features
Play across cities, jungles, lakes, mountains and a range of terrain in between throughout a Venezuela that is larger than all the Mercenaries maps combined
Whether split-screen or online you no longer have to go it alone. Invite a friend to jump in and help you fight your way to the top
one-off pick-up jobs to complex multi-objective missions your choices will decide how the game progresses and which faction wins the war
Over 130 vehicles from civilian cars to tanks and choppers plus all the destructive weaponry you can handle from pistols to rocket launchers
Take down any building in the world piece by piece and see them crumble with fantastic effects
Recruit other mercenaries to build out your arsenal and options until you have the ultimate array of options to play with
Fly over it, swim through it, race across it in boats. No longer just something to look at, water is an active part of the game
description
Mercenaries 2: World in Flames™ is an explosive open-world action game set in a massive, highly reactive, war-torn world.
When a power-hungry tyrant messes with Venezuela's oil supply he sparks an invasion that turns the country into a warzone. But for you, international crisis is all upside: You are a mercenary, and you profit from chaos. Mercenaries 2™ features a slew of potential clients, all willing to pay you to do their dirty work. These are world powers with deep pockets, deep grudges, and enough arms and ammo to start World War III. This is your kind of environment.
Come face to face with the ultimate, most intense enemies ever seen on the PLAYSTATION®3. You are a part of a Special Forces team tasked with removing the Nightwalkers in all their gore and supernatural strength before they overrun the world - and before the public finds out about them
Newly released at SuccessHK (who are one of the only stores to ship consoles and games worldwide)
With high-definition graphics, including beautiful high-res 2D sprite art and stunning spell effects, one of the most highly-acclaimed and beloved strategy RPG series is making the jump to the next generation of gaming with Disgaea 3: Absence of Justice for PLAYSTATION?. Re-enter the world of Disgaea and experience all of the humor, zany characters, thrilling action, and unmatched excitement in this all-new 100+ hour adventure!
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Newly released at SuccessHK (who are one of the only stores to ship consoles and games worldwide)
The HDMI Cable is designed to carry digital-only signals from a source to a display. Along with this, digital audio is transmitted over the HDMI cable, making it a versatile alternative to DVI. Suitable for connecting your PlayStation3?console to your HDTV.
HDMI Male to Male Connection
Supports HDTV resolutions up to and including 1080p
Supports digital connections only
Suitable for PlayStation3?consoles and other HD devices with HDMI socket
Cable length: 1.5 meter
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Newly released at SuccessHK (who are one of the only stores to ship consoles and games worldwide)
In a futuristic world of inadvertently homicidal robots, a daring ninja must use deft acrobatic skill and guts of steel to survive. N+ is a peerless action-puzzle platformer with more than 300 levels in which to hone your ninja reflexes, plus a built-in level editor for when you're hungry for more. N+ also features unique, physics-based controls, stylish graphics, unlimited lives, competitive and cooperative multiplayer, plenty of gold, and several flavors of sweet, sweet action. Running, jumping, and dying in an unpleasant-yet-comical manner has never been more fun!
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The ScummVM Team has released a new version of ScummVM for tons of consoles and Operating Systems,
Heres the release details:
We can call it a tremendous development. Half a year since 0.11.1 passed pretty quickly, and we are pleased to announce the release of 0.12.0!
This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back.
The number of supported platforms grew as well. The PS2 port has been revived, and the GameCube and Wii are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen .
For those new to ScummVM heres a description:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Heres the release notes:
0.12.0 (2008-08-31)
New Games:
- Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
- Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
- Added support for Lost in Time.
- Added support for The Bizarre Adventures of Woodruff and the Schnibble.
- Added support for the PC version of Waxworks.
- Added support for the Macintosh version of I Have no Mouth, and I
must Scream.
- Added support for Drascula: The Vampire Strikes Back.
General:
- Added CAMD MIDI driver for AmigaOS4.
- Revived the PS2 port (was already in 0.11.1 but was forgotten in the
release notes).
- Plugged numerous memory leaks in all engines (part of GSoC'08 task),
- Added audio double buffering to the SDL backend, which fixes the
problems with the MT-32 emulator on Mac OS X (for now only enabled
on Mac OS X).
AGOS:
- Fixed crashes during certain music in Amiga versions of Elvira 1 and
Simon the Sorcerer 1.
- Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
Queen:
- Speech is played at the correct sample rate. (It used to be pitched a bit
too low.)
SCUMM:
- Rewrote parts of Digital iMUSE, fixing some bugs.
- Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
- Improved support for sound effects in Amiga version of Zak McKracken.
- Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
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The ScummVM Team has released a new version of ScummVM for tons of consoles and Operating Systems,
Heres the release details:
We can call it a tremendous development. Half a year since 0.11.1 passed pretty quickly, and we are pleased to announce the release of 0.12.0!
This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back.
The number of supported platforms grew as well. The PS2 port has been revived, and the GameCube and Wii are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen .
For those new to ScummVM heres a description:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Heres the release notes:
0.12.0 (2008-08-31)
New Games:
- Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
- Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
- Added support for Lost in Time.
- Added support for The Bizarre Adventures of Woodruff and the Schnibble.
- Added support for the PC version of Waxworks.
- Added support for the Macintosh version of I Have no Mouth, and I
must Scream.
- Added support for Drascula: The Vampire Strikes Back.
General:
- Added CAMD MIDI driver for AmigaOS4.
- Revived the PS2 port (was already in 0.11.1 but was forgotten in the
release notes).
- Plugged numerous memory leaks in all engines (part of GSoC'08 task),
- Added audio double buffering to the SDL backend, which fixes the
problems with the MT-32 emulator on Mac OS X (for now only enabled
on Mac OS X).
AGOS:
- Fixed crashes during certain music in Amiga versions of Elvira 1 and
Simon the Sorcerer 1.
- Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
Queen:
- Speech is played at the correct sample rate. (It used to be pitched a bit
too low.)
SCUMM:
- Rewrote parts of Digital iMUSE, fixing some bugs.
- Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
- Improved support for sound effects in Amiga version of Zak McKracken.
- Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
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Sony has announced that Life with PlayStation for the PlayStation 3 will be delayed again - but confirmed the new news service will be free.
In a post on the US PlayStation blog Sony's Noam Rimon wrote, "We're still pushing some paperwork on Life with PlayStation - so hold tight just a bit longer."
Rimon went on to confirm, "We're going to offer this as a free service that will be easily accessible directly from the XMB."
Life with PlayStation was first announced earlier this year, with Sony originally saying it would be out in July. That was later changed to August, which has of course come and gone.
Explaining what the service is, Rimon wrote: "Life with PlayStation will feed live content to your PS3 with updates on news and weather on a visually stunning and interactive global map."
"Imagine being able to wake up to your PS3 to see if you need to pack an umbrella for the day. Or just relax as you listen to your favourite tunes while reading up on top news from around the world."
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The online beta for Socom: Navy Seals Confrontation has been pushed back to September 5 to allow the developers to "bump up the experience".
"Because we are working so hard to ensure the final product is fantastic, we've decided to push back the Public Beta date just a few days in order to bump up the experience even more," said SCEA's Seth Luisi.
The beta was due to kick off today for those who pre-ordered the game with select US retailers.
"So, the new launch date for the Public Beta is now Friday, September 5th (QORE members will start the following Friday, September 12)," he went to clarify.
Don't worry about the release of the final game though. "The good news is that we are still on track to delivering a kick-ass experience come October," reassured Luisi.
"The other good news is that we are not cutting down the length of the Public Beta one bit. It will still run for a full month - from 9/5 to 10/5 - so you and your clanmates can still practice as long as you want and then be ready to go for the full game later in October."
Sony is yet to reveal plans for a similar beta for UK.
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It comes as no surprise that Sony will put out a LittleBigPlanet hardware bundle, and here's the first shot of the rather nice-looking box.
The bundle will include a standard black 80GB console and the shake-ready DualShock 3 controller, which should coax a fair few PS2 gamers into making the upgrade to Sony's latest box.
It's not on any of the major UK retail sites yet, but this French retailer has it listed for a November 5 release for 399.99 Euros. The game, however, was officially confirmed for an October 29 release over here.
Kunal Deo has ported Super Tux2 to work on PS3 Linux, heres the release info:
SuperTux is a free software, classic style 2D jump and run game inspired by the Nintendo Super Mario series. It was originally created by Bill Kendrick and is currently maintained by the SuperTux Development Team.
Instead of Mario, the hero in this game is Tux, the mascot of the Linux kernel, albeit the game's only reference to Linux. Many of the in-game graphics were created by Ingo Ruhnke, creator of Pingus.
I have ported the development version of this popular game on Playstation 3. So go ahead and enjoy.
Following the request of some members, I make a plug capable of calaculer how much time you spend on your favorite games or homebrews.
Features:
-- You can activate a GAME, GAME150 and POPS! (you can also activate a VSH if you want ^ ^)
-- A timer starts at each launching a game
-- You can view real-time this time, a push button SELECT (time displayed in the upper left of the screen in red)
-- To save time, activate the button HOLD quans you are about to leave the game, and time is saved in a file corresponding to the date itself in the folder "GTC" (created for the prx you)
-- You can look at how long you play your games / homebrews each day!
New to come:
-- Possibility to choose the configuration of keys.
-- Surprises ...
-- You give me ideas!
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I have developed an homebrewusing this list to download CTF themes.
Features:
French and English languages
Display a little preview for each theme
View screenshot of the actual size
Downloading subject directly into the PSP/THEME/ folder
Display faster and more responsive than in the browser
Display name and authors of themes
Operating:
You choose you language the 1st time
It downloading the list
It download not downloaded previews
It isplay the list
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LUAir Hockey is a game that is basically a mod of Pong, but made into a more air
hockey type game. It is also coded in LUA.
--//This vs. Pong?\\--
The differences between LUAir Hockey and Pong are that there is a background,
sprites, goals like air hockey, a menu, and more free movement, i will most likely
change alot more things for the next release though.
--//What are the controls?\\--
Inside the Menu there is an Instructions option but if you didnt catch that then
here ya go.
--use the D-Pad to control your player
--try to use your player and hit the puck into the opponents goal
--first person to 10 points wins the game
--press start to pause
--//Intentions for next release?\\--
--change graphics around
--add analog stick support
--add 2 player support
--change from playing horizontal to vertical (MAYBE)
--remove sprites and make them all via script (MAYBE)
--update AI to move horizontal as well as vertical
--//Misc.\\--
using Luaplayer HM mod, LPHM
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This is a plugin for PSP CWF 4.01M33-2 (not tested on earlier versions) that displays some basic info on screen:
- FPS
- CPU/BUS speed and CPU usage
- notification on CPU speed change
- battery status (percent and time left)
- local time
Besides displaying info on screen this plugin can:
- change cpu speed
- take a screenshot
Installation:
-------------
Put hud.prx and hud.lang in seplugins directory on your PSP memory stick
and append ms0:/seplugins/hud.prx to vsh.txt, game.txt and pops.txt files.
Usage:
------
Default configuration is to show cpu speed change notification, battery percent left, local time in bottom right corner.
Default button setup is:
- NOTE+LTRIG to access configuration menu.
- NOTE+RTRIG to turn HUD off and change between display methods
(this will only change method currently, it will not be saved, to save it you must enter menu)
- NOTE+UP to take a screenshot
When you exit menu configuration will be automatically saved in ms0:/seplugins/hud.cfg
If button configuration is changed and you can't enter menu anymore (or can't rembember) delete hud.cfg and restart PSP.
Display methods:
----------------
Method 1: this is a new method that is not available always, it hooks to a system API to get accurate FPS reading and to draw hud display,
when current running application/game is not using this API, plugin fallbacks to method 2 and FPS will always display 59 or 60
Method 2: this is an old method (from pre 2.0 versions)
In most cases Method 1 gives better display and sometimes worse, if there is a problem with one you can switch between methods from menu or by
pressing NOTE+RTRIG (default key configuration).
Version History:
----------------
August, 31st 2008. v2.02
------------------------
- changed option 'SHOW HUD', besides switching off HUD display it is used to switch between display methods
- new every info part has it's own custom position
- moving analog stick in menu, when positioned on FPS,CPU,BATTERY or TIME, will automatically switch that item to custom position
August, 31st 2008. v2.01
------------------------
- fixed a bug that caused a crashing when exiting a homebrew
- screenshots are placed in ms0:/PICTURE/ folder
- added french lanuguage (thanks to Mizou93)
August, 30th 2008. v2.0
-----------------------
- new drawing method to reduce flickering (thanks to Raphael for suggestion)
- when in options keys are disabled for background process
- to reduce memory usade languages are not stored in memory and are loaded on overy language change (this is causing slow language change)
- cpu and bus speed are joined in one option
- show time option is expanded with more formats (24h, 12h)
- alignment is no longer unique for all options, now every option can have different alignment
- order of displayed items can be changed (useful when displaying multiple options in one place)
- new option: display fps
- new option: cpu speed notification, if on, when cpu speed changes old speed and new speed will be shown for a few seconds and will be blinking
- new option: cpu speed changer for xmb/game/pops, when set it will monitor cpu speed continouosly and adjust it to specified speed when it is different than specified
- new option: take a screenshot without hud info
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New entry for Scenery Beta 2008, this time it is the turn to the category of PC applications. With PSP Create Folders we can easily create all folders you need in the PSP Memory Stick to exploit all its functions. Ideal for cases where the Memory Stick this newly formatted but with some data, and we do not want to go tilting.
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The time to submit work in the Beta Scenery 2008 is exhausted, and here we first one of the latest entries. This is Box Killer, an original Homebrew in which we will have to go shooting boxes that are close to our character. Although is at an early stage of development, is perfectly playable, and with some improvements can be a pretty entertaining game, and in Spanish.
Author, Arkanist.
Description:
The game is very addictive, allows us to choose between 4 modes of difficulty. It must be said that the game is well developed, also brings an instruction manual to learn how to play it with ease.
Controls:
On the menu
X: OK / Enter.
Digital Pad Up / Down: We are moving through the menu.
In Game
Or: Shooting.
Digital Pad: Movement of the player.
L Trigger: Pause the game.
Trigger A: Resume the game.
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Chickey Chick is a great game funny and entertaining. Manage a sympathetic chick by the different levels of the game. The goal: cleaning up the level of enemies using eggs as a weapon. This Homebrew is scheduled in LUA, and participates in the Beta Scenery 2008 with exclusive content for the contest, as a level editor. 100% recommended, entertaining until the last corner of the game.
Author: DrWho198.
Chickey Chick is a platform game in which we must move forward by the various levels. We will have to climb stairs and others to get the eggs that appear randomly. Once an egg lame, we can launch against one of the multiple enemies, but beware! Picks up the eggs before they hatch, or you'll see a dragon that spits fire in the mouth!
We may also jump on enemies to let them "stunning" for a few seconds. By eliminating an enemy, which receives a regalito redeemed for points. By jumping on the enemy, receive 10 dots. Finally, when we've cleared the level of enemies, will open the door and fly towards her to go to the next level. If you open the door to the screen were eggs, these will become golden eggs, give you hurry and catch before flying toward the door!
Description: The author mentions that this clearly inspired by the game New Zealand Story, which appeared in 1988 the company Taito.
Controls:
Pad Digital / Analog: Moving around the screen.
Pad Digital / Analog Up / Down: Upload / Download stairs.
X: Jump.
O: Open egg (previously caught).
I have been pleasantly surprised by the details so designed, and which includes background music.
Improvements version 0.7sb Fixed
Corrected error after 10 minutes of play, thanks to a arkanist report.
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News via Scenerybeta 2008 of a new version of the Satelite Finder for PSP
Whats new:
-Luaplayer changed. Now is used HW7 RC1
-Corrected an small error when showing coordinates in the Information Screen.
-Corrected an infinite loop when we try to update TLE files using WIFI. Now if you can't find a proper point of access, you are returned to the main screen.
-Moon phases are in UTC time format. A label has been added to avoid confusions.
-Iridium satellites now can be disabled. Added this option in the options screen.
-Adapted in order to participate in the Scenary Beta 2008 contest.
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The homebrew PSN Messenger is hardly out that this is already version two, pretty graphics just getting into this homebrew, as well as writing reviewed by fableboss1 for your greatest pleasure.
For those who do not yet know, PSN Messenger is a homebrew can be discussed by the Ad-hoc over a distance of thirty metres maximum.
What's new?
Improved graphics by Vincent15100 and fableboss1
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There's an official site for Prinny: Ore ga Shujinko de Iinsu ka? - the new prinny game for PSP. It's not a lemmings-style game as I'd previously postulated, but seems to be more of a side-scrolling 2.5D action game. You can see some screens on this sell-sheet (PDF), and a bit of the action on the official site. The title basically means "Prinny - Is it ok for me to be the protagonist?" The site opens in full on the 5th, so anticipate more info!
Soul Calibur is a fighter that dwells not only on the action, but the story as well and to accentuate all the different scenes, the romantic, exciting and eerie moods, the producers make use of the OST.
Since the game is ultimately a game about three holy swords against the evil weapon, expect a lot of grandly orchestrated pieces that dwells on the heroic atmosphere.
The wielders of the Soul Caliburs are from different countries, e.g. Europe, Korean, China etc, to go with the image of these countries, there would be music of various styles in the double disc OST.
features
Create and destroy at will - Play as a god to re-establish order and beauty to a worldlaid barren by evil.
Innovative gameplay and control scheme - Defeating monsters requires the usage of not only physical attacks, but also Amaterasu's 'Celestial Brush' to paint the desired powers for decimating enemies and solving puzzles.
Intenseaction-packed battles – Rooted in Japanese folklore, fight against a diverse line-up of demons and monsters.
Utilize various gameplay styles – In addition to the Celestial Brush, Amaterasu can wield three types of offensive weaponry, each with their own unique abilities and effects.
Intriguing main character – Assume the role of the sun god, Amaterasu, who descends upon the earth in the form of a wolf. The Japanese translation of the word wolfis "Okami".
Original visuals and revolutionary design– Vibrant and inspiring graphics, reminiscent of traditional Japanese art created on paper scrolls, produce a large variety of stages with a watercolor-esque appearance.
Interact with a unique and dynamic cast of characters.
description
In Okami, the legendary monster Orochi has come back to life and turned the world into a wasteland. To restore the earth’s natural order and beauty, players assume the role of wolf-embodied sun god Amaterasu and participate in numerous action packed battles against the ominous beings they encounter. However, conquering these impending enemies is no small feat. Amaterasu will travel through different regions of the world to regain her "Celestial Brush" powers, all the while revitalizing everything in her path. Using an innovative control scheme, gamers can slash away at enemies, use various brush strokes to solve puzzles, create pathways, chop down trees or turn night into day. The real-time fighting system not only involves assorted brush techniques, but also myriad of specials attacks typically not associated with the physical prowess of a normal wolf.
Featuring a visually stunning art style, Okami comes alive through beautiful scenic 3D levelsthat have the appearance and texture of paper scrolls brushed with watercolor-like calligraphy art. Throughout the vibrant and distinctive surroundings, players must also interact with a dynamic cast of characters, building their faith to uncover clues andhints. The blend of stylized graphics and unique gameplay will result in a rich and dynamic experience never seen before.
This PSP-1000 Pandora Battery allows you to put the PSP into service mode so that you are able to recover a PSP from a bad flash or downgrade your firmware. The PSP Pandora battery is by far the easiest way to recover your PSP console from a bad flash as well as downgrading. Until now you would need to install chips like the PSP U.P to recover a bad flash, not anymore using the PSP Pandora Battery. The Pandora Battery is a bulk pack, and it is easy to use: simply insert the magic memory stick into your PSP, then insert the Pandora Battery and follow the simple on-screen instructions. The instructions are also included with the Pandora Battery.
It is for your PSP-1000 only,and will fix it 100%.
With sales consistently lagging behind its main competitor in the hand-held market, the Nintendo DS, Sony hopes to catch the eye of those hand-held gamers who have yet to experience its Playstation Portable, by releasing an upgraded model this October.
Along with some wide-eyed new customers, Sony hope that the new added features will be enough to tempt PSP Slim and Lite owners- and certainly early adopters who bought the initial hand-held back in 2005 - to upgrade to the PSP 3000.
Currently, Game and Gamestation are offering trade-in prices of approximately *£50 for the PSP base model and £60 for the PSP Slim and Lite. Therefore, if you're thinking of trading in, you'll be able to pick up the PSP 3000, which will retail at £150, for approximately £100 and £90 respectively on its launch. That's if you trade-in now though say both Game and Gamestation who have told us that they firmly expect trade-in prices to drop over the next month as gamers throw out the old and get ready for the new.
But, Is it actually going to worth upgrading? Well, the PSP 3000 offers very few new features, but its jewel in the crown is the new look LCD screen.
Usually, a slight upscale in visual quality wouldn't be enough to convince us to upgrade but, providing the image below (showing the comparison between a Slim & Lite and a PSP 3000) hasn't been altered by hand, then there really does seem to be an incredible difference between the two models. Of course, it's hard to tell just how good the difference is until you have both the PSP Slim & Lite models in your hands, but first impressions suggest that the "higher contrast ratio, shorter response time, and wide colour gamut" that Sony say it will boast, will significantly improve the visual quality of games and movies. Furthermore, the PSP 300 will have an anti-glare function to make gaming easier under different lighting conditions.
The improved LCD screen is going to come at a price though. Reports, originating from Gamespot, reveal that the new screen will draw more power from the battery making overall battery life diminish by approximately 20-30 minutes. It's certainly an inconvenience, but Sony's John Koller believes:
"That's going to be off-set because we're still going to have the extended life battery that's still available for the consumers, so they're still going to get the 8 to 10 hours out of that battery. Or the battery that comes with the PSP will now be right around three and a half to four hours."
Even though the poorer battery performance doesn't worry us, the unique selling point of the PSP 3000's upgraded screen just isn't enough to tempt us to upgrade, especially when you take into account that the quality of the PSP 2001 screen is still very good. For us, the hand-held is still first and foremost about the games more than anything else, so although the improved LCD screen undoubtedly looks better, it isn't enough on its own to warrant us shelling out 100 notes.
Sony Computer Entertainment Japan (SCEJ), a division of Sony Computer Entertainment Inc. responsible for business operations in Japan, announced today that it would release the new PSP® (PlayStation®Portable) handheld entertainment system (PSP-3000) featuring an advanced high contrast LCD and a built-in microphone on Thursday, October 16th, 2008, in Japan at a recommended retail price (RRP) of 19,800 yen (including tax). The new PSP system will come in three basic colors of “Piano Black,” “Pearl White” and “Mystic Silver,” with plans for additional colors.
SCEJ will also release “PSP® (PlayStation®Portable) Value Pack” for the Japanese market at a RRP of 24,800 yen (including tax), comprising a new PSP system (Piano Black, Pearl White or Mystic Silver), a 4GB Memory Stick PRO Duo™ (Mark2), an original PSP pouch, a hand strap and a cloth to meet users’ various purposes in using the PSP systems such as playing games, watching movies, listening to music and downloading content through the network.
Along with the launch of the new PSP system, SCEJ will also introduce a variety of accessory packs to meet a wide range of users’ lifestyle; “Accessory Pack” will be released at a RRP of 3,800 yen (including tax) and “Battery Pack (2200mAh)” at a RRP of 5,500 yen (including tax). In addition, new peripherals for the new PSP will be introduced; “Cradle” at a RRP of 4,800 yen (including tax) and “Cradle and D terminal AV cable” at a RRP of 6,500 yen (including tax) for charging PSP battery and enjoying high quality viewing on TVs, and also “PSP® (PlayStation®Portable) Pouch” at a RRP of 1,800 yen (including tax) that matches the color of the new PSP system. All additional peripherals and accessories will become available on Thursday, October 16th.
For the upcoming holiday season market, third party partners will be introducing exciting bundle packs with strong PSP software titles. “MOBILE SUITE GUNDAM GUNDAM VS. GUNDAM” will be introduced from NAMCO BANDAI Games Inc. on Thursday, November 20th, 2008 at a RRP of 24,840 yen including tax. “DISSIDA FINAL FANTASY” will be introduced from SQUARE ENIX CO., LTD. on Thursday, December 18th, 2008 at a RRP of 25,890 yen including tax. SCEJ will also introduce “PATAPON 2 Donchaka♪” on Thursday, November 27th, 2008 at a RRP of 23,800 yen including tax.
SCEJ also announced today that it would launch a new network service this fall that will allow PSP users to connect directly to PlayStation®Store, and to download entertainment content without transferring them through PLAYSTATION®3 (PS3®) or PC.*1 At the launch of this network service, SCEJ will be releasing game content for the PSP system such as “Mainichi Issyo Portable,” developed for PSP from the original PS3 title of “Mainichi Issyo”.
Additionally, another free online service will be launched this fall which enables users to play PSP software titles featuring ad-hoc mode over the internet through PS3 with other online players. PSP software titles such as “MONSTER HUNTER PORTABLE 2nd G” from CAPCOM Co., Ltd. will be compatible with this new online service.*2
SCEJ will further expand the PSP platform and create a world of entertainment with the new PSP system, together with strong upcoming new software titles, and attractive peripherals and network services launching for the holiday season.
※1 Users need to update the latest system software to use the service, and they will also be able to enjoy the service on PSP-1000 and PSP-2000.
※2 Titles and the detailed information of the service will be announced in due course.
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OK, here is the unofficial version of LaunchELF. (Note: It's based off Mirakichi's source to LaunchELF v3.41)
Changes: Unofficial LaunchELF releases by EP + dlanor
LaunchELF v4.26 (2008.09.02)
-Fixed a bug preventing detection of PAL/NTSC mode on some slim PStwo units.
(Now reads "rom0:ROMVER" instead of using gsKit's function "gsKit_detect_signal")
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While the PSP was the center of attention in Japan today following announcements regarding the PSP-3000's release and updated network functionality, Sony did make one major announcement for the PS3.
The company announced the Wireless Headset, a Bluetooth headset for the PS3. The device hooks on to your ear and features noise canceling technology for high quality sound. Running on an internal lithium battery, which is charged when you place the device on an included cradle, players can get 8 hours of continuous use.
PS3 titles will support the device at the software level. Players will be able to check remaining battery charge, switch muting on and off, and adjust volume level through software. This will presumably be done by entering the XMB interface during your play sessions. The device also has external volume and mute controls.
Sony will offer the Wireless Headset to Japan on October 30 for 5,000 yen. That price includes the headset itself, the charging cradle, a 0.3m USB cable, and replacement ear pieces.
The homebrew is available in French and English. The language is called the boot
the homebrew.
The homebrew is now divided into 2 modes, one of these modes is that of the previous version,
the percentages are always uncertain. In the other mode, the percentage is the same,
capital letters or not.
Adding a simple screen.
The module screenshot is now improved. The catch is PNG and
stored in the folder PSP / PHOTO / Love Calculator PSP. Press Select to take
a screenshot.
The homebrew now has a function to save / load calculation by log
Official Sony.
Information
For best performance, I advice you to use the official archive available on my blog.
I would like to thank the members of XtreamLua for the idea of the 2nd mode.
Looking forward,
J3r3mie.
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PSP will be seeing some major updates to its networking capabilities later this year. Sony Japan offered preliminary details today on what players can expect from future firmware updates.
This Fall, PSP will gain direct access to the PlayStation Store. This long promised feature will allow for PSP users to download demos and more directly to the portable without having to go through the PS3 or PC.
In Japan, Sony will commemorate the new PS Store-friendly PSP with the release of Mainichi Issyo Portable. The PS3 version of the Japan-only title is available as a free download, with Sony charging for items and gameplay modes that are added every month.
Perhaps more significant than both these developments, Sony will be offering PSP players some new connectivity options thanks to a new service that further ties the portable with the PS3. This Fall, select PSP titles will allow players to go through the PS3 to take their ad-hoc multiplayer modes online. When playing in this fashion, the PS3 can be used for text and chat messaging and also for matching.
Currently, Sony has confirmed that Monster Hunter Portable 2nd G will be compatible with this new service. In Japan, this is big news, as that title has sold over 2.4 million units.
Other titles, as well as further details on the service, will be announced in the near future.
Both these features will be compatible with all models of the PSP, from the original up to the new PSP-3000.
Sony Japan shared final details today on the Japanese release of the PSP-3000.
The redesigned system, which features an improved screen and built in microphone, will be released across the Pacific on October 16. Sony will charge 19,800 yen for a base model, which includes an AC adapter and 1200mAh battery, and 24,800 yen for a Value Pack, which adds to that a pouch, strap, cloth and 4 gigabyte Memory Stick Duo. These prices are the same as the current PSP-2000 lineup, although the Memory Stick space has quadrupled.
As previously announced, Japan will get three color variations from the start: Piano Black, Pearl White, and Mystic Silver. Both the solo and Value Pack packages will be available in these three colors.
More PSP-3000 buying options will follow throughout the year in the form of software bundles. November 20 will see a bundle combining a base PSP-3000 unit with Bandai Namco's Gundam VS Gundam, all for 24,840 yen. November 27 will see a 23,800 yen Patapon 2 bundle. December 18 will see a Dissidia Final Fantasy bundle at 25,890 yen. The Gundam and Dissidia bundles will feature special system designs which were not revealed today.
Sony is also re-releasing a bunch of accessories. October 16 will see the release of a 2,200mAh battery pack at 5,500 yen, a PSP-2000/3000 cradle for 4,800, and a cradle/D-cable combo pack for 6,500 yen. It's unclear if these accessories have any new features over their current versions. Sony will also release black and gray pouches on the 16th at 1,800 yen.
It's back! Now, with High scores, mines that accelerate, disco party music, and health tablets!
Just use the arrow keys and avoid the mines, but beware, everytime you get faster, they get even more faster! If you're low on health, every 15 seconds a health tablet pops up for you!
I followed a high score list tutorial (And learned it top to bottom), it's from Gleh Rohdes of FlashKit.com.
Sony has told Eurogamer that the PSP-3000 will launch here on 17th October and cost GBP 149.99.
That makes the slightly redesigned model around 10 pounds more expensive than the existing Slim & Lite hardware being replaced.
However, those super keen for the brighter screen and built-in microphone will be able to buy a silver PSP-3000 bundled with Ratchet & Clank: Size Matters two days earlier for around EUR 199.
This will be followed in "early November" by a 4GB memory entertainment pack bundled with a black PSP-3000 for the same price.
Manufacture of the Slim & Lite PSP will come to a halt sometime this month; Sony Europe boss David Reeves also previously told us there may be time-limited price cut to help clear this model from shop shelves.
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Resistance 2 will be released in US on November 4, Sony has confirmed, along with the announcement of a Special Edition version.
The special edition version, priced at $79.99 (around £45), will include an art box, and action figure and a bonus DVD crammed with footage. A more detailed list can be seen below.
The flagship PS3 title will clash head-on with Microsoft's big shooter, Gears of War 2, which goes on sale three days later on November 7.
The current official word on a UK release is November, although we expect Sony to nail down an exact day any time now.
Special Edition bonus content:
Created by DC Unlimited, an exclusive Chimeran Hybrid action figure with Bullseye weapon.
A double-sided hard-cover Resistance 2 art book covering war-torn
Copy of Resistance 2 with special edition cover artwork selected by the fans
Plus a bonus DVD of exclusive Resistance 2 additional contents including:
A preview into the upcoming Resistance novel, "Resistance: The
Gathering Storm" by well-known science fiction author William Dietz.
"America Forever Lost", Behind The Scenes video of Resistance 2 with Insomniac Games
"Shattered History" Resistance chronology video -- provides a visual guideline from the earliest days of the Chimera invasion to the current storyline.
Digital copy of Issue #0 of the Resistance comic book series published by Wildstorm.
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Is Pure really the next evolution of offroad racing? We'll be one step closer to knowing the answer to that question come Thursday, when a demo of Disney Interactive's racing title hits both Xbox Live and the PlayStation Network. The demo will feature a 3-lap race against 15 AI competitors on Italy's Mount Garda track - one of 35 tracks shipping with the full retail version of the game. The demo also includes a qualifying track that functions as a tutorial to get players up to speed, no pun intended.
I'm really looking forward to getting my hands on the game, though I've not been truly satisfied with an offroad title since Motocross Madness for the PC back in 1998. Here's hoping I can trade in my old favorite for a shiny new one.
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Square Enix has refused to comment on rumours that a solus Final Fantasy XIII demo may be sold separately to the public.
It was thought the plan was to bundle the sampler with the Blu-ray release of Advent Children: Complete next March in Japan.
But key designer Tetsuya Nomura hinted in an interview with Dengeki PlayStation magazine (translated by FinalFantasy-XIII.net) that a separate version may be offered for a price at a later date. Which sounds rather cheeky, even if the demo is 90 minutes long.
Exact costs, timings, or news on whether an Xbox 360 demo will feature are all questions still to be revealed.
However, we did recently find out that Final Fantasy XIII will definitely not be sold on Xbox 360 across Japan, which shocked absolutely no one.
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The PS3 version of EA's FPS-without-guns Mirror's Edge is set to receive exclusive downloadable content via the PSN.
Speaking to Edge-Online, Sony confirmed that the PS3-only goodies will come post-release, but stamped down rumours that the DICE game has been signed up as an exclusive.
"There was a misunderstanding in terms of the quote that Mirror's Edge is to be a timed exclusive on PS3," the company said.
"The game is multi-platform, although PlayStation has an exclusive marketing agreement with EA regarding the title, and exclusive downloadable content will be offered on the PlayStation Network."
No details on the DLC were given, but at least you know what version buy now.
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Sony has told Eurogamer that official Disney downloadable content for LittleBigPlanet has only been mentioned as an example of third-party support, adding that nothing has been finalised.
"LBP will have a steady stream of downloadable content, and we have mentioned in the past that we are in talks with third-parties regarding themed downloadable packs," a spokesperson told Eurogamer, shedding light on speculation from the Penny Arcade expo over the weekend.
"Disney has been mentioned in the context of being an example. We are currently still in talks with third-parties and are consequently unable to confirm anything at this stage."
Developer Media Molecule had previously boasted of having "loads of plans" for LittleBigPlanet DLC, although the team would wait to see what people wanted first.
Coincidentally, Sony happens to have loads of plans for LittleBigPlanet, including making game character Sackboy the new face of PS3.
Still, not long now, with LittleBigPlanet due out exclusively for PS3 on 29th October.
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The Japanese you see in the above image reads "The day of awakening is coming soon." So, that either means that Level-5's long-delayed coffee shipment is finally on the way, or we're about to (also finally) get a fresh look at its mighty big PS3-exclusive RPG, White Knight Story.
Last we heard of the game, it was still on for release (in Japan, at least) before March 31, 2009. The last time we played the game was at Tokyo Game Show 2007. It's about time for an update, and, oh ... TGS 2008 is just around the corner on October 9.
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Japan has only a few weeks to prepare for the latest Sony 6X Blu-ray recorders, ready to hit the streets in a wide array of sizes and features. All pack BD-Live support as well as the company's latest "CREAS" upscaling technology -- Resolution+ vs. CREAS, fight! -- promising 14-bit "HD Reality enhancement" and "Super Bit Mapping for video" with only high end X series models seen fit to include DRC-MFv3 image processing already seen in the latest BRAVIA LCDs, plus the ability to transcode and transfer video to PSP / phone / walkman. From the high end BDZ-X100 (1 TB, ¥280,000, $2,574 U.S., September 27, pictured) to the bottom BDZ-T55 (320GB, ¥110,000, $1,011 U.S., October 10) there's a DVR to fit your 15 h.264 HD channels in here somewhere. wondering about a U.S. release? Don't hold your breath.
features
Unleash the Pain — Enjoy the satisfaction of deforming your opponent’s face by throwing a flurry of combos from all over the ring. Add insult to injury by bringing their defeated head home to display in your Trophy Room for the whole world to see.
Pick Up and Punch—With easy-to-use gameplay controls, string together haybreakers, face shots, and body blows until you find the right moment to drop the most nasty punch in your arsenal—the FaceBreaker.
Customized Boxers—Create boxing’s next legend using more than 60 image sliders, plus a full color palette and a closet full of costumes. From fat and bald to skinny and tall, your possibilities are endless.
Photo GameFace—Using real-life photos and images, upload your pretty face—or a face you love to hate—and share them online via EA SPORTS World.
With Friends Like These … —Twelve outlandish characters—each with unique attributes and special attacks—are ready to throw down in a moment’s notice. Do you have the guts to step in the ring against them all?
Brawl for It All—Throw your hat in the ring during the most extreme boxing tournament. Put your skills on display as you battle past every character, earning belts—and ultimate glory—along the way.
Couch Royale—Pass the controller and the trash talk as you and your friends pulverize each other in multiplayer bouts. With knockdowns carried over from bout to bout, fight a fair fight regardless of skill level.
description
Oh no. This isn’t your mama’s fighting game. This is FaceBreaker, an all-out, hit ‘em where it counts arcade boxing phenomenon from EA SPORTS Freestyle. Put your onions on the line by calling out the most disrespectful fighters around, and see if you have what it takes to dominate the most hazardous boxing video game since … never. Whether you’re a hard-as-nails fighting machine or laying the smack down for the first time, pound your most hated rivals into the canvas in FaceBreaker, where only the strong survive.
DIRGE of CERBERUS™ traces the story of the mysterious Vincent Valentine in the first action game based on FINAL FANTASY® VII. In this character-driven action shooter, players will be able to customize their firearms, dispense strategic melee attacks, and use a limit break technique to transform into a powerful beast with special skills. The story of FINAL FANTASY VII continues to unfold three years after the events of the seminal 1997 title.
Three years have passed since the events of FINAL FANTASY VII. Buried alive following Meteorfall, a mysterious group known as “Deepground” emerges and begins raiding the city of Midgar, ultimately threatening the world. The enigmatic Vincent Valentine is somehow connected to these attacks, and he may be the only one who can save this shattered society. When the world becomes shrouded in darkness, his gun will toll a dreadful dirge. Vincent is not alone in his journey; with the help of familiar friends, an amazing story unfolds as secrets are revealed and mysteries are explained.
Aside from the Final Fantasy VII spin off, Drag-On Dragoon, and its sequel Love Red, Ambivalence Black, too is added into the Ultimate Hits series.
The controversial games have caused quite a stir in the gaming community. The kill all action system provided a lot of excitement and flying on the dragon's back is exhilarating, however the plot elements are anything but sunny and cheerful.
Violence and gore are graphically depicted, while revenge takes center role, incest and cannibalism are key issues that fuels plot development. The first game Drag-On Dragoon tells the tale of revenge of a prince from a small small country, the sacrifices he has made and the bitter ends he came to.
The second game takes place 18 years after the events of the original game and wrap up the loose ends that results from the past events. Aside from new heroes, and weapons, old characters such as the black dragon and the tragic villainess Mana showed up again as key characters.
Voiced by a star studded cast and a theme song Hitori by Nakajima Mika, Drag-On Dragoon and its sequel Love Red Ambivalence Black are available as Ultimate Hits versions and are sold at the same price of US$ 34.90 only.
Korean developer Pentavision has announced that, yes, there isn't just one new DJ Max title coming out, but two. The PSP rhythm title will be released in two different forms: Clazziquai Edition and Black Square. Pentavision is trying to satisfy both casual and hardcore gamers, but Korean website Ruliweb doesn't specify if these each are divided for those purposes or if both editions will feature separate modes for casual and hardcore players. Like DJ Max Fever, these new DJ Max titles have great looking art.
As Kotakuite Torokun points out: "I did notice that CE includes a lot of mainstream musicians."
Tagline above says rumour, but really, we'd be surprised if either of these things didn't take place. The latest issue of the Official PlayStation Magazine (not sure whether it's the British or Australian edition) is making its way to letterboxes, and in the mag's rumour section is the following: "Kingdom Hearts III is currently in development as a PS3 exclusive and will be announced at TGS". Seeing as Kingdom Hearts I & 2 were PS2 exclusive, that's hardly a stretch. And with Kingdom Hearts II being nearly three years old, we're well overdue for a third game. Stay tuned, TGS kicks off in just over a month.
Square Enix announced it would be bringing Final Fantasy XIII Agito to the PSP in August, sparing fans of the series much mobile platform kvetching. And while Square Enix character designer Tetsuya Nomura says that the title is currently running on PSP hardware and spitting out new screen shots, don't expect it any time soon.
He tells Dengeki, by way of Final Fantasy-XIII.net, that Agito won't see the light of a UMD drive until after both Final Fantasy XIII and Final Fantasy Versus XIII publish. Yes, that's from the same source as the Squenix might charge for the standalone FFXIII demo business, so have some Mrs. Dash on hand to stave off hypertension.
Suppose it all makes sense, from a publishing standpoint, but that doesn't make epic wait feel any less daunting. At least we'll all have jet packs and snazzy silver jump suits by then...
While playing LittleBigPlanet may be old hat to some of us, you, the commoner, may be getting your hands on a Sackboy as soon as September. That's this month! According to a post from the official PlayStation forums, a public beta test for the PlayStation 3 is planned for sometime this month, the details of which are unfortunately largely detail-free.
There will be a limited public beta test for LittleBigPlanet in September. If it will be possible to "sign up" for this test, full information on how to do so will be made public in advance of the test. Similarly if the test is going to be conducted in an invitation-only we will let you know ahead of time.
That means it could be as simple as downloading a PS3 theme, as Sony did with the Home beta. However, should the powers that be decide that an early look at LittleBigPlanet will require sending in your severed pinky, we suspect the turnout would still be pretty darn good.
Sports Interactive and SEGA Europe Ltd. will today announce a vast array of all new features for the Football Manager™ series, in videos that will go live on YouTube this evening. The videos will highlight the new features for both Football Manager™ 2009 for PC and Apple Macintosh and Football Manager™ Handheld 2009 for Sony PSP with more new features to be announced throughout the coming months through a series of blogs, podcasts and news stories. The release date of both games will also be revealed tonight.
“Video is definitely the best way for us to be announcing the key new features for the games, and YouTube is the best place to do that,” commented Miles Jacobson, Studio Director of Sports Interactive. “We hope to surprise our fans with some revolutionary new features, alongside some evolution of areas from our previous games.”
You can catch up with the new features announcement for Football Manager™ 2009 and Football Manager™ Handheld 2009 at www.youtube.co.uk/sigames from Wednesday evening (3rd September) UK time.
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Just as we were complaining about a lack of innovation from Resident Evil 4 to Resident Evil 5, we get word that the whole point might be moot. At a recent Microsoft Media Briefing, producer Jun Takeuchi said that players could expect a new control system, similar to Gears of War, when they hunted digital zombies at the Tokyo Game Show.
Of course, one could argue that "innovation" isn't necessarily synonymous with "cribbing the controls from another game." But hey, Gears was inspired by Resident Evil 4 in the first place, no? It is, as Sir Elton says, the circle of life.
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Q Entertainment's Lumines franchise is making the move back to the PlayStation format with a new PlayStation 3 entry. The latest issue of Famitsu has first details on the new title, Lumines Super Nova.
The basics of the game appear to be the same as past Lumines games, but Famitsu reports that Q is preparing new stages and modes. Notable modes of play include the "Big Down" mode, which appears to let you bring groups of blocks back up onto the play field, and a music creation mode.
