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May 1st, 2009, 15:36 Posted By: wraggster
It's now just over a month before Sony's E3 press event and already the rumor mill is aflutter with what the comapny's planning to debut on stage. We've already heard about PSP's apparent makeover, and now comes word from Variety that the PlayStation 3's oft-rumored motion sensing controller, closer in the vein of the Wii remote than of its relative-positioning Sixaxis pad, will be getting some time on stage. A source from Kombo late last month suggested key third-party develoeprs have already been brought up to speed and asked to implement the functionality into their upcoming titles. Like we said, this isn't the first time we've been down this road, and it's not happened infinitely more times than has, so... take that as you will. Brace yourself, this is only the beginning of the of a flurry of game-related murmurs and speculation in the leadup to next month's conference.
http://www.engadget.com/2009/05/01/p...own-off-at-e3/
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May 1st, 2009, 15:53 Posted By: wraggster
LittleBigPlanet developers Media Molecule must have a lot of knitted Sackboy plushies lying around the office, because they've just announced a deal where anyone living in Britain can get one for free.
Yes, if your postal address is anywhere in the United Kingdom of Great Britain & Northern Ireland or the Republic of Ireland, all you need to do is sign up at MM's YouTube page then send Sony Europe an email. After that, return to your work, wait patiently, and a few weeks later (provided they haven't run out, as there are "only" 5000 available), you should get a free Sackboy plushie.
Simple.
http://kotaku.com/5235040/a-free-sac...-british-isles
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May 1st, 2009, 15:54 Posted By: wraggster
David Reeves, president of Sony Computer Entertainment Europe, picked an odd place to make his farewell speech: Capcom's annual press event.
"After 15 memorable years, I'm going to retire at the end of this month," said Reeves. "It has been a true pleasure working at Playstation, pushing the boundaries of the gaming industry."
Reeves said he decided to speak at Capcom's annual event because of their long-standing relationship with the publisher.
"I'm here talking to you because of the relationship between Capcom and Sony that has been cultivated to create some of the greatest games over the years and it's a relationship we will continue to cultivate."
Reeves says that the relationship between Capcom and Playstation goes back to 1994, the year the Playstation launched.
"Against everyone's advice, we created a disc-based console and launched it into the powerhouse of Nintendo," he said. "This relationship has continued through to the Playstation 2 and to the latest generation with the Playstation Portable and Playstation 3."
Reeves said that it is this relationship between the two companies that brought him to Capcom's event that night to give what would be his last official presentation to the press.
Most surprising that evening, was Reeves self-deprecating comments about the Playstation Portable
"We know that our own Sony line-up has not been up to expectations, but tonight is a prime example of how that has been rectified," he said. "Monster Hunter Freedom Unite sold 3 million units in Japan… showing what can happen when you bring a top quality product to the Playstation Portable."
Reeves wrapped up his short presentation by expressing his pleasure at working in the industry for so long.
"The industry has changed beyond recognition throughout the 15 years I've worked in it," he said. "It will always be an industry I will be proud to be a part of."
http://kotaku.com/5234528/scee-sony-...t-expectations
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May 1st, 2009, 15:56 Posted By: wraggster
The Shippuden invasion continues this fall in Naruto Shippuden: Legends: Akatsuki Rising, bringing team-based teen ninja battles to Sony's handheld.
Players join a slightly older, slightly wiser Naruto and friends as they search for Gaara, who has been kidnapped by the dreaded Akatsuki organization. Will Naruto be able to free sand boy before the Akatsuki release the demon lurking inside of him? More than likely, unless you're a big fan of "Game Over" screens.
The game is a 3D adventure title, with fighting that utilizes the timed button press method of replicating ninja powers. Players will be able to select two additional team members during the adventure, unleashing team attacks or utilizing other special powers as the situation requires. Akatsuki features two separate story modes, one of which allows you to play the main story from the Akatsuki point of view, along with local wireless versus mode and a scroll-collecting series of side missions.
Have we seen the last of the older, younger Naruto? With the majority of Naruto titles coming out this year containing the word Shippuden, it certainly seems like it. Naruto Shippuden: Legends: Akatsuki Rising is due out in the fall from Namco Bandai.
http://kotaku.com/5234405/naruto-grows-up-on-the-psp
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May 1st, 2009, 15:56 Posted By: wraggster
It may take a bit longer for the Caped Crusader to round up his Rogue Gallery in Batman: Arkham Asylum, as "sources close to the game" tell Game Informer that the title has been pushed back from its expected June release until sometime later this year.
Despite impressing us earlier this year, the unspecified sources tell Game Informer than the game will now ship sometime in 2009's fourth quarter. If true, and while disappointing, the delay will give us more time to work on work on our Batarang hurling technique. Neither Eidos nor Warner Bros. have reportedly offered a comment on the cause behind the delay, though we have reached out to both ourselves for more.
http://www.joystiq.com/2009/05/01/ru...ntil-holidays/
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May 1st, 2009, 15:57 Posted By: wraggster
Capcom, you clearly dropped the ball the first time around. The above trailer for Marvel vs Capcom 2 is just about the same as the trailer you already saw here, but with one important improvement: Stan Bush's "The Touch." We felt this trailer just had to be posted, as Stan's melodic interludes accompany the snikting and hurricane kicking so well.
So, feast your eyes on the above footage from the PSN and XBLA brawler, and if you're a PS3 owner, download the demo already!
http://www.joystiq.com/2009/05/01/ma...uch-the-power/
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May 1st, 2009, 17:02 Posted By: wraggster
New from Divineo USA
Special and innovative designed Multi Shape Cobra Stand-B to hold your PSP-3000 and PSP Slim console in cars, windows or any flat surface. It can be turned in any angles and bent in different shapes.
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May 1st, 2009, 17:06 Posted By: wraggster
Need for Speed: Undercover is getting some much-needed extra fuel, both premium and unleaded. Electronic Arts announced a pair of DLC packs for the ill-received sequel, including a free Challenge Series and a premium collection of customized "boss" vehicles.
The Challenge Series promises a handful of new cars, as well as 60 events across a pair of new game modes, including "Highway Wars," a mix of highway battles and sprint racing, and "Highway Checkpoint," where drivers will maneuver through traffic to reach checkpoints and beat the clock. The $5 Boss Car pack, on the other hand, gives players access to every boss car in the game, from Carmen's Shelby GT500 to Nickel's Dodge Viper SRT10. Interestingly, the downloads are currently only available for the PlayStation 3, though EA notes that both packs are "coming soon" for the Xbox 360 and PC. Until then, drivers are urged to turn off their ignition and wait patiently for their turn at the pump.
http://www.joystiq.com/2009/05/01/ne...-only-for-now/
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May 1st, 2009, 17:07 Posted By: wraggster
Later this month the Sore Spots add-on for Playstation Network title PAIN, hits the console bringing with it the PAINalympics.
The add-on will also come with a free download of a playable Daxter. The PAINalympics has two to four players competing in nine new events within the game:
Horseshoes – There are four giant horseshoes floating in front of the launcher, and your task is to snatch them and try for a ringer. You have four launches.Whatcha gon' do?
Bull Ride – Imagine a large group of mechanical bulls, each atop a large column. Launch, grab, and hold on to as many bulls as you can. Ready to ride, cowboys and cowgirls?
Rope Kick – Test your Ooching skills by launching and grabbing a rope that you have to hold onto and swing on, knocking down as many of the characters in the area as you can in 30 seconds.
Balloony Bin – You have 45 seconds to push, pull, drag, or otherwise force balloons into trash bins. Extra points for the red ones!
Stack Whacker – All you have to do here is knock down a wall of boxes in as few launches as possible. If you're good, you can probably use some exploding objects to help do the job more quickly.
Anvil Toss – Snatch an anvil out of the air and chuck it as far as you can. Watch out for the cherry bombs and exploding chemicals on the floor, though!
Relay Race – Keep your Pimp Slap Hand strong and smack, smack, smack your way to the finish line in the best time…and don't forget the baby powder!
Punt Ball – Knocking a ball through a goal is sometimes a lot harder than it seems. Extra points if you hit the characters who are dancing between the goal posts.
Swing N' Dunk – Grab the ring, swing, release…wait for it…wait for it…Oooch your character through the basketball hoop. Harder rings grant a higher reward.
The add-on is set to hit the Playstation Network on May 14 with a new character, Ded Baron, hitting the following week.
http://kotaku.com/5235581/new-pain-d...s-to-psn-title
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May 1st, 2009, 17:07 Posted By: wraggster
Later this month the Sore Spots add-on for Playstation Network title PAIN, hits the console bringing with it the PAINalympics.
The add-on will also come with a free download of a playable Daxter. The PAINalympics has two to four players competing in nine new events within the game:
Horseshoes – There are four giant horseshoes floating in front of the launcher, and your task is to snatch them and try for a ringer. You have four launches.Whatcha gon' do?
Bull Ride – Imagine a large group of mechanical bulls, each atop a large column. Launch, grab, and hold on to as many bulls as you can. Ready to ride, cowboys and cowgirls?
Rope Kick – Test your Ooching skills by launching and grabbing a rope that you have to hold onto and swing on, knocking down as many of the characters in the area as you can in 30 seconds.
Balloony Bin – You have 45 seconds to push, pull, drag, or otherwise force balloons into trash bins. Extra points for the red ones!
Stack Whacker – All you have to do here is knock down a wall of boxes in as few launches as possible. If you're good, you can probably use some exploding objects to help do the job more quickly.
Anvil Toss – Snatch an anvil out of the air and chuck it as far as you can. Watch out for the cherry bombs and exploding chemicals on the floor, though!
Relay Race – Keep your Pimp Slap Hand strong and smack, smack, smack your way to the finish line in the best time…and don't forget the baby powder!
Punt Ball – Knocking a ball through a goal is sometimes a lot harder than it seems. Extra points if you hit the characters who are dancing between the goal posts.
Swing N' Dunk – Grab the ring, swing, release…wait for it…wait for it…Oooch your character through the basketball hoop. Harder rings grant a higher reward.
The add-on is set to hit the Playstation Network on May 14 with a new character, Ded Baron, hitting the following week.
http://kotaku.com/5235581/new-pain-d...s-to-psn-title
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May 1st, 2009, 17:09 Posted By: wraggster
Heres whats new:
Alan & Hacken 2009 Live Concert Karaoke (~Hacken Lee, Alan Tam) HK US$ 37.90
Amazing Journeys US US$ 16.97
Bedtime Stories [Blu-Ray+DVD] (~Adam Sandler, Keri Russell, ...) HK US$ 37.90
Black Book (~Carice van Houten, Sebastian Koch, ...) HK US$ 27.90
Blade Runner Ultimate Collector's Edition [Limited Edition] (~Harrison Ford, Rutger Hauer, ...) JPN US$ 154.90
Body Of Lies JPN US$ 52.90
Bride Wars (~Kate Hudson, Anne Hathaway) US US$ 39.99
Hotel for Dogs (~Emma Roberts, Jake T. Austin, ...) US US$ 39.99
If You Are The One (~Ge You, Shu Kei, ...) HK US$ 27.90
In The Realm of the Senses (~Eiko Matsuda, Tatsuya Fuji, ...) US US$ 39.95
JCVD (~Jean-Claude Van Damme) US US$ 34.99
Naked Weapon (~Maggie Q, Anya, ...) HK US$ 27.90
The Accidental Spy (~Jackie Chan, Eric Tsang Chi-Wai, ...) HK US$ 27.90
The Da Vinci Code (~Paul Bettany, Tom Hanks, ...) US US$ 38.96
The Da Vinci Code Extended Cut JPN US$ 52.90
The Omega Man (~Anthony Zerbe, Charlton Heston, ...) US US$ 28.99
The Reader (~Kate Winslet, Ralph Fiennes) US US$ 34.99
The Sky Crawlers [Blu-Ray+DVD] (~Voice: Ryo Kase, Rinko Kikuchi, ...) HK US$ 27.90
The Uninvited (~Elizabeth Banks, Emily Browning, ...) US US$ 39.99
What Doesn't Kill You (~Ethan Hawke, Amanda Peet, ...) US US$ 39.95
Details and how to buy here --> http://www.play-asia.com/SOap-23-83-...-210-84-n.html
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May 1st, 2009, 17:12 Posted By: wraggster
Online play is half of the White Knight Chronicles experience, but in Japan you can only communicate with other players by typing messages. Imagine trying to type “HEAL ME!” while evading a giant troll foot from squishing you. The good news is the North American version may have voice chat.
In an interview at the PlayStation Blog, Tsubasa Inaba, US Producer of White Knight Chronicles, explains, “we realize the necessity of voice chat. We’re trying to get this in before release in the US market. We’re working on it.” That’s promising! It sounds like voice chat is well into development.
Inaba also comments on cross region play with, “we’re looking into it. We’re doing online testing domestically and also overseas. It is in our mind set, we’re just trying to make it happen.” Language barriers may complicate communication, but it’s good to see Sony leaving the door open for worldwide White Knight Chronicles online play. The US version will also contain tweaks introduced in the Japanese version on the disc. Hmm… I suppose that means we won’t have to wait for White Knight Chronicles 1st Wave then.
http://www.siliconera.com/2009/04/30...ht-chronicles/
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May 1st, 2009, 17:16 Posted By: wraggster
New from SuccessHk and on worldwide import:
X-Men Origins: Wolverine is an action-adventure featuring a true-to-character Wolverine gameplay experience that takes gamers through and beyond the movie's storyline. Set in a variety of vivid real-world locales, the title challenges players to hone their animal instinct as they uncover hidden dangers, hunt and destroy enemies, and take on seemingly insurmountable situations while discovering the truth about Wolverine's tragic past. With razor-sharp adamantium claws unsheathed, the future X-Man enacts lightning-quick combat, evasive maneuvers, in-depth combo attacks, and an array of brutal finishing moves. Wolverine doesn't just deliver massive damage, either ?he also takes it, thanks to his mutant regenerative power that heals him in real time right before the player's eyes.
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May 1st, 2009, 17:17 Posted By: wraggster
New from SuccessHk and on worldwide import:
X-Men Origins: Wolverine is an action-adventure featuring a true-to-character Wolverine gameplay experience that takes gamers through and beyond the movie's storyline. Set in a variety of vivid real-world locales, the title challenges players to hone their animal instinct as they uncover hidden dangers, hunt and destroy enemies, and take on seemingly insurmountable situations while discovering the truth about Wolverine's tragic past. With razor-sharp adamantium claws unsheathed, the future X-Man enacts lightning-quick combat, evasive maneuvers, in-depth combo attacks, and an array of brutal finishing moves. Wolverine doesn't just deliver massive damage, either ?he also takes it, thanks to his mutant regenerative power that heals him in real time right before the player's eyes.
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May 1st, 2009, 17:19 Posted By: wraggster
New from SuccessHk and in many colours:
EVA (Ethylene vinyl acetate) PSP case
Protects your device from bumps, shock
Offers complete protection, with soft interior cushion that surrounds your NDSi
Disney characters on cover
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May 1st, 2009, 19:13 Posted By: wraggster
Since early April, fans have voted to see which of their favorite Guitar Hero songs have found a spot on the highly anticipated set list for Guitar Hero Smash Hits. The initial votes put the original Guitar Hero and Guitar Hero II on top. The voting continued this past week and established Guitar Hero III: Legends of Rock as the clear winner. Stay tuned to SmashHits.GuitarHero.com to see which songs from Guitar Hero Encore: Rocks the 80s are featured in Guitar Hero Smash Hits when the complete set list is revealed next week.
Guitar Hero Smash Hits explodes onto store shelves on June 16, 2009 with 48 master tracks now playable for the entire band, including the following tracks from Guitar Hero III: Legends of Rock:
Guitar Hero III: Legends of Rock
Pat Benatar - "Hit Me With Your Best Shot"
Living Colour - "Cult Of Personality"
Heart - "Barracuda"
Kiss - "Rock And Roll All Nite"
AFI - "Miss Murder"
DragonForce - "Through The Fire And Flames"
Priestess - "Lay Down"
Slayer - "Raining Blood"
Previously announced tracks:
Guitar Hero
Pantera - "Cowboys From Hell (Live)"
Franz Ferdinand - "Take Me Out"
Queens Of The Stone Age - "No One Knows"
Joan Jett & The Blackhearts - "I Love Rock N' Roll"
Boston - "More Than A Feeling"
White Zombie - "Thunder Kiss '65"
Blue Öyster Cult - "Godzilla"
Helmet - "Unsung (Live)"
Queen - "Killer Queen"
Incubus - "Stellar"
Ozzy Osbourne - "Bark At The Moon"
Deep Purple - "Smoke On The Water"
The Donnas - "Take It Off"
The Exies - "Hey You"
Guitar Hero II
Avenged Sevenfold - "Beast And The Harlot"
Rage Against The Machine - "Killing In The Name"
Rush - "YYZ"
Lynyrd Skynyrd - "Free Bird"
Foo Fighters - "Monkey Wrench"
Iron Maiden - "The Trooper"
Nirvana - "Heart-Shaped Box"
Lamb of God - "Laid To Rest"
The Police - "Message In A Bottle"
Wolfmother - "Woman"
Kansas - "Carry On Wayward Son"
Stone Temple Pilots - "Trippin' On A Hole In A Paper Heart"
Warrant - "Cherry Pie"
Alice in Chains - "Them Bones"
Danzig - "Mother"
Jane's Addiction - "Stop!"
Reverend Horton Heat - "Psychobilly Freakout"
The Sword - "Freya"
Mötley Crüe- "Shout At The Devil"
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May 1st, 2009, 19:17 Posted By: wraggster
News/release from pedroduarte0
This time, good news for people who want to run PS2Doom from memory cards:
Now the .WAD file is loaded from the same directory ps2doom.elf resides, so this avoid the mess of having files at the root of USB storage devices. As a consequence, the files can be entirely placed at memory cards. USB storage devices are still supported, of course.
Currently, HDD is not yet supported. To detect the device name and full path of ps2doom.elf I just parse the main’s argv[0] string. It seems that when launching from HDD using uLaunchELF, the device name appears as “host:”… So I’m not sure on how to detect when ps2doom is executed from HDD. Any help?
I believe HDD support will be added along with a config file where would be listed all the .WAD paths to feed a WAD selector.
Another feature added :
- The Quit option menu now boots back to the OSD PS2 Browser
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May 1st, 2009, 19:20 Posted By: wraggster
News via streetskaterFU
Hello everyone!
Well some truth is to be known about the current statements about the Rumors that dashhacker has reversed the PSP remote play functions. Well all good and dandy but there is some news to be said about it.
Back when I was working on E-Premo I did alot of research in the dumps of the ram. And there are a few things that the PSP and the ps3 needed to get to connect.
ps3_name
ps3_mac
ps3_keytype
Anyways. They got this with 2 little pluggins from the PSP itself.
flash0:/vsh/resource/npsignin_plugin.rco
flash0:/vsh/module/npsignin_plugin.prx
Reversing those can also get you some basic information, and thats most likely what he did and tried to make a big hype about it.
Being the fact they have now upgraded the remote play a bit it may be a bit more advanced. They use 3 different keys based off the base64 algorythm *spelling*. Anyways it has to do with alot of signin and auth over an http network as the PS3 acts like a server on port 9293. And it runs off multiple information off the flash and relates it as Native: . It also works with certs, and UID (uniqueId).
There were also some sha keys as well and I never got to the point of figuring out where they came to use, but I'm sure they pull a point in authorizing everything.
Anyways, to basicly emulate the remote play you would have to fully emulate the PSP and use the stock remote play function as creating your own remote play will not correctly or even allow you to connect with the PS3.
Thanks. Kid101skater
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May 1st, 2009, 19:20 Posted By: wraggster
News via streetskaterFU
Hello everyone!
Well some truth is to be known about the current statements about the Rumors that dashhacker has reversed the PSP remote play functions. Well all good and dandy but there is some news to be said about it.
Back when I was working on E-Premo I did alot of research in the dumps of the ram. And there are a few things that the PSP and the ps3 needed to get to connect.
ps3_name
ps3_mac
ps3_keytype
Anyways. They got this with 2 little pluggins from the PSP itself.
flash0:/vsh/resource/npsignin_plugin.rco
flash0:/vsh/module/npsignin_plugin.prx
Reversing those can also get you some basic information, and thats most likely what he did and tried to make a big hype about it.
Being the fact they have now upgraded the remote play a bit it may be a bit more advanced. They use 3 different keys based off the base64 algorythm *spelling*. Anyways it has to do with alot of signin and auth over an http network as the PS3 acts like a server on port 9293. And it runs off multiple information off the flash and relates it as Native: . It also works with certs, and UID (uniqueId).
There were also some sha keys as well and I never got to the point of figuring out where they came to use, but I'm sure they pull a point in authorizing everything.
Anyways, to basicly emulate the remote play you would have to fully emulate the PSP and use the stock remote play function as creating your own remote play will not correctly or even allow you to connect with the PS3.
Thanks. Kid101skater
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May 1st, 2009, 19:25 Posted By: wraggster
Heres a new product thats coming soon for PSP:
Some details
Introduce you our new product: LENKENG LKV7000 PSP to PC converter FS(Full Screen) play SONY PSP on PC / TV full-screen display!
1. Convert PSP to PC monitor or LCD
2. Full screen display PSP video on PC screen
3. Purely hardware design, plug-n-play. No requirements to PC host.
4. The converted and full screen picture outputs at high definition, is rich in color without any distortion.
Sounds interesting, no details on price yet or indeed who will ship it, but my bets on play asia or successHK
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May 1st, 2009, 19:40 Posted By: wraggster
Updated release from Art
Hi Guys,
Here's an update to Bitmap Hunter for devices 16 bit graphics.
Bitmap Hunter is a homebrew program for Sony PSP designed to hunt,
and directly edit monochrome, 256 colour, or 16 bit bitmaps within firmware files
for electronic devices so they can be user customised.
Bitmap Hunter has now been tested with Apple Ipod firmware,
although I don't own the ipod hardware to try loading it.
YouTube Video (shows GPS with modified screens at the end) :
YouTube - Bitmap Hunter V4
Video is of Bitmap Hunter V4 with 256 colour (8 bit) graphics.
This definately marks my retirement from the PSP scene (the programming side at least).
I've moved on to my first Windows program, and would like to look into the Apple iphone later on.
It would be safe to say this will be my last public PSP program unless I happen to need something
for myself in aid of some project that may also suit others.
Cheers, Art.
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May 1st, 2009, 19:43 Posted By: wraggster
More PSP Sequel rumours:
Rumors of a major PSP hardware redesign have repeatedly bubbled to the surface over the last several months -- some claiming the removal of the system's UMD disc drive, and others pointing to a second analog stick and sliding screen. According to sources directly involved with the new system, we have learned that Sony will quell those rumors by unveiling their revamped PSP at this year's E3 conference in June.
Many have speculated that the update would be called either the PSP 2 or PSP-4000, but our sources claim Sony will forgo a numerical moniker in favor of a subtitle. We've heard various rumored code names for the project (including PSP Slide, PSP Flip, and PSP Go!), but given that Sony has introduced the Go! brand of add-ons (the Go!View video on-demand service and 1.3 megapixel Go!Cam) for the European PSP, it seems likely that the new system will in fact be called the PSP Go! Our sources further confirm that this redesign will be available in two SKUs, with either eight or 16 GB of built-in flash memory. The system is set for release in Japan this September with a U.S. debut coming in either late October or early November.
In addition, since the UMD is going away, Sony will have over 100 classic and new PSP titles available for download at launch (Gran Turismo Mobile is said to be one of the premier launch titles). As for the hardware itself, the redesign will include a d-pad, analog nub, and face buttons as part of a sliding unit sticking out below the screen (as seen in our mockup above). Unfortunately for those looking for twin-stick shooter controls, the new system will not have a second analog stick, but instead will remain consistent with the current control configuration.
When asked about any of these details, Sony, of course, stated that it "does not comment on rumors or speculation."
As a bit of actual speculation, we wouldn't be surprised to see Sony borrow many design features from their Mylo 2 handheld Internet device, which is seemingly dead in the water. This could provide an 800x480 pixel touch screen for the system, as well as a camera on the system's backside.
Between the redesign and a strong lineup of recently announced PSP titles (see: Tekken 6 and Soul Calibur: Broken Destiny), Sony is clearly attempting to assert their relevance in the wake of the DSi's release and success of the iPhone as a gaming platform. It'll be interesting to see what sort of a splash Sony makes and the reaction the new hardware receives when it debuts at E3, which is only a month away. Preloading every PSP Go! with a copy of LittleBigPlanet would certainly make some waves.
http://www.1up.com/do/newsStory?cId=3173959
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May 2nd, 2009, 22:18 Posted By: wraggster
You can be sure this won't be the last PSP rumor to surface before E3, but the word going around now is that the so-called PSP Go! (or PSP2, or PSP Slide...) won't rely primarily on some internal memory for storage as previously speculated, but on something like Sony's new Memory Stick HG-Micro format, which is about 40MB/s faster than a standard Memory Stick Duo card. That word apparently comes from some "sources close to PSP development" that have spoken to PC World's Game On blog, who seem to also be suggesting that the Memory Sticks would effectively replace UMDs as a game delivery format, and not simply be used for downloaded games and whatnot. All of which certainly seems reasonable enough, even if it's still far from being anywhere close to official.
http://www.engadget.com/2009/05/01/n...o-for-storage/
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May 2nd, 2009, 22:30 Posted By: Shrygue
via Eurogamer
Sucker Punch plans to release an inFamous demo on 21st May, according to the developer's website.
That's just over a week before the PS3-exclusive launches across Europe on 29th May.
InFamous follows the adventures of Cole McGrath, a bike messenger-turned-superhero after a huge electrical explosion. He soon finds that he can frazzle people with lightning bolts as well as manipulate electricity in many other ways - good or evil.
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May 2nd, 2009, 22:34 Posted By: wraggster
Atomic Games' head Peter Tamte hasn't said much since his company's game, Six Days in Fallujah, was dropped by its publisher, Konami, this past week. Other than saying his team is still interested in completing the game, Mr. Tamte has done little to stand behind Atomic Games' foray into "documentary-style" gaming. Though during his keynote at the Triangle Game Conference this week, Tamte asked the crowd, "Are we really just high-tech toymakers, or are we media companies capable of producing content that is as relevant as movies, music and television?"
Expounding on the reasons Six Days in Fallujah stands up to the relevancy of the aforementioned mediums, Tamte said, "It is the dilemmas you face, and the choices you make, that give you insight into the events that are shaping our world in a way that no passive form of media can." For instance, when we choose which limb to eviscerate on that super mutant barreling down on us, right? Okay, maybe not. He continued, "We hope that Six Days in Fallujah will have the opportunity to change expectations of what a video game can be." Though we're more than a bit wary of Mr. Tamte's lofty expectations for the game, we've yet to get our mitts on it and will reserve our judgment until that day comes.
http://www.joystiq.com/2009/05/02/fa...sco-continues/
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May 2nd, 2009, 22:43 Posted By: wraggster
Just like Disgaea 3: Absence of Justice, Disgaea 2: Dark Hero Days has cameo characters available as downloadable content. Nippon Ichi held a contest in Japan where they asked users to vote on who they want to see in the PSP game. Which demons made the cut?
Plenair claimed the top spot. Since she was a playable character for Disgaea DS we should see her in Disgaea 2: Dark Hero Days as optional DLC. Eclair from La Pucelle Tactics took second place, two characters from Phantom Brave made the list, and one character from Musou Tourou, a Nippon Ichi and Fog project.
The first wave of downloadable content hits Japan on May 22. Disgaea 2: Dark Hero Days hasn’t been officially confirmed for North America, but we’re confident NIS America is working on it and will announce it next week.
Here are the top ten characters:
1.) Plenair (silent Disgaea news anchor)
2.) Eclair (La Pucelle Tactics)
3.) Gig (Soul Nomad)
4.) Pram (Makai Kingdom)
5.) Ash (Phantom Brave)
6.) Almaz (Disgaea 3)
7.) Marone (Phantom Brave)
8.) Ayame (Jigsaw World?)
9.) Kagami (Musou Tourou)
10.) Cornet (Rhapsody)
http://www.siliconera.com/2009/05/01...eo-characters/
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May 2nd, 2009, 23:27 Posted By: wraggster
The PlayStation Network is a special place in the digital download scene. While Xbox Live sticks with mainstream titles and Nintendo's Virtual Console dishes out the oldies, the PlayStation Store has given PS3 owners some very unique items. From the beautiful Flower to the bizarre Linger in the Shadows, the PSN has your experimental numbers covered.
Today on the official PlayStation Blog, Senior Producer at Sony Santa Monica Studios Rusty Buchert made a post announcing a new project from .theprodukkt. Titled .deTuned, this experimental software will let players create custom visuals to music from their XMB and even augment the audio in the process. The premise sounds incredibly appealing, so we're eager for more details.
For now, check out these zany screenshots that show off the game's mysterious style.
http://uk.ps3.ign.com/articles/978/978764p1.html
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May 2nd, 2009, 23:35 Posted By: wraggster
News via pspitalia
The VGT team releases the first version of MaxFlasher, homebrew that will allow you to perform various operations on your PSP. In this release you can hide or show the folders of the memory stick, make a backup of the various flash PSP and free space on flash0.
Then the full changelog and download link.
Changelog v1.0 - Screenshot:
Quote:
- Backup flash0, flash1, Flash2, flash3
- Hide / show the following folders: PICTURE, PHOTO, MUSIC, MP_ROOT, VIDEO, ISO, ISO / VIDEO
- Free space on flash0 (you can also perform backup and restore your files)
- Reboot PSP
- Power off PSP
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May 2nd, 2009, 23:38 Posted By: wraggster
News/release from KylBlz
A small shell with a windows-like interface, windows-like meaning with a task bar and desktop type environment. features a task bar on the bottom, letting you close and minimize programs.
The lack of memory for the sparta exploit means i included 2 main programs:
-Notepad with a danzeff keyboard
-PSPDraw which is my own design.
Plus addons:
-mouse config sets speed, color, and other attributes
-sys info gets pretty much everything about your psp that is accsessable
Works on all PSP models [Phat 1000, Slim 2000, and Brite 3000] on all OFW up to 5.02. Also, it works on all current M33 firmware [most recent is 5.00 M33 - 6]
New to 0.9b:
Overhauled with SCEIO:
- load/save support of most recent document in both apps
Tweaked UI:
- you can now click DIRECTLY ON THE TEXT ..as well as the actual buttons.
- moved shortcuts ..to be more awesome
- included info/exit buttons ..ftw
- save/load buttons on apps ..so you can actually use those features
- more labels ..so u know wtf your clickin on
- new tripple buffer ..for faster awesomeness
- danziff keyboard works and looks better ..because i used pictures of danzeff for more chars
Bugfixes:
- fixed an odd problem with the keyboards second charset
- fixed an error with an odd mouse behavior causing a freeze
- not-so-random code cleanup/optomization *-*-*-*
- made the delay between keypresses shorter **
- fixed a small error in PrintFine that made lables not visible
- now 100% "infinate loop" free! [but screenshot takes a while]
Known Bugs:
- Clock displays wrong times sometimes [if it is, just click HOME/PS and look at the time]
- Load Draw freezes if Ms0:/PHOTO/Draw.bmp is less than (200,200)
- Load Note freezes if Ms0:/Note.txt is greater than 1303 chars or has too many /n
Install:
-Get the gamesave exploit [i cant include it] and put it in MS0:/PSP/SAVEDATA
-Move h.bin to the root of your memstick
-DONE!
App by KylBlz
Exploit by MaTiaZ
SDK by Freeplay
Thanks to those listed above AND:
-Cory1492
-the M33 team
-everyone involved with the PSP toolchain
-Lan.St programming community
-forums on PS2dev.org
-Eddie
-PSPSokoban
Controls: Universal
Analog stick :: Move mouse*
X [cross] :: Click
Start :: Minimize all
R + Start :: Hard Reset
L Trigger :: Slow down mouse
L + R + /\ :: Screenshot
Controls: Note Only
Keyboard:
-use the Analoge stick to move the cursor, press X for the bottom char on the selected square, o for the right char, [] for the left char, and /\ for the top, L changes entry mode, R is Shift.
-also, press the D pad RIGHT for a space, LEFT for delete, and DOWN for \n [as an alternitiave for the space/delete button on the keyboard]
SELECT :: Use Danzeff keyboard / mouse
X [cross] :: Click
Controls: Draw Only
X [cross] :: Draw or Set [Pen | Canvas] [color | size]
O [circle] :: Erase
[] [square] :: Set pen to color rested on
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May 3rd, 2009, 21:53 Posted By: wraggster
News via PSPitalia
The H-Bombs coder releases a new update for PSPaint, image editor for PSP is similar to known Paint, which comes with version 4.0. It adds new instruments to be used for the design and is now available for the Sony OSK enter text.
A changelog and follow the link to download.
Changelog v4.0:
Quote:
- Add preview when drawn rectangles, lines and circles
- Added the rubber
- L \ 'insertion of the text now takes place through the Sony OSK
- Support for JPEG and PNG
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May 3rd, 2009, 22:00 Posted By: wraggster
News/release from AlexE
Flash Spacer V3 By alex_e
Tested on 5.00m33-4 on a psp phat
This application removes and back-ups certain files in flash0. currently, it installs, unistall the location free player, the dic folder and unistalls the camera feature located in the xmb thus
saving you approximatley 3mb so far.
It Know lets you install custom Xmb files to the flash0.
to do this you must have the following files:
font/gb3s1518.bwfon
font/jpn0.pgf
font/ltn0.pgf
vsh/module/paf.prx
vsh/module/vshmain.prx
vsh/resource/impose_plugin.rco
vsh/resource/sysconf_plugin.rco
vsh/resource/system_plugin.rco
vsh/resource/system_plugin_bg.rco
vsh/resource/system_plugin_fg.rco
vsh/resource/topmenu_icon.rco
vsh/resource/topmenu_plugin.rco
you need all of these for it to work, you will have to run flash spacer first, it will then create the folder Custom XMB, in that folder you place those files and folders.
if one of those files are missing, flash spacer will not flash the custom xmb.
if the custom xmb is corrupt of it isnt for the correct firmware, you will semi-brick and you will have to restore the flash0 back-up that was made at start up.
Installation
copy Flash Spacer V3 to PSP/GAME
this will work in any of the game folders and will now create and restore back-ups.
this should also run the slim, but with any programs that access the flash beware.
Controls:
UP- UP
DOWN-DOWN
[X]- SELECT
Further info:
Restoring functions if back ups are lost.
you will either have to dump a the fw you are running and restore them manually
or you will have to up/down grade the fw.
Changelog:
Added a Fully Operational Menu
Improved Code
Fixed A Bug Where Files Wont Copy Properly In V2.7
Added Saftey Checks
Dumps Flash0 When Booted For The Time.
Allows You To Flash A Flash0 Custom XMB
Dumps Flash 0, 1 , 2 and 3
Removed The DIC Folder, Location Free Player And The Web-Browser.( I Recomend Using Netfront Internet Browser Beta 3 - HighMemoryMod By Team P86 )
Now Restores Cert.dat from Flash 2
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May 5th, 2009, 00:24 Posted By: wraggster
PlayStation.Blog interviewed Uncharted 2: Among Thieves lead designer, Neil Druckmann, during the first-look event for the game's multiplayer modes and ended up learning more about the solo game. Among other tidbits -- many of which we covered in our first preview of the game -- Druckmann spilled more about the game world, who will be in it and how it might grow.
