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October 1st, 2012, 13:19 Posted By: wraggster
Konami Digital Entertainment, Inc. today announced that it will release a Limited Edition of Zone of the Enders HD Collection in North America on October 30th. The gold, metallic packaged bundle will include a full copy of the game with the METAL GEAR RISING: REVENGEANCE demo, an import soundtrack featuring remixes of the music from the series, and a 100 page art book featuring new work from Yoji Shinkawa.
Developed by Kojima Productions, Zone of the Enders HD Collection will include fan favorites Zone of the Enders, and the European special edition version of its sequel Zone of the Enders: The 2nd Runner. This will be the first time these games are available in fully remastered HD, and the first time this version of Zone of the Enders: The 2nd Runner has been released stateside.
The essential Zone of the Enders series features thrilling robot fights in a futuristic interplanetary setting. Players experience high-flying robot combat as they grab enemies, unleash a whirlwind of blade strikes and fire off guns from a distance, all while spiraling freely in open air. Partnering with legendary animation house Sunrise, Zone of the Enders HD Collection will also include a brand new opening animation, as well as fully up-resed renders of the original opening animations from the original games.
The Zone of the Enders HD Collection Limited Edition will be available on October 30th for the PlayStation®3 computer entertainment system and the Xbox 360® video game and entertainment system from Microsoft.
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October 1st, 2012, 16:49 Posted By: wraggster
Arkedo and Sanuk Games are ecstatic to announce that the critically acclaimed ARKEDO SERIES will be available on PlayStation®3 in America on October 16th, just 14 months after the initial announcement was made.
“Sony America demanded that the 3 games be grouped into one offering”, explains Sanuk Games’ Yan Marchal, “as opposed to being sold individually, like we did in Europe. This required a little bit of extra work, and at the time we didn’t have the bandwidth for it, therefore we postponed the release for a while.”
Then, a ‘difficult’ submission process delayed it further. “The approval took me by surprise”, Marchal adds, “I was almost not expecting it anymore. I would like to thank everybody at Sony America who supported us and argued in our favor throughout the twists and turns of the system. We’re glad we can finally bring these little jewels to America!”
The ARKEDO SERIES consists of 3 tightly crafted arcade games that will douse your console in a colorful world and challenge you with some serious old-school action.
First comes “01 – JUMP!” – A platformer where your 8-bit hero must collect bombs before they blow up, while avoiding nasty little bats, 2-way powered crabs, sharp stalactites, spikes from hell, and a bunch of other oddities. The game is so truthful to the old-school experience that it has no ‘continue’: once you’ve lost all your lives, you have to start it all over again – but in a good mood!
Then comes “02 – SWAP!” – A Match-4 game where you must clear blocks before they reach the top of the screen. Combos, bonus blocks, power blocks and time freezers will help you escape critical situations and dominate the five worlds contained in the game. And once you think you’re done, you’ll find out that there are still a number of things waiting for you in Challenge mode.
Last but not least comes “03 – PIXEL!” – The platformer that will have you finally understand why you bought such an expensive HDTV: the halo surrounding big fat pixels had never looked so good! You direct Pix the Cat (a character that also appears in the critically acclaimed PIX’N LOVE RUSH) through his nocturnal adventure in a pixilated world.
Initially published on XBox Live Indy Games as a “one game per month” experiment, the ARKEDO SERIES got scores of enthusiastic reviews. Jamie Davies from console-arcade.com called “01 – JUMP!” a “colorful and highly entertaining platformer that’s crammed with charm”, while Brandon Daiker of n-sider.com felt like he would best describe it as a “fistful of Altoids stuffed straight up your ass”. The two other games received similar praise, although not with the same eloquence.
The ARKEDO SERIES for PS3 will be available in the American PlayStation Store as one package of 3 games for only $5.99.
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October 1st, 2012, 16:50 Posted By: wraggster
Barely one month before the official launch of WRC 3, the new and much awaited racing title developed and published by Milestone, new challenges and the boss battles have been announced for the career mode. Created as special events, where the goal is to master a specific game mechanics.
Click here to watch the Challenges video.
The challenges will include:
• Drift Contest: Coloured poles are positioned along the road and the driver is awarded points to drift the car as near to them as possible.
• Rally School Contest: The player has to race on a section of a Special Stage trying to keep the car inside the cones.
• Crash & Run: Negotiate with the tracks hitting the bonus points and avoiding the minus points.
• Gate Contest: Reach the finish line avoiding obstacles along the track. Obstacles consist of a series of gates, some of them fake which can be easily destroyed and others that are far thicker, slowing the car down when hit. Every gate has an indicator that shows if it's a fake or not. However, the indicator is only activated when the player is very close. It's all about speed and reflexes!
• Survival Contest: Your car will degrade as the clock counts down, the only way to pass the challenge is to reach the finish line as fast as possible whilst passing over Repair Kits that will give the car a bit of health back.
• Top Rally Contest: The player races through a Special Stage driving to beat his opponent who is in a "Special Vehicle". Beat the vehicle to earn the highest points.
• Combo Contest: Mixes two or more mechanics from the other challenges.
Finally, the Boss Battle – in total 7 – will try the players abilities through a special head to head mode. They will have the chance to race against the boss driver of the track trying to reach the first position. This final stage race will allow access to the next track on the career mode.
Sébastien Pellicano, Milestone's Game Director affirmed,
"This year we've decided to make WRC 3 more accessible to players who are new to the franchise, through a brand new career mode. We can assure hardcore gamers that this won't change the nature of the WRC license itself. Plus we strongly believe that these new contents will offer a more dynamic experience to all the players who relish in the authenticity of WRC 3".
Developed and published by Milestone, WRC 3 will be available on the 12th of October 2012 for Xbox 360®, PlayStation®3, PC and PlayStation®Vita.
WRC 3 is available for pre-order now from the following retailers: Amazon,Play.com and Zavvi.
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October 1st, 2012, 21:58 Posted By: wraggster
Assassin’s Creed III is the biggest game that Ubisoft, one of the world’s biggest game publishers, has ever attempted. That alone should convey everything you need to know about the scale of its ambition. At its conclusion, the project’s development cycle will have spanned three years. Roughly 600 members of Ubisoft Montreal’s staff will have worked on it, supported by numerous other Ubisoft studios around the world, including Quebec City, Bucharest and Singapore.
http://www.edge-online.com/features/...-ever-project/
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October 1st, 2012, 22:02 Posted By: wraggster
Konami has confirmed a UK release date for Vita-only release Silent Hill: Book of Memories.
The game will be arriving at European retail on November 2nd.
Book of Memories differs from other entries in the series by offering multiplayer-focused gameplay presented via a top-down perspective.
As well as the usual puzzle-solving elements the game also encourages players to share items wirelessly wit one another.
The game will be available both as a card-based physical release and via download.
http://www.mcvuk.com/news/read/relea...mories/0103761
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October 1st, 2012, 22:03 Posted By: wraggster
The arrival of the new ‘Super Slim’ PS3 has boosted sales of the console in the UK.
Despite offering no significant price cut, PS3 sales were up 138 per cent last week according to UKIE and GfK Chart-Track data.
The new 500GB machine accounted for 37 per cent of all PS3s sold for the week ending September 28th. And with the new machine releasing last Friday, that means it clocked the numbers in just two days.
A European-only 12GB Flash memory based SKU will be released in the UK on October 12th. It’s retailing for anything between £180 and £200.
http://www.mcvuk.com/news/read/new-p...pwards/0103752
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October 1st, 2012, 22:06 Posted By: wraggster
The PlayStation 3 has hit the 4m unit sales mark in France, according to new numbers from GfK.
Sony points out that it expects additional growth in France this year, despite the general downward trend of the global market. It also expects PS3 to establish itself as the leading platform in the country in 2012.
"With the overall French video games market down six per cent compared to 2011, the PS3 ecosystem is likely to be the only source of growth for the sector in 2012,” SCE France CEO and SCE Europe VP Philippe Cardon stated.
“We just hit 4 million PS3 sales in France and can state that the PS3 is and will remain the leading platform in 2012.”
http://www.mcvuk.com/news/read/ps3-h...france/0103749
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October 1st, 2012, 22:07 Posted By: wraggster
Platform holder Sony has admitted that consumers have effectively killed off the 3D gaming revolution.
“Consumers decide how relevant it is,” SCE UK boss Fergal Gara told Eurogamer. “It's fair to say consumers have decided it's not hugely important at this time.
“It's a capability we've got. It may have a bigger life a little further down the line. It's great we can do it. It doesn't seem to be the most powerful USP at the moment, so you've seen us shift our effort onto fresh new exciting IP. I'm certainly really pleased to see the strength of that as we look into next year. We've seen a resurgence really with the strength of the output from the studio network.”
It’s certainly a stark change of tact for the company having spent years trying to convince consumers that 3D would be the next big thing.
In 2009 chief exec Sir Howard Stringer famously claimed that 3D TVs would be “in every home” by the end of 2010.
The following year the company predicted that 3D would revolutionise gaming, dubbing it as a “significant long-term strategy” with SCEE president Andrew House later predicting that 3D would experience a swifter uptake than HD.
And it’s perhaps no surprise that it’s the need for glasses that has eventually come back to haunt the technology. Indeed, detractors have since the beginning warned that the need for glasses would ultimately prove to be 3D’s downfall.
“Whether you look at movies or games, wearing the glasses and consuming 3D in that way in the home isn't hugely popular,” Gara admitted. “That's just a fact. I haven't read detailed research on it, but the glasses will certainly be a big part of the hassle factor.
“I also think there's a bit of a difference between the highly focused viewing and the more casual viewing. In the home people tune in and tune out a bit, and doing that with glasses on and glancing at your tablet or pausing for a bit, compared to the cinema experience which is a solely focused experience, you know there is a difference emerging there.”
http://www.mcvuk.com/news/read/sony-...ortant/0103760
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October 1st, 2012, 22:10 Posted By: wraggster
Sony is looking to cut the price of the PlayStation Vita – but not until 2013.
The high-powered handheld still retails for on or around the RRPs for which it debuted – that’s between £200-£220 for the Wi-Fi model and £250-£270 for the 3G machine.
It looks unlikely, however, that Sony is going to move to alter these prices before Christmas is well out of the way.
“We always aim to establish price cuts,” Sony’s UK boss Fergal Gara told Eurogamer. “So the question is not so much if, but when. We won't have an across the board price down this Christmas. But what you will see us doing is work very hard with our retail partners to add value to the product to make it more compelling.
“Even this week there are some tremendously attractive bundles out there, for example Wi-Fi Vita plus LittleBigPlanet at the £200 price point. We will be working that very hard over the coming weeks as more and more software arrives.”
Gara than added to CVG that a hardware bundle including both PS3 and Vita hardware is not out of the question.
"We'd have nothing against that whatsoever," he added. "And it's not out of the question that we would do that this Christmas if we wanted to.
"We put together packages for retail, and there's no reason why we shouldn't create a 'Vita plus PS3' bundle, which could feature games that use cross-play, as well as include a PlayStation Plus subscription that both devices could use.
"There is really a story there of the two consoles building a partnership. 'Better together', as I say. If we want to continue to promote the partnership between PS3 and Vita, we have to look at ways in which we can show that.”
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October 1st, 2012, 23:52 Posted By: wraggster
SCEA has kicked off a new promotion that offers PlayStation Network users a rebate for frivolous spending on the PlayStation Store this month.
If you spend $100 on the US PS Store in October Sony will credit your PSN Wallet with $20 - essentially a 20 per cent rebate.The offer, however, only accounts for the first $100 spent - you can't spend $200 on the same PSN account and get $40 back.
Hitting $100 buying $6 PSN would have been tough, but with the recent introduction ofSony's 'PSN Day 1 Digital' program - which offers PS3 retail games digitally on the same day as their arrival in shops - hitting that mark should be easy. Especially with Resident Evil 6 and Need for Speed Most Wanted on the list of titles included in the program this month.
The promotion counts any and all purchases, so buying a PS Plus subscription, and spending funds that was in your wallet prior to October is all acceptable. $100 spent is all that matters.
More details on the PS Blog.
http://www.computerandvideogames.com...h-get-20-back/
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October 1st, 2012, 23:55 Posted By: wraggster
The managing director of PlayStation UK has admitted that work underway on next generation games is challenging the group's studio resources as it tries to create content for Vita and PS3 as well.
Fergal Gara has said Sony has plans to support PS3 for several years, claiming that the hardware "hasn't even peaked yet" across Europe and indicated it would be foolish to cut it loose."We're nowhere close to giving up on PS3," Gara said in an interview with CVG.
"When you look at the UK market, it's easy to say that current consoles are fading. But if you look at PS3, it's holding up a lot better than others, so it warrants support. But if you look at continental Europe, PS3 hasn't even peaked yet. Why would you run away from a console business when you're not even top of the hill? We're certainly not going to run away from it."
Yet, despite significant PS3 support planned for the years ahead, CVG asked Gara whether there was a conflict of interests from the threat of giving Microsoft a head-start on next-gen consoles again.
"We do have a challenge to manage that, particularly in terms of dev studio resources," he replied.
"The more platforms you have, and the amount of rich content you have to deliver on all the systems you are supporting, clearly puts pressure on decisions made across the studio network, which is something we are battling with."
He admitted that, perhaps due to dev resource constraints, PlayStation has "not got that big triple-A game this Christmas", though said there were stronger alignments with third-party studios.
"I take huge confidence in what is coming down the line though. Of course we'd love to have a new triple-A game, but we have a great strategy for this holiday period.
"We don't have to talk to the same audience all the time. We have a stronger play on family this Christmas, and for the core games we will leverage third parties a bit more. I'm convinced we've got some great games coming out next year, such as The Last of Us and Beyond."
http://www.computerandvideogames.com...y-exec-admits/
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October 2nd, 2012, 14:24 Posted By: wraggster
Today Team NINJA released downloadable content for the new generation of DEAD OR ALIVE combat, DEAD OR ALIVE 5, which is now available at retailers worldwide on PlayStation® 3 and Xbox 360®. Available now for free download, Costume Pack 1 opens up a variety of new costumes that add even more flash and sizzle to select fighters on the DOA 5 roster. To showcase the new downloadable content, Team NINJA has created all-new screenshots and stills featuring the characters in their new costumes.
Among the staple DEAD OR ALIVE characters who see updated threads courtesy of Costume Pack 1: Kokoro, who gets a new festival outfit; Zack, with a new alien costume; Helena, who reveals her swallowtail outfit; and Bayman, rocking a new beret. The master Gen Fu steps out in his new Tiger Kung Fu uniform, Christie gets even hotter in her new leather gear, Tina dons a new blue ring outfit, and the all-new character Mila takes on a little cosplay. Even the included Virtua Fighter™ characters, Akira, Sarah and Pai, see a whole new round of costume updates, and all free of charge!
DEAD OR ALIVE 5 incorporates a wealth of martial arts fighting techniques into its distinctive fighting style to create a captivating new generation of DEAD OR ALIVE combat. Players will once again take on the roles of the legendary cast of DOA fighters in an action-packed brawler set in visually striking locations from around the world. The famed DEAD OR ALIVE hand-to-hand combat unfolds in new 3D stages that dynamically change as the fight progresses. The game’s sterling cast includes not only stars from the DOA series but also select fighters from the iconic Virtua Fighter series.
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October 2nd, 2012, 14:28 Posted By: wraggster
FIFA and Presenting Partners EA SPORTS™ and PlayStation® are pleased to announce that the FIWC 2013 kicks off today, with participants able to take part in this year’s tournament online through PlayStation®Network by registering in the game EA SPORTS FIFA 13 on their PS3™ (more information on how to register can be found on www.fifa.com/fiwc).
For the very first time, the venue for a Grand Final was put to a public vote in order to empower the FIWC community and involve the players in the organisation of this year’s tournament. Madrid emerged as the most popular destination ahead of London and Rome, giving reigning champion Alfonso Ramos the opportunity to defend his title at home.
To coincide with this news, FIFA has released the results of a survey of over 10,000 FIWC players from around the world which show that Barcelona superstar Lionel Messi is the footballer they dream most of playing FIFA 13 against. 25% of those surveyed chose the 2011 FIFA Ballon d’Or winner, followed by the illustrious pairing of Cristiano Ronaldo (19%) and Wayne Rooney (10%), who occupy second and third place respectively.
Outside of football, FIWC players were more interested in playing against global icons from a variety of backgrounds. The survey found that Spanish tennis player Rafael Nadal is the most popular celebrity opponent as he received 13% of the votes, narrowly beating current US President Barack Obama (12%) and Hollywood actress Angelina Jolie (9%) to the top spot.
“We are excited to be kicking off the latest edition of the FIWC,” said FIFA’s Head of Strategy and Brand Management, Ralph Straus. “Together with our Presenting Partners, we are eager to continue the incredible growth of this event, building on the 1.3 million players who competed last year. The player vote on the Grand Final venue is a great example of the research we conduct amongst the FIWC community in order to align the strategic development of the tournament with their preferences and expectations. I look forward to welcoming the finalists to Madrid in May.”
The FIWC is the largest online gaming tournament in the world and is an official FIFA tournament offering football fans the chance to indulge in their passion for football and interact with other fans worldwide. With the 2013 season under way, participants can now compete to qualify for this year’s Grand Final, where the winner will receive USD 20,000, an invitation to the FIFA Ballon d’Or to meet the biggest stars of world football and a host of unforgettable experiences.
For more information on the FIWC 13 tournament structure, please visithttp://www.fifa.com/fiwc
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October 2nd, 2012, 23:44 Posted By: wraggster
SEGA®of America Inc. and SEGA® Europe Ltd. today announced that the HD remakes of SEGA classicsNiGHTS into dreams…™ and Sonic Adventure 2™ will be available for digital download today on the PlayStation®Network (PSN) in North America, and will be available tomorrow, October 3, on PSN in Europe for $9.99/£6.49/€7.99. Both titles will also be available on October 5 for 800 Microsoft Points on Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft.
“Both of these titles represent something special in SEGA’s history, and that made them natural choices for the SEGA Heritage Collection” said Chris Olson, Vice President of Digital Business at SEGA Networks Co., Ltd. “NiGHTS offered 3D gameplay that had never been seen before on a home console, and Sonic Adventure 2 introduced rival character Shadow the Hedgehog to the Sonic the Hedgehog series. I hope players enjoy the opportunity to play these classic SEGA titles in their finest form to date.”
Both NiGHTS and Sonic Adventure 2 have been remastered in high definition and upgraded for current consoles, now featuring full support for achievements and trophies.
Sonic Adventure 2 also offers players the ability to grab the “Battle Mode” downloadable content for an additional $3.00/£1.99/€2.49/AU$4.25/240 Microsoft Points this Friday, adding in maps and characters from the the Gamecube re-release of the game. Players who buy a copy of NiGHTS into dreams…, meanwhile, will receive free access to the Christmas NiGHTS bonus content, containing levels previously only available through special promotions and SEGA Saturn holiday bundles.
As a further bonus, anyone who buys a copy of either game on the PlayStation Network will receive a free, exclusive NiGHTS or Sonic Adventure 2theme for their PlayStation 3!
For more information on NiGHTS into dreams… and Sonic Adventure 2, both of which will also be coming to PC digital download in the coming months, please visit http://www.sega.com/.
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October 2nd, 2012, 23:46 Posted By: wraggster
Capcom, a leading worldwide developer and publisher of video games, is very proud to announce that the highly anticipated Resident Evil®6 is available to purchase across retail outlets throughout North America and Europe from today for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system. A Windows PC version will follow in the coming months.
This latest addition to the multi-million selling franchise has already wowed critics receiving review scores of 9 out of 10 from PlayStation The Official Magazine (North America), Xbox 360 Magazine Ufficiale (Italy), Playstation Magazine Ufficiale (Italy), 9.3 out of 10 from PlayStation Revista Oficial (Spain) and 39 out of 40 from Famitsu (Japan).
Featuring four distinct, yet interwoven campaigns, Resident Evil 6 delivers terror on a global scale with the action moving from North America to Eastern Europe and China as the game’s seven main protagonists face a new horror, the C-virus, which threatens to wipe out the entire world’s population.
Launching alongside the game is ResidentEvil.Net, a free web-service designed to enhance the Resident Evil 6 experience and bring together players from around the world. View all your game statistics and those of your friends, receive updates via your mobile device or social networks, plus compete in events with the chance to win in-game prizes.
“With its four campaigns offering both single and co-op play either online or offline plus additional modes such as Mercenaries and Agent Hunt, Resident Evil 6 is the most ambitious and comprehensive title of the series,” commented Michael Pattison, Senior VP Marketing, North America and Europe, “Furthermore the promise of post release content and ResidentEvil.Net show Capcom’s commitment to support RE fans for many months to come.”
Since the landmark release of the first Resident Evil® videogame in 1996, the franchise has firmly established itself as a truly worldwide entertainment brand and mainstay of contemporary culture with a series of live action movies, CG anime, manga, novels and numerous merchandising lines. To date the Resident Evil® series of videogames has achieved global sales of over 50 million units.
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October 3rd, 2012, 02:39 Posted By: wraggster
Sony wants to capture the lucrative family market with its new 12GB PlayStation 3.
The firm has bundled two of the biggest family products coming this Christmas with the console. Parents can get a pack that includes the firm’s new Wonderbook offering, as well as a set that features the next game in the Skylanders series.
But the new PS3 bundles are not all about the families, with the 500GB edition of the machine designed for the more ‘committed gamer’.
“PlayStation will have something for everyone this Christmas,” said SCE UK chief Fergal Gara.
“With the recent announcement of a brand new design for PS3, we are offering a slimmer, smaller console at great value. For the more committed gamers who want to download more games, movies and entertainment content, they can take advantage of the huge 500GB hard drive.
"And for the more casual consumers for whom price is a consideration, we have introduced the 12GB version offering a more accessible entry point, but still the same high-level of spec and performance. And when you layer on top of all this amazing games such as the truly magical Wonderbook: Book of Spells, then you can see there’s a great offer for the family audience.
“We are working closely with our third party publishing and retail partners to build plans that offer a high value consumer experience. So whether you are family taking your first steps into the PlayStation universe or a seasoned gamer looking great HD gaming and entertainment, we expect to have a compelling offer for everyone.”
Other hardware bundles includes Assassin’s Creed III and Epic Mickey 2 sets.
http://www.mcvuk.com/news/read/sony-...ew-ps3/0103826
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October 3rd, 2012, 02:44 Posted By: wraggster
Left 4 Dead 1 and 2 have combined for over 12m lifetime sales, according to Valve writer Chet Faliszek.
Faliszek revealed the figure to VG247, as well as speaking on the company's PR approach, which consists of them pretty much shutting up and letting their products do the talking.
“We just let the game speak for itself because the internet has made this thing where, you can’t pull the wool over people’s eyes any more” he said. “They’re going to know you’re hyping. But when a game does really well at pre-release, they’re going to know that you’re not just talking a bunch of PR crap.
“I mean, the Left 4 Dead series has now sold over 12 million copies. That’s amazingly cool, and that wasn’t because I was out there like, ‘Oh my god! This game is amazing! Buy it!’”
Faliszek also confirmed the likelihood we'll see a L4D3 sometime in the future to Eurogamer.
“A 3? You know, some time down the road. Like anything, I would say that to all of our games. So that’s not a promise of when or where. I really love working on that series. It’s one of my favourite series. It’s just so much fun with the characters and the world. I love zombies and I love horror. So, yeah.”
http://www.mcvuk.com/news/read/left-...s-l4d3/0103811
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October 3rd, 2012, 11:28 Posted By: wraggster
We've looked intensely at the outside of the redesigned PlayStation 3 ever since it was unveiled in Tokyo last month. Getting a look inside has proven unusually tougher, but French YouTube member K0st3yr has volunteered to do what few gamers dare and tear down Sony's updated console. As we've quickly learned, Sony hasn't chosen to radically rework the insides like Microsoft did with the slim Xbox 360. The Cell processor and its RSX graphics companion are still separate parts, and a similar power supply capacity suggests that neither of the main chips has been built on a more efficient manufacturing process. Instead, it's everything else that has been given the shuffle: a smaller Blu-ray drive and more clever overall construction appear to be the tickets to the 20 percent volume reduction compared to the last model. While the revealed internals might be disappointments to those who were hoping the PS3's possible sendoff would involve more of a bang than a whimper, they do hint that Sony might have breathing room if it wants to advance the design any further. Just have some popcorn and a grasp of French on hand if you'd like to have a peek at the three-part video dissection found after the break.
Update: Not to be outdone, iFixit has conducted its own teardown. There aren't any shockers in the mix beyond improved repairability, but you'll find many of the components given their exact names as well as more explanations of what's been changed to shrink the PS3 a second time.
http://www.engadget.com/2012/10/02/s...evolved-roots/
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October 3rd, 2012, 11:37 Posted By: wraggster
The AC3 Season Pass, only previously rumored when a claimed internal GameStop document was leaked, has been officially confirmed via this week's US PlayStation Store update, which offers gamers the opportunity to pre-order the game with a Season Pass for an extra $30 over the usual $59.99 price.The PS Blog update confirms, Ubi will offer an Assassin's Creed 3 Gold Edition which, at $89.99, will come with a Season Pass which is expected to give gamers access to much of the 'extensive' DLC the developer has planned for AC3.
When asked in the blog comments if the Season Pass would be offered separately, a rep replied replied "Yup, it will".
There was no mention of a standalone price, but the $30 mark up on the Gold Edition of the game is a solid hint.
Ubisoft has confirmed an Assassin's Creed 3 release date of October 31 on PS3 and Xbox 360, with an Assassin's Creed 3 PC release date to follow on November 23. A Wii U version will be available at the console's launch.
http://www.computerandvideogames.com...ass-confirmed/
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October 3rd, 2012, 11:38 Posted By: wraggster
This week's US PlayStation Store update bring loads of goodies, including HD re-releases of Sonic Adventure 2 and NiGHTS Into Dreams, NFL Blitz added to Plus subscribers' Instant Game Collection.
This week also kicks off Sony's new Day 1 Digital release program, with the digital release of Resident Evil 6, and the opening of digital pre-orders for Assassin's Creed 3.And for Vita owners, New Little King's Story is out now, along with a long list of PSOne classics now purchasable on the portable.
Here's the full list:
PlayStation Store Update
Pre-Orders
Assassin's Creed III Gold Edition + ACIII: Liberation ($119.99)
Assassin's Creed III Gold Edition ($89.99)
Assassin's Creed III ($59.99)
PS3 Full Games
NBA 2K13 ($59.99)
Resident Evil 6 ($59.99)
LEGO Harry Potter: Years 5-7 ($19.99)
PSN Games
Sonic Adventure 2 ($9.99)
NiGHTS Into Dreams ($9.99)
PS Vita
New Little King's Story ($39.99)
PSOne Classics Added to Vita Store
Spec Ops: Stealth Patrol
Spec Ops: Ranger Elite
Spec Ops: Covert Assault
Spec Ops: Airborne Commando
Mega Man
Mega Man 2
Maga Man 3
Mega Man 4
Cyberbots: Fullmetal Madness
Darkstalkers
Darkstalkers 3
Street Fighter Alpha
Street Fighter Alpha 2
Street Fighter Alpha 3
Dino Crisis
Dino Crisis 2
Pocket Fighter
Breath of Fire IV
Resident Evil Director's Cut
Resident Evil 2
Resident Evil 3: Nemesis
Final Fantasy Tactics
Final Fantasy Origins
Final Fantast VI
Final Fantasy VIII
Final Fantasy IX
Tomb Raider 2
Tomb Raider III
Tomb Raider: The Last Revelation
Gex
Gex 3: Deep Cover Gecko
Fighting Force
Parasite Eve
Parasite Eve II
Xenogears
Legend of Mana
Threads of Fate
Vagrant Story
Chrono Cross
Chrono Trigger
PS2 Classics
Innocent Life: A Futuristic Harvest Moon Special Edition ($9.99)
Farm, raise livestock, and help your neighbors on Heartflame Island put a stop to an ancient curse in this futuristic Harvest Moon!
ESRB: E - Everyone // File Size: 1.29 GB
Ruff Trigger: The Vanocore Conspiracy ($9.99)
Hunt down the missing Piglots as bounty hunter Ruff Trigger uncovers an evil plan to take over the galaxy.
ESRB: E10+ - Everyone 10+ // File Size: 1.91 GB
Apps
Neon Alley ($0.00)
PlayStation Plus
Instant Game Collection:
NFL Blitz
Pre-Order Deals:
Dishonored (10% Off) - PS Plus Price: $53.99
DOOM BFG Edition(10% Off) - PS Plus Price: $35.99
Need for Speed Most Wanted (10% Off) - PS Plus Price: $53.99
Full Game Trial:
LEGO Harry Potter: Years 5-7
Discounts:
Alex Kidd in Miracle World (80% Off) - PS Plus Price: $1.00
Spelunker HD (50% Off) - PS Plus Price: $5.00
Spelunker Championship Area 2: Nasty Cave with a Stream (50% Off) - PS Plus Price: $1.00
Spelunker Championship Area 3: Fiendish Ancient Ruins (50% Off) - PS Plus Price: $1.00
Spelunker Championship Area 4: Frigid Icy Depths (50% Off) - PS Plus Price: $1.00
Spelunker Championship Area 5: Ancient Creature's Fossils (50% Off) - PS Plus Price: $1.00
Spelunker Championship Area 6: Cave of Glowing Moss (50% Off) - PS Plus Price: $1.00
Spelunker Championship Area 7: Scorching Cave (50% Off) - PS Plus Price: $1.00
Spelunker Championship Area 8: Mysterious Mining Facility (50% Off) - PS Plus Price: $1.00
Spelunker Championship Area 9: Unforgiving Characters (50% Off) - PS Plus Price: $1.00
Spelunker Championship Area 10: Heinous Creature's Lair (50% Off) - PS Plus Price: $1.00
Last Chance (Leaving on 10/9):
Instant Game Collection - Warhammer 40,000: Space Marine
Instant Game Collection - Sideway New York
Full Game Trial - Hell Yeah! Wrath of the Dead Rabbit
Pre-Order - Dishonored (10% Off) - PS Plus Price: $53.99
Discount - Alex Kidd in Miracle World (80% Off) - PS Plus Price: $1.00
Discount - Tokyo Jungle (20% Off) - PS Plus Price $11.99
Free Add-On - Tokyo Jungle - Pomeranian Black
Free Add-On - Tokyo Jungle - Pomeranian White
Free Add-On - Tokyo Jungle - Silky Terrier
Free Add-On - Tokyo Jungle - Fat Cat
PS3 Game Demos (Free)
Sonic Adventure 2
PS Vita Game Demos (Free)
Zero Escape: Virtue's Last Reward
Silent Hill: Book of Memories
Price Change
Assassin's Creed: Revelations - PS3 Full Game (now: $29.99 original price: $39.99)
Assassin's Creed: Brotherhood - PS3 Full Game (now: $19.99 original price: $29.99)
Saints Row: The Third - PS3 Full Game (now: $39.99 original price: $49.99)
Sales
Foosball 2012 - PSN Game (now: $5.99 original price: $7.99)
Foosball 2012 - PS Vita Game (now: $5.99 original price: $7.99)
Hyberballoid HD - PSN Game (now: $2.99 original price: $4.99)
Susume Tactics! - PSP Game (now: $2.49 original price: $4.99)
PS Vita Add-ons
Escape Plan
Director's Cut ($4.99) - The Director's Cut pack is filled with the most devious and evil tricks that Bakuki ever conceived, including the Slap-a-ma-tron 9001, and a butt-ton of mind-bending puzzles. Continuing with tradition, we have added four new costumes to the dressing room. Dress Lil and Laarg in a new spectrum of costumes such as Timeless and Lost Clause.
LittleBigPlanet PS Vita
The Pirates! Costume Pack ($2.99) - Arrrr! Download this costume minipack to dress your Sackboy or Sackgirl in swashbuckling pirate attire! This includes the Pirate Captain, Cutlass Liz and Black Bellamy costumes. Cross-entitled for PS3.
Treasures of Montezuma Blitz
1,000 Crystals Pack ($0.99) - Crystals are the game's Virtual Currency. They can be earned while playing the game or purchased here to bypass the balancing restriction. This pack provides the player with an additional one thousand Crystals. Crystals are used to rent and upgrade bonuses that increase a player's chances of racking up a high score.
1,000,000 Crystals Mega Pack ($69.99) - Best deal on ToM Blitz Crystals! Crystals are the game's Virtual Currency. They can be earned while playing the game or purchased here to bypass the balancing restriction. This pack provides the player with an additional one million Crystals. Crystals are used to rent and upgrade bonuses that increase a player's chances of racking up a high score.
PS3 Add-ons
Dead or Alive 5
Costume Pack 1 ($0.00) - Fight in style with this free pack of costumes for 11 Dead or Alive 5 characters.
LittleBigPlanet 2
The Pirates! Costume Pack ($2.99) - Arrrr! Download this costume minipack to dress your Sackboy or Sackgirl in swashbuckling pirate attire! This includes the Pirate Captain, Cutlass Liz and Black Bellamy costumes. Cross-entitled for PS Vita.
NBA 2K13
Blue Diamond Jewelry Collection ($24.99) - Unlocks a diamond jewelry set for your MyPLAYER that provides a +10 boost to all attributes. Collection includes diamond watch, bracelet, earrings and rings. Attribute boosts are applied upon ownership, and jewelry items need not be worn to receive boosts. Collections do not stack, and if multiple collections are owned, only the highest boost will be applied to your MyPLAYER.
Gold Jewelry Collection ($4.99) - Unlocks a gold jewelry set for your MyPLAYER that provides a +3 boost to all attributes. Collection includes gold watch, bracelet, earrings and rings. Attribute boosts are applied upon ownership, and jewelry items need not be worn to receive boosts. Collections do not stack, and if multiple collections are owned, only the highest boost will be applied to your MyPLAYER.
Platinum Jewelry Collection ($9.99) - Unlocks a platinum jewelry set for your MyPLAYER that provides a +6 boost to all attributes. Collection includes platinum watch, bracelet, earrings and rings. Attribute boosts are applied upon ownership, and jewelry items need not be worn to receive boosts. Collections do not stack, and if multiple collections are owned, only the highest boost will be applied to your MyPLAYER.
Spanish Commentary Pack ($4.99) - Enjoy in-game NBA commentary in Spanish from three of Spain's most prominent basketball journalists - Antoni Daimiel and Sixto Miguel Serrano from Canal+ along with Jorge Quiroga of Marca - with this Spanish Commentary Add-On pack.
Sonic Adventure 2
Battle Mode ($2.99) - Up the ante in the fight between heroes and villains with Sonic Adventure 2's Battle Mode DLC! Upgrade your Sonic Adventure 2 experience with six new characters, 21 additional two-player battle maps, and Chao Karate from Sonic Adventure 2: Battle!
Street Fighter X Tekken
Boost Gem Trial Pack 6 ($0.00) - A total of 3 Boost Gems that all characters can use. Note: If you would like to see the effects of the Gems individually before purchase, please use the Store from the game's Main Menu. The effects of the Gems may be subject to change.
Color Palette Add On 8 ($0.00) - The 8th color pack (4-color set) for character color customization. Note: This add-on is exclusive content for STREET FIGHTER X TEKKEN.
SF Boost Gem Pack 13 ($0.99) - 10 Boost Gems exclusively for Street Fighter characters. If you are being the aggressor in a match, as you attack the effects will activate.
SF Boost Gem Pack 14 ($0.99) - 10 Boost Gems exclusively for Street Fighter characters. A stronger version of the Gems that activate upon performing a technical action. Note: If you would like to see the effects of the Gems individually before purchase, please use the Store from the game's Main Menu. The effects of the Gems may be subject to change.
