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March 2nd, 2011, 00:30 Posted By: VampDude
[SOURCE]
Customs officials within the European Union are reportedly confiscating imports of PlayStation 3 consoles, according to an unconfirmed report.
The U.K.'s The Guardian newspaper reported Monday that customs officials had seized shipments of the PlayStation 3 consoles in response to an ongoing patent dispute between LG and Sony.
The seizures amount to a quarantine, however, as the imports are being held for ten days. "Tens of thousands of PS3s were seized by customs officers last week in the Netherlands," the Guardian reported. So far, Sony and LG officials have not provided official comment or confirmation, and the EU has not posted any official confirmation on its Web site. Within the United States, LG and Sony have engaged in an ongoing patent dispute. Sony has claimed that LG's phones infringe its patents; LG, in response, has said that the Blu-ray drives used within the PlayStation 3 infringe its own technology. LG reportedly asked the U.S. International Trade Commission to block the sale of PlayStation 3s and Bravia televisions within the United States.
LG's suit can be seen as a response to one Sony filed in late December; in it, Sony claimed that several LG phones infringe Sony's patents. They include the LG Quantum, the new Windows Phone 7 device available on AT&T, as well as the Cosmos, Accolade, Encore, enV Touch, Fathom, Glance, GU295, Lotus Elite, LX370, Neon, Remarq, Rumor Touch, VL600, Vu Plus, and Xenon. Sony said it wants the ITC or the court to stop LG from importing, selling, marketing, advertising, or demonstrating the infringing devices in the U.S., the same request that LG made of the agency. Meanwhile, Sony is attempting to tamp down the actions of George Hotz. Hotz hacked the Sony PS3 and posted his circumvention technique on his Web site, as well as links for others to do the same. Under the order, he is banned from posting or distributing those links or information about his hacking techniques. He must also turn over computers, hard drives, CD-roms, DVDs, USB sticks, or any other storage devices on which the circumvention devices are stored.
Hotz is contesting the suit.
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March 2nd, 2011, 00:38 Posted By: VampDude
[SOURCE]
Does anybody remember Crystal Dynamics’ cult third-person action adventure title, Legacy Of Kain: Soul Reaver? Some of you. Well as of tomorrow you’ll be able to revisit the PSone classic as it launches for £7.99 on the European PlayStation Store. For those unfamiliar with the title, it’s pretty moody. If moody is your cup of tea, then step right ahead.
- - -
Alternatively, you can pick it up used on the likes of Amazon and eBay for little as £3, which is fully backwards compatible with both the PS2 and PS3 (not the PS Store download).
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March 2nd, 2011, 01:48 Posted By: wraggster
Sony hopes it can upgrade social network Home into full-on multiplayer social game platform with the release of the core client version 1.5.
Announced today at GDC in San Francisco, the upgrade is focused on three key areas - graphics engine, the core physics engine and real-time multiplayer gaming.
According to Sony, Home has been downloaded and activated 19 million times since launch, with users spending an average of 70 minutes per session online.
"Developers will be able to take full advantage of the improved network mechanics to create fast-action multiplayer experiences such as online racing games and first person shooters within PlayStation Home," said the company.
"Also included in the update to version 1.5 is a revamped physics engine, providing developers with augmented control over collision, mass, velocity and other physics elements, for an even greater level of realism and more intricate gameplay experiences."
Sony claims the upgrade has been designed specifically with game developers in mind, with version 1.5 launching this spring.
The showcase game for the new client is future racing title Sodium Two from Lockwood Publishing. The majority of games are based on a freemium model - last year virtual items grew 110 per cent in Home.
People using Home actively are the hardcore user base, according to home boss Jack Buser, buying and playing more than any other PlayStation 3 users. Over 8000 virtual items have been released on Home, with items that improve gameplay selling significantly more than cosmetic upgrades, he said.
http://www.gamesindustry.biz/article...-game-platform
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March 2nd, 2011, 01:58 Posted By: wraggster
Skyhook Wireless has announced that their technology will be used in Sony's forthcoming NGP console, allowing the device to track its geographical location for use in games and other apps.
The technology uses a combination of Wi-Fi, GPS and mobile phone tower triangulation to pinpoint a device's location as accurately as possible.
No specific applications have yet been announced, but Skyhook's software is already used by Facebook and Foursquare to personalise content. The technology can also be used with regional leaderboards, finding nearby players with the same games, or enabling localised content.
'The launch of NGP is the latest in a long line of innovations over the past years that demonstrate how the PlayStation brand continues to push the game industry forward,' said Masaaki Turuta chief technology officer of Sony Computer Entertainment.
'Precise location information is increasingly central to the portable entertainment experience. Skyhook's Core Engine will provide NGP with superior location capabilities,' he added.
Although Skyhook's technology makes use of the NGP's 3G functionality, Nintendo has again queried its use and suggested that it will only split the portable console's potential userbase.
Speaking to the Asahi Shimbun newspaper, as translated by website Andriasang, Nintendo president Satoru Iwata said that the fees required for 3G would be prohibitive to many potential users.
Sony has already confirmed that both 3G and non-3G versions of the NGP will be released, the latter at a lower price point.
In the same interview Iwata also commented on the increased competition from Apple's iOS platforms, saying: 'We're at a period where it will be difficult to keep the value of our content if we are unable to offer experiences that can't be had on smartphones.'
http://www.gamesindustry.biz/article...estions-3g-use
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March 2nd, 2011, 02:15 Posted By: wraggster
Sony has announced that the PlayStation Home client has been downloaded 19 million times since launch.
According to Home director Jack Buser, the average Home session lasts for 70 minutes. He reckons that's down to people playing the games you can access within the service, of which there are now around 230.
Virtual items are also proving popular, said Buser. Last year the number of items available grew by 110 per cent.
The 19 million figure refers to instances of Home being downloaded and booted up at least once. When asked how many active users the service has, Buser declined to comment - saying that figure is available, but only to developers who have signed a non-disclosure agreement.
However, he did say that as an indication, 1.6 million users played the racing game Sodium within six weeks of release, in North America alone.
http://www.eurogamer.net/articles/20...aded-19m-times
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March 2nd, 2011, 02:19 Posted By: wraggster
Absolutely nobody will ever believe you have a 3D telly unless you can show them 3D content - they'll call you a liar and push you over.
Thank god then that Sony sympathises; cue 3D dynamic themes for PlayStation 3.
The very first of these, a theme for PixelJunk Shooter 2, can be bought by Japanese people now, according PSN Stores.
Yes your Western money is useless, at least until tomorrow when the EU PlayStation Store cupboards are restocked. Note, however, that a 3D PixelJunk Shooter 2 dynamic theme might not arrive tomorrow, but there's a good chance of it.
There's no word on the price of these new 3D themes.
PixelJunk Shooter 2, you say? Eurogamer reviewed that this morning, awarding 7/10.
http://www.eurogamer.net/articles/20...are-turning-3d
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March 2nd, 2011, 02:29 Posted By: wraggster
We're all familiar with this handset by now, but what we weren't suspecting (although we have yet to finish our first cup of coffee) to see a GSM version of the Xperia Play come through the FCC this sunny Tuesday morning. While we know that Verizon won't be the sole carrier of the phone in the states (we heard that from Sony Ericsson CTO Jan Uddenfeldt himself), there is yet to be another carrier confirmed. So maybe this is an indication of another possible future? Or, most likely, this is just one of those "north of the border" jobs -- as you know, the FCC gets its look at all Canada-bound phones, and this particular phone is exclusive to Rogers. Get a closer look after the break.
Update: Further examination of the docs reveal that this bad boy has global GSM bands and 900 / 2100MHz 3G, which is primarily used in Europe and Asia.
http://www.engadget.com/2011/03/01/x...time-with-gsm/
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March 2nd, 2011, 02:58 Posted By: wraggster
News via http://blog.coldbird.co.cc/?p=406
Just giving you guys a quick hint on the progress, the Recovery Menu is now complete and features most of the features you guys are used to from M33 CFWs.
You can disable / enable Plugins, apply Registry Hacks and change several settings about PSP behaviour.
We are trying to increase the compatiblity with wanted plugins, like the newly released 6.35 Category Plugin right now (ISO Listing Code and Plugin bite…).
In response to the comments on this blogpost…
Concerning PSX Game Compatiblity, you guys should try repacking your Images using Special Game IDs for your discs!
For example: Using the Syphon Filter 3 Game ID (SCUS94640), as discovered by Jinx a long time ago for 3.X based CFWs, fixes Chrono Cross and makes it 100% runable on 6.35 PRO-B.
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March 2nd, 2011, 03:04 Posted By: wraggster
News via http://psx-scene.com/forums/f6/foren...dispute-82276/
In the latest round of Sony vs. Geohot legal wrangling, court documents obtained by PSX-SCENE reveal that there is now a dispute as to how Geohot's hard drives are being handled by TIG, the third-party company designated to analyze them.
The original court order only called for the drive(s) to be delivered to a third party "for the purpose of isolating, segregating and/or removing the information on those devices related to Defendant Hotz's circumvention of the TPMs in the PS3 system."
Now the company doing the analysis wants to create TWO FULL IMAGES of the drive(s), in both decrypted and encrypted form!!! According to Geohot's attorneys, "SCEA is not entitled to inspect the impounded drives under the impoundment order, nor is it allowed to create and preserve additional copies of the impounded drives, but this is precisely what it seeks to do."
SCEA, of course, is demanding that this fast one be allowed.
Quote:
For the foregoing reasons, SCEA requests that the Court order that Mr. Hotz comply with TIG‟s recommended impoundment protocols and that those protocols be supplemented to ensure that preservation requirements are met as follows:
(1) TIG create and preserve two forensically sound images (e.g., bit stream images) of each impounded storage device in its encrypted form: One to be maintained by TIG in a secure vault for preservation purposes and the second to be used for decryption and/or any other necessary analysis by TIG;
(2) TIG create and preserve two forensically sound images (e.g., bit stream images) of each impounded storage device in its un-encrypted form. One to be maintained by TIG in a secure vault for preservation
purposes and the second to be used for TIG‟s necessary analysis; and
(3) TIG maintain and preserve all of the forensically created images for the duration of the lawsuit.
SCEA further requests that the Court order Mr. Hotz to: (a) provide TIG with the tools and keys necessary to decrypt the impounded storage devices and the keys and passwords necessary to decrypt or unlock any protected files contained on the impounded storage devices;
(b) identify for TIG all virtual machines or hard disks stored or at any time run on the impounded storage devices.3 Furthermore, to verify compliance with the impoundment order, SCEA requests that the Court order Mr. Hotz to provide a declaration setting forth: (i) verification that all storage devices on which any circumvention devices or any information relating to Mr. Hotz‟s circumvention of the technological protection measures in the PS3 System are stored have been delivered to TIG; (ii) why the storage device used by Mr. Hotz in the January 7, 2011 YouTube video entitled “Jailbroken PS3 3.55 with Homebrew” was not delivered to TIG for impoundment; and (iii) the identity of any remote storage of the circumvention devices or any information relating to Mr. Hotz‟s circumvention of the technological protection measures in the PS3 System.4 Finally, SCEA seeks fees and costs in relation to this motion.
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March 2nd, 2011, 11:28 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...7&view_reply=1
The PSP Genesis Competition continues to produce material involved. This time is the French developer UnlimitedX to put meat on the fire with his Kingdom of War . Based on the amateur version of the PSP MMORPG Warcraft , this new online RPG is proposed as an alternative to it. At the moment the game is still in the early stages of development, has many bugs and the only dedicated server is always active. The hope is that it can reap a sufficient number of successes that warrants the opening of new servers.
Meanwhile, the developer provides us with what has been achieved so far, with a beta version playable (in French) so as to get an idea of the product.
Changelog v8 - Pictures and downloads:
</SPAN>Quote:
.: Changelog:.
- Fixed some bugs
- When a character is engaged in a fight: a) the PV decreased by 50% b) increase Stamina and Hit Points
- When a character is engaged in combat, a shield appears next to the bar PV
- Decreased time to respawn
- New animations
Download Here
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March 2nd, 2011, 13:29 Posted By: wraggster
The PSP Emulator for Windows thats written in java gets yet another update:
Heres whats new:
Removed language independent properties from the language dependent files, in order to avoid translation. E.g. the language names have not to be translated, they are always displayed in their respective language.
http://buildbot.orphis.net/jpcsp/
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March 2nd, 2011, 13:41 Posted By: wraggster
News via http://www.eurasia.nu/modules.php?na...ticle&sid=2745
[source: Dukio @ ps3crunch.com] I am not sure who is responsible for the removal of graf’s git in git.dukio.com before this, whether it is from Sony or graf himself. But now, we can see that the git is back with bunch of updates coming along from our respected man, graf_chokolo who proved to be dangerous even after Sony mobbed his apartment and raid his PC and of course his PS3 consoles. You can read below, what’s new in his version of Linux kernel for PS3.
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March 2nd, 2011, 14:27 Posted By: wraggster
New from Ponlork
Hey young world, Ponlork here with a brand new release of my Learn Japanese app. This version is signed so it should work on all PSPs. I've added Katakana support, 3 new stages, plus the ability to save! Clearing all the stages will access a ending. I've also included more audio and a lot of other surprises as well. Hiragana & Katakana mode only works on PSP 1000 & 2000 models, I couldn't get the 日本語 text to display on a PSPGo so you'll have to make do with romaji for now. I'll get it resolved in my next release. This program Uses intraFont by BenHur and LuaPlayer Euphoria V8 by Zack. Thanks to everybody for all the support, suggestions, feedback and corrections. I wanted to give shout outs but it's been a while and I kinda forgot a lot of names. Gomen Nasai.
Download Here
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March 2nd, 2011, 14:44 Posted By: wraggster
Newly released for the PS3 (on worldwide import)
A very complete wireless controller that is compatible with Playstation 3, Playstation 2 and PC. It is packed with features such as rumble. It connects via bluetooth (wireless) or USB (wired), so you can recharge battery pack when connecting via USB.
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March 2nd, 2011, 14:47 Posted By: VampDude
[SOURCE]
Some great stuff for the next few months for all you lucky PS + members. Here’s the list of content that is available to Plus members between March 2 and April 6:
PSN:
Sonic The Hedgehog – brand new and exclusive to Plus for one month
Astro Tripper
Prince of Persia 2008 – Full Game Trial
Prince of Persia Sands of Time/ Warrior Within/The Two Thrones bundle – £23.99/€29.99 from March 16
PS One:
Guilty Gears
We know from comments on here that some of you are not happy with receiving extra PSN titles instead of PS One Classics, so we will always try our best to include both.
minis:
Pix’n Love Rush
Enigmo
*Both brand new minis and 2 weeks exclusive for Plus
SOCOM: Special Forces Beta – This exclusive Beta trial for all Plus members is coming on the 23rd March so don’t miss the chance to play this great new, Move compatible game before anyone else.
Exclusive Discounts:
Fat Princess PS3 – 50% off
Fat Princess PSP – 50% off
Cool Borders 2 – 50% off
Stardrone PS3 – 50% Day 1 discount
Premier Manager – 50% off
PlayTV Live Chat – 25% off – valid until 6th July 2011
Dynamic themes:
Exclusive Sega Mega Drive Classics Theme
Exclusive InFAMOUS 2 Theme
Premium Avatars:
Eye Pet Avatars
Exclusive MotorStorm Apocalypse Avatars
And here’s some of what you can expect to see from April 6 – May 4:
PSN:
Sonic The Hedgehog 2 – New to PSN and 2 weeks exclusive to Plus (includes trophy support)
Prince of Persia Classic
PS One:
Creature 3: Raised in Space
minis:
Dual Invaders
Dynogems
*brand new minis and 2 weeks exclusive for Plus
Exclusive Discounts:
*These will be confirmed ASAP
Dynamic themes:
Exclusive Abstract Art Theme
Exclusive Growing Garden Theme
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March 2nd, 2011, 23:53 Posted By: wraggster
Ngmoco boss Neil Young has expressed concern that the new Sony and Nintendo handhelds may be in for a tough fight against newer mobile platforms such as the iPhone.
"I think they're clearly hurt," he said of Sony to Industry Gamers. "I think PSP is done and the new [NGP] is dead on arrival.
"It's really difficult to compete with an app store that has hundreds of thousands of applications and a wide range of options where the average price paid is around $1.20 and there are tens, if not hundreds of thousands of free applications that are really high quality. So I just don't think Sony's going to be able to compete with that."
While he was clear that "it's not like it's crap at playing games – it's pretty good at playing games and it can do a whole bunch of other things as well," he felt the sheer versatility of Apple's mobile devices would keep them more appealing that a more dedicated gaming handheld.
He was more optimistic about Nintendo's 3DS, launched this weekend in Japan, claiming it was "likely to be competitive" but "the 3D piece of the puzzle is kind of gimmicky."
Nonetheless, "Nintendo has great franchises and there are tens of millions of people who want to participate in those franchises, so that always helps... But the real question is the degree to which there's a third-party community."
Ngmoco was recently bought by Japanese mobile giant DeNA, and plans to bring its Mobage social network for smartphones to the West.
http://www.gamesindustry.biz/article...t-by-app-store
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March 3rd, 2011, 00:24 Posted By: wraggster
Sony may be able to continue shipping PlayStation 3 consoles into Europe, despite the injunction brought against it by LG.
The rival electronics firm has managed to bar European PS3 shipments due to a patent war over Blu-Ray technology - thought to be a response to an earlier legal challenge by Sony regarding LG mobile phones.
However, the Guardian reveals that European patent fragmentation may mean imports can continue were Sony to move its port of entry.
Currently, PS3s arrive primarily via Amsterdam and Rotterdam. LG's injunction applies to the Netherlands, and not to the entirety of Europe - so Sony could continue shipments if an alternative destination is found.
Were Sony to move port, LG retains the option to seek injunctions in other European nations. The PS3 firm may need to keep its new entry-point a temporary secret in order to keep one step ahead of LG. The efficacy of a sustained chase may depend on Sony's willpower in moving around the estimated 100,000 weekly consoles required to keep up with demand, and on whether other EU member states agree with the Dutch ruling.
Prejudgment seizures, which Sony seeks to avoid by steering clear of Dutch ports, are far less common outside of the Netherlands. While LG could achieve the same effect with preliminary injunctions, the PlayStation-maker would have more scope to defend itself against such an order.
Sony currently has around two to three weeks' of stock at European retail, and LG's initial victory only lasts 10 days. However, the option to extend to ban remains. In the event Sony was found guilty of patent infringement, it would be required to pay a fee for every PS3 sold globally to date.
http://www.gamesindustry.biz/article...ps3-injunction
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March 3rd, 2011, 00:25 Posted By: wraggster
A number of prominent Japanese developers have commented on their hopes and expectations for Sony's NGP console, in a new feature in games magazine Famitsu.
As translated by website Andriasang, the feature begins with an overview of the hardware from Impress Watch technology expert Zenji Nishikawa. He notes that the NGP takes the opposite approach from the PlayStation 3 by using existing technology rather than bespoke chipsets. He estimates the price of the device at ¥25,000 (£187), the same as the Nintendo 3DS in Japan.
The feature then continues with a series of comments from prominent developers. Level-5 director Jiro Ishii suggests that the NGP could 'accelerate the movement away from consoles' and that he is interested in using the side touch panels and 3G network features to make an episodic adventure game with weekly installments.
Although the NGP's 3G functionality has already caused some controversy, with Nintendo suggesting it could limit the format's userbase, most of the Japanese developers in the feature seemed to consider it a key feature for the format. For example, Square Enix's Yoshinori Kitase expressed interest in creating a role-playing game that utilised a constant online connection.
Although most of the comments were positive Sega producer Satoshi Sakai expressed concern about the rising production costs involved in the NGP. He suggested that companies would increasingly turn to downloadable titles in order to remain profitable.
Konami director Akari Uchida predicted that the release of the NGP would see games become more casual, as a result of the communication options offered by online play.
Team Ninja's Yousuke Hayashi suggested that the NGP would mean an end to differentiating between games played at home and on the move, with users able to continue playing the same game on the NGP and PlayStation 3.
Famitsu also ran a poll that revealed that 39 per cent of retailers wanted the NGP, and 76 per cent of readers. Those polled believed that the NGP's visual power and the dual analogue controllers were the console's most notable features. The most wanted game franchises for the platform were Monster Hunter, Metal Gear, and Final Fantasy.
http://www.gamesindustry.biz/article...upport-for-ngp
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March 3rd, 2011, 02:04 Posted By: wraggster
In order to show developers precisely what NGP is capable of – and to break up the fifty plus slides used in the one hour presentation! – Sony shared three live demos of NGP software and we dutifully recorded them.
Apologies for the poor quality of the NGP screen – the combination of the bright OLED screen being captured on video, piped to a conference center projector, and then in turn captured by our camera has resulted in some ... less than stellar video quality. But you will be able to glean the input mechanics and the style of gameplay (or in the case of the augmented reality demo, dinosaurplay). Check out videos of Little Deviants, Uncharted Portable, and augmented reality after the break.
http://www.joystiq.com/2011/03/02/vi...ttle-deviants/
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March 3rd, 2011, 23:52 Posted By: wraggster
Latest engine iteration to support PS3 and NGP development
Sony has revealed the PhyreEngine 3.0, the latest iteration of its games engine, at the GDC 2011.
The engine comes complete with source code development tools that are available under license to interested developers and publishers.
Sony have touted several new features of the 3.0 iteration and tools, including a new asset pipeline and processing tool, a rewritten level editor, ‘more accessible’ API and support for entities, scripting, and integrated physics and navigation components.
The engine also integrates with middleware tech from several of Sony’s business partners, including Havok, Nvidia and Scaleform.
“We're very happy to see the popularity of PhyreEngine with the global game developer community” said SCEI technology platform SVP Teiji Yutaka.
“It has helped demonstrate our commitment to the game developer community and in particular enable smaller independent developers and publishers to flourish on PS3 and NGP.”
http://www.develop-online.net/news/3...PhyreEngine-30
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March 4th, 2011, 00:27 Posted By: wraggster
UPDATE: The First Strike DLC is available to download from PSN now.
ORIGINAL STORY: Treyarch has issued an update to the PlayStation 3 version of first-person shooter phenomenon Call of Duty: Black Ops ahead of the launch of the First Strike downloadable content later today.
The patch 1.07 notes are below.
New Features:
Issues Addressed:
- Setting party privacy to "closed" now fully functions as intended.
- Improved connectivity in matches containing multiple online split screen parties.
- Calling in a Chopper Gunner immediately after getting shot down in a Gunship will no longer end the Chopper Gunner run prematurely. Required timing-specific button presses.
- Split screen players are now able to change camera perspectives and cycle through players as a spectator.
- Fixed rare infinite load for clients with slow connections who join on a friend at the end of a match as the final killcam is ending.
- The name of a copied custom class no longer reverts back to the default after changing it.
- Fixed a rare issue where gun sight lenses could appear opaque.
- Addressed an issue where the most recent match played in Zombies could overwrite the best match played on the leaderboard.
- Improved Zombies lobbies to prevent players from erroneously receiving the error "Unable to join game session" under certain circumstances.
- Fixed rare infinite load that could occur in Zombies involving split screen parties accepting an invite into a Private Match.
- Addressed a number of community-discovered Zombies gameplay exploits.
- Additional security feature updates.
Gameplay Tuning:
- Additional sniper rifle tuning.
The First Strike Call of Duty Black Ops downloadable content will be available to download from the UK PlayStation Store between 3pm and 4pm today. It costs £11.49 / €14.49.
The First Strike DLC launched as a 1200 MS Point timed Xbox 360 exclusive in February, and set new platform records with more than 1.4 million downloads in the first 24 hours.
It includes five all new maps: Berlin Wall; Discovery; Kowloon; Stadium; and Ascension, which features zombies.
US developer Certain Affinity designed and built Discovery and Stadium in collaboration with Treyarch.
The First Strike DLC is due out on PC before the end of March.
Eurogamer's Will Porter awarded it 7/10, proclaiming it "a well-balanced collection of different styles of map."
http://www.eurogamer.net/articles/20...ps3-patch-1-07
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March 4th, 2011, 00:33 Posted By: wraggster
PlayStation Portable action game Gods Eater Burst is a GAME exclusive in the UK, Namco Bandai has announced.
It goes on sale on 18th March.
Gods Eater Burst first went on sale in Japan last year, where it did really rather well.
It plays similarly to Capcom's phenomenally successful Monster Hunter, but there's a big storyline with voice over work and everything.
You battle against Aragami, powerful god-like creatures, hence the God Eaters moniker.
http://www.eurogamer.net/articles/20...game-exclusive
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March 4th, 2011, 00:40 Posted By: wraggster
It's tough to get solid numbers out of Sony for hardware sales, usually they're cloaked behind a vague "shipped" figure, but at GDC this week the company gave us one rather impressive number: 41 million. That's the number of PS3 consoles the company says it has sold worldwide, and over 80 percent are sucking down data from ye olde internet. Confirming the moneymaking trend we heard about last month, in 2010 the PlayStation store saw a 60 percent boost in traffic and a 70 percent boost in revenue from a total of 70 million PSN accounts. Let's see... 70 million PSN user accounts, 41 million PS3 consoles, 80 percent of which are online -- that means almost everyone has one account for gaming and a second for griefing. Sounds about right.
http://www.engadget.com/2011/03/03/s...old-worldwide/
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March 4th, 2011, 00:46 Posted By: wraggster
It may not be the first time you've been able to snag a PSP Go for $150, but you can now rest assured that you'll never pay anything more than that, as Sony has officially knocked another $50 off the handheld's list price. That follows a similar $50 price drop back in October (not to mention a $40 price cut to the regular PSP just last week), although that doesn't seem to have done a whole lot to boost sales of the download-only device. Will this new low, low price make a bigger difference? And, if not, how much lower can it go before a certain quad-core monster really makes its presence felt?
http://www.engadget.com/2011/03/03/s...-drops-to-150/
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March 4th, 2011, 00:56 Posted By: wraggster
Sony has lifted the lid on the rumoured PlayStation Move server - a piece of software known as Move.Me, which allows limited use of the motion controller on PC in order to create new games and applications for it.
The software is designed for "hobbyists and academics", claimed Sony senior engineer John McCutchan on the PlayStation Blog, and grants access to "the exact the same data that licensed developers have."
He claimed that "Even before PlayStation Move was publicly available to all of you, we were talking about the device's potential implications for academics and researchers. Move.Me... is an opportunity for PlayStation to inspire new, revolutionary applications in other fields beyond gaming."
Rather than running directly on PC, Move.Me involves running special server software on a PS3, which then communicates Move data to a nearby computer via LAN.
"We hope it will be used to discover new ways of connecting individuals with information, and maybe even discovering a new healthcare application or two."
Move.Me may, of course, also open up the controller to the same kind of inventive hacks as have been seen on Microsoft's rival Kinect. No release date is available as yet.
http://www.gamesindustry.biz/article...o-amateur-devs
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March 4th, 2011, 02:22 Posted By: wraggster
Sony has confirmed the size of the proprietary memory cards used in the Next Generation Portable, revealing that games will come on cards with 2GB and 4GB capacities.
The two SKUs at retail could suggest that boxed games would sell for two different price points. A high end Next Generation Portable game will use 4GB of memory - compared to 9GB for an average PlayStation 3 and Xbox 360 game, according to David Coombes, platform designer for SCEA.
The system will also support removable memory cards for downloadable content such as music and video, "and they will come in a variety of sizes, probably quite a bit bigger," offered Coombes.
Showing off a number of tech and game demos at GDC in San Francisco today, Coombes was not prepared to detail internal memory for the system, stating only that it would be closer to the PlayStation 3 in terms of RAM rather than the current-gen PSP.
The NGP itself will come in at least two different models, one supporting 3G services, the other just wi-fi. Interestingly, Coombes claimed that for location-based gaming and services, the wi-fi model would be a better solution in built-up areas where it can hook up to wi-fi hotspots.
"For the wi-fi models you can still do pretty accurate positioning. In urban areas that ends up being more accurate than GPS, because GPS needs to see the sky so inside a shopping mall it won't work, where wi-fi would," he said.
While some areas of the specialist press have reported that the NPG is comparable to the PlayStation 3 when it comes to performance, Coombes said that from a design perspective Sony has to be "constantly worried about battery life, we have to be constantly worried about power use."
"It's not going to be as powerful as the PS3 because the battery would last five minutes. And probably set fire to your pants," he joked.
As well as Uncharted for NGP, Bigbig Studios demoed the system's back-mounted touch panel with their Little Deviants game, and augmented reality features was highlighted with a giant "next generation dinosaur" superimposed in the conference centre amongst attendees.
http://www.gamesindustry.biz/article...ngp-game-cards
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March 4th, 2011, 02:28 Posted By: wraggster
First-person shooter phenomenon Call of Duty: Black Ops is the best-selling PlayStation 3 game ever, Activision has claimed.
The gargantuan game company cited data from NPD, ChartTrack and GfK as it announced that the First Strike downloadable content had hit the PlayStation Network.
Activision failed, however, to reveal specific sales for the PS3 version of the game.
Black Ops beats PS3-exclusive simulation racer Gran Turismo 5 (6.37 million), Gran Turismo 5 Prologue (5.2 million), Konami's Metal Gear Solid 4: Guns of the Patriots (4.75 million), Infinity Ward's Call of Duty: Modern Warfare 2 and Naughty Dog's Uncharted 2: Among Thieves (over 3.8 million copies worldwide) in the illustrious list of PS3 best-sellers.
Black Ops is the fastest-selling videogame of all time across all formats.
The Treyarch created military shooter made entertainment history in November last year when it shattered theatrical box office, book and videogame sales records for five-day opening worldwide sell through in dollars, selling more than $650 million.
The PS3 console first went on sale in November 2006.
http://www.eurogamer.net/articles/20...-ps3-game-ever
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March 4th, 2011, 02:31 Posted By: wraggster
More people are splashing more cash on the PlayStation Store than ever before, Sony has revealed.
Your frivolous spending lead to a 70 per cent fatter annual take for Sony's virtual shop last year than in 2009, Sony America's Pierre Gravereau divulged at GDC (reported by Joystiq).
The upward surge can be attributed to various things. For instance, there are more PSN accounts and therefore potential shoppers: Gravereau puts the PSN account number at 70 million. There were also 60 per cent more shoppers nosing around the PlayStation Store last year.
That's because over 80 per cent of the 41.6 million PS3 owners around the world are connected to the internet. Psst, Pierre, there are actually 47.9 million PS3 owners around the world.
Also, the weekly PlayStation Store updates these days offer an enviable, coordinated stack of content. Take a look this Wednesday's update - it's stuffed.
No concrete figures from Gravereau to mull over, unfortunately, but percentages make for a nice pie-chart. And I really like pies.
http://www.eurogamer.net/articles/20...-up-70-percent
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March 4th, 2011, 11:24 Posted By: wraggster
News via http://wololo.net/wagic/2011/03/03/d...-about-tn-hen/
A quick post to calm down some news about me and Magixien breaking up….we still love each other very much, and he hasn’t filed any divorce papers yet .
A few days ago I contacted TN who told me he wasn’t sure if he would release TN Hen D, which I reported in my blog. This article was true (which can easily be proven since I’m the first one who published the changelog for TN Hen D, before pspgen) , and based on a series of emails Total_Noob and myself personally exchanged.
However an article posted a few hours ago on pspgen stated that TN Hen D will in fact be released, unlike what some “sites with no credibility” were claiming.
I’m convinced the article in pspgen is not targeting my website, but other random websites that claimed to have exclusive interviews with Total_Noob. There’s also a message from Magixien in the pspgen forum saying that I didn’t start this rumor, but he implies that I helped to spread it, which isn’t true, and I hope I made my point clear about that in the pspgen forums.
I’ve known Magixien for a little while now, and I can surely recognize pspgen’s artificial drama articles when I see them. Being in the middle of one of those is like a dream come true
Yes I did contact TN, and yes 3 days ago he was still unsure about the release of his latest HEN, I don’t think I have to prove anything given how long I’ve been in the scene (That and the fact that I was the first beta tester of Total_Noob’s work). I won’t copy/paste his entire email because it did contain personal stuff, but just because he wasn’t sure 3 days ago doesn’t mean he didn’t change his mind recently.
Actually, the confusion comes from the fact that the sites targeted by pspgen’s article are so unknown that nobody even cared to check about them, and therefore people automatically assumed pspgen was targeting me, that I started a rumor, while all I did was making sure it was true by directly contacting Total_Noob. And again, at the time I wrote this article, its content was true. I’m also convinced that the many supportive messages you guys posted here or on /talk helped TN to take his decision.
