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August 1st, 2009, 10:56 Posted By: wraggster
Doctor Richard Marks, known among gamers as the PhD behind the EyeToy, discussed the evolution of the Playstation motion controller technology -- revealed by Sony during E3 2009 -- with PC World. Marks said that experience with the EyeToy, along with other data, showed Sony that, while gamers did have fun experiences with the physical movement of the original peripheral, they still desired the precision and complete control in a fast, effective way. Upon this realization, Sony opted to leave the concept of control-free gaming behind and advanced to the dual-wand prototype showcased at E3 2009. "We designed our new control system to accomplish all of this. We believe the path we have chosen is an ideal combination of both spatial and action/button input," Marks told PC World.
When prodded about comments made by Shigeru Miyamoto, who said he was "flattered" by Sony and Microsoft's motion-control direction, Marks respectfully agreed that -- while the EyeToy predates Nintendo's new console -- the Ninendo Wii was an important advancement that "broadened the gaming market and enabled new experiences." As for camera-only control, Marks says the tech can work but it's difficult to resonate with players who get more gratification out of using a tactile device. Attempts to uncover release details or the price-point of PlayStation's yet-to-be officially named motion controllers proved futile, but Marks promises the device to hit stores by Spring 2010.
http://www.joystiq.com/2009/07/31/do...tion-controll/
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August 1st, 2009, 11:00 Posted By: wraggster
Every time Sony releases their quarterly earnings, they update their records to show exactly how many consoles and games have been sold to the public over the past few months. Let's take a look at the PS3 figures then, eh?
In 2006, Sony decided to start tracking how many consoles and games they sold all the way through to customers, not just to retailers (which is how most other companies record "sales"). It's an admirable practice, and one which gives us a very accurate picture of how the PS3 (and its games) are faring, since these figures have been available for the entirety of the machine's lifespan.
Anyway, here are the numbers, which cover the period from launch until June 30, 2009:
PS3 consoles: 23.8 million
PS3 software: 189.7 million (all publishers, includes both retail and PSN titles)
http://kotaku.com/5327502/lifetime-s...-playstation-3
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August 1st, 2009, 11:19 Posted By: wraggster
M@x and Sleeper have released a new version of the Java Mobile Games Emulator for PSP, heres whats new:
- Bugfix for 'Default CPU speed setting doesn't work' (tracker ID 2812036);
- Bugfix for Sony Ericsson 480x272 profile issue (tracker ID 2812032);
- Bugfix for 'QWERTY board opens allcaps' (tracker ID 2806367);
- Bugfix makes available missing top half of Unicode page 0 in built-in font (Adds common accents incl. acute, grave, circumflex, umlaut over Roman characters);
- Added most of Unicode page 1 (Latin Extended 1) to built-in font (Adds less common accents and characters for most languages using Roman alphabets);
- Added clipboard/text selection support to the virtual keyboards;
- Added interface so MIDlets can request and receive events signalling raw PSP control state;
- Added a semichordal virtual keyboard implementation (fast input, diacritics support);
- Improved alpha blending for TrueType font rendering--smoother blends.
- Support multi-language in Sony OSK input method.
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Thanks to W00fer for the email of the news
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August 1st, 2009, 11:51 Posted By: wraggster
News via pspita
The coder raing3 releases version 1.00 of PSP Tool, Multi homebrew that will allow you to install a version of the Despertar del Cementerio available, pandorizzare / normalize the battery and more.
More to follow.
Changelog v1.00:
Quote:
- It is now recognized how HEN
- Then the mother recognized the tabs TA-088v3, TA-090 and TA-090v2
- Improved extraction dell'IPL
- Fixato a bug that caused a crash if the program was set as the key Enter
- The menu options on the battery is no longer accessible for the PSP does not allow pandorizzazione
- Changed the style of the waves in the program
- Decreased use of RAM
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August 1st, 2009, 11:56 Posted By: wraggster
News/release from raing3
PSP Action Replay converter is a simple application designed to convert the code file of PSP Action Replay into CWCheat or nitePR format. This application is currently only capable of converting ~80% of codes correctly to CWCheat format so I need as much help as possible as I am stuck with some of the more complicated codes. Any help would be much appreciated through the forums, a private message or an e-mail.
The latest PSP Action Replay file can always be downloaded from here if any of you do not know where to get it.
The changes made in version 0.30 are
Added: Windows based conversion application, only CWCheat conversion.
Fixed: Issue returning from the PSPAR to nitePR menu.
Fixed: Crash if circle is enter.
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August 1st, 2009, 11:58 Posted By: wraggster
TPN have released a new Podcast for the PSP, heres the details:
And so it comes to show #100… who’d have thought that I’d get this far with the short sharp news and revies on Sony’s Playstation Portable? Oh yee of little faith. Anyway here we are, and in a change to the normal show, I rattle through the games, news and features of the last one hundred shows and see what I think about it all today.
http://psp.thepodcastnetwork.com/aud...090731_100.mp3
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August 1st, 2009, 12:11 Posted By: Thomly
Hi all,
Here is version 0.2 of Button Masher.
what's new in v0.2:
- now possible to keep playing the game without needing to restart.
- (ugly) eboot background and icon.
- added credits.
ToDo:
- highscore system.
- make interface prettier.
Reminder: This is my first homebrew game/app, so don't bash it
Greetz,
Thomly
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August 3rd, 2009, 00:20 Posted By: wraggster
News/release from mootjeuh
Well, this is my first release of my libVSH. It allows all those devs who do not use the ds pspgu the XMB to use graphics above. I coded purely from pspsdk of pspgu then, it is not so great that the SDL, etc..
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August 3rd, 2009, 00:25 Posted By: wraggster
News/release from Zer01ne
Here I release a sample that I made a quick, I wanted to add audio file playing but is not included in the Lib.
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August 3rd, 2009, 00:28 Posted By: wraggster
News via pspita
The coder Light_Alex publish a new release of its PSN License Manager, which allows homebrew to do a backup / restore their licenses PSN in PSP for personal use only. The 0:30 version was added support for the Custom Firmware 5.50GEN and have made some minor modifications.
A changelog and follow the link to download.
Notes:
Changelog:
Quote:
- Support to Custom Firmware 5.50GEN
- Added option to reboot the PSP
- After the program, the console will be restarted in order to "clean" the memory
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August 3rd, 2009, 00:31 Posted By: wraggster
News via pspita
New update for PCE for PSP, PC Engine emulator developed by an unknown Japanese coder, which leads to version 0.82a1.
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August 3rd, 2009, 00:35 Posted By: wraggster
News via pspita
The coder junkfactory releases a new version of Homebrew Shortcuts, plugins compatible with Custom Firmware 5.00M33 which will let you set a key combination to start the homebrew and games that you use most often.
A note and follow the link to download.
Changelog:
Added support of the analogy, now you can use in combination:
AUP: analogue on
ADOWN: Analog Jun
ALEFT: analogue to the left
ARIGHT: analogue to the right
Installation:
- Copy the file homebrew_shortcuts in seplugins folder
- Copy the file text string VSH.txt the ms0: / seplugins / homebrew_shortcuts.prx 1
- Configure the shortcuts at will, following the notes in the file shortcuts.conf
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August 3rd, 2009, 00:37 Posted By: wraggster
Some news from Uberjack:
This is just a short post to note that the underlying framework (psplib) for Atari800 has been updated, as you can see from the attached screenshots. As noted in an earlier post, this was the main reason behind the delay of the version upgrade, which should follow in a few days or so. The sound code has been sped up a bit, though alas, probably not enough to run the improved sound engine of Atari800.
http://0xff.akop.org/2009/08/01/atari800-update/
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August 3rd, 2009, 00:41 Posted By: wraggster
Stealthkill has released a new version of the Counterstrike game for the PSP, heres whats new:
Changelog 0.8 Beta 2:
Quote:
Bullet Spread
Serverlist
Skybox (Added from Kurok0.4)
Clean Menus
Rescue Zones on CS maps
Buy Zones on all Maps
Bomb Zones on DE maps
Grenade Fix
Throw Weapons Fix (need some models)
Fixed bug that allowed Terrorists to buy Counter-Terrorist Weapons
Fixed bug that allowed Counter-Terrorists to buy Terrorist Weapons
Fixed bug that allowed to plant the bomb everywhere
Transparent Texture Support
Some Menus Fixed
3rd Person Weapon
Grenade Fix
Mp5 Faster
Mac10 Fixed
Maps:
cs_assault
cs_italy
de_aztec
de_dust2
de_dust
fy_poolday
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August 3rd, 2009, 00:44 Posted By: wraggster
News/release from homemister91
Hey all,
Here is the latest release of LPHM.
I am still doing the documentation. And I was suppose to have released this yesterday, but i got sick with swine flu. So here it is.
I will have the documentation completed very soon
Please give feedback if there are any bugs or things that you want added (be reasonable, there will be no umd ripping ect.. but i might be able to do hooking later on)
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August 3rd, 2009, 16:29 Posted By: wraggster
The PlayStation 3 has sold 23.8 million units from launch until June 30 2009, according to lifetime sales figures released by Sony.
Software sales - which include all publishers, and PSN titles as well as retail ones - reached a total of 189.7 million during the same period.
The numbers follow Sony's first quarterly financials, released last week, which showed sales of both the PlayStation 3 and PlayStation Portable were down on last year. Sales for the overall PlayStation business, which includes Viao PCs, were down 37.4 per cent year-on-year, resulting in a JPY 37.1 billion loss compared to a profit of JPY 35 billion seen during the same three months the year prior.
Shipments of Microsoft's Xbox 360 have now surpassed 30 million, according to the company, while worldwide Wii shipments had reached 50 million on March 25 2009.
http://www.gamesindustry.biz/article...lion-worldwide
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August 3rd, 2009, 21:03 Posted By: wraggster
It's no secret that Sony's motion controllers were in the works for quite a long time before finally being unveiled at E3 2009. Still, it's fun to look back into the past and see how the whole project evolved. Our buddies at Joystiq have cleverly dug up some slides from a 2001 Richard Marks presentation which describes, among other things, a game called Misho the Witch -- which made use of a ball-and-stick controller to train a virtual pet -- much in the vein of Sony's just unveiled EyePet. Some other ideas being tossed around were an X-Men branded game based on "superhero properties" and one based around the Teletubbies. Remember them? Yes, this presentation is that old. Oh, the olden days. There's no evidence that any of these ideas went too far beyond the talking-phase, but we'll have to wait and see for sure when the PS3 Motion Controller debuts next year. One more shot after the break.
http://www.engadget.com/2009/08/03/s...d-superheroes/
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August 3rd, 2009, 22:40 Posted By: wraggster
News/release from Navarrito
We are a new team formed by a friend and by me.
We've done a blog, but I won't give the url yet.
Talking about the app : We've done a new mod of the Despertar del Cementerio v8.
The software allow you to install all complete cfw 5.50 like Gen or Mhu , install 4.01 M33 and emulate 5.00 M33 using the memory stick.
Readme.txt traduction by Google :P
Code:
Despertar del Cementerio v8 Mod by Team Red Bull PSP
************************************************** ************************************************** **************************************
Here are our first release as a group.
Installation:
First, copy the PSP (of our package) folder to the root of your PSP and click on the option of replacing it.
Download the firmware 5.00 official eboot and copy it to the root of the memory stick, renamed to 500.PBP
Download the official release of the v8 Despertar del Cementerio by Dark_AleX and copy the folder dc8 to PSP/GAME5xx
(don't change names of folders or whatever)
Now go to the games menu, and load our eboot
(PSP Update 5.50).
Press X -> DC8 will be loaded with a mini-hack done by us to write the mod of DC
(no risk of brick in this process).
After installation, press X, and press X. If you don't press the button, the mod won't be written.
All done.
Now simply, if you want to install cfws of 5.50, complete download cfw 5.50 or as Gen MHU and copy to
PSP / GAME / UPDATE
(before you do this, rename the main EBOOT.PBP of these cfw to UPDATER.PBP and then you can copy the files / file to update folder.
From dc menu you can install the firmware 4.01 M33 or OFW putting the official sony eboot 4.01 in the root with name 401.PBP
And you can also emulate the 5.00 firmware from memory, or install cfw 5.50's doing the procedure explained in the previous paragraph.
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August 3rd, 2009, 22:43 Posted By: wraggster
News via PSpita
Tired of scrolling the list of your homebrew down to start one used more frequently? Homebrew Sorter Plugin is a simple plugin that solves this problem by ordering the icons based on the frequency of use, this version does not yet support the backups in ISO / CSO games or PSX, which could be added in the next release.
A note and follow the link to download.
Notes:
Quote:
Installation:
- Copy the file "homebrewsort.prx" in folder "ms0: / seplugins /"
- Add the following line to file "vsh.txt" (creandolo if not exist):
"ms0: / seplugins / homebrewsort.prx 1" without quotes
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August 3rd, 2009, 22:47 Posted By: wraggster
News via psphacks
For the developers… Easily debug, create and optimize your homebrew menu to the fullest leaving behind the smallest of footprints. Any homebrew you have in the works or have released previously, this may be of use… It’s NoEffex’s Open Menu PSP. The source code and up-to-date binaries should always be available at the Google Code project page.
Download Here
http://code.google.com/p/openmenupsp/
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August 3rd, 2009, 23:08 Posted By: Shrygue
via Computer and Video Games
Titan Studios has issued a response to calls for its recently released Fat Princess PSN title to be fixed. As well it should.
"Players are sometimes experiencing significant lag in some games. Thanks to your feedback, we've identified a specific problem and already have a fix in testing. The matchmaking system will randomly pick potential servers bases on a number of criteria. As implemented, the results that are returned are fit in some regards, but sometimes have a high ping for your location.
"As a result, some players may be having a great experience, and others dealing with substantial lag. Leaving a particularly laggy game and joining a new one may result in a better experience. Unfortunately, it can be luck of the draw. The fix we have in testing returns a list of potential servers in such a way that it always favours the lowest available pings."
Addressing connection issues, the dev added, "We have implemented a number of fixes for previously identified problems, focusing most of our efforts on connection failures. We have already tested this patch on our own client machines, and performance appears to be dramatically improved. We are working with Sony now to get the patch into the Sony testing process as soon as possible.
"For those of you having trouble - thanks again for your patience. Fat Princess went through comprehensive testing with Sony in the US and Europe, and a beta, but these issues did not manifest until the game went live at scale. Rest assured, we're working on it, and think we have it largely addressed."
Note to self: much bigger beta next time.
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August 4th, 2009, 19:46 Posted By: wraggster
The rumour mill is about to burn itself out thanks to re-occurring PS3 price drop rumours and word on PS3 Slim's arrival.
According to DigiTimes Sony has placed enough component orders to double quarterly PS3 manufacturing rates. Apparently it's ordered enough parts to knock together one million PS3 units during the third quarter of this year - double that of the last three months.
This has lead to speculation over a possible price cut, as Sony could be preparing for a surge in sales.
Elsewhere, a listing for a "PlayStation 3 Konsole Slim" appeared on Amazon's German website over the weekend before quickly being removed.
The Telegraph says that the new SKU will likely come in 40GB and 80GB versions, starting from around £260.
Official confirmation of all of this could come from Sony's Gamescom press conference in Germany on August 18. It might not either. We'll let you know.
http://www.computerandvideogames.com....php?id=220741
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August 4th, 2009, 19:51 Posted By: wraggster
Whoa, Nelly! No sooner than we hear that Sony is informing Japanese retailers that the 80GB PS3 model won't be shipping any longer after August 8th, along comes this to stoke the raging rumor fires once more. In a one-two punch that just can't be coincidental, Sony has also hacked $50 off of its 160GB PlayStation 3 bundle from Amazon. But really, it's the report from RTLinfo that has us most excited. According to it, the Sony elite are informing European retailers of an impending €100 price slashing on the 80GB console, which will dovetail nicely into the sudden and not-at-all unexpected debut of the PS3 Slim at the gamescom expo in Cologne, Germany. Reportedly, the willowy unit -- which shouldn't differ much in terms of specifications and features -- will be properly introduced to the world during Sony's pre-event press conference on August 18th. Obviously we've no way to confirm or deny just yet, but given everything else that has transpired over the past few months, we'd say an official reveal is definitely due. What say you, rumormongers?
http://www.engadget.com/2009/08/04/s...ologne-gamesc/
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August 4th, 2009, 19:57 Posted By: wraggster
Sony has ordered enough parts to make one million PlayStation 3 consoles in the third quarter of this year, according to reports from the Far East where the majority of the console's components are manufactured.
The figure is double the number made in the last three months, said The Telegraph, picking up on a story reported by DigiTimes. A fact that has prompted further speculation Sony is about to launch a cheaper, slimmer version of the PlayStation 3.
Some industry watchers predict Sony will make an announcement at this year's GamesCom event in Cologne, at which the company has confirmed it will hold a three-hour press conference.
The news follows the revelation PlayStation 3 manufacturing costs have dropped 70 per cent since the console was first launched - a figure confirmed by Sony Corp CEO and executive vice president Nobuyuki Oneda during an investor call late last week.
Earlier today, it was also noted online retailer Amazon has cut the price of the PlayStation 3 160GB bundle by USD 50 for its US consumers.
http://www.gamesindustry.biz/article...op-speculation
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August 4th, 2009, 22:35 Posted By: wraggster
You might have thought you'd heard the last of the PS3 Slim stories – well tough luck, because the torrent of rumours is unlikely to cease until this year's GamesCom.
UK broadsheet The Telegraph is rumouring that the slim-line SKU is to be announced at the Cologne show later this month – and is as bold as to detail some of the console's specifics.
The PS3 Slim, according to the report, is to come in 40 GB and 80 GB flavours, with a price point starting at around 260 GBP (which translates as 440 USD at the current exchange rate – though with the unique exchange system employed by the videogame industry, expect it to come in well below that figure if The Telegraph's musings are true).
That would mean that the new system would undercut the existing PS3 model, which currently carries a 299.99 GBP price tag.
The Telegraph cites the ramping up of production of PlayStation components in the Far East as potential evidence for the new console. If you're sick of all the PS3 Slim rumours, you'd be well advised to stick your fingers in your ears and keep them there for the next two weeks.
http://uk.ps3.ign.com/articles/101/1010513p1.html
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August 4th, 2009, 22:44 Posted By: wraggster
The Jpcsp Team have released a new version of the Java PSP Emulator for Windows, heres whats new:
r1128 Changed screenshot file nomenclature: Screenshots are now saved as "[Game Code]-Shot-[Numerical tag].png". If the game code isn't present (homebrew case), [Game Code] becomes "JPCSP".
r1127 Fix for the display bug
r1126 Implemented basic sceKernelReferSystemStatus()
r1125 Fix for Iron Man game: expects sceKernelMaxFreeMemSize() to be rounded to multiple of 16 bytes
r1124 Avoid ConcurrentModificationException
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August 5th, 2009, 16:56 Posted By: wraggster
After Monday's story about intrusive, loading-screen ads being retroactively added to the PSN racing title Wipeout HD, the popular uproar has indeed succeeded in getting Sony to pull them. You can put your pitchforks down; your voice has been heard! A Sony spokesman said, 'The ad has been removed from Wipeout HD and we are investigating the situation to ensure that any in-game advertising does not affect gameplay.
http://games.slashdot.org/story/09/0...d-After-Uproar
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August 5th, 2009, 17:05 Posted By: wraggster
Electronic Arts CEO John Riccitiello has said the company is "positive" on the opportunities offered by both Microsoft's Natal and Sony's motion controller, stating the company will support both.
"We're really positive on both," said the exec during a call to investors following the release of EA's Q1 financials.
"Our view is that motion-based gaming is something that is both going to drive install base, drive interest and drive growth. We’re positive overall."
He added: "We’re planning to support both. We haven’t yet announced our plans to do so, but we shall do so in the right time-frame for that, which is likely to be early-to-mid-2010."
Riccitiello's comments, reported by VG247, follow recent rumours Natal will be released towards the end of 2010. Sony's motion controller is scheduled for spring 2010.
http://www.gamesindustry.biz/article...s3-motion-tech
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August 5th, 2009, 17:07 Posted By: wraggster
Looks like those Sony 2TB memory sicks we warned you about way back in January are finally coming to pass, and Sony Insider has dug up the details. As appearing on Sony's oss-formats.org site, the Memory Stick XC keeps the current form factor for memory sticks (most likely these guys will be backwards compatible) with the XC series (XC Duo, XC-HG Duo, XC Micro (M2 XC), XC-HG Micro (M2 XC-HG)) using the exFAT file system, and the PRO series (including the PRO Duo, PRO-HG Duo, Micro (M2), HG Micro (M2-HG)) using the tried and true FAT12/16/32. Memory freaks can thrill to the specifications for the new class after the break.
http://www.engadget.com/2009/08/05/s...mory-stick-xc/
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August 5th, 2009, 17:30 Posted By: wraggster
According to a recent trademark for P.S. Thanks, probably short for PlayStation Thanks, it seems that way. The trademark filed by Sony Computer Entertainment is for use with an “incentive rewards program” which identifies and motivates the top consumer base.
There are a number of ways Sony could incentivize their customer base. They could hand out points for each item purchased and reward frequent buyers with PlayStation products sort of like Club Nintendo. Or they could quantify top players by skill via trophies and reward them. The latter seems less likely since they’re targeting the “top consumer base” or in other words top purchasers.
What kind of prizes could Sony offer? Games seem likely, but if such a program exists Sony will probably throw in a few mega prizes. Last year Sony rewarded their fans in Southern California by passing out E3 invites at their PlayStation Blog meet up.
http://www.siliconera.com/2009/08/05...wards-program/
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August 5th, 2009, 17:30 Posted By: wraggster
According to a recent trademark for P.S. Thanks, probably short for PlayStation Thanks, it seems that way. The trademark filed by Sony Computer Entertainment is for use with an “incentive rewards program” which identifies and motivates the top consumer base.
There are a number of ways Sony could incentivize their customer base. They could hand out points for each item purchased and reward frequent buyers with PlayStation products sort of like Club Nintendo. Or they could quantify top players by skill via trophies and reward them. The latter seems less likely since they’re targeting the “top consumer base” or in other words top purchasers.
What kind of prizes could Sony offer? Games seem likely, but if such a program exists Sony will probably throw in a few mega prizes. Last year Sony rewarded their fans in Southern California by passing out E3 invites at their PlayStation Blog meet up.
http://www.siliconera.com/2009/08/05...wards-program/
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August 5th, 2009, 19:24 Posted By: wraggster
News via http://emu-russia.net/en/
Sony Playstation emulator for Windows has been updated. Changes:
- Lua scripting.
- Fixed a possible cause of desync in GPU_writeDataMem; only seen when frameskip was enabled (for ex. with Fast Forward). As a side effect of this, - - Fast Forward is now ~25% slower.
- Screenshots are now taken correctly and they get saved as PNG.
- Added "-lua" command line option.
- Added "Maximum Speed", "Run Lua Script", "Stop Lua Script" and "Reload Lua Script" hotkeys. They will need to be remapped if you've used previous versions of PCSX-RR.
- Various minor improvements in the "-RR" code.
- My computer gets 10% slower due to the "pcsx.exe.manifest" file, so it doesn't come within the release archive anymore. You may want to remove it from your PCSX-RR folder too if you have a slow system.
http://code.google.com/p/pcsxrr/
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August 5th, 2009, 21:19 Posted By: wraggster
Sony Computer Entertainment America (SCEA) today announced the availability of the new Limited Edition Hannah Montana PSP (PlayStation Portable) Entertainment Pack. Specifically designed for the fashion-forward "tween," the Limited Edition Hannah Montana PSP Entertainment Pack includes the new "Lilac" PSP-3000 system, Disney Interactive's Hannah Montana: Rock Out The Show video game, three Hannah Montana episodes on UMD (Universal Media Disc), a 2GB Memory Stick PRO Duo, and fashionable vinyl stickers to customize the PSP system for $199.99 (MSRP).
"The gaming world has traditionally been a male domain, but today we're seeing more and more female gamers, particularly on portable devices," says John Koller, SCEA's Director of Hardware Marketing. "While SCEA has a broad range of PSP owners from under 12 to over 45 years old, we saw a tremendous opportunity for us to connect with the female and 'tween' demographic and create a PSP system that girls will love. The new Limited Edition Hannah Montana PSP Entertainment Pack plays a central role in SCEA's larger 'Girlz Play Too' initiative and we're committed to bringing a steady stream of female-friendly content to consumers."
As part of SCEA's "Girlz Play Too" marketing initiative, a highly targeted television, print and digital campaign focused on female gaming will appear throughout the fall. In addition, SCEA has launched a "Girlz Play Too" specific Web destination (www.girlzplaytoo.com) in which girls can discover and explore all of the multimedia features available on the PSP system.
With PSP games such as Ubisoft's Petz line, MTV Games' Rock Band Unplugged, LittleBigPlanet PSP and Buzz! Quiz World making their way to shelves this year, girls and women alike can enjoy a broad range of fun, pick-up-and-play games on the PSP system. The PlayStation Network offers more than 200 downloadable games, such as Patapon 2, Flow and Echochrome, which appeal to female gamers with more on the way. In addition, the PlayStation Network's video delivery service enables PSP owners to choose from 2,000 movies and 10,500 TV shows for everyone in the family, giving PSP users access to download their favorite video content directly onto their PSP system.
http://uk.psp.ign.com/articles/101/1010716p1.html
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August 5th, 2009, 21:25 Posted By: wraggster
News via redbullPSP
The PSARDumper of Dark_AleX has been updated so that decrypts files from 5.50 firmware. However, not all decrypts, because we did not reverse engineer the files containing the keys of the firmware, the truth, we do not believe that what we will do and we understand that there are websites, people, ... that have already completely decoded.
Download Here --> http://www.megaupload.com/?d=XHOL5VFW
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August 5th, 2009, 21:30 Posted By: wraggster
News via psphacks
Perhaps this update will never see the light of day, whether that be from Sony’s website or via Network Update; however, G.I. Joe The Rise of Cobra UMD comes pressed with firmware 5.55, much like IdolM@ster SP and 5.05. Currently, as confirmed in the below video, 5.55 is required to run G.I. Joe. But really, we all know that’ll be hacked/bypassed in due time.
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August 6th, 2009, 19:53 Posted By: wraggster
Do you like Rock Band Unplugged? Do you like ... buying a new PSP? If so, you'll be pleased to hear this. According to Destructoid, Best Buy's PSP Go listing mentioned a free voucher for a download of Rock Band Unplugged. If it was in the listing, it has since been removed. We've contacted Sony to determine the truth of this rumor.
If this turns out to be true, then the PSP Go won't cost $80 more than a PSP -- it'll just cost $50 more than a PSP Rock Band Unplugged Entertainment Pack, which sounds better. The existence of a current PSP/Rock Band bundle makes this more plausible, as well.
Update: Looks like the PSP Go will only be bundled with a Rock Band Unplugged demo -- not the full game, as seen by this image from thatgamecompany's forums.
http://www.joystiq.com/2009/08/06/ru...and-unplugged/
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August 6th, 2009, 22:20 Posted By: wraggster
The Jpcsp Team have released a new version of the Java PSP Emulator for Windows that plays some commercial games for the PSP, heres whats new:
Rev 1129: Avoid "ArithmeticException: / by zero" when packetSize is 0
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August 7th, 2009, 00:37 Posted By: kairus101
[Release] Chicken Invaders by Kairus101 06/08/2009
Chicken Invaders
Version 1
Release Date 06/08/2009
By Kairus101
Summary:
This is very close to the original chicken invaders for computer, im trying to make an exact clone.
Requirements:
you NEED custom firm ware.
Installation:
Place the Chicken Invaders folder under X:/PSP/GAME/
Download:
ZIP: DOWNLOAD( 1.37 mb )
Kairus101
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August 7th, 2009, 21:53 Posted By: wraggster
Konami has confirmed to Eurogamer that it is reissuing old PlayStation 2 games to shops, as suspected by one of its readers.
"They are proper reissues," a spokesperson told our sister site. "Konami has put them out at budget price because of demand. They are re-manufactured. They are ours."
Those PS2 games are Suikoden Tactics, Zone of the Enders: The 2nd Runner, Metal Gear Solid 2: Substance and Metal Gear Solid 3: Snake Eater. And they will soon be joined by Silent Hill 2, 3 and 4.
"We've manufactured certain amounts depending on the title," the spokesperson added, "and they're being bought by wholesalers so will likely pop up in independent rather than chain stores."
The games will be priced between GBP 10 and GBP 20, according to the source.
http://www.gamesindustry.biz/article...tation-2-games
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August 8th, 2009, 10:19 Posted By: wraggster
So, Sharp, you introduced the world's first HDTV line with integrated Blu-ray players last year, what are you going to do next? Only naturally, the Japanese lineup of DX2 series one-ups the original DX by adding Blu-ray recording as well. It doesn't appear that these pack the LED backlighting of the new X-Gen based displays headed our way this fall, so for now buyers will have to make do with the 15,000:1 contrast ratio shared with the other D-series televisions. Still, the big deal here is that the 1080p (52-, 46- and 40-inch) and 720p (32- and 26-inch) displays will burn up to 30 hours of HD video on dual-layer Blu-ray discs, by way of transcoding and compressing to MPEG-4 format without any messy external boxes or wires. The price range from ¥170,000 ($1,740) at the low end to ¥480,000 for the largest size when these ship September 15 but don't count on seeing them on this side of the Pacific (or the Atlantic.)
http://www.engadget.com/2009/08/07/s...-blu-ray-disc/
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August 8th, 2009, 10:26 Posted By: wraggster
Just got a build of Shin Megami Tensei: Persona and it came with brand spankin’ new firmware. The disc had a mandatory update to PSP Firmware 5.55.
The last public update was PSP Firmware 5.51, which came out in June. Shin Megami Tensei: Persona comes out in September, which probably means Sony has plans to release new firmware in North America real soon.
http://www.siliconera.com/2009/08/07...ware-555-soon/
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August 8th, 2009, 16:53 Posted By: wraggster
As a user of games, I was already worried about what I'm going to tell you, but since Friday July 31, and I'm not worried, because my PS3 to death, and I collected information from the last 2 weeks over 14 cases equal to mine.
The all powerful Japanese company Sony has sinned, and not for the first time, to build and sell hardware with an expiration date.
Because if once the first units of PlaySation 1 killed by an error in the power supplies, and PlaySation 2 stopped reading discs, now the new PlaySation 3 suffer a design error that condemns that sooner or later all PlaysSation 3 will be stop of work.
This bug has a name YLOD (Yellow Light of Death), the name given by the community of Internet users to an error that is roughly the same error that occurred in the Microsoft Xbox 360 (in this case known as RROD, acronyms Red Ring of Death in Spain known as the 3 red lights).
As we said, this error is the same as that of Microsoft, both in cause and effect, whether the machine that Microsoft error occurred by a mistake coming to overheat leading to the death of the system after short-circuiting desoldarse partially integrated into the system from Sony is about the same result, although there are differences as they occur.
The death of the system in the X360 could produce (and this was in a high percentage of the occasions on which it was presented), after continued use of the system, and in poorly ventilated places, bringing temperatures climb to the temperature critical error, which usually occurred within the warranty period of the system, as Microsoft discovered its error, in addition to assuming his guilt, served with an unusual sense, and should be common practice, increasing the security of system to 3 years which cover a large percentage of these RROD and compensating those who had to pay to repair your money back from repair, and as I said the error is no longer present in new models of Microsoft (at least for those causes).
The demise of the PS3 has a different way that seems almost deliberately to stay out of warranty. Apparently, the cooling system of the PS3 is far better than the Microsft, which limits the sudden death by a high number of hours of gameplay, but does not eliminate the problem, but merely delay it.
In the PS3 to reach a certain temperature, make a slight curvature of motherboard of the system, and make a slight separating what would be the cooling system of the processor (the appointed as Cell BE) and graphics card, it's come to this point where the PS3 has the hours, then finish with the same error as the X360
The main difference is that the best system of ventilation, the most compelling PS3 takes about 2 years to experience this error, with a average use of the system (2 years and 4 months, with 10 hours of game viewing or video a week in my case), and then the PS3 system are outside the warranty .
What Sony has yet to assume his guilt and isn´t providing an extended warranty, because that clearly is an error in the design and manufacture of the system (the Internet community is large and includes engineers, technicians and experts that they arrive at this conclusion, i don´t say source, you only look at your favorite Internet browser to find it).
And what is even worse, if Sony not recognize this error, and they have not announced yet whether this problem has been corrected in later models, it's likely that all PlayStation 3 that are being sold will have the same problem.
I hope that these paragraphs discharges here to make Sony take their share of guilt and to stop these errors, which in my particular case I have to buy another system (in Spain leaves the repair of 230 € with 1 years warranty PS3 now costs € 330 with 2 year warranty, of course I prefer to take a further year by paying € 100 more), and in the past I payed over 600 euros for PS3, and since then I bought about 50 games for her and 10 Blue-Ray movies, which otherwise would no longer enjoy.
Sincerely, Allen Schezard, PSN Id: Schezard.