SF Boost Gem Pack 15 ($0.99) - 10 Boost Gems exclusively for Street Fighter characters. These Gems activate upon performing normal moves. Note: If you would like to see the effects of the Gems individually before purchase, please use the Store from the game's Main Menu. The effects of the Gems may be subject to change.
TK Boost Gem Pack 13 ($0.99) - 10 Boost Gems exclusively for Tekken characters. These Gems activate as you are on the defensive but looking for your chance to strike. Note: If you would like to see the effects of the Gems individually before purchase, please use the Store from the game's Main Menu. The effects of the Gems may be subject to change.
TK Boost Gem Pack 14 ($0.99) - 10 Boost Gems exclusively for Tekken characters. The activation conditions for these Gems are simple and the effects are well-balanced. Note: If you would like to see the effects of the Gems individually before purchase, please use the Store from the game's Main Menu. The effects of the Gems may be subject to change.
TK Boost Gem Pack 15 ($0.99) - 10 Boost Gems exclusively for Tekken characters. These Gems activate upon countering your opponent's attacks. Note: If you would like to see the effects of the Gems individually before purchase, please use the Store from the game's Main Menu. The effects of the Gems may be subject to change.
Rock Band 3
Down ($1.99) - 311
Amber ($1.99) - 311
Beautiful Disaster ($1.99) - 311
311 Pack 1 ($5.49) - Includes "Amber," "Beautiful Disaster," and "Down."
Adonaï ($1.99) - ETHS
Move Your Body ($1.99) - Eiffel 65
That'll Be the Day ($1.99) - Jerry Naylor
The Restless Mind ($0.99) - Francisco Meza
This Round's On Me ($1.99) - Blackguard
RockSmith
Bright Lights ($2.99) - Gary Clark Jr.
Caring is Creepy ($2.99) - The Shins
Paris (Ooh La La) ($2.99) - Grace Potter and The Nocturnals
Spelunker HD
Championship Area 9: Unforgiving Characters ($1.99) - The pyramid cave is filled with pretty unforgiving chambers.
Championship Area 10: Heinous Creature's Lair ($1.99) - The lair of this mysterious creature is truly heinous.
Game Videos (Free)
ALIENS: COLONIAL MARINES ESCAPE TRAILER
NEON ALLEY Trailer
PAGE CHRONICA GAMEPLAY TRAILER
PLANETS UNDER ATTACK TRAILER
REALMS OF ANCIENT WAR - COOP MODE TRAILER
REALMS OF ANCIENT WAR - THE ROGUE TRAILER
ROCKSMITH BASS EXPANSION DLC TRAILER
The Last Of Us E3 Extended Demo Video
PS3 Avatars
RESIDENT EVIL 6 - ADA AVATAR - $0.49
RESIDENT EVIL 6 - B.S.A.A. AVATAR - $0.49
RESIDENT EVIL 6 - CHRIS AVATAR - $0.49
RESIDENT EVIL 6 - HELENA AVATAR - $0.49
RESIDENT EVIL 6 - LA VITA NUOVA AVATAR - $0.49
RESIDENT EVIL 6 - LEON AVATAR - $0.49
RESIDENT EVIL 6 - PIERS AVATAR - $0.49
RESIDENT EVIL 6 - SHERRY AVATAR - $0.49
RESIDENT EVIL 6 -D.S.O. AVATAR - $0.49
RESIDENT EVIL 6 -JAKE AVATAR - $0.49
RESIDENT EVIL 6 PSN AVATAR BUNDLE - $1.99
PS3 Themes
Dynamic Comic Hero 3 Theme - $2.99
Dynamic Fairy Tale Red Riding Hood Theme - $2.99
NIGHTS INTO DREAMS PREMIUM THEME - $1.49
Partytime Dynamic Theme - $2.99
Platonic Dream Dynamic Theme - $2.99
RESIDENT EVIL 6 CHINA INVASION DYNAMIC THEME - $2.99
SONIC ADVENTURE 2 PREMIUM THEME - $1.99
TRANSFORMERS: FALL OF CYBERTRON - DECEPTICON THEME (PUBLIC RELEASE) - $2.99
Typescape by Wallzo Dynamic Theme - $2.99
Available In-Game Only (Not on PlayStation Store)
Rock Band 3
Down ($0.99) - Pro Guitar (In Game Only) - 311
http://www.computerandvideogames.com...sident-evil-6/
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October 3rd, 2012, 11:42 Posted By: wraggster
Max Payne 3's next batch of DLC, Hostage Negotiation, was supposed to launch in September. It didn't, in case you were wondering. Rockstar has delayed Hostage Negotiation to "later this fall," for $10 on PSN and PC and 800 MS Points on Xbox 360.
Hostage Negotiation includes four new multiplayer maps, the nightclubs Club Moderno and Estádio Do Galatians, and the favelas of O Palácio Strip Club and Favela Heights. Hostage Negotiation adds two new rifles, Explosive Burst booby traps, the Bomb Suit, Intimidation Mask and Filhos De Ogum avatar faction.
The following packs, Painful Memories and Deathmatch Made in Heaven, were previously announced with October release dates. Rockstar says it's "working hard" to get everything out in a timely manner.
"Our apologies to Max Payne fans who've been waiting for this one and the other upcoming packs – we're working hard to bring you this and all the other DLC and should have a release date to announce for this next pack very soon," Rockstar writes. To compensate for the wait time, Rockstar promises a new chrome weapons bonus redeemable for free to all Social Club members later this week.
http://www.joystiq.com/2012/10/02/ma...rom-the-ledge/
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October 3rd, 2012, 23:08 Posted By: wraggster
Cross platform mobile gaming service is available in nine countries and offers games on Vita and other certified devices.
PlayStation Mobile is now live, giving PlayStation Vita and certified-Android device users the ability to buy third party and PlayStation-produced content.
The service is available in nine countries including Japan, United States, Canada, United Kingdom, France, Germany, Italy, Spain, and Australia, with the promise of more to follow.
Picking up the story from our sister site, MCV:
For the time being there are 12 compatible devices – PlayStation Vita, Xperia Play, Xperia Arc, Xperia S, Xperia Ion, Xperia Acro, Xperia Acro HD and three THC models – the One S, One X and One V. Both the Sony Tablet S and the Sony Tablet P are also supported.
All games support both physical controls (where available) and touch screen input.
Any purchases made on the store can be installed on up to three separate devices.
Here’s the launch list:
Super Crate Box - £2.79
Aqua Kitty - £2.79
Magic Arrows - £3.99
Everybody's Arcade - Free
Nyoqix - £4.49
Incurvio - £5.59
Flick Hungry Giraffe - £2.39
Hockey - £1.79
Frederic - £3.19
Loot The Land - £3.19
Tractor Trails - £2.59
Twist Pilot - £2.79
Numblast - £2.39
Underline - £2.19
Rebel - £1.59
Word Blocked - £1.59
Wipe - £1.19
Fuel Tiracas - 40p
Samurai Beatdown - 79p
Beats Slider - 65p
http://www.mobile-ent.biz/news/read/...es-live/019525
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October 3rd, 2012, 23:43 Posted By: wraggster
The obvious need for new games made Vita’s near total absence from Sony’s E3 conference all the more galling. The company was quick to respond to the tide of negative feeling with an assurance that Vita was most definitely present, with 25 playable games on the show floor. But it wasn’t until August’s Gamescom that we saw clear signs that Sony recognises Vita is in severe danger of being stuck with the same ‘no games’ label that PS3 took so long to shake off.
http://www.edge-online.com/features/...nguish-itself/
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October 3rd, 2012, 23:46 Posted By: wraggster
PlayStation Mobile launches today, and the European PlayStation Store sports an initial 20 games (the 21st, Beat Trelis, is MIA) compatible with Sony tablets S and P, other PlayStation Certified Android devices and, of course, Vita. Sony’s ailing handheld needs all the software support it can get, of course – it’s something we’ve pointed out on several occasions in the past, and as such it felt appropriate for us to try out all of the launch games. In the pages that follow, you’ll read our initial impressions of all 20 launch games.
http://www.edge-online.com/features/...es-on-ps-vita/
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October 3rd, 2012, 23:52 Posted By: wraggster
The Resident Evil 6 launch has been marked by setbacks, first critical ones and now technical. Capcom has confirmed to IGN that a day-one patch has rendered the game unplayable for some who downloaded it from the European PlayStation Store.
When affected users try to launch Resident Evil 6, they are told that there is a problem with the copyright protection information and the game refuses to run. Capcom has suggested a workaround, telling those who downloaded the game to uninstall it and redownload it. Once that process is complete, the game will no longer attempt to download the patch. However, this will prevent players of the downloaded version from playing against those who have a disc copy of the game. They also will be unable to use RE.net, the game's online stat-tracking component.
Capcom has promised a patch to fix these issues is "imminent," but gave no specifics beyond that.
Resident Evil 6 launched yesterday worldwide on Xbox 360 and PlayStation 3. The PC version is set for release sometime in 2013.
http://www.gamesindustry.biz/article...adable-edition
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October 4th, 2012, 01:47 Posted By: wraggster
Borderlands 3 is not currently in development at Gearbox, according to studio boss Randy Pitchford.
He said on Twitter: "Chill out internet. No one has started working on a sequel toBorderlands 2. It's fun to talk and think, but actual effort is focused on Borderlands 2 DLC, Aliens, etc."Pitchford's comments were made in response to those of Anthony Burch, lead writer on theBorderlands franchise, who recently said that Gearbox has started thinking about a third entry in the series.
"Clean and Simple truth: The only Borderlands related game development work going on right now is for Borderlands 2," Pitchford reiterated.
"Anthony was speaking to his thoughts. We're all thinking about it and it's exciting to think. But there's no project - no actual effort."
Gearbox has announced plans to release four campaign add-on packs as Borderlands 2 DLC. ABorderlands 2 Season Pass enabling players to pre-purchase all of them at a discount is available.
In CVG's 8.5 Borderlands 2 review we said the game "is saved from XP strip-mining by a sharp sense of humour and a slick, destructive multiplayer".
http://www.computerandvideogames.com...ent-pitchford/
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October 5th, 2012, 11:04 Posted By: wraggster
We've waited years to play VBlank's Retro City Rampage, and our wait ends next week. The developer informed us tonight that the PS3, Vita, and PC versions ofRetro City Rampage will launch October 9 in North America.
Your $14.99 purchase gets you a copy of the game on both PlayStation platforms; the PC version retails for the same price, and will be available from Steam, GOG, or VBlank's own website (which dispenses both a DRM-free download and your choice of a Steam or GOG key).
The European Vita and PS3 release will also happen this month, developer Brian Provinciano told us. The WiiWare and XBLA versions are coming later in 2012.
http://www.joystiq.com/2012/10/04/re...on-ps3-vita-a/
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October 5th, 2012, 11:15 Posted By: wraggster
WWE 13 offers a DLC season pass like so many other recent games, except the WWE version is called the "Axxess Program," making use of a creative spelling of the word "access" for reasons we can't fathom. The $20 pass grants access to the "Attitude Era" and "WWE" Superstars Packs, the "You're Welcome in Five Languages Pack," and Axxess-exclusive wrestlers Goldust and Diamond Dallas Page.
The "Attitude Era" pack, due on Oct. 30, includes wrestlers Rikishi, Scotty 2 Hotty, Grand Master Sexay, Gangrel, and Val Venis, along with an "Accelerator" to unlock all in-game items. "WWE Superstars," out in November, comes with Tensai, Ryback, Drew McIntyre, Yoshi Tatsu, Divas AJ Lee and Natalya, and special Championship matches. The third pack, due in January, includes Damien Sandow, Antonio Cesaro, Jimmy and Jey Uso, Brian Pillman, Chainsaw Charlie, and Diva Layla. It also comes with 20 new moves.
http://www.joystiq.com/2012/10/04/ww...o-axxess-pass/
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October 5th, 2012, 11:34 Posted By: wraggster
The PlayStation All-Stars: Battle Royale team has been very careful to treat the game's many franchises with respect, said director Omar Kendall in an interview with Polygon. "We take this very seriously, and sometimes the IP holders know best, and obviously we want to present the characters in the best way for the developers and the fans," he said, after noting that Irrational creative director Ken Levine wrote the dialogue for the Big Daddy / Little Sister character. According to Kendall, Levine "wrote every line of script and dialogue" for the pair.
The same care went into every character, with each studio getting "complete, 100 percent approval" on its characters, he said. That includes characters owned by Sony studios, like Nathan Drake, the star of Naughty Dog's Uncharted series.
As for Levine's script, we're presuming it includes several instances of "Mr. Bubbles" and "MMMRRUUUNGGHHH!"
http://www.joystiq.com/2012/10/04/pl...by-ken-levine/
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October 5th, 2012, 11:36 Posted By: wraggster
Look, times are tough in America and now, more than ever, game-buying people all over the country are asking themselves "How many space bugs will I get to murder for the money I'm spending?"
Sony's and Insomniac's newly announced Resistance Collection for the PS3 has a remarkably high bug-murder-to-cost ratio, packing Resistance: Fall of Man,Resistance 2, Resistance 3 and "the best DLC" for Resistances 2 and 3 into one $39.99 package. The Aftermath Pack and skin bundle for Resistance 2 and the Brutality and Survival packs for Resistance 3 are the only DLC specifically mentioned by name, though whether that represents the full extent of the included content remains uncertain.
Release date and various further information will be made available "in the coming weeks," according to the PlayStation Blog. For now, maybe consider saving $20 and just buying the good one.
http://www.joystiq.com/2012/10/04/re...-games-for-40/
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October 5th, 2012, 11:37 Posted By: wraggster
Mass Effect 3's multiplayer suite will be bolstered by a new enemy race and unlockables. The "Retaliation" DLC pack will be free to all Mass Effect 3 owners when it launches next week on October 9 – PS3 owners in Europe will have to wait an extra day, October 10.
Retaliation adds the Collectors as a new enemy faction to face off against and new unlockable kits: the Turian Havoc Soldier and Turian Ghost Infiltrator. You'll also be able to unlock new Collector weapons and outfit them with new upgrades, plus BioWare is adding new "hazard" versions of existing maps toMass Effect 3's multiplayer – certain environmental dangers like sandstorms and lightning will now challenge players in addition to the enemy.
Finally, "Retaliation" adds a new challenge system to multiplayer, a database that chronicles your performance across multiplayer and awards "challenge points" for reaching certain milestones in multiplayer. Players can spend these "challenge points" on new titles and banners to customize their character profile.
http://www.joystiq.com/2012/10/04/ma...dlc-next-week/
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October 5th, 2012, 11:43 Posted By: wraggster
Burn the Rope is coming to PlayStation Vita in North America next month, Ringzero Game Studio tells us. Via the PlayStation Blog, Ringzero announced an October 10 release date for Europe and Australia, along with a €3.99/£3.19 price tag. While Ringzero didn't provide an exact date, the studio porting Big Blue Bubble's iOS hit assures us it's arriving on the North American PS Store in November.
The mobile puzzle game, which came to WiiWare last year, is all about burning as much rope as possible. Once the flame is lit, players can control its direction by rotating the Vita, or by using the touchscreen or backtouch controls. The game includes 172 levels in total, friends' and global leaderboards, and safety seminars about using matches in the home.
http://www.joystiq.com/2012/10/03/bu...vember-for-us/
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October 6th, 2012, 11:19 Posted By: wraggster
Doctor Who: The Eternity Clock released on PSN for PS3 back in May, so where the hell is the Vita version.
This is the question that exec producer Simon Harris has been apparently been bombarded with by fans, and now he finally brings the good news - it's out next week.The Vita version will go live on PlayStation Store on October 9 in the US and October 10 in Europe.
The Vita version - which, according to Epic, is the first Vita game to run on Unreal Engine 3 - features "re-worked" puzzles to take advantage of the touch screen, along with new Near features, and Cloud saves which lets you load your save files on the PS3 version.
http://www.computerandvideogames.com...-release-date/
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October 6th, 2012, 11:20 Posted By: wraggster
Joe Danger 2 will launch on PS3 in Europe and Australia next Wednesday, October 10.
Priced at £9.99 / €12.99, the PS3 version will offer players "a huge exclusive DLC pack of bonus content", according to Sean Murray, MD at developer Hello Games."The sad thing is, no one ever got to play this prototype game we now refer to as 'Joe Danger Gaiden'. It was an alternate Joe Danger for the true fan, and I still play it every now and then," he told the PS Blog.
"When we came to make the PS3 version of Joe Danger 2, I thought it would be a great opportunity to let our original fans play this unseen version.
"So what is it? Well, it's a complete game that takes easily ten hours to complete. Many of the levels will be familiar to fans of the original, and others are experiments that we loved but were too challenging or quirky for the main game.
"We've gone back and added all the cool new things from Joe Danger 2, like Pro Medals, Ghosts, new leaderboards and hidden challenges where you become a monkey on a jetpack!"
More new features and tweaks for Joe Danger 2 on PS3:
- Replays and Youtube Support: What's the point of being the World's Greatest Stuntman, if you can't show your friends? Now you can save, playback and upload to youtube your greatest stunt spectaculars.
- Developer Picks: On Joe Danger 2, you can share your own levels globally online. As well as all the extra content in Joe Danger 2, we're also getting ready some exclusive developer levels which will be ready on launch day!
- Custom Soundtracks: We love the Joe Danger music, but we think we've heard it a few too many times now. Personally we like to listen to eighties rock, while we take over the leaderboards.
- Level Editing: The Sandbox was one of our most popular features. Now that you can share your levels across the globe, we wanted to make the Level Editor even more powerful. Every Friday we'll be picking the 5 best user levels, and highlighting them on our front page.
- Unlocking Joe Danger: If you own the original Joe Danger, then you'll unlock the original Joe and his bike for Joe Danger 2. Then you can play the entire game as him if you want!
- Downloadable Tours: On PlayStation 3 we've created an area which allows us to release new Downloadable content straight into your game. This is where you'll find "Joe Danger Gaiden"! We already have another pack planned in the next month...
- Lots More: We've tried to make everything just a little bit better, from big things like how the leaderboards work, to little things like making one annoying sound a little quieter. If someone has noticed it, we've tried to fix it.
- Hidden Stuff: We couldn't resist putting in some surprises for people who have already played Joe Danger to death. Especially if you 100% completed the game, or think you have gotten all the Pro Medals, you might want to have a another look.http://www.computerandvideogames.com...usive-content/
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October 6th, 2012, 22:58 Posted By: wraggster
Here's your first look at a new adventure platform game coming to PlayStation Network "soon".
It's called Planet in Distress, and is developer Might and Delight's first game after nearly two years of development.While studio co-founder Jakob Tuchten revealed surprisingly little in his lengthyannouncement, the debut trailer below reveals the main protagonist, a little boy, and his key skill - the ability to float through the air via self-deployed beams of light.
Both Tuchten and the trailer also reveal that the game will have a normal and a hard mode, the latter of which removes emphasis from things like story or pleasing aesthetics, and focuses squarely on kicking your arse.
Planet in Distress will release on PSN "soon".
http://www.computerandvideogames.com...ormer-for-psn/
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October 7th, 2012, 21:10 Posted By: wraggster
Call of Duty: Black Ops Declassified - Vita's debut CoD game - will not contain the fan-favourite Zombies mode.
Activision rep Dan Amrich confirmed as much in a statement suggesting Zombies' omission was for a "decent reason" - the prioritization of multiplayer."That makes sense to me," said Amrich. "This is the first Call of Duty game on Vita, and it needs to deliver on its core strengths - arguably, multiplayer gaming with twin-stick controls in a portable format. That's the core experience, and that simply needs to come first.
"There's always a list of things you want to do and things you need to do, and at the end of the day, realistic goals are the ones that people actually attain."
Declassified hasn't made the best of first impressions, and this news will not be welcomed.
"Declassified will offer a Hostiles Mode, which challenges you to defeat waves of enemies, but alas, those enemies are not shambling corpses," added Amrich.
Decent enough reason, readers?
http://www.computerandvideogames.com...-declassified/
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October 7th, 2012, 21:12 Posted By: wraggster
Multiple playable characters were rumoured by gaming site Kotaku in October 2011 - before GTA V's debut trailer on 2 November 2011 - claiming to have heard it from several sources. They also tipped an LA setting, which turned out to be true. We speculated the same in our predictions piece during September 2011.
The evidence doesn't disprove such a theory, with certain characters appearing multiple times across the official screenshots and trailer. The key figure is Ned Luke, the middle-aged man who (almost certainly) narrates the trailer. However, there's at least two other prominent figures, who might all be linked by the jewel heist seen in the trailer.It could be a trigger scene, shared by all the key characters, before the game splits to tell the story from different perspectives.
The leaked 'Rush' casting call features a character called Miguel Gonzalez, a 25-year-old, young Mexican American FBI agent, caught between a few mob bosses, who's 'very clean cut'. He'd be an ideal foil to Ned Luke's (presumed) semi-reformed gangster, allowing us to see the law from both sides. There's a Hispanic character of a similar age who appears in a number of screens.
There's also an African American character who appears several times, implying at least three key protagonists - and they're all part of the jewel heist.
http://www.computerandvideogames.com...le-characters/
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October 7th, 2012, 21:48 Posted By: wraggster
Wave’s Loader 3D 1.0 is a new 3D homebrew application which was made available to the PlayStation Homebrew community for PSP users . This cool homebrew application is capable of Reading 3D files and out putting it on your PSP Screen . Now this is awesome, Now developers who use this homebrew tool will be able to create some cool 3D homebrew game and or application using Wave’s Loader 3D 1.0 . So how does this work , Well below is a bit of information from the developer on how this PSP Homebrew Application known as Wave’s Loader 3D 1.0 works for the PSP System . It is quite simple, it serves to “read”, somehow format files. Obj and display them on the screen of the PSP. Not as lines corresponding to the code of the file, of course, but as a 3D image, the. Obj being a standard in 3D modeling.
Also the author he provided with his homebrew, 6 obj files to show what Lua is capable, although it is a programming language yet simple enough for beginners and especially, as too “basic” . This ranges from simple cube gigantic elephant through a pretty bow and a strange ship.
Wave’s Loader 3D could therefore be used in future projects of developers, but it shows pending 3D on PSP is accessible to all.
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October 7th, 2012, 21:49 Posted By: wraggster
Music Downloader 1.0 Fix has been updated and released to the PSP Homebrew community . This cool Homebrew application known as Music Downloader 1.0 Fix will let users download some of their Favorite Music right into their PSP with ease . This application is pretty awesome and offer a better compatibility and stability then previous version which was released in Alpha mode . If you are using a older version of this homebrew application, Then feel free to download this latest version which was made available on October 5th of 2012 to the PlayStation Homebrew community . Below is a bit more information from the developer about this release . WARNING: You must use this application responsibly, but accounts with a legal copy of the song and / or the CD, you should not download it. Neither the author of the application, nor the author of the story, nor SceneBeta are responsible for the misuse of this application.
Description:
Music Downloader is a Homebrew created by Jorge_97 to easily download many songs in MP3 format. This simply must have a Wi-Fi access which we must be able to make use of this great application. So far no player has, but the author assures us that it will implement in the future.
In addition, the application has a download history and searches can be enabled and disabled from the Settings menu.
Note: Downloads are stored in the MUSIC folder located in the root of your PSP memory stick.
Controls:
Menu:
Digital Pad: Move between options.
X: Select.
Or: Go back.
Triangle Show more results.
Music Downloader v1.0 Fix
improvements:
Fixed bug that prevented see the extent of the folders to get into the player.
Added a player to listen to MP3 sound.
Added the “More results”.
Graphical improvements.
Added an option to show the connection status, intensity and its adjustment.
Improved search list in the songs.
Added an indicator elements.
Fixed a bug when searching more than once without restarting the APP (showed the same results).
Fixed a bug that prevented searches to find spaces.
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October 7th, 2012, 21:58 Posted By: wraggster
via http://wololo.net/2012/10/01/vita-cf...ves-the-scene/
There’s lots of things to be said about what just happened over the past couple days, and sadly I don’t have much time right now, but answers will be given asap to all of you. What matters for now is that a PSP Kernel exploit, as well as a CFW relying on it, fully working on the PS Vita, was leaked 2 days ago by a “Sam Jordam” guy on Youtube (download links below). One of the main persons behind this work (which wasn’t supposed to be released now), famous PSP developer Coldbird, decided to leave the scene today, after this leak happened.
I will give as much details as I can in the days to come, but for now let me just say that the files that were leaked have been confirmed by Coldbird to contain a Kernel exploit, but these files are encrypted, and potentially useless for anybody who does not have strong reverse engineering skills. Coldbird has confirmed to me (and in his blog) he has no plan anymore to release this CFW, so what we have here is a Kernel exploit that will most likely be wasted since I expect Sony to patch the vulnerability in a firmware update.In addition to the Kernel exploit leak, the name of a game with a usermode exploit (as well as the user mode exploit) was also leaked. That game is the PSP Mini Urbanix, which, if you can read between the lines, readers of this blog already knew was vulnerable. If you are on 1.81, I recommend you get this game before it gets removed from the PSN, fully knowing that as of now, I personally don’t have anything running on this exploit (in particular no VHBL release is ready for this yet).
People who are running on 1.80 with the Monster Hunter exploits might want to stay on 1.80. If anything useful ever comes out of the kernel exploit, I am sure it will run fine on Monster Hunter as well.
At this point I think a bit more info is required about the leaker and how all of this was leaked. A private group of beta testers existed for this exploit, and in a sad chain of events, this person (who goes by the names of Sam Jordam, Batman:beyond, or ipadboy, among other of his identities) got his hands on these files through some basic social engineering, and decided to publish them.
It needs to be emphasized that all people involved were aware of the legal risk of publicly releasing such a tool, but this person seems to not be afraid of that (good for him, I guess, he probably thinks he can succeed where geohot and graf_chokolo failed). The hackers even went as far as encrypting the files to limit the damage in case those files were stolen, which is why, in their current state, the files are useless.
I also need to insist on the fact that, in unrelated events, this person had threatened the security of my site several times in the past, involving threats of hacking this site, attempts at stealing information, illegal port and vulnerability scanning, as well as threats to some members of our community and some of our moderators. This person also insists on his video that hackers were trying to hide this hack from the scene in order to enjoy the hack for themselves, which is not true. Simply, most hackers working on that type of thing are realistic about the legal risks of enabling piracy on Sony’s latest device, which doesn’t seem to have crossed that individual’s mind. In other words, a truly great person, who doesn’t seem to worry he is doing illegal stuff.
Some of you might question the decision from Coldbird to leave the scene and not release his work after this. Please understand that it was not an easy decision for him, but there is way too much risk in releasing a Kernel exploit on the PS Vita right now, from a legal point of view. Sam Jordam took the risk of being the first person to release a tool that could easily enable PSP piracy on the PS Vita, while reasonable hackers were all clever enough to avoid these dangerous waters until know, and keep their work for themselves. Will this lead to Sony taking legal action against this guy? I can’t tell for sure, but other hackers didn’t want to be the ones testing the waters for that. Their files were stolen, so legally everything is on this guy’s shoulders, and I understand that nobody else would want to share the legal burden with a leaker, so there is a huge risk nobody will ever even try to touch these files.
There is also the feeling in the community right now that this person should not be helped. He decided to leak some files? Good for him, now let’s let him reverse engineer the files, and figure out a way to get it to work for everybody else. And if some of you disagree with this and think he could use some help, for the good of the community, then knock yourself out, the files are out in the open, I won’t judge (I’m sure most users would be happy with a PSP Kernel exploit on the vita right now).
As far as I’m concerned, I will try to get at least VHBL to run on the Game exploit, in order for this to not go to waste, and some people have already offered some help on that (they will be named in time).
Keep in mind that all that’s happening today is the result of the actions of one single person, and that is the only person to blame.
TL,DR: Some files containing a User mode exploit in Urbanix, as well as a Kernel exploit (that still has to be reverse engineered) were leaked by a youtube user named Sam Jordam. This guy was a known a##hole for some time already, and has proven to be up to his reputation. The files he stole then leaked are encrypted and not usable for anybody in their current state. One of the only persons who could have helped with this, famous hacker Coldbird, decided to leave the scene after this. There is so far one can go for the love of homebrews.
Bye Coldbird, and thanks for everything !
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October 7th, 2012, 21:59 Posted By: wraggster
via http://wololo.net/2012/10/02/the-cur...012-continued/
In addition to Darkanubis74 post, there are some things I’d like to add and address. In his post, he referred to 3.55 and its hackability. In regards to this I have found several different sources of information and possibilities.
First, you must ensure that your console is hackable by checking the date on the console. Unlike the majority of consoles, model number is unreliable as they shipped the same models with various Firmware at certain points – there are 120 and 160gb PS3 that have the possibility to be hacked, so bear this in mind. Having said that, it is known that 3000 models cannot be downgraded, and some 2500 also cannot. To downgrade the PS3 however, it is only possible to do so via a hardmod – either E3 Flasher or Progskeet AND Teensy ++ USB.
It is possible to DualBoot on the PS3, meaning you can run 3.55 CFW (read below) and up to 4.20 OFW although I have no information on whether or not this works with 4.21, so be careful. For those of you interested in developing homebrew, it is also possible to DualBoot Linux and FreeBSD with the use of OtherOS++.
3.55 hosts a range of different custom Firmware available. For instance, there are: Waninkoko, Wutangrza and Geohot. All of which host different pro’s and con’s, so if you are planning to look into this, then I have one piece of advice; Read, Read, Read and Read! (Then again, the same always applies, does it not?)
A recent exploit that has hit the scene like a storm is the CEX to DEX exploit. This allows PS3 users of 3.55 and below to convert their PS3 from a retail console, to debug. There are a few benefits to this, which I shan’t go into. The main however; is that you can update your FW to the latest, and revert as you do so desire. There are drawbacks to this however, as one would imagine. For instance, it’s possible that Sony could patch this in the future (if it has not been done already), also from what I’ve sourced, you lose the ability to play Bluray and DVD. If you want more information then click *here*. Also, zadow28 has found a way to run PS3 games in full debugging mode, which is also a nice addition to this.
Finally, Deank has confirmed that a new custom Firmware is on the horizon known as “Red Power’s 4.21”. As the name suggests, it’ll be working with the latest Firmware, which is a very nice surprise. There is little information regarding this at present, but for those with consoles that are unable to be downgraded, you may, in the future have the ability to get in on all of this juicy goodness!
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October 7th, 2012, 22:05 Posted By: wraggster
Total Noob, famous for his TN Hen tool for the PSP a few years ago, is back on the Sony scene with an insane release: a PSP Custom Firmware compatible with the recently leaked Urbanix Exploit!
Total Noob just published a PSP CFW that works on the PS Vita on firmware 1.81 if you own the Urbanix Mini. That Mini can still be purchased on the PSN as I type this, and if you’re lucky enough to have a European account, you can get the mini for free by going to this url.
I haven’t tested this yet, but I can pretty much guarantee this is not a Fake, and the person behind this really is Total_Noob. More explanations will come later about the features of this CFW, but in the meantime hurry up, get yourself a copy of Urbanix, and give this a try.
You will notice that Total_Noob mentions that Coldbird got access to his exploit from a “trusted” person on the scene. That person is me, and I broke the trust TN put in me by doing so. I already apologized to Total_Noob for this, but more explanations and a public apology will come in another post. What I think is important to mention for now is that Coldbird’s CFW (the thing that was leaked) was actually not using TN’s exploit.
Download 6.60 TN-A CFE. Custom Firmware (PSP) for the PS Vita Via Comments
via http://wololo.net/2012/10/03/release...by-total_noob/
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October 7th, 2012, 22:07 Posted By: wraggster
via http://wololo.net/2012/10/04/total_n...ter-this-week/
In a very short statement on PSPKing.de, famous PSP/Vita Hacker Total_Noob announced he will be releasing an update to his recently published eCFW – emulator Custom FirmWare, a new term to design a PSP Custom firmware running within the PSP emulator on the PS Vita – later this week.
Total_Noob said the new release, named CEF 6.60 TN-B, will have bug fixes, improvements, as well as potential new features. The developer is asking the community to provide a comprehensive list of bugs if possible (rather than individual reports) so that he can start working on fixing as much as he can. We do have a thread where you guys can discuss bugs, but if one member of our community could compile this thread into a “clean” list, that would probably be super helpful for him.
Stay tuned, as more stuff keeps coming almost every hour for this exploit.
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October 7th, 2012, 22:08 Posted By: wraggster
via http://wololo.net/2012/10/07/recent-...e-of-the-vita/
Recently the have been some monumental changes within the PSVita scene as you all (should) know. But where do they leave us now? And where do we go from here?
To summarise, we’ve had a user known as Sam Jordam (or Ipadboy to those of us on Wololo’s Forums) Coldbird leaving the scene, and a very cleverly named eCFW released by Total_Noob. These are incredibly significant in not only the current state of the PSV but also what’s to come.
Sam Jordam is a name that we all know, and probably hate right now for being a bit of well… an ass. He wasn’t very liked on the forums, and as Wololo has stated, he had also been threatening to hack this site and close it down although clearly these threats were empty however, it never occurred to me that someone such as himself would have such a large impact on the future of the Vita. If you are interested finding out more about Sam Jordam and his antics and Coldbird’s departure, you can find more information here.
If you decide to watch his other videos (Sam Jordam), you’ll notice he starts off by saying things such as “not my files, not my problem” and that he is actually helping us, then he releases a video claiming that it was a mod from Wololo’s forum’s fault THEN he releases another video claiming to apologize for the departure of Coldbird, however it’s just under a three minute long video of several images of dead birds, and two videos of people throwing about and otherwise abusing the corpses of some – not worth watching, and sickening if you do. Furthermore, he ends this video with a troll face, which sadly sums everything he has done up until now which may have destroyed our chances of a fully customisable Vita and full use of its hardware – however, there are many skilled Devs on the case, so only time can tell.
Coldbird had already left the scene in the past due to the ridiculous demands placed upon his blog by people that seem to believe that Devs have no life of their own, and simply sit in front of computers all day doing nothing but coding, which is of course; completely and utterly incorrect (and a ridiculous thought to boot). Finally getting fed up of this, he left the PSP scene returning to the Vita scene over a year later. He had been actively participating in the Vita’s development, and had spent four months writing his own Custom Firmware which had not long been complete when Ipadboy leaked this to public – though, I won’t go into the ins and outs of how he got these files. I guess this just restored the idea of how dramatic and aggravating people can be for Coldbird who had enough and decided to leave the scene once more, which is a massive blow, as there are few people who are as skilled and dedicated to the scene as he was, plus, he joins a list of many other Devs to have quit the scene, due to either the public or specific individuals. So from us all; Goodbye, Coldbird – thank you for all your amazing work!
Total_Noob has been working very hard, and released a Custom Firmware that works on the Vita known as 6.60 TN-A. What’s more is that Total_Noob has promised to release a new Firmware at the end of this week labelled 6.60 TN-B – if you want to know more about this, click here.
This may look like a positive thing coming from a very, very bleak circumstance, and it is – we have a lot to thank Total_Noob for. However, what’s to come in the future? Well, although this remains purely down to speculation I will still state some possible outcomes as I see them: there are multiple groups still working on the Vita, and probably a lot of independent Devs, but the issue arises that there is a possibility that they are using the same, or very similar kexploits (kernel exploit). These files are readily available, as such they can easily patched by Sony in the future which would hinder future developments, or possibly completely stunt them altogether.
