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March 1st, 2007, 06:28 Posted By: 420tongboker420
New Custom XMB wave's I made first time ever doing anything like this. Hope you guys like them
Enjoy
Works on 3.03 OE-C and 3.10 OE-A
Read the Read ME!!!!!!
anybody got some ideas email me
420pokesmot420@gmail.com
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March 1st, 2007, 17:26 Posted By: wraggster
Rockstar's previously announced episodic content for Grand Theft Auto IV will begin in 2008, it's stated in a recent Take-Two financial report.
Take-Two's report reaffirms that GTA IV is due to release simultaneously on PS3 and Xbox 360 this October.
It's recently been speculated that the sequel will use the euphoria engine, technology that lends a dynamic and life-like element to in-game characters.
via cvg
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March 1st, 2007, 17:31 Posted By: wraggster
Unlike the previous video Eidos released, this latest trailer shows off the shiny visuals in this modern reworking of the original - and debatably the best - Tomb Raider game on PSone.
Eidos is taking Lara back to her roots, reviving all the puzzles and classic scenes from her first adventure in this lush update, and after seeing an early version, we can't wait to get our hands on the full game.
TRA is due out on PS2, PSP and PC in May.
Trailer at CVG
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March 1st, 2007, 17:33 Posted By: wraggster
God of War is absolutely going to be given a PS3 debut at some point in the future, that's a given. But it looks like Sony's internal studio will be taking its time.
Speaking to GameDaily, GoW II's director Corey Barlog explained, "All the people who bought the first game were PS2 owners, so we wanted to stay with that especially because... I want to make the PS3 version of this game, absolutely, but I don't want to make it quickly. I don't want to quickly rush it out the door and be like, 'Oh my gosh, we need to get this out!' because we probably would have pushed ourselves to make it around the launch window and I think we would have sacrificed something by trying to take what we had and shoving it in there as quickly as possible."
Wise words we feel, as GoW II is looking like the last great PS2 game of its generation. We all know GDC is just around the corner, and Sony is quietly talking up PS3 ahead of the event. It's wishful thinking, but wouldn't it be awesome if GoW III made a surprise appearance...?
via cvg
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March 1st, 2007, 17:42 Posted By: wraggster
We fired up EA's new Battlefield: Bad Company trailer expecting the typical frantic gun fights, cinematic camera angles and dramatic lines.
And that's how it is to start with but then it changes, and becomes one of the most innovative trailers we've seen in a while - maybe ever. Funny too.
The way it demonstrates the intense atmosphere and new, fully destructible scenery is brilliant.
Battlefield: Bad Company, a single-player iteration of EA's brilliant online multiplayer war sim, is due to release on PS3 and Xbox 360 later this year.
Trailer Here
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March 1st, 2007, 17:44 Posted By: pucelano
Looking for a simple operation, I have created this complete calculator that realizes the most habitual operations, without arriving at the complexity of a scientific calculator.
It has memory functions, and realizes operations with angles, as much in degrees as in radians.
It admits in addition the introduction of exponential numbers.
Controls:
• Arrows: Move acrross buttons.
• X: Press button.
• O: Select DEG(degrees) or RAD(radians).
• Triangle: Shift button.
Although the application has been developed with LUA, you can open it directly from Memory Stick.
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March 1st, 2007, 18:30 Posted By: stimo
The newspaper wrote:
Hackers crackt PSP
Its war between sony and a group
of hackes. The hackers is trying to hack psp fw
to play homebrews and downloaded data.
And now the did it. Despite big resistance from
Sony
Fanjita
Fanjita the member in "Noobz Team" have work
hard to beat sony
-my target is to run home made games and apps.
All have ther own right to do what they
whant to do. Said he from BBC
Dark Alex:
A other hacker is Dark Alex who did hack the psp total with Gta LCS
So fast the news was out did sony reply that a new
fw shall be release, and it will shut the hole the hackers find.
grip from a swedish magazine "XTRA"
and sry for my bad eng :S
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March 1st, 2007, 19:22 Posted By: wraggster
Sony's Phil Harrison has told European gamers that they can expect over 1000 PS2 titles to be backwards compatible from March 23.
Speaking to semi-official blog Three Speech, Harrison said, "The situation is changing every day, but on March 23, we expect the list to include over 1,000 PS2 titles." Not bad, eh? "We can't give any information about specific titles but, clearly, that would be our policy."
Losing a chip from PS3 will obviously save Sony some cash in making the machine but when will that affect the RRP of PS3? "Price reductions are something that we wouldn't comment on specifically. But you know the business model very well - we strive to get the cost of manufacturing down as soon as possible, and as soon as we can pass cost savings onto the consumers, we will."
And how important is this whole backwards compatibility issue anyway? "I think the reasons why people buy PS3s are the new games that it offers, and the HD content experiences provided by games and movies, the opportunity to access the PlayStation Network, and titles like MotorStorm and Resistance: Fall of Man - leading-edge examples of what next-generation games are all about."
via cvg
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March 1st, 2007, 19:27 Posted By: wraggster
Phil Harrison's got a big announcement up his giant sleeve for next week's Game Developer Conference in San Francisco, according to Sony, which will be outlined in his keynote speech on Wednesday, 7th March, at 18:30 GMT.
"All I can say is we've said there's going to be a big announcement at GDC, and Phil's Keynote speech will form the basis of that," a spokesperson for Sony told Eurogamer this afternoon.
His talk will revolve around developing and creating games for the third age of videogames, delving into the meaning of "always on", and the opportunities presented by connected communities of players and developers.
Given that, we'd expect the "big announcement" will have something to do with the company's online strategy. However, we're open to suggestions; maybe the PSP will stick onto the PS3 and create a unique media-hub window, or perhaps there's a giraffe in the blu-ray disc drive. We're just not sure.
via eurogamer
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March 1st, 2007, 19:27 Posted By: wraggster
Phil Harrison's got a big announcement up his giant sleeve for next week's Game Developer Conference in San Francisco, according to Sony, which will be outlined in his keynote speech on Wednesday, 7th March, at 18:30 GMT.
"All I can say is we've said there's going to be a big announcement at GDC, and Phil's Keynote speech will form the basis of that," a spokesperson for Sony told Eurogamer this afternoon.
His talk will revolve around developing and creating games for the third age of videogames, delving into the meaning of "always on", and the opportunities presented by connected communities of players and developers.
Given that, we'd expect the "big announcement" will have something to do with the company's online strategy. However, we're open to suggestions; maybe the PSP will stick onto the PS3 and create a unique media-hub window, or perhaps there's a giraffe in the blu-ray disc drive. We're just not sure.
via eurogamer
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March 1st, 2007, 19:49 Posted By: wraggster
via register
Take-Two Interactive, the publisher of the controversial Grand Theft Auto series of games may be close to settling a long running legal battle with a New York granny who attempted to sue the company after it emerged one of those games contained adult content.
This week, a Manhattan District Court judge order the case to be suspended pending the outcome of settlement negotiations between plaintiff and defendant, Reuters reports. The judge may review the stay after lawyers report on their progress on 12 March.
The action centres on Grand Theft Auto: San Andreas' infamous 'hot coffee' sex scenes, originally hidden from players but exposed on July 2005 by a hack posted on the net. The game had been given a US Entertainment Software Rating Board 'Mature' classification, for its violent content. Once the blue material was revealed, the ESRB quickly re-rated the title 'Adults Only', causing some major US retailers to yank the game from their shelves.
Take-Two duly withdrew GTA: SA and reissued it with the offending eye-full excised, but not before an 81-year-old grandmother from New York, Florence Cohen, took the company to court, claiming she'd been misled into buying the game for her 14-year-old grandson.
As we noted at the time, the game's portrayal of murder, robbery, drug dealing, foul language and bad driving doesn't appear to have bothered her one jot...
In June 2006, Take-Two settled a similar case brought about by a Federal Trade Commission probe into the 'hot coffee' content.
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March 1st, 2007, 20:28 Posted By: Triv1um
This is runs on my 3.03 oe-c psp.
Topmenus DON'T work on 3.10 oe-a.
----
CREDITS GO TO VIBESTAR, AS HE MADE THE MAIN THEME.
I JUST COMPILED IMAGES + MADE A FEW MYSELF FOR SUB-ICONS.
This pack includes -
- Icons + sub-icons
- Battery, volume bar
- Custom wave (no real need for this, i just like it)
- Spinning loading mario coin
- Super mario font
------
Here is a screenshot.
Click to view bigger
There is a video image inside this download if you wish to see.
------
I know this isn't to everyones taste as the some of the sub icons are sort of random in places.
Feel free to change things.
But ALL credits go to Vibestar for making a great theme.
------
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March 1st, 2007, 22:16 Posted By: wraggster
via gizmodo
Hoping to take great ideas from the both the Xbox 360 and the Wii, Sony's planning to introduce a new PS3 feature called PlayStation Home. This new app/feature is rumored to be a blend of Microsoft's achievements and Nintendo's Miis. How does it work?
Well, the PlayStation Home is a little virtual home in which the avatar you make (your Pii?) will live. When you complete a game, it'll award you with a little trophy or toy to place in your home that your avatar can interact with. Not only that, they're planning to make your avatar social—like MySpace—and have it interact with other people's avatars.
All of this is rumored still, but Sony seems to be doing something big next week at GDC. We're willing to bet that this is it.
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March 1st, 2007, 23:37 Posted By: wraggster
via next gen
Anecdotal evidence from US brick-and-mortar retail outlets suggests that the 20GB version of the PlayStation 3 is heading for extinction, but Sony tells Next-Gen that's not the case--at least for the time being.
"The type of model found in stores is completely up to what the retailer orders, so if they don't see a big demand for a particular SKU, they simply don't order it from us," explained Sony Computer Entertainment America PR head David Karraker. "We continue to manufacture both."
"At this time there are no plans to change our US model offerings," Karraker stated.
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March 1st, 2007, 23:39 Posted By: wraggster
via ps3fanboy
This is classified as a rumor, but we really hope it's as RumorReporter says and consider it more of on the Report end, rather than the Rumor. We've kicked the whole "replacing hardware backwards compatibility with software" story to death (and we've got one more post to go on it, actually), so you know all about that. But now, an "anonymous industry insider" (who else gives us these rumors?) tells us that Sony is toying around with something else, beyond the 1.60 firmware update coming up soon.
HD upscaling of specific PS2 and PS-One titles is rumored to be in the works for, possibly, summer. We're not talking about 480p support -- the internal PS3 upscaler will move these games into 1080i/720p! Just think how some of your favorite games would look if they're supported by the PlayStation 3 into 1080i/720p... it's almost legendary in awesomeness. Let's hope we get more official word on this closer to summer.
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March 1st, 2007, 23:40 Posted By: wraggster
via ps3fanboy
That's right -- the complaints about the PS3 dev-kits and all being really limited and tough to work with must have been grounded in some kind of fact, or else Sony wouldn't have released an all new set of tools for developers working on PS3 titles. This new kid, called PlayStation 3 Edge has "been put together by three first-party technology teams within Sony, the WWS Europe Advanced Technology Group, WWS America ICE team (a technology group based at Naughty Dog that specialises in graphics systems and tools for the PlayStation 3), and WWS America Tools and Technology group."
This new thingie is described by Sony: "rather than an overarching engine, these teams have chosen to create specialized systems that demonstrate best practices of SPU and RSX utilization." So, is this a step in the right direction for PS3 software development? We submit that it certainly is. With better technology and tools made available to developers, not only will their game development costs decrease, but games will begin to look better and better, do more and more at once. Maybe next-gen titles will drop to $50 as a standard in a year or so. Oh, wait... the Wii already has them at that price. Well, those'll drop to $40 and below at that point. Pricing wars are fun.
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March 1st, 2007, 23:50 Posted By: wraggster
Heres an excerpt
Here are some words we won't be using in this preview: "hi-octane", "adrenaline-fuelled", "Penguin". That's because, unlike the flagrantly unimaginative language we tend to haul out when a new arcade racer rears its ugly head, EA's Burnout series has just about managed stay the right side of hackneyed. Despite annual updates, Burnout has successfully tweaked and reinvented its formula with each new iteration, constantly surpassing itself to keep its rightful place as king of the speed-obsessed pack.
So then, it seems only fair that Burnout Dominator should take a congratulatory look at its heritage and reinterpret one of its most popular past features to form the heart of the new game. Of course, we're talking about Burnouts, last seen in Burnout 2. As Nick Channon, senior producer on Burnout Dominator explains, "With Dominator, we felt there was the opportunity to go back a little to the essence of the Burnout experience: driving as dangerously as you can, avoiding the crash. We wanted to return to that sense of weaving in and out of traffic, doing near-misses, really controlling with long drifts. The one thing we've been itching to do for a while is bring back Burnouts. Not just bring them back though, but build the game around it".
Full article at IGN
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March 1st, 2007, 23:51 Posted By: wraggster
Sony Computer Entertainment announced that it will update the PlayStation Store today with Namco's Tekken: Dark Resurrection for download. The game is a PlayStation 3 translation of the PSP title and features full 1080p support. Tekken: Dark Resurrection will retail for $19.99. We'll have our full review of the game soon, so keep an eye open for that.
SCEA also announced that it will post a new MotorStorm video featuring a behind-the-scenes look at the game's development. The video features footage from Evolution Studios' shoot in Utah's Monument Valley and includes interviews will the designer and producers. MotorStorm is set to launch on March 6th in stores nationwide.
A new trailer for a Warner Bros. film will also make its way to the store, though Sony didn't mention which movie it will be for.
via ign
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March 1st, 2007, 23:55 Posted By: wraggster
via pspfanboy
Namco Bandai just announced Smash Court Tennis 3 for the PSP. It'll feature 16 tennis stars, including Roger Federer, Rafael Nadal and Justine Henin. "We are thrilled to announce that the next iteration of our popular Smash Court Tennis series is set to appear on the PSP system," said Makoto Iwai, Executive Vice President and COO of Namco Bandai Games. "With the franchise's signature gameplay and new enhancements, Smash Court Tennis 3 is the perfect on-the-go package that's made for a jet-setting tennis pro."
Virtua Tennis will be the game to beat for Namco's next. However, there's one feature that I'm particularly psyched about: the ability to compete against other PSP owners with a single UMD through Game Sharing. It's a horribly under-utilized system: being able to play tennis against any other PSP owner should offer a great deal of potential.
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March 2nd, 2007, 00:00 Posted By: wraggster
Art has released the source code to his X-Flash app for the PSP, heres the details:
Hi Guys,
Regrettably, I won't be able to update X-Flash in the near future, due to work
commitments.
I was only planning to add support for one later DAX firmware, since the topmenu_plugin
mods don't work after that.
The release if X-Flash source code does not mean that I won't update it someday.
It is quite likely that one day, out of nowhere, an official V19 will appear unexpectedly
I must warn PSP owners against using any derivative.. how do I put it...
attempted updated produced by lamers.
I would find it offensive to see X-Flash updates
with no real merrit appearing on forums, although I expect it to happen.
X-Flash has become diffucult program to keep up with myself, let alone somone
else coming allong and trying to understand it.
The released source is not obfuscated in any way. The three letter variable
names are left as original, and many of them did mean something to me.
Please do not ask for support. You will not recieve any from me for the same
reason that I cannot produce updates.
X-Flash source is released for educational purposes for all the people who
wanted to know how I did various things.., not to encourage offspring.
http://www.megaupload.com/?d=E3X64XN7
Cheers, Art.
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March 2nd, 2007, 07:31 Posted By: wraggster
The PSP Hacks website is having their first Homebrew coding comp, heres the rules/info:
Must be your own homebrew. No improving or updating other people's homebrew.
Must start from scratch. Must not be something that you made a while back. If it was posted somewhere else already, it doesn't count.
No copying other people's work. At the end of the competition, you must either post your source code with your homebrew or you may just pm any mod or admin with your source code if you do not want your code to be public for everyone.
You may post your Homebrew for feedback and you can continue to improve your work up until April 29, 2007 when the competition ends
Can be either a game or application that runs on the PSP
If you are creating an application for the PSP, the application must be in EBOOT form in order for it to be entered in the competition.
No Lua!
Must not enter your homebrew in another competition while entering in this competition. If you enter your homebrew in this competition, then it must not be entered in another site's competition.
Must implement one of the splash screens created by ...SHAD0W... into your homebrew entry
Heres the prizes:
Modded PS2 with the DMS4 pro mod chip and a 80 gig hard drive inside plus an internet adapter added on the back of the PS2.
Neuros MPEG-4 Recorder
Non-modded PS2
New DMS4 pro modchip for the PS2 versions 1-10
PS2 game Star Wars Battlefront II
PS2 game Battlestar Galactica
PS2 game Front Mission 4
Free month of Premium Rapidshare account. (Donated by Calo)
More Info
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March 2nd, 2007, 07:33 Posted By: wraggster
johny5 has messaged me to let me know of a new version of his app for the PSP:
Heres the info
This is an app for custom firmware 3.03 OE-C and above!
This app can:
--Merge your 12 bmps
--flash bmp
--flash topmenu created by this xmb icon maker
--flash XMBWave (system_plugin_bg.rco)
--flash different fonts
--flash gameboot.pmf
--flash location free player
--flash battery icons
--flash opening plugin boot sound+gameboot "psp gameboot logo"
--flash custom files from CUSTOMIZATIONS folder
--flash from backup files
--Backup function!
--Free up flash0 space!
--Backup ALL flash0
***I TAKE NO CREDIT FOR THESE APPS!***
Also includes apps:
--kgsws xmb icon maker
--XMBWave Credits:Kgsws, DarkStone,vb_master!
--TGAWave Credits: DarkStone, vb_master, autopopstation4, Y.F. Gamzun,
nicinico, Al-Zamli
--PSP Submenu Icon Injector v1.1-GUI Credits: dark420bishop
--rco icon editor-GUI Credits:ZiNgA BuRgA
--volume colors Credits:Zinga for the RCO editor
--wave_attack Credits:Sulpher Dragon Also couldn't of been made
without original icon hackers
To find out how to use Please read the readme!
I made this application because i found it taking too long to go through and copy files from the pc to the psp then to flash. I made this for personal use but i realized it can be of good use to many people. It includes lots of great apps created by other dev's not me AND I TAKE NO CREDIT FOR THEIR WORK. I wanted to add great apps like these in mine because i wanted something that i can use so that i wouldn't have to go looking around all over my computer (i have a lot of stuff on my computer considering i have 600gb of memory ) so i added all of the things into one great app that will convert/create files then also flash them!
NOTE YOU MUST RUN THIS APPLICATION FROM YOUR PC TO PSP VIA FLASH0 USB IMPLEMENTED IN 3.03 OE-C AND 3.1X OE+ recovery
please leave feedback and your thoughts
please report bugs!
this is BETA v 0.2 and i have fixed the bugs with the coldboot and the xmb_battery! have fun!
http://www.sendspace.com/file/dvq2ra
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March 2nd, 2007, 07:45 Posted By: wraggster
New PS3 Game released:
It's a whole new ballgame! Major League Baseball 2K7 redefines the pure baseball video game experience with true, Next-Gen details, all-new throwing mechanics and a revolutionary presentation system. Featuring stunning, lifelike player models, Signature Style animations, Inside Edge data and more, Major League Baseball 2K7 delivers the most authentic baseball action to date.
Buy at Play Asia
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March 2nd, 2007, 07:48 Posted By: wraggster
New PSP Game released:
It's a whole new ballgame! Major League Baseball 2K7 redefines the pure baseball video game experience with true, Next-Gen details, all-new throwing mechanics and a revolutionary presentation system. Featuring stunning, lifelike player models, Signature Style animations, Inside Edge data and more, Major League Baseball 2K7 delivers the most authentic baseball action to date.
Buy at Play Asia
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March 2nd, 2007, 16:47 Posted By: wraggster
Alright, so just days after trashing rumble as a "last generation feature," it appears that Sony cut a deal with Immersion (AKA the company which owns the patents on force-feed back stuff for controllers) paving the way for them to potentially add this "last generation feature" to their next generation console. Looks like Sony more or less caved here. They're paying Immersion the full sum awarded to them by a Federal District Cour, plus interest, and the two companies have agreed to enter into a "a new business agreement to explore the inclusion of Immersion technology in PlayStation® format products." So when do we finally see rumble in the PS3?
via engadget
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March 2nd, 2007, 16:50 Posted By: wraggster
via engadget
While stealing gaming consoles from cancer patients is just wrong, you can't blame someone for holding stuff ransom when owed a bunch of cash. Des Moines, Iowa resident James Kloppenburg awoke Monday morning to find a glass panel removed from the front storm door, and more disturbingly, his PS2 nowhere in sight. He reported the theft, stating he already knew the equipment would be returned if he payed the disgruntled burglar an undisclosed amount of owed gas money. However, it was written in the police report that "James changed his mind and told me he didn't want charges filed against (the suspect.)" The offender was obviously close to the victim, aware that Kloppenburg's despair would not stem from the missing console, but more so from a memory card full of hundreds of hours of gameplay, and very likely, a neglected social life. So let this be a lesson to all you deadbeat ride-mooching gamers: you better pay up if you wanna play up.
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March 2nd, 2007, 16:56 Posted By: wraggster
via cvg
LucasArts has started work on a handheld title based on its CG Clone Wars TV show, according to Develop magazine.
Clone Wars will be the first internally developed handheld title for LucasArts, handled by its newly-expanded sister studio LucasArts Shanghai, which was originally setup in 2005 to produce digital film content.
Ex-Psygnosis and EA veteran Feargus Carroll takes the role of project lead, bringing with him 12 years of experience working on titles such as Freedom Fighters, Black & White 2 and Battlefield: Modern Combat.
From the look of Carroll's previous titles you can probably imagine what sort of vibe the Star Wars title will adopt. We're guessing it's going to have lots of clone troopers to order around and the occasional lightsaber fight with a big bad Sith. In fact, we'd bet a tenner on it.
We'll let you know if we're right when we get our first look at the game, probably at some point this year.
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March 2nd, 2007, 17:00 Posted By: wraggster
Bloody violence and torso-slicing is rife in a new gameplay trailer from Dark Sector, Digital Extremes' stealth-action game that flings you into a near future where bio-weapons have unleashed hell and havoc.
In the game, you play Hayden Tenno, a character with the ability to morph into different combat forms whose signature weapon is a massive damage Frisbee. Can it slice opponents in half? Yep. And dispatch enemies in other gruesome and imaginative ways? Oh yes. Nice. View the trailer for the full-on gore.
It looks a bit Splinter Cell mixed with Resident Evil, in our mind. We'll be bringing you more details on the game in the not-too-distant future. In the meantime, enjoy the footage.
We're currently expecting Dark Sector to release at the end of the year.
Trailer Here
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March 2nd, 2007, 17:02 Posted By: wraggster
Rockstar will release the very first trailer from Grand Theft Auto IV on March 29.
A little teaser page with a countdown timer has been set up on the company's website. Go ahead and watch those seconds, minutes, hours and days tick down.
What will the trailer reveal? We're on tenterhooks...
Earlier in the week speculation broke out that the sequel is to use the euphoria engine featuring in LucasArts' Star Wars: The Force Unleashed, and it's also been revealed that Rockstar will begin releasing episodic content for GTA IV in 2008.
So, the first glimpse of all that GTA IV goodness on March 29, with the full game releasing on PS3 and Xbox 360 simultaneously around October 17 this year.
via cvg
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March 2nd, 2007, 17:12 Posted By: wraggster
Im sure we posted about this before but gizmodo have new details on the 8GB Mem Stick heading to PSP.
Sony announced it's raising the capacity of its Memory Stick Pro Duo to 8GB. Going on sale in Japan on March 9 for $325, the eight-gig flash memory cards won't work with all Sony VAIO laptops or Cybershot cameras—only with those sold in 2007. The good news is that your PlayStation Portable (PSP) will accept the new flash cards, but you'll need to be running firmware version 2.81.
Of course, Sony has such a proprietary mindset that some of its products aren't compatible with its own proprietary memory sticks. You might want to check the compatibility page (which doesn't include the 8GB Memory Stick yet, but promises to do so soon), listing the dozens of Sony products and telling you which one of the company's Memory Sticks will work with each. It's like navigating through a maze. Not amazing at all.
Lets hope Dark ALex Firmware will support these
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March 2nd, 2007, 17:19 Posted By: wraggster
via joystiq
Earlier today, gaming blog Kotaku reported on a rumored PlayStation 3 feature, set to be unveiled during next week's Game Developer's Conference. The key word, of course, is "rumored," a word which has since gotten the blog into hot water with Sony. The original article, which boasted one anonymous source, a smattering of founded speculation and repeated use of the aforementioned keyword, detailed "PlayStation Home," a visual mixture of the Xbox 360's achievement system and the Wii's customizable avatars.
Though most rumors come and go with little input from publishers ("no comment" has become de rigueur), this one became notable as soon as Kotaku was asked to take it down. In a calm and straightforward follow-up article, Kotaku's Brian Crecente reveals that the blog's failure to comply has led to a complete dismissal and excommunication from Sony. It seems clear that such a response lends the rumor more veracity, but the response itself is far more interesting in what it means for the rest of the blogosphere.
What did Kotaku do wrong? In contacting Sony for comment on the initial story, Crecente was informed that publishing the report could harm the business relationship between the two entities. Unresponsive to thinly-veiled threats, Crecente published the story, citing concern with informing readers and not with maintaining a corporation's announcement schedule. In an e-mail to Crecente, David Karakker, senior director of Sony's corporate communications, stated that, "I am very disappointed that after trying to work with you as closely as possible and provide you and your team with access and information, you chose to report on this rumor.... I can't defend outlets that can't work cooperatively with us."
This doesn't appear to be an issue of cooperation at all. It's an issue of control. A major corporation is lashing out at a news platform where it is unable to pull all the strings and directly exert influence. In the ideal world of public relations, journalists would regurgitate press releases verbatim with nary a thought spared to truth or timing. All this comes just a week before GDC and Sony's promised meeting with bloggers -- the opening of a dialogue between "us" and "them."
By doing our job and informing readers, have we become the enemy?
[Update: Sony and Kotaku have settled their differences and reopened communications. As Brian Crecente puts it, "We were doing our job and Sony was doing theirs and now we can both continue to do so." Thanks AssemblyLineHuman.]
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March 2nd, 2007, 17:21 Posted By: wraggster
New from Play Asia
features
Two New Characters, El Blaze and Eileen, round out the cast of 17 dynamic characters. El Blaze is a Mexican wrestling champion that uses the Lucha Libre fighting style, and Eileen, originally from China, uses a “Kou Ken” (Monkey style Kung Fu fighting style).
Stunning, Highly-Detailed 3-D Fighting Environments inspired by locales around the world where players can challenge their opponents in unique types of arenas.
Offensive Move lets players to easily move around their opponent from the side and back allowing players to be more strategic with their battles.
Customize your character with the enhanced attachment system and customization engine giving players more flexibility than ever before when creating their characters.
Next Gen Presentation includes HD resolution widescreen and 5.1-channel Dolby Digital surround.
description
This new installment in the critically-acclaimed Virtua Fighter series packs a serious punch fueled by the power of the PLAYSTATION®3. Virtua Fighter 5 will have an all-star cast of 17 fighters, including characters from the previous iterations along with two new characters named El Blaze and Eileen. El Blaze is a Mexican fighting champion that defeats unsuspecting opponents with his lightning-quick Lucha Libre fighting style and Eileen uses a Monkey Kung Fu fighting style which she learned from her grandfather, a former Kung Fu master. Choose from an array of costumes and attachable items and then step into the ring and prove that you're the best.
Buy from Play Asia
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March 2nd, 2007, 17:23 Posted By: wraggster
Newly released for PSP
In the year 2049, the governments of the world switched to unmanned aircraft for combat in an attempt to save lives. By doing so, they decommissioned thousands of jets and their fighter pilots, ironically destroying the livelihood of those they were trying to save. Years later, these planes appeared on the black market and were sold to the highest bidders. It wasn't long before an underground emerged, featuring ex-fighter pilots, smugglers and wealthy hobbyists piloting the decommissioned aircraft. In a competition of fight and flight, these pilots heavily modify their jet fighters to outrace and outduel the competition to win fame, glory and fortune. Welcome to the world of M.A.C.H.
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March 2nd, 2007, 17:24 Posted By: wraggster
New from Play Asia:
features
Features Wi-Fi (ad hoc) support for intense 2-player action
Arcade perfect port of each title
Pick-up-and-play, non-stop action
description
Celebrate the 10th Anniversary of Metal Slug by joining the Metal Slug team on 7 separate adventures that span across the life of the franchise in this definitive collection. Seven incredible Metal Slug games on one UMD - Metal Slug 1, Metal Slug 2, Metal Slug X, Metal Slug 3, Metal Slug 4, Metal Slug 5 and Metal Slug 6.
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March 2nd, 2007, 17:26 Posted By: wraggster
Newly released for PSP:
features
The #1-Selling baseball franchise for PSP® in ‘06 is bigger, better and back for the ‘07 season.
Adaptive Pitching Intelligence delivers a revolutionary enhancement to artificial intelligence that considers strengths, weaknesses and trends.
All-New Road To The Show career mode literally puts you on the field to play from player-based cameras and allows you to fast-forward between every at-bat and defensive play.
Pitch Command System challenges you to utilize the full repertoire of every pitcher in the Major Leagues.
Online Suite features: online leagues, MLB.com Headline News2Go, My Sliders, real-time MLB tickers and much more.
description
Already widely considered the most authentic baseball simulation available, the franchise now introduces the all-new Road to The Show mode, enabling gamers to play both offense and defense from the created player’s perspective. Providing an even more realistic experience from the mound, the all-new New Pitch Command System (PCS) delivers unsurpassed strategy to pitch selection, as a pitcher’s “pitch comfort” will be predetermined based on a best to worst pitch scenario. It is up the gamer to decide if he/she should try to “work on a pitch” or just go with what is working. Additionally, with the Adaptive Pitching Intelligence (API) feature, catchers will call the game based on the individual strengths and weaknesses of each pitcher as well as analyze tendencies of batters. Gamers will now have the ability to either trust the pitches called by the catcher or shake them off.
Buy from Play Asia
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March 2nd, 2007, 17:31 Posted By: wraggster
New from Play Asia
features
Pages: 192
BradyGames' Virtua Fighter 5 Official Strategy Guide features complete coverage on all 17 fighters, including the two new characters to the series.
Detailed information on character customization.
Expert tips on character match-ups, strengths and weaknesses.
Strategies for each mode of gameplay.
Buy at Play Asia
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March 2nd, 2007, 17:41 Posted By: wraggster
Press release:
System 3 again delighted video game historians when it today announced the re-launch of the classic Epyx Commodore 64 title, Impossible Mission, with some special enhancements for the Nintendo DS™, PlayStation®Portable, PlayStation®2 and Nintendo Wii™.
It's hard to believe that it was twenty-five years since the original release. Impossible Mission was the first game to use real synthesized speech, an incredible development when first unleashed on the 8-bit formats. The original game included a random game-map system which ensured that no two games were the same. Although the original still stands the test of time today, inclusion of brand new graphics and sound ensures that Impossible Mission is primed to thrill a brand new audience.
The gamer takes the role of a secret agent attempting to stop evil genius Professor Elvin Atombender who has been tampering with National Security Computers. Players must penetrate Atombender's base, attempting to recover parts of the system password whilst avoiding deadly robots in a race against time.
Whilst the game has been re-written from the ground up and features new graphics, 3D objects, new Sound Effects and Music the gameplay remains impressively loyal with the game layout changing for every new game. There are now three main characters to choose from plus a brand new tutorial mode. The player can now chose from three game modes, new, original and for the purist; a hybrid mode with the original gameplay using the updated graphics.
The PSP versions offer an unusual feature which allows players to send a full copy of their game to a friend by Wireless so they can try it for themselves.
"We've worked hard to bring Impossible Mission up-to-date whilst keeping the original gameplay that made the game such a hit in the eighties", commented CEO, Mark Cale, "We're particularly pleased with the handheld versions which will ensure this historic game can be enjoyed by a completely new generation of gamers".
Impossible Mission is part of the Epyx back catalogue and will be available Quarter Two.
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March 2nd, 2007, 21:42 Posted By: wraggster
GTA fans casts your eyes right for a brand new trailer from Rockstar's PS2 version of Vice City Stories - which can now be viewed in our video player.
Vice City Stories acts as a prequel to GTA: Vice City. It's 1984 and you're filling the shoes of US Marine Victor Vance, brother of Vice City's Lance Vance.
It's out on PS2 next Friday. Enjoy the trailer.
News/trailer at CVG
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March 2nd, 2007, 21:58 Posted By: wraggster
via joystiq
In the fourth and final part of N'Gai Croal's epic and quite informative interview with Phil Harrison, the Sony head of worldwide studios discusses his company's cultural approach to marketing in Japan. Mr. Harrison explains that in order to engender trust in Japanese consumers, Sony should start divulging more information and features earlier, even if they aren't quite "perfect" yet. His example? "You know, we're not sure when it's coming, but we're going to have DVD upscaling on Playstation 3." He follows up with, "There you go. There's a scoop for you."
Though it's up in the air as to when a PS3 firmware update will enable a feature found in standalone Blu-ray players, it should work as a sufficient stop-gap to those still waiting for Blu-ray versions of Bloodrayne and American Ninja 4: The Annihilation. DVD upscaling might not boast the "wow" factor of pure HD content, but the Algebra of Wows dictates that it should be worth several thousand anti-mehs. At least!
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March 2nd, 2007, 22:27 Posted By: wraggster
Nice to know that the boss of Sony respects the PSP homebrew scene, heres a tidbit from a recent interview:
Yesterday, you were asked a question about homebrew development on the PS3, then I steered you onto the PSP. And you said that because the nature of the PSP platform is that it is more closed, and that you didn't feel that it was as appropriate. Your answer made me wonder, is that driven more by corporate goals and the piracy situation? Because when I look at the homebrew community and what they're doing, it's not massive, but there is a sizable number of people that are passionate about experimenting on the PSP.
Yes. It's always difficult, because officially, we could never condone it. Unofficially, I am always very admiring of those people, because they do some really interesting things under very technically complex circumstances. If there was a way to legitimize that--we wouldn't get all of the community, because for some people, the whole dark under the radar element is the appeal. I respect that. I don't like it, but I respect it.
So the last question is a two-parter on PSP and homebrew. Could the PS3 potentially become the homebrew development environment--at the appropriate time, when it makes sense with the value chain that you talked about? An official homebrew development environment.
For the PSP?
Yeah.
That's a very interesting question. Technically, no reason why it couldn't at all. It would only be a business policy issue. In a development environment, the PSP as a standalone hardware is not sufficient to write games on it. You can't plug a keyboard and just get on with it. But as a host environment, the PS3 would be perfect.
Interesting eh
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March 2nd, 2007, 23:58 Posted By: wraggster
via mcv
Sony today kicks off its GBP6m campaign ahead of PS3's UK launch on March 23rd.
With pre-orders at a record high, Sony Computer Entertainment rolls out its ‘This is Living’ creatives in cinemas today, with TV commercials to follow from Friday March 16th and a pivotal online push all part of the marketing blitz.
The team behind the launch are looking to evolve the PlayStation brand from its gaming roots to more of an ‘entertainment supercomputer’, according to SCE UK marketing director Alan Duncan. “We want to review the emotional relationship between consumers and the PlayStation brand,” he told MCV. “The ‘This is Living’ campaign is designed to promote a rational role for the PS3 in people’s lives.”
Alongside ambitious in-store plans for retail, Sony’s marketing ethos revolves around getting consumers to form their own view of the much-hyped next-gen machine.
“My role in life is to make consumers re-appraise what PlayStation means and what role it has in their lives,” said Duncan. “It’s an entertainment supercomputer for the home. Until you spend time with PS3 you won’t have that ‘penny drop’ moment.”
And the platform holder is looking for success in the long term, not just within the initial launch window. “It’s a marathon, not a sprint. We will of course have a big splash at launch but the way in which we have bought our media allows us to sustain that momentum and the ‘This is Living’ proposition well into the months after launch.
Hinting at the provocative nature of the campaign, he added: “Our ads will never, ever be passive. We want to get people involved.”
Campaign highlights include:
* A total cross-media spend of £6m
* TV ads to hit 44m individuals by the end of May. First ad set for March 16th
* Cinema campaign to target 12m admissions. First ads hit today
* Online promotions to total 40m impacts
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March 3rd, 2007, 00:01 Posted By: wraggster
News from Team Xecuter:
We announced the PS3 Hyperdrive project a few weeks ago and listened to a lot of criticism regarding the design. So we looked at it again.
We had to ask ourselves what was the main purpose of this product.
1. To be able to add any SATA or IDE Hard Drive externally to the PS3 - so there was no need for any expensive 2.5" Sata Hard Drive upgrades if the need for a very large hard drive was required in the near future.
2. To make the adapter a clean design and pleasing to the eye.
3. To be simple and cheap.
So we went back to the drawing board and after a couple of weeks of tweaking we have finished the design and have already gone into production of the PS3 HDXT.
It's simple, clean, cheap and it works.
The Xecuter PS3 HDXT is a caddy type frame that plugs into the PS3 internally where the 2.5" Sata drive would normally slot. You then clip on the matching faceplate and bingo you now have a clean external Sata connection. No frills and no fuss. You can now add any hard drive you wish and connect it any way you wish. We have also designed a simple but cost effective Sata to IDE convertor.
Screens Via Comments
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March 3rd, 2007, 00:06 Posted By: wraggster
via ign
By Crom! For years now, companies have tried to capture the spirit and the essence of the classic Robert E. Howard 1932 fiction novel that presented the Cimmerian warrior in Hyborian times. Regardless of the various comic books or films of the legendary barbarian, very few representations have accurately presented the fighter in his natural surroundings. Throwing over the stylized film versions in favor of the novels, THQ and Nihilistic are now taking up the mantle of the anti-hero character in Conan the Barbarian. We managed to get a look at a pre-alpha build of the game, which is expected to hit shelves in early winter of 2008.
The team over at Nihilistic really wanted to make the player feel like they were stepping into the boots of Conan. That means capturing the gore of the battle sequences. As a result, they established a basic guideline of trying to stay true to the initial Howard fiction while incorporating new elements of the interpreted game world. For example, Conan will wind up facing off against twenty or more enemies at a time, slicing and dicing his way through opponents that dare to get in his path. Influenced by elements of Ninja Gaiden and Devil May Cry, Conan the Barbarian allows players to exploit more than twenty weapons and over 100 unique combat moves, including finishing strikes, to eliminate enemies. Many of these include slicing enemies in half, stealing weapons out of opponent's hands, and kneeing an opponent in, well, sensitive areas.
Most of these moves will be discovered across the six different locations of Hyboria that Conan will explore. Initially, he'll start off with 25 to 30 separate attacks, including finishing moves, that he'll be able to trigger at any point in time. However, he'll need to vary his attacks, utilizing parries, blocks and disarming strikes to effectively dispatch his foes because the enemy A.I. will quickly notice if players are using the same attacks and devise ways around these maneuvers. After every successful attack, Conan will potentially gain health, experience boosts, special ability charges (which power up his most important strikes) or momentum gains, which strengthen the power and speed of his attacks.
In fact, players will need to constantly weigh their moves when it comes to unleashing special attacks, such as Conan's Song of Death, which slows down time and allows the barbarian to target and eviscerate his foes. However, just because Conan uses these special moves doesn't make him invincible to his opponents. We noticed during our demo that players will literally have to pluck arrows from Conan's body before he loses significant amounts of health and bleeds to death. Conan will also have the flexibility to utilize the environment in numerous ways, tossing enemies onto spikes and other hazards around levels to quickly lessen the odds against him. Similarly, the Cimmerian will need to break down objects in the environment to solve various platforming puzzles that are arranged in his way. Since just about every item in the environment can be used as a weapon, expect to use barrels, enemies and other objects as a tool to bludgeon opponents.
It's not confirmed, but it's more than likely that we'll see Red Sonja, Valeria and other classic Conan characters cross the Cimmerian's path during the massive adventure, which should pit him against human and monster mini-bosses and bosses alike. We noticed everything from two handed sword wielding captains to massive squids that turned shipmates into ink zombies. Knowing that Conan was packing a massive sword however, we knew there was nothing to fear, and found that it was easy to slice our way through jungle levels, areas infested with snake cultists, and even stages inspired by Kush, or the lands of Northern Africa.
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March 3rd, 2007, 00:07 Posted By: wraggster
via ign
THQ showed off a bevy of titles at their Gamer's Day event last night, one of which was Juiced 2. Those unfamiliar with Juiced only really need to know that it was a underground street racing game where players could customize their cars and bet both the cars and their earned cash against computer AI in a career mode that had players climbing up the ranks of bad ass racers. Juiced 2 basically follows the same frame or existence. The game will begin with you creating a character, purchasing a car, and begin racing up through various levels of circuits. Along the way you can bet against other racers, for other racers, for themselves, and on AI races.
One of the biggest differences between Juiced 1 and 2 is that THQ has secured the Hot Imports Nights license, which will allow for a bigger and better style to the game that hints at much more professional racing than just underground for pink slips. The tracks we saw in this version of Juiced were both set-up to look like very professional races. Both of the tracks, one a full race, and the other a drift course, were in London and looked pretty damn nice. There will also be tracks racing through other fun cities around the globe such as San Francisco and Rome where players will drive right through the coliseum.
The level of customization for characters and cars alike is pretty extensive. While the player avatar probably won't matter quite as much to most racers, the options are still there for gender, looks, and clothing. The fact that the avatar will show up online when racing in multiplayer adds a bit more weight behind the creation. Either way, it's really the car customization that will grab most players and Juice Games is placing a lot of energy into making sure players have a ton of options for parts and decals. With around 90 cars to choose from and 600 body kits, it should be hard to complain. These tweaks also include items that aren't immediately apparent such as the interiors (seats, steering wheels, etc..). Painting and sticking decals on the car also looks to have a great level of customization. Decals can be slected and moved anywhere on the car and can be rotated, tilted, increased in size, and more. Along with a nice array of base colors and pearlescent tones, there should be a wide variety of cars for the multiplayer portion of the game.
Considering Juice Games has removed the need to repair cars in between races (there is still a damage model in the races), which put a serious damper on making any real money, you should have a good amount of cash to spend on improving cars both in their looks and their tuning. Eventually you will want to take these cars online and race against other players for game cash or pink slips. Betting was one of the cool things about the original Juiced that made races that much more important. Bringing that to multiplayer is a pretty good idea. One of the interesting things is that other players that aren't involved in the race will also be able to jump in and bet. So if you get a couple of well known drivers battling in a race, you could get a pretty good sum of folks wagering on the match. Odds will change as the race progresses so there's also a chance that you could make several bets on one race.
Juice Games is also making sure that those who do participate online in pink slip races won't ruin the fun by "accidentally" dumping out in the middle of a race that's going badly. Once a pink slip race has been initiated, the server will automatically remove the cars from the players inventory and save the game. That means any player who loses connection in the middle of a high stakes race like this will also lose their car. It's a real incentive not to cheat. It also means that anyone who really does accidentally disconnect will also lose their car. That is, of course, sad, but probably worth the risk when dealing with a bunch of online idiots that like to ruin games for the rest of us.
We would have loved to have a chance to play the game ourselves, but this was a first-look only opportunity. It's hard to comment on how well the game's controls perform without the hands-on time, but what we saw looked pretty smooth. Both the race and the drifting seemed to control pretty well for the developers playing the game. There were none of the usual spin-outs in the short demonstration at least though one AI did go careening into the wall after the demo driver followed for long enough to drive the spook meter up far enough that the AI driver freaked out and crashed.
Juiced 2 is due out for basically every system aside from the original Xbox and GameCube. The 360 version was shown at the event and looked very decent. We'll have to wait for another time to see each of the other versions, but both PC and PS3 should be identical to the 360 version and others will only suffer from a lower graphics level without losing too many of the features.
Look for more info on Juiced 2 as Juiced Games and THQ continue development.
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March 3rd, 2007, 00:08 Posted By: wraggster
Troy Smith. Chris Leak. Brady Quinn.
A Heisman Trophy winner, a national champion and a household name.
These would have been the easy picks to front NCAA Football 08, the next installment in Electronic Arts' vaunted franchise, slated to hit the Xbox 360, Xbox, PlayStation 3 and PlayStation 2 this summer. Look back at past covers and that's what you see: Heisman winners, national champs and marketable household names. That's what college football fans expect.
But doing what everyone expects has gotten EA Sports into trouble as of late. Its library of next-generation sports titles have received lukewarm reception from fans for being feature-light and a tad, well, boring. At the same time, interest in current-generation games is waning as they seem to have reached an innovation plateau. So, EA decided it's time to do the unexpected.
Full article at IGN
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March 3rd, 2007, 00:16 Posted By: wraggster
via pspfanboy
Speaking to Gamasutra, Scott Orr from the new video game publisher, D2C Games, has mentioned an ambitious new project for the PSP: "For us, the PSP offers a platform that users look at as more than just a game machine. At GDC we will officially announce D² Comics, which will offer interactive comics for PSP users. These comics give writers and artists the opportunity to play at being movie directors, panning a scene to create a sense of motion, and letting the user dictate the pacing or let it run on its own."
This isn't the first time the PSP has been home to digital comics: Konami successfully transformed the Metal Gear Solid franchise into a digital graphic novel. This kind of innovation is what D2C plans to bring to PSP owners everywhere: "We plan to initially support the PSP. So far the PSP has had nice ports of PS2 games, but our sense is that publishers are shifting gears and putting limited resources toward next-gen development at the expense of the PSP. We will fill that gap. There is a real opportunity here to bring gamers content to that platform which is different."
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March 3rd, 2007, 00:17 Posted By: pspgamer15
Here it is my first build of Windows Vista for the PSP. You can change the wallpaper in the game and if you quit and play the game again it will remember the wallpaper you chose. This is a shell. All you can do is use usb mode, browse your memory stick. Delete stuff off your stick while in game. and change your wallpaper.
Don't worry I am pspman16
Download
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March 3rd, 2007, 00:17 Posted By: wraggster
via pspfanboy
Horse racing games are popular in some countries, but not the US. Because of this, you may want to consider importing Derby Time 2006. In the game you raise and care for a horse and then have it compete against other racers and horses. Derby Time 2006 also supports infrastructure mode to allow you to race against a friend's horse. Last year's Derby Time got a 7/10 from Famitsu, so it sounds like it's a decent title for horse racing fans assuming you know Japanese or are adventurous.
More info
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March 3rd, 2007, 00:23 Posted By: wraggster
Luiz Pestana has released a new version of his Wifi File trasferring app:
Change Log:
2007/03/02 = 1.0A = Great Changes Release
- Exiting without close FTP connections freeze, bug solved;
- Created a intuitive graphic interface;
- MD5 Checksum added;
Download and Give Feedback Via Comments
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March 3rd, 2007, 00:46 Posted By: wraggster
Weejewel has released a new app for the PSP called Automatic PRX Manager:
PRX Manager is an application that automaticly copies the PRX files you open. Just after you opened the PRX it will popup a message where you want to install it and on what drive. That's all, you won't need more.
It will automaticly install itself, so no need for windows extention shit
Enjoy, it's freeware!
~Weejewel
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March 3rd, 2007, 00:53 Posted By: wraggster
Trex6662k5 has released a new remote app that lets your PSP control the Windows Foobar audio player:
Heres some info
*When the script connects to Foobar2000 and your music magically starts seeking or volume changes
Make sure the analogue stick is dead in the centre. I fear I might have made it too sensitive.
*I intentionally left out the currently playing; play time since I dont use it myself in my Foobar2000 setup.
Next, Previous, Random buttons dont change (even though the images are there I just didnt put them to use)
*If you select another track while you have something queued Foobar2000 will erase that without the script noticing.
So even though it says Queue(5) and you break the queue, you infact have none. To fix this view the queue. I'll also do something on my part too.
*I got corruption on transfering data, I solved this by putting a 7ms pause on the network function. If you get errors on lines 848 or 856 then increase the pause rate in settings.ini
*Default playlist is the default UI playlist. Libary View is usually the ColumnsUI active playlist
Unless you renamed it.
*At times the script fails to grab the inital data. This might be because I'm pulling the data too fast but I've tried other ways (it currently looks absolutely horrible), if it does this press start till all fields are filled in. Order, volume, playlist and tracklist.
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March 3rd, 2007, 01:00 Posted By: wraggster
New release from Yongobongo
Lil' Fighter is a fun arcade-style beat-'em-up game developed for the PSP. It is based on a game for computer called 'Little Fighter 2', which is the second version of an older game coded in C called 'Little Fighter'.
The original game Little Fighter 2 is made by LF2.net.
Sponsored by PxP competition 07'!
Controls
X - Attack
O - Jump
Up, Down, Left, Right (DPAD) - Move Character
Analog Stick - Move Character
Start - Pause
Select (when paused) - Exit
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March 3rd, 2007, 01:04 Posted By: wraggster
ZiNgABuRgA has released a new version of his RCO Editor for the PSP.
Heres whats new:
Fixed a few bugs
Other slight changes
Support for editing text - note that you can also use _longer_ text than the original!
Name change
Padding is now disabled as it seems to have no effect any more
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March 3rd, 2007, 03:17 Posted By: Zion
Hi all.
This is the second release of Dreamchip - chip8 emulator for psp.
I have worked real hard over the last week with the emulator.
The controls now work great with every game that was tried.
There have been various other bugfixes too.
More roms now work, tetris being one.
Source code is released under the gpl licence (i think) and is included in the zip file.
Next release will see a filebrowser and a speed up and some games are running a bit slow.
Thanks
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March 4th, 2007, 00:27 Posted By: wraggster
News from Zoozen
If you have ever attempted any repair or improvement of any kind, you know that the right tools can make the difference between a good experience and a bad one. The Access Pro Toolkit by Zoozen has everything you need to get into your console and accessories. It is the only toolkit that includes tools for every console and handheld on the market today. And it includes unique and custom tools that are only available from Zoozen.
This tool kit includes the tools you need for the:
* Microsoft products, including: Original Xbox, Xbox 360 and accessories like the Xbox 360 wired controller, and the Xbox 360 wireless controller. Special tools: the OneSnap, the only one-piece Xbox 360 case separator, and a special long neck tamper resistant Torx bit.
* Nintendo products, including: the Nintendo Wii, GameCube, GBA, DS, DS Lite, and most accessories like Nintendo Cartridges, Gamecube controllers, and power supplies. Special Tools: Triwing bits in two sizes and two sizes of rare Linehead Nut Setters in hardened steel. Also has the correct tools for most of the retired Nintendo game machines (those not currently for sale in the marketplace).
* Sony Products, including: PS3, PS2, PStwo, and PSP and many accessories (for example: Sony controllers).
* The Access Pro Tool Kit also has the correct tools to open most third party products.
The tools are all housed in a convenient plastic case that keeps all the parts just where they belong. And, duplicates of most bits are provided, just in case you drop a bit behind your desk during a critical procedure.
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March 4th, 2007, 00:29 Posted By: wraggster
via ps3fanboy
After peeling myself away from reading Homer's The Odyssey and completing a research paper in a Marketing course (the subject was Electronic Gaming Monthly, actually), I recalled that I had yet to announce all the new goodies available on the PlayStation Network. Many of you may know this by now, but we're going to tell you nonetheless.
First up, that long-awaited PSP-gone-PS3 title, Tekken 5: Dark Resurrection is up and waiting for your $19.99... and you know what? It's games like these that really show the power of the PlayStation Network -- downloading a full game, with tons of little extras, and load times that make the PSP cry. Seriously, battles are nigh instantaneous. Also available now is a behind the scenes look at MotorStorm. Not really sure why you'd go for that, but if you just can't get enough of motors or of storms, it's probably extremely interesting to see how it all came together. Personally, I'll have to pass. Excited for MotorStorm, but not that excited. There's also a Ridge Racer 7 demo and a trailer for the Nancy Drew movie. Well, hope you guys are enjoying your PS3's! I've noticed a lot more people online a lot more often the past week. Glad to see it!
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March 4th, 2007, 00:35 Posted By: wraggster
via pspfanboy
Square Enix has shown a lot of love to the PSP lately and that's why PSP owners should keep special interest in one of their upcoming events. Square Enix has announced that they'll be having the Square Enix Party 2007 on May 12-13 in Tokyo, Japan. They'll host the event at the Makuharai Fair and will show off current and upcoming games in trailer and playable forms. Since there are several Square Enix PSP projects it should be an interesting event.
Maybe Final Fantasy: Crisis Core will be playable at the event and better yet, maybe more new titles will be announced.
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March 4th, 2007, 00:36 Posted By: wraggster
via pspfanboy
Supposedly, the PSP version of Oblivion was supposed to come out next month. But, considering the complete lack of updates on this highly anticipated game, we were skeptical, to say the least. Looks like the game's been pushed back ... all the way to September. GameStop is reporting the ship date as 9/3, a delay as massive as the game itself. Hopefully, this will go a long way in improving its quality.
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March 4th, 2007, 00:38 Posted By: wraggster
via pspfanboy
PSP Fanboy offers the latest and greatest movie and game trailers, formatted for the PSP in this new weekly feature. Check it out every Saturday. PSP owners can download files wirelessly via m.pspfanboy.com.
Instructions: Save all movie and thumbnail files to MP_ROOT/101ANV01/. Requires firmware 2.00 or above. Do NOT place in "VIDEO" folder. Firmware 2.80 or above do not need to download thumbnails.
This is Living (PS3 Blu-Ray advertisement)
Black Sheep
Paprika
Calling All Cars [PS3]
Dragon Ball Z: Shin Budokai: Another Road [PSP]
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March 4th, 2007, 00:43 Posted By: wraggster
News from Sleepy566:
Hi! This is pretty much a major fix of my last version that needed to be done.
I had previously stated that 3.11 could be installed, but looking into my code I realized there were quite a few missing lines of code that added support for 3.11. I have fixed that, and it now supports 3.11 completely.
This program should run on all firmwares, it will dump and decrypt everything from 1.00 -> 3.11 and put it in the correct place on your memory stick.
Anyways, to use it you need to have the latest Devhook (available in the download) installed. Just extract everything in the ZIP file to the root of your memory stick, and you will be all set!
Enjoy, and if you find any errors or bugs please post them.
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via sleepy
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March 4th, 2007, 00:47 Posted By: wraggster
wraithalchemist has posted a Gears of War Themed XMB for the PSP:
well i didnt make any of this, i just recolored some more of innercy's user friendly icons and then took squid_lord's and threw it all together.. i aint taking any credit or want any credit for this stuff all i did was recolor (which i think a ten year old can do) and throw in pack. anyway i like it!! and i hope someone out there finds it useful. I love gears of war!!!!!
Download Here --> http://www.sendspace.com/file/ytpsem
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source
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March 4th, 2007, 00:50 Posted By: wraggster
A new theme for PSP from exploren:
black32 has been updated to encore3 [Mar.2nd]. It now has matching bootwave, font, and XMB sounds. More updates are on the way.
Download Here
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source
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March 4th, 2007, 00:55 Posted By: wraggster
Freeplay has released an unofficial upgrade for the Liberty City Stories Cheat Device.
This version should allow you to use the cheat device on firmwares, from 2.00 to 3.03.
Heres whats new:
I hacked version 1.0d of the LCS cheat device so that it uses save slot #9, which makes the exploit work on firmwares 2.71 through 3.03. This should make it possible to run the cheat device on all firmwares from 2.00 through 3.03. I've tested it on 2.00, 2.71, and 3.03, and it works on all of those. For some reason, 2.70 didn't work.
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March 4th, 2007, 01:03 Posted By: wraggster
Last years Neoflash Coding contest was a great success with excellent PSP and Nintendo DS/GBA Games and Applications being entered and this year DCEmu is to be a partner and member of the Judging Team for this years Coding Contest. The top prize in the contest is a Nintendo Wii.
As well as helping to judge the contest there will be a poll here at DCEmu so you the community can have some say.
Now theres only 3 weeks till the contest end and some of our DCEmu Coders did very well in the last contest (if memory serves me right Deniska won ).
Full Details on the contest at the Neoflash Forums Here
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March 4th, 2007, 04:51 Posted By: dark heart
this is my windows theme, having a little trouble with the rco editor so i will update this as soon as i fix a bug with some of the icons.
Ive tested it and everything (apart from some icons just being white blocks) seems to be in order.
i'm pretty sure the only thing to get these themes running is theme psp,
also, the background is the defualt background for windows, so the clouds kinda hide some of the writing, so far it's coming along, sort of...
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March 4th, 2007, 19:53 Posted By: wraggster
via engadget
Forget that Virtual Console hullabaloo over in Wii land, here's a slim PS2 that comes prepped with a nice little collection of NES games right out of the box -- zero Wii Points required! That's right, the New Slim 2 does it up 14-in-1 style, with classics like Super Mario, Galaxian and Duck Hunt. Unfortunately, it looks like somebody plum forgot PS2 compatibility while they were in the throes of a complete and utter disregard for copyright law, so perhaps our $32 wouldn't be so well spent after all.
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March 4th, 2007, 20:14 Posted By: wraggster
Via Kotaku
A 1Upper landed an early copy of the retail version of God of War II. As a source told us last week, the instruction manual has an advertisement for God of War for the Playstation Portable on back cover.
The ad shows the familiar God of War symbol with PSP written in the middle of it and Coming 2007 underneath.
Unless someone happened to photoshop what a different tipster told us a week ago, this rumor sounds like it is confirmed. If it's true you can bet on the official unveiling coming at GDC next week. It sounds like Sony is going to be belting out a lot of interesting and exciting news at this year's event.
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March 4th, 2007, 20:58 Posted By: wraggster
via ps3fanboy
In March, there will come a few new multiplayer modes of play for the PS3 launch title Resistance: Fall of Man. Soon after, in May, there will come a few new maps. This is exciting news for anyone who has learned the layout of every map and is pretty much bored of the same running route or always playing capture the flag... or whatever. Anyway, the two new gameplay modes are "Team Conversion" and "Assault".
Team Conversion: like Conversion, but with a team. Neat?
Assault: essentially, both teams have a base they need to defend and they also have a set of defense nodes and satellite nodes that, if destroyed, weaken the "defenses" of their main base. We guess that means the "health bar" for the main base would decrease. Overtaken satellite nodes become neutral -- a spawning point for both teams. Dangerous!
Other fixes have been made for the March patch. Spectators can join custom games and use a player's eyes as his own, along with a free-roaming camera so you can see that sniper in the bushes even if the player doesn't. All glitches and collision holes have been fixed. Matchmaking is quicker and more reliable. Weapons tweaked; the old radar has been added as an option if you want it.
What's in store for May? Well, how does worldwide play sound to you? A nice addition, indeed. Also, the map pack will be made available for purchase and download within the game. Both maps are set in England: one in Westmorland, one in Camborn. The former is snowy and very open, the latter has both above ground and subterranean combat. These aren't rehashed maps, either -- they've brand new and specifically designed for multiplayer.
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March 4th, 2007, 21:12 Posted By: wraggster
Via Neoseeker comes leaked details of Phil Harrisons GDC Speech:
Details from Phil Harrison- Sony Computer Worldwide Studios
Keynote at GDC March 7th 2007:
Anouncements:
Firmware update available on the 8th for North America/Japan and Asia. European PS3's will be preloaded with this latest update.
Features of this latest firmware include:
More refined PS Store frontend
Playstation Network integrity enhanced
Wallpapers from pictures
Ability to change background colours
Sony Connect Store for music and movies added to the PS Store. Hundreds of trailers/full films/song videos and mps3's available for download.
Playstation Card option in PS Store enabled.
Playstation Lifestyle- Similar to my space/youtube. User generated content and experiences are the key.
+ more.
Removal of Emotion Engine chips in PS3's in NA and Japan to follow in April. Reason for this is to reduce costs and focus on enhanced opportunities via software. Benefits include the ability to upscale selected PSone/PS2 games to 1080i/720p.
Lots of development talk.
Release dates for key games. Warhawk in June/July 2007. Heavenly Sword delayed. Killzone and MGS4 in late 2007.
New content on PS Store available on the 8th:
Tekken 6 trailer
Lair demo & trailer
Rainbow Six Vegas demo
EA: Skate trailer
Battlefield Bad Company trailer
Warhawk demo
Virtua Fighter 5 demo
Virtua Tennis 3 demo & trailer
GRAW 2: trailer
Mortal Kombat 2 game
Killzone trailer
Killzone demo for May.
More details. Stay tuned on the 7th.
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March 4th, 2007, 21:12 Posted By: wraggster
Via Neoseeker comes leaked details of Phil Harrisons GDC Speech:
Details from Phil Harrison- Sony Computer Worldwide Studios
Keynote at GDC March 7th 2007:
Anouncements:
Firmware update available on the 8th for North America/Japan and Asia. European PS3's will be preloaded with this latest update.
Features of this latest firmware include:
More refined PS Store frontend
Playstation Network integrity enhanced
Wallpapers from pictures
Ability to change background colours
Sony Connect Store for music and movies added to the PS Store. Hundreds of trailers/full films/song videos and mps3's available for download.
Playstation Card option in PS Store enabled.
Playstation Lifestyle- Similar to my space/youtube. User generated content and experiences are the key.
+ more.
Removal of Emotion Engine chips in PS3's in NA and Japan to follow in April. Reason for this is to reduce costs and focus on enhanced opportunities via software. Benefits include the ability to upscale selected PSone/PS2 games to 1080i/720p.
Lots of development talk.
Release dates for key games. Warhawk in June/July 2007. Heavenly Sword delayed. Killzone and MGS4 in late 2007.
New content on PS Store available on the 8th:
Tekken 6 trailer
Lair demo & trailer
Rainbow Six Vegas demo
EA: Skate trailer
Battlefield Bad Company trailer
Warhawk demo
Virtua Fighter 5 demo
Virtua Tennis 3 demo & trailer
GRAW 2: trailer
Mortal Kombat 2 game
Killzone trailer
Killzone demo for May.
More details. Stay tuned on the 7th.
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March 4th, 2007, 21:27 Posted By: wraggster
via pspfanboy
Not a lot of info is out yet on Pixar's summer release Ratatouille, but THQ has let out word that before the movie hits theaters in June, you'll be able to play the game adaptation on your PSP. There aren't much details about any version of the game besides the next-gen one, but if the PSP version is similar, it'll be an action platformer. Will the collective Ratatouille games be the best selling game of this year like Cars was last year? Either way, I'm looking forward to the movie and hoping the game is a worthwhile experience as well.
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March 4th, 2007, 21:37 Posted By: wraggster
Blackshark has released a new Doom Mod for the PSP, heres the release details:
I have here my very first Doom maps from when I first started doom mapping.(7th Grade i believe) any way, Lately ive been working on my Doom Port and needed a set of maps that I can edit to test the engine out. Well, these are the maps Ill be using, I figured there pretty fun so Im desiding to release them to you guys. These maps work on the normal DoomPSP .5 plus, you shouldn't have any problems, I fixed them up, tested...tested....and tested once more, giving them revisions and so forth so they work good and play good on the psp. Level 4 is my favorite, for its diversity!
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via blackshark
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March 4th, 2007, 21:50 Posted By: wraggster
New release from Hallo007:
Flash agent is here again , the first flash app that has ever a file browser to select the file and automatic flashed it to the good place , now with big security upgrades but a brick is always possible so USE AT OWN RISK
Changelog
1. Possibility to flash/recover savedata_plugin.rco
2. Possibility to flash/recover photo_plugin.rco
3. Possibility to flash/recover premo_plugin.rco
4. File check , checks extension is for file (security)
5. Auto recheck flash0 space after flash (security)
6. Checks memory stick space before firmware dump (security)
7. Possibility to see free memory stick space under file browser
8. Possibility to delete only the gb3s1518.bwfon (should fix monster hunter problems)
9. Public adhoc files beta test (I can't know it works , so if you want to test it , no brick change)
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via hallo007
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March 4th, 2007, 22:08 Posted By: wraggster
New release from a noob:
Well its a prx and will work in VSH or in a GAME.
So basically u can play it anywhere on ur psp at anytime.
Install Instructions(CUSTOM FW):
1)Make seplugins folder on the root of your ms if one doesnt exist
2)Put the VSHPong.prx in that folder
3)make sure to add this to the vsh.txt "ms0:/seplugins/VSHPong.prx"(without the quotes)
4)Enter revoery mode go down to plugins and click on it then scroll down to VSHPong and push X to enable
5)Exit recovery and have fun
Game Play:
Just push up and down on the analog to control you paddle and have fun!!!
push start and right trigger to toggle between u playing and artifical Inteligence
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via a noob
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March 4th, 2007, 22:15 Posted By: wraggster
Updated release from ZiNgABuRgA:
So, you may know about editing the topmenu_plugin.rco file to change your XMB icons, eh? But, did you know that other RCO files also contain ("lesser important") icons?
Basically, this program aims to be a generic RCO editor. Currently, you can change almost all your icons, and basically all the text in any RCO.
NOTES:
Being experimental, this MAY create corrupt RCOs - ALWAYS keep a backup, and make sure you know how to recover from a brick (ie use recovery mode)
I'm too lazy to implement much validation in this release, so it's a bit unstable
ONLY use DECRYPTED RCOs (get them from the FW2.50 dump)
It seems that it WILL work on 3.10 OE! However, it seems that topmenu_plugin.rco customizations will not work, but changing other RCOs seem to work.
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March 4th, 2007, 22:24 Posted By: wraggster
poisonhzkj has released a new version of his Custom Firmware plugin for the PSP:
The R.P.G group have release a new plugin for OE system, and I am lucky to have a access for the test, although currently this release is not perfect yet, but it is almost 90% done I think.... it certain cases the system will crash after screen capture, but according to R.P.G group, bug will be fixed soon.
I am the author of SCEP...Thanks to all intrested in this plugin...I think I should explain something here...Now the beta edition has a huge bug of using RAM...It must take up 480X272 u32 to store the original screen when you press Select to get the main panel out...you know 480X272X4 bytes is a big block of Ram... in v1.0t I use sceKernelCreateHeap()... it freez about 20% and 100% in Video and web browser...in v1.0b1 I just take up the Ram after 0x8400000+1*1024*1024 ...and it can be used in Video but still not Web browser... because the browser use the area of ram..Anyway..it just a TEST purpose version... and I use 310OEA2 to test it. so...if u r intrested in it ... Just waiting for a stable release And There will be a version that integrate it in firmware to make the password more useful..
Some idea about deal with the Ram? Contact me hbpoison#gmail.com Thanks!
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March 4th, 2007, 22:40 Posted By: Malksta
Via StrmnNrmn's Blog
Back!
Just a quick post to say that I'm back safe and well from skiing. It was awesome! As an added bonus I made it through the week without breaking any bones
Lots of people posted with their thoughts on what I should work on for R10 - many thanks for all your feedback. I'll post an update with my plans shortly (probably sometime tomorrow, after I've recovered from the travelling.)
-StrmnNrmn
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March 4th, 2007, 23:30 Posted By: bearsbowl37
Coopmaster, Allord and I have composed our best waves for Firmware 3.03 OE-C and 3.10 OE-A
Here are some samples of my waves (Harry1 @ PSP-Spot) :
-- Blue yellow and green
Here are a sample of Coopmasters waves:
Enjoy our waves and please give thanks and such
Harry1, Coopmaster and Allord
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March 5th, 2007, 03:35 Posted By: Sp3ct0r
Here is a tutorial on how to get 100% complete game saves for popstation.
Things you need:
Popstation Game
cwcheatpops.prx
PSXeven
Psxeven is found herehttp://batard.psxfanatics.com/
Alright, first off get the 100% complete game saves here http://www.gamefaqs.com/console/psx/ Just click on the game you want, go to Gamesaves and then download the one you want. (it should be a .GME format)
Now Launch PSXeven.
Go to Memcard
Then Press Import, and add your Gamesave.gme
You can now close PSXeven
Now you have to find your game id. So launch your game from your psp. (make sure cwcheatpops.prx is activated)
Now hold select until cwcheat comes up.
Now go to "Manage Memory Cards" then "Load memory card 1 from memory stick"
For Crash Bandicoot 3, It should say "Currently selected memory card file: SCUS_94244-0.mcr
Last Operation: Open error
Now take what ever the game id was. And rename the memory card that PSXeven saved.
So for crash it would be: SCUS_94244-0.mcr
Now place the memory card in msroot\seplugins\cwcheat\mc
And the next time you load memory card 1 from cwcheat, it should say "Last Operation : OK!!"
Now in the game itself, press Load in the title screen, and you will see you 100% complete game save. Yay!!
If this worked for you, Rep+ Me
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March 5th, 2007, 08:54 Posted By: froggie22
via psp3d
Pj1115 has found a way to change the sounds you hear when you navigate around your PSP's official web browser. These utilities that he's created are the first ever with the ability to fabricate and flash custom sounds that are heard in the browser.
Instructions (for Windows users only):
- Get your 7 VAG files (under 2 seconds each; if it's not VAG, convert it with the included MFAUDIO tool). Place them in the RES folder of the program. There are checks to make sure they're all there.
- Run start.bat in the program folder, and it will compile a custom file header along with your seven sound clips into "htmlviewer.snd", which will reside in the "OUT" folder.
- Flash the htmlviewer.snd file with the included flasher which pj1115 made, or you can do it with PSPfiler or the OE recovery's Flash0 USB feature.
- Open up your browser and test!
Remember, this is just a POC mod, and therefore may not always work 100%, though it usually depends on the VAG files you use. Included are the default sounds and the default htmlviewer.snd file.
Have fun!
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March 5th, 2007, 13:38 Posted By: froggie22
SaiZn has just released these 2 customizing sets. These sets feature icons based on the Windows Vista start orb and are available in both blue and red. Here's a look at what's included in each icon set:
* 32bit Red/Blue Vista Orb Icons
* Volume Bar
* Hold/Mute Icons
* Busy Icon
* Cross/Circle/Triangle Icons
* Game/Music Load Icons
* Corrupt Data Icons
* Red/Blue Vista Orb Coldboot
* Network Update renamed to Reboot PSP (Can be changed by hex editing or using RCO Swapper)
Installation instrctions can be found in the included readme file. Remember, always read the readme files before you install any piece of homebrew.
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March 5th, 2007, 16:48 Posted By: wraggster
New release from SG57
Well, I made this handy tool in about an 1/2 hour (most of the time was trial and erroring text placements as i didnt have a XMB screen handy).
This is a neat and clean OE plugin that tells you:
Battery %
Battery Life
CPU Frequency
USB On/Off
It currently lets you:
Change CPU frequency between 4 pre-defined values
Turn USB on/off with the touch of a button
Turn on/off the visibility and button input of it
As with all OE plugins, this may be used in bot hthe VSH and in a GAME, however, currently the button input is pretty common buttons, so playing it in a game may require you to hide the info via SELECT if you are to use any of the buttons it uses (unless you like changing the CPU frequency during play randomly)
Controls:
Select - Turn visibility of the info on/off
[] - Cycle through 4 pre-defined cpu clock frequencies (222,266,300,333)
L Trigger - Toggle USB on/off
Installation:
Extract VSHInform.prx to 'ms0:/seplugins' folder on your PSPs memory stick.
Depending on whether or not you want this in the game and/or in the XMB, edit game.txt and/or vsh.txt so a line in the file reads:
ms0:/seplugins/VSHInform.prx
Now simply go to the Plugins menu option in the Recovery menu (boot holding R trigger to get to recovery menu) and enable the plugin.
Todo:
Fix USB when Im not so sleep depriven
Add screenshot functionality to pretty much make this an AIO plugin
Add a neat little menu that you cycle through numerous features, which than may get ran by pressing the action button (ill make an action button be, say, R trigger)
Add GFX (strangely enough, yes)
DOWNLOAD
Notes:
This writes directly to the vram in a thread with the highest priority, resulting in non-flashy text <- Props to A_Nub (and whoever else may have helped?)
This was just a side project on my main project (Safeguard) as I really needed one of these, and had 30 minutes to pull it off
Currently, the USB toggling isn't working correctly (allows you to view the USB Connection screen and whatnot when not even in that menu), so ive only stubbed it in, not actually defined the usb enabling/disabling function. Ill fix it tomorrow after school.
Thats about it. Let me know what you would like to see in future versions, as this is just a 1/2-hour long job, and I have time to kill now that Twin891 knows what to model.
P.S. Tell me if you find the easter egg I threw in at the last minute =X
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March 5th, 2007, 16:52 Posted By: wraggster
News/release from Auraomega:
Hi all, this was a little project I was working on for myself, until brethren mentioned he would like something like this, I decided to finish off a basic version and upload it on here to see what you all thought
Basicly, it allows you to re-map the PSPs buttons using CWCheat, the program creates the files needed to change the buttons, its not a fantastic app, it took me a couple of hours to make, and most of that was re-reading my C++ programming guides (not programmed in over a year )
Anyway, just read the readme and post on here what you think, plus anything you might like to see in later version if I do decide to update
Please note this is only an ALPHA version, and doesn't look pritty, but it does the basic job
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via Auraomega
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March 5th, 2007, 16:59 Posted By: wraggster
News/release from vibestar:
This theme is a spinoff of the iPhone skin I made. Because I wanted to make a clean look without any commercial logo's or brands I made Blocki.
Blocki is also the first theme were the PSP logo's and tekst is fully tweaked in the XMB (as far as I know). It's called a console
The package includes the following:
32 bits high-res XMB icons (all icons)
32 bits high-res Battery Icon
32 bits High-res Volume bar
32 Bits high-res background
32 bits high-res Load Circle
32 bits high-res Custom USB loadingbar
32 Bits high-res bootlogo and gamebootlogo
My own made font
Bootwave and XMB wave
Clear white gameboot
Full audio effect change
Lot's of other small changes
Small about(important):
The sysconf_plugin.rco is changed as well but is a older file. Because of this there are some icons missing
in the settings menu's. Some of these icons will crash the PSP when clicked. Most of these aren't used tho. Flashing the sysconf_plugin.rco is free of choice. Be sure to backup first. Also when you don't have much space left on the flash0 (because of a gameboot or something) don't flash the sysconf_plugin.rco
Tested on a FW 3.03 OE console
The files need to be flashed to the flash0.
I'm not responsable of any damage of what happens, since this theme is provided free and WITHOUT WARRANTY. Make sure you BACKUP the files that are written to the flash0
Have fun and enjoy,
Vibe Star
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via vibestar
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March 5th, 2007, 17:06 Posted By: wraggster
The PlayStation 3 flight combat game Warhawk has been cut in size and will be released as a download through PlayStation Network.
Rumours hit the web in January saying that the game had hit troubled times but speaking to CVG, Sony said that they were "not aware of any problems" with Warhawk's development. We said that, "we'll report back once we get any futher updates", and here it is.
Developer Incognito Entertainment has confirmed reports via an IGN video. The game has had its single-player game cut, due to it not being as good as multiplayer apparently. Incognito has spent the last few months concentrating on the online experience. "Single-player just really wasn't up to par," said Warhawk director Dylan Jobe.
via cvg
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March 5th, 2007, 17:10 Posted By: wraggster
The production problems which lead to the delay of the PS3's European release, and much of the console's huge price tag, has been greatly put down to the inclusion of the Blu-Ray drive. However, Sony big cheese Phil Harrison deems it a feature that will allow PS3 to last 10 years.
"The blue laser diode, as you well know, had a blip short-term ramp up issue, which is now past; that's now behind us. That did cause us some challenges in being able to supply the launch worldwide, but that's all resolved," assures Harrison in an interview with Game Daily.
"We needed to have Blu-ray disc from a game design point of view, the chipsets in PS3 chew through data at such a rate that in order to build variety and detail and quality into the games, we need more than nine gigabytes."
Harrison goes on to back up the PS3's price, saying: "The fact that we could also adopt the pre-eminent next-generation movie format into PS3 was an added bonus, not an added cost," later adding, "Those are the decisions that are going to propel PlayStation 3 to be a platform that lasts for ten years, like we've seen with PS1 and PS2."
via cvg
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March 5th, 2007, 17:11 Posted By: wraggster
PS3 first-person shooter Resistance: Fall of Man is to see its multiplayer component beefed up later this month.
An update - which is only confirmed for North America so far - releasing on March 23 includes new online multiplayer modes Team Conversion and Assault mode and a spectator camera that obviously allows you to observe battles.
"Team Conversion mode is the same gameplay mechanic as the existing Conversion mode except that gamers will play a team and both teams will start off as human and have one life on each side. The Assault mode is based around the concept of attrition where the objective is to wear down an opponent's defenses before destroying their base", SCEA has explained.
Advertisement:
Seeing as the update is out on PS3 European launch day, we thought that would mean the new content features in PAL versions of Resistance out-the-box. However, that's not the case Sony's UK arm informed us earlier, adding a PAL-specific announcement about this update is due shortly.
Update: Sony UK has confirmed with us that this content will be released on these shores. Details on release date and pricing will be announced shortly.
The March update will be followed in May by a map pack update "that will enable worldwide gameplay and allow players to purchase and download new multiplayer maps in-game." In addition, players will be able to get hands on two new maps Resistance developer Insomniac has created - it sounds as though these are single-player offerings.
Expanding on the worldwide gameplay aspect of the update, Sony's said it'll allow "players globally the choice to challenge one another. Players from around the world now will be able to hop online with one another and establish new friends and potential opponents.
"Leaderboards on www.myresistance.net will be filterable by region, and each territory will retain the ability to make announcements and hold events that are targeted to their players."
Due to this update enabling "worldwide gameplay" we imagine it'll be released for North America and the UK and Europe simultaneously.
We'll bring you confirmed word on UK and European update happenings as soon as we get it.
via cvg
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March 5th, 2007, 17:15 Posted By: wraggster
Capcom will shut down the online servers for PS2 game Resident Evil Outbreak: File#2 at the end of March. The closure affects both the original and the sequel of Capcom's online zombie fest.
A statement from the company reads: "Capcom regretfully announces that the server for our PlayStation 2 online game Resident Evil Outbreak: File#2 will be closing at the end of March 2007.
"Since Resident Evil Outbreak File#2 was released in August 2005 , Capcom has provided a server enabling consumers to experience the online element of this game free of charge.
"Regretfully, conditions now dictate that we must close down this server effective from March 31, 2007. Naturally it will still be possible to play the game offline, but the online component will no longer be available.
"We would like to take this opportunity to thank all of those who have been loyal members of the RE Outbreak community for the past months."
Since the game was released in 2005, we doubt many of you will care. But if you're a hardcore Resi fan, voice your outrage below.
via cvg
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March 5th, 2007, 17:16 Posted By: wraggster
Concerns regarding accuracy issues with motion control continue as an EA producer told CVG they're "messy".
Jay Balmer, associate producer for EA's new skateboarding sim entitled Skate, told CVG: "If you're well-behaved with the controller, the motion control will be super cool. It won't just be steering [in Skate]; we're going to put a lot more into the motion controls than just steering," speaking of the inclusion of motion control in the PS3 version of Skate.
"But it's very messy," he goes on to say, referring to motion control as an interface. "All of the sensors are active and all reporting information at the time, so we really have to find a way to filter what comes through on the motion controls so that everyone can have fun with them.
"Like I said if you're well behaved with the controls they work great but if you're jerky or jumping around the signal becomes very messy," as Wii owners will probably have frustratingly found when toying with their new console. We know we have.
"It's the reality for the Wii, as it is for the PS3," says Balmer.
Does that mean motion control is a rubbish idea? Balmer doesn't think so: "I think they still pay off. I think it's a great feeling to be using motion controls. It's just difficult because you don't always get what you expect."
Getting motion controllers to function properly is a challenge for developers, and as we delve deeper into the Wii/PS3 generation, we're bound to see some developers get it right while others get it disastrously wrong.
via cvg
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March 5th, 2007, 19:23 Posted By: wraggster
The Red Star, the combat-shooter which was previously an Acclaim title, has been picked up by Take-Two for European release and is due out on PS2 on April 6.
The game is based on a comic book written by Christian Gossett and throws players into a parallel universe of industrial technology and arcane magic that's been ripped apart by warfare. Soldiers of a Soviet-inspired superpower - United Republics of the Red Star (U.R.R.S.) - are battling Dark Lord Imbohl and his chief assassin, Troika, the Harvester of Souls.
You get to fill the combat boots of three of the U.R.R.S.'s greatest warriors, each boasting unique fighting skills and styles and weapons, and attempt to unite the scattered Republics of the Red Star and liberate them from Troika's rule.
Screens Here
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March 5th, 2007, 19:24 Posted By: wraggster
Sony has released a few details on what Phil Harrison's GDC keynote speech will touch on.
Phil Harrison's keynote speech will focus on Game 3.0, which the company describes as community, user-generated content,
collaboration and commerce. Harrison will showcase these through live demonstrations of previously un-announced PS3 services and games.
"This is a very exciting time to be part of the game development
community. Advancements in technology combined with new consumer trends mean the industry has a great opportunity to create engaging new entertainment experiences for the world," Phil Harrison said. "I believe we're at the threshold of a new era in creative game development that's destined to drive our industry growth through the next decade or more."
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March 5th, 2007, 19:27 Posted By: wraggster
You'd have to be a drunken blind man to miss SCE's dominating presence at this year's GDC, with PlayStation ads and banners adorning almost every surface of the San Francisco Moscone Center.
One ad slogan in particular though has caught our attention: "Live in your world. Create new ones in ours", which could be an early hint from Sony at the soon-to-be-announced PlayStation Home (the PS3's own blend of achievements and Miis).
I might well turn out to be wishful thinking over an advert aimed at developers, but thankfully we haven't got long until the answer is revealed. Sony Worldwide Studios boss Phil Harrison will be taking the podium this Wednesday, when he is expected to make a number of service and game announcements for the PlayStation 3.
via cvg
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March 5th, 2007, 22:29 Posted By: wraggster
Take a culture institution like Gundam and sprinkle the hugely popular Dynasty Warriors. What do you get? Over a 100,000 copies of Gundam Musou sold. That makes the game the first PS3 title to sell over 100k on its first day according to the Game Tsutaya Blog. What's more, Japanese blog Shinobi no Enmachou reports that the game sold about 70 percent of its 170,000-180,000 launch day shipments, making it the 3rd ranked PS3 in overall sales — Ridge Racer 7 is number one at 130,000 total sales and Gundam: Target In Sight is close behind at 120,000. Word has it that this title was not enough to create a significant bump in PS3 sales as most copies were sold individually and not with consoles.
via kotaku
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March 5th, 2007, 22:30 Posted By: BrokenHaiku
There's so many wallpapers for the PSP out there, yet I thought that a lot of them were either too busy or boring, featuring just naked girls, fake OS pictures or game related pictures, so I did a small compilation based on my own photos and voilá, here are 16 PNG images, that I hope will be to your liking. All images are submitted under the Creative Commons license.
/BH
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March 5th, 2007, 22:33 Posted By: wraggster
via joystiq
Mmmm. Where to begin. What you are about to see (if you haven't already) is one of the weirdest PS3 trailers commercials you will ever see. It features no screenshots, no image of the product its trying to sell, and ends up looking more like a promo for a new Quentin Tarantino film than anything else. It has it all: hookers, jock straps, a Baxter-like little dog, and exploding cash. Don't get us wrong; the creative side of our brains like the result (especially the music and mini suspense act), but there is no way in Hades this thing could help move PS3s in Europe (where the ad was made for).
Commercial Here
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March 5th, 2007, 22:34 Posted By: wraggster
via joystiq
A weekend Wall Street Journal article claims Ken Kutaragi -- the father of the PlayStation -- went over budget on the PS3 without informing Sony knighted CEO Sir Howard Stringer until it was too late, forcing the company to reduce the launch price of the 20GB PS3 in Japan by 20%.
The Journal examines Stringer's controversial and tricky two year run as global CEO while balancing the differing Western and Japanese business cultures and calls Kutaragi a rogue executive "notorious" for being at odds with Sony corp and its various divisions. But it's not just Sony management at odds with Kutaragi. The father of "stupid things said by executives" has been offending gamers for the past year, i.e. you must be affluent (like fine-wine) or work two jobs to buy a PS3
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March 5th, 2007, 23:01 Posted By: wraggster
New from SuccessHK
Success HK are the only company to ship PSP Games worldwide, so we replicate the news for those in the UK/Europe who cant get US versions any other way.
Lead the glorious army of 300 Spartans in an action game base on Frank Miller's graphic novel series and the major motion picture by Zack Snyder. Players take on the role of King Leonidas, who leads the brave 300 Spartans against Xerxes and his massive Persian army. As Leonidas, uses sword, spear and shield and the power of the soldiers in a battle to determine the very fate of Western civilization. 300: March to Glory is a visceral experience focused on action and combat, allowing the player to fight both solo and in a phalanx alongside his fellow Spartans. The game follows the film's highly stylized production design for a unique look and an intense visual experience to charge along with the frantic action.
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March 5th, 2007, 23:03 Posted By: wraggster
New from SuccessHK
Success HK are the only company to ship PSP Games worldwide, so we replicate the news for those in the UK/Europe who cant get US versions any other way.
Out to avenge the assassination of his father, Chili Con Carnage hurls Ramiro Cruz deep into the seedy underworld of Los Toros, Mexico, where he must single handedly create maximum carnage throughout the inner circles of local kingpin, Cesar Morales' drug cartel. This spin-off of the wild action game Total Overdose reinvents the series for PSP with a spicy mix of fast-action game sequences for single- or multi-player sessions where Ramiro uses his flashiest moves to dispatch thugs and fiends.
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March 5th, 2007, 23:05 Posted By: wraggster
New from SuccessHK
Success HK are the only company to ship PSP Games worldwide, so we replicate the news for those in the UK/Europe who cant get US versions any other way.
In the year 2049, the governments of the world switched to unmanned aircraft for combat in an attempt to save lives. By doing so, they decommissioned thousands of jets and their fighter pilots, ironically destroying the livelihood of those they were trying to save. Years later, these planes appeared on the black market and were sold to the highest bidders. It wasn’t long before an underground emerged, featuring ex-fighter pilots, smugglers and wealthy hobbyists piloting the decommissioned aircraft. In a competition of fight and flight, these pilots heavily modify their jet fighters to outrace and out duel the competition to win fame, glory and fortune. Welcome to the world of M.A.C.H.
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March 5th, 2007, 23:07 Posted By: wraggster
New from SuccessHK
Success HK are the only company to ship PSP Games worldwide, so we replicate the news for those in the UK/Europe who cant get US versions any other way.
A game based on Upper Deck Entertainment's best-selling Marvel Trading Card Game. Marvel Trading Card Game features Marvel's complete roster of characters and lets players take their game online like never before with massive sanctioned tournaments and a virtual card shop. Utilizing the popular Vs. System Trading Card Game from Upper Deck Entertainment, players can learn the basics of the game as a super hero or super villain in the game's single player campaign mode.
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March 5th, 2007, 23:09 Posted By: wraggster
New from SuccessHK
Success HK are the only company to ship PSP Games worldwide, so we replicate the news for those in the UK/Europe who cant get US versions any other way.
The MLB baseball series continues with MLB 07: The Show, which features new gameplay modes. These new modes include the Road to The Show, which will will enable fans to play solely as a custom-created rookie on both offense and defense while attempting to rise through the ranks and make a starting line-up in the Big Leagues, career and season modes, and exhibition mode.
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March 5th, 2007, 23:15 Posted By: wraggster
New Game released for PS3:
features
Court Games: 10 all-new mini games!
Easy to play, difficult to master: Anyone can pick up Virtua Tennis 3 for instant enjoyment, but honing your skills will be a challenge.
Fast, fun and thoroughly addictive: Mini-games and online modes keep gameplay fresh and challenging.
New World Tour mode: Create your own superstar and enjoy a host of new mini-games, tournaments and challenges.
Tennis Stars: Features 20 of the world's biggest tennis stars playing on a variety of stadium and surfaces from across the world.
PLAYSTATION®3 system exclusives: Unique new tilt functionality allows players to spin, lob and slice the ball with a flick of the pad. Play tennis in spectacular 1080p resolution - the highest video standard available.
A true High Definition experience: The most accurate and rich tennis experience to date!
description
The fun, addicting, award-winning series continues with Virtua Tennis 3, built specifically for next-gen consoles. With ultra-realistic graphics and precise player control, gamers will hit the court and play as or against today's tennis elite including Federer, Sharapova, Roddick, Nadal, and Williams. A new multiplayer mode allows up to four friends to battle it out on 23 courts around the world. As they serve up their best in a mix of exhibitions, tournaments and competitions, players will rise through the ranks and battle for the top spot!
Buy Power Smash 3 (Virtua Tennis 3)
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March 5th, 2007, 23:17 Posted By: wraggster
New PS2 game released:
Sega's popular action RPG series "Monster World", which has reached high popularity in the arcade, on Mega Drive, Game Gear and other system returns as Monster World Complete Collection, published under the Sega Ages label.
Included in this compilation are the titles "Wonder Boy", "Wonder Boy in Monster Land", "Wonder Boy III - Monster Lair", "Monster World II", "Monster World III" and "Monster World IV".
Sega Ages 2500 Vol. 29: Monster World Complete Collection for PlayStation2™ is in stock today, available at US$ 28.90 only.
Buy Sega Ages 2500 Vol. 29: Monster World Complete Collection
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March 5th, 2007, 23:25 Posted By: wraggster
New PS3 game released:
features
The 2006 Season – Featuring all the official cars, circuits, drivers and teams of the 2006 FIA FORMULA ONE WORLD CHAMPIONSHIP™, including SCUDERIA TORRO ROSSO, SUPER AGURI F1 TEAM and MIDLAND F1 RACING.
Next Generation Experience – Greater processing power on the PS3™ system and Blu-ray™ technology enables high definition visuals, full surround sound, extensive circuit details and lighting effects, and car damage make for the most realistic racing experience to date.
Wireless Motion Sensing Technology - The PLAYSTATION®3’s SIXAXIS™ controller utilizes Bluetooth™ technology to detect natural and intuitive movements for real-time and high precision interactive play. Gamers can opt to drive the vehicles in Formula One Championship Edition by simply moving the SIXAXIS controller.
Race Online – bring your racing skills online and race your friends at speeds over 200 mph. Complete online feature set includes stat tracking and leaderboards.
True Realism – Warm up your tires and get ready for the race with the parade lap.
Live Action Racing – Experience the real pressure of a GRAND PRIX race thanks to unexpected collisions and race incidents.
description
As the only official interactive game of the FIA FORMULA ONE WORLD CHAMPIONSHIP™, this is the chance for gamers to rewrite the 2006 season with all the official drivers, teams, cars, circuits and racing rules. Enhanced driving aids allow FORMULA ONE newcomers to enjoy the exhilaration and thrill of the sport while online play will demonstrate whom the real world champion is with a full 22-car grid. Adding to the fun, PLAYSTATION 3’s SIXAXIS Wireless Controller will enable gamers to discover a new way of racing with its motion sensing technology.
Loaded with High Definition visuals, full surround sound audio, extensive circuit details and lighting effects, progressive car damage and changing weather conditions, FORMULA ONE CHAMPIONSHIP EDITION is the only way to fully interact with the sport. Gamers will experience the real pressure of a GRAND PRIX race thanks to interactive pit stops, formations laps, unexpected collisions and race incidents. FORMULA ONE has evolved, welcome to the next level in racing.
Buy Formula One Championship Edition
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March 5th, 2007, 23:35 Posted By: wraggster
New for PS2:
Japan is divided into 25 warring states and it is up to you to resurrect a nation. A tantalizing blend of strategy and true warrior action. Unleash multi-Musou attacks with up to four officers. Choose from over 400 playable characters to choose, or create your own.
Buy Samurai Warriors 2 Empires
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March 6th, 2007, 00:03 Posted By: wraggster
New software will allow owners of Sony's handheld to mix and sample beats on the move.
A new piece of software developed by Definitive Software and published by Eidos will position Sony's PSP as a piece of professional music equipment.
Called Traxxpad, the software attempts to offer virtual sequencers, drum machines and keyboards that can be both used by professionals and consumers. A mixing and sampling element means users can record samples straight to the handheld and remix them on the go, and export their creations as MP3s or WAVs.
"It's one thing to make a powerful music device, but it is truly impressive to make an application that allows someone unfamiliar with music to make something that sounds professional," said Eidos' marketing manager Kevin Gill.
"That is where Traxxpad excels. This is a piece of software that appeals equally to both aspiring musicians as well as professional music producers."
Exec VP of sales and marketing at Eidos Robert Lindsey described the software as "It produces professional music, and makes it easy to do, providing an end result that is more fun and satisfying than completing a pre-defined task in a game."
via mcv
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March 6th, 2007, 01:43 Posted By: wraggster
press release:
JOYTECH Europe Ltd., a wholly owned subsidiary of Take-Two Interactive Software, Inc. and leading designer and manufacturer of third party video game accessories, announced today a new line of peripherals designed for use with the PLAYSTATION®3 computer entertainment system.
Releasing to coincide within the European launch of the PLAYSTATION 3 computer entertainment system, the initial JOYTECH line of PLAYSTATION 3 compatible accessories aims to enhance the game playing and multimedia capabilities of the console, delivering console owners a rich and complete entertainment experience. JOYTECH plans to release a steady stream of new PLAYSTATION 3 compatible products throughout 2007 and beyond, including:
JOYTECH PLAYSTATION 3 Trilink Switcher:
Designed to ease connectivity problems for owners of ‘HD Ready' televisions and displays, the Trilink Switcher allows users to connect the PLAYSTATION 3 and two additional HDMI devices to a single HDMI input. Ideal for owners of multiple HDMI equipped AV sources; the Trilink Switcher features a remote control or Manual Selector Switch for easy navigation of chosen HDMI source at a touch of a button. Full support for HDCP content (High-Bandwidth Digital Content Protection), and HDMI 1.3 specification is provided in an innovative and effective product.
JOYTECH PLAYSTATION 3 Fusion Charging Station:
Designed for use with the PLAYSTATION 3 Sixaxis™ controller, the Fusion Charging Station stores and protects the controller when not in use whilst discretely charging the internal Lithium-ion battery. Esthetically striking yet remarkably easy to use, there's no safer or easier way to ensure your controller remains protected and fully charged.
JOYTECH PLAYSTATION 3 Fusion Cooling Fan:
Designed to protect the PLAYSTATION 3 computer entertainment system during sustained play, the Fusion Cooling Fan attaches safely and seamlessly to the console and through three USB powered fans, keeps the console cool when in operation. Whisper quiet and no need for batteries or an external power supply, the Fusion Cooling Fan brings peace of mind to gamers everywhere.
JOYTECH PLAYSTATION 3 XT1080 HDMI Cable:
Engineered for ultimate performance and reliability, the XT1080 HDMI Cable™ brings high definition gaming and Blu-ray™ movies to life. Triple shielded, oxygen free copper conductors deliver digital video and audio in unsurpassed quality and breathtaking clarity. Designed for those who wish to experience the last word in vision and sound, the XT1080 delivers ‘True HD' high definition resolutions up to and including 1080p as well as offering full support for HDCP (High-Bandwidth Digital Content Protection) and being compatible with the HDMI 1.3 specification.
JOYTECH PLAYSTATION 3 Fusion Cable Pack:
Perfect for owners of high definition compatible televisions or displays, the PLAYSTATION 3 Fusion Cable Pack features all the essential PLAYSTATION 3 cables you need for the best in next generation entertainment. Gold plated component video cable delivers true high definition resolutions up to and including 1080i, whilst featuring additional Stereo Sound Connections. The PLAYSTATION 3 Digital Optical Cable reproduces multi channel digital sound at its best and the PLAYSTATION 3 Ethernet Cable provides a speedy and reliable link to the PLAYSTATION®Network. Expertly designed to offer premium sound and vision, the Fusion Cable Pack is an essential purchase for all PLAYSTATION 3 gamers.
JOYTECH PLAYSTATION 3 Fusion RGB SCART Cable:
Ideal for owners of standard definition televisions, the Fusion RGB SCART Cable provides pin sharp images in true RGB definition. Complete with additional stereo sound connections, the Fusion RGB SCART Cable provides the very best possible picture when connecting the PLAYSTATION 3 through a SCART socket.
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March 6th, 2007, 01:45 Posted By: wraggster
via ps3fanboy
Let's have a little bit of a discussion to open this post. Graphics. Specifically, games like Ratchet & Clank... they look great for what they are -- is this a style of game (cartoonish, for lack of a better word) where the graphics have reached their zenith? Sure, you can add more crap on screen at once, individual blades of grass or fur or whatever... but you wouldn't want these to take on a "realistic" look, would you? What do you think? Is this the best you would want to see out of this style of... art?
Anyway, some scans have popped up on JeuxFrance depicting our two heroes utilizing some crazy weaponry, as usual. One of the pictures (not the one we're using) has what's called the Groovitron, which when fired, causes the enemy to begin dancing uncontrollably, lowering its guard. Nice. We all know that when people are dancing, their self-esteem is the most vulnerable. So, in essence, dancing does indeed cause people to have a lowered guard. Well played. Anyway, this game will probably have a few new bits of info released after the GDC.
Screens here
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March 6th, 2007, 01:53 Posted By: wraggster
For weeks, PS3 owners have been anticipating their shot at closing shut the gates of Oblivion. Well, start clearing off your schedules, bidding your family members farewell and preparing your sick leave excuses. We've officially confirmed with Bethesda Game Works today that on March 20th, The Elder Scrolls IV: Oblivion will descend upon Sony's console. Previous dates for the epic role-playing game, which spans the lands of Tamriel, had the title listed as coming out on March 13.