When asked if portions of the game will still be set in jungles, a la Uncharted: Drake's Fortune, he responded, "Yes, you will see lush areas, you'll see all kinds of different areas as you go through the adventure, much more than in Uncharted 1." Druckmann points out that the game's co-op levels are indeed modified versions of single-player locales, paired with a "Battle Manager" designed to keep the experience fresh with each playthrough. Think Left 4 Dead's "director."
Pressed on the possibility of DLC, Druckmann confirmed that Naughty Dog is planning some, saying, "We will be supporting DLC," though he wouldn't go into more detail. He was similarly coy when asked if Nathan Drake will have any sidekicks in the solo adventure apart from the already seen Chloe. "For single player, we've only shown that Drake teams up with Chloe," he began, teasing, "As for who Drake teams up with for the rest of Uncharted 2, we're going to hold our cards to our chest for now."
http://www.joystiq.com/2009/05/04/un...ocales-sideki/
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May 5th, 2009, 00:25 Posted By: wraggster
Ubisoft's middle-of-the-road Vin Diesel action vehicle, Wheelman, gets its first (only?) round of DLC on Xbox 360 today in the form of six new "Street Showdown" missions. Two "packs" are available: a 400 ($5) collection of five "premium" races and a free pack of ... one race. (Ah yes, the budget-friendly "1-pack.")
We know you're excited, PS3 owners, but you'll have to wait until the regularly scheduled PlayStation Store update on Thursday, May 7 to pick up the DLC equivalent of a pine tree air freshener for $4.99. Which, as it so happens, is about the price of two gallons of gas in most states. Just sayin'.
http://www.joystiq.com/2009/05/04/wh...day-ps3-may-7/
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May 5th, 2009, 00:59 Posted By: wraggster
Newly released today:
features
Accept quests to conquer massive fortifications or slay massive unimaginable creatures
Gather with friends and fight together as a single overwhelming force to complete mission objectives
Fight in the air and on the ground! Enemies will make clever use of the terrain and space, and attack from nearly every direction
Incredible customization! Create and modify weapons using supplies gathered during battle. Also customize the look of your character with the game’s “Mugen” effects
Three powerful stories based on each of the Three Kingdoms
Download and share content with other players
Features both enhanced single player adventures along with multiplayer missions
Developed by KOEI’s award‐winning team, Omega Force
In the game, players will enlist in quests that will challenge their very sense of what it means to be a true warrior.
Each quest will take players to enormous, heavily‐armed strongholds where enemy soldiers man batteries of massive and equally‐devastating weapons.
Up to four players can join together and form a “Strikeforce” to conquer these heavily armed fortresses.
Working as a team, players can plan a coordinated attack, confuse the enemy or lure unsuspecting soldiers into a trap. Uniting and fighting as a team are the keys to victory!
With enemies and allies streaking across the sky, new “air” fighting techniques to master, and colossal challenges to conquer, the game’s action will deliver a Dynasty Warriors experience unlike any other.
Gather your team of warriors and leap into battle, the ticket to excitement is available for:
http://www.play-asia.com/SOap-23-83-...j-70-38lz.html
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May 5th, 2009, 01:01 Posted By: wraggster
Newly released today:
features
Race on various tracks using any and every trick you have up your sleeve
From using items to slow down opponents, to crushing other drivers against the side of the track, to simply breezing past rivals using skillful driving maneuvers, racers will do whatever it takes to be proclaimed number one
RPG mode - start off with training. Learn how to use various items and techniques to excel on the track. After you have finished training and leveling up your drivers through the growth system, you will send your drivers off to the tracks to battle against the best of the best
description
In DT Carnage, drivers must be prepared to bring everything they've got onto the tracks as they find themselves racing for their reputation, honor, and ultimately, their lives. Relying on speed alone is no longer enough as explosives and weapons are used on a regular basis making violence the ultimate means to an end in the underground racing world. Still think you have what it takes to be a DT racer?
http://www.play-asia.com/SOap-23-83-...j-70-2wi5.html
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May 5th, 2009, 01:01 Posted By: wraggster
Newly released today:
features
13 non-linear campaigns with more than 240 action-packed missions (patrols, manoeuvres, strategic bombing, air support, air superiority, interdiction, paratroops and supply deployment, prevent bombing missions)
Authentic historical timeline and missions with focus on the gameplay
Easy control over aircraft and fun air battles
Fly for the US Air Force, Royal Air Force, Luftwaffe or Red Army Air Force
Fly with 16 authentic planes (Spitfire, Mosquito, Avro Lancaster, He-111, Ju-87 Stuka, Bf-109, Gloster Meteor, Gotha 229, DB3, IL2, Lavochkin 5, Bisnovat 5, P-38, P-51, P-47 Thunderbolt, and B-17 Flying Fortress)
Advanced ranking system, with authentic medals and ranks
description
Air Conflicts is an arcade flight simulator game set in World War II, featuring the aircraft of this period and historically inspired missions. The emphasis is on intense dogfights, daring bombing raids and exciting aerial missions.
http://www.play-asia.com/SOap-23-83-...j-70-1zg8.html
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May 5th, 2009, 01:03 Posted By: wraggster
Newly released today:
Edge Maverick, the hero of Star Ocean 4 has just boarded the Play-Arts wagon and just had his action figure made. From the large parts such as his breast plate to the detailed trimmings on his boots, every bit of the hero is created to its moveable perfection.
Edge is a bit of a paradox, although he is quite a strategist, his rashness and sense of justice are the aspects which are more obviously percievable. See the upright determination on his face in this action figure and appreciate the strategist side of him in the game.
The heroine of Star Ocean 4, Reimi Saionji is from an established, traditional family and poise and grace is moulded into her since childhood. Dressed in the same uniform as Edge, her best friend, she shows a bit more colors, from the dark chocolate brown of her hair to the cheerful pink of her ribbons.
As a professional archer, Reimi comes with her bow and arrow. Besides weapons, as a vital part of the crew, she has to have her gadgets around her to ensure a smooth voyage.
http://www.play-asia.com/SOap-23-83-...j-70-38yv.html
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May 5th, 2009, 01:06 Posted By: wraggster
Katamari Forever (aka Katamari Damacy Tribute) is almost done. Namco Bandai will release the first Katamari game for the PlayStation 3 in Japan only July 23. The release date comes with a few tidbits, like the 100+ cousin count.
Retailer Rakuten says there are over 100 playable characters and over 30 stages. Levels that take place in the King’s Memory have King Shock spots. Touch one of these to make your Katamari grab nearby objects like a magnet. King Shock spots also make the cousins celebrate by dancing as seen in the screenshot.
The game will have four play modes: New Katamari Damacy (which has Sixaxis jumping), Katamari Drive (short play), Usual Katamari Damacy mode (classic), and Endless. Also like the other Katamari titles, you play a mini-game where you fail a stage in Katamari Forever.
http://www.siliconera.com/2009/05/04...e-ps3-in-july/
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May 5th, 2009, 01:07 Posted By: wraggster
All signs are pointing to an Xbox Live Arcade version of Treasure classic Gunstar Heroes. The game got rated and an achievement list leaked. What about the PS3?
Chances seem promising for a PlayStation 3 version of Gunstar Heroes too. PEGI, Europe’s ESRB, rated Gunstar Heroes as a PlayStation Network game as well as an Xbox Live Arcade game.
Gunstar Heroes is a blast if you like Contra and have a friend to play with. The only enhancement a possible Xbox Live Arcade version needs is online play. Since Streets of Rage 2 had it, I can’t imagine Sega re-releasing Gunstar Heroes without online co-op.
http://www.siliconera.com/2009/05/04...ation-network/
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May 5th, 2009, 01:17 Posted By: wraggster
drk||Raziel a frequent member of the Dcemu chatroom has released a news update of his work on his Dreamcast Emulator for Windows and Soon PSP and Maybe Even Xbox and PS3,
Heres the full newspost:
After many many many many many months of inactivity i finaly started some real work on the dynarec.It now features a basic IL with a working decoder frontend and backends for x86/arm/mips-allegrex.Work is currently done to port the code to Wii/ps3/ps2 ( hah !)/xbox.Anyway i don’t feel like writing atm maby i’l edit this post later
*edit #1*
Note that the arm videos are much older than the psp, the arm rec misses MANY opcodes at that point.When ZeZu brings arm on par/i get the beagleboard he mailed speeds should be ~ 3x of what psp gets
*edit #2*
To give some PSP numbers, bios (menu) is up from ~ 1.5 fps to ~9, Doa2 ingame from ~0.8 to ~4.5 , PoP3d from ~ 1.2 to ~9.Only 4x more to get PoP fullspeed
Results :
PSP
(video by PSPdemon)
Powerstone:
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May 5th, 2009, 01:17 Posted By: wraggster
drk||Raziel a frequent member of the Dcemu chatroom has released a news update of his work on his Dreamcast Emulator for Windows and Soon PSP and Maybe Even Xbox and PS3,
Heres the full newspost:
After many many many many many months of inactivity i finaly started some real work on the dynarec.It now features a basic IL with a working decoder frontend and backends for x86/arm/mips-allegrex.Work is currently done to port the code to Wii/ps3/ps2 ( hah !)/xbox.Anyway i don’t feel like writing atm maby i’l edit this post later
*edit #1*
Note that the arm videos are much older than the psp, the arm rec misses MANY opcodes at that point.When ZeZu brings arm on par/i get the beagleboard he mailed speeds should be ~ 3x of what psp gets
*edit #2*
To give some PSP numbers, bios (menu) is up from ~ 1.5 fps to ~9, Doa2 ingame from ~0.8 to ~4.5 , PoP3d from ~ 1.2 to ~9.Only 4x more to get PoP fullspeed
Results :
PSP
(video by PSPdemon)
BeagleBoard:
(videos by ZeZu — he’s the one working on the omap front atm)
Bios
Prince Of Persia
This is encouraging news and even better that hes thinking of porting to Wii, PSP, PS3 and Xbox and also a Pandora Port is likely, Give your thoughts on this emulator via comments.
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May 5th, 2009, 02:01 Posted By: wraggster
Ignition and SNK Playmore haven't been too forthcoming with details on their upcoming home versions of King of Fighters XII. Thankfully, a Japanese retailer came through with some valuable bits of info this past week.
According to the retail listing, the home versions of KOFXII will feature two types of control schemes to match player level, an art gallery, and other bonus modes. The game will also feature over 22 characters, at least two of which are said to be hidden. It's unclear if this means we'll be getting new additions for the home.
Network play is also being planned for the home. Players will be able to create lobbies, where they'll line up for matches. While waiting, members can take part in chat and view the currently running match. This is all designed to replicate the feel of being in an arcade. The game will also offer clan support, allowing players to form clans for member-only fights.
The retailer lists the Japanese version of KOFXII for July 16, which means a near simultaneous worldwide release for the game.
We'll of course be on the hunt for details of a more official variety once Ignition and SNK Playmore start talking.
http://uk.ps3.ign.com/articles/979/979158p1.html
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May 5th, 2009, 02:21 Posted By: wraggster
News/release from LXD
LUA VSH Look & Feel v0.3* by LXD
-----------------------------------------------------------------------------
Library for the easy creation of VSH / XMB similar designs/applications for the PGE luaplayer.
the complete documentation is included in the dl
instead of a sample i included a tutorial which explains the most important functions and a simple VLF project.
heres the changelog
Added
-------------------------------------------
VLF.DrawSymbol()
Draws an original psp Symbol
eg.cross, square, start
VLF.term()
terminates the vlf engine
and unloads all files used by vlf.
VLF.SetCustomWave()
loads and sets a custom wave
added the fonts: VLF.Font_small, VLF.Font_huge
Improved
--------------------------------------------
VLF.DrawCentralMenu()
-added scrolling if to many items are available
-the item table can now be defined like this
-table = {"item 1","item 2","item 3"}
-SET_HIGHLIGHT_BUTTON is now auto controled
VLF.Draw_Waves()
-Custom Waves can now be displayed [VLF.SetCustomWave()]
VLF.DrawOptions()
its possible to print custom options
VLF.DrawClock()
added an option to adjust the time shift
VLF.DrawText()
-you can display arrows by using
VLF_ARROW_UP
VLF_ARROW_DOWN
VLF_ARROW_UP_DOWN
instead of selected
E.G
VLF.DrawText(0,0,VLF.Font ,"VLF lib 0.3",2,3,VLF.Text_Color,V LF.Shadow_Color,VLF_ARROW _UP_DOWN,false)
-you can use symbol variables in your text
Bugs
--------------------------------------------
VLF.DrawFrame()
fixed compability to VLF.DrawTitleBar()
VLF.DrawFocus()
fixed animation error
VLF.DrawScrollbar()
the text table can now be defined with less than 9 fields
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May 5th, 2009, 02:37 Posted By: wraggster
Capcom is going to make its PlayStation Network presence a lot more robust as it begins releasing ports of PS1 titles and providing downloadable versions of previous PSP titles throughout the year. We spoke with Capcom's Chris Kramer, who let us know that the company would be listening to what the community wants and figuring out internally what titles to release -- but don't expect any of them to involve licensing shenanigans along the lines of Marvel vs. Capcom.
"We'll definitely be looking at a lot of titles that have things like Street Fighter and Resident Evil in the title," Kramer said. "We're thinking about putting together a long list of the titles we're looking at, and then releasing it on Capcom Unity and having people vote on them. Ultimately we're looking at bringing between 20 and 40 titles to the PSN over the next several months."
http://www.joystiq.com/2009/05/04/ca...nd-psp-titles/
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May 5th, 2009, 02:37 Posted By: wraggster
Capcom is going to make its PlayStation Network presence a lot more robust as it begins releasing ports of PS1 titles and providing downloadable versions of previous PSP titles throughout the year. We spoke with Capcom's Chris Kramer, who let us know that the company would be listening to what the community wants and figuring out internally what titles to release -- but don't expect any of them to involve licensing shenanigans along the lines of Marvel vs. Capcom.
"We'll definitely be looking at a lot of titles that have things like Street Fighter and Resident Evil in the title," Kramer said. "We're thinking about putting together a long list of the titles we're looking at, and then releasing it on Capcom Unity and having people vote on them. Ultimately we're looking at bringing between 20 and 40 titles to the PSN over the next several months."
http://www.joystiq.com/2009/05/04/ca...nd-psp-titles/
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May 5th, 2009, 18:39 Posted By: wraggster
Joystiq reported back in April that Patapon 2's release would be a UMD-less affair, and now it's officially here. The followup game is now available as a digital download on the PSN, and as a redemption code voucher in retail locations. The sans-UMD format is a United States only test for Sony, and certainly leads us to wonder if that UMD-less PSP could possibly, potentially be in the works. The $19.99 title is available today, disc-less PSP available in your wildest dreams.
http://www.engadget.com/2009/05/05/u...ther-brick-in/
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May 5th, 2009, 18:51 Posted By: wraggster
The next Call of Duty game (after Modern Warfare 2) could take place in 1960s Vietnam, if the latest round of internet rumours are true.
According to a "reliable" source wagging his or her mouth to That Videogame Blog, Activision has begun licensing music from the Vietnam War era, as well as Cuban, Soviet Union and African tunes, which could be a bit of a giveaway.
The site claims that Call of Duty: World at War's senior producer Noah Heller is involved with the project, so it looks like Treyarch is once again at the helm.
It's not the most reliable source in the world, but the news is backed up slightly by Treyarch's statement that it's "glad we were able to end [WWII]" in World at War.
We'll let you know if Activision has anything to say.
http://www.computerandvideogames.com....php?id=214296
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May 5th, 2009, 19:05 Posted By: wraggster
The King of Fighters XII attempts to replicate the feel of an arcade at home. The online setup has rooms where users can watch fights and discuss how Goro walked right into one of Ryo’s fireballs.
Reliable and leaky retailer Rakuten also explains the King of Fighters XII will also have community features like clan support. Clan members can post messages on a common bulletin board and issue clan challenges.
The other interesting tidbit is the King of Fighters XII more than 22 characters. That’s at least two more than the arcade version. So many fighters are sitting on the bench too. Which characters will SNK pick?
http://www.siliconera.com/2009/05/05...irtual-arcade/
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May 5th, 2009, 19:08 Posted By: wraggster
If you're thinking the pending digital release of Marvel vs. Capcom 2 is any indication that the path is clear for "Marvel vs. Capcom 3," think again. "The short answer is no, that's not any part of this deal," Capcom's Seth Killian lamented to Joystiq at a media event yesterday. "What we're hoping is that if people get really juiced about this title, and we can show Marvel that there's a lot of heat behind this, then they'll open up the door for us to do something with '3,' which is something we'd love to do." For now, licensing issues are preventing further developments.
The same is true for a North American release of Tatsunoko vs. Capcom. "It's a lot of 'dance with the lawyers' on that one," explained Killian. "The rights holders for Tatsunoko in Japan are one company, but in the U.S. it's ... 13 companies -- and some are very attentive and some are not." So if you've been holding your breath for this one, you might want to consider coming up for air.
Killian also told Joystiq that Capcom is considering releasing Marvel vs. Capcom 2-branded arcade sticks (* la the popular SFIV controllers). "It's a discussion ... we would love to make it happen. If you saw the 'leak' of those MadCatz sticks, that was actually B.S. That was a complete fabrication, but it's something we would love to do."
http://www.joystiq.com/2009/05/05/ca...e-release-mvc/
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May 5th, 2009, 22:44 Posted By: Shrygue
via Eurogamer
Sony has unveiled a new music visualiser program in development for PlayStation 3.
As SCEA's Rusty Buchert explains over on the US PlayStation blog, it's titled .deTuned and is the brainchild of demoscene stars .theprodukkt.
".deTuned is a bit of an odd beast that offers an abstract and surreal interactive experience like nothing else," says Rusty. It's "not exactly a game or an art piece like Linger in Shadows", but lets you "create your own visual to accompany your favorite music tracks on the XMB".
Then, using the Sixaxis, you can "manipulate the given scene by interacting with and modifying a man and his world". You can even tweak your music as you play, too.
A release date for .deTuned has yet to be announced. Here's hoping that it won't be too long before it's available to play with, and that you won't have to be on too many drugs to make playing with it worth the effort.
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May 5th, 2009, 23:06 Posted By: Shrygue
via Kotaku
With E3 just weeks away, expect to see a torrent of official announcements from publishers about what they'll be bringing to the show. One of the first out of the gate is Sega. Via Twitter.
The third-party publisher has revealed six of its E3-bound wares, confirming the expo appearance of already announced games. That includes software like Platinum Games' Bayonetta and Obsidian Entertainment's Alpha Protocol. But there are plenty of Sega titles missing from the official list, including expected showings like Aliens Vs. Predator, the first title to be released under Sega's Aliens licensing deal.
- The half-dozen titles that we're 100% sure Sega will be showing include:
- Alpha Protocol
- Bayonetta
- Mario & Sonic at the Olympic Winter Games
- Planet 51
- The Conduit
- Vancouver 2010
That list is missing some goods from Sega we expect (or desperately hope) to see within the next year, including Phantasy Star 0, Infinite Space and Shining Force Feather for the Nintendo DS, as well as higher profile games like Aliens: Colonial Marines and whatever Sonic the Hedgehog installment Sonic Team has been burdened with.
Surely, Sega will have more than just that to show at E3 this year, including more of its Xbox Live Arcade lineup. We'll just have to wait a bit longer for the official word to come down from the mountain.
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May 5th, 2009, 23:11 Posted By: Shrygue
via Kotaku
As we've pointed out with numbers, few Japanese publishers are as tardy with their European releases as Square Enix. So how's the Final Fantasy XIII localisation coming along, then?
In a statement that's not exactly encouraging for European fans, Square Enix's Yoshinori Kitase has told Videogamer:
Obviously we would like to release [in Europe] as soon as possible. Traditionally the Final Fantasy numbered series, it takes about half a year between the release in Japan and the release in North America, and another half a year before it's released in Europe. But we would like to minimise this, this time.
For example we have already started recording English voices, and also the text localisation has been in progress, too. Normally we complete the Japanese version first, then move on to the US and EU versions, but this time there are some tasks that are happening simultaneously. So this time we're hoping to release sooner than a year later than the Japanese release.
It's amazing that we're nine years into the 21st century, and 13 games into the Final Fantasy series, and Square Enix still don't have their shit together. How is it Metal Gear Solid 4 can ship worldwide simultaneously, while Square can only offer "we're hoping to release sooner than a year later than the Japanese release"?
Hope is no guarantee (less than a year can still be 11 months!), and hope won't cut it with angry Europeans, Square Enix. Especially the ones that can't speak English, and thus can't import the US version.
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May 5th, 2009, 23:25 Posted By: wraggster
Activision just sent word that the multiplayer map DLC for Call of Duty: World at War (otherwise known as Map Pack 1) has surpassed a combined worldwide download milestone of 2 million units across the Xbox 360 and PlayStation 3. Needless to say, Activision seems pleased ... and why wouldn't it be? Map Pack 1 already broke Xbox Live sales records, selling one million units in its first week of availability.
Treyarch studio head, Mark Lamia, took a moment to comment on the "milestone," thanking the loyal community of World at War players for supporting the game -- and presumably, for not being completely tired of World War II themed shooters. Lamia also reminds gamers the World at War team expects to deliver new DLC sometime this June.
http://www.joystiq.com/2009/05/05/wo...ion-downloads/
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May 5th, 2009, 23:28 Posted By: wraggster
Shiny Entertainment the studio behind Earthworm Jim and The Matrix: Path of Neo is no more. The fractured entity now exists within Foundation 9.
Before the sale, Shiny Entertainment was working on at least two PSP games. Earthworm Jim was officially put on hold by Atari. Age of Element was so early in development it wasn’t even officially announced.
Shiny, with the help of overseas art company Blackbow Software, started making models Age of Element. Unfortunately, since Age of Element there aren’t any other details it’s hard to gauge what kind of game Shiny Entertainment was working on. Seems like it had characters from around the world. Maybe it was something like an Age of Empires RPG?
http://www.siliconera.com/2009/05/05...t-psp-project/
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May 5th, 2009, 23:51 Posted By: wraggster
The official PlayStation Blog has good news for puzzler fans. Michael Scharnikow from D3Publisher wrote a post today announcing the imminent arrival of Puzzle Quest: Galactrix on the PlayStation Store.
Galactrix follows in the footsteps of Puzzle Quest: Challenge of the Warlords by combining the addictive nature of puzzle games with the story and customization elements of RPGs. While the game is already available on the PC and 360, PlayStation 3 fans can now join in on the fun with multiple gameplay modes, more than 100 missions, upgradable ships and even some mini-games. Galactrix will be available for download this Thursday, May 7th.
http://uk.ps3.ign.com/articles/979/979758p1.html
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May 5th, 2009, 23:54 Posted By: wraggster
News via streetfighterFU
Dashhacker just posted his newest progress he made over the weekend to keep the community up to date:
"As far as an ETA goes... I'm aiming for the end of the week. Fingers crossed, you may have something to play with by Friday. Depending on how the builds go!
COMPLETE:
- PSP homebrew application written to extract Remote Play keys.
- Authentication reverse-engineered and implemented in API.
- Audio and video stream decryption implemented in API.
- Audio decoding (AAC using libfaad2) implemented in API.
- Video decoding (H.264 ES libavcodec) implemented in API.
- Event system implemented, keyboard support working.
- Design simple GUI to manage and launch configuration profiles.
TODO:
- BETA release binary builds for Mac OSX, and Windows.
- Add proper audio+video synchronization (added a quick hack for now).
- Clean-up and document API.
- Release source code."
It seems more and more that we may get a real release and not just another of the lame fakes as common. Well, he aims the Beta version at friday so we will see soon. Windows and MacOS users will get a binary, Linux users will have to compile the source code themself. If it works like he claims, then we can use the PS3's remote play function (which is meaned to connect to PSP) with many devices as Iphone's or simple Windows/Mac/Linux computers soon.
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May 5th, 2009, 23:54 Posted By: wraggster
News via streetfighterFU
Dashhacker just posted his newest progress he made over the weekend to keep the community up to date:
"As far as an ETA goes... I'm aiming for the end of the week. Fingers crossed, you may have something to play with by Friday. Depending on how the builds go!
COMPLETE:
- PSP homebrew application written to extract Remote Play keys.
- Authentication reverse-engineered and implemented in API.
- Audio and video stream decryption implemented in API.
- Audio decoding (AAC using libfaad2) implemented in API.
- Video decoding (H.264 ES libavcodec) implemented in API.
- Event system implemented, keyboard support working.
- Design simple GUI to manage and launch configuration profiles.
TODO:
- BETA release binary builds for Mac OSX, and Windows.
- Add proper audio+video synchronization (added a quick hack for now).
- Clean-up and document API.
- Release source code."
It seems more and more that we may get a real release and not just another of the lame fakes as common. Well, he aims the Beta version at friday so we will see soon. Windows and MacOS users will get a binary, Linux users will have to compile the source code themself. If it works like he claims, then we can use the PS3's remote play function (which is meaned to connect to PSP) with many devices as Iphone's or simple Windows/Mac/Linux computers soon.
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May 5th, 2009, 23:58 Posted By: wraggster
News from the Fusa Website:
Good news for all FuSa SD users. No more "slow motion" that's upcoming build is all about. Well, in plain words, games like Tekken DR, Bleach and so on, which have been unplayable recently now runs with full speed!
This is result of my work with reverse engeneering irshell app. You know, the author of that app didn't ever send me a single message, when I ask for help. But some free time + disassembler helps a lot
Now about changes:
There won't be SpeeDBoosteR option anymore, because it's turned on by default, and now it's compatible with *all games!
Main engine was optimized (more then a half of source code was rewritten)
Added new feature allowing to switch FS modes on-fly
As for betatesters they can test all this new stuff right now, cause build 50 will be able for downloading today
Promo video
Public release date will be anounced later
*all games - that we learn soon with help of our beta-testers team
http://foosa.do.am/news/2009-05-03-17
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May 5th, 2009, 23:59 Posted By: wraggster
Sony Computer Entertainment America (SCEA) announced today the release of Patapon 2, available exclusively for PSP (PlayStation Portable). Developed by Sony Computer Entertainment's Worldwide Studios, Japan Studio, Patapon 2 marks the return of the beloved 2D platform-action and rhythm game where players command a colorful tribe of Patapons, a fearless group of quirky eyeball warriors, through a series of challenging quests in an unfamiliar land. Building upon the distinct combination of action and rhythm-based gameplay introduced in the critically-acclaimed 2008 original, players must utilize various combinations of drumbeats to command the Patapon to march, retreat, attack, defend, charge, and use magic in the quest for victory and finding Earthend. Patapon 2 is available now in a digital only format for $19.99. Consumers can purchase Patapon 2 at retail stores in the form of redeemable voucher cards or purchase directly from PlayStation Network.
"As an established franchise on PSP, Patapon 2 delivers top value at $19.99. Its signature charm and intelligent gameplay mechanics return along with more than 200% more content," said Scott A. Steinberg, Vice President, Product Marketing, SCEA. "With the introduction of multiplayer mode, along with customizable characters and new Evolution System, Patapon 2 is an accessible and intuitive experience that bridges the gap between casual and core gamers."
With more than double the content of its predecessor, Patapon 2 features a deeper single-player experience along with a wealth of original missions and new cast of warriors, including a customizable "Hero" character. A first for the franchise, Patapon 2 also offers a multiplayer mode where up to four players can take their Hero Patapons and join forces in a collaborative marching rhythm to carry a mysterious egg across a treacherous battlefield. Success brings a "Don Chaka" mode, where players are tested again with drumming a collective rhythm to gain items that can be used in single player. Patapon 2 also delivers Game Sharing functionality to allow multiple people to play together so long as one of them owns the game.
Catering to both the core franchise fanatic and the Patapon novice, Patapon 2 features difficulty settings that adjust the single-player gameplay to the appropriate level of the player, thus allowing the game to be experienced and enjoyed by players of all skill sets. Whether a Patapon veteran or rookie, Patapon 2 brings players into a charming and melodic world full of color and wit, featuring over 80 specific missions and more than 20 boss encounters while the tribe of scampering eyeballs seek Earthend.
From the fertile imagination of French graphic artist Rolito, Patapon 2 opens in the signature 2D world of the Patapons as they depart their homeland in their ongoing pursuit of Earthend. Arriving in a strange land after a harrowing ocean journey, the Patapons come eyeball-to-eyeball with the Karmen Tribe and the strange, dangerous creatures that inhabit their land. In leading the Patapon tribe to its ultimate quest, players will unlock and discover new ranks of Patapons: the bird riding Toripon, the powerful robotic Robopon warriors, and Mahopon magicians. Additionally a new superior warrior, the Hero Patapon, can be customized to fit any fighting style desired by mixing various weapons and Patapon Hero masks. Once in battle, players will have the opportunity to lead the Patapons to victory with a total of eight command rhythms, including the new jump, power-up, and party commands – all which can be combined to change gameplay tactics and action throughout the various missions.
Leading the upgraded strategic elements of Patapon 2 is the new Evolution System. Skills on the battlefield can be dramatically improved by evolving into other Patapon forms, called Rarepons, through upgrades and "level ups." Players can strategically customize and build the Patapon army by determining the appropriate weapons, armor, and battle positions. True to its musical roots, Patapon 2 also offers seven music-based mini-games that allow players the opportunity to earn bonuses and upgrades to further customize the Patapon warriors in preparation for fun and rhythmic battle.
The independent Entertainment Software Rating Board (ESRB) rates Patapon 2 "E" for "Everyone". For more information about the ESRB, visit www.esrb.org. For more information about Patapon 2, visit http://www.patapon-game.com/
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May 6th, 2009, 00:03 Posted By: wraggster
Davee has posted a new video of his Unreleased version of HEN (Homebrew Loader) which works on PSP 3000 Consoles.
Check out this video and let us know your thoughts via comments
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May 6th, 2009, 00:09 Posted By: wraggster
Winydows has released a new version of his video converter app for PSP and Iphone, heres whats new:
Fixed various problems with DVR-MS files.
Fixed bugs with thumbnails creation.
Fixed update thumbnail function.
To context menu of explorer added simple "Compare" function - search difference in two selected text files (.txt or .reg).
Fixed various problems with media coding.
Updated and enhanced design of media converter module.
Now you can change source interlace and aspect.
Added internal media player. Player have all important functions - fullscreen, mouse wheel zoom, track selection, track info, frame skip.
Media player play media with internal decoding rules - this mean no system codec hell and very fast file opening (for files with known rules).
Media player can use all filtering power from encoder module and can dynamic change decoder for current media type.
Media player play video with Deep colors (0-255), in this case video look much better than in most players.
This version of MP have only one problem - eat a lot of CPU power and depend on memory speed - 720p-1080p will drop frames on slow systems. This problem will be fixed in 1.008.
Media converter module have preview now.
Most player functions work in preview also.
You can change any encoding option with opened preview and change will be apply to picture and sound.
For media file added Show in GraphEdit function. This function show how file will be played with system rules.
Preview also possible Show in GraphEdit now. Usefull for diagnostic cases only.
For explorer add fast function - Open in Media converter. With one click create media converter module and add file to tasks with opened preview.
Now all encoding options can be dynamicly changed - with rendered or preview status.
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May 6th, 2009, 00:34 Posted By: wraggster
Recently the last few months i cant be the only one who has noticed that Homebrew on all consoles has suffered a downturn, most notably on what was the biggest homebrew scene of all the PSP and second biggest the Nintendo DS.
Soon the PSP3000 will be cracked for homebrew and that will bring a mass of new Homebrew users, the DSi is being worked on and you never know when a breakthrough will come.
Add to that the Dingoo A320, the Gp2x Wiz and Pandora will bring many new users and reiginite many of the older fans of homebrew.
As always with the Homebrew scene on every console theres quiet times and then theres explosions, the real fans of Homebrew will always be around for the next big thing.
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May 6th, 2009, 16:52 Posted By: wraggster
Finally the day has come when PSP 3000 Owners can Join those of us and play homebrew, Davee has released his ChickHEN Homebrew Enabler, heres the full details:
5.03 ChickHEN Homebrew Enabler - Team Typhoon (Article by Granite) So comes the release of the highly anticipated ChickHEN homebrew enabler by Team Typhoon. After 1800 Lines of code, 4 weeks of stressful developing and countless amounts of tests the dawn of a new homebrew era for all the 3000, 2000 and 1000 users is on the horizon. What was said to be impossible by many is now a reality, all styles homebrew are now running on the "unhackable" T88v3 and TA-090 motherboards rolled out by Sony.
What does the ChickHEN do?
ChickHEN as a Homebrew Enabler that allows the execution of homebrew via the PSP XMB. Running via a vulnerability in the lib TIFF the launcher takes advantage of the system by performing a kernel exploit and rebooting into a homebrew enabled enviroment. The ChickHEN remains active until the PSP is fully reset in which case official firmware loads from the flash. ChickHEN unlike other HEN's doesn't touch the flash0 and resides completely in memory. The h.bin supplied in this download consists of a loader and systemex, which is a inversed order of systemctrl and rebootex
What ChickHEN does NOT do?
-Run ISO, CSO or any other form of UMD backup.
-Run PSX Games
-Touch The Flash of your beloved PSP
-Magically allow the use of Custom Firmware
-Load plugins
How do i get the HEN to run on my PSP?
1. First off use the supplied TIFF image and place it in the PSP>PHOTO Directory.
2. Copy h.bin over to the MS ROOT and safely remove device.
2. Scroll over to the PHOTO icon on the XMB and click the ChickHEN folder and wait. (This will not work the first time, you may have to just use a method of loading that works for you but this is what we have found most efficient)
3. If all goes well the screen should blank out and flash green showing that the HEN is loaded and all is well.
4. Wait for your PSP to reboot and check your PSP's system software. It should now display: "5.03 ChickHEN".
5. Scroll on over to GAME and enjoy some Homebrew!
Disclaimer:
This software should not be used in conjunction with software which can enable the usage or disable the protections of copyrighted content. We will not be held responsible for any damage to your PSP system. This software comes with no warrenty.
Credits:
Team Typhoon: ChickHEN
MaTiAz: TIFF Eggsploit
Lawrence Jackson (LCJ14) – PSP 3000
MforMature staff: For everything
Everyone else who gave help during the development
Download and Give Feedback Via Comments
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May 6th, 2009, 20:11 Posted By: wraggster
PlayStation 3 music and video download service VidZone is to launch this summer in Europe, allowing users to download music videos on demand and at no cost.
London-based firm VidZone Digital Media currently offers its service from its own website, with support from Sony BMG, EMI and thousands of independent labels. The ad-supported PS3 service will allow users to view direct streamed music videos, interviews and behind the scenes footage from the company’s catalogue of more than 25,000 downloads.
"VidZone is not just about giving music fans access to thousands of music videos, but offering a completely interactive and personalised music experience," said VidZone CTO and director of digital business development Michael Russo.
The VidZone application will be accessible from the PS3’s Xross Media Bar (XMB), allowing users to select individual videos, save a video library or create custom playlists. Downloads and playlists can also be managed and initiated via the PSP.