The outcome of this is that yes, we have a Custom Firmware with Homebrew and Iso loading capabilities (which for those of you who are unsure, is limited to PSP Iso files), however it may be that sadly, we may never unlock the full capabilities of the console.
What do you think is the future of the console?
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October 7th, 2012, 22:10 Posted By: wraggster
via http://wololo.net/2012/10/07/release...r-cef-6-60-tn/
Developer yosh (a.k.a. wth), known among other things for the VHBL port on Everybody’s Tennis, but also for creating a great alternate menu for VHBL (yMenu), just released an update of his menu that is now compatible with Total_Noob’s eCFW for the Vita.
This menu brings nice features and animations to the original by Total_Noob: improved stability, the possibility to customize your background, etc…
To install, just extract the zip in your Urbanix save file, and copy the savefile again on your PS Vita, using OpenCMA
Alhough there should be no risk in this operation, be sure to have a backup of your vita system handy everytime you touch something related to Total_Noob’s exploit. We’re hearing horror stories of people who wiped out their game by mistake and didn’t have a backup. Remember that you can’t download the game from Sony’s stores anymore (and the day they put it back, the firmware will have been patched!)
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October 7th, 2012, 22:13 Posted By: wraggster
via http://wololo.net/2012/10/07/missed-...oming-for-you/
In the past 9 months, we have released 4 user mode exploits on this site, by letting our forum’s members know about them first, then making public announcements. This has been reasonably successful, and people who know where to look have been usually rewarded by knowing the name of the exploited game long enough in advance. Some people still haven’t figured that out. One typical uneducated comment I can see here or on other scene websites, when we do the public announcement, is “why do you guys announce it publicly, now Sony will patch it and nobody will get the exploit in time”. Well, for those who didn’t get it yet, we announce the exploit publicly days after members of our community have known about it. This way we guarantee that people who are really interested in homebrew on their vita actually get a good chance to get the game.
The rules slightly changed with the Urbanix exploit, as the exploit for this specific game was leaked. We did try to organize a Ninja release around this leak, but we had to give up when Total_Noob released his own eCFW for that game, and Sony took the game away within hours. As a result, many people missed the chance.
But Total_Noob announced something big today on PSPKing: his upcoming update of CEF TN will bring “another chance” for people who missed the Urbanix exploit, and this will happen on Tuesday. In other words, if you missed the Urbanix exploit, there’s another game exploit coming for you soon.
Of course, if you’re actually waiting for Tuesday to get the name of the game, you are probably missing the point of my article. And by the time you actually get the information (on a related note, believe strangers at your own risk!), it will be a matter of hours, not days, for you to take the decision and buy the game or not. Not only will the game be removed from the store as soon as the announcement is public, there is the additional risk that the kernel exploit actually gets patched with an upcoming firmware.
For people who are on the Monster Hunter exploit or other previous exploits that were used in VHBL, Total_Noob told me recently his upcoming update CEF TN B will make it much easier to port his work to existing game exploits. At this point, I cannot really say if it is better for you to stay on your current exploit, or if you’d rather download the new game. In any case if you have one of those previous exploits, do not update until you actually know what the new game is.
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October 7th, 2012, 22:31 Posted By: wraggster
A lot of noise on the PS3 scene recently, with a CFW 4.21, the possibility of a new dongle Blue Disk and many of Eboots release.
Summary of Comments of the Chinese team. (Briefly translated) Quote:
- During our first "demonstration", we did not say anything about marketing or not this Custom.
- The Blue team Disk never published before dongle 3.55.
- We understand that many users are not satisfied with previous dongles 3.55, we prepared two versions:
-> You can not update to the latest CFW and you will remain on this custom.
-> You can upgrade to the CFW more recent. We offer changes "handware" and free updates. We undertake to update this CFW ever.
- Both versions are very economical and we will announce the price later.
- Prepare other surprises when we launch the Blue Disk. FAQs - The Blue Disk is compatible with consoles Downgradable ONLY, and may be on consoles 3.55 or earlier. - No need to change your device after updating to this new CFW and you can return to a 3.55 back via a PUP. You can upgrade to an OFW. These actions can be done so repeatedly. - No risk of Bricke known (do not power off during the update). - Launch backups since BDCFW via internal or external hard drive without any modification. - The Blue Disk can be removed after the launch of the CFW. No need to leave it plugged in all the time. - The BD team develop more features for the dongle as emulation PS2 cheat codes offline / online.
Later, people were ConsoleCrunch contacted anonymously by a former developer and have a few theories about this. Citation:
ConsoleCrunch Hello, I'm an old dev and I have great news about CFW 4.21, some people call me a liar, and now they use what I explained about the CEX-DEX, the decryption Eboots etc ... I'll tell you some news on CFW 4.21. It is easy to make a CFW 4.21, first you must have a PS3 4.21 DEX, which will help you decipher all the "dev_flash" & co .. . You'll also need to empty the LV2 from the DEX (to decrypt the LV2 4.21) and after all that you have to do is resign and play a custom with peek & pook. 4.21 Remove the pup Cex , decrypt files with Dex Ps3 4.21, collect keys, make a custom Pup 4.21 with 4.21 signed new files / changed. Mujarrad Hi, already tested long ago ... It was one of the solutions, you can Kernel dump from 4.21 to 4.21 and Dex example above to create your own custom Dex. To Cex is almost similar, but you need a Ps3 Dex for development. You can encrypt and decrypt what you want with Dex Ps3 4.21 and good applications. For example Multiman you dumped the Lv2 4.21 and decrypt it with the PS3 (you must also activate the Log) which will record all your actions and save them on a USB device. This is used by the team for NodRm Ps3 games, you can do it yourself, if you do not want to wait for the release. applications One of the best is "memdump" which allows you dumped the LV1/LV2 and Flash, do not forget this application it Dex is useful 4.21.
Finally, the same source has shared the following information with some bonus files. Citation:
This is only the beginning, if you do not want to read all you can spend the bonus. Issue 1: A man is talking with someone about a long history happened in the past, this man finds all solutions but did not have time to show all he knows. After that, the poor people who do not respect the open source solutions make their own dongle. Issue 2: Asked a commercial private. How can you sell a product that does not yet exist? The business will tell you that it is simple, keep waiting, they are waiting more easier it is to sell ... Because people want what they do not need and is inaccessible (Apple method). We call this easy money with an easy. Issue 3: Watched my ad before and after the behavior of these devs ... action / reaction ... Trying to defend themselves to hide the real point is the method devs who want to make money and you never know do it alone. The fact is, if you work on a project, you should not worry about what people say and continue to work until to the end, and leave out the open source ... The difference between a commercial and open source dev. Issue 4: The PS3 community is not at all stupid, stupidity is the gesture. Done simply by buying the dongle True Blue is not stupid because you believe that the product will give you an advantage over the PS3, which is stupid, this is the dev that leaves you thinking that you're stupid. Item 5: A suitable point 4, the commercial position (show a little rather than all, it is better to trade). since the beginning We know how to work on PS3, but we do not show anything until he has something bigger and useful ... With the supportive position of SCE (Jailbreak, SCE tools, CEX-DEX and nothing really coming from the devs, only the one who has everything). Stage 1: the output of commercial dongles 3.41 (Jailbreak) does not work that much, we will publish this for free on all platforms (N900, Palm Pre, Texas instruments ...) we know almost everything about the PS3 firmware 3.41. Stage 2: CFW come out for PS3 keep patient community, welcome to the 3 55 (you know, after all, that Sony will release a firmware update ...) Output 3.6x, ok, it's time to plan the True Blue ... Let them believe in this product. Exit True Blue and the alternative (money money does not work on 3.41) You know all the new products from a new company need a start. For the next product, it will be easy to sell because the company has enough time to know what the public wants. Back to the story ... Let us a little about the True Blue because it begins to know what happens ... Phase 3: someone returns it and says all too much about the CEX-DEX and how to decrypt Eboots ... We need to find another solution and try to find a new product ... Because people will not accept to pay a new True Blue .. Oh damm ... Talk about a new CFW-> they will talk about on the web and later say that people have to pay to use and you can use it on 3.55 ... Conclusion: About point 5 and phase 1/2/3, check the reaction of the PS3 community each commercial product released and make a new product that we can sell it again without any problem ... Playing with old stuff that we know from some time to do new things ... Most of these devs do not know what they do, because the work is already done and we received great help PS3 Official Development Source (the CEX-DEX is a not great, but with the help of SCE, as the JIG / Jailbreak) Now think about it, why release a CFW 4.21/4.25 compatible only 3.55 when you can get a compatible PS3 .. Because, as I said, most of these devs do not know anything about it or how they can off the new PS3 ... Be a way to do it, but the problem is that you must use official tools from Sony, which conclude the point. Bonuses I'll explain two ways to properly exploit your PS3 3.55. 1) Forget CFW 3.55, the conversion CEX to DEX is already the best step you have to do even better than CFW. You can do whatever you want, but some devs do not tell you (look at what is just going after leak ). Would definitely recommend to be DEX and read all Pdf provides (1-2-3), you can do what you want after (do not be lazy to run things and do not be afraid You can not really Bricke a PS3 if you have a jailbreak (hardware flasher?) next to you.) After reading this, you should know how to decode / run all programs and even make your own custom firmware, what you patched need ... 2) For pros and amateurs devs or anyone wanting to learn FreeBSD & Co. You must build a FreeBSD base under Ps3 Dex and make your own kernel with the latest driver (gpu / cell / etc ...). petitboot Use for GameOS or started under OtherOS ... So you can charge large parts of the system to work with (decrypted, make your own custom ...). Can launch application and games from FreeBSD, but you must make your own loader, seriously for a dev is a breeze. idea is to use the emulator in the PS3 Cell Dex, load the Kernel Ps3 dumped and decrypted what you want ... The debugger is the job for you. Methodology for PS Vita Remote Play: You can force 480p on the Vita and play all games in 480p and even 576p up. - You need a Ps3 Dex - In 4.20/4.21, save your Vita in the ps3 with the function stored in a private network - 3.55 Downgrader by Dex - In DEX CFW 3.55, go to your computer and take all the "Param . SFO "of your game in the last PS3Gen and forced the" 480p only PS Vita " - Connect Vita remote play ps3 in the Dex (the system will keep the Vita recorded on Ps3) - On the Vita, go to settings Debug and force the resolution to 576 - Now you can run games 480/576
http://ps3.gx-mod.com/modules/news/a...p?storyid=3143
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October 7th, 2012, 22:40 Posted By: wraggster
This weekend the developer The Z (The Zett) a release FTP client for Ps Vita and VHBL. installation: - Works with VHBL 1.67 to 1.80. Works on Monster Hunter - Download OpenCMA - Place the folder ULES of the archive in the folder "PSAVEDATA" on the PC (C: \ Users \ NAME \ Documents \ PS Vita \ PSAVEDATA \ xxxxxxxxxxxxxxxx) - Connect PC to Vita and started Content Manager on the Vita - Select "connect to PC" and "PC to Vita" and scroll down - Select backup DBZ: Tenkaichi Tag Team - Start VHBL and install the zip - Navigate the menu to SAVEDATA and HBL Click or round cross on it - The HBL will ask to install the homebrew, answer yes - The homebrew is installed and can be launched from the GAME folder, if all went well, a new sub-folder with your homebrew was created here. You can only access the PSP memory stick, but it's still better than having to connect with CMA to transfer homebrew PSP.
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October 7th, 2012, 22:41 Posted By: wraggster
via http://ps3.gx-mod.com/modules/news/a...p?storyid=3145
Deroad released a utility to install a Ps3 pkg without the option of the XMB.
The author tells us PSChannel always work (even if it has no release date) and has developed this new option. This application is useful if for some reason we do not have access to install pkg from the XMB. Their installation will create a new icon on the XMB, just put a pkg to the root of a USB device (maximum Pkg 100 and a maximum size of 4Gb each), plug the USB to the console and launch the Homebrew. The console will reboot once installed Pkg. Package Install Homebrew Official website: devram0.blogspot.it
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October 8th, 2012, 13:16 Posted By: wraggster
via http://wololo.net/2012/10/08/playsta...1-information/
In one of my previous posts, I mentioned Red Power 4.21. I noticed in the comments that there were people who were slightly confused so I thought I would spread a little light on the matter.
Information is still incredibly scarce, so what I say isn’t carved into stone and is of course subject to change.
The Red Power Team (Hereby referred to as RPT – although the only person I can confirm working on this is Deank) have been working on a CFW that works on 4.21 however; there are still teething issues. It can be run on 4.21, but has been known to crash and fail during the writing process thus leaving the user on 4.21 so of course, it’s incredibly risky (though this will probably be fixed prior to the release of the CFW).
The only information available at present points to the fact that your console will be required to be in CEX, though this information seems rather unreliable, so simply keep it in the back of your minds, but know that it is a possibility.
In regards to it requiring a dongle; Deank has declined this. So ignore sources that state otherwise unless Deank or any other (if indeed there are) other members of RPT state otherwise.
Some of the features of Red Power 4.21 will include:
•Working Blu-Ray (tested 2 movies so far with full functionality)
•Working DLC Pkg install
•Many new games working which include:
- Resident Evil 6 (Demo)
- PES2013
- Dynasty Warriors MR2 HD
- Dead Or Alive 5
•Working PSX Games (from PSN – other Eboots unconfirmed)
What will not work:
•Connecting to PSN as it will force an upgrade
•Hatsune EX (This allows access to PSN via a Bypass. Sadly, will not work)
•Homebrew (Major sad-face for this one, but RPT have stated that only MultiMAN will work – no other homebrew).
A new version of MultiMAN is also being released for this CFW, which will bring a plethora of new features including: direct disc access, a BD-movie region changer, sc36 BD-emulator and raw access to physical media.
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October 8th, 2012, 13:17 Posted By: wraggster
Via http://wololo.net/2012/10/08/release...for-mhp3rd-jp/
Following the release of TN-A for Urbanix by Total_Noob, Japanese porters, hiroi01 and teck4 are bringing us yet another sandboxed PlayStation Vita HEN, this time for Monster Hunter Portable 3rd.The Japanese release of Monster Hunter 3 for the original PSP was originally found to be exploitable in the past month. Since then hundreds of users have had the chance to download the vHBL port. Following the release of TN-A for the PSP Mini, Urbanix, many were left to wonder which vHBL releases the HEN would be back ported to.
Wonder no more, as this marks the first of what will possibly be numerous back ports to older Vita Homebrew Enabler releases. Just as the Urbanix exploit for the European version of the game was ported to the US and JP versions, there’s no doubt Monster Hunter will follow the same suit. It is asked, however, that you practice patience while the porting takes place.
If you are one of the lucky few who own MHP3rd on 1.80 or lower, you can hit up the source link for the official release of the save game you will need to start enjoying eCFW 6.60 TN-A on your Vita. There you will find instructions on what files to place where and how to execute the exploit. Stay tuned for further information and releases in the coming days and don’t forget to check out Wololo’s recent blog post regarding Tuesday’s ninja release and TN-B. Special thanks to Total_Noob, hiroi01, teck4, and Wololo for this release.
http://hiroi01.com/igateway.cgi/cKNG..._MHP3rd_JP.zip
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October 8th, 2012, 13:18 Posted By: wraggster
via http://wololo.net/2012/10/08/the-pos...ernel-exploit/
Over the past few week or so the PlayStation Vita scene has changed drastically. We’ve seen the leaked work of former developer, Coldbird, and the released work that is TN-A, a HEN equivalent for the Vita’s PSP emulator, but what really can we do with a sand-boxed PSP emulator kernel exploit. In it’s most basic form, the recently released HEN allows homebrew, plugins, and PSP UMD backups to be run, but what really is the purpose of a kernel exploit? After all, it’s not all that common as you would think.
Many of you who are long time members of wololo.net recall the past 9 months of vHBL releases, and possibly even before the PlayStation Vita, back to the original PSP 1000, 2000, and 3000 series. The constant cat and mouse game of exploits and updates has been going on for nearly 7 years, beginning with the launch firmware on the PSP 1000. In this time period, nothing has really changed. A usermode exploit allows for homebrew, created with the SDK, to be run, as well as other unsigned code. Furthermore, escalating higher than just usermode, we have the kernel mode exploit we are presented with today.
A kernelspace exploit allows for anyone to have access to the flash0 of the PSP, or in the case of the Vita, the sandboxed flash0, memory. This allows for custom firmware to be created and deployed, homebrew to be run, PSP UMD backups to be played, cheats to be used, themes to be changed, plugins to be installed, and so on. A kernel exploit in it’s highest form is one of the best forms of access to any given console. Once you have the kernel exploited, you can do pretty much anything.
How about in the case of the Vita, how far is too far? Sure, we’ve all seen Davee play ISO’s back on the Vita in March, and “Tony” play PS1 games in the same fashion, but what really can be done? The answer lies in the form of the PSP 1000. You see, Sony decided that it would be best to effectively emulate the PSP 1000 in terms of software and ram, inside of the Vita’s own user interface. The PSP emulator on the Vita is launched with any game that you have downloaded from PSN or transferred from your PS3. When the game is launched, the PSP is technically being emulated, such as it would if it was running in an emulator on your computer. Emulators have been around for years, this is no different.
By not having to allow a lot of ram to the PSP emulator, the Vita can continue to process everything it needs to in the background. This is good for the average user, but perhaps not so much for the developer.
I write this article purely on theory at this point, as I have to wait until Tuesday like the rest of you to get my hands on a kernelspace exploit, but I have come to an understanding of what really can be done inside of this sandbox Sony has lent us.
Perhaps the ram allowed for the emulator isn’t enough, but what I do know is that the entire system’s firmware is present, this is evident in the flash dump we had quite some time ago.
With all of the required files in place, I strongly believe that the PSP emulator inside of the Vita can be used in the same way a PSP you buy can be used. This means all the things you’ve grown to love as an original PlayStation Portable user, and everything mentioned above. Whether it be the Cross Media Bar (XMB) or anything else under the sun, I’m willing to bet we will at some point see it in the emulator on the Vita.
You might be asking yourself, does this mean we could see a full fledged PSP customer firmware running inside of the Vita’s PSP emulator? The simple answer to that very detailed question is fortunately a solid, yes.
Just as the PSP 1000 has it’s fair share of CFW, I believe the Vita will too inside it’s PSP environment.
Think about this. What if you were able to launch any PlayStation Portable game from PSN and be presented with the XMB you remember from the PSP’s golden days? From here you could watch movies or play games, and even homebrew. All this could very soon be possible.
Simply by having this one kernel exploit, and the many games that can be exploited to launch it (read: Monster Hunter, Urbanix) we have a whole world of opportunities.
As we approach what is soon to be another update, by definition of the cat and mouse game between Sony and us developers, I urge you not to update to whatever the newer firmware may be (be it 1.82 or 1.9) no matter the cost, as the only publicly available kernel exploit will be gone, forever.
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October 8th, 2012, 13:22 Posted By: wraggster
Via http://wololo.net/2012/10/08/release...rmode-exploit/
Good news, everyone! If you happen to be running VHBL on one of the previous exploits such as Monster Hunter, this is for you: Japanese developer Hiroi01 created a new loader that makes Total_Noob’s 6.60 CFE TN-A compatible with your game. That’s right, this is not limited to Urbanix anymore.Please note that I haven’t tested this yet, and I suspect it might only work on 1.80 and 1.81, so technically this could be a solution limited to Monster Hunter owners (as far as I know, some offsets are different between all these firmwares, and that could prevent TN’s exploit from working correctly on earlier firmwares), but please give it a try and report success or failure.
Installation is relatively simple, but requires you to follow the steps carefully, don’t mix up the files
- Get VHBL for your user exploit (for example, VHBL for Monster hunter if you have Monster Hunter and are running on 1.80). The purpose of this step is not to get VHBL, but to get the exploited savegame for your game. VHBL is actually not used at all in this process.
- Get Total_Noob’s TN-A for Urbanix (yes, it’s the Urbanix version, at this point it does *not* matter that you don’t have the game Urbanix
- Get Hiroi01′s mod here
- Replace your VHBL’s H.BIN with the H.BIN from the mod
- Install all of that to your Vita with Open CMA, and run the exploit like you would normally run VHBL
- TN’s exploit should load.
Again, I haven’t tested this yet, so please report failure or success
http://hiroi01.com/
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October 8th, 2012, 13:31 Posted By: wraggster
RPCS3 is an open-source project that aims to become an emulator for Playstation 3 even if there is a way to achieve huge before.
For the moment it is mainly used for disassembly, the first step towards the beginning emulator. Do not expect to play a commercial game before long. 's new / fixed: - Emulated more PPU / SPU instructions. - Fixed some syscalls PPU. - Fixed issue 4. - Improved CompilerELF. Adjustments can be carried out for the report (output to screen). rpcs3 r43 Official website: code.google
http://ps3.gx-mod.com/modules/news/a...p?storyid=3147
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October 8th, 2012, 13:37 Posted By: wraggster
via www.emucr.com
pspudb v1.10 is released. pspudb is a rewrite of pcsp-udb this time using advanscene database. Atm it only stands as database viewer but many capabilities are planned.
pspudb v1.10 changelog:
-Fixed a bug in renaming tool , (a title with ":" can't be renamed properly)
-screenies are now in 2 categories duplicate and standalone. Standalone are scanning from their discid while duplicates are scanning from duplicate id.
-Added fixup firmware
-Added image scanning and adding it to database. Now user can add it's own images
-Finished eboot.bin /boot.bin status correction. Now it should work fine
-Added the dialog for displaying images which are not into database
-Changed prepending for iso number since expected isos,csos,7so might extend 10...
http://www.mediafire.com/?zvj4vcdr2068u33
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October 8th, 2012, 13:38 Posted By: wraggster
via www.emucr.com
PCSX Reloaded SVN r80254 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
PCSX Reloaded SVN Changelog:
r80253
-NSURL fileReferenceURL] didn't do what I thought it did. Instead, Bookmarks do that
r80254
Fixing something I goofed on last commit.
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October 8th, 2012, 22:17 Posted By: wraggster
Modders have unearthed a host of hidden files on the Resident Evil 6 game disc that demonstrate the presence of future DLC on existing copies of the game.
They show that the game will at some point offer a new difficulty mode – No Hope – as well as additional costumes and animations for the multiplayer mode.
"We still have unannounced DLC for RE6 that will be revealed in the coming months,” a Capcom spokesperson told MCV.
“While virtually all such content will not be on the disc there will be one piece of content, that for technical reasons, requires the use of a combination of newly downloaded data and data that is included on the retail game disc.”
In March of this year Capcom found itself trapped in a media whirlwind after it was discovered that much of its planned post-release DLC for Street Fighter X Tekken was sitting on the game disc consumers had already purchased.
“The character information and files were intentionally included on retail versions of the PS3 and Xbox 360 game to save hard drive space and to ensure for a smooth transition when the DLC is available, allowing players who choose not to purchase the content the ability to play against players that did,” a Capcom spokesperson told MCV at the time.
However, by May Capcom had softened its stance, suggesting that the practise would likely be avoided in the future.
“We would like to assure you that we have been listening to your comments and as such have begun the process of re-evaluating how such additional game content is delivered in the future,” Capcom’s corporate officer and senior VP Christian Svensson admitted.
“As this process has only just commenced in the past month or so, there will be some titles, where development began some time ago and that are scheduled for release in the coming months, for which we are unable to make changes to the way some of their post release content is delivered.”
Marketeers would argue that in reality there’s no difference between on-disc DLC and downloadable DLC – the on-disc content would not be there were it not for planned revenue generated by the consumer payout, they say.
Others argue, however, that paying for post-release DLC such as GTA’s Lost and Damned is a world away from paying to access data on a disc that the consumer already rightfully owns.
http://www.mcvuk.com/news/read/capco...laints/0104132
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October 8th, 2012, 23:59 Posted By: wraggster
More Info
What else can be said about the PlayStation 3 at this point that hasn't already been said? Since launching in 2006, there have been approximately 400 different permutations of the console: variations on hard drive sizes, functionality, physical shape and, of course, price. The latest model, the PlayStation 3 Superslim, is no different. It comes in just two permutations: 250GB ($270) and 500GB ($300). With the latter launching at the end of October, we've spent the last week with the already available 250GB model. Is it time to finally jump in to the PlayStation 3 party, or upgrade that aging 2006 model? Head below to find out.
http://www.engadget.com/2012/10/08/p...iew-late-2012/
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October 9th, 2012, 00:13 Posted By: wraggster
King of Fighters XIII will be the latest game added to US PlayStation Plus subscribers' Instant Game Collection.
The Instant Game Collection is an assortment of both full retail and PSN-only titles made available to PS Plus subs to download at no extra charge.Last week saw the addition of NFL Blitz to the collection, and tomorrow's PS Store update will add King of Fighter XIII to that list.
In addition, The Revenge of Shinobi will be put on sale for just $1 to PS Plus subs this week, while new release Derrick the Deathfin will go for $5.59 - and 30 per cent discount on the normal $7.99 everyone else will pay.
Instant Game Collection has proved a huge hit with PlayStation gamers, as Sony accredited a surge of sign-ups in June to the initiative's announcement at E3.
http://www.computerandvideogames.com...ubs-this-week/
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October 9th, 2012, 00:14 Posted By: wraggster
The wallet pain starts now. This Autumn's release line-up is mental, and Sony is kicking things off with a strong (if a little overcrowded) PSN update this week.
Tomorrow's US PS Store update will see the arrival of the sweet-looking 8-bit GTA-inspired Retro City Rampage. It's an open-world urban crime game with NES graphics and sound. We're sold. Check out a video here.The Devil May Cry: HD Collection will also be tempting for series fans, while Machinarium brings awesome point-and-click adventuring to PS3 and Worms Revolution adds modern physics to a classic turn-based battle game.
Want more? Here's an early list for US PS Store releases tomorrow:
Retro City Rampage (For PS3 and PS Vita)
Doctor Who: The Eternity Clock (For PS Vita)
Derrick the Deathfin (PSN Exclusive)
Spy Hunter
The Testament of Sherlock Holmes
Birds of Steel
Devil May Cry: HD Collection
Joe Danger 2: The Movie
Machinarium
Naughty Bear
Warlords
Worms Revolution
We hope you have those electronic wallets full of cash ready to be emptied.
http://www.computerandvideogames.com...-store-update/
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October 9th, 2012, 14:09 Posted By: wraggster
via http://wololo.net/2012/10/09/pre-pac...vhbl-releases/
As announced early this morning, a modified H.bin has been created to effectively utilize Total_Noob’s TN-A on the older vHBL releases. This is great news for everyone who hasn’t updated, and doesn’t plan on updating to 1.81.
Thanks to VIP user & owner of zload.net, The Z, you can now download prepackaged TN-A releases for older vHBL releases.
Simply head on over to zload.net‘s Vita section and download the archive of your choice, named according to the exploited game you have.
You will need OpenCMA installed before attempting. You can read on how to achieve this here.
Then, once you have downloaded the archive from zload.net and have installed OpenCMA on your computer extract the archive to your C:\Users\xxxx\Documents\PSAVEDATA\xxxxxxxxxxxxxxxx \ folder (in Windows, path may be slightly different for MAC/Linux) and transfer the content to your Vita using the Content Manager app.
Load up your game and load the exploit just as you did with vHBL, and you will be presented with TNLoader.
Most importantly, remember to have fun, and thank the numerous people involved in these releases.
Note by Wololo: It has been confirmed that this will not work on any firmware below 1.80, so technically this is useful only for Monster Hunter owners. The problem comes from offset differences in older firmwares, that prevent TN’s exploit from running in its current state. Bringing compatibility to older firmwares is just a matter of changing the offsets to the right values, but that requires somebody to do the dev work.
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October 9th, 2012, 14:12 Posted By: wraggster
via http://wololo.net/2012/10/09/release...blocker-alpha/
Total_Noob just released an update to his eCFW for the Vita, CEF 6.60 TN Hen. The game makes compatibility with previous exploits easier to achieve, brings some bug fixes, but more importantly, brings compatibility with the game Mad blocker Alpha.
We organized a Ninja Release for the game, and hopefully many people were able to buy it in time, but sadly, the name of the game was leaked by a handful of people, and got pulled from the Sony PSN (this is at least confirmed for Europe, people in the US might have better luck) before we could do this public announcement. 15’000 members of our forums were part of the Ninja release, and in all honesty I wouldn’t expect all of them to keep their mouth shut, but it is sad to see that some major scene websites contributed to the leak, in the form of “rumor” articles and falsely naive posts. In the long run, those things hurt the scene more than necessary.
That being said, hopefully all the people who were looking for the ninja release got the info in time, and, well, if you missed the Monster Hunter exploit AND the Urbanix exploit AND the Mad Blocker alpha exploit, maybe the world wasn’t ready for your Vita to be hacked. There might be other opportunities in the future, but to be honest, a Kernel exploit has that “once a year” kind of feeling to it, if you ask me. And the “extra opportunity” for those who missed the release was actually the Mad blocker Alpha one, which really wasn’t planned initially.
For people on previous exploits who haven’t updated to one of the 3 exploits mentioned above, I’d say stay tuned. At some point TN’s work will be made open source (as he said a few days ago), and porting the eCFW to your exploit will become possible at that point.
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October 9th, 2012, 23:42 Posted By: wraggster
Square Enix has announced pre-order details of the survival and deluxe collector’s editions of upcoming saction adventure game Tomb Raider.
Tomb Raider, which is due for release next year, will come in three editions: standard, survival and deluxe.
The Survival Edition will include the game, a mini art book, double sided map of the island setting and a protective survival pouch. It will also include a digital code to download the Tomb Raider soundtrack and a weapon pack.
The Deluxe Edition will house everything from the survival edition but also feature a 6” Play Arts Kai Lara Croft figurine in a metal survival box.
Square Enix have also teamed up with several retailers to offer plenty of pre-order incentives for consumers.
GAME will offer the Explorer bundle, which adds an additional challenge tomb and an upgrade that lets Lara climb mountain faces faster.
Tesco have the Combat Strike pack that gives gamers that extra boost with pistol silencer, headshot reticule, pistol burst mode and animal instinct upgrades.
Online retailer ShopTo.net offers an exclusive digital Tomb Raider: The Beginnings comic book. Written by Rhianna Pratchett and cover art by Tomb Raider art director Brian Horton, the 48-page comic touches on the story of the Endurance ship.
Amazon also has exclusive DLC, which has been designed specifically for the online giant, but details will be announced in the New Year.
Tomb Raider is out March 5th, 2013 on Xbox 360, PlayStation 3 and PC.
http://www.mcvuk.com/news/read/tomb-...ounced/0104208
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October 10th, 2012, 00:37 Posted By: wraggster
It'll be an expensive week for keen PlayStation gamers this week as SCEA packs the PS Store with a load of notable new games.
Retro City Rampage is top of our purchase list, but Machinarium, Worms Revolution, Joe Danger 2 and The Walking Dead Episode 4 will also be calling for your electronic dollars.Here's the full list:
PS3 Full Games
Dishonored ($59.99)
Birds of Steel ($29.99)
Devil May Cry HD Collection ($29.99)
The Testament of Sherlock Holmes ($39.99)
PSN Games
Retro City Rampage ($14.99)
The Walking Dead: Episode 4 - Around Every Corner ($4.99)
Derrick the Deathfin ($7.99)
Machinarium ($9.99)
Joe Danger 2: The Movie ($14.99)
Naughty Bear: Panic in Paradise ($14.99)
Warlords ($9.99)
Worms Revolution ($14.99)
PS Vita
Retro City Rampage ($14.99)
Doctor Who: The Eternity Clock ($9.99)
Spy Hunter ($39.99)
Sunflowers ($3.99)
PSOne Classics Added to PS Vita Store
Romance of the Three Kingdoms IV
Destrega
Saiyuki: Journey West
PlayStation Plus
Instant Game Collection:
The King of Fighters XIII
Pre-Order Deals:
DOOM BFG Edition(10% Off) - PS Plus Price: $35.99
Need for Speed Most Wanted (10% Off) - PS Plus Price: $53.99
Discounts:
Derrick The Deathfin (30% Off) - PS Plus Price: $5.54
The Revenge of Shinobi (80% Off) - PS Plus Price: $1.00
King of Fighters XIII: Iori with the Power of Flames (30% Off) - PS Plus Price: $2.44
King of Fighters XIII: Mr. Karate (30% Off) - PS Plus Price: $2.44
King of Fighters XIII: Nests Style Kyo (30% Off) - PS Plus Price: $2.44
King of Fighters XIII: Unlock All (30% Off) - PS Plus Price: $3.42
King of Fighters XIII: Billy Saiki (Human Form) (30% Off) - PS Plus Price: $.48
King of Fighters XIII: Unlock Customize Colors (30% Off) - PS Plus Price: $1.46
King of Fighters XIII: Unlock Gallery (30% Off) - PS Plus Price: $1.46
King of Fighters XIII: Unlock Icons (30% Off) - PS Plus Price: $1.46
Last Chance (Leaving on 10/16):
The Revenge of Shinobi (80% Off) - PS Plus Price: $1.00
Pre-Order DOOM BFG Edition (10% Off) - PS Plus Price: $35.99
Spelunker HD (50% Off) - PS Plus Price: $5.00
Spelunker Championship Area 2: Nasty Cave with a Stream (50% Off) - PS Plus Price: $1.00
Spelunker Championship Area 3: Fiendish Ancient Ruins (50% Off) - PS Plus Price: $1.00
Spelunker Championship Area 4: Frigid Icy Depths (50% Off) - PS Plus Price: $1.00
Spelunker Championship Area 5: Ancient Creature's Fossils (50% Off) - PS Plus Price: $1.00
Spelunker Championship Area 6: Cave of Glowing Moss (50% Off) - PS Plus Price: $1.00
Spelunker Championship Area 7: Scorching Cave (50% Off) - PS Plus Price: $1.00
Spelunker Championship Area 8: Mysterious Mining Facility (50% Off) - PS Plus Price: $1.00
Spelunker Championship Area 9: Unforgiving Characters (50% Off) - PS Plus Price: $1.00
Spelunker Championship Area 10: Heinous Creature's Lair (50% Off) - PS Plus Price: $1.00
PS3 Game Demos (Free)
Naughty Bear: Panic in Paradise
Joe Danger 2: The Movie
Retro City Rampage
Warlords
XCOM: Enemy Unknown
Apps
CinemaNow (Canada)
Available without a subscription, CinemaNow gives you access to new releases movies, the same day they come out on DVD, and TV episodes the day after they air. CinemaNow has over 13,000 movies & TV shows, and you can rent movies in stunning HD complete with Dolby Digital Plus 5.1 surround sound. Best of all, your library of content also plays on any CinemaNow enabled device including your computer, TVs, Blu-ray Players and Mobile Devices!
File Size: 17 MB
Price Change
Ben10 Galactic Racing - PS Vita Game (now: $14.99 original price $29.99)
Disney/Pixar's Brave - PS3 Game (now: $29.99 original price: $49.99)
FIFA Soccer 13: FIFA 13 Creation Centre All Packs in One - PS3 Add-On (now: $5.99 original price: $7.99)
Sales
Age of Hammer Wars - PS Mini (now: $2.99 original price: $4.99)
Hamsterball - PS3 Game (now: $4.99 original price: $9.99)
Rock of Ages - PS3 Game (now: $4.99 original price: $9.99)
The Red Star - PSP Game (now: $4.99 original price: $14.99)
The King of Fighters XIII Add-ons
Iori with the Power of Flames - Add-On (now: $3.49 original price: $4.99)
Mr. Karate - Add-On (now: $3.49 original price: $4.99)
Nests Style Kyo - Add-On (now: $3.49 original price: $4.99)
Unlock All - Add-On (now: $4.89 original price: $6.99)
Unlock Billy Saiki (Human Form) - Add-On (now: $0.69 original price: $0.99)
Unlock Customize Colors - Add-On (now: $2.09 original price: $2.99)
Unlock Gallery - Add-On (now: $2.09 original price: $2.99)
Unlock Icons - Add-On (now: $2.09 original price: $2.99)
PS3 Add-ons
Birds of Steel
Great Lions Pack ($12.99) - This DLC adds 700,000 lions to your profile.
