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November 1st, 2009, 19:07 Posted By: wraggster
It's not quite as delicious when Sony (in a rare move) has actually confirmed its console for a release to market, but just because we know the 250GB PS3 is landing in the US on November 3rd doesn't mean we can't derive any enjoyment at all by the fact that it's been spotted at a Best Buy in Houston, all primed for the shelves. Since the shipment's obviously already been made, we suppose we'll be seeing a few instances of early stocking of the console over the next couple of days, unless Best Buy has considerably cleaned up its act when it comes to launch dates -- doubtful!
http://www.engadget.com/2009/11/01/2...aking-trouble/
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November 1st, 2009, 19:21 Posted By: wraggster
Newly released today:
As mentioned in last week's preorder news, Persona 3 is porting to the PSP with more characters and an improved system. See the Persona 3 world through the eyes of a girl, for those who have beaten the game already with the male protagonist, play again with a female.
Build different relationships around the girl and see how you can save the world with her. The game makes use of Persona 4's system, so you can command your player characters directly during battles.
Novices can use the beginner mode while the veterans can use the Maniacs mode (which far surpasses the Hard mode in the difficulty department.)
Stop the apocalypse once more on your Sony PSP.
http://www.play-asia.com/SOap-23-83-...j-70-3kop.html
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November 1st, 2009, 19:24 Posted By: wraggster
Newly released today:
The International version of Dissidia has updates and adjustments that the original Japanese version lacks. Don't worry, though. Here, with Universal Tuning, all gamers can enjoy these new functions.
There are more than 100 minor and major adjustments, characters have new abilities and strengths and these changes the rhythm of your battles. There is a new Arcade Mode where you can engage in time attack battles. Those who have beaten the game, use your save data to access the new aspects of the fighter.
Hear the English voice actors play your favourite characters. Subtitles will be in Japanese and you can choose between English and Japanese voices during the battles.
To celebrate the 20th anniversary of Final Fantasy, the game is created as a crossover between installment I to XII. Characters from all these 12 games make their appearances along with updated character music themes and maps.
Spend your brave points and launch familiar skills and plan your battle strategies by equipping the many abilities and items. This is a battle you have been waiting for in the last 20 years, join today.
http://www.play-asia.com/SOap-23-83-...j-70-3jgi.html
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November 1st, 2009, 19:30 Posted By: wraggster
Today has seen an almighty amount of Accessories for the PSPGo:
Heres the list:
Adaptors
PSP PlayStation Go AC Adapter US US$ 19.90
PSP PlayStation Go AC Adapter JPN US$ 24.90
PSP PlayStation Go AC Adapter ASIA US$ 14.90
PSP PlayStation Go Car Adaptor JPN US$ 24.90
PSP PlayStation Go Converter Cable Adaptor JPN US$ 24.90
Cables
PSP PlayStation Go Component AV Cable JPN US$ 34.90
PSP PlayStation Go Component AV Cable ASIA US$ 29.90
PSP PlayStation Go Component AV Cable US US$ 34.90
PSP PlayStation Go D-Terminal Cable JPN US$ 34.90
Headsets
PSP PlayStation Go Bluetooth Stereo Headset Receiver JPN US$ 52.90
PSP PlayStation Go In-Ear Headset US US$ 24.90
PSP PlayStation Go In-Ear Headset ASIA US$ 19.90
Cradles
PSP PlayStation Go Cradle JPN US$ 48.90
PSP PlayStation Go Cradle ASIA US$ 29.90
PSP PlayStation Go Cradle US US$ 33.90
Cases
PSP PlayStation Go Leather Pouch & Strap (Black) JPN US$ 44.90
PSP PlayStation Go Pouch & Strap (Black) JPN US$ 14.90
PSP PlayStation Go Pouch & Strap (White) JPN US$ 14.90
PSP PlayStation Go Pouch (Black) JPN US$ 19.90
PSP PlayStation Go Pouch (Gray) JPN US$ 19.90
PSP PlayStation Go Soft Carry Case ASIA US$ 14.90
PSP PlayStation Go Soft Carry Case US US$ 19.90
PSP PlayStation Go Traveller Case (Black) ASIA US$ 19.90
Accessory Pack
PSP PlayStation Go Accessory Pack (Black) ASIA US$ 19.90
PSP PlayStation Go Accessory Pack (MSmicro 8GB set) JPN US$ 54.90
PSP PlayStation Go Accessory Pack (White) ASIA US$ 19.90
Protection Film
PSP PlayStation Go Display Protection Film JPN US$ 12.90
PSP PlayStation Go Privacy Film JPN US$ 14.90
Pre-paid Cards
PlayStation Network Card / Ticket -PSP Go- (200 HKD / for Hong Kong network only) HK US$
http://www.play-asia.com/SOap-23-83-...-27f-84-n.html
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November 1st, 2009, 19:41 Posted By: wraggster
New released from Superufo.com
Come on, let's move it! Fun for the whole family, Madagascar Kartz is a kart/racing game set against the backdrop of the popular DreamWorks animated franchise of the same name. Experience the zany characters and unique locations of the Madagascar movies wrapped in the over the top fun of arcade style kart racing. Put the pedal to the metal Madagascar style with wacky karts, wild tracks, tons of powerups and crazy kart racing action.
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November 1st, 2009, 19:45 Posted By: wraggster
Heres a great release for those who only use paypal to pay online and for Europe Customers only
New released from Superufo.com
The Sony Playstation Network Card can be used to download games, movies, and more from the Playstation Store. In the past, a credit card was required for purchases from the Playstation Store. With the new Playstation Network Cards, users can shop the Playstation Store without needing a credit card. These cards can be used in the Playstation Store on both the PC and the online browser of the Playstation 3.
Download Games, Videos, and more for the Playstation 3 and PSP
Loaded with GBP 50 to spend in the Playstation store; no credit card required
For use with Playstation Store for PS3 and on the PC
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November 1st, 2009, 19:45 Posted By: wraggster
Heres a great release for those who only use paypal to pay online and for Europe Customers only
New released from Superufo.com
The Sony Playstation Network Card can be used to download games, movies, and more from the Playstation Store. In the past, a credit card was required for purchases from the Playstation Store. With the new Playstation Network Cards, users can shop the Playstation Store without needing a credit card. These cards can be used in the Playstation Store on both the PC and the online browser of the Playstation 3.
Download Games, Videos, and more for the Playstation 3 and PSP
Loaded with GBP 50 to spend in the Playstation store; no credit card required
For use with Playstation Store for PS3 and on the PC
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November 1st, 2009, 21:56 Posted By: wraggster
News via PSPIta
The coder Bubbletune has released a new update for its famous Game Categories plugin, prx that will enable you to sort the homebrew / ISO present on your memory stick, for each category of membership that comes with version 9. This new release introduces a new mode Content Browser that revolutionizes the way to catalog Homebrew and ISO in the game> Memory Stick, making the menu similar to the Photos folder.
Quote:
- Added new mode Content Browser
Download and Give Feedback Via Comments
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November 2nd, 2009, 19:11 Posted By: wraggster
Smart consumers are taking advantage of various offers at retail to buy Activision's Call of Duty: Modern Warfare 2 for less than half the recommended retail price.
The publisher has been heavily criticised for pushing up the console RRP of the latest from Infinity Ward to £54.99, but a cut-throat retail market is providing consumers with a number of options to avoid paying the inflated price.
UK retailer Gamestation is currently offered the game for £4.99 if a consumer trades in two games from a list that includes WET, Overlord II and Sacred 2: Fallen Angel. With Play.com selling Overlord II for just £9.99, users on website hotukdeals have already begun buying two copies of the Codemasters' title and trading it in for a pre-ordered copy Modern Warfare 2.
Online retailers are currently offering the basic Modern Warfare game for around £45, but all eyes will be on the supermarkets, which have already slashed two big releases – FIFA 2010 and Operation Flashpoint 2: Dragon Rising – in order to grab sales.
Last week, ASDA admitted that it sells some games at a loss because "customers continue to tell us that computer games are an expensive product in today's economic climate so we are working hard to try and offer them consistently good value for money within the games category".
http://www.gamesindustry.biz/article...2-for-GBP24-99
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November 2nd, 2009, 19:12 Posted By: wraggster
Sony has declined to confirm reports that Gran Turismo 5 features a track editor.
"We haven't confirmed this and aren't offering any other comment at this time," a spokesperson for the platform holder told Eurogamer this afternoon.
Over the weekend, E4G reported that the ambitious, long-in-development PS3 racing game would have one.
"Yes it will have a track editor," the site was reportedly told by developer Polyphony Digital. You will be able to rebuild a track from scratch or edit the tracks that are already put in Gran Turismo 5."
Were it to include the option to edit track layouts, that would certainly give GT5 a boost over its main competition, including Forza Motorsport 3 on Xbox 360.
It wouldn't be without precedent either - the Project Gotham Racing series on Xbox 360 didn't let you design tracks from the ground up, but it did allow you to plot your own courses through cities mapped by the developer.
GT5 is due out exclusively for PS3 in Japan next March, with a European release expected around the same time.
http://www.eurogamer.net/articles/so...5-track-editor
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November 2nd, 2009, 20:03 Posted By: wraggster
PSPgo sold 28,275 units during its first day of availability in Japan, according to data from Famitsu publisher Enterbrain.
The new Sony handheld went on sale in the country yesterday, a month after launching in Europe and the US.
According to Media Create, PSP sold 32,865 units during the week ended October 25. PSPgo's first day sales are encouraging then, although Andriasang points out that Nintendo's DSi sold 170,000 units in the two days following its launch last November, while PSP-3000 managed over 140,000 sales in four days when it released in October 2009.
Japanese PSP sales stood at 12,797,180 units as of October 25, 2009.
http://www.computerandvideogames.com...VG-General-RSS
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November 2nd, 2009, 20:07 Posted By: wraggster
Japan Studios has had little impact on the PlayStation software library this generation. The platform's greatest hits so far have, instead, come from America and Europe. Titles like Uncharted, Killzone, LittleBigPlanet, Ratchet & Clank, Resistance, God of War, and WipEout all come from various studios at SCEA and SCEE. But what has Japan Studio created thus far? Siren, Trash Panic, and The Eye of Judgment -- noteworthy games perhaps, but hardly a collection of system-selling blockbusters.
Sony Worldwide Studios boss Shuhei Yoshida explained to Gamasutra that "their focus was shifted onto the PSP, which reflects the success of the PSP as a platform in Japan ... It's completely opposite of the way how US and European teams moved onto working on the PS3 and we see the fruits of those efforts, while Japan studios shifted their focus onto the PSP." Of course, handheld owners have much to be thankful for: system-defining hits like Patapon and LocoRoco were created out of Japan Studio's dedication to the platform.
However, the next year (and beyond) should be very different for Sony's Japanese developers. With The Last Guardian and Gran Turismo 5 coming from Sony's other Japanese studios, the pressure is on for other developers to follow suit. "We are now re-energizing teams and coming up with new ideas for PS3 development," Yoshida said. "We'll be able to show fruits of this work sometime next year."
http://www.joystiq.com/2009/11/02/so...ore-ps3-games/
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November 2nd, 2009, 20:12 Posted By: wraggster
Newly released today:
features
Hilarious black-humour-slapstick-comedy-gore setting
Fantastically designed fairytale world with cute popular fairytale characters
Real time "Dynamic Slicing" - a true cutting-edge technology: slice and dice your enemies any way you like in real time
Intense hack 'n' slash platform action with many puzzle elements
"Drop-in / drop-out" co-op play mode: enter and leave the game at any point during play, and help your friend to complete his quest… or make his life miserable by working against him!
Watch up close your slicing and dicing fury with a realtime picture-in-picture zoom
description
Play your favorite fairytale character, regain your lost fame and save the fairytale world from certain doom! Luckily, a vast variety of deadly weapons lie around, which you can use to shoot and carve up evil villains, bloodthirsty rabbits and many more terribly cutesy characters roaming the lands… and this is where the fun begins!
Fight your opponents to the death and fulfill challenging quests while leaving behind a big trail of blood!
With Playlogic's unique “Dynamic Slicing” technology, players have the ability to slice up an enemy in any way they like, using intuitive controls. In addition, the game will use the tested powers of the Unreal 3 engine.
http://www.play-asia.com/SOap-23-83-...j-70-3fyh.html
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November 2nd, 2009, 20:15 Posted By: wraggster
Newly released today:
features
Your favorite Madagascar characters are here: Alex, Marty, Gloria, Melman, the wacky King Julien and the crafty penguins, plus unlock BONUS DreamWorks characters Shrek and B.O.B.
Over 20 wild tracks based on your favorite movie scenes including the plane wreck, the New York City Zoo and the volcano, with bonus tracks to unlock for Shrek's Swamp and the Mother Ship
Crazy Kart Action - High flying jumps, flips, rolls and stunts. Earn special rewards for crazy maneuvers
Tons of Pick-Ups - Power boosts, mines, missiles and more all capturing the personality of the Madagascar movies
Head-to-Head Multiplayer - take on up to four of your friends. Submit and download times on the Leaderboard
description
Come on, let's move it! Experience the zany characters and unique locations of the Madagascar movies wrapped in the over the top fun of arcade style kart racing. Put the pedal to the metal Madagascar style with wacky karts, wild tracks, tons of power-ups and crazy kart racing action!
http://www.play-asia.com/SOap-23-83-...j-70-3k6i.html
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November 2nd, 2009, 20:17 Posted By: wraggster
Newly released today:
features
3D environments and characters
Traditional "2D" Street Fighter six-button gameplay
Classic Street Fighter characters re-imagined for a new generation of gamers, including the original cast of Street Fighter II
New brawlers: female super-spy Crimson Viper, lucha libre wrestler El Fuerte, mixed martial artist Abel and more!
New special moves that go beyond any Street Fighter fan's wildest imagination, including Focus Attacks, Super Combos, and the revenge-fueled Ultra Combo system.
Amazing locations never seen before in a Street Fighter game
New gameplay elements provide challenges for both newcomers as well as the most seasoned Street Fighter pro.
description
Street Fighter IV brings the legendary fighting series back to its roots by taking the beloved fighting moves and techniques of the original Street Fighter II, and infusing them with Capcom's latest advancements in next generation technology to create a truly extraordinary experience that will re-introduce the world to the time-honored art of virtual martial arts.
Everything that made the legendary Street Fighter II a hit in the arcades, living rooms and dormitories across the globe has been brought back in Street Fighter IV. Players will be able to play their favorite classic characters, such as Ryu, Ken, Chun-Li and Guile, along with new characters, including Crimson Viper, Abel, El Fuerte, and Rufus. Characters and environments are rendered in stylized 3D, while the game is played in the classic Street Fighter 2D perspective with additional 3D camera flourishes. Six-button controls for the game return, with a host of new special moves and features integrated into the gameplay system. Street Fighter IV brings a brand new fighting game to fans the world over.
http://www.play-asia.com/SOap-23-83-...j-70-3lbp.html
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November 2nd, 2009, 20:25 Posted By: wraggster
Newly released today:
features
Use all of Astro Boy’s powers to battle hordes of enemies and colossal bosses: super strength, flight, arm cannons, and drill attacks
Unique 2 ½ graphics and introduce gorgeous platforming action and air combat to a new generation
Live the story side-by-side with 2 player co-op mode
description
Become the ultimate young robot hero from Astro Boy: The Movie. Use all his super powers- lasers, arm cannons, super strength, and flight- on the ultimate adventure to save Metro City. Set in futuristic Metro City, Astro Boy is about a young robot with incredible powers created by a brilliant scientist. Powered by positive "blue" energy, Astro Boy is endowed with super strength, unbelievable speed and the ability to fly. Embarking on a thrilling tale of a true hero in search of acceptance, Astro Boy must gain the strength to embrace his destiny, and marshal his awesome super powers to save everything he cares about.
http://www.play-asia.com/SOap-23-83-...j-70-3dev.html
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November 2nd, 2009, 22:10 Posted By: wraggster
News via pspita
Nearly five months, the coder Xfacter returns with a new update for his homebrew-game Battlegrounds III game with full 3D graphics, where your goal will be to remove the tanks on your way. In this release, the 0.4x, you can configure the controls to your liking and also fixes some bugs in previous version. The coder then also released the source code of the program are available in the archive.
In track, apart from the changelog, you will also find a video that shows the homebrew in action.
Changelog v0.4x:
Quote:
- Configurable control
- E 'can now save their statistics
- Fixed some bugs
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November 2nd, 2009, 22:13 Posted By: wraggster
News via pspita/pspgen
Although a slight delay, the team in January released the awaited update of the Custom Firmware 5.03GEN B, reserved for holders of PSP-2000 with TA-088v3 and PSP-3000 with official firmware 5.03 and then be able to execute arbitrary code certified by the ChickHEN Team Typhoon. With this update you can start UMD / ISO require at least firmware 5:55 without recourse to any procedure patch.
More in full.
Installation - Notes:
Quote:
Requirements:
- 2000 with TA-088v3 PSP or PSP-3000 with firmware Journal 5:03
- ChickHEN R2: For installation you can refer to > THIS < Help
.: Installation:.:
• Extract the contents of the PC
• Copy the folder 5.03GEN-B in PSP / GAME
• Start the Quick Updater 5.03GEN-B present in the Game> Memory Stick
• Once the update program will have three options:
-- install the update
-- to restore the original version.txt
-- to exit the
• Press the button then 5.03GEN to install the CF-B
• After installation, press to restart the PSP
.: The novelty of 5.03GEN CF-B:.
• Compatible with PSP-3000 and PSP-2000 firmware v3 with official 5.03.
• Compatibility with titles PSX (POPS).
• Compatibility with the UMD / Backup protected.
• Compatibility with the UMD / Backup that require FW 5.55 +
• Available on Jan VSHMenu.
• Access to Recovery through the VSHMenu.
Known bugs:
- The demo of Metal Gear Solid: Peace Walker still does not work (note: there is talk of the first demo)
- The recovery was not fixata, as in the GEN-A
.: Functions of the Recovery Menu:.
- Toggle USB (working)
- Configuration:
• Skip Sony Logo (not working)
• Hide Corrupt Icons (not working)
• Game Folder Homebrew (working)
• Autorun EBOOT (working)
• Fake Region (working)
• Use VSH menu (working)
• XMB USB Device (working)
• USB Charge (working)
• M33/GEN Network Update (working)
• Use Version.txt (working)
• MAC Address Hide (working)
- Game Categories (working)
- Reboot with OFW (not working)
- Run program at Advanced Menu
- Advanced CPU Speed
- CPU SPEED Plugins
- Plugins Registry hacks
- Registry hack Suspend device
- Suspend device Reboot en firmware officiel
- Reset system Quit
Download and Give Feedback Via Comments
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November 3rd, 2009, 01:52 Posted By: wraggster
New podcast released:
So after a little bit longer than I expected (or hoped) it’s time for a hands on review of the Sony PSP Go. I’ve avoided many of the issues already discussed in the show and focussed on the hardware and what the PSP Go (or the PSP-N1000 if you trust the label) can actually do.
It’s a nice machine, but nice doesn’t always win the race. Listen to the show to find out my thoughts, and to get the latest news and views on the Sony Playstation Portable world.
http://psp.thepodcastnetwork.com/200...psp-go-review/
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November 3rd, 2009, 03:02 Posted By: ropspdev
We present you the first gameplay of invizimals on PSP! The initially release is set on 16th November, but we allready have the UMD!
Fell free to comment and rate. The video is sent to us by user Ricky! Sorry for poor image quality!
See the video:
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November 3rd, 2009, 16:22 Posted By: wraggster
Sony has signed new production companies up to its PSN video delivery service in the US, securing content such as Star Wars: The Clone Wars, Texas Chainsaw Massacre and the TV series Leverage for users to purchase or rent.
Lucasfilm, Cinetic FilmBuff, ContentFilm International, Image Entertainment, MPI Media Group and New Video have all been added as content partners for the service.
Their addition to Sony's existing providers will bring a range of new films, such as Management, Powder Blue and Hurly Burly, as well as television episodes to the service. More entertainment content from the companies will be added over time, Sony has said.
Official Sony figures put the amount of downloadable content now available through the service at over 10,000 hours, which includes 2300 full-length films and 14,400 TV shows.
40 studio and network content providers are now delivering media via PSN, which encompasses a selection of films, TV, sport, anime and other original entertainment.
http://www.gamesindustry.biz/article...livery-service
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November 3rd, 2009, 17:32 Posted By: wraggster
Sony and the PlayStation 3 were saved by the success of the Nintendo Wii, says marketing research group DFC Intelligence.
Speaking in its piece, 'is it time for the PlayStation 3 to shine?', the group claims that the success of Nintendo's console in this generation ultimately blocked Microsoft from snatching the top slot from Sony. So in a way, Nintendo did Sony a favour.
"While Sony's strategy was to crush Microsoft, and ignore what it considered to be an out-of-the-race Nintendo, consumers had other ideas," it says.
"The lowest priced system, the Nintendo Wii far outsold the others. In North America, the PlayStation 3 was soundly outsold by the Xbox 360. Even in Europe, a market normally dominated by Sony, the Xbox 360 slightly outsold the PlayStation 3. The past few years, Sony's very existence in the game business seemed to be in peril."
It continues: "The main danger Sony faced was that the Xbox 360 would become embedded as the system of choice. Instead consumers flocked to the Nintendo Wii.
"The Xbox 360 had solid sales, but they have not been enough to give Microsoft anywhere near a breakout market position. In many respects, Sony was saved by the success of the Wii."
http://www.computerandvideogames.com...VG-General-RSS
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November 3rd, 2009, 18:58 Posted By: wraggster
Transformers 2, Harry Potter, Hannah Montana and James Bond spearhead new films-on-demand offering
Though the exact launch date and pricing remains a tightly guarded secret at SCEE, Sony has at least revealed a little bit of information about its PSN movie and TV rental service, which is due to go live in the UK next month.
Dubbed the “PlayStation Network Video Delivery Service”, Sony’s new offering will be headlined with Transformers: Revenge of the Fallen, Harry Potter and the Half-Blood Prince, Ice Age: Dawn of the Dinosaurs, Hannah Montana: The Movie, Angels & Demons, Casino Royale and The Hills Have Eyes.
Studios already signed up to the service include 20th Century Fox, Disney/ABC/ESPN, Lionsgate, MGM Studios, Paramount, Sony Pictures, Universal and Warner Bros.
A November launch is scheduled for the UK, France, Germany and Spain with other continental territories lined up for 2010.
http://www.mcvuk.com/news/36344/Euro...vice-explained
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November 3rd, 2009, 19:08 Posted By: wraggster
According to Enterbrain, the folks who publish Famitsu magazine, the newest PlayStation Portable sold 28,275 units on its first day on the Japanese market. Good? Bad? Probably somewhere closer to the former.
That sales data doesn't tell us too much about the PSPgo's reception in Japan, considering Enterbrain only tracked one day, November 1—the platform's launch day—as part of its weekly sales monitoring window. As for how that compares to weekly figures, the most recent data we have is from sales tracker Media Create, which put non-go PSP sales at 32,865 for the week of October 19 to 25.
We'll have to see how the rest of the week shakes down, but won't have that info for a while, since Media Create's window tracks the same period
Enterbrain did note that the PSP had sold 12,797,180 units in Japan since the console's launch in December of 2004.
http://kotaku.com/5395407/howd-the-p...ch-go-in-japan
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November 3rd, 2009, 19:09 Posted By: wraggster
Some may have been up in arms about arguably disturbing material and unarguably juvenile advertising in and for Modern Warfare 2, but it doesn't seem to be showing any signs of stifling anticipation for the game. In fact, GameStop told Game Hunters that Infinity Ward's baby is the most pre-ordered title in the company's history. Like ... ever. GameStop VP Tony Bartel told the site, "As of today, the number of pre-order reservations we've taken for the game is the highest for any title we've ever sold in our 6,200 store network."
So feel free to grouse all you want, but unless Activision replaces the FPS gameplay with first-person putting puppies into a wood chipper and renames it Osama bin Laden Pushes Jesus Christ Down a Flight of Stairs Made of Baby Skulls, we're not sure there's any amount of controversy that's going to slow Modern Warfare 2 down.
http://www.joystiq.com/2009/11/03/mo...red-game-ever/
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November 3rd, 2009, 19:49 Posted By: wraggster
Newly released today:
Welcome to the World of Dragon Age: Origins!
DA:O is BioWare’s return to its roots – a dark heroic fantasy game that combines original storytelling techniques with classic roleplaying.
Origin stories are a major feature of the Dragon Age experience. You choose your origin, and from that starting point, your story begins. You play through your character’s early days, defining his or her background and motivation and begin to learn more about the world of Ferelden from your own distinct perspective. Your choice of origin defines how you will view the world and how it views you. Choose a sneaky, disrespected commoner and you will play a story that focuses around subtle skills and careful wordplay. Choose a noble origin and the world will be much more positive and helpful, but those jealous of your status will not be afraid to take what you have, violently if necessary. More will be revealed on these stories soon…
In Dragon Age, your choices change the world and affect the people around you. Certain situations, storylines, and conversation options will change drastically depending on your origin and your motivations.
Every journey through Ferelden will be unique.
http://www.play-asia.com/SOap-23-83-...j-70-39f1.html
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November 3rd, 2009, 20:09 Posted By: wraggster
News via aep
DaedalusX64 is a N64 Emulator for the Sony PSP.
Quote:
Changelog Revision 436 ==> Revision 441
Revision 441
[!] Temporary fix for Banjo Kazooie freezing during the intro.
Revision 440
Forgot to commit changes on gspMacros.cpp
Revision 439
[!] Opps removed horrible typo on roms.ini
[+] Finished merging improvements and fixes on roms.ini (props to Yamagushi and Destroyer5150) [*] We shouldn´t cull front (Mortal Kombat 4 is playable now)
Revision 438
[~] Refactor/Cleaned up ModifyVtx, now only one function is needed for GBI1 and GBI2, and moved various functions to PSPRenderer.
[~] Moved FiddledVtxDKR to PSPrender.h
[+] Various changes to roms.ini (thanks Yamagushi and Destroyer5150)
[!] Removed mpRender hack and just use PSPRenderer::Get() directly.
Thanks Strmn for helping !
Revision 437
-added vfpu math - zack
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November 3rd, 2009, 20:59 Posted By: wraggster
News via pspita
The coder Arnold issuing another plugin for our PSP, after Volume VSH Remap which allowed the console to change the volume using the directional buttons. This is VSH Home Remap and will allow you to assign the function of the HOME button, in this case it is accidentally broken, the Square button of the PSP.
http://arnold.hyperphp.com/forums/showthread.php?tid=28
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November 3rd, 2009, 21:02 Posted By: wraggster
News via pspita/pspgen
The lepoete coder has just released a plugin that will be indispensable for all those who use the Custom Firmware 5.03GEN-B. This is Sedna, a simple prx which allows you to maintain this on custom firmware after switching off the console. Unfortunately it is not guaranteed to work 100% and sometimes you may need to repeat the procedure to install the Hen.
In track you will find more information on plugins and even a mini-guide for installation.
Installation:
Quote:
Installation:
- Copy the file in the folder seplugins Sedna.prx
- Copy the text string ms0: / seplugins / Sedna.prx 1 files VSH.txt and GAME.txt
The functions of Sedna:
- Patch to restart the PSP will not need to restart the HEN
- Patch off the PSP
- Hides the icon Update on UMD
- Patch access to Flash 0,1,2,3 to avoid problems like the cancellation of the same
- Redirect the version.txt to ms0: / PSP / SYSTEM / version.txt
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November 3rd, 2009, 21:07 Posted By: wraggster
News/release from helloworld1
Welcome to cueplayer for PSP.
To play cuesheet file with flac, you need to place your cue file and flac file or ogg file in the same directory. It is like this
. .. music1.flac music1.cue music2.flac music2.cue music3.ogg music3.cue
The cue file and flac file should be the same name.
Here is the button summary:
NOTE, you should press and HOLD button to use any button. It is designed to avoid accident press.
When in file selection screen:
CROSS: select file or ascend directory.
TRIANGLE: Go back to upper directory.
CIRCLE: Start over
When playing music:
TRIANGLE: Goto file selection screen and stop player. It will automatically BOOKMARK now.
CIRCLE: Pause/ unpause player. DO NOT SEEK WHEN PAUSED. It is buggy.
CROSS: Goto the first track, or the starting point of the file.
SQUARE: Load bookmark.
HOME: Turn on/off backlight
L_TRIGGER: Previous track
R_TRIGGER: Next track.
To exit player, press home button. It will not bookmark though.
CHANGELOG:
Changelog 0.20
1. Fix the file selection bug: if dir is not exist, when starting the program, the program will halt.
2. Now the files are sorted in the dictionary order.
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November 3rd, 2009, 21:16 Posted By: wraggster
news via http://www.psp-hacks.com/2009/11/02/...-4-1-released/
Another Homebrew Idol blast from the past: The Underminer’s PReSS v0.4.1. PReSS is a full-fledged RSS reader that will change your whole perspective on the way PSP handles really simple syndication. I’ll let the video do the talking:
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November 3rd, 2009, 21:24 Posted By: wraggster
First off a massive thanks to Allan_Cesar for giving me news of an emulator for the PSP that no other site has posted news of yet.
The emulator in question is from Bootsector a rather great coder from the PS2 Scene, anyway heres the readme file with all the info in it
FCEU-PSP is an attempt to port FCEUltra, a great Nintendo Entertainment System
emulator, for PSP. This is the first project of a "newbie" in the PSP
programming world, so there will be always something to be improved
FCEU-PSP is opensource and you can help me to make it better. If you wish so,
please, get in touch by sending me an email.
You can always check for updates from: http://code.google.com/p/fceupsp/ or
http://www.brunofreitas.com/
Features:
:. Basic control pad support
:. 44100Hz Sound
:. SRAM support
:. Save state support
TODO:
:. Improve sound buffering/quality
:. Add pad turbo support
:. Improve video render speed/quality
Controls:
During ROM selection screen:
:. UP and DOWN: Move around the filesystem.
:. X: Select ROM
:. O: Quit emulator
During gameplay:
:. UP, DOWN, LEFT and RIGHT: NES D-PAD
:. []: NES B button
:. X: NES A button
:. Select: NES Select button
:. Start: NES Start button
:. L: In-Game menu
:. R: Toggle screen size
Have fun!
(my observations)
Runs on 5.50gen-d2 CF
Runs zipped roms
A very good compatibility
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November 4th, 2009, 19:48 Posted By: wraggster
Sony's slow roll out of the PSPgo has been "by design" and the story is far from over for the digital handset, according to Gamestop exec Tony Bartel.
Following the release of figures from the console's Japanese launch over the weekend - it sold 28,000 units in its first day - Gamestop's exec VP of merchandising and marketing told IndustryGamers that Sony had never planned a big launch for PSPgo.
"I think that, by Sony's admission, you can tell by the small marketing that was done for this, that their mentality was more of a slow roll than a major launch. This was clearly different than the way that Nintendo approached the DSi, and I think that was by design.
"I think the story is far from over and being written on the PSPgo. I think Sony knew it was going to be more of a slow build as opposed to a right out of the gate huge release. I'm not sure that anyone that spent a lot of time working with Sony on the launch was really surprised by the way that it's gone so far."
Official figures from the US launch of the handheld are yet to be confirmed, but Sony has said it led to overall PSP sales growth of 300 per cent.
US sales of the PlayStation 3 are in far less dispute, with the console reaching the hardware sales top spot during the month of September.
Nearly 500,000 units were sold during the month, reports IndustryGamers, while in Japan the console's sales have grown by 707 per cent since its price was dropped.
And in Bartel's opinion, its success in the US won't be limited just to September.