"Music has always been popular on PS3 and now VidZone is set to transform the way we view music videos by letting you completely tailor your experience and is just one more reason for PS3 to be the most valued player in your living room," said Isabelle Tomatis, hardware and platforms marketing manager at Sony Computer Entertainment Europe.
Support for VidZone had originally been announced in August of last year and was intended to go live in the first quarter of 2009. Although now confirmed for the summer, an exact launch date has still not been given. VidZone will only be available in the UK, Ireland, France, Italy, German, Spain and Australia.
http://www.gamesindustry.biz/article...mmer-in-europe
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May 6th, 2009, 20:11 Posted By: wraggster
PlayStation 3 music and video download service VidZone is to launch this summer in Europe, allowing users to download music videos on demand and at no cost.
London-based firm VidZone Digital Media currently offers its service from its own website, with support from Sony BMG, EMI and thousands of independent labels. The ad-supported PS3 service will allow users to view direct streamed music videos, interviews and behind the scenes footage from the company’s catalogue of more than 25,000 downloads.
"VidZone is not just about giving music fans access to thousands of music videos, but offering a completely interactive and personalised music experience," said VidZone CTO and director of digital business development Michael Russo.
The VidZone application will be accessible from the PS3’s Xross Media Bar (XMB), allowing users to select individual videos, save a video library or create custom playlists. Downloads and playlists can also be managed and initiated via the PSP.
"Music has always been popular on PS3 and now VidZone is set to transform the way we view music videos by letting you completely tailor your experience and is just one more reason for PS3 to be the most valued player in your living room," said Isabelle Tomatis, hardware and platforms marketing manager at Sony Computer Entertainment Europe.
Support for VidZone had originally been announced in August of last year and was intended to go live in the first quarter of 2009. Although now confirmed for the summer, an exact launch date has still not been given. VidZone will only be available in the UK, Ireland, France, Italy, German, Spain and Australia.
http://www.gamesindustry.biz/article...mmer-in-europe
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May 6th, 2009, 20:32 Posted By: wraggster
Media Molecule has ended the woolly Sackboy giveaway that offered literally everybody in the UK and Ireland a free plush toy.
The first 5000 subscribers to the LittleBigPlanet YouTube channel will receive the woollen Sackboy while the following 3000 runners-up will have to make do with an LBP t-shirt.
"Due to the popularity and amazing response the giveaway has now closed," the channel informs subscribers.
"But don't worry if you missed out this time - keep checking the page as we will be offering many other giveaways this year."
The channel still offers a round-the-world trip to the person who can create the best real-life landmark or location within the LBP world. This competition is open to UK residents and they need to upload their entries to the LBP YouTube page before 29th May.
http://www.eurogamer.net/articles/mm...oolly-sackboys
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May 6th, 2009, 20:36 Posted By: wraggster
PlayStation Home is in the middle of one of their biggest content updates ever, and the North American release of the Japanese Siren: Blood Curse space plays a major part.
It's a big week for PlayStation Home. They're giving away Patapon 2 t-shirts on Thursday; they're adding a living room stage set perfect for machinima; and now they've brought the chilling Siren 2: Blood Curse home space over from Japan. The Siren space consists of three areas. A run-down circus serves as your entry point into the space, from which you can move to the Ward of Despair mini-game lobby, with the third section being the game itself.
The Ward of Despair is a mini-game for up to five players, set in the Saiga Hospital stage from the downloadable PlayStation Network game. each given a task to complete within five minutes. If all players manage to complete their tasks without being taken out by zombies they receive creepy costumes as a reward.
You'll want to score these rewards before May 12th, which is when the Siren: Horror Bowl Tournament takes place. Players who show up to the event in their Siren costumes will qualify for a chance to win the first four episodes of the PSN game.
Note that the Siren: Blood Curse space is only coming to North America at the moment, with a European release planned somewhere down the line.
The PlayStation Blog post announcing all of this new content also hints at upcoming Tekken 6 costumes and Killzone 2 t-shirts to stand around in.
I'm really glad to see so much happening in Home these days. I don't think they've come close to tapping its full potential yet, but Sony is definitely making headway.
http://kotaku.com/5242627/japanese-s...reeps-westward
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May 6th, 2009, 20:38 Posted By: wraggster
Activision have announced the full, final tracklist for the upcoming Guitar Hero re-release, Guitar Hero: Smash Hits. Let us all find out which songs from the previous Guitar Hero game made the cut.
The 48 songs have been culled from older, guitar-only Guitar Hero games, which have been reworked to make them playable using all of World Tour's instruments.
Guitar Hero
* Blue Öyster Cult - "Godzilla"
* Boston - "More Than A Feeling"
* Deep Purple - "Smoke On The Water"
* Franz Ferdinand - "Take Me Out"
* Helmet - "Unsung (Live)"
* Incubus - "Stellar"
* Joan Jett & The Blackhearts - "I Love Rock N' Roll"
* Ozzy Osbourne - "Bark At The Moon"
* Pantera - "Cowboys From Hell (Live)"
* Queen - "Killer Queen"
* Queens Of The Stone Age - "No One Knows"
* The Donnas - "Take It Off"
* The Exies - "Hey You"
* White Zombie - "Thunder Kiss '65"
Guitar Hero II
* Alice In Chains - "Them Bones"
* Avenged Sevenfold - "Beast And The Harlot"
* Danzig - "Mother"
* Foo Fighters - "Monkey Wrench"
* Iron Maiden - "The Trooper"
* Jane's Addiction - "Stop!"
* Kansas - "Carry On Wayward Son"
* Lamb Of God - "Laid To Rest"
* Lynyrd Skynyrd - "Free Bird"
* Mötley Crüe- "Shout At The Devil"
* Nirvana - "Heart-Shaped Box"
* Rage Against The Machine - "Killing In The Name"
* Reverend Horton Heat - "Psychobilly Freakout"
* Rush - "YYZ"
* Stone Temple Pilots - "Trippin' On A Hole In A Paper Heart"
* The Police - "Message In A Bottle"
* The Sword - "Freya"
* Warrant - "Cherry Pie"
* Wolfmother - "Woman"
Guitar Hero Encore: Rocks the 80s
* Anthrax - "Caught In A Mosh"
* Extreme - "Play With Me"
* Judas Priest - "Electric Eye"
* Poison - "Nothin' But A Good Time"
* Ratt - "Round and Round"
* Twisted Sister - "I Wanna Rock"
Guitar Hero III: Legends of Rock
* AFI - "Miss Murder"
* DragonForce - "Through The Fire And Flames"
* Heart - "Barracuda"
* Kiss - "Rock And Roll All Nite"
* Living Colour - "Cult Of Personality"
* Pat Benatar - "Hit Me With Your Best Shot"
* Priestess - "Lay Down"
* Slayer - "Raining Blood"
Guitar Hero: Aerosmith
* Aerosmith - "Back In The Saddle
Glad to see Blue Oyster Cult's Godzilla made the mix, especially since I always thought the Guitar Hero cover version sounded a lot more like Fu Manchu's cover than the original.
http://kotaku.com/5242063/the-guitar...ng+after-pizza
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May 6th, 2009, 20:40 Posted By: wraggster
The PLAYSTATION 3 has outsold the Wii for the past two-and-a-half months. That we know. What percentage the Japanese PS3 sales have spiked since the same month last year, that we didn't — until now.
According to April data released by Famitsu publisher Enterbrain, PLAYSTATION 3 sales are up 288 percent from the same period last year. The reason for the dramatic increase was the Blu-ray release of Final Fantasy VII: Advent Children Complete. The flick was bundled with the eagerly anticipated Final Fantasy XIII demo.
A sign of things to come when the game is released only on the PS3 in Japan?
http://kotaku.com/5241552/ps3-sales-...rom-last-april
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May 6th, 2009, 21:12 Posted By: Shrygue
via Games Industry
Downloads for the Call of Duty: World at War Map Pack 1 have surpassed two million sales, according to publisher Activision.
"This is a huge milestone and we are so appreciative of our incredibly supportive community who continue to play and enjoy the game," said Mark Lamia, studio head of developer Treyarch.
"We're hard at work on Call of Duty: World at War Map Pack 2 and look forward to delivering that in June."
Figures are for downloads across the PlayStation Network and Xbox Live services.
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May 6th, 2009, 21:17 Posted By: Shrygue
via Computer and Video Games
High-jumping Disney racer Pure is to receive a Trophy support update on PlayStation 3 today, the company's confirmed.
The update includes more than 30 trophies spread over the Gold, Silver and Bronze levels, Disney brand man Mitch Powers revealed on the PlayStation Blog.
"Whether you're a hardcore Pure player or you're just getting started, there are trophies you will be able to earn when you throw down on Pure as you nail the sick tricks and huge aerial jumps in Black Rock's action sports game," he said in his best 'brand' hat.
"We are super excited to finally bring this offering to all of you huge Pure fans! So go get the update this Wednesday, and we look forward to seeing you pull off tricks on all the different tracks!"
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May 6th, 2009, 21:19 Posted By: Shrygue
via Eurogamer
Konami will add Race Mission and Patriot modes to Metal Gear Online during May. They're free, available to all and not nearly as naughty as they sound.
First, on 12th May, Konami will introduce the Race Mission mode, where Blue and Red teams search for and protect targets while passing through a series of checkpoints. Successful passes spawn subsequent checkpoints, but drops will reset progress if the target is not retrieved in time.
Then, on 26th May, Konami will introduce the Patriot feature. This randomly selects a few players from the Metal Gear Online userbase to become Patriots, who receive a 5.56mm Hand Rifle that has infinite ammo and no need to reload.
"You'd better watch out when a Patriot joins your game!" exclaims Konami Online's Brandon Laurino on the US PlayStation blog.
The SCENE expansion was added to Metal Gear Online in March, and added two new playable characters, three maps, modes and accessories. Players do not need this, nor any of the previous expansions, to benefit from the upcoming modes.
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May 6th, 2009, 21:35 Posted By: Zack
Hey.
During the development of my game I wanted to be able to playback MP3's using the PSP's media engine processor. Knowing that there existed a few libs already I decided to try and use one rather than reinventing the wheel.
The best and most powerful one that I saw seemed to be Sakya's example from LightMP3. So I download and tried to compile it but due to changes in the SDK it wouldn't compile.
After a little chat to IWN I had it fixed in a matter of minutes
So for anyone else that wants to be able to playback MP3, OGG or Atrac3 on the media engine on there game download this and your all set. It's really easy to integrate.
Note : I take no credit for this lib at all. It was made by sakya, all I have done is modify the source code so it compiles on the latest toolchain.
Enjoy
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May 7th, 2009, 17:10 Posted By: wraggster
Congratulations Blu-ray, you might be ready to step into the zone of mass market acceptance, as NPD's retail tracking service found Q1 sales of standalone players up 72 percent over last year, moving over 400,000 units with a 14% increase in dollar sales. Last year sure the format survived mad fights but high prices were a setback; fast forward to March when an online survey of 6,994 people found awareness has reached 90 percent in the last six months, with customers fascinated by its updates. Although BD-Live is looking more and more like an unneeded gimmick, the real facts are people care about cost and average player prices dropped from $393 last year to $261 in 2009. The "Blu-ray report" suggests the magic number is $214 for folks like Shawn Marion, so more room might be needed to breeze, and could come as soon as this fall around the time Vizio's player finally appears. It might be tragic for Vudu, CBHD and others trying to get a foothold, but Blu-ray's magic wand is word of mouth - so while much talked about, but much lower selling tech like Kindle is happy as hell to get a record deal, right now Blu-ray's unique skills can't be compared.
http://www.engadget.com/2009/05/06/b...2-to-start-09/
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May 7th, 2009, 17:12 Posted By: wraggster
Publisher Namco Bandai has told CasualGaming.biz that the upcoming PS3-exclusive Katamari Forever will be a boxed title in Europe.
Earlier reports had suggested that the game will mirror recent moves from the likes of Capcom and be download only. It’s not known whether the game will also ship on Blu-ray in North America and Japan.
Due out this autumn, Katamari Forever is the fifth console instalment in the cult franchise. It will boast a number of graphical filters designed to provide the title with a unique look, and will also boast 1080p HD visuals.
http://www.casualgaming.biz/news/285...game-in-Europe
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May 7th, 2009, 17:14 Posted By: wraggster
Xi developer licenses Unity engine, hires new key staff, embarks on projects for iPhone and Google's Android
Developer nDreams – the studio behind PlayStation Home’s Alternate Reality Game Xi – has announced that it is working on a number of new projects for the service.
The company – which was founded back in 2007 –has also licensed the versatile Unity Engine as the group is set to embark on development for the iPhone and Google's Android operating system.
“We've been delighted with the reaction so far to Xi, our first major project,” said nDreams CEO Patrick O'Luanaigh.
“We're very excited about the other titles that are now in development as we continue to create innovative games in the online digital space."
The group has also made four key additions to its staff.
Mike Souto joins as Senior Producer from his role at Eidos, armed with over ten years of experience in the industry having worked on titles such as TimeSplitters 2, Who Wants to be a Millionaire and the Commandos series.
Andy Gibson - who has previously worked at Gusto, Core and Revolution on projects such as Tomb Raider, Bugs Life and In Cold Blood - has been appoined as nDreams' Lead Artist. He will be joined by new artist Peter Nicholson, who himself has worked at Lionhead and EA.
Babu Madhikarmi joins nDreams as a programmer, having worked at Sprite Interactive and Glu Mobile on over 15 games.
"We're delighted to welcome on board four talented new team members," O'Luanaigh added. "Between them, they have almost 40 years experience in the games industry and demonstrate just how far nDreams has come in the last twelve months."
nDreams' statement added that “new technologies and distribution channels such as Home, Android, iPhone and Unity are a huge opportunity to create innovative games.”
http://www.developmag.com/news/31804...-Home-projects
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May 7th, 2009, 17:23 Posted By: wraggster
By now, this point should be drilled into game makers' skulls. The games industry has morphed into a service-based business. Downloadable content matters. Not only does it increase the longevity of titles both on and off the retail shelf--driving new game sales and preventing trade-ins--it is also an easy way to squeeze out some extra cash from that big-budget boxed product. Hell. A lot of cash.
Activision has announced that the first chunk of downloadable content for Call of Duty World At War, Map Pack 1, has now sold 2 million units. That $9.99 pack of four maps has generated nearly $20 million.
It's another sign that downloadable content is turning into a big business. John Riccitiello, chief executive of Electronic Arts, stated during the company's earnings call that all Electronic Arts titles would be open to digital expansions. Game downloads and microtransactions generated $80 million in revenues for the company last year, and Riccitiello expects EA's online business to exceed $500 million this fiscal year.
Some game players may grimace at the thought of spending extra cash for new maps, but it's a good thing for the industry as it's another revenue model it can turn to "boxed product" business begins to dwindle.
http://www.casualgaming.biz/news/285...ontent-matters
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May 7th, 2009, 17:26 Posted By: wraggster
ollowing yesterday's financial results, THQ's CEO Mike Farrell has discussed the challenges of breaking even on core games, saying that the era of making an investment back selling 700 to 800 thousand units are "unfortunately over."
"The only area where the break-evens are challenging for us, and the industry, is in the core area," said Farrell during a conference cal with investors.
"If you're going to compete in that segment, you've got to have gameplay, storyline, technology, and marketing spend that drive you home with that core consumer, and that's the one segment where the break-even points are still relatively challenging, which is why we said let's just focus on one to two per year" during last year's business restructuring.
When asked to clarify approximately how many units the publisher needs to sell in order to break even, and if a core title could show a return on investment by selling 800 thousand units, Farrell denied that possibility, saying "On the core titles, yeah, 700, 800 thousand units, those days unfortunately, we think, are over."
THQ segments its software into five categories: core gamer, fighting, mass appeal/family, kids, and online. While core titles provide a challenge for the publisher, Farrell says he is comfortable in the remaining categories.
"Fighting, we've been in for a long time, we understand how to do that, so we're very comfortable with the break-evens there," said Farrell, referring to its WWE and WWF wrestling franchise that has been a THQ staple since 1999, as well as the upcoming UFC 2009 Undisputed. "I think those have been relatively stable if not coming down a little bit over time."
"Clearly on kids and mass appeal, the reason we like those markets is the break-evens are relatively low," continued Farrell. "On a game like Big Beach Sports, our break-even was very low, and it's been extremely profitable because we put up big units on a very low investment. So on those three categories we're either [seeing a] flat or declining break-even."
Farrell estimates that THQ can break even on kids titles by selling between 100 and 400 thousand units. With mass market titles, that number varies more.
"The beauty of that [mass market] business is those are all driven by consumer trends and the type of gameplay, and not necessarily cost," he said.
"As you move up the food chain and we get more complex - things like de Blob - the break-even would go up, so I'd give you a similar range, sort of 100 to 400 thousand units in those areas. So fairly low in the kids and mass appeal, as you might suspect, but much higher on the core titles."
As far as break-even points on online and MMO titles, "it depends on the segment of that market," Farrell said.
"We like the way we structured a couple of our initial online investments. We have really no net investment in the Shanda deal, yet we've extracted a lot of learning from that," he continued, referring to a partnership between THQ and Shanda to distribute Company of Heroes in Asian territories.
"Getting into the casual MMO space, we did a joint venture as you know, so I think it was a very smart deal. That being said, the MMO is a pretty significant investment, but we love the prospects for that brand."
http://www.gamesindustry.biz/article...st-challenging
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May 7th, 2009, 17:35 Posted By: wraggster
Disney's upcoming G-Force game will include 3D options.
G-Force, based on an upcoming film about guinea pig spec-ops, will use off-axis 3D with red/blue-lens glasses, Kotaku reports.
Apparently it's a system where - thank f*** for Wikipedia - "the optical axis of the aperture is not coincident with the mechanical centre of the aperture". Makes sense. A toggle will be available through G-Force on both PS3 and 360.
As previously announced, Wii title Toy Story Mania also uses 3D for some of its mini-games.
http://www.eurogamer.net/articles/di...se-off-axis-3d
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May 7th, 2009, 17:36 Posted By: wraggster
Ubisoft is releasing DLC for its aerial dogfighter HAWX on PS3 and 360 today. The US Eagles pack brings five new aircraft to the game and costs costs 400 Microsoft points (GBP 3.40 / EUR 4.80 ), or GBP 3.99 / EUR 4.99 on PSN.
The planes in question are the beautiful SR-71 Blackbird (otherwise known as the X-Men's ride), the F-111 Aardvark, the crazy flying wedge of the A-12 Avenger (a stealth bomber prototype), the F-15 Peak Eagle variant, and the F-4 Phantom II, a fighter that will be legendary to Airfix model-builders of a certain age.
There's no confirmation of the pack's availability, future or otherwise, on PC.
http://www.eurogamer.net/articles/mo...for-hawx-today
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May 7th, 2009, 17:38 Posted By: wraggster
SEGA forum admin RubyEclipse claims Virtua Tennis 2009 has been pushed back a month to June.
The thread says polishing the Wii version, which features Wii MotionPlus controls, is the reason for the delay. The new US target for all versions - PC, PS3, Wii, Xbox 360 - is 2nd June. We're waiting to hear back from SEGA about European plans.
That potentially sits the release of Virtua Tennis 2009 right next to EA's Grand Slam Tennis, which also has Wii MotionPlus controls. The latter will bundle the WMP accessory at launch on 12th June for an added tenner.
We served and volleyed with Virtua Tennis 2009 on Wii and PS3 recently, and were very impressed.
http://www.eurogamer.net/articles/se...-slips-to-june
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May 7th, 2009, 17:44 Posted By: wraggster
Ryu ga Gotoku 3 (Yakuza 3) came out less than three months ago and Sega isn’t giving the series a break. Series producer Toshihiro Nagoshi shared vague details about a new Ryu ga Gotoku project in an interview with Famitsu.
The game is not Yakuza 4. It isn’t a sequel to Ryu ga Gotoku Kenzan!, a side story that took place in ancient Japan, either. Like the most recent game, the Ryu ga Gotoku mystery game is being made for the PlayStation 3. Live in the Land of the Rising Sun? A digitalized version of you can appear in the game as a hostess or other bit character. Sega is taking applications at the end of this week.
Any guesses to what the setting and theme could be?
http://www.siliconera.com/2009/05/07...r-yakuza-game/
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May 7th, 2009, 17:47 Posted By: wraggster
Nippon Ichi, Gust, and Idea Factory are getting together for another PlayStation 3 RPG mashup. Introducing Trinity Universe which has characters from Atelier Viorate and Disgaea… in 3D!
For the first time in a game Etna, Flonne, and Prinny aren’t sprites. Outside of the adventure story scenes, the game uses models for dungeons and combat. Trinity Universe’s combat system sounds kind of like Xenogears where each attack consumes AP and skills are assigned to three different buttons. Input a set sequence and you can deal more damage. Time is also an important element in Trinity Universe. Players have to destroy a gravitation field and escape a dungeon before time runs out.
Trinity Universe has two different scenarios. A goddess side with Gust characters and a demon lord side with Nippon Ichi stars. The protagonist in the demon lord storyline is a devil dog named Kanata.
Idea Factory will publish Trinity Universe in Japan this August. A release date has not been announced in North America, but NIS America is presenting a 3D PS3 game tomorrow so…
http://www.siliconera.com/2009/05/07...r-rpg-of-2010/
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May 7th, 2009, 17:48 Posted By: wraggster
You can’t tell from a screenshot, but Invincible Tiger: The Legend of Han Tao is a 3D game. Not just polygons instead of pixels 3D game, it’s Rad Racer 3D. When I played the game I was given a pair of glasses to put on. A few moments after putting them on the screen changed from a headache inducing blurry mess to Han Tao leaping towards me to grab a vine.
When wearing the glasses the Invincible Tiger: The Legend of Han Tao stands out from being just another kung fu themed beat em up. The catch is you need the right gear. I played the game on a 3D enabled TV and with special glasses — better than the red and blue ones packaged with 3D World Runner. You can turn off the 3D filter at anytime, but the faux holographic feel of Invincible Tiger: The Legend of Han Tao is what really made the downloadable PlayStation Network / Xbox Live Arcade game different.
However, 3D enabled TVs and glasses aren’t common equipment. A Namco Bandai representative explained they are trying to get the 3D effect to work with as many TVs and for as many users as possible. I asked about bundling a download code with a pair of 3D glasses and selling Invincible Tiger: The Legend of Han Tao in stores. They aren’t sure if they can do that.
It would be a bummer if there wasn’t a simple way for the average gamer to play Invincible Tiger: The Legend of Han Tao in real 3D. Perhaps, resorting to the classic red and blue glasses would work? This is a neat trick for a downloadable game and since Blitz Games developed the technology they can also use it in the future too, that is if the Invincible Tiger: The Legend of Han Tao is successful.
http://www.siliconera.com/2009/05/06...for-25d-games/
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May 7th, 2009, 18:30 Posted By: wraggster
ZEN Studios, the definitive leader in arcade-style pinball videogames, is pleased to announce that its fast-paced ZEN Pinball is confirmed to be released on May 14, 2009 as the first pinball title for PlayStation Network (PSN). ZEN also released the list of ZEN Pinball trophy achievements.
"Arcade fans have been anxiously waiting for this game, and we're pleased to announce that we have confirmed the release date," said Zsolt Kigyossy, managing director for ZEN Studios. "Our team has put a lot of hours and hard work into developing this title and the results look amazing!"
Kigyossy continued, "We further refined the pinball physics, and in the core game we included four exciting original pinball tables. In the coming months we will also continue to expand on the gameplay experience by offering a great selection of new tables that will deliver a fun and lasting experience for players of all ages."
ZEN Pinball delivers a variety of in-game missions, head-to-head online multi-player bouts and multi-day worldwide tournaments. In addition to the regular All-Time and Weekly scoreboards, ZEN Pinball features Score Speed, Best One Minute, and Multi-player Ranking scoreboards, letting players test their mettle against pinball players from all over the world!
Developed by ZEN Studios, ZEN Pinball is the first arcade-style pinball videogame to be unveiled on PSN and will be available exclusively through PlayStation Store for $9.99. To learn more about ZEN Pinball, please visit: www.ZenPinball.com.
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May 7th, 2009, 18:31 Posted By: wraggster
Bill Blake has released a new version of MESS for PS3 Linux:
MESS is an acronym that stands for Multiple Emulator Super System. MESS will more or less faithfully reproduce computer and console systems on a PC. MESS emulates the hardware of the systems and sometimes utilizes ROM images to load programs and games. Therefore, these systems are NOT simulations, but the actual emulations of the hardware.
* Mon May 4 18:00:00 2009 Bill Blake <billb{%}ydl{*}net> - 0131-1
- Not using ARCHOPTS for now
- Added patch for native resolution (unofficial)
* Thu Mar 5 17:00:00 2009 Bill Blake <billb{%}ydl{*}net> - 0129-1
- Rebuild for YDL 6.1 / PS3 using modified spec from rpmfusion
http://pleasantfiction.ipower.com/ps....ydl6.bdg.html
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May 7th, 2009, 18:34 Posted By: wraggster
Playlogic Entertainment, Inc. (Nasdaq OTC: PLGC.OB), an independent worldwide publisher of entertainment software, announced today that the heart-pumping, thrill-seeking teen horror title Obscure: The Aftermath is coming to the PSP (PlayStation Portable) system and will be available in North American retail stores in September. The title is already available for the Wii system, PlayStation 2 computer entertainment system and Windows PC under the same name.
"We received a tremendous amount of feedback from fans wanting us to bring the gruesome gore of Obscure 2 to a handheld console," said Rogier Smit, executive vice president of Playlogic. "Our talented teams have since crafted the game to fit the unique co-op capabilities and controls of the PSP while also keeping the exciting gameplay and detailed graphics featured in the console versions intact."
Obscure: The Aftermath is the sequel to the acclaimed survival horror game Obscure. Two years ago, at Leafmore High, a group of young teenagers were trapped inside their school and haunted by monsters that had been released by their maniac headmaster. Some of them survived that terrible night, while others perished. Since then the survivors have picked up their lives and began college at Fallcreek University.
Unexpectedly, strange black flowers start springing up all over campus. While experimenting with these flowers in class, a dangerous substance is discovered that induces strange but vivid dreams. Some of the students find that there is more to the flowers than anyone could have ever expected and when the seeds finally germinate, a bad trip suddenly turns into a horrible reality.
Game features include
* Six individually developed characters, all with their own unique skills
* Unique co-op mode; second player can join in at any time
* Highly detailed and rich 3D environment
* Vast variety of weapons and horrifying monsters
* Stunning soundtrack performed by the Boston String Quartet and the Paris Opera's Children's choir
* Fully optimized controls for PSP, including a redesigned menu
* User accessible playlist of the musical tracks and FMV cutscenes
* Stunning storyboard, artwork and concept art galleries
Obscure: The Aftermath is rated "M" for mature by the ESRB. For more information about the game or Playlogic, please visit www.playlogicgames.com.
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May 7th, 2009, 18:37 Posted By: wraggster
News/release from SuperFury1
I have ported the popstation.exe application for the pc to the psp.
popstation is a pc application that converts a PSX ISO/BIN to a PSX EBOOT.
The package can be found on my site. Within the package there's also a manual (manual.txt).
To install, simply copy the folder in the package to you PSP GAME folder.
Just go to the psp -> links and find the download. (POPStation PSP)
All there's left is to test it in different firmwares. I know it works under cfw 5.00m33-4 (that's the one i used).
If tested under a different firmware that isnt below, please post if it works in this topic.
UPDATEs:
v2.0: Added a list of psx titles & IDs. It will now change the psx EBOOT save id, game title and game ID, according to what game you select (list is retrieved from psx.db. The psx.db file might be outdated, search Google etc. to find the most recent one).
v3.0: Changed the software a bit so that the conversion should always be at maximum speed. Further i added the option to add multiple pictures of games at the same time. Also the software will automatically generate saved data for the conversion at the end of the iso writing part.
OTHER TOOLS that have something in common with this application:
PSX DataBase
Editor v1.0: It let's you edit psx.db file (MS-DOS Application). To look up on the commands you just type help<(enter)>
Due to limited stack space, it only can hold up to 1000 records. When loading a file with more than 1000 records, the information will be truncated to 1000 records.
PSX DataBase Editor v1.1: Added a command that displays some extra information about the application and the version info (in this case 1.1).
Tested firmwares:
5.00m33-4
5.00m33-6
The files can still be found on my website, having the required files included.
UPDATES:
v3.1: Added a menu where you can choose your previous conversions from and continue them right away without having to enter the directory name. You can also choose to start a new conversion. Further i added some code to delete the PSX EBOOT game fully from your memory stick when it notices that your pictures combined are too large. It will also give you the ammount of space that's too large for the PSX EBOOT.
Hope you like it!
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May 7th, 2009, 18:39 Posted By: wraggster
News/release from alex e
This is a program dumps the Lflash Via the new HEN, this should work with ALL psp's with the HEN.
please post back here with results and you mobo.
thanks Davee
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May 7th, 2009, 18:42 Posted By: wraggster
Davee is back with a new release of his Homebrew Enabler for PSP 3000s and all those on consoles that previously couldnt do homebrew
[ChickHEN Revision 2] - Team Typhoon
[Changelog]
- Now supports homebrew
- Homebrew Support enhanced
- Tiff image blocking in HEN (displays unsupported)
[What it does?]
ChickHEN works as a homebrew enabler for all PSP models (1000, 2000 and 3000) and allows execution of homebrew games and apps on 5.03 Official firmware. It can allow you to play games such as Bugz!, Jellycar or run apps such as pspfiler and PSPTube. Homebrew enhances the experience of a normal PSP without any faulty side-effects.
[What it does not do?]
- Run ISO, CSO or any other form of UMD backup.
- Run PSX Games
- Touch The Flash of your beloved PSP
- Magically allow the use of Custom Firmware (on TA-088v3 or PSP 3000)
- Load plugins
[How do I use it?]
Depending on your PSP Model, you're going to need a specific tiff image. If you have a Phat (1000) PSP, use the tiff image supplied in the "PHAT" folder and copy it to ms0:/PSP/PHOTO. Else copy the tiff image in the "SLIM" folder to ms0:/PSP/PHOTO. After you've copied the image to your PSP, you can copy the h.bin supplied to the root of the memorystick (ms0:/). This should be sufficient for PSP to reboot into ChickHEN.
[Can it break my PSP?]
ChickHEN works differently to all previous HEN's. Instead of flashing to flash0, it resides entirely in RAM to prevent any damage to the system. Sure enough, you can run applications in HEN to flash stuff but I strongly recommend against it. ChickHEN comes with no warrenty, no guanantee and you run this software under your own responsibility. Flashing onto your PSP WILL BRICK IT!!
As stated, HEN comes with no warrenty, and this software should not be used in conjunction with homebrew which can countervent any copyright laws.
[Credits]
Team Typhoon - ChickHEN
MaTiAz: TIFF Eggsploit
Lawrence Jackson (LCJ14) – PSP 3000
Cloudy: Betatesting
MforMature staff: For everything
Everyone else who gave help during the development
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May 7th, 2009, 18:46 Posted By: wraggster
News/release from victor79300
Hi everyone, I present to you today my Prime homebrew I've done all alone (I have already participated in the realization of play IM). Play it today! Piano I present to you:
Overview:
-Allows you to play the piano with your PSP but it is only a BETA version and does not reflect the final version
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May 7th, 2009, 18:50 Posted By: wraggster
Alek posted this on his site:
Well, as we have just seen some time ago, R2 of this Homebrew Enabler has been released, and after watching so many questions, so many emails and etc, let’s recapitulate.
1. ChickHEN does NOT play ISO/PSX/similar files. So, if you want to play your backups, use your UMD’s instead.
2. So, ChickHEN does (now with R2) play homebrew, for every single model and mobo revision to date.
3. Want to see a Compatibility List? Click here
4. ChickHEN does NOT allow flash changes. Therefore, if you use any app that installs anything on flash0 (cfw, themes, whatever), you will end with a brick. And no, there is no (actual) solution to this for the 88v3/3k models.
5. You are getting problems loading the HEN? Be sure to have copied all the images onto PHOTO dir, and if you are can’t load it, shutdown completely the PSP, restart and try again. (Pressing X when the image icon has appeared, and wait)
And no… there are no plans for 5.50cfw or of any other way of making this ISO-capable.
Anyway, any other thing to take in consideration?
After many delays, ChickHEN for 5.03 fw has been released
So, what do those 88v3 and 3k users have? Homebrew (user + kernel), being in memory instead of flash0.
Some considerations (thanks n00b81 btw!) would be the fact that it doesn’t allows you to run any sort of UMD backups or PSX games, neither plugins; and it would be interesting that you NOT install any custom theme on them, or you will end up with a bricked PSP.
Good work, guys.
pd. No, this doesn’t overtakes the pre-IPL stuff that Dark_AleX explained here but well, it’s an interesting step.
http://sceners.org/index.php?id=26
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May 8th, 2009, 17:06 Posted By: wraggster
ony Ericsson president Hideki Komiyama has expressed his interest in partnering with Sony’s game business, stating that a PlayStation mobile handset “could happen”.
The business is currently fighting its corner in the cutthroat mobile handset market, though it has so far failed to provide a serious Smartphone competitor to the iPhone.
Due to the heightened competition, Komiyama is interested to see if the PlayStation arm of Sony can provide a lucrative and unique selling point for its future handsets. Speaking to The Financial Times, he claimed that a PlayStation mobile “could happen”.
Despite its struggles in the Smartphone market, Sony Ericsson is a big believer in convergence. In the past the group has integrated the Walkman and Cybershot brands into its phones, though has not yet embarked on the same path as Nokia did with the n-Gage.
Sony Ericsson is currently relying on third-party technologies to make its phones smarter. The firm will be delivering two new mobiles to the market by the end of 2009, both of which will be able to use operating systems such as Google's Android and Microsoft's Windows Mobile.
http://www.casualgaming.biz/news/285...l-could-happen
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May 8th, 2009, 17:08 Posted By: wraggster
Though data suggests that the majority of consumers are still not aware of the format
Whether Blu-ray’s rise to ascendancy will gather the required pace needed before the mainstream adaptation of digital movie downloads arrives is yet to be seen, but sales of HD discs players have performed well year-on-year.
TechRadar reports that annual Blu-ray player sales climbed 72 per cent in 2008 in North America, according to NPD. In Q1 2009 alone 400,000 Blu-ray players were sold, representing a market value of $107.2m.
However, other data has shown that the majority of US consumers are still ignorant about the format, with 58 per cent of 7,000 people surveyed by NPD claiming they were “not very familiar” with the format.
“Blu-ray's superiority used to be difficult for many consumers to grasp,” analyst Russ Crupnick stated. “But when friends rave about it, or demonstrate Blu-ray in their homes, they are selling the benefits in a way that is far more effective than simply viewing an advertisement or seeing it demonstrated at a retail store.”
http://www.mcvuk.com/news/34224/Blu-...icking-up-pace
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May 8th, 2009, 18:31 Posted By: wraggster
2K Games has announced that it has signed on Digital Extremes to develop the multiplayer game for BioShock 2. The group is said to be working closely with 2K Marin, the team responsible for the single player game, in the effort to develop a "substantial element that enhances the lore and fiction of the BioShock Universe."