Big Lions Pack ($6.99) - This DLC adds 400,000 lions to your profile.
Small Lions Pack ($3.99) - This DLC adds 200,000 lions to your profile.
Borderlands 2
Premiere Club ($9.99) - The Borderlands 2 Premiere Club features a number of extra in-game content, including the Gearbox Gold Gun Pack, a Golden Key, which unlocks rare items in the mysterious Sanctuary Loot Chest, a Vault Hunter's Relic, which boosts gear-hunting fortune, and the Mechromancer, a 5th playable character class.
Ghost Recon: Future Soldier
Khyber Strike ($9.99) - Khyber Strike, is the third downloadable content pack for Ghost Recon Future Soldier. Set in the arid ancient city of Peshawar, Ghosts and Bodark square off in three highly contested areas of the city to take control of the strategic crossroads of the Khyber Pass. Download this all-new multiplayer DLC pack now!
Mass Effect 3
Retaliation Multiplayer Expansion ($0.00) - Harbinger's Black Arks have arrived! Mass Effect 3: Retaliation unleashes the Collectors against the allied forces, adding an all-new fourth faction to battle. Cerberus Dragoons and Geth Bombers reinforce their troops and the allies fight back with new weapons, mods, kits, and ammo types. Six firebases are now swept by hazards as well as enemies!
Naughty Bear: Panic in Paradise
Mjolnpaw Hammer ($0.99) - Mjolnpaw Hammer is the ultimate bashing weapon.
Teddy Krubear Set ($2.99) - The Teddy Krubear Set contains: A Nightmarish Fedora, 475 degrees shirt and gardening gloves.
Pro Evolution Soccer 2013
Online Pass ($9.99) - Online Pass is necessary to activate PES 2013 online features. It is enclosed with production package. If you do not have a valid one, then you need to buy new Online Pass code to fully enjoy your game.
Rock Band 3
Clawmaster ($0.99) - Ghost Brigade
Into the Blacklight ($0.99) - Ghost Brigade
The Stroke ($1.99) - Billy Squier
Everybody Wants You ($1.99) - Billy Squier
Dash ($1.99) - Bumblefoot
From the Ground Up ($0.99) - Trial By Fire
I Ran (So Far Away) ($1.99) - A Flock of Seagulls
Sticks & Bricks ($1.99) - A Day to Remember
Tekken Tag Tournament 2
Bonus Tracks Pack 1 ($6.99) - Choose from 134 tracks, taken from the first TEKKEN, TEKKEN 2, TEKKEN 3, and TEKKEN TAG, to customize your symphonic experience! All tracks are available through the in-game TEKKEN TUNES mode.
Bonus Tracks: Tekken 1 Soundtrack ($2.49) - Choose from 27 tracks, taken from the first TEKKEN, to customize your symphonic experience! All tracks are available through the in-game TEKKEN TUNES mode.
Bonus Tracks: Tekken 2 Soundtrack ($2.49) - Choose from 30 tracks, taken from TEKKEN 2, to customize your symphonic experience! All tracks are available through the in-game TEKKEN TUNES mode.
Bonus Tracks: Tekken 3 Soundtrack ($2.49) - Choose from 40 tracks, taken from TEKKEN 3, to customize your symphonic experience! All tracks are available through the in-game TEKKEN TUNES mode..
Bonus Tracks: Tekken Tag Soundtrack ($2.49) - Choose from 37 tracks, taken from the first TEKKEN TAG, to customize your symphonic experience! All tracks are available through the in-game TEKKEN TUNES mode.
Tokyo Jungle
Animal Character Bundle 2 ($2.49) - Download this Animal Character Bundle 2 to play as the Kangaroo, Giraffe, Panda and Crocodile in TOKYO JUNGLE.
Crocodile Character ($0.99) - Download this character to play as the Crocodile in TOKYO JUNGLE.
Giraffe Character ($0.99) - Download this character to play as the Giraffe in TOKYO JUNGLE.
Kangaroo Character ($0.99) - Download this character to play as the Kangaroo in TOKYO JUNGLE.
Panda Character ($0.99) - Download this character to play as the Panda in TOKYO JUNGLE.
Demon Lord Plush Costume ($0.00) - Download this costume and dress up your character in TOKYO JUNGLE.
Mannequin Plush Costume ($0.00) - Download this costume and dress up your character in TOKYO JUNGLE.
Patapon Plush Costume ($0.00) - Download this costume and dress up your character in TOKYO JUNGLE.
Warriors Orochi 3
DWSF COSTUME - OTHER 1 ($4.99) - Special costumes will be available for all 16 characters under Other 1.
DWSF COSTUME - OTHER 2 ($4.99) - Special costumes will be available for all 15 characters under Other 2.
STAGE PACK 10 ($2.99) - New stages will be available for selection under Select Battlefield. An in-game music track is also included.
STAGE PACK 11 ($2.99) - New stages will be available for selection under Select Battlefield.
WWE '13
Fan Axxess ($19.99) - Fan Axxess is a discounted pre-payment for all future WWE '13 downloadable content. It also includes additional Community Creations features for downloadable content (Online Axxess required), and Fan Axxess exclusives WWE Superstars Goldust and DDP. This purchase does not include Online Axxess, Stone Cold, CM Punk, or Mike Tyson.
Online Axxess ($9.99) - Online Axxess is available with redemption of a single-use access code found on the back of the game manual included with original retail purchase. If the Online Axxess code has already been redeemed by a previous owner, you can purchase Online Axxess or begin a free limited trial. Online Axxess includes Online multiplayer and WWE Community Creations.
Game Videos (Free)
FUSE ANNOUNCE TRAILER
HELL YEAH! LAUNCH TRAILER
PAGE CHRONICA LAUNCH TRAILER
PAGE CHRONICA STORY TRAILER
Puppeteer Tokyo Game Show 2012 Trailer (720)
RESIDENT EVIL 6 LAUNCH TRAILER
RESIDENT EVIL 6 RE.NET TRAILER
SONIC & ALL-STARS RACING TRANSFORMED E3 TRAILER
Wonderbook: Book of Spells Developer Diary 1 (720, 1080)
Wonderbook: Book of Spells First Spells (720, 1080)
Wonderbook: Diggs Nightcrawler Trailer (720, 1080)
PS3 Themes
Bikini Costa Rica Dynamic Theme - $2.99
Buxom Crystal Bailey Dynamic Theme - $2.99
Dynamic Chinese Hong Kong Theme - $2.99
Halloween Night in Little Wikkam Village Dynamic Theme - $2.99
Halloween Night in Little Wikkam Village PSP Theme - $1.49
Mirari: Monkey God Dynamic Theme - $2.99
Mirari: Shift Dynamic Theme - $2.99
Peckham On Sea by Paintshop Dynamic Theme - $2.99
The Maniac's Dream by Skwak Static Theme - $1.99
The Monster Maniac by Skwak Static Theme - $1.99
Available In-Game Only (Not on PlayStation Store)
FIFA Soccer 13
FIFA Creation Center All Packs In One ($7.99) - Do you need ALL OF IT? Get the All-In-One Pack to acquire all together what all the other creation centre packs have to offer: Tournaments Pack, Career Mode Pack, Teams Pack, Yet 10 More Teams Pack.
Magic: The Gathering - Duels of the Planeswalkers 2013 (Requires Magic 2013 Expansion)
Aura Servants Foils ($0.99) - Convert all uncommon, rare, and mythic rare cards in the Azorius 'Aura Servants" white-blue deck to premium foil cards.
Aura Servants Unlock ($0.99) - The fully unlocked "Aura Servants" white and blue deck. On the city-world of Ravnica, the Azorius Senate creates magically binding laws to enforce peace. The "Aura Servants" deck uses Auras to improve the strength and ferocity of its creatures.
Collective Might Foils ($0.99) - Convert all uncommon, rare, and mythic rare cards in the Selesnya "Collective Might" green-white deck to premium foil cards.
Collective Might Unlock ($0.99) - The fully unlocked "Collective Might" green and white deck. On the city-world of Ravnica, the Selesnya Conclave believes in the collective power of community and combined effort. Armies of saprolings are the backbone of this deck, which seeks to overwhelm the opponent with superior numbers.
Grinning Malice Foils ($0.99) - Convert all uncommon, rare, and mythic rare cards in the Rakdos "Grinning Malice" black-red deck to premium foil cards.
Grinning Malice Unlock ($0.99) - The fully unlocked "Grinning Malice" black and red deck. On the city-world of Ravnica, the murderous members of the Cult of Rakdos take sadistic glee in devising new methods of torture. The "Grinning Malice" deck is all about causing your opponents pain.
Mindstorms Foils ($0.99) - Convert all uncommon, rare, and mythic rare cards in the Izzet "Mindstorms" blue-red deck to premium foil cards.
Mindstorms Unlock ($0.99) - The fully unlocked "Mindstorms" blue and red deck. On the city-world of Ravnica, magical research is the chief domain of the Izzet League, often with explosive results. The "Mindstorms" deck is one such result. Dangerously unstable elementals and weirds take the fight to the enemy.
Sepulchral Strength Unlock ($0.99) - The fully unlocked "Sepulchral Strength" black-green deck. The city-world of Ravnica relies on the black- and green-aligned Golgari Swarm to oversee the messier aspects of life and death. The "Sepulchral Strength" deck harnesses the power of death for its own purposes.
Sepulchral Strength Foils ($0.99) - Convert all uncommon, rare, and mythic rare cards in the Golgari "Sepulchral Strength" black-green deck to premium foil cards. Additional content for Magic 2013. Requires Magic 2013 Expansion.
Rock Band 3
The Stroke ($0.99) - Pro Guitar (In Game Only) - Billy Squier
WWE '13
Accelerator ($1.99) - Decide the overall rankings and attributes levels of every WWE Superstar, Legend, and Diva in the game. Unlock every WWE Superstar, Legend, and Diva, including alternate attires and all arenas and championships in WWE '13. This item does not unlock Attitude Era story content such as photos, videos and matches. Note: This purchasable item is included in the Fan Axxess premium content purchase.
Diamond Dallas Page ($0.00) - Download this item to play as WWE Superstar Diamond Dallas Page! Note: This downloadable content is included in the Fan Axxess premium content purchase.
Gangrel ($0.99) - The vampire is back! Download this item to play as WWE Superstar Gangrel from the Attitude Era! Note: This downloadable content is included in the Fan Axxess premium content purchase.
Goldust ($0.00) - 'The Bizarre One' was a groundbreaking staple of the Attitude Era. With your purchase of WWE '13 Fan Axxess you can download this exclusive FREE bonus - WWE Superstar Goldust!
Grand Master Sexay ($0.99) - It's time to bust out your dance moves! Download this item to play as WWE Superstar Grand Master Sexay from the Attitude Era! Note: This downloadable content is included in the Fan Axxess premium content purchase.
Rikishi ($0.99) - He was the 400 plus-pound Samoan wonder and innovator of the Stinkface! Download this item to play as WWE Superstar Rikishi from the Attitude Era! Note: This downloadable content is included in the Fan Axxess premium content purchase.
Scotty Too Hotty ($0.99) - It's time to do the worm! Download this item to play as WWE Superstar Scotty Too Hotty from the Attitude Era! Note: This downloadable content is included in the Fan Axxess premium content purchase.
Val Venis ($0.99) - Hello Ladies! Download this item to play as WWE Superstar Val Venis from the Attitude Era! Note: This downloadable content is included in the Fan Axxess premium content purchase.
http://www.computerandvideogames.com...inarium-worms/
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October 10th, 2012, 00:52 Posted By: wraggster
Can an $89 replica gun controller really make you better at Call of Duty than a traditional pad?Yes says David Kotkin, whose Delta Six invention hits shops early next year (not sure about UK shops yet).The Delta Six has a built-in accelerometer so you tilt to aim. There doesn't appear to be any kind of sensor bar to track where you're pointing, which looks a bit clumsy to me.Have its hopes been Delta blow?
There's recoil, plus pressure switches you can activate with your cheek. You can mimic the removing and reloading of magazines to restock ammo, too."This wins against a reg controller even with and Avenger adapter on it!" David Kotkin, who also invented the Avenger controller, commented."We're more excited about Delta Six than any other project to date. The Wii and the Move tried but could not make a fun and innovative motion control for FPS games. So we had to."This is fun for adults, not for gamers younger than 21," he added.Delta Six can also be reassembled to mimic sub-machine guns and sniper rifles as well.
http://www.eurogamer.net/articles/20...uty-than-a-pad
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October 10th, 2012, 14:09 Posted By: wraggster
Another Firmware release for the Vita:
via http://wololo.net/2012/10/10/release...r-all-regions/
Hiroi01 and NowCry have ported Total_Noob’s eCFW to the Monster hunter exploits (respectively JP, and EU/US), for those of you who are using these exploits on 1.80.Less than a day after Total_Noob’s latest release, his eCFW has been ported to the Monster Hunter exploits. People running on these exploits were already able to enjoy TN-A, but it’s always nice to have an update
TN-B brings the following improvements:
- Changelog CEF 6.60 TN-B
- * Added more patches to get higher games compatibility.
- * Fixed bug that makes incompatibility with some games. (this also fixes bug that freezes your PSVita when you return from PSVita Menu to the backup game or when you resume the device).
- * Set CPU speed to 333 (experimental, not tested yet).
- * Removed hardcoded offsets and savedata path (makes porting CEF very easily).
- * FAKE.ISO is not needed anymore.
- * Forge “.” and “..” entries in directories, because the PSPEmu does not read them. This increases compatibility with many homebrews.
- Changelog TN Menu 0.2 (bugs here will be fixed later, I just focused on CEF bugs)
- * Added ability to move backup games to ms0:/ISO (by pressing X on the game).
- * Added ability to load purchased PSN games.
- * In the progress bar now it shows the speed instead of the past seconds.
- * Added configuration menu (show it by pressing []).
- * Using ISO/CSO reader by Takka.
- * Added memory free space.
I know people are still waiting for a backport of Total_Noob’s work to earlier exploits such as Super Collapse 3. I do not know if anybody is working on this at the moment. Again, this will be made easy when Total_Noob
releases the sources for his exploit.
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October 10th, 2012, 14:16 Posted By: wraggster
The guys over at Lavalit have released a new version of the beats of rage clone for the Dreamcast, Dingoo, PSP, Linux, Windows, GP2x, Nintendo Wii and Wiz.
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Heres whats new:
r3713 | utunnels | 2012-10-08 22:29:00 -0400 (Mon, 08 Oct 2012) | 1 line
Changed paths:
M /engine/openbor.c
Force memory clean up after reallocating a freespecial/cancel.
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October 10th, 2012, 15:04 Posted By: wraggster
via http://www.emucr.com/
PCSX Reloaded SVN r80326 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
PCSX Reloaded SVN Changelog:
r80326
Quieting a warning found by Clang's static analyzer.
Properly clean up after ourselves.
Our code doesn't use Carbon, and implicitly links to System.framework (which, on OS X, is just a pointer to libSystem).
Don't include debugging symbols on release builds.
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October 10th, 2012, 15:05 Posted By: wraggster
via http://www.emucr.com/
Jpcsp SVN r2763 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r2760
Fixed GE command PSUB: a patch division of 0 has the same effect as 1 (checked on a PSP using the splinesurface demo).
This should fix the WARNing "Unsupported bezier patches patch_div_s=2 patch_div_t=0".
r2761
Improved sceFontGetFontInfo: this function can be called on a closed font (tested on a PSP).
Improved sceFontFindOptimumFont: new algorithm to find the optimum font. Tested on a PSP.
r2762
Added tests for sceFontFindOptimumFont and sceFontClose to "Font Test" application.
r2763
Improved compatibility of sceIoDevctl: some operations do not delay/yield the current thread. This is important if the sceIoDevctl operation is performed by a thread having a high priority so that it does not give control to threads having a lower priority.
Download here --> 50mb --> http://bitshare.com/files/cxo4vpih/E...-r2763.7z.html
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October 10th, 2012, 23:41 Posted By: wraggster
Investment bank and asset management firm Piper Jaffray has released the results from a recent survey of over 7,700 American teens, revealing that 40 per cent of those surveyed own an iPhone (up from 34 per cent the prior spring, and 23 per cent year-on-year). More than that, 62 per cent intend to buy an iPhone as their next smartphone, while 22 per cent have their sights set on an Android device. Tablets also had a high take up in the age group, with 44 per cent of the survey group owning one (72 per cent of those were iPads).
http://www.edge-online.com/news/surv...-vita-and-3ds/
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October 11th, 2012, 00:27 Posted By: wraggster
Konami has announced PES 2013 release dates for the Wii, PS2 and PSP versions of the game.
PES 2013 will be available on PS2 and PSP on Thursday October 25 in Europe, and presumably one day later in the UK.Wii owners will be able to pick up the game from November 15 in Europe, and the following day in the UK.
A 3DS edition "will follow shortly afterwards", according to the publisher.
Check out how the game will utilise touch and motion controls in this PES 2013 trailer showing off the Wii and 3DS versions.
http://www.computerandvideogames.com...ersions-dated/
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October 11th, 2012, 17:02 Posted By: wraggster
via http://wololo.net/2012/10/11/hey-wol...ninja-release/
In 2012 the scene has released 6 user mode exploits in PSP Games, that were leveraged to run either VHBL, or, more recently, Total_Noob’s CEF. These releases accelerated recently with the publication of 3 game exploits in the past 3 weeks: Monster Hunter, Urbanix, and Mad Blocker Alpha. Despite this, some people weren’t able to grab the exploits and are asking me when the next one is coming.
There are many things to say about this. First, I want to make it clear that I did not develop any of these exploits myself, and I certainly do not own a patent for the concept of “Ninja Releases”. In other words, anybody with a usermode game exploit could make their exploit compatible with Total_Noob’s CEF, then handle a Ninja Release on their own, or even contact me to handle it.
For those of you who still didn’t figure that out, in order for Total_Noob’s CEF to run, 2 exploits are required: a usermode exploit to be able to run unsigned code (that’s the game exploits), then a kernel exploit to do a privilege escalation (that’s Total_Noob’s exploit). The kernel exploit itself is not tied to a specific game.
I think it is really essential to understand that there is nothing that really makes me necessary in this process at all. Sure, we have a huge community focused mostly on the PSP and the Vita, which makes the Ninja Releases very relevant to guarantee that a maximum amount of people get the information before Sony pulls the game, but what I’m saying is, begging me for a new release is not necessarily the best way to get what you want.
Again, finding usermode exploits in psp games is not difficult, and is well documented (also here). All you need is a hacked psp, lots of free time, and a brain. Some of you might wonder “well duh, if I had a hacked psp, why would I even want to look for more psp exploits?”, and I will reply that if everybody thought that way, we wouldn’t be enjoying Total_Noob’s CEF today. Others might think it’s too difficult… I am baffled at the amount of people who keep asking me where to find the info to find those exploits, when again it’s relatively well documented, and google is your friend. It’s not like there is a “psp hacking school” or something
Back to the recent Ninja releases, some people are wondering why we revealed two game exploits for firmware 1.81 (“why didn’t you guys wait for firmware 1.82?”), while others ask if we plan to release more.
As to why we released 2 game exploits for this, there are two reasons. First, the Urbanix exploit was leaked, and we feared the information didn’t spread fast enough for people who would have been interested in Total_Noob’s CEF.
Second, it is really essential to understand here that firmware 1.82 (or whatever comes next) will most likely patch Total_Noob’s Kernel exploit. If we had waited for firmware 1.82 to reveal the MBA exploit, it would have been “less” useful, as people wouldn’t have been able to use Total_Noob’s CEF, but rather something like VHBL, which provides less features. In other words, usermode exploits are less valuable than a Kernel exploit, so it made sense to “waste” a second usermode exploit on 1.81 rather than wait, especially since there are lots of other game exploits lying around.
So, why not release yet another game exploit before 1.82 then? Well, again, I do not control all the releases, and if you have a game exploit that you want to share for this, feel free to release it, or to contact me for a ninja release. But I see several reasons to think it wouldn’t really be worth it.
First, I strongly believe that people who were able to miss 3 exploits (Monster hunter, Urbanix, and MBA) in the past 3 weeks would not be able to catch a 4th one. Seriously, if you didn’t see the previous 3 ones, what makes you think you’ll see it this time?
Then, well, the Mad Blocker Alpha release wasn’t even planned initially, I just decided I’d try to contact Total_Noob and Frostegater on that subject, and they agreed it was a good idea… but my point here, people who ask for a second chance.. well, Mad blocker Alpha *was* that second chance… and technically, if you include all the previous exploits, it was like the 6th chance you had (yeah, Total_Noob’s CEF is still not ported to previous exploits besides Monster Hunter, but I am still convinced this is only a matter of time). Sure, a few people in there were really following all these events, and just got unlucky for various reasons, but the thing is, at this point I believe they probably represent a tiny minority that does not justify releasing a new usermode exploit (unless, of course, one of these guys actually has one and wants to share)
Finally, given how fast Sony removed Mad Blocker Alpha from theirs online stores, and the amount of leaks that happened for this release, I think the Ninja Release concept has shown its limits, and we need to adapt it. At least, we will be revising the list of trusted people more thoroughly.
On that point by the way, several people have contacted me to tell me the ninja release should happen progressively, so that less trusted people get the information after the others. This is already what’s happening, and this is why the information started to leak only days after the Ninja release had actually begun.
Well, I guess that’s what I had to say on this. Bottom line is, no extra Ninja release planned by me so far for 1.81, but of course nothing’s written in stone
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October 11th, 2012, 17:08 Posted By: wraggster
The team Xk3y known in the world for the first Xbox 360 DVD emulator (DEDA) returns to the load on Ps3.
Just like the Xbox, you must dump the key BD player to do this, the team will release a software 3K3Y running custom firmware 3.55. Once the dump is, you can update to a newer firmware, thus including the Psn. The team 3K3Y aka XK3y currently looking for other ways dumped the key. Voila what revived once again the Ps3 hack.
http://ps3.gx-mod.com/modules/news/a...p?storyid=3148
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October 12th, 2012, 00:19 Posted By: wraggster
PSN, Sony’s digital marketplace, is to receive an overhaul this month which aims to address criticisms levelled at the service by users. The new look uses a darker palette and more of the available screen estate to pack in content. There’s also a new storefront, of course, that has been designed to better promote new games, movies and TV content.
http://www.edge-online.com/news/sony...station-store/
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October 12th, 2012, 00:26 Posted By: wraggster
The PlayStation 3 has surpassed 5m consoles sold in the UK, MCV can reveal.
The firm reached the milestone as a new-look 500GB PS3 hit the market on September 28th, causing a 138 per cent jump in sales that week. A 12GB SKU is out today (October 12th).
And the firm’s UK MD Fergal Gara told MCV that the momentum is behind PS3, buoyed by strong showings at Gamescom and E3, plus the formation of a new UK team.
“It is fantastic that we passed the 5m mark,” Gara told MCV. “But most importantly to me is not the milestone itself, but the fact that there is momentum behind it. And with the new chassis, and the way the market is panning out this year, PlayStation definitely has the momentum.”
SCE UK has undergone a restructure over the past 12 months following the arrival of Gara. These have included the recent appointments of marketing director Murray Pannell from Ubisoft and commercial director Alex Coultate from Universal.
“I am pleased with the talent we’ve got on board,” Gara added. “You can actually feel the energy going through the business. These guys know that they have a lot to do to make sure the Christmas plans are sharp and focused, and they have come to them relatively late. So they are working at a hell of a pace.
“I can already feel a positive buzz that wasn’t there only a few weeks ago.”
http://www.mcvuk.com/news/read/ps3-s...the-uk/0104276
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October 12th, 2012, 00:41 Posted By: wraggster
It seems Rockstar is finally set to pull back the veil on Grand Theft Auto 5, with a demo ready to be revealed to the outside world.
The developer is showing the game to press today, as confirmed by Game Informer editor-in-chief Andy McNamara, who posted onTwitter moments ago: "In NYC, about to check out December's cover game #GTAV", with an accompanying picture of Rockstar's logo.So, GTA 5 will adorn the cover of GI's December issue, due out next month, and asKotaku points out, it often reveals first details on its cover games shortly ahead of the magazine release.
So those of you tired of the slow drip-feed of info we've gotten so far will likely get your fill of new details next month if not sooner.
As reported earlier today, GameStop UK is listing a Grand Theft Auto 5 release date of Friday March 1, 2013. Probably placeholder, but March has been previously rumored.
http://www.computerandvideogames.com...ls-next-month/
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October 12th, 2012, 00:45 Posted By: wraggster
Square Enix rebooted version of Final Fantasy XIV, "A Realm Reborn," is still coming to PS3 as well as PC. The company released the first screenshots of the PS3 version today, revealing the new UI for the console version.
The new UI allows players to set up their own button configurations, of course. Square says it's been "designed with the traditional Final Fantasy controls in mind to give the game a classic RPG feel, familiar to any PlayStation 3 RPG gamers." So that means you press X to confirm menu items? And use the d-pad to move between them? We've never put that much thought into "traditional Final Fantasy controls."
Square Enix plans to release both the PS3 and PC versions of A Realm Reborn in 2013.
http://www.joystiq.com/2012/10/11/fi...creens-to-pro/
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October 12th, 2012, 00:46 Posted By: wraggster
Ragnarok Odyssey hits the Vita on October 30 in the US, running $40 for the standard version, via retail or download. The Mercenary Edition, which includes a pack of 10 random Monster Cards, the soundtrack and a 96-page Mercenary Guide, slides in at $50.
Ragnarok Odyssey came out in Japan in February and has sold more than100,000 units online and at retail there. Yeah, that's a lot of monsters.
http://www.joystiq.com/2012/10/10/ra...on-october-30/
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October 12th, 2012, 00:57 Posted By: wraggster
Only a few weeks ago Sony released its 500GB PS3 SuperSlim and sales have been great for the company, the 500GB version is retailing at £229.
The newly redesigned PlayStation 3 is smaller and lighter than ever before; its the same old PS3 but in a brand new case!
By redesigning the internal design architecture, and removing the disc-fed tray and replacing it with a sliding top-loading disk cover, the PS3 Super Slim is reduced in size by up to 25% compared to the current Slim PS3. This new PS3 has 12GB of flash memory but if you want more you will be able to connect a SATA internal hard drive with use of an official mounting bracket, or pick up an official PlayStation 250GB internal HDD.
The PS3 12GB Super Slim which is on sale for a much friendlier £159 is a home entertainment system in a discreet and sleek console that allows you to play Blu-Ray Discs, DVD's, Music CD's and watch TV through the BBC, ITV and Channel 4 iPlayer (Internet connection required).
Included in the box you'll find:
- PS3 12GB Super Slim Console
- Wireless Dualshock 3 Controller
- AC power cord
- AV cable
- USB cable
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October 12th, 2012, 18:37 Posted By: Shrygue
via Eurogamer
Those of you playing FIFA Ultimate Team and following EA Sports on Twitter will know that the developer has been rolling out tweaks and fixes to its server infrastructure ever since FIFA 13 launched to try to solve issues with trading piles, watch lists and the auction house.
Well, according to a forum post from EA's community manager CHUBOI 7 in the early hours of the morning, there will be more maintenance this week as well as a title update for PC, PS3 and Xbox 360 that two-footed tackles various bugs and connectivity issues.
Maintenance that took place yesterday should have successfully addressed stuck and missing items in the FUT watch list and trade pile, duplicate match results in Seasons and Online Friendlies and being relegated from Div 1 in Seasons with matches remaining.
There will also be more maintenance late tonight US time (early Friday UK) that will result in service downtime and will allow the developers to do some work on the FUT auction house, to change error messaging in the FUT Web and EA Sports Football Club apps, and to stop leaderboards displaying incorrect gamertags.
As for the title update, that's beginning to roll out now for the PC version and will follow for PS3 and Xbox 360 users "later this weekend". Here's the full list of tweaks for that:
- Connection stability in Online Seasons when finding an opponent in the Arena, and at kick-off.
- Career Mode freeze while starting a new career with free agents.
- Career Mode hangs when using Game Face.
- Stability in Career Mode when players retire or are being bought back from loan.
- Users will no longer be able to lower difficulty settings in a FUT Seasons match.
- Freeze in FUT Online Tournament HUB on PS3.
- Napoli of Serie A will now have fully authentic kits and crests in FIFA and FIFA Ultimate Team.
- Legacy defending and passing assistance options removed in Pro Clubs.
- Freeze in Pro Clubs Results screen.
- Matchmaking settings in Pro Clubs (with "ANY" and "Match Keeper") will provide the desired results.
- Changes made in National Squad not properly reflected in Manager Mode screen.
- (PC Only) Freeze while retrieving Hospitality Settings.
"Some fans may wonder why we can't fix all the known issues at once," CHUBOI wrote. "That's a fair question and the answer isn't quite as simple. We are delivering improvements and fixes in such a way to ensure the millions of people playing FIFA 13 each day do not experience undue or overly lengthy network/server outages, that title updates and other improvements are done to a high quality, and that we're confident the changes will improve the FIFA 13 experience for everyone.
"We have plans for further updates to FIFA 13 this month, so stay tuned and we'll keep you updated on the dates for these improvements, as and when available."
According to the forum post, FIFA 13 is responsible for "the largest amount of daily online play for any game in EA history". And that's not just me playing the Advanced Shooting Skill Game over and over again for ever and ever.
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October 12th, 2012, 23:13 Posted By: wraggster
The Playstation store will get a new look on October 23rd, which Sony promises will make the user experience more streamlined and accessible.
With digitial distribution an ever more important part of the console market, the importance of ensuring that customers can find the content they want is paramount.
The newly designed store was announced on the Playstation Blog, and promises an improved interface, simplified search tool, and better content discovery.
Sony claims the PS Store now holds over 20,000 downloadable games, content packages, and themes, and over 100,000 TV shows and videos.
An interface capable of delivering all this content to an eager audience is key if Sony is to succeed in the digital marketplace.
http://www.develop-online.net/news/4...elift-Oct-23rd
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October 13th, 2012, 00:03 Posted By: wraggster
The UK arm of retailer GameStop has gone live with what it thinks is the release date for Grand Theft Auto V.
Its listing for the game carries a UK release date of Friday March 1st. Fridays are of course the standard release date for games in the UK.
However, Grand Theft Auto typically has a global release date, and these nearly always fall on a Tuesday – the standard US release date.
If there is one grain of hope for GTA fans, however, is that GameStop-owned US games mag Game Informer has confirmedGTA V as its cover star for its next issue.
If nothing else this means that the PR for the game is ramping up. And that means the game must at least be edging closer to release.
And if Grand Theft Auto V is to be a current-gen release then it can’t leave its release much longer – the odds remain in favour of at least one of Xbox 720 and PS4 making an appearance before the close of 2013.
http://www.mcvuk.com/news/read/games...e-date/0104439
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October 13th, 2012, 21:45 Posted By: wraggster
So suggests a message that is now displayed when players try to run the SingStar Viewer app on PS3, which declares itself 'discontinued'.The full message (via Shack) reads, "Support for the SingStar Viewer has been discontinued. The complete SingStar experience will be available as a free download very soon!"
In reply to fan queries, a post on the official SingStar Twitter feed teases an announcement likely next week.
The SingStar Viewer was a free tool which allowed users to browse and purchase SingStar songs and view community videos uploaded by SingStar players. To play purchased songs, however, you need to own a copy of SingStar on disc.
It makes sense that Sony would remove the initial barrier to entry, and simply offer the SingStar game as a free download with a couple of appetiser tunes, and let users purchase more songs to their liking.
http://www.computerandvideogames.com...ed-viewer-app/
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October 13th, 2012, 21:46 Posted By: wraggster
A recently published patent document from Sony, dug up by Kotaku, shows a Move controller with a band inside it capable of producing a heating or cooling effect in a player's hands.One example of how this could be used, according to the patent, is when a player continually fires an automatic gun; the weapon becomes hot, as depicted by the warming of the controller itself. When the player is forced to wait for the gun to cool down, this could be relayed by the cooling of the controller (as well as, it notes, the changing of the colour emitted by the glowing orb on the top of the controller, which could dynamically transition from a 'cool' blue to a 'hot' red).
It also examples scenarios where the player is hit with a fireball, or the use of the controller's heating property to detect an object that's not visible on screen (like a sort of thermal metal detector, we imagine).
Sony even suggests a non-gameplay function - the ability to cool the palms of a particularly sweaty gamer (that would be me).
Sounds cool to us. Until one malfunctions and barbecues someone's palms.
http://www.computerandvideogames.com...-in-your-hand/
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October 13th, 2012, 21:51 Posted By: wraggster
Supermarkets and mail-delivery outlets appear to be offering the most competitive prices, with many dropping below the £160 mark.Meanwhile, it appears that the new low-price model has had a trickle-down affect, with competitive offers for the 'old' Slim model available.
PlayStation Europe recently told CVG the Slim model would be discontinued, meaning that the remaining stock is limited.
Here's a rundown of the best offers.
PS3 Super Slim 12GB
Morrisons (collection only): £158
Zavvi (free delivery): £159.85
Amazon (free delivery, bundle-deal on offer): £159.99
PS3 Super Slim 500GB
Tesco (free delivery or 'click and collect'): £229.99
Amazon (free delivery, bundle-deal on offer): £229.99
Old PS3 Slim 160GB
Tesco (free delivery or 'click and collect'): £188.00
Old PS3 Slim 320GB
Simply Games (£6 delivery): £199.99
http://www.computerandvideogames.com...t-at-pound158/
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October 14th, 2012, 21:37 Posted By: wraggster
The PSN store is about to get an overhaul next week and Sony's announced some planned PSN maintenance prior to the relaunch. This Monday, October 15, from 4am PT/7am ET until 4pm PT/7am ET, PSN will experience some downtime.
If you've logged into PSN over the past few days or make some time to do so this weekend, you shouldn't be affected. That's not to say you'll have access to all of PSN, though – during the downtime, the PSN Store, PlayStation Home and Account Management sections of PSN will be unavailable.
http://www.joystiq.com/2012/10/13/ps...ay-october-15/
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October 15th, 2012, 01:01 Posted By: wraggster
Classic Capcom fighting franchise Darkstalkers will be reborn on PlayStation 3 and Xbox 360 next year as digital compilation Darkstalkers Resurrection.Resurrection includes the second and third Darkstalkers games Night Warriors: Darkstalkers Revenge and Darkstalkers 3. Each comes with "updated graphics and robust online features", Capcom said.The collection will be available in early 2013 for 1200 Microsoft Points (about £10.20) on Xbox Live Arcade, or $14.99 on PlayStation Network.Each game now boasts HD "graphical filtering", replay sharing, unlockable artwork and videos. There are spectator, challenge and tutorial modes as well. Capcom will also deploy online features seen in Street Fighter 3: Third Strike Online - things like region matching, ping lock and ping display.
http://www.eurogamer.net/articles/20...-360-next-year
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October 15th, 2012, 14:58 Posted By: wraggster
Slender Portable 1.0 is now available to the PlayStation Homebrew community . PSP Developer FouadtjuhMaster has decided to released a ported version of this pretty cool game known as Slender which was originally release for Windows PC as well as Mac . IF you have played this game on your computer, Then you are going to love the PSP version of this awesome game, Even though this game still does not have a game play on it . You could try it out to see how the game will behave on the PSP System . SO feel free to try this PSP Homebrew game Slender Portable and keep a eye out for the next version which will include a game play that users will enjoy on their PSP system .. Below is a bit more information from the developer about this PSP Homebrew game . However the PC version of the game (created by Parsec Productions) has a gameplay, and the portable version is more based on information and not (YET) gameplay.