Anyways, the only thing that matters is that Total_Noob reacted positively to the massive support you guys demonstrated and the release of the new TN HEN D will be done on Friday, and really, that’s what counts
Personal message to Total_Noob: man, if you ever read that, I’m so sorry for all the drama, that was definitely not the goal, and I know you don’t need that on top of all the haters. But hey, it definitely shows people care about your work
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March 4th, 2011, 16:47 Posted By: spyke1
Zelda OLB is finally out of beta and available for DOWNLOAD. This new version (1.0) has two bug fixes (thanks to azerty62131 for finding the map bug). I also added full screen support. Due to a bug in the PSP's SDL library, the screen mode can only be set once after the SDL initialization, or the library crashes. If you try the wide screen mode and don't like it you will have to quit and restart the game to select the normal 4x3 mode. I also removed the extra buffering for speed reasons, and have not noticed any real problems with doing that.
Note: You have to copy over ALL of the files to your PSP to fix both bugs, not just the Eboot.
I have begun work on the last game in the trilogy (Zelda - Time to Triumph), and expect to have a beta version out in a couple of weeks.
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March 5th, 2011, 00:14 Posted By: wraggster
How long has the successor to PSP been in the works? According to Sony Worldwide Studios president Shuhei Yoshida, "since the beginning of 2008." The timing coincides with the first rumors about the device, which (correctly) predicted the system's lack of a UMD drive, touch screen and dual analog support.
Yoshida also explained that Worldwide Studios had been officially involved with NGP game development since then, too, which helps explain the dearth of first-party content for the original PSP beginning in 2008. According to Wikipedia, Sony has released only 16 first-party games for the PSP in the last two years -- about the same number of games it had ready for the system's launch.
While Sony is working on delivering triple-A titles for the NGP launch, Yoshida noted that first-party teams are also working on "short form games" for PlayStation Suite, Sony's upcoming cross-platform service for NGP and Android. Given the last game we recall Sony ever developing for a non-PlayStation device was Wipeout 64, that's certainly an historic move.
http://www.joystiq.com/2011/03/04/ng...irst-party-su/
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March 5th, 2011, 23:49 Posted By: wraggster
When Sony hacked $50 from the PSP Go's price earlier this week, it didn't exactly trumpet the news, and now it's looking like a permanent $150 MSRP for the UMD-less handheld was too good to be true. Text across Sony's website has silently been changed to reflect a $199.99 price point for both colors of the sliding-screen system, and there seems to be no remaining evidence that Sony ever dropped the price at all. Still, we imagine it's only a matter of time before such a price cut becomes officially official, as the PSP-3000's the no-brainer choice if you're buying a PSP right now -- it's a full $70 cheaper than the less-capable Go.
http://www.engadget.com/2011/03/05/p...t-original-20/
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March 6th, 2011, 00:05 Posted By: wraggster
Sony was recently awarded another minor victory in its continuing legal action against George "GeoHot" Hotz and his distribution of a workaround allowing users to jailbreak their PS3s. Federal Magistrate Joseph Spero decided Thursday to allow Sony to subpoena Hotz's web provider to acquire the IP addresses of any of GeoHot.com visitors from January 2009 through present day. Sony was also given subpoenas for information from Google, YouTube and Twitter.
Magistrate Spero explained the information obtained by the subpoena would be used to measure the extent of the "defendant's distribution" of the jailbreak files, as well as settle whether Sony must sue Hotz in New Jersey or San Francisco -- the former being Hotz's home state, and the latter being the region in which Sony argues the files were most downloaded. The jurisdiction of the suit will be settled in court during a hearing in San Francisco next month.
http://www.joystiq.com/2011/03/05/fe...to-geohot-sit/
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March 6th, 2011, 02:05 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2649
jjolano proposes a new version of its FTP server for PS3 which has the distinction of being completely Open Source.
New / fixed:
- Improved performance and stability
- Improving the Performance of In-game XMB
- Better use of syscall
- Fixed a possible memory leak
- Fixed various bugs
- Added support for the commands: MDTM, SLA
- Nopass version now allows normal login procedure (to ensure compatibility) but ignores the value of the password
- Added a new file build.sh Developer (allows you to create normal versions and nopass)
The archive also contains a version of the CFW Geohot and a version without a password for the connection.
Use the IP of your PS3 to connect to your PS3, then use:
Login: root
Password: openbox
Official site: https: / / github.com/jjolano/openps3ftp
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March 6th, 2011, 03:04 Posted By: wraggster
News via pspita
New update from the developer neur0n for his custom firmware 6.37ME that comes to version 4.
A complete changelog and follow the link to download.
Changelog v4 - Installation:
</SPAN>Quote:
.: Changelog:. :
- Added support for PSX games converted to EBOOT
- Added support for homebrew achieved in LUA
- Added support for ISO Lite for Game Categories
. Installation:. :
- It 's necessary to have a CFW on your PSP or HEN (eg 5.00M33, 6.20TN, 6.35PRO)
- Copy the UPDATE folder into PSP / GAME
- Copy the fw 6.37, renamed 637.PBP in the UPDATE folder
- Start the application from the XMB
Download Here
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March 6th, 2011, 03:07 Posted By: wraggster
News via pspita
In conjunction with the new update of CF 6.37ME, the coder neur0n also updates the 6:35 Custom bringing it to version 15 with the same changes to the CF 6.37ME
A complete changelog and follow the link to download.
V15 Changelog:
</SPAN>Quote:
.: Changelog:. :
- Added support for PSX games converted to EBOOT
- Added support for homebrew achieved in LUA
- Added support for ISO Lite for Game Categories
NB: Please note that the 6:35 is the Custom installation on PSP 2000 except TA-088v3
Download Here
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March 6th, 2011, 03:11 Posted By: wraggster
News via pspita
New and updated by the developers Coldbird VirtuousFlame, which released the new version of their latest 6:35 CF PRO come now to the version B2 . Some new features include the holders of PSPgo, while the rest of the fixes touch on more general aspects of CF.
More to follow.
Changelog:
</SPAN>Quote:
.: Changelog:.
- PSPgo PS1 games can resume suspended
- The hibernation file can be removed in advance of PSPgo
- Improved compatibility with plugins
- Added recovery in VSH Menu
System Version:
VSH Menu:
RecoveryMenu:
Download Here
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March 6th, 2011, 03:20 Posted By: wraggster
News via pspita
As announced a few days ago on portal PSPGEN , has just released a new revision "D" 's Homebrew Enabler 6.20TN by talentusa Total_Noob programmer.
I remind you that the application allows code to run "homebrew" on any type of riser PSP official firmware 6.20 and the EBOOT dell'HEN is signed, then you can start it directly from the XMB without going dall'Half Byte Loader .
Changelog Homebrew Enabler 6.20TN-D:
</SPAN>Quote:- Added application icon (thanks to PhysXPSP).
- Added support for the motion-controller TiltFX and Action Replay cheat-device (Thanks to Hackman).
- Ability to translate the TN-VSH menu.
- Ability to use character sets (fonts) customized for the TN-VSH menu.
- Fixed a bug related to the protection of flash0.
- Fixed compatibility with Memory Stick-32gb.
- Fixed a bug that was crashing the PSP if you manually put on stand-by when he opened the TN-VSH menu.
- Increased the size to 51 MB maximum memory used by the system.
- Added full support for official and unofficial PSone games (PSN / converted).
- To avoid the system crash due to pops.prx the ICON0. PSX eboot of PNG will be replaced with a custom one (thanks to PhysXPSP) if he is not of size 80x80.
- Added file creation KEYS.BIN (ability to share PSN games).
- Can use for PSPgo the "resume" unofficial PSone games.
- Added support for plugins for the PSone games.
Update: The download has been updated to include the TiltFX bug fix
Download Here
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March 6th, 2011, 03:23 Posted By: wraggster
News via pspita
Just two days after the previous release, the coder neur0n back to update his CF. The 6:35 Custom thus arrives at the 16th version, correcting some bugs related PSX emulation.
A complete changelog and follow the link to download.
Changelog:
</SPAN>Quote:
.: Changelog:.
- Improved support for multi-disc PSX games
- Fixed minor bugs
Download Here
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March 6th, 2011, 03:26 Posted By: wraggster
News via pspita
Arm in arm with CF is updated by 6:35 Custom coder neur0n also the Custom Firmware 6.37ME reached version 5 .
Again these are mainly of bug fixes related PSX emulation.
A complete changelog and follow the link to download.
Changelog and install:
</SPAN>Quote:
.: Changelog:.
- Improved support for multi-disc PSX games
- Fixed minor bugs
. Installation:. :
- It 's necessary to have a CFW on your PSP or HEN (eg 5.00M33, 6.20TN, 6.35PRO)
- Copy the UPDATE folder into PSP / GAME
- Copy the fw 6.37, renamed 637.PBP in the UPDATE folder
- Start the application from the XMB
Download Here
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March 6th, 2011, 20:27 Posted By: wraggster
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March 6th, 2011, 20:31 Posted By: wraggster
The news got a bit overshadowed by some augmented reality demos and a little game called Uncharted, but Sony also talked a bit about the NGP's location-aware capabilities at GDC this past week, which we now know will rely on Skyhook's Core Engine system. What's more, that functionality will apparently be included on WiFi-only models in addition to those with 3G, which means that all NGP users will be able to play location-aware games and take advantage of other various social applications. As explained by Sony at GDC, that could include things like the ability to find nearby NGP users and see what they're playing, and even more elaborate things like real-life treasure hunts -- all of which can presumably be switched off if you prefer to keep your mobile gaming habits to yourself.
http://www.engadget.com/2011/03/05/s...including-wif/
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March 6th, 2011, 20:50 Posted By: wraggster
News via http://psx-scene.com/forums/f6/new-p...t-found-82682/
Well-known hacker Mathieu Hervais has reportedly found a bug that allows exploiting metldr, the bootloader and firmware version 3.56. Unfortunately, he refuses to release it.
Interestingly, it was recently rumored that Sony was soon going to be releasing new "unhackable" PS3 models to the market.
Quote:
Originally Posted by Mathieulh
I hesitated a lot before tweeting about it, but a bug allows exploiting metldr, the bootloader and 3.56+. I don't intent to ever unveil it.
So much for "unhackable" ps3s though....
News Source: Twitter
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March 6th, 2011, 20:57 Posted By: wraggster
news via psphacks
Bubbletune and Game Categories Light v1.3! It’s for all you 6.20, up to and including 6.37 users. Categorize your homebrew your way. It’s as easy as creating directories (categories) under PSP/GAME and moving your homebrew into those directories.
v1.3 CHANGELOG
- Added support for the 6.3X kernels.
Download Here
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March 6th, 2011, 21:18 Posted By: wraggster
News via psphacks
Warning: 3D is awesome. So if you experience discomfort (such as eye strain, eye fatigue or nausea) then we feel for ya … and you should probably disable this plugin. Bummer. Otherwise, if you can handle it, and you own one (or more) of the following games then download, install and activate PSPWizard’s PSP 3D Plugin.
It’s anaglyph 3D using red/cyan glasses. Press L-Trigger and R-Trigger to change 3D settings while in game.
Supported Games
- Ridge Racer 2 (new)
- Vulcanus – Seek&Destroy (new)
- Ape Escape(new)
- Monster Hunter Freedom Unit
- Monster Hunter Freedom Unite
- Metal Gear Solid – Opps
- Metal Gear Solid – Opps+
- Star Wars Battle Front 2
- Death Jr.
- Tomb Raider Legends (same flicker – I’m unable to get rid off)
- Prince of persia – Revelations
- Prince of persia -Rival Swords
- Gripshift
- Ratchet & Clank
Download Here
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March 6th, 2011, 21:24 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2655
Squarepusher proposes a new version of FBANext, after FB Alpha (Final Burn Alpha). As a reminder, this is a multi arcade emulator based on the source code for Final Burn.
Changelog focusing on changes for developers, we provide it untranslated. The amendments mainly improve the overall operating speed.
- (PS3) Added waterpaint-normalcontrast.cg, waterpaint-normalcontrast-scanline.cg, waterpaint-highcontrast.cg,
waterpaint-highcontrast-scanline.cg shaders
- (PS3) Optimized crt.cg shader - now runs at 60fps (fullspeed) at 1080p (1920x1080). Also added crt-highgamma.cg.
- (PS3) Texture references used - far faster graphics code as a result. Also adapted refreshwithalpha so that it
looks the same as it did before without texture references.
- (PS3) Added all the shaders added inbetween r423 and the custom versions
- (PS3) Replaced inlineASM in burnint.h with intrinsic so that it can be compiled with SNC. Also commented out
little endian functions in blargg_endian.h to get SNC to work
- (PS3) Commented out all exceptions and try - catch blocks in files such as ticpp.cpp and others - SNC by default
works with exception support disabled - also exceptions have performance overhead - commenting out the exceptions
and the try-catch blocks for both GCC and SNC increased performance.
- (PS3) Got rid of virtual function call overhead in classes that inherited from a base class with virtual function
definitions - such as the Cellframework Audio driver, and FBA's aud_audio.h itself. Led to measurable performance
increases and lag reduction.
- (PS3) Better button responsiveness - in PS3/run.cpp, for some reason button input was only being registered one
out of every three frames - commented that out. There were tons of other branches in the interface code that are
unnecessary - checking for bDrivOkay for instance in video_interface and vid_psgl - that were commented out for
PS3. This could similary be applied to FBA 360 for some performance gains - same with the elimination of virtual
function call overhead.
- (PS3) Menu scrolling with the D-pad/analog stick in the ROM browser/settings menu/ingame menu by pressing and
holding directional keys.
- (PS3) Shaders now receive three additional input params for the main vertex program (main_vertex). This
allows us to offload some more calculations from the fragment shader which leads to increased performance.
- (PS3) Added back ability to go to Service menu by pressing R3 button.
- (Core) - Rygar driver colors are restored again to normal colors - during the update to FBA beta, a swapword
statement was left out.
- (PS3) Makefile works now for either SNC or GCC. Change CELL_BUILD_TOOLS to set either of the two. The best
speed I currently get with GCC for some odd reason.
- (PS3) Makefile and preprocessor statements in the code now let you compile the source and have it detect
your SDK version automatically.
- (PS3) There is a special debug mode you can activate (CELL_DEBUG_CONSOLE = 1) where a Telnet server will
be running in the background which you can telnet into - in this mode, you can track variables and/or dump
screenshots on the HDD.
- (PS3) Better speed, far less lag as a result of all of the above.
PS. Every change above only affects the PS3 version.
Site officiel: https: / / code.google.com/p/fba360 /
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March 6th, 2011, 22:12 Posted By: wraggster
News via AEP
PSXjin is a Sony Playstation emulator for Windows based on PCSX. Quote: "PSXjin is the rerecording version of PCSX with many customized features designed to aid in recording movie input files and a new SPU core."
Quote:
Changes from PCSX-rr v0.1.3
----------------------------
-New SPU core integrated, designed by zeromus
-Overhaul of GUI design including the fact the menu is no longer separate from the game window
**This means menus can be accessed without leaving the game!**
-GPU Plugin is integrated
-More stable movie recording!
-Audio capturing!
-Window is resizeable, creating separate AVI files for encoders.
-Multi-track recording is built-in
-Recent Rom, Movie, and Lua script menus
-Quick switching Zoom features (1x, 2x, 3x, 4x)
-MultiTap Controllers are available in movie recording
-Analog Control Window
-Text or Binary Format movies
-Numerous bug fixes & small changes
:: Homepage
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March 6th, 2011, 22:20 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...1&view_reply=1
The opportunity to sign amateur products in order to run smoothly on official firmware, has revolutionized the PSP hack that time had slowed its speed. However, there are limitations in the signature of homebrew, then become necessary as the Homebrew Enabled creations, such HEN, whose main function is to be able to run unsigned software.
HEN exploit the bug of FW for which they designed, and are always stored in memory, then re dovendoli whenever the console was switched off. With HEN signed, this practice is now much faster, but who knows what and how many saints have been repeatedly called into question during attempts to initiate the known ChickHEN to 5.03.
The coder kgsws has always been very active in the PSP scene, has finally found a way to remedy the volatility of HEN. Indeed, he has managed to "install" on the flash0 dell'HEN loader, so it starts at every boot of the PSP. It was simply a "sign" the loader (making some changes to the code) and replace the vshmain.prx present in the original flash0.
The proceeding was that he only tested on PSP 1000 (FAT), but according to what he says, should be feasible even on later models of PSP.
We'll see
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March 7th, 2011, 22:20 Posted By: wraggster
Brutal fighting game Mortal Kombat is playable in 2D and stereoscopic 3D - at the same time.
The on-screen fighters are rendered in 2D for the game's PlayStation 3 exclusive 3D mode, which means the action remains visible even when you're not wearing 3D glasses. If you're not wearing 3D glasses, the 3D backgrounds look a bit blurry but the characters appear "crisp and clean", according to Sony reports.
So, if you've got only one pair of those expenses 3D shutter glasses but a few mates around for a session, everyone's happy.
"We didn't want 3D to change the basic mechanics or complicate things needlessly", Mortal Kombat creative director and series co-creator Ed Boon told the EU PlayStation Blog.
"Our 3D implementation makes the characters pop from the background a little more, helps you focus on them."
A PlayStation Network demo of Boon's gory brawler is due out on Wednesday – for PlayStation Plus subscribers.
It comes with four playable fighters: Johnny Cage, Mileena, Scorpion and Sub-Zero, and two environments: The Living Forest and The Pit, complete with its gruesome stage fatality.
http://www.eurogamer.net/articles/20...ithout-glasses
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March 7th, 2011, 22:30 Posted By: wraggster
Sony wants to make the sale of PlayStation Network games in UK shops a reality.
Specialist shop GAME already sells Xbox Live Arcade games in stores – a scheme it launched just two weeks ago.
Now Sony wants in on the action.
"We actually already have the same programme in place with GameStop in the US," SCEE President Andrew House told MCV.
"We would like to work with the right retail partners in Europe under the right model, to undertake the same sort of activity."
If Sony does convince shops to sell PSN games, the likes of Flower and Pixeljunk Shooter 2 could sit alongside Killzone 3 and LittleBigPlanet 2 on store shelves.
http://www.eurogamer.net/articles/20...es-in-uk-shops
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March 7th, 2011, 22:37 Posted By: wraggster
Sony's Worldwide Studios boss Shuhei Yoshida has said that feedback from third-party developers has been essential to the final design of its next handheld console, codenamed the NGP.
Speaking to the official PlayStation blog, Yoshida claimed the NGP has been in development for over three years before it was officially revealed earlier this year, with Sony taking a back to basics approach to development of the hardware.
"The NGP development team visited many developers and publishers globally with an early prototype of the hardware to get direct feedback," he said.
"I also personally joined some of the meetings to discuss various aspects of NGP and the options we were looking at. The input of other developers outside of Worldwide Studios has been essential for us to make final decisions on NGP.
"As a result of this, we went through many iterations of NGP. It reminded me of the early days of the original PlayStation, when we visited many developers and publishers to get feedback during the development of that product. It's almost as if SCE has gone back to basics, which should be a good thing," he added.
Last week Sony revealed that retail Gamecards for the NGP will come in 2GB and 4GB sizes. Yoshida said he expects a wide variety of games for the system, from traditional console games to augmented reality, touch-only titles and network-enabled games.
http://www.gamesindustry.biz/article...nal-ngp-design
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March 7th, 2011, 22:39 Posted By: wraggster
A US court has granted a subpoena to Sony in its legal battle against PlayStation 3 hacker George Hotz, allowing the firm to view visitor logs to his site as it attempts to examine the reach of the jailbreak.
Reports Wired, hosting services Google and Bluehost have been ordered to release "all server logs, IP address logs, account information, account access records and application or registration forms" for Hotz' sites.
The order covers logs from January 2009 to the present date, and forms part of Sony's attempt to demonstrate that the case should be tried in its preferred locale of California, despite Hotz himself being based in New Jersey.
With the logs' help, it now seeks to prove that a relevant number of those potentially accessing the hack were based in California.
Also covered by the subpoena are YouTube and Twitter, with the former required to provide "all records or usernames and IP addresses that have posted or published comments" made in response to the video that demonstrated Hotz' jailbreaking of the PS3.
Twitter, meanwhile, must offer up "documents sufficient to identify all names, addresses, and telephone numbers associated with [Hotz's] Twitter account".
http://www.gamesindustry.biz/article...3-hackers-site
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March 7th, 2011, 22:46 Posted By: wraggster
PlayStation Network revenues for Sony jumped 70 per cent last year, the PS3-maker has claimed, following a 60 per cent boost in traffic to its PlayStation Store.
SCEA digital distribution manager Pierre Gravereau revealed the numbers at a GDC talk (attended by Joystiq) last week, and also claimed that PSN now enjoys 70 million accounts.
This figure spans the 47.9 million PS3s and 66 million PSPs sold to date. Unlike Xbox Live (which has 30 million known accounts), full PSN access is free and some users have created multiple accounts.
Grarvereau went on the claim that some 80 per cent of the total PS3 install base is online in some form.
Susan Panico, head of PSN in the US, also revealed (in a talk attended by VentureBeat) that the online service now boasts 948 games, 4,000 pieces of add-on content and 31,000 movies and TV shows. The PSN video store apparently saw a 80 per cent revenue boost during 2010.
http://www.gamesindustry.biz/article...st-during-2010
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March 8th, 2011, 02:04 Posted By: wraggster
News via pspita
The coder plum back to update mp3Player , plugin, thanks to which we listen to the file . mp3 present on our Memory Stick choosing it as an alternative to known MusicPRX .
The new release 0.10 (fix) includes the lite version of the plugin along with a lower memory usage. It also confirmed its compatibility with 5.03HEN, 5.50GEN-D3 and the most recent 6.20TN and 6.35 PRO.
.: Changelog:.
- Added a lite version
- Reduced memory usage
Download Here
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March 8th, 2011, 02:07 Posted By: wraggster
News via pspita
ZeroRCO Patcher is a plugin for firmware 6.20, 6.31 and 6.35 that allows you to upload files such as custom themes modified, specifically the. Rco and. Pmf directly from a memory stick or the internal storage of avoiding this PSPgo so the danger of having to flash.
The module in question as the presence of these files in the ms0: / seplugins / RCO /, and, if present, loads them instead of those in the flash0, otherwise it will load the original files.
All this allows you to use custom resources without the risk of being able to brick the console.
Details:
</SPAN>Quote:--- What is it? ---
ZeroRCO patcher is a plugin for 6.20, 6.31, and 6:35 That Allows users to
do many different things, Such as load your custom modified
resources (. RCO) files and custom gameboot's (. pmf) from the memory stick
GO or the PSP's internal storage.
--- How does it work? ---
The plugin will check to see Which files are in ms0: / seplugins / RCO /
and if the file is there and Called upon flash, from the one
the memory stick will be loaded. If not, it will load the original
from one flash.
(Same Gameboots are loaded from the directory)
This is made bricks to Prevent When using custom resources
or a custom gameboot (this does not touch your flash).
--- --- Extra Notes
That in order to insure everything works as Planned, be sure
RCO's modified to use from the firmware you are using, or You Might
Some experience problems with files burdens.
This version works on 6.20, 6.31, and 6.35.
Almost Every RCO is supported with this version.
Any feel free to report bugs.
Enabling IT --- ---
You can enable it like Any Other plugins.
Make sure to open up ms0: / seplugins / vsh.txt and ms0: / seplugins / game.txt
and type in and save "ms0: / seplugins / zerorco_patcher.prx 1"
(For the GO PSP, ms0 to change EF0)
Be sure to restart your VSH after enabling it.
--- Credits ---
Dave - Inspiring me to code this plugin
Zing Burg - RCO Editor
SOURCE
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March 8th, 2011, 02:31 Posted By: wraggster
The PSP Emulator for Windows thats written in java gets yet another update:
Heres whats new:
Improved CryptoEngine with new findings:
- Implemented PGD decryption;
- Fixed SAVEDATA encryption/decryption alignment issues;
- Added DRM mesg_led keys from firmware 6.00 and up;
- Reversed and implemented amctrl.prx module's functions.
Added new ELF loading method for firmware 6.30 and up in Loader.
Implemented filter based rendering:
- Provided bilinear filter with custom resolutions (by Aredo);
- Added partial full screen support.
Improved screenshot taking in sceDisplay.
http://buildbot.orphis.net/jpcsp/
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March 8th, 2011, 02:41 Posted By: wraggster
Forthcoming PSP RPG Persona 3 Portable is getting a handsome Collector's Edition when it launches next month, publisher Ghostlight has announced.
According to its official site, you'll get the following extras:
- 48-page hardback art book.
- Six limited-edition art cards.
- A3 poster.
- Special reversible Collector's Edition inlay.
- Exclusive slipcase featuring additional artwork.
On top of all of that, if you pre-order through the game's website, which goes live later this week, you'll snag an exclusive T-shirt too.
The Atlus-developed sequel, which launched in Japan way back in November 2009, arrives on these shores "sometime in mid-to-late April".
It should be worth the wait. The handheld remake of the 2006 PlayStation 2 timesink scored 9/10 when Eurogamer's Chris Schilling got hold of a US import last year.
"Just about the definitive version of one of the finest role-players of the last five years," our man insisted.
http://www.eurogamer.net/articles/20...ition-detailed
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March 9th, 2011, 00:31 Posted By: wraggster
The latest of Sony's seasonal sales has started, with its Spring Fever sale seeing discounts on games from today until April 12.
A different selection of games will have their prices slashed each week, starting this week with the winners of the PSN Players' Choice Awards. Those include Castle Crashers (PS3), God of War: Ghost of Sparta (PSP), Age of Zombies (PS3/PSP Minis) and Dead Nation (PS3).
Each game is going for 30% below their normal price for regular PSN users, while PS Plus subscribers get 50% off.
Here's a list of games to get discounts in the coming weeks:
New Release Spotlight:
Slam Bolt Scrappers - 3/15
Ghostbusters: Sanctum Of Slime - 3/22
Moon Diver - 3/29
StarDrone - 4/5
Sales:
Eat Them!
Savage Moon: Hera Campaign
Tetris (PS3)
Top Darts
Lara Croft and the Guardian of Light
Worm's Battle Island
http://www.computerandvideogames.com...VG-General-RSS
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March 9th, 2011, 00:33 Posted By: wraggster
The PlayStation Network will go offline for just over 11 hours from this Wednesday, March 9 at 4:05pm GMT for "scheduled maintenance", Sony has confirmed.
The twist is you will still be able to play online during that time ONLY if you log into PSN via your PS3 before the scheduled downtime begins.
During the downtime, which ends at on Thursday, March 10 at 3am GMT, you won't be able to use the PS Store via PS3 or PSP, log in to PlayStation Account Management or register a PSN account.
But Sony says: "If you wish to play online during the maintenance, please ensure you sign in to PSN before 16:05 on Wednesday 9 March 2011."
It adds: "During this maintenance, you can continue to collect in-game trophies and these will be updated on your profile once PlayStation Network is back up and running."
So far, this has only been announced on the EU PS Blog so it would seem the US PSN will go unaffected.
[ Source: EU PS Blog ]
http://www.computerandvideogames.com...VG-General-RSS
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March 9th, 2011, 01:18 Posted By: wraggster
The PlayStation Store had some noteworthy releases in February: Explodemon, Stacking,Bionic Commando Rearmed 2. But none of these new releases managed to chart in PSN's monthly sales numbers. Instead, you'll see some familiar names on the top 5 list, includingAngry Birds, which continues its second month of bestselling sales.
- Angry Birds
- Plants vs. Zombies
- Tetris
- Pac-Man Championship Edition DX
- Mortal Kombat II
In addition to Angry Birds, the appearance of a PopCap game, a Tetris game, and a Pac-Man game tell us that casual games are key to making your way to the top of the PlayStation Network.
http://www.joystiq.com/2011/03/08/an...n-in-february/
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March 9th, 2011, 01:32 Posted By: wraggster
What with its iOS title Infinity Blade still sitting in the App Store top ten three months after release, you might imagine that Epic Games is putting its money on smartphones and tablets as the future of handheld gaming.
Well, judging by a five minute long sermon handed down to Eurogamer by Epic vice president Mark Rein, that isn't the case. On the contrary, he argued - the next generation of dedicated gaming handhelds, specifically Sony's NGP, looks more promising than ever.
"It's a ridiculously compelling experience," he insisted backstage at the Game Developer's Conference last week.
"When you get your hands round that device and you see some of the things that are going to ship on it, you'll go 'Want. Want, want, want.'"
Rein went on to single out the twin analogue sticks as the NGP's primary selling point, pinning it as the first handheld to provide a true console experience on a handheld device.
"I love console game experiences. I love, love, love playing Gears of War, Call of Duty, Borderlands – I just love those kinds of games. And you really need the Dualshock type controls to do it effectively," he explained.
"The NGP delivers it in spades. You really do want to play those kinds of games on it for sustained periods of time. Sat down on your couch, or in a hotel room, or somewhere you don't have a big TV. It's a fantastic experience."
Initial industry reaction to Sony's new handheld might have been a little muted, with analysts concerned that the high-spec machine wouldn't crossover to the mass market. Rein disagreed, insisting Sony has a winner on its hands no matter what the asking price.
"Tell me, if they put Call of Duty on there – which they say they are - and World of Warcraft, don't you think it would sell like frickin' crazy? Of course it would.
"That's the thing that people are discounting. People happily pay $300 for each games console that comes out. I'd happily plonk down $300 for an Xbox 360, or $300 for a PS3, or $500 for a frickin' iPad. If you're a gamer, a lot of the time you're willing to put that kind of investment into the experience.
"Who would have thought iPad could survive?" he continued. "Everybody poo-pooed the idea of iPad and they've sold over 15 million of them. It's an indispensable part of your life now.
"The ability to have another device that can now play these kinds of [console] games really well – I'm using my thumbs here - is huge. Yeah, I'm going to buy one. All I can ever do is speculate on what I think. That's the trap people get caught in, saying 'Well, I'd like one, but nobody else is going to buy one.' No – you need to stop that sentence at 'I'd like one.'"
We'll have to wait a while to see if he's right. The NGP isn't launching until late 2011 at the earliest.
http://www.eurogamer.net/articles/20...gaming-is-safe
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March 9th, 2011, 01:44 Posted By: wraggster
News via http://blog.coldbird.co.cc/?p=416
Just a little sticky note to inform you guys of whats going on at the moment.
VF is doing a great job fixing several bugs reported to us so far, also the requested Fake-Regions Debug Type I and Debug Type II have been added by him.
While VF does a great job working on the offline related features, I’ve started development of the PRO-C Online Mode feature.
So far things are moving nicely.
Greetings, CB.
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March 9th, 2011, 02:00 Posted By: wraggster
News from Play Asia
From the publisher: Step into the Octagon in UFC Undisputed 2010 to see if you have what it takes to be the best of the best. UFC Undisputed 2010 features the most authentic MMA action while boasting the best fighters in the world.
After one round with all the new features and key improvements, you’ll embody the essence and spirit of a real fighter. Are you ready to be one?
Switch your stance when the fight starts. You can create your own techniques from a variety of martial arts styles. UFC Undisputed 2010 includes Sambo, Karate and Greco-Roman Wrestling fighting styles and the online game mode is improved to accommodate a 16 fighter tournament.
Fight until you drop. UFC Undisputed 2010 is available at an unbeatable bargain price of US$ 14.90 only. The Asian PlayStation3™ version is region free and in English.
PlayStation3™ gamers, take your chance now, as the weekly specials for the last three weeks had been for the Xbox360™ gamers.
The maximum amount of purchase is set to 5 unit per customer. As a small restriction, please also notice that you cannot use any further discount coupons along with this special offer.
From the publisher: Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past.
Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. You are the very first Big Daddy as you travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and your own survival.
Multiplayer in BioShock 2 provides a rich prequel experience that expands the award winning BioShock gameplay. Set during the fall of Rapture, players assume the role of a Plasmid test subject in the underwater city that was first explored in the original BioShock.
Players will need to use all the elements of the game’s toolset to survive as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture.
The Asian PlayStation3™ version of BioShock2 is available at an unbeatable bargain price of US$ 14.90 only. The game is in English and the maximum amount of purchase is set to 1 unit per customer. As a small restriction, please also notice that you cannot use any further discount coupons along with this special offer.
http://www.play-asia.com/SOap-23-83-...-2sb-84-n.html
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March 9th, 2011, 23:39 Posted By: wraggster
Staff across Sony’s UK studios are anxiously waiting to see if they will be spared from a restructuring process now underway.
Sony Liverpool, Sony London, and Evolution Studios will each be affected by the reorganisation, Sony has confirmed.
Unannounced projects will be “streamlined or cut”, the firm said, though added that Guildford-based Media Molecule will not be affected.
"It has been decided that production on a small number of projects within London Studio, Studio Liverpool, and Evolution Studios will be streamlined or closed due to a portfolio review and project prioritisation,” read a Sony statement issued to Develop.
This afternoon, meetings were held at a number of Sony sites to warn staff of redundancies as the group reorganises its output, a source close to the matter told Develop.
It is not known how many staff will lose their jobs. Sony has declined to comment when asked on this specific matter.
The PlayStation owner said it is cutting projects because “resource should be reallocated to enhance projects closer to completion”.
“The affected first party studios have been, and will continue to be, vital assets within the WWS family, and have a history of producing genre-defining games such as MotorStorm, WipEout, SingStar and EyePet,” he firm added.