The multiplayer game will take place during the fall of Rapture as players take on the role of Plasmid test subjects for Sinclair Solutions. This game will reportedly expand the BioShock fiction and reveal more about the fall of Rapture.
As far as gameplay goes, little has been revealed aside from a leveling system. Experience points will be earned during matches that will give players access to new weapons, Plasmids and Tonics. Locations will include the Kashmir Restaurant and Mercury Suites, built from the ground up specifically for multiplayer.
2K president Christoph Hartmann said, "The fans asked for a multiplayer experience and we answered. With Digital Extremes delivering a multiplayer experience for BioShock 2 that features all of the things that make BioShock unique, we're holding ourselves to a high standard so that we can deliver the depth and variety that fans of the BioShock universe demand."
Digital Extremes is best known for its work on the Unreal franchise. Most recently, it developed Dark Sector for Xbox 360, PC and PlayStation 3.
http://uk.pc.ign.com/articles/980/980999p1.html
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May 8th, 2009, 18:32 Posted By: wraggster
Official event tie-in set for PS3, PC and 360 this summer; Wii edition to hit later in 2009
Ashes Cricket 2009 for PS3, 360 and PC is set to be one of this summer’s key sporting titles, says Codemasters.
The game will go up against a raft of big summer sports titles including EA Grand Slam Tennis, Tiger Woods, Wii Sports Resort and Virtua Tennis 2009.
“The Ashes is set to be the sporting event of the summer and it’s great to be producing the official game of the Series,” said Codemasters producer Jamie Firth.
“In partnering with the development team at Transmission Games, Ashes Cricket 2009 is a cricket title with an unprecedented heritage that comes from two companies that know and love the sport. The Brian Lara titles became the number one cricket gaming brand for over ten years and it’s a reputation that we fully intend to continue with Ashes Cricket 2009.”
Ashes was first revealed on Gamespot earlier today, and is set to follow-up the firm’s hugely successful Brian Lara series. The title is fully licensed by cricketing bodies ECB (England and Wales Cricket Board), the MCC (Marylebone Cricket Club) and Cricket Australia, and features all official players, kit and stadia.
ECB commercial director John Perera added: “The Ashes is one of the iconic challenges in world sport. With cricket set to dominate the sporting calendar this summer we're delighted to be able to give cricket fans the chance to follow in the footsteps of their heroes and try and win back the Ashes for England.”
“Cricket as a sport lends itself extremely well to this type of treatment and we are pleased that with Codemasters technical expertise we will be providing gamers with the next best thing to be playing out in the middle. We are sure it will be a great success."
Ashes Cricket 2009 will be released this summer on PS3, 360 and PC, with a Wii edition scheduled for later in the year.
http://www.mcvuk.com/news/34229/Code...-of-the-summer
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May 8th, 2009, 18:40 Posted By: wraggster
NIS America plans to release PSP game Disgaea 2: Dark Hero Days across the US this autumn.
This is an enhanced port of Disgaea 2, which was superb when it came out for PS2 back in 2006. The new bits are more characters, items and skills, plus extra story chapters and even new battle features stolen from Disgaea 3.
Dark Hero Days follows Adell, the last human, on his journey to the Netherworld to defeat the armies of Zenon. Adell will amass and nurture his own force along the way, seeing off waves of baddies in strategical, tile-based brawls.
Bizarrely, the first trailer contradicts the press release by citing a summer 2009 date. We're looking into European plans.
http://www.eurogamer.net/articles/di...-psp-this-year
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May 8th, 2009, 18:41 Posted By: wraggster
IS America has revealed a watercolour-style PS3 RPG called Last Rebellion, which will be released over there this autumn.
The game follows "dark anti-hero" Nine and his female companion Aisha on a story of revenge. Exploration will be free-form but battles turn-based, where Nine will resort to physical attacks and Aisha to magic. But only one character can fight per turn, creating what NIS hopes to be "not another mindless battle system". Body-parts can also be targeted; legs to slow, arms to weaken, and so on.
Visually, the game looks quite like the latest Prince of Persia, only less vibrant, as our Last Rebellion gallery will illustrate. The game is single-player, too.
http://www.eurogamer.net/articles/ni...ellion-for-ps3
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May 8th, 2009, 18:42 Posted By: wraggster
NIS America plans to release Sakura Wars: So Long, My Love for PS2 and Wii this autumn.
This a strategy RPG in which robots meet the Wild West - a bit like that film with Will Smith in. There are six endings depending on the choices you make along the way - character interaction is very important, apparently.
Combat is split in two: ground battles are fought in two-legged mechanised robots, which can transform and take to the sky, prompting missile-based, long-range battles. There are around 30 to 40 hours gameplay in total.
There's no word on what the platform differences are, nor when we'll see this in Europe. We're checking.
http://www.eurogamer.net/articles/sa...ii-this-autumn
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May 8th, 2009, 18:55 Posted By: wraggster
The first download-only PSP title hits the PlayStation Store this week, along with the PS3 debut of Puzzle Quest: Galactrix and an oddly-priced set of downloadable Disgaea 3 content.
This marks my first time posting the PlayStation Store Update, so forgive me if I go astray. This week seems particularly packed with goodies, with three new PSone Classics, demos for Savage Moon and X-Men Origins: Wolverine, a set of three free songs for Guitar Hero World Tour, Norse outfits for LittleBigPlanet, and what certainly seems like a lot of Disgaea DLC.
Along with two new characters in the form of Gig and Revya from Soul Nomad, Disgaea 3: Absence of Justice also scores a new storyline for Raspberyl, available as four separate chapters for $2.99 each, or in one big pack for $11.99. I'll let you guys figure out the math on that one while you browse this week's list.
Qore Episode 12 - May 2009 ($2.99)
Games & Demos
Puzzle Quest: Galactrix ($19.99)
PSone Classic - Bowling ($5.99)
PSone Classic - R-Type Delta ($5.99)
PSone Classic - Spyro 2: Ripto's Rage! ($5.99)
PSP - Pursuit Force ($22.99)
Savage Moon Demo
X-Men Origins: Wolverine Demo
Patapon 2 for the PSP($19.99)
Expansions & Add-ons
BUZZ! Quiz TV: Rock Legends ($7.99)
LittleBigPlanet Norse Mini-Pack ($2.99)
Disgaea 3 Character: Gig ($1.99)
Disgaea 3 Character: Revya ($1.99)
Disgaea 3: Soul Nomad Set ($3.99)
Digaea 3: Raspberyl Chapter 1 ($2.99)
Digaea 3: Raspberyl Chapter 2 ($2.99)
Digaea 3: Raspberyl Chapter 3 ($2.99)
Digaea 3: Raspberyl Chapter 4 ($2.99)
Disgaea 3: Raspberyl Chapters 1-4 ($11.99) $.03 more expensive than buying them individually!
Sonic Unleashed Mazuri Adventure Pack ($2.99)
Street Fighter IV Alternate Costume Pack ($12.49)
Tom Clancy's H.A.W.X. - US Eagles Pack ($4.99)
Trivial Pursuit TV Pack ($4.99)
Wheelman: Free Street Showdown (free)
Wheelman: Premium Street Showdown Pack ($4.99)
Guitar Hero World Tour add-on tracks
Ferret/Metal Blade Track Pack (free)
"On Broken Glass" by Chimaira
"Dez Moines" by Devil Wears Prada
"Grave of Opportunity" by Unearth.
Rock Band add-on tracks
"Do You Want To"- Franz Ferdinand ($1.99)
"Lucid Dreams"- Franz Ferdinand ($1.99)
"Take Me Out"- Franz Ferdinand ($1.99)
Franz Ferdinand Pack 01 ($5.49)
"Smooth Criminal"- Alien Ant Farm ($1.99)
"Blue Sky"- The Allman Brothers Band ($1.99)
"Midnight Rider"- The Allman Brothers Band ($1.99)
"Drain the Blood"- The Distillers ($1.99)
"Naked Eye"- Luscious Jackson ($1.99)
"Idealistic Types"- Prong ($1.99)
"The Banishment"- Prong ($1.99)
Game Videos
PULSE 5/7 Edition (free)
inFAMOUS: Power Trip Trailer
Killzone 2: Steel & Titanium Pack Video
PATAPON 2: Build Up Your Army Trailer
SOCOM FTB3 Announce Trailer
Alpha Protocol Gameplay Walkthrough #1
Magic Ball Booster Pack Trailer
Mahjong Tales: Ancient Wisdom Booster Pack Trailer
Tekken 6 Editor's Day 2009 Trailer
Speedway TV Spot
The Making of Speedway
Wallpapers & Themes
Disgaea 3 - Gig Theme ($0.99)
Disgaea 3 - Raspberyl & Sapphire Theme ($0.99)
Anime MBM Theme 2 ($1.49)
Bunnies Pinups Theme 2 ($1.49)
Metal Battalion Maidens Theme 2 ($1.49)
NASCAR/Sprint Cup Series Monsters Theme (free)
http://kotaku.com/5244858/playstatio...add+on-madness
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May 8th, 2009, 18:55 Posted By: wraggster
The first download-only PSP title hits the PlayStation Store this week, along with the PS3 debut of Puzzle Quest: Galactrix and an oddly-priced set of downloadable Disgaea 3 content.
This marks my first time posting the PlayStation Store Update, so forgive me if I go astray. This week seems particularly packed with goodies, with three new PSone Classics, demos for Savage Moon and X-Men Origins: Wolverine, a set of three free songs for Guitar Hero World Tour, Norse outfits for LittleBigPlanet, and what certainly seems like a lot of Disgaea DLC.
Along with two new characters in the form of Gig and Revya from Soul Nomad, Disgaea 3: Absence of Justice also scores a new storyline for Raspberyl, available as four separate chapters for $2.99 each, or in one big pack for $11.99. I'll let you guys figure out the math on that one while you browse this week's list.
Qore Episode 12 - May 2009 ($2.99)
Games & Demos
Puzzle Quest: Galactrix ($19.99)
PSone Classic - Bowling ($5.99)
PSone Classic - R-Type Delta ($5.99)
PSone Classic - Spyro 2: Ripto's Rage! ($5.99)
PSP - Pursuit Force ($22.99)
Savage Moon Demo
X-Men Origins: Wolverine Demo
Patapon 2 for the PSP($19.99)
Expansions & Add-ons
BUZZ! Quiz TV: Rock Legends ($7.99)
LittleBigPlanet Norse Mini-Pack ($2.99)
Disgaea 3 Character: Gig ($1.99)
Disgaea 3 Character: Revya ($1.99)
Disgaea 3: Soul Nomad Set ($3.99)
Digaea 3: Raspberyl Chapter 1 ($2.99)
Digaea 3: Raspberyl Chapter 2 ($2.99)
Digaea 3: Raspberyl Chapter 3 ($2.99)
Digaea 3: Raspberyl Chapter 4 ($2.99)
Disgaea 3: Raspberyl Chapters 1-4 ($11.99) $.03 more expensive than buying them individually!
Sonic Unleashed Mazuri Adventure Pack ($2.99)
Street Fighter IV Alternate Costume Pack ($12.49)
Tom Clancy's H.A.W.X. - US Eagles Pack ($4.99)
Trivial Pursuit TV Pack ($4.99)
Wheelman: Free Street Showdown (free)
Wheelman: Premium Street Showdown Pack ($4.99)
Guitar Hero World Tour add-on tracks
Ferret/Metal Blade Track Pack (free)
"On Broken Glass" by Chimaira
"Dez Moines" by Devil Wears Prada
"Grave of Opportunity" by Unearth.
Rock Band add-on tracks
"Do You Want To"- Franz Ferdinand ($1.99)
"Lucid Dreams"- Franz Ferdinand ($1.99)
"Take Me Out"- Franz Ferdinand ($1.99)
Franz Ferdinand Pack 01 ($5.49)
"Smooth Criminal"- Alien Ant Farm ($1.99)
"Blue Sky"- The Allman Brothers Band ($1.99)
"Midnight Rider"- The Allman Brothers Band ($1.99)
"Drain the Blood"- The Distillers ($1.99)
"Naked Eye"- Luscious Jackson ($1.99)
"Idealistic Types"- Prong ($1.99)
"The Banishment"- Prong ($1.99)
Game Videos
PULSE 5/7 Edition (free)
inFAMOUS: Power Trip Trailer
Killzone 2: Steel & Titanium Pack Video
PATAPON 2: Build Up Your Army Trailer
SOCOM FTB3 Announce Trailer
Alpha Protocol Gameplay Walkthrough #1
Magic Ball Booster Pack Trailer
Mahjong Tales: Ancient Wisdom Booster Pack Trailer
Tekken 6 Editor's Day 2009 Trailer
Speedway TV Spot
The Making of Speedway
Wallpapers & Themes
Disgaea 3 - Gig Theme ($0.99)
Disgaea 3 - Raspberyl & Sapphire Theme ($0.99)
Anime MBM Theme 2 ($1.49)
Bunnies Pinups Theme 2 ($1.49)
Metal Battalion Maidens Theme 2 ($1.49)
NASCAR/Sprint Cup Series Monsters Theme (free)
http://kotaku.com/5244858/playstatio...add+on-madness
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May 8th, 2009, 18:59 Posted By: wraggster
A batch of media came with the release dates for Ys Chronicles I & II and Ys Seven. Polygonal Ys Seven drifts into stores on September 17. Ys Chronicles I & II takes the journey a few months earlier arriving on July 16.
Neither game has been confirmed for North America, but Ys Chronicles I & II might be marginally easier for importers to pick up. A screenshot shows the PSP game has English status information. I wouldn’t expect a hidden localization in Ys Chronicles I & II, though.
http://www.siliconera.com/2009/05/08...sp-ys-screens/
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May 8th, 2009, 22:47 Posted By: Shrygue
via Joystiq
It'll come as no surprise to most of you that inFamous has its own comic series. The first issue can be be read right here, right now thanks to the power of the computer internets. This first issue contains seven pages and begins to tell the story of the events that happen prior to the game, drawn in the same awesome art that make up inFamous' in-game cutscenes.
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May 9th, 2009, 10:52 Posted By: wraggster
Heres whats new:
Bleak House (~Anna Maxwell Martin, Denis Lawson, ...) US US$ 49.99
Blu Sea Trilogy: Dolphins / The Living Sea / Coral Reef Adventure US US$ 59.98
Dexter: The Complete Second Season (~Michael C. Hall, Julie Benz, ...) US US$ 57.99
Dog Soldiers (~Thomas Lockyear, Sean Pertwee, ...) US US$ 19.98
Elton John: The Red Piano (~Elton John) US US$ 24.97
Event Horizon (~Laurence Fishburne, Sam Neill, ...) US US$ 28.95
Face Off (~John Travolta, Gina Gershon, ...) US US$ 28.95
Ferris Bueller's Day Off (~Matthew Broderick, Alan Ruck, ...) US US$ 29.99
From A Place Of Darkness (~John Savage, Travis Schuldt, ...) US US$ 29.99
Frost Nixon (~Frank Langella, Michael Sheen, ...) HK US$ 32.90
Ghost Town (~Greg Kinnear, Tea Leoni, ...) US US$ 28.95
Grease (~John Travolta, Olivia Newton-John, ...) US US$ 29.99
Heroes of World Class (~Kevin Von Erich) US US$ 24.98
Imax: Amazon (~Linda Hunt (voice actor), Jesse Corti (voice actor)) US US$ 24.98
Imax: Journey Into Amazing Caves (~Liam Neeson, Gordon Brown) US US$ 24.98
Imax: The Magic Of Flight (~Tom Selleck) US US$ 24.98
Incendiary (~Ewan McGregor, Matthew Macfadyen, ...) US US$ 35.98
It Could Happen To You (~Red Buttons, Nicolas Cage, ...) US US$ 28.95
Last Chance Harvey (~Dustin Hoffman, Emma Thompson) US US$ 39.98
Next (~Nicolas Cage, Julianne Moore, ...) US US$ 28.95
Paycheck (~Uma Thurman, Ben Affleck, ...) US US$ 28.95
Roxanne (~Shelley Duvall, Daryl Hannah, ...) US US$ 28.95
Saturday Night Fever (~John Travolta, Karen Lynn Gorney, ...) US US$ 29.99
The Curious Case of Benjamin Button (~Cate Blanchett, Julia Ormond, ...) US US$ 39.99
The Day The Earth Stood Stil - Theatrical Feature & Original Blu-ray Complete Box [Limited Edition] (~Keanu Reeves, Jennifer Connelly, ...) JPN US$ 84.90
The Day The Earth Stood Still (~Keanu Reeves, Jennifer Connelly, ...) JPN US$ 51.90
The Last Word (~Winona Ryder, Ray Romano, ...) US US$ 35.98
Top Gun (~Tom Cruise, Kelly McGillis, ...) US US$ 28.95
Top Gun [Special Edition] (~Tom Cruise, Kelly McGillis) HK US$ 28.90
Tropic Thunder (~Robert Downey Jr., Jack Black, ...) US US$ 28.95
Twilight (~Kristin Stewart, Robert Pattinson, ...) US US$ 34.99
Valkyrie (~Tom Cruise, Jeffrey Lyons) HK US$ 33.90
Without a Paddle: Nature's Calling (~Ellen Albertini Dow, Robert Blanche, ...) US US$ 28.95
Yes Man (~Jim Carrey, Zooey Deschanel) HK US$ 33.90
http://www.play-asia.com/SOap-23-83-...-216-84-n.html
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May 9th, 2009, 23:07 Posted By: Pegasus2000
I was working on the next Nanodesktop 0.3.8...
But, as the new nd core has been totally rewritten, I've taken my decision:
the next version of Nanodesktop, finally, shall be the 0.4 VERSION.
The change of number reflects the incredible evolution of this SDK, that
adds the support for sprites, desktop objects, super-resolution, ImageMagick,
and, furthermore, the new HyperFont engine.
So, I've released a proof of concept of the new (next) graphical system.
You can download it here:
http://visilab.unime.it/~filippo/_Po...Demo01revB.rar
See the README.TXT files for usage instructions. Use double click to
select the objects and drag for move them...
I'd be very glad if one of the webmasters can do a news in home for
this advice.
Thank you for all that wants to download and to test it.
Filippo Battaglia
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May 10th, 2009, 02:00 Posted By: wraggster
What's more affordable than free, anyway? Beginning Thursday (May 14) you can get some new digs in PlayStation Home if you're tired of the standard-issue harborside apartment. "Chamber Apartment" is free, but only for a week.
After that, you can expect to cough up some dough. The new pad features fantasy-inspired architecture, and a courtyard featuring a giant tree with a human face. No word if it talks.
http://kotaku.com/5246940/playstatio...rdable-housing
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May 10th, 2009, 03:11 Posted By: wraggster
News via streetskaterfu
Finally a working and useful application for the PS3! Dashhacker released a beta 1.0 version of his Open Remote Play tool for MAC OSX. The requirements to get the methode working is only a PSP with CFW. The further details are explained in the README of the download below.
He posted that the source code will be released soon as well, so Linux users also can take a look at this great work.
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May 10th, 2009, 03:20 Posted By: wraggster
News/release from Inertie
Hello to all. I present my first Homebrew that I publish
The goal is to place the pixel, the square (red for green player1 for Player2) on the white pixel. Spice it all through a system of experience and thus level. There is also a system of money but it is not really exploited in this version.
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May 10th, 2009, 03:24 Posted By: wraggster
News via sceners
jas0nuk (\ /) has released a new version of his pspident, quite a great tool that everyone should know and handle when you want to know the specifics about what model and mobo you have on your hands.
Changelog is as follows:
0.3 -> 0.4
Long overdue update. Congrats to all the PSP-3000 users who can finally use homebrew!
Updated all the data with the latest available, so it now detects TA-088 v1/v2/v3, TA-090 v1 (final version of Slim) and TA-090 v2 (first version of PSP-3000 or “Brite”)
Due to a lack of info, TA-088 v1 and v2 are are indistinguishable and will appear as such on the app.
Now, to complete this post, i’d like to add a quick reference that i already had on spanish on the forum
First of all, about how the pspident works, the CPU (Tachyon), Syscon (Baryon) and Pommel versions of the different mobos. For the Phat version (01g):
TA-079 v1 (Tachyon:0×00140000 ; Baryon:0×00030600 ; Pommel: 123)
TA-079 v2 (Tachyon:0×00200000 ; Baryon:0×00030600 ; Pommel: 123)
TA-079 v3 (Tachyon:0×00200000 ; Baryon:0×00040600 ; Pommel: 123)
TA-081 (Tachyon:0×00300000 ; Baryon:0×00040600 ; Pommel: 123)
TA-082 (Tachyon:0×00400000 ; Baryon:0×00114000 ; Pommel: 123)
TA-086 (Tachyon:0×00400000 ; Baryon:0×00121000 ; Pommel: 123)
Now the Slim & Lite version (02g):
TA-085 (Tachyon:0×00500000 ; Baryon:0×0022B200 ; Pommel: 123)
TA-085 v2 (Tachyon:0×00500000 ; Baryon:0×00234000 ; Pommel: 123)
TA-088 v1 (Tachyon:0×00500000 ; Baryon:0×00243000 ; Pommel: 123)
TA-088 v2 (Tachyon:0×00500000 ; Baryon:0×00243000 ; Pommel: 123)
Note: As silverspring said, 88v2 does exist, but the changes on Tachyon probably weren’t too big to upgrade the version number
TA-088 v3 (Tachyon:0×00600000 ; Baryon:0×00243000 ; Pommel: 123)
TA-090 (Tachyon:0×00600000 ; Baryon:0×00243000 ; Pommel: 123)
And now the 3k, (03g):
TA-090 v2 (Tachyon:0×00600000 ; Baryon:0×00263100 ; Pommel: 132)
Now let’s continue with other thing. What about a quick compatibility list?
TA-079 v1 -> Can be cfw’d -> Can create pandora
TA-079 v2 -> Can be cfw’d -> Can create pandora
TA-079 v3 -> Can be cfw’d -> Can create pandora
TA-081 -> Can be cfw’d -> Can create pandora
TA-082 -> Can be cfw’d -> Can create pandora
TA-086 -> Can be cfw’d -> Can create pandora
TA-085 v1 -> Can be cfw’d -> Can create pandora
TA-085 v2 -> Can be cfw’d -> Can NOT create pandora
TA-088 v1 -> Can be cfw’d -> Can NOT create pandora
TA-088 v2 -> Can be cfw’d -> Can NOT create pandora
TA-088 v3 -> Can NOT be cfw’d -> Can NOT create pandora
TA-090 v1 -> Can NOT be cfw’d -> Can NOT create pandora
TA-090 v2 -> Can NOT be cfw’d -> Can NOT create pandora
And, let’s make a last one! What about a quick boxcode list for the ofw that are inside? For the Phat models (01g):
A = 1.50
B = 1.51
C = 1.52
D = 1.52
E = 1.52
F = 2.00
G = 2.01
H = 2.50
I = 2.60
J = 2.70
K = 2.71
L = 2.81
M = 3.01
N = 3.03
O = 3.10
P = 3.11
Q = 3.30
R = 3.40
S = 3.50
T = 3.51
U = 3.52
Now for the Slim & Lite (02g);
(No letter) = 3.60
A = 3.71
B = 3.71
C = 3.72
D = 3.73
E = 3.80
F = 3.90
G = 3.95 / 4.01
H = 3.95 / 4.01
I = 4.01
J = 4.05
And for the 3k models (03g);
(No letter) = 4.20
A = 4.20/4.21
B = ??
C = 5.02
D = ??
E = ??
But well, all this lists will grow and grow, and i bet that we’ll have to update it more than one time :-P
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May 10th, 2009, 03:30 Posted By: wraggster
News/release from ardatan
You know, Sony limits our memory in Internet Browser. So we cannot play big flash games and open big web sites.
This mod removes this limitation. And you can use all of the memory that your PSP has.
If your PSP is Fat, the HighMemMod uses all of 32 MB RAM.
If your PSP is Slim, the HighMemMod uses all of 64 MB RAM!!!
That's very interesting, isn't it?
Now the browser loads your pages in very short seconds!
You can play your online flash games fast...
The program is beta so it may be buggy. If you see any problems, please reply this topic....
What's New
-Annoying prompt was removed.
-HEN support was added(Also PSP-3000 support)
-The theme was changed(EBOOT music, background etc...)
--We won't remove music etc. because they don't matter...
-It is more stable.
-Password Protected Version is added...
--About 5.03 HEN support--
On ChickHEN, HighMemMod always uses the same memory on all PSPs(32 MB). Because the extra RAM parts of Slim and Brite has been locked by Sony. HighMemMod would use all memory if M33 files was added to ChickHEN...
--About Password Protection--
Copy the ProtectedHtmlMax_Eng folder to PSP/GAME.
To use this feature, you should change your parental level to 10 or you should change it to OFF!
And you can add password to your browser for safety(XMB>Settings>Secur ity Settings)
--About VSH Plugin--
Copy vsh folder to your flash0 and Enjoy...
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May 11th, 2009, 02:51 Posted By: wraggster
Speaking with Financial Times, Hideki Komiyama, president of Sony Ericsson, raised the possibility of a mobile handset based on PlayStation gaming. The company has been struggling to find an answer to current smartphones, and they plan to release three new models within the next year which run Symbian, Android, and Windows Mobile. Komiyama likened a PlayStation-related handset to the music-based Walkman handset and the camera-based Cybershot handset. Quoting the FT: "He expresses interest in Sony Ericsson carving out a niche for itself based on Sony's strength in gaming. He says a PlayStation mobile, building on the Walkman and Cybershot phones, 'could happen.'"
http://games.slashdot.org/article.pl.../05/10/0449258
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May 11th, 2009, 18:12 Posted By: wraggster
Sega's given out a list of retro titles coming to Xbox Live and PlayStation Network this summer. PSN gets the short straw though, with only one being confirmed for Sony's online service.
Here's what Sega says about each:
Gunstar Heroes (XBLA/PSN) - The classic side scrolling shooter from the SEGA Mega Drive returns to captivate fans new and old with its non-stop action and cooperative play.
Altered Beast (XBLA) - "Rise from your Grave" as the original Mega Drive launch game is reborn and comes to a new generation of gamers. Fight hordes of undead warriors and monsters as you return to battle in order to save Zeus' daughter Athena.
Shinobi (arcade) (XBLA) - Battle your way through the "Ring of Five" as you save hostages with your ninja abilities.
Comix Zone (XBLA) - The game features an innovative art style that transports players directly into the panels of a comic as they fight their way to save a world from destruction as Sketch Turner. Everything from the speech bubble text, level design, and the revolutionary graphics scream COMIX!
Phantasy Star 2 (XBLA) - SEGA's classic RPG which expanded on the success of the first with its epic storyline and battle system.
Sonic the Hedgehog 3 (XBLA) - The game that introduced Knuckles the Echidna comes to a new generation of gamers as Sonic explores Angel Island and discovers the true power of the Master Emerald. Speed through each level at lightning speeds as either Sonic or Tails as you foil Dr. Eggman's in his new Death Egg station.
Sonic and Knuckles (XBLA) - Picking up where Sonic the Hedgehog 3 left off, players can now play as Knuckles for the first time. In addition, if players already have Sonic the Hedgehog 3 or Sonic 2 in their library, they will be able to access the lock-on bonus content for each game for the very first time since the days of the SEGA MEGA DRIVE!
New Features Include:
Re-worked for High-Definition
Online Leaderboards
Network Play (Excludes Phantasy Star II, Shinobi, Comix Zone)
http://www.computerandvideogames.com....php?id=214705
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May 11th, 2009, 18:17 Posted By: wraggster
GamesIndustry.biz has received further information on Sony’s Pub Fund program for indie game developers, including confirmation of a budget cap and a clarification on its approval process.
During March’s Game Developers Conference, Sony development relations manager Chris Eden announced the Pub Fund, a program that sees Sony matching the development budget and guaranteeing royalties for a self-published games in exchange for PlayStation Network exclusivity.
"It's all very well for us as platform holders to say 'put all your money into PlayStation Network, it's a fantastic idea', but are we prepared to put or money where our mouth is? The answer is yes," Eden said at the time.
"We're looking for a number of great games, and in return for exclusivity we'll match your development budget with guaranteed royalties."
"The purpose of the Pub Fund is to fund publishing rather than development," clarified Rob Dyer, senior VP of publisher relations for Sony, speaking exclusively to GamesIndustry.biz. "Its purpose is to stimulate self-publishing among those who can’t or don’t have access to disc-based publishing, which enables them to be more successful."
Though he would not disclose an exact figure, Dyer confirmed that the Pub Fund does have a fixed budget cap, as well as an approval process. Additionally, Dyer revealed that games may be approved for the Pub Fund at the initial proposal and idea stage, without the developer necessarily having to submit playable code.
"The developer will need to submit a request form that details their idea for the game, which is then vetted and reviewed by an internal SCEA board," explained Dyer. "If the SCEA board decides to move forward with a developer request, they then contact the developer to discuss in more detail and identify next steps."
Last year, Sony's David Reeves said that publisher exclusivity was "a thing of the past," and that working directly with developers was a more effective way of obtaining exclusive third-party titles.
When asked if the Pub Fund was an extension of this rationale, and a way to bypass third-party exclusivity, Dyer said only that "SCEA has solid relationships with the publisher community and recognises that publishers are vital to the viability of the PS3 platform. While exclusive titles aren’t as prevalent today as in previous generations, exclusive content is still important and relevant for consumers."
While Burn Zombie Burn is the only announced title taking advantage of the Pub Fund, Dyer confirmed that other Pub Fund titles are currently in development.
http://www.gamesindustry.biz/article...proval-process
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May 11th, 2009, 18:17 Posted By: wraggster
GamesIndustry.biz has received further information on Sony’s Pub Fund program for indie game developers, including confirmation of a budget cap and a clarification on its approval process.
During March’s Game Developers Conference, Sony development relations manager Chris Eden announced the Pub Fund, a program that sees Sony matching the development budget and guaranteeing royalties for a self-published games in exchange for PlayStation Network exclusivity.
"It's all very well for us as platform holders to say 'put all your money into PlayStation Network, it's a fantastic idea', but are we prepared to put or money where our mouth is? The answer is yes," Eden said at the time.
"We're looking for a number of great games, and in return for exclusivity we'll match your development budget with guaranteed royalties."
"The purpose of the Pub Fund is to fund publishing rather than development," clarified Rob Dyer, senior VP of publisher relations for Sony, speaking exclusively to GamesIndustry.biz. "Its purpose is to stimulate self-publishing among those who can’t or don’t have access to disc-based publishing, which enables them to be more successful."
Though he would not disclose an exact figure, Dyer confirmed that the Pub Fund does have a fixed budget cap, as well as an approval process. Additionally, Dyer revealed that games may be approved for the Pub Fund at the initial proposal and idea stage, without the developer necessarily having to submit playable code.
"The developer will need to submit a request form that details their idea for the game, which is then vetted and reviewed by an internal SCEA board," explained Dyer. "If the SCEA board decides to move forward with a developer request, they then contact the developer to discuss in more detail and identify next steps."
Last year, Sony's David Reeves said that publisher exclusivity was "a thing of the past," and that working directly with developers was a more effective way of obtaining exclusive third-party titles.
When asked if the Pub Fund was an extension of this rationale, and a way to bypass third-party exclusivity, Dyer said only that "SCEA has solid relationships with the publisher community and recognises that publishers are vital to the viability of the PS3 platform. While exclusive titles aren’t as prevalent today as in previous generations, exclusive content is still important and relevant for consumers."
While Burn Zombie Burn is the only announced title taking advantage of the Pub Fund, Dyer confirmed that other Pub Fund titles are currently in development.
http://www.gamesindustry.biz/article...proval-process
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May 11th, 2009, 18:19 Posted By: wraggster
Sony CEO and chairman, Sir Howard Stringer, has revealed company plans to expand the reach of the PlayStation Network to other devices - although he stopped short of specifying exactly what those devices would be.
In an interview with Nikkei Electronics Asia he discussed the conflict between open source and proprietary technologies, referencing mistakes made by the company in the past with respect to music file formats - mistakes which he believes the company has now learned from.
"Customers today want to be able to freely access content via the Internet, information technology," he said. "This requirement represents a threat to our content business, and to existing frameworks for rights management. I don't see that we have any choice, though. We have to create a sanctuary which provides customers an environment for their enjoyment."
"That is how we can change a threat to the content business into an opportunity. A lot of people thought Sony's content download service was doomed, but it's in a pretty good place right now in the form of the PlayStation Network, available to PS3 users for network gaming, video, etc. The DRM is based on Marlin, an open scheme developed by consumer electronics companies and other companies.
"What does all this mean? Very simply, it means that Sony has begun the transition from a closed system to an open one. I wish the Japanese media would recognise how important this is. I also put a lot of effort into making sure that many people understand the value of what Sony is trying to do here.
"Next we will be expanding the PlayStation Network to hardware other than the PS3, because the number of PS3 units sold puts a limit on the scale of the network possible. Sony has a vertical structure for each product line, an organisational structure that resists change, so it will take time to achieve this network growth. However, a large number of employees share my opinion on this," he added.
http://www.gamesindustry.biz/article...-psn-expansion
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May 11th, 2009, 18:20 Posted By: wraggster
Activision's Call of Duty: World at War has spent half a year in the UK's top ten best-selling games chart.
The game was released on November 14 in the UK, and went on to take the number one spot in the charts and stay there for five consecutive weeks, narrowly missing out on the Christmas number one to EA's FIFA 09.
Downloads of the games DLC content – Map Pack 1 – have topped two million over PSN and Xbox Live, with a new set of DLC due next month.
http://www.gamesindustry.biz/article...r-in-uk-top-10
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May 11th, 2009, 18:35 Posted By: wraggster
Newly released today
features
No UMD included! Memory Stick and access to North American PlayStationNetwork required!
description
PATAPON™ 2 is sure to satisfy fans of the original with double the content of the first, plus exciting new features. Continuing their search for Earthend, the Patapons find themselves on a strange island where they will find mysterious new enemies and creatures waiting for them. As the Mighty Patapon, guide our small heroes through this dangerous new land with the power of rhythm! Earthend Awaits!
http://www.play-asia.com/SOap-23-83-...j-70-39hd.html
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May 11th, 2009, 18:37 Posted By: wraggster
Newly released today:
The Leisure Suit Larry® Box Office Bust video game gives gamers an all-access pass to the glitz, glamour and gorgeous women of Tinseltown. In this third-person adventure game, Larry takes a summer job working on his uncle Larry’s movie lot doing odd jobs and trying to uncover a mole from another studio who threatens to air the studio’s dirty laundry in the tabloids.
Leisure Suit Larry Box Office Bust is a rollicking, innuendo-laden lampoon of Hollywood that features open world sand box game play that includes exploration, platforming, racing and puzzle-solving to complete missions. Additionally, the game will feature an all-new Directors Game that allows the player to create their very own “Larry Feature.”
http://www.play-asia.com/SOap-23-83-...j-70-2td0.html
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May 11th, 2009, 22:50 Posted By: wraggster
News via http://streetskaterfu.blogspot.com/2...-skfu-iqd.html
Howard Stringer (SONY CEO) recently gave an interview and here is what we think about his - Sir Howard Stringer (yes, he's a knight lol, no joke!)
passionate view:
“We developed brand new, absolutely incredible technology for the PlayStation 3 (PS3), but the cost was high. We've adopted a slightly different approach now, and are evolving the PS3 into a platform for web services,[...]”