The massive RPG, known on the 360 and PC for its downloadable content, such as Horse Armor and The Orrery, will not be a Director's Edition with all of the additional features included. It will, however, come with the Knights of the Nine side quest already included in the game.
via ign
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March 6th, 2007, 01:57 Posted By: wraggster
via pspfanboy
PSP sales have been quite good the last few months and I figured there's probably a lot of new PSP owners that may not be up to speed on what great games the system has to offer. With that in mind, every day this week we'll feature a new genre and list the top 5 games (according to metareviews), so no matter what you're into, you'll have some idea of what games you should own. We start off the week with one of the most popular genres around: Action.
Top 5 Action games on PSP
(tie) Grand Theft Auto: Liberty City Stories/Metal Gear Solid: Portable Ops
Syphon Filter: Dark Mirror
Daxter
Ratchet & Clank: Size Matters
Grand Theft Auto: Vice City Stories
I'm lucky enough to own and have played all of the games in this particular list and trust me, they are all incredible gaming experiences and it's all the more impressive that they're on a portable. I do have to say that I think Ratchet & Clank is better than Daxter and GTA: VCS is better than GTA:LCS, but you really can't go wrong with any of these games. What did you think about these 5 games? What action games aren't on this list that you think every PSP owner should have?
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March 6th, 2007, 02:00 Posted By: wraggster
1Up have posted thier top 10 most wanted games for the PSP.
Heres the list:
Burnout Dominator
Crazy Taxi: Fare Wars
Crisis Core: Final Fantasy VII
Crush
Dungeons & Dragons Tactics
Elder Scroll's Travels: Oblivion
Final Fantasy Tactics: The Lion's War
Tomb Raider: Anniversary
Silent Hill Origins
Valhalla Knights
Whats yours ?
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March 6th, 2007, 02:02 Posted By: wraggster
Heres the list of new releases for the PSP:
PSP Game Releases
Burnout Dominator
Carol Vorderman's Sudoku
Pimp My Ride
PSP UMD Releases
Best of King of the Road '03-04
Borat
Destroying America
King of the Road 2005
S.O.T.Y.
Yellow Dragon
Buy from Amazon USA
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March 6th, 2007, 02:03 Posted By: wraggster
via pspfanboy
There are plenty of new PSPs in gamer's houses since the holidays and I figured some new PSP owners may not be up to speed on what great games the system has to offer. With that in mind, every day this week we'll feature a new genre and list the top 5 games (according to metareviews), so no matter what you're into, you'll have some idea of what games you should own. Day 2 kicks off with a very competitive genre on PSP: Racing.
Top 5 Racing games on PSP
(tie) Ridge Racer/WipEout Pure
Burnout Legends
TOCA Race Driver 2
Outrun 2006: Coast 2 Coast
Twisted Metal: Head-On
I'm not a giant racing fan, so I only own Burnout Legends and Twisted Metal: Head-On (I dig the carnage factor). I did enjoy them both quite a bit though. But what I think doesn't really matter. What do you think about these 5 games? What racing games aren't on this list that you think every PSP owner should have?
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March 6th, 2007, 02:08 Posted By: wraggster
New release from KleptoOne:
Blockbuster clone with an original theme and a twist
Includes 2 bosses which unlock 2 minigames, a level builder and 3
modes of difficulty
Instructions/Controls:
Main Game:
Analog Stick Left/Right : Moves Paddle
X: Launches Ball
L/R: Curves Ball (Meter at top shows how much curve power remains
Level Builder:
Analog Stick: Moves Selected block around screen
Dir Pad: Moves selected block one pixel at a time
X: Places current block and moves forward in list
O: Moves back in list without deleting
Square: Deletes Current Block
Triangle: Changes Block Set
L/R: switches between block types within each set
Start: Test Created Level
Select: Bring up menu
Bonus Game 1
X is the important key, survive as long as you can
Bonus Game 2
Use analog stick to stay centered
*Note*
You can skip any intro that you've already seen by pressing start.
This Version is 95% Complete, Releasing Early to get some real testing and hopefully Work out all the bugs before the PxP competition deadline.
Known bugs:
1. Some audio distrotion may occur at random times, this usually clears itself up after the sound file finishes playing.
2. Memory Management a little sloppy, may occasionally crash when switching between all the modes, working to resolve.
3. Debugging keys still mapped, won't tell you what they are but you might just figure them out.
Download Here
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March 6th, 2007, 06:36 Posted By: dark heart
ok here it is, i had to make the background smaller because it somehow effected the icons...?
16590
i left a few minor details out, but it looks a lot slicker.
enjoy!
Download Below
16588
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March 6th, 2007, 07:34 Posted By: wraggster
New release from CalusCorps:
I am very proud to present to you guys my very first Lua game named Kungfro. This game is like a old school side view fighter but for the PSP and ONLINE. As of right now you only can punch but in future updates you will be able to do a lot more, I will also add some sound in.
The main feature in this games release is Online, thanks to Youresam you can battle players from across the world. I have not tested online due to my brothers both having 3.11 PSPs. So if you guys can connect and it works please post it here. I will be away for a while but when I get a chance I will try and play some rounds. As of right now the a.i. is very dumb and bugs with many graphical glitches that I hope to fix in the next update.
Please read the readme as it is very helpful and report and bugs back here. I worked hard on this game for countless hours and I hope some of it shows.
Controls:
x is to jump
square is to punch
start is to exit
Download and Give Feedback Via Comments
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March 6th, 2007, 17:09 Posted By: wraggster
Sony Computer Entertainment is working on a number of episodic PlayStation 3 games to be revealed this year, says SCEA director of production John Hight.
"Mid-summer this year we'll be talking about some games that are episodic in nature," Hight said, speaking at the Independent Games Summit at GDC. "Some by design, more like interactive TV broadcasts and some to take content and spread it out"
Hight is responsible for the Santa Monica Sony team that produced the first PlayStation Nework title BlastFactor, and he also signed flOw developer thatgamecompany to a multi-project PSN deal.
Hight also said that thanks to procedurally generated content "some fairly small games may have hundreds of hours of play".
via cvg
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March 6th, 2007, 17:17 Posted By: wraggster
Electronic Arts' chief executive Larry Probst has predicted that Sony will see a decline in its market share in the current console generation - but he still expects the PS3 to come out on top.
"We expect that there will be a more level playing field this time around than last time," Probst told an investor conference in the United States this week, according to the Reuters news agency.
Probst, who recently announced that he'll be stepping back from the CEO role at EA on April 2nd to allow former chief operating officer John Riccitiello to return to the company as its new chief executive, highlighted the "expensive" price of the PS3 as a key problem facing the console. He pointed out that the audience at Sony's E3 conference gasped when the US$ 600 price point was revealed.
via eurogamer
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March 6th, 2007, 17:24 Posted By: wraggster
New games and services for the PlayStation 3 will be making their global debut in the keynote address by Sony's worldwide studios boss Phil Harrison at the Game Developers Conference, Sony has confirmed.
In a statement issued today, the firm revealed that Harrison's speech, titled "Game 3.0: Developing and Creating for the 3rd Age of Videogames", will include "live demonstrations of previously un-announced services and games for the PS3".
While the unveiling of new game software for the console will obviously be welcomed, the key phrase in that statement may well be "services" - since speculation has been rife in the past week that the company will unveil a major new expansion of its online services in the keynote.
Sony's definition of "Game 3.0" encompasses a wide variety of concepts including user-generated content, community, collaboration and commerce, all of which the firm claims will be demonstrated in the products which Harrison will introduce.
Harrison's keynote, which takes place tomorrow at 10.30am PST (6.30pm GMT), is the centrepiece of Sony's presence at the Game Developers Conference, which is taking place in San Francisco throughout this week.
The company is also using the event as an opportunity to showcase its new development tools, with the firm's booth showing off techology including the Tuner For PS3 profiling tool, Unreal Engine 3, the PSSG high-level graphics package, and other tools including analysis and physics packages for the console.
"This is a very exciting time to be part of the game development community," Harrison commented in today's statement. "Advancements in technology combined with new consumer trends mean the industry has a great opportunity to create engaging new entertainment experiences for the world."
"I believe we're at the threshold of a new era in creative game development that's destined to drive our industry growth through the next decade or more," he concluded.
via gibiz
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March 6th, 2007, 17:31 Posted By: wraggster
via kotaku
Aeropause posts that a recent episode of the show features a Grand Theft Auto parody. From the original post:
Last night's episode of The Simpsons had Bart seeing a psychologist to try and figure out what motivated him to tell a ghost story about a school lunchroom cook that beheaded and made soup from kids many years ago...
Bart initially resists the psychologist, so she feigns disinterest, saying that since she gets paid by the school either way, they might as well play videogames instead. What's the videogame? Why it's Death Kill City II: Death Kill Stories. The box art even mimics the style of Liberty City Stories and Vice City Stories.
Bart proceeds to gleefully eradicate all of humanity in the videogame and the psychologist takes notes.
More Info
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March 6th, 2007, 17:36 Posted By: wraggster
On launch day, Monster Hunter Portable 2nd moved over a half a million copies. The game, a smash! Capcom announced that it has shipped a million copies by March 6. It's expected to be the first million seller domestically. And like that, MH2nd breathes new life into the PSP. Wonder if future A-list titles for the PSP will follow?
via kotaku
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March 6th, 2007, 17:40 Posted By: wraggster
Special offer time from Play Asia:
Ridge Racer is back with an adrenaline fuelled racing experience featuring many new courses and vehicles. Put your foot down, kick in the nitrous and roar through 42 intense, challenging courses. Master the drift handling and take corners at exhilarating speeds to leave opponents trailing in your wake.
Namco's Ridge Racers 2 for PSP™ is now available as English language Asia release version at discounted US$ 16.90 only.
Game features:
New Arcade, Duel and Survival modes in addition to the original Time Attack mode and rearranged World Tours mode
62 high-speed vehicles available with eight brand new cars
Compete against up to eight players via Ad Hoc Mode
As usually, this weekly special is valid for exactly 1 week (if not sold out earlier) and this time limited to a maximum purchase of 5 units per customer. As a small restriction, please also notice that you cannot use any further discount coupons along with this special offer.
Buy Ridge Racer 2
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March 6th, 2007, 20:11 Posted By: theaceoffire
Just wanted to keep you guys in the loop...
^_^ Ladies and gents, I give you:
ThemeMagic!
I am sure you have been hearing about all these new themes coming out, and I am sure that after a while you get annoyed swapping back and forth (Especially if one theme has an rco another one didn't)
So to help people out, ThemeMagic will make a backup of your current theme (And allow you to save yours in a format that ThemeMagic can understand), and will let you quickly swap between them!
You can also stick things in the "Themes\AddNew" folder to just add something to your current theme instead of reseting to your original before hand.
~~~~~~~~~~~~~~
To Install ThemeMagic
~~~~~~~~~~~~~~
Unzip my program somewhere.
~~~~~~~~~~~~~~
To Install new Themes
~~~~~~~~~~~~~~
Just make a new folder in the "Themes" one (it gets created after first run)
and put all files in it. My program will auto install to the correct folders...
Example:
Say I have a theme called MyNewTheme.
MyNewTheme is a zip file containing several RCO files and a font.
I just unzip it to ThemeMagic\Themes\MyNewTheme
Now when I run my program, `MyNewTheme` is an option.
If you have 3.10 OEA, please leave topmenu_plugin.rco out.
If you accidentally flash it, just rerun my program and choose the !OriginalBackup! to get your original theme back.
~~~~~~~~~~~~~~
To Run
~~~~~~~~~~~~~~
1. Go to your PSP's recovery menu, then to `Advanced`, then select `Toggle usb (flash0)`.
2. Run ThemeMagic.bat.
Follow on screen instructions.
~~~~~~~~~~~~~~
To Add to Current Theme
~~~~~~~~~~~~~~
1. Put the new items to add inside the `Themes\AddNew` folder.
2. Go to your PSP's recovery menu, then to `Advanced`, then select `Toggle usb (flash0)`.
3. Run ThemeMagic.bat.
4. Select the theme `AddNew`. All items will be added to the current theme.
~~~~~~~~~~~~~~
To Save Current Theme
~~~~~~~~~~~~~~
1. Go to your PSP's recovery menu, then to `Advanced`, then select `Toggle usb (flash0)`.
2. Run ThemeMagic.bat.
3. Select the theme `S` or `s`.
4. Name your theme (Try to avoid spaces).
~~~~~~~~~~~~~~
To Restore Original Theme
~~~~~~~~~~~~~~
1. Go to your PSP's recovery menu, then to `Advanced`, then select `Toggle usb (flash0)`.
2. Run ThemeMagic.bat.
3. When it asks for what theme to use, choose !OriginalBackup! or R.
~~~~~~~~~~~~~~
To Change Themes Using a Custom Batch File
~~~~~~~~~~~~~~
1. Go to the folder that contains ThemeMagic.bat
2. create a new text file, and save it as `UseTheme.bat`, where Theme is the name of your theme.
3. Right click the batch file (If it looks like a notepad, then you actually named it `UseTheme.bat.txt`), and select edit.
4. Input the following into the field and save it:
ThemeMagic.bat G: MyTheme
Where G: is the drive the psp is on, and MyTheme is the theme you want to use. It will look for MyTheme in the Themes folder.
<for those who like making their own batch files, my program supports the /? standard, and you can run it entirely automatically or partially automatically from command line>
I have made two versions of this program:
Version 1 (Nothing but my program, no Themes included): 5.07 KB:ThemeMagic!
Version 2 (Included themes : 5.87 MB:ThemeMagic! themes included.
The readme for each theme is included, so read them.
If you don't have enough room, just restore your PSP to original, and free some up.
Themes I added in:
Black32 XMB Theme Encore 4
PSP3d (Mine, works on 3.10 OEA)
Zelda (This has a nonflash background, and coldboot.vag which is not flashable by itself)
Duranium
Blocki
Gears Of War
SaiZn's Orange and White
SaiZn's Red and Silver
theICE_Man
These are the files my program can flash, and what they do:
01-12.bmp ~Change the wallpapers (behind wave)
gameboot.pmf ~Change the gameboot (Video/sound for homebrew)
game_plugin.rco ~Change the game Loading icon
htmlviewer.res ~Change the sounds of the browser
impose_plugin.rco ~Change the Volume Bar
opening_plugin.rco ~Change the cold boot sound (I think)
photo_plugin.rco ~Change the photo loading icons.
premo_plugin.rco ~I have no clue, but it was in a theme package.
system_plugin.rco ~Change XMB Sound Effects (I think)
system_plugin_bg.rco ~Change the XMB Wave
system_plugin_fg.rco ~Change the Clock
topmenu_plugin.rco ~Change the Menu
ltn0.pgf ~Change the font.
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March 6th, 2007, 21:20 Posted By: wraggster
via gamespot
Sony Computer Entertainment chairman and chief executive Ken Kutaragi was slammed with more criticism today, this time from Sony CEO Sir Howard Stringer himself. This comes just three months after an article in Newsweek berated the executive for his "slowness" in securing PS3 exclusives, which it claims cost Sony PS3-only games including GTA IV, and the highly anticipated Assassin's Creed.
In an interview with The Wall Street Journal, it states that the "uncommunicative" Kutaragi was moved in a recent Sony reshuffle because Stringer found him difficult to work with.
Kutaragi touts the PS3 in 2005.
The article also states that Kutaragi would frequently make decisions without informing chief exec Stringer, and not tell him about problems in the production process. One example alleged that Kutaragi had allowed the PS3 to go over budget on development costs without clearing it with upper management first.
He also advised for cutting the price of the 20GB console by 20 percent in Japan, a decision which Stringer said he agreed to in a hope it would ensure the console's success, but now admits, "Financially it wasn't one of my best moments."
Stringer told the newspaper that in an attempt to patch up relations between the two, he has tried hard to win Kutaragi's trust, to no avail: "I've had dinner with [Mr. Kutaragi] more times than I've had dinner with my wife, and that's not really healthy," he said.
In December, Stringer moved Kutaragi's role away from the day-to-day control of the games division, and instead he is now focused on the next-gen games side of the business, the article concluded. SCE day-to-day operations are overseen by president Kaz Hirai, former head of Sony Computer Entertainment America.
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March 6th, 2007, 21:36 Posted By: wraggster
Asian release of the game Ratchet & Clank: Size Matters :
features
Ratchet and Clank make their PSP® system debut, going back to the franchise's roots with classic Ratchet & Clank gameplay as playable Clank returns with all-new gameplay.
Featuring new and returning weapons and gadgets, including the Shocker, Agents of Doom and Shrink Ray, Ratchet & Clank: Size Matters packs all of the combat and destruction fans have come to expect from the series.
Players can utilize the all-new customizable armor system themed for various gameplay to gain upgrades and advance through challenging action-packed areas.
Gain access to different vehicles to compete in races and combat enemies in intense battlefield missions.
With wireless multiplayer gaming, up to four players can connect for intense combat and head-to-head action.
description
While on a much needed vacation, Ratchet and Clank’s rest and relaxation time is suddenly cut short as they soon find themselves lured into a mysterious quest. Following the trail of a kidnapped girl, Ratchet and Clank rediscover a forgotten race of genius inventors known as the Technomites. They soon uncover a plot more dangerous than they could have imagined.
Buy Ratchet & Clank: Size Matters
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March 6th, 2007, 21:56 Posted By: wraggster
New press release:
Incredible graphics. Captivating and absorbing gameplay. Portable and convenient. All the attributes that make your Sony PSP an integral part of your life. But we all know that playing games is just one of the pleasures of owning a PSP. Watching movies and listening to music also come high on the agenda.
So what about sound quality?
If clarity, depth and a surround-sound experience are not something you'd associate with PSP docking systems currently available then it's time to think again.
Tannoy, the Internationally renowned manufacturer of superb professional and residential speaker systems, and A4T have joined forces to bring you the perfect PSP speaker system.
Tannoy can rightfully claim to have undisputed expertise in the reproduction of sound - in fact, they've been manufacturing loudspeakers for the audio and film industry for over 75 years - and by drawing upon the technology and reliability of their high end professional studio monitors, they've created the Tannoy PSP Speaker System specifically for the PSP, resulting in optimum sound performance combined with unparalleled power output.
With a reputation for delivering great looking, high performance audio systems around the globe, the build quality and smooth operation are what you'd expect and the sleek designer looks and high quality finish means The Tannoy PSP Speaker System will not look out of place in any home environment.
To further enhance the incredible sound quality produced by The Tannoy PSP Speaker System, SRS TruSurround XT® is incorporated. This incredible Patented sound technology improves dialogue clarity and lowers and accentuates the Bass response with its Tru Bass enhancement feature, whilst also providing a full surround sound experience from this 2 speaker system. What's more, not only can you experience this whilst watching movies, but by connecting the PSP to the 1.5m long cable provided, you can sit back and experience the full potential of your video game soundtrack in fantastic surround sound. Now you really can be inside the game!!
Bill Stirling, Sales & Marketing Director of A4T commented: "We have worked closely with Tannoy to ensure we are bringing to market the best possible sound system to complement the PSP. Utilising Tannoy's expertise and studio-based technology, we are confident that you can now fully enjoy the audio experience whether in association with Gameplay, Movies or Music."
The Tannoy PSP Speaker System will launch in the UK - MAY 2007.
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March 6th, 2007, 22:13 Posted By: wraggster
StrmnNrmn posted some more news on his Nintendo 64 Emulator for the PSP:
Before I went away on holiday I asked you what you thought I should look at working on for the next release of Daedalus. Over 200 of you replied, and I've greatly enjoyed reading what you've had to say. There were some brilliant suggestions, so many thanks for your contributions.
It seems pretty clear to me that speed is the single biggest issue that most people want to see addressed. Many people also mentioned compatibility and savestate or save game support, but in nowhere near the same kind of numbers as those wanting speed improvements.
Based on your feedback my current plan is to release Daedalus R10 at the end of March, focusing mostly on speed improvements. If I can fit in any easy compatibility fixes, I'll do this too*.
Several people have asked what possibilities remain for optimisation. Here's a short list of things I know need more work:
In many games, a lot of the time spent executing dynamically recompiled code is doing things which can potentially be emulated at a high level. For instance, over 5% of the time spent executing dynarec code in Mario64 is just converting matrices from floating point to fixed point format. Another 4-5% of the time is spent in a loop invalidating areas of the data cache (which is irrelevent in an emulator.)
Some of the most expensive fragments are those which branch to themselves (i.e. those doing many loops). I can optimise for this to avoid loading and flushing cached registers on each iteration through the loop.
I can implement a frameskip option (I had intended to implement this for R9, but forgot!)
I can make use of the Media Engine (as Exophase suggested in conversation, as the ME can't access VRAM, it might make more sense to execute Audio and Display Lists on the main CPU, and run the N64 CPU emulation on the PSP ME)
There are certain situations where I fail to create fragments in the dynamic recompiler - for instance if the code being recompiled writes to a hardware register, this triggers an interrupt and causes fragment generation to be aborted. I should be able to deal with situations such as this more gracefully.
The fragment generator can do a lot more to improve register caching, and eliminating redundant 64-bit operations.
There are many situations where N64 roms busy wait. I detect very simple occurances of this, but not all of them. If I manually identify more complex examples I can have the fragment generator optimise them away.
Some roms are causing the dynarec fragment cache to be repeatedly dumped and recreated (I think Banjo Kazooie is one example of this). Fixing this may just involve tweaking a couple of magic numbers.
I currently optimise memory accesses under the assumption that most accesses are in the range 0x80000000 - 0x80800000, which is incorrect in the case of roms that make heavy use of virtual memory, or access RAM through the mirrored range at 0xa0000000. I can improve the trace recorder to collect information on which range a memory access fell in, and generate code to speculatively optimise for this.
Now that the dynarec engine is producing much better code, the cost of display list processing is becoming more significant, and may finally be worth profiling and optimising.
That's quite a big list, so I doubt I'll be able to work on these things before the end of March, but I think it shows there's still a lot of scope for further optimisation.
-StrmnNrmn
*Just this morning, I figured out why the Expansion Pak support was broken, so Majora's Mask and a couple of other games relying on this are booting correctly now
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March 6th, 2007, 22:52 Posted By: IM back!
A update to VSHPong:
a_noob added a display show/hide feature.
To show the game you have to press the start button and the left trigger if you want to hide it you press start and left trigger agen. He also updated the AI
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March 6th, 2007, 23:47 Posted By: wraggster
press release:
Sony Computer Entertainment America (SCEA) today announced details of its presence at the 2007 Game Developers Conference (GDC), with Phil Harrison, president of Worldwide Studios, Sony Computer Entertainment, delivering the opening keynote speech. GDC is the world's largest conference dedicated to the support and promotion of game development, running March 5-9, at the Moscone Center in San Francisco, Calif.
Phil Harrison's keynote presentation, "Game 3.0: Developing and Creating for the 3rd Age of Videogames," will kick off the conference on March 7th, from 10:30 a.m. to 11:30 a.m. PST. The speech will focus on the key components of Game 3.0-- community, user-generated content, collaboration and commerce--all highlighted through live demonstrations of previously un-announced services and games for PLAYSTATION®3 (PS3™).
"This is a very exciting time to be part of the game business. With advancements in technology and a shift in consumer trends, the development community has a great opportunity to create engaging new experiences in emergent entertainment content," said Phil Harrison, president of Worldwide Studios, Sony Computer Entertainment. "This year we can expect to see a radical shift in creative game development that's destined to drive our industry through the next decade or more."
Following the keynote presentation, the SCEA booth will be a central focus at GDC as the company introduces new development tools and technologies designed specifically for PS3 and the PLAYSTATION®Network, as well as PSP® (PlayStation®Portable) handheld entertainment system. The SCEA booth - Booth #410, West Hall - will offer visitors a sneak-peek at:
* Tuner for PS3 - Developed by SN Systems, a subsidiary of Sony Computer Entertainment Inc., the Tuner is a profiling tool that enables developers to quickly highlight bottlenecks and conflicts in source code, helping them improve code performance. The Tuner is a software application, so there is no special hardware required, which enables developers to create high performance games with less guesswork.
* Unreal® Engine 3 - Epic's next-generation game engine technology targets a diverse set of genres from fighting games to shooters to Massive Multiplayer Online Role-Playing Games
* High-Level Graphics Package - PSSG (a PS3 optimized cross-platform graphics engine and tool-chain) production-ready extensible scene-graph framework that is written to take advantage of PS3 strengths
* Pioneering profiling and analysis tools and physics technologies
* Developing with Linux on PS3
* Demonstration of downloadable titles from the PLAYSTATION Network, such as flOw, Blast Factor™ and Calling all Cars™
Additionally, SCE developers, engineers, and other specialists will be hosting a variety of educational panels in an effort to support and encourage the creative innovation of developers and publishers.
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March 6th, 2007, 23:47 Posted By: wraggster
press release:
Sony Computer Entertainment America (SCEA) today announced details of its presence at the 2007 Game Developers Conference (GDC), with Phil Harrison, president of Worldwide Studios, Sony Computer Entertainment, delivering the opening keynote speech. GDC is the world's largest conference dedicated to the support and promotion of game development, running March 5-9, at the Moscone Center in San Francisco, Calif.
Phil Harrison's keynote presentation, "Game 3.0: Developing and Creating for the 3rd Age of Videogames," will kick off the conference on March 7th, from 10:30 a.m. to 11:30 a.m. PST. The speech will focus on the key components of Game 3.0-- community, user-generated content, collaboration and commerce--all highlighted through live demonstrations of previously un-announced services and games for PLAYSTATION®3 (PS3™).
"This is a very exciting time to be part of the game business. With advancements in technology and a shift in consumer trends, the development community has a great opportunity to create engaging new experiences in emergent entertainment content," said Phil Harrison, president of Worldwide Studios, Sony Computer Entertainment. "This year we can expect to see a radical shift in creative game development that's destined to drive our industry through the next decade or more."
Following the keynote presentation, the SCEA booth will be a central focus at GDC as the company introduces new development tools and technologies designed specifically for PS3 and the PLAYSTATION®Network, as well as PSP® (PlayStation®Portable) handheld entertainment system. The SCEA booth - Booth #410, West Hall - will offer visitors a sneak-peek at:
* Tuner for PS3 - Developed by SN Systems, a subsidiary of Sony Computer Entertainment Inc., the Tuner is a profiling tool that enables developers to quickly highlight bottlenecks and conflicts in source code, helping them improve code performance. The Tuner is a software application, so there is no special hardware required, which enables developers to create high performance games with less guesswork.
* Unreal® Engine 3 - Epic's next-generation game engine technology targets a diverse set of genres from fighting games to shooters to Massive Multiplayer Online Role-Playing Games
* High-Level Graphics Package - PSSG (a PS3 optimized cross-platform graphics engine and tool-chain) production-ready extensible scene-graph framework that is written to take advantage of PS3 strengths
* Pioneering profiling and analysis tools and physics technologies
* Developing with Linux on PS3
* Demonstration of downloadable titles from the PLAYSTATION Network, such as flOw, Blast Factor™ and Calling all Cars™
Additionally, SCE developers, engineers, and other specialists will be hosting a variety of educational panels in an effort to support and encourage the creative innovation of developers and publishers.
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March 6th, 2007, 23:49 Posted By: wraggster
via ps3fanboy
What was that dog's name that said that? You know, "take a bite outta crime!" Was it something something McGruff? That's not important... although he was pretty awesome. Anyway, Jack Tretton sat down with GamePro and answered some questions about the PS3's progress, the competition and the critics. We'll summarize in a beautiful, crime-free list.
When asked about communicating the PS3 as a multimedia device as well as a gaming console, Tretton says "I'll be the first to admit that it is not our field of expertise. I think creating the technology is something we do well, but explaining the applications of that technology is something we've gotta get better at."
When asked about the media coverage of the PS3 and Sony, especially blogs, Tretton had this to say: "The good news is, [the criticism] isn't an accurate reflection on the success of the company, or of consumer's satisfaction [with the PS3]. I think if you talk to the million people who bought the PS3 in North America, you'll find overwhelming satisfaction." Overwhelming satisfaction is probably over 80% of people feel satisfied. True enough. Out of all my friends who have a PS3, including myself, the satisfaction is 100%. It doesn't matter that I'm the only one with the PS3. R-right?
To make the PS3 a success, Tretton believes the key lies in never resting on his laurels (or the company's collective laurels). He also said "A lot of people in early 2007 are saying "Well, I don't need the PS3's technology." But we know, given where technology's headed, that they're going to want it. And they'll want to invest in it, and they'll pay more for it than they would with the PlayStation 3. You're already seeing it now, where people are adding new configurations to hard disk drives, movie players, and so on. That's technology that [we integrated into] the PlayStation 3."
The PlayStation Network... it's free. No buts, no strings. Free. Plug in your PS3 and start downloading demos, play online multiplayer matches. Free. No signing up for some service. That's the main advantage Tretton sees with Sony's service. He also assures us it's in a very early stage and they are nowhere near where they want to be with it.
PS3's price? Tretton responds: "I won't deny that $599 is a lot of money. It's clearly an investment. I won't tell you I've got [$599] in my back pocket. But I'm also a big believer in "you get what you pay for."
SIXAXIS? "I don't have anything to tell you specifically, but we're certainly open to changing the Sixaxis controller if it addressed North American gamers."
New PS3 model later? "It's something that's in consideration, but again, it's very early on in the PS3's life cycle."
Phew. There's more we sort of grazed over, but these are the major points worth mentioning. Feel free to check out the interview in its entirety and let us know how you feel about it. Not that we're psychologists. But... how does that make you feel?
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March 6th, 2007, 23:59 Posted By: wraggster
via ign
Today Electronic Arts announced that Burnout Dominator has shipped to North American retail outlets for the PlayStation 2 and PSP.
Not quite a sequel, Dominator is a new installment in the Burnout series that features a "Maniac Mode," where players take down other drivers and string together combos without crashing. Dominator also marks the return of Burnouts and Boost Chaining, where gamers store up their boost and use it all in one go.
Nick Channon, the game's senior producer, calls Burnout Dominator "a return to the game's essence."
The PSP version features ad hoc multiplayer for up to six players, as well as "ScoreSync" functionality, which is a fancy term for leaderboards.
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March 7th, 2007, 00:01 Posted By: wraggster
via ign
Have you marked your calendar for 3/21 as the day you'll get your first glimpse of next generation Hot Shots Golf? Well hope you used pencil, because the date has changed!
Sony Japan announced today that the PlayStation Store demo of Hot Shots Golf 5 (Minna no Golf 5 in Japan) will make it out on 3/16, a few days prior to the original 3/21 release date. The company cited worries about overloading the PlayStation Network servers by releasing the demo just prior to the 3/23 European PS3 launch. Hot Shots Golf is one of Japan's most popular PlayStation franchises.
The demo was also promised for "PlayStation TV" retail kiosks late last month. Your friendly IGN Japan staffers have been visiting the local Tsutaya every day for the past two weeks in hopes of getting an early glimpse, but have met nothing but disappointment every time. We'll keep checking back, though, and will offer a full report once we've seen the game.
Gamers outside of Japan should note that the Hot Shots demo is currently set for release only in the Japanese PlayStation Store. Of course, if you do a bit of research, you shouldn't have much trouble downloading it no matter where you happen to live.
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March 7th, 2007, 00:09 Posted By: wraggster
via pspfanboy
We heard that the upcoming PSP version of Crazy Taxi needed some graphical polish: and now we can see how much work it truly needs. IGN has the latest trailer, and it's riddled with Dreamcast-era visual quirks, from poor textures, to annoying pop-in. It certainly looks quite weak compared to what the PSP is easily capable of. In addition to revamping the graphics, let's hope that Sega will reconsider doing the sound in the game: the soundtrack and voice work looks to reek of cheese. Certainly, there's a lot more work to do before the game's release in June.
Trailer here
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March 7th, 2007, 00:10 Posted By: wraggster
via pspfanboy
It's the game we so wanted to be good. Too bad you were right, readers: the critics are absolutely bashing this game. Hopefully, the movie will be able to hold up better than this critically blasted game:
Gamepro (45/100) hates that nostalgic feeling: "It's essentially a throwback to the days when movie-licensed games were always awful."
IGN (57/100) at least enjoyed the cutscenes: "The stylish cinematics are better than any single moment of gameplay and serve as the only reason to bother playing 300: March to Glory to its conclusion."
Game Informer (63/100) didn't find the game too bad, as long as you turn off your brain: "It's interesting that they called this 300, because that is about how many times you jam on the X button in the first minute and a half. Then again, there is something mindlessly appealing about beating up endless waves of dudes."
The poor reviews for the game won't hinder me from watching the upcoming movie. I mean, can they really mess that one up? I hope not.
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March 7th, 2007, 00:12 Posted By: wraggster
via pspfanboy
The PSP has been near the top of the sales charts recently and I figured some new PSP owners may not be up to know what great games the system has to offer. With that in mind, every day this week we'll feature a new genre and list the top 5 games (according to metareviews), so no matter what you're into, you'll have some idea of what games you should own. Today the focus is on Sports games and there were so many games tied in this genre that I'd end up with a list of 16 games if I listed all the tied games as equals in rank. With that in mind, I made an executive decision and today going forward with this feature I'll list the top 5 based on Metareview and I'll use reader reviews to sort through ties.
Top 5 Sports games on PSP
Virtua Tennis World Tour
Tony Hawk's Underground 2 Remix
MLB 06: The Show
Winning Eleven: Pro Evolution Soccer 2007
Hot Shots Golf: Open Tee
I don't play sports games, so I'm not sure if this list is accurate to the average sports fan. What do you think about these 5 games? What sports games aren't on this list that you think every PSP owner should have?
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March 7th, 2007, 00:17 Posted By: wraggster
Via the XMB Project comes a new homebrew interface release for the PSP, heres the release notes:
- Psp radio by Raf
- Links2 by Raf
- PMPavc by jonny
- Imageviewer by pensoffsky
- Usb support
- Time and hour
- Ttf font support
- CPU Overclocking: 66mhz, 111mhz, 222mhz, 266mhz, 333mhz
- Battery States
- Config file for access functions
- Png backgrounds support
- Pmf Gameboot support
- Mp3 support (Still under development)
- 1.50kernel Eboots support (1.0kernel under development)
- Png skins support (By now, manual way; zip way under development)
- Skin support from XMB (4 themes)
- Screenshots support (musical note, on 2.71se is confirmed that works)
- Options menu, with battery info status, percentage (as on xmb)
- Language support (english, spanish, italian, french)
- Soundscroll navegation support (mp3 format)
To Do:
- Add PMPavc to the code
- Add file manager
- No kxploit eboot support
- Images manager
- Ogg, wab, at3 support
- Configuration manager
- Opengl navigation
- Skin .zip support
- Add free space manager of MS
- Improve configuration files
- XMBhook, DeviceHook .51 launcher for dh, with firmwares installer on MS (not yet finished)
- Check bugs, etc
Download Here (17mb)
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March 7th, 2007, 00:24 Posted By: wraggster
New release from Haxxblaster:
Brushes, in short words, is a drawing application for the PSP which allows you draw with your own made brushes (images), or the included ones.
Code:
CHANGELOG
_______________________________
| |
| • Transparency for brushes. |
| • Drawmode: Vertical. |
| • Delete tool. |
| • Undo tool. |
| • Effect: Makes the contrast |
| between solid pixels and |
| transparent pixels harder. |
| • File check: Checks if the |
| file you are about to save |
| already exists. If it does |
| exists, a menu appear with |
| three options (Rename, Overw- |
| rite, Cancel) |
| • USB status recognition. |
| • Alot of refining and |
| bugfixing. |
|_______________________________|
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via haxxblaster
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March 7th, 2007, 00:27 Posted By: wraggster
via psphacks
Before you get all rowdy, take a gander at this… Yes, another PSP Atari emulator; however, this time ’round KangKengKingKong has added IR keyboard support! Whaaaaat, not ZX-81?! Nope, KangKengKingKong has further enhanced ZX-81’s most recent PSPAtari release by adding support for the following IR keyboards:
Targus Universal Wireless Keyboard
Palm Universal Wireless Keyboard
Palm Wireless Keyboard
Perfect for those who wish to play Infocom games under the Atari 800.
Some additional notes (from README_IR.txt):
If there are any issues with the emulator, please check that it has the same problems in the non IRKB build before reporting to Zx-81. It could well be that the IR code broke something. Send comments or queries to my email address above.
Very bright direct fluorescent lighting will cause the IR detector on the PSP to behave badly, triggering keypress events.
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March 7th, 2007, 12:19 Posted By: IM back!
Nicodemus82 has created a new them and if you ask me this one is pretty sleek.
Credits go to himself for the volume bar, innercy for the icons, Saizn for the battery icon, and 4bs3nt for the background.
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March 7th, 2007, 19:18 Posted By: Sp3ct0r
Hey this is a Naruto Theme for the PSP that i made. The icons aren't the greatest, i know. But they look ok.
The Battery Icon consists of four scrolls. The order in which the battery life decreases is, Green Scroll, Yellow Scroll, Red Scroll, then Gray Scroll.
If You like the icon set then +Rep me
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March 7th, 2007, 19:28 Posted By: wraggster
Ubisoft's impressive new trailer for Prince of Persia: Rival Swords on PSP shows just how well the acrobatic adventure runs on the portable.
Rival Swords is essentially a remake of the Prince's previously released Prince of Persia: The Two Thrones, now revived for Wii and PSP.
While the Wii version will boast new motion controls, the PSP remake will pack new areas and a brand-new multiplayer race mode, which has potential.
Screens and Trailer Here
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March 7th, 2007, 19:40 Posted By: wraggster
The CEO of Sony Computer Entertainment America has said in an interview that the company is "open to changing the SixAxis controller" if North American gamers wanted it.
We're still comming to terms with the light SixAxis pad that weighs almost nothing at all in our hands. Sometimes we forget it's there. Sometimes we wish it rumbled like an earthquake, enhancing Motorstorm sessions.
Speaking to GamePro about the possibilities of releasing a higher priced model of the SixAxis pad (maybe with offset analogue sticks and rumble) Tretton explained that anything is possible to gamers want it.
"We used to have a narrow approach to controllers. If you really wanted to [move outside the standard controller], we left it up to third party manufacturers. But now we're moving to a regional approach. You will see peripherals coming from SCEA that will address the interests of the U.S. consumer. I don't have anything to tell you specifically, but we're certainly open to changing the SixAxis controller if it addressed North American gamers."
Presumably the same would happen in Europe then? Or it might just be a case of what would be released in the US would eventually make its way over here anyway?
via cvg
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March 7th, 2007, 20:01 Posted By: wraggster
PS3 Home is a service described as a customizable, networked community service for the console. The service, a free download from the PlayStation Store, will allow users to create and customize their own characters a bit like Nintendo's Mii system. But there's much more to it.
Sony describes Home as a real-time, networked 3D avatar-based community that serves as a meeting place for PS3 users from around the world. The firm also unveiled LittleBigPlanet, a community-based game where users play, create and share what they build. The networked titles are part of Sony's Game 3.0 vision/
"Technology innovation is part of the culture at SCE as evidenced by our influence on real-time 3D computer graphics and the optical disc format in the 1990's, to the more recent innovations such as Cell Broadband Engine computing and the use of Blu-ray in PS3," said Harrison. "Our vision for the future, Game 3.0, will continue our track record of industry advancement by leveraging the convergence of technologies, from broadband and video chat to supercomputer-speed processors, to make gaming more interactive and dynamic than ever before."
Home will be available this autumn as a free download from the PlayStation Store.
via cvg
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March 7th, 2007, 20:07 Posted By: wraggster
Former Shiny Entertainment boss Dave Perry has praised Sony's PS3 hardware, describing it as "the best piece of hardware, without question" - but claims that it will be years before developers tap that power.
Speaking exclusively to GamesIndustry.biz at GDC, Perry said that he hasn't seen "a single game that shows me the power of PlayStation 3."
"I haven't seen anything even close to what the machine's capable of doing," he claimed. "So that's the sad part for Sony - I feel really bad for them that somebody hasn't really stepped up to show us the hardware all singing, all dancing."
via eurogamer
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March 7th, 2007, 20:10 Posted By: wraggster
Perhaps the most exciting thing to emerge from Phil Harrison's keynote address was LittleBigPlanet, a game Sony reckons embodies its "Game 3.0" concept perfectly.
Developed by Media Molecule, it simply presents you with the tools to create your own entertainment. You start as a little brown creature who appears to be made out of wool, in a backyard like environment, bumbling around the place in an effort to work out how to interact with different bits and pieces. Once you've got this under control the whole experience opens up, allowing you to place different objects in your world using a cut and paste type system.
All of the objects are made out of materials, like wood, fabric and metal, and the whole game has a charming look.
The key factor for Harrison and Media Molecule is that there is no limit to what you can achieve, which was highlighted by a demonstration led by lead designer Chris Healy. The maximum of four players participated in a pre created game, the object of which was to collect the sponge resource.
Simple running and jumping soon escalated into players using jetpacks, before banding together to overcome more difficult obstacles. It was a fast a fluid demonstration that left big smiles on most people's faces.
via eurogamer
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March 7th, 2007, 20:57 Posted By: wraggster
There's little doubt that the Xbox 360's Gamerscore system can entice console polygamists to spend the night with the platform at the expense of its rivals. After all, when faced with the prospect of playing a game that looks the same and costs the same, why not choose the option that will up what Epic Games' Cliff Bleszinski calls "nerd cred"?
Soon, though, Sony loyalists will literally receive trophies for their own in-game accomplishments.
At a press event last night in San Francisco, Sony Worldwide studios president Phil Harrison unveiled Home, a new online service for the PlayStation 3. Besides avatar-based social networking, Home will sport three-dimensional meeting places, movie theaters, and minigame halls replete with pool and bowling. The service will also give gamers virtual apartments that PS3 owners can decorate with furniture, wallpaper, and Sony-branded electronics.
Home apartments will also come with a "trophy room" in which PS3 gamers can showcase their "gaming accomplishments." Each chamber of honor will have virtual display cases in which users can select fully 3D trophies that will be awarded when a certain milestone in a PS3 game is reached. The awards shown off by Harrison included statuettes for the PlayStation Store games LocoRoco 2 and Super Rub-a-Dub, as well as a Hellghast villain from the forthcoming PS3 Killzone preserved like a heavily armored pheasant under glass.
"How may I glean greater glory from flOw?"
The virtual trophy rooms will be part of a PlayStation Network-wide service Harrison calls "The Hall of Fame." Users will be able to access a vast hall reminiscent of the Star Wars prequels' senate chambers that will allow them to browse trophies from games they have not yet played. They will be able to see their friends' trophies by paying a visit to said colleagues' Home apartments.
Harrison did not mention whether or not all PS3 games, like 360 games, will be required to award trophies. The Hall of Fame feature will launch alongside Home in the US and Europe this fall.
via gamespot
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March 7th, 2007, 21:04 Posted By: wraggster
High-intensity shooter The Club is actually closer to a racing game than your average blastfest, according to developer Bizarre Creations, creator of the top notch 360 racer Project Gotham. So it should know.
"Think of it like a racing game," lead designer Matt Cavanagh told the Official UK PlayStation Magazine in a recent interview. That's because the game works by thrusting you into bite-sized levels - each lasting three or four minutes long on a good 'run' - where you nail through a succession of bad guys, attempting to chain kills together to gather multipliers for your level score.
"We wanted it to be one of those pad-grabbing games that you can't wait to play," says Cavanagh, "it's like a driving game where you get to a certain point and you know what your time should be - or what your combo should be - and if you get to that point and know you're not going to get it, then you just restart".
The crucial point is that your enemies aren't that clever - they do the exact same things every time, allowing you to prepare, learn and eventually predict the actions of each level's cannon fodder to create spectacular action sequences. Shoot a guy you know is coming while spinning 180 degrees, say, or ricochet a shot off a metal plate and into the forebrain of the mook around the corner, before you even see him.
It's also a bit like Burnout's Crash Junctions, where you barrel into a predictable situation, aiming to cause as much carnage as possible. Only, in The Club, you're trying to kill as many guys as quickly as possible in as stylish and fluid a manner as you can. Ammo, pick ups and Skull Points, which lengthen the eight second window you have to chain kills, are all off the main path - do you risk losing time to grab them?
Bizarre Creations always said that The Club would do for shooters what Project Gotham did for racers, echoing that game's Kudos style-centric points system. And it's looking like that's going to be the case - only with the added bonus of doing what Burnout did for racing games, by creating a breathless, unstoppable rampage of a game where slowing down to think is the quickest way to fail. Excited yet?
For the full hands-on preview, grab yourself a copy of the UK's Official PlayStation Magazine, on sale now.
via games radar
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March 7th, 2007, 21:07 Posted By: wraggster
Yakuza 2, the sequel to Sega’s sprawling gang-land saga, was just released in Japan. We loved the original so much – seriously, go get it – that we couldn’t wait to rip off the plastic and get back to beating the crap out of henchmen. Too bad the game wouldn’t let us for over a half hour. What!? This isn’t Xenosaga, Sega. We don’t want forty minutes of cutscenes before the game even starts. If every game let us beat up a yakuza henchman on the title screen, then surely the videogame industry would be in a better state. Anyway, we braved the opening “credits” to show you what you’re in for. Grab a sandwich, put down your PS2 controller and hell, even take a nap. Enjoy!
10 seconds
The sequel to Japan’s answer to Grand Theft Auto opens in a seedy Japanese nightclub some time in the 1980s. People dance really badly for a bit, then someone gets shot in an alleyway.
Interesting tidbit
The game comes on two DVDs, so expect a lengthy, time-eating adventure with plenty of cutscenes.
4 mins, 30 seconds
There’s a fire, an evil man slaps a woman, the music swells, then we’re introduced to this grey-haired bad-ass, who points his gun to the camera and fires. Thankfully it isn’t loaded.
Interesting tidbit
In Japan, the ultra-popular Yakuza 2 has managed to outsell the original title by an astonishing margin already.
6 mins, 56 seconds
We meet another nasty, evil crime-lord. We know he’s a nasty, evil crime-lord because: a) he’s smoking, and b) he blows smoke into the camera, and c) he’s got a scar on his face. Obvious, really.
Interesting tidbit
The city streets are far more detailed this time around. Expect more folk going about their business.
via gamesradar
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March 7th, 2007, 21:15 Posted By: wraggster
Sony's Warhawk has ejected single-player features in favor of a multiplayer-only battle arena. Sony today announced the game's shift into the PlayStation Network realm, along with several new features designed to highlight the game's new focus. In addition to frenetic air combat, players will find themselves controlling jeeps, tanks, and woefully unprotected infantry units.
Several online modes are planned for the final release, some of which will see you fostering flag kleptomania, battling to obtain enemy territory and otherwise blasting other players to unrecognizable smithereens. Warhawk is currently scheduled for a Fall 2007 release on PSN.
via joystiq
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March 7th, 2007, 21:16 Posted By: wraggster
Empowering the development community, Sony has unveiled the PlayStation Edge: advanced graphics tools and technologies for PlayStation 3 development. A meeting on the tools is taking place later today. From the lecture announcement:
"Three first party technology teams within Sony -- the WWS Europe Advanced Technology Group, WWS America ICE team, and WWS America Tools and Technology group -- have combined to create PlayStation Edge, a set of cutting edge technologies for imminent release to all PlayStation 3 developers. Rather than overarching engine, these teams have chosen to create specialized systems that demonstrate best practices of SPU and RSX utilization. A unique tool for RSX performance analysis, extensively used in the turning of first party titles, will also be presented."
Those without technological backgrounds should find Wikipedia helpful. A video of Killzone 2 was shown last night to showcase the Edge technology. We'll be at the Edge presentation, hosted by Vince Diesi, Jon Olick and Mark Cerny, later today.
via joystiq
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March 7th, 2007, 21:17 Posted By: wraggster
After a silence that dates back to the infamous E3 conference of 2006, Sony has finally unwrapped some major details concerning the PlayStation 3 edition of their karaoke smash, Singstar. Firstly, Singstar will be making its way to the States this fall, with a European release scheduled for early June. While they didn't name any specifics, Sony did mention that they're working with members of the music industry to ensure a girth of content for launch.
Embodying the concept of Game 3.0 -- the theme of Phil Harrison's speech this morning -- Singstar allows users to not only download new content, but to upload their own as well. Folks from around the world will be plugging in their EyeToys or USB cameras' and shaking their money makers with their own video uploads that can be rated and commented upon from the community. A brief demonstration of Singstar revealed a pleasing interface that allowed for streaming both music and video previews of potential downloads.
via joystiq
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March 7th, 2007, 21:25 Posted By: gunntims0103
A naruto theme that is currently on my own psp. Its a great background (edited by Acidburn). It shows the first encounter of Akatsuki and the two tails demon in the manga comic of naruto. Its kind of a neon green theme complete with green battery and green volume edits.
how to install-
-Download the theme pack via attachment below onto your computer
-extract the content of the download onto your computer
-enter recovery mode via your psp
-toggle the flash0 via usb
-go into the folder vsh/resource
-In the akatsuki two tails theme folder move the Impose_plugin.rco and system_plugin_fg.rco into the resource folder on your psp
-place the image into your PHOTO folder on your psp and set it as your background
contributers-
gunntims0103
Acidburn (for the great background editing for psp)
download, screen, and give feedback via comment
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March 8th, 2007, 02:04 Posted By: wraggster
Realtech vr has released a new demo of their game for the PSP:
Heres the details:
Year 8002. System OOLRO 3, where the oldest and most powerful empire ever exists : The KROSSO Empire, which consists of thousands of colonies. The celebrations of the eighth millenium have just ended and the good days seem to be over. A few cases of an unknown sickness have been found. Rumors are spreading of the possibility of a mind disease.
No Gravity invites you to a fantastic and futuristic universe made of five intergalactic worlds. An arcade type game with great playability, where it is easy to plunge into space battles against spacefighters, space stations and more!
Fifty-five hard hitting missions plus ten training exercises will help you to enter this real time textured 3D environment. Missions set not only in deep space, but also inside enemy structures will have you patrolling high risk sectors, on reconnaissance in enemy space, escorting friendly ships or defending your space stations and even sneaking in to sabotage enemy weapons.
No Gravity is a space shooter in 3D ' a la Wing Commander'. The player is controlling a space ship view from the first person. In each mission, the player need to accomplish some objectives, like shoot and destroys enemy ships or base, escorting some ships, clearing mine field, etc...
A brief description of the objectives is given at the beginning of a mission. In some situations, the player has some wingmen, and it can controls them by giving order like attack enemy, retreat, protect the base etc... A mission is composed of different sectors which has differents objectives.
When the objectives of the current sector is complete, the player needs to go the nearest 'NAV' point, when he can 'wrap' to the next sector. In the last sector, a 'warp' gate is apparearing and the player need to go through it and complete the level. At the end of each episodes (one episode is 10 missions), there is a large base station to destroy.
When the player complete all the episodes (5 episodes), the game ends. The mission fails if : - The player got destroyed or - if an objective is not complete (like an important ship being destroyed by enemy).
Download at Official Site
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March 8th, 2007, 02:29 Posted By: wraggster
press release:
Mad Catz Interactive, Inc., a leading third-party video game accessory provider, announced today that it has begun shipping new full-featured controllers for its Playstation(R) 3 product line.
The Mad Catz GamePads for Playstation 3 are available in wired and wireless versions and are offered in four stylish colors. The GamePads feature innovative designs, SixSense(TM) motion-sensing technology, unique quick-fire triggers, four controller port indicator LEDs, a home button that accesses the PS3's main interface and fully analog joysticks.
"The launch of this duo of feature-rich controllers marks a meaningful step toward our goal of offering a full suite of quality accessories for each of the new console platforms," said Darren Richardson, President and Chief Executive Officer of Mad Catz. "These competitively-priced GamePads provide gamers with an attractive alternative to first-party controllers and demonstrate our continued dedication to harnessing the technology of the new consoles to create innovative product designs and new sources of revenue."
The wired GamePad carries an MSRP of $29.99 and the Wireless GamePad has an MSRP of $39.99. Both controllers will be available at major video game retailers worldwide and online. For more information visit www.madcatz.com.
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March 8th, 2007, 02:35 Posted By: wraggster
via ign
Eidos announced today that it will be distributing the realistic billiards simulator, Gone Wild Pocket Pool in North America, exclusively on the PlayStation Portable.
Gone Wild Pocket Pool features 13 different types of billiard games, including mainstays like 8-ball and 9-ball, as well as more hardcore pool hall challenges like Black Jack, rotation, and Snooker. Furthmore, Eidos seems to understand its audience, as evidenced by the inclusion of some well-endowed hotties, known as the Dream Models. In-game success directly results in some unlockable babalicious video and picture galleries.
"Pocket Pool is a game that can stand alone as a realistic billiard simulator, however sprinkle in some sex appeal and now you have a true gaming treat," said Robert Lindsey of Eidos. Kevin McGill, Eidos's marketing manager expanded on this, stating that "the PlayStation Portable is a great handheld platform for mature audiences. Pocket Pool is a game designed to tap into the desires of a dominant male audience, providing players with a fun and sexy gameplay experience."
This can only be good news, as the main thing we felt was missing from previous pool games was ridiculously oversized breasts.
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March 8th, 2007, 02:37 Posted By: wraggster
The PlayStation 2, PSP and PC get a new brand of Sudoku, Carol Vorderman Sudoku, shipping today across North America.
Yanks like us might not be familiar with Carol Vorderman, but she's a math guru and television star in the UK, according to publisher Eidos (our cohorts across the pond confirm). Carol Vorderman Sudoku offers "over a million" of the number puzzles, plus live-action FMV tutorials and tips featuring the aforementioned Welsh star.
Look for PS2, PSP and Windows versions of Carol Vorderman Sudoku in North America in the coming days.
via ign
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March 8th, 2007, 02:38 Posted By: wraggster
As a "special thanks" for the media that attended his pre-GDC conference last night, Sony Computer Entertainment's President of Worldwide Studios, Phil Harrison unveiled the first in-game footage of Killzone ever seen. However, we did see it with a few caveats.
"Please remember that we're showing you this footage as an example of our technology," stated Harrison before running the b-roll. "Keep that in mind when looking at it and don't think of it as looking at the game directly."
The technology that Phil was referring to is "PlayStation Edge," a new advanced graphics tool that's meant to simplify PS3 development. The package comes complete with RSX performance analyzer and GCMReplay.
Following his brief statements, the footage played on multiple HD screens and showed off both ISA and Helghast soldiers blasting the bejesus of each other. The best way to describe how the aftermath looked is that it's "BLACK" for the next generation. There was a high level of destructibility as the bullets flew, and some seemingly-purposeful moments of slowdown (as in bullet-time, not a technical hitch).
As the footage came to a close, the word "E3" flashed on the screen followed by Harrison's confirmation that July is when we'd see the game next.
via ign
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March 8th, 2007, 02:39 Posted By: wraggster
A mysterious article popped up last Friday on OXM's UK Site, claiming that Ubisoft had quietly announced a next-gen sequel to its 3D re-imagining of the classic Prince of Persia franchise. Previously, we here at IGN, as well as pretty much everyone in the gaming press, had believed that the Prince of Persia series would be taking little a break, with Assassin's Creed stepping forward to fill the action-platforming void.
With OXM's article stirring up abundant rumors about a sequel in the works, we decided to contact Ubisoft directly for comment. An Ubisoft representative claimed that the company had "made no such announcement at this point." This statement casts some serious doubt on the original article, as it made it look like there had been some sort of official announcement out of Ubisoft.
With Ubisoft denying OXM's claims, it makes it difficult for us to determine the fate of everyone's favorite angst-ridden hero. While we are eagerly awaiting an update to the series, we would rather get excited after Ubisoft officially announces the game, rather than before. C'mon, Ubisoft. Cut us a break. We want our prince, and we want him now.
via ign
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March 8th, 2007, 02:41 Posted By: wraggster
One of the biggest additions to the latest wave of consoles is the ability to download small games directly to the systems for a nominal fee. Sony's PlayStation Store currently features a handful of these games, including the likes of Blast Factor and flOw, but what looks to be the best of the bunch is just around the corner.
Calling All Cars is currently in production at Sony's Santa Monica Studios and is perhaps best known because of the involvement of David Jaffe. The game is very simple in setup - pick up criminals in your car and deliver them to jail. While that sounds easy, so does football, a sport which Calling All Cars can often feel like.
Controlling your vehicle is done simply with the left analog stick. There's no gas button as you drive in whatever direction you press, but R2 will apply a bit of nitro should you have some saved up. The only other control you need to use is R1 which will use one of the level's weapons to help you free the criminal from another car so that you can snag him yourself.
The weapons are scattered about the world as giant question marks, so you never know exactly what you're going to pick up. A single rocket attaches to the front of your car and fire straight ahead at a quick pace when you unleash it. The hammer allows you to pound the ground and shakes up cars around you, though you only get one use per pickup. A magnet can be used to literally rip the criminal from someone else's clutches. Should you not happen to have a weapon in your hands, you can simply ram other cars at high speed to shake loose their package. Once you nab the criminal, however, you're on the defensive as you can't use any weapons until you either lose him or deliver him to jail.
Scoring is done by running through one of three gates on the level's jail. The one point cell is a simple opening on the ground level that's hard to miss. The two-pointer is a little tougher. On one of the levels we tried, you had to take a ramp to jump through it, while on the other you had to time a rising and lowering gate to get in. The three-point cell is the trickiest. On the snowy level, a ramp that is only occasionally raised is your entry ticket, while on the train yard level you have to wait for the train to speed by and use its cars as a ramp to hop up there.
It's not actually possible to die in Calling All Cars as you're simply stunned when you're hit with a weapon, though should you happen to fall off the level you'll lose a valuable point. Being that most of the matches we tried ended with scores like 5-4-3-2, every point counts.
The game is extremely pick-up-and-play friendly, what with it taking us about 30 seconds to figure out how to do everything there is to do. The tricky part is in mastering the weapons, figuring out how each of the jails work and deciding on whether its better to go after another car with the criminal, or let him score and stay back to try and pick up the next one first.
As mentioned, the game can feel a lot like football at times. Once you have one of the criminals, you need to steer clear of the other cars and find the quickest and safest route to the goal. If you don't have the villain and someone else does, it's all about ramming them and taking him back. When three cars are hot on the tail of another and everyone is scurrying about to pick up the loose crook, things can get really hectic.
Calling All Cars is currently scheduled for release sometime this March.
Via IGN
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March 8th, 2007, 02:42 Posted By: wraggster
via ign
New Star Wars games are always met with equal parts fond anticipation and trepidation. On one hand, each new Star Wars game gives players the opportunity to delve into a fresh storyline set a long time ago, in a galaxy far, far away. On the other hand, it is completely up to the developer to make good use of this licence and create a game that doesn't simply retread Hoth and Endor for the umpteenth time.
To this end, IGN was recently invited to visit George Lucas' game studio, LucasArts, to view its progress on the latest Star Wars game - Star Wars: The Force Unleashed. Announced back at E3 2006 and further elaborated on during Activison's 'Activate' event in Sydney shortly thereafter, The Force Unleashed is part of LucasArts' brave new foray into several new technologies, and we've had our fingers crossed since our first glimpses of the game that it will represent a bold new vision for the Star Wars license.
Now it's time to blow the lid off this puppy, as we dive straight into the details, courtesy of Hayden Blackman, Project Lead on Unleashed. His enthusiasm for the Star Wars series has placed him at the top of a tower of LucasArts talent that actively sought out George Lucas' blessing to create the next fully-fledged chapter in the series.
Full Article
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March 8th, 2007, 02:53 Posted By: wraggster
Pj1115 has released the first revision of his Vista XMB theme for the PSP
Here's what's included in the first release:
Savedata loading icon (Undertaxxx)
Game loading icon (Undertaxxx)
Photo loading icon (Undertaxxx)
Topmenu Icons & Special extended menu text (3.03 OE-C only) (PSPculture; pj1115's custom text)
Battery icon (undertaxxx)
VistaPSP Wallpaper (By pj1115)
Vista boot sound for opening audio, as well as custom coldboot text (By pj1115)
'Duality' custom XMB waves (Nevada)
System Navigation sounds (and browser sounds using my recent hack)
Volume images (PSPCulture; modified by pj1115).
Download and Give feedback Via Comments
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March 8th, 2007, 02:55 Posted By: wraggster
via pspfanboy
GDC offers a chance for unproven games, new IPs, and new development teams to get a chance in the spotlight. Nearby Tiki Games' Galaxy's End booth was The Black Corsair, from an Italian game development team, Virtual Identity. This action adventure game combines platforming and multiple fighting styles in an imaginative pirate-inspired world. Although the game is headed to the PSP, the developers are trying to make it anything but small: supposedly, there will be over 100 NPCs to interact with, and over 40 minutes of cutscenes. The supposed 80 hour playtime seems inflated, but it would be incredible if this team is able to pull it off.
The Black Corsair certainly looks interesting. Although I didn't get my hands on the game, it's great to see independent studios try to do something new for our handheld.
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March 8th, 2007, 02:56 Posted By: wraggster
At last night's Sony media briefing, Sony unveiled a plethora of new games and features for their next-gen home console, the PS3. Suspiciously absent was the PSP. Well, almost. Playstation Home, the PS3's upcoming social networking service, has a "Virtual PSP" that allows you to customize your virtual avatar. Sony states that "Your Virtual PSP gives you access to all the navigation, features and options of Home." Although this product placement is a cute way of promoting the platform, there's one thing that will work even better: more games on the system. Hopefully, the Phil Harrison keynote (happening now) will reveal some interesting non-PS3 tidbits for handheld gamers to enjoy.
via pspfanboy
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March 8th, 2007, 02:57 Posted By: wraggster
via pspfanboy
Phil Harrison's conference has come and gone, and although the audience was cheering throughout, Sony has proved one thing: the PSP doesn't matter. Well, at least not to Sony's "Game 3.0" idea. The PSP is able to do everything the PS3 can: use wi-fi, download files, take pictures, display video, and more. Why not incorporate a PSP version of Home, instead of making a "Virtual PSP" on the PS3? Why not add the Playstation Network to the PSP? The complete absence of Sony's handheld makes me believe that the platform simply doesn't matter to them right now: let's hope I'm wrong.
Expect some very specific PSP-prodding at Sony's bloggers meeting tomorrow.
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March 8th, 2007, 02:59 Posted By: wraggster
via pspfanboy
The PSP has been selling quite well recently and I figured some new PSP owners may not know what great games the system has to offer. With that in mind, every day this week we'll feature a new genre and list the top 5 games (according to metareviews), so no matter what you're into, you'll have some idea of what games you should own. Today the focus is on Fighting games, a genre that used to be one of the biggest things in gaming, but has lost some popularity with time. I'm still a big fighting game fan though, so I had to make this list.
Top 5 Fighting games on PSP
Tekken: Dark Ressurrection
WWE Smackdown! vs. RAW 2006
Street Fighter Alpha 3 MAX
Def Jam Fight for NY: The Takeover
Guilty Gear Judgement
This list doesn't include import games like Bleach or Naruto, so my personal list of best fighting games would be different. But what do you think about these 5 games? What fighting games aren't on this list that you think every PSP owner should have?
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March 8th, 2007, 03:02 Posted By: wraggster
via squareinsider
Square Enix recently revealed some new details regarding the upcoming PlayStation Portable version of Final Fantasy Tactics. According to producer Akitoshi Kawazu, the game's balance will be deliberately left unchanged. Making use of the PSP's wireless connectivity features, the development team has implemented a versus mode and cooperative play. These modes will offer certain exclusive features, such as special items and traps.
The Japanese market will be expecting this game on May 10, 2007 for 4,800, or $40.00 USD
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March 8th, 2007, 03:05 Posted By: wraggster
New from soopergooman:
Here is my POTSTATIONPORTABLE XMB custom theme. Everything is changed, there are too many mods to list but here goes:
save data icon green
memstick icon green
volume bar changed to pot leaves
mute indicator is pot leaf with slash
all main icons are pot leaf
lock icon is green
battery indicator changed
X. O. Triangle are green
UMD update icon is green
Parental control icon is green
Network Update is green
All Shadows are green
sidebar is silver
inverted colour of music presets(headphones)
custom sounds from bogus 1.0 firmware
all black background with only one pic, pic a month and you will have plain white
camera disabled
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via soopergooman:
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March 8th, 2007, 03:09 Posted By: wraggster
New release from ai3gtmc:
The Good News Bible [UPDATE]
----------UPDATE----------
now Version 0.2
changelog:
not too much
renamed the folder thegoodnewsbible to thegoodnews
due to some bugs
new download link available
Im ai3gtmc this is my second release of The Good News Bible. It's only Old Testament for now, I'll add mode soon It may look crappy but the important is the words in it. I will update it to make it look good.
----Installation----
run the install file not the install.txt the macromedia ones
then select your psp Directory (e.g. F
DONE!
----USING----
on ur psp go to ur psp Internet Browser
the type file:\thegoodnews\(the book.htm here e.g. genesis.htm)
thats it!
Download Here
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via ai3gtmc
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March 8th, 2007, 03:12 Posted By: wraggster
New from Slasher
SLASH-N-FLASH-
-------------
- Team Duck -
-------------
* This is for just about any custom firmware version, including 3.03 OE-C, AND 3.10 OE-A. *
I TAKE NO RESPONSIBILITY IF YOU HAPPEN TO BRICK YOUR PSP. USE AT YOUR OWN RISK. ONLY FLASH FILES IF YOU KNOW WHAT YOU'RE DOING.
This is basically a generic flasher which can flash whatever files your heart desires. I've tried to make the process as simple and noob friendly as possible. Please bare with me while I try to explain how this works.
~
So basically you have the basic program, SlashNFlash & SlashNFlash%.
Inside of the folder SlashNFlash, there's another folder promptly named 'folders'. You can create as many folders in this 'folders' folder as you want and configure each folder to flash a specific file. I've included most of the more popular flashes as examples. But please, keep in mind, you can create AS MANY FOLDERS AS YOU WANT FOR AS MANY FILES AS YOU WANT. There is no limit.
Now inside each of these folders you MUST have a last.txt(can be empty), and a destination.txt(MUST include the path of where you want the file to be flashed).
And now you can just stick all the files in each of these folders and flash them to the corresponding destination as many times as you'd like.
~
There is now also another option in which you can actually browse your memorystick and choose whichever files you want and flash them where you need to.
~
You can also include a screenshot of the particular file you are trying to flash. Just make sure the screenshot is a PNG or JPG, and is named the same as its corresponding file.
V1 - 03/06/07
--
~ Shows all files located in their corresponding folders
~ New FileBrowser Option
- Browse your memstick and flash any file you want to
- Delete any file you want
~ USB Mode
~ Change the default folder
- ms0:/SlashNFlash/
- OR
- SlashNFlash/Folders/
~ Various error checks to ensure a safe flash
~ Preview Mode is back
Thanks
- Slasher
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March 8th, 2007, 03:16 Posted By: wraggster
NIgathan has released A small paint application that lets you draw different kinds of designs on the screen using different types of images (brushes).
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March 8th, 2007, 06:23 Posted By: happy_mak
Tried a New Super Mario XMB icon theme. Put the topmenu_plugin.rco in the vsh/resource and this WORKS ONLY upto 3.03 OE firmware. The background also is in the zip here.
Screenshots are as below.
I have made only the menu icons, the volume bar and battery icons will make them sometime over the weekend. Submenu I have mostly retained some logical icons and not force them to some character from the game.
Hope someone likes it
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March 8th, 2007, 17:48 Posted By: Cap'n 1time
Alek, Maintainer of the XMB Project website dropped by to inform us of a new release of their customizable XMB replacement.
Here's whats new:
* Solved the bug that caused to crash when selecting any of the apps (lol)
+ Predefined homebrews under video, picture and music now customizable.
+ When on a predefined homebrew there is no icon on the directory, it won't appear on the XMB, so it's cleaner and you won't see it :P
Alek also wanted to note that a tutorial is now on the official site with instructions on how to customize this software to your liking.
See the tutorial here.
Download here.
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March 8th, 2007, 19:09 Posted By: wraggster
Sony Computer Entertainment's much-discussed PS3 sequel to Killzone has finally re-surfaced, in a new demonstration trailer shown at GDC today.
The one minute trailer was shown after the official announcement of the PLAYSTATION Edge developer software to demonstrate the physics engine in the shooter sequel, with various ragdoll-powered enemies being flipped every which way by dual hits to the head and legs.
Sony representatives urged audience members not to judge the graphics in the trailer, which many press attendees said were looking early.
Kotaku said of the trailer: "Visually it was certainly less impressive than the infamous E3 2005 pre-rendered target trailer, that's for sure. Animation quality varied, looking awkward at times."
The trailer could also be seen listed on screen during Phil Harrison's GDC Keynote, though it was apparently decided to keep the video behind closed doors for now.
As for when we can see Killzone PS3 in action, all signs indicate that the re-scaled E3 show in July will be the main platform for the sequel, but we'll let you know when more news hits.
via cvg
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March 8th, 2007, 19:23 Posted By: wraggster
In the wake of news on Sony's grand reveal yesterday of PS3 Home, we now have a trailer showcasing what the company has described as a real-time, networked 3D avatar-based community that serves as a meeting place for PS3 users from around the world.
But it's going to be much more than just a 3D virtual chat room. A picture - or in this case a video - paints a thousand words, they say, so rather than us rattle on we'll give our bleeding fingertips a rest and point you in the direction of our video player on the right.
Trailer Here
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March 8th, 2007, 19:29 Posted By: wraggster
The official UK launch of PS3 on March 23 will be at Virgin Megastores on Oxford Street in London. Rather than at HMV's flagship store.
The Virgin store will offer out official PlayStation merchandise and incentives for you to get your PS3 from the store.
"The PS3 is without a doubt one of the most anticipated console launches ever so it is very exciting to be able to offer our customers the complete Sony experience at launch," beamed senior promotions manager, Stephen Lynn.
"We can't go into too much detail in terms of what we have planned, as we are currently in a period of consultation with the authorities. Needless to say though, the experience and safety of our customers will come first and it will be an amazing launch."
Sony's UK MD added, "We are well aware how patient and loyal our customers have been waiting for PS3 to arrive and fully intend to reward them with the launch they deserve. Plans are already well underway and we are working with local authorities to ensure we delivery the best console launch ever."
HMV must be gutted.
via cvg
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March 8th, 2007, 19:49 Posted By: wraggster
The pink PlayStation 2 is finally making its way down under. Sony Computer Entertainment Australia (SCEA) has confirmed that the pink-coloured PS2 will make its local debut on March 15, 2007.
The pink PS2, which debuted in the UK late last year, will retail for A$249.95 ($194) and will come with two pink controllers and a pink Memory Card.
In a statement, SCEA said the pink PS2 was being brought to Australia because games like the SingStar and Buzz series had diversified demand for the console down under, particularly from female audiences. "Games such as SingStar have really heightened the appeal of the PlayStation 2 for a whole new diverse audience, who may not previously have considered themselves gamers," SCEA director of marketing Raoul Bedford said.
via gamespot
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March 8th, 2007, 19:53 Posted By: wraggster
via kotaku
Shortly after delivering his Game 3.0 speech at the Game Developers Conference, Phil Harrison sat down with me for a ten-minute, one-on-one interview about the reaction to Home, developer reticence, why there is a backlash against Sony and other things.
Crecente: OK, I guess the first question is judging on the...
Harrison: Congratulations on your New York Times performance by the way.
Crecente: I was shocked at that.
Harrison: I'm very proud of you.
Crecente: Someone IMed me last night and I was like what? I went in there and looked. They cited a highly placed.. a Sony exec right?
PR person: A highly placed industry veteran.
Harrison: And that would be you.
Everyone: Hahahahahaha
Crecente: It's amazing, both understanding what happened during your presentation today but also we posted it and looking at the comments. People are like "Sony's back" Did you you see this as a defining moment, did you think this was going to be a huge moment for the Playstation 3?
Harrison: I think that the.. where to begin. I know that Home is really special and I know that it has the potential to be incredibly powerful not just as a brand, but for the consumers and the industry, so it's not a complete surprise. But you never know until you stand up in front of an audience of experts, yourselves, the media last night or the development community today. So clearly we have been doing a lot of internal show and tell on Home for a long time. Only just recently did we start to share with our third parties which is I think where you probably got your uh..
Crecente: No comment.
Harrison: You're the one saying no comment now.
Laughter
Harrison: And that's fine, we obviously have to include our close partners in our plans early so we can consult with them and get their feedback. Every single meeting we've done with them, every single presentation we've had universally positive, incredible feedback, so that gave us a lot of confidence, but like I said you never know. The reaction has been tremendous and I'm very much looking forward to getting online and reading the forums and seeing what people are saying. Sadly since I've come off stage I've sat doing broadcast interviews.
Crecente: Speaking of third parties... in that tip we received the person who tipped us said they felt that developer were now being told they had to do this extra work.
Harrison: I don't know who told you that, but they have told you wrong information.
Crecente: How does it work? Is it a requirement, like say awards, the trophies. Does that have to be in all games now?
Harrison: We've made no statements about that, so I don't know how anybody would have told you that because we haven't told that to any third parties, categorically.
Crecente: OK, have you decided on that?
Harrison: We are consulting with our third parties. I don't think every game needs to have trophies, my personal opinion. I don't think we need to have it. But if it's meaningful to the community, then just the simple fact of buying the game, owning the game could trigger a trophy. Now a developer has to create a bitmap to show their game saves or their icon on the cross media bar anyway. So for them to take a small bit of 3D geometry, maybe a character, an object, or a weapon, what ever, and put it through RSDK and create an icon, it's like ten minutes work. So this is very low impact. Very low intensity work that would be required to support Home in a very simple straight forward way.
Crecente: What about... these areas within home where you can create a store or a location? In talking to some developers around GDC I think while a lot of people are very excited I think one of the concerns is that the only people who could really, really make use of that in a big way, like what you were showing is like an EA. Do you think that the smaller third-parties are going to be able to use these services.
Harrison: It's really easy, it's Maya. I don't want to mischaracterize it and say it's cut and paste, because it's not. But if you are building a 3D world for your game. I have to be careful because I can't use real world examples.
Imagine a game that has a realistic street scene. It would be very simple to grab four of the buildings in that street scene that have been already created for the game anyway and for those to form the walls or the boundaries of the space. You could put a realistic floor down, you could put video, you could put banners. There are lots of ways you could do it. You could either do it very ultra realistic or you could do it sort of crazy weird, sci-fi. There are lots of approaches you could take, the simplest way would be to reuse 3D content. That was exactly the philosophy behind the choices we made in the tools and technology to make it really low impact for developers.
Now I understand why developers are asking questions because we've not shared all of the information with them. But we will address that.
Crecente: One of the things that have baffled a little bit is that there are some things that stand out about the PS3. One of them would be the hardware, you guys have not had any hardware problems. Everyone else has had hardware problems at launch and the PS3 seems pretty rock solid. Why haven't you tried to market it better. I've gone through eight Xbox 360s. Nintendo less so, they've had their strap issues, but we've also had a few reports of other problems. But zero with the PS3.
Harrison: It's not really surprising. Sony has a rich history of manufacturing skill and quality control going back sixty years. I come from a software background not a hardware background, but since I've been at Sony you realize there is something in the fabric of the company about the way we care about quality, the way we care about reliability, the way we care about the consumer. And so this has been played out in the fact that the Playstation One, Playstation Two and now the Playstation Three have all been incredibly well-built, incredibly reliable platforms, even though they often have been at the leading edge of available technology at the time.
But to pick-up on your question why don't we market that? That's like saying you know, when did you stop beating your wife. You can never turn a perceived negative into a positive. I don't think you need to market quality, quality is something people know.
Crecente: You can't say our console doesn't break.
Harrison: Yeah, forgive me, but that was a really stupid idea.
Crecente: But the thing that among hardcore gamers there was this perception of negative PS3 news and it's like why not say, hey, look what we did right?
Harrison: I had this conversation with N'Gai Croal, I don't know if you read the piece. By what measure was the Playstation 3 not a resounding, successful launch? Because we sold out, we managed to continue supply, we have had great line-up of software. We outsold ourselves in the same time frame and then you add to that the zero, although I'm sure it's not zero, clearly there is someone out there who has had a problem, it's never zero, in terms of notable problems, there's nothing. And I'm sure there were some people who had already written that story who felt damn I can't publish that story.
Crecente: I think it is not an arguable point that you can say that there has been this sort of backlash against Sony.
Harrison: Yeah.
Crecente: Where is it coming from?
Harrison: You I would rather do, because time is short today, I would rather spend our time talking about the future, things going forward. The launch has been the launch. It's about to happen in Europe, I'm really excited about that.
PR: We are about down to two minutes.
Crecente: OK, two more questions.
Crecente: Software support. There seems to be a lag between the launch titles and Motorstorm, which I think is a fantastic title. How are things looking. Do you think you will have a strong line-up going forward?
Harrison: It's a killer line-up. When you launch a console it's never entirely predictable when the games are going to come out. But now we are into much more predictable software supply. You can look at the line-up starting with Formular 1, Motorstorm, MLB, Lair, Heavenly Sword, and moving into the fall with new games from Insomniac and Naughty Dog.
Not only do you have what I would describe as hardcore games, I don't like that description because I don't think it means anything, but games that people could game many days of the week. We have a second generation game coming from Insomniac. Their second release on the system will be happening this year. That is going to be very, very exciting to see.
Then lair on top of that two sort of market expanding areas. One is Playstation Network titles and the other is services that are going to appeal to new users, Home being one of them, LittleBigPlanet being another, SingStar being a third. I'm really happy with the line-up.
And then lair onto that what's coming from the third parties. I'm less up to speed on all of the features and benefits of those titles, because of the nature of the Chinese Wall, but I know we have some really interesting things coming from Konami, Sega, Square-Enix, EA, Take-2. Lucas Arts also has something very cool.
Crecente: Do you expect to take any heat from the Warhawk announcement being downloadable only.
Harrison: No, quite the opposite. Warhawk is the embodiment of pretty much what we've been talking about today, which is we now have a community of users who are online, connected online. Who want to play with or against each other online and recognize in many cases, not all cases, great gaming experiences happen against other human beings.
You have a fantastic game experience like Warhawk, so why wouldn't you take advantage of that and focus the efforts of the developer to make the best collaborative, cooperative, combative game you can. To make the best multi-modal combat game that there can be to take advantage of the hardware. I think it's a no brainer.
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March 8th, 2007, 19:58 Posted By: wraggster
At yesterday's Experimental Game Design lecture, Alex Butterfield discussed his latest project, the mind-bending PSP title Crush, billed as a "revolution twist on the puzzle platform."
Butterfield's presentation focus on the challenges of making a game that seemingly transitions from 2D to 3D without effort. Crush is designed so that your character, who is under hypnosis to cure insomnia and forced to find a way through 40 dream sequence levels, can only "crush" (transform 3-dimensional space into 2-dimensional platformer) horizontally and top-down.
Of the challenges discussed, Butterfield talked about the shortcut challenge, whereas the clever player would be able to use the crushing ability to move from the beginning of the level to the end without effort. Thus, the team devised three different blocks whose behavior differed when crushed: ghost block (insubstantial), solid blocks (impassible) and hollow blocks hollow block (somewhere in between).
Other issues include disorientation, which Butterfield tried to fix by way of camera work and the placement of prominent landmarks to help the player. There were two design flaws that the dev team worked to solve. The creation of cut-zones let the developers section off part of the level so that one does not accidentally crush themselves next to a horrid enemy without prior knowledge. A safety feature was also implemented so that a crush process does not cause the character to fall helplessly to their doom; "an explanation as to why you failed the puzzle" will be shown instead. Many of these problems were also solved, of course, through countless QA and debugging.
Following the talk of problems and problem solving, Butterfield moved into the realm of conjecture, philosophy and other higher-order thought. What if you were allowed to crush at any angle? What if you could crush outward into four dimensions (with time being the 4th candidate); i.e. a block could become a bridge, a cockroach would crush into a centipede, etc. How about multiplayer? Butterfield suggested separate realities for each character, whereby only you control the crushing in your reality and only your movement would be reported to the other player's screens.
There's no clean-cut solution, but some of these problems give us an idea of the far future of platform puzzlers. Crush is looking good and the game's twist well-executive. The game is slated for release later this year on the PSP.
via joystiq
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March 8th, 2007, 21:28 Posted By: wraggster
Sony’s announcement this week of a new Blu-ray device in time for the Summer season in the US is more about stopping people going out and buying a HD DVD player, than making more sales of its existing device.
In pictures shown of the device on various gadget websites, it’s like someone took the original and just shrunk it without changing any of the features, and it is already beginning to look more like a DVD player rather than one of those ancient VHS monstrosities.
The price will go to $599 and this could already have the immediate effect of slowing the HD DVD campaign to a crawl. Blu-ray has been winning the disk war by a ratio of about three to one recently, up from the two to one it achieved in January: Sony has overhauled a considerable lead by the Toshiba and Microsoft-led HD DVD faction by the simple expedient of putting a Bu-ray player in every Playstation 3.
All of this has been achieved despite Blu-ray players costing twice that of HD DVD players at $1,000. But cutting 40 per cent off them with the launch of the BDP-S300, the disk format war could be nearly over. The only way to keep the alternative format devices shipping is if they go for yet another price cut, and already there are fears that the HD DVDV devices are shipping for less than the price of the components.
And if this announcement also freezes the sales of the earlier versions of Blu-ray devices, that still plays to Sony’s hand, since it will not stop the sales of the PS3 so Blu-ray disk demand will continue to rise.
via register
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March 8th, 2007, 21:37 Posted By: wraggster
Weltall has released a new version of his Cheat app for the PSP, heres whats new:
I decided to finally go on with the version number as there were a lot
of changes since the last 0.1.6 version.
So as for the new version since the latest REVISION I we have an fps
counter which shows the current frames rendered by the game.
A complete rewrite of the functions reading the database: now those
nasty problems with the db loading should be fixed and there isn't a
teorical limit on his size.
finally for more little thing there was a bug in the last version about
codeline adding which is now fixed and some other fixes here and there
CHANGELOG:
0.1.7 RELEASE
-it's now possible to show the frame per second which are being rendered
on screen by the game
this can be enabled/disabled from the configuration menu (thanks to
coldbird because he found
the function which was hooked to make this possible) [ALL]
-the db reader was rewritten from scratch this should fix the problems
which involved the db
loading and let you load db without file size limit (tested with a
3,2MB db)[ALL]
-corrected a bug while adding a new codeline (some lines were zeroed)
[ALL]
-corrected a bug with the db saving[ALL]
-various other fixes
-added a spanish translation by SiTWulf
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March 8th, 2007, 21:54 Posted By: -Xandu-
Playstation 3 Home looks very promising!
It's a bit like The Sims, but with real people!
Watch the trailer here:
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March 8th, 2007, 23:59 Posted By: wraggster
via ps3fanboy
This is just a nod towards another place that finally gets its hands on the PlayStation 3. Singapore has been waiting for the console for a while now, almost as long as Europe. Singapore will put back about S$799 for the 60GB model of the system and that's apparently the cheapest price for the system outside of Hong Kong and Japan.
Tetsuhiko Yasuda of SCE-Asia said this after the launch at a hip club called The Clinic: "I was involved in the development of PlayStation, and we successfully launched PlayStation 1 with 100 million units sold worldwide, and for PlayStation 2 we sold 120 million units. With PlayStation 3 we are targeting approximately 150 to 200 million units sold worldwide." Lofty goals! Well, we're about 1/150th or 1/200th away from that goal. Let's step it up, Sony! Don't stop until you find your way to HOME!
Enjoy the PS3, Singapore!
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March 9th, 2007, 00:01 Posted By: wraggster
via ps3fanboy
The semi-official ThreeSpeech has gotten some extra-juicy details about HOME that you may or may not have been wondering about. Some of this has already been talked about, but there's quite a bit that's not as well-known. Time for a list! Imagine a collective quotation around the whole thing.
"Is the first of its kind on a computer entertainment console
A unique blend of community, user-generated content, collaboration and commerce that is the future of computer entertainment.
Will broaden the online community market in the same way that the PlayStation brand has broadened the gaming market
Will take the mystery and the geekiness out of online interaction, and make it as easy as text messaging or picking up the phone
Is inclusive and welcoming, not exclusive and daunting like current offerings
Is the gateway and start point for a whole raft of future PlayStation Network services"
"Not exclusive and daunting like current offerings"? What? Maybe the codes needed to make friends on the Wii, but XBox Live hasn't really been described as exclusive or daunting. Whatever. There's a lot more to be read on this subject... so please, click the continued link and prepare to read about HOME.
"It allows PS3 users to interact, communicate, join online games, shop, share private content and even build and show off their own personal spaces to others in real time."
It's a free download!
Launched directly from the XMB
Customizing your personal "homespace" will indeed cost money from the PS-Store... but they aren't forcing you to get anything.
Global!
Closed beta this spring, probably released later on... like... fall?
Multiple language support
Also listed were some key aspects of many different parts of the HOME system. These include:
HOME Space
Design and build your own apartment, house or even neighbourhood.
Purchase new landscapes, apartments and furniture
World
Purchase new clothing sets, pets and accessories for your character
Purchase functional items to add value to your private Home experience
Leave your mark on the world with premium player-created content tools.
Entertainment
Share photos, movies and music from your PS3 HDD with friends in your personal space.
Gaming
Meeting game-specific lobbies to discuss games, get new content or team up for online gameplay
Lobbies
Individual lobbies created by first and third parties allow for consumer interaction, commerce
Why is this not a rip-off of XBL and even... why it is superior? "Home is a first of its kind 3D community that allows for open interaction between consumers, SCE and third party partners. It is a truly interactive, global community of users. Xbox Live is a static, 2D, text-heavy environment that can't match the rich community features found in Home. Xbox Live community interaction is much more passive and limited to the members on that friend's list."
Phew! Goodness gracious! That was a lot more information than I initially thought I was getting into. Anyway, feel free to check out the complete breakdown on ThreeSpeech. We've got to take a break and take some advil... our typing fingers hurt.
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March 9th, 2007, 00:14 Posted By: wraggster
via pspvault
A Japanese consumer electronics company called Logitec (note: unrelated to "Logitech") will be releasing some Bluetooth headphones specifically for use with the PSP.
They're certainly not the first Bluetooth headphones for the PSP, but they are the latest. More details inside!
Features:
Includes PSP adapter (powered by 1x AAA battery)
Designed to fit PSP
One-touch connection with PSP
Acts as PSP headphones and mobile phone/PC headset (simultaneously, even)
Specifications:
Bluetooth 1.2 (A2DP, AVRCP)
Integrated microphone for simultaneously pairing with your PC/mobile phone (HSP, HFP)
White or black body colors
Dual pairing -- easily switch between PSP and mobile phone
Phone call rings heard through headphones; one button push to pause music and answer call, one more to end call and return to PSP audio
Lightweight, open-air design
10 meter range
Impress Watch estimates a 12,800 yen (~$110 USD) price tag. After purchasing some Bluetooth headphones a couple months ago (from "Logitech" even), I must say eliminating wires is always awesome. The only other features I could really ask for in PSP Bluetooth headphones would be integrated/rechargable batteries and some sort of support for controlling the PSP itself (to skip tracks and such).
Press Release:
http://www.logitec.co.jp/press/2007/0307.html
Product Information:
http://www.logitec.co.jp/products/bl...btps100c2.html
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March 9th, 2007, 02:39 Posted By: wraggster
via pspvault
Despite Sony's failure to release the GPS accessory outside of Japan, they're still churning out titles that support the device. Minna no Golf Jo, developed and published by Sony Computer Entertainment Inc., will become the 5th title to support the GPS accessory. It comes after Metal Gear Solid: Portable Ops, MAPLUS Portable Navi, Minna no Chizu 2, and Homestar Portable. Minna no Golf is known as "Hot Shots Golf" here in North America and "Everybody's Golf" in the rest of the world.
Minna no Golf Jo, or "Everbody's Golf Course," isn't just a game. In fact, the official genre of the game is "Entertainment Golf Tool."
There are two primary uses for Everyone's Golf Course. The first feature takes advantage of the PSP GPS accessory. Basically, you take your PSP to an actual golf course and use it to help you with your golf game. Actual golf course data has been brought in for all kinds of golf courses in Japan thanks to Sony's cooperation with Digital Golf Inc.. By using the PSP's GPS functionality in conjunction with the course data, you're able to tell exactly where you are on the golf course.
If you've never golfed, this information is useful primarily because you're able to tell how far you are from the pin. This helps with your golf club selection. Also of importance is using such data to gain insight into your performance -- if for example your hits always land short of where they're supposed to, it will be very easy to tell exactly which part of your game needs improvement.
For those of you wondering if something like this has been done before, it certainly has. There's even debate in the golfing community about how use of such devices gives you an unfair advantage on the course... but we'll leave that issue alone. Regardless of what you think, it's nice to see such functionality added to the PSP.
Sony plans to have course data available for more than 120 courses in Japan with "VOL. 1" through "VOL. 4" of "Minna no Golf Jo." Volume 1 includes course data for 32 courses in Chiba Prefecture, including the Japan PGA Golf Club. Each volume will apparently feature two discs, making this the first multi-disc PSP game.
Of course, Sony wouldn't release a Minna no Golf "game" without including a game. That's why Minna no Golf Jo includes a custom character creation feature that allows you to create your own character and take them to whatever golf course you want. Unfortunately you can't use some of the more extreme golf moves that were in previous Minna no Golf games,
One final mode worth mentioning is the "Round Strategy Creator" where you can freely move around a course in 3D to plot out potential strokes for your future games. Minna no Golf Jo is expected to hit Japan on May 31st 2007 for 5,980 yen (~$51.36 USD). A version that includes the GPS accessory will go for 9,980 yen (~$85.72 USD).
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March 9th, 2007, 02:48 Posted By: wraggster
NIgathan has released A small paint application that lets you draw different kinds of designs on the screen using different types of images (brushes).
Heres whats new:
Fixed dual brush mode so instead of one rotating around the other while the other rotates around a center point they both rotate around each other.
Ability to save current drawing to Drawing.png.
Ability to load saved Drawing.png (right now the loaded image is not editable, but it is viewable)
Thanks to PSdonkey now the bug stopping the sound from looping is fixed.
Download and Give Feedback Via Comments
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March 9th, 2007, 02:53 Posted By: wraggster
via pspfanboy
There may not be much PSP related news out of GDC yet, but you can comfort yourself by knowing the system has lots of great games already. With that in mind, every day this week we'll feature a new genre and list the top 5 games (according to metareviews), so no matter what you're into, you'll have some idea of what games you should own. Today the focus is on strategy games, which the PSP doesn't have a lot of, but there are some notable and enjoyable ones (like the games on the list below).
Top 5 Strategy games on PSP
Sid Meier's Pirates!
Metal Gear Ac!d 2
Field Commander
Metal Gear Ac!d
Worms: Open Warfare
I know many gamers hated the Metal Gear Ac!d series, but they are some of my personal favorite games on the system. Actually, I enjoyed all the games on this list, except for Pirates!, only because I have yet to try it. But what do you think about these 5 games? What strategy games aren't on this list that you think every PSP owner should have?
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March 9th, 2007, 07:37 Posted By: wraggster
New for PS2:
Grand Theft Auto: Vice City Stories is a new game in the Grand Theft Auto series with an entirely new storyline, new missions and gameplay. Grand Theft Auto: Vice City Stories features the interactive, open environment of Vice City with professional voice talent, a diverse soundtrack and high production values that have become trademarks of this landmark series.
Originally released on PSP™, Grand Theft Auto: Vice City Stories has been ported to PlayStation2™. The US release version is in stock today, available at US$ 24.90 only. Please be reminded that this game is NTSC/UC encoded and can only be played on US version PS2™/PS3™ consoles.
Buy Grand Theft Auto: Vice City Stories
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March 9th, 2007, 07:40 Posted By: wraggster
New for PS2:
Lumines Plus is the PlayStation®2 adaptation of the original PSP® (PlayStation®Portable) system smash-hit, Lumines. Widely regarded as one of the best puzzle video games of all time, Lumines enraptures gamers with its relentlessly addictive gameplay, quirky, cool, and hip Japanese pop-culture flavored presentation style and music. Now, Lumines Plus brings the Lumines experience to the PlayStation 2 with a host of added features, and allows fans old and new to experience the game "on the big screen."
Buy Lumines Plus
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March 9th, 2007, 07:46 Posted By: wraggster
have good news and bad news for PSP owning Final Fantasy fans. Both are release date related. Firstly Tetsuya Nomura has said that Crisis Core: Final Fantasy VII will have it's release date revealed soon. I'm sure almost every PSP owner is looking forward to that info. Unfortunately Square Enix has delayed the release of Final Fantasy II Anniversary Edition. Now instead of coming out in May in Japan, it will be out in June. While there hasn't been any official release date given for either Anniversary title outside of Japan, this delay will likely push back whatever those release dates were to be. Is there anyone more excited for the Anniversary Editions than Crisis Core? I'm personally excited for Crisis Core the most out of the PSP Final Fantasy projects thus far.
via pspfanboy
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March 9th, 2007, 07:48 Posted By: wraggster
via pspfanboy
In tonight's blogger meeting, I had a chance to talk to Sony president Phil Harrison about his keynote and the suspicious absence of the PSP device: "We didn't talk about the PSP because [the keynote] was 45 minutes," he tried to explain.
John Koeller, the man responsible for the marketing of the PSP, then joined in: "We're absolutely not overlooking the PSP." He hinted that the future of the PSP looks very similar to what has been planned for the PS3. "We could start talking about PSP in the same manner as Phil."
Sony recognizes the potential of the system, and promises that in May, they will be revealing some more exciting news. "The promise is there ... [yet] we're well aware of the market realities." What specifically the PSP will be evolving into is still unclear, but it appears as though downloadable media and PS3-style Network features are in the works. From the smiles on their faces, it's clear that some truly exciting things will be happening to the PSP this year.
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March 9th, 2007, 16:41 Posted By: wraggster
Discussion and reaction to Sony's recently-announced PlayStation Home has been rampant at the Games Developers Conference, with most excited and dieing to dive into Sony's virtual world, while others are skeptical whether the service goes deep enough (mostly Nintendo and Microsoft employees).
We roamed the GDC halls to get a quick reaction to the PS3 Second Life-alike, and here's what our victims had to say...
Cliff Bleszinski, lead designer, Epic Games:
"I think PlayStation Home is very cool. This kind of suedo Second Life-style setup and having a virtual space that I can call my own and invite my friends to hang out in - it's neat stuff.
Taking an interface in a 3D direction is always a good thing in my opinion."
Nintendo spokesperson:
"This is an example of Sony's 'Mii-too' approach. But as Mr. Miyamoto states, Nintendo years ago considered and rejected the type of approach Sony is now taking"
Chris Satchell, general manager, Microsoft Developer Group:
"I think Little Big Planet is very cool. It's a very cool game and it's got a cool user-generated content feature but I can't see a big portfolio of games at the moment that do this. I don't think there's a whole load to catch up.
I think they've definitely taken some concepts that we originated like achievements, but I think they're pushing in a different direction and we've sort of fundamentally got two different approaches going on here. I think theres is very much a vision that people see it and it looks cool but it's fundamentally separate from the games - or at least what they've shown so far.
So you've got an environment where I don't have a unified community, I don't have unified achievements, I have to leave the experience to go back and see all that stuff - it's not an approach that's consistent; It's like some games will do it, some games won't, some games have achievements but they don't have to have achievements.
It's not a very game-centric approach. It's a cool world but it's like a little game by itself. Our approach is the other way around; that games are the center and that's the star of the show, that's what people buy the console for."
Chris Taylor, CEO, Gas Powered Games:
"From what I heard It sounds great. If I've got a 3D avatar, a world, a house and all this kind of stuff - that sounds awesome! First I'd like to see it myself with my own eyes but conceptually from what was described to me it sounds cool. It sounds really cool."
via cvg
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March 9th, 2007, 16:50 Posted By: wraggster
Phil Harrison has been speaking at GDC about the lack of third-party exclusive titles for PS3, saying that they will be easier to secure once PS3's install base grows.
Speaking to various bloggers at the conference, Harrison said, "I don't think PS3 has the install base to support Rockstar's investment in GTA IV on its own." And if you think about it he's pretty much bang on the money.
Grand Theft Auto IV is going to cost Rockstar a lot of money, especially as the company is taking the technology in the game further than it has in the past. And to that end it needs to make a lot of money from sales of the game. Putting it on a platform that's very early on in its lifetime with a small install base won't make you as much as splashing it across two platforms.
via cvg
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March 9th, 2007, 16:53 Posted By: wraggster
In addition to releasing new gameplay footage from Oblivion expansion Shivering Isles, Bethesda has released a trailer for the PS3 version of the original showstopper RPG.
Oblivion on PS3 is a launch game for Sony's console on these shores, and the trailer features a minute-and-a-half of swords and sorcery gameplay.
Trailer Here
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March 9th, 2007, 16:59 Posted By: wraggster
Sony Worldwide Studios boss Phil Harrison has told GamesIndustry.biz that the company is set to focus on software now that the "challenges" of recent months are in the past.
"I can't deny that we've had some challenges, but I think those are all behind us," he said.
"It's all about software now, it's not about hardware. It's all about services, it's about the way the industry is changing and the way we hope to be taking a leadership position in that change."
via eurogamer
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March 9th, 2007, 17:05 Posted By: wraggster
LocoRoco director Tsutomo Kouno's Thursday presentation at the Game Developers Conference was billed as a postmortem on the development of his colorful PlayStation Portable offering, but the developer knew he wouldn't be able to make it through the event without talking about the sequel.
