're not entirely sure how to spin this one, since we don't actually know how many PS3's the European chain of gaming stores, dubbed GAME, are getting. So, we'll hand it to you in just as vague and either/or stylings as we've been given it. Doubtless, GAME will be making a lot of money on March 23rd, when the PS3 is released across Europe. But will there be a shortage? Not so, according to the bigwigs at GAME.
The head offices at GAME have stated that only about two-thirds of their PS3 allocation have been pre-ordered despite the best efforts from all of their store employees to strangle £50 out of customers for a pre-order. The reasoning? Get ready for a collective sigh. We hear this reason so often, it has to be true, right? So sayeth a store manager: "We've had a lot of interest in the console, mostly from PS2 owners looking to upgrade, but the price is putting many off. It looks like you may be able to just walk in and pick one up without a preorder on launch day."
Well, go ahead and test it out if you'd like. Walk in on launch day! We wish we knew how many PS3's were allocated to GAME, but if there's going to be around one million units floating around, a good number of them are probably going to this, the biggest gaming specialty store. Thoughts? Feelings? Opinions?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 21:46 Posted By: wraggster
via ps3fanboy
So, the UK's Official PlayStation Magazine claims that in next month's issue, they will have the first ever in-game screenshots of PS3's Killzone title. They call it a teaser. The magazine comes out on March 30th, supported by this lofty claim: "Killzone 2, Sony's incredible future shooter breaks cover! OPM has first in-game shots and hard info." Is this true? Is this make-believe?
Something's funny, though. The magazine comes out on March 30th, making it the April Issue... something weird always happens in magazines during the April Issue. But, what is it? Why? We actually know, but we'd like you to fill in the dots and riddle us this: do you think the "something strange" could be this announcement? Will it be for real, or will it just be... a "teaser"?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 21:48 Posted By: wraggster
via ps3fanboy
Savvy PR folks know that if they issue a press release filled with all kinds of high-profile buzzwords such as "energy conservation" or "PS3" that they can also get all kinds of free exposure by riding on the coat-tails of popular people, places or things. Such is the case with little known company, sust-it, who has issued a PR on the eve of the PS3's European launch to warn gamers everywhere of the literal and figurative cost of powering your gaming habit.
"Have you pre-ordered your PlayStation 3 yet? If you have sust-it recommends you top-up the pre-payments on your electricity account at the same time. The US version of the PS3 comes with a whopping 380 Watt power supply. That's over twice as much as its main competitor the Xbox 360 with its 165W unit, and over seven times more power hungry than the PlayStation 2. If you were to combine a PS3 with a LG 71" HD Ready Plasma TV to take full advantage of the amazing graphics you could be burning 1.4kWh (kilowatts) of power per hour and if you're a serious gamer that could cost you £1.19 for a five hour session."
What do you think? Is the PS3 too power-hungry? Is your electric bill going though the roof? Do you at least use your console as a space heater to keep warm in the Winter?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 21:59 Posted By: wraggster
via pspfanboy
The first Generations of Chaos game for PSP seemed good when I bought it, but the lacking tutorial made it difficult for me to really progress. Hopefully Aedis Eclipse: Generations of Chaos will do a better job of informing the gamer how to play the game. The key idea of this game seems to be that you play a main character and story in three different worlds and get those different perspectives on the war and universe. I love tactics games, so I want nothing more than for it to be worthwhile. In the meantime there are some screens to view.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 22:04 Posted By: wraggster
via 1up
Something needs to happen with the PSP, ASAP.
That's the message retailers have, according to our sources, sent Sony. With sales of the PSP lagging (Sony's PSP hardware shipments to retailers last Fall were down 72 percent over the year before, only a meager 10,000 units in the U.S.), word is that a few big name retailers have given Sony a mandate: drop the price or they'll drop the system from their stores. Entirely. With shelf space at a premium, the expectation is for Sony to do something substantial to keep its hardware moving -- or else.
Coming up on the second anniversary of the PSP (March 24th), a price drop seems possible -- after all, the price was lowered by $50 two days before its first anniversary last year. But according to Sony, that's not yet in the cards. Speaking with John Koller, the Senior Marketing Manager for the PSP, at the Game Developers Conference last week, 1UP learned that a price drop was not announced to retailers at Sony's Destination PlayStation retailer event last week.
But something else was.
According to Koller, Sony did share plans that got retailers excited. Of course, what these plans were exactly, he wouldn't say. Could they be new PSP colors that have been previously shown and released in Japan and Europe? Or could they be the redesigned PSP with 8 GB of flash memory that's been rumored for ages? Or could they be the launch of some new PSP video/music download service? We'll likely have to wait a few more weeks to find out.
And whether it's coming soon or later down the road, a redesign for the PSP is in the works. According to Koller, Sony is in the process of reducing parts and potentially adjusting the size -- similar to what's been done with the PS1 and PS2. "I can at least say this much, the screen won't be changing in size," he said.
It seems that Sony hopes to repeat the success Apple has had with the iPod's pricing structure -- thanks to new colors and models, the iPod's price has largely remained the same over the years. Koller also admitted that Sony paid close attention to the spark in sales the DS Lite iteration of the Nintendo DS caused once it released.