Like the Xbox 360 version of Lumines, the PS3 version will be released as a download title. In Japan, distribution will kick off this Fall through PSN. There's no word yet on plans for the game outside of Japan, but we've come to expect worldwide releases from Q, so expect to hear something shortly.
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hi – i would like to announce the latest version of PSPSeq; version 3.01. PSPSeq is a homebrew synthesizer and sequencer for the PSP.
along with various bugfixes on the 3.00 release, this version also has the ability to run on phat and slim PSPs without requiring the 1.50 kernel. however, if you are running without the 1.50 kernel on custom firmware 3.80 or 3.90 you will need to install fatmsmod. this is required as PSPSeq uses flash memory extensively and file saves and loads are unusably slow when using the unpatched kernel. i have tested this on PSP phat using 3.90 M33-3 (both with the 1.50 add-on and without using fatmsmod) and it works identically.
Coinciding with Sony's announcements today regarding the PSP-3000's Japanese release, the Japanese press appears to have taken delivery of sample hardware. Both Famitsu.com and Impress Watch have posted comparison shots showing off differences in screen quality and also detailing a few hidden features of the new hardware.
The hidden features are in the firmware. That's right, the PSP-3000 offers users a few bonus options. Famitsu.com makes note of three areas in particular.
The PSP-3000 has a setting for "Color Space" under the system settings section of the XMB. This can be switched between Wide and Normal. Wide exploits the full color depth of the revised hardware, while Normal returns you back to PSP-2000 level color.
The 3000 firmware has an option for Automatic USB Connection. When this is switched on, the PSP switches to USB mode automatically when a USB device is connected.
Finally, the 3000 firmware offers a noise reduction feature for video out. This is used to cut the noise when outputting the PSP's video signal to a television.
Outside of the firmware changes, the Famitsu.com article makes note of some of the changes that players might notice (or might not notice) when doing screen comparisons for themselves. The PSP-3000's screen strengths are most apparent when looking at natural colors such as human skin. However, the differences may not be as apparent with current games. The Famitsu.com article shows a shot of the LocoRoco title screen with the differences barely distinguishable between the two units.
The problem, the site speculates, could be that current games have had their colors fine tuned to look best under the 2000's limited color depth. The site expects future games to fully exploit the PSP-3000 screen's strengths.
Have you ever think to save you're Internet file ANYWHERE on your memorystik with the Internet browser? because any time you're redirected to the COMMON directory ...
so now you can !
it's very simple , yo have just to replace 1 PRX in your PSP flash0 (do it only if you're a pro ^^)
how to use it :
download the zip or the prx file , instal it ,
now go on a site (tracker site or theme site)
triangle > file > save link target on a .torrent or .CTF file (do not use direct click)
wwoooowww you can save your .torrent file in Ctorrent directory !!
and your .CTF in theme directory !!
there is multiple way to use it !
(or save ROM directly in the emulator directory , .flv to PSPtube etc...)
now let me show your feed back man !
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Today I am releasing iPLP (iorkara PSP Links Page) for the PSP.
This is a very handle little Portal that WILL make your PSP Internet Browsing alot Better and Faster.
Basically this Portal will eliminate all your URL typing on your PSP and ultimately you will only have to Bookmark only one Site on your PSP. For those who make Themes, feel free to link it up. Also please Post any Suggestions you may have for Improvements or whatever.
Ofcourse, your Favorite site might not be on the list yet.
So, Post your Site with Name and Link.
It will be added in the ongoing Updates
To Access the Portal, goto:
iplp.iorkara.com
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After thinking about what i'm gunna do next, i thought hay! Why not pick up dodge the Squares? Actually what i did today
Well i haven't released anything in a while so i'm glad i can dust of the cob-webs. (so to say) so WHAT'S New:
-Added a Whole New Mode Retro, You ovadide falling evil squares But don't forgot to save your blue friends
-Added Analog Support In both modes.
-Changed the Whole Code around.
-Added Optional Difficulty to Retro
-Killed the flashing bug when you die
Things to do
-PowerUps
-Highscores.
-Maybe another New Mode?
-Music (taking from mso:/Music or mso:/PSP/Music)
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This game is based off of air hockey, which was made off of a pong game i made with the help of the evilmana tutorials.
To win the game, you must score 7 points by hitting the puck into the opponents goal.
There are a couple modes you can choose from.
-1 player which is you VS AI
-2 player in which you can play with a friend
There was a few changes in this version.
changelog
0.2
-increased puck speed for more difficulty
-added title screen
-moved all images to an images folder
-fixed goals, now fully visible
-2 player mode available
-Exit option in Main Menu was removed
-you now win by getting 7 points to make it more like real air hockey
-updates AI, now moves in all 4 directions
-NO LAG yay!
0.21
-added analog stick support for 1 player
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This is a simple application that allows you to easily download and install Homebrew etc. directly on to your PSP.
To use, see the instructions below.
If anyone has any problems or suggestions feel free to contact me at klutsh@x-projects.org
If you want to submit your Homebrew to me just send an email to the above address.
Hope you like it and thanks for downloading,
Klutsh
To install:
Just copy the PSP folder to the root of your memory stick.
Controls
---------
D-pad: Scroll up and down
Cross: Launch selection
Circle: Return from selection
Note: I know the file count is off.
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Hi, everyone, there have been reports about the battery life of the new PSP system (PSP-3000) being shorter than the current model (PSP-2000), following an interview we recently did with Gamespot. I’d like to make a correction and clarify that the new PSP will have equivalent battery life to the current PSP, about 4 to 6 hours for games and about 4 to 5 hours for UMD videos. While the enhanced screen of the new PSP draws a little more power, our engineers in Japan worked to reduce the power consumption of the overall system including its components, so you won’t have to worry about losing any time when enjoying the more vibrant visuals displayed with the new PSP.
We hope this clears everything up, and we’re certainly excited about letting you all get your hands on the new PSP and checking out the enhanced screen when it hits retail next month.
The PSP is a platform multimediate enormous: Launch of music, videos, photos, web browser, etc. ... But the capacity of its XMB are low compared to its capacity réeles. Thus programming on PSP has allowed me and others to engage in dévellopement a program assistant at xmb replicating its capabilities and adding plenty of others. Through the use of language Lua and these capabilities co-routines, we were able to reproduce the effect of fênetre Microsoft. Ally of kernels devellopé sources for this program, and allows MyWindows open until 3 fênetres active applications, to launch the Web browser to launch files iso, cso, mp3, jpg, png, zip, txt, lua, pbp and other encores. Through a network system, updates and download of themes can be done from the psp.
Sherwood isn't the only little-known company bringing the Blu to CEDIA -- now we've got a boutique manufacturer joining the crowd. Announced today in Denver, Cambridge Audio has revealed that it too will be producing a BD deck in early 2009. The 640BD will be designed to complement the Azur range of AV receivers, and it will boast full HDMI 1.3 output (including bitstream output of all the latest Dolby / DTS tracks), a full set of analog video outputs, Ethernet, S/PDIF, Toslink and a set of separate, dedicated 7.1 / stereo analog outputs. Unfortunately, that's all the details the company has prepared for this year's Expo, but we'll certainly be hearing more as CES time draws near. Per usual, the full release is after the break.
We know, we know -- you already know most everything there is to know about Sony's SOCOM PS3 Bluetooth headset, but up until now, the most important tidbit has remained a mystery. The device will be launching this fall as part of the SOCOM: Confrontation bundle for $59.99, or if you just loathe the whole SOCOM series, you can pick it up all by its lonesome for $49.99. Tough call, huh?
While we can't say if it represents a general sentiment at Samsung or not, the company's UK director of consumer electronics, Andy Griffiths, sure went out on a bit of a limb in a recent interview with Pocket-lint, with him saying that Blu-ray has, to paraphrase David Bowie, only "five years left," and that he "certainly wouldn't give it ten." He did say, however, that he thought 2008 would be Blu-ray's year, adding that "it's going to be huge", and that Samsung is "heavily back-ordered at the moment." As for Samsung's future after Blu-ray's supposed demise, Griffiths seems to think that OLED will be the next big thing, and he's pegging 2010 as a possible date for it to become mainstream and replace LCD. He didn't offer a prediction as to when it will die out though.
Sony plans to offer trios of PSN games on UMD discs starting this October, ensuring PSP owners throughout the land can lay their mitts on previously download-only content.
Puzzle Pack, the first of these, is due mid-October and contains Lemmings, Go! Sudoku and Go! Puzzle. Our verdict, based on review averages: 6/10.
Following later that month will be the Power Pack, made up of flOw, Beats and Syphon Filter: Combat Ops.
We've only reviewed the science-inspired eat-'em-up flOw out of those, so musical button-matcher Beats and online multiplayer shooter Combat Ops will have to settle with an average-average of 7/10.
Sony, interestingly, makes no mention of the price. The Power Pack can be downloaded separately for GBP 17, whereas a full price UMD is likely to cost as much as GBP 24.99, or perhaps GBP 19.99. We're trying to find out more.
More trio-packs are planned for 2009.
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SCEA marketing man John Koller last week told the world the new PSP's brighter screen would mean increased power consumption and thus around 20-30 minutes reduced battery time. Logical, you'd think. But now Koller says he was wrong.
In a corrective statement today, Koller has said that the new PSP-3000 will actually have equivalent battery life to the current PSP Slim.
"I'd like to make a correction and clarify that the new PSP will have equivalent battery life to the current PSP, about 4 to 6 hours for games and about 4 to 5 hours for UMD videos," said Koller on the official PS blog.
He goes on to explain: "While the enhanced screen of the new PSP draws a little more power, our engineers in Japan worked to reduce the power consumption of the overall system including its components, so you won't have to worry about losing any time when enjoying the more vibrant visuals displayed with the new PSP."
We expect the internet to put this to the test the minute it becomes available.
The new console, with its nicer screen and built-in microphone (oh, and equivalent battery life), will be out in UK on October 17 for £149.99.
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Sony will stuff more content onto the PS3 Store today, lead by a demo for exciting quad-bike racer Pure.
The PSN Store is yet to be updated, but PS3gen is claiming to have a heads up on content.
There's another sampler for NHL 2K9 - although the game should be as top-notch as always - plus a Destruction add-on pack for Haze, which costs EUR 4.99 (GBP price coming soon).
Those oblivious to the Warhawk experience may also like to pick up the triple combo pack for EUR 11.99 (GBP 4.99). This bundles Warhawk plus expansions Omega Dawn and Broken Mirror together, paving the way for Operation Fallen Star released last week.
There's also a free Media Manager tool for PSP and some Soulcalibur IV wallpapers, videos for SingStar Euro talent search Movement. There's no cost for these.
PS3 Store
Demos:
NHL 2K9 - Free
Pure - Free
Games and content:
Haze - Pack Destruction - EUR 4.99
Warhawk - Triple Combo Pack - EUR 11.99
Videos:
Movement - London: Hats Off - Free
Movement - London: It’s a Wrap! - Free
Movement - Missing Andy: Under Pressure - Free
Movement - Missing Andy: Dance - Free
Movement - Missing Andy Interview - Free
Movement - Dead Monroe: Sweetheart - Free
Movement - Dead Monroe: You’re No Good For Me - Free
Movement - Dead Monroe Interview - Free
Wallpapers:
Soulcalibur IV - Wallpaper 01 - Free
Soulcalibur IV - Wallpaper 02 - Free
Soulcalibur IV - Wallpaper 03 - Free
Soulcalibur IV - Wallpaper 04 - Free
PSP Store for PC
Applications:
Media Manager for PSP - Free
Videos:
Movement - London: Hats Off - Free
Movement - London: It’s a Wrap! - Free
Movement - Missing Andy: Under Pressure - Free
Movement - Missing Andy: Dance - Free
Movement - Missing Andy Interview - Free
Movement - Dead Monroe: Sweetheart - Free
Movement - Dead Monroe: You’re No Good For Me - Free
Movement - Dead Monroe Interview - Free
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Fans of little graphics popping up on your television telling you how good you are at the game you are currently playing are going to be a little disappointed when they pick up the PlayStation 3 version of Bethesda's eagerly-anticipated Fallout 3. In an interview with PlayStation Universe, the company's dashing Vice President of Marketing Pete Hines revealed that trophies won't be making an appearance in the game...at least not initially.
"Not at launch...It remains to be seen what we do down the road. It wasn't something we were able to incorporate into the game for launch."
Not all that surprising, considering the company's documented preference for the Xbox 360. Hopefully trophy support will be added somewhere down the line, but Pete sure doesn't come off as that enthusiastic about the idea, does he?
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Beast Rider is the next installment in the Golden Axe series and we got this new trailer for it. While the game technically looks very good I am going to have to go with McWhertor on this one; the game looks, well, brown. Expect Golden Axe Beast Rider out on Xbox 360 and PS3 later this year.
- some optimizations regarding avi indices;
- fixed some bugs in the FAT (USB) filesystem driver;
- fixed issues with .sub/.txt subtitles. Thanks to 'Karol Nowak'
for the research and sample files;
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EP has released a new version of the launchelf app for the PS2:
LaunchELF v4.27 (2008.09.04)
-Added ability of MISC/PS2Disc subprogram to also boot PS1 discs
(Based on ideas and examples contributed by jimmikaelkael @ psx-scene)
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Release Notes:
Here you have it, an all-in-one solution for your Pandora Needs.
This program is designed to prepare your PSP Memory Stick to be used with the Pandora Battery. Unfortunately this program can not change your Battery to Pandora, however it will copy programs to the Memory Stick in order for you to do this yourself.
There is now support for Windows 98 Second Edition, Millenium, and 2003 Server to begin with. After that more options are made available to the user, like whether or not to inject the Time Machine IPL, and whether or not to use MSPFormat to format their memory stick. On top of that, a couple more PRX plugins for the XMB were thrown in the XMB Support Tools.
I hope you enjoy this new release...
WARNING: THIS PROGRAM WILL FORMAT AND INSTALL THE IPL LOADER TO THE DRIVE LETTER YOU SELECT AS YOUR PSP DRIVE, SO MAKE SURE IT IS THE CORRECT DRIVE BEFORE PROCEEDING. I DO NOT TAKE ANY RESPONSIBILITY FOR FORMATTED USB HARD DRIVES ETC...
Requirements:
- A PC with Windows 98/ME/2000/XP/2003/Vista and .NET Framework v2.0.
- A PSP with USB Cable and 1.50 or 3.xx/4.xx M33 Custom Firmware Installed. (This is needed for creating the Pandora Battery, not the Memory Stick).
- The official Sony Firmware EBOOT files for 1.50, 3.71, 3.80, 3.90, and 4.01
What it does:
- Formats your PSP Memory Stick with or withour MSPFormat.
- Installs the TimeMachine IPL to the Memory Stick.
- Allows you to select which buttons to use to boot your PSP.
- Copy Official Firmwares 1.50, 3.71, 3.80, 3.90, and 4.01 to your PSP.
- Installs jas0nuk's Pandora ELF+PBP Menu to access all the programs.
- Installs Hellcats Pandora Installer to your PSP.
- Installs the M33 1.50 Kernel Addon Installers to your PSP.
- Installs POPSLoader (with POPS 3.30, 3.40, 3.51, and 3.72) to your PSP.
- Installs the Noobz Pandora 1.50 Downgrader to your PSP.
- Installs Despertar Cementerio v3 to your PSP.
- Installs Despertar Cementerio v4 to your PSP.
- Installs Despertar Cementerio v5 to your PSP.
- Installs Despertar Cementerio v7 to your PSP.
- Installs Time Machine v0.1 to your PSP.
- Installs Support Tools executable from either Pandora or XMB. Config Cleaner v3.00
FuSa screenShoot
JoySens 1.42b
KeyCleaner 1.4
MemoryStick-Tool v1.0
NAND Manager 1.4
nandTool 0.40 beta 10
PSP Filer 5.4
Dark_Alex USB Version Fake
How to use it:
1. Start the Application and load in the Eboot files.
2. Select the Programs you wish to install on your Memory Stick.
3. Hit the "Other Options" button and select any other options you desire.
4. Select the button configuration on how you would like your PSP to boot.
5. Select your PSP Drive to be formatted and prepared.
6. Press the "Start" button to start formatting and copying files to your PSP.
Changelog:
v1.3 (2008-09-05)
- Fixed the Installer (wasn't installing to specified path).
- Added Windows 98SE/ME/2000/2003 Support.
- Added an option to use MSPFormat to format the stick.
- Added an option to inject the Time Machine IPL Loader.
- Added more XMB Support Tools:
FuSa screenShoot
JoySens 1.42b
v1.2 (2008-08-26)
- Fixed collision with Despertar Cementerio v3 and v4.
- Included the 1.50 Kernel Addons for 3.71, 3.80, and 3.90 M33.
- Implented a new method on installing the 1.50 Downgrader.
- Updated the following Support Tools:
nandTool 0.40 Final
MemoryStick-Tool v1.5
v1.1 (2008-08-20)
- Fixed a small bug.
- Replaced Despertar Cementerio v6 with v7.
v1.0 (2008-08-18)
- Fixed some more bugs.
- Imrpvoed the PSP Detection code.
- Added option to select which buttons boot the PSP.
- Added options to Backup and restore during installation.
- Added the 4.01 M33 1.50 Kernel Addon Installer.
- Added the following Support Tools (for ELF Menu and XMB):
Config Cleaner v3.00
KeyCleaner 1.4
MemoryStick-Tool v1.0
NAND Manager 1.4
nandTool 0.40 beta 10
PSP Filer 5.4
USB Version Fake
- Added POPSLoader.
v0.4 (2008-08-13)
- Fixed some small bugs.
- Now using MD5 Hashes to check the Eboot files.
- Upgraded Hellcats Pandora Installer to Revision 4a.
v0.3 (2008-07-08)
- Included Despertar Cementerio v6.
- Changed the conifgration of the way the PSP boots.
v0.2 (2008-07-28)
- Totally re-coded from scratch.
- Upgraded Hellcats Pandora Installer to Revision 4.
- Upgraded jas0nuk ELF+PBP Menu to 0.4.
v0.1 (2008-04-27)
- Initial Release.
Credits:
Programming and Logo by: DJB
Thanks:
- Forahobby and Klutsh for their help with this Project in the early stages.
- Dark_Alex and Team M33 for all their work with PSP Custom Firmware.
- Team Noobz / C+D for initially making the breakthrough with the Pandora Battery.
- Hellcat plus the other homebrew developers for the great programs.
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Nippon Ichi is busy making more Disgaea for PSP following the runaway critical success of tactical RPG Hour of Darkness.
The catchy title "Prinny: Ore ga shyujinkou de iinsuka" (translated to "Prinny: Is It Really OK That I'm the Main Character") will appear in Japan this November, according to Dengeki Online (translated by GameSpot).
Prinnies are little penguin-like things, and this spin-off has them platforming from left to right on some day-long 10-stage mission to find Etna's sweets. Lazy.
There's no word on the game appearing outside of Japan for the moment.
We're also awaiting the fate of PS3 game Disgaea 3 in Europe, plus DS outing Disgaea: Hour of Darkness. We're badgering European distributor KOEI.
Head over to our Disgaea: Afternoon of Darkness review to see what all the fuss is about.
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Sony has or at least is updating the SingStar SingStore with a bunch of new downloadable songs today, according to Three Speech.
English singers will be able to croon and bellow and generally annoy the neighbours along to the likes of Chumbawamba, Fine Young Cannibals, Jamiroquai, Savage Garden and Sister Sledge.
There are also updates for our friends in France, Italy, Portugal and Spain.
SingStore songs cost GBP 0.99 each and include the music, video and lyrics, obviously. The last update we remember introduced the likes of Toni Braxton and The Offspring.
The full list of new songs:
English
Chumbawamba - "Tubthumping"
Fine Young Cannibals - "She Drives Me Crazy"
Jamiroquai - "Virtual Insanity"
Natalia - "Fragile Not Broken"
Natalia - "I Survived You"
Natalia - "I Want You Back"
Natalia - "I've Only Begun To Fight"
Natalia - "Shelter"
One Love Family - "Reggae Music"
Savage Garden - "To The Moon And Back"
Simple Plan - "Shut Up!"
Sister Sledge - "Lost In Music"
Starship - "We Built This City"
The Flaming Lips - "Race For The Prize"
X-wife - "Ping Pong"
You Am I - "Berlin Chair"
You Am I - "Purple Sneakers"
French
Alizée - "Mademoiselle Juliette"
Anggun - "Etre Une Femme"
NZH - "Princess"
Sinclair - "Supernova Superstar"
Tina Arena - "Entends Tu Le Monde"
Italian
Giorgia - "Gocce Di Memoria"
Portuguese
Mind Da Gap - "Dedicatória"
Spanish
Duncan Dhu - "Cien Gaviotas"
Gabinete Caligari - "El Calor Del Amor En Un Bar"
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Atari has released a list of the changes to be made in the PS3 version of Alone in the Dark, not due out until November this year.
With the 360 version having scored a disappointing average score of 58, Atari will probably be hoping these PS3 tweaks can improve on that.
Here's the full official list:
Full 360 camera control: enhanced camera controls allows complete freedom of the camera and better handling of first person view camera movement for even more immersive gameplay;
Fine-tuned controls: quicker and smoother reactivity of the hero's movements in third person view make for more rapid movements in nail-biting situations;
Inventory system more accessible: more logical jacket inventory system with the ability to combine objects using only the D-pad, and more fluid hero movement makes item selection a breeze.
More tips: players will get all the help they need to get through every situation and get the most out of the game;
Spectral Vision tuning: a tutorial explains the need to burn roots in order to gain spectral vision and difficulty tuning means less spectral vision is required to reach the end of the game;
Improved car dynamics and handling: car handling has been tuned to make driving a car a walk in the park in every situation, including increased suspension and reduced drift;
59th Street level tuning: one of the game's most exciting sequences just got better. 59th Street has been tweaked for a more satisfying race against the fissure with difficulty tuning, an added checkpoint at Columbus Circle and clear voice directions given by Sarah;
Brand new thrilling action sequence: an exclusive new sequence has been added in Episode 6 for even more pace and variety of gameplay in the episode.
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Black Mask [dts] (~Jet Li, Lau Ching Wan, ...) US US$ 29.99
Damages Season 1 Blu-ray Box (~Glenn Close, Rose Byrne, ...) JPN US$ 159.90
Day Watch + Night Watch [Movie Boxset] HK US$ 62.90
Day Watch [Directors Cut Version] (~Konstantin Khabensky) HK US$ 31.90
Days of Being Wild [Remastered] (~Leslie Cheung Kwok-Wing, Andy Lau Tak Wah, ...) HK US$ 28.90
Eraser (~Arnold Schwarzenegger, James Caan, ...) US US$ 28.99
Every Which Way But Loose (~Clint Eastwood, Sondra Locke, ...) US US$ 28.99
Forbidden Quest (~Suk-kyu Han, Lee Beom-su, ...) JPN US$ 47.90
Hitman [Unrated Edition] JPN US$ 46.90
Invincible Iron Man [dts] US US$ 29.99
Marine Aquarium US US$ 24.98
Married Life (~Pierce Brosnan, Patricia Clarkson, ...) US US$ 38.96
Meet The Spartans [Unrated Version] (~Sean Maguire, Carmen Electra, ...) HK US$ 31.90
Next Avengers: Heroes of Tomorrow [dts] US US$ 29.99
Night Watch Nochnoi Dozor (~Konstantin Khabensky, Vladimir Menshov, ...) HK US$ 31.90
Outbreak (~Zaeks Mokae, Rene Russo, ...) US US$ 28.99
Robotech: The Shadow Chronicles US US$ 39.98
The Gauntlet (~Clint Eastwood, Sondra Locke, ...) US US$ 28.99
Then She Found Me [dts] (~Helen Hunt, Bette Midler, ...) US US$ 35.98
Transformers (2-Disc Special Edition) (~Shia LaBeouf, Tyrese Gibson, ...) US US$ 39.99
Under Siege 2: Dark Territory (~Steven Seagal, Eric Bogosian, ...) US US$ 28.99
Vicom Blu-ray Tenbo Biwako Sen Keiyu Himeji - Kyoto - Yonehara - Omi Onsen JPN US$ 73.90
features
Fish in 14 Tournament Events and complete various objectives as you attempt to fill your boat with the biggest and best fish
Gameplay focuses on the excitement of battling fish struggling against being caught.
Use an onboard GPS unit to discover exactly where the fish are biting all across the lake.
Angle for 20 of the most sought-after fish species including large-mouth bass, small-mouth bass, walleye, cat-fish, trout and more.
PlayStation 3’s Sixaxis and Dualshock 3 Controls are utilized to take full advantage of motion sensing and vibration capabilities as you cast the line, set the hook, battle against trophy fish and steer the boat around the lake.
Three gameplay modes: tournament, open fishing and quick challenge
Fish with over 300 lures including authentically modeled, Rapala lures, each having unique properties, physically-modeled behaviors, and a range of different colors.
Over 500,000 acres of authentic fishing locations including Clear Lake California, Lake Okeechobee Florida, and the Potomac River in Maryland.
Incredibly rich and photo-realistic underwater environments showcase crisp details that surpass anything seen before in a fishing game.
description
With their hands on authentic gear in the game, players will feel like they are using an actual rod as they cast and reel in fish hooked on their lines. Players can battle for their favorite trophies as they angle against more than 20 species of fish, all within beautiful freshwater environments. The world’s top freshwater locations are magnificently represented here, and players will have their skills put to the test against some of the best trophy fish in the world.
Jill returns home from culinary school to find her grandparents' bakery closed down. Help Jill build her bakery from scratch, serve customized cake to a collection of hilarious and hungry customers, and save the Evans' bakery! With 84 classic levels and 2 new exclusive game modes, Cake Mania®: Baker's Challenge serves up fun for both aspiring chefs and seasoned bakers!
ffgriever has released a new version of ESR for the PS2, heres whats new:
Changes:
ESR public beta, revision 9b
* halved memory usage on IOP side (some new games should work, like Melty Blood: Act Cadenza)
* changed once again EE streams (Ape Escape 2, Gitaroo Man, maybe more)
* it doesn't matter anymore if ESR is launched directly from FMCB or through uLE (KYA: Dark Lineage, V-Rally 3, maybe some more games)
* corrected some stack pointer problems on EE side
* added synchronous mode and media type spoofing for EE (accessible only by GUI version)
* some minor changes to make future compiling and management easier (also necessary to simplify GUI version a lot)
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Buunyan has released yet another PS3 BD-J Homebrew Game, this man is single handedly supporting the PS3 Scene
Uneune seems to be another puzzle but hey free games are free games, as with any BD-J release any firmware of PS3 can play so even if you have the newest firmware this type of homebrew is safe.
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MasterXP has released a new homebrew game for the PSP, heres the translated details:
Hi everyone,
Ptitloulou12 took as a project to produce a HB of "Where is Charlie?", Or you have to find Charlie among the multitude of people there, and his dream came true yesterday we begin the BETA version of the game and we leave today, the BETA, then there will surely make mistakes, poster mistakes that you encountered in this topic, without further ado, turn the game:
"Where is Charlie?" ? But what is it?
"Where is Charlie?" is a HomeBrew or you'll have to look Charlie (logical not) in a mountain of characters, there are 6 at the first 4 levels are in black and grey (and yes I go out of the web images) 5th color and the last color but among the Simpsons.
Orders:
Directional arrow: Move the cursor
Croix: Select (if you aver find Charlie)
Select: See the location of Charlie
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Mega Drops 2 is a musical puzzle game, successor of Mega Drops.
The basics of the gameplay haven't changed:
A pair of blocks fall in a grid, and you have to place it so that 4 or more blocks of the same shape collide and explode. Lines appear from the ground and the goal is to resist until the end of the music.
To the old "normal" and "combo" blocks I added "shielded" and "joker" blocks, and new gameplay elements specific to each level so that they play differently.
I made 3 very different new levels, each available in 3 or 4 difficulty modes.
Other new thing appart the hundreds of bugs corrected and other little improvements: scores. Best scores and best combos are saved for each level (no online score for the moment, but it's on my todo list!)
Obviously, gfx are way better than in Mega Drops 1, because there is no more 4 colors limit.
How to play :
left/right : move the block to the left/right
down : blocks fall faster
L/R : teleport blocks as far as possible to the left/right through obstacles
X/O : rotate blocks
start : pause
select : screenshot, saved in the game folder under "./screens/"
X (menu) : selection
[ ] (menu) : cancel
A tutorial is available in the game to teach you the basics.
I want to thank all those who helped me: KTI, Blixt, SNaG WoLf (aka qberty) and Thecobra.
I used OSLib to make it, so big thanks to Brunni, and sakya for his mod.
You impressions, remarks etc are of course welcome!
Download Above (54mb) and Give Feedback Via Comments
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H E L L C A T s - R e c o v e r y - F l a s h e r
========================= ========================= =====
* recover semi-bricks * up-/downgrade your CFW *
* flash *ANY* CFW directely to 3.71-/4.01-M33 *
* backup/restore firmware flash (not NAND dump) *
all without Pandora
What is this? And why?
========================= ===============
Short version:
--------------------
Flashes a fresh M33 CFW (3.71, 4.01)
for recovering semi-bricks or to up-/downgrade CFW
does not use Pandora, runns from the recovery menu or the XMB
does not use (as in launch) the original Sony Updater (only extracts
all required files from the original .PBP)
runns fine on CFWs lower than 3.52-M33-3 - handy for upgrading older
FWs w/o the "need to go 3.52, then 3.52-3, then higher" odyssey :-)
runns fine from TimeMachine (3.40-OE on Fat and 3.60-M33 on Slim)
can backup the FW flash and restore selected parts (XMB theme,
settings, PSN activation, complete firmware)
Long Version?
--------------------
Can be found - aside many other infos and details - in the README
Does it work?
========================= ===============
This program has been tested by myself to successfully flash
a fresh 3.71-M33-4 and a 4.01-M33-2 on the following setups:
3.02-OE *) -- on Fat PSP
3.40-OE -- via TimeMachine on Fat PSP
3.60-M33 -- via TimeMachine on Slim PSP
3.71-M33 -- on Fat and Slim PSP
4.01-M33 -- on Fat and Slim PSP
4.01-M33 -- started via DDCv6 (kinda pointless to install a 4.01 then,
but hey, can't hurt to try )
1.50 -- on Fat PSP, using the 1.50 build of the flasher
^^ yes, that reads "one point five", and yes, I flashed directely to 4.01-M33-2 from there
*) Note: On lower CFWs (early OEs, mostly) you may get warnings during
3.71 installation regaring assignments of flash1:
This is normal under theese FW versions, no need to worry.
The program will disable formatting flash1 in that case, so
everything should be fine.
Changes on 1.32 since 1.30
fixed a flaw in the backup/restore functions that made them going haywire on CFWs of 3.52 and below when restoring a full firmware from a backup.
Now works fine on those lower CFWs as well
Well, this one is more "just for fun" than meant serious.... I made an additional build of the app, that runns on unpatched, virgin, original 1.50
Restoring and creating backups works as fine as installing a fresh M33 CFW (3.71/4.01) - YES, you can go from 1.50 STRAIGHT AND NONSTOP to a fresh 4.01-M33 this way!
The other way round also works: restoring a 1.50 from a backup when running on 4.01.
(this might also help people having installed the 1.50 AddOn and so unable to use the original build)
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The PSP Show #78 - Flow [10:00m]: Hide Player | Play in Popup | Download
After Echochrome last week, it seems I am in the mood for calm zen-like games, so while I take a little bit more time to play with Secret Agent Clank (expect that to be reviewed in the next show) I’ve been chilling with the downloadable title ‘Flow,’ available from your regional Playstation Store. It’s mellow, chilled and can be played in many different styles. Listen to Show #78 to find out why I love this title.
There’s the latest news as well, with news on Wi-Fi access to the Store, Sony’s PSP sales in Japan, and a demo of Pipe Mania in advance of a late September release.
hi all,
this is just to notify about the new progress i've been able to do since my last post in the same thread.
First, the script file size: :humped:
I won't release any Demo version.I think the game have considerly improved, and its time now to set up some campaigns for real playing.
What remains to do:
Add Some Ai Features
Add Ballista Units.i've recently got the sprites.
Create some scenarios for campaign play
Add Save/load Feature
Clean Some Bugs, of course
Add Some features and Taunts Sounds for units, just for fun.
Clean The code and add Some comments, then if some coders are interested, they can understand the code quickly and make their own Mods.
What have been made since:
Concerning Ai:
On this fact, i'm really proud of the work...Think i'm really going towards an real Ai system..Ai Units are really independant.They Collect ressources they need for upgrade, their create their own soldiers and make them stand ground.Ai Peasants know how and when they have to repair any damaged building.
Virtual keyboard will be used to text some messages to your Opponent, and pay tributes.
Concerning Natural Ressources:
There's no worry about it.Natural ressources are quite infinite.It regenerates automatically.
Concernig Units:
I've planned to add ballista units for player's Civilization.Also, the important fact is that all type of units are improving depending on the current Age.When you upgrade, for instance, units move faster, work faster, and so on and so forth.This is the same for Ai Units.
Gameplay:
This is just about sounds.I've add a music Playlist, and it gives a nice look to the game.Only remains to find some taunts sounds for units, and add'em.
Now here is some sreenshots:
Release:
I haven't planned any date for this full release.it will take the time it needs.But i'll do my best to provide to the community something really interesting.
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Some dedicated hackers have finally managed to get the PSP and Microsoft's Xbox 360 Chatpad typing. There are still a few kinks to smooth out, but the hard part seems over, with l0rdnic0 managing a tiny bit of soldiering using a PSP remote cable and some software from the Open Keyboard Project. It's all still pretty nerdy at the moment, and we're still miffed at that Logic 3 getting cancelled way back when, but we suppose this will have to do.
The Guitar Hero: Aerosmith demo has launched on the Xbox 360 and Playstation 3 we're told.
The demo includes Sweet Emotion and Dream On by Aerosmith, as well as Walk this Way by Run DMC and I Hate Myself for Loving You by Joan Jett and the Blackhearts.
Say what you will about artist-themed Guitar Hero games, at least you're getting four free songs out of the deal.
Shadow and the JCPSP team have released a new version of their Java PSP Emulator for WIndows and Linux, and for the first time Homebrew is Working on the emulator.
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According to Gameplayer recently, different PSP games studios have quit the PSP and given the dev kit's back to Sony, I think this is just down to hype and price, the Nintendo DS, is a good example of something that has been hyped and priced well, since it costed so little compared to the PSP since day 1 it still as that price factor, also the more people to buy it because of the price, the more people to hype it right? Well in terms of selling games console, the rich get richer, you just have to get the snowball rolling.
One of the studios to begin the slow, painful process of murdering the PSP is Ready At Dawn Studios, after they finished with God of War for the PSP they litterally packed up their bags and sent the PSP developers kit back to Sony.
This is happening simply because there aren't many people buying them, and the people who are buying them are just ripping them and sharing them over the internet (don't do this). Also there just isn't that many people with a PSP and the majority of people who have one are either bored of it and it's in a box somewhere, or they have illegally copied software to their PSP's.
So, that's what the future of the PSP, I wouldn't recommend buying one because it's really not worth it and you will get bored and the games will run out, however, for the DS, fun games are always comming out so you'll never get bored of it.
I hope this article helps you, and thanks for reading!
The french dev community at Dev.fr are having a Silly Coding Comp for the PSP,DS,GBA and PocketPC, the theme for this comp is education which reminds me of our very first DCEmu Comp years ago. More details in french here --> http://www.dev-fr.org/index.php/topic,3739.0.html
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Buunyan has released yet another PS3 BD-J Homebrew Game, this man is single handedly supporting the PS3 Scene
Wareuchu looks to be a Space Invadors Clone but hey free games are free games, as with any BD-J release any firmware of PS3 can play so even if you have the newest firmware this type of homebrew is safe.
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This release is a month old and its taken me until today to get it, seems that PS3hax have gone from one problem to another and i thought we had it bad, anyway this is a Space Invadors game from Gustav and im quite confident that no one else has posted this so try it and let us know:
hi , I've seen a news who talking about a simplify Remote Joy
I've tested it and it's great !
but .
there is 1 bad point , it's in Japanese ... and i can't read Japanese ...
so I've traduced it in English , and it wildly better because i cant change pad configuration video/audio output easiest so i share it with you ^^
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Hey all,
Homemister here, just giving you all an update to the new LPHMv2. This one has lots of performance increases and some new functions.
Included in the download file is a readme.txt file with the list of functions and some infomation about them. As well as a pdf file made by one of the LPHMv2's elite developers. It is not fully complete but should be more then use full for you all.
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Installation:
Copy the "Ball ReRevamped 4" folder to "PSP/GAME" or "PSP/GAME150" on your PSP.
Notes:
This clone uses RIPPED media from the original flash game. They were initially just placeholders, but then this project died and I wanted to get it out. Sorry John Cooney, please don't sue.
Since this still uses the old luaplayer 0.16 for speed, it requires the 1.5 kernel. If you want, you could try running it with a modded luaplayer, but it probably won't run full-speed.
There are only 29 levels, and there is no saving or level codes. As I said, this never got finished.
If people are going to start sharing levels, be careful on which levels you run. Since they're straight dofiles, they could potentially harm your files and your PSP. (Though theoretically the worst they could do is delete files on your MS)
Since about 90% of the code was written when I was a lua n00b, it is messy, inefficient and organised.
You can use whatever you want from the code for whatever you want, but I would appreciate you not bytecoding it and giving me a shout as to what it will be used for.
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Okay i was really getting pissed when every time i tried using nethost or usb host it never worked on windows vista. So i made a new revision. I didnt change the name at the top because tyranid deserves most of the credit i just did a quick edit.
But anyways heres the screen when i use regular usb host.
If its not clear it says some crap like bind: operation not permitted.
And heres what yo will get on my revision.
If it isnt clear it says bind:address already in use (because i was using it.)
Changelog.
IT HAS BETTER SUPPORT FOR WINDOWS VISTA. LOL
And thats about it but make sure when the pop up comes up you click unblock or it will not work.
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Just my second POKéMON CM for CSPSP v1.56. This one is alot better then POKéBattleCity v3. POKé Town v1 contains alot more and bigger houses and alot better gameplay. You can hide better/more, and inviltrate the enemies base.
-----------------------------------
Required:
/ PSP with 3.71 M33 or better;
/ Computer with internet;
/ CSPSP v1.56 (CSPSP v1.55 or lower will not work because this map contains grenades).
Other information:
/ This map is 5 vs 5;
/ 8 + 1 houses to hide in (the ninth one is a little market);
/ 3 types of grenades to throw;
/ 9 differend weapons;
/ Working with single player mode and multiplayer (online).
-----------------------------------
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So some of you may have wondered where I disappeared to
I just have been really tired when I get home and busy with work. Other more real life stuff has been my focus for the last while too, and whilst that is going to continue I will be updating Wolf whenever I get a chance and making a new release when I see fit.
The save/load bug is gone, and the audio speed should be fixed too. When I say "should", i haven't been able to test my code revision as yet. Something is up with my toolchain set up or I am missing a lib or something. As whenever I try and launch Wolf the PSP just freezes as crashes.
I haven't looked into it until now because of the real life stuff. I am going to take a look tonight and see what is up.
Then a release should be made (with sound at proper tempo and save/load fix + Weird select difficulty bug) tomorrow all being well.
So just wanted to post this to let you all know I haven't disappeared and will be releasing an update shortly.
Also I have decided that I won't be making v5.1 my final release. I will just keep updating it for the foreseeable future, until there is nothing to update I guess.
Thanks.
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Here's my homebrew V3 called G-stion'R
homebrew that I can recall is used to manage its psp for what works well.
in this v3 (entirely by me), the graphics have improved and many new features are present ...
functions that were already present in the v2:
- USB
USB-flash0
USB-flash1
USB-UMD
- dump the UMD
- see the size of gambling on the umd
see the space and space occupies on the ms
- listen to MP3
- see credits
display of the hour, minute, day, month
- extinguish its PSP
- to leave the game
'launch the UMD
Internet-demarer
- launch a iso / cso
- launch a game psx
- see news on its psp
- change speed cpu
news of the V3:
- all the graphics have been changes
menu change
display of the year has been added
display if there are assertions of space on your memory card to dump the umd
display if the present is umd
- adding information in "info on your psp:
display if the psp is connected to the sector or not
display of the heat of the battery
temp display of remaining battery
display for the battery voltage
display of place that takes the game on the umd
display if there are assertions room on the ms for dumping or not
display if umd is present or not
voila that's all.
PS: you do not realize that it is great news but testan the homebrew on sen reflects therefore try my homebrew! lol
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You may or may not recollect TyRaNid’s PSP development tool: RemoteJoy. Essentially RemoteJoy provides “TV out” capabilities over a USB connection with your PC. With that said — non-Slim owners and non-FuSa users — you too can now experience PSP on a larger scale.
Japanese developer, Akind (correct me if I’m wrong?), has taken TyRaNid’s project and has further optimized it for us end-users. Packaged in the form of a small PRX plug-in and Windows executable — we have RemoteJoyLite.
Sadly, I can’t provide a screenshot for you; RemoteJoyLite doesn’t seem to function under Parallels on my Mac. Although, I did stumble across this YouTube video demonstrating the dopeness:
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Here in the States, Qore subscribers will be able to fling mud across the startled faces of both friends and enemies alike in the Motorstorm: Pacific Rift demo which is due out this week for those who purchased the fourth installment of Sony's online gaming mag. Unfortunately, Qore number four isn't available on the PSN in other territories -- however, a recent news brief from unofficial PlayStation blog Three Speech hints that Europeans will receive the demo soon -- albeit in a fairly unconventional manner.
Three Speech reports that random European PS3 owners will be receiving vouchers this coming Thursday via email which will allow them to download the Pacific Rift demo on PSN. We're not entirely sure why Sony decided upon this "Golden Ticket" approach for the demo's release -- sure, the hype built from all the exclusivity will likely pay off, but will all the disappointment felt by the unchosen really be worth it?
Eastasiasoft plans to release side-scrolling shooter Söldner-X: Himmelsstürmer on PlayStation Network this October.
The game, not to be confused with the first-person shooter series of a similar name, has a dozen stages full of colourful baddies to fly a little spaceship through and blow baddies to pieces on.
Söldner-X: Himmelsstürmer is out on PC already, of course [of course - Ed], but has marked improvements on PS3. Backgrounds are animated and visuals polished, plus more music added and sound effects improved. There's also new enemies and sub-bosses to batter.
An easier difficulty level has been popped in to stop screams of anger, and the core system has been adjusted and now has fancy new victory screens for doing well.
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features
The Coach Clipboard is a revolutionary new way to interact with a sports game. Every major event is brought to you and all other information is at your fingertips
Each of the 32 NFL teams have their own campus, stadium and practice field
When you start your career, you'll have the choice to start in the 2008 pre-season or travel back in time to the 2008 off-season
description
NFL Head Coach 09 provides a complete NFL experience, offering a variety of different ways to control an NFL franchise, on and off the field, in-season and off-season. With strategic game planning features, NFL Head Coach 09 places gamers in the coach's seat by allowing gamers to comprehensively scout the opponent, build playbooks, and develop a team that will adapt to the philosophy and system of an NFL franchise.
features
Unleash the Pain — Enjoy the satisfaction of deforming your opponent’s face by throwing a flurry of combos from all over the ring. Add insult to injury by bringing their defeated head home to display in your Trophy Room for the whole world to see.