“This decision will have no impact on the role that our first party studios will play in the future of all PlayStation platforms."
http://www.develop-online.net/news/3...ts-UK-projects
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March 9th, 2011, 23:43 Posted By: wraggster
Forget Helghast invasions and space ship battles for one moment. Home's going soft on us this week with the altogether more cutesy addition of kittens.
Coming (coincidentally?) two weeks before Nintendo is set to release the first true successor to Nintendogs - with added cats - the Lockwood Store in Home has introduced kittens for the various space marines and running-man dancers to buy for their home space.
There are three breeds; a "rough and tumble tabby", a "relaxed ginger kitty", or a "scene-stealing Siamese". Unfortunately there's no 'kick' button.
Also in Lockwood you'll find some new futuristic clothes to celebrate the upcoming sci-fi racer Sodium2: Project Velocity, and some old-school 'ganster' clothes that make you look like a cliché member of the Italian mafia.
Sony announced earlier this month plans to release a new vastly upgraded Home update, bringing the client up to version 1.50 and adding new functionality for real-time multiplayer, enhanced visuals and better physics for more advanced games.
http://www.computerandvideogames.com...VG-General-RSS
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March 9th, 2011, 23:54 Posted By: wraggster
The PlayStation Store has been refreshed but will be taken down for maintenance at 4.05pm UK time today.
It won't be up and running again until 3am tomorrow morning.
Nevertheless, those fast enough have access to a single-player MotorStorm Apocalypse demo.Eurogamer's MotorStorm Apocalypse review was published this morning, the racing game scoring 8/10. "It works because it's not subtle. Not much about Apocalypse is, from the crushing orchestral dubstep soundtrack, through the astounding visual assault of bounding cars, flying masonry, landslides, dust clouds, twisters and moody, filtered light, to its sheer breakneck speed," judged Oli Welsh.
There's a demo of Bionic Commando Rearmed 2 as well as free trials of Explodemon! and Telltale's Back to the Future episode series.
Downloadable content arrives this week for LittleBigPlanet 2 (animal costumes), Homefront, Need for Speed: Hot Paninis and Assassin's Creed Brotherhood.
Today's full PlayStation Store update, courtesy of the European PlayStation blog.
PS3 Demos
- Bionic Commando: Rearmed 2
- MotorStorm Apocalypse Single Player
PS3 Games
- Explodemon! (free trial, unlock key £7.99/€9.99)
- Back to the Future: The Game Episode One (free trial, unlock key - for full season - £15.99/€19.99)
PS3 Game Content
- LittleBigPlanet 2: Even More Animals Costume Pack (£2.39/€2.99)
- Dragon Age II: The Black Emporium (£7.99/£9.99), The Exiled Prince (£5.49/€6.99)
- Need for Speed: Hot Pursuit: Porsche Unleashed Pack (£5.49/€6.99)
- Homefront Battle Code (£6.29/€7.99)
- Mindjack Extra Map Pack 1 (£5.49/€6.99)
- Yakuza 4 Costume Pack (free)
- Assassin's Creed Brotherhood The Da Vinci Disappearance (£7.99/€9.99)
- EyePet Lucky Dip Costume Pack Food 1 (free)
- Rock Band 3: Depeche Mode Pack (£4.99/€7.49)
- Rock Band 2: "All I Want" by A Day to Remember, "Hey Baby, Here's That Song You Wanted" by Bless the Fall, "It's Complicated" by A Day to Remember, "Relentless Chaos" by Miss May I, "The Serpentine Offering" by Dimmu Borgir (all £0.99/€1.49 each)
- Def Jam Rapstar: Bangladesh "Tango Cash", Black Eyed Peas "My Humps", Cool & Dre "Lavish (Freestyle)", Crada "Understanding", Gucci Mane "Wasted", Kanye West "Can't Tell Me Nothing", Koudjo "Pression", LL Cool J "Around The Way Girl", New Boyz "You're A Jerk", Rich Boy "Throw Some D's", Shuko "Fire", T.I. "Whatever You Like", Timbaland "Say Something", Trackdilla "Bad Mood", Warren G "Regulate" (all £1.19/€1.49 each)
- Guitar Hero: Warriors of Rock: Modern Rock Mega Pack (£13.99/€17.99)
PSP Games
- Williams Pinball Classics (£11.99/€14.99)
- Phantom Brave: The Hermuda Triangle (£15.99/€19.99)
- NeoGeo: Baseball Stars Professional (£5.49/€6.99)
- NeoGeo: League Bowling (£5.49/€6.99)
- NeoGeo: Super Sidekicks (£5.49/€6.99)
PSP Game Content
- Play English Extra Chapters (free)
- Play English Manual and Tips (free)
PlayStation Minis (PS3 and PSP)
- Doodle Pool (£1.99/€2.49)
PSone Classics (PS3 and PSP)
- Tomb Raider III (£7.99/€9.99)
Special Offers (available until 16th March)
- Kung-Fu Live (was £10.99/€13.99 now £7.99/€9.99)
- Wakeboarding HD (was £11.99/€14.99 now £5.49/€6.99)
- Split/Second: Velocity - Deadline Pack (was £3.99/€4.99 now£1.99/€2.49)
- HAZE Destruction Pack (was £3.99/€4.99 now £2.39/€2.99)
- Shift Extended (mini) (was £3.49/€3.99 now £1.74/€1.99)
- Age of Hammer Wars (mini) (was £3.49/€3.99 now £1.74/€1.99)
- Star Hammer Tactics (mini) (was £2.49/€2.99 now £1.24/€1.49)
- Tom Clancy's Rainbow 6 (PSone) (was £3.99/€4.99 now £2.99/€3.59)
- Toy Story Racer (PSone) (was £4.79/€5.99 now £2.39/€2.99)
- Toy Story 2 (PSone) (was £4.39/€5.49 now £2.39/€2.99)
- DC Universe Online 90-day subscription (was £27.99/€34.99 now £19.99/€24.99)
http://www.eurogamer.net/articles/20...date-9th-march
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March 9th, 2011, 23:56 Posted By: wraggster
PS3 exclusive White Knight Chronicles II has been announced on the European PlayStation blog - it's coming to Europe. Unfortunately there's no indication of when.
Instead we're given a summary of the game's most eye-catching features: a 30-hour RPG storyline, redesigned combat that's deeply customisable and online co-op for six people - either questing, free roaming or building a dynamic town. Voice and keyboard chat compliments the latter.
White Knight Chronicles II was released for Japan last summer, where it picked up 33/40 from publisher-funded magazine Famitsu. Wikipedia mentions a bizarre feature whereby developer Level-5 demands you finish White Knight Chronicles 1 before you can play WKC2. Odd - we'll investigate.
Eurogamer awarded the Western, International Edition of White Knight Chronicles 7/10.
White Knight Chronicles is also heading to PSP, courtesy of a Matrix Corp.-developed game subtitled Origins. Events here take place a mere 10,000 years before WKC1. There's a 30-hour story to unravel, co-op for four and you can trade quests and avatars with friends.
http://www.eurogamer.net/articles/20...-ii-for-europe
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March 10th, 2011, 00:01 Posted By: wraggster
PS3 Online Storage for game saves arrives tomorrow as part of firmware update 3.60, Sony has announced.
But only PlayStation Plus subscribers can use it.
PS+ subs get 150MB of space to upload and dump saved game files to (to a maximum of 1000). The average game save is 1-2MB. These are then accessible from any PS3 with a net connection.
Uploading to the cloud, to give it a fancier name, requires pressing triangle on the chosen save file, selecting "copy" and the destination as "online storage". When on another PS3, sign into your PSN account, go to Saved Data Utility and hey presto, there's your saved game file.
Save files from games with copy protection can still be cloned and uploaded, but are unavailable to download elsewhere for 24 hours.
If your PlayStation Plus subscription lapses your Online Storage files will be inaccessible until you renew. Save files are kept for six months before deletion, however, allowing plenty of leeway.
A PlayStation Plus subscription costs £39.99/€49.99 for a year or £11.99/€14.99 for 90 days.
http://www.eurogamer.net/articles/20...e-3-6-tomorrow
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March 10th, 2011, 00:03 Posted By: wraggster
A legal tussle between Sony and electronics manufacturer LG over alleged copyright infringements has gathered pace, with a key courtroom showdown scheduled to take place in Holland tomorrow.
According to court documents dug up by the FOSS Patents blog, Sony is appealing against a court order granted to LG allowing it to seize any PlayStation 3 units stored in the Dutch city of Tilburg. Reports last week claim this could add up to tens of thousands of consoles.
It's a crucial battle for Sony to win. Not only will the seizures have a huge impact on European sales, but if LG's requests are ratified it could open the floodgates for injunctions elsewhere in Europe and further afield.
As reported last month, the dispute centres around LG's claim that Sony has infringed its use of Blu-ray technology. Should LG's suit be successful, Sony could be forced to pay compensation for every single PS3 it has sold worldwide. Which would be expensive.
The new court documents published by FOSS shed a little more light on LG's complaints. Apparently the two parties held talks last year about awarding each other licences for a wide-ranging array of technology.
However, LG only wanted to offer a licence to cover Blu-ray technology whereas Sony wanted a more inclusive deal.
According to LG, the discussions failed, prompting Sony to launch legal action in the US. LG then counter-attacked in Europe, bringing us to the ugly showdown due to play out in The Hague tomorrow.
http://www.eurogamer.net/articles/20...attle-heats-up
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March 10th, 2011, 00:41 Posted By: wraggster
Sheesh. First the Xperia Play is obtained by the press even before its official announcement, and now the first units to reach the North American public, given away to developers at a GDC panel and raffles last week, are ... wait for it ... being sold on eBay.
That's right -- even weeks before the actual launch, you can't give these things away for free. eBay seller "mejones73-1" doesn't hide the fact that he's one of the developers who won a free phone (and neither does this guy), though the Sony writeup says that a winner named "Mike Jones" just happens to work across the street from their office in Redwood City, CA. Jones might want to be careful in the parking lot this week -- even if he plans to buy another phone with the $730 and rising that his auction is earning, Sony can't be too happy about this one.
[Thanks, Benny!]
http://www.joystiq.com/2011/03/08/xp...nd-up-on-ebay/
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March 10th, 2011, 01:08 Posted By: wraggster
News via psphacks
Liquidzigong with an EBOOT that’ll permanently patch 6.20 TN-D into flash memory, meaning with each and every boot you’ll automatically be homebrew enabled. Now that’s cool. It no doubt works on PSP-1000 models, I’ve read success reports on PSP-3000, in fact there is a video below, PSP-2000′s I have no idea, and PSPgo users … you’re SOL for sure. Maybe next time.
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March 10th, 2011, 01:34 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2656
Ole has a new version of its emulator for PS3 that will allow you to find the time of the famous Amiga (68000, 68010, 68020).
New / fixed:
- Updated to the latest version of the source E-UAE 0.8.29-WIP4.
- Support files harddisk
- Support backup and backup thumbnails
- Dialog options modified (larger number of configurable options)
- Support sound drive (new function that is not yet complete in the code WIP4)
- RETURN button added to the virtual keyboard
- The left analog stick can be used to emulate a joystick (R3 to switch from mouse to joystick mode)
- Fixed mode 2 controllers: 2 mouse can now be properly emulated.
- The Options dialog box appears as E-EBU interface.
Features:
- Supports CPU 68000, 68010, 68020
- Support Chipset OCS, ECS and AGA
- Amiga hi-res (720x576) 32bit depth
- Emulation joystick1, joystick2 (2nd joypad required) and mouse
- Simple Options dialog (support for change disks and more)
- Son 48000 kHz
- Keyboard emulation
- Support for loading images, zip dms
- Reading of the startup configuration in either / or dev_usb000/uae/uae.cfg / dev_hdd0/game/EUAE00825/USRDIR/UAE.CFG.
Required:
- PS3 to boot homebrew
- Uae.cfg either / dev_usb000/uae / or / dev_hdd0/game/EUAE00825/USRDIR / (sample included UAE.CFG)
- Start-Rom see the file docs / readme
Official site: http://www.volny.cz/molej
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March 10th, 2011, 23:47 Posted By: wraggster
Court lifts LG’s injunction against Sony for now as firm is ordered to pay legal fees
The patent disagreement between LG and Sony has been lifted – freeing 300,000 stranded PS3s in Holland.
Last month LG was granted a preliminary injunction against Sony for an infringement on Blu-ray technology, but now InsideGamer is reporting this has been lifted.
The injunction resulted in 300,000 PS3s being held by authorities, with many seized at the ports of Rotterdam and Schiphol.
All PS3s will now be released and there will be no more seizures, reports Eurogamer. LG has allegedly been slapped with an order to pay all €130,000 of Sony's legal fees. For each day it fails to do so, it will be fined a further €200,000.
FOSS Patents owner and IP activist Florian Mueller said: “If this is true, it is only related to the prejudgment seizure order.
“This means Sony can resume the distribution of PlayStations across Europe for now, but there will be a full-fledged legal proceeding to determine whether there is an infringement – and if so, how much Sony owes LG for it.”
http://www.mcvuk.com/news/43448/Seized-PS3s-released
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March 10th, 2011, 23:57 Posted By: wraggster
Ape Escape for PlayStation 3 launches in Europe this June, Sony has announced.
The Sony Japan Studio game is a family-friendly, colourful adventure that fully supports the PlayStation Move controller.
The Ape Escape series began with the 1999 PSone title. The PS3 game, which launched in Japan as Ape Escape On The Move last year, includes 15 stages and stars evil primate leader, Specter.
The Move controller is used as a gadget, such as the Monkey Net, Slingshot and Smasher, to help catch monkeys. You can "bash off" apes in Chase battle or attack and defend simultaneously to prevent monkeys from grabbing your bananas in Capture battles.
There are also three mini-games, unlocked as you play through story mode.
http://www.eurogamer.net/articles/20...ming-to-europe
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March 11th, 2011, 00:03 Posted By: wraggster
Square Enix has just announced Dissidia duodecim prologus Final Fantasy – a spin-off of forthcoming franchise spin-off Dissidia 012[duodecim] Final Fantasy.
According to the European PlayStation Blog, it's a brief pre-amble to Square's brawler that introduces Final Fantasy XIII protagonist Lightning to the series for the first time. You'll get to play through a unique scenario that recounts the events leading up to Dissidia 012[duodecim] proper.
No European release date has been confirmed yet, but it will be available in the US on 15th March for $2.99.
Those purchasing the add-on will also unlock Final Fantasy VII's Aerith for use as an assist character in the full game and any items you pick up in the download will carry over too.
Dissidia 012[duodecim] Final Fantasy launches on PSP on 25th March.
http://www.eurogamer.net/articles/20...gus-psn-add-on
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March 11th, 2011, 00:17 Posted By: wraggster
Got a question about a PlayStation product? Have a Twitter account? If you answered yes to both, then you'd be interested to know about @AskPlayStation -- the official account for all of your PS concerns. They'll assist you via tweets Monday through Friday from 9:30AM - 5:00PM PST and will answer in real-time between the hours of 2 and 5 PST. Hit up the source link to get all of your inquiries answered -- just behave yourselves, OK?
http://www.engadget.com/2011/03/09/p...r-probably-wo/
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March 11th, 2011, 00:25 Posted By: wraggster
UK trade site MCV reports that "sources" have told them that NGP "development deadlines have been set to ensure key Western releases are finished before the end of the summer for deployment in the autumn." And if you thought "sources" was vague, try "online leaks" which, according to MCV, " suggest the console will launch on Friday, November 11th." That's awfully specific, no?
Speaking with Engadget, SCEA's Jack Tretton already said that while Sony's desire might be for "a worldwide simultaneous launch," a more realistic goal would be to "get at least one territory out by the end of holiday 2011." If NGP only came to one territory this year, Japan would be the obvious choice; however, MCV's sources would indicate otherwise, with the site writing, "third party licensees insist that NGP will arrive in Europe this year."
Regardless of Sony's plans, a lot could happen between now and the end of the year.
http://www.joystiq.com/2011/03/10/re...ope-this-year/
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March 11th, 2011, 00:27 Posted By: wraggster
In addition to its ongoing courtroom campaign to thwart hackers, Sony hasn't given up trying to patch its PlayStation 3 problems with another (everybody now!) firmware update! This time, it's not just a security update: For the PlayStation Plus subscribers out there, firmware 3.60 includes the nifty cloud-based save service (demoed on video after the break) while non PS+ users can enjoy setting "the amount of time before a controller turns off after you have stopped using it."
As for those glaring security holes? Noted PS3 hacker Youness Alaoui (aka KaKaRoToKS) posits, "For now, it looks to me (at first glance) that the PS3 has been re-secured, but it doesn't mean it can't be broken again from scratch." DigitalFoundry explains that while Geohot's reveal of the "mtldr" key irrevocably broke the PS3's "chain of trust," Sony's solution effortlessly sidesteps this seemingly insurmountable breach: "According to Alaoui's quick analysis, Sony simply doesn't use mtldr any more, opting for a new security system that could possibly require a completely new exploit to be uncovered."
Even money says someone somewhere will uncover that exploit, but for now, it sounds like Sony can breathe a sigh of relief.
http://www.joystiq.com/2011/03/10/ps...and-hacker-su/
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March 11th, 2011, 22:47 Posted By: wraggster
Newly Released for the PS3 (on worldwide import)
Try out your sharp shooting skills and your PlayStation Move controllers with Big 3 Gun Shooting. The package comes with the PlayStation Move controllers, the Eye and the shooting attachment. The game disc contains three games: Time Crisis: Razing Storm, Time Crisis 4 Arcade version and Dead Storm Pirates. All three games support a two player mode and an online mode. Before setting off to take down gunmen on the network, you can try out the Story Mode first to hone your skills, then you can log on the network and engage in a shooting fest with another seven players. There is also a Prison Sniper mode where accuracy really matters, you'll have to shoot down three other snipers to win.
Move Big 3 Gun Shooting Perfect Pack Japan Verson
PlayStation 3 Move Controller x 1
PlayStation Eye x 1
PlayStation Move shooting attachment x 1
Big 3 Gun Shooting x 1
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March 12th, 2011, 00:11 Posted By: wraggster
via http://psx-scene.com/forums/f6/help-...st-sony-83016/
graf_chokolo, who's home was recently raided, is asking for donations to help cover his legal expenses and fight the European arm of the Giant Enemy Crab.
Quote:
Guys, i never wanted to take money from anybody for my work. And i always shared my work and code with PS3 developers and community. Recently i was working on bringing Linux to PS3 back, as you all know, unfortunately SONY managed to stop me. Many of you offered donations to help me continue my work and i always declined as you know. But now i really need your help and support in this fight with SONY. Please help me to pay my legal bills which are immensely because i cannot pay them on my own.
Here is my PayPal account: egorenar@gmail.com
And here is my bank account for direct transactions:
Alexander Egorenkov
Bank account:3726068
BLZ:60050101
BIC-/SWIFT-Code: SOLADEST
IBAN: DE62600501010003726068
Please donate as much as you can and want.
Thank you in advance.
And to answer your question “What happens with the remaining money ?”, i intend to give it to CCC club so the club could help other guys like me which get sued by SONY or give it all to some charity organization. I give you my word on that and you know that i keep my word.
News Source: Graf_Chokolo
Keep in mind, that the donation-button on grafchokolo.com (right side) is to pay the server-bills!
He added a new PayPal-Button, which is there to support him in this case.
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March 12th, 2011, 00:27 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2666
While the class action against the removal of otheros has virtually failed, we learned today that amended complaint was filed.
In the complaint it was learned that the deletion of otheros be due to a financial problem and not a safety issue. And the reason is that IBM was not happy that the army uses PS3 instead of IBM Blade Server.
Citation :
159. SCEA suggested initially that the removal of the "Other OS" function from the "fat" models in April 2010 was for security and intellectual property reasons.
160. On its website, SCEA wrote: Why did you delete the "Other OS" feature?
A. To protect the intellectual property of the content offered on the PS3 system as well as to provide a more secure system for those users who are enjoying games and other entertainment content on the PS3 system, we have decided to delete the feature to address security vulnerabilities of the system.
161. This statement is a fabrication. SCEA gave these reasons as a pretext so that it could attempt to argue that the Warranty, SSLA, and/or TOS allowed for the removal of the "Other OS" feature. In reality, SCEI and SCEA removed this feature because it was expensive to maintain (as they previously admitted when the feature was removed from the "slim" models – but which they conveniently removed from SCEA's website); they were losing money on every PS3 unit sold (due to poor decisions in the planning and design of the Cell chip as noted above and given the PS3's extra features); SCEA needed to promote and sell games to make their money back on the loss-leading PS3 consoles (and there was no profit in users utilizing the computer functions of the PS3); and IBM wanted to sell its expensive servers utilizing the Cell processor (users could cluster PS3s for the same purposes much less expensively).
Source : Ps3-Addict.fr
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March 12th, 2011, 00:40 Posted By: wraggster
[Austyn] is currently working on reverse engineering a PlayStation 3 SixAxis controller’s USB communications. You may be thinking that this has already been done but [Austyn] was unable to find useful source code so he’s started his own project called libopenaxis.
The process he used to sniff out USB communications makes for an interesting read. He utilized GlovePIE to get the USB request block for the controller. With that in hand he grabbed the Python script used in a DIY Kinect hacking tutorial to start dumping controller data. With each keypress the script reads out the full data packet, which is used to figure out how the data structures are organized.
The project has come as far as knowing all of the data types, but right now the purpose for the majority of those variables is unknown. Hopefully the blanks will be filled in over time. Two things are for sure; if you’re interested in writing Python code that can communicate with PS3 controllers this is a great source of info, and the Kinect hacking that was so fun to watch over the last few months is still bearing fruit.
http://hackaday.com/2011/03/11/all-a...ommunications/
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March 12th, 2011, 22:37 Posted By: wraggster
Sony is hopeful that the Suggested Retail Price of PS3 may be due another drop at some point in the near future.
The console's 160GB model currently sells for £250, whilst the 320GB SKU carries a £285 tag.
And after Sonydropped the price of its PSP in the US last month, now SCEE UK boss Ray Maguire has hinted that the handheld's big brother might also be due a discount.
"PS3 has taken longer than PS2 to establish itself simply because of the cost of the product," he told the latest issue of OPM UK. "It's been a challenge for us to get the costs down over the years. The retail price has been more than we would have liked... Hopefully the price might still come down."
Maguire told OPM that PS3 has been built to be constantly "evolving" - which is "why we keep having upgrades".
Maguire added: "It gets adopted, then it gets redeveloped, so you keep on upgrading everything as you go along. I think that's part of its success and the longevity of it.
"I did think we were taking a big risk in PS3 by making it so heavy featured. As it turned out, I now think it was a stroke of genius, because it's given PS3 the ability to go on year after year."
http://www.computerandvideogames.com...VG-General-RSS
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March 12th, 2011, 22:50 Posted By: wraggster
Hello, there. Here's something you might not know about me: I love Home. But it's broken, and that makes me sad, like when the younger Home avatars laugh at my belly.
Two years on and it's still a beta. A lot has improved since I first installed it back in 2008, but it's still a laughable technical shambles.
The menus? They're unbearable. Even with a lightning fast internet connection, loading something as simple as a grid of trousers on the wardrobe screen is excruciatingly slow.
So much so that I've been wearing the same ones for six months. You spend more time watching the spinning 'loading' icon than actually doing anything.
This has been a problem since Home began. What's stopping them from fixing it? I don't get it.
Same goes for loading inventory items. You have to wait an age before your items appear - even if all you have is the default camera and bubble machine - and once they do, selecting one results in yet another lingering loading pause.
And what's up with the camera? Take a photo and you have to wait upwards of a minute before you can take another. Is it really that difficult to write an image to the HDD? No it isn't. LittleBigPlanet does it in an instant.
Another problem that's been hanging around Home like an horrific stench since day one is texture pop-in. I approach someone only to be faced with a hollow-eyed, featureless flesh-coloured lump, like some kind of nightmarish doll from a serial killer's lair.
I, er, imagine. Then, suddenly, their face 'pops' in. Why bother spending money on a nice outfit if all people are going to see is a white smudge when they meet you?
And don't forget about the ghosts. Sometimes an avatar won't load at all, and the Home Square will be full of bizarre shimmering outlines, like that time my doctor gave me the wrong dose of heart medicine.
This is a service offered on the XMB of every new PS3. It shouldn't be like this. What if someone buys a PS3 and the first thing they load is Home? It's like going on a first date and seeing your partner turning up in a string vest covered in peri peri sauce stains. Your opinion will be forever ruined, even if they're a nice person.
If me, the world's biggest Home fan, thinks this, you know something just ain't right.
Images purporting to be concept art for an upcoming PlayStation Home revamp have been taken from a Sony survey and surfaced online. Maybe this hints at the beginning of a new Home experience?
http://www.computerandvideogames.com...VG-General-RSS
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March 12th, 2011, 23:10 Posted By: wraggster
PlayStation 2 games will launch on Android devices, according to NVIDIA.
Website Androidandme noticed NVIDIA's Tegra Zone app updated with an announcement relating to Sony's hardware neutral game framework PS Suite.
The thrust of the release concerned the announcement that the Suite will come to Tegra-equipped Android phones and tablets later this year - the Sony Ericsson Xperia Play, due out later this month, was previously the only device confirmed to offer PlayStation titles.
PlayStation certified games to hit Tegra devices include PSone classics Wild Arms, Cool Boarders 2 and Syphon Filter.
But buried within the announcement is a mention that PlayStation 2 games will eventually be released on Android devices – and current speculation suggests they'll turn up on the Xperia Play.
Tech website Endgadget, however, said PS2 games are unlikely to arrive on Xperia Play any time soon because of a lack of horsepower. Sony, it says, could be waiting for quad-core mobile chips to arrive.
Which PS2 games would you like to play on your Xperia Play?
http://www.eurogamer.net/articles/20...ing-to-android
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March 13th, 2011, 13:08 Posted By: LyonHrt
Slashdot writes: The recent European import ban against the PlayStation 3 has been lifted. Reportedly, LG had already succeeded in seizing about 300,000 PlayStations, but a court in the Dutch city of The Hague overturned the prejudgment seizure order and told LG to return all PS3s to Sony. Sony uses the Netherlands as its main entry point for all European PlayStation sales, and can now return to normal. While the temporary ban has been lifted, LG can still assert its Blu-ray patents against Sony in a regular proceeding, which will go to trial on November 18. LG asks for patent royalties of $2.50 per Blu-ray device and believes Sony already owes it $150-180 million
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March 13th, 2011, 22:05 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...5&view_reply=1
Although slightly behind as provided by the developer Coldbird , together with his colleague VirtuousFlame releases a new update for the CF 6:35 PRO version which comes as the B3 .
The new release fixes and adds new options to the Recovery Menu and improves compatibility with plugins.
More to follow.
Changelog:
</SPAN>Quote:
.: Changelog:.
- Fixed a bug in the cache on the ISO
- Fixed some minor bugs in the Recovery Menu
- Expanded list of compatible plugins also not written specifically for the CF
- Expanded view of the plugin in recovery menu
- Added option to Toggle USB Recovery Menu
- Added region Debug Type I / II in Recovery Menu
Download Here
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March 13th, 2011, 22:18 Posted By: wraggster
Sony Ericsson's Xperia Play smartphone arrives in UK stores on 31st March with six games pre-installed.
According to MCV, the handset comes with five Android titles - Bruce Lee Dragon Warriors, Tetris, Star Battalion, FIFA 10 and The Sims 3 - and one PSone title - Crash Bandicoot.
The phone's launch will be backed by Sony Ericsson's biggest UK marketing campaign ever and be available in all high street mobile retailers. Marketing director David Hilton suggested that this might later be expanded to include game stores.
"We are currently still in commercial conversation, but I'd be surprised if we didn't see Xperia Play appear in other channels," he explained.
"All the mobile operators and retailers are selling it. It is rare these days to get a product that is sold everywhere, but this is one of those."
On top of the six games listed above and your standard array of Android titles, there'll be a further 50 games available to download from the PlayStation Suite at or near launch. A full list wasn't made available but some of them will be PSone games while others will be optimised smartphone titles.
http://www.eurogamer.net/articles/20...ames-announced
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March 13th, 2011, 22:53 Posted By: wraggster
News via http://endlessparadigm.com/forum/sho....php?tid=26204
CFW 6.37 Minimum Edition v6 for PSP2000 by neur0n
What is this?--
This is CFW work on PSP2000.
The degree of stability is still unknown.
Please test it on your own and refer to different people's test reports.
--How to Install--
First, you need to install CFW or HEN(ex. 5.00M33 , 6.20TN ) in your PSP.
1. copy UPDATE folder at ms0:/PSP/GAME/.
2. Put 6.37 official update at ms0:/PSP/GAME/UPDATE/637.PBP .
3. Run installer from xmb.
-- features --
Hold R trigger and turn on the psp, you can enter recovery menu.
Hold Home button and turn on the psp, you can Boot OFW !!!!!!!
Add OPNSSMP option. Now you can run ISO without decrypt EBOOT.bin ,if ISO's required FW is lower than 6.37.
You can set this option at "RecoveryMenu » Advanced » Advanced Config » Excute OPNSSMP.bin" .
Prometheus ISO Loader(PIL) seemed not support 6.37 . If you use PIL, need decrypt EBOOT.BIN .
-- Credit --
This CFW is based Dark_AleX's 5.00M33.
And usbdev.prx is his own.
--History--
v6 fix2
-- Update NidResolver.
Now you can use Total_Noob's Dayviewer 7 , MacroFire.prx , ScreenShotPNG_Plugin.prx etc.
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March 13th, 2011, 22:58 Posted By: wraggster
Readers in the British Empire get ready for Sony Ericsson's biggest UK marketing campaign ever. That's in the lead-up to the release of the Xperia Play, a phone that we've been hearing about for so long that we'd need some pretty shocking commercials to get us all excited again. You may feel differently, though, so mark your calendars for March 31st. That's the end of the month and falls in nicely with the "late March" word we'd heard for elsewhere in the world, though that is awfully late. As to where you can buy it, it's said that "all the mobile operators and retailers" will have it, so you shouldn't have to wander too far. And, with six games pre-installed, you should even be reasonably well equipped to kill the rest of that Thursday.
http://www.engadget.com/2011/03/11/s...icks-coming-n/
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March 13th, 2011, 23:10 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...0&view_reply=1
New update for YAPM tool created by amateur coder Strangelove that allows quick and intuitive management of these plugins on your PSP without having to access the Recovery menu. The v0.4 release adds major enhancements to the graphics plugin.
.: Changelog:.
- To work for a sound bug.
- Background music possible.
- Added sound effects.
- Added sine-wave effect.
- Added 3D cube effect.
- Added command menu.
- Gets last used language and AP from system registry.
- Improved Contrasts for readability.
- Added proper Spanish language by Equis.
- Added online version checking.
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March 13th, 2011, 23:39 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&id=49180
Another interesting application developed for the PSP Genesis Competition 2011 . The developer Shaolan releases the first demo of Feeling , a game / homebrew puzzle game that brings to mind (to say the least) the popular Lumines . Since this is a demo content is rather limited (reduced bone), but as we can see from the pictures below, the full version will be certainly more pleasant.
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March 13th, 2011, 23:50 Posted By: wraggster
News via http://rgba.se/
DOOM Legacy is a source port of the original DOOM for PC, which plays DOOM, DOOM 2, Final DOOM, and Heretic. PSP Legacy is DOOM Legacy for the PSP, which was ported by kgsws and later updated by Duke. I've made some additional changes for things that annoyed me when playing.
Change log:
- Fixed auto map rendering. Toggle with START button. You can zoom in by holding △ and zoom out by holding ◻.
- DOOM 1 - E3M1 no longer has clipped geometry and sprites in the beginning (bug in GU hardware renderer).
- DOOM 2 - MAP01 no longer has invisible walls and flats (BSP precision issue).
- Stick input is now analog and not digital. Added sensitivity controllers for both X and Y.
- Increased the number of sound channels from 16 to 24.
- Optimized sound mixing code.
Bugs:
- Standby will most likely crash the game (not related to my changes).
- Some levels have rendering errors (holes in floors and walls), but these are also found in the PC version of DOOM Legacy and has nothing to do with this port.
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March 14th, 2011, 00:03 Posted By: wraggster
Updated release from babcock
I made an update to my homebrew, Beatbox. Features of this update:
- Added in-game music player - uses Music PRX by joek2100
- Added metronome
- Able to disable HUD
- Fixed sound bug
- Fixed color scheme bug
Known bug:
Audio channel eight (metronome and the sound assigned to the square button) stops working after you use the Music PRX once.
New screenshots:
If you don't know what Beatbox is, read the original release post, here: forums.psp-hacks.com/f141/release-beatbox-v1-1-signed-t273211/. I am going to enter my homebrew in the upcoming competition. I'm positive that I'm not gonna win, but more people will see my program.
I don't feel like signing this update. If any official firmware users want to play it, they can sign it themselves.