Wasn't the PlayStation3 system announced similar? "absolutely incredible technology"!? Yes it was. What did we got first?
A major buggy PlayStation Network which had (summed up) many vulnerabilities (fixed):
- Logins/Passes exposed via "Man in the Middle" - attacks
- Install games for free via redirecting game links
- Free games caused of a credit card payment failure
- Very slow PSN loading sequences
If the base system caused so many problems and has huge design flaws, we can imagine what the announced one introduces, but may we are wrong.
“A lot of people thought Sony's content download service was doomed, but it's in a pretty good place right now in the form of the PlayStation Network, available to PS3 users for network gaming, video, etc. The DRM is based on Marlin, an open scheme developed by consumer electronics companies and other companies."
Why is SONY always counting on DRM?
People want FREEDOM (as you stated yourself in the interview). DRM does NOT stand with FREEDOM, even though SONY is using an OpenSource DRM.
“What does all this mean? Very simply, it means that Sony has begun the transition from a closed system to an open one."
Open in what ways? Open for everyone or licensed developers ?
Open for free of charge or fees ?
“Next we will be expanding the PlayStation Network to hardware other than the PS3, because the number of PS3 units sold puts a limit on the scale of the network possible. Sony has a vertical structure for each product line, an organisational structure that resists change, so it will take time to achieve this network growth. However, a large number of employees share my opinion on this.”
A bit late mate ;-) Dashhackers "Open Remote Play" tool brings the PSN to any platform. Even a XBOX360 could access the PSN now.
So if your employees (at least a large number) are sharing your opinion, why are you always locking out yourself? Which means PSN Textchat, Voicechat and Videochat is PS3 only ! What were the problems to open those things to PC users right from the start, so they can communicate with each other like ICQ, TeamSpeak, Skype (which is already implemented in the PSP!).
Months after the launch of the PS3 the Store was made accessible from a PC. Why not the real usable features like the chat? Cross-platforming is a very nice feature like Microsoft shows with their XBOX360 + MSN for example.
Why is onlinegaming always restricted to the architecture? XBOX360 and PS3 users are locked out to play with each other, altough the technology and infrastructure was always there. The most games on PS3 and XBOX360 use one network architecture of the base system it was developed on anyway. Even PC and PS3 gamers cannot play against each other, altough using mouse and keyboard on the PS3 in shooter games was always possible from the start.
So you want to interconnect different architectures, on the other side SONY blocked this right from the start.
“The Wii from Nintendo Co Ltd of Japan is an excellent example. They didn't develop any unique technology; they just realised that there was potential demand out there for something different from conventional games, and thought about how to satisfy different demands from different age groups. They attained results that the PS3 hasn't; namely, generating profit from hardware sales.”
We think this lies in the broad range of Wii games. in contrast to 90% of shooters on the PS3 and WiiWare. There are great indy developers out there, who would be very happy to release something on the PSN. But there's no equivalent to WiiWare or XNA. Even though, SONY gives away their cool PhyreEngine to licensed developers, it isn't available for free for everyone. GNU/Linux on the PS3 is also not an option !
"Apple's iTunes Store uses its own proprietary DRM called FairPlay. I think this gives Sony a chance to provide something that Apple can't. And we have to move ahead and grab that opportunity before Apple begins to provide support for other hardware and blocks us out."
Also a point is SONY's DRM. Apple used FairPlay in iTunes for a long time but has quit this and making profit as always ! So Apple IS NOT using FairPlay any more and the chance for SONY has gone. Same goes with the AppStore. Everyone can code everything for just $99.
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All in all the PlayStation3 HAS the potential to be a fantastic gaming console and more! But Sony HAS to use it as fast as possible and grant users and developers more freedom. The biggest failure was to block all this from the start. Now they are on the run to catch up, hoping this all isn't just marketing gibberish as so much things in the past.
- SKFU & iQD
http://streetskaterfu.blogspot.com/2...-skfu-iqd.html
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May 11th, 2009, 22:56 Posted By: wraggster
The best shell for PSP has been updated with a new patch that makes it playable with the new ChickHen exploit:
Quote:
- Install IrShell without using the various patches for Flash0
- Replace irshell500s.prx this file in the / irshell / bin, with the prx in this
Notes:
1) Only works with the PSP-2000
2) Of course you can not run ISO / CSO / PSX Games
Download and Give Feedback Via Comments
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May 11th, 2009, 23:05 Posted By: wraggster
News via pspita
The unknown coder that develops gpSP mod, the Game Boy Advance emulator originally developed by Exophase, has released a new version of its work, as can be inferred from the name, aims to improve the compatibility of the program with 5:03 ChickHEN Team Typhoon.
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May 11th, 2009, 23:16 Posted By: wraggster
News/release from edepot
Agenaworld: A "Homeworld" type of game. Agenaworld is an original multiplayer PSP to PSP game that allow you to command a spacecraft to other galaxies and visit all nine planets (plus the sun). In addition, the game backgrounds are real 24bit/pixel large space images that scroll in the background (courtesy of Hubble telescope). Try to reach Earth! Click on link above to download. Press the "Triangle Button" to use the "spacegate hypercube" gravity assist. Requires latest custom firmware to run. See PSP game discussion forum on this site for installation instructions.
STORYLINE
In the near future, you captain a spaceship with extra-ordinary technology. Powered by nuclear fusion and fission generators and supported by ion micro-thrusters and gyroscopes, your ship can support long-term journeys. After a long travel in hybernation across the deep space, you come across the Juniper Belt and discover a mysterious asteroid surrounded by many "hypercubes". They are alien in origination, but one thing is known, when your ship touches one of the cubes, a gravitational assist field is generated around your ship. Firing an EMP afterwards, activates the field and your ship is slingshot at great velocity towards a destination pre-allocated by the respective cube touched. It is year 2492, the year that all eight planets plus dwarf planet Pluto are lined up end to end. With the help of the cubes, you are able to travel to distant galaxies, nebulas, and even all nine planets in the solar system, overcoming the laws of relativity.
http://www.edepot.com/game.html
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May 12th, 2009, 17:12 Posted By: wraggster
Yeah, sure, we knew the Harmony IR-to-Bluetooth remote adapter was coming down the pike, but even with FCC filings and official confirmation of the device from Harmony, the PS3 owners among us are breathing a small sigh of relief now that we've got our hands on a unit that prove it will make it to market. We have a love/hate relationship with the PS3's Bluetooth remote control -- the range and total non-directionality of it are great, but having a separate remote control just for the PS3 is a real stick in the eye of our couch potato lifestyles. There are a few choices for solving the PS3 remote control conundrum, but on first blush this unit has three things going for it: support from a big name like Logitech (of course including codes in the Harmony database), it does not eat up one of your PS3's USB ports, and it handles switching the PS3 on and off (not unique, but some other solutions don't). We'll give the IR-to-Bluetooth converter a full rundown in due course, but follow us past the break for our initial impressions, an official fact sheet and a link to a Q&A section on the Logitech blog.
http://www.engadget.com/2009/05/12/l...icial-real-an/
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May 12th, 2009, 17:37 Posted By: wraggster
An anonymous reader tips news that Eidos Montreal has confirmed recent speculation by announcing the development of a new Thief game. They've set up a website, but the project is still in its early stages, and details are scarce. In an interview with IncGamers, Eidos' Stéphane D'Astous said, "We're keeping our ear very close to the ground. As you may have noticed, we now have a forum up and running for Thief 4, and I said to my guys 'I really want to have a forum at the very early stages,' because I want people to have a medium with which they can express their wishes, their expectations, and what they would like and not like to happen with the next Thief. Obviously we've started work, but it's always very important for the developers to be close to the community. We're listening to these people because they are very hardcore fans, and we want to bring the Thief 4 franchise to a new level, so the challenges are huge!"
http://games.slashdot.org/article.pl...9/05/12/059200
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May 12th, 2009, 17:43 Posted By: wraggster
Black Bean Games has told Eurogamer that Superstars V8 Racing will be out on 26th June, costing GBP 30 for PS3/360 and GBP 20 for PC. There's also a demo planned for June.
The first official screenshots were released last week, accompanying the scraps of information offered so far. This is often a worrying sign so close to launch.
"You are absolutely right, this does have the hallmarks of something worrying," a spokesperson for Black Bean games retorted. "It is, however, simply a case of this being the first game in a franchise from a smaller publisher known for bike racing, and we wanted to ensure we released quality assets we could honestly say were from the title."
Fabio Paglianti, senior producer for developer Milestone, added: "The game has very high quality, but the licence is not so famous. So we start with a mid-price so we can show to the audience we can do a very good game, a very beautiful game, to play, to see, to watch, with a good price. Because a mid-price game with that graphics, that content is a very good game for the audience."
Paglianti said Superstars V8 has around 80 per cent of the content of a full-price title like SBK, the motorbike racing series Milestone is noted for - although the studio's racing heritage goes right back to 1995 and Screamer on PC.
Superstars V8 will be a friendly simulation racer, according to senior producer Fabio Paglianti, that will be "easy to start" and feature racing aids that can be turned on and off. One of the special features is an Orbit mode, where races can be paused and a camera flown freely around to assess positioning.
The game is based on the real-life Superstars V8 championship, where well-known racers show what road cars are capable of around a track, a bit like Top Gear but less hairy, fat and obnoxious. "The hook for the audience is to see their own car [in action]," explained Paglianti.
Superstars V8 Racing has quick-race online multiplayer for up-to 12 players, who can be substituted for bots if needs be. This is Paglianti's favourite part of the game. "It's really, really fun," he said, "it's easy to play, it's aggressive."
The AI will be no push-over, either. "The AI have the same behaviour as the human," explained Paglianti, pointing out that different drivers have different skills as well as different cars.
"It's a very good game, but we have absolute faith that in the future we can improve Superstar a lot," said Paglianti, who would like a bigger championship mode and a racing school mode in the future.
He also said the real-life Superstars V8 event "can become a very interesting championship for the audience", and he hopes the game - via annual releases - can grow with it.
That's the benefit of a licence like this, he argued, although he isn't allowed to smash cars up more than mildly, front and back, and has no customisation. So is a licence more important than creative freedom?
"I don't think the limits a licence can have are so high," said Paglianti. "In our view the licence is, every time, a very good opportunity to give to the players a branded game that he or she already knows. "
http://www.eurogamer.net/articles/su...-in-june-cheap
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May 12th, 2009, 17:45 Posted By: wraggster
Sony has told Eurogamer there are no plans to release white DualShock 3 pads in the UK.
The platform holder speaks as Americans provide pictures of the controller in their great big shops, although SCEA has never confirmed the colour for the region.
Sony has offered white DualShock 3 pads across Japan for a while, however.
If there's any fire where there's this particular smoke, we expect E3 will be the place to see it. Join us from 2nd June for our tip-top coverage, including live reports from each of the platform holder conferences.
http://www.eurogamer.net/articles/wh...nlikely-for-uk
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May 12th, 2009, 17:53 Posted By: wraggster
Hilarious. Gran Turismo series creator (and professional procrastinator) Kaz Yamauchi has said that car damage - whose absence has long been the achilles heel of the venerable racing series - will be introduced "soon".
In an interview with an official Audi promo piece on the Audi R8 from earlier in the year (February), Yamauchi says that GT fans can not only expect to see in-race weather changes in the future, but "we will soon be able to simulate damage to the cars" as well.
Course, this was meant to happen in Gran Turismo 5: Prologue. Then didn't. Then it was meant to be released later, via a patch for the title. Hasn't happened. Which leads us to think he probably means it'll be introduced in Gran Turismo 5 proper. Whenever that turns up.
http://kotaku.com/5249931/gran-turis...amage-yes-soon
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May 12th, 2009, 17:53 Posted By: wraggster
Hilarious. Gran Turismo series creator (and professional procrastinator) Kaz Yamauchi has said that car damage - whose absence has long been the achilles heel of the venerable racing series - will be introduced "soon".
In an interview with an official Audi promo piece on the Audi R8 from earlier in the year (February), Yamauchi says that GT fans can not only expect to see in-race weather changes in the future, but "we will soon be able to simulate damage to the cars" as well.
Course, this was meant to happen in Gran Turismo 5: Prologue. Then didn't. Then it was meant to be released later, via a patch for the title. Hasn't happened. Which leads us to think he probably means it'll be introduced in Gran Turismo 5 proper. Whenever that turns up.
http://kotaku.com/5249931/gran-turis...amage-yes-soon
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May 12th, 2009, 17:54 Posted By: wraggster
While we've heard that the silver DualShock 3 controllers will arrive in the US in June, it looks like the even-nicer white pads have already hit.
Reader Henry says he just picked one up at his local Wal-Mart. You can see the pic right here. It's a DualShock 3, it's white, he bought it in the continental United States, and it cost him a pinch over $50.
As you can see from the bilingual packaging, that's not a Japanese box. Could a Western release for the white PS3 be far behind?
http://kotaku.com/5249901/white-dual...rive-in-the-us
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May 12th, 2009, 19:56 Posted By: wraggster
The PlayStation 2 will live on in 2009 and beyond, thanks in part to Capcom. This fiscal year (i.e. April 2009 - April 2010) Capcom will ship three PS2 games. Down from last year, but more than other Japanese publishers like Square Enix and Sony Computer Entertainment Japan.
Capcom forecasts 200,000 copies of the three PS2 games to be sold worldwide. These games might not all be new releases. Budget reprints of Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories are expected to be released in Japan at the end of this month.
That still leaves one game up in the air to guess about. A reprint of Fate/Unlimited Codes is a pragmatic pick. A domestic release of Sengoku Basara X is a more tantalizing one.
http://www.siliconera.com/2009/05/11...e-ps2-in-2009/
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May 12th, 2009, 20:01 Posted By: wraggster
New special offer from Play Asia:
The Club™, created by critically acclaimed developer Bizarre Creations, is a new breed of third-person shooter, combining fast-paced run and gun gameplay, destructive environments, and lethal weapons.
You will fight to survive in a shadowy underground blood-sport controlled by a faceless, obscenely wealthy and influential elite who place their bets on who will survive as the blood-bath ensues before them.
Take control of up to eight uniquely trained killers motivated by greed, driven by pure insane bloodlust, and hell bent on earning respect on a global level.
The Club for PlayStation3™ is is available at an unbeatable bargain price of US$ 9.90 only. This is the Korean version with full English language support. Just like all PS3™ games, it can be played on all PS3™ consoles worldwide.
The Club has reached an average score of 72% at metacritics.com.
http://www.play-asia.com/SOap-23-83-...-219-84-n.html
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May 12th, 2009, 20:04 Posted By: wraggster
Newly released today
The top selling hunting action Monster Hunter is highly praised for its innovative system, monster designs, and has garnered a very loyal following.
With the release of the third installment on Nintendo Wii this year, hunters and gamers are wild with delight.
As part of the franchise's 5 year anniversary celebration, this Orgel collection contains all the soothing, cute music used in the game. These tracks are arranged into tinkling music box tunes.
Healing, adorable cats and pigs are some of the most charming and attractive elements of Monster Hunter, this CD album is a tribute to them and will give you a relaxing time.
http://www.play-asia.com/SOap-23-83-...j-70-3apa.html
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May 12th, 2009, 21:01 Posted By: wraggster
Do you still dress in plaid? If so, MTV Games and Harmonix have the game for you. Over on Pearl Jam's official site, the band is hosting a poll to ask Ten Club members (the band's official fan club) what songs they would like to see in the upcoming live "compilation" Rock Band game. The poll is sponsored by Rhapsody, and would-be voters need only need to listen to their favorite live tracks a bunch of times to get in the votes.
We contacted a Harmonix spokesperson who had this to say:
"Rock Band and Rhapsody are kicking off a new initiative. Beginning today, the expertise of Pearl Jam's "Ten Club" members will be tested as they begin sifting through hundreds of live tracks performed by the band. Ten Club members will spend the next four weeks narrowing the pool of songs to a selection of the top 40 live tracks.
"In early June the project opens up to all Pearl Jam and Rock Band fans through the Rhapsody music service. Fans will have the opportunity to create their ultimate live Pearl Jam set list, culminating with the first-ever fan voted set list for a forthcoming Rock Band project.
"More details will be made available in the coming weeks about how to participate through Rhapsody, voting rules, contest prizing, etc."
http://uk.ps3.ign.com/articles/981/981822p1.html
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May 12th, 2009, 21:02 Posted By: wraggster
Toronto developer Capy used the official PlayStation blog today to announce its PlayStation Network game, Critter Crunch. Already available on iPhone, Critter Crunch won IGN's Best Wireless Puzzle Game award back in 2007. Capy describes the game mechanics as a "food chain," requiring players to feed cute little animals to each other until they explode.
"It's exactly as cute as it is horrible and sad, just like nature itself!" says Capy.
In addition to the single-player puzzle and adventure modes there will be co-op and versus multiplayer games, both local and online. This won't be a quick and dirty port of an iPhone game, apparently – the visuals are being spruced up for presentation in 1080p. The hand-drawn graphics unfold at 60 frames per second.
Critter Crunch should be out this summer for under $10.
http://uk.ps3.ign.com/articles/981/981984p1.html
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May 12th, 2009, 21:04 Posted By: wraggster
Of course this is just yet another rumor, as there is no official confirmation. But we caught word that Sony is set to not only reveal the PSP Go at E3, but another hardware redesign will be debuted as well.
We didn't get any specifics, but we speculate that it could be one of a couple different options. First off, it very well could be as simple as a white or a silver PS3, to go with the white and silver Dualshock 3's that have been made available. This makes sense, as most people would want their controllers to match their consoles.
The other option, and the one we are leaning toward is a slimmed down, model. Maybe with some updated specs. Nothing major of course as to not alienate current PS3 owners, but there is an off chance they could add something small like bluetooth 3.0 support. When we caught wind of this, the exact word "redesign" was used, which leaves me to believe that it is indeed a PS3 slim. Announcing a different color wouldn't exactly warrant the term "redesign".
http://playstationlifestyle.net/2009...evealed-at-e3/
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May 12th, 2009, 21:17 Posted By: wraggster
The PSP scene is moving fast now, Wololo has found a new exploit in firmware 5.50, so another thing that sony has forgot to plug.
Heres the video
Theres a download in the comments for those on 5.50 to test the exploit too.
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May 13th, 2009, 20:21 Posted By: wraggster
For over a year you've had Sony's blessing to cradle a black DualShock 3 in your twitchy little fingers, and though that matte covering makes for a perfect primer base should you care to go the RustOleum rattle-can route, that's still the only color Sony has approved for the US. It's the only color, Sony repeats, even when presented with the image above, which pretty clearly shows a white DualShock 3 safely encapsulated within North American, bi-lingual packaging -- and a Walmart receipt to boot. Sony's specific response was: "We have no plans to release a white Dualshock 3." That means either someone carefully sealed an imported gamepad into a domestic package, or this was one of those unplanned releases. Something else to look forward to at E3? Oh youbetcha.
Update: Commenter Four More Beers looked up the UPC and, go figure, it points to the classic black model on Walmart's site. So, proven hoax, or does Sony also not have any plans to release new UPC codes?
http://www.engadget.com/2009/05/13/t...hock-3-contro/
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May 13th, 2009, 21:02 Posted By: wraggster
Rockstar co-founder Dan Houser has said "blood and gore and gruesomeness" are key to Red Dead Redemption and its portrayal of the Wild West.
"We didn't want it to feel like those old Saturday afternoon TV shows, matinee movie Westerns where people kind of get shot and crumble and die very quickly, very carefully off-camera," Houser told IGN. "We didn't want it to feel like Little House on the Prairie.
"I think there was a certain amount of blood and gore and gruesomeness [that] was vital for the game to have the weight that we wanted it to have. It's not generally something where we didn't think it was being gratuitous at all. We thought it was vital for it to properly depict these kind of characters and this kind of world, the violence had to feel slightly raw and unpleasant.
"You don't feel these are just people being shot and dying with dignity," he added. "They're not. They're being shot and they're dying scared and miserable like everyone else would die. And I think that's what we wanted to try and capture."
It's not just the violence of the late 1800s in the southern United States and northern Mexico that Houser wants to capture, but also the racial discrimination, although this will be handled tactfully
"We didn't fully represent era-appropriate racial attitudes because it's too unpleasant to deal with, but we touch on those issues," he said.
"Not tensions, just attitudes. Tensions we did want to include. Within our research, the language - not that we shy away from too much, and we didn't really shy away from it - people use to describe other races is insanely offensive to modern ears, and we hint at that but we maybe don't do it with quite the vibrancy that people use in some of our research.
"I mean some of the stuff you find is unbelievably simplistic and offensive," he added, "and we can hint at that and hint at these people's attitudes but we're not going to have them screaming these words at each other or displaying such complete ignorance. We have some characters like that but we tend to make them look somewhat ridiculous."
Similarly, there will be a "little bit of swearing" but also in a "period-appropriate way".
Red Dead Redemption, announced in February, follows the life of John Marston, a reformed bank robber and outlaw who tried to turn his life around but is coming to see that that is impossible, a bit like Clint Eastwood in Unforgiven.
Action will take place across three zones, and stories and missions will be handed out much like in GTA, although there will be less of them. "Our main goal with a game like this, or with any game, is giving the player freedom over what they do next," said Houser.
Some missions will feature "long rides" that Houser is trying to make as fun as possible, but which can be skipped via a mission checkpoint system if things go wrong and need redoing.
And like GTA, there will also be miscellaneous tasks to occupy explorers of the world, such as hunting around 40 types of animals to earn money and eventually an outfit.
"You get various rewards to your appearance once you reach the various tiers of achieving the various sets of things you can do one of which is hunting," said Houser, varying his choice of words.
Rockstar will be implementing a Wanted-like system in Red Dead Redemption where NPC characters will call out posses to hunt you down if you stand around discharging your six-shooter in public. Your fame goes up in tandem with your wanted level, apparently, and the world reacts to this.
Mini-games and side activities will be a central part of Red Dead Redemption, and include activities such as Five Finger Filet, drinking, card playing, fighting and running in a posse. Duels are in, too, but girlfriends and friends are out.
Character interaction and dialogue will be as important as ever, however.
"We love doing dialogue at Rockstar. We tend to put many, many multiples of tens of thousands of lines of dialogue into these games, and this one will be no exception," said Houser, who is aiming for a similar level or production value to GTA IV.
"A vast amount of pleasure in any game is just sitting and watching the world go by, and that's something that we've really tried to push in this world. In parts of the map where appropriate you'll see soldiers grab hold of people, just line them up along a wall and shoot them. So there'll be hopefully tons of that kind of stuff and you can sit and passively observe the world without you having to cause all the trouble."
Houser revealed that Red Dead Redemption will have "an interesting twist with the [endgame] compared to what we've done in the past" that will keep us playing after the story is finished and the 100 per cent completion status earned.
There's also going to be multiplayer, where players will be "charging around on horses and stagecoaches and trains". "It's pretty epic, but it's not finalised to talk about in any more detail than that," concluded Houser.
Red Dead Redemption will be out this autumn on PS3 and Xbox 360.
http://www.eurogamer.net/articles/re...and-unpleasant
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May 13th, 2009, 21:07 Posted By: wraggster
Japanese developer GameArts is remaking Lunar: The Silver Star on PSP for release this autumn in Japan.
The subtitle will change to Harmony of Silver Star, according to IGN's translation of Famitsu, to reflect a raft of improvements over the Mega-CD original from 1992.
Visuals have been completely redone, as has the art, music and user interface. GameArts even appears to be bolstering the original story.
That untouched story follows Alex, a boy whose journey to become a great Dragonmaster eventually has him save the fantasy world. It's a tale that's been retold before in enhanced ports for SEGA Saturn, PSone and PC, but we've heard nothing for around 10 years now.
It's also not the only oldie that GameArts is bringing back to life - the company is expected to unveil Grandia Online next week.
http://www.eurogamer.net/articles/ga...-lunar-for-psp
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May 13th, 2009, 21:46 Posted By: Shrygue
via Eurogamer
Sucker Punch boss Chris Zimmerman reckons openworld action game inFamous will take a maximum of 25 hours to complete, and less if people stick to the straight and narrow.
"Well it depends on how you decide to play it; if you play just straight through as fast as you can, maybe 15 hours," Zimmerman told the US PlayStation blog.
"But in addition to the 35 story missions in the game we have 100 side-missions, [and] we have a whole bunch of collectibles you can pick up. If you do that stuff, somewhere in the 20s - 25 hours, maybe."
Zimmerman added that the side-missions are more than distractions and have an effect on the world. Protect someone setting up a medical tent, for instance, and you can respawn there later.
There's no option to replay with unlocked extras, but Zimmerman going through again as the opposite alignment - good or evil - will feel like "basically a new game". Changing the difficulty to hard also "really changes" the experience, apparently.
inFamous, a cross between Crackdown and Star Wars, will be released exclusively for PS3 on 29th May.
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May 13th, 2009, 21:52 Posted By: Shrygue
via Computer and Video Games
E3's just around the corner and, as always, speculation as to what guns the big three platforms holders are going to fire is rife, the latest being of a redesigned PS3 to be revealed at the show next month.
According to reports, Sony is preparing to make TWO hardware redesign-related announcements, one widely believed to be a new PSP, and the other now speculated to be a (possibly slimmer) redesigned PS3.
Sony UK, however, has told us today: "We currently don't have any plans for a redesigned PS3", so you can throw that one out the window.
Could we see a new controller, maybe? Sensor bars seem to be all the rage at the moment (as rumoured for both Sony here, and Microsoft here).
The days of relaxing in your chair while play games are OVER!
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May 13th, 2009, 21:56 Posted By: Shrygue
via Computer and Video Games
An ad that has appeared in a Japanese games mag teases a new project from Kojima Productions that will be revealed on May 18.
The ad (blow) is a view of a stormy sky overshadowing a dry grassy field, with the date on the right and the URL www.konami.jp/kojima_pro/next (which didn't work at the time of writing*) beneath that.
Bilingual internet peoples (and Google) say that the word Raiden (the name of the major Metal Gear Solid character, and the main playable character in MGS2) means "thunder and lightening" and, we've read, is also the alternative name for Raijin, a God of thunder and lightening in Japanese mythology.
Adding to that, look at the shapes in the clouds carefully and it kinda looks like Snake lying down (his head on the right page, body on the left).
So that's us hoping for a new MGS game starring Raiden for PS3 to be revealed, but of course it's all just speculation at the moment. Five days to go though (please don't be an iPhone game).
Magazine scan here
* update, link now works: www.konami.jp/kojima_pro/next
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May 14th, 2009, 15:31 Posted By: wraggster
Rumors of some sort of Sony announcement at E3 have been floating around for a couple weeks now, and it certainly seems like something's afoot -- hot on the heels of that officially non-existent white US DualShock 3 appearing this morning, we're hearing that a revised PS3 is in the works. It's not clear exactly what's going down, but the hot whispers right now say that it's the long-rumored slimmed-down redesign of the current console, not just a color change or storage bump. That makes a certain amount of sense, given the endless chatter of a price cut and Sir Howard Stringer's recent comments about the system being too expensive -- a trimmed-up redesign is right on schedule with those smaller Cell and RSX chips, and it could still possibly include some of that rumored motion-sensing hardware while driving down costs. On the other hand, after all this speculation and hype it would be a total Sony move to just pump out the same machine in a different color with maybe a new pack-in game, so we're not holding our breath. Let's say we're, oh, "cautiously optimistic." That work for you?
Update: Sony UK is currently denying the rumor with a curt "We currently don't have any plans for a redesigned PS3 at this time." Okay -- but what else would you expect them to say?
http://www.engadget.com/2009/05/13/s...n-store-at-e3/
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May 14th, 2009, 15:33 Posted By: wraggster
he next PS3 firmware update, version 2.76 will be with us before long, Sony has confirmed.
Update: Actually, it's available now, and some users say it's sped up the viewing of trophies. Download it now to find out. Updage Ends.
No need to get over excited though. "I just wanted to provide everyone with a head's up that the next PlayStation 3 system software update (v.2.76) will be coming soon. This is a minor update that improves the playback quality of some PS3 format software," said Sony's director of PSN operations, Eric Lempel.
The last significant update, version 2.7, released in early April and, most significantly, added the ability to engage in text chat in up to three chat rooms from the XMB, including while in-game, and back up videos to an external hard drive.
Tell Sony what you want in future updates below.
http://www.computerandvideogames.com....php?id=214931
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May 14th, 2009, 15:34 Posted By: wraggster
Though overall sales of the PlayStation brand fell 18 per cent in year ending March 31st
Sony’s PS3 has proven its naysayers wrong by increasing its annual sales by 10 per cent for the year ending March 31st, with sales for the year passing 10m units.
However, the ever-popular PS2 is seemingly in a sharp state of decline, with sales of the console plummeting by 42 per cent in the period at 7.91m units. PSP, though, is proving resilient with a two per cent increase in sales, shifting 14.11m units.
Despite the large losses suffered by Sony overall, its SCE division saw losses decrease to $600,000 – down from the $1.3bn loss the year before.
Sony has predicted that it will sell a further 13m PS3 consoles in the next 12 months. It also expects an increase in PSP sales of 2m units, though PS2 sales are predicted to fall a further 25 per cent.
http://www.mcvuk.com/news/34275/PS3-...t-year-on-year
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May 14th, 2009, 15:34 Posted By: wraggster
Though overall sales of the PlayStation brand fell 18 per cent in year ending March 31st
Sony’s PS3 has proven its naysayers wrong by increasing its annual sales by 10 per cent for the year ending March 31st, with sales for the year passing 10m units.
However, the ever-popular PS2 is seemingly in a sharp state of decline, with sales of the console plummeting by 42 per cent in the period at 7.91m units. PSP, though, is proving resilient with a two per cent increase in sales, shifting 14.11m units.
Despite the large losses suffered by Sony overall, its SCE division saw losses decrease to $600,000 – down from the $1.3bn loss the year before.
Sony has predicted that it will sell a further 13m PS3 consoles in the next 12 months. It also expects an increase in PSP sales of 2m units, though PS2 sales are predicted to fall a further 25 per cent.
http://www.mcvuk.com/news/34275/PS3-...t-year-on-year
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May 14th, 2009, 15:34 Posted By: wraggster
Though overall sales of the PlayStation brand fell 18 per cent in year ending March 31st
Sony’s PS3 has proven its naysayers wrong by increasing its annual sales by 10 per cent for the year ending March 31st, with sales for the year passing 10m units.
However, the ever-popular PS2 is seemingly in a sharp state of decline, with sales of the console plummeting by 42 per cent in the period at 7.91m units. PSP, though, is proving resilient with a two per cent increase in sales, shifting 14.11m units.
Despite the large losses suffered by Sony overall, its SCE division saw losses decrease to $600,000 – down from the $1.3bn loss the year before.
Sony has predicted that it will sell a further 13m PS3 consoles in the next 12 months. It also expects an increase in PSP sales of 2m units, though PS2 sales are predicted to fall a further 25 per cent.
http://www.mcvuk.com/news/34275/PS3-...t-year-on-year
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May 14th, 2009, 15:39 Posted By: wraggster
Sony expects to sell 13 million PS3s and 15 million PSPs during the current financial year.
Those numbers compare favourably to 10.06 PS3 and 14.11 million PSP sales recorded for the last business year, ended March 31, 2010.
PS2 sales are forecast to decrease from 7.91 million to five million units during the same period. Meanwhile, Sony expects a small rise in annual game sales to 240 million units, and PlayStation Network revenues to triple.
http://www.computerandvideogames.com....php?id=214962
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May 14th, 2009, 15:39 Posted By: wraggster
Sony expects to sell 13 million PS3s and 15 million PSPs during the current financial year.
Those numbers compare favourably to 10.06 PS3 and 14.11 million PSP sales recorded for the last business year, ended March 31, 2010.
PS2 sales are forecast to decrease from 7.91 million to five million units during the same period. Meanwhile, Sony expects a small rise in annual game sales to 240 million units, and PlayStation Network revenues to triple.
http://www.computerandvideogames.com....php?id=214962
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May 14th, 2009, 15:42 Posted By: wraggster
These are the rumoured pics of a new slim PS3 that are said to have leaked from a production line in a Chinese factory.
The shots show the matt black outer shell of a skinnier version of the console, complete with a slots for the Blu-ray disc drive, USB ports, and PS3 branding on the top and bottom (but not in the same Spider-Man-style font). There's even a shot of the box, with all the PSN logos and a label indicating a 120GB internal hard drive.
Quite specifically Sony told us: "We don't know anything about the system in the photos."
The unit in the snaps, posted on a now-removed thread in a Famitsu Chinese forum (via 1Up) look fake as you like, if you ask us.
It's cheap-looking plastic and odd logo remind us more of those knock-off console imitations common in those parts of the world (remember the Vii?), probably packing a few dozen emulated Atari 2600 games.
Sony yesterday told CVG: "We currently don't have any plans for a redesigned PS3".
http://www.computerandvideogames.com....php?id=214986
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May 14th, 2009, 15:45 Posted By: wraggster
Sony Corporation has reported that it made a loss of JPY 98.9 billion (USD 1.04 billion) in the financial year to the end of March 31, 2009.
During the preceding twelve months the company's revenue dropped by 12.9 per cent to JPY 7.73 trillion (USD 81.0 billion), with the company blaming "factors including the slowdown of the global economy, the appreciation of the yen and the decline in the Japanese stock market."
The Game segment saw the biggest decrease in sales year-on-year, down 18 per cent to JPY 1.05 trillion (USD 10.7 billion), with the currency fluctuation and decrease in unit sales of the PlayStation 2 cited.
However, the segment's operating loss more than halved to JPY 58.5 billion (USD 597 million) by thanks to reductions in the cost of manufacturing PlayStation 3 hardware, along with increased PS3 software sales.
In total the company sold just over 10 million PS3 consoles, up around 10 per cent on the previous year, and just over 14 million PlayStation Portable handhelds, also slightly up year-on-year, while just fewer than 8 million PS2s were sold.
On the software side only the PS3 recorded an increase year-on-year, with 103.7 million units sold in fiscal 2008, up 45.8 million on fiscal 2007. However, the PSP's software sales fell by around 10 per cent to 50.3 million units.
The company also noted that Game segment inventory stood at JPY 145.5 billion (USD 1.49 million) at the end of the fiscal period, a decrease of 19.9 per cent compared to the previous year and a decrease of 26.7 per cent compared to the end of the calendar year 2008.
Specific fourth quarter figures included revenue down by 22 per cent to JPY 1.52 billion (USD 15.5 billion) over the previous year's numbers, with the financial release noting that the Yen was 12.6 per cent more expensive versus the Dollar and 29.8 per cent more expensive versus the Euro for this year's results.
Sony was downbeat for the the year ahead, predicting a further 6 per cent slow down in revenues, although restructuring plans should lead to some savings and a reduction to the company's operating loss - although net losses are expected to climb to JPY 120 billion (USD 1.26 billion) for the next financial year.
