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April 1st, 2019, 17:35 Posted By: wraggster
Sony Interactive Entertainment is shutting down the online servers for Driveclub, five years after the PlayStation 4 racing title first launched.
The shutdown will make all online features in Driveclub, Driveclub VR and Driveclub Bikes defunct. It will take place on March 31, 2020, just before midnight British Summer Time.
In a statement, Sony said that all Driveclub games will be playable in single-player offline mode, while acknowledging that they, "have significant amounts of online gameplay."
Features that will no longer work include using season passes online, engaging with any online multiplayer modes or challenges, creating bespoke events, competing in leaderboards, or sharing stats and progress.
https://www.gamesindustry.biz/articl...online-servers
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April 1st, 2019, 17:40 Posted By: wraggster
Earlier this month, Team REBUG returned with their latest PS3 v4.84 firmwares, and now before March is even over, a new update is out!
LATEST REBUG FIRMWARE BUILDS
D-REX COBRA 8.1 EDITION – INSTALL ON DEX PS3 SYSTEM
REBUG 4.84.2 D-REX EDITION – Mar. 29th 2019
(See below for full D-REX EDITION features)
REX COBRA 8.1 EDITION – INSTALL ON CEX PS3 SYSTEM
REBUG 4.84.2 REX EDITION – Mar. 29th 2019
(See below for full REX EDITION features)
Click to expand... What’s new since 4.84.1 REX/D-REX?
- Installation issue fix
(This has been bugged for the past 7 years due to missing the license agreement for 3 languages including English[UK], Brazilian Portuguese and Turkish. Certain users used to have a problem installing REBUG while on recovery mode, and this is finally resolved!)
*no more data corruption error!* - Font fix
(some old games that use system font now display all letters correctly, Polish letter fix is removed due to this change ) - PS3Xploit support
(The old webkit is brought back to allow PS3Xploit support, HAN can be used) - REBUG TOOLBOX 2.03.02 MULTI 16
(PS2 Emu swapper’s removed as this became obsolete since Cobra 8.1) - Cobra 8.1 (Enabled by Default)
source available via this link
(Stage0 now supports kernel & VSH plugin on both Cobra and non-Cobra mode, loadoptical flag(for BC and SemiBC) is created at all time as long as stage2 is disabled, this is only beneficial to BC/Semi-BC users for those who don’t use COBRA)
More information available via this link
Click to expand... FEATURES FOR REBUG REX/D-REX EDITION
- FEATURE – Dual LV2 Kernels CEX/DEX
(Swap your EID0/LV2 kernel using Rebug Toolbox in seconds) - FEATURE – ALL Retail functions available in CEX mode
(No need to install different firmware) - FEATURE – ALL Debug functions available in DEX mode
(No need to install different firmware) - FEATURE – FULL ProDG Connectivity in DEX mode
(Full Support on both Normal mode and Cobra mode) - FEATURE – QA Token compatibility
- FEATURE – OtherOS++ support enabled
(Use Rebug Toolbox to Boot OtherOS with different LV1 patches) - FEATURE – Package Manager
(Replacement for the standard ‘Install Package Files’ option) - FEATURE – FSELF compatibility
(Fake Signed ELF is supported on both CEX and DEX modes.) - INCLUDED – Rebug Toolbox 2.03.02
(Install included Rebug Toolbox or higher for full compatibility) - PATCHED – Appldr: LV2 memory hash check is disabled
(Memory protection on LV2 is disabled in higher level) - PATCHED – LV1: Disable System Integrity Check
(Safe to use with mismatched COREOS/SYSCON versions or if PS3 is not QA enabled) - PATCHED – LV1: Undocumented function 114
(Allow mapping of protected memory) - PATCHED – LV1: Skip all ACL Checks
(Needed to allow booting of OtherOS) - PATCHED – LV1: Peek and Poke support
(Unused LV1 call 182 and 183) - PATCHED – LV2: Peek and Poke support
(LV2 Syscall 6 and 7) - PATCHED – LV2: Peek and Poke support for LV1
(LV2 Syscall 8 and 9) - PATCHED – LV2: LV1 CALL System call
(LV2 Syscall 10) - PATCHED – LV2: Allow execution of any LV2 internal function
(LV2 Syscall 15) - PATCHED – Recovery: Prevent accidental OFW update while on Recovery mode