One thing is clear, though: something will happen with the PSP soon. Now, we just need to wait.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 22:10 Posted By: wraggster
New release from Shadow77340
hi ,
I have updated my homebrew "pspsokoban", it's a port of mariosokoban
i am French and i am thirteen so sorry for my very bad english XD
Sokoban is a puzzle game and there are more than 10 populars
characters.
For more details about the sokoban game, i suggest you to go to the
following url : http://en.wikipedia.org/wiki/Sokoban
Whats new?
Here is the Changelog :
0.4
_Speed up the game
_PSP Clock speed is set to 111mhz during the game, but set to 333Mhz in the menu (for faster loading)
_Add 9 more levels
_EBOOT is now smaller
_Presss CIRCLE to display game statictics (number moves, score, levels & characters)
_Press R to save the latest score in data/score/dernier_score.data.
Be aware, it doesn't save the best score, but only the last score.
_Home button works now properly
_Add a new menu (by Cloos)
_Speed up level loading
_Joypad is now fully supported
_In the option menu, the last score is displayed
Download and Give Feedback Via Comments
via shadow77340
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 00:53 Posted By: slayer9
Chilly Willy has released a new version of his Idstorage Manager:
Here's the v1.1 of my IdStorage Manager application for the PSP. This app lets you dump, view, and verify the IdStorage Keys on your PSP. v1.1 is now in HEN (homebrew enabler) format so that it is easier for stock PSPs to run (no more devhook + 1.50 needed).
For people who never read readme's
make a directory like ms0:\PSP\GAME\idstoragemgr (or GAME150 for people with custom firmware)
copy EBOOT.PBP, idstorage.prx, and the empty keys directory there (you don't HAVE to copy the empty keys directory... you could also create it there as well)
Activate HEN (on stock systems... not needed for custom firmware) and run IdStorage Manager like any other homebrew.
Note: you MUST have a keys directory in the same directory as this app if you wish to dump the keys. The current version doesn't create it. To verify keys, you would put the files representing the keys into this keys directory.
Download Here
Give feedback Via Comments
via exophase
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 07:30 Posted By: wraggster
via ign
Square Enix confirmed to IGN today that the upcoming PSP remake, Final Fantasy Tactics: The Lion War, will feature multiplayer battles. The two-player skirmishes will paint one team red and the other blue so you don't mistakenly attack your own Monk, and will have a set number of turns so as to prevent one player from simply avoiding the other forever.
Set to release in Japan next month, Square Enix unfortunately could not confirm a North American release at this time. The PSP is region free, though, so there's nothing stopping Tactics fans from importing the game and challenging a friend to a battle in Ivalice…except maybe all that darned Japanese text.
But that's what FAQs are for, right?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 17:51 Posted By: wraggster
Cpasjuste has ported a fair few GP2X games to the PSP, all of them have been ported before and most by Deniska but heres the info for those interested:
Hi!
Today, for learning purpose, i have (almost) ported some gp2x games to the psp. I'm not sure it will be very usefull but i share my work anyway :
Out of them all i would say try out Yeti3D as thats the killer title amongst them.
Download Via Links Above and Give Feedback Via Comments.
via cpasjuste
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 18:16 Posted By: wraggster
Marylebone Police are offering advice for anyone planning to attend the midnight launch event for PlayStation 3 following concerns about public safety.
"We do not support these midnight launches, that is the bottom line. There are inherent problems we can't deal with easily," a police spokesperson told our sister site GamesIndustry.biz.
"If the launches do go ahead, we have to negate the issues as far as we can, but we can't remove the risk factors for people coming to or going away from the store."
The PS3 will launch in Europe on Friday 23rd March, and Virgin Megastores's flagship Oxford Street branch will host a special midnight event to mark the occasion.
According to police, no crowds will be allowed to gather on the street outside - the main concern is for new PS3 owners making their way home.
The police spokesperson offered the following advice for anyone planning to attend the launch:
Don't travel to or from the event alone; bring a friend or parent
Bring a mobile phone and let people know where you are
Don't bring cash to pay for your PS3
Don't make it obvious that you are carrying a PS3; take it home in an unmarked bag
Use only licensed taxi cabs to travel home
But the best advice of all, according to police: "Don't attend the launch event. Pre-order your console and pick it up during the daytime."
Sony said it is doing everything it can to ensure safety at the event, with a spokesperson stating, "Both Sony PlayStation and Virgin Megastores take the safety and comfort of consumers extremely seriously.
"We've liaised with both the police and Westminster Council, and put a number of measures in place to ensure that everyone attending the midnight launch gets home safely."
via eurogamer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 18:18 Posted By: wraggster
High street retailer GAME has confirmed that a poster in one of its stores comparing PlayStation 3 with Xbox 360 has been taken down.
As reported (well, mocked) by website UK Resistance, the sign - which appeared in the Bluewater Shopping Centre branch of GAME - listed different specs for the two consoles.