Pick Up and Punch—With easy-to-use gameplay controls, string together haybreakers, face shots, and body blows until you find the right moment to drop the most nasty punch in your arsenal—the FaceBreaker.
Customized Boxers—Create boxing’s next legend using more than 60 image sliders, plus a full color palette and a closet full of costumes. From fat and bald to skinny and tall, your possibilities are endless.
Photo GameFace—Using real-life photos and images, upload your pretty face—or a face you love to hate—and share them online via EA SPORTS World.
With Friends Like These … —Twelve outlandish characters—each with unique attributes and special attacks—are ready to throw down in a moment’s notice. Do you have the guts to step in the ring against them all?
Brawl for It All—Throw your hat in the ring during the most extreme boxing tournament. Put your skills on display as you battle past every character, earning belts—and ultimate glory—along the way.
Couch Royale—Pass the controller and the trash talk as you and your friends pulverize each other in multiplayer bouts. With knockdowns carried over from bout to bout, fight a fair fight regardless of skill level.
description
Oh no. This isn’t your mama’s fighting game. This is FaceBreaker, an all-out, hit ‘em where it counts arcade boxing phenomenon from EA SPORTS Freestyle. Put your onions on the line by calling out the most disrespectful fighters around, and see if you have what it takes to dominate the most hazardous boxing video game since … never. Whether you’re a hard-as-nails fighting machine or laying the smack down for the first time, pound your most hated rivals into the canvas in FaceBreaker, where only the strong survive.
EP has again updated the Launchelf app for the PS2, heres whats new:
LaunchELF v4.28 (2008.09.07)
-Fixed a bug in the CNF parser, preventing variables from being accepted when not separated by any other character from the '=' character preceding its value string.
NB: Since uLE always uses a space separator in creating CNF files, this bug has never affected CNF files created by uLE, but only CNF files edited by 'hand' and the SYSTEM.CNF files of game discs, causing some of those not to work with the PS2Disc command of uLE. So try again now, with games that failed earlier.
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Buunyan has released yet another PS3 BD-J Homebrew Game,
Pukapu looks to be a side scrolling game, as with any BD-J release any firmware of PS3 can play so even if you have the newest firmware this type of homebrew is safe.
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If there’s one thing that’s more annoying than malfunctioning hardware, it’s fried hardware. In a laptop.
The Nvidia card in my Inspiron 9300 (my main development machine) is fried - the display is a mess, and the system hangs shortly after starting up. I’ve already ordered a replacement card, but that’s probably going to take a while. For the last couple of days, I’ve been relegated to developing on a remote machine via NoMachine NX, then downloading the compiled binary for testing. This is ridiculously inefficient, but it hasn’t been without fruitful results.
From BlazeByte.org, the creators of pspWxp, pspWvista and PSPTunes, comes Gnextop Beta 4. Head developer BigBondFan and the rest of the BlazeByte.org development team is proud to present to you Gnextop Beta 4.
What is Gnextop?
Coded in HTML and JavaScript, Gnextop is a portal that lets you edit documents, browse the web and talk to friends, all at the same time! It is currently at Beta 4 (Version 0.4), and it is on schedule to be released in the second/third quarter of this year.
Gnextop combines features of Linux's Gnome and KDE, to make a friendly yet powerful interface. If you don't like the look of the interface, it's easily changed!
Here's some fun facts you might want to know about Gnextop:
The Gnextop project was initiated on Friday 7 September 2007. During it's one year of construction, developers have written 7725 lines of code, yet it's only 1.5 MB. There have been 3 public releases, with an estimated 10,000 downloads!
Features
File storage
When you save a file, it is stored on the 'virtual disk'. Files you save will be available when you login at a later date. The File Browser allows you to browse and open files.
Text editor
Make notes, write a document - Gnextop's Text editor allows you to store your documents on the PSP so you can open them another time. Type quicker with Gnextop's QWERTY keyboard.
Instant Messenger
Connect to MSN, Yahoo!, AIM and many other protocols using Gnextop's Instant Messenger.
Web browser
You can browse the internet inside Gnextop using the web browser.
Maps
Lost? The Gnextop Maps application allows you to search for a location and bring up a map of the area, that's right, Google Maps on your PSP, and you don't even need custom firmware.
Contacts
Keep track of all your contacts, phone numbers and email addresses using the contacts application.
Calendar
Never miss a meeting with the calendar! With Gnextop it's easy to schedule meetings, holidays and other events.
Image Organizer
Organize your images, add titles, view a slideshow.
Weather
Check the weather forecast for anywhere in the world!
Calculator
A device that always comes in handy, Gnextop's calculator is quick and easy to use.
Plus all the features of Beta 3! (Click here to see the Beta 3 release thread)
Find out more here.
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Mediumgauge has released an update to PSP Filer, heres whats new:
filer:
* fixed a bug that time stamp of folders in zipfile was corrupted.
* changed a feature to close window when copying done.
before: pushing cross to close it.
now: pushing either circle or cross to close it.
* changed a feature pushing right arrow:
before: mark all files in folder.
now: mark/unmark all files in folder.
* removed a feature pushing left arrow, to unmark all files in folder.
* added a feature to move to parent folder by pushing left arrow + circle.
* added a feature to save this folder to default (this folder appears in next startup) by pushing left arrow + START.
* added a feature to move to default folder by pushing left arrow + triangle.
* added a feature to restore opened folders in archive files after copying/deleting files.
(note: restoring feature is slow: you have to wait a lot if you open many archive files before copying/deleting)
picture viewer:
* made smooth to enlarge/shrink picture.
* fixed a bug that a picture was blinked when background-reading was done.
* fixed a bug that a picture was blinked when pushing analog pad on the edge of the pitcure.
* increased to read JPEG file faster (about 40% faster than before).
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Represent your team with this official O.M. pouch for PSP/PSP Slim and Lite. Matching official jersey designs, it will protect your console and accessories even while playing!
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Fantasy Zone is said to be the series most representative of popular Sega shooters. This collection contains all four installments of the popular game along with two spin offs. Aside from the existing games, this package also features a brand new alternative version of Fantasy Zone II.
Loyally rendered for the PlayStation2 are the four installments of the original series: Fantasy Zone, Fantasy Zone II Opa Opa no namida, Fantasy Zone Gear Opa Opa Jr. no Bouken and Super Fantasy Zone.
Building upon the first Fantasy Zone game, the second installment spots a warphole system that allows you more places to explore, the third installment stars Opa Opa Jr. as the leading role. Expect Opa Opa Jr., the son of the protagonist of the first two games to have an even more exciting adventure. The last installment wraps up the series and features Opa Opa's last battle scene.
During the production stage of Fantasy Zone II, the developers have been thinking about creating a version for the arcades. Based on this concept, the alternate version of Fantasy Zone to is complete with new gameplay and scenes that will appeal to the tastes of gamers who are fans of the 80s era.
The two spin off products are Opa Opa and an innovative 360 degree shooter Galactic protector. Aside from these spin off products, the Mark 3 version of the Fantasy Zone games are also included in the package, like the original series, these games are loyally converted for the home console for your entertainment purposes.
The Fantasy Zone Complete Collection is available as an ebten DX and a standard versions.
While the standard version has arrived, the ebten DX pack is coming later this week and is currently available as a preorder. The standard version is priced at US$ 28.90 and the ebten DX edition is sold for US$ 119.90 respectively only.
The ebten DX pack comes with a music box and a sound track CD named the Fantasy Zone Complete Album.
The SOCOM: Confrontation public beta hasn't exactly been smooth. Good thing it's a beta. And good thing it's getting patched today with 8:00 AM EST — server maintenance will take 1.5 hours. But the Public Beta 1.10 Patch isn't a cure-all. According to the SOCOM Online Team: "The server maintenance and patch are not meant to address all issues. We will have more updates to both the server and client in the future."
We will be performing server maintenance and rolling out a new patch on September 9th at 5am PDT, 1200 GMT. The SOCOM: U.S. Navy SEALs Confrontation game servers will be unavailable during the maintenance. The server maintenance is not expected to last longer than 1 1/2 hours.
SOCOM: Confrontation Public Beta 1.10 Patch
* Adds support for European EULAs.
* Adds support for dedicated servers located in Europe and Australia.
* Addresses a number of stability and late joining issues.
* Reduce the volume of the proximity chat by 50%.
The server maintenance and patch are not meant to address all issues. We will have more updates to both the server and client in the future.
Regards,
SOCOM Confrontation Online Team
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Righto, this year is supposed to be the year of the PS3. That's what they say, whoever they are. But Sony Worldwide Studios honcho Shuhei Yoshida also hopes next year would be the year of the PS3. Talking about this year (and next), Yoshida says:
All the things are now coming together in terms of the right hardware, cost and pricing, and we are increasing our hard disc space as we are increasing the content we’re offering through the network and the big titles we’re working on, coming out this Christmas. All that is coming together this year... That’s not to say we’re not working on product for next year. We have some titles that we have announced this year for release next year, like Heavy Rain and MAG, our big 256-player online title... Also there are some titles that we are targeting to launch next year that we have not announced yet. We still have a lot to come.
That way Yoshida can say the year after next is the year of the PS3, too. Endless!
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Konami has fired out some new shots and info on Yu-Gi-Oh! GX Tag Force 3, due out this November in Europe on PSP.
Now we're not experts in this field (card trading battle games) so you'll have to bare with us.
Konami tells us that Tag Force 3 features characters from the third and fourth series of the show, with "players charged with assembling the ultimate card deck by defeating their peers in thrilling duels".
There's more: "Over 3500 cards can be collected and used, and players can also partner with a dueling partner to embark on graduation tag duels against rival pairs."
Konami pulls no punches in saying that it's the most advanced Yu-Gi-Oh! title to hit PSP. We wouldn't know.
D3Publisher will be offering six previously UMD-based games on the PSP Store this month.
Puzzle Quest, the excellent PSP blend of puzzle and RPG that we waxed lyrical about back in early April 2007, leads the charge.
The other titles on offer will be Dead Head Fred, Cube, WTF: Work Time Fun (!), PQ: Practical Intelligence Quotient and PQ2: Practical Intelligence Quotient 2.
Puzzle Quest costs USD 15. The other prices vary between that and USD 10.
Sony Japan recently announced plans to implement a true PSP Store - which is to say games downloaded direct to the handheld rather than via PC - this autumn.
European plans are yet to be set.
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Why buy one version of Metallica's new album when you can buy two? Metallica's (please-don't-suck) new album Death Magnetic will be available in its entirety as downloadable content for Guitar Hero III: Legends of Rock day alongside the CD release this Friday.
We've heard quite a bit of it from the Mission Metallica website, and yes, before you wonder we ARE going to see them play at the O2 Centre next Monday for £5 each.
"We've been working very closely with Metallica and we're extremely excited to offer Death Magnetic not only in its entirety, but also with the exclusive recordings of Suicide & Redemption as downloadable content to Guitar Hero fans," said Tim Riley, VP of Music Affairs for Activision Blizzard. "We're proud to be setting a new precedent for our two industries, making an entire new album available in two different mediums simultaneously."
Xbox Live users will needs to be loaded up with 1440 Points while it'll cost PSN players $17.99. We reckon about the price of the CD in real money.
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Buunyan has released yet another PS3 BD-J Homebrew Game,
Pukapu looks to be a bomb the submarines game, as with any BD-J release any firmware of PS3 can play so even if you have the newest firmware this type of homebrew is safe.
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Hi everybody.
I have now finished my work, and i think that my new program is complete!
It's a Easy PSP Installer, which installs PSP Homebrews for you, as easy as just clicking on two buttons..
It downloads, extracts, and installs the selected homebrew.
The version of the program is now at 0.93, as it is working very well, but I just need some one to test it completely and giving me feedback!
Also, i've programmed a function called Auto Login. So if you create a new shortcut or change the all ready made shortcut in the Start Menu then you could get it working, so logins automatically at startup!
You need to add these parameters after the destination (except the quotes): “ userid=beta password=beta”
Please give me some feedback, and tell me if there's something wrong, or if it needs anything (features or another homebrew)
Best Regards
Thomas Jespersen - PSP.TKJWEB.DK
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This version of popstrip supports all PBPs generated by popstation, including compressed PBPs from the latest version of popstation, as well as uncompressed PBPs from the latest version and the previous version of popstation.
USAGE: popstrip.exe [-o output.iso] EBOOT.PBP
If you don't specify a name for the extracted ISO, popstrip defaults to the-name-of-the-PBP.iso. So "popstrip.exe EBOOT.PBP" will create EBOOT.iso, and "popstrip.exe BASE.PBP" will create BASE.iso.
The extracted ISO should be IDENTICAL to the original used, including being the correct filesize.
Binaries for win32, linux, macosx, and a win32 GUI are below, along with the original source for those who want it.
*** NOTE FOR WINDOWS USERS ***
It seems that this version of popstrip will only work correctly if the PBP is in the same folder as popstrip.exe. So if you have any issues, be sure that you try this before posting a bug report here. I'll see if I can't fix this in the next release...
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Let's face it, the Nintendo DS is the most successful handheld. Like ever. It's hard for Sony to go against such a juggernaut. The PSP is making big gains in Japan. People forget that! Sony Computer Entertainment of Europe exec David Reeves tells game site MCVUK:
We’re very, very happy and comfortable with our PSP business... And I don’t think we’re necessarily in the shadow of DS – they have different types of games and we have a different positioning for PSP which is not just about gaming, but Go Explore and everything else that comes with it... So we’re very very happy with its progress and the more and more we go to publishers with it the more they are coming on board.
Keyword: Happy. Just look at David Reeves. That man is THRILLED.
D3Publisher is bringing its PSP library to the PlayStation Store, meaning that games like Puzzle Quest: Challenge of the Warlords and WTF: work time fun will shed their UMD mortal coils, becoming glorious digital downloads at prices well below their real world retail predecessors. Over the next two months, the following PSP games will be added to the PlayStation Stores on both the PlayStation 3 and PC, giving you a chance to play some potentially missed gems without having to get up off your ass.
Cube – September 18, 2008 for $9.99.
Puzzle Quest: Challenge of the Warlords – September 18, 2008 for $14.99.
WTF: work time fun – October 2, 2008 for $9.99.
PQ: Practical Intelligence Quotient – October 2, 2008 for $9.99.
PQ2: Practical Intelligence Quotient 2 – October 16, 2008 for $14.99.
Dead Head Fred - October 16, 2008 for $14.99.
You know, for ten bucks, I could maybe see some PQ: Practical Intelligence Quotient in my life.
The game is finally done, after several years of hard work by an incredibly talented team, and I can now just enjoy playing the game and begin to reflect on the experience of building it. When I do look back on the development effort, I’m amazed and humbled by the fact that we actually managed to finish the game. As the first internally-developed title from LucasArts in quite some time, we bit off several huge challenges, including: building a brand new game engine and tools from scratch for two new (at the time we started, anyway) platforms (including PlayStation 3); crafting a new story that bridges the gap between the two Star Wars trilogies; assembling a new team that had never worked together before; and integrating new and cutting-edge simulation-based technologies. Along the way, we also formed a new and unique partnership with our sister company Industrial Light & Magic, and worked closely with Krome Studios in Australia on the PS2 and PSP versions of the game.
From the outset of development, we were committed to building games from the ground up for each platform, taking advantage of each platform’s strengths. We really tried to push the visual boundaries on the PS3, with lighting, cinematics, and VFX that I believe are world-class. In order to achieve the scale of destruction necessary to make the Force feel truly “unleashed,” we worked with Pixelux Entertainment to incorporate a simulation-based technology called Digital Molecular Matter (or DMM), which simulates the way that materials behave based on real world physics. If you throw a stormtrooper through a plate glass window, that window will shatter differently every time based on the angle of impact, the velocity of the stormtrooper, and other factors. We also use DMM on things like metal doors, which you can blast your way through using a powerful charged Force Push that causes the doors to bend and warp. To bring our characters to life, we collaborated with Natural Motion to integrate biomechanical AI called euphoria into the game. Euphoria infuses each of our enemies with a central nervous system and full suite of reflexes. Stormtroopers you pick up with the Force will writhe and flail, and will protect their heads or grab onto objects when thrown. The power of the next-gen systems allowed us to bring together these technologies – alongside the Havok physics system – to create authentic environments that are ultimately designed to be just really fun and interactive Force “playgrounds.”
The feel of being “unleashed” has also been brought to life on the PlayStation 2 through robust physics. The physics system allows the player to affect and move around more objects than I’ve personally ever seen in a PS2 game. This allowed us to create highly-interactive and destructible environments. We also added exclusive content to both the PS2 and PSP. You’ll be able to visit the Jedi Temple, for example, a location that’s not found in the PS3 version of the game. On the PSP, we also have the concept of “historic missions,” which allow players to relive some of the key fights from the Star Wars Saga – but with “unleashed” powers. Imagine Luke and Darth Vader battling on Cloud City, but with amped up Force Push, the ability to create violent shockwaves, and more… And the PSP is one of the few platforms to include a multiplayer mode, again because we wanted to ensure that each version of the game has its own unique features.
Everyone at LucasArts, ILM, Krome, n-Space, Skywalker Sound, and Lucasfilm who has touched The Force Unleashed has worked extremely hard to realize the core vision: a game about kicking ass with the Force, wrapped up in a compelling new story that bridges the gap between the two trilogies. Most of us on the team are Star Wars fans, and we tried to make a game that we’d want to play, with a story that we felt remained true to the saga. But ultimately, I’m just hoping that people will find the game fun and addictive, whether you’re tossing stormtroopers into oncoming TIE fighters or punting Jawas into chasms on the junk world of Raxus Prime. I’m really looking forward to meeting fans at our Launch Event on Monday the 15th, and to hearing reaction to the gameplay and story.
We’ll have more on that - and a way for you to win some Star Wars/The Force Unleashed loot - next Monday.
The game is finally done, after several years of hard work by an incredibly talented team, and I can now just enjoy playing the game and begin to reflect on the experience of building it. When I do look back on the development effort, I’m amazed and humbled by the fact that we actually managed to finish the game. As the first internally-developed title from LucasArts in quite some time, we bit off several huge challenges, including: building a brand new game engine and tools from scratch for two new (at the time we started, anyway) platforms (including PlayStation 3); crafting a new story that bridges the gap between the two Star Wars trilogies; assembling a new team that had never worked together before; and integrating new and cutting-edge simulation-based technologies. Along the way, we also formed a new and unique partnership with our sister company Industrial Light & Magic, and worked closely with Krome Studios in Australia on the PS2 and PSP versions of the game.
From the outset of development, we were committed to building games from the ground up for each platform, taking advantage of each platform’s strengths. We really tried to push the visual boundaries on the PS3, with lighting, cinematics, and VFX that I believe are world-class. In order to achieve the scale of destruction necessary to make the Force feel truly “unleashed,” we worked with Pixelux Entertainment to incorporate a simulation-based technology called Digital Molecular Matter (or DMM), which simulates the way that materials behave based on real world physics. If you throw a stormtrooper through a plate glass window, that window will shatter differently every time based on the angle of impact, the velocity of the stormtrooper, and other factors. We also use DMM on things like metal doors, which you can blast your way through using a powerful charged Force Push that causes the doors to bend and warp. To bring our characters to life, we collaborated with Natural Motion to integrate biomechanical AI called euphoria into the game. Euphoria infuses each of our enemies with a central nervous system and full suite of reflexes. Stormtroopers you pick up with the Force will writhe and flail, and will protect their heads or grab onto objects when thrown. The power of the next-gen systems allowed us to bring together these technologies – alongside the Havok physics system – to create authentic environments that are ultimately designed to be just really fun and interactive Force “playgrounds.”
The feel of being “unleashed” has also been brought to life on the PlayStation 2 through robust physics. The physics system allows the player to affect and move around more objects than I’ve personally ever seen in a PS2 game. This allowed us to create highly-interactive and destructible environments. We also added exclusive content to both the PS2 and PSP. You’ll be able to visit the Jedi Temple, for example, a location that’s not found in the PS3 version of the game. On the PSP, we also have the concept of “historic missions,” which allow players to relive some of the key fights from the Star Wars Saga – but with “unleashed” powers. Imagine Luke and Darth Vader battling on Cloud City, but with amped up Force Push, the ability to create violent shockwaves, and more… And the PSP is one of the few platforms to include a multiplayer mode, again because we wanted to ensure that each version of the game has its own unique features.
Everyone at LucasArts, ILM, Krome, n-Space, Skywalker Sound, and Lucasfilm who has touched The Force Unleashed has worked extremely hard to realize the core vision: a game about kicking ass with the Force, wrapped up in a compelling new story that bridges the gap between the two trilogies. Most of us on the team are Star Wars fans, and we tried to make a game that we’d want to play, with a story that we felt remained true to the saga. But ultimately, I’m just hoping that people will find the game fun and addictive, whether you’re tossing stormtroopers into oncoming TIE fighters or punting Jawas into chasms on the junk world of Raxus Prime. I’m really looking forward to meeting fans at our Launch Event on Monday the 15th, and to hearing reaction to the gameplay and story.
We’ll have more on that - and a way for you to win some Star Wars/The Force Unleashed loot - next Monday.
September 10th, 2008, 09:53 Posted By: Pegasus2000
I have released a new core (CFW0004) of Blind Assistant program.
This version solves the compatibility troubles with PSP FAT.
The new configuration of the system provides two core: one for PSP SLIM
and one for PSP FAT. In the FAT version of the program, some features are
missing, since the hardware has less memory.
Both versions incorporate the usb compatibility fix (Nanodesktop 0.3.5 - it will be released soon).
LittleBigPlanet for the PlayStation 3 is one of Sony's key software titles in the build-up to Christmas this year - and while it's a platform exclusive, Media Molecule's Alex Evans has told GamesIndustry.biz that it's not a game that could have been made on the Xbox 360.
That's principally because of two things - the larger capacity on the Blu-ray disc, which LBP is taking full advantage of, and the fact that every PS3 ships with a hard drive as standard.
"With LBP as it is, we couldn't have made it on the Xbox 360 and the reason for that is actually because we designed it around the PS3's strengths," explained Evans in a recent interview.
"In other words, if you're a game designer, from day one you know your platform, and you just cane it on that platform. You're not worrying about cross-platform, you're not worrying about anyone else's hardware design."
But Evans was quick to play down that such a statement was any criticism of Microsoft's console.
"The 360 is an incredibly capable machine, and you could make a user-generated content game on it, no question - just as you could make one on the PS2 or the Megadrive, or any platform," he said. "But because we picked our platform, you go and you use every available bit of space, every little processor cycle."
However, he did concede that the presence of a hard drive on every PS3 SKU was a significant positive factor in allowing the Media Molecule team a certain freedom of design.
"The design decisions on the PS3 are huge, and I'm sure you realize that having a hard drive on every unit makes a difference," he said. "That's another thing - if we didn't have a hard drive on every unit, we'd have to scale back the ambition of what you could save and do. So yes, you could make this game on the 360, but it'd be a different game.
"I love certain things on the PS3, and the hard drive is one of them. And it's not just that it exists, it's that it's on every single SKU."
The full interview with Alex Evans, in which he also talks about the pressure of working on a game that's become a buzzword, and how Sony's E3 press conference nearly ended in disaster, is available now.
To read more of the post and Download, click here!
EA and DICE have announced that Battlefield: Bad Company will be patched with Trophy support on PlayStation 3 during a future round of fixes.
Meanwhile, PS3 and 360 owners will soon be able to access the three weapons given out exclusively to pre-orders, newsletter sign-ups and demo users for free.
Announced yesterday, albeit quietly, forthcoming Bad Company updates will also address server lag, dog tag lag and PS3 VOIP issues, among other tweaks.
The developers are also currently hard at work at transforming the winner of the Battlefield: Bad Company Cast Your Vote thing into a Conquer map fit for a new map pack. Par for the Course and Acta Non Verba were the winning maps after more than 36,000 votes were cast.
To read more of the post and Download, click here!
Insomniac has began taking applications for the Resistance 2 multiplayer beta, due to kick off in October.
It's a limited beta though, which means that once applications are in the studio will choose which users will get in on the action - based on what, we're not sure. How cool your PSN ID is ior how many trophies you've got, maybe?
"We'll notify you via e-mail if you are accepted into the Public Beta. Space is limited. So, if you want to get a chance to try out all the new multiplayer features in Resistance 2, such as the 8-player co-op and up to 60-player competitive multiplayer, apply now," says Insomniac.
Applications are being taken on the official site, where you'll need to log into your PSN account, if you can remember your friggin' password.
To read more of the post and Download, click here!
Sony has launched a competition for you to design your own Sackboy, with the winning entry making it into the game for all to download.
Over on the PlayStation community page you can print out a blank Sackboy on which to scribble your creations.
"Send us your inspired outfit ideas for Sackboy or Sackgirl, and Media Molecule will pick out the best one and transform it into new attire. The winning design will be available to download for free from the PlayStation Store for use in LittleBigPlanet," says the dev.
The competition runs until September 30.
To read more of the post and Download, click here!
Sony has confirmed the contents of the MotorStorm: Pacific Rift demo due to be distributed to Qore subscribers in the US and randomly selected European PSN users starting this Thursday, 11th September.
The track you get to play is Rain God Spires - an Air Zone track that takes you along a bumpy coastal mountain circuit with plenty of ups and downs to highlight the game's massive draw distance.
There's no online play in the demo, but you will be able to play it in two-player split-screen as well as single-player.
If the name sounds familiar, it should; Rain God Spires is a sort of sequel to Rain God Mesa, the mountaintop track that starred in the original MotorStorm demo and gave us our first glimpse of what Evolution's racing game - now series - has to offer.
Check out today's MotorStorm: Pacific Rift hands-on preview for a bit on Spires, and more on the Cascade Falls and Wildfire tracks, along with some of our observations about track layout in general, the game's visuals and the new monster truck.
To read more of the post and Download, click here!
Tired of Switching? Here is the solution. Talismoon HDMI Auto Switch lets you connect 3 HDMI devices to your screen and switches automatically to the device YOU want! For example, if no device is turned on and you power one on, it will automatically switch to it. Turn a second one on, and it will jump to that new device. Turn it off, it will go back to first one etc. No need to waste time finding the remote and switching back and forth all the time, the HDMI Auto Switch does the job for you
A small (easy to hide) and smart HDMI 1.3 switch that make old HDMI switches pointless! Excellent performance characteristics allows source devices to be used with HDMIT cables up to 15 meters away using AWG 28 HDMI cables at resolutions up to 1080P FULL HD!
This product is confirmed and tested to pass 1080p FULLHD and the new Dolby TrueHD and DTS-HD Master Audio lossless audio formats found on Blu-ray.
To read more of the post and Download, click here!
Providing you with an opportunity to experience the struggle between the Black Order and the Earl of the Millenium, Konami has released an action packed game under the hit comic/anime title D.Gray-man.
This fast paced, exciting adventure starts when Allen Walker is entrusted with a mission from the Black Order to meet his teacher and general Cross Marian in China with his comrades.
However, by the time the orders are issued, Cross has already left China for Japan. Determined to find his teacher, Allen and his comrades decided to follow suit. But before they could leave China, a horde of Akuma has invaded the country and in the midst of the battle, Allen came across the most powerful and fearsome member of clan Noah, Tyki Mikk.
The game starts when Allen woke up after his traumatic fight with Tyki Mikk. Talk to different people to activate all the scenes and since the story is told from numerous people's point of view, you gain a wider view of the character's lives in the game than you can in the anime.
Once you encountered enemies, you will be engaged in battles, use the techniques you have learned in the TV series in this section. Depending on which character you have bonded with most deeply, you can launch combined attacks with that character and unlock his/her special scenes.
Experience the excitement of true next-gen action as you take on the role of Inspector Tequila from John Woo’s influential action film, Hard Boiled starring Chow Yun-Fat. Ensnared by a crime boss with a gripping secret, Inspector Tequila is forced to cross the line from sworn duty to bloody revenge. Engage your enemies with intense cinematic gun battles and cause massive environmental damage in real-time or revolutionary slow-motion Tequila Time.
As we expected, Apple's "Let's Rock" event yesterday offered some new iPods and a new version of iTunes—even if the unveiling didn't quite meet our expectations. But Steve Jobs and Co. had something else to deliver as well: a clear message that his company now has its sights set directly on the portable gaming market, with very real and very high aspirations for App Store games for the iPhone and iPod Touch. Jobs even showed off a new ad touting the new iPod Touch as the "funnest" iPod ever.
Apple's mobile gaming goals go far beyond fancy new versions of Bejeweled and Tetris—Jobs yesterday called for "a whole new class of games." It's now clear that the company is gunning for the big boys: Nintendo and Sony, whose DS and PSP platforms, respectively, have dominated the portable video-game market for years. Here's why the old giants should be scared of the new kid on the block—and why they shouldn't.
3 Reasons Nintendo and Sony Are Running Scared:
1. Buying iPhone/iPod Games Is Quick and Simple
Because games can be purchased directly on your iPhone or iPod Touch via Wi-Fi or the phone's 3G network, it's easy to overdo it. Psychologically, pressing "Install" just isn't the same as plopping down a few bills at your local GameStop, so a spend-happy gamer may be likely to buy three or four games in a binge. And because iPhone and iPod users can buy games anytime, anywhere, they never have to worry about stock shortages—or ever getting up from their couch.
2. iPod Games Are Cheap, and Increasingly High-Profile
Very, very few iPhone/iPod games cost more than $10. Meanwhile, very few Nintendo DS or PSP games cost less than $25. And while the DS and PSP games are usually big-budget affairs that dwarf a simple iPhone Sudoku application, this gap is rapidly closing as high-profile developers increasingly port big games such as Spore and Need For Speed to the iPhone and iPod.
3. iPod Games Can Be Expanded and Updated
It's almost inevitable that a big game will have a few bugs or glitches that aren't discovered until after launch. There's usually little Nintendo DS and PSP players can do other than grin and deal with the glitchy gameplay. But iPod games can be tuned to check for updates and heal themselves whenever bugs are found. The iPhone 3G makes it especially easy for developers to deliver expansion packs, adding levels and characters to successful games.
3 Reasons the Gaming Companies Can Sleep Easy ... for Now:
1. iPods Are Touchscreen-Only
In some ways, the absence of a keypad is a boon to innovation when it comes to mobile gaming—it encourages developers to think up creative workarounds using simple tilts and touch gestures. But it's not perfect. This is true for both big, complex games (there's a reason the touchscreen DS also has a full keypad), and with the retro/classic gaming that mobile platforms traditionally excel at (we'll never get used to tilting our phone to manipulate Tetris blocks, and Space Invaders just isn't the same if you can't properly mash your fingers against buttons). Finally, buttons are still far more precise than Apple's accelerometer.
2. Parents Won't Buy iPhones For Their Kids
The Nintendo DS costs just $129. The PSP? $169. These relatively low prices make them very attractive to parents out shopping for an electronic babysitter. Not only do the iPhone and iPod Touch cost considerably more, but they simply aren't toys that can be thrown into the hands of young children. They have large, fragile glass touchscreens, no restrictions on Internet browsing and come linked to online stores. To the extent that gaming is for children, Apple hasn't figured out how to corner the market yet.
3. Games for Dedicated Systems are Much Bigger.
It's hard to ignore that even the high-profile iPhone/iPod games are pretty stripped down, usually playing like drawn-out mini-games that rely on one or two touchscreen-, or accelerometer-driven gimmicks. No matter how pretty a game is, if the gameplay just involves tilting the screen left and right, you won't play it for long. Dedicated gaming systems typically feature more complex games with stylistically different levels and elements. On the other hand, too many big applications will just slow the iPod Touch and iPhone down. Lets put it this way: The Grand Theft Auto series soared on the PSP, but will likely never come to the iPhone (and we're not so sure we'd want to play it if it did).
What are your thoughts, personally the biggest threat to DS and PSP in homebrew terms is Pandora but commercialy if they bring the Iphone/ipod touch down to a much lower price then only then will it threaten PSP or DS, your thoughts via comments
To read more of the post and Download, click here!
RACE! PSP, a NeoGeo Pocket Color emulator has been released. It’s based on the PSP port of the RACE! emulator by Flavor, called RACE-PSP. RACE! is significantly faster than NeoPop, and runs most games at or very near 60 fps.
Many thanks to Flavor, for being kind enough to share his source code, and special thanks to wraggster, for his super sleuthing skills
Download and Give feedback Via Comments
To read more of the post and Download, click here!
September 11th, 2008, 11:45 Posted By: Darksaviour69
LucasArts will be offering Xbox 360 and PS3 demos of the ground-manipulating Fracture next Thursday, 18th September, ahead of the full game's release on 10th October.
The samplers will serve up a tutorial introducing Terrain Formation, the big idea at the core of the third-person action game. This revolves around futuristic weaponry that, at its most basic level, instantly carves craters in, or sprouts hills from, the ground. Dun dun dun.
Unfortunately the tutorial, which we had a fiddle with back in June, spells all of this out rather too clearly, quashing any kind of early improvisation or experimentation. But the exciting potential remains, and not least because up to 12 of you can do all this to each other online.
Sony has decided not to release a Blu-ray version of Ratchet & Clank: Quest for Booty in the UK after all.
The rest of Europe will still get the disc, but according to a spokesperson, Sony decided - when the time came - that the existing PSN download would be enough for us.
Bad news for those living in caves or trees or underwater, then. Or, simply, those not keen on sitting through a 3.2GB download for a slightly unremarkable add-on.
Quest for Booty, in case you didn't know, has Ratchet (but not Clank, who is missing) chasing treasure, drinking rum, exploring caves and bopping robot pirate baddies.
To read more of the post and Download, click here!
Sony has announced that WipEout HD will cost GBP 11.99 when it launches, but the release date has yet to be confirmed.
WipEout HD is 60 frames-per-second, 1080p downloadable PS3 take on the classic futuristic racing series, featuring tracks borrowed from the excellent PSP duo, WipEout Pure and Pulse.
The game was held up recently by a specific technical problem - believed to be a failed safety test for epilepsy.
However, Sony went on to deny that, claiming the real reason for the delay was to add new features like Trophy support, eight reverse tracks, four extra tracks and two-player split-screen.
Whatever the reality, you can expect to read our review of the finished game very soon, and can check out our WipEout HD hands-on preview in the meantime.
To read more of the post and Download, click here!
Sony has decided to turn popular quiz show Jeopardy! into PSN game, which should be available today on the PS3 Store.
Word comes by way of the US PlayStation blog, which means European whereabouts are shakey. Nothing on the Store so far.
Jeopardy! has been running for around 25 years, and has provided the Buzz! series with more than a liberal dose of inspiration. The core idea is that contestants must pick answers and then guess the questions to them.
SOE Los Angeles, which makes PC and mobile versions of the quiz show, is behind the adaptation. Multiple choice answers have been added, controversially, but only flash up after you buzz in and stake some money on delivering the correct response.
There are around 2500 questions, online and offline multiplayer for four of you, plus expansion pack plans for 2009. There's no word on the price, though.
To read more of the post and Download, click here!
Buunyan has released yet another PS3 BD-J Homebrew Game,
Stone Block looks to be a puzzle game, as with any BD-J release any firmware of PS3 can play so even if you have the newest firmware this type of homebrew is safe.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Buunyan has released yet another PS3 BD-J Homebrew Game,
Destroy Block looks to be a bounce the ball and destroy blocks game, as with any BD-J release any firmware of PS3 can play so even if you have the newest firmware this type of homebrew is safe.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Genevois has updated his excellent looking game for the PSP, see screen above:
I am pleased to announce the release of the latest draft realtech-vr project : ULTRA
Code by quadrizo, music by alexel and gfx by romuald genevois
Authors :
Code - Quadrizo
Gfx - Romuald Genevois
Music - Alexel
Control :
Joystick : Move
CIRCLE : gravity
START : Pause/Menu
Despite it being over half a year since the last version of PSPComic, this is a MINOR version upgrade, and likely the last official version of PSPComic. However, if you feel like you can improve it, you can always release your own version due to the fact that it’s released under the GPL. Just make sure to follow the terms! I warn you though, the source is kind of a mess.
Note that this has not been tested with the 4.xx kernel! However, it will probably work.
Changelog:
[Feature] Archives are now detected when opening by contents instead of extension. However, menus are still generated by extension
[Feature] Shift-JIS support for filenames when the PSP’s character set is set to Shift-JIS
[Feature] Zoom box colors can now be customized in themes, as well as error text color
[Bugfix] Fixed a RAR loading bug
[Bugfix] No more weird behavior on resume or when the memory stick is removed, however the program will claim that no memory stick is inserted for a small period of time after the program is resumed
[Bugfix] Fixed file handle leak in directory reading
And many more minor changes…
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
PedroJ has released a new version of the Satfinder app for the PSP:
Heres whats new:
My homebrew is about astronomy, it is a program which lets you find artificial satellites above in the sky. It tells you when you are going to be able to see them with naked eyes. It is centered on the ISS (International Space Station), which id the brightest satellite on the sky. If your hobby is seeing the stars, this is your homebrew. You can learn constellations, a lot of details about the sun and the moon, etc.
-Luaplayer changed. Now is used HW7 RC1
-Corrected an small error when showing coordinates in the Information Screen.
-Corrected an infinite loop when we try to update TLE files using WIFI. Now if you can't find a proper point of access, you are returned to the main screen.
-Moon phases are in UTC time format. A label has been added to avoid confusions.
-Iridium satellites now can be disabled. Added this option in the options screen.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
- A user friendly graphic interface, in english and italian
- You can download direct links or Rapidshare links
- You can write a list of file to enqueue the urls
- Multidownloading, you can download multiple file at the same time
- URLs queue menager, to modify, delete, add and change urls order
If you appreciate my work vote me, I'll continue the development of this homebrew adding other file sharing sites.
Italian and english readme included!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Another one of my semi-old projects (Not quite as polished as my last release)
This is an unofficial clone of JetSlalom by MR-C for the PSP. (With a StarFox twist)
Play the original here: ww2.freearcade.com/Jetslalom.jav/Jetslalom.html
This release uses no code or resources from the original game.
Install:
Copy the StarSlalom folder to PSP/GAME or PSP/GAME150 on your PSP.
Notes:
Since this still uses the old luaplayer 0.16 for speed, it requires the 1.5 kernel. If you want, you could try running it with a modded luaplayer, but it might not run full-speed.
The code is a bit weirdly designed, I don't really know what I was thinking at the time.
You can use whatever you want from the code for whatever you want, but I would appreciate you not bytecoding it and giving me a shout as to what it will be used for.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
To begin, I will post about CSPSP-S first, then I will post the Map pack.
Note from nataku92: This is a mod of CSPSP v1.56 made by TOP PRO and XIPHIRX. They've definitely worked hard on this (as you can obviously tell), and I recommend everyone to download and try it out. Depending on how well the community likes the different modifications, some of them will be incorporated into future CSPSP releases (I have a feeling most to all of them will :P ).
After much hard work and testing and without further ado...
TOP PRO and XIPHIRX bring you...
Counter Strike PSP 1.56 - Source
:::LIST OF FEATURES:::
Quote:
____New Gameplay stived to resemble CS-Source!
____Updated to REAL CS:S Weapon behavior
-Fire Rates
-Damage
-Reload Times
-Ammo
-Walking Speed
-spread
-silencers
____Updated Buy Menu
-Weapon buy menu names
-prices
____Fonts
-gameplay
-menu
-Hud
____New Updated graphics
-Players
-Guns
-Gunsground
-radar
-blood
-BG
-logo
-Eboot
-and MORE!
____NEW and improved sounds
-CS:S gunfires
-Reload sounds
-player grunts
-music
____Shadows
-Maps
-players
-------------ALSO Includes!-----------
____6 Updated maps
-De_Dust2_Source
-fy_nade_Source
-Icebox (A.K.A. fy_snow_Source)
-iceworld_Source
-dm_Docks (A.K.A. 3_Container_Ship_Source)
-winter_Source
____2 Never before released maps
-mp_shipment
-Dm_Tactical
____Updated Source UCSPSPE.jar
-player models
-Source weapon names
-startup splash
____everything you need to start your own SOURCE server
-configured hosting files
____Extra bg.png's
____Shadows.png for future map-makers
And enjoy your CSPSP even more than you already are!
DIRECTIONS!!!
Quote:
From the download.
you get a folder called
CSPSP 1.56 SOURCE
inside are 3 folders
CSPSP-S, CSPSP-S Server, and CSPSP-S Map Editor
Put the CSPSP-S folder into your Ms0:/PSP/GAME folder.
P.S.
Xiphirx and Top Pro will also start their own series of releases called
[SOURCE MAP PACK]s
which Will contain more excellent maps guaranteed to please your CSPSP-S needs.
So try out this new version of the game and leave some comments people
Download Above and Give Feedback Via Comments
To read more of the post and Download, click here!
One of the most unexpected developments from digital distribution is the rise of Gameloft. The mobile phone game company has a single Xbox 360 game and a seemingly endless stream of WiiWare games. It looks like Gameloft’s next stop is the PlayStation Network. The USK, Germany’s ESRB equivalent, rated Brain Challenge as a PlayStation 3 and PSP game. A console port of Brain Challenge was released on Xbox Live Arcade earlier this year.
Whether you love or loathe Gameloft’s mobile phone upgrades Gameloft is growing.
And Clank makes it into The PSP Show, along with Ratchet. Secret Agent Clank spins the normal way of Ratchet and Clank games - that would be a set of games I haven’t played before, but will that make a difference to the review of this 3D platformer? You’ll have to listen to find out. It’s also time to bring up some of the news stories of the week, with a focu on Sony’s network titles now on UMD, and what sort of upgrade is the PSP-3000? It’s not one for existing -2000 owners in my opinion.
All that and (a little) more on this week’s PSP show.
Quote:
Originally Posted by README
pong.MODERN is the Pong of the modern man. Revamped, redone, revolutionized, re - and just about every other word with "re" as the prefix - pong.MODERN is how Pong should be played today. With new rules, new modesn and a new style, pong.MODERN is the successor, in every sense of the word, to pong.CAVEMAN and pong.DINOSAUR.
Have you been looking for a fully featured Pong homebrew game with full customization capabilities, unique twists in the game modes, and a decidedly modern feel? Have no fear! pong.MODERN is here!
Please check out the readme included in the download for very detailed information regarding the game.
I just got finished with the game literally less than an hour ago after a day's worth of coding(starting from 8:00 AM yesterday to 12:00 PM today). Originally the game was to use the new Lua HM Homemister had finished up and he was helping me to convert it so that it would be compatible with Lua HM and so that the game could run better. Sadly he never got the translated files to me yesterday so I had to use LuaPlayer HM 6.6. The game still runs very smoothly it is simply that you'll notice slow downs in places like the credits or the lack of music in pong.DINOSAUR which had to be disabled. Also, the game originally had Splash FX for the RetroEmu banner but the files are with Homemister so I have not gotten them as well. I hope you still enjoy the game as I tried very hard to make it fun for everyone. Ha, hope this is retro enough for the competition,
Please enjoy the game. It is time for me to get some sleep.