- PATCHED – VSH: Allow Unsigned act.dat and *.rif files
- PATCHED – VSH: Auto unlocks c00 demo contents
- PATCHED – VSH: Disable Unlinking/Deleting of act.dat
(Improved patches applied) - PATCHED – VSH: Disable NEW PSP DRM Check
(Allowing unsigned PSP pkg contents on 4.75 or higher CFW) - PATCHED – VSH: Disable Epilepsy Warning for Faster Boot-Up Speed
- PATCHED – VSH: XMB notification removal
(Fake Save Data Owner and Game Quit: No Request Event will not be displayed) - FUN FEATURE – Fake Save Data Owner
(Use Game Saves from ANY Owner) - FUN FEATURE – In Game Screenshot
(Allows taking screenshots in Game) - FUN FEATURE – Disabled flag check in PARAM for Remote Play
(For better compatibility with remote play, custom flags in PARAM is recommended) - FUN FEATURE – Lock/Unlock Trophies (Offline only)
- FEATURE – Cinavia protection fully disabled
(Supports optical media/bd iso, AACS must be decrypted) - FEATURE – Full BD/DVD Playback support on both CEX/DEX mode
(BD/DVD movies can now be played on DEX mode, major thanks to mysis!) - FEATURE – COBRA 8.1
(Enabled by default) - FEATURE – XMB CFW settings v0.1a
(XMB icons for simple CFW tasks ) - FEATURE – PSN/SEN Accessibility
(PSN /SEN Accessible , until the next OFW update) - FEATURE – XMBM+ Compatibility
(XMB Manager Plus developed by Team XMBM now supported via standalone pkgs.) - FEATURE – HAN Toolbox Compatibility
(HAN Toolbox support added for developers)
Click to expand... OFFICIAL SITE: --> https://REBUG.me
Please Remember, if you enjoy using REBUG CFW's on your PS3, to visit their website, and donate something to the developers!
https://www.maxconsole.com/threads/o...th-2019.52053/
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April 1st, 2019, 17:48 Posted By: wraggster
Following rumors of an impending PS Vita EOL hack, TheFloW has just released a PSA as well as some important information on his next and last jailbreak targeting OFW 3.69 and 3.70 of Sony's latest handheld console. The document, published on GitHub Gist, describes the exploit chain as drastically different from the previous ones: instead of relying on a WebKit or save data exploit, it will attempt to escape the PSP emulator and take control of the rest of the system from there. While novel, the downside of this approach is that it requires users to have a PSN account activated and linked to download a PSP game from the store - as such, Sony may be able to patch it in the future and lock out anyone who hasn't taken advantage of it yet.
As a result, the developer is giving an abundant amount of time (6-8 weeks) to let interested users be prepared for the eventual release. His instructions on how to set up your console for the hack are as follows:
- If you're on firmware 3.69, you have two options:
- Either update to firmware 3.70 (go to Settings → System Update).
- Or set DNS to 212.47.229.76 (go to Settings → Network → Wi-Fi Settings → Your access point → Advanced Settings and set DNS Settings to Manual and Primary DNS to 212.47.229.76).
- Register a PSN account if you don't have one yet (note that only 3 devices can be activated using the same account).
- Download and install any PSP/minis game (PS one Classics do not work). There are demos in most regions (if you know a title that is not listed here, please let me know):
- EU/UK: Ape Quest
- NA/SG: LocoRoco Midnight Carnival
- JP: YS seven
Unfortunately, if you can't find a demo in your region, you must either buy any PSP/minis game, or register a new PSN account in one of the regions listed above.
- Verify that you can launch the PSP/minis game.
- Download and install qcma to make a backup of your game (launch Content Manager on your PS Vita and follow the instructions on screen).
If you have completed the preparation, you can now sit back and come back in 6-8 weeks for further instructions. It is important that you do not unlink/deactivate your PSN account or restore your settings in this time.
Click to expand... Aside from the aforementioned timeframe, there is no definite ETA for a release yet.