NOTE: This text is based on personal research conducted, and browsing through hundreds of websites or speaking English or Spanish to find a solution to the failure of my PS3, which has guided me to the view that there is definitely a design problem .
http://streetskaterfu.blogspot.com/2...p-working.html
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August 9th, 2009, 12:23 Posted By: wraggster
The Opposable Thumbs blog reports on a confluence of rumors and information leaks that suggest Sony will be unveiling a PS3 Slim sooner rather than later. Despite waning console sales, orders for PS3-related hardware have risen sharply. There's evidence to suggest that Sony is phasing out its 80GB model, which would help clear the way for a hardware revision. Some expect the official announcement to come as early as August 18th, during the gamescom expo in Germany.
http://games.slashdot.org/story/09/0...Appears-Likely
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August 10th, 2009, 00:40 Posted By: wraggster
The Jpcsp Team have released a new version of the Java PSP Emulator for Windows that plays some commercial games as well as homebrew.
Heres whats new:
r1131: Implemented screen rotation
r1130: Added discId to State class.
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August 10th, 2009, 00:43 Posted By: wraggster
News via pspita
dancol user of our forums, releases a new version of the Corona Installer for Nanodesktop. Be reported to support Windows Vista and, in addition to the improvements listed in the complete changelog to follow, we note that the program no longer use the system registry but downloads and installs only the files needed for Cygwin.
For further information and follow the link to download.
Notes:
Quote:
- Changelog:
v1.5.0.132:
-Added: Cygwin files download
-Added: IGNORECYGWIN option to ignore the presence of cygwin
-Improved: Check also for wx-existence DevC + +
-Improved: Setting of PATH env variable routine
-Added: Resume download in case of errors (experimental)
-Added: Vista compatibility
-Added: Devil and TTF support in Code:: Blocks
-Added: ND project wizard for Code:: Blocks
- Help:
Nanodesktop Corona Installer v1.5.0.132
Copyright 2008-2013 Daniel Colanardi
Options:
/ NDDIR: dir directory Specify Nanodesktop.
/ CYGDIR: cygwin dir Specify directory, instead of auto-search.
/ DEVINSTALL Install DevCpp if it's not found
/ Devdir: dir Specify Dev-C + + directory.
Specify installation directory if / DEVINSTALL is used. / DEVINIDIR: dir Specify Dev-C + +
configuration file location. Use this option if you have installed a modified version
of Dev-C + + and devcpp.ini file is not stored in $ (USERDIR) \ Dev-Cpp \ (eg: Portable Edition)
/ Skip SKIPND ND installation.
/ SKIPDEVCPP Skip Dev-C + + installation and configuration.
/ SKIPCYGCOPY Skip Cygwin's file copy.
/ Var SKIPSETPATH Skip PATH environment configuration.
/ Skip SKIPCODEBLOCKS C:: B configuration.
/ IGNORECYGWIN Ignore all about Cygwin operations
The commands below are sperimental. Use them at your own risk.
/ PROXY: url If you use a proxy, specify the url, without
: / / (E.g.: myproxy.com)
/ PROXYPORT: port Specify the proxy port. If missed, 80 will be used
/ PROXYUSER: user Specify the proxy user.
/ PROXYPWD: pwd Specify the proxy password.
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August 10th, 2009, 00:49 Posted By: wraggster
News via pspita
darkpuma user of our forum, issues a useful plugin to automatically turn off the LED power supply, loading and Memory Stick Wi-Fi.
LedOff without using shortcuts, simply activate the Recovery Menu.
A note and follow the link to download.
Notes:
Quote:
Installation:
- Connect your PSP via USB.
- Go into the folder "seplugins" (If there is no createla)
- Copy the file Led_Off.prx
- Add the line
ms0: / seplugins / LED_Off.prx
VSH.txt the file if you want the LED goes off in XMB.
GAME.txt the file if you want the LED goes off while you play.
GAME150.txt the file if you want the LED goes off and run homebrew on 1.50.
POPS.txt the file if you want the LED goes off while using PSX games.
Note: You can also activate the plugin in more than one mode.
- Turn off the PSP
- Riaccendetela hold down R to enter the Recovery Menu
- Go in the "Plugins"
- Activate all entries "LED_Off.prx" (Enabled = Enabled, Disabled = Off)
- Go to Back
- Go to Exit to return to dashboard
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August 10th, 2009, 00:52 Posted By: wraggster
News via pspita
New update for PCE for PSP, the PC Engine emulator for PSP was developed by an unknown Japanese coder. The program comes as the version 0.82a2.
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August 10th, 2009, 01:15 Posted By: wraggster
News/release from EsTuArT
Hi everyone =). Today I bring you my first homebrew. It is nothing of the other world, is just for flashing the psp resources. (Waves, battery icon, volume bar ...) It works only in the CF 5.50 MHU / Gen
This homebrew is involved in the SceneryBeta 2009. I hope their support if he is pleased this application. More information in the README.
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August 10th, 2009, 01:21 Posted By: wraggster
News/release from Preyker
Hey guys,
maybe you wanna try out my new game called "Turn!t" (Pronounced: Turn It )
About the game:
First of all, this is open source, so you can mod/ expand/ destroy it at your will. The goal of the game is simple as this: Don't lose
On the screen there's a picture rotating all the time. Your task is, to turn your PSP to keep the picture horizontally. Because only then you can read the "hidden" hint telling you what button to press in order to proceed and to not get a "Fail". You just have one second to press the right button, otherwise you get the already mentioned fail. After 5 fails you are game over. Who's straining himself a bit is able to read the hint though without turning the PSP, but that's not the real sense, is it
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August 10th, 2009, 01:26 Posted By: wraggster
News/release from raing3
PSP Action Replay converter is a simple application designed to convert the code file of PSP Action Replay into CWCheat or nitePR format. This application is currently only capable of converting ~80% of codes correctly to CWCheat format so I need as much help as possible as I am stuck with some of the more complicated codes. Any help would be much appreciated through the forums, a private message or an e-mail.
The changes made in version 0.31 are
Added: PSPAR to nitePR conversion to PC application.
Fixed: Side-by-side configuration error in
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August 10th, 2009, 01:42 Posted By: wraggster
Kreationz has posted a new alpha version of the Nintendo 64 Emulator for PSP, heres the release notes:
Upgrade Procedure: Grab the link and unzip it. Delete all *.hle files(in SaveGames) as well as preferences.ini and rom.db from your memory stick. These files (*.hle, rom.db, and preferences.ini) are rebuilt when you use the software and are version specific. Then you can copy it to your current folder on your PSP and overwrite all the old files. Now you are guaranteed to be starting fresh.
Changelogs:
Rev 427 [~] Forgot a couple of things.
Rev 426 [!] FlatShade and ViewPortHack should use flags to compare.
[+] Turok: The Dinosaur Hunter and Tigger's Honey Hunt will use DoubleDisplay.
Rev 425 [!]Reworked Double Display Lists, it is now enabled in roms.ini on a per rom basis as needed to prevent breaking roms
Enjoy,
Kreationz
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August 10th, 2009, 16:44 Posted By: wraggster
We'd already heard that Toshiba -- the outfit best known for solidly backing HD DVD during the two-year format war of the early 21st century -- was preparing to swallow its pride and kick out a Blu-ray player by the year's end, but now it's official. The outfit just announced moments ago that it has "applied for membership of the Blu-ray Disc Association (BDA) and plans to introduce products that support the Blu-ray format." Sadly, Tosh doesn't bother to mention exactly what kinds of BD-capable wares it hopes to produce, nor is it ready to disclose product launch time frames. We'd tell you exactly how it wants us to just be patient and all, but you're probably better off hearing it directly from the horse's trap:
"In light of recent growth in digital devices supporting the Blu-ray format, combined with market demand from consumers and retailers alike, Toshiba has decided to join the BDA. Toshiba aims to introduce digital products that support the Blu-ray format, including BD players and notebook PCs integrating BD drives, in the course of this year. Details of the products, including the timing of regional launches, are now under consideration. We will make announcements in due course."
http://www.engadget.com/2009/08/10/t...and-laptops-c/
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August 10th, 2009, 18:59 Posted By: wraggster
French media site JVN contacted an anonymous retailer, revealing supposed details of the most-likely-real PS3 Slim. According to the source, the PS3 Slim is very real, and is planned to launch in Europe next month for €300, a discount of €100 over the current Phat model. The source then says the console may be officially announced at Gamescom, taking place a little over a week from now.
While the authenticity of the source's information can't be verified, it seems increasingly likely that the PS3 Slim is real. Considering Gamescom is the European equivalent of E3, we're certain Sony will be making some kind of big announcement -- but will it be a price-reduced PS3 Slim? Stay tuned for more.
http://www.joystiq.com/2009/08/10/fr...e-100-cheaper/
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August 10th, 2009, 19:11 Posted By: wraggster
Newly released today
features
Featuring over 20 iconic tracks such as, ‘Another One Bites the Dust’, ‘We Are The Champions’, ‘Bohemian Rhapsody’, ‘Under Pressure’ and many more hits by rock legend Queen
Including Solo and Freestyle, plus several multiplayer modes including Pass the Mic, Battle and Duet. Compete against your friends and family to see who has the best chance at singing stardom
track listing
Another One Bites The Dust
Bohemian Rhapsody
Breakthru
Crazy Little Thing Called Love
Don’t Stop Me Now
Fat Bottomed Girls
I Want It All
I Want To Break Free
Innuendo
One Vision
Play The Game
Save Me
Somebody To Love
These Are The Days Of Our Lives
Tie Your Mother Down
Under Pressure
We Are The Champions
We Will Rock You
Who Wants To Live Forever
You’re My Best Friend
description
Grab a mic and put your spin on some of the greatest rock hits of all time with SingStar Queen! With over 20 authentic music videos, you and your friends can perform like musical rock stars. Get the party going with songs, such as ‘Bohemian Rhapsody’, ‘We Will Rock You’, ‘We Are The Champions’ and many more.
http://www.play-asia.com/SOap-23-83-...j-70-3hlf.html
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August 10th, 2009, 19:12 Posted By: wraggster
Newly released today
features
Featuring over 20 iconic tracks such as, ‘Another One Bites the Dust’, ‘We Are The Champions’, ‘Bohemian Rhapsody’, ‘Under Pressure’ and many more hits by rock legend Queen
Including Solo and Freestyle, plus several multiplayer modes including Pass the Mic, Battle and Duet. Compete against your friends and family to see who has the best chance at singing stardom
track listing
Another One Bites The Dust
Bohemian Rhapsody
Breakthru
Crazy Little Thing Called Love
Don’t Stop Me Now
Fat Bottomed Girls
I Want It All
I Want To Break Free
Innuendo
One Vision
Play The Game
Save Me
Somebody To Love
These Are The Days Of Our Lives
Tie Your Mother Down
Under Pressure
We Are The Champions
We Will Rock You
Who Wants To Live Forever
You’re My Best Friend
description
Grab a mic and put your spin on some of the greatest rock hits of all time with SingStar Queen! With over 20 authentic music videos, you and your friends can perform like musical rock stars. Get the party going with songs, such as ‘Bohemian Rhapsody’, ‘We Will Rock You’, ‘We Are The Champions’ and many more.
http://www.play-asia.com/SOap-23-83-...j-70-3det.html
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August 10th, 2009, 20:25 Posted By: wraggster
MadGear has posted a new beats of rage mod for the PSP, heres the release details:
Here's the final version of Battletoads Double Dragon: The Revenge. It's still not playable on the Dreamcast. You can play it on the PSP though.
Version 3 has many new features:
- Choose from the Battletoads(Rash, Zitz and Pimple) and the Double Dragons(Billy and Jimmy)
- Boss Rush
- Stage Select
- Altered title screen
- Altered 'Character Select' screen
- New 'Stage Complete' screen
- New 'High Score' screen
- Added a part in Mission 2 with new music
- Including the soundtrack as a separate file
- And many more.
There's no blood in this game. The "comical" things are still there and the guns too.
Enjoy.
MadGear
Download over at lavalit --> http://lavalit.com:8080/index.php?ac...pmod;dl=get289
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August 10th, 2009, 21:19 Posted By: wraggster
News via devfr
Dragon and Weed: Origins, is a series between the manga and comics all in vidéos.Elle takes place 8 years before the game Dragon and Weed: Black Ghost OPS (2.0 and earlier versions).
DAW: Origins blending action, humor and sometimes bare scenes to delight the wicked.
Synopsis: We are in 2053, so in a futuristic universe. The planet Earth is overcrowded, so some nations kill each other for a piece of land while others combine and work in space colonization. Thus born the USE or UES (United States of Europe / United States of Europe) and UNCS (Union pour la Nation Space Colonization). Weed Dragon and childhood friends are involved in the Professional Assassins a special program of military and spiritual training for young persons from their 13 years. They leave the program early and join the army of the USE.
During a mission to USE that Amanda meets a teacher working for a secret organization, it will not delay to join ...
The episode 1 to 10 are available for download in PSP format and streaming PSPTUBE (Youtube).
More info --> http://www.dev-fr.org/index.php?topic=4363.0
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August 10th, 2009, 23:36 Posted By: wraggster
It looks like those red and blue Playstation 3 controllers may be arriving a bit earlier than expected.
The two controllers were said to be arriving sometime in October when we caught a gander at them, but a photo from Gamestop seems to show that the two will be hitting on Sept. 22.
And just in case you forgot, Sept. 22 is two days before the official start of the Tokyo Game Show. Sounds like perfect timing for a press conference.
http://kotaku.com/5334165/red-and-bl...ing-next-month
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August 11th, 2009, 12:18 Posted By: Art
AVEC Demo Release
Hi Guys,
Here is the demo release of AVEC GPS Vector Map Navigator,
although GPS navigation is not supported in this demo version,
the user can zoom and pan the map with the Dpad and analogue joystick.
YouTube Video Demonstration:
YouTube Demo Video (GPS Version In Development) :
Please read documentation, and intro screen instructions.
Demo program comes with two open source maps to test the program with.
Cheers, Art.
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August 11th, 2009, 18:49 Posted By: wraggster
Digital developers are being offered the opportunity to compete for grants of GBP 10,000 to create content for Sony's PlayStation Network.
Sony Computer Entertainment Europe will host a three-day pitching event in October, in conjunction with Pixel-Lab and Northwest Vision, with successful companies awarded the grant, executive production and mentoring with SCEE, as well as the chance to take the project further and pitch to XDev Studio Europe.
It's the second year of the Get in the Game commissioning project. Two of last year's successful pitches are currently in consideration at Sony.
"It was reassuring to see a commitment of public funding like this from Northwest Vision & Media and it's clearly helped the teams involved strengthen their skills in many areas," offered Phil Gaskell, senior producer at XDev Studio Europe. "I'm confident we'll be taking some of the ideas generated through this initiative to market."
Toby Barnes, managing director of Pixel-Lab added: "We were really pleased with the final quality of the pitches last year, the teams had made huge leaps in terms of understanding the commissioning process, their audiences, and what was expected of them.
"We are really looking forward to this year’s new entrants and are expecting the bar to be even higher."
http://www.gamesindustry.biz/article...r-psn-projects
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August 11th, 2009, 18:49 Posted By: wraggster
Digital developers are being offered the opportunity to compete for grants of GBP 10,000 to create content for Sony's PlayStation Network.
Sony Computer Entertainment Europe will host a three-day pitching event in October, in conjunction with Pixel-Lab and Northwest Vision, with successful companies awarded the grant, executive production and mentoring with SCEE, as well as the chance to take the project further and pitch to XDev Studio Europe.
It's the second year of the Get in the Game commissioning project. Two of last year's successful pitches are currently in consideration at Sony.
"It was reassuring to see a commitment of public funding like this from Northwest Vision & Media and it's clearly helped the teams involved strengthen their skills in many areas," offered Phil Gaskell, senior producer at XDev Studio Europe. "I'm confident we'll be taking some of the ideas generated through this initiative to market."
Toby Barnes, managing director of Pixel-Lab added: "We were really pleased with the final quality of the pitches last year, the teams had made huge leaps in terms of understanding the commissioning process, their audiences, and what was expected of them.
"We are really looking forward to this year’s new entrants and are expecting the bar to be even higher."
http://www.gamesindustry.biz/article...r-psn-projects
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August 11th, 2009, 23:33 Posted By: Unicorn
Via SceneBeta.com.
carlosgs has just released a new version of downPSP, which is coded in C now. With this awesome application, you will be able to download (and install) into your PSP hundreds of homebrews, without using a PC. And dont worry, you can use the integrated search engine to look for the Homebrew that you need. You will also be able to explore your Memory Stick (rename or detele files, view PNG images, txt files...) and in the future we could even check our Gmail account...And even more: downPSP autoupdates itself from the Internet every time that a new version is released.
downPSP uses psp.scenebeta.com's database to download and install the Homebrews. Despite you see that the picture is in Spanish, downPSP has been translated into English.
Controls:- X select/view/change (only in the config menu)
- O back
- Triangle search (in homebrew list and in filebrowser)
- Square rename file (in filebrowser)
This application has already won several coding competitions (like the last Scenery Beta, and the NeoFlash Spring Compo), and now it takes part into the Scenery Beta 2009. If you are a coder, you can still present your work until the next 1st September.
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August 12th, 2009, 00:46 Posted By: wraggster
News via pspita
The coder EXTER releases an update for the PSP Rubik's Cube, homebrew game that will bring your PSP on the classic Rubik's cube. The program comes as version 2.2
More to follow.
Changelog v2.2:
Quote:
- The vision of 36 ° is now the default
- Fixato a bug that caused a freeze of the game when the PSP was put on standby while the menu was shown for the new cube
- New cubic
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August 12th, 2009, 16:28 Posted By: wraggster
Details of the European PlayStation 3 Video Store will be revealed at next week's GamesCom, SCEE has confirmed on its PlayStation blog.
Responding to user enquires in a post, European PlayStation Store manager Angela Madronero stated: "We will be making an official announcement regarding our forthcoming Video Store next week, at GamesCom!"
The promised announcement will be the first Sony has made on the Video Store since the Games Convention in Leipzig last year, when it said the European version of the US Movie Store would launch this year.
"At Games Convention in August last year, we announced that we had a long-term plan to launch a video on demand service for some countries in the SCEE region," Madronero said.
"This is still our plan, and as soon as we have all the details locked down, one of my colleagues who is working on the programme will give you an update on when and what will be available."
GamesCom will take place in Cologne from August 19 to 23 at which Sony is set to hold a three hour press conference.
http://www.gamesindustry.biz/article...ed-at-gamescom
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August 12th, 2009, 16:30 Posted By: wraggster
Rumours and speculation have been rife for many weeks now, but MCV can reveal that Sony is clearing PS3 hardware stock from the UK ahead of what is expected to be a new price point introduced from early September.
A press conference at the Gamescom event in Cologne next Tuesday (August 18th) is expected to provide details of the price cut – and possibly the launch of the rumoured redesigned PS3 Slim.
http://www.develop-online.net/news/3...k-is-suspended
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August 12th, 2009, 19:15 Posted By: wraggster
Two anonymous retail spokespeople in the UK have reported that PlayStation 3 supplies from Sony have dried up, possibly in anticipation of this month's GamesCom and a future announcement therein. "Sourcing PS3 stock has been a challenge for the last two to three weeks," one source told MCV. Evidently, the retailers have been told that further shipments would not be coming until late August or early September.
We can only speculate about the reason -- you may expect the next shipment of PS3 systems to make it to retail to be Slim, or a cheaper model; however, given recent history, we're going to conjecture that Sony is planning to release a new model with a higher price, and doesn't want to waste any more time building the "cheap" systems.
http://www.joystiq.com/2009/08/12/uk...ipment-cutoff/
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August 12th, 2009, 19:34 Posted By: wraggster
Do you dream about things? We don't. Dreaming is for dreamers. We prefer to spend our spare time thinking merely of things that should be, but are not.
Which is where these new kind of Kotaku posts come in. If you see a post tagged "Let's Fantasy", that's exactly what it is: fantasy. An idea, a mock-up of something that we think should exist, but for whatever reason, does not.
Today? Today it's PlayStation 2 games on the PlayStation Store. With the launch of a new dashboard yesterday, we're reminded that Xbox 360 owners have at their fingertips not just a catalogue of current generation games, but a selection of downloadable games from the previous hardware generation as well.
And while there are some good ones on the list, playing old Xbox games via download isn't that big a priority, since most of the original discs still work in the 360. But the PlayStation 2, well, take a look at that selection up there. With most PS3's lacking backwards compatibility - and packing at least 60GB of hard drive space - a store selling classic, downloadable PS2 games would turn Sony a tidy profit.
http://kotaku.com/5335524/if-only-th...mes-on-the-psn
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August 12th, 2009, 19:36 Posted By: wraggster
PAL customers often have a hard time of it. Delays, higher prices, that sort of thing. So Sony Europe have taken the time to pull up a chair, have a little chat, try and explain some of that stuff.
On the topic of delayed games - particularly those on the PSN - Sony's Angela Madronero says that when it comes to first-party titles, "We know how important this is to you, and I hope that you've seen an improvement in synchronised, worldwide releases over the past six months".
A fair point. But a lot of user rage isn't directed at first-party titles, it's focused on third party titles, Super Street Fighter II HD's agonising delay being a great example. On that topic, Madronero has a refreshingly honest, up-front explanation:
The decision about whether and when to release a game for sale is in the hands of the individual publisher (companies like Capcom, EA, Konami, Ubisoft, etc.).
In the same way that the publisher decides when to launch the disc version of a game, they also decide if and when PlayStation Network content is made available.
There are many reasons why our third party partners may not be able to launch content in one region on a particular time/date; this may be due to technical glitches, digital rights issues, localisation requirements etc. So the issues are a little more complex than may first appear.
We know that there is a lot of frustration when content is released on one store but not another. I can confirm that from a PlayStation Store point of view, we are committed to supporting our third party partners in bringing as much content as possible to the European Store.
In other words, you got a problem with a PSN game delay, you take it up with the publisher. That or the fact there are so many languages in Europe. But, yeah, probably best to start with the publisher.
http://kotaku.com/5335373/sony-europ...blishers-fault
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August 12th, 2009, 19:36 Posted By: wraggster
PAL customers often have a hard time of it. Delays, higher prices, that sort of thing. So Sony Europe have taken the time to pull up a chair, have a little chat, try and explain some of that stuff.
On the topic of delayed games - particularly those on the PSN - Sony's Angela Madronero says that when it comes to first-party titles, "We know how important this is to you, and I hope that you've seen an improvement in synchronised, worldwide releases over the past six months".
A fair point. But a lot of user rage isn't directed at first-party titles, it's focused on third party titles, Super Street Fighter II HD's agonising delay being a great example. On that topic, Madronero has a refreshingly honest, up-front explanation:
The decision about whether and when to release a game for sale is in the hands of the individual publisher (companies like Capcom, EA, Konami, Ubisoft, etc.).
In the same way that the publisher decides when to launch the disc version of a game, they also decide if and when PlayStation Network content is made available.
There are many reasons why our third party partners may not be able to launch content in one region on a particular time/date; this may be due to technical glitches, digital rights issues, localisation requirements etc. So the issues are a little more complex than may first appear.
We know that there is a lot of frustration when content is released on one store but not another. I can confirm that from a PlayStation Store point of view, we are committed to supporting our third party partners in bringing as much content as possible to the European Store.
In other words, you got a problem with a PSN game delay, you take it up with the publisher. That or the fact there are so many languages in Europe. But, yeah, probably best to start with the publisher.
http://kotaku.com/5335373/sony-europ...blishers-fault
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August 12th, 2009, 20:32 Posted By: wraggster
Former Free Radical developer - now MD at Crytek UK- Karl Hilton has been speaking to Develop about the failings of Haze and the future of PS3.
One of the main things (if you exclude dull game-play and rather obvious story) that lead to the failure of the game were, "technical issues. The PS3 is a powerful machine but a difficult one to get the best out of", this meant that the developers "spent more time trying get the game running properly and less time to design the game properly".
So, will Crytek ever touch the PS3 again? Sure it will. "I don’t think we’ve seen the best out of the PS3 at all,” added Hilton, “and I definitely think one of the best things about Crytek and the CryEngine is that we’re now in the best position to get the most out of the Hardware.
http://news.spong.com/article/18888/...he-Best-of-PS3
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August 12th, 2009, 20:57 Posted By: wraggster
News from PSPita
Directly from the blog of the coder n00b81 have an interesting update, which concerns the exploits of Medal of Honor Heroes, which, as we had already seen two days ago, is exploitable even with the new firmware 5.55. Currently, it is not yet possible to speak of a possible HEN as a result of the correction of certain vulnerabilities of the system software, but along with fellow Moskit0 the coder is working on a eLoader the exploit that takes advantage of already known so we can start a good part of Our favorite homebrew with the most recent versions.
Expect more details in the coming days.
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August 12th, 2009, 21:00 Posted By: wraggster
Uberjack has released a new version of the Atari 800 Emulator for PSP:
Almost two years after the last release, Atari800 PSP sees another update today. New in version 2.1.0.1:
Emulator updated to version 2.1.0
Added ZIP file support
PSPLIB updated to latest version: images are now saved under PSP/PHOTOS/ATARI800 PSP; virtual keyboard updated; screenshot previews in file browser
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August 12th, 2009, 21:41 Posted By: wraggster
Kreationz has posted a new alpha version of the Nintendo 64 emulator for the PSP:
Heres whats new:
- Around 10 games more will use DoubleDisplay
- Implemented custom microcode: DLParser_TexRect_Last_Legion
- Moved S2DEX defines to gspS2DEX.h
- Minor changes
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August 13th, 2009, 05:26 Posted By: DPyro
Looks like Zipper Interactive is readying their next PS3 game for launch, as they have sent out emails to various people inviting them to apply for the beta. Here's a sneak peak at the application form.
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August 13th, 2009, 16:11 Posted By: wraggster
Sony has said that it understands the frustration of consumers in Europe who have to wait for titles already released digitally in the US and Japan via the PlayStation Store.
However, the staggered releases of games from third-party publishers is not something Sony has any control over, said Angela Madronero, European PlayStation Store manager.
"The decision about whether and when to release a game for sale is in the hands of the individual publisher. In the same way that the publisher decides when to launch the disc version of a game, they also decide if and when PlayStation Network content is made available," she wrote on the official PS blog.
"We know that there is a lot of frustration when content is released on one store but not another. I can confirm that from a PlayStation Store point of view, we are committed to supporting our third party partners in bringing as much content as possible to the European Store."
Madronero added that there are multiple reasons for delaying content in different regions, including technical glitches, digital rights issues and localisation requirements.
http://www.gamesindustry.biz/article...s-store-delays
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August 13th, 2009, 16:12 Posted By: wraggster
Future Publishing has confirmed to GamesIndustry.biz that it has closed PlayStation World magazine.
The title, produced in Future's London office, was launched in September 1999 and formed part of Future's acquisition of Computec Media in 2003. ABC results published in February this year put sales figures for the magazine at 24,118 - which was a rise from 21,826 over the six month period.
However, the title had long been in competition with Future's other unofficial PlayStation magazine, PSM3, which recorded an ABC of 26,202 during the same period.
James Binns, publishing director of Future’s games portfolio said: "It’s always incredibly sad when we close a title as established as PSW, but the decision was taken in response to decreasing demand.
"By focusing our efforts on Official PlayStation Magazine and a single independent PlayStation title in PSM3, we can strengthen our position in delivering the number one and number two print titles in the sector.
"We continue to invest in our traditional print brands, but games is a rapidly changing sector, so our portfolio needs to constantly evolve to meet the needs of consumers in a vibrant and diverse market."
A statement from Future confirmed that one member of the magazine's team has already been redeployed within the business, while it is in consultation with four other staff affected by the closure and looking for opportunities to reposition them within roles across its Bath and London offices.
http://www.gamesindustry.biz/article...world-magazine
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August 13th, 2009, 17:29 Posted By: wraggster
Okay, so there's at least a sliver of a chance French modder Flasheur got his inspiration from an eerily similar mod last year that involved Sony's PlayStation Portable and an original DualShock controller, but hey, progress is progress. This time around, we're looking at a rather dashing blue PSP and a DualShock 2, and while the actual modding process looks to have taken a different route (three connections on the rear versus one on the side), the end result is the same. Bliss. Pure bliss. Hop on past the break for an entirely-too-lengthy video demonstrating the hack in action, and hang tight for a DualShock 3 iteration to surface in 5, 4, 3...
http://www.engadget.com/2009/08/13/m...ids-arent-wor/
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August 13th, 2009, 18:38 Posted By: wraggster
Sony's PSPgo is set to launch with a firmware upgrade featuring new options and tweakables. Expect a full video reveal in a forthcoming Eurogamer TV show, along with fuller hands-on, but in the meantime, check out this complete technical readout of the new, fully armed and operational PlayStation Portable. The pre-release sample of the new hardware arrived with an unreleased firmware revision: 5.70. This may or may not be the system software that ships with the retail unit coming on 1st October, but either way it seems certain new firmware is part of the launch. Regardless, 5.70 does feature a number of changes over the current 5.51 operating system, albeit somewhat slight. Not surprisingly, it's the Settings area of the XMB that gets the lion's share of the changes:
Network Update is now listed as System Update, but, curiously, has the same options.
Video Settings obviously doesn't have the first four UMD-related toggles.
System Settings now has a "Your Birth Date" option (second from top), and a "Display Panel Close Option" toggle, which allows you to set it to either "Standard" (goes to a clock graphic) or "Enter Sleep Mode". Also "Battery Information" seems to be gone, as do UMD-related options, but there's a "Format System Storage" option in addition to the usual Memory Stick format option.
Power Save Settings loses the "Backlight Auto-Adjust" option for some reason.
There's a new "Bluetooth Device Settings" entry, which consists of a toggle for switching Bluetooth on and off and a "Manage Bluetooth Devices" entry.
All other elements of the XMB are identical to the current 5.51 firmware, aside from a new "System Storage" folder similar to the "Memory Stick" one, which, as you might imagine, allows access to the PSPgo's internal flash storage. Hooking up the PSPgo to a Mac via USB, we find that the total available storage available to the user is 14.74GB, formatted in the FAT32 configuration (hence introducing a 4GB file-size limit - unlikely to be a concern to any PSP user). All this gives the PSPgo a marginal memory edge over a 16GB iPod Touch (mine comes in at 14.64GB total capacity). We also measured file transfer times via USB, to the internal flash memory and also to the M2 memory card, using a 699MB file (715,647KB). The M2 transfer came in at 93 seconds, while the copy to the internal flash drive took 95 seconds, so effectively there's next to nothing in it. What is intriguing is that Sony has opted out of using a conventional USB cable format on the new handheld. The PSPgo itself uses a wider, thinner connector for the console, terminating in the standard USB connector. So, similar to the iPhone and iPod Touch, it's proprietary cable time. It also appears as though Sony has moved away from the old AV port that debuted on the PSP-2000 - there's a common-or-garden 3.5mm stereo jack connection for headphones only, not the more traditional extended interface with its support for external remotes and the like. Since the video output settings are still on the XMB, our guess is that Sony is indeed following Apple's lead by consolidating all connections into that new wider, thinner interface, which we strongly suspect will form the basis for an iPod-style dock. All very nice, but it once again emphasises that this is something of a clean break from the old PSP hardware - not only will your UMDs not work, but your component cables are now obsolete in the new order, as are your Memory Sticks: PSPgo uses the newer, smaller, M2 format as found in a number of the Sony Ericsson mobile phones. In terms of other interesting information we picked up... well, we're going to assume that the final production PSPgo hardware won't allow you to flash the firmware with a system update designed for the older handhelds. Bizarrely, the sample apparently does, which resulted in a rather snazzy-looking brick once the PSPgo's previous trustees (who shall remain nameless) had finished with it - a side effect of which is that the rather intriguing-looking Gran Turismo demo included on the flash drive didn't work by the time the unit arrived in our possession, which - as you can imagine - we were really happy about... On the plus side, the hard disk was loaded with a number of other demos, including office favourites WipEout Pulse and Ridge Racer 2, and we'll be commenting on how those feel on the new hardware, and doing our usual tour around and impressions of its exterior and how it works, in next week's hands-on and EGTV Show.
http://www.eurogamer.net/articles/di...out-blog-entry
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August 13th, 2009, 18:44 Posted By: wraggster
Boy, these PS3 Slim rumours are really building up a good head of steam, no? We're averaging one good rumour a day on them, the latest being a fairly sensible one, courtesy of British retailers.
According to trade site MCV, British retailers are currently in the process of "clearing PS3 hardware stock from the channel", with two "leading national retailers" telling the site that there'll be no more PS3 shipments until September.
When, presumably, there will be new shipments. Shipments of a newer, slimmer PS3.
If you're wondering when we'll stop posting these rumours, Sony's GamesCom press conference is next week, and it's widely expected the new machine will be unveiled there. That's when we'll stop.
http://kotaku.com/5336180/latest-har...british-retail
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August 13th, 2009, 18:46 Posted By: wraggster
Free Radical Design's Haze was not a good game. After being delayed multiple times, the futuristic first-person shooter landed with a thud. Part of that can be attributed to the developer's struggle coming to grips with PlayStation 3 hardware.
It's not an unfamiliar story, but one that may explain why the former TimeSplitters devs faltered with Haze. Free Radical co-founder Karl Hilton, now at new home Crytek UK, explains to Develop how "technical issues" affected the final product.
"We hit a few stumbling blocks on it that meant we spent more time trying get the game running properly and less time to design the game properly," Hilton says, lamenting that Haze "wasn't the game it should have been."
Hilton's still up on the PS3, though, despite Haze's critical and commercial performance. He calls Sony's platform a "powerful machine but a difficult one to get the best out of."