"We continue to see the [price drop] giving strong momentum to the PS3," he said. "Obviously we had a strong surge when they initially dropped the price, and there was a lot of excitement around that, but we still see PS3 sales as very strong through October as well."
http://www.gamesindustry.biz/article...r-on-the-pspgo
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November 4th, 2009, 19:49 Posted By: wraggster
Sony of Japan has announced five new PSP bundles for the region, all for the PSP 3000 hardware.
Four are 'Value Pack' bundles which will include the PSP 3000 and accessories - but no game - for JPY 19,800 (USD 219.50). The consoles will come in Vibrant Blue, Piano Black, Pearl White and Radiant Red colours.
The fifth is a special Monster Hunter Portable 2nd G bundle, which will include a copy of the 3.5 million plus selling Capcom title and retail for JPY 18,500 (USD 205).
The bundles will all be released in December. There's currently no confirmation of their release outside of Japan.
http://www.gamesindustry.biz/article...dles-for-japan
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November 4th, 2009, 20:28 Posted By: wraggster
As with the Playstation Portable, you can connect your PSPgo to a television to watch movies, listen to music, browse the Internet and play video games. But unlike a standard PSP, you can use a PS3 controller to do all of that.
Because of its unique plug, to do this you'll have to buy a special set of component AV cables for your portable. Sony sent a set to me yesterday to check out, so I plugged it into our 42-inch high definition LCD in the living room to give it a spin.
The first thing I noticed is that the image typically takes up a relatively small portion of my screen, but thanks to the settings on my television I was able to zoom and stretch the picture to pretty much fill the TV without much resolution loss.
Keep in mind, the resolution isn't going to be so great on fast moving games like Gran Turismo and MotorStorm, but for games like PixelJunk Monsters and Patapon it looks great.
The best part is that you can sync a Playstation 3 controller to the PSPgo so after attaching your portable to the TV you can sit back on a couch and play games on it as if it were a console. All of the games we tested had zero lag for controls. The only real issue is that the games are created to be used with the PSPgo's control layout, so some of the buttons don't work on the PS3 controller.
It would be great if developers threw in a way to tweak controls for PS3 controller use or added some sort of auto detection for when you use a PS3 controller.
http://kotaku.com/5396771/pspgo-on-your-tv
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November 4th, 2009, 20:41 Posted By: wraggster
For a moment, let's ignore the billions Sony has lost on the PS3 so far and focus on optimism for the future. GameStop executive vice president Tony Bartel notes that momentum for the console has maintained a solid sales pace following Sony's most recent price drop and hardware remodeling.
Bartel tells IndustryGamers that there was a natural surge after the initial announcement of the price drop months ago and that the retailer has seen "very strong" PS3 sales through October. He didn't reveal specific data, though, and we'll have to wait and see if his claims are reflected in the overall October hardware sales figures released by the NPD later this month.
When did you get your PS3?
Before the $299 price drop
After the price drop
Gonna get mine before 2010, I promise!
What PS3?
http://www.joystiq.com/2009/11/03/ga...ost-price-cut/
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November 5th, 2009, 00:45 Posted By: wraggster
news via aep:
PSPKVM is a Java 2 Micro Edition (J2ME) CLDC/MIDP Emulator for the Sony PSP.
Quote:
PSPKVM Test Builds
There are currently a few ´unofficial´ or test builds up, for testing various features.
(Note: 0.5.4 test releases are in .tgz format--or gzipped tarballs. Notes on handling these, if you´re new to them, are here.)
0.5.5 Test 2 (Uploaded Nov. 4, 2009)
This release adds file-based MP3 playback capability to the JSR 135 Multimedia API, meaning J2ME media players like GlassPlayer will be able to play local MP3 files, and games and other apps using MP3s for sound should work. The package is a ´bare eboot´ .zip, containing only the EBOOT.PBP (replace the one in our current 0.5.4 install or a previous 0.5.5 test build with it to add this feature). The download is here.
Changes include:
* Initial MP3 (JSR 135 Multimedia API) implementation added. This is a MediaEngine (hardware-based) implementation--very fast, and easy on your processor. It is for file-based playback only as of this release (no streaming from the net as yet), and has the following known limitations: there are no shuttle controls or volume control, metadata reading is not yet supported, and backgrounded playback, while functional, will break your network connection.
* Added a ´mark all contents´ command to AMS folders
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November 5th, 2009, 00:50 Posted By: wraggster
The PSP may finally be getting a good run of games with title like Beaterator, LittleBigPlanet and GTA Chinatown Wars but it wasn’t always the case. Now Sony’s bosses have revealed just why it’s handheld took so long to take off. Read on to find out why…
According to Sony Computer Entertainment Worldwide Studios boss Shuhei Yoshida say the Playstation 3 is to blame for the slow trickle of titles for the PSP.
“A couple of years ago we clearly put too much focus on PS3 titles,” says Yoshida. “It caused a lack of support for the PSP last year. We need to be focused and gear a lot of our resources back to the PSP. We have many titles this year.”
With the PSP Go now offering over 16,000 downloadable extras and more games on the way, it seems clear that Sony has changed its focus.
Yoshida also explained that although Sony didn’t announce new titles at the Tokyo Game Show, it is preparing to announce new titles. We’ll keep our eyes peeled and get you all the details.
http://www.mirror.co.uk/news/technol...5875-21795395/
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November 5th, 2009, 01:42 Posted By: wraggster
News via pspita
Over a year since the last release, returns to our fellow weltall with an update to its plug Cwcheat, now in version 0.2.3. I remember Cwcheat allows you to enter tricks PSP and PSOne games, to make screenshots of games, to change the CPU speed and change the brightness of the screen. This update introduces an option to refresh the tricks that need but some tests to verify the actual operation.
Following the full changelog and the link to download.
Changelog v0.2.3:
Quote:
- Compiled with latest toolchain
- Updated db to the latest version
- Implemented a function of the refresh timer tricks. The function is not tested and probably require editing configuration files to run (Function not tested enough)
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November 5th, 2009, 01:45 Posted By: wraggster
News via pspita
E 'available for download a new update for gpSP-J, as amended dell'Unofficial Takka gpSP developed by coder. Unfortunately the usual changelog in Japanese does not allow us to understand the new features introduced with this release. We may think that there have been improvements related to the overall stability of the emulator.
Follow the link to download.
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November 5th, 2009, 01:51 Posted By: wraggster
News/release from AceRaven
Small lua notepad app. It presents my idea of new(I didn't seen one like it before) text input for PSP. More info in readme file. Hope you'll like it.
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November 5th, 2009, 01:55 Posted By: wraggster
News via raing3
PSP CheatUp is an application designed to simplify the task of updating the cheat codes through the use of the PSP’s Wifi and a wireless internet connection. Currently the application can automatically detect and install cheats for CheatMaster Fusion, coderPR, CWCheat and NitePR.
The following features are available in PSP CheatUp:
Download and install cheat updates for most PSP cheat engines.
Update application from PSP.
Display the Changelog and Gamelist of the last download cheat update.
Display the last update date, time and filesize of the cheat database.
Changes in version 0.31
Fixed: Application update bug introduced in version 0.30.
Fixed: Various other bugs.
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November 5th, 2009, 16:21 Posted By: wraggster
Ubisoft CEO Yves Guillemot has revealed his confidence in a strong future for the publisher, despite posting financials yesterday which included falling sales and an operating loss of USD 119 million.
Specifically he outlined a number of areas, other than a strong release slate for the second half of the year, in which the company would be moving forward - including new genres and support for motion-based hardware next year.
"There's a lot of opportunity for Ubisoft to increase its market share - it stands currently at around 6 per cent worldwide," he said in a conference call. "To do so we will continue to introduce new brands, push forward on making our franchises bigger and leverage opportunities provided by new hardware innovation.
"On the new brand front Ubisoft has a reputation for creating successful new intellectual properties and making them long term franchises. Our focus on innovation and our specific competitive construction led to the creation of industry blockbusters such as Splinter Cell, Ghost Recon, Rayman, Assassin's Creed... all of those brands have contributed to a steady stream of highly profitable revenues.
"There are a few genres that we're not in today - for example driving, RPG and fighting - and we will introduce new IPs soon to address some of those genres, but always creating new brands and striving make our established franchises bigger.
"This new focus, which was decided a year ago, should start to pay off in the near future. We think Assassin's Creed and Splinter Cell will be the first demonstrations of this high quality ramp-up, and more importantly should translate into increased sales and profitability for our franchises.
"We will be ready with some very nice innovations when Natal and the motion controller are launched on the Xbox and PS3 next year.
Guillemot added that the company had been focusing a lot of effort on online gaming, with the item-based MMO and social network markets estimated at USD 1 billion this year in the US and possibly up by 50 per cent next year.
To that end he revealed that the previously announced Heroes Kingdoms was in beta now and should be released early next year.
"With bigger games, entering new genres, strong support of hardware innovation and many initiatives on the online social networking front, we believe Ubisoft is well-positioned to continue to grow and outperform."
http://www.gamesindustry.biz/article...bisofts-future
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November 5th, 2009, 16:22 Posted By: wraggster
New data from OTX's GamePlan Insights seems to indicated an intent on the part of gamers to shift their sequel-buying preference in the US from the Xbox 360 platform to the PlayStation 3.
The information, according to Gamasutra, reveals that 15 per cent of people who plan to purchase the PS3 edition of Assassin's Creed II own the original version on the Xbox 360, while just 7 per cent of those planning to buy the 360 version owned the original version on the PS3.
OTX analyst Nick Williams is also seeing a similar trend in the data for Modern Warfare 2 purchasing intentions: "The PS3 seems poised to shift the ratio of Xbox 360 to PS3 sales for most major multi-platform releases in its favour among dual owners," he explained.
He added that of those planning to buy the Assassin's Creed sequel, a "sizeable portion" were looking to do so on the Sony console.
It's unclear whether or the data took into account the changing console installed base, as when the original Creed title was released the Xbox 360 enjoyed a majority over the PS3, which has since changed in the past two years and with the release of the PS3 Slim.
http://www.gamesindustry.biz/article...-to-ps3-report
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November 5th, 2009, 16:34 Posted By: wraggster
Two men, from Texas and Iowa, are launching a class-action lawsuit against Sony after their PS3 consoles were bricked during a recent firmware update.
One console was broken upgrading to firmware 3.0, the other installing 3.1. Both claim that upon contacting Sony's customer support, they were told the machine failures were "coincidental", and that to fix the console they'd need to pony up a $150 repair charge.
The sexiest part of the suit reads:
Defendant's unlawful, unfair, and fraudulent business practices include, but are not limited to, misrepresentations regarding the fitness of the PS3 and software updates, failing to disclose defects in the system and software updates, and refusing to repair PS3 systems free of charge.
The pair have listed every PS3 owner in the US on the suit, and are seeking from Sony "unspecified damages and restitution".
http://kotaku.com/5397445/ps3-lawsui...to-version-301
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November 5th, 2009, 21:11 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13846.html
Jpcsp is a Sony PSP Emulator in Java by shadow, one of the PCSX2 Coder, for Windows and Linux - Changelog - Download.
Quote:
r1235
Added Test program for 3D: 3DStudio. Allows testing of almost every 3D command interactively on a PSP to compare with the results on Jpcsp.
r1234
Improved TFUNC video command (e.g. DECAL mode). Tested on PSP. Allow partial matrix loading (view, model, texture, projection): start index is given at start command. Both fixes should improve a few 3D games.
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November 5th, 2009, 21:42 Posted By: wraggster
News via pspitalia
Another update from DekraN for his homebrew LUA AlphaBase developed to now, a good bash debug PSP. This release, v3.6.8, fixes a bug related to the command "rect", and further optimize the program.
Following the full changelog and the link to download.
Changelog v3.6.8:
Quote:
v3.6.8
- Fixato a bug in the command 'rect', not allowed to print a blank rectangle on the screen even if you successfully passed the respective mode parameter to 1;
- Created a new subscript, CEU.LUA. Would be the CEU, precisely (processing unit commands), and contains functions associated with management operations and controls, more generally, that manipulate the array containing all commands;
- Updated the system of recognition errors with regard to core files to launch homebrew;
- Delivered the SCRIPT.LUA lighter and more readable;
- Total velocity of the script increased by about 10%;
- Syntax of Language optimized;
- Code optimized.
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November 5th, 2009, 22:52 Posted By: Shrygue
via Eurogamer
Hothead Games' PS3 version of Braid will be released in the US on 12th November, the publisher has announced, "with a European version to be announced shortly thereafter" - presumably meaning we'll get it quite quickly.
We're expecting a straight port on this one, which is no bad thing given that the Xbox Live Arcade original was thoroughly lovely - a tinkling, painterly platform puzzle game that this week's press release sums up thus: "Explore the human condition and manipulate time." Quite so.
Braid's creator, Jonathan Blow, is currently working on a new game called The Witness, in which you shoot monsters in the face in a post-apocalyptic American city. No, wait, sorry, it's about an amorphous, consummate force called Tao and something to do with an uninhabited island.
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November 5th, 2009, 23:41 Posted By: wraggster
At the annual SEMA car show in Las Vegas this week, Gran Turismo 5 creative lead Kazunori Yamauchi was on-hand demoing his game for showgoers and talking to the press. Amidst a torrent of questions from Autoweek, Yamauchi roughly calculated the cost of creating Gran Turismo 5: a cool $60 million. That's what five years of development on a single game has cost Polyphony Digital thus far, an amount Yamauchi says was totally justified in order to "get it right."
"We threw away the legacy code from GT4 and started from scratch ... It's been five years from [the release of] GT4, and that's the same amount of time it took to develop the first GT4." And rather than dodging the reasoning behind the lack of a solid GT5 release date anywhere outside of Japan, Yamauchi flatly offered, "That's more depending on SCEA marketing decisions." Allow us to venture a guess – first half of 2010, perhaps?
http://www.joystiq.com/2009/11/05/gr...on-to-develop/
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November 6th, 2009, 16:08 Posted By: wraggster
Developer Media Molecule says a disc-based successor would be “counterproductive”
There were lots of puzzled looks when Capcom recently revealed that it is to release a disc-based successor to Street Fighter IV rather than expand its title via DLC, but now one major developer has vowed never to release a boxed sequel to its PS3 hit.
Speaking to CriticalGamer about the possibility of a sequel to LittleBigPlanet, producer Martin Lynagh stated: “I think what you’ve seen so far from LittleBigPlanet, that’s the way it’s going to continue.
Adding that a disc-based sequel would fragment the game’s online community, he continued: “We’d never want to do that. That’d be the most counterproductive thing you could do I think.”
http://www.mcvuk.com/news/36396/Litt...looks-unlikely
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November 6th, 2009, 20:35 Posted By: wraggster
New from Divineo China
The NOMAD carry bag will make sure your Sony PSP GO console is safe during transportation. Prevent your console from scratches, shocks and dust, even while playing. Comes with free cleaning cloth and strap.
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November 6th, 2009, 20:37 Posted By: wraggster
New from Divineo China
You can now save money and get all the accessories you need for your PSP GO console with this 15 in 1 ultimate pack! 15 accessories includes all the must have for people caring for their console.
Package includes:
- Airfoam Pocket x 1 pc
- Carabiner x 1 pc
- Handy Strap x 1 pc
- Neck Strap x 1 pc
- High Transparent PSP GO Crystal Case Front Cover x 1 pc
- High Transparent PSP GO Crystal Case Back Cover x 1 pc
- Clean Card for M2 Memory Card Slot x 1 pc
- M2 Memory Card Silicon Case with Keychain x 1 pc
- PSP GO Screen Guard x 1 pc
- Clean Cloth x 1 pc
- PSP GO Mega Bass Stereo Headphones x 1 pc
- Silicon Comfort Seal Gels (Small Size) x 2 pcs
- Silicon Comfort Seal Gels (Big Size) x 2 pcs
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November 6th, 2009, 20:57 Posted By: wraggster
Copies of Call of Duty: Modern Warfare 2 have begun turning up on consumer's doormats, with both LoveFilm and The Hut sending the game out early.
And in mainland Europe High Street retailers have begun selling copies of the game in-store, with one consumer showing GamesIndustry.biz copies of the PC version of the game and a receipt as proof of purchase.
The Hut, which also despatches games for LoveFilm, admitted the blunder in a statement to GamesIndustry.biz, stating: "We are dedicated to getting products to customers on release. We use Royal Mail as our preferred courier and were advised to dispatch on Thursday for delivery on Tuesday due to the impending strike action. This was called off on Thursday evening and we have contacted Royal Mail to hold the product until Tuesday."
Images of the game along with covering notes from retailers have begun surfacing on the internet, as users post pictures and gain the kudos of playing the game early.
Activision's title isn't officially due until Tuesday November 10, with retailers opening at midnight to begin selling the game. In the UK, an official launch will take place at HMV in London, with rival retailers GAME and Gamestation also opening the majority of their outlets for eager consumers.
HMV said earlier this week that it would not be sending out early copies of the game, and today GAME told our sister site Eurogamer.net that it would honour the street date.
http://www.gamesindustry.biz/article...ak-street-date
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November 6th, 2009, 21:01 Posted By: wraggster
Newly released today:
With Band Hero, you can come together with family and friends to ascend the virtual stage and rise to fame. Brought to you by the makers of Guitar Hero, one of the biggest entertainment franchises of all time, Band Hero brings you a new genre of music focused on today’s hottest hits and classic anthems that everyone will know. So grab your friends and take the stage with any combination of guitars, bass, microphones and drums, the road to stardom begins here. Band Hero supports all Guitar Hero instrument controllers, as well as other music/rhythm game controllers.
http://www.play-asia.com/SOap-23-83-...j-70-3fyj.html
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November 6th, 2009, 21:04 Posted By: wraggster
Newly released today:
With Band Hero, you can come together with family and friends to ascend the virtual stage and rise to fame. Brought to you by the makers of Guitar Hero, one of the biggest entertainment franchises of all time, Band Hero brings you a new genre of music focused on today’s hottest hits and classic anthems that everyone will know. So grab your friends and take the stage with any combination of guitars, bass, microphones and drums, the road to stardom begins here. Band Hero supports all Guitar Hero instrument controllers, as well as other music/rhythm game controllers.
http://www.play-asia.com/SOap-23-83-...j-70-3g01.html
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November 6th, 2009, 21:10 Posted By: wraggster
Newly released today:
features
Rock along to current hits and classic favorites that the whole family will enjoy including Jackson 5’s “I Want You Back”, Foo Fighters’ “Breakout”, Vampire Weekend’s “A-Punk”, Blur’s “Song 2”, Carl Douglas’ “Kung Fu Fighting”, Europe’s “The Final Countdown”, Good Charlotte’s “Boys and Girls” and Pink’s “So What”, just to name a few!
Pull off killer riffs in LEGO themed Rock Power challenges to perform amazing feats such as destroying a giant robot, summoning a storm or demolishing a skyscraper
Build fame LEGO style by completing songs to collect LEGO elements - build cooler vehicles, progress to new venues and unlock new characters and instruments
Express yourself with a personalized LEGO Rock Den that can be accessorized and decorated to perfectly suit your rock style
All-access gaming! Start off on Easy, work your way up to Expert or try out the newly introduced Super Easy setting created especially for budding rock stars!
Rock out using Rock Band instruments, as well as other music game controllers
track listing
Pink: So What
Europe: The Final Countdown
Good Charlotte: Boys and Girls
Blur: Song 2
Carl Douglas: Kung Fu Fighting
Jackson 5: I Want You Back
Vampire Weekend: A-Punk
Foo Fighters: Breakout
Bon Jovi - “You Give Love A Bad Name”
Counting Crows – “Accidentally in Love”
Sum 41 – “In Too Deep”
Blink 182 – “Aliens Exist”
The Hives – “Tick Tick Boom!”
description
LEGO® Rock Band® merges two of the most popular videogame franchises to deliver a unique family-friendly music experience that will take tweens, teens, families and gamers of all ages on a wild journey to rock stardom in order to “Build a Band and Rock the Universe.” Combining the authentic multiplayer music experience of Rock Band® with the accessibility, customization and humor of LEGO® games, LEGO Rock Band allows players to create their own unique rock star style and customize their own avatars, band members, roadies, and managers. As players successfully complete songs and rock challenges, they can collect LEGO studs, unlock additional content and build amazing vehicles, which can take their band from local gigs at rock clubs to epic stadium shows and even fantasy settings on Earth and beyond.
http://www.play-asia.com/SOap-23-83-...j-70-3emg.html
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November 6th, 2009, 21:15 Posted By: wraggster
Newly released today:
features
Fight on an expanded battlefront that spans multiple layers of action – start the fight on foot, commandeer a vehicle and dogfight in space, and land your craft on and fight in capital starships – your actions in each area directly affect the outcome on others
Take the lead role in an engrossing, never-before-told storyline that puts you in the middle of the action of the most memorable battles spanning the entire Star Wars® saga and beyond
description
Star Wars Battlefront: Elite Squadron is the deepest and most action-packed Star Wars Battlefront game ever. Experience battlefronts that span ground, space and capital starships, a robust original storyline and expanded gameplay
features that deliver seemingly endless replayability.
http://www.play-asia.com/SOap-23-83-...j-70-3g06.html
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November 6th, 2009, 21:17 Posted By: wraggster
Newly released today:
features
Star Wars The Force Unleashed: Ultimate Sith Edition combines the original Star Wars: The Force Unleashed videogame and three new levels to create the definitive ultimate-evil storyline of the events that occurred between the two classic Star Wars movie trilogies.
The Ultimate Sith Edition expands the story of Star Wars: The Force Unleashed and re-imagines the Star Wars Saga as if the Secret Apprentice had killed Darth Vader and taken his place at The Emperor’s side, becoming the most powerful Sith Lord in the universe
In the Ultimate Sith Edition, the Emperor sends his new apprentice to the planet Tatooine to dispatch Obi-Wan Kenobi -- who has been hiding on the planet ever since the events of Star Wars: Episode III Revenge of the Sith. During their hunt for the reclusive Jedi, players will also explore the depths of Jabba the Hutt’s palace and encounter notorious bounty hunter Boba Fett
In the game’s thrilling finale, the Secret Apprentice is sent to the planet Hoth on a crusade to crush the Rebellion once and for all. While on Hoth, players face Luke Skywalker himself while visiting iconic locations seen in Star Wars: Episode V The Empire Strikes Back
The Ultimate Sith Edition gives gamers a chance to experience the full power of the dark side of the Force. Create devastating attack combos using the Secret Apprentice’s lightsaber and over-the-top Force powers – Force push, grip, repulse and lighting. Upgrade and master these powers to leave a path of destruction behind you in your quest to rid the Galaxy of the Jedi
The Secret Apprentice doesn’t just defeat his enemies with the Force - he hurls them through walls, smashes them into objects, shocks them with lightning, and even transforms them into Force-charged bombs capable of massive destruction
description
The story and action of Star Wars: The Force Unleashed expands with the release of Star Wars The Force Unleashed: Ultimate Sith Edition, a special new version of the game that will show gamers the deepest, darkest side of the Force in a story that puts them on a collision course with Luke Skywalker himself. The Ultimate Sith Edition includes all of the original missions found in Star Wars: The Force Unleashed as well as content previously only available via download and an all-new bonus level.
http://www.play-asia.com/SOap-23-83-...j-70-3k6p.html
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November 6th, 2009, 21:25 Posted By: wraggster
Newly released today:
An advanced FIFA Soccer 10 features core gameplay refinements based on responsiveness and intelligence, plus a completely overhauled Manager Mode that includes more than 50 major improvements. These enhancements and more deliver a new standard for authenticity, as FIFA Soccer 10 continues to set the benchmark in both innovations and gameplay as the most complete simulation of soccer.
On the pitch, critical gameplay fundamentals have been enhanced to ensure that FIFA Soccer 10 mirrors real-world soccer, providing more sophisticated ball control, and physical interaction. On attack, players now analyze space more effectively, curve their runs in an attempt to stay onside, create passing lanes naturally, and drive for more variety in attacking options. On defense, new concepts like position priority enable defenders to multitask so dangerous spaces left open by teammates out of position are covered. Plus, slide tackle targeting, press marking, and better urgency clearance logic provide new options that make defending a tactical skill in FIFA Soccer 10.
Three new innovations change the player control experience in FIFA Soccer 10. The first-ever true 360° dribbling system gives players finer control of the ball, enabling them to find spaces between defenders that previously were not possible. Using an all-new animation technology, skilled dribblers now have the ability to face the defender and use highly responsive lateral dribbling to skip past him. An innovative concept called Freedom in Physical Play enables players to perform wider dribble touches and new collision sharing creates a varied, less predictable, and extended fight for possession between the dribbler and a defender.
http://www.play-asia.com/SOap-23-83-...j-70-3eso.html
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November 6th, 2009, 21:28 Posted By: wraggster
Newly released today:
The Ghostbusters are back in Ghostbusters™: The Video Game! With Manhattan overrun once more by ghosts and other supernatural creatures, gamers take the role of a new recruit joining the famous Ghostbusters team. Equipped with a variety of unique weapons and gadgets, you will hunt, fight and capture a wide range of uncanny phantasms and demons in an all-new, funny and frightening battle to save New York City from its latest paranormal plague.
The real Ghostbusters return in this videogame sequel to the Ghostbusters movies. Stars Harold Ramis, Dan Aykroyd, Ernie Hudson and Bill Murray reunite to reprise their roles as Spengler, Stantz, Zeddmore and Venkman. Supporting the ghost busting crew are the talents of Annie Potts, Brian Doyle Murray and William Atherton
http://www.play-asia.com/SOap-23-83-...j-70-3icx.html
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November 6th, 2009, 21:29 Posted By: wraggster
Newly released today:
features
This game atypically allows you to be the “evil” main character who serves as an anti-hero figure
Defeat as many enemies as you can to transform them into your own personal soldiers
Choose up to ten different combo attacks to fight your way through varied enemies ranging from animals to soldiers
Prepare to wash the mouth of your army with soap as they can’t help but engage in zombie bashing dialogue
A raging metal soundtrack helps channel your inner anger
Get ready to face the king in the fifth mission for each of the four main areas
description
Playing as the anti-hero, rage through the wrath of fearless enemies and build the nastiest and most profane army you can think of in this new-style invasion action game. Prepare to wash the mouth of your army with soap as they can’t help but engage in zombie bashing dialogue over a raging metal soundtrack that helps your channel your inner anger. If you can deal with the gutwrenching, Smack-talking, fluid-spitting, and limb amputating ways of your army, you can embark on your journey of vengeance to defeat the king.
http://www.play-asia.com/SOap-23-83-...j-70-3iox.html
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November 6th, 2009, 21:37 Posted By: wraggster
Sony has updated its PlayTV software to version 1.21, which introduces support for DVB-T freeview HD recordings.
Sadly that doesn't mean that people in the UK will be able to use PlayTV to record in HD, because the UK has decided to go with DVB-T2 for freeview HD, which hasn't launched yet anyway. But judging by Wikipedia it's good news for people in various parts of Europe.
On the more general plus side, everyone should benefit from improved upscaling of standard-definition signal. Sony now reckons SD pictures will "look as good as they possibly can".
Finally, version 1.21 introduces support for remote play via the Sony Ericsson Aino mobile phone, so enjoy that, both of you.
http://www.eurogamer.net/articles/pl...-def-upscaling
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November 7th, 2009, 20:32 Posted By: wraggster
A visually impaired gamer has sued Sony because game products allegedly violate the Americans With Disabilities Act. 'According to the suit, Sony ignored repeated requests through postal mail and e-mail to come up with reasonable modifications to its games to make them more accessible.' This suit seems to be a combination of National Federation of the Blind v. Target, which complained of inaccessibility to the visually disabled (which settled for $6 million) and Martin v. PGA Tour, Inc., where the US Supreme Court ruled a disabled golfer was entitled to a golf cart where one was not already allowed as a reasonable accommodation. If the plaintiff wins, Sony will have to make 'reasonable accommodations' which are not an 'undue financial burden.' In my humble opinion, providing access for the disabled is not only the right thing to do but it will generate more profit for Sony.
http://games.slashdot.org/story/09/1...amer-Sues-Sony
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November 7th, 2009, 20:33 Posted By: wraggster
It's not just Microsoft investigating full body, markerless motion capture. Sony has enlisted the help of Swiss firm Atracsys to develop similar technology. Sony has openly discussed the technology with New Scientist, and has realistic expectations for the new system — it can capture broad body gestures but not individual fingers. That's just one trade-off needed in order to develop a real-time system that anyone can use, according to a markerless motion-capture expert."
It's still in the early stages of development, but the accompanying video shows the use of face-recognition software as well. The demo game has players moving their heads left or right to position their character, and then smiling to "catch" an object
http://games.slashdot.org/story/09/1...Control-System
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November 7th, 2009, 20:53 Posted By: wraggster
The egg had to come before the chicken right? Well either way, one of 'em came first and in the case of the latest Blu-ray feature, Managed Copy, the Blu-ray Discs will come before the hardware. Less than five months since AACS was finalized and the details of Managed Copy were revealed and so far we've only seen one demo and not a single product announcement. This doesn't surprise us, but AACS-LA is apparently surprised because although all Blu-ray Discs sold after December 4th have no choice but to allow at least one copy to be made, the requirement to label the packaging as such has been postponed until Spring of next year. We'd expect at least a few products that support Managed Copy to be announced at CES and although we highly doubt any stand-alone Blu-ray players will sport this feature anytime soon, we do have our hopes on PC software and expect a few movie jukebox devices like Kaleidescape -- that we won't be able to afford -- will be announced at the big show in Vegas.
http://www.engadget.com/2009/11/07/m...you-still-can/
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November 7th, 2009, 20:59 Posted By: wraggster
While it might be tempting to go straight to Craigslist with those Modern Warfare 2 Xbox 360 bundles you stole, it turns out that Activision notices exciting, high-profile offers just like your potential customers might. VentureBeat reports that when Activision noticed a listing for one of the bundles last Thursday, the company hired a private investigation firm, IPCyberCrime.com, to track down the seller.
When IPCyberCrime found the person behind the sale, the investigator discovered that he was an employee at a retailer, who, with friends, had stolen the bundles to sell on Craigslist. The sellers were turned over to the store's loss prevention department.
That bust led to one of the prospective buyers, named Christian Del Amo, who was raising money on a forum to buy the bundle (allegedly) for the purpose of copying the game and selling the copies, along with other pirated games, on hard drives. IPCyberCrime turned that case over to the Miami-Dade Police Department, who arrested Del Amo.
Obviously, this demonstrates one reason (aside from the whole morality thing) why you shouldn't try to make a business of selling pirated games. Activision has enough money to hire a private investigator, and is not afraid to use it.
http://www.joystiq.com/2009/11/06/ac...ern-warfare-2/
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November 7th, 2009, 22:52 Posted By: wraggster
News/release from mootjeuh
hey all,
today I come with an intresting library that makes it easier for C/C++ devs to use the PSP's 3D engine.
these series of functions were originally made by masterlau, but they were in coded Lua, so I decided to port them =P
anyway, I wanna say thanks to homemister91 for releasing the sources of LPHM 5 (not LPHMv3) coz they helped me understand some Gu.* functions
and thanks to masterlau for originally creating them in LPHM Lua
sources are included.
http://www.sendspace.com/file/3bhcs8
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November 8th, 2009, 10:48 Posted By: wraggster
This could be stunning news for all those with a PSPGo and may even give the console quite a boost in sales from the homebrew community, heres the details from pspita
And 'now more than a month since Freeplay has shown us first exploits working on the new PSP Go Now the hackers are up to date on the progress of his work, according to his words, seems to be going very well. Through his YouTube channel, FreePlay said that the NID Resolver now works perfectly and, if it can get the source of a eLoader, soon may have a specific version for the PSP Go eLoader remember is simply a program that would drive most of our favorite homebrew.