After recapping the game's creation from a single concept sketch on his PDA in spring of 2004 to a finished game in June of 2006, Kouno turned to a list of things he'd like to do for the next LocoRoco. Speaking through a translator, Kouno said he wanted to use physical calculations for drawing characters in the next game, as well as incorporate advanced crowd artificial intelligence (A.I.) into the game. The change in A.I. would be used in every aspect of the game from the way the LocoRoco blobs walk together to ways they could dodge various environmental dangers.
Other areas that Kouno said he wanted to improve on included the use of music in the game, and the visual effects. But perhaps most interestingly, he teased, "I'd like to use a new way of playing the game for the next version of LocoRoco."
He wouldn't talk about it during the session, but did promise attendees "a new and pleasant surprise."
Sony Worldwide Studios president Phil Harrison first confirmed the LocoRoco sequel's existence in a question-and-answer session at last month's D.I.C.E. Summit. It came up again in Harrison's GDC keynote speech earlier this week. In showing off the trophy room of the PlayStation Home service, Harrison's in-game avatar/tour guide paused in front of a giant LocoRoco trophy. However, there was no mention of trophies being made available for anything but PlayStation 3 games.
When a member of the audience asked Kouno whether the next LocoRoco would be a PSP game or a PS3 game, he said he knew the question was coming, but couldn't answer it. Instead, he promised, "I'm not going to betray your expectations. You can count on this."
via gamespot
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March 9th, 2007, 17:06 Posted By: wraggster
When Square Enix started work on Final Fantasy XII for the PlayStation 2, it was determined to have a short-term turnaround for the project, according to Taku Murata, Square Enix's head of research and development.
He told a packed room at GDC during a session titled "Final Fantasy XII Postmortem" that the company had employees working on a variety of specialist subtasks. He said, "We wanted to avoid a long-term development period, [and] to solve that problem we just hired so many employees that you can't imagine." In the end, the game was five years in development.
There are three core aspects to the Final Fantasy franchise, Murata said: innovation, quality, and volume. "We thought about what we needed to focus on, and in the end we decided we needed a seamless battle system, and this was at the core [of the game]."
He added that although this might not sound like a major innovation, since many other games on the market at the time were already using this kind of system, for Final Fantasy, it was a big step with many possible pitfalls. Murata explained, "That's because role-playing is about inputting commands, so those who are not good at action games can also play."
FFXII had a huge amount of non-player characters as compared to previous installments of the franchise, Murata revealed. The game had approximately 1,000, as opposed to 300 in Final Fantasy VII, and a meager 200 in Final Fantasy X.
The number of monsters remained static, with 250 beasties in XII, the same as VII, and slightly more than the 200 in X. There were also fewer bosses than in previous games, approximately 30 in total as compared to 50 in the two previous games named.
At the end of the session, Murata referenced the announcement in January that the company would be licensing Unreal Engine 3 for future games. Murata said, "We have a team that is going to use this wonderful engine, but we need to work out how to use this to create our games," adding that the process would take some time to integrate.
He wouldn't be drawn on which particular titles Square Enix would be utilising its recently acquired engine on, except to say that an announcement would be made "soon."
via gamespot
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March 9th, 2007, 17:13 Posted By: wraggster
via kotaku
The Middle East isn't going to miss out on the launch of the PS3. Sony Gulf have announced that the region is going to be receiving units on March 22, which for some reason is a day earlier than in Europe or Australia.
The same Casino Royale deal applies as elsewhere in PAL regions, the launch lineup looks the same and...you guessed it...no 20GB models either. The prices are so far only available in UAE Dirhams, where Sony first-party games will be 229 AED (USD$62) and the console itself will be 2499 AED (USD$680).
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March 9th, 2007, 17:20 Posted By: wraggster
via kotaku
Rushed Mii clones? The Sims copies? Second Life-ish? Take your pick. But, apparently Sony's concept of Home is a little more original than that. Back in 2005, the following posts appeared on the official PlayStation boards:
SCEA and SOE are developing MMORPG(something similiar to ffxi) style online service for PS3 right now. It will have online pack which it comes with HDD and the online software. You can go online and chat with people like mmorpg style. Your stats will have the list of games you have and scores(or ranks) for each game, and other great things. And if you want to look for someone to play online for certain game, you have to go to this certain area(or town) for that specific game or the game will automatically takes you to that town. Sony thinks "hyper links" technology is a history. They want to create a "virtual world" for PS3 online service where people can actually interact eachother like mmorpg style. There are more great details, but this is all I can get for now. I'm not expecting you to believe me
Game site You NEWB sent us the above quote. We did some leg-work, and various insiders confirmed that apparently Sony has been planning Home for at least the past three years — Pretty much Xbox Live blew the doors off everything. (Originally, Home had a more futuristic feel. Think PSO.) Even Kutaragi has supposedly been interested in a visual, 3D, online interface with personalized avatars since the PS2 days. The irony: It's been kept top secret to prevent competitors from copying it! Rome wasn't built in a day. What about Home?
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March 9th, 2007, 17:21 Posted By: wraggster
Well, slightly more. Last month, we reported that the PAL PS3 was going to come up rather short. The console's innards will be different from ones sitting around Japan and the US, and the machine PS2 backwards compatability will be, and we quote, "limited." But with the TV division finally turning a profit, and Sony losing money on each PS3 sold, it's time to cut games costs. And cut 'em for PAL regions!
Today in Tokyo, Sony pretty much riterated what we've heard before: The PAL PS3 won't carry the microchip that dishes up PS2 data and graphic processing functions. Instead, it will be outfitted with a different chip altogether — A cheaper, crappy chip that will lower the console's BC.
What's more, Sony aims to roll out Cell chips with a smaller circuity width (the new ones will be 65-nanometers as compared to the current 90-nano ones). Narrow circuitry means smaller chips, lowering production costs. Not sure how that will effect quality. Japanese investors were happy by today's announcement as company shares rose 3 percent. But what do gamers in PAL regions think? Oh, right. They're pissed!
via kotaku
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March 9th, 2007, 17:34 Posted By: wraggster
News from the register
Spread the Word
Europe may be the first region to get PlayStation 3 consoles that lack the PlayStation 2 Emotion Engine chip. It has been claimed other territories will also get the machine later this year as Sony strives to boost its profitability.
So says a Nikkei newspaper report, by way of Reuters. It alleged the move was being made to cut the next-generation console's production costs.
Sony has already admitted the version of the PS3 to be launched in PAL territories on 23 March has no Emotion Engine - the brain of the PS2 and the means by which the PS3 is able to play many PS2 games.
Instead of hardware support for old games, the paper claimed, Sony will offer software that emulates the missing chip. This is the approach Microsoft took to allow the Xbox 360 to play original Xbox games, even though the two machines use entirely different and incompatible processor architectures.
Arguably, it's an approach Sony should have taken from the start. The move should allow the consumer electronics giant to begin offering cheaper PS3s, to boost demand, at the cost of limiting backward compatibility, which many users probably don't care about - they want to play new games, not old ones.
Spread the Word
I live in the UK and plan to import a PS3 from SuccessHK, i want a PS3 with the emotion engine intact
via register
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March 9th, 2007, 20:07 Posted By: Mr. Shizzy
For 3.03 OE-C Custom Firmware
While disabling some of my icon tex_focus files, I decided to try to make use of that annoying "blink".
Just leave parts of your icon transparent, (or don't and put text or whatever around it) and use the Zinga Burga's RCO Icon Editor 1.11 to change your tex_focus for that particular icon...
So far, we can only add white to this file, but maybe eventually, someone will find a way to add color.
NOTE: this wouldn't work with a 480x272 bg, because it corrupts the icons. So if you want a bg with more than just color gradients, then resize it to 250x142. Then rename it to 01-12.bmp
A huge thanks to Zinga Burga. His RCO editor, has made all kinds of incredible XMB hacks possible
Look at the memory stick icon:
It's simple enough.
If this seems confusing for some people, I will post a quick tutorial later tonight.
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March 9th, 2007, 20:10 Posted By: wraggster
Publisher Take 2 Interactive may undergo vast changes in the wake of its annual general meeting - including, potentially, a sale of the company or of some of its business units.
That's according to CNN columnist Chris Morris, who reported today on his CNN/Money column that many industry insiders are predicting that a shareholder revolt, aimed at taking over the board of directors, will succeed.
The investors behind the revolt currently hold 46 per cent of Take 2's shares - and with both financial and public relations catastrophes still besetting the publisher, it's certainly possible that they could oust the board and with it, current CEO Paul Eibeler.
According to Morris' sources, if that happens Take Two could be immediately put up for sale - with plenty of interested parties both inside and outside the videogames industry likely to want to get their hands on franchises such as Grand Theft Auto. Rupert Murdoch's News Corporation is cited as a potential suitor, for one; the firm has long been interested in moving into the game sector, and in the past has contemplated deals including a takeover of Electronic Arts, which was ultimately abandoned as too costly.
The other option, Morris says, is that parts of Take Two would be sold off - possibly divesting the firm of all of its divisions with the exception of the vastly successful Rockstar Games label and studios, which develop and publish titles such as Grand Theft Auto, Bully / Canis Canem Edit and others.
via gibiz
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March 9th, 2007, 22:08 Posted By: wraggster
via pspfanboy
John Koller, Senior Marketing Manager, revealed an interesting internal statistic in last night's blogger panel: according to his research, only 11-14% of PSP owners have a DS. Although the system may be selling less than Nintendo's dual screened portable, it's clear that Sony's device is targeting a completely different market from Nintendo.
"We're not just competing against Nintendo," Koller explained. The platform has to compete against the iPod, the Zune, and a plethora of other multimedia devices. When asked how Sony will attempt to differentiate their offering even further, Koller simply smiled and hinted that the XMB will become much more fleshed out in the coming months.
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March 9th, 2007, 22:09 Posted By: wraggster
Despite being culprit to cramped fingers, Sony has no intention of redesigning the PSP. Sony officials refuted the idea that that PSP was in need of a DS Lite-style remake, stating that the system will see no physical alterations. The design will stay the same, but the way interacts with consumers may change.
A Sony rep said that soon the PSP would reach its promise. That could be a hint that the PSP will finally be able to download movies and become a more interactive partner with the PS3. Sony hopes to one day allow gamers to download movies directly to the PSP. A resolution depends on Sony's ability to find a way to lock movie content, so that you can't simply copy a pay-for-download film to other PSPs.
Expect announcements on some new PSP functionality within the next few months
via ign
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March 9th, 2007, 23:32 Posted By: wraggster
via ign
Crisis Core: Final Fantasy VII has a habit of making a brief appearance and then disappearing without a trace for months. The last sighting was at the Japanese Jump Festa event last December, where Square Enix unveiled a playable version that blew us away with its visuals and production values. Then, all went silent.
The game has resurfaced again, this time on the pages of Famitsu. The magazine has a four page update on the title, with new story and gameplay details, and some hints on when we can expect another look (following what we presume will be a period of complete radio silence).
We now have complete details on two characters who seem to have the biggest roles in the game's story. First off is Zack, who made a brief appearance in the classic FFVII title and is the main character in Crisis Core. Famitsu reveals his last name: Fair.
Joining Zack Fair is a first class solider named Angeal Hewley. He travels with Zack heavily, and the two have developed a strong trust, with Angeal acting as the teacher and Zack the pupil. He's also apparently well connected to the Sephiroth and Genesis characters. An image in Famitsu shows Angeal, Sephiroth and Genesis in a face off in the city of Junon.
Proucer Tetsuya Nomura shared some comments with the magazine on the two characters. He pointed out that Zack's last name, Fair, contrasts with Cloud, the hero of Final Fantasy VII. Hewley is a Greek term.
The Famitsu story also clears up a few points about the battle system, which we got to experience at the Jump event. In our hands-on writeup, we mentioned a mysterious three-slotted roulette that appeared at the top-left of the screen. This is known as the Digital Mind Wave. The DMW spins around on its own and automatically stops. Based on the number on which it stops, your character earns a variety of status upgrades, including increased HP and a full MP meter. Once you've gotten your rewards, the roulette automatically begins spinning again.
The DMW is the key to getting special Limit Break attacks during battle. The roulette has character images in addition to numbers. If all three slots stop on the same image, you get a powerful attack or recovery move, depending on the image.
Nomura wouldn't give a final release date to the magazine, but he did reveal that the latest version of the game will be available for play at May's Japan-only Square Enix Party.
At the very least, Japan can expect this game in 2007 now, as the official release date in Famitsu was recently changed from TBA to TBA 2007.
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March 9th, 2007, 23:37 Posted By: wraggster
via ign
The PSP GPS adapter hasn't seen too much support since its release late last year, but that's about to change. In Japan, the latest issue of Famitsu is home to a final release date for Sony's highly anticipated GPS update to Minna no Golf (known as Hot Shots Golf internationally).
Minna no Golf Ba Vol.1, as the game is being called, will hit Japan on 5/31 at a slightly pricey 5,980 yen. This is about 1,000 yen higher than most standard PSP games, and it doesn't even include the GPS unit. Sony will also offer a GPS unit bundle, at a cost of 9,980 yen.
The inclusion of a "Vol.1" in the title suggests that there will be future installments in the series. Sadly, Sony has yet to comment on the new addition to the name.
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March 9th, 2007, 23:39 Posted By: wraggster
via ign
The shockwaves felt from the announcement of Sony Computer Entertainment's impending online community Home are still rippling through the industry. So far, of course, that impact has put all the focus on PlayStation 3, but in the future, SCE may be able to use re-direct some of the Home movement towards its other "Game 3.0' system, the PlayStation Portable.
In a Home technical FAQ on Sony Computer Entertainment's DevNet service, the company addressed the question of whether Home will be accessible outside of your PlayStation 3. The company confirmed that aspects of Home are being considered for use on PlayStation Portable and possibly cellphones. Sony did not answer directly what its intentions might be with a mobile version of Home or give a timeline of when to expect further answers on these possibilities. The full quote about how Home relates to PSP is as follows:
Q: Is Home a PS3 specific service? Will users be able to access Home through other devices? Initially Home will only be accessible via that PLAYSTATION®3, although over time our intention is to enable users to interface certain Home features and services via other networked devices such as PlayStation®Portable (PSP®) and mobile phones.
IGN regular DarthBrian calls this "Virtual PSP" in Home a tease.
We're hoping that instead, it's a hint...
However it might be that Sony could "enable users to interface certain Home features" with PSP would be welcome -- this system is dying for a community network service of some type. However, PSP owners might want to temper expectations of a portable Home until we see what Sony actually does with it. It could well be that while the communication aspects of Home might come to PSP, it would be in the form of a more standard communication service -- text chat, VOIP exchanges, AIM-style Friend Lists, etc. -- than a full-fledged 3D version of home on the portable. Although Home is an amazing application capable of 3D gaming and other forms of interactivity, its underlying principle technology is simply standard communication methods (in fact, users can skip Home's virtual world entirely and just message or chat with each other on the standard PS3 XMB menu.) So, while your friends are exploring a 3D world of people and conversations, PSP home users might simply see a chat log and a Lobby List.
Even that, however, would be a huge service for the PlayStation Portable, which currently has no means of communicating with the PlayStation Network userbase and no community service of its own (unless you count the online crowd gathered for SOCOM and Syphon Filter battles.) Whether the PSP does or does not have a virtual world version of Home (and we're not saying it won't -- we're just saying that Home services might be quite different from what we're all excited about on PS3), that still means you would have Friend Lists and email access and the ability to challenging gamers before booting your favorite PSP game to see if anybody is online to play it. Plus, this would give PlayStation gamers a portable means of checking out what's going on at Home when they're not at home to check in on PS3.
Home is a major part of the future of PlayStation, and we'll be following its developments to see how Home expands and (hopefully) where else gamers can call Home.
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March 9th, 2007, 23:40 Posted By: wraggster
via ign
With Sony projecting screenshots of the Teenage Mutant Ninja Turtles and Lara Croft onto a giant screen above its GDC booth and letting folks blast through Resistance Fall of Man on flat-screen TVs, it was pretty easy for the PSP title DJ Max Emotional Sense P² to get drowned out on the showroom floor.
Literally.
A music-based game, DJ Max could barely be heard over the din of excitement in the Moscone Center Thursday, but with the PSP's volume cranked up and players leaning in close, the title did its best to strut its stuff.
The game, set to be published by Pentavision, lets players pick a track from a handful of original pieces and add the beat on a palm pilot-looking device that eats up most of the screen, although animated music videos play in the background. Bricks drop from the top of the device and players tap buttons that correspond with the falling objects to add sounds to the track.
Doing well? You'll start racking up combos and eventually unleash "Fever" to see your points multiplied for correct combos. Pulling an Ashlee Simpson and stinking up the joint? It's game over and the reminder "practice makes perfect."
The gameplay seemed frantic and fun enough - I'm sure not being able to hear the songs and what each button press was doing pulled me out of the experience somewhat - but the real hook to DJ Max was the wealth of content on the UMD. The single-player game featured five difficulty levels that ranged from the four-button beginner mode to the Xtreme Challenge difficulty. Players can pop into "Collection" to see the percentage of the game they've completed and the awards they've unlocked - such as honors for only slipping up once in a song and completing a song without a blemish. A "Network Battle" mode was also on the main menu but unplayable at the event.
The biggest knock on the version I got to rock this afternoon was that the palm pilot dominated the screen and blocked the majority of video content for the song. Granted, there's rarely a break in the frantic brick-dropping that made up the gameplay, but I still wanted why that girl kept crying in "GET OUT" and why those blondes were so damn happy in "Bye Bye Baby."
Luckily, the folks behind DJ Max thought ahead. From the main screen, PSPers can go into "MV Edition" and watch the videos that make up the game without that pesky game screen getting in the way. If the videos aren't your thing but you dig the tunes such as "Smokey Quartz," Pentavision tossed in "O.S.T." The option lets you play the songs without their videos. Kind of like a limited MP3 player for the hardest of hardcore DJ Max fans.
Nine songs were available at the onset of the easiest single player mode and seven on the Xtreme Challenge, but the Collection screen had more than 210 slots available for unlocked tracks.
That's a lot of bricks to drop, but don't hold your breath in anticipation - no release date has been announced for DJ Max.
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March 9th, 2007, 23:41 Posted By: wraggster
Ubisoft's Prince of Persia swung onto the PS2 in 2003, bringing an acrobatic flair to adventure games that had long been missing. His follow up adventures, Warrior Within and Two Thrones, further cemented his hold on the genre. But now the prince is leaving the consoles for the portable realm with Prince of Persia: Rival Swords. We had a chance to play the game at GDC, and came away with new impressions of the upcoming title.
While the noise in the expo hall prohibited us from overhearing the plot, we noticed that the game opens with the prince on a boat, reflecting on his life and the various events of the previous games. His ship comes under attack by flaming arrows and catapults from a keep overlooking the sea, which eventually shatters the deck of the vessel. Barely escaping with his life, the prince grabs hold of flotsam and drifts towards the nearby shore. Seeking some amount of vengeance for the attempt on his life, the prince enters the keep looking for blood.
Like the console versions of the game, the prince retains his gymnastic rolls, flips and mantling abilities. In fact, the game throws you into immediately leaping over gaps, shimmying across ledges and sliding down ladders within the first thirty seconds of play. The sense of verticality is back as well, as you'll climb columns and bounce back and forth between pillars, or use your dagger to cut a path down tapestries. The dagger isn't only for breaking your fall, since you'll be able to use it to perform stealth kills or pair it with a secondary weapon to increase your combos in battle.
Of course, with the split second timing that Prince of Persia games require during puzzle sections or some battle sequences, players really need a solid camera. Fortunately, the camera in Rival Swords is responsive, with the ability to use the L button and the directional pad to move the camera around at any time. You won't have to constantly adjust the camera, because it will intelligently place itself during certain moments, like making jumps between pillars. Players will also have landscape moments where you can get a bird's eye view of an area, including any possible threats that may await you, like guards or traps.
Depending on the amount of sand you collect, you'll be able to unlock various artwork and illustrations in two different galleries. However, there's much more to the game than the single player story. Players can launch into chariot races at any time and run horses around three separate tracks: a ruined city, an underground sewer and a desert area. Players will also be able to engage other people in multiplayer matchups. Since there was only one PSP running the title at the conference, we couldn't try it out or see how many people would be able to fight each other. We'll have more on Rival Swords as soon as possible.
via ign
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March 10th, 2007, 00:01 Posted By: wraggster
Yet again Sony has released a downloadable game on the PlayStation Store that is already available in a better form on PSP. The original Wipeout from the days of PS1 has landed in downloadble form on Sony's PS3 market. I'm sure for hardcore Wipeout fans this is exciting and more playable games for PSP is never a bad thing, but why can't Sony focus on games that aren't already available on PSP and give us some downloadable games worth getting excited about? I'm sitting with my hands outstretched and they have money in them. Sony can take that money as soon as they give me some games I want to download and enjoy on my PSP.
via pspfanboy
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March 10th, 2007, 00:02 Posted By: wraggster
Via pspfanboy
Although the PSP hardware may not change anytime soon, the system will still continue to evolve through software. John Koller reminded us that PSP has the ability to continuously expand its functionality. "We have released 13 firmware updates since launch."
I asked him about his stance on incorporating features from homebrew, and he admits that Sony actually watches what the scene does. "RSS is actually from homebrew," he admitted. Future firmware revisions may incorporate some of the additions that custom firmware users have been able to enjoy for months.
Unfortunately, full resolution AVC support doesn't seem to be on the table any time soon. Phil Harrison was actually surprised when I told him that the resolution was locked. John Koller, on the other hand, discussed how the perpetually-delayed PSP movie download service would be one way for fans to (eventually) watch full resolution videos on their handhelds.
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March 10th, 2007, 00:07 Posted By: wraggster
ai3gtmc has released a new version of his Bible for the PSP:
----Changelog----
Now Version 0.3
Added with New testament
God's Word in Red
Added Index for Old And New Testament*read the read me*
renamed thegoodnews folder to tgnb for faster typing(pressing actually)
Version 0.2
not too much
renamed the folder thegoodnewsbible to thegoodnews
due to some bugs
Download Here
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via ai3gtmc
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March 10th, 2007, 00:10 Posted By: wraggster
Updated release from trex6662k5 of his remote interface for the Foobar Media Player:
Heres whats new:
Changes and additions since 1.1
---
!!!Consider this a final unless bugs require killing. Until I improve tracklist display.
*Minor optimisations
Moved more global varibles to local
Optimised local split()
Took out funtions out of the network loop, add a check instead. - Minor
*If the queue is broken, reset the counter.
*Next, Previous, Random buttons now change colour when pressed
Play, Pause, Stop still rely on actual Foobar2000 status.
*Killed a bug which crashed the psp if you attempted to scroll a blank tracklist.
Killed related bugs
*Cleared the queue if you pressed Previous (Since foo_controlserver also does this)
*Added the ability to add a playlist to queue (Although it MIGHT miss a few of the last tracks)
*Made the TMP images refresh often when new data gets added.
Now changing the playlist also updates the playlist count in the playlist
*Added more Error messages
------
Changes and additions since 1.0
---
*Made the analogue stick a little less sensitive
*Moved to Elxx's build of Luaplayer
Faster WiFi (its magic)
I had to make more fonts because of Luaplayer's <2.0 inability to alpha blend image to image
Now works great at 100mhz
*Moved a few global varibles to local
DOWNLOAD HERE
PICTURES HERE
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via trex6662k5
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March 10th, 2007, 16:36 Posted By: JKKDARK
Pad plugin for PCSX2, the PlayStation 2 emulator, updated.
It's what the official site said:
Just a quick note to let you guys know i have just uploaded a modified version of SSSPSX Pad 1.7 to change how its pressure sensitive buttons work. If you play games such as Final Fantasy XII and Gran Turismo 3, you will know on the current release you have to press X+R2 O+L1 etc, well not anymore Smile
You can find this release in the Download section.
Big thanks goes out to Nagisa for this excellent plugin and i hope you will consider using this pressure style in future releases instead of the 2-Button combos
changelog:
-Altered "Get_Pressure" code so no 2-key press is needed
-Removed the "Ignore default libraries" from VS2005 Project, this stopped it building.
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March 10th, 2007, 18:04 Posted By: gunntims0103
news via IGN
Sony intends to bring features of its new online service to handheld devices.
March 9, 2007 - The shockwaves felt from the announcement of Sony Computer Entertainment's impending online community Home are still rippling through the industry. So far, of course, that impact has put all the focus on PlayStation 3, but in the future, SCE may be able to use re-direct some of the Home movement towards its other "Game 3.0' system, the PlayStation Portable.
In a Home technical FAQ on Sony Computer Entertainment's DevNet service, the company addressed the question of whether Home will be accessible outside of your PlayStation 3. The company confirmed that aspects of Home are being considered for use on PlayStation Portable and possibly cellphones. Sony did not answer directly what its intentions might be with a mobile version of Home or give a timeline of when to expect further answers on these possibilities. The full quote about how Home relates to PSP is as follows:
Q: Is Home a PS3 specific service? Will users be able to access Home through other devices? Initially Home will only be accessible via that PLAYSTATION®3, although over time our intention is to enable users to interface certain Home features and services via other networked devices such as PlayStation®Portable (PSP®) and mobile phones.
However it might be that Sony could "enable users to interface certain Home features" with PSP would be welcome -- this system is dying for a community network service of some type. However, PSP owners might want to temper expectations of a portable Home until we see what Sony actually does with it. It could well be that while the communication aspects of Home might come to PSP, it would be in the form of a more standard communication service -- text chat, VOIP exchanges, AIM-style Friend Lists, etc. -- than a full-fledged 3D version of home on the portable. Although Home is an amazing application capable of 3D gaming and other forms of interactivity, its underlying principle technology is simply standard communication methods (in fact, users can skip Home's virtual world entirely and just message or chat with each other on the standard PS3 XMB menu.) So, while your friends are exploring a 3D world of people and conversations, PSP home users might simply see a chat log and a Lobby List.
Even that, however, would be a huge service for the PlayStation Portable, which currently has no means of communicating with the PlayStation Network userbase and no community service of its own (unless you count the online crowd gathered for SOCOM and Syphon Filter battles.) Whether the PSP does or does not have a virtual world version of Home (and we're not saying it won't -- we're just saying that Home services might be quite different from what we're all excited about on PS3), that still means you would have Friend Lists and email access and the ability to challenging gamers before booting your favorite PSP game to see if anybody is online to play it. Plus, this would give PlayStation gamers a portable means of checking out what's going on at Home when they're not at home to check in on PS3.
Home is a major part of the future of PlayStation, and we'll be following its developments to see how Home expands and (hopefully) where else gamers can call Home.
give feedback via comment
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March 10th, 2007, 18:04 Posted By: Malksta
DCEmu & ZionMax present a fantastic new Homebrew RPG for the PSP.
Hello Guys.
Team ZionMax are proud to announce "Wandria".
100% all in C
a 2D-3D Role Playing Game for PlayStation Portable.
+ - Great 2D/3D Enviroments - +
SPREAD THIS
+ - Friendly NPC's to guide you - +
+ - Explore Caves Underground - +
This game is 100% original and all work is done by our Team.
even though this is a Homebrew game. it will be as nicely programmed and drawn as a commercial game.
(Dont expect a release in a while, we will release a demo when we are near complete)
Thank you =)
SPREAD THIS
+ Team ZionMax +
Zion/Danny Glover - Coder
Malk/Tasso Seraphim - Project Manager and Story Writer
Paiku/Tim Jonsson - Lead Graphics
Mr.Nick666/Nick Bay - Graphics
jon_boy_uk/Jon Wendzina - Composer
Feradais/Charles Stilton - Composer
Thanks to K3T for his 1337 hosting.
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March 10th, 2007, 18:11 Posted By: gunntims0103
new release via SG57
Ok. Ive taken the liberty and modded lua player to allow you to assign, and unassign devices. This means you can now flash to flash0,flash1 and read from disc0 and even use IrShell's usbhost/nethost devices, all in Lua (however those may be used... maybe a better file browser? :S)
Anyways... This is a mod of Cool's Lua Player v0.20. Because of such a high bricking rate this may dish out, I put enough security, that the only way for you to get a brick, is if you, yourself, flash a bad file, be it corrupt, replacing a crucial system file, etc.
Ive now tested my example 4 times. It will first unassign the flash0 device/driver, than reassign it with write-read privelages. Than, it will back up your current 01-12.bmp (xmb themes image). Than finally, you press the [X] button to flash your own 01-12.bmp you want to replace your now old one with (but dont worry if you dont like the new xmb background theme, as your old one is backed up). It loads the one you want as your XMB background theme from ms0:/01-12.bmp, and the backup is saved the same, but with a .backup suffix.
Once done with it all, press START to return to lowser, or press HOME and go back to XMB and see how it looks.
Always a chance of bricking so be warned!
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March 10th, 2007, 20:08 Posted By: Malksta
Via StrmnNrmn's Blog
Weekend update
It's been a busy week at work, what with catching up after my week off and GDC, so I've not managed to post as many updates as I'd have liked.
On Daedalus I've been starting to take a look at the list of potential optimisations I listed and working out what to tackle first. To help me do this my first job is to do some work on Daedalus's profiler, to try and figure out where the biggest wins are going to come from. Hopefully I'll be able to report back with some interesting findings this weekend.
On a related note, I've spent the morning looking at converting the source control I'm using at sourceforge from CVS to Subversion. I've been meaning to do this for some time. I've never really been a fan of CVS, and as I'm using Subversion for other projects at work and at home I thought it made sense to migrate Daedalus over too.
So you can now access the latest Daedalus source* through Subversion:
svn co https://daedalus-n64.svn.sourceforge...alus-n64/trunk
daedalus-n64
With CVS I usually only updated the source alongside every release. Ideally the repository would contain an up-to-date copy of my local build, but I've had problems in the past where people have distributed 'intermediate' builds of Daedalus PSP, bugs and all. I only ever release new builds when I think there are enough new features and its stable enough to make it worthwhile for people to download and install; updating a source a bit less frequently gives me a bit more control and helps prevent everyone's time being wasted with intermediate builds. I think that I'm going to continue with this policy for the time being. We'll see how it goes.
-StrmnNrmn
*This is still just the R8 source which I lifted from CVS today. I'm in the process of testing whether this compiles OK, then I'll refresh the repository with all the changes from R9. I'll update this post when the R9 source is available.
Edit: R9 source commited to Subversion, all seems to be compiling OK.
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March 11th, 2007, 12:31 Posted By: alienator
Titan Demo released their psp demotool called 'Milkyplayer" for psp, at this weekends Numerica party in france.
Its a full blown MOD/XM/IT and many more oldskool music format-player.
Finally people can enjoy their old amiga mod favourites (and more!) ........everywhere!!! :thumbup:
So, enjoy!
Alien^PDX / Titan Demo.
on a sidenote, our demo/artgroup is always looking for more talent! and quite frankly we are looking for some pc coders, but dont hesitate to contact us if you are a skilled graphician or musician!
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March 11th, 2007, 14:09 Posted By: wraggster
While universities have been cranking out supercomputers and research clusters for some time, an associate professor at NC State is utilizing IBM's highly-touted Cell processor in a slightly different form to craft his own farm. Similar to the Xbox Linux cluster from years past, this concoction consists of eight PlayStation 3 consoles networked together and powered via Linux in order to handle ridiculous amounts of number crunching. Dubbed the "world's first" PS3-based academic cluster, the creation boasts the ability to utilize "64 logical processors," and is set to be used to handle various research tasks when sly CSC students aren't firing up a round of Ridge Racer 7 after hours. Nevertheless, Dr. Frank Mueller noted that the biggest limitation in its current state is the "512MB RAM constraint," but did insinuate that he might try retrofitting additional memory if future tasks deemed it necessary. Still, we can't help but wonder how many spots the Pack could jump in the RIAA's Most Wanted list if this thing became a dedicated torrent server.
via engadget
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March 11th, 2007, 14:15 Posted By: wraggster
via joystiq
A GDC seminar given by Tsutomu Kouno, director or LocoRoco, explored his process and goals in creating that PSP game. Like Miyamoto said earlier that day, Kouno wanted to make people smile. Speaking in Japanese, with us listening to a group of translators over a set of headphones, Kouno began with a personal history.
He described growing up making toys, saying he would show them to people to make them laugh. He felt that LocoRoco came from that history. He said, "I wanted to make a game that was easy to play, so that women and children, and people who have never played games before would be interested in playing it. ... I wanted to use AI to make people laugh. That's why I included actions like the LocoRoco stacking up."
Kouno also talked about his design process. He watches TV shows -- especially shows about animals and Discovery Channel-style programming -- to adapt real-world ideas into games. And one LocoRoco enemy came from an even closer source.
Kouno liked the look of one of his tropical fish and thought it should be in the game. After designing a character in the fish's style, he then decided its purpose from its look; the fish-shaped Musukusu lives underground and pops up to grab LocoRocos.
Using a Pocket PC, scraps of paper, and anything else on-hand, Kouno made more notes for the game, drawing landscape shapes, gears, and other ideas. But he quickly moved to the music and its role, wanting the music to change depending on a player's actions. In total, his team recorded about 60 songs for the game to use at different moments, depending on which color LocoRoco is active.
While it was difficult to keep up with parts of the talk -- our translation device played constant static, like someone trying to dial a rotary phone -- Kouno came back to the idea of games that make players smile.
Kouno's triumph came after a tradeshow in which he saw children play the game, laughing and moving their bodies with the action. And with the PS3's motion-sensitive controller built for this sort of giggling gameplay, Kouno said, "I can't tell you now [about a possible PS3 version]. [But] I'm not going to betray your expectations, so you can count on us."
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March 11th, 2007, 14:16 Posted By: wraggster
via joystiq
When gaming journalists violently collided in the hallways of San Francisco's Moscone center, a common topic of conversation, besides their universally poor navigational skills, was the PlayStation 3's physics-driven platformer, LittleBigPlanet. The game quickly became somewhat of a critical darling after its unveiling, prompting us to attend a presentation by Media Molecule, the company behind it and Rag Doll Kung Fu. A GDC session held on Wednesday was presented by Mark Healey and Alex Evans who both spoke very candidly about their company's origins and their approach to dealing with publishers (the "bad guy" as far as many developers at GDC are concerned).
"We're jumping into the abyss with rockets strapped on our back," said Evans in reference to Media Molecule's enthusiastic approach to game development. Part of this attitude reflects in their relationship with publishers, who Healy insisted are best dealt with by being as upfront and communicative as possible. "Everybody has good ideas," added Evans, but the trick is communicating these ideas. Giving the publisher as much information as you can is key in gaining publisher backing, with visual and playable examples being particularly effective -- Evans called it "the power of prototyping."
A video of a LittleBigPlanet prototype was shown during the session, depicting a brightly colored and two-dimensional character waving his arms about, grabbing onto objects and striding up stairs in a decidedly awkward manner. Despite its early state, the physics technology and the control method immediately shone through, a fact which ultimately played a large role in Sony's eagerness to pluck the game up. It seems a similar approach would be just as effective on gamers -- forget the feature bullet-points and dry press releases. Just show us why your game is fun!
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March 11th, 2007, 14:23 Posted By: wraggster
Reuters caused Sony a little bit of unnecessary bother yesterday with a headline which read "Sony dropping PlayStation 3 chip." The implication being that Sony was dropping the Cell chip, which next to Blu-ray, is one of the key components of the product. What Reuters' Tokyo bureau was actually reporting as news was the three-week-old story of the European PS3 being not so backwards compatible.
This caused an appropriate eye-roll by Sony's corporate communications director, Dave Karraker, in a conversation with Joystiq yesterday. Saying that one of the last things he wanted to deal with after the GDC marathon was a three-week-old story getting a second wind. He said he even got a call from a reporter at Reuters in New York saying, "I'm so sorry."
via joystiq
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March 11th, 2007, 14:38 Posted By: wraggster
The Movie streaming software for the PSP is now available for the Wii and PS3 too:
Wii? Miiii? Yeah! Now you can watch your favorite movies on your Wii, streaming from your PC! Just as easy it is for PSP users, now PiMPStreamer extends its use by being a fully HTTP browsable FLV video streamer… Just point your browser at it! You can even use it on a FLV capable pocket PC. Or PS3 !! (not tested)
How does it work for the Wii? Install PiMPStreamerSetup-0.80.msi at your PC. Run PiMPStreamer, and point the Opera browser on the Wii to the PC’s ip address at port 3333 (configurable). Select the video file and happy streaming!
For the PSP users: no new features this version…
Note: I tested it with a wireless Wii… And it is really BETA for the FLV streaming part so if you have bugs/questions please MAIL. (and donate) And also only with short clips, I dont know if the Wii is capable (memory wise) to stream long FLV’s ..
via pimpware
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March 11th, 2007, 14:38 Posted By: wraggster
The Movie streaming software for the PSP is now available for the Wii and PS3 too:
Wii? Miiii? Yeah! Now you can watch your favorite movies on your Wii, streaming from your PC! Just as easy it is for PSP users, now PiMPStreamer extends its use by being a fully HTTP browsable FLV video streamer… Just point your browser at it! You can even use it on a FLV capable pocket PC. Or PS3 !! (not tested)
How does it work for the Wii? Install PiMPStreamerSetup-0.80.msi at your PC. Run PiMPStreamer, and point the Opera browser on the Wii to the PC’s ip address at port 3333 (configurable). Select the video file and happy streaming!
For the PSP users: no new features this version…
Note: I tested it with a wireless Wii… And it is really BETA for the FLV streaming part so if you have bugs/questions please MAIL. (and donate) And also only with short clips, I dont know if the Wii is capable (memory wise) to stream long FLV’s ..
via pimpware
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March 11th, 2007, 15:53 Posted By: burrito
0okm has posted on his blog that there is now a game that requires firmware 3.10. The game is Monster Hunter Portable 2nd (ULJM-05156).
You may want to upgrade to 3.10 OE soon...
0okm posted it on 2/16/2007, so there may be more UMDs that need 3.10 now.
Source
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March 11th, 2007, 17:52 Posted By: wraggster
via ps3fanboy
Sony's "Giant Enemy Crab" has taken on a life all its own. The butt of hundreds of jokes and blog posts, the infamous GEC is not even immune to Sony's own development studios. The recently released MotorStorm features an entire event dedicated to poking fun at the monsterous force that nearly took over complete control of fuedal Japan so many years ago. It's an amusing little inside joke that should bring a chuckle to the diehard Sony fanboys. Where will the Giant Enemy Crab turn up next? (that's not just a question... it's a challenge to developers everywhere!)
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March 11th, 2007, 17:58 Posted By: wraggster
via chubigans
There’s a lot of websites out there giving out new info on Home, in what it does, what it can do, what it could do. This is the ultimate summation of Home, and all the facts you see here are confirmed by various websites like IGN, Gamespot, etc. The speculations will be marked as such. Enjoy!
What is Home?
From the official press release:
• Its the first of it’s kind on a videogame console
• A unique blend of community, user-generated content, collaboration
and commerce that is the future of computer entertainment.
• Will broaden the online community market in the same way that the
PlayStation brand has broadened the video gaming market
• Will take the mystery and the geekiness out of online interaction, and
make it as easy as text messaging or picking up the phone
• Is inclusive and welcoming, not exclusive and daunting like current
offerings
• Is the gateway and start point for a huge range of future
PLAYSTATION®Network services
How much will it cost?
All services, including public lobbies and minigames to play with others, are free. You start with an avatar of your creation, a small apartment to invite friends over to, your very own Hall of Fame and access to all main lobbies.
How large will the download size be?
Sony is intending to make it under 500mb, with extra downloadable content obviously ballooning the size.
Is Home a self-contained game/service that is played on its own?
No. The functionalities of Home can also be used in the XMB, as well as all the lobby/online friends features that can be carried over to any PS3 game, regardless of its current online structure. (note that the details of how this works is still a bit unclear).
Is Home basically a glorified chat room?
Absolutely not. It’s a full online service (much like Xbox Live) that is meant as an open community for PS3 owners. While you can sit and chat with others, you can also play games in the public lobbies together (like pool, bowling, basketball and more) as well as watch media content with others in movie theaters, play arcade games in the lobby and other features we don’t know about just yet. Again, if you don’t care of any of these activities you can simply utilize the new XMB lobbies and jump into a PS3 game.
What are public, game and private areas?
Public lobbies are the big open spaces used by anyone on the PS3 network. They have large screens for video content and advertising, as well as community pool tables, bowling lanes and much more for anyone to pick up and play. You can meet friends here and make new ones!
Private areas are places such as your apartment, where you can also furnish with your own private pool tables and games, as well as a ton of custom-made items. No one has access to your apartment unless you invite them.
Game lobbies are used for specific games for friends to join up before hopping into a PS3 game, much like Halo 2’s party system. For example, a Motorstorm lobby set in the dusty desert could be built into Home, and as friends join in they can hop into Motorstorm together. Once they’re done playing, quitting the game boots them back into the Motorstorm lobby. It’s unknown whether or not game lobbies can be accessed from within the game, as details on game lobbies themselves are still a bit unclear.
How many players can be in a lobby at one time?
The maximum per public lobby is 64. The number for your private apartment varies, but obviously is much smaller. No exact number is known for private and game lobby spaces.
Will there be a kick/ban type system for public lobbies?
There will be community moderators patrolling in every public lobby to make sure no one is being a jackass. Private spaces are unmoderated, but you can kick people out of your own apartment if you choose to.
What’s the level of avatar interaction with people?
You can chat, dance, gesture, and lots more with others, but you cannot physically interact with them. No sexy time for you!
What is the extent of customization for private apartments?
Quite a bit. You can hang pictures of various sizes and load up images from your XMB to use on the wall. You can also play music on your radio and have video content streaming from your TVs in the room directly from content on your hard drive.
Will other players see my content?
Yes. All players in your apartment can see the pictures, custom music and video streaming from your TV. You can have a Seinfeld fiesta and invite some people over while streaming some classic episodes on your TVs while mariachi music blares from your radio if you want! All your friends will be able to enjoy your media.
How many video streams can go on at once?
Most likely just one, with all TVs in the apartment showing the same thing. This is unconfirmed however.
Are the video/music/pictures in private apartments moderated?
There is no moderation/filter at all for any type of video, picture or music you choose to play in your private apartment. Public areas will be strictly moderated and will likely not allow streaming of your own private content in the lobbies. It’s not known what type of media codec is restricted for video if at all, or if certain lengths are not allowed (for instance, the 10 minute limit on Youtube).
What if I don’t want to see other player’s content?
You can easily turn off seeing custom content from other people, as well as have restrictions via parental tools to help combat the threat of teh porno. You can also file complaints against offensive apartments, as there is a ban/complaint system integrated into Home much like Xbox Live’s ban/complaint service.
Can I play Blu-Ray or DVD movies from my virtual TVs?
You can boot to a Blu-Ray or DVD from home, but you cannot stream them.
What are the other areas of Home?
Home allows publishers and devs to create custom-built lobbies for their company or specific game for all Home users to enjoy publicly. There was an example at GDC of someone like EA having a sports lobby, complete with sports minigames, streaming sports news and channels on the walls and more.
It’s very likely companies will utilize their licenses to create truly unique and great lobbies for people to enjoy…such as EA making an ESPN sports lobby, or Sony creating lobbies for specific movies coming out, complete with exclusive video content and such. Phil Harrison himself gave the example of a Starbucks opening their own lobby within the Home world.
Another area of Home includes the Movie Theater, where people can join up and check out trailers & short films from grouper.com, as well as download content directly to their hard drive. There are still more areas that we don’t know about, but hopefully we will soon!
So if I want to watch a movie on my hard drive, I have to boot up Home and go to the movie theater?
No. The XMB will still allow for instant access to photos, movies and music. The main difference in going to Home for video content is to watch it with other online players in real time.
So what kind of stuff will actually be for sale?
The PS Home will allow you to use the Playstation Wallet. It is not known whether you can buy content within Home or if it will be only in the Playstation Store.
As of this point it’s really all speculation, though it is confirmed that you can buy mini-games to enjoy on the arcade cabinets in lobbies. Whether you can buy bigger apartments, TVs, clothes and such isn’t known yet, but very likely. Considering the great prices that Sony has set for their content so far, it’s nothing to get too worried about. And if you don’t care about having a swanky couch in your apartment, the free items should suit you just fine.
So you can buy mini-arcade games for the cabinets in the lobby?
Yes, but that’s an interesting one. It will retail for sub-$5 prices, but because you can customize which games appear in the public lobby, it’s likely you won’t be able to view someone playing a game in real time.
While you can play simple mini-games in the arcade cabinet lobby, you cannot play PSN titles like flOw and such in the same cabinet. It’s unclear if the retro titles like Q*Bert and Mortal Kombat II will work in the arcades. You can also get your own cabinets for your private apartment. Again, whether or not people can play your arcade machine with a game you purchased but they haven’t is unclear at the moment, but given the fact that you can already share your PSN games with up to five people, it’s very likely.
Can I sell my own content? Perhaps start my own online business?
Sony has stated that they want to create an auction-type system for custom created content. Phil Harrison gave an example of an interior decorating service with custom wallpapers for sell & more. It’s unlikely that this will make the fall launch however.
How far will customization go? Maybe I can make my own shirt or something?
Any kind of custom content will likely not be allowed in public lobbies.
Can I unlock furnishings for my apartment, clothing, etc.?
Yes. Purchasing certain games will automatically download new items to use right on your hard drive for free. So if you were to buy the game Heavenly Sword, you’d get a nice assortment of wallpaper, furniture, and different items with the Heavenly Sword theme for use in your Home. It’s unknown if trophies earned via the Hall of Fame unlock additional Home content.
Will I be able to use any game aspects of Home with PS3 games?
Sony is working with a few companies to see about importing your custom character into games, but it’s not something that’s actively being pursued. It’s more about importing game content into Home than the other way around.
What about PSP connectivity?
Not at launch, but they will in the future.
Will there be a separate list of friends for Home?
No, it will be the XMB friends list, which has unconfirmed reports of increasing to 100 by the fall. 50 is the limit at this point however.
What is the Hall of Fame?
The Hall of Fame is another addition to Home that expands to all PS2, PS3, PSN and PSP games. Much like Achievements on the 360, the PS3 allows you to earn rewards based on a specific objective (“kill 100 enemies using only the pistol”). Unlike the 360, the PS3 doesn’t award gamerpoints but instead relies on virtual trophies that can be viewed in the Hall of Fame. It is possible to earn trophies with older games that don’t support this program directly (PS2 and PSP games), but will likely have just one or two rewards for those games (most likely beating the game at a certain difficulty level).
You can customize your Hall of Fame to your choosing, though we haven’t seen that in action just yet.
Do I have to use Home to view my trophies?
No. You can view all your trophies using the XMB, a la Xbox Live’s Achievement program.
Can other players view my Hall of Fame?
Yes, you can invite them over and brag like a true champion. It’s not known at this time whether or not the Hall of Fame will be directly connected to your private apartment, but it doesn’t look like it is.
Will there be trophies for the Home program itself?
Yes. As shown in the keynote, there were a few trophies you could earn in the virtual lobbies (bowl a perfect game, make 100 friends, etc.).
Will there be some kind of patch for older games like Resistance that don’t have the trophy program built in?
It’s highly likely that all first and second party games will get a patch. Older third party games like Blazing Angels probably won’t.
Again, the full details of the Hall of Fame haven’t been released, but it’s certainly an interesting concept!
What are the things we don’t know yet about Home?
Quite a bit, such as whether or not local multiplayer can be used, or how the game lobbies work. The official private beta in April should clear up quite a few questions, no doubt.
Who can join the April private beta?
It’s not known at this time, but you can check out http://www.homebetatrial.com/ to get more details soon. It’s likely that members of the Playstation Underground will get first crack at it.
Is the beta the full version of the fall release?
No, as some features (including PS3 game lobbies and being able to jump into a game with friends from your virtual apartment) will not be included. It’s really a stress test to see how Home works within itself before branching out to the other PS3 features. The full version comes out in October.
And that’s it so far! Keep watching the blog for more ideas on how Home might expand and grow, and check out the Home Possibilities, Part 1 entry if you haven’t already. For even MORE info, visit the official NeoGAF FAQ section right here.
It’s an exciting time to be a PS3 owner, that’s for sure!
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March 11th, 2007, 18:12 Posted By: wraggster
PDX the Hacking group have posted some very interesting info on an unreleased Tiff Exploit for PS3
Hmzzz i think we have news to give do we? Ever wondered why the PS3 is such a better machine than a xbox360? simply because they
implement too much stuff in one time! "SCEI" dont do that, you need to learn a bit more from Microsoft on this part even when they have forgotten a hypervision hack on kernel 4532 and 4548 they fixed it very fast! And what do we see on the PS3? Up until firmware 1.51 we still see holes! Why? You guys dont have the right persons to work with or is it just the pressure from the big boss? So for now dont update higher than 1.51 since 1.54 hasnt yet been tested, and 1.51 had a few tiny things fixed, but it didnt stop us much :-D Ohhh btw ever wondered if those updates are required on a disc? Actually all games up to now work without any update At least work fine on 1.32 :-) Thats all for now! So seeya tiff tiff and bye bye.
SPREAD THIS NEWS
Lets hope a release is soon, real homebrew on the PS3 may be a short step away.
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March 11th, 2007, 18:31 Posted By: burrito
A corruption-free downgrader for 2.71 TA-082/TA-086 has been released today. This will downgrade your psp without problems like brightness problems and battery problems.
If you have already downgraded, use this fix instead.
Changing Idstorage and Downgrading always runs the risk something goes wrong and bricks your psp. Use of these files , requires that you accept those risk, and understand you do so at your own risk.
Release notes
The files here were designed to downgrade a 2.71 ta-082, or ta-086. The included 1.5 Enabler is the latest as of 03/11/07. 1.5 enabler does NOT corrupt any keys other then necessary to run the 1.5 FW. It is also easily reversed if you choose not to run Custom Firmware any more. (This requires another file just to keep it safe for the newbies) The source files for 1.5 enabler are included.
Special thanks to Chilly Willy for taking the time to code this
Quote from the readme:
This tutorial is only for Ta-082 or Ta-086 2.71 downgrading to firmware 1.5.
Use this at your own risk. Its always possible
to break your psp.
To verify you have a Ta-082 or Ta-086 see the picture below.
PLEASE NOTE: YOU MUST HAVE YOUR PSP CHARGER IN AT ALL TIMES!
Donot power off During downgrade!
Donot use fake memory cards to downgrade or upgrade see link below to identify fakes.
http://forums.exophase.com/showthread.php?t=651
Note: If at some point your screen goes black for more then a few seconds Hit the brightness key gently a few times. Be careful not to bump the power or other buttons. In some cases the brightness goes to off.
1. Before you start, format your memory stick and reset your default settings.
A. Format MS by going to System , Format Memory Stick. press X
B. Push down to restore Factory Settings
2.Create a USB connection between your PSP and computer.
3. Download the official Sony 1.50 eboot and rename it to UPDATE.PBP, and put it in the MSroot/PSP/GAME/UPDATE folder of this download with the name of UPDATE.PBP
official Sony 1.5 eboot ** http://www.psp-hacks.com/category/43
4.Copy the contents of the MS_root folder to your memory stick root, click yes to overwrite. Do not put the readme on the psp.
5. Run HEN-D if you are not already running it.
Simply goto photo and try to display rand. The psp should very briefly display a green screen. If it displays a red screen try again. Once you get a green screen proceed. (note rebooting your psp deactivates hend)
6. Execute the 1.5 enabler on the PSP. It needs 75% battery. It will verify/make your psp able to run 1.5 and enable downgrading the TA-082 or TA-086 PSP.
7. The program will exit to the XMB. Now run the generic downgrade, which will show in the XMB as “Update X.Yz” on the PSP.
8. The generic downgrader will also need 75% battery. IT will downgrade your PSP to 1.50.
9. At the end, it will ask you to press X to restart the PSP. Do it.
10. If all went fine, you’ll receive a blue screen telling you to press O. Do it, and re-enter your settings. Welcome to 1.50.
Credits:
TA-082 downgrader by Dark_AleX/Mathieulh/Harleyg
1.5enabler by Chilly Willy
Original readme's adapted by XsavioR
photo thanks to Calo edited for content
proof of concept: Stapol, Vad
Source: Exophase
USE AT YOUR OWN RISK
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March 11th, 2007, 22:38 Posted By: wraggster
via pspfanboy
Sony was supposed to offer full-resolution downloadable movies for the PSP, but the service has never come to fruition, citing "DRM problems." On the GDC showfloor, I overheard one Sony employee talking about how there's one giant stumbling block for Sony's potential movie download service: Disney. The giant media corporation doesn't want to make its catalog of movies available to Sony, most likely due to restrictions caused by their deal with Apple's iTunes Store.
But, why not go forth even without Disney's backing? Surely, Sony Pictures' vast library of movies would be more than enough to satiate a PSP-owning movie lover's tastes. However, as Connect proved, a half-assed attempt at digital distribution usually ends up quite fruitless.
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March 11th, 2007, 22:40 Posted By: wraggster
via pspfanboy
Final Fantasy Tactics: The Lion War may just be an upgraded port, but I can't help but get excited by it whenever I see new screens. In particular I love the addition of cinemas and the sketchy look of them. Though the battle scenes do look better than the PS1 original. If you love tactics games like me, check out the rest of the new screenshots.
Screens Here
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March 11th, 2007, 22:43 Posted By: wraggster
via pspfanboy
One of Joystiq's bloggers was in a chat with a Sony executive. When talking about upcoming games on PSP, the exec accidentally slipped the name God of War. He was questioned further, "Wait, is this a confirmation?"
The Sony exec was obviously confused. "Yes. It's already confirmed. There was that instruction manual incident."
When asked further if the game was officially confirmed, he stated "yes" with further justification. While Sony hasn't officially unveiled the title to media outlets, it's pretty clear that it's coming ... and it's no hoax.
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March 11th, 2007, 22:53 Posted By: wraggster
New release from Merick:
This is a basic 2d tile map editor for lua games.
Features:
-- edits map in 3 layers:
ground layer : the basic map area
object layer : assigns a number value to the current tile area
0 is not displayed in the editor. In my demo, I
used 0 for walkable area and set 1 to indicated
an impassable barrier
overlay layer : this layer is for images that the player can walk behind
-- tile rotation - still working on this, not yet implemented
-- saves / loads map info to a single data file
Controls:
start menu - d-pad up/down to change selection, cross to start
text input for create new project:
left trigger = numbers
right trigger = shift
D-pad up = backspace
start = accept name
analog and buttons = select letter
file broswer for loading projects:
d-pad up/down to change selection, cross to start
map edit mode:
start = brings up save/quit menu
d-pad = change current map location
square = put tile down
cross = erase tile
triangle/circle = cycle through tiles / object numbers
right trigger = cycle through layers
left trigger + d-pad left/right = change tile rotation (not implemented yet)
to do list:
-- finish tile rotation
Credits:
File browser for loading projects edited from Tactical Penguin's
Uses cancan's version of the Danzeff OSK for text input
-- Rotation - although not implemented yet, KleptoOne is
helping to figure this out
tablesave functions - author unknown but found at:
http://lua-users.org/wiki/SaveTableToFile
The sample tiles included are from a set made and released to the public
for free use by Danc at Lost Garden. The full, unaltered set can be found here:
http://lostgarden.com/2006/02/250-fr...-textures.html
The tower and tree images are from here: http://reinerstileset.4players.de/englisch.htm
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via merick
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March 11th, 2007, 23:00 Posted By: wraggster
Updated release from Hallo007:
Flash agent is here again , the first flash app that has ever a file browser to select the file and automatic flashed it to the good place , now with big security upgrades but a brick is always possible so USE AT OWN RISK
Heres whats new:
version G
1. Graphics update (step 1 of 5)
2. menusound added
3. Possibility to view the time under menus
4. Possibility to exit the exit menu by pressing home
5. Fixed security under font flashing (security)
6. Fixed check free memory stick space under dump menu (security)
7. Possibility to disable the update plugin
8. Recovery mode is more clearly
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March 11th, 2007, 23:02 Posted By: wraggster
via pspfanboy
Some gamers (and worse yet, gaming press) think the PSP is just a port machine. With that in mind, every day this week we'll feature a new genre and list the top 5 games (according to metareviews), most of which aren't ports, so no matter what you're into, you'll have some idea of what games you should own. Today the focus is on RPGs, which most seem to have gotten bad reviews, but my fiancee can't get enough of the RPGs on PSP, so what do they know?
Top 5 RPGs on PSP
X-Men Legends II: Rise of Apocalypse
Tales of Eternia
Marvel: Ultimate Alliance
Gurumin: A Monstrous Adventure
Dungeon Siege: Throne of Agony
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March 11th, 2007, 23:04 Posted By: wraggster
via pspfanboy
The PSP has plenty of owners, but some claim it doesn't have many great games. With that in mind, every day this week we'll feature a new genre and list the top 5 games (according to metareviews), so no matter what you're into, you'll have some idea of what games you should own. Today the focus is on puzzle games, which the PSP first became known for. But there's more good puzzle games than just Lumines.
Top 5 Puzzle games on PSP
Lumines
LocoRoco
Lumines 2
Mercury Meltdown
Exit
What makes the puzzle games on the PSP so unique is how they are audio/video showcases, which seems odd when you consider how puzzle games used to be. Of course, these 5 games are enjoyable to play as well, which is what really counts. Though I am suprised there weren't even more Q? Entertainment titles in the top 5. But what do you think about these 5 games? What puzzle games aren't on this list that you think every PSP owner should have?
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March 12th, 2007, 07:30 Posted By: wraggster
New from S king:
Auris v0.1 - PSP system sounds (XMB and internet browser) exchanger
Auris can make FW2.50+ compatible system_plugin.rco file (which is used when you are in XMB), and htmlviewer files for FW2.50-3.03 or FW3.10+ (which
are used by the PSP's internet browser). With this application you can make your own, customized files using unique sound effects. You have to convert any audio files to VAG (PSP compatible sound file), load them to Auris and just click on 'Create' button. That's it! You will never get noise at the end of the sounds, and don't need to hexedit too. You could use the created files on any custom firmware (from 2.71 SE to 3.xx OE) or in a Devhook emulated firmware.
Selecting 'PSP default' sounds in Auris you can make default system files. So they will be exactly like the original (decrypted) system_plugin.rco, htmlviewer.snd or htmlviewer.res file. Useful if you screwed your original files.
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March 12th, 2007, 07:34 Posted By: wraggster
Kleptoone has released a new version of his excellent looking game for the PSP, heres the details:
Hello Everyone,
I've released the Final version of my game entered into the PxP Coding Competition. I would like to make sure that my buddy Raptor_GX2 gets full credit for all the artwork done, he is an amazing artist.
For those that haven't tried out the initial release, this game has the same structure as a breakout game but with a twist. You can control the ball while it is in the air, fight against 2 bosses, and unlock 2 minigames.
Download Here
Updates:
1) Memory management optimized. The game should be much more stable when switching between game modes.
2) All cutscenes are complete including the ending sequence.
3) Overall polishing of the graphics.
4) D-Pad is now enabled in all game modes, including the second bonus game.
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March 12th, 2007, 07:38 Posted By: wraggster
New from ZiNgA BuRgA
So, you may know about editing the topmenu_plugin.rco file to change your XMB icons, eh? But, did you know that other RCO files also contain ("lesser important") icons?
Basically, this program aims to be a generic RCO editor. Currently, you can change almost all your icons, and basically all the text in any RCO.
NOTES:
Being experimental, this MAY create corrupt RCOs - ALWAYS keep a backup, and make sure you know how to recover from a brick (ie use recovery mode)
I'm too lazy to implement much validation in this release, so it's a bit unstable
ONLY use DECRYPTED RCOs (get them from the FW2.50 dump)
It seems that it WILL work on 3.10 OE! However, it seems that topmenu_plugin.rco customizations will not work, but changing other RCOs seem to work.
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March 12th, 2007, 07:41 Posted By: wraggster
New release from Badboy:
So...after a long time I finished the new Customizer, now at version 1.4
Changelog v1.4
-Menu Names Editor (not for FW3.10OE)
-Version Spoof for 3.03OE-C und 3.10OE-A(')
-Replace "Network Update"-, "Camera"- or "LocationFree Player" icon with own prx modules
(e.g. Rebooter)
-Check for default files & Firmware at StartUp
(copys default files from flash)
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March 12th, 2007, 07:46 Posted By: wraggster
Sanguinus has posted an update of files for the Mac Emu for PSP, heres the details:
Me and a friend recently spent loads of time getting basilisk II to work properly on the PSP and we have. We have put together a freeware tool we found on the internet for editing DSK files, Also we have made a DSK file with a game of checkers on it and a game of chess also a JPEG viewer.
Basilisk for PSP was written by ChaosKnight.
We have installed the mac os7 on a Virtual DSK Image (this is legal for those who doubt. You can download the files from apples old software section yourself but in 19 individual floppy disk images!! )
Wikipedia:
Mac OS 7.5.3 and the 7.5.5 (US English) update can be downloaded for free: http://download.info.apple.com/Apple...intosh/System/
Also included is a copy of mac.rom that I found on a freeware site in a zip file.
So basically just extract the basaliskII files into the game section of your PSP Memor Stick and Run.
Notes:
It is surprisingly Quick.
Some window moving things cause it to hang such as scrolling the horizontal scrollbar.
Shutdown causes it to hang so just use Home button to quit.
Installing Quicktime is virtually impossible I spent several hours trying without success as after it was installed it caused it to hang after booting.
Download here --> http://www.megaupload.com/?d=6OHMY3JO]
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March 12th, 2007, 18:40 Posted By: wraggster
via kotaku
And not only that, it looks like it's coming later this year. There have been rumors ever since the DS Lite hit that Sony was also planning a redesign of its portable. Some of those rumors have ground in reality, some of them are just wishful thinking. Nothing official has been announced, and Sony has shot down any chatter regarding a redesign saying it's not happening. With all this, PSP2 looks to be a pipe-dream — Like it's not happening.
Apparently, it is.
Various third party and highly placed sources state that the PSP2 is coming. Speculation is swirling around the industry, and third party publishers are hoping to tie their games to the PSP2 launch. Thing is, Sony has yet to pass along any information about when that will be. Meaning we won't see big third party titles at launch.
Word has it that a big announcement will most likely hit at E3 with Sony unveiling the redesigned portable. An announcement of launch date (which should be sometime 4th quarter) is entirely possible as well. The redesigned product apparently does exist as this is what we've heard so far:
The screen is gorgeous
The loads are faster
Improved buttons
Internal flash — 8GB
Possible touch-screen
Possible built-in camera
Uses UMD
The recent blockbuster success in Japan should prove that the PSP is anything but dead and deserving of a make-over. Stay tuned!
GREAT NEWS FOR PSP OWNERS WORLDWIDE
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March 12th, 2007, 18:45 Posted By: wraggster
News from reanimate:
hey guys look at the sketches and basic program i made for this project....i came up with this idea, (maby in VB or C# or C or C++ what ever) we could make a game maker that uses Lua programming to make psp games.
simiar to game maker
my concept is very CRAP and the design will probably not be used but that about as much VB as i know
here are some concept sketches
by the way the buttons along the top are;
the first buton on the sketch is New
the second is Open
The third is Save
the forth is test
the fifth is compile to eboot (lua file)
the sixth is add sprite
the seventh is add a sound
the eight is add a custom code
the nineth is add a room
the tenth is add a prgrammable object eg player
(sorry i know its crappy but its all i could do in the time i had)
use it and see what i mean, we can have it like if you put this code picture and setting here then this code snipet will be placed here
the custom lua code for advanced people...
pressing add sprite would be like;
(first copy the file to the games temp folder then add the code to the begining of the index.lua code its editing)
load.image("data/sprite.png")
(or somthing)
maybe (i think we can im not sure) if we use the source for the lua player for windows and mod it to fit here for testing the game and then use a precompiled case that needs a index.lua file that it follows (got one, not hard but i do have one) then all the gfx and sounds will be kept in a folder next to it called data
if you want we can (maybe) incorperate the lua encrypter to encrypt the .lua code you make so no one can take it
this software would alow nearly anyone to make homebrew
wot do u think?
it a idea in progress so i come here plus this will mean alot more homebrew will come out
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via reanimate
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March 12th, 2007, 18:54 Posted By: wraggster
via cvg
Rebellion has snapped up Ignition's Banbury dev studio, formerly known as Awesome Developments, which was responsible for puzzle game Archer Maclean's Mercury on PSP.
Whether the Ignition Banbury will continue to work with the PSP platform at Rebellion is unknown. Rebellion wouldn't spill any beans when contacted earlier, only saying that it's currently working on "three major projects" in connection with "large publishers".
"This acquisition takes the Rebellion headcount to 280 full time members of staff. We're fully booked with work until later in the year so these additional highly talented staff will be a valuable addition to the team", Rebellion's CEO and creative director Jason Kingsley has added.
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March 12th, 2007, 19:06 Posted By: wraggster
Sony's PlayStation Home online service will be released on PS3 this October, it has been uncovered.
The news comes from a third party relations PDF on Sony's developer website, which says that the initial download will arrive at "under 500MB" with later patches integrated via a streaming system.
The PDF also reveals Sony's plans to expand the service over time. For example users will only be able to seamlessly jump in to multiplayer games with friends from Home once Sony has finished coding that feature in, and to start with you'll only be able to visit other people's apartments when they're online.
"If you consider Home to be a simulacra of the real world then most goods and services found within the real world could theoretically be replicated within Home," the PDF reads, noting that it will even be possible to "develop small demo-areas within Home that promote new titles, or to re-publish an old IP as mini-games within Home Space".
A closed beta test for around 15,000 users is currently planned to take place between April and August, followed by an open beta for 50,000 between August and October.
via cvg
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March 12th, 2007, 19:11 Posted By: wraggster
via cvg
Sony's online service, PS3 Home, has been met with much praise, but its competitors claim it's nothing new.
Last week Nintendo told CVG that PS3 Home "is an example of Sony's 'Mii-too' approach", claiming that Miyamoto decided against creating such a service years ago.
Miyamoto has also been quoted as saying: "We've been working on this idea of twenty years and never been able to turn it into much of anything," reports Jolt.
"The view was it would be very popular with creative artists. But the view was it was too complicated and would make most players frustrated," commented Miyamoto.
At last week's GDC a Microsoft spokesperson told CVG: "I think they've definitely taken some concepts that we originated like achievements, but I think they're pushing in a different direction and we've sort of fundamentally got two different approaches going on here.
"I think there's very much a vision that people see it and it looks cool but it's fundamentally separate from the games - or at least what they've shown so far. It's a cool world but it's like a little game by itself. Our approach is the other way around; it's that games are the centre and that's the star of the show, that's what people buy the console for."
We say what does it matter? PS3 Home looks awesome and it's great to have a round of consoles that each have their own distinct features.
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March 12th, 2007, 20:34 Posted By: wraggster
via eurogamer
Konami has moved to reassure European gamers that Metal Gear Solid 3: Subsistence servers will remain online for multiplay, despite the company's decision to switch off the American ones.
"The European MGS3 Subsistence Servers will stay online. Indeed, Konami recently announced a dedicated league system - http://www.mgs3league.com/ - which will continue to provide services for fans of the game," the publisher said on its website.
Presumably this is because MGS3: Subsistence only came out here recently, whereas it's been out in the US since March of last year. We thought it was pretty amazing, if you're wondering.
Mind you, keeping your servers online for one year seems a bit tight. Even EA does better than that. What do you reckon, chaps? Would this affect your decision to go with a Konami online game in the future?
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March 12th, 2007, 20:48 Posted By: wraggster
Teachers have traditionally not been keen on students bringing handhelds or games into the classroom, but a new initiative supported by Sony aims to change that. At a "PSP in Education National Launch" event held today at its '3Rooms' brand space in London, Sony Computer Entertainment UK's managing director, Ray Maguire, introduced a project organised by ConnectED that sees the PlayStation Portable being used in schools as a learning tool.
Maguire explained that Sony has been linked with education for some time--in 2003, there was a trial of using the PlayStation 2 and EyeToy as a communication method between students in different schools. However, the development of 'connected' devices such as the PSP, and the increase in the availability of wireless broadband, has really opened up the opportunities for a link with education, Maguire said. While he commented that Sony was not aiming to be a leader in the education space, he pointed out that there were lots of opportunities for content providers to make use of the portable, connected nature of the PSP as a way to provide data and programs.
Richard Owen, from Maplesden Noakes school, which trialled using PSPs in several different classes, said the experiment had been very positive. Owen said that teachers found that students benefited from being able to work at their own pace--for example, being able to rewind an audio file and listen again to ensure they didn't miss anything, or to view a video several times. Another trial is set to start shortly in Newcastle, involving 10 schools.
Continuing the 'PlayStation in education' theme, Relentless Software also used the event to demonstrate its latest iteration of the Buzz! quiz series--a version of the game designed specifically for schools. The questions are all designed to cover the Key Stage 2 elements of the National Curriculum, and Jeff Gamon, executive producer at Relentless, said that classroom trials of the game had proved extremely successful.
via gamespot
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March 12th, 2007, 20:51 Posted By: wraggster
via gamesradar
Despite garnering a ton of interest from fans when it hit in late 2006, Grand Theft Auto: Vice City Stories didn't sell quite as well as other GTA titles. It could be that gamers are getting sick of the same recycled gameplay, but what's more likely is that they were just waiting for the game to arrive on PS2, instead of the notoriously hard-to-control PSP. If you're in that latter camp, then here's your chance to pick up the best GTA since San Andreas.
If you already caught it on the PSP, though, don't expect anything new. The multiplayer modes and custom-soundtrack feature have been stripped out and replaced by the smoother, rumble-enabled PS2 controls and a budgetastic price, but otherwise this is the same adventure that hit in October. Which, so long as you're not looking for multiplayer, isn't a bad thing at all.
Set in 1984 (two years before Vice City), Vice City Stories stars straight-laced Victor Vance, who - despite starting out as GTA's most boring protagonist - eventually becomes the series' most conflicted and most tragic anti-hero. He's also the big brother of Vice City sidekick Lance Vance, a walking disaster who shows up to comically ruin things and drag Vic deep into Florida's drug-smuggling underworld.
VCS is more than just a new story, however. Aside from serving up a sprawling, colorful, freely explorable city filled with jackable cars, boats, helicopters and even Jet Skis, it brings a few new features to the table. One of these is empire-building, which enables you to attack, take over and manage illegal rackets run by rival gangs, with the eventual goal of wiping your enemies off the map and owning Vice City's underworld.
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March 12th, 2007, 20:54 Posted By: wraggster
David Jaffe, the action-brain behind God of War, has spilt some enticing info-beans about the ill-fated PSP project he was working on last year, though as challenging and interesting as it sounds, it's now consigned to development purgatory.
"Heartland was the story of China invading America," David Jaffe explains in an interview with Entertainment Weekly, "where you played a soldier debating whether to stay and fight for America or go AWOL to meet up with your family".
"We were trying to put in a lot of gameplay that would evoke emotion," Jaffe continues, "[there were] sequences where you'd go into homes and your commanding officer would tell you to shoot innocent Chinese-Americans".
Sometime ago on his personal blog, Jaffe spoke of wanting "to make gamers cry" with his project, but he also had deeper hopes for Heartland - "It was very dark and was meant to cause players to consider what it's like to live in America and be an American today".
But it wasn't to be, and with Jaffe unwilling to desert his family for "90% of the time" in order to commit to developing the game, the project was dropped. Though Jaffe says that talking about Heartland makes him quite sad that it'll never see the light of day. Perhaps he'll rethink once God of War III has been polished off..
via gamesradar
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March 12th, 2007, 20:57 Posted By: wraggster
via insert credit
No, this is not a hellish sequel to Act Zero but instead a series of Bomberman games on their way this month. We already have Bomberman Land on the Wii gracing Japanese shelves, whilst this does retain the plucky and cute aesthetic style we are all used to the main game modes are much more generic action platformer fare (though thankfully the Battle Mode has stayed intact).
The other two Bomberman games scheduled for release are another Bomberman Land on the PSP, which is ironically the most faithful in terms of gameplay, and Bomberman Story on the DS. The latter has transgressed into action RPG territory, though there is already a proper Bomberman game on the DS. So at least we have that to be thankful for.
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March 12th, 2007, 21:46 Posted By: jak66
New release of one of the greatest plugins ever from poisonhzkj
It too busy to update it last week..so I do it now..
It is still in beta....
Add:
play iso/cso via USBHost.
define hot key.
some change in system information(now its more ugly )
There is a huge bug in USBHost..... you cant host or enter a folder in which there r more than 25 items including ./ and ../
About the stack or heap? Any idea in fixing this huge bug? contact me (hbpoison#gmail.com)
delete ur setting.dat if u got a previous version installed before update
Just enable the scep.prx in vsh.txt
if u want to use the usbhost enable usbmg.prx in game.txt
and start the usbhost_fs you can find everywhere in your PC...
have fun!
Attatched is regular plugin (ran from ms0:/seplugins), and moddified version that runs from flash0/flash1 (except for USB host, left that on memory stick)
flash mod is mainly for password protecting your PSP (as it works even with no memory stick)
NOTE: FLASH MOD ONLY TESTED ON 3.10 OE-A'
SCREENSHOT!!!
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March 12th, 2007, 21:54 Posted By: wraggster
New from Play Asia:
features
Real-Time Deforming Terrain: The terrain literally gets torn up with each passing vehicle, causing each lap to be different. Advanced particle effects cause debris and muck to “stick” to each vehicle.
Vehicular Combat and Damage: Destroy anything that gets in your way. Smash your opponents and view spectacular Hollywood-style crash sequences.
Take the Race Online: Intense head-to-head off-road racing. Challenge the competition over voice chat.
Amazing Gameplay Experience: State-of-the-art visuals, featuring high dynamic range lighting, motion blur and depth of fields are all displayed in glorious High-Definition (720p).
Player-centric Action: There’s never a dull moment, as you’re always in the thick of the action. AI opponents simulate human traits, like showing off, attacking, taunting, and doing whatever it takes to win!
description
Welcome to MotorStorm™, the world’s most brutal off-road racing event where the goal is to win at all costs. Choose from seven vehicle types, from high-flying dirt bikes to powerful big rigs, and destroy anything that gets in your way in a no-holds barred sprint to the finish. Try and survive.
Buy Motorstorm
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March 12th, 2007, 22:26 Posted By: wraggster
New from SuccessHK
Channel 4 Countdown presenter and best selling author Carol Vorderman presents this version of the addictive and challenging puzzle craze that has swept the globe. Sudoku challenges you to fill in the missing numbers in a 9x9 grid. It's a game of reasoning, that doesn't require calculating or special math skills ?but instead focuses on concentration and brain power. Let Carol take you step-by-step via live action video explaining the methods of Sudoku and revealing her handy hints so that you too can become a Sudoku master. If you feel you've mastered the methods of Sudoku then the game will allow you to lay down the gauntlet and challenge her to the ultimate Sudoku showdown. Also features are multiplayer gaming and several different modes of play.
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March 12th, 2007, 23:40 Posted By: wraggster
via pspfanboy
When making a mock-up of a fake product, you should at least try to make it look better than its predecessor. This dual-screened PSP looks worse than either the DS Lite or PSP. It reeks of further unprofessionalism when you look closely at the logo: PS2P. Good job! (/end sarcasm)
Sony has denied the existence of a redesigned PSP, most recently at GDC. However, that won't stop some people from trying to hoax others into thinking its true.
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March 12th, 2007, 23:48 Posted By: wraggster
NIGathan has released a new version of his paint app for the PSP
NPaint v0.9 changes:
Now loaded images are editable.
Added the support for templates (see template section).
No need to restart to edit newly saved images.
Changed some controls
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March 13th, 2007, 03:14 Posted By: wraggster
New release from Mr Chaos:
Yes, The Click Game (Damn. I thought we abondonded this project...) is back, execpt not made by the whole Chaos-Gamerz, but made by a member of it.
PSP7, the devolper of "The Click Game v0.05", has released this update to the Original version.
His ChangeLog:
Added Features:
- menu
- restart feature
- save feature
- backgrounds
His instructions (For noobs)
- Extract 2 folders, luaplayer and luaplayer%
- Place both folders into the GAME150 folder (note: it has to be GAME150)
Link: http://www.sendspace.com/file/0qs88u
via mrchaos
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March 13th, 2007, 08:56 Posted By: EvilDooinz
/* PSP WOL by EvilDooinz Wake-On-LAN utility to wake a networked PC
* -----------------------------------------------------------------------
* you can only use this app on a PC in hibernation mode or standby NOT fully powered off.
* -----------------------------------------------------------------------
* Step 1: Setup Windows XP
* right click the desktop and go to the Screen Saver tab then click the power button at the bottom
* select the hibernate tab and make sure enable hibernation is checked.
* Step 2: Setup LAN card
* Go to the control panel open the system icon, select the hardware tab click device manager.
* from the device manager go down to network adapters and expand it by clicking the + sign.
* double click you LAN card and open its properties window, select the advanced tab select
* the property WakeOnLAN From powerOff and enable this. then click on the Power Management
* tab in the LAN card property window. check the first 2 boxes this is a must.
* Step 3:
* edit address.lst with your mac address an ip ie
* 01:02:03:04:05:06 192.168.1.100
* Setp 4:
* copy the EBOOT.PBP and address.lst to your psp game150/game folder
* -----------------------------------------------------------------------
* Credits:
* PSPSDK James F <tyranid@gmail.com> net/simple/main.c
* PSPPet net/simple/main.c
* R. Edwards (bob@cs.anu.edu.au) wol.c
* -----------------------------------------------------------------------
* for more info about how to set up your pc check this site
* http://gsd.di.uminho.pt/jpo/software...i-howto-2.html
* -----------------------------------------------------------------------
*/
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March 13th, 2007, 17:11 Posted By: Talvish
Over at the Pensive Gamer I have taken a look at what features would like make PlayStation 3's Home an amazing place to spend time. Here is a snippit from the article:
==========================
When rumours of Sony's PlayStation 3 Home first came to light I couldn't help but think of books like Neuromancer, Snow Crash and the movie The Matrix. Now that we have a good idea of what Home is, I thought I would put forth some of the more (or less) reasonable additional ideas that what went through my head when I first read the rumour.
... [list of features here] ....
==========================
Very curious to see what other people think would make great future features.
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March 13th, 2007, 19:28 Posted By: Shrygue
via Games Industry
SCE UK managing director Ray Maguire has confirmed the platform holder’s intentions to release a redesigned version of its PlayStation Portable handheld.
Speaking yesterday afternoon at the national launch of Sony’s PSP in Education initiative, Maguire told an invited audience of press, teachers and education specialists that the current PSP is just the "first iteration".
In line with the firm’s strategy for previous consoles, a "smaller, lighter" system will be introduced in the future.
Responding to a query on Sony’s plans for redesigning the system, Maguire added that any changes to the industrial design would not affect the size of PSP’s screen - widely seen as one of the system’s key strengths - which is "fixed". He did not offer any suggestions as to when the new iteration might be released.
A reworked PSP has been rumoured for months, but this is the first time a Sony executive has gone on record to confirm the company’s plans. Aside from a reduction in size and weight, Maguire did not suggest any additional changes to the hardware.
If the cost of components for the reworked PSP is less, the machine itself could also carry a lower price tag. It currently retails for GBP 179.
Cutting the size and cost of console hardware has been standard practice for Sony since it introduced PSone in 2000, five-and-a-half years after the Japanese launch of the original PlayStation. The slimline PStwo launched four years after PlayStation 2.
Following the PSP in Education event, a Sony spokesperson told GamesIndustry.biz that while there are no "immediate changes" planned for the handheld other than new firmware updates, "In the longest term, of course we are always looking at ways to continue our platform development, and this normal business practice is what Ray was referring to."
Leave feedback via comments.
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March 13th, 2007, 19:34 Posted By: Shrygue
via Games Industry
Sony executive Phil Harrison has told GamesIndustry.biz that he is confident Sony will retain its position as market leader in the new console cycle, predicting that PS3 sales will be boosted by the success of Blu-ray.
Speaking in an interview at GDC last week, the Worldwide Studios boss said, "I think we have everything that we need to compete, not just relative to the other players in the market but also to grow the market. This is something that is part of our corporate culture."
He pointed to the games and network services on the way for PlayStation 3 as factors which will ensure high sales of the console, and also highlighted the growth of the Blu-ray movie market.
"That is a positive factor which will play more into the consumer psyche as the year goes on, as more consumer electronics firms launch standalone disc players, as more Blu-ray disc movies become available, and as more shelf space is dedicated to the category at retail," Harrison said.
According to Harrison, Blu-ray is likely to become the most popular movie format within a short space of time - just as DVD quickly overtook VHS.
"In America, where PS3 disc is already out, Blu-ray disc is surging ahead as the next-generation movie format of choice. It's absolutely trouncing any other formats, and I think we'll see the same in Europe and the UK," he said.
It's not the first time Sony has claimed that Blu-ray is already proving more popular than HD-DVD, the next-gen format supported by Microsoft and Toshiba. Last month, the company quoted Nielsen VideoScan research which found that Blu-ray discs are outselling HD-DVD by a ratio of more than two to one.
Part one of the interview with Phil Harrison is now on GamesIndustry.biz. Visit the site tomorrow to read part two.
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March 13th, 2007, 19:56 Posted By: Shrygue
via Games Industry
Last week, Sony Worldwide Studios boss Phil Harrison was in San Francisco to deliver a keynote speech at the 2007 Game Developers Conference.
He unveiled new network service PlayStation Home and Media Molecule-developed title LittleBigPlanet to the audience, and both were met with a positive reaction.
Following his speech, GamesIndustry.biz sat down with Harrison to discuss what the announcements mean for the future of PS3 - read on to find out more.
In part two of the interview, to be published on GI.biz tomorrow, Harrison will talk more about Game 3.0, Blu-ray and retaining the position of market leader.
GamesIndustry.biz: Do you accept that Sony has had a bit of an image problem with PlayStation 3 in recent months?
Phil Harrison: No, I don't accept it. I've been doing my best to make sure that the world sees PlayStation 3 for what it is. I can't deny that we've had some challenges, but I think those are all behind us. It's all about software now, it's not about hardware. It's all about services, it's all about the way that the industry is changing and the way that we hope to be taking a leadership position in that change.
I think you saw that yesterday and Tuesday night - we're taking some pretty giant steps forward.
GI.Biz: Following the showing of Home and LittleBigPlanet, do you think this is the tipping point - both in terms of realising the power of the hardware but also changing the public's perception of the machine?
PH: It's hard to describe something as a tipping point when you're in the middle of it. It's only something you can do with the benefit of hindsight.
But I think the keynote here at GDC was a very significant moment for the evolution of PlayStation 3. It's something that we knew all along was coming, so it's perhaps not so much a surprise for me because I've obviously been working with these products and services for a long time.
Also internally, we've been evangelising them, so there's a lot of work that we've been doing amongst ourselves - with some confidence that we're doing the right thing. We thought we knew we were on to something very strong with both of those opportunities, but there's no substitute for sharing it with the world and reading people's unedited reaction.
We've been hearing lots of positive things from lots of people, and the response on the blogs and the websites and the forum seems to be almost universally fantastic - so I'm delighted.
GI.biz: Can we talk about Home, specifically - which studio is responsible for developing it?
PH: It is a collaboration between various bits of Sony Computer Entertainment. We've got some parts of it being done in San Diego, some parts are being based on network platform technology coming out of Tokyo, but the stuff you see, the visual experience of it, is all being done in London.
GI.biz: How long has it been in development?
PH: We've been working on it for a long time. In fact, it started on PS2. It was something we were developing in London initially to be a 3D lobby for a multiplayer game.
Then we thought, 'Hang on a second, we could make a 3D lobby that would solve multiple games,' and then we started to come up against the technical glass ceiling of what PlayStation 2 could do - particularly in the areas of user-created content and streaming.
The Cell processor and hard drive in every machine on PS3 really allowed us to break through that glass ceiling and take it to another level. We've been working on PS3 [Home] for nearly two and a half years, so that was always our intention - but it's certainly grown and snowballed since then.
GI.biz: There's still criticism of the PS3's high price point. How long is it going to be before the price comes down?
PH: You're not going to get any speculation on that, but it's no surprise to anybody that the business model of the videogame industry is to sell as many units as you can. We know what that means.
But it's not about price, it's about value, and it's about putting into the PS3, offering the value that is going to make consumers satisfied - and I think we've done that.
GI.biz: £425 seems like a slightly odd number. Why not go below £400, seeing as there's arguably a psychological difference there?
PH: I'll not answer that question because I'm not in UK sales. That's a local sales and marketing issue, not a Worldwide Studios issue, but I'm sure Ray Maguire would be happy to explain that to you.
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March 13th, 2007, 20:00 Posted By: Shrygue
via Computer and Video Games
New screenshots from PSP action game 300: March to Glory have put on their marching boots and marched all over this page. Well, it is March after all.
Influenced by movie 300 in terms of style and feel, the game drops you into the shoes of King Leonidas, who leads 300 Spartans against Xerxes and his gigantic Persian army. As Leonidas, you get to wave shield, sword and spear in threatening manner at the enemy, and we're promised that the action will be an experience of visceral proportions.
Screens in link above. Leave feedback via comments.
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March 13th, 2007, 20:23 Posted By: Shrygue
via Games Radar
Whatever you might think, PSP has been a success. Nearly 25 million of the sleek gaming portables have been sold since it was first launched in Japan at the end of 2004 .
However, PlayStation Portable could use some work. And, if the recently refuelled rumours of a redesigned PSP 2 are to be believed, Sony knows it.
Certainly here at GamesRadar we reckon PSP hasn't yet reached its full potential. Sony just needs to unlock the handheld's strengths and cut down on the weaknesses. So here are five things that we'd like to see included in a reworked PSP, aimed at improving its gaming credentials.
A better LCD screen
Don't get us wrong - PSP's gorgeous, bright screen still makes us grin like it's Christmas. But PSP's refresh rate (that's the speed it can update the image on screen) leaves something to be desired. With a better refresh rate PSP would lose those ghostly trails, and movies and games would look so pretty we'd doubtless be moved to joyful tears.
Integrated GPS and camera
GPS is cool, it's as simple as that. MGS Portable Ops hinted at the gaming possibilities - though only with the GPS attachment available in America and Japan - and combining GPS positioning with in-game action is exciting. Then, with an inbuilt camera, PSP could feature video-phone and camcorder abilities. Make it so, Sony.
Longer battery life
That whirring UMD guzzles battery power, but we'd expect to see Sony bring its laptop experience to bear in extending PSP's juice use. With DS offering a whopping amount of gaming time from a single charge, making PSP more efficient should be job one if Sony really are planning a new version.
Onboard flash memory
At least 5gb, please. This would stop us needing to buy new, easily-losable memory cards, and we could even see a PS3-insprired feature help with PSP's notorious loading times - if Sony let us upload a chunk of the game onto a PSP's harddrive, we could enjoy commuter gaming without the waiting.
No software restrictions
A real pipedream this, but if it was easier to transfer any kind of movies or footage onto PSP or play 'homebrew' games or software, Sony could turn PSP into a techno-geek's wet dream. Plus, it would mean the less experienced of us would still be able to watch next week's episode of Lost on the way to work.
Concept image of redesigned PSP here. Leave feedback via comments.
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March 13th, 2007, 20:49 Posted By: wraggster
God of War II director Cory Barlog has dropped a heavy hint that the PS3 SixAxis will be given a rumble feature in the future.
It's amazing what can come from a launch party of a videogame. 1up reports that Barlog let slip a few interesting things about the future of the God of War series (which will obviously hit PS3 at some point this year or next).
Here's the clip: "Did Barlog just confirm that God of War 3 will be in 1080p with SixAxis and VIBRATION functions on PS3? He sure did! Whoa! Well, technically he didn't confirm GOW3, but he confirmed SixAxis and vibration for the future of God of War."
Whoa(!) indeed.
And on that note, Kotaku reports that Sony is already testing a rumbling SixAxis. It's all pointing in the right direction...
via cvg
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March 13th, 2007, 20:54 Posted By: wraggster
A post in a forum (that has since been removed) that claimed to have insider knowledge on Grand Theft Auto IV has tipped New York as the city of choice.
With both the Xbox 360 and PS3 releases of Grand Theft Auto IV penned in for October this year, the PR machine is already revving its engine. We reported last month that the first ever trailer of the game will be released to the world wide web at the end of this month on March 29.
Will it be set in New York? The rumour apparently came from someone involved in the music soundtrack of the game, that seemed to be going for a NYC feel.
All eyes on March 29 people. You'll find the trailer here on CVG as soon as it goes live.
via cvg
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March 13th, 2007, 21:10 Posted By: Shrygue
via Games Radar
Thanks to Game Developers Conference taking place in San Francisco last week, we were able to score a rare chance to sit down with Koji "IGA" Igarashi, the current producer of the Castlevania series. Though he was more than prepared to discuss the upcoming Castlevania: The Dracula X Chronicles for the PSP, we managed to tease details on the future of the series, namely its next generation installment, out of him. Keep reading to find out the most comprehensive, up-to-date Castlevania information on the web.
GamesRadar: Earlier at TGS we asked if you'd played God of War and you said that you'd like to challenge it and make an even better game than God of War. Another recent action game that's been really good, which isn't much like Castlevania, is Gears of War. Have you played them, and seen anything in either of those games that could benefit Castlevania?
Koji "IGA" Igarashi: Actually I purchased both of those games and I've been playing [them]. And I've learned a lot from those two games. I will not imitate, because I'm going to be following up these two games, but we'll try to be that good on future Castlevania.
GR: Let's talk a bit about Castlevania: The Dracula X Chronicles for PSP. What made this the right time to go back to [1993 classic] Dracula X: Rondo of Blood, finally, and remake it and bring it to a new audience?
KI: I have two major reasons to bring this back as a remake.
Number one is that many American fans love [1997 PlayStation classic] Symphony of the Night, but they never experienced the prequel to the game which is Rondo of Blood. So back with Symphony of the Night, the way it starts, is that you see the very end of Rondo of Blood, in the beginning of Symphony of the Night. But for US gamers, it's like, "What? What's that all about?" This Rondo of Blood story was never brought to the US, so we wanted to take this chance to introduce that there was another masterpiece aside from Symphony of the Night.
Among these press interviews that I get, pretty often I was asked about the possible game creation with 3D [character and background graphics] but 2D play. In the past we'd experienced a lot of struggles to overcome, to create 2D gameplay with 3D [character] models. But then again, we have solved major issues, that cleared recently, and we brought 3D models and 2D gameplay, with Rondo of Blood.
Let me add one more reason... one thought is that when we actually started this project, PSP Rondo of Blood, the PSP market was expanding. So we thought it was a good chance to deliver a Castlevania game over PSP.
GR: Are you happy with the performance of 2D gameplay and 3D graphics together? The way it looks, and the way it plays? Does it deliver the quality you expect?
KI: It's better than what I expected, actually. I'm very happy about the quality. Especially with the graphic quality. The PSP hardware system allows a very high resolution, but then again [using] 3D models gives more depth to the visuals so I'm very happy about this.
Screenshots in link above. Leave feedback via comments.
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March 13th, 2007, 21:22 Posted By: wraggster
Crazy Taxi, originally an arcade hit, was one of our favourite games on the Dreamcast, and Sega hopes to miniturise the madness in Crazy Taxy Fare Wars on PSP.
These new images show the nutty yellow cab drivers causing all sorts of trouble in what looks like San Francisco, with the steep hills and trams the city is known for.
Anyone who has played crazy Taxi will know how insanely fast the game is, as you rush around to pick up passengers and deliver them to their destinations, pointed out by the giant arrow at the top of the screen.
In the Dreamcast game, you blasted through restaurants, malls and various other populated areas, smashing through chairs, tables and other parts of the scenery leaving chaos in your wake.
We hope the PSP game can keep up the pace and the chaos with a smooth frame rate. The textures in some of these screens are worryingly blurry, but it's early days yet.
Crazy Taxi Fare Wars is due out in late 2007.
Screens Here
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March 13th, 2007, 21:24 Posted By: wraggster
Crush is a PSP platform-puzzle game that finds you squishing a 3D environment into a 2D platforms allowing you access to new areas and solve conundrums.
Once you've made 3D into 2D you then unlock secret items that were previously unobtainable in the 3D environment.
See, it makes your head hurt just thinking about it. Thankfully these new screenshots are easing the pain though.
Crush should be out in the summer.
Screens Here
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March 13th, 2007, 21:26 Posted By: wraggster
If you're a fan of splashing cars sideways through thick mud then you should be keeping an eye on this beast.
These five new screens, which Sega stresses are in-game, demonstrate some impressive detail in both the cars and the surrounding vegetation, and a whole lot of mud splatter.
Sega says the courses are "fully deformable", meaning that you can cause damage to the scenery and the muddy track itself.
The game will include modern as well as classic rallying motors for you to thrash, either against AI or in multiplayer online.
Sega Rally is set to release on PS3 and Xbox 360 in autumn 2007.
Screens Here
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March 13th, 2007, 21:27 Posted By: wraggster
Epic brutality, sheer evil and visceral combat. That's what THQ's promising for its recently announced Conan game, which can be seen in action in our video player.
Running for just under a minute, the available trailer shows us, among other things, the fantasy hero's flamboyant fighting moves along with a bit of spurting blood and head severing. That barbarian, he's a mean, keen, slicing machine he is.
The game's being developed by Nihilistic Software and is due out on PS3 and Xbox 360 in 2008.
Trailer Here
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March 13th, 2007, 21:30 Posted By: wraggster
via cvg
SCE UK has debunked reports claiming the confirmation of a PSP redesign by SCE boss Ray Maguire yesterday.
Reports claim that Maguire confirmed Sony's intention to release a "smaller, lighter" version of the handheld at the launch event for Sony's PSP in Education initiative yesterday.
But speaking to CVG moments ago, head of PR at SCE UK, David Wilson, said that comments by Maguire had been blown out of proportion.
"There are no immediate changes planned for PSP (other than continued firmware updates)," clarified Wilson in a statement to CVG.
He continued: "But in the longest term, of course we are always looking at ways to continue our platform development, and this normal business practice is what Ray was referring to."
Wilson also pointed out that this was "hardly a revelation" given the company's consistent history of making changes to its hardware: "The way that PS2 moved from full size to 'slim line' was mentioned in this context - but this did take four years," says Wilson.
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March 13th, 2007, 21:51 Posted By: wraggster
New from Divineo China
Experience PS3 Games and Blu-ray Disc™ Movies in Super High Definition with Ultra-Realistic 5.1 to 7.1 Surround Sound
All-Digital, High-Definition Connection for Ultimate 1080p PS3 Game Play
The PLAYSTATION® 3 isn’t just another game console, it’s a state-of-the-art entertainment platform. It’s the only system for experiencing PS3 games and Blu-ray Disc Movies at resolutions as high as 1080p with explosive 7.1 surround sound. But maximizing your PS3’s 3.2 GHz Cell Processor requires an extra high-bandwidth connection. It’s here: GameLink™ HDMI™ for true high-definition video and surround sound in one easy cable.
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March 13th, 2007, 21:53 Posted By: wraggster
New from Divineo China
Experience PS3 Games and Blu-ray Disc™ Movies in True High Definition with Powerful Stereo Sound
High-Definition Game Play, Up to 1080i, with Dynamic Stereo Sound
If you’re like most gamers, you invested in your PLAYSTATION® 3 so you could both play games and watch movies in high definition. So, why settle for an A/V connection that doesn’t maximize the capabilities of your PS3? With the all-in-one GameLink™ Component Video and Stereo Audio cable, your PS3 experience is always a rush, whether you’re lapping the competition, throwing downfield or enjoying a favorite Blu-ray Disc.
Exclusive Monster® Technologies for Gaming So Real You’re There
Monster GameLink features heavy-duty double shielding and a nitrogen gas-injected dielectric for maximum signal transfer, so you never miss a detail or nuance in today’s 3D games and Blu-ray Disc movies. Plus, SingleHelix™ construction and specially wound high-purity copper stranding for enhanced clarity and sonic impact. Your PS3 was an investment. Get more from it with Monster GameLink.
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March 13th, 2007, 21:54 Posted By: wraggster
New from Divineo China
Experience PS3 Games and Blu-ray Disc™ Movies in True High Definition with Immersive Digital Surround Sound
High-Defnition Game Play, Up to 1080i, with Precision Surround Sound
The PLAYSTATION® 3 is more than a game console, it’s a state-of-the-art entertainment platform for experiencing high-definition games and Blu-ray Disc movies. But for all your PS3’s HD action, you need the right connection. The one true gamers prefer when HDMI ™ isn’t an option: Monster® GameLink™ Component Video and Fiber Optic Digital Audio. It’s the all-in-one solution for HD gaming in 5.1 and 7.1 surround sound.
Exclusive Monster® Technologies for the Total PS3 Experience on Your Home Theater
Monster GameLink features heavy-duty double shielding and a nitrogen gas-injected dielectric for maximum signal transfer, so your PS3 games’ graphics and lighting effects are never short of spectacular. Plus, our optical cable boasts specially tuned fiber and precision-polished terminations for reduced signal dispersion and optimum audio clarity. The result: surround sound so accurate you’re not just playing, you’re there.
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March 13th, 2007, 21:56 Posted By: wraggster
New from Divineo China
Experience PLAYSTATION® 3 Games and Blu-ray Disc™ Movies with Immersive Digital Surround Sound.