And believe it or not, his new employers will get the best out of it, Hilton says.
"We know the PS3 can do amazing things, and no one has pushed it as far as it can go, but I think the CryEngine gives us a great head start on it," he says.
Blame the hardware, if you want. Blame the developer if that makes you feel any better. Me? I'm blaming Korn.
http://kotaku.com/5336188/haze-devel...ed-game-design
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August 13th, 2009, 18:47 Posted By: wraggster
PlayStation 3 owners with a thirst for Trophy collecting are likely familiar with the above. It's the old way of seeing your PS3 e-accomplishments online, something Sony is planning to update with enhanced PlayStation Network Trophies feature on PlayStation.com.
What's changing? The ability to view more detailed info on your Trophy collection online for one thing. Sorting, Trophies comparison against friends and enemies, and a better PlayStation Network Portable ID for three more things.
Eric Lempel, director of PlayStation Network Operations, lays it all out for you.
My Trophies collection is nothing to brag about, so don't expect to see me flaunting my PSN Portable ID around the web.
When can we expect all this? Later this week, according to Lempel.
http://kotaku.com/5336125/sony-enhan...ragging-online
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August 13th, 2009, 19:04 Posted By: wraggster
Sony Computer Entertainment Korea made a PSP bundle pack specifically for Soulcalibur: Broken Destiny. Out of all the colors in the PSP rainbow they could have picked SCEK went with… lilac purple.
Yes, that’s the same PSP color Sony selected for the Hannah Montana PSP pack which came out here a few weeks ago. Maybe there was excess stock. Maybe lilac is Ivy’s color. Who knows?
Either way, it’s a pretty absurd choice. Siegfried Silver, Nightmare Black, even the God of War PSP would have been more fitting since Kratos is a guest character. This soon to be obscure collectable costs 285,000 won ($230).
http://www.siliconera.com/2009/08/13...h-montana-psp/
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August 13th, 2009, 22:06 Posted By: wraggster
News via pspita
The coder Torch Releases Update to Hold + plugin useful to preserve battery life, which leads to version 4.0
More to follow.
Changelog v4.0:
Quote:
- This release is a fix for those who have broken the Hold button. Now when the Hold switch is enabled, the PSP is in Hold mode until the switch is not turned off.
- Removed the Display OFF mode
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August 14th, 2009, 16:06 Posted By: wraggster
A lack of PlayStation 3 stock in retail channels is more evidence that Sony intends to reveal a redesigned console and possible price cuts, according to analyst Michael Pachter.
Speaking to VG247, Pachter said that Japanese and UK channels are drying up, with orders on hold until the end of the month.
"The retail commentary I’ve seen has come out of the UK. We heard Japanese retail a few weeks ago say they weren’t going to be getting any more PS3s after August 8, and now we’re starting to hear UK retail say they cannot re-order PS3s until month-end," detailed Pachter.
"And that suggest there’ll be a model change."
Joining other industry watchers, Pachter points to next week's Gamecom event as the likely location for a big reveal from Sony, during its press conference to be held on Tuesday evening. As well as price cuts, a 'PS3 Slim' is also expected.
He added: "If Sony’s practice is the same as it was in the past, and the Slim is more of a redesign of the components to drive down cost, then I think we will get a price cut."
http://www.gamesindustry.biz/article...n-uk-and-japan
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August 14th, 2009, 16:09 Posted By: wraggster
Sony is planning to set the price of PSPgo games at a similar level to iPhone titles - at one, two and five euros.
That's according to a report by Pocket Gamer, suggesting that the low pricing could provide consumers with an incentive to buy the new EUR 249 hardware, which has been derided by some industry watchers as too expensive.
It would also lower the entry barrier for developers, allowing smaller studios scope for releasing games onto the Sony console.
Indeed, the site also reports Sony has been actively encouraging iPhone developers to port their existing titles to PSN, although it will still be imposing formal requirements as well as a two week QA testing period on games submitted before they are allowed for release.
These stringent checks would fit with comments previously made by SCEA director of PSN operations, Eric Lempel who recently spoke out to say that PSN wouldn't be going down the same route as the App Store.
"I want to make sure we uphold the quality of games on PSN; that doesn't mean they can't be shorter or quirky but we don't want to see a bunch of little things that don't quite make sense or provide a good experience," he stated, saying that users would expect a higher quality experience on a games focused device like PSPgo than they do on something that is primarily a mobile phone.
Sony will actively control the release schedule for games too, said the report - an involvement that should prevent the network flooding with too many titles.
Over 50 developers have so far been signed up to produce content for digital distribution via PSN ahead of the new PSPgo's launch on October 1, said the site.
http://www.gamesindustry.biz/article...er-than-iphone
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August 14th, 2009, 16:14 Posted By: wraggster
Gabe Newell insists the developer is not trying to break the ice with Sony’s powerhouse
Washington-based indie giants Valve has confirmed it will not be developing for the PS3 in the near future, continuing the company’s long-established disagreement with Sony.
Two years ago Valve co-founder Gabe Newell criticised the PS3, claiming that development investment in the hardware offers “no long-term benefits”.
“You're not going to gain anything except a hatred of the architecture they've created,” he said at the time.
It seems that Newell is persisting with this view. A Kotaku report unearths Newell’s interview with GTTV, in which he is asked whether the developer is trying to make strides with PS3 development.
“No. Not in any real way,” replied Newell.
Back in July, Valve’s Left 4 Dead 2 project lead Tom Leonard explained why the group continues to focus on the PC and Xbox 360:
“The PC and the 360 are just more straightforward,” he said. “We can focus on what we want to do, which is make game experiences, instead of sweating bullets over obscure architectural decisions they make with [Sony’s] platform.”
http://www.develop-online.net/news/3...ub-complex-PS3
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August 14th, 2009, 17:32 Posted By: wraggster
f you know anything about European retailer Fnac, you know it's not the go-to place for bargains. However, it's this very outlet that's now selling an 80GB PlayStation 3 bundle (which includes the console, a single controller and inFamous) for €100 less than its "everyday low price" as of yesterday. Of course, one major French retailer slashing the price on a system that's long overdue for a break isn't reason in and of itself reason to believe anything's on the horizon, but pair this up with everything else we've heard over the past few weeks, and we'd say all the vague omens are pointing to a leaner, cheaper and altogether more dashing PS3 on August 18th. In our magical fantasy land, anyway.
http://www.engadget.com/2009/08/14/e...run-up-to-gam/
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August 14th, 2009, 21:32 Posted By: Mr. Shizzy
OK. I was going to update another one of my old themes, and decided instead to create something all new. I was surfing the net and found a beautiful MAC theme called Little Big Folders. After figuring out how to extract the icons from a ".icontainer" file on Windows; Little Big Folders on the PSP was born.
Then upon nearly finishing the theme ZiNgA gave me a chance to pre-alpha test a new .rco tool that's being developed called "rcomage". (It's not released yet, so please don't bug him for it...) I knew right then and there, that the new abilities this tool allowed - was going to have to be included. So I went back to the drawing board on theme that already was maxing out PSP memory, and somehow squeezed more into it.
CREDITS:
* busy signal & clicksounds - Schmilk
* battery - j64 and dmise
* volumebar - Vegetano1
* 5.50 visualizers - Vegetano1
* Photo Album Icon - 8t8love
* Little Big Folder Icons - Maximilian Larsson
* RCO Edit & rcomage - ZiNgA BuRgA
* You can view these credits, and additional Thanks in the "About PSP" in XMB
* You can find the original Little Big Folders Theme for MAC here: CLICK HERE
Well, that's it for now. Hope people enjoy this theme.
EDIT - A couple of quick notes:
- You can switch the waves completely off, in xmb theme settings, by switching xmb background to "classic"
- The 5.00 M33 & 5.03 GEN versions do have PHOTO/MUSIC sub folder support.
No video sub folder support though, because it causes freezing for people who use certain .MP4 videos...
~ Shizzy
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August 15th, 2009, 10:51 Posted By: wraggster
Like any self-learning sentient world-destroying super-computer, PS3 just wants to understand human emotion. One of the crazier patents discovered by Siliconera reveals Sony's plans to put a real emotion engine into the PS3. The example above highlights the system's ability to detect laughter, but that wouldn't be all the PS3 would be able to feel. The patent notes other emotions: sadness, excitement, anger, joy, interest, and boredom.
We're not entirely sure the gaming applications of a system like this (and clearly, neither does Nintendo). We can hypothesize a few scenarios. Perhaps if a game detects boredom, it can increase the number of enemies on screen. If it detects anger, the difficulty can go down. And finally, if it detects sadness, it'll tell you to just please stop playing Lair.
http://www.joystiq.com/2009/08/15/pa...see-you-laugh/
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August 15th, 2009, 16:09 Posted By: wraggster
News from Nova
Ladies and Gentlemen, allow me to introduce the openXile 10-Day-Craptastic-Coding-Contest. (Or the 10DCCC if you wanna be smart about it)
Featuring fabulous prizes, your task is to code the most interesting game or application in the ten day time slot. We aren't looking for a work of art, just something that can keep our attention for more than a few minutes.
Platforms include, but aren't limited to:
Wiz, GP2x, GP32, DC, PSP, GBA, etc
Find out more at http://openxile.co.uk/crap
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August 15th, 2009, 17:05 Posted By: wraggster
News via http://streetskaterfu.blogspot.com/2...ary-found.html
When I was bored yesterday I dealed with HDD decryption again and looked through the game folders on the decrypted HDD. The Def Jam: Icon USA Demo seemed interesting as it only works on US consoles. While looking for the answer I noticed a folder dj3-ps3-opt in /USRDIR/spu/. In there are several files like elf_sputhreads_apply.bin. I opened some files in a simple HEX editor and noticed that the files are not encrypted.
Aswell it looks like a binary. It does not have the default binary header used by SPU .self files compiled with the SONY PS3 SDK. It may be compiled with a third party compiler or with the IBM Cell SDK. I did not check that, yet. Well, come back to check for updates regarding the research!
- SKFU
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August 15th, 2009, 18:04 Posted By: wraggster
News/release from benja135
Hello everyone
Voila un petit Homebrew named my creation: Compix Games which is encoded .... in .... Lua.
Compix compile as it contains 4 games (almost):
- Luabyrinthe (v2.0) (A lot of improvement over the 1.5 but still not good graphics or new level) The purpose and simply to guide his vehicle at the exit of the labyrinth with attention to its pitfalls.
- Tiropi, a game where the goal and kill ducks () (known bug: do not keep pressing the fire button (R) using the pad as a viewfinder if you do not want to empty your charger:?)
- Pic Bag Poe is a tic tac toe PSP as its name suggests ^ ^
- And finally Plane Adventure which is still in demo ^ ^
and voila
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August 15th, 2009, 18:07 Posted By: wraggster
News via PSPita
Five months after the release, the coder Quake releases an update for ExtremeLink, PC program in return for managing the contents of the Memory Stick. I remember that ExtremeLink offers other features such as USBHostFs, the NetHostFs a PopConverter and also allows you to compress files in ISO CSO.
More to follow.
Changelog v1.6.2:
Quote:
Extreme Link: decided
ADDED: Multiple CisoPlus Auto Delete - With MsgBox
ADDED: Multiple CisoPlus Menu Select None
ADDED: Multiple CisoPlus Menu Delete All
REMOVED: GUI decided, decided Plus GUI functions
CORRECTED: Hide / Show Buttons - Gives proper Hide / Show text according to option settings.
CORRECTED: Multiple ListView relist
Extreme Link: Records
CORRECTED: Apostrophe - Trading Post-Game search with Titles that have apostrophes in urls.
Extreme Link: Options
ADDED: Multi Auto Delete Options - decided / decided Plus
REMOVED: GUI decided, decided Plus GUI funtions
Extreme Link: Explore v3.0
ADDED: Folder copy Visual Progress
ADDED: Corrupt File / Folder (File Folder in said) copy messages.
ADDED: File Info
ADDED: Folder Size Info
ADDED: Menu Info
ADDED: Mouse move Info - Info / Large
ADDED: Menu Player Controls
ADDED: Player Marquee
REMOVED: Pause, Stop, Volume controls
CORRECTED: PSP side - player controls for sound type files
CORRECT: A few bugs
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August 15th, 2009, 18:10 Posted By: wraggster
News via PSPita
The coder wololo release an update to Wagic, ported to the PSP known card game Magic The Gathering, which brings us to version 0.8.1.
Then the full changelog and download link.
Changelog v0.8.1:
Quote:
- Over 1,000 new cards. The total exceeds 3100 hours
- Wagic now supports the rules of Magic 2010
- Some improvements related to the rules of the game
- Two new game modes to unlock: Evil Twin and Random Mode
- The expansion must now be released first so that then are available in the shop
- Improvements related to the player's deck: remove the limit of five decks, you can also rename the deck so that it is easier to find
- Added a deck for those who want to begin playing without your deck
- Improvements to I and a new deck: Soldiers
- Improved the shop
- Fixati some bugs related to cards
- Improved memory usage and some bugs fixati
Download Here --> http://wololo.net/wagic/
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August 15th, 2009, 18:13 Posted By: wraggster
News via PSPita
The coder Total_Noob releases the first version of Preview Contents Hidder, plugin that allows you to not see the files in the XMB ICON0.PNG, ICON1.PMF, PIC0.PNG, PIC1.PNG and SND0.AT3 of UMD, ISO, Homebrew and saves the order to speed up loading the dashboard.
More to follow.
Installation:
Quote:
- Copy the file hidder.prx in ms0: / Seplugins
- Add the string ms0: / Seplugins / hidder.prx 1 to the text file VSH.txt
- The file hidder.txt you can configure to your liking the plugin
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August 16th, 2009, 22:22 Posted By: wraggster
News via http://www.aep-emu.de/
Gabest has released a new version of PCSX2 VC10. This version was compiled with Visual C++ 2010 Beta 1.
All changes there are, as always in the extended text.
Quote:
Changelog:
GSdx: corrected recording code.
r1633
pcsx2: fixed some msvc++ compiler warnings
r1632
microVU: - Fixed a bug from r1630 (it was breaking SO3 and probably some other games)
r1631
microVU: minor cleanups
r1630
microVU: Implemented some undocumented stuff which lets Champions Return to Arms get in-game. The game still looks ugly, I´m not sure if its problems are gsdx or pcsx2. zeroGS just renders a black screen which it no help xD Note: I still need to optimize this fix.
r1629
microVU: minor changes
r1628
wxgui: Begin work on some missing panels for the pcsx2 config dialog.
r1627
Fix a silly mistake I made in naming functions in Tags.h.
r1626
Disable vsync when going from "limit" to "skip" framelimit mode.
r1625
A bunch of IPU.cpp now uses Tags.h. Ironed out a few things in Tags.h.
r1624
wxgui: * Major cleanups and improvements to the Threading namespace. * Created CoreEmuThread class framework, which currently runs the EEcore, IOP, and VUs with threadsafe suspension, reset, and resume features.
r1623
Link in Tags.h, use one of my new enums in various places, and move some code in IPU.h to a new function of it´s own.
r1622
Added some tag code in I was fiddling with. (Nothing uses it yet. I mainly wanted a backup of what I was working on.)
r1621
microVU: - Cleaned up microVU_Compile - Added file microVU_Branch
r1620
forgot to set function level linking..., that trims more unused code and dlls deps, any good revision number ahead to reach?
r1619
doh, so many missing files
r1618
missing project files
r1617
vs2010 project files for pcsx2 (plugins later)
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August 16th, 2009, 22:59 Posted By: wraggster
The Jpcsp Team have released a new version of their Java PSP Emulator for Windows
Heres whats new:
Rev1132-1138: callback branch
Rev1139: SasCore: moved some messages to DEBUG level
Rev1140: Added file header.
Rev1141: Implemented Java Native code for some Allegrex code patterns
Rev1142: Performance improvement for games storing compressed textures in VRAM
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August 17th, 2009, 11:21 Posted By: wraggster
Sony's price points for the upcoming PSP app store are lower than those used on iTunes, according to a report.
Pocket Gamer claims that games and applications will go on sale for €1, €2 or €5.
The app store, confirmed and detailed last month, will have "no concept, approval, cheaper tools, shorter QA processes and lower available prices" according to Sony developer relations man Zeno Colaço.
Pocket Gamer reckons the quality assurance process will take just two weeks.
Speaking behind closed doors at E3, Sony said that it was approaching developers about bringing their games to the service, and that one of the first to get involved is Subatomic Studios, which is producing a version of its iPhone tower defence game Fieldrunners for the PSP.
The platform holder is set to introduce the app store to the press at gamescom in Cologne later this week, and it may also feature during tomorrow's Sony press conference, which starts at 5.30pm BST / 6.30pm CET.
http://www.eurogamer.net/articles/re...or-5-and-under
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August 17th, 2009, 11:24 Posted By: wraggster
The PS3 Slimpocalypse continues to play out like an establishing sequence from V: The Final Battle or something. "The world trembles at rumors retailers are told to clear off stock. Sightings are reported in the U.K., Germany, and now Sweden."
That Video Game Blog notes that the PS3 Slim has shown up on Swedish online retailer Discshop's site. It carries the following notation:
Efter många rykten verkar det nu som att det verkligen kommer en liten version av Playstation 3 i höst. Informationen kopierad från discshop.se! Beställ före 16.00. Leverans nästa dag. Passa på att bevaka nu så att du inte blir utan när vi öppnar upp bokningen!
Mer information kommer så fort vi fått mer bekräftat om den nya mindre Playstation 3 maskinen.
Which means:
After many rumors, it appears now that that is really a small version of the Playstation 3 this autumn. Take the opportunity to watch now, so you will not be without when we open up the booking! Information is taken from the disc shop.
More information will be as soon as we got more confirmation on the new smaller PlayStation 3 machine.
As I've said, I wish Sony would hurry up and put this thing out so we can get done with the PS3 Slim fakes and half-assed rumors. Of course, then we'll be on to XBox 360 Slim fakes and half-assed rumors. Or more fakes and rumors about console price drops.
But I do think Sony should give a free console to the GAFfer who provided that fake user-made image. It's done more than its share to tee up hype for this product.
http://kotaku.com/5338530/ps3-slimpo...es-into-sweden
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August 17th, 2009, 11:25 Posted By: wraggster
The PlayStation 3 music video on demand service, VidZone, is proving more popular than online and broadcast TV rivals, claims its co-founders, with music labels flocking to the service to see their artists covered by the growing format.
And speaking exclusively to GamesIndustry.biz, VidZone Digital Media has revealed that part of an aggressive expansion will involve adding commerce to the service and rolling it out into new territories.
"In terms of the music we're receiving for the service we're getting offered a number of world premiers of music videos ahead of MTV, MSN or Yahoo," said Louisa Jackson, director of marketing for VidZone.
"We had to approach the major record labels to begin with but now it's a case of labels coming back to us and saying 'okay, how can you lead the music video strategy for the new music release of our artists?'. Which is really exciting because we've gone from watching a music video on TV to watching online, to a console where you're watching both online and in a broadcast environment simultaneously."
"By both gaming and music industry standards it's been a phenomenal success," she added.
The videogame business is once again taking the music industry into new, profitable markets, something that started with real artists featured on game soundtracks, and lead to projects like DJ Hero, which features an entirely exclusive soundtrack of remixes and mash-ups from producers and DJs.
"That's a key point with exclusives because the record labels have really seen the success of the VidZone platform and the scale of it," added Michael Russo, director of new business development. "And it's proving itself by the number of exclusives that we're being offered over other platforms, including TV."
Latest figures from VidZone put the number of music videos at 13,000, with over one hundred million views, and Russo admits the company is pushing to grow those numbers rapidly. "We have quite an aggressive roll-out strategy and we would expect the numbers to increase quite rapidly over the next six to twelve months," he said.
Although keeping plans under wraps, it's likely there will be commerce elements added to the service, although watching videos on demand will remain a free service on the PlayStation 3.
"We'll make some announcements in the near future about a number of different services and elements we're going to be adding. Some of which revolve around more paid for items associated with music," confirmed Russo. "We are exploring opportunities about interacting with other music related products around the music video. Whether they are available free or are charged is still being debated."
Although VidZone is operated by an external company, Sony still has close involvement in the service. An update in September will add new features, including viewing videos in 16 x 9 format, improved search functions and remote keyboard support – all of which have been requested by users.
Sony would eventually like to grow the service around the PlayStation 3 consumer, in a similar way to its thriving online SingStar and Buzz communities.
"It would be great to built the whole community aspect, if you look at SingStar and Buzz, it would be great if we could harness that within VidZone," offered Clare Sandford, European product manager for VidZone at Sony. "Whether it's the ability to share playlists with your friends or watch videos with your friends and make comments, there's plans to enhance it."
The success of the service caught Sony by surprise, admits Sandford, but it was always a project that was going have difficult comparisons compared to more traditional videogames.
"It was difficult to have expectations because it's kind of unprecedented," she said. "It's our first real music service so it's difficult to benchmark against other things. We've had other non-game music initiatives on a smaller scale but largely the only other thing we looked at which is a free application and service was Home. It was difficult to assess how well it would do.
"On the one hand it was interesting see what the reaction would be from the community by producing a non-game service and whether we should be actually putting money more into games rather than these features. But on the other hand with a free application there's that expectation that if it's free people will download it for at least a look. We're really happy with how it's done."
While the service is only currently available in a handful of European countries and Australia, expansion to other regions is a priority for VidZone.
"We will make some announcements shortly about territory expansion. There are plans to do that, but I can't comment any further," concluded Russo.
http://www.gamesindustry.biz/article...t-music-rivals
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August 17th, 2009, 11:26 Posted By: wraggster
Sony Computer Entertainment America has filed patents for software which is able to recognise emotions, including, laughter, sadness, joy, anger and boredom.
Uncovered by Siliconera, the patents are not limited to home consoles, although artwork filed by Sony depicts a PlayStation 3 and Bravia TV.
The patents may be related to Sony's PlayStation 3 motion-tacking technology, first revealed at E3 this year, which follows player movement and can detect facial expressions as well as spatial recognition.
The technology also sounds similar to Microsoft's Project Natal, and in particular Lionhead's demo of Milo and Kate – software that as well as following movement, can detect emotional responses through facial and voice recognition.
http://www.gamesindustry.biz/article...ition-software
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August 17th, 2009, 20:13 Posted By: wraggster
News via pspita
MrShizzy, user forums EndlessParadigm, after some testing was able to render it compatible with the C-Intro, the homebrew that allowed it to launch video format. Pmf from memory stick and that it was possible to use in the autoboot, with l ' Custom Firmware 5.50GEN last.
More to follow.
Test:
Quote:
- E 'must use version 4 of dell'AutoStart PRX roe-ur-boat, which allows plugins to load automatically when a homebrew PSP.
- Tested on PSP Slim 5.50GEN-B
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August 17th, 2009, 20:24 Posted By: wraggster
News/release from rpgfaker
Well after 2 weeks of working on this I thought some of you might like to mess around with this little Alpha Build I put together. If you don't have the Solid Eye from Metal Gear AC!D 2 you will not be able to play in 3D. Hope you enjoy this little sample.
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August 17th, 2009, 20:25 Posted By: wraggster
News/release from Jake
DimTheLights v.55
For those of those new to this. This pluign is an attempt to remove ur psp as a light source.
1. Use it more likely in school without getting caught.
2. Use it in church if your religious enough and have disrespect.
3. Use it in bed b4 bed so u don't blind yourself to sleep.
NEW
4. New Hotkey so u can use it as iR Remote in iRShell without screen. Also use it as a Mouse with no screen in PSPVNC and PSPDISP or just shut off the screen
5. Hey, it can even save battery!.... ha
The new DimTheLights plugin updated to v.5 offers a new screen feature.
This plugin:
Sets PSP Volume to 0 on startup.
Turns off LEDs
Stops UMD Drive on startup
Dims the backlight as far as it will go. [Phat and Slim differentiate]
When coming back from standby, the LEDs will remain off.
If you would like to play a game. You may hold L Trigger on startup of psp and it will not disable umd, but you can re-enable it with the hotkey. Just an added feature
Hot key Left Trigger and Note will enable the leds and put the brightness to normal visa versa.
Hot key Left Trigger and Volume Down will disable the UMD drive while in any mode (XMB, Game, Pops)
Hot key Left Trigger and Volume Up will re-enable the UMD driver, allowing the use of your UMD games/videos.
NEW**
Hot key L+R+O Will shut the screen off and will not come back on until hotkey is pressed allowing u to use as mouse and remote as mentioned.
If launched game from UMD; Plugin will not disable the umd drive thus not crashing.
[]New in v.4[]
The UMD features now work perfectly.
All game glitches (random button pressing) has been worked out.
No more UMD load crashes.
[]New in v.5[]
Screen Feature
[]New in v.55[]
**Screen Feature Fixed**
[Added Note]
If someone can help me figure out button patching/disabling id appreciate it.
my aim = lJakel (LJAKEL)
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August 17th, 2009, 22:47 Posted By: wraggster
Asda leads the charge with £250 offer for 80GB machine and two games in-store
Ahead of the anticipated PS3 price cut (and/or the possible unveiling of a PS3 Slim) announcement at Sony’s Gamescom conference tomorrow, the discounting of PS3 hardware on the UK High Street has begun thanks to national supermarket Asda.
As of today the retailer is offering what is described as a ‘limited promotion’ on 80GB machines, which offers the hardware plus two games for just £250 – that’s £50 less than the current UK RRP.
The store contacted by MCV was offering a bundle including recent game Terminator: Salvation and inFamous, though others are claiming that a number of mix-and-match titles are available as part of the promotion including Ghostbusters, LittleBigPlanet, Killzone 2 and Resistance 2.
Whether this is a discount in-line with Sony’s announcement tomorrow or an effort to clear stock ahead of the possible release of the PS3 Slim is yet to be seen.
MCV will be covering Sony’s Gamescom briefing as it happens – make sure you’re here from 18:00 tomorrow night.
http://www.mcvuk.com/news/35420/PS3-price-drops-begin
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August 17th, 2009, 23:43 Posted By: Sektor
Yoshihiro has released an updated port of a Nintendo DS emulator for Sony PSP. It's still too slow to be playable and won't run all games but it's better than the previous attempts. It is based on DeSmuME v9 core. It has a file browser, frame skip, vertical/horizontal display option and a few other settings.
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Link: gtamp.com/PSP
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August 18th, 2009, 00:37 Posted By: wraggster
News via pspita
The coder ClassG updates its plugin macrophytes, prx that lets you store more keys combos and execute them by pressing just one of them. Macrophytes can also modify the sensitivity of analogue and set the autofire for a key.
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August 18th, 2009, 03:13 Posted By: wraggster
Judging by the hundreds of reader-submitted tips we've received in August pointing to "totally conclusive evidence" of the existence of a slimmer, sexier version of Sony's home console, we think it's safe to say that PS3 Slim pontification has reached a fever pitch. As video game news conduits, we've frequently been forced to gaze into this swirling maw of speculation in an attempt to gin the might-be-reals out of the most-assuredly-fakes.
One of the prevailing pieces of gossip regarding the hardware is the moment of its unveiling: Tomorrow at 12:30 p.m. EST, during Sony's GamesCom press conference. Before we arrive at that potentially auspicious hour, we're going to look through the brief annals of the PS3 Slim's history, analyzing the big pieces of evidence, debunking the obvious mockups, and interpreting data from a poll we conducted over this past weekend.
If you're looking for a "final word" on the subject, you'll find none here. That's for tomorrow's Sony presentation to determine -- or depending on which way the tides of fate turn, to obfuscate even further.
http://www.joystiq.com/2009/08/17/sl...3-slim-so-far/
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August 18th, 2009, 05:02 Posted By: Art
Hi Guys,
Here is my application entry for the Neoflash coding competition.
Since there are no other entries yet, it looks like I'm first so far.
If you like it, please do whatever crap you gotta do to vote here:
http://www.neoflash.com/forum/index....ard,126.0.html
AVEC V1 GPS Vector Map Viewer for PSP (1.50 Kernel Version)
AVEC is a Vector map viewer capable of displaying and navigating maps
in the common Polish format maps.
This 1.50 kernel version can also receive location from a GPS device and
display your location on the map.
If the map file has street information, the program tells you what street
you are in, or lookup the name of a street selected with the crosshair.
YouTube Videos:
See my personal AVEC webpage:
http://www.freewebs.com/defxev/AVEC.htm
The download link in this post is for the 1.50 kernel mode version with GPS functionality.
Cheers, Art.
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August 18th, 2009, 10:35 Posted By: wraggster
As the story goes, a Kotaku reader just received these PS3 posters into the FYE shop where he works. You'll notice that the "new low price" is augmented with a "while supplies last" disclaimer indicating what could be a close-out on the 80GB (soon $300, reduced from $400) and 160GB ($400, reduced from $500) PlayStation 3 models. More evidence, perhaps, that a PS3 Slim announcement is imminent -- even as soon as today's Sony presser at the Cologne Gamescon Expo that kicks off at 12 noon ET or 1800 for those of you on Central Europe time.
http://www.engadget.com/2009/08/18/p...-must-be-real/
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August 18th, 2009, 10:36 Posted By: wraggster
There's something very peculiar about Sony bringing down the PlayStation Network for "maintenance" today from noon until 2:00PM ET. Not only is that timeframe somewhat prime gaming hours for North America and Europe -- and arguably Asia, too -- but it also happens to coincide perfectly with the company's press conference at the gamescom expo in Cologne, Germany, the rumored site for the PS3 Slim's official debut and a price cut for the original. We've no doubt that Sony's got a handful of major announcements lined up for the event, revised console or no, and we wouldn't be surprised if the online store played into that somehow. Of course, the timing of the maintenance could all be some big coincidence, but if you ask us, the chances of that are pretty, well, slim. If we're really lucky, maybe Sir Howard Stringer will come out and explain that laughter-tracking patent.
http://www.engadget.com/2009/08/18/p...ce-during-son/
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August 18th, 2009, 10:40 Posted By: wraggster
ASDA has begun offering the PlayStation 3 at a new low price - a move that adds further credence to reports an official price drop will be announced by Sony at its Gamescom press conference being held this evening.
The retailer is now offering the 80GB console, with the film Terminator 3: Rise of the Machines on Blu-ray and the game Terminator Salvation, as well as either Ghostbusters The Game or Infamous, for GBP 250. A spokesperson told GamesIndustry.biz this morning that the offer would continue until stock ran out as Sony was thought to be discontinuing the model.
Several European retailers - in France and Sweden - have also dropped their PlayStation 3 prices over the last week.
Speculation has been mounting over an official price drop for the console, as well as the unveiling of a new slim PlayStation 3 model. Announcements are expected at a press conference being held by Sony in Cologne this evening, which also - it has been revealed - coincides with the PlayStation Network being taken offline for maintenance between 5-7pm BST.
With Sony also expected to make announcements about its improved PSP store at the conference, speculation is mounting an update could be put into place as the conference happens.
Sony also unveiled a Game of the Year edition of LittleBigPlanet today, which will launch across North America on September 8. The game will include 18 user-created levels commissioned especially for the pack, as well as interviews with their makers.
Currently there's no news on a European release for the game.
http://www.gamesindustry.biz/article...3-price-to-250
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August 18th, 2009, 11:41 Posted By: wraggster
Gefa has posted an entry into the Neoflash Summer 2009 Coding Contest:
Nickname: Gefa
Project name : Portable Bubble
From : Italia (Italy)
Division : PSP GAME
Original entry : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Description:
Portable Bubble is a Puzzle Bobble clone for PSP.
It has some interesting features, like the possibility to create new levels. Besides, you can download new level set connecting your PSP online. Simply, from the main menu go to "Download", select an access point where to connect and then with the D-pad select the level set you want to download.
By default, Portable Bubble contains three level sets, for a total of 120 levels.
The first, "default_levels", is directly taken from Frozen Bubble.
Little explanation of the main menu:
Start Level Set: From here, after to have choosen the level set, you select the level you want playing
Random Here: Play a randomly generated level!
Download: Download new level sets from the Internet
Exit: Exit from the game.
## Portable Bubble changelog
v1.0.0
- First public release.
v2.0.0
- Added two background musics (thanks to sakya);
- Now the game use oslib (thanks to sakya);
- Frame rate is stabilized;
- Added a system of record for each level;
- First to play a level, is now possible to see a preview of that;
- Added two new level sets;
- Added the possibility to download new level sets from you PSP;
- Solved some bugs;
Download Here
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August 18th, 2009, 15:36 Posted By: wraggster
sigutis has posted an entry into the Neoflash Summer 2009 Coding Contest:
Nickname: Sigutis
Projet name: a shooter
From: Lithuania
Division: PSP GAME
Original enter: YES
Support Motion: NO
A classical shooter em up game in an early stage. (Only 1 enemy at the current version no sound support). Collect items, upgrade your weapons.
The game is in 2D but the sprites are renders of 3dsmax models. There is a map editor and some other tools built as well . Game is coded in C and the tools are in C++. If anyone is interested in source code let me know okay?
P.S Sorry I can't put any screen-shots because I don't own a psp anymore.(Opengl pc version is on its way)
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August 18th, 2009, 17:13 Posted By: bosshunter
So here it is..
For those who don't know what it is, this is the patch that you need to install in order to play ISOS and specially to improve stability to IrShell on CFW 5.50.
Note 1: PSX games will only work with flash POP Ver (won't work on PSP's 2000 with MHU though). With Popsloader you'll get an error.