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March 14th, 2011, 00:12 Posted By: wraggster
The PSP Emulator for Windows thats written in java gets yet another update:
Heres whats new:
Fix to avoid AMD/ATI driver error "No matching overloaded function found texture2DProj": use at least shading language version 1.40 when available.
http://buildbot.orphis.net/jpcsp/
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March 14th, 2011, 00:37 Posted By: wraggster
[Kenn] is working on building a quadrocopter from the ground up for a university project. Currently, his main focus is building an Inertial Measurement Unit, or rather re-purposing a PS3 Move controller as the IMU for his copter. He previously considered using a Wiimote Motion Plus, but the Move has a three-axis magnetometer, which the Wii controller does not.
The ultimate goal for this portion of his project is building custom firmware to run on the Move’s STM32-Cortex microcontroller, allowing him to obtain data from each of the controller’s sensors. Through the course of his research, he has thoroughly documented each sensor on his site, and dumped a full working firmware image from the Cortex chip as well. Recently, he was even able to run arbitrary code on the controller itself, which is a huge step forward.
[Kenn’s] project is coming along very nicely, and will undoubtedly be a great resource to others as he continues to dig through the inner workings of the Move. Be sure to swing by his site if you are looking for information, or if you have something to contribute.
http://hackaday.com/2011/03/13/rever...ystation-move/
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March 14th, 2011, 00:40 Posted By: wraggster
The original PSP may be old news but there is an interesting relic of a website (translated) dedicated to the reverse engineering of a PSP (and exploring Saturn?). To determine the true capabilities of the PSP they desoldered most of the ball grid array chips and then hand soldered 157 jumper wires to allow for direct memory access. In later pictures it shows the PSP hooked up to external hardware for on the fly memory modification. Unfortunately the details are sparse and it doesn’t appear as if they will be updated anytime soon because the website has been “deleted and freezed because of spam. may ineffaceable curse prevail on the spammers.” Still this doesn’t detract too much some very impressive soldering.
http://hackaday.com/2011/03/13/rever...ering-the-psp/
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March 14th, 2011, 19:21 Posted By: wraggster
Sony wants to bring the PlayStation to the classroom, but one challenge for the company to get right is how they inform teachers about their games-based education plans.
Fortunately the platform holder has already launched a specialist educational channel, ConnectED, full of examples of how teachers and students are working with PlayStation Move, LittleBigPlanet 2 and the PSP.
A LittleBigPlanet 2 Teacher Pack is on the cards, courtesy of developer Media Molecule. It will have instructions and offer teachers access to demonstrable Curriculum-based in-game levels that other teachers have created. Students will be able to play these levels and teachers will be able to create their own levels themselves.
“The pack will be a really useful way of starting to track and develop interest and involvement in games based learning,” says SCEE senior VP Ray Maguire.
“We hope that Media Molecule will have this created by the start of the summer term in May.”
Sony is also running courses for teachers about how the PSP and PlayStation Move can be used as learning tools.
More information for teachers and industry members can be found atwww.connectededucation.com.
http://www.mcvuk.com/news/43487/Sonys-classroom-quest
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March 15th, 2011, 00:14 Posted By: wraggster
News via pspita
The German coder AnMaBaGiMa (aka PSPWizard) issue a new update of its plugin PSP3D.prx whereby you can introduce our games for PSP, the effect of stereoscopic 3D anaglyph red / cyan.
Version 1.2 extends compatibility list of new titles and introduces support all'Homebrew Enabler 6.20 TN-D.
Following more ...
Supported games and downloads:
</SPAN>Quote:• Compatible with TN-D 6.20
.: Titles:.
• Kingdom Hearts - Birth by Sleep (new)
• Jak & Daxter - The Lost Frontier (new)
• Army of Two: The 40th Day (new)
• Ape Escape
• Ridge Racer 2
• Vulcanus - Seek & Destroy
• Monster Hunter Freedom Unite
• Metal Gear Solid - Opps
• Metal Gear Solid - Opps +
• Star Wars Battle Front 2
• Death Jr.
• Tomb Raider Legends (same flicker - I'm unable to get rid off)
• Prince of Persia - Revelations
• Prince of Persia - Rival Swords
• GripShift
• Ratchet & Clank
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March 15th, 2011, 00:21 Posted By: wraggster
News via http://emu-russia.net/en/
Multisystem arcade emulator for Sony PlayStation 3 has been updated. Changes:
- Some minor performance improvements and reduced lag (CPS3/Sega System 16) other drivers may also show similar improvements.
- Fixed bug when switching to widescreen on Street Fighter III: Second Impact
- The navigation D-pad moves one position down / up as before.
- DIP switches now configurable in the menu in-game.
File: Download
News source: http://www.xbins.org
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March 15th, 2011, 00:54 Posted By: wraggster
News via http://emu-russia.net/en/
Super Nintendo emulator for Sony PlayStation 3 has been updated. Changes:
- Added new shaders (waterpaint-normalcontrast, waterpaint-normalcontrast-scanline,
waterpaint-highcontrast, waterpaint-highcontrast-scanline, crt-highgamma)
- Optimized crt, crt-highgamma shaders - both run now at 60fps at 1920x1080.
- Reduced lag.
- Fixed Turbo Mode toggling - works the same now as in 4.4.4.
- Fixed RSound bug with Windows OSes.
- Fixed L2 button mapping issue.
File: Download
News source: http://www.xbins.org
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March 15th, 2011, 01:41 Posted By: wraggster
News/release from silmarilion
Hi, this is version 1.4 of the music player GameMusicGear .
Here is the ChangeLog:
Code:
+ add New Capcom's QSound (QSF) plugin based on the Audio Overload SDK by R. Belmont and Richard Bannister. NOTE: The plugin has no compressed support yet and takes around 10 seconds to load a song .+ add Testing new HOLD Mode: when you press the hold switch the screen automatically will turn off, and all the GU operations will be stoped. This will help some CPU heavy plugins, like in_psf and in_uade. But I still need to make it compatible with the remote.+ add Option to remove items from playlist browser. Must open the browser and press R to switch to playlist.+ add Save playlist feature with a simple text input dialog .+ add Added 22 Khz downsample option to in_psf so most soundtracks can be played without lag (but i recommend using the HOLD Mode for that purpose). You can enable it in the input plugins setup screen. + add Updated blargg's File_Extractor library to version 1.0.0. Wich allows faster browsing of compressed files. And now some large rar files can be decompressed (tested some psf soundtracks around 20 MB). NOTE: Big compressed files can take several seconds to decompress.+ add Updated adplug core to version 2.2.+ add Updated vgmstream core to revision 734. And renamed in_stream plugin to in_vgmstream to be more specific. NOTE: I have not written all vgmstream supported formats in the in_vgmstream.plugin file since there are a LOT of formats now, I just put some for testing purposes, so you have to add them manually.+ add Release source code of plugins based on GPL and other licenses that require release of source code. The archive is called gmgear_plugins_src.7z* fix Increased priority of audio thread and reduced cpu rate of most plugins. The gui became a little slower but i guess it's worth it since most plugins works around 122 Mhz now .* fix Fixed several bugs in in_psf with some soundtracks: Final Fantasy VI, Chrono Trigger, Popolocrois, Brave Fencer Musashi, and some others. Most soundtracks should play fine now . If you find a track that doesn´t work please let me know.* fix Fixed a bug in in_vgm (in_gme.prx) when loading a compressed vgz file from a subfolder.* fix in_psf not properly stopping when changing song.* fix Bug in terebi.skin when reaching the bottom of the playlist.* fix rockmax.zip skin file was missing in previous release, sorry....
Just one pic this time:
To install just copy the GMGearMX folder to the GAME folder on the PSP. And please remove any previous version of the app first.
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March 15th, 2011, 01:46 Posted By: wraggster
News via http://www.teamxlink.co.uk/forum/viewtopic.php?t=41604
The creator of the AdhocToUSB Plug-in and legend, Yuki-Mi, has taken pity on CFW PSP users not on a compatible 5.xx CFW and has updated his AdhocToUSB plug-in to now be compatible with the following CFW's:
6.20 TN-D, 6.35 PRO B2/B3, Neur0n's beta v17 Fix 2 & 6.37 ME-5.
--------------------------------------------------------------------------------------
**Notes and Info**
* There is no readme with this latest release so all information about it will be posted here. All the files and programmes you will need are contained in this post.
* It has been tested on a PSP 2000 & 3000 ONLY. It is not known if it will work on ANY OTHER MODEL PSP, ESPECIALLY THE PSP Go. Feedback on this would be helpful.
* It is also unknown if the 'Kai Aid' will work with this latest update. We suspect it won't due to it being built around the 5.xx CFW's. Please post your results if you try it and have any success.
UPDATE 1: 14/3/11 - kai Aid confirmed working with 6.35 PRO - See here for the original release thread for it: http://www.teamxlink.co.uk/forum/viewtopic.php?t=39758
* The ONLY difference in this update is to the AdhocToUSB prx file. But, you need the correct version of it in your PSP seplugins folder, depending on your current CFW.
* The new prx is NOT compatible with older CFW's. Also, the SSID swapping problems still exist as this is an Xlink Kai issue, not the PSP or Plug-in.
* This post will be updated as and when feedback/further information becomes available.
Please download the file/files below that match your PSP's CFW. Set-up guides can be found at the end of this post.
--------------------------------------------------------------------------------------
**Download Files**
For users with: 6.35 PRO B2/B3, Neur0n's beta v17 Fix 2 & 6.37 ME-5:
Get the new AdhocToUSB prx ONLY here: http://www.mediafire.com/?vtmmq7wupq6d85g
*NOTE* Users running 6.37 ME-5, use the prx in the folder called '635'
For new users, get all the files, including v1 of the bridge & new prx here:
http://www.mediafire.com/?g5cnc68005rakjw
For new users, get all the files, including v2 of the bridge & new prx here:
http://www.mediafire.com/?cy7w9rvi2ad6b03
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For users with: 6.20 TN-D:
Get the new AdhocToUSB prx ONLY here: http://www.mediafire.com/?vtmmq7wupq6d85g
For new users, get all the files, including v1 of the bridge & new prx here:
http://www.mediafire.com/?cokvl89m1d9q481
For new users, get all the files, including v2 of the bridge & new prx here:
http://www.mediafire.com/?4gee6qfxm9f87i8
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For users with: 5.03 GEN-C, 5.03 CFW Enabler 3.7, 5.50 GEN-B, 5.50 GEN-D2/D3, 5.50 GEN-D3 Prometheus (Versions 1 - 4)
Yuki-Mi's Adhoc to USB CFW PSP Plug-in Release:
http://www.mediafire.com/?qqzdtjrxkzz
Yuki-Mi's Adhoc to USB CFW PSP Plug-in v2:
http://www.mediafire.com/?269837kk9mf89a7
All the files (including Adhoc to USB CFW PSP Plug-in v1)
http://www.mediafire.com/?mg1mzqnt2yj
All the files (including Adhoc to USB CFW PSP Plug-in v2)
here: http://www.mediafire.com/?87j43rcwzdqybf2
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March 15th, 2011, 02:12 Posted By: wraggster
news via http://www.psp-ita.com/?module=news&...9&view_reply=1
exciting new release for the PSP Genesis Competition. The French developer USpeed created a plugin that allows you to manage multiple profiles in the same lifeboat PSP. Thank USpeed Profile Manager you can, among other things, circumventing the restriction of some games that bind to a single savegame saving automatic. We can then create different game profiles (up to 20 for the moment) including switches. For each profile is associated with a folder SAVEDATA that can do this at our discretion, which will contain all the saves made with that particular profile.
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March 16th, 2011, 00:36 Posted By: wraggster
With a retractable gamepad and PlayStation games, the Xperia Play is the closest we’ve come to a mobile for gamers.
But can the Xperia Play appeal to those who are just looking to play the next Angry Birds?
A joint collaboration between Sony Ericsson and Sony Computer Entertainment, the mobile features a range of content which they believe will give it the versatility to appeal beyond traditional gamers.
“We believe the Xperia Play will have widespread appeal to a number of consumer audiences including casual and enthusiastic gamers,” says Matt Beavis, head of PR and sponsorship at Sony Ericsson.
“Through the PlayStation Suite initiative, Sony Computer Entertainment will bring PlayStation content to the Android platform. This will of course benefit Xperia Play and mean we will have quality PlayStation content on the device.”
And, in the long-term, this development platform may help Sony regain a hold on the mobile gaming market, as it is being rolled out across a range of PlayStation Certified devices, including the rumoured PlayStation tablet.
GAMES FOR ALL
Along with access to the Android Marketplace and its library of games, there will be over 50 titles available at launch, from publishers EA, Glu Mobile and Gameloft.
Speaking to publishers, making use of the Play’s gamepad is allowing them to deliver a broader range of genres with a higher level of control than touchscreens.
Several popular franchises are being optimised for the device, including FIFA, The Sims 3, Assassin’s Creed, Splinter Cell and Guitar Hero.
An EA spokesperson says: “The device recognises what EA has believed for some time - that games are one of the key elements that smartphone users are seeking.
“We don’t really see any limitations to who might enjoy playing games on the Xperia Play, so the titles we’ll make available for it will range from those that will attract a more hardcore audience, but also those that will be of interest to casual gamers.”
Gameloft UK’s digital marketing and community manager, Callum Rowley, says: “Gameloft’s philosophy has always been to create the highest quality games on the device the consumer wants to own. The Xperia Play offers an alternative, yet still accessible, avenue to the smartphone market, and with its emphasis on games it will bring new people into gaming. This can only be a good thing in our view.”
Yet the question is will consumers opt for these PlayStation-specific downloadable versions or the cheaper, and ever comparable, Android apps?
The consensus at present appears to be wait and see what the market responds to.
The recent reveal that PlayStation Network content must be re-purchased on the Xperia Play is also raising questions that we may have another PSP Go situation here.
HANDHELD HYBRID
Chris James, managing director of Steel Media, which owns handheld gaming site Pocket Gamer, sees it as “a brilliant addition to the smartphone world.” He is more optimistic about the device’s potential for reaching dedicated gamers as well as casual audiences.
“It’s a touch-screen device like pretty much every other smartphone hitting the market right now so you can play the latest Android casual games in precisely the same way you could on any other Android device.
“In addition, it’s quite likely that some casual gamers will prefer using the control pad to the touchscreen in the first place. It frees up the screen and makes the experience better and arguably easier to control in some cases,” he says.
Where Xperia Play will fit into the current mobile market is still up for debate.
We’ll soon find out whether it is a gaming phone or a phone for all.
James says: “It’s establishing a new niche as a ‘gaming phone’, which considering the incredible similarities between most modern smartphones is an understandable and quite likely direction for manufacturers to follow as they seek to differentiate their products.
“I certainly wouldn’t be surprised to see further iterations in the same line from Sony and potentially a response from other manufacturers.
“The other viewpoint is that this is a belated and gimmicky attempt to cross-pollinate the smartphone and the handheld console, and apply the ‘PlayStation’ brand to the mobile space.
“The prevailing view is likely to be down to how successful the device is at retail, and that in turn will be affected by the manner in which both SCE and Sony Ericsson get behind the handset and the content available for it.”
http://www.casualgaming.biz/news/309...-mobile-gaming
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March 16th, 2011, 00:47 Posted By: wraggster
Sony has postponed the UK launch of MotorStorm: Apocalypse following last week's devastating earthquake.
The game was due out this Friday.
In a statement issued this morning, Sony Computer Entertainment Europe noted the unfortunate similarities between Apocalypse's fictional setting and the tragic events of last Friday.
"We are shocked and saddened to see the impact of the earthquake and tsunami in Japan and our thoughts are with all those affected, including our colleagues within the Sony family, living and working throughout Japan," Sony said.
"We are very conscious of the parallels between these events and the underlying theme in MotorStorm and are doing everything we can to be as sensitive as possible to the situation.
"Although the game itself is already in distribution, we are ceasing any further shipments and removing as much of the marketing materials as possible."
Apocalypse, by UK studio Evolution, sees players drive around a San Francisco-inspired fictional US city as it is ravaged by an earthquake.
A statement from Sony Computer Entertainment UK added: "Ahough we have shipped the game into the channel last week, given that we are able to do so, we have chosen to postpone the launch in the UK. In the meantime we will continue to monitor the situation very closely."
Sony will donate 300 million Japanese yen to help relief and recovery efforts in communities affected by the disaster.
A disaster relief fund will collect donations across the Sony Group from employees worldwide, and their contributions will be matched by the company through a matching gifts program.
Sony will also donate 30,000 radios to assist the relief of earthquake victims, while the Sony Group will prepare further product donations going forward, taking into account local needs.
Sony has been hit hard by the earthquake. The Tohoku region is historically important for Sony, with a high concentration of manufacturing sites, and many employees and their families have also been affected.
The earthquake has caused difficulty in connecting to the PlayStation Network in Japan. Sony has urged players back up their data. Its PlayStation information call centre and repair centre were both suspended by the earthquake.
http://www.eurogamer.net/articles/20...launch-delayed
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March 16th, 2011, 02:12 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
The developer Yoti, already known for the unofficial update of jas0nuk PSPIdent 0.7 (tool that provides information about the hardware of the PSP), today released the ' Character Unlimited Version Spoofer v5 and Mac , changing the plugin created by Davees that allows you to "disguise" the firmware version and MAC address of the console, introducing support for Homebrew Enabler 6.20 TN!
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March 16th, 2011, 02:22 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...8&view_reply=1
New update to Kingdom of War , an alternative to Warcraft PSP made by the French devloper UnlimitedX for PSP Genesis Competition . The new version of this online RPG improve aspects of graphics and menu management.
Following more
Changelog and downloads:
</SPAN>Quote:
.: Changelog:.
- Fixed bug
- Display of color in the dialog box.
- Improvement of the menu.
- You can view the number of players online at the connection.
- Nickname can now be 10 characters long.
- It Is Possible to switch teams During play by pressing select.
- Installation of a security lags (you can not spam skills)
- 95% Inglese version, enjoy!
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March 16th, 2011, 02:53 Posted By: wraggster
News via http://psx-scene.com/forums/f6/sony-...sidents-83406/
The latest court documents obtained by PSX-SCENE reveal that the subpoena for information on Geohot's PayPal account may be limited only to parties who sent money and reside in California and only funds that were sent prior to the legal fund donations.
Quote:
THE COURT: Okay. All right. Well, then, I'll limit it, as requested. I will limit it to documents sufficient to identify any source of funds in California that went into that PayPal account -- any PayPal account associated with
geohot at gmail dor com for the period January 1, '09, to February 1, '11. And ask the plaintiff to redraft their subpoena accordingly.
There is also some clarification in the court transcript as to what Sony will be looking for on Hotz' personal computer.
Quote:
That's right. We're just trying to establish that that computer somehow hooked up to the PSN; the PlayStation Network. Additionally, we're looking for information, such as any of the Sony Developer Kit tools that might be contained on that computer. That information would only be distributed by Sony Computer Entertainment America, and would establish contacts between SCEA and Mr. Hotz.
...at the end of the day, he would have something belonging to SCEA that he should have licensed.
And one of his contentions is that he's not aware of Sony Computer Entertainment America being in California. And we believe that the SDK -- the developer's kit -- would contain information showing him that SCEA is in California.
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March 16th, 2011, 23:48 Posted By: wraggster
The basic Next Generation Portable model will cost $250 and the 3G model $350, a Ubisoft survey suggests.
Research firm Toluna conducted a survey asking consumers if they'd be happy to pay the asking price for Sony's PlayStation Portable successor this week on behalf of Assassin's Creed publisher Ubisoft.
Kotaku reported the survey gauged purchase intent based on the expected price of the different NGP models.
"The retail price of the Sony NGP is expected to be around $350," says the survey in reference to the premium model. It asks: "How likely would you be to purchase the Sony NGP now that you know this retail price?"
Sony is yet to put an official price stamp on the powerful handheld, but told Eurogamer it will be "affordable". "I can't put a ballpark on it in terms of figures, but what I would say is that we will shoot for an affordable price that's appropriate for the handheld gaming space," Sony Computer Entertainment Europe boss Andrew House told Eurogamer January. All NGP devices will have wi-fi capability; a separate SKU will have 3G.
"So the user gets a choice," House explained. "Wi-fi is available wherever, which clearly is the most important aspect of connectivity and that connected experience; 3G will be a subset of that."
http://www.eurogamer.net/articles/20...price-revealed
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March 17th, 2011, 23:57 Posted By: wraggster
Sony has been given permission to subpoena the PayPal account of hacker George 'GeoHot' Hotz, following his public release of jailbreak software for the PlayStation 3.
Magistrates have already given Sony the go ahead to acquire the internet IP addresses of visitors to Hotz's website, as well as data from YouTube, Twitter, and Google.
Hotz is primarily accused of breaking the Digital Millennium Copyright Act, after he released software and information allowing other users to hack the PlayStation 3 and allow it to run unauthorised software (a process known as jailbreaking).
According to Wired, Sony is able to seize any documents "sufficient to identify the source of funds" that were sent to Hotz's PayPal account. The funds must pertain specifically to California though, if Sony is to continue to fight its lawsuit in San Francisco rather than Hotz's home state of New Jersey.
By law Sony does not need to prove that Hotz received any payments for his jailbreak software, although Hotz has denied he received donations.
http://www.gamesindustry.biz/article...paypal-account
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March 18th, 2011, 00:35 Posted By: wraggster
News via http://endlessparadigm.com/forum/sho....php?tid=26266
WebToGo
Features:
Mozila Firefox browser
Google Maps
Games
Applications
Videoclips(Happy Tree Friends)
YahooMessenger
Settings Panel
Antivirus and more...
Install:
1. Download
2. Connect PSP to PC via USB cable
3. Copy the folder "webtogo" in ms0:/
4. Open the PSP browser and type: file:/webtogo/index.html
Instalare:
Download:
Mirror
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March 18th, 2011, 22:38 Posted By: wraggster
PS3 is leading Xbox 360 in terms of hardware and software sales in France, according to a new Sony announcement based on data from GfK.
According to a Google translation of a Gamekyo article, PS3 has surpassed three million sales in the country, versus Xbox 360's 2.3 million.
On the software front, PS3 games have generated €418 million (equivalent to eight million units sold), versus €337 million for Wii games and €239 million for Xbox 360 titles.
CVG readers often ask for European sales data when we post the monthly NPD numbers from the US, so here you are. Unfortunately, we don't have access to wider European sales figures that we're allowed to publish on a regular basis, otherwise we would.
http://www.computerandvideogames.com...VG-General-RSS
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March 18th, 2011, 23:07 Posted By: wraggster
SCEA hasn't managed to deliver all PSP UMD releases digitally -- let alone simultaneously with retail -- and even said the likelihood of making such parity would be several years off. That doesn't appear to be the case with PSP's sucessor, the NGP, based on comments made by SCEE president Andrew House.
"One thing we learnt from PSP, is that we want to have simultaneous delivery in digital and physical for NGP," House told MCV. "Just to clarify that, all games that appear physically will be made available digitally."
While that's certainly positive news, we're still waiting on word about Sony filling in the gaps on downloadable PSP back-catalog games -- which will run on the NGP, some with patched-in support for the handheld's second analog stick. Then there's the matter of the system'sproprietary flash storage media, needed to store downloaded games, being a bit fuzzy. In short: Sony still has a lot to explain about its powerful new portable.
http://www.joystiq.com/2011/03/18/ng...tail-releases/
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March 18th, 2011, 23:09 Posted By: wraggster
The chances that the PlayStation 4 will ship with a Move-like motion controller instead of traditional gamepad got a little slimmer, thanks to an interview with Sony R&D wizard Dr. Richard Marks. "I said that pretty much from the beginning that we're not trying to get rid of the gamepad," he told Gamasutra, saying of the idea that Sony might go motion-only for PS4: "I don't think that makes sense."
"The gamepad is a really good abstract device," Marks explained. "It can map to so many different things. It doesn't map one-to-one to those things, but it doesn't need to for a lot of game experiences."
Of course, Marks is no doubt tinkering on some future iteration of the Move technology, but there's one gameplay interface he apparently has no interest in exploring: brain waves. "I think the brain interface thing is too far," he admitted when the topic was broached. "When you play some of the experiences like Rock Band where you break into a sweat playing the drums, those things are good. I like those things. I don't want to remove all of that."
http://www.joystiq.com/2011/03/17/pl...n-traditional/
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March 20th, 2011, 02:11 Posted By: wraggster
Digital versions of NGP games will launch on the same date as boxed retail copies, Sony has promised.
Sony Europe boss Andrew House told MCV that the strategy was a reaction to mistakes made during the PSP era.
"One thing we learnt from PSP, is that we want to have simultaneous delivery in digital and physical for NGP. Just to clarify that, all games that appear physically will be made available digitally," he pledged.
The PSP was widely criticised for inconsistencies between digital and retail releases. A digital launch would often follow many weeks after boxed copies had hit shelves, or sometimes not at all.
House then went on to explain that while a developer will have to make a digital version of their game available, they will not be forced to release a boxed copy.
"Not necessarily all games have to be made available physically. And having the option of a digital-only method affords more creative risk-taking, and that's because you don't-have that in-built risk of physical inventory.
"What I'd like to see is a hierarchy of different games of different sizes. So at the high-end you've got these big, premium games, which by and large will be available physically because that is the most convenient way to access them. And then there's an opportunity for digital-only, where we might see more experimentation."
Still no word on exactly when we'll see the NGP in shops, though a late 2011 launch was originally mooted by Sony. An Ubisoft survey published earlier this week hinted that their will be two versions of the hardware available, with a basic model reportedly priced at $250 and a 3G-enabled version going for $350.
http://www.eurogamer.net/articles/20...-for-ngp-games
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March 20th, 2011, 02:14 Posted By: wraggster
You can now make a donation to the tsunami relief effort in Japan direct from your PlayStation Network account, Sony has announced.
According to the PlayStation Blog, next time you boot up your PlayStation 3 you should see a 'Japan Tsunami Appeal' banner on the homepage of the PlayStation Store.
Click on that and you'll be able to make a donation from your PlayStation Store wallet in €2, €5, €10 or €20 chunks. Not only will you be helping out with a very worthy cause, but you'll also net yourself a free Sunrise Blossom Theme.
"Every penny and cent" of your donation will go straight to the British Red Cross, promised Sony Europe president Andrew House, aiding "emergency relief and recovery efforts, including deploying personnel, sending relief supplies and providing financial resources."
"Many gamers in particular feel a special bond with Japan," continued his post, "even if they've never traveled there personally. Its ingenuity and innovation have shaped our industry, and its culture and style have spread to communities across the world.
"Please join us now in helping the Japanese people during this great time of need. Together we can have a significant impact on the relief process."
http://www.eurogamer.net/articles/20...ppeal-over-psn
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March 20th, 2011, 17:55 Posted By: wraggster
news via ep
Homebrew dev mafu released System Observer Ver.1.10!
This handy plugin shows you the battery, memory and the CPU in your games.
.:Installation:. (Tutorial by flofrucht)
*extract the archive
*copy the sysobserver.prx 1 file to ms0:/ef0:seplugins/
*add this line to game.txt:
Code:
ms0:/seplugins/sysobserver.prx 1
(PSP 1000-3000 User)
Code:
ef0:/seplugins/sysobserver.prx 1
(PSPgo User)
*press: R + L + volume key (+) to show the menu
*press R + L + volume key (-) to hide the menu
.:Changelog:.
Quote:-Some design changes.
-6.20TN, 6.35PRO support
-Fixed a bug that freezes 6.37ME Download Here
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March 20th, 2011, 17:58 Posted By: wraggster
news via ep
PSP body of information "system software" and "MAC address" can be rewritten for the plugin is 5.00-6.37 FW
source: plum via twitter
how to install:
1.extract the rar folder
2.open the downloaded folder.
3.plug your psp into usb mode
4.open the seplugins folder.
5.drag and drop the spoofer.prx in the seplugins folder;
ms0:/seplugins/spoofer.prx
6.and add the line txt on vsh.txt
Quote:
ms0:/seplugins/spoofer.prx 1
7,open the ver.txt and make your own version..
sample; 6.37 ME-6™
8.open the mac txt and make your own mac txt.ex;
[hidden]
9.save and exit....
10..reset your psp...
11.look at your system version............
Download Here
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March 20th, 2011, 18:03 Posted By: wraggster
news via ep
Mobile Assault 1.7.2 has just been released by Team CodeTactics.
Quote:Mobile Assault is a destructive 3D helicopter shooter where you fight opposing forces for superiority.
Rain powerful ordnance on the enemy as you strive to complete missions involving tank busting, close air support and aerial defense.
Features:
3D Engine
Play on PSP, iPhone, iPod touch and iPad
HD graphics on iPhone 4 and iPad
Play from a choice of 26 missions or the random map, endless-mode mission
Online Leaderboard
Helicopter upgrades
Call in devastating A-10 airstrikes
Fly and fight to your own iTunes music collection
Personal in game statistics of all missions played .:Changelog:.
Quote:Version 1.7.2
- Fixed a bug where SAM sites wouldn't shoot at the player.
Version 1.7.1
- Fixed 'Instant Action' so that it didn't play a test/debug mission (iOS).
- Fixed bug where custom mission were not working (PSP). Download here
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March 20th, 2011, 20:23 Posted By: wraggster
Coldbird has posted some news concerning his up and coming Custom firmware for the PSP, heres what he said:
Sheesh, I always underestimate how much work this is… I really doubt I will get this done today, but I’m hoping for a Betatest next weekend.
Either way… things are rounding up quite nicely for the PRO-C online test code for God Eater Burst!
I’ve finished the necessary kernel aswell as user code for the PSP client-side, it now operates on a trigger basis, leaving only the server code to get refactored, very nice indeed.
I must admit I spent a lot of time sitting in my chair with a notebook (paper, not tech) and a pencil, making sketches on how I want the thing to work… this really helped in laying out the necessary code to get things wrapped up the way it is now.
As always, I will keep you guys updated.
PS. My partner VF brews on something very special for you guys too, I’m sure you guys will be surprised when it’s out.
See you around~
http://blog.coldbird.co.cc/?p=439
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March 20th, 2011, 20:52 Posted By: wraggster
News via http://psx-scene.com/forums/f6/sony-...off-psn-83540/
“We are expecting sporadic PSN maintenance from approx 9am-3pm PST Thursday 03/17/2011. We apologize for the inconvenience.”
That message was the last thing that CFW users got to see today, later after the network was back up everyone found they been kicked off their PSN!
Sony has finally enabled the new v3.60 auth system which was found hiding in the new firmware they had released last week!
So long and thanks for all the fish....
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March 20th, 2011, 20:55 Posted By: wraggster
News via http://psx-scene.com/forums/f6/devki...1ght-v2-83630/
Miigotu has started some new really good stuff for the current and upcoming developers out there and also not to forget, the whole scene. The DevKit PRO has been put together by tons of his work as well as from the work of others particularly in PSL1GHT sources, of course. Well, that’s how the all new PSL1GHT-V2 comes to light.
[01:08] its a devkit with psl1ghtv2, using an installer on windows
[01:08] psl1ght-v2 we are still working to port some things
[01:09] but the rest is rock solid
To make it clear this is an excerpt from DevkitPRO-Addons git.
This project aims to create a set of addons for devkitPRO, to be released in an installer application for windows and possibly linux later.
DevkitWIN:
A customized install of mingw right inside the devkitpro folder and preconfigured, for compiling or cross compiling in new toolchains or tools.
DevkitPS3 comprising of :
PPU toolchain
SPU toolchain
PSL1ght-v2
PPU Extended Libraries
SPU Extended Libraries
These compnents are based on on shakgur’s toolchain script which was refined from ooPo’s ps3toolchain, shagkur’s psl1ght-v2 derived form psl1ght and my extension and adaptation of ooPo’s ps3libraries.
Well, with that in hand, you can expect some exciting homebrews coming to the scene from them.
[01:10] ps3gui (port of libwiigui), a proper lv2 patcher, ps3flow etc.
[01:10] maybe some adding of sprx plugins ^
[01:10] like the custom prx on psp did
[01:11] Private Paste - Pastie
[01:12] pune has libwiigui completely ported to ps3
[01:13] WiiXplorer - WiiBrew
[01:13] the gui can look like that
[01:14] he has it functional, im sure he is buttoning things up
[01:14] he wrote a connect4 game that shows it off
If you are on Windows and also want to develop something for the PS3, DevkitPRO-Addons is just perfect for you. Just in case though, if you don’t want to install PSL1GHT-V2 you can always compile the old one. Further explanation from Miigotu himself below.
[01:21] they will just have to set $PS3DEV and $PSL1GHT because we dont use those variables, but old psl1ght does
[01:22] heh i put alot of work into getting git to be proper on windows
[01:22] they should remove all mingw and msysgit or w/e too
[01:26] also, if you browse into a git repo it will show what branch ur on
[01:26] (requires one shell restart before it works)
[01:27] bleh everything git just works xD
Alright, enough with that, let’s get straight to the downloadable installer that you’ve been waiting for. Just a reminder, the installer is still in BETA and as you can read above, the PSL1GHT-V2 is still not 100% functional yet. Again, not 100%.