Because the game doesn’t support the gameplay yet it is focused on other things, like a map, SlenderMan and many more things!
This game will be for the following devices:
- PlayStation® Portable
- iPod Touch, iPhone (Not Yet)
- Android (Not Yet)
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October 15th, 2012, 15:00 Posted By: wraggster
Duck Hunt PSP 1.1 has been updated and released . IF you are fan of Nintendo Classic Game Duch Hunt, Then you are going to love this PSP homebrew game version . This updated version includes a few bug fixes from previous version as well as some new added features . Duck Hunt PSP 1.1 is the latest version to be release as of October 14th of 2012 . If you are using a older version, Then is recommended to update to the latest version which is now 1.1 . This version offer better compatibility and stability on your PSP System . Added Info Menu
Updated Main Menu
Minor bugs fix
Duck Hunt PSP is a homebrew that lets you play Duck Hunt, as you know it on the NES. But since it is a homebrew, it’s not original like we know, since it’s called Duck Hunt “PSP”. As example, the PSP version has 2 different gamemodes and 1 minigame. And you might see a few bugs, but everything will be hopefully fixed.
Download and Give Feedback Via Comments
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October 15th, 2012, 22:22 Posted By: wraggster
Call of Duty Elite membership will come free with Black Ops II.
The bespoke social network was once seen as Activision’s early attempt to manoeuvre the Call of Duty IP into the subscription-based market, but those plans have seemingly been abandoned.
Instead, Activision will try to generate post-sale revenue for the game via the sale of multilayer map packs or the new £34.99 Season Pass.
“For Black Ops II, we’re offering a season pass, and we’re still offering DLC map packs * la carte,” Activision Publishing chief exec Eric Hirshberg told VentureBeat.
“The best thing for our business is to keep our players engaged. What we’ve found, Dean, is that Elite offers a lot of really engaging services that were only reaching a portion of our community. We think that by making these services available to a much wider audience, it will be better both for our players and for us.
“Absolutely. Our mission from the start with Elite was to make multiplayer a more social, more connected experience. And we accomplished that, but only for our premium members. So we’ve come to the conclusion that Elite has more value as a community-wide platform to drive engagement and connectivity than as a paid, members-only service. This is truly a win/win.”
Activision insists, however, that the CoD Elite experiment was not a failure.
“We have sold over 2.3m Elite memberships,” Hirshberg added. “I think we’ve shown that people are willing to pay for services if those services are compelling. We’re not making this change because services are harder to market.
“We’re making this change because we think there is a greater benefit to making these services available to a wider audience.
http://www.mcvuk.com/news/read/activ...ptions/0104544
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October 15th, 2012, 23:56 Posted By: wraggster
The PlayStation All-Stars Battle Royale beta will kick off tomorrow on Vitaglobally.
PlayStation Plus members on PS3 will also be able to access the beta tomorrow in the US, and on Wednesday, October 17 in Europe, before it expands to everyone a week later.The beta will support Cross-Play, enabling Vita and PS3 players to fight with and against each other.
Here's the beta feature list, as posted on thePS Blog:
- You'll be able to play as Kratos, Sweet Tooth, Colonel Radec, Sly Cooper, PaRappa and Fat Princess.
- You'll be able to play in both the Metropolis and Hades stages.
- You'll be able to try out four-player online tournaments and 2 vs 2 online tournaments. For the 2 vs 2 games we'll be supporting friend invites, so you and a friend can fight another team online.
- This, of course, is only a tiny fraction of what PlayStation All-Stars has to offer, but we thought you'd love the chance to try it early and see what all the buzz is about. This beta is also really helpful for us as it allows us to load test the servers before releasing the game. Be sure to hop on quickly as we'll be ending the beta on 30th October
Sony recently delayed the PlayStation All-Stars Battle Royale release date by one month to November 20 in the US (21 in Europe, 22 in Aus & NZ and 23 in UK & Ireland).
http://www.computerandvideogames.com...ches-tomorrow/
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October 16th, 2012, 00:55 Posted By: wraggster
Well it's a long time since i updated this page but we are quite busy implementing several features on pspe4all emulator
I didn't give any specific details about the pspe progress so far , so from now on i will try to be more detailed in my further update reports
Now let's see what it's done on pspe emu so far:
GUI
----
A completely rewrote GUI with :
- Native fullscreen support
- A Loader Dialog to choose between loading a UMD , or a memory stick , or a single PBP, elf file
- Configuration Dialog for enabling/disabling some extra features
- Orientation menu for rotating the screen by 90 , 180 ,270 degrees
- Filters support (Linear , HQ2X)
- A New Logging Dialog
HAL - Hardware Abstraction Layer
-------------------------------------
- A new abstract FS filesystem for local and UMD support. UMD supports the following formats , iso , cso , 7so (new pspe's format ) , dax
- A WIP Opengl render with advance error logger
- An Advanced memory manager with support for detecting memleaks and unreleased memory
LLE - Low Level Emulation
-----------------------------
- An interpreter version of Allegrex CPU with SSE implemented FPU and a few native x86 instructions
- WIP GE engine written from RE code
- WIP Kirk engine written from RE code
HLE - HLE Level Emulation
-----------------------------
- Basic Threadman code , total rewrite from previous pcsp emulator
- System Manager module , rewrote to be more effective
- Basic Audio module (sceAudio) is implemented and has the lowest possible latency (no double buffers like jpcsp)
- Basic IoFileManager support for memstick and umd
- Very startup support for the rest of the modules but this changes every day
For all of you asking when there will be a release , we haven't planned anything yet , but we will try to have a technical demo release before christmas so stay tuned for further releases
http://www.pspe4all.com/news.php
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October 16th, 2012, 01:58 Posted By: wraggster
via www.emucr.com
PCSX Reloaded SVN r80393 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
PCSX Reloaded SVN Changelog:
r80393
Use rect_texture if available and we're not using shaders.
Spacing changes.
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October 16th, 2012, 02:01 Posted By: wraggster
via www.emucr.com
PSXjin SVN r720 is released. PSXjin is a PSX emulator with Rerecording features using pcsx core. It is intended to be an evolution of the outdated pcsx-rr with a new SPU core.
PSXjin SVN Changelog:
r720
test bot
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October 16th, 2012, 13:32 Posted By: wraggster
An Italian developer site PS3ITA release a utility that allows access to Psn for those who converted their console Cex Dex without the use of pack Nor FckPSN.
Thank the developer through itskamel who can access the store without FckPSN of Cex. Thank you for his work and the people we help. - Install "PSon_Dex" on the PS3 - Start "PSon_Dex" and wait for the reboot - Install "Change_IDPS" on the PS3 - Start "Change_IDPS" - Connect Psn Rating: - "Change_IDPS" should be started after each reboot to access Psn (if you do not, you'll get an error 8002A224) - In debug settings (under Network Settings), NP Environment must be in NP (not SP-INT) - The IDPS is on Europe (0x85) PSON DEX
http://ps3.gx-mod.com/modules/news/a...p?storyid=3151
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October 17th, 2012, 02:17 Posted By: wraggster
Divisive horror title Deadly Premonition will shed its Xbox 360 exclusivity next year and stalk onto PlayStation.
Sony's Playstation Blog has revealed that a Director's Cut will be released for PS3 in 2013.
It will include the original game, as well as new features such as HD graphics, an updated control scheme, DLC and a brand new scenario from director Hidetaka 'Swery' Suehiro.
Deadly Premonition: The Director's Cut follows FBI agent Francis York Morgan as he investigates the murder of a young woman and tries to survive attacks from killer and strange supernatural creatures.
While it was released for PS3 in Japan back in 2010, it has only been available on Xbox 360 in the West. The original 360 release received extremely mixed reviews, but the game soon gathered a cult following.
http://www.mcvuk.com/news/read/deadl...to-ps3/0104615
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October 17th, 2012, 02:21 Posted By: wraggster
PlayStation Vita release Call of Duty: Black Ops II Declassified will not feature a Hollywood-style action single player romp.
Instead, the game will focus on multiplayer, despite the fact that matches will be limited to four-on-four.
“The biggest difference is in terms of the game focus,” the CEO of developer Nihilistic Software Robert Huebner stated. “Declassified is not about the big campaign storyline and huge cinematics, it’s more focused on the multiplayer essence of Call of Duty and bringing that to a portable device as completely as possible, and in bringing short, objective-based missions and score-driven gameplay with lighter story elements to create what we call the Operations missions.
“Then adding in some bonus modes like Time Trials and Hostiles to make a product that delivers the core Call of Duty experience in a mobile package.
“The goal was not to make a product that is a port of any past or present Call of Duty game, but to make a tailored experience for the Vita that adds new content and new background about Woods and Mason’s careers for players who have played the original Black Ops and will almost certainly be picking up Black Ops II.”
Huebner also addressed the negative reaction the game has attracted from some elements of the press, adding: “The video and screenshots released at Gamescom showed early work in progress; we knew the final look of the game would continue to come together, so the reaction to the early footage wasn’t a big surprise.”
Perhaps most importantly a release date for the game was finally confirmed – it will arrive on November 13thalongside the console and PC versions.
http://www.mcvuk.com/news/read/black...firmed/0104600
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October 17th, 2012, 02:26 Posted By: wraggster
Will Sony's portable meet an untimely death? Our staff looks at revitalizing the Vita
Vita may be Latin for "life," but Sony's latest handheld seems like it was born with one foot in the grave. Earlier this year, the system launched into a market where people were writing off handheld gaming as dead, analysts called for price cuts at launch, anddevelopers were abandoning the fledgling system in favor of the 3DS (which didn't exactly get off to a great start itself).
Despite a strong showing at Gamescom, the news surrounding the PlayStation Vita hasn't improved much. Sony's admitted to difficulty getting third-party support for the system, and has been made to tap dance around the issue of sales, saying Vita is "maybe trending behind in certain territories."
"Where's the incentive for developers to support an Android platform only available on a handful of devices? The system's sales currently don't justify the effort"
So in the interest of revitalizing the Vita, the GamesIndustry International staff went around the horn, each picking one challenge the system is facing and suggesting how Sony can best meet that challenge. There's no telling if these suggestions would be enough to save the system in a world gone mad for tablets and smartphones, but it would be tough to make things much worse. So let's get straight to it and start with the single biggest problem facing the Vita today.
Dan Pearson: Software, Software, Software!
I was a big fan of the PSP and I've tried my hardest to love the Vita as much, but it's proving a difficult prospect.
I've used mine a fair bit, flicking between games like Everybody's Golf, Gravity Rush, Unit 13 and Frobisher Says, and I think that the Vita is a great bit of hardware. For what it is, it's priced pretty reasonably and, short of more storage, has nothing lacking in its feature design. It is, as people often said of the PSP, a great piece of kit.
Sadly, that statement was all too often followed up by a very pregnant "but..." and it's no different today. Vita is a compact, powerful device with oodles of potential, both as a games platform and a media device, but it has zero "must have" games in its catalogue.
Monster Hunter, the biggest gap in Vita's software portfolio.
Looking at Metacritic's listings we see a fair slice of friendly, reviewer pleasing green - a solid catalogue of good titles. But how many of them would you buy a system to play? My guess is not many, given that they're almost all either revamps of old games or available elsewhere. There's nothing on that list which gives most people the urge to splurge.
For me, there's one glaring, incredible omission.
Monster Hunter.
I could leave it there, almost. The Monster Hunter series, selling several million units in Japan alone, was an absolutely integral factor in the PSP being an also ran in the race with the DS rather than a DNF. The series never quite took off in the West, perhaps in part because of a PSP small install base, but for a long time it was the best way to play this unique and engaging series.
Then Capcom brought Monster Hunter Tri to the Wii and started a whole new friendship, one which has seen the series move its next two iterations to the 3DS, with no sign of a Vita game on the horizon. It might be a niche title in the West, but any game which sell 1.5 million units in Japan on release week, as Monster Hunter Freedom Unite did, is going to shift some hardware.
"It might be a niche title in the West, but any game which sell 1.5 million units in Japan on release week is going to shift some hardware"
I'm a bit of a MH fanboy, so I'm probably prone to over-stating the case here, but Sony desperately needs something to pull it out of the vicious circle that is seeing developers cancel Vita projects before they're even announced, however much Sony may protest that it's not the case.
The Vita passed the million unit sale mark in Japan this week, a week when its unit sales were among the lowest ever. That means it's currently selling more slowly than the Dreamcast. Let's hope it doesn't suffer the same fate.
Mike Williams: PS Mobile - Too Little, Too Late
Remember PlayStation Mobile? The platform is Sony's way of getting in on the hot mobile game action on PlayStation devices. Developers can create a title and release it on PlayStation Vita and PlayStation-certified Android smartphones and tablets. PlayStation Mobile was announced way back in January 2011, with the platform finally launching this month.
Sixteen titles round out Sony's launch list of titles, but that makes the list of PlayStation-certified devices look amazing. That list includes Sony's Xperia lineup, and HTC's One S, One V, and One X. Further certified devices are coming from other hardware vendors like Asus and WikiPad, but manufacturers aren't beating down Sony's door to get on board. That leaves Sony with a service that's not even available on most Android phones, including Samsung's best-selling handsets, let alone on Apple's iOS.
The PlayStation Mobile SDK is coming for developers in November, but the $99 license fee matches other platforms where developers can find far greater traction. This includes Google Play, which comes on most Android devices sold today. Where's the incentive for developers to support an Android platform only available on a handful of devices? The ability to play on the Vita? The system's sales currently don't justify the effort.
"The hardcore can whine about how inferior mobile is, but the hardcore have become a niche market"
Sony needs to get more PlayStation-certified devices out there. Missing larger Android vendors like Samsung, LG, and Motorola isn't going to fly. Selling more Vitas would also help on this end, but Sony still hasn't found the magic key to get consumers on its side. My colleagues have some ideas on how to fix that, but without more Vitas or PlayStation-certfied devices in consumers' hands, PlayStation Mobile is a non-starter.
http://www.gamesindustry.biz/article...saving-ps-vita
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October 17th, 2012, 02:26 Posted By: wraggster
Analysts appear to be split on just how important it is for Sony to react to recent price drops from Microsoft and Nintendo
Sony Computer Entertainment America
us.playstation.com
Microsoft today confirmed the retailer promotions we've been seeing on Xbox 360 bundles. The $50 price reduction is apparently temporary to drive sales through the holidays, but it does help drive interest in a market where Xbox 360 is already outselling PS3 each month. On top of that, Wii U is about to launch and Wii has seen a price cut as well. What's Sony to do?
Sony is the only the console manufacturer not to drop price this fall. In fact, thesuper slim model was released, strangely, at an MSRP that's $20 higher. Some analysts believe it's imperative that Sony chop PS3's retail price now.
"It's good to see price cuts on Xbox 360 bundles in addition to the lower Wii pricing. This should help increase industry revenue for 2012 [but] PS3 could stand to lose more market share. I'd like to see Sony bring down PS3 prices to better compete with Xbox 360," Inside Network analyst Billy Pidgeon told GamesIndustry International.
Colin Sebastian of RW Baird agrees. "Sony needs to drop the price of the PS3, which would be well timed Q4 before the expected announcement of the PS4 sometime in early 2013," he said.
While PS3 is consistently in Xbox 360's rear-view mirror, IDC Research Manager Lewis Ward doesn't believe a price cut will happen this holiday. "Sony dropped their console prices $50 in 3Q11 so I don't expect another price cut this holiday season. I don't think Sony will have terrible game sales results this holiday season but I also won't be surprised if they come in 3rd when it's all said and done," he told us.
"The fundamental question for Sony right now is how many incremental PS3 units could they sell at this point in the cycle if they cut price now? "
PJ McNealy
"What we'll really have this holiday season in North America on the low end of the console scale is the ~$130 Wii bundle going up against the '$99' 4GB X360 version (with the 2-year, $15/month Gold subscription required), and then the PS3 starting at ~$250 for the 160GB version.
The PS3 'super slim' is really a European phenomenon. It's a way to get the price down in Europe this holiday - by slashing the onboard memory to bare bones. From my perspective, the SKU is basically an outlier that was specifically tailored to drive up the PS3 installed base in Europe, where the PS3 has emerged as the #1 selling console in 2012.
"
EEDAR's Jesse Divnich sees this holiday as a "war on pricing" but the best we'll see from Sony is more bundles. "It is clear that all the current generation consoles are getting a little long in the tooth and unfortunately releasing new models or upgrades is not as strong a motivator as in prior years. What we are likely to see is a strong presence of hardware bundles this holiday season. Offering current holiday hardware discounts, but the inclusion of more and even better software. We'll likely see many hardware bundles packed with AAA titles; whereas in prior years hardware bundles generally had A to AA rated titles. Both Microsoft and Sony will be aggressive on their holiday promotions. I am sure Sony is adequately prepared with proper discounted bundles," he said.
Of course, the real problem for Sony is a financial one. The corporation as a whole has been struggling, and the games division in the last quarter posted an operating loss of $45 million while Sony posted losses overall of $312 million. A price cut on PS3 simply might not be feasible no matter how much it might spark sales.
"The fundamental question for Sony right now is how many incremental PS3 units could they sell at this point in the cycle if they cut price now? My opinion is that it likely wouldn't have a big impact for Sony this calendar year," remarked DWR Research analyst PJ McNealy.
"Sony is trying to minimize losses right now after posting terrible financial results in the past year. I think the solutions for them right now are more focused on a slim PS3 with bundles. Sony has some unique leverage that Microsoft and Nintendo don't have -- a movie studio and music label," he continued. "Sony hasn't been shy to bundle games with movies and I can see more creative bundles coming from Sony while trying to maintain the current pricing structure."
Mike Hickey of National Capital Alliance noted the financial burden as well. "I think philosophically they'll take slower growth and a bit of profit versus more sales and any more bleeding. They're in a position now where they don't want to take any more losses," he said. "We expect there will likely be a PS4 next year, and I think that's where they're putting the majority of their resources. Clearly they're not showing willingness to drive velocity with a price cut, but their competitors are."
"I don't think they're going to get a lot of movement out of the super slim PS3. I don't see it being a real catalyst for driving hardware, and at this point in the cycle you have more of a value buyer, and those consumers are incentivized through a price cut. Without one you're not going to see any pickup in demand, other than some seasonal ones."
Ultimately, a PS3 price cut will happen, but it's much more likely to be sometime closer to when PS4 is a known quantity. "If they cut the price now, they'll just have to cut it again when they announce PS4," added Hickey. "So maybe they are thinking 'Let's limp this through until the announcement' and then they'll do the next price cut similar to what Nintendo did with Wii in front of Wii U."
http://www.gamesindustry.biz/article...hout-price-cut
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October 17th, 2012, 02:59 Posted By: wraggster
Jet Set Radio is not styling its way to PlayStation Vita today in Europe, Sega announced. Speaking to VG247, a representative confirmed the game's skated past its due release date because of necessary optimizations required for the Vita platform. Sega UK couldn't confirm to Joystiq if the same delay affects the North American version, also due today.
The skater came in HD to XBLA and PSN (PS3) last month. JC said in his Deja review, "The style is as fresh as it was then. Despite being made ten years ago, the candy-colored vision of Tokyo's streets still looks a little futuristic, a little modern, and essentially timeless."
Update: Sega confirms the US version is delayed too, and that a final release date will be announced soon.
http://www.joystiq.com/2012/10/16/je...-vita-delayed/
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October 17th, 2012, 03:02 Posted By: wraggster
Frobisher Says is a collection of mini-games exclusive to the Vita with the main intention of showing off what the console can do. The game was released with the Vita in Europe, but North America missed out...until now.
Frobisher Says is like WarioWare, but with British humor. Vita owners in Europe have been able to enjoy the title since launch, but North America has been oddly left in the dark.An announcement on the PlayStation Blogshould have North American Vita owners quite happy. From October 23rd Frobisher Says will be available as a free download.
The game consists of 50 mini-games, which can be played with up to eight players, with every game using the different features that the Vita has to offer.
Frobisher Says is an entertaining little title, and as a free download it is worth checking it out.
http://www.computerandvideogames.com...free-download/
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October 17th, 2012, 14:33 Posted By: wraggster
Automatic Load txt 0.5 is the latest PSP Homebrew Application to be made available for download . This cool also homebrew application will help you load any 2 PSP CFW you might have install . This is cool application that best works with PSP CFW ME and PSP CFW PRO . IF you have a plugin that only works with certain PSP CFW , Then this well done homebrew application Automatic Load txt 0.05 is the perfect app for you .
v0.5
[+] Add Plugins ManagerControls:
Plugins Managers
L+[]:Actived/Desactived plugins manager.
X:Enabled/Disabled plugins
L/R:Change TXT (vsh.txt,game.txt y pops.txt).
SELECT:Advanced Mode (vhsME.txt,vshPRO.txt,gameME.txt..gamePRO).
HOME: Save the changes (without exiting).
START:Save and Exit (Reboot in vsh.txt).
Oelete Line.
Triangle:Add Plugin.
Add plugins
L:Up Dir.
X:Select Plugin/Folder.
O:Back Plugins Manager.
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October 17th, 2012, 14:35 Posted By: wraggster
BeatBox is a simple application that is made to simulate LUADev a beatboxer. Again a user over our community: Viciado-TrueStory, brings us his first creation BeatBox, has a simple graphical interface and is very easy and intuitive to handle the controls. BeatBox by Viciado-TrueStory PSP is licensed under a Creative Commons Attribution-NonCommercial 3.0 Spain License.As I mentioned this application created by Viciado-TrueStory is in its initial versions, but the author promises new best as you work on your project. In this initial release Beta3 can play 4 different sounds: Bombo, Inward, Saucer and Box. And really glad to see that many users will have to learn programming and bring their creations. Congratulations!
Controls:
On the menu
Digital Pad Up, Down: Move through the menu.
X: Select an option.
Sounds Controls
X: Bombo.
Square: Inward.
Triangle: Saucer.
O: Box.
Start: Return to main menu.
BB PSP Last Version
improvements:
New menu and new GUI.
Sounds responsive.
You can return to the main menu by pressing START.
Now it has been renamed to: BB PSP.
New Sound: Digital Pad Up Bongo pressing.
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October 17th, 2012, 23:10 Posted By: wraggster
Video game developers are always looking for new ways to give players a more immersive experience. But with several motion-controlled systems widely available and a viable virtual reality headset in the works, what else could be done to make games seem more realistic? Sony may have an unexpected answer with a recent patent that describes a controller that changes temperature between hot and cold to match in-game actions. With the controller giving 'temperature feedback,' the idea is that players would be able to more closely feel what their character feels, from getting hit with a fireball to traveling through a blizzard."
http://hardware.slashdot.org/story/1...ove-controller
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October 17th, 2012, 23:27 Posted By: wraggster
Sony vowed a long (long, long) overdue PlayStation Store remake starting this week, and it delivered just that today with launches in Europe as well as Australia and New Zealand. As promised, the PS3 shop's cleaner design scales more elegantly from standard to high definition, brings more intelligent searching and makes it easier to find everything related to a given game. We still wouldn't be too eager to dive in just yet, as there's been hiccups early on -- the sheer amount of traffic has reportedly brought the new store to a crawl, on top of teething issues with adding funds and recognizing PlayStation Plusmemberships. Sony has promised fixes, but we're suddenly not feeling so bad about having to wait for that October 23rd North American launch.
http://www.engadget.com/2012/10/17/p...europe-and-nz/
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October 18th, 2012, 00:05 Posted By: wraggster
Sony appears to have reverted UK PS3 owners back to the old PlayStation Store after today's troubled redesign launch.
SCEE launched the new PlayStation Store today, which introduced a much-improved interface but, unfortunately, a fair few glitches too.Users waited for long periods to launch the store, as demonstrated in our video tour, while many were unable to add funds to their wallets and PS Plus subscribers found their subscriptions were going unrecognised.
Now it appears that SCEE has temporarily withdrawn the new PS Store from service as it tackles these issues. Multiple users are now reporting that they have been diverted back to the old store following a PS3 system restart, with the new update nowhere to be found. Those logging in for the first time today are also not seeing the prompt for the new store update.
A spokesperson for PlayStation did not confirm or deny the problem in a statement issued to CVG.
"The store is already available in ANZ and the Nordics, with more switching to the new store all the time. We look forward to introducing the new look store to the UK market shortly," the company said.
Sony said earlier today that it's aware of a number of launch day issues, which it's working to address.
"The speed will improve greatly over the next 24 hours or so as launch day creases are ironed out," the platform holder said this afternoon on the PlayStation Europe Twitter account.
"For anyone having trouble adding funds to your wallet on the new Store - apologies, this issue will be fixed in the next couple of hours," Sony added.
http://www.computerandvideogames.com...unch-day-woes/
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October 18th, 2012, 13:34 Posted By: wraggster
via http://wololo.net/2012/10/17/did-son...ow-on-the-psp/
The Vita is progressively pushing its older sister out of the picture, and even though Japan is still seeing a few releases for the PSP, it is clear now that Sony is focusing on the Vita and the PS3. More than 2 weeks after the leak of a PSP Kernel exploit inside the Vita’s PSP emulator, followed by the release of an eCFW by Total_Noob (which, technically, enables PSP piracy on the Vita), no update on the horizon.
Back in the days of the PSP, it was not unusual to see each Kernel exploit followed by a firmware patch from Sony within a few days. This time, although Total_Noob revealed his Kernel exploit 2 weeks ago, we have yet to see firmware 1.82 and its obligatory “stability improvements”.
Now, the situation is not that bad for Sony. First, even though the Kernel exploit is potentially still here, Sony’s services were relatively quick to remove the exploited games involved with the hack. To clarify once again, the games are not where the Kernel exploit lies, they are just an entry point to the exploit, through a User mode exploit. What this means is that the exploit is still here on 1.81, and anybody with a new user mode exploit could get access to it (for those who missed both the Urbanix and the Mad blocker alpha exploits). Technically, Sony is still in “danger” of seeing more people getting access to this exploit, until the next firmware revision.
Some people close to Sony have told me numerous times that Sony don’t really care about the PSP emulator on the Vita, which is way they don’t care too much about patching those exploits… and yet, surely the amount of money they’re getting from PSP sales on the PSN from Vita owners must not be negligible… Well after all maybe it is (I estimate that less than 3% of Vita owners have access to TN’s Kernel exploit), and maybe that’s why they don’t care too much about fixing it too fast?
But I have another theory: isn’t it possible that Sony has lost some critical Know-how on the PSP? As their engineers moved to the Vita, with a different CPU architecture, a whole new Kernel and firmware systems, surely the PSP-dedicated teams must be shrinking, and so does the knowledge of the system. I’m of course making a wild guess here, but could it explain why they decided to patch the Monster Hunter exploit directly from the Vita, rather than doing it inside the PSP Emulator, like they had done so far? Is it that running QA on the PSP emulator ads too much overhead in a new firmware, that they are afraid to touch the PSP firmware when they do a new release?
This is again a wild theory absolutely not based on insider info, but from what I have been told by the people who have looked into Kermit and other PSP-emulator related stuff inside the Vita, the people who implemented the PSP emulator on the Vita did not seem to be really aware of how the security works on the PSP, making some critical mistakes along the way.
Between that, the relatively long waiting time for the yet-to-be-seen firmware 1.82, and the “let’s patch the vita OS rather than the PSP firmware for PSP exploits” attitude, I am wondering if Sony has progressively lost technical knowledge on their own device, as their engineer teams moved on to other projects…
Do you guys think it might be possible today that some hackers actually know much more about the PSP than Sony themselves?
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October 18th, 2012, 13:35 Posted By: wraggster
via http://wololo.net/2012/10/18/release...open-cma-r4-5/
Open CMA version R 4.5 makes it easier to install and use as well as fixes and optimizes for older operating systems. This Version has also been tested to work on all Vita Firmwares.This Version is built on Virtuous Flame’s OpenCMA; This is unofficial as it is not by VF. Credit goes to him however for his dedicated hardwork and amazing talent on OCMA. This R4.5 Version & Tutorial is by myself (Jd8531)
Download link: http://wololo.net/downloads/index.php/download/1252
What is Open CMA?
Open CMA is the content manager to copy files to the Vita and back but without any internet connection unlike the official Sony CMA. It will also not sneak a patch or do a forced firmware update on your device if one comes out and it will not send any data to Sony or their servers about whats being copied, edited, and transferred. Open CMA also does not collect data regarding crashes.
In General it:
1. Allows offline transfers on either PC or Vita.
2. Allows lower firmwares to transfer.
3. Disallow the sending of information to Sony.
4. No contact to Sony’s servers.
5. Opencma prevents cma from auto updates.
6. It also allows you to transfer anything black listed, it doesn’t check their servers before you copy to mainly see if it’s on the PSN. ChangeLog
———————————————-
-Easier to Install and Setup
-Optimization for Windows XP (There still may be some issues, XP is outdated and its recommended to use this on Windows Vista, Windows 7 & 8)
-Freezes and Bugs during install
Instructions
————————————————
1. If you have any type of open CMA already go to where it is installed and delete all of the contents inside
2. If you do not have any CMA or have deleted the contents from step 1 make sure your file structure is correct
Should be something like this (C:\Program Files\Sony\Content Manager Assistant)
3. Inside the Content Manager Assistant folder extract all of the contents of r4.5 into the folder.
4. Run setdll.exe
5. Run run.bat
6. Thats it enjoy! You can create a shortcut of CMA.exe to your desktop for fast launch.
General Troubleshooting
————————————————
If you still have issues after r4.5
-Try to reboot the PsVita
-Run steps 5 and 6 in Admin mode
-Replace the psp2-update.xml with a specific one for where you live
US: http://www.mediafire.com/?8v8kf91h5kjx2nr
UK: http://www.mediafire.com/?gwyky82s2jwlfy5
EU: http://www.mediafire.com/?x8epwbv6l25amq6
JP: http://www.mediafire.com/?8v8kf91h5kjx2nr
AU: http://www.mediafire.com/?gna6fs6f9f9o41j
SA: http://www.mediafire.com/?8hfohuwhc1wsho6
Special Notes and Comments
——————————–
- Its recommended that you use open CMA with vhbl or eCFW TN.
- Special Thanks to ind3x-gosu and Cheestheif for the XML region edits
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October 18th, 2012, 13:38 Posted By: wraggster
via http://wololo.net/2012/10/18/so-you-...thing-for-you/
Remember when I said there would probably be no new exploit release for a long time? Well, it seems I spoke a bit too soon.
Developer Frostegater, who was behind the Mad Blocker Alpha exploit (which TN ported to his eCFW) started a poll yesterday on our forums to see how many of you would be interested by a new exploit release that would bring TN’s Kernel exploit to even more people. The answers are mixed, but it is showing that a significant amount of people indeed missed both the Urbanix and the Mad Blocker Alpha exploits.
If you’re one of these people (or if on the contrary you strongly think a new exploit should *not* be released), raise your voice and vote in Frostegater’s poll here. But based on the current numbers, I’m pretty convinced the release is going to happen. This will probably be through one of our Ninja releases, although the people behind the exploit might want to go a different route…
Again, there are pros and cons to such a release. If this gets released now, it only benefits the few people who already missed 2 exploits, but if the hackers wait for a firmware update by Sony, then the exploit will be less useful since we can safely assume that TN’s kernel exploit will be patched with the next Firmware… (still confused? Check for an explanation of the difference between the user mode and kernel exploits involved in this hack, here)
Well, either way, stay tuned, and if you already got CN’s eCFW running on your Vita, be a kind soul, and let your friends know, so that they don’t miss out for a third time!
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October 18th, 2012, 14:12 Posted By: wraggster
The guys over at Lavalit have released a new version of the beats of rage clone for the Dreamcast, Dingoo, PSP, Linux, Windows, GP2x, Nintendo Wii and Wiz.
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Heres whats new:
r3715 | utunnels | 2012-10-17 03:13:08 -0400 (Wed, 17 Oct 2012) | 1 line
Changed paths:
M /engine/openborscript.c
Incomplete change in entity defense property script access. Now fixed.
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October 19th, 2012, 00:53 Posted By: wraggster
Technical problems with the new-looks PlayStation Store yesterday have lead to its postponement in the UK.
The new-look digital storefront, which was demoed only last week, was supposed to roll out yesterday. And it did, for a while at least. However, a host of complaints from users including problems with account authentication and random crashes led to the update being pulled and the PlayStation Store reverted back to its previous design.
Now its deployment has been delayed entirely in a number of countires, including the UK.
“The phased launch of the new PlayStation Store has been temporarily postponed in some territories as teething issues related to the global roll-out of the Store are being addressed and resolved,” a statement issued to MCV reads.
“It is really important to us that the best possible Store experience is delivered and we appreciate your patience as we resolve these matters.
“The new PlayStation Store is now live in the following countries: Australia, New Zealand, Sweden, Norway, Denmark, Finland, Belgium, Netherlands, Austria, Switzerland, Poland, Germany, UAE, Kuwait , Qatar, India, Israel, Slovenia, Hungary, Turkey, Greece and South Africa.”
http://www.mcvuk.com/news/read/sony-...ollout/0104781
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October 19th, 2012, 01:13 Posted By: wraggster
A new James Bond film is not the spy’s only adventure this month.
Skyfall arrives on October 26th, but Activision is determined to remind everyone that the spin-off 007 Legends game hits PS3, 360 and PC too on October 19th. A Wii U version of the game is also on the way further down the line.
A massive five-week cinema campaign will reach out to movie-goers, with trailers for 007 Legends screening ahead of movies like Ben Affleck spy thriller Argo and, naturally, the upcoming Bond flick itself.
The publisher expects the trailer to be seen by more than 5m people across the five weeks.
Activision is also working closely with Bond licensees such as Sony Mobile and Omega to promote 007 Legends around Skyfall, as well as teaming up with the official 007 website.
http://www.mcvuk.com/news/read/007-l...-goers/0104766
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October 19th, 2012, 01:25 Posted By: wraggster
The studio currently working on PlayStation Vita release Call of Duty: Black Ops Declassified is to abandon the console gaming sector.
It’s also undergoing a rebranding, adopting the new name nStigate Games. It will in future be focusing on digital and mobile titles. It claims that no jobs will be lost during the transition, though it does have a long-term aim of becoming “leaner” and “more focused”.
Nihilistic Software’s previous titles include Resistance: Burning Skies, PlayStation Move Heroes and Marvel Nemesis: Rise of the Imperfects.
“There’s no bigger cliché in the videogame industry right now than to say that a studio is re-organizing itself away from retail game development and toward the new challenges of downloadable and mobile games,” it wrote on its Facebook page.
“Everyone knows retail sales are down, publishers are hurting, independent developers are suffering, blah blah blah. With this in mind, Nihilistic is announcing today that (OMG!) we are re-organizing our company after 14 years of working with retail boxed game development, and re-forming as nStigate Games, a new company focused on downloadable, on-line, and mobile games.
“So is this newsworthy? Well, honestly it probably isn’t, except that we are making this transition without any planned layoffs or leaving any debts behind. Nihilistic will fade into the sunset the way it started; a collaboration of talented folks dedicated to transparency and respect for employees. Over the next couple months we’ll get leaner as some of our talent finds new homes, and emerge as a smaller and more focused company.