Note 2: It is only for firmwares 5.50 MHU or 5.50 GEN-A on PSP 1000 or 2000. -Tested on both. (It will not work with GEN-B.)
Note 3: This utility touches a file in flash0 so USE IT AT YOUR OWN RISK.
Make sure you have:
- IrShell 5.0 installed.
- Plugins in game.txt are disabled (If not you'll probably get a black screen when running the prx. Just do a hard reset if this happens. Then try the patch again after disabling the game.txt plugins. Kinda looks like a pain but.. You only need to run this once!).
- Replaced the provided IRSHELL folder in your memory stick.
Instructions: (same as the old IrShell patches)
- Run IrShell
- Open Directory View and go to ms0:/IRSHELL/PATCH/5.50/
- Run btcnfpatch.prx
- Press X to start patching
- Wait a few seconds and you're done (you should see the following screenshot on your PSP if the update is successful).
- You can now re-enable your plugins in game.txt.
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August 18th, 2009, 17:59 Posted By: wraggster
In the shadow of Sony's hotel in Cologne, Germany, a street ad displays a rather good deal. Electronics retailer Saturn is urging passersby to pick up a PS3 and a PSP for €399 -- not a bad deal, considering the PS3 costs that much on its own. Now we understand Saturn's tag line! "Wir hassen teuer," as in, "We hate expensive."
Of course, who knows if that deal will remain as hot within the next few hours, when Sony has its press conference on the eve of GamesCom. It's widely speculated that the company will announce a PS3 Slim and a possible price drop.
http://www.joystiq.com/2009/08/18/se...sony-products/
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August 18th, 2009, 19:59 Posted By: wraggster
Sony has announced its European version of the US Movie Store will launch in the UK, France, Germany and Spain in November this year.
Film companies Lionsgate, Paramount, MGM, Walt Disney, Fox, Universal and Warner Bros have been signed up by Sony, which will result in the delivery of "hundreds of movies straight to your PS3 and PSP," Sony's Andrew House has confirmed at the Gamescom Sony press conference in Cologne. These films will be purchasable using the usual wallet system, and the store will be rolled out in other territories throughout 2010.
In addition, further PSN updates have been announced - including the introduction of PSN voucher cards in denominations of EUR 20 and EUR 50, which will mean users no longer need a credit card in order to make online purchases.
"We will be implementing a host of new features that will make PSN even better from September 1" House confirmed, which will improve "both navigation and aesthetics."
A new area called What's New will be added to the online service, allowing PlayStation 3 users to view recently updated content, as well as offer direct shortcuts to TV websites such as BBC iPlayer.
PlayStation Home will also see some additions - including a new Singstar game space and Audi TV content in the Home cinema - a result of a new partnership between the companies.
Home has been downloaded 7.5 million times globally, 3.5m times in PAL territories, House confirmed. The overall PSN user base stands at over 27 million, including 11 million in SCEE alone - which is a "connection rate" of 60 per cent of PlayStation 3 owners.
The number of global downloads has now passed 560 million, generating over USD 260 million in revenue. "PS fans are using PlayStation Home in the same way people use other social media," said House.
http://www.gamesindustry.biz/article...-this-november
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August 18th, 2009, 19:59 Posted By: wraggster
Sony has announced its European version of the US Movie Store will launch in the UK, France, Germany and Spain in November this year.
Film companies Lionsgate, Paramount, MGM, Walt Disney, Fox, Universal and Warner Bros have been signed up by Sony, which will result in the delivery of "hundreds of movies straight to your PS3 and PSP," Sony's Andrew House has confirmed at the Gamescom Sony press conference in Cologne. These films will be purchasable using the usual wallet system, and the store will be rolled out in other territories throughout 2010.
In addition, further PSN updates have been announced - including the introduction of PSN voucher cards in denominations of EUR 20 and EUR 50, which will mean users no longer need a credit card in order to make online purchases.
"We will be implementing a host of new features that will make PSN even better from September 1" House confirmed, which will improve "both navigation and aesthetics."
A new area called What's New will be added to the online service, allowing PlayStation 3 users to view recently updated content, as well as offer direct shortcuts to TV websites such as BBC iPlayer.
PlayStation Home will also see some additions - including a new Singstar game space and Audi TV content in the Home cinema - a result of a new partnership between the companies.
Home has been downloaded 7.5 million times globally, 3.5m times in PAL territories, House confirmed. The overall PSN user base stands at over 27 million, including 11 million in SCEE alone - which is a "connection rate" of 60 per cent of PlayStation 3 owners.
The number of global downloads has now passed 560 million, generating over USD 260 million in revenue. "PS fans are using PlayStation Home in the same way people use other social media," said House.
http://www.gamesindustry.biz/article...-this-november
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August 18th, 2009, 20:00 Posted By: wraggster
Sony has unveiled a new initiative for PlayStation Portable games to attract new talent to the system.
PSP Minis will be small digital games for the handheld and be limited to 100MB in size, and retail for a lower price than normal titles.
"Minis allow many developers who have never developed for PSP before to do so for the first time. They offer smaller, downloadable games at low prices," confirmed Andrew House, European president on Sony, at Gamescom today.
15 Minis games will launch on the PlayStation Network on October 1, with 50 titles promised before the end of the year.
As well as publishers such as Electronic Arts, studios including Gamehasta in India and Halfbrick in Australia are also developing titles.
http://www.gamesindustry.biz/article...mb-minis-games
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August 18th, 2009, 20:01 Posted By: wraggster
Hardly a surprise, but Sony got on stage today at GamesCom and confirmed what we've all knew deep down in our hearts: the new, slimmer PS3 is really real. It'll be out in the first week of September, and will retail for $300 (or 300 Euro). It's smaller and lighter, with "all the same features" of the PS3, consuming 34 percent less power and taking up 32 percent less space. Existing PS3s have their prices dropped (to some unnamed point, but we can wager a guess) in anticipation, so be sure to grab a space heater while you've still got a shot. A couple pics of the unveil are after the break.
http://www.engadget.com/2009/08/18/s...ps3/#continued
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August 18th, 2009, 20:03 Posted By: wraggster
Marvel comics will be readable (legally!) on PSPs in the coming months.
At their Gamescom press conference today, Sony announced the November launch of a digital reader for the PlayStation Portable. Details are scarce about what content will be on the service, but one bit of content is locked: Marvel Comics.
The Spider-Man publisher's Ira Rubenstein, v.p. of digital global marketing, took to Sony's press conference stage wearing a Wolverine jacket to announce that the company's catalog is coming to PSP.
The announcement included word that "hundreds" of Marvel comics will be released through the service.
We'll have more details about which titles, when and for how much as it all becomes available.
Marvel on your PSP. DC Universe Online on the PS3. What's that leave Microsoft and Nintendo? Image? Some old Valiant comics?
http://kotaku.com/5340020/hundreds-o...-coming-to-psp
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August 18th, 2009, 20:06 Posted By: wraggster
PlayStation 3 firmware 3.0 is coming soon, bringing with it nex XMB functionality, a status indicator, a friends list redesign, dynamic themes, avatars, and much more.
Announced during Gamescom and highlighted at the PlayStation blog, firmware 3.0 doesn't revolutionalize the way we navigate the PlayStation 3, but it does bring some welcome changes. The most prevalent of the changes is a status bar in the top right of the screen, which shows your avatar, your user icon, what you are up to, and a mail icon, in case you have messages waiting.
Changes will make the friends list more friendly, with messages from your friends now appearing in their respective profiles.
The games and video categories of the cross media bar will now feature shortcuts to the PlayStation Store, reflecting downloadable content and related items available.
Premium themes, as seen in the video below, are animated themes that make your PS3 a bit more lively.
The most puzzling update, for me at least, is the new free and premium avatars, which will be showing up in your status bar. What other uses will they have?
For a full list of updates, check out the PlayStation Blog, and watch the video below to see some of the new features coming in firmware 3.0.
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August 18th, 2009, 20:08 Posted By: wraggster
Sony Europe boss Andrew House has revealed that PlayStation 3's global sales stand at 23.7 million, and that the console has sold more than 10 million units in SCEE regions.
Speaking at the graph end of the Sony gamescom conference, House also said that global PSP sales now stand at 52.9 million - 17 million of which were made in SCEE regions.
And then there's the PS2, "the Michael Schumacher of games consoles", which has sold 138.8 million, including 52 million in those all-important SCEE regions.
Elsewhere, Statto House mentioned that PlayStation Network now has over 27 million "registrants", including 11 million in the various necks of his woods, which represents a "connection rate" of 60 per cent.
Those 27 million people have been busy, too, amassing more than 560 million downloads for a total of $280 million in revenue. But will they pass those savings onto you?
http://www.eurogamer.net/articles/sc...han-10-million
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August 18th, 2009, 20:08 Posted By: wraggster
Sony Europe boss Andrew House has revealed that PlayStation 3's global sales stand at 23.7 million, and that the console has sold more than 10 million units in SCEE regions.
Speaking at the graph end of the Sony gamescom conference, House also said that global PSP sales now stand at 52.9 million - 17 million of which were made in SCEE regions.
And then there's the PS2, "the Michael Schumacher of games consoles", which has sold 138.8 million, including 52 million in those all-important SCEE regions.
Elsewhere, Statto House mentioned that PlayStation Network now has over 27 million "registrants", including 11 million in the various necks of his woods, which represents a "connection rate" of 60 per cent.
Those 27 million people have been busy, too, amassing more than 560 million downloads for a total of $280 million in revenue. But will they pass those savings onto you?
http://www.eurogamer.net/articles/sc...han-10-million
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August 18th, 2009, 20:09 Posted By: wraggster
Sony has announced that the promised video-on-demand service for PlayStation 3 will launch in November.
Speaking at the ongoing Sony gamescom conference, European boss Andrew House said it would offer "the latest releases at the click of a button".
Sony has signed deals with Lionsgate, Paramount, MGM, Walt Disney, Fox, Universel, Universumn, Warner Bros. and Constantin.
Films mentioned were Pirates (of the Caribbean, we assume), Potter (as in Harry, we assume), Terminator (as in the old ones, we assume) and Batman (as in the new ones, we assume).
Fortunately we don't have to assume anything about viewing options, because House confirmed plans to rent or buy in HD or SD. Or buy! Not something you can do on Xbox Live Video Marketplace, as far as we recall.
House also said you could buy them using the usual wallet system and start watching soon after the download begins.
The service will launch in the UK, France, Germany and Spain in November and hit other regions in 2010.
http://www.eurogamer.net/articles/ps...nd-in-november
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August 18th, 2009, 20:10 Posted By: wraggster
New Sony Europe emperor Andrew House wants to celebrate the launch of PSPgo by giving you a free copy of Gran Turismo PSP.
Yes, the actual full game. That's what he's said during the Sony gamescom conference. Providing you live in a PAL region and register your PSPgo between 1st and 10th October, you'll get a free downloadable version.
House also revealed that PSP will soon be supported by "Minis", games 100MB or less in size that will hopefully be made by people previously put off by the system.
http://www.eurogamer.net/articles/ge...pgo-in-october
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August 18th, 2009, 20:12 Posted By: wraggster
Sony Europe president Andrew House has said that the PlayStation 3 motion controller will be shown off at the Tokyo Game Show rather than at this week's gamescom event in Cologne.
"Tokyo Game Show will be well worth the wait," he said. Eurogamer will be there to judge him.
Despite the absence of the wand/wands, which was/were announced at E3 in June, there was some sort of promotional video at the Sony gamescom conference reminding us that it can figure things out "down to a sub-pixel accuracy" and that "gone are the days of just standing there waving your arms around".
Gone also, as you may have heard, are the days of a fat PS3 that cost 300 quid, as the slim PS3 and price cut are now real, which is presumably also why nobody's talking motion control yet.
http://www.eurogamer.net/articles/ho...troller-at-tgs
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August 18th, 2009, 20:37 Posted By: wraggster
At GamesCom 2009, Sony has announced that it plans to bring three new PSP-3000 colors to Europe. The new colors will be "Turquoise" blue, "Lilac" purple, and "Blossom" pink. We're already familiar with the lilac PSP, thanks to its Girlz Play Too campaign. The other two are brand new colors (and not to be confused with the carnival colors that were released in Asia earlier this year). The turquoise PSP will be bundled with LittleBigPlanet, while the lilac PSP will be bundled with Hannah Montana, just like the US version.
European girlz can finally get their hands on one this November.
http://www.joystiq.com/2009/08/18/tu...e-in-november/
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August 18th, 2009, 20:40 Posted By: wraggster
Have your days spent in PlayStation Home grown a little tiresome? It sounds like Sony's injecting the game with a sizable pick-me-up in the near future. As revealed in the Sony GamesCom press conference, the life sim is getting a bevy of new spaces (including SingStar and Audi-branded areas), new character customization options, new character animations and dances, and a few other miscellaneous features like a "shrinking potion." Oh, and the new ability to roll dice. Finally, our chance to play virtual Cee-lo with strangers approaches!
http://www.joystiq.com/2009/08/18/pl...stomization-o/
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August 18th, 2009, 20:57 Posted By: wraggster
Newly released today:
Wolfenstein brings the Nazi’s dark obsession with the occult to life with epic action and harrowing shooter combat. Use a powerful arsenal of both definitive and occult-enhanced Axis & Allied weapons to beat back a supernatural Nazi force that is full of surprises.
You play as BJ Blazkowicz, a highly decorated member of the Office of Secret Actions (OSA). You are sent on a special mission into the heart of the Reich to investigate evidence that the Nazis may possess a new and mysterious power.
While behind enemy lines, you discover the Nazis have done much more than develop a new toy. The Nazis are harnessing the power of the Black Sun through a dark parallel dimension called The Veil; in order to create a weapon of war-ending mass destruction.
You are the only one that can stop them and save the world from their perverse domination.
Wolfenstein the nerve wrecking actioner is available on multiple platforms:
Xbox360™
Wolfenstein US US$ 64.90
Wolfenstein ASIA US$ 59.90
PlayStation3™
Wolfenstein US US$ 64.90
PC Game
Wolfenstein (DVD-ROM) ASIA US$ 39.90
Wolfenstein (DVD-ROM) US US$ 54.90
Game Guides
Wolfenstein Signature Series Strategy Guide US US$ 19.90
http://www.play-asia.com/SOap-23-83-...-24q-84-n.html
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August 18th, 2009, 22:30 Posted By: wraggster
Sony has officially announced the new slim PlayStation 3 and said it will be available in the first week of September worldwide.
It will cost €299, $299 and 29,980 yen, and has a 120GB hard disk inside. That price will also apply to the original PS3 as of tomorrow.
Sony Computer Entertainment boss Kaz Hirai, at gamescom for the announcement, said it was 32 per cent smaller, 36 per cent lighter and consumes 34 per cent less power.
There was no word on connectivity and any other technical features, but we'll hopefully be able to dig those up following the conference.
The new PS3 is simply the new PS3, with no funky-sounding name, which presumably explains why ASDA reckons Sony's discontinuing the old one.
Eurogamer's Ellie Gibson, covering the conference live, described the new model PS3 as "thin and square and matte, not fat and shiny and piano-y like the old one, but still curved".
http://www.eurogamer.net/articles/ps...-price-cut-now
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August 18th, 2009, 22:31 Posted By: wraggster
Andrew House, president of SCEE Europe, has been announcing new doodads for PlayStation Home left, right and centre during his keynote speech at gamescom.
First up were the cold, hard stats. Home has now been downloaded an impressive 7.5 million times globally now, with 3.5 million of those happening in PAL territories. This, according to The House, is all down to "the increased quality of the content available". Which follows, really.
He also broke news of a new SingStar Home space, which we can only imagine will have a mandatory two-drink minimum. Hang around in there long enough and you're likely to spot a couple of the bolder EG staffers shilling their vocal wares - just remember never to accept duets from strangers.
New partners for Home were also revealed in the shape of Audi, who'll apparently be running an Audi TV service. Hopefully this will be a repeated loop of Michael Schumacher's reversing over Jeremy Clarkson's face in an R8 fitted with snow chains. The Home cinema will open with some content, with a proper Home space opening later.
There'll be new moves and animations too, in case you're bored of the ones available now, meaning that ball rolling, coin flipping and dice rolling can be a spur of the moment excitement for anyone online. Bit like The Wire.
http://www.eurogamer.net/articles/si...-audi-for-home
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August 18th, 2009, 22:35 Posted By: wraggster
GAMESCOM'09: Sony has used its Gamescom press conference to unveil 'Minis' for the PSP, which will see studios large and small developing bite sized games for the new iteration of the Sony handheld.
Aping the iPhone distribution model, Minis will allow fledgling developers with limited experience to create games for the PSPgo. At the time of writing it was unclear if Minis will be available for the standard PSP via PSN.
Currently developers including Gameshastra from India and Australia-based Halfbrick Studios are confirmed to be on board for the initiative, as is EA, which will start with release of Sudoku and Tetris ahead of other titles.
Minis will launch on October 1st, with 15 games available at launch. 50 titles are due before the year's end.
A video shown at the conference in Cologne, Germany, included a number of Minis titles in action.
http://www.casualgaming.biz/news/290...g-model-to-PSP
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August 18th, 2009, 22:36 Posted By: wraggster
GAMESCOM’09: PS3 Slim is £249.99, PSPgo is £224.99
Sony have confirmed to MCV the UK prices for the PS3 Slim and PSPgo.
The PS3 Slim will retail at £249.99, while the PSPgo will have an RRP of £224.99.
The PS3 Slim was announced today at Sony’s press conference at Gamescom. The PSPgo’s price is slightly lower that predictions from retailers earlier this summer.
http://www.mcvuk.com/news/35455/New-...rice-confirmed
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August 18th, 2009, 22:36 Posted By: wraggster
GAMESCOM’09: PS3 Slim is £249.99, PSPgo is £224.99
Sony have confirmed to MCV the UK prices for the PS3 Slim and PSPgo.
The PS3 Slim will retail at £249.99, while the PSPgo will have an RRP of £224.99.
The PS3 Slim was announced today at Sony’s press conference at Gamescom. The PSPgo’s price is slightly lower that predictions from retailers earlier this summer.
http://www.mcvuk.com/news/35455/New-...rice-confirmed
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August 18th, 2009, 22:40 Posted By: wraggster
News via http://streetskaterfu.blogspot.com/2...s-exploit.html
I just read through all information SONY gave @ GamesCom and found an interesting fact regarding the new PS3 "slim" SKU:
The new PS3 system will focus on delivering games and other entertainment content, and users will not be able to install other Operating Systems to the new PS3 system.
Why? There is no logical reason for removing the OtherOS function. Except the OtherOS contains a huge potential exploit which SONY can't fix without removing the complete function? We don't know, yet. At least the 3.0 firmware should not remove the OtherOS from the "fat" PS3 systems. The PlayStation3 originally is shipped international as computer system to save money at the toll. The only reason why it is handled as computer system is the OtherOS function.
- SKFU
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August 18th, 2009, 23:08 Posted By: wraggster
News/release from Aperture
Well, after enjoying so much from the great PSP community, I thought it was time to give something back.
Therefore, I am releasing Colditz Escape!, a rewritten game engine of the classic Amiga game " Escape From Colditz" for the PSP.
Just like Reminiscence or ScummVM, this engine requires you to provide your own data files (which should be fairly easy to find), but otherwise, it should be a fully functionnal port of the game.
Oh, and by the way, this is a dual platform port (PSP and Windows), and released under GPL v3.0.
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August 18th, 2009, 23:15 Posted By: wraggster
Heres another release i found over at the ps2dev forums, this time from Nemesis:
hello guys!
i wanted to let you know that we - paradise - released a replayer for different oldschool module formats such as SMOD/FC14, YM, XM, MOD and IT.
the replayroutines itself are opensource by it's respective authors who are mentioned in the nfo file. also thanks to all people who help the sdk to be a little more comfortable every day.
we thought implementing/porting them to a psp player is a nice collection of routines that are worth to have with you
you can get the package here. feel free to leave a comment here or at the archive. the controls are listed in fp_controls.txt.
report any bugs (please with a description of how they're reproducable) here or leave a message in our mailbox (see nfo for address).
regards,
nemesis
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August 18th, 2009, 23:20 Posted By: wraggster
Heres one for Devs from jojojoris
Hello everyone,
I made a port of the newest libcurl to the PSP.
When you use this in your program make sure you are connected to an access point before you can use this lib.
INSTALL:
Unpack the package and run build.sh. The script will download the orginal files, apply a little patch, run configure, build the lib and finaly install the library in your pspsdk. After that you can use libcurl.
Ive no idea what libcurl is but then again im no coder so check out the site here for more info --> http://jojosoft.1free.ws/viewtopic.php?f=6&t=9
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August 18th, 2009, 23:27 Posted By: wraggster
News/release from jojojoris
Hello everyone,
Today i made this game. Do you want to know why it is called "Do Not Start This Homebrew"? If you want to know you should download this game place the 'dnsth' folder in ms0:/PSP/GAME/ and start the game.
NOTE:
This app will not harm your psp. (I didn't say it won't harm you :P)
This is just a DEMO the fully functional version would be much more fun.
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August 18th, 2009, 23:48 Posted By: wraggster
The lucky basts at engadget have gotten hold of a ps3slim already:
yes, we can hardly believe it ourselves, but Sony came a-knockin' at our door today, and we were more than willing to answer. The PlayStation 3 Slim is now official in-house, and it's a matte-laden beaut. Enough chitchat -- live vicariously through our unboxing and hands-on pics below!
Update: Some details for clarification. The buttons in the front are now physical and actually "click" in to function. The PS logo above the disc drive does not rotate for vertical use, and yes, the hard drive is swappable -- as you can see from the pictures, there's a screw on the bottom, hidden by a panel, that lets you take off part of the front for access. We've also lined it up against our standard, fatty PS3, and we gotta say, it's noticeably lighter. More details to come!
http://www.engadget.com/2009/08/18/p...-and-hands-on/
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August 19th, 2009, 00:26 Posted By: wraggster
leviadragon has posted an entry into the Neoflash Summer 2009 Coding Contest:
Nickname: Leviadragon
Project name : My Snake Pet
From : Italia (Italy)
Division : PSP GAME
Original entry : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Description:
My snake pet is a Tamagotchi. Instead of the pet there is Solid Snake from Metal Gear Solid...i leave to your immagination how much this can be funny!
I take the idea from a video on youtube created by WillemWorks.
Guide :
The main purpose is let Snake die, you can feed it , play with him , cure him and much more, there is also a day/night cicle.
Controlls : Use arrow left ,right key to move inside the menu, L and R button can move the background. X button for accept
The CPU in the game is set by default to 100 mhz (fully playable) so the battery can stay quiet and longer!
I made two version , one for PSP and one for Pc .
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August 19th, 2009, 00:56 Posted By: NyghtcrawleR
The graphical mod replaces the default game graphics to match those of Magic: The Gathering. Its is not supported by wololo and is a side project by members of the wagic forums.
Find the full release for the mod here:
Graphic Mod
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August 19th, 2009, 14:04 Posted By: wraggster
leviadragon has updated his entry into the Neoflash Summer 2009 Coding Contest:
Nickname: Leviadragon
Project name : My Snake Pet
From : Italia (Italy)
Division : PSP GAME
Original entry : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Description:
My snake pet is a Tamagotchi. Instead of the pet there is Solid Snake from Metal Gear Solid...i leave to your immagination how much this can be funny!
I take the idea from a video on youtube created by WillemWorks.
Guide :
The main purpose is let Snake die, you can feed it , play with him , cure him and much more, there is also a day/night cicle.
Controlls : Use arrow left ,right key to move inside the menu, L and R button can move the background. X button for accept
The CPU in the game is set by default to 100 mhz (fully playable) so the battery can stay quiet and longer!
I made two version , one for PSP and one for Pc .
UPDATE: I FOUND A BUG , SO I UPDATE THE LINK WITH THE BUGFIXED VERSION
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August 19th, 2009, 14:08 Posted By: wraggster
LightAlex has posted an entry into the Neoflash Summer 2009 Coding Contest:
Hi people,
This is my application entry for the Neoflash Summer competition.
Name: Light_AleX
Project name : PSN License Manager
From : Australia
Division : PSP APP
Original entry : Yes
Support Motion : No
In the last NEO Compo this project has won in the top 10 : No
Description:
A PlayStation Network License Manager for the PSP.
As the name suggests, this is a PlayStation Network License Manager for the PSP. Many people create accounts for each PlayStation Store in many regions to play some games only available on some regions.
This however, could mean overwriting of licenses from each region and effectively using up another of the five limited downloads Sony allows.
That is why this exists, it allows the easy and efficient backup of your licenses from each region right from your PSP without connecting to the computer to do it.
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August 19th, 2009, 18:47 Posted By: wraggster
Zack has posted an entry into the Neoflash Coding Contest:
Nickname: Random Shooter
Project name : Random Shooter
From : Ireland
Division : PSP GAME
Original entry : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Description:
Random Shooter is a PSP port of the game of the same name by parellelRealitys. With a few adjustments and enhancements.
The object of the game is to achieve the highest score possible as you battle against a army of ufo's. You only have one life, 1 hit and your dead. Classic retro style action
A great pick up and play game.
Should work on any PSP model and any custom firmware Including chickHen. (tested on PSP-2003 running 5.0m33 firmware)
Controls :
Menus :
Dpad/Analog stick : Move Cursor.
X/Cross : Enter/Advance.
In Game :
Dpad/Analog stick : Move Ship.
X/Cross : Fire.
Download Here --> http://www.retroemu.com/RandomShooter_PSP_2.zip
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August 19th, 2009, 19:04 Posted By: wraggster
The PSPgo will retail at GBP 224.99 in the UK when launched on October 1, Sony has confirmed to GamesIndustry.biz.
This news follows Sony's press conference in Cologne yesterday, at which the company also released details of new 'Minis' games - small, 100MB downloadable games, which will be available to play on the PSP hardware.
In the US and Europe, the console has been priced at the same figure as its 2005 launch - USD 249 and EUR 249. Although the GBP 224.99 price point makes it more expensive than the original console was when launched in the UK.
Today, online retailers were listing the price of the standalone console at between GBP 224.99 and GBP 229.99, with no bundles presently on offer.
http://www.gamesindustry.biz/article...BP224-99-in-uk
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August 19th, 2009, 19:05 Posted By: wraggster
PlayStation 3's new USD 299/GBP 249 price point is the "sweet spot" for consumers, SCEA president and CEO Jack Tretton has said, offering unprecedented value on the market.
Furthermore, the console has reached significant milestones quickly, with a hardware revision being offered short of its third year, said Tretton, while similar revisions of the PlayStation and PlayStation 2 were only possible in their third and fourth years on sale.
"We're extremely pleased that we've been able to meet production efficiencies that have allowed us to pass those savings onto consumers," the exec said, during a video statement on Sony's US blog.
"We're very pleased that short of its third birthday, the PlayStation 3 has achieved tremendous milestones which have allowed us to bring out this new form factor."
The PlayStation 3's new price of GBP 249.99 - half that of its original launch price - will be effective immediately, Sony announced at its press conference in Cologne last night, while the new "slimmer, lighter form factor" will be available on September 1.
"We really think that USD 299 is the sweet spot when consumers think about all the features that exist in the PlayStation 3. There's just no better value on the market," said Tretton.
In terms of the PlayStation 3's competition, he continued, Sony sees itself as competing with any form of entertainment, not just Nintendo and Microsoft. And Tretton also confirmed the company considers the console still in its "infancy", with a long way yet to go.
"When we talk about competition, I think we're really competing with any form of entertainment, not only hardware devices within the gaming space, but clearly multimedia devices, portable and console-based. And we're competing with entertainment in general - we're just competing for people's free time.
"This device is less than three years old," he continued. "We're still in the infancy stage, especially for a company that consistently delivers ten year product life cycles.
"If you look at how far PlayStation 3 has come in terms of features, in terms of the great games that have been offered and to understand that's being done at half the original price with a 120GB harddrive being built in, with a new slimmer lighter form factor...
"It's staggering to think how far this has come in less than three years - and to envision how far it will go before this system is over and done with."
http://www.gamesindustry.biz/article...vious-hardware
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August 19th, 2009, 19:06 Posted By: wraggster
Sony could be lining up a 250GB model of its new slim PlayStation 3 which will be sold alongside the 120GB version, according to a legal filing,
The filing, reported by PS3 News, was made with the Federal Communications Commission back in May and lists four new PlayStation 3 models - two test versions and two production ones with 120GB and 250GB hard drives.
At this stage, all the move suggests is that Sony has submitted both console types for tests on its Bluetooth and Wi-fi equipment - a premium model is yet to be confirmed by the company.
What it has confirmed however, is that it won't be reinstating PlayStation 2 backwards compatibility into the new slim PlayStation 3 - that's "off the table" according to SCEA's John Koller.
People buy the console to play PlayStation 3 games, he told Kotaku. "Now that we're at a point where we're three years into the life cycle of the PS3, there are so many disc-based games that are available that we think - and noticed this from our research - that most consumers that are purchasing the PS3 cite PS3 games as a primary [reason].
"And it's not just like 50 or 60 percent. It's well into the 80 or 90 percentile range..." Koller continued. "Most of those are consumers who have not utilised their PS2 for a little while and they're ready to jump into the PlayStation 3."
Koller also confirmed he expects the slim PlayStation 3 to replace the original model in fairly short order. The 80GB SKU will disappear next month, he said, although 160GB PS3s might stay on shop shelves a little longer.
http://www.gamesindustry.biz/article...0gb-hard-drive
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August 19th, 2009, 19:23 Posted By: wraggster
Sony has confirmed that the changes made to the new PS3 Slim SKU are not just cosmetic: additional features have been added, and OtherOS functionality has been removed. In this press release, the company confirms that support for the Linux platform has been completely omitted in the new unit, but also reveals that perhaps more usefully, the new unit now interfaces directly with Sony's own Bravia HDTVs, allowing users to take control of the XMB via their television remotes. It also allows you to turn off both display and PS3 using just a single press of the standby button. All that is required to utilise this feature is for the new PS3 to be connected to the display using the standard HDMI connection. The new functionality essentially makes the PS3's enviable media-playback facilities that much more accessible and user-friendly to those who also buy into Sony's range of screens. The omission of Linux is a little more puzzling, but perhaps not completely surprising. Actual take-up of Linux amongst the core audience has been slight, and perhaps some of the blame for this lies with Sony itself: installing the OS is time-consuming, the partitioning system on the internal hard disk is a bit of a pain, and access to Linux once it is installed is annoying to deal with, as there is no easy way to switch quickly between the PS3 GameOS or the installed OtherOS. The fact there is little to no meaningful access to the RSX graphics chip has also frustrated Linux users. Sony's blurb states that the focus of the PS3 Slim is "on delivering games and other entertainment content" and that this is the reason for OtherOS omission, but the fact is that Sony's business lives and dies on its installed base buying games for their new hardware, and a PS3 bought exclusively for running Linux does the company no favours from a financial perspective. Right now, the PS3 Slim is still more expensive than buying an entry-level Dell which would perform better with the OS, but with console hardware in general and PS3 Slim in particular, the only way is down price-wise, and sooner or later PS3 would become an irresistible prospect as a cheap desktop PC, or even server... uses which sound cool but won't boost Sony's bottom line. What the axing of Linux does mean however is that interesting projects such as the CodecSys h264 video encoder will not work on the new PS3 SKU, and any similar projects aimed at utilising the Cell CPU in a project not licensed and approved by Sony are now less likely to make it to the public. However, from Sony's perspective, the removal of OtherOS functionality also has other benefits. For example, it means that the PS3 can now no longer be used to rip Blu-ray movies to hard disk...
http://www.eurogamer.net/articles/di...one-blog-entry
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August 19th, 2009, 19:26 Posted By: wraggster
The PS3 Slim might be getting all the attention today, but the new PSP Minis bite-sized games and PSP Digital Comics service are actually potentially game-changers as well -- so of course they get their own promo videos. Minis are 100MB or smaller games that will launch on the PlayStation Store the same day the PSP Go arrives, and while the launch lineup doesn't have any standout must-haves, we think they'll be quite popular. The real sleeper might be the Digital Comics service, though, which will launch with Marvel titles and eventually add more publishers -- although pricing and other details haven't been announced, we've got a feeling quite a few PSP owners will be into the idea of getting comics on the go. Innovative new ideas or clever reaction to games and ereaders on the iPhone? Hit the break, watch the videos, and sound off.
http://www.engadget.com/2009/08/18/p...-promo-videos/
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August 19th, 2009, 19:32 Posted By: wraggster
EEDAR offers a cautious word of optimism on Sony’s redesigned console
Sony’s new PS3 will help the console close the sales gap currently enjoyed by Microsoft’s Xbox 360, according to EEDAR analyst Jesse Divnich
“The new PS3 pricing scheme finally makes the Sony console a much more competitive product, relative to its closest rival, the Xbox 360,” he stated.
However, Divnich warned that price and specs are just two variables amongst many, and that there are still plenty of questions left to be answered.
“In terms of value, the PS3 is a superior hardware product in comparison to the Xbox 360," the analyst added.
"However, this is not to suggest that hardware sales will suddenly shift to Sony's favour – a superior hardware system is only one variable in the equation for next-generation success.