Maximum Surround Sound for Game Play that Rises Above the Ordinary
Not every optical cable has the technology and construction required to deliver maximum PLAYSTATION 3 surround sound without digital jitter and loss of audio clarity. And that matters to serious gamers. They know seeing and hearing every detail can mean the difference between game on and game over. That’s why PS3 gamers who want the edge choose Monster GameLink™ Fiber Optic Digital Audio.
Advanced Technology for the Best Digital Audio Performance from Your PS3
Monster GameLink features specially tuned fiber and precision-polished fiber terminations for the most accurate reproduction of sound effects, music and dialogue in your games and movies. Plus, our Insulight™ jacket limits internal reflections that can cause jitter and sonic distortion. Don’t just play your games. Experience them in maximum surround sound with Monster GameLink Fiber Optic Digital Audio.
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March 13th, 2007, 22:26 Posted By: wraggster
via gibiz
MumboJumbo boss Paul Jensen believes Europe is an under-served community, and that casual gaming in the region is set to explode.
Talking to GamesIndustry.biz at the Game Developer Conference in San Francisco he reiterated the strength of quick-fix thrills, and MumboJumbo's renewed focus on the European territory.
"We are getting into Europe in a big way," Jensen commented. "We are continuing to be very aggressive at localising our games to get out to the larger countries in Europe."
"Europe is, in my opinion, under served, and is a market that is certainly set to explode, we just have to support it."
MumboJumbo plans to do this both on PC and next-generation consoles, with its first Live Arcade title, Luxor 2, due out shortly.
However, it doesn't want to pigeonhole itself for just one service, and is determined to expand its audience across all available platforms, including previously supported PSP and DS.
"Even though we have a great retail presence, we made a push into PSP and DS because we believe it's opening up an audience even further," Jensen added. "That's why we're supporting [new consoles] with our Xbox Live launch, and we're going to be there when we can with Sony and Nintendo."
With UNO continuing to be a best-seller on Live Arcade, it's a convincing argument, especially as publishers continue to make big noises in the sector - such as EA, and Sierra Online.
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March 13th, 2007, 22:30 Posted By: wraggster
Despite the good news out of GDC last week, it still seems like Sony's new console has some image management to do. CNET says that the PlayStation 3 is 'the most unwanted console in recent memory' and asks 'why is the PS3 so undesirable?' They specifically question the company's wisdom in emphasizing the power of the console. Their impression is that this invites developers to neglect gameplay, in favour of investing in graphics. Likewise, Gamespot is running a piece suggesting ten ways to make the PS3 worth buying. A lower price is just one of the suggestions with exclusives, and the need for online standardization, following close behind. Looks like Sony still has its work cut out
via /.
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March 13th, 2007, 22:34 Posted By: wraggster
via gamespot
Source: A GamesIndustry.Biz report of a Sony UK event to launch the PSP in Education initiative.
The official story: See below.
What we heard: Much like the rumors of a bigger Xbox 360 hard drive, speculation about a redesigned PlayStation Portable simply refuses to go away. Yesterday they resurfaced as a GamesIndustry.biz article reported that Sony Computer Entertainment UK managing director Ray Maguire finally confirmed the new PSP's existence at a PSP in Education event to promote the system's use in the classroom.
According to the article, Maguire called the current PSP the "first iteration" of the hardware, and that a "smaller, lighter" version would be released in the future. When asked how that would affect the screen size, Maguire reportedly said the PSP's screen dimensions would be preserved despite any changes to the hardware.
When asked about Maguire's comments, Sony Computer Entertainment of America corporate communications director Dave Karraker told GameSpot that "Ray's comments regarding decreasing the size of the PSP were made in the general context that almost all consumer electronics shrink over time as advances are made in the technology to shrink the components used in manufacture. We have not, however, made any announcement regarding any new PSP hardware changes."
While the "we haven't made any announcement line" is an old standby for publishers wanting to make a splash with news that was assumed to be coming anyway, even the GamesIndustry.biz story includes mention of the less-than-concrete nature of Maguire's comments.
"In the longest term, of course we are always looking at ways to continue our platform development, and this normal business practice is what Ray was referring to," the article quotes a Sony representative as saying.
It looks like this one can join the Gears of War sequels and the bigger Xbox 360 hard drive in the file of sure things just waiting to become official.
Bogus or not bogus?: Bogus that it's confirmed, not bogus that it'll happen.
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March 14th, 2007, 00:34 Posted By: Shrygue
via IGN
The Sony team made waves last week when it announced that its flight-based actioner Warhawk would be playable only as an online experience. This lack of single-player support became an immediate point of speculation for Internet folk, who debated furiously as to whether or not this meant that the game would be downloadable from the PS Store file or available on a Blu-ray disc.
Today, Sony representatives gave us at least one part of the answer...
"Officially, Warhawk will be released as a Blu-ray-based product," commented our SCEA rep. "It will see release in late summer."
This didn't address the various reports coming out of GDC, however, that claimed Phil Harrison revealed Warhawk to be "available as only a download" at a blogger's event held at the Palomar Hotel during Day two of the show.
"That's a misinterpretation," replied Sony's spokesperson. "Phil was only addressing what the future of downloadable content meant for the industry and how important online support will be for games. He didn't make any announcements."
"We were just in a discussion about the future of consoles and downloadable content," said IGN's Hilary Goldstein, who was in attendance at the blogger's event in question. "Harrison said that 'by the next generation of consoles there likely wouldn't be a need for disc-based media.' That's how we got onto the whole subject of Warhawk and how there's already a discussion for a beta program, the benefits of downloadable demos, etc. But never did he actually say 'Warhawk will be available only as a download.'"
When we asked Sony if Warhawk would ever appear as a downloadable PS Store game similar to Tekken 5: Dark Resurrection or flOw, Sony replied, "It's a disk-based product."
Leave feedback via comments.
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March 14th, 2007, 00:46 Posted By: wraggster
New from Play Asia
Guilty Gear XX Slash is a port from the latest Arcade 2D fighting game, developed by Sammy/Sega. This installment includes two new characters compared to the #Reload series adoption.
The first character is Order-Sol, who is a different version of the main character Sol and shares a number of his super moves. The second one is A.B.A, who previously made her appearance in Guilty Gear Isuka, but with new super attacks.
The home console version contains a number of different game modes: Arcade, Versus 2P, Versus CPU, Training, Survival, Gallery and Sound. There is also a M.O.M.E. mode, which is a score attack mode as well as a Mission mode, where you work through a number of missions with three levels of difficulty. The game's interface itself also got a new face-lift, with new menu screens and a graphical stage selection screen.
Sega/Sammy's PlayStation2™ fighter Guilty Gear XX Slash is in stock today at priced down Sega the Best edition, shipping at US$ 29.90 only. Also make sure to check out Guilty Gear XX Accent Core, which is on preorder to ship May 31st.
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March 14th, 2007, 01:03 Posted By: wraggster
via pocketgamer
PSP gossip is coming faster than PSP games at present. The latest word, as reported today by gamesindustry.biz, is that PlayStation Home – the upcoming graphics-based social networking hub for PlayStation 3 gamers – will be accessible by PSP after all.
Don't hold your breath. The details, unearthed in an official Sony PDF file meant for third-party games developers, suggest merely that certain Home features are likely to be accessible via PlayStation Portable and mobile phone in some form.
It doesn't sound like much, but we were flabberghasted that Sony's Phil Harrison didn't mention PSP during his GDC Home announcement last week, so some role for PSP is better than nothing. And the mobile interaction is an unexpected bonus.
That said, it could well transpire that this document is out of date, or that there are technical details yet to be ironed out regarding hooking up PSP and PlayStation Home (we'd suggest piracy protection concerns may be one issue).
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March 14th, 2007, 01:08 Posted By: Jpdeathblade
Well if you guys cant tell, this is a movie of two things.
1) Show off my psp mods
2) Bring you guys some of the new stuff we are working on.
This movie is the beta test of Super Mini Halo Version 2. We are shooting for about 50 levels, all custom for SMH. We will continue working on the new levels and we will release some videos and pictures to show you some the stuff were working.
Level 11 Beta Video:
Pics:
EDIT: There were too many pics, you can see more at http://xpmax.cjb.net
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March 14th, 2007, 02:12 Posted By: wraggster
via ign
Sometimes I don't fully realize what a cool job I have. It's always there in the back of mind. But every so often I forget how lucky I am. Today I strolled into the Clift Hotel in San Francisco, Ca., and bumped into The Darkness creator Mark Silvestri by accident. We searched through the off-white hallways of the hotel, and I directed him to the right suite where, instead of finding a highly decorated room layered in black, it was all white -- off-white chairs, tables, walls, window curtains, floor, cabinets, you name it. It was like the Milk Bar in Clockwork Orange. Like a cleaning room in Willy Wonka's Chocolate factory. Quite a contrast for the setting of a game based on an evil curse. A dark, brooding curse that enables its host to send out demon heads that spring from your ribs and rip out human hearts in a beat. Sill, there I was, giving directions to a comic-book god. "Oh, do allow me. Right this way, sir."
It was early in the morning. I had no coffee. I wasn't feeling especially evil, or for that matter, fanboyish. Just plain tired, and, somewhere beneath that veil of fatigue, I was passively ecstatic about seeing The Darkness for the first time since E3 2006. It's been that long since I've seen Starbreeze's first-person shooter based on Silvestri's Top Cow comic. My problem was that I just hadn't followed the game and I wasn't sure how a bunch of snaky demon heads would work into an FPS. The Darkness's premise centers on Jackie Estacado, a mafia hitman for the Franchetti crime family, who has a family curse passed onto him. What kind of curse? That's the ongoing story of The Darkness, which will be told when 2K Games publishes the first-person shooter on PS3 and Xbox 360 this June. Jackie is voiced by Kirk Acevedo (Band of Brothers, Oz), while Mike Patton (lead singer, Faith No More) handles the voice of the Darkness, and Lauren Ambrose (Six Feet Under) as Jenny. Each actor provides fantastic, convincing performances that help shape the game's atmosphere.
Full Article
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March 14th, 2007, 02:19 Posted By: wraggster
via pspfanboy
David Jaffe wanted to make gamers cry with his PSP game Heartland. Well when the game was cancelled he accomplished that goal as many gamers faced incredible disappointment at its loss. Just as that wound was starting to heal, 1UP re-opens the wound and pours salt in it by getting details on the game. Of course, no matter how much it hurts, the curiousity factor makes it so we can't ignore the info
David Jaffe cleared the air by saying "Heartland was the story of China invading America. It was a first-person-shooter where you played a soldier debating whether to stay and fight for America or go AWOL to meet up with your family. We were trying to put in a lot of gameplay that would evoke emotion. You had sequences where you'd go into homes and your commanding officer would tell you to shoot innocent Chinese-Americans. It was very dark and was meant to cause players to consider what it's like to live in America and be an American today."
Sounds like it could be a deeply meaningful game, so why did Jaffe step away from the project? "Hearing myself talk about it now makes me a bit sad (that we didn't finish it). But I wasn't incentivized to make it, in a way I could go to my family and say 'You're not going to see me for 90% of the time, but there's a pot of gold at the end of the rainbow.' There isn't a pot of gold at the end of the rainbow, at least the current way the industry is set up."
Maybe Cory Barlog can continue this project too?.
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March 14th, 2007, 02:24 Posted By: wraggster
via psphacks comes a new modified version of Quake for the PSP.
Wow, this certainly took me by surprise… Due to the overwhelming response rein4ce has received from the IR keyboard supported PSP Quake video, there is a release!
After a few code tweaks, rein4ce has made it available for public consumption! Included are only the PSP Quake binaries, modified with support for the PalmOne IR keyboard, of course. It’s up to you to be resourceful and locate the data files yourself; or if you’re lazy, click here for the shareware version. In fact, it has only been tested with the shareware version, but it’s likely the full version won’t have any issues. Once you’ve obtained the data files, copy them to the “ID1″ directory under the “Quake” folder.
A few notes…
ok, I tweaked the code so it now supports multiple key input (up to 3 - that’s this keyboards limit) - you can play the game using only keyboard.
you can bind all keys to fit your needs: arrows, control, alt etc.
only Caps Lock as far as I remember does not work
there’s a small bug - rarely if you keep rapidly pressing too many keys at once (5-6) they might get stuck, so it’s requered to press that specific key one more time to unstuck it. however I can’t imagine anyone hitting the keyboard with all their fingers at once
Just to clarify — you’re able to use both the PSP controls, as normal, and the IR keyboard simultaneously.
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March 14th, 2007, 02:27 Posted By: wraggster
Our forum member Virus.exe has released a new version of his PSP Toolkit that works in windows:
Changelog since version 1.0:
- Popstrip added - Decompress PSX eboots
- Theme swapper added, 3 styles available
- YAPT is movable! I finally managed to add alpha transparency!
- Added huge text for 3.10OE users that the custom icons won't work
(now don't complain about that..)
- Save/Open dialogs added to font/topmenu outputs
- keys.bin didn't copy well to the output directory. It's fixed now.
- New song on the about page!
- It recognizes PRX files, so PRXManager isn't needed anymore
- Plugins page had a huge makeover. You can copy files, install, or just
one of them etc
- Form is a bit transparent if you move/deactivate it
- Many bugfixes, slight changes etc that are not important to list here
- Added a small easter egg if you have time enough or a decompiler ;-)
- And even more, but I forgot that because it was a while ago :P
Download it here -->
http://student.waerdenborch.nl/~l9440/YAPT/YAPT15.msi
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March 14th, 2007, 02:35 Posted By: wraggster
via psphacks
A quick update to ZiNgA BuRgA’s RCO Editor, and a quick post to share it with you all. RCO Editor v1.12b is merely a bug fix release which corrects the following:
Fixed the stupid bug which caused the app to crash when editing text
Thanks to Squidman for leaving that comment behind, and of course ZiNgA BuRgA for this awesome app.
Download: RCO Editor v1.12b Via Comments
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March 14th, 2007, 05:25 Posted By: Wally
Hardhat, one of the many talented coder's has been hard at work on a game called Gunnar Hero which is a clone of Guitar Hero on PS2. This project is almost commercial quality.
This game is quite amazing (Having tried a beta)
Here is a video from youtube:
Enjoy!
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March 14th, 2007, 12:53 Posted By: b8a
It's been a few weeks since NJ released his latest update, but since I've been busy trying to nail down a process for creating accurate rips of PC Engine S/CD games on OS X (all with open source software), I haven't had a chance to compile NJ's converters until now.
Having ripped and tested my S/CD library (all work beautifully in Mednafen), I did a quick compile of NJ's rom converters. The great news is that the source is now extremely multi-platform friendly and compiles very easily, so if you use an OS that doesn't have any working publicly released binaries (such as, perhaps, Mac OS X Intel), you can now easily compile the converters on your own. It only takes a few minutes. The only catch is that there are a few modifications that you'll probably have to make to the source. These are the steps that I had to follow to get the converters to build successfully:
- Change all instances of "zopen(" to something else (I use "z_open("). This doesn't even take 10 seconds using a text editor that can recursively search-and-replace. TextWrangler (freeware) does this beautifully.
- Remove all <malloc.h> headers. I only found one in common.h and unzip.c each.
- cd into the romcnv source directory and compile! (make -f makefile.mvs UNIX=1)
- I always ran into a problem at this point that required me to run: ranlib ./obj_mvs/zlib.a
- Run make one more time
Since there are a few differences between NJ's official release and the backends I've been maintaining for MacX_romcnv (my version requires you to specify a save path, allows you to automatically remove the converted files from the zip, and, of course, is compatible with the GUI), I've updated those backends, and as usual, have posted them over at the MacX_romcnv release thread.
I think these should run on Intels, but don't have one to test on, so if any Intel users want to give these a shot I'd love to hear the results.
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March 14th, 2007, 18:25 Posted By: wraggster
Warhawk developer Incognito might say its PS3 game will release only as a download via PlayStation Store, but Sony says otherwise.
"Officially, Warhawk will be released as a Blu-ray-based product," an SCEA spokesperson told IGN. "It will see release in late summer", they continued, adding that "It's a disk-based product" when asked if the game will also release as a download on PlayStation Store.
Earlier in the month it was confirmed that the PS3 flight combat game has had its single-player component hacked off, an honest Warhawk director Dylan Jobe saying "Single-player just really wasn't up to par". It's now a multiplayer-only game.
via cvg
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March 14th, 2007, 18:39 Posted By: wraggster
Rockstar has joined forces with rapper and music producer Timbaland to bring a version of its web-based music maker Beaterator to Sony's PSP.
Beaterator, which has been developed by Rockstar's Leeds studio, is more music package than game. In addition to containing original rhythm games and challenge modes, there's a "powerful music mixer" with "robust beat-making features" - along with a collection of original music produced by Timbaland.
Timbaland, who admits he's "always been a huge fan of Rockstar" and loves "playing their games", has said he's "thrilled to be partnering with them and making music for Beaterator. I cannot wait to get this in the hands of our fans!"
Sam Houser, founder and executive producer of Rockstar Games, added, "Music has always been a hugely important part of everything we do here".
"Two years ago, we launched a web-based version of Beaterator on our own website and people really embraced it. That inspired us to build and create something very interactive and unique. Having Timbaland involved in the game is a real honor and only adds to our excitement about the title."
Beaterator is due out on PSP this summer.
via cvg
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March 14th, 2007, 18:41 Posted By: wraggster
Distressed forum goers have experienced frequent connection failure between their Sixaxis controllers and the PS3.
The fault, which seems to occur at random, results in a complete loss of control for around three seconds.
The numerous posters in two separate NEOGAF forum discussions (here and here) have noted that the error is unrelated to the battery charge level, with low battery power being the initial suspected cause.
Some suspect environmental interference could be causing the signal failure between the Bluetooth devices, while others suggest the PS3 and/or controllers may have weak or faulty transmitters.
Uncannily, during the writing of this very story we experienced the exact same fault while playing Resistance (busy day?). The pad was nearly fully charged and was less than two feet away from the PS3.
CVG contacted SCE UK, who said it was "unaware of any faults" regarding Sixaxis connection. "That's the first I've heard of it", we were told, with the spokesperson adding that maybe people could have dropepd it or damaged it somehow. "We've been playing the PS3 here since November and haven't experienced any problems."
Apparently there's no issue when the pad's connected via the USB port. Let us know below if you've experienced any similar issues?
via cvg
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March 14th, 2007, 18:49 Posted By: wraggster
Got Game Entertainment LLC today announced taking over the North American publishing reins for “Puzzle Scape” for the PSP® (PlayStation® Portable) system. In this addictive block-busting puzzle game developed by Farmind Ltd, players will experience a hypnotic world of entrancing electronic music and brilliant, interactive evolutionary backgrounds, from cells to dreamlike landscapes. “Puzzle Scape” for the PSP system is scheduled for retail release May 2007 with a debut MSRP of $19.99 (USD). The game is rated “E” for Everyone by the ESRB.
In “Puzzle Scape”, players arrange blocks of different colors into chains that are exploded by 2x2 same-colored blocks. The world of “Puzzle Scape” pulsates with 40 scenes of brilliant backgrounds and an original soundtrack of more than 40 songs by rising electronic music artists. Level by addictive level, players will unlock new themes and scenes bursting with lush colors and luscious beats. The game features two single player game modes, four dual player modes, and the ability for up to eight people to play via the PSP system's wireless functionality.
"Entering our sixth year in business, Got Game Entertainment couldn’t be more excited to release ‘Puzzle Scape’ for the PSP system as our first console game,” said Got Game Entertainment President, Howard Horowitz. “With its mesmerizing look and sound and addictive gameplay, ‘Puzzle Scape’ is complete entertainment."
For the latest “Puzzle Scape” news and updates, visit the game’s official website at www.GotGamePS.com.
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March 14th, 2007, 18:55 Posted By: wraggster
via engadget
Look, Eragon is great and all, with his pretty boy hair and that whole dragon thing he's got going on, but we wouldn't exactly describe him as ideal representation of a complete Euro-PS3 backwards compatibility list. Unfortunately, that's exactly what the folks at Cynamite found, who nabbed a pre-release Emotion Engine-free PS3 for testing a couple weeks before launch, and confirmed some of the worst fears about the PAL PS3's backwards compatibility. Granted, Sony could (and hopefully does) have a major software revision up its sleeve to boost emulation capabilities of the PS3 at launch, but they tested the top 12 PS2 titles in Europe (including such faves as God of War, MGS 3: Snake Eater and Guitar Hero 2) only to find that the sole game on the list that would even launch was Eragon. (The other titles popped up a screen telling users to hope on future software updates and to refer to Sony's compatibility list.) Time is running out, but we're gonna keep the faith. Sony definitely knows better than to promise 1200-some-odd backward compatible titles and deliver on what could mathematically be estimated as only about 100.
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March 14th, 2007, 19:03 Posted By: wraggster
Epic Games VP Mark Rein has taken on Sony's critics, saying that he believes the strength of the PlayStation brand and the company's ongoing strategy will ensure PS3 is a success.
Speaking to GamesIndustry.biz in an interview at GDC last week, Rein said, "Sony has a very, very strong brand, so in my opinion, they're still the one to beat.
"The Wii is an impressive piece of hardware, but as you get the visually more impressive games coming out for PlayStation 3 and Xbox 360, as the marketing dollars get turned up to support the larger quantities of machines, with potential price drops and titles like Singstar which appeal to the larger market... Those machines will ignite, they'll take off, and they'll sell just fine."
Rein's comments came after Phil Harrison's GDC keynote speech, during which the Sony Worldwide Studios boss unveiled PlayStation Home and exclusive title LittleBigPlanet. "It looks like they've got some pretty cool stuff coming," Rein said.
"As the big titles come out, they're going to sell a bunch of machines. When PlayStation Home comes out, they'll sell a bunch of machines... Yeah, it's a high price, because it's a new, high-end piece of equipment, but history shows that price will come down. They'll sell lots of them, it'll be fine."
Rein questioned some of the criticisms which have been levelled at Sony in recent months, particularly with regard to the amount of PS3 stock currently available in US stores.
"So wait, if they don't have enough machines in stores, that's a bad thing? If they do have enough machines, that's a bad thing? Pick one!
"People just seem to want to take a smack at [Sony], and I can't figure it out. They're the leader, so I guess they have a target on their back."
He also had strong words for those who have accused Sony of following in others' footsteps. "I read on a developer forum, one of the guys who worked on PlayStation Home said they started designing it in 2004. So when people say things like, 'Oh, they announced this new piece of software! They just copied so-and-so!'. What, you think they just made it last week in their basement?"
According to Rein, there can be a tendency amongst industry professionals to take an insular perspective, and fail to recognise the attitudes of the typical consumer. "The gamers out there, they aspire to buy a new PlayStation," he concluded.
via gibiz
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March 14th, 2007, 19:14 Posted By: wraggster
Another story about a newer PSP coming soon this time from gizmodo
It's only been two days since we reported on those PSP 2 rumors and already a Sony exec has made our rumor official by confirming the company's plans to make a PSP2. Sony Computer Entertainment UK managing director Ray Maguire was quoted as saying the new PSP will be more pocket-friendly, thanks to a smaller and lighter design. Maguire also said the PSP2 will have the same screen size as the current PSP. So we're basically looking at a PSP Lite. No word on when it'll launch, though we here at Giz are wondering if Sony will plan on actually making games for the new PSP.
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March 14th, 2007, 19:25 Posted By: wraggster
Play Asia have posted the latest Import releases and its just a DS and PS2 day today, heres the listing of whats been released:
PlayStation2™:
Konjiki no Corda 2 JPN US$ 64.90
Konjiki no Corda 2 [Premium Box] JPN N/A
Neon Genesis Evangelion: Koutetsu no Girlfriend Special Edition (Best Hit) JPN US$ 34.90
Princess Maker 4 (Best Hit) JPN US$ 34.90
Rozen Maiden: Duel Valzer (Taito Best) JPN US$ 34.90
Nintendo DS™:
Finger Print Guard Film DS Lite US$ 12.90
Konami Arcade Collection JPN US$ 39.90
Kuru Poto JPN US$ 29.90
KuruKuru Princess: Figure de KiraKira Koori no Angel JPN US$ 48.90
Tokimeki Memorial: Girl's Side 1st Love JPN US$ 48.90
Calendar:
Gyakuten Saiban 4 2007-2008 School Calendar JPN US$ 14.90
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March 14th, 2007, 19:36 Posted By: wraggster
via bloomberg
Sony Corp., the world's biggest maker of game consoles, shipped 5 million PlayStation Portable machines in Japan by the end of January, lagging behind Nintendo Co.'s DS handheld devices by about three to one.
Sony Computer Entertainment Inc.'s spokesman, Satoshi Fukuoka, gave the PSP shipment numbers in a phone interview today, confirming an earlier report by the Nikkei newspaper. Both the DS and PSP went on sale in Japan in December 2004.
Nintendo, the world's biggest maker of handheld players, has shipped 14.4 million DS units in Japan by the end of 2006, the Kyoto-based company said, giving its latest available figures.
Sony Chief Executive Officer Howard Stringer is facing declining profit for the group because of losses at the game unit on costs related to the PlayStation 3 and slower-than-expected PSP sales. The company is losing market share to Nintendo's DS, which attracts users with the help of a touch-sensitive screen and games that let them play Frisbee with virtual pets.
Wii sales in Japan totaled 1.69 million units as of Feb. 25, compared with 700,747 for PS3, according to Enterbrain Inc., a Tokyo-based research firm. Consumers are attracted to the Wii's price, at half that of the least-expensive PlayStation 3, and a wireless controller that can be swung like a bat or tennis racquet during play.
PlayStation 3 production snags created supply problems during the holiday shopping season, forcing Sony to concede market share to the Wii. Sony is relying on sales of Bravia TVs and Cyber-shot cameras to make up for losses at the game business.
Wider Loss
Tokyo-based Sony in January forecast losses at the games unit to exceed its October forecast of 200 billion yen ($1.7 billion) for the year ending March 31, because of price cuts to fend off the Wii. The loss will be less than 250 billion yen, Sony said.
The company cut the price of the PS3 in Japan after consumers there complained the player was too expensive compared with players from Nintendo and Microsoft Corp. The PlayStation 3 includes a Blu-ray DVD player that allows users to watch movies in a high-definition format, in addition to playing games.
Both the Wii and PlayStation 3 were introduced in November as competitors to Microsoft's Xbox 360, which was released in 2005. The Wii's $250 price tag compares with $499 and $599 for the PlayStation 3. The Xbox 360 sells for $299 and $399
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March 14th, 2007, 19:45 Posted By: turulo
FInally the OpenTTD dev team released the 0.5.0 stable version, so here is the psp port supporting all features such as midi, newgrf, multiplayer, on screen keyboard...
Current Changelog
- Midi custom playlist and midi player segmentations fixed.
- Code updated to 0.5.0 final version.
- PSP dedicated servers upgraded to 0.5.0
Full release changelog available here
Some work have been done to merge psp code onto OpenTTD main branch, currently music driver and fileio patch are available at svn.
Don't forget to read the README file.
Download:
openttd-0.5.0-PSP.rar
openttd-0.5.0-PSP-source.tar.bz2
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March 14th, 2007, 20:19 Posted By: jak66
Another day, another release of SCEP by poisonhzkj
some little bug-fix.
show password as ******.
remember last screen shot area.
add a thread to prevent CPU frequency jump back.
there is firmware edition now.
USBHost can be use in 3.03OEC now
(but something different from 3.10OE because sctrlKernelLoadExecVSHWithApitype dont works in 303oec).
This still has some problems working with other plugins (like irsmp3), so if it doesn't work at first, try disabling other plugins
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March 14th, 2007, 21:41 Posted By: wraggster
via mcv
According to US trade magazine Video Business, Blu-Ray has outsold HD-DVD in North America for the second month running.
The magazine's figures put Blu-Ray at an approximate 250,000 sales for February, with HD-DVD lagging behind on 125,000.
Oscar winner The Departed was released simultaneously for both formats on February 13th. DailyTech reports that the film had one of the highest first-week sales totals for either format, selling over 20,000 units on Blu-ray and 13,000 on HD DVD.
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March 14th, 2007, 21:43 Posted By: wraggster
via ps3fanboy
We're not entirely sure how to spin this one, since we don't actually know how many PS3's the European chain of gaming stores, dubbed GAME, are getting. So, we'll hand it to you in just as vague and either/or stylings as we've been given it. Doubtless, GAME will be making a lot of money on March 23rd, when the PS3 is released across Europe. But will there be a shortage? Not so, according to the bigwigs at GAME.
The head offices at GAME have stated that only about two-thirds of their PS3 allocation have been pre-ordered despite the best efforts from all of their store employees to strangle £50 out of customers for a pre-order. The reasoning? Get ready for a collective sigh. We hear this reason so often, it has to be true, right? So sayeth a store manager: "We've had a lot of interest in the console, mostly from PS2 owners looking to upgrade, but the price is putting many off. It looks like you may be able to just walk in and pick one up without a preorder on launch day."
Well, go ahead and test it out if you'd like. Walk in on launch day! We wish we knew how many PS3's were allocated to GAME, but if there's going to be around one million units floating around, a good number of them are probably going to this, the biggest gaming specialty store. Thoughts? Feelings? Opinions?
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March 14th, 2007, 21:46 Posted By: wraggster
via ps3fanboy
So, the UK's Official PlayStation Magazine claims that in next month's issue, they will have the first ever in-game screenshots of PS3's Killzone title. They call it a teaser. The magazine comes out on March 30th, supported by this lofty claim: "Killzone 2, Sony's incredible future shooter breaks cover! OPM has first in-game shots and hard info." Is this true? Is this make-believe?
Something's funny, though. The magazine comes out on March 30th, making it the April Issue... something weird always happens in magazines during the April Issue. But, what is it? Why? We actually know, but we'd like you to fill in the dots and riddle us this: do you think the "something strange" could be this announcement? Will it be for real, or will it just be... a "teaser"?
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March 14th, 2007, 21:48 Posted By: wraggster
via ps3fanboy
Savvy PR folks know that if they issue a press release filled with all kinds of high-profile buzzwords such as "energy conservation" or "PS3" that they can also get all kinds of free exposure by riding on the coat-tails of popular people, places or things. Such is the case with little known company, sust-it, who has issued a PR on the eve of the PS3's European launch to warn gamers everywhere of the literal and figurative cost of powering your gaming habit.
"Have you pre-ordered your PlayStation 3 yet? If you have sust-it recommends you top-up the pre-payments on your electricity account at the same time. The US version of the PS3 comes with a whopping 380 Watt power supply. That's over twice as much as its main competitor the Xbox 360 with its 165W unit, and over seven times more power hungry than the PlayStation 2. If you were to combine a PS3 with a LG 71" HD Ready Plasma TV to take full advantage of the amazing graphics you could be burning 1.4kWh (kilowatts) of power per hour and if you're a serious gamer that could cost you £1.19 for a five hour session."
What do you think? Is the PS3 too power-hungry? Is your electric bill going though the roof? Do you at least use your console as a space heater to keep warm in the Winter?
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March 14th, 2007, 21:59 Posted By: wraggster
via pspfanboy
The first Generations of Chaos game for PSP seemed good when I bought it, but the lacking tutorial made it difficult for me to really progress. Hopefully Aedis Eclipse: Generations of Chaos will do a better job of informing the gamer how to play the game. The key idea of this game seems to be that you play a main character and story in three different worlds and get those different perspectives on the war and universe. I love tactics games, so I want nothing more than for it to be worthwhile. In the meantime there are some screens to view.
Screens Here
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March 14th, 2007, 22:04 Posted By: wraggster
via 1up
Something needs to happen with the PSP, ASAP.
That's the message retailers have, according to our sources, sent Sony. With sales of the PSP lagging (Sony's PSP hardware shipments to retailers last Fall were down 72 percent over the year before, only a meager 10,000 units in the U.S.), word is that a few big name retailers have given Sony a mandate: drop the price or they'll drop the system from their stores. Entirely. With shelf space at a premium, the expectation is for Sony to do something substantial to keep its hardware moving -- or else.
Coming up on the second anniversary of the PSP (March 24th), a price drop seems possible -- after all, the price was lowered by $50 two days before its first anniversary last year. But according to Sony, that's not yet in the cards. Speaking with John Koller, the Senior Marketing Manager for the PSP, at the Game Developers Conference last week, 1UP learned that a price drop was not announced to retailers at Sony's Destination PlayStation retailer event last week.
But something else was.
According to Koller, Sony did share plans that got retailers excited. Of course, what these plans were exactly, he wouldn't say. Could they be new PSP colors that have been previously shown and released in Japan and Europe? Or could they be the redesigned PSP with 8 GB of flash memory that's been rumored for ages? Or could they be the launch of some new PSP video/music download service? We'll likely have to wait a few more weeks to find out.
And whether it's coming soon or later down the road, a redesign for the PSP is in the works. According to Koller, Sony is in the process of reducing parts and potentially adjusting the size -- similar to what's been done with the PS1 and PS2. "I can at least say this much, the screen won't be changing in size," he said.
It seems that Sony hopes to repeat the success Apple has had with the iPod's pricing structure -- thanks to new colors and models, the iPod's price has largely remained the same over the years. Koller also admitted that Sony paid close attention to the spark in sales the DS Lite iteration of the Nintendo DS caused once it released.
One thing is clear, though: something will happen with the PSP soon. Now, we just need to wait.
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March 14th, 2007, 22:10 Posted By: wraggster
New release from Shadow77340
hi ,
I have updated my homebrew "pspsokoban", it's a port of mariosokoban
i am French and i am thirteen so sorry for my very bad english XD
Sokoban is a puzzle game and there are more than 10 populars
characters.
For more details about the sokoban game, i suggest you to go to the
following url : http://en.wikipedia.org/wiki/Sokoban
Whats new?
Here is the Changelog :
0.4
_Speed up the game
_PSP Clock speed is set to 111mhz during the game, but set to 333Mhz in the menu (for faster loading)
_Add 9 more levels
_EBOOT is now smaller
_Presss CIRCLE to display game statictics (number moves, score, levels & characters)
_Press R to save the latest score in data/score/dernier_score.data.
Be aware, it doesn't save the best score, but only the last score.
_Home button works now properly
_Add a new menu (by Cloos)
_Speed up level loading
_Joypad is now fully supported
_In the option menu, the last score is displayed
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via shadow77340
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March 15th, 2007, 00:53 Posted By: slayer9
Chilly Willy has released a new version of his Idstorage Manager:
Here's the v1.1 of my IdStorage Manager application for the PSP. This app lets you dump, view, and verify the IdStorage Keys on your PSP. v1.1 is now in HEN (homebrew enabler) format so that it is easier for stock PSPs to run (no more devhook + 1.50 needed).
For people who never read readme's
make a directory like ms0:\PSP\GAME\idstoragemgr (or GAME150 for people with custom firmware)
copy EBOOT.PBP, idstorage.prx, and the empty keys directory there (you don't HAVE to copy the empty keys directory... you could also create it there as well)
Activate HEN (on stock systems... not needed for custom firmware) and run IdStorage Manager like any other homebrew.
Note: you MUST have a keys directory in the same directory as this app if you wish to dump the keys. The current version doesn't create it. To verify keys, you would put the files representing the keys into this keys directory.
Download Here
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via exophase
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March 15th, 2007, 07:30 Posted By: wraggster
via ign
Square Enix confirmed to IGN today that the upcoming PSP remake, Final Fantasy Tactics: The Lion War, will feature multiplayer battles. The two-player skirmishes will paint one team red and the other blue so you don't mistakenly attack your own Monk, and will have a set number of turns so as to prevent one player from simply avoiding the other forever.
Set to release in Japan next month, Square Enix unfortunately could not confirm a North American release at this time. The PSP is region free, though, so there's nothing stopping Tactics fans from importing the game and challenging a friend to a battle in Ivalice…except maybe all that darned Japanese text.
But that's what FAQs are for, right?
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March 15th, 2007, 17:51 Posted By: wraggster
Cpasjuste has ported a fair few GP2X games to the PSP, all of them have been ported before and most by Deniska but heres the info for those interested:
Hi!
Today, for learning purpose, i have (almost) ported some gp2x games to the psp. I'm not sure it will be very usefull but i share my work anyway :
Out of them all i would say try out Yeti3D as thats the killer title amongst them.
Download Via Links Above and Give Feedback Via Comments.
via cpasjuste
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March 15th, 2007, 18:16 Posted By: wraggster
Marylebone Police are offering advice for anyone planning to attend the midnight launch event for PlayStation 3 following concerns about public safety.
"We do not support these midnight launches, that is the bottom line. There are inherent problems we can't deal with easily," a police spokesperson told our sister site GamesIndustry.biz.
"If the launches do go ahead, we have to negate the issues as far as we can, but we can't remove the risk factors for people coming to or going away from the store."
The PS3 will launch in Europe on Friday 23rd March, and Virgin Megastores's flagship Oxford Street branch will host a special midnight event to mark the occasion.
According to police, no crowds will be allowed to gather on the street outside - the main concern is for new PS3 owners making their way home.
The police spokesperson offered the following advice for anyone planning to attend the launch:
Don't travel to or from the event alone; bring a friend or parent
Bring a mobile phone and let people know where you are
Don't bring cash to pay for your PS3
Don't make it obvious that you are carrying a PS3; take it home in an unmarked bag
Use only licensed taxi cabs to travel home
But the best advice of all, according to police: "Don't attend the launch event. Pre-order your console and pick it up during the daytime."
Sony said it is doing everything it can to ensure safety at the event, with a spokesperson stating, "Both Sony PlayStation and Virgin Megastores take the safety and comfort of consumers extremely seriously.
"We've liaised with both the police and Westminster Council, and put a number of measures in place to ensure that everyone attending the midnight launch gets home safely."
via eurogamer
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March 15th, 2007, 18:18 Posted By: wraggster
High street retailer GAME has confirmed that a poster in one of its stores comparing PlayStation 3 with Xbox 360 has been taken down.
As reported (well, mocked) by website UK Resistance, the sign - which appeared in the Bluewater Shopping Centre branch of GAME - listed different specs for the two consoles.
It suggested that the cost of extras such as a HD-DVD drive and wireless network adapter push the price of the Xbox 360 up to nearly GBP 485 - while the PS3, which comes with a Blu-ray drive and wireless functionality built-in, is priced at GBP 425.
via eurogamer
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March 15th, 2007, 18:23 Posted By: wraggster
Retailers are expecting a "huge" launch for the PlayStation 3 next week, as Sony's latest home console finally reaches Europe.
Aside from the official launch at Virgin Megastores' flagship Oxford Street branch, entertainment, specialist and independent stores across the UK are opening at midnight to fulfil pre-orders and sell consoles to punters eager to get their hands on the next-gen Sony machine.
"The launch of the PS3 is going to be huge," commented Jorden Jones, product manager at specialist chain Gamestation - which will be opening over 200 stores at midnight on March 22.
"We are very excited and have been working alongside Sony to create specially modified PS3 concept bays in some of our stores. By opening at midnight our customers can collect and play on their pre-ordered consoles as soon as possible," he said.
"After nearly twenty years in the business I've never known such charged anticipation for a console launch - it's getting a little crazy and we're still over a week away," said Steve O'Brien, veteran independent retailer.
While detractors are citing the fact that consumers are still able to take pre-orders this close to the consoles' release as evidence of a lack of interest, retail sees it as one of the first times they'll be able to actually sell hardware to punters who haven't pre-ordered on launch day.
"The doom-mongers can say what they like about stock, the units I've seen Sony ship out shows that it's pulled an absolute coup in terms of supply," commented Don McCabe, MD of Chips.
"Where pre-orders are concerned we'll fulfil them all, and we'll have some units to sell to customers on day one, which is great," he added.
"Interest in PS3 is building the closer we get to launch. Much of our stock is accounted for via pre-orders, which may mean that some of our stores can actually look forward to selling some live stock for a change," agreed Tim Ellis of HMV, currently planning around 50 midnight openings.
In the eyes of the retail community, Sony has not only done a great job in supplying PlayStation 3 units for sale, but also in helping to market the product in store and wow customers unfamiliar with the new console.
"We've been lucky enough to have a store large enough to give home to Sony furniture and that in itself is quite a piece of kit," commented O'Brien.
"We've had it a little over 24 hours now and we quite literally have to kick customers out the door come closing. I don't think your average gamer was quite prepared for how big a leap in quality the PS3 offers," he said.
The PlayStation 3 launches in Europe March 23, priced GBP 425 / EUR 599.
via gibiz
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March 15th, 2007, 18:35 Posted By: wraggster
To his credit, SCE Australia boss Michael Ephraim seems like a nice guy. A sincere, pleasant chap. He's just had a few PR issues is all. In an interview with IGN Australia today, he had a chance to get a final word in before the PS3's launch here next week. I know you all live super-fast, super-important modern urban lifestyles, so to spare you the drudgery of reading the actual interview here's some highlights:
I really think that if people go into a store and get a complete demonstration of the capabilities of PlayStation 3 and the games that are on offer, I don't think price is an issue.
...we're confident based on very strong pre-sales at the moment that we will deliver a launch in Australia that will not disappoint consumers about stock availability.
The announcement was for a million units for the PAL territories, and if you look at the prior platforms that we've launched, Australia can generate anywhere from four and a half to six percent of the European market. [HINT: 40,000-60,000 units at launch?]
The reporting on whether stock is available in the US or not available, you honestly can get a room with ten people and five people will tell you one thing and five will tell you another.
If Ephraim's nodding and winking is true, 40-60,000 units at launch is a lot. Considering not one retailer I've spoken to has filled their pre-order quotas, that's good news for anyone looking to pick up a PS3 in the coming weeks - there should be plenty to go around.
via kotaku
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March 15th, 2007, 18:39 Posted By: wraggster
Oxygen Games today releases further details about its hand-held poker sim, with a full play guide to download and additional screenshots. World Championship Poker™ 2 brings the excitement of poker to the PSP™ and dares players to learn the ropes, take the challenge and become winners!
With World Championship Poker™ 2 for the PSP™ (Playstation Portable), players can now practise their card skills on the go, and even win a few hands on the bus, plane or train. The PSP™ format is a fully-featured and exciting poker game that brings you all the thrills of the game in a simple to control package that's fun to play anywhere, at any time.
In addition to the most intelligent A.I. of any poker game to date, World Championship Poker 2™ for the PSP™ also boasts a selection of unique features designed with the on-the-go poker fan in mind. World Championship Poker™ 2 for PSP™ is wireless-enabled via one disc for game sharing so that friends and foes can link up and put their poker faces to the test any time and anywhere.
World Championship Poker™ 2 holds a great multi-format feature set including;
• multiple varieties of poker to learn and play,
• a selection of the world’s best professional poker players to pit your wits against, and
• a unique bluff and tell system for increased realism.
The game also features a selection of format-unique mini-games designed for a pick up and play challenge, and a series of quizzes. These games have been crafted to increase a player’s knowledge of the game and test his/her skills in preparation for their in-game or real-life career as a professional player.
World Championship Poker™ 2, credited as; “The most realistic playing poker simulation out there” (gamespot.com), captures the challenge and intensity of the uncompromising real world game. World Championship Poker™ 2 dares players to learn the ropes, take the challenge… and become a winner!
Scheduled for release on 20th April 2007, World Championship Poker™ 2 will be available for Xbox 360™, PlayStation®2 computer entertainment system, PSP™ (Playstation Portable) and PC formats.
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March 15th, 2007, 18:43 Posted By: wraggster
via joystiq
Coupled with some glowing press about the admittedly impressive specs of the PlayStation 3's Cell processor comes news that the console's long promised Folding@home client will be using all those leftover processing cycles on March 23rd. The distributed computing project, whose PS3 partnership was detailed in an event at Stanford University this morning, will be accessible within the Network menu of the XrossMediaBar.
Why bother donating all that computing power (not to mention electricity) to "help study the causes of diseases such as Parkinson's, Alzheimer's, cystic fibrosis and many cancers?" If you're not in it for the altruism (and we're talking serious good karma here), then at least you'll be able to enjoy watching the protein folding happen in real-time, and manipulate the presentation using the Sixaxis. Somewhere, a slightly disgruntled Will Wright is wondering when Sony's going to donate all that unused processing power to a SETI@home client.
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March 15th, 2007, 18:45 Posted By: wraggster
via joystiq
With the European launch of the PlayStation 3 next Friday, it's time to clean a little rumor house before the next wave. Two hanging issues out there are the lack of 20 GB PS3 models in the U.S. and an absolute misleading piece about European PS3 backwards compatibility.
Joystiq spoke with Dave Karraker, senior director of communications at SCEA, about the lack of 20GB PS3 models at stores in the U.S. We have received numerous reports about major retailers removing the model from their computer system. Karraker said, "The 20GB model of PS3 is available in North America, along with the 60GB model. While we make it available to retailers, they are the ones who ultimately place the order for what they want to sell, based on consumer demand. Overwhelmingly, retailers have been requesting the 60GB model, the mix has been about 80 percent 60GB, 20 percent 20GB retailer orders. So, the reason you might not be seeing the 20 GB is simply that retailers have been ordering more of the 60 GB unit."
The other story gaining unnecessary traction is about PS3 European backward compatibility. Although we're certainly staying cautiously optimistic that the European backward compatibility won't be a total disaster, the simple fact of the matter is that the Euro PS3 hasn't gotten its launch firmware upgrade. As Karraker put it, "No firmware update equals no software emulation." The real compatibility list will release on March 23rd, along with the firmware update making it all possible. Until that time, unless Sony releases an early list to media outlets, there is no way to report the final list of European backward compatibility titles.
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March 15th, 2007, 19:38 Posted By: Shrygue
via IGN
Although most people are getting a PS3 to fight aliens and race cars round tracks, a innovative new feature that sees PS3s linking together to fight incurable diseases, launches later this month.
Folding@Home is a joint venture between Sony and Stanford University in America. It aims to map the way that genes change shape (or 'fold'), so they can be studied by scientists and, potentially, cure illnesses such as Parkinson's or a variety of cancers.
PS3 owners can get involved in the Folding@Home project by downloading a firmware update, available by the end of the month, which adds a new icon to the cross media bar. When opened, Folding@Home starts processing a 'work unit', which is one section of an entire folding programme. Unfortunately no games can be played and you can't watch Blu-ray discs while the programme is running.
After completing one 'work unit' the console then sends the information to Stanford's servers next time it goes online and is given a new unit to start unravelling. The console doesn't even need to be online while running the Folding@Home function because it automatically updates every time the console is taken online.
Although it may sound like the stuff of science fiction, if enough PS3 owners choose to help with the initiative, it could potentially halve the time needed to complete a full gene folding simulation.
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March 15th, 2007, 21:22 Posted By: Hungry Horace
Via The Playground
well guys, some of you are fully aware of how obsessive i am about music, so in an effort to breathe a bit more life into the GTA games, i've editted, mixed & encoded a few of my DJ Sessions to make them suitable for using as GTA custom tunes.
In the spirit of kindness, i've decided to share them with you all
They are two DJ Mixes of mine, across 4 files, each editted to around 20-30 minutes in length and containing a variety of Electronica tunes from across the ages. Included are songs from such greats as; Kraftwerk, The Prodigy, New Order, Daft Punk, Chicks on Speed, The Chemical Brothers, and many more both known and unknown!
For those unfamiliar with how to install custom music for GTA, instructions are included in the readme document. They have been successfully tested and work on both Grand Theft Auto : Liberty City Stories and Grand Theft Auto: Vice City Stories (PSP).
The pack is exclusive to The Playground - Although i have no problem with anyone hosting the files elsewhere, please play nicely and include the original link when posting about this, and do not alter the contents in any way.
Although responsible for the mixing and production of the contents of this music pack, Hungry Horace does not claim copyright of the music included herein. All songs are copyright of their respective authors and are not to be reproduced for commercial purposes.
You can download the pack directly via this link or pop into the downloads section for a look around!
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March 15th, 2007, 22:00 Posted By: Shrygue
via IGN
Official name for alternate-reality WWII game revealed
It's 1952 and the Nazis are storming Manhattan. Codemasters has given an official title to its history-bending WWII shooter. Turning Point: Fall of Liberty imagines a world in which Europe succumbed to the Germans and the U.S. never engaged in the battle overseas.
While America held tight to isolationism, the Nazi Party grew more powerful. Now, more than a decade after World War II began, the Nazis have come to take down the good ol' US of A. New York is already near ruin and Washington D.C. is next on the hit list. It will be up to you to battle back and send the Nazis packing.
Developed by Spark Unlimited, Turning Point: Fall of Liberty comes to PC, PS3 and Xbox 360 this winter.
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March 15th, 2007, 22:02 Posted By: wraggster
Everybody's favourite anti-violent game activist, Jack Thompson, is once again attacking game publisher Take-Two over the release of Manhunt 2 and GTA IV.
Making it clear that he will never give up, Thompson has filed a lawsuit to "prevent the sale of two hyperviolent video games set to be released this year and sold to anyone under 17 years of age".
Thompson goes on to state that despite both games receiving 'Mature' ratings from the ESRB ratings board, findings have revealed that "they are still sold 42% of the time to kids under 17."
He continues his offensive on the games publisher: "Take-Two aggressively markets its 'Mature' games to children, as it was caught this past year placing Grand Theft Auto ads on public transport in major US metropolitan areas despite promises by the industry to stop that practice after Columbine."
He goes on to bring up the 'Games make people violent' argument, stating: "The American Psychological Association in August 2005 found a clear causal link between violent games and teen aggression."
Speaking about Manhunt 2, Thompson highlights: "The player can plunge a syringe into the eye of his foes and removes their testicles." The statement later clarifies that Thompson "still has his testicles".
Will Thompson achieve his goal in stopping what could be the biggest game of the year, GTA IV, from ever being released and rid the world of violent videogames forever? Somehow, we doubt it.
via cvg
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March 15th, 2007, 22:34 Posted By: EvilSeph
AntiUpdate - v1.0
by Team tOc
AntiUpdate gets rid of the update icon available in the game menu when an UMD is inserted.
It patches the PSP RAM, so there's no flashing needed - ever.
The idea for AntiUpdate came from this tutorial by team FWi:
UMD games and homebrew work just fine, like nothing ever happened to your PSP.
The plugin has been tested and confirmed to work on 3.03OE-C, 3.10OE-A and A' and 2.71SE-C.
It shouldn't be dependent on firmware version at all as it searches the memory for the specific bytes
instead of relying in pure memory addresses.
Also See:
I have also attached it to this post.
Screenshots:
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March 15th, 2007, 22:42 Posted By: wraggster
via digit online
If you are waiting for your pre-ordered PlayStation 3 to arrive, it may be a good idea to consider topping-up the pre-payments on your UK electricity account says energy consumption compression Web site sust-it.net.
According to sust-it, Sony's PS3 comes bottom in a list of current games consoles' energy efficiency and costs to run in terms of electricity usage – in turn making it the least environmentally-friendly of onsoles. Compared to Nintendo's popular Wii console which costs £2.13 to run per year based on two hours usage per day, 365 days a year, Sony's PS3 racks up a whopping £47.69 based on the same usage. Costs are based on the manufacturers published energy consumption figures multiplyied by an average electricity unit tariff.
The US version of the PS3 comes with a whopping 380 Watt power supply - which is over twice as much as its main competitor the Xbox 360 with its 165W unit, and over seven times more power hungry than the PlayStation 2.
If you combine a PS3 with a super big Plasma TV, such as LG 71-inch HD Ready Plasma TV, to take full advantage of the amazing graphics you could be burning 1.4kWh (kilowatts) of power per hour. If you’re a serious gamer that could cost you £1.19 for a five hour session claims sust-it.net.
sust-it says that consumers are becoming increasingly aware of the need to reduce energy consumption, and therefore reduce their own CO2 emissions. The sust-it Web site allows consumers to compare the running cost of hundreds of consumer electrical goods but sust-it says the PS3 again highlights the need for clear labelling of the potential power consumption of electronic devices, rather than relying on small print in the technical specification sheets.
“We expect new car launches to announce more performance with less fuel consumption; it’s a pity that this does not apply to electronic goods. Is it not time for an energy efficiency rating system for consumer electrical goods?” says Ross Lammas of sust-it.net.
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March 15th, 2007, 23:44 Posted By: gdf
via Splodger 15's Homebrew Hideout
USE THIS PROGRAM WITH CAUTION. AS WITH ANYTHING THAT FLASHES THERE IS ALWAYS A CHANCE OF BRICKING.
I WOULD RECOMMEND THIS ONLY BE USED ON CUSTOM FIRMWARES TO PREVENT BRICKING.
Here is what has been done in my first version of Lua Flasher The ability to change to flash these files
Flash Backgrounds (01-12.bmp)
Top Menu Plugin (Icons)
Opening Plugin (Startup sound)
Gameboot.PMF (Movie played when a game is started)
System_Plugin_bg (Background Waves)
When the program is run it will create a backup of these files to the root of your memory stick mso://
I have also implemented that if your battery is under 75% the program will not carry on it will return back to XMB.
While in the menu if you wish to exit just press Start
To use this place your file you want flashed in the root of your memory stick. Then scroll to what you want to flash EGpening plugin then select it.
I have also left the code open for those of you that wish to see it.
Like i said before USE THIS WITH CAUTION ALTHOUGH IT HAS BEEN TESTED THERE IS ALWAYS A CHANCE OF BRICKING.
I will add more features to this in later releases.
Enjoy
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March 16th, 2007, 01:57 Posted By: wraggster
via ps3fanboy
Has the curtain already fallen on the next-generation HD format war? After interviewing studio executives, polling industry analysts and reviewing the latest sales data, The NYPost has declared a victor: Blu-ray.
While we think it's a bit to early to call this one, Blu-ray is clearly gaining a bit of global momentum (thanks to the PS3). The full article is worth a read, but here's a hodge-podge of the story's best quotes, conveniently strung together and presented completely out-of-context:
"It's never been a question of if Blu-ray will pass HD DVD, but a matter of when. It's safe to buy Blu-ray players without fear they'll end up being sold as relics on eBay. Retailers will pull the plug on HD DVD sometime next year. "
Owning players for both formats, I don't really care who wins... though I do prefer Blu-ray's ability to play uncompressed PCM audio. That stuff sounds amazing!
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March 16th, 2007, 02:00 Posted By: wraggster
via ps3fanboy
If you don't own at least three Ratchet and Clank titles you're not a true PlayStation fanboy (seriously, scram... you would be much better off here). All half-kidding aside, the latest EGM has spilled the proverbial beans on some new Ratchet and Clank PS3 details. The most interesting of the bunch? Here's a paraphrase of the good parts:
Expect some Star Wars style space combat that harkens back to the arcade stylings of the original game.
Rail-gliding makes a triumphant return!
An online co-op mode is "probable" but not a given
New characters making a debut include Cronk, Zephyr and Willie, 3 spastic, argumentative robots who are a parody on the current console kings, PS3, Xbox 360 and Wii, respectively. Interesting!
Look for this one sometime "this year" (our guess is holiday time).
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March 16th, 2007, 02:02 Posted By: wraggster
via mcvuk
Sony has kicked off an Irish PS3 campaign by showing the console to national media and premiering its TV ad.
According to Irish news portal Unison.ie, EURO1.5 million will be spent over seven weeks, with TV, print, online, outdoor and viral advertising.
The company plans to show a live graffiti performance at a Dublin site around the launch date.
“We've never done anything like this to this scale before,” Sony’s marketing director in Ireland Marea Gray told Unison. “It was quite expensive to do, but you have to showcase the product properly.
“What we've done, it's about embodying what the brand is about. We’re not just saying ‘here's a console and here's great graphics’. We’re showing how the PS3 is part of a lifestyle thing.”
Gray added that the PS3, with its EURO600 plus price tag, wouldn't appeal to any specific age profile.
“We're just going after people who have this appetite for entertainment. That could be a 15-year-old; it might be a 50-year-old,” she said.
And on the subject of Wii, she added: “We're aware of what the competition is doing and we know that Wii is still spending a lot. Wii tends to go for a very product driven campaign, PlayStation tends not to go down that road.”
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March 16th, 2007, 02:06 Posted By: wraggster
It's been nearly five years since the original Stuntman hit consoles, and in that timeframe a lot has changed. With a different developer and publisher behind the sequel, it's not hard to imagine why. We've had a one-film build of Stuntman: Ignition in the office for a couple days now and we've been playing the same three scenes over and over again to get a feel for what it's all about.
Whereas the first game gave you a handful of maneuvers to perform in each scene, with each stunt requiring painstaking precision, Stuntman: Ignition's scenes are bigger, a little more open and much more forgiving. Rather than having to nail a few stunts, you're given a number of opportunities to perform a bevy of death-defying tricks for each scene. The film in our preview build is entitled Aftershock, and while the ability to watch the preview of the movie that we've filmed is unavailable in our build, it's pretty obvious the movie is a disaster film where towns are destroyed by earthquakes and lava.
Full Article
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March 16th, 2007, 02:17 Posted By: wraggster
via pspfanboy
According to Tom Kiss, the PLAYSTATION 3 is getting updated next week. Why should you care? It finally introduces the Advanced Remote Play functionality that we've been dreaming about. The 1.6 firmware revision for the PS3 will allow you to access your PS3's media content from any wi-fi point in the world. For example, let's say you have an episode of Death Note saved on your PS3. By having Remote Play enabled, you'll be able to stream that video to your PSP whilst at work.
The connectivity opens a lot of potential. "If I have my MP3 Walkman or my iPod, or digital camera connected to PS3 then I can access those devices too," a spokesman for Sony said less than a month ago. However, don't expect to play back your DVDs or Blu-Ray movies on the go: Remote Play hasn't been able to access disc content, and that probably won't change for a while.
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March 16th, 2007, 02:21 Posted By: wraggster
Mhorpheox posted this news:
www.psplandia.it has released a tool for psp ModKitPSP V1.0 by legend for psplandia.it
It's a tool for windows. and for psp fw 3.xxoe
Connect your psp on usb and Flashing your psp
before flashing you will be able to make the backup of yours flash 0 in order then to restore the files not correct with a click.
Teh program flashing gameboot, fonts, icons, background, sounds xmb, waves, icons battery, logo of start, style volume Controls
the dimension rows Controls that not there are extensions incorrectly
System control that the cable usb is inserted in the psp.
Tool for conversion TTF (Windows) in PGF (Sony)
Tool conversion of gameboot from MPS in PMF (+ patch)
the Creation backup rescues, and fast loading of the same ones
autorename for files gameboot,soundboot ecc...
Need netframework 2.0 for run
Installation:
1. The program works with net framework
2. Unloaded the rows compressed
3. Unsip the file and you open the rows PSPModKit By Legend.exe
4. The exe it will create the patch necessary for the operation of the program.
5. You ignite the psp and entered in the recovery menu.
6. Activated the usb of the flash0 in menu Advanced
7. Opened the program you choose the letter where the psp is found.
8. And you choose what you want to make if modding or to convert yours fonts, gameboot or to save or to load rescues.
A good program for noob
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March 16th, 2007, 02:44 Posted By: wraggster
If you don't already have a dummy Japanese PSN account, now's the time to make one. We've spent the past 19 minutes downloading a playable demo of Clap Hanz' Minna no Golf 5, which is the PS3 debut for a series that's also known as Hot Shots Golf and Everybody's Golf. The demo weighs in at 241MB, and a quick play reveals what could be the greenest game of 2007 -- it just needs some frame-rate improvement in places and we'll be sold. The final product is due for release in Japan this July.
via joystiq
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March 16th, 2007, 07:27 Posted By: wraggster
New PS2 Game released:
God of War® saw Kratos, a mortal warrior, set upon an epic quest to dethrone a God. But his journey did not end there. In God of War II, Kratos sits atop his Olympus throne, as the new God of War – far more ruthless than Ares ever was. To end his continued torment, Kratos must journey to the far reaches of the earth and defeat untold horrors and alter that which no mortal, or god has ever changed, his fate. God of War II sets an epic stage for a devastating mythological war to end all wars.
An initial early shipment of God of War II for PlayStation2™ has arrived today, shipping at US$ 59.90 only. We will have more supply ready on coming Monday to fill all further orders. Please be reminded that this is the US release version and only plays on US NTSC/UC PS2™/PS3™ consoles.
Also expected to be in stock on Monday are the BradyGames' Guides (regular / limited). The first game in the series (God of War) is available as US Greatest Hits edition at US$ 24.90 respectively.
Buy God of War 2
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March 16th, 2007, 07:27 Posted By: wraggster
New PS2 Game released:
God of War® saw Kratos, a mortal warrior, set upon an epic quest to dethrone a God. But his journey did not end there. In God of War II, Kratos sits atop his Olympus throne, as the new God of War – far more ruthless than Ares ever was. To end his continued torment, Kratos must journey to the far reaches of the earth and defeat untold horrors and alter that which no mortal, or god has ever changed, his fate. God of War II sets an epic stage for a devastating mythological war to end all wars.
An initial early shipment of God of War II for PlayStation2™ has arrived today, shipping at US$ 59.90 only. We will have more supply ready on coming Monday to fill all further orders. Please be reminded that this is the US release version and only plays on US NTSC/UC PS2™/PS3™ consoles.
Also expected to be in stock on Monday are the BradyGames' Guides (regular / limited). The first game in the series (God of War) is available as US Greatest Hits edition at US$ 24.90 respectively.
Buy God of War 2
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March 16th, 2007, 07:31 Posted By: wraggster
New PS3 Game Released:
In collaboration with urban lifestyle powerhouse Def Jam Interactive, EA Chicago-the team behind the critically acclaimed EA SPORTS™ Fight Night series-is integrating hip hop culture and gaming like never before. With the hottest music seamlessly infused into the world around you, the game's environments pulsate, crumble, and explode to life with every bone-jarring beat. Time your attacks to the driving bass and use falling debris and exposed environmental hazards to pound your rivals.
Featuring an all-new single-player story, the game takes you deep into the life of a high-rolling hip hop mogul to build a record label, discover new superstars, and become a hip hop icon.
Infusing hip-hop music, culture and lifestyle into the gameplay, EA Chicago and Def Jam Interactive continue to push the boundaries of game development bringing unique and innovative content to the next generation of gaming, changing the way fighting games are played.
Due to the unexpected delay of the Asian release version, we have stock up limited quantities of the original US release version of Def Jam Icon for PlayStation3™. Shipping today at US$ 59.90 only.
If you have a pending order of Def Jam Icon (Asia) and wish to substitute it with the US one, then feel free to contact our customer service. Please note however that there's a price difference of US$ 10. The same accounts for NBA Street Homecourt, which is also in stock today as US release version.
Game features:
Music is Your Weapon-Beats trigger interactive hazards around you as your environment comes alive and reacts to the music. From exploding gas pumps to spinning helicopter propellers,
DJ Controls-Use the analog sticks like turntables to add beats, switch songs, and make music your weapon. Take control of the music to control the outcome of the fight!
Become a Hip Hop Icon-The story mode will allow you to build an empire and live the life of a music mogul by signing artists, managing their careers, and releasing their hit songs.
Hip Hop's Hottest Stars-Fight with or against the biggest stars in hip hop. Artists like Big Boi, The Game, Ludacris, Paul Wall, T.I., and more are all instrumental in your building a record label and becoming a hip hop icon.
Online Gameplay - Go head to head with friends across the country for the ultimate hip hop showdown.
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March 16th, 2007, 07:42 Posted By: wraggster
New for PS3
features
Trick Remixer: This all-new trick system gives you the ball and puts it in your hand. Take control of your player's rhythm mixing quick tricks with elaborate moves using two trick buttons.
Game Breaker: Unleash a whole new set of over-the-top tricks and electrifying dunks, or watch in disbelief as your rival steals away the opportunity.
Take Your Game to New Heights: All-new dunk controls keep you engaged from take-off to throw down.
Showcase your Master Skills: The best NBA players have hidden master skills that separate them from the rest.
Become a Homecourt Hero: Go from an unknown talent to a playground legend and put your homecourt on the map by dominating courts from coast-to-coast.
Every Legend has a Beginning: The NBA's best all came from somewhere and many built their skills and reputations in their hometown playgrounds - including NBA Stars Carmelo Anthony and Richard Hamilton.
Fresh Create-a-player: New Create Player system allows you to quickly create avatars by melding your favorite NBA stars into the ultimate baller
That Girl's Got Game: Six of your favorite WNBA stars are featured for the first time ever, including Diana Taurasi, Sue Bird and Sheryl Swoopes.
Take Your Game Online*: Represent your homecourt online with your created player against the nation's greatest ballers-anywhere, anytime.
description
NBA STREET returns with a brand new game engine only possible with the power of next generation console systems, allowing the franchise to once again raise the bar with innovative gameplay and cutting edge visuals. With a new animation engine and control system, we put the ball in your hand and allow you to show off your own style by creating hundreds of tricks on the fly. Soar through the air to execute gravity-defying dunks and double dunks or step off the back of your teammate for a jump-off dunk.
NBA STREET Homecourt merges legendary playgrounds with the hometown courts of your favorite NBA stars, featuring 360 degrees of view. Plus, the NBA's best players are all rendered in meticulous detail, making true athlete likeness a reality and putting you up close and personal with every move and moment. Set roots in your own homecourt as an anonymous baller with big dreams. Earn a name for yourself and garner respect as you progress along your hometown journey and become a legend.
Any way you shake it, NBA Street Homecourt allows you to play like you never dreamed you could, right from the first time you pick up the controller.
Buy NBA Street Homecourt
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March 16th, 2007, 16:15 Posted By: wraggster
Ferrari and System 3 today announced that System 3 has secured the rights to publish Ferrari licensed games on the PlayStation 3, Wii, Nintendo DS and PSP. Details are somewhat thin on the ground regarding the games at this stage, other than that they'll be based on the Ferrari Challenge series and will feature "real cars, real tracks and true Ferrari racing dynamics".
In terms of each specific version, the PS3 game is apparently being "developed to maximise the technology in the new console format such as a 16-player feature rich simultaneous online mode with elements not yet seen in any race game to-date", while the Wii game will "fully support the unique control system offered by this system, including control by a Wii steering-wheel". No surprises there. As far as the handheld games go, the PSP and DS versions will "feature 4-player wireless play including adhoc play and game share".
While we know next to nothing, the announcement is exciting in and of itself, and we know that a first look at the game is only three months off - System 3 have already announced that international press will be able to attend a preview session at the home of Ferrari, in Maranello, Italy, in late June, which will coincide with the company's 60-year celebrations. The event will also play host to announcements of further System 3 titles, such as "Ferrari Street Racer" which features the entire range.
System 3's CEO, Mark Cale had this to say about the announcement: "Video games and racing have been my two passions during the twenty-five years that I've been in the business. Finally the two have collided and I'm immensely proud to be bringing the Ferrari Challenge to market this year. We have invested in the best development talent in the industry and I'm confident that the game will be even more impressive than the license."
via ign
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March 16th, 2007, 16:15 Posted By: wraggster
Ferrari and System 3 today announced that System 3 has secured the rights to publish Ferrari licensed games on the PlayStation 3, Wii, Nintendo DS and PSP. Details are somewhat thin on the ground regarding the games at this stage, other than that they'll be based on the Ferrari Challenge series and will feature "real cars, real tracks and true Ferrari racing dynamics".
In terms of each specific version, the PS3 game is apparently being "developed to maximise the technology in the new console format such as a 16-player feature rich simultaneous online mode with elements not yet seen in any race game to-date", while the Wii game will "fully support the unique control system offered by this system, including control by a Wii steering-wheel". No surprises there. As far as the handheld games go, the PSP and DS versions will "feature 4-player wireless play including adhoc play and game share".
While we know next to nothing, the announcement is exciting in and of itself, and we know that a first look at the game is only three months off - System 3 have already announced that international press will be able to attend a preview session at the home of Ferrari, in Maranello, Italy, in late June, which will coincide with the company's 60-year celebrations. The event will also play host to announcements of further System 3 titles, such as "Ferrari Street Racer" which features the entire range.
System 3's CEO, Mark Cale had this to say about the announcement: "Video games and racing have been my two passions during the twenty-five years that I've been in the business. Finally the two have collided and I'm immensely proud to be bringing the Ferrari Challenge to market this year. We have invested in the best development talent in the industry and I'm confident that the game will be even more impressive than the license."
via ign
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March 16th, 2007, 16:15 Posted By: wraggster
Ferrari and System 3 today announced that System 3 has secured the rights to publish Ferrari licensed games on the PlayStation 3, Wii, Nintendo DS and PSP. Details are somewhat thin on the ground regarding the games at this stage, other than that they'll be based on the Ferrari Challenge series and will feature "real cars, real tracks and true Ferrari racing dynamics".
In terms of each specific version, the PS3 game is apparently being "developed to maximise the technology in the new console format such as a 16-player feature rich simultaneous online mode with elements not yet seen in any race game to-date", while the Wii game will "fully support the unique control system offered by this system, including control by a Wii steering-wheel". No surprises there. As far as the handheld games go, the PSP and DS versions will "feature 4-player wireless play including adhoc play and game share".
While we know next to nothing, the announcement is exciting in and of itself, and we know that a first look at the game is only three months off - System 3 have already announced that international press will be able to attend a preview session at the home of Ferrari, in Maranello, Italy, in late June, which will coincide with the company's 60-year celebrations. The event will also play host to announcements of further System 3 titles, such as "Ferrari Street Racer" which features the entire range.
System 3's CEO, Mark Cale had this to say about the announcement: "Video games and racing have been my two passions during the twenty-five years that I've been in the business. Finally the two have collided and I'm immensely proud to be bringing the Ferrari Challenge to market this year. We have invested in the best development talent in the industry and I'm confident that the game will be even more impressive than the license."
via ign
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March 16th, 2007, 16:19 Posted By: wraggster
New release from Merick of his Map Editor:
Lua Map Maker v0.5
By Merick
3/15/2007
changes for version 0.5
-- LuMM is now a stand-alone app, using Soulkiller's mod of Cool's mod 3
http://forums.evilmana.com/index.php?topic=526.0
quote:
Image.startBlit()
Call this function to begin blitting, you MUST do this in order to make fastBlit calls
Image:fastBlit( x, y, image [subX, subY, width, height,] alpha)
This is the function that you call in between Image.startBlit and Image.endBlit, Its pretty much exactly
the same thing as a normal Image:blit call and the arguments are for it are the same
Image.endBlit()
Call this function to end blitting. Image:fastBlit functions may not be after this unless a new call to Image.startBlit() is made
end quote
this function can increase the speed of blitting images for tile maps, but there is a bug which prevents transparencies so I'm currently only using it only for the
base map layer
-- small change in control layout for menus - all menus now use start button to accept selection
-- my previous method of refrencing tile image was inadequate, any changes to the files in the tile folder
would completely alter the order in which the images were refrenced. To fix this, I've now made it so that
the tile images are refrenced by the image filenames.
-- I've also made the tile loading function more intelligent, it will now only attempt to load files that acutally are images
only .jpg and .png are
-- Added a view checking function to the map base layer so that it only blits the tiles that are actually inside the current viewing area
-- added a description of the map table format to the readme
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via merick
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March 16th, 2007, 16:22 Posted By: wraggster
xchinamanx posted a new app for the PSP:
Hey guys this is my BETA release of my simple PHONE TOOL portal which features
-Text message of over 20 phone servers
-Phone Notify (robot voice of wat you type)
Text Message
Step 1) choose your phone server from main page
Step 2) type all the info like phone number and stuff
Step 3) Send!!
Phone notify
step 1) type 10 digit phone again
step 2) type message
Step 3) put "0" in lisenkey
Step 4) press invoke (note this wil say your IP)
*it will say wat you type in a robot voice, also you can only use it 3 times in 1 hour. (this is the new server so it will work)
HOW DO I WORK THIS PORTAL?
Step 1) download it
Step 2) put it in psp/common/
Step 3) go to your web broser on ur psp and type file:/psp/common/phonetool/index.htm
Step 4) choose wat you want to do (look at top for detail)
ALL DONE!!!
ENJOY!!
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via xchinamanx
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March 16th, 2007, 16:36 Posted By: wraggster
New release from Cpasjuste:
Hello there !
I have ported PowerManga to the PSP, its a really good shooting game with good graphics, 41 levels and more than 200 sprites .. i hope you will enjoy
Ps : i think it's nicely ported but let me know if you found a bug !
Official site :
http://linux.tlk.fr/games/Powermanga/
Sceenshots :
Controls :
- L => Music volume up
- R => Music volume down
- START => Pause
- SELECT => Show/hide menu
- CROSS => Fire
- SQUARE => Power item
- DIGITAL PAD => Move
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via cpasjuste
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March 16th, 2007, 17:09 Posted By: wraggster
press release:
505 Games today confirmed its plans to set loose the most monster-packed adventure ever on PlayStation Portable on April 13th. Gurumin is an action-RPG created by renowned developer Nihon Falcom - famous for its classic games in the “Zwei” and Ys” series of role-playing games.
Set in an original fantasy world, players slip into the jaunty red outfit of Parin, a young girl who is about to embark on an amazing journey. Parin befriends a mysterious young adventurer called Pino and together they discover a hidden town full of friendly monsters that only children have the ability to see. However, it’s not long before evil monsters called Phantoms appear in this idyllic world. The Phantoms kidnap Parin’s new pals and so, armed with the Legendary Drill, it’s up to Parin to save the day.
Players guide Parin in her quest to rescue the friendly monsters and regain the various elements that make up their town. The action unfolds across beautiful and stylised 3D landscapes, including mysterious forests, ancient ruins, dank caves and hazardous mountains. Many of the details in the game world are fully destructible and may yield secrets and rewards when bashed to bits. Battles are fought in real time with up to eight different attack types, and the Legendary Drill can be upgraded and enhanced to ensure maximum damage when facing the evil Phantoms. What’s more, stringing attacks in time with the beat of the music may help players strike critical hits!
Gurumin also features four addictive mini-games, five difficulty modes and multiple endings, ensuring it has maximum appeal for both experienced adventure gamers as well as players newer to the role-playing genre. With its cast of over twenty lovable and eccentric characters, and an intriguing and unique game world, Gurumin is a one-of-a-kind adventure for PlayStation Portable.
Gurumin releases exclusively on PlayStation Portable on April 13th, from publisher 505 Games, priced around £29.99.
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March 16th, 2007, 17:20 Posted By: wraggster
Sony Online Entertainment (Everquest, Star Wars Galaxies) will reveal a pair of new intellectual properties at its upcoming Gamers' Days in the US, the company has stated.
At least one of the new IPs is expected to be the previously-confirmed espionage-themed MMO, which was discussed at the D.I.C.E. summit in Las Vegas in January.
The two Gamers' Days will take place in both Los Angeles and New York this May, giving members of the gaming press a chance to see SOE's upcoming games and expansions, and presumably drink lots of free beer.
At this point we'd love to speculate as to what the second new IP could be, but as it's SOE it could be virtually anything. We'd put good money on it having dragons and/or a big flaming sword or some kind, though.
via cvg
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March 16th, 2007, 17:23 Posted By: wraggster
The PS3 version of Singstar will come with 30 tracks pre-loaded onto the disc.
A pamphlet sent to Australian retailers revealed the included content, also confirming that each song will include a HD video with it, according to palgn.com.
Wannabe singers will be able to download new tracks onto their PS3 from a selection of 3000 via an iTunes-style download service.
Tracks will cost £1.49 each when the game releases in June.
via cvg
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March 16th, 2007, 17:37 Posted By: wraggster
The best football manager (soccer for those of you who call american football - football) for the PSP has seen a new release and funily enough my order arrived today also.
Product Features
Updated Data - Player and Club data accurate to August Transfer Window
2 New leagues Conference North and South, and a comprehensive update to player, staff, club, league and confederation data.
Updates to code and data side of competitions and countries that have changed since the January 2006 transfer window.
Technical Match Analysis Tool (Prozone): An under the bonnet reveal of all that the players are doing in the match. Tackles, passes, shots, runs all are viewable with statistical information.
Overhauled Front End Interface: All new skins, with 'Dynamic Side Bar' and 'Menu Shortcut' system ensuring the old and new school fans are catered for.
Staff Feedback with Improved AI: including recommendations for players to transfer list and identification of weaknesses in your squad. Listen to recommendations based on team selection and formation, and your opponents.
Multi Threaded Match Resolver: significant speedups to our already leading technology advantage.
New Game Modes: 8/9 exciting Challenge Modes at club and international level as well as the traditional Champ Man over 15-20 seasons with the option to stop playing after 3 seasons.
Enhanced Transfer System: The transfer system will be updated for Season 06/07 and will feature greater support for the rules of specific countries and their divisions/leagues and improved transfer negotiations.
News and Media: An enhanced news and media system will allow the manager to make press releases and be the focus of media hate campaigns. Greater use of fan, player, manager and pre-match build up categories will further enhance the variety of the news and media.
Expanded Job Information: Now includes a Job Centre where the manager can advertise for a new assistant. Define the job role and contract details and see who applies
Manufacturer's Description
Developed by London-based Beautiful Game Studios (BGS), Championship Manager 2007 is a totally new iteration of the best-selling football management simulation.
Championship Manager 2007 has a completely new look with new skins, menu shortcuts and a dynamic side bar, all ensuring that every gaming taste is catered for. The introduction of an International Management option enables players to manage their country and be a part of the biggest football tournament in the world.
An innovative new Match Analysis Tool is an 'under the bonnet' reveal of statistical information relevant to every player and every game including; goals scored, runs made and shots/passes/tackles made or failed. This offers each manager a true representation of the information on offer to top flight football managers.
Managers will now be able to praise and criticise players in a brand new team talks feature and give individual instructions to players either pre-match or at half time and receive staff feedback on performances. Plus behind the scenes there is also a huge backroom staff of improvements including transfers, negotiations, news, media and pre-match build up along with player and club data accurate up to the closing of the August transfer window, a refined AI system and the introduction of two new leagues: Conference North and South.
Championship Manager 2007 allows you to manage your club to glory, dealing with everything from tactics and training to transfers - everything you would expect a real-life football manager to do without owning a sheepskin coat.
Buy Championship Manager 2007 $41.29 (£20.60) Cheapest Price anywhere.
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March 16th, 2007, 17:42 Posted By: wraggster
Nick Sharples, head of corporate communications at SCEE, has said the company is still on track to ship 6 million PlayStation 3 units by the end of March.
The confirmation came in an interview with Bloomberg at the CeBIT electronics show in Germany.
Sharples said that Sony will release PS3 shipment estimates for the financial year ending March 2008 on May 13 this year.
The 6 million target was first announced by Ken Kutaragi, then president of SCEI, a year ago. At that time, the company was planning a global rollout for PS3 in November - but later delayed the European launch until March 2007.
Sharples also confirmed that a beta test for PlayStation Home, the new online service unveiled by Sony's Phil Harrison at GDC last week, will begin next month.
PlayStation 3 is due to launch in Europe a week from today. Sony has pledged that 1 million units will be available across SCEE territories on day one - more than the number of Wii and Xbox 360 units available at launch put together.
Nintendo is also planning to ship 6 million units of its next-gen console by the end of March, and according to marketing boss Laurent Fischer, huge demand for Wii makes that target will be met.
via gibiz
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March 16th, 2007, 19:17 Posted By: Shrygue
Via Games Industry
HMV has told GamesIndustry.biz that it will be teaming up with SEGA for the launch of PS3 in its Oxford Street store, which is set to take place at 7.30am on Friday March 23.
As part of the agreement with SEGA, the first 150 customers to purchase a PlayStation 3 at HMV on Friday morning will receive a free copy of Virtua Tennis. The store will host demos of the game and other promotional activities throughout the day.
Originally, the retailer had intended to open the store at midnight, along with some regional branches - but, a spokesperson explained, plans have changed.
"We will be opening 50 key stores around the country at midnight. However, we have decided to open the doors of our Oxford Street store at 7.30am on the Friday," he confirmed.
"We believe this is the most practical response to various sets of circumstances."
According to the spokesperson, factors which have led to the change in plans include concerns expressed by police over the safety of shoppers at midnight launch events.
However, HMV is also hoping that by opening at 7.30am it will be able to take advantage of passing commuter traffic and attract more impulse buyers into the store.
The spokesperson also added, "Previously, we've held very successful midnight events for the Wii and World of Warcraft: The Burning Crusade. We felt that unless we could do a midnight launch as spectacular as those, we'd rather not do it at all."
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March 16th, 2007, 19:40 Posted By: Shrygue
via Games Industry
Sony Computer Entertainment has dismissed reports that downloadable tracks for the PlayStation 3 instalment of SingStar will cost GBP 1.49 each.
The rumour first appeared on website palgn.com, which said that information about the GBP 1.49 price came from a forum member.
But according to a Sony spokesperson, "The SingStore prices on the site are wrong. We haven't announced anything on the prices yet."
The palgn.com report also claimed to have information from "a pamphlet sent out to Australian retailers" which confirmed that the SingStar PS3 Blu-ray disc will come with 30 songs and high-definition videos.
In addition, it confirmed that players will be able to upload videos and photos of their performances to their own My SingStar page, as announced by Sony's Phil Harrison during his GDC keynote speech last week.
SingStar will launch in Europe in early June, with a US release to follow in the autumn.
Leave feedback via comments.
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March 16th, 2007, 20:00 Posted By: wraggster
New from Divineo China
Power Smash returns with enhanced, photo-realistic graphics and advanced player animations that perfectly match the behavior and mannerisms of individual professional athletes. Improvements to the game's AI have also upped the challenge to becoming the top seed of the tennis world.
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March 16th, 2007, 20:02 Posted By: wraggster
New from Divineo China
All the official drivers, cars, circuits, rules, and teams of Scuderia Toro Rosso, Super Aguri F1 Team, and Midland F1 Racing speed onto PS3 with Studio Liverpool's Formula One 06. High definition visuals, full surround sound, extensive circuit details and lighting effects, and progressive dirt and car damage lend themselves towards an attempt at the game's true realism.
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March 16th, 2007, 20:08 Posted By: wraggster
Throwing handfuls of shurikens this morning was Tecmo, who insisted that the PlayStation 3's Ninja Gaiden Sigma was much more than a port of the 2005 Xbox hit, Ninja Gaiden: Black.
For starters, everything from backgrounds, enemies, characters, animations and textures will be revamped for the next generation console. It'll also let you partially install, or fully install the game on the PS3 hard drive to help loading times. All this and it's promised to run at a consistent 60 FPS with full self-shadowing and in 720p.
There's ninja-buckets of new content, too. Sigma is 19 chapters long, three more than the original. Plus there's a new, even harder difficulty mode for those of you with ridiculous gaming know-how.
However, most of the new changes are for the freshly playable Rachel, who will have a completely separate catalogue of attacks and animations, new story missions and mission-mode levels, as well as the sort of jiggly body-parts only Team Ninja can integrate.
Ninja Gaiden: Black was a deluxe edition of the original game for Xbox, which included the Ninja Dog and Master Ninja expansions, plus lots of new content and features.
via eurogamer
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March 16th, 2007, 20:32 Posted By: wraggster
via slashdot
Take Two has tired of Jack Thompson's frivolous lawsuits and has filed a federal lawsuit in the Southern District of Florida to prevent him from filing any more 'nuisance' lawsuits. 'Take Two argues that the lawsuits violate its First Amendment rights to free expression, but it also claims that the suits are so vague as to be unconstitutional. "This unconstitutional vagueness will have a chilling effect on Plaintiff as well as Plaintiff's customers," says the company. "Plaintiff's distributors likely will respond to the uncertainty and fear of penalties by withholding Plaintiff's video games from the public."' Take Two also cites the disruptive effect Thompson's suits have on its retail partners
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March 16th, 2007, 20:37 Posted By: wraggster
via gamespot
Another installment of a long-running Japanese role-playing game series is headed over to the US, as Namco Bandai Games America today announced that it is bringing Tales of the World: Radiant Mythology across the Pacific.
The latest in Namco's Tales series, Tales of the World: Radiant Mythology will be released on the PlayStation Portable this summer. The game has already been released in Japan.
Radiant Mythology features a character-creation system, allowing players to customize their in-game avatars with various voices, hairstyles, classes, and more. Gamers can also trade items they find along their travels using the PSP's wireless functionality.
Adventurers will attempt to save the realm of Terresia from a creature known as the Devourer, a being that is destroying the land. Along the way, players will run into characters from past Tales games, such as Stahn Aileron, Lloyd Irving, and Reid Hershel.
Tales of the World: Radiant Mythology will retail for $39.99.
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March 16th, 2007, 20:49 Posted By: wraggster
via gizmodo
Shit is hitting the fan with the PSP, and that is pretty obvious as of late. According to the folks at 1UP, some "big name" retailers are calling for a PSP price drop or the portable console may be dropped from the shelves entirely due to a lack of sales. We've heard confirmation of an updated PSP, but will that device come with a cheaper price tag or will the original PSP price tag be chopped down a bit? Either sound fine to me.
The PSP may be flopping right now, but if Sony can put the right spin on it, I could see a "PSP Lite" taking off. Especially if it still has the great looking screen, media support and cheaper (think competitive with the $129 DS Lite) price tag. You know, I am kind of excited to see what is going to happen with the PSP, which has a ton of potential. Take note, people. I don't get excited over Sony products very often.
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March 16th, 2007, 22:36 Posted By: wraggster
via ps3fanboy
Right on the heels of thinking that Blu-ray and HD DVD weren't considering taking over the DVD market until one of them consumes the other, the Blu-ray Association goes ahead and makes an incredibly ambitious claim. One that, arguably, will come true. See, when DVD started taking off, VHS tapes quickly became obsolete and sold for dimes on the dollar. The difference with this new shift in technology is that the hard format isn't changing -- both are discs and the DVDs can be played on the new-tech machinery right next to their HD counterparts.
As you may have guessed, the Blu-ray Association has claimed that in three years, DVD will have all but phased out. They didn't even have the sense to say that HD DVD will phase out -- they said only that "within three years it will just be Blu-ray." With Blu-ray already pulling ahead, who knows what'll happen in three years? Probably not a full abandonment of DVD, but it'll definitely be nearing its end.
Another interesting tidbit from the Reuters article: some skeptics of Blu-ray's success lay much claim/fault with the PS3 -- the fact that it counts as a Blu-ray player, specifically. The skeptics say that movie sales levels between the competing HD formats are fairly level, but the PS3 makes it seem like there's a bigger chunk of the niche market going towards Blu-ray. 20th Century Fox scoffs at this, claiming movie sales are at a ratio of 3:1 in the favor of BD. Hopefully that'll be enough on Blu-ray for a little while. Until something else comes up, naturally.
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March 16th, 2007, 22:42 Posted By: wraggster
Sony's much anticipated Hot Shots Golf 5 demo hit the Japanese PlayStation Store on time Thursday morning in Japan. Sony actually moved the release date of the demo up by a week in order to avoid potential server conflicts with the impending European launch. With the console still a week away in Europe, and with most of Japan at work or school, I was able to get through the 231 megabyte download with little hassle.
231 megabytes is on the lower end of the next generation game demo file size range. There really isn't too much to this particular demo. As promised by Sony, players have access to two characters and a total of nine holes. You're free to select between the two characters, and chose one of two costumes. Each game is played over three of the nine holes, chosen at random.
The big news as far as gameplay is concerned is the inclusion of a new type of swing control. The Hot Shots series traditionally uses a metering system for swinging. You tap circle to start a power meter moving from right to left. When the meter reaches the power level that you want, you tap circle again to send it moving back to the starting position. To get a good shot, you have to tap circle again, timing the press to when the meter hits the starting point.
You're free to select from the traditional swing method in the demo, but to that, Sony has added the option, selectable prior to heading out to the green, for the "Honkaku shot," Japanese for "true shot." When using this shooting style, the power meter disappears. Pressing circle makes your character begin his swing. When the character reaches back far enough, an indication of the power of the swing, you press circle again. Finally, you have to time a third press of the circle button to the point just before the club hits the ball.
In practice the two systems appear to be equivalent, with the new style of swinging merely lacking the abstraction of a power meter. It took me a few tries to get used to the new system, particularly coming to grips with the range of the character's swing. But I find myself using the new swing style more than the old style now, as it does feel a bit more like you're actually swinging a golf club.
Outside of the new swing style, the Hot Shots Golf 5 demo feels like the PS2 version of the series but with next generation graphics. I didn't notice any big changes to gameplay or presentation. The game takes you from hole to hole in similar fashion to previous installments. Some holes have lots of spectators, but this seems to be just for show.
The visual improvements over the PS2 and PSP installments are significant, but the game still needs a bit of work in this area. You've probably seen the high resolution pics of the post Tokyo Game Show build by now (if not, check out Impress Watch). In stills, Hot Shots looks pretty slick. In motion, the visuals are plagued by some bad shimmering and a framerate that feels a bit too choppy during the fast camera pans that follow shots. The game, incidentally, supports up to 720p.
Sony Computer Entertainment Japan is already hyping up the game's July Japanese release through television ads. The folks at ClapHanz still have a few months to polish up the visuals and add characters, items and gameplay modes to make this a worthy next generation installment of everyone's favorite golf series.
via ign
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March 16th, 2007, 22:48 Posted By: wraggster
via pspfanboy
Misinformed reader comments across gaming blogs (such as Joystiq) are becoming increasingly frustrating. As we approach PSP's 2-year anniversary, many gamers seem to believe PSP is somehow a failure. Objection! If we align sales data to look only at the first 24 months of a console's US life, we'll see that PSP has actually done better than most other consoles, including the original PlayStation 1, and Nintendo DS.
The numbers and charts are provided by VG Charts, and they document a truth that may be hard to swallow. Please note that these numbers only cover US sales. Regardless, the following data should provide compelling evidence that PSP is not a failure, at least in terms of units sold.
PSP versus PlayStation 1:
The original PlayStation turned out to be one of gaming's most popular systems ever. But, looking at the first two months of PS1's life, one can see that PSP has had much more momentum. While PSP may not match PS1's final sales figures, Sony can certainly be proud that their handheld has been so successful.
PSP versus Dreamcast:
No contest here. Sega's last console, beloved by many hardcore gamers, didn't have enough in it to even get close to what Sony's been doing with PSP.
PSP versus Xbox:
It seems like Sony's PSP matches the original Xbox the closest in terms of sales momentum. The sales for the first two years of each console's life are pretty close to each other, with PSP having a slight advantage at the end of month 24.
PSP versus Gamecube:
Looking at the first two years of Nintendo's last generation console, one can see that PSP is consistently outpacing Gamecube. One thing's very clear: there was more demand for PSP at $250 than there was for Gamecube at the same price.
PSP versus Nintendo DS:
Looking at the first two years of sales of PSP and the first two years of DS, one can see that PSP has actually sold better than the cumulative sales of DS and DS Lite. While the recent months have been in Nintendo's favor, it's foolish to think that Sony is trailing that far behind.
PSP versus Xbox 360:
Think Microsof'ts Xbox 360 is doing well? Xbox 360 actually sold less in its first year than the PSP did in its first 12 months. Sure, 360 had shortage problems at launch, but misinformed gamers seem to disregard these errors.
PSP versus PLAYSTATION 3:
There isn't enough data to see where PS3 will end up, but PSP's launch has easily outperformed Sony's newest console offering.
Conclusion
Is PSP a failure? Definitely not. However, it could be even more of a success with better support from Sony. Clearly, Sony is doing something wrong if gamers have painted this inaccurate, fatalistic vision of PSP's doom. With PSP having started off with more momentum as PS1, why shouldn't Sony try to match the wild success of their first gaming console? The dream to have "PSP" as ubiquitous as "Walkman" doesn't have to seem like an improbability.
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March 16th, 2007, 22:49 Posted By: wraggster
via pspfanboy
Just like the other WWII FPS game on the PSP, Call of Duty has been getting some spectacularly mixed reviews. Who to believe? Are the controls really that great? Are they really that terrible? Message boards across the internet have been producing quite a variety of responses. For once, the critics reviews may not actually inform anyone on the "correct" purchasing decision for this game.
PGNX (88/100) loves the game, although their poorly written review certainly dampens their credibility: "The PSP is not perfectly suited for first person shooters, but this is about as good as it can get."
UGO (87/100) loves the incredibly generous auto-aim: "Call of Duty: Roads to Victory is one of the few must-own titles for the handheld. If you've ever gotten a kick out of picking up a gun and killing evil people in a video game, look no further."
IGN (66/100) hated the controls and the gameplay: "The sluggish and somewhat delayed controls wouldn't be so bad if the gameplay accounted for it, but it doesn't."
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March 16th, 2007, 22:51 Posted By: wraggster
via pspfanboy
I loved the original God of War and from what I've played of God of War II, it seems even better than the first, but what can Ready at Dawn (creators of the excellent Daxter) do with God of War on the PSP? Well first of all, I'm just happy that I am getting more God of War this year, so it fulfills my wishes on that level, but I suppose I should have more expectations than that. Here's what I'd like to see in God of War PSP:
New weapons (and if possible some that are as fun as the chain blades)
More powers (how 'bout one that turns enemies into curly fries)
More level spanning boss battles (like the colossus battle)
Keep the epic levels and feel
Orchestrated music (with opera singers if possible, they always sound dramatic)
More puzzles around killing enemies or using their corpses
Co-op (it's all the rage now)
Visuals on par with the PS2 titles
Intuitive controls
But enough about what I want from God of War PSP, what do you want to see Kratos do in his first portable adventure?
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March 17th, 2007, 00:51 Posted By: Sp3ct0r
Heres a resident evil theme i made. Don't complain about how it looks cuz i made it in about 10 mins for personal use. And please use the background pic it comes with cuz it looks so much better with it.
Screenshot and Download Via Comments
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March 17th, 2007, 03:26 Posted By: fatcat04912
Today I'm releasing my CSPSP Extreme 2
***************************************
Included in this Release-
New Characters
New Music
New Weapons
Original Maps
~New Guns include~
New TMP
New Awp Re textured
New P90 Re textured
New Glock Re textured
New Usp Re Textured
~New Counter Terrorist~
Blue Task Force Counter Terrorist
~New Terrorist~
Camouflaged Terrorist .
~New song~
I Call it The Shit Mix
No Rap In fact in the previous version i was testing out different tracks and i packed the wrong one
Also Gabba Gandolf Is now Enrolled In Making Maps For This and Future Mods :thumbup:
Oh Yea Hes Good
Heres A Pic of Gabba's Work
*****************************************
Nataku92 Common man release CPSP 2
Thanks Nataku92's For Making CsPSP
Leave a Comment and if you wanna map for me God Dammit Ask
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March 17th, 2007, 13:29 Posted By: wraggster
ai3gtmc has posted an entry in the Neoflash Coding Comp, heres the details:
Hi
this is a theme flasher it can flash the following files:
01-12.bmp
topmenu_plugin.rco
opening_plugin.rco
GAMEBOOT.PMF
System_PLugin_bg.rco
System_PLugin_fg.rco
System_PLugin.rco
Game_Plugin.rco
Photo_Plugin.rco
Impose_plugin.rco
ltn0.pg
while loading it automatically backup:
01-12.bmp
topmenu_plugin.rco
opening_plugin.rco
GAMEBOOT.PMF
System_PLugin_bg.rco
System_PLugin_fg.rco
System_PLugin.rco
Game_Plugin.rco
Photo_Plugin.rco
Impose_plugin.rco
ltn0.pg
to ms0:/theme folder if u don't have that folder Make one
****WARNING****
If You Don't Know What Flash0 is I don't Recommend You Use This Program
It Can partially or PERMANENTLY brick Your PSP.
I don't take responsibilities if something wrong happened to your PSP.
****Copyright Policy****
You Cannot COPY,MODIFY,REPRODUCE
THIS Program Without Permission.
----USAGE----
put the ThemeFlasher and ThemeFlasher% in ms0:/psp/game for 1.50 users
and ms0:/psp/game150 for Custom Firmware users
Put all you Theme(rcos,bmp,ltn0.pgf) Files in ms0:/theme folder
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March 17th, 2007, 13:58 Posted By: wraggster
via gamasutra
When asked: "Do you think that Blu-ray will be as important to the PS3 as DVD was to the PS2, or is it a slightly different scenario?", Harrison was clear in his initial reply: "I think that Blu-ray Disc as a movie format is vital for PlayStation 3, but it's more necessary as a game format."
He continued of the Blu-ray format: "We need that storage space. You know from talking to developers who know what the demands are for next-generation games, in terms of storage space. They are having to compromise on other systems in order to fit their games onto DVD."
The president of Sony's Worldwide Studios organization then commented, in frank style: "I think what the difference between PS2 as a DVD player and PS3 as a Blu-ray Disc player -- and I'm going to get shot for saying this -- but on PS2, we didn't make the best DVD player. On PS3, it's the best Blu-ray Disc player. So that is a big difference."
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March 17th, 2007, 14:01 Posted By: wraggster
via ps3fanboy
If you don't have a PS3 yet, you can now check-out some of what you've been missing via your friendly neighborhood web browser. Sony has replicated the PlayStation store for PC lovers everywhere... it's a simple way to take a sneak-peek at all of the hot, steamy PS3 content that you know that you want.
More info
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March 17th, 2007, 14:03 Posted By: wraggster
via ps3fanboy
If you liked the bed-jumping chick from Sony's recent "This is Living" ad, then you'll probably love Sony's new PlayStation themed CONSOUL magazine.
Sony's Managing Director of Sony Computer Entertainment Deutschland, Uwe Bassendowski, took some time away from launching the new magazine in Germany, Austria and Switzerland to describe his new marketing tool: "The PlayStation brand will be shaped with PS3 as high definition home entertainment. With CONSOUL we look directly at the lifestyle of our customers. We address all, the fun of new emerging gadgets, the digital life of the internet, and naturally our outstanding games and films."