Multiupload.com - upload your files to multiple file hosting sites!
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March 20th, 2011, 21:22 Posted By: wraggster
News via http://www.psp-hacks.com/2011/03/18/...ew-psp-plugin/
A developer going by the name USpeed has released a handy plugin, particularly handy for those who share their PSP with siblings and/or other peeps. If that’s you then you should give USpeed’s Profile Manager a run. Profile Manager creates separate, customizable profiles for each user (up to 20) and most importantly keeps your game saves safe and isolated from one another.
Install
- [COLOR=blue !important]Copy[/COLOR] “profileManager.prx” to “PSP/sepugins”
- Edit “PSP/seplugins/vsh.txt” and/or “PSP/seplugins/game.txt” to add the line “ms0:/seplugins/profileManager.prx 1″
- Reboot your PSP.
How’s it work?
- USpeed Profile Manager will switch between all folders “SAVEDATA_<NUMBER>” in order to activate current profile on “SAVEDATA” folder.
- The plugin can manage up to 20 different profiles (folders “SAVEDATA_<NUMBER>”)
- Current profile is on “SAVEDATA” folder to work with standard.
- A savegame in folder “USPM20110315″ will allow to customize your name, [COLOR=blue !important]icon[/COLOR] and colors.
How to customize your profile
- Go to “PSP/SAVEGAME/USPM20110315″ or “PSP/SAVEGAME_<NUMBER>/USPM20110315″
- Change “profile.bmp” picture but keep image size to 28x28px and resolution at 24 bits in BITMAP format.
- Edit “profile.infos” as you like:
- “name” : profile name that is displayed (up to 15 chars, truncated after !)
- “box” : frame color (hexa value like “FF0000″ for red)
- “border” : border color (hexa value like “FF0000″ for red)
- “text” : name text color (hexa value like “FF0000″ for red)
Controls
- Press “Square” button (and keep it pressed) to display “USpeed Profile Manager”.
- Once displayed, you can change current profile to which you want by pressing “L” or “R” trigger.
- Release “square” button when you’ve made your selection.
- Once your profile is selected you can stop the plugin by pressing “L” and “R” simultaneously
Download Here
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March 20th, 2011, 21:26 Posted By: wraggster
News via http://www.psp-hacks.com/2011/03/19/...and-6-3x-cfws/
You know with the PSPgo how you’re able to save the exact state of any game, exit out to the XMB to do whatever and return to said game later on, picking up exactly where you left off, regardless of checkpoints, save points etc. You remember the days before PSPgo when Dark_AleX released PspStates for 5.00 M33, which did exactly as the PSPgo, only with the ability to save more than one game state at a time? Back in the day Total_Noob also released a modified version of PspStates for 5.50 GEN. If you’ve been a longtime reader you know exactly what’s up, and if you’re a newcomer, get a load of PspStates because neur0n has released a patched version for 6.20 HEN and 6.3X CFW.
Note: PspStates is only compatible with models succeeding the “Fat” PSP-1000; models with more RAM. Refer to the included readme.txt (the original from Dark_AleX) to learn what’s what.
Update: This just in from @Toddimyre —
According to the readme in the new PSP States, Dark Alex says to flash “umdcache.prx”. I’ve found that you can just disable, “UMD Cache” in “System Settings” and skip flashing “umdcache.prx”.
Download Here
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March 20th, 2011, 21:32 Posted By: wraggster
Filip messaged me last week and sadly like always i do forget to read my PMs, he told me about the release of his new game Fish Fillets for the PSP:
This is a PSP port of the wonderful puzzle game Fish Fillets from ALTAR interactive.
PSP port is based on a cross-platform game engine recreation by open-source community.
The official homepage of Fish Fillets NG is http://fillets.sourceforge.net/
Game description:
One of the most hardcore puzzle game. Find a way out for two fish agents.
Fish Fillets NG is a puzzle game. The goal in each level is to find a safe way out for both of the two fish. It's comparable to other sliding puzzle games such as sokoban and klotski. In Fish Fillets the play is complicated by a few additional elements and rules. The game has background music and, on many levels, some animated effects, though neither normally has an effect on game play.
* one of the most hardcore puzzle game you can ever play
* 13 languages - English, Czech, French, German, Italian, Polish, Spanish, Dutch, Bulgarian, Swedish, Slovenian, Brazilian, Russian
* 80 pixel-drawn polished unique levels
* hundreds of beatiful animated creatures
* thousands of unique and funny objects
* 2 fish agents with different capabilities
* hundreds of the different sounds
* thousands lines of the funny conversations
* several branches and several mysteries for a smoother progress
* hours and hours of gameplay
* amazingly detailed and colored graphics
* lots of cute little companions
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March 20th, 2011, 23:12 Posted By: wraggster
The PSP Emulator for Windows thats written in java gets yet another update:
Heres whats new:
Improved PGD decryption to allow handling of very small and very large files.
Reverted recent changes in AES128.java and SHA1.java to avoid loss of compatibility with CryptoEngine.
Corrected PatchELFTag in CryptoEngine.
Removed libsuppreacc from banned modules' list in ModuleMgrForUser.
Improved EBOOT.BIN data padding in PSP.java.
Added newly discovered MIPS relocation code in Loader.
http://buildbot.orphis.net/jpcsp/
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March 21st, 2011, 15:44 Posted By: wraggster
Neil Young highlights Microsoft as the strongest platform holder
The founder of mobile gaming outfit ngmoco has suggested that Sony's position in the hardware space is weak in contrast to its contemporaries Microsoft and Nintendo.
Speaking to IndustryGamers, Neil Young said he believed Sony is 'in trouble' insofar as console platforms are concerned, and pointed to Microsoft as the platform holder with the strongest future.
"In the hardware world, I think Sony’s massively out of position. I think they’re in trouble. I think Microsoft’s in much better shape," stated Young.
"They understand cloud computing; the Xbox Live service is a world-class service, and they’ve got a foothold in mobile, albeit a tenuous one. I think they’re in better shape," he added, before turning his attention to Nintendo.
"I think Nintendo always has the benefit of its franchises, but I don’t think it ends up being a really rich ecosystem for third parties," said the ngmoco CEO.
With the form the forthcoming consoles will take currently a relative mystery, which platform holder will enter the next generation in the strongest position is becoming an increasingly important topic.
http://www.casualgaming.biz/news/309...ys-ngmoco-boss
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March 21st, 2011, 15:49 Posted By: wraggster
The PSN's to undergo some minor maintenance work this afternoon from 3-6pm, but all services should be unaffected.
"The PSN should still be accessible during this period," a community moderator said on the PlayStation forums, although they added that "a small number" of users may experience errors attempting to download content during the period.
If you run into an error message saying "80022f10 - communication with server failed", just start the download process again "and this content should go through as normal", they said.
"If anyone experiences any issues purchasing content during this period they should attempt the purchase after 18.00PM GMT when the maintenance should be completed."
Castle Crashers, God of War: Ghost of Sparta, Age of Zombies and Dead Nation emerged as the victors in the first PlayStation Network Gamers' Choice Awards earlier this month.
http://www.computerandvideogames.com...VG-General-RSS
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March 21st, 2011, 20:25 Posted By: wraggster
Sony Ericsson explains why it thinks it offers a viable alternative to iPhone
The marketing boss of Sony Ericsson UK has confirmed to MCV that downloadable games for the Xperia Play will be available for between £1 and £10.
David Hilton also explained why he thinks the device can successfully fight for market share against behemoths such as the iPhone.
"The main thing is to offer something different," he told MCV. "iPhone is a hugely popular product and Angry Birds on iPhone is a delight.
"But now the hardware allows you to play far more complex games. You don’t want to be playing these with your fingers all over the screen. You want full visibility and the ability to control the games with the sort of interfaces you have on your games console."
There was also some insight into how consumers will access the games.
"As soon as you slide open the phone, the screen will go into a game finder app that will show you all the games you own and all the games you can download," he added. "What we have heard about Android is that locating games in the marketplace is a struggle. So we have created this app to easily navigate through the games."
Six games will come pre-loaded onto the handset – FIFA 10, Crash bandicoot, The Sims 3, Tetris, Star Battalion and Bruce Lee Dragon Warriors.
http://www.mcvuk.com/news/43586/Xper...t-between-1-10
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March 21st, 2011, 23:15 Posted By: wraggster
We're filling the time between now and the NGP's holiday season release the best way we know how: by hunting down yet more information about it. Andrew House, the man in charge of Sony Computer Entertainment Europe, has delivered the latest tidbit in an interview with MCV, where he states unequivocally that every game on the next PlayStation Portable will be available to buy as a download. Notably, he also expresses Sony's desire to have simultaneous distribution in both digital and physical channels, but that sounds a lot less concrete than his promise that every game will be downloadable. Digital-only games also figure prominently in Andrew's vision of the NGP's future, as he expects them to diversify choice for consumers alongside the big time titles like Uncharted. To learn more about Sony's replacement of UMDs with flash memory and the reasoning behind the PlayStation Suite, follow the source link below for the full interview.
http://www.engadget.com/2011/03/21/s...-some-might-n/
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March 21st, 2011, 23:19 Posted By: wraggster
Somehow, Square Enix seems to have been convinced to actually release its old games on PSOne Classics. Last week's Parasite Eve is being followed with another gem out of the company's back catalog this week: Legend of Mana.
The sidequest-heavy, somewhat open-ended Legend, which allows players to use "Artifacts" to create and then explore in-game areas, may not have been as well-received as the SNES's Secret of Mana, but it's certainly not a bad game either. And it's much better suited for PSOne Classics release anyway, since it was a PlayStation game.
http://www.joystiq.com/2011/03/21/le...ics-this-week/
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March 23rd, 2011, 00:40 Posted By: wraggster
Another week, another PSN update, and this one's got a few titles in it worth your time.
Swarm, Hothead Games' Pikmin-alike, is finally out. Ghostbusers: Sanctum of Slime looks cool from what we've seen of it so far, and PlayStation Move Heroes is out on March 24.
Retro fanatics can also grab PSone classic RPG, Legend of Mana. Here's the full update list:
PlayStation Plus
Full Game Trial
* PlayStation Move Heroes - Coming March 24, 2011
Featured Games
* SOCOM 4: U.S. Navy SEALs Multiplayer Beta (Free and exclusive to PlayStation Plus subscribers)
Discounted Games & DLC
* Swarm Full Game (PlayStation Plus price $11.99, regular price $14.99)
* Mini Squadron PlayStation minis (PlayStation Plus price $1.00, regular price $1.99)
* Wakeboarding HD (PlayStation Plus price $3.99, regular price $4.99)
Updates
Street Fighter Alpha 2 - Psone Classic - 50% Sale (PS3/PSP) (now $2.99, original price $5.99)
Hoard - Sale (PS3) (now $9.99, original price $14.99)
Wakeboarding - Sale (PS3) (now $4.99, original price $9.99)
Ghostbusters the Videogame PSP - Price Change (PSP) (now $9.99, original price $29.99)
Downloadable Games
Swarm ($14.99)
Swarm is an action-platformer where you take direct control of 50 pudgy blue morons and drive them through an intense and suicidal gauntlet of destruction. Run, bash, huddle, boost, stack, jump, push and throw your way through a ridiculously dangerous world in your attempt to collect valuable DNA and ensure at least one swarmite survives.
ESRB Rated T
File size: 457 MB
PlayStation Move Heroes ($39.99) - Coming March 24, 2011
Get ready for a PlayStation Move Motion Controller adventure like no other as you choose from six legendary heroes to defeat galactic predators so fiendish that it will take all of their combined cunning and skill to vanquish them.
ESRB Rated T
File size: 10.5 GB
Battle: Los Angeles ($9.99)
As the world's great cities fall, there remains one place that becomes the last stand for mankind in a battle no one expected. It's up to you to take on an enemy unlike any ever encountered before.
ESRB Rated T
File size: 1.11 GB
DC Universe Online ($59.99)
DC Universe Online delivers a fast-paced action combat experience giving the player complete control over every move in combat. Join thousands of others online in a universe at war. Fight alongside or against your favorite DC Comics characters as you build your legacy. Hero or villain. Good or evil. Which side will you choose? The next legend is YOU!
The first 30 days of game play are included with this purchase.
ESRB Rated T
File size: 122 MB
Premier Manager ($9.99)
The definitive pick up and play experience! Highlighting playability and ease of use, Premier Manager is the ideal game for both hardcore and casual game players who share a common interest or passion for the Beautiful Game. Can you handle the high pressure, high stakes world of top-flight soccer management?
ESRB Rated E
File size: 154 MB
Ghostbusters: Sanctum Of Slime ($9.99)
Strap on your proton packs for an all-new Ghostbusting adventure! Hop in the ECTO-4WD and blast ghouls with a medley of weapons. Battle alone or team up with friends in local or online co-op. Show them you ain't afraid of no ghosts!
ESRB Rated E10+
File size: 261 MB
Game Demos (free)
WWE All-Stars Demo
WWE All Stars delivers an all-new take on WWE with fast, fun, fluid and furious arcade-style gameplay that takes WWE action to the next level! Featuring your favorite colorful WWE Legends of the past and larger-than-life WWE Superstars of today, WWE All Stars delivers the greatest roster ever assembled in a WWE videogame! Play as Rey Mysterio or the Ultimate Warrior in this action-packed demo.
ESRB Rated T
File size: 869 MB
You Don't Know Jack Demo
YOU DON'T KNOW JACK - the trivia game your mother warned you about - would like to invite you to have your pants pulled over your brain (a.k.a. "a head wedgie"). Play alone or with friends (if you have any) and match wits with your cantankerous host, Cookie Masterson. Covering everything from pop music to the pope, it's YOU DON'T KNOW JACK - the game where high culture and pop culture collide!
ESRB Rated T
File size: 1.15 GB
Ghostbusters: Sanctum Of Slime Demo
Try the trial of Ghostbusters Sanctum of Slime, a new adventure battling frightful phantasms taking over New York City!
ESRB Rated E10+
File size: 261 MB
PSone Classics
Legend of Mana ($5.99)
Fa'Diel has lost its Mana Tree and it's up to you to gather the ancient artifacts needed to restore the world. Download this PSone Classic today!
ESRB Rated T
File size: 352 MB
Add-on Game Content
Castlevania: Lords Of Shadow: Reverie ($9.99)
The 'Revervie' DLC pack follows the events of Castlevania: Lords of Shadow, Gabriel Belmont stands on the edge of an abyss contemplating his fate. In the darkest shadows of his mind, he hears her cry for help. Laura, the vampire child who had spared him during his quest, is in danger. Gabriel decides to repay his debt of honor to her and returns to the castle in order to offer his aid but comes face to face with his own terrible destiny.
File size: 1.02 GB
Ar Tonelico Qoga - Binary World [Complete Edition] Elemia Island Complete Series ($5.99)
Install a brand new scenario for Ar tonelico Qoga! This DLC item includes the complete series of "Elemia Island," an exciting, pseudo-romance story that features Ar Ru as the main character. (These scenarios are not voiced.)
File size: 342 MB
Ar Tonelico Qoga - Harvestasha Alternative Personality Patch Module [INT: Default] (Free)
The default personality patch for the artificially intelligent Harvestasha. With this Module, you can restore her default personality after playing with one of the other alternate personality modules. (This content is mostly voiced.)
File size: 1.43 MB
Ar Tonelico Qoga - Harvestasha Alternative Personality Patch Module [Type A: Tsundere] (Free)
This is a patch for manipulating the artificially intelligent Harvestasha. The final boss of the main story, Harvestasha will have an incredible alternate personality! With the Type A Module, you will experience a "Tsundere," or cold/lovey-dovey Harvestasha. (This content is mostly voiced.)
File size: 1.43 MB
Ar Tonelico Qoga - Harvestasha Alternative Personality Patch Module [Type B: Dorodere] (Free)
This is a patch for manipulating the artificially intelligent Harvestasha. The final boss of the main story, Harvestasha will have an incredible alternate personality! With the Type B Module, you will experience a "Dorodere," or deeply lovey-dovey Harvestasha. (This content is mostly voiced.)
File size: 1.47 MB
Ar Tonelico Qoga - Harvestasha Alternative Personality Patch Module [Type C: Ultra M] (Free)
This is a patch for manipulating the artificially intelligent Harvestasha. The final boss of the main story, Harvestasha will have an incredible alternate personality! With the Type C Module, you will experience an "Ultra M," or masochistic Harvestasha. (This content is mostly voiced.)
File size: 1.43 MB
Ar Tonelico Qoga - Harvestasha Alternative Personality Patch Module [Type D: Shocking White] (Free)
This is a patch for manipulating the artificially intelligent Harvestasha. The final boss of the main story, Harvestasha will have an incredible alternate personality! With the Type D Module, you will experience a "Shocking White," or amazingly pure & innocent Harvestasha. (This content is mostly voiced.)
File size: 1.43 MB
Hyperdimension Neptunia: Flower Hat (If) ($0.99)
An accessory for IF, inspired by the Flower Hat.
File size: 645 KB
Hyperdimension Neptunia: Glistening Memorial (Free)
A legendary tree which every student on Lastation is talking about...
It was said relationships born under the tree will be happy forever, but the tree was ruined by a butterfly's deadly pollen. Save the tree by defeating the butterfly! Obtain Compa's special weapon, Splashing Acid!
File size: 100 KB
Hyperdimension Neptunia: Leafy Bow HQ 2 (Compa) ($0.99)
A double-leaf-shaped accessory for Compa.
File size: 359 KB
Hyperdimension Neptunia: Leafy Bow HQ 2 (Neptune) ($0.99)
A double-leaf-shaped accessory for Neptune.
File size: 193 KB
Hyperdimension Neptunia: Level Cap +200 ($0.99)
The first release. Add 200 to the maximum level cap.
File size: 100 KB
Hyperdimension Neptunia: Lost Employee (Free)
Shop employee Macaroon is out to give a receipt to Neptune which she forgot upon purchase. However, Macaroon hasn't returned ever since she left. Go find Macaroon in the shop owner's stead. Obtain IF's special weapon, Shadowless Blade!
File size: 100 KB
Yoostar 2 - This Is Sparta! (Extended Version) ($1.99)
300 - In this extended version of "This is Sparta!" defiant King Leonides reminds a messenger from conqueror Xerxes that the Athenians refused to submit to his master, and Spartans have their reputation to consider.
File size: 297 MB
Yoostar 2 - Row, Row, Row Your Boat ($1.99)
Barney. Join Barney for some floating fun in Venice, Italy.
File size: 103 MB
Yoostar 2 -Turquoise Lagoon And Waterfall ($1.99)
Turquoise lagoon and waterfall - Wade into a secluded tropical lagoon and explore a magical turquoise cove.
File size: 81 MB
Yoostar 2 - I Ask You For Justice ($1.99)
The Godfather - Bonasera visits Don Vito Corleone on the day of his daughter's wedding to ask a favor: a murder.
File size: 179 MB
Yoostar 2 - She Looks To Pure To Be Pink ($1.99)
Grease - High school gang the Pink Ladies are at lunch.
File size: 50 MB
Yoostar 2 - Life Is Like A Box Of Chocolates ($1.99)
Forrest Gump - Mrs. Gump is dying and tries to comfort her son.
File size: 111 MB
Yoostar 2 - You Lost My Bag! ($1.99)
Meet the Parents - Atlantic Airline has lost Greg's bag.
File size: 81 MB
Yoostar 2 - 300 Scene Pack ($4.99)
Pack includes 3 scenes: "A beast approaches", "Come back with your shield - or on it", and Hollywood Set "Atop Xerxes' throne" from the film "300."
File size: 184 MB
Yoostar 2 - Khaaan! ($1.99)
Star Trek II: The Wrath of Khan - Fifteen years ago Capt. Kirk exiled Khan, a genetically engineered superhuman, and his followers.
File size: 118 MB
Yoostar 2 - Please Don't Hurt Me! ($1.99)
Tropic Thunder - The heroin-producing Flaming Dragon gang holds Tugg Speedman in their jungle compound.
File size: 168 MB
Yoostar 2 - Dorothy Meets The Cowardly Lion ($1.99)
The Wizard of Oz - Dorothy has just slapped the Cowardly Lion for chasing Toto.
File size: 62 MB
Yoostar 2 - Blockbusters! Scene Pack ($6.99)
Pack includes 5 scenes: "Meet the Parents," "300," "The Terminator," "Zoolander" and "The Hangover." See detailed description for scene titles.
File size: 491 MB
Yoostar 2 - You Work Under An Alias? ($1.99)
CSI: Miami, Season 5 In the episode, "Going Under," Jake boasts he let Calleigh take him down.
File size: 133 MB
LittleBigPlanet 2: Sly & Bentley costumes ($2.99)
The best thing about Sackboy is that you can make him look and act exactly as you want. Download this costume pack today and dress up your Sackboy to look like Sly Cooper or Bentley. NOTE: to download this costume, you must already own LittleBigPlanet 2.
File size: 1.02 MB
LittleBigPlanet 2: Jak & Daxter costumes ($2.99)
The best thing about Sackboy is that you can make him look and act exactly as you want. Download this costume pack today and dress up your Sackboy to look like Jak & Daxter. NOTE: to download this costume, you must already own LittleBigPlanet 2.
File size: 1.02 MB
LittleBigPlanet 2: Ratchet & Clank costumes ($2.99)
The best thing about Sackboy is that you can make him look and act exactly as you want. Download this costume pack today and dress up your Sackboy to look like Ratchet & Clank. NOTE: to download this costume, you must already own LittleBigPlanet 2.
File size: 1.02 MB
Rock Band 3
Build your Rock Band library by purchasing these song game tracks. For song credits, visit www.RockBand.com.
* "I Go To Extremes" - Billy Joes ($1.99)
* "Miami 2017 (Seen The Lights Go Out On Broadway)" - Billy Joel ($1.99)
* "My Life" - Billy Joel ($1.99)
* "Prelude/Angry Young Man" - Billy Joel ($1.99)
* "Scenes From An Italian Restaurant" - Billy Joel ($1.99)
* "She's Always A Woman" - Billy Joel ($1.99)
* Billy Joel Piano Challenge ($9.99) - Build your Rock Band library by purchasing this song game track pack: Billy Joel Piano Challenge. This pack includes "I Go to Extremes," "Miami 2017 (Seen the Lights Go Out on Broadway)," "My Life," "Prelude/Angry Young Man," "Scenes from an Italian Restaurant," AND "She's Always a Woman" by Billy Joel.
File size: 17 - 58 MB (singles), 205 MB (track pack)
Bundles
Need For Speed Hot Pursuit - Three For All Pack - Bundle ($19.99)
Buy all three Need for Speed Hot Pursuit DLC packs at once! This bundle includes Armed & Dangerous, Lamborghini Untamed and Porsche Unleashed packs. Compete in new challenges and multiplayer modes today!
File size: 309 KB
Game Videos (free)
Pulse 3/22 Edition
File size: 424 MB (1080)
Ghostbusters: Sanctum Of Slime Launch Trailer
File size: 24 MB (HD)
Bionic Commando Rearmed 2 Launch Trailer
File size: 54 MB (HD)
Need For Speed Hot Pursuit Three For All Trailer
File size: 58 MB (HD)
Yakuza 4 Demo Trailer
File size: 48 MB (HD)
Back To The Future: The Game - Episode 2 Trailer
File size: 53 MB (HD)
Puzzle Agent - Making of, Part 1 Trailer
File size: 147 MB (HD)
Puzzle Agent - Making of, Part 2 Trailer
File size: 103 MB (HD)
Red Faction: Armageddon: A New Threat Trailer
File size: 62 MB (HD)
Assassin's Creed Brotherhood - The Da Vinci Disappearance DLC Single Player Trailer
File size: 60 MB (HD)
inFAMOUS 2 - Karma Trailer Video
File size: 75 MB (HD) 128 MB (1080)
Killzone 3 - Launch Trailer
File size: 72 MB (HD)
ModNation Racers - Over 2 Million Creations! Video
File size: 82 MB (HD) 143 MB (1080)
Kazuo Harai Interview on the NGP
File size: 39 MB (SD) 249 MB (HD) 417 MB (1080)
PlayStation Move Sharp Shooter Video
File size: 82 MB (SD)
PS3 Themes
Slam Bolt Scrappers Theme (Free)
File size: 1.24 MB
Phineas and Ferb Dynamic Theme ($2.99)
File size: 875 KB
Tales From Space: About A Blob - Premium Dynamic Theme ($2.99)
File size: 2.32 MB
Celtic Maidens 2 Dynamic Theme ($1.99)
File size: 13 MB
Lindsay Kaye Dynamic Theme ($2.99)
File size: 8.88 MB
Terran Marines Dynamic Theme ($2.99)
File size: 12 MB
Brushed Metal Theme ($0.99)
File size: 2.43 MB
Hot Babes Theme ($0.99)
File size: 2.97 MB
Music Theme ($0.99)
File size: 3.99 MB
Wrigley's Dynamic Theme (Free)
File size: 4.00 MB
PlayStation Store for PSP
Downloadable Games (also available from PS3 Storefront)
Dissidia Duodecim Final Fantasy ($29.99)
The divine conflict between harmony and discord rages on, the fate of the world its promised prize. Fighting to secure it are brave souls summoned for that solitary purpose. Champions, cut from a cloth different from those which form the fabric of our world. Relying on what fragments of their shattered memories remain, they fight to end the conflict, and for a chance to return home to the worlds they each once knew.
ESRB Rated T
File size: 1.17 GB
Hoard ($9.99)
YOU ARE THE DRAGON in HOARD, a fast-paced arcade action-strategy title from Big Sandwich Games. Burn villages, roast knights, and capture princesses in your quest to gather a huge pile of treasure! Conquer dozens of unique miniature fantasy kingdoms across multiple game modes. Earn over 90 challenging badges and achieve Legendary Wyrm status! Immerse yourself in addictive gameplay that was awarded "Best Quick Fix" of 2010 by IGN.com.
ESRB Rated E
File size: 54 MB
Game Demos (also available from PS3 Storefront) (free)
Hoard Demo
YOU ARE THE DRAGON in HOARD, a fast-paced arcade action-strategy title from Big Sandwich Games. Burn villages, roast knights, and capture princesses in your quest to gather a huge pile of treasure! Conquer dozens of unique miniature fantasy kingdoms across multiple game modes. Earn over 90 challenging badges and achieve Legendary Wyrm status! Immerse yourself in addictive gameplay that was awarded "Best Quick Fix" of 2010 by IGN.com.
ESRB Rated E
File size: 54 MB
PSP minis (also available from PS3 Storefront)
Doodle Pool - Minis ($4.99)
ESRB Rated E
File size: 10 MB
Minisquadron - Minis ($1.99)
ESRB Rated E
File size: 28 MB
Game Videos (free)
Pulse 3/22 Edition
File size: 42 MB
TNT Racers Trailer
File size: 6 MB
Lego Star Wars III PSP Launch Trailer
File size: 9 MB
PSP Themes (also available from PS3 Storefront)
Brushed Metal PSP Theme ($0.99)
File size: 223 KB
PSP Wallpapers (free)
Hoard Wallpaper 1
File size: 67 KB
http://www.computerandvideogames.com...VG-General-RSS
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March 23rd, 2011, 02:10 Posted By: wraggster
There will be nearly 30 3D-enabled games on the PlayStation 3 by the end of 2011, Sony has promised.
A graphic posted on the PlayStation Blog titled "The Year of 3D" made the pledge, pointing at Uncharted 3, SOCOM 4 and Ratchet & Clank: All 4 One as among the highlights.
It also provided some stats to show how 3D uptake on the console was gathering pace.
Apparently 20 per cent of all Killzone 3 single player demo downloads were in 3D, and there were more than 83,000 downloads of Sports Illustrated Swimsuit 2011: The 3-D Experience Exclusive Sneak Peek in one week earlier this year.
"Apparently, we're not the only ones ready for winter to be over," commented Sony communications manager J T Tidwell.
"PS3 continues to serve as the home for all things 3D entertainment," he added elsewhere in the blog post. Come this Friday, Nintendo might have something to say about that.
http://www.eurogamer.net/articles/20...tles-this-year
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March 23rd, 2011, 02:22 Posted By: wraggster
It has begun. The Xperia Play, a device that promises to take mobile gaming to its next level of awesomeness, just scooped itself a one-month exclusive on a brand new action adventure game.BackStab, produced by mobile game makers Gameloft, has a "free roaming 3D environment" (old school 3D, not the fancy new stuff), filled with some decidedly yummy-looking graphics and what appears to be an emphasis on battling multiple enemies at once. All we're seeing here reminds us of desktop or console games, not the usual mobile fare, so we're most intrigued to see this game in action. It'll hit all of Android eventually, but for the first 30 or so days after its launch in Q2 2011, it'll be only on Sony Ericsson's Xperia Play. Check it out in the gallery below.
http://www.engadget.com/2011/03/22/x...lofts-backsta/
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March 23rd, 2011, 02:24 Posted By: wraggster
Sony Ericsson's next great thing, the Xperia Play, has just appeared on Vodafone UK's pages as its newest pre-order treat. Scheduled for a March 31st launch with a price tag of £free if you're willing to pony up £35 or more a month on a two-year contract. Vodafone's Xperia Play will ship with six preloaded games including Crash Bandicoot, Fifa 10, Star Battalion, Tetris, Sims 3, and Bruce Lee on the included 8GB memory card -- and includes some unnamed "desk stand" if pre-ordered before April 1st. We're kinda curious if any of you out there are going to jump on this newest Android 2.3 toy, so feel free to let us know what you think in the comments below.
http://www.engadget.com/2011/03/22/v...n-xperia-play/
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March 23rd, 2011, 02:34 Posted By: wraggster
It's official! Against all odds, Sony Ericsson has finally ended its nearly year-long streak ofembarrassing leaks, missed opportunities, and terrible advertising and come out the other side with this: a series of excellent ads for its "PlayStation Certified" Xperia Play phone.
Spokeswoman (and comedian!) Kristen Schaal walks you through some of the phone's strongest features in a series of five ads, all found after the break. Did you know the Xperia Play is the perfect phone for downloading apps, looking at kitten pictures, editing spreadsheets, and watching YouTube? Neither did we. But it's also got a slide-out gamepad, which Ms. Schaal is all too happy to show off.
Hey, Kristen ... do you mind if we call you Kristen? We know a guy you'd probably get along great with. Kristen, meet KB. KB, Kristen.
http://www.joystiq.com/2011/03/22/xp...ew-ads-no-mor/
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March 23rd, 2011, 10:58 Posted By: wraggster
News via http://wololo.net/wagic/2011/03/21/s...ding-the-word/
Update: a few points of clarification: this article, as most articles on my blog, is a personal opinion. I am not a journalist, and this is not a news website. I am disappointed as a (long time) customer by Sony’s attitude (not only in this lawsuit, but in general), so I decided to raise my voice, as a customer and a developer. I decided to stop buying Sony’s products, but I am not calling for a boycott of any kind. I just wanted to show that not everybody agrees with what Sony is currently doing, and I expect some of the readers of this article to disagree with me, this is how we can get interesting discussions on the subject. The more people talk about it, the best. The worst would be for this lawsuit to go under the radar.
Sony America is suing Geohot for the whole PS3 jailbreak thing. Hopefully my opinion on the subject is clear: I believe Sony deserve to lose this lawsuit.
I’ll try to give details below, by discussing a few arguments I’ve seen on the internet.
Sony have no choice but to lock their system if they want to protect their business
The goal of most hackers around the world is to give freedom to hardware/software owners. The goal of hardware/software companies, like all companies, is to make money. These two goals are not incompatible. Some software and hardware companies manage to make lots of profits without locking their system. Like it or not, Windows is a good example of such a system. Last time I checked, you are still allowed to run Openoffice on windows. You are still allowed to run Skype. You are still allowed to run Firefox. Actually, the last time Microsoft even tried to make their own product more “visible” on their own platform, it backfired.
I’m shocked that companies such as Sony or Apple haven’t been sued by the European Commision yet, given how devices such as the iPhone or the PS3 revolve around a huge customer locking system (locking the user in a hardware/software/distribution system vicious circle).
Sony have no choice but to lock their system in order to protect game developers and the future of video gaming
Ask that to real game developers, not to Sony. One of the major reasons for Sony to lock their gaming system is to have control on both the customers and the game developers. By adding a DRM system to their console, they guarantee that game developers cannot sell a game for the PS3 without Sony getting a good share of the money. They are also using their huge power on the video game market to ensure that they get exclusive content (at least for a given period of time, such as Final Fantasy 13), preventing the devs from making money on other platforms. They are not trying to protect video games, but their business.
Systems such as Android, Windows, or Linux, prove that you can have a system with lots of applications and games, without locking the hardware in a single distribution system.
Hackers do this for piracy, and cheating in games
In their lawsuit against Geohot, Sony are using clever marketing techniques to make Geohot look like the bad guy. One of the most obvious ones is the major confusion (blindfully transmitted by so-called “technological websites”) that they intentionally create between hackers, cheaters, and pirates.