And here we were thinking people had lost interest in Star Wars games. And here you are, proving that even the most mistreated fans will flock back to George Lucas' wrinkled, cash-soaked bosom (or at least have a quick test suckle). Lucasarts announced yesterday that over a million people have downloaded the Force Unleashed demo for the 360, a figure that apparently set a new speed record for the console (fastest to 1 million downloads, which it hit in eight days). Over 1.3 million people downloaded the demo on the PS3. That gives us a grand total of 2.3 million downloads. For a week and a half, that's a lot. Course, it'll all be for naught if you all thought the game was a bit shit and don't buy it, but hey, we're talking the past here, not the future.
10,000 BC (~Camilla Belle, Cliff Curtis) JPN US$ 47.90
Baby Mama [dts] (~Tina Fey, Amy Poehler, ...) US US$ 39.98
Christmas Fireplace US US$ 16.97
Christmas Memories US US$ 16.97
Cool Hand Luke (~Paul Newman, George Kennedy, ...) US US$ 28.99
Daredevil [Director's Cut] (~Ben Affleck, Jennifer Garner, ...) HK US$ 31.90
Day Watch (~Konstantin Khabensky, Maria Poroshina, ...) US US$ 39.98
Don Giovanni (~Ren Jacobs, Johannes Weisser, ...) US US$ 49.97
Fighter Pilot: Operation Red Flag US US$ 24.98
Forbidden Kingdom (~Jackie Chan, Jet Li, ...) US US$ 39.99
Grey's Anatomy: The Complete Fourth Season US US$ 96.99
Hacken Lee Live In Concert 2006 (~Hacken Lee) HK US$ 39.90
How the West was Won (~James Stewart, Henry Fonda, ...) US US$ 34.99
Jerry Maguire (~Tom Cruise, Cuba Gooding, ...) US US$ 28.95
Kill Bill Vol. 1 (~Uma Thurman, Lucy Liu, ...) US US$ 34.99
Kill Bill Vol. 2 (~Lucy Liu, David Carradine, ...) US US$ 34.99
Manilow Live! (~Barry Manilow) US US$ 24.98
My Blueberry Nights (~Norah Jones, Jude Law, ...) JPN US$ 47.90
Mystery of the Nile US US$ 24.98
Night Watch (~Konstantin Khabensky, Vladimir Menshov, ...) US US$ 39.98
Pale Rider JPN US$ 47.90
Red Cliff (~Tony Leung, Takeshi Kaneshiro, ...) HK US$ 37.90
Rudy (~Sean Astin, Ned Beatty, ...) US US$ 28.95
Smallville - The Complete Seventh Season (~Michael Rosenbaum, Kristen Kreunk, ...) US US$ 79.98
Stephen Chow A Chinese Odyssey Series (~Stephen Chow, Athena Chu, ...) HK US$ 44.90
The Alps US US$ 24.98
The Fall (~Catinca Untaru, Justine Waddell, ...) US US$ 38.96
The Lost Boys JPN US$ 47.90
The Perfect Storm (~George Clooney, Mark Wahlberg, ...) JPN US$ 47.90
Winter Wonderland US US$ 16.97
Sony Worldwide Studios boss Shuhei Yoshida is disappointed at the lack of third-party support for the PSP.
He pointed to first-party games such as God of War: Chains of Olympus, Buzz! Brain Bender and Resistance Retribution as examples of strong, existing IP that had been manipulated for PSP - something he's disappointed third-parties are not emulating.
"What we'd like to see more is for third-parties also - there is so much great IP that they have," Yoshida told IGN.
"It's really, really disappointing, and it's a lost opportunity for the third-parties. They should look at what the PSP can do for their titles and the potential for the business that their IP has."
Yoshida promised Sony has "many more" unannounced PSP games planned for next year, and said leading by example was the best way to get third-parties involved.
Capcom's Japanese Monster Hunter phenomena was used as an example, whereby developers and publishers could visibly see groups of friends playing the game in public places.
Perhaps the PSP-3000, with its brighter, more colourful screen, will prompt more activity when it launches here in mid-October.
The first PSP-3000 bundle will arrive in the UK on 17th October and cost GBP 149.99. Contents, bizarrely, are yet to be confirmed.
To read more of the post and Download, click here!
With Resistance 2 expected to drop into Chimera-occupied Chicago in early November, Ted Price, Insomniac's president and CEO, has come forward to confirm that the game is nearly complete. "The game is just about finished," commented Price in a recent interview with GameSpot, adding that the final three to four week push, dedicated to fine tuning and squashing bugs, is "always the most difficult."
Price also adds that the team has been "loath to cut any corners during development," making simply getting to the finish line with Resistance 2 something of a challenge for the developers. We appreciate the effort, honestly; the last thing we want to worry about when facing down an impossibly huge leviathan is if our game will freeze before we can bring the massive baddie to his equally gargantuan knees.
To read more of the post and Download, click here!
The slightly delayed Socom Confrontation beta has just extended to US Qore subscribers, which should really put those already-strained servers to the test.
At around 5pm Pacific time (1am over here), subscribers to the US-only Qore package will be able to enter their access codes into PSN and download the beta.
Unfortunately for us Brits, Sony is still to confirm any plans to extend the beta trial to UK, but we've been pestering Sony UK about it and will let you know.
If you're lucky enough to be reading this from the US, check out the PlayStation Blog for details on how to enter your code and get it all up and running.
To read more of the post and Download, click here!
September 13th, 2008, 04:56 Posted By: karothacker
The long awaited UPTv5 has just been Released to Add some very interesting features NOTE: If you have any questions just drop by our fourms and ask for help.
Additions Since UPT v4.3:
* DC7
* Downloading of all required SCE EBOOTs
* Downloading of some popular Utilities to use with Pandora
* New style installer with progress bar
* nandTool 4, latest Elf Menu and modified DC7 installer to incorporate loading of nandTool
* SCE Utility Dialogs for Messaging, Notification etc.
* New style menu's throughout
* Zip Extraction of downloaded files direct to working GAME folder
* An information section listing various things
* Percentage bars for both Nand Backup & IDStorage backup
* Listing correct amount of keys that should backup during IDStorage
* Credits in Ultimate Loader's Main Menu
* New Splash Screens when loading Ultimate Loader and nandTool
Removals Since UPT v4.3:
* Hellcat's Pandora Menu
Message From Team UPT:[/SIZE]
We would like to thank all those responsible for UPT (Coders, Testers, Supporters, Donators, Etc.)
Sony's string of new VAIOs continues today with the NS series, slick little numbers that can be ordered with a Blu-ray drive under that magic $1000 price point. The 15.4-inch laptops come in blue silver and white and all run Vista Home Premium with special Sony media features on 2GHz T5800 Core 2 Duo processors and integrated X4500 graphics, with prices starting at $650 for 3GB of RAM and a 250GB drive. Release date is unclear, but Sony's got them up on its web site, so we're guessing it'll be soon.
Kotaku reports that a demo for the much-awaited PS3 port of Bioshock will be available on October 2nd. 2K Games launched a new interactive website to promote the game, which comes out on October 21st in the US. GiantBomb took a brief look at the PS3 version, saying, "... quality seems perfectly intact. The PS3 seems to be perfectly capable of rendering Rapture just as it appeared in 2007. The main changes you'll see with this version include things like Survivor mode, which is a new, harder difficulty setting. ... the game also has all of the downloadable updates that rolled out to 360 owners." 1Up notes that the full version will require a 5GB install, and they made a comparison video.
The latest (final?) trailer for WipEout HD went flying onto the net just a few hours after we published our hands-on impressions of the finished game. In-between a bunch of jump cuts, you can get a good look at the venues we referred to in our post, along with barrel rolls and, of course, that blistering frame rate.
In case you didn't catch it earlier, WipEout HD is going to cost $19.99 when it debuts shortly on the PlayStation Store. Yes, we know the trailer just says "2008" at the end – but race day is actually a lot closer than you think. You can watch the video after the break.
Remember all those new features Eden is working into the PS3 release of Alone in the Dark? Oh, or how, upon announcing them, the developer also said they'd be arriving as a patch for the Xbox 360 version? Now the tune has hit a sour note, according to MTV Multiplayer.
Game designer Emile Morel says that Eden is, "Trying to do a patch," but that "it's technically complicated," saying that, if anything, the control and camera fixes will be implemented; don't expect the new subway chase sequence in the PS3 release to show up. There's evidently also an issue with the actual estimated size of the patch not sitting too well with Microsoft.
So now it's not only a case of if the patch will happen but when. Morel says that the decision to patch or not to patch might actually depend on the success of the PS3 version, and that the team probably won't get around to working on it until the release for Sony's machine goes gold.
The latest (free!) downloadable update to Criterion's car-crumpling crashtravaganza, Burnout Paradise, has been scheduled to arrive next week on September 18th -- sans two wheels. The Burnout Bikes pack (hands-on impressions here) adds 38 new against-the-clock race events, a customizable day/night cycle, dynamic weather effects, 70 new Freeburn challenges and ... oh yes, motorcycles.
We hope other folks in the industry are learning a thing or two from Criterion's robust support of Burnout Paradise. Oh, sure, we like the freeness of it all, but what we're really saying is that we want downloadable motorcycles for everything. Yes, including Too Human.
(Note: We're checking if this applies to both platforms. There's no mention of either in the announcement.)
A listing for a PSP version of MotorStorm on UK retailer GAME's website was a mistake, reports VideoGamer. A Sony Europe spokesperson confirms that GAME made an error and that the page should be removed shortly.
Although, not exactly portable -- unless you pull a Ben Heck -- MotorStorm's sequel, Pacific Rift, will be available on PS3 Oct. 28.
features
Pro Stick™ – New for the PlayStation®2 Computer Entertainment system, right stick shooting and puck handling provide add an entirely new level of control
All-New Commentary – All new commentary by Randy Hahn and Drew Remenda bring all the on-ice action to life like never before
2K Beats -- Featuring Pennywise, Bad Religion, The Offspring, NOFX, The Ramones, Inner Circle, Mastodon, Operation Ivy, High on Fire and more
description
Do you long for the days when hockey video games didn’t require an engineering degree to master? 2K Sports has listened to the masses by bringing the fun back to hockey video games with an intuitive control scheme, hard-hitting action.
Developed by award-winning Visual Concepts studios, NHL 2K9 brings a totally rebuilt NHL experience to life with a brand-new in-game presentation system, as well as fresh player animations and controls that fans will enjoy from the moment they play their first game, until well after they become a seasoned veteran. Further adding to an unmatched level of fun and celebrating the NHL’s uniqueness are an all-new Zamboni™ mini-game, playoff beards, a new fighting engine and more! Complete with new commentary, a user-friendly franchise mode and upgraded online features, NHL 2K9 brings the fun back to game consoles!
features
2K Sports' classic default controls, a player’s first game will be as enjoyable as their one-thousandth, while the new and intuitive hybrid controls will provide the depth experienced vets are looking for
An updated arsenal of highlight reel-worthy superstar moves, blocked shots, stick-handling moves, hit-by-puck collisions, and a greatly-enhanced skating engine make up for an exciting and all-new hockey experience
Pre-game intros, menus, new crowd animations, game summary replays, and brand new commentary
Form a team of up to 6 separate consoles to challenge other teams made of up to 6 consoles for the first-ever NHL 12-console play!
description
Do you long for the days when hockey video games didn’t require an engineering degree to master? 2K Sports has listened to the masses by bringing the fun back to hockey video games with an intuitive control scheme, hard-hitting action.
Developed by award-winning Visual Concepts studios, NHL 2K9 brings a totally rebuilt NHL experience to life with a brand-new in-game presentation system, as well as fresh player animations and controls that fans will enjoy from the moment they play their first game, until well after they become a seasoned veteran. Further adding to an unmatched level of fun and celebrating the NHL’s uniqueness are an all-new Zamboni™ mini-game, playoff beards, a new fighting engine and more! Complete with new commentary, a user-friendly franchise mode and upgraded online features, NHL 2K9 brings the fun back to game consoles!
The nations of Erion had always held an uneasy peace, as the various kings and queens watched each other for any signs of weakness. When the country of Valentine is obliterated by the power of an ancient artifact, it sparks a bloody war between the fairies of Ringford and the warriors of Ragnanival. Little do they know that they are acting out an almost-forgotten prophecy: one that, if fulfilled, will lead to the destruction of the entire world. Take control of the warrior princess Gwendolyn, daughter of Odin, and follow the threads of an intricately woven story as you uncover the truth behind the prophecy – and how to bring it to an end.
The story is explained in detail on the website, so the only way to find out more is to visit! We invite you to come and experience the enchanting world of Odin Sphere.
The HDMI Selector is a slim version,which fully support 1080P HDTV .It can amplifier and equalizer function extend longer HDMI Cable,still support DTC, Dobby, 7.1 Channel audio. It has Remote/Auto detect functions available too.Plug and Play, installs in seconds .
To read more of the post and Download, click here!
This Silicon Console Case is made by super silicon material, which can protect your console from scrtaches,dusty and fringer prints.It is easy to use, and for PSP-1000 only.
To read more of the post and Download, click here!
Full Worldwide Shipping (Cheaper than most shops too)
Immerse yourself in the fast-paced action of this exclusive Wii car-racing game and take full advantage of the Wii Remote. The game features than 80 licensed cars, tons of tuning options and fluid drift-style controls and physics
To read more of the post and Download, click here!
Full Worldwide Shipping (Cheaper than most shops too)
As we live in a world where video games look as real as live television, who would have thought that it all originated from Pong? Classic games like Pong, Centipede, and Asteroids began a video gaming revolution. Atari, the video game pioneer, is bringing back these and 8 other 2-dimensional classic games, giving it an updated look for the 21st Century and introducing a new way to play them - and no need to dust off your Atari 2600! These classic games are now available for you to take everywhere you go on the PSP system. Whether you're looking for that classic, retro experience, or you're looking for new-age graphics, each game will be playable in both classic and evolved forms to satisfy your itch. As an added bonus, you'll be able to unlock over 50 Atari 2600 titles giving you non-stop gaming action.
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Full Worldwide Shipping (Cheaper than most shops too)
In the NFL, the right coaching decisions combined with focused preparation can turn a last place team into a championship contender. NFL Head Coach 09 gives you the opportunity to make the decisions that can turn your favorite NFL franchise into a perennial champion. Not only can you design and call plays, but NFL Head Coach 09 puts you in the thick of managing players, coaches, and the front office. And of course your team will have to perform on the field if you intend to keep your job. Do you have what it takes to be an NFL Head Coach?
To read more of the post and Download, click here!
Halloween is going to be here before you know it, so it is time to start getting prepared. But why should you be the only one getting dressed up? Throwing this screaming skull cover over your PS3 not only protects it from scratches, it also scares children. When they come ringing to trick or treat, open the door quickly, make a lot of noise and hurl your screaming skull PS3 in the air. The cover should protect it right? Available for $11.
Buunyan has released yet another PS3 BD-J Homebrew Game,
Bug Sweeper looks to be another puzzle game although not one i am familiar with, as with any BD-J release any firmware of PS3 can play so even if you have the newest firmware this type of homebrew is safe.
Screenshot, Download and Give Feedback Via Comments
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Buunyan has released yet another PS3 BD-J Homebrew Game,
Sinkei looks to be another a match the cards memory type game, as with any BD-J release any firmware of PS3 can play so even if you have the newest firmware this type of homebrew is safe.
Screenshot, Download and Give Feedback Via Comments
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Due to time constraints, and having to go vista, I can not schedule LuaGame Creator 3, so I lache sources and a pre-compiled (compatible against a vista)
Be sure to read the readme and have fun!
(to test, just start LGC3a.exe file)
I said that if not, install LuaGame Creator 2 as you install it at the same time the runtimes
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Flavor recently posted news that he considers RACE! PSP the official PSP port of RACE, and that he doesn’t plan on continuing another port. He also mentioned a new undocumented button (not present on the consumer handheld) discovered by FluBBa, the author of an NGPC emulator for GBA that enables hidden debugging features in several NGP games (namely, Card Fighters’ Clash, Card Fighters’ Clash 2, and Dokodemo Mahjong); this feature will be added in the next release of RACE! PSP; ideally, with the ability to save state.
For a while now, I’ve been seriously considering utilizing PSP’s Media Engine (ME) processor in fMSX PSP, to (potentially) enable full-speed emulation with MSX Audio and MSX Music enabled. Currently, enabling any of the two requires emulation at 333 MHz, while enabling both makes the emulator near-unplayable. Of course, utilizing the ME opens up a whole new slew of issues, not the least of which is the challenge presented by parallel programming. If fMSX/ME succeeds, Handy may be finally coaxed to run full-speed.
RACE! PSP was one of the emulators I reported to be working on; another one is still in the initial stages. If things pan out, there may be another pre-release riddle, which should give you an idea of which system it will emulate. Thankfully, I received my replacement video card yesterday, so I can finally continue work again.
Finally, I’ve added a new poll; if you have some time, please take it:
Which psp.akop.org emulator is your favorite?
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Wow, now this is interesting, how many of you guys remembered the original PS3 prototype controller?
Well some very clever chaps at benheck, in this case forum poster HotDog-Cart, has let us imagine how it would of been to have actually had that controller, rather than the simple (if it ain't broke update it) Duel shock 3!
"What I basically did was take a cheap PS2 boomerang-ish shaped controller, and take its guts out and modify a REAL official Six Axis Controller and put it inside the shell. I also expanded the shell 15%.
I got the controller painted black, so it would be a batman inspired "Batarang Controller".
Please excuse my picture quality. My 5mp camera thinks brand new batteries, are dead. Also, excuse my bondo job. It was my first time.
You can see the white PS button. I didnt put any image there due to copyright reasons."
It is only a proof of concept, but in the future this could be useful
for paralized humans (the tracking of the head can be analyzed by
a software on PSP and it can send the commands to a system of
servo mechanisms for assistance).
Naturally, I'll integrate this new tecnology in the next Nanodesktop 0.3.5
(with the sources... the code is the same of Intel OpenCV CamShift Demo
for x86 platform).
Usage: copy ndUsbDriverCF.Prx and ndKrnExtender.Prx in the root folder
of your memory stick.
Copy the program in PSP/GAME and start it.
It requires a GoCam and a PSP SLIM (but perhaps it can work also on
PSP FAT).
Move the mouse pointer on the image grabbed by the cam. Press the L
button one time. If you move the pointer, you'll see that an area of
the image is put in evidence.
Press the L button again.
You can see that the software is able to follow the movement of the object:
the area that you have put in evidence gives to the cpu the informations
about the colours of your face.
Enjoy!
In order to stop the program, keep pressed the HOME button for some seconds.
Bye bye
Eng. Filippo Battaglia.
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Goumba has released a new version of his Star Wars Game for PSP, heres whats new:
What's new:
- In both games, when you attempt to call, you would get the message "Can't call before the fourth round," press X to continue, BAM! return to the title screen. A misplaced "return" caused this and has been fixed in the Casino game only. Standard Game still suffers this bug, it's not done, and you shouldn't be playing it.
- The dialog boxes and cards used to show the background around the edges of the text and now his has been fixed - for the dialog. Most other text now show a translucent box around the text.
Fix one thing, and now more stuff needs to be fixed that didn't before.
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Mr305 has released a new version of his Alarm Suite for the PSP:
Ever wanted an Alarm application that looks neat and does it’s job perfectly? Look no further, because this is it.
This is an Alarm application which utilizes the PSP's Hardware Capabilities, setting an Alarm that will wake up the PSP from either Sleep Mode or Powered Off (standby) mode. It is compatible with ALL PSP's including Slim & Light.
Since the early stages of this applications development, the main motive has been ease of use and a clean, appealing interface.
Main Features:
+ Internet Time Synchronization with NIST Time Servers
+ Currently the only Alarm Application compatible with ALL PSP’s including PSP SLIM.
+ Sleep Mode Alarm with support for custom MP3 Audio file.
+ Power Off Mode Alarm that plays sound in XMB with support for Cutom Sound; Consumes virtually 0% POWER
+ 12/24 Hr Time Formats
+ Fully Compliant with DAY TIME PROTOCOL (RFC-867) with support for Daylight / Standard
+ More Accurate time keeping than XMB’s DNAS service, with Network Delay compensation; automatically adjusts for network delays of transmission from server.
+ Display's Hour's and Minutes remaining as the Alarm time is being set; updated in real time.
+ Alarm can be set up to 23 hours 59 minutes in future.
+ Alarm Accurate to the Second.
+ Streamlined, extremely easy to use interface.
+ Shows Seconds & Milliseconds;
+ Aligned Time Display (Constant Length).
+ Checks to make sure if an alarm was already set last time, if so, sets the alarm to that time. Reads time from ms0:/seplugins/HAPoweroffSupport.305 if it exists.
Quote:
Originally Posted by Main Changelog
PSP Hardware Alarm Suite v2.7 bld 1727:
-> CORE: You can't change to Alarm set mode UNTIL you STOP the alarm
-> CORE: As Per user feedback, You can now snooze for 5 mins, once the alarm is playing.
-> INTERNAL: Changes to graphics module to accomodate changes along with other optimizations and cleanups
-> GUI: Improved exit/poweroff/sleep mode animation: Now uses 5 Random effects; Further smoothened animation -- no more choppy borders!
-> CORE: Now uses SQUARE to stop alarm; to make it more similar to Poweroff Alarm Module/
-> GUI: Changed intro.
PSP Hardware Alarm Suite II
-> CORE: Internet time synchronization added. Edit config_hasuite.ini according to your local region.
-> CORE: Power off Alarm NOW works on ALL FW's including 3.90+. (Cause: Changes made to scePower_service module since FW's 3.90+, one of the eventflag handling changed)
-> CORE: 24 Hour time system implemented as per users feedback! Keep 'em comin. You can choose between the two 12Hr/24Hr.
-> CORE: Added option to Toggle USB at any time; No more hassle of going back to XMB just for USB; Uses safe USB dismounting (no corrupt files or File System).
-> CORE: Alarm now also works in normal mode ie. even if PSP is not put to sleep or powered off (Best for PSP DOCKS / people who dedicate this application to their PSP's 24hrs).
-> CORE: In previous version, There was a 1% chance that unit woke up a minute after alarm time or not at all. Fixed. Now, 100% Probability that alarm wake up at all times.
-> CORE: Added Informative Message Dialogs for those not patient enough to read readme's carefully
-> GUI: Every Single GFX recreated from scratch and edited pixel-by-pixel.(C'mon I need a GFX artist next time!)
-> GUI: Major rework of color schemes with hand-picked colors to match the BG.
-> GUI: The colon now ticks every half-a-second.
-> GUI: Added nice subtle sounds to GUI.
-> GUI: Extensive changes to physics; now uses smooth scrolling.
-> GUI: Removed every trace of DebugText; now uses intraFont unless there's a fatal error.
-> CORE: You are now able to void(cancel) an alarm at anytime.
-> CORE: Power off Alarm time if existed in(ms0:/seplugins/Hapowersupport.305) was read but hours weren't correctly read, if hours were less than 10 ex: 09 would become 12 or 00 based on time format. Fixed.
-> CORE: Alarm, when resuming from Sleep Mode, was off by 1 second. Fixed.
-> CORE: Now, you can't set the alarm if it’s invalid; this caused abnormal behaviour in previous version.
-> CORE: As a safety feature. The minimum duration of alarm is now 2 minutes.
-> CORE: Sometimes seconds or minutes went up to or above 60. Fixed.
-> GUI: Added an Option bar at bottom since OSD is fully crowded.
-> GUI: Changed Button texts to real button images.
-> CORE: Now shows detailed version info during splash.
-> INTERAL: Massive code cleanup
-> INTERAL: Tighter (better) Memory management
-> INTERAL: Miscellaneous bug fixes
-> INTERAL: Fixed two places of String overwrite that incredibly rarely caused wrong time to be shown.
-> GUI: Home Exit Callbacks removed; you now have to use Option bar to exit.
-> MISC: New Name; New make-over.
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What this is, is a test game for my 2D game engine, which is written to be able to quickly develop and deploy a game for windows, linux, and the psp, only having to write simple "entity" code then add an entity of that type to a level. (the idea is pretty much taken from the years i spent modding UT2004)
This is a very simple test game created on top of the code i have so far, i created a player class that accepts input, moving platforms, triggers that can turn movers on/off, reveal hidden coins, kill players, etc..., and teleporters. There's no real physics, just simple bounding box collision, it's automatically calculated off of the sprite file you set each entity to use in the level file. Everything is stored in XML, just take a look in the data directories, it should be fairly easy to figure out, and even though i haven't written the editor yet you could make some fairly complex levels using nothing but vim or notepad.
when it's a little bit more complete, the full source code will be released under the GPL for anyone to use/modify.
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Mathfacts has posted a new homebrew app for the PSP:
The object of the game is to have the lowest score when a player reaches 500 points.
Each player receives 7 cards.
One card will be turned face up.
To play, select a card that matches the color or the number/text
If you cannot play you must draw until you can play
Special cards affect the play:
Skip - skips the next player
Draw # - the next player draws # and skips their turn
Reverse - changes the direction of play
Wild - You can change the suit to any color
Wild +4 - you can change the suit to any color and the next player draws 4 cards and skips a turn
If you have one card left, YOU MUST press the right bumper to indicate it is your last card
If you fail to do this, you will be forced to draw 2 cards.
When a player plays their last card, each player will gain points based on their cards.
Wild cards = 50 points
Rev/Draw/Skip cards = 20 points
Number cards = their value
Play:
Left-Right = select card
X = play card
O = Draw card
Right Bumper = Last card
start = quit
select = restart
Though it is fully playable, I am going to continue to work on the game. I need to Enhance AI, add option screens for score, players, wild play type and other stuff. I consider this an alpha. More to come.
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PirataNervo has released a new version of his Shell for the PSP, heres whats new:
IF YOU NEED HELP YOU SHOULD ASK FOR HELP AT http://forums.consoleworld.net AND NOT ON OTHER FORUMS
This is because you will get a better(and you will get an answer for sure) answer from me or from my beta testers than from anyone else who uses only public releases and do not experience the problems that a beta release has.
Changes/Additions:
nosautoboot.prx: now it is more stable (both autoboot plugins) and fixed a problem that caused the XMB to not load sometimes.
System Info: Free Ram uses a different function now.
Unpacker: Added unrar support
Unpacker: Added 7z support
When typing your password in log in (not in recovery), it shows the password as *
Adhoc File Transfer
NervOS Configurator: Now opens the file browser when you choose the font option.
NervOS Configurator: Now opens the file browser when you choose the user image option.
Picture Viewer: added GIF support (animated GIF's too, maybe not all gif's are displayed right (specially the black and white colors))
Picture Viewer: added BMP support (16 bit BMP can be loaded but may not be displayed correctly. 24 bit BMP files are displayed correctly. 32 bit may not be loaded or displayed correctly)
Picture Viewer: fixed 1 bug
Increased compatibility with PRX plugins
File Browser: Fixed 2 bugs and 1 typo
NervOS Installer: remade the graphics and added some sounds
NervOS Configurator: when changing theme, does not restart anymore.
USBHostFS: No need for UMD discs anymore when you want to play an ISO (if no UMD is inserted, it uses OE Isofs)
Added 3 new icons under applications: NetHostFS, Unpacker, Adhoc File Transfer
File Browser: Added usbhostfs0 and nethostfs0 to root directory so you can navigate through there.
File Browser: Added "Send file via Adhoc" in tools window
ISO Browser: fixed bug when reading ICON0.PNG.
NetHostFS does not work !! (at least for me it does not) but NervOS is ready to work with it. So the next release will have it.
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Before there was Soul Calibur, there was Samurai Showdown. Fans of the weapons-based fighting series may remember the early days -- a time when all the cool kids had Neo Geos. Those were some good times, huh? Since then, the series has grown and spread its seed onto other platforms.
Gathering the SS titles together, SNK is taking the aging IP and putting all six appropriately numbered Showdown games onto one little disc; it's being called Samurai Showdown Anthology. With SNK around, there's never a shortage of these Anthology collections, now is there? The latest press release pins the game for a European release by winter 2008; a North American release was also mentioned sometime ago.
MediumGuage has released a new version of his Filebrowsing and more app for the PSP, heres whats new:
general:
- enabled to access flash0 by kernel3 Filer. (thanks to Torch!)
filer:
- fixed a bug that Filer was crashed when removing un-opened folder.
- fixed a bug folders which have those extensions could not be opened :".ZIP", ".RAR", ".ISO", ".CSO".
picture viewer:
- fixed a bug that Filer was crashed when opening mono-JPEG file.
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Things have been fairly aggressive between the two presidential nominees as of late, perhaps largely due to a certain comment involving a farm animal and mouth-based cosmetics. That's why we were so glad to see them squash the beef in a recent Saints Row 2 advertisement (posted after the break), combining forces to wreak havoc across Stilwater (much to the chagrin of their respective campaign staffs, we imagine). We're also glad to see that the character customization in THQ and Volition's crime-riddled sandbox is so versatile. We've already begun planning our own presidential nominee superteams for when the game comes out -- we've always wondered what Roosevelt and Dewey would look like in a gang war.
Our friends at eastasiasoft were so kind to let us know more details about the upcoming PlayStation3™ PSN release of their shoot 'em up with the hard to pronounce name Söldner-X: Himmelsstürmer.
According to their latest press release announcement from earlier this week, the game is targeted to hit the PlayStation™ Network in North America in October 2008, with other territories expected to follow shortly after.
No matter if you have already enjoyed the PC version or are new to the game, you will probably be pleased to hear that SideQuest Studios (the developer of this game) have added plenty of new features to the PlayStation3™ port, including:
Visual improvements including y-scrolling, new background animations, newly added effects and more
Contains new enemies, including newly crafted standard foes and larger sub boss battles
Additional boss battle and berserker mode background music (seven brand new tracks in total!)
New sound effects added for an enhanced gaming experience
Rebalanced game play with an easier default difficulty
Rebalanced high score system, including new victory screens
DUALSHOCK®3 and optional SIXAXIS™ support
Trophies support
Visual improvements can been seen on their latest PS3™ screenshots. Below is a small excerpt only, you can find lots more on their official website.
Make sure to fill up your PSN wallet as Söldner-X: Himmelsstürmer will surely be a pleasant addition to your game collection.
Buunyan has released yet another PS3 BD-J Homebrew Game,
Jirai looks to be another puzzle type game, as with any BD-J release any firmware of PS3 can play so even if you have the newest firmware this type of homebrew is safe.
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My initial attempt at implementing state saving in RACE! turned out to be more successful than anticipated. I was able to save, then load Sonic The Hedgehog: Pocket Adventure successfully, with the exception of sound, and I have a fairly good idea where to look to fix the problem (possibly the program counter of the Z80 chip).
Thanks to NeoPop’s existing state saving code (and thus neopop_uk), for pointing me in the right direction.
Sorry, have to wait until Moose help with with the links , till then, only able to see the pictures.
It took me a week to make the current SnowKillz engine.
My previous ragdoll game was delayed until problems could be solved.
Basically it is something like a top-down shooter.
It was previously one of my super old childish games on PC
My old SnowKillz on PC
But I ported it to PSP thinking that it would be fun
Anyway.. the Loading is very slow.. have to bear with it. >.<
The graphics and sound I would change later. Most graphics are from RPGmaker. Some I drew them, but the sound part are from War3 and RPGmaker too if I never remember wrongly.
The game is currently in alpha mode, gameplay is not there yet. But you could enter level mode and see how the game would be like.
Analog->move around
R-> Shoot
Triangle,square,circle,x -> move aimming
The menu just basically shows the AI part. That is the main thing I want people to see. A nice bloodly battle field that is rather cute... lolz
Heres the game!
Click Mi!
Things I would add later:
Level Mode
Survival Mode
Snowball Ammo
Better AI
Tutorial
and perhaps open source the whole thing after I complete it.
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Heres the patch for the recent Alarm Suite release:
Changelog:
Quote:
-> You couldn't cancel an alarm that was already set by Pressing RTRIGGER. Fixed. This bug accidentally crept in due to a last minute change. Thanks to users for timely feedback.
Read the readme for instructions.
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Shadow-Aleth has just introduced its new homebrew: Mario Pong. As its name suggests it is a pong, but the colors playing Mario. The game is played (for now) to 2 on a single PSP.
The game has 3 difficulty levels and a pause menu.
What is planned for a future version:
A scenario
Additions Music
All good ideas
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Way back in 2006, Sony filed a patent (uspto.gov) for a handheld computer interactive device. The 3D game controller was designed to be held in your hands and can capture all your palm and finger movements, and then transmit them as commands into your PS3 or PC. The patent also reveals that it features tactile feedback. But we have not heard anything about this interesting concept for quite some time, who knows when Sony may strike with it if ever...
WipeOut HD is a "coming sometime in the future" game no more. Sony have announced when the game will be out, and friends, it will be out soon. September 25, to be precise, and when out on September 25 will set you back $20. For that $20 you're getting, amongst other things, 8 tracks, splitscreen racing (offline only) for two players, or if you're up for a bigger challenge, 8-player online multiplayer.
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Damon Caskey and the guys over at Lavalit the Openbor Community (Massive Community of gaming modders of the game Beats of Rage/OpenBor) a few days ago (i am the very first outside of their site to find and post this) released a new version of Openbor for Windows, GP2X, Dreamcast and PSP
Heres whats new
Release 2.2000!
New features:
subject_to_minz {int} - Model header command. Toggles minimum Z bounding for model on playfield. Available to script methods getentityproperty and changeentityproperty as "subject_to_minz".
{int} - Default 1 for all except panel type models.
1: Entity cannot move beyond current minimum Z boundry.
0: Entity can move freely beyond current minium Z boundry.
subject_to_maxz {int} - Model header command. Toggles maximum Z bounding for model on playfield. Available to script methods getentityproperty and changeentityproperty as "subject_to_maxz".
{int} - Default 1 for all except panel type models.
1: Entity cannot move beyond current maximum Z boundry.
0: Entity can move freely beyond current maximum Z boundry.
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After a little delay, we are very happy to announce the last result for this compo, we got 48 winners totally, contracts all winners, they will get the cash or awards from us soon, and thanks for your well done, seems in next coming compo we should open the retro video game division too, because the time is up
PSP Games Reviews incl. Video Reviews incl. Scores and Toplist by MK2k FiNAL * No.1 NEO Top Reviewer * By: MK2k
PSP Game Division Review by xCHRISx [ * No.2 NEO Top Reviewer * ] By: xCHRISx
PSP GAME Reviews(+top list) [ * No.3 NEO Top Reviewer * ] By: Conle
NDS APP Division: (16 entries total)
No.1 [NDS APP] ApprenticeMinusDS 0.4.0 - SMS/GG emulator By: Lordus
No.2 [NDS APP] DSbible 2.5 By: Jeremysr
No.3 [NDS APP] DSBash By: leinad
No.4 [NDS APP] UA Paint V 1.10 By: bassacegold
No.5 [NDS APP] PAINT BLACK DS v1.0 By: Cid2Mizard
No.6 [NDS APP] SunOL v0.2alpha By: SunDEV
No.7 [NDS APP] Balik Bayan DevWifi - Develop fast with wifi <Motion!> By: soulanger
No.8 [NDS APP] DSBrowser - Dual Slot By: cornaljoe
No.9 [NDS APP] graphDS v0.8b By: morganDS
No.10 [NDS APP] sDepS - A pedometer for the Nintendo DS <Motion!> By: tobiasbp
Buunyan has updated his PS3 BD-J Homebrew Game, this man is single handedly supporting the PS3 Scene
Wareuchu looks to be a Space Invadors Clone but hey free games are free games, as with any BD-J release any firmware of PS3 can play so even if you have the newest firmware this type of homebrew is safe.
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Today I release this very simple homebrew game, written in C with OSLib. pspKax, this is the name, is a clone of the flashgame kax2003 -that you can to try here: http://www.flashgames.it/kax2003.html
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Lots to get through in this week’s show, including a look at software and hardware sales for August, comments from Sony Worldwide, and the latest American Football game to hit the PSP, namely Electronic Arts Madden NFL 09.
This coming weekend (19th-21st September) I’ll be attending the BlogWorldExpo in Las Vegas -if you are there, then drop me an email (ewanspence@gmail.com) or wave at the kilted Scotsman… I’ll have PSP Show stickers with me to adorn your favourite gaming machine.
Eye of Judgment fans will have a reason to unfold the cloth mat this October, as the game's third expansion, one packed with 101 cards, hits PlayStation Network next month. New trading card booster packs aren't the only other thing to look forward to, you crazy collectible card game lovin' kids — Eye of Judgment is slated to get Trophy support next month as well.
The official announcement features loose talk of "outlandish new creatures, fearsome new attacks, devious new strategies and thrilling new gameplay" as well as new "bonus material [...] along with many more game-enriching features." Sounds vaguely fascinating!
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Play Asia are doing one of their special bargains and this time its a PS3 Game:
One of Marvel®’s most powerful Super Heroes® unleashes epic destruction this June in Marvel Studios’ blockbuster movie, The Incredible Hulk. Along with the film, SEGA® releases an intensely realistic third-person action video game available on all major video-game platforms.
Fueled with fury, SEGA’s The Incredible Hulk features key moments from the film, as well as additional plotlines and characters from the character’s rich comic-book universe. Players smash through New York City, battling gigantic enemies amidst soaring skyscrapers in a massive open world.
As one of the most anticipated entertainment events of 2008, The Incredible Hulk will have fans lining up this summer on both the big and small screens.
Game Features:
Unlimited Destruction: Become the Incredible Hulk and experience unlimited destruction. Players can demolish anything in their path and also use it as a weapon – pieces of a crumbling building…a passing car…a light standard.
Powerful Rage: Rage is power. Build the Hulk’s rage to learn powerful moves. Cause unheard-of damage to gain and upgrade his abilities.
Incredible Scale: New York City’s towering skyscrapers allow for exciting vertically based gameplay, while powerful, massive enemies such as Bi-Beast and the Abomination challenge the Hulk’s might.
Dynamic Open World: A realistic next-gen, open-world representation of Manhattan provides gamers with an immense playground of destruction that also contains sub-quests, minigames, and a story that reaches beyond the film to include elements from classic Marvel comics.
The Asian version of The Incredible Hulk for PlayStation3™ is chosen as this week's special product and is sold at a bargain price of US$ 29.90 only.
As usually, this weekly special is valid for exactly 1 week (if not sold out earlier) and this time limited to a maximum purchase of 2 units per customer. As a small restriction, please also notice that you cannot use any further discount coupons along with this special offer.
The Star Wars saga continues in Star Wars: The Force Unleashed. You are Darth Vader's Secret Apprentice! The Dark Lord of the Sith himself has trained you to use a lightsaber and unleash the power of the Force, but now your destiny is your own. Will you join Vader as the next great Sith, or will you choose to defend peace and justice as a noble Jedi Knight?
The Star Wars saga continues in Star Wars: The Force Unleashed. You are Darth Vader's Secret Apprentice! The Dark Lord of the Sith himself has trained you to use a lightsaber and unleash the power of the Force, but now your destiny is your own. Will you join Vader as the next great Sith, or will you choose to defend peace and justice as a noble Jedi Knight?
The Star Wars saga continues in Star Wars: The Force Unleashed, a videogame developed by LucasArts, which casts players as Darth Vader’s “Secret Apprentice” and promises to unveil new revelations about the Star Wars galaxy. The expansive story, created with guidance from George Lucas, is set during the largely unexplored era between Star Wars: Episode III Revenge of the Sith and Star Wars: Episode IV A New Hope. In it, players will assist the iconic villain in his quest to rid the universe of Jedi and face decisions that could change the course of their destiny.
TNA iMPACT!™ is the exclusive Total Nonstop Action wrestling game based on the top-rated weekly television show, TNA Impact! Choose the wrestling style, custom move set and clothing to construct the ultimate champion. TNA drenches the player in moves and match types that allow amazing acrobatic and aerial feats along with the bone-jarring crush of hard-hitting impacts. The game also features top wrestling talent such as Kurt Angle, Jeff Jarrett, Rhino, Samoa Joe, AJ Styles, Sting, Christian Cage, Abyss and more to deliver all of the excitement and action of the television show!
TNA Wrestling™ is the exclusive Total Nonstop Action Wrestling game based on the top-rated weekly television show, TNA Impact! Enter the signature six-sided ring and prepare for all of the high-flying slams and takedowns with more than 20 TNA stars like Kurt Angle, AJ Styles and Samoa Joe. Or, build the ultimate wrestler with custom appearance, moves and style to deliver the hard-hitting, adrenaline pumping action seen only in TNA Wrestling!
EA SPORTS™ welcomes you to the future of sports gaming with NHL®09. Building on NHL 08 - winner of 7 Sports Game of the Year awards - EA SPORTS continues to evolve the NHL franchise with innovative control enhancements, added depth and accessibility.
NHL 09 brings Be A Pro to the ice, allowing gamers to step on the ice as themselves through a dynamic camera angle. In Be A Pro Mode you will earn your own hockey card as you progress from the AHL to the NHL.
Yakuza 2 plunges you once more into the violent Japanese underworld. In intense brutal clashes with rival gangs, the police, and the Korean mafia, you will have opportunities to dole out more brutal punishment. As the heroic Kazuma Kiryu from the original Yakuza, explore Tokyo and now Osaka. Wander through the back alleys of Japan's underworld while trying to prevent an all-out gang war in over 16 complex, cinematic chapters written by Hase Seishu, the famous Japanese author who also wrote the first Yakuza. Endless conflicts and surprise plot twists will immerse you in a dark shadowy world where only the strongest will survive
Players hunt in different eras in search of trophies such as white-tailed deer, Yukon moose, Alaskan brown bear and Roosevelt elk in over ten of North America's top hunting locations, including Kodiak Island, the Yukon and the Rocky Mountains. Each location in Cabela's Legendary Adventures is a visually stunning open outdoor environment that encourages exploration and tactical variation. Shooting mechanics have been developed to reflect modern as well as historical hunting technology, so players relive the hunts complete with detail from specific time periods.
features
PLAY ALL OF THE BEST PRICING GAMES - Play Plinko, Hole in One, Punch-A-Bunch, Cliffhangers, Three Strikes, Shell Game, It’s in the Bag, Flip Flop and many more!
REAL MOMENTS FROM THE SHOW - Rich Fields will tell you to “Come on Down” as you start an authentic Price is Right experience. The actual music and sounds of the show are used in the game.
A PARTY GAME FOR EVERYONE - Fans of all ages can compete against each other for big money and fabulous prizes. Party game mode is for up to 4 players.
UNLOCK CLASSIC MOMENTS - Special achievements will unlock additional video footage of some of the all-time most memorable Price is Right moments.
description
COME ON DOWN! The Price Is Right™ video game brings all the excitement of the TV show to the consoles and computers of fans of all ages. The longest-running and most popular game show of all time is now making its debut on Wii™, Nintendo DS™, PC, and Mac®.
Experience all of the classic moments from the show with up 4 people. You will hear your name called as you’re announced to “Come on Down!” to Contestant’s Row. Play all of the favorite pricing games, including Plinko, Cliff Hangers and Punch-A-Bunch. Spin the Wheel for the chance at the big prizes in the Showcase Showdown!