The company's stock fell by 6.8 per cent to JPY 2400 (USD 25.1) at the close of the Tokyo Stock Exchange today.
http://www.gamesindustry.biz/article...1-billion-loss
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May 14th, 2009, 15:46 Posted By: wraggster
Shipments of handheld consoles are set to grow to 63.5 million units by 2013, according to analyst firm iSuppli, with revenues from handhelds to reach USD 8.1 billion.
iSuppli also estimates that no new handheld technology will be released by either Sony or Nintendo until 2011 at the earliest.
"The global market for handheld video game systems is set to buck weak conditions in the global consumer electronics market and rise by 4.9 per cent in units and 8.2 percent in revenue during 2009, due to moves by Sony and Nintendo to freshen up their products," said the company, following the release of the DSi and the PSP 3000 last year.
"While the long-term growth rate isn’t staggering by any means, Nintendo’s and Sony’s platform revisions should keep their portable game console shipments growing until they are able to roll out next-generation handheld platforms."
"iSuppli believes Sony and Nintendo will not introduce next-generation handheld video game consoles until 2011, at the earliest," added the company.
http://www.gamesindustry.biz/article...illion-by-2013
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May 14th, 2009, 17:31 Posted By: wraggster
Bionic Commando: Rearmed is to receive a price-cut on the PlayStation Network, ahead of the big brother remake's release next month.
"To celebrate the release of Bionic Commando on May 22, Capcom is pleased to announce that the digital download title - Bionic Commando Rearmed - is now available for a limited period from the European PlayStation Store for only £3.99/€4.99," says Capcom.
There's no noise regarding a similar XBLA cut, unfortunately. The offer runs from Thursday May 14 until Thursday May 21.
http://www.computerandvideogames.com....php?id=214980
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May 14th, 2009, 17:32 Posted By: wraggster
Bejeweled 2, Zuma, Heavy Weapon, peggle and Feeding Frenzy coming to Sony’s PSN courtesy of SOE
Sony Online Entertainment has given PS3 a serious casual games boost with the new that it has penned a deal with leading publisher PopCap to bring five its best selling consoles to PlayStation network for PS3.
All games will offer PlayStation Trophies and 1080p graphics and will also be playable on PSP via Remote Play.
http://www.mcvuk.com/news/34286/PopC...-PSP-offensive
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May 14th, 2009, 17:32 Posted By: wraggster
Bejeweled 2, Zuma, Heavy Weapon, peggle and Feeding Frenzy coming to Sony’s PSN courtesy of SOE
Sony Online Entertainment has given PS3 a serious casual games boost with the new that it has penned a deal with leading publisher PopCap to bring five its best selling consoles to PlayStation network for PS3.
All games will offer PlayStation Trophies and 1080p graphics and will also be playable on PSP via Remote Play.
http://www.mcvuk.com/news/34286/PopC...-PSP-offensive
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May 14th, 2009, 17:42 Posted By: wraggster
tarting today, Sony and Evolution Studios plan to release eight free livery packs for MotorStorm: Pacific Rift at the rate of one per week.
Each pack consists of a new paintjob for three vehicles, and the complete set covers every vehicle in the game.
This week is the Lunar-Tec Signature Livery Pack, followed by the Patriot, Mohawk, Voodoo, Atlas, Jester, Wombat and Monarch packs every Thursday until we're done.
You can see how some of them look in our MotorStorm: Pacific Rift Livery Packs gallery or in the accompanying trailer.
It's the game's first downloadable content, and follows the second patch, released on Monday, which closed off a shortcut and fixed a respawn point issue on the Sugar Rush track and introduced Microbadges.
These are miniature Trophies, if you like, which respect your ability to run people off the road, win all the game's gold medals or have a completed save-game for the original MotorStorm (respect).
http://www.eurogamer.net/articles/ev...f-motorstorm-2
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May 14th, 2009, 17:44 Posted By: wraggster
Activision has told Eurogamer that Indiana Jones and the Staff of Kings will be released for DS, PS2, PSP and Wii on 12th June.
The date follows the bizarre revelation that Han Solo will be a playable character in the game.
He'll be able to use his laser pistol, according to a StarWars.com trailer, but otherwise acts more-or-less the same as Indiana Jones: pouty one-liners, rugged good looks, stick insect girlfriends and so on and so forth.
We're not sure whether Han is the the secret co-op character LucasArts teased back at the game's unveiling in February, incidentally.
Of the SKUS, the Wii version provides the most interest, with motion-sensing whip and punching controls, and gesture-based escape sequences. There's multiplayer, too.
http://www.eurogamer.net/articles/st...-star-han-solo
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May 14th, 2009, 17:44 Posted By: wraggster
Activision has told Eurogamer that Indiana Jones and the Staff of Kings will be released for DS, PS2, PSP and Wii on 12th June.
The date follows the bizarre revelation that Han Solo will be a playable character in the game.
He'll be able to use his laser pistol, according to a StarWars.com trailer, but otherwise acts more-or-less the same as Indiana Jones: pouty one-liners, rugged good looks, stick insect girlfriends and so on and so forth.
We're not sure whether Han is the the secret co-op character LucasArts teased back at the game's unveiling in February, incidentally.
Of the SKUS, the Wii version provides the most interest, with motion-sensing whip and punching controls, and gesture-based escape sequences. There's multiplayer, too.
http://www.eurogamer.net/articles/st...-star-han-solo
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May 14th, 2009, 17:51 Posted By: wraggster
New from Divineo USA
More than a universal all in one charger, the Overlife will store energy to reload any devices independently. It is your ideal nomad companion.
Overlife is a small, black shiny design nomad battery.
Just plug it to any usb port or wall plug, and you can directly charge any Motorola - Samsung - Nokia - Sony Ericsson - Samsung - iPhone - iPod - Mini USB - NDSL - NDSi and all PSP models.
You can also store energy in, so you can charge any of your devices on the go.
A blue LED indicator shows you the level of charge and the charging status.
This perfect nomad companion will avoid you traveling with numerous bulky chargers, and provide emergency power in any situation.
- High capacity Lithium-ion rechargeable battery pack style
- Charge anywhere, recharge anything - standard USB input and output
- Inter-changeable connector heads charging different mobile phones,MP3/MP4 player,iPod,iPhone,PSP,NDS etc
- Power indicator LED shows battery capacity level.
- Impressive 2500mAh storage (recharge your devices and gadgets several times)
- None memory effect,short ciruit protection
- Powerful power supply is enough for even the most power-hungry mobile devices.
- Battery Type: Lithium-ion polymer rechargeable battery
- Capacity: 2500mAh
- Input Voltage: AC 100V-240V 50Hz-60Hz DC 5V 1A
- Output Current: 1000mA (Max)
- Output Volts: 5.4V (+ or - 0.2V)
- Output Current: 1000mA (Max)
- Charging time: 3 to 3.5 Hours.
- Cycle Life: At least 500 times
- Operating Temperature: -10C to 40C
- Storage and Transportation Temperature: -20C to 50C
- Dimension: 92.5 x 57.3 x 13.8 mm
- Weight: 80g
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May 14th, 2009, 17:54 Posted By: wraggster
New from Divineo USA
Dominate your opponents in fighting and other arcade games with this authentic arcade joystick that features a real rumble function and great built quality!
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May 14th, 2009, 18:24 Posted By: wraggster
The Prison Service has denied claims that prisoners in UK jails are using games consoles to organise crime on the outside.
As reported by The Times, the claims were made by the Serious Organised Crime Agency. SOCA director general Batman, sorry Bill Hughes, was speaking at the launch event for a new report.
"We know that one of the issues is that if you are locked up, how do you communicate with others? And we have been highlighting the fact it is not always with mobile telephones," he said.
"There is other technology used. People are using PlayStations to charge their mobile phones and are playing games interactively with others, so are able to communicate with them."
According to Hughes, prisoners are using "interactive games" to chat to their criminal chums. "Communication is the name of the game and criminals are looking to exploit new technologies. Prisoners have rights and they have access to the internet," he said.
"Some new prison guards are also being used without knowing it, but they soon become streetwise." Presumably they stop handing out WEP keys, routers, ethernet cables etc.
But according to the men in charge, it's all a load of nonsense. "Prisoners have never been allowed access to wireless enabled technology such as that used in some games consoles. Nor would they ever be allowed access to such technology," said a Prison Service representative, jangling a huge bunch of keys.
"A decision was taken some years ago that the then-current generation of games consoles should be barred because the capability to send or receive radio signals is an integral part of the equipment."
SOCA says it's heard otherwise, though it won't reveal how.
Meanwhile, Eurogamer is launching its own investigation into outside communications after a company Xbox 360 was used to send the message, "PLS HLP THEY R TORTRING ME W/ BAD GAMES. SEND A BIG CAKE WITH A FILE IN IT."
http://www.eurogamer.net/articles/pr...-commit-crimes
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May 14th, 2009, 18:25 Posted By: wraggster
Sony has restocked the PSN cupboards ahead of the Eurovision Song Contest weekend.
The two most expensive items are the Texas Cheat 'Em game - a collection of casino-themed mini-games that can be influenced by 15 cheating abilities - and a bundle of extra outfits for every Street Fighter IV character. Both cost 10 quid (EUR 12.99).
Down a rung are PSN games Bejeweled 2 and Zen Pinball. Bejeweled 2 we'd avoid, and there's a demo of Zen Pinball to try before you buy. Both cost GBP 6.29 / EUR 7.99.
Elsewhere, there's more content for PAIN, three free missions for the decent Dynasty Warriors: Gundam 2 and the first free livery pack for MotorStorm: Pacific Rift.
Everything else is a little underwhelming - even the ever-increasing library of Rock Band and Guitar Hero World Tour songs.
Demo
Zen Pinball
PS3 Games
Texas Cheat 'Em - GBP 9.99 / EUR 12.99
Bejeweled 2 - GBP 6.29 / EUR 7.99
Zen Pinball - GBP 6.29 / EUR 7.99
Buzz! Junior: RoboJam - GBP 3.99 / EUR 4.99
PS3 Game content
SFIV: Complete Costume Pack - GBP 9.99 / EUR 12.99
Sonic Unleashed: Holoska Adventure Pack - GBP 2.39 / EUR 2.99
MotorStorm Pacific Rift: Lunar Tec Signature Livery Pack - Free
Pain: Sore Sports Pack - GBP 3.99
Pain: Daxter Pack - Free
Dynasty Warriors Gundam 2: Three extra missions - all free
GHWT: Pop Rock Track Pack ("So What" by Pink, "Stop and Stare" by One Republic and "Everything's Magic" by Angels and Airwaves) - GBP 4.39 / EUR 5.99 (individually GBP 1.59 / EUR 1.99)
Rock Band: Social Distortion Pack 01 (Ring of Fire", "Bad Luck", and "Story of My Life") Distortion - GBP 2.49 / EUR 3.99 (individually GBP 0.99 / EUR 1.49)
Rock Band: "Stupify" by Disturbed, "Stricken" by Disturbed, "Radio Radio" by Elvis Costello, "My Old School" by Steely Dan, "Black Friday" by Steely Dan - GBP 0.99 / EUR 1.49 each
PS3 Themes
MotorStorm: Pacific Rift Signature Livery Theme - Free
Videos
Killzone 2: Making Of
MotorStorm Pacific Rift: Signature Livery
Pain: Sore Sports
http://www.eurogamer.net/articles/ca...-psn-refresher
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May 14th, 2009, 18:28 Posted By: wraggster
New from Divineo China and in many colours.
Compatible with PSP-3000, PSP Slim and PSP console, this airfoam pockect offers maximum protection against scrtch and shock. Its mega capacity lets you store the console and the crystal case inside.
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May 14th, 2009, 20:01 Posted By: wraggster
Newly released today:
Single and Tag battles are no longer separated in this ultimate battle between souls. Challenge yourself and take down a tag team with one player character or form a team with new people who entered the battle roster.
Boasting the largest playable character database and amount of customizable functions, this installment takes care of the challengers as well as the novices.
Besides play mode, the game encapsulates the whole of the Bleach plot in 1 UMD. From the prelude which stars Kisuke Urahara as the protagonist to the recent battles between Ichigo and Aizen's group.
Start from the very beginning, from the time when Urahara Kisuke kicks the Bleach wheels into motion, with this game and you will gain an even deeper insight into the Bleach universe
http://www.play-asia.com/SOap-23-83-...j-70-3agi.html
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May 14th, 2009, 20:02 Posted By: wraggster
Newly released today:
Growlanser is a fantasy RPG with an orthodox plot and an innovative system. As a hero who could either revive the land or bring it to a total collapse, you have to be careful how you use your powers and what path you are going to choose.
Path selection do not only happen during the adventure part of the game, but on the fields and in the midst of battles as well.
With dramatic elements popping up in the most unexpected hour, you have to pay attention to all the hints you are given in these scenes to develop your character to match your ideals.
To portray battles in the most realistic ways, you don't get warped into battle screen with your party members, you take civilians into the fray with you, be a true hero, beat the evil forces and prevent the innocents from getting killed.
Party members and comrades, designed by Urushihara Tomoshi are attractive, with distinct looks and personality to match. Finish quests for rewards and do them early for more free time to explore the possibilities of developing your relationships with the characters. Besides existing characters, new ones are added to the cast along with their stories.
Powered up with new elements, Growlanser is a portal to the origins of the hot RPG franchise.
http://www.play-asia.com/SOap-23-83-...j-70-3ayb.html
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May 14th, 2009, 20:34 Posted By: wraggster
New downloadable PsOne games are trickling on North America’s PlayStation Store. Three titles came out last week. King of Fighters ‘99 and Medal of Honor: Underground are coming in the future.
The ESRB re-rated Bowling, R-Type Delta, Medal of Honor: Underground, and King of Fighters ‘99 as PlayStation 3 / PSP games. The first two games on the list, Bowling and R-Type Delta, were released last week.
Since we only have ESRB ratings we don’t know when Sony will put these online. Street Fighter Alpha 2 hasn’t appeared on PSN and we caught that rating last year. However, SCEA and Ignition, who now publishes SNK games, will want KOF ‘99 to re-release the game soon to capitalize on King of Fighters XII fever.
http://www.siliconera.com/2009/05/14...cs-collection/
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May 14th, 2009, 20:34 Posted By: wraggster
New downloadable PsOne games are trickling on North America’s PlayStation Store. Three titles came out last week. King of Fighters ‘99 and Medal of Honor: Underground are coming in the future.
The ESRB re-rated Bowling, R-Type Delta, Medal of Honor: Underground, and King of Fighters ‘99 as PlayStation 3 / PSP games. The first two games on the list, Bowling and R-Type Delta, were released last week.
Since we only have ESRB ratings we don’t know when Sony will put these online. Street Fighter Alpha 2 hasn’t appeared on PSN and we caught that rating last year. However, SCEA and Ignition, who now publishes SNK games, will want KOF ‘99 to re-release the game soon to capitalize on King of Fighters XII fever.
http://www.siliconera.com/2009/05/14...cs-collection/
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May 14th, 2009, 21:26 Posted By: Shrygue
via Eurogamer
PlayStation Home community manager "TedTheDog" has admitted that Europe trails other regions in the number of themed areas PS3 Avatars can explore.
"Let's be honest, SCEE Home is behind the other regions in the number of Spaces we have to offer," he writes on the European PlayStation forum (via VG247). "That's not to say we don't have some really good clothing and furniture, we've actually got some excellent partners in the Shopping Centre. And we've also got Red Bull and Xi (the latter still has some way to run and some more surprises to bring you.) And Red Bull have another trick up their sleeve too...
"But overall, we're short on Spaces in general. In isolation we don't think this makes SCEE Home a bad place but we fully understand the regional comparisons and why they're made."
So, he adds, priorities will be switched to production of Spaces for the foreseeable future. The first task is implementing some of the older content "we've been missing for a while now" - areas like Uncharted, Warhawk, Guitar Hero and Resident Evil 5. After that, he hopes new spaces can launch simultaneously with other regions.
The European team has been recruiting to meet this end, and is apparently considering 17 Spaces to add over the next two to four months. Not all will make the cut.
TedTheDog also says Sony will try to share information sooner with the community, and aim to communicate the latest Home changes "one week in advance".
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May 14th, 2009, 22:04 Posted By: wraggster
Electronic Arts Inc. (NASDAQ: ERTS) today announced that EA SPORTS has innovated a new, physical brand of hockey that includes first-person fighting in NHL 10 to match the toughness and emotional intensity real-world NHL players endure in pursuit of a Stanley Cup Championship.
The franchise that has won 19 sports game of the year awards over the past two years begins a new era with gameplay innovations that deliver a new standard of toughness, the emotion of playoff hockey on the ice and in the arena, and over 200 gameplay refinements that replicate the skill and finesse that every fan sees throughout the NHL playoffs.
A new first-person fighting engine enables players to trade punches with an NHL tough guy. Feel what it's like to be on the ice in the skates of an NHL player to throw and dodge punches. Grab and tug an opponent's jersey to land a punch that ignites the fans and sparks your team to victory. Challenge a skill player and an opposing team tough guy will step in to settle the score.
On ice toughness and intimidation is taken to a new level in NHL 10 where winning one-on-one battles for possession of the puck along the boards becomes a test of will and skill. Utilizing an all-new board physics engine, players can use their body to shield the puck on the boards and then kick-pass it to teammates. Bigger, stronger players pin opponents to the boards while fanatical fans bang on the glass, just like real life. Fore-check defenders, pressure the puck and finish checks to intimidate your opponent into mistakes. Players fatigue, bobble passes, and avoid collisions under threat of constant physical pressure. Inspire teammates, ignite the fans and change the momentum of a game by instigating scrums, drawing penalties, and mixing it up — all after the referee blows the whistle!
"This is the most authentic simulation of hockey we have ever created," said Producer David Littman, a former NHL and minor league goaltender now in his eighth year working on the NHL franchise. "The Stanley Cup is the most difficult trophy in all of sports to win and NHL 10 replicates the emotion, intensity and toughness players require to win the Cup."
NHL 10 features more than 200 gameplay refinements that replicate the skill and finesse of hockey and deliver the most responsive and authentic action ever for the series. Players can one-time loose pucks, score from their knees, knock pucks out of the air and lift a leg to fake a shot on goal. A new 360 degree precision passing mechanic delivers control over the speed and direction of passes so players can bank passes off the boards or play the puck into space for teammates to skate on to it. Plus, all-new interactive crowds bring the emotion of playoff hockey to life with towel-waving fans, glass bangers and crowds that react to the action on the ice.
Prove you are tough enough to quiet the crowd, silence the opposition and survive a playoff run to lift the Stanley Cup in NHL 10.
NHL 10 will be available in stores this September for the PLAYSTATION 3 computer entertainment system and Xbox 360 video game and entertainment system with an MSRP of $59.99. It is developed under the EA SPORTS brand by EA Canada in Burnaby, B.C. The game has not been rated.
EA SPORTS is the leading interactive sports software brand in the world, with top-selling titles and franchises including Madden NFL football, FIFA Soccer, NHL hockey, NBA LIVE basketball, NCAA Football, and Tiger Woods PGA TOUR?.
*Based on total sales in 2008 according to the NPD.
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May 14th, 2009, 22:26 Posted By: wraggster
News via streetskaterFU:
In the past few days we noticed many hints pointing that the PlayStation3 operating system may be based on Apple's Darwin (OS X = Darwin + Aqua).
As big Apple fans as we are, you might remember this video from 2005/2006:
You clearly can see a demonstration of IBM showing the CELL chip running on a MAC OS X desktop. They also stated, that they show this terrain engine over a year, which means 2004/2005. (http://www.macnn.com/articles/05/08/...er.compatible/)
For the fast fact searching guys of you, here a little FAQ we made:
Q: Can Darwin even run on the PS3's architecture?
A: Yes it can! The PPC is supported by Darwin.
Q: How about the HDD file system?
A: The PS3 uses a few partitions with different file systems, the major one is UFS2, which is also supported by Darwin and all other BSD Systems (Darwin is also in the BSD branch).
Q: Can I see hints in the XMB?
A: Yes you can! Just take a quick look on the "Information Board" and compare it with Apples widget system. (more about it below)
Q: PS3 uses ELF files as executables? Darwin uses MACH-O !?
A: The usage of ELF files could be adopted in Darwin.
Now we come to the PS3's "Information Board". After knightsolidus' HDD decryption methode showed up, several people posted some file lists on forums like demonhades.org. There we see; for example, those filenames:
"/npdrm/informationboard/
Dutch.lproj
Italian.lproj
da.lproj
nb.lproj
setting.xml
zh_CN.lproj
French.lproj
Japanese.lproj
data
pt.lproj
setting_qa.xml
zh_TW.lproj
German.lproj
Spanish.lproj
fi.lproj
rss.swf
string
Icon.png
config.xml
ko.lproj
ru.lproj
sv.lproj"
So put the "lproj" in google and what does show up? Ah! - MAC stuff again "lproj" means "language project directories".
http://developer.apple.com/DOCUMENTA...alization.html
Once you enter the lproj folder you will notice file names which are again exact the same as on the developer site above. Open them and again - identical commands inside.
"Localizing Widgets" - The XMB widget is based on it.
Back in 2006 Kotaku reported about the official PS3 US website showing an Apple logo on the frontsite of a PS3.
Surely SONY gave a short statement, claiming it was caused by "an external error". Who knows ^^
To finalize this post, a short quote by Ken Kutaragi:
"The kernel will be running on the Cell, and multiple OSes will be running on top of that as applications. Of course, the PS3 can run Linux. If Linux can run, so can Lindows. Other PC Operating Systems can run too, such as Windows and (Mac OS) Tiger, if the publishers want to do so."
To much coincidences for us ;-)
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May 14th, 2009, 22:31 Posted By: wraggster
News/release from J3r3mie
xDownloader v1.0 - a homebrew that allows how Cydia on iPod Touch / iPhone and download and then install from the PSP homebrews, themes, etc..
I know there are several draft Cydia on developing PSP but I really did not know if they would Vori all day so I decided to make one.
xDownloader v1.0 is coded in Lua and downloads the file through the download chardetm I would like to thank. Files are displayed according to the database can be updated at the start of homebrew. This is regularly updated from the administration interface of xDownloader.
From the Web site, Website xDownloader, you can download the files from your PC, add your own files to the database xDownloader and monitor updates.
Already for the next version, I thought to add the category navigation, and other small surprises that I offer.
xDownloader is available from the Creative Commons license (Respect):
I hope to have your help to make xDownloader The best Cydia on PSP with a too big data base.
The next update xDownloader available directly from xDownloader 1.0.
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May 14th, 2009, 22:40 Posted By: wraggster
News/release from sined95
Here at last!
Here the game thinking long-awaited chicky, which reveals that under the 2nd opus as announced here and there.
The big change is in the graphics when the great help of maxdéoxis. From the loading screen credits, all images are passed through the center of beauty. The theme is rather focused on the side windows vista and plays on the effects of light perfectly.
But I think the final images will be worth more than a thousand words!
So when the game starts, you are greeted by the main image of the game that shows us directly the theme of the game graphisque
Wait a little, you get the menu, too unrecognizable.
Here are the options available to you:
- SOLO PART: Start a party only to find the code that you will have AI.
TWO-PART A: Start a party where one chose the code and find the other.
-RULES: 3 pages to describe the rules of this game of logic.
-CREDITS: Find information on this game
-QUIT: The option to not choose, it is back to XMB.
I will now explain the different modes:
Solo part:
Choose the option "solo party". You will be asked the number of colors desired.
Get a little help and press: Cross. The game begins.
Hurry, there is a meter long!
Part 2:
Choose the 2nd option, "part 2".
The 1st player takes the psp and dials the code that the other will find.
May the best win!
Rules:
That little ignore these rules? ^ ^
To navigate between the three pages, use: r: and: l:.
Credits:
Press: cross: to return to the menu.
Quit:
Back to the XMB
The game provides heated to the meninges of the players. Hang on!
However, note the absence of ADHOC mode chicky that had started but could not finish.
The other bad news is that the developer can not be released soon version 3, but another will begin Thursday I find it a great pity!
If you find bugs in the game, give him advice, help send a mail to t.gindre @ laposte.net.
Feel free to send messages of encouragement to try to have a v.3 but this remains unlikely.
Version 1 was a coded begun in November 2008. It is therefore 6 months working on it.
Thank you.
Sined95, newseur encoder and the eDevZ
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May 14th, 2009, 22:46 Posted By: wraggster
News via pspitalia
The French Stifpsp coder released version 1.2 of Directories Maker, homebrew that will allow you to create folders just for your memory stick.
More to follow.
Changelog v1.20:
Quote:
- Added a background
- Now run a sound to create the folder
- Added control file. If a file is missing, the homebrew is not started
- Added the creation of the following folders: RADIOPLAYER, RSSCH, GAME3XX, GAME4XX, GAME5XX, and IMPORT LICENSE
- After creating the folders, the homebrew will stop within 5 seconds
- Fixati all these bugs
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May 14th, 2009, 22:51 Posted By: wraggster
News via pspitalia
Blu_eye4 user of our forum, ndCreateDirectory releases, homebrew that will allow you to create the memory stick, the folders to your PSP. The program was developed with Nanodesktop, library that allows the creation of windows-like homebrew on PSP.
More to follow.
Changelog v1.1:
Quote:
- It 's possible to create folders RADIOPLAYER, RSSCH, GAME3XX, GAME4XX, GAME5XX, IMPORT LICENSE and more folder SEPLUGINS
- GUI style windows
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May 14th, 2009, 22:57 Posted By: wraggster
News via pspitalia
The coder flav1994 and cobra77380 release the second version of XtremmShell, a new alternative to shell 'original Sony XMB.
After all the characteristics of the shell and the link to download.
Changelog v2:
Quote:
- Session startup where you can also set a password
- Player audio file suppport. Mp3 and. Ogg
- File Browser which allows you to copy, rename, move, delete or open file. Elf. Prx,. Lua
- It 's possible to boot homebrew, ISO / CSO, UMD, PSX games
- It 's possible to start the Internet browser Sony
- PSPNotes v1.5
- F1 Manager v2.5 & Trucks
- It 's possible to view information on your PSP
- It 's possible to change the password that the subject (it has three in addition to the default)
- USB connection for MemoryStick and various Flash PSP
- Loans
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May 14th, 2009, 23:01 Posted By: wraggster
Uberjack has posted some WIP news of his port of Vice the Commodore Systems emulator for the PSP:
VICE PSP is largely complete; I say “largely,” because the main thing holding it back at the moment is intermittent sound lag.
What is definitely going to be in the release:
The usual features present in my other computer emulator ports: virtual keyboard, state autoloading, per-game configurable input, peripheral indicators, state saving/loading
Support for tape images, disk images, cartridges. Each can be “inserted”, “ejected”, and auto-run (by which I mean that a specific program on tape/disk can be automatically run) separately
Several other things that are a side-effect of being a port of VICE, so to speak
The sound lag issue presents itself when emulator begins to skip frames - sound works perfectly (as far as VICE is concerned, anyway) otherwise. It would be fairly safe to say that once this is fixed, a release is imminent.
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May 15th, 2009, 02:46 Posted By: Zack
Hey everyone. So I have been working on a update for LuaPlayer 0.20. Not for long but a few major changes that result in a huge speed boost.
I will take the rest from the readme files :
What is LuaPlayer Euphoria ?
LuaPlayer Euphoria is a branch of LuaPlayer that is optimized for speed, Whilst staying true to
the ease of use and function names we have all grown to love.
What can it do? What makes it different to the normal LuaPlayer ?
It can display images up to 100%+ faster than
the default LuaPlayer, by automatically swizzling the images as there loaded.
It also features Mp3 support. This is done on the main processor for now. Don't worry however, this is a optimized mp3Player.
Whilst displaying a 480x272 image and playing a Mp3 file, LuaPlayer Euphoria can achieve
up to 228 FPS (Frames Per Second) running at only 222mhz!. (SEE SAMPLE DEMO FOR PROOF!)
It also features CPU Speed control. Which can be done by the user. So you can set the PSP's CPU to either : 100, 222, 266 or 333mhz.
Another feature, albeit trivial, is a built in FPS Function. By simply calling "showFPS()" you can see your game/applications
current FPS out of 60 frames. If you want to see its "True" FPS, comment out screen.waitVblankStart and pad = Controls.Read() - as these
cap the framerate to 60.
The last feature (so far) is the ability to properly free images. I don't know if this worked before but anyway...
Simply call "freeImage(myImage)" (with myImage being the image you want to free) and it will remove the image from memory.
It goes without saying that you should not be displaying the image your trying to free at the time of freeing it.
+ A lot more to come!
It is slim and phat compatible. Should work on 1.0>5.xx firmwares. Should also work
on chickHen.
Why use this over PGE or LuaPlayer HM ?
Well thats a good question. If you don't like the way PGE lua or LuaPlayer HM are set up (ie function names, calls)
and prefer the old lua player in that sense (just not the performance), then LuaPlayer Euphoria is the answer
you have been looking for.
Where can I find the new functions list?
In the download see the "Functions & Features" text file.
Has all the usual function names changed?
No and they never will. Even with new features I am trying to keep
the naming convention and required function calls to a minimum. After all no-one likes having to call 4>6 functions just to initialize the graphics now do they
Are we going to see more in the future ?
Provided there is genuine interest from a decent sized group of people then yes. I wont be doing this
for the good of my health... lol.
So yeah, if there are enough people using it, and enough people interested in the project I will keep working on it.
I will also try my best to add any new features you desire.
If you would like to request a feature be added, please do so at the official forum : LuaPlayer Euphoria Forum
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May 15th, 2009, 17:02 Posted By: wraggster
Got a bit of couch cushion change weighing you down? Need a little something to revitalize that PS3 love affair? You've come to the right place, friend. SNK has just unleashed a new duo of fighting sticks over in Japan, and both are downright drool-worthy. The new controllers are being launched alongside King of Fighters XII this July, with one featuring artwork from the title and the second boasting a Neo Geo throwback vibe (pictured after the jump) that should resonate quite well with gamers of yesteryear. The tandem is priced at ¥6,279 ($65) and ¥5,229 ($54), respectively, though we get the feeling it'll be import or bust for us Yanks.
http://www.engadget.com/2009/05/15/s...n-3-importers/
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May 15th, 2009, 17:20 Posted By: wraggster
Sony Computer Entertainment of America senior director of corporate communications Patrick Seybold has responded to the NPD's hardware and software sales data for April of 2009, focusing on titles slated for release on the PlayStation 3 later this year, as well as the console's non-gaming functions.
"We're revving up the new fiscal year with a broad tent of content and services across our platforms with envelope-pushing PS3 games like inFAMOUS, MAG, and Uncharted 2: Among Thieves," said Seybold.
While full sales data for PlayStation 3 and PlayStation Portable titles was not disclosed by the NPD group, it should be noted that only one title for a Sony platform - EA's The Godfather II for PS3 - made an appearance on April's top ten sales list, at 91,000 units. Hardware sales for the PS3 were also down, at 127,000 units compared to 187,000 units in April 2008.
Rather than comment on these figures, Seybold discussed SCEA's marketing strategy for the remainder of the year, revealing that it will focus on the PS3's non-gaming functionality and features.
"We often hear from our customers that they're surprised by everything the PS3 does in addition to what they purchased the device for - including features like DLNA, free access to Wi-Fi and internet browser," said Seybold. "In some ways, this serves as a reminder that there's more we can do to relay the full breadth and power of the PS3.
"We know our consumers have varying entertainment lifestyles from the Blu-ray movie fanatic to photo enthusiast, so we've outlined our most aggressive marketing plans to help showcase this tremendous value proposition to all our consumers.
"We've got a proven history in delivering the best entertainment experience and there is no doubt the PlayStation brand is staged for another big year."
http://www.gamesindustry.biz/article...-functionality
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May 15th, 2009, 17:20 Posted By: wraggster
Sony Computer Entertainment of America senior director of corporate communications Patrick Seybold has responded to the NPD's hardware and software sales data for April of 2009, focusing on titles slated for release on the PlayStation 3 later this year, as well as the console's non-gaming functions.
"We're revving up the new fiscal year with a broad tent of content and services across our platforms with envelope-pushing PS3 games like inFAMOUS, MAG, and Uncharted 2: Among Thieves," said Seybold.
While full sales data for PlayStation 3 and PlayStation Portable titles was not disclosed by the NPD group, it should be noted that only one title for a Sony platform - EA's The Godfather II for PS3 - made an appearance on April's top ten sales list, at 91,000 units. Hardware sales for the PS3 were also down, at 127,000 units compared to 187,000 units in April 2008.
Rather than comment on these figures, Seybold discussed SCEA's marketing strategy for the remainder of the year, revealing that it will focus on the PS3's non-gaming functionality and features.
"We often hear from our customers that they're surprised by everything the PS3 does in addition to what they purchased the device for - including features like DLNA, free access to Wi-Fi and internet browser," said Seybold. "In some ways, this serves as a reminder that there's more we can do to relay the full breadth and power of the PS3.
"We know our consumers have varying entertainment lifestyles from the Blu-ray movie fanatic to photo enthusiast, so we've outlined our most aggressive marketing plans to help showcase this tremendous value proposition to all our consumers.
"We've got a proven history in delivering the best entertainment experience and there is no doubt the PlayStation brand is staged for another big year."
http://www.gamesindustry.biz/article...-functionality
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May 15th, 2009, 17:35 Posted By: wraggster
SEGA will bring tri-Ace role-playing game End of Eternity to Europe next spring under the name Resonance of Fate.
The PS3 and 360 game was unveiled in Famitsu last month, and appears to be a steampunk, gun-slinging affair with plenty of action.
At least, that's what the first Resonance of Fate screenshots seem to depict.
There are few other details, but with tri-Ace's portfolio counting games like Star Ocean and Valkyrie Profile, Resonance of Fate will clearly be worth watching out for.
http://www.eurogamer.net/articles/se...re-next-spring
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May 15th, 2009, 17:36 Posted By: wraggster
Rag Doll Kung Fu: Fists of Plastic is now available to download free of charge from the US PlayStation Network.
That's according to the US PS blog, which says all you have to do is visit the Sprint channel to get access.
A SCEE spokesperson confirmed to Eurogamer the deal will not be available on the European PSN. However, you could always be a bit cheeky and set yourself up with a US PSN ID over at PlayStation.com.
Fists of Plastic didn't do so well with the critics, scoring 6/10 on Eurogamer. Still, you know, free.
http://www.eurogamer.net/articles/ge...ree-via-us-psn
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May 15th, 2009, 20:40 Posted By: Zack
Hey.
So after a bit of work I bring you LuaPlayer Euphoria V2.
New Features / Improvements :
1) Speed increase. Take the below as a reference :
Sample Demo (included in v1 release, blits a 480x272 image and plays a mp3) speed benchmarks :
LuaPlayer Euphoria V1 :
Cpu Speed @222mhz
Performance : 228 FPS.
LuaPlayer Euphoria V2 :
Cpu Speed @222mhz
Performance : 263 FPS.
2) New function :
systemQuit()
Will return to the xmb if called.
Hmm..
Yeah I know I posted quoting 1045fps, I just couldn't get that build stable enough to release for now. I have some things to take care of so rather than giving you nothing, I decided to post this worthwhile update.
All the readme/function files have been updated to reflect this release.