We will keep you informed in case of further updates.
Freeplay's words:
Quote:
Making progress. My NID resolver is working flawlessly now. If I can get it to work with the eLoader Souci, we'll have an eLoader for the Go
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November 9th, 2009, 00:48 Posted By: wraggster
Peter Cokell, 34, from Bristol UK, was found guilty of theft after he was caught on CCTV shoplifting from the store he was being paid to protect, in June this year.
The footage shown at his trial, shows him taking two PS3 game in his hat to the back of the shop. He then places the games (Call of Duty 5 and Killzone 2), underneath his stab vest whilst walking out of the shop without setting off the alarm.
A security guard, Gary Sutton who witnessed the crime confronted the police officer, telling him that he had seen him take the two games, to which the police officer replied:
"He had the games but could not get hold of them due to where they were now locked up."
Cokell offered to return the games in two days, but Sutton still reported the incident to Cokell's regional manager.
During his trial Cokell refused to admit that he was guilty, and told the court he was looking at the games to "help him relate to young people" and claimed he was "rearranging his trousers", not shoplifting.
He said: "I tried my best to be inconspicuous to the general members of the public so that they would not form the wrong impression of what I may or may not have been trying to do with my trousers".
"I had no reason to steal and no reason to steal PS3 games, as I don't have a PS3."
http://www.ps3center.net//news/4018/...ing-ps3-games/
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November 9th, 2009, 16:50 Posted By: wraggster
Supermarket Asda has said that over 600,000 consumers have pre-ordered Activision's Call of Duty: Modern Warfare 2 in the UK.
The game goes on sale from 00:01am tomorrow morning in the company's 24 hour stores, and at the time of writing the company is selling the game at GBP 44.99, although it admitted this could change in time for release.
"In terms of pricing, well that remains anybodies guess but come Monday’s papers we’ll all know," wrote Duncan Cross, games buyer, on the company blog.
However, rival supermarket chain Sainsbury's has this morning confirmed that it will be selling the highly-anticipated release for GBP 26, making a mockery of the suggested RRP of GBP 54.99.
The move is likely to spark a price war across the UK, as supermarkets follow the lead set by FIFA 10 last month and begin selling the game at a massive reduction and below cost price.
Update: Tesco is selling the game for GBP 25 when sold with another chart title, while advertising indicates Asda will sell the game for GBP 32, although representatives have told GamesIndustry.biz that the retailer will not confirm a price until midnight tonight.
http://www.gamesindustry.biz/article...e-orders-in-uk
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November 9th, 2009, 16:56 Posted By: wraggster
The PlayStation Network will go offline for scheduled maintenance tomorrow morning, Sony's noted.
The PS3 online service will be unavailable from 8:00am GMT until 11:00am GMT (though that's an "estimate" finish time), a community man notes on the official PlayStation forums.
"During this time, you may be unable to sign in to the PlayStation Network. We expect that users will be affected for only 15 minutes during this period," the Sony man says.
http://www.computerandvideogames.com...VG-General-RSS
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November 9th, 2009, 17:40 Posted By: wraggster
The release date for Modern Warfare 2 has been one of the most disregarded in the history of UK games retail, according to SimplyGames MD Neil Muspratt.
Evidence suggests that many online retailers received stock of the game as early as last Wednesday and shipped it immediately, he told GamesIndustry.biz; an action which has led to hundreds of cancelled pre-orders for stores adhering to the official November 10 release date.
"So far it appears that the street date of Modern Warfare has been one of the most commonly broken in the history of UK games retailing. We only got our stock on Saturday and have had to pay for every copy to go out by courier in order that it reaches people tomorrow.
"We've seen dispatch notes, delivery reports and hundreds of cancelled orders from people who received their copy early."
Retailers have further concerns too that even after stock is sent to customers they could experience high numbers of returns and refunds as the supermarkets slash prices as low as GBP 25.
There are fears, said ShopTo CEO Igor Cipolletta, the title will be devalued by these supermarket deals, both upon launch and in the future as the value of trade-ins and second hand stock is impacted.
"We invested a lot of money and energy to ensure our customers receive their game on release date and hope that the most awaited game of the year is able to retain its value, but fear that loss leaders are both devaluing a new product and consequently affecting second hand and trade-in prices also," he commented.
Cipolletta called for publishers to consider "categorising" their customers as a result before they see themselves hit by the actions of the supermarkets.
"This may be something that Activision and others can control. We feel that there are currently enough specialist retailers and etailers to supply and cover the market, and publishers do not need supermarkets and similar to promote such titles as this and FIFA," he said.
"Publishers may need to begin categorising their customers and supplying the right product to the right ones. For example, a mass market title like Professor Layton may be more oriented to a supermarket, whereas a 'hardcore' title such as MW2 might be better suited to specialist retailers, otherwise we may find ourselves in a position where there will be less unit sales, which will hurt publishers and their investments as a result.
"I hope publishers are looking into this and make changes where appropriate."
Earlier today several specialist retailers praised Activision's handling of MW2's launch so far, saying it has dealt with it to the best of its ability.
The sentiment was echoed by Cipolletta who blamed the early sending out of copies of the game on etailers selling European stock not meant for UK customers.
"Activision has done a good job with the direct account holders that they are dealing with," he said. "I don't see how they can improve on this, with some stock always being outside of their control."
http://www.gamesindustry.biz/article...oke-in-history
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November 9th, 2009, 19:53 Posted By: wraggster
Long-awaited video game Call of Duty: Modern Warfare 2 begins its assault on the gaming industry when it is released on 10 November.
Online retailer Amazon said pre-orders of the controversial title were already higher than any previous video game.
The first-person shooter is predicted to sell millions of copies in the first few hours after launch.
Many stores, including more than 10,000 in the US and 320 in the UK, will open at midnight for eager fans.
Some have already managed to get their hands on the game after shops broke the sales embargo.
However, Robert Kotick, CEO of the game's publisher Activision, said the first-person-shooter could be "one of the largest entertainment launches of any media of all time".
Labour MP Keith Vaz: "It contains such scenes of brutality that even the manufacturers have put in warnings within the game"
Analysts believe the game could sell as many as 5 million units on its first day.
It is the sixth instalment in the Call of Duty series and gives players the chance to be a member of a military strike force that takes on a Russian ultra-nationalist terrorist group.
It sees the combat team travelling to Russia, Afghanistan, Kazakhstan, Brazil and into orbit, to thwart the terrorists.
The game has drawn criticism because one section, prefaced by a warning screen, involves a player joining a massacre of civilians at an airport.
Labour MP Keith Vaz condemned the game saying he was "absolutely shocked" by its violence.
In response, publisher Activision said the scene was "not representative of overall experience".
Labour MP Tom Watson also set up a Facebook group to defend games such as Call of Duty from their critics.
Price war
The first Modern Warfare debuted in 2007 and sold more than 12 million copies. The game won praise for its uncompromising story line and attention to detail.
Versions for the PlayStation 3, Xbox 360 and PC all go on sale on 10 November. In the UK almost 600 stores are set to open after midnight.
A large launch event is also due to be held at one of the cinemas in London's Leicester Square which more usually plays host to film premieres. The pre-launch event is due to start at 1900 GMT.
Amazon said the pre-order sales for Modern Warfare 2 are already 50% higher than for Grand Theft Auto 4 - which until now had the most successful release ever.
"We're already seeing it bully other name-brand competitors into pushing their release dates back rather than risk going head-to-head in the same launch window," said Scott Steinberg of game and gadget website Digital Trends.
Since the Call of Duty franchise started in 2003, more than 28 million copies of the game's various incarnations have been sold.
In the UK the console versions of the game will retail for about £54. The PC version is expected to cost about £35.
However, supermarkets and retailers have been advertising it a steep discount. Sainsbury's and Tesco are expected to offer it for about £26. Online stores have also cut the price of the title.
A limited edition of the game, called the Veteran Package, is also available for £99.
While many gamers are looking forward to playing the game, fans of Modern Warfare have expressed disappointment that the PC version will lack some of the tools and tweaks available in earlier editions.
http://news.bbc.co.uk/1/hi/technology/8351370.stm
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November 9th, 2009, 20:10 Posted By: wraggster
Newly released today:
features
Classic Jak and Daxter action platforming adventure
Customizable weapons, vehicles, and all new dark powers
Never before seen characters and locations of the Jak and Daxter universe
description
The dynamic duo Jak and Daxter are back in an all-new adventure that picks up the action where the previous trilogy left off. Whether battling Sky Pirates in a customizable aircraft or blasting Aeropeans with the punishing Gunstaff weapon, Jak and Daxter’s journey will take them beyond the edge of the Brink – and into a war bigger than they ever could have imagined.
http://www.play-asia.com/SOap-23-83-...j-70-3fzz.html
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November 9th, 2009, 20:12 Posted By: wraggster
Newly released today:
features
First ever Jak and Daxter adventure on the PSP
Classic Jak and Daxter action platforming adventure
Customizable weapons, vehicles, and all new dark powers
Never before seen characters and locations of the Jak and Daxter universe
description
The dynamic duo Jak and Daxter are back in an all-new adventure on PSP™ that picks up the action where the previous trilogy left off. Whether battling Sky Pirates in a customizable aircraft or blasting Aeropeans with the punishing Gunstaff weapon, Jack and Daxter’s journey will take them beyond the edge of the Brink – and into a war bigger than they ever could have imagined.
http://www.play-asia.com/SOap-23-83-...j-70-3g0c.html
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November 9th, 2009, 20:34 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13876.html
DaedalusX64 is a N64 Emulator for the Sony PSP.
Quote:
Changelog Revision 441 ==> Revision 443
Revision 443
[!]Fixed P. Mario freezing in Rev 432 on (Bug #44) - Kreationz
[+]Updated roms.ini - Salvy, Kreationz
[!]Fixed some uCodes going out of range - Salvy
[+]4 Blendmodes fixed for Pokemon Stadium 2 - NintendoBoy13
Revision 442
[!] We should clear our screen faster now (thx A_Nub for tip)
[+] Added a hack to disable culling, set off default but and can be enabled on Advanced Menu
[+] Added missing code for various functions within DLParser_GBI2_MoveMem (needs more debugging..)
[~] Enable DisableCulling for Aidyn Chronicles on roms.ini (Aidyn Chronicles is playable now
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November 9th, 2009, 22:34 Posted By: wraggster
News via pspita
The valentintintin coder has released an interesting plugin for our PSP, developed in C programming language These LedBatterie, prx that will indicate how much charge the battery of the console by using the Power LED's PSP. This fact, according to the percentage of battery power, blinks at different time intervals.
More to follow.
Installation:
Quote:
- Copy the file in the folder seplugins ledbatterie.prx
- Add the text string ms0: / seplugins / ledbatterie.prx 1 files VSH.txt and GAME.txt
Percentage of load and time intervals:
- From 90% to 100%: 3s
- From 80% to 90%: 2.5 s
- From 70% to 80%: 2s
- From 60% to 70%: 1.5 s
- From 50% to 60%: 1s
- From 40% to 50%: 0.5 s
- From 30% to 0%: increasingly rapid
Bug:
- LedBatterie is not compatible with the plugin Hold +
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November 9th, 2009, 22:40 Posted By: wraggster
News via pspita
Jpcsp yet another update for the PSP emulator for PC sviulppato in Java homonymous team. With this release the program, which requires for proper operation of the installation of Java on your PC, comes to the revision 1246. I remember Jpcsp allows the execution of some homebrew like those already in the archive.
More to follow.
Changelog:
Quote:
Rev1246: First draft of GE viewport interpretation. Not yet fully functional: this feature has to be enabled in VideoEngine.useViewport to not break current games. Code review is welcome!
Rev1245: Allow the configuration of the normal values in 3D Studio.
Rev1244: Fixed lighting for directional light (no spot exponent and cutoff).
Rev1243: Add more randomness to Texture hashCode for TextureCache (was causing problems when switching textures in 3D Studio)
Rev1242: Lighting was not always completely disabled in 2D (spotted by tests of BlackDaemon using 3D Studio)
Rev1241: Refactoring of sceKernelLoadModuleByID with sceKernelLoadModule: HLE also allows loading of modules.
Rev1240: Reorganized hardware information (currently Battery and MemoryStick) in own classes. Implemented Battery Drain (Battery power reduces by 1% every 3 minutes).
Rev1239: Context GE Fixed saving problem introduced in r1236
Rev1238: 2D mode is not affected by FOG. Reverted changes from r1236 CLEAR command for colorα mask.
Rev1237: Added tests for PMSKC / PMSKA 3D Studio.
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November 10th, 2009, 16:25 Posted By: wraggster
UK retail giant HMV is expecting Activision's newly-released first-person shooter, Call of Duty: Modern Warfare 2, to become the fastest-selling game in UK history and predicts that it will sell over 1 million copies in its first week on sale.
The entertainment chain, which opened 140 stores at midnight last night to sell the game, believes that the Infinity Ward-developed game will eclipse the 800,000 week one sales record set by Grand Theft Auto IV last year.
"Modern Warfare 2 raises the bar for all games, not only for the astonishing demand we are seeing from gamers all around the country, but for its technical brilliance also," said HMV's Gennaro Castaldo. "With more than a million unit sales likely in its first week alone, HMV confidently predicts it will go on to become the biggest-selling title ever in games history."
The game has seen huge online pre-orders, the company said, while discounting at some supermarkets have resulted in a large number of them sell out, with Activision working now to re-stock.
http://www.gamesindustry.biz/article...dern-warfare-2
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November 10th, 2009, 16:27 Posted By: wraggster
BBC reporter Marc Cieslak has told Radio 4 that he was "saddened" after playing Modern Warfare 2 as it disproved his belief that the games industry had "grown up".
Host Justin Webb lead the discussion on Modern Warfare 2, which was introduced as "not just any videogame", before a soundbite of the infamous airport scene - in which players are asked to shoot unarmed civilians - was played (filmed in HD for Eurogamer TV - spoilers within).
"Oh not at all," responded Cieslak when asked if he'd been "damaged" by Modern Warfare 2. "I've played an awful lot of games and watched an awful lot of movies.
"I wasn't shocked by it but I felt a little bit saddened. I thought the games industry had moved beyond shock tactics for shock tactics sake And that's what I thought about this level: it's controversial for the sake of being controversial. I didn't think it necessarily needed to be included in the game."
Cieslak said he found it "unusual" that "it didn't occur to [Activision]" that Modern Warfare 2 might cause this level of controversy when the company was making the game. Justin Webb quipped that "perhaps it did".
Modern Warfare 2 goes on general release today.
http://www.eurogamer.net/articles/mw...the-sake-of-it
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November 10th, 2009, 16:33 Posted By: wraggster
Sony has told CVG it will announce the launch date for the European PS3 video store during an event next Wednesday, November 18.
It clarified that reports of the service going live on that date are false, and that it's simply the date the launch party will be held, at which the service release date announcement will be made.
As Sony recently confirmed, films available on the service at launch will include: Transformers: Revenge of the Fallen, Harry Potter and the Half-Blood Prince, Ice Age: Dawn of the Dinosaurs, Hannah Montana: The Movie, Bruno, Angels & Demons, Casino Royale, Crank 2: High Voltage and The Hills Have Eyes.
http://www.computerandvideogames.com...VG-General-RSS
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November 10th, 2009, 19:31 Posted By: Shrygue
via Eurogamer
SEGA has unveiled the European Special Edition of Bayonetta, which launches alongside the standard PS3 and Xbox 360 games on 8th January 2010.
Unlike the glitzy Japanese Collector's Edition, we'll get just one soundtrack disc rather than five.
We'll also get a "lovely artbook", a "nice slipcase" and copy of the game, according to SEGA's Euro blurb.
Bayonetta, an action game crafted by PlatinumGames (MadWorld), has topped the Japanese chart after its first week on sale. Regional magazine Famitsu deemed the chaotic witch-based game worthy of top marks, 40/40.
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November 10th, 2009, 19:38 Posted By: Shrygue
via Computer and Video Games
Forget turkey, bad Christmas cracker jokes and pretending to like family members you never see. You can spend your Christmas day exploring the dark corners of hell if instead, as EA confirms a demo for Dante's Inferno on PS3 and 360 for release in December.
As EA explains: "The 'Gates of Hell' demo will introduce players to the game's hero, epic story and intense action gameplay, tracing Dante's battles from the surface all the way to the Gates of Hell.
"Players will experience fast-paced hack-n-slash combat as they fend off waves of enemies before taking on the ultimate battle against Death.
"After defeating this boss, Dante will be armed with Death's scythe, a powerful holy cross, and will be ready to tear open the Gates of Hell. The demo also features two stunning cinematic movies made by Blur, the award-winning visual effects, animation and design studio."
The full game hits shelves on February 12 over here (Feb 9 in US) for PS3, 360 and PSP.
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November 10th, 2009, 21:42 Posted By: wraggster
"Oh, man -- it was so awesome. First multiplayer match I get into, and I get like, a 200 kill streak. It was in this weird airport lobby level, and everyone else must have had really bad lag or something, because they didn't move much -- but still! It was the coolest thing I've ever done, and I didn't get a Trophy for it. WTF?"
While we're not certain Trophies are distributed for ... the feat mentioned above, it does seem that the PS3 version of Modern Warfare 2 is experiencing some trouble rewarding Trophies to its players. The problem seems to be with a pre-launch patch which, for some reason or other, disables the game's unlockable incentives. A fix for the issue has been discovered by a few fan sites, but we've contacted Infinity Ward to see when we can expect a more official solution to surface.
http://www.joystiq.com/2009/11/10/us...ies-misfiring/
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November 10th, 2009, 21:46 Posted By: wraggster
[Max] was happy to see that the PlayStation 3 Eye has support in the newer Linux kernels. Having sat in his closet for quite some time, this would give the camera another chance at usefulness. Unfortunately, the driver doesn’t include framerate selection and color correction so he set about writing a patch to control the color settings. As you can see above, his success greatly improves the image quality you get from the device.
We get the feeling that the camera peripherals for Sony’s gaming devices seem like a good idea but don’t have much staying power as a realistic gaming interface. With contributions like [Max's], they can be re-purposed. The PS2 had its own, the EyeToy, which has long enjoyed driver support for Linux. The NUI Group does a lot of work with multi-touch and recommends the PS3 Eye for use with their projects because they’re inexpensive with high frame rates and decent picture quality.
Great work [Max]. It looks like he’s sent this patch upstream to be considered for incorporation into the kernel’s webcam module.
http://hackaday.com/2009/11/09/color...h-for-ps3-eye/
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November 10th, 2009, 23:51 Posted By: wraggster
News via psphacks
I’ve never used my PSP for Internet Radio; well, I have, just not with the firmware-integrated player. Here at PSP-Hacks we’re old school; we go back to the day of Raf’s PSPRadio. You remember that? You just might if you’ve been —hackin’ since ’07.
Anyway, today and now, it’s Black Eco and YourPlayer PSP v2.6 with direct access to 143 Internet Radio Stations. It’ s pretty awesome, providing of course you’re near a WiFi spot.
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November 11th, 2009, 18:28 Posted By: wraggster
Square Enix hopes to release Final Fantasy XIII - due out in Japan next month - "merely a season later" in the West.
Speaking to CVG, FFXIII producer Yoshinori Kitase said the developer is currently putting "the final touches" on the Western version - which according to his 'season' statement could be out as soon as March.
"We are currently applying every effort to giving the final touches to the overseas versions. We will make an official announcement when we are ready. Please wait a little bit longer," Kitase told CVG, when quizzed on the European release date.
"We aim for the highest possible quality for each language version and extra quality can only be achieved at the expense of a difference in release dates," he reasoned.
"However, it must be noted that the difference will be significantly shorter for this title," he said. "It used to take six months to a year to localise a title for overseas. We are hoping to release this game outside Japan probably merely a season later than the street date for the Japanese version."
The Square Enix producer put the Western delay down to the large quantity of text and voice work in the game.
"It takes nearly a whole year to record Japanese voices and an extra three to four months to do English. This illustrates how huge the script is," he said.
"Also, as far as Final Fantasy is concerned, each character's lip movements are animated in a way that they are synchronised with every spoken line in English. I suppose that no other studio abroad has ever done this."
http://www.computerandvideogames.com...VG-General-RSS
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November 11th, 2009, 20:43 Posted By: wraggster
Earlier today, website Scrawl stumbled upon what appears to be an unintentional first glimpse at a major PS3 firmware update. The somewhat tiny images Scrawl found buried, yet publicly accessible on Sony Computer Entertainment Europe's website, seem to hint at native Facebook integration on the console, along with the ability to change "gamer card" colors (as if the current friends list wasn't obnoxious enough) and view thumbnails of photos in a grid layout.
The images are still up as of this posting, but we'd imagine Sony will be pulling them before too long -- legit or not. After all, these could simply be mock-ups of design ideas meant for internal eyes only, just ... bungled. The one element that isn't design-related, the Facebook settings subsection of User Accounts, has us thinking there's a higher than average chance these aren't simple mock-ups, but rather the result on a Sony slip-up.
We contacted SCEE regarding the images and were told by a spokesperson that the company "doesn't comment on rumor or speculation."
http://www.joystiq.com/2009/11/11/ru...ebook-integra/
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November 11th, 2009, 22:21 Posted By: wraggster
The biggest game of 2009 has been released, if your one of those who have never heard of it heres the info from the release page at Play Asia:
Call Of Duty Modern Warfare 2 starts off exactly at the end of of Call of Duty 4. The ultranationalists are back with army camps that spread from the precarious Tian Shan in China to the war torn Afghanistan and it's up to you and your comrades to save the day.
Stunning graphics, challenging game modes and carefully scripted plot, Modern Warfare 2 will take you to the hot spots all over the world and assign your team with missions that only the most seasoned of soldiers can tackle.
From the publisher: Prepare for the ultimate invasion! The most anticipated game of the year and the sequel to the best-selling first-person action game of all time, Infinity Ward's Modern Warfare 2 will strike worldwide on November 10, 2009.
Activision Publishing, Inc. will release the newest installment in the groundbreaking and record-setting follow-up to the 2007 blockbuster, Call of Duty® 4: Modern Warfare™, that has sold more than 12 million copies worldwide, to date.
Join the millions of gamers on the frontlines today. See what challenges lie ahead of you and admire the minute details in the graphics, brought to life by your newest home consoles:
The regular editions are available on Xbox360™, PlayStation3™ and PC. Plenty of ways to connect to the warfront:
Xbox360™
Call of Duty: Modern Warfare 2 JPN US$ 78.90
Call of Duty: Modern Warfare 2 ASIA US$ 59.90
Call of Duty: Modern Warfare 2 US US$ 64.90
PlayStation3™
Call of Duty: Modern Warfare 2 JPN US$ 78.90
Call of Duty: Modern Warfare 2 ASIA US$ 59.90
Call of Duty: Modern Warfare 2 US US$ 64.90
The Japanese versions will come in December.
PC Game
Call of Duty: Modern Warfare 2 (DVD-ROM) ASIA US$ 54.90
Call of Duty: Modern Warfare 2 (DVD-ROM) US US$ 64.90
There is also a very very limited number of the Prestige Editions coming. This package comes with an art book, a special steel case, Call of Duty Classic full downloadable game code and collectible toys such as the Night Vision goggles and a stylish display stand.
These will become available as soon as it is in stock and will be sold at a first come first serve basis, so stick around for the mean time:
Xbox360™
Call of Duty: Modern Warfare 2 [Prestige Edition] ASIA N/A
PlayStation3™
Call of Duty: Modern Warfare 2 [Prestige Edition] ASIA N/A
Get some help with your game, read up on battle strategies:
Game Guides
Call of Duty: Modern Warfare 2 Limited Edition Strategy Guide US US$ 29.90
Call of Duty: Modern Warfare 2 Signature Series Strategy Guide US US$ 19.90
http://www.play-asia.com/SOap-23-83-...-27v-84-n.html
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November 11th, 2009, 22:24 Posted By: wraggster
Newly released today:
With Band Hero, you can come together with family and friends to ascend the virtual stage and rise to fame. Brought to you by the makers of Guitar Hero, one of the biggest entertainment franchises of all time, Band Hero brings you a new genre of music focused on today’s hottest hits and classic anthems that everyone will know. So grab your friends and take the stage with any combination of guitars, bass, microphones and drums, the road to stardom begins here. Band Hero supports all Guitar Hero instrument controllers, as well as other music/rhythm game controllers.
http://www.play-asia.com/SOap-23-83-...j-70-3g01.html
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November 11th, 2009, 22:26 Posted By: wraggster
Newly released today:
features
Jigsaw has laid out a gauntlet of torturous traps for a handful of innocents. Only you stand between them and the most brutal death imaginable. Think quickly and act! The clock is ticking
The player is forced to make difficult moral choices. Who lives and who dies in the game is determined by the player’s choices
Unanswered questions from the films are finally laid to rest. Gamers will discover the origin of Jigsaw and why he devoted his life to games, while also finding out what happened to the characters from the first SAW movie
The asylum in which Jigsaw has trapped you is abandoned, but it is far from empty. It is a living world of horror populated by Jigsaw’s minions and the insane souls they torture… and they have no intention of letting you leave
description
The story centers on Detective David Tapp who awakens in a decrepit, abandoned asylum. He has been captured by his longtime nemesis, Jigsaw. Obsessed with catching this serial killer, Tapp’s mission has consumed him and ruined his family, resulting in divorce, mental imbalance, and abandonment. Worse yet, this frantic hunt destroyed Tapp’s career while he watched his long-time friend and partner get killed by one of Jigsaw’s traps. Now Jigsaw has the upper hand and has captured the detective. Tapp must play a deadly game—the likes of which he has been investigating for years—to escape, and in order to do so he must survive the lethal traps and puzzles that Jigsaw has put in place for him and others. But each victim has a dark connection to Tapp. Will Tapp save them? Can he survive his obsession to find the Jigsaw killer?
http://www.play-asia.com/SOap-23-83-...j-70-3lgp.html
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November 11th, 2009, 22:28 Posted By: wraggster
Newly released today:
Jurassic Lost Island is an epic, story-driven first-person shooter set on a dark, mysterious island that connects the modern world with the age of dinosaurs.
Take on the role of Craig Dylan, a weapons and survival expert, hired to protect a research team sent to study the strange temporal energy of the island and recover whatever is left of the expedition lost on the island 25 years ago.
Every minute is a fight for survival as Dylan must scavenge weapons, defend barricades, and battle titanic dinosaurs to return to his own time.
The great lizards are back, with bigger claws and sharper teeth, can you lead your hero from that jaws of these gigantic beasts? Jurassic The Hunted is available today on:
Xbox360™
Jurassic: The Hunted US US$ 44.90
PlayStation3™
Jurassic: The Hunted US US$ 44.90
Nintendo™ Wii
Jurassic: The Hunted US US$ 44.90
PlayStation2™
Jurassic: The Hunted US US$ 34.90
http://www.play-asia.com/SOap-23-83-...-27t-84-n.html
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November 11th, 2009, 22:28 Posted By: wraggster
Newly released today:
Jurassic Lost Island is an epic, story-driven first-person shooter set on a dark, mysterious island that connects the modern world with the age of dinosaurs.
Take on the role of Craig Dylan, a weapons and survival expert, hired to protect a research team sent to study the strange temporal energy of the island and recover whatever is left of the expedition lost on the island 25 years ago.
Every minute is a fight for survival as Dylan must scavenge weapons, defend barricades, and battle titanic dinosaurs to return to his own time.
The great lizards are back, with bigger claws and sharper teeth, can you lead your hero from that jaws of these gigantic beasts? Jurassic The Hunted is available today on:
Xbox360™
Jurassic: The Hunted US US$ 44.90
PlayStation3™
Jurassic: The Hunted US US$ 44.90
Nintendo™ Wii
Jurassic: The Hunted US US$ 44.90
PlayStation2™
Jurassic: The Hunted US US$ 34.90
http://www.play-asia.com/SOap-23-83-...-27t-84-n.html
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November 11th, 2009, 22:38 Posted By: wraggster
Newly released today:
description
There are monsters roaming around in the world and the only way to catch them is through the PSP camera. Install the little device and look at your world in a new light. Catch the monsters with a magic circle, interact with them by patting them.
Of course this is not just about making friends with the dynamic little beasts, you have to train them and level them up. With each new level, the beasts change in appearances, pit them against your friends' tamed pets in battle or tackle story missions.
Project your beast into the real world, onto your work desk, your bed or your bathroom. These pets can go to school or work with you, always have one of them ready for your friends might challenge you for a quick fight on the bus or on the train.
http://www.play-asia.com/SOap-23-83-...j-70-3j0d.html
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November 12th, 2009, 17:47 Posted By: wraggster
Just seconds ago i turned on MSN and one of my contacts Yoshihiro has got in his comments that Kernal Access for PSPgo is a goer which means Homebrew for the PSPgo is very much a reality as soon as the release occurs, firstly heres a youtube video proof of concept:
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November 12th, 2009, 18:08 Posted By: wraggster
Sony has said that its motion control technology is enabling first-party development to create great moments to its existing PlayStation franchises.
That Sony is working hard to incorporate motion control into fan-favourites should please the core gaming audience, and help calm fears that the motion technology is dumbing down home console gaming to pander to a casual audience.
Speaking in an interview published today, Michael Denny, senior VP of Worldwide Studios told GamesIndustry.biz that the company's approach to motion control is two-fold – to work the technology into popular PlayStation franchises, and create new IP designed specifically for the tech from scratch.
"We are looking at original titles that can really showcase the technology, but we also want existing franchises to support motion control where it can really enhance the experience that we're trying to build," detailed Denny.
"With the existing franchises and more core games, it's a way of enhancing those experiences. It's fair to say we have had or we are experiencing some real great moments looking at our existing franchises and putting in that support."
Internal development studios – which include Motorstorm team Evolution, Killzone-creators Guerilla and SingStar house Sony London – are treating the technology as a new platform, said Denny, and are embracing fresh control methods.
"The motion control system we're putting in place going forward is being treating as more of a platform. Here in Europe we have a lot of experience helping develop the peripherals for our social games but we see the motion control solution and experience as being broader than that. We do believe it can come into a core experience as well."
"It was certainly an exciting challenge for the guys and one that the teams have embraced. The key for them is that they want to implement it in a way which is additive to the experiences they could otherwise give with the DualShock," said Denny.
Sony motion control technology was first shown at E3 earlier this year, with a range of tech demo's highlighting simple mini-games and interactions using the motion peripheral as a sword, whip, bow and arrow.
The company originally announced a Spring launch window for the motion control tech, but a leaked document from Sega narrowed the release down to March 2010.
http://www.gamesindustry.biz/article...ps3-franchises
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November 12th, 2009, 18:08 Posted By: wraggster
The volume of users playing Call of Duty: Modern Warfare 2 via the PlayStation Network has caused game crippling problems for Sony and Activision.
The problem was with the PlayStation Network itself, according to Infinity Ward's Rob Bowling, who kept users up to date with the issue via Twitter last night.
"It's a server overload not a bug in the code," wrote Bowling. "They're working to have servers back up ASAP. MP servers gradually coming back online. Some users may still experience issues," he added.
"Looks like it was the amount of connections at once that killed PSN."
Users were let back on to the service gradually, as the temporary solution was found to get players back in the highly-popular game.
"They're enabling 20,000 users at a time to connect now. I believe this is Sony/DemonWare's temporary solution while they work on fortifying the infrastructure," he said.
At the time of writing, Bowling's last update on the problem said that "PSN multiplayer should be running at full capacity. We expect smooth skies ahead."
http://www.gamesindustry.biz/article...ayer-kills-psn
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November 12th, 2009, 18:09 Posted By: wraggster
Sony's next firmware update could integrate Facebook into the PlayStation 3 interface, according to leaking images.