The magazine also promises to push the boundaries of good-taste.
More Info
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March 17th, 2007, 14:18 Posted By: wraggster
New release from Reanimate:
Ok ive managed to make a generally working compiling and testing lua game maker in C#
its still a bit budget
the LUA compile feature works and so does the test feature
work on the visual programming aspects of the game are comming along alright
im raking my brian to figure out the code and need help from people who know C#, if your interested then PLZ dont hesitate to help
0.05 is out with a built in save as and open as feature (still a bit buggy) (woot woot)
New in PSP Game Maker
@ Test Feature is now working
@ It will report to you when you compile it
@ quick test feature
@ Beter GUI with beginings of visual programming support
@ event organiser
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via reanimate
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March 17th, 2007, 14:25 Posted By: wraggster
New from yolarry:
Thanks for downloading this device pack. This pack helps flash prx's of vcscheatdevic.prx and lcscheatdevic.prx to your psp without any Frustration or brick your psp.
Before we get started. do not try to installed both VCS & LCS cheatdevice or else the game wont function or no sound. Do not installed any other firmwares, this is only for Dark_AleX 3.03 OE-C. If you have any prx's loaded in your pspbtcnf_game.txt, this program will overwrite it!
I did not make the cheat device! Edison Carter made it! I just pack it! thats all!
++++++++++++++++
+How to install+
++++++++++++++++
Turn on your psp. (must have over 30% Charged)
Go to settings > USB Connection
Go to My Computer> PSP drive.
Drag the only 2 folders called 'PSP' & 'cheats' off the
zip to the root of the psp drive.
Get on your psp and exit usb connection.
Go to game and memory stick
This pack should be the very first one to open.
volla there you go, just pick which cheat device you want.
+++++++++
+Notes +
+++++++++
Flashs the useless 1mb font to 0kb leaving some free flash
space.
Flashs LCSCheatDevice 10F by Edison Carter
Flashs VCSCheatDevice v2.3 by Edison Carter
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via yolarry
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March 17th, 2007, 14:35 Posted By: wraggster
New from xpack:
i've created a Lua Flasher ... Your thinking "AHHHHHHHHHHH another one" But the thing is this one lets you flash numerous files and you dont have to put them in your root of you memory stick.
It also give you the option to backup your files anytime you want and wont create a backup evertime you run it, thus overwriting your old one and totally ruining the purpose of having the backup's in the first place
If you find anything wrong with it let me know through a PM or contact me at buckum2004@yahoo.com
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via xpack
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March 17th, 2007, 14:48 Posted By: wraggster
lucifer_v posted this news/release:
hii all, i have made a litle program for eazy changing in your xmb.
you can flash, icon's, wave's, backgrounds, volumebar's, clicksounds, battery icons
you alsow allowed to save your current theme to your ms(3 slots), and flash it back later, in the next update you can flash full theme's
like to hear your comment
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via lucifer_v
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March 17th, 2007, 16:37 Posted By: Shrygue
via PS3 Fanboy
In an interesting interview on the show CEO Exchange (which has not yet aired), Sony Chairman CEO, Sir Howard Stringer, lets loose on a myriad of Sony's challenges and recent failures. Here's a sampling of the more interesting topics that Sir Howard comments on:
- Sony failed to capitalize on the Walkman for domination in the digital music world (they apparently had an iPod and an iTunes equivalent 5 years before Apple, but they weren't software-centric and were scared of digital distribution being one of the world's largest publishers of music).
- HD DVD is a "transitional" technology that is in a losing battle to Blu-ray... they only have one thing going for them: an exclusive with Universal. "Good luck to them."
- The Wii vs. PS3 debate isn't really comparing apples to apples. "Wii is a wonderful device, but has a different target audience. If we fail, it is because we positioned PS3 as the Mercedes of the video game field. PS3 is after a different audience and it can be whatever it wants - a home server, game device, even a computer." The article does not mention arch enemy Microsoft or the Xbox 360.
Hey, Howard, what's with this "If we fail" commentary? Failure is not an option... time to burn the boats. You can read the full article over at Smarthouse.
Leave feedback via comments.
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March 17th, 2007, 19:44 Posted By: Mr. Shizzy
THE ULTIMATE SUPER MARIO XMB MOD FOR SONY PSP
*Re uploaded it with the click sounds - my bad
By: Mr. Shizzy (aka psp phd)
VIDEO PREVIEW
PICS:
SPREAD THE WORD
- This is a XMB mod for 3.03 OE-C Custom Firmware only !! As with anything that writes to your PSP's flash, there is always a slight chance of bricking (permanently damaging) your PSP. The password to open the .rar file containing the theme is:
Iagree
By typing "Iagree" and opening the .rar file, you agree that you accept full responsibility for properly installing, and results of installing any and all of the files contained inside. With that said, I have tested this theme on my very own PSP. All worked fine.
**FEATURES**
- 300x170 resolution Mario Bros. Backgound
- All Custom XMB Icons. ( no corrupted submenu icons)
- All custom Mario XMB Click Sounds
- Custom Mario Bootsound, with Custom Boot Text. *PS1 games still work,thats what the 0pening_plugin.rco & game_plugin.prx is for.
- Custom Photo- folder, refresh,and corrupted icons
- Custom Savadata- refresh, corrupted, & Parental Lock icons
- Custom Game - refresh, corrupt, & parental lock icons
- Custom XMB wave, with Mario in it
- Custom Mario Battery Icon
- Custrom Mario Volume Bar
- Custom Font (Tested, does not break PS1)
- Custom Busy (loading circle) icon
**INSTALLATION**
It is recommended that this mod only be installed by advanced users. You need to first clear some space in your flash, or there will not be enough room for the theme files. I suggest using Flash Agent to clear Flash space. Install the files in Flash0, just as they are set up in the .rar file. Make sure you install the game_plugin.prk to "nodule" and not "resource"
**CREDITS**
- Background -PSP-4gb
- XMB Icons - Most of them used from the Italian Flasher's set
- Busy Loading Circle - RaiderX
- Mario Bootsound: JoostyJuice
I made: Everything else
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March 17th, 2007, 23:27 Posted By: HardHat
Here is the teamsushi.org entry for the PxP homebrew compo.
It is a Guitar Hero type game. It is compatible with any levels from www.freetar.net if they are MP3s. To play with the default keymap, use down on the d-pad to strum, and hold L [] X O R at the appropriate times. Start to pause. Select for screenshot.
Install the song packs in the song directory under the game.
Features:
- remapable keys
- 3D environment for stage, with custom cameras
- skinnable (more skins available soon)
- crashes after song plays when leaving summary screen
Light version includes:
Gitaroo Man - Legendary Theme (Arren Jevleth)
Song pack 1:
36 Crazyfists - The Heart and the Shape (exilezx)
Adolescents - Surfside (shitbuster)
Alisean - Surfing on the Blocks (Trinexx)
Brendon Small - Secret Song 13 (sm4k)
Song pack 2:
Goe Goe Spark - HARD (OttawaJammer)
JerryC - Canon Rock (DaN)
Jonathan Coulton - Code Monkey
Killswitch Engage - This Fire Burns (exilezx)
Song pack 3:
Kirby's Adventure - Yogurt Yard (partack)
Mattias - Mega Man 2 Remix (gtenkspowrturk)
Minibosses - Mike Tyson's Punch Out (XnMeX)
Minibosses - Ninja Gaiden (doctorb)
Song pack 4:
The Aquabats - Sequence Erase (KnockoutPackage)
The Daredevils - Hate You (innerlogic)
Yngwie Malmsteen - Demon Driver (Tapion013)
These are kxploited, because why not.
Credits:
Models: meyitzo, hardhat, PSPdemon
Characters and default skin: Wilhel1812
Sound effects: meanrabbit.com
Testing: everyone at pspsmm.com, wally, zion, and many more
Downloads and screenshot in the comments.
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March 18th, 2007, 03:04 Posted By: wraggster
via joystiq
The hard evidence is starting to flow in that retailers have had about enough from the PS3's 20GB model. A Best Buy employee sent us a printout from their computer system showing the status of the 20GB model as "discontinued." We confirmed the printout information by contacting three separate stores. This does not mean the 20GB PS3 model's production has been discontinued -- just that Best Buy will no longer carry it.
When Joystiq spoke with Sony's David Karraker earlier this week he told us, "Overwhelmingly, retailers have been requesting the 60GB model, the mix has been about 80 percent 60GB, 20 percent 20GB retailer orders." With Best Buy's decision to no longer carry the unit, a major retailer has walked away from the 20GB table, obviously the margins were better on the 60GB model. Sony says they are still producing 20GB models.
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March 18th, 2007, 03:26 Posted By: wraggster
New from Mr Modchips
The Xecuter PS3 HDXT is a caddy type frame that plugs into the PS3 internally where the 2.5" Sata drive would normally slot. You then clip on the matching faceplate and bingo you now have a clean external Sata connection. No frills and no fuss. You can now add any hard drive you wish and connect it any way you wish. Team Xecuter have also designed a simple but cost effective Sata to IDE converter (this is a separate product)
Main Project Points:
- To be able to add any SATA or IDE Hard Drive externally to the PS3 - so there was no need for any expensive 2.5" Sata Hard Drive upgrades if the need for a very large hard drive was required in the near future.
- To make the adapter a clean design and pleasing to the eye.
- To be simple and cheap
Features:
Connect any 3.5" SATA Hard Drive to the PS3
Developing ability to connect IDE hard drive
Supports up to 750GB (maybe more thats all we have here to test so far)
Switch between external HYPERDRIVE and internal 2.5" HDD
HYPERDRIVE USB2.0 Support to dump data to/from HDD
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March 18th, 2007, 04:29 Posted By: wraggster
New release from nielkie of his Wave Modification app for the PSP:
New version! I have added support for Wave speed, as well as duration and texture strength. (I haven't tested the latter)
There will probably be some problems, because I haven't had time to test it properly (2:30 AM).
Mac version will come when the source code of rcotool gets released.
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via neilkie
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March 18th, 2007, 13:37 Posted By: wraggster
via pspfanboy
We've had our eye on Burnout Dominator for a while now: it has pretty looks, and features new content made exclusively for PSP and PS2. But, we were worried: maybe the game looks too much like the previous Burnout games? Surely, explosive car gameplay can't get old ... or can it? Let's see what the critics had to say:
IGN (85/100) thinks it ups the ante from previous Burnout titles ... almost: "The racing is just as adrenaline pumping as it's ever been, and possibly even more so than what we saw in Burnout Revenge as you need to be afraid of traffic once again. However, the lack of standard features and modes like Crash are a rather big disappointment."
Gamespot (82/100) doesn't think Dominator revolutionizes the series, but thinks it's still good: "Burnout Dominator is more Burnout, and that's great. It may not have all the newfangled bells and whistles that you'd want from a sequel, but if you're a fan of the series who absolutely must have new tracks as soon as possible, Dominator should satisfy you nicely."
GameSpy (60/100) thinks it's a clear step backwards for the franchise: "Rather than another true entry in the series, Dominator is a simple C-grade mashup."
You've seen the footage, so you should be able to decide for yourself: does this throwback to the earlier Burnout games do it for you? At least one thing's agreed upon by all three of these critics: get the PSP version instead of the PS2. It looks more impressive, and has slightly more functionality than the console counterpart.
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March 18th, 2007, 18:45 Posted By: Mr. Shizzy
Practically full speed N64 emulation ?!? - YES
There is a unofficial Daedalus that has began circulating around the internet. Unfortunatley, I was not able to find any information on who actually made it.
This is a Frame skip mod of Daedalus R9, with frame skip enabled !!
Yes, thats right. I've tested this myself (Mario 64), on frame skip 3, and it ran 34 fps outside (and inside) the castle. And once in world 1, it ran a steady 20 - 27+ fps. :O
That was at frameskip 3. You can adjust the frame skip from 1 -10 in options.
This is the fastest Nintendo 64 emulation on PSP so far. So while we wait for the official R10 from StrmnNrmn, this should keep us occupied.
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March 18th, 2007, 22:55 Posted By: wraggster
via joystiq
Last weekend we reported that Jack Thompson plans to sue Take-Two over concerns about the release of Manhunt 2 and Grand Theft Auto IV. A few days ago Take-Two countered saying that Thompson was simply bringing another nuisance suit to the courts. Thus, the circle of Jack Thompson life continues. We could attempt to ignore Jack Thompson the same way the Associated Press attempted to ignore Paris Hilton, but then we couldn't tell you about Jack's latest email to the press (full text after the break).
Thompson begins by saying that he has been "praying" for Take-Two to sue him and that this "misstep would enable [him] to destroy Take-Two" and his "prayers are finally answered." He then goes on to quote scripture. He closes with, "Amen, and Praise be to God Almighty, maker of Heaven, Earth, and yes, the maker even video games." This is a whole new level for Jack Thompson. Get ready to experience Thompson v2.0.
Dear Gamers and Gamer Publications on the Internet and Elsewhere:
I have been praying, literally, that Take-Two and its lawyers would do something so stupid, so arrogant, so dumb, even dumber than what they have to date done, that such a misstep would enable me to destroy Take-Two. With the filing of this SLAPP lawsuit last week, my prayers are finally answered.
This lawsuit, filed in US District Court for the Southern District of Florida, is, without a doubt, the single dumbest thing I have ever seen any lawyers do in my thirty years of practicing law -- while in continuous good standing to do so with The Florida Bar, I might add, the shock radio and video game industry's efforts notwithstanding.
I encourage folks to read Psalm 35, a Psalm of David, which is brilliant in its entirety (since God Himself wrote it), but for those who don't own a Bible or who think their hands will catch on fire if they touch one, here is the salient portion that applies to this lawsuit:
7 For without cause have they hid for me their net in a pit,
which without cause they have digged for my soul.
8 Let destruction come upon him at unawares;
and let his net that he hath hid catch himself:
into that very destruction let him fall.
9 And my soul shall be joyful in the LORD:
it shall rejoice in his salvation.
The pit Take-Two has dug for itself will be patently clear next week when I strike back. Oh, and by the way, the entire Take-Two management and board will be gone on March 23, so this pit-digging comes at a very bad time indeed.
Amen, and Praise be to God Almighty, maker of Heaven, Earth, and yes, the maker even video games.
Jack Thompson
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March 19th, 2007, 00:40 Posted By: wraggster
via PSU
Console and software sales for the month of February were recently announced, and both the PS3 and Wii did quite well.
In January, the average number of games owned by a PlayStation 3 owner was 2.7, while the average Wii owner had 2.2 games in his (or her) library. Only one month later, these numbers have jumped quite drastically to 3.4 and 3.6 respectively.
A representative from NPD commented: "While some detractors may consider the next generation cycle off to a poor start, we think that improving tie ratios indicate strong demand for the relatively light software lineup on the next gen consoles, and we believe that once a greater variety of compelling software is released later this year, demand for the new hardware will increase."
For the now current generation of consoles, it looks like there is no place to go but up.
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March 19th, 2007, 01:19 Posted By: wraggster
via pspfanboy
This is certainly one of the strangest things we've seen so far at PSP Fanboy. A member of the PlayStation forums, psp-frog, has created various claymated shorts of his favorite PSP games using Chotto Shot. While it may not have the same production values of, say, Wallace & Grombit, it's fascinating to see his dedication for Sony's handheld produce something so unique.
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March 19th, 2007, 01:20 Posted By: wraggster
via pspfanboy
Michael sent us the opening for Ape Escape Racer and while it looks to have the playfulness that embodies the series, it got me thinking. Why is it that the PSP has yet to receive a proper new Ape Escape game. Just like Nintendo home consoles don't get proper Pokemon games, the PSP has yet to get a proper new Ape Escape game. It's not that we haven't gotten plenty of Ape Escape games, just the opposite. Between a port of the original Ape Escape, the mini-game Ape Escape Academy 1 & 2 and Ape Escape Racer, the PSP has been home to many a simian adventure. Where is my new Ape Escape platformer though? I realize the system doesn't have the ability to do the series trademark dual-stick gameplay, but adjustments can easily be made. Am I the only one looking for a new monkey tale?
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March 19th, 2007, 01:25 Posted By: Sp3ct0r
This is a donkey kong theme for the psp made by me.
It includes
-Every Menu icon changed to a donkey kong character
-A custom banana volume bar
-A font converted by me (Bank Gothic Medium BT)
-3 custom donkey kong wallpapers
Enjoy
PS: if you like it, +Rep me.
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March 19th, 2007, 01:31 Posted By: wraggster
lucifer_v has updated his Theme Swapper app for the PSP.
hey all
I have just update my themeswapper to v0.3.
Now, you can flash full xmb's
check the readme for the other function's
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via lucifer_v
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March 19th, 2007, 01:34 Posted By: wraggster
Newly updated version from xchinamanx of his Phone App for the PSP:
Fixed/update
-Fixed rogers html error
-Fixed telus "send" link
-added txtforfree
-added pageme
-added CBFSMS (for UK)
-added Gizmosms
-added new menu/logo
-added new instrution in phone notify(also resized)
*Gizmo SMS have all networks, so it'll work on every country and every service. (some not tested) note that phone number format must be with space.
+Canada/US users : if you cant find the phone service, you can use gizmo sms.
+UK users : you can use CBFsms which is mainly for the UK, gizmo will also work
+Other country users : again Gizmo sms will work, but pageme might work too.
Text Message
Step 1) choose your phone server from main page
Step 2) type all the info like phone number and stuff
Step 3) Send!!
Phone notify
step 1) type 10 digit phone again
step 2) type message
Step 3) put "0" in lisenkey
Step 4) press invoke (note this wil say your IP)
*it will say wat you type in a robot voice, also you can only use it 3 times in 1 hour. (this is the new server so it will work)
HOW DO I WORK THIS PORTAL?
Step 1) download it
Step 2) put it in psp/common/
Step 3) go to your web broser on ur psp and type file:/psp/common/phonetool/index.htm
Step 4) choose wat you want to do (look at top for detail)
ALL DONE!!!
ENJOY!!
**SORRY for my bad english**
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March 19th, 2007, 01:42 Posted By: wraggster
Youresam has released a Button Tester for the PSP with a difference
I was gonna make this like the coolest homebrew ever...where you drive a jeep alongside a wall shooting buttons....but meh, I kinda gave up to work on LuaX.
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via youresam
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March 19th, 2007, 02:51 Posted By: wraggster
StrmnNrmn posted this news about his Nintendo 64 Emulator for the PSP
I didn't mean to leave it quite so long since last weekend's update, but I've been working hard on a number of optmisations for R10. Oddly enough these are mostly new issues that I've found - most of them don't exist in the list of tasks I came up with a couple of weeks ago. I think that shows how much scope there is for optimising Daedalus!
Firstly, I finally managed to get Daedalus compiling with GCC's '-O3' setting. This flag turns on all of the optimisations that GCC provides. When I've tried to enable this flag in the past I've had numerous strange crashes and odd behaviour, so all releases of Daedalus to date have been compiled with -O1.
I updated my local installation of the PSPSDK last weekend and decided to try the -O3 setting again. I was pleased to find that Daedalus ran without crashing, but there was still some odd behaviour which I eventually tracked down to my use of the famous InvSqrt function. You can read a bit more about my findings on the pspdev forums.
Enabling -O3 tends to slightly increase the code size (the EBOOT.PBP has increased from around 850KB to 900KB), but the speedup is quite noticable - my estimate is that Daedalus runs around 5% faster with -O3 over -O1.
As a result of the thread I started on the pspdev forums, hlide and Raphael both came up with some great suggestions for how I could optimise my use of the VFPU.
When I originally wrote the VFPU code for TnL and clipping there were still many undocumented/unsupported functions. A few months down the line and hlide and co have discovered a couple of instructions which are perfect for my needs - namely vuc2i and vc2i. These two functions take a 32-bit value comprising of 4 (un)signed 8-bit chars and unpack them into a vector of 4 32-bit fixed point numbers. It turns out that these instructions are perfect for converting the N64's packed colour and normal values into a format I can use in the VFPU code.
The various VFPU tweaks I've made have given Daedalus another 5% or so speedup.
The final set of changes I've been working on this week have been to do with how I handle certain blend modes. Some of the N64 blend modes are too complex for the PSP to deal with precisely, so I have a large table of 'override' blend modes which allow me to make as good an approximation of the N64 mode as possible. It turned out that looking up these blend modes was very expensive, so I've rewritten how this is handled to make it more efficient. The end result is another small speedup.
Overall these three changes give a combined 10-15% speedup on the various games I've tested, although there are roms that lie outside this range (some show an even greater speedup while others are more or less unaffected by the changes).
There's still quite a lot more in the way of optimisations that I want to get in for Daedalus R10 (mostly stuff I mentioned earlier) so hopefully these numbers will improve even further over the next couple of weeks.
-StrmnNrmn
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March 19th, 2007, 08:44 Posted By: HardHat
A teamsushi.org production.
This is an air guitar playing game. This update is 1.5 MB and includes the game only, no songs. The songs and the song editor (so you can make your own) are at http://www.freetar.net/
Updates:
- doesn't crash (on most PSPs?) when starting the previously posted song packs.
- Exits instead of crashing at the end of the song (usually).
- Updated stage texture (speakers are now better textured).
- Somewhat updated cameras (still could use more work).
To come:
- fire effect on correct buttons
- nicer rendered buttons
- support sustain notes
- Easy, Medium and Expert levels added to the existing Hard level.
- less crashing
- high scores
- internet highscores
- selectable skins
- more tolerence of misnamed files
- much polishing
- modder's guide
To play:
- with the default keymap, use L [] X O R to control it.
- you must strum on the beat with D-pad down to score points.
This version was tested on eloader 0.98 firmware 2.6, and a 1.5 using no-kxploit.
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March 19th, 2007, 16:50 Posted By: wraggster
Mooser posted a new game for the Neoflash Coding Comp::
Here Is my Game for the spring Comp:
Pigiddy-Pigiddy Pong V0.1.
Very simple one player pong
Devoloped by mooser.
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March 19th, 2007, 16:56 Posted By: wraggster
Grimfate126 has posted a new game for the Neoflash Coding Comp
Welcome to Space Escape! We hope you enjoy playing this game.
Here is the basic rundown:
// ABOUT //
The aim of the game is to survive as long as you can in a dangerous asteroid field.
// CREDITS //
-- PROGRAMMERS --
Nikhil Dixit (Grimfate126)
David Perry (InsertWittyName)
-- MUSIC --
Abhoth
-- SPECIAL THANKS --
InsertWittyName's Phoenix Game Engine. It was used a lot throughout the game.
Anyone that contributed or tested.
You, for playing.
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March 19th, 2007, 17:00 Posted By: wraggster
Fuzzie360 has posted a new game for the Neoflash Coding Comp
Drive in a full rotation isometric world and smash the opponent to win!
X = Accelerate
[] = Reverse/Brakes
+ = Steer
L = Fire
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March 19th, 2007, 17:17 Posted By: wraggster
press release:
Eidos Interactive, one of the world’s leading publishers and developers of entertainment software, is pleased to announce a new website, www.zendokugame.com, to support the upcoming launch of ZENDOKU, a new puzzle game for the Nintendo DS and Sony PlayStation Portable (PSP) platforms that blends exciting puzzle battle action with addictive Sudoku gameplay.
The new ZENDOKU website, featuring the same colourful and whimsical Far Eastern visual style and light-hearted martial arts theme as the game itself, hosts a range of game-related material including details of the game’s storylines and gameplay modes, character artwork and biographies, gameplay tutorials, downloadable wallpapers and themed Instant Messenger icons. The website will also host a trailer of the game to demonstrate the fun Sudoku Battle Action.
ZENDOKU is the debut Nintendo DS title from Zoonami Ltd, headed by industry veteran Martin Hollis, the Director/Producer of the critically acclaimed and best-selling Nintendo 64 game GOLDENEYE 007.
With an intuitive play style, an accessible learning curve, entertaining character storylines, and a comprehensive range of single-player and wireless multi-player game modes, audiences everywhere can find the path to enlightenment with ZENDOKU.
PSP and DS Screenshots Via Comments
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March 19th, 2007, 19:18 Posted By: Shrygue
via Computer and Video Games
Bethesda's The Elder Scrolls IV: Oblivion on PS3 will not launch alongside the console this Friday in Europe as previously expected.
Ubisoft, which is publishing Oblivion PS3 on these shores, has said before that the version of the role-playing would appear with the machine in March but according to retail Oblivion PS3 now has an April 27 release.
We've contacted Ubisoft for further details and will let you know when we get a response.
Oblivion isn't the only big third-party title to miss PS3 launch day. FPS F.E.A.R. is now expected on April 20 and Splinter Cell: Double Agent on March 30.
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March 19th, 2007, 19:20 Posted By: Shrygue
Via Computer and Video Games
Analysts reckon that PS3 will rack up around 4 million units sales in Europe in its first year following this Friday's launch.
Reported on TimesOnline.co.uk, it's estimated the UK market will contribute 1.5 million of the projected figure.
Sony has 220,000 PS3 units ready to drop on Blighty on March 23, and unlike with Xbox 360 and Wii launches shortages aren't expected to be a problem. But don't equate that with poor demand, analysts have said.
"The lack of shortage is supply driven; what Sony has shipped will sell", Screen Digest analyst Nick Parker has commented.
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March 19th, 2007, 19:23 Posted By: Shrygue
via Computer and Video Games
A PlayStation 3 system update will be arriving on European launch day this Friday, the folk at Sony Computer Entertainment have confirmed.
The biggest addition in the 1.6 firmware update appears to be background downloading, which (shock, horror) will allow you to use your PS3 for other things whilst downloading multiple files - though there are currently-undisclosed limitations, says Sony.
Elsewhere the update adds the option to use a full-size keyboard as opposed to the mobile phone-esque pad currently available on debug and US machines. The web brower is also bolstered with a plethora of auto font size-detecting mischief, as well as a new 'pin-point zoom' feature for all your full-screen, ah, 'art' needs.
As with all patches, we expect plenty more tweaks and changes to crop up in the PS3 firmware update.
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March 19th, 2007, 19:30 Posted By: wraggster
N64Francois has just posted his release into the Neoflash Coding Competition:
Pokemon Keeper is a puzzle game (Bejeweled/Zooo clone) for PSP.
To capture Pokemon, you must align 3 of them horizontally or vertically.
You can choose between 3 modes : Normal, Capture, and Time Attack
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March 19th, 2007, 20:06 Posted By: Shrygue
via Computer and Video Games
Nintendo legend, Shigeru Miyamoto, played down the originality of Sony's newly-announced Home service for PlayStation 3, saying: "What they're doing already exists in one form on the PC."
Miyamoto went on to accentuating Nintendo's focus on originality. "Our focus is always to be different and do something that's different. That's why, even though, technically speaking, the Miis take advantage of the Internet, that isn't our main focus," he said.
"We are trying to do something that is different and create something that hasn't been there before," Miyamoto told mercurynews.com.
Talking about the lasting appeal of Wii, Miyamoto stated: "It depends on the software we create to make it appealing. Originally, people said Wii Sports was a fun game but it was simple. People would lose interest in it very quickly. We are finding people are still playing it."
He goes on to speak about Nintendo's vision of Wii becoming a common household tool. "Every time people get together in the home, people bring out the Wii to entertain themselves" Miyamoto envisions.
"That's one way to try to sustain the momentum the Wii has gained. To turn it into that tool", he says, highlighting the upcoming Wii "health packs or Wii Fit" games in developments as a way of turning Wii into this tool.
If we recall correctly, the Wii message boards were, in a similar philosophy, intended to be used in the home as a replacement for post-it notes on the fridge. We haven't used it once. Have you?
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March 19th, 2007, 20:14 Posted By: wraggster
It really doesn't take a keen eye for news these days to spot the all-out PR blitz by team Blu-ray to convince the masses that the format war is over and Blu-ray has won. Now Toshiba is finally sticking up for itself, in specific response to Blu-ray's recent CeBIT press conference. Olivier Van Wynendaele, Deputy General manager of HD DVD at Toshiba, calls the Blu-ray claims "propaganda" and disputes the Blu-ray points. For instance, the new 3:1 sales figure being touted by the Blu-ray Disc Association in regards to Blu-ray to HD DVD sales is claimed by Wynendaele to be artificially inflated by free Blu-ray movie vouchers being redeemed by PlayStation 3 owners. He also notes that Toshiba has sold 200,000 HD DVD players in the US, in comparison to the 30,000 standalone Blu-ray players sold, and that it's not clear yet how many Blu-ray movies the two million PS3 owners are going to be watching. Olivier also promised that Toshiba will undercut Sony prices every step of the way, and made it clear that while HD players account for less than 1% of DVD player sales, it's way too early to call the war for either side.
via engadget
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March 19th, 2007, 20:21 Posted By: scottyboynow
Here is the last of the LuaChase V's were I will let you have the source code for any modding you may want to do in this version there is:
-Death Screen
-Custom Map (Instructions: Put any 480x272 .PNG picture in the LuaChaseV3/images folder)
Any problems or bugs just post em' and I'll see what I can do. :thumbup:
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March 19th, 2007, 20:37 Posted By: wraggster
rattmuffen has posted a new entry in the Neoflash Coding Comp.
This is my entry.
It contains:
ZTYPE, a shoot em up game
Four minigames
Three multiplayer games (only one PSP required)
Ten questions about Zelda stuff
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March 19th, 2007, 21:21 Posted By: wraggster
Last week, the gaming industry was shocked by a Take-Two shareholders' group, which owns 46 percent of the company's stock, announcing that it wished to replace current CEO Paul Eibler with former BMG president Strauss Zelnick. It also stated its intentions to replace the current board of directors with candidates of its own choosing and reduce the number of members of the board from nine to six.
The rebellion came, reports Bloomberg, after five quarters of losses. The company has also faced a spate of bad news and scandals over the last two years, including the Hot Coffee mod furore, a stock-options scandal, and criminal charges being levelled at the former CEO and founder.
Take-Two has responded to the event by announcing that it will be postponing its annual meeting, originally scheduled for March 23, until March 29. This is in order for the company to, "review the proposed actions of the shareholder group and also to evaluate alternative courses of actions that could potentially be presented to the shareholders, including a possible sale of the Company."
Shares in Take-Two jumped up 6.8 percent to $22.26 at the start of trading on the Nasdaq today. The shares have risen a total of 18 percent since the original announcement from the shareholders' group.
via gamespot
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March 19th, 2007, 21:25 Posted By: wraggster
via gamesradar
PlayStation 3's launch this Friday will not see the release of F.E.A.R., Splinter Cell Double Agent, The Elder Scrolls IV: Oblivion, NBA 2K7 or Untold Legends: Dark Kingdom, despite these five games being part of Sony's 'launch period' line up, and expected to touch down alongside the next-gen console.
In addition - or should that be subtraction - only four Network games will be available, as we discovered while compiling our PS3 FAQ.
Splinter Cell is now expected to launch on 30 March, NBA 2K7 on 6 April, F.E.A.R. on 20 April and Untold Legends and Oblivion following on 27 April, according to information given to GamesRadar by our local GAME outlet, and also confirmed by a representative of Play.com.
Blast Factor, Lemmings, Gran Turismo and Tekken 5 will appear on the PS Network this Friday. While, hopefully, flOw, Super Rub a Dub, Go! Sudoku, Go! Puzzle and GripShift will follow shortly - probably at the rate of one a week.
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March 19th, 2007, 21:30 Posted By: wraggster
via gamesradar
There's one reason why Spider-Man 2 is the greatest superhero game ever made - the swinging mechanics that enabled you to swoop through the city like a... well, like Spider-Man. Which we guess is the whole point. Few moments in gaming can match the exhilaration of freefalling towards the ground before letting off a web and arcing gracefully back into air. Few games have ever recreated so perfectly a super-hero's powers and made you feel as though they were yours to command.
If developer Treyarch gets this right again then that's half the battle won. The other half? Well, that'll be the city. Treyarch did an amazing job last time - towering vertigo inducing skyscrapers, stretching out as far as the eye could see. The sense of scale was impressive at the time, yes, but there was something lacking - something that, hopefully, Treyarch is about to put right this time around..
You see, the city in Spider-Man 2 wasn't particularly well populated - there was no real hustle and bustle, no feeling that there was anything going on. To make matters worse, when something did go on, there wasn't much in the way of variety. Someone's bag being snatched. Again. Another man in the same orange jumpsuit needing rescuing from the top of a building. Again. You get the idea. No excuses this time, of course..
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March 19th, 2007, 21:42 Posted By: wraggster
via joystiq
The genre-bending puzzle/RPG game for the Nintendo DS and PSP, Puzzle Quest: Challenge of the Warlords, hits store shelves tomorrow. Developer Infinite Interactive couldn't contain their excitement, so they released a PC demo of the game to make sure everyone was as giddy as they are.
Puzzle Quest is a cross between a casual tile-swapping puzzle game and a classic CRPG. You choose a character and explore a fantasy kingdom where you go on quests, shop for items, and manage a host of spells and statistics. Engaging in battle is a different story. Instead of slapping each other with pieces of sharp metal, Puzzle Quest uses the familiar Bejeweled formula. Swap tiles and make matches to gather mana points for spells, earn experience, and damage the enemy. You and your opponent take turns moving tiles, so quite a bit of strategy is needed to balance offensive and defensive postures.
Infinite Interactive is trying to bridge the gap between casual and hardcore gamers with a game that's easy to play in short bursts but can hold you for longer periods of time. The demo shows promise, but it's not without its faults. Does Puzzle Quest have what it takes to make both casual and hardcore players swoon?
Demo Here
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March 19th, 2007, 22:03 Posted By: wraggster
Newly released PS3 Game:
The #1 rated college basketball game four years returns as well for its sophomore season on the PlayStation 3.
With over 325 NCAA Division I schools, College Hoops 2K7 defines the college basketball experience. True College Atmosphere - The most immersive college game yet, College Hoops 2K7 puts the fans in the game and makes them a part of the team.
Buy College Hoops 2K7
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March 19th, 2007, 22:09 Posted By: wraggster
New from Datel for the PS3
Heres the details:
features
Left or right ear wearable
Dual volume controls
Perfect for games with talk or voice control
Works with other Bluetooth enabled devices such as mobile phones
Supports multiple call management, call waiting, voice dialing and last number re-dial when used with Bluetooth enabled mobile phone
Complete your wireless gaming set up with this Bluetooth v2.0 headset
Lightweight design with up to 6 hours talktime and up to 250 hours standby!
Charges directly from your PS3 in less then 1 hour!
Comfortable over-ear design
Buy Bluetooth Wireless Headset
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March 19th, 2007, 23:52 Posted By: wraggster
New from Play Asia
Pages: 128
Exclusive interview with Kevin Liles
Expert tips for every fighting style, detailing all strengths and weaknesses
Strategy for playing Build a Label mode three different ways
Detailed tables and walkthrough steps for obtaining all rewards and unlockables
Master the music with tutorials that help you time your combos with each song
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March 19th, 2007, 23:57 Posted By: wraggster
New from Play Asia
features
Pages: 176
A comprehensive walkthrough of the entire game.
Detailed area maps.
In-depth listing of weapons and items.
Expert boss strategies.
Extensive bestiary revealing their strengths and weaknesses.
Game secrets uncovered!
Limited Edition guide includes an exclusive art/developer book, foldout, bonus content and more!
description
Can even the mighty Kratos change his own fate?
Shunned by the Gods and stripped of his powers, the brutal warrior Kratos must once again fight through ancient mythological Greece on a brutal and bloody quest of retribution and revenge. Can he escape the anguish that haunts his every step, or will the only solace he finds be with every slice of his deadly chained blades? The end has just begun.
It's up to you to lead Kratos through a gauntlet that would defy even the Gods. Let this guide serve as your ultimate weapon against the challenges that await!
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March 20th, 2007, 00:00 Posted By: wraggster
New from Play Asia
Pages: 240
A complete and walkthrough plus detailed mission route maps.
ITEM AND COLLECTION MAPS: The locations of health, armor, and weapon pick-ups are revealed — plus all 99 Red Balloons, every Unique Stunt Jump and Rampage, and other hidden bonuses.
VICE CITY DIVERSIONS: How to have fun and make extra cash with a dazzling array of Pastimes — from the Shooting Range and Vigilante missions to Jet Ski and Quad Bike Time Trials.
EMPIRE BUILDING: New to the series is the ability for players to create and run their own businesses. Follow included entrepreneurial advice to make it to the top.
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March 20th, 2007, 00:18 Posted By: wraggster
New from Edepot
Hello. I wish to submit a new PS3 Linux homebrew program. I believe this is the first homebrew program for PS3 Linux.
The program is called ps3lines and you simply download a zip called ps3lines.zip and extract the program and run from the terminal prompt under linux.
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March 20th, 2007, 01:47 Posted By: wraggster
via pspfanboy
I'm sure many readers may have seen this before, but I hadn't and therefore I share it with you. A band called Fluke put out the song "Atom Bomb" as part of a Wipeout soundtrack and it definitely shows. The song not only sounds like a Wipeout song, it has some incredible Wipeout style visuals and will likely have you saying "cool" after you see it. But don't take my brain damaged word for it, check it out for yourself and prey for a new Wipeout title on PSP.
Video Here
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March 20th, 2007, 01:48 Posted By: wraggster
via pspfanboy
While the rest of the world has been denied access to PSP's GPS accessory, Sony is releasing a more advanced version of Minna no Chizu, the GPS software, in Japan. The new software, which must be purchased in stores, includes some new features:
Petamap: a database of user-submitted points of interest.
PlaceEngine: software that determines your location based on nearby wi-fi points
Pedestrian navigation routes, which include shortcuts through parks, tunnels, etc.
Disaster relief centers: just in case.
Many Americans have been wondering when the GPS accessory will ever be made available for use here. Unfortunately, Sony hasn't been too keen on releasing details. (Maybe when, or if, they release new colors?) Interested individuals can import the title, but note that US support will require the use of homebrew. Or play lots of Metal Gear Solid
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March 20th, 2007, 01:51 Posted By: wraggster
New release of the Video Converter:
Features:
PSPVC is a FFMPEG front-end to convert video files for the PSP.
It allow you to queue severals conversions with different parameters for each.
Formats:
MPEG4/SP (all firmware)
H264/AVC (firmware 2.0+)
H264/AVC 480x272 (firmware 3.03-OE-B+)
0.2.1 -> 0.3
newer versions of X264 and FFMPEG (fif1973)
freedesktop menu entry added (fif1973)
Support of H264/AVC 480x272 (fif1973)
Simplification of convertion parameters (fif1973)
Display an error message if the input file format is not a supported (fif1973)
Slovenian translation added (lenooh)
German translation added (Christian Stake)
--threads X argument added for multi-core ou multi-cpu usage(fif1973)
Download Here
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March 20th, 2007, 01:54 Posted By: wraggster
News/release from Leo28c
Hello everyone!
Here's my second PSP game, Invas0res. It's a Lua clone of the classic Space Invaders. Here's some intro:
It's the year 2189, the aliens are attacking! We must use Earth's
most high-tech spaceship, the Alienixer AX-413 to counter-attack the
invasion.
You have been selected as the pilot. You are given a force field around
your ship to protect you from the aliens' attacks, however it will only
withstand a certain number of attacks.
We do know you are a very skilled pilot; however you must get training
for this special model of the Alienixer spaceship line. You move around
with the left/right D-pad buttons, and fire with the L/R shoulder buttons.
It may not look like it, but it's still in beta phase. It's been well tested but not quite full yet.
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via leo28c
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March 20th, 2007, 02:01 Posted By: wraggster
New release from stvnkch:
This game is for 2 players as I do not intend on adding an AI(well I really dont know how). If someone would like to add an AI feel free. just dont take all credit for the game.
controls:
X= place X
O= place O
triangle = play again
Square = no
HOME = exit
USB mode will automatically enable once you start the game. feel free to get rid of that feature by deleting the
System.usbDiskModeActivate() the first line of the index.lua.
this game has been tested by myself with 3.10 OE-A2 and works fine.. it should work on all custom firmwares including 1.5. LUAplayer is not required to play this game. any questions contact me at stvnkch12@yahoo.com
for any custom firmware 2.71 and up place the tic tac toe(lua) folder in your game150 folder.
for firmware 1.5 place the tic tac toe(lua) folder in your game folder. you will need a custom 1.5 that will allow non kxploited eboots.
this may work in 2.71, 3.03 hen But I have not tried as I have no psp with 3.03 or 2.71 so if you test it on 2.71 or 3.03 hen and it works please email me and let me know.
ENJOY!!!
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March 20th, 2007, 02:12 Posted By: wraggster
saulotmalo posted his entry in the Neoflash Coding Contest:
Hello this is my last ( for the moment) creation it is a metronom it is used for musics actually they are cheap (20$) but if we can have one on the psp it is better, also i think its a litle more sophisticated than anyother.
the arrows key have presets pums per minute with the cross circle triangle and square you can change in diferent ways the pums per minute.
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March 20th, 2007, 02:22 Posted By: wraggster
saulotmalo posted his entry in the Neoflash Coding Contest:
hello this is a conversion of a game that did for my last project on the university in the pc version it is controlled using webcam but this isn't good enough also let's give a try.
for installing only put the 2 folders on the game or game150 directori.
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March 20th, 2007, 02:46 Posted By: wraggster
New from SuccessHK
This Teenage Mutant Ninja Turtles game is based on the CG animated movie produced by Imagi Animation Studios and based on Mirage Studios' Foot Clan-kicking Turtle heroes. The game takes place in a New York City plagued by secretive villains and strange, otherworldly creatures. Faced with these perils, the Turtles will experience their most trying time as heroes and as a family, as Raphael, Donatello and Michelangelo lose their focus and struggle to maintain their unity and ninja discipline. It's up to Leonardo and the faithful father figure Splinter to reunite the band of brothers and save New York City from a monstrous evil that lurks around every corner. Players engage in over-the-top acrobatic navigation, collaborative combat and powerful fighting moves.
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March 20th, 2007, 03:17 Posted By: wraggster
Darksoft has posted in our PSP Emulation and Homebrew Forum screenshots of his upcoming Homebrew game for the PSP which is a port of his PC Game that has the best 3D Visuals of any PSP Homebrew game so far and could easily match a lot of Commercial releases for the PSP.
Heres a taster screenshot
SPREAD THE NEWS
More details and screenshots and video at the news thread here
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March 20th, 2007, 06:36 Posted By: madcupid
Hi there, this is my first release ever so here we go!!! All instructions and controlls are in the readme file!!! Enjoy it!!!
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March 20th, 2007, 07:46 Posted By: wraggster
New Commercial PSP Game released:
Call of Duty®: Roads to Victory delivers the intensity of being closer than ever to the fury of combat during the battle for the Liberation of Paris, the most harrowing campaign of WWII, known as The Normandy Breakout. Through a seamless narrative, Call of Duty 3 delivers the rush of unrelenting battle and breathtaking action of the Allied offensive that changed the fate of the world.
Buy Call of Duty: Roads to Victory
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March 20th, 2007, 16:52 Posted By: wraggster
ai3gtmc has updated his entry into the Neoflash Contest, heres the info:
Hi
this is a theme flasher it can flash the following files:
01-12.bmp
topmenu_plugin.rco
opening_plugin.rco
GAMEBOOT.PMF
System_PLugin_bg.rco
System_PLugin_fg.rco
System_PLugin.rco
Game_Plugin.rco
Photo_Plugin.rco
Impose_plugin.rco
ltn0.pg
while loading it automatically backup:
01-12.bmp
topmenu_plugin.rco
opening_plugin.rco
GAMEBOOT.PMF
System_PLugin_bg.rco
System_PLugin_fg.rco
System_PLugin.rco
Game_Plugin.rco
Photo_Plugin.rco
Impose_plugin.rco
ltn0.pg
to ms0:/theme folder if u don't have that folder Make one
****WARNING****
If You Don't Know What Flash0 is I don't Recommend You Use This Program
It Can partially or PERMANENTLY brick Your PSP.
I don't take responsibilities if something wrong happened to your PSP.
*update*
THIS IS ONLY FOR 3.XX OE users!
IF you are in 3.10OE Please DO NOT touch the topmenu_plugin.rco or
IT WILL BRICK YOUR PSP! GUARANTEED!
****Copyright Policy****
You Cannot COPY,MODIFY,REPRODUCE
THIS Program Without Permission.
----USAGE----
put the ThemeFlasher and ThemeFlasher% in
ms0:/psp/game150
Put all you Theme(rcos,bmp,ltn0.pgf) Files in ms0:/theme folder
*new*
press select to take a screenshot
----UPDATES----
Added arrows
Added Exit button Bug
Added new screenshot
Added screenshot mod
*new*
added usb enable and disable option
added firmware check(it only checks if u r in 1.5, then if you are in 1.5 it will go back to XMB)
----TO DO----
sounds
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March 20th, 2007, 16:56 Posted By: wraggster
phosphorous has posted an entry into the Neoflash Coding Contest:
-= Old School Library (OSLib) Sprites Lib =-
OSLib is a C library that greatly simplifies coding games and apps on the PSP. It took second place in the NEO Spring Compo 2006. This library builds on top of OSLib to make animated sprites as easy as everything else in OSLib.
The eboot demonstrates all of the features including:
- Create an animated sprite with only an image, height, and width
- Animation plays and loops automatically
- Control the animation framerate
- Functions to play and stop animation
- Ability to reverse animation
- Animation can be flipped vertically or horizontally
- Set start and end frames of animation
- Jump to a specific frame of the animation
- Create multiple sprites from one sprite sheet
- Create different sized sprites from one sprite sheet
The readme also shows how to easily create spritesheets from animated GIFs found on the web.
Full source included.
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March 20th, 2007, 17:02 Posted By: wraggster
Danzel has posted an entry into the Neoflash Coding Contest:
AFKIM is back and better than ever
AFKIM is an (almost) universal messenger client for PSP (Supports: AIM, ICQ, MSN, GTalk, Yahoo!)
I've also made some guides to hopefully help new people get started with AFKIM.
Even if you've used it before, it would be worth giving the How To Use guide a quick read over.
.
The changelog for AFKIM3 is as follows:
--3
Much better, more usable program.
Works in OE kernel, DHCP ONLY CURRENTLY, not sure why static IP address doesn't work.
Faster display rendering (Keyboard lags less)
Better wifi handling - User can rechoose which to connect to if connecting fails.
Better menu system, lots more menu items.
- Away / Back
- Remove Account
- Reconnect to Wifi (No more quitting AFKIM to reconnect! yay)
- Get Buddy Details
- Rename Buddy
- Block/Unblock Buddy
- Delete Buddy
Fixes related to pressing buttons, menus now continue scrolling if you hold up or down.
Better connection handling.
Many many code cleanups
Fix memory leaks (introduce a new known one )
--2 and a bit
Quit option.
Ability to use start as well as X to go buddy select -> chat.
FIX: Editting text box with space messes up display.
FIX: Account details don't save sometimes.
There are current 2 versions:
- Experimental OE version, tested in game310 folder with OE 3.10', seems to not work in 3.03
- 1.5 Version, tested in game150 folder on OE 3.10'
The OE Version works with WPA connections, you must use automatic network configuration however (DHCP)
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March 20th, 2007, 17:14 Posted By: wraggster
KL has posted an entry in the Neoflash Coding Comp:
The objective is to get the ball to the red flag. You can draw a line using cross. If you hit triangle the ball will start to fall and bounce over your line. if your ball doesn't reach the flag you can hit triangle again to go back to edit mode. if you're in edit mode you can delete your line by pressing square.
I hope you like it!
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March 20th, 2007, 19:03 Posted By: blaz3d
Raf has released a new version of PSPRadio! Heres whats new for this version:
1.17.1349 (2007-03-20)
NEW FEATURES
(raf) Plugins: Added some VERY SIMPLE visualization plugins. This only works under TextUI at the moment. (Look under the Options-Plugins menu)
(raf) Plugins: PSPRadio saves current selected plugin in config file section PLUGINSEFAULT_VISUALIZER
(raf) Core: Localfiles: Empty directories are not listed anymore.
(albadross) TextUI: Updated screens for the visualizer plugins. Added new skins: Selector2 and Spectrum.
(raf) TextUI: Converted rendering to use page flipping (double buffering).
(raf) TextUI: Added a PLUGINSISPLAY_FPS option to config files. (not there by default -- disabled).
(raf) Plugins: Added sample sourcecode for a simple visualizer plugin to the release.
BUG FIXES
(raf) Core: Fixed button repeat handling that broke when implemented the button mapping. (This also corrected problems with HPRM)
(raf) Core: If resuming(from suspend) from a paused state, it would not continue from where it left off.
KNOWN BUGS
(raf) TextUI: Sometimes, when switching skins all the text will disappear. Moving Up/Down, or pressing START is the current work-around.
(raf) Core: Static IP connections don't work correctly. Seems the gateway is not used as it should.
(raf) Core: Module unloading doesn't free up all memory correctly. Even though plugins can now be loaded/unloaded, the PSP can eventually crash as it runs out of memory (after loading/unloading enough times; even though I switched back and forth between the text and 3d UIs over 20 times, and everything worked fine).
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March 20th, 2007, 20:20 Posted By: Shrygue
via Games Industry
Plans for the official UK launch of PlayStation 3 have been announced, revealing that customers will be able to camp out in Oxford Street's Virgin Megastore from 12 noon tomorrow.
According to a statement, the lower ground floor of the store "will be turned into a 'campsite' to ensure fans stay comfortable and safe". Entertainment, refreshments and "surprise events" are promised, and the first customers to arrive will receive official PlayStation merchandise.
Customers are invited to camp out in the store from midday tomorrow - with the first PS3 units set to go on sale at midnight on Friday March 23.
It appears that Virgin will be the only Oxford Street store to host a midnight launch event for the console. Both HMV and GAME have opted to host early morning events instead - although some regional branches will still be opening at midnight.
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March 20th, 2007, 20:22 Posted By: Shrygue
via Games Industry
GAME marketing director Anna Marcario has told GamesIndustry.biz that PlayStation 3 has more functionality than any other console on the market - a factor which is helping to create huge demand.
"The customer reaction to the arrival of the Sony PlayStation 3 really has been nothing short of phenomenal," she said.
"With a huge range of titles available for launch and having so much more functionality than any other games console, our customers can’t wait to get their hands on this incredible machine."
Marcario's comments came after GAME announced that it will no longer be holding a midnight PS3 launch event at its Oxford Street store, following police concerns about the safety of shoppers.
After consulting with the police, GAME has decided to open the store at 7am instead - but only for the first 150 gamers who pre-ordered PlayStation 3 units. They will be given breakfast and PS3 goodie bags. The store will be open to all customers from 9am onwards.
Earlier this week, high street retailer HMV also announced that it would be opening in the early morning rather than at midnight as previously planned. However Sony's official launch partner, Virgin Megastore, will be hosting a midnight event.
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March 20th, 2007, 20:25 Posted By: Shrygue
via Games Industry
Sony has revealed that 1,782 PlayStation 2 titles will be playable on the PlayStation 3 when it launches in Europe this Friday.
"Our engineers have been working overtime, and have succeeded in delivering a significant number of playable PS2 titles for the European launch," commented David Reeves, president of SCEE.
However, the UK boss reiterated the company's main focus in the future will be on PlayStation 3 development, not on the delivery of backwards compatible PS2 games.
"We will be adding additional titles to this list in future firmware upgrades, but as we have made clear before, in the future our resources will be increasingly focused on developing new services and entertainment features exclusively for PS3, rather than on delivering PS2 backwards compatibility."
The full list of all 1,782 compatible titles is available here.
Consumers will be able to play PS2 titles by downloading and installing the latest 1.6 firmware upgrade, available from midnight on Thursday.
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March 20th, 2007, 20:27 Posted By: Shrygue
via Games Industry
Sony's CEO Sir Howard Stringer has commented that if the PlayStation 3 fails in the market it will be due to the high price point attached to the next-gen console.
Speaking in a interview with US TV program CEO Exchange, Stringer likened the console to a Mercedes car and said that it was in a different league to Nintendo's Wii console.
"If we fail, it is because we positioned PS3 sales as the Mercedes of the videogame field," said Stringer.
"PS3 is a different audience and it can be whatever it wants – a home server, game device, even a computer," he added.
Stringer praised Nintendo's latest home console, calling it a "a wonderful device," but he believes it "has a different target audience" to the PlayStation 3.
The CEO also stated that sales of Blu-ray DVD movies, the format that forms a central component of the PS3 and is one of the main reasons it demands a high price, is currently enjoying better market penetration that the rival HD-DVD format.
"We are selling 3-to-1 versus to them," he said. "We have exclusives with Disney, Fox, Sony and they have the top 15 of 20 movies at the moment."
"At some point Blu-ray will take over based on ...this support."
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March 20th, 2007, 20:35 Posted By: Shrygue
via Computer and Video Games
T is the title of a just-announced game for PC and consoles (Xbox 360 and PS3, no doubt) that chucks players into the big bad shoes of crims running amok in San Francisco in 1969.
Specifically, you'll be robbing banks, pulling jobs, getting caught up in high-speed car chases with cops and shoot-outs as you work toward your ultimate goal - breaking into the San Francisco Mint. Sounds a bit like Ocean's Eleven meets Bullitt.
HEIST's publisher Codemasters fills us in on the plot: "It's 1969, the summer of love in San Francisco. Enter Johnny Sutton, fresh out of jail and a descendant from a long line of big-time thieves, including his father who was gunned down during a job some years back.
"Playing as Johnny, and together with his Uncle Sal and reunited crew, players are set pull off dozens of heists that will inevitably make a name for him as the greatest bank robber of all time."
The game's being developed by inXile (responsible for recent The Bard's Tale remake), and the company's creative director Maxx Kaufman has explained the dev has designed HEI$T "so that players feel like a part of the best robberies and car chases from classic movies".
"Everything from the different types of jobs to pull and the reckless pursuits by the police through the streets of San Francisco, to the sarcastic banter back and forth between the members of the crew, gives HEI$T the action and style of the great attitude and rock-driven films of the 60's."
HEI$T is currently pencilled in for release in the fourth quarter of 2007.
Screenshots can be seen here. Leave feedback via comments.
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March 20th, 2007, 20:47 Posted By: Shrygue
via Computer and Video Games
Game has dropped its plans to open at midnight on Thursday for the UK launch of PS3 following the Metropolitan Police's concerns over safety. And we think they're right, to be honest. It's a lot of machine to go walking around London with in the dark.
Instead the store will open at 7am on launch day, making sure there's plenty of public transport to go around so you don't have to walk the streets looking for a bandit cab or all-night bus clutching a massive PlayStation bag.
Game will invite the first 150 gamers who have pre-ordered PS3 to the store at 7am to be greeted with bacon butties, pastries and coffee. The store will open at 9am for all other customers.
Game MD Anna Macario said, "The launch of the PS3 is a big deal to our customers. We are managing the launch so it is safe for them, and the only thing they have to concentrate on is securing their new console."
The official PS3 launch is still planned to go ahead at the Virgin Megastore, just down the road from Game at midnight. We'll be there, watching your back.
Leave feedback via comments.
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March 20th, 2007, 21:07 Posted By: Shrygue
via Joystiq
In a note to investors today, Goldman Sachs analyst Yuji Fujimori predicted that Sony will drop the price of the PS3 by $100 dollars this October. So how will the price cut be justified? Volume! Kidding, Fujimori cites the reduction of good ole fashion parts; the fewer there are, the cheaper it is to manufacture.
For example, PSX was originally manufactured with 700 components, later reduced to 200. The PS2: 2,000 parts reduced to 600. A smaller cell processor should help reduce costs as well. So for those still sitting on the fence, would a $100 PS3 price drop sway you into buying; or would it take more than that?
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March 20th, 2007, 23:19 Posted By: wraggster
Ubisoft and Vivendi have confirmed that several more PS3 titles will be missing the March 23 European launch date, following the lead of former PS3 launch title The Elder Scrolls IV: Oblivion,
The worst hit of Ubisoft's titles are Rainbow Six: Vegas which has slipped to "spring" and fellow Clancy shooter GRAW 2 which will now hit Sony's console in June.
Adding more to the slippage is Sam Fisher's latest outing Splinter Cell: Double Agent, which falls behind a week to March 30.
Vivendi's launch game, an updated version of the 360 and PC shooter F.E.A.R, has also received a harsh delay. The publisher's confirmed the accuracy of retail listings saying F.E.A.R. now won't see release on Sony's black box until April 20, almost a month after this Friday's launch.
Neither publisher offered specifics behind the release slips, though we've left messages with both and will let you know when we get their official line.
Still, gives you a bit of time to save up for a second game.
via cvg
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March 20th, 2007, 23:22 Posted By: wraggster
As you should know by now, Lara's first - and probably best - adventure is being given a PS2 makeover, and this latest batch of screens show the Egypt level in its new outfit.
Eidos are taking all the best parts of the original Tomb Raider game, release on the PlayStation in 1996, and remixing them in a sort of semi-new adventure in Tomb Raider Anniversary for PS2, PSP and PC.
The game will follow the same plot through the same locations, and even rejuvenate many of the cleverest puzzles, but it each level will receive significant redesign and graphical polish.
We've been looking forward to this game since our visit to Eidos for an early look last year, so check out our preview if you haven't already. We're have more soon too on the Egypt level.
Screens Here
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March 20th, 2007, 23:27 Posted By: wraggster
via cvg
PAL gamers have even longer to wait than expected to get their hands on 'proper' Solid Snake action on PSP as Konami now readies Metal Gear Solid: Portable Ops for a May release.
This comes as a small disappointment to those who were looking forward to buying the game in April, when it was previously due.
But the awesome exclusive content, including new missions, characters and multiplayer maps, that will come packed into the PAL version should more than make up for it.
Let's just hope it doesn't suffer any more delays.
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March 21st, 2007, 00:17 Posted By: wraggster
Amid concerns that the European version of the PlayStation 3 will be less than fully backward compatible, Sony has unveiled a new web site listing old games that will work under the version 1.6 firmware, due to be released concurrently with the European launch on Thursday. Unfortunately, the site is organized in a rather user-unfriendly paged format that requires a lot of clicking around to get to the data you want. We did some extra legwork and copied the data into a couple of convenient Google Docs spreadsheets (PS1, PS2). We also crunched the numbers to see just how extensive the European PS3's backward compatibility will be at launch.
The results are a little underwhelming. While over 2,800 combined PS2 and PS1 games are listed as working on the PAL PS3, they represent only about 56 percent of the approximately 5,000 discs available for both systems in PAL format. Unlisted games like Metal Gear Solid 2, Final Fantasy VII, Resident Evil 2 and all the Ratchet and Clank games will not work at all come launch day -- as it says in the fine print of the site, "if your game is not listed here, emulation is not yet supported on PLAYSTATION®3." [update: added fine print quote -- thanks Ian] (Note: Discs are listed by serial number, one game may be listed under multiple serial numbers).
What's more, of the roughly 2,800 listed games, only about 1,800 of them (approx. 63 percent) work with "no known issues." A good 550 or so have "noticeable issues," according to Sony, among them big names like Metal Gear Solid and Tomb Raider II on the PS1 and Final Fantasy X, Kingdom Hearts, SingStar, and Grand Theft Auto: San Andreas on the PS2. [Update: Moved Kingdom Hearts from PS1 to PS2. Whoops!]
Of course, these numbers will only go up as Sony continues to update the firmware, but as a starting point, we're a little disappointed that roughly two-thirds of the PlayStation/PS2 library won't work perfectly on Europe's launch day PS3s.
Continue reading for a quick breakdown of the numbers and more chartly goodness.
PlayStation
Total games: 2,570*
Total games working: 1,044 (40.62% of total games) (Google Docs Spreadsheet)
No known issues: 699 (66.95% of working games)
Minor issues: 219 (20.97% of working games)
Noticeable issues: 126 (12.06% of working games)
* - Total/unlisted game numbers derived from list of PAL serial numbers on SonyIndex.com
PlayStation 2
Total games: 2,451**
Total games working: 1,782 (72.7% of all games) (Google Docs Spreadhsheet)
No known issues: 1,093 (61.34% of working games)
Minor issues: 254 (14.25% of working games)
Noticeable issues: 435 (24.41% of working games)
** - Total/unlisted game numbers derived from post on ThreeSpeech
Combined
Total Games: 5,021 (see asterisk notes above)
Total games working: 2,826 (56.29% of all games)
No known issues: 1792 (63.41% or working games)
Minor issues: 473 (16.74% of working games)
Noticeable issues: 561 (19.85% of working games)
via joystiq
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March 21st, 2007, 00:40 Posted By: Camelot
via Psp-Hacks
Fanjita and harleyg have released what they call “piKey”. The introduction says it all…
πKey is a keyboard driver for your PSP. Its aim is to allow you to use just about any keyboard (or similar input device) as a natural method of input on your PSP.
Imagine being able to use your keyboard to control any PSP game or homebrew, and even the PSP’s XMB menu and on-screen keyboard, automatically and without needing any changes to the other software. This is what πKey aims to give you.
This is an early release, demonstrating just some of the possibilities. The open, extensible framework allows πKey to be extended with new plugins, to allow support for different types of input hardware, and different input environments on the PSP
It’s reported to work best under Dark_AleX’s custom firmware, and includes an installer for the easiest installation possible. Supported inputs are various infra-red keyboards and serial I/O via the PSP’s headphone socket. Usability is straight forward; see the provided user guide (docs/user_guide.html) to get started.
As for the future, here is what’s in store:
* New plugins for:
o Input via Danzeff on-screen keyboard, for those who don’t have any input hardware. The Danzeff keyboard is the most efficient software keyboard that I’ve seen.
o Output via Psprint and Danzeff keyboards, for homebrew that uses those already.
* Proper UTF-8 support for non-US-ASCII characters.
* An additional API for detecting keypress/release events - i.e. not just a character stream, but addressing individual keystates.
* Support for loading πKey via HEN.
* Improved configurability, for instance different keymapping in the CTRL plugin.
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March 21st, 2007, 02:01 Posted By: wraggster
via spong
Looking over Ubisoft's latest release schedule just in it seems that Rainbow Six: Vegas and GRAW 2 both join Splinter Cell: Double Agent (March 30), Oblivion (April 20) and Vivendi's F.E.A.R. (April 20) in the list of PS3 titles slipping back as late as June (in the case of GRAW 2) or the vague release date of ‘Spring' (in the case of R6: Vegas).
The official reasons, from publishers and Sony, is yet to be properly formulated into a press release. SPOnG, however, has been informed (as ever, under terms of strict anonymity) that the slippages are due to SCEE's stringent submissions procedures. If true, this can be seen as a good thing for gamers, as it should mean that the games will be polished and bug-free when they finally do arrive on the shelves.
However, it is a double-edged sword; Sony really needs a strong launch line-up to help get the Euro PS3 launch off with as big a bang as possible. Initially, 30 Blu-ray disc-based games were promised for the launch line-up - eroding this number (albeit based as it apparently is on quality control) will be seen by many potential purchasers as an indicator that the PS3 lacks content.
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March 21st, 2007, 02:03 Posted By: wraggster
via ps3fanboy
Along with anything you get for free on the internet, what never fails to follow it? When you call in for a free bottle of shampoo or something, what do you end up getting in your mailbox every week for the rest of your life? The answer is obvious to all of us: advertisements. Pop-up blockers have inhibited most advertisements plaguing the internet, but what about the PlayStation HOME? Two in-game ad firms, Double Fusion and IGA, are looking into the possibility of clogging your virtual senses with advertisements.
Not only are ads going to be scattered across the virtual HOME world, they will generate a steady source of income and continue to keep our less-than-perfect PlayStation Network completely free. What we wonder is how advertisers will approach this medium -- since it's a virtual world and not a linear video game, they can do pretty much whatever they want, once they've given Sony the cash. Here are a few ideas what we can expect and feel free to add your own:
Fully 3D advertisements -- like holograms. Nothing like a 3D Victoria's Secret model acting as a fountain in the middle of a park.
Billboards -- the staple of advertising
Messages/Signs -- we don't mean signs on the street. We mean messages or signs as in flooding your virtual inbox, mailbox, whatever way people can leave a note at your "personal space".
Items/Effects -- stock a fridge in your personal space with Red Bull energy drinks for free, thanks to the advertisers. Better examples await, but I'm getting aggravated.
Advertiser Plants -- not the botanical kind, either. We mean advertisers that actually create a HOME account, make friends, and push products. Viral marketing, if we may.
We'd go on, but you really should do yourselves a favor and read the article from GameDaily.biz -- it's really important since this is an issue we'll all be dealing with in a few months. Perhaps some won't be bothered at all. Others will get kind of sick of seeing a magazine spread out in front of them when they just want to play some LittleBigPlanet.
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March 21st, 2007, 02:10 Posted By: wraggster
"The average man will bristle if you say his father was dishonest, but he will brag a little if he discovers his great-grandfather was a pirate." -- Bern Williams
There is nothing like the thrill of playing the role of a pirate, especially if you're not being shot at with cannons or stabbed with rusty swords, but instead sitting in the comfort of your own home with a game controller in your hand. Formerly known as Buena Vista Studios, Disney Interactive Studios is glad to give you that chance, and to play as the most flamboyant of pirates, Jack Sparrow, in an adventure spanning the second Pirates of the Caribbean: Dead Man's Chest and the third and upcoming movie, Pirates of the Caribbean: At World's End.
Fight as Will, Jack and Elizabeth.In development with the well-versed English developer Eurocom, At World's End, the videogame, will bridge the two movies, telling the story of the second, while taking literary license to fill in details and flesh out stories where possible, and finish with the third movie. The third-person action-adventure game enables you to take on the role of the starring trio of characters, Jack Sparrow, Elizabeth Swann, and Will Turner, as you use swords, guts, wits, and some two-man team swashbuckling to fight off a slew of money-grubbing pirates on May 15, when the game ships (10 days before the movie hits theaters).
At World's End is a fully realized, roaming 3D world that takes the tropical Caribbean landscape from the movies and provides wild new escapades for you to play in. Johnny Depp's personal reincarnation of Keith Richards as Jack Sparrow is flawlessly captured with smart motion-capture work and surprisingly hilarious animations. You'll see little flourishes in every aspect: when Sparrow is simply walking/staggering down a pier, as he fights against enemies, or when he wields a sword. While the game nails the likeness of Johnny Depp, it unfortunately doesn't use his actual voice, or those of Keira Knightly or Orlando Bloom. But at least the stand-in voice actors still sound good. The game also features all original music inspired by themes from the two movies.
Beware of mysterious tentacles...At World's End mixes adventure, combat and exploration under the hot sun of the southern hemisphere. You have full 3D movement while wielding a sword, and by simply hitting a button once, twice, and three times, a combo series chains together. You can swing vertically and horizontally, grab characters and throw them, pick up and throw weapons, and un-holster guns in the middle of it all. You can choose to lock on to an enemy (using the left trigger on X360 or left shoulder button on PS3), and duel with them close-up in a Soul Calibur-esque clash of swords. A circular health bar indicates your life resources while a horizontal meter indicates your swordsmanship power. After successfully stringing together attacks, each character's power is built up to create a finishing move on an enemy. While fighting, you can evade in contact-sensitive situations, employ specialty moves, and combine forces with Will and Elizabeth by using each other's help to acrobatically fend off attacking hordes. Examples of this are back-to-back fighting situations, summersaults over each other's backs and more.
The game isn't all fighting, however. As Jack explores more islands and secret locations, he gains a reputation among other pirates. Jack and his crew will want to explore the landscapes in search of weapons, items, and of course, what all pirates really want, heaping bounties of shiny loot. You'll play on islands, cliffsides, beaches, jungles, and pirate ships, encounter physical puzzles, use the analog or Sixaxis (on PS3) to tenderly navigate balancing beams, and even face off with the sea's deadliest foe, the Kraken.
And confront the sea's deadliest monstrosity, the deadly Kraken.In all, Pirates offers you two compelling reasons to consider its purchase. For gamers, you must ask yourself: When was the last time you got to fight as a drunken pirate against the Kraken? (Never.) And for the more casual movies-goers, when was the last time you got to play through the side-stories of two wild pirate movies? (Never part two.) For console-particular folks, the only major differences between the PS3 and Xbox 360 versions are Achievements for the 360 version and minor visual disparities.
What are you waiting for? Uncork that dusty bottle of dark rum your creepy old Caribbean grandmother gave you for Christmas last and drink to the oncoming event of the summer, Pirates of the Caribbean: At World's End the movie and the game.
via IGn
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March 21st, 2007, 02:13 Posted By: wraggster
via pspfanboy
Although flawed in many ways, Pursuit Force was a blast. Playing as an extreme, acrobatic cop, gunning down gangs in high-octane car chases, is always fun. The game didn't garner any headline-grabbing sales, but a sequel's already in the works, this time for both PSP and PS2.
Jeux-France has collected an assortment of pictures from the upcoming sequel, and it looks to provide more of the same. But wait ... is that a tank in the background? It looks like Extreme Justice is going to up the ante quite a bit.
Screens Here
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March 21st, 2007, 02:16 Posted By: wraggster
miNi posted an entry in the Neoflash Coding Comp:
This is my entry : The Sheep Machine !
Here is the ReadMe :
Quote
What is the Sheep Machine ?
- The Sheep Machine is a PSP application which counts the sheep on your PSP screen.
How to use it ?
- When you are tired and you can't find sleep, use this Sheep Machine to count sheeps. You just have to watch your PSP screen. It will help you to find sleep.
- To quit this application, press START.
How to install ?
- For firmware 1.50 : Copy /SheepMachine and /SheepMachine% folders in your /PSP/Game memory stick folder.
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March 21st, 2007, 02:20 Posted By: wraggster
Hallo007 has posted an entry in the Neoflash Coding Comp:
hallo007 is here and presents proud his new app , punani
punani is an eboot handler
you can
extract
make
and load
an eboot
it has a filebrowser included so you just need to select the files and as always i added som nices SND0.AT3
you can take screens with NOTE (uses my own made screenshot module)
in file browser , you can go back to main menu while press circle if you are in the root
TECHNICAL:
yes with making eboots i creat an header otherwise the eboot will be correct , if an file isnt included it wont be extracted or packed
enjoy it
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March 21st, 2007, 02:23 Posted By: wraggster
pspwner has posted an entry in the Neoflash Coding Comp:
My Entry:
Hangman for PSP
by pspwner, graphics by gas
The game of Hangman we all know and love made for the PSP.
Can you handle it?
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March 21st, 2007, 02:27 Posted By: wraggster
pucelano has posted an entry in the Neoflash Coding Comp:
Addictive game in wich you must guide Smiley out of the maze, avoiding be catched by the enemy.
Use the arrows to extract Smiley of the maze, avoiding the traps and to the enemies, who were trying to reach you.
I warn you that if two enemies merge, they´ll move faster.
Do you believe you´ll be able of passing all the levels? Try it.
Read the instructions contained in the own game, to know the details of its managing.
Based on the game Wappo from Softex.
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March 21st, 2007, 02:29 Posted By: wraggster
Fuzzie360 has posted a new version of his game for the Neoflash Coding Comp
Drive in a full rotation isometric world and smash the opponent to win!
X = Accelerate
[] = Reverse/Brakes
+ = Steer
L = Fire
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March 21st, 2007, 02:36 Posted By: wraggster
Freshmilk has posted a new version of his game for the Neoflash Coding Comp:
Okay, hello and welcome to the 11th release of TTR, Tire & Ice Edition, and this time introducing my new GFX artist, Gr34t3st from the QJ forums. You may have seen, heard, of have played this game before, but since I expect many of you havn't, I'll explain what it is anyway.
TTR is a fully fleged, in depth side-scrolling "dodge the car" style game, plus 1. In this somewhat simple racer, you can choose any car, from aerodynamic jet powered cars to the new mini, and race anywhere you like. Each car has all it's individual stats, but then again, what happens if your favourite car doesn't have good attrbutes? These can also be turned off, to prevent any one stat from ruining your otherwise perfect gameplay. This game has been designed around the user's need, so you can race any way you like. TTR; the next generation of 2d Racers.
So, now that we know what the game is and how it all works, let's see whats been added into this new, bumper edition of TTR:
- New Terrain Selection (Side Scrolling)
- 7 New Terrains
- Tyre stat can be turned off, every car will handle at an average rate.
- Weight stat can be turned off, every car will be the same speed, travelling at a 3 star rate.
- Health can be turned off, so that it goes back to the old one-hit kill method.
- PSP Info (Handy Feature to know your Battery Percentage, ect.)
- Statisic options have been renamed to Highscore Options, to avoid confusion with Stat options
- Highscore options/Statistic now has a menu
- Current Car is now shown in the option menu to avoid confusion
- Intersection Collision finished, shouldn't need any more work. EVER.
- Cheating detection has been improved
- USB glitch fixed (causing a crash if clicked twice)
- 1st time error glitch fixed (the error you get 1st time you boot)
- Screenshot errors fixed (the numbering difficulties)
- Option menu crash error fixed (image loading bug)
- Analog controls can now be switched off, so that those of you with broken analogs can still race.
- Fixed to no dieing bug whilst racing in the zonda.
- Fixed the intersection enemy direction changing bug.
- Attempted, but not finished, some slide transitions in the menus.
- Now works with ALL custom firmwares, 1.50, and 2.xx
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March 21st, 2007, 02:49 Posted By: wraggster
bennyrebirth has posted an entry into the neoflash Coding Comp:
Hello world,
here is our entry : Go!Go!Goo! beta v0.7
Goos escaped from your lab and you need them for your experiments. Drive them back to the exit in time or before they are destroyed by traps or your opponnent
While gameplay is not very polished and lack lots of stuff we hadn't time enough to implement, we hope you'll enjoy it anyway, especially two-players cooperative and versus modes.
Not a pixel of ripped art in our game, and we've included some concept art to unlock (we bet you'll like the lastones )
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March 21st, 2007, 02:53 Posted By: wraggster
psp_jono has posted an entry into the neoflash Coding Comp:
Hi all,
This is my submission to the contest.
It is a rpg engine call legacy, the art and content have been quickly added to show what it can do.
The controls are:
X - to move foward in the menus and accept.
Y - to move back in the menus.
SELECT - save screen shot.
DIRECTIONAL PAD - move around.
The graphics are created by me, except for chono, the battle background and the battle character sprites.
There is a battle demo down in the lower right corner of the town map.
Screenshots are included in the attached .rar file.
The game files are in firmware 1.5 format.
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March 21st, 2007, 02:58 Posted By: wraggster
Darksoft has posted an entry into the Neoflash Coding Comp:
Here is the current version of my game Hexaxis XXI (0.15) alpha
Controls:
Directional Pad: move dice left right and down (no up its like tetris)
Square, Circle, Cross, Triangle: rotate the grid
L and R Triggers: zoom in and out
Select: Exit Game
I have not done anything special for showing the score and multipliers, pretty much a pure text at the top left. I don't think I have the time before the end of tonight to code bitmap fonts. I also have no highscore table. That will come after the compo though.
Download his most recent release here.
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March 21st, 2007, 16:29 Posted By: FOL
Thought I would post and let you know what we are up to.
Right, as you are all proberly aware, we have new BetaTester's and they are already doing an awesome job. Only been a week and they are very efficient and picking on every little detail, this is helping us alot.
Currently, there are 4 0.63 ME Beta builds, 0.63 ME is still being extensively worked on by Thinkp.
Ric has now turned his attention to the HardDrive support (im not sure how its going).
As for the rest of us, I have been trying different things with the source, while gnostic has been optimising the code.
We also have a new coder that has joined us, cmf. He has been working on the memory code and has done a good job on getting 10 Meg usable memory, but he is currently still working on some issues with it.
I also added the full spectrum of CPU 2 CHIPSET options, so you can adjust the speed much more finely when using chipset option. Also fixed the bug that caused pspuae to crash if no menu background pic was found and you turned the option "OFF".
I have managed to get a very nice speed increase (Added a few defines for compiling pspuae), and with an added bonus (there is no slowdown when using CHIPSET setting, it seems to run much more smoothly.
Testing using Xenon 2, Turrican 2, Jaguar XJ220, all of which were almost perfect. Even Bubble Bobble runs very nice on FrameSkip 1. A small amount even ran fine on FrameSkip 0, all tested with full 4CH sound.
While gonostic is optimising the code, he is also looking at a way to limit the FPS to 50, instead of auto frameskip, as due to the recent speed increase most things are running to fast.
So its looking quite promising, we could be ready for a release quite soon.
pspuae.com / Dev Team....
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March 21st, 2007, 17:52 Posted By: Shrygue
via Games Industry
Sony Computer Entertainment Europe president David Reeves has said that he believes the delay to the European launch of PlayStation 3 is proving beneficial in the long run.
"It's rather like taking a bottle of soda water and we've shaken it so hard over the last six months that when we take the cork off, it's just going to explode," he told Reuters.
"I think that's a better way of looking at it than to say the delay is disappointing. It's not - it's really been beneficial for us. We're going to get it right."
PlayStation 3 launched in Japan and North America last November and will hit Europe on Friday, priced at GBP 425 / EUR 599. Sony has promised 1 million units for day one which, according to Reeves, is part of a strategy to ensure that consumers are able to buy PS3 units even if they haven't pre-ordered.
"We don't want secret shoppers to go in there and say, 'Ah, it's not out of stock, therefore it's not selling,'" he said.
"Indeed, what we're trying to say is we want to make it available to the normal shopper who goes in there and says, 'Do you have PlayStation 3?', and they will say, 'Yes.' And the same for the software."
The official UK launch event for PS3 will be held at the flagship Virgin Megastore at Oxford Street, which opened its doors at noon today for eager gamers willing to camp out to be the first to get their hands on the console.
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March 21st, 2007, 17:55 Posted By: Shrygue
via Games Industry
Italian gamers have been picking up PlayStation 3 units this morning after retailers across the country chose to start selling the console two days early.
Speaking to GamesIndustry.biz Davide Sher of Trade Interactive Multimedia (TIM) magazine - the leading specialist publication for Italian retailers - said, "It's a strange situation. This is the first time retailers have broken street dates by two days."
Sher explained that problems began to emerge earlier this week when small-scale retail chain Darty took out adverts in national newspapers.
The adverts stated that customers would be able to purchase PS3 at Darty stores from 7pm on Wednesday - regardless of the fact that the official launch date is set for Friday March 23.
A response was quickly forthcoming from rival Media World, which has around a 20 per cent share of the market. The retailer announced the cancellation of its planned March 23 midnight launch event, declaring that PlayStation 3 would go on sale at Media World stores from 9am on Wednesday.
On learning of Darty and Media World's plans, retail chain GameStop stated that its policy is not to break street dates - but said it may be forced to do so if rival stores start selling PS3 early.
According to Sher, the situation is causing serious problems for specialist videogame retailers. "The mainstream consumer electronics retailers get their PS3 stock early, so they can start selling early," he said, confirming that Sony's new console did indeed go on sale at Media World this morning (picture courtesy of TIM).
"But many specialist retailers don't have any units yet and won't receive any until Friday morning. This puts them at a real disadvantage."
Speaking to GamesIndustry.biz a Sony spokesperson said, "Sony Computer Entertainment Europe is deeply disappointed by the unilateral decision of some Italian retail chains to commence the sale of PlayStation 3 to consumers before this official launch date.
"Such decisions run counter to our policy of consumer protection which seeks to ensure that all of our consumers have an equal opportunity to purchase PlayStation 3."
Sony also warned that it plans to "carefully consider all available options in relation to retailers who have commenced sale of PlayStation 3 prior to 23rd March 2007".
Leave feedback via comments.
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March 21st, 2007, 19:14 Posted By: Shrygue
via IGN
Sony and official retail partner Virgin Megastore have kicked off the UK launch of PS3 in fine style by setting up camp for early queuers inside the Virgin's Oxford Street branch, ready for the glitzy midnight opening on Friday.
With the promise of a roof over their heads, free drinks, food and some games - plus a taxi ride home once customers have purchased their PS3 - we expected people to be queuing up just to join the actual queue inside the store. So, you can imagine our surprise when we discovered only two people inside the makeshift 'camp'.
Ah well, at least 17-year-old Ritatsu Thomas, the first person in line for a UK PS3, was excited about the launch. He told us that he'd already been queuing for almost 10 hours but was looking forward to the night/day ahead. "This is the way to do a launch," he said. "There are security guards here and I've even heard the police will be here on Thursday night to make sure nothing happens."
Several big London stores have reportedly cancelled their midnight openings amid security fears. The Oxford Street Virgin Megastore is the only large high-street retailer opening its doors at midnight in central London.
Ritatsu told us he felt compelled to join the 'queue camp' after he was unable to secure a pre-order elsewhere. However, although excited about getting his hands on the next generation console, he would consider selling it "if eBay prices go silly and they're going for double".
Next in line was hardcore PlayStation fan Shanie Chatfield, who's been interested in PS3 since it was first announced at E3 2005 and thinks the console is "brilliant". "I know some people have been complaining about the price but I definitely think it's worth the cost," she told us. "It's not just a gaming console, it's an entertainment system."
Unfortunately, Shanie was just as surprised as we were that more people weren't already lining up. "It's certainly more low key than I thought it would be. I was expecting to be about tenth in line. I guess it could be because it's an expensive console. You could almost buy a 360 and Wii for the price of a PS3."
We'll have more on the exciting UK PS3 launch tomorrow, so stay tuned ready to hear how the queues have grown... or not.
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March 21st, 2007, 20:55 Posted By: wraggster
Sektor has posted an entry in the Neoflash Contest :
This application displays advice from a cow...
Screenshot / Download and Give Feedback Via Comments
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March 21st, 2007, 21:07 Posted By: wraggster
Grimfate126 has updated his entry for the Neoflash Contest fixing a naughty bug:
Heres the full release details:
Welcome to Space Escape! We hope you enjoy playing this game.
Here is the basic rundown:
// ABOUT //
The aim of the game is to survive as long as you can in a dangerous asteroid field.
// CREDITS //
-- PROGRAMMERS --
Nikhil Dixit (Grimfate126)
David Perry (InsertWittyName)
-- MUSIC --
Abhoth
-- SPECIAL THANKS --
InsertWittyName's Phoenix Game Engine. It was used a lot throughout the game.
Anyone that contributed or tested.
You, for playing.
The official site is: http://insomniac.0x89.org/
Here is a video I made of the game:
Also, here is the high scores table, so you can check how you rank worldwide:
http://insomniac.0x89.org/index.php?id=74
Here is the entire readme:
http://insomniac.0x89.org/index.php?id=71
Download and Give Feedback Via Comments
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March 21st, 2007, 21:19 Posted By: Shrygue
via IGN
Today XSEED announced it will be publishing Dungeon Maker: Hunting Ground for the PSP this July. Developed by Japanese studio Global A Entertainment and released in Japan last September, Dungeon Maker lets players design their own hack and slash playgrounds.
The game's story follows a novice dungeon maker from a small town which is defenseless against monster attacks. He buys a plot of land just outside of town and begins building a dungeon with which to lure the monsters and their master -- the legendary Wandering Demon. If players can defeat this demon, they will free their hometown from the constant fear of attacks.
Battles are fought in real-time with melee and ranged weapons, spells, and summon creatures. A large selection of building materials is available with which to customize your dungeon, and players can share their work with other gamers through the PSPs network connectivity.
Screenshots can be viewed via the source link above or here. Leave feedback via comments.
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March 21st, 2007, 21:23 Posted By: wraggster
nataku92 posted an entry for the Neoflash Coding Contest:
.
Here's my newest version of Cspsp, with the following updates:
_________________
| |
| CS PSP |
| version 1.2 |
| by Kevin Chen |
| 2007 |
|_________________|
-UPDATES-
Finished all gun configs
Implemented buy menu
More compatibility with custom maps
Implemented Options
Implemented new Update feature
Screenshot/Download and Give Feedback Via Comments
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March 21st, 2007, 21:55 Posted By: Shrygue
via Kotaku
New game types! New game options! New spectator mode! New death tally corrections when a player dies by drowning! It's finally here. Insomniac Games has released the game expanding update for Resistance: Fall of Man officially announced earlier this month and online PLAYSTATION 3 deathmatchers will want to download this puppy ASAP.
Another Resistance update is scheduled for May, which will include two new maps and worldwide online play support.
You can read the full list of changes after the jump. Watch for yours truly on R:FoM multiplayer this evening and enjoy kicking my ass.
Insomniac Games and Sony Computer Entertainment America have released the second content update for Resistance: Fall of Man. This update features two new modes of play amongst a host of other changes.
New Gametypes
- Added Team Conversion
In Team Conversion your goal is to kill everyone on the other team before they kill your team. Players are given a limited number of lives as a human and Chimera. If your team has at least one player with at least one life when the other team is completely dead, your team wins. You become a spectator when you have lost all your lives.
In Team Conversion mode, you are scored by how long you survived and how many other players you killed, like in free-for-all Conversion. However, the win goes to the last team with one or more players alive.
- Added Assault
Both teams start with a few nodes and all of the base defenses from Breach. To win, destroy the enemy reactor. When you deactivate an enemy node, it becomes permanently neutral, and your opponents lose some base defenses. At the start of the match, both reactors are shielded (invulnerable), so you must deactivate at least one of the enemy nodes. Nodes do not regenerate health in Assault, but they take substantially more damage than in other modes.
Individual players are scored based on damaging the enemy reactor and defending your reactor and nodes. Unlike other gametypes, players are also awarded points for damaging enemy nodes.
When you are killed, the map will appear. In an Assault match you can choose to respawn at nodes that have been deactivated as well as your team's reactor and active nodes, or with your squad if you are a member of one.
New Game Options
- Added "Round Balancing"
Round balancing can be set to either "on" or "off". It will default to "on". When round balancing is "on", if the number of players on each team is uneven at the end of the round, players will be moved from the team with too many players to the team with too few players to attempt to balance the teams. Parties will not be seperated, so it is not guaranteed to result in perfectly balanced teams. Round balancing is turned ON for ranked games.
- Added "enhanced" radar mode
"enhanced" radar is a new radar option. In custom games, the radar option can now be set to "on", "off", and "enhanced". In enhanced radar mode, human radar will show any enemies who are moving (not just sprinting/raging), jumping, or firing. Enemies who are crouching and moving will not show up on radar in "enhanced" mode.
Spectator mode
- Added "Spectator mode"
You may now join a game in "spectator mode", either by selecting "spectate" from the "Join Game" popup in the "Find Game" screen, or by bringing up your options menu from the "Staging" screen and changing your team until it says "Spectators". Games are limited to having 10 spectators, and there is a new game option "Allow Spectators" which defaults to "on" that may be turned off if the game creator does not want to allow spectators. Ranked matches do not allow spectators.
Spectator players will not be visible to anyone else in-game (although they will be visible in the staging screen), nor will they be able to talk to anyone except other spectators using the voice chat. Spectators can see all players on both teams on their radar. Spectators can toggle between two modes, "Observer" and "Free roam". In "Observer", spectator will see through the eyes of the player they are observing, including seeing the player's first person weapon and animations. Spectators can switch between observing different players with the "Melee/Action" key (default: Triangle), or switch to "Free roam" mode with the "Reload" key (default: Square). In "Free Roam" mode, spectators may wander freely about the map to view the action however they want. Spectators in "Free Roam" mode can switch back to "Observer" mode by pressing the "Reload" key (default: Square). If a spectator in "Free Roam" mode toggles to "Observer" mode while aiming at a player, he will observe the player he was aiming at instead of randomly selecting a player to observe. In both "Free Roam" and "Observer" mode, spectators can toggle their onscreen HUD on or off by pressing the "Zoom" key (default: R3).
In gametypes with limited lives (such as conversion, or if limited lives has been turned on by the game creator), players who lose all their lives and are eliminated will enter spectator mode, with a few small differences: Eliminated players cannot observe players on the opposite team, they can only see what their team sees on the radar, and they can only chat with other eliminated players (NOT with spectators).
UI Improvements
- Sorted buddy list by online status
- Made text on the map easier to read
- Players added to the ignore list will be removed from the buddy list
- Previously the health of a node was indicated by how fully shaded it was in the color of the team that controlled it or was capturing it. This was difficult to see, and it did not distinguish between nodes that were in the process of being captured from nodes that were in the process of being detroyed. Now nodes will have a health bar underneath the node (which will be team colored) to indicate its health, and the color of the node icon will indicate whether any team is in control of that node or not (it will be colored that team's color, or gray if no team controls it). Therefore if a node is in the process of being captured will have a team colored health bar and a gray icon, and a node in the process of being destroyed will have a team colored health bar and a team colored icon.
General
- Optimized net code
- Improved respawn algorithm to avoid selecting spawn points near enemies
- Optimized join game process for ranked game to be faster and more reliable, especially for large parties
Balancing
- Increased points for a "defense" kill from 1 to 4 in all modes
- Shotgun damage will decrease faster as range increases
- LAARK respawn time increased to 90 seconds, ammo respawn time increased to 60 seconds
- LAARK splash damage radius reduced
- Carbine headshot damage increased
Bug Fixes
- In FFA gametypes, you can no longer incorrectly see players on the radar who are within radar range of other players but not within radar range of you.
- Chimeran players no longer take extra melee damage from some weapons
- Enemies killed after you die but before you respawn will no longer count towards your killing spree for your next life
- Deaths will now tally correctly when a player dies by drowning
- Fixed a bug that sometimes caused the wrong map to load after a map vote
- Fixed problem where the quality of the microphone chat would degrade over time when in a party or long game
- Fixed bug that would cause you to reload after firing one shot if you had full ammo and hit reload and then fired in rapid succession
- Fixed several collision problems, including potential methods of escaping from the intended play area
- Fixed several potentially exploitable gameplay glitches
- Fixed several rare crash bugs
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March 21st, 2007, 22:01 Posted By: Shrygue
via PS3 Fanboy
Here's another quick story for our Australian readers. Wonder what the downloadable games will cost you? Sony has priced them and they are as follows:
- Demos are free, of course
- Tekken 5: Dark Resurrection -- A$16.95
- Blast Factor -- A$8.45
- GripShift -- A$8.85
- Lemmings -- A$13.37
There are supposed to be more games due out upon launch, but they've not been confirmed/priced or something. We imagine most will be in the A$8.45 - A$13.37 range. Probably. We don't see Super Rub-a-Dub getting a massive price tag. That's it. See ya.
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March 21st, 2007, 22:09 Posted By: Shrygue
via PS3 Fanboy
Over at a place known only as The Slug, some gents got to take a flight around the skies of Lair, due out this summer. If you don't know what the game's about, just imagine Drakengard, but good. If that doesn't help, think Dynasty Warriors meets Panzer Dragoon. Still nothing? Hmm... go watch Dragonheart. Anyway, here's what The Slug had to say about their time with the game:
- Environments and aerial combat looks great, even in the unfinished version
- The flight controls are getting tighter, not to mention very easy to get used to. Flick the controller back to do a 180? Excellent.
- Beyond some unlockable moves, the dragons will not be customizable.
No customization? Aww, but dragons are so much fun to dress up! You can give them silly party hats, fingerless gloves, an eyepatch, maybe a few swords sticking out of it... could be pretty neat. But, it's also understandable that adding full customization would be a lot of extra work. Perhaps for a future update of sorts? What's your two cents?
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March 21st, 2007, 22:30 Posted By: wraggster
More bad news for PSP owners - the release of hotly anticipated military sims, Ghost Recon Advanced Warfighter 2 and Rainbow Six Vegas, have been delayed.
GRAW 2, originally due for a March 30 release, has been shoved back two months and is now slated for a June release, along with the PC version which has suffered the same delay.
The May release date for Rainbow Six Vega now stands at 'spring' which isn't so bad, but the vagueness of this concerns us. And Driver 76 has also been pushed back to June to allow for extra development time.
This news comes after Konami revealed that Metal Gear Portable Ops would be launching in PAL territories in May as oppose to April, as originally planned. Still, that means May is going to be one hell of a good month for PSP.
via cvg
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March 21st, 2007, 22:41 Posted By: Shrygue
via PSP Fanboy
Don't throw out your handhelds: there's a lot of life left in them. According to an analyst at DFC Intelligence, the ever-expanding market for both DS and PSP will help allow it to beat the current generation systems: "Under the right scenario, by 2011 the combined installed base of the DS and PSP could exceed that for the Nintendo Wii, Sony PlayStation 3 and Microsoft Xbox 360," noted David Cole.
While Nintendo will be responsible for much of the growth of the handheld industry, Sony is certainly not out of the game--they will "establish a solid position in the marketplace" (if they haven't already). Cole reminds investors that "existing console game publishers have found it is possible to make over $100 million in revenue from a single PSP title based on the right franchise," a figure that's not to be scoffed at.
Ultimately, PSP's success will be determined by a number of factors, with Sony's support for the platform being key. Sony said they're working on exciting new things for the platform at GDC--hopefully, it's true.
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March 21st, 2007, 22:44 Posted By: wraggster
Sony may drop the price of the PS3 by around $100 in October this year, if an analyst report proves to be accurate.
Goldman Sachs analyst, Yuji Fujimori, this week predicted the price reduction, noting that "the PS3 price has long been cited as high", and that a reduction would not undermine SCE's long-term profit from the console.
CNN Money reports that Fujimori also highlights that simplification of the PS3 hardware, which reduce production costs, would boost profitability, noting that the PSone started out with 700 components, which was eventually reduced to 200. Likewise, the 2000 components in early PS2s were reduced to 600.
He says that a 2000-component version of PS3 is "in the pipeline", reduced from 4000 in prototype versions. IBM has also last week unveiled its production of a cheaper 65mn version of the PS3's Cell processor.
We can only wait and see if the analyst report does indeed prove accurate
via cvg
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March 21st, 2007, 22:45 Posted By: wraggster
Sega's confirmed that it'll have five games out to accompany PS3's launch in the UK and Europe this Friday, including Virtua Fighter 5.
The impressive beat-'em-up is being joined by Virtua Tennis 3, Sonic The Hedgehog, Full Auto 2: Battlelines and World Snooker Championship 2007.
Gary Knight, Sega's European marketing director has said the company is "thrilled to have one of the strongest lineups for the launch of the PS3 in Europe".
"The outstanding quality of software across such a range of genres means we will have something for everyone to enjoy from day one!" he added.
via cvg
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March 21st, 2007, 23:06 Posted By: wraggster
via engadget
Peripheral purveyor SplitFish has already brought some PC-style input to the PlayStation 2, but now, as promised, it's taken its game to the PS3, following up its EdgeFX mouse controller with the strikingly-similar FragFX device. Like the EdgeFX, the FragFX gives you a mouse to improve your aim in FPS games, with the separate left-handed grip controller getting an upgrade this time around to let you take advantage of the PS3's motion sensing abilities. Not one to let a potential selling point go unnoticed, SplitFish is also touting the controller as being "optimized" for use with Sony's recently announced Home virtual world. While you'll have to wait a while to put that particular claim to the test, you will be able to get your hands on a wired version of the FragFX next month for $60, with a Bluetooth version coming "later" for $70.
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March 21st, 2007, 23:08 Posted By: wraggster
Sony boss David Reeves says that if you can walk into a shop on Friday and buy a PlayStation 3 without a pre-order, that'll mean the company got the launch right.
"We don't want secret shoppers to go in there and say, 'Ah, it's not out of stock, therefore it's not selling,'" he told Reuters. "Indeed, what we're trying to say is we want to make it available to the normal shopper who goes in there and says, 'Do you have PlayStation 3?', and they will say, 'Yes.' And the same for the software."
Reeves, who is president of Sony Computer Entertainment Europe, told the news agency that the delay between the console's Japanese and North American launches last November and its arrival in Europe this Friday has been of great benefit in reaching the goal of shipping one million units of hardware for day one.
"It's rather like taking a bottle of soda water and we've shaken it so hard over the last six months that when we take the cork off, it's just going to explode," he explained (probably waving his arms around expressively). "I think that's a better way of looking at it than to say the delay is disappointing. It's not - it's really been beneficial for us. We're going to get it right."
via eurogamer
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March 21st, 2007, 23:16 Posted By: wraggster
Call it the digital equivalent of a rain out. The PlayStation 3 edition of Sony's first-party baseball game, MLB 07: The Show, appears to have been delayed.
The game, which was first expected to be released in early 2007, will now ship in May, according to the official MLB 07: The Show Web site. The game's previous release date was scheduled for April. PlayStation 2 and PlayStation Portable versions were released in February.
PS3-owning baseball fans aren't completely stranded on the bench. 2K Sports, which owns third-party exclusive rights to MLB-branded games, released a PS3 version of MLB 2K7, the latest in its annual franchise.
Sony was unavailable for comment as of press time.
via gamespot
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March 21st, 2007, 23:18 Posted By: wraggster
Last week, Sony revealed that forthcoming 1.6 firmware update would let PlayStation 3 owners take part in the Folding@home project. Now, Sony has officially announced that when the update comes out this Thursday, it will also add several nonaltruistic functionalities to the console.
First and foremost, the 1.6 update will enhance the PS3's downloading system. A download-manager tab will be added to the XrossMediaBar (XMB) where users can queue up to six downloads from the PlayStation Store. The update will also add limited background downloading functionality, allowing PS3 owners to watch videos, view photos, listen to music, and surf the Web while downloading PlayStation Store content. Sony did not say whether or not PS3 owners could play games while downloading content, as Xbox 360 owners can. The Wii does not offer any background downloading functionality.