Hackers are people who like to understand how their hardware works. If the PS3 was a car, being a hacker would be equivalent to opening your trunk and see how the engine works, or tweak the engine in order for it to work with solar energy rather than gasoline.
(Online) cheaters are the guys who headshot you in Modern Warfare. Let me make one thing clear: Hackers and Cheaters are NEVER the same guys, because hackers rarely spend their time playing, and when they do, they are ethical about it. If the PS3 were a car, cheaters would be the people taking a parking spot for the handicapped, or not stopping at the red light, just because they think it’s fun.
Pirates are the people who play illegal copies of games. If the PS3 were a car, pirates would be the people using the highway for free. They don’t contribute to the cost of the highway, making it more expensive for the other users. Again, I tend to believe that hackers are not pirates, because they have other fish to fry.
My point here, beside the crappy car metaphor, is that Sony is trying to have “normal” customers believe that hackers are the same thing as pirates and cheaters, which is not the case. They are suing the wrong guy.
The PS3 hack by Geohot and fail0verflow made the PS3 gaming experience less enjoyable because of online cheaters
Hackers did not put the bad programming in the PS3 security system, it was here in the first place, and they just found it. The same goes for game cheats such as Modern Warfare issues online. It’s not hackers’ fault if this game had a badly programmed security scheme. Additionally, hackers such as Geohot or fail0verfl0w did not program these cheating tools.
It’s a well known fact in all IT companies that security in online systems should be handled on the server side. Would you trust a bank that does a credit card number validation on the client side instead of the server side? No. The same should go for video games. Given the price we pay for such video games, the least we could expect is these companies to do their jobs correctly on all levels, including security.
The hackers should have kept the hack for themselves
There are many ways to deal with a security issue. Of course, in a usual security flaw case, it would have been best if the hackers had contacted Sony, let them know about the issue, give Sony a few months to fix the issue (if possible), and then reveal it publicly. But I think Geohot/failoverflow’s reasons became a bit personal with the removal of linux too. So, (and that’s a very personal opinion), I believe Sony started this, and the way the hack was announced was a way of letting them know that removing Linux was a very bad move (that, and other things they do to their customers).
As far as not disclosing the vulnerability at all… well, I’d say we’re very lucky that people like Fail0verfl0w or geohot are the ones who discovered this flaw. For all you know, other people had discovered this before them, and were using it for bad things. Keep in mind that you enter your credit card number on your PS3 whenever you buy a game, or if you use the browser to visit your bank account. I personally am happier that this went public, rather than having the wrong people knowing about the issue. At least Sony knows about the issue, and hopefully they are monitoring more closely the things that could be done with this.
If you don’t like the way the PS3 works, buy a computer instead, and leave the PS3 alone, gamers don’t care about your fight
one of the many legal things the PS3 prevents me from doing: playing legally owned French DVDs
There are many things I don’t like in this statement, and unfortunately I’ve seen this statement in many places, I also got such remarks from very close friends. First the PS3 IS a computer. Removing the mouse and the keyboard don’t make it different. So why should it follow different rules and laws from your normal PC?
Second, the PS3 was falsely advertised as many things it is not: “the best bluray player on the market” (I can’t play region 2 blu rays that I legally bought, while my PC can), “linux support” (it was removed a few months ago, with no choice for the customers but to upgrade), or “it only does everything” (there are so many things it doesn’t do because of Sony’s locks, I can’t enumerate them, but, I’ll go with running homebrews). This led customers such as me to buy it, and become constantly disappointed by its limitations, or by the TOS changes that Sony forces on their customers, without a choice to make. Overall, what the PS3 can or cannot do is very obscure for the end customer, and absolutely not in line with the advertising that is made about it. If I had known about the many limitations of the PS3 beforehand, I wouldn’t have bought it. Sure, I wasn’t expecting it to play homebrews, but I was absolutely shocked to not be able to play PAL DVDs, for example (especially since I’m convinced it’s a software lock, that could easily be tweaked).
"The PS3 is the best Blu-ray player on the market" - Peter Dille, Vice President, SCEA
Third, Sony have such a big share in the gaming market with the PS3 that it is difficult to avoid buying a PS3 if you’re a gamer. What are my choices if I’m a big Final Fantasy fan, but I hate Sony’s policy? With the way Sony secures some exclusive contents, and their “you have to upgrade” policy, as a gamer and a customer, you sometimes have to make a choice that you shouldn’t have to make (namely, losing the possibility of using OtherOS in this case)
Hackers are bad, they are ruining the business of a good company, just for fun. Sony is just trying to protect their business.
Companies like Sony, as I said above, are trying to make profit, this is what a company is for. To do that, they don’t hesitate to use nasty tricks, such as stealing intellectual property from other companies, installing viruses on people’s computers, installing crapware on the computers they sell… Many companies such as Sony try to go beyond the boundaries of the law, in the hope that they won’t get noticed, or that people won’t care. It is true that most of the time people don’t care, and when they do, they are usually not rich enough to fight back, given the costs of the legal system in most countries of the world.
In other words, the fact that a big company does something does NOT mean it is legal.
The DMCA in the U.S. is the result of major lobbying from companies that obviously didn’t care too much about customers protection, but their own interests. The fact that something is legal doesn’t mean it is always right. The DMCA law was voted very recently (1998, that’s recent for a law), and has shown its many flaws in the past. Most of the time, this law is abused by companies like Sony in order to prevent people from using the content they paid for, the way they want to use it. Because this law is very new and far from being perfect, a case such as this one is an opportunity to stand for the rights of customers. This is not only about Sony and PS3 piracy, but about the rights to own the content and the hardware we paid for.
conclusion
I’m really pissed at Sony for what they’re doing now. I believe they’ve screwed me many times as a customer, and suing a hacker puts the nail in the coffin for me. For now, I will stop buying any Sony product until this lawsuit ends up in a positive way. By positive, I mean a way for people to get homebrews to run on their PS3 if they want to, or, as Geohot stated, putting OtherOS back on ALL models of PS3 (including the slim), and a public apology for ever taking it out in the first place.
I’ve already started boycotting Sony products. I was looking for a life insurance 2 weeks ago. The most interesting one was from Sony’s insurance subsidiary (Sony Life). I put it in the trash can immediately, and ended up choosing another one. This represents roughly 4.5 million Yen (about 40’000 euros) that won’t go into Sony’s pocket, just because of this lawsuit.
Sony is suing the wrong guy, because it’s easier to sue a hacker than thousands of pirates. Because they were hurt in their pride, realizing that security through obscurity is not a good thing, they decided to react as a bully, by suing an individual, hoping he wouldn’t even try to fight back. I’m proud that a guy like Geohot does indeed fight back, and I hope Sony lose this battle, for the sake of customers’ rights in the future.
Geohot had warned Sony that even though most customers wouldn’t care about this whole lawsuit, developers would care, and would remember when the day comes to choose a company. Maybe he was right.
Geohot was accepting donations for his fight, donations are now closed, but watch his website closely for the next round.
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March 23rd, 2011, 11:09 Posted By: wraggster
News via http://wololo.net/wagic/2011/03/21/f...s-compo-entry/
Shaolan’s entry to the PSP Genesis competition is a Lumines clone. The game has nice ideas being worked on, but what we get here is a demo, which contains only one level, and, as far as I could test, no sound (which, well, makes it a bit different from advertised, but still a nice time-killer on the train for casual gamers like me).
Hopefully this project will grow, as the graphics are very nice already
Download here
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March 23rd, 2011, 11:35 Posted By: wraggster
News via http://wololo.net/wagic/2011/03/22/b...s-compo-entry/
It seems we’re seeing a trend over musical applications in the genesis compo, as shown by this new entry, Beatbox, a drum sampler by babkock. quoting the author: “Beatbox is a drum machine for the PSP. There are four sound sets: rock and roll drums, hip hop drums, bongo drums, and tones. Beatbox is fun to jam along freely, or to play along with your favorite songs using the built-in music player.”
This new version adds the following changes:
- Added in-game music player – uses Music PRX by joek2100
- Added metronome
- Able to disable HUD
- Fixed sound bug
- Fixed color scheme bug
- Added competition splash screen
Download Here
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March 23rd, 2011, 11:38 Posted By: wraggster
Action title Backstab to be exclusive to the PlayStation Phone for one month before heading to iOS
In the first announcement of its kind, mobile games publisher Gameloft has revealed a new game that will be exclusive to Sony Ericsson's Xperia Play for a limited time.
Called Backstab, the initial imagery released stirs up memories of titles like Assassin's Creed and Prince of Persia.
It will be a PlayStation Phone only game for one month before hitting other mobile platforms like iOS.
Pocket Gamer reports that the title, which is set in the 18th century, sees players assume the role of Henry Blake. It will be a free-roaming action affair with a heavy emphasis on swordplay.
http://www.mcvuk.com/news/43612/Game...Play-exclusive
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March 23rd, 2011, 12:58 Posted By: wraggster
PS3 is the best console in the world, and no other publisher can match Sony's group of internal studios.
That's according to Heavy Rain creator David Cage, who says Quantic Dream won't be creating any games for Xbox again any time soon.
Quantic's previous biggest title, Fahrenheit (Indigo Prophecy in the US), was available on PC and Xbox - and has been reissued by Microsoft as an Xbox Original on 360.
Although Quantic is independent, Sony part-funded the creation of Heavy Rain and bankrolled its marketing, something for which the platform holder has earned Cage's long-term loyalty.
"The relationship on Heavy Rain has been fantastic," Cage told CVG. "They trusted us from day one, supported us all the way through. It was really a very risky project [for them] and they never let us down.
"Being a part of a company with what are probably the best studios in the world is something really pleasant for us. We're happy to continue this relationship and create content for the PlayStation brand. But they fund our projects, so we're staying exclusive to PlayStation.
"I am very loyal in general - or I try to be. I know that trusting me is always a big risk and when people do, I feel like I owe them something. It's not just because I want to thank them, though. We have a relationship that works, we're excited by the platform - we think it's the best platform out there. We're glad to continue to work this way."
Although Cage wouldn't confirm that Quantic shared tech with Sony's internal studios, he said that regular conversations took place.
"We talk to Naughty Dog, Santa Monica, Guerrilla, Media Molecule - all these great studios," he added. "We talk about technology, best practice, how we do things - we share experience and expertise. I think that's of real value for everybody."
Cage even revealed that he'd been asked to advise on a modern PS3 FPS title. All he'd tell us is that it "isn't Killzone 3".
Heavy Rain picked up three BAFTA gongs last week, for Story, Technical Innovation and Original Score.
Cage told us at GDC that he plans to create an "emotional" war game, borrowing elements from Platoon and Apocalypse Now.
http://www.computerandvideogames.com...VG-General-RSS
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March 23rd, 2011, 13:04 Posted By: wraggster
News via http://psx-scene.com/forums/f6/ps3-i...akaroto-83779/
Developer KaKaRoTo has released a very much improved plugin for using IDA Pro in working with the internal PS3 files like .self/.sprx modules!
Quote:
Originally Posted by KaKaRoTo
It’s been a while since my last post! A lot has been happening lately, I’ve mostly kept my followers updated on what’s new through my Twitter account, but I think that this deserves a post of its own!
I’ve been reversing some PPC code in IDA and unfortunately, it doesn’t handle the PS3 files very well, so I wrote a lot of scripts in order to make it parse the files properly! There was one thing missing though that I couldn’t do with an .idc script : handling of jump tables.
Yesterday, I took on the task of writing an IDA plugin in order to parse the ppc code and find jump tables and define them in IDA’s kernel so the analysis is done properly! It was a very fun and exciting challenge that I enjoyed doing, and I’m happy to say that I succeeded and it works very well (on the files I tried anyways).
The IDA API is extensive and easy to use, and allows you to do pretty much anything! I also found the IDA Pro Book to be extremely well written and very useful! I would suggest to anyone who likes tinkering to try and write an IDA plugin, because it was a challenging but fun experience!
I initially wrote the plugin thinking that the jump table instruction patterns was always the same, but when I started testing, I found out that some instructions could have a different order, there might be inserted instructions in the middle of the pattern, or different registers being used, etc.. so I eventually had to rewrite my plugin and ended up using a class that comes from IDA’s SDK which takes care of “instruction rescheduling” and “intermingling of the jump sequence with other instructions”, at least I learned from my first try and it made my second try a lot easier. I also realized that I haven’t done any C++ in maybe 5 or 6 years, and I really forgot all about how to write C++ code. It was a bit embarassing to google “how to derive from a class in C++”, lol!
Anyways, I am now releasing my scripts and my PPCJT plugin for IDA under a new project : PS3IDA.
I’ve created the ps3ida repository on git-hacks.com (Thanks again to @dashhacks for providing us with this safe haven for all our legal tools). The repository contains many files, I suggest you read the README file for a description of each, but the most important ones are analyze_self.idc and analyze_sprx.idc. I’ve also ported my lv2_dump_analyzer.idc script to work with IDA 6.0.
There are two plugins in ps3ida, the first one is the well known PPCAltivec released by xorloser, I’ve decided to add it to the project so the source code stays available for anyone who needs it. I also slightly modified the source code so it compiles correctly on Linux using gcc 4.x. The second plugin is PPCJT that I wrote yesterday, it will find jump tables and define them in IDA’s kernel so the functions get properly analyzed. Just install it, and when you see a switch/case in the code, put the cursor on the ‘bctr’ instruction and press ‘C’ so it can parse the jump sequence and fix it, or just go to ”Options->General->Analysis->Reanalyze program” and it will fix them for all the file.
I have built the PPCJT plugin for Windows and Linux for IDA v6.0, you can download it here.
My personal suggestion, since IDA could screw up the analysis in its initial run, would be to completely undefine the file (Ctrl-PageUp + Alt-L + Ctrl-PageDown + U), then run the analyze_self.idc or analyze_sprx.idc.. it will take some time, but then you’ll get a beautiful file loaded Especially with the correctly named imports, this should help a lot any reverse engineer out there!
P.S: If you have no idea what I’m talking about, then this is not for you, this does not lead to any ‘CFW’ or jailbreaking of 3.60 or whatever else you might hope for… so don’t come here and post stupid and/or irrelevant questions of that kind… please do not comment if you’re not a user of IDA or if you don’t know what IDA is or if you don’t have anything constructive to say.
Off-Site Download Link --> PPCJT v0.1 for IDA v6.0.
Enjoy!
KaKaRoTo
Please re-read the RED P.S. above again, as basically it will tell you that this is ONLY useful for developers to hopefully gain more knowledge on how the PS3 works internally which might lead to more open doors!
News Source: KaKaRoTo's Blog
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March 23rd, 2011, 13:07 Posted By: wraggster
News via http://psx-scene.com/forums/f6/ps3-i...chokolo-83748/
While even tho Graf_Chokolo been sent to the cleaners by Sony with them taking his PC and PS3 by force using the German police, and now being face with spending thousands in fighting their lawyers, he still been working in the background releasing new PS3 information to the public on his website blog!
which would allow you to use your PS3's hard drive in any other PS3 console.
Quote:
Originally Posted by graf_chokolo
Guys, take a look at “ps3dm_sm set_del_def_encdec_key” command. You can disable/enable virtual FLASH/internal HDD encryption with that And by patching HV process 9 (which sets ATA keys before loading GameOS) you can disable it permanently. It means you could swap your internal HDD and use it on another PS3. But you have to restore the content on it after disabling encryption because all data will be encrypted of course.
Soon i will implement ENCDEC device driver for PS3 Linux and you will be able to experiment with ATA encryption. ENCDEC device is responsible for VFLASH/HDD encryption on PS3.
For more details, see my HV page here: Main Page - PS3 Development Wiki
And thanks to PS3 Linux fans who help me to test my ps3dm-utils Huge thanks to you guys. I can have fun with PS3 even without having one actually!
If you dare enough to jump from being a noobie to a PS3 developer, take a look at his amazing GIT and follow his decrypting logic and you make be able to make your PS3 accept any HDD without re-formatting!
ps3dm-utils GIT repository: git://git.dukio.com/ps3dm-utils.git
linux hv scripts GIT repository: git://git.dukio.com/linux_hv_scripts.git
But remember if you are successful in flipping the switch OFF, you PS3 will ask still to reformat your existing HDD as all previously stored data on it was ENCRYPTED, but this still will be useful to have for those that own more then one PS3 and wish to swap HDD's between the two without going thru the pain of backing-up, reformatting, restoring each time, but again before ANY ONE ASKS, NO THIS WILL NOT ALLOW YOU TO SWAP HDD'S BETWEEN A CFW AND OFW (stock/original) PS3, for like PSN access!
News Source: PS3 Internal HDD Decrypted – Graf_Chokolo - PS3Crunch (and) PS3 Development Page | graf_chokolo
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March 23rd, 2011, 13:12 Posted By: wraggster
News via http://www.psp-hacks.com/2011/03/22/...1-60-released/
Good times ahead when you can simply [COLOR=blue !important]cheat[/COLOR] your way through the tough ones — raing3′s freshly updated TempAR — for all your [offline] game cheating needs. It’s a plugin: you download it, activate it (in game.txt and/or pops.txt) and cheat using CWCHEAT and Action Replay codes.
[COLOR=blue !important]Install[/COLOR] notes for 6.31/6.35/6.36 PRO users: Rename the “seplugins” directory to “plugins” and [COLOR=blue !important]copy[/COLOR] that to your memory stick. You’ll also be activating “tempar_lite.prx” in game.txt.
In-Game Controls
- Show cheat menu: Press home twice followed by VOLUP+VOLDOWN
- Enable Cheat Engine: Press Note
- Screenshot: Press SELECT+VOLDOWN
TempAR v1.60 CHANGELOG
- [+] Added better support for homebrew, now uses unique Game IDs which are the same as those generated by CWCheat. Big thanks to HARO for the help.
- [+] Single select folders are now supported.
- [+] Rewrote search function, now it is much faster (average 100x faster) and has less wear on the memory stick.
- [+] Added option to change how many [COLOR=blue !important]search [/COLOR][COLOR=blue !important]results[/COLOR] can be found before the search is terminated. Using the default
will cause TempAR to find all results. - [+] Can now save cheats. Cheats are saved to an individual file in ms0:/seplugins/TempAR/cheats/{game-id}.db. You can load these cheats by selecting the appropriate load cheat file options.
- [+] Added cheat delete function.
- [+] Pressing triangle on a cheat now shows a menu which allows the user to edit, rename, delete or copy the cheat.
- [+] All loaded search results can now be added with a single click.
- [+] Added support for custom 8×8 fonts. If you wish to use a custom font place it at ms0:/seplugins/TempAR/font.bin.
- [+] Added a text viewer. The text viewer can be triggered by going to the last tab. If a text file exists at ms0:/
seplugins/TempAR/text/{game-id}.txt it will be loaded. - [+] Added support for FreeCheat patch files. Only one patch file can be used per game and should be placed in ms0:/seplugins/TempAR/patch/{game-id}.pat. Then select “Load Memory Patch” from the PRX tab.
- [!] Menu display key no longer interferes with menu options.
- [!] Copy cheat now actually copies the code lines instead of just the code name.
- [?] Due to internal changes the config.bin files must be deleted if they exist. If they are not deleted there may be issues using the disassembler and browser functions.
- [?] Renamed POPS version to lite as it now works in game mode as well, not just POPS. The only difference the lite version has to the normal version is lack of USB support.
- [?] Optimized the source, reduced uncompressed PRX size by ~25KB
Download here
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March 23rd, 2011, 14:57 Posted By: wraggster
Lavalit have released a new SVN build of Openbor for the Dreamcast, Wii, Wiz, GP2X, Dingoo, PC, Linux and PSP
OpenBOR
----------------------
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Heres whats new:
r3288 | sumolx | 2011-03-23 01:05:37 -0400 (Wed, 23 Mar 2011) | 1 line
Changed paths:
M /engine/build.sh
M /engine/resources/Info.plist
M /engine/resources/meta.xml
M /engine/version.h
Darwin port is now a mandatory port for the server to build.
Download Here
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March 23rd, 2011, 15:02 Posted By: wraggster
Sony's just detailed today's EU PlayStation Store update, which includes Dissidia 012 Final Fantasy on PSP and Resident Evil: Director's Cut on PSOne Classics.
Here's your lot:
PlayStation Store (via PS3, PSP and Media Go)
Special Offers - Let's PlayStation Move!
(Offer prices available until the 30th March)
MAG (Trial and Unlock Bundle) (was - £19.99/€29.99 now - £11.99/€14.99)
MAG Interdiction Pack (was - £6.29/€7.99 now - £4.79/€5.99)
MAG Escalation Pack (was - £6.29/€7.99 now - £4.79/€5.99)
High Velocity Bowling Complete (was - £11.99/€14.99 now - £8.99/€11.25)
Hustle Kings (was - £6.29/€7.99 now - £4.79/€5.99)
Top Darts (was - £6.29/€7.99 now - £4.79/€5.99)
Sackboy's Prehistoric Moves (was - £4.79/€5.99 now - £2.39/€2.99)
Tumble (was - £7.99/€9.99 now - £5.49/€6.99)
DeadStorm Pirates (was - £15.99/€19.99 now - £7.99/€9.99)
Flight Control HD (was - £3.99/€4.99 now - £1.99/€2.49)
Planet Minigolf (was - £6.29/€7.99 now - £3.19/€3.99)
Swords and Soldiers (was - £6.29/€7.99 now - £4.79/€5.99)
Trial & Unlock (PS3)
Hard Corps: Uprising (£9.99/€12.99) Rating: PEGI 12
Availability: All locales File Size: 1354 MB
Full Games (PS3)
DC Universe Online (£39.99/€49.99) Rating: PEGI 16
Availability: Not available in Russian Federation and Turkey File Size: 122 MB (Installer Only)
Strong Bad's Cool Game For Attractive People (£11.99/€14.99) Rating: PEGI 12
Availability: All Locals File Size: Appx.100 MB per episode, 5 episodes
Full Games (PSP)
DISSIDIA 012[duodecim] FINAL FANTASY (£27.99/€34.99) Rating: PEGI 12
Availability: Not available in Israel, Kuwait and Ukraine File Size: 1200 MB
DISSIDIA Duodecim Prologus Final Fantasy
DISSIDIA duodecim prologus/Aerith Bundle (£2.39/€2.99)
Rating: PEGI 12
Availability: Not Available in Israel, Kuwait or Ukraine File Size: 242 MB
BI-Pack: Brothers in Arms D-DAY + Prince of Persia - Revelations (£15.99/€19.99) Rating: PEGI 16
Availability: Not available in Israel, Kuwait and Ukraine File Size: 1084 MB / 828 MB
minis (PS3 and PSP)
Touch Racing Nitro (£2.49/€2.99) Rating: PEGI 3
Availability: Not available in Israel, Kuwait and Ukraine File Size: 21 MB
PSone Classics (PS3 and PSP)
Resident Evil Director's Cut (£7.99/€9.99) Rating: PEGI 18
Availability: Not available in Germany and New Zealand File Size: 321 MB
Demos (PS3)
Marvel Pinball Demo Rating: PEGI 12
Availability: All Locals File Size: 166 MB
WWE All Stars Demo Rating: PEGI 16
Availability: Not available in Germany File Size: 864 MB
Add-On Game Content (PS3)
Ar Tonelico Qoga
Binary World [Complete Edition] Elemia Island Complete Series (£4.79/€5.99)
(contains the following issues also available separately)
Binary World [1st Issue] Elemia Island Vol. 1 (free)
Binary World [2nd Issue] Elemia Island Vol. 2 (£1.59/€1.99)
Binary World [3rd Issue] Elamia Island Vol. 3 (£1.59/€1.99)
Binary World [4th Issue] Elemia Island Vol. 4 (£1.59/€1.99)
Binary World [5th Issue] Elemia Island Vol. 5 (£1.59/€1.99)
Rating: PEGI 12
Availability: Not Available in Australia or New Zealand
Dance Dance Revolution Premium Pack (free) Rating: PEGI 3
Availability: All locals
Hard Corps: Uprising
Playable Character - Harley (£1.59/€1.99)
Playable Character - Leviathan (£1.59/€1.99)
Playable Character - Sayuri (£1.59/€1.99)
Rating: PEGI 12
Availability: All locales
LittleBigPlanet2
PlayStation Heroes Ratchet & Clank Costume Pack (£2.39/€2.99)
PlayStation Heroes Jak & Daxter Costume Pack (£2.39/€2.99)
PlayStation Heroes Sly Cooper & Bentley Costume Pack (£2.39/€2.99)
Rating: PEGI 7
Availability: All Locals
MindJack - Extra Map Pack 2 (£5.49/€6.99) Rating: PEGI 16
Availability: Not Available in New Zealand
Yoostar 2: In the Movies
The Hits Scene Pack (free)
The Legends Scene Pack (£3.99/€4.99)
The Superheroes Scene Pack! (£3.99/€4.99)
Rating: PEGI 12
Availability: Only Available in Australia, France, Germany, Italy, New Zealand, Spain and United Kingdom
Need for Speed Hot Pursuit - Three for All DLC Bundle (£15.99/€19.99) Rating: PEGI 7
Availability: All Locals
Rock Band 3
Billy Joel: Piano Challenge Pack (£6.29/€7.99)
(contains the following songs also available separately)
Miami 2017 (£0.99/€1.49)
I Go To Extremes (£0.99/€1.49)
My Life (£0.99/€1.49)
Scenes From An Italian Restaurant (£0.99/€1.49)
She's Always A Woman (£0.99/€1.49)
Prelude/Angry Young Man (£0.99/€1.49)
Rating: PEGI 12
Availability: Not Available in Croatia, Czech Republic, Greece, India, Israel, Kuwait, Luxembourg, Poland, Russian Federation, Saudi Arabia, Slovenia, South Africa, Turkey, Ukraine, UAE
Def Jam Rapstar
Flo Rida - Right Round (€1.49)
Foxy Brown - Get Me Home (€1.49)
Rick Ross - Hustlin' (€1.49)
Rating: PEGI 12
Availability: Not Available in Belgium, France, Germany, Ireland, Italy, Portugal, Spain, United Kingdom
Shawty Lo - Dey Know (£1.19/€1.49)
Young Dro - Shoulder Lean (£1.19/€1.49)
Dorrough - Ice Cream Paint Job (£1.19/€1.49)
Rating: PEGI 12
Availability: Only available in Belgium, France, Germany, Ireland, Italy, Portugal, Spain and United Kingdom
Add-On Game Content (PSP)
Buzz!: The Ultimate Music Quiz - Puzzle Pack (£3.19/€3.99) Rating: PEGI 3
Availability: Not Available in Austria, Belgium, Denmark, Finland, France, Germany, Greece, Italy, Luxembourg, Netherlands, Norway, Portugal, Russian Federation, Spain, Sweden, Switzerland.
FirstPlay (PS3)
FirstPlay Episode 50 (£0.99/€1.20)
Availability: Ireland and UK only
Avatars (PS3)
Putty Squad
Pack 1 : 5 Avatar Set
Pack 2 : 5 Avatar Set
Pack 3 : 5 Avatar Set
Pack 4 : 5 Avatar Set
Pack 5 : 5 Avatar Set
All available @ £0.79/€0.99
Ferrari Challenge
Pack 1 : 5 Avatar Set
Pack 2 : 5 Avatar Set
All available @ £0.79/€0.99
Ferrari: The Race Experience
Pack 1 : 5 Avatar Set
All available @ £0.79/€0.99
Premium Themes (PS3)
Ar Tonelico Qoga Custom Theme 'Tree' (£0.79/€0.99)
Chime Super Deluxe Theme (free)
Disruptive Themes - DP Materials: Brushed Metal Theme (£0.79/€0.99)
Slam Bolt Scrappers Theme (free)
Dynamic Themes (PS3)
Leviathan Themes - Aqua Dynamics (£1.59/€1.99)
Von Chrono Themes Skull-O-Delic (£1.59/€1.99)
Tales From Space: About A Blob - Premium Dynamic Theme (£1.59/€1.99)
Lama Themes
Dynamic Digital Xray Theme (£2.39/€2.99)
Dynamic Falling Leaves Theme (£1.59/€1.99)
Dynamic Lava Tunnel Theme (£1.59/€1.99)
Dynamic Portugal Soccer Theme (£1.59/€1.99)
Dynamic Russia Soccer Theme (£1.59/€1.99)
Dynamic Spain Soccer Theme (£1.59/€1.99)
Dynamic Turkey Soccer Theme (£1.59/€1.99)
Wallpapers (PS3)
Venetica Wallpaper
Availability: Only available in Ireland and United Kingdom
Videos (PS3)
Need For Speed Hot Pursuit Three For All Trailer
Dead Island Reveal Trailer
Dungeon Hunter: Alliance Trailer
Ghostbusters: Sanctum of Slime Announce Trailer
Homefront Occupation Trailer
inFamous 2 Trailers
Karma Trailer
Mission Creator Trailer
http://www.computerandvideogames.com...VG-General-RSS
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March 23rd, 2011, 23:42 Posted By: wraggster
George 'Geohot' Hotz, the hacker behind the well-publicised PlayStation 3 security breach earlier this year, has scarpered to South America rather than go toe-to-toe with Sony's lawyers, according to the disgruntled platform holder.
Court documents filed by Sony and dug up by VGHQclaim that Geohot has been deliberately non-compliant with demands to present various devices for inspection, and has now turned tail and fled the country.
"Though the evidence establishing personal jurisdiction is already overwhelming, SCEA has little doubt that there is much more," read Sony's complaint.
"However, over the last several weeks. Hotz has engaged in a campaign to thwart jurisdictional discovery at every turn – regardless of whether the Court has ordered such discovery or not.
"Most seriously, after Magistrate Judge Spero ordered an inspection of Hotz's devices and ordered Hotz to appear at a deposition in California, SCEA learned that Hotz had deliberately removed integral components of his impounded hard drives prior to delivering them to a third party neutral and that Hotz is now in South America, an excuse for why he will not immediately provide the components of his hard drives as requested by the neutral.
"Hotz's attempts to dodge this Court's authority raise very serious questions."
It's safe to say things are looking decidedly dicey for poor old George. Sony is now also claiming that he lied to the court about having a PlayStation Network account.
"Hotz identified four PS3 Systems in his possession. He explained that he had purchased one of these consoles new in February 2010 and provided the serial number for that console. SCEA used that serial number to determine that on February 25, 2010, Hotz purchased the PS3 System at a Gamestop store just miles from his home.
"SCEA's records show that the same PS3 System was used on March 10, 2010 to create a PSN account under the user name 'blickmanic.' The IP address associated with the registration is located in Glen Rock, New Jersey, where Hotz lives."
http://www.eurogamer.net/articles/20...-south-america
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March 24th, 2011, 00:50 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...5&view_reply=1
The developer TOcean back to update Ultimate Recovery Menu which comes to the v5 version ahead of schedule (scheduled for April 1). This new version, as well as confirming its compatibility with the Permanent D-TN , resolves several minor bugs, adds the useful function of Nand backup and introduces several improvements at the same time removing useless features.
The developer is already working on a v6.
A follow up to date changelog.
Chagelog and video demonstration:
</SPAN>Quote:
.: Changelog:.
- Removed Battery options
- Fixing Crashes 50%
- Added compatiblity to Restore and Backup your NAND! (I think you can fix semi bricks)
- Added compatiblity 6.20TN for D-patcher with sony logo
- Removed the ISO Driver. (TN have no build in ISOLoader)
- Removing the funtion if it does not work
- You can now delete the vsh.txt
- You can now use waves for 6.xx (Place on ms0: / syrec / ... rename to "'system_pe.rco)
- You can now toggle flash1 (you can not toggle with version 4)
- You can now disable plugins
- 65% Compatiblity
The Ultimate Recovery Menu has been tested on PSP 1004, 3004 and Go!
http://www.multiupload.com/JE8SXSUD83
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March 24th, 2011, 00:56 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...5&view_reply=1
The developer Afrothunder release the first update for newSlide plugin designed specifically for the PSP Go, to provide a useful alternative to the standard clock PSP. The graphical interface, very pleasant, is actually a web page locally and will be updated constantly.
The v2 version of the plugin may cause a malfunction in the presence of the Memory Stick.
Interface and download:
</SPAN>Quote:
.: Changelog:.
- Added automatic check for the presence of the Memory Stick. The plugin is not activated if not present.
Download Here
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March 24th, 2011, 01:05 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...3&view_reply=1
The coder plum back to update his mp3Player , plugin, thanks to which we listen to the file . mp3 present on our Memory Stick choosing it as an alternative to known MusicPRX .
The new version, released either normal or lite, improve management of HUD menu.
It also confirmed its compatibility with 5.03HEN, 5.50GEN-D3 and the most recent 6.20TN and 6.35 PRO.
Following further information.
Changelog, and download instructions:
</SPAN>Quote:
.: Changelog:.
- Improved the HUD that can be integrated with other pluginsDownload Here
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March 24th, 2011, 01:09 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
Continuing his work of "modernization", the devloper neur0n release of the version 6.xx JoySens , originally built by plugin Raphael through which you can customize the sensitivity of the analog stick to your liking, often used to correct problems It took the stick.
More info in the box below.