As reported by website Scrawl, images showing the Facebook icon as part of the PS3 cross media bar were posted on PlayStation.com, but subsequently removed.
The screenshots also showed a new photo browsing interface and a function for users to change the appearance of their PSN profile images.
Microsoft has already announced Facebook integration for the Xbox 360, and the function is expected to launch on the console later this year.
http://www.gamesindustry.biz/article...grate-facebook
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November 12th, 2009, 18:13 Posted By: wraggster
Activision has revealed that Modern Warfare 2 made USD 310 million on its first day on sale - in the US and UK markets alone.
That's according to internal estimates at the publisher, and if accurate would make it the biggest entertainment launch of all time - eclipsing the last blockbuster videogame to claim that honour - Grand Theft Auto IV, released last year.
The company added that it believed 4.7 million units were sold in the two countries as thousands of stores there opened at midnight, while in the UK a number of supermarket stores sold out as frenzied discounting reduced the price point from GBP 44.99 to nearer GBP 25.
The Infinity Ward-developed title had been predicted to be the year's biggest seller, although just prior to launch there was some controversy about a terrorist scene in the game, picked up by mainstream press, while some retailers broke street dates as demand hit fever pitch.
"The Call of Duty franchise has become a cultural phenomenon showing the power of video games as an entertainment medium," said Mike Griffith, CEO of Activision Publishing. "The shattering of these entertainment records is a testament to the compelling, cinematic and uniquely engaging experience that the Call of Duty brand delivers.
"Modern Warfare 2 has taken interactive experience to unprecedented heights setting a new standard for entertainment," he added.
But despite the runaway success of the game, investors seem to be unimpressed, as the company's share price has fallen by 3.8 per cent since Tuesday to USD 11.38.
http://www.gamesindustry.biz/article...e-in-us-and-uk
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November 12th, 2009, 20:20 Posted By: wraggster
That's the question Sony posed in one of their infamous, leak-laden surveys on the device, according to Destructoid.
Note that Piano Black and Pearl White have both already been released, but there are a slew of others that the company is at least considering putting on shelves. I'm remiss that there's no Fireball Orange option. That Bright Yellow just isn't getting it done for me.
http://gizmodo.com/5403022/which-psp...-do-you-prefer
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November 12th, 2009, 20:27 Posted By: wraggster
Three new PSP Minis and a host of PS3 game content are what's on offer on the PlayStation Store today.
Two of the Minis, Circles Circles Circles and D-Cube Planet, cost three quid. The third, Bubble Trubble costs a pound more, which must be why there's a whole post about the game on the European PlayStation blog.
There's also an unrelated free Comet Crash update that's gone live this week. This offers new levels, new maps, new Battle settings and a new difficulty mode. There's a post about this too.
Oh, and Call of Duty: Classic, which went live alongside the launch of Modern Warfare 2, on Tuesday.
Our picks on the rest of the PlayStation Store today are a Buzz! Euro Sports Quiz, SpongeBob SquarePants songs for Rock Band, and a Jak and Daxter demo for PSP.
PS3 Games
Burnout Paradise - Big Surf Bundle (Burnout Paradise full game and Big Surf Island pack) (£27.99/€34.99)
Buzz! - Euro Sports Quiz (£3.99/€4.99)
PAIN: Fat Princess Pack (free)
PAIN: Speed Oocher Pack (£1.59/€1.99)
EyePet: Lucky Dip Styling Pack 4 (free)
Rag Doll Kung Fu: Fists of Plastic - Mistress of Mime, Shaolin Scarecrow (free)
Guitar Hero 5: Lenny Kravitz Track Pack ("Fly Away", "Lady", "Let Love Rule") - £4.39/€5.49 (£1.59/€1.999each)
Rock Band: White Stripes Pack ("Icky Thump", "Dead Leaves and the Dirty Ground", "Girl, You Have No Faith in Medicine") - £2.49/€3.99 (£0.99/€1.49)
Rock Band: SpongeBob SquarePants ("A Day Like This", "Employee of the Month", "Ridin' the Hook") - £0.59/€0.79 each
Rock Band: "Club Foot" by Kasabian, "Smash It Up (Part II)" by The Damned - £0.99/€0.79 each
PSP Demos
Jak and Daxter: The Lost Frontier Demo (free)
PSP Games
Street Fighter Alpha Max 3 (£13.99/€17.99)
Major League Baseball 2K9 (£11.99/€14.99)
Mana Khemia: Student Alliance (£19.99/€24.99)
PSP Minis
Circles Circles Circles (£2.49/€2.99)
D-Cube Planet (£2.49/€2.99)
Bubble Trubble (£3.99/€4.99)
PSP Game Content
Dynasty Warriors: Strikeforce - Additional Quests 7 (free)
Rock Band Unplugged: "Excuse Me Mr." by No Doubt, "I'm Shipping Up To Boston" by Dropkick Murphys - £0.99/€1.49 each
http://www.eurogamer.net/articles/co...d-to-ps3-store
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November 12th, 2009, 20:27 Posted By: wraggster
Three new PSP Minis and a host of PS3 game content are what's on offer on the PlayStation Store today.
Two of the Minis, Circles Circles Circles and D-Cube Planet, cost three quid. The third, Bubble Trubble costs a pound more, which must be why there's a whole post about the game on the European PlayStation blog.
There's also an unrelated free Comet Crash update that's gone live this week. This offers new levels, new maps, new Battle settings and a new difficulty mode. There's a post about this too.
Oh, and Call of Duty: Classic, which went live alongside the launch of Modern Warfare 2, on Tuesday.
Our picks on the rest of the PlayStation Store today are a Buzz! Euro Sports Quiz, SpongeBob SquarePants songs for Rock Band, and a Jak and Daxter demo for PSP.
PS3 Games
Burnout Paradise - Big Surf Bundle (Burnout Paradise full game and Big Surf Island pack) (£27.99/€34.99)
Buzz! - Euro Sports Quiz (£3.99/€4.99)
PAIN: Fat Princess Pack (free)
PAIN: Speed Oocher Pack (£1.59/€1.99)
EyePet: Lucky Dip Styling Pack 4 (free)
Rag Doll Kung Fu: Fists of Plastic - Mistress of Mime, Shaolin Scarecrow (free)
Guitar Hero 5: Lenny Kravitz Track Pack ("Fly Away", "Lady", "Let Love Rule") - £4.39/€5.49 (£1.59/€1.999each)
Rock Band: White Stripes Pack ("Icky Thump", "Dead Leaves and the Dirty Ground", "Girl, You Have No Faith in Medicine") - £2.49/€3.99 (£0.99/€1.49)
Rock Band: SpongeBob SquarePants ("A Day Like This", "Employee of the Month", "Ridin' the Hook") - £0.59/€0.79 each
Rock Band: "Club Foot" by Kasabian, "Smash It Up (Part II)" by The Damned - £0.99/€0.79 each
PSP Demos
Jak and Daxter: The Lost Frontier Demo (free)
PSP Games
Street Fighter Alpha Max 3 (£13.99/€17.99)
Major League Baseball 2K9 (£11.99/€14.99)
Mana Khemia: Student Alliance (£19.99/€24.99)
PSP Minis
Circles Circles Circles (£2.49/€2.99)
D-Cube Planet (£2.49/€2.99)
Bubble Trubble (£3.99/€4.99)
PSP Game Content
Dynasty Warriors: Strikeforce - Additional Quests 7 (free)
Rock Band Unplugged: "Excuse Me Mr." by No Doubt, "I'm Shipping Up To Boston" by Dropkick Murphys - £0.99/€1.49 each
http://www.eurogamer.net/articles/co...d-to-ps3-store
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November 12th, 2009, 21:17 Posted By: wraggster
Although we were too late to verify for ourselves, both Joystiq and Scrawl swear up and down that the above three images, each of whom unfortunately lack a higher-res version, all hail from the official Sony Computer Entertainment Europe website, and each showing a feature of the PlayStation 3's XMB we haven't seen before: some form of Facebook integration, the ability to change gamercard colors, and a new method of photo organization / perusal. None of these would be too surprising or earth-shattering, really, and the juiciest question of them all -- exactly when we might see these additions -- is still a mystery.
http://www.engadget.com/2009/11/11/l...-new-image-la/
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November 12th, 2009, 21:21 Posted By: wraggster
Project Gotham did it. Burnout did it. So if Gran Turismo creator Kasunori Yamauchi is toying with the idea of putting motorcycles into Gran Turismo, you can't say it's without precedent.
In an interview with IGN, the Polyphony Digital boss was asked about the possibility of bikes making their way into the game, to which he responded "If that's what users really want in the game, I think that's a possibility. Or we could consider making a Tourist Trophy 2 as well."
Might be best sticking to TT2. GT5 is late enough as it is.
http://kotaku.com/5402729/gran-turis...ight-get-bikes
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November 12th, 2009, 21:49 Posted By: wraggster
SNK is big on compilation discs, but most of those contain Neo Geo classics. SNK Arcade Classics 0 appears to focus on the company’s earlier days. Maybe. Probably.
SNK Arcade Classics 0 hasn’t been officially announced, but the ESRB rated it and the twenty games it contains. Let’s take a look at their description.
This is a collection of 20 classic arcade games comprising several distinct genres: action, fighting, sports (baseball, football, Olympics), shooting, platforming. Some games involve side-scrolling fighting action against hordes of enemy thugs, soldiers, and creatures; players can use knives, guns, flamethrowers, tanks, and grenades when engaging in the 2D-style combat. The game receives a Mature rating for one game’s depiction of blood and gore: In SAR (Search and Rescue), blood covers the entire floor of some rooms. Although the perspective is top-down and the graphics are somewhat minimal (2D), there are frequent depictions of mangled human corpses strewn—or lying face-down—in pools of blood.
Wow, Search and Rescue alone caused this compilation to get a M rating? I believe Search and Rescue was released before the Neo Geo too. SAR and the “0” in the title appear to be hints that SNK Arcade Classics 0 will have their 80s stuff instead of Neo Geo games.
Following this logic, the Olympic game could be Gold Medalist. The football one? Touch Down Fever. Guns? Perhaps, Ikari Warriors and P.O.W. Given the success of The King of Fighters, SNK has to throw Athena in a pre-Neo Geo collection too.
Any other guesses or wishes?
http://www.siliconera.com/2009/11/12...r-psp-and-ps2/
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November 12th, 2009, 21:49 Posted By: wraggster
SNK is big on compilation discs, but most of those contain Neo Geo classics. SNK Arcade Classics 0 appears to focus on the company’s earlier days. Maybe. Probably.
SNK Arcade Classics 0 hasn’t been officially announced, but the ESRB rated it and the twenty games it contains. Let’s take a look at their description.
This is a collection of 20 classic arcade games comprising several distinct genres: action, fighting, sports (baseball, football, Olympics), shooting, platforming. Some games involve side-scrolling fighting action against hordes of enemy thugs, soldiers, and creatures; players can use knives, guns, flamethrowers, tanks, and grenades when engaging in the 2D-style combat. The game receives a Mature rating for one game’s depiction of blood and gore: In SAR (Search and Rescue), blood covers the entire floor of some rooms. Although the perspective is top-down and the graphics are somewhat minimal (2D), there are frequent depictions of mangled human corpses strewn—or lying face-down—in pools of blood.
Wow, Search and Rescue alone caused this compilation to get a M rating? I believe Search and Rescue was released before the Neo Geo too. SAR and the “0” in the title appear to be hints that SNK Arcade Classics 0 will have their 80s stuff instead of Neo Geo games.
Following this logic, the Olympic game could be Gold Medalist. The football one? Touch Down Fever. Guns? Perhaps, Ikari Warriors and P.O.W. Given the success of The King of Fighters, SNK has to throw Athena in a pre-Neo Geo collection too.
Any other guesses or wishes?
http://www.siliconera.com/2009/11/12...r-psp-and-ps2/
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November 12th, 2009, 23:48 Posted By: wraggster
News via pspitalia
The fans of the famous card game Magic know definitely "Wagic The Homebrew?!" The homebrew game developed by wololo quite faithfully reproducing the mechanisms of the game on PSP. Today we propose an update to the program itself, but an interesting mod "amateur" dedicated to Star Wars Wagic introduces a new set of cards, not change the graphics and sound effects and fixes a number of minor bugs. Recall that the package already includes the version 0.9.3 (unofficial) homebrew and all the necessary files.
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November 13th, 2009, 00:06 Posted By: wraggster
news via pspita
French developer has released biscottelacrevette Go! Tube, a modified version of the Ultimate PSPTube, program is now abandoned by the coder JK108 ee which was based in turn on the original PSPTube of SofyaCat. This new homebrew allows you to view movies from the following sites: YouTube, DaliyMotion, abrutis and Wat. It 'also present a script that allows you to update the program directly from the PSP.
A follow chaneglog complete and the link to download.
Changelog v1.0:
Quote:
- Update via PSP
- Speed up the search
- During the search, you can sort the sites that appear by pressing the button
We thank you for reporting Bianchi.r
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November 13th, 2009, 00:16 Posted By: wraggster
Updated release from clizana
GoearPSP is an application designed to work with the page http://www.goear.comIn which we perform almost the same functions as in our computer as: Search for songs and download our MS for later listening.
Note: The most stable versions are closed, 1.0, 2.0 and so on. The other may be a little unstable and contain errors.
Version 1.2
---------------------
Features
Fixed critical bug in the search for songs
Added a toolbar and the percentage discharge.
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November 13th, 2009, 15:54 Posted By: wraggster
Final Fantasy XIII fans expecting post-launch DLC could be in for a disappointment, if comments made by Square Enix producer Yoshinori Kitase are anything to go by.
Speaking to CVG in a recent interview, Kitase told us: "Unfortunately, it has been decided that no DL contents will be available for the Japanese version due out in December, while no decision has been made for the overseas versions."
So - depending on the accuracy of Square Enix's translation - either Japan's not getting any download content at launch, or it's missing out entirely.
While on the subject of online features such as DLC, Kitase said he doesn't feel under pressure to adopt the bulletpoints of Western RPGs such as Fallout 3 and Mass Effect.
"I do not feel any pressure," he said. "We intend to ensure that Final Fantasy titles we produce will be highly appreciated worldwide. Hence we always expose ourselves to inspirations from western products in attempts to digest and apply them for Final Fantasy."
http://www.computerandvideogames.com...VG-General-RSS
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November 13th, 2009, 16:03 Posted By: wraggster
Enthusiasts have long suggested the PlayStation 3 to their family and friends as one of the better and most affordable Blu-ray players. Lately, prices of Blu-ray players have been coming down, but the PS3 is still one of the better options out there. Sony is taking advantage of this by starting to offer game demos on their Blu-ray offerings. While these demos will only be playable on the PS3, they hope the extra value will help drive sales.
http://games.slashdot.org/story/09/1...ble-Game-Demos
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November 14th, 2009, 01:16 Posted By: wraggster
Gamers in Japan with both a PSP and PS3 have been able to use the adhocParty service to expand their multiplayer gaming options for quite a while now, and it looks like folks in North American will soon finally be able to get in on the action as well. For those not up to speed on it, the service effectively lets you use your PS3 as a gateway to let you play PSP games with an ad hoc mode (like Gran Turismo or Monster Hunter) over the internet instead of simply with other PSP users near you. You'll also be able to make use of the PS3's wireless headset or PlayStation Eye for voice chat with the service, but you will have to make sure your PS3 is connected to the internet via Ethernet or a wireless bridge (since it makes use of the built-in WiFi to connect to the PSP). Still no firm word on a release date, but it will be a free download from the PlayStation Store.
http://www.engadget.com/2009/11/13/a...-america-soon/
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November 14th, 2009, 01:17 Posted By: wraggster
If what we saw at CEATEC is any indication, we can all look forward to a future where damn near every new piece of Sony kit that we lay our hands on will support its fledgling wireless technology, TransferJet. As you might have guessed, we've been keeping our eyes on the usual channels in vain hopes of finding any gear sporting the new standard. So, what do we have here? Our friends at Sony Insider have spotted FCC paperwork for the MS-JX8G, which is apparently a Memory Stick Duo that sports the protocol -- and which (hopefully) means that someday soon we'll be able to grandfather TransferJet into all of our existing Memory Stick Duo-supporting devices. Pretty clever, Sony!
http://www.engadget.com/2009/11/13/s...-hits-the-fcc/
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November 14th, 2009, 01:24 Posted By: wraggster
Sony has confirmed 16-person multiplayer for SOCOM Fireteam Bravo 3 on PSP.
There will be eight custom maps and seven new game modes, each with custom objectives, said the company on the US PlayStation blog.
There's a brand new Leader mode that assigns one person who all team members will spawn next to on their mission toward objective points. Plus, there's a new Tug of War game where teams drain points from each other as they collect tickets.
Fireteam Bravo 3 has local and online multiplayer, with the latter supporting tournaments, clans, ladders, voice chat and character customisation.
SOCOM Fireteam Bravo 3 will be available on 12th January in the US.
Sony told Eurogamer this morning that there is still no date other than "2010" for Europe.
http://www.eurogamer.net/articles/ps...orts-16-online
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November 14th, 2009, 01:31 Posted By: wraggster
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November 14th, 2009, 12:12 Posted By: wraggster
New from Divineo USA
Play FPS and other advanced games on your Playstation 3 the way they should be, with a clear technical advantage with the XFPS Rate Up Adapter.
With this smart device, you can use a mouse and keyboard on your Playstation 3 by remapping the Dual Shock 3Six Axis buttons to be used on the keyboard and mouse.
With great compatiblity and high sensitivity, it is a must have for all hard core FPS gamers on Playstation 3!
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November 14th, 2009, 13:52 Posted By: wraggster
Newly released today:
features
This hardcover Limited Edition guide features a comprehensive walkthrough of each single-player mission in the game
Extensive area maps
Detailed multiplayer coverage
Unlockables uncovered!
Limited Edition guide includes bonus content, exclusive foldout and more!
Platform: PlayStation3, Xbox 360, PC
http://www.play-asia.com/SOap-23-83-...j-70-3j75.html
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November 14th, 2009, 13:53 Posted By: wraggster
Newly released today:
features
You have 7 days to wander through the city of Kyouto and discover all it has to offer a teenage hoodlum like you, so every minute counts! Travel around and interact with a diverse population. Pick a fight with virtually anyone, but beware the consequences…and the cops. With too much to see and do in a single playthrough, you’ll definitely need to plan on return visits
Becoming the one bancho to rule them all requires a wide repertoire of fighting moves, and you have an entire nation’s worth to learn and incorporate into your strategy. Fling insults and punches, and take down Japan’s 47 anchos. Then, customize your fighting menu with their regions’ special moves!
Two-player co-op ad hoc mode lets you run around with a friend to gain additional experience. Night Out mode lets you sneak out of the hotel after curfew to challenge Yakuza roaming about the town
description
As the toughest student in a Japanese high school, it’s up to you to prove your badassitude when all the schools in the nation get together for a week-long learning excursion in the historic (and fictional) city of Kyouto. In this free-roaming brawler, you’ll take to the streets and start kicking ass to rise to the top in the world of juvenile delinquents. Hunt down more than 45 boss enemies, each with their own daily schedules and routines, and dispense righteous beatdowns before stealing their respect, their territory, and their personalized special moves.
http://www.play-asia.com/SOap-23-83-...j-70-3ip1.html
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November 14th, 2009, 15:18 Posted By: wraggster
Newly released today:
Dragon Ball is out with Raging Blast, an exhilirating 3D fighter. Veteran Fighters can enjoy facing off against the strongest of the strong while novices can start their fighting career here.
Controls are easy, launch the characters' special skills with a press of a single button, all characters have their specialized skill set, be sure to have a go at them all. Make use of the area, move in all directions, having the fight in 3D gives that so much more room to dash around.
Characters' expressions change during the fight and the environment play a big part in your victories. Learn to destroy mountains and hide behind rocks to ambush your enemies.
http://www.play-asia.com/SOap-23-83-...j-70-3hll.html
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November 14th, 2009, 17:13 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13915.html
PSPKVM is a Java 2 Micro Edition (J2ME) CLDC/MIDP Emulator for the Sony PSP.
Quote:
PSPKVM Test Builds
There are currently a few ´unofficial´ or test builds up, for testing various features.
(Note: 0.5.4 test releases are in .tgz format--or gzipped tarballs. Notes on handling these, if you´re new to them, are here.)
0.5.5 Test 3 (Uploaded Nov. 13, 2009)
This release improves file-based MP3 playback capability and contains some GUI enhancements. The package is a ´bare eboot´ .zip, containing only the EBOOT.PBP (replace the one in our current 0.5.4 install or a previous 0.5.5 test build with it to add these features). The download is here.
Changes include:
* MP3 support adds seeking support, time display, wider compatibility with varied stream formats, support for ID3 V2 tags.
* Made forms (includes AMS), lists (includes wifi selector) and menus ´loop´ top to bottom/bottom to top when scrolling past the end; much of this is merged MR4 code.
* Redrew Unicode page 03 (Greek) for the built-in font entirely--glyphs now match general pitch and appearance of Latin, Cyrillic. Added accented vowels, terminal sigma; completes modern Greek support in built-in font.
* Added Unicode pages 21-26, 30-33, f9-fa, fe-ff to built-in font from old CJK-ordered tables--lost in previous builds due to various changes--adds Chinese punctuation, CJK extensions, miscellaneous symbols.
* Made system folder closed at startup.
Downloads Here --> http://sourceforge.net/apps/trac/pspkvm/wiki/TestBuilds
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November 14th, 2009, 23:09 Posted By: wraggster
News via pspita
New revision of the plugin created by macrophytes ClassG Japanese coder, which allows us to configure key combinations you can do with the push of just one, adjust the sensitivity of the analog stick and set the automatic pressure of a given key. In this version, which found the download to follow, we find a couple of interesting additions and correction of some minor bugs.
Changelog:
Quote:
- Added the function "Auto-Hold", with which we can block a certain key combo to use it solely through
- Keys X / O will be set automatically according to configuration in the registry
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November 14th, 2009, 23:17 Posted By: wraggster
News via pspita
E 'available for download Jpcsp the revision of 1249, the now famous emulator PSP for PC developed in the Java programming language. Note that this application allows you to run some homebrew like those already in the archive and for a proper functioning requires the installation of Java on your PC.
Following the full changelog and the link to download.
Changelog:
Quote:
Rev1249: Further findings for Video command CLEAR (based on tests using 3D Studio): also disable CULL_FACE, FOG, STENCIL_TEST, COLOR_LOGIC_OP and DepthMask in CLEAR mode.
Rev1248: Improved color accuracy for vertex color formats 5650, 5551 and 4444.
Rev1247: Provide basic implementation for MFVC and MTVC
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November 14th, 2009, 23:18 Posted By: wraggster
Uberjack has posted this update on his site:
It’s been a while since I last wrote a post, so I thought it only fair to update on my recent work.
I considered the requests to write another port of Castaway, and actually began porting two different versions to PSP. Both attempts ended similarly – 4-color mode works, but the 16-color mode sets the emulator in an infinite loop, from which it never exits. My attempts to get in touch with the earlier developer of Castaway (PSP) were unsuccessful, so after about a week of hitting brick walls, I abandoned the work. I may still return to it eventually (VICE PSP was shelved for about 3 months before I got it to work), but I’m not completely certain, and would rather not make any promises I can’t keep.
Other than that, I got a Google Android phone recently, and found myself fascinated with the platform. The idea that one can actually look at the source code of one’s own cellular phone seems almost surreal, yet it’s very much a reality. I’m currently working on an XBox Live Profile viewer, which will be releasing soon – if you’re interested, check back in a while. I’m fairly certain that I will not be porting any emulators to the platform, as its controls are woefully inadequate for proper game enjoyment, and the platform is more or less limited to Java development (read: managed platform; considerable speed limitations).
That said, I’m not abandoning PSP development. But I do feel like I should take a break for a while.
http://0xff.akop.org/2009/11/10/your...even-stranded/
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November 15th, 2009, 01:09 Posted By: qbradq
I have a new release that I'd like to get posted here. It's called PSPEText. You can find it here: http://sites.google.com/site/qbradq/projects-1/pspetext with source and Makefile included.
Here's the ABOUT section from the readme:
PSPEText is a kernel-mode plugin that allows you to pause any PSP game at any
time and read text files stored on the memory stick. This is useful for reading
FAQs from sites like www.gamefaqs.com while playing your favorite PSP games.
This text reader supports both a 60-column display and an 80-column display,
which can be switched between at runtime. The 80-column display is a little
less readable, but a must-have for reading FAQ files.
Also, I'm working on a new port of the Frotz Z-Machine emulator to PSP. I've got the actual emulator working and am now working on the user interface. Given that, I'd like access to post on the news forum.
Thanks for your consideration!
QBRADQ
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November 15th, 2009, 10:02 Posted By: wraggster
A Florida teenager says he was kidnapped at gunpoint, driven to a Walmart and forced to buy his captors a PlayStation 3 for the new super-low price of $299.99. Cops have arrested one suspect.
The Naples, Fla. teen says two guys in a white pickup truck blocked his car as he tried to enter a gated community where his friend lives. Two guys, one with an assault rifle, the other with a pistol, jumped out, drove him to his stepfather's home in another gated community to steal some jewelry. Then it was off to Walmart with stepdad's credit card.
There, the victim says one of his captors demanded he buy him a shotgun. But it being past 8:30, the gun counter was closed. So the bandits said they'd settle for a PS3 Slim, which the victim bought. They then set him free, and he went running to the law.
Yeah, there's been one arrest, and it sounds like there's surveillance footage, but let's show a little skepticism here. If this is true, two dudes just went to a hell of a lot of trouble and are facing a whale of a stay in the joint to pull off the heist of a lifetime - a PS3 - before turning loose their rich captive. Kidnapping, plus a gun crime doesn't just get pled down to loud muffler and disorderly conduct because you netted $300 in merch. Plus there's the matter of the suspect's fingerprints not being found inside the house.
That doesn't stop WBBH-TV. Be sure to watch that video. I don't know East Naples or Immokalee from Muncie, Indiana but it sounds like the reporter's reminding us both places are the H-double-O-D hood. And remember, "Jane," (if that's your real name) you're not safe anywhere, even behind rich people gates. Another shining example of local news teaching you to hate and fear your world.
http://kotaku.com/5404689/ps3-it-only-does-kidnapping-
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November 15th, 2009, 10:34 Posted By: wraggster
One of the very best features of PlayStation family products (PS3 and PSP) is the ability to update the system firmware via downloadable patches. Had this main feature not been included, we’d be stuck with the same feature set that each system launched with, and when compared to the robust feature set we have now, that’s not much.
Over the years many firmware updates have come and gone. Some significant, some not so much. Have you ever wondered how Sony plans the release of any new features included with each firmware update? Eric Lempel explains how…
In a recent interview with PlayStation: The Official Magazine in the Holiday 09 issue (issue number 027), Eric Lempel spills the beans on how Firmware update features are planned and released for the PlayStation 3 and PlayStation Portable:
“We go about doing that in a few different ways. We do consumer research in addition to following our roadmap. We’ve had a very had a very long roadmap that we’ve wanted to roll out, and clearly all of them couldn’t be rolled out day one when the PS3 launched. So we’ve been implementing these features as we go along and some of them, and some of them take longer than others.”
Lempel continued:
“Of course time and manpower always factor in because there aren’t limitless resources. And are sometimes key features that must go out in Firmware updates. For example, you saw on September 1, we released a 120GB PS3 and we did a Firmware update, and there were some enhancements in that specifically to bring on the new hardware.”
The director of the PlayStation Network further explained:
“We absolutely read all the feedback that we see on our blog when we do firmware updates. We have people who look across different forums and different sites. And we also do our own testing – some very extensive testing..”
“But in some cases, we can’t do complete testing because you never quite know how things will work until users have it.”
When asked the question that’s on every PS3 owners mind, on the long awaited cross-game voice chat feature Lempel has this to say:
“I think it’s incredibly popular. We know users want it, and like lots of other things that work cross-games, technically, it’s complicated. But it’s definitely something we’re looking at.”
If you want to read the full interview, pick up issue 027 of PlayStation: The Official Magazine at newsstands now.
http://playstationlifestyle.net/2009...me-voice-chat/
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November 15th, 2009, 20:07 Posted By: wraggster
After fan outcry over ads that were patched into Wipeout HD (after it was already purchased, ad-free), Sony removed them. Now, Sony has quietly added them back in with patch 2.10: 'The 2.10 Update makes some small improvements to front-end functionality and addresses some minor issues with the audio. In addition, small issues that could affect gameplay or scores in the Eliminator and Detonator game modes have also been corrected. Changes have also been made so that any adverts shown during loading screens will not adversely affect the loading times of the title. As many of you know, the functionality to display adverts during loading screens was first introduced in the 2.0 Update and originally didn't function as intended, leading to extended loading times in some areas of the game. This issue has now been resolved and we understand that a new advertising campaign in Wipeout HD is expected to launch across a number of European territories soon (no word yet on what is happening in North America). In the meantime, a range of PlayStation-specific ads will be making an appearance in the coming days.'
http://games.slashdot.org/story/09/1...nto-Wipeout-HD
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November 15th, 2009, 21:11 Posted By: wraggster
News via pspita
The Japanese ClassG coder has just released a new update to macrophytes, the plugin that allows you to configure key combinations you can do with the push of just one, adjust the sensitivity of the analog stick and set the auto-fire for a given key. This release, which bears the prx to version 3.0.1.1, fixes a bug related to Monster Hunter and other securities.
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November 15th, 2009, 21:15 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1556
nuagedan100 and Pezed propose a new version of their utility that lets you:
- To install your theme on your media (USB, SD Card, MS, Compact Flash, HDD ext).
- Automatically create folders for the recognition of the theme on the PS3 (X: \ PS3 \ THEME)
- Rename your issues during installation.
New / fixed:
- Added a button to the website of Team (works, but nearing completion!).
- Added a "Main Menu" File-Download-Exit.
- Change some labels "Color and Font".
- Added an interface for downloading theme within the utility (this version features 3 themes for download, there will be more content in future updates, this function uses the browser to download themes) .
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November 15th, 2009, 21:22 Posted By: wraggster
Updated release from PixelDragon
Hi Everyone
Back again with the latest update to PSPedict, now at V0.3.
The biggest change is the inclusion of Tanaka Corpus example sentences.
There are example sentences for approximately 20,500 unique words.
As the Tanaka Corpus is considered a work in progress, included with the
download is a Windows application called "EdictUpdate" which can be
used to update the example sentences in the EDICT files. Further
instructions on how to use this tool can be found by clicking the "About"
button when the application is open. The EDICT files in the download
have already been updated. I have only tested the application on Vista.
A quick disclaimer regarding the example sentences. Please do not expect
each sentence to be a perfect match. Sometimes the sense of the word
is not correct, and other times the Japanese or English sentence may
contian errors. They should only be used as a rough guide or for context.
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November 15th, 2009, 21:39 Posted By: wraggster
News/release from amrcidiot
The time has come to release PSPlay v1.0
All the information you'll ever need is in the readme, which is below in the spoiler.
A Youtube video is below:
Download it for both PSP Phat and PSP Slim here:
PSPlay v1.0 for PSP Slim and Phat
That's right, no need to download separate games for each PSP system, the same game now works in both PSP Slim and Phat.
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November 16th, 2009, 16:39 Posted By: wraggster
Activision executive Tom Tippl has said there are plans to charge Call of Duty users for online features in future.
"It's definitely an aspiration that we see potential in, particularly as we look at different business models to monetise the online gameplay," Tippl said during a business conference (as reported by Eurogamer, via IGN). "There's good knowledge exchange happening between the Blizzard folks and our online guys."