It suggested that the cost of extras such as a HD-DVD drive and wireless network adapter push the price of the Xbox 360 up to nearly GBP 485 - while the PS3, which comes with a Blu-ray drive and wireless functionality built-in, is priced at GBP 425.
via eurogamer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 18:23 Posted By: wraggster
Retailers are expecting a "huge" launch for the PlayStation 3 next week, as Sony's latest home console finally reaches Europe.
Aside from the official launch at Virgin Megastores' flagship Oxford Street branch, entertainment, specialist and independent stores across the UK are opening at midnight to fulfil pre-orders and sell consoles to punters eager to get their hands on the next-gen Sony machine.
"The launch of the PS3 is going to be huge," commented Jorden Jones, product manager at specialist chain Gamestation - which will be opening over 200 stores at midnight on March 22.
"We are very excited and have been working alongside Sony to create specially modified PS3 concept bays in some of our stores. By opening at midnight our customers can collect and play on their pre-ordered consoles as soon as possible," he said.
"After nearly twenty years in the business I've never known such charged anticipation for a console launch - it's getting a little crazy and we're still over a week away," said Steve O'Brien, veteran independent retailer.
While detractors are citing the fact that consumers are still able to take pre-orders this close to the consoles' release as evidence of a lack of interest, retail sees it as one of the first times they'll be able to actually sell hardware to punters who haven't pre-ordered on launch day.
"The doom-mongers can say what they like about stock, the units I've seen Sony ship out shows that it's pulled an absolute coup in terms of supply," commented Don McCabe, MD of Chips.
"Where pre-orders are concerned we'll fulfil them all, and we'll have some units to sell to customers on day one, which is great," he added.
"Interest in PS3 is building the closer we get to launch. Much of our stock is accounted for via pre-orders, which may mean that some of our stores can actually look forward to selling some live stock for a change," agreed Tim Ellis of HMV, currently planning around 50 midnight openings.
In the eyes of the retail community, Sony has not only done a great job in supplying PlayStation 3 units for sale, but also in helping to market the product in store and wow customers unfamiliar with the new console.
"We've been lucky enough to have a store large enough to give home to Sony furniture and that in itself is quite a piece of kit," commented O'Brien.
"We've had it a little over 24 hours now and we quite literally have to kick customers out the door come closing. I don't think your average gamer was quite prepared for how big a leap in quality the PS3 offers," he said.
The PlayStation 3 launches in Europe March 23, priced GBP 425 / EUR 599.
via gibiz
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 18:35 Posted By: wraggster
To his credit, SCE Australia boss Michael Ephraim seems like a nice guy. A sincere, pleasant chap. He's just had a few PR issues is all. In an interview with IGN Australia today, he had a chance to get a final word in before the PS3's launch here next week. I know you all live super-fast, super-important modern urban lifestyles, so to spare you the drudgery of reading the actual interview here's some highlights:
I really think that if people go into a store and get a complete demonstration of the capabilities of PlayStation 3 and the games that are on offer, I don't think price is an issue.
...we're confident based on very strong pre-sales at the moment that we will deliver a launch in Australia that will not disappoint consumers about stock availability.
The announcement was for a million units for the PAL territories, and if you look at the prior platforms that we've launched, Australia can generate anywhere from four and a half to six percent of the European market. [HINT: 40,000-60,000 units at launch?]
The reporting on whether stock is available in the US or not available, you honestly can get a room with ten people and five people will tell you one thing and five will tell you another.
If Ephraim's nodding and winking is true, 40-60,000 units at launch is a lot. Considering not one retailer I've spoken to has filled their pre-order quotas, that's good news for anyone looking to pick up a PS3 in the coming weeks - there should be plenty to go around.
via kotaku
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 18:39 Posted By: wraggster
Oxygen Games today releases further details about its hand-held poker sim, with a full play guide to download and additional screenshots. World Championship Poker™ 2 brings the excitement of poker to the PSP™ and dares players to learn the ropes, take the challenge and become winners!
With World Championship Poker™ 2 for the PSP™ (Playstation Portable), players can now practise their card skills on the go, and even win a few hands on the bus, plane or train. The PSP™ format is a fully-featured and exciting poker game that brings you all the thrills of the game in a simple to control package that's fun to play anywhere, at any time.
In addition to the most intelligent A.I. of any poker game to date, World Championship Poker 2™ for the PSP™ also boasts a selection of unique features designed with the on-the-go poker fan in mind. World Championship Poker™ 2 for PSP™ is wireless-enabled via one disc for game sharing so that friends and foes can link up and put their poker faces to the test any time and anywhere.
World Championship Poker™ 2 holds a great multi-format feature set including;
• multiple varieties of poker to learn and play,
• a selection of the world’s best professional poker players to pit your wits against, and
• a unique bluff and tell system for increased realism.
The game also features a selection of format-unique mini-games designed for a pick up and play challenge, and a series of quizzes. These games have been crafted to increase a player’s knowledge of the game and test his/her skills in preparation for their in-game or real-life career as a professional player.
World Championship Poker™ 2, credited as; “The most realistic playing poker simulation out there” (gamespot.com), captures the challenge and intensity of the uncompromising real world game. World Championship Poker™ 2 dares players to learn the ropes, take the challenge… and become a winner!