The 1.6 update will also offer an alternative to the cell-phone-like predictive text system PS3 users must currently use if they do not have a USB keyboard. The update will add a virtual QWERTY keyboard to the console, which will let players enter text with the Sixaxis controller. It will also add support for keyboards and mice that use Bluetooth wireless technology.
Other features included in the upgrade include Remote Play PSP support for 20GB PS3s, disc autostart, and Blu-ray Disc Rewriteable (BD-RE) playback.
via gamespot
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March 21st, 2007, 23:22 Posted By: wraggster
via JOYSTIQ
So we knew that the PlayStation 3 1.60 firmware update would add the much requested background downloading function, and we'd heard rumors that background downloading wouldn't work while gaming, but thanks to a press release from Sony Computer Entertainment Europe (we hear they've got something going on this week), it looks like the system will be able to download stuff while you're playing games. Apparently, the system will allow you to queue up six pieces of content from the PlayStation Store while using other functions of the system, notably playing games and watching videos (Blu-ray?). These downloads can be tracked using a new "Download Management" menu under the XMB's Network icon. While at first you may think the ability to just queue up downloads while gaming doesn't necessarily mean those downloads will proceed, IGN confirmed with Sony that "you'll be able to play games offline while downloads work in the background, and if you hop online your queue will simply pause until you disconnect." We'll be sure to test out the functionality tomorrow when 1.60 drops.
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March 21st, 2007, 23:43 Posted By: Shrygue
via PSP Fanboy
It's been a long time coming, but internet tunneling for PSP seems to finally be in full-swing. With Xlink Kai, and a compatible Wi-Fi adapter, you'll be able to play Ad-Hoc games, like Monster Hunter, online. Watch Impress was able to squeeze in 2500 people into a Monster Hunter Portable 2nd game room. All that's needed is: an Xlink Kai account (which is currently free) and a compatible Wi-Fi adapter, such as the PCI Gamering XII, which includes the appropriate drivers.
When booting up a game in Ad-Hoc mode, it will make other Xlink Kai users appear as if they're in the same room as you. With Xlink, so many of the PSP multiplayer games that fans have been collecting won't feel so lonely anymore.
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March 22nd, 2007, 00:13 Posted By: Shrygue
via PS3 Fanboy
USA Today took the liberty of poking fun at Sony in this recent article, using some of the most depressing quotes since... (hold on, checking my watch that I don't wear) oh, about an hour ago. Things like Sony's performance "is simply abysmal", or "The PS3 is sucking wind right now." The list of negative factors against Sony and its newborn child go on, but whatever. Our focus is on David Karraker, one of the bigwigs at SCE. Karraker responded to these allegations thus: "I chuckle when you say we are in trouble, because when you couldn't find them on shelves, some said we were in trouble. So we're damned if we do and damned if we don't."
What Dan Hsu (of EGM fame) said rang pretty true about the future of the PS3: "Once you get [Final Fantasy XIII and Metal Gear Solid 4, you can get the mainstream audience from there. That's the way Sony did it with the PlayStation and PS2." This was in response to the massive sales of the Nintendo Wii, which is our next point. The ratio used to be closer to 3 Wii's to every 1 PS3, wasn't it? At least in America, the ratio is slightly below 2:1 -- nothing to praise, sure, but the gap isn't at its largest, you know? Europe will hopefully bolster the sales of the PS3 worldwide so we can say: "so yeah, uh, now it's 1.5:1... can we call this a win?" and many will answer, "no, no you may not".
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March 22nd, 2007, 00:20 Posted By: Shrygue
via IGN
Leading videogames publisher and developer Namco Bandai Games America Inc. announced today that Eureka Seven Vol. 2: The New Vision has received gold status and will hit retail shelves on April 17. Available exclusively for the PlayStation 2 computer entertainment system, Eureka Seven Vol. 2 brings to life the second prequel leading up to the popular animated series with gorgeous environments, multiple game-play modes, and addictive futuristic combat.
Players take on the role of Sumner Sturgeon, a deserter of a corrupt military organization and star of a futuristic sport called "lifting" where participants ride futuristic "ref-boards" that float on atmospheric particles. After becoming disillusioned with the life of professional lifting, Sumner embarks on a quest to locate and destroy the CFS (Compact Feedback System) a new and dangerous technology. Staying true to the anime series' roots, Eureka Seven Vol. 2 utilizes a unique combination of "lifting" (ref-board racing) and futuristic combat while offering up compelling gameplay.
Featuring the ability to pilot 17 massive robots known as LFOs (Light Finding Operations) each with its own look, attacks and weapons, Eureka Seven Vol. 2 gives players an incredibly unique experience during combat and cut scenes. Gamers can also sharpen their skills by fending off waves of enemies in Survival mode or take on special missions that require the use of new combat techniques in Conflict mode.
Eureka Seven Vol. 2: The New Vision is rated 'T' for Teen by the ESRB and carries an MSRP of $39.99. For more information on Eureka Seven Vol. 2: The New Vision and all other exciting Namco Bandai Games' products, please visit Namco Bandai Games' official website at www.namcobandaigames.com.
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March 22nd, 2007, 00:22 Posted By: wraggster
StrmnNrmn posted this news over at his blog:
(This is quite technical post, probably only of interest to other C++/PSP developers.)
Since I fixed the issue stopping the Expansion Pak support from working, I've been testing daedalus with the feature enabled to see if the added pressure on available RAM causes any new issues. Most roms that I've been tested have been running perfectly, but I've been experiencing occasional crashes through running out of memory. I believe this is due to a small leak somewhere, so in an effort to track it down I've been improving the tools I use to track memory usage.
In the improved tracker I override the global new and delete operators, which lets me perform some logging on every allocation/deallocation made during the course of executing the emulator (this isn't quite true, as I don't currently log calls to malloc etc, but it's good enough for my purposes). At the start of each overriden implementation, I keep track of the calling function's return address with the following snippet of code:
u32 ra;
asm volatile
(
"sw $ra, %0\n"
: "+m"(ra) : : "memory"
);
I log this return address along with the allocation size and the returned pointer for every call to new and new[]. For calls to delete and delete[], I just log the address of the memory being freed and the caller's address. This data is all logged to disk across the USB connection using PSPLink.
The logfiles look a little like this:
Allocating 36 bytes - 09c40620 - RA is 08953a94
Allocating[] 8192 bytes - 09c40a00 - RA is 0895e8bc
Allocating 12 bytes - 09c3fce0 - RA is 08964898
Allocating 12 bytes - 09c40970 - RA is 089648b0
Allocating 12 bytes - 09c409d0 - RA is 089648c8
Allocating 12 bytes - 09c408e0 - RA is 089648e0
Allocating 20 bytes - 091ceb20 - RA is 089645e8
Freeing 09c3fce0 - RA is 08962374
Freeing 09c40970 - RA is 089621fc
In order to analyse the results I've written a PC tool which scans through the logfile one line at a time 'replaying' the allocations and deallocations in the same order that they occured on the PSP. The analyser keeps track of the current state of allocations at any point in time, matching up any calls to delete with the corresponding call to new. This means that at any given time the tool has a complete list of all outstanding allocations.
I can discover any memory leaks by shutting down the emulator and continuing to record the logfile while it frees up all allocated resources. By replaying the logfile the analyser can identify any leaks, as these are (mostly) the only remaining allocations at the end of the logfile. I can then run the corresponding return addresses through psp-addr2line to discover where the leaked memory is being allocated from.
The other cool feature of the tool is that it builds up a graphical representation of the state of memory allocations at any point in time. This is really useful for figuring out where all the available RAM is going.
Here's a picture showing where most of the PSP's memory is being used while emulating Mario 64 (I've added the labels on by hand, the tool doesn't do that
Each pixel corresponds to 16 bytes of RAM. The smallest blocks are 64x64x16 bytes = 64KB. 1MB chunks are formed from 4x4 64KB blocks. The black space corresponds to both unallocated memory, and also memory allocated outside of the tracker (e.g. calls to malloc, memory used by PSPLink, the CRT, static data areas etc.) You can see that the "Emulated RAM" accounts for just over 8MB - this is because I enabled the Expansion Pak while testing. Dynarec currently uses about 6MB - Ideally I'd like to reduce this down to around 4MB soon.
You'll notice that almost all the memory Daedalus uses is for these big fixed-size allocations. What little dynamic allocation it does at runtime is limited to:
Keeping track of hot-trace hit counts in the Dynamo implementation
Textures and texture caching
As it turns out, the out-of-memory issues I've been having have been due to the texture cache going crazy and chewing up around 3MB of memory (typically it just uses 200-300KB or so). I've not figured out the root cause yet, but the tool has helped point me in the right direction.
All in all I think this is a pretty nifty utility as it stands, but I've been thinking about a few features that would make it even better:
Log the time and current frame alongside each allocation/deallocation. The analyser can then use this information to see how much 'churn' there is over time. Minimising this should help improve performance and reduce fragmentation.
Every memory allocation has a small housekeeping overhead (for alignment, keeping track of the allocation size etc). The tool could generate a histogram of allocation sizes to demonstrate how much memory is being wasted through tiny allocations, and give some indication of where pooling or freelists might help.
These are probably features for some point down the line however
That pretty much sums up the tool. If this code (either for the tracker or the logfile analyser) would be useful to anyone, let me know and I'll add it to Subversion alongside the rest of the Daedalus code with R10.
StrmnNrmn
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March 22nd, 2007, 00:30 Posted By: xg917
Quote From His Blog
Wednesday, March 21, 2007
Frameskip
A couple of people have been commenting about the mysterious frameskip version of Daedalus R9 which appeared a short while ago. I'm not going to link to it because I can't verify where it came from. That said, I've not checked my email for a week so maybe the author has emailed me about it
Anyway, it just so happens that I implemented frameskip in R10 on Sunday, so expect this to be a supported feature in the next official release. I had been planning to add this to R9, but I forgot It's no big deal - it's about 20 lines of code.
It does give a slight speedup, but not always as much as you'd expect. For instance, skipping every other frame won't double the framerate, as not all the time is spent rendering. Paradoxically, it tends to have more of an effect on roms that are already running fairly fast. Hopefully for some roms it will make the different between them being barely playable and playable though.
There are a few other things people have been asking about which I will implement for R10 too:
* A configurable deadzone for the stick
* A configurable framerate limiter
-StrmnNrmn
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March 22nd, 2007, 01:28 Posted By: Zion
via ZionMax
Il first of all I will start with a update on how development of the game is going.
I have basically put "Dreamchip" on hold indefinatly to work fully on this. So any time i spend coding is on wandria and that has being the case for the last 2 weeks or so now.
The games "Engine" is progressing nicely. This game uses all PSP specific things like GU etc so its being wrote specifically for the PSP platform.
In case you didnt know the game is being coded in "C" not "lua" so the scope and options availible to me are immense.
As for the "Engine", The part that controls "Animation", "Movement", "Collision", "Map/Level Changing" & "Effects" is nearing completion now, with only a few minor things to modify or adjust (just needing a particle engine to finish the effects catagory)
Basically once that part of the engine is complete (Currently 90% done) I can move on to coding the "Character" interaction, which will be very advanced (more details on that later)
After that I can finally start coding the bit im looking forward to doing the most...the "Turn-Based" battle system.
I am planning a lot of special effects and well made system for that too, i have most of it planned already but again i dont want to spoil it by telling you the details as yet.
Now for the request.
I am currently trying to optimise my sound functions and test them to make sure everything is in order, but my sound artist is so swamped with everyday life he isnt as active as i need at this time (he is still on the team just being let do it at his own pace)
So I really need someone who can make/compose original music in midi format (will be converted to xm) so i can test my music functions properly.
Also someone who can make sound effects would be awesome too as the game will need a lot of them.
Rather than last time though, contact me via msn (addy in profile) and show me a sample of your music/sound effects (MUST BE YOUR OWN WORK FROM SCRATCH) and i will decide on adding 2 more sound artists to the team, by judging your work. I think thats the fairest way to do it
Heres a Wandria poster to keep you interested
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March 22nd, 2007, 02:59 Posted By: wraggster
via ps2dev
IBM's series on programming high-performance applications on the Cell BE processor continues. Part five concentrates on programming the CPI in C/C++. The introduction:
Write optimal code for the Cell Broadband Engine? (Cell BE) processor's synergistic processing unit (SPU) and have your programs running lightning fast. This installment of Programming high-performance applications on the Cell BE processor covers SIMD vector programming, branch elimination, loop unrolling, instruction scheduling, and branch hinting techniques. Previous installments have covered the basics of the Sony? PLAYSTATION? 3, the Cell BE architecture, and SPU programming.
It's over at www-128.ibm.com/developerworks/power/library/pa-linuxps3-5
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March 22nd, 2007, 03:01 Posted By: wraggster
via ps2dev
The latest article in IBM's Programming high-performance applications on the Cell BE processor is online. Part 4 is titled "Program the SPU for performance". The introduction:
Write optimal code for the Cell Broadband Engine? (Cell BE) processor's synergistic processing unit (SPU) and have your programs running lightning fast. This installment of Programming high-performance applications on the Cell BE processor covers SIMD vector programming, branch elimination, loop unrolling, instruction scheduling, and branch hinting techniques. Previous installments have covered the basics of the Sony? PLAYSTATION? 3, the Cell BE architecture, and SPU programming.
Available at http://www-128.ibm.com/developerwork.../pa-linuxps3-4
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March 22nd, 2007, 03:05 Posted By: wraggster
New release from bootsector: of the Genesis emulator for the PS2:
Now using older ps2hdd related IRX modules instead of latest
PS2SDK ones because console wasn't turning off!
Fixed minor credits screen scroll bug.
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March 22nd, 2007, 03:08 Posted By: wraggster
The Media player for the PS2 is updated once more, heres whats new:
Changelog for Version 2.0 (Rev.3):
- fixed "short freeze" issue during back scrolling;
- fixed confusing GUI behavior during device hotplugging while in SMS menu;
- fixed corrupted video in some .avi files (QPel+AC3);
- presumably fixed freeze issue with .avi files while loading index;
- new VU IDCT microprogram (smaller and faster, so all VU microprograms are
squeezed now in 4KB VU0 micro memory, leaving VU1 free for possible future
usage (high quality colorspace conversion, for example );
- fixed crash due to incorrectly formatted subtitles (error message
is displayed instead) (Thanks to 'gogydm' for the sample file);
- fixed crash (in fact is "infinite loop") due to very long lines in
subtitles (such lines are just truncated now). Thanks to 'rami1' for the
research/note;
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March 22nd, 2007, 03:11 Posted By: wraggster
Fanjita posted this news
A few clarifications about piKey:
Right now, an IR keyboard is probably your best option. USB keyboard support will likely never be possible.
The list of supported IR keyboards is limited by Monsti's IR library (which is used by piKey). Although in theory it could support everything listed in the pspirkeyb.ini file, in reality only the following keyboards have so far been tested fully so far:
Nova ETS - works fine, but may have problems with keyrelease events.
Targus Universal Wireless (I think this one is the best option so far - a nicely repositionable IR transmitter, and a properly implemented IR protocol. See original piKey article for links to it on Amazon).
These ones are known not to work properly yet:
Belkin IR - needs an updated keymap.
Palm Universal Wireless - has issues with the current keymap.
IRWave IR620K PS/2 to IR adapter - needs a new keymap.
No directly-connected serial keyboard is yet supported, the serial connection is for terminal-style connections at the moment. It is probably doable if we have access to serial keyboard hardware.
Supporting new keyboard hardware is expensive and time-consuming. If you want support for a keyboard that is not yet fully supported, you may need to either write the driver for it yourself (or fix up the version in libpspirkeyb, if present), or donate funds so that we can buy the hardware and do it for you. It's definitely not finished yet, but should work well enough for you if you have one of the supported keyboards. .
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March 22nd, 2007, 03:13 Posted By: wraggster
Codemasters' Colin McRae rally franchise has generally been considered the preeminent off-road racing series for years now. Release after release, Codemasters has raised its own bar and incorporated fantastic controls with showcase visuals. Now the developer/publisher is taking the franchise to the next-gen starting line with DIRT: Colin McRae Off-Road for the PlayStation 3, Xbox 360 and PC.
Built entirely from the ground-up, DIRT is a completely next-generation take on the series and Codemasters has literally rebuilt every bit of the experience from scratch to take full advantage of the systems. From its breathtaking visuals to absolutely massive multiplayer lobbies to even its menu system, the game simply smells like a brand-new car, and an extremely plush one at that.
The first evidence of this is the menu system. Each "window" of the front end, be it the races, option screens or what have you, are represented by floating slats in a full 3D space. Navigating between them moves the camera up and around between the windows. Sure, it's a very small part of the overall experience, but it immediately lets you know that everything from thereon in will be slick.
In order to make the series more US-friendly than ever before, DIRT will include a plethora of US-based locations, vehicles and more. You'll be able to race rally raids, 4x4 events, hill climbs and more, including the entire run of Pike's Peak. Codemasters claims that anything that happens off-road will be represented here in some fashion. One thing along these lines that's new to the series is multi-car racing, and we're not talking ghosts here. You'll actually be able to go toe-to-toe with other vehicles and lock wheels as you fight for dominance over each and every turn.
On a technical level, Codemasters is attempting to push the systems to their limits. Audio is created on-the-fly and is fully dynamic. There are no pre-recorded versions of Doppler or reverb effects here, and the developer has managed to record individual samples for every section of an engine's sound palette. That is, the game doesn't use a single sample and then speed it up or down for higher and lower RPMs, but rather those unique samples are stored in memory for dead-on accuracy to the real thing.
Visually, DIRT is a very impressive title. The game looks just as good in motion as it does in the screenshots, which is saying a lot. Clouds of dust kick up as cars race forward with a fantastic lighting model that creeps naturally across the bodies of the cars. Individual blades of grass can be picked out far into the distance - we didn't notice any sort of draw-in here, resulting in a natural and very smooth landscape to speed past.
The physics system, which Codemasters has always excelled at implementing, utilizes soft body physics so that car part can bend and distort in realtime for completely dynamic damage modeling. Axles can bend, resulting in wheels that rotate in an awkward manner, and doors, roofs and whatever else can become disturbingly mangled if you happen to run off the track.
One of the subtle and yet extremely cool things that we noticed during the demo was the camera work. If you race in the overhead view, the camera will bob and shake as you take jumps and slide around corners. It's still certainly tight enough that no ounce of control or accuracy looks to be lost, but its small and subtle movements help make the game look a little more TV-like in its presentation. Should you prefer to race from a first-person perspective, along with standard rooftop and bumper views, a full in-helmet view is present that allows you to get a view of the wheel, dashboard and such.
DIRT: Colin McRae Off-Road is scheduled for release this June on the PlayStation 3, Xbox 360 and PC. We'll have more on the game very shortly, including some hands-on impressions, so stay tuned.
via ign
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March 22nd, 2007, 03:17 Posted By: wraggster
via pspfanboy
Jeanne d'Arc has easily been one of our most anticipated games for the system. Sony Computer Entertainment of America has just announced a US release date for this strategy RPG, and it's a little sooner than we thought. This August, players will be able to take on Level 5's latest SRPG, based very loosely on the story of Joan of Arc.
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March 22nd, 2007, 03:18 Posted By: wraggster
via pspfanboy
PSP is no stranger to the RPG genre. XSEED, publisher of the upcoming Valhalla Knights, is preparing two more adventures for PSP gamers to conquer:
Dungeon Maker: Hunting Ground has you creating dungeons, floor by floor, in order to capture an elusive beast, the legendary Wandering Demon. By improving the layout of your dungeon, you'll be able to lure in more exotic creatures, and fight them in real time using a variety of weapons, magics, and summoning creatures. You'll also be able to trade dungeons with a friend, when this game comes out in July.
Brave Story: New Traveler is a new PSP-exclusive RPG from Game Republic (creators of Genji). You play as an eleven year old boy (pictured) whose life is changed forever when his friend Miki falls ill from a mysterious disease. He must enter the world of Vision to find the Goddess of Fortune to make his wishes come true. This RPG doesn't have a release date yet, but is expected to come out Q3.
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March 22nd, 2007, 03:22 Posted By: wraggster
Why anyone would buy a console to smash it up is beyond me, obviously more money than sense but a Youtube user has posted a load of videos of him and his mates doing that
Videos Here
Does anyone else think the word muppets comes to mind ?
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March 22nd, 2007, 03:26 Posted By: wraggster
New release from Art:
Hi Guys,
Here is a program that will run on any of the pictured mobile data terminals
which provides for use of the barcode scanner and keypad for use with the
PSP.
This is the most portable barcode scanner solution you'll find.
I had to find a compiler and write this myself since I found nothing on the
net that did both. Data is output at 9600 baud 8,N,1.
School kiddies forget about it... you can expect to pay a couple of thousand
dollars for one of these units, but I have seen one on eBay for $800.
You'd still need a serious use for one to justify that price, as I have.
The unit connects via the serial port at the PSP headphone connector,
just as my (or Deniska's) GPS does. I thought I'd upload it because you
won't ever find one anywhere else.
Cheers, Art.
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via art
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March 22nd, 2007, 03:28 Posted By: wraggster
Heres an excerpt:
Shack: Many gamers are hoping that Full Auto 2: Battlelines for the PSP won't be a quickie port of the PlayStation 3 game. How does the handheld version compare to its more powerful relative?
Russell Rice: We never really approached the game with that in mind at all. We really looked at what it is that makes it Full Auto, which in a nutshell is: Fast paced, arcade racing with guns and destruction. With that in mind we sat down to make an all new Full Auto experience for the player with new worlds, cars and weapons. We did borrow a few cars and weapons from the PS3 version, but other than that, we created a fresh new experience that is definitely Full Auto from the ground up.
Full Article
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March 22nd, 2007, 03:30 Posted By: wraggster
via pspvault
Good news from Asia tonight as the Japanese online game shot GDEX now lists a Japan-only limited edition package of DJ Max Portable 2.
For those that don't know, DJ Max Portable 2 is a sort of Beatmania clone published by Korea's "Pentavision." Though Pentavision may have published an international edition of the first DJ Max Portable, with English text, the title never saw an official release outside of Korea. Thus it remained a quiet success.
Let's take a closer look inside.
That's why it's good news DJ Max Portable 2 will be seeing something of a release in Japan. However, there's no word on this release being "official" either -- there's nothing on SCEJ's homepage yet, and Gdex states that they have a "direct contract with the game maker" -- the game does have Korean, Japanese, and English interface settings available. Pentavision is evidently keen on getting international users onboard with the DJ Max Portable series, even if it's under the radar of the local Sony Computer Entertainment divisions.
Anyway, via this Japanese page we've learned a few new features of the game (new points bolded):
Over 60 original songs
5-button mode
New "Fever" mode
Easy mode, for beginners
Soundtrack across 4 discs -- the "most DJs in the history of gaming"
Over 500 hidden items
Linkage with DJ Max Portable for owners of the first game -- play the original songs using the new play systems
Korean, Japanese, and English interfaces
Remote control support -- use DJ Max Portable 2's Soundtrack Mode to enjoy songs whenever and wherever
Customizable control configurations
As you can see, DJ Max Portable 2 is shaping up to be even bigger.
This Japan-only package, called the "DJ MAX Portable 2 Premier Limited Edition ~Champagne Gold~" comes to Japan in addition to Japanese releases of the Night Black and Metallic Silver limited edition packages.
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March 22nd, 2007, 03:34 Posted By: wraggster
News from Zettablade:
I've changed a massive amount of code and such in this release. It's faster, and more efficient. It can also draw some simple shapes (dots, lines, and a bunch of differrent rectangles). Also have a lot of the features documented (<PATH_TOV_LIB)/html/index.html).
Since so much has changed in this version, I suggest you checkout the sample and read up on the documents. If you any errors, bugs, or issues, please notify me immedialtly. Next version (v1.7) will have all the image loaders working, and a complete model loader! I'll start up v1.6 (development) tomarrow. Enjoy!
Quote:
::Features::
- Loads PNG images
- Load image into ram and vram
- Auto-swizzles images upon loading (makes for a much faster blit)
- Draw images
- Rotate images
- Crop images
- Draw an image from a specified center
- Unload images
- Enable/Disable linear filter
- Powerful input checking
- Functions for start and stop library and drawing
- Some benchmarking functions
- Display models
- Primitive display list
- 3rd person camera
- Timed movement
::Todo::
- Bugfixes! (yay?)
- Optimizations (duh!)
- Add in support for the following image formats.
tga bmp jpg/jpeg/jpe
- Add in support for the following 3D model formats.
obj md2 (these ones eventually) 3ds maya blend
- Add in support for the following audio formats
at3 wav
- Write a player to play all the media formats listed above
- Better use of display lists
- Add image alpha masking
- Add in a bitmap font loader and printing function
- Graphical filter functions
lighting, reflection, cell shading (need more)
- Terrain generator
- Mip-Maps
- Functional 1st person camera
- More powerful/faster 3rd person camera
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via zettablade
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March 22nd, 2007, 03:40 Posted By: wraggster
SG57 has posted his entry into the Neoflash Coding Competition:
Well, I wrote up a nicestoryline, controls, objective, etc. but the time i clicked 'submit' my internet was out, and i hadnt copied my entire post
Ok, ill be quick about it.
Screenshots are attachted.
Download is attachted.
Fire - X/R trigger
Reload - []/L trigger
Puase - Start
Screenshot - Select while NOT paused
Return to main menu - Select while paused
highscores arent implemented 100% yet, as theres a bug in my method as of now. Ill update this in a couple of days with a fix.
Now, there are some bugs ive just noticed. Theres a certain place you can look that makes the left 10 pixels of the screen or so not refresh properly. I cant do anything about this as its happened to me in C before as well, soim guessing the graphics library is the problem.
Another is that the time may get f'd up. Im not sure why, as i havent lookd into it fully. Ill fix it in the next release.
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March 22nd, 2007, 18:26 Posted By: wraggster
Just in case you were thinking Colin McRae Dirt wasn't diverse enough, Codemasters is set to add C.O.R.R races (Championship Off-Road Racing) into the game.
C.O.R.R events throw ten racers, driving different vehicles from buggies to trucks, into a chaotic race around dirt tracks.
With Rally, Hill Climb, Rally Raid, Rally Cross and Crossover events already in there, Dirt could be the most comprehensive rally game ever.
Screens Here
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March 22nd, 2007, 18:30 Posted By: wraggster
We're being given a teasing glimpse of Codemasters' horror-fest Clive Barker's Jericho in a new trailer running for just over a minute. Get your pants scared off by taking a peep via our video player on the right.
In development for PC, PS3 and Xbox 360, Jericho's a squad-based FPS that relates the story of Jericho Team, a seven-man strike force established to protect the government from paranormal threat.
Clive Barker is steering Jericho all the way from conception. "I'd love people to think of Jericho the way I thought of - let's say Alien - when that movie was about to come out.
Teased with glimpses but never given the whole monstrous truth until the story was told on the screen. Jericho should be the same - unique and terrifying", the author said in a interview published on the site yesterday.
Trailer Here
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March 22nd, 2007, 18:37 Posted By: wraggster
Sony has told CVG this morning that new download content for PS3 shooter Resistance: Fall of Man that's just released in America won't be available tomorrow for UK and European punters.
Although we will get the download content - which includes new multiplayer modes along with big fixes and improvements - on these shores, a spokesperson told us there's no confirmed date for its appearance. Sony fed us a similar line previously, but we were hoping we'd see the update available when PS3 launched in Old Blighty.
So, while we peer into the future and await the update's arrival, our North American cousins are currently enjoying new multiplayer modes Team Conversion and Assault in addition to the new Spectator mode - and tweaks and balancing, if you can enjoy that kind of thing. Perhaps appreciate is a better world.
"Team Conversion mode", Sony has informed us previously, "is the same gameplay mechanic as the existing Conversion mode except that gamers will play a team and both teams will start off as human and have one life on each side.
"The Assault mode is based around the concept of attrition where the objective is to wear down an opponent's defenses before destroying their base".
A second Resistance update is planned for May - which, hell, may release simultaneously here and in North America - that'll include two new maps and worldwide gameplay - i.e. everyone on the planet will be able to fight each other online.
via cvg
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March 22nd, 2007, 18:39 Posted By: wraggster
The latest in Square Enix's epic RPG series, Final Fantasy XIII, has not yet been secured as a PS3-exclusive.
Discussing game exclusivity, Vice president of SCE Europe, Georges Fornay, told French site dna.fr: "The development cost of games has exploded, so it has become difficult to have exclusiveness, except over our own games."
He goes on to reveal that exclusivity for Final Fantasy XIII is "under discussion", suggesting that the deal is still up for grabs. Might we see Square opt for a cross platform release? We've put forward the query and await a reply.
Fornay confirms: "We will have as of launch 30 games, including Motorstorm, Resistance and Virtua Fighter 5. Moreover, we await 200 games from here to the end of 2007." There'll be plenty of games to play, then.
Exclusivity looks set to become a rarer occurrence with escalating development costs making it increasingly necessary for third-party developers to release games on multiple platforms to gain maximum possible returns on their investments.
via cvg
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March 22nd, 2007, 19:24 Posted By: wraggster
In just a few short hours, the PS3 will finally see its European debut. In the usual fashion, the hardcore gaming elite-and-freak are lining up outside stores in a rolling launch hitting Australia first before making its way to Europe. Some lucky Italians have already received theirs as a few retailers have broken the March 23 street date and sold the console early. In London, police have cracked down on midnight openings for fear of repeating the crime infested US launch. A notable exception is the Virgin Megastore on Oxford street which is moving ahead with plans to facilitate a midnight launch by offering a makeshift campsite on its lower floor to keep fans "comfortable and safe." Oh the humanity!
via engadget
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March 22nd, 2007, 19:27 Posted By: wraggster
Sony has confirmed to Eurogamer that dirty racer MotorStorm has been given a new in-game friends list to help you keep track of your muddy buddies.
The patch went live last night, and once downloaded lets you see which of your pals are around and what they're up to. And, rather obviously, you'll be able to invite them over for a spot of off-road mayhem.
However, if you're not on someone's buddy list you won't be able to join their game, stopping unwanted visitors ruining your fun. Apparently it's just Italians playing at the moment - as you might imagine, what with breaking the retail street date of PS3 and all that.
MotorStorm will be available on Friday at the PlayStation 3 launch, and is one of the best games in the line-up.
via eurogamer
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March 22nd, 2007, 19:30 Posted By: wraggster
Irish betting outfit Paddy Power reckons the PS3 will fly off the shelves tomorrow, making it the most successful console launch ever. The bookie expects all of the units to be sold out after just 60 seconds of shop-doors opening.
So, naturally it's offering you the chance to win some dosh and even a PS3 by guessing which launch game will be the most popular. Resistance: Fall of Man is currently the 6/4 favourite, whilst Sonic the Hedgehog is running rings around himself at 100/1.
"Betting gets very busy around the launches of new consoles," said Sharon McHugh, spokesperson for Paddy Power. "The PS3 is the Aston Martin of computer consoles, so as launches go it doesn't get much bigger than this!"
"Everyone will be rushing to get their hands on one, and to celebrate the launch we plan on giving a couple away to our punters!"
Eager fans were invited to queue up early at the official UK launch event at Oxford Street's Virgin Megastore in London yesterday, and by the end of the day five hopefuls stood in line. However, things are expected to get much busier tonight, and we'll be there with our microphone and camera to bring you all the hustle and bustle of an exciting night.
Just in case you were wondering, we've included Paddy Powers' odds below. Keen-eyed readers amongst you will point out that Oblivion, Double Agent and F.E.A.R. might have a hard time getting off the ground, seeing as they're not actually out tomorrow.
6/4 Resistance: Fall of Man
15/8 MotorStorm
5/1 The Elder Scrolls IV: Oblivion
8/1 Ridge Racer 7
10/1 Call of Duty 3
10/1 Formula One Championship Edition
12/1 Virtua Fighter 5
14/1 Splinter Cell: Double Agent
16/1 Virtua Tennis 3
18/1 Need for Speed Carbon
25/1 Def Jam: ICON
33/1 Tiger Woods PGA Tour 2007
33/1 Tony Hawk's Project 8
40/1 Mobile Suit Gundam: Target In Sight
40/1 F.E.A.R.
66/1 Marvel Ultimate Alliance
80/1 Fight Night Round 3
80/1 Blazing Angels: Squadrons of WWII
100/1 Sonic the Hedgehog
via eurogamer
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March 22nd, 2007, 19:33 Posted By: wraggster
Sony has let fly plans for future additions to its online service this afternoon, highlighting what's in store for us at the end of this month and throughout April.
Downloadable games available to play from day one will be bite-sized titles Tekken 5: Dark Resurrection, Blast Factor, Lemmings, and Gran Turismo HD Concept.
Those following in late March and onwards are Super Rub a Dub, flOw, Go! Puzzle and Go! Sudoku.
All of these will be introduced a knock down rate, an offer that's running until 23rd May.
You Eurogamers that are after a bit of play-testing can look forward to seven new demos this weekend, all of which will be free; choosing between Resistance: Fall of Man, MotorStorm, Formula One Championship Edition, Ridge Racer 7, Genji: Days of the Blade, Lemmings, and Blast Factor.
If you're one of those planning to buy Ridge Racer or Genji you'll be treated to new downloadable content this weekend, as will owners for Resistance and MotorStorm whose new bits and bobs will arrive in April and May.
All of this lot will be available from the PlayStation Store, provided you've hooked your console up to your broadband connection.
Downloadable games will range from free to GBP 9.99, so make sure you keep an eye on the price tag.
You'll also be able to use the PlayStation Network to play your friends at your favourite games, splatting mud in their faces in MotorStorm, or killing them to death in Resistance: Fall of Man. And, unlike another service that we can't say for fear of bias accusations, it will be completely free.
via eurogamer
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March 22nd, 2007, 19:35 Posted By: wraggster
The flagship Virgin Megastore on Oxford Street welcomed the first customers keen to buy a PS3 at noon yesterday, with five people in the queue by the time the doors shut at 10pm.
At the front of the line was 17 year-old Ritatsu Thomas, who had turned up outside the store at 5am. He told GamesIndustry.biz, "I went to the Wii launch and I got there quite late. I didn't get my Wii that day, and I was quite disappointed. This was my chance to do it right.
"I didn't come as early as the Wii launch people came because I knew PS3 isn't that hyped - that's why there are only three people here to buy PS3s. Still, as long as I'm number one."
Thomas had been expecting more fans to be camping over on Wednesday night, despite the fact that PS3 units won't be handed over until the console officially goes on sale at midnight on Thursday.
"I was expecting at least 20 people by now, but not many people have turned up. It's kind of weird," he said. So was Thomas tempted to give up and go home? "Slightly, yes, I am actually."
When it comes to PS3 games, Thomas said he's most looking forward to Metal Gear Solid 4 and Final Fantasy XIII. Asked what titles he'll be picking up at midnight he replied, "Nothing, except the free game they give me. I might buy Motorstorm as well."
Second in the queue was 19 year-old Sadie Chatfield, who described PS3 as "The best thing in the world" - explaining she pre-ordered consoles from other stores but was lining up to collect one early.
"It's miles better than Wii or 360 - okay, it may cost a bit more, but you get more for your money," she added.
Chatfield was accompanied by her boyfriend, 21 year-old Anthony Brophy: "I work at Argos, so they're delivering mine on Friday. I just came in to make sure I get peripherals and stuff."
Brophy already owns a Wii and Xbox 360, and said Microsoft's console is his favourite so far. "I don't know if PS3 will change that, but 360 has brilliant games. I've got a Wii but since they launched it there's a lack of games - it's hard to get the consoles, but since launch there's no games that I would consider buying. Hopefully they'll get something out really quickly."
At 6pm another PS3 fan joined the queue - Omar Zafar, 17, who said, "I'm a Sony fan. I had a 360, but I sold it because of PS3. It's not too expensive because it's got more stuff than Xbox 360, like Blu-ray."
Rounding off the line at 9pm was 25 year-old Gary Tahmasbi, who said he doesn't make a habit of queuing up for console launches. "It's something that I'd never normally do, but they're giving away a free game. I'm a student so I'm going to take advantage of that.
"I think PS3 is a fantastic games console, the most powerful one. Whether it's the best remains to be seen, but the games Sony releases are normally the best, so it should be. Only time will tell."
Speaking to GamesIndustry.biz, Virgins promotions and PR manager Stephen Lynn said he wasn't disappointed by the level of turnout on Wednesday. "I'm delighted that we've got anyone at all, to be honest. We were just being cautious because we know from previous console launches that fanatical gamers sometimes sleep on the streets.
"We wanted to make sure that any customers who turned up were safe and secure. We're not bothered that it's only five people - it's tomorrow that we expect people to turn up and get involved in what will hopefully be a memorable day, and one of the biggest console launches in memory. It's certainly the biggest pre-order campaign we've had for any console."
When asked how many customers he's expecting to arrive today Lynn replied, "That's a crystal ball question. We're set up for 10 to 500-plus. However many turn up, we'll make sure they have a safe time and a fun time - that's what's important from our point of view."
via gibiz
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March 22nd, 2007, 19:36 Posted By: wraggster
High Street retailer GAME has told GamesIndustry.biz that it expects the PlayStation 3 launch will be far stronger than that of the Wii or Xbox 360 – due to a good supply of consoles leading to less disappointment amongst eager consumers.
While Nintendo admits it's still struggling to supply units to retail, and the Xbox 360 release was marred by a slow supply of consoles months after launch, GAME sees Sony's stock building as essential to pleasing every consumer who wants a PlayStation 3.
"It's very unusual that we're going to be in a situation where we've got enough stock to fulfil demand in the short term – that's never happened before," commented Anna Macario, marketing director at GAME.
"Sony withheld the release of the PS3 in order to build up stock levels for launch. The situation with the Xbox 360 was terrible and the Wii doesn't even hit the sides when it comes in."
"I think this is a very good move on Sony's part – it won't have that negativity of not being able to supply enough units," she said.
Macario wouldn't be drawn on how quickly GAME is likely to sell out of its PS3 allocation, but believes that customers turning up on launch day should be able to get their hands on the next-gen console whether they've pre-ordered or not.
"The noise and the hype around it will drive more people to stores than just those that have pre-ordered," she offered.
"We've certainly dressed stores up and made it available so that customers understand they can come in and buy the PS3."
"The good thing is that we're not going to have this whole raft of disappointed consumers on launch day who won't be able to buy the console for another month," she added.
As well as an early morning launch at the company's flagship store on Oxford street, over two thirds of its UK stores will be opening tonight to sell units at midnight.
Macario also revealed that Resistance: Fall of Man and MotorStorm are the two most popular titles requested, with Sega's Virtua Fighter 5 and Activision's Call of Duty 3 also top of the list.
"All the stores are really revving up for it and prepared to put in the long hours to be able to get through the customers."
"The concern is that there's a lot to sell during the day and we'll need the extra hours to get through it all," she concluded.
via gibiz
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March 22nd, 2007, 19:37 Posted By: wraggster
The PlayStation 3 will launch in Europe tomorrow alongside 27 first- and third-party titles plus a selection of peripherals.
There are a few games missing from the original launch line-up - Ubisoft has pushed back several titles, while Vivendi's F.E.A.R. won't now arrive until April. NHL 2K7 and Untold Legends: Dark Kingdom have also been delayed.
There were originally eight PlayStation Network games scheduled for release on day one, but that number is down to four.
The 60GB PS3 will cost GBP 425 / EUR 599, although consumers in Ireland, Norway and Denmark will pay a slightly higher price. The 20GB model is expected to follow later in the year.
Friday also sees the launch of a new firmware update for PlayStation 3 which boosts the number of PS2 games compatible with the console - full details are available on PlayStation.com.
Update 1.6 will also introduce background downloading for up to six pieces of content, support for Bluetooth keyboards and mice, a full on-screen text-entry keyboard, and an application which allows users to take part in the Folding@home project. It's available by selecting the System Update option from the PS3's browser, or on disc from Sony's customer services department.
Peripherals on sale from tonight will include the GBP 34.99 SIXAXIS pad, plus a Blu-ray player remote control at GBP 17.99. A range of cables will be available - HDMI and Component AV (GBP 17.99 each), plus AV and S-video (GBP 12.99 each).
Below is a full list of PS3 launch titles, with links to reviews and coverage on our sister site, Eurogamer.net.
Resistance: Fall of Man (Sony)
MotorStorm (Sony)
Genji: Days of the Blade (Sony)
Formula One Championship Edition (Sony)
Ridge Racer 7 (Sony)
Call of Duty 3 (Activision)
Marvel: Ultimate Alliance (Activision)
Tony Hawk's Project 8 (Activision)
Gundam: Target in Sight (Namco Bandai)
Full Auto 2: Battle Lines (SEGA)
Sonic the Hedgehog (SEGA)
Virtua Fighter 5 (SEGA)
Virtua Tennis 3 (SEGA)
World Snooker Championship 2007 (SEGA)
NHL 2K7 (2K Sports)
Blazing Angels: Squadrons of WWII (Ubisoft)
Enchanted Arms (Ubisoft)
Def Jam: Icon (EA)
Fight Night Round 3 (EA)
NBA Street Homecourt (EA)
Need For Speed Carbon (EA)
The Godfather: The Don's Edition (EA)
Tiger Woods PGA Tour 2007 (EA)
Tekken: Dark Resurrection (PlayStation Network, GBP 6.99)
Blast Factor (PlayStation Network, GBP 3.49)
Lemmings (PlayStation Network, GBP 3.49)
Gran Turismo HD Concept (PlayStation Network, Free.)
via GIBIZ
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March 22nd, 2007, 19:40 Posted By: wraggster
All eyes are on Sony this weekend as the format holder launches the long anticipated PlayStation 3 in Europe.
Due to officially go on sale tomorrow following delays, the final next-generation home console to hit the market boasts a number of different features to rival machines – but also a hefty price tag of GBP 425 / EUR 599.
The official UK launch takes place this evening at the Virgin Megastore on Oxford Street, where Sony is promising the first 150 customers a free copy of first-party exclusive title Resistance: Fall of Man.
Virgin marketing exec Stephen Lynn told GamesIndustry.biz that as well as a healthy number of pre-ordered consoles, he expects free stock to sell out by lunchtime on Friday.
After the Metropolitan police voiced its concern over the idea of midnight launches, both GAME and HMV have decided to reschedule their events for early morning on Friday.
HMV is partnering with Sega, giving away 150 copies of Virtua Tennis 3 to the first consumers to shell out for the PS3 at its 7.30am opening.
Specialist retailer GAME has reported "phenomenal" demand for the PlayStation 3 and is opening at 7am to offer breakfast to its first customers, along with their pre-ordered consoles.
It's not just the national retailers putting on special events for the launch of the PlayStation 3 - chains such as Gamestation and Chips, as well the independent retail community, are all expecting a huge launch this Friday.
GamesIndustry.biz will be at the midnight launch of the PlayStation 3 and will offer a full report on Friday morning, along with comments from key Sony executives and retail figures.
via gamesindustry
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March 22nd, 2007, 19:42 Posted By: wraggster
Hundreds of retail stores around the country are getting ready to throw their doors open at midnight tonight for the official launch of Sony's PlayStation 3 in Australia.
One of the biggest crowds is expected to be at Sydney's Pitt St Mall, where retail store Myer (in conjunction with Sony Computer Entertainment Australia) will be entertaining eager gamers lining up for the new console with free entertainment, including a public screening of the James Bond film Casino Royale.
GameSpot AU will be covering the Sydney launch of the PS3 with regularly updated news reports from the Pitt St Mall location. Check back here for our coverage later tonight. For more information about the PS3 in Australia, check out our extensive PS3 Launch Centre.
9:40 p.m.: There's less than three hours to go now until the midnight launch of the PS3, and Sydney's Pitt St Mall is... empty. Workers are still setting up barricades leading into the entrance of the Myer store, and the big screen to be used for showing Casino Royale at 10 p.m. was just erected 15 minutes ago. 2Day FM radio personality Lizzie Lovett has been hyping up the nonexistent crowd. Here's hoping some eager gamers line up soon.
10:00 p.m.: Still no one lining up behind the official barricades, but a small group of curious onlookers have started to gather outside and around the stage.
10:15 p.m.: We just spoke with Sony Computer Entertainment Australia head Michael Ephraim, who said that he still expects the PS3 to become the winner in this generation of consoles. As for the launch finally happening after months of waiting, Ephraim said he was excited that the time had finally come.
10:35 p.m.: A crowd of about 100 people have now gathered around the official Myer lineup area. Simply said, no one is in the line, but a sizable crowd is starting to gather. 2Day FM staff are walking around the crowd giving away free drinks and popcorn. Casino Royale is playing on the big screen, and it's at the section where Bond is running around Morocco.
10:42 p.m.: Alert! Alert! Five people have now actually formed a line. The movie has been paused to allow some live gameplay with people from the crowd. Gran Turismo HD is now being played on the big screen. MC Lizzie Lovett is urging the crowd to join the line.
11:00 p.m.: Twenty people are now in line. It's a good mix of people, with some teenagers and a few parents waiting. The first in line is Danny Zarka from Pyrmont, who says he's been looking forward to buying this console for more than a year.
11:12 p.m.: There are now close to 50 people lining up, and about 300 more milling around outside the official barricade. Some lucky crowd members just completed a lap on FI Championship Edition on the big screen. Free massages are being given out underneath a tent at the end of the line.
11:20 p.m.: There are now about 60 people in line, but the crowd outside the line has dwindled somewhat to about 200. We just spoke to Bernie Brooks, CEO of Myer, who said that the PS3 had by far the most preorders of any next-generation console. Brooks quoted a presale figure of close to A$2 million.
11:40 p.m.: We've just received reports from our colleagues at CNET.com.au who are staking out the Moore Park Supa Centa. Jeremy Roche reports a crowd of about 40 people, who have just finished watching Kostya Tszyu play Fight Night. Ella Morton is at the Bondi EB Games, and she reports a very small turnout of about 10 people.
11:50 p.m.: Getting close to launch now, and there are about 70 people in line. Updates will now become more sporadic as we cover the midnight rush.
LATE UPDATE: Just before midnight, Lizzie Lovett led the countdown. The number of people in line was still roughly 70 or so, but they made plenty of noise while counting down to zero. After midnight, the lineup of people had to travel up a flight of escalators to reach Myer's sales area. At roughly 12:30 a.m., there were still close to 20 people waiting to pay for their consoles.
12:50 p.m.: Back at GameSpot AU HQ, and we've turned on our PS3 to see whether the firmware upgrade (1.6) has been released yet. No luck.
via gamespot
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March 22nd, 2007, 19:44 Posted By: wraggster
The PlayStation 3 officially went on sale in Australia overnight, with hundreds of gamers lining up outside more than 500 retail stores across the nation to purchase Sony's latest console at midnight launch events.
The largest event was held at Sydney's Pitt St mall, where retail store Myer and Sony Computer Entertainment Australia teamed up to present launch-night activities, which included prize giveaways, live demonstrations, and a screening of Casino Royale on the big screen. Approximately 70 people lined up to grab their consoles at the Myer Pitt St store, with a hundred-strong crowd looking on. The PS3's arrival comes exactly one year after Microsoft's Xbox 360 launched in Australia. Microsoft's launch event for the 360--which was also held in Sydney's Pitt St mall--drew a crowd of close to 1,000 people.
Approximately 70 people lined up at the Myer launch event.
Other retailers across Sydney also held launch events, most of which drew modest crowds. The Harvey Norman store at the Moore Park SupaCenta had close to 40 people attend its midnight launch activities, which included an appearance from Australian boxing great Kostya Tszyu. Tszyu was on hand to demo Fight Night Round 3, as well as sign the first PS3 sold at the store.
Over at EB Games at Bondi Junction in Sydney's Eastern Suburbs, the launch crowd was even smaller, with approximately 20 people lined up outside the store to purchase their PS3s. Five major retailers opened late in the large shopping district of Chatswood, on Sydney's North Shore. The EB Games at Chatswood had about 30 customers in line, while the near-by Toys 'R' Us store scored 20.
Despite the low turnout, retailers were generally positive about the launch of Sony's next-generation product. Myer chief executive officer Bernie Brooks said his chain of stores experienced an extremely high number of PS3 presales, citing the figure at more than A$2 million. Harvey Norman, general manager for computers and communications at Rutland Smith, said his company is estimating that the PS3 will generate close to A$10 million in sales by Monday, with 50 percent coming from preorders.
Sony is also bullish, reporting that more than A$20 million worth of PS3s had been preordered prior to launch.
Business issues didn't concern gamers waiting in line for their console, though. Danny Zarka, the first person in line at Myer's Pitt St store, said he had been anxiously awaiting the PS3 for more than a year.
via gamespot
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March 22nd, 2007, 19:45 Posted By: wraggster
The first batch of downloadable items for PlayStation 3 games on the European PlayStation Network has been revealed--with extra goodies for Genji: Days of The Blade, and Ridge Racer 7 available on March 23.
Genji: Days of the Blade gamers will be able to download different sets of battledress for the four characters, including Heishi clan armour, Western-style metal armour, and... school uniforms.
There will be a total of 14 downloadable decal packs for Ridge Racer 7 available over the coming two months, with themes featuring the likes of Katamari Damacy, Pac-Man, and Xevious. There will also be series of a total of 25 downloadable race events, including one set against a black Angelus in a Quad Battle event on Seaside Route 765.
Other titles that will get extra content coming in April or May include MotorStorm, and Resistance: Fall of Man.
For MotorStorm, any gamer playing online will get a Time Trial mode automatically, which will allow players to take any vehicle out on the track to battle for the fastest lap time. Extra tracks, vehicles, and game modes will also be up for grabs sometime during April and May.
Resistance: Fall of Man will feature two new playable maps, snowy Westmorland and autumnal Camborn. Multiplayer games will be fully playable on these maps.
Specific prices for the downloadables have not yet been announced, although in a previous statement, Sony said that prices would start from 0.99 euros (approx 70p).
via gamespot
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March 22nd, 2007, 19:47 Posted By: wraggster
Forumites across the Atlantic have been reporting that a GTA teaser trailer was shown from 2am to 2.30am EST on the FX channel's infomercial slot.
What's intriguing about the ad is the way it mimicked the holding page you see at the official site and then... well that's it. It did nothing else. According to those who saw it (insomniacs and night shift workers by the sound of it) it displayed the GTA IV logo and a countdown ticked away in the background. At the end of the half hour the usual 'Not Yet Rated' voice was heard and the trailer ended.
Rockstar Games in the UK have confirmed it was an official trailer but couldn't comment on whether a similar ad would appear on British TV. That's not going to stop us skipping through all the late night Sky channels at 3am in the morning just in case it shows up, though.
In the meantime, to get an idea of the experience, head over to the official site and see if you can stick it out for half an hour. And don't forget - to see the real trailer you'll need to be sat at your computer at 11pm UK time next Thursday. Cancel everything and be there. You know it'll be worth the wait.
via gamesradar
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March 22nd, 2007, 20:03 Posted By: Shrygue
via PSP Fanboy
We were told to expect Advanced Remote Play functionality in today's big PS3 update (version 1.6). Looks like we were played the fool: you will not be able to access your PS3's content from any wi-fi point: once again, you must be in wireless range of your PS3. Until they correct this, the Remote Play functionality loses a lot of its purpose: what's the point of being tethered so close to the system?
There are some improvements made in this firmware revision, but they are very subtle. You'll be able to easily register a PSP for Remote Play use by accessing Remote Play from System Settings on PS3. Also, you'll be able to connect a wi-fi bridge to 20GB PS3s, allowing them to interface with PSP like the 60GB versions do.
While these incremental advances are appreciated, it's disappointing nonetheless to see Sony back down on a promised feature. We're expecting Advanced Remote Play to work, eventually. The question is: when?
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March 22nd, 2007, 20:07 Posted By: Shrygue
via PS3 Fanboy
While the PS3 won't bring about world peace or solve world hunger, there's a good chance that it can help cure cancer. But your PS3 can't to it without you. With firmware update 1.6 just around the corner, it's time to do your part for humanity. This week marks the first ever Sunday Night Foldathon in support of Stanford's cancer research efforts.
"The S.N.F event is simple. On Sunday Night (March. 25th 2007) everyone who wants to participate in the S.N.F event simply turn there PS3 on and start the folding program, could be anytime you want or when you goto bed, you may let the program run as long as you want but would be great if it could atleast last till 7am Monday morning, its all up to you since anything helps. This is to see how much help we (the playstation community) can be for this program and to show them that the feature is being widely used and maybe saving lives in the process."
Let's use the comments section as a virtual "pledge card." Let everyone know that your committed to leaving your PS3 on Sunday night in support of this great initiative and to help make the world a better place. Truly, this is a time for fanboys to unite!
Leave feedback via comments.
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March 22nd, 2007, 20:36 Posted By: wraggster
THE HISTORY CHANNEL Great Battles of Rome today puts its milestone in the conquest of the net!
www.greatbattlesofrome.com will host all infos and curiosities about Black Bean’s brand new videogame: all the product infos and features, a massive multimedia section containing wallpapers, screenshots and videos will be available online. Moreover, a huge historical section contains all dates, facts and characters that wrote the history of the greatest Empire that ruled on the Ancient world!
THE HISTORY CHANNEL Great Battles of Rome will be released in May 2007 on PlayStation®2, PSP® (PlayStation®Portable) and PC DVD.
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March 22nd, 2007, 20:42 Posted By: wraggster
via seganerds
Ya know, Nintendo has always said it’s not aiming to have the best graphics in the home console business, but I never thought I’d see the day when a handheld rivaled the Wii’s graphic’s capabilities.
The game in question is Alien Syndrome, which is developed by Totally Games. I don’t think there’s any question the Wii version pushes more polygons, but the PSP’s textures look cleaner and more crisp.
However, I do want to say this problem could have more to do with the developer and the fact the games are still unfinished. But whatever way you slice it, it’s hard to argue that the games don’t look pretty similar, graphically speaking.
Screens Via Comments - Judge for Yourself
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March 22nd, 2007, 21:04 Posted By: Shrygue
via PS3 Fanboy
Even though the game has been moved to the 360 as well as the PS3, it makes this blogger no less pumped to see one of his most lovingly difficult non-RPG titles in action. More people will get to experience it. Hopefully there's not a curse on all even-numbered DMC titles. While we'd love to embed the HD version of the trailer, it's not allowed or something. Anyway, enjoy your trip down asskickery lane, courtesy of this Devil May Cry 4 action montage.
Video clip in link above or here. Leave feedback via comments.
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March 22nd, 2007, 22:28 Posted By: wraggster
hacked2123 has released details of a new Proof of concept exploit for the PS3.
Heres the details;
Very simply I had a .h264 encoded video file, and encapsulated it through VLC with M2TS, and transferred it to the PS3; it claims the file is "Corrupted Data". When selected the PS3 prompts the screen with "The data is corrupted."
Here's the good part, that same file, when selected after entering a game (any game), will produce a completely black screen, no info, no beep, no nothing and the controller circle and other buttons won't work. (PS button works, but when the system is turned off it sounds like its yelling @ you (the beeps))
Download and Give Feedback Via Comments
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March 22nd, 2007, 22:35 Posted By: Shrygue
Source: PSP Fanboy
What's hidden at the Island of Rhodes? A mysterious countdown shows Kratos staring ominously at the viewer through two walls of fire. The time seems to point to the pending European release of God of War II, but the site is registered to Sony Computer Entertainment of America. There are PS2 logos at the bottom, but we know the next two games are coming on PSP and PS3.
So what's going on? Looks like we're going to have to wait and see.
Leave feedback via comments.
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March 22nd, 2007, 22:40 Posted By: wraggster
Today starts the voting for the Neoflash Coding Contest and this is the PSP App Vote.
You can Vote at Neoflash and also in this thread via comments
Heres the contestants
PSP-App-Division
http://www.neoflash.com/forum/index.php/board,81.0.html
[PSP App] Old School Library (OSLib) Sprites Lib By: phosphorous
[PSP App] AFKIM3 By: danzel
[PSP App] ThemeFlasher By: ai3gtmc
[PSP App] COW TIPS By: Sektor
[PSP App] PUNANI v1.0 By: hallo007
[PSP App] metronomPSP By: saulotmalo
[PSP App] Sheep Machine By: miNi
.
So Get Voting and Give your Feedback on the entrys to help me decide who deserves to win. Ill use your views as the PSP Scene to help me choose who i as a judge choose to win so its very very important to try all releases.
Vote and Give Feedback Via Comments
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March 22nd, 2007, 22:46 Posted By: wraggster
Today starts the voting for the Neoflash Coding Contest and this is the PSP Game Vote.
You can Vote at Neoflash and also in this thread via comments
Heres the contestants
PSP-Game-Division
http://www.neoflash.com/forum/index.php/board,82.0.html
[PSP GAME] Call of Duty 2 - PSP Edition v1.0 By: sg57
[PSP GAME] Will Hexaxis XXI be ready By: darksoft
[PSP GAME] TTR v1.1 - Tire & Ice edition By: Freshmilk
[PSP GAME] Cspsp v1.2 By: nataku92
[PSP GAME] Pokemon Keeper By: N64Francois
[PSP GAME] Space Escape By: Grimfate126
[PSP GAME] the ball By: KL
[PSP GAME] Legacy By: psp_jono
[PSP GAME] GoGo Goo - by BennyRebirth & Dalk By: bennyrebirth
[PSP GAME] Pro Foosball V0.1 By: Madcupid
[PSP GAME] Bumper Car Mayhem By: Fuzzie 360
[PSP GAME] Smileys Maze By: pucelano
[PSP GAME] Hangman By: pspwner
[PSP GAME] ArkanoidUJIPSP By: saulotmalo
[PSP GAME] Leviaman Zero Neo By: leviadragon
[PSP GAME] Zlink By: rattmuffen
[PSP GAME] Pigiddy-Pigiddy Pong By: mooser
So Get Voting and Give your Feedback on the entrys to help me decide who deserves to win. Ill use your views as the PSP Scene to help me choose who i as a judge choose to win so its very very important to try all releases.
Vote and Give Feedback Via Comments
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March 22nd, 2007, 22:51 Posted By: Shrygue
via PS3 Fanboy
It's really closer to three. David Jaffe's insanely hyped downloadable game, Calling All Cars, was supposed to hit the PS-Store right around the launch of the European PS3. Obviously, that is no longer the case, as the title has been pushed back to mid-April. Why? No idea. No word from Sony on it, but we're going to assume it's because there's already a lot coming out at the end of March -- Sony wants Jaffe's game to get as much attention as possible.
While we're on the topic of downloadable games, what is your favorite? We'll include game demos here because, well, sometimes demos can be really, really fun. I've had the most fun with flOw... not myself, but because I enjoy everyone else ask to play it and grin as they awkwardly begin learning the SIXAXIS, then smile softly once they've mastered it.
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March 23rd, 2007, 01:07 Posted By: wraggster
via pspfanboy
YourPSP's official PSP Store is Europe's premiere destination for PSP downloads. It's provided us with a great number of downloadable demos and other goodies. However, it looks to be getting an overhaul. What new upgrades might the site be receiving? Full downloadable games, if this page from the UK PlayStation site is to be believed.
To the right of the page, links to downloadable demos of Loco Roco, Killzone and Ridge Racer 2 can be found. But more interesting are the descriptions for Wipeout: Pure and Go! Sudoku: "Download full game now."
Sony has promised that the PLAYSTATION Store would one day find its way to PSP. As they've shown with the PS3, full downloadable games are a crucial part of Sony's strategy. Could Europe be the first region to receive downloadable retail games? If so, how will it work? When will it expand to other countries? Was the web version of the PLAYSTATION Store the beginning of something bigger? Stay tuned for more.
More Info
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March 23rd, 2007, 01:09 Posted By: wraggster
via pspfanboy
The playable version of Sega's After Burner: Black Falcon at GDC left me more than a little underwhelmed. Now that the final game is out, critics seem to have mixed praise for Planet Moon's latest PSP exclusive:
GameDaily (80/100) loves the old-school revival: "The studio captured the old-school feeling of the arcade original while, at the same time, adding enough originality and excitement to make it feel like a cool modern-day action game."
IGN (79/100) enjoyed the game, even with its poor multiplayer options: "Lots of games have tried to bring an arcade feel to their next-generation efforts, but it's rare to see someone nail it like After Burner has."
Electronic Gaming Monthly (47/100) agrees with my quick first-impressions the most: "After Burner sports merely decent graphics while managing to suck all the fun out of a once-great franchise."
While I didn't enjoy my time with the game, the critics at GameDaily and IGN seem to have enjoyed the arcadey feel of After Burner. Maybe it's one of those games you learn to love? The game is out now.
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March 23rd, 2007, 01:16 Posted By: wraggster
New from Mercenary:
PS3Portal v1.0 for Sony Playstation 3 and Playstation Portable
OVERVIEW
========
Web server to ease the transfer of files to and from your PS3 and PSP.
Transfer files to and from your PC and network using the PSP and PS3's built in web
browsers. View entire picture albums, transfer your music collection using the power
of your own network. No more USB disks, cars or drives.
FEATURES
========
* Access all the files on your PC and network on your PSP and PS3's browser
* Stylish Vista styled interface
* Displays only file types supported by the PS3 and PSP
* Displays thumbnails for photos
* Access via WAN or WLAN and even via the web and WiFi Hotspots
* Small install (1.3MB) and easy to remove
* Secure
* Upload from your PSP and PS3 to your PC/Network
* Highly customizable
* Bandwidth control
REQUIREMENTS
============
* Windows 98/98se/ME/2000/XP/Vista
* LAN or WLAN connection to your PSP or PS3
Download and Give Feedback Via Comments
via mercenary
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March 23rd, 2007, 01:16 Posted By: wraggster
New from Mercenary:
PS3Portal v1.0 for Sony Playstation 3 and Playstation Portable
OVERVIEW
========
Web server to ease the transfer of files to and from your PS3 and PSP.
Transfer files to and from your PC and network using the PSP and PS3's built in web
browsers. View entire picture albums, transfer your music collection using the power
of your own network. No more USB disks, cars or drives.
FEATURES
========
* Access all the files on your PC and network on your PSP and PS3's browser
* Stylish Vista styled interface
* Displays only file types supported by the PS3 and PSP
* Displays thumbnails for photos
* Access via WAN or WLAN and even via the web and WiFi Hotspots
* Small install (1.3MB) and easy to remove
* Secure
* Upload from your PSP and PS3 to your PC/Network
* Highly customizable
* Bandwidth control
REQUIREMENTS
============
* Windows 98/98se/ME/2000/XP/Vista
* LAN or WLAN connection to your PSP or PS3
Download and Give Feedback Via Comments
via mercenary
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March 23rd, 2007, 01:23 Posted By: wraggster
News/release from mooser:
this is a simple email app that allows you to send emails via PSP via first Wlan connection.
Now more info:
It is in LUA
It uses Yoursam's netlib (TY)
And it uses someones port of danzeff keyboard for choosing the email address .
I now have added SMS messaging so now you can send a SMS.
Controls that aren't displayed:
save (need to bee done to send):
button= select
Back:
button= start
Download and Give Feedback Via Comments
via mooser
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March 23rd, 2007, 01:30 Posted By: wraggster
A major new modchip has been announced that works on
PS3
Nintendo Wii
Xbox 360
PS2
Yep weird eh,
SPREAD THE WORD
Heres the info
InFeCtuS is the first versatile modchip ever released in the market, created to work with many different consoles. InFeCtuS will give you access to so many features that it's impossible to describe them all today, some are still in development and more will come in the future, just stay tuned on www.infectus.biz
We developed this modchip with an OPEN concept, we use a CORE reprogrammable, a 512kb flash on board and an USB interface for the PC communication.
The hardware has a very HIGH QUALITY component design:
The core of INFECTUS is the new ACTEL ProASIC3 FAMILY, the new family after the famous APA075 used in the past in many PS2 projects.
We used a 512Kb parallel flash SSTSF040, with a high transfer rate and performance.
Finally, we have got a REAL USB2.0 processor. This high quality component can manage the communication between ACTEL and PC (mini usb connector).
All of the chip PLD/FLASH/USB parts are 100% reprogrammable via USB communication.
For security reasons, all of the applications stored in the flash are AES 128-bit encrypted, to protect our work against chinese market!
The project is produced in Europe with the last technology of BSDL testing.
Being InFeCtuS so versatile, we want to show you at least a little part of its features, ordered by console.
XBOX360 SUPPORT:
Allows to gain total access over the XBOX360 flash driver, so that you can read and write the internal flash of any X360 DVD READER in the market.
Everything can be managed with a very simple and user friendly PC software.
FLASH ID realtime patching, your xbox360 cannot understand if there is any flash running other than the original one.
GLOBE MODCHIP 360 100% emulation including ON / OFF LED
NME 1.2 firmware emulation (at work 80% finished). Allow you to install the chip with few wires like NME.
PS3 SUPPORT:
The first work to be done is to allow our users to flash directly the PS3 BIOS by USB. So no more problem with firmwares, you can install everything you want, when you want. All the complications due to firmware versions that cannot be downgraded will not bother you anymore.
This solution will be released in the next 4 weeks!
Another new feature that we want to add is a REAL TIME patching of the firmware part that you want to be emulated from the chip. Being the 512Kb flash not enough to store a real dual firmware, we'll have to wait for the first hacked firmware to understand if a "realtime" patching will be possible. In case we won't be able to find more ideas, a new version of Infectus with a memory expantion bay will be released.
PS2 SUPPORT:
Complete O2 MODCHIP emulation 100% with all functionalities ( www.o2mod.com) - Included for FREE
REMEMBER THAT O2 MOD IS THE ONLY ONE IN THE MARKET WITH "DNAS PATCH" AVAIABLE!!! DNAS PATCH IS NECESSARY TO HAVEN'T PROBLEMS IN ONLINE GAMING
WII SUPPORT:
Of course this is a free "bonus" in this mod because, we know, most of You wouldn't install such a big and expensive chip on a WII, but being it free... it's a good chance!
WIIKEY / WIIFREE EMULATION: (under developement - 80% ready). This feature will allow you to play just everything you want on your WII.
SOFTWARE MANAGEMENT:
The possibility to manage the features using an easy software is one of the BIG advantages of this modchip solution!
WIZARD help for the users: you will simply follow software's instruction step by step, everyone would be able to install and manage the INFECTUS MOD.
When you will be ready to install INFECTUS on a DVD DRIVE 078 XBOX360 FIRMWARE, the software will assist you with a 100% automated extraction of the key and the patch of new firmware.
WIZARD configuration based on XML for an automatical update of last firmwares.
X360 FIRMWARE checksum, the software will tell you if you are actually using the correct firmware (this feature is only available in WIZARD procedure)
HELP section to allow an easy searching of X360 firmwares
SPREAD THE WORD
What do you reckon to the announcement ?
To read more of the post and Download, click here!
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March 23rd, 2007, 01:30 Posted By: wraggster
A major new modchip has been announced that works on
PS3
Nintendo Wii
Xbox 360
PS2
Yep weird eh,
SPREAD THE WORD
Heres the info
InFeCtuS is the first versatile modchip ever released in the market, created to work with many different consoles. InFeCtuS will give you access to so many features that it's impossible to describe them all today, some are still in development and more will come in the future, just stay tuned on www.infectus.biz
We developed this modchip with an OPEN concept, we use a CORE reprogrammable, a 512kb flash on board and an USB interface for the PC communication.
The hardware has a very HIGH QUALITY component design:
The core of INFECTUS is the new ACTEL ProASIC3 FAMILY, the new family after the famous APA075 used in the past in many PS2 projects.
We used a 512Kb parallel flash SSTSF040, with a high transfer rate and performance.
Finally, we have got a REAL USB2.0 processor. This high quality component can manage the communication between ACTEL and PC (mini usb connector).
All of the chip PLD/FLASH/USB parts are 100% reprogrammable via USB communication.
For security reasons, all of the applications stored in the flash are AES 128-bit encrypted, to protect our work against chinese market!
The project is produced in Europe with the last technology of BSDL testing.
Being InFeCtuS so versatile, we want to show you at least a little part of its features, ordered by console.
XBOX360 SUPPORT:
Allows to gain total access over the XBOX360 flash driver, so that you can read and write the internal flash of any X360 DVD READER in the market.
Everything can be managed with a very simple and user friendly PC software.
FLASH ID realtime patching, your xbox360 cannot understand if there is any flash running other than the original one.
GLOBE MODCHIP 360 100% emulation including ON / OFF LED
NME 1.2 firmware emulation (at work 80% finished). Allow you to install the chip with few wires like NME.
PS3 SUPPORT:
The first work to be done is to allow our users to flash directly the PS3 BIOS by USB. So no more problem with firmwares, you can install everything you want, when you want. All the complications due to firmware versions that cannot be downgraded will not bother you anymore.
This solution will be released in the next 4 weeks!
Another new feature that we want to add is a REAL TIME patching of the firmware part that you want to be emulated from the chip. Being the 512Kb flash not enough to store a real dual firmware, we'll have to wait for the first hacked firmware to understand if a "realtime" patching will be possible. In case we won't be able to find more ideas, a new version of Infectus with a memory expantion bay will be released.
PS2 SUPPORT:
Complete O2 MODCHIP emulation 100% with all functionalities ( www.o2mod.com) - Included for FREE
REMEMBER THAT O2 MOD IS THE ONLY ONE IN THE MARKET WITH "DNAS PATCH" AVAIABLE!!! DNAS PATCH IS NECESSARY TO HAVEN'T PROBLEMS IN ONLINE GAMING
WII SUPPORT:
Of course this is a free "bonus" in this mod because, we know, most of You wouldn't install such a big and expensive chip on a WII, but being it free... it's a good chance!
WIIKEY / WIIFREE EMULATION: (under developement - 80% ready). This feature will allow you to play just everything you want on your WII.
SOFTWARE MANAGEMENT:
The possibility to manage the features using an easy software is one of the BIG advantages of this modchip solution!
WIZARD help for the users: you will simply follow software's instruction step by step, everyone would be able to install and manage the INFECTUS MOD.
When you will be ready to install INFECTUS on a DVD DRIVE 078 XBOX360 FIRMWARE, the software will assist you with a 100% automated extraction of the key and the patch of new firmware.
WIZARD configuration based on XML for an automatical update of last firmwares.
X360 FIRMWARE checksum, the software will tell you if you are actually using the correct firmware (this feature is only available in WIZARD procedure)
HELP section to allow an easy searching of X360 firmwares
SPREAD THE WORD
What do you reckon to the announcement ?
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March 23rd, 2007, 02:45 Posted By: EvilSeph
mediumgauge has released an update to his file browser homebrew for the PSP. Now at version 3.1, one of the most welcomed changes is the prompt on startup for what language you wish to run PSP Filer in.
When mediumgauge asked me for a new icon for Filer, I knew just the person to make it for him - RaiderX from PSP-Downgrades and PSP-Hacks, whose skill at graphics is quite amazing.
Arguably one of the best homebrew out there, download it now for all your flashing needs! Although USB flash access exists, I still have this amazing program on my PSP.
Other changes are:
version 3.1:
general:
1. changed icon design - made by RaiderX
2. added language selector when Filer runs without filer.ini.
3. added German mode. (thanks Experiment1106 to translate)
4. modified analog pad speed in color edit mode.
5. made mp3/wav playback stop when suspended or tuner launched.
filer:
1. fixed a bug that caused when seeing directory info on UMD.
2. fixed when resuming from suspend mode, MS Duo was reloaded.
3. added folder copy/move mode, and merged all copy, move, paste feature
to one.
4. fixed a bug Filer went down when opening too deep folder structure
text viewer:
1. modified up&down scroll speed on analog pad.
binary viewer:
1. modified up&down scroll speed on analog pad.
picture viewer:
1. changing picture by left&right, and back to filer, cursor position
follows to the last picture you seen.
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March 23rd, 2007, 07:39 Posted By: wraggster
via engadget
If you weren't already aware, there actually is a bright side to Sony jacking up the price of its PlayStation 3 for European gamers, and while folks were still forced to camp out to snag a (somewhat) coveted unit, things went over drastically better during London's launch compared to similar ones here in the US. While we knew the Brits and Aussies were fully prepared to blow a good chunk of savings on the pricey machine, Americans should seriously scrutinize just how easily these other nations pulled off the high-profile launch, reportedly happening sans any reckless drive-bys or random acts of violence. More interesting, however, is the tidbit where "everyone who purchased a PS3 at the London launch event received a free 46-inch HD television and a taxi home." You read right -- over £250,000 ($490,450) worth of HDTVs were handed carted out to over 100 presumably elated gamers, and London officials made sure that cabs were readily available to rush buyers home after completing their transactions. Notably, a 17-year old fan snagged the pole position in line after waiting just 36 paltry hours, which still suggests that we Americans are more devoted (or delusional, depending on perspective) when it comes to camping out, but we don't even want to imagine the mayhem that would've ensued here if the first hundred buyers were eligible for a free display. Good show, England, good show.
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March 23rd, 2007, 14:13 Posted By: Shrygue
via Kotaku
With all the cold shoulders the PLAYSTATION 3 has been getting in PAL regions, we have been looking for good news. Sadly, we haven't found any. But, Kotakuite Petr from the Czech Republic sends this:
"It was for the first time that something like this has happened here. Never before were there official console launches in CR. Anyway, the whole event was held in a specialized Sony Store named Elvia-Pro in the centre of Prague. It was advertised in print and online media for a good half of March. In spite of this, my expectations regarding number of people willing to stand in line for several hours for PS3 weren't overly high. So, I was surprised to find out, that thirty minutes before midnight, the line was 15 - 20 meters long. According to Sony Czech, there were at least 130 people waiting for PS3 including some minor celebrities. After several hours, PS3 was sold out (there were only about 1000 PS3 for CR launch), which is true for all the Czech Republic. In the end, PS3 launch in CR was by my opinion fairly successful. "
Whew! And we were getting worried.
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March 23rd, 2007, 17:18 Posted By: Shrygue
Source: PSP Fanboy
The God of War official website has an interesting easter egg: you'll see links to the first and second God of War prominently displayed, but off to the right-hand side, you'll see a mysterious, burning red Omega sign. Doesn't it look a lot like the promo for the Island of Rhodes?
As of now, the link does not direct you anywhere. However, once the countdown to the Rhodes is done, chances are that will all change. The PS3 God of War will get a number III: the Omega sign is most likely referring to the PSP version which, as you may recall, features an original storyline.
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March 23rd, 2007, 17:23 Posted By: Shrygue
via Computer and Video Games
The PlayStation 3 doesn't have a games portfolio for audiences such as families and kids, says Stephen McGill, Microsoft's head of gaming and Entertainment and Devises Division UK.
"If you look at the PS3 line-up it's quite heavy in shooters and drivers," McGill told CVG in a recent interview. "I'm pleased to say that our portfolio is quite appealing to the masses".
"We've got a great portfolio of games for kids, families, mums and girls", he continues. "As you come into Christmas I think you'll see our portfolio expand to over 300 titles with all the biggest franchises that everyone will want".
McGill also pointed out that the Xbox 360 is the only platform where you can play "Halo 3 and Grand Theft Auto IV". True Facts.
Looking at Sony's first-party launch line-up (Resistance, Ridge Racer, Genji, GT HD etc) we can't really fault McGill's claims, but didn't the Xbox 360 have the same problem back when it launched in 2005?
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March 23rd, 2007, 17:28 Posted By: wraggster
New Commercial game release for the PSP:
Asphalt 2: Urban GT combines the virtues of both simulation and arcade racing for the PSP. Players will be in the driver’s seat while hitting the streets in a wide range of licensed high-performance cars and motorbikes on tracks from all over the world.
Winning races, collecting prize money, and then purchasing new vehicles and/or tuning current ones are the key to success. Asphalt 2: Urban GT is a solid game for both sports car enthusiast and racing fans.
Buy at Play Asia
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March 23rd, 2007, 17:31 Posted By: Shrygue
via Kotaku
Phil Harrison made an appearance at the official UK launch of the PS3 last night, and used the opportunity to stress the overall importance of the European continent.
"This is the third continent out of three, but it is the most important," he told GamesIndustry.biz. "It's got most countries, it's the most people, it's the most cultures...
"The fact that we've got the launch here with more consoles shipped on day one that we've ever had in our history is a compliment to the importance of the European market."
Basically the game company exec version of a rock band shouting, "European audiences are the best audiences in the world! Woo!" The woo is important. So when did they repeal Australia's continency?
Still, I can see where he's coming from. Europe has given us French toast, Belgian Waffles, Swedish pancakes, English muffins, Polish sausage, and Danish pastries. Seeing as breakfast is the most important meal of the day, logic dictates that Europe be the most important continent.
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March 23rd, 2007, 20:52 Posted By: Shrygue
via PSP Fanboy
The latest Gamestop ad proudly proclaims that the PSP Value Pack has a new low price. The bundle, which includes a Memory Stick, headphones, and a case, now comes $50 cheaper at $199.99--that's the same price as the Core unit.
It's unclear at this time if this is a Sony-mandated price drop, or if it's a Gamestop-only promotion. However, considering how today is PSP's two year birthday, it makes sense to celebrate with a universal price drop. If the Core unit drops in price as well, PSP will almost be able to compete against Nintendo's handheld ... at least in terms of price.
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March 23rd, 2007, 20:58 Posted By: Shrygue
via PS3 Fanboy
Making an appearance at the Virgin Megastore on Oxford Street, Phil Harrison gave a speechy-speech about the importance of the European market and how he gets all warm and fuzzy inside to see people waiting to get their greasy claws on the see-every-piece-of-dust-and-fingerpint PlayStation 3. We'll just list his quotes that were worthwhile. Why? ...Because. Every speech has highs and lows, you know?
- "The fact that we've got the launch here with more consoles shipped on day one that we've ever had in our history is a compliment to the importance of the European market." Well, the extra months to stockpile the Emotionless PS3's probably helped!
- "I've seen PlayStation 1 and PlayStation 2 launched on Oxford Street but this is the most meaningful for me personally, because I think it's so important not just for our industry but for UK consumers - the fact that they're going to get the best machine with the best software support, the most Network service and the firmware update." Eh, give or take on the software support and network service. But yeah, the PS3 definitely has the firmware update!
- "They had to wait, and I feel really bad about that. But I'm hoping we can make it up to them with the quality of software that we've got coming out." He refers to HOME and LittleBigPlanet, insisting their announcement was coincidental and not meant to build up some European launch steam.
- "The fact that people are prepared to invest their time, their money and their passion in queueing up to be part of a launch is great - and it kind of makes all the hard work worthwhile. It's not just for people in the UK, it's for the guys in Japan who make the hardware, it's for the people who make the software, and the thousands of people who are part of the PlayStation story." Aww, that's a nice note to end on. We're part of a story!
That's about all he said that we're going to mention. Actually, we didn't leave all that much out. Did anyone go to the Oxford Street launch? Was he there in person or was it a video or something? Not sure how that works since Georgia isn't the biggest attraction for important corporation personalities.
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March 23rd, 2007, 23:10 Posted By: wraggster
via cvg
It turns out that sending us £146 worth of beer yesterday (it's still cold) wasn't the end of Microsoft's PS3 launch-thwarting plans, as the company lead a continent-wide assault on Sony's console launch by land, sea and... well we suppose the beer had to be air-freighted over at some point.
The first bit of mischief from the Xbox 360 house went down at the Midnight PS3 launch in Paris, where a big Xbox 360-branded boat sailed passed queuing punters with the message "Xbox 360 heart you". We don't know what it means either, but we're sure the cold French punters got the message.
An hour later (thanks to the wonders of time zones) more naughty pranksters descended on the official London launch event at Virgin Megastore Oxford Street. As you can imagine the chilly London weather isn't ideal for a street campout, but luckily some friendly chaps were on hand giving out free camping chairs.
Further investigation revealed the chairs were branded with the message "Shouldn't have kept you waiting" and the internet URL www.shkyw.org. We'll let you check that site out yourself to discover who the mischievous do-gooders really were.
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March 23rd, 2007, 23:11 Posted By: wraggster
Perhaps expectedly auction site salesman have got rather presumptuous with their eBay prices after the PS3 launch in Europe, marking up consoles to as much as £600 on the site.
Thankfully, it looks like there's no-one out their silly enough or in a remote-enough Welsh village to have to pay for the eBay seller's prices. Though things could certainly change after the consumer troops clean up the last wave of PS3s left in the shops this morning.
The highest actual bid we've encountered thus far has beenthis PS3 auction where one lucky bidder is currently offering a £499 price tag on a PS3 and one game.
To be honest though that isn't too far off what three members of the CVG team paid this morning when we walked into HMV and Virgin and got a PS3 each without a pre-order.
Looking further through the listings there's also a handful of bargains to be had; if you're quick enough there are a number of PS3s and games up for grabs for under RRP, though no-one's offering £146 worth of beer.
We expect the true eBay consensus to emerge after the weekend shopping spree - so stay tuned for more auction fun. It's safe to say that there's none of the nonsense we saw at Wii, 360 and US PS3 launches to been seen though.
via cvg
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March 23rd, 2007, 23:13 Posted By: wraggster
Earlier this week Disney revealed its plans to bring a new Pirates of the Caribbean game to all formats, and now we have a gameplay trailer than shows off some surprisingly sweet-looking environments.
Pirates of the Caribbean: At World's End will be based on both the latest film of the same name and the previous film, Dead Man's Chest.
The action looks pretty, so if the fighting is as "innovative" and intuitive as Disney say, this could be a decent movie-licence romp.
We'll see when it hits shelves in May in US. A UK release is expected soon after.
Trailer Here
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March 23rd, 2007, 23:16 Posted By: wraggster
It's here! The PlayStation 3 has finally gone on sale on the UK and we've got footage of the first guy in the queue (fumbling through his wallet trying to find a card that would work) shelling out to be part of Sony's next-gen.
PlayStation 3 has just gone on sale in the UK, at Virgin Megastore on Oxford Road. Sony Studios boss Phil Harrison was at the store overseeing operation PS3, as was ex-Sony Europe boss Chris Deering.
But compared to the recent Wii launch last November, the turnout was a bit low key. That's mainly down to the fact that there are plenty of units in stock up and down the country. You should be able to walk straight into a store tomorrow and pick one up without a pre-order or excuse as to why you took a day off work to stand in line. Of course the turnout may also be down to the £425 price tag.
Just over 100 gamers were allowed inside Virgin Megastore to be the first in the UK to buy the machine. But Sony made the 24-hour queuing process worth every bladder-bruising second. The first 100 or so in line were given a free 46" HD TV for their efforts in bladder control. If we'd known this was going to happen, we'd have been in that queue since Wednesday afternoon too.
As midnight neared, an announcer told the gathering mass that they would get their free telly in the post, presumably so they wouldn't have to walk around the centre of London with 'rob me' written all over them. A 46" HD TV is also too big to carry alongside a big bag of PS3. It took two Virgin staffers to carry one out to a waiting taxi.
The UK launch of the PS3 was, for one short moment, in danger of being delayed yet again. Ritatsu Thomas, 17 from Mitcham, was the first person in the queue and the world watched as he had to rifle through his wallet to find a card that actually worked - it looked like the first few he tried crumbled under the £425 weight of his decision. But he got there in the end and you can see his reaction in the movie on your right.
Virgin's promo boss was pleased with how it all went though, saying, "Last night's Sony PS3 launch at Virgin Megastores flagship store on Oxford Street exceeded all expectations. We staged a retail first by allowing eager gaming fans the chance to camp overnight in the basement of the store, to make sure they were in prime position to get their hands on the console. The event culminated with Sony being very generous by giving away 46 inch Sony Bravia TVs to the first 125 the queue."
Stay tuned for more on the PS3 launch over the coming week.
Videos Here
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March 23rd, 2007, 23:24 Posted By: wraggster
Those of you wondering where the rather splendid GripShift was on the PlayStation Network launch list will be pleased to learn that it turned up after all.
New Zealand (good country) based developer Sidhe sent word that the game is available to buy through the PlayStation Store in Europe and Australia, for a frankly brilliant introductory price of EUR 7.99.
GripShift - once an underrated PSP game - really comes into its own on PS3 thanks to a range of instantly-accessible online leaderboards that inject real competition into every track. A mixture of racing, puzzling and platforming, it's moreish to the point of being slightly debilitating.
via eurogamer
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March 23rd, 2007, 23:27 Posted By: wraggster
The PlayStation 3's relatively high price in the UK is down to "the cost of living" as much as anything, according to Sony UK managing director Ray Maguire, who also suggested that negative coverage of the console had been "lazy". "The old adage of never let the truth get in the way of a good story is probably more prevalent than it has been before," he told our sister site GamesIndustry.biz.
Comparing the US and UK prices of the console (US$ 599 and GBP 425 respectively), Maguire told gi.biz that whereas the US was a "massive land with cheap people", the UK was "a little island where rent and rates are at an absolute premium, and the cost of people is a lot more".
"The cost of retail is vastly more in the UK than it is in the US and that's before you even stop to consider the US doesn't have VAT at RRP, they put a small amount on afterwards. Whereas, we get stung by 17.5 per cent. And pity the poor Irish and places like Sweden," he added.
"But we have to remember this is no different to selling a cup of Starbucks coffee or a McDonald's hamburger. This is the cost of living in the UK. It just becomes another barrier for us to get more product into the marketplace because the price needs to be set higher to get from our factory to the consumer."
Asked why Sony opted for the slightly peculiar price point of GBP 425 rather than rounding down past the psychological 400 barrier and going for GBP 399, Maguire said: "We did consider GBP 429, but we wanted to get the best for the consumer."
Moving swiftly on, Sony's UK MD admitted that it hasn't been "smooth sailing" for the company. "Nowadays, with how the media works, not only does information fly around at the speed of light, so does mis-information," he argued. "With blogs on the increase, people's thought processes are transferred from one place to another and picked up by people who might be lazy when it comes to finding out whether something is true or not. The old adage of never let the truth get in the way of a good story is probably more prevalent than it has been before.
"You also have to remember that we're one of the most cynical nations on the planet and even if you're telling people the absolute truth they doubt whether that information is real or not. This is the world that we sit in and we have to accept it and make the best of it."
via eurogamer
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March 23rd, 2007, 23:29 Posted By: wraggster
Any of you hoping to continue playing Pro Evolution Soccer 6 online using your shiny new PlayStation 3 will be disappointed to learn that the PS2 version can't do this yet.
Although Konami has confirmed that the single-player and versus modes in the PS2 game are compatible with PS3, it released a statement this afternoon saying that online play is incompatible.
The publisher blamed "alterations made to the console's hardware specifications" - certainly a reference to the loss of internal chips dedicated to PS2 emulation in the PS3 units manufactured for PAL regions.
Sony's backwards compatibility site currently lists PES6 as playing "with noticeable issues". Additional advice on playing PS2 games, posted along with the compatibility guide, notes that users should avoid the use of 60Hz and network modes "which may experience noticeable graphical corruption not present in the main game".
On the plus side, Konami said that it and Sony would let us know about changes "as soon as they occur", which suggests that they're not content to leave it at that. With no prospect of a PS3-specific PES game in the immediate future, we expect a solution is pretty high on Konami's agenda.
We imagine Sony's probably quite keen too, what with Xbox 360 having a version of its own.
via eurogamer
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March 23rd, 2007, 23:30 Posted By: wraggster
The PlayStation 3 finally arrived in Europe last night, and there was a surprise in store for those buying a console at the official UK launch - a free 46" Sony Bravia television worth around GBP 2000.
The flagship Virgin Megastore on Oxford Street store opened its doors to the first customers keen to get their hands on PS3 at noon on Wednesday. Although only a handful turned up to spend the night in the store, by 11pm on Thursday the queue had grown to over 100 people.
With just 20 minutes to go until the console officially went on sale, Sony UK boss Ray Maguire stepped up to address the crowd in front of a large flatscreen TV.
"This is a 46-inch Bravia W series. It's an award-winning flat panel," he said. "And do you know what the good news, is guys? I'm going to give you one free."
The cheers were muted at first, but then the news began to sink in. When Maguire clarified, "Every single one of you in this queue is going to get one," the crowd responded with whoops and applause.
At midnight, the first PlayStation 3 was handed over to 17 year-old Ritatsu Thomas, who'd been waiting since 5am on Wednesday. He also received a Bravia TV to take home, but everyone else in the queue - 125 people in total - was told they'll receive their television next week.
Speaking to GamesIndustry.biz about the decision to give away the TVs, Maguire said, "PlayStation 3 is about the new generation of high definition. There are some people in that queue for whom the HD part is the more difficult part of the equation, and I think it's a way of just saying thank you.
"They've got the best console, and now they've got the best screen."
Maguire said he thought the launch had "gone great, considering that we weren't allowed to let people queue up outside and there were loads of restrictions".
"People waiting for 36 hours and sleeping overnight is absolutely unbelievable - it shows the affinity people have for the brand, and it's really humbling," he added.
Maguire's comments were echoed by Sony PR boss David Wilson, who told GamesIndustry.biz, "When retailers are going on record saying there's free stock, there's no point for any of these guys to come here and spend 36 on that floor down there - so I'm touched that so many have."
via gibiz
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March 23rd, 2007, 23:32 Posted By: wraggster
via gamespot
Last month, a representative of developer Conspiracy Entertainment confirmed for GameSpot that its upcoming PlayStation Portable game Pocket Pool would feature the license of the Girls Gone Wild video series. Meanwhile, Eidos, the game's publisher, continued to issue press releases for the game with no mention of the attention-grabbing license.
This week the publisher said that contrary to the Conspiracy representative's assertion, Pocket Pool will not feature the Girls Gone Wild license.
"While I can confirm that the Girls Gone Wild license was in consideration for Pocket Pool, an agreement was not formally signed," an Eidos representative told GameSpot. "The coverage you have seen was premature."
Pocket Pool lets gamers rack 'em up against comely models to unlock video clips and image galleries. The game is rated M for Mature for sexual themes and partial nudity and is expected to be released next month.
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March 23rd, 2007, 23:36 Posted By: wraggster
via gamesradar
Today is a big day in the world of games. Not only does it see the launch of Sony's PlayStation 3 in Europe, but it also heralds the return of the Teenage Mutant Ninja Turtles, who are back for an all new shell-topped adventure. To celebrate this magnificent day, we've teamed up with Ubisoft to give one GamesRadar reader the chance to win a PSP and a copy of TMNT, while eight runners-up can also pocket themselves the new TMNT game for Sony's handheld.
Strange things are happening in New York and the Big Apple needs the four sewer dwelling turtles - Leonardo, Raphael, Donatello and Michelangelo - more than ever. Players must use the heroes' ninja skills to combat the mysterious creatures plaguing the city, teaming up the Turtles for super devastating attacks, as well as using their own individual weapons, skills and acrobatic moves.
To be in with a chance of winning this fantastic prize, simply answer the following question and complete the tiebreaker. The best tiebreaker with the correct answer will win!
What is the name of the Turtles' master?
a) Humpty
b) Splinter
c) Roger
Tiebreaker (20 words or fewer): The sewers aren't a bad place to live in because...
Click here to email us with your answer, name and full address. The closing date for entries is Monday 23 April 2007.
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March 23rd, 2007, 23:38 Posted By: wraggster
via gamesradar
In case you hadn't noticed, at 12.01am this morning, PlayStation 3 was finally launched in PAL territories around the world - places like France, Africa, New Zealand, and even our little island of England.
While - thankfully - it didn't trigger the sort of apocalypse-like drama of last year's American launch day madness, there are still more than enough quirky tales to fill your average news ticker. Or, in our creation below, a nice map.
Imagine we're slapping the tip of a lecturer's pointer onto the relevant geographical locations as you read for extra effect...
1 London, UK
Were you one of the 100 people who camped out in the Oxford Street Virgin Megastore for PS3's launch? If so, then well done. And Goddamn you.
Because each of the happy hundred early queue-sitters walked out with a grand's worth of HDTV, as a present from Sony for their "loyalty". They even got a free taxi ride home. The basta...
2 Swindon, UK
Things weren't quite so cheerful in Swindon, though. Well, less so than usual, at least. An unnamed woman there was attacked as she walked home with her newly purchased PlayStation 3.
Admirably, though, she held on to the console, forcing the muggers to abort the crime and scarper. Before being collared by the local Bobbies shortly after. It's not quite the same as "several hit in PS3 launch line drive by" though, is it?
3 Malta
PlayStation 3 sold out in Malta, and was the fasting-selling gaming brand in the country's history, with all 250 of the consoles sent to the small island snapped up almost immediately. Can Xbox 360 make the same boast?
4 Paris, France
Trendy Parisians could get their culture and their gaming in one place last night, as Sony bods in the French capital threw a PS3 launch event in the shadow of the Eiffel Tower.
There was a small irksome interruption though - by a huge riverboat chugging down the Seine with "Xbox 360 (heart) you" plastered across it. Oh, Microsoft, we love you too.
5 Everywhere, Italy
The Italians have the right idea - instead of waiting like obedient puppies for Sony to toss PlayStation 3 across to European gamers, stores in Italy began selling the next-gen consoles on Wednesday.
Small-scale retailer Darty first broke the barrier two days ago, before other stores hastily followed suit so as not to miss out. Sony is "deeply disappointed". We're just annoyed we don't live in Italy.
6 Sydney, Australia
Early adopters of PS3 got an early showing of Blu-ray's capabilities at Sydney's launch event, with Sony screening James Bond's latest cinema outing Casino Royale for the gamers stood in line. That's all 70 of them - compared with more than a 1,000 who queued up for Xbox 360's beachhead in Australia last year.
With other locations reporting similarly unimpressive gangs of customers, there can be only one answer. The Aussies are obviously displaying their disappointment with the choice of Daniel Craig for the role of England's greatest spy. Or, hang on...
7 Durban, South Africa
Pity the poor people who queued up outside Durban's branch of CNA. Not only was the Sony-sponsored launch party antics restricted to the cities of Cape Town and Johannesburg, but the retailer's PlayStation 3 order didn't even make it to the store, and the whole midnight launch thing was cancelled.
Still, at least the disappointed gamers could play on the many demo units stationed in shops around the city. Xbox 360 demo units, that is, since the PS3 ones haven't turned up yet.
8 Nowhere, India
Finally, spare a thought for Indian gamers. We might have had to wait two years since PS3 was announced, and four months since Sony launched the console in America and Japan, but India won't see the next generation of PlayStation until 27 April.
And as if that wasn't bad enough, it'll then cost a whopping £467, or 39,990 Indian Rupees. Count your blessings, readers...
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March 23rd, 2007, 23:40 Posted By: wraggster
European PlayStation 3 owners now have something they can tout over their Japanese and North American brethren. Though they did wait months longer for the console's release, it seems that they are privileged to an updated version of Gran Turismo HD Concept, and version 2.0 sports force feedback support for racing wheels.
But force feedback is last-gen, you say? Vibrating controllers of Sony's past have won Emmys, we say. Racing fans who are dedicated to the genre enough to buy a wheel peripheral deserve to have as immersive an experience as possible, even if it's just one race course. This bodes well for future releases (as well as the unknown known Sixaxis with rumble). As of this writing, the U.S. version is still 1.1, but we expect to get our rumble shortly.
via joystiq
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March 23rd, 2007, 23:43 Posted By: wraggster
via joystiq
In addition to having an awkward appearance, Thrustmaster's Run'N' Drive gamepad may run (and/or drive) away with the dubious distinction of most awkward name and capitalization schema for a gaming product. Our fingers pause, apprehensively, every time we write a brand name, fearful of mangling some marketing team's carefully focus-grouped formatting. Occasionally, we remain obstinate and refuse to conform (we're looking at you PLAYSTATION 3 and SIXAXIS), but we're at a loss with the Run'N' Drive. So, instead of complaining about the name, we'll talk about the controller.
As luck would have it, the Run'N' Drive (RND from here on out) claims to be "7-axis" making it exactly one more axis than Sony's gamepad ... too bad SEVENAXIS isn't palindromic ... that would be sixaneves. We're not sure where that extra axis comes into play; you see, the RND "does not offer a motion sensor" on the PlayStation 3. What it does offer is compatibility with the PS3, PS2, and PC platforms (note: the RND "only supports PS3 games" on the PS3) as well as an optical wheel for "spot on precision."
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March 23rd, 2007, 23:59 Posted By: wraggster
New PS3 Game released
features
The 2006 Season – Featuring all the official cars, circuits, drivers and teams of the 2006 FIA FORMULA ONE WORLD CHAMPIONSHIP™, including SCUDERIA TORRO ROSSO, SUPER AGURI F1 TEAM and MIDLAND F1 RACING.
Next Generation Experience – Greater processing power on the PS3™ system and Blu-ray™ technology enables high definition visuals, full surround sound, extensive circuit details and lighting effects, and car damage make for the most realistic racing experience to date.
Wireless Motion Sensing Technology - The PLAYSTATION®3’s SIXAXIS™ controller utilizes Bluetooth™ technology to detect natural and intuitive movements for real-time and high precision interactive play. Gamers can opt to drive the vehicles in Formula One Championship Edition by simply moving the SIXAXIS controller.
Race Online – bring your racing skills online and race your friends at speeds over 200 mph. Complete online feature set includes stat tracking and leaderboards.
True Realism – Warm up your tires and get ready for the race with the parade lap.
Live Action Racing – Experience the real pressure of a GRAND PRIX race thanks to unexpected collisions and race incidents.
description
As the only official interactive game of the FIA FORMULA ONE WORLD CHAMPIONSHIP™, this is the chance for gamers to rewrite the 2006 season with all the official drivers, teams, cars, circuits and racing rules. Enhanced driving aids allow FORMULA ONE newcomers to enjoy the exhilaration and thrill of the sport while online play will demonstrate whom the real world champion is with a full 22-car grid. Adding to the fun, PLAYSTATION 3’s SIXAXIS Wireless Controller will enable gamers to discover a new way of racing with its motion sensing technology.