"We have great experience also on Call of Duty with the success we had on Xbox Live and PlayStation Network. A lot of that knowledge is getting actually built into the Battle.Net platform and the design of that," he continued.
"I think it's been mutually beneficial, and you should expect us to test and ultimately launch additional online monetisation models of some of some of our biggest franchises like Call of Duty."
And Tippl isn't concerned COD fans will object to having to pay for additional features, adding: "Our gamers are telling us there's lots of services and innovation they would like to see that they're not getting yet."
"From what we see so far, additional content, as well as all the services Blizzard is offering, is that there is demand from the core gamers to pay up for that."
http://www.gamesindustry.biz/article...ures-in-future
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November 16th, 2009, 16:39 Posted By: wraggster
ony has announced that game service adhoc Party is to launch in Europe, South Africa, Australia and New Zealand, allowing some PSP titles with Ad Hoc multiplayer modes to be played online.
A beta version of the service was launched in Japan last November and uses the PlayStation 3's wi-fi adapter to essentially turn the home console into a server for the PSP. Although the PSP must remain within range of the PS3's wi-fi connection, compatible games can be used to play online opponents worldwide.
Since the software will be free to download from the PlayStation Store the only requirements for use is a wired broadband connection. Once online the software allows access to "houses" where users can chat via voice and text before playing a game. The service is divided into 10 "worlds" made up of 64 lobbies, in which up to 32 user avatars can chat and play.
The service's launch in PAL regions will enable the use of the service with games including Gran Turismo, Monster Hunter Freedom Unite, Dissidia: Final Fantasy and Resistance: Retribution.
A post on the official PlayStation Blog indicates that more titles will be announced nearer to release, although this is specified only as "soon".
http://www.gamesindustry.biz/article...to-pal-regions
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November 16th, 2009, 19:16 Posted By: Shrygue
via Eurogamer
Konami has announced the arrival of Metal Gear Solid on the PlayStation Store this Thursday, 19th November.
It was this PSone game that took the series 3D and established Hideo Kojima's creations as some of the best in the world. Metal Gear Solid will cost £7.99.
Following Metal Gear Solid will be MGS: Portable Ops, MGS: Portable: Ops+ and MGS: Digital Graphic Novel.
The idea is for Konami to build some serious Metal Gear Solid momentum ahead of MGS: Peace Walker's release sometime next year.
That PSP game, remember, is being overseen by Hideo Kojima himself, and has, among other things, four-player co-op.
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November 16th, 2009, 19:18 Posted By: Shrygue
via Computer and Video Games
Square Enix has released a batch of new Final Fantasy XIII screenshots. Here you are.
The long-awaited RPG has finally been dated for March 9, 2010 in Europe and North America, on both Xbox 360 and PlayStation 3. The Japanese get it next month though, the lucky gits.
See the screenshots at CVG right here
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November 16th, 2009, 19:20 Posted By: Shrygue
via Computer and Video Games
In arguably today's most unusual story, federal officers have reportedly admitted to using PS3 consoles to crack the passwords of tech-savvy child pornographers, who are encrypting all their dodgy content.
Although US special agents have the power to seize and search computers, it's against the Fourth Amendment for them to force suspects to give up their passwords. So they turn to the PS3's almighty processing power, where they can use its chip to literally fly through millions of password permutations in a second.
The result is a surprisingly quick(ish) game of trial and error - considering there are some 282-trillion permutations for a six-digit password!
Of course, the other advantage of the PS3 over other next-gen console is that users can install the Linux operating system to aid them with their task. At least they could on the older systems...
"The newer PS3s have been restricted, locked down, so you can't put Linux on them," revealed Neil Condon of Public Affairs to Axcess News.
So what do the Feds do? They turn to eBay to stock up on older machines. (Minus game controllers and copies of Modern Warfare 2, LittleBigPlanet and SingStar Take That, of course)...
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November 16th, 2009, 19:22 Posted By: wraggster
While rumours swirl that Grand Theft Auto V is already in development and Take-Two boss Strauss Zelnick cries if anyone mentions it, a new interview with Rockstar's Dan Houser suggests it's still a way off.
"We'll think of a city first, then the characters," Houser told The Times in an interview published on Friday (thanks Kotaku).
The author of the article says that the script will be 1000 pages, but it's not clear whether Houser himself said that.
There's also a bit more in there about the anonymous man behind the games, who founded Rockstar with his older brother Sam. For instance, The Times pointed out that some people reckon the keeping-quiet thing is about cultivating an image.
"I've read that about myself, but it's a myth. I often speak to people like yourself," Houser replied. (You never speak to us, Dan. Sniff.) "But me, Sam and Leslie [Benzies, producer] are very aware of the fact that we as a triumvirate do not make the games; 200, 300, 700 people make the games. It's easy for people to focus on individuals because that's an easier story to tell, but it's not relevant to what we do."
"We've got, you know, 100 plus people, at least 80 per cent of whom are far more intelligent than me, and to start saying it's me or Sam or the pair of us because we're such crazy brothers just seems stupid. And it's not fair or appropriate," he added.
Houser's most recent work is showcased in Episodes From Liberty City for Xbox 360, which consists of The Lost and Damned and The Ballad of Gay Tony.
http://www.eurogamer.net/articles/ho...ot-so-concrete
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November 16th, 2009, 20:30 Posted By: wraggster
Newly released today :
features
PES will offer drastic improvements in license content, stadium atmospheres, player likenesses all the way down to the specific moves of the real life players. When you play as Messi, it will be like Messi is playing
PES will draw upon the real life excitement of soccer which relies heavily on intelligent defenses and offensive schemes. The AI is redone and will feature Teamvision 2.0 for a more formidable opponent. It will also help your offense to build attacks or to close down your opponents attacks. Gamers will be able to execute orchestrated attacks and defenses which involve multiple players at the same time
In addition to the UEFA Champions League mode, players will have more choices than ever. They can choose any of the modes including an enhanced Master League mode enabling players to create and manage their team for a longer period of time. In addition there will be multiple cups to play for and an edit mode to further personify your team
A new dedicated section of the PES production team is committed to improving the online side of PES 2010. More downloadable content is also planned. Konami has supported PES 2009 with the release of new licensed teams, transfer updates, etc, and this support will grow for PES 2010. Team and content updates are planned throughout the game’s lifespan. These will make the game even more bespoke to the player’s match day needs
description
Pro Evolution Soccer is a video game built on pride, the pride that comes from making the most realistic soccer experience one can have within the world of gaming. Pro Evolution Soccer 2010 does not disappoint and this year, the voices of fans world-wide have been heard. Based in Japan, Winning Eleven Productions has instituted a host of anticipated changes that make PES 2010 the best yet.
In PES 2010 you'll find yourself on the largest stage in digital soccer: The Champions League. Imagine you're in a 1-1 tie in stoppage time against Manchester United. You've broken their defense and are sprinting full throttle into a man to man match of wits and reflexes with Edwin van der Sar... Do you have what it takes to punch it in for the win?
http://www.play-asia.com/SOap-23-83-...j-70-3g0e.html
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November 16th, 2009, 20:36 Posted By: wraggster
Newly released today :
features
PES will offer drastic improvements in license content, stadium atmospheres, player likenesses all the way down to the specific moves of the real life players. When you play as Messi, it will be like Messi is playing
PES will draw upon the real life excitement of soccer which relies heavily on intelligent defenses and offensive schemes. The AI is redone and will feature Teamvision 2.0 for a more formidable opponent. It will also help your offense to build attacks or to close down your opponents attacks. Gamers will be able to execute orchestrated attacks and defenses which involve multiple players at the same time
In addition to the UEFA Champions League mode, players will have more choices than ever. They can choose any of the modes including an enhanced Master League mode enabling players to create and manage their team for a longer period of time. In addition there will be multiple cups to play for and an edit mode to further personify your team
A new dedicated section of the PES production team is committed to improving the online side of PES 2010. More downloadable content is also planned. Konami has supported PES 2009 with the release of new licensed teams, transfer updates, etc, and this support will grow for PES 2010. Team and content updates are planned throughout the game’s lifespan. These will make the game even more bespoke to the player’s match day needs
description
Pro Evolution Soccer is a video game built on pride, the pride that comes from making the most realistic soccer experience one can have within the world of gaming. Pro Evolution Soccer 2010 does not disappoint and this year, the voices of fans world-wide have been heard. Based in Japan, Winning Eleven Productions has instituted a host of anticipated changes that make PES 2010 the best yet.
In PES 2010 you'll find yourself on the largest stage in digital soccer: The Champions League. Imagine you're in a 1-1 tie in stoppage time against Manchester United. You've broken their defense and are sprinting full throttle into a man to man match of wits and reflexes with Edwin van der Sar... Do you have what it takes to punch it in for the win?
http://www.play-asia.com/SOap-23-83-...j-70-3g00.html
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November 16th, 2009, 21:39 Posted By: wraggster
The great Xbox 360 banning recently continued by Microsoft brings me to an unusual conundrum. I desperately want to play the latest first-person shooter, Call of Duty: Modern Warfare 2, which is available for the PC, Xbox 360 and PS3. Being an avowed Mac person, having a PC is out of the question (I don't want to fight off viruses all the time!!!), and I took my Windows partition off my Mac (courtesy of Apple's Bootcamp) once I finished playing Left4Dead.
The first alternative for me was the Xbox, which, despite being made by the Evil Empire (my ire against Bill Gates professionally goes way back, although personally I think he's a nice guy, thanks to his foundation), it is a great gaming machine, and is targeted for guys like me (first-generation gamer, hardcore and FPS tactical sniper).
The Xbox Live component is also pretty popular despite the fact that the console is NOT OFFICIALLY SOLD in Indonesia. Xbox Live allows players to play against each other over the Internet, which brings the game to a new level, thanks to the unpredictable human mind in a crisis situation.
Alas, now that many Xbox consoles in Indonesia have been banned, a chilling effect came over me just as I was about to make my first foray into next-generation console gaming (I still have a PS2 from ages ago). As most, if not all, the Xbox 360 consoles in Indonesia are parallel imports or unofficial gray market products, practically all of them are "mod chipped", which allows people to purchase and use bootleg/pirated games. In fact, Call of Duty: Modern Warfare 2 was out long before the official US release here in Jakarta--I saw one myself a few days before launch.
The only way to get an official and potentially non-banned console would be to handcarry it from Singapore (which can bring on other issues, especially with customs).
So who might be the winners here? Interestingly enough, it could be the PS3. Despite Indonesia's rampant software piracy, Sony a few months back officially launched the PSP Slim and the PS3 to the Indonesian market. Thus, gamers can officially buy the console and games locally, which is probably helped by the fact that the PS3 is one of the harder consoles to mod (or crack).
Plus, Modern Warfare 2 is also available on the PS3. Price-wise, the console is slightly more expensive and the games must all be "oris" or originals that follow the US pricing (which annoys many gamers who wonder why brands never offer "local" rates in line with the market).
What to do? I am sure many Indonesians would gladly pay original game prices to play online. Besides, we have a pretty large market, too... much larger than Singapore, which amazingly is a pretty Xbox-heavy place. So will Sony win here in Indonesia?
Tell you after I buy one of the two...
http://asia.cnet.com/blogs/digerati-...0&scid=rvhm_ms
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November 16th, 2009, 22:26 Posted By: wraggster
News via pspita/ http://www.pspgen.com/lua-mp3-v0-1-a...te-190939.html
The coder ac-portugal has released the first version of LUAMp3 a player file format. Mp3 developed programming language LUA. The homebrew also allows you to change the CPU speed and displays the time. All with graphics inspired by the famous iPhone / iPod Touch.
Following the full changelog and the link to download.
Changelog - Screenshots:
Quote:
- Use dell'IntraFont
- Time
- E 'can display the current folder name
- E 'can display the artist name, song title and album name
- Rod load
- Displays the duration of the song
- Function Pause
- Shuffle
- E 'can change the CPU frequency in the Options menu
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November 16th, 2009, 22:29 Posted By: wraggster
News/release from poedel
primary it was not intended for public use, but some of my german pals wanted to have it. No problem indeed, but it currently in german language. If there is demand internationally I will surely make a translation. That so far.
What it does:
you got 4 counters in the shape of a rhombus like the keys /\ [] O X on your psp. These keys start and stop the corresponding counter. With the L & R trigger you choose clockwise or vice versa the rotation direction of the selector, a light grey rectangle around the timer.
The one you choose you can set with the direction keys on your digipad:
left is the hour, up is the minute and right are the seconds. It always counts one up until you change the direction by pressing start. To reset the counter to zero simply press down on your digipad.
Pressing O X [] or /\ will start or stop the counter. If you stop a counter when reaching of before time limit it will be reset to the values you entered before starting.
Reaching zero makes an alarm with audio, a wave file and visually by letting the box behind the counter flash up to let you recognize easily which counter is ringing.
The Counter itself is coloured corresponding to its status:
white - not set
yell0w - set, but on stand-by
green - counting
red - reached time limit and alarming
The sounds are delivered in a second archive, so you do not have to download them each time again, if there is an update.
Sorry for the gentoo linux´er to make tar.gz archives *G*
Windows users can simply deflate them with winrar.
The ingridients have to be copied to /psp/game/ you should know, I suppose.
Also the sounds. You can try your own sounds, but they have to be in a special format I do not quite know, but mine do work.
Here the two downloads:
mc102 - http://psp.force-net.de/dl/mc/mc102.tar.gz
Soundfiles - http://psp.force-net.de/dl/mc/mc-sounds.tar.gz
Thanx for tryin´.
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November 16th, 2009, 23:40 Posted By: AxelTheAs
Topic updated the Monday 2nd May 2011
Hello, just want to introduce you my actual working homebrew
©SNOW LIGHT
-Release date: 2011
-Type : TPS 2D (Third Person Shooter 2D)
-Genre: Action / Infiltration 2D
-Languages: C / LUA
-Platform: PSP® (PlayStation® Portable)
-Support: Download
-Price : Free
-Language: French, English, Spanish
-Classification-estimated: T at least 18 years
Actual classification have been estimated by the production, it is not officialy recognized.
Development: West Dragon Productions
Distribution: OG-ZONE Digital Entertainment (England)
PARIS, FRANCE - April 30, 2011 - OG-ZONE Digital Entertainment is pleased to announce its new amateur game developed exclusively for Playstation ® Portable (PSP ®) by the West Dragon Productions © Snow Light.
Snow Light is a 2D action/ infiltration game (homebrew) taking place in a futuristic universe where you play the cream of "Professional Assassin".
Program, a studied scenario , explosive gunfights and a story narrated by cinematic and immersive contextual action sequences.
-Prologue :
February 2051, several months after the fall of Five Industry, company with a monopoly of the economy, defense, telecommunications, an anarchist nicknamed the Black Mask is organizing a deadly attack against the United States of America. Five nuclear warheads simultaneously ravaging the country. Chased by the existing diplomatic alliances, White Mask disappears a few weeks later.
Thursday, March 6, 2053, during a joint operation between the intelligence services of Usme (Military Strategic and European Union) and SPETNAZ (Russian Special Forces), discover that it is possible that the White Mask is made a stopover in space colonies and could return to Earth.
Monday, April 21, 2053, the CEO of the largest independent armed group of Latin America, Alejandro Avarez suspected of being a supporter of the White Mask, claims to have discovered one of his laboratory on its territory. This lab containing prototypes and advanced technology information, become quickly a controversy within governments. Hence a special meeting between Avarez, the Defence's Minister of the USE (United States of Europe) and that of the DAAP (Asian Pentagon Diplomacy Alliance) is organized.
-Briefing :
Friday 2nd May 2053, A press conference will precede the meeting, reporters may therefore exceptionally enter the continent of South America. So you're Light Snow, Professional Assassin and confirmed Great Master's best element, you have to infiltrate the territory at the press conference, monitor the movement of a miser, confirm his links with the white mask and eliminate the threat .
This mission will be recognized by any government, you have carte blanche.
COLONEL Quasar, OMSN.
-Features:
Simple and intuitive gameplay.
Storyline involved and worked.
Novel graphic style
Compatible with PSP ® Official Firmware and Custom Firmware.
Available for free download, fully English.
PSP is available from £ 129.99 (SPP 3004) and £ 142.00 (PSP Go!) on Amazon.co.uk
AxelTheAs:
Project Manager, West Dragon Productions
Snow Light snow has a very demanding specifications, it was initially announced in 2009, but due to the exigency has been set aside until early February 2011. The resumption of development has been kept "secret” until now for the simple reason that we could not afford to disappoint the waiting the game now set architecture is well advanced, allowing us to lift the veil on the game
Because of the occupations of team members (during etc..) development is going slowly but surely. No release date can be estimated yet, but we are working on the possibility of submitting a demo for the PSP Genesis competition, which seems very interesting given the number of sponsors from the community she PSP met and of course we lie and say otherwise, the reward is that tempting
FlavR:
Lead Programmer PC/PSP Interface, West Dragon Productions
Game development is a long and difficult, because we want to have an optimal result. The workload is enormous, but the price to pay to satisfy as many users. Code level, I'm mainly the PSP interface and the QTE are a big plus to the project. What I mean by PSP interface is everything related to the display: The map, the characters and their animations. The game is developed in C, which is widespread and especially on the PSP and the game uses the gLib2D, enabling ultra-optimized to display the PSP for a great record.
Martin:
Programmer, PC interface/ engine, West Dragon Productions
The game engine is coded only in C library uses no third party is to minimize the execution time and meet the technical constraints imposed by the PSP, without loss of performance. We chose to develop an engine of collisions based on the pixel perfect choice that seems to impose itself in view of the complexity of maps. Artificial intelligence, under development, will allow enemies to use the land wisely and also to hide behind barriers if necessary.
Screens :
The following screenshots have been made in AtA Style 4.
You can find Snow Light on:
OG-ZONE England , Facebook- Twitter
Source: OG-ZONE France
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November 17th, 2009, 00:15 Posted By: Zack
So, as you may have noticed, I have been a bit of a ghost around here lately.
This was to do with stuff at work, however there is more....
Christmas is our busiest time of year, and we are already seeing an increased volume of customers... So this means less time at home and more time at work. To go along with that, less time at home = more tiredness, more tiredness = less enthusiasm. So getting into any big projects this month (that means pretty much all of them with the exception maybe of LuaPlayer) simply isn't going to happen.
I also feel like taking a step back from the PSP scene for a while and focusing more on learning some programming aspects that I have been avoiding up until now due to my current projects. My health still isn't great so I am going to have to cut some things out of my life to relieve some of the stress and this unfortunately will be some of my big projects.
I'm going to pretty much just come out and say it, Snes9x Euphoria probably wont be seeing another release, and if it does it is going to be a long way off (I am talking months not weeks). Daedalus is something I may contribute to on occasion (like I did), LuaPlayer Euphoria however will see periodic updates from time to time, since it can be worked on, with a feature by feature basis.
Aside from these I have a few projects that I am or will be working on myself (a game and a few applications for Windows and PSP + Maybe more), and a lot that I want to learn. I really do not feel I possess the skill to make huge strides with Snes emulation at the present time so just use those Italian guys version if you want. I'm not going to sit here and lie and say that it will be all perfect in a while, it will but it's going to take more time and experience than I possess at the present time.
So ya, I will still be around, posting and viewing. Just not contributing as much as I previously have.
Note : I am not leaving the PSP Scene or anything like that, just taking a little break
Thanks for all your support!
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November 17th, 2009, 02:16 Posted By: wraggster
New from Divineo China
Novel design. Built-in Hot Aire Vent Hole to make PS3 Slim console more long life. Super steady and never slip function of PS3 Slim vertical stand.
Compatible with any version of PS3 Slim console.
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November 17th, 2009, 02:17 Posted By: wraggster
New from Divineo China
High speed transmit signal. Enable displays with natural and vivid colors. Support 10801 and 720P/480P LCD, Plasma, HD or HD II TV System. Support Stereo Signal and Dolby 5.1 surround sound system. Direct playback music to surround sound systems or speakers. Direct playback games, movies, music and photos on LCD, Plasma, HD or HD II TV System. High-definition, resolutions and functional of multi-media durable cable.
Compatible with any versions of PSP GO console.
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November 17th, 2009, 02:21 Posted By: wraggster
New from Divineo China
Connect PS/2 or USB mouse and keyboard to your PS 3
Compatible with all mice and keyboards.
Accuracy in aiming and fast response while playing shooting game.
Easy to map all PS 3 controller keys to keyboard and mouse via PC by XCM software.
When using with our new coming product (Magic Link) (sold separately), the remote player can help you to pass the game level via the Internet from the PC.
3 level of auto fire function.
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November 17th, 2009, 16:21 Posted By: wraggster
Users will be able to update Trophy and PlayStation Store activity instantly in Facebook, in the forthcoming PlayStation 3 firmware update, according to new details revealed by Sony.
A video on the official PlayStation Blog demonstrates how existing Facebook and PlayStation Network accounts can be linked together, with the option of updating activity automatically.
Both features will be available from day one, with a third option to share game specific event data due to be incorporated in future products. This option will allow developers to publish additional game information to a Facebook news feed when certain criteria have been achieved in a game.
Other new features in the firmware update include minor changes to how photos and Friends List details are displayed on the XMB interface.
Although it has always been possible to use Facebook on the PS3 via the built-in web browser news of the specific functionality in the new firmware update was first leaked earlier in the month.
Similar integration is also planned for the Xbox 360, while the Nintendo DSi has also begun to offer photo integration for the popular social network.
http://www.gamesindustry.biz/article...tailed-for-ps3
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November 17th, 2009, 19:17 Posted By: wraggster
Newly released today:
features
The lineage continues…introducing Ezio, the new Assassin
Experience the freedom and immersion of an all new open world and mission structure
Master the art of the assassin with all new weapons and instruments created by Leonardo Da Vinci himself
description
Discover an intriguing & fascinating new epic story of power, revenge and conspiracy set in a pivotal moment of History: the Italian Renaissance.
http://www.play-asia.com/SOap-23-83-...j-70-3d2w.html
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November 17th, 2009, 19:23 Posted By: wraggster
Newly released today:
features
Includes God of War III trial version download code
description
God of War Collection will feature reworked versions of both God of War® and God of War® II on a single Blu-ray Disc™ at full 1280 x 720 resolution. Both critically acclaimed games, which were originally developed for the PlayStation®2 computer entertainment system, have been remastered with anti-aliased graphics running at 60 frames per second for a smooth gameplay experience on the PS3 system. Additionally, the Blu-ray Disc compilation will bring PlayStation®Network (PSN) trophy support to the franchise for the first time (included for both games). God of War Collection offers substantial value to PS3 consumers, the compilation of both best-selling games.
http://www.play-asia.com/SOap-23-83-...j-70-3koy.html
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November 17th, 2009, 19:26 Posted By: wraggster
Newly released today:
features
For the first time ever in a LEGO game, Build Your Own Adventure Mode allows you to create your own levels and environments and share them with your friends
Innovative re-tellings of the classic movies (Indiana Jones and the Raiders of the Lost Ark, Indiana Jones and the Temple of Doom, Indiana Jones and the Last Crusade and Indiana Jones and the Kingdom of the Crystal Skull) with all new objectives and brand new levels. For example, this time you can play through the exciting vehicle chase in Shanghai with Short Round
Collect artifacts through the game to unlock more than 60 playable characters, including villains and supporting characters (Marion Ravenwood, Mutt Williams, Short Round, Rene Belloq, Willie Scott, Marcus Brody, Dr. Henry Jones Sr. and Irina Spalko)
description
LEGO® Indiana Jones 2™: The Adventure Continues combines the fun and creative construction of LEGO bricks with the wits, daring and non-stop action of one of cinema’s most beloved adventure heroes. With a unique, tongue-in-cheek take on all the Indiana Jones films — including for the first time ever Indiana Jones and the Kingdom of the Crystal Skull — LEGO Indiana Jones 2 follows Dr. Jones’ escapades from the jungles of South America to the Peruvian Ruins and beyond. Fans can experience the most authentic LEGO experience yet by designing and building their own levels brick by brick, and by fusing their levels with the ones in the game to create a custom experience. In LEGO Indiana Jones 2, everyone can build, battle and brawl their way through their favorite cinematic moments — or create their own.
http://www.play-asia.com/SOap-23-83-...j-70-3hmd.html
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November 17th, 2009, 19:28 Posted By: wraggster
Newly released today:
features
Like the next-gen SKUs, Altair on the PSP reacts to the terrain fluidly, diving through holes and climbing ledges with only the creative application of the Free Run button
Altair and his environments are beautifully rendered to maximize the PSP’s visual capabilities
Collect Templar Coins and Treasures on the PSP, connect to your PS3, and share value across both SKUs. Additionally, as players unlock Health and Weapons upgrades in Assassin’s Creed 2 PS3, the same upgrade will be unlocked in Assassin’s Creed: Bloodlines PSP
description
Assassin’s Creed: Bloodlines on PSP is the first Assassin’s Creed game on the PSP. It follows the story of Altair right after the events of Assassin’s Creed as Altair tracks down the last Templars who fled the Holy Land and retreated to the Island of Cyprus.
http://www.play-asia.com/SOap-23-83-...j-70-3kov.html
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November 17th, 2009, 19:30 Posted By: Shrygue
via Games Industry
VidZone Digital Media, the company running the free PlayStation 3 music video service, will begin rolling it out across Europe this month.
The Netherlands, Portugal and Austria will be able to download and access the service from November 23, while Sweden, Denmark, Norway and Finland gain access on December 3.
A week later on December 10, users in Belgium, Luxembourg, Switzerland and New Zealand will have access to the music resource.
The service launched in June in the UK, and has signed a number of exclusive video deals with record labels – pushing out rivals in the online and broadcast music space.
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November 17th, 2009, 19:31 Posted By: Shrygue
via Eurogamer
Peggle and Peggle Nights are galloping onto the American PlayStation Store this Thursday.
There are demo versions of both coming at the same time, while the full games will cost $9.99 for Peggle and $4.99 for Nights.
PS3 fans will also receive glitzy in-game video capture features. Clips of your best Peggle shots can be stored and stuffed on YouTube.
There's also multiplayer duels to look forward to, as well as in-game music support should you fancy some Leona Lewis or other modern pop sensations.
Ingest our Peggle Xbox Live Arcade review to form a strong idea of what to expect.
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November 17th, 2009, 19:36 Posted By: wraggster
Newly released today:
features
Test your skills in a series of action-filled adventures that are out of this world. Try to outrun and outwit the Planet 51 Police and Army, find Chuck’s spaceship and help Chuck return home to Earth
Race and chase as you complete tasks and evade the enemy in an incredible array of hover vehicles, ranging from cars, pick-up trucks and bicycles through to taxis, police cars, heavy trucks and even lawnmowers!
Take control of the main characters from the movie – suave Astronaut Charles “Chuck” Baker and his new alien friend ‘Lem’– utilising their special abilities and skills as you complete each mission
With numerous missions, minigames even multiplayer action you’ll get carried away exploring the world of Planet 51
Players will relive memorable movie moments as well as discovering new environments and missions created exclusively for the videogame!
description
Planet 51, the white picket-fence world reminiscent of 1950s America is happy, safe and predictable…until the unpredictable happens!
Out of the blue, Captain Charles ‘Chuck’ Baker’s spaceship comes crashing down. Unaware of his surroundings, Chuck begins to realize that he is not alone. Taking refuge while planning his return home, Chuck meets green-skinned local, Lem, and realizes that he may be the real ‘alien’ after all!
http://www.play-asia.com/SOap-23-83-...j-70-3df8.html
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November 17th, 2009, 19:37 Posted By: wraggster
Newly released today:
features
For the first time ever in a LEGO game, Build Your Own Adventure Mode allows you to create your own levels and environments and share them with your friends
Innovative re-tellings of the classic movies (Indiana Jones and the Raiders of the Lost Ark, Indiana Jones and the Temple of Doom, Indiana Jones and the Last Crusade and Indiana Jones and the Kingdom of the Crystal Skull) with all new objectives and brand new levels. For example, this time you can play through the exciting vehicle chase in Shanghai with Short Round
Collect artifacts through the game to unlock more than 60 playable characters, including villains and supporting characters (Marion Ravenwood, Mutt Williams, Short Round, Rene Belloq, Willie Scott, Marcus Brody, Dr. Henry Jones Sr. and Irina Spalko)
description
LEGO® Indiana Jones 2™: The Adventure Continues combines the fun and creative construction of LEGO bricks with the wits, daring and non-stop action of one of cinema’s most beloved adventure heroes. With a unique, tongue-in-cheek take on all the Indiana Jones films — including for the first time ever Indiana Jones and the Kingdom of the Crystal Skull — LEGO Indiana Jones 2 follows Dr. Jones’ escapades from the jungles of South America to the Peruvian Ruins and beyond. Fans can experience the most authentic LEGO experience yet by designing and building their own levels brick by brick, and by fusing their levels with the ones in the game to create a custom experience. In LEGO Indiana Jones 2, everyone can build, battle and brawl their way through their favorite cinematic moments — or create their own.
http://www.play-asia.com/SOap-23-83-...j-70-3hlm.html
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November 17th, 2009, 19:40 Posted By: wraggster
Newly released today:
features
Experience a completely new LBP Adventure!
"Play" 35+ Action Packed Platforming Levels
"Create" your own PSP creations
"Share" your creations via both Ad-hoc and Infrastructure Mode
Unlock Bonus Content via Cross-Talk functionality with LittleBigPlanet (PS3)
description
LittleBigPlanet's critically acclaimed "PLAY, CREATE, SHARE" experience, makes its way to the PSP system with a completely new Sackboy adventure. Platform through 35+ levels and collect prize bubbles, costumes, and "CREATE" materials. CREATE your own levels and challenges with the easy to use POP-IT tool. Once complete, SHARE your creations in ad-hoc mode or post them to the community pool in infrastructure mode. And... if you own both PSP & PS3 versions, unlock bonus content with LBP CROSS-TALK.
http://www.play-asia.com/SOap-23-83-...j-70-3kp5.html
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November 18th, 2009, 19:05 Posted By: Shrygue
via Computer and Video Games
PSN product manager, James Thorpe has suggested that cross-game chat will eventually (and finally) be arriving on PS3.
Responding to rabid fan demand for the feature on the EU PlayStation Blog, Thorpe wrote: "I wish I could just give you a date, I really do!! Trust me when I say that as soon as I hear from 'up top' I will be shouting about it and making myself the most popular person on the blog.
"I hope, like you all do, that its sooner rather than later," he posted, adding a wink and a smilie.
The comment has since been removed from the blog, but luckily Kotaku kept a copy of Thorpe's words. The internet never forgets...
We've left a message with Sony for comment.
UPDATE: SCEE has declined to comment.
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November 18th, 2009, 19:12 Posted By: Shrygue
via 1up
The PlayStation 3 version of Bayonetta has a host of issues, not the least being long load times. As one fan pointed out in the official forums, it takes around 25 seconds to load a stage, 10 seconds to load a cutscene and five seconds to load a menu. Sega may be working on a solution though.
Responding to a query from a fan, a Sega representative wrote, "I can, in fact, speak on [the developer's] behalf in saying that a patch to correct this issue is under consideration through development to address the matter of the overwhelming load times with Bayonetta."
"Something I cannot address directly is when this will occur however I will be tracking this directly on all sides (the Japanese, North American, and European versions) as to ensure that we know exactly the status of each one. Provided that I am given full disclosure on this, I will be sure to keep you posted on what to expect." So it looks like Sega is "well-aware" of the situation, though how exactly they choose to address it remains to be seen. It also seems unlikely that they'll take the time to address the game's framerate issues and the lower quality texture. Still better than nothing though.