Scheduled for release on 20th April 2007, World Championship Poker™ 2 will be available for Xbox 360™, PlayStation®2 computer entertainment system, PSP™ (Playstation Portable) and PC formats.
Download Screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 18:43 Posted By: wraggster
via joystiq
Coupled with some glowing press about the admittedly impressive specs of the PlayStation 3's Cell processor comes news that the console's long promised Folding@home client will be using all those leftover processing cycles on March 23rd. The distributed computing project, whose PS3 partnership was detailed in an event at Stanford University this morning, will be accessible within the Network menu of the XrossMediaBar.
Why bother donating all that computing power (not to mention electricity) to "help study the causes of diseases such as Parkinson's, Alzheimer's, cystic fibrosis and many cancers?" If you're not in it for the altruism (and we're talking serious good karma here), then at least you'll be able to enjoy watching the protein folding happen in real-time, and manipulate the presentation using the Sixaxis. Somewhere, a slightly disgruntled Will Wright is wondering when Sony's going to donate all that unused processing power to a SETI@home client.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 18:45 Posted By: wraggster
via joystiq
With the European launch of the PlayStation 3 next Friday, it's time to clean a little rumor house before the next wave. Two hanging issues out there are the lack of 20 GB PS3 models in the U.S. and an absolute misleading piece about European PS3 backwards compatibility.
Joystiq spoke with Dave Karraker, senior director of communications at SCEA, about the lack of 20GB PS3 models at stores in the U.S. We have received numerous reports about major retailers removing the model from their computer system. Karraker said, "The 20GB model of PS3 is available in North America, along with the 60GB model. While we make it available to retailers, they are the ones who ultimately place the order for what they want to sell, based on consumer demand. Overwhelmingly, retailers have been requesting the 60GB model, the mix has been about 80 percent 60GB, 20 percent 20GB retailer orders. So, the reason you might not be seeing the 20 GB is simply that retailers have been ordering more of the 60 GB unit."
The other story gaining unnecessary traction is about PS3 European backward compatibility. Although we're certainly staying cautiously optimistic that the European backward compatibility won't be a total disaster, the simple fact of the matter is that the Euro PS3 hasn't gotten its launch firmware upgrade. As Karraker put it, "No firmware update equals no software emulation." The real compatibility list will release on March 23rd, along with the firmware update making it all possible. Until that time, unless Sony releases an early list to media outlets, there is no way to report the final list of European backward compatibility titles.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 19:38 Posted By: Shrygue
via IGN
Although most people are getting a PS3 to fight aliens and race cars round tracks, a innovative new feature that sees PS3s linking together to fight incurable diseases, launches later this month.
Folding@Home is a joint venture between Sony and Stanford University in America. It aims to map the way that genes change shape (or 'fold'), so they can be studied by scientists and, potentially, cure illnesses such as Parkinson's or a variety of cancers.
PS3 owners can get involved in the Folding@Home project by downloading a firmware update, available by the end of the month, which adds a new icon to the cross media bar. When opened, Folding@Home starts processing a 'work unit', which is one section of an entire folding programme. Unfortunately no games can be played and you can't watch Blu-ray discs while the programme is running.
After completing one 'work unit' the console then sends the information to Stanford's servers next time it goes online and is given a new unit to start unravelling. The console doesn't even need to be online while running the Folding@Home function because it automatically updates every time the console is taken online.
Although it may sound like the stuff of science fiction, if enough PS3 owners choose to help with the initiative, it could potentially halve the time needed to complete a full gene folding simulation.
Leave feedback via comments.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 21:22 Posted By: Hungry Horace
Via The Playground
well guys, some of you are fully aware of how obsessive i am about music, so in an effort to breathe a bit more life into the GTA games, i've editted, mixed & encoded a few of my DJ Sessions to make them suitable for using as GTA custom tunes.
In the spirit of kindness, i've decided to share them with you all
They are two DJ Mixes of mine, across 4 files, each editted to around 20-30 minutes in length and containing a variety of Electronica tunes from across the ages. Included are songs from such greats as; Kraftwerk, The Prodigy, New Order, Daft Punk, Chicks on Speed, The Chemical Brothers, and many more both known and unknown!
For those unfamiliar with how to install custom music for GTA, instructions are included in the readme document. They have been successfully tested and work on both Grand Theft Auto : Liberty City Stories and Grand Theft Auto: Vice City Stories (PSP).
The pack is exclusive to The Playground - Although i have no problem with anyone hosting the files elsewhere, please play nicely and include the original link when posting about this, and do not alter the contents in any way.
Although responsible for the mixing and production of the contents of this music pack, Hungry Horace does not claim copyright of the music included herein. All songs are copyright of their respective authors and are not to be reproduced for commercial purposes.
You can download the pack directly via this link or pop into the downloads section for a look around!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 22:00 Posted By: Shrygue
via IGN
Official name for alternate-reality WWII game revealed
It's 1952 and the Nazis are storming Manhattan. Codemasters has given an official title to its history-bending WWII shooter. Turning Point: Fall of Liberty imagines a world in which Europe succumbed to the Germans and the U.S. never engaged in the battle overseas.