“The future for nStigate is yet to be written, but the history of Nihilistic is coming to a close. We thank all the people who have worked here over the last 14 years. It’s been a privilege and a joy to serve our players for the past years.”
http://www.mcvuk.com/news/read/black...market/0104760
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October 19th, 2012, 02:03 Posted By: wraggster
It's been a while since we heard anything about Battlefield 3 post-earthquake expansion Aftermath, but today EA grounded out some more details to us, including a release date of November 27 for PS3 Premium members. We also have a debut trailer to enjoy along with new screenshots below.
The new mode is called Scavenger, a Conquest variation which ties into the expansion's setting of a devastated Tehran. You play as a lost soldier, armed only with a pistol and forced to search the rubble to find more powerful weaponry. If you're lucky, you might stumble across the scoped crossbow featured in the trailer.
The expansion adds four new maps, including the reasonably self-descriptive Epicenter and Markaz Market Monolith. There are also three new vehicles, ten new assignments, ten new dog tags, and five achievements/trophies. EA saysAftermath 'starts' releasing on November 27, first for PS3 Premium members, which translated means we can likely expect the same week-by-week roll-out as before. When it does find its way to you, it'll cost $14.99 on PS3 and PC, and 1200 MSP on Xbox 360.
http://www.joystiq.com/2012/10/18/ba...er-27-details/
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October 19th, 2012, 02:14 Posted By: wraggster
At Sony Japan you can play a version of Gran Turismo (5, probably) running at 4K resolution powered by four PlayStation 3s.This "Dramatic 4K Experience" is open to the public, and one member of said public dutifully videoed it in action (via GTPlanet).Wrote NeoGAF user spats: "I attended the 'Dramatic 4K experience' at the Sony building yesterday and got to play the Gran Turismo 4K demo, too. I was left really impressed by the whole thing, but there were a few small technical things I noticed: mainly tearing and pop in."The screen tearing wasn't the same type you have in GT5, but it would tear both horizontally and vertically in the centre, basically creating seams that split the view into four smaller screens. It was pretty minor but it was there."Then I don't remember if the spectators actually popped in or out on Eiger Nordwand (I don't think they did) but in the 4K demo a fair amount of them disappeared when you drove close enough to them. There seemed to be be some new or custom UI too. "It really was absolutely stunning ... some next level stuff."
"I'm giving off a negative impression," spats added, "but it really was absolutely stunning. The tunnel section in Eiger running at a 4K resolution and 60FPS was some next level stuff."Sony's betting on 4K resolutions for the future. 4K refers to approximately 4000 pixels measured horizontally. The resolution seems to be 3840x2160, or 2160p. Sony sells an absolutely massive 84-inch 4K telly for an absolutely massive $24,999.99. Sony also sells video cameras and projectors that deal in 4K resolutions.It seems entirely plausible, then, that a future console from Sony might go that route as well. Mind you, with most developers still shirking away from native 1080p in their games, there's a long way to go. You probably won't have to upgrade your telly just yet.Do note that Sony has used Gran Turismo as a 4K tech demo before, in 2008 with Gran Turismo 5 Prologue, as GTPlanet recalled.
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October 21st, 2012, 15:27 Posted By: wraggster
Rockstar has revealed the next piece of DLC for Max Payne 3 is set to arrive later this month.
Following a delay, the game’s Hostage Negotiation add-on will land on October 30th for PC, PS3, and Xbox 360.
The content adds new maps, rifles, suits, masks, explosions, and other such things. It runs $9.99, but will be free to those with a Rockstar Pass for the game.
Hostage Negotiation was originally due out in September for MP3, but Rockstar was forced to announce the setback after the month came and went without release.
http://www.mcvuk.com/news/read/max-p...-month/0104864
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October 21st, 2012, 23:56 Posted By: wraggster
SCEA has postponed the launch of the new PlayStation Store in US and associated territories following the troubled launch in Europe and UK.
Sony has ditched the planned October 23 US launch of the new-look store to allow its developers time to "complete the final phases before launch", according to a statement from Sony Network Entertainment VP, Eric Lempel.The firm offers no new date, saying only that it will update with a revised launch "soon".
The new PS Store went live briefly in UK earlier this week before being widespread issues prompted its swift withdrawal and those already using it were diverted back to the old store. As in the US, SCEE is yet to confirm a UK 're-launch' date as it commits to ironing out the "teething issues".
Here's Lempel's full statement regarding the US launch:
"As you may know, we launched the new PlayStation Store for PlayStation 3 earlier this week in Australia, New Zealand and several countries in Europe. Although the new PS Store is operating smoothly in most countries, there have been some issues that caused inconvenience for users.
"While we've already solved many of these issues, we've decided to postpone the October 23rd launch of the new store in the United States, Canada, Mexico, and Brazil. We want to be certain that you have an exceptional experience with the new store, so we appreciate your patience as we complete the final phases before launch.
"We'll update you as soon as a new release date has been set. Until then, the existing PS Store will be fully operational with the game, movie and TV content that you enjoy today."
http://www.computerandvideogames.com...stponed-in-us/
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October 22nd, 2012, 00:12 Posted By: wraggster
Do you have multiple PlayStation Network IDs so you can access the PlayStation Store in different countries?Lots of PlayStation 3 owners do. And so does Sony worldwide studios boss and avid gamer Shuhei Yoshida.One of the most long-standing complaint against Sony's PlayStation Store set up is that the content differs by region. Because Sony Computer Entertainment divisions operate independently, what's released on the US Store may not be released on the European Store, and vice versa.Sometimes content that appears on the US Store fails to turn up on the European Store in a timely fashion or not at all. Recent high-profile examples include the disparity between release dates for the superb Walking Dead series, Retro City Rampage, and the mysterious case of the missing-in-action Valve FPS Counter-Strike: Global Offensive.There are a number of reasons for these delays. Sony's regional approach means games must be submitted to SCEA and SCEE separately. Each has their own QA and certification process and each signs their own contracts with publishers and developers. It means games can pass certification in the US and fail in Europe, for whatever reason.Localisation often causes delays, too. Europe suffers here, because of the sheer number of languages that must be dealt with. But Sony fans point to Microsoft and Xbox Live Arcade, which does not appear to suffer similar issues. Microsoft's global system means games almost always launch day and date in the US and Europe.Yoshida, who has impressed PlayStation fans with his honest approach to interviews and willingness to engage fans on Twitter, took to the comments section of the PlayStation Blogto answer concern on this subject from gamers."In light of ever-increasing globalization of the (gaming) world, do you see a future for the current regionalized approach to digital distribution, or do you anticipate one global distribution network (including one PS Store, a global SEN account etc)?" asked chrisboers. "I understand there are (legal and contractual) regional restrictions right now, but in five years maybe? Is this something Sony actively pursues?""It's a great question!" Yoshida replied. "There are both positives and negatives in the current regional approach, and I admit I have 3 PSN IDs for Japan, US and Europe..."Then, in response to Skookie30's questions on the subject (including "Why do you need to use the so called unfair muti-region system that 5 years EU haven't got the same love as SCEA & SCEJ when it comes to content?"), Yoshida suggested gamers be careful what they wish for."Managing multiple small countries with multiple languages is much more inefficient than managing a large single country," he said. "You should be careful what you wish for. If you want all regions managed by one perspective, one view of the largest country, then you are not in for a good ride."Having strong regional representation with regional operation is a great thing to be able to cater to the needs of the market."Yoshida's comments will come as little consolation to those still wondering about the status of Counter-Strike: Global Offensive on the European PlayStation Store. It launched on Xbox 360 globally and in the US PlayStation Store on 21st August - nearly two months ago.Valve recently told Eurogamer the game will launch on PS3 on these shores, but Sony has so far declined to comment despite repeated requests.
http://www.eurogamer.net/articles/20...r-says-yoshida
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October 22nd, 2012, 16:16 Posted By: wraggster
6.60 PROMOD-C1 (fix3) [v20121021] is now available for download . This awesome well done modded PSP Custom Firmware has been updated and released just a few hours ago to the PlayStation Homebrew community for PSP users who are running Yoti Modded PSP CFW on their PSP System . IF you are using a older version of 6.60 PROMOD-C1 , Then is recommended to update to the latest version which is now 6.60 PROMOD-C1 (fix3) [v20121021] made available a few hours ago . Feel free to read below for a bit more information about this release from the developer . 1.Ability to enable/disable vsh menu
◦recovery menu -> configuration -> use vsh menu
◦hold R and start FastRecovery
2.Ability to enable/disable Parental Control for game backups (xSO)
3.Optimized default settings
4.Ability to reset CFW settings
◦hold L and start FastRecovery
5.irShell blocked from games
6.Fixed text files in /seplugins folder
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October 22nd, 2012, 16:18 Posted By: wraggster
6.39 PROMOD-C1 (fix4) [v20121021] is now available for download . This awesome well done modded PSP Custom Firmware has been updated and released just a few hours ago to the PlayStation Homebrew community for PSP users who are running Yoti Modded PSP CFW on their PSP System . IF you are using a older version of 6.60 PROMOD-C1 , Then is recommended to update to the latest version which is now 6.39 PROMOD-C1 (fix4) [v20121021] made available a few hours ago . Feel free to read below for a bit more information about this release from the developer . 1.Ability to enable/disable vsh menu
◦recovery menu -> configuration -> use vsh menu
◦hold R and start FastRecovery
2.Ability to enable/disable Parental Control for game backups (xSO)
3.Optimized default settings
4.Ability to reset CFW settings
◦hold L and start FastRecovery
5.irShell blocked from games
6.Fixed text files in /seplugins folder
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October 22nd, 2012, 16:19 Posted By: wraggster
6.35 PROMOD-C1 (fix3) [v20121021] is now available for download . This awesome well done modded PSP Custom Firmware has been updated and released just a few hours ago to the PlayStation Homebrew community for PSP users who are running Yoti Modded PSP CFW on their PSP System . IF you are using a older version of 6.60 PROMOD-C1 , Then is recommended to update to the latest version which is now 6.35 PROMOD-C1 (fix3) [v20121021] made available a few hours ago . Feel free to read below for a bit more information about this release from the developer . 1.Ability to enable/disable vsh menu
◦recovery menu -> configuration -> use vsh menu
◦hold R and start FastRecovery
2.Ability to enable/disable Parental Control for game backups (xSO)
3.Optimized default settings
4.Ability to reset CFW settings
◦hold L and start FastRecovery
5.irShell blocked from games
6.Fixed text files in /seplugins folder
Download and Give Feedback Via Comments
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October 22nd, 2012, 16:24 Posted By: wraggster
6.20 PROMOD-C1 (fix3) [v20121021] is now available for download . This awesome well done modded PSP Custom Firmware has been updated and released just a few hours ago to the PlayStation Homebrew community for PSP users who are running Yoti Modded PSP CFW on their PSP System . IF you are using a older version of 6.60 PROMOD-C1 , Then is recommended to update to the latest version which is now 6.20 PROMOD-C1 (fix3) [v20121021] made available a few hours ago . Feel free to read below for a bit more information about this release from the developer . 1.Ability to enable/disable vsh menu
◦recovery menu -> configuration -> use vsh menu
◦hold R and start FastRecovery
2.Ability to enable/disable Parental Control for game backups (xSO)
3.Optimized default settings
4.Ability to reset CFW settings
◦hold L and start FastRecovery
5.irShell blocked from games
6.Fixed text files in /seplugins folder
Download and Give Feedback Via Comments
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October 22nd, 2012, 16:27 Posted By: wraggster
Don’t have a reason to own a PlayStation Vita? Well, now you do because the new Assassins Creed: Liberation trailer is absolutely jaw dropping, you’ll be completely blown away. Check it out below.
The new story line trailer for Assassins Creed: Liberation that was just released is astounding. The trailer shows off fluid animation, beautiful graphics and talented voice acting as well as a special guest appearance. The game looks like something of a huge console blockbuster, and the fact that its portable is something else. The vast open world shown off in the trailer is something to applaud. Assassins creed alone is a sole reason to have a PlayStation Vita. If this is a glimpse of the quality games to come, then I am beyond excited . Furthermore if the PlayStation Vita keeps this up with the next big releases of this year then we will sure have a console that wont collect dust. In addition there are still a ton of unannounced games to come, hopefully Sony can fill the requests of fans and get Grand Theft Auto V and Borderlands 2 on the Vita next year. Check out the trailer for October 30ths Assassins Creed: Liberation in its entirety below:
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October 22nd, 2012, 16:58 Posted By: wraggster
Today, Custom BlueDisk 4.25 is officially released.
This new custom is not one that speaks in Deank Multiman and like any new hack, caution is always advised before knowing exactly what is going on.
Announces the official site: Quote:
The custom Bluedisk is the last custom PS3, it allows the user to enjoy all the free PS3 games and PSN. With this custom, the user can play original games directly without making any changes. You allows you to play all games internally or externally from a USB device. You can upgrade to official firmware or custom downgrade and all too easily. 's team plans to add extra features like games PS2/PSX or cheats and also promises to quickly update and free to follow updates to Sony. All software will be free to download, users only need software CDKEY. Bluedisk The CFW Upgrader needs to 3.55 a console, if your firmware is higher, it should be downgraded before. PS: If the console Bricke, you can go directly with their tools 3.55.
As good news never comes alone, here's the bad. Currently, the team uses an older version of Multiman, the 2.08, because it is open source, they patched to make it work with their custom but all games do not work perfectly, it is hoped that the latest Multiman is updated for this custom. The second bad news is fuzzy on how they operate. GaryOPA received three CDKEY free to test their frmware, the details are not very clear whether all will be free. It is forced to send them an e-mail to get the CDKEY to insert into their software. The CDKEY will be verified. EID0.BIN dump from the console will also be requested and your custom is ready to be downloaded (the tools will be provided and the dump EID0 is used to convert a console Dex.) Third bad news due to their idea of PUP DRM must be 3.55 to dump the EID0 and it will be functional on your console. CDKEY once obtained, it can not be used again. Welcome to the second wave of DRM, in this case, it is because we have access to 4.25, and the Psn need Eboots but It is hoped that the price will be low enough and they keep their promise to receive free updates from Sony for those who paid (update 4.30 Sony is announced tomorrow). Thanks to beggars for information. Official website: BlueDisk-cfw.com
http://ps3.gx-mod.com/modules/news/a...p?storyid=3154
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October 22nd, 2012, 17:00 Posted By: wraggster
Sony announces the update for 4.30 tomorrow as main novelty management different trophies.
The trophy will now be displayed as "PlayStation Network" and your Vita trophies will also be displayed. You'll have more details on your level and your progress by viewing your collection. Sony also informs us of LIFE stopping the service, the application will no longer be distributed in Firmware 4.30. This includes stopping services Folding.home, Sony thank the 15 million people who participated in this service Official website: http://blog.us.playstation.com
http://ps3.gx-mod.com/modules/news/a...p?storyid=3155
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October 22nd, 2012, 23:04 Posted By: wraggster
The new PlayStation Store is now live across Europe, according to Sony, following delays to the service’s launch earlier this month. The new look store, which was originally due to launch on October 17 in the PAL regions, uses a darker palette and more of the available screen estate to pack in content. There’s also a new storefront, of course, that has been designed to better promote new games, movies and TV content.
http://www.edge-online.com/news/new-...-facing-delay/
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October 22nd, 2012, 23:09 Posted By: wraggster
Ubisoft is feeling confident about its upcoming open-world shooter Far Cry 3 – even though it launches just after Activision’s powerhouse franchise, Call of Duty.
Far Cry 3 was originally set for launch in September but was pushed back for to give Ubisoft’s Montreal studio more time to create a better game. It now releases two weeks after Black Ops II and will follow a long line of big name shooters including Medal of Honor: Warfighter and Halo 4.
“Far Cry has always been a little bit off the map in terms of the offer that it gives,” said Ubisoft brand manager Henri Guay. “People are going to continue to play Call of Duty and people are going to look for experiences that give them something a little bit different. We feel we’re in a comfortable spot.”
Far Cry 3 product manager Dan Hay adds that the game’s delay was the right move to ensure the title lives up to fan expectations.
“Far Cry 3 is a big game and there’s an expectation. We wanted to make it as great as it absolutely can be,” he said. “There were a couple of things we were talking about cutting from the game that I just couldn’t bear to take away from the consumer. So the reality is that we have made a very strategic choice.”
Guay added: “I think we’re in a lucky situation where Ubisoft, through all levels of the organisation, was ready to make a commitment to the brand. To have the support at an organisation level to say we’re committed was great.”
Far Cry 3 is due for launch on November 30th for Xbox 360 and PS3. A PC?version is also due.
http://www.mcvuk.com/news/read/far-c...threat/0104969
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October 23rd, 2012, 00:38 Posted By: wraggster
Sony is calling time on its Life with PlayStation application.
The app will be removed from the XMB via the next PS3 software update (version 4.30) that will begin distribution tomorrow (Tues October 23rd). The app’s services will be terminated in November.
The decision also means an end to Stanford University’s distributed computing project Folding@home.
Throughout its lifespan Folding@home has been used by over 15m people, contributing a total of over 100m computational hours.
“The PS3 system was a game changer for Folding@home, as it opened the door for new methods and new processors, eventually also leading to the use of GPUs,” the projects research lead at Stanford Vijay Pande stated.
“We have had numerous successes in recent years. Specifically, in a paper just published in the Journal of Medicinal Chemistry, we report on tests of predictions from earlier Folding@home simulations, and how these predictions have led to a new strategy to fight Alzheimer’s disease.
“The next steps, now underway at Stanford, are to take this lead compound and help push it towards a viable drug. It’s too early to report on our preliminary results there, but I’m very excited that the directions set out in this paper do appear to be bearing fruit in terms of a viable drug (not just a drug candidate).”
http://www.mcvuk.com/news/read/the-e...g-home/0104964
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October 23rd, 2012, 00:45 Posted By: wraggster
David Jones and Mike Dailly, the creators of the original Grand Theft Auto, have revealed just how pivotal PR guru Max Clifford was to the game's success.
"Max Clifford made it all happen," Dailly told The Sunday Times.
"He designed all the outcry, which pretty much guaranteed MPs would get involved... He'd do anything to keep the profile high."
The game was developed by DMA Design and published by BMG Interactive, who hired the controversial media manager. According to Jones, his provocative plan included planted stories and knowing which politicians and papers could provide the game with free press fuelled by outrage.
"He told us how he would play it, who he would target, what those people targeted would say." Jones adds, "every word he said came true".
The game was finally released in October 1997, and DMA Design became Rockstar Games North in 1999.
"We knew why every decision was made, and we were never, ever influenced by 'let's do something to create a bit of controversy,'" clarified Jones.
"We always did everything from the perspective of what's going to be the most fun. It just naturally kept pushing us down the darker direction."
http://www.gamesindustry.biz/article...-it-all-happen
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October 23rd, 2012, 00:55 Posted By: wraggster
US PlayStation Plus subscribers will get their hands on Medal of Honor Warfighter tomorrow for a full game trial.
The trial will let Plus subs download the full game to play for an hour, with otherwise unrestricted access to the game's single and multiplayer modes.The game's out tomorrow in the US and this Friday, October 26 in the UK.
Also for Plus subs in tomorrow's US PS Store update, Need for Speed Most Wanted will go at a slight discount of $53.99 (down from $59.99), and Wonder Boy in Monster Land will go on sale for $1.
http://www.computerandvideogames.com...ll-game-trial/
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October 23rd, 2012, 18:39 Posted By: wraggster
Users to pay for audio input device and songs
The next game in the SingStar series launches this week – and it’s free.
The SingStar client will be available to download to the PS3 Cross Media Bar at no cost, consumers will just need to fork out for an ‘audio-input device’ and the songs.
Short demo versions of songs will be available for new customers to try out. And any current SingStar owner can use their song library. All songs can be downloaded via the SingStore, which boasts over 3,000 tracks.
The offer is currently limited to the European markets.
The PlayStation Eye – as well as the SingStar microphones – can be used for the game.
http://www.develop-online.net/news/4...s-free-to-play
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October 23rd, 2012, 20:31 Posted By: wraggster
Electronic Arts has released details of a day-one patch for multiplatform shooter Medal Of Honor: Warfighter that goes some way to explain the delay in review copies being sent to press outlets. The update, details of which were posted on EA’s website, contains a host of fixes for serious gameplay issues, most of which affect the game’s multiplayer mode. Some highlights follow below.
http://www.edge-online.com/news/ea-d...-review-delay/
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October 23rd, 2012, 21:59 Posted By: wraggster
Custom firmware puts compromised consoles on PSN, leak of LV0 decryption keys to thwart future security measures
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
playstation.com
Sony is facing new PlayStation 3 security headaches today, as Eurogamer reports that hackers have released custom firmware that allows for compromised consoles to go on the PlayStation Network, and LV0 decryption keys that will facilitate circumvention of future security updates.
PlayStation 3 security was largely undermined in early 2011 after hacking team Fail0verflow detailed a technique to get unauthorized code running on Sony's console. At the time, the group said they attacked the console's security as a response to Sony removing the OtherOS feature that allowed installation of the Linux operating system on the PS3. Eurogamer notes that Sony's 3.60 firmware actually managed to plug many of the security holes from that event, but piracy has persisted for those willing to run older firmware and not take their systems onto PSN.
However, the newly released custom firmware contains the current PSN passphrase security protocol. And even if Sony changes that with new firmware, the release of the LV0 decryption keys means that hackers should be able to easily lay bare future security measures in system updates.
According to Eurogamer, Chinese hacking group BlueDiskCFW had planned to sell the custom firmware circumventions, which prompted another group called The Three Tuskateers to release the LV0 keys. They also released a statement claiming to have discovered the keys some time ago, adding, "only the fear of our work being used by others to make money out of it has forced us to release this now."
http://www.gamesindustry.biz/article...3-hacked-again
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October 23rd, 2012, 22:10 Posted By: wraggster
Sony has been cleared of multiple charges levelled at the firm regarding last year’s headline-hitting PSN hack.
Courthouse News reports that US District Judge Anthony Battaglia threw out charges including “negligence, unjust enrichment, bailment and violations of California consumer protection statutes”.
The reason given was that none of the named plaintiffs are paying PSN subscribers “and thus received the PSN services free of cost”.
The class action had argued that “Sony knew or should have known that its system was vulnerable to such an attack” and that it failed to take satisfactory precautionary steps upon the first instance of a PS3 jailbreak.
He added: “Plaintiffs' personal information was stolen as a result of a criminal intrusion of Sony's Network. Plaintiffs do not allege that Sony was in any way involved with the Data Breach.”
It was also stated that it would have been unreasonable for any customer to expect Sony’s security measures to be perfect.
http://www.mcvuk.com/news/read/calif...awsuit/0105049
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October 23rd, 2012, 23:01 Posted By: wraggster
The first Hitman Absolution review has arrived in the form of a 9/10 in Official PlayStation Magazine UK.
The verdict is featured in the latest issue of the mag, which is arriving with subscribers now and hits shops on October 27. Here's a choice quote from the OPM review:
"Here [Hitman has] finally been perfected in what is probably a peak for the series so far. It takes the ideas that made the original games so great and presents them in a modern context of checkpoints, hints and forgiveness but without sacrificing any of the challenge, excitement or shivery-skinned thrill of pulling off some impossibly and beautifully planned hit."Meanwhile, Official Xbox Magazine has also given the game a 9/10, calling it a "triumph of stealth and sandbox design that retains everything that fans have ever loved about the series".
Publisher Square Enix has confirmed a Hitman: Absolution release date of November 20. Get our most recent thoughts on the game in this Hitman Absolution preview published earlier this month.
http://www.computerandvideogames.com...goes-with-910/
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October 23rd, 2012, 23:14 Posted By: wraggster
Hey, remember that time we learned when Family Guy: Back to the Multiversewas coming out?
(flashback)
Activision sent out a press release today naming a November 23 release date for the UK version of Family Guy: Back to the Multiverse. The North American release takes place on November 20, according to a stealthy Facebook announcement.
In addition to a campaign that takes Stewie and Brian through parallel universes, the PS3/Xbox game includes cooperative and competitive multiplayer modes that let you choose from a variety of Family Guy characters. For example, you can see Quagmire in a diaper in our gallery – perhaps the least enticing reason we've ever offered to open a gallery link.
http://www.joystiq.com/2012/10/23/fa...rth-america-n/
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October 23rd, 2012, 23:16 Posted By: wraggster
No, that headline isn't our own exclamation of excitement over this week's PlayStation Plus update. Two pieces of Hell Yeah! DLC, Pimp My Rabbit and Virtual Rabbit Missions, are each 20 percent off this week for Plus members, $4 and $2.40, respectively.
Need for Speed: Most Wanted comes out on October 30, but this week it's $54 for Plusers who pre-order, opposed to the standard $60. Plus members also get a one-hour timed demo for Medal of Honor: Warfighter in preparation for its launch tomorrow. Sega Master System's Wonder Boy in Monster Land is normally $5 on PS3, but Plus people get it for $1 this week.
Check out the full details on the PlayStation Blog, and please, try to contain your hysterical joy.
http://www.joystiq.com/2012/10/22/pl...of-honor-hell/
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October 23rd, 2012, 23:20 Posted By: wraggster
Sony is waking up to a new PlayStation 3 security nightmare after a day in which a brand new, PSN-enabled custom firmware was released for hacked consoles, swiftly followed up by publication of the console's LV0 decryption keys - which some say blows the system wide open.We've been here before of course. Over two years ago, the first piracy-enabling firmware and USB dongle combo - PSJailbreak was released, which exploited a weakness in the PS3's USB protocols, allowing for the system software to be patched in order to run copied software running from hard disk. This was followed up some time later by the release of tools from hacker group fail0verflow, which allowed users to encrypt files for the system in the same way that Sony does, allowing for a new wave of piracy. Geohot's public release of the "metldr" root key also added to the challenges facing Sony, resulting in a messy legal battle.The firm's response - firmware 3.60 - plugged many of the holes, neatly working around the entire root key problem, and even with the release of the new custom firmware, any console running system software 3.60 or higher is effectively locked out. Only hacked consoles, or those still running 3.55 or lower can run the new code unless expensive, difficult-to-install hardware downgrade devices are utilised on older hardware.Despite the effectiveness of firmware 3.60, PS3 has still had to contend with piracy issues, notably the JB2/TrueBlue dongle, but this hack still locked consoles to 3.55 and stopped compromised consoles gaining access to PSN - until recently at least, where the "passphrase" security protocol protecting PSN was leaked, giving hacked consoles full access to the service.The release of the new custom firmware - and the LV0 decryption keys in particular - poses serious issues. While Sony will almost certainly change the PSN passphrase once again in the upcoming 4.30 update, the reveal of the LV0 key basically means that any system update released by Sony going forward can be decrypted with little or no effort whatsoever. Options Sony has in battling this leak are limited - every PS3 out there needs to be able to decrypt any firmware download package in order for the console to be updated (a 2006 launch PS3 can still update directly to the latest software). The release of the LV0 key allows for that to be achieved on PC, with the CoreOS and XMB files then re-encrypted using the existing 3.55 keys in order to be run on hacked consoles.So just how did LV0 come to be released at all? The original hackers who first found the master key - calling themselves "The Three Tuskateers" - apparently sat on its discovery for some time. However, the information leaked and ended up being the means by which a new Chinese hacking outfit - dubbed "BlueDiskCFW" planned to charge for and release new custom firmware updates. To stop these people profiteering from their work, the "Muskateers" released the LV0 key and within 24 hours, a free CFW update was released."You can be sure that if it wouldn't have been for this leak, this key would never have seen the light of day, only the fear of our work being used by others to make money out of it has forced us to release this now," a statement from the hacker group says.We have approached Sony for comment.
http://www.eurogamer.net/articles/di...the-final-hack
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October 24th, 2012, 21:39 Posted By: wraggster
PS3 security has been compromised again. The holy grail of the PS3 security encryption keys — LV0 keys — have been found and leaked into the wild. For the homebrew community, this means deeper access into the PS3: the possibility of custom (or modified) firmware up to the most recent version, the possibility of bypassing PS3 hypervisor for installing GNU/Linux with full hardware access, dual firmware booting, homebrew advanced recovery (on the molds of Bootmii on Wii), and more. It might lead to more rampant piracy too, because the LV0 keys could facilitate the discovering of the newer games' encryption keys, ones that require newer firmware."
http://games.slashdot.org/story/12/1...on-keys-leaked
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October 24th, 2012, 21:52 Posted By: wraggster
Journey was tonight named the winner of the second annual GameCity Prize during GameCity7 in Nottingham.Thatgamecompany’s stunning PS3 adventure follows last year’s winner, Minecraft, in being honoured with an award that seeks to celebrate videogames as a cultural artform. Journey was selected by a panel of leaders in non-gaming creative fields, chaired by filmmaker Lord Puttnam.
http://www.edge-online.com/news/jour...ty-prize-2012/
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October 24th, 2012, 22:47 Posted By: wraggster
Sony is hosting a big Assassin's Creed sale on the EU PlayStation Store right now.
Coming just ahead of next week's release of Assassin's Creed 3, the sale sees all the previous major AC games going for discounted prices.The sales also extends to download content, with PlayStation Plus subscribers getting deeper discounts than regular users. The list of sale content and prices is below.
Assassin's Creed 3 is out on PS3 and 360 in US on October 30 and EU on Oct. 31. The PC version isn't out until November 20 and 23 in US and EU respectively.
The sale extends from now until November 7.
Full Games:
Assassin's Creed - Not available in Bulgaria, Hungary, Qatar
Was €19.99/£15.99 Now €9.99/£7.99
Assassin's Creed 2 - Not available in Bulgaria, Hungary, Qatar
Was €19.99/£14.99 Now €12.99/£9.99
Assassin's Creed Double Edition
Was €29.99/£23.99 Now €19.99/£15.99
Assassin's Creed Brotherhood - Not available in Bulgaria, Hungary, Qatar
Was €19.99/£15.99 Now €14.99/£11.99
Assassin's Creed Revelations
Was €29.99/£19.99 Now €19.99/£15.99
DLC:
Assassin's Creed Brotherhood - The Da Vinci Disappearance - Not available in Bulgaria, Hungary, Qatar
Was €9.99/£7.99 Now €6.99/£5.49
, Additional 10% discount for Plus subscribers
Assassin's Creed - The Ancestors Character Pack
Was €3.99/£3.19 Now €1.99/£1.59,
Additional 10% discount for Plus subscribers
Assassin's Creed - Mediterranean Traveler Maps Pack - Upgrade
Was €9.99/£7.99 Now €6.99/£5.49,
Additional 10% discount for Plus subscribers
Assassin's Creed - The Lost Archive
Was €9.99/ £7.99 Now €6.99/£5.49
Additional 10% discount for Plus subscribers
Assassin's Creed 2- Bundle: Sequence 12 and 13 plus Secret Locations
Was €7.99/£6.29 Now €4.99/£3.99
, Additional 10% discount for Plus subscribers
Assassin's Creed 2 - Sequence 13 : Bonfire of the Vanities - Not available in Bulgaria, Hungary, Israel, Kuwait, Qatar, Ukraine
Was €3.99/£3.19 Now €1.99/£1.59,
Additional 10% discount for Plus subscribers
Assassin's Creed 2 - Bonfire of the Vanities and Secret Locations - Not available in Bulgaria, Hungary, Israel, Kuwait, Qatar, Ukraine, Russian Federation
Was €6.99/£5.49 Now €3.99/£3.19
, Additional 10% discount for Plus subscribers
Assassin's Creed 2 -Bonfire of the Vanities - Not available in Bulgaria, Hungary, Israel, Kuwait, Qatar, Ukraine
Was €3.99/£3.19 Now €1.99/£1.59
, Additional 10% discount for Plus subscribers
Assassin's Creed Brotherhood - Theme - Not available in Bulgaria, Hungary, Qatar
Was €2.99/£2.39 Now €1.49 /£1.19
, Additional 10% discount for Plus subscribers
http://www.computerandvideogames.com...s-eu-ps-store/
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October 24th, 2012, 23:35 Posted By: wraggster
Sony has the detailed this week's PlayStation Store content update - and it's a bit of a beast.
It includes Medal of Honor Warfighter, The Unfinished Swan, the beta for PlayStation All-Stars Battle Royale, an eye-straining amount of Street Fighter X Tekken DLC and the HD re-release of Killzone.
Have a look at the full list below:
PS3 Full Games
- Medal of Honor Warfighter ($59.99)
- The Darkness II ($39.99)
Betas
- PlayStation All-Stars Battle Royale Beta ($0.00)
PSN Games
- The Unfinished Swan ($14.99)
- Killzone HD ($14.99)
- Starhawk (Single Player Only) ($19.99)
PS Vita
- Street Fighter X Tekken ($39.99)
- Frobisher Says! ($0.00)
- Super Monkey Ball Banana Splitz ($29.99)
- Orgarhythm ($29.99)
- Zero Escape: Virtue's Last Reward ($34.99)
Added to PS Vita Store
- Final Fantasy III (PSP game)
- Pong (PSone Classic)
- Centipede (PSone Classic)
- Missile Command (PSone Classic)
- Virtual Pool (PSone Classic)
PS2 Classics
- Winback: Covert Operations ($9.99)
Bundles
- Naughty Bear Double Trouble ($19.99)
PlayStation PlusExclusive Timed Trial
- Medal of Honor Warfighter
Discounts
- Hell Yeah! Add-On: Pimp My Rabbit (20%) - PS Plus Price: $3.99
- Hell Yeah! Add-On: Virtual Rabbit Missions (20%) - PS Plus Price: $2.39
- Wonder Boy in Monster Land (80%) - PS Plus Price: $1.00
- Last Chance (Leaving on 10/30) Pre-Order - Need for Speed Most Wanted
- Discount - Wonder Boy in Monster Land
- Discount - Costume Quest
- Discount - Dead Nation
- Discount - Ghostbusters: Sanctum of Slime
- Discount - inFAMOUS Festival of Blood
- Discount - AMY
- Discount - Call of Duty: Black Ops Rezurrection Content Pack
- Discount - Dead Space 2
- Discount - Plants vs. Zombies
- Discount - Plants vs. Zombies PS Vita
- Discount - Tales From Space: Mutant Blobs Attack
- Discount - The House of the Dead Overkill Bundle
- Discount - Dead Rising 2 Off The Record
- Discount - Zen Pinball 2 Monsters Bundle (Vita & PS3 Cross-Entitled)
- Discount - Resident Evil Operation Raccoon City
PS3 Game Demos (Free)
- Sports Champions 2 (Move & PS Eye Required)
- Wheel of Fortune
- Jeopardy!