Look for it on January 5.
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November 18th, 2009, 19:15 Posted By: Shrygue
via IGN
Capcom revealed last week that Japan's Resident Evil 5 Alternative Edition would be coming our way in the form of download content for both the Xbox 360 and PS3. Today, Weekly Famitsu came through with specifics on the content and pricing.
At least four content packs will be offered for the game:
- The Lost in Nightmares Episode (500 yen/400 MSP): This includes the previously announced new episode that pairs RE5 hero Chris Redfield with RE series veteran Jill Valentine. Famitsu confirms a one hour gameplay time for the episode as well as a frightening new enemy who haunts the halls underneath Spencer's mansion. Also included in the pack are EX figures and two characters for use in Mercenaries mode.
- Costume Pack 1 (200 yen/160 MSP): This includes two costumes, EX figures, and two characters for Mercenaries.
- Unannounced New Episode (500 yen/400 MSP): That's right, Lost in Nightmares isn't the only additional episode! Sadly, Famitsu doesn't have any details on this additional scenario. As with the Lost in Nightmares DLC, it will include EX figures and two characters for Mercenaries mode.
- Costume Pack 2 (200 yen/160 MSP): Like Costume Pack 1, this includes two costumes, EX figures, and two Mercenaries characters.
The "Mercenaries" mode listed above is actually referred to in the magazine as "Mercenaries Reunion." According to Famitsu, the rules for Mercenaries Reunion are unchanged from Mercenaries. The Alternative Edition disc release will give immediate access to characters who weren't available for use in the original Mercenaries. Aside from that, we're unsure of the differences.
As for those new costumes, Famitsu provides a look at just two. Sheva will be getting a new red hooded "Folklore" outfit. Chris will go wild with a new Warrior outfit that has him sporting shades but missing a shirt.
Most of the Famitsu article is about the Alternative Edition disc version, which has yet to be announced for release outside of Japan. The disc will include all the above content along with the main Resident Evil 5 game and all the previously released RE5 DLC. In Japan, the disc version will arrive on February 18, priced at 4,990 yen -- about 3,000 yen less than a typical high profile Xbox 360 and PS3 third party title.
The downloadable content will hit some time in March. Capcom hasn't shared international details yet, but we're going to presume a similar time frame for the content outside of Japan.
Oddly missing from Famitsu's coverage of Alternative Edition was mention of PS3 motion controller support, a feature which was promoted heavily when the game was first announced at the Tokyo Game Show. We were hoping that a February 18 release for Alternative would imply a similar time frame for Sony's wand controller. As with the RE5 DLC's international release, we're going to have to wait for an official comment on the matter.
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November 18th, 2009, 19:17 Posted By: Shrygue
via Eurogamer
Konami is promoting Metal Gear Online with a monthly series of Survival Challenge events. Starting a week on Saturday - 28th November - players will be awarded Reward Points based on the length of their team's winning streak in Survival games over a 24-hour period.
The next events will be on 26th December, 23rd January, and 27th February. To be eligible you just need to join a Survival lobby in the PS3 multiplayer shooter and play at least one game during the 24 hours; numbers will be capped at around 3000 players. You'll get a Regain in-game T-shirt to prove you turned up on each day, and a Regain hat if you make all four.
"Players are not recommended to play for an extensive duration of time due to health risks," reminds the press release. Play safe, kids.
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November 18th, 2009, 20:11 Posted By: wraggster
The European PS3 video store opens on Thursday, 19th November, in France, Germany, Spain and the UK and presents over 2000 films for rent or purchase.
Hiring costs from €1.99 and buying costs from €7.99 per title, but initially HD films will only be available to rent.
There are special offers for early birds: buy Angels and Demons and you will receive a complimentary copy of The Da Vinci Code. Or don't bother. Alternatively, anyone registering a new PSN account tomorrow or Friday will be given a free copy of Transformers.
You'll be able to find the video delivery service in the Video Store section of the PlayStation Store.
Incidentally, renting means you have the film for 14 days but only have 48 hours to watch the content once you press play. Films can be transferred to PSP for viewing on the train or while walking to work and crossing busy roads.
There are some eye-catching and recent films among the launch line-up: Star Trek, Public Enemies, Valkyrie and Transformers 2: Revenge of the Fallen.
http://www.eurogamer.net/articles/eu...egins-thursday
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November 18th, 2009, 20:20 Posted By: wraggster
If you've been lusting to indulge in all of those new social networking possibilities that the new PS3 firmware provides, today is your lucky day. And you know what that means: the firmware 3.10 update! Are you ready to post trophies to your Facebook page, signaling your gaming prowess to the world at large? Then you'll want to travel over to the System Update option in your console. But first, make sure you hit up the Sony PR after the break for all the crucial details. You're welcome.
http://www.engadget.com/2009/11/18/p...-richer-troll/
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November 18th, 2009, 20:22 Posted By: wraggster
The PSP may be a lot of things to a lot of people, but it's not capable of pumping out images in 3D -- cross your eyes all you want but nothing's going to leap off of that LCD. We'll have to wait for at least another iteration of portables before we can start expecting any miracles in that department, but until then there's the V-Screen! It's a big, silly-looking attachment that pledges to add depth to your PSP games despite the system's distinctly two-dimensional screen. Is it magic? Is it sorcery? Is it complete bull? You might be surprised
Review Here --> http://www.engadget.com/2009/11/17/r...or-psp-review/
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November 18th, 2009, 20:34 Posted By: wraggster
Several readers have emailed us wondering why the downloadable version of LittleBigPlanet PSP wasn't yet available on the PlayStation Network, with the UMD version already hitting stores. Sony responds.
Like many of you, we assumed the UMD-less PSPgo meant that popular new PSP titles would be released for download on the same day the retail version went on sale for older PSP systems. According to Patrick Seybold, Sr. Director, Corporate Communications and Social Media for SCEA, that is indeed the goal, but in this instance it wasn't the case.
"The goal is to have the titles available on the same day, and that is usually the case. We're aware LBP isn't on the PlayStation Store just yet, and are working on solving that as we speak. We appreciate your patience."
We recommend that PSPgo owners dejectedly slide their handheld open and closed until the situation is resolved.
http://kotaku.com/5407639/why-isnt-l...on-network-yet
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November 18th, 2009, 20:37 Posted By: wraggster
Sony today announced the final launch plans for the PlayStation Portable's comic service, whereby a range of manga will be made available to PSP owners in Japan.
There'll be a PSP firmware update on the 19th to 6.20, which will add the comics store ahead of the service's launch a few weeks later on December 10.
For the Japanese store, individual issues will cost between ¥50-150 (USD$0.55-$1.70), while collections will run for the uniform price of ¥420 (USD$4.70).
Wondering about the Western service? The 6.20 update itself will be global, but Sony say the launch of the American and European comic store will be "a little later".
http://kotaku.com/5407262/psp-comics...iced-for-japan
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November 18th, 2009, 21:12 Posted By: wraggster
In the latest issue of the Official UK PlayStation Magazine, Kazunori Yamauchi made yet another statement about the questionable status of Gran Turismo 5’s weather system:
“Night racing is going to be a part of GT5, but with things like dynamic weather, the choice is about whether it will improve the experience. The functionality is not a problem – we’ve got the weather system done – but if we are not sure about the quality of it, and how it improves the driving experience, we are not going to have it in the game.”
He has expressed concern with dynamic weather affecting the “quality” of game for some time now, remarking that Polyphony Digital is simply “experimenting” with such a feature. By confirming that its implementation is actually complete, he may have greater confidence the weather system will, ultimately, make the cut.
Yamauchi also made it clear that he has no intentions of sending GT5 out the door without all of its content and features:
“Let me be clear on this. There is a massive amount of content in this game, I don’t think there are many teams that put as much into a game as we can. The launch of the game isn’t a start, we are releasing a full game. Everything we want to put into the game is on the disc when it ships. Having said that, we do have a sizeable online team that will look after it once it’s launched.”
As you may or may not be aware, there is an ongoing “debate” about updating games via the Internet. On one hand, it gives developers the opportunity to fix any bugs or problems after the game hits store shelves. On the other hand, they may be more likely to sell a game with known problems or with a lack of content just so they can meet a particular deadline. Fortunately – and perhaps, unsurprisingly – Yamauchi remains focused on quality.
One final comment, however, does cause concern:
“They’re spending less time with a single game and this is reflected in the design of GT Mode.”
Although see GT5’s “GT Mode” surely won’t be as inconsequential as what we saw in GT PSP, this statement still makes those of us who enjoy the enduring challenge of GT games just a little bit uneasy.
http://www.gtplanet.net/gran-turismo...ystem-is-done/
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November 18th, 2009, 21:13 Posted By: wraggster
We recently received a tip from a source very close to Sony who says that they have been in talks with Mozilla lately about possibly porting firefox over to the PS3. That said, our source made sure to point out that they were unsure if any deal had actually been reached at this point, but it is great news none the less considering the complaints Sony has been getting about the lack of reliability with their current built in PS3 web browser. Throwing firefox into the mix would give PS3 the ultimate advantage when it came to internet functionality. I know I'll be keeping my fingers crossed for this one, and PSInsider will be sure to bring you any updates to this rumor as they become available.
http://psinsider.e-mpire.com/index.p...articleid=1447
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November 18th, 2009, 21:59 Posted By: wraggster
Sony Computer Entertainment America (SCEA) celebrates the third anniversary of the PlayStation 3 (PS3) computer entertainment system and PlayStation Network this week. Three years into its ten-year lifecycle, the PS3 system continues to exhibit tremendous momentum. This year, SCEA unveiled its best software lineup to date, with AAA titles such as UNCHARTED 2: Among Thieves, Ratchet & Clank: A Crack in Time, InFAMOUS and Killzone 2 garnering critical acclaim. In fact, today SCEA led the 2009 Spike Videogame nominations with 17 nominations, more than any other first or third party publisher. Strong consumer demand for rich, digital and connected entertainment experiences continue to drive the popularity of PlayStation Network. What began as an online commerce option for games and content has evolved into an innovative entertainment network in just three short years.
"We are extremely proud that in just three years into its lifecycle, PlayStation 3 and the unmatched digital offerings of PlayStation Network have helped to redefine the connected home entertainment experience," said Patrick Seybold, Senior Director of Corporate Communications and Social Media, SCEA. "From a tremendous lineup of blockbuster titles, to Blu-ray movies and games, to access to a library of thousands of movies, TV shows and games on the PlayStation Store, no other system on the market today delivers a more complete entertainment experience or a better value than PS3. With the continuing addition of new features such as Netflix and Facebook integration, highly anticipated break-out games like MAG and God of War III on the horizon, and the on-going evolution of connected experiences through PlayStation Network, we've only just begun scratch the surface."
In October 2009, U.S. sales for the PS3 system grew nearly 70 percent when compared to October 2008, making it the only console to experience significant growth year over year. October also marked the highest month of revenue on record for the PlayStation?Store, with downloads increasing 60 percent over October 2008. To date, more than 650 million pieces of content have been downloaded worldwide from PlayStation Store. Currently, there are more than 31 million registered PlayStation Network accounts worldwide.
"Many believe a console race is a 100-meter dash, but it's really a marathon. The PS3's ten-year lifecycle is clear testament of Sony's commitment to providing entertainment value to consumers," said Jesse Divnich, Director of Analyst Services, EEDAR. "PS3's growth in recent months is a perfect example of how a new low price along with upcoming innovative, exclusive titles such as MAG, Gran Turismo 5 and God of War III, will act as large catalysts for driving the PS3's install base even higher. Add in the robust offerings on the PlayStation Network and there's no doubt that PS3's success will continue well throughout 2010, and beyond."
As the PS3 system enters its fourth year, it is well on its way to delivering ten years of value to consumers and serves as a testament to the leading innovation and unbeatable entertainment the PlayStation brand provides its consumers. Launches from much anticipated first-party titles including, MAG, Heavy Rain, Gran Turismo 5, EyePet, Modnation Racers and God of War III, as well as third-party releases such as Bioshock 2 from 2K Games, Battlefied: Bad Company 2 and Dante's Inferno both from EA, FINAL FANTASY XIII from Square Enix, and Capcom's Super Street Fighter IV, will enable SCEA to continue to redefine gameplay in 2010.
PlayStation today offers an unmatched breadth of entertainment and content choices, including streaming movies and TV shows from Netflix, in addition to PlayStation Network's expansive library of 17,400 TV episodes and movies for rent and purchase; a rich selection of more than 450 games for PS3 and PSP, 4,000 pieces of add-on game content and exciting new offerings such as "minis" and the "digital comics," which will be available later this year. PlayStation has been redefining consumer entertainment for the past 15 years and consumers can remain confident that the PS3 system and PlayStation Network offerings will only continue to grow and expand as consumer entertainment needs evolve.
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November 18th, 2009, 22:03 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...8&view_reply=1
Over a year since the last release, developer roe-ur-boat has released an update to its AutoStart PRX, plugin through which you can launch the console launch, up to 10 different programs by simply pressing a button. This update brings compatibility with custom firmware GEN is with the Game Categories Plugin Bubbletune, is also fixed a bug that was crashing the program configuration if the EBOOT had a name.
More to follow.
Changelog v5.1:
Quote:
- Support for cf Gen
- Compatibility with Game Categories
- Fixed a bug that was crashing the program configuration if the EBOOT had no name
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November 18th, 2009, 22:17 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...2&view_reply=1
E 'available for download a new revision, the 1251, the Jpcsp, the emulator PSP for PC developed in Java. For a correct use dell'applicazioneche allows you to run some homebrew like those already in the archive, you need to install Java on your PC.
Following the complete changelog of the latest release and a link to download.
Changelog:
Quote:
Rev1251: First Implementation of lightweight mutexes.
Rev1250: MTVC / MFVC: - Added code to get / set VFPU_PFXS, VFPU_PFXT and VFPU_PFXD registers. - Replaced the native Java.Random by our own Random class so we can get / set the seed in VFPU_RCX0 register. - Ignored VFPU_RCX1-VFPU_RCX7 as we do not know about the original hardware random algorithm in PSP. VMTVC / VFMVC: - same code as MTVC / vpr MFVC but instead of using GPR.
Rev1249: Further findings for Video command CLEAR (based on tests using 3D Studio): also disable CULL_FACE, FOG, STENCIL_TEST, COLOR_LOGIC_OP and DepthMask in CLEAR mode.
Rev1248: Improved color accuracy for vertex color formats 5650, 5551 and 4444.
Rev1247: Provide basic implementation for MFVC and MTVC
Rev1246: First draft of GE viewport interpretation. Not yet fully functional: this feature has to be enabled in VideoEngine.useViewport to not break current games. Code review is welcome!
Rev1245: Allow the configuration of the normal values in 3D Studio.
Rev1244: Fixed lighting for directional light (no spot exponent and cutoff).
http://jpcsp.org/forum/viewtopic.php?f=21&t=2056
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November 18th, 2009, 22:34 Posted By: wraggster
Whilst the homebrew scene has been quiet of late the commercial releases for the PSP have certainly improved and yes about time too, im curious to ask which of the big games released in the last few months and upcoming months have really grabbed your attention.
Personally im playing football manager 2010 but Grand tourismo is pretty decent but whats your fave(s) ?
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November 19th, 2009, 00:18 Posted By: wraggster
It seems that the US Immigration and Customs Enforcement Cyber Crimes Center, known as C3, has replaced its '$8,000 Tableau/Dell server combination' with more efficient and much cheaper $300 PS3s. Each PS3 is capable of 4 million passwords per second, and C3 currently has 20 PS3s with plans to buy 40 more. Naturally this is only being used to break encryption on computers seized with a warrant and suspected of harboring child pornography
http://it.slashdot.org/story/09/11/1...eak-Encryption
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November 19th, 2009, 12:52 Posted By: wraggster
Sony Computer Entertainment Europe president and CEO Andrew House has told GamesIndustry.biz that the newly-launched PlayStation Video Delivery Service - which encompasses around 2000 films across Europe, including about 800 for the UK - will grow its offering at a rate of about 50 movies every week.
Speaking in an industry-exclusive interview ahead of the launch of the service, House explained that SCEE would be following the template set out by the US, which has increased its offering "something like 700 per cent" since its launch 15 months ago.
"It'll be a little bit more complex, because we're trying to maintain that mix between Hollywood content as well as local studio content, and also I think we'll see short form and television become part of that play as well," he said.
"But I think we're in a good spot - I think we have something like 2000 movies available at launch, which is a pretty substantial library. Break that down to a per-country basis and there's around 800 films available for the UK, for example.
"So we're starting out with a really strong offering - there's plenty there to choose from, a tremendous number of current hits - and then I think we'll grow it somewhere in the region I hope of about an additional 50 movies per week. So that'll encourage return traffic, people coming back, something new for them there to check out - we're feeling fairly comfortable about the content line-up we've got, and that's led us again to this being the right time to launch."
He also indicated that, following the launch of the PS3 Slim a couple of months ago - which along with a new, lower price point has prompted a 300 per cent increase in the platform's sales numbers - now was the right time to release the service to the market, although there were other considerations as well.
"First and foremost, clearly - if you're going to launch a sufficiently robust video delivery service in Europe then that requires full support from all the Hollywood studios, but another critical component is making sure we have the right mix of local content as well," he explained.
"That takes somewhat longer in terms of the range of partners that are involved, making sure those business deals are put to bed - so I think in some part we didn't want to launch the service until we had all of those components in place, and that's come together now.
"Also, we felt that we were launching at a time - as it turns out, fairly correctly predicting - that with the launch of the PS3 Slim and the new price point that there would be a significant shift in momentum in the market place. It's a good time to have a more... let's say 'family-friendly' price point, to be able to start to introduce services which probably have a broader appeal to the mass market than just pure videogame focus.
"So I think it was a culmination of those factors that made this feel it was the right time to move ahead."
http://www.gamesindustry.biz/article...ll-grow-weekly
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November 19th, 2009, 12:52 Posted By: wraggster
Sony Computer Entertainment Europe president and CEO Andrew House has told GamesIndustry.biz that the newly-launched PlayStation Video Delivery Service - which encompasses around 2000 films across Europe, including about 800 for the UK - will grow its offering at a rate of about 50 movies every week.
Speaking in an industry-exclusive interview ahead of the launch of the service, House explained that SCEE would be following the template set out by the US, which has increased its offering "something like 700 per cent" since its launch 15 months ago.
"It'll be a little bit more complex, because we're trying to maintain that mix between Hollywood content as well as local studio content, and also I think we'll see short form and television become part of that play as well," he said.
"But I think we're in a good spot - I think we have something like 2000 movies available at launch, which is a pretty substantial library. Break that down to a per-country basis and there's around 800 films available for the UK, for example.
"So we're starting out with a really strong offering - there's plenty there to choose from, a tremendous number of current hits - and then I think we'll grow it somewhere in the region I hope of about an additional 50 movies per week. So that'll encourage return traffic, people coming back, something new for them there to check out - we're feeling fairly comfortable about the content line-up we've got, and that's led us again to this being the right time to launch."
He also indicated that, following the launch of the PS3 Slim a couple of months ago - which along with a new, lower price point has prompted a 300 per cent increase in the platform's sales numbers - now was the right time to release the service to the market, although there were other considerations as well.
"First and foremost, clearly - if you're going to launch a sufficiently robust video delivery service in Europe then that requires full support from all the Hollywood studios, but another critical component is making sure we have the right mix of local content as well," he explained.
"That takes somewhat longer in terms of the range of partners that are involved, making sure those business deals are put to bed - so I think in some part we didn't want to launch the service until we had all of those components in place, and that's come together now.
"Also, we felt that we were launching at a time - as it turns out, fairly correctly predicting - that with the launch of the PS3 Slim and the new price point that there would be a significant shift in momentum in the market place. It's a good time to have a more... let's say 'family-friendly' price point, to be able to start to introduce services which probably have a broader appeal to the mass market than just pure videogame focus.
"So I think it was a culmination of those factors that made this feel it was the right time to move ahead."
http://www.gamesindustry.biz/article...ll-grow-weekly
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November 19th, 2009, 12:55 Posted By: wraggster
October saw the highest month of revenues on record for the PlayStation Store, with downloads up 60 per cent on the previous year, according to new information released on the official PlayStation Blog.
As part of celebrations of the PlayStation 3's third birthday in the US, SCEA revealed that to date more than 650 million pieces of content have been downloaded worldwide from the PlayStation Store, from more than 31 million registered PlayStation Network accounts.
Sony also trumpeted US hardware sales growth of almost 70 per cent over the last year, claiming the PS3 as the only console to experience "significant growth" year on year.
Sales of the PS3 have been boosted considerably since the launch of the cheaper PS3 slim and a new marketing campaign, although last month's NPD results for the US show that the Wii still outsold the PS3 by 506,900 units to 320,600.
Sony remains upbeat at the console's turnaround though, highlighting the fact that the company had a total of 17 nominations at the 2009 Spike Video Game Nominations - more than any other publisher.
"Many believe a console race is a 100-meter dash, but it’s really a marathon," said Jesse Divnich, director of analyst services at EEDAR.
"The PS3’s ten-year lifecycle is clear testament of Sony’s commitment to providing entertainment value to consumers, PS3’s growth in recent months is a perfect example of how a new low price along with upcoming innovative, exclusive titles such as MAG, Gran Turismo 5 and God of War III, will act as large catalysts for driving the PS3’s install base even higher," he added.
http://www.gamesindustry.biz/article...s-break-record
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November 19th, 2009, 13:07 Posted By: wraggster
Sony has updated PlayStation 3 and PlayStation Portable with new firmware.
PS3 gets the bump to version 3.1, introducing a little bit of Facebook integration, changes to photo viewing and friends list tweaks. We wrote some more about that the other day, and now the European PlayStation blog has pictures and stuff.
PSP, meanwhile, is up to version 6.2, again detailed by the Euro blog, and the principal additions are options to transfer video and photo playlists to the portable either from PC (using Media Go 1.3) or PS3.
The latest PSP firmware also introduces the Digital Comics reader, but the store to go with it doesn't launch until December, so there's not much you can do with it. When it does go live, it will do so first in the UK, Ireland, Australia, New Zealand and South Africa, with other regions to follow.
http://www.eurogamer.net/articles/ps...t-new-firmware
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November 19th, 2009, 15:08 Posted By: Starscream
Passionmsx reports about a new developed MSX emulator for the Ps2.
It's based on FMSX 3.5 and does include USB-support. It has been ported by
Francisco Mayoral, the offical site:
http://www.elotrolado.net/hilo_nuevo...ra-ps2_1308844
The changes in the newest version according to Passionmsx are:
fixed sound problem in Fruit Panic
- correct support for up & down in the virtual keyboard
- support for in emulation menu (SELECT)
- support for emulator snapshots
- support for second joystick button
- support for R2 as CTRL MSX key for improved compatibility with DSK loading
- new options functions : save state, clear rom and dsk and reset MSX
- included support for L1 & R1 as fast navigating through rom and dsk pages
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November 19th, 2009, 20:39 Posted By: wraggster
Slide presentation offers insight into Sony strategy, including ‘Sony Online Service’ and possible PSN subscription charges
A Sony presentation detailing the firm’s consumer strategy moving forwards has offered a few insights into the direction of both Sony’s gaming and online distribution plans – and it seems that both 3D and cross platform gaming are at the core of it.
Firstly, Sony has confirmed that it intends to position the PS3 as a 3D games console to be backed in conjunction with its upcoming range of 3D TVs. Furthermore, current PS3s “will be firmware upgradable to 3D”.
In addition, Sony plans to play a greater role in the content market, with the Sony Online Service – which is apparently a temporary name – looking to leverage PSN content across a number of devices such as PC, TVs and smartphones.
The presentation also mentions “new revenue streams from subscription” in regard to PSN, raising the ominous spectre of an Xbox Live style annual subscription charge to access Sony’s top-end PSN services.
http://www.mcvuk.com/news/36583/3D-u...-coming-to-PS3
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November 19th, 2009, 20:56 Posted By: wraggster
Back in May, Sony talked about expanding the PlayStation Network to cover other hardware devices. Today the company further details these plans, leveraging the PSN infrastructure to create an online service for all Sony hardware.
The PlayStation Network has been a big hit with PlayStation 3 and PSP owners, and now Sony wants to bring the same experience to other areas of hardware, including televisions, MP3 players, ebook readers, and laptops. According to a Sony presentation delivered this morning, the same infrastructure that is used to deliver video and games to the PlayStation and PSP will be used to deliver games, video, music, and ebooks to other Sony devices. Consumers would connect to the Sony Online Service using a single user ID, meaning that most likely your PlayStation Network ID would also be your Sony Online Service ID as well.
The network would also be used for devices like digital cameras, allowing users to share their photos and videos directly with the PlayStation 3, PSP, or newer Sony televisions without requiring the use of a computer or memory card.
A unified service would further strengthen Sony as a brand, while giving users a unified interface familiar across all products. If they pull it off, it should be a real boon to the company, with hardware users knowing exactly what to expect when they purchase a Sony product.
http://kotaku.com/5408411/sony-aims-...ice-out-of-psn
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November 19th, 2009, 20:59 Posted By: wraggster
Modern Warfare 2 has made about a bazillion dollars so far around the world, but that's not all profit. You've got to subtract the game's development costs. And for such a polished game, those must be pretty high...
And they are. An LA Times report on the game's launch says the game "cost $40 million to $50 million to produce". That's, uh, a lot for a game that's built atop a preceding title. Gran Turismo 5 has cost $60 million so far, but that game's been in development for five years, not the two it took to get MW2 out the door.
So, yes, if you were wondering how Activision got so much detail, Fiddy and Keith David into the game, that's how they did it. By throwing money at it.
http://kotaku.com/5407981/how-much-d...dern-warfare-2
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November 19th, 2009, 21:02 Posted By: wraggster
Whoa, hey. Slow your roll, sir. We know seeing the terms "PSN" and "subscription" in the same headline might have set off a few red flags for you, but let's look at this logically. Earlier today, Sony released the presentation report from its media and investor conference, one portion of which focused on the future profitability of its gaming platform. One element of the company's strategy is turning a larger profit on PlayStation Network -- and yes, according to the report, Sony's planning to obtain a "new revenue stream from subscription."
Now, this doesn't necessarily mean the currently free online service will start charging its users at some point during this next year. It's far more likely that the line in the report was referring to new subscription-based features, such as the PSP rental service or one of SOE's upcoming MMOs.
We contacted Sony about the reference to PSN subscriptions, and a representative responded, saying, "We have not made any formal announcements on a subscription based service. We're looking into a variety of options." It sounds like the company has yet to set any subscription plans in stone -- or perhaps Sony's just now gauging the community's reaction to the concept of a pay-to-play PSN. If that's the case, the comments on this post could likely provide an adequate barometer for how this news would be received. But that's just our hunch ...
http://www.joystiq.com/2009/11/19/so...evenue-stream/
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November 19th, 2009, 21:03 Posted By: wraggster
Already, various non-game applications can be found on both the PS3 and PSP. From Skype to VidZone, the XMB now plays home to a variety of services. Going forward, it appears Sony will open the PlayStation platform further with the introduction of "non-game" development kits in the middle of next year.
Last night's 6.20 firmware update for PSP lays down the framework for additional non-gaming content. The PSP update adds a new category to the XMB called "Extras," which allows users to launch the web browser to download third-party apps on the PSP. The PlayStation Network Digital Comics Reader is the first official "Extra" to appear on the XMB, with more sure to come in 2010.
A wide release of non-game dev kits may attract the active homebrew community to release official programs on the PSP and PS3. We'll be chatting with SCEA soon to get further details. Until then, we'll be dreaming of a native YouTube application for our PSPs.
http://www.joystiq.com/2009/11/19/so...ts-in-q2-2010/
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November 19th, 2009, 21:05 Posted By: wraggster
Sony Pictures Home Entertainment has finally debuted the first batch of Blu-ray discs that take advantage of Digital Copy for PSP. With this feature, people that own both a PS3 and a PSP will be able to copy a portable version of a movie directly from a Blu-ray disc to Sony's handheld. Well, almost directly.
There are a few steps you must take to activate the PSP copy. When you insert the Blu-ray disc into the PS3, you'll see two icons appear on the XMB, one that allows you to store a SD version of the movie to your PS3 hard drive. You must be logged on to the PlayStation Network and then enter a unique 12-digit code included with the disc. Once the activation process is complete, a 2GB file will transfer to your PS3. You can watch this movie on the hard drive (but why would you when you have the Blu-ray disc?), or you can copy it over to the PSP -- a process which takes about five minutes total.
The video quality of the "Digital Copy" is fantastic, especially on the PSP's smaller screen. Unfortunately, the initial batch of movies leaves a lot to be desired: Godzilla (the 1998 American version), The Ugly Truth and Angels & Demons. Hopefully, SPHE will start implementing the feature on some ... y'know, good movies in the future.
http://www.joystiq.com/2009/11/18/ha...-copy-for-psp/
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November 19th, 2009, 21:06 Posted By: wraggster
Sony has told Eurogamer that the PSP version of LittleBigPlanet will be uploaded to the PlayStation Store in Europe today ahead of the game's retail release tomorrow. It will cost £21.99 online.
The news comes after US gamers were told they would probably have to wait a little while for LBP due to "hiccups", in the words of senior producer Mark Green on the US PlayStation blog. The game came out in shops there on Tuesday.
Green said Sony was "currently working around the clock to get this issue worked out". In a separate statement to Kotaku, SCEA said, "The goal is to have the titles available on the same day, and that is usually the case."
The wait should be worth it though. LittleBigPlanet is one of the best PSP games in ages.
http://www.eurogamer.net/articles/li...sp-store-today
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November 19th, 2009, 21:13 Posted By: wraggster
“We see 3D as a pillar of our strategy,” said Hiroshi Yoshioka, a senior Sony executive during a briefing at the firm’s headquarters at Shinagawa, Tokyo.
At the Consumer Electronics Show earlier this year, Sony demonstrated their 3D technology with WipEout HD, which involved putting on a pair of black glasses. Sony Computer Entertainment president and CEO Kaz Hirai confirmed at the briefing in Tokyo that this 3D functionality would be introduced to all existing PS3s via a firmware update and also made mention of the special lenses that were used to demonstrate the effect.
A summary of the briefing sent out by Sony states that the company plans to introduce 3D functionality for TVs, blu-ray players / recorders and the Playstation 3 in the fiscal year ending March 31, 2011. Remastered Shadow of the Colossus for PSN in 3D, anyone?
http://www.siliconera.com/2009/11/19...by-march-2011/
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November 19th, 2009, 21:19 Posted By: wraggster
Sony gave attendees at their media/investors conference a better look at their motion controller. The device has been revised from its first showing and has at least six buttons. You can see the standard four face buttons: square, X, triangle and circle, the home button, and a big button on the wand.
The PlayStation 3 Motion controller also has force feedback, a gyroscope (the technology that powers Wii Motion Plus), an accelerometer, and “rendition by light”.
http://www.siliconera.com/2009/11/19...on-controller/
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November 19th, 2009, 22:18 Posted By: wraggster
News/release from pspflashsystem
Hi everybody,
I release a new prx for the cfw 5.50 GEN (it doesn't work in 5.03 GEN, 5.00M33 or less: I will add more compatibilities in the next release if you want ): TimeBatteryPercent.
Here's the readme :
Code:
--------------------------------------------------------------|
| TIMEBATTERYPERCENT |
| Release 1.0 |
| Date: 19/11/2009 |
| Developer: pspflashsystem |
| Website: http://webusers.pspgen.com/pspflashsystem/index.htm|
|--------------------------------------------------------------
English:
TimeBatteryPercent is a plugin (for the PSP system). It allows you to show (with xmb's font) percentage of available battery
near battery's icon. I also added the year near the month. So you will normally show this:
day/month/year hour:minutes Battery percent.