Future :
Seen as there is a bit of interest in this, I think (might not yet) I might make my own LuaPlayer from scratch, keeping function names the same etc. Or I might just keep improving this one. I will think about it
If you would like to request a feature be added, please do so at the official forum : LuaPlayer Euphoria Forum
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May 15th, 2009, 20:51 Posted By: wraggster
Just try to wrap your minds around this, Harmony / PS3 owners: this weekend is the last weekend that your otherwise awesome universal remote won't be able to power on your otherwise awesome Blu-ray / media player. Wild, we know. Logitech's heralded Harmony Adapter for PlayStation 3 -- which converts the IR blasts coming from your Harmony-branded remote to Bluetooth signals that the console understands -- is now shipping. You can pretty much take your pick of e-tailers, but the read link leads to a sweet 10 percent off promotion that'll save you a few bones compared to buying from Amazon. Whatever the case, the MSRP is $59.99, so feel free to track down the best deal in all your free time.
http://www.engadget.com/2009/05/15/l...-now-shipping/
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May 15th, 2009, 21:14 Posted By: wraggster
THQ plans to release a Red Faction: Guerrilla demo next Thursday 21st May for PS3 and Xbox 360.
Inside will be two maps, nine weapons, five backpacks and 15 unlockable levels from the full game. The only playlist on offer will be Damage Control.
We've already had a good look at the single-player side of Red Faction: Guerrilla in a single-player demo, which THQ says has been downloaded 1m times. The game does have a story about a revolution on Mars, but it's not as fun as blowing stuff up and knocking stuff down.
That's testament to Volition's impressive physics engine underpinning the whole experience, which we're hoping will offer some interesting possibilities in multiplayer.
Red Faction: Guerrilla comes out for PC, PS3 and Xbox 360 on 5th June.
http://www.eurogamer.net/articles/re...-mp-demo-dated
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May 15th, 2009, 21:25 Posted By: wraggster
I love a good high-def movie, and Blu-ray players are sweet. Only they're so feature rich, the discs themselves are an afterthought—DOA or relegated to a niche format reserved for the finest films.
Oh, come on—you can't tell me you don't see where this is going. Even though the format has grown 72% in the last quarter, every Blu-ray player we choose to review has an abundance of features that have nothing to do with Blu-ray. In fact, they all have to do with delivering movies in a different way, with more instant gratification.
The joke is, when we were pushing for Blu-ray 2.0 with BD-Live a year ago, we didn't realize that the ethernet port was really not about enhanced Blu-ray at all, but about video on demand. I own a few Blu-rays, like Wall-E, that have BD-Live components. Never even bothered with them. No point. But you'd be a 'tard to buy a Blu-ray player without an ethernet port, and you'd be a 'tard to buy a Blu-ray player without Netflix on demand, and at this point, another service for new-release movies, like Amazon VOD or CinemaNow.
Netflix gives me back seasons of 30 Rock and The Office in high-def. Pop quiz: Will I ever buy them on Blu-ray, or even DVD? No. I can even get stuff I'd have previously hunted down on disc, like The IT Crowd. I can get lots of the movies I previously owned on DVD instantly on demand for no cost other than the $10 monthly subscription. People don't even bitch about DRM with Netflix, because it's instant and always there, so even the copyright owners should be happy. Time Warner's boss even said he's thinking about offering a Netflix-like VOD distribution channel for HBO—nothing like all-you-can-eat Rome, Wire and Band of Brothers to kill DVD sales, and HBO still gets their mad money.
You want to talk video quality? Fine. I own The Dark Knight on Blu-ray. That movie is freakin' awesome, and I am happy to watch it on a Blu-ray player, while I sit exactly 47 inches from a 50-inch 1080p plasma television. But what about Billy Madison? I love that movie too, but I first owned it on a VHS playing in 4:3 at what you might call 240i, and I can verify that the high-def version is no funnier. In fact, instead of fishing out the HD DVD of it I have, and hooking up the HD DVD drive to my Xbox, I'd probably sooner try to find it on Netflix, in whatever video quality they're offering.
Besides, most people—most Giz readers, I'd wager—are watching "high def" movies on LCD TVs they bought at Costco for $899, so you can't tell me that they can see a difference between so-called VOD high-def and real bonafide Blu-ray high-def, even though there definitely is one.
The Criterion Collection belongs on Blu-ray. But six films by Wes Anderson, Terry Gilliam and Akira Kurosawa do not an industry make. Like our discussion of audiophiles, there's a need to preserve (and even appreciate) video at very high quality, but that need doesn't trickle down to the masses, and especially doesn't matter for every single film, or even the vast majority of middle-of-the-road movies and TV. DVDs were a hit because they were the smartest way to deliver most video in the years 1999 to 2007. Now, the smartest way to deliver most video is over broadband, not on high-density shiny discs.
Don't get me wrong. You'll buy a "Blu-ray player." Stats show many of you already are. You may even buy some Blu-ray discs, or pay the extra $2 or $3 for Netflix Blu-ray rental. But the amount of time you'll spend watching Blu-ray on it will continue to dwindle, until, maybe one day, the disc tray just refuses to open from lack of use.
http://gizmodo.com/5256285/blu+ray-is-killing-itself
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May 15th, 2009, 21:39 Posted By: wraggster
New from Divineo China and in many colours.
Novel and smart outlook Compact Pocket with Stand specially designed for PSP 2000 and 3000 consoles. The special “Console Stable Mount” design can hold the console firmly while all jacks, ports and switches are kept. It also allows you to use 1800mAh or 2200mAh batteries on PSP 2000 and 3000 consoles.
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May 15th, 2009, 21:47 Posted By: wraggster
Sony is going PSP bundle bananas this year, releasing "Entertainment Packs" packaged with Rock Band Unplugged, Hannah Montana: Rock Out the Show and Assassin's Creed. Today we can add one more bundle to the pile.
Square Enix's Dissidia Final Fantasy is also getting the Entertainment Pack treatment, bundling the Final Fantasy-themed fighting game with a new "Mystic Silver" PSP, Final Fantasy VII Advent Children on UMD and a 2 gigabyte Memory Stick Pro Duo.
Interestingly, this package is a GameStop exclusive. It will set future PSP-3000 owners back $199.99 USD when it ships on August 25th.
Also potentially interesting is that Sony is announcing this just a few weeks before E3 kicks off. Seems like the kind of thing the company might reserve for an on-stage announcement. But maybe the press conference schedule's getting a little too packed right now...
http://kotaku.com/5255031/dissidia-f...own-psp-bundle
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May 15th, 2009, 21:51 Posted By: wraggster
With Cops and Robbers out of the way, Criterion is free to finish up the last of the announced Burnout Paradise premium DLC -- Big Surf Island. This is the first new locale to be introduced into the ever-evolving racing game, and it'll add 15 events and 10 online freeburn challenges to the game. Criterion is promising big air for the expansion, and completionists will want to look for all 45 Billboards hidden on the island. For comparison purposes, the original game featured 120 events and 350 freeburn challenges.
These early details come courtesy of an early look at the DLC's Trophies. (Check out the new Trophies after the break.) One particularly intriguing achievement involves getting a whopping 4.5 seconds of air time in a single jump. Who needs Burnout Planes when you have massive jumps like that?
Our very own Randy Nelson got some hands-on time with the DLC pack, but he can't report on the details quite yet. Expect a full preview on May 28th.
http://www.joystiq.com/2009/05/15/bi...ges-to-burnou/
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May 15th, 2009, 21:55 Posted By: wraggster
Sony CFO Nobuyuki Oneda noted recently that the PS3's cost is still 10 percent higher than the system's price, reports Andriasang.com. With the console's price differences in each region, if Oneda is talking about Japan, that would be approximately ¥4,000 ($42). In North America the same $40 loss would also hold true.
As bad as losing money on each console manufactured sounds, it used to be worse. Just a year ago the estimate was that Sony was losing over $100 per system. Losing a couple Jacksons (four Hideyo's in Japan) per console isn't great, but it appears that Sony's costs and sales on the console are slowly finding equilibrium. Unless, of course, there's another $100 price drop in the PS3's near future.
http://www.joystiq.com/2009/05/15/re...0-on-each-ps3/
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May 15th, 2009, 21:56 Posted By: wraggster
Namco Bandai announced Soulcalibur: Broken Destiny in Japan with sent out screenshots and character models. We’ll start with a rough comparison of Ivy’s model on the PSP and PS3/Xbox 360. On the PSP the bright colors are a little washed out. Otherwise the conversion is impressive.
This batch of screenshots also shows what Dampierre looks like in the game. The newly created character has switchblades on his sleeves and has a hammer throw move. Maybe. It’s hard to tell if Voldo caught Dampierre in a throw or vice versa.
Screens Here --> http://www.siliconera.com/2009/05/15...destiny-media/
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May 15th, 2009, 21:56 Posted By: wraggster
Namco Bandai announced Soulcalibur: Broken Destiny in Japan with sent out screenshots and character models. We’ll start with a rough comparison of Ivy’s model on the PSP and PS3/Xbox 360. On the PSP the bright colors are a little washed out. Otherwise the conversion is impressive.
This batch of screenshots also shows what Dampierre looks like in the game. The newly created character has switchblades on his sleeves and has a hammer throw move. Maybe. It’s hard to tell if Voldo caught Dampierre in a throw or vice versa.
Screens Here --> http://www.siliconera.com/2009/05/15...destiny-media/
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May 15th, 2009, 22:10 Posted By: wraggster
When Q Entertainment is mentioned in the West they are usually associated with synesthesia music games. The studio also has stakes in cash op MMOs like Angel Love Online which got a PS3 client last year. This year Q Entertainment is giving Angel Senki the same treatment.
Angel Senki and Angel Love Online are both developed by Taiwan based UserJoy Technology. A closed beta for the PC client will start on May 27. A free PlayStation 3 client will be ready in the fall. Angel Senki costs nothing to play too, but like Angel Love Online it’s funded by cash op transactions. A US client for Angel Senki has not been announced and may not be available if publishing rights are split. This is one of the reasons the PS3 client of Angel Love Online was not released outside of Japan.
http://www.siliconera.com/2009/05/15...er-mmo-to-ps3/
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May 15th, 2009, 22:30 Posted By: wraggster
News via aep
New beta here. Not that much new in the /trunk these days, due to the progress of the rewrites, but well, better release a beta once in a while anyway.
Pcsx2 beta 1190
Changelog
- Removed VU-Skip [helps simplify the frameskipper logic] -- Use the VU Cycle Stealer hack instead for better, faster, more stable speedups of the VU1 unit.
- Optimized vtlb direct path memory operations using some crafty asm code. Expect 2-3% speedups in most things, and perhaps more in some FMVs.
- Made new IopHwRead and IopHwWrite from scratch, in preparation for a new lookup-based IOP memory manager
- Apply Iop HwRegister handler changes to the EE´s mapping
- Small speedup for the EE/IOP recompilers, by removing the legacy limit on the number of recompiled blocks
- Fix xgkick delay mistake
- Improved SSE detection:
- Some unpack fixes/changes
- Fixed a typo in the SIO2 hardware read interface
- usual code cleanups and optimizations
Also, updated plugins pack.
Enjoy
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May 16th, 2009, 01:21 Posted By: wraggster
Rumors circulated the internet yesterday regarding a supposedly leaked set of photos of Sony's "PS3 Slim." Previous hardware choices on Sony's part, including the slimmer PS2 and the PSP-2000, would suggest that Sony would eventually create a slimmer version of its powerhouse hardware, but would it be so soon after the system's launch?
Today, we received word that a trustworthy US GameStop employee discussed the matter with a Sony merchandizing representative. When the leaked photos were brought up in private conversation, the merchandizing representative was immediately surprised that the photos were "released already," but then hastily dismissed the subject when the rep realized that it was regarding a rumor. Could this reaction indicate that the PS3 Slim is more real than we originally thought?
We certainly take this information with a grain of salt, but it at least enhances the possibility that a PS3 Slim will arrive sometime in the future.
http://uk.ps3.ign.com/articles/983/983279p1.html
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May 16th, 2009, 01:30 Posted By: wraggster
Vogster Entertainment, an international innovator in video game design and content, today announced that UNBOUND SAGA, the eagerly awaited arcade-style brawler for the PSP (PlayStation Portable) system, will be available this July exclusively via digital download on the PlayStation Network. Beginning July 16, 2009, players can punch and clobber their way through UNBOUND SAGA's comic book inspired action at home or while on the go.
"Bringing UNBOUND SAGA to PSP system owners through the convenience of the PlayStation Network is an ideal way to deliver the game to the widest possible audience," said Mario Kroll, Director of Marketing at Vogster. "In fact, we expect to see a growing trend where highly anticipated releases such as UNBOUND SAGA will bypass the UMD format and the often challenging retail environment, being instead delivered directly to consumers. It certainly is a 'win' for both content producers and gamers alike --- it avoids an unpopular delivery medium and costly manufacturing, while improving the timing and availability of great content to consumers when they demand it."
The UNBOUND SAGA video game is based on Dark Horse's comic book of the same name and follows the adventures of self-aware comic book tough guy Rick Ajax, as he battles the constant and cataclysmic threats that are put in his path by the god-like entity known as 'The Maker'. With cover art by illustration icon, Joe Linsner (Cry for Dawn, Dark Ivory) original story by comic book veteran Mike Kennedy (Star Wars, Superman, Alien vs Predator) and art by fan-favorite Cliff Richards (Buffy the Vampire Slayer, Wonder Woman, The New Thunderbolts), UNBOUND SAGA combines comic book action with button throttling gameplay that leads players through level after level of imaginative landscapes and bizarre foes.
For additional information, please visit www.unboundsaga.com.
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May 16th, 2009, 02:09 Posted By: wraggster
News/release from Spanner
This is based on the frontend for emulators for the pc called 3D Arcade where you move around a 3d environment of arcade cabinets or consoles.
You move around like the in game Mist,it loads up a different screenshot every time you move left,forward and right..
go up to the cab and if you press the left trigger button it will boot Mame4All..
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May 16th, 2009, 02:12 Posted By: wraggster
News/release from browncoat
Hi!
I wrote an unpacker/packer program for eboot-files in Python, because the available programs don't run on my Linux system.
This is the first release which only supports unpacking and packing eboot-files, coming releases will also support editing of param.sfo files and unpacking/packing of PSX data.psar-files, so you will be able to edit the metadata of homebrew/psx games and extract and change the iso and bootimage of converted PSX games.
To run it you need Python (version 2.5 or 2.6; 3.x is not backwards compatible) installed and in your path, for more details on how to run it, read readme.txt.
It is a command-line-only, program but I included batch files for Windows that simplify the usage (but you still have to open a "DOS window" and run the programs from the command line), I hope users of other OSes will be familiar with the command line interface.
If you have questions or bug reports, please feel free to reply in this thread.
Btw, I plan on adding a (text-based) user interface (and maybe later even a GUI), so if you really can't be bothered to run a program on the command line, have a little patience.
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May 16th, 2009, 02:16 Posted By: wraggster
News/release from lilmnm
lilmnm-kamikaze- here with my mod of nitePR after Constant nagging and complaining from my girlfriend and friends to release this, Well here it is DayPR Rev.4++!!!
Some info on DayPR:
Added a different Background color.
fixed up the code that did the searching so it runs a bit faster (still takes a while though.)
Added a feature to Delete your old ram dumps.
Added a feature to delete your old search.dat and search.ram after i noticed it froze when you try to do a new unknown search.
Added Corrupt PSID.
DayPR now tells you the game ID that you are currently playing.
Please if there is any bugs please contact me with the info that is provided in the read me.
Also please follow the read me exactly there is some extra files that need to be copied over to your Memory Stick.
And btw.... have fun (THAT'S AN ORDER MAGGOT!!!)
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May 16th, 2009, 04:10 Posted By: Darksaviour69
Press release:
Are you ready to be part of the social gaming phenomenon that’s gripping Japan?
The Monster Hunter world is always changing and you will need to be ready for anything - but killing and trapping monsters will always be most important part of your duty.
Monster Hunter Freedom Unite is the biggest game of the series so far, letting you adventure with up to three friends through over 500 hours of gameplay. In MHFU you can battle previously unseen monsters in new environments, not to mention the many new weapons and armour sets available.
From devising the strategy to executing the attack, team play with your friends is going to be key to hunting down the ferocious beasts. MHFU rewards considered tactics and well-executed combat sequences so plan and work together and you will prosper.
You should always welcome new hunters so you can learn from each other’s experiences and grow together into masters. In MHFU you can even form your own guilds with your most respected hunting partners in order to seek glory in the Monster Hunter world.
You can now employ a fully customisable AI Felyne partner to join you on quests. These Felyne helpers will help you in battle and gather extra resources for you too. PSP owners can even share their companions with other players through ‘Felyne casting’ and it’s a simple as transferring the data while your PSP is in sleep mode.
There are more PSP advantages too. You can decrease your loading times by running the game from a Memory Stick and the UMD at the same time (requires at least 580MB). And most importantly for you seasoned hunters you can transfer saved game data from MHF2
Hunters take note; even though MHFU comes packed with new quests, weapons and more, other new content will also be added after release via download.
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May 16th, 2009, 11:14 Posted By: wraggster
It looks like SNK is already preparing to outfit King of Fighters XII with DLC. The upcoming fighting game will have additional purchased content available on the Xbox Live Marketplace (as uncovered by Siliconera) and, presumably, on PSN as well. What that content is exactly, we don't know just yet; however, we assume this means more costumes and game modes a la Street Fighter IV. Maybe it means more characters ... like all the ones missing from the roster screen.
In addition to DLC, KoF XII has console-specific online modes. The PS3 version features a "Clan" mode which is not found on the 360 version (check out the image above); however, the 360 version has a "Ranked Match" option while the PS3 version does not. Hmm ... you don't think SNK would charge for these modes as paid DLC now, would it?
http://www.joystiq.com/2009/05/16/ki...pecific-modes/
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May 16th, 2009, 11:19 Posted By: wraggster
Heres the full list:
2010: The Year We Make Contact (~Roy Scheider, John Lithgow, ...) JPN US$ 52.90
3 Mo' Divas (~3 Mo' Divas) US US$ 29.99
8 Mile [Limited Edition] (~Eminem, Kim Basinger, ...) JPN US$ 51.90
Action Hero Collection (The Day After Tomorrow / I, Robot / The Terminator) (~Ian Holm, Jake Gyllenhaal, ...) US US$ 69.99
Big (~Tom Hanks, Elizabeth Perkins, ...) US US$ 34.99
Black Sheep (~Gary Busey, David Spade, ...) US US$ 29.99
CSI: Crime Scene Investigation - Season One (~William Petersen, Marg Helgenberger, ...) US US$ 109.99
Dodgeball: A True Underdog Story (~Rip Torn, Ben Stiller, ...) US US$ 29.99
Dr. Dolittle 5 (~Kyla Pratt) HK US$ 28.90
Fargo (~Peter Stormare, William H. Macy, ...) US US$ 29.99
Force 10 from Navarone (~Alan Badel, Robert Shaw, ...) US US$ 29.99
Funny Guy Collection (Napoleon Dynamite / Office Space / Young Frankenstein) (~Cloris Leachman, Teri Garr, ...) US US$ 69.99
Handel: Semele (~Cecilia Bartoli, Liliana Nikiteanu, ...) US US$ 32.97
Jock Collection (~Dennis Hopper, Gene Hackman, ...) US US$ 69.99
King Kong [Limited Edition] (~Naomi Watts, Jack Black, ...) JPN US$ 51.90
License To Kill (~Jr. Pedro Armendariz, Priscilla Barnes, ...) US US$ 34.99
Lions For Lambs (~Robert Redford, Meryl Streep) HK US$ 28.90
Living Landscapes: Earthscapes - Flowers & Gardens US US$ 14.97
Major League (~Tom Berenger, Charlie Sheen, ...) US US$ 29.99
Man With The Golden Gun (~Roger Moore, Britt Ekland, ...) US US$ 34.99
Nico / Above the Law (~Steven Seagal, Sharon Stone, ...) JPN US$ 52.90
North America's National Parks US US$ 24.97
Over Ireland US US$ 19.99
Passengers (~Andre Braugher, Clea Du Vall, ...) US US$ 39.95
Personal Effects (~Michelle Pfeiffer, Ashton Kutcher, ...) US US$ 29.98
Plague Town (~David Lombard, Lindsay Goranson, ...) US US$ 29.98
Possession (~Sarah Michelle Gellar, Lee Pace) US US$ 29.99
Red Dragon [Limited Edition] (~Anthony Hopkins, Edward Norton, ...) JPN US$ 51.90
Return to Forever: Returns - Live at Montreux (~Return to Forever) US US$ 24.97
Rogue Assassin (~Jet Li, Jason Statham) HK US$ 27.90
S. Darko: A Donnie Darko Tale (~Elizabeth Berkley, Daveigh Chase, ...) US US$ 29.99
Seth Macfarlane's Cavalcade Of Cartoon Comedy (~Seth MacFarlane) US US$ 24.99
Sin City (~Jessica Alba, Bruce Willis, ...) HK US$ 27.90
Star Trek: Motion Picture Trilogy (~William Shatner, Leonard Nimoy, ...) US US$ 61.90
Star Trek: Original Motion Picture Collection (The Motion Picture / The Wrath of Kahn / The Search for Spock / The Voyage Home / The Final Frontier / The Undiscovered Country) (~William Shatner, Leonard Nimoy, ...) US US$ 133.33
Star Trek: The Original Series - Season 1 (~William Shatner, Leonard Nimoy, ...) US US$ 103.17
Taken (~Famke Janssen, Liam Neeson, ...) US US$ 39.99
Taking Lives Director's Cut Special Edition (~Angelina Jolie, Ethan Hawke, ...) JPN US$ 52.90
Tango & Cash (~Sylvester Stallone, Kurt Russell, ...) JPN US$ 52.90
The Assassin Point Of No Return (~Bridget Fonda, Gabriel Byrne, ...) JPN US$ 52.90
The Good, the Bad & The Ugly (~Eli Wallach, Clint Eastwood, ...) US US$ 29.99
The Grudge (~Jason Behr, Clea Duvall, ...) US US$ 28.95
The Meerkats JPN US$ 51.90
The Wedding Singer Special Edition JPN US$ 52.90
There's Something About Mary (~Cameron Diaz, Matt Dillon, ...) US US$ 34.99
To Live And Die In LA (~William L. Petersen, Willem Dafoe) HK US$ 28.90
Top Gun [Special Edition] (~Tom Cruise, Kelly McGillis) HK US$ 28.90
Underworld Trilogy (~Kate Beckinsale, Scott Speedman, ...) US US$ 92.95
Underworld: Rise Of The Lycans (~Rhona Mitra, Michael Sheen) US US$ 39.95
Van Helsing [Limited Edition] (~Hugh Jackman, Kate Beckinsale) JPN US$ 51.90
War Hero Collection (Behind Enemy Lines / Patton / Rescue Dawn) (~Owen Wilson, Karl Malden, ...) US US$ 69.99
Wayne's World (~Mike Myers, Dana Carvey, ...) US US$ 29.99
Wayne's World 2 (~Mike Myers, Dana Carvey, ...) US US$ 29.99
Without a Paddle (~Seth Green, Dax Shepard, ...) US US$ 29.99
http://www.play-asia.com/SOap-23-83-...-21f-84-n.html
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May 16th, 2009, 11:22 Posted By: wraggster
Newly released today:
Sacred 2: Fallen Angel is an Action RPG with a rich story that takes place in a giant, open-ended and seamless world. This world contains hundreds of dungeons, treacherous opponents and a variety of challenging quests.
Intelligent enemies, steadily adapting in number and difficulty based on player progress, challenge in heroic single- and multiplayer battles.
Sacred 2: Fallen Angel provides numerous unique items that can be gathered in this mystical world.
A deep reward system further enables advancements of character, individual attributes and character-specific fighting styles, each designed to keep players returning to the world of Sacred 2: Fallen Angel to discover what is around the next bend.
Drop-in styled cooperative multiplayer gameplay ensures players will enjoy the game alone or seamlessly with friends at any time.
Five unique multiplayer modes round out the experience and offer a refreshing, first-class gaming experience in Sacred 2: Fallen Angel.
Sacred 2: Fallen Angel is available on multiple platforms:
Xbox360™
Sacred 2: Fallen Angel ASIA US$ 49.90
Sacred 2: Fallen Angel US US$ 64.90
PlayStation3™
Sacred 2: Fallen Angel ASIA US$ 49.90
Sacred 2: Fallen Angel US US$ 64.90
PC Games
Sacred 2: Fallen Angel (Chinese Version) (DVD-ROM) ASIA US$ 39.90
The US versions will be arriving on May 18th (Next Monday) and is available now as a preorder.
http://www.play-asia.com/SOap-23-83-...-21g-84-n.html
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May 16th, 2009, 11:26 Posted By: wraggster
Way back in the distant memory known as Tokyo Game Show 2008 Tecmo introduced Quantum Theory, a Gears of War style FPS, and Undead Knights, a game that has players convert enemies into allied zombies. According to their E3 line up, Tecmo USA plans to publish both games.
Undead Knights will come out on the PSP this fall. Quantum Theory, now simply called Quantum, will ship on the PS3 next year. Ninja Gaiden Sigma 2 (PS3) and Family Fun Football, Tecmo’s only announced Wii game, will also be at their booth. Sorry, if you were hoping for Fatal Frame IV. Tecmo also has three mysterious downloadable games: a puzzle game, a sports game, and a music + 2D platformer. None of these sound like 3-2-1 Rattle Battle, which was sort of announced.
http://www.siliconera.com/2009/05/15...north-america/
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May 16th, 2009, 11:26 Posted By: wraggster
Way back in the distant memory known as Tokyo Game Show 2008 Tecmo introduced Quantum Theory, a Gears of War style FPS, and Undead Knights, a game that has players convert enemies into allied zombies. According to their E3 line up, Tecmo USA plans to publish both games.
Undead Knights will come out on the PSP this fall. Quantum Theory, now simply called Quantum, will ship on the PS3 next year. Ninja Gaiden Sigma 2 (PS3) and Family Fun Football, Tecmo’s only announced Wii game, will also be at their booth. Sorry, if you were hoping for Fatal Frame IV. Tecmo also has three mysterious downloadable games: a puzzle game, a sports game, and a music + 2D platformer. None of these sound like 3-2-1 Rattle Battle, which was sort of announced.
http://www.siliconera.com/2009/05/15...north-america/
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May 16th, 2009, 11:32 Posted By: wraggster
New from SuccessHK
Last year's ATV Offroad Fury: Blazin' Trails was the PlayStation Portable debut of Sony's long-running arcade dirt racing series. The next game in the handheld series, ATV Offroad Fury Pro, is set for release later this year and, while it will have some gameplay hooks that will tie it to ATV Offroad Fury 4 for the PlayStation 2, the developers at SCEA are working to make sure Offroad Fury Pro stands on its own as a fast, dirty, and fun racer. We got a chance to see the game in action for the first time since E3 at a recent Sony press event.
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May 16th, 2009, 11:58 Posted By: wraggster
Thanks to nintendomax for a good find.
Jeff lait has released a new version of powder the rogue clone:
A long delay can only mean one thing. A long delay. The feature I most look forward to is the highlights for unique monsters and artifacts. Hopefully this increases the coolness associated with encountering them.
Further Makefile clean up, using $(RM) and other niceties. (Zasenko Sergey)
Applied WinCE compatibility patches. (Ilya Kasnacheev)
Ibson the Grey's tileset is now built into the SDL builds of POWDER rather than requiring you to use the From Disk... option. (It is not in the DS, GBA, WINCE versions)
Unique monsters have a ! badge to distinguish them before you engate in battle. (Andreas Bohm)
When fully charged spells will get a yellow glow so you can tell 99% charge from fully ready.
Tameness should no longer expire while you still live. (Tobias Pierce)
Tame creatures whose masters die will go wild after five turns and be also confused. You now have a good reason to go after the leaders of rooms first.
Kobold Assassins can inflict bleeding wounds, as was always intended. (Tobias Pierce)
Radius of the burst when bottles break is dependent on curse/blessed status.
Poisoned smoke potions are more useful. (Tobias Pierce)
Smashing potions will interact with existing smoke. (CYBER_Aeon)
Tridude on the keyboard is now a proper tridude. (Bunnyriffic)
Artifacts have an overlay to distinguish them and are always above mundane items in piles (Stefan O'Rear)
New POWDER icon thanks to Sam Goldfield!
Crash when you load the game on a level with more than 32 active smoke tiles fixed. (Lawrence T. Levine)
Iron Golems and Stone Golems have the proper second attack, and hence hit much harder. (Nicholas Young)
Spells and skills are listed even if you are amnesic in character dumps. (Meddyan)
Vampire bats should ignore bloodless targets. (CYBER_Aeon)
Vampire bats gain food when they suck blood. (Tobias Pierce)
Creatures will be more careful in what they eat, especially familiars. (Tobias Pierce)
Being poisoned by something more powerful will properly clear the weaker poison.
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May 16th, 2009, 12:24 Posted By: wraggster
Found this over at pspita
New news coming from the forum MforMature. It appears that Dave and his team are working on an update to the firmware ChickHEN of 5:03 in which new features will be introduced. Has not been announced but no date of issue.
More to follow.
Additional features:
Quote:
- XMB / Game Version Spoofing
- Photo menu redirections
- Patch Playstation Network
- Hide pic1 (already present on CF)
- NandGuard
- System Settings / MAC Address Spoof Version
- VSH Menu
- Plugins
- High Memory for PSP 2000/3000
- Compatibility with some modules M33
Looks interesting for those newcomers to PSP Homebrew
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May 16th, 2009, 12:27 Posted By: wraggster
News via pspita
The coder XMBDebug issue an interesting homebrew LUA developed. This is PSPrx Launcher which allows you to start your own plugins using the 5:03 ChickHEN team Typhoon. It will be possible to choose a plugin to be enabled temporarily in a game or the XMB.
More to follow.
Changelog v2 - Video:
Quote:
- File Browser, which facilitates the selection of the plugin to start
- Improved compatibility of the launcher with the plugins
Note: does not work with popsloader
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May 16th, 2009, 12:33 Posted By: wraggster
Want to Use your Dualshock 3 PS3 Controller on Windows 7, well you can now, heres the info:
1.In Device manager, look for USB human interface device.right click "USB Input Device" check the VID&PID as follows
2.click Update Driver select "Browse my computer for driver software"
3.select "Let me pick from a list of device drivers on my computer"
4.select "Have Disk..."
5.navigate to you download files.select the "sixds3"
6.select "MotioninJoy USB GamePad" and click Next
7.select "install this driver software anyway"
8.you Device Manager will like it as follows.
9.press ps button,now you can use sixaxis or dualshock3 as a general gamepad
10.download via comments
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May 16th, 2009, 12:40 Posted By: wraggster
News/release from Levone
IDKWTFTPIC == I Don't Know What The F*ck This Puzzle Is Called.
GAMEPLAY:
what you have to do is get the whole screen one color.
red or blue, it doesn't matter.
however, its not as easy as it sounds, when you select a tile, all tiles around it flip to the other color as well as the selected.
CONTROLS:
Dpad == move tile selector
cross == Flip tiles
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May 17th, 2009, 03:34 Posted By: wraggster
A few months ago we posted a partial setlist from upcoming Playstation Portable rocker Rock Band Unplugged.
It looks like the official website for the game has expanded the list by a few, adding another five or so songs to the list of music coming on the game. On top of that, someone's posted what is supposed to be video captured from an early leak of the game showing the full setlist.
Here's where we stand:
1960s
The Who - Pinball Wizard
1970s
Jackson 5 - ABC
Jethro Tull - Aqualung
Boston - More Than a Feeling
Kansas - Carry on Wayward Son
Rush - The Trees (Vault Edition)
The Police - Message in a Bottle
1980s
Motorhead - Ace of Spades
Billy Idol - White Wedding
Bon Jovi - Livin' On a Prayer
Dead Kennedys - Holiday in Cambodia
Souxsie & The Banshees - The Killing Jar
1990s
Judas Priest - Painkiller
Lush - De-Luxe
Nirvana - Drain You
Pearl Jam - Alive
Alice in Chains - Would?
Social Distortion - I Was Wrong
The Smashing Pumpkins - Today
Soundgarden - Spoonman
Weezer - Buddy Holly
The Offspring - Come Out and Play
Foo Fighters - Everlong
Nine Inch Nails - The Perfect Drug
Blink 182 - What's My Age Again
Lit - My Own Worst Enemy
Mighty, Mighty Boss Tones - Where'd You Go?
2000s
3 Doors Down - Kryptonite
System of a Down - Chop Suey
Jimmy Eat World - The Middle
Tenacious D - Rock Your Socks
Audioslave - Gasoline
Lamb of God - Laid to Rest
Modest Mouse - Float On
The Killers - Mr. Brightside
AFI - Miss Murder
All- American Rejects - Move Along
Lacuna Coil - Our Truth
Queens of the Stone Age - 3's & 7's
Freezepop - Less Talk More Rockk
Black Tide - Show Me the Way
This is, of course, all still a rumor, and there's that 360 logo that, according to the poster, is a custom gameboot. But the list itself sounds like what we've seen before.
http://kotaku.com/5257451/all-41-roc...nplugged-songs
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May 17th, 2009, 04:22 Posted By: wraggster
News via Open Remote Play Google Code project page.
Open Remote Play
Wouldn't it be cool if you could run Remote Play from your laptop, desktop, or perhaps your phone? After 2 weeks of hardcore reverse-engineering, now you can! Open Remote Play is a cross-platform API and player which enables PlayStation 3 owners remote access from their laptop or phones.
If you would like to contribute to this project, create a Google account and email me with your request.
Requirements
You require a PlayStation Portable (or access to one), that is able to run homebrew software. The PSP must then be registered (or paired) with the target PlayStation 3. See the included README file for more details.
Credits
I would like to thank Dark_AleX for hacking the PSP. Without his work, ORP would not be possible. I would also like to thank TyRaNiD for psplink and prxtool. Using psplink makes this type of work almost painless! Thanks to jas0nuk for the essential PRXdecrypter utility. Last but certainly not least, thanks to Greg of PS3-Hacks.com for the MacBook loan, beta testing, and most importantly; BEER
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May 17th, 2009, 04:22 Posted By: wraggster
News via Open Remote Play Google Code project page.
Open Remote Play
Wouldn't it be cool if you could run Remote Play from your laptop, desktop, or perhaps your phone? After 2 weeks of hardcore reverse-engineering, now you can! Open Remote Play is a cross-platform API and player which enables PlayStation 3 owners remote access from their laptop or phones.
If you would like to contribute to this project, create a Google account and email me with your request.
Requirements
You require a PlayStation Portable (or access to one), that is able to run homebrew software. The PSP must then be registered (or paired) with the target PlayStation 3. See the included README file for more details.
Credits
I would like to thank Dark_AleX for hacking the PSP. Without his work, ORP would not be possible. I would also like to thank TyRaNiD for psplink and prxtool. Using psplink makes this type of work almost painless! Thanks to jas0nuk for the essential PRXdecrypter utility. Last but certainly not least, thanks to Greg of PS3-Hacks.com for the MacBook loan, beta testing, and most importantly; BEER
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May 17th, 2009, 04:26 Posted By: wraggster
News/release from anthox
Hello,
me yet again with the very 1st version of my game PileOuFace.