PS Vita Game Demos (Free)
- Super Monkey Ball Banana Splitz
Soundtracks
- The Unfinished Swan - $9.99
- Pure Chess OST- $6.49
Price Change
- God of War: Origins Collection - PS3 Game (now: $19.99 original price: $39.99)
- Harvest Moon: Hero of Leaf Valley - PSP Game (now: $19.99 original price: $39.99)
- Order Up! - PS3 Game (now: $9.99 original price: $14.99)
Sales
- Corpse Party - PSP Game (now: $9.99 original price: $19.99)
- Fast Draw Showdown - PS3 Game (now: $4.99 original price: $9.99)
- Kenka Bancho - PSP Game (now: $7.49 original price: $14.99)
- Smash Cars - PS3 Game (now: $7.49 original price: $14.99)
- Halloween Dynamic Theme (now: free original price: $2.99
Street Fighter X Tekken Add-On Sale
- DLC Character Swap Costume Complete Pack - PS Vita Game Add-On (now: $2.99 original price: $5.99)
- SF DLC Char Swap Costume Complete Pack - PS Vita Game Add-On (now: $1.99 original price: $3.99)
- SF DLC Char Swap Costume Complete Pack - PS3 Game Add-On (now: $1.99 original price: $3.99)
- SF Swap Costume Complete Pack - PS Vita Game Add-On (now: $6.49 original price: $12.49)
- SF/TK Swap Costume Complete Pack - PS Vita Game Add-On (now: $8.49 original price: $17.99)
- TK DLC Character Swap Costume Complete Pack - PS Vita Add-On (now: $1.99 original price: $3.99)
- TK Swap Costume Complete Pack - PS Vita Game Add-On (now: $6.49 original price: $12.49)
- DLC Character Swap Costume Complete Pack - PS3 Game Add-On (now: $2.99 original price: $5.99)
- SF Swap Costume Complete Pack - PS3 Game Add-On (now: $6.49 original price: $12.49)
- SF/TK Swap Costume Complete Pack - PS3 Game Add-On (now: $8.49 original price: $17.99)
- TK DLC Character Swap Costume Complete Pack - PS3 Game Add-On (now: $1.99 original price: $3.99)
- TK Swap Costume Complete Pack - PS3 Game Add-On (now: $6.49 original price: $12.49)
PS Vita Add-ons
- Street Fighter X Tekken PS Vita - All DLC purchased on the PS3 version can be used on the PS Vita version, and vice versa.
- Color Palette Add-Ons (Free.
- Boost Gem Trial Packs (Free)
- Preset Combo Packs (Free)
- Special Gem Packs (Free)
- Combo Editor ($2.99)
- SF Boost Gem Packs ($0.99 each)
- TK Boost Gem Packs ($0.99 each)
- SF/TK Shared Assist Gem Pack 4 ($1.99)
- SF DLC Char Swap Costume Complete Pack ($3.99)
- SF Swap Costume Complete Pack ($12.99)
- TK DLC Char Swap Costume Complete Pack ($3.99)
- TK Swap Costume Complete Pack ($12.99)
- SF/TK Swap Costume Complete Pack ($17.99)
- DLC Char Swap Costume Complete Pack ($5.99)
- Kuma (Swap Costume) ($0.99)
- Abel (Swap Costume) ($0.99)
- Alisa (Swap Costume) ($0.99)
- Asuka (Swap Costume) ($0.99)
- Balrog (Swap Costume) ($0.99)
- Blanka (Swap Costume) ($0.99)
- Bob (Swap Costume) ($0.99)
- Bryan (Swap Costume) ($0.99)
- Cammy (Swap Costume) ($0.99)
- Christie (Swap Costume) ($0.99)
- Chun-Li (Swap Costume) ($0.99)
- Cody (Swap Costume) ($0.99)
- Dhalism (Swap Costume) ($0.99)
- Dudley (Swap Costume) ($0.99)
- Elena (Swap Costume) ($0.99)
- Guile (Swap Costume) ($0.99)
- Guy (Swap Costume) ($0.99)
- Heihachi (Swap Costume) ($0.99)
- Hugo (Swap Costume) ($0.99)
- Hwoarang (Swap Costume) ($0.99)
- Ibuki (Swap Costume) ($0.99)
- JACK-X (Swap Costume) ($0.99)
- Jin (Swap Costume) ($0.99)
- Julia (Swap Costume) ($0.99)
- Juri (Swap Costume) ($0.99)
- Kazuya (Swap Costume) ($0.99)
- Ken (Swap Costume) ($0.99)
- King (Swap Costume) ($0.99)
- Lars (Swap Costume) ($0.99)
- Law (Swap Costume) ($0.99)
- Lei (Swap Costume) ($0.99)
- Lili (Swap Costume) ($0.99)
- M. Bison (Swap Costume) ($0.99)
- Marduk (Swap Costume) ($0.99)
- Nina (Swap Costume) ($0.99)
- Ogre (Swap Costume) ($0.99)
- Paul (Swap Costume) ($0.99)
- Poison (Swap Costume) ($0.99)
- Raven (Swap Costume) ($0.99)
- Rolento (Swap Costume) ($0.99)
- Rufus (Swap Costume) ($0.99
- Ryu (Swap Costume) ($0.99)
- Sagat (Swap Costume) ($0.99)
- Sakura (Swap Costume) ($0.99)
- Steve (Swap Costume) ($0.99)
- Vega (Swap Costume) ($0.99)
- Xiaoyu (Swap Costume) ($0.99)
- Yoshimitsu (Swap Costume) ($0.99)
- Zangief (Swap Costume) ($0.99)
- Super Monkey Ball Banana Splitz - Complete DLC Bundle ($1.99)
- New Little King's Story - Angel & Demon Set ($0.99)
- Animal Set ($1.99)
- Princess Battle Outfit Set 1 ($2.99)
- Supreme Ruler Dragon Set ($0.99)
- Pure Chess - Halloween Chess Set ($2.49)
PS3 Add-ons
- Dark Souls - Artorias of the Abyss ($14.99) - Dark Souls: Artorias of the Abyss
- Dead or Alive 5 - Round 2 Costumes - Full Set ($12.99)
- Hell Yeah! Wrath of the Dead Rabbit
- Pimp My Rabbit Pack ($2.99)
- Virtual Rabbit Missions ($4.99)
- Just Dance 4 - Katy Perry Part of Me ($2.99)
- Mugen Souls
- Flashy Coordination (Free)
- Undisputed God Prudence Pack 2 (Free)
- G Up Pack 2 (Free)
- Point Pack 2 (Free).
- Jiggly Transmission and Equipment Pack 2 (Free)
- One Piece Pirate Warriors - DLC Pack ($14.99)
- Pure Chess - Halloween Chess Set ($2.49)
- Rock Band 3
- Brains Out ($0.99) - RIBS
- Break Free From Your Life ($1.99) - Design the Skyline
- Feelin' Stronger Every Day ($1.99) - Chicago
- Make Me Smile ($1.99) - Chicago
- If You Leave Me Now ($1.99) - Chicago
- Chicago Pack 01 ($5.49) - This pack includes 'Feelin' Stronger Every Day,' 'If You Leave Me Now,' and 'Make Me Smile'
- Ode to a Centipede ($1.99) - Buckner & Garcia
- Slander ($1.99) - Dr. Acula
- Galileo ($0.99) - We Are The Storm
- Sleeping Dogs
- Screen Legends Pack ($1.99)
- SWAT Pack ($3.99)
- Saints Row: The Third - Tricks and Treats Pack ($3.99)
- Tekken Tag Tournament 2
- Bonus Movies Packs ($2.49 - $5.99)
- Bonus Track Packs ($2.49 - $4.49)
- Tokyo Jungle
- Animal Character Bundle 3 ($2.49)
- Complete Animal Character Bundle ($6.99)
- Mawashi Costume (Free)
- Famitsu Swag Costume (Free)
- Pipo Helmet Costume (Free)
- ERC-X Character ($0.99)
- Saber-toothed Tiger Character ($0.99)
- Businessman Character ($0.99)
- Homo Erectus Character ($0.99)
- Uncharted 3: Drake's Deception - Various Multiplayer Taunts ($0.99 each)
- Worms Revolution - Funfair Pack ($4.99)
- XCOM: Enemy Unknown - Elite Soldier Pack ($4.99)Available In-Game Only (Not on PlayStation Store)
- Rock Band 3 - Make Me Smile ($0.99) - Pro Guitar (In Game Only) - Chicago
Assassin's Creed 3
- Assassin's Creed III UPlay Passport - ($9.99)
- Assassin's Creed III 155 Erudito Pack - ($4.99)
- Assassin's Creed III 20 Erudito Pack - ($0.99)
- Assassin's Creed III 380 Erudito Pack - ($9.99)
- Assassin's Creed III 50 Erudito Pack - ($1.99)
- Assassin's Creed III 925 Erudito Pack - ($19.99)
Halloween Sale
PS3
- Dead Rising 2: Off The Record - Not available in GermanyWas €19.99/£14.99 Now €13.99/£10.99
Additional 50% discount for Plus subscribers
- AmyWas €4.99/£3.99 Now €2.49/£1.99
Additional 10% discount for Plus subscribers
- Resident Evil: Operation Raccoon CityWas €39.99/£29.99 Now: €26.99/£21.99
Additional 50% discount for Plus subscribers
- Tom Clancy's Rainbow Six Vegas 2 - Not available in Russian Federation / Germany / UkraineWas €19.99/£15.99 Now €11.99/£9.69
Additional 10% discount for Plus subscribers
- Splinter Cell Complete PackWas €59.99/£39.99 Now €29.99/£19.99
- The Expendables 2 the Videogame - Only available in GermanyWas €14.99 Now €9.99
Additional 15% discount for Plus subscribers
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Additional 10% discount for Plus subscribers
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- Castlevania: Harmony of Despair - The Legend of Fuma DLC - Not available in Bulgaria, Hungary, New Zealand, Qatar, Saudi Arabia, United Arab EmiratesWas €2.99/£2.39 Now €1.49/£1.19
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- Castlevania: Harmony of Despair - Richter Belmont Character Pack - Not available in Bulgaria, Hungary, New Zealand, QatarWas €2.99/£2.39 Now €0.99/£0.79
PS Vita
- Street Fighter X Tekken: SF Swap Costume Complete PackWas €12.99/£9.99 Now €6.49/£5.19
- Street Fighter X Tekken: TK Swap Costume Complete PackWas €12.99/£9.99 Now €6.49/£5.19
- Street Fighter X Tekken: SF/TK Swap Costume Complete PackWas €17.99/£13.99 Now €8.99/£7.29
- Street Fighter X Tekken: Extra Characters SF Swap Bundle PackWas €3.99/£3.19 Now €1.99/£1.59
- Street Fighter X Tekken: Extra Characters TK Swap Bundle PackWas €3.99/£3.19 Now €1.99/£1.59
- Street Fighter X Tekken: Extra Characters SF/TK Swap Bundle PackWas €5.99/£4.79 Now €2.99/£2.39
http://www.computerandvideogames.com...hed-swan-sfxt/
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October 24th, 2012, 23:42 Posted By: wraggster
Gamestop's God of War: Ascension pre-order bonus is an exclusive multiplayer costume taken from Zack Snyder's 2007 movie 300, because nothing says "brand-new video game based on Greek pseudo-mythology" like a random costume from a five-year-old movie based on Greek pseudo-history.
Specifically, the costume replicates King Leonidas' red cape, helmet and "armor," which we assume is what they're calling his tiny little baby man-shorts. The costume also includes a spear that provides new moves and abilities, as well as a double-sided God of War: Ascension poster. It does not, however, include a pit for disposing of foreign dignitaries or a bottle of chest grease.
http://www.joystiq.com/2012/10/24/th...-order-perk-i/
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October 26th, 2012, 00:35 Posted By: wraggster
It looks like the security of the PlayStation 3 has been cracked wide open. But then again we’ve thought the same thing in the past and Sony managed to patch those exploits. The latest in the cat and mouse game is the release of the LV0 encryption codes for the PS3 console. The guys who discovered the magic strings of characters supposedly intended to keep them a secret, but have gone public after there was a leak and some black-hats now intend to use them for profit.
The keys are the bottom layer of security when pushing firmware updates to the PS3. With keys in hand, current and future upgrades can be unencrypted, altered, and repackaged without the gaming rig putting up a fuss. Our only real beef with the tight security came when Sony removed the ability to install Linux on systems marketed with this option. The availability of these keys should let you install just about whatever you want on your hardware.
http://hackaday.com/2012/10/25/lv0-e...on-3-firmware/
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October 26th, 2012, 00:57 Posted By: wraggster
The first DLC for stealth hit Dishonored will be released in December, Bethesda has revealed.
It’s called Dunwall City Trials and will cost £3.99/400 MS Points. It will include 10 challenge maps containing assorted challenges including “an arena battle against waves of enemy AI, a gravity-defying run of drop assassinations, and a race against the clock”.
It will be released simultaneously on Xbox 360, PS3 and PC.
Two further add-ons have also been confirmed to follow some time in 2013, with the first arriving in the Spring.
http://www.mcvuk.com/news/read/bethe...onored/0105220
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October 26th, 2012, 02:29 Posted By: wraggster
Assassin's Creed 3 hasn't yet arrived, but Ubisoft already claims its trip through the American Revolutionary has garnered the highest number of pre-orders for the company so far. We don't know any hard numbers at this point, save for the fact that AC3 has over double the pre-orders of last year's Assassin's Creed: Revelations, with a few days to go before launch at the end of the month.
GameStop is predictably thrilled: Company president Tony Bartel is practically climbing trees with excitement in the press release below. Ubisoft also says theAssassin's Creed series has sold over 40 million games worldwide, and it expects the official number 3 to add to that total significantly. Wherever the series is going, it certainly isn't down.
http://www.joystiq.com/2012/10/25/as...red-game-ever/
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October 26th, 2012, 02:31 Posted By: wraggster
Valhalla Knights 3 will hit Japan on January 31 for the Vita. It will have monsters (surprise!) that drop loot, and features ad hoc connectivity, allowing for local-yet-separate multiplayer. First-print copies include a code for the Butterfly of the Night Takeout Pack, which includes an extra character in the Entertainment District.
Valhalla Knights 3 is a continuation of the Valhalla Knights RPG franchise, first launched in Japan in 2006 and North America in 2007 for the PlayStation Portable. Valhalla Knights 2, which hit North American PSPs in 2008, featured six-member party battles. Valhalla Knights 3 brings 7-on-7 battles, and offers a scintillating look at that universe's Red Light district.
There's no word yet on a western release for Valhalla Knights 3.
http://www.joystiq.com/2012/10/25/va...unch-in-japan/
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October 28th, 2012, 01:35 Posted By: wraggster
Keep next Tuesday night free – GAME will be opening its doors to welcome the unconventional Wednesday release of Assassin’s Creed III.
The flagship event will take place at GAME’s Stratford Store which will be transformed into “a scenic replica of the game’s winter wilderness, complete with Redcoats who will be patrolling and entertaining the queue”.
There’s also a treat for those in attendance at GAME’s Hull store where Ubisoft developer Tim Browne will be in attendance from 9:30pm to chat with customers.
“Assassin’s Creed fans can’t wait to get their hands on the next chapter of this epic game and we are really excited to be opening so many stores at midnight to celebrate in true GAME style,” GAME’s marketing director Anna-Marie Mason stated.
“We are bringing a piece of the adventure to life at GAME Stratford for London fans and we are delighted that developer Tim Browne will be attending GAME Hull, giving both the north and south a great experience to look forward to.”
Assassin’s Creed III will be released in the UK on Wednesday October 31st, with GAME stores opening their doors at around 11:45pm on the night of Tuesday October 30th.
http://www.mcvuk.com/news/read/game-...ed-iii/0105313
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October 28th, 2012, 02:03 Posted By: wraggster
PS Plus is "contributing in a big way" to PSN sales, Sony informs us
Sony Computer Entertainment America
us.playstation.com
Sony's online efforts have come a long way in the last six years, and while some would argue that Xbox Live is still superior, one unique differentiator for PlayStation Network is its PlayStation Plus offering. In fact, one industry veteran close to Sony told us recently that Sony has "drastically undersold" the value of PlayStation Plus. Sony appears eager to change that, if you ask John Koller, VP of PlayStation Home and Handheld Consoles.
Koller, who also oversees all PlayStation brand marketing, told GamesIndustry International that PlayStation Plus has seen a big rise in interest and that Sony is going to put some significant weight behind marketing the program from here on out.
"PlayStation Plus is fantastic. This is going to be a significant part of our marketing efforts over the next 6, 12, 24 months. This is a big part of what we do. The amount of value that you get from PlayStation Plus is significant. Since E3, we've seen a significant rise in PlayStation Plus adoption and we'll be utilizing this," Koller said.
"This is a nice weapon in our arsenal that we'll be utilizing and it's just a great value for a consumer that's coming in. If you look at a consumer that's coming in in year 6 or year 7...you could call them a later adopter and giving them an instant game collection, which is what PlayStation Plus provides, has really proven to be successful. So this is going to be a very important part of what we do here over the next few months. You'll see it at holiday. You'll see it even beyond that with various integrations into our ecosystem."
PlayStation Plus is offered for either 3 months at $17.99 or a full year for $49.99. Subscribers gain access to a wide variety of games, early access to demos and betas, discounts on PSN content, 1GB of cloud storage for game saves, and 1-hour trials of full games for select titles. It's an interesting idea, and it's certainly helping to communicate the value of digital to gamers.
"Some of PlayStation Plus' benefit is getting consumers more comfortable with digital content who may not be. Obviously, there's the current PlayStation 3 consumer who tends to be fairly comfortable with digital and we have a great DLC sales and full game downloads and those types of things. But the new consumers who are coming in in particular, which is what I'm looking at here, if we can introduce them to PlayStation Plus and this instant game collection idea, you're bringing them into a world that may be a bit foreign to them if they don't own a system this current cycle. So that comfort level is important to us, it's important to publishers, it's important I think to most people in this industry that we get them comfortable with digital content," added Koller.
So far, so good for Plus. While Sony Computer Entertainment America couldn't share exact figures on the number of Plus subscribers, a spokesperson did tell us that customer satisfaction rates are at the highest ever at 97 percent while renewal intent rate is at 93 percent. "The success of PS Plus is contributing in a big way to driving overall PSN sales, as our last quarter was the biggest in terms of transactional sales in PSN's six-year history," she noted. "The immediate consumer reaction was completely off the charts, and membership sales more than doubled during the week of E3."
We'll be bringing you our full interview with John Koller tomorrow. We talked about Sony's holiday positioning for PS3 and Vita, price cuts, the competition, and much more.
http://www.gamesindustry.biz/article...enal-says-sony
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October 28th, 2012, 20:27 Posted By: wraggster
via http://wololo.net/2012/10/24/ps3-blo...d-and-working/
Leaks, chaos and drama have been something common, and on the heels of the PsVita chaos comes the PS3s turn with both good and bad news. This event is so huge that it will completely change the PS3 hacking scene and leave Sony in the wake.
Sony will be turning in their graves today as the PS3 has been basically blown wide open thanks to other events leading up to that. In the wake of this leaves Sony in huge trouble and mostly exhausted due to the amount of progress the hacking scene has made on their devices especially with the recent Psvita PSP EMU kernel exploit. It’s been absolute chaos in the PS3 scene for the last few days and fair enough to say has been chaotic over the last few years. Ill break down what happened and what this means for the developers and users, keep reading….
Background Information
The similarity in events is extremely blatant but its started a little over two years ago when the first piracy-enabled firmware and USB dongle combo named the “PS3Jailbreak” was released. The release nuked a weakness in the PS3′s simple USB protocols. This in return created a hole allowing the OS to be patched that furthermore allowed content to run from the HDD. In the aftermath the group fail0verflow allowed people to encrypt files in a mirror system that replicated Sony s methods. Of course this lead to tons of piracy and eventually Geohot’s public release of the “metldr” root key. Sony got really mad in short and decided to bring the ban hammer down on Geohot who has yet to be heard from recently. Sony found a way to protect their system by fixing everything in the system with the 3.60 firmware update. The jailbreak was patched, the USB exploit patched and left the system somewhat secure, until now in association with the new PS3 4.30 firmware update.
So what happened?
The jerks, which is an understatement, that have been behind the PS3 dongle business will always be hated and trashed constantly and the recent stunt from the people behind the BlueDiscCFW team just put a nail in the coffin. A hacking group called “The Three Musketeers,”, in short, had the Lvl0 keys which were leaked. The Three Musketeers were not going to release the keys because of the known outcome of doing so. The Chinese hacking team “BlueDiscCFW,” somehow got a hold of the keys and planned to charge money for users who wanted the exploit. Its disgusting they would do that and The Musketeers realized this. With that in mind, The Three Musketeers tried to immediately stop BlueDiscCFW’s profiting from the LV0 exploit, The Three Musketeers released the LV0 custom firmware free to the public. The funny part is the BDCFW was taken down immedietly. The Three Musketeers released a statement on it saying
“You can be sure that if it wouldn’t have been for this leak, this key would never have seen the light of day, only the fear of our work being used by others to make money out of it has forced us to release this now.”
It was a two faced leak and is oddly similar to that Sam Jordam incident or Linux hack. They then released a full announcement and statement on the matter:
As this was a group effort, we wouldn’t normally have lost a word about it
ever, but as we’re done with PS3 now anyways, we think it doesn’t matter
anymore [http://pastie.org/4462324]. Congratulations to the guy that leaked
stuff, you, sir, are a 1337 haxx0r, jk, you’re an asshole.
Try this bytes…
– [erk=CA7A24EC38BDB45B98CCD7D363EA2AF0C326E65081E063 0CB9AB2D215865878A]
– [riv=F9205F46F6021697E670F13DFA726212]
– [pub=A8FD6DB24532D094EFA08CB41C9A72287D905C6B27B42B E4AB925AAF4AFFF34D
41EEB54DD128700D]
– [priv=001AD976FCDE86F5B8FF3E63EF3A7F94E861975BA3]
– [ctype=33]
…and be amazed.
People should know that crooked personalities are widespread in this so
called ‘scene’. Some people try to achieve something for fun together and make
the wrong decision to trust others and share their results with them, but ofc
there got to be the attention seeking fame wh*** that has to leak stuff to
feel a little bit better about him-/herself.
Now the catch is that it works like this in every ‘scene’, just that in
|others it usually doesn’t come to light.
The only sad thing is, that the others who worked on this won’t get the
attention they deserve because they probably want to remain anonymous (also
they don’t care about E-fame <3).
PS: This is neither about drama nor E-fame nor ‘OMG WE HAZ BEEN FIRST’, we
just thought you should know that we’re disappointed in certain people. You
can be sure that if it wouldn’t have been for this leak, this key would never
have seen the light of day, only the fear of our work being used by others to
make money out of it has forced us to release this now.
[-The Three Musketeers]
What does this mean?
With the release of the LV0 keys mean, eventually, having all the keys available. The LV0 is not patchable, which is to say there is nothing at all Sony can do to fix this. The final bullet in the chamber as hit Sony hard. What actions they will take are not known, but if things continue in the scene I can garuntee they will be pushing the date of the PS4 closer as new hardware is really all they can do. Sony already moved all the loaders. The only other option would be to put the loaders in bootldr, but that isn’t possible since bootldr is locked to being console specific and is impossible to update. Behind LV0 is just bootldr, which is encrypted with specific console keys. This leak will in time lead to a 4.25 CFW which can be installed on mostly any PS3 even on Slims and the recent new slim models. Keep in mind that fail0verflow released metldr private keys like I said above. Well, surprise, metldr is loaded by lv0ldr, even on 3.60+. The leak contains a private key, it’s the string after PRIV=. The greatest part is that the key isn’t tied up to a specific firmware. The problem with 3k model Playstation3 consoles is that they have a new LV0 version named lv0.2, which means new keys for the loader. What this means is that consoles which are able to downgrade to 3.55 can install 4.25 CFW even if they’re on 4.25 OFW. The bad news incorporated with this is that 3K and higher consoles’ LV0 keys are static, they are not console specific. Sony can change LV0 with a new firmware update. But, bootldr is per console and is the way of decryption for LV0. If we have bootldr then the console is wide open and a CFW could be made to work on any console. Bootldr cannot be changed or denied unless there is a hardware change. Even if we had bootldr then anyone with a downgradable console could have a CFW firmware. Whoever has bootldr and wanted to leak it would bring the greatest massacre and ban-hammer of all time by any company ever, I can garuntee whoever releases it will have no where to run or hide so it would of course need to be anonymous to highest level with no traces to be found. Bootldr is something that’s way more protected and valuable than metldr.
Closing Statement
This is the beginning of a very long and heavily scheduled future of the PS3 hacking scene. The release of the LV0 key means that any system update released by Sony going forward can be decrypted fully with no effort. Sony has no cards in this game. As of today LV0 is now decrypted for ever until the end of time. There is alot of reverse engineering to get the decrypted loaders from it since Sony had changed a lot of security algorithms to protect these loaders inside LV0 however, rest assure every PS3 developer is hot on the news of everything going on. No one will be able to find 4.XX LV1, LV2_kernel, AppLDR keys inside the decrypted LV0 so there would need to be an investigation regarding how Sony store these keys right now. Already hard at work Multiman and Rogero have released new CFW along with other developers working hard. Rogeros new CEX 4.21 CFW FFA was pulled however due to bricking issues, so be alert to that. With this we may in some vary valuable information, in a way, that’ll help get some much needed help in also hacking the Vita but that’s not something to be confirmed. Although in given time more information and understanding on this will come, so stay tuned.
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October 28th, 2012, 20:28 Posted By: wraggster
via http://wololo.net/2012/10/25/clarify...3-development/
If you read my post about the LV0 keys being leaked recently then you know it could be alot to take in and hard to understand. Hopefully this will help clear up everything.
Marcan, who is a valuable asset of the Wii and PS3 hacking scene has made some posts that will help clear the air on things, it helps clarify and break things down even more than what I had previously said in the original article both in technicality and in simplicity. I’ve bolded the important parts that you should pay attention to in his answers.
More Technical Information
“The first-stage bootloader is in ROM and has a per-console key which is effectively in tamper-resistant silicon. The second-stage bootloader (bootldr) is encrypted with the per-console key, but is not upgradable and is the same for all consoles (other than the encryption wrapper around it). This second-stage bootloader verifies lv0. Sony signed lv0 using the same broken process that they used for everything else, which leaks their private key. This means that the lv0 private key was doomed from the start, ever since we demonstrated the screwup at the Chaos Communication Congress two years ago.
However, because lv0 is also encrypted, including its signature block, we need that decryption key (which is part of bootldr) before we can decrypt the signature and apply the algorithm to derive the private key. We did this for several later-stage loaders by using an exploit to dump them, and Geohot did it for metldr (the “second root” in the PS3′s bizarre boot process) using a different exploit (we replicated this, although our exploit might be different). At the time, this was enough to break the security of all released firmware to date, since everything that mattered was rooted in metldr (which is bootldr’s brother and is also decrypted by the per-console key). However, Sony took a last ditch effort after that hack and wrapped everything after metldr into lv0, effectively using the only security they had left (bootldr and lv0) to attempt to re-secure their platform.
Bootldr suffers from the same exploit as metldr, so it was also doomed. However, because bootldr is designed to run from a cold boot, it cannot be loaded into a “sandboxed” SPU like metldr can from the comfort of OS-mode code execution (which we had via the USB lv2 exploit), so the exploit is harder to pull off because you don’t have control over the rest of the software. For the exploit that we knew about, it would’ve required hardware assistance to repeatedly reboot the PS3 and some kind of flash emulator to set up the exploit with varying parameters each boot, and it probably would’ve taken several hours or days of automated attempts to hit the right combination (basically the exploit would work by executing random garbage as code, and hoping that it jumps to somewhere within a segment that we control – the probabilities are high enough that it would work out within a reasonable timeframe). We never bothered to do this after the whole lawsuit episode.
Presumably, 18 months later, some other group has finally figured this out and either used our exploit and the hardware assistance, or some other equivalent trick/exploit, to dump bootldr. Once the lv0 decryption key is known, the signing private key can be computed (thanks to Sony’s epic failure).
The effect of this is essentially the same that the metldr key release had: all existing and future firmwares can be decrypted, except Sony no longer has the lv0 trick up their sleeve. What this means is that there is no way for Sony to wrap future firmware to hide it from anyone, because old PS3s must be able to use all future firmware (assuming Sony doesn’t just decide to brick them all…), and those old PS3s now have no remaining seeds of security that aren’t known. This means that all future firmwares and all future games are decryptable, and this time around they really can’t do anything about it. By extension, this means that given the usual cat-and-mouse game of analyzing and patching firmware, every current user of vulnerable or hacked firmware should be able to maintain that state through all future updates, as all future firmwares can be decrypted and patched and resigned for old PS3s. From the homebrew side, it means that it should be possible to have hombrew/linux and current games at the same time. From the piracy side, it means that all future games can be pirated. Note that this doesn’t mean that these things will be easy (Sony can obfuscate things to annoy people as much as their want), but from the fundamental security standpoint, Sony doesn’t have any security leg to stand on now. It does not mean that current firmwares are exploitable. Firmware upgrades are still signed, so you need an exploit in your current firmware to downgrade. Also, newer PS3s presumably have fixed this (probably by using newer bootldr/metldrs as trust roots, and proper signing all along).”
They are indeed the bootldr keys (I was able to decrypt an lv0 with them). Consider this confirmation that the story is not fake.
Can this be used to sign binaries to run homebrew on OFW PS3s (ala the PSP key leak)? Are those private keys sufficient to sign homebrew software such that they will run in unmodified firmware?
No. The keys are used for two purposes: chain of trust and chain of secrecy. The compromise of the keys fully compromises the secrecy of the PS3 platform permanently, as you can just follow the links down the chain (off-line, on a PC) and decrypt any past, current, or future firmware version. Current consoles must be able to use any future firmware update, and we now have access to 100% of the common key material of current PS3s, so it follows that any future firmware decryptable by current PS3s is also decryptable by anyone on a PC.
However, the chain of trust can be re-established at any point along the line that can be updated. The chain of trust is safely rooted in hardware that is near impossible to modify (i.e. the CPU’s ROM and eFuse key). The next link down the chain has been compromised (bootldr), and this link cannot be updated as it is specific to each console, so the chain of trust now has a permanent weak second link. However, the third link, lv0, can be updated as it is located in flash memory and signed using public key crypto. This allows Sony to secure the entire chain from there onwards. Unless you find a vulnerability in these updated links, you will not be able to attack them directly (applications, e.g. homebrew software, are verified much further down the chain). The only guaranteed way to break the chain is to attack the weak link directly, which means using a flash writer to overwrite lv0. Once you do so, the entire chain collapses (well, you still need to do some work to modify every subsequent link to turn off security, but that is easy). If you have old firmware, you have at least some other weak links that, when compromised, allow you direct access to break the bootldr link (replacing lv0), but if you run up to date firmware you’re out of luck unless you can find a weakness or you use hardware.
Old PS3s are now in the same boat as an old Wii, and in fact we can draw a direct comparison of the boot process. On an old Wii, boot0 (the on-die ROM) securely loads boot1 from flash, which is securely checked against an eFuse hash, and boot1 loads boot2 but insecurely checks its signature. On an old PS3, the Cell boot ROM securely loads bootldr from flash, which is securely decrypted and checked using an eFuse key, and then bootldr loads lv0 but checks its signature against a hardcoded public key whose private counterpart is now known. In both cases, the system can be persistently compromised if you can write to flash, or if you already have code execution in system context (which lets you write to flash). However, in both cases, you need to use some kind of high-level exploit to break into the firmware initially, particularly if you have up-to-date firmware. It just happens that this is trivial on the Wii because there is no game patch system and Nintendo seems to have stopped caring, while this is significantly harder on the PS3 because the system software has more security layers and there is a game patch system.
Breaking it down into simple and easy to understand words
Since Marcan’s answers can be a bit difficult to digest, I’ve broken them up into the form of questions and answers with the special help of ViRGE on this. This will clear alot of it up for those less technical.
Q: What exactly has been recovered?
A: The keys used by bootldr to decrypt/verify lv0, and by reversing the process the private keys used by Sony to sign lv0. If we consult our handy 3.60+ chain of trust diagram, we can see that bootldr is at the very root of the chain of trust, with lv0 being the first module it loads.
Q: So what can we do with the lv0 signing key?
A: In short, we can use it to decrypt lv0, modify it to patch out any lv0 security checks, and resign it with a legitimate key that bootldr will accept. With the chain of trust broken and lv0 no longer enforcing the security of the modules that it controls, we can then start modifying lv1ldr, lv2ldr, appldr, isoldr, etc to patch out their security checks and add CFW functionality.
Q: Can Sony “fix” this like they did for the 3.55 exploit?
A: No. With 3.55 the keys metldr used to verify its dependent modules were recovered. So Sony simply stopped using the now-insecure metldr and started using bootldr (which was still secure) to load.. Sony doesn’t have any more secure modules like bootldr left so like I said in my original post they have no options and cant fix anything; without getting too technical, we now have the keys to every “common” hardware module that is able to decrypt Sony-signed modules. The only thing left are the modules that use per-console keys, which are useless for booting common firmware (which must be decryptable by every PS3)
Q: So bootldr is fixed in hardware?
A: Correct. Like metldr, bootldr cannot be software updated by Sony. It’s hard-coded in hardware. As a reminder, bootldr/metldr themselves can’t be exploited, but because of the keys we have recovered we can make them load anything we want, nullifying whatever security they provide.
Q: What about future firmwares?
A: Good news! We can decrypt those too. Sony can use various coding tricks to make the process more difficult (this is called obfuscation), but they can’t stop us by using keys. We will always be able to decrypt lv0, and as long as we can figure out how to navigate lv0 we can figure out how to decrypt and modify its dependent modules. For those of you that follow Sony hardware this is much like how the earlier PSPs were hacked. So we can always decrypt the firmware and will be able to create newer CFWs as long as we can get past any obfuscation by Sony.
Q: So the PS3 is utterly and completely broken?
A: To an extant yes, debatable but unlike the 3.55 hack we have mostly everything needed. Sony will never be able to re-secure existing consoles.
Q: What about consoles running firmware newer than 3.55?
A: Because all “old” consoles use the same keys to verify modules like lv0, at a minimum we can decrypt, patch, and resign the firmware. The problem is that we need a way to convince the PS3 to flash our modified firmware. With 3.55 and below that was easy enough to do because of the keys recovered, but 3.56 and later change that so that flashing is more complex than just using the recovered keys. This isn’t an insurmountable problem – hardware flashers will always work – but for easy software flashing we need to find new exploits in the PS3 software stack to convince OFW consoles to flash CFW.
Q: What about newer consoles?
A: So there’s the real problem. Remember how we said bootldr and metldr are fixed in hardware? Sony can create new hardware, and update those modules in the process. By using new hardware in conjunction with new firmware for that hardware, Sony could completely change the keys used to secure the system. Without getting too technical, all of this progress comes from the fact that Sony was sloppy and did a poor job of implementing their security on earlier consoles, which is what lead to the first keys being leaked. Sony could always issue new hardware with new keys and a fixed security system at which point we’d be completely locked out of that new hardware. It’s entirely possible they’ll do this (if they haven’t done so already), so much like the PSP we’re going to end up with a limited number of consoles that have hardware-based flaws that can be exploited. Of course we then found new ways of exploiting the PSP anyhow, and ultimately were able to exploit every PSP made in one way or another.
If you are on anything higher than 3.55 it doesn’t mean you are out, there are ways to downgrade if your model is one thats able, otherwise you are just not able to do anything right now until more dev work is done. So sit tight and hold on. Again stay tuned, more info and news will be definitely coming.
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October 28th, 2012, 20:32 Posted By: wraggster
via http://wololo.net/2012/10/28/e3-cfw-4-30-release-info/
Just hours ago E3 have released a Custom Firmware running on 4.30. There is little information around this at present, as there has not been a long enough time to test it out, however I personally believe it’ll be rather unstable, at least for a while.
Don’t get me wrong, I’m not against E3 as I believe their Flasher is a good product (at least from my own experience), however I do have a few issues with this CFW. Without going into all the details, I just feel that this firmware will probably be lacking on updates and compatibility and that it would probably be better to wait for Rogero than use this. Also I find the name to be an example of shameless advertising, but enough of that.
For those of you wondering; you WILL need 3.55 so downgrading is still a necessity (sadly). There have also been reports of Bricking when upgrading to 4.21 (Rogero) for DEX users, so if you do have a DEX console, it would be wise to revert to CEX – at least for the upgrade.