Get behind the driver's seat with this Speed Racer based on the Wachowski Brothers film with its garage of combat-ready rides and see how you fare in "car-fu style" action. Take on the role of the characters from the film, getting behind the wheels of each character's signature vehicles to experience firsthand the film's high adrenaline, combative racing style.
Players hunt in different eras in search of trophies such as white-tailed deer, Yukon moose, Alaskan brown bear and Roosevelt elk in over ten of North America's top hunting locations, including Kodiak Island, the Yukon and the Rocky Mountains. Each location in Cabela's Legendary Adventures is a visually stunning open outdoor environment that encourages exploration and tactical variation. Shooting mechanics have been developed to reflect modern as well as historical hunting technology, so players relive the hunts complete with detail from specific time periods.
Writer Marianne Krawczyk has revealed the script she's working on for God of War III will probably run to 120 pages.
Speaking at Austin GDC (as reported by Gamasutra), Krawczyk admitted some in-game dialogue and acting can be, well, piss poor, to paraphrase.
But for God of War III there will be proper rehearsals and readings. Which might take some time, if there are 120 pages to get through. According to Krawczyk, the storyline will be "a very specific three-act experience".
Little else is known of the third instalment in the God of War series, other than it'll be a PS3 exclusive and it's not out this year. Still. There's a nice video on the gamepage, if you're that bothered.
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The writer behind DC Comics such as Green Lantern, Action Comics and Justice Society of America will now put pen to paper for MMO, DC Universe Online.
"Having a writer of Geoff's caliber brings even more authenticity to the DC Universe Online, and should provide fans with an exciting new medium for his storytelling skills," said John Blakely, SOE-Austin's VP of Development. "Together with Jim Lee, who is our executive creative director for the game, we are tapping into the very best talent from the comic book industry."
Johns added, "Taking comic books into the online space presents an exciting and unique opportunity for me as a writer. I'm looking forward to creating a thrilling story that explains why the DC Universe has suddenly been populated with millions of new heroes and villains in a way that will engage players."
DCUO (that's catchy) is in the works for PS3 and PC.
I was going to merge this thread with the 5.1 status update thread but I need to ask some questions too.
So first lets start off with the good news. I now am able to compile and actually run Wolf3D for the first time since I got my new laptop. So this means development can finally continue.
So we all know that the music tempo is going to be slowed down and that the save/load bug is fixed. (needs further testing to confirm)
But what else shall I include in v5.1?
I am going to re-write the gameloader menu in SDL (to save me work when I do the pc version). Now regarding the Gameloader. I am thinking of structuring it differently.
A few members here did some concept art for it and I will more than likely use that. But is there any point including the shareware versions in the gameloader menu?
Maybe a gameloader for the full versions, and a gameloader for the shareware versions. So that would be two zip files per release. 1 for people with the full version files, and the other for people that don't. Also shall I remove the music and sound effects from the gameloader to make the overall zip file smaller (for download purposes) ?
The bug regarding the "difficulty selection being grayed out" will be fixed.
Aside from that anything else that should be in v5.1?
ffgriever is at it again! This time bringing a proof of concept program allowing in game reset to your favorite homebrew with a button combo!
Here's a quote from his thread on this:
Quote:
Originally Posted by ffgriever
IGR - a.k.a. In Game Reset, a feature know from few other consoles. Why not implement it for PS2?
The basic concept is simple:
1. Detect pad button presses.
2. Launch apropriate app on particular button combo.
Although it looks simple, it's not that easy to do, especially that I wanted to make it EE side only, which means no code on IOP side (there are good reasons for that). Launching the application from the middle of running another app is also not that easy, as a lot of caution is required (and I had some serious problems with sif, though I was able to get rid of it by modifying SifInitCmd function a little bit).
Take this one as the proof of concept rather than working app (more concept than proof I would say ).
The IGR_mc.elf file after becoming resident will launch file in:
mcx:/BOOT/BOOT.ELF
mcx:/B?DATA-SYSTEM/BOOT.ELF
where "x" is memory card slot and "?" is regional code.
(to be true I tested it mostly with one app, so I recommend using uLE, tested on uLE 4.28)
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Buunyan has updated his PS3 BD-J Homebrew Game, this man is single handedly supporting the PS3 Scene
Wareuchu looks to be a Space Invadors Clone but hey free games are free games, as with any BD-J release any firmware of PS3 can play so even if you have the newest firmware this type of homebrew is safe.
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Weltall has released a new version of his Cheat App for the PSP, heres whats new:
CHANGELOG:
0.2.2 REV.D RELEASE
=====================
- [ALL] Now > 4.x firmwares are checked for the sony msfatmod thread suspend bug and the check of the memory stick space is disabled to avoid a freeze
situation.
- [ALL] Optimizations in the firmware checking
- [ALL] Added support in the gui for setting a button combination to open the text reader directly
- [ALL] Added the possibility to have cwcheat look after a certain adress and show changes happening to it (you can access it from the cheat search menu)
- [ALL] Updated the pointer searcher to allow use from the command line. These are the arguments it takes in order to use it this way:
-cli <dump1> <dump2> <adress dump1> <adress dump2>
- [ALL] updated the toolchain to the latest version
- [ALL] Various optimizations which allowed to reduce the size of the binary
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G-stion'R is a utility that allows you to do a lot on your PSP. You can connect your PSP to usb to access Flash0 and Flash1, your memory stick, the UMD (if there is one inserted). You can also play your MP3, launch a game PSX, UMD, and many other things are possible.
News:
Display seconds in the time display
There is now a sound when you move from the menu
Text color battery changes depending% of the Left:
More than 65%: Green
Between 65% and 35%: Blue
Between 35% and 15%: Red
Below 15%: Red, Viewing a "battery low", the CPU goes automatically to 99 MHz, in its judgement of the menu
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Release Notes:
Here you have it, an all-in-one solution for your Pandora Needs.
This program is designed to prepare your PSP Memory Stick to be used with the Pandora Battery. Unfortunately this program can not change your Battery to Pandora, however it will copy programs to the Memory Stick in order for you to do this yourself.
In this version I corrected the registry files for the 1.50 Downgrader and DC 3-7, I heard that I might have possibly been using a custom theme on one of these registries when creating the files, so I've re-done them all. I've also modified the 01-12.bmp and 13-27.bmp files in the Test 4.01 M33 portion of DC7 to show a Black background. This is to prevent the user from confusing it with their normal XMB.
As far as the support tools go, I included FuSa SD and updated PSP Filer to 5.6. I decided to remove NAND Manager as it seems that nandTool will do everything you need.
I hope you enjoy this new release...
WARNING: THIS PROGRAM WILL FORMAT AND INSTALL THE IPL LOADER TO THE DRIVE LETTER YOU SELECT AS YOUR PSP DRIVE, SO MAKE SURE IT IS THE CORRECT DRIVE BEFORE PROCEEDING. I DO NOT TAKE ANY RESPONSIBILITY FOR FORMATTED USB HARD DRIVES ETC...
Requirements:
- A PC with Windows 98/ME/2000/XP/2003/Vista and .NET Framework v2.0.
- A PSP with USB Cable and 1.50 or 3.xx/4.xx M33 Custom Firmware Installed.
(This is needed for creating the Pandora Battery, not the Memory Stick).
- The official Sony Firmware EBOOT files for 1.50, 3.71, 3.80, 3.90, and 4.01
What it does:
- Formats your PSP Memory Stick with or withour MSPFormat.
- Installs the TimeMachine IPL to the Memory Stick.
- Allows you to select which buttons to use to boot your PSP.
- Copy Official Firmwares 1.50, 3.71, 3.80, 3.90, and 4.01 to your PSP.
- Installs jas0nuk's Pandora ELF+PBP Menu to access all the programs.
- Installs Hellcats Pandora Installer to your PSP.
- Installs the M33 1.50 Kernel Addon Installers to your PSP.
- Installs POPSLoader (with POPS 3.30, 3.40, 3.51, and 3.72) to your PSP.
- Installs the Noobz Pandora 1.50 Downgrader to your PSP.
- Installs Despertar Cementerio v3 to your PSP.
- Installs Despertar Cementerio v4 to your PSP.
- Installs Despertar Cementerio v5 to your PSP.
- Installs Despertar Cementerio v7 to your PSP.
- Installs Time Machine v0.1 to your PSP.
- Installs Support Tools executable from either Pandora or XMB.
Config Cleaner v3.00
FuSa screenShoot
FuSa SD 1.0.47
JoySens 1.42b
KeyCleaner 1.4
MemoryStick-Tool v1.5
nandTool 0.40 Final NEO
PSP Filer 5.6
Dark_Alex USB Version Fake
How to use it:
1. Start the Application and load in the Eboot files.
2. Select the Programs you wish to install on your Memory Stick.
3. Hit the "Other Options" button and select any other options you desire.
4. Select the button configuration on how you would like your PSP to boot.
5. Select your PSP Drive to be formatted and prepared.
6. Press the "Start" button to start formatting and copying files to your PSP.
Changelog:
v1.4 (2008-09-16)
- Fixed the Registry files for the 1.50 Downgrader and DC 3-7.
- Changed the backgrounds on the Test 4.01 M33 function in DC 7 to Black
(so its easy to distinguish between the Memory Card and Flash0 XMB).
- Removed NAND Manager 1.4 from the Support Tools.
- Updated the following Support Tools:
FuSa SD 1.0.47
PSP Filer 5.6
v1.3 (2008-09-05)
- Fixed the Installer (wasn't installing to specified path).
- Added Windows 98SE/ME/2000/2003 Support.
- Added an option to use MSPFormat to format the stick.
- Added an option to inject the Time Machine IPL Loader.
- Added more XMB Support Tools:
FuSa screenShoot
JoySens 1.42b
v1.2 (2008-08-26)
- Fixed collision with Despertar Cementerio v3 and v4.
- Included the 1.50 Kernel Addons for 3.71, 3.80, and 3.90 M33.
- Implented a new method on installing the 1.50 Downgrader.
- Updated the following Support Tools:
nandTool 0.40 Final
MemoryStick-Tool v1.5
v1.1 (2008-08-20)
- Fixed a small bug.
- Replaced Despertar Cementerio v6 with v7.
v1.0 (2008-08-18)
- Fixed some more bugs.
- Imrpvoed the PSP Detection code.
- Added option to select which buttons boot the PSP.
- Added options to Backup and restore during installation.
- Added the 4.01 M33 1.50 Kernel Addon Installer.
- Added the following Support Tools (for ELF Menu and XMB):
Config Cleaner v3.00
KeyCleaner 1.4
MemoryStick-Tool v1.0
NAND Manager 1.4
nandTool 0.40 beta 10
PSP Filer 5.4
USB Version Fake
- Added POPSLoader.
v0.4 (2008-08-13)
- Fixed some small bugs.
- Now using MD5 Hashes to check the Eboot files.
- Upgraded Hellcats Pandora Installer to Revision 4a.
v0.3 (2008-07-08)
- Included Despertar Cementerio v6.
- Changed the conifgration of the way the PSP boots.
v0.2 (2008-07-28)
- Totally re-coded from scratch.
- Upgraded Hellcats Pandora Installer to Revision 4.
- Upgraded jas0nuk ELF+PBP Menu to 0.4.
v0.1 (2008-04-27)
- Initial Release.
Credits:
Programming and Logo by: DJB
Thanks:
- Forahobby and Klutsh for their help with this Project in the early stages.
- Dark_Alex and Team M33 for all their work with PSP Custom Firmware.
- Team Noobz / C+D for initially making the breakthrough with the Pandora Battery.
- Hellcat plus the other homebrew developers for the great programs.
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features
aka. Eternal Sonata
New Quests, Battles and Events: Experience new quests, battles and events that will shed new light to the dramatic and evolving storyline compared to the previous version.
New Playable Characters and Costume Changes: Now players can play as Crescendo or Serenade and change some of your favorite character’s costume to your liking.
Exclusive New Music: Listen to newly added Chopin music – a key element in the environment and story
Custom-Made for Next-Gen: Enjoy amazing, high-definition, anime style cel-shading and high quality textures to truly deliver an awesome next gen experience.
Innovative Battle System: Battle using a unique, hybrid turn-based/action RPG system that combines free-roam and turn-based action (up to three players during battle).
Strategic Use of Light and Darkness: Adjust your battle strategy in the ongoing struggle between light and darkness. Beware of enemies lurking in the shadows, as their stats – attacks and potency – will change, as will their physical form.
Dramatic and Evolving Storyline: Experience a deeply moving story focusing on the enduring struggle between good and evil all taking place in a dream during the final 3 hours of world-famous music composer Frederic Chopin’s life.
description
On his deathbed, the famous composer, Chopin, drifts between this life and the next. In his final hours, he experiences a fantastical dream where he encounters a young girl facing a terrible destiny and the boy who will fight to save her. On the border between dreams and reality, Chopin discovers the light that shines in all of us in this enduring tale of good and evil, love and betrayal.
Developed by Tri-Crescendo and featuring the music of Chopin, Eternal Sonata for the PLAYSTATION®3 computer entertainment system delivers amazingly detailed 3D graphics, a captivating storyline, an innovative action battle system as well as new playable characters, quests, music and more.
The hack and slash action takes place in a state called Gishuamari during the Sengoku period. By slaying the late ruling family, the Sakurai clan, a man named Fujimori became the state's Daimyo.
As a ruler, he keeps an iron fist on the country and the way with which he took the Daimyo's throne made him enemies amongst the peasants and old noble families.
The player is a stray Samurai with the freedom to join any party, e.g. Fujimori's, the old noble houses' or the peasants.
Of course, with the freedom provided in the game, there are more than one route you can develop your story, betray your old employers and go under a new one, remove yourself from corruptive forces and join the battle for justice etc, just remember that the fate of the state rests within your hands
The PSP fighter takes place during the manga's newest chapter – the Future Arc. A decade to the future, Reborn and Tsuna are still facing continual challenges from different organizations and mafia groups.
While preparing for a face down with Hyakuran's Milfiore in the virtual training room, an accident happened.
Nobody really knew what happened to the computers and machines in the room, but the rampage they caused cannot be stopped via normal means.
To manage the crisis, Tsuna gets involved in fights he has never encountered before and the more clues he obtains through the battles, the closer he gets to the truth behind the mysterious accident.
In this game, you can create your very own player character from scratch, mix and match the different parts and create a unique character most representative of yourself. Time your attacks, stop your opponents from launching powerful skills at you, use this timing to your advantage and do critcal damages to him instead.
Join in a game with a friend via the adhoc network battle mode and spot the mysterious enemies who masquerade at Bongole members, don't let them take advantage of you during battles.
Level-5's big console RPG White Knight Chronicle is at long last being readied for a final release. The latest issue of Famitsu reports that Sony is planning a December 25 Japanese release for the game, making for a potentially grand Christmas/New Years gift for Japanese PS3 owners.
Akihiro Hino, president of Level-5, shared a few thoughts on the game with the magazine. According to Hino, White Knight is Level-5's biggest production yet. It's a game that tackles three elements, he said: the PlayStation 3 hardware, a large RPG, and a third element which he's not yet willing to discuss.
While speaking only in vague terms, he said that this third element is something that is indicative of the PS3. Details will be shared in the near future.
Unfortunately, Hino wouldn't say for sure if White Knight will be playable at October's Tokyo Game Show. He did promise that attendees to the public game event would be able to "experience" it in some fashion, and left it at that.
We'll be sure and experience it as best we can and deliver a full report in early October.
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Sony has released firmware version 2.43 for the PS3. According to the US Playstation Blog, it is mandatory to install it in Japan but optional everywhere else, provided you're already on 2.41+. The Sony PS3 UK website details that the update is to enable support for the the release of rental content on the Playstation Store. Not sure if do anything for other region machine though.
For those who want to get it, just go to Settings>Network Update and the 2.43 update will show. Alternatively, the download page can be obtained from Sony's website.
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Sony has released a developer video walkthrough of Resistance Retribution, the upcoming PSP edition of Sony's flagship first-party shooter.
Chris Reese, co-director of SCEA Bend Studio, takes you through the new cover system in the third-person shooter, how some the new guns work including one with a secondary feature that slows down enemy movements and peeks at a boss.
Visually, it looks pretty decent. Check it out on the official PS blog.
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Hyper Street Fighter 2 carries games from two series as well: Hyper Street Fighter 2: The Anniversary Edition and Vampire DarkStalkers Collection. Now you can enjoy the exhillarating fights representative of their respective series in one go.
Forthcoming PlayStation 3 flagship title, LittleBigPlanet, is being considered by the development team at Media Molecule as much as a "service" as it is a videogame title, with the much-anticipated game drawing heavily from aspects of popular social networking and community websites such as Facebook and YouTube.
That's according to company co-founder Alex Evans, who explained to GamesIndustry.biz some of the game's online functionality.
"We tried to take inspiration from millions of websites," he said. "My current favourite that I use all the time is Last.fm. But the thing is taking all of those ideas and turning them into a console experience.
"[Media Molecule co-founder] Mark Healey is really useful there - I don't know if he's playing the fool, or is just a fool, but we have this tagging system in that's really cool... except he kept saying he didn't understand, he didn't know what tagging was, so he wasn't going to do it because he didn't see the point.
"But he was really useful, because basically he took these ideas I knew from the web and tried to turn them into console things. Like if you just mash X, we think you should go somewhere interesting - that doesn't apply to the web, but it does apply to consoles."
Evans went on to describe one example of the game's community-specific features regarding the use of photos in-game.
"So we've got the standard webby features, and my favourite one is the photos in the game - you can take screenshots, but as with everything in the game it's physical, so you can frame a shot, take it, then you can stick it," he explained.
"But then you can upload it as well, and we use it in a variety of places, so every level has a feed of photos. Say you design a GamesIndustry.biz level - anyone who goes in that level and takes a photo, that photo will go on the feed. Anybody searching for that level will see the feed and be able to judge if it's a good level.
"But it gets even cooler, because that feed also applies to people, so it's a bit like somebody's subscription channel on YouTube."
And Evans believes that while the levels will keep gamers hooked for a long time, the people that create the most popular ones could gain cult status.
"Creators are just as important as levels, so as a creator we have world rankings of who's the coolest creator, or who's the coolest community-minded commenter or sharer," he said.
"So you can be a little bit competitive if you want to be, and you'll have feeds of photos of you - levels that you've been in, photos people have taken of you. Then we take it even further, like Facebook. In any photos we know what kind of Sackboys were in it, who they were logged in as, so we put a box around their face which you can click and go and see that person. So if there's a cool level with a guy wearing an awesome costume, you just D-pad up to him and hit X, and now you can see his levels, his favourites.
"My favourite features are how you navigate around in a social way - so rather than just being a type-in text bar, which you can do but is a bit clunky, it's much more that you play a level, it will find more recommended levels like that, then you see a cool guy, click on him... it's that kind of jumping around. That's the most obviously different feature set.
"The nicest bit about the online side is that we treat it as a service, so if we can iterate. I love the way that people abuse - in the good sense of the word - features, that the community will find and start building up around, and we want to support that. We'll add features to the community side that are specifically for the community," he added.
The full interview with Alex Evans, in which he also explains how the team plans to expand the game in future - including the possibilities around creators monetising their content - is available on GamesIndustry.biz now.
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Another outstanding release of FMCB! We're up to version 1.7 folks.
Quote:
Technical Details :
Installer side :
- Installer now correct SwapMagic boot path for usb_mass.
- Added libcdvd modules to install from cd.
- Added a prompt for asking config overwrite.
- Added a prompt for warning no BOOT.ELF is present in INSTALL folder.
- Fixed bug for detecting video mode as PAL on Slims 77004.
Loader side :
- Fixed bug in loading of usb drivers when mc was in slot 2.
- Fixed bug in loading OSDSYS on some CC modchipped ps2.
- Fixed bug for detecting video mode as PAL on Slims 77004.
- Fixed install bug on x0006 PS2.
- Fixed bug in elf launching from OSDSYS.
- Fixed bug in using OSDSYS as path for OSDSYS menu item.
- Splash screen in interlaced mode to fix messing up on some tv.
- Direct ESR launch on esr disc insert (path defined in cnf).
- Added scrolling menu for OSDSYS.
- Up to 100 OSDSYS items configureable with the new scroll menu.
- FastBoot for Ps1, PS2, ESR, dvd video discs.
- Added configureable OSDSYS video mode (AUTO, PAL or NTSC).
- Added hardcoded priority loading of "mass:/FREEMCB.CNF"
- Skip disc boot option working : Skip disc boot under OSDSYS main menu.
- "AutoBoot_Disc" option renamed into "FastBoot".
- Added options to set the new scroll menu.
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xorloser, has publicly released his PS3 NID attack tool today, the original post below:
Originally Posted by xorloser
NidAttack was a tool created to work out PRX export/import names by dictionary attack.
A PRX file is a DLL file for Playstation consoles; (Playstation Relocatable eXecutable ... maybe)
NidAttack was initially created by others to work out PSP export/import names and I have just altered it slightly to also calculate PS3 names.
Included is an xml database of all exports from PRX files found in the PS3 v2.30 system flash.
Also present is a file with NIDs for just the unknown names, so these are the ones to use NidAttack on.
Originally Posted by FreePlay
Anyways, an NID attack is basically a way of figuring out the names Sony uses for the PS3's firmware functions. If we ever get around to running homebrew on this thing outside of BD-J or Linux, this will be useful. Until then, it's an intellectual exercise.
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Buunyan has updated Pukapu which looks to be a side scrolling game, as with any BD-J release any firmware of PS3 can play so even if you have the newest firmware this type of homebrew is safe.
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- A user friendly graphic interface, in english and italian
- You can download direct links or Rapidshare links
- You can write a list of file to enqueue the urls
- Multidownloading, you can download multiple file at the same time
- URLs queue menager, to modify, delete, add and change urls order
If you appreciate my work vote me, I'll continue the development of this homebrew adding other file sharing sites.
Italian and english readme included!
Update v1.50
* Various bugs fixed
* Added robot protected Megaupload support (you have to insert the code before downloads)
* Added the possibility to add bookmarks in the list
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This is a simple plugin I made a long time ago for my personal use. I just found the source code while going through some old stuff on my computer, so I thought I'd clean up the code a bit and release the plugin.
I realize that there are other plugins that feature similar functionality but I wrote my own because I wanted to be sure its coded optimally, as there are a few careless ways in which these functions can be improperly used (the point of this after all is to conserve battery life).
It does the following when the Hold switch is enabled:
* Switches off the LCD backlight.
* Switches off the actual LCD screen.
(This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
* Underclocks the CPU to 61MHz
(Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitrary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 61MHz.)
* The original screen brightness and clock speed are restored when the Hold switch is released.
* Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
* Allows operation of the PSP with the display turned off, to change volume, skip songs etc.
Usage:
Turn on the Hold switch to automatically disable the display and underclock the CPU. Turn off the Hold switch to return the CPU to normal speed and enable the display.
If you push the ANALOG UP button when turning on the hold switch, it will only lock the keypad like normal Hold mode. The display and CPU speed will not be changed, so that you can watch videos etc. with the keypad locked.
If you push the ANALOG UP button when turning off the hold switch, the display will remain switched off and the CPU will remain underclocked, but you can operate the PSP. This is useful if you just need to adjust the volume, fast forward/rewind, or to skip to the next song, without unnecessarily turning on the display. To return to normal, push the power switch to the suspend position, or just press the Screen button.
Installation:
You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.
Optionally, its also possible to install it in your PSP's flash0 so that it will work without a memory card. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files. Add it after vshmain.prx.
Advanced:
If you want to change the clock speed to your own values, you can use a hex editor to change them. The offsets in the file for v2.63 are
0x360, 0x364 - CPU,GPU (Both should be same)
0x36C - Bus (Should be half the CPU speed or less)
The values should be entered in hexadecimal. The default value for CPU/GPU is 3C (60 MHz in decimal) and the default value for bus is 1E (30 MHz in decimal).
Note that simply using any arbitrary value will not work. You will have to test and see which values for CPU/GPU and Bus speed work.
Credits:
Thanks to adrahil for helping with preventing the suspend mode.
Changelog v2.64
----------------------------------
While in Display Off mode, you can now also turn on the display by pushing the power switch to the suspend position.
Pressing the Screen button also works but I recommend using the power switch instead, because when you press the Screen button, the firmware sets its internal brightness variable to the next level, even though the screen is functioning at the original brightness. Thus if you leave it idle after turning on the display using the Screen button, and the screen dims due to the PSP being idle, when you press a button it will jump to the next brightness level.
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Ben Heck writes, Aside from the 2 I built for a show back in May, the 3rd pedal demonstrated below is the first I’ve actually built by request for a customer. He knew the secret to getting a Ben project - diligent (yet not annoying) emails and patience! Plus he can play Guitar Hero on Hard, something I cannot. (Rock Band, yes)
In other related news the Access Controller should be arriving for shipment sometime next week… more details to come.
We've been intrigued by Sony's PlayStation Home concept for, like, ever now, but considering just how long the thing has been delayed, we're trying to avoid any contact with pre-launch fodder in order to keep our hopes low. That being the case, we realize not all of you care to safeguard your hearts in the way we have ours, so we felt it prudent -- nay, necessary -- to pass along PS3 Fanboy's in-depth walkthrough of the service. SCEA's Jack Buser recently took the time to sit down and open up for a marvelous preview of the Plaza, Game Space and lots of other nooks and crannies we're sure you're interested in venturing into. To the read link, we send you. Try not to get lost, okay?
If you’ve ever wished you could find everything you need to start your day on your PLAYSTATION 3, Life with PlayStation give you one more reason to do so. This free service delivers a new way for you to utilize your PS3 to instantly access real-time news and information like weather updates from over 60 cities around the world.
Life with PlayStation provides a stunning interactive globe, a 3D world map that you can twirl around to see live cloud movement courtesy of the University of Wisconsin, combined with up-to-date weather information from the Weather Channel, top news headlines provided by Google news, and live web cam images via the Earth Television Network — all localized to the select city. And why not have your favorite soundtrack playing in the background while you go through your morning ritual (just think, no TV commercials and teasers to find out if you need to bring an umbrella to work)? You’re on your own for your morning caffeine fix.
For those following the progress of Hurricane Ike throughout last week, we were able to track the storm’s real-time movement from Life with PlayStation.
We’re also really excited to share that this new lifestyle service is running in parallel with our Folding@home project. Essentially, this means that while you’re taking a stroll on Life with PlayStation, you’re automatically helping Stanford University to work towards curing diseases such as Alzheimer’s and various types of cancers. For those familiar with Folding@home, we’ve made some enhancements for more advanced simulations of protein folding and support for wider variety of simulations, in addition to adding a unique ranking system showcasing top contributors from around the world.
I’ve also put together a quick video demo to make sure you’re checking out all the new features here:
Soft Image is running a detailed story about the making of Metal Gear Solid 4. They explain the game's development cycle, from the art direction to the animation of characters to the building of models and textures.
"In terms of bones used for constructing the bodies of characters, about 21 joint bones were used that contained animation data and were activated through these data. But many auxiliary bones were also used to supplement movements such as the twisting of knees, elbows, legs and arms. These were not activated by animation data. Rather, they were linked to the values of the basic joints that were activated by animation. ... They also used a tool to automatically generate the rig for controlling eyeball movement and the muscles around the eyes. Because the area around the eyes is also controlled using both shapes and bones, when the eyeball locator is moved, the muscles move smoothly just like they do for the mouth. Further, even if the shape is edited to redefine the eye edges, it does not spoil the blinking or brow furrow expressions at all."
Xbox 360 developer Peter Molyneux has said that the PlayStation 3 is still waiting for the handful of games that will define the console in the eyes of the consumer.
Speaking in an exclusive interview published today, the Lionhead boss noted that the Wii already has its two defining games, and he hopes his latest title – Fable 2 – could be a game synonymous with the Xbox 360.
"It is always one or two games which define a platform - it's the same for the Wii, and the PlayStation 2," offered Molyneux.
"I think the PlayStation 3 is still waiting for that definition title that represents the platform - and I think that's what hardware manufacturers need to do, find that defining title.
"Nintendo did a brilliant job of doing that at launch with games like Wii Sports and Wii Play - maybe Fable 2 is a defining title. But you are talking to the proud father of this game, so you can't ask me to be tremendously objective," he added.
Fable 2 for the Xbox 360 is set to release the week before LittleBigPlanet for the PlayStation 3, and Molyneux believes the game – developed by former Lionhead staff – could be one of the titles that will define Sony's console by enticing new audiences to videogames.
"I'm incredibly proud of what they've done, and it's just an amazing experience to see how their game has progressed," he said.
"If we want to bring people in who haven't played games before, wherever they are in the world and whatever their cultural background, whatever their sex or age, then we've got to think out of the box and start creating stuff which fascinates those people. I think LBP could be one of those."
The full interview with Peter Molyneux can be read here.
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Sony and developer David Jaffe have been sued for allegedly copying other people's ideas in the God of War series of games.
No, not the original Greek myths, but the works of two Californians with strange surnames: Jonathan Bissoon-Dath and Jennifer Barrette-Herzog.
The main claim of the suit, according to GamePolitics, is that the pair had sent their work - including a screenplay - to Sony Pictures, as well as agents that deal with Sony Computer Entertainment America, back in 2002.
The double-barrelled duo note that God of War 1 was released in 2005, and that David Jaffe said the game took three years to develop. Whoops.
Pages of similarities between the fictional works of the duo and the God of War games were also listed.
These mention a champion picked by Zeus and Athens to defend against the invading army of Ares; a champion whose family is hacked to death; a champion whose weapons resemble the two glowing sword-hands of Zeus; and a champion who has to cross a sagging bridge over a bottomless chasm.
Sony and Jaffe, of course, deny all allegations and seek reimbursement for any money shelled out on lawyers and nice suits to wear in court.
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A huge new trailer for Tekken 6 is being shown off at the current AM show in Tokyo, Japan.
With nearly four minutes of in-game footage, the video gives you a nice look at the new characters in the game, some of their flashy new combos and some new stages, too.
Video on
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EA has announced a release date for the console versions of Mirror's Edge.
The PS3 and Xbox 360 versions will launch on 14th November, and pre-orders will begin next Friday 26th September.
EA is also planning a demo before release, which will feature the game's prologue, including the tutorial and a taster of the single-player story mode.
Plus, if you pre-order the game at "selected retailers", you'll get an exclusive code to unlock the demo's time trial mode. Then you can upload your fastest times to the leaderboards, and compete against your friends' ghosts.
So what of the PC version? According to EA, it'll be out "later in the winter". There's no word on when we can expect to see that exclusive downloadable content for the PS3 version, either, but we'll keep you posted.
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Remember how you were going to be able to invite other PlayStation 3 owners to your virtual apartment in Home, then watch videos together? That's not happening, at least not in the "open beta."
I got a demo of the latest beta version of PlayStation Home, Sony's upcoming PS3 virtual world, Tuesday. My full impressions are coming soon, but the biggest news to come out of our conversation was that the video-sharing feature has been killed, at least for the first public release of Home this fall.
Video sharing was one of the most talked-about features of Home when it was announced in 2007 -- not only because it would be awesome to go to someone's apartment and watch whatever movie they'd cued up, but because of the legal implications of such a feature that Sony was shrugging off.
While PlayStation Home director Jack Buser said the company was "looking into" adding the feature, he also said that Sony's approach to "user-generated content" was likely to be more of a "Lego-block" structure, in which Sony gives users the parts and lets them create what they want from a predetermined set of tools.
In other words, while Sony isn't saying whether video sharing will ever happen, it doesn't exactly sound like a system that provides for letting users stream videos off their PS3's hard drives.
More news about Home later.
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gr8npwrfl has posted some exceedingly interesting news:
Well here is the proof of concept you have been waiting for
This is the prototype USB Host to serial interface
This is a AT90USB1287 chip from Atmel. IT has not only a
standard USB device interface but it has the USB Host
interface.
This is their prototype board that sells for $34.00 and
is ready to run as it comes from Digikey, Mouser, or
Arrow.
I placed it in a box to make it easier to handle as the
entire proto board is only 3 inches by 1 inch.
The two connectors on the front of the board allow me to
plug in cables. One to the PSP and another to a RS232
converter so I can send data to the PC.
I currently have completed the USB mouse driver and a
USB Keyboard driver. I am currently debugging the gamepad
drivers for the XBOX 360 wireless gamepad, the PS2/PS3
wireless gamepad, and the Logitech Wingman wireless gamepad.
All of the interfaces require the installation of Pikey
onto your PSP.
THERE ARE NO HARDWARE MODS TO THE PSP AT ALL!
IT works on both the Phat and the Slim
Here is a picture of the cables that I have made up to
work with the PSP Phat.
Again there are no hardware mods to anything. The keyboard,
mouse, joysticks are stock USB devices. That means when you are
not using them with your PSP you can use them other places.
I am working on the Pikey software to make the key mapping work
with my system. The external keyboard or gamepads will be able
to map to ANY PSP internal button or joystick. You will be able
to have multiple mapping files, one for each game of your choice
and map the buttons/sticks any way you want.
Enough talk, here is a video showing the system in action. The
final design will not have a battery, I am putting together a
2.5/1.8 volt to 5 volt converter so everything is powered from
the PSP.
If you want a real leg up with working with the AT90USB familly processors then you need to go to MyUSB. It gives you a fully functional USB host stack for these processors.
All my code is built on these as a base. There are fully functional demos of several HID devices as well as mass storage devices. They also have a software development board to help you with developing your own USB applications.
Between this board and the standard documentation on USB device drivers you can start writing your own drivers for USB devices.
Another hint, if you want to write a device driver for something there is not a driver for then check out to see if there is a driver for it in the linux community. You can use it as a template to develop your own driver around and make your life much simpler.
With these resources, even if you have never written a device driver you are well on your way.
There are two approaches to using an external processor through the serial port.
1. Interface to the USB device and send the raw data in the serial port
and interface to the data on the PSP side.
2. Interface to the USB device, process and configure the data and send
only the results to the PSP.
Since I am sending my keyboard data to Pikey on the PSP side, I did not want to modify that software and put more overhead on the PSP which can cause other side effects and problems.
My keyboard interface reads the USB scan codes from the keyboard and then in flash memory I maintain the translation table to Ascii. The only app that I am writing for the PSP is to be able to send custom translation
tables to be stored in the remote cpu flash.
Also like remotejoy that allowed the gamepad to be mapped to keyboard keys, I am interfacing the external gamepads to the keyboard translation table so you can have button reassignment to your hearts content.
All the burden and overhead does not consume resources on the PSP and does not slow down the system.
After the keyboard and gamepad is done, I have so much more power left in the external cpu I was thinking about taking two of the A/D converters and building a frequency discriminator so I can build a micro based sub woofer amp for the speaker output that is already being sent to my interface.
Awesome news
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Ver 0.16 : アクティブ時にPCのスクリーンセーバーを抑制。PSP画面OFF時にUSB接続が切れたらPSP画面表示 をONに戻す。パッド入力が1フレーム遅延していたのを修正。一部ゲームで画面表示がされなかったのを修正 。フルスクリーン時に表示位置とサイズを指定できるようにする。POV,AXIS,ROTをボタンに割り当 てれるようにする。PSPの一部領域だけを転送できるようにする。一部PCで斜めにドットずれが発生してた のを修正。
ALT+ENTER : フルスクリーン/ウィンドウモード切り替え
ESC: 設定モード
F1 : FPS、カラーモード表示
F3 : 画面転送のON/OFF切り替え
F4 : ウィンドウタイトルバーの表示ON/OFF
F11: スクリーンキャプチャ
F12: 動画キャプチャ
Enable/disable screen saver when program is active.
If USB get unpluged when PSP screen is off, PSP screen will be on automatically.
Pad control had single frame delay - fixed.
Game compatibility incleased.
You can set screen size and screen location while full screen - future work?
POV, AXIS, ROT can be allocated to the buttons - future work?
Transfering only a part of the PSP memory area - future work?
Some PC had problems that screen shows single dot off the edge of the screen - fixed.
ALT+ENTER : Full screen
ESC: Menu
F1 : FPS display on/off
F3 : Remote on/off
F4 : Frame on/off
F11: Screen shot
F12: Video capture
Posted both binaries and source, and made 2 quick videos.
XMB Video:
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So after I finally got my ass into gear, we now have Wolfenstein V5.1 beta released
Why is it a beta ?
Well my tester Da1writer is currently moving house and thus I have only being able to test this myself. So it could be buggy, things could have broken etc.
Also I haven't added most of the requested features yet. As I want to see if the main fixes are stable first so bug tracking will be easier.
What are the changes ?
Well a few major ones
1st : The sound tempo is now how people remember it. There is still debate whether or not this is correct, and that Windows 98 or Dosbox could be running the game too slow, but to be honest It doesn't bother me. I want to make the game play how you remember it.
2nd : The Saving/Loading corruption bug has being fixed. This has not being tested thoroughly and may still be broken or buggy. I really need you guys to test the hell out of this for me
3rd : The Game Loader has been Re-Written from scratch. It now has a much neater GUI and also now sports a Confirm option. So you don't press X by mistake, load the wrong game and have to go all the way to the xmb and start over.
Also, Music and sound effects have been removed from the Game Loader to make the download smaller and to save more space on your Memory stick
Note : The confirm box in the middle only shows after you press X on the game you want to load , Pressing O goes back, the box goes away and you can pick a different game. Thanks to Roscharch for the image and idea!
Here is a screenshot of the new Game Loader :
Here is the ChangeLog For V5.1 Beta :
So please test this hard! And report any bugs here or at the thread on RetroEmu.
Source Included as usual, but now in a separate zip file to save download file size for people who have no interest in source code
Note : Wolf3D Floppy patch (attached below) is still needed for users that use the Wolf3D Floppy files.
Enjoy
Screenshot of Wolf3D for those that don't know what it is :
TopGun Blaze Stand is a pair of ultra bright LED stands specially designed to support huge screen of 60 inch or above. The workable range of TopGun Blaze Stand is 7m while that of the original LED stand is 5m. For screens of size 60 inch or above, the performance of TopGun Blaze is better. However, for screens smaller then 60 inch, the performance of the original stand is better.
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Is your current PS2 memory card low on storage space?
Are you fed up with deleting game saves to free up more space?
Want a memory card that takes ages to fill...but won't empty your wallet?
Put an end to your memory card conundrums with the super-sized MAX Memory 64MB. It's EIGHT TIMES the size of a standard PS2 memory card, but costs less. With MAX Memory, your game saves are in safe hands thanks to high quality, 100% secure memory manufactured by Toshiba® and Samsung®.
Using the card couldn't be any simpler - just plug it in and enjoy trouble-free gaming.
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Hori's new Anasin 2, 2.4GHz wireless joypad may be used within a range of approximately 10 meters. The controller features turbo-fire with a slider to increase/decrease the rapidity of fire (5, 12, and 20 shots per second). A vibration function is built-in, that can be turned on/off to conserve batteries.
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This is the controller all you Square Enix fans have been waiting for. The Dragon Quest Slime Controller is an exact replica of the Slime from the Dragon Quest / Warrior series. Not only can you use this as a controller, it can also double as a statue of the Slime with the included display case. With its unique shape and soft underside, the Dragon Quest Slime Controller is sure to give you the extra motivation to save your king and country in Dragon Quest VIII.
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1408 (~John Cusack, Samuel L. Jackson, ...) US US$ 29.95
88 Minutes (~Al Pacino, Alicia Witt, ...) US US$ 38.96
Another Cinderella Story (~Selena Gomez, Andrew Seeley, ...) US US$ 35.99
Beetlejuice (~Alec Baldwin, Geena Davis, ...) US US$ 34.99
Carrie (~Sissy Spacek, John Travolta) HK US$ 27.90
Dragon Ball Z: Tree of Might / Lord Slug US US$ 34.98
Emperor of the Seas US US$ 24.99
Gone Baby Gone (~Casey Affleck, Michelle Monaghan, ...) JPN US$ 46.90
Great North US US$ 24.99
Hannah Montana & Miley Cyrus: Best of Both Worlds Concert US US$ 35.99
Jerry Maguire (~Tom Cruise, Cuba Gooding, ...) HK US$ 27.90
Made of Honor (~Patrick Dempsey, Kadeem Hardison, ...) US US$ 38.96
Omen II: Damien (~William Holden, Lee Grant) HK US$ 31.90
Omen III: The Final Conflict (~Sam Neill) HK US$ 31.90
Pirates of the Caribbean: 3 - Movie Collection (~Johnny Depp, Orlando Bloom, ...) US US$ 82.99
Pushing Daisies: The Complete First Season US US$ 39.99
Risky Business (~Tom Cruise, Rebecca De Mornay, ...) US US$ 28.99
Robotech: The Shadow Chronicles US US$ 39.98
Roy Orbison: Black & White Night [dts] (~Roy Orbison) US US$ 24.98
Smallville - The Complete Seventh Season (~Michael Rosenbaum, Kristen Kreunk, ...) US US$ 79.98
Speed & Angels (~Jay, Meagan) US US$ 29.99
Speed Racer (~Christina Ricci, Emile Hirsch, ...) US US$ 35.99
Talladega Nights: Ballad of Ricky Bobby (Unrated and Uncut) (~Will Ferrell, John C. Reilly, ...) US US$ 38.96
The Amityville Horror HK US$ 27.90
The Fall (~Catinca Untaru, Justine Waddell, ...) US US$ 38.96
The Hulk (~Cara Buono, Jennifer Connelly, ...) US US$ 29.98
The Love Guru (~Justin Timberlake, Jessica Alba, ...) US US$ 39.99
The Mist (~Thomas Jane, Marcia Gay Harden, ...) US US$ 34.95
The Omen (~Gregory Peck) HK US$ 31.90
The Omen Trilogy HK US$ 79.90
The Omen [2006] (~Liev Schreiber, Julia Stiles, ...) HK US$ 31.90
The Pyongyang Concert - New York Philharmonic & Lorin Maazel (~New York Philharmonic, Lorin Maazel) US US$ 39.99
Torchwood: The Complete First Season US US$ 99.98
U-571 (~Matthew McConaughey, Bill Paxton, ...) US US$ 29.98
virtual Trip Okinawa Kerama JPN US$ 46.90
Wall Street (~Frank Adonis, Thomas Anderson, ...) US US$ 39.98
What Happens In Vegas [dts] (~Cameron Diaz, Ashton Kutcher, ...) US US$ 39.98
A list of all the awards you'll be able to win in LittleBigPlanet has popped up on PS3trophies.com.
There are 48 in total. Go and take a look if you want to find out what they are, and don't mind spoilers.
LittleBigPlanet is out on October 24th. You'll find all manner of previews, videos and the like over on the gamepage. Plus, be sure to visit Eurogamer on Monday for some very exciting LittleBigPlanet-related business.
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Sony has stuffed Fracture and Soulcalibur IV demos on the PlayStation Store this week.
The former, an earth-moving shooter, is not due out until October. The latter has been on sale since late July and there's even been a review. Soulcalibur IV's not terribly different to the rest of the series, either, except for shinier graphics, Star Wars characters, and some fancy super-move mechanics.
The Store has an NBA Live 09 demo on offer as well.
Meanwhile, the recent release of Rock Band on PS3 has brought with it of additional tracks to download. These are "All Over Again", "Don't Make Me Wait" and "She Does" by Locksley, which be bought for GBP 0.99 each, or in a pack of three for GBP 2.49.