“Nevertheless, the PlayStation 3 price cut will act as a positive catalyst that will close the sales gap between the PS3 and Xbox 360.”
http://www.mcvuk.com/news/35477/PS3-...the-gap-on-360
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August 19th, 2009, 19:37 Posted By: wraggster
Somewhere between the time Sony removed backwards compatibility from the previous PS3, and we knew there'd be a new PS3, people got to hoping that the feature would be brought back in the PS3 Slim. It hasn't.
Put a PS2 disc into the PS3 Slim and it won't play. Which for some will mean nothing, but for others, will mean a great deal. If that's you, and you're after an explanation, SCEA's director of marketing John Koller has one.
"Now that we're at a point where we're three years into the lifecycle of the PS3," he told us earlier today, "there are so many PS3 disc-based games that are available that we think — and noticed this from our research — that most consumers that are purchasing the PS3 cite PS3 games as a primary [reason]".
"And it's not just like 50 or 60 percent. It's well into the 80 or 90 percentile range who are purchasing it for PS3 [games]. We do know that there are next gen consumers wanting to come over the the PS3. Most of those are consumers who have not utilized their PS2 for a little while and they're ready to jump into the PlayStation 3."
Shame. A predictable shame, but a shame nonetheless.
http://kotaku.com/5340337/sony-expla...-compatibility
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August 19th, 2009, 19:42 Posted By: wraggster
Weighing in at just over 3.5 kilograms, the PS3 Slim is a sleek, streamlined piece of gaming hardware. How appropriate is it, then, that the first bundle for this new technology features gigantic robot suits, whose pointy appendages and general largeness serve as a thought-provoking foil to Sony's new console design? Not very appropriate, you say? Hmph. What do you know?
Japanese games blog AndriaSang recently uncovered the "Kidou Senshi Gundam Senki Gundam 30th Anniversary Box," a PS3 Slim bundle which contains Namco's upcoming mech-fest, Kidou Senshi Gundam Senki, as well as a few download codes for some additional in-game content, and an HD animated Gundam film. Seems odd the first bundle wouldn't include a AAA first-party title -- but hey, it's Japan. They love Gundam more than we love anything or anyone on this planet over there.
Another point of interest: the Slim's new branding is also carrying over to PS3 game box art.
http://www.joystiq.com/2009/08/19/ps...h-suit-bundle/
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August 19th, 2009, 23:08 Posted By: wraggster
I've wanted a PlayStation 3 since forever. It plays Blu-ray movies, it has some great exclusive titles, and it looks like it could beat somebody up without breaking a sweat across its glossy matte brow. But it's always seemed out of reach price-wise. As my desire grew stronger over recent months, I found myself unable to pull the trigger: I just didn't want to pay $400 for a video game console that came out in 2006. The fact that I could get a lot more for my $400 than $500 would've gotten me at launch was hardly consolation, given that the PS3's main competition, the Xbox 360, has been available in a "full fledged" edition for $300 for a while. Luckily, the PS3 Slim has come at last to save me from all this heartache. Follow along, as I journey from the mire of indecision to the glories of console love... but really, it's all about the price drop.
http://www.engadget.com/2009/08/19/e...-that-so-hard/
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August 19th, 2009, 23:39 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13181.html
Gabest has released a new version of GSdx.
GSdx is a great GPU plugin for PCSX2 and PSone Emus. It supports DirectX 9 and DirectX 10.
To use it, you´ll need the newest Direct X Version, update it via the DirectX End-User Runtime Web Installer
All changes there are, as always in the extended text.
Quote:
Changelog:
r1650
fix for transparent walls in kingdom hearts (or anything else that sets AA1 with ABE off)
r1637
corrected recording code.
r1636
Fix for the bad colors when capturing.
r1635
Re-enabled capturing via F12 key. It was missing the callback entirely.
The videos I capture here turn out all blueish though. No idea why
http://forums.pcsx2.net/thread-3031-page-1.html
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August 20th, 2009, 00:23 Posted By: wraggster
ab5000 has posted an entry into the Neoflash Summer 2009 coding comp:
Hi!
This is my app.
Nickname: ab5000
Project name: PSPTweaker
From: Italy
Divison: PSP App
Original entry: Yes
Support Motion: No
In last NEO Compo this project have won in the top 10: No
Description:
PSPTweaker is a tool to do various operations on your PSP, like registry hacks, cleaning, and more.
Readme:
Quote
[--- PSPTweaker ---]
-> Installation: Copy 'PSPTweaker' to /PSP/GAME (3XX/4XX kernel)
* Automatic language selection between:
* Italian
* English (default)
[- Browser -]
* Delete useless history file
Delete a totally useless file created by browser history
(doesn't delete history!)
* Delete history
Delete browser history
* Delete cookies
Delete browser cookies
* Delete auth info
Delete authentication info
[- Hardware Info -]
* Displays infos on PSP model and mainboard
[- Registry hacks -]
* Swap X and O
Switch between JAP keys (O=Enter, X=Back) and
EUR (X=Enter, O=Back)
* Activate WMA
Activate WMA support
* Activate Flash Player
Activate Flash Player int the browser
* Font Hack
Allows to load fonts from MS, flash1 or flash0 (original).
WARNING: WHEN LOADING FROM MS OR FLASH1, THE FOLDER 'FONT' NEEDS TO BE WRITTEN
IN UPPERCASE.
WARNING: TO RESTORE THE INITIAL SETTINGS, LOAD FROM FLASH0.
[- Dump UMD -]
* Dump UMD in ISO
Dump UMD to MemoryStick in ISO format
[- Exit -]
* Exit from PSPTweaker and return to dashboard
Changelog:
Quote
[-- Changelog --]
V2.0
- Added UMD dumper (ISO, title from SFO)
- Added motherboards until TA-90 v2
- Added Kirk and Spock version to Hardware Info
- Now uses VLF 1.0
- Some bugfixes
V1.0:
- First public release
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August 20th, 2009, 00:30 Posted By: wraggster
Total_Noob has posted an entry into the Neoflash Summer 2009 coding comp
Nickname: Total_Noob
Project name: DayViewer Beta 4
From: Switzerland
Divison: PSP App
Original entry: Yes
Support Motion: No
In last NEO Compo this project have won in the top 10: No
Description:
This pretty plugin displays the day of the week on your XMB. Look at the screenshot
Changes in beta 4:
- Added support for 5.03, 5.05 and 5.50
- Made code more dynamic, should no longer require an update each fw
- Improved the main code
- Improved flashing of prx on installer
- PRX size smaller
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August 20th, 2009, 00:33 Posted By: wraggster
Hotter has posted an entry into the Neoflash Summer 2009 coding comp
Nickname: Hotter
Projet name: PSPconsole
From: Lithuania
Division: PSP APP
Support Motion: NO
Original entry: NO
In last NEO Compo this project have won in the top 10: YES
PSPconsole v1.7neo
Features:
Quickly see battery info.
Delete, cut, copy, rename, create, view properties of file/folder, set them hidden/read-only.
View text files.
View and edit with hex editor.
View loaded threads, modules files.
Use alarm clock.
Play C snake, Tetris, Pong.
Sort your games and homebreews.
Use calculator.
View calendar.
And all that you can do from XMB menu when you are listening music or watching videos.
Install:
Copy "seplugins" folder to psp card, if you already use some plugins do not overwrite vsh.txt, just add
"ms0:/seplugins/PSPconsole/PSPconsole.prx 1" in it. Turn off psp and then turn on.
Usage:
Press START button to open PSPconsole.
Basic control:
START - on/off menu; minimize (can be changed);
SQUARE - save; options;
TRIANGLE - reset changes;
Good luck figuring out all menu control
Changelog:
v1.7
Added alarm clock, alarm sound must be in "ms0:/seplugins/PSPconsole/alarm.mp3".
v1.6
Fixed some hex editor bug.
Added feature to disable PSPconsole when PSP keyboard (OSK) is running.
v1.5
Added feature hex viewer/editor.
Added fast movement when writing text.
Added feature to see if there is files/folders up/down in file explorer.
Fixed some bugs in text viewer.
Fixed bug when reseting options.
Fixed bug when reseting file option hidden/read-only.
Added Plugin manager.
v1.4
Added option PSPconsole button, now default PSPconsole button is START.
Removed VSH menu options because now you can use other button and use VSHmenu on SELECT button.
Removed time from top bar, I think it was useless, and added battery temperature.
Added feature to load homebrew from "ms0:/PSP/GAME/HOMEBREW/EBOOT.PBP".
Added feature to load *.pbp and *.prx in file explorer.
Fixed bug when minimizing calculator.
Fixed bug when renaming file/folder name was too long.
Fixed bug when saving file option hidden/read-only.
Added Task viewer.
v1.3
Added lots of new options.
Added file explorer sorting by name.
Added sorter for any directory in file explorer for thouse who uses game category plugin.
Added fast scroll in game sorter.
Improved calculator with lots of new functions.
Added Pong.
Fixed some bugs.
v1.2
Changed menu structure.
Changed some controls.
Added feature to minimize.
Added options.
Added fast scroll in file explorer.
Added high score in C snake.
Added feature to quickly see battery info.
Added feature to rename, create file/folder.
Added feature to view text files.
Added Tetris.
v1
Created PSPconsole
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August 20th, 2009, 00:37 Posted By: wraggster
DekraN has posted an entry into the Neoflash Summer 2009 coding comp
Jo people, this is my PSP app for the coding contest.
Nickname: DekraN
Project name: AlphaBase
From: Italy
Divison: PSP App
Original entry: Yes
Support Motion: No
In last NEO Compo this project have won in the top 10: No
Description:
AlphaBase is a "simple" PSP-Bash which may help you for debugging your PSP,
even if, it may be used as a normal shell, just for the commands simple usage.
Readme:
Quote
Installation:
Just copy this folder (AlphaBase HM7) in PSP/GAME/
and if you want, look up for set main vars into SETTINGS.ini
A-Base is a lua-well-coded PSP Bash, made just for
debug all PSP Parts (or almost...), even if initially
it would be another PSP IDE... (anyway just look the
q-list system for this...)
In this first release commands are highly experimental,
so, don't you expect more of my scripting capacities
in this programme. I've personally tested a lot of function,
even if not all and they work perfectly
I've performed and charged a lot the "plist" command,
it is now more powerfull and lua-readable
(it tooks me one week to finish this...).
The P.S.E.R. parameters (Path Single Extension Requires)
have the noextension proof system, so, you can safely
omit the extension; however, it's highly recommended
to put it in any case to increase the execution speed.
Commands Helper: if you forgot the usage of a command,
just type it without parameters and A.B. will provide
to display you the usageprint and more informations
about the interested PSP parts; somehow just be carefull that
some commands have the shortcut system (pre-imposted parameters)
so they can execute unappropriate code for you.
A-Base is an object-based environment, so you can easily load
any element by typing "load [ELEMENT]" and use it for example
fontprinting a string using the font loaded.
'unload' command doesnt guarantee the effective unloading of
an elements (because some elements cannot be unloaded in any case),
but it just free the memory from the element-address.
You can simply get more information about the elements used
by typing "input (ID) (ID2)" where ID is the ID of the group
(0 for AlphaBase prints, 1 for User prints, 2 for Images,
3 for Rectangles (which aren't considered lines), 4 for Lines,
and 5 for Timers). You can also delete an User Execution
(did by imm, print, ... commands) by typing "reset (ID) (ID2)"
If command gets no param, it will provide to reset all the groups,
else if it gets only one param, it will reset only the ID group
(look up from the ID's list).
To get PSP Information and all, just type 'info'. For cmdlist
type 'cmd'. Other usefull stuffs are the current file system
and the current directory, respectively the one can be set by
'file' 'cmd, while the second by 'dir'. So, if current file is
'example.pbp', if you do 'eboot' AB will setup the first parameter
as the current file, while the Current Directory
just sets the working folder. You can also set the programme mode,
right the normal and the extended. The normal mode is more powerfull
and has a lot of function, while the extended gives more information
in AlphaBase prints. For the detailed COMMANDS LIST just see cmdlist.txt
Regards, Wesker.
Changelog:
Quote
- v0.2 - Beta release
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August 20th, 2009, 00:58 Posted By: wraggster
Our very own Uberjack the coder of so many emulators for the PSP posted this on his site:
While I don’t plan on porting anything new anytime soon (although release of VICE PSP has flooded me with requests for an Atari ST emulator ), I do plan to release sporadic updates for the emulators I currently have out. Software development as a hobby is a double-edged sword – not being compelled to program tends to be a good motivator to program anyway, but when the learning ends, so does the desire to program for a particular platform/purpose. Go figure…
fMSX PSP is probably next in line for a revamp – some of you may be aware that it is my personal favorite emulator (as is the system itself). The usual update to psplib is planned, but two things I feel have been long overdue are improved MegaROM autoselection, and even more importantly, a better saved state format. Because of the unpredictability of save states, I lost my SD Snatcher progress mid-way. Grrr…
At some point, Caprice32 will be updated, but no idea when – the emulator hasn’t been updated for years, and my port doesn’t seem to be popular enough to warrant a rewrite.
Since the release of RACE! PSP, I consider NeoPop dead, so it will not receive rewrites unless something magical happens.
http://0xff.akop.org/2009/08/18/the-news-and-the-old-s/
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August 20th, 2009, 01:42 Posted By: wraggster
Migueliziosop has posted an entry into the Neoflash Summer 2009 coding comp
Nickname: Migueliziosop
Project name: PSPCleaner 1.4 Beta
From: México
Divison: PSP App
Original entry: Yes
Support Motion: No
In last NEO Compo this project have won in the top 10: No
Description:
Is an application to "clean" or "erase" files that do not deal on the Memory Stick as:
Internet History
Internet Bookmark's
Config.se (Configuration VSH Menú)
Background in XMB
Internet's Cookies
Google's Search's
Autoidentification
Iso.cache
Config.uvm (Configuration Ultimate VSH Menú)
LuaPlayerHM8 Drivers
Nand-dump.bin (In the root of memory stick)
IPL.bin (In the root of memory stick)
Eeprom.bin (In the root of memory stick)
Radio Player 1
Radio Player 2
Skype Files
Hist.txt of Plugin Protect-me
Virtual Globe or Virtual 3D Heart files
PreSS files
Cookie of DownPSP
Themes
Music
Pictures
Videos
Despertar del Cementerio Files
Back-Up's files of Hellcat's Recovery Flasher
Changes in v1.4 Beta:
-More speed.
-Bug Fixes.
-Remodel of menú and all aplication.
- 20 files more to clean/erase
-More Stable.
-Dump Flash0.
-Dump Flash1.
-Restore Flash1.
-Test Adhoc.
-Information System very good and bug fixes of there.
-More languages (English).
-Fix Pixels Stunks.
-Automatic Update.
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August 20th, 2009, 11:47 Posted By: shredder
Now you can use your psp as a metronome which is designed with nice background and some options to suit the elegance of the psp.
To download pls copy paste the following link in your web browser:
http://www2.zippyshare.com/v/2182158...]Metronome.zip
This is a Lua based metronome, hence you have to extract the folder in the game/luaplayer/ folder using winzip. Do not drag drop the file in the destination folder, rather extract it to the destination folder as the script.lua needs to be in the destination folder and rest of the files need to be in the folder named "Metronome".
It has worked fine in Luaplayer V.18 and in my psp slim (2000), although i had to replace the luaplayer/Eboot.pbp with the LuaPlayerHM v3 Eboot.pbp for the V.18 to work.
If you face problems regarding lua send me an email and i will send you luaplayer and luaplayer% along with the other files so that you don't have to worry about which luaplayer to use and all you have to do is put the folders in the game folder.
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August 20th, 2009, 16:52 Posted By: wraggster
Kasumi has posted an entry into the Neoflash Summer 2009 coding comp
Nickname: Kasumi
Projet name: Lakeside
From: United States
Division: PSP GAME
Support Motion: NO
Original entry: YES
In last NEO Compo this project have won in the top 10: NO
Lakeside is a project I've been working on for a while now. I'm a bit sad because there's next to no gameplay at the moment. I'll try get something up for tomorrow though. It's a very cool little map editor right now though.
A video of one of the maps.:
A video of the sprite Editor:
There are videos of other parts of the map editor, but they're much different now.
Please at least read the readme. If you want to use the map editor, read everything else. I rushed this link up in time, but since I most likely still have tomorrow there's some other documentation I need to add. (Features to come, and more known bugs) And I'll try to get a demo with REAL gameplay done by tomorrow. No promises on that.
For now on the map that's loaded when the game is started there are only really a few things you can do besides talk to everyone.
1. Find all three enterable buildings. (Yep, just three).
2. Get the one item available
As for the included maps, Mapset 0, map 1 is a way to see the tiles in each set. Mapset 0, map 2 is my script test room. (Disable the Map Editor after its loaded to see the text). Alternative Open Map 6 with the debug menu so you don't have to enable and disable the map editor. If you read through the text there and see how it works, it may help understand the scripts. Or... it may just confuse you.
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August 20th, 2009, 16:57 Posted By: wraggster
A_Noob has posted an entry into the Neoflash Summer 2009 coding comp
Ok, Well Seems I have not long before I need to finish, but I thought I might post some progress.
Basically it will be a KILL anything that comes at you game. I have only been able to put 20 or so hours into this. So I may not be able to finish it completely in time.
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August 20th, 2009, 17:00 Posted By: wraggster
JamesC has posted an entry into the Neoflash Summer 2009 coding comp
Nickname: JamesC (Credit in APP says James)
Project name: periodicpsp
From: United Kingdom
Divison: PSP App
Original entry: Yes
Support Motion: No
In last NEO Compo this project have won in the top 10: No
Description:
periodicpsp is a full Periodic table of the elements that contains 14 differnet pieces of information for each element. This also includes the Lanthanoids and Actinoids series
Readme:
Quote
How-to install:
You MUST have a 1.50 kernel for this to work. Put the "periodicpsp" and"periodicpsp%" into your GAME or GAME150 folder on your memory stick.
This will work with windows luaplayer, but won't look how its meant to due to the alpha channel being used (which is unsupported on windows lua player)
Changelog:
Quote
v0.1 - v0.9: Unreleased Versions
v1.0: Final
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August 20th, 2009, 17:05 Posted By: wraggster
Art has updated his entry into the Neoflash Summer 2009 coding comp
Hi Guys,
Here is my application entry for the Neoflash coding competition.
Since there are no other entries yet, it looks like I'm first so far.
Nickname: Art
Project name : AVEC
From : Australia
Division : PSP APP
Original entry : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Description:
AVEC V2 GPS Vector Map Viewer for PSP
AVEC is a Vector map viewer capable of displaying and navigating maps
in the common Polish format maps.
The 1.50 kernel version can also receive location from a GPS device and
display your location on the map.
If the map file has street information, the program tells you what street
you are in, or lookup the name of a street selected with the crosshair.
The 1.50 version should be installed to GAME150. If you have a GPS setup
for MapThis! it will be compatible since it uses the same GPS routines.
The newer firmwares version should be installed to PSP/GAME352 or
PSP/GAME5xx, etc.
YouTube Videos:
See my personal AVEC webpage:
http://www.freewebs.com/defxev/AVEC.htm
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August 20th, 2009, 17:12 Posted By: wraggster
Sony's European president Andrew House has said the firm is confident the high price of the PSPgo will not put off early adopters of the system, although he admitted there is a significant gap between the current PSP-3000 model and the new digital handheld set to launch in October.
The PSPgo will retail in the UK for GBP 224.99 and Europe for EUR 249. However, Sony hopes the free offer of the highly-anticipated and long in development Gran Turismo for PSP will help sweeten the deal for consumers.
"I think, clearly, there is a delta there between PSPgo and the existing PSP-3000," offered House, speaking to VG247.
"We, at least for Europe, were very keen to put an initial offer in place that would reward the consumer who jumps on board first. Therefore, I think the offer that we announced yesterday, that those initial purchasers will be able to get GT for PSP absolutely free. I think that goes a long way to addressing that," he said.
And closer to the launch of the console, Sony is likely to announce plans for users who already have a library of UMD games to port them to the new handheld, although full details of any deal are still under wraps.
"We’re also looking at some other plans further down the line that will come together for launch around people who have existing UMD libraries and what we can do to incentivise those as well.
"So, I think that and a combination of what is a really very attractive portable device leaves us feeling fairly confident where we are right now," added House.
Sony also hopes the PSPgo can attract a younger audience, with the recently announced European PSN vouchers a way of ensuring teenage consumers can buy digital content without the need for a credit card.
"Because as PSPgo, as portable device, potentially brings in a younger audience than there has been on the PSN to date. Clearly, we need to have a solution to those two things that will still ensure that at retail stores there is product that people can see, and know what’s hot and know what they want to buy.
"I can turn to my 14 year-old and say 'You’ve got your own money, you choose what you want to buy on the network so go buy a voucher.' So, I think that was another important message," said House.
http://www.gamesindustry.biz/article...gh-pspgo-price
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August 20th, 2009, 17:14 Posted By: wraggster
Ubisoft's CEO Yves Guillemot and EA Games president Frank Gibeau have both praised Sony for cutting the price of the PlayStation 3, making the home console an attractive prospect for the mass market consumer.
"It's exceptional news, actually. I think the machine is a great machine, with the Blu-ray,” commented Guillemot, speaking to GamesIndustry.biz. "I'm happy that they were able to move to that [price point], particularly in the UK."
Sony has reduced the price of its console to EUR 299 in mainland Europe, and GBP 249 in the UK with immediate effect, ahead of the release of slimmer unit due in the first week of September.
"I think it's awesome," enthused Gibeau. "It's an old line, but it still rings true for us: 'We make the ammunition for the hardware wars'. So the lowest priced hardware possible is a good thing for us. We want to see as big and broad a base as possible, and the Sony hardware is a good piece of equipment."
The redesign will help the PlayStation 3 shift more units in Europe, said Guillemot – a positive for Sony as well as the industry as a whole – as it now becomes a more attractive purchase to a mass market consumer.
"It's also going to be a smaller machine, and I think this will help Sony and the whole industry - because everybody will react, and so we'll be able to see it come to the mass market," he said.
Gibeau agreed that the new price will allow publishers to reach more consumers. "Getting into that price point is just going to expand the market for us, especially in Europe. We have a lot of PS3 games, we're a good supporter of Sony, we believe in the platform. We've got a lot of PSP games coming, and frankly we also support the PlayStation Network with direct-to-consumer releases.
"So we're strong, committed partners of Sony and I'm extremely excited about the Slim - I think it looks great. And the price point will be hot."
Lower prices will help the current console market sustain a longer lifecycle, said Gibeau, meaning publishers and developers can concentrate on existing hardware rather than invest in future technology.
"The good news is that we still have a lot of price points to go yet - Nintendo, Microsoft and Sony - which points to a longer cycle for hardware this time around. And again, for us it's great, because we don't have to go out and build a whole new set of engines for next-gen," he said.
http://www.gamesindustry.biz/article...-ps3-price-cut
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August 20th, 2009, 18:38 Posted By: wraggster
DCEmu Coder Sektor has posted an entry into the Neoflash Summer 2009 coding comp:
Nickname: Sektor
Project name: REminiscencePSP NeoFlash Edition
Division: PSP GAME
Original enter: Yes
Support Motion: No
In last NEO Compo this project have won in the top 10: No
Project description: REminiscence is a rewrite of the engine used in the game Flashback from Delphine Software. Flashback is a 2D platformer with similar style and gameplay to classics like Another World or Prince of Persia.
Credits:
--------
REminiscence v0.1.9 ported to PSP by Sektor http://gtamp.com/PSP
GP2X level/language selection code by rlyeh http://www.retrodev.info
Minor improvements to level/language selection code by Sektor
REminiscence is the work of Gregory Montoir http://cyxdown.free.fr/reminiscence
Flashback was designed by Paul Cuisset http://en.wikipedia.org/wiki/Paul_Cuisset
---------
To run REminiscence, you'll need a copy of the data files from the DOS version
of Flashback. You can get the data files from here.
Installation:
---------
You need custom firmware version 3.80 M33 or newer.
Make sure your game folder isn't set to 1.50
Copy to ms0:/PSP/GAME/REminiscence/
Data files go in ms0:/PSP/GAME/REminiscence/data/
Save files go in ms0:/PSP/GAME/REminiscence/save/
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August 20th, 2009, 18:45 Posted By: wraggster
Sony is seeing the beginnings of what it hopes is a vast migration of iPhone developers to PSPgo projects. During its Gamescom press conference, Sony revealed that its new Minis range – PSPgo games, sized under 100MB, sold cheap – has already courted enough small developers to create about 50 Mini-games by the end of the year.
One of those developers was revealed to be HoneySlug, a three-man studio based in London. HoneySlug has already created two games for the iPhone – Ric Rococo and Balloon Headed Boy – but the team is now focusing its efforts on Sony’s new disc-less handheld.
Further accelerating Sony’s push into a market that has downloaded over 1 billion iPhone Apps, the firm is partnering with Canadian studio Frima to develop Zombie Tycoon; “a thinking man’s zombie game”.
Frima had previously made two iPhone titles – GalaXseeds Tuber Shooter and iBrain Fit-IQ – but the group is, at least for now, putting down its iPhone SDK.
Part of the appeal in developing Minis as opposed to iPhone Apps may indeed be the popularity of the latter.
The App store is now flooded with cheap games, and many developers are struggling to stand out from the crowd. However many Mini-games the PSPgo has by the end of twelve months may indeed be symptomatic of this saturation point.
http://www.casualgaming.biz/news/290...er-iPhone-devs
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August 20th, 2009, 18:50 Posted By: wraggster
If you've been on the fence with that new console purchase then maybe this bit of information will push you over. Not only is the $299 PS3 Slim a skinnier version than its fat bro, it also features a new upgraded Cell processor (jointly developed by IBM, Toshiba, and Sony), according to an IBM spokesman, that uses smaller, more efficient, and less costly 45-nm processes first hinted at back in February of 2008. IBM doesn't specify the clock speed. The 45-nm Cell is 34 percent smaller and requires 40% less power than the original 65-nm processor according to earlier accounts. Any changes to the graphics in the PS3 Slim are still unknown -- the GPU is simply listed as the NVIDIA RSX like the ol' chubster before it. Nevertheless, the IDG New Service says the PS3 Slim "adds hardware enhancements that make it speedier."
What's odd is that Sony didn't make any claims of the PS3 slim being faster at launch and the "boost" in processing speed in the IDG article quoting IBM doesn't seem to come from the IBM spokesman. As such, we're not sure if this is just an improvement in performance-per-watt or something the gamer will actually notice during play. We're still working on the review but rest assured, that's one question we're determined to answer.
http://www.engadget.com/2009/08/20/p...-faster-maybe/
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August 20th, 2009, 18:54 Posted By: wraggster
Frankly, you've probably had enough PlayStation news to last you a bit, but just in case the PS3 Slim, firmware 3.0, and PSP Minis weren't enough, the company revealed today an update to Home. Like everything else it seems, version 1.3 is also due out in September, and in addition to things like in-store item previews, cameras, and other new objects, you'll now have the option to launch any game from inside Home itself. Some titles like MotorStorm and Far Cry 2 that fully support the universal game launching have their own special icons and multiplayer functionality, while others will simply open up to the main menu. We're interested in what integration those fully supported games might enable, but either way, that's still one less excuse for avoiding Home. Now if they could only do something about all those annoying avatars...
http://www.engadget.com/2009/08/19/p...rom-inside-th/
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August 20th, 2009, 18:56 Posted By: wraggster
Sony's slimmed-down PS3 is a cute little ugly duckling, and not without its concessions. From fewer USB ports to an over-priced vertical stand, and its removed "Install Other OS" feature, here's what you should know before picking one up.
I actually plan to buy a PS3 Slim myself. I like that the new matte finish is more scratch and fingerprint resistant, even if it comes over as a little retro Chinese knock-off. In the same vein, these 10 considerations may not affect how you plan to use the Slim—but knowing is half the battle, right?
1. Available September 1, Prices Already Dropped (North America)
If you prefer your PS3 fat and glossy, the existing 80GB model has now dropped to $300—that's how much the new 120GB PS3 Slim will be in September. (The current 160GB PS3 has also been reduced, to $400.) And be on the look for bargains as retailers wind down stock: Today's Gadget Deals of the Day has an 80GB bundle that includes LittleBigPlanet and a Blu-ray copy of Wall-E for $299 (normally $400).
2. You'll Probably Want the Stand
As Jason said in his hands on, the Slim isn't really stable enough to balance vertically without its stand. Problem is, the stand is sold separately, and at $24, seems over priced. You also won't be able to pick one up until 2 days after the PS3 Slim first goes on sale. Expect to eventually see third-party alternatives in a Skittles-rainbow of colors.
3. Hard Drive Upgrades
As we've mentioned, FCC records indicate that Sony may also have plans for 150GB and 250GB versions of the 120GB PS3 Slim. Either way, it only takes two screws (now located on the front instead of the side) to swap in your own SATA laptop hard disk
4. PS3 3.0 Firmware Not Initially Pre-Installed
That's because it's released on September 1, the same day the Slim goes on sale. So to get the 3.0 Firmware goodness, you'll need to sit through a software update out of the box. Sony says it'll preinstall 3.x in later units. Sounds fair to me.
5. It Won't Play Your Old PlayStation 2 Games
Likely not a big deal unless you've got a massive collection of PS2 titles that you don't want to part with. If so, the launch PS3s with hardware PS2 Emotion Engine are your best bet (for greater compatibility), but the second-generation 60- and 80GB models will also play PS2 games using software emulation.
6. No Linux for You!
In its infinite wisdom, Sony has removed the "Install Other OS" feature (Settings -> System Settings -> Install Other OS) and official Linux support along with it. The current 80- and 160GB PS3s support Linux, but Sony's cut the cord on the Slim because it wants to "standardize" the OS. Counting down to open-source hack in 3, 2…
7. No On-Off Switch
The Slim has no on-off switch at the back, so now relies on the standby power button at the front. Both the power and eject buttons are no longer touch-style; they've been changed to physical buttons.
8. No Media Card Reader
No surprise here: PS3s haven't had media card slots for ages. Why not just stream photos from your laptop to the PS3 wirelessly, or copy them to a USB drive? Speaking of which…
9. Two USB Ports, Not Four
Not what we had hoped for, but again, not surprising. Not only is this a slimmed-down model, but all third-generation PS3s have only 2 USB ports (and skip the media card reader).
10. Bravia Sync
Connect the PS3 Slim to a Bravia Sync-capable Sony HDTV (via HDMI) and you'll be able to control the XMB interface with your TV remote. The TV will even automatically power down the PS3 when it gets turned off.
11. It Plays The Same PS3 Games!
Slim or not, it's still a freakin' PS3 and will play the same PS3 games you throw at it!
http://gizmodo.com/5341207/10-things...t-the-ps3-slim
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August 20th, 2009, 19:03 Posted By: wraggster
Sony is gunning for games — not "apps" — on its new Mini download PSP store, the company told Kotaku about the October-launching service. What it couldn't tell Kotaku is the answer to the biggest burning October PSP question.
John Koller, head of marketing for Sony Computer Entertainment of America told me yesterday that the PSP manufacturer is receiving "strong interest" from publishers about its new Minis program. The Minis will be sub-100MB games offered for download to the PSP starting October 1.
But, Koller said, "it's absolutely not an app store." Expect Minis to all be games games. "We're not going to have, 'Find Your Parked Car' and those kinds of things," he said.
The result will be a "constant stream of content," he hoped, something that ought to please PSP owners looking for novelty.
I can't conclude a conversation with a Sony exec about the PSPgo — the disc-drive-free October 1 version of the PSP — without asking the one question that keeps popping up in our comments sections: How is the PSPgo going to accommodate people who already own disc-based PSP games, which physically don't work with the go?
"No new update on that," he said. "We do realize that there is a very strong legacy and we have a strong historical relationship with those who have purchased PSP but we really have nothing to announce quite yet on that."
Here's hoping Tokyo Game Show in late September clears up what seems to be the most vexing issue about Sony's new PSP.
http://kotaku.com/5341110/sony-psp-m...ransfer-update
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August 20th, 2009, 19:55 Posted By: wraggster
Freshmilk has posted an entry into the Neoflash Summer 2009 coding comp:
Nickname: Freshmilk
Project name : PSP Spirograph
From : Englang
Division : PSP APP
Original entry : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Description:
A simple PSP application that allows you to draw spirographs. Colours and variables may be edited to create a wide vareity of vivid, bright, and colourful patterns, which can then be saved to the 'PHOTO' folder on your PSP for further use. Enjoy.
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August 20th, 2009, 19:59 Posted By: wraggster
Shadow and the rest of the team have released a new version of the PSP Emulator for WIndows written in java that plays some commercial games and also Homebrew.
Heres whats new:
Rev1147: Fix for NullPointerException in Profiler.logCode
Rev1146: Added a basic text-based search function to the disassembler frame:
Under Misc.
Rev1145: 2 more patterns for "Race Driver 2006 - USA - ULUS10096"
Rev1144: A lot of new native code sequences based on the profile logs posted by
BlackDaemon
Rev1143: Fix for ArrayIndexOutOfBoundsException in FastMemory.memset
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August 20th, 2009, 20:01 Posted By: wraggster
news via psphacks
Quake sent word late last night with Extreme Link 1.6.3 attached, which boasts an all-new feature called Guide+. This new Extreme Link counterpart replaces PNG Imager allowing you to create fashionable guides for use in PSOne/POPS emulated games. And Extreme Link 1.6.3 v2 arrived this morning correcting a minor bug as detailed in the change log below. Good lookin’ out, Quake.