For those wanting to download this firmware click Here. There have been no reports of Bricking as of yet, but again, the CFW has only been out a few hours so upgrade AT YOUR OWN RISK.
The password for this file is www.e3-tech.net
Here is some information sourced from ps3news that was later removed as they claimed they were not ready for the release.
“Notes:
•You still need to be on CFW v3.55 or OFW v3.55 to install this new CFW v4.30 from the E3 Team.
•It is best if downgrading to follow the normal steps and dehashing like with Rogero just to be sure of no bricks.
•E3 will be releasing an upgraded E3 Flasher ‘update.bin’ (firmware) to handle direct downgrading to CFW v4.30.
Here we mention E3 flasher user that you needn’t solder wire with latest upgrade.bin file to unbrick console.”
Finally, although this news is not directly relevant (and rather old) it seems like this would be a good time to mention this, with all these new CFW on the rise.
It is possible to Cross-Play ANY Game from your PS3 with CFW using MultiMAN or Rogero Manager. It’s best to note that this is rather laggy, so place the Graphics on -1, but most (if not all) games are completely playable.
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October 28th, 2012, 20:49 Posted By: wraggster
The guys over at Lavalit have released a new version of the beats of rage clone for the Dreamcast, Dingoo, PSP, Linux, Windows, GP2x, Nintendo Wii and Wiz.
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Heres whats new:
r3716 | utunnels | 2012-10-24 23:04:40 -0400 (Wed, 24 Oct 2012) | 4 lines
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
M /engine/openborscript.c
M /engine/sdl/sdlport.c
Fix: shadowalpha 6 now works properly with corresponding map (inverted reflection, for example).
Minor: define savedata, savelevel and savescore in openbor.c instead of openbor.h; SDL port now uses pak name as window caption.
Download and Give Feedback Via Comments - http://lavalit.com:8080/
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October 28th, 2012, 21:33 Posted By: wraggster
via www.emucr.com
PCSX Reloaded SVN r80728 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
PCSX Reloaded SVN Changelog:
r80727
Use 32-bit jump instructions for COP2/GTE. (Issue #8567)
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October 28th, 2012, 23:37 Posted By: wraggster
This year's US GT Academy tournament will begin airing on Spike TV from November 1.
The six-part season will be shown at 11:30pm Pacific Time, each Thursday from that date, and will each also be uploaded to the Nissan YouTube channel the following Monday.For those unaware, GT Academy is a competition hosted by Sony and Nissan, which sees Gran Turismo 5 players compete in a series of online competitions before 16 finalists duke it out in real life at Silverstone in Nissan 370Z sport cars. A single winner goes on to become a real-life racing driver for Nissan.
"In July, after three months of online competition, the top 32 out of 400,000 registered Gran Turismo online gamers met at Comic-Con in San Diego to determine the 16 finalists for GT Academy 2012," says Sony.
"After two days of virtual racing competition on identical gaming sleds, the fastest 16 were invited to the legendary Silverstone Racing complex in England to begin an intense boot camp that combined physical and psychological challenges in addition to on-track driving in a variety of performance vehicles."
http://www.computerandvideogames.com...om-november-1/
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October 28th, 2012, 23:42 Posted By: wraggster
The Vita version of open-world racer Need for Speed Most Wanted is "the same game" as the PS3 version, says developer Criterion, which it calls a "significant achievement" on the portable.
The developer's main goal was simply "to make the same game", said Criterion producer Matt Webster."As much as we possibly could, we wanted to deliver all the great things about the console version of the game: an open world, freedom, choice, variety, highly connected. All those principles looked like they were achievable on the machine, so that was what we set out to do."
While admitting to running into "performance challenges" with Vita, Webster says the team ultimately achieved its goal.
"It is exactly the same game [as the PlayStation 3 version] apart from traffic density and number of players online," he told the PS Blog.He goes on to assure Vita owners that the open-world racer makes a great fit for the portable platform. "I think it will turn out to be something that PS Vita owners didn't realize was possible on that machine - it is quite a significant achievement to do an open world game to the level of quality that we've managed.
"And then to have something as highly connected as it is - that's something fresh and new. I think it will find a really good home on PS Vita."
Two shots of the Vita version are on this page.
http://www.computerandvideogames.com...me-as-ps3-dev/
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October 28th, 2012, 23:49 Posted By: wraggster
NIS America is aiming to bring Persona 4 Golden and Hyperdimension Neptunia Victory to Europe on February 22 and March 15 respectively. Though the official release windows for both remain Spring 2013, a PR representative for NIS America confirmed to Joystiq these are the dates being aimed for, and each game will be released "around that time." Official dates will be announced nearer the time, we're told.
Golden, the Persona 4 re-release on Vita, is unlikely to come to Europe in more than a standard release, according to the PR rep. In contrast, North America is getting the Solid Gold limited edition set when the game releases on November 20.
Regarding Victory, the third Hyperdimension Neptunia entry, North America has the same Spring 2013 official release window as Europe. We wouldn't be surprised if the North American date NIS has in mind for the PS3 game is in the same week.
Finally, we learned The Witch and the Hundred Knights "should" also be coming to Europe. The PS3-exclusive action RPG is confirmed as heading to North America, but following its delay in Japan there isn't an official release window for its arrival here. We were told we'd know whether or not it's coming to Europe when the NA release date is announced.
The game features the art style of Takehito Harada, of Disgaea and Phantom Brave fame, which can probably be deduced from the cover art alone. As for what's going on in that cover art, your guess is as good as ours.
http://www.joystiq.com/2012/10/28/pe...europe-feb-22/
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October 29th, 2012, 20:57 Posted By: wraggster
The retailer has revealed it will host the event in aid of the game's unconventional Wednesday release.
It will take place at the firm's Stratford store, which will reportedly be transformed into a "scenic replica of the game's winter wilderness, complete with Redcoats who will be patrolling and entertaining the queue."
Meanwhile, additional midnight launches will take place across the UK, whilst Ubisoft's developer Tim Browne will attend the game's launch in Hull from 9:30pm in order to chat with customers.
“Assassin’s Creed fans can’t wait to get their hands on the next chapter of this epic game and we are really excited to be opening so many stores at midnight to celebrate in true GAME style,” GAME’s marketing director Anna-Marie Mason stated.
“We are bringing a piece of the adventure to life at GAME Stratford for London fans and we are delighted that developer Tim Browne will be attending GAME Hull, giving both the north and south a great experience to look forward to.”
Midnight lanch events remain one of the more powerful tools retailers have in enticing gamers to purchase their games at retail and GAME will certainly be hoping this to be the case, offering a themed evening, along with the opportunity to meet with the personnel behind the game.
Assassin's Creed III will launch in the UK on Wednesday October 31st and will see GAME stores open their doors from 11:45pm on Tuesday October 30th.
However, PC gamers will be forced to wait until November 21st for the latest offering in the long-running franchise, as the title's PC version will suffer from the often delayed PC release, something of which PC gaming veterans have become accustomed to.
http://www.pcr-online.biz/news/read/...eed-iii/029477
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October 29th, 2012, 21:22 Posted By: wraggster
Activision has released a brand new live-action trailer for Call of Duty: Black Ops II.
Carrying the tag line “There’s a soldier in all of us” the short sees a number of supposedly normal gamer folk facing off in a brutal city war scenario.
And it also stars Robert “Iron Man” Downey Jr as a jet fighter pilot. And a lot of zombies.
Call of Duty: Black Ops II is out in a little over two weeks – November 13th.
http://www.mcvuk.com/news/read/rober...-ii-ad/0105395
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October 29th, 2012, 21:35 Posted By: wraggster
A listing on PSN and Xbox Live suggests players of Assassin’s Creed III multiplayer mode will be able to buy perks using real-world cash.
Eurogamer reports that bundles of Erudito Credits will be available to purchase in bundle of 20, 50, 155, 380 and 925, with the biggest costing 1600 Microsoft Points.
The points will, according to the listings, “grant you Erudito Credits in-game, allowing you to acquire some game items, disregarding your current level”.
It speculates that the currency will only be usable in the multiplayer mode, with the single player focusing instead on British Pounds, as per the game’s historical setting.
Such a payment model is relatively commonplace now, with games such as Mass Effect 3 using it very effectively.
The move, however, would be at odds with some other companies in the industry such as Nintendo which over the weekend ruled out the possibility of premium DLC for Animal Crossing as it believed it would make the game “unwholesome”.
http://www.mcvuk.com/news/read/real-...ed-iii/0105386
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October 29th, 2012, 21:41 Posted By: wraggster
SCEA's John Koller tells us why he believes PS3 will draw in more consumers this holiday and why Vita is poised to take off
Sony Computer Entertainment America
us.playstation.com
PlayStation 3 is about to enter its seventh holiday shopping season while Sony's new portable, PlayStation Vita, is entering its first holiday. Both platforms have unique challenges and are vying for consumers' dollars in a weakened economy and a highly competitive market.
It's a market in which Xbox 360 has been consistently outselling PS3 in North America, Wii U is about to launch, Vita has been downright struggling to make its mark, and a whole bunch of new tablets are putting pressure on handheld gaming in general.
Figuring out how to best position and market the PS3 and Vita in this atmosphere is no easy task. What strategy will Sony employ? What marketing will be communicated to gamers and newcomers alike? The "Never Stop Playing" marketing slogan continues this fall. It's "really kind of an ethos, kind of a rallying cry for the gaming community," John Koller, vice president of PlayStation Home and handhelds, tells us. But will they be playing primarily on PlayStation?
In this exclusive interview with GamesIndustry International, Koller, who oversees all brand marketing for Sony Computer Entertainment America, talks about the value that consumers are buying into with either PS3 or Vita, and while naysayers don't believe Vita has a chance, Koller remains very confident that the portable will have a big holiday.
Q: How would you describe the state of the PlayStation business going into the holiday season?
John Koller: I guess in a word, exciting. For us, we've known that from a content standpoint, that the year was going to fairly back half heavy, and so we marshaled a lot of our marketing resources for this back half, knowing that this October, November, December window is going to be a heavy time for consumers coming into the market and purchasing both PS3s and Vitas as well as the content associated with them. It may be in larger numbers than we've seen in recent years for this particular window.
I think there are a few factors that are causing that effect. Content availability is one of them, but also how people are purchasing and what they're purchasing. So we're really bullish on the holidays. For us, we look at PS3 at 6, almost 7 years into its life cycle, and still launching content like PlayStation All-Stars or the partnership we have with Ubisoft with Assassin's Creed or even Last of Us and Beyond to come. It's still a really strong content lineup that I think people purchasing PS3 this holiday are going to have to look forward to.
http://www.gamesindustry.biz/article...re-buying-into
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October 29th, 2012, 23:11 Posted By: wraggster
Gears of War designer publicly proposes a collaboration with Capcom for survival horror series
Capcom
capcom-europe.com
Former Epic Games lead designer Cliff Bleszinksi could be interested in breathing new life into Capcom's Resident Evil series. Over the weekend, the developer posted as much on his Twitter account, saying, "Hey, Capcom. Call me. We can fix Resident Evil. Together. :-)"
While Capcom may debate just how much the series needs fixing, this month's debut of Resident Evil 6 showed mixed indicators of success. The publisher sent 4.5 million copies to retailers for launch, the largest initial shipment in company history. However, the game received mediocre review scores, and failed to claim the top spot on the UK charts in its debut, coming in second to EA's FIFA 13.
Bleszinski is well familiar with Capcom's survival horror series. In the past he has cited Resident Evil 4 as one of two primary inspirations for the original Gears of War (along with kill.switch), saying he learned from the game's over-the-shoulder camera angle and narrative intensity while designing the Xbox 360 shooter for Microsoft.
Conveniently, Bleszinski may have a bit more time for collaborations these days. Earlier this month, the developer ended his 20-year stint at Epic Games, saying it was time "for a much needed break."
http://www.gamesindustry.biz/article...-resident-evil
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October 29th, 2012, 23:12 Posted By: wraggster
This year's LAUNCH Conference is offering one digital gaming company £25,000 through the PlayStation Mobile Prototype competition, and the chance to develop its idea with Sony.
"The beauty of our new PlayStation Mobile initiative is that small teams and even bedroom coders can use it to create a great game," said Sony XDEV producer James Hawkins.
"The PlayStation Mobile development studio is freely downloadable and this initiative provides an opportunity for smaller developers with little, or even no PlayStation experience, to check it out and make a great new game. It will also enable XDEV to meet passionate and talented teams within the UK, and for us to hear all about your great ideas."
Five finalists are in the running for the prizes, and the funding is thanks to Sony Computer Entertainment Worldwide Studios Europe, Creative England the venue for the LAUNCH Conference, Birmingham Science Park. The final game could be available to consumers by next summer, provided Sony choose to publish it.
""The LAUNCH events programme and Conference is one of the largest activities of its kind for the UK's digital gaming industry," added Dr David Hardman MBE, CEO of Birmingham Science Park.
"To be able to showcase this new £25,000 fund for a games concept, which also enables the winner to work alongside Sony, is a very exciting addition to the itinerary for the LAUNCH Conference."
The event takes place on November 13 and 14 Birmingham Science Park.
http://www.gamesindustry.biz/article...mobile-contest
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October 29th, 2012, 23:32 Posted By: wraggster
Sony has detailed some of the perks US PlayStation Plus subscribers will be offered with tomorrow's PS Store update.
One Piece: Pirate Warriors will be slashed 40 per cent from $49.99, to $29.99, Wonder Boy in Monster World will cost just $1, and you'll be able to grab a "complete DLC bundle" for Monkey Ball Banana Splitz for $0.40.PS Plus subs will also be able to purchase the 'Fan Axxess' DLC season pass for WWE 13 for $10 - a discount of 50 per cent.
PlayStation Digital Platforms community manager Morgan Haro went on to tease a strong month of PS Plas updates in November. "We'll be back next week with an all-new PS3 full game to bring to Plus members, and from there, it'll be a blast of a month in November with games, Plus on PS Vita coming online, and more."
http://www.computerandvideogames.com...y-monkey-ball/
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October 29th, 2012, 23:33 Posted By: wraggster
Square Enix has detailed its final plans for Final Fantasy XIV's transition to thenew and improved 'A Realm Reborn'.
The firm will save all player data on October 31 for the final time, before a story event leads players smoothly to the final closure of all the worlds in the game at Midnight on November 11.Character data will be carried over wholesale to A Realm Reborn.
The Alpha test will go live shortly after the November 11 closure, and Square is currently only inviting current Final Fantasy XIV account holders to participate. You can apply through on the official site.
Meanwhile, Square Enix has also released the below new video showing off A Realm Reborn's new character creation features
http://www.computerandvideogames.com...n-november-11/
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October 30th, 2012, 00:37 Posted By: wraggster
Grand Theft Auto: San Andreas now has an ESRB rating for PlayStation 3, following in the footsteps of PS2 siblings GTA 3 and Vice City. Curiously, the ESRB also re-rated Vice City for PS3, maybe feeling the need for a nostalgic revisit in light of its 10th anniversary and arrival on iOS and Android.With GTA 3 recently releasing on PSN as a PS2 Classic, it's not a great leap to suggest we'll see Vice City and San Andreas do the same in the future.http://www.joystiq.com/2012/10/29/gr...-esrb-for-ps3/
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October 30th, 2012, 01:04 Posted By: wraggster
Persona 4 Golden - the Vita version of turn-based RPG/high school sim Persona 4 - is coming to Europe this spring, publisher NIS America has announced.The publisher listed 22nd February as a "tentative" release date, but noted it could change. Curiously, 22nd February isn't even in the spring, so I wouldn't put a lot of faith in that date just yet. In contrast, Persona 4 Golden is coming to North America on 20th November. It won't be region-locked, so those unwilling to wait the extra few months can import it.The Vita release will add the ability to explore the town at night. This will add loads of new character interactions and scenarios as you can take on a part-time job, catch new kinds of fish, or do whatever it is teenagers do at night. It will also have both Very Easy and Very Hard difficulty modes and the ability to speed through dialogue and cutscenes.
http://www.eurogamer.net/articles/20...ring-in-europe
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October 30th, 2012, 13:55 Posted By: wraggster
via http://wololo.net/2012/10/29/a-very-...pass-released/
It feels like the dev’s have decided to just smother us in new versions of their goodness today. In my last post I mentioned the E3 4.30 CFW, and in just mere hours there has been a new version of Rogero updated to 4.30, PS Tools, Yet another bypass (allowing PSN access) and a personal favorite;
Closely following the release of E3′s 4.30 CFW, Rogero has released his own. This seems to be a port of his 4.21 CFW to 4.30. This, like the last is a CEX CFW, so again, be sure to dehash your console.
Details on Rogero CEX 4.30 v1.00 CFW:
•XMB Icons issues from in-game PS Button now fixed. You must use the patch included in the download (PS3~dev_blind.zip)
•PSN is fully functional assuming that the passphrase isn’t changed by sony.
•Loading games from App_home icon fixed.
•Runs games signed with Keys up to 4.30 without Eboot/Sprx patching.
•Games can be run from the disc icon (with the game placed in the BD) and from app_home (does not require a disc, however not all games are compatible)
•Compatibility issues with the PS3 models fixed.
•3.55 homebrew apps cannot be loaded. Must be patched to 4.21!
Some things to be aware of:
•This CFW does not have LV1 checks disabled. You must dehash your console if it has been converted to DEX.
•The QA flag (direct link) must be always enabled on your PS3 to reduce risks.
•Always use Recovery Menu while installing to reduce risks.
•Do not have a disc in the PS3 while updating.
•Requires 3.55 to install.
Download link Here.
Note: This includes MultiMAN v04.08.01 and Showtime v04.01.208
Deank has released an update of MultiMAN to v04.08.01 (included in Rogero’s 4.30 CFW Download above). This includes 6 new language files, 4.30 CFW support, Support for Standard and Hermes payloads (4.30CFW) and finally Support for BD-Mirror (external USB HDD) for use in 4.30.
Yet Another Bypass by cotojestwtf is a homebrew that most of you are probably already aware of (and most likely love). It allows access to PSN on CFW consoles; the latest revision allowing us access on 4.21 and 4.25 (No 4.30 love yet!). For those of us who do not know how to use this, I’ll write a little tutorial here (You will need a computer for this):
Step 1: Run the YABStart.bat
Step 2: Go to the Playstation 3 Network settings and in the Proxy tab write the IP Address of your computer using Port 27. This can be changed through the use of the port.txt file found in the config folder.
Step 3: Connect to PSN.
You can download the latest version of YAB Here.
SvenGDK has also released a new version of PS Multi Tools (V6) today. This brings a lot of new features to work with 4.21-4.30 consoles.
PS2 Multi Tools:
•Fixed copying PS2 Games to HDD (now works perfectly).
PS3 Multi Tools:
New Firmware support:
•Rogero 4.21 CFW (v1.09)
•4.25 DEX OFW
•E3 4.30 CFW
- Keys for encrypting/decrypting and cracking are included.
- E3 Tutorials, updates and tools are also included.
New Homebrew Apps:
•reActPSN (FW 4.21)
•dev_blind (FW 4.21)
•Comgenie Awesome Filemanager (FW 4.21)
•Custom ps3usercheat (v2.3) plus cheatlist.dat (v6.1)
•Minimal Downgradable FW Checker
•blackb0x FTW v1.2 (FW 4.21)
New Windows Features
•PSN Download Manager
•SixAxis for Windows
•Split4G
Other Features and Fixes.
•All Games will appear when opening a Games folder.
•MultiMAN 04.08.00 available for PS Multi Tools v4+
You can download this here.
Note: This works on Windows and OSX
A lot has been going on in PS3 land since the release of the LV0 keys. I’m highly looking forward to seeing how the scene progresses in the near future.
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October 30th, 2012, 13:59 Posted By: wraggster
Sony announces the intermediate Us Blog's new update for its PS3 console.
This update will be stamped as a miner said 4.31 and should begin in the soiré of Monday, so the launch already begun. The Psn should not be touched during the update as well as games or applications. It is not update required. However, Sony recommends that you keep the console up to date with the latest firmware, indicates that these updates improves overall system stability and helps to provide the best online entertainment experience possible. To update, select Settings from the XMB, update, update via internet, then follow the instructions on the screen. official website: us.playstation.com
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October 30th, 2012, 23:32 Posted By: wraggster
Deep Silver has announced an April 26th 2013 release date for Dead Island Riptide in the UK.
It will be released a few days earlier on April 23rd in the US and Canada. Launch formats will be Xbox 360, PS3 and PC.
The publisher has also announced two SKUs that are already available for pre-order.
The cunningly entitled Pre-Order Edition “will include an exclusive pack of weapon mods that allows even more, manifold ways to dispose of the ghastly zombie hordes on Palanai island”.
The Special Retailers Edition chucks in an additional exclusive character skin and will only be available from specific retailers, the names of which will be revealed at a later date.
http://www.mcvuk.com/news/read/relea...iptide/0105449
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October 30th, 2012, 23:33 Posted By: wraggster
It can be startling how quickly the music video game genre changes.
One moment Just Dance is nothing but a Rayman Rabbids mini-game, and Rock Band and Guitar Hero are amongst the biggest selling titles in the world.
The next, Rock Band has lots its publisher, Guitar Hero has been cancelled entirely and Just Dance is a million-selling phenomenon.
SingStar has endured through all this upheaval. Over the last eight years, there have been 70 SingStar SKUs released throughout the world. Its most recent game was out just last year.
Yet SingStar is no-longer the retail powerhouse it once was. And despite efforts to widen its appeal with dancing and guitar spin-offs, SingStar has yet to recapture its glory days.
So this year Sony has gone to extreme lengths and is giving the game away.
SING?FOR?YOUR?SUPPER
Free-to-play is very much the en vogue business model. Players can now simply download the SingStar client for free. They’ll just need to pay for the songs (and, of course, the microphones).
“It is a logical next step for us,” SingStar senior producer Chris Bruce tells MCV.
“We've been lucky to be around for eight and a half years now – not many franchises can say that – and since 2007 we’ve been delivering our content via the SingStore, there’s over 3,000 songs on the store now.
“It is a bit of an unknown. Obviously we on SingStar haven’t done this kind of thing before. There’s still certain barriers of entry for it, you need an audio input device of some kind to play the game and obviously you will need songs.
“One of the things we are doing is giving consumers access to short versions of songs that they don’t have to pay for, so they can have a go.
“And they can also play by using the PlayStation Eye camera. It’s a slightly different experience, it’s not a dual-microphone experience where I’m singing against you. But it is about broadening the audience.”
He adds: “We are very excited and confident. The latest version of the PS3 has just launched, so it is a great time for SingStar to be there on the European Cross Media Bar. And it is a great chance to bring new people in and hopefully there will be some people coming back to it.”
Bruce believes there is a huge number of former SingStar players that will use this opportunity to return to the brand.
“If you do a simple search on Twitter for SingStar, what you see is people talking about it, whether they are playing it or not. Some saying they had these great memories of playing SingStar. Hopefully we can reinvigorate some of those players to get them playing again.”
RETAIL STAR
The decision to go free-to-play doesn't bode too well for the High Street. Sony and Microsoft are both experimenting with the freemium model (where the game is free, but consumers are encouraged to pay for extra content), and this doesn’t require physical stores.
But Bruce disagrees that this means there’s no role for retailers. Of course SingStar still requires the microphone or EyeToy accessories, and there are other ways for the likes of GAME and HMV to get involved.
“A few years ago we released the SingStar Party Pack, which featured two microphones and a voucher for 20 songs from the SingStore,” he explains.
“So we have already been doing things at retail and testing things out in the market. And that Party Pack is still available at retail now.”
And there may be more discs in the future, too. “We are always looking at new opportunities, including discs. What we want to do is bring out the best content to people via the format that is most appropriate,” adds Bruce.
The new free SingStar will be promoted primarily via a PR push, using the firm’s various channels including SingStar.com, the PlayStation Europe blog and Twitter.
It may not be a multi-million pound TV campaign, but as with most freemium titles, this new SingStar is something Sony will want to keep pushing all year-round, not just at launch.
BEYOND SINGSTAR
But the success or failure of the free SingStar could have a far bigger impact than just the fate of Sony’s music franchise.
Should it succeed, SingStar will be a force in the market once again. But also, it could prove that the freemium model – a model that has so far been primarily limited to mobile and PC – can work on consoles, too.
“It’s an interesting one. Obviously we wanted to push the boundaries,” adds Bruce.
“In terms of consoles, you will see more of this stuff happening. And we are one of the first to do it on such a broad scale. There are some others doing it, but not with something as accessible and with such a very wide appeal as SingStar. With our different types of music and various modes, there’s something for everyone.”
And that’s what makes this most exciting. This isn’t like the other free-to-play titles currently on the market. This isn’t a super-hardcore RPG or a social farming simulator. It’s a potentially wide-reaching family product – an audience perhaps not as familiar with the freemium concept.
And the ramifications of its success could help define what we see on the next generation of consoles.
“We like to think of ourselves as the original and best music experience,” concludes Bruce. “We paved the way for this genre and hopefully with this next step we will
continue to pave the way. Dancing is the big thing at the moment, and a couple of years ago it was Guitar Hero. We have been pretty consistent and now we want to get more people back singing again.”
http://www.mcvuk.com/news/read/going...gamble/0105448
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October 30th, 2012, 23:48 Posted By: wraggster
News of yet another PlayStation 3 hack is unlikely to be greeted with too much surprise, but the damage wrought by the release of the LV0 bootloader keys last week could have serious repercussions - not just in terms of PS3 piracy but also for the long-term security of the PlayStation Network.
Up until now, Sony has coped relatively well with the multiple breaches of its security that have occurred over the last couple of years. The original PSJailbreak was built around an exploit in the USB interface present up until firmware 3.41, and that hole was plugged by Sony within weeks. Hackers managed to run a small amount of games built for later system software revisions but through mandatory software upgrades, access to the PlayStation Network was off-limits for those who remained on the hacked firmware.
"The latest PlayStation 3 hack can only have a limited impact in terms of game piracy, but the door once again opening to PSN hacking is a genuine concern."
Then, disaster. Inherent weaknesses in Sony's encryption algorithms were unveiled by hacker group fail0verflow, swiftly followed by the publication of the metldr "master key" from the infamous Geohot. PlayStation 3 was blown wide open - seemingly irrevocably - from two fronts. Not only could all aspects of the system be decrypted with the master key and then reverse-engineered, but thanks to fail0verflow's signing tools, the code could be repackaged into a form that the PS3 was happy to process. The era of the "custom firmware" was upon us and there was a point where every console on the market could be compromised simply through running a CFW update from a memory stick.
System software 3.60 saw Sony fight back valiantly. New encryption protocols were put in place which effectively mothballed metldr, while the specific signing algorithms used for fail0verflow's tools were blacklisted. Encryption keys were changed so new software would not run on older firmware, and Sony even released a revised console with changes to the Cell architecture that addressed some of the exploits hackers were using to gain access to the PS3 hardware - even the metldr key was changed on this new hardware. Access to the PlayStation Network was completely locked out on hacked consoles.
There's little evidence that the hack which saw PSN's servers compromised in one of the biggest security fails in internet history had much to do with the breaches that preceded it. The hack was server-side and there Sony was running traditional hardware with open source software, which had vulnerabilities of its own. It's telling that even after PSN was restored to service, the underlying protocols by which PS3 "spoke" to the servers hadn't changed so much at all.
However, the hackers were not done with PS3. A new "jailbreak" based on another USB dongle appeared last year, dubbed "TrueBlue". This allowed newer games to run on older, compromised firmware 3.55 PlayStation 3s. It worked through the hackers decrypting newer games and then re-signing them with a variant of fail0verflow's tools. This time there was no exploit in Sony's USB code: instead the hackers released their own firmware which would not function without the dongle attached. In short, it was a crude way to monetise the fact that someone, somewhere had somehow managed to retrieve decryption codes from Sony's latest OS updates. At the same time, the unique "pass phrase" buried within the firmware that allows PS3s to connect with the PlayStation Network was also leaked - and then leaked again after Sony changed it.
http://www.gamesindustry.biz/article...e-new-ps3-hack
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October 30th, 2012, 23:56 Posted By: wraggster
Electronic Arts, in a financial earnings call following its Q2 results, noted that Medal of Honor: Warfighter didn't sell as well as hoped. EA CEO John Riccitiello acknowledged that the game simply came in below expectations. This comes shortly after Cowen and Company analyst Doug Creutz said that the newest Medal of Honor was "likely to be a major disappointment."
EA did not state what level of sales Medal of Honor actually saw, but the company did say the "weaker than expected performance" is going to affect the company's third-quarter results.
EA Labels president Frank Gibeau also noted that EA "takes quality very seriously" and the company was not pleased with critics, saying that EA's own internal testing led them to think that Warfighter was much better than the reception it got from critics. Despite the disappointing performance, the publisher believes that Medal of Honor remains a "good game with a receptive audience" and EA fully intends to support the game with marketing, DLC and more through the holidays.
http://www.gamesindustry.biz/article...r-disappointed
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October 31st, 2012, 01:09 Posted By: wraggster
EA's preliminary results are in for the quarter that ended September 30, 2012, and the company is happy to report that it did better than expectations. "EA is performing well, once again beating street consensus in fiscal Q2," said CEO John Riccitiello. "We delivered yet another quarter of sharp digital growth, with digital revenue up 40 percent compared to the same period last year, reflecting our strength across multiple brands and channels."
EA's results showed that revenue according to GAAP (generally accepted accounting principles) declined slightly over the same quarter last year, from $715 million to $711 million. Looking at the non-GAAP picture (in which packaged goods and other revenue is treated differently), EA's total net revenue climbed to $1.08 billion from $1.03 billion in the same quarter last year. Looking at GAAP income, EA lost $381 million for the quarter compared to $340 last year; but in non-GAAP terms, net income was $49 million compared to $17 million last year. For cash used in operations, EA lost $28 million this quarter, compared to $211 million in the same quarter last year. Cash flow from operatios was $490 million this year versus $117 million last year.
EA highlighted several factors in the performance, including the successful launches of FIFA 13 and Madden NFL 13, which were the top-selling titles in September in North America and Europe. FIFA 13 sold-through 7.4 million units in its first four weeks, becoming the largest sports game launch ever. FIFA digital net revenue generated over $115 million in the first half of fiscal '13, including FIFA Online 2 and FIFA World Class Soccer that together contributed over $50 million. EA also noted that their mobile games have generated a 60 percent increase in digital net revenue over last year. Additionally, Battlefield 3 Premium service has now sold over 2 million subscriptions to date.
http://www.gamesindustry.biz/article...beat-consensus
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October 31st, 2012, 01:29 Posted By: wraggster
Warner Bros. has confirmed an array of release dates for Lego The Lord of the Rings in US and UK.
The game will launch on all formats (Xbox 360, PS3, Wii, DS, 3DS, Vita and PC) on November 23.In US, the portable and console release dates have been staggered. The 3DS, DS and Vita versions are out now, while console and PC players will have to wait until November 13.
The game's based on the The Lord of the Rings movie trilogy and promises to let players "explore wonders, solve timeless riddles, and overcome endless foes" as they bid to destroy The One Ring and save Middle-earth.
Playable characters will include Frodo, Aragorn the Ranger, Gandalf the Wizard, Legolas the Elf, Gimli the Dwarf, Boromir, a man of Gondor, and Frodo's Hobbit friends Sam, Merry and Pippin.
http://www.computerandvideogames.com...tes-confirmed/
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October 31st, 2012, 01:41 Posted By: wraggster
Veteran Call of Duty voice actor Billy Murray is claimed to have confirmed work on Modern Warfare 4 in a meeting with a fan yesterday.
ThisisXbox.com writer Jason Andrews met Murray - voice of Captain Price - on a flight from Bodrum to London, posting the photograph seen on this page as proof.Murray is quoted as revealing during a conversation: "On Monday I am off to meet Infinity Ward about the next game, Modern Warfare 4, I'm doing work on the sequel to Modern Warfare 3, it carries straight on and I only ever appear in the Modern Warfare games..."
Activision was unavailable for comment at the time of publication. Further comment is being sought.
http://www.computerandvideogames.com...or-claims-fan/
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October 31st, 2012, 23:58 Posted By: wraggster
Take-Two Interactive has revealed its second quarter financials, with standouts Borderlands 2 and XCOM: Enemy Unknown driving the publisher past its predicated outlook for the period.
Gearbox's Borderlands 2 has shipped 5m copies to date, while XCOM is, according to the firm, 'proving to be a critical and commercial success.'
The report adds both titles have seen 'strong' digital sales as well.
"Take-Two's second quarter revenue and earnings exceeded our outlook, driven by the breakout success of 2K's Borderlands 2 and robust demand for our catalog and digitally delivered offerings," stated Take-Two CEO Strauss Zelnick.
"Moreover, with Grand Theft Auto 5 slated for spring 2013, we are poised to generate substantial revenue and earnings growth in fiscal year 2014."
http://www.dcemu.co.uk/vbulletin/new...newthread&f=37
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November 1st, 2012, 00:05 Posted By: wraggster
Darksiders II has fallen short of THQ’s sales estimates, analyst Michael Pachter has stated.
The game sold around 250,000 units in its debut month in the US but has since struggled. Pachter believes that while total sales are probably in excess of 1m units, the game has fallen short of the 2m sales milestone needed for the project to break even.
The analyst then speculates that its commercial failure could have wider repercussions on THQ’s current turnaround strategy that has it focusing on fewer, higher quality releases.
"Darksiders II's performance and a history of game delays and cancellations leaves us sceptical that THQ can successfully execute its turnaround strategy, which centres on a streamlined release slate," Pachter told investors.
"If any of THQ's Q4 2013 releases are late, liquidity is likely to be tight by next summer unless either Homefront 2 or the Patrice Désilets game are released by then."
http://www.mcvuk.com/news/read/analy...k-even/0105532
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November 1st, 2012, 01:17 Posted By: wraggster
Cult-classic indie darling Cave Story looks to be headed to XBLA and PSN, if its ESRB rating is anything to go by.The ESRB page has added Xbox 360, PS3, Vita, PSP, and PS2 to its list of platforms along with the already existing Wii, 3DS, and DSiWare versions.The inclusion of PS2 may be suspect, but it's likely that the rating is across the board for all Sony platforms, regardless of whether or not it actually gets released on them. The PSP may be on its way out too, but Cave Story could potentially be a PS mini and thus emulated across all Sony systems.Of course the ESRB is exclusive to North America, so this doesn't guarantee a European release, but XBLA games are usually universal and most PSN titles get released in both territories.We've followed up with publisher Nicalis to gain insight into exactly what's happening, and we'll update as we hear back.
http://www.eurogamer.net/articles/20...nd-vita-report
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November 1st, 2012, 01:19 Posted By: wraggster
Downloadable 8-bit homage Retro City Rampage has missed its promised European release window.It was due to launch in October - but Sony's just-published list of new European PlayStation store content makes no mention of it. It arrived fine in the US for PlayStation 3 and Vita on 8th October.Assassin's Creed 3 will be available to download today for £49.99, while Need for Speed: Most Wanted will launch alongside its retail brother on Friday. It'll cost £59.99.Assassin's Creed 3: Liberation on PlayStation Vita is also out today. That costs £39.99. A handheld version of Need for Speed will be available on Friday for the same price.Resident Evil 6 players can now download three extra maps previously only available as pre-order bonuses. High Seas Fortress, Rail Yard and The Catacombs each cost 79 pence to unlock.There's still no release date for Counter-Strike: Global Offensive.
http://www.eurogamer.net/articles/20...n-release-date
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