There's also "Livin' At The Corner of Dude & Catastrophe" by MC Frontalot, "Shhh" by The Darkest of the Hillside Thickets, and "Skullcrusher Mountain" by Jonathan Coulton.
These can snapped up for GBP 0.59 a piece, or as part of the Penny Arcade Expo (PAX) 2008 Collection pack for GBP 1.69.
The key to export Rock Band 1 songs to Rock Band 2 has been added to our Store as well, but, well, that's a bit useless - what with the sequel carrying no European release date yet.
Apart from a spattering of wallpapers, themes, and some forgettable trailers to watch, that's about it.
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European? Here's how PlayTV - the television set-top box and recorder for the PlayStation 3 - actually works. Right down to tracking down to the important stuff, like chimps and the football highlights. American? Here's how it'd work if you were actually getting PlayTV. But you have TiVo, so you don't really need it.
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During his keynote address in Singapore, Crytek's Cevat Yerli outlined a history of game graphics, then told his audience at the Games Convention Asia that the next generation of their proprietary technology would be available for the next generation of console hardware in 2012.
While PC hardware is in contestant flux, the consoles give developers a fixed window of constraints. And because Crytek games use high-tone graphics engines, they must start designing for the future.
Which means the company is starting to estimate when the next-gen consoles will be on the market. "Sony knows, but they wouldn't tell us," said Yerli. "But our estimate is 2011, or 2012." He adds that he expects the next Xbox a year before the PS4.
Having estimated the console cycle, Crytek must now consider the technology inside the boxes, because the hardware will create new challenges.
"That knowledge should be used to differentiate your game from the competition," says Yerli, explaining why it's imperative to shift now, instead of saying 'I will get the last twenty-percent of performance from this graphics cycle.'
Yerli says that processors are on a collision course: GPUs are getting more towards general purpose computing, and CPUs are getting more towards parallel processing. "The GPUS and CPUS are on a collision course."
A PlayStation Home beta participant with access to a restricted PlayStation Forums thread has passed along a potential release month -- October -- for the next major PlayStation 3 firmware update (v2.50), PS3 Fanboy reports. The date was suggested by Home manager "TedTheDog" who clarified, "late October is my guess." The update will supposedly include a bug fix for freezing and network errors currently affecting Home users.
Ted (just "Ted" is okay, right?) also hints that Home v1.00 could coincide with firmware v2.50's release -- Home is currently at v0.98. Common sense, while not always a part of Sony's repertoire, tells us that Home 1.0 is the version that goes public -- we'll see. We should note that the Home beta was further expanded today, supporting the possibility of a public release next month.
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Everybody's favorite Mega Man -- who's not actually a man, but, in fact, a robotic boy with an insatiable lust for power and a proficiency for murderous kleptomania -- will kick off his throwback, comeback tour in North America later this month. Capcom has confirmed that Mega Man 9 will leap through Wiiware's shutter next week, on September 22nd, with the PlayStation Network version following on September 25th (for $9.99). Xbox Live Arcade will have to make do with October 1st.
Whichever version you end up buying, there's no question that you'll end up dying. But hey, since it's for everlasting peace, it's for a worthy cause
At least one of those GameStop eXpo rumors turned out to be true: Square Enix has confirmed in a press release that Kingdom Hearts Re: Chain of Memories, a PlayStation 2 remake of the Game Boy Advance title, is coming to the US on December 2.
The PS2 version has been available in Japan since March 2007. It will retail here for $30 and includes voiceovers from Haley Joel Osmont and David Gallagher. As a friendly reminder, PS2 titles are only going to work on select older PS3 models.
features
Break-the-mold strategy system – Turn-based strategy meets real-time action in this innovative battle mechanic! Build your strongest deck of cards to rain down special attacks, monitor the aggression meter to adjust the power of each hit, and create troop unions that will overwhelm the enemy's numbers.
Rebuilt for the PSP® – Yggdra Union is brand new again on the PSP® system, boasting remastered audio and visuals, new playable characters, additional missions, difficulty options, widescreen support, and dual English and Japanese voiceover tracks.
Unlock even greater rewards – There is more to Yggdra Union than can be revealed in a single game. With 3 different endings plus a hidden ending and secret characters, there's tons of treasure for a true gamer to uncover.
description
Ruled by a royal family believed to be descended from the gods, Fantasinia is a prosperous and tranquil land — until the peace is shattered by the invading forces of the Empire of Bronquia. Led by the young Emperor Gulcasa, who seized power in a brutal coup d’etat, Bronquia’s Imperial Army cuts a bloody swath through the people of Fantasinia and the Royal Armies of King Ordene.
Princess Yggdra Yuril Artwaltz, the sole survivor of the royal family, escapes with the kingdom’s only hope: the holy sword Gran Centurio. Fleeing to the southern tip of the continent, she encounters an unusual thief named Milanor, a young man destined to help liberate the people of her kingdom...
features
aka. DDR X
Awesome new soundtrack packed with over 70 songs!
New mixes provide "continuous DJ mixes" of multiple songs. The ultimate club experience!
Brand new LAN Battle Mode will let up to 8 players battle simultaneously through the LAN lines on their PS2
Experience the unique story lines of over 10 DanceDanceRevolution X characters in Street Master Mode
Create your own workout and fitness program through an enhanced Workout Mode
New DDR characters and enhanced graphics
Utilize the Eye®Toy camera to implement yourself into the game
description
Celebrate the 10th anniversary of the hottest revolution and bestselling dance video game! Brand new to the PlayStation®2, DanceDanceRevolution® X explodes onto the dance floor with enhanced graphics, fun interactive gameplay, an incredible song selection and innovative new game modes.
NeoAngelique breaks off from the original Angelique series by introducing RPG elements into this dating game classic. The stage is set in Arcardia, an Utopian world modeled after medieval Europe. However, this world is under siege by monsters called Thanatos and because of them, people live in fear.
Angelique, (the player character) is a normal girl studying in the Melrose academy for girls. Her parents were killed by the Thanatos when she was young, but instead of falling into despair, she strives to help all people in need.
And on one fateful day, she is informed that she has the power to defeat Thanatos with the help from a cast of charming men. Fight Thanatos, save the world and develop relationships with the charismatic cast. The game promises hours of fun and heart felt scenes to make you swoon.
The delicately drawn dating simulation Neo Angelique Special is now available as both Standard and Premium Box editions on your Sony PSP™ for US$ 48.90 and US$ 64.90 only.
The Premium Box version comes with Video UMD, audio CD and a sheet of stickers.
The JCPSP Team have released a new version of the Java PSP Emulator for Windows
Changes since last release (rev339)
jpcsp v0.08 revision 428
------------------------
Fixes to many HLE modules
Introducing Instruction Counter
Startup support for GE (Graphics engine) some demos works
HLE emulation of System Memory module
Support for kxploit to memory stick browser
Rewrote pspdisplay.It should be more compatible with all videocards
UmdChooser for select any folder you like for your isos
Added CSO file format support for umd.
Download and Give Feedback Via Comments
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All the action from the European matches – on the go!
Football fans will be excited to hear that the best of this year’s UEFA Champions League is available on GO!VIEW (www.goview.tv), the video on-demand service for the PlayStation®Portable (PSP™). Following the League’s kick off this week, PSP™ owners can transfer highlights from Sky Sports matches to watch on the go - or wherever they want!
Throughout the new football season, GO!VIEW customers will be able to watch highlights from all 125 UEFA Champions League matches. In addition, last year’s final will also be available so that supporters can re-live the highs and lows of the Manchester United versus Chelsea match. Football fans will be pleased to know that action from Sky Sports’ coverage of this season’s Barclays Premier League is also available on Go!View.
The football content on GO!VIEW is available as part of the monthly ‘Sports’ subscription pack which offers content from across the sporting world and includes cricket, golf, boxing and extreme sports. New GO!VIEW customers can get a one month trial subscription to the Sports Pack as well as the two other Subscription Packs; Comedy and Entertainment - absolutely free!
In addition to the subscription packs, selected Movies to Rent and TV to Rent can be transferred via the rental service on GO!VIEW. Subscription packs are priced at £5 (€7) for 1 pack, £8 (€11) for 2 packs and £10 (€14) for all three packs and with everyone who registers for the service at www.goview.tv receiving a free month’s subscription, there’s no better time to be a PSP owner!
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The long-in-development L.A. Noire, a collaboration between Rockstar and ex-Getaway alumni at Australia's Team Bondi, may no longer be exclusive to PlayStation 3. The title – which has been shrouded in mystery befitting of its film noire trappings – was originally rumored to be bankrolled by Sony itself for release solely on its platform.
Speaking at GC Asia '08, Game Developers' Association of Australia president Tom Crago said that, from what he surmises, development on the game has "another year or so to go." He also revealed that it "could be the biggest budget video game in development anywhere in the world," calling it a "massive, massive project." Crago also indicated that the game is in development for both PS3 and 360, which, if true, would rule it out as the PS3-exclusive Rockstar project Sony has been touting once and for all.
The Star Wars saga will continue in Star Wars: The Force Unleashed, a videogame developed by LucasArts, which casts players as Darth Vader's "Secret Apprentice" and promises to unveil new revelations about the Star Wars galaxy. The expansive story, created under direction from George Lucas, is set during the largely unexplored era between Star Wars: Episode III Revenge of the Sith and Star Wars: Episode IV A New Hope. In it, players will assist the iconic villain in his quest to rid the universe of Jedi - and face decisions that could change the course of their destiny.
As its name implies, The Force Unleashed completely re-imagines the scope and scale of the Force by taking full advantage of newly developed technologies that will be seen and experienced for the first time: Digital Molecular Matter (DMM), by Pixelux Entertainment, and euphoria by NaturalMotion Ltd. Paired with the powerful Havok Physics™ system, these new technologies create gameplay only possible on the new generation of consoles. DMM incorporates the physical properties of anything in the environment so that everything reacts exactly like it should - wood breaks like wood, glass shatters like glass, plants on the planet Felucia bend like plants on the planet Felucia would, and more. Meanwhile, as a revolutionary behavioural-simulation engine, euphoria enables interactive characters to move, act and even think like actual human beings, adapting their behaviour on the fly and resulting in a different payoff every single time.
PS3 already gives your family next-generation gaming, Blu-ray movies, music, video, web browsing and PLAYSTATION Network support – all in one unit. Now, with PlayTV, it has the functionality of a state-of-the-art TV tuner and PVR – it’s great value and it’s one more reason to make PS3 the centre of your family entertainment.
Two TV tuners: watch one programme while recording another.
Electronic Programme Guide: a seven-day navigation interface that makes it easy to programme and watch PlayTV. It’s lightning fast and simple to use with either PS3’s SIXAXIS controller or the Blu-ray Remote Control.
Watch, pause and rewind live TV: TV programmes now operate at the viewers’ convenience. Just hit the pause button to take a break without missing a thing – and rewind any bits to watch over and over again.
Portable viewing with PSP: Seamless PSP connectivity allows you to set recordings remotely and to watch live TV streamed on your PSP wherever you are via a WiFi connection (using Remote Play feature).
PS3 already gives your family next-generation gaming, Blu-ray movies, music, video, web browsing and PLAYSTATION Network support – all in one unit. Now, with PlayTV, it has the functionality of a state-of-the-art TV tuner and PVR – it’s great value and it’s one more reason to make PS3 the centre of your family entertainment.
Two TV tuners: watch one programme while recording another.
Electronic Programme Guide: a seven-day navigation interface that makes it easy to programme and watch PlayTV. It’s lightning fast and simple to use with either PS3’s SIXAXIS controller or the Blu-ray Remote Control.
Watch, pause and rewind live TV: TV programmes now operate at the viewers’ convenience. Just hit the pause button to take a break without missing a thing – and rewind any bits to watch over and over again.
Portable viewing with PSP: Seamless PSP connectivity allows you to set recordings remotely and to watch live TV streamed on your PSP wherever you are via a WiFi connection (using Remote Play feature).
This is a simple plugin I made a long time ago for my personal use. I just found the source code while going through some old stuff on my computer, so I thought I'd clean up the code a bit and release the plugin.
I realize that there are other plugins that feature similar functionality but I wrote my own because I wanted to be sure its coded optimally, as there are a few careless ways in which these functions can be improperly used (the point of this after all is to conserve battery life).
It does the following when the Hold switch is enabled:
* Switches off the LCD backlight.
* Switches off the actual LCD screen.
(This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
* Underclocks the CPU to 61MHz
(Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitrary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 61MHz.)
* The original screen brightness and clock speed are restored when the Hold switch is released.
* Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
* Allows operation of the PSP with the display turned off, to change volume, skip songs etc.
* Turns off LEDs in Hold mode. LEDs are flashed once in 30 seconds so that the PSP is not mistaken to be powered off.
Usage:
Turn on the Hold switch to automatically disable the display and underclock the CPU. Turn off the Hold switch to return the CPU to normal speed and enable the display.
If you push the ANALOG UP button when turning on the hold switch, it will only lock the keypad like normal Hold mode. The display and CPU speed will not be changed, so that you can watch videos etc. with the keypad locked.
If you push the ANALOG UP button when turning off the hold switch, the display will remain switched off and the CPU will remain underclocked, but you can operate the PSP. This is useful if you just need to adjust the volume, fast forward/rewind, or to skip to the next song, without unnecessarily turning on the display. To return to normal, push the power switch to the suspend position, or just press the Screen button.
Installation:
You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.
Optionally, its also possible to install it in your PSP's flash0 so that it will work without a memory card. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files. Add it after vshmain.prx.
Advanced:
If you want to change the clock speed to your own values, you can use a hex editor to change them. The offsets in the file for v2.7 are
0x4C0, 0x4C4 - CPU,GPU (Both should be same)
0x4CC - Bus (Should be half the CPU speed or less)
The values should be entered in hexadecimal. The default value for CPU/GPU is 3C (60 MHz in decimal) and the default value for bus is 1E (30 MHz in decimal).
Note that simply using any arbitrary value will not work. You will have to test and see which values for CPU/GPU and Bus speed work.
Credits:
Thanks to adrahil for helping with preventing the suspend mode.
Changelog v2.7
----------------------------------
LEDs are turned off when in Hold mode or Display Off mode, but they are flashed every 30 seconds so that the PSP is not mistaken to be powered off.
Fixed a bug introduced in v2.64 where the PSP wouldn't automatically suspend after being idle while in Hold mode or Display Off mode.
Download and Give Feedback Via Comments
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Product Features
Confront and associate with familiar faces from the Star Wars films, including Darth Vader in addition to new adversaries such as fugitive Jedi and Force-sensitive Felucians
Unleash and upgrade the Secret Apprentice's four core Force powers - Force push, grip, repulse and lightning - throughout the course of the game, and combine them for ultra-destructive, never-before-seen combos.
Examples of unleashing the Force in ways never thought possible: Secret Apprentice won't just Force push enemies into walls - he'll Force push enemies through walls, and will Force grip them in midair, zap them with lightning, then drop them to the ground
Visit locations such as Episode III's Wookiee homeworld Kashyyyk and the floral Felucia, the junk planet Raxus Prime, plus an Imperial TIE fighter construction facility
Decisions made by players throughout the game will determine the path of the story, including multiple endings that will rock Star Wars continuity as they know it.
Kazuma Kiryu, the protagonist of the first Yakuza, is named Fourth Chairman of the Tojo Clan but unexpectedly retires from life in the clan the same day. However, his personally chosen successor is assassinated by a former allied gang called the Omi. These events set in motion an engrossing storyline that sees Kazuma travelling through Japan, on what could be the last opportunity to stave off an all-out war between the Tojo and Omi clans.
"We are thrilled to treat the gamers in Europe to the sequel of the critically acclaimed Yakuza," said Gary Knight, European Marketing Director, SEGA Europe Ltd. "Yakuza 2 is one of the most requested Japanese titles in our portfolio and we’re delighted to finally announce a European version."
Shattering time and space, the venomous Serpent King Orochi kidnapped the DYNASTY WARRIORS and SAMURAI WARRIORS in a scheme to test his might. The heroes eventually defeated Orochi and his menacing army. While the slain Orochi lies in the netherworld, a mysterious alliance is hatching an otherworldly plan so that the Serpent King may rise again. Now a new group of warriors must join forces with history's finest in an effort to stop this evil resurrection.
STORY MODE: THE SAGA CONTINUES...
WARRIORS OROCHI 2 takes place after the events of the original game. The game's main Story Mode features storylines for the kingdoms of Wu, Wei, and Shu, and the SAMURAI WARRIORS, while a new Orochi storyline looks back to the first series of wars to expose some of the Serpent King's secrets. (Includes 2P Co-op)
ADDITIONAL GAME MODES
A new two-player Versus Mode comes action-packed with four different games including "Tag Team" matches that pit individual fighters in lethal head-to-head combat.
Survival Mode is based on the rules of Versus Mode's Tag Team, but designed for a single player. In Survival Mode, each opponent is controlled by the CPU. Various rewards are granted based on the player's total wins.
A "Tag Team" match in the Survival Mode arena. (PlayStation 2 screen shown)
Free Mode allows you to play any unlocked stage with a team of your choice. The Gallery showcases hundreds of stills of characters and weapons, as well as all of the game's cut scenes.
One of two new stages: The Wuhang Mountains.
TEAM BATTLE SYSTEM IMPROVED
The popular "Team Battle System" lets players create their own three-person fighting unit. At any given time, one warrior will be engaged in battle, while the other two are recuperating; restoring their Life Meters and Musou Gauges.
WARRIORS OROCHI 2 includes two new improvements to the "Team Battle System" controls. When your active character is being attacked, press either the L2 or R2 button (Left Trigger or Right Trigger for the Xbox 360) to have one of your team members defend you. But if the active character's life is low, press both buttons to invoke a coordinated Triple Attack by all three of your team members. Both of these attacks will deplete your Musou gauge.
OVER 90 PLAYABLE CHARACTERS
WARRIORS OROCHI 2 features an overwhelming lineup of over 90 playable characters from both franchises including SAMURAI WARRIORS2 XTREME LEGENDS, plus new characters from Chinese and Japanese history.
Attack Categories and Special Attacks
In the game, all characters belong to one of three Attack Categories (Power, Speed, and Technique). Each of these Attack Categories features a different Special Attack. Awareness of these different offensive strengths will be a vital step towards victory. Each Attack category has its own "Special Attack" plus an "enhanced skill" or a "unique action." Characters in the "Technique" attack category possess all three.
"Special Attacks" are performed by pressing the R1 button.
"Unique actions" are performed by pressing the "Jump" or "Special Attack" buttons in certain situations.
"Enhanced skills" do not require any action by the player.
Attack Category: Power
Each warrior in the Power Category possesses a "Power Attack," which can inflict significant damage or provide a strength boost. These warriors also possess "Hyper Armor" that prevents them from being knocked back by normal and arrow attacks when the player is on the offensive.
Attack Category: Speed
Warriors in the Speed category are adept at "Combination Maneuvers," which can be deployed consecutively from ordinary attacks. Speed warriors can also use the skills Aerial Thrust, propelling them through mid-air, and Aerial Escape, enabling them to jump up and away in mid-attack.
Attack Category: Technique.
The Special Attack for Technique warriors is called "Enhanced Strike." By pressing the R1 button in place of the triangle button in any combination, the effects of the attack will be multiplied, in exchange for using up the Musou gauge. Additionally, Counter Strike can be used by pressing the R1 button directly after taking damage. This produces a powerful counterattack in exchange for using up the Musou Gauge.
Character Attributes
All of the characters possess ten different attributes. These attributes are: Life, Musou Gauge, Offensive strength, Defensive strength, Speed, Combos, Abilities, Weapon strength, Proficiency and Special Attacks (based on character's Attack category)
Upcoming world creation game LittleBigPlanet has gone gold, and will be officially released on Oct. 21st in the US. The game will come out exclusively for the PS3, in part due to the fact that it fills up a Blu-ray disc. The list of trophies was leaked alongside the announcement. Groups of students at Parsons will be using a 24-hour period this weekend to create levels for the game. Gamespy has a collection of videos and previews for LittleBigPlanet. To protect users' creations, it will feature an in-game copyright system
Some audio-stank on Sony out in Malaysia today for the region launch of the PlayStation 3 there. Tipster Marauderz filmed and sent us this vid, which is Naoi Sudo, managing director, Sony Malaysia, taking the stage to a familiar and very not-Sony video game theme. For gamers of a certain age, this would be like Andre the Giant entering the ring to "Real American."
Marauderz said the tune was played twice. I'm wondering who got yelled at. I'm also wondering if using anything from Final Fantasy would have made things better or worse. As for going with something like the MGS4 theme, Marauderz said the launch lineup didn't include many new games. "You could say our launch lineup was the same as the original launch line up, with LESS games. Really wasn't something to write home about with the booth zombies telling people games like Lair weren't released yet."
A writeup of the launch event indicates Resistance, Ratchet and Clank Future, Assassin's Creed, Ninja Gaiden Sigma, and Soul Calibur 4 were available at launch in some form (including many together in one bundle) with everything else on some kind of a pre-order basis.
A tipster to PS3 Fanboy sent in a screenshot of a forum post in which the manager of the Home beta says firmware version 2.5 is likely for "later October," with the 1.0 of Home releasing simultaneous to that. Seems the Home testers had found a bug that froze the PS3 and/or created sporadic network errors. When they asked when it'd be fixed, this was the answer: "We are waiting for a system software update to the PS3 to deal with this. 2.5 is what we're waiting for and 'October' is what I've heard, later October is my guess."
More useful to you, perhaps, is the fact the Home closed beta test was reopened for "thousands of new testers" sometime on Friday. I assume you can still apply for an invitation to test it, if you want to shoot some virtual stick or do some white-man-overbite dancing in their virtual bars.
roxfox64 has released and updated a new Lua coded Paint app that trys to bring MS Paint to the PSP, more details can be be found in the release thread here --> http://www.dcemu.co.uk/vbulletin/sho...d.php?t=154731
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What's it?
It is an Alternative VshMenu that has ALL same functions of the M33 VshMenu and other utilities such as the possibility to change the background color, to power off and to sleep the console, to activate and to disactivate M33 VshMenu from dashboard or to make screenshot of XMB!
Press HOME (by Default) in XMB to start the Alternative VshMenu!
Press CIRCLE (by Default) in Menu to close it.
Features
v6.0
- Added FIVE new background colours
- Now Alternative VshMenu can not be started before of 3 seconds: in this way you can avoid console crashes when you accidentally start it during coldboot or returning from games.
- Now there will be a pause of about one second when you exit from A. VshMenu: in this way your key pressing will not have any effect on XMB (like happened in past).
- Changed HIDE MAC ADDRESS function in AUTO USB CONNECTION: if you enable it, USB connection will be enable always in XMB! In this way when you connect a USB cable your PSP will be connected to your PC/PS3 without you have to press on special icon! (like in PSP-3000).
- Changed CXMB PLUGIN function in LANGUAGE: now you can select your language from the menu of A. VshMenu! In this first version, there will be only two language: Italian and English.
- Changed M33 VSHMENU in SELECT KEY: now you can choose what to associate to SELECT key in XMB (M33 VshMenu, a Homebrew, Nothing).
- Erased all difference of code between CF 3.90/3.95GEN/4.01M33: now plugin will be the same in all CFs.
- Added a homebrew-flasher for the plugin: it will flash the Alternative VshMenu in your Flash0 directly from PSP without other steps!
- Cleaned the code to try to compensate the increase of the PRX size caused by language translations..
UPDATE: this is a little bugfix for v6.0!
Infact v6.0 had a bug that disabled the plugin in first position in VSH.txt when you exit from it. Now fixed. If you have flashed v.6.0, don't use the flasher (homebrew or Windows program) again, but manually replace vshmenu.prx in flash0:/kd/ with the new one.
Some more notes from Red Squirrel:
-Do not flash this plugin erasing M33 satelite.prx! In this case Alternative VSHMenù does not work!
-The Homebrew-Flasher used in this version is still a beta so use it only at your own risk.
If you want to use the "old" method to flash the plugin, please follow the guide inserted in Patch2Flash folder!
-In this version language translation are included in the plugin! So the .PRX file size has been increased: for this reason, if you want to flash it, be sure to have the need free space in your Flash0 before beginning the flashing process!!!
In future I will insert language translation in a separated file to avoid this issue.
-In this version there are only two language: English and Italian.
If you want, you can make a particular translation of A. VSHMenù and then send it to me at redsquirrel@psp-cheats.it.
But please, don't use very long words! Indeed try to use the exact number of letter used by English Traslation.
-By default the SELECT button will be associated to a homebrew: so place one in PSP/GAME/HOMEBREW/ directory, or disable/change that option.
If you press SELECT when it is associated to a homebrew but no homebrew is in /PSP/GAME/HOMEBREW/ directory PSP will freeze!
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This is a simple plugin I made a long time ago for my personal use. I just found the source code while going through some old stuff on my computer, so I thought I'd clean up the code a bit and release the plugin.
I realize that there are other plugins that feature similar functionality but I wrote my own because I wanted to be sure its coded optimally, as there are a few careless ways in which these functions can be improperly used (the point of this after all is to conserve battery life).
It does the following when the Hold switch is enabled:
* Switches off the LCD backlight.
* Switches off the actual LCD screen.
(This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
* Underclocks the CPU to 61MHz
(Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitrary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 61MHz.)
* The original screen brightness and clock speed are restored when the Hold switch is released.
* Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
* Allows operation of the PSP with the display turned off, to change volume, skip songs etc.
* Turns off LEDs in Hold mode. LEDs are flashed once in 30 seconds so that the PSP is not mistaken to be powered off.
Usage:
Turn on the Hold switch to automatically disable the display and underclock the CPU. Turn off the Hold switch to return the CPU to normal speed and enable the display.
If you push the ANALOG UP button when turning on the hold switch, it will only lock the keypad like normal Hold mode. The display and CPU speed will not be changed, so that you can watch videos etc. with the keypad locked.
If you push the ANALOG UP button when turning off the hold switch, the display will remain switched off and the CPU will remain underclocked, but you can operate the PSP. This is useful if you just need to adjust the volume, fast forward/rewind, or to skip to the next song, without unnecessarily turning on the display. To return to normal, push the power switch to the suspend position, or just press the Screen button.
Installation:
You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.
Optionally, its also possible to install it in your PSP's flash0 so that it will work without a memory card. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files. Add it after vshmain.prx.
Advanced:
If you want to change the clock speed to your own values, you can use a hex editor to change them. The offsets in the file for v2.7 are
0x4D4, 0x4D8 - CPU,GPU (Both should be same)
0x4E0 - Bus (Should be half the CPU speed or less)
The values should be entered in hexadecimal. The default value for CPU/GPU is 3C (60 MHz in decimal) and the default value for bus is 1E (30 MHz in decimal).
Note that simply using any arbitrary value will not work. You will have to test and see which values for CPU/GPU and Bus speed work.
Changelog v2.71
----------------------------------
Fixed a bug where after the first time you resume from suspend the Analog Up + Hold Switch Off would not work.
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Hi all i was sent this release for the PSP with a date of 14th september 2008 so its new to me, infact on all the sites i check (thats a ruddy lot) ive not seen this release, sadly theres no description of whats new either, but there are diff files included so whoever it is knows what they are doing, ive been informed it does work ok so really its time to get testing and let us know.
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Hm found this over at pspgen but the official site has no mention of a new version although checking the sourceforge page i found it, PSPKVM is a Java Games emulator for the PSP, meaning most of those mobile phone games should work well on the PSP.
Heres the translated whats new/news:
PSPKVM is a Java interpreter. It lets you launch applications in Java 2.0 (format. Jar).
More simply, it lets you run games or utilities provided to mobile phone if they are programmed in JAVA (ie for the vast majority)
What's new?
Font support freetype2
Bug fixes
Added missing keyboard Chinese
Optimization of alpha blending of drawRGB () with instructions VFPU
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T-Craydon has about a week ago (hey even i forget to check some sites) released a new version of PSPPannel which seems to be some sort of alldancing shell for the PSP although i cant understand more from the screenshot, heres the translated release details;
[RELEASE] PSPPannel v.3.02
UPDATE OF NEW VERSION 3.0
What's new?
-A new field called "mini-games and Tools" has been added (there are games like Pong, Paint, name writer, etc. ...)
PSPPannel-beta Media Player has been added
-We have a special edition of PSP Web / EPA crackers get (in contrast to normal, it can save more connections and is only for PSPPannel been extended)
-New and stylish design
System laüft now LuaPlayer HM 7
Welcome has been added
Random generator was added (Generates lottery numbers) PSHab ever so in real life won
-All the mistakes of the past have been corrected version
WBS is now at your fingertips off
Credits have been added
File browser added (Can images in sizes 480x272 output)
UMD-by PSPPannel from bootable (only if GAME3XX or GAME4XX PSP folder)
Quiz added (Design by Shefqet)
OwnLua-section added (More in the ReadMe.txt)
WBS now reads the PSP type
WBS shows at Macadresse
- Pixel Fixer added
- You can now out on the PSP 3.90 M33 update (Note: There is a danger Brick and after the push of a button runs automatically update!, Kept in the readme)
Intro-added
The full-bugs have been fixed (except for the ä's at the quiz)
Credits
Contributors
-Boasti (Drifta)
-Kandibu
- Voodoo
-SNIPA
Installation
Unpack the archive with WinRar.
Copy the folder after ms0: / PSP/GAME3XX /.
WARNING: The folder from the archive should be in the folder or if GAME3XX FW 4.0 or higher in the GAME4XX folder!
Unfortunately you can only when the PSP GAME3XX a folder or a folder GAME4XX owns the UMD from PSPPannel from start!
To upgrade the M33 to start please read the ReadMe.
That's all there is to it.
Blutelf has released a new version of his Lua Kalender
Heres the release info;
This is the last version 9 and my LuaKalender.
I have the alternate control ready.
Well otherwise you can now with the designs on a file determine whether the month names on the pictures to be written or not, you can now also the background color.
Well located in the annex to the code.
Once as usual and normal times so Lua file.
(So who's the garbage times See wants ^ ^)
I will at this small project is no longer continue working because I intend finally the C commands for PSP to learn. 've Still not found out how the ez go if I have compiled share.
This SDK.
've Never worked with libraries.
So for me because if someone can help please write me ne PM.
Blood mfg
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This is the coolest homebrew out for PSP! It's a virtual fan that has four different speeds so you can set the coolness to your prefrence!
Take it everywhere you go!
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just for some fun i decided to make a anti-demo for the psp
what is a demo?
demo's have grown up over the years to be basically real time computer music videos, showcasing the finest artists, epic soundtracks, and the most leet coding available today
what is an anti-demo?
crappytro! featuring low end graphics, a cheesy soundtrack, and just for good measure i scripted it all in luaplayer
since it is scripted in luaplayer you will need to be able to run firmware 1.5 applications, i tried to get it working in lphm ... but it wanted to error out without the slightest hint of why
i also tried the "slim" version found at xtremelua and it would not load fonts
then theres a "slim" version on luaplayer.org made by "some guy" it worked, but it was sooooo slow, so unless you know something i dont its just going to have to be on 1.5 firmware
anyway, i hope you all enjoy this short little showcase
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Release Notes:
Here you have it, an all-in-one solution for your Pandora Needs.
This program is designed to prepare your PSP Memory Stick to be used with the Pandora Battery. Unfortunately this program can not change your Battery to Pandora, however it will copy programs to the Memory Stick in order for you to do this yourself.
This version has had a few small changes in the Interface, hopefully making it easier to set up your configuration the way you like it. It also now includes an option to launch DC 5 from the Time Machine IPL (by holding in a button when the PSP boots).
I have also made it possible to select nearly any button to use with the Time Machine loader, except for the Right Trigger (RTrigger) which is left reserved for the M33 Recovery Menu.
Hold+ has also been included in the Support Tools.
I hope you enjoy this new release...
WARNING: THIS PROGRAM WILL FORMAT AND INSTALL THE IPL LOADER TO THE DRIVE LETTER YOU SELECT AS YOUR PSP DRIVE, SO MAKE SURE IT IS THE CORRECT DRIVE BEFORE PROCEEDING. I DO NOT TAKE ANY RESPONSIBILITY FOR FORMATTED USB HARD DRIVES ETC...
Requirements:
- A PC with Windows 98/ME/2000/XP/2003/Vista and .NET Framework v2.0.
- A PSP with USB Cable and 1.50 or 3.xx/4.xx M33 Custom Firmware Installed.
(This is needed for creating the Pandora Battery, not the Memory Stick).
- The official Sony Firmware EBOOT files for 1.50, 3.71, 3.80, 3.90, and 4.01
What it does:
- Formats your PSP Memory Stick with or withour MSPFormat.
- Installs the TimeMachine IPL to the Memory Stick.
- Allows you to select which buttons to use to boot your PSP.
- Copy Official Firmwares 1.50, 3.71, 3.80, 3.90, and 4.01 to your PSP.
- Installs jas0nuk's Pandora ELF+PBP Menu to access all the programs.
- Installs Hellcats Pandora Installer to your PSP.
- Installs the M33 1.50 Kernel Addon Installers to your PSP.
- Installs POPSLoader (with POPS 3.30, 3.40, 3.51, and 3.72) to your PSP.
- Installs the Noobz Pandora 1.50 Downgrader to your PSP.
- Installs Despertar Cementerio v3 to your PSP.
- Installs Despertar Cementerio v4 to your PSP.
- Installs Despertar Cementerio v5 to your PSP.
- Installs Despertar Cementerio v7 to your PSP.
- Installs Time Machine v0.1 to your PSP.
- Installs Support Tools executable from either Pandora or XMB.
Config Cleaner v3.00
FuSa screenShoot
FuSa SD 1.0.47
Hold+ 2.71
JoySens 1.42b
KeyCleaner 1.4
MemoryStick-Tool v1.5
nandTool 0.40 Final NEO
PSP Filer 5.6
Dark_Alex USB Version Fake
How to use it:
1. Start the Application and load in the Eboot files.
2. Select your PSP Drive to be formatted and prepared.
3. Select the "Installation Options" and choose the installers, programs, and other options you would like to do to your Memory Stick.
4. (Optional) Go back to the "Firmware+Pandora Options" and use the Pandora Button Configurator to set up the buttons to your liking.
5. Press the "Start" button to start formatting and copying files to your PSP.
Changelog:
v2.0 (2008-09-23)
- Rearranged the GUI.
- Added all the buttons for use with the Time Machine IPL (except RTrigger).
- Added an option for DC 5 to be selected via Time Machine IPL.
- Added Hold+ 2.71 to the Support Tools.
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Grasshopper boss Goichi Suda (Suda51) has said that his PSone game The Silver Case will be heading to PSN.
There's no word on a date, according to 1UP, or whether the game will be officially coming West - still, popping on a Japanese PSN disguise and grabbing the title from the Japanese store should be doable.
The Silver Case appeared back in 1999, but only ever made it as far as Japanese shops. The game is based around a series of murders that are investigated from two different points of view: police detectives, and a freelance writer.
Grasshopper has been responsible for some of the wackier games of recent years, including Killer 7 and No More Heroes, both of which were well-received by critics.
This, then, should be worth a look. We'll let you know when more information surfaces.
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The initial launch version of LittleBigPlanet will lack a promised feature that was to allow up to four players to use the create mode together online.
Posting on the official PlayStation forums, a developer under the alias 'Sam_Protagonist' revealed: "The ability to create with your friends online will come as part of the first major update after the game is released. Offline creating with up to 4 people on one PlayStation 3 however is available right from the get go."
They went on: "The next question will undoubtedly be 'when is the first update due' and right now there is no specific time set at the moment, however with the game having gone gold, the team at Media Molecule are already hard at work on content for the game after its release, with online multiplayer creating top of the list."
The game will be out here on October 24.
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Sony has pushed the release of LittleBigPlanet forward to 24th October (22nd for mainland Europe) - a week earlier than expected.
There will be a Sackboy Spaceman costume and rare T-shirt available to download from launch, but for a limited period of time only - a treat for the early birds.
Developer Media Molecule plans plenty of additional content for the future, and wants help from the fans when deciding what to make.
However, the online multiplayer version of the game's level-creation tool won't make it in for launch as originally promised, and will instead be added as a post-launch patch. Offline creation with up to four players will be supported in the launch version of the game.
Media Molecule will be running a limited public beta test for LittleBigPlanet this month, with more details on how to get involved expected nearer the time.
LittleBigPlanet is a charming platform game for up to four people and includes around 50 pre-made levels on the disc. Of course, the real talking point is the built-in toolset that enables the community to get involved by creating and sharing their own levels.
Head over to our LittleBigPlanet gamepage to find out more.
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Both the PS3 and Xbox 360 versions of Golden Axe: Beast Rider will be out here on October 17, Sega has just confirmed.
As you can tell from the title, leaping on the backs of big man-munching creatures is key to the update of Sega's classic hack-'em-up.
It's a prequel, too. "Players will discover events that took place before the original storyline as Tyris Flare, the famous half-Gladiator/half-Barbarian heroine, begins the epic quest to avenge her tribe," explains Sega.
Could be cool.
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Uberjack has released a new version of the best NeoGeo Pocket Emulator for the PSP:
The latest release of RACE! PSP includes state saving, and the test switch that I mentioned earlier. The switch enables developer-level access to Card Fighters’ Clash, Card Fighters’ Clash 2, Dokodemo Mahjong, and possibly other games.
To enable the test switch/button, map it to any PSP button via the ‘Control’ tab — it’s unmapped by default. With regard to save state feature, I ask that you take its functionality with a grain of salt — at least until more folks report how well it works.
For those of you who are adventurous, please run some tests by saving/loading different games, and post your experience in comments. Thanks
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Yes, Mega Man 9 looks f-ing brilliant, but one extra treat that has people talking are the insanely tough Achievements in the Xbox 360 version.
With ridiculous challenges like finishing the game without dying, or multiple times in one day, they look set to become some of the most prestigious Achievements in any game. But sadly, the PS3 won't be getting the same treatment.
Capcom's Jon Diamonon, who recently officially confirmed the game for PSN for $9.99 (£6 here, maybe) has revealed that the PSN version will not have Trophy support. When asked, he simply said: "Sorry, no trophies."
That doesn't mean the challenges won't be in there - we've seen the Wii version which does have the same challenges as 360, but only as a game-specific feature, so we expect the same of the PS3 version. But you won't be getting any trophies to show off to mates, though.
Without trophies, would you bother with the challenges?
If you ever messed with the remote control you probaly noticed the power will go off after a few seconds the reason why is: the psp sends a query if he gets an answer he will doe nothing if nothing is sent back he will put the power off.
With my plugin you can control the power with L+R.
Please remember im still a 13 years old boy from the Netherlands, so my voice is childish and i cant speak english that good.
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I have been working on this for a few days. I finally decided to release an alpha. Unfortunately there are only 3 maps and thats really it. I plan to have this become a full game. My view for this game is classic rpg. Feel free to make suggestions/ideas.
bu-nyan has released a new BD-J Homebrew game for the PS3, cant tell you what it is as i cant make it out but anyone who knows please post in the comments.
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First off this comes from a website with an extremely dodgy past who have also lied and made more enemies in every scene than anyone i can remember, so i wont link to them, but for interests sake heres the info from ps3news.com
First, a small technical explanation. We were not able to modify any data on the PS3's flash chips due to the ECC. The ECC is a checksum basically, that ensures whatever data is in the block is not changed or corrupted, and if it is it errors. So, the problem was since when we tried to alter data, the ECC would then in turn be invalid, causing errors, making the system not boot. We did develop a way around this, however, it was time consuming and quite slow. We used the PS3 to write data to the flash, then dump it, with its proper ECC, then rewrite to where we needed it. This would take hours on end! We were not able to regenerate the ECC since we did not know the proper algorithm. But now, we can!!
After multiple tests done by NDT to see what the ECC algorithm was when the block was filled with some magic data, our very own RPS was able to reverse the algorithm!
What does this mean? Simple, we are now able to in minutes properly edit a flash dump, regenerate the ECC and flash it onto the PS3 in order to experiment with flash changes. Using this, we have already found where the encrypted keys are stored for SELF's, PKG's, and BD Pairing among other things, more on that in the weeks to come.
Furthermore, NDT implemented RPS's ECC regeneration code into his newest FlowRebuilder, which will be posted next week!
Finally, this has already saved one PS3! Hacked2123's PS3, which bit the dust long ago due to a bad flash was recently fixed thanks to RPS's ECC Regeneration code which was built into NDT's newest FlowRebuilder!
His PS3 had bad data that did not match the ECC data, resulting in a plethora of issues. However, as described here, it is now fixed!
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Japan's Nikkan is reporting that Sony and Toshiba will begin mass production of the 45nm Cell processor in 2009 -- not this autumn as previously rumored. The smaller chip which cost less than the current 65nm Cell to manufacture also require 40% less power to run. This opens the door to possible price drops on existing PS3 consoles in 2009 as well as slimmer, cooler running rigs should Sony decide to refresh the industrial design.
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It took awhile to shake out, but the DRM nastiness associated with the Sony Video Store is becoming an issue now that those tiny PS3 hard drives are beginning to fill-up. Turns out that if you delete purchased video to free-up space then you'll have to place a call to Sony customer service to authorize a one-time only re-download from your PSN download list. Not too horrible, after all, you can just swap out the hard drive yourself and then migrate all your video, right? Probably not -- as spelled out by the terms and conditions of Sony's Backup Utility:
If you perform any of the following operations after backing up, copyright-protected video files in the backup data may not restore correctly.
Format the hard disk Restore the PS3™ system Move copyright-protected video Download copyright-protected video Play copyright-protected video that has a time restriction for the first time In other words, your PS3 (and up to 3 PSPs) owns the purchased video, you do not.
As announced during last month's EA Studio Showcase event, Burnout Paradise will become the first previously retail-only PS3 game offered for download in its entirety from the PlayStation Store. Developer Criterion Games has updated its Burnout blog with news that the game will be available this Thursday, Sept. 25, as part of the store's weekly update (which usually goes live at 2 p.m. PST).
The game download will cost $29.99, the same price as the disc-based retail release. If you don't already own Burnout Paradise, this is a great opportunity to get in on a superb racer ... without having to bust out the game disc every time you want to play. No stats on the download's size have been revealed, but we've contacted EA for details and will update when we get them. Criterion has announced that, upon starting the game, buyers will be prompted to download all of the (free) content that it has cooked up since launch, including last week's Bikes Pack.
features
Fight COLOSSAL military vehicles in beautiful, expansive environments.
Awesome visuals immerse you in futuristic battlefields.
Play almost any mission cooperatively with a friend online. Influence the outcome of the war by choosing your own path and by selecting the faction(s) you will help along your epic adventure
description
Massive development and aerial pollution have been harming the planet. People recognize how little time is left until the end of the world. Thanks to their massive amount of military strength, The League corporations are in control of the planet’s infrastructure and their people are living in the air to avoid the contamination. The ORCA, forced to live on the surface of the polluted planet, organized the resistance and have amassed a formidable arsenal. As a mercenary armed with cutting edge military robot technology, choose your side and defeat the other factions by taking on GIANT Mechanical weapons.
description
Developed by Black Rock Studio, Disney Interactive Studios' award-winning development studio in Brighton, England, Pure takes off-road racing to a new level. Featuring vertigo-inducing massive aerial jumps and spectacular airborne tricks in photo-realistic real-world locations all over the globe, Pure delivers heart-pounding experiences unique to the genre
features
aka. DDR X (w/ Dancing Mat)
Awesome new soundtrack packed with over 70 songs!