Source
https://gbatemp.net/threads/theflow-...lbreak.534788/
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April 1st, 2019, 17:50 Posted By: wraggster
It is no secret that the PSVita didn’t do very well, especially in the West, and one of the reasons was the lack of AAA titles (and another was stupidly expensive flash memory). One AAA title that many in the community wanted from day one was a Grand Theft Auto port but unfortunately, we never got it… until now as a mostly finished beta build of GTA IV for the Vita has been leaked online!
- Originally, the game was slated for release on February 15, 2012, possibly as a pack-in game, to coincide with the PSVita’s release in North America in order to give the console a pretty good start
- Unfortunately, the date was pushed back by a few months as Sony took a little too long to deliver functional dev kits to Rockstar Games
- The game was meant to be a direct port of the PS3 title and this was achieved quite well through heavy optimisation techniques
- The reason why the game never saw the light of day was simply because it was too large for the PSVita game cartridges that Sony offered at the time, coming in at around 14GB when the maximum storage capacity of PSVita game cartridges is just 4GB even though Sony promised Rockstar that 16GB cartridges would be made available.
- The leaker claims that Rockstar tried their best to convince Sony to make 16GB game cartridges for their game believing it would make the system insanely popular but Sony refused to budge as its management was more concerned on the upcoming PS4
- Apparently, Sony didn’t even allow Rockstar to host the remaining 10GB on PSN for digital download due to “excessive infrastructure costs”
- As previously mentioned, the beta build of GTA IV for the PSVita is mostly finished and apart from some bugs, everything works. From the video (below) that accompanies the leak’s Reddit thread, the following could be derived:
- The game looks extremely similar to the PS3/X360/PC version of the game but some textures seem to be of reduced quality (compared to the PS3 version) presumably for better performance
- When it comes to framerate, the game seems to hover in the 20-30 FPS range which is pretty good considering that the PS3/X360 ports also have some frame drops
- Loading times are somewhat long so you’ll need to be a tad patient
- This is because Rockstar had been trying to compress certain portions of the game to reduce its size to fit in an 8GB cartridge but they ultimately failed.
- All the weapons, cars, missions and even cheats are present
- There is audio but there are occasional stutters in it. However, these won’t affect the gaming experience greatly
The leaker notes that there are some odd bugs such as NPCs that are too tall, cars sometimes ramming into each other for no reason and people with faces of Flying Rats (pigeons in GTA slang).
Conclusion
As it’s not legal to distribute beta builds of commercial games, Wololo will not provide a download link to the GTA IV beta build but it could be easily found by looking around Reddit. Obviously, the game only works a hacked PSVita / PSTV consoles (FW 3.60-3.68) and requires you to have NoNpDrm installed.
To see a video of it in action, . On the other hand, if you’re not a fan of the HD GTA games, you can always check out TheFlow’s native resolution patch for GTA VCS/LCS (PSP).
http://wololo.net/2019/04/01/mostly-...r-meant-to-be/
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April 1st, 2019, 21:56 Posted By: wraggster
Sony has changed its refund policy to allow people who purchase pre-orders on digital titles to have them refunded at any time prior to the release date.
In the same change, Sony also now allows refunds of games past the purchase date (or release date in the case of pre-orders) for up to 14 days after payment was taken, provided the game has not begun downloading or streaming yet.
https://www.gamesindustry.biz/articl...-on-pre-orders
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April 11th, 2019, 18:25 Posted By: wraggster
Today, Sony launched the ability for users to change their PSN names, a feature previously announced last October.
As was originally presented, the service allows PS4 users to change their handle either through their PS4 or web browser by signing into PSN on the official website. This can be done once for free; following that, it costs $10 per change or $5 for PlayStation Plus subscribers.
Additionally, an option is available to display the former name next to the new name so friends can recognize one another for 30 days following the change, but the option must be chosen upon the name change and cannot be toggled on or off afterward. There is also an option to revert back to a former ID for free at any time.
However, a new issue has presented itself since the service was announced. Originally, Sony noted that the name change feature would not necessarily be supported by games published prior to April 1, 2018. At the time, Sony said users may encounter issues with games older than this date if they changed their ID, but that reverting back to their original name would solve "most" issues.