1.6.3:
Extreme Link: Main
FIXED: ReName Error 52 – Displays bad file name Error message for \ / : * ? ” < >
Extreme Link: PNG Imager
REMOVED, DELETED, 86′ed, No longer Available
Extreme Link: Guide+
ADDED: ALL NEW Features and Abilities
Easily make professional guides with these new features.
Extreme Link: Options
FINISHED: Opacity, Main – Explorer – Records – Ciso – Guide+
1.6.3 v2:
Extreme Link: Guide+
Fixed: Fontstyle replace bug
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August 20th, 2009, 20:37 Posted By: wraggster
Bloody hell the releases keep on coming
News/release from mootjeuh
that's right! finally, after weeks of work, I've progressed just a little bit xD
I've made some to changes to the lib so that it loads faster and added some functions. I've tried to work on the intraFont functions, they are all done (after all, they're just like 5-6) but don't seem to work, even though everything compiles well. All right, here's the changelog:
Changelog:
Improved speed
New way of coding
Ability to load other PRXs
vsh_iLoad was added, used to load an image
vsh_blit was fixed just a little bit, it sucks less than the previous one though :P
vsh_putPixel was added
vsh_drawLine was added
vsh_message was fixed
vsh_intraFont functions were added, but don't work
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August 20th, 2009, 20:42 Posted By: wraggster
News/release from lilmnm
lilmnm-kamikaze here again with another Release of DayPR!
This Release Will include Remotejoylite, Configuration, themes, Bold Text, a even better looking GUI, and an updated Game's Name code that shows the Real name of the game you are playing along with the Game's ID.
I have two PRXs One with RemoteJoyLite and one without it. The one with out RemoteJoy Has no major bugs, but the one with it RemoteJoy May cause your PSP to Freeze and Crash. Please let me know right away if there are any bugs that i didnt get so i can fix them right away.
Before i give the links i wanna say thanx to the creator of RemoteJoyLite for if it wasnt for him it wouldnt be possible to have it into DayPR.
well here it is.
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August 20th, 2009, 21:10 Posted By: wraggster
A newsposters work is never done and heres another release
Sektor has posted an entry into the Neoflash Summer 2009 coding comp:
Nickname: Sektor
Project name: DiggerPSP Neoflash Edition
Division: PSP GAME
Original enter: Yes
Support Motion: No
In last NEO Compo this project have won in the top 10: No
Project description: It's Digger on the PSP! Eat the emeralds and the gold. Avoid the bad guys or terminate them by squishing with the gold bags or eating them after you get the magical cherry powerup.
Controls:
Analog nub or dpad to move
Cross to shoot
Square to increase game speed
Circle to decrease game speed
Start to pause
No your speakers aren't broken, I just haven't added any sound or music yet.
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August 20th, 2009, 23:00 Posted By: Zack
Via RetroEmu.com - Home Of LuaPlayer Euphoria
A little update regarding LuaPlayer Euphoria aka LPE.
I will be referring to LuaPlayer Euphoria as LPE throughout this post.
The source :
From now onwards each release of LPE will be accompanied with the source code. I apologize for not doing so to date. I'm not usually one to break GPL, (my Wolfenstein 3D releases were always accompanied with source code), so I won't be doing it anymore.
I would also like the chance to explain why I didn't release the source from the offset.
The reason why I didn't release the source was because of me adding new features in such a rush, that the implementation of some of them was sloppy to say the least and I didn't want anyone gaining a false opinion of my coding credentials by looking at rushed sloppy code.
I am going to pretty much "gut" what I have done so far (bar speed optimizations, as they were done right) and redo them in a proper manner.
The Future :
I have so many things that I have planned to add to LPE it's not even funny.
bar the obvious ones such as : Mp3 Playback via Me, Math on VPFU etc. I plan to finish implementing all Sony System functions (Osk, Netprompt etc) and much more. I am always open to new requests and features so please don't hesitate to ask.
As for release schedules :
I pretty much work on this when and if I please. You have to understand that I work 5 days a week, have a social life now and then (too complex to go into here ) and also work on my own applications and games.
I go though phases were I work on something non-stop, then like to move onto another project, then return to the previous one. It's how I roll.
Please never assume that if you don't hear from me regarding LPE, or I don't post frequently for a substantial period of time that LPE is dead. It will never be dead until it is finished. Take Wolfenstein 3D as proof of that. Sure it took forever to finish (due to my nature of jumping between projects) but it got done in the end. (although I still need to add custom control mapping support ).
LPE vs HM/PGE
Another thing I would like to bring up. I often hear people say "which is the best?", for me there isn't a best. At the moment HM and PGE are way more feature filled than LPE sure, that won't stay like that forever. Another thing to note, is that I am not doing this to spite HM/PGE or for any competition whatsoever. The goal of this project is to finish what was started and keep LuaPlayer as LuaPlayer, and not to make things confusing.
Whichever you choose to use is fine by me. For me the philosophy behind the LuaPlayer project is : "We provide the interpreter, you make the program".
PGE and HM's goals are more inline with taking out some of the things required for making programs (in my opinion). Such as built in TileMaps and Animation functions. That is fine, and great for lua programmers to use. It does however take away experience in learning for yourself (which is my philosophy behind LPE at least). You could argue "why reinvent the wheel when the wheel already exists?". My argument to that would be "if you don't reinvent the wheel, can you truly understand how the wheel works?".
Anywhoo that's getting into a much bigger topic that I don't plan on covering here.
To Finalize :
So that's it. I hope that filled you guys in on the source code issue, the LPE vs PGE/HM argument, and the future of LPE.
Thanks for all your support so far and thanks for coming to retroEmu.com and supporting the site also.
Kudos!
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August 20th, 2009, 23:09 Posted By: wraggster
Gefa has posted an entry into the Neoflash Summer 2009 coding comp:
Nickname: Gefa
Project name : ImpGAME
From : Italia (Italy)
Division : PSP GAME
Original entry : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Description:
This is a hangman game for PSP.
ImpGAME supports 5 languages (italiano, english, fracais, espanol, german), with around 3500 words for each language.
You can also write a personalized list of word. Read the readme file for more info about that.
Game modes:
Default Game: ImpGAME will choose a random word from the default dictionary (it contains about 3500 words for each language, for a total of 3500*5=17500 words)
Choose Dictionary: Choose a list of words that you've written and play with it. By default, I inserted two dictionaries in english language (words about animals and national capitals)
Language: Choose the language you want to play the Default Game.
Exit: Exit from the game
Installation:
Copy the "python" and "PSP" directories in the root of your memory stick.
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August 21st, 2009, 00:15 Posted By: wraggster
Walar has posted an entry into the Neoflash Summer 2009 coding comp:
Nickname: walar
Projet name : Box Destroyer
From : France
Division : PSP Game
Original enter : NO (Neo Summer Coding Compo 2008)
Support Motion : NO
In last NEO Compo this project have won in the top 10: YES (4th of Neo Summer Coding Compo 2008)
Box Destroyer is a PSP clone of the flash game "Totem Destroyer" by Gabriel Ochsenhofer. It's a physics-based puzzle game with 14 levels, to win you must destroy the required number of blocks in each level without letting the little blue block(s) fall into the ground. Click on a white or green block to destroy it (blacks blocks cannot be destroyed).
Update from last version:
recoding all the game with JGE++ engine
better physic
new graphics
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August 21st, 2009, 12:32 Posted By: wraggster
Kasumi has updated his entry into the Neoflash Summer 2009 coding comp:
Nickname: Kasumi
Projet name: Lakeside
From: United States
Division: PSP GAME
Support Motion: NO
Original entry: YES
In last NEO Compo this project have won in the top 10: NO
General Description
Lakeside is a project I've been working on for a while now. I couldn't get a full demo done in time, but it's a nice map editor right now. It's mostly about decision making.
A video of one of the maps.:
A video of the sprite Editor:
There are videos of other parts of the map editor, but they're much different now.
There are two included maps, Mapset 0, map 1 is a way to see the tiles in each set. Mapset 0, map 2 is my script test room. (After you load it, you have to disable the map editor to talk to the sprites in it. You can't talk to sprites with the map editor active as it would make it much easier to lose unsaved work.)
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August 21st, 2009, 12:37 Posted By: wraggster
A_Noob has updated his entry into the Neoflash Summer 2009 coding comp:
Nickname: A_Nub
Project name : Cubic Zombies
From : USA
Division : PSP GAME
Original entry : Yes
Support Motion : NO
Hey someone asked if I would enter neoflash again, at the time I laughed, pssh only 20days xD. But hey I decded 5 days ago I would give it a go haha, soorry for the bad game quality.
Enjoy.
Controls, analog, to spin/aim, buttons to strife, shoulders to shoot, start to restart when dead.
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August 21st, 2009, 12:44 Posted By: wraggster
LuMa has posted an entry into the Neoflash Summer 2009 coding comp:
Nickname: LuMa
Project name : TibiaPSP
From : Germany
Division : PSP GAME
Original entry : Yes
Support Motion : NO
In last NEO Compo this project have won in the top 10 : Yes (4)
Hi,
On the occasion of the Neoflash-contest, I'm going to release the third version of the long-expected (MMO)RPG-Game (TibiaPSP).
The most important/interesting new innovations are a Save/Load function, mini-map, chat module, skills, NPCs, editor ...
I would also like to present my brand new TibiaPSP Forum(tibiapsp.iphpbb3.com).
Because the complete changelog is too long, I will only list the most important points.
Changelog
New Map (300x200 fields)
Added chat-module
Added Save/Load Function
Added Mini-Map
Added Tutorial
Added NPCs (Trader. ..)
Added in-game editor
Added new types of weapons (bows, wands)
Added 11 creatures types (total 16)
Added ca. 35 weapons (total 55)
Updated In-game MP3 player
Added Help screen
Added new formulas for calculating damage
Added Skills
Added weather (fog, night)
Added about 70 new objects
Many bugs fixed
And much more ...
Online-Mode
The basic features of the online mode are already functionating, but still the necessary stability and the server are missing, so the online mode isn't available in this version.
I could need your help for the future server costs, I would like to collect money.
If you like my game and you want to support it, you can donate some money (via Pay-Pal):
Control
Now you can learn the control in tutorial or in options in the Help window in this version.
InGame-Editor
To use the editor you have to create a new character and name it GM Editor. If you choose this character it will take some time to create a random map ,then you can edit it. If you save (you'll have to set a save point first) your Map will be saved, too. Because the editor originally wasn't meant for public use, there might be some errors. Please ask further questions in the TibiaPSP Forum.
Keyboard shortcuts in the editor:
Open/close the editor-menu with L+R
Selecting a field/object like the weapon selection
Switch to an other group to delete current selection
For the next major release, you will have to wait slightly longer (approximately 3-4 months).
The next version will be worth the waiting, it is going to contain many new features and of course a playable online-Mode.
If you have any questions, please write to me in the forum
or send an e-mail to LuMa_PSP@web.de.
I'm going to be on vacation for the next 3 weeks, so please don't expect an immediate answer during that time.
I hope you'll enjoy testing TibiaPSP as much as I did enjoy creating it
LuMa
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August 21st, 2009, 16:23 Posted By: wraggster
Despite a seemingly strong positive reaction from the industry following Sony's long-awaited announcement of a price cut for the PlayStation 3 - and the impending launch of the PS3 Slim - shares in the Corporation continued to fall yesterday, continuing a steady descent from their two-month peak at the beginning of last week.
The stock closed down by 1.4 per cent today on the Tokyo Stock Exchange to sit at JPY 2445 (USD 26.02), declining yet further from its peak of over JPY 2770 (USD 29.48) on August 10 - a drop of around 12 per cent in total.
Investors took exception to the price cut announcement - despite the likelihood that the move will spur console sales for the company globally - with a 3.9 per cent fall in the price coming on Wednesday, the day after the press conference reveal in Cologne.
There is some agreement that if the Western markets, particularly the US, UK, France and Germany, continue to show some signs of macro-economic recovery in the next few months the USD 299 / EUR 299 / GBP 249 price points should fuel sales spikes.
However, if recovery stalls and consumer spending falls apart once again, its numbers are likely to be somewhat less spectacular.
Ubisoft CEO Yves Guillemot and EA Games president Frank Gibeau both told GamesIndustry.biz this week that they believed the price cut was a very good move for the market.
http://www.gamesindustry.biz/article...ny-stock-slide
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August 21st, 2009, 16:26 Posted By: wraggster
GameStop has said that the entry of competitors such as Best Buy and Wal-Mart into the used games market has had no "meaningful impact" on its own second-hand sales.
Yesterday, the company said that used games were a bright spot in an otherwise disappointing quarter, growing 19 per cent compared to last year and accounting for 32 per cent of sales.
"We follow very closely every single location where competitors are involved in trades," detailed Julian Paul Raines, COO of GameStop. "So on all of these latest competitor tests, we have not really seen any meaningful impact from those.
"Certainly we will continue to watch that and we just continue to try to get better and better at using that currency but have not seen any impact yet competitively from those."
And with the launch of the new digital PSPgo, GameStop said that it saw an opportunity to capitalise on consumers trading in their old UMD titles which will no longer work on the new handheld.
"It will be a strong contributor to our trade-in process where you have people that will have UMD games that will no longer work on that platform that will fuel additional currency for GameStop," commented Tony Bartel, executive VP for GameStop.
http://www.gamesindustry.biz/article...at-to-gamestop
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August 21st, 2009, 16:27 Posted By: wraggster
Tesco Direct has stepped up as the first retailer to offer Sony's new PSPgo at a price significantly below its confirmed recommended retail price, listing the console at GBP 199.97 on its online site.
Earlier this week, Sony confirmed the RRP for the console in the UK would be GBP 224.99 - a price which most specialist stores, including Play.com and Game, are currently listing the console at.
But the supermarket giant's online store is now the first to significantly undercut that price, offering the discounted console, plus free delivery, to all pre-order customers. Although it's not clear at present if the sub-GBP 200 price point will remain after the system is released. The store also states a release date of October 2 - one day later than the official release day confirmed by Sony.
http://www.gamesindustry.biz/article...pgo-for-GBP199
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August 21st, 2009, 16:36 Posted By: wraggster
GAMESCOM’09: SCEE’s Andrew House says transition from old to new model will be seamless
Despite yesterday’s warning from retailer Amazon that the new PS3 Slim is likely to be in short supply come its release next month, SCEE president Andrew House has claimed that his firm has ensured that the transition from the old to the new will be seamless
“I'm very pleased with how we have managed our inventory system on the existing model,” House told MCV.
“We've done that very well in the European market. There are trucks and trailers leaving right now – it's on the road.”
And of claims that stock shortages could dampen retail’s enthusiasm for the new console this Q4, House asserted: “I will make a prediction there – I don't think we will be having too many of those discussions with retail.”
http://www.mcvuk.com/news/35515/Sony...s-no-shortages
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August 21st, 2009, 16:37 Posted By: wraggster
GAMESCOM’09: SCEE boss Andrew House talks up fight with Xbox 360
PlayStation platform holder Sony is in bullish mood ahead of the upcoming launches of both PS3 Slim and PSPgo, believing that its two new machines have given it the footing it needs to square up to the challenge posed by Microsoft’s Xbox 360.
“We've competing very seriously, head-to-head, with Microsoft in Europe right now – and this gives us a major opportunity to do that more aggressively,” House told MCV at Gamescom.
“We have very high hopes for the new PS3 and think it will deliver a significant increase in our sales.”
House stopped short of making any 'further bold predictions' saying “it's a little dangerous to make statements like that given the seasonality of our industry and the current climate”, but admitted Sony is quietly confident about its offer in Q3 and Q4.
http://www.mcvuk.com/news/35517/Sony...o-head-with-MS
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August 21st, 2009, 16:41 Posted By: wraggster
Mediatonic to develop a number of digital titles for the PSPgo
More iPhone specialist studios are pledging their commitment to develop digitally-distributed games for the PSPgo.
London-based social-gaming outfit Mediatonic has struck a partnership deal with Sony to create various gamers for the platform.
The news comes fast after several other iPhone specialists – including Halfbrick, Frima and HoneySlug – announced they were to focus their work on PSPgo Minis, the new micro-sized games service for the handheld.
Recently the group produced its first iPhone title, the 4.9MB-sized Must.Eat.Birds, which is sold on the App store at £0.59.
Mediatonic creative director Paul Croft said the PSPgo deal with Sony was “immensely exciting”.
“Having dipped our toes in the water with Must.Eat.Birds on the iPhone, we’re thrilled to be adding the PSP Go to our ranks, he said, “and we’ll be designing original games specifically for the platform and its online delivery system.”
http://www.develop-online.net/news/3...udio-turns-PSP
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August 21st, 2009, 21:17 Posted By: wraggster
Sure, you've seen the pictures already, but just in time for the weekend, we thought we'd put together this video showing off the PlayStation 3 Slim, both on its lonesome and as it compares to the classic PS3 and its Xbox 360 competitor. There's also a small segment that confirms what many readers have asked about: yes, the 2.5-inch Serial ATA hard drive is indeed removable and is done so with Sony's blessing (i.e. no worries, it won't void your warranty). The HDD enclosure is located behind a front panel just under the disk drive, which is a snap to pull out once you undo the blue screw from the bottom of the console. Confused? Check out the video after the break, you'll see what we mean.
http://www.engadget.com/2009/08/21/v...removable-hdd/
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August 21st, 2009, 21:18 Posted By: wraggster
Slowly, ever so slowly we're beginning to learn about the internal differences between Sony's new PS3 Slim and its chubby ancestry. We already knew that it supported BraviaLink while talk of "faster gaming" was introduced (suspiciously) yesterday; something that remains very much in doubt until we can confirm. Now we hear that the fatboy gone slim supports Dolby TrueHD and DTS-HD Master Audio bitstream output to your receiver. Hear that audio nerds? Bitstream. See the HDMI chip on previous generations of the PS3 didn't support bitstream output of the new(ish) high def codecs like Dolby TrueHD and DTS-HD MA. As such, the PS3 had to decode it internally before sending it over to your receiver via LPCM. A process that could garble the lossless audio depending on your setup. Even though the vast majority of people will never notice the difference (or even care), PS3 Slim owners can still kick back in smug satisfaction each time the TrueHD or DTS-HD MA indicators light-up on their receivers.
http://www.engadget.com/2009/08/21/p...audio-at-last/
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August 21st, 2009, 21:20 Posted By: wraggster
ling to that Cell-based PlayStation 2 emulator patent all you want, but Sony director of hardware marketing John Koller has some disparaging words for those wanting Shadow the Colossus to one day work one the latest hardware. PS2 backwards compatibility "is not coming back, so let me put that on the table," he told Ars Technica, soon after reaffirming, "that won't be returning." Apparently people have been buying the PS3 not for PS2 titles but for the newest games and Blu-ray movies -- and given PS2's continued dominance in sales, presumably to play those last-gen games, we don't doubt it. Seeing such a feature standard in all other consoles out there, including the first two iterations of this one, we can't help but feel burned. Still, it was less than two months ago when Sony's mantra was no PS3 price cuts, and funny enough, that's more or less what happened. So if Koller wants to go back on his word and offer PS2 compatibility further down the line, hey, we'll forgive him.
http://www.engadget.com/2009/08/20/s...g-back-to-ps3/
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August 21st, 2009, 21:30 Posted By: wraggster
With the PS3 Slim hogging the limelight, you may have missed Sony's update on its motion sensing controller. This reel from GamesCon shows it waving about as a wand, flashlight, and yep, even a hair brush.
Still only mini game demos though, and we won't hear much more until the Tokyo Game Show on September 24. Hopefully we'll get to see some live demos of real games, along with a finalized name and date to expect it in Spring.
http://gizmodo.com/5342292/a-quick-u...ion-controller
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August 22nd, 2009, 01:24 Posted By: wraggster
The NPD Group, famed tabulator of video game hardware and software sales, says it sees the new $299 price point of PlayStation 3 contributing to a significant sales boost for the system. "We would expect to see in the range of a 40% to 60% unit sales increase when September sales are reported," NPD analyst Anita Frazier told InformationWeek. We'll see how accurate of an estimate that was when the September NPD data hits mid-October.
Frazier added, "The $299 price point is important to getting to a point where the next segment of price-conscious consumers can jump into the market and it most certainly will re-energize sales of the platform." So, basically, a cheaper PS3 will sell better because people are more likely to take the plunge at a cheaper price. We know that analysts get paid to offer their opinions, but this just ... gave us an idea!
"It's our opinion that a $99 price point for PS3 would increase sales by 90 to 100 percent." -- Joystiq
Small, unmarked bills only, please.
http://www.joystiq.com/2009/08/21/np...st-price-drop/
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August 22nd, 2009, 01:56 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13207.html
Gabest has released a new version of PCSX2 VC10. This version was compiled with Visual C++ 2010 Beta 1.
All changes there are, as always in the extended text.
Quote:
Changelog:
r1666
Added Vif Error flags to Tags.h.
r1663
microVU: minor change...
r1659
Correct fix for thread affinity in CpuDetect, and fixed commenting in clean_msvc.cmd
r1657
Tags.h: 0x8000000 != 0x80000000.
r1656
Disabled precompiled headers for release builds. This fixes the random crash introduced 2 revisions ago (caused by some crappy IPU code we need to eventually get rid of)
Since the IPU code randomly works/breaks with different changes to pcsx2, eventually we´ll be able to re-enable PCH.
http://pcsx2.dyndns.org/index.php#GSdx
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August 22nd, 2009, 15:18 Posted By: wraggster
News via pspita
The coder ClassG updates its plugin macrophytes which leads to version 3.0.5. For those who do not know, I remember that macrophytes combo allows you to store more keys and execute them by pressing only one, and also allows you to change the sensitivity of analogue and set the autofire for a key.
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August 22nd, 2009, 15:20 Posted By: wraggster
Since PS3 Slim was officially announced at Gamescon, we have known that the Linux option has been deleted from that new hardware, and well, after the wtf time, we decided to look back to the past and see what's behind us, so we could find an answer for this strange decision.
First of all, answering some e-mails, the absence of Linux (OtherOS) option is _not_ a software thing, but a hardware removal, a specific hardware that selects directly a different booting sequence. Let's take a look, then, to our past:
- PlayStation 2 was released 4th of March of 2000 in Japan, and it was since April 1999 when the rumours were starting, just like all those other consoles in our history.
- PlayStation 2 "Slim" (or V12 or SCPH-70000) was released on September 2004, and it was, indeed slimmer and thiner.
So, we have a PS2 that can work with Linux, but when Slim option was released, an specific package that was released, a "Linux Kit" was no longer usable, even though this "kit" was created in order to standardize and to make official the GNU/Linux Option for PlayStation 2.
This kit consisted on a HD of 40GB, an Ethernet adapter, a mouse and an USB-kb, as well as an VGA cable and a defined GNU/Linux OS for PS2. As you might remember, even a dedicated distro was released in order to help programming, called Black Rhino, but well, let's continue.
- PlayStation 3 was released on 11st of November of 2006 in Japan, preceded by all those rumours, once again.
- PlayStation 3 "Slim" was announced this 18th of August of 2009, slimmer, thiner, ... and without Linux.
So, it would be probably that the next step is that PlayStation 3 "Linux Kit" is released in the future. This would indeed solve this problem, and it would allow them to make all this official, even though it might be needed for IBM to co-operate on this so the Cell SDK is again updated and it's available for it.
But, if we take a look at the new Slim model, we can go to some conclusions:
- New and more powerful CPU. 45nm Cell-based, and it's said to be faster, cooler and, indeed, powerful. What could be done with this? More efficient apps, and, if we could wish for something, what about that software retro-compatibility with PS2, now that we can?
- RSX is still closed. Boooh. Well, if you want to work with it, just use a Cluster or get an CellBlade. :-3
- The strange future for Linux on PS3. Well, we have been talking about it here, but let's be serious, there is a pretty little number of people that indeed use Linux on PS3. It might happen like on PS2, in where we were all asking for the Linux Kit, but it wasn't used in the end.
- Is this really "slim"? I've read somewhere that they should call it PSThree or something, as this is not slim, lol. Maybe we can expect other hardware release with an extra-slim PS3? Lol, just kidding, but it would be funny.
Personally, i won't sell my JAP "Phat" PS3 to buy one of these Slim. But, i bet that there will be more that one that will do that exchange, having in mind what we have left behind, and what might come in the future.
(However, "Phat" is not the correct term, as the original PS3 is called "PLAYSTATION 3", and the Slim is called "Playstation 3". Caps time.)
Opinions, ideas, cakes?
http://sceners.org/?itemid=377
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August 22nd, 2009, 15:29 Posted By: wraggster
News/release from SpartanX2X
Ah, yes, after 8 months of being in development, I am proud to announce the release of my latest mod "dawn".
The premise of dawn is simple. The year is 2023, the gangs of New York have allied to form a crime Syndicate. Their goal is to slowly expand their territory and control as much of New York as possible. They have been winning battles against the military, so the government has set up a new unit. The ASU (Anti-Syndicate Unit). The ASU is comprised of the most elite soldiers from around the country. Unfortunately, they are few in numbers due to this. Thus they frequently receive help from local authorities and the military.
Now, all that is for, is to let the mod make a little more sense to you, it's other purpose was to give me a framework for all of my ideas instead of the mod being a jumbled mess.
This mod, is a total conversion mod, meaning nearly everything that can be changed in CSPSP without the source, has been changed. There is various hex editing, all the gfx have been changed, and all the sounds have been changed.
The gfx were completely from the top of my head. I used source images for a few weapons such as the Mini-Pump, but most I drew on graph paper and ported them over, or drew by hand in photoshop. The sounds are from all over, a few of them are actually made by me, while the majority of them are from various mods for older PC games such as BF1942 and MOHAA.
During Dawns development I started a "dawnzeff" competition. The competition was to see who could make the best "danzeff input system" theme for Dawn. And the Winner is..... Doublehawk! His danzeff was very very complicated. Not only did he use my mods font (Birth of a Hero), but he also managed to make it look so dam slick!
I am proud to announce that Dawn is the first mod that is interchangeable. With the CSPSPC download of dawn, you will be able to use one map folder, for both dawn, and another version of CSPSP. This means a couple things. For one, you don't have to redownload maps when you switch mods! Another thing, is that it saves you TONS of disk space, because as hardcore players of CSPSP will know, having 700 maps ends up taking a bit of space.
NOTE: The CSPSPC Dawn release contains dawn and the ORIGINAL CSPSP. If you wish to switch it out for another mod, simply copy the contents of the mods folder into the "Dawn mod 4 CSPSP v1.0" folder under "PSP", then edit the "MODS.TXT" in the CSPSPC folder (which is in the game folder) to include your mod!
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August 22nd, 2009, 15:35 Posted By: wraggster
News/release from qwikrazor87
hello everyone,
welcome to my own version of adhoc chatting.
in this application I've made features such as:
--Chatting from PSP to PSP obviously
--Customization of the background color and
message colors, for the messages they will have
a glow color of the opposite color you chose
for visibility reasons if you choose the same
background theme color.
--"Buzz" feature which is a "Boing" sound
--PSP Search for PSP's using this application,
your PSP will send you a message of the other
PSP's nicknames which are in range. This is
good to see how far the PSP's adhoc range is.
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August 24th, 2009, 00:42 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13230.html
DaedalusX64 is a N64 Emulator for the Sony PSP.
Quote:
Changelog Revision 428 ==> Revision 429
[+] Add a low battery warning, can be enabled on global settings (thanks Chilly Willy and Grazz for helping)
[!] Add correct savetype to Fighter´s Destiny 2 (it boots now)
[+] 13 games more will use DoubleDisplay (Thanks KingPepper for reporting them)
[!] L3DEX will call F3DEX for the moment...
[~] Fixed the ground on Fighting Force 64
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August 24th, 2009, 01:18 Posted By: wraggster
News via pspita
UmbySpit93, dell'AlphaD3vTeam member and user of our forum, released version 5.0 of PSP X-SHELL, an alternative shell to the original XMB developed in LUA. Among the novelties of this release, there is the presence of a APPHbStore that allows you to directly download some homebrew on the console.
More to follow.
Changelog v5.0:
Quote:
- Review some menus.
- Added several new selectable backgrounds and cursors.
- Added a "AppHBStore" reached the icon of the main menu.
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August 24th, 2009, 01:20 Posted By: wraggster
News via pspita
RedBull team has just released a new version of the Despertar del Cementerio, the universal unbricker created by Dark_Alex. The particularity of this mod is that, once the appropriate Eboot.pbp recreated, allowing the installation of firmware Journal 5:55, famous for certain protections related to more recent games.
More to follow.
Installation:
Quote:
- Copy the UPDATE folder into PSP / GAME
- Re-create the EBOOT with the fw 5:55 programs such PBP unpacker and copy the files obtained, renamed 555.pbp, in the main root
- Copy the fw 5.00, renamed 500.pbp in the main root
- Start the application
- In the menu of DC do not select the first option in the install fw 5:55 with modules M33 and ipl. It will run at a brick safe. If you want to install the CF 5.00M33-4 just copy the file resurrection.prx contained in the UPDATE folder in TM / DC / kd replacing the present one. If you want to test the fw 5:55 simply select the second menu option that will install the fw 5:55 in the flash of your PSP.
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August 24th, 2009, 01:33 Posted By: wraggster
A user called skywarn posted this info about the future release of chickhen:
Seems Davee and Team Typhoon are currently working on a new ChickHEN released dubbed ChickHEN R3 (release 3). Its going to have a few fixes and add new features. Interesting to note it will have PRX plug support and a VSH menu much like M33 Custom Firmware. No release date on ChickHEN R3 has been set. Its currently work in progress.New features being worked on:- XMB / Game Version Spoofing- Photo menu redirections- Patch Playstation Network- Hide pic1 (already present on CF)- NandGuard- System Settings / MAC Address Spoof Version- VSH Menu- Plugins- High Memory for PSP 2000/3000- Compatibility with some modules M33
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August 24th, 2009, 01:38 Posted By: wraggster
News/release from Preyker
Now, after having released "Turn !t" some weeks ago for the first PSPKING.DE LUA Coding Competition it's time for another all new homebrew inside of the "-!t" series.
Hear !t is my very new homebrew i picked up some help for as well this time. It's "-blue7" that helped me out with the GFX stuff, so i could completely focus on the code. Please keep in mind, that "Hear !t" was just another participant homebrew for the third PSPKING.DE Coding Competition, so this had to be created within just three days as well (yh, our contests are somewhat exciting due to the little time you have ).
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August 24th, 2009, 16:47 Posted By: wraggster
Research group expects 60 per cent sales leap in the US
The new slimline PS3 and its price cut could boost sales of the console by 60 per cent in the US, NPD reports.
The firm made the statement to Information Week, but warned that price alone won’t see Sony narrow the gap between the PS3 and its rivals, citing the need for big game releases.
"The $299 price point is important to getting to a point where the next segment of price-conscious consumers can jump into the market and it most certainly will re-energize sales of the platform," said NPD analyst Anita Frazier.
“We would expect to see in the range of a 40 per cent to 60 per cent unit sales increase when September sales are reported.
“Content is still the key motivator of a hardware purchase decision. Other systems might too take a price cut, so there's a lot playing into which system tops sales any particular month.”
http://www.mcvuk.com/news/35540/US-N...S3-sales-surge
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August 24th, 2009, 17:27 Posted By: wraggster
A Japanese retailer claims to its shop will only be making ¥700 (US$7.40) on each PS3 Slim sold.
The reason for this, it seems, is buying the consoles from Sony and then selling the console at sticker price. We don't have any data other than this and do not know how the PS3 Slim compares to other newly launched hardware in Japan and aboard.
If anything, brand new hardware seems like a money pit — everyone is banking on software sales. We're confident as the PS3 Slim ages, it will become profitable for retailers and Sony. Be patient!
http://kotaku.com/5344035/japanese-r...s-off-ps3-slim
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August 24th, 2009, 17:31 Posted By: wraggster
Pocket Gamer have got their hands on some developer documents for Sony's PSP Minis program, which reveal that - in one key area at least - lessons have been learned from the way Apple have done business on the iPhone.
While Apple's App Store has been lauded for its variety and scope, it's often criticised for the way in which applications are approved for sale, a process which is neither transparent or consistent.
This means some content that violates other people's IP can make it onto the App Store while others do not. Or some games that contain offensive material are cleared while others, seemingly more innocent, are refused.
Sony's PSP Minis program will differ from this in that it will remove the "requirement for content approval", meaning games only need to be tested to see if they work, not if they're somehow suitable.
Which is how it should be! It's the developer's place to decide what's suitable (and face the music if its not), and it's the market's place to decide whether they want to buy it or not. The platform holder, well, they should just be allowed to get on and provide the hardware.
http://kotaku.com/5343816/psp-minis-...pples-mistakes
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August 24th, 2009, 18:45 Posted By: wraggster
For its PSP Minis service, Sony is doing away with many of the fees associated with other digital networks to attract the attention of developers. As discovered by GamerBytes, the PlayStation Network's bandwidth fee -- for which publishers are charged per gigabyte of data transferred over PSN -- is revoked for the PSP Minis service. It's a somewhat odd decision, considering each Minis game will be limited to under 100MB. Certainly, a bandwidth charge would be one of the smallest fees a PSP Minis developer would have faced.