New mixes provide "continuous DJ mixes" of multiple songs. The ultimate club experience!
Brand new LAN Battle Mode will let up to 8 players battle simultaneously through the LAN lines on their PS2
Experience the unique story lines of over 10 DanceDanceRevolution X characters in Street Master Mode
Create your own workout and fitness program through an enhanced Workout Mode
New DDR characters and enhanced graphics
Utilize the Eye®Toy camera to implement yourself into the game
description
Celebrate the 10th anniversary of the hottest revolution and bestselling dance video game! Brand new to the PlayStation®2, DanceDanceRevolution® X explodes onto the dance floor with enhanced graphics, fun interactive gameplay, an incredible song selection and innovative new game modes.
features
Customize your B-Boy with full character personalization. Winning battles allows you to deck yourself out with the latest Adidas clothing
40 licensed Hip Hop & classic Funk tracks
21 authentic world wide locations including Redbull BC One, Freestyle Sessions, UK B-Boy Championships and IBE
12 fully licensed motion-captured competitive B-Boys from Europe, Asia and North America
40 B-Boy characters to do battle with, including world famous B-Boy, Crazy legs
description
Whether you're a top rock master, a power move monster or you just can't stop freezing, B-Boy will have you breaking some serious dance moves. Developed in combination with Crazy Legs and DJ Hooch, B-Boy uses a dynamically controlled fighting system to help you battle the best b-boys on the planet. Over the course of an in-depth "B-Boy Life" mode, players build up a crew and battle against real life superstar b-boys including in-game host Crazy legs, the legendary and original b-boy, who worked closely with the development team to ensure the game's authenticity.
Players must learn, develop and master more than 80 motion captured moves as they progress from street battles to the world championships, gaining style and respect as they battle their way around the world, visiting 21 realistic venues. 40 rival B-Boys appear in the game in total to challenge and battle the player.
What on earth is going on with Left 4 Dead? Last week we had the Australian classifications board saying there was to be a Nintendo DS port (dismissed by Doug Lombardi as "Nonsense") and now.. this.
Two readers sent us links to two separate online retailers, both of whom list a PS3 version of Left 4 Dead as being available from November. November the 7th, according to Play.com.
This seemed to confirm the Official PlayStation mag story back in August that EA were working on a port of the Zombie survive-em-up
Damon Caskey has today released a new version of the Open Bor (Beats of Rage) Engine for the PSP, GP2X and Dreamcast.
Heres whats new
Release 2.2002
New features:
subject_to_minz {int} - Model header command. Toggles minimum Z bounding for model on playfield. Available to script methods getentityproperty and changeentityproperty as "subject_to_minz".
{int} - Default 1 for all except panel type models.
1: Entity cannot move beyond current minimum Z boundry.
0: Entity can move freely beyond current minium Z boundry.
subject_to_maxz {int} - Model header command. Toggles maximum Z bounding for model on playfield. Available to script methods getentityproperty and changeentityproperty as "subject_to_maxz".
{int} - Default 1 for all except panel type models.
1: Entity cannot move beyond current maximum Z boundry.
0: Entity can move freely beyond current maximum Z boundry.
Download and Give Feedback Via Comments
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Experience PS3 Games and Blu-ray Disc™ Movies in True High Definition with Immersive Digital Surround Sound
High-Defnition Game Play, Up to 1080i, with Precision Surround Sound
The PLAYSTATION® 3 is more than a game console, it’s a state-of-the-art entertainment platform for experiencing high-definition games and Blu-ray Disc movies. But for all your PS3’s HD action, you need the right connection. The one true gamers prefer when HDMI ™ isn’t an option: Monster® GameLink™ Component Video and Fiber Optic Digital Audio. It’s the all-in-one solution for HD gaming in 5.1 and 7.1 surround sound.
Exclusive Monster® Technologies for the Total PS3 Experience on Your Home Theater
Monster GameLink features heavy-duty double shielding and a nitrogen gas-injected dielectric for maximum signal transfer, so your PS3 games’ graphics and lighting effects are never short of spectacular. Plus, our optical cable boasts specially tuned fiber and precision-polished terminations for reduced signal dispersion and optimum audio clarity. The result: surround sound so accurate you’re not just playing, you’re there.
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Based on the blockbuster movie by Marvel Studios, Iron Man? blasts onto all major gaming platforms May 2008.
Immerse yourself in hardcore shooting action and explosive combat from the film as well as exclusive content created just for the game.
With freedom to move anywhere in the environment, customize your Iron Man suit and seamlessly transition between ground combat and open air flight as you battle against armies of fighter jets, tanks, armored Super Villains and more.
You are a One Man Army. You are Iron Man.
The Asian version of Iron Man for PlayStation3™ is chosen as this week's special product and is sold for the bargain price of US$ 29.90 only.
features
Fight for justice as Batman & Robin or create chaos as The Joker, Catwoman or other villains
Rocket through sewers and bound across rooftops
Fight on land, sea and in the air using a number of powerful Batman, Robin and villain-controlled vehicles
description
LEGO Batman: The Videogame is the latest game from the award-winning team behind the LEGO Star Wars series of games. With the LEGO fun and charm, the game takes you into the world of the ultimate crime-fighting hero.
This Videogame brings the one-and-only Caped Crusader to life in a completely original storyline. Players will take control of the Dynamic Duo, Batman and Robin to fight Gotham's City's most notorious criminals including The Joker, The Penguin, Catwoman, Scarecrow, Killer Croc and many more. The criminals have broken out of Arkham Asylum and are set to wreak havoc on the city.
Players will also be able to explore their wicked side and fight their way through the game as the villains, experiencing the game from a completely different point of view with all-new criminal objectives!
With a collection of high-tech suits, gadgets and cutting-edge vehicles on hand, players will be able to step into the unique LEGO Batman universe to bring super villains to justice - or as the villains, to run amok in Gotham City!
LEGO Batman: The Videogame is the latest game from the award-winning team behind the LEGO Star Wars series of games. With trademark LEGO fun and charm, the game takes you into the world of the ultimate crime-fighting hero.
LEGO Batman: The Videogame brings the one-and-only Caped Crusader to life in a completely original storyline. Players will take control of the Dynamic Duo, Batman and Robin, to fight Gotham City’s most notorious criminals including The Joker, The Penguin, Catwoman, Scarecrow, Killer Croc and many more. The criminals have broken out of Arkham Asylum and are set to wreak havoc on the city.
Apply and enroll into Al Revis, the school for alchemists via your Sony PSPs. The fifth installment of the comedic Atlier series is upgraded with many added elements in this portable version.
It makes use of the networking facilities of the PSP system and allows players to combine efforts to kill difficult bosses. After beating the bosses, you will be rewarded with rare items that you can use in the main games.
Aside from special items that you receive through beating the bosses in networking modes, new items are added along with new voices like Sulphur the cat's to enrich your gaming experience.
Those familiar with Monster Hunter should be familiar with this feature, you can lower the loading time of the game through the media install option if you have at least 250 MB in your memory.
Attending schools has never been more fun, fill in the forms and enroll in right away!
Mana Khemia: Gakuen no Renkinjutsushi tachi is available on Sony PSP as Standard and Limited Editions for US$ 48.90 and US$ 68.90 respectively only.
After the Tengai Makyo and Galaxy Fraulein collections, Hudson is releasing another compilation for fans who missed their beloved games from the PC Engine era.
The soldier collection is one of the best examples of shooting games from the golden years of the PC Engine and in this Sony PSP revival, four installments from this popular series are included.
Aside from games, the UMD also carries a video clip of an interview with the expert Takahashi Nahito. Listen to the expert's strategies when you deal with the main bosses and maximize your points.
The third Hudson compilation, Soldier Collection is available on your Sony PSP™ as a Japanese version for US$ 29.90 only.
Well, it’s been a while, but WipEout HD is almost out the studio door and on the virtual shelves of the PSN. What started life as a simple port has grown into a full-fledged game in its own right, with an extensive list of features. One of the things we’re very happy to support is PSN Trophies, 37 of them to be exact (well, 38 including Platinum)… and that’s what I’m going to talk a bit about today.
Internally, we decided to ensure our trophies covered four main areas - game progression, stat milestones, novelty and skill. You’ll notice these categories reflected in the actual visual look of the trophies themselves, as and when you earn them. There’s are good mix of stuff you’ll earn naturally (through playing ‘normally’), and some bespoke stuff you might have to set some time aside for. For example, you may never have thought of playing Zone Mode with just airbrakes up to Zone 50, but that’s what you’ll have to do if you want the silver ‘Airbreaker’ Trophy in your collection. Then there’s another type of trophy, which falls kind of between those two areas, like the gold ‘Beat Zico’ trophy.
Actually, I’ll go off on a little tangent here.
A few of us in the team had a long running competition with a very specific ruleset - Anulpha Pass/Forwards/Speed Lap/Venom/Pirahna. We were setting some impressive times. Every now and then someone would find a new tactic, a new line to take through a corner or another barrel roll opportunity, and shave a fraction of a second off the fastest time. We think we’ve found the optimal route now, so it’s all about a flawless execution of that line. We spent a lot of time on this competition, so we decided to make a trophy out of it. When it came to submitting the lap time, Zico Liu (one of our programmers) was top of the table, so he got the naming rights. Obtaining the gold ‘Beat Zico’ trophy is no easy task, so best of luck. Zico has since beaten his own time, and so has Stephen Taylor (another of our programmers), but like I say to them, Time Trials and Speed Laps are like punching a bag - nobody’s hitting you back. Online is where the big boys play, and I’m sure they’ll agree that that’s MY world. In fact I’d like to take this opportunity to trash talk some of our team - Ste, Zico, Tony, Col/s, Ian, Gaz, Matt/s, Sandy, James - I OWN you all.
I won’t go on about specifics and spoil them for you (although I’m sure the internet will do that given enough time), so I’ll leave it there. To summarize, WipEout HD has trophies. There’s one platinum, some gold, more silver and lots of bronze. There’s a good range of difficulty ranging from very easy to damn hard. I take my hat off to anybody that earns themselves the platinum ‘Transcendence’ trophy any time soon.
WipEout HD is available on 09/25 for $19.99. The team are very proud of this game and are just as happy as the fans to see this benchmark title finally get onto the PLAYSTATION Store. Oh, and don’t let the price tag fool you, WipEout HD is no run of the mill port. I can assure you that the PSN bar has been well and truly raised.
Thanks for your all your support and patience, it’ll be worth it.
In case you haven’t already figured it out, there is a new Punisher game coming! We here at Zen Studios are super excited to announce that we’re bringing Marvel’s storied franchise The Punisher to PLAYSTATION Network. Just a quick FYI – EVERYONE here at Zen Studios is a massive Marvel True Believer, so the entire team is on fire for this project.
We’re calling the game The Punisher: No Mercy because that’s exactly what it is – merciless. For the first time on consoles, you’ll see the Marvel Universe through a first-person perspective in some intense arena-based multiplayer action. Also, the game is being built from the ground up with some serious tech – yes, we are using the Unreal Engine 3 (the ultimate FPS engine) for this exclusive PSN release. Our main focus is to create an awesome online multiplayer experience with the style and grit from the Punisher’s world, complete with characters like Jigsaw, Bushwacker, Barracuda and even Silver Sable (been reading War Journal lately?…).
What does this mean for you gamers? You better get ready to kick some serious #$% with the first ever first-person shooter developed exclusively for PSN. Stay tuned for more details as they become available at www.punishernomercy.com. Because of the time difference here in Budapest, all of you who are craving more info can ask your questions in the comments area below, and I’ll have answers for you in another post soon.
Heavy Rain is unique. Its story continues even if your character dies. This is super intriguing for several reasons.
So does that mean you have no chance to retry sections in case things didn't go the way you wanted them to? How can a game carry on if you die? Who really did shoot Bobby Ewing?
Quantic Dreams main man David Cage explained things a little to us. The good news is there will be a checkpoint system that'll let you retry, but Cage begs you not to rely on it.
"Yes, there will be the opportunity for players to reply as much as they want from where they want, but we would really like to encourage them not to do so - to continue to play with one story bearing with the consequences of their actions," he told us.
"This is what's exciting about it," he added. "This is a story that you told. It's pretty unique. So why would you want to do everything perfect and change what you've done. You will be able to redo what you like but we recommend not to."
The plot thickens. And appears to be made up as you go along...
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In the small town of Inaba, nestled in the Japanese countryside, a young man settles in with his uncle and cousin. Sudden circumstances have forced the arrangement, but it is for the most part an agreeable place to live, if a little boring. Everything changes when a shocking and mysterious killing leaves a town aghast and searching for answers. As all signs point to involvement of a twisted serial murderer, a young hero and his friends will discover hidden powers and use them to save innocents from certain death. Together, they must find the trail of the unknown attacker... before they strike again!
Intimate yet profound, Persona 4's story is driven by exceptionally well-written and voiced characters, each troubled by the events unfolding for their own reasons, each destined to discover something new about themselves over the course of their epic journey. Read below to check out some of the major protagonists in Persona 4:
PROTAGONIST
The main character of Persona 4. He recently moved to the countryside to live with his uncle and cousin. After awakening to his potential as a Persona user, he opens the door to a mysterious world.
CHIE SATONAKA
A classmate of the Protagonist's who was born and raised in Inaba. She is a cheerful, energetic girl, but what dark burden does she bear within herself? And what could her talents as a Persona-user be?
YOSUKE HANAMURA
The Protagonist's classmate at Yasogami High School. He has an amicable personality and is adept at reading social situations. He, too, awakens as a Persona user, but what triggers his awakening?
YUKIKO AMAGA
Yukiko's days are occupied with helping her family run the historic Amagi Inn. She joins the group of Persona users, but how is she involved in the murder case?
TEDDIE
A mysterious creature that the Protagonist and his friends encounter inside the TV. It seems to have some power in the other world, but is it friend or foe?
As part of the special holiday "Atlus Spoils" program, Persona 4 is brimming with premium extras. Not only will each and every copy include a free soundtrack CD featuring music from the game, but fans who pre-order at select retailers will also receive "Persona 4 Visual Data," a 7''x10'' full-color art book featuring designs from famed artist Shigenori Soejima (while supplies last).
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This is why we can't have nice things. A short while ago, Euro gaming website Eurogamer announced that they Sony had made 5800 keys for the LittleBigPlanet European beta, and then they quickly disappeared under a raging tide of sack boy-hungry Europeans. The sheer numbers have brought the website to its knees - I've been trying to get there simply to get the link to entry page for the story and have had no luck whatsoever, and with the key offer requiring Eurogamer registration, both the front and and back end are getting completely slammed, bringing to mind a mental picture that I will quickly put out of my head.
Still, with the site being so crowded, you might just be able to wiggle your way in their and snag one before they're all gone. Kotakuite Richie Rich managed to, and he's downloading the beta as we speak, so if all else fails you can live vicariously through him. Good luck! What do you mean this is even more traffic? We're helping!
Update:
Diogo Flórido, a DCEmu reader, sent us this email
I took a shot at me receiving the code and for my surprise there was only 1 code left,
Nugi has posted this release for the PSP, heres the full text:
Hello~
I'd like to notice the release of my PSPlayer 2.0 app.
You can check following URL.
It is written in Korean, but you can find a download link for a zipfile.
----- Following is included english readme in zipfile.
PSPlayer 2.0
0. Notice
As I'm not good at writing in english, I write minimum information for video player of PSPlayer. Full details are in PSPlayer.txt in korean. Translation would be appreciated.
1. PSPlayer video player.
1.1 Features
* Based on FFMPEG nearly latest source(svn rev. 14728).
* avi/mov(mp4) containers supported. No container specific limitation.
* Video codec : Mpeg4 video(xvid etc), Mpeg4/AVC(h264) supported. (HW accel only)
* Audio codec : AC3, MP3, AAC supported. (MP3/AAC are HW accelerated.)
* Subtitles are supported. (smi, etc. through mplayer subreader.c and custom rendering of subtitles.)
* Supports B-frames in H264.
* audio 8-48kHz sampling rate supported. (linear resamling to 44kHz used in PSPlayerMT)
* Real-time volume boosting(1-20x). Apart from system volume. (Can be used for Replay Gain. Of course by hand not automatically.)
* Super high quality custom YUV rendering using PSP video acclerator. Precise color conversion. Deblocking in chroma channels. (from PSPlayerMT)
* Fast avi loading by optimizing index loading.
* Max video resolution. 480x272. (PSP HW codec library does not support higher resolution. maybe)
* No restriction in framerate.
* Buffering mechanism used in PSPlayerMT. (but extreamly reduced buffer size.)
* FF/Rew supported.
* Using internal bookmark mechanism, resuming supported.
* Async reading of video files. Less memstick access.
* usbhostfs, nethostfs supported. (first should be enabled using irshell. etc.)
1.2 Video player control
←→ : FF/REW (to next keyframe)
↑↓ : FF/REW (to 30sec keyframe)
L1/R1 : FF/REW (to 5min keyframe)
△ : change zoom mode
Ⅹ : Stop playing
□ : Show player debug info
START : Pause/Play toggle
Analog Up/Down : Boost volume 1x-20x (in SW)
1.3 Additional notes on video player
* Most of software codecs are removed to reduce pbp filesize. (except AC3)
* Sometimes H264 decoder fails.
* After decoding of Mpeg4 video(xvid), H264 decoder crashes occasionally. (in sceMpeg library)
* Recommended encoding software. (regardless of codec)
- to avi files. Badak. always my favoriate. (http://www.kipple.pe.kr)
- to mp4 files. XviD4PSP 5.x. Good for mp4 files. (http://www.winnydows.com, avi not working)
- no special conversion setting is required for H264. (just select file, setup codec and convert.)
- HW xvid decoder does not support b-vop(b frame), gmc, qpel. When encoding with xvid, disable unsupported options. (With mencoder, add -xvidencopts max_bframes=0:nogmc:noqpel)
* Have an option for RGB rendering of Mpeg4 video.
* First audio track only. No multi-track audio.
* developed and tested on 3.90 M33-5(1.5 addon, fatmsmod patch) and tested on 3.71 M33-4(?, 1.5 addon) and OFW 1.5 on DAX's time machine. (not a slim psp)
* Full compatible list of container and codec combination. (tested.)
- AVI - opendivx/xvid/h264 - ac3/mp3
- MP4 - xvid/h264/opendivx(?) - mp3/aac
- any combination of video/audio codec is supported. (ex. avi h264/ac3 ok)
* avi files takes additional 10MHz CPU clock.
* ac3 is not recommended. for compatibility only. It takes additional 50MHz CPU clock.
2. PSPlayer other features
* started from simple mp3 player using libmad.
* text viewer. Up to 2M lines. Fast loading. Simple bookmark.
* mp3/aac/m4a/ogg player. with playlist support.(m3u)
* bmp/jpg/png/gif support. but primitive.
* Additional features and how to use is in PSPlayer.txt and readme.old. (but in korean, sorry)
3. Code page and font (text files and subtitles)
* PSPlayer is a totally multi-byte application.
* Can handle 2-byte characters.
* No code-page conversion.
* Included font is a rip of a korean font. (in CP949)
* Should match encoding of text files and font.
* Font converter can be released if I can find it somewhere in my harddisk.
4. Source codes and license
In each binary distribution source code will be included.
Source codes follows GNU GENERAL PUBLIC LICENSE. See license.txt in the distribution.
5. Compilation
You need to setup pspsdk and addtional libraries. See Makefile for full list of needed libraries.
I includes svn diff for ffmpeg source and configure script(ffmpegconfigure.sh). The svn diff decribes what I modified from ffmpeg source svn rev. 14728.
I hope this codes are helpful to all PSP developers. But my source code is very very dirty because it started from a simple test application. PSPlayerMT was a source code cleanup version of this but it failed and discontinued.(It was just a battery hungry ogre, I think) And most of PSPlayerMT source code is just copied to main.cpp (after 2 year of sleep in a zipfile), making it a hell to readers.
subreader.h/c : copied from mplayer source and modified slightly to compile with it.
6. Special Thanks to
- Sakya : used support.prx to do... clock adjustment, display off, get volume level. His LightMP3 motivated me to upgrade PSPlayer using HW codecs after 2+ year of sleep.
- cooleyes : prototype for MP3/AAC/Mpeg4/H264 decoding using VME. PPA source code greatly helped coding of PSPlayer(esp. video player).
- TyRaNiD : PSPLink greatly helped monitoring, debugging of PSPlayer.
- and all other PSP developers
Sounds awesome, Download and Give Feedback Via Comments
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As you may remember I created some time ago Cxmb's swap,
as you can imagine, this is a homebrew for the CXMB switch and Miriam Poison.
Since I upgraded my first version.
Small list of improvements:
- Recast graphics
- Adding a theme song
- Ability to take screenshots
- Request for safeguarding the screenshot
- Adding a menu of use
- Adding a menu of information about the PSP (mainly drums)
- Adding a credit
- Add the name of the director of cxmb activated (miriam or poison)
- Adding a battery icon
- Add an error message if cxmb are poorly placed, or improperly activated
- Adding a readme
The unknown coder behind this unofficial version of the Final Burn Arcade emulator for PSP has released a newer update, i still dont have a name or actual working website for this release and i havent a clue whats new, doing well eh :P
but anyway Download and Give us your Feedback Via Comments
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Specially designed for GBM/PSP/Nintendo DS, but compatible with all audio systems, these stereo ear phones include a volume control button. They also feature golden plate jacks for improved signal transfer!
Compatible with both PSP / PSP Slim and Lite.
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Valve and EA have no plans to offer downloadable classes or content for Team Fortress 2 on PS3.
Valve has no PlayStation developers, which was why EA had to internally develop The Orange Box for PS3. And that seems to be as far as the enormous publisher wants to go.
"They're not doing ongoing development on The Orange Box for the PS3," Gabe Newell, Valve boss, told 1UP.
Pyro, Medic and Heavy updates as well as community-made maps are already available for PC, and will be heading to Xbox 360 in the future.
Valve is currently hard at work on Left 4 Dead, the co-operative shooter for four survivors against hordes of either computer- or player-controller zombies.
Gabe Newell said EA is "interested" in doing a PS3 version, but until both parties can work out where the resources can come from, the game will remain a PC and Xbox 360 title.
To read more of the post and Download, click here!
We hope you're in the mood for girly-men and stats, because Square Enix has just supplied us with 70 screenshots of its 360 and PS3 RPG The Last Remnant. Try and look at them all.
The game, which is being developed internally at SE, follows the story of a fictional world where ancient artefacts give you magic powers (that's the plot of every RPG ever then).
The game also features a brand new battle system, which the dev team is describing as "turn-burst, command-based system using symbol encounters." In other words, fancy QTE sequences.
It's out in Japan, North America and Europe on the same day - November 20. How times have changed.
Co-op Resident Evil 5 is all set for its playable debut in a couple of weeks at the Tokyo Game Show, but ahead of the big Japanese gaming event, Famitsu managed to get a few new details.
The magazine got the word on a couple of new characters. Joining the growing cast are Albert Wesker and Excella Gionne. Wesker should be recognized by any Resident Evil fan as the former captain of S.T.A.R.S. Excella is a new comer. A family member of the founder of the TriCell Pharmaceutical Company, she runs the company's African branch. She's aligned with Wesker, which of course makes her evil.
Also included in the magazine are just a couple of details on the the co-op mode. First announced at E3, players will be able to enjoy the Resident Evil 5 story mode online with another player. Teamwork appears to be the key here, with Famitsu noting that if one player should die, the game will come to an end for both players.
Closing up, the magazine offers a look at some of the new creatures that Chris and Sheva will face off against. One group of particularly large creatures flies about, looking like a cross between a bat and a spider. One scene shows the creatures unleashing a sticky web-like goo which appears to immobilize Sheva. Another scene shows the creatures destroying a helicopter.
Resident Evil 5 will be playing a big role in Capcom's Tokyo Game Show plans in a couple of weeks, so be sure and check back for more.
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Sony plans to offer a Special Edition of Buzz! Quiz TV this Christmas on PS3.
Alongside the game, gold-embossed case and wireless buzzers will be an extra 1000 questions to tie brains in knots with. Plus, there's a bonus 500 videogame-themed questions, and a quiz on African wildlife that Ellie should be quite good at.
There's lots of previously-released PSN content bundled in as well, such as four additional characters, Trophies, ten buzzer noises and a Quickstart mode to get straight into the action.
The Special Edition also has support for PlayStation Eye, which can take pictures of you looking confused or getting angry with your smarty-pants flatmate. Hi Chris!
Buzz! QuizTV arrived on PS3 back in July, boasting user-created and downloadable quizzes, wireless buzzers and online battles for groups of people on PSN.
The reception received was favourable, but the game quickly dropped off the UK all-formats chart.
Buzz! QuizTV finally launched yesterday in the US.
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Future, the publisher behind a number of videogame magazines and websites, has announced it is to provide an on-console only weekly digital magazine for the PlayStation 3, available through the PlayStation Network.
PS3 owners in the UK will be able to download the magazine onto their consoles from early 2009, which will be followed by a roll-out across Europe. Earlier this year, Future launched Qore in the US, as a monthly programme for North American users of the PlayStation Network.
"We are very excited to further strengthen our relationship with Sony, working together on this ground-breaking product," said Robert Price, Future's UK chief executive. "As the publisher of official magazines and digital content for Sony PlayStation in the US and UK, we are creating powerful integrated media solutions for readers and advertisers across different platforms, in print and online. This product will provide a unique way for advertisers to connect directly with gamers through their consoles using the very latest high definition content."
This news comes after Future saw its share price drop to the lowest value in seven years to 21 pence - just 0.5 above from its lowest point ever in 2001.
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Acclaimed Japanese developer Level-5 has unveiled Ushiro, a quirky new horror role-playing game for PSP.
Players are cast as Shinigami (the Grim Reaper) and attach themselves to people about to die, according to Japanese magazine Famitsu (read by NeoGAF).
Once attached the Shinigami will help the mortal fulfil their final wishes, and even fight monsters embodying that person's malice.
Level-5 has been responsible for titles such as Dragon Quest VIII: Journey of the Cursed King and Professor Layton and the Curious Village. Currently the team is working on White Knight Story for PS3.
Ushiro is due out across Japan next year.
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Super Robot Taisen Z carries on from where its predecessor Super Robot Taisen alpha left off and is sure to impress new, as well as old players with their refreshingly new world view as well as story.
One of the main attraction of the series is the number of mecha involved. Coming from popular series such as Gundam and Gravion, there are a total of 22 mecha joining in the fight.
Another attraction is the upgraded graphics, the game is utilizing the capabilities of the PlayStation 2 to its fullest potential.
And as a new game, a new battle system is a must have. The Try Battle System allows you to form a regiment consisting of three mechas that work as a team with the decision making responsibilities resting with the team leader.
description
The RPG X Edge (read: Cross Edge) brings characters from Mana Khemia 2, Atlier Marie, Spectral Force and Disgaea characters together in a new fantasy world and have them aid the protagonists Yuuto and Mikoto in their adventures.
Upon being transported to this strange other dimension, Yuuto and Mikoto are joined by characters from the various games and are attacked by monsters.
After surviving the onslaught, a mysterious girl approaches them, telling them that she has been waiting for their coming for ages.
The strange dimension they have been transported to is a place where souls gathered. However, unlike the most people, some are trapped in the world with an extremely slim chance of escaping.
Once they are completely trapped, their physical counterpart in the real world will cease to exist. To survive elimination, the hero and gang set off to assist the mysterious girl in her mission of freeing the souls.
The disappearance of a young marine biologist prompted you, a journalist to an investigation in the Kishira reefs, located in the southern pacific ocean.
The reef itself is a treasure chest full of rare fish and other sea creatures. By fully utilizing the graphical capabilities of the PlayStation3, the developers have brought 5000 types of such creatures alive to your home.
You have to solve the puzzles that surround the marine biologist's disappearance and find out the reason for his actions. Aside from creatures, the reefs contain a lot of spots to adventure in, such as sunken shrines and pirate ships. Besides the main task of locating the missing person, there are loads of other side quests for you to take on.
Take a walk in the undersea paradise and spend a holiday there.
features
Push, pull, and manipulate objects as you solve various puzzles using Ratchet's new wrench.
New Light/Dark gameplay: Illuminate dark areas and use your wits to survive encounters with enemies that live in the dark!
New Pirate Puzzles: Mix brew, manipulate shadows, and play tunes to find hidden booty!
description
The search is on for the most valuable treasure in the galaxy: Clank!
The swashbuckling action in Ratchet & Clank® Future: Quest for Booty begins one year following the intense ending in Ratchet & Clank Future: Tools of Destruction®. Ratchet’s desperate search for Clank resumes with a bang as he finds himself engulfed in ship-board combat -- only to be cast adrift and washed up on the shores of a remote island on the planet Merdegraw. Our Lombax hero must overcome life-threatening challenges, encounter hostile new alien races and even form an allegiance with dreaded Captain Slag’s first mate, Rusty Pete. All in the pursuit of clues that lead Ratchet to the treasure of Captain Angstrom Darkwater, Slag's former commander and keeper of the only known link to the mysterious Zoni: the Fulcrum Star.
My name’s Grant and I’m an animator for the BioShock Add-On Content Challenge Rooms. I was asked to spearhead any animation tasks that was needed for this project. The development team has been working hard here at 2K Boston on these new rooms and we are closing in on the finish line. But, it has been a great experience because it got me the chance to do things I haven’t done before for Bioshock.
One of our first goals was to get the Ferris Wheel in the game. The finished asset was actually physically in the original release of the game, but never used. It was a shame, because it’s a really well crafted piece. So I went through the steps of breaking it apart, rigging it and getting it to move convincingly. Then I had to learn some things about collision and getting the Little Sister to stay in the carriage without misbehaving. After a bit of elbow grease and sweat we got a functioning Ferris Wheel in engine. I hope you guys have fun playing in that room!
I also had to do quite a few more custom Little Sister animations. Revisiting the Little Sister rig from BioShock was a welcome assignment, and I found it somewhat cathartic to once again channel my inner child. My coworkers must have thought it odd when I would jump around my space and wave my arms to act out some of her moves. Actually they’re probably used to it by now.
The team worked really hard and it was fun diving into this project. I have to give props to Kirk Bezio (Add on content Designer), Chad King (Add on content Lead Artist) and Dan Kaplan (Add On content Programmer) in particular for their roles in getting this done. It almost felt like being back in school, except my peers weren’t students but big time pros.
You may have stayed up a bit late last weekend – but not like 150 or so students at Parsons The New School for Design did. That’s how many talented/lucky/dedicated people participated in the 24-hour LittleBigPlanet GameJam.
The goal: produce the best level in that short amount of time.
The results: awesome enough to surprise even the Media Molecule representatives who were on-hand to help judge the results.
I spoke with MM’s Kareem Ettouney and Kenny Young shortly after the presentations. Pay close attention to their excitement – if levels this good can be made in 24 hours, imagine what you gamers will do in a week.
We’ll have the winners (Team Good Sportsmanship) back on the blog soon to share their LittleBigExperience, and best of all – you’ll be able to play all these levels once the game hits stores October 21.
diedel has today posted details of what could be a very very interesting addition to the PSP Scene and opens up the doors to a Virtual Boy Emulator and also games like FreeCNC:
Heres the details:
Hi all,
I would like to share my Allegro PSP WIP
A simple graphic driver and the a mini keyboard driver using the PSP controller are implemented by now. It compiles and links with success some Allegro examples and the excellent Humphrey remake (the main reason for converting the library :P )
It’s a good idea to start off with the most general information. As it stands, it’s also the most alarming information:
2005 and 2006 look like a normal, strong trajectory for a new hardware platform. While releases on the system started off fairly slow as developers came to grips with the hardware, the growing installed base also grew the amount of software. As a result, 2006 saw over double the number of games as 2005.
By 2007, it would be reasonable to expect healthy growth in the number of releases yet again. Yet somehow, this is not the case; 2007 actually drops off in releases by a significant 17 percent.
Alone that would be pretty bad, but then 2008 creeps in. It’s important to recall several things about 2008; as noted on the previous page, the counting method differed here, which could lead to slight inconsistencies in the data. And of course, we've taken into account games that haven’t shipped yet and might be pushed back, but have no way of knowing about games that haven’t been announced yet that could see stealth releases—PlayStation Store games, for example.
Even taking this into account, the drop-off is so statistically significant that there’s no way to write it off. 2008 managed only slightly more releases than the PSP’s launch year, which was only ten months long. That’s a staggering 40 percent decrease compared to an already depressed 2007.
One can get a bit more detail by looking at the month-to-month release schedule, which fluctuates according to the expected industry cycles but definitely trends downward.
To avoid the natural seasonal depressions, it might be more instructive to pull out a single month from each year. March is a good example, because it’s been a busy one throughout the system’s life and allows comparison with solid 2008 data, instead of guessing with something like October. It looks almost identical to the yearly release data in the first graph, thus reinforcing the fact that things are looking bad for the PSP software support.
Modulators
We modulate PSP CPU cycles
And lokiare1 is damn good too
But you can’t be any geek off the street
Gotta be handy with the code if you know what I mean, earn your keep
Translation:
Developer lokiare1 has released a handy PRX plug-in responsible for increasing or decreasing the CPU clock speed based on mere usage. Currently CPU-Modulator automatically switches between 222 and 333MHz. Test it out, leave your feedback below.
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The unknown coder behind this unofficial version of the Final Burn Arcade emulator for PSP has released a newer update, i still dont have a name or actual working website for this release and i havent a clue whats new, doing well eh :P
but anyway Download and Give us your Feedback Via Comments
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September 25th, 2008, 08:15 Posted By: BelmontSlayer
A brand new total conversion mod for Quake is currently being created specifically for the PSP by a dedicated team of coders. The graphics are quite impressive and they are making some major modifications to the game engine's code to make it more "halo-like". Some of the features to be included are dual-wielding and high-res models.
The project is currently in a closed beta, but the screens and videos I've seen so far look excellent. Be sure to keep an eye on DCEmu, we'll be sure to let you guys know when a public beta gets released.
September 25th, 2008, 13:22 Posted By: Darksaviour69
If you have not already this is you last chance to enter Star Wars: The Force Unleashed contest as it closes tomorrow. If you want to enter check out the contest detail here
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Have a look at these brand new Resistance 2 screenshots and we think you'll agree that Insomniac's latest is looking rather nice - if the in-game actions turns out like this, that is.
In some of the shots you can see two players blasting at the alien scum which must be taken from the separate co-op campaign promised, as well as a bunch of shots from the sweet-looking single-player quest.
The game, according to Insomniac CEO Ted Price, is "just about finished" and will be out in November.
Burnout Paradise for the PlayStation 3 has updated again, this time delivering trophy support to achievement-hungry PS3 owners around the globe. Over sixty different trophies are available, spanning both the original game as well as the Cagney and Bikes updates, meaning that Burnout owners will have a ton of unlocking to get done, especially considering this sad news...
Burnout Paradise saves are locked to your profile. We had hoped to use this to retroactively award trophies, but we discovered during testing that this is not possible. You will therefore require a fresh game-save to receive trophies in Burnout Paradise. If you're familiar with PS3 trophies already, you'll recognise that this works in the same way as all other games that have added trophy support post-release.
Just goes to show, you really shouldn't announce good news until good news actually exists.
To read more of the post and Download, click here!
Following yesterday's announcement, Sony has revealed the first in-game shots of the new Unreal Engine 3-powered PSN exclusive, The Punisher: No Mercy.
Zen Studio's Zsolt Kigyossy says the team is working to get the most out of UE3. "We've licensed great technology and we're pushing it to the limits," he said.
"With the overall feel of The Punisher: No Mercy, we've included dark, smoky / hazy levels with realistic characters and environments, but we're still keeping several comic pages impressions that truly capture the essence of what fans have come to expect from the Punisher franchise.
Trophies are confirmed, as is a single-player story mode (that sounds similar to the arena-based, bot-fighting affair).
Kigyossy also had a go at explaining how you're supposed to pronounce his name. "Zs" is one letter, same as in Zsa Zsa Gabor. Pronouncing anything in my language is simple: one just needs to try to pronounce each letters (like in German), and it is done."
Okay, sure. Screens here, and more info on the PS Blog.
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Martin Frain, marketing director for developer DICE says Mirror's Edge is proof that an IP can come out of nowhere and capture imagination, "just by being different." He is targeting worldwide sales of 3m.
"We're being helped immensely, just by the look of the game," Frain says. "You look at a screenshot of Mirror's Edge, and you know what it is."
Frain says that within most genres, all screenshots will look the same as other games in that same genre. "Some games do a good job with a unique look," he admits. "You see a screenshot of Bioshock, and you'd know it was Bioshock."
Mirror's Edge has that, too, Frain believes. "And we were quite frugal with our assets. So we had a lot of people questioning, 'What is this game about?'"
All these swirling questions, Frain continues, generated a lot of interest. "If it's not interesting, then you can withhold whatever you want - no one's going to talk about it."
"But I think if we'd flooded the market straight away," he concludes, "People would have become immune."
Sony Worldwide Studios boss Shuhei Yoshida has told VG247 that PS3 hasn’t yet seen explosive fortunes in Japan because the right software hasn’t yet been released for the machine.
“It’s mostly a software thing,” he said. “Price is important, but relative to the the value consumers perceive. There are lots of consumers, game fans in Japan, that are waiting to spend their money.
“What’s happening is that lack of support from the Japanese publishers - not necessarily from intentions but from development capabilities.”
Yoshida had previously said that Japanese publishers were struggling to keep up with the West in terms of games creation this generation thanks to a variety of factors such as team-size and an increase in graphical priority with current consoles.
The exec was speaking at Games Convention in Germany.
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PSP users can now connect the microphone to the console and communicate with other Skype users around the world via the internet for free! Just plug the Skype microphone into the USB socket on the top of your PSP console and chat with your other Skype wielding friends from all over the world.
To read more of the post and Download, click here!
The LEGO Batman story unfolds with Batman's greatest foes escaping from Arkham Asylum and creating mayhem throughout Gotham City. Tracking criminals, including The Joker and The Penguin, players will utilize Batman's gadgets as well as build and operate fantastic vehicles in one or two player cooperative gameplay.
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The LEGO Batman story unfolds with Batman's greatest foes escaping from Arkham Asylum and creating mayhem throughout Gotham City. Tracking criminals, including The Joker and The Penguin, players will utilize Batman's gadgets as well as build and operate fantastic vehicles in one or two player cooperative gameplay.
To read more of the post and Download, click here!
The aluminum Case is designed for PSP-2000 only. It adopts aluminum material, quite durable and light, it can protect your console from scratches,dusty and fringer frint.
It has multicolor for choosing.The color is treat with special technics,and wearable characteristic.It can access to all switch:easy to use earphone,power,data,AV audiovisual and easy to use GPS and camera.
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Panic adverted! Yesterday, we brought word that there are currently fewer third party PSP titles — leading some to say devs are "abandoning" the platform. Not entirely so! As Sony's John Koller explains, the reason is that there's a decline is PSP games is that “Decisions made 20-22 months ago from a development cycle perspective are affecting the quantity of titles available today." Oh, so third party companies were abandoning the PSP, but now they're not. Whew. Optimistic, Koller adds:
I think going into next year we’re going to see significant growth. We’re counseling retail to be ready for it. We have a number of very strong franchise games on the docket that will be launching next year. We haven’t gone public with those, and many third-parties have not yet either because they’re concentrating on holiday, but we have a number of very strong titles coming.
There's even been a demographic change for the PSP: Sony research says that over the next 12 months, young mothers will have the "highest propensity" to buy the handheld for their young children. Not exactly the urban hipsters it was originally targeted at.
Damon Caskey has released a new version of OpenBor otherwise known as Open Beats of Rage for the PSP, Windows, Dreamcast and GP2X
Heres whats new:
Release 2.2003
New features:
subject_to_minz {int} - Model header command. Toggles minimum Z bounding for model on playfield. Available to script methods getentityproperty and changeentityproperty as "subject_to_minz".
{int} - Default 1 for all except panel type models.
1: Entity cannot move beyond current minimum Z boundry.
0: Entity can move freely beyond current minium Z boundry.
subject_to_maxz {int} - Model header command. Toggles maximum Z bounding for model on playfield. Available to script methods getentityproperty and changeentityproperty as "subject_to_maxz".
{int} - Default 1 for all except panel type models.
1: Entity cannot move beyond current maximum Z boundry.
0: Entity can move freely beyond current maximum Z boundry.
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It’s been four days since the release of RACE!, and I’ve gotten no negative feedback regarding the save state feature, and only 1 confirmation that it works as expected. I’ve been doing a considerable amount of testing with Sonic: Pocket Adventure myself, and so far haven’t encountered any issues.
While the lack of comments (positive or otherwise) is surprising, it’s not necessarily disappointing — I’ll just assume that where there’s no smoke, there’s no fire. Still, it would be great to know what your experience was; whether state restored correctly, or not. If you tested the feature, please post your experience in the forum — include the name of any games you may have tested.
Hi Guys,
Here's a demo YouTube video of my latest project made possible with the PSP
Flite speech engine provided by mypspdev.
This GPS Text to speech demo is a very early test program for an eventual program
that will compliment my Garmin GPSMAP 60CSX with a text to speech feature,
and also provide an extra navigation screen on the PSP so that the GPS unit
can display the map screen (thus, I see two different screens at once).
I've been really busy over they last month or so & unfortunately this is going to continue until another 6-8 weeks. Mainly Coursework (French is a killer ) As i'm typing this i'm having to re-done 3 pieces of English Coursework Essays too further improve them and bolster them UP! So this is pretty minor because of this & sadly they final version, but with one project gone another will soon begin (details at a VERY later date). So i know i promised bonus, mp3 support but because of me being laboured down i haven't had time to add extras. But What Have I done? The Key in most games is gameplay, That Is what i've been doing
Sooo...
::Changelog::
-ADDED new game Mode Bouncy
-Added Difficulty to Bouncy
-Change some aspects of they Game Modes to Make Them Harder/Easier.
-Various Little code/design changes.
You can easily mode it aswell!!
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On Tuesday, we published a report that PSP software support from third-parties has been on a steady decline since 2006, a trend that, if continued, would lead to the abandonment of the system entirely. To get Sony’s take on the data we spoke to SCEA director of hardware marketing John Koller, who explained what caused the decline and why it will reverse in 2009.
Koller acknowledged the reality of the situation. “On the software side we’ve been very open about the fact that there are fewer games this year,” he said, alluding to earlier comments made by Sony Worldwide Studios head Shuhei Yoshida. According to Koller, the major reason for 2008’s slow schedule comes down to the nature of the development cycle, relative to slower PSP hardware sales in 2006.
“Decisions made 20-22 months ago from a development cycle perspective are affecting the quantity of titles available today,” Koller explains. “20-22 months ago developers and publishers were looking at the PSP hardware and thinking ‘It’s not selling as well, maybe it’s time to move our resources elsewhere.’” Koller also mentions that publishers and developments were also measuring the viability of the then very new next generation consoles at the time.