While America held tight to isolationism, the Nazi Party grew more powerful. Now, more than a decade after World War II began, the Nazis have come to take down the good ol' US of A. New York is already near ruin and Washington D.C. is next on the hit list. It will be up to you to battle back and send the Nazis packing.
Developed by Spark Unlimited, Turning Point: Fall of Liberty comes to PC, PS3 and Xbox 360 this winter.
Leave feedback via comments.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 22:02 Posted By: wraggster
Everybody's favourite anti-violent game activist, Jack Thompson, is once again attacking game publisher Take-Two over the release of Manhunt 2 and GTA IV.
Making it clear that he will never give up, Thompson has filed a lawsuit to "prevent the sale of two hyperviolent video games set to be released this year and sold to anyone under 17 years of age".
Thompson goes on to state that despite both games receiving 'Mature' ratings from the ESRB ratings board, findings have revealed that "they are still sold 42% of the time to kids under 17."
He continues his offensive on the games publisher: "Take-Two aggressively markets its 'Mature' games to children, as it was caught this past year placing Grand Theft Auto ads on public transport in major US metropolitan areas despite promises by the industry to stop that practice after Columbine."
He goes on to bring up the 'Games make people violent' argument, stating: "The American Psychological Association in August 2005 found a clear causal link between violent games and teen aggression."
Speaking about Manhunt 2, Thompson highlights: "The player can plunge a syringe into the eye of his foes and removes their testicles." The statement later clarifies that Thompson "still has his testicles".
Will Thompson achieve his goal in stopping what could be the biggest game of the year, GTA IV, from ever being released and rid the world of violent videogames forever? Somehow, we doubt it.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 22:34 Posted By: EvilSeph
AntiUpdate - v1.0
by Team tOc
AntiUpdate gets rid of the update icon available in the game menu when an UMD is inserted.
It patches the PSP RAM, so there's no flashing needed - ever.
The idea for AntiUpdate came from this tutorial by team FWi:
UMD games and homebrew work just fine, like nothing ever happened to your PSP.
The plugin has been tested and confirmed to work on 3.03OE-C, 3.10OE-A and A' and 2.71SE-C.
It shouldn't be dependent on firmware version at all as it searches the memory for the specific bytes
instead of relying in pure memory addresses.
Also See:
I have also attached it to this post.
Screenshots:
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 22:42 Posted By: wraggster
via digit online
If you are waiting for your pre-ordered PlayStation 3 to arrive, it may be a good idea to consider topping-up the pre-payments on your UK electricity account says energy consumption compression Web site sust-it.net.
According to sust-it, Sony's PS3 comes bottom in a list of current games consoles' energy efficiency and costs to run in terms of electricity usage – in turn making it the least environmentally-friendly of onsoles. Compared to Nintendo's popular Wii console which costs £2.13 to run per year based on two hours usage per day, 365 days a year, Sony's PS3 racks up a whopping £47.69 based on the same usage. Costs are based on the manufacturers published energy consumption figures multiplyied by an average electricity unit tariff.
The US version of the PS3 comes with a whopping 380 Watt power supply - which is over twice as much as its main competitor the Xbox 360 with its 165W unit, and over seven times more power hungry than the PlayStation 2.
If you combine a PS3 with a super big Plasma TV, such as LG 71-inch HD Ready Plasma TV, to take full advantage of the amazing graphics you could be burning 1.4kWh (kilowatts) of power per hour. If you’re a serious gamer that could cost you £1.19 for a five hour session claims sust-it.net.
sust-it says that consumers are becoming increasingly aware of the need to reduce energy consumption, and therefore reduce their own CO2 emissions. The sust-it Web site allows consumers to compare the running cost of hundreds of consumer electrical goods but sust-it says the PS3 again highlights the need for clear labelling of the potential power consumption of electronic devices, rather than relying on small print in the technical specification sheets.
“We expect new car launches to announce more performance with less fuel consumption; it’s a pity that this does not apply to electronic goods. Is it not time for an energy efficiency rating system for consumer electrical goods?” says Ross Lammas of sust-it.net.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 23:44 Posted By: gdf
via Splodger 15's Homebrew Hideout
USE THIS PROGRAM WITH CAUTION. AS WITH ANYTHING THAT FLASHES THERE IS ALWAYS A CHANCE OF BRICKING.
I WOULD RECOMMEND THIS ONLY BE USED ON CUSTOM FIRMWARES TO PREVENT BRICKING.
Here is what has been done in my first version of Lua Flasher The ability to change to flash these files
Flash Backgrounds (01-12.bmp)
Top Menu Plugin (Icons)
Opening Plugin (Startup sound)
Gameboot.PMF (Movie played when a game is started)
System_Plugin_bg (Background Waves)
When the program is run it will create a backup of these files to the root of your memory stick mso://
I have also implemented that if your battery is under 75% the program will not carry on it will return back to XMB.
While in the menu if you wish to exit just press Start
To use this place your file you want flashed in the root of your memory stick. Then scroll to what you want to flash EGpening plugin then select it.
I have also left the code open for those of you that wish to see it.
Like i said before USE THIS WITH CAUTION ALTHOUGH IT HAS BEEN TESTED THERE IS ALWAYS A CHANCE OF BRICKING.