The PSP Minis program also does away with many of the practices common to WiiWare and Xbox Live. Unlike WiiWare, there is no minimum sales quota for developers to reach before they get paid. Additionally, PSP Minis publishers are allowed to choose their own release dates, instead of joining the growing queue of games awaiting release on both the PlayStation Store and Xbox Live Arcade.
It's clear that Sony is taking measures to make the Minis service appear lucrative to third-party developers, especially indie studios. The question is: Will PSP gamers buy into this new platform, or will Minis be a retread of the floundering Xbox Live Indie Games project?
http://www.joystiq.com/2009/08/24/so...psp-minis-ser/
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August 24th, 2009, 18:52 Posted By: wraggster
SCEE president Andrew House has said that Sony's decision to cut the price of the PS3 was not a reaction to slow system sales.
"We are aware that consumers are watching their euros and pounds more carefully than before and it may make a price reduction have potentially even more impact. But it would not be fair to say this is a reaction to current market conditions," he said.
Stressing the key role that the PlayStation Network will play in Sony's ten-year plan for the PS3, House also told the Financial Times that the company plans to make more social networking features available to owners of its flagship console.
"The goal is to move from a traditional short, toy-based life cycle to a longer, consumer electronics life cycle. The network allows us to give customers a better sense of value and continuous improvement," he said.
http://www.computerandvideogames.com...VG-General-RSS
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August 24th, 2009, 21:25 Posted By: wraggster
The NEO Summer Coding Compo 2009 have closed already, we have got 50 entries finally, good luck for all coders
more info: NEO Summer Coding Compo 2009
The PSP APP division, total 10 entries
[PSP APP] DayViewer Beta 4 NEO By: Total_Noob
[PSP APP] PSPconsole v1.7neo By: Hotter
[PSP APP] WebBroser WinSHELL By: trom_us
[PSP APP] Spirograph v0.1 By: Freshmilk
[PSP APP] PSPTweaker v2.0 By: ab5000
[PSP APP] PSPCleaner 1.4 Beta NEO By: Migueliziosop
[PSP APP] periodicpsp [v1.0] By: JamesC
[PSP APP] AVEC V2 - GPS Vector Map Viewer By: Art
[PSP APP] AlphaBase v1.0 By: DekraN
[PSP APP] PSN License Manager 0.40 NeoEdition By: Light_AleX
The PSP GAME division, total 11 entries
[PSP GAME] BoxDestroyer v2.3 By: walar
[PSP GAME] REminiscencePSP NeoFlash Edition By: Sektor
[PSP GAME] TibiaPSPv0.3 By: LuMa
[PSP GAME] Lakeside By: Kasumi
[PSP GAME] [WIP] Cubic Zombies By: A_Noob
[PSP GAME] ImpGAME v2.1 By: Gefa
[PSP GAME] DiggerPSP NeoFlash Edition By: Sektor
[PSP GAME] Portable Bubble v2.0.0 By: Gefa
[PSP GAME] Random Shooter - Space Shoot 'em up By: Zack
[PSP GAME] My Snake Pet By: leviadragon
[PSP GAME] a shooter By: sigutis
The NDS APP division, total 13 entries
[NDS APP] Japanese Hiragana & Katakana Review By: DesertDog
[NDS APP] A Tint of MENUdo - Player By: soulanger
[NDS APP] A Tint of MENUdo - Doodle By: soulanger
[NDS APP] WintenDoS By: darkyesus
[NDS APP] UA Paint v1.30c By: bassacegold
[NDS APP] SoundBoardDS By: BranMuffin
[NDS APP] MorseDS By: Aguilera_87
[NDS APP] Paint DS By: s_hansse
[NDS APP] SavSend By: leinad
[NDS APP] NdsMiiMaker By: Coin-Coin
[NDS APP] DsOS v0.6 neocompo edition By: Aurelio
[NDS APP] DSecure By: LucaFraga
[NDS APP] DSi4DS By: spinal
The NDS GAME division, total 16 entries
[NDS GAME] DawnSeekers [important update] By: smealum
[NDS GAME] Operation Libra By: B12Core
[NDS GAME] Alien Puzzle By: GEMISIS
[NDS GAME] Hangman By: Tassu
[NDS GAME] Stargrazer By: SwedishFish
[NDS GAME] Lights Off! By: arrpirate
[NDS GAME] TouchRight! - Featuring Terra the Pessimist! By: hillbilly -
[NDS GAME] Bouncy Marble V2 By: leinad
[NDS GAME] You Have To Burn The Rope DS By: LaPatateInc
[NDS GAME] Seek And Recharge By: samel
[NDS GAME] DSDice By: M. Lucanius
[NDS GAME] Five_Error By: Tiwaz
[NDS GAME] OMG WTF By: arrpirate
[NDS GAME] DronS V1.6 By: leinad
[NDS GAME] Around The Clock By: Gaz
[NDS GAME] Xplosive Combat By: fooshi
http://www.neoflash.com/go/index.php...d=308&Itemid=1
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August 25th, 2009, 01:40 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13241.html
Gabest has released a new version of PCSX2 VC10. This version was compiled with Visual C++ 2010 Beta 1.
All changes there are, as always in the extended text.
Quote:
Changelog:
r1675
microVU:
- Started implementing VU macro mode (code off by default)
- Disabled Constant Propagation for Jump Addresses (this rarely was a speedup, and it slowed down recompilation time a lot in some games causing bad slowdowns (GoW))
r1674
microVU: minor change...
r1672
Lets use the Gif stat enums, too. And set some of the dmac irqs to have more accurate names, and misc other things.
r1671
Changed some more stuff to use the vif stat enum´s; and some other minor changes...
r1670
Odds and ends. Various defines involving vif->stat are now enums, and are now used in various places. Added a new file to GSnull. Moved the new Vif functions to Vif.h.
http://pcsx2.dyndns.org/index.php#GSdx
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August 25th, 2009, 01:51 Posted By: wraggster
News via pspita
DedDinO_94 user of our forums and member dell'AplhaD3vTeam issue a new homebrew for your PSP developed in the programming language LUA. This is Media Player Engine, an audio player with a simple and intuitive interface that allows you to play files format. Mp3,. Aa3 and. Ogg.
In track, in addition to changes made to this first release, you will find the complete list of commands to use and some screenshots of the program.
Changelog v1:
Quote:
- A graphical interface simple and guessed
- A menu that includes the functions: Player, Settings, Credits, Exit
- A file browser written by 0
- Support for audio files MP3, AA3, OGG
- View all information about the audio file
- Sliding audio file with R and L
- Options to Pause / Play
- You have the following playback modes: Normal (when one song ends the next part), Repeat song, Random
- Free Mode Sleep Mode on End of Story
- Battery saving mode
- HB Available in 2 languages: ITA, ENG
Controls:
GUI
- L and R Scrolling menus
- Up / Down Scroll through the files in the File Browser
- Left / Right Scroll files quickly in the File Browser
Download Here and Give Feedback Via Comments
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August 25th, 2009, 16:30 Posted By: wraggster
Sony Computer Entertainment Europe president Andrew House has told GamesIndustry.biz that he's sure the next three months will see "a huge amount of growth for the business" as a result of the price cut for the PlayStation 3.
The cut, announced at Gamescom last week brings the corporation's flagship console down to EUR 299 / USD 299 / GBP 249, and he believes this is a sign of the PlayStation division delivering on "the Sony promise".
"I think what I've heard anecdotally is that this is the point people were waiting for - a redesigned model and, in Euros, a significant price reduction," he explained. "That's people's cue to jump into the business.
"I think as well that the pleasing thing when I look at the European landscape is that this is coming on what was already pretty robust sales, year-on-year. Even at the higher price point our PS3 numbers have been bang on track through this year, against a challenging economic environment.
"So I think we feel this can only mean a huge amount of growth for the business, particularly in the next three months. It's an exciting time, and it's great for us to be able to continue to deliver on the Sony promise - evolving, changing and hopefully delivering a better value proposition to the consumer."
http://www.gamesindustry.biz/article...-next-3-months
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August 25th, 2009, 16:32 Posted By: wraggster
Sony's Kaz Hirai has said that the company will make a loss on every slim PlayStation 3 console it sells.
The unit was officially revealed last week, and is due for release in the first week of September priced USD 299 / EUR 299 / GBP 249.
"If you're just talking about the hardware alone, the quick answer is yes," Hirai told The Times Online, when asked if Sony will lose money on the slim as it has on the original PlayStation 3.
"That makes good headlines, but I don't actually know that that's the true nature of the business that we're all in, whether it's PlayStation, Xbox or the Wii. I think the better indicator is to look at the business as a whole platform, to ask: are you profitable in terms of the hardware, software and peripherals. And the answer to that question is yes on a gross profit level since the last fiscal year," he said.
Hirai also said that while Nintendo has recently been praised as a company that has managed to bring videogaming to a mainstream audience, Sony originally broke down that barrier with the PlayStation 2.
"The most successful console is still the PS2 and it's still going strong. I think that's the console that really broke the barrier from videogames being just for videogamers into more of a mass market on a global basis.
"Nintendo's obviously done a great job in following that mass acceptance," he offered.
http://www.gamesindustry.biz/article...-ps3-slim-sold
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August 25th, 2009, 16:33 Posted By: wraggster
The process for submitting PlayStation Portable Minis games to Sony for sale via the PlayStation Network will be "transparent, trackable and predictable" according to a guidelines document recently added to Sony Europe's licensing website.
Detailing several previously unknown aspects of the PSP Minis development process, the document goes on to confirm that SCEE will offer royalty payments monthly, with no penalty for minimum sales - unlike WiiWare, which requires developers reach a certain sales threshold before they can collect earnings.
It also states developers will not be subject to title quotas or bandwidth charges, and that they will maintain control of their own release dates - launching on any day of the week or alongside PlayStation Store updates if they choose.
The approval phase for games will be shorter than that experienced by full price and length games sold through the PSN store, the document assures, with "no requirement for content approval". Its promised transparent and trackable process, if it works as described, could be a vast improvement on Apple's own system for the App Store.
Finally, the information references the PSP Development Tools at a price of USD 1718 - an 80 per cent reduction - as Sony promised would be applied to the dev kit earlier in the year.
The Minis store will launch alongside the PSPgo on October 1.
http://www.gamesindustry.biz/article...-and-royalties
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August 25th, 2009, 16:35 Posted By: wraggster
Sony has launched a GBP 82 million marketing blitz for its redesigned console across European territories.
A new TV ad due to air tonight highlights the consoles connected and entertainment services, but makes no direct mention of specific videogames.
"Two years after launch PlayStation 3 is realising its full potential," Alan Duncan, UK marketing director for SCEE, told The Guardian. "The console is moving beyond gaming and gaming is moving beyond discs."
Sony is committing GBP 6 million to the UK market, where the slim PlayStation 3 retails at the new price of GBP 249.
According to the report, Screen Digest has forecast that the PlayStation 3 will sell 4.3 million units in Europe this year, compared to 3 million Xbox 360s and 7.5 million Wii consoles.
http://www.gamesindustry.biz/article...arketing-blitz
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August 25th, 2009, 18:19 Posted By: wraggster
Launch titles for the PlayStation 3 motion controller will be compatible with either one controller or two, Sony president Shuhei Yoshida has told Eurogamer.
"We are approaching the launch by making sure that all games that we create can be played with one controller and the camera," he revealed.
"We will also introduce options for if you happen to have more than one controller available. Experiences will be enhanced if you purchase a second. We are trying to make the entry barrier as low as possible, but I'm looking forward to introducing more advanced things you can do with having two in your hands."
By combining the PlayStation camera, which many users will already own, with advanced sensors internally, said Yoshida, Sony will hit the right balance between cost and features. The technology will still be cutting edge but the choice to buy just one new controller will make that technology more cost-effective for consumers.
Continuing onto the subject of PSPgo, Yoshida said the new console was launched more for the "targeting and positioning of contents for the PSP platform than the technical aspect of things."
"Apple has proven that there are lots of people willing to try things out if it's very easy to download and an affordable price," he added.
UMDs can hold more than 1GB, he pointed out, and a lot of PSP's games already use the maximum limit. "The user experience of downloading 1GB game to PSPgo is not ideal," he said. "We wanted to send a message that you don't necessarily have to use all the content to the capacity of the media - you can create more content and sell for cheaper price."
Sony is working on improving the entry barrier to development for the handheld, Yoshida said. It has lowered the price of the PSP toolkit, and now is working on improvements that will make it an easier experience for developers to get a game onto the market. "We are still working on that side," he admitted.
http://www.gamesindustry.biz/article...ow-as-possible
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August 25th, 2009, 18:19 Posted By: wraggster
Launch titles for the PlayStation 3 motion controller will be compatible with either one controller or two, Sony president Shuhei Yoshida has told Eurogamer.
"We are approaching the launch by making sure that all games that we create can be played with one controller and the camera," he revealed.
"We will also introduce options for if you happen to have more than one controller available. Experiences will be enhanced if you purchase a second. We are trying to make the entry barrier as low as possible, but I'm looking forward to introducing more advanced things you can do with having two in your hands."
By combining the PlayStation camera, which many users will already own, with advanced sensors internally, said Yoshida, Sony will hit the right balance between cost and features. The technology will still be cutting edge but the choice to buy just one new controller will make that technology more cost-effective for consumers.
Continuing onto the subject of PSPgo, Yoshida said the new console was launched more for the "targeting and positioning of contents for the PSP platform than the technical aspect of things."
"Apple has proven that there are lots of people willing to try things out if it's very easy to download and an affordable price," he added.
UMDs can hold more than 1GB, he pointed out, and a lot of PSP's games already use the maximum limit. "The user experience of downloading 1GB game to PSPgo is not ideal," he said. "We wanted to send a message that you don't necessarily have to use all the content to the capacity of the media - you can create more content and sell for cheaper price."
Sony is working on improving the entry barrier to development for the handheld, Yoshida said. It has lowered the price of the PSP toolkit, and now is working on improvements that will make it an easier experience for developers to get a game onto the market. "We are still working on that side," he admitted.
http://www.gamesindustry.biz/article...ow-as-possible
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August 25th, 2009, 18:21 Posted By: wraggster
What do we have here, you ask? Why, it's the Sony PS3 Slim, and it's available for purchase at this here Best Buy in Brandon, Florida -- a full day before Amazon ships ours. And you said you'd never go back to Brandon! A reader picked one up along with Arkham Asylum, and was good enough to share his haul with us (and with the world) via the Twitter. If you're in the area, you might want to make a quick trip out to the box store before the global PS3 Slim shortage hits. More photographic evidence after the break.
http://www.engadget.com/2009/08/25/s...rida-best-buy/
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August 25th, 2009, 18:25 Posted By: wraggster
PS3 firmware 3.0, apparently. That's what PlayStation Network operations director Eric Lempel said, and he should know. He is the PlayStation Network operations director.
"You know, I wouldn't say that or sure just yet because we are working on some things," Lempel told G4. "But this is a big and significant update, so you would be correct to assume that [it's the last major update for 2009]."
Don't surprised if there are smaller firmware updates, and heck, don't even be surprised if there's another big firmware update. Just don't be surprised. Be happy.
http://kotaku.com/5344741/the-last-m...e-this-year-is
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August 25th, 2009, 18:27 Posted By: wraggster
Since the console launched in 2006 until the official announcement of the new, slimmer machine, the PS3 has been written in the same font used for Sony's Spider-Man 3 movie.
What's more, the official way to type out the name was in ALL CAPS.
The new console iteration ditches both in favor of either the PlayStation 3 or simply the PS3. There's new font, too! When asked by The Times why the font was changed, Sony Computer Entertainment exec Kaz Hirai replied that the company wanted to "set a new direction for the PS3." And what better what to do that than by resetting the logo, Hirai asked.
The new PS3 Slim — which Sony is selling at a loss — also helps Sony transition into a new chapter in the PS3's lifespan.
The logo change, however, was inspired more than merely giving the console a re-start. "On a practical level, when you have PlayStation 3 spelt out, the aspect ratio was such that if you wanted it on a billboard it became tiny," Hirai said. "It didn't work in terms of visibility." Thank tiny text for for killing the Spider-Man font. Thank you, tiny text.
http://kotaku.com/5344655/why-sony-d...r+man-ps3-font
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August 25th, 2009, 18:31 Posted By: wraggster
What's it they say, "You never hear about a drug deal gone good?" Same for selling games. In this case, an unhappy customer took a Utah teen for a ride when the PSP that changed hands didn't work as advertised.
The suspect's now in custody, so, this ends well. But it began badly, on Saturday, when a 17-year-old sold his PSP to one Jose Eduardo Espinosa-Arellano of American Fork, Utah, who took it home and said the thing didn't work right.
He went back to confront the seller and demand his money back, but for whatever reason, that wasn't happening. So Espinosa-Arellano said, "Let's go for a ride," and the kid, saying he was defusing the situation but really lacking some common sense, went along.
That ride went for about 20 miles up the road to Salt Lake City, while the victim texted some friends to say, well, whatever was said, certainly the message began "OMFG." When the driver exited the interstate and came to a stop at a red light, the victim bolted and ran to a gas station.
"The suspect made comments to him were very concerning to the victim," a law enforcement spokesman said. "He felt like he was in grave danger, and that's the reason he jumped out of the car."
Espinosa-Arellano was arrested and taken to jail. He could face kidnapping charges.
http://kotaku.com/5344641/kid-napped...-deal-gone-bad
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August 25th, 2009, 18:34 Posted By: wraggster
It's the general consensus that Wii was the console that opened up gaming to a whole new audience of mainstream gaming with its friendly Remote and cooking sims. But PlayStation boss Kazuo Hirai disagrees.
"It's a very astute observation, but it doesn't take in history," said Hirai. "The most successful console is still the PS2 and it's still going strong.
"I think that's the console that really broke the barrier from video games being just for video gamers into more of a mass market on a global basis. Nintendo's obviously done a great job in following that mass acceptance," Hirai told Times Online.
http://www.computerandvideogames.com...VG-General-RSS
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August 25th, 2009, 18:36 Posted By: wraggster
Sony Computer Entertainment boss Kaz Hirai has said that PlayStation 3's success cannot be judged after less than three years on the market.
"If you look at the growth of the installed base, it is slower than the PS2 was but it's pretty much on track with the growth that we had with the original PlayStation," Hirai told The Times.
"We also always look at our business as being a 10-year lifecycle for all of our platforms. It's kind of difficult to say whether a platform has been successful or not going into our third anniversary. The fifth anniversary and beyond is when we really start to say how's our trajectory looking?"
Last week Sony's European boss Andrew House confirmed that worldwide PS3 sales stood at 23.7 million since the console's November 2006 launch. Xbox 360 launched a year earlier and has sold over 30 million.
Hirai also rejected suggestions that DVD and even Blu-ray may be on the way out as digital distribution becomes more prominent.
"The death of physical media is a very nice conclusion, that seems to be nice to say, but it’s not something we're going to see soon," he said, pointing out that even in a few years' time 40GB PS3 games will take ages to download.
Sony will become the first platform holder to launch a digital-only console in October when the PSPgo launches, but Hirai said Sony was "committed" to maintaining the PSP-3000 and UMD businesses in spite of that - partly because of the need to continue serving customers in countries without the same rates of broadband growth.
"We're not going to deprive consumers in all those other countries," he said.
http://www.eurogamer.net/articles/hi...ter-five-years
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August 25th, 2009, 20:45 Posted By: Shrygue
via Kotaku
With the Playstation 3 Slim starting to show up at Best Buys around the country, the national retailer has kicked off a plan to try and cut-down on the number of people returning a recent PS3 for the newer PS3 Slim, sourced tell Kotaku.
An internal memo, verified independently by a number of employees at different stores, shows that Best Buy is offering people who come into the story to exchange recently purchased Playstation 3's for the newly released PS3 Slim a choice of a free Playstation 3 title and price match in lieu of the new slimmer, larger-hard-drive sporting console.
Due to the interest in the new Slim model, the memo warns, stores may see people trying to return their console for the newer model. Before doing the exchange, a store is allowed to offer a choice of a free copy of Infamous, MLB 09 The Show or Killzone 2. Not a bad selection, but is it worth more than the smaller footprint and bigger hard drive?
It's important to note that this isn't an advertised sale, it's an internal memo, so it may be up to the store manager's discretion how often to offer the deal. I'd also assume that this would only hold for Playstation 3's purchased within the past 30 days and with a valid receipt.
We've contacted Sony and Best Buy for confirmation. If this is true, I think it's just further evidence of a console war heating up to deliver plenty of great deals for gamers on both sides of the fence.
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August 25th, 2009, 20:58 Posted By: Shrygue
via Kotaku
Sick of looking at these same Final Fantasy Versus XIII screen shots? Yeah. Me too. Well, the good news is that development on Final Fantasy XIII is doing wonders for that other Fabula Nova Crystallis entry, according to the developer.
Square Enix's Yoshinori Kitase told us at Gamescom this week that development time on Final Fantasy Versus XIII will be "comparatively faster" than that of the core entry, Final Fantasy XIII. That reassuring update to the more action-oriented entry in the Fabula Nova Crystallis project came after Kitase said that the time to model characters and enemies in FFXIII was taking about one-third the time it did at the beginning of the project.
We knew that some Versus team members had been pulled off that project to work on XIII, and Kitase said that the team's "knowledge and experience" gained from their work will help ensure Versus is out faster.
If Kitase's "comparatively faster" estimate is accurate, we'll hopefully see Versus XIII by 2011, give or take, since the game and Final Fantasy XIII have been in development for at least five years, maybe more. Still a long way out, but at least Final Fantasy XIV should be out by then, giving fans something to do in the in-between.
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August 26th, 2009, 00:24 Posted By: Shrygue
Okay, first off I'm sure you have have heard other sites talk about this subject before and also some of you may remember my news post for an unbranded 3600mah fake over here. However, I'm going to share this with all at DCEmu UK anyway...
Today, my 2200mah battery arrived at my doorstep just a week after I ordered it from eBay. Here's what it looked like inside the wrapper...
...and the reverse side too. Looks official all round. However, after opening the packaging and picking up the battery to test the weight and finding it light and hollow on around the top, I knew it wasn't going to last long when used.
Here below is my old 1800mah battery side-by-side with the so-called 2200mah one and the reversed sides.
Since it was cheap at £4.37 with free shipping, I proceeded to open up the 2200mah battery. Result? Look below and see...
Inside the flimsy shell is a small cell pack which really holds around 900mah, about 35% smaller than an official cell pack. What a joke. No wonder it only lasted about 2 hourd or less in my 1004 series PSP even when fully charged up set at 222mHz clock speed, lowest brightness with a UMD being played compared to my old 1800mah one at 3-4 or so hours. (An official 1800mah cell pack fills out the entire shell which can be tough to break into and has a bigger internal circuit board too.)
These days, for owners of the 1000 series PSP particulary, the batteries that came with their machines from the start are most probably wearing out, probably holding about 70% or less of charge as they used to. Then there's owners of the 2000/3000 model who may want some more runtime from their machines and the 1000 series batteries would fit the bill for that. In short, finding genuine batteries is becoming more and more difficult.
If anyone's on the scrounge for genuine spare PSP 1000 series batteries (PSP-110), just be careful on eBay or anywhere else even. If a price looks too good, it's most likely a fake. One could try asking the seller if they're genuine and maybe get them to provide photos of proof. Oh also remember that many fakes aren't pandorable like this one.
Remember, if in doubt, even with free shipping don't bother buying as if it turns out a fake, you've wasted about £5 or so on something worthless which could have been better spent on better things like lunch, stuff at the local store or a couple of pints at the pub.
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August 26th, 2009, 01:44 Posted By: wraggster
The upcoming PSP port of Grand Theft Auto: Chinatown Wars will be available -- in both UMD and PSP Go-friendly downloadable formats -- on October 20th. Rockstar Games still hasn't shown what kind of enhancements will be made to the one-time DS game, nor have they released any screenshots of the game in action. We understand Rockstar's penchant for secrecy, but considering this is one of the few titles 2K Games has planned for the holiday season, we recommend they get the hype-wagon (pictured above) revved up soon.
http://www.joystiq.com/2009/08/25/gt...-october-20th/
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August 26th, 2009, 01:47 Posted By: wraggster
Did Dirty Harry ever need a second Model 29 to mop up the streets? No sir. Likewise, you'll get by just fine with one PS3 motion controller on your person. "We are approaching the launch [of the PlayStation motion controller] by making sure that all games that we create can be played with one controller and the camera," Sony boss Shuhei Yoshida assured penny-pinching purchasers during a recent interview with Eurogamer.
Of course, adding a second motion controller to your loadout could really make the magic happen: "It's like putting your arms into the TV, like a gaming space, and you have total control of the 3D space in front of you," Yoshida described of the experience of dual wanding.
Woah. Did anyone else just feel that? For a second there we were totally transported into the fourth dimension.
http://www.joystiq.com/2009/08/25/ps...-not-required/
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August 26th, 2009, 16:29 Posted By: wraggster
Put away black mourning clothes, PSP owners, there's life yet in them thar UMDs. When the PSP Go was announced it seemed like there was little time left for the plucky (and generally disliked) format, and indications that Sony had planned to ditch it "since the very beginning" were further nails in its apparent coffin. But now, according to a particularly reliable tipster (who accurately predicted the PS3 Slim in June, right down to the inclusion of proper buttons), there's a PSP-4000 inbound that will still sport a UMD drive. According to the tip this new machine will live along-side the Go, but little is known beyond that... other than it's apparently "nothing to actually get excited about." Tell that to the kids with the Lumines discs rattling away in the spokes of their bicycles.
http://www.engadget.com/2009/08/26/s...-for-umd-fans/
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August 26th, 2009, 16:32 Posted By: wraggster
ShopTo has told Eurogamer that sales of PS3 Slim are forbidden here by Sony until 1st September - the date announced at gamescom.
That squashes any hope of an early purchase. In the US, however, stock is already on shelves and being sold, as Kotaku points out.
ShopTo boss Igor Cipolletta said he expects a truckload of consoles to arrive tomorrow and can ship the machines as soon as Friday, as he runs a mail-order retail outlet.
The smaller, lighter and less power-hungry PS3 Slim was unveiled at the Sony gamescom 2009 conference. The PS3 Slim costs £249.
To get a better idea of its size, watch us un-box a PS3 Slim on the gamescom show floor and very nearly run away with it.
http://www.eurogamer.net/articles/uk...not-sell-early
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August 26th, 2009, 16:39 Posted By: wraggster
In order to dissuade recent PS3 buyers from returning their systems in exchange for newer, slimmer ones, Best Buy is reportedly offering a free game to customers who come in for such an exchange.
According to our tipster, who snapped the picture above (Kotaku also claims to have verified the story), Best Buy sent out an internal memo instructing employees to try to convince customers not to return their recent purchases for Slims with the offer of a free copy of either inFamous, Killzone 2, or MLB 09. The memo also states that there is no official "street date" for the system, so it could be out on the shelf already.
Is a free game sufficient salve for the burn of just missing out on a Slim? Or will irate customers with valid receipts ignore the offer entirely in pursuit of a less monolithic console? If you are in the position of having just bought a PS3, do let us know if this sends you scrambling back to Best Buy in search of some kind of better buy.
And if you're a high-level Sony executive, don't (try to) hide your immediate plans from your consumers. As it turns out, people like being informed about the things they're planning to buy. Nobody would have bought a PS3 in the last couple of weeks if we had known about the Slim, and there wouldn't be any emergency programs like this as a result of it.
http://www.joystiq.com/2009/08/26/ru...-to-discourag/
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August 26th, 2009, 17:31 Posted By: wraggster
News via pspita
New update for Extreme Link, the utility for PC designed by Quake coder. Besides being able to fully manage the content of the memory stick, Extreme Link offers offers other features such as USBHOSTFS the NetHostFs a PopConverter and also lets you compress files into ISO CSO. In this release, we have added some options and fixed some bugs for the Guide + feature.
Following the full changelog and the link to download.
Changelog v6:
Quote:
1.6.3 v6
Extreme Link: Guide +
ADDED: PNG ReNamer Controls v1.0
ADDED: Last Button Color
CORRECT: PNG Snap RTB Focus
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August 26th, 2009, 19:16 Posted By: wraggster
Nemesis on sunday posted a new version of his future player app for the PSP, i spotted the news before i went to bed and only now remembered to post it, heres both the original and new post to better understand this release:
hello guys!
i wanted to let you know that we - paradise - released a replayer for different oldschool module formats such as SMOD/FC14, YM, XM, MOD and IT.
the replayroutines itself are opensource by it's respective authors who are mentioned in the nfo file. also thanks to all people who help the sdk to be a little more comfortable every day.
we thought implementing/porting them to a psp player is a nice collection of routines that are worth to have with you
you can get the package here. feel free to leave a comment here or at the archive. the controls are listed in fp_controls.txt.
report any bugs (please with a description of how they're reproducable) here or leave a message in our mailbox (see nfo for address).
regards,
nemesis
package updated.
replay bug should be fixed by now also a playlist loading bug was fixed. DELETE YOUR CURRENT PLAYLISTS! sorry for that.
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August 26th, 2009, 19:23 Posted By: wraggster
News/release from qwikrazor87
Hello everyone,
I welcome you to my second release of my adhoc application.
I've made a couple changes with this version that I'm releasing.
--Added chat rooms (8 rooms)
--Added "buzz" limit to one every 10 seconds
there will be a timer shown when you'll be able to
"buzz" again
--Changed the coding a little bit and some
minor changes to the program
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August 26th, 2009, 19:29 Posted By: wraggster
News/release from NickyP
An OpenBOR mod, which is a cross between Maplestory and Castlevania. PSP version is included in the .rar, so it's pretty much ready to play!
Be sure to read the readme.txt for installation instructions and other whatnots you need to know!
Have fun, all!
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August 26th, 2009, 19:33 Posted By: wraggster
Updated release from lilmnm
lilmnm-kamikaze- from Team Red Phoenix here again with another Release of DayPR!
This Release Will include Remotejoylite, Configuration, themes, Bold Text, a even better looking GUI, and an updated Game's Name code that shows the Real name of the game you are playing along with the Game's ID.
I have two PRXs One with RemoteJoyLite and one without it. The one with out RemoteJoy Has no major bugs, but the one with it RemoteJoy May cause your PSP to Freeze and Crash. Please let me know right away if there are any bugs that i didnt get so i can fix them right away.
Before you download, i wanna say thanx to the creator of RemoteJoyLite for if it wasnt for him it wouldnt be possible to have it into DayPR.
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August 26th, 2009, 20:02 Posted By: wraggster
News via http://www.pdroms.de/
YourPlayer is a 2nd version of UminPlayer.It have a very beautyful skin and it can be change.It also support lyrics and it succeed to Sirens Player v2 so it support 17 kind of formats, codec in 12 style.It support equalizer and sleep mode.A different function is Music Share(c),it make tow PSP to transfer theirs music comes true.If you use it,and enjoy it!
Download here
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August 26th, 2009, 21:59 Posted By: wraggster
If you're prone to falling under spells where all you want to do is dismantle your (slightly less) expensive pieces of technology, DIY site IFixIt recently posted a comprehensive manual on how to take the PS3 Slim completely apart. We suppose this article serves three important purposes:
It gives a good look at the guts of Sony's new streamlined hardware.
It gives modders instructions on how to prepare their consoles for Frankenstein-ation.
It teaches Xbox fanboys how to obliterate the PS3 Slim in a showy, $300 act of protest.
We hope said article is only used for the first two reasons, but history has taught us that we live in an entirely senseless, illogical world.
http://www.joystiq.com/2009/08/26/ho...-new-ps3-slim/
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August 26th, 2009, 22:42 Posted By: wraggster
DCEmu member and Coder Yoshihiro has released a new version of the Nintendo DS Emulator for the Sony PSP, heres a few screens:
heres whats new:
Voila I release version 4 of DSONPSP
Source code in the archive not so clean stuff of warning in the compilation if a ds emulator on psp out the author must provide the source code biensur if it is based on DeSmuME.
Improvement of speed
Select Lang ND
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August 26th, 2009, 23:27 Posted By: wraggster
Newly released for PSP at Ishopvideogame, heres the details:
PSP to PC Full Screen Converter, LKV7000 PSP Converter
The most innovative technique of this PSP to PC converter box is that it achieves full screen display on PC or TV Screen, solving the problem of only partial display on PC or TV screen by other normal conversion. It is purely hardware design, plug and play.
PSP to PC full screen converter, convert PSP to PC monitor, full screen display, 3D motion compensation tech applied, upscale PSP resolution from 480*272 to 1440*900.
Features:
1. PC VGA Resolution: 640x480@60Hz,1024x768@60Hz, 1280x768@60Hz, 1280x1024@60Hz, 1440x900@60Hz.
2. Component Video input resolution: 480P.
3. Video Scaler Function: Up-scales original PSP resolution 480x272 up to Maximum of 1400x900.
4. 3D motion compensation tech is applied. The converted picture is rich color and outputs at high definition without any distortion.