Now, Sony says even games published after April 1 of last year may still have issues.
https://www.gamesindustry.biz/articl...s-launch-today
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April 12th, 2019, 16:48 Posted By: wraggster
As its title suggests, PS4 Homebrew Store is a homebrew utility for hacked PlayStation 4 consoles that lets you download/install homebrew directly from the console itself similar to Vita Homebrew Browser. The person behind PS4HS is LightningMods and he received some help from SocraticBliss, TheoryWrong, Znullptr and Flatz while developing it while many others helped with testing. Thanks to his numerous hours of work, PS4HS is pretty feature-packed and it includes:
- The ability to download apps and install them directly on your PS4
- It also shows the firmware that a homebrew application is playable on along with release date/a description/author info/APPID
- You’re shown a progress bar while applications download
- An auto-updater so you needn’t reinstall the PS4HS application again
- Optimisations for slow networks, a hard drive cache and the ability to save PS4HS settings
- Other features such as the ability to uninstall apps, see your local IP address and custom backgrounds and more
What Homebrew is available? How do I install it?
Installing PS4 Homebrew Store is pretty easy if you have a hacked PS4 as all you need to do is:Currently, PS4HS hosts around 50 homebrew applications (split in 7 pages) ranging from utilities, to emulators and homebrew games. Among these, there are NoPSN applications for services such as Netflix, Crunchyroll and Twitch; emulators like PS4NES and PS4-GBEmu; homebrew games like Flappy Bird and much more so you’ll be able to install most of the publicly available PS4 homebrew with it.
http://wololo.net/2019/04/12/ps4-hom...n-ever-before/
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April 12th, 2019, 16:50 Posted By: wraggster
REVita’s competition for the PSVita was apparently initiated sometime yesterday on Twitter with the creation of their @REPSP2 account and a tweet announcing the competition.
Unfortunately, information about this game jam isn’t centralised in one place as the people behind it didn’t create a website but the following important information could be condensed from a series of tweets/replies:
- All entries must be submitted until April 23rd
- While this sounds short, it is important to note that game jams are meant to be short as the point behind them is to entice developers to come up with original ideas and develop a prototype for them in a short amount of time.
- Sometimes, prototypes that win competitions are later developed into full games
- Entries must be original games
- Initially, ports and engine re-implementations were allowed but the person(s) behind REVita decided to bar them some time after the competition was announced
- Multiple entries per person are allowed although only one can win a prize
- Existing projects can’t be submitted although if they receive substantial updates, they can be
- Prizes can be won by people from any country and entries can make use of virtually any software they wish such as Lua Player Plus (excellent way to start coding if you have no or limited programming experience and it requires very little setting up!), GameMaker (through G*Maker), Unity, VitaSDK and RPGMaker
http://wololo.net/2019/04/11/revitas...win-in-prizes/
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April 12th, 2019, 16:52 Posted By: wraggster
VitaHex, a developer famous for making PS Vita games inspired from other games, has released his spin on the Dark Souls franchise.
The game has similar elements to the Souls games. There is a large map to explore filled with deadly enemies.
Combat system works well, basic combo attacks and rolling are there. It is very important to lock on you enemy before going for an attack by pressing the down arrow key. You start the game with 3 health potions only, so use them wisely.
There are no checkpoints or save options yet and all the menus are missing but I’m working on all those elements and they will slowly appear in future versions of the game.
You can download Fallen Knights at the following url
https://drive.google.com/open?id=1Pw...cXesRlmJjasbrN
To install the vpk on your homebrew enabled PS Vita I recommend to use VitaShell. Also it is recommended to have the reF00D plugin installed.
http://wololo.net/2019/04/06/fallen-...or-the-public/
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April 29th, 2019, 18:07 Posted By: wraggster
Downloaded games have quickly come to dominate PlayStation Now, proving twice as popular as streamed titles on Sony's on-demand service.
PlayStation Now launched as a streaming service in 2014, and Sony only added the option to download games from its catalogue in September 2018. As Sony chief financial officer Hiroki Totoki explained in a call with investors last week, the feature was added, "for users who want to enjoy gameplay without worrying about the network connections."
The move has proved to be decisive in terms of user retention and engagement, Totoki said. Seven months on from the feature being added, downloaded games receive double the amount of gameplay time compared to streamed titles.