Installation and download:
</SPAN>Quote:
. Installation:.
1. Download the archive and unpack it at the end of news on desktop
2. Place the contents of the folder SEPLUGINS dedicated to the plugins directory.
3. Edit (or create if not present) files vsh.txt, game.txt pops.txt and according to what is indicated in the example files.
NB. Replaced from seplugins with plugins in the case of CF PRO
Download Here
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March 24th, 2011, 01:12 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...2&view_reply=1
Last update from PataPork for his Easy Plugin Manager 6.20 for TN a convenient plug-ins manager, through which you can activate / deactivate the plugin are in your console without the need of having to connect to your computer. The manager will do a check of the various plugins and collect them in categories, in order to restore clear vision. This latest version also allows the automatic creation of TXT file with a convenient built-in file browser.
Compatibility is guaranteed with CF 5.XX, TN 6.20, and 6.35 ME PRO CF 6:37 .
Changelog, screen and download:
</SPAN>Quote:
.: Changelog:.
- Added automatic creation of the folder "seplugins" if non-existent boot homebrew
- Added possibility to change the load order of plugins
- Added ability to add new plugins in the list upload (via built filebrowser)
Download Here
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March 24th, 2011, 17:44 Posted By: ICE
Youtube user and all-around cool guy shantzg001 was kind enough to answer some of my questions about his recent project that resulted in the unholy union of Kinect and a PS3 over a youtube message. Here’s what was said:
How important is this? Do you believe it will lead anywhere?
Are you still working on it or is it done as a proof of concept?
Read the rest at NextGenRetro.
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March 24th, 2011, 23:46 Posted By: wraggster
The Air Force's Research Lab in Rome, NY. has one of the cheapest supercomputers ever made, and best of all over 3,000 of your friends can playTekken on it. The computer is made from 1,716 PlayStation 3s linked together, and is used to process images from spy planes. From the article: "The Air Force calls the souped-up PlayStations the Condor Supercomputer and says it is among the 40 fastest computers in the world. The Condor went online late last year, and it will likely change the way the Air Force and the Air National Guard watch things on the ground." We covered this story back in December when the Condor first went online.
http://games.slashdot.org/story/11/0...Made-From-PS3s
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March 24th, 2011, 23:55 Posted By: wraggster
Today's most infamous hacker, PS3 jailbreaker George "Geohot" Hotz, has laughed in the face of allegations that he fled Sony's lawyers and ran away to South America.
"Apparently, I have fled the country. ROFL," wrote Hotz in a post titled "Fearmongering" on his Geohot Got Sued blog.
"Factually, it's true I'm in South America, on a vacation I've had planned and paid for since November. I mean, it is spring break; hacking isn't my life.
"Rest assured that not a dime of legal defence money would ever go toward something like this. And of course [Kilpatrick Townsend & Stockton - Sony's choice of legal firm on this matter] loves the idea of painting me as an international fugitive.
"I have been in contact with my lawyers almost every day," Hotz added. "I would not let the case suffer.
"That said, I also won't let this ridiculous lawsuit run my life either. Then the fearmongerers win."
Hotz will return to North America because the Xperia Play, Sony's new PlayStation-themed phone, is "hard to come by" where he is. I think it's supposed to be a joke.
Yesterday, Sony's lawyers accused Hotz of refusing to comply with court orders. "Hotz's attempts to dodge this Court's authority raise very serious questions," the legal team declared.
Hotz faces an uphill battle against Sony in court. Judges have already ordered that Hotz turn over his computer for inspection. The authorities have also granted subpoenas spanning YouTube, Google, Twitter and Hotz's own website and PayPal account~. Why? To find out who else was involved with PS3 Jailbreak, and who downloaded the piracy-enabling hack.
The only question left to answer is who will play Hotz in Geohot: The Movie - Leonardo DiCaprio or Harrison Ford?
http://www.eurogamer.net/articles/20...legations-rofl
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March 25th, 2011, 00:06 Posted By: wraggster
At CES 2010, Sony's Kaz Hirai -- potential successor to Sir Howard Stringer, if you're just joining us -- introduced "Sony Network Entertainment," a new corporate unit tasked with the expansion of the increasingly vital PlayStation Network architecture. At CES this year, Kaz said 2011 would find Sony "building upon the video, music, game and book offerings on our Qriocity and our PlayStation Network services to deliver a compelling, unique experience for Sony across a wide range of consumer electronic devices."
It looks like part of that plan is in progress now with the introduction of SNEA. Some of you may have received an "important message" from the "PlayStation Network team at Sony Computer Entertainment America" in your inbox today alerting you to a rather troubling change: SCEA is giving all of the money in your online wallet away ...
... to Sony Network Entertainment America! "The first time you sign in to your Sony Online Services account on or after April 1," the important message reads, "you will be asked to enter into a new Terms of Service and User Agreement with SNEA." You can take a peek at that new ToS located conveniently at qriocity.com. (Aside: Isn't it cute when Sony pretends that Qriocity is just as important as PlayStation Network?)
If your relationship with SNEA starts and stops at PlayStation Network, then nothing really changes for you; however, if you're all about Sony's networked services, having a unified wallet and identity will probably be a convenience. Until they tie your PSN tag to your musical tastes. "Hey xxXSmokezMadBluntz420Xxx, how's that new Bieber album?"
http://www.joystiq.com/2011/03/24/sc...uding-your-wa/
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March 25th, 2011, 00:08 Posted By: wraggster
Yesterday, the ballad of hacker George "Geohot" Hotz and his ongoing legal struggle with Sony took a bizarre turn, when the latter claimed Hotz had hampered "jurisdictional discovery" by removing parts of his overturned hard drives, and is currently avoiding trial in South America. Recently, Hotz' legal counsel Stewart Kellar responded to these claims, explaining, "The notion that George has fled the country is absurd."
Kellar added, "George is in South America to see a friend, on a trip he planned before this lawsuit ever began." With regards to the claim that Hotz had sabotaged the hard drives he turned over to Sony, Kellar said Sony is "using intentionally ambiguous language" to turn public opinion against Hotz. "The 'components' SCEA is talking about are hard drives' controller cards," he said, claiming that they had been supplied to the prosecutor.
We've once again contacted Sony for a response (to this response), but given their policy for not commenting on legal issues, we won't bother crossing our fingers.
http://www.joystiq.com/2011/03/24/ge...a-accusations/
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March 25th, 2011, 00:41 Posted By: wraggster
The PSP Emulator for Windows thats written in java gets yet another update:
Heres whats new:
Improved sceFont handling when option "Use non-native fonts from flash0 folder" is enabled. Now real fonts start to be displayed instead of the internal debugger font.
http://buildbot.orphis.net/jpcsp/
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March 25th, 2011, 11:13 Posted By: wraggster
Some news from Coldbird:
Today marks a very special day for all of us, I and Azn, a close friend of mine, have tested out my internal PRO-C online code prototype in private and it was a (although slightly buggy) success!
- PDP Emulation now works properly and thus Adhoc Transmission over IP.
- Group Management works mostly, some slight bugs were revealed as we tested it.
- Trigger Schemata is now working! Finally no more polling! Network Speed / Latency Improvements!
Just a bit of tinkering here and there, and the first PDP based Adhoc Titles should be playable.
Before People start asking though… it will be quite some time before Killer Titles like Dissidia Duodecim and the likes will be supported, cause they make use of the full Adhoc Arsenal available, PDP, PTP, Matching, etc. however don’t worry, just because it will take longer to support those games doesn’t mean we aren’t working on it.
Now I can go to bed without worries for today, a nice feeling.
Good Night Readers, Greetings, Coldbird.
24. March: Issued some tests with friends of mine, ironed out group management problems and added user timeout values / keep alives to the server code, finally one can log out without the server crashing.
If no troublesome bugs pop up, we might be able to start a public test this weekend.
http://blog.coldbird.co.cc/?p=441
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March 25th, 2011, 11:16 Posted By: wraggster
News via http://psx-scene.com/forums/f6/graf_...al-boot-83999/
Even tho graf_chokolo is still getting taken by Sony for a ride thru the legal system he continues to stun the PS3 with his mad coding skills!
Now he has mentioned that he is working on a v3.55 CFW that will basically allow you to dual-boot a PS3 console of course his end-goal is to allow youu to boot either a gameOS and a form of Linux running on the slim PS3 console!
Quote:
I plan to implement dual boot feature in HV, just like i did on my PS3 3.41, and you can boot with it either gameos or linux or some other system like freebsd. You won’t need any bootos on gameos for that. I will also patch HV and enable more features! I will do it on PS3 slim, first i will resize HDD and add a partition for Linux there!
News Source: Graf_Chokolo Is Working On 3.55 HV CFW, With Dual-Boot Linux Option - PS3Crunch
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March 25th, 2011, 11:23 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2689
jjolano proposes a new version of its FTP server for PS3 which has the distinction of being completely Open Source.
New / fixed:
- Change file ICON0.PNG
- Passage in a different category of the XMB (now under Network)
- Fixed a possible memory leak
- Added "dev_dragon" in the list of detection and warning
- Changing the output format of the LIST command
- Addition of new algorithms and methods
- Should support the Remote Play (untested)
- Added a better way to retrieve the IP (internet connection required more - thank you Andoma)
- Added / app_home and / host_root in the listing of exceptions, they pose problems
- Using the "Hermes' sprx sysfs link" instead of syscalls lv2
- Adjustments to improve internal performance, stability and reliability
- Added a "screen saver" (just a blank screen after 60sec of inactivity)
- New GIT
The archive also contains a version of the CFW Geohot and a version without a password for the connection.
Use the IP of your PS3 to connect to your PS3, then use:
Login: root
Password: openbox
Official site: http://git-hacks.com/openps3ftp
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March 25th, 2011, 23:19 Posted By: wraggster
UK network O2 has delayed its adoption of the new Sony Ericsson Xperia Play thanks to a number of software bugs discovered when testing the handset.
A post on O2's blog explained the situation, which will mean that the O2 edition of the phone won't launch alongside other networks on April 1.
"Sometimes we discover bugs and issues on a phone," said head of O2's testing team Stuart Hibberd. "This is perfectly normal - bugs can appear in every form of software. When we discover these issues we work with our phone manufacturer partners to fix them and make sure that O2 customers will have the best possible experience when they use their phone.
"This is what has happened with the Sony Ericsson Xperia PLAY. We've been testing the phone non-stop for weeks and have found some bugs in the software that, if they're not fixed, means customers won't have a great experience.
"We've been working with Sony Ericsson to get these bugs ironed out, but haven't been able to get them fixed in time for us to be able to launch the phone on April 1 as we originally planned."
Official details of the handset were unveiled at the Mobile World Conference in Barcelona in February. Twenty publishers and fifty games were confirmed for launch.
Update.
Sony Ericsson's PR agency has since issued a statement on the issue.
"Sony Ericsson Xperia PLAY will be launching on April 1 across all UK mobile operator partners except for O2, who have decided to prolong the testing period in order to ensure that the software meets the requirements of its procedures.
"Sony Ericsson will be working with O2 over the next couple of weeks to expedite the process and ensure that O2 customers can soon join consumers across the UK in being able to enjoy the world's first PlayStation certified smartphone."
http://www.gamesindustry.biz/article...oftware-issues
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March 25th, 2011, 23:24 Posted By: wraggster
US-based specialist retailer GameStop has said that Kinect continues to perform well, but demand for PlayStation Move has also seen the business struggle to keep the PS3 motion control peripheral in stock.
Speaking in an investor call yesterday, GameStop president Tony Bartel said that both motion controllers have been strong retail drivers for his business, reports Industry Gamers.
"So we have strong demand, good stock, and we continue to see strong sell of the unit," said Bartel of Kinect.
"Attach rate is where we anticipated it would be. We also just got back from a meeting with all the publishers... and most are developing games for the Kinect platform. We're happy to see that there's strong support for the Kinect platform.
"We have struggled to stay in stock on the Sony Move controllers; there's a tremendous amount of demand for that. Provided we can get more into stock, we should see some strong growth there as well."
Sony has not been forthcoming about precise sales of the product, though recently released figuresindicate that Xbox 360 consoles bundled with competing motion technology, Kinect, outsold Move by as much as five-to-one in the US over February.
http://www.gamesindustry.biz/article...h-selling-well
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March 26th, 2011, 01:15 Posted By: wraggster
Oh, woe is us. Or, to be more precise, woe is us if we wanted the Xperia Play on the UK's O2 network on the day of its release, April 1st. The British carrier has been candid in admitting it found software bugs on the Play and is holding back release of the gamer-friendly device until those have been ironed out. We appreciate its effort in "testing the phone non-stop for weeks" and its reluctance to grab a quick buck by releasing imperfectly baked goods, but a major question remains -- if this isn't an O2-specific software problem, and we've heard no peep of O2 customizing the Android 2.3 build on the Play, why are no other carriers signaling a similar delay? Vodafone is still aiming to deliver UK pre-orders by April 5th and there seems to be no indication of flawed software from others. Only thing we can think of, given that O2 has the white Xperia Play exclusive, is that the white phone curse has struck again.
[Thanks, Ed]
Update: Here's what Sony Ericsson has to say on the matter:
"Sony Ericsson Xperia™ PLAY will be launching on 1st April across all UK mobile operator partners except for O2, who have decided to prolong the testing period in order to ensure that the software meets the requirements of its procedures. Sony Ericsson will be workingwith O2 over the next couple of weeks to expedite the process and ensure that O2 customers can soon join consumers across the UK in being able to enjoy the world's first PlayStation certified smartphone." http://www.engadget.com/2011/03/25/x...-what-are-the/
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March 27th, 2011, 23:49 Posted By: wraggster
News from Coldbird:
As you guys have noticed, I’m currently working on the Online Mode Feature, which we intend to add with PRO-C while VF deals with PRO-B4 at the moment.
I’m wondering which approach to the online mode you guys would prefer, do you wish to have a centralized server shape, with one single server to hold all users, or a decentralized shape, where every community, lets say, a Monster Hunter Community, could host their own server?
What the up and downs are for each approach are quite clear… centralized has one big PSP online community, a lot of users in one spot, making matchmaking easier… but of course this requires more expensive servers and thus more donations to pay for them, while the decentralized approach splits the community into many subgroups, making matchmaking more difficult, but of course cheaper, as the server costs would get covered by each communities manager.
This blogpost will lock comments in 2 weeks from now, I will then evaluate your decissions in the comments.
Greetings, Coldbird.
http://blog.coldbird.co.cc/?p=447
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March 28th, 2011, 00:33 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2696
Graf-chokolo announced on his blog that he was able to successfully install Gentoo Linux on the internal HDD of the PS3 Slim.
The famous hacker was able to make this business after increasing the size of the "VFlash" of the PS3 Slim (area of the hard disk for installing the firmware and thus not affected by formatting the hard drive) of 256 MW (at normal state) to 40 GO! The increase in this space then allowed him to install a Gentoo Linux distribution. He says that future users can exploit its format their HDD without losing Linux.
Next steps:
- Compile petitboot for the PS3.
- Install the petitboot VFlash.
- Create a CFW HV able to boot the OS or Petitboot Game. Petitboot can run Linux (or Other OS) from the HDD, VFlash, USB, CDROM or NFS (as all-makes the old firmware 3.15 or Graf-chokolo its PS3 3.41).
- Create a more easy (user friendly) to install Linux on the internal HDD.
Pending that, you can retrieve ps3stor-utils and Linux ps3stormgr device manager, allowing you to create or delete regions of storage on PS3 Linux. They were used to create the new region VFlash to accommodate Linux.
Here is an overview of Linux partitions on the new VFlash:
brw-rw - 1 root disk 253, 112 March 25 7:19 p.m. / dev/ps3vflashh
brw-rw - 1 root disk 253, 113 March 25 7:19 p.m. / dev/ps3vflashh1
brw-rw - 1 root disk 253, 114 March 25 7:21 p.m. / dev/ps3vflashh2
brw-rw - 1 root disk 253, 115 March 25 7:23 p.m. / dev/ps3vflashh3
Official site: GIT PS3Stor
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March 28th, 2011, 00:39 Posted By: wraggster
News via http://mobiles.gx-mod.com/modules/ne...p?storyid=9559
5h4d0w's updates once again its utility for PSP for managing plugins without needing to use a PC.
To recap, using sePlugins Manager you can edit, delete, rotate and move the plugins as you like within 3. txt files.
News / Corrections:
- Added a built-in configuration editor, which can be protected by encrypted password.
- The config file is now stored in "Flash3: /"
- The theme colors are now stored in "theme.cfg
- Fixed multiple bugs.
SePlugins Manager v1.2b1 PSP
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March 28th, 2011, 21:31 Posted By: wraggster
UPDATE: The BBFC lists a release date for Super Street Fighter IV Arcade Edition: 24th June 2011.
While we're at it, we'll point out it has Resident Evil The Mercenaries 3D down for release on 17th June.
ORIGINAL STORY: The British Board of Film Classification has confirmed the launch of Super Street Fighter IV Arcade Edition in the UK.
The BBFC's listing mentions anime animator Jiro Kanai as director, suggesting the Arcade Edition includes new intro and outro movies.
Predictably, the game was passed with no cuts made.
Street Fighter producer Yoshinori Ono has teased the launch of the Arcade Edition, which includes four new playable characters, for months now.
Speaking to Eurogamer ahead of the launch of Super Street Fighter IV 3D Edition last Thursday, Ono said: "Well, if you think I'm a tease, I ought to have something to show if I'm teasing. But that's all I can say because of political issues."
The AE adds Yun and Yang from Street Fighter III as playable characters, as well as Evil Ryu and new character Oni (an even more evil Akuma) as secret bosses.
Gameplay balance changes are also implemented, some of which have sparked intense debate within the fighting game community.
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March 28th, 2011, 21:39 Posted By: wraggster
Warhawk 2 is currently in development for PlayStation 3 with a 2012 launch rumoured, according to a new report.
Just Push Start has claimed that Sony recently invited a selection of players of the 2007 PlayStation 3 original to take a look at an early build of the sequel.
A few scraps of gameplay information has since seeped out of that showcase. Apparently the title will feature a story mode and full co-op. There will be online multiplayer support for up 32 players over 25 maps.
Players will supposedly be able to build bunkers for themselves, though they can destroyed by the enemy, while improvements have been made to the combat system, camera and graphics engine too.
All this shouldn't come as a huge surprise. Developer Lightbox Interactive teased a new project earlier this year. That game was thought to be called Starhawk judging by a trademark filing, though it now seems the developer has switched to the less ambiguous Warhawk 2.
"Keeping the new game under wraps for this long is tough, and very hard on our fans. But will be worth it all in the end!!" Tweeted President Dylan Jobe.
The original Warhawk launched on PSone back in 1995. The franchise was then rebooted for PlayStation 3 in 2007, scoring 8/10 from Eurogamer's Richard Leadbetter.
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March 28th, 2011, 21:40 Posted By: wraggster
A 21st-century take on the ancient Apple II classic Choplifter is about to touch down, courtesy of Hunted: The Demon's Forge developer inXile Entertainment.
The game, titled Choplifter HD, will launch in the Autumn on PC and PlayStation Network.
For those too young to remember, the Broderbund-developed original launched on the Apple II way back in 1982 and saw you ferrying hostages between enemy bases and your HQ. It was a huge hit and was later ported to every system under the sun, including a 1985 arcade take courtesy of SEGA.
The new version will feature 20 missions, ranging from extracting captured POWs to saving survivors of viral outbreaks. The trailer below should add a little more colour.
"First playing and loving the original Choplifter on my Apple II, then watching the franchise expand into arcades and the early console systems helped seed my passion for building lasting, quality gameplay experiences," commented inXile boss Brian Fargo.
"The feedback on creating a fresh take on Choplifter has been incredibly positive. We all have so many fond memories of playing the first game and the fun of rescuing people in hostile situations is timeless."
http://www.eurogamer.net/articles/20...ced-for-pc-ps3
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March 29th, 2011, 00:34 Posted By: wraggster
Media Molecule has dug out some of its original concept sketches for LittleBigPlanet and stuck them in snazzy frames for auction in the name of the Japan relief effort.
Contributing to a 'Play for Japan', the developer will lob the sweet sketches along with a signed copy of LittleBigPlanet 2 to winning bidders, with 100% of the proceeds going towards the Japan charity fund.
There are four sketches, all originals, and four copies of the game which, as an added bonus, come with "special uber rare 'Mm Special edition' box art slips" that were "originally intended to be owned only by Media Molecule staff," complete with signatures on the back.
Hit the official MM site for more details on how to bid.
[ Source: Media Molecule ]
http://www.computerandvideogames.com...VG-General-RSS
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March 29th, 2011, 00:40 Posted By: wraggster
According to Ars Technica, 'Hotz is slamming Sony's arguments at every turn. Sony claims there is a PSN account that Hotz created? Well, the serial number is wrong and anyone could have made that account. The manuals contained information on how SCEA is located in California? The manuals were never opened.' Groklaw posted the latest court filing (PDF) as well as their own analysis, saying, 'All the over-the-top allegations, in short, that some journalists published last week after reading SCEA's filing are now answered ably, about blickmaniac, the Playstation Network, the California downloads, the serial number, SCEA's jurisdictional arguments, everything. I confess, this is getting exciting.'"http://games.slashdot.org/story/11/0...k-Against-Sony
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March 29th, 2011, 00:52 Posted By: wraggster
The PlayStation Phone. We've had quite the intimate history with this gamepad-equipped slider, learning of its secretive existence way back in August and then handling a prototype unit in January, so you'll forgive us for feeling sentimental and still entertaining our pet name for it. The Sony Ericsson marketing gurus renamed it the Xperia Play when it finally went official at MWC this year, but the PlayStation connection remains as strong as ever. Aside from the D-pad, iconic game keys, and two touchpads, this device comes with a little app named PlayStation Pocket, which will be serving up dollops of classic PlayStation One gaming to all those with a taste for it. Yes, the Sony influence is strong with this one, and the Android Market will be joining the fun with Xperia Play-optimized titles from third-party developers. So all we really need to know now is whether the Android smartphone underpinning this smash-bang fusion of old and new school entertainment happens to be any good. Shall we get Started?
http://www.engadget.com/2011/03/28/s...a-play-review/
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March 29th, 2011, 16:54 Posted By: wraggster
PS3 is leading both hardware and software sales in France, outselling Microsoft’s Xbox 360 on both counts.
This sales triumph was announced by Sony and based on GfK data, according to CVG. The PS3 has sold more than three million units in the country, surpassing 2.3m Xbox 360 sales.
In terms of software, PS3 games have generated €418m, which equates to eight million units sold. Wii games have generated €337m in the region, with Xbox 360 games trailing behind at €239m.
The PS3 recently reached hardware sales of four million units in the UK.
http://www.mcvuk.com/news/43712/PS3-...-360-in-France
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March 29th, 2011, 16:57 Posted By: wraggster
Rockstar's Rage tech thought to have been exploited
Two teams of dedicated modders are in a race to rebuild a modern edition of Rockstar’s 2002 crime opus GTA Vice City.
Video demonstrations of their progress can be found below.
The two groups – only known in public by their team names – are said to be using open-source modding tools that take advantage of the Grand Theft Auto IV engine, known as Rage.
Rage, which was principally built at Rockstar San Diego, is the bedrock tech for a number of Rockstar projects, from Red Dead Redemption to the third Max Payne title.
With that tech exploited, the groups are meticulously rebuilding the Vice City game world, from its suburbs to its skyscrapers.
The two teams, according to games site Kotaku, have named themselves ‘Vice City Rage’ and ‘Vice IV’. They appear to be based in Russia. It is said they are using OpenIV, an unofficial open-source GTA IV modding tool set.
http://www.develop-online.net/news/3...gen-to-the-80s
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March 29th, 2011, 20:04 Posted By: Shrygue
via Computer and Video Games
Sony's announced that it's to conduct emergency maintenance on the PlayStation Network tonight, which could lead to some slight disruption of the online service.
The work has been scheduled to take place today between 4.30pm and 7.00pm, a community team moderator wrote on the European PlayStation site.
"PlayStation Network users will be unable to use PC registration between 16.00 and 16.15, and if you attempt to use this you will receive a site maintenance notification message.
"Between 16.00 and 17.30 if you attempt to access your Account Management, Registration or the PlayStation Store you may also receive the site maintenance notification message," they added.
"During the maintenance period you will still be able to Sign In to the Network and continue your gaming session online." Castle Crashers, God of War: Ghost of Sparta, Age of Zombies and Dead Nation emerged as the victors in the first PlayStation Network Gamers' Choice Awards earlier this month.
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March 30th, 2011, 00:32 Posted By: wraggster
This week the Sony Ericsson Xperia Play launches in the UK.
Rumour becomes reality as the ‘PlayStation phone’ enters the mobile market, complete with gamepad, downloadable PS1 games and a spurt of developer support.
We asked whether the Play, phase one of Sony’s renewed effort to squeeze themselves back into the mobile gaming race, has the potential to appeal to core and casual gamers.
Now, Sony Ericsson UK’s head of PR and sponsorship Matt Beavis, tells us more about the device from their perspective, what difference physical buttons make and what to look forward to at launch.
Rumours about a ‘PlayStation phone’ were circulating for over a year. Which department within Sony proposed making such a device, Sony Ericsson or Sony Computer Entertainment, and why has it taken so long to materialise?
It was a joint collaboration from the start, and it’s been a long time in discussion to bring this to market due to the need for the right operating system, chipset, handset and digitisation of content to come together.
Will the Xperia Play encourage more complex game experiences on mobile, and are audiences after this sort of thing?
There has been substantial growth within the mobile gaming segment of the market in the last few years, and enhancements on Android are starting to make quality mobile gaming even more accessible. We believe having the dedicated gamepad with hard keys will make the Xperia Play the best handset on the market for mobile gaming as it allows for a more fully immersive gaming and a more of a complete experience.
Where does this device fit into in the mobile market compared to smartphones and dedicated gaming handhelds, like the 3DS and NGP?
First and foremost, Xperia Play is an Android smartphone that also delivers the ultimate gaming experience by bringing HD quality games to the mobile consumers. NGP is a dedicated gaming console. We see the products being complementary.
What PlayStation games (PSone classics, minis, etc) will be available at launch?
At launch we will have a selection of classic PSone titles available for download from Android market. These are: Crash Bandicoot, Syphon Filter, MediEvil, Rally Cross,Cool Boarders 2, Wild Arms, Destruction Derby and Jumping Flash!
In addition to this, we will have a range of Android games optimised for gameplay on Xperia Play. A pre-loaded application will enable users to easily discover and download titles that have been optimised for gameplay on Xperia Play, access recently played games and see information about the games they have downloaded.
There will be more than 50 titles available at launch including: Bruce Lee: Dragon Warrior, Star Battalion, Asphalt Adrenaline, The Sims 3, FIFA 11, Guitar Hero 6, Gun Bros, Super KO Boxing, Tetris, Assassin’s Creed, Galaxy on Fire 2, Guns & Glory, Real Football, Modern Combat 2, Dungeon Defender - Second Wave, Need for Speed Shift,Wreckless Racing, and Raging Thunder.
Is PlayStation Store content likely to match the price of Android apps on Xperia Play?
On average, games will cost somewhere between €4.99-7.99. Developers will determine the price point for games.
What kind of exclusive content can consumers expect for the Xperia Play? Will any of it be original games designed for the device?
The beauty of Android is its open system that enables developers to launch and distribute games to the mass market. We are working hard with over 20 major games publishers to make sure consumers are given a wide choice of games and there is potential for some exclusive period on certain titles in the coming months - watch this space.
The Xperia Play offers games publishers the power to utilise the hard keys to offer a unique and original gaming experience. It will be in their hands as whether to offer this experience across other handsets.
The Xperia Play is the very first PlayStation Certified mobile. What does this new brand initiative mean for Sony Ericsson, but also other mobile manufacturers?
We don’t comment on other mobile manufacturers, but the Xperia Play is the world’s first PlayStation Certified smartphone. Combining a PlayStation quality gaming experience with the very latest Android smartphone technology, we’ve brought a really unique offering to the mobile marketplace.
SCE have suggested mapping over 12 buttons on to touchscreen devices, which seems more than a little impractical for mobiles. Does the fact that the Xperia Play has tactile buttons to play games give it greater gaming appeal?
Yes, we believe it does. It gives consumers an experience they are familiar with and the option to choose how they play games and interact with content. The physical pad also provides the responsiveness needed to immerse users into the experience. It will also make games that require a number of different button functions or combinations much easier to play. We believe that certain releases should be reviewed separately on Xperia Play to other mobile devices for this very reason.
Gaming features, such as a familiar gamepad, are generally a secondary thought when consumers consider purchasing a new mobile. Because of this could the Xperia Play be seen solely as a luxury gadget for gamers and not a cutting edge smartphone for everyday use?
The Xperia Play is first and foremost a smartphone, that has features and attributes from the Xperia portfolio and, in addition its superior gaming capabilities, will deliver a whole new experience to consumers. We believe it will appeal to a wide range of consumers, including casual gamers and people taking their first steps into mobile gaming.
http://www.casualgaming.biz/news/309...he-Xperia-Play
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March 30th, 2011, 01:00 Posted By: wraggster
George Hotz' legal team has filed a reply to SCEA's opposition brief in the ongoing case about PS3 hacking. In it, Hotz' lawyers refute several of the pieces of evidence submitted by SCEA, as well as denying the company jurisdiction in the case.
New details of the case were posted on legal blog Groklaw, having been submitted to the court by Hotz' legal team at the weekend.
The reply calls into question several grounds for legal action quoted by SCEA, which is the arm of Sony pursuing the case, as well as attempting to discredit pieces of evidence.
One of the main thrusts of the argument is that, by attempting to pursue the case in California, rather than Hotz' native New Jersey, SCEA is making life unnecessarily difficult for Hotz, especially as his legal team refuse to acknowledge alleged downloads of software from PSN, which occurred in California, as having been made by the defendant.
Secondly, the filing claims that SCEA is not even the correct body to be pursuing the case - Sony Japan is the owner of the hardware and firmware, which are the only things affected by Hotz' actions. Hotz even claims to have been unaware of SCEA's existence until legal action began.
The team also places suspicion on SCEA's association of Hotz with a PSN account under the name of "blickmaniac". SCEA believes that this account belongs to Hotz, and by opening it he must have agreed to Sony's terms and conditions.
The Hotz team denies his association with the account, and also pointed out that the version of the Terms of Service submitted to the court by SCEA as evidence is dated after he allegedly opened a PSN account.
Sony alleges that the serial number associated with the account belongs to a PS3 console which was is Mr Hotz' possession. Hotz also claims to have never opened the terms and conditions issued with each PS3 console, of which he owned one brand new and three second hand.
Several complexities to the case appear to be developing, with Sony unwilling to back down in the face of what is likely stiffer opposition than it was expecting. That strength of opposition is no doubt bolstered somewhat by the donation-based legal fund set up by Hotz earlier in the case, which raised at least $10,000.
http://www.gamesindustry.biz/article...utes-scea-case
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March 30th, 2011, 01:17 Posted By: wraggster
Sony has cancelled the planned April launch of its PlayStation Rewards scheme, which has been in beta for the past few months.
According to Joystiq, a message sent out to beta participants today read, "Based on what we learned, we have decided the program is not ready to roll out to the public in April as originally planned. But rest assured, we will continue to thank loyal and devoted customers like you with innovative offerings."
When asked for an explanation and a new launch window, a Sony spokesperson responded, "After careful consideration and evaluation following the PlayStation Rewards beta, we have decided not to roll out the program to the public at this time.
"We remain committed to providing the best overall consumer experience for our users, and we will be refocusing our efforts in the near future to further developing PlayStation Plus and our other network services."
The scheme, which was first announced back in October, was to reward users for playing new games, buying content from PlayStation Network, downloading movies, filling in any PlayStation surveys and carrying out various 'Quests'.
"PlayStation's most important asset is its loyal fans and PlayStation Rewards gives us an opportunity to show our appreciation for their amazing passion and desire to continually evolve the gaming world," explained PlayStation Network chief Susan Panico at the time.
http://www.eurogamer.net/articles/20...rewards-scheme
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March 30th, 2011, 01:27 Posted By: wraggster
While one group of Android phone makers is swinging towards locking their hardware down, Sony Ericsson is resolutely headed in the other direction. The Swedo-Japanese consortium has just announced it will provide a secure and legal way for eager Android hackers to gain full control of the bootloader on some of its upcoming 2011 Xperia line of phones. All four models are covered, the Xperia Play, Neo, Pro, and Arc, however you have to make sure you buy a handset that isn't SIM-locked to a carrier and then there are territorial considerations to take into account. Warranties may still be voided by fooling around with your Xperia's software (again, depends on individual handsets and markets) and SE warns gravely of the potential for "physical injuries or material damage" if you freak your Android into overheating or worse. So proceed with caution, but know that Sony Ericsson is by your side*.
* Subject to terms and conditions, repair charges may be incurred, Android upgrades are promised but never guaranteed.
http://www.engadget.com/2011/03/29/s...-xperia-andro/
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March 30th, 2011, 13:48 Posted By: wraggster
News from Coldbird regarding his Custom Firmware for the PSP:
Good Evening fellow readers.