I will add more features to this in later releases.
Enjoy
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 01:57 Posted By: wraggster
via ps3fanboy
Has the curtain already fallen on the next-generation HD format war? After interviewing studio executives, polling industry analysts and reviewing the latest sales data, The NYPost has declared a victor: Blu-ray.
While we think it's a bit to early to call this one, Blu-ray is clearly gaining a bit of global momentum (thanks to the PS3). The full article is worth a read, but here's a hodge-podge of the story's best quotes, conveniently strung together and presented completely out-of-context:
"It's never been a question of if Blu-ray will pass HD DVD, but a matter of when. It's safe to buy Blu-ray players without fear they'll end up being sold as relics on eBay. Retailers will pull the plug on HD DVD sometime next year. "
Owning players for both formats, I don't really care who wins... though I do prefer Blu-ray's ability to play uncompressed PCM audio. That stuff sounds amazing!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 02:00 Posted By: wraggster
via ps3fanboy
If you don't own at least three Ratchet and Clank titles you're not a true PlayStation fanboy (seriously, scram... you would be much better off here). All half-kidding aside, the latest EGM has spilled the proverbial beans on some new Ratchet and Clank PS3 details. The most interesting of the bunch? Here's a paraphrase of the good parts:
Expect some Star Wars style space combat that harkens back to the arcade stylings of the original game.
Rail-gliding makes a triumphant return!
An online co-op mode is "probable" but not a given
New characters making a debut include Cronk, Zephyr and Willie, 3 spastic, argumentative robots who are a parody on the current console kings, PS3, Xbox 360 and Wii, respectively. Interesting!
Look for this one sometime "this year" (our guess is holiday time).
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 02:02 Posted By: wraggster
via mcvuk
Sony has kicked off an Irish PS3 campaign by showing the console to national media and premiering its TV ad.
According to Irish news portal Unison.ie, EURO1.5 million will be spent over seven weeks, with TV, print, online, outdoor and viral advertising.
The company plans to show a live graffiti performance at a Dublin site around the launch date.
“We've never done anything like this to this scale before,” Sony’s marketing director in Ireland Marea Gray told Unison. “It was quite expensive to do, but you have to showcase the product properly.
“What we've done, it's about embodying what the brand is about. We’re not just saying ‘here's a console and here's great graphics’. We’re showing how the PS3 is part of a lifestyle thing.”
Gray added that the PS3, with its EURO600 plus price tag, wouldn't appeal to any specific age profile.
“We're just going after people who have this appetite for entertainment. That could be a 15-year-old; it might be a 50-year-old,” she said.
And on the subject of Wii, she added: “We're aware of what the competition is doing and we know that Wii is still spending a lot. Wii tends to go for a very product driven campaign, PlayStation tends not to go down that road.”
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 02:06 Posted By: wraggster
It's been nearly five years since the original Stuntman hit consoles, and in that timeframe a lot has changed. With a different developer and publisher behind the sequel, it's not hard to imagine why. We've had a one-film build of Stuntman: Ignition in the office for a couple days now and we've been playing the same three scenes over and over again to get a feel for what it's all about.
Whereas the first game gave you a handful of maneuvers to perform in each scene, with each stunt requiring painstaking precision, Stuntman: Ignition's scenes are bigger, a little more open and much more forgiving. Rather than having to nail a few stunts, you're given a number of opportunities to perform a bevy of death-defying tricks for each scene. The film in our preview build is entitled Aftershock, and while the ability to watch the preview of the movie that we've filmed is unavailable in our build, it's pretty obvious the movie is a disaster film where towns are destroyed by earthquakes and lava.
Full Article
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 02:17 Posted By: wraggster
via pspfanboy
According to Tom Kiss, the PLAYSTATION 3 is getting updated next week. Why should you care? It finally introduces the Advanced Remote Play functionality that we've been dreaming about. The 1.6 firmware revision for the PS3 will allow you to access your PS3's media content from any wi-fi point in the world. For example, let's say you have an episode of Death Note saved on your PS3. By having Remote Play enabled, you'll be able to stream that video to your PSP whilst at work.
The connectivity opens a lot of potential. "If I have my MP3 Walkman or my iPod, or digital camera connected to PS3 then I can access those devices too," a spokesman for Sony said less than a month ago. However, don't expect to play back your DVDs or Blu-Ray movies on the go: Remote Play hasn't been able to access disc content, and that probably won't change for a while.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 02:21 Posted By: wraggster
Mhorpheox posted this news:
www.psplandia.it has released a tool for psp ModKitPSP V1.0 by legend for psplandia.it
It's a tool for windows. and for psp fw 3.xxoe
Connect your psp on usb and Flashing your psp
before flashing you will be able to make the backup of yours flash 0 in order then to restore the files not correct with a click.
Teh program flashing gameboot, fonts, icons, background, sounds xmb, waves, icons battery, logo of start, style volume Controls
the dimension rows Controls that not there are extensions incorrectly
System control that the cable usb is inserted in the psp.
Tool for conversion TTF (Windows) in PGF (Sony)
Tool conversion of gameboot from MPS in PMF (+ patch)
the Creation backup rescues, and fast loading of the same ones
autorename for files gameboot,soundboot ecc...