Loaded with High Definition visuals, full surround sound audio, extensive circuit details and lighting effects, progressive car damage and changing weather conditions, FORMULA ONE CHAMPIONSHIP EDITION is the only way to fully interact with the sport. Gamers will experience the real pressure of a GRAND PRIX race thanks to interactive pit stops, formations laps, unexpected collisions and race incidents. FORMULA ONE has evolved, welcome to the next level in racing.
Buy Formula One Championship Edition
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March 24th, 2007, 00:10 Posted By: wraggster
New magazine timed with European launch of the PlayStation 3 brings top quality games coverage to PS3 gamers for free.
Following the successful launch of free magazines for Xbox 360, PC games, and PSP and DS over the past six months, rapidly growing digital publisher, Cranberry Publishing Ltd, is pleased to announce the launch of P3Zine. The company has already established itself as an innovative magazine publisher within the videogames community and intends to emulate the success of its existing titles with P3Zine.
"Sony's next-gen console deserves a true next-gen magazine," says Editorial Director, Dan Hutchinson. "With the digital magazines we produce leading the world in terms of design, interactivity and popularity, the European launch of the PlayStation 3 is the natural time to launch P3Zine. The first issue is our biggest issue to date and contains 45 pages of multimedia enhanced professional games journalism."
The free PlayStation3 magazine contains videogames previews, reviews and features all written by professional games journalists. The first issue includes reviews of every PS3 launch game, including Resistance: Fall of Man, Motorstorm, Ridge Racer 7 and Call of Duty 3. It also has a top 20 most-wanted PS3 previews feature, as well as a report on the newly announced PlayStation Network.
As with other GamerZines, P3Zine is only published digitally, in PDF format. The pages are enhanced with games videos and animated screenshots as well as other types of interactivity. Readers can download the magazine for free and without registration directly from the GamerZines website.
Additionally, Cranberry Publishing Ltd is pleased to confirm that P3Zine will be published on a monthly schedule immediately from launch.
To coincide with the launch, the GamerZines site is running a special competition to give readers the chance to win a console for themselves and one for their friend when they recommend the magazine to other people.
Cranberry Publishing Ltd is an established UK limited company that specialises in publishing electronic magazines and brochures. In November 2006 it launched 360Zine (Xbox 360) and PCGZine (PC games) to universal acclaim. It followed these magazines with HGZine (Handheld GamerZine for PSP, DS and mobile phones) in February 2007. P3Zine is the fourth, monthly free videogames title from the GamerZines brand.
P3Zine can be downloaded now from: http://www.gamerzines.com/
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March 24th, 2007, 00:51 Posted By: wraggster
According to Amazon UK the 20GB PS3 may be in the UK sooner than we thought. It's just appeared on the website with a release date of "30 Oct 2007".
SPOnG contacted Sony to see if the UK will, in fact, be getting any lower end PS3s before the end of the year. While not giving a definite 'no,' Sony's head of UK PR, David Wilson, said of the 20GB console "I haven't seen any. We don't have any here."
via spong
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March 24th, 2007, 01:03 Posted By: wraggster
via ign
The PlayStation Portable remake of the original Final Fantasy isn't even out yet, but Square Enix is already sharing details on the remake of the sequel. Final Fantasy II will hit Japan on 6/7, the company revealed today, carrying a price point of 3,800 yen.
Like the remake of the original Final Fantasy, due out in Japan on 4/19, the remake of FFII features improved visuals and an extra dungeon, all made especially for the PSP. Square Enix has also been good enough to include the original content from past re-releases, including the opening movie from the PlayStation version and the extra scenario from the Game Boy Advance version.
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March 24th, 2007, 01:05 Posted By: wraggster
via ign
Quinn isn't the type of cat I'd want to hang out with.
The first main character in Aedis Eclipse: Generation of Chaos, Quinn is sitting in some boring military school class when an evacuation siren goes off and a voice over the loudspeaker starts screaming about incoming enemies. Instead of running like any smart Greckland resident would, the boy grabs Gon, a school-age chum Quinn feels the need to insult every so often, and runs to the trenches for an up-close and personal view of the enemy's newest toy.
Kids these days.
With an afternoon of Aedis Eclipse under my belt, I can tell you that the feel of those first well-paced moments as we meet Quinn and Gon - two of the more than 40 playable characters in this NIS America and Never-Land Company title - isn't lost as the story unfolds. Battles lurk around every corner, and a 2-D combat view keeps the fights fresh and animated.
Aedis Eclipse is a 35-hour RPG that spans three worlds - divine, surface and lower - while spinning a larger yarn involving "the darkness" and "souls of the other world" from the tale's meager beginning in Quinn's classroom. As players journey from the tutorials and ease of the Quinn's home in the lower world, an existence devoid of magic and fantasy and grounded in human achievement, the difficulty increases and the story gets deeper as the ascending levels focus more on demons, angels and dragons.
Although I felt that I had to tap buttons several times for the clunky, ugly menu system to progress, map textures were blocky, colors were washed out and some of the on-screen visuals were blurred, a solid, interesting set of characters and an intriguing story kept me compelled as I moved through the oh-so-easy beginning battles with beetles and Cyber Suits and began to add captains to my squad.
It's on, Jerkstore!Captains drive this game. Although you'll maneuver the map in seemingly small teams, when a battle breaks out it'll be your leader running into the fray followed by a plethora of soldiers ready to kick ass and take names. You'll get to choose eight formations - aggressive, surround, create-your-own, etc. - for your troops to take and then monitor the 2D battle using the PSP's nub.
Micromanagers can get hands-on and move the team around the screen or adjust strategies for different groups of troops, and laid-back leaders can just let the grunts do all the work.
After the battle, you can deal with captured enemies - execute'em, persuade'em to join your team or release'em - and implement and new items you might have picked up or been given access to now that you've leveled up after your brawl. Between fights, the team will explore towns, obtain items, rest up and build solider recruitment stations as they take the fight to the jerks who decided to call down the thunder..
Keep in mind this is all happening in the short time we played as Quinn. There are about 35 more characters to unlock and work your way up with.
That's a lot of RPG on your PSP.
Although the game could look better in certain departments, dialogue, quick load times and a solid story make Aedis Eclipse a game the RPG brethren should be watching closely as the game's April 25 release date approaches.
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March 24th, 2007, 01:07 Posted By: wraggster
via ign
Perhaps one of the most fondly remembered non-Nintendo series on the NES, the Ninja Gaiden franchise was practically the pinnacle of action gaming on said platform. When Tecmo brought back the series in March of 2004 to the original Xbox, Ryu and company were once again vaulted to the top of action gaming. And now, Tecmo aims to do the same to the next-generation (is it current-gen yet?) with Ninja Gaiden Sigma on the PlayStation 3.
Sigma can best be described as a remastered version of Ninja Gaiden for the Xbox. With all of the content from Ninja Gaiden Black in tow and a healthy dose of new and enhanced content to encourage existing fans to plunk down $60, Ninja Gaiden Sigma is set for release late this Spring on the PS3. Tecmo stopped by our offices today to give us an in-depth look at the game, and yep, Ryu looks set to do it all over again.
More Info
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March 24th, 2007, 01:09 Posted By: wraggster
via ign
To coincide with the UK release of the PlayStation 3, Sony and Polyphony Digital have revved their engines and moved Gran Turismo HD to the European PlayStation Store. But while US and Japanese gamers are still running laps in version 1.1, UK gamers have gotten the world's first taste of Gran Turismo HD Concept 2.0.
Largely identical to version 1.1 (and 1.0 for that matter), GTHD 2.0 includes the same 10 cars, the Eiger Nordwand track and time trial and drift options. However, there's one major difference: Version 2.0 includes Force Feedback support. Yes indeed, now that Sony and Immersion have kissed and made up, Polyphony has been able to implement the technology into the game. Listing official support for four Logitech wheels, namely the Driving Force Pro, GT Force, Driving Force and Driving Force EX, racers are now able to actually feel the road as they compete for leading laps times on the game's online leaderboard.
We plugged in a Driving Force Pro, the same wheel that we used to review Gran Turismo 4, and took a few laps with each of the game's 10 available vehicles. The implementation seems to be very basic for the time being, perhaps just a "we're going to do it" proof of concept. Much of the feedback feels like it's based only on engine feedback rather than the road. While you'll feel a jolt when you drive on or off the track, you won't feel pebbles, grass or anything of that sort.
As the first couple cars are rather underpowered, you might not even realize that it's on. Once you get up to the Ferrari 599 GTB, the wheel does provide a great bit more feedback and lets you know whether or not your wheels are on the ground, but only subtly. Again, it doesn't feel as if everything in the world has been assigned a Force Feedback variable yet, so compared to what we saw in Gran Turismo 4 it's a pretty weak implementation.
It's only a start, however, and we have no doubt that Polyphony will nail Force Feedback by the time that Gran Turismo 5 actually ships. For now, you can sleep better knowing just that.
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March 24th, 2007, 01:16 Posted By: wraggster
News/release from reanimate:
Ok ive managed to make a generally working compiling and testing lua game maker in C#
its still a bit budget
the LUA compile feature works and so does the test feature in 0.05
0.05 is out with a built in save as and open as feature (still a bit buggy) (woot woot)
work on the visual programming aspects of the game have come along in 0.06
im raking my brian to figure out the code and need help from people who know C#, if your interested then PLZ dont hesitate to help
Working on a Compile as feature where you just select your psp and it save it there for you
working on a way to edit the ICON0 and PIC1 and music etc without using pbpunpacker
New in PSP Game Maker
-----------------------------
- @ = update of fix -
- # = bug or 'To Do' -
-----------------------------
@ Test Feature is now working
@ It will report to you when you compile it
@ quick test feature
@ Beter GUI with beginings of visual programming support
@ event organiser
v o.06 shell
@ choose between visual programming or normal LUA programming
@ full screen enabled
# still a test and just to see what people want to see in the new release
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via reanimate
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March 24th, 2007, 01:19 Posted By: wraggster
News/release from rixorster:
Well, I made this little simple app, which is just now at the state of an beta, and as the best way to improve your programs are to get comments from others how you should make them better, I thought of releasing this, not only because of that, but because I saw lots of people having problems with cheats on gpSP.
So, it's just an simple app made with VB6(So you will need the VB6 runtime files) to help you easily get your cheats working.
So, before doing anything, read the readme.nfo(To noobs: Open it in notepad).
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via rixorster
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March 24th, 2007, 01:27 Posted By: wraggster
Z33 has Created a GUI for imposer.exe a tool to modify homescreen when playing games
More details:
As it says in the readme/manual, only use impose.prx from a 2.50 or newer firmware, and it has to be from the same firmware version you're running in your PSP! If you have 3.03 OE in your PSP, the impose.prx must be from 3.03 OE! Also impose.rsc must be from 2.70 or newer firmware, but it doesn't need to be the exact same version you're using.
For one thing, you can use the prx/rsc from the OE side (kn) on the 1.50 side (kd) too, but not vice versa.
Problems will appear if you do something described here:
1. impose.prx from a different firmware than what you're running --> (semi)brick, depending if you're using OE with recovery menu or not. Recovery is your friend.
2. impose.prx from <2.50 firmware --> no identification of some vital data for those versions so you only get garbage gfx if you try exporting from one.
3. impose.rsc from <2.70 firmware --> has lesser languages supported so I gave them no support to make things a bit easier to handle internally in imposer.
If you're using prx (decrypted & unpacked) from 2.50+ and rsc from 2.70+ and are still facing problems, it might be you have somewhat different version of the files than what I've tested with. I only have versions from jap 1.00, euro 1.50, usa 2.50 and euro 2.60/2.70/2.80/3.03/3.10 to test with.
Edit: Seems I forgot to mention in the readme/manual (which many seem to ignore anyway) the importance of using the same prx version one has currenty flashed in.
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March 24th, 2007, 01:31 Posted By: wraggster
New from Xart:
The Xgraphics part of XSDK is ready to be used.
XSDK
Improved version of it soon to be released, that will include DAS
XSDK is a set of C++ Classes for compiling and testing code on a Mac PowerPC/Intel using Xcode, this was developed for the development of easyChoice and desided to make XSDK Open Source
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March 24th, 2007, 01:34 Posted By: wraggster
News/release from Alatnet:
After a while of working on my Ultimate Battle MMO game, I came to a small snag. It's nothing major, just need to figure out how I would create the 3D physics engine. While wracking my brain on the physics engine, I thought about working on Gmax2PSP and figured that the old versions of Gmax2PSP were grosly ineffecient and decieded to recode it. Now it seems to work a bit better and is a lot smaller than the previous versions.
Changelog:
-Completly redesigned.
-Reformatted the code.
-Disabled C\C++ exporting (temporary).
-Now is able to export normals (Needs actual testing to see if the exported normals actualy work right).
-Able to preview the format of the vertex before exporting.
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via alatnet
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March 24th, 2007, 10:49 Posted By: wraggster
New from SuccessHK
Full Auto 2: Battlelines puts high-speed vehicles outfitted with weapons and armor into fully realized and fully destructible urban street environments. Players can destroy the environment to dynamically change track conditions to block competitors, open new paths, or crush opponents with falling debris caused by well-timed missiles. Full Auto 2: Battlelines for the PSP features exclusive content including a new 56 event single-player story mode, 15 selectable cars designed specifically for the PSP version, numerous multiplayer and arena modes via ad-hoc connections, and a host of new weapons guaranteed to cause massive destruction and havok.
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March 24th, 2007, 19:38 Posted By: shadow77340
Hi all , :thumbup:
I have update my homebrew pspsokoban who is in 0.5 . :thumbup:
I am a 13 french boy o sorry for my very bad english
The release its an edition Special ps3
History of the Changelog :thumbup:
0.5 :
_a map edit
_A mode simulation to test your map
_Add 9 more level
_There is Donkey Kong Now
_The best score is now correctly saved ( thx to zx81 who help me for the functions atoi ... XD)
_We can displayed the best score in options
_There is more informations in the stats
_Savedata system when you press Start inside the game , and you can continue in the options.
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
0.4
_Speed up the game
_PSP Clock speed is set to 111mhz during the game, but set to 333Mhz in the menu (for faster loading)
_Add 9 more levels
_EBOOT is now smaller
_Presss CIRCLE to display game statictics (number moves, score, levels & characters)
_Press R to save the latest score in data/score/dernier_score.data.
Be aware, it doesn't save the best score, but only the last score.
_Home button works now properly
_Add a new menu (by Cloos)
_Speed up level loading
_Joypad is now fully supported
_In the option menu, the last score is displayed
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
0.3:
_Add 3 new characters where one of them is a random character (reid de tales of eternia and pacman ).
_Adventure mode (very short, and unfinished yet);
_3 more levels
_Rewrite all the game interface (thanks to albandu51) !!!!!
_Add sound in menu (using oslib)
_There are now characters in ocean, and all backgrounds have changed in all levels.
_Bug fix
_Add a menu to change settings
_Add a "Credit" menu in the settings
_Add transform with character from dragonball z
_Bug fix : PSP doesn't freeze anymore at the end of the game
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
0.2
_3 more levels
_4 more characters
_Add teleport feature
_Bug fix
_Loading screen between levels
_Change sprites for each levels
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
_MAJ :
0.1 :
_first release !
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
CONTROL OF THE EDIT MAP :
O to put a way
X to put a wall
[] to put a case
^ to put an target
L to put a mario
Start for save the map
Select to return in edit mode
WARNING , VERSION 0.5 HAS A LOT OF BUG BECAUSE I HAVE (without making purposely) DELETE THE GAME RESSOURCE , IN THE DEV TIME OF MY GAME , SO IT'S POSSIBLE TO SEE SOME BLACK SCREEN , IF THERE ARE SERIOUS BUG SEND ME AN EMAIL !
KNOWN BUG :
Sometimes when you go on "continue game" you can have a ugly black screen
Sleep mode doesn't work
There are a little chance to have a black screen when you go on the edit map
Sources is in the pack
Download : http://www.megaupload.com/?d=JN5DDF7G
++
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March 24th, 2007, 19:42 Posted By: Shrygue
via PS3 Fanboy
Well, this can really apply to all of us, but Sony isn't the best at getting everyone the same content at the same time. So we're just going to list what's coming for Europe and assume that it's either already here in North America and/or Japan, or it's on its way. Let's go!
- Demos for: Resistance: Fall of Man, MotorStorm, Ridge Racer 7, Genji: Days of the Blade, Formula One Championship Edition, Lemmings and Blast Factor
- Added content for: Ridge Racer 7, Genji: Days of the Blade
- More content soon for: Resistance: Fall of Man, Motorstorm
There's supposed to be a lot of extra crap coming out for Ridge Racer 7, actually. There are supposed to be over 25 race events added as well as a plethora of decal sets (tailored to specific games like Pac-Man or Katamari Damacy). Along with this extra content is the lack of mention of prices. We're going to say that demos are free, but the extra stuff shouldn't extend beyond anything reasonable.
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March 24th, 2007, 19:45 Posted By: Shrygue
via PS3 Fanboy
We're going write about this because it's really quite humorous. In a post we slapped up a few days ago, we mentioned how activists are trying to enlist the help of U2 frontman Bono to pull Mercenaries 2 from shelves. Someone in the comments sections said something like this:
"RatBoy: Ohhh, ohhh, I got an Idea... Why don't we boycott GRAW 2 because it's set in Mexico. I know that after playing it I develop an intense urge to write my congressperson and ask them to break sanction millitary action in Mexico City."
Well, you've got a gift, my friend. The governer of Mexican state Chihuahua (we wonder if it's very small and frail, shakes a lot?) has ordered the seizure of all copies of GRAW2. The mayor calls the game "a crime against the intellectual capacity of Juarez residents" and offered a similar condemnation of video games as a whole: "Violent video games instill values which are upside down, and these actions are despicable because they attempt to divide the good will of the residents of American and Mexican cities."
Hmm, well RatBoy, do you think England is going to boycott the alternate timeline in Resistance next? You seem to be on top of these things!
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March 24th, 2007, 20:11 Posted By: wraggster
The worlds biggest Gaming Network interview the PSP Scenes very own Fanjita:
Heres the interview from IGN
What is the future of the PlayStation Portable? That was the question IGN posed to some of the brightest and biggest talents who have worked with the game system. It's going to take technology, skill and vision to keep PSP going at this pace and attract a bigger audience. If there's a development team out there that thinks it has proven its ability to pull that off, chances are they got a buzz from IGN this week.
Not all of the developers and producers we talked to were able to take part in the feature (between difficult development schedules, tricky license issues and other reasons, a few of your favorite PSP developers may not have answers for you yet on their views of the PSP's future.) However, we do want to extend our appreciation to every single person that participated or talked with us about this feature. We would also like to thank the teams for their candor and insight -- we at IGN learned a heck of a lot about the PSP from talking with the teams powering it, and we're sure you'll learn a lot from reading through what they all had to say.
What is the future of PlayStation Portable? You're about to find out...
:: Hackers come from all sides -- some do it for the anarchy of f***ing with a major corporation and its sisyphean efforts to lock users out of their purchases, others have a strong disbelief in the reasons and implications of DRM and wish to remove it for the principle, and still others approach it as they are repairing the hardware that they respect but feel is hobbled by the lack of access a company like Sony felt it had to impose to protect its corporate interests and partners. Where do you feel you are coming from in your work with PSP?
Initially, I just wanted to be able to play with the hardware in interesting ways. It seemed so dumb to just be able to play one or 2 UMDs, when the platform had so much potential as a portable, well-connected, high-performance general computing device, with such a nice display.
Once I got stuck into the whole homebrew scene though, it became more of a duty to help others to achieve that same dream. That's actually a more efficient way of getting more use out of the platform too - what's better, to write a couple of programs yourself, or to open up the way for thousands of others to write thousands of other programs? So long as the challenge is still fun, I'm up for continuing the fight.
Besides, now that the vast majority of PSPs are homebrew-enabled, I have a little more time to pursue some other PSP projects - such as my recently-released keyboard driver.
:: Sony has, curiously enough, been the biggest proponent in the console game of open access -- Net Yaroze, Linux Kit, PS3 Linux OS, USB and Firewire inputs, standardized video and audio support ... why do you think Sony is fighting so hard against the PSP homebrew scene?
It is a little surprising that they haven't attempted a controlled homebrew environment for the PSP, a la Yaroze or similar. Obviously they have to be careful with homebrew, as there's always the risk that it can somehow lead on to piracy, and they have to be careful with that, especially with the PSP, which is still struggling with software sales, and attracting major developers to have confidence in the platform.
I suspect there are 2 factors that make them especially resistant to homebrew on the PSP - the first is that point I just made, about not wanting to dent the already shaky platform image. The second is that we already know our way around almost all the PSP internals, and so they probably feel that there's a risk that a publicly endorsed, restricted homebrew platform would soon be cracked wide open, leaving them with an officially endorsed route to piracy. I like to believe that the capable homebrew devs would be respectful of a move from Sony to open up the platform, but it's obviously impossible to have any guarantees.
Hello World, the very first unlicensed application to run on PSP. Things grew greatly from here...
:: One of the homebrew developments I've been following closely is the hack for full-frame PSP video (by Dark_AleX). Can anybody take a guess at all at why full-frame PSP video is still not officially supported? Many detractors say it's greed for UMD sales, but again, PS3 is open -- it allows HD 1080p, no problem, and the simple consumer profile video that PSP (and PS3) allows is way underpowered compared to what the pros use even if PSP allowed full-frame. And UMD is becoming less and less a part of the business, yet even licensed PSP developers can only advertise their games on PSP with soupy 320x240 video. Is the problem SCE's adherence to the Sony Memory Stick Format? Is there any logical reason why, when PSP added that "Video" root folder (and lessened the ATOM restriction), we didn't get full-frame video? Or is it just a locked feature for the ugly reasons so many assume?
I'm not aware of any technical restriction blocking full-frame, full-rate video from the MS. After all, since it works in the custom firmware, then it must be possible, right? Unless a more convincing explanation is received from Sony, I think we're stuck with the assumption that it is indeed just an effort to make UMDs look better in comparison.
:: I guess the fun of all of this open access and unlicensed experimentation ends for a lot of people (and is assumedly the chief reason why Sony is battling it so hard) is that once the door is open for homebrewers and demo sceners and such, the pirates come rushing through the same door. If, hypothetically, you could have designed a custom firmware that allowed unlicensed code but still blocked official ISO rips, would you have done it, or does that go against the principles of doing this project?
I personally would love to see a custom firmware that blocks pirated ISOs, but still somehow allows backups of your own UMDs to be played. It's a tricky problem, but at some point, if I have some free time, I'd like to do some investigation and experimentation to see what could be done to make it possible.
:: Do you hold out any hope that Sony might offer homebrew designers an olive branch of a low-profile licensing program for applications to be approved the way that Linux PS3 was? Do you want this to happen, or do you feel that there's no way Sony could make anybody happy by trying to meet homebrewers halfway?
I would like to see them try, at least. I do feel that homebrewers have done a lot to improve the appeal of the platform, and to give Sony a number of ideas about what *they* could do with it. Why not try some ways to embrace that, and improve their image amongst their customers?
Independent developer realtech has created the PSP game No Gravity using only unofficial game applications.
:: Can you guess at what's next or how much further homebrewed features can be pushed with PSP?
There's still lots of interesting stuff left that could be done with the PSP. What we really need is for people to have a little imagination in what they play with - it would be nice to see effort poured into new ideas, rather than the production of 100 clones of POPstation GUIs, or XMB skin themes.
The keyboard driver we just released has a lot of potential for development, I think at the moment that's an extremely exciting project, finally filling in a huge gap in the PSP's capabilities.
Beyond that, there are plenty of ideas for applications to make the most of the blend of portability and connectivity offered by the PSP, just keep watching the scene!
:: We're curious to know, what's your background? Have you worked on other cracking projects of other consoles or different hardware or software? Do you have a professional job in programming or is it just a hobby? Do you play a lot of games on PSP? And now that you have been able to do your part to make PSP the way you want it, are you using it more or are you just hacking for the pursuit of what can be done and what others want?
The PSP is the first console I've ever worked on. I did have a chipped PS1 many years ago, so I could play the import games I was lucky to be able to get hold of, but aside from installing the modchip, that wasn't really my own work. I've always been keen on tweaking and fiddling with things to get the most out of them, though.
I do work professionally in comms software, and have done so for over 10 years now. The PSP is an opportunity to play about in the sort of coding that I don't really get much of a chance for at work.
I do have at least 20 UMD games for the PSP, and have played most of them to completion. To be honest though, it's quite a rare event for me to see a newly released PSP game and think, "oh, I should get that one", which is a shame.
The irony of all my work on the PSP is that it has turned out to be mostly that, just unpaid work. I rarely get much time to be able to enjoy other people's homebrew apps, although I do try to stay on top of the release activity in the scene, if only to try to keep the homebrew database ( www.psp-homebrew.eu) up-to-date.
Occasionally I get offered the honour of judging a homebrew coding contest, which is usually my main opportunity to actually intensively play with the latest homebrew and to see how it is coming along. I just finished judging the PxP coding competition, and it was pleasing to see the progress that is being made. At least one of those entries was an extremely professional-looking game, and that was great to see. ..
Awesome interview
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March 25th, 2007, 00:12 Posted By: wraggster
via engadget
Typically, we don't single out just one aspect of an entire console or gizmo, as it's always a beautiful sight to see a perfectly assembled console do its thang in reverse, but Sony's European PlayStation 3 is a different animal. If you'll recall, the American PS3 features a neatly attached PS2 chipset to make sure that backwards compatibility was all but a minor issue, but even after countless delays and a staggeringly high price point, Europe's unit was hamstringed still. While we'd heard that the late-coming PS3 would sport limited abilities in the PS2 department, it still made us cringe when those whispers were proved true, and now its time to witness just how bare this motherboard looks as it uses emulation to crank up a few (literally) PS2 titles.
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March 25th, 2007, 00:13 Posted By: darksoft
Hey guys,
Here is the updated Hexaxis XXI V017.
Download Here:
http://www.darksoft.net/HexaxisXXIupdate5.zip
1. Changed background
2. Added Preview Line
3. Added HUD Score
4. Added Multiplier HUD
5. Cleaned up a "Game Over" bug
6. Fixed a weird texture disappearing bug.
7. Played with Blending a little more and got the Wipe line to look correct as well as the score.
Controls:
------------------------
Left Right & Down: Move the dice
Up: Move the Dice down fast!
Circle,Square,Triangle, Cross: Rotate the Grid
L & R: Zoom In and Out
Select: Exit Game
Start: Show/Hide Preview Line <--New
Screenshots:
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March 25th, 2007, 00:20 Posted By: wraggster
via kotaku
When the recent NPD sales figures for February hit last week, there was much doom and gloom cast over Sony's PLAYSTATION 3 performance. Selling a paltry 127,000 PS3s while stores were uncharacteristically rich with supply did not bode well for the console and fostered doubt that gamers were ready for PS3's $500 and $600 price points.
But while the Xbox 360 bested the PS3 at retailers by a solid 100,000 units last month, don't think that Sony's out of the game. 1UP's Luke Smith contends that, in the proper perspective, sales of the PLAYSTATION 3 really aren't that bad. In fact, they're better than Microsoft's numbers during the same time period last year.
Obviously, there are many other facts to consider, such as the limited supply of Xbox 360s during that period and the $200 price difference between the next-gen consoles, but Luke addresses all that. Its a fascinating look at how Sony and the PS3 may not actually be DOOMED!
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March 25th, 2007, 00:26 Posted By: wraggster
via joystiq
With a mix of puzzle and role playing elements, Puzzle Quest: Challenge of the Warlords tries to hook both casual and hardcore players. Does it succeed? The answer is a strong "yes", though the game is not without its issues. The DS version has smooth stylus control but has a cramped screen layout and poor visuals, while Puzzle Quest PSP suffers from awkward loading pauses but has a better screen layout and graphics. Fortunately the drawbacks aren't enough to spoil the highly addictive gameplay.
Gamespot (8.5/10) - "What's most remarkable about Puzzle Quest is how a simple change of context turns some tired genre conventions that have been done to death into something that's suitable for just about anyone, regardless of your interest in the components."
Gamealmighty (8.3/10) - "Like a traditional RPG, your character will earn experience points and levels, allowing you to customize your strengths by the allocation of points. There are over 150 diverse quests to tackle that take place on a large and lush campaign map. Before you know it, you'll find yourself engaged in your first combat, and from that moment forward, you'll be hooked. This is no easy puzzle game and the more you uncover then the more you realize that Puzzle Quest is actually quite deep and strategic."
Gamesradar (7/10) - "The source material Bejeweled is fantastically compelling, so the puzzling is solid even if purists may dislike the addition of spells and powers. But those powers can definitely tip the scales in a match, so they add a whole new nuance and added strategy. And your constantly rising stats, abilities and property deliver a nice feeling of progression."
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March 25th, 2007, 00:31 Posted By: wraggster
via modojo
5 Things I Hate About the DS:
1. Quirky titles - I like quirky games and innovation just as much as the next guy. I love digital comic-type graphic adventures. Warioware Touched is genuinely fun for about 45 minutes. It's just that, sometimes, I want to play an adrenaline-fueled racer or a baseball game. Unfortunately, if that's your cup of tea, you may be sorely disappointed. Nintendo's handheld entry offers unparalleled panache - but not as much palpitation.
2. Flimsy D-Pad - You know how when you try to play the PS2 demo kiosk at Wal-Mart, and the directional pad is all sluggish and flattened out because little kids have been pounding on it every day for the last five years? Well that's how my DS Lite's d-pad felt the second I took it out of the box.
3. Friend codes -Friend codes are supposed to be the gaming equivalent of Facebook, only in Nintendo's version, when someone tries to add you to their friends list, the system doesn't bother to tell you. Ditto when you try to add someone to yours. What is the purpose of these pesky codes? Nobody's going to track down and kidnap your kid via an online Mario Kart match unless he willingly gives out his home address to a total stranger, and if he's stupid enough to do that, you're probably already trying to have another kid to replace him anyway.
4. Half-assed touchscreen functions - The touchscreen is an incredibly innovative interface option, but I wish developers would either use it well or feel free to chuck it. I definitely wouldn't mind an otherwise good game that didn't use the touch capability, if the touchscreen would only serve as essentially a fifth button.
5. The boxy shape - The smooth, angular design is a triumph for modernist minimalism and orthopedic surgeons, because contorting my hands to comfortably place all the buttons at my fingertips leaves me with a wicked case of carpal tunnel syndrome.
5 Things I Hate About the PSP:
1. Required firmware updates - Of course, firmware can be a godsend when it fixes a serious problem or adds new and improved functionality. Between these big updates, however, are a LOT of smaller, incremental ones designed solely to keep up with the newest method of hacking the PSP. This means that you have to update the firmware about once every three minutes to play the newest games, which is just plain infuriating. I wish I knew exactly how much total time I've spent from v1.5 watching the little firmware installation progress indicator bar and having a heart attack every time it freezes and I think it has bricked my system. Then again, maybe I don't want to know.
2. Price - While it's true that Sony has added a couple of accompaniments to the $250 PSP package over the last few years, the system still technically has never had a price drop in its lifetime. And no, stripping the accessories out of the Value Pack and "reducing" the price to $199 doesn't count. Does Sony even realize that their portable costs the same amount as Nintendo's next-gen home console?
3. Defective pixels - Maybe I just have a vicious case of obsessive-compulsive disorder, but I simply can't stand dead/stuck pixels. I have unwrapped four brand new PSPs in my life, from different stores at different times, and every single one has had at least four defective pixels. Anyone at Sony who tries to tell you that fewer than five bad pixels is not a defect has never tried to play Metal Gear Solid with a line of three red pixels smack in the middle of the screen. I know it's common, and I know the PSP screen has a relatively high resolution, but if the company that makes my cheapo LCD monitor can make a display with no blemishes, so can Sony.
4. Load times - Life is all about tradeoffs, and this is especially true of the PSP. The UMD format offers vast storage space in a compact size, but the reliance on optical disc technology means waiting and waiting and waiting for data to load. It's hard to fault Sony for bringing impressive technology to the consumer, but that's little consolation when you're waiting four minutes for the drive to load WWE Smackdown and realize during that time you just outgrew your faux-wrestling phase.
5. The analog nub - Is there anything good about this thing?
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March 25th, 2007, 00:58 Posted By: wraggster
Fans of the London footie team can now have their own XMB theme thanks to cold4ire:
Heres what u get
Wallpaper, Volume, Battery, Openeing, Wave, Icon, Sub-Icons
Download Here
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March 25th, 2007, 03:07 Posted By: wraggster
Via pspfanboy
Don't be tempted by third-party batteries: they may promise longer battery life, but Ruriweb has proved that they're unreliable, and dangerous too. For comparison purposes, note that PSP is packaged with a 1800mAh battery. Sony offers a longer-life 2200mAh version as well.
Ruriweb tested three third-party batteries and they all had incredibly disappointing results. The 2200mAh battery produced only 2000mAh of power. Two other 2600mAh batteries produced only 1500mAh of power: that's less than the battery that comes with your system! To make things even worse, one of the batteries actually caused massive damage to the system (pictured right). The official Sony battery may be pricey, but (ironically) it's the best battery solution by far.
I cant say i agree, i found the 2600mah battery to be very decent, agree or disagree via comments
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March 25th, 2007, 03:20 Posted By: wraggster
IGN interview the team behind Locoroco
Heres an excerpt
:: Where does PSP development fit on a production cost level compared to console game development? Will PSP budgets and production challenges rise as development moves away from comparable platforms and onto next-gen systems?
It totally depends on what kind of contents you develop and doesn't matter which format you work on. I think that I can find room to develop for the next-gen systems and decrease the cost drastically by the way I approach the development style and content itself.
Full Article Here
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March 25th, 2007, 03:27 Posted By: wraggster
New release from Merick:
Lua Map Maker
By Merick
3/24/07
Changes for v0.9
-- found out that the version of lua player that I was using would sometimes
crash & freeze the psp when loading images, so I've gone back to using Cool's mod 3
-- I've re-done the tile system to use tile sheets instead of loose tiles
and have added a function to let you create a list of tile sheets to use
-- only works with tilesheets where the tiles are all square and have the same
size and do not have any borders between them
-- in order to display the tiles correctly, you must now
set the tile size to the exact size of the tiles in the tile sheets
-- the format of the map table has been changed
-- controls have changed, see below
-- have added options to save the map as screen shots in png format
the images created will be named as the project name followed by the
x and y positions of each screen and will be located in the project folder
Controls:
menus - d-pad up/down to change selection, start to select
text input for create new project:
left trigger = numbers
right trigger = shift
D-pad up = backspace
start = accept name
analog and buttons = select letter
map edit mode:
start = brings up system menu
d-pad = change current map position
square = set tile/object code
cross = erase tile/object code
right trigger = cycle through layers
in base layer or overlay layer:
hold down triangle + tap d-pad = select tile
hold down triangle + tap left shoulder = cycle through loaded tile sheets
in object layer:
triangle/circle = change number for object code
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via merick
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March 25th, 2007, 03:39 Posted By: wraggster
Cooleyes has released a new version of the Media Player for the PSP. This release comes in eboots for v1.5 and the Custom Firmware 2.71 SE and 3.XX OE.
Heres the google translation:
* [Core] broadcast :
o AVC Mod 1.02M improving on the day, that some original BUG
o support multicast, Chain function. The broadcast counterparts installed window mode (single individual broadcast multicast group, all-running)
o Support channel switching functions around the "br everywhere -- AAC support (limited sampling rate of 44.1KHz)
o Support the designated interface, the interface can be manually waiting in the main, if not more than five minutes to operate, you will be automatically entered; presented does not support the staging, please do not try to, it may lead to erroneous or even Deadlock
* [Interface & Skin : --
o pretty File Browser interface, with the help of perfect information (hereinafter referred to the original skin CG illustrated AreX producer) rich installed option "br everywhere -- arbitrary list of open broadcast Wi-Fi support USB & PMPAVC films broadcast on the PC. directly delete film.
o Each film shows the detailed information (resolution, long time, FPS, Tracks number extrapolated few subtitles)
o Support the Chinese name "br everywhere -- File Browser interface preview map shows the film" Head br everywhere -- remember last visit recorded in the current record at the normal browse catalogs next reopening the "br free replacement skin everywhere --
* [Core] subtitles :
o Support truetype fonts, and support for C and shadow. Embedded with subtitles avs close to the loading effect of the "br installed everywhere -- embedded with subtitles coding function subtitles without having to change code "br subtitles everywhere -- can set the size, location and various parameters in detail
* [Other] :
o Support the 2.71 firmware (version Independent)
o 4G -- that the bar
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March 25th, 2007, 03:51 Posted By: wraggster
Rubixcube6 has released a spongebob mod of the game Gunnar hero
this is a little mod I whiped up of gunnar hero. the characters have been changed to spongebob (guitar), patrick(drums), and squidward (piano). also a couple texture mods.
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March 25th, 2007, 03:53 Posted By: wraggster
What is the future of the PlayStation Portable? That was the question IGN posed to some of the brightest and biggest talents who have worked with the game system. It's going to take technology, skill and vision to keep PSP going at this pace and attract a bigger audience. If there's a development team out there that thinks it has proven its ability to pull that off, chances are they got a buzz from IGN this week.
Each developer that participated in IGN's The Future of PSP feature was asked a series of questions about their work with PlayStation Portable, both past and present. To give context to the entire opinion set, we asked each team a set of six common questions about the PSP:
What have you learned from PSP?
How do you approach PSP development?
How tough are the budgets on PSP games?
What can Sony could do for developers?
What features of PSP need to be pushed?
What is the future of PSP?
Not all of the developers and producers we talked to were able to take part in the feature (between difficult development schedules, tricky license issues and other reasons, a few of your favorite PSP developers may not have answers for you yet on their views of the PSP's future.) However, we do want to extend our appreciation to every single person that participated or talked with us about this feature. We would also like to thank the teams for their candor and insight -- we at IGN learned a heck of a lot about the PSP from talking with the teams powering it, and we're sure you'll learn a lot from reading through what they all had to say.
What is the future of PlayStation Portable? You're about to find out...
Full Article at IGN
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March 25th, 2007, 03:58 Posted By: wraggster
New release from reanimate:
Ok ive managed to make a generally working compiling and testing lua game maker in C#
no longer budget and is a decent LUA compiler
the LUA compile feature works and so does the test feature in 0.07
0.07 has a working Save as and Open feature
work on the visual programming aspects of the game maker are under develpoment
Working on a Compile as feature where you just select your psp and it save it there for you
working on a way to edit the ICON0 and PIC1 and music etc without using pbpunpacker
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via reanimate
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March 25th, 2007, 04:06 Posted By: wraggster
Great news article from IGN
On March 24, 2005, Sony Computer Entertainment released the PlayStation Portable in North America.
At the time, there was nothing but tremendous hope and hype for the system. This was Sony, entering the handheld videogaming market. The first time this company entered a gaming market, Sony not only took over, it completely transformed it -- what was once considered a "kids' toy" (one that dad would occasionally sneak playtime on) was now the centerpiece of the entertainment area for every family member in every household across the globe. Videogames had evolved, and Sony was there just in time to embody the new generation of videogames, to be the embracing host for this emerging and expanding artform.
And now, Sony was going to take that same DNA and form something that gamers and entertainment seekers could take anywhere they go. All this, many thought, might happen all over again...
Two Years Later...
A lot can be said about what has gone right and what has gone wrong for PlayStation Portable since that launch, but one thing has been proven for certain: it's hard as anything to make it in the portable videogaming business. Nintendo is the only manufacturer to have survived it for the long haul, and even with its mighty franchises and its dominating control over this market, Nintendo has still not traversed the landmines perfectly -- major genres such as Sports, Shooters, Fighting and Racing have had difficulty finding interest in the handheld gaming audience even with the success of Game Boy and now DS, and to date, only one title has managed to ship on Nintendo DS with an ESRB M rating. If any company other than Nintendo were to have a chance at creating a fanbase and consumer audience in the handheld videogaming biz, it would be Sony. It had the clout, it has the developers and publishers, it had the franchises, it had the gamers, and it had the PlayStation vision of what videogamers want and what can be done with an entertainment device.
And, of course, it still has all of that. Although the PlayStation Portable has not quite changed the handheld videogaming market in the way that the two PlayStation consoles have (or, as SCE's current President Kazuo Hirai once put it, "...elevate portable entertainment out of the handheld gaming ghetto"), its successes are far too often ignored. This is the first major gaming system to have online-enabled games available at launch, and in a portable form no less. This is the system that brought full console-quality productions like Grand Theft Auto and Metal Gear Solid to a portable machine while even the enormous user base of the Nintendo DS system still has not convinced most publishers to spend the extra pennies on production value. (That said, DS may be missing a few voice-overs and some more expansive game concepts, but it has wooed away from consoles the epic Dragon Quest IX -- the shock that gamers expressed at that news showed that millions still didn't know that handheld gaming is no longer just Pokemon and Tetris.) This is the system that brought everything that is PlayStation into a market that previously only had one option for gamers looking to take the good times on the go.
But what about the competition, and what about the fact that Nintendo DS is clearly the best-selling portable on the market? Hell, the Nintendo Ds is the best-selling game system of this new generation, period -- nothing stands up to it as competition. But just because Nintendo is winning, does that mean that Sony has lost? If there is room for three console game systems, certainly there's room for two portable game systems (especially two with such different approaches and gaming audiences.) Sales have tipped in Nintendo's favor, but those numbers aside, PlayStation Portable has continued to moves units in its second year at around the same rate as all three hyped-up next-gen console systems. (In fact, market analyst David Cole told Next-Gen.biz that DS and PSP could end up with a bigger install base together than the three next-gen consoles combined.) Sony said before the battle began (back when many expected the DS vs. PSP battle to go the other way) that this wasn't a fight over pieces of a single pie but instead a challenge for each system to earn its own. The figures and bets have changed, but the company line is the same: the future of the PlayStation Portable has little to do with competition and everything to do with what this PlayStation handheld system is able to accomplish as a gaming and entertainment unit.
PSP: Year Three
So, what is the future of PlayStation Portable? On the anniversary of the system's launch, IGN has talked to a number of the top minds and most experienced creators working with PlayStation Portable to ask that question. Sony calls the future of gaming the "Game 3.0" era, and when you read through what they've said, you will know how PlayStation Portable fits into that future.
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March 25th, 2007, 18:18 Posted By: mexicansnake
I did this small app to fix my psp´s stuck pixels, since
I found the other fixers boring, I made one myself with many new features.
Post your comments please. Please report any bug.
MultiPixelFixel by MexicanSnake
This application allows you to:
-Fix many pixels (4 cursors)
-Predator mode (Change the background color to seek the stuck pixels)
-Sounds for commands
-Minimize and maximize the cursors
-Change the speed of the cursors
Controls:
- Pad => move cursors
- X => speed up/down
- R => change the background color (black, red, green, blue, white)
- /\ => return
- [] => start flashing/ stop flashing
- O => maximize/minimize the cursors
- Select => change the current cursor
WARNING!! Dont look at the flashing squares!, this can harm your eyes!.
Dont expect a super fixer, you must keep flashing the stuck pixels by 30 mins or more...
I hope you like it, this is my first aplication for the psp
since I just made games .
C ya!.
Perhaps stuck pixels can in most cases be recovered, dead pixels cant be recovered.
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March 25th, 2007, 21:30 Posted By: wraggster
via pspfanboy
Regular PSP Fanboy reader Hashbrown Hunter commented, "It looks like Sega doesn't love the PSP enough to make a good game." At GDC, I played Full Auto 2 and noted that "Weapons don't feel damaging enough, and it simply doesn't feel like your car is taking damage." Well, looks like fears were warranted--Full Auto 2 sucks. Too bad it couldn't break away from the curse of its console counterpart.
IGN (61/100) thinks the game lacks depth: "An extremely shallow career mode, unbalanced vehicles and weaponry and simplistic tasks makes this a game that only the hardest of the hardcore racing fans would want to play."
GameSpy (60/100) notes that poor design choices litter the game: "All would not be lost if the level design and mission objectives worked to the game's strengths. Only, they don't."
Gamespot (41/100) thinks the game fails on almost every level: "One of the things that Full Auto got right on consoles was its explosions, and this version has none of that, either."
Looks like this franchise has crashed and burned. Let's hope that future PSP games from Sega actually show us some real love.
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March 25th, 2007, 22:41 Posted By: TCLCloud
via PSP117
As I always say, its been a while but I've been busy working on other (PSP) projects which I hope to show results of soon. Also I would like to explain why I make this Portal, firstly, to enable some kind of homebrew to all those not on 1.50 or on custom firmware and secondly, to make better use of the PSP browser which in my view is not used enough. So this can be used on any PSP from 2.00 to 3.11 and custom firmwares too!
This version contains-
100 Games
30+ Applications
8 Flash Cartoons
20 demos directly downloadable and 1 Zip
30+ Music and Video Downloads
110+ wallpaper downloads
45 RSS Channels video and audio
10 Game Saves
30+ Links on Links Page
Portal 117 Live
Instructions-
1. After Unziping folder place Portal 117 Folder in D:\PSP\COMMON to make D:\PSP\COMMON\Portal 117
2. On your PSP Browser type file:/psp/common/portal117/portal117.htm
3. The main portal page should load up, from here you can select Portal 117 Live, Games, Apps, Media, Demos, Wallpapers, RSS and Podcasts and Links, I would suggest adding the main page to your bookmarks or setting it as your home page for future use.
Thanks to :thumbup: -
Benh at PSP Fanatic and Dcemu
Blackrave @ Dcemu
Goatlips
power7714 at the PSP Demo Center
Wilko and Ollington
Nukester
DCEmu
PSP Updates
PSP Fanboy
Domisakin
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March 26th, 2007, 15:42 Posted By: Shrygue
via Games Industry
The latest stats for the Folding@home project reveal that more than 30,000 PlayStation 3 owners have now signed up to take part in the project.
The project, which kicked off earlier this month, is being conducted by Stanford University and uses the power of the PS3's Cell chip to calculate data. By utilising the Cells of thousands of consoles world wide, researchers hope to find out more about the causes of diseases such as Parkinson's, Alzheimer's, cystic fibrosis and cancer.
According to the latest statistics, nearly 40,000 PS3 CPUs are linked with the project - and more than 30,000 have been actively performing calculations in the last 50 days.
That figure stood at just under 15,000 on Friday, and has likely been boosted by new sales of PlayStation 3 following the console's European launch.
To sign up for Folding@home, which runs while PS3 consoles are idle, users must select the relevant icon in the Xross Media Bar.
Leave feedback via comments.
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March 26th, 2007, 15:43 Posted By: Shrygue
via Games Industry
High street retailer HMV has described Sony's decision to offer free Bravia televisions to the first PS3 buyers as "unnecessary", warning that it could be seen as a last-minute bid for positive PR.
Speaking to GamesIndustry.biz a spokesperson for the high street retailer said, "The stunt of giving away over £200,000 worth HDTVs, though great for the fans that managed to get one, struck me as being slightly unnecessary in the greater scheme of things - especially as it may have encouraged some of the more cynical media to think of it as a last-minute attempt to bolster queues and PR coverage."
The official UK launch event for PlayStation 3 took place at the Virgin Megastore on Oxford Street last Thursday night. With just 20 minutes to go before the console went on sale, Sony UK boss Ray Maguire announced that the first 125 people in the queue would each be receiving a 46" high-definition television worth around GBP 2000.
"If Sony had that kind of money to spend I'm surprised they didn't just invest it in a truly memorable and fantastic launch event, full of theatre and special effects, like the one we saw for Nintendo Wii - which to my mind remains the benchmark for such launches," the spokesperson continued.
Sources told GamesIndustry.biz that HMV was originally lined up to host the PS3 launch event, just as it held midnight openings for the PSP and Wii. However, Virgin Megastores was eventually chosen as Sony's official retail partner.
HMV Oxford Street opted to host a special 'breakfast launch' at 7.30am on Friday, offering free copies of Virtua Tennis 3 to the first 150 customers buying a PS3 console, while other branches around the country did open at midnight.
"We've been very happy with the overall launch so far and with the response to our midnight and breakfast openings, including our Sega promotion," said the spokesperson.
Demand for the PS3 had been building steadily over the past few weeks, but it's really taken off these last few days as the media have become more interested."
zHowever, queues for the late night and early morning PS3 launches were much smaller than those seen for Xbox 360 and Wii - with many retailers, including HMV, attributing this to healthy stock supplies and the time of year.
"Obviously there's been relatively strong supply of the console compared to other platform launches, which enjoyed a major advantage coming out just before Christmas to become 'must have' gift items. So we're in the nice position of actually having some units for customers to buy off-the-shelf for a change rather than having to apologise for being out of stock."
According to the spokesperson, HMV is expecting to sell through its remaining PlayStation 3 stock "quite quickly, if this level of interest continues".
"Sony have a great track record in achieving huge household penetration over the course of a campaign, and there's every prospect we'll see the same for PS3," he added.
"Sales of the console can only grow - especially as more titles are released."
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March 26th, 2007, 15:48 Posted By: Shrygue
via Games Industry
Microsoft has reignited its war of words with arch rival Sony following the launch of PlayStation 3 in Europe, with UK boss Neil Thompson attacking the system’s price tag and Blu-ray functionality.
Speaking exclusively to GamesIndustry.biz, Thompson dismissed suggestions that the PlayStation 3's in-built Blu-ray drive gives the machine a tactical advantage over Xbox 360.
"Do I want to make people pay £200 extra for a machine with discs that have storage space I don’t need? My answer's no, I don't need to do that today," Thompson said. "And I don't think I'm going to need to do that for quite a while."
Thompson argued that the flexibility of 360, which allows users to upgrade their experiences over time, will be key to the console's success. "I’m not sure the market has moved to high definition [movies] yet," he said.
"And if and when it does, then the way that we’ve constructed the offering we’ve made means we’ll be able to go whichever way we want."
The inclusion of a Blu-ray drive in every PlayStation 3 unit has been cited as one of the reasons for the system's hefty GBP425 price tag. The premium Xbox 360 unit carries a lower RRP of GBP 279.99, but does not allow users to play next-gen DVD movies out of the box. A separate HD-DVD drive must be purchased at a cost of GBP 129.99.
Sony executives have been at pains to argue that the additional storage Blu-ray offers is also essential for games, as it means developers are freed from memory restrictions they may encounter on other platforms.
But according to Thompson, Microsoft’s "nimble" hardware could adapt to anything the Sony console has in its arsenal. He cited the 360's latent ability to output in native 1080p - a feature previously only available on PS3.
"I’d be really surprised if technologically, and we’re a software company, we couldn’t get to a situation where we can deliver whatever content we need to," he offered - adding that improved compression techniques and the ability to deliver content via Xbox Live would negate any disc storage issues in the future.
"This is about the architecture of the hardware. With the PS3 you’ve got a big, heavy truck that requires a big, heavy engine.
With Xbox you’ve got a much more nimble box that uses software in the architecture of the box in a much more nimble way."
Thompson concluded, "That’s the difference between us and PlayStation - we didn’t have a need to develop a really complicated engine to get Blu-ray players into the market. We wanted to deliver HD gaming. Judge us on what we’ve done."
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March 26th, 2007, 16:00 Posted By: Shrygue
via Computer and Video Games
UK senior regional director for MS has been speaking to the times about the arrival of PS3 across Europe last Friday.
"In the technology and gaming there's really little in the PS3 where I can say, 'Gosh, I wish we had that'," he told the Times online. "The biggest threat that Sony has for us is the brand that's been established around it."
While Thompson admitted that PS3's graphics would give 360 a run for its money, he said that Microsoft is leading the race in the online department: "More and more we're seeing that the online experience is a really important factor. Sony has come up with an online world that seems to let you do just about everything except gaming.
"It's two, three years ahead of the market. People won't want to replace their entire DVD collections, and they'll get a better resolution with a standard DVD on an Xbox than a PS3. It's nowhere near the importance of the format war between VHS and DVD. The internet is becoming an increasingly important medium. Surely online is going to be the distribution method for much of the high-definition content."
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March 26th, 2007, 16:08 Posted By: Shrygue
via Computer and Video Games
Remember those 'light gun' games the kids used to rave about back in the day? Well, according to several US retailers the latest version of Nacmo's screen-shooting Time Crisis series is heading to console.
Time Crisis 4 is due for PlayStation 3 in November this year, if EBGames and GameStop listings are to be believed.
The retailers also claim that a new version of Namco's nostalgic gun controller the Guncon is on the way for PS3 - which is a bit of luck really because we can't really imagine playing Time Crisis very well without it.
Unfortunately, Namco's UK op was unavailable for comment at the time of writing - but perhaps this is the company's already confirmed "new shooting game?" Fingers crossed, we suppose.
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March 26th, 2007, 20:49 Posted By: wraggster
A new version of classic 80s laserdisc-based arcade game Dragon's Lair is to be released on Blu-ray in April in the US by Digital Leisure. Which means you can play it on PS3.
Dragon's Lair Blu-ray has been digitally restored and enhanced with 5.1 surround sound. Along with the game, special features - presented in 1080p - are present, including a visual commentary on Dragon's Lair and interviews with the game's creators Don Bluth, Gary Goldman and Rick Dyer
The release of Dragon's Lair on Blu-ray is to be followed by Dragon's Lair II and Space Ace on the format.
Screens Here
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March 26th, 2007, 20:51 Posted By: wraggster
There's an extra hour of sunshine in our day, we've managed to avoid those nasty new £20 notes and Japan's resident badboy developer Tecmo has released new Ninja Gaiden Sigma screens - we can think of much, much worse ways to start the week.
In case you missed it, Sigma is essentially a prettier PS3 update of last year's excellent Xbox entry Ninja Gaiden Black, expanded with dual-sword combat and the lovely Rachel as a playable character.
In case you missed it, we recently interviewed the game's director Yosuke Hayashi, where he explicitly told us that Sigma is way more than just a port of Ninja Gaiden: Black. Hit this link for the full interview.
If all goes well it'll be playing on our still dust-free PS3s by the end of the year.
Screens Here
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March 26th, 2007, 21:11 Posted By: wraggster
Sony has admitted that the Store element of the PlayStation 3's online service is unavailable in several countries, adding that some won't receive access to it at all.
"There are more than 102 territories in the region, and each Store has to be made unique for each territory due to different currencies and languages," Nick Sharples, SCEE's director of corporate communications, told our sister site GamesIndustry.biz.
"Stores will reach some territories in due course," Sharples continued. Some though - like Azerbaijan - simply won't, for reasons including a lack of broadband penetration.
The PS3 Store, through which it's possible to download game demos, premium downloadable games and other additional PS3 content, is seen as one of the key factors in Sony's online service.
via eurogamer
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March 26th, 2007, 21:13 Posted By: wraggster
The votes have been counted, the phone lines are closed - and top shop watchers Chart-Track can now reveal that UK consumers bought no less than 165,000 PlayStation 3 units in the first two days after the console went on sale.
That makes PS3 the fastest-selling home console in history, beating the Wii - which shifted 105,000 units during its launch weekend - and Xbox 360, with 70,000 sold. Microsoft and Nintendo struggled to meet demand for their consoles, leading to bare shelves, empty hands and wet cheeks across the land.
via eurogamer
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March 26th, 2007, 21:14 Posted By: wraggster
Sony Australia has announced that more than 20,000 PlayStation 3 units have been sold in the territory since the console launched there on Friday.
According to TheAge.com, Sony also said that combined sales of hardware, software and accessories generated over AUD 25 million (GBP 10.3 million / EUR 15.2 million / USD 20.2 million) in retail spending.
The PS3 retails in Australia with an RRP of AUD 999.95. With 20,000 consoles sold, that would mean AUD 5 million has been spent on software and accessories. First-party games are priced at AUD 99.95.
Xbox 360 launched in the region exactly one year before PS3, on March 23 2006. According to market analyst GfK, 30,421 units were sold in the first four days following launch - making it the fastest-selling console then released. A further 700,000 Xbox 360 consoles were sold by the end of October.
The Nintendo Wii launched in Australia on December 7 last year. It broke the record set by Microsoft's machine, according to GfK, which reported that 32,901 Wii consoles were sold in the first four days.
via gibiz
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March 26th, 2007, 21:24 Posted By: wraggster
Remember Cellius, the subsidiary company formed by Namco Bandai and the head of Ken Kutaragi? You'd be forgiven if your memory is a bit hazy on the matter, since the $824,000 investment had naught to show for its efforts at the time. Today brings a different story, however, along with a slew of scans supposedly escaping from the pages of a recent Famitsu issue. It would be wise to sprinkle the word "supposedly" throughout this entire post, as these images have migrated hands and servers so many times, it's difficult to pinpoint their source or level of authenticity.
Though the stunning screenshots of Brave Arms, Chain Lim!t and Second Season 01 could represent target renders or similar technical tomfoolery, the abundance of guns, explosions and atmospheric lighting conveys quite a bit of excitement nonetheless.
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March 26th, 2007, 21:25 Posted By: wraggster
via joystiq
The alleged leader of Oakland street gang the Nut Cases was sentenced to 75 years to life by Alameda County Superior Court on Friday. Gregory Colbert and five others, who entertained a puzzling fixation with Planters' Mr. Peanut and enjoyed hazy sessions of Grand Theft Auto III, have been linked to a series of murders and armed robberies that terrorized Oakland in late 2002, and lasted until the Nut Cases were rounded up in January 2003.
San Francisco Chronicle's continued coverage of the case suggests that the Nut Cases imitated the violent acts they'd repeatedly carried out in the virtual world of GTAIII. It's unclear if this "explanation" was offered up during the trial by the defense. But, if GTA could actually induce violent sociopathic behavior, then we'd have a worldwide crisis on our hands. We're talkin', like, tens of millions of Nut Cases!
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March 26th, 2007, 21:28 Posted By: wraggster
As if on cue, the vicious news cycle repeats itself. Just days after the PlayStation 3 made its simultaneously generous, in the UK, and beleaguered, in France, European debut, would-be savvy eBayers are finding it just as difficult to unload their wares as their North American counterparts did several months ago. According to TimesOnline, "eBay's pricelist suggests that this time round the touts have misjudged demand." After looking up the definition for "touts" we realized this all seemed familiar ... almost like déj* vu.
The week after the PS3's North America debut we even geeked out with some eBay stats and arrived at the scandalous conclusion that "next-gen auction prices fall as supplies increase." The problem, so much as it is one: UK shops remain well stocked with PS3 consoles!
via joystiq
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March 26th, 2007, 21:36 Posted By: wraggster
New PS3 release and remember all PS3 Games are fully REGION FREE:
features
Live another life in a whole new world -- gamers can create and play any Character they can imagine, from the noble warrior to the sinister assassin to the wizened sorcerer
First-person melee and magic systems bring first person role-playing to a new level of intensity
The groundbreaking new Radiant AI system gives Oblivion's characters full 24/7 schedules and the ability to make their own choices based on the world around them
Features over 1,000 non-player characters who come to life like never before -- facial animations, lip-synching, full speech, even unscripted conversations with each other
The enormous world of Oblivion is open, giving you short challenges and open-ended gameplay -- everything from fighting bandits to mixing potions
description
Elder Scrolls IV: Oblivion is the most richly detailed and vibrant game-world ever created. This new chapter uses next-generation technologies to create a fully immersive gaming adventure. The Emperor of Tamriel has been assassinated and the killer still runs loose; meanwhile, no heir sits on the throne. With no Emperor upon the throne, the gates of Oblivion open wide and demons invade. Your quest is to find the lost heir and place him on the throne, before demons destroy the land. Next-generation graphics with pixel-shader effects for High-Definition TVs, creating lifelike towns & dungeons and the most realistic forests
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March 26th, 2007, 21:42 Posted By: wraggster
Newly released PSP Commercial Game release:
features
Intense arcade gameplay: Dive into adrenaline-charged arcade gameplay, flying customizable military fighter jets and engaging in fast-paced, explosion-rich combat.
Pick-up-and-play controls: Quick, responsive controls that are easy to learn ensure top quality on-the-go gameplay.
Dazzling visuals: Intense explosions with high-speed planes fly through a variety of incredibly detailed environments filled with enemy targets.
Online multiplayer modes: Players find a wingman and work together to destroy enemy targets in co-op mode, or compete in a high-intensity multiplayer dogfight - all with Ad Hoc capability.
Single-player campaign: A terrorist cell called Black Falcon has infiltrated a top-secret facility escaping with 13 fighter jets. As a member of a highly classified military group, players must do whatever is necessary to retrieve these military fighter planes.
Officially licensed aircraft: Take to the skies with 15 officially licensed military planes such as the F-14 Tomcat, F-18 Super Hornet and AV-8B Harrier.
In-depth customization: Players customize their military jets with an array of weaponry and other visual upgrades, and improve performance by installing various engine components creating a faster, more maneuverable and deadlier fighter plane.
description
Experience the ultimate adrenaline rush of explosive arcade flight combat in After Burner: Black Falcon™ on the PSP® (PlayStation®Portable) system. Players take flight in customizable fighter jets and maneuver through a barrage of missiles and enemy fire using destructive weapons to seek and destroy all terrorist targets in the air or on land. Budding pilots can also dogfight competitively via Ad Hoc in a variety of multiplayer modes, or work with another pilot to achieve co-op-only goals. For the first time, have intense arcade fun with many more in-depth features - all in one game!
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March 26th, 2007, 21:43 Posted By: wraggster
New for PS2:
features
Tactical battles with deeper strategy. Use aggressive offensive and defensive strategies to protect your fortress and fend off encroaching enemies.
Defend your Fortress with your own battle style. When you're not leading your battle party, guard your base with five battle types.
Two playable heroes in one adventure. Bring peace to the war torn region with Toma's one-handed and two-handed sword attacks or Cyrille's long-range magic spells and crossbow attacks.
Revamped Party AI. Utilize the specific battle tactics of your party members for more power and range in battle.
Develop and customize your warriors. Upgrade your characters through battle experiences and customize them with hundreds of items and weapons.
Enhanced Power Arts System. Players will master different Power Arts and unleash a wide variety of magic attacks.
description
A bitter war between two world superpowers has raged on for decades with armies of beasts and demons devastating the people and the land. With both sides deadlocked, two young heroes rise up to begin a heroic journey to stop the fighting and unite the divided world. As either Toma, a talented sword fighter boy, or Cyrille, a cunning female sorceress, you’ll venture into a stunning world of swords and sorcery teeming with a huge variety of tribes. With aggressive offensive and defensive strategies, you’ll lead your battle party into combat while protecting your home base, the Geo Fortress, from massive attacks.
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March 26th, 2007, 22:06 Posted By: wraggster
New Commercial release for PSP:
features
Incredibly simple to learn for casual player, with seasoned gamers able to utilzie deeper strategies
For the first-time ever in a puzzle game embark on an epic single-player campaign comprising more than 150 challenging quests
Quick-play mode allows players to immediately jump into puzzle battles
description
Puzzle Quest: Challenge of the Warlords delivers, for the first time ever, classic puzzle-game action backed with an epic story of good vs. evil. Challenge your puzzle skills in single-player campaign mode, or battle your friends via wireless multiplayer. Experience a puzzle game like nothing you have played before.
Buy Puzzle Quest: Challenge of WarLords
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March 26th, 2007, 22:25 Posted By: wraggster
New region free PS3 Game released:
features
Multiplayer functionality allows up to eight players to battle online.
Join one of six factions specializing in different aspects of battle.
30 missions played out in detailed futuristic 3D environments.
Fly through canyons and rip through cities battling multiple enemies.
Deploy "Quick Boost" and "Over Boost" features for precise explosive movement and precision control of AC units.
Engage "Primal Armor" the all-new defense shield that adjusts its strength according to specific battle conditions.
description
Armored Core®, the mech action game that defined the mech genre is back to take on next-generation platforms! Armored Core® 4 reinvigorates the brand by offering an all-new storyline, new environments, and online capability. The 10th anniversary of the acclaimed franchise will be punctuated with a leap to next-generation platforms that will ensure the highest quality in both gameplay and visual performance.
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March 26th, 2007, 22:27 Posted By: wraggster
New region free release for PS3:
features
The World of The Godfather: Experience a decade of the mafia in a living world New York City from 1945-55 with enhancements to racket truck heists, extortions, targeting, living world gameplay, and much more.
The Mean Streets of NYC are Even Meaner: The Godfather The Don's Edition on PlayStation 3 features more contract hits and 4 new rival family compounds to explore, control, and destroy.
Favors and Blackmail: "Someday, and that day may never come, I'll call upon you to do a service for me…." The way of favors is integral to the story line of The Godfather, perform all new ones for the Family or local businesses to gain greater reputation on the streets of NYC.
Give 'Em a Beat Down: Use your firearm as a smash-mouth melee weapon on the PS3. With the SIXAXIS controller, the Blackhand Control fighting power is in your hands; when you slam your controller, you slam your opponent.
Corleone Challenges: Race against the clock (and your rivals) to earn the highest score in challenges such as Road Rage, Killing Spree, and Safe Cracker.
Corleone Hit Squad: Advance up the criminal ladder in the Corleone Family and gain the ability to hire an entire Hit Squad for truly dangerous assignments. Seduce the "ladies" for a Femme Fatale to cover your back.
Explosive Death: Plant car bombs on stationary vehicles and watch the impressive explosions light up the sky.
Classic Film Moments: Take on film-based and original missions as you interact with classic characters and experience unforgettable moments from the film.
Put Yourself in The Godfather: Create your own mobster and get a piece of the action by putting yourself in a living, open-world New York City.
Choose Your Path: Earn respect and customize your character's abilities. Will you invest in the intimidation skills of the Enforcer or the negotiation skills of the Operator?
Persistent World: Interact freely with an assortment of characters. The characters remember your interactions-whether you were diplomatic, accommodating, or brutal-and will respond appropriately when you meet again.
Control New York: Your bid to take control of the Corleone Family and make New York City your own will be challenged by the other four families from the fiction: Tattaglia, Cuneo, Barzini, and Stracci.
description
A classic story about family, respect, and loyalty, Mario Puzo's The Godfather and the Paramount Pictures film based on that novel serve as the game's inspiration. The Godfather® The Don's Edition puts you at the center of the action in one of history's most revered cinematic masterpieces, allowing you to choose your path as you rise from lowly outsider to envied and feared Don in a living world 1945-1955 New York.
The Godfather The Don's Edition for PlayStation 3 offers countless choices for solving the family's problems with brutal violence, skillful diplomacy, or a cunning mix of both. Use your powers of loyalty and fear to earn respect through interactions with police, businessmen, racket bosses, other mobsters, and more. The decisions you make have lasting consequences, just as they do in the legendary mob underworld of The Godfather books and films.
The Godfather film featured many of Holly-wood's finest actors and several are contributing to the game's development. Actors lending their voices to add a dramatic and cinematic touch to the game include the late Marlon Brando as Don Vito Corleone, James Caan as Sonny Corleone, and Robert Duvall as consigliore Tom Hagen.
Buy The Godfather: The Don's Edition
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March 26th, 2007, 22:40 Posted By: wraggster
New for PSP:
features
Car combat on the PSP® System: All the destruction and high-speed combat racing from the PLAYSTATION®3, now on the PSP® system!
Destruction matters: Strategically targeted destruction opens up invaluable new routes and blocks opponents.
New career storyline: A 50+ event single-player career path with multiple modes, objectives, destructive weapons, areas, and rivals to unlock.
Variety of gameplay modes: Numerous single-player and multiplayer races via ad hoc, such as Head-On, Down & Back, as well as Arena Deathmatch modes challenge players with a variety of objectives.
Brand new customizable vehicles: Players obliterate and wreak havoc in 15 cars - nine brand new to the PSP® system version!
All-new weapons: Customize vehicles with light, medium and heavy weapons including the M16, Grenade, M60, M203 Launcher, Aircraft Gun, Mortar, Fire & Forget Missile, and Heat-Seeking Missiles.
Over 15 original tracks: Three unique new districts on the PSP® system, each offering six tracks including Point-to-Point, Circuit, and Arena levels.
AAA licensed soundtrack: Obliterate the city while listening to popular tracks by Stone Sour, Sum 41, We Are Scientists, Wolfmother and others.
description
Full Auto 2: Battlelines blasts onto the PSP® (PlayStation®Portable) system with a constant barrage of high-octane demolition. While the player races full-throttle through the city, their strategically timed missiles will bring down buildings and other elements on opponents and set off fiery chain reactions. Players will wreak vehicular mayhem in both arena-combat and racing-combat modes with 15 customizable vehicles stocked with explosive weapons of their choice. A whole new career storyline awaits with challenging new pick-up-and-play modes, goals, and rivals all bent on mass destruction.
Buy Full Auto 2: Battlelines
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March 26th, 2007, 23:00 Posted By: Shrygue
via PSP Fanboy
Not a ton of new releases this week, but enough to keep us busy.
I'll be checking out Virtua Tennis 3 ... I could really use some exercise. And, there's no better workout than PSP game playing!
PSP Game Releases
- Hard Rock Casino
- Virtua Tennis 3
PSP UMD Releases
- Curse of the Golden Flower
- The Pursuit of Happyness
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March 26th, 2007, 23:03 Posted By: mikebeaver
I don't know if this is new or old news, but I just saw this and thought others might like to see it.
It's all in Japanese, but looks soooooo good, now all Square-enix have to do is release the damn thing before the next millennium
Here is the link
There is some in game footage right at the end so make sure you watch it all the way though.
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March 26th, 2007, 23:11 Posted By: wraggster
via playfuls
In an interview with Martin Matt, from the popular GameIndustry.biz site, Sony UK managing director Ray Maguire calls America "a land of cheap people", while the UK is “a little island where rent and rates are at an absolute premium”.
When asked about the high price of the PS3 in PAL areas, especially in the UK (where Sony’s console is currently being sold for GBP 425- US $840- more expensive than anywhere in Europe) this is what Ray Maguire had to say:
“If you take what's considered to be the most expensive and the least expensive – consider the US with its massive land and cheap people. Then you look at the UK – a little island where rent and rates are at an absolute premium, and the cost of people is a lot more. The cost of retail is vastly more in the UK than it is in the US and that's before you even stop to consider the US doesn't have VAT at RRP, they put a small amount on afterwards. Whereas, we get stung by 17.5 per cent. And pity the poor Irish and places like Sweden.
But we have to remember this is no different to selling a cup of Starbucks coffee or a McDonald's hamburger. This is the cost of living in the UK. It just becomes another barrier for us to get more product into the marketplace because the price needs to be set higher to get from our factory to the consumer.”
Maguire continued to defend PlayStation 3’s actual price of GBP425 by saying it’s “the best for the consumer” although he admitted Sony had thought at selling its product for a higher price, namely GBP 429.
Concerning PS3’s apparently disastrous debut in PAL areas, the Sony UK official admitted to some “issues”, but argued that every console launch had its tides in the past: “Well, it's certainly not been smooth sailing. I'd have to say that every launch has its issues. Sometimes they're behind the scenes so you'll see the grace of the swan above the water and not the rapid movement of legs beneath.”
He also put much of the responsibility for Sony’s bad press in the recent period on the media’s continuous hunger for sensational and biased articles, accusing journalists of being “lazy” when it comes to selecting information for their articles:
“Nowadays, with how the media works, not only does information fly around at the speed of light, so does mis-information. With blogs on the increase, people's thought processes are transferred from one place to another and picked up by people who might be lazy when it comes to finding out whether something is true or not. The old adage of never let the truth get in the way of a good story is probably more prevalent than it has been before”.
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March 26th, 2007, 23:14 Posted By: wraggster
via tanooki
Giant controllers are so last week! I don’t know what’s better: the working light, this guy’s sexy supermodel pose, or the fact that this NES has wheels!
When in doubt, always choose the wheels. Always.
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March 26th, 2007, 23:25 Posted By: wraggster
RafPSP has just informed me of a new version of PSP Radio the Streaming app for the PSP:
Heres whats new:
New release
1.18.1365 (2007-03-26)
All releases are for F/W 2+ with OE (tested on 3.03B); no more static/dynamic mumbo-jumbo. All releases are what was formerly known as dynamic; i.e. plugin based.
Changelog:
1.18.1365 (2007-03-26)
NEW FEATURES
(raf) TextUI: After a configurable amount (default 10 seconds) during playback, the visualizer goes into fullscreen.
(raf) Core: Use PSPRadio.cfg PLUGINS:VISUALIZER_FULLSCREEN_WAIT to set the wait before going into visualizer fullscreen mode. (Set to 0 to disable).
(raf) Core: This fullscreen config wait parameter is now configurable from the PLUGINS Options menu.
(raf) Core: Added kiss-fft routines, and now provide frequency data to visualizer plugins if requested.
(raf) Plugins: Added a spectrum analyzer plugin (based on finespectrum.c for XMMS).
(raf) Core: FFT and VIS_Spectrum use vfpu for some calculations, to get a speedup. (Thanks to MrMr[iCE] for his helpful vfpu library pspmath).
(raf) Core: Removed VBLANK message across the core and sent to UI. UIs need to do it themselves.
(raf) TextUI3d: Updated to use a renderthread instead of vblank message -- Good speed-up.
(raf) Core/Plugins: UI Plugins have versioning now, and won't work across versions of PSPRadio that don't support the same interface.
(raf) Core: Clean-up.
(raf) CScreen: Using GU for clearing screen and background copies. This makes rendering (TextUI) MUCH faster; especially during fullscreen visualization!.
BUG FIXES
(raf) TextUI: When switching skins all the text will disappear. Corrected.
(raf) Choosing exit from option menu is much faster, and less prone to crashing.
KNOWN BUGS
(raf) Core: Static IP connections don't work correctly. Seems the gateway is not used as it should. (Also, make sure CPU speed is 222 when establishing a WiFi connection).
(raf) Core: Module unloading doesn't free up all memory correctly. Even though plugins can now be loaded/unloaded, the PSP can eventually crash as it runs out of memory (after loading/unloading enough times; even though I switched back and forth between the text and 3d UIs over 20 times, and everything worked fine).
Special thanks to albadross for his testing and good suggestions!
Enjoy!,
Raf.
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March 27th, 2007, 01:45 Posted By: wraggster
via pspfanboy
At GDC, we complained that Sony didn't care about PSP. Phil Harrison's speech was all about Sony's latest console effort, the PS3--Sony's handheld wasn't in the picture at all. Compared to Nintendo's continuous support of DS with original first-party titles, Sony appears to be neglecting PSP. Fortunately, someone at Sony's finally admitting that this is a problem. Sony UK boss Ray Maguire spoke to GI.biz about PSP, and how it will try to compete against Nintendo's incredibly popular handhelds.
"From a PSP situation we have a wider split of third-party versus first-party than our competitors do, who are very much first-party developers. We've been putting quite a lot of energy behind PS3, now we'll be able to split some of those resources and go back to the PSP to make sure we've got some compelling games coming. As a criticism, yes, perhaps part of that is true. But we have a solution in place."
Obviously, God of War is part of that so-called solution. The localization of Jeanne d'Arc is another good step. However, Sony must do more to satiate our appetite for original games. When will we see some of these new "compelling games" that Maguire speaks of?
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March 27th, 2007, 01:58 Posted By: wraggster
New from Ultimax:
The PSP Backdrop Finaliser allows you to take images and make them in to nice looking PSP Wallpapers, and has support for both 2.00+ and 1.00+.
Minor bug fixes and alterations
Can now load PNG's and JPEG's
Has a new "Transparency" option
Text no longer overlaps the toolbar
Help icon on toolbar
New icon
Splash Screen
User manual now launches in seperate window
New Save and Load features for saving unfinished backdrops
Image set containing 24 default images now included
New Vista taskbar added
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via ultimax
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March 27th, 2007, 02:01 Posted By: wraggster
Article via Gameinformer:
Game Informer: Looking back on the last two years, what are your overall thoughts on the PSP?
John Koller: I’m going to set it up by year, because it’ll segue way nicely into what we’re looking at for this upcoming year. We’re very pleased with the PSP business here and it’s really fitting in perfectly with what we have set out with from the beginning. As we’ve talked about many times, the PSP doesn’t directly compete against any product really that’s out in the market right now, just due to its full feature set. So the onus came onto us at SCEA to market that appropriately, and also to place the correct content behind each of those buckets. So that’s really been over the past year our goal, to really focus on the content for not only for last year but also for this upcoming year and in years to come, to make sure there’s enough content efficiently and really perfectly placed behind each of those feature sets.
We have as the end of March there’s going to be 250 plus games available, so the game side of the PSP has been really well-received by developers and publishers. We talk to third parties quite a bit; they’re still very bullish on the PSP. Obviously, on the first party we’ve got a number of great titles coming out this year, as does the third party—including some exclusive titles from the third party for PSP—so the game side I think is very buttoned up. Over the last year, we added TivoToGo, the year prior we had Location Free TV for kind of a TV bucket.
The UMD business has been fairly steady. As many people know, some retailers decided to get out of the business, several have gotten back in the business—actually last holiday. They saw the growth potential, and in fact we have seen some growth there in that category, so there have been a number of more efficiently targeted releases, less of the outside of the target demo type movie content and more of the action and comedy that really resonates well. Music has shot up. Music in our latest research is actually the #2 use for the PSP behind single-player games and it kind of came as a surprise. We knew music was going to be important, but how quickly it shot up the ranks and people using the music functionality when they travel or even at home has been a nice surprise. And then obviously the Internet and some of the other areas that are growth areas for us I think we’re going to look at this year to try and promote. We also are going to try and expand our target audience this year. Since launch, we’ve been focused pretty heavily on the older more travel oriented consumers someone who we’ve called “urban nomads” but they are the ones taking subways to work, commuting, or taxis, planes, whatnot. And we’re going to start trending a little bit younger. We’re seeing a lot of sales coming from the teen group–13-17–in fact that’s our #1 owner group now for the PSP. We’re really going to focus a lot of our marketing efforts on that area this upcoming year.
GI: Do think Sony as a company has accomplished its goals with the PSP so far?
Koller: Yes. There’s a lot of other goals we have for it. We talk about it here as the cultural product that kind of resides between our living room console products–PS2-PS3. The goal from the beginning with the PSP was to always be able to take your entertainment with you. Whether it’s games or other content, we’ve really worked hard on the Remote Play functionality between the PS3 and PSP to allow you to take that other entertainment with you that you may have stored on your PS3. From the overall perspective, we’re very, very pleased. We’ve achieved our goals for where we want to be right now with the PSP. We also realize that there’s a lot of room to grow and there’s a lot of things we’re going to be adding this year.
This year is going to be the best PSP year thus far. There’s just a ton of great things coming. I can’t talk about all of them today, but it’s going to be a fantastic year for the PSP.
Much More Here
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March 27th, 2007, 02:04 Posted By: wraggster
via siliconera
Remember the PSP remake of Final Fantasy 1? It is getting original content, a brand new dungeon called the labyrinth of time. Once you step into this extra dungeon you lose HP with every step and as a new challenge your four menu commands are restricted. Before you step into the labyrinth of time you might want to fight Gilgamesh and the other Final Fantasy bosses in the Soul of Chaos dungeon to boost your party’s level enough to face the ultimate Final Fantasy I challenge.
Screens Via Link Above
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March 27th, 2007, 02:09 Posted By: wraggster
Ready At Dawn Studios is an independent development studio based in Santa Ana, California, and composed of former Naughty Dog (Jak and Daxter) and Blizzard developers.
Established in 2003, the 40-person company is most widely recognized for the critically acclaimed PSP title Daxter, but recently revealed that it is working on its second PSP title, a side story to Sony's successful God of War franchise.
Gamasutra recently had the opportunity to interview Ready At Dawn's president Didier Malenfant about his studio's history, God Of War and Daxter PSP, the technical pluses and minuses of developing for Sony's handheld, and the company's engine licensing and original IP plans.
Full Article
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March 27th, 2007, 02:11 Posted By: wraggster
via pspfanboy
The Wipeout franchise is known for its notorious sense of speed, and incredible high-stakes weapons-based racing. At a European convention over the weekend, the title of the upcoming PSP sequel was supposedly revealed: Wipeout Pulse. What kind of mind-shattering courses will Studio Liverpool create for Pulse? What kind of daredevil antics will we perform as the speed (and our blood pressure) rises?
More details will be forthcoming in an official press release. Wipeout Pure is still one of PSP's best titles, and the prospect of a sequel has us already shivering with anticipation.
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March 27th, 2007, 02:35 Posted By: Wally
Hi Guys,
Porting this game was fun, and it proves that anyone can port games with little experience.
The Idea of Mr Driller is to get to 1000 meters with limited air and falling blocks.
This is an inital release, there will be fixes along the way.
Controls:
D-pad to move
X to Drill
Known issues:
Pressing up will pause game
To Add:
Techno Music
Other stuff
Cheerio
Wally
Credits:
Original Author, Drill2x Team
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March 27th, 2007, 02:48 Posted By: wraggster
via pspfanboy
Are you ready to get your hands on "the best handheld game ever"? Good. Here's a downloadable demo of Korea's most popular music game.
1. Download the demo ZIP file.
2. Extract the contents of the ZIP file.
3. Connect your PSP to your computer using a USB cable.
4. Go to the PSP/GAME folder.
5. Copy ULKS46116 folder into the GAME directory.
You will need firmware version 3.11 to run the game. The full import version of the game can be found at Play-Asia.
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March 27th, 2007, 16:51 Posted By: wraggster
New press release:
Square Enix Ltd., the publisher of Square Enix® interactive entertainment products in Europe and other PAL territories, today announces the forthcoming releases of VALKYRIE PROFILE®: LENNETH for the PlayStation® Portable system and VALKYRIE PROFILE 2: SILMERIA for the PlayStation®2 computer entertainment system.
The first title in the series to be published across Europe and PAL territories VALKYRIE PROFILE: LENNETH will be released 27th April 2007 with the sequel VALKYRIE PROFILE 2: SILMERIA released late summer 2007.
Both titles are created by tri-Ace Inc., the developers behind the STAR OCEAN® series and RADIATA STORIES®.
Based upon Norse mythology, the critically acclaimed VALKYRIE PROFILE series casts you as a valkyrie, instructed by Odin to harvest souls and recruit warriors worthy of the epic struggle from Midgard, the land of humans.
John Yamamoto, president and chief executive officer of Square Enix Ltd. comments, “As two titles that are held in very high regard worldwide, we’re delighted to be bringing the VALKYRIE PROFILE series to Europe and hope for both games to enchant an entirely new audience.”
About VALKYRIE PROFILE: LENNETH
Players assume a pivotal role in determining the outcome of the largest battle in Norse Mythology. On the eve of Ragnarok, a battle between the warring factions of Aesir and Vanir, Lenneth is dispatched to the land of mortals in pursuit of worthy allies. Her mission is a crucial one that could possibly sway the tides of war in her faction's favor.
Approaching brave souls at the time of their death, Lenneth must convince these combatants to join her in the ultimate battle against evil. With time working against her, Lenneth must seek out, train and command an army of fallen soldiers in preparation for the final battle against Surt, the leader of the Vanir, while the mystery of Lenneth's identity unfolds.
Features
Special enhancements take advantage of the PSP system's capabilities — true 16:9 support and new CG sequences give players a deeper understanding of the plot and complement the game's dramatic storyline. Some of these new scenes contain links to the story of VALKYRIE PROFILE 2: SILMERIA.
Classic RPG in the palm of the hand — experience the adventure in the living room, on the road or outdoors
A heart-wrenching tale of honor, courage and purpose in the afterlife — follow the fallen heroes as they pursue honor in the next life
Time-based story progression breeds a non-linear experience where actions determine the outcome of Ragnarok — recruit well and Valhalla is saved, recruit poorly and destruction looms
Encounter 24 unique characters with deep levels of customization
Multiple endings that are revealed based on crucial world-altering decisions
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March 27th, 2007, 17:04 Posted By: wraggster
New press release:
FreeStyleGames and Sony Computer Entertainment Korea are proud to announce the eagerly anticipated release of B-Boy™ in Korea this week!
With Korea a major exponent of world class break-dancing, FreeStyleGames are proud to represent some of that outstanding talent in-game.
Featuring three of Korea's finest b-boys: Hong10, Physicx and Darkness - players will be able to battle other licensed legends including Crazy Legs, Ivan "The Urban Action Figure", Crumbs, Benny, Kamel and Mouse. The game is host to some 40 rival b-boys, offering wide-ranging styles and gameplay longevity.
Players must learn, hone and master over 800 motion-captured moves as they progress from street battles up to world championships, gaining style, sponsorship and respect as they battle their way across the globe, visiting 21 realistic venues and executing the sickest routines.
Those looking for instant action can head for the arcade modes for battles against rival b-boys or multiplayer face-offs using PSP™'s Wireless functionality.
The game also includes a BAFTA nominated soundtrack featuring 40 licensed contemporary hip hop and classic funk tracks, mixed and scratched on the fly by in-game DJs.
B-Boy™ also allows players to create their own completely customisable breaker and upgrade their wardrobe with cool clothing from Adidas™, Armory™ and Tribal™.
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March 27th, 2007, 17:24 Posted By: wraggster
The powerful processors that allow the PS3 to slap those pretty pictures all over your TV in glorious 1080p will be at the core of the new Namco arcade machines.
Namco will be ripping various parts out of Sony super console for its next line of coin-guzzlers, including the Cell microchip (the main processor), as well as the graphics card, too, according to a Reuters report.
This is the first time that Sony has allowed for the Cell chip to be used in any device other than the PS3.
Japanese newspaper, the Mainichi Daily News, also reports that Tekken 6 will be the first game to use the powerful new hardware. Let's just hope it doesn't cost £2 per credit to play, like the ridiculous (but nevertheless awesome) Afterburner Climax machine.
via cvg
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March 27th, 2007, 17:32 Posted By: wraggster
More info from cvg
Sony Computer Entertainment has officially revealed the sequel to last year's excellent Wipeout Pure. It's Wipeout Pulse and will be arriving on the shiny handheld later this year.
Pulse is spec'd with 24 new race tracks over seven familiar game modes, along with the addition of a new team the EG-X. There's also talk of a new Mag-Strip feature which causes your ship to be locked to the track's surface, allowing for all manor or mental loop mischief.
Series fans fearing a handheld takeover needn't get their knickers in a bunch either, as Sony has confirmed to CVG that the new handheld instalment in no way replaces the 'proper' PS3 Wipeout instalment, which has been previously discussed.
Excitingly, Pulse also promises download content including new music tracks, ships and circuits from launch - which is not to be sniffed at considering the plethora of excellent goodies supplied for Pure.
Look for Wipeout Pulse in Septmber.
Screens Via Link Above
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March 27th, 2007, 20:05 Posted By: wraggster
Burnout Dominator may have just been released on PSP and PS2, which is a great game in its own right, but our eyes are on Burnout 5, the series' debut on PS3. Little is currently known about the direction Criterion is taking the series, but in an exclusive chat with CVG, Criterion's director of design, Alex Ward, revealed some nuggets of new information.
When describing what direction Criterion is taking with Burnout 5, Ward explained, "How you use the controller is key, how you play the game online, how you use the HD Eye Toy and the 360 Vision Camera online is really important."
Little is currently known about the HD Eye Toy, but it looks like it'll make an appearance in some form in Burnout 5. At E3 in 2006 Sony began talking about the evolution of the motion-cam add-on, seemingly dubbed the 'HD Eye Toy', but little else has actually been discussed regarding the peripheral.
It has also appeared on a Sony online survey asking consumers about the kinds of peripherals they'd like to see alongside PS3 at some point in the future, but that's about it.
via cvg
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March 27th, 2007, 20:14 Posted By: wraggster
New from Divineo China
- Radio frequency wireless controller
- Vibration function
- 5 meter communication range
- Up to 4 Wireless Anashin 2 controllers can be connected at the same time
- Provides turbo function support.
- Improved directional button
- Official licensed product
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March 27th, 2007, 20:30 Posted By: wraggster
Just days after the European launch of PlayStation 3, UK retailer Aria.co.uk has slashed the price of the console to under GBP 400 - more than GBP 25 below the recommended retail price.
The 60GB PS3 launched in Europe last Friday with an official RRP of GBP 425 / EUR 599. However, it's now available on Aria's website for GBP 340.38 excluding VAT, or GBP 399.95 inclusive.
Based in Manchester, Aria.co.uk specialises in selling PC components and peripherals. The company sells to distributors and other retailers as well as individuals.
Via eurogamer
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March 27th, 2007, 20:57 Posted By: wraggster
via gamespot
After a series of high-profile setbacks for Take-Two Interactive, including the infamous Hot Coffee mod for Grand Theft Auto: San Andreas, a stock-options scandal, and criminal charges brought against its former CEO and founder, a group of the publisher's shareholders announced earlier this month its intention to replace the current CEO and board of directors. That move appears to be imminent, as yesterday the publisher announced it doesn't expect to propose any alternative courses of action to the shareholder group's plans.
The proposed plan involves reducing the board of directors from nine to six and appointing new members of the shareholder group's choosing. The group collectively owns 46 percent of the company's stock, and its proposals are set to be voted on at the publisher's annual shareholder meeting, originally scheduled for March 23.
Take-Two initially responded to the group's proposal by postponing the annual meeting to March 29 to "provide additional time to review the proposed actions of a shareholder group and also to evaluate alternative courses of action," one of which included selling the company. Despite the success of the Grand Theft Auto series, industry analysts downplayed the possibility of a sale, noting that any interested purchaser could have acquired the company for far less last summer, when the stock was trading at half its current levels.
Today Take-Two told investors not to hold their breath on a sale. "The Board of Directors now believes that it is unlikely to present alternative courses of action prior to the annual meeting on March 29th," the publisher announced. "The company is continuing to have discussions with representatives of the shareholder group."
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March 27th, 2007, 21:07 Posted By: wraggster
via kotaku
Over one-hundred and fifty thousand British folks parted with a chunk of cash to make kissy face with the PS3. Actually, it was 165,000 but who's counting... Sony is! The PLAYSTATION 3 UK was apparently a smashing success, outselling the Wii and the PS3. Apparently, it could've been more, way more. Website BrandRepublic reports that right before launch, 20,000 pre-orders were cancelled. That's not good. Says Stephen Lynne, senior promotions and partnerships manager at Virgin Megastores:
The launch of the Play-Station 3 has been a victim of its own success. There are so many available that consumers know they can get one when-ever they want.
A victim? I'm so confused! I thought British people were hoarding PS3s, that the launch was a smashing success, the greatest thing to happen to the UK since the Stone Roses played Spike Island. How can it be a victim, then? Wouldn't it mean that Sony met the demand? Nick Parker, an analyst at Screen Digest adds this:
This time next week we could be saying that the PlayStation 3 has been the most successful console launch ever.
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March 27th, 2007, 21:11 Posted By: wraggster
via joystiq
Maybe it has something to do with Phil's adorable accent, or their slightly upsetting European This is Living ads, but Sony did a number on the UK. Not only did the PS3 manage to break the record for best-selling home console launch in its weekend debut (take that, PS2!), but PS3 titles like Resistance and Motorstorm are sitting pretty at the top of UK entertainment software sales charts. Toss some free TVs into the PR mix, and things may just be looking up, but what's this?
According to BrandRepublic, "as many as 20,000 pre-orders of the £425 console [were] canceled in the run-up to its delayed launch last Friday," totaling over £10m in lost sales!
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March 27th, 2007, 21:18 Posted By: wraggster
New for PS2
Based on Square-Enix's popular action adventure game Kingdom Hearts II, the game returns as "director's cut" Final Mix+ edition in Japan. As it's common for top sellers in SE's franchise, this final cut edition contains a couple of new interesting features, targeted to fans of the series as well as those that haven't played the game before.
New features are:
English Voice Cast
New Explorable Areas as well as redesigned navigation maps
A new "Serious Mode" Difficulty
New scenes that were featured in the Japanese manga have been added to the game
New boss battles against the mysterious Orginization XIII
A fight that was a cutscene in the original is now playable
The censored parts of the game are no longer censored
All Difficulty modes have been tweaked up
The game also contains a second disc which features a remake of the GBA game: Kingdom Hearts: Chain of Memories, which is titled Kingdom Hearts: RE: Chain of memories. This Game's features are:
Rendered in fully 3D
KHII's Reaction commands system
New Cards and boss battles
New scenes and previous scenes are fully voiced in Japanese
Save data affects Kingdom Hearts II: Final Mix
Buy Kingdom Hearts II Final Mix+
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March 27th, 2007, 21:20 Posted By: wraggster
New for PS2:
Fighting game fans cheer for your life! As the legendary arcade hit Hokuto no Ken (aka. Fist of the North Star) is coming to your PlayStation2™. Made by the same team as Guilty Gear, this game sports some of the fastest paced action seen on a 2D fighter to date. Play as Kenshiro, Shin, Raoh, Yuda and many other characters from the Hokuto no Ken anime and manga series, and unleash their Fatal KO techniques!
Every player has a seven stars gauge that, through various attacks, can be lowered and once empty, a final "death star" will light up and the enemy player can perform a special attack that finishes of the opponent similar to the Instant Kill-moves from Guilty Gear. Unlike in Guilty Gear, where you could boost any number of times, Hokuto no Ken has a gauge that limits the number of boosts a player can perform, however, the boost is much more powerful than the one in Guilty Gear.
This game is based on the first half of the original manga (vol. 1-16) and uses the characters as they were depicted in the 1980's anime series. The voices of the playable characters are all performed by the original seiyu from the anime, with the exception of Kenshiro and Rei, who are both played by new actors.
Published by Sega, a first batch of Hokuto No Ken / Fist of the North Star for PlayStation2™ is shipping today. Just like Kingdom Hearts II Final Mix+, this release has been affected by a delayed shipment. around 25% of all preorders are shipping today, more supply is likely to arrive tomorrow, available at US$ 64.90 only.
Buy Hokuto No Ken / Fist of the North Star
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March 27th, 2007, 21:26 Posted By: wraggster
New for PS2:
features
Master a new world tour: Battle across all-new tracks built for every style of racing. Drift around the traffic on open urban roads and race in the oncoming lane in claustrophobic city streets.
Unprecedented speed: Drive like a maniac to max out your boost. Drain it totally to perform a Burnout and get an instant boost recharge. Chain multiple burnouts to keep the adrenaline burning!
New ways to burn: Don't just throw caution to the wind in Maniac mode -
Pulverise it. Drive on the edge in the most challenging race mode seen yet and watch your score soar!
Signature Shortcuts: Watch out for the signature shortcuts on every track. Ram a rival through the barrier of a shortcut entrance to unlock it and shave those precious seconds off your race times.
Unique rides: Every car offers a unique experience, and you need to master them all as you drift, smash and race your way through the world tour.
Domination Points: Win races, takedown rivals and nail the challenges thrown at you to progress to the deadly Dominator series.
Join the party: Pass the PSP or Analog Controller (DUALSHOCK®2) and own the competition in Party Play Mode or go head to-head in split-screen Multiplayer Mode on the PlayStation 2 and in Ad Hoc Mode on the PSP.
description
Push the limits of reckless driving and let adrenaline and danger take you to the edge in the most intense, challenging Burnout experience ever seen on PlayStation®2 and PSP® (PlayStation® Portable).
Rage against the road and engage in every type of dangerous racing. Ignite and empty a full boost bar without crashing to perform a Burnout and reach mind-blowing speeds. Chain multiple burnouts to push the score multiplier and your nerves to the limit as you tear across the new world tour!
Battle traffic across tracks built to handle every style of racing. Uncover and exploit shortcuts, master drift corners and unflinchingly weave through the oncoming cars in a bid to become the ultimate burner.
Pushing the limits of the PSP and the PlayStation 2, Burnout Dominator features the most explosive visuals seen on the platforms, engaging multiplayer modes to suit, and a PSP exclusive feature that allows you to synchronise your game with your friends and thrash their high scores and race times.
With a host of unlockable features, awards and exclusive downloadable content on the PSP, Burnout Dominator will keep you locked in vehicular combat this coming spring.
Buy Burnout Dominator
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March 27th, 2007, 21:32 Posted By: wraggster
Newly released for the PSP:
features
Master a new world tour: Battle across all-new tracks built for every style of racing. Drift around the traffic on open urban roads and race in the oncoming lane in claustrophobic city streets.
Unprecedented speed: Drive like a maniac to max out your boost. Drain it totally to perform a Burnout and get an instant boost recharge. Chain multiple burnouts to keep the adrenaline burning!
New ways to burn: Don't just throw caution to the wind in Maniac mode -
Pulverise it. Drive on the edge in the most challenging race mode seen yet and watch your score soar!
Signature Shortcuts: Watch out for the signature shortcuts on every track. Ram a rival through the barrier of a shortcut entrance to unlock it and shave those precious seconds off your race times.
Unique rides: Every car offers a unique experience, and you need to master them all as you drift, smash and race your way through the world tour.
Domination Points: Win races, takedown rivals and nail the challenges thrown at you to progress to the deadly Dominator series.
Join the party: Pass the PSP or Analog Controller (DUALSHOCK®2) and own the competition in Party Play Mode or go head to-head in split-screen Multiplayer Mode on the PlayStation 2 and in Ad Hoc Mode on the PSP.
Scoresync functionality: Exclusive to PSP. Synchronise your game with friends on game completion and then smash their best race times and scores.
Downloadable game content: Extend your game experience on the PSP by downloading exclusive new tracks after game launch.
description
Push the limits of reckless driving and let adrenaline and danger take you to the edge in the most intense, challenging Burnout experience ever seen on PlayStation®2 and PSP® (PlayStation® Portable).