5. Support both standard 4:3 and 16:9/16:10 wide screen.
6. PSP and PC host can be connected to LKV7000 at the same time. Switch by 1 click between PSP and PC window.
7. Auto-save configuration and PSP game status when power off.
8. Applicable with PSP 2000 and PSP 3000.
Specification
1. Input: 1 x Component Video (connect the PSP in); 1 x VGA (Connect the PC host in); 1 x Stereo Audio L/R.
2. Output: 1 x VGA (Connect PC screen or LCD), 1 x Audio.
3. Dimension: 2.7X10.6X3.4 cm
4. Net Weight: 0.27KG
5. Dimension of Box: 25X17.5X7 cm
6. Weight of Box: 0.81KG
Interface Specification
1. Connect YPbPr interface of PSP cable
2. Connect Audio L/R cable of PSP cable
3. Connect PC audio in
4. Connect Sound Box
5. LED (Red: PC host input; Green: PSP input)
6. Select output resolution
7. Switch output picture into full screen display
8. Switch between PSP input and PC host input
9. Connect power supply
10. Connect PC Host
11. Connect PC Monitor
Contect:
PSP to PC Converter 1 pcs
VGA Cable 1 pcs
PSP Cable 1 pcs
3.5 Audio cable 1 pcs
AC Adaptor 1 pcs
User\'s Manual 1 pcs
More...
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August 27th, 2009, 03:57 Posted By: Art
Hi Guys,
Now with an indexed map file implementation,
AVEC V3 is fast enough to keep up with real time in car navigation.
No release of V3 just yet, but a YouTube demo video:
This is the first demo video of AVEC that isn't captured from image sequences
(ie. it was actually filmed with a camera on a tripod in the back of the car).
Please vote for AVEC in the Neoflash competition if you like what you see.
Cheers, Art.
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August 27th, 2009, 07:10 Posted By: Krystal
"Closure Announcement of Dark-AleX.org Forum.
Within the following announcement, we announce the closure of Dark-AleX.org forum, after one year of working, more than 50,000 users, more than 170,000 messages, and more than 15,000 threads. With those statistics, that have gone generally within more than 450 messages, 40 threads and 130 new users per day, we are more than just satisfied about the results and about what we have reached.
There are many reasons. The forum, by itself, has been a challenge. A challenge that, without any doubt, has exceeded all of our expectatives, and a challenge that now, after all that we have been through, we find ourselves happy and proud of having gone this far. However, its, professionally speaking, a moment for evolving and taking ourselves a little time for relax and so we can study whats next.
Since the beginning, the people' answer has been something amazing and indescribable, something that we won't have enough grateful words, and that fills us of satisfaction. This support has been so huge that we have found ourselves overwhelmed, and when we wanted to give the deserved service for each user, we have gone into problems and we have got to take this hard but consistent decition; that, the same way as we wield a smile when all this was starting, this last decition makes us sad, but we know that is the best choice at the moment.
Again, thanks to all, to our moderators, to our friends, to our old and new partners, to the English Zone and their help to this project, and everyone of you that have helped us on any terms.
Lastly, if any user is interested on recovering any part or any thread of the forum, please contact with the following e-mail: alek@dark-alex.org so we can deliver what you need.
And remember, you always have to your disposal our IRC as a place in where you can chat, you can laugh with us, and as a cool reason to make a reunion and remember old times, as after all this is not a "goodbye", but a "cya" ;-)
Sincerely,
Admin and Webmaster of Dark-AleX.org"
Mod's note: It has not been mentioned above that Dark_Alex is leaving the scene. Only the Dark-Alex.org forum is closing, that which is actually maintained by someone else called Alek, a totally different person. Don't get it confused folks, okay?
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August 27th, 2009, 21:32 Posted By: wraggster
Kotaku made a handy chart comparing the two $300 game consoles from Microsoft and Sony, and it sure looks like the PS3 comes out on top. Unfortunately, none of this stuff actually sells consoles.
PS3 Slim Xbox 360 Elite
Price $299 $299
Color Black Black
Hard Disk Size 120GB 120GB
USB Ports 2 3
WiFi Built-In $99 Add On
Disc Drive Blu-ray/DVD/CD DVD/CD
HDMI Yes, no cable included Yes, no cable included
Bluetooth Yes No
Controllers Included One One
Last Generation Backwards Compatibility No Partial
Online Play Free $50 a year
Dimensions 290 × 65 × 290 mm 310 x 80 x 260 mm
Weight 3.2 kg 3.5 kg
Yes, Blu-ray is a big aspect of what makes the PS3 appealing. But for gamers, is that a huge selling point? As for Wi-Fi, well, that depends on your setup. Most gamers who are serious about playing online probably would rather plug their console right into their router. And Bluetooth? Who gives a shit about Bluetooth?
To be fair, there are definite advantages to PS3 that make it appear to be a better value. Really want a Blu-ray player? Home theater setup too far away from your router to plug the console right in? Turned off by an annual charge for online services? The PS3 is right up your alley.
But for many people who are interested in serious gaming consoles, what matters most is software, not hardware. And the Xbox 360 arguably has the best games library and the best online service. And for me at least, that makes up for Bluetooth and Wi-Fi about 50 times over, which is why I would personally recommend the Xbox 360 to a friend over the PS3. But despite that fact, the decision as to what console to buy has never been harder.
Aw, what the hell. Just buy both
http://gizmodo.com/5346969/ps3-slim-...ty-cut-and-dry
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August 27th, 2009, 21:33 Posted By: wraggster
Sony claims that their new PS3 Slim uses 34% less power than previous generations. But when Crave compared the original 60GB PS3 to the Slim, they found power savings to be greater than 50%.
Whether it's Blu-ray playback, gaming or just idling the system, the PS3 Slim uses less than half the power of the original.
So is that impressive? Yes and no.
Yes, because the PS3 Slim now uses about half the power of the Xbox 360 while gaming (96 watts vs 187 watts). No, because the PS3 Slim still uses about 4x more power during Blu-ray playback than you see in a Samsung standalone player (81 watts vs 22 watts).
In other words, the PS3 Slim is efficient for an HD game console, wasteful for a Blu-ray player.
http://gizmodo.com/5346894/ps3-slim-...of-the-ps3-fat
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August 27th, 2009, 21:37 Posted By: wraggster
Even before Sony's big unveil earlier this month at Cologne GamesCom, it felt like we already knew the PlayStation 3 Slim quite intimately. A leak from back in May gave us a glimpse of every angle of the hardware's exterior, and even the final retail box. At that point, we didn't know what to make of it, and the change in logo font definitely threw us off. Three months, thirty seconds of video, and a dash of legal paperwork later, and we're looking at that very same leaked device, now taking up space adjacent to our hefty 60GB "Classic" model from launch day. Unquestionably, it's smaller and lighter, but how else has Sony's Blu-ray-playing console evolved -- or regressed -- over these past few years? Read on to find out!
http://www.engadget.com/2009/08/27/p...3-slim-review/
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August 27th, 2009, 21:46 Posted By: wraggster
A post on the N4G forums has rumors swirling that PlayStation 3 cross-game voice chat was held back due to threats made by EA. Kotaku spoke to EA and Sony about the situation.
The post, written by N4G forum-goer Super_Secret who claims to be a Sony employee, explains that Cross-Game voice chat ran into a snag because certain games from "A rather large company" wouldn't support the feature. He refers back to trouble including custom soundtracks to work in earlier PlayStation 3 firmware revisions. According to Super_Secret, PS3 titles have to be developed with custom soundtrack support, and one of this big company's more popular titles wouldn't support it.
When they found out that a new firmware update was going to suddenly make one of their games look inferior to just about every other game released, they protested. A lot. They threatened everything, from legal action to dropping support for the PS3 all together.
The post goes on to suggest that a similar situation occurred with cross-game chat, causing our tips line to fill up with angry emails, one of which even referred to the situation as a "Potential WATERGATE of the videogame industry."
While the poster doesn't mention EA by name, a coded message later in the thread makes the company he or she is implicating perfectly clear once translated:
" It's not Activision. It's not Ubisoft. It's not Capcom. It's not Insomniac. It's not Konami. It's not Take 2. It's not Midway. It's not Squaresoft. are wE All getting the picture yet? One point I want to reiterate - there's a difference between the games that didn't work with in-game XMB and the games that DID work with in-game XMB but DIDN'T work well with custom soundtracks, so stop picking out the ones that simply didn't do in-game XMB. Also, it wasn't just ONE game that caused this, either. Although one title does come to mind and it wasn't even what you or I would call a "Big" game. I'll give you a hint: HPatOofP. "
Rather than jump to conclusions, we decided to contact the two parties involved for comment on the situation. First to respond was Jeff Brown, EA's vice president of corporate communication. "Not no-how, not no-way did that ever happen. This is a total fabrication – total nonsense. We think voice chat is an extremely cool feature and added it to Madden/ PS3." Brown then added, "We support cross-game voice on other systems and would be happy to do that on any console."
Soon after Brown responded to our inquiry, Sony's senior director of corporate communications Patrick Seybold also responded, keeping things short and sweet. "This is rumor and frankly not true. "
I suppose it's up to the reader to determine what they believe, but I'm leaning towards the rumor being utter nonsense. Two responses from EA and Sony both were far from the no comments and not responding to rumors and speculation I've come to expect in situations like these.
http://kotaku.com/5347123/is-ea-hold...ame-voice-chat
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August 27th, 2009, 21:46 Posted By: wraggster
Having dated Grand Theft Auto: Chinatown Wars for the PSP earlier this week, Rockstar now shows us how the game handled the trip from the Nintendo DS to Sony's handheld.
It looks like they've done a fine job of maintaining the top-down perspective of the DS version, while cleaning up the graphics and sprucing up the lighting effects to better take advantage of the PSP's power. I actually think that the Chinatown Wars look might work better than trying to mimic the look of the console games like Rockstar did with the PSP Stories series.
Of course looks aren't everything, so we have to wonder how it plays. Luckily we won't be wondering long; we'll have a full hands-on report on Grand Theft Auto: Chinatown Wars for the PSP next week.
http://kotaku.com/5346933/what-gta-c...e-psp/gallery/
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August 27th, 2009, 23:37 Posted By: wraggster
News from pspita
The closing of the forum of Dark Alex has caused disappointment in the user nell'hacker Spanish PSP hoped to counter the security measures made by Sony for the latest games. China, however, comes a glimmer of hope. It seems to be developing a new custom firmware 5:55 he's working with the help of a coder unspecified, Team MX. This firmware, obviously, will have full support for kernel 5:55 and will use some form of team M33. Will this new team to resolve the compatibility issues arose last few years? The release is scheduled in two weeks and then we will draw conclusions.
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August 27th, 2009, 23:46 Posted By: wraggster
News/release from Bubbletune
This plugin allows you to categorize your homebrew and games.
A few more features were planned for this release, but they'll still take a while to finish and I figured I'd just release what I had. Special thanks to SchmilK for all the betatesting, it really saved me a lot of hassle.
Changes:
- Recoded entire project.
- Added support for 5.50 GEN.
- Added new mode, "Context menu", see below for more information (this replaces pre-game-menu mode).
- Added new option under System Settings to pick your mode instead of the ctrl combo.
- Added possibility to translate the plugin to your own language.
- Order of your categories is now calcuated from their modification time instead of randomly.
- Changed remap code, a lot of character and count limits should now be gone or decreased, including SCE limits.
- Show All option was removed in order to aid the removal of certainth limits.
- Fixed compatibility with a lot plugins.
Instructions:
Install it like any plugin in vsh.
You can select the mode which you like to use under your System Settings menu, the following are availible:
- Multiple MS, this will show a new memory stick icon for each category you have.
- Context Mode, this will show a context menu when you press X on your game icon and lets you select the category (last selection will be remembered).
Creating categories is simple, create a new folder in either GAME, GAME150, GAME5XX or ISO folder with the name of you category prefixed with CAT_ and fill it with everything you want in that category.
Translation:
This was mainly implemented because of the new integration with vsh, and it didn't look good to have an English string in other languages. You can translate the plugin by creating a text file at ms0:/seplugins/game_categories_xx.txt, where xx is the language code of your language. A list of language codes can be found in the readme. Note that if you just changed your language in vsh, you need to reboot to make the changes active (this will be fixed in a future version). A file game_categories_en.txt is included for translation purposes, but not necesarry to copy to your PSP, as English is embedded inside the plugin.
Thanks:
SchmilK - Betatesting
ZiNgA BuRgA & Z33 - Information about RCO File Format
Davee - Webhosting and compatibility with TX
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August 28th, 2009, 16:07 Posted By: wraggster
Sony is to focus on the PlayStation 3's Blu-ray playing and movie downloading capabilities as much as its game playing ones in a new ad campaign being rolled out ahead of the launch of its new slim console.
The company wants to "reposition" the hardware, SCEA senior vice president of marketing Peter Dille told the LA Times, in an attempt to attract new buyers from the family market as it positions the console as an all-in-one entertainment device.
"We have been a game company for years and we would never walk away from that, but research confirmed there is a larger proposition under our nose," said Dille. "We wanted to reposition as a total entertainment solution. We felt like we can really own entertainment."
Dille added that while Sony will still target the PlayStation 3 at avid gamers too, with releases such as Uncharted 2, the new ad campaign will be aimed at "moms and families" as well.
It's being launched now, he said, because more Americans are now interested in these capabilities.
One advert in the campaign describes the console as "the greatest gaming, Blu-ray playing, move downloading system around", while another features a teenager complaining his grandmother is using the console to watch films, preventing him from playing games.
http://www.gamesindustry.biz/article...nment-solution
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August 28th, 2009, 16:08 Posted By: wraggster
Chief creative officer of Electronic Arts, Rich Hilleman, has said that he expects format holders Sony and Microsoft will continue to work on incremental hardware updates before they reveal brand new home consoles.
Speaking at the Hot Chips conference in Stanford, Hilleman said that both company's have pushed all their resources to establish the current consoles on the market, and will not be in any rush to develop brand new hardware in a market that is rapidly changing.
"I expected we’ll see a PlayStation 3.5 before we see a PlayStation 4 and an Xbox 560 before we see an Xbox 720," said Hilleman, reports Venturebeat. "The biggest shift is how fast packaged goods games are changing and going away."
His comments echo those of EEDAR's Jesse Divnich, who said last week that Sony and Microsoft's race to win the home console wars this generations have left both company's financially exhausted.
Hilleman noted that portable hardware, such as the DS, iPhone and PSP now outnumber home consoles by 2-to-1, and the price of developing traditional console games has sky-rocketed, with marketing budgets up to three times more than the cost of developing a game.
According to the report, EA makes USD 35 on a USD 60 title, which means the game has to sell 1.1 million units just to break even. Due to piracy and second hand sales, the sales window for a new game is at most six weeks, with long-tail sales lost to a publisher. Burnout Paradise has twice as many users as it has units sold, due to piracy and second hand sales, said Hilleman.
Sony has always maintained the PlayStation 3 will have a 10 year lifecycle, while Microsoft has batted away any rumours of a new Xbox, with both currently focusing on varied motion control systems to re-energise the platforms from 2010 and beyond.
http://www.gamesindustry.biz/article...3-5-before-ps4
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August 28th, 2009, 16:15 Posted By: wraggster
Sony may or may not have given up on the UMD format, but it's safe to say that KIRFsters never really got on board in the first place. There's a long and storied line of PSP knockoffs, and none have had room for little spinny discs. This latest one doesn't either, but it will play 720p video in a slew of formats, serve up game ROMs in a variety of flavors, tune in FM radio, and take two megapixel pictures. It sports a 4.3-inch, 480 x 272 screen, which won't do much justice to those 720p vids, but with only 8GB of storage there's not much room for high-def content anyway. Just $88 gets you one, but if you order 15 you can save a whole buck!
http://www.engadget.com/2009/08/28/k...ne-has-no-umd/
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August 28th, 2009, 21:55 Posted By: wraggster
The fine folks at GameSpot called around in San Francisco to find that many of their local GameStops and Best Buys have been selling the PS3 Slim, but some have already sold out of their first shipments. Our own calls to a few New York GameStops showed that they'd sold out of their first shipments as well (so much for that September 1 ship date, huh?) and were expecting their next shipment early next week. We also know plenty of folks who've had no trouble scoring one online, but who knows how long that supply will last. How about you, any luck tracking down this not-so-elusive console? Personally, we're still waiting on the go-ahead from our main man Kevin Butler to believe any of this is true.
http://www.engadget.com/2009/08/28/p...-retail-store/
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August 28th, 2009, 22:00 Posted By: wraggster
These haven't shown up in the states just yet, but Sony is selling Australia a pretty interesting Ultimate Blu-Ray Movie Kit.
Priced at $50 USD, you get two Blu-ray movies (choices include films like Batman Begins and 300) and a PS3 Blu-ray remote. For Australians, the two movie pack is just a $10 premium on top of the remote price—not a bad deal (for them).
I've resisted Sony's $20ish Bluetooth remote for some time—probably long enough that I'm over the need since I've gotten so darn good with a Dual Shock by now. But if they threw in some Blu-rays to sweeten the deal, I imagine that Sony could unload em by the truckload. Well, I guess all remotes come off trucks at sometime, but you get what I mean.
http://gizmodo.com/5347657/you-have-...+ray-movie-kit
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August 28th, 2009, 22:07 Posted By: wraggster
Sony's R&D guru Richard Marks made a recent appearance on the PlayStation.Blog to talk more about the PlayStation Motion Controller. In a new seven minute video (after the break), Marks spent a bit more time going through the various technology demos first unveiled during E3. While Sony commented that the ball-on-a-stick design was simply a prototype, the controller in Marks's hand doesn't appear to be very different (if at all) to what was shown earlier this year.
In addition to reiterating claims of its accuracy and the importance of tactile buttons, Marks mentioned a few details that you may not have known about the controller. Firstly, he talks about the controller's analog trigger: "It has this analog trigger which really is a great metaphor for squeezing and grabbing. So you can grab and you can put as much pressure as you want to grab something with, which is really great for picking things up or for giving you the ability to just interact with the scene in a way that's completely different than we've been able to do before."
Next, he confirms that the controller will be able to rumble, much like Nintendo's Wii Remote. "It can give you some feedback about what's happening through rumble, which is very private and only you are getting." Private? We're not sure that's the best word (note: link slightly NSFW) to use when describing force feedback.
http://www.joystiq.com/2009/08/28/an...tion-controll/
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August 28th, 2009, 22:09 Posted By: wraggster
We were disappointed a few weeks ago when we learned that the PSP Go wouldn't come bundled with Rock Band Unplugged as we'd heard, but rather a "voucher" for an exclusive demo of the title. We then wondered why you would need a voucher for a demo.
PlayStation.Blog has answered our questions, revealing one very important, kind of awesome detail about the PSP Go Rock Band Unplugged Lite: not only will it come loaded with five songs, it will accept downloads from the Rock Band Unplugged store, effectively allowing players to build a track list a la carte. It's a nice bonus that extends the allure of the demo (good for PSP Go buyers) and encourages DLC purchases (good for MTV, Harmonix, EA, etc.)
http://www.joystiq.com/2009/08/27/ps...emo-plays-dlc/
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August 28th, 2009, 22:29 Posted By: wraggster
New from Divineo USA
Use your Playstation 2 and PSone controllers (Dual Shock, pads, wheels etc.) on your Playstation 3 or P.C. with this easy to use converter that will save you a lot of money on new controllers!
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August 28th, 2009, 23:01 Posted By: wraggster
Newly released today
Batman: Arkham Asylum" exposes players to a unique, dark and atmospheric adventure that takes them to the depths of Arkham Asylum - Gotham's psychiatric hospital for the criminally insane.
Gamers will move in the shadows, instigate fear amongst their enemies and confront The Joker and Gotham City's most notorious villains who have taken over the asylum.
Jump into the den of the most memorable villains. Blood thirsty and crazy, but definitely not stupid, the residents in the Asylum are every citizen's nightmare come true. Become the true light of Gotham city, wipe out the evil before they wipe out the city.
Play around with Batman's many different gadgets. Watching the action unfold in the movie is exciting, this game, however pushes the excitement to a new level, a true mission that only the fittest of the superheroes can partake.
The game is available on multiple platforms:
Xbox360™
Batman: Arkham Asylum ASIA US$ 49.90
Batman: Arkham Asylum US US$ 64.90
PlayStation3™
Batman: Arkham Asylum ASIA US$ 49.90
Batman: Arkham Asylum US US$ 64.90
PC Game
Batman: Arkham Asylum (DVD-ROM) ASIA US$ 34.90
Batman: Arkham Asylum (DVD-ROM) US US$ 49.90
http://www.play-asia.com/SOap-23-83-...-255-84-n.html
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August 29th, 2009, 00:47 Posted By: wraggster
News via pspita
New update from homebrew nedex for his PSP190 program, which allows using a WiFi connection, to send free MMS to Vodafone numbers using the messaging service provider via the Web. This new release, 0.2, adds the function category and introduces a system of control number.
Following the full changelog and the link to download.
Changelog v0.2:
Quote:
Here's the changelog:
-Category Entered
Moved to a folder-Images
-Control the number (if it is 10 digits)
Improved error-handling
-Check Update improved
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August 29th, 2009, 00:49 Posted By: wraggster
News via pspita
The user of our forum DekraN releases a new update for his homebrew AlphaBase, excellent debugging bash for our PSP. This release also includes all the features found in LuaPlayer HM7, the program developed by coder Homemister91. These functions are bootable using the command "exec". I also remember that AlphaBase is completely open-source.
In track, plus some homebrew screenshots, you will find the complete changelog.
Changelog v1.5:
Quote:
- Added command 'mod';
- Removed the command 'web' because a bug does not allow starting the web browser as it should in LUAPlayer HM7;
- Fixato a bug present in all commands PSER (which require only one parameter), which did not allow him to initiate eboots, ISO etc..
- Fixato a bug in the reproduction of the playlist, which is not allowed to play the songs after the first;
- Fixato a bug present in all commands that require a parameter bool (now this parameter is perfectly interchangeable);
- Fixato a bug in the loading of fonts;
- Added checks on the characters of escape, if the print function it finds someone, replace it with a blank character. Although with the use of this system is affected the environment of the Q-list (if you're going to bug immetteste in q-list command allocation or loading type load), now the code is much more readable format and contents of file is printed on the screen correctly
- Added startup check the existence of variables curfile and Kurds, respectively current file and current directory, each settable from Settings.ini;
- Delivered more functional the sliding system (if you reach the end of writing and if the mode is normal again and press Up or Down, you will end up respectively at the end or beginning of writing);
- Optimize system computer and the Playlist;
- Syntax optimized;
- Code clean, it follows an increase of speed of the script by about 30%;
- Added a helper commands, accessible from the keyboard inputLine Danzeff pressing Up or Down respectively. Will be printed on all functions inputLine HM7 AB or commands based on whether or not there is written on inputLine the command 'exec';
- Optimized the command 'cmd';
- The command 'info' now also be information on the number of commands present in the AB and the size in MB of any UMD inserted.
- Optimized all commands A.B.E. (eg char, text, etc..) used to change information on the execution of the user;
- Changed the separator complex parameters from "/ /" a '~'.
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August 29th, 2009, 00:52 Posted By: wraggster
I've just seen that the guys at Sony have answered about why Linux has been deleted from the Slim hardware:
The reasons are simple: The PS3 Slim is a major cost reduction involving many changes to hardware components in the PS3 design. In order to offer the OtherOS install, SCE would need to continue to maintain the OtherOS hypervisor drivers for any significant hardware changes - this costs SCE. One of our key objectives with the new model is to pass on cost savings to the consumer with a lower retail price. Unfortunately in this case the cost of OtherOS install did not fit with the wider objective to offer a lower cost PS3.
Well see if we can get the offical OtherOS page updated with something to this effect so that an official explanation is provided. Thank you for your comments.
Having that in mind, is the OtherOS drivers really a cost, or this deletion is part of some commercial strategy as we thought? Who knows.
However, the OtherOS option and updated drivers will still be available for the older models.
http://sceners.org/?itemid=397
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August 29th, 2009, 01:03 Posted By: wraggster
News/release from qwikrazor87
Hello everyone,
welcome to my third release of my adhoc app,
for the people who really want it as a Wifi app feel
free to grab a PSP and take your time of making your
own wifi app. that way you can have what you want
with your app. But for those who just want to use this app
as an adhoc app, thank you. ok here is the changelog,
--Added a music menu to play music while chatting,
but it must be an mp3 song, it won't play any other format.
--Fixed error handling
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August 30th, 2009, 11:02 Posted By: wraggster
The word "Ultimate" really gets thrown around a bit much in retail circles -- for instance, in our minds, the "Ultimate Blu-ray Movie Kit" would possess every Blu-ray movie ever made, a PS3 Slim, a machine that somehow produced delicious sandwiches, and a date with which to watch the aforementioned films. The date would also have to hate sandwiches, because -- hey, hands off, those are our sandwiches.
Sadly, Australia's recently released "PS3 Ultimate Blu-ray Movie Kit" doesn't include any of those things -- rather, the $60 AUD (or $51 U.S.) bundle only comes with a PS3 remote and two films. Both of the two currently available bundles come with 300, but their second films vary -- one includes 10,000 B.C., while the other comes with Batman Begins. If you're having a hard time choosing between the two, then you should probably get out of our sight and never come back.
http://www.joystiq.com/2009/08/29/au...kind-of-ultim/
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August 30th, 2009, 11:22 Posted By: wraggster
Heres a curious article discussing piracy on the PSP and how the PSP Go wont suffer the same problems (well until they hack it :P)
As everyone knows, the PSP is a system that has been plagued with piracy issues, but Sony is starting to get a grasp on the problem. The notorious Pandoras Battery made modifying the official PSP firmware on PSP devices extremely easy a caveman could do it. With the recent PSP-3000, Sony started to show they are acting on measures to protect further PSP models from suffering the same fates as the 1000 and 2000 models. Sony's John Koller had this to say:
"We've had a lot of success with the 3000," Koller says when I bring up the issue. While the earlier models of the PSP were incredibly easy to use with ripped or downloaded games, the PSP Go is going to make things tougher on the pirates. "You won't be able to rip your games and play them on the system, the firmware precludes that," Koller explained. "There's no external battery, so there's a number of protections put into place on the system."
Although this is sure to protect the PSP Go, this may come of as one slight downfall for the PSP Go now. When that battery starts to wear down, that means sending that sexy device to sony for a couple of weeks with a fee.
http://psinsider.e-mpire.com/index.p...articleid=1326
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August 30th, 2009, 11:55 Posted By: wraggster
News via pspita
A few days ago had spread the news of the closing forum of Dark Alex and this had fueled even more the rumors about a possible abandonment, this time permanently, hacker Spanish. Message Alek, the webmaster of the dark-network alex.org on PSPWiki sheds light on the matter. Dark Alex has not abandoned the PSP hacking scene and has no intention of doing so, the closing of the forum, and only one since the other portals in the network are still operational, is due to the costs that have become unsustainable.
So we can expect new releases of Team M33? Only time will tell ...
Alek's words:
Quote:
This really is not "Wiki News" but seeing as there is a traffic increase with the wiki, I figured it will fit here: The forums are closed down due to expenses. Dark-Alex is not leaving the scene or forgetting about us. So please do not have the "mental image" that he's ditched us for good. The forums are only down, the rest of the network is not. If you have any issues, feel free to contact the staff throughout the network.
So there you have it, stop panicking
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August 30th, 2009, 11:58 Posted By: wraggster
News via pspita/pspgen
The official Sony developers are already in possession of the beta version of firmware 6.00. Was reported by the French site that PSPGEN also attached a picture of a PSP that has this new version of system software. Unfortunately we can not know which will take away the new firmware 6.00 and even when it is released. Assumed only greater compatibility and interaction with the next fw 3.00 PlayStation 3 scheduled for next week.
We will keep you updated when new. Following you will find the photos of the PSP having firwmare 6:00
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August 30th, 2009, 12:02 Posted By: wraggster
Shadow and the rest of the jpcsp team have released a new version of the PSP Emulator for Windows written in Java, the emulator already plays a small amount of commercial releases as well as homebrew releases.
Heres whats new:
Rev1150: Fixed small problem in MemoryReader
Revi1149: first attempt at sub intr support. GE callbacks and sub intr will now trigger on
Rev1148: cb3: disabled pre-emption to match trunk
Rev1147: Fix for NullPointerException in Profiler.logCode (when logging SequenceCodeInstr)
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August 31st, 2009, 01:20 Posted By: kgsws˜™
I updated my PSP port of Doom Legacy, what is new? Hardware rendering.
See screenshots here http://zdoom.ic.cz/psp/legacy/
Download here http://zdoom.ic.cz/psp/psp-legacy.zip
read info.txt
Heres whats new
What’s new?
GU (hardware) rendering
little code cleanup (for example software renderer removed)
fixed some legacy’s bugs
removed some things (for example old status bar)
new bugs added (but i don’t know them yet)
Tip: check video menu ...
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August 31st, 2009, 12:20 Posted By: wraggster
A slew of videos out this weekend have revealed the unthinkable: PlayStation 3 slim owners could be wasting valuable seconds of their lives as their new console boots up slower than the original PS3!
Now, these videos are in no way conclusive evidence that the PS3 slim is a slow poke compared to its fatter older sibling. In fact, while some show the PS3 "phat" speeding past its svelte counterpart, others show the slim edging the big black obelisk out for the win. In either case, we're talking a matter of seconds.
So, no big deal, right? I mean, what meaningful thing could you possibly do in seven seconds that's being robbed from you thanks to a pokier PS3 slim? No, really. I want to know.
http://gizmodo.com/5348841/the-ps3-s...-be-a-bit-slow
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August 31st, 2009, 12:26 Posted By: wraggster
Well, it's no GameGun, but we hear this "PlayStation motion controller" thing from Sony is going to be "kind of a big deal." The SCEA R&D team was kind enough to put together some behind the scenes footage detailing a bit of the genesis of the controller and some of its technical prowess, and according to Sony this should be just enough of a calculated tease to get us excited for TGS in late September. We feel so manipulated. Video is after the break.
http://www.engadget.com/2009/08/30/s...n-motion-cont/
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August 31st, 2009, 16:40 Posted By: wraggster
As Sony Computer Entertainment America relaunches the PlayStation 3 with its PS3 Slim model, its marketing campaign has deemed the console as a "total entertainment solution," rather than a video game console. Its fall and holiday ad campaign touts the console as "the greatest gaming, Blu-ray playing, movie downloading system around." Three bullet points no other console on the market can match.
Speaking with the LA Times, SCEA's vice president of marketing Peter Dille said the move wasn't to "walk away" from the console's gaming roots, but to reposition the system in hopes to "really own" home entertainment. According to Dille, SCEA's current campaign is the largest and costliest in the console's history and -- although the company has attempted to position the console as a "jack of all trades" entertainment device in the past -- Sony feels Americans care more about non-gaming capabilities now than ever before.
http://www.joystiq.com/2009/08/31/ps...ment-solution/
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August 31st, 2009, 17:06 Posted By: wraggster
Newly released today
features
Official Monster Hunter Candy Toy
8 different kinds
Shipped randomly
Please order a box of 10 pieces to receive a factory sealed container
Height: approx. 32mm
Limited availability
description
More trophies for the monster hunters to take home and hang on their mobile phones. The series comes with 9 of the dragons you have to beat and 3 of them are from Monster Hunter 3. Ragiakurus, Vorvorus, and Kurubeku.
Super deformed, these creatures appeared to be a little less deadly, however, beware of their teeth and claws for these are still intact. Show the world what a top class hunter is made of, carry your monster on a leash with you.
http://www.play-asia.com/SOap-23-83-...j-70-3jp8.html
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August 31st, 2009, 17:17 Posted By: wraggster
Newly released today
features
ManaKhemia2 adopts a unique type of turn based battle system. You will have a set of attackers and supporters that switch in and out throughout the battle with attack/support actions
Over 100 items to craft. Players can search for ingredients throughout the world and create new items using what you’ve found
There are 2 separate stories ready for ManaKhemia2. Depending on how you played the game can alter the ending, so there are 2 storylines for the 2 main characters
description
As the bench mark of hardcore RPG titles, Mana Khemia evolves to a new level for the PlayStation®2. With the ultimate 2D graphics blended with anime influenced 3D environments, the visuals are stunning. Game play is as excellent as its looks with plenty of action and tons of item crafting. Players can indulge in the hardcore world of gaming with the highest degree possible on the PlayStation®2 platform.
http://www.play-asia.com/SOap-23-83-...j-70-3der.html
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August 31st, 2009, 20:51 Posted By: wraggster
News via PSPita
The unknown coder Japanese who is developing the PCE for PSP, has just released a new version of his PC Engine emulator for the PSP that it makes an excellent alternative to PSPHugo, another emulator of the same platform designed by the famous ZX-81. The usual changelog in Japanese unfortunately does not let us know what improvements does this release and so that remains is to personally test the program and compare it with previous versions.
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August 31st, 2009, 20:52 Posted By: wraggster
News continues to leak out about what developers can and can't do when it comes to making games for Sony's PSP Minis program.
We've heard from one source that it's been told its Minis games can't include multiplayer modes, or any connectivity features.
This makes some sort of sense as Sony wants to keep the price of the Minis down to under €5 and the file size down to under 100 MB.
Prohibiting relatively complex and, in most cases, underused features such as multiplayer streamlines the development for Minis, allowing developers to focus on their game's core single player mode.
However, Gameloft has already announced its UNO Mini game will include local and online multiplayer modes, so maybe larger publishers can negotiate with Sony if they really want to include such features.
But certainly it seems likely the first wave of Mini games - those released in 2009 at least - will be multiplayer-light experiences.
http://www.pocketgamer.co.uk/r/PSP/P...ws.asp?c=15247
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