Koller also stated that publishers were not familiar with how demographics were shifting on the PSP, leading to improperly targeted games that did not meet sales expectations. “When we launched the PSP it launched at a 28-year old, heavily male, New York subway [demographic], and that slowly trended down. Now we’re in the mid-teens with a lot of tracking even younger than that. Our research shows that in the next 12 months young moms actually are set to have the highest propensity to purchase the hardware and software for their young children.”
As a result, Koller says, “a lot of publishers that were making mature-rated games that were ports from console found they weren’t selling very well.” He calls the old PSP software release trend of ports a “failed strategy” in general.
In order to get third parties on the same page, Koller reveals that Sony has been on a six to nine month “road show.” Visiting all major publishers, this tour sought to “calibrate and educate” game makers on the PSP, where it’s headed, and Sony’s “recipe for success” for software on the system.
“The recipe for success on the PSP resides simply in providing franchise games that are strong brand names like on consoles, but have unique gameplay on the system,” Koller describes. “You cannot have ports. We used God of War: Chains of Olympus this year as an example of that, as well as Final Fantasy VII: Crisis Core, and Midnight Club, which is going to be launching in the next few weeks. Those three games are titles that have very strong brand names on console but are coming over with unique gameplay on the PSP.”
The other component is, of course, the PSP’s strong hardware sales. Koller points out that, “hardware sales were down in 2006, but they rebounded very strongly in the first half of 2007,” thanks in part to the price drop in April of that year. And sales have stayed strong as Sony has kept the hardware fresh with updates that helped to “excite the market.”
“We’ve gone to every publisher and they’ve been noticing the hardware is on fire,” he says.
So Sony has been working hard, and Koller things that the fruits of that labor will appear in 2009. “I think going into next year we’re going to see significant growth. We’re counseling retail to be ready for it. We have a number of very strong franchise games on the docket that will be launching next year. We haven’t gone public with those, and many third-parties have not yet either because they’re concentrating on holiday, but we have a number of very strong titles coming.”
To say that this program what I have done in other forums'm Nikocronaldo.
iLife PSP by Nikocronaldo
Graphic design: Kogoyin and Gabriel15.
Motto: "i Love browser, I'm lovin 'iLife"
Program features:
-Done in 3 languages: Spanish, English and French.
Browser-visually attractive.
-Plays MP3, OGG and ATRAC3, gives information on the song, like Artist, Title ...
-Supports images as PNG and JPG.
Run-ISO, CSO, and probably DAX. (PSX games yet to go)
Run-PBP, PRX and ELF.
Extract-ZIP files.
-Menu with several options, including:
Options-theme, where you can change the topic by default there are 4 different colors.
-Information System.
Dumpea UMD-free USB connection directly to the MS.
Options-USB, where you can connect to the MS, Flash0, FLASH1, Flash2, Flash3 and UMD.
-Internet Browser.
-iLife Update (still does not work, is a feature in future versions).
-Credits.
Off-PSP.
-Exit the XMB.
CONTROLS:
X to accept.
Or to cancel.
R1 and L1 to move the tabs.
SELECT to make a screenshot.
/ _ \ To launch your UMD.
IN THE PLAYER:
X to pause.
O, R1 and L1 to stop.
If you find some bug, or want to send us suggestions, simply send an email to ilifepsp@gmail.com
Adaptation of the classic BrowsR
Thank you very much to the creators of Luaplayer HM, and the creator of BrowsR.
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Of late, there has been quite a bit of press circulating which suggests that Blu-ray isn't faring too well. At that head of those sentiments was a Samsung UK director named Andy Griffiths, who casually predicted that BD only had about five good years of life remaining. Unsurprisingly, senior VP of corporate communications at Sony Rick Clancy has hit back with an epic tale of why the format is actually not nearing its end. In fact, he suggests that Blu-ray will eventually live harmoniously with digital downloads, and he forecast that BD has "perhaps a decade" of growth to come. He also snuck in a few plugs for his PS3 and BRAVIA HDTVs, but more on the point, he essentially stated that not enough of the world had broadband (yet) for downloadable content to pose a real threat. Right, because the vast majority of the globe definitely has a few C-notes to lay on a BD player. We're only kidding (kind of).
We recently mentioned an event at the Parsons New School for Design and Technology in which students were divided into teams, given copies of LittleBigPlanet, and had 24 hours to develop levels for the game. GameSetWatch has the story of how the design contest went, what the winners and other notable finishers designed, and how the judges were surprised that "what they played could be completed in 24 hours." Further coverage is available at GameSpot, including a videos of several different levels. "Team Good Sportsmanship's level consisted of a single massive moving monster. SackBoy had to find his way up the monster, go through its digestive track while dodging stomach acid and eventually get on top of its head. The level featured an anatomical tour of the beast, complete with rib cage, beating heart even a dangling uvula. Once the player made it up to the brain, there was a hand-drawn animation of what the beast was thinking: eating SackBoy. Once the player got past the teeth and used the tongue to lob themselves on top of the monster's snout, the level was over."
With third-party PSP support dwindling and becoming increasingly coveted -- even by Sony's own Shuhei Yoshida -- it seems that a new plan of action is in order for the high-tech, twice-revised handheld. Speaking to Edge Online, SCEA's director of hardware marketing, John Koller, provided just such a strategy: "You cannot have ports."
Sony hopes to guide publishers and developers down a better path, enabling them to produce PSP games that take a cue from their console versions, but leave the identical content and gameplay behind. "The recipe for success on the PSP resides simply in providing franchise games that are strong brand names like on consoles, but have unique gameplay on the system," said Koller, listing Final Fantasy VII: Crisis Core, God of War: Chains of Olympus and the forthcoming Midnight Club as titles that stand on their own, despite their recognized branding.
Koller went on to predict that 2009 would see "significant growth" for the PSP, with "a number of very strong franchise games" on the way and revitalized hardware sales bringing publishers back from the brink. And who knows? Maybe those persistent petitioners will finally get their Assassin's Creed PSP game.
Ace Wo Nerae (~Makoto Takasaka, Nachi Nozawa, ...) JPN US$ 77.90
America's Greatest Monuments: Washington D.C. US US$ 34.98
Animalia: Welcome to the Kingdom US US$ 29.98
Ashita No Joe 2 JPN US$ 77.90
Blow (~Johnny Depp, Ray Liotta, ...) US US$ 28.99
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Code Geass - Lelouch Of The Rebellion R2 Vol.2 (~Jun Fukuyama, Takahiro Mizushima, ...) JPN US$ 69.90
Code Geass - Lelouch Of The Rebellion Vol.2 (~Jun Fukuyama, Takahiro Mizushima, ...) JPN US$ 69.90
Curse of The Golden Flower (~Chow Yun Fat, Gong Li, ...) JPN US$ 46.90
Deception (~Ewan McGregor, Hugh Jackman, ...) US US$ 39.98
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Half Past Dead (~Steven Seagal, Ja Rule, ...) JPN US$ 47.90
Imax Theater Origins of Life JPN US$ 46.90
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The Bucket List (~Jack Nicholson, Morgan Freeman, ...) JPN US$ 47.90
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features
Conquer the toughest terrain Mother Nature has to offer in the definitive off-road endurance challenge
Overpower hill-climb, circuit, and rally races on the path to Baja supremacy
Harness the horsepower of over 40 elite Trophy Trucks, 4x4’s and Buggies across eight varied vehicle classes
Stunning vistas, sheer cliffs, and towering mountains fill over 100 square miles of drive-to-horizon landscape
Suspension, torque and horsepo wer are perfectly balanced to create the ultimate edge-of-control racing experience
Fine-tune the roar of your off-road machine with over 200 authentic vehicle parts
Power past the competition in 4-player split screen and 8-player online racing
description
From the core founding members of the MX vs. ATV franchise comes the ultimate off-road racing experience: BAJA™. Conquer the toughest terrain Mother Nature has to offer and build the ultimate off-road vehicle in the most realistic, edge-of-control racing game ever created. Combining the best elements of the real-world sport with the right balance of arcade fun, BAJA transports players to the epic open worlds and unforgiving terrain found at the pinnacle of off-road racing. Stunning visuals, vertical environments, and unpredictable terrain are crossed in over 100 square miles of drive-to-horizon landscape. Master hill-climb, circuit, and rally races to earn career sponsorships on the path to off-road supremacy. Harness the horsepower of elite Trophy Trucks, 4x4’s and Buggies to finally compete in the definitive off-road endurance challenge, the Baja
Sony has confirmed to GamesIndustry.biz that PlayTV has shipped 85,000 units to retailers in the UK.
The hardware add-on, which acts as a freeview box and personal video recorder, went on sale last weekend and retails for GBP 69.99.
Pre-orders for the peripheral were around 9000 according to Sony. Momentum is building in the run up to Christmas, with specialist and national press giving thumbs up to the device, which strengthens the PlayStation 3's status as a multimedia hub for the living room.
The hardware is being rolled-out across the rest of Europe until December, but there are currently no plans to release PlayTV in the US.
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Hideo Kojima has said he already has three ideas for Metal Gear Solid 5. Only, he doesn't want the team to pick any of those because he doesn't want to get involved. He's stepping back, remember.
"I have three concepts for MGS5 already. What would be ideal for me with MGS5, though, is that we don't do those," Kojima told 1UP. "If the team picks one of those concepts, I have to get involved again, which I don't want to do.
"There are already so many good ideas from the staff, so if we select one of those, that would be really good. At that point I could really rely on them and take the step back to be the producer, which is the ideal situation, I think."
The renowned developer is far from finished with the industry, and will use the freed time to pursue an experimental idea born long ago.
"Well, I want to create something new, and it's difficult to explain since no one's seen it before. I don't know if it would sell very well," he said.
"I've been warming this up for a long time, and I keep thinking that I'll try this idea. But ideas always change, so I really don't know what the final outcome will be."
You had to know this sort of thing was coming: As you can see right after the break, Super Mario Bros.' World 1-1 has been replicated in the make-your-own-fun platformer, LittleBigPlanet. It's not exact (in fact, we wouldn't be surprised to see players trying to immediately trump it) but it's still adorable.
What's surprising, though, is that it appears to lose a bit in the fun department during translation. Of course, maybe this is more about the actual achievement. We should really stop looking a gift Sackboy in the mouth.
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Media Molecule has pledged to give out a further 25,000 codes for the LittleBigPlanet beta 'soon'.
The beta, which kicked off earlier this week, gives lucky participants a small taste of some of the pre-made levels in the game, as well as a hefty chunk of the Create mode, which allows users to make levels, mini games and... pretty much anything.
"Over the next week there are over 25,000 codes being given out," said a MM representative on the official forums.
"The LittleBigPlanet News Site will be giving out more details," they added.
So you've still plenty of chances to get on it, if you haven't already. In the meantime, you should check out this brilliant rendition of Tetris someone has made with LBP's seemingly infinitely mod-able Create mode.
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Sony Computer Entertainment America (SCEA) is expanding the availability of the popular PlayStation Network Cards to additional major retailers nationwide this holiday season. The PlayStation Network Cards, which can be used to purchase content for PlayStation 3(PS3) and PSP (PlayStation Portable) systems, will be available at Walmart, Best Buy, select Sam's Club outlets in October 2008, and at Barnes & Noble College Bookstores locations in November 2008.
With the cards, PS3 and PSP fans can buy games, movies, TV shows, themes and add-on content from the PlayStation Store and other PlayStation Network services. The PlayStation Network Cards are available in $20.00 and $50.00 denominations and are currently offered at Blockbuster, Pamida, Meijer Superstores and Speedway store locations.
"The PlayStation Network Cards are an easy way for PSP and PS3 fans to obtain great games, movies, TV shows and other entertainment through PlayStation Network and we are pleased to offer them at major retailers nationwide," said Eric Lempel, director, PlayStation Network Operations, SCEA. "With the holiday season right around the corner, these cards are an ideal gift option for friends and family, whether they are movie aficionados, dedicated gamers or something in between."
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Information in a leaked Blockbuster memo has revealed that the discontinued 40GB Playstation 3 is set for a $40 price drop on Sunday, bringing it down to $360. The memo also notes that a 40GB bundle with an HDMI cable, Spiderman the movie and Transformers the game will see a drop as well. It's not what I would call a huge discount for a system pulled by Sony, but if you don't mind having only 40GB of storage it could make for a decent Christmas present.
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Considering that everyone complains that xtreamlua and death as whole scene psp elsewhere (it's true that there is no crowd of homebrew at the moment, but the lack of competition)
Here is my new homebrew written in only 18 days.
BigCorp PSP.
BigCorp psp is the adaptation of the famous game of the Voice of the north.
As every year La Voix du Nord offers to find 3 items hidden among 6 offered in a drawing for 49 days from September to December to save you a house.
The PSP version offers 50 enigmes, the full 2007 season.
The rule of BigCorp PSP, is different in the sense that you have to find the 3 items by clicking on the image.
Feature:
Written in C, in 18 Days.
Games in French, English, German, Spanish; automatic choice of language.
5O riddles, 150 objects to find.
Greetings, here its my new game, its basically a shooter for those bored moments, so your mission is quite simple, kill all the enemies and wait for your reinforcements
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Hey,
I made a simple game called 'The Lost Room' and I'd like to share it with ya guys. The game is smaller then 1MB and that's a good thing Here's some information about it.
It's just a DEMO. And the game is black-and-white. This was on purpose!
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Xart has released a new beta of his game for the PSP which amusingly contains DRM, not sure why the need for it but oh well
Working BETA version of the game.
Lonpos 26th September DRM
Lonpos (alternately Lon-pos or LONPOS) is a logic puzzle game in which the player must fit a fixed number of beaded game pieces of various shapes, called pentominoes, to fill a set area such as a rectangle or pyramid. Lonpos was named after its creator.
Replace the DATA.DRM that comes with Lonpos with the newer 26th September DATA.DRM file.
CONTROLS
X Place/Pickup Piece
[] & O Cycle threw pieces
^ Flip piece
L & R Rotate piece
D-Pad & Analog Move piece
Please send me a message if you have issues of any kind.
Yes I know DRM may sound like a dirty word to some but the DRM in this homebrew is all about preventing someone hosting this homebrew besides me.
Youll have to download via links above, DRM in Homebrew, this could be extremely controversial
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To help all users who visit our Sites we are asking for the DCEmu Public to help us gather as many links for each console and a little bit of info about the site in question.
It Should start like this, for example heres our site that covers PSP Homebrew
Description - DCEmus Site that covers all things PSP such as Emulators, Homebrew, Development, Hacking, Gaming and Hardware News with discussion forums too.
Please add as many PSP sites to the list as you know
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Hi all, ive just caught up with the linking of the last months releases, also removed old forum links from the site finally ive also fixed the feeds on the right hand side that were all broke (everyone had the latest replies instead of reviews. tutorials etc etc)
Ive also added a new column with the Latest 60 PSP News items, good for those of you who may have missed some items.
Ok back to work 1 down 25 to go :P
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We recommend you read this entire interview with Hideo Kojima at 1UP -- it's filled with great revelations about MGS4 and Hideo's thoughts on the future (including MGS5).
One thing did pop up in our readthrough: Hideo Kojima is unhappy with the number of people currently playing Metal Gear Online, the multiplayer portion of MGS4. Undoubtedly, the cumbersome Konami ID registration process, which requires players to write down multiple IDs and passwords simply to get into the game, became a significant barrier of entry.
"Honestly, officially, I can't say anything on Konami ID and Game ID. It's a company policy. But frankly speaking, the idea wasn't a very good one. The fact is that Konami's direction was that we create a Game ID and Konami ID for the online components, and now we're seeing that it's not working so well, and we have to think about how to turn it around. It was a concept of an online Konami group thinking, so there's not much I could do at the time."
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To help all users who visit our Sites we are asking for the DCEmu Public to help us gather as many links for each console and a little bit of info about the site in question.
It Should start like this, for example heres our site that covers PS3
Description - DCEmus Site that covers all things PS3 such as Emulators, Homebrew, Development, Hacking, Gaming and Hardware News with discussion forums too.
Please add as many PS3 sites to the list as you know
To read more of the post and Download, click here!
This is the 4th site today ive got fully back up to date, we now have all the PS3 Linux and BD J Homebrew linked now and the feeds on the right hand column are all now fixed, ive also included a new feed that has the latest 60 items of PS3 News, this should ensure you keep up to date with any PS3 news, lets hope we get that elusive real PS3 Homebrew Breakthrough.
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Though critical reaction to WipEout HD has been extremely positive so far, reports are beginning to crop up of two major qualms players have with the hyperactive racer. The first of which is, of course, the game's arbitrarily intErcappEd titlE -- the second is a bug that causes the game to freeze or crash for some players. These crashes may not pick their victims at random, however, as members of the European PlayStation forums have deduced that they only strike down PSN users with over 50 e-quaintences on their friends lists.
It's not clear whether or not this is actually the case, though certain sociable so-and-sos on our Blu-ray-enabled sister site, PS3 Fanboy, have experienced the freezes (which can apparently be remedied by signing out of PSN while playing). Sony has yet to comment on the veracity of this claim, though they are currently looking into the issue. Until then, we'll be thanking our lucky stars for our lifelong, soul-crushing unpopularity.
I finished the first draft of my Linux, I present you the demo, you'll probably spend less than 2-3 minutes over because there was no application still functional.
You can open 3 windows office, but for now there is only one.
If bug you (2 times 3) a "blank screen, it displays and records information related to the bug, they are stored in a file named" exception.log "send me if it arrives
Linux for PSP eh, nice
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News/release from lordvisaris of an update to the shell for PSP:
Functions:
Functions of 1.00 DEMO:
Quote:
* Ability to change wallpapers
* Internet Browser
* Notebook
* Agenda staff
* Ability to start MyWindow start the PSP
* Ability to connect to two sessions to share your
* Multi-Mode windows to open three applications at the same time
* Calculator
* Help
* Explorer Memory Stick
* System Information
* Calendar
* PSPtube (reads. Divx and. Flv) (FAT compatible Only for the moment)
* Alternating between three kernels for perfect security
* Protect your flash through a system of blocking flash
* Easy to use with a self-protection and self-catering
* Manage your operations through the registry
* Switching windows through a 3D
* Paint
* Sending mail (Global Live Mail)
* Console DOS
* Panel
* MyWindow's install
* Your own window. Pap (Portable Application)
* USB Connection
* Age of Nation (yes it is the game)
* Solitaire
* Writing in the register
* See all programs
* Download a screen exclusive each week!
* Network Update
Quote:
-Opening of 12 windows at the same time
MS Explorer-style Windows
3D-Windows (thank you Masterlau)
Customizing-sessions
Less-bugs
-Improved graphics
New-boot
Quote of the authors:
Quote:
I am sorry for spelling, but I have some problem that I try to correct every day!
Hey, this plugin is meant for quickly loading up a specified game/app at startup by pressing the corresponding button. With the included configurator you can configure up to 10 buttons and there is also an option to specify something to autoboot at startup without pressing any buttons. It is able to launch ISO/CSOs, PSX games and homebrew.
This is the final release of AutoStart. The configurator has a new GUI and it's faster to find the games you are looking for. Any bugs in the previous versions should also be fixed. Please be sure to read the readme for full instructions on installing the plugin and using the configurator.
roe-ur-boat
Quote:
Version 5:
Recoded both the Configurator and the plugin. Much more stable than previous releases.
Configurator has both a new design and it is much easier to find your games.
Got a new GUI design. (Thanks Richie and Jazzer)
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The unknown coder behind this unofficial version of the Final Burn Arcade emulator for PSP has released a newer update, i still dont have a name or actual working website for this release but im told that this release has frame skipping and for the first time this emulator supports CPS3, i cant confirm myself so please try and let us know. To be able to Play CPS3 youll need a PSP Slim
Download and Give us your Feedback and Compatability Reports Via Comments
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To help all users who visit our Sites we are asking for the DCEmu Public to help us gather as many links for each console and a little bit of info about the site in question.
It Should start like this, for example heres our site that covers PS2
Description - DCEmus Site that covers all things PS2 such as Emulators, Homebrew, Development, Hacking, Gaming and Hardware News with discussion forums too.
Please add as many PS2 sites to the list as you know
To read more of the post and Download, click here!
This is a Quick one to those who make themes for both the PSP and PS3 and even other consoles, i am looking for someone (who we can trust for sure) to webmaster a DCEmu Themes Website and it will be seperate from the rest of dcemu but will have feeds going into the right hand sides of the PS3/PSP and other sites should that be doable, i dont want to muscle in on the many great sites out there but it may be a way to get your work noticed on more sites.
anyone interested then reply and we can discuss more.
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Release Notes:
Here you have it, an all-in-one solution for your Pandora Needs.
This program is designed to prepare your PSP Memory Stick to be used with the Pandora Battery. Unfortunately this program can not change your Battery to Pandora, however it will copy programs to the Memory Stick in order for you to do this yourself.
This version has been boosted a little, with 5 more Support Tools, and a brand new Tab so you can select the Support Tools you want to install.
The new Support Tools are Alternative VSHMenu, CXMB, NetConfBackup, RSPSARDumper, and UMDumper, this is a combination of requests and tools I thought would be useful.
I hope you enjoy this new release...
WARNING: THIS PROGRAM WILL FORMAT AND INSTALL THE IPL LOADER TO THE DRIVE LETTER YOU SELECT AS YOUR PSP DRIVE, SO MAKE SURE IT IS THE CORRECT DRIVE BEFORE PROCEEDING. I DO NOT TAKE ANY RESPONSIBILITY FOR FORMATTED USB HARD DRIVES ETC...
Requirements:
- A PC with Windows 98/ME/2000/XP/2003/Vista and .NET Framework v2.0.
- A PSP with USB Cable and 1.50 or 3.xx/4.xx M33 Custom Firmware Installed.
(This is needed for creating the Pandora Battery, not the Memory Stick).
- The official Sony Firmware EBOOT files for 1.50, 3.71, 3.80, 3.90, and 4.01
What it does:
- Formats your PSP Memory Stick with or withour MSPFormat.
- Installs the TimeMachine IPL to the Memory Stick.
- Allows you to select which buttons to use to boot your PSP.
- Copy Official Firmwares 1.50, 3.71, 3.80, 3.90, and 4.01 to your PSP.
- Installs jas0nuk's Pandora ELF+PBP Menu to access all the programs.
- Installs Hellcats Pandora Installer to your PSP.
- Installs the M33 1.50 Kernel Addon Installers to your PSP.
- Installs POPSLoader (with POPS 3.30, 3.40, 3.51, and 3.72) to your PSP.
- Installs the Noobz Pandora 1.50 Downgrader to your PSP.
- Installs Despertar Cementerio v3 to your PSP.
- Installs Despertar Cementerio v4 to your PSP.
- Installs Despertar Cementerio v5 to your PSP.
- Installs Despertar Cementerio v7 to your PSP.
- Installs Time Machine v0.1 to your PSP.
- Installs Support Tools executable from either Pandora or XMB.
Alternative VSHMenu 6.1
Config Cleaner 3.00
CXMB 3.2.1
FuSa screenShoot
FuSa SD 1.0.47
Hold+ 2.71
JoySens 1.42b
KeyCleaner 1.4
MemoryStick-Tool v1.5
nandTool 0.40 Final NEO
NetConfBackup
PSP Filer 5.6
RSPSARDumper 3.5
UMDumper 3.00
Dark_Alex USB Version Fake
How to use it:
1. Start the Application and load in the Eboot files.
2. Select your PSP Drive to be formatted and prepared.
3. Select the "Installation Options" and choose the installers, programs, and other options you would like to do to your Memory Stick.
4a.(Optional) If you selected to install the XMB or Pandora Support Tools, you will need to go to the "Support Tools Options" tab and select the programs that you want to install.
4b.(Optional) Go back to the "Firmware+Pandora Options" and use the Pandora Button Configurator to set up the buttons to your liking.
5. Press the "Start" button to start formatting and copying files to your PSP.
Changelog:
2.1 (2008-09-29)
- Added 2 new tabs, Support Tools Options and a Readme.
- Added the following Support Tools:
Alternative VSHMenu 6.1
CXMB 3.2.1
NetConfigBackup
RSPSARDumper 3.5
UMDumper 3.00
Credits:
Programming and Logo by: DJB
Thanks:
- Forahobby and Klutsh for their help with this Project in the early stages.
- Dark_Alex and Team M33 for all their work with PSP Custom Firmware.
- Team Noobz / C+D for initially making the breakthrough with the Pandora Battery.
- Hellcat plus the other homebrew developers for the great programs.
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jpcsp v0.08 revision 516
------------------------
Introducing a total new interpreter. Seems to be lotta faster than the old one!
pspiofilemgr, chdir works better now
ctrl latch implemented
added string terminator to root thread param. added minimum reserved area for stacks to pspsysmem
added scePowerRegisterCallback
fixed alignment high allocs. fixed alignment of thread user data
Do not add a breakpoint if there's already one in this line
added sceKernelLibcGettimeofday
CreateEventFlag implementation
Introducing advanced logging based on log4j. To edit the logging settings, you can update the LogSettings.xml file
Fixed a bug in sceUmdWaitDriveStatCB. Improved umd handling for fileio demo
New HLE system.
Partial Fix of blinking effect. Lot better now
Partial CreateSema and WaitSema SignalSema implementation
Improved sceUmdUser support
Added sceKernelDelayThreadCB
Added sceKernelWakeupThread
ThreadMan, added usermode checks to change current thread attr
Added alpha blending, stencil testing, depth masking, 8 bit CLUT with 32bpp palette colors
Removed 2D transformation to vertex info, as it should be known for the whole primitive batch
added umd file support to pspiofilemgr
Added texture mapping and environment mapping
Added proper sceIoSeek parameters
fixed copy address in debugger
Fixed lighting and implement proper support for the separated view/model matrices
PSP Gen the french psp site has posted that PSP developers have the new firmware version 5.0, lets hope its got some great new features:
heres the translation:
The firmware 5.0 beta is now available to developers official order to test and adapt the games in progress on this new version that will equip our PSP in some time.
As with every major version (here the passage 5.x), it is natural to ask "what is the big novelty that justifies this change in number?"
Hard to say but it is certain that everyone expects and hopes, no doubt, the arrival of a new browser and direct access to the PlayStation Store without needing a PC or a PS3 .
So what?
We should be able to tell you a little more during the evening with pictures and video analysis.
What would you like to see in a PSP Firmware V5.0 ?
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CNET's Crave on Friday reported on Nielsen's latest VideoScan figures, showing that Blu-ray Disc's market share in the video disc market has slumped in the past week.
According to Nielsen, Blu-ray's market share dropped to just 8 percent of the overall market, giving DVDs a whopping 92 percent ownership.
Granted, those figures show only one week's performance, and Blu-ray may have a huge week soon and capture more of the market, but let's be honest with ourselves: do we really think that will happen?
According to a study released in August by ABI Research, more than half the people it surveyed had no plans to buy a standalone Blu-ray player in the near future, and 23 percent are considering it, but not until 2009.
When your format is limping along with just 8 percent of the market, the last thing you want to hear is that only 23 percent of the population actually wants a Blu-ray player.
But wait! There's always the PlayStation 3, right? Surely, everyone who knows about Blu-ray is picking up a PlayStation 3 to watch their movies. After all, won't that product be the savior for which Sony has been waiting?
Please. According to NPD's latest numbers, Sony sold just 185,000 PlayStation 3 units, which represented a 17 percent drop, compared to July sales numbers. Worse, it barely beat out the PlayStation 2, DVD player and all.
The PlayStation 3 isn't going to be Blu-ray's savior, and neither is that sub-$200 price tag. At this point, I simply don't see how Blu-ray has a chance.
Eight percent of the market is nothing. Sure, it's a young product, and DVD started out slowly too, but do all the people who espouse the belief that Blu-ray will succeed somehow forget that the jump between VHS and DVD was substantial?
Find yourself a VCR, and pop a tape into it. After that, throw a DVD into your player, and watch it on your HDTV. When you're done with that, do me a favor, and pop a Blu-ray movie into your PS3. Notice anything shocking when comparing VHS to DVD and anything, well, disappointing when comparing that DVD movie to Blu-ray?
That's what I thought.
Why would I want to buy a Blu-ray player and Blu-ray movies, which are more expensive than DVDs, when I can get the same basic experience (if not quite as enhanced) for little or no additional cost?
Worse, why would I want to buy my library of movies all over again, once Blu-ray becomes the de facto leader in disc media? That's an added expense I'm not willing to incur.
But the issues with Blu-ray go far beyond the slight difference (except on large HDTV screens) between DVD and Blu-ray. How about the fact that Blu-ray movies can't be brought, well, anywhere?
Sure, you can buy a Blu-ray movie at the store or get one from Netflix, and play it on your PS3 or standalone player, but you won't be able to play it on your notebook unless you have the latest and greatest laptop on the market. And you certainly won't be able to watch it in the car on a long ride. And unless your friends have a PS3 or a Blu-ray player, you won't be able to watch it with them, either.
Mobility is a key reason why DVD is such a success. You can buy a portable DVD player or pick up some movies, and play them practically anywhere you are. At this point, you simply can't do that with Blu-ray.
We also can't forget about HD downloads, the various streaming services on the Web, set-top boxes that let you stream movies to your home theater, cable boxes, and countless other technologies that put Blu-ray's usefulness and its entire future in doubt.
Services like Hulu are becoming increasingly popular, and products like the Roku Netflix box could easily command much of the market, as more people realize that streaming movies to an HDTV is more than possible. Better yet, iTunes now has HD video, which means that taking HD from your computer to your HDTV is getting simpler with each passing day.
And all the while, Blu-ray is the wild card, hoping against hope that someone, anyone, will finally find considerable value in the product, adopt it, and start making everyone around them jump on the bandwagon.
But alas, the possibility of that happening is slim. Blu-ray, while appealing in its own right, is simply in the wrong place at the wrong time. As the inertia of the industry starts pulling us away from physical media formats, and HD video can be easily found elsewhere, everyone will realize that what they really need to do is move past Blu-ray and start using the products that will carry them into the future.
It may have beaten HD DVD, but Blu-ray doesn't stand a chance against DVD, nor the broader industry it's a part of. It's as simple as that.
This is a simple dodge the squares game for PSP with a Metal Gear Solid twist and a new game mode called coin collect. You can choose between 2 characters Snake or Raiden.
This game is coded in Lua and is run using Luaplayer HM By Homemister
I will continue to update this so give feedback and ideas.
Thanks
Planned For Next Release:
Highscores
Music(Maybe)
MP3 Playback(Maybe)
New Modes
EDIT: For anyone who previously downloaded this re-download because I have uploaded a PSP Brewed Version with a Custom Eboot
Download and Give Feedback Via Comments
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Here's a strange story: a truck full of PS3 games was stolen twice, the second time from the cops themselves. The Sun reports that "the lorry" carrying £600,000 ($1.08 million) in games was originally stolen while the driver was resting. After it was recovered by the cops, it was then stolen a few hours later from a "tightly-controlled" police compound. The truck was later found completely empty.
The police claim that arrests have already been made, but it isn't clear if they're in relation to the first or second theft. The authorities also say they're keeping an eye on eBay. How efficiently can one fence seven pallets (tens of thousands) of games?
Could full-on, traditional MMO games play a part in the future of Sony's PSP? Speaking with MTV Multiplayer at the New York Games Conference on Friday, Sony Online Entertainment president John Smedley expressed great interest in the PSP as a MMO-delivery device.
“We started to get very interested in [the PSP] when we switched over from Sony Pictures to Sony Computer Entertainment back in April,” he explained. “And as we’ve kind of got our heads up looking around the world within Sony Computer Entertainment, we’re really starting to see a big push for PSP. We think it’s a world-class device… In the future, we see full MMOs that are designed for the PSP.”
While we wait for a full MMO on the handheld, Mr. Smedley tossed out a couple ideas for integrating the PSP into existing games, including a virtual pet that ties in with a pet in the family-friendly MMO Free Realms, or mini-games that let you level up your character offline. Great ideas both, really. I love my PSP, but it isn't exactly burning up the handheld market right now. Fresh ideas and unique applications are very welcome indeed.
Capcom has fired out an "official fact sheet" for Resident Evil 5. Nothing major but it does again confirming a simultaneous global release for PlayStation 3 and Xbox 360 on March 13, 2009. Here it is in full. If it all sounds familiar, remember, we're just the messenger. Don't shoot!
Warning - may contain story spoilers!
The biohazard threat has not ended: Just when it seemed that the menace of Resident Evil had been destroyed, along comes a new terror to send shivers down player's spines.
Chris Redfield, returning Resident Evil hero, has followed the path of the evil literally around the globe. After joining a new organization, Chris heads to Africa where the latest bioterrorism threat is literally transforming the people and animals of the city into mindless, maddened creatures.
He is joined by a new partner, Sheva Alomar, who lends her strength, intelligence and sharp-shooting skills to the mission. In order to survive, Chris and Sheva must work together to take on the challenges of discovering the truth behind this evil plot.
Utilizing a revolutionary new co-op mode of gameplay, players will be able to assume control of either Chris or Sheva and experience Resident Evil in new ways. In Resident Evil 5, Capcom will have players fearing the daylight as much as they have feared shadow in previous games.
Co-producer and series veterans Jun Takeuchi (Lost Planet) and Masachicka Kawata (Resident Evil 4 Wii Edition, Resident Evil: Umbrella Chronicles) unleashes an unprecedented level of fear for the next generation in Resident Evil 5, the sequel to one of the highest-rated videogames in history, according to Metacritic.com and Gamerankings.com.
Promising to revolutionize the series by delivering an unbelievable level of detail, realism and control, Resident Evil 5 is certain to bring new fans to the series. New technology developed specifically for the game, as well as incredible changes to both the gameplay and world of Resident Evil will make this a must-have game for gamers across the globe.
The latest in the Resident Evil series, which has sold over 34 million units since the original game was released in 1996, as well as spawned a multi-million dollar trilogy of films from Sony Pictures. Resident Evil 5 will revolutionize the Resident Evil series, just as Resident Evil 4 did.
Chris Redfield, protagonist of the original Resident Evil and Resident Evil: Code Veronica, returns
Chris is joined by new character Sheva Alomar, an African special agent tasked with investigating the epidemic
Two player co-op online gameplay means that players are not alone in their fight against the horror lurking around every corner
Simultaneous global release date for both PlayStation 3 and Xbox 360 on March 13, 2009
New enemies bring new challenges: speed and intelligence make adversaries as dangerous singly as they are in groups.
An arsenal of weapons at the player's command to keep the evil at bay, including knives, pistols, machine guns, sniper rifles and more.
Lighting effects provide a new level of suspense in both harsh light and deepest shadow
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This is a simple dodge the squares game for PSP with a Metal Gear Solid twist and a new game mode called coin collect. You can choose between 2 characters Snake or Raiden.
This game is coded in Lua and is run using Luaplayer HM By Homemister
Download and Give Feedback Via Comments
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Well, i know that i said that v1.3 was the final BUT NICK^^ offered to do some gfx to make it even better I took him up on that Offer & here we have Dodge the Squares v1.4 .
But This isn't just a graphical Update OHHH no.
::Changelog::
-Added GFX all by NICK^^
-Added Highscoring System
-Fixed the EBOOT (done by NICK^^ aswell)
I'm also gunna Add 1 more NEW mode
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Upon popular demand Lokiare has made some minor yet valuable tweaks to his CPU-Modulator plug-in; the change log below details all you should know.
And yes — similar functionality is provided with weltall’s CWCHEAT; however, Lokiare’s CPU-Modulator is catered to this specific task only. Lightweight, less overhead — ya dig?
CPU-Modulator v0.10 changes:
Modulates between 333, 222, 111, and 95 automatically.
Removed annoying text onscreen.
Added logging support (change logging=1 to 0 for no logging)
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SEGA plans to release Valkyria Chronicles exclusively on PS3 from 14th November.
But fans eagerly awaiting the attractive title need only wait until next Thursday 9th October for a demo, which will offer up a couple of early levels to sample.
Valkyria Chronicles is an action strategy game set in a fictitious 1930s Europe on the brink of war. Surprise.
Players hop into the boots of Welkin, commander of the underdogs, and buckle down to fight for freedom in the face of an ancient threat thought only to exist in legend, the Valkyria.
Battles are both turn-based and real-time; an overhead map view can be navigated at armchair pace, before jumping into individual battles and taking control of specific units.
Valkyria also uses the CANVAS game engine, which presents an arty and rather lovely watercolour style.
March into our Valkyria Chronicles gamepage for all the media released so far.
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Sony has reaffirmed that it has "no plans" to release its PS3 photography sim, Afrika, in Europe, despite reports claiming the contrary.
Although Sony has previously said the game would not be released here, reports from a Sony Cameras event in France last week suggested a Sony rep had touted the game for a 2009 release in this territory.
Sony, however, says it's not happening. "I can now confirm that there are currently no plans to release Afrika in Europe," a Sony correspondent has told CVG.
Oh well, get back on the import plan. PS3 games are region-free after all, in case you didn't know.
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1Up did an interview with two of the developers for Guitar Hero: World Tour about the process of creating the game. One of the interesting things they mention is that they won't be putting up with people who use the song creation tools to make covers of existing songs. "We'll be actively monitoring the site. And, obviously, if the copyright holder complains, Activision will pull it down immediately. We can't condone people putting up covers of music. It's really there for original content." We discussed the creation tools themselves recently. Since then, Activision has announced that they'll be including a MIDI sequencer to assist with making your own tunes.
Though it's fun unleashing the Force, wouldn't it be better if you could unleash the Force while pretending you're a good Jedi that has completely lost his mind? The people at LucasArts seem to think so: They'll be releasing new costumes for The Force Unleashed's single-player campaign this fall, including Luke Skywalker, Obi-Wan Kenobi, Ki-Adi-Mundi, and Kit Fisto. We've put an "in-game" picture of Fisto after the break, but he looks more like he's been pasted in from the cover of a Star Wars novel.
And later this year, look for a new mission in the Jedi Temple on Coruscant, where the Apprentice will "learn more about his father, and while searching through the rubble of the destroyed building he must confront his inner demons."
Neither the price nor specific dates for either of the DLC packs has yet been unlea-- err, revealed. We'll keep you posted.
features
Enter the next chapter of Silent Hill as you delve deeper in the tormented history of the town and learn of the evil that surrounds Toluca Lake
From the murky fog to the ominous shadows, all-new next-gen graphics bring Silent Hill to life like never before
Solve treacherous and deadly puzzles to discover the mysterious secrets behind the evil that has cursed the town of Silent Hill
Silent Hill Homecoming features an all-new soundtrack by acclaimed series composer Akira Yamaoka
description
In Silent Hill Homecoming, Alex Shepherd has returned to his hometown of Shepherd’s Glen to investigate the sudden disappearance of his brother. From Shepherd’s Glen to the foggy streets of Silent Hill, Alex will face the darkest of horrors while struggling with his own grip on reality. Alex must unravel the mystery behind his nightmares, discover the truth behind his brother’s disappearance, and confront the evil that has taken hold of his soul.
features
5000 questions across multiple channels
Wireless Buzz!™ Buzzers, meaning no more tangled wires!
Download new quiz packs via PLAYSTATION®Network for 500 brand new questions on your favourite subjects
Create and download custom quizzes via MyBuzz!™ online community where members can interact - playing, sharing and rating each others’ quizzes online or on your PS3™
“Sofa vs. Sofa” online multiplayer mode gives you the ability to compete with entire households online
description
This fall BUZZ!™, the popular quiz show franchise, makes its way for the first time to the PLAYSTATION®3 computer entertainment system with BUZZ!™ Quiz TV. Developed by Relentless Software, BUZZ! Quiz TV comes packed with BUZZ! wireless buzzer peripherals for an easy, pick-up-and-play game show experience. Combining to deliver over 5,000 questions divided into five different genre channels (Music, Movies & TV, Sports, Brainiac and Lifestyle), the new Channel Hopper mode allows players to switch between the different categories of questions in order to play a variety of quizzes that lets all your friends get into the action
Shattering time and space, the venomous Serpent King Orochi kidnapped the DYNASTY WARRIORS and SAMURAI WARRIORS in scheme to test his might. The heroes eventually defeated Orochi and his menacing army. While the slain Orochi lies in the netherworld, a mysterious alliance is hatching an otherworldly plan so that the Serpent King may rise again. Now a new group of fighters must join forces with history's greatest warriors in an effort to stop this evil resurrection.
WARRIORS OROCHI 2 takes place after the events of the original game. The game's main "Story" mode features storylines for the kingdoms of Wu, Wei, and Shu, and the SAMURAI WARRIORS, while a new Orochi storyline looks back to the first series of wars to expose some of the Serpent King's secrets.
features
30 chart-topping songs
Multiple gameplay modes, including Solo, Freestyle, Pass the Mic, Battle and Duet
SingStar technology accurately recognizes pitch, tone, and rhythm
Record your favorite performances onto Memory Card for future playback
EyeToy USB camera compatibility
Disc Swap feature keeps the party rocking as different SingStar discs can be quickly changed
track listing
3 Doors Down - When I'm Gone
Lloyd - Get it Shawty
Ashlee Simpson - Boyfriend
Maroon 5 - Makes Me Wonder
Avril Lavigne - My Happy Ending
Matchbox Twenty - Far We've Come
Boys Like Girls - The Great Escape
Michelle Branch - Breathe
Cartel - Lose It
Nelly Furtado - Promiscuous
Colbie Caillat - Bubbly
Norah Jones - Don't Know Why
Dixie Chicks - Not Ready To Make Nice
P!nk - Who Knew
Duran Duran - Ordinary World
Peter Bjorn and John - Young Folks
Evanesence - Bring Me To Life
Plain White T's - Hey There Delilah
Fall Out Boy - Thnks Fr Th Memrs
Rihanna - Umbrella
Fergie - Big Girls Don't Cry
Santana feat. Chad Kroger - Into The Night
Gwen Stefani feat. Akon - The Sweet Escape
Steriogram - Walkie Talkie Man
Jennifer Lopez - Jenny From the Block
Sum 41 - Fat Lip
Lifehouse - First Time
The Hives - Tick Tick Boom
Lily Allen - Littlest Things
The Outfield - Your Love
description
SingStar™ Pop Vol.2 for the PlayStation®2 represents a wide variety of songs and videos from some of the hottest pop artists on the planet. Featuring hits from artists such as Fall Out Boy, Fergie, Rihanna, and more, Pop Vol.2 really brings the experience of being a pop star straight to your TV. So sing, compete, and keep the party going!
features
Get orders from HQ, go on patrol, spot the enemy, and set up a devastating ambush. For the first time, finding the enemy before they find you is part of the challenge
As the squad leader, interact with and get to know your brothers
Players can use or command combined arms teams—machine gun crews create intense fire, bazooka crews destroy buildings and tanks
Hit the dirt and get prone, rip grenades from your chest, and hurl them at your enemies
Team up with your friends online or in your living room and find out if you have what it takes to become fire-team leaders
description
In Brothers in Arms Hell’s Highway you join Matt Baker, Joe Hartsock and the rest of the 101st Airborne Division in Operation Market Garden as they fight to open the infamous Hell’s Highway in a daring bid for a quick end to the war. The classic authentic, squad-based combat series explodes on next-generation hardware, offering unprecedented graphics and features.