Rage against the road and engage in every type of dangerous racing. Ignite and empty a full boost bar without crashing to perform a Burnout and reach mind-blowing speeds. Chain multiple burnouts to push the score multiplier and your nerves to the limit as you tear across the new world tour!
Battle traffic across tracks built to handle every style of racing. Uncover and exploit shortcuts, master drift corners and unflinchingly weave through the oncoming cars in a bid to become the ultimate burner.
Pushing the limits of the PSP and the PlayStation 2, Burnout Dominator features the most explosive visuals seen on the platforms, engaging multiplayer modes to suit, and a PSP exclusive feature that allows you to synchronise your game with your friends and thrash their high scores and race times.
With a host of unlockable features, awards and exclusive downloadable content on the PSP, Burnout Dominator will keep you locked in vehicular combat this coming spring.
Buy Burnout Dominator
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March 27th, 2007, 21:38 Posted By: wraggster
New Weekly special offer from Play Asia:
Weekly Special: Bandai's Gundam Battle Royale for PSP™ at US$ 17.90 only - offer valid for 1 week
A follow up to Gundam Battle Tactics. Battle Royal adds a number of features to the core gameplay of Tactics, including wireless play in a battle royal mode for up to four players. Players can also take part in four-player cooperative missions, performing tasks such as hauling cargo and protecting the base. There are also find new Gundam properties represented through new units and characters.
In addition to Mobile Suits, the game adds new support mecha and ships, which can also be used in battle. With the new machines comes new battle moves, including one tricky move where you send out a balloon replica of your mech in order to confuse your opponents.
Bandai's Gundam Battle Royale for PSP™ is now available at a discounted price of US$ 17.90 only.
Buy Gundam Battle Royale
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March 27th, 2007, 21:50 Posted By: wraggster
Streaming app for the PS3, PSP and Wii Updated. Stream Movies from your PC with ease.
Heres whats new:
Hi for all the flv-streaming users out there a little update….
Now with MP3 support, run any MP3 from your PC to your Wii or PS3.. And set volume, play/pause was added….just click on the little hat to activate it.
Ps. the Wii Flash implementation still sux…
Download PiMPStreamerSetup-0.83.msi, PiMPStreamer-0.83.zip.
Remember for PSP users, use the PSP binaries. Not the browsable FLV streamer.
Download Via Links above
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March 27th, 2007, 21:50 Posted By: wraggster
Streaming app for the PS3, PSP and Wii Updated. Stream Movies from your PC with ease.
Heres whats new:
Hi for all the flv-streaming users out there a little update….
Now with MP3 support, run any MP3 from your PC to your Wii or PS3.. And set volume, play/pause was added….just click on the little hat to activate it.
Ps. the Wii Flash implementation still sux…
Download PiMPStreamerSetup-0.83.msi, PiMPStreamer-0.83.zip.
Remember for PSP users, use the PSP binaries. Not the browsable FLV streamer.
Download Via Links above
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March 28th, 2007, 00:15 Posted By: wraggster
via mybroadband
A Playstation 3 advertisement which appeared on the CNA website claimed that "The PS3 is built on the revolutionary cell-processor, which is 8 times more powerful than most computers" and that the "RSX Graphics Technology - twice as powerful as the most advanced computer graphics engine available today."
Four complainants disputed these claims saying that the advertisement is misleading as the respondent has no proof to substantiate the claims.
The Advertising Standards Authority of SA upheld the complaint and ordered CNA to withdraw the claims with immediate effect.
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March 28th, 2007, 00:18 Posted By: wraggster
Via joystiq comes an update on the slur by Sony UK boss calling USA people Cheap:
Near the PS3 launch in Europe, Sony's UK Managing Director Ray Maguire was interviewed by GI.biz, and while discussing the cost of the PS3 in the UK said, "If you take what's considered to be the most expensive and the least expensive -- consider the US with its massive land and cheap people. Then you look at the UK -- a little island where rent and rates are at an absolute premium, and the cost of people is a lot more."
Coincidentally, in the same interview Maguire also said, "Nowadays, with how the media works, not only does information fly around at the speed of light, so does mis-information. With blogs on the increase, people's thought processes are transferred from one place to another and picked up by people who might be lazy when it comes to finding out whether something is true or not."
Well, to prove him wrong, 1UP went and followed up with Sony America today. They explained what Maguire was trying to say is that the cost of living and labor are different in the two countries. The minimum wage in the UK is roughly $10/hr USD against the US's $5.15/hr. 1UP concludes, "Wouldn't that make us, essentially, 'cheaper?'" Well, no. By that thought process the U.S. is essentially poorer. Sony is doing the U.S. a favor by making the PS3 cheaper for the well-populated, but poor, country.
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March 28th, 2007, 00:18 Posted By: wraggster
Via joystiq comes an update on the slur by Sony UK boss calling USA people Cheap:
Near the PS3 launch in Europe, Sony's UK Managing Director Ray Maguire was interviewed by GI.biz, and while discussing the cost of the PS3 in the UK said, "If you take what's considered to be the most expensive and the least expensive -- consider the US with its massive land and cheap people. Then you look at the UK -- a little island where rent and rates are at an absolute premium, and the cost of people is a lot more."
Coincidentally, in the same interview Maguire also said, "Nowadays, with how the media works, not only does information fly around at the speed of light, so does mis-information. With blogs on the increase, people's thought processes are transferred from one place to another and picked up by people who might be lazy when it comes to finding out whether something is true or not."
Well, to prove him wrong, 1UP went and followed up with Sony America today. They explained what Maguire was trying to say is that the cost of living and labor are different in the two countries. The minimum wage in the UK is roughly $10/hr USD against the US's $5.15/hr. 1UP concludes, "Wouldn't that make us, essentially, 'cheaper?'" Well, no. By that thought process the U.S. is essentially poorer. Sony is doing the U.S. a favor by making the PS3 cheaper for the well-populated, but poor, country.
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March 28th, 2007, 00:21 Posted By: wraggster
via ps3fanboy
For the last couple of days, I could've sworn it was 2006. Alas, that awful year is gone forever. That makes this news all the more manageable -- mid-2008 is approximately one year away. Taiwanese game developers and operators made the claim that the PS3 will surpass the 360 in mid-2008:
"The PS3 is less competitive than the Xbox 360 in terms of number of titles and with the Wii in the creativity of its games, according to the sources. There are only 11 games specifically developed for the PS3, and Sony's 3D web community platform PlayStation Home is not yet available."
Okay. Um... how do we respond? The same way we've responded to the quadrillion analysts! Time will tell. Except... we think Sony is very creative in its first-party titles. Team Ico, anyone? David Jaffe? Etc, etc? Number of titles... well, yeah, we don't have that quite yet. By mid-2008 we should, though! Even White Knight Story should be out by then... oh, yeah. Can't wait for that.
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March 28th, 2007, 00:35 Posted By: wraggster
Via IGN
Easy to learn, but hard to master. That one saying applies to a large number of brain teasing games and puzzles that have challenged players over the years. Chess is built on this concept, with numerous strategies and moves that players use and exploit to win matches. The recent popularity of Sudoku shows how math and deduction skills can be applied to solve tricky puzzles. Now, D3 and Metia Interactive are taking the "easy to learn, but hard to master" adage in a new direction, posing new problems to puzzle fans with their upcoming title, Cube.
The concept behind Cube is extremely simple to understand -- players have to take a cube from its starting point on a level suspended in mid-air to the goal in the shortest amount of time possible. Along the way, you'll need to collect keys that are scattered around each level. However, things are a bit more complicated than simply trying to roll your block from point A to point B. For one thing, there's a large number of hazards scattered around every single level, ranging from static and moving bombs to fired bullets and disintegrating floors. More than 13 different obstacles can be found within the game, and running into any one of these hazards can immediately destroy your block, forcing you to restart the level. For another thing, there are a number of gaps that will crop up between your cube and the goal, requiring you to find substitute squares to fill in the missing level pieces or triggers to rebuild lost areas.
Fired bombs are just one of your problems in Cube.Fortunately, your cube has a couple of tricks to navigate around the hazardous stages. For one thing, your cube can literally fasten itself to any surface of a level, allowing it to move along the undersides or tops of stages with ease. Thinking in this three dimensional manner is sometimes the only way that you can adequately reach keys, avoid hazards or get to your goal. Since your cube is a simple block without any offensive or defensive abilities, you'll also need to utilize other items in each stage, such as switches that can turn off traps or directional blocks that might propel your cube into various threats. This might seem somewhat disorienting, but luckily players can manipulate the camera around to give you a better perspective on what could literally be around the next corner. This is especially useful on some of the more complex three dimensional stages where bombs move along specific paths, popping in and out of holes that you aren't able to see at times until it's too late.
Quickly flying through each stage will give you Gold, Silver or Bronze ratings, which can help unlock additional features such as bonus levels, music and new challenges to go through. With nine total zones, each with their own different themes and hazards, and 135 different levels to explore, players will have a massive amount of replay value as they attempt to better their times at the various puzzles. Multiplayer hasn't been left out either, as you'll be able to play either battle or cooperatively with friends in more than 35 levels. Even better, once you've exhausted every stage within the game, players will be able to build new stages to explore thanks to the large level editor, which will also allow you to share your created levels with friends.
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March 28th, 2007, 00:39 Posted By: wraggster
via pspfanboy
Sony handled the UMD as a movie format terribly and so it's no surprise that movie studios and retail stores have backed out of supporting it. Seeing recent exceptions like Borat or Casino Royale got me thinking: When will the last UMD movie be released? A trip to Sony Style lists Stomp the Yard as their last UMD available for pre-order with a release date of May 15th. Amazon had a few other UMDs listed to come out after Stomp the Yard, but the release date was listed as being in the year 2025, so it's very likely that these UMDs have been canceled. In any case it's painfully obvious, this is the last year we'll see new UMD releases. Is anyone that reads this site still buying UMD movies new, or do you just buy them if they're on clearance?
I actually like the UMD Format very much, perfect for movies on the go
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March 28th, 2007, 00:41 Posted By: wraggster
via pspfanboy
Daxter was a tremendous success on PSP, even without the presence of his broody, angsty teen co-star, Jak. Well, a rumor is circulating around the web, speaking about the possibility of a PSP Jak game. The (warning) oft-unreliable Wikipedia appears to have a record of the rumor: it began when the resume of voice actor Robin Atkins Downes revealed two unannounced titles: Jak PSP and Big. Since then, Big has turned into Naughty Dog's upcoming PS3 title, Uncharted: Drake's Fortune. Could Jak PSP be far behind?
The only other evidence supporting this rumor comes from a previous job opening at Naughty Dog, requesting PSP-specific developers. With Ready at Dawn working on God of War, it could be possible that Naughty Dog is working on a PSP Jak game internally. However, with no concrete evidence available right now, this rumor remains exactly that. But, a new Jak game would certainly be a good part of a revived effort to make the platform successful.
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March 28th, 2007, 01:10 Posted By: wraggster
Nigathan has updated his paint app for the PSP, heres whats new:
CHANGELOG:
-fully functional menu with new, load, credits, exit,
options, and instructions functions. new starts
drawing a new image. load loads your saved image and
allows you to add on to it. instructions shows all of
the controlls. credits shows the credits(scroll from
bottom). exit will exit back to the XMB. and options
goes to a new menu titled options which has the
ability to change CPU speed between 222mhz and
333mhz, ability to change music volume (needs work),
ability to change sfx volume (needs work).
-brush automatically stops from going off the screen.
-fixed bug when pressing down too many timess to load
a template causing it to crash. now it will loop back
to the first template.
-added an animated intro screen
-new music (by re_animate).
-new eboot images and sound (sound be re_animate).
-changed a few controlls see controlls sections or
instructions in the game.
DOWNLOAD LINK: http://www.sendspace.com/file/skahol
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March 28th, 2007, 01:12 Posted By: wraggster
via pspvault
This probably shouldn't come as a huge surprise to anyone who has been on a plane since September 11th, 2001, but in a recent article by Yomiuri, we've learned that Japan's Ministry of Land, Infrastructure and Transport has official restricted the use of the wireless multiplayer functions of portable game systems, namely the Nintendo DS and Sony PSP.
The justification behind the rule is the same as virtually all other rules associated with the use of wireless technologies inside airplanes: they may cause interference with cabin equipment. I was under the impression that this kind of thing never actually happened and was just a precaution, but according to the Ministry there have been more than 200 reported incidents since 1993 related to such interference.
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March 28th, 2007, 01:15 Posted By: wraggster
Bennyrebirth has released a new game for the PSP called Arc Angel, heres the posted info:
Arc Angel Project now available in download section!
This is my first real full game project, a shoot-em up inspired of Gynoug !
It's probably that i use the engine of this game for a future shoot-em up project
Download (83mb) at the Official Page
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March 28th, 2007, 07:42 Posted By: wraggster
via pspfanboy
Triple Triad is no ordinary piece of homebrew. Like Wandria, or Hexaxis, this title is pushing the limits of what we thought homebrew development could produce. But, this game isn't a graphical showcase. Rather, it's pushing the online capabilities of the system, becoming the first ever homebrew MMO game.
The game is based on the card game from Final Fantasy VIII, with over 330 cards from Final Fantasy VII, VIII and X (with XI to come later). Not only will you be able to buy, sell and trade your cards with others, you'll also be able to send each other private messages, chat during the game, and more. You'll be able to have a friends list, a blacklist, and you'll also be able to track the movements of other players. Quite ambitious, is it not?
Hopefully, this revolutionary project will be able to deliver on all its promises. There won't be too long to wait, though: the game is planned to release this Monday.
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March 28th, 2007, 07:44 Posted By: wraggster
Sony sneakily snuck out a new firmware upgrade for PSP: the first in almost two months. Here's the list of the improvements for this firmware revision:
Support for displaying thumbnails for items has been added under [RSS Channel].
Support for PLAYSTATION Network titles has been expanded.
The size of videos that can be played under [Video] has been increased.
Support for displaying thumbnails for content saved in the "VIDEO" folder of a Memory Stick has been added under [Video].
Update: For those without wi-fi access, the update can be downloaded here. Save it on your PSP under this directory: PSP/GAME/UPDATE. It does not appear as if full-resolution video has been fully unlocked. More details will certainly arise over the new few hours, so stay tuned.
Remember if you upgrade you lose homebrew.
via pspfanboy
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March 28th, 2007, 18:20 Posted By: pspfreefiles
I Have released a new portal that you can download from this site
http://www.sendspace.com/invite/4slnq5
It has
130 Flash Games
29 Apllications
Links To All The Best Sites
Every Released Demo
Ultimate PSP Live
How to Install Ultimate PSP Version 1.0
First of all Unzip the file
Then add the Ultimate PSP folder into the folder on your PSP that is called Common
Then on yor psp browser type file:/psp/common/UltimatePSP/UltimatePSP.htm
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March 28th, 2007, 18:52 Posted By: wraggster
Hastings has updated a blog with his ten reasons why he thinks PS3 is the one to beat in the next-gen console war. Quickly though, he points out that "Insomniac is a 100% independent development studio. Sony has neither endorsed nor authorized what I'm writing here."
He added, "I wanted to address an ongoing industry phenomenon. Specifically, the sheer volume of negative spin toward Sony from both the mainstream press and the internet community. Mere minutes after Sony announced a beautiful, ground breaking, free, community-enhancing online PS3 service, 100 internet posters were trying to argue that this was somehow a bad thing.
"Whether you love or hate Sony, if you're trying to spin Home as a bad thing I can only conclude that you're part of Microsoft's $3.2 billion viral marketing campaign."
Without further ado, Hastings' ten reasons you need to sit up and listen to PS3.
Home & Little Big Planet
Free Online
50 GB games
Casino Royale
HDMI
Standard HDD
The Wii Fad Will Fade
PS3 Has a Major CPU Advantage
PS2 still outselling 360
Something For Everyone
via cvg
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March 28th, 2007, 18:54 Posted By: wraggster
Whispers emanating from the Capcom forums are tipping Capcom's April 12 event as the possible place to be for the unveiling of Resident Evil 5 for PS3 and 360.
Whenever a major publisher plans an event for the press, it's usually to show off something new and make a few announcements. We already know what one of those announcements will be, but we've been sworn to secrecy for the time being.
All eyes are now on Resident Evil and whether the firm will show the fifth instalment of the series or Resident Evil: Umbrella Chronicles on Wii. We'll let you know as Capcom Day moves closer.
via cvg
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March 28th, 2007, 19:04 Posted By: wraggster
Microsoft has officially confirmed a new Xbox 360 is in the making and will be released in April in the US. We're still waiting for European details but in the meantime, Sony has had its say on the new console with a HDMI port and 120GB hard drive.
Peter Dille, senior vice president of marketing for Sony Computer Entertainment America, released the following: "We think every PlayStation 3 owner should have an 'elite' experience, which is why we include an internal hard drive and HDMI output in every PS3 we sell, along with the 50GB of storage capacity on a high definition Blu-ray disc.
"Sony has been the strongest advocate of high definition as the future of next-generation gaming. This requires high-definition components, including HDMI output, and large storage devices to deliver and store all that rich and vivid HD content. Microsoft's announcement today not only legitimises Sony's PS3 strategy, it moves us closer to adopting universal standards in the area of high definition gaming that will benefit game developers and ultimately the end user."
Do we detect a bit of the old "told you so" in there...?
via cvg
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March 28th, 2007, 19:07 Posted By: wraggster
Sony's Phil Harrison has hailed the launch of PS3 in the UK as the biggest product launch ever, in the wake of the revelation that the console shifted 165,000 units in its first two days of sale.
"In the UK 165,000 units were sold through to consumers in the first 48 hours, and that is over £100 million worth of business going through UK retail tills in PS3 hardware, software and peripherals", Harrison said in the Game Theory Podcast.
"This not only makes it the most successful games hardware launch, we think it is the most successful consumer launch of a product in the UK".
He added that Sony staffers have been scratching heads trying to think of a consumer product "that has achieved that level of consumer sales in such a short period of time", then going on to talk about sales and supply strategies.
"We are already seeing across Europe out of stock situations where retailers re re-ordering. It was always our strategy to have a good supply. There's never been a launch of a console in Europe that's had a million pieces of hardware sold in or available.
"We've kept some back in order to continue to supply the market. It's been a tremendous success and something that we are very pleased about."
via cvg
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March 28th, 2007, 19:09 Posted By: wraggster
via cvg
Sony has updated the PSP firmware to version 3.30, which enhances the handheld's PlayStation Network functionality, boosting its support for future PSone games released over the network.
Enhancements also include the option to set the load speeds for PSone games, which can be downloaded via the PS3 onto your PSP, allowing you to speed up loading times, although increasing the speed can cause problems with some games.
The maximum resolution of video files that the PSP can play has also been upped, as well as the ability to display thumbnails for videos stored in the PSPs video folder. The new firmware will also support thumbnails for items in the RSS section.
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March 28th, 2007, 19:10 Posted By: wraggster
Sony Computer Entertainment Europe has informed CVG that sales of PS3 in Europe have topped the 600,000 unit figure, meaning a hefty portion of the million units for the European launch has already been snapped up.
In the UK, the console shifted 165,000 units in its first two days of sale, moving Sony's Phil Harrison to hail the launch of PS3 in the UK as the biggest product launch ever.
"We are already seeing across Europe out of stock situations where retailers re re-ordering. It was always our strategy to have a good supply. There's never been a launch of a console in Europe that's had a million pieces of hardware sold in or available", Harrison said in a Game Theory Podcast.
via cvg
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March 28th, 2007, 19:11 Posted By: wraggster
We're already tucking into the PS3 version, which is brilliant by the way, and the PSP version is looking pretty sweet on the small screen, too.
These new screens are of the wacky mini games, which will have you playing tennis variations of ten-pin bowling, training your accuracy with target-hitting games and dodging giant tennis balls of death.
Virtua Tennis 3 is out now on Xbox 360 and PS3, while PSP and PC versions will go on sale this Friday.
Screens Here
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March 28th, 2007, 19:13 Posted By: wraggster
Yosuke Hayashi, director of Ninja Gaiden Sigma which is due out on PS3 later this year, has said that developers claiming that PS3 is hard to develop for is just an "excuse to the consumer".
"For us it's not a question of being easy to develop for, that's a relative term," Yosuke told gamepro.com.
"When we first got our hands on the hardware it took us a while to get back into the flow of working with Sony, because they way they do things is a little different," he explained.
"The developers that say it's too hard to develop for and complain about it are missing the point. It sounds like an excuse to the consumer to us.
"If you're going to do a project you have to do the best you can. It's like if you bought a CD and it sounded bad and the singer said it was because the studio and the engineer were no good. Ultimately it's up to that person to make sure they have the quality that's needed," he said.
Speaking proudly of Ninja Gaiden Sigma, he added: "Look at what were able to do and the quality we are able to achieve and that speaks for itself. I think people will be satisfied with what we were able to do. If we can do it then other people will be able to do it as well."
He makes a solid point. Have you seen the latest Sigma screens? The game looks stunning. More like this please, PS3 developers.
via cvg
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March 28th, 2007, 19:23 Posted By: wraggster
Those of you entitled to a free copy of Casino Royale on Blu-ray will receive an email next week confirming that one will be heading your way, Sony told Eurogamer this afternoon, finally putting an end to confusion surrounding the giveaway.
"An email will go out at some point next week telling people if they have been successful or not with regards to registering on the [PlayStation] network for their copy of a Casino Royale Blu-ray disc," a spokesperson for Sony UK told us. "Depending on the release date in each particular country the disc will be sent out accordingly."
The offer promised that the first 500,000 people to register their PlayStation 3 on the PlayStation Network would receive a copy of James Bond film Casion Royale on Blu-ray. Something to show off the capabilities of the new format, you might say.
However, when we registered our consoles on the network we received no confirmation of such a disc making its way to us, nor could we find any advertising on the PlayStation site to suggest the offer was still going ahead.
Still, Sony seems to have cleared it all up, and recently announced you'd have to wait up to 45 days after the film is released in your territory before you can expect to receive your present.
However, that doesn't appear to have stopped people flocking to buy the console, as Sony revealed this afternoon that more than 600,000 units have been sold across Europe. An estimated 165,000 of these were sold in the UK alone, after having been on sale for just two days.
via eurogamer
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March 28th, 2007, 19:28 Posted By: wraggster
via gamesradar
UK PS3 owners may have noticed that downloadable PSone games (for use on PSP) are currently unavailable on the UK store.
Sony has yet to make an official comment on when the first PSone games will become available to PAL gamers, but GamesRadar has today been assured by a SCE UK representative that they are 'on their way', hinting at a rough timetable of a month.
While we're a bit disappointed we couldn't test out the feature on day one, in fairness, US gamers had to wait a similar period before the first wave of titles hit their store.
Whether the software line-up will match that of the US store, including titles like Tekken 2, Cool Boarders and Crash Bandicoot is also yet to be decided, but we're half expecting a few new additions for the Euro launch.
In order to download and play the games when they're released you'll need a PSP and at least a 512Mb Memory Stick - although we'd recommend a 2Gb one as each of the PSone downloads clocks in at around the 400Mb mark.
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March 28th, 2007, 19:28 Posted By: wraggster
via gamesradar
UK PS3 owners may have noticed that downloadable PSone games (for use on PSP) are currently unavailable on the UK store.
Sony has yet to make an official comment on when the first PSone games will become available to PAL gamers, but GamesRadar has today been assured by a SCE UK representative that they are 'on their way', hinting at a rough timetable of a month.
While we're a bit disappointed we couldn't test out the feature on day one, in fairness, US gamers had to wait a similar period before the first wave of titles hit their store.
Whether the software line-up will match that of the US store, including titles like Tekken 2, Cool Boarders and Crash Bandicoot is also yet to be decided, but we're half expecting a few new additions for the Euro launch.
In order to download and play the games when they're released you'll need a PSP and at least a 512Mb Memory Stick - although we'd recommend a 2Gb one as each of the PSone downloads clocks in at around the 400Mb mark.
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March 28th, 2007, 19:38 Posted By: wraggster
via kotaku
Datel has revealed a slew of new PS3 peripherals today, perfect for anyone who wants to buy something for the console yet can't find a game they haven't already played. Many of these items are already available on the market, but these are made specifically for the PS3, meaning they are somehow better!
Take the Powerboard, for instance. It's a USB keyboard, just like the twenty or so USB keyboards I have stacked up in my closet, though for some odd reason they chose to advertise theirs with a random half-naked woman.
Then there's the Max Drive160, which is an external 160gb hard disk in a USB enclosure for only $169. Sure you could cobble something together on your own for much cheaper (Pricewatch has a 250GB hard disk listed for $60, for instance), but then it wouldn't say "For PS3" on the package, unless you made a little sticker or something.
Along with the two previously mentioned items come a Wi-Fi dongle for your PC, a PS2 memory card transfer device that handles all sizes of cards, an HD component cable, and two headsets, one wired, one bluetooth.
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March 28th, 2007, 19:41 Posted By: wraggster
via joystiq
While Sony may boast that over 1,000 PS2 games work on the modified European PS3, statistics don't matter much if your favorite game doesn't work correctly. Case in point, an editorial in Italy's Corriere Della Sera with the translated headline "Yesterday I bought a PS3. Today, I'm selling it." Apparently, at least one journalist is so mad about the PS3's lack of full support for Konami's Pro Evolution Soccer series (Eurogamer points out that the online matches don't work) that he is willing to sell the system at a discount just days after buying it.
He's not alone, either. An Italian consumer association is reportedly demanding that Sony address the compatibility issues or offer PS3 owners a free game. Hell hath no fury like an Italian footie fan scorned.
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March 28th, 2007, 19:51 Posted By: wraggster
New for PS2
Kingdom Hearts Original Soundtrack Complete Box is based on Square-Enix's popular series Kingdom Hearts and contains a total of 9 discs, including previously unreleased tracks. Included is an extendes version of the Kingdom Hearts II soundtrack, the complete and so far unreleased "Kingdom Hearts Chain of Memories" soundtrack and more. The package has been designed by the series' director Tetsuya Nomura with new illustrations.
Buy Kingdom Hearts Original Soundtrack Complete Box
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March 28th, 2007, 19:55 Posted By: wraggster
Newly released for fans of the Final Fantasy XI Game:
The Final Fantasy XI Original Soundtrack Premium Box Limited Edition release contains a series of FFXI soundtrack releases, including the original 2-disc "Final Fantasy XI Original Soundtrack" album, "Final Fantasy XI Jilart no Genei - Original Soundtrack", "Final Fantasy XI Promathia no Jubaku - Original Soundtrack" and "Final Fantasy XI Treasures of Aht Urhgan: Original Soundtrack".
Also included are two bonus CDs, containing an unreleased collection of tracks from the game performed by opera star Izumi Masuda and the hit "FFIX Piano Collections" release. Thie box set includes all seven discs plus the complete piano sheet music for the "FFIX Piano Collections" album.
The Final Fantasy XI Original Soundtrack Premium Box [Limited Release] is in stock today, shipping at US$ 99.90 only as long as supplies last.
Spread The Word
Buy Final Fantasy XI Original Soundtrack Premium Box [Limited Release]
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March 28th, 2007, 19:55 Posted By: wraggster
Newly released for fans of the Final Fantasy XI Game:
The Final Fantasy XI Original Soundtrack Premium Box Limited Edition release contains a series of FFXI soundtrack releases, including the original 2-disc "Final Fantasy XI Original Soundtrack" album, "Final Fantasy XI Jilart no Genei - Original Soundtrack", "Final Fantasy XI Promathia no Jubaku - Original Soundtrack" and "Final Fantasy XI Treasures of Aht Urhgan: Original Soundtrack".
Also included are two bonus CDs, containing an unreleased collection of tracks from the game performed by opera star Izumi Masuda and the hit "FFIX Piano Collections" release. Thie box set includes all seven discs plus the complete piano sheet music for the "FFIX Piano Collections" album.
The Final Fantasy XI Original Soundtrack Premium Box [Limited Release] is in stock today, shipping at US$ 99.90 only as long as supplies last.
Spread The Word
Buy Final Fantasy XI Original Soundtrack Premium Box [Limited Release]
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March 28th, 2007, 20:28 Posted By: Shrygue
via PS3 Fanboy
The PS3 -- it helps researchers learn more about various diseases with the aid of Folding@Home. It helps us feel good about ourselves (and impress our science-addicted friends), knowing we're making some kind of difference, despite how marginal it may or may not be. What hasn't been talked about on this site yet, specifically, is the cost this really does inflict on you, the selfless consumer/pseudo-researcher. IGN wrote up an article about exactly that.
IGN used the estimated 200W usage for the Folding@Home program and compared them to electricity rates from December of 2006. They used a chart, but we'll let you look at it. We'll tell you the cheapest and most expensive state to run the program in (and my state, since I'm selfish).
The cheapest state to run Folding@Home is Idaho, at 4.78 cents per kW hour -- running the program for a month straight nets you a bill of $6.88. The most expensive is Hawaii at 19.28 cents per kW hour ($27.76 for a straight month). Georgia? Near the middle -- 7.31 cents per kW hour ($10.53/month).
We're not trying to dissuade you from running the program! That's for running the thing an entire month straight. We don't know if a PS3 could actually handle that (if I had an extra $500, I'd do a huge piece on it with a webcam 24/7 to show you it's always on, but nah). It's safe to assume that cutting the monthly price in half will be what to expect from running your PS3 -- gaming included.
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March 28th, 2007, 20:45 Posted By: Shrygue
via PSP Fanboy
Michael Fahey from Kotaku has lost his mind. In a consumerist rage, he went out and bought both the DS and PSP versions of Puzzle Quest. Luckily, his insanity proves to have a use, since he's able to compare the two versions. Which system came out of the bloody cage match a winner? Lucky for PSP owners, Puzzle Quest is best on Sony's portable. Better graphics, better sound and better AI make the PSP version the clear choice to buy if you have both systems. On the downside, they mention that the PSP Puzzle Quest has load times, but anyone who plays PSP (or any disc based system) should be used to that by now.
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March 28th, 2007, 20:49 Posted By: Shrygue
via PSP Fanboy
You think you like playing SOCOM? Want to live the life of a SOCOM soldier? Well, the online reality series, SOCOM Hell Week, should have you disagree. The Sony-created show is entering its second season, and it promises to torture its contestants even more. Obstacle courses, freezing surf, and live fire training are all part of the insane experience that promises to transform gamers into soldiers. Check out season 2 at socomhellweek.com.
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March 28th, 2007, 21:08 Posted By: wraggster
via mcv
Healthy opening weekend software sales boost record breaking launch.
Just as it revealed that Resistance: Fall of Man and MotorStorm had swept into the top two spots in the all formats listings this week, ChartTrack also confirmed that overall, PS3 games were sold at a software-to-hardware ratio of 1.65.
Considering the price of the console, this represents a significant success for platform holder Sony, although its predecessor PS2 boasted an opening weekend attach rate ratio of 1.67.
The high volume of software sales meant that the new Sony format put in an impressive showing in its debut week at European retail. Six new PS3 games entered the top ten, with 13 in total across the all formats top 40. Five of the 13 were also PS3 exclusives.
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March 28th, 2007, 21:46 Posted By: wraggster
via ign
Months ago, From Software and Ubisoft delivered the Xbox 360's first traditional turn-based RPG. With random battles, plot driven exploration and loads of cinema driven special battles, the arrival of Enchanted Arms was a good addition for the genre on Microsoft's system, which only had Final Fantasy and the epic Oblivion for fans to experience. Now, months later, Enchanted Arms is making its way to the PS3, marking the first turn-based RPG on Sony's Cell-driven system. However, much more than a basic port of the game, the PS3 version has received a number of subtle gameplay enhancements to take advantage of the Sixaxis controller.
The story of Enchanted Arms is set after the events of the Golem War, a devastating conflict that shattered civilization and pitted humanity against their doll-like creations known as golems. Initially, the golems were designed to help humans accomplish their goals and tasks, but after the arrival of super-powerful automatons known as Devil Golems, the creatures turned against their masters and almost devastated the world. Humans were only able to defeat the dolls with the help of powerful magic, imprisoning the Devil Golems and slowly restoring control over the remaining beasts. Unfortunately, most of the magical powers humans possessed became lost to time, leaving the survivors to rebuild their lives and their towns. The lone art remaining to humans is the ability to become enchanters, using specialized abilities which they go to established academies to learn.
Meet Atsuma, the dimwitted hero of Enchanted Arms.Players take on the role of Atsuma, a less than stellar pupil at the Yokohama City Enchanters academy. Actually, he's more of a campus wide joke, known more for sleeping in class than using his brain for anything. But the reason why he hasn't been kicked out of the academy is because of his right arm, which somehow has the power to nullify the effects of any enchantment. One day, when he and his friends are skipping class to attend a festival in the city, a massive earthquake levels sections of the city. However, even worse, the golems scattered around the city snapped and started attacking any human in sight. After fighting their way through various golems to the ruins of the academy, they discover the resurrected form of a Devil Golem, which promptly kicks off all kinds of problems.
Like most RPGs, battle plays a significant role within the game. Enchanted Arms uses a turn-based system that sets the player's party and their opponents up on 4x3 grids that defines their movement and attacking range. During every turn, a character can move and choose to either standby and regain their strength or select an item or skill. Many of these abilities have specialized attributes, which can imbue various elemental effects on the target, which helps build up a combo and EX meter. The combo meter lets multiple party members increase their damage on a single target, while the EX meter allows a character to attack every single enemy on screen. Unleashing your strongest attacks takes a large amount of power from your characters, but helps defeat your opponents faster. There are two separate incentives to using these abilities. The first is because your party members regenerate their energy in each battle, so you can go all out and not worry about being unprepared for the next fight. The other reason is because the faster you defeat enemies the more you maintain your Vitality points, which helps govern the health of everyone in the field at the start of a battle.
Welcome to the grid...You'll be fighting quite a bit on this field.While a majority of the game features appears to be rather similar to that of the 360, it's unclear if the online features, such as allowing you to post your high scores in casino games or participating in golem battles against other players on the PlayStation Network, will be included in the game. However, a number of gameplay features have been augmented to take advantage of the motion sensitivity of the Sixaxis controller. For instance, whenever players trigger the EX meter during battle, players have the ability to add additional power by shaking the controller before time runs out, adding a faster, frenetic pacing to the battle sequence. Similarly, you can recover expended EX meter energy by performing the Enchant Dance, shaking the controller back and forth as Atsuma dances in a spatial vacuum. Other uses that we've noticed were shaking the controller to extend Atsuma's Enchant Wire, allowing him to cover vast distances, as well as certain mini-games, like a pizza eating contest.
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March 28th, 2007, 21:47 Posted By: wraggster
Codemasters' upcoming installment in the long-running and exceedingly popular Colin McRae series isn't just the best-looking rally game we've seen; it's one of the best-looking next generation titles, period. This week we've been lucky enough to go hands-on with Colin McRae: DIRT and were immediately blown away by the impressive visuals, superb handling and high-speed rally racing. Clearly Codemasters has had its best development team locked up in a garage for several years with only programming tools for company, if the impressive results we've seen so far are anything to go by.
For those that haven't been following the progress of DIRT - more fool you - it's the latest rally game featuring Scotland's favourite off-road racer. After successful appearances on previous generation consoles, Codemasters has invested plenty of time and effort into this latest iteration, even building its own game engine (called Neon) especially for DIRT. It's also the first Colin McRae to feature Hill Climb events and Rally Raid competitions. So far, so good... but we were interested to see if DIRT could live up to our high expectations
Full Article
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March 29th, 2007, 01:13 Posted By: brcu
Today i had an email from HexDump, the man behind PSPectrum and he needs your help !
Are there any Speccy fans out there who are talented graphic designers ?
If so please go to http://www.forumcommunity.net/?c=25569 and join the forum post that you can help.
PSPectrum is undergoing a complete facelift with a new gui and help is needed designing widgets and backgrounds.
For the those that have not heard of PSPectrum it is the essential Spectrum emulator on the PSP.
Edited link. Thanks SmashinGit !
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March 29th, 2007, 07:31 Posted By: wraggster
New from redkawa:
This release in meant for PSP users with firmware version 3.30 ONLY. If you have not updated your PSP after March 28, 2007, you do not have firmware 3.30 and this beta version will be USELESS to you. If you have an older firmware version, please continue to use PSP Video 9 version 1.94. You can download PSP Video 9 version 1.94 here.
This is a very EARLY beta of the next version of PSP Video 9. It is so early we haven’t even added or tested profiles for the existing codecs and settings that have worked on the PSP prior to firmware 3.30. This version has only 2 profiles, one to convert to 480x272 and the other to convert to 720x480.
Some parts of the GUI have changed so don’t expect it to look completely like the old version of PSP Video 9. To get to the familiar convert video section, hit the “Convert” button in the top menu and then click on the “Current Conversions” tab.
Once your video is converted, you must manually copy it from your computer (by default it will be in your C:\Documents and Settings\<username>\My Documents\Converted Videos\PSP\MPEG4-AVC directory for XP) to your PSP memory stick. You must place the video in the root “Video” Folder (X:\VIDEO) for it to show up in the PSP XMB.
For currently unknown reasons, the PSP will show your 480x272 converted videos all squished initially. Change the screen mode in the display settings (Hit Triangle while the video is playing) to “Full Screen” to view the video in its proper 480x272 native resolution. We are looking into why this is occurring.
Download and Give Feedback Via Comments
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March 29th, 2007, 07:33 Posted By: wraggster
New release from Winnydows:
XviD4PSP
Video converter
for PSP, iPOD and PC
Easy use and high quality program for converting videos for PSP, iPOD and PC.
Import formats:
AVI DIVX ASF MPG MPE MPEG VOB TS M2P D2V MOV QT 3GP HDMOV RM RAM RMVB RPX SMI SMIL MKV OGM WMV DVR-MS PMP FLV.
Export formats:
PMP AVC, MP4 PSP 2.80, MP4 PSP 480, MP4 iPod, MP4 iPod 640, MP4 PS3, MP4, AVI, AVI DV PAL, AVI DV NTSC, MPG, MPEG-2 PAL, MPEG-2 NTSC, FLV.
4.109 changes:
Now possible select audio tracks from MKV, OGM and AVI.
Added [] symbols warning.
Thumbnails now create for PMPPlayer Advance too.
COPY audio stream now work for MKV too.
Added FLV format output, Sorenson codec only.
Added unlimited MPG output (any resolution, any framerate, high bitrate).
For AVI and PMP audio encoding to AAC sound now with NeroAACEnc too.
Audio bitrate change now more smooth - 8 kbit.
Fixed lost windows focus after preview player.
Fixed early exit form AviSynth Wrapper.
x264 updated to 635.
Mplayer and Mencoder updated to 22772.
DGIndex updated to 1.4.9 Beta 17.
Download Here
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March 29th, 2007, 08:38 Posted By: darksoft
So I've made a lot more progress. Fixed a lot more bugs, went from ~36FPS to ~117FPS with optimizations. Of course now with the full screen color modifying, its back to ~27FPS (Yuck)
Added smooth preview fade in / out (looks really hot)
Fixed alignment for the preview and dice to the grid.
If you look at the bottom of the pics, you'll notice I added a bottom to the grid, next up is the random dice preview arrow at the bottom.
You'll also hopefully notice the very cool color differences between the screenshots. Its still running a little slow but I'm getting further toward my goal.
Added start to pause (instead of show/hide preview line)
L+R = show / hide preview line
Here are 3 teaser screenshots to show off the progress:
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March 29th, 2007, 17:45 Posted By: Zion
Hi there.
Both me and my graphics artist have decided to open a secret forum here on zionmax.
The secret forum can only be accessed by a new group i have set up called "ZMnsider"
To join this group go to your usercp (must be registered here) and then click "paid subscriptions" on the menu bar to the left.
you will then see all the info and purchase link regarding ZMnsider.
Been a ZMnsider has many benefits, including the following :
Access to ZMnsider only wandria forum, that contains the following :
Secret alphas/betas of Wandria - Tears of Fate.
Screens & videos of Wandria - Tears of Fate.
Any other of Zions betas that he decides to include there too. + more too
Price Is 10 euro for a 1 year membership, and any money will go towards me and my gfx artist getting hardware or whatever to help with development of the game.
Thanks
Site link - www.zionmax.com
more info - http://zionmax.com/showthread.php?goto=newpost&t=245
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March 29th, 2007, 19:18 Posted By: Shrygue
via Games Industry
Sony has dismissed rumours that a new version of PlayStation 3 with an in-built 80GB hard drive could be on the way.
Speaking to our sister site, Eurogamer.net, a spokesperson said, "The 80GB we're not making any comment on, but we don't have any plans at the moment."
The rumours began to emerge after Sony filed a request with the US Federal Communications Commission for a class II permissive change, which included details of some tweaks to the console's Bluetooth functionality.
Amongst the models listed were the currently available 20GB and 60GB versions, along with a new 80GB model.
Microsoft yesterday announced plans to release a new Xbox 360 with a 120GB hard drive - and it could be suggested that any new version of PS3 would be likely to feature a drive at least equal to 120GB.
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March 29th, 2007, 19:20 Posted By: Shrygue
via Games Industry
Eidos has confirmed that it won't be releasing most of its major PS3 titles until next year, stating that the console's installed base will not be high enough before then.
As part of a statement released alongside the company's interim results for the six months ended December 31 2006, CEO Jane Cavanagh said, "We believe that PlayStation 3 will be a successful platform, and are developing technology and products for this console.
"However, as we do not believe that the installed base will be high enough until the second half of our 2008 financial year, most of our major product releases on the PlayStation 3 platform are not scheduled before that date."
The six month results reveal a rise in revenues for Eidos from GBP 50.1 million to during the same period last year to GBP 74.5 million. Losses stand at GBP 17.9 million - down by GBP 2 million year-on-year.
Cavanagh said that the board of directors also believes the Xbox 360 and Wii will be successful, with Eidos's first titles for Nintendo's machine due out this spring.
"The board believes that the introduction of new consoles will drive strong demand and pricing over the next five years," Cavanagh continued.
"In addition, the increasing opportunities for digital sales to consumers, through PC downloads as well as the Xbox 360 and PlayStation 3 platforms, provide the basis for improved margins."
The statement observed that Eidos enjoyed two UK number one hits in the second half of last year with Just Cause and Battlestations Midway, and highlighted the GBP 44 million deal with Warner Bros. that was signed in December.
It also confirmed that the first products from Eidos's new casual games division will be launched in the first six months of 2008, following the acquisition of developer Rockpool Games.
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March 29th, 2007, 19:22 Posted By: Shrygue
via Games Industry
Now the dust has settled on the PlayStation 3 launch, UK retailers are beginning to report on what they've seen as the "biggest-ever" launch for a home console.
Retailers are expecting to continue selling the luxury console over the busy Easter sales period, but some have warned that reducing prices to lower stock levels could harm long-term sales.
"Given the relatively plentiful supply, it's fair to say this was our biggest-ever console launch in unit and value terms," HMV's head of games Tim Ellis told GamesIndustry.biz.
"We still have some consoles in stock around the chain, as we were able to order plenty, but we expect these to sell these through over the coming days and weeks, especially as new games titles are released," he said.
"It's been a remarkable week for us here at GAME following the successful launch of the PlayStation 3," revealed Anna Macario, marketing director at GAME.
"We have seen huge demand and seen fantastic sales throughout our 400 stores around the country."
With all pre-orders taken care of, retailers are in the unusual but desirable position of having enough stock in store to sell to customers walking in off the street.
"We've managed to fulfill every one of our pre-orders and continue to see strong interest in the console into this week as well," said Macario.
While sales are good, managing director of Chips Don McCabe called for the retail community not to panic if stores still have plenty of stock left from their launch allocation.
"In many respects it was an exceptional launch, Sony put an awful lot of product in the channel when we're used to previous launches where we have to manage customers expectations," he commented.
"Day one sales were very good, but since then it's not been so good. There seems to be a lot of discounts going around on the machine and on games."
"The market needs to stabilise because there's some retailers that have got a few too many units. They're trying to bring down their stock levels too quickly," he said.
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March 29th, 2007, 19:36 Posted By: Shrygue
via Computer and Video Games
A document publicly available via the internet - gawd bless it - has ignited speculation that a revised-hardware PS3 is in the pipeline.
Update: Sony has sent the following statement to Next-Gen: "As mentioned when we made the product announcement for PS3, the system will have different configurations (thus, 60GB HDD with memory card slots and Wi-Fi and 20GB HDD without memory card slots or Wi-Fi both exist).
"Application to the FCC has been made with various possibilities in mind, however, it does not lead to a new product announcement at this time."
Update ends
It's revealed in the document that Sony has made an application requesting 'a class II permissive change' to the console to the US Federal Communications Commission. It's suggested by the changes detailed that a version of PS3 with an 80Gb hard drive will be released to live alongside existing models.
Alterations - i.e. update - to PS3's Bluetooth antennae are additionally related to in the document.
It's likely that any revisions to PS3 hardware would be minor and applied across the board, with a new 80Gb model simply being that - a PS3 with a bigger HDD. We'll just have to wait and see.
Sony declined to comment on the matter when contacted earlier.
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March 29th, 2007, 20:53 Posted By: wraggster
via ign
Sony Computer Entertainment has updated the overseas version of its Game Archives service with five more PlayStation titles. As of 3/29, PSP owners who have a PS3 handy can download the following:
Gunners Heaven (SCEJ)
Galaxy Fight (Sun Denshi)
Hard Edge (Sun Denshi)
Arcade Hits Raiden (Hamster)
Tall Unlimited (Hamster)
This shooter-heavy fifth Game Archives update brings the total number of games in the serivce up to 36.
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March 29th, 2007, 20:56 Posted By: wraggster
via pspfanboy
Reluctant to update your PSP to the latest firmware? You may want to reconsider. The latest firmware offers PSP users the ability to access T-Mobile's wi-fi service for free. T-Mobile HotSpots can be found at over 8,000 locations across the US, and can be found in Starbucks, Borders, FedEx Kinko's, Hyatt, Red Roof Inns, Sofitel and Novotel Hotels, and select airports. Now, you'll be able to frag friends through Infrastructure almost anywhere in the US ... for free! How sweet is that?
I went to a Starbucks to test it out, and found the process is quite easy:
Bring your PSP® system to a location that provides a T-Mobile HotSpot. (Refer to the T-Mobile HotSpot U.S. Location Map.)
Select (Network Settings) under (Settings).
Select [Infrastructure Mode].
Select [New Connection].
Select [Use Wireless Hotspot].
Select the T-Mobile HotSpot icon.
If you have an existing T-Mobile HotSpot account, select [Enter User Credentials].
Enter your user ID and password, and then press the right button.
or
If you do not have an account, select [Use Promotional Access] to sign up for a complimentary six-month T-Mobile HotSpot account. (To qualify for this promotional access, you must authenticate your PSP® system to the T-Mobile HotSpot network prior to March 28, 2008.)
Check the contents of the settings list.
Save the settings.
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March 29th, 2007, 20:57 Posted By: wraggster
via destructoid
Apparently action-RPG Gurumin: A Monstrous Adventure for PSP has been in demand -- so much so, in fact, that publisher Mastiff Games decided they had to take action. If you can't find a copy of the popular game, you can shoot an email to FINDGURUMIN@MASTIFF-GAMES.COM and Mastiff will find a way to solve your problem. Since I haven't gotten a copy for myself yet (or for that matter, the PSP needed to play it), I may end up using that magical little email address myself. So why are people clamoring for this game, anyway?
Well, I played it at GDC at the Sony booth and it definitely caught my eye. It has the classic Japanese adventure feel with hyper cute characters and graphics, and since the PSP has been generally short on RPGs, this one may tide us all over until Crisis Core makes its mighty appearance. It may be of interest to some female players that the main character is female, which you don't get a lot of in RPGs. Personally, I couldn't tell as I thought everyone from Japan was asexual anyway.
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March 29th, 2007, 21:04 Posted By: wraggster
Via psphacks
.It’s always best practice to format the memory stick (MS) prior to flashing a new [custom] firmware to your PSP. It’s even wiser to create regular backups to ensure no data loss or corruption. So why not keep yourself disciplined with XsavioR’s newly introduced “MS Master” application. It’s very easy, and actually quite useful.
Update
2.02e changes:
Backup seplugins folder (right click menu)
Restore seplugins option (gui)
Ms Master 2.02d Compact provides a sophisticated backup / restore method which supports the following:
backup ms
restore ms
bind ms to one of 3 backups
template dumping for redundant backups
backup Gamesaves
restore Gamesaves
utils folder for easy backup / restore
mycomputer right click options
dump Ms to Template dir
restore MS from Template dir
You must accept the default installation directory, otherwise paths won’t register properly; but that’s minor.
To install: Run Msmaster2.0.exe then Desktop.exe. Connect your PSP, run “Bind MS” from the Desktop, follow the instructions, and disconnect / reconnect your PSP thereafter. The rest should be straight forward; run “Ms Master” from the desktop or right click the PSP removable drive from “My Computer.”
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March 29th, 2007, 21:09 Posted By: wraggster
via birmingham mail
CHILDREN at a Birmingham school will be using PlayStations as part of their lessons in a revolutionary new education scheme.
Teachers at Holyhead Secondary School in Handsworth are being taught how to use the PlayStation Portable games machine to boost pupils' learning.
The hand-held console will be given to youngsters in the pilot scheme, which aims to turn computer gaming into a new educational tool.
But there won't be any 'shoot 'em up' or football games on offer - the consoles will stay in the classroom and will be initially used to help French, history and geography lessons.
Software giant Sony is using the inner-city school as a pilot for the scheme, which could be extended nationwide depending on its success.
Holyhead was chosen as a guinea pig for the project after recruiting a former Sony high flyer to its teaching ranks.
French language teacher Lorna Diprose switched careers to join the teaching profession in September 2004 and has now established links with the hi-tech Japanese company.
The pilot has involved Holyhead teachers receiving training in the use of the £150 PSPs over the last two months.
Trials involving pupils will begin in the classroom immediately after the Easter holidays.
Head teacher Martin Bayliss said: "This is very exciting.
"It's not about using the console for games, but it does have a lot of exciting potential for learning opportunities.
"Sony are interested in developing education software and we are delighted that they are carrying out their PlayStation pilot at Holyhead."
Mr Bayliss said simulations were being carried out in key subjects, with teachers learning how to create podcasts, download pictures and videos, upload students' work and help students with particular learning needs.
Ms Diprose, who worked for Sony's marketing department for six years, said: "The big key is independent learning.
"The console is just like a mini-computer, but fast, and you can use it to tailor-make lessons for pupils who need support or stretching.
"You are talking about access to all kinds of resources, but it would be very obvious if anyone tried to load games onto them."
The pilot is expected to run until the summer when the results will be assessed.
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March 29th, 2007, 21:14 Posted By: wraggster
News of a release from Yongobongo of his paint app for the PSP, heres whats new:
Originally Posted by Changelog
-Added Fuzzie 360's Keyboard Library
-Added Text Tool
-Added USB Connection
-GUI Revamp
-Added Scrolling Feature
-Added Ability to save and load images of PNG or JPG format with dimensions of 512x512
or less
-Added ability to change which folder to save/load from
-Added Ability to change opacity level
-Added Ability to choose canvas size
-Added Ability to use your own custom made brushes
-Added Circle (Ellipse) Tool
-Added New Load screen
-Minor Bug fixes that caused program to crash
-Added USB Support
-Added Font Support
-Added Font Size Support
-Added Fill Bucket
-Added 'Photoshare' IR based Image-Sharing Application
-Added cursor x,y positions on screen
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March 29th, 2007, 21:14 Posted By: Shrygue
via PS3 Fanboy
Keystone Light -- the lager of the poor college student. Random comment aside, I realize that there is a possible segue way to the news at hand. If you drink underage, you may get incarcerated and spend a little time in jail. If you love your PS3, you won't do that... because PS3's are banned from jails. In Britain. How did that work? Less than optimal? Whatever, let's get on with it.
Home Secretary John Reid thought that allowing PS3's in prison could be dangerous, as they may "send and receive radio signals" across the country, thanks to the WiFi and PSP connectivity. To officially quote Reid on the subject: "Advice was issued to all prisons in December 2005 that the Sony PlayStation 3 was barred from the prison estate because of the equipment's ability to send and receive radio signals." So they definitely hit this one before it even became a problem. Does this upset anyone? Or would sitting around playing PS3 all day be too good for those who made mistakes?
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March 29th, 2007, 21:17 Posted By: wraggster
New release from xpack:
So heres an update to the Lua flasher called FileFlasher. Well this one has added security, now with a flash0 space check it makes sure that there is enough memory in the flash0 to flash the file you want. It also now has the ability to free up flash0 space by removing functions that the user chooses.
Heres a quick list of some changes made.
Changes made in v 2.0
* Checks that there is enough flash0 memory when flashing.
* Allows you to browse your memory stick to decide which files you choose to flash.
* Checks to make sure that the battery level is ok for flashing.
* Checks your PSP unit Firmware version
* Checks your PSP nickname
* Allows you to toggle the USB
* Added some graphics
* Small bugfixes
* Creates backups of the following files:
-- 01-12.bmp (Background)
-- topmenu_plugin.rco (XMB Menu)
-- opening_plugin.rco (Coldboot)
-- gameboot.pmf (Video Clip)
-- system_plugin_bg.rco (XMB Wave Effect)
-- game_plugin.rco (Game Images)
-- impose_plugin.rco (Volume Bars)
-- savedata_plugin.rco (Savedata Images)
-- system_plugin.rco (XMB Click Sounds)
-- system_plugin_fg.rco (Battery Pictures)
-- ltn0.pgf (Font)
* Allows you to delete backups
* Allows you to recover any of the backups.
* Allows you to remove and restore files to save flash0 space
* This program will automatically create backup of all files
Just remember that "Any software that performs modification of flash files of the PSP has the potential to render the subject PSP unit permanently inoperative" This application has been used by me and other testers hundreds of times with no problems at all, but just be warned that there is always a risk and I and Cloudpjff7 are not responsible for anything that may happen your PSP System.
If any problem then please report to either me (xpack) or (cloudpjff7) through a PM or shoot me through an email at buckum2004@yahoo.com
Thanks to all people who downloaded this app.
If I get enough support I'll create a tutorial of this app about what each line means and does.
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via xpack
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March 29th, 2007, 21:20 Posted By: wraggster
New from daaa57150 :
Hi,
I worked hard on a game in Lua (Mega A**hole Portable) and now I'm starting a new one also in Lua. As I saw how easy it was for me to start again using parts of the code I already did, I decided it would be useful to distribute it as independant libraries. So here is the first, for inputs. With a few easy function calls this allows to see if a button is pressed, since how long, if it's released, if it's pressed since long, if it is repeating (like keyboards)... Timings are of course customizable.
It's really easy to use you basically just need to add the file to your project, execute it, call the update function every loop, and do your stuff:
I made a complete example, run index.lua in the zip file to see it, and read the readme.txt, I explained every function.
This should work in the luaplayer 0.16 (that's what Mega A**hole Portable used) although I haven't tested this exact version (I just polished it, made it readable etc), as I lent my PSP.
But this works perfectly with luaplayer windows (0.20), as it did before.
If you test/use this, tell me if you like it or not, find it useful or think it's totally crap every comment you have will be welcomed (if it's no flaming/trolling of course).
Next to come, maybe, I just leave ideas there: a mod to grimfate's animLib (with image buffering, works good but need my PSP to test), a log in file library, I also have useful functions to deal with .properties files (see http://en.wikipedia.org/wiki/.properties) and many other utility functions.
Maybe people are interested in this?
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via daaa57150
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March 29th, 2007, 21:26 Posted By: wraggster
New from Slasher:
This is basically a generic flasher which can flash whatever files your heart desires. I've tried to make the process as simple and noob friendly as possible. Please bare with me while I try to explain how this works.
So basically you have the basic program, SlashNFlash & SlashNFlash%.
Inside of the folder SlashNFlash, there's another folder promptly named 'folders'. You can create as many folders in this 'folders' folder as you want and configure each folder to flash a specific file. I've included most of the more popular flashes as examples. Please, keep in mind, you can create AS MANY FOLDERS AS YOU WANT FOR AS MANY FILES AS YOU WANT. There is no limit.
Now inside each of these folders you MUST have a last.txt(can be empty), and a destination.txt(MUST include the path of where you want the file to be flashed).
And now you can just stick all the files in each of these folders and flash them to the corresponding destination as many times as you'd like.
Inside of the folder SlashNFlash, there's also another folder promptly named 'themes'. You can also create as many folders in this 'themes' folder as you want and configure each folder to be a theme. I've included an example. Please, keep in mind, you can create AS MANY FOLDERS AS YOU WANT. There is no limit.
These theme folders currently support the following files,
topmenu_plugin.rco
01-12.bmp
ltn0.pgf
system_plugin_bg.rco
opening_plugin.rco
system_plugin_fg.rco
photo_plugin.rco
game_plugin.rco
impose_plugin.rco
system_plugin.rco
gameboot.pmf
-
There is now also another option in which you can actually browse your memorystick and choose whichever files you want and flash them where you need to.
You can also include a screenshot of the particular file you are trying to flash. Just make sure the screenshot is a PNG or JPG, and is named the same as its corresponding file. This applies to both the 'folders' folder, AND the 'themes' folder.
V2 - 03/28/07
--
~ GUI Implemented (Font, background image, cursor image, sound effects)
~ New Theme Option
- Create themes and flash them
topmenu_plugin.rco, 01-12.bmp, ltn0.pgf, system_plugin_bg.rco, opening_plugin.rco, system_plugin_fg.rco, photo_plugin.rco, game_plugin.rco, impose_plugin.rco, system_plugin.rco, gameboot.pmf
- Backup your currently applied theme (Goes into the 'backup' folder)
~ More destinations to flash to in file browser
~ Free up some space in your flash0
Note - This is NOT coded in LUA , and this is probobly the last release unless there's anymore suggestions or if I come up with any new amazingly unique ideas for features.
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March 29th, 2007, 21:34 Posted By: wraggster
via cvg
Football games are bigger than ever before, raking in millions for the likes of EA and Konami. But what does 'next-gen' really mean for football games? Well, less repetitive commentary for a start...
Speaking to CVG recently about the future of football games and their move to next-gen systems, Andrew Wilson, executive producer of football, EA explained, "We ran out of space on the disc with current gen. Last year's FIFA had 26 leagues, 15 thousand players, kits, players, stadiums, audio and music, you just run out of space. The next gen discs have got more space so in the short term we will have much more commentary on our games."
Wilson believes that the online sides of PS3 and 360 are where developers can really take football to a new level. "Looking long term, these consoles are now online. And I would love to think that we can start to pump dynamic commentary into the game on a weekly basis so you never hear the same thing twice.
"But think about competitions. Imagine having commentators popping up to commentate on interactive games. So you're not reliant on commentary from our game anymore, you got someone who gets online and comments every week instead, who then gets a reputation."
Food for thought? Look out for our full interview with Wilson in the coming days where he talks more about the evolution of football, gives his opinions on the age-old rivalry between FIFA and PES and discusses how the crowd will play a bigger part in the performance of your team on the pitch.
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March 29th, 2007, 21:37 Posted By: Shrygue
via PSP Fanboy
Many PSP Homebrewers seem upset that they can't upgrade to Sony's latest official firmware. Why? Because they've been using custom firmware on TA-082 PSPs. The 3.30 firmware installer doesn't seem to run on these modified systems, giving a mysterious 'DRNffffffd7 error code." These glitches seem to mirror the many found when Ratchet & Clank was released. So much for respecting the homebrew scene, huh?
Firmware 3.30 gives users some important functionality, such as official support for full-resolution videos and free internet access at T-Mobile Hotspots nationwide. For now, it seems as though users of custom firmware will have to wait until Dark_Alex and the rest of the homebrew community work their magic again.
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March 29th, 2007, 21:45 Posted By: wraggster
PS3's version of horror-FPS F.E.A.R., which was originally planned a s a European launched title but missed the boat, will be out on April 20.
The game's already released on PC and Xbox 360, and in a nutshell focuses on the plight of an elite soldier trained to handle the unhandle-able (is that a real word?) who is plunged into a tale of violence and horror. It's got lots of shooting, lots of blood and lots of cool slow-mo action.
In addition to the single-player bloodbath, there's 16-player multiplayer and PS3 F.E.A.R. is enjoying an exclusive level and weapon and Instant Action Mode. The game's publisher, Vivendi, describes this mode as a "new arcade style mode filled with close quarters battles tracking player progress via leader boards via the PlayStation Network for the PlayStation 3 computer entertainment system".
Interview at CVG
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March 29th, 2007, 21:48 Posted By: wraggster
The creative force behind the design of PS3, Teiyu Goto, has revealed how the Spider-Man font came to be used on PS3 in an interview with the Official PlayStation Magazine.
Goto explained, "Take the PS2 logo - we created it to blend in with the rectangular shape of the console. Personally, I feel very strongly that the logo would not have looked right on PS3.
"If you really look at the PS3 contour carefully, it is rounded when viewing the console in profile. Rather than creating a typography with all the risks that entails, it was wiser to use the one from Spider-Man, for which Sony has the rights.
"It was also the wish of President Kutaragi, who insisted that I use this typography. In fact, the logo was one of the first elements he decided on and the logo may have been the motivating force behind the shape of PS3."
Issue 005 of Official PlayStation Magazine goes on sale tomorrow.
via cvg
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March 29th, 2007, 21:51 Posted By: wraggster
Metal Gear Solid fans will no doubt be pleased to hear that David Hayter will once again be providing Solid Snake's dulcet tones, brought on board for PS3's Metal Gear Solid 4.
Voicing the aging and exhausted hero in the sequel, Hayter will be following a script penned by Hideo Kojima and Shuyo Murata.
Konami has also announced that voice actors Quinton Flynn, Paul Eiding and Christopher Randolph are returning, lending their vocal talents to characters Raiden, Roy Campbell and Hal 'Otacon' Emmerich, respectively.
And completing the reforming of the 'Metal Gear Solid Family Voice' is Kris Zimmerman, who is to direct the voice acting sessions for the game.
"I couldn't be more excited about this game. What I've seen of Metal Gear Solid 4 has absolutely blown me away. To bring the focus of the story back to Solid Snake, and to work with Kris Zimmerman and many of the amazing actors that provided iconic voices for the previous games, is like coming home," said David Hayter.
"I'm so proud and grateful to have been involved with Mr. Kojima on this legendary video game series for nearly a decade. This game is going to plunge players into the ultimate Metal Gear Solid experience. And personally, I can't wait to play it."
via cvg
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March 29th, 2007, 21:55 Posted By: wraggster
Unfortunately us Europeans will have to sit and watch from the sidelines as US and Japanese gamers enjoy a demo for Ninja Gaiden Sigma next month.
You see, Sony Europe still has no idea when we can expect PS3 taster or full game here, telling Eurogamer this afternoon that it was still waiting for information.
Meanwhile Famitsu has announced the demo will be released across North America and Japan on 27th April, ahead of the title's scheduled launch in June.
It is rumoured to include a specially created chapter that won't be in the full game, which will give you access to many of the game's weapons early on.
Ninja Gaiden Sigma is the PlayStation 3 version of the popular shuriken-slinging game for Xbox, Ninja Gaiden: Black. Creator Tecmo recently shouted at the Internet insisting that it was much more than a port.
Apparently the whole package has had an overhaul, from graphics and performance, to content and bouncy boobs.
via eurogamer
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March 29th, 2007, 22:03 Posted By: wraggster
When it was released in 2002, Spyro: Enter the Dragonfly was panned by critics who accused it of offering a choppy frame rate, buggy gameplay, lengthy load times, and a dull story. Last month, the game received a more serious knock against it, as a New York woman whose infant suffered a grand mal seizure while playing Enter the Dragonfly filed suit against Vivendi Games, Sierra Entertainment, Sony Computer Entertainment America, and a defunct rental store called Hiawatha Video.
The suit, filed in New York State Supreme Court, claims that the defendants were "negligent, careless, and reckless with regard to the design and manufacture" of Spyro, such that the game was dangerous when used in the intended manner, and that they failed to properly warn consumers of that danger. According to the suit, the child suffered severe and permanent disabling injuries that will affect him "in all activities of daily living" and necessitate lifelong medical expenses.
The PS2 edition of Spyro: Enter the Dragonfly came with a notice on the inside front cover of the instruction manual advising consumers that "a very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights." The notice also tells users to stop playing immediately if they experience specific symptoms of epilepsy, and to consult a physician before resuming play.
On behalf of her child, the woman is seeking damages "for such fair and reasonable amount as may be awarded by a jury of his peers," along with whatever other relief the court may deem just and proper. Earlier this week, Sony requested that the woman specify the total amount of damages she's seeking.
As of press time, neither Vivendi nor Sony representatives had returned GameSpot's request for comment.
This is not the first time a gamemaker has faced a lawsuit over epileptic seizures. In August of 2003, Nintendo won a case in Louisiana against a woman whose son died as the result of a seizure he suffered while playing the Nintendo 64. The judge in that case ruled in Nintendo's favor after the woman failed to respond to the publisher's motion for summary judgment.
via gamespot
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March 29th, 2007, 22:21 Posted By: wraggster
New from SuccessHK
Burnout Dominator challenges gamers to face off against a series of hot-blooded rivals in brutal tests of aggressive driving techniques where performing burnouts gives you the advantage and multiplies your score potential.
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March 29th, 2007, 22:23 Posted By: wraggster
New from SuccessHK
Race drivers will be competing in a massive variety of the world’s most aggressive motorsports, complete with explosive damage effects, head-to-head online multiplayer racing and a game engine rebuilt for a greater degree of simulation in the third edition of the Race Driver series. The new edition accurately simulates full tire wear, tire and engine temperatures, fuel consumption affecting weight distribution, and real world engine inertia. Featuring an incredible 35 different motorsport disciplines, including British GT (BGTC), Muscle Cars, V8 Supercars, DTM, Monster Trucks, Baja Motocross, Formula Palmer Audi, Historic Grand Prix, Touring Sports Cars, Formula 3, BMW WilliamsF1 Team and many more specialised championships, complete with race rules including flags, warm up laps and full car set up.
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March 29th, 2007, 22:34 Posted By: Shrygue
via PS3 Fanboy
Yes, you read the subject line correctly: France. The place where everyone claims the PlayStation 3 launch was a complete and utter disaster. While the launch events may have been a disaster, it's important to be able to separate those from the actual console performance upon launch. In that respect, France gave the PS3 a very, very nice welcome.
Despite the reports of the PS3 selling 600,000 units across Europe in two days, one cannot help but speculate what each region sold in a similar period. According to George Fornay, prez of SCEF (F for France, silly), said that the number of units sold in France over a two day period totalled to 78,000. He expects the 100,000 mark to be passed by the end of this coming weekend. This number trumps the 360 and Wii launches for France, even the PS2 only sold a bit over 60,000 units. Awesome! Keep it going, Sony!
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March 29th, 2007, 23:22 Posted By: Shrygue
via PS3 Fanboy
Before we even get into the awesome list about what Phil Harrison spoke about, we have to quote the original article's opening sentence because it's so inspiring: "PS3 may have cemented its place in history as the most successful home console launch ever in the UK, but Sony World Wide Studios boss Phil Harrison says that there has never been a product launch like it in any sector." Bragging rights, anyone? No? Too selfish and rude? Okay, well, still. Fantastic.
Harrison's statements can be split into three long quotes, which we'll summarize below because we know you've got other stuff to get done. Right?
- 165,000 units sold, equating to £100 million worth of business over the course of 2 days. He said: "This not only makes it the most successful games hardware launch, we think it is the most successful consumer launch of a product in the UK."
- Sony is dumbfounded by their own success: "We have been in the office scratching our heads trying to think of a consumer product that has achieved that level of consumer sales in such a short period of time. If anyone can think of a UK product launch that has raised this amount of business in such a short period of time I'd love to know because we can't think of one."
- Out-of-stock? Paychecks coming in? Says the Phil: "We are already seeing across Europe out of stock situations where retailers re re-ordering. It was always our strategy to have a good supply. There's never been a launch of a console in Europe that's had a million pieces of hardware sold in or available. We've kept some back in order to continue to supply the market."
Good stuff, Phil Harrison. What do you guys think? Was the launch a failure, or was the media quick to hop back onto the Sony-hate wagon and cover the failure of launch events and not the actual sales numbers/data/facts?
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March 30th, 2007, 00:14 Posted By: Shrygue
via PSP Fanboy
IGN is continuing their PSP retrospective feature by speaking with even more developers. They approached EA's Team Fusion, one of the most prolific PSP developers out there. What's the one feature of PSP they'd like to use more often? PSP fans will agree with their answer: "For my own team, I think there's a lot of value in further exploring game sharing and downloadable demos for the PSP. We recently released EA's first ever downloadable demo for the PSP in Europe (Medal of Honor Heroes) and the response has been really positive. It's an excellent game and the demo allows new users to try it out and experience a taste for themselves."
Namco's Tekken team was also interviewed. They'd love to see Sony make a true system-defining game for PSP: "If Sony could take the lead by creating a defining, exceptional PSP game, I believe that it would become easier for all developers to create new titles. It would also be desirable if SCE's processes were the same worldwide so that it would be easier to execute simultaneous releases."
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March 30th, 2007, 00:14 Posted By: Shrygue
via PS3 Fanboy
American gamers haven't enjoyed an update since Wipeout, and European gamers don't have any PS1 games available on the PLAYSTATION Store yet. That hasn't stopped Sony from updating their archive of PS1 titles in Japan. The newest update brings 5 more games, bringing the total number of downloadable titles to 36:
- Gunners Heaven (SCEJ)
- Galaxy Fight (Sun Denshi)
- Hard Edge (Sun Denshi)
- Arcade Hits Raiden (Hamster)
- Tall Unlimited (Hamster)
As usual, PSP owners must have a PS3 in order to access the PLAYSTATION Store. When Sony will choose to fix this flaw?
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March 30th, 2007, 02:09 Posted By: tsurumaru
Full details at strmnnrmn's blog:
http://www.strmnnrmn.blogspot.com/
R10 Countdown
I'm in the process of tidying up my current build so that I can release R10 over the next few days.
There are a number of features/optimisations still on my TODO list, but as I promised last month, I'd like to release R10 by the end of March. I think frequent, small updates are better than keeping everyone waiting months between releases.
Although R10 will be a smaller update than R9, there are some great improvements (most of which I've already talked about):
An approximate 10-15% speedup
Frameskip, framerate limiting and stick deadzone tuning
Various small bugfixes
I'm hoping to have everything ready by Sunday afternoon at the latest.
One feature which might not make it is the Expansion Pak support. I mentioned that I'd finally fixed the bug that was preventing this from working, but I've been having difficulty resolving the various memory issues that it causes when enabled. Rather than delay R10, I'd prefer to disable the Expansion Pak support for now and release R11 early - as soon as I've fixed the underlying problem. I'll keep you posted.
-StrmnNrmn
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March 30th, 2007, 16:55 Posted By: wraggster
The man responsible for the visual design of all Sony's PlayStation consoles, Teiyu Goto, has revealed the story behind that boomerang-shaped controller which was mocked by the world and his dog at E3 in 2005. You couldn't escape the comedy jpegs of batman holding the pad either.
"President Kutaragi wanted something different for the controller," Goto told Official PlayStation Magazine. "Quite frankly, we had set aside the ergonomic aspect in favour of the image it conjured up. We wanted to present an avant-garde model for the show, running a risk of being criticised."
It's safe to say that the criticism quickly followed. When asked about his personal thoughts on the controller and if he liked it, Goto replied, "It was very futuristic visually, but practically speaking you only had to hold it to realise how it compared to the Dual Shock 2. You know there are so many players who are used to the PlayStation controller; it's like a car steering wheel and it's not easy to change people's habits."
But the design was dropped and the Sony reverted back to the Dual Shock 2 model, which eventually became SixAxis. "The desire for change for there, but the legacy of the PlayStation was stronger - the slightest change to the controller could annoy players and the risk wasn't worth taking. Also PS2 and PS3 provide backwards compatibility; the ergonomics should be the same when you play games from the previous generation but without having to bring out the 'wired' controllers. It is for these reasons that we reverted to the shape of the classic controller."
You can read the full interview in Issue 005 of Official PlayStation Magazine, on sale now.
via cvg
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March 30th, 2007, 16:57 Posted By: wraggster
Grand Theft Auto games. Torn down off shop shelves by the fan mob hungry for the hugely successful franchise, package ripped open, disc stuck in console and a slice of Rockstar genius enjoyed. But is it like buying meat from the supermarket where you get it all nicely wrapped up and fresh while you're oblivious of the mess back at the slaughterhouse?
A Wired.com article titled 'The Road to Ruin: How Grand Theft Auto Hit the Skids' has taken an interesting look at the history of Rockstar, from its foundation to current day and investigating the controversy that's surrounded the developer and its parent company Take-Two over the last 15 or so years.
While a good portion of the article focuses on the birth of Rockstar, there's some fascinating details buried within. One former Rockstar employee describes the developer's attempt to shrug off 2005's infamous Hot Coffee incident from San Andreas as a hacker act as "bullshit".
In fact, the former employee said he was well aware of the existence of Hot Coffee in the game before it was discovered. "They released that bullshit quote about how this is the act of hackers, which is completely comical", they said.
Corey Wade, a former Rockstar senior product manager, described the blame on hackers as "a colossal PR screwup".
The article also takes an in-depth look at the lawsuits that have plagued Rockstar, as well as the investigation into Rockstar parent company Take-Two by the Securities and Exchange Commission and the following charges of "shady accounting and backdated stock options" levelled at the company.
It describes how on June 9, 2005, a press statement was issued informing of "Take-Two's $7.5 million penalty as a result of the SEC investigation". According to an ex member of the Rockstar PR team, Terry Donovan, one of the Rockstar co-founders along with Dan and Sam Houser, declared, "Don't answer your phones! This is going to get ugly."
Terry Donovan departed Rockstar earlier this year. Rockstar co-founder Jamie King, described as "Sam Houser's right-hand man" has also gone.
And in October 2006, co-founder and once CEO of Take-Two Ryan Brant resigned, Wired.com saying that four months later "he pleaded guilty to falsifying business records and agreed to pay more than $7 million in penalties, bringing his lifetime Take-Two hit to almost $11 million."
Recently, Take-Two has hit the headlines with talks of a possible buyout of the publisher; and today it's been announced that Take-Two's board of directors has been replaced and that CEO Paul Eibeler has departed as shareholder attempts to introduce huge changes have proved successful.
And this is just as Rockstar gives the gaming world its first glimpse of Grand Theft Auto IV
via cvg
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March 30th, 2007, 17:23 Posted By: wraggster
via eurogamer
Rockstar's lips were tightly sealed this morning, following last night's debut trailer for Grand Theft Auto IV.
When we asked it about rumours that the PS3 version would contain more content than its Xbox 360 counterpart, the publisher informed us it couldn't say anything at all about the title, declining to reveal any further information than was presented in last night's footage.
Grand Theft Auto IV will be set in New York, and looks to follow an eastern European man, possibly Russian.
"Life is complicated," he says in the trailer, walking over the Brooklyn Bridge into Manhattan. "Perhaps here things will be different."
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March 30th, 2007, 17:28 Posted By: wraggster
Unless you've been hiding under a rock for the past six months, you'll have no doubt heard about Sony's delay in getting the PlayStation 3 to the UK. However, on March 23 2007, the console finally hit the British Isles and the rest of the continent, selling 165,000 units within two days.
Around 125 of these were sold at Sony's official launch event, which was held at Virgin Megastores on London's Oxford Street. To sweeten the deal, everyone who bought a console at the launch was rewarded with a 46-inch Sony Bravia LCD TV, as well as a free copy of Resistance: Fall of Man and a taxi home. With all these freebies sending the crowd into a fit of apoplexy, GameSpot calmed down for a quiet word at the launch with Sony UK's marketing director, Alan Duncan
Full Article
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March 30th, 2007, 17:30 Posted By: wraggster
via gamesradar
While Los Santos, San Fierro, Las Venturas, Vice City and the original Liberty City were decent approximations of iconic American cities, the debut GTA IV video hints at an incredible level of realism for the PS3 and Xbox 360 iteration - not just in terms of the buildings but also their geographical positioning and sense of scale.
New York will still be referred to as fictional Liberty City but it seems feasible from close examination of the trailer that an aerial view of the environs will match the authentic Google Maps version far closer than the one seen in GTA 3. In many ways it's approaching the whole city thing in the same manner as The Getaway did for London.
What does this mean for the gameplay? Everything points to a less cartoonified visual style and a more mature subject matter with the Eastern European character mentioning people smuggling as one of his past crimes. Then there's the austere orchestral music, a far cry from the funk and hip hop of San Andreas and the 80s ballads of Vice City. Could this be suggestive of a major change? To look at it another way: are we looking at the first 'serious' GTA?
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March 30th, 2007, 17:32 Posted By: wraggster
While I've certainly not herd anything official from NIS America, IGN seems to think that the hotly anticipated PSP version of Disgaea will be getting a US release this August, as indicated in a hands-on posted this morning by Jeff Haynes over at IGN PSP. While he doesn't mention where and how he got his hands on the title, I'm assumming it was at the NIS America press party last night which unvieled several new titles coming this year from the Japanese RPG publiishers.
Though I would have been happy with a straight port, NIS has gone all out, adding in a new Etna-focused story, multiplayer battles, and customizaion options out the wazoo- custom maps, custom soundtracks, etc.
via kotaku
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March 30th, 2007, 17:35 Posted By: wraggster
Via kotaku
Nothing quite like selling out for a big Arsenal game only to watch it on your PSP. Heck, nothing quite like selling out for a PSP! Sony has developed a system called S.PORT (requisite ALL CAPS — love it!) that will let fans watch the game at the stadium on *get this* their PSP. It's still in the prototype phase, but the system will let you see replay, status and scores via the wireless hook-up. Says Sony's Eric Siereveld:
It could be used at any stadium around the UK, or even a golf match where it is sometimes hard to see the ball flying through the air.
A trial period with 4,000 Arsenal fans should commence shortly, and the product is expected to launch by the end of the year.
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March 30th, 2007, 20:05 Posted By: wraggster
A year after release of the popular DJ simulation game, Pentavision does thousands of fans a big favor and releases its successor. Once again, the game resembles Konami's popular beatmania series: You take the position as DJ and are challenged to hit the correct button(s) on your PSP™ handheld at the right time to complete the song.
DJ Max Portable 2 introduces one more gameplay mode and offers a song selection of more than 60 tunes. In the new Fever Mode, you fill up your Fever ability which, when activated, speeds up the notes and applies a 2x score multiplier. By filling up yet another Fever, you can activate it again for a 3x multiplier, so on and so forth.
The game supports various difficulty modes, a language selection (to switch between Korean, English and Japanese), 4, 5, 6 and 8-button modes, a network mode and lots more.
Just like its predecessor, the soundtrack collection is stored on the UMD. You can play back and listen to the soundtrack without playing the game. The game also contains a DJ Max Portable (1) connectivity mode, which allows you to play old songs on DJ Max 2.
Pentavision's rhythm action game DJ Max Portable 2 has been released in Korea today and is available at Play-Asia at US$ 49.90 only. We expected the game to be in stock today, but for some reason, only the Metallic Silver Limited Edition has turned up today. Another shipment has been dispatched from Korea today and we will post an update tomorrow about the shipping situation.
The game is also available in two Limited Edition flavors, the Orpheus Package ~Metallic Silver~ and Orpheus Package ~Night Black~ as long as supplies last at revised cost of US$ 169.90.
Content of the massive Orpheus Package Limited Editions:
DJ Max Portable 2
DJ Max Portable 2 Orpheus Box
DJ Max Portable 2 Audio Trinity (3CD)
DJ Max Portable 2 Visual Artbook (64 pages)
DJ Max Portable 2 Jigsaw Puzzle (500 pieces)
DJ Max Portable 2 Visual Postcard Set (16 pieces)
Please note that only the Metallic Silver edition set has reached us today, while we are expecting the Night Black version and hopefully also the game only edition to be in stock tomorrow.
More details at Play Asia
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March 30th, 2007, 20:08 Posted By: wraggster
via register
Where's the best place to purchase a PlayStation 3? Hong Kong, according to the Wall Street Journal. No prizes for guessing the worst: London.
In Hong Kong, the PS3 retails for an average price of HKD3,780 - or €363. In London, the local price is £425 - or €627. In short, Brits have to pay almost twice as much for the next-gen games console than Hong Kong residents too.
Blame taxes, Sony says. But even with VAT (17.5 per cent) and UK import duty (10 per cent) it's hard to see the PS3 coming in at more than €470, and that's assuming the Hong Kong price is tax, duty and retailer margin free.
It doesn't look good. Most of continental Europe pays €599 or €600 for a PS3, New Yorkers pay $650 (€328) and Tokyo buyers cough up ¥59,980 (€381).
If Britain had dropped Sterling for the Euro, UK buyers would probably be paying the equivalent of €27 less. That said, the Irish have to cough up more than their fellow Euro-philes, so price parity isn't guaranteed.
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March 30th, 2007, 20:12 Posted By: wraggster
New from SuccessHK
Allows using a PS2 controller on PC or PS3 system.
Simple to use, no modification is required.
Convert the PSX/PSX2 Joypad, Joystick, etc... to be used on the PSX3 console
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March 30th, 2007, 20:14 Posted By: wraggster
New from SuccessHK
Product Features of Playstation 3 Wireless Controller (Dragon) DuoShock 3
3D vibrator
2.4GHz mode
Vibration function
Analog/Digital mode
Automatic case up function
More Description of Playstation 3 Wireless Controller (Dragon) DuoShock 3
A very complete wireless controller that is compatible with Playstation 3, Playstation 2 (adapter included) and PC. It is packed with features such as rumble, wireless DVD remote control, 2.4GHz operating mode and more!
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March 30th, 2007, 21:27 Posted By: wraggster
via ign
When it was released in 2003, Disgaea: Hour of Darkness was one of the best strategy RPGs ever released. Incredibly deep, full of humorous characters and challenging for everyone from novices to experts of the genre, Disgaea was an unexpected gem for the PS2. It's almost four years later, while console owners received a sequel last year, handheld owners have been left in the cold until now. This August, PSP owners will get a chance to enjoy the Netherworld when Disgaea PSP is released.
Unlike many titles that migrate over to the system from the console, Disgaea PSP isn't a port of the PS2 game. Instead, the story of the title is actually a prequel to the original title, and takes place right after the death of King Krichevskoy. However, instead of focusing primarily upon the adventure of Laharl, the prince of the Netherworld, Disgaea PSP highlights the story of Etna this time around. Not only will players wind up waking up Laharl and helping him along in his quest, they'll also work on turning Etna into the Beauty Queen Ultimate Overlord that she's always wanted to be. In fact, if players manage to achieve this status, they'll wind up unlocking a new secret ending for the game.
All the strategic goodness from the console has returned in Disgaea PSP ... Fans familiar to the turn-based format of the Disgaea franchise will easily be able to pick up and play this title, which still retains the standard grid map. Players send their party members around the map and select targets, performing either regular or special attacks against their opponents. As you gain new levels, you acquire new skills and powerful attacks that can be used in combat to devastate your foes. You'll need to build up your skills too, because you'll face off against large numbers of opponents with varying strength levels. Just in case you were wondering, players will still have the opportunity to level up to 10,000 also, which should provide a ton of replayability.
However, even if you've become accustomed to the console version, a number of surprises are waiting for you when you pick up Disgaea PSP. For one thing, players will have to contend with geo cubes, new randomly distributed items that bestow special effects on the battlefield. For another thing, the portable title features a new multiplayer duel system that was specifically developed for North America. That means that you can challenge your friends to see who the better Netherworld strategist is. You'll also have the option to manipulate almost every option for the game, including changing game rules, win/loss conditions and even creating new battle maps to fight over. Finally, along with a large roster of NIS America characters that have been hidden away in the game, players will have the option to purchase and replay their favorite soundtracks, giving them another level of customization during play.
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March 30th, 2007, 21:29 Posted By: wraggster
Sometimes, life just isn't fair. While plenty of game characters have suffered at the hands of diminishing product quality over the years, reputation sullied and tarnished beyond repair, other's have marched on in the face of humiliation and - somehow - managed to keep a stranglehold on their popularity. So, what's the lesson here? Easy, have big boobs and don't be blue.
Of course, in the case of Lara Croft, the Tomb Raider series pulled off something of a coup de grace last year when publisher Eidos wisely entrusted the floundering franchise to veteran developer Crystal Dynamics. The result was one of the finest comebacks in videgame history. Needless to say then, since the overwhelmingly positive response to Tomb Raider: Legend, all eyes have been on Crystal Dynamics to see which direction it would take Eidos' flagship filly next.
Full Article at IGN
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March 30th, 2007, 21:39 Posted By: wraggster
via pspvault
Ever wondered what the inside of one of those "PSP Dev Kit controllers" looks like? Well now you can find out -- the "Mobile Married Life" blog has disassembled his PSP dev kit for your viewing pleasure. Those black shoulder buttons look pretty awesome.
More Info
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March 30th, 2007, 21:41 Posted By: wraggster
via pspfanboy
More Nippon Ichi news this morning. NIS and Hitmaker are working together on a new RPG called Dragoneer's Aria. In the game you take the role of Valen who is a novice dragoneer. He is tasked with protecting the elemental dragons from a dreaded evil monster. The game focuses on friendship and has a good chance of having a dragon or two in it. NIS and Hitmaker first got their relationship started when NIS released Blade Dancer for PSP. The mutual respect has resulted in this project.
Dragoneer's Aria will satisfy PSP RPG fans in July.
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March 31st, 2007, 02:29 Posted By: Cloudhunter
Team C+D have released a new version of psardumper that decrypts the latest 3.30 firmware.
Here a poem snipped out of the release :
3.30 Decrypter!
* From Team Create+Destroy.. *
Some thought we failed - or had disappeared,
But $ony beware - your last hour is near.
In spite protections and multiple locks,
In spite busy lifes and - unwashed - socks,
For you to enjoy but for $ony to fear,
3.30 decrypter is ready, so cheer!
Please note that this will NOT allow 3.30 users to downgrade or run homebrew.
SPREAD THIS NEWS
Download and Give Feedback via comments
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March 31st, 2007, 11:41 Posted By: Sp3ct0r
Hey i finally completed Anime Wars V1 for the psp! It is a mod of Super Mario Wars, replaced with over 30 diffrent characters from popular anime shows.
Includes:
-36 Playable Characters
-All New Weapons, includind ones like the Shuriken, Kunai, Ninja Needles, etc...
-Anime Soundtrack (Still in Progress)
-A bunch of Unique anime levels
-----------------------------------------------------------
Things Featured From SMW
-Many Diffrent Modes of Play
-3 Cpu Players You Can Fight
-----------------------------------------------------------
Yet to come are:
-More Levels
-More Characters
-Bigger and Better Soundtrack
-If I can get the source code, there is a possibility of Ad-hoc support.
-----------------------------------------------------------
My Only complaints about this game is that the game will crash occasionally, and the sprites are pretty small on the psp, so they can't be fully appreciated.
And finally the download link is located here:
http://animewars.deviant-gaming.com/Anime%20Wars.7z
At Deviant-Gaming.com
Screenshots Via Comments
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March 31st, 2007, 12:21 Posted By: wraggster
via kotaku
Grand Theft Auto fans may have to wait until Game Informer's May issue hits the racks in the coming weeks to get further dirt on the fourth proper GTA game. In addition to having details on 2K Sports Madden competitor, they've wrapped up an exclusive look at Rockstar's latest, so you may want to rethink that decision to pass on a magazine subscription. Who am I kidding? These GI scans will show up on the internet within seconds of some attention whoring subscriber getting his copy in the mail.
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March 31st, 2007, 12:24 Posted By: blackrave
Via Joel Van
Joel Van has released a new version of the GuitarHelper for the PSP.
CHANGELOG:
--Another New Eboot with NEW MUSIC, Background and ICON
--A new menu system that features SUBMENUS and MORE interactivity
--NEW GUI (new backgrounds, new text, new graphics)
--NEW scale boxs and modes including
-Pentatonic Minor
-Extended Pentatonic minor
-More Extended Pentatonic minor
-Pentatonic Major
-Major scales
-Minor Scales
-Dorian Mode scales
--NEW CHORDS
-Major Chords
-Minor Chords
-Seventh Chords
-Major Seventh chords
-Minor Seventh chords
--A NEW CHORD VIEWING SYSTEM
--EXIT TO XMB option
BUGS:
- Sometimes has trouble booting, try to let the eboot play a litte first, if error persist's check installation or just reboot and try again.
- Sometimes when pressing select in chord view mode it has an error message, just press start and it will return to chord menu anyway.
TO DO:
-METRONOME (more then 50% done)
-EFFECTS CATALOGUE
-MORE SCALES
-MORE CHORDS
-COMPRESSION
-BUG FIXES
Credits:
GRAPHICS - Joel Van
AUDIO - Joel Van
MUSIC - Missing pink (c) 2007
Download via attachment and share your thoughts.
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March 31st, 2007, 12:29 Posted By: wraggster
via kotaku
We posted earlier in the day of suspicious reports that NIS America would bring the lovely SRPG Disgaea to the PSP later this summer, but didn't want to believe. It was too good to be true! But word from the American branch of Nippon-Ichi Software is that the game originally released on the PS2—and a perfect addition to the PSP library—has been approved for a North American release.
Just as exciting was the official announcement that NIS would be localizing three more titles in the company's vein. For the PS2 we get VanillaWare's real-time strategy game GrimGrimoire and Nippon Ichi's strategy RPG Soul Nomad & the World Eaters (nee Soul Cradle). For the PSP, Dragoneer's Aria. It's the kind of Japanese grinding fun that will keep us from seeing daylight for weeks at a time.
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March 31st, 2007, 12:31 Posted By: wraggster
via kotaku
After hearing the bad news that the highly anticipated Play Adaptor for the PLAYSTATION 3 had been shelved due to a lack of Guitar Hero controller support, we contacted manufacturer Nyko to get more details on what led to the decision.
Nyko reps explained to us in an e-mail earlier today:
Current technology makes it impossible to properly pass the special functions of the guitar controller to the PS3 with its existing protocol. Features like the whammy and strum bars do not function properly. Being adamant players of Guitar Hero we know how important precise controls are to fans of the series. We will not produce a product if it falls short of those expectations.
We are disappointed that we need to shelve this product as it has been one of the most requested items since its announcement at CES 2007 with numerous inquiries from consumers on a daily basis. If new technology or a firmware update is released that enables us to provide full support for Guitar Hero 1 and 2 on the PS3 via the Play Adaptor, we will reactivate the development of this product.
Again, we would like to express our regret for needing to put this product on hold as we know many people were looking forward to its release.
Unfortunately, I'm going to set realistic expectations for myself and others looking forward to Guitar Hero I and II on the PS3 and cast doubt upon a firmware update addressing this any time soon. Back to waiting for Guitar Hero III, then!
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March 31st, 2007, 12:32 Posted By: wraggster
via kotaku
Yesterday's Grand Theft Auto IV trailer sparked a ridiculous amount of internet debate, with fans combing over every frame attempting to glean every minute detail from the minute-long clip. The trailer brought web servers to their knees and eventually showed up on the Xbox Live Marketplace.
Sadly, no such trailer appeared on the PlayStation Store yesterday. Instead, PLAYSTATION 3 owners were given trailers for Warhawk, Super Rub A Dub and PlayStation Home. The demo for 2K Sports' Major League Baseball 2K7 also went up, alongside some Hollywood fodder. Not bad, but no GTA IV trailer.
I realize that the fledgling network may have actually caused the Sony data center to explode from the data transfer, but I can't help feel a bit jealous of my Xbox Live brethren. I'd have loved to easily watch the HD trailer on my HDTV via my PS3.
What, if anything, fellow PS3 owners, would you like to see more or less of on the PlayStation Store?
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March 31st, 2007, 12:55 Posted By: wraggster
New for PS3:
Konami's popular Pro Yakyuu Spirits (Pro Baseball Spirits) series makes its debut on the PlayStation3™. The game features next generation graphics and various gameplay modes, including pennant mode, where you pick a team and attempt to win all; MVP mode, where you pick a player and lead him through five seasons; and Spirits mode, where you create a player and take him from camp all the way through the majors, expanding his abilities through cards, slots and actual games.
Buy Pro Yakyuu Spirits 4
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March 31st, 2007, 13:02 Posted By: wraggster
From the Site:
Hello to all our users! Today it's my turn to announce the weekly build, so why don't I post in Russian? Thanks to the Russian users for your support. Now you have an insider in Desktop Team! :-)
The most important is that we've fixed some issues with Flash 9 on Linux. This means that you can now watch YouTube video fullscreen! (And close annyoing Flash ads.)
Other changes
Added support for automatic search from address bar when entering more than one word;
Some speed optimizations in the Speed Dial skin;
Added support for the optional “key” in BitTorrent requests, should make more torrent downloads work;
Fixed issue with transparent areas in some widgets on UNIX;
we have now ppc-linux .6 packages: that means that they work (okay, should work) on your PS3! — if you installed Linux on it.
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March 31st, 2007, 13:10 Posted By: wraggster
via play
A new report from Newsweek, spied today on GameSpot, places further blame for problems concerning the PS3 at Sony, firmly on the doorstep of Ken Kutaragi, the PlayStation godfather who was recently 'moved' into the role of Chairman at Sony Computer Entertainment. Reports in recent months had blamed Kutaragi's 'slowness' for the PS3 losing exclusive titles like GTA IV and Assassin's Creed.
The Newsweek report additionally alleges that the former SCE president was shuffled because of a lack of communication with Sony CEO Sir Howard Stringer. The report, which includes an interview with Stringer himself, says Kutaragi was 'uncommunicative', and often failed to relay important decisions to Stringer, overall Sony head-honcho.
The interview adds that Kutaragi failed to inform Stringer of the PS3's production problems, and that he also allowed development to go over budget without informing higher-level bosses. Stringer is also said to be unhappy over Kutaragi's advise to cut the price of the PS3 in Japan, which the Sony boss believes could have been a subsequently poor decision.
Stringer allegedly tells the magazine that he had attempted to repair relations and build a partnership, but with little success ("I've had dinner with [Kutaragi] more times than I've had dinner with my wife, and that's not really healthy"). Kutaragi is now involved more heavily in game development, while Kaz Hirai runs Sony Computer Entertainment in the role of president. More soon. b
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March 31st, 2007, 13:54 Posted By: wraggster
Ambitious publisher becomes biggest selling third party publisher on new Sony format.
Sega’s five launch titles claimed an impressive 13 per cent share of the UK software market on PS3 this week, with three titles breaking into the all formats top ten.
Virtua Fighter 5, Virtua Tennis 3, Sonic the Hedgehog, Full Auto 2 and World Snooker Championship 2007 all contributed to the week one blitz.
“We are very pleased to have achieved the status of the number one third party publisher at the launch of the PS3,” commented Alan Pritchard, managing director of Sega UK.
“Sega has continued to increase its market share considerably over the last 18 months, and this is indicative of the investment that the company continues to put toward next generation development. We look forward to further success on PS3 in 2007, with Sega Rally, The Club and The Golden Compass also due for release later this year.”
via mcv
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March 31st, 2007, 13:59 Posted By: wraggster
via pspfanboy
Every week for the next few weeks, we'll be showing you one new video from Galaxy's End, a PSP-exclusive RTS that currently has no publisher. I got my hands on a playable at GDC, and it looked pretty good. Through this new footage, you'll also be able to judge for yourself.
Video at Link Above
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March 31st, 2007, 14:00 Posted By: wraggster
via pspfanboy
We love the PSP. But it's not perfect, is it? Certainly, there are a few things that could be changed. Tech Digest has a wishlist with ten suggestions to Sony. Do you agree with some, or all, of them?
No more UMDs: "faster load times, the increased battery life and the dramatically reduced risk of PSP shuriken injury."
Hard drive, please: "it is high time we thought beyond the limitations of what the Memory Stick format has to offer."
Better Wi-Fi: "let's up the ante with faster wireless connectivity. Because 802.11b was like totally 2005."
Increased battery life: "Currently, you can expect between 4-8 hours of juice from your PSP's battery ... Surely we can do better than this by now."
Brighter screen
No more console ports: "A lot of the blame lies in Sony's non-committal to first-party development on the PSP" (Ironically, their most wanted game is still a port: Gran Turismo 4)
Bluetooth: "the PS3 has Bluetooth, so I'm seeing a clear opportunity for the PSP to double up as full blown wireless controller."
Even better Remote Play: "Give the PSP the power to turn your PS3 on and off. Let me browse content while my flat mates are getting repeatedly pwned at Resistance. And if it eats up their bandwidth, who cares?"
Touch screen? Tilt control? "Why not have some touch screen functionality? But if that's still too limiting, why not have full set of six-axis motion detection to boot?"
PSP-PS3 networked gaming: "PlayStation Home looks like it might be the ideal testing ground for just such an idea; the PS3 can act as the main programming platform for your own virtual home, while the PSP could simply let you hang out in your pad and check out others while you're away form the main console."
Many of these revisions are ambitious, to say the least. While we may not see any of these features until a real PSP2 comes out, it's still fun to dream. What else would you add?
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March 31st, 2007, 14:11 Posted By: mICrO^NOS
NewOlds it’s proud to announce the release of they first PSP game:
POLLO POLLO
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