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November 20th, 2009, 05:27 Posted By: qbradq
After Sunday's epic fail of a 1.0 release, I am proud to anounce version 1.1 of PSPEText, the text reader you can use while you play PSP and PSX games.
I rewrote about half of the application for this release, making it a proper kernel-mode module, eliminating heap allocation, drastically reducing stack allocation, and nearly perfecting the game suspend functions.
This was tested on about two dozen games between myself and a very kind soul (thanks Joe!). Now all games load without issue when the module is installed (because it is a proper kernel module). The text reader works on every game tested except for Exit. In that game the suspend routine just can't cleanly stop the game, so it hangs for a few seconds and then resumes the game.
Project Homepage: PSPEText at QBRADQ's Code Corner
ABOUT Section of the Read Me:
PSPEText is a kernel-mode plugin that allows you to suspend any PSP game at
any time and read text files stored on the memory stick. This is useful for
reading FAQs from sites like www.gamefaqs.com while playing your favorite PSP
games.
This text reader features an 80-column display, which is a must-have for
reading FAQ files.
Please find download attached or at the project homepage.
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November 20th, 2009, 14:34 Posted By: wraggster
Sony has listed 3D gaming as one of the five key advantages to the PlayStation 3 platform, and confirmed that the release of 3D games onto the console will form part of its 3D strategy in the future.
In a presentation to investors, the company revealed its plan to add 3D capabilities to the PS3. "All PS3 units will be firmware upgradable to 3D", it said.
Offering 3D tools to third party developers in the future will form part of the plan as Sony aims to "lead to the 3D market."
Not only will it look to bring 3D technology to the PlayStation 3, but it is also looking to implement it into the Blu-ray format and its high-definition televisions.
3D gaming was specified as one of the five key advantages PlayStation 3 offers, alongside motion control, Blu-ray, PSN and PSP linkage.
Sony also revealed, reported yesterday, it was expecting to return its PlayStation business to profitability by the fiscal year ending March 2011.
Higher revenues would be generated, it said, by further cost reductions, greater hardware and software sales, and the development of the PlayStation Network.
http://www.gamesindustry.biz/article...ncorporate-ps3
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November 20th, 2009, 14:35 Posted By: wraggster
Japanese publisher Marvelous Entertainment has revealed its PSP games have been far more profitable for the company than its Wii releases in 2009.
Of its five PSP releases in the fiscal first half, four have returned profits for the company, it said. However, from its four Wii releases, only one has delivered a return.
Data presented to investors and reported by Siliconera, show that Marvelous's PSP games sold in higher units than its Wii titles. Combined with lower development costs, the games, in turn, delivered profits.
In Japan, PSP titles Muramasa: The Demon Blade, Hitman Reborn! Battle Arena 2 and Half-Minute Hero sold 47,000, 41,000 and 70,000 units respectively.
The Wii's Little King's Story, used as a comparison, sold just 26,000 units in Japan. Although it did fare better in Europe where sales of 67,000 were achieved.
As well as having lower development costs, Marvelous added that it believes its PSP games did better because they were based on established IPs.
Next year, the company will release its first multi-platform PlayStation 3 and Xbox 360 titles, No More Heroes: Hero's Paradise in Japan, and Deadly Premonition in North America.
http://www.gamesindustry.biz/article...an-wii-in-2009
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November 20th, 2009, 14:39 Posted By: wraggster
Brazil, an emerging market for the videogames industry, has finally seen the official launch of Sony's PlayStation 2 in the country.
However, with a price point of BRL 799 (USD 462) it's not clear quite how much impact the console will be able to have on a market that's considered to have a high threat from piracy.
It's expected that games will cost BRL 119 (USD 69) for new releases and BRL 99 (USD 57) for catalogue titles, with 14 games available at launch - including Gran Turismo 4 and God of War II.
"Brazil is home to a large community of gaming enthusiasts, making the country an ideal opportunity for SCEA to introduce the PlayStation experience to a new legion of fans," read a company statement.
http://www.gamesindustry.biz/article...ly-hits-brazil
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November 20th, 2009, 20:13 Posted By: wraggster
Big push coming in the form of festive TV advertising campaign for HD disc format
The British Video Association has lifted the lid on a significant new TV advertising campaign designed to highlight the growing high definition Blu-ray format this Christmas.
The push is being run on behalf of Sony Pictures, Twentieth Century Fox, Universal pictures, Walt Disney and Warner. It’s part of a £1m through-the0line campaign being orchestrated by the BVA.
Beginning on November 23rd, the 30” spot will be aired across ITV, Channel 4, Sky and Five. Estimates predict that the total viewing audience of the spot will be around 40m and reach 74 per cent of HDTV owners.
It will also highlight some of the many high-profile Blu-ray releases heading to retail this Q4 including Inglorious Basterds, Harry Potter and the Half-Blood Prince and Disney’s Snow White.
“11m British households now own a HDTV, yet many of them are failing to make the most of their technology,” BVA director general Lavinia Carey stated.
“The best way to enjoy films at home is in high definition and on Blu-ray discs and our goal is to boost understanding of the benefits of Blu-ray in the run up to Christmas.”
http://www.mcvuk.com/news/36603/Blu-...hard-this-Xmas
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November 20th, 2009, 20:27 Posted By: wraggster
After baptizing the remaining HD DVD faithful, Warner has moved on to teaching new Blu-ray converts the five pillars of faith with a trade-up program. Send in your old DVDs (just the box art won't cut it this time around, better buy some blanks and get to ripping if you still enjoy Training Day on long car trips), $7.95 - $9.95 per movie plus $4.95 for s&h (orders over $25 ship for free) and expect HD versions back in 4 - 5 weeks. Is it worth it? Depends on how many of the 55 flicks on the approved list you own (included after the break) but for most you're probably better off keeping the ones you have and eyeing budget bins carefully, nabbing catalog flicks like Harold & Kumar for less than $15 without any mail-in shenanigans shouldn't be too hard for the truly thrifty.
http://www.engadget.com/2009/11/19/w...dvds-leland-g/
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November 20th, 2009, 20:35 Posted By: wraggster
Though yesterday's Sony investor's conference featured a concerning reference to the PSN's "new revenue stream from subscription," another slide from the presentation seems to indicate that the platform is already making money hand over fist. According to the slide (seen above), the company has set a lofty goal for the current fiscal year: It expects the PSN to bring in ¥50 billion (roughly $561 million) in revenue by the end of FY 2009. That's three times the amount of cash collected by the platform in the last fiscal year.
Exactly how Sony plans to boost its revenues so drastically is outlined by other statistics on the slide. According to the company's calculations, the PSN currently has 33 million registered users, 1.4 million of which visit the PlayStation Store on a daily basis. We fall into the latter group -- but only because we can't stop window shopping for celebrities we can fling into oncoming traffic. We confess: It's one of our dirtiest, guiltiest pleasures.
http://www.joystiq.com/2009/11/20/so...en-in-fy-2009/
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November 20th, 2009, 21:37 Posted By: wraggster
News/release from Bubbletune
This plugin allows you to categorize your games/homebrew. It comes with three modes, a mode which makes a context menu pop up each time you open your Game Menu and lets you choose the category, a mode which displays multiple memory stick icons, one for each category, and finally a complete replacement for the Game menu based on the Photo modules.
-= Game Categories Revised v11 =-
- Fixed a bug introduced in v10 that caused a lot of homebrew to malfunction.
-= Game Categories Revised v10 =-
- Added option under 'Network Update' to update Game Categories.
- Hiding Uncategorized now works for Content Browser mode aswell.
- Fixed incompatibility with various plugins with Content Browser mode.
- Photo Player loaded if you listened to Music before going to Content Browser, fixed.
- Added option to System Settings to show/hide uncategorized (text file no longer works).
- Built-in Game Categories of GEN will be automatically disabled now.
- Optimized to reduce plugin size.
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November 20th, 2009, 21:40 Posted By: wraggster
News via pspita
The Lime coder has released today a modified version of PSARDUMPER, the popular tool that can decrypt the files contained nell'EBOOT. Pbp firmware Journal. This release is compatible with the latest firmware 6:20 but unfortunately not able to decrypt all files. Some RCO have been revised and are not skipped during the operation decyrpt.
More to follow.
Installation:
Quote:
- Copy the folder in the root directory FW
- Copy the folder new_psar_dumper_mod_620 in PSP / GAME
- Copy the EBOOT. Pbp firmware FW folder and start the application
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November 21st, 2009, 16:07 Posted By: wraggster
While Sony's digital comics store for the PSP won't be launching until next month, that hasn't stopped the company from teaming with IDW to give away some free comics to tide you over. Free doesn't need a store!
The publisher is offering an issue of Star Trek: Year Four - The Enterprise Experiment, which you can get by visiting the regular ol' PlayStation Store and entering the following code:
724K-A4BG-JLD7
Bam. Free comic. There are more codes for more comics (Transformers) being handed out on the PS Comics site and via Twitter, so those wanting to give the PSP comic reader a good workout, you know what to do.
Interestingly, it says the Star Trek offer is good only until December 16, giving you a fairly good indication of when the store is due to launch.
http://kotaku.com/5409714/sony-giving-away-free-comics
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November 21st, 2009, 16:17 Posted By: wraggster
Sometimes we do crazy things -- in this case, it's something crazy for you, dear reader. You see, when PS3 Attitude reported users who had run into freezes or other bouts of unsatisfactory performance from their PS3 could report the issue to Sony thanks to firmware 3.10, directly through their console, we thought it was something we'd try to recreate on our own. After scratching our noggin for a few minutes, trying to come up with the best way to put our PS3 into danger, we figured a swift and hard power-down via the back toggle switch on the console would be the best bet to trigger this supposed new error report system. Lo and behold, we received the message you see above.
So that's new, right? After winning that battle in the war of trying to break our PS3, we then decided to pick up our console and shake it like some kind of crazed British nanny, but that did not get us the results we were looking for. As such, we contacted Sony and a spokesperson told us that, yes, firmware 3.10 does add a feature to the console where users can report issues following console freezes and the like. So, now you know!
http://www.joystiq.com/2009/11/20/fi...ectly-to-sony/
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November 21st, 2009, 19:14 Posted By: wraggster
Newly released today:
features
Experience a completely new LBP Adventure!
"Play" 35+ Action Packed Platforming Levels
"Create" your own PSP creations
"Share" your creations via both Ad-hoc and Infrastructure Mode
Unlock Bonus Content via Cross-Talk functionality with LittleBigPlanet (PS3)
description
LittleBigPlanet's critically acclaimed "PLAY, CREATE, SHARE" experience, makes its way to the PSP system with a completely new Sackboy adventure. Platform through 35+ levels and collect prize bubbles, costumes, and "CREATE" materials. CREATE your own levels and challenges with the easy to use POP-IT tool. Once complete, SHARE your creations in ad-hoc mode or post them to the community pool in infrastructure mode. And... if you own both PSP & PS3 versions, unlock bonus content with LBP CROSS-TALK.
http://www.play-asia.com/SOap-23-83-...j-70-3eub.html
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November 21st, 2009, 19:15 Posted By: wraggster
Newly released today:
features
Like the next-gen SKUs, Altair on the PSP reacts to the terrain fluidly, diving through holes and climbing ledges with only the creative application of the Free Run button
Altair and his environments are beautifully rendered to maximize the PSP’s visual capabilities
Collect Templar Coins and Treasures on the PSP, connect to your PS3, and share value across both SKUs. Additionally, as players unlock Health and Weapons upgrades in Assassin’s Creed 2 PS3, the same upgrade will be unlocked in Assassin’s Creed: Bloodlines PSP
description
Assassin’s Creed: Bloodlines on PSP is the first Assassin’s Creed game on the PSP. It follows the story of Altair right after the events of Assassin’s Creed as Altair tracks down the last Templars who fled the Holy Land and retreated to the Island of Cyprus.
http://www.play-asia.com/SOap-23-83-...j-70-3g0h.html
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November 21st, 2009, 19:17 Posted By: wraggster
Newly released today:
In Armored Core 3, it has been 20 years since the Earth Government and the Corporations battled for supremacy. The majority of humanity lives beneath the surface of the planet, relatively safe from the continuing struggle. A new and mysterious entity has entered the picture, however, snapping up all the available Ravens for intense missions that only their custom-built Armored Core Units can handle.
http://www.play-asia.com/SOap-23-83-...j-70-3kot.html
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November 21st, 2009, 19:52 Posted By: wraggster
Newly released today:
features
The lineage continues…introducing Ezio, the new Assassin
Experience the freedom and immersion of an all new open world and mission structure
Master the art of the assassin with all new weapons and instruments created by Leonardo Da Vinci himself
description
Discover an intriguing & fascinating new epic story of power, revenge and conspiracy set in a pivotal moment of History: the Italian Renaissance.
http://www.play-asia.com/SOap-23-83-...j-70-3d2x.html
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November 21st, 2009, 19:53 Posted By: wraggster
Newly released today:
God of War Collection will feature reworked versions of both God of War® and God of War® II on a single Blu-ray Disc™ at full 1280 x 720 resolution. Both critically acclaimed games, which were originally developed for the PlayStation®2 computer entertainment system, have been remastered with anti-aliased graphics running at 60 frames per second for a smooth gameplay experience on the PS3 system. Additionally, the Blu-ray Disc compilation will bring PlayStation®Network (PSN) trophy support to the franchise for the first time (included for both games). God of War Collection offers substantial value to PS3 consumers, the compilation of both best-selling games.
http://www.play-asia.com/SOap-23-83-...j-70-3jqg.html
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November 21st, 2009, 19:56 Posted By: wraggster
Newly released today:
The Chaotic video game combines action, role playing and turn-based strategy gameplay elements for an epic adventure in Perim, the stunning Chaotic world. You will adventure through vibrant, fully-realized 3D environments and interact with various characters from the best-selling trading card game and hit animated series. You will build and manage your own army of Chaotic creatures while fighting enemies, collecting battlegear and unlocking new mugic spells and attacks. The Chaotic video game features dramatic tactical battles, a variety of captivating gameplay modes, as well as powerful upgrades and valuable unlockables.
http://www.play-asia.com/SOap-23-83-...j-70-3fyg.html
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November 21st, 2009, 20:03 Posted By: wraggster
Newly released today:
features
Customize your world by customizing your cars. Modify paint color, wheels and rims, different hood options, side skirts, rear bumpers and spoilers
There are over 30 playable characters of which 15 are brand new - Doc Hudson academy of student racers, Chick Hicks academy of student racers, Motor Co Pit Crew, Not Chuck, Guido, Tater, Tater Jr., Bubba, Trophy Girl, Chick Hicks Pit Crew, Doc Hudson Pit Crew, Vin Racer along with major boss characters who are Chick Hick’s protégés; El Machismo, Candice and Stinger
Experience eight racing environments, four of which are completely brand new; Radiator Springs Speedway, Santa Carburera which takes you to the beaches, Motoropolis City where you can experience street racing and Autovia which gives you off road racing in the desert
Experience the reaction you get based on performing stunts throughout the game from paparazzi taking your picture to the crowds going wild
Experience new mini games: Mack Track Challenge based off of the Mattel toy, three different games based on Disney Pixar's Cars Toons episodes (El Materdor, Mater the Greater, & Tokyo Mater), plus many new original games like Photo Op, Auto Cross, Tractor Stampede, and Transporter
description
In the Cars Race-O-Rama video game, players get to race against new characters through action-packed tracks to win the Race-O-Rama trophy as their own personalized Lightning McQueen. Join Lightning McQueen in Radiator Springs as he prepares his academy of student racers for the Race-O-Rama competition. Lightning finds out that Chick Hicks has his own set of academy student racers who don’t always compete fairly. These student racers are preparing to race in the same competitions in order to propel Chick Hick’s academy to the #1 spot. The races take place at various tracks from the beaches, into the cities and off to the Baja desert. Along the way, racers are upgrading their abilities and customizing their look. The finale consists of a fully modified, ultimate Lightning McQueen racing against a fully modified Chick Hicks for the Race-O-Rama trophy. Let the race begin!
http://www.play-asia.com/SOap-23-83-...j-70-3fzw.html
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November 23rd, 2009, 15:49 Posted By: wraggster
Our friends over at Lavalit have released a new Beats of Rage Mod for Openbor, this release should work on the PSP/GP2x/Dreamcast:
The next demo of SGMB. Includes 8 new Fighters and More stages in Mega Brawl and Free For All modes. A lot of my work went into to special features for this mod, but none of them are shown yet. expect more add-ons and changes in future versions.
Download over at lavalit here --> http://lavalit.com:8080/index.php?ac...mod;dl=item308
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November 23rd, 2009, 16:03 Posted By: wraggster
The PS3’s innovative ‘Cell’ processor won’t be used in the PS4, according to reports this morning, claiming the chip is “dead in the water”. Apparently German website Heise Online has quoted IBM’s Vice President of Deep Computing, David Turek, saying the planned successor to the current processor, slated to have two PowerPC processors and 32 SPEs, will not be released. Extrapolated, then, you can summise that the Cell processor line is terminated, with the current PoweXCell 8i the last one off the production line.
The Cell, once stated to be in everything from games consoles to food blenders, was never particular quick at certain tasks, with a 1.4GHz Niagara already running 13 times faster than the 3.2GHz Cell at ‘long string pattern matching’, for example.
http://www.thesixthaxis.com/2009/11/...-in-the-water/
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November 23rd, 2009, 19:21 Posted By: Shrygue
via Information Week
The U.S. Air Force is looking to buy 2,200 Sony PlayStation 3 game consoles to built out a research supercomputer, according to an document posted on the federal government's procurement Web site.
The PlayStation 3s will be used at the Air Force Research Laboratory's information directorate in Rome, N.Y., where they will be added to an existing cluster of 336 PlayStation 3s being used to conduct supercomputing research.
The Air Force will use the system to "to determine the best fit for implementation of various applications," including commercial and internally developed software specific to the PS3's Cell Broadband Engine processor architecture. The research will help the Air Force decide where Cell Broadband Engine processor-derived hardware and software could be used in military systems.
The Air Force has used the cluster to test a method of processing multiple radar images into higher resolution composite images (known as synthetic aperture radar image formation), high-def video processing, and "neuromorphic computing," or building computers with brain-like properties.
The PlayStation 3's eight-processor Cell powers other supercomputers, including the world's second-fastest, IBM's RoadRunner, at Los Alamos National Laboratory.
In June, the Department of Defense awarded $2 million for this research under its High Performance Computing Modernization Program, the DOD's arm for supercomputing research, development, test, and evaluation. That follows an initial investment of $118,000 on the original cluster.
Before it won the research award in 2008, the information directorate's advanced computing architectures team considered alternative configurations and the possibility of a hybrid system, but found multicore Xeon servers slower and more expensive than PS3s, and GPGPUs to be slower in some important types of calculations.
The Air Force Research Laboratory's information directorate spends about $700 million annually on R&D, in areas such as collaboration, networking, cybersecurity, and computer modeling.
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November 23rd, 2009, 20:43 Posted By: wraggster
The DaedalusX64 Team have released a new version of the Nintendo 64 Emulator for the PSP, heres whats new:
- Fixed Turok Looping back to the DX64 menu even with Async on
- Reverted some Register changes
- Cleaned up code from a prior commit
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November 23rd, 2009, 20:49 Posted By: wraggster
News via psphacks
If you’re like me, you like Solitaire… And it just so happens the mad beast himself, madman666, has released his own take on Solitaire for the PSP. This version is considered alpha but pretty damn stable as far as I’m concerned. After many games I’ve only encountered one bug…
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November 23rd, 2009, 20:56 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&id=33992
Just a few days, roe-ur-boat will issue a new update to AutoStart PRX, plugin through which you can launch the console launch, up to 10 different programs by simply pressing a button. This new release, v5.3, fixes a bug introduced in v5.1 and tied to the compatibility with the Game categories; dedicated to the homebrew plugin configuration instead equipped with a new GUI.
More to follow.
Changelog v5.3:
Quote:
- Fixato a bug that occurred after the addition of support for the Game Categories
- Fixatoun bug that was crashing the program configuration if the ISO had no name
- New GUI (thanks to Aspheric)
- Fixati more bugs
http://roeurboat.wordpress.com/2009/...utostart-v5-3/
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November 23rd, 2009, 21:13 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&id=33962
Continue development of Jpcsp. And 'in fact have a new review, 1258, for the PSP emulator for PC developed in Java. The application, which allows you to run some homebrew, requires the installation of Java on your PC to be launched.
More to follow.
Changelog:
Quote:
Rev1258: Added new tests in 3D Studio: fog, mipmaps, indexed textures.
Rev1257: sceGuTexMode: found meaning of unknown parameter a2 (see video TMOD command). Tested using 3D Studio.
Rev1256: Improved sceUtilityOskInitStart (for SEGA Rally)
Rev1255: Fixed sceGuTexFilter (tested using 3D Studio)
Rev1254: Fix in TBIAS
Rev1253: Small fix in MemoryReader
rev1252: Small updates: - Clut loading has to be done at Cloade (tested on PSP) - mipmap bias is a signed byte value (pspsdk) - Tested on PSP FOG: no problem found
http://jpcsp.org/forum/viewtopic.php?f=21&t=2056
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November 23rd, 2009, 21:21 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&id=33969
It's finally time to get their hands FreePlay sull'exploit of which has been much debated in recent days. The lucky owners of a PSP Go! with firmware 6.10 and the game "Archer MacLean's Mercury" can finally enjoy some 'of homebrew they always wanted, all others must wait patiently for another miracle of the PSP scene. With the arrival of the new version of system software, the 6.20, Sony has indeed plugged the loopholes that allowed the exploit to take advantage of Freeplay, and also all those who have kept close to the old version will not buy the game from store without a firmware update.
While a good part of you will be busy eating their hands and leave you to download a demo video released recently by the same coder that we demonstrated the ineffectiveness of his exploits after the recent update to Sony.
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November 23rd, 2009, 21:23 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...0&view_reply=1
Total_Noob today issued an update to its plug DayViewer, prx that lets you see the day of the week on the XMB now in version 5. This new release introduces the ability to display the XMB the percentage of battery charge and the name of the current month.
More to follow.
Changelog v5:
Quote:
Changelog v5:
- Ability to show the percentage of battery charge, name of the month and year
- Change the way patch
- No need to change the format of date and time
- Fixati some bugs in v4
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November 23rd, 2009, 21:26 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...0&view_reply=1
We are the usual. Does not pass a single day of the publication of the exploit for firmware 6:10 which, like a bolt from the blue and resumed speaking after months of silence Mathieulh, one of the members of Team C + D. In a speech on MforMature and then replicated even on MaxConsole, the coder FreePlay accused of stealing an exploit (the game Archer Maclean's Mercury) by the server of Team C + D, which previously had access to permit Fanja, and it published without consent. There is no lack of research and then charges a reputation at the expense of others and to demonstrate that changes FreePlay are zero, Mathieulh released the source of the work of the Team. The coder then confirms the futility of such a feat, given that the game on PSN was quickly patched. It's not late, however, the response FreePlay who, finding himself called a thief, tried to assert his reasons. The attacker denies the charges, since he was allowed access to the servers and therefore was not forced in any way. FreePlay continues, stating that the publication of the exploit is only due to the fact that the firmware 6.20 is blocked.
Pending further developments can be found in full, the entire post from Mathieulh and attached, the source of the exploit.
Post:
Quote:
Freeplay has been warned not to leak the Mercury Because the exploit code simply is not his, he abused Fanja's trust when Fanja Freeplay gave an access to his server and svn freeplay tried every possible URL variations until he found something. That something was the prometheus svn Which had various exploits including the mercury one, all coded and ready for use. Freeplay basically stole the exploit.
You can see him here: http://forums.mformature.net/showpos...&postcount=156 (screenshot saved to make sure he does not suddently edit his post)
admiting to this very fact.
You can also see my personal warning here http://forums.mformature.net/showpos...&postcount=141 posted Freeplay leaked long before the exploit. Will You Recognize The Game I talk about is none other than Mercury.
Stealing is lame, is leaking even more, this is not the first time he leaks things he has been entrusted (though he did not even have any rights to have a hold, use or release this exploit in the first place since he stole it)
As I stated in mformature, the amount of work he provided to get it work is 0. Since the exploit was all ready to use and sources were provided in the content prometheus svn he stole.
Either way the developers' community has been warned and have him removed from whatever list trusting he might have been.
As a proof that I am not lying to you, or making this up, now I will be providing this post along the original Mercury exploits and sources as they were in the original svn (after removing. Svn folders for obvious reasons). Trust me, it saddens me to have to resort to doing so, unfortunately I do have no choice considering Freeplay The Game leaked exploits to begin with.
Freeplay seems it was all about get hungry from using work that is not his and this I can not forgive. Hence I am Informing the world of his evil deeds.
I would also like to add that releasing this exploit was pointless and as we have Foretold, The Game Sony removed from the playstation store less than one hour after it was announced, preventing anyone to purchase The Game on the PSP go (even if it was Already in the patched firmware 6:20) Rest assured that we also do have more exploits user (inside the svn (and I do hope those Freeplay does not leak out of hunger either) as well as outside of it) but that unlike him we are not Thus after fame and he does not like wasting exploits (especially as unlike him, we actually do find them on our own and not steal the work of others)
As its always been said, crime does not pay, stealing and using the sources as well as theft for your own profit is a crime Whether you like it, or not.
P.S. The kernel exploits ifhandle provided in the supplied sources has been fixed since firmware 6:00 so there is no harm in supplying it along with the sources that were initially using it.
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Makes me glad im a neutral
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November 24th, 2009, 11:32 Posted By: wraggster
There's a rumor circulating around the wild wild web right now that says Square Enix may not be looking to offer Kingdom of Hearts: Birth by Sleep via digital distribution on PSN, possibly adding insult to injury for all PSP Go owners out there. The rumor originated from Twitter user Magunus, who apparently attended a recent PlayStation event in Japan (we can't figure out which event this is referring to, and there's no mention on the official Japanese blog) where a clerk confirmed it, citing "copyright issues."
This strikes us as odd not only because of the tenuous nature by which this has been reported, but because a lot of Disney Interactive's titles have been made available via digital distribution in the past. We've contacted both Square Enix and Disney Interactive about this and will be sure to let you know what we hear back.
http://www.joystiq.com/2009/11/23/ru...easing-on-psn/
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November 24th, 2009, 11:46 Posted By: wraggster
Okay, so the PSP Go is on store shelves alongside the older PSP-3000 model. But everyone still wants to know if the PSP2 will become a reality, and the latest piece of news essentially confirms the new handheld's existence.
According to BSN, the new generation of portable technology from Sony will indeed arrive next year and feature PowerVR SGX543 graphics. We learn that past rumors were also mostly true, as their sources tell us the PSP2 has been in development since 2008 and exactly one year ago today, Sony unofficially announced the selection of Imagination Technologies' SGX graphics processor. Earlier today, we heard something similar in regards to the potential tech leaks for the PS4 and new PSP, which is starting to become clearer and more legitimate. It also seems obvious that Sony will push forward with the freshly released PSP Go and replace the PSP-3000 with the PSP2...although we're starting to wonder if the PSP Go will have enough going for it to compete with the new portable option. Either way, it's going to be an interesting year for handheld electronic units. BSN says they know when Sony plans to put the PSP2 on store shelves but will only say it'll launch within "the next 12 months."
We should also add that price will be a definite factor as well; the $250 price tag for the PSP Go hasn't gone over well.
http://www.psxextreme.com/psp-news/1880.html
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November 24th, 2009, 12:16 Posted By: wraggster
News via http://sceners.org/blog/?itemid=735
Yellow Dog Linux is one of the best Linux distributions that you can install on your (Phat) PS3. Considering that version 6.2 has been released to public on the past days, let's see a quick howto about the installation.
1º Get ready: Set up your PlayStation 3 system connected to a monitor/tv, and be sure to have your game controller and a mouse+keyboard for it. (USB ones, easy to handle, easy to find)
2º Power on your PS3 and update if needed. Format your HDD from System Settings > Format Utility. (Custom Partition, really recommended) If prompted, deliver the most space to the OtherOS. (Using Quick Format)
3º Download YDL 6.2 DVD from here, and burn it to a DVD.
4º Go to System Settings > Install Other OS and use /PS3/otheros/otheros.bld as needed.This will install the bootloader.
5º Go again to System Settings > Default System > Other OS, and install YDL.
6º Under the kboot command, if you have a 1080p monitor, use install_ps3_1080p command. Otherwise, use the needed one for 1080i or 720p. For low resolution mode use install_text command.
7º Install YDL as usually. When asked for partitions, and unless you are an experienced Linux user (in which case set up a swap > 512mb), use the "Remove all partitions" option, this won't affect OtherOS bootloader.
8º Once installed, reboot and remove manually the installation DVD.
9º After the installation, the process is the same as if it was a regular PC. Define your options and boot until the desktop.
10º Once bored of Linux (who is, really?), enter "ps3-boot-game-os" at kboot, and press Enter.
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November 24th, 2009, 12:21 Posted By: wraggster
Aperture has released a new version of the Escape From Colditz game engine for the PSP:
Well, after enjoying so much from the great PSP community, I thought it was time to give something back.
Therefore, I am releasing Colditz Escape!, a rewritten game engine of the classic Amiga game "Escape From Colditz" for the PSP.
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November 24th, 2009, 12:30 Posted By: wraggster
Whilst going through some old threads over ps2dev i found a port of Dosbox to the PSP that everyone seems to have missed, the port is by tanweeho and is actually a couple of months old (smack on wrist for missing news)
Heres his release notes:
Out of curiosity , I have done a superficial port of PSP dosbox from ver 0.73.
Superficial because I have done nothing to change the unique routines (written by CrazyC) that gives the psp dosbox life. Those codes are beyond me now, so do not expect any performance improvement though.
It is buggy, I think... as I only have a handful of old DOS games to test with.
My EBOOT seems to crash when I set "machine=vgaonly" or "core=dynamic". Other than that, best to leave the parameters "auto" whenever possible.
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November 24th, 2009, 12:35 Posted By: wraggster
Kode has released a new version of his Ruby interpreter for the PSP and because i havent a clue what it is (apart from the fact it is for devs only) ill hand over to the coder for his explanation:
Hi,
So, this is the 24th binary package I provide ( I know no one care. At least, I don't. That's why there are no 1.0 or whatever... ).
I improved the exception handling.
As you can see in this beautifull screen, the error is explained, and its backtrace is shown. It's also saved in a file, if you need the error message. In the past, the PSP would have crashed (exit would have been called).
Even more : No exceptions were raised when that error occured. So it's really better now
Such exceptions are raised with sounds, and fonts.
Fonts ! Now, Intrafonts are managed by the ressource manager. Just for the fun, look at the sample
( Not that I am a fan of my nickame, but I needed a word with non-ASCII characters... )
After the first loading, loading them is very fast (as it is for sprites).
Still with Intrafont... There are now wrappers for Geecko's libraries, Console and Console2d, which allow to create text-based applications.
Another funny thing : with GameMap, you can draw an object at the same time as the map, depending on its ordinate. So, items with a lower ordinate are drawn at first and thus, they're shown under items which are in front of them.
Download here
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November 24th, 2009, 12:43 Posted By: wraggster
TPN have released a new podcast for the psp:
A little bit different today as I take on some of the first batch of Mini Games from Sony. Normal service, including the news and a review of GTA: Chinatown, will be resumed in the next show.