Need netframework 2.0 for run
Installation:
1. The program works with net framework
2. Unloaded the rows compressed
3. Unsip the file and you open the rows PSPModKit By Legend.exe
4. The exe it will create the patch necessary for the operation of the program.
5. You ignite the psp and entered in the recovery menu.
6. Activated the usb of the flash0 in menu Advanced
7. Opened the program you choose the letter where the psp is found.
8. And you choose what you want to make if modding or to convert yours fonts, gameboot or to save or to load rescues.
A good program for noob
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 02:44 Posted By: wraggster
If you don't already have a dummy Japanese PSN account, now's the time to make one. We've spent the past 19 minutes downloading a playable demo of Clap Hanz' Minna no Golf 5, which is the PS3 debut for a series that's also known as Hot Shots Golf and Everybody's Golf. The demo weighs in at 241MB, and a quick play reveals what could be the greenest game of 2007 -- it just needs some frame-rate improvement in places and we'll be sold. The final product is due for release in Japan this July.
via joystiq
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 07:27 Posted By: wraggster
New PS2 Game released:
God of War® saw Kratos, a mortal warrior, set upon an epic quest to dethrone a God. But his journey did not end there. In God of War II, Kratos sits atop his Olympus throne, as the new God of War – far more ruthless than Ares ever was. To end his continued torment, Kratos must journey to the far reaches of the earth and defeat untold horrors and alter that which no mortal, or god has ever changed, his fate. God of War II sets an epic stage for a devastating mythological war to end all wars.
An initial early shipment of God of War II for PlayStation2™ has arrived today, shipping at US$ 59.90 only. We will have more supply ready on coming Monday to fill all further orders. Please be reminded that this is the US release version and only plays on US NTSC/UC PS2™/PS3™ consoles.
Also expected to be in stock on Monday are the BradyGames' Guides (regular / limited). The first game in the series (God of War) is available as US Greatest Hits edition at US$ 24.90 respectively.
Buy God of War 2
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 07:27 Posted By: wraggster
New PS2 Game released:
God of War® saw Kratos, a mortal warrior, set upon an epic quest to dethrone a God. But his journey did not end there. In God of War II, Kratos sits atop his Olympus throne, as the new God of War – far more ruthless than Ares ever was. To end his continued torment, Kratos must journey to the far reaches of the earth and defeat untold horrors and alter that which no mortal, or god has ever changed, his fate. God of War II sets an epic stage for a devastating mythological war to end all wars.
An initial early shipment of God of War II for PlayStation2™ has arrived today, shipping at US$ 59.90 only. We will have more supply ready on coming Monday to fill all further orders. Please be reminded that this is the US release version and only plays on US NTSC/UC PS2™/PS3™ consoles.
Also expected to be in stock on Monday are the BradyGames' Guides (regular / limited). The first game in the series (God of War) is available as US Greatest Hits edition at US$ 24.90 respectively.
Buy God of War 2
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 07:31 Posted By: wraggster
New PS3 Game Released:
In collaboration with urban lifestyle powerhouse Def Jam Interactive, EA Chicago-the team behind the critically acclaimed EA SPORTS™ Fight Night series-is integrating hip hop culture and gaming like never before. With the hottest music seamlessly infused into the world around you, the game's environments pulsate, crumble, and explode to life with every bone-jarring beat. Time your attacks to the driving bass and use falling debris and exposed environmental hazards to pound your rivals.
Featuring an all-new single-player story, the game takes you deep into the life of a high-rolling hip hop mogul to build a record label, discover new superstars, and become a hip hop icon.
Infusing hip-hop music, culture and lifestyle into the gameplay, EA Chicago and Def Jam Interactive continue to push the boundaries of game development bringing unique and innovative content to the next generation of gaming, changing the way fighting games are played.
Due to the unexpected delay of the Asian release version, we have stock up limited quantities of the original US release version of Def Jam Icon for PlayStation3™. Shipping today at US$ 59.90 only.
If you have a pending order of Def Jam Icon (Asia) and wish to substitute it with the US one, then feel free to contact our customer service. Please note however that there's a price difference of US$ 10. The same accounts for NBA Street Homecourt, which is also in stock today as US release version.
Game features:
Music is Your Weapon-Beats trigger interactive hazards around you as your environment comes alive and reacts to the music. From exploding gas pumps to spinning helicopter propellers,
DJ Controls-Use the analog sticks like turntables to add beats, switch songs, and make music your weapon. Take control of the music to control the outcome of the fight!
Become a Hip Hop Icon-The story mode will allow you to build an empire and live the life of a music mogul by signing artists, managing their careers, and releasing their hit songs.
Hip Hop's Hottest Stars-Fight with or against the biggest stars in hip hop. Artists like Big Boi, The Game, Ludacris, Paul Wall, T.I., and more are all instrumental in your building a record label and becoming a hip hop icon.
Online Gameplay - Go head to head with friends across the country for the ultimate hip hop showdown.