Microsoft chose the download model for its own on-demand service, Xbox Game Pass, and the fact that it has made such an immediate impact on PlayStation Now raises questions about the quality of experience a game streaming service can provide at present. It should be noted, of course, that Microsoft is also preparing to launch its own streaming service, with the first public tests scheduled to take place later this year.
https://www.gamesindustry.biz/articl...streamed-games
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April 29th, 2019, 18:10 Posted By: wraggster
Sony has released its financial results for the past year, reporting $78.1 billion in revenue thanks to a surge in PlayStation 4 software sales.
For the 12 months ended March 31, 2019, the company's overall sales and operating revenue remained largely flat -- up just 1% year-on-year to ¥8.665 trillion ($78.14 billion). Operating income, meanwhile, rose by 22% to ¥894.2 billion ($8.06 billion).
The solid results were attributed to a "significant increase in game and network services segment sales", offsetting a significant drop in sales from the mobile communications segment, which handles Sony's smartphone business.
Looking specifically at the games segment, sales revenue surged by 19% year-on-year to ¥2.311 trillion ($20.7 billion). This is thanks to an increase in game software sales, and the growing subscriber base for PlayStation Plus. These also boosted operating income to ¥311.1 billion ($2.78 billion).
PS4 hardware sales, meanwhile, declined and Sony expects this trend to continue in the next year. Having sold 19 million units in the previous financial year, the PlayStation 4 shifted 17.8 million units over the past 12 months -- this is expected to drop to 16 million for FY19.
This is, in part, due to the console being at the tail end of its lifecycle, and the shadow of the recently detailed PlayStation 5 (still referred to only as "the next generation console" by Sony) on the horizon. In fact, Sony expects that a decline in hardware sales will keep sales revenues flat for the next financial year, with forecasts of ¥2.3 trillion ($20.59 billion).
https://www.gamesindustry.biz/articl...-year-revenues
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April 29th, 2019, 18:22 Posted By: wraggster
A Wired reporter has revealed another insight about Sony's plans for its next console -- this time on the sensitive subject of pricing.
Speaking on Twitter, Wired senior correspondent Peter Rubin mentioned widespread discussion about the price of the next PlayStation, triggered by the new console's hardware specifications.
The key point in that discussion is the combination of a solid-state drive and a chip-set that will support ray-tracing and 8K resolution. In his interview with PlayStation architect Mark Cerny, Rubin raised the question of what the hardware will cost, but the comments were left out of the finished article.
"I believe that we will be able to release it at an SRP [suggested retail price] that will be appealing to gamers in light of its advanced feature set," Cerny said, when asked if the console will be within the "general range" of pricing laid out by previous PlayStation hardware.
Rubin pushed Cerny for more, interpreting his response as, "meaning that it may cost a bit more but what you're getting is well worth it." However, Cerny declined to comment further.
Other features revealed in Wired's article earlier this week included support for PlayStation VR and backwards compatibility -- a feature that many feel is lacking in the PlayStation 4.
With the console's launch not until 2020, Sony has plenty of time to convince itself of what consumers will find "appealing." However, there is historical evidence that even its more committed fans are reluctant to pay above a certain price, regardless of technical sophistication.
https://www.gamesindustry.biz/articl...tation-console
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April 29th, 2019, 18:35 Posted By: wraggster
Sony has unveiled the first details of its successor to the PlayStation 4. Speaking with Wired, lead system architect Mark Cerny released a few details about the system, which he referred to as the "next-gen console" rather than the expected PlayStation 5.
First, it won't launch this year, although Sony has ramped up the distribution of dev kits to studios so they can work towards it. And when it does launch, it will have physical discs and be backwards compatible with the PlayStation 4.
One of the big advances in the hardware appears to be the introduction of a solid-state drive (SSD) that will work with the system to give faster results than using an SSD with the PS4 (something users can already do by purchasing and installing the SSD on their own). To demonstrate, Cerny showed Wired a version of Spider-Man running on a PS4 Pro with an SSD and compared it to the same game running on an early dev kit of the next-gen console with its SSD. The game's quick travel loading screen took 15 seconds on the PS4 Pro, compared to less than one second on the next-gen console dev kit.
Cerny declined to go into detail on the next system's plans for streaming games and virtual reality, but did say the company's "vision" on the former should become clear before launch, while the latter "is very important to us." He also confirmed that existing PSVR headsets would work with the new console.