For now, it’s time to look at Kahoots, Vempire and Tetris. One of the reminded me of the Clangers, one was a bit of a letdown and one was the surprise of my recent gaming life. Can you guess which? You’ll have to listen to the show to find out if you’re right!
http://psp.thepodcastnetwork.com/200...-tetris-minis/
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November 24th, 2009, 13:08 Posted By: wraggster
Ishopvideogame has just started selling the PSP Slim Cracked Edition, now the crack isnt anything to do with the screen (ive already got a cracked screen on my star wars PSP) but it is to do with Custom Firmware already being preinstalled, great for you homebrewers who dont want to mess around and for those of you who want a console thats homebrew compatible.
Heres the info from the page:
This Used PSP Slim (PSP 2000 Refurbished) Cracked Edition has its own unique feature, that\'s, this is a Cracked Edition of the Used PSP Slim or PSP 2000 Refurbished. So you can play all the games with no more money. Also it has the same features as the original PSP 2000, because it\'s just based on the original PSP Slim and made a few adjustments. Every PSP Slim Used (Refurbished PSP 2000) is strictly tested by our supervision department before shipping.
The Used PSP Slim (PSP 2000 Refurbished) Cracked Edition Features are as follows:
MemoryStick Pro Duo slot (memory stick sold separately)
Use as a MP3 audio and MP4 video player
See movies on UMD
WiFi capability
Internet access
Price: $199.99
More...
Could this be the first online site to have custom firmware preinstalled on a PSP? you tell me
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November 24th, 2009, 15:56 Posted By: wraggster
South Australian Attorney-General Michael Atkinson is to appeal the 15+ age rating given to Call of Duty: Modern Warfare 2 by the Australian OFLC (Office of Film and Literature Classification).
One of the most outspoken critics of video games in Australia, Atkinson has consistently blocked moves to institute an 18+ mature age rating. This has meant that 15+ is the highest rating that can be given, with games that exceed its guidelines either being banned or censored.
Although Modern Warfare 2 was given a 15+ rating Atkinson commented on radio show National Interest (reported by newspaper The Age), that, "The Classification Board in Australia does everything to try to get games in under the radar, and film, generally.”
Replying to consumer website GameSpot AU's reporting of the story, Atkinson commented: "I worry about any game that encourages gamers to perpetrate extreme violence and cruelty on screen, but this game allows players to be virtual terrorists and gain points by massacring civilians. Expecting game designers to be responsible by not glorifying terrorism will always lead to disappointment."
If Atkinson's appeal is successful Modern Warfare 2 could effectively be banned from sale in Australia, until Activision can submit a censored version of the game - something the publisher has already done for the title's release in Russia.
Appeals can be mounted for the opposite effect, but only last month the unedited version of Left 4 Dead 2 was refused a 15+ certificate and EA were forced to release a specially edited version of the game in Australia.
http://www.gamesindustry.biz/article...ing-under-fire
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November 24th, 2009, 19:30 Posted By: Shrygue
via Eurogamer
Sony will compensate anybody who bought a faulty launch version of Assassin's Creed: Bloodlines from the PlayStation Store.
"Yes, there was an issue with the original download," a Sony spokesperson told Eurogamer. "It was pulled from the store and we are issuing replacement codes for those people who purchased the content before 12pm GMT on 20th November." Problems arose after Sony speedily replaced the broken file, as the PlayStation Store treated the working copy as a new game and demanded disgruntled owners pay another £24.99.
One Eurogamer reader wrote to tell us Sony had shut up shop and not responded to phone calls, emails or updated the European blog to explain what was going on.
Ubisoft, for its part, said this is "a customer service issue of Sony".
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November 24th, 2009, 21:26 Posted By: wraggster
News via pspita/pspgen
With the arrival of new updated versions of the PSP system software, the 6.10 and the new entry 6.20, most users of the PlayStation Network have been excluded from the system because not provided with an updated firmware. Go Excluding PSP owners, which are virtually tied in to the store to purchase new content, new games on the market could put the old buyers face a dilemma: maintaining a custom firmware or jump on new titles. To overcome this problem the team GEN is already at work for yet another update of their CF 5:50 in January, as already happened in the past, will start games like this (including the new Tekken 6) without applying any changes to the file image or, of course, go to a official firmware. Yoshihiro also through the forums PSPGEN tells us that, consequently, will not be granted any type of Game Decrypter.
And please remember that even by doing this update, you can not access the Store.
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November 25th, 2009, 17:01 Posted By: wraggster
While the release of the PSPgo demonstrated Sony's intention to cater for the consumer that prefers digital downloads over packaged media, the latter is "not going away any time soon".
That's according to Sony Computer Entertainment Europe president Andrew House, who told GamesIndustry.biz that the company has no intention of seeing the latest edition in its handheld line-up cannibalise sales of its UMD-equipped PSP-3000.
"I think we were always fairly clear, as far back as the original announcements, that this wasn't a replacement for the current PSP-3000 offering, and that it sits alongside that and packaged media," he explained in an industry-exclusive interview. "It's additive to the business.
"The early sales numbers that we've seen bear that out - I don't think there's been a huge amount of cannibalisation, and I think those sales have come in and lifted overall PSP sales.
"It's clearly demonstrated that there is a consumer out there, and it's validated that proposition in moving more towards a digital download as a preferred means of getting content."
He added that it was becoming clear that the industry would need to shift in order to be able to respond to that new demand, and that lessons would need to be learned on how best to market digital content.
But he was clear in his view that, particularly for the PlayStation 3, traditional retail methods still had a key part to play for the foreseeable future.
"Make no mistake, when you're looking at PS3 games and you're seeing the shift in the sheer size of the data that's becoming available, the packaged media business is not going away any time soon," he said.
"I think there's been an overstatement there potentially, and then a backlash to that - but I don't think we were really responsible for that overstatement, so we're not really part and parcel of the backlash, if that makes sense.
"It has its place for those consumers - it comes back to offering people options, and it was the right option for us to offer."
He also denied that there had been no real impact on PSPgo sales as a result of a selection of retailers refusing to stock the handheld.
"There's been sufficient distribution for the product at retail for consumers to be able to find it where they need to - I don't think that's particularly been part of the challenge," he said.
"In some senses, if the question comes down to consumer pricing, it's the same argument we've often had around PS3: If we are able to deliver something at a cheaper price, would we see a much swifter uptake in the marketplace? Quite probably.
"But we're in a responsible business mould and we have to put products out there at the price that we think they're worth."
http://www.gamesindustry.biz/article...ime-soon-house
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November 25th, 2009, 18:20 Posted By: wraggster
Newly released today:
features
The advanced high definition graphics and 3D animation technologies create the most impressive HD visuals in Tekken history
Master 40 unique fighters representing the world’s top martial arts styles! The character line-up includes 34 beloved characters, such as Jin, Heihachi and Kazuya, as well as 6 brand new characters with unique fighting styles and combo systems!
Prove your supremacy against players from around the world with online VS mode!
Venture beyond the traditional boundaries of a fighting game in the brand new Scenario Campaign Mode. Jump into single player or two player online co-op campaigns to experience the intense drama and large-scale battles that unfold
Create new characters and customize them with every imaginable detail. Customize their hairstyles, apparel, fashion accessories, tattoos, etc. Then take your own ultimate fighters online!
Punch your enemies through concrete walls or kick them through floors to open a whole new battleground. The stages go through dynamic changes ranging from a sudden attack helicopter crash to vehicle explosions!
description
Take your fighter with your wherever you go. Tekken 6, the newest King of the Iron Fist tournament is opened again and you must grab this chance to show the world what you have got. Train your moves as you travel around and take on the worthy opponents through the adhoc mode.
The high quality graphics and impressive roster of fighters are preserved so feel free to fight with your favuorite character or change people whenever you like. You can customize your fighter, make him or her learn new skill sets.
http://www.play-asia.com/SOap-23-83-...j-70-3m7t.html
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November 26th, 2009, 09:47 Posted By: wraggster
FCEU-PSP is an attempt to port FCEUltra, a great Nintendo Entertainment System emulator, for PSP. This is the first project of a "newbie" in the PSP programming world, so there will be always something to be improved
News via http://emu-russia.net/en/
NES emulator for Sony PSP has been updated. Changes:
- Changed codebase from FCEUltra 0.98.12 to FCEUltra Mappers Modified (jun16-2006);
- Mappers compatibility increased (thanks to the fceumm codebase update);
- Mapper 163/164 bugfixed based on FCEUX sources (FF7 Remake is now playable);
- Improved the menu rendering a little.
http://code.google.com/p/fceupsp/
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November 26th, 2009, 15:01 Posted By: wraggster
The release of the PlayStation 3 Slim has given the platform a good momentum going into the Holiday season, a move which has been received well by third party publishers, and is in fact in their best interests.
That's according to Sony Computer Entertainment president and CEO Andrew House, who told GamesIndustry.biz that he publishers were happy with the price point, and that console was in a strong position.
"Just anecdotally, it's been enormously positive," he revealed of the feedback he'd had since the Slim was released. "People have been telling us we've reached the price point they were hoping for, and as a result we've got the wind in our sales - that the market really is there for the PS3 to command."
He added that publishers should be keen to support the platform, specifically because third parties made up a high percentage of sales for it at a time when Nintendo's first-party dominated Wii console was falling away.
"I think at a time when we're seeing one of the major competitors somewhat losing a sense of momentum - at least in many of the markets I've looked at - it's gratifying to see a platform that's always had a very significant share of sales go to third party publishers capture that momentum again," he said.
"The knock-on effect can only be a positive one if publishers are making up 75 per cent of the sales on a particular platform, as opposed to a much smaller share elsewhere, then that's the platform I think it's in their interests to see succeed - and I think that's the dynamic we're seeing return right now.
"From data that we're starting to see, in some of the publicly-released figures, we're seeing a significant year-on-year downturn for the Wii. I think that's just a factor of this Holiday season."
http://www.gamesindustry.biz/article...e-ps3-momentum
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November 26th, 2009, 16:27 Posted By: wraggster
news via pspita
The coder patpat issue an update to its CTFtool GUI, which allows, via a PC to create CTF themes are compatible with the plugin CXMB well as draw the resources of the CTF file complete. In this new version corrects several bugs in the modules of the program, which now has achieved a high degree of stability.
Below is a demo and a link to download.
Changelog / Image:
Quote:
Note: The following files were removed from the archive:
- 5:50 Folder: game_plugin.prx, game_plugin.rco, msvideo_main_plugin.rco, music_main_plugin.prx, paf.prx, visualizer_plugin.prx, vshmain.prx
- Folder SUPPORT: common_gui.prx, vshmain.prx, paf.prx
These files have been removed because, for a range of domestic policy of PSP-ITA, are not allowed to post on the forum.
To seek, you must use the PSARDUMPER and extract them from their firmware.
Changelog v3.5
- Fixed bug in conversion module mps -> pmf
- Fixed bug in compression module RCO
- Fixed bug in module pspboot pmf
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November 26th, 2009, 16:28 Posted By: wraggster
news via pspita
Mod NitePR developed by homebrew coder lilmnm, which allows us to use tricks in a good portion of PSP games. In this review, still in beta, has been significantly reduced size of the prx (159 to 59kb), was added to a convenient USB connection for example to add new tricks without leaving the game, and have been fixed some bugs minors.
lilmnm also reminds us that in some cases the name of the game mentioned in the first lines may not be displayed because encrypted.
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November 26th, 2009, 16:32 Posted By: wraggster
news via pspita
Yet another update for the homebrew s9xTYLmecm, the excellent Super Nintendo emulator for the PSP. With this new release fixes a bug that caused some files freeze if there were too many to list. Is thus further improved the overall stability of the program.
Changelog:
Quote:
- Fixed a bug that caused freeze in the presence of several files
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November 26th, 2009, 16:35 Posted By: wraggster
news via pspita
Once release, 5.4, by roe-ur-boat to the Autostart PRX, plugin through which you can launch the opening of the console, up to 10 different programs, simply by pressing a button. This new update introduces the ability to start from any section of the XMB, one of the games on the Memory Stick with the press of two buttons.
More in full.
Changelog v5.4:
Quote:
- E 'can now start anywhere in the XMB one of the games. And 'Just press the hold button and the key assigned to the game that you want to start.
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November 26th, 2009, 16:48 Posted By: wraggster
News/release from jlmike7
Well everyone... here it is. The latest, greatest... and final version of The Homepage Portal.
Since its creation, It has served as a great attraction for not only THOUSANDS of patrons (Which I thank each and every one of you), but for a meeting place of all of the great minds whom came together to help me create this portal. Without the dedicated fans of THP, it would be no where. Heh... I remember back in THP's first official release.:P It was no more than an Iframe, with a google search at the top, and a link to personal bookmarks.:P But it has served as such a growing experience for me personally. THP was a springboard that launched me into the realm of serious coding. I was immersed in Javascript, html, and css codes up to my eyeballs most of the time.:P And now I have taken classes in Java and C++ in school, and I plan on taking my experience through the rest of my life.
So here with THP ultimate, I would like to thank the many patrons, whose input has shaped it into everything it is today. PSPfrog, Buckeye, Kamokronos, xoolio, Nwyrkmtsfn (And our little iPhone/safari project:P), a MILLION other people, and everyone who offered feedback, and all of the people with encouraging words. You all kept me going and brought fresh ideas to the table. It truly was a community effort that brought this great portal together, and I thank all of you/ It has been a great pleasure to work with, for, and alongside every single one of you.
As a final note, in previous versions I have asked people not to duplicate THP to different servers. I would now like to ask everyone to re-host this file everywhere imaginable. Please get the word out anywhere possible. THP is also now completely open-source! You may use any part of it, any snippet of code, or anything of the such you would like. Made by the community, for the community. I only ask that you send me a message of where my codes and ideas have come into play in other projects by E-mailing me your stories at JLmike7@gmail.com. Thank you, one and all, for your patronage and support.
Enjoy, my friends.
The Homepage Portal is designed to get you to where you need to go, quickly, and in an attractive manor. The homepage portal is filled with helpful applications, fun games, useful links, a working multi-engine search bar, an image search function, a comics page, navigation bar, various customizations, and some other pleasant surprises too, All in a very small download! Nothing comes close to The Homepage Portal's seamlessness, usefulness, size, and quickness.
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November 26th, 2009, 16:52 Posted By: wraggster
news via psphacks
Simple, convenient, and to Playboy’s point — Playboy21’s 411 Plugin… Switch on “Hold” and you’ll see something similar to this click-to-enlarge screenshot below:
Do note: this plugin does not work with CFW 5.03 GEN; it’s compatible with 4.01/5.00 M33 and 5.50 GEN only.
PSPInformation Features:
Battery Percentage
Battery Voltage
Battery Temperature
Presence of battery
Battery status (Charging or not)
CPU Speed
Presence of a UMD disc
Wlan switch (ON/OFF)
Battery Life (In hours and minutes)
Battery Low/Critical warning. (Low = 5% – 15%, Critical = 0% – 5%)
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November 26th, 2009, 16:59 Posted By: wraggster
news via psphacks
As fearless1964 puts it, something for your “PSP Stuff” (Windows) folder… If you’re the meticulous type and you’re using Bubbletune’s Game Categories, you may as well take it one step further and sort your ‘brew to your preference. Categorize with Game Categories and sort with PartQual’s pspHBSortTool.
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November 26th, 2009, 23:21 Posted By: Shrygue
via Joystiq
The return of Cody and Guy to Street Fighter isn't the only Final Fight news this week. Capcom has announced Final Fight Double Impact for Xbox Live Arcade and PlayStation Network, featuring not just the arcade version of the Metro City brawler, but Magic Sword as well!
Final Fight Double Impact, as the collection is titled, will feature optional graphical filters and a visual mode that makes the games appear as if they're being played on an arcade machine. Most importantly, both games will have drop-in online co-op. Capcom hasn't priced the collection yet, but there's no way the company will charge more than we've already put into Magic Sword machines over the years.
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November 27th, 2009, 10:15 Posted By: wraggster
The Royal Navy will hand out PlayStation Portables to some of its sailors in an attempt to motivate them to study more while at sea.
The platform is seen as more attractive alternative to books and an effective learning method which can be used in an individual's bunk space - while the Navy has also cut its training costs to GBP 200 per hour as part of its wider efficiency drive.
The Weapons Engineering School has purchased 230 consoles, reports The Times, which will be pre-loaded with bursts of training around eight to twelve minutes in length, and the first staff to receive them will be marine warfare engineering technicians, who are responsible for radar, sonar, VHF radio and communications systems.
"You have a voiceover as well as a presentation to explain it, instead of having to sit there and read it from a book and fix it in your own mind," said leading engineering technician Chris Colpus - one of those to have used the PSPs already. "As soon as people know they are going on a course, they are going to want to get their hands on these as quickly as possible so you can get a heads-up on the maths."
But despite their primary use as education, the Navy opted not to remove the UMD drive, so sailors are able to play games as well.
"I thought if we don't disable it, it'll be better looked after," commented the man behind the scheme, Lieutenant-Commander Mark 'Beasty' Williams. "They are also engineering technicians and would probably be able to fix it themselves."
http://www.gamesindustry.biz/article...ering-training
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November 27th, 2009, 15:03 Posted By: wraggster
Broadpoint AmTech analyst Ben Schachter has put the possible revenues for Activision from Modern Warfare 2 DLC at USD 140 million as the publisher looks to generate a long tail.
He arrives at that figure by comparing the estimated revenues generated from last year's title, Call of Duty: World at War, based on the sales of map packs across 2009, and factoring in total unit sales of Modern Warfare 2 of between USD 14-16 million, reports IndustryGamers.
"Call of Duty DLC can be a solid contributor to Activision's 2010 EPS," he wrote. "As with the last two CoD titles, the game itself should maintain its USD 60 launch price until the next iteration (due in large part to the value of its online gameplay), but Activision will also benefit significantly from the high-margin DLC potential enabled by the packaged product's success.
"We estimate that Activision will generate at least USD 100-140 million in gross revenue from Call of Duty DLC in 2010. After paying the platform holders an estimated 30 per cent, this should generate roughly USD 59-85 million in EBIT and contribute 4-5 cents to EPS."
And in keeping with the company's decision to position the main game at a higher SRP than other titles, Schachter believes that the DLC will also be priced above average.
"Though the company has not announced anything, we would not be surprised to see the content expand significantly beyond simple map packs to include new missions, modes of play, and in-game items (who wouldn't pay for a night-time desert assault mission, a 2x2 capture the flag mode, or a very, very sharp bowie knife?) The point is that Call of Duty's fan base will pay for additional content, and we expect Activision's Infinity Ward to monetize that throughout 2010," he said.
Activision revealed that Modern Warfare 2 had grossed USD 550 million in its first five days on sale - a new entertainment industry record.
http://www.gamesindustry.biz/article...SD140m-analyst
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November 27th, 2009, 15:12 Posted By: wraggster
Sony has promised a selection of more than 500 comics when its PSP Comic Store arrives in mid-December.
Comic publishers pledging support so far are Marvel (Astonishing X-Men, Captain America, Fantastic Four, Iron Man, The Amazing Spider-Man), 2000AD (Judge Dredd, Durham Red), Disney (Mickey Mouse, Scrooge McDuck, Donald Duck) and IDW (Astro Boy, Transformers, Star Trek, Wormwood).
Less well-known outfits Insomnia (Burke & Hare, Cages, Cancer Town), iVerse (responsible for Ape Entertainment, Archie Comics, Dabel Brothers, Image & Red 5 content) and Titan (Wallace & Gromit) are also on-board.
The Digital Reader - the application you'll need to read with - is already available, and Sony suggests downloading the latest PSP firmware and installing this to be prepared. The program will flick through pages and zoom and pan with ease, the European PlayStation blog tells us.
Sony is offering a bunch of codes on the blog to download some sample comics with.
http://www.eurogamer.net/articles/ps...-500-at-launch
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November 27th, 2009, 15:17 Posted By: wraggster
For those of you out there on your third or fourth sleepless night, unable to catch some Zs for worry that Sony is losing money on its physical-media PSP models to the PSP Go, it's time to rest easy. Sony Europe head Andrew House recently told GamesIndustry.biz that digitally distributed titles are "additive to the business." Better yet, newer PSPs aren't eating older ones. "I don't think there's been a huge amount of cannibalization." Okay, okay, he's talking about PSP Go sales proverbially "eating up" PSP-3000 sales.
He even goes as far as to state that "those sales [PSP Go sales] have come in and lifted overall PSP sales" – something we've heard stated before by execs at Sony Europe. We're not exactly sure what the strategy is behind using your new $250 PSP to sell your old (and arguably more feature-rich) PSP-3000, but we're still hopeful that Sony sees a long-term plan where we see a really expensive, download-only handheld.
http://www.joystiq.com/2009/11/25/ps...es-house-says/
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November 27th, 2009, 20:37 Posted By: Shrygue
via Computer and Video Games
An image of what appears to be the back of the Final Fantasy XIII box has confirmed the RPG's rather friendly memory management.
When the game eventually hits Japan next month, it won't require a mandatory hard drive install and game saves too come in at a tiny 500kb. Great news for PS3 owners who've filled up their hard drives with dodgy late night PlayTV recordings, then.
The image also confirms that the PS3 version will sport high quality LPCM 5.1 audio and CGI cut-scenes are encoded in full 1080p, while the game itself runs in 720p.
The long-awaited RPG has at last been dated for March 9, 2010 in Europe and North America, on both Xbox 360 and PlayStation 3.
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November 28th, 2009, 21:27 Posted By: wraggster
News via PSPita
E 'available for download a new revision, the 1261, the Jpcsp, the emulator PSP for PC developed in Java. This release fixes some bugs present in earlier builds and improves the overall stability of the program. I remember that for a correct use of Jpcsp, you need to install Java on your PC.
More to follow.
Changelog:
Quote:
- Revision 1261: More info for native methods from Profiler "Frogger: Helmet Chaos ULES00207"
- Revision 1260: Fixed disasm of VDFIM instruction
- Revision 1259: Fixed loading of bone matrix: multiple matrix can be loaded in sequence without having to set BOFS for each matrix.
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November 28th, 2009, 21:31 Posted By: wraggster
Seems that we may be waiting a fair bit for a new custom firmware, heres the news translated from pspita
In the latter period when they will be asked in many forums discussing the twisting or unnecessary: why in January the team has not released (or made public its intention of wanting to drop) a completely new version of their custom firmware from firmware 6:00 ? The answer comes to us today directly on the French site, and is more complex than expected.
We start with good news, the team has for some time to work on this concept of CF and, to demonstrate this, gives us the three thumbnail images that you can find below. The matter becomes more complicated, however, the transition from CF 5:50 GEN-D2 to a hypothetical January 6:10 involve a series of complications in the opening game with additional protection and anti-CF homebrew developed for smaller versions that would make de facto incompatible most of the applications currently in circulation. An effort of this kind, which would force all developers to update their work properly, it is in fact justified by the introduction of new features in firmware officer who, remember, is the new SensMe Channel and into your digital comics.
Finally, however, reminds us that the team will continue to update regularly old version to extend the compatibility and, of course, the design of this new CF will not be abandoned.
Heres hoping team m33 release a much wanted new firmware
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November 29th, 2009, 21:35 Posted By: wraggster
News/release from pspflashsystem
Hi everybody,
I've just finished TimeBatteryPercent's new version
##(New Version/Nouvelle version) Version 2.0:##
English:
Changelog:
*Added compatibilities with 5.00, 5.02, 5.03 and 5.50 cfw (for 5.02 and 5.03 I didn't check if it works but it must be ok)
*Added configuration file (TimeBatteryPercent_config.ini): you can configure TimeBatterPercent like you want. Indeed tou are now able to:
-show or not: hour, minute, year, month, day, battery time left (in parentheses), battery percentage, cpu/bus clock frequency
-choose date format (YYYY/MM/DD or MM/DD/YYYY or DD/MM/YYYY)
-choose hour format (12 hour or 24 hour clock format)
-choose to display string date format (like November 24 Thursday for example) or not (like 24/11)
-write what you want under clock and date information (if you want to write something go to the configuration file and in front of "writrewhatyouwant"
write what you want else you can write nothing if you want
PS: in the configuration file, you must write only NO if you didn't want to sohw something, YES if you want to show something and in front of "dateformat" you can only write
YYYY/MM/DD or DD/MM/YYYY or MM/DD/YYYY to modify date format and in front of "hourformat" you can only write 12H or 24H
*Fixed Percentage bug after suspend
PS: If you want to display my plugin you must choose DD/MM/YYYY date format (clock
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November 29th, 2009, 21:36 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...3&view_reply=1
Another update from the plugin coder Bubbletune for his Game Categories, prx now reached its twelfth version that allows you to order according to the ISO and homebrews category. In this release, Bubbletune corrected some bugs in previous versions in order to significantly improve the overall stability of the program.
Following the full changelog and the link to download.
Changelog v12:
Quote:
- Fixed incompatibility with Lockdown XMB
- Some problems with mode Fixati Content Browser
- Fixato a bug that did not allow you to view thumbnails of colors in the theme settings
- Revision of the code to avoid random crashes
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November 30th, 2009, 10:15 Posted By: wraggster
Media Molecule will roll a LittleBigPlanet patch called Leedrammer out today that adds, among other things, four-player online cooperative map-making! Until now, only two could work together on new stages.
Leedrammer also brings location-based matchmaking and a faster, improved save system that backs-up profiles and levels (hooray!). There's twice as much space for photos and costumes on the Popit menu too.
Head over to the Media Molecule website for a roundup of the smaller changes as well as a video walkthrough of the Leadrammer update.
LittleBigPlanet was released last autumn, and those new to PS3 ought to consider picking a now discounted (Platinum Hits) version of the game. It was Eurogamer's Game of the Year 2008, after all.
http://www.eurogamer.net/articles/bi...et-patch-today
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November 30th, 2009, 17:28 Posted By: diadan
Hi, maybe some one is interested in knowing there is a contest open for everyone at psp-ita.com
Buckle up fellows developers!
PSP-ITA and Chipspain.com have joined forces for a quick and fun winter contest, in which we'll try to promote the exchange of knowledge and the developer's work itself!
Chipspain will give away 3 Voucheur codes for the best voted homebrew softwares and best review/guide to a homebrew.Total prize value: 120€.
Any developer from anywhere can apply,we strongly wellcome any World developer to join us, if not to win, just to have some fun and showcase his work!
Any recent (6 month old first version) or never pubblished homebrew software is suitable for submission!
Submissions are open today, 30 November 2009.Deadline si the 15th of January 2010, and votes will start the day after and end the 30 Jan 2010.
To check it out look at the IWDC forum sections:
IWDC - Apps & Utilities
IWDC - Games & Emu
IWDC - Tutos & Reviews
IWDC - Support & Help
In these sections you can read how to send a project,and all the things you should need to partecipate!
Greets,
ITA Winter Developer Contest / ITA staff
Thanks
diadan, psp-ita's newser/mod
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November 30th, 2009, 18:23 Posted By: wraggster
Another awards night, another prize for Media Molecule, which last night collected the BAFTA for Best Videogame at the 2009 Children's Awards, having picked up the Artistic Achievement prize at the gaming ceremony earlier this year.
Clutching the weighty award, presented by The Gadget Show's Jason Bradbury, studio boss Mark Healey told GamesIndustry.biz: "It means a lot. It was always an early ambition to make something that appeals to adults and kids, specifically that adults and kids could play together and have fun and I suppose winning this some way confirms that maybe we did that.
"We've won so many awards for it, it's like, how do we ever top this? I don't think I'll appreciate how really cool it is until I'm old!"
The PlayStation 3 title beat off competition in its category from Boom Blox Bash Party, de Blob and Viva Pinata: Pocket Paradise.
PlayStation UK boss Ray Maguire, also in attendance at the celebrity-packed bash at London's Hilton Park Lane, said: "It's absolutely fantastic. LittleBigPlanet is one of those games that comes along and it's absolutely unique. It's unique in the way it's formed, it's unique in the way it touches consumers, the way it allows them to contribute to the art form itself. It's as much a part of adult entertainment as it is kids' entertainment and that's one of the special things about it."
Maguire, who rushed over to Healey's table to congratulate him after the ceremony, added: "They are absolutely delighted. To have a new IP on a single platform do over half a million in the UK alone is just testament to the amount of skill and artistry that's gone in from Media Molecule.
"At the end of it, I sell and market the product; they're the ones that create it, they're the inspiration and they're the ones that deserve the award."
Asked what gamers could expect next from the franchise, Healey teased: "More versatility, that's what I'd say. LittleBigPlanet has a lot more room to absorb a lot more things before we say goodbye to that one. I think every year from now on should be a big year for LittleBigPlanet, hopefully".
The EA British Academy Children's Awards 2009 also proved a successful night for Nintendo, with Wii Sports Resort winning the Games category of the BAFTA Kids' Vote, voted for by children aged between seven and 14.
The event, hosted by TV presenters Dick and Dom, was attended by stars of film and TV plus gaming's own A-list, with Traveller's Tales head of development Jonathan Smith present, whose studio picked up the videogames award last year for LEGO Batman.
http://www.gamesindustry.biz/article...-bafta-success
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November 30th, 2009, 18:32 Posted By: wraggster
Entertainment retailer HMV has dropped the price of the PSPgo to GBP 148.99 in the UK.
The handheld hardware was first launched at the start of October with an RRP of GBP 224.99, but retail quickly slashed the price to below GBP 200 after less than a week on sale.
While larger retailers were happy to initially sell the console, smaller stores were more vocal about the machine, with Chips MD Don McCabe going so far as to predict the hardware would"fail miserably" without traditional boxed software support at retail.
Although sales have been modest, Sony has been praised for taking an early lead with a console that relies purely on digital content, with many expecting the industry to turn to increasingly turn to download-only models for future revenue.
http://www.gamesindustry.biz/article...rice-to-GBP149
Would a homebrew breakthrough save the PSPGo, its weird but i do reckon that homebrew would be extremely good for the PSPGo, who agrees or disagrees ?
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November 30th, 2009, 19:33 Posted By: Shrygue
via Eurogamer
Sony has popped out a patch for EyePet, enabling online video sharing by the community.
That's great.
The developer has also ironed out some kinks and EyePets will be able to hear you properly regardless of PlayStation Eye microphone settings. Various other teeny tweaks have been made that you may or may not notice.
EyePet, for those unaware, is a PlayStation Eye game about interacting with a cute pet. Head over to our EyePet review to find out more.
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November 30th, 2009, 20:23 Posted By: wraggster
While we might think of the $250 PSPgo pricetag in the States as a criminal act on the part of an out-of-touch and-yet-malicious multinational corporation, we can only imagine how our unfortunate counterparts in the UK felt, staring down a £225 list price (about $371 US). Luckily, that quickly dropped to £200 after a week of sales, and now the console can be had for as low as £149 at UK entertainment retailer HMV. That converts rather tidily to $245 US, which is unfortunately about as far as the console has been discounted around these parts. There's no way to tell how many more months of dour faces and crossed arms pointed in the general direction of Sony Computer Entertainment America it'll take to get that price down to something more realistic Stateside, at which point we can start this whole UK / US price disparity drama all over again.
http://www.engadget.com/2009/11/30/p...ads-prevailed/
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November 30th, 2009, 20:33 Posted By: wraggster
Newly released today:
Puyos are crystaline jellybeans that block up your screen. Line them up by color and blast them away. Popular among people of all ages, the Puyo Puyo series is out with its seventh installment.
The new game comes with a "henshin" gauge where you can transform into an adult or into a child, use this to your advantage as you blow the colorful blobs away.
Besides Henshin, there is also the Fever Gauge which allows you to turn the tables around even with all those puyos stacked up against you. Strategically setting up the blocks and successfulling timing the Fever Attack is the key of victory this time.
http://www.play-asia.com/SOap-23-83-...j-70-3hpl.html
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November 30th, 2009, 21:09 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...te-191202.html
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