Buy Def Jam Icon
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 07:42 Posted By: wraggster
New for PS3
features
Trick Remixer: This all-new trick system gives you the ball and puts it in your hand. Take control of your player's rhythm mixing quick tricks with elaborate moves using two trick buttons.
Game Breaker: Unleash a whole new set of over-the-top tricks and electrifying dunks, or watch in disbelief as your rival steals away the opportunity.
Take Your Game to New Heights: All-new dunk controls keep you engaged from take-off to throw down.
Showcase your Master Skills: The best NBA players have hidden master skills that separate them from the rest.
Become a Homecourt Hero: Go from an unknown talent to a playground legend and put your homecourt on the map by dominating courts from coast-to-coast.
Every Legend has a Beginning: The NBA's best all came from somewhere and many built their skills and reputations in their hometown playgrounds - including NBA Stars Carmelo Anthony and Richard Hamilton.
Fresh Create-a-player: New Create Player system allows you to quickly create avatars by melding your favorite NBA stars into the ultimate baller
That Girl's Got Game: Six of your favorite WNBA stars are featured for the first time ever, including Diana Taurasi, Sue Bird and Sheryl Swoopes.
Take Your Game Online*: Represent your homecourt online with your created player against the nation's greatest ballers-anywhere, anytime.
description
NBA STREET returns with a brand new game engine only possible with the power of next generation console systems, allowing the franchise to once again raise the bar with innovative gameplay and cutting edge visuals. With a new animation engine and control system, we put the ball in your hand and allow you to show off your own style by creating hundreds of tricks on the fly. Soar through the air to execute gravity-defying dunks and double dunks or step off the back of your teammate for a jump-off dunk.
NBA STREET Homecourt merges legendary playgrounds with the hometown courts of your favorite NBA stars, featuring 360 degrees of view. Plus, the NBA's best players are all rendered in meticulous detail, making true athlete likeness a reality and putting you up close and personal with every move and moment. Set roots in your own homecourt as an anonymous baller with big dreams. Earn a name for yourself and garner respect as you progress along your hometown journey and become a legend.
Any way you shake it, NBA Street Homecourt allows you to play like you never dreamed you could, right from the first time you pick up the controller.
Buy NBA Street Homecourt
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 16:15 Posted By: wraggster
Ferrari and System 3 today announced that System 3 has secured the rights to publish Ferrari licensed games on the PlayStation 3, Wii, Nintendo DS and PSP. Details are somewhat thin on the ground regarding the games at this stage, other than that they'll be based on the Ferrari Challenge series and will feature "real cars, real tracks and true Ferrari racing dynamics".
In terms of each specific version, the PS3 game is apparently being "developed to maximise the technology in the new console format such as a 16-player feature rich simultaneous online mode with elements not yet seen in any race game to-date", while the Wii game will "fully support the unique control system offered by this system, including control by a Wii steering-wheel". No surprises there. As far as the handheld games go, the PSP and DS versions will "feature 4-player wireless play including adhoc play and game share".
While we know next to nothing, the announcement is exciting in and of itself, and we know that a first look at the game is only three months off - System 3 have already announced that international press will be able to attend a preview session at the home of Ferrari, in Maranello, Italy, in late June, which will coincide with the company's 60-year celebrations. The event will also play host to announcements of further System 3 titles, such as "Ferrari Street Racer" which features the entire range.
System 3's CEO, Mark Cale had this to say about the announcement: "Video games and racing have been my two passions during the twenty-five years that I've been in the business. Finally the two have collided and I'm immensely proud to be bringing the Ferrari Challenge to market this year. We have invested in the best development talent in the industry and I'm confident that the game will be even more impressive than the license."
via ign
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 16:15 Posted By: wraggster
Ferrari and System 3 today announced that System 3 has secured the rights to publish Ferrari licensed games on the PlayStation 3, Wii, Nintendo DS and PSP. Details are somewhat thin on the ground regarding the games at this stage, other than that they'll be based on the Ferrari Challenge series and will feature "real cars, real tracks and true Ferrari racing dynamics".
In terms of each specific version, the PS3 game is apparently being "developed to maximise the technology in the new console format such as a 16-player feature rich simultaneous online mode with elements not yet seen in any race game to-date", while the Wii game will "fully support the unique control system offered by this system, including control by a Wii steering-wheel". No surprises there. As far as the handheld games go, the PSP and DS versions will "feature 4-player wireless play including adhoc play and game share".
While we know next to nothing, the announcement is exciting in and of itself, and we know that a first look at the game is only three months off - System 3 have already announced that international press will be able to attend a preview session at the home of Ferrari, in Maranello, Italy, in late June, which will coincide with the company's 60-year celebrations. The event will also play host to announcements of further System 3 titles, such as "Ferrari Street Racer" which features the entire range.
System 3's CEO, Mark Cale had this to say about the announcement: "Video games and racing have been my two passions during the twenty-five years that I've been in the business. Finally the two have collided and I'm immensely proud to be bringing the Ferrari Challenge to market this year. We have invested in the best development talent in the industry and I'm confident that the game will be even more impressive than the license."
via ign
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 16:15 Posted By: wraggster
Ferrari and System 3 today announced that System 3 has secured the rights to publish Ferrari licen | | |