As for other hardware details, the system CPU is based on a third-generation AMD Ryzen chip that has specialized support for 3D audio.
https://www.gamesindustry.biz/articl...-compatibility
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April 29th, 2019, 21:14 Posted By: wraggster
Never say its impossible, as now the impossible dream of having latest homebrew and (cough) other goodies on the PlayStation 3 SuperSlim console running the latest v4.84 firmware is now possible as an 'anonymous' developer has release PS3HEN v1.00 into the wild, to lay 'cracked' eggs for your Sony gaming breakfast!
What is HEN?:
- HEN stands for Homebrew ENabler. it also consists of many more new functions relatively close to a Custom Firmware (CFW)
How does it work?:
- Use HAN Installer. Copy PS3HEN.BIN, HENTAI.pkg and stackframe.bin to /dev_usb000 and run the HTML.
- Once done, go to Package Manager (on XMB) and install the HENTAI.pkg and reboot console
- From now on to enable HEN simply use usb000 stackframe.bin and PS3HEN.BIN and run html...HEN ENABLED!
Click to expand... FEATURES (as of v1.00):
- ManaGunz backup manager works best for jb rips(ISO not supported)!
- MULTIMAN works too but compatibility is not the same.
- PSXISO Support is there!!!!
- BD/DVD Region patches
- BDISO support(stutter with xmb, use showtime)
- BOOT-PLUGINS WORK location "/dev_usb000/boot_plugins_nocobra.txt"(Use webman original one and not the mod one. also disable content scan on boot in settings)
- Discless games work with disc icon!
- Syscall 6 added
- Syscall 7 added (address>0x8000000000352230) and disabled overwriting syscall 0->15
- Syscall 15 added
- Syscall 8 opcodes added for detection HEN and for advanced lv2 poke(read DEVELOPER SECTION (next tab))
- Whole kernel memory RWX (execute kernel payload like this at high locations or hook syscalls etc)
- PS3MAPI support for modding
- Debug PKG install
- Homebrew resigned for 3.55 and less support!
- Homebrew Root Flags enabled!
- HAN PKG insall support
- PSN Connectivity
- All process executed after HEN have rwx permissions!
- HAN Enabled by default!
CFW PATCHES RUNNING ON PS3HEN:
- CFW settings
- Retail/DEBUG pkg installation
- Unlink to Delete
- Remote play with PC
- Download debug pkg on retail
- Remote play ignores SFO check
- Cinavia protection
- videoplayer_plugin
- DVD region check (not cracking RCE)
- REBUG themed RCO & XML
- AIO copy
NOTES:
- if you get error 80010017 launching homebrew that simply means HEN failure, restart console and try again!(restart is important!)
- also try deleting cache, browsing data, cookies and the likes from browser, make the exploit page the home page
DEVELOPERS:
- #define SYSCALL8_OPCODE_IS_HEN 0x1337
- using this if return 0x1337 its hen
- ADVANCED POKE:syscall8(0x7003, addr, value);
- this allows poking any location in lv2 memory BUT you have to restore original value before exiting to another application or exiting to xmb.USE WISELY OTHERWISE PS3 SHUTS DOWN
- BDMIRROR:Managunz FTW!(please use Cobra payload because by default its MULTIMAN)
- NOTE:mounting dev_blind will actually mount dev_flash. change files directly from dev_flash instead or hdd0/plugins/CFW/
- Kernel Mode returns 0x53434500 on success to user webkit 0x8a000000. its good to measure HEN success. right now hen is already close to or is 100%
Click to expand... WARNINGS:
- DO NOT UNDER ANY CIRCUMSTANCES ENABLE FSM (Factory Service Mode) ON A PS3 WITH PS3HEN! - Source
Download: PS3HEN v1.0 (mediafire mirror)
MD-5: D8FB9B490BC4EE9AA01FEC1BECECFD7A
Other Mirrors SendSpace & @mirrored.to via twitter.com/notzecoxao
NEWS SOURCE: PS3HEN: A Homebrew ENabler (& more) for SuperSlim & all nonCFW PS3 Consoles !!! (via) PSX-Place
https://www.maxconsole.com/threads/p...perslim.52546/
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