A long day has come to pass again and it’s time to notify you all of our current status and future plans.
First, let’s go for the bad news, due to the lack of betatesters for the online mode, we weren’t progressing as fast as we wanted on the online feature development, making it impossible to finish the necessary online mode feature for PRO-C before the Genesis Competition deadline comes to pass.
On the other hand though, this only means that PRO-C will take longer than planned, not that it is cancelled.
Thus, we will be handing in PRO-B4 as our Genesis Competition entry and release PRO-C as a followup release after the Genesis Competition has come to pass.
We intend to use the following week to do intensive betatesting on our latest release to ensure you guys are getting only the best of the best.
Even though it’s a bit early, here is the changelog of PRO-B4 for your viewing pleasure.
- New ISO Driver “Inferno” (boosting game compatiblity by a lot)
- Version.txt Display (people wanted it, there it is)
- Improved Plugin Compatiblity (NID resolver changes + other fixes)
- Custom PSX Manual Compatiblity
- Parental Level Check for ISOs
- Anti NBGI Fixes (fixes a bunch of “broken” games)
This is of course, just a temporary changelog… and I’m pretty sure quite a few things will get added to it over the following week… as we fix bugs and prepare the release candidate for a public release.
Greetings, Coldbird.
http://blog.coldbird.co.cc/?p=450
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March 30th, 2011, 13:59 Posted By: wraggster
News via http://psx-scene.com/forums/f6/mathi...evealed-84189/
I don't know if anyone noticed but recently Mathieulh, who's quit the scene more times than we can count, revealed via his Twitter account details on how to get the much needed internal data that you need to figure out his previously rumored v3.60 PS3 exploit!
Check out some of Mathieulh's recent tweets below:
Quote:
@xShadow125 You can't overflow user processes, the NX bit applies here, you can only overflow lv2 or a process with higher privileges.
@xShadow125 You can update from your pwn pup only from 3.55 or lower, unless you have an exploit.
@xShadow125 Of course that should be fixed in upcoming lv0 revisions anyway (By moving the ldrs to the top of lv0)
@xShadow125 You run the 3.60 lv0, then you switch the nor, and pull the cell reset line, and you dump the extra KBs where the loaders are.
@xShadow125 Basically you have a nor with 3.55 (or lower) lv0 and your own small lv1 code that does the dump, and 3.60 lv0 on the other.
@xShadow125 You wont get all of lv0 but the part with the loaders shouldn't be overwritten.
@xShadow125 You can actually get all the 3.60 keys/loaders without knowing lv0 keys by dumping lv0 from ram with dual nor and signed lv1.
@xShadow125 That's from an older lv0, the method to get the data isn't the same, the one I posted was a dump, this one is a decryption
@xShadow125 There is a nice way to dump pre 3.55 lv0 as well by using a small lv1 binary, it's a risky process though.
@xShadow125 Oh! You mean my pm ? congrats, you just figured I have had lv0 dumped/decrypted for quite some time xD
@xShadow125 Reminds me of those stupid lv2 overflows I spotted ages ago in the bdemu code, which are useless now on 3.55+ anyway.
Now it's just of a matter of having the major advanced skills to do it, we talking NOR flasher, super-great soldering, extra PS3's to possible waste in the cracking experience, but is anyone capable here to do so?
If so, more recent tweets from Mathieulh, tell you how to possible build a new v3.60 PUP:
Quote:
To those planning on building a 3.56+ pup for whatever reason, the files attributes changed, the group and user ids for the files as well.
The new 3.56+ values for tarballs are the following: owner_id, "0000764" group_id, "0000764" owner, "tetsu" group, "tetsu" ustar, "ustar "
You can use fix_tar to use those new values. Use with caution.
By comparison, those are the pre-3.56 values. owner_id, "0001752" group_id, "0001274" owner, "pup_tool" group, "psnes" ustar, "ustar"
@davidkont 3.60 isn't "hardcore security" anyway, it's just sony thinking they are safe hiding everything inside lv0...
@Ps3WeOwnYoU You can't decrypt lv0 without the bootloader keys. Your best bet is to look at 3.56, decrypt loaders, look for exploits, profit
@Ps3WeOwnYoU You need to either decrypt or dump lv0, then you can get the encrypted loaders and decrypt them with the metldr key. Good luck.
News Source: Mathieulh's Twitter Account
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March 30th, 2011, 14:03 Posted By: wraggster
News via http://www.psp-hacks.com/file/2069
USpeed hits hard with his entry in the PSP Genesis competition: Profile Manager v1.0.34. Profile Manager is the plugin to run should your PSP be shared amongst multiple peeps. Create a separate profile for your brother, little Johnny, isolating his game saves from yours, meaning his grubby little hands won’t be interfering with your game progress or scores.
Unfortunately, for the moment, Profile Manager does not manage individual PSN accounts for each profile. Implementing something similar to PSN License Manager would be ideal, but maybe that’s next version … if it’s even planned at all.
Profile Manager v1.0.34 CHANGELOG
- Pictures have to be 40x40px sized (vs 28x28px in previous version).
- PNG pictures with transparency are now supported (40x40px).
- Show/hide control is now customizable and can be a combination of buttons.
- You can choose the display position of USpeed PM.
- Support for 6.20 TN-D (*Not yet tested*)
- Few optimisations
Download Here
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March 30th, 2011, 14:19 Posted By: wraggster
Lavalit have released a new SVN build of Openbor for the Dreamcast, Wii, Wiz, GP2X, Dingoo, PC, Linux and PSP
OpenBOR
----------------------
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Heres whats new:
r3317 | damon_caskey | 2011-03-29 20:57:44 -0400 (Tue, 29 Mar 2011) | 9 lines
Changed paths:
M /engine/codeblocks/OpenBOR.Windows.layout
M /engine/openborscript.c
M /engine/resources/Info.plist
M /engine/version.h
Added following to get/changeentityproperty:
blockodds
escapecount
escapehits
grabforce
score
thold
Download Here
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March 30th, 2011, 15:34 Posted By: wraggster
[Luis] is very particular about his gaming controllers. He wanted to mod a Six Axis controller to fit into a Nerf gun body but there wasn’t really enough room for all of the components. After shopping around for a while he discovered a wired gun controller made by Namco which was developed for use with the game Time Crisis. He picked one up and went to work .
The majority of the work on a mod like this one comes in extending the reach of each component. After cracking open the gun controller’s case, [Luis] begins preparing and soldering all twenty contact on the Six Axis controller PCB, then completing the connections necessary for each relocated component. This does make us wonder if there won’t be some element of noise introduced to the signals coming from the analog sticks? He mentions that one of them is ‘glitchy’ but that could be because he started with a used controller from eBay.
We took a couple of good tips out of this. Since the plastic housing is designed to hold each of the original PCBs securely, [Luis] reused them as a mounting surface for the replacement components. A little creative use of protoboard and some time in the paint shop and you’re done. Check out a video of the entire process, which also shares the finished results, after the break.
http://hackaday.com/2011/03/29/ps3-g...roller-hybrid/
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March 30th, 2011, 17:20 Posted By: wraggster
The PSP Emulator for Windows thats written in java gets yet another update:
Heres whats new:
Improved gamepad support: now the analog stick and the arrows can also be freely configured.
Gamepad polling is now done in VBLANK interrupt.
http://buildbot.orphis.net/jpcsp/
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March 30th, 2011, 21:11 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&id=49786
The Coder xerpi presents a new creation, PSP XManager, a file browser, which has several functions, such as a media player, image viewer, ability to move, delete, copy, rename files of our Memory Stick, and to extract data archives (zip), all in one application.
Author: xerpi.
Controls:
- Browser:
- X: Enter a folder, play music file, open zip file or go back a directory.
- Triangle: Open the menu of files. (The menu varies with the type of file it is)
- O: Go to the previous directory.
- Select: If you are the equalizer in the background, to return.
- Start: Menu options.
Player: - Square: Expand / collapse menu equalizer.
- Triangle: Display / folding time and title, artist, album and genre.
Or: Exit the player. - Select: Go to the browser with the equalizer in the background.
- Analog Pad: Resize / move the equalizer.
- X: Change color.
- L trigger: Play a song before.
- R Trigger: Play a song later.
Image Viewer: - Digital Pad: Change the image size.
- Analog Pad: Move image.
Or: Exit from the display. - Start: Reset image.
- L Trigger: Display the previous image.
[Download]
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March 30th, 2011, 21:15 Posted By: wraggster
News via http://endlessparadigm.com/forum/sho....php?tid=26325
Winrar, Winzip Extractor is an application that will serve to pull content from files. rar and. zip also has a File browser with a nice graphical interface.
Author: Ayrton990.
Controls:
- Digital Pad Up / Down: move the file browser.
- X: Open Directory / Remove content.
- Triangle: Go to directory.
- Square: Delete file.
- Select Information on the application.
[Download]
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March 30th, 2011, 21:31 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...9&view_reply=1
The developer 5h4d0w back to update seplugins Manager , homebrew to run quickly and safely right plugin.
The ability to disable certain functions homebrew, now approaches the password protection.
Following download and changelog
Changelog and downloads:
</SPAN>Quote:
.: Changelog:.
v1.2b1
- Fixed a huge screw up (Actually it WORKS now).
v1.2b
Added built-in configuration editor
+ The editor is password-protected
+ The password is encrypted
The config file is now stored in "Flash3: /"
+ May Previous users delete "config.cfg" from the app directory
The color scheme is now stored in "theme.cfg" in the app directory
Fixed multiple bugs (Thanks everyone who Reported them!)
+ Introduced new bugs
NOTES:
The config file is saved separately from the texts plugin, saving will not save the other one
No, saving to "Flash3: /" will NOT brick your PSP. There is ZERO% chance of a brick.
Download Here
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March 30th, 2011, 21:36 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...7&view_reply=1
New update from the coder neur0n for CF 6:35 Custom , now at version 18 . Among the enhancements to the CF point out in particular for those with PSX games, support DOCUMENT.DAT files, which can be stored in the manuals of those games. Other important addition is the management plugin from VSH Menu
A complete changelog and follow the link to download.
Changelog:
</SPAN>Quote:
.: Changelog:.
- Added support for custom DOCUMENT.DAT PS1 games
- Updated NidResolver.
- Added handling of the plugin through VSHMenu.
- Removed the option "Execute boot.bin" from RecoveryMenu.
NB: Please note that the 6:35 is the Custom installation on PSP 2000 except TA-088v3
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March 30th, 2011, 21:39 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...8&view_reply=1
Arm in arm with the CF 6:35 custum the coder neur0n also updated the Custom Firmware 6.37ME , now in version 7 make the same changes for version 6.35. What we're talking mainly of support for DOCUMENT.DAT PSX games and the management of plugin via VSH menu, in addition to various improvements.
A complete changelog and follow the link to download.
Changelog and install:
</SPAN>Quote:
.: Changelog:. :
- Added support for custom DOCUMENT.DAT PS1 games
- Updated NidResolver.
- Added handling of the plugin through VSHMenu.
- Removed the option "Execute boot.bin" from RecoveryMenu.
. Installation:. :
- It 's necessary to have a CFW on your PSP or HEN (eg 5.00M33, 6.20TN, 6.35PRO)
- Copy the UPDATE folder into PSP / GAME
- Copy the fw 6.37, renamed 637.PBP in the UPDATE folder
- Start the application from the XMB
.: Features:. :
- When you press the while you turn the console, you will enter the Recovery Menu
- When you press the while you turn the console, the PSP will launch with the official firmware
NB: Please note that the 6.37ME can be installed only on PSP 2000 excluding TA-088v3
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March 30th, 2011, 21:44 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...0&view_reply=1
The coder plum back to update the plugin Bright , come now to version v0.3. The new release fixes a bug in the plugin at the start of the PSP that did not load properly and adds the ability to vary the brightness with keystrokes for intermediate values than what you chose to set in the configuration file.
The plugin is compatible with CF 5.00 M33, 5.50 GEN-D3, 6.20 and 6.35 HEN TN-PRO
Installation and download:
</SPAN>Quote:
.: Changelog:.
- That I know the intensity of the brightness of the top of the boot txt file correct Mistakes Had Been Wrong to describe the plug-in name
. Installation:.
1. Download the archive to view news
2. Unzip on your desktop
3. Copy the contents of the folder contained in the archive directly into the plugin folder dedicated to the PSP
4. Replace or modify files vsh.txt , game.txt and pops.txt according to the files in the archive (EF0 to replace ms0 in the case of PSP Go!).
5. In the file bright3.ini will be included in that percentage will correspond to each press of the brightness (some values are already set in the ini file).
6. + + / increases / decreases the brightness of a unit
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March 31st, 2011, 02:16 Posted By: wraggster
There are no new demos on the PlayStation Store this week, but there are new games, new special offers and downloadable content by the truck load.
The games to focus on are 8/10 action puzzler Swarm - made by DeathSpank and Penny Arcade Adventures studio Hothead - and The 3rd Birthday. The latter is a showy PSP crime shooter by Square Enix that involves a steamy, "erotic" shower scene.
Ghostbusters: Sanctum of Slime turned out to be a load of old ectoplasm (4/10 - Eurogamer).
There are new cars for new and good (8/10 - Eurogamer) racing game Shift 2: Unleashed. And DragonForce's wheat/chafe separator "Through The Fire And Flames" arrives for Rock Band 3. This made headlines way back with Guitar Hero III - how times have changed.
Disappointing final Mass Effect 2 DLC, The Arrival (5/10 - Eurogamer), also shows its face.
And would you look at the obscene amount of DLC for Tiger Woods PGA Tour 12: The Masters - are you sure it's not a free-to-play game, EA?
Today's PlayStation Store update courtesy of the European PlayStation blog:
PS3 Games
- Chime Super Deluxe (free trial, unlock key £7.19/€8.99) - size 189MB
- Ghostbusters: Sanctum of Slime (free trial, unlock key £7.19/€8.99) - size 261MB
- Swarm (free trial, unlock key £9.99/€12.99) - size 457MB
- Moon Diver (£9.99/€12.99) - size 397MB
PS3 Game Content
- Eyepet Lucky Dip Costume Pack Plants (free)
- Fight Night Champion: Alternate Weight Class Pack (£0.79/€0.99), Heavyweight Legends Pack (£7.99/€9.99),
- Hyperdimension Neptunia: Alchemy Helper (free), Dragon With A Blue Shadow (free), Giant Bull Awakens (free), Out-Of-Control Robot (free)
- LBP Fragrances Costume (Re-Release) 1 Week Only (free)
- Marvel vs Capcom 3 Shadow Battle 02 (£0.79/€1.49)
- Mass Effect 2 Arrival (£5.49/€6.99) - size 563MB
- Need For Speed Shift 2: Unlock All Cars (£7.99/€9.99), Fast Five (£5.49/€6.99), Online Pass (£7.99/€9.99)
- Super Stardust Impact Mode (£1.59/€1.99)
- Tiger Woods Pga Tour 12: The Masters: Adidas Proshop Pack (£0.79/€0.99), Banff Springs Golf Course (£3.19/€3.99), Birdie Pack (£11.99/€14.99), Bridgestone Proshop Pack (£0.79/€0.99), Callaway Proshop Pack (£3.19/€3.99), Callaway Sponsorship (£3.19/€3.99), Cleveland Proshop Pack (£2.39/€2.99), Cleveland Sponsorship (£2.39/€2.99), Cobra Proshop Pack (£1.59/€1.99), EA Online Pass (£6.29/€7.99), EA Sports Proshop Pack 1 (£0.79/€0.99), o EA Sports Proshop Pack 2 (£0.79/€0.99), EA Sports Proshop Pack 3 (£0.79/€0.99), EA Sports Sponsorship (£2.39/€2.99), Eagle Pack (£19.99/€24.99), Emerald Dragon (£3.19/€3.99), Footjoy Proshop Pack (£0.79/€0.99), Greek Isles (£5.49/€6.99), Grip Item Pack (£1.59/€1.99), Harbour Town Golf Links (£3.19/€3.99), Hazeltine National Golf Club (£3.19/€3.99), The Highlands (£3.19/€3.99), Loudmouth Golf Proshop Pack (£0.79/€0.99), Mizuno Proshop Pack (£1.59/€1.99), Nike Clothing Pack 1 (£0.79/€0.99), Nike Clothing Pack 2 (£0.79/€0.99), Nike Proshop Pack 1 (£2.39/€2.99), Nike Proshop Pack 2 (£2.39/€2.99), Nike Proshop Pack 3 (£2.39/€2.99), Nike Proshop Pack 4 (£2.39/€2.99), Nike Sponsorship (£5.49/€6.99), Oakley Proshop Pack 1 (£0.79/€0.99), Oakley Proshop Pack 2 (£0.79/€0.99), Oakmont Country Club (£3.19/€3.99), Pinehurst (£3.19/€3.99), Ping Proshop Pack (£2.39/€2.99), Ping Sponsorship (£2.39/€2.99), Prototype Starter Suit (£3.99/€4.99), Quagmire Golf Proshop Pack (£0.79/€0.99), River Course At Blackwolf Run (£3.19/€3.99), Riviera Cc Golf Course (£3.19/€3.99), Shaft Item Pack (£1.59/€1.99), Sheshan Golf Club (£3.19/€3.99), Spyglass Hill Golf Course (£3.19/€3.99), Sundog Proshop Pack (£0.79/€0.99), Taylormade Proshop Pack (£0.79/€0.99), Taylormade Sponsorship (£2.39/€2.99), The Els Club (£5.49/€6.99), The Predator (£3.19/€3.99), The TPC Blue Monster At Doral (£3.19/€3.99), Torrey Pines Golf Course (£3.19/€3.99), TPC Boston (£3.19/€3.99), Wolf Creek, Nv (£3.19/€3.99)
- Rock Band 3: "Spinning Wheel" Blood, Sweat & Tears (£0.99/€1.49) "Black Magic Woman" Santana (£0.99/€1.49), "Operation Ground And Pound" DragonForce (£0.99/€1.49), "Somebody To Love" Jefferson Airplane (£0.99/€1.49), "Through The Fire And Flames" DragonForce (£0.99/€1.49)
- Def Jam Rapstar: Danja "Stadium Status (Freestyle)" (€1.49), DJ Khalil "The 15Th (Freestyle)" (€1.49), Drake "Over" (€1.49), Geto Boys "Mind Playing Tricks On Me" (£1.19/€1.49), Nitti Beatz "Playmaker (Freestyle)" (£1.19/€1.49), Soulja Boy "Tell 'Em Crank That" (£1.19/€1.49), Danja "Wyld Money (Freestyle)" (£1.19/€1.49)
PSP Games
- Aedis Eclipse: Generation of Chaos (£13.99/€17.99) - size 581MB
- Bi-Pack Pop Rival Swords + Splinter Cell Essentials (£15.99/€19.99) - size 1277MB / 828MB
- The 3rd Birthday (£27.99/€34.99) - 1182MB (releasing 1st April)
PSP Game Contet
- Lord Of Arcana DLC Pack 4 (free)
- Buzz: TUMQ - Celebrity Quiz Pack (£3.19/€3.99)
Minis
- Mr. Hat And The Magic Cube (£2.49/€2.99) - size 55MB
- 3D Twist & Match (£1.74/€1.99) - size 22MB
Special Offers (available until 13th April)
- Faery: Legends of Avalon (was £11.99/€14.99 now £7.19/€8.99)
- Spectral Souls: RotEE (PSP) (was £13.99/€17.99 now £9.99/€12.99)
- WWII: Battle over the Pacific (PSP) (was £6.99/€7.99 now £4.79/€5.99)
- StateShift (PSP) (was £6.99/€7.99 now £4.79/€5.99)
- International Athletics (PSP) (was £6.99/€7.99 now £3.99/€4.99)
- Skate Park City (PSP) (was £6.99/€7.99 now £4.79/€5.99)
- World of Pool (PSP) (was £6.99/€7.99 now £3.99/€4.99)
- Spinout (PSP) (was £6.99/€7.99 now £3.99/€4.99)
- Sports Superbike 2 (PSone) (was £3.59/€2.99 now £1.99/€2.49)
- All-Star Boxing (PSone) (was £3.99/€4.99 now £2.39/€2.99)
- Ace Armstrong vs. The Alien Scumbags (mini) (was £3.99/€4.99 now £0.99/€1.19)
- Card Shark (mini) (was £2.49/€2.99 now £0.99/€1.19)
Permanent Price Reductions
- Ridge Racer (PSP) now £7.99/€9.99
- Tekken 6 (PSP) now £15.99/€19.99
- Tron: Evolution (PSP) now £19.99/€24.99
- Hannah Montana: Rock out the Show (PSP) now £15.99/€19.99
- Split/Second: Velocity (PSP) now £19.99/€24.99
- Toy Story 3 (PSP) now £23.99/€29.99
http://www.eurogamer.net/articles/20...ate-30th-march
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March 31st, 2011, 02:18 Posted By: wraggster
The six vintage Mega Drive games heading to PlayStation Network over the next couple of months will feature online leaderboards and trophies, SEGA has revealed.
SEGA's Mike Kebby stopped by the PlayStation Blogto announce that Sonic the Hedgehog, Sonic 2, Streets of Rage 2, Golden Axe 2, Altered Beast and Comix Zone would all be online enabled.
On top of leaderboards and trophies, Sonic 2, Streets of Rage 2, Altered Beast and Comix Zone will also feature online co-op play.
Kebby then divulged the full trophy list for classic platformer Sonic the Hedgehog, which hits PlayStation Network today.
Bronze
- Centurion – Get 100 or more rings
- Clear Green – Clear the Green Hill Zone
- Fast Green – Beat Green Hill Zone Act 1 in under 35 seconds
- Fast Marble – Beat Marble Zone Act 1 in under 80 seconds
- Star Light Zone – Get to the Star Light Zone
- Spring Yard Zone – Get to the Spring Yard Zone
- Labyrinth Zone – Get to the Labyrinth Zone
Silver
- Chaos Emerald – Get one Chaos Emerald
- Chaos Master – Get all the Chaos Emeralds
- Win – Beat the game
- Fast Win – Beat the game in under 40 minutes
Gold
- Perfect Win – Beat the game without dying
The release schedule for the rest of the titles is as follows, with each game going for £3.19/€3.99:
- Sonic 2 – free for PS Plus users on 6th April, released onto PS Store on 20th April
- Streets of Rage 2 – free for Plus users on 4th May, released onto PS Store on 18th May
- Golden Axe 2 – free for Plus users on 1st June, released onto PS Store on 15th June
Dates for Altered Beast and Comix Zone are yet to be confirmed, though a glance at the already announced US list should offer some clues.
http://www.eurogamer.net/articles/20...weaked-for-psn
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March 31st, 2011, 02:20 Posted By: wraggster
The PSP has narrowly missed retaking the weekly Japanese hardware crown just a month after the launch of the 3DS.
According to the latest Media Create data, as posted on Andriasang, the PSP sold 50,479 units last week compared to 50,710 3DS purchases. Nintendo's new console shifted 61,394 the week before, with its lifetime Japanese sales now sitting at 792,954.
The PlayStation 3 came in at third with 28,973, followed by the DS at 19,094 and Wii at 11,808. The Xbox 360 managed to bring in 1,963 new users.
Worrying figures for Nintendo. Supply issues are not to blame for the slump - the platform holder confirmed the system was in stock in Japanese stores when contacted by Eurogamer for clarification.
UK and US sales numbers for the 3DS aren't in yet, although Nintendo has claimed the new portable is its fastest selling handheld ever.
The PSP was up from 23,511 last week, with the release of Final Fantasy IV: Complete Collection no doubt spurring the system on.
Square's repackaged RPG topped the software charts, selling 104,173 in its debut week. The rest of the top 10 looked like this:
- Final Fantasy IV: Complete Collection (PSP, Square Enix): 104,173 / NEW
- Dynasty Warriors 7 (PS3, Koei Tecmo): 36.548 / 357.113 (-46%)
- Gundam: The 3D Battle (3DS, Bandai Namco): 23.500 / NEW
- Dissidia: 012 (Duodecim) Final Fantasy (PSP, Square Enix): 21.741 / 403.912 (-30%)
- Monster Hunter Freedom 3 (PSP, Capcom): 16.444 / 4.401.653 (+11%)
- Professor Layton and the Mask of Miracle (3DS, Level 5): 16.294 / 242.649 (-12%)
- Phantasy Star Portable 2: Infinity (PSP, SEGA): 14.403 / 300.418 (-11%)
- Nintendogs + Cats: French Bulldog / Shiba / Toy Poodle & New Friends (3DS, Nintendo): 13.219 / 160.742 (-10%)
- SD Gundam G Generation: World (PSP, Bandai Namco): 10.160 / 283.802 (-29%)
- Pokemon Black / White (DS, Pokemon Co.): 10.025 / 5.127.678 (+16%)
http://www.eurogamer.net/articles/20...n-3ds-in-japan
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March 31st, 2011, 02:23 Posted By: wraggster
Now you can reserve that Storm Trooper uniform. While the Star Wars: The Complete Saga, Star Wars: Original Trilogy and Star Wars: Prequel Trilogy Blu-ray sets were originally announced with a release date of September and later popped up in retailer databases for September 27th, it has settled in for a September 16th arrival. Blu-ray.com points out that's a Friday which should open things up for plenty of retailer events around the launch and leave fans with the entire weekend to tear through the movies and all the extras coming along with them, no time off of work needed. Star Wars.com has also been updated with the new date so we're confident this one will stick, update your calendars and preorder plans accordingly.READ MORE
Blu-ray.com, Star Wars.com
Amazon
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March 31st, 2011, 02:25 Posted By: wraggster
Sony's Crackle has had a more successful life so far than its previous iteration as Grouper, streamingmovies, TV shows and shorts to various devices since launching back in '07 and announced today its full library will be streaming to the PS3, Roku boxes, Sony Blu-ray players and Bravia TVs. Expanding full access from just the Google TV (there's also an Android app that currently streams some of the items) it's taking credit as the only provider offering free full length flicks including Ghostbusters, Bad Boys, A Few Good Men and more for free on these platforms. The drawbacks are video that tops out at 480p standard definition and Hulu-style commercial interruptions but if you absolutely must watch Weekend at Bernies II without spending any money it is an option -- at least, as long as the PS3 browser doesn't crash with an out of memory error like it did for us. It did work better on more capable platforms, so check out the full details in the press release after the break.
http://www.engadget.com/2011/03/29/c...-sony-tvs-and/
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March 31st, 2011, 23:52 Posted By: wraggster
Production of ambitious MMO The Agency discontinued as Denver, Seattle and Tucson teams shutdown
As expected, Sony Online Entertainment has made deep cuts to its organisation today.
205 developers have been let go as three studios - in Denver, Seattle and Tucson - are shut down.
Spy MMO The Agency has been dropped as part of the shrink, with teams now refocused on erstwhile brands EverQuest and PlanetSide.
Games made at the Denver and Tuscon studios will 'transition' to the HQ in San Diego, which remains, as does the Austin team.
The firm looks after a raft of MMOs after pioneering the genre with the first EverQuest.
Licensed titles Star Wars The Clone Wars, DC Universe Online (made in Austin), James Patterson Catch a Killer and Magic The Gathering will still run also.
Fast growing kids' MMO Free Realms is also safe.
Although originally an independent part of the Sony business, SOE was recently put under PlayStation boss Kaz Hirai's remit and integrated into the firm's network services division.
The full statement from SOE reads:
"As part of a strategic decision to reduce costs and streamline its global workforce, SOE announced today that it will eliminate 205 positions and close its Denver, Seattle and Tucson studios.
"As part of this restructuring, SOE is discontinuing production of The Agency so it can focus development resources on delivering two new MMOs based on its renowned PlanetSide and EverQuest properties, while also maintaining its current portfolio of online games. All possible steps are being taken to ensure team members affected by the transition are treated with appropriate concern.
"This strategic decision will have no impact on SOE's current portfolio of live games; additionally SOE will transition development efforts for the Denver and Tucson studios' suite of products to its San Diego headquarters."
"This strategic alignment of development resources better positions SOE to remain a global leader in online gaming and deliver on its promise of creating entertaining games for players of all ages, and servicing the 20 million players that visited SOE servers in just the past year."
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March 31st, 2011, 23:53 Posted By: wraggster
Sony has confirmed plans to launch its cloud-based music service, Music Unlimited, on PSP2 and is due to go live on the current PSP in weeks.
The service landed on PS3 in Europelast December, and in US in February this year. Music Unlimited gives you access to over six million music tracks all via a cloud service - which means it streams straight to your console, negating the need to ever store music on your hard drive. It costs $9.99 monthly for the premium service, while the basic service is $3.99.
The service is now set to spring to life on your PSP "in a matter of weeks", Sony has confirmed.
"The heart of the offering here is that with the one account you can access this music on your TV, your PS3, your laptop, your Blu-ray player, and have your music follow you wherever you go, rather than having to download all of your music into a device and make that device go with you everywhere," said Sony Network Entertainment boss Shawn Layden to Eurogamer.
When asked about the service coming to NGP, he said: "We will make it happen," adding, "there are still very few details that have come out in the marketplace about the launch. The folks at Sony Computer Entertainment will have a big reveal of exactly what the scope of that entire feature set is going to be.
"But yes, our services need to be available on that device. It's a very powerful device and it would be an incredibly good platform for us."
http://www.computerandvideogames.com...VG-General-RSS
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April 1st, 2011, 00:03 Posted By: wraggster
Vodaphone is the second UK carrier to delay the release of the Sony Ericsson Xperia Play.
According to a customer message forwarded to VG247, the company stated that "Sony Ericsson have advised us that they will not be able to supply the Sony Ericsson Xperia Play to meet the original launch date of 1 April."
Last week 02 said it would not be releasing the new phone handset - which supports PSone games - due to bugs in the software.
Vodafone said it is currently unable to provide an alternative release date for the phone.
"We are working closely with Sony Ericsson to ensure your phone is delivered as soon as possible and we will be in touch again with specific timescales when we know more. We appreciate this is disappointing and are doing our very best to resolve this as quickly as possible."
http://www.gamesindustry.biz/article...eve-of-release
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April 1st, 2011, 00:06 Posted By: wraggster
Millions enjoy the PlayStation 3 for the video games they play on it, but according to Sony it is wrong to describe the console as a game machine.
A more appropriate description, according to one Sony executive, is "entertainment media hub".
"We're trying to turn the PlayStation 3 into an entertainment media hub where you can not only play your games and get online with your Call of Duty community, but also find movies, find music, and bring that across," Sony Network Entertainment boss Shawn Layden told Eurogamer.
"People like to explore. Gamers are explorers. I worked with PlayStation for 14 years before I took on this position with Sony Network Entertainment. I started back in 1996. It was just that grey rectangle with the toaster lid on it. You threw the disc in and brought the waffle iron down, and that's it, you're good to go.
"Game machine is the wrong description these days. Console can mean so many things. It's a central hub if you will for all kinds of digital content."
Sony has attempted to broaden the traditional PlayStation audience in recent years with the addition of non-gaming applications to the PlayStation 3.
Cloud-based music subscription service Music Unlimited, which Layden runs, is just one example. You can rent and buy movies, view photos, edit video, watch music videos and watch telly through your PS3, too.
14.7 million PlayStation 3s have been sold throughout Europe. As of 25th January 2011, there were over 69 million registered PlayStation Network accounts worldwide.
http://www.eurogamer.net/articles/20...a-game-machine
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April 1st, 2011, 00:11 Posted By: wraggster
If there was one thing that bothered us most about the Xperia Play, it was the dearth of original PlayStation games we could, you know, play on it. That's getting a shot in the arm tonight with the introduction of five PS One titles to the Android Market: Syphon Filter, MediEvil, Cool Boarders 2,Destruction Derby, and Jumping Flash. Each is priced at £3.99 in the UK, with the first two games on the list also being available in five languages. That pricing translates to $6.38 when the games are accessed from the US, but we imagine the final pricing may differ once the Xperia Play lands stateside. And yes, the Xperia Play will be your only way to access these for now (R800i is its codename), leaving the rest of us Android PS One lovers with a bunch of games to envy and one less emulator to enjoy. The Android giveth, and the Android taketh away.
http://www.engadget.com/2011/03/31/p...dictably-rest/
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April 1st, 2011, 00:15 Posted By: wraggster
Sony Ericsson's Xperia Play isn't having the best of starts in the world, having been delayed by UK carrier O2 due to "software issues," and it's now missing its targeted launch date of April 1st with two more of the local operators, Vodafone and Three. Both have today announced that, due to shipping issues, they won't be able to meet tomorrow's launch date -- leaving only Orange on track to release it on time. T-Mobile, Orange's partner in Everything Everywhere, says it'll have the Xperia Play in "mid-April." Still, the wait isn't that much longer as Three hopes to sell you a Play "early next week" and Vodafone, a bit more cautiously, is shooting for availability "as soon as possible."
http://www.engadget.com/2011/03/31/x...nd-three-bump/
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