The homebrews PileOuFace is finally completed after many lines of code here capricieuse the first beta is available.
Here is a brief description:
Name: Pile Ou Face
Description:
Quote:
To program a game of Heads or Tails fully integrated with the PSP coded in LUA, a nice menu, a choice of battery or of face and a party to the credits.
The "player" with "put" is what was originally planned was not code for the simple reason that it is a toss of a coin after all.
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May 17th, 2009, 04:31 Posted By: wraggster
News via pspita
The ver Team has released a new shell alternative to the original Sony XMB. This is Uvero PSP, whose main feature is the graphics that calls the operating system Ubuntu. The shell, developed in LUA is still in beta so it is not free of bugs.
More to follow.
Screenshot:
Quote:
- File Browser with functions like copy, rename and move files
- Calculator
- Support for multi-windows
- Test of operation for the keys
- Some features seem to have problems with the PSP FAT, it is possible that there is a Beta 2 soon.
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May 17th, 2009, 04:33 Posted By: wraggster
News/release from Warlock-
Don't you hate when you are playing a game and about to beat the level and your psp power is low and you have to run to go get the charger? Well that is no more because with the Psp Power Saver
you can now play for longer periods time. You just run the eboot just once and vioala. This is just a beta release so you probably wont notice the power increase because its only about a 5%
increase. In later revisions i will attempt to amp it up to about 50 or 100%. So enjoy... Any questions comments or bugs? Email them to me at TshWarlock@gmail.com
I am not responsible for your psp blowing up when you use this This project is closed source for now, i wont release the source until i abandon the project or until i cant do anything else with it...
How it works:
This turns off the umd driver when you are not using it (iso/cso, Homebrew,internet,music ect.) In turn this will save you about 5% of power.
Installation:
Just put the psp folder on the root of your memory stick and enjoy!
Run the Eboot and enjoy your powered up psp!
Changelog:
v.0.0.6
-Increased power to 5%
-Cleaned up the source
-Fixed a few bugs
v.0.0.5 Initial Release
-Fixed ALOT of bugs...
-Fixed the half assed interface
-Now it actually saves power... lol
v.0.0.4 Minor Update
-Fixed some bugs
v.0.0.3
-Meh really buggy will fix in next revision...
-Fixed the problem where it wouldnt run on newer psps
-Fixed the problem where the battery wouldnt charge
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May 17th, 2009, 22:42 Posted By: Zack
Hola
Hey.
So after a bit of work I bring you LuaPlayer Euphoria V3.
New Features, Improvements, Bug Fixes & Changes :
New Features :
1) IntraFont support. You can now load and blit fonts without the huge slowdown the built in font function has
How to use it ? Go to Samples/IntraFont for a working usage example.
Improvements :
1) Speed increase. Roughly between 20>40fps.
2) screen:clear() is now faster.
Bug Fixes :
1) screen:clear() now actually works. (it didn't in V2)
2) Image alpha on created images, colors, and loaded images now works.
3) 3D things I broke are now fixed (so 3d wise it is the same as .20 was).
4) FPS counter no longer flickers when not using waitVblankStart().
5) Checking for input (i.e pad = Controls.read()) no longer caps the framerate to 60fps. I suggest you use waitVblankStart() if you need to cap it to 60
Changes :
Ok, so all of the function names in V1 & 2 have changed. I meant to do this from the beggining but rushed so much I didn't quite get to it. The function names now ring true to the default LuaPlayer naming convention.
Here are the new functions and names (also included in the download) :
All the readme/function files have been updated to reflect this release.
Future :
Plenty of stuff planned, MP3 Playback on the media engine, ogg playback on the media engine, more optimizations, additions of PSP Sce features such as savedata dialogue, OSK etc.
If you would like to request a feature be added, please do so at the official forum : LuaPlayer Euphoria Forum
If you use this please leave a comment!
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May 18th, 2009, 02:00 Posted By: wraggster
Bill Blake has released a new version of Mame the arcade games emulator for PS3 Linux, heres the release details:
MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with an arcade game's data files (ROMs), MAME will more or less faithfully reproduce that game on a PC. The ROM images that MAME utilizes are "dumped" from arcade games' original circuit-board ROM chips. MAME becomes the "hardware" for the games, taking the place of their original CPUs and support chips. Therefore, these games are NOT simulations, but the actual, original games that appeared in arcades. MAME's purpose is to preserve these decades of video-game history. As gaming technology continues to rush forward, MAME prevents these important "vintage" games from being lost and forgotten. This is achieved by documenting the hardware and how it functions, thanks to the talent of programmers from the MAME team and from other contributors. Being able to play the games is just a nice side-effect, which doesn't happen all the time. MAME strives for emulating the games faithfully. NOTE: This version includes an unsupported patch that adds the ability to display games at their original (-nativeres) resolution in fullscreen mode. Users of this version are not eligible for support on the official forum. Get support for this version here: http://forums.ps3bodega.com
Changelog
* Sun May 17 18:00:00 2009 - Bill Blake <billb{%}ydl{*}net> 0.131u2-1.ydl6.bdg
- Updated to 0.131u2
http://pleasantfiction.ipower.com/ps....ydl6.bdg.html
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May 18th, 2009, 02:05 Posted By: wraggster
Though we're running this one under the "likely an error and probably not a hot scoop" category, a listing for Battlefield Heroes on PlayStation 3 and Xbox 360 has appeared on the EA press site. Pointed out by GOONLINE (their caps, not ours), the listing posits a June 2009 release date -- interesting considering the PC version of the game has been marred by delays. The site also pegs the PC version with a September release, a significantly more solid release date than EA has provided as of late.
At this point, however, we'd like to note that the game's developer, DICE, has stated before its lack of interest in console ports of the game, telling Videogamer.com a year ago, "We could port the engine and do it, I just don't know what we would gain from it. Everyone's who's [sic] got a 360 or PS3 also will have a PC that can run this game." We've reached out for comment from EA and will update you when we hear more
http://www.joystiq.com/2009/05/17/ru...ng-to-ps3-360/
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May 18th, 2009, 19:29 Posted By: wraggster
EA, MTV and Harmonix have unveiled the list of songs included in Rock Band Unplugged, which launches on PSP on 19th June.
The tracks go as far back as The Who in the 1960s, and right up to present-day headbangers System of a Down. We like "Carry on Wayward Son" by Kansas and "My Own Worst Enemy" by Lit. We don't like Weezer.
Rock Band Unplugged features an in-game DLC store, too, where players can download extra tracks via PC. There will be 10 tracks available at launch, including "Under the Bridge" by Red Hot Chili Peppers.
In Rock Band Unplugged, players match the music by fingering the face buttons, and switch instruments - guitar, bass, vocals, drums - mid-song by whacking the shoulder buttons. Don't worry; instruments play themselves for a short while after a successful sequence.
Here's the tracklist in full:
2000s
AFI - "Miss Murder"
All-American Rejects - "Move Along"
Audioslave - "Gasoline"
Black Tide - "Show Me the Way"
Freezepop - "Less Talk More Rokk"
Jimmy Eat World - "The Middle"
The Killers - "Mr. Brightside"
Lacuna Coil - "Our Truth"
Lamb of God - "Laid to Rest"
Modest Mouse - "Float On"
Queens of the Stone Age - "3's and 7's"
System of a Down - "Chop Suey!"
Tenacious D - "Rock Your Socks"
1990s
3 Doors Down - "Kryptonite"
Alice in Chains - "Would?"
Blink 182 - "What's My Age Again"
Foo Fighters - "Everlong"
Judas Priest - "Painkiller"
Lit - "My Own Worst Enemy"
Lush - "De-Luxe"
Mighty Mighty Bosstones - "Where'd You Go?"
Nine Inch Nails - "The Perfect Drug"
Nirvana - "Drain You"
The Offspring - "Come Out and Play (Keep 'em Separated)"
Pearl Jam - "Alive"
Smashing Pumpkins - "Today"
Social Distortion - "I Was Wrong"
Soundgarden - "Spoonman"
Weezer - "Buddy Holly"
1980s
Billy Idol - "White Wedding Part 1"
Bon Jovi - "Livin' on a Prayer"
Dead Kennedys - "Holiday in Cambodia"
Motörhead - "Ace of Spades"
The Police - "Message in a Bottle"
Siouxsie & the Banshees - "The Killing Jar"
1970s
Boston - "More Than a Feeling"
Jackson 5 - "ABC"
Jethro Tull - "Aqualung"
Kansas - "Carry on Wayward Son
Rush - "The Trees"
1960s
The Who - "Pinball Wizard"
Downloadable songs (available from 9th June)
30 Seconds to Mars - "The Kill"
Belly - "Feed the Tree"
Disturbed - "Inside the Fire"
Lynyrd Skynyrd - "Gimme Three Steps"
Muse - "Hysteria"
Mute Math - "Typical"
No Doubt - "Just a Girl"
Oasis - "Wonderwall"
Paramore - "Crushcrushcrush"
Red Hot Chili Peppers - "Under the Bridge"
http://www.eurogamer.net/articles/ro...d-songs-listed
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May 18th, 2009, 19:30 Posted By: wraggster
DJ Shadow reckons the amount of freedom DJ Hero offers players over licensed music will "raise some eyebrows" this autumn.
"I don't think a lot of the people that made some of the music we're involved with have ever allowed their music to be so freely messed with, you know what I mean? And I think that this game - I definitely think it will raise some eyebrows on that level," DJ Shadow told Game Informer.
DJ Hero is in development for PS2, PS3, Wii and Xbox 360. And, like Guitar Hero, the game comes with its very own peripheral - a plastic turntable.
We've not see the device in action, but DJ Shadow said any eight year-old kid will be perfectly happy with it.
"Well to me the best way to answer that would be, 'Would this make some eight year old kid who got it for Christmas want to try the real thing?' And I think in that respect the answer is yes," said DJ Shadow.
"Because, you know, it's not the real thing, obviously - but to me when I played it, the first couple of times I was kind of like sensory overload trying to figure out, 'Wow, OK, so this does this and that does that.'
"I mean I've heard people say that with Guitar Hero it's the same thing, like just because you're virtuoso, just because you're Joe Satriani doesn't mean that you're going to be able to kick right into Guitar Hero and be an incredible game player. It's the same with DJ Hero, it takes practice to kind of not look like an idiot," he added.
DJ Shadow lent not only his name and likeness to the project, but also his opinion, which he described as a "bulls***-proof radar". That entailed suggesting the music and mixes to use, as well as checking various samples had been cleared. He's been quite hands-on, apparently.
As for gameplay, players will have to simulate what's being heard with two records and sample track, he said. But don't expect lots of previously unheard DJ Shadow music, as Activision caught him at a time when he didn't have "a lot of new material sitting around".
"So there isn't going to be any of my new stuff in the game, at least not in the first version, maybe in a subsequent version or in download form or something like that," he said.
http://www.eurogamer.net/articles/dj...raise-eyebrows
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May 18th, 2009, 19:30 Posted By: wraggster
DJ Shadow reckons the amount of freedom DJ Hero offers players over licensed music will "raise some eyebrows" this autumn.
"I don't think a lot of the people that made some of the music we're involved with have ever allowed their music to be so freely messed with, you know what I mean? And I think that this game - I definitely think it will raise some eyebrows on that level," DJ Shadow told Game Informer.
DJ Hero is in development for PS2, PS3, Wii and Xbox 360. And, like Guitar Hero, the game comes with its very own peripheral - a plastic turntable.
We've not see the device in action, but DJ Shadow said any eight year-old kid will be perfectly happy with it.
"Well to me the best way to answer that would be, 'Would this make some eight year old kid who got it for Christmas want to try the real thing?' And I think in that respect the answer is yes," said DJ Shadow.
"Because, you know, it's not the real thing, obviously - but to me when I played it, the first couple of times I was kind of like sensory overload trying to figure out, 'Wow, OK, so this does this and that does that.'
"I mean I've heard people say that with Guitar Hero it's the same thing, like just because you're virtuoso, just because you're Joe Satriani doesn't mean that you're going to be able to kick right into Guitar Hero and be an incredible game player. It's the same with DJ Hero, it takes practice to kind of not look like an idiot," he added.
DJ Shadow lent not only his name and likeness to the project, but also his opinion, which he described as a "bulls***-proof radar". That entailed suggesting the music and mixes to use, as well as checking various samples had been cleared. He's been quite hands-on, apparently.
As for gameplay, players will have to simulate what's being heard with two records and sample track, he said. But don't expect lots of previously unheard DJ Shadow music, as Activision caught him at a time when he didn't have "a lot of new material sitting around".
"So there isn't going to be any of my new stuff in the game, at least not in the first version, maybe in a subsequent version or in download form or something like that," he said.
http://www.eurogamer.net/articles/dj...raise-eyebrows
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May 18th, 2009, 21:06 Posted By: wraggster
KOEI has announced that Dynasty Warriors 6 Empires will be released for PS3 and Xbox 360 on 26th June.
The game adds tactical elements to the hack-and-slash mix. There's the choice between being a ruler or an officer, for example, where the former uses a mixture of politics and power to unite ancient China while the latter acts as a freelancer, whose renown and responsibility increases with each battle.
Cards can be acquired along the way that improve the state of your population and force your followers to do what you say.
You'll be able to create your own hero, too, or become a new character not seen in Dynasty Warriors 6. Six of the existing heroes have also been given new weapons and moves, plus there's extra levels and stages to explore.
http://www.eurogamer.net/articles/dy...-empires-dated
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May 18th, 2009, 21:10 Posted By: wraggster
New from Divineo China
The Bluetooth headset is the ideal accessory for PlayStation 3 gamers who like to play online with other gamers from all over the world. With this headset, you can trash-talk with your opponents; make new friends in the games lobby and organize your party in co-operative games.
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May 18th, 2009, 21:28 Posted By: wraggster
You know, one of these days, someone at one of these big companies is going to get this right. If you send a cease and desist about "leaked" photos of a supposed device, you're basically saying, "Hey guys, those pictures are real." Now, we can't tell you with 100 percent assurance that that's the case when it comes to those factory pics of rubber-gloved hands all over an apparently-new PS3 hardware design, but it doesn't help anyone's case when a Chinese company sends your Japanese wing a takedown notice. Keep in mind, since this thing isn't from Sony, we can't really be sure that it's the real deal, but we'll be honest -- things are starting to look mighty suspicious. Text of one of the charming messages after the break. We'll pause for comment now.
http://www.engadget.com/2009/05/18/s...ease-and-desi/
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May 18th, 2009, 21:30 Posted By: wraggster
GungHo released a few screenshots of Lunar: Harmony of the Silver Star, a PSP version of Lunar: Silver Star Complete. Compared to the PsOne version (right) the sprites are much larger and there is a Tales style display with character portraits next to status information.
Game Arts, the original developer is handling the conversion, and will have Lunar: Harmony of the Silver Star ready for Japan in the fall. While officially unannounced Xseed might be picking this up for North America.
http://www.siliconera.com/2009/05/18...e-silver-star/
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May 18th, 2009, 21:31 Posted By: wraggster
Sony has a major upgrade prepared for the PlayStation 3 version of Echochrome. A patch adds the cloud, a public area where user created stages can be uploaded and shared with the world. Previously, user created content was sent to Sony and selected stages were periodically distributed as packs.
Echochrome utilizes the PlayStation Eye to film a person while they are rotating a maze. Replays with the picture-in-picture window can be saved to your hard drive or uploaded directly to YouTube. I guess this is being advertised as some kind of “party” feature.
Solo players can see where they stand in weekly corridor challenges, time attacks with leaderboards, and test their memory with the invisible quiz, a mode that has players guess a stage while the cast walks on an invisible level.
The patch comes out on May 21 in Japan. A North American release date has not been announced at this time, but I doubt that Sony is making this just for Japan.
http://www.siliconera.com/2009/05/18...sharing-patch/
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May 18th, 2009, 21:33 Posted By: wraggster
Newly released today:
features
Massively upgraded battle system — Advancements to the battle system include a MAG balancing system, dodge and hide abilities, and the ability to command two demons in combat. Use the retooled Weapon Alchemy system to create new swords with unique special attacks. 80 hours of classic dungeon crawling.
Deeper demon integration — Demon negotiation returns with more than twice the number of demons to attempt to recruit to your side. Create more powerful demons through fusion and skill transfer. Control two demons in battle and choose from more tactical options.
Phenomenal creative team — The rich environment of this Taisho-era Japan comes to life with the character designs of Kazuma Kaneko and the musical score of Shoji Meguro.
description
Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha versus King Abaddon is the newest game in a popular SMT subseries that delivers significant gameplay advancements over the original while maintaining its stylish design and unique setting. New features, like demon negotiation, combine with fully enhanced and retooled components of the previous game, like the battle system, weapon alchemy and more. Possibly the PS2’s RPG swansong, and sure to be one of the more popular games in the famed SMT series, Devil Summoner 2 is poised to make a big splash among genre fans upon its release.
Pre-order Bonus:
Every copy of Devil Summoner 2 will include a rare, limited edition “Raiho” plushie. This exclusive collectible will only be available at the launch of Devil Summoner 2; no additional units will be made. High user demand for this item is sure to drive up interest in the game, as it will be the only way to get this ultimate piece of fandom!
http://www.play-asia.com/SOap-23-83-...j-70-38gj.html
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May 18th, 2009, 21:43 Posted By: wraggster
Newly released today:
features
A huge, seamless and dynamic world that allows for free-form exploration
Two campaigns: play as the “Light” or “Shadow” side, complete with distinct skills, rewards and story-elements tailored to the chosen path
Six exceptional, playable characters, each with a distinct look, capabilities and in-game motivation
Modifiable combat arts: change and upgrade your alter ego’s combat skills as you make choices throughout the game
Fight effectively from the back of a number of mounts under your control
Deities offer unique combat disciplines to players
The ultimate multiplayer experience – seamless transition between single- and multiplayer gaming modes via the Internet or Xbox Live
Captivating online modes of play challenge gamers in cooperative and PvP play
Extraordinary, cutting-edge graphics utilize the latest technologies
description
Sacred 2: Fallen Angel is an Action RPG with a rich story that takes place in a giant, open-ended and seamless world. This world contains hundreds of dungeons, treacherous opponents and a variety of challenging quests. Intelligent enemies, steadily adapting in number and difficulty based on player progress, challenge in heroic single- and multiplayer battles.
Sacred 2: Fallen Angel provides numerous unique items that can be gathered in this mystical world. A deep reward system further enables advancements of character, individual attributes and character-specific fighting styles, each designed to keep players returning to the world of Sacred 2: Fallen Angel to discover what is around the next bend. Drop-in styled cooperative multiplayer gameplay ensures players will enjoy the game alone or seamlessly with friends at any time. Five unique multiplayer modes round out the experience and offer a refreshing, first-class gaming experience in Sacred 2: Fallen Angel.
http://www.play-asia.com/SOap-23-83-...j-70-39ea.html
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May 18th, 2009, 21:52 Posted By: wraggster
New from SuccessHK
There's a downside to being a stone-cold killer. Oh sure, being a globe-trotting member of a secret fraternity of superpowered assassins has its perks: cutting-edge weapons, an expense account that would rival the GDP of a small nation, not to mention that whole license-to-kill thing. Nevertheless, for every aspect of an assassin's life that just plain kicks butt, there's the flipside: the fact that practically wherever you go, people want you dead.
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May 18th, 2009, 21:53 Posted By: wraggster
New from SuccessHK
Exterior-coated composite leather with top quality hand-stitch finish Fashion and deluxe design with streamline and friendly appearance Fit perfectly to your Sony PlayStation Portable (PSP) Easy carrying, convenient for mountain climbing as the leather case holder with belt that you can clip on your belt Soft and Durable Leather Material That Provide Excellent Protection Clip that Can Be Used to Clip On your Belt Easy to insert and remove To Prevent Scratches and smudge, dirt
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May 18th, 2009, 21:55 Posted By: wraggster
New from SuccessHK
Exterior-coated composite leather with top quality hand-stitch finish Fashion and deluxe design with streamline and friendly appearance Fit perfectly to your Sony PlayStation Portable (PSP) Easy carrying, convenient for mountain climbing as the leather case holder with belt that you can clip on your belt Soft and Durable Leather Material That Provide Excellent Protection Clip that Can Be Used to Clip On your Belt Easy to insert and remove To Prevent Scratches and smudge, dirt
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May 18th, 2009, 23:05 Posted By: wraggster
LittleBigPlanet might just be the game that keeps on giving. Sure, you can create your own levels and share them with the world, but Media Molecule has kept costumes and levels coming on a pretty steady basis.
Today, there's more LBP goodness to discuss.
Friday, "The Patch" is going live. Described as a "hot spot destination," The Patch will showcase a number of levels created by the artists, musicians and athletes Sony and Media Molecule have run into while showing the game. The first installment of this free update is going to feature the work of skier Sarah Burke and artists Joe Vaux and Nathan Cabrera.
Meanwhile, Thursday, May 21, 2009, will bring a Monster Costume Pack and Monsters Kit. The costumes pack will set you back $2.99 (or 99 cents apiece) and include suits for Count Sackula, the Bride of Sackula, a werewolf and a zombie. The Monster Kit is going to cost $3.99 and give you a whole bunch of cool stuff. There will be "ready made pieces" (rotary saw, mannequin head, mannequin legs, mannequin torso), material (Orange fabric, fish scales, reptile skin, eggshell, Chesterfield), 26 monster-themed decorations such as tentacles and a rusty nail, 96 stickers, horror sounds and a new musical track titled "Party Ghouls' Music."
Looks like you still have a reason to keep on swinging through Sackboy's playground. If you want more details on the new LBP content, hit up the PlayStation Blog's post on the subject.
http://uk.ps3.ign.com/articles/984/984075p1.html
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May 18th, 2009, 23:13 Posted By: wraggster
Sony's portable system has attracted a healthy number of RPGs over the years, including the beautifully presented Crisis Core and the grind-filled (and less enjoyable) Valhalla Knights series. This gives RPG gamers plenty to do on long commutes and any other time a dose of dungeon-crawling is needed. This tradition will most certainly continue, as Natsume has announced a brand new strategy-RPG in the form of Adventures to Go.
President and CEO of Natsume, Hiro Maekawa, comments: "we are thrilled to be publishing Adventures to Go. Its whimsical storyline, strategic combat and endless replayability should earn it a top spot on any RPG player's list!"
The game will follow snarky hero Finn Courtland in his quest for fame and ridiculous amounts of wealth. On his way, he'll team up with a temperamental magician, an ex-lumberjack and a good-hearted cat burglar. Although the team might start off the quest with gold in mind, there's a solid chance that they'll have to stop the evil Arbitus and his demon army in the process.
Adventures to Go will feature a grid-based battle system with plenty of special abilities and skills to take advantage of. Players will also be able to spend their cash customizing the game's randomized dungeons, which gives players the power to tweak what monsters they'll face and more.
Adventures to Go will be shown for the first time at this year's E3.
http://uk.psp.ign.com/articles/984/984024p1.html
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May 18th, 2009, 23:17 Posted By: wraggster
News/release from Immortal
This a mod from the original CSPSP 1.61 made by nataku92. A shout out to him.
+++++++++++++++++++++++++ ++++++++++++
P a i n t b a l l M o d v 6 . 2 ( P u b l i c R e l e a s e )
+++++++++++++++++++++++++ ++++++++++++
Thank you all for being patient, as you may know, I have been working on this mod for over a month to make this mod worth playing. This mod really changes the original CSPSP gameplay to a real Paintball gameplay. I can guarntee that you guys won't be disappointed.
In another matter, let's go through this step by step. This list covers every changes that has been made from the original CSPSP.
-----------------------------------------------
+++++++++++++++++++++
+ EBOOT
_ New Logo and Background
_ Added sound
+++++++++++++++++++++
+++++++++++++++++++++
+ DATA
_ New Animations.txt - New punching animation for the knife
_ New Guns.txt - Gun names taken from real paintball markers also, 1 Hit-Kill, for the real experience of paintball (except pistols)
_ New Hex-Edits
_ New Team Names, BuyMenu Categories, Gun names
+++++++++++++++++++++
+++++++++++++++++++++
+ GFX
_ New Danzeff Keyboard - New Paintball Keyboard for online chatting / typing
_ New Background and Logo
_ New Decals (No blood/gore for paintballing)
_ New .PSI's - New explosion, flash, and smoke animation/colors
_ New Guns and Gunsground GFX
_ New Buyzone Logo
_ New Radar
_ New Controls Image
_ New Players and Playersdead
+++++++++++++++++++++
+++++++++++++++++++++
+ SFX
_ New and Completely revamped paintball markers SFX
_ Paintball Music (In options) is the sound you would normally hear on an actual paintball game (Ambiance)
+++++++++++++++++++++
+++++++++++++++++++++
+ MAPS
_ New Paintball Maps added (Seperated Source map pack will be available for download)
+++++++++++++++++++++
Download Here and Give Feedback Via Comments
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May 18th, 2009, 23:22 Posted By: wraggster
News/release from DarK_SharK
Hello everyone, this is my second version of my game. It will play with 29 characters and 4 transformations. Since the demo version, the game has new features, launch of objects, more sounds, menu choice of character and many more new things.
Updates:
-Fixed some bugs of lack of memory
Automatic lock-free if the memory is not desired
-The life of the character automatically loads during the fight
-29 Characters and 4 transformations
-Save Game and Load Game
-System objectives
-Improved AI
-Number of victories and defeats
-Launcher items
-Fixed bugs in the combat
-Pause improved
-Hit Combos added
-Other fix bugs
Download and Give Feedback Via Comments
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May 19th, 2009, 17:08 Posted By: wraggster
The Microsoft exclusive for Fallout 3's downloadable add-ons won't exist for much longer, as Bethesda has announced plans to bring all downloadable content for Fallout 3 to PlayStation 3. The fun isn't over for Fallout 3 PC and Xbox 360 owners just yet, however. Bethesda has also announced two new expansions, titled Point Lookout and Mothership Zeta, that will come to Microsoft platforms first.
Point Lookout takes players to a new swampy area with new quests. Mothership Zeta features a return of the aliens who are described by Bethesda as "pissed." The download allows players to experience an alien abduction. Both Point Lookout and Mothership Zeta will be priced at 800 Microsoft points (US $9.99). Point Lookout will be available in June for Xbox 360 and PC while Mothership Zeta is slated for July on the same platforms.
Operation: Anchorage will be released for PS3 in June with The Pitt and Broken Steel following with 4-6 weeks between each. Exact release dates will be announced in the future. Both Point Lookout and Mothership Zeta will eventually find their way over to PS3 as well, though they will come after the first three add-ons have made the leap.
All Fallout 3 downloads are on their way to PS3.But wait, there's more! Disc-based versions of the game add-ons are in the works. Fallout 3 Game Add-on Pack #1 will be released on May 26 for Xbox 360 and PC. It includes The Pitt and Operation: Anchorage. Add-on Pack #2, which includes Broken Steel and Point Lookout will be released in August for Xbox 360 and PC. PlayStation 3 will not get these disc-based versions of the add-ons. However, those on PS3 without access to the downloads will be able to buy the Fallout 3: Game of the Year edition that is coming out in October. It will include the full game plus all five add-ons and have a price of $59.99 on Xbox 360 and PS3 and $49.99 for PC.
And if that isn't enough for you to digest, read on for IGN's exclusive first interview with Todd Howard, Game Director for Fallout 3, that dives into more details on the newly announced add-ons as well as extra details on the port to PS3.
IGN: Is Point Lookout a reference to Point Lookout State Park in Maryland? Is that where the DLC takes place?
Todd Howard: Yes, yes it is.
IGN: Does the substantial history of Point Lookout State Park play a role in this expansion?
Todd Howard: In some ways, yes, such as the civil war stuff. Its modern incarnation is different, since we do treat it as we see it from the Fallout timeline, post 1950. More of a seaside vacation town with a boardwalk.
Like Operation: Anchorage (pictured here), you can expect a lot of new art for Mothership Zeta.IGN: Without spoiling too much for us, what is the general plotline of Point Lookout's new quests?
Todd Howard: Yeah, I really don't want to spoil it yet. It has a swampy-horror vibe. It's the brainchild of Joel Burgess and Nate Purkeypile, two of our best people here. Their pitch was, "picture backwoods Maryland, where the bombs didn't actually fall, but the world has left it behind." It's also big. Really big. It's a mini wasteland swamp to explore. It has a main quest, side quests, etc.
IGN: What about for Mothership Zeta?
Todd Howard: If you poke around Fallout 3, you can find a crashed UFO with an alien inside that is broadcasting a signal your Pip-Boy picks up. This is where you can get the alien blaster. Well, Mothership Zeta is answering the distress call. You get abducted and the whole thing takes place on a giant alien spacecraft. It's one of those classic 50's B movie type things, but with a harder edge.
http://uk.pc.ign.com/articles/984/984131p1.html
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May 19th, 2009, 17:11 Posted By: wraggster
Sony is about to be embroiled in another lawsuit concerning force feedback technology, according to a complaint filed in New Jersey.
As first reported by website Patent Arcade, the lawsuit concerns patent holder Craig Thorner, who alleges that Sony Computer Entertainment America (SCEA) conspired with peripheral maker Performance Designed Products (PDP) to have him sign away patent rights for a fraction of their value.
Thorner held several patents relating to force feedback technology, which became central to Sony's defence in its infamous legal action against Immersion. He claims that after Sony's loss against Immersion he was contacted by PDP, who were also involved in legal action with Immersion.
PDP licensed Thorner's patents using the same attorneys representing Sony and Thorner now alleges that the two companies conspired to cheat him out of a more favourable deal. Thorner is suing PDP for legal malpractice and Sony for patent infringement.
Both Microsoft and Sony were sued by force feedback maker Immersion, in actions dating back to 2003. Sony fought and lost the lawsuit. As a result they ended up paying USD 90 million in damages and saw the PlayStation 3 launch without any force feedback technology in its SixAxis controllers.
Microsoft initially settled for USD 26 million, before receiving USD 20.75 million back in royalties Immersion obtained from Sony.
http://www.gamesindustry.biz/article...awsuit-emerges
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May 19th, 2009, 17:11 Posted By: wraggster
Sony is about to be embroiled in another lawsuit concerning force feedback technology, according to a complaint filed in New Jersey.
As first reported by website Patent Arcade, the lawsuit concerns patent holder Craig Thorner, who alleges that Sony Computer Entertainment America (SCEA) conspired with peripheral maker Performance Designed Products (PDP) to have him sign away patent rights for a fraction of their value.
Thorner held several patents relating to force feedback technology, which became central to Sony's defence in its infamous legal action against Immersion. He claims that after Sony's loss against Immersion he was contacted by PDP, who were also involved in legal action with Immersion.
PDP licensed Thorner's patents using the same attorneys representing Sony and Thorner now alleges that the two companies conspired to cheat him out of a more favourable deal. Thorner is suing PDP for legal malpractice and Sony for patent infringement.
Both Microsoft and Sony were sued by force feedback maker Immersion, in actions dating back to 2003. Sony fought and lost the lawsuit. As a result they ended up paying USD 90 million in damages and saw the PlayStation 3 launch without any force feedback technology in its SixAxis controllers.
Microsoft initially settled for USD 26 million, before receiving USD 20.75 million back in royalties Immersion obtained from Sony.
http://www.gamesindustry.biz/article...awsuit-emerges
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May 19th, 2009, 17:23 Posted By: wraggster
the embargo's been lifted on Bizarre Creations' new racer, Blur. Here are the first shots.
We recently traveled down (or up, from where we are) to the developer's Liverpool HQ to have a first hands-on with the game. Check out our exclusive interview here.
Blur's out this autumn for PS3, Xbox 360 and PC. See you at 4pm.
http://www.computerandvideogames.com....php?id=215326
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May 19th, 2009, 17:29 Posted By: wraggster
New from Divineo China
Use your wired Xbox or Xbox 360 controller on your Playstation 3 with full rumble support with XCM K.O. Gear. But there is more, with those controllers or even with Sony Dual Shock 3/Six Axis, you can program devastating combo attacks and assign it to any of the 5 memory buttons. Rapid fire/turbo is also included...
It is so good, it is just plain unfair!
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May 19th, 2009, 17:38 Posted By: wraggster
AQ Interactive is over Cry On and consoles. They only plan on publishing one Wii game this fiscal year and it’s Ju-On. All of the other titles in their lineup are for portables.
The Song Generation, a music game with tunes from 80’s, comes out in June. Two other Nintendo DS games and four PSP games are in the pipeline.
That’s a huge surge in PSP development. AQ Interactive has a grand total of two PSP games under their belt, neither was released overseas. None of their portable titles in development are slated for an international release either.
What kind of games is AQ Interactive making? More cultural titles like The Song Generation or visual novels like Anata Wo Yurusanai?
http://www.siliconera.com/2009/05/19...specially-psp/
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May 19th, 2009, 17:41 Posted By: wraggster
The PS2 has an impressive catalogue of not only "regular games", but also PC gal games (think Japanese dating sims) ported over with the adult scenes edited out.
Called "visual novels", these games are more reading intensive than anything else. There is a small, yet rabid, market for them; however, PS3 hasn't exactly been fertile ground for visual novels.
A recent Japanese magazine article on "gal games" points out three reasons why these games aren't coming to the PS3:
1. Titles need to sell 30,000 copies.
2. The games need online capabilities.
3. Graphics need to high-def.
Stumbling blocks for developers accustomed to easy PS2 ports. Granted, these rules aren't written in stone, and erotic tentacle game Tears to Tiara has proved there is a market for these types of games on the PS3. As the console install base grows, we expect the number of these erotic-tinged games to get bigger.
http://kotaku.com/5260290/three-reas...-ps3-gal-games
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May 19th, 2009, 19:11 Posted By: wraggster
The Sony Ericsson PlayStation phone may for the time being remain a speculative possibility, but the chances just got a whole load better with the news that Sony Ericsson is to drop both its Walkman and Cybershot brands in favour of a unified entertainment offering.
The Swedish manufacturer had previously segregated its handsets into a number of camps, the leading two of which were the ‘C’ and ‘K’ Cybershot photography-related devices and its ‘W’ Walkman-branded MP3 mobiles.
Whilst other categories such as its lifestyle ‘T’ series and high-tech ‘X’ range have focused on various segments, gaming has yet to win its own branding, with most leading games handsets (such as the W705) being amalgamated under the Walkman banner.
However, Marketing reports that the continually converging handset market has forced the company to unify its various technologies under a single branding. Head of global marketing business management Andre Jacquet has used the term ‘Entertainment Unlimited’. However, this sounds very much like a marketing term and not a product brand.
Sony Ericsson president Hideki Komiyama said earlier this month that a PlayStation phone “could still happen”. Is this latest move taking us a step closer to that reality?
http://www.casualgaming.biz/news/286...-a-step-closer
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May 19th, 2009, 19:21 Posted By: wraggster
Even in this crazy Kotec world it's refreshing to know the sun still rises in the east, Wheaties is still the breakfast of champions and Koei and the Dynasty Warriors are still best buds. Some things, you see, never change.
The latest in Koei's venerable action strategy franchise, Dynasty Warriors 6: Empires, will arrive on June 23 for both the Xbox 360 and PlayStation 3, promising character editing and a return to series' button mashing heroics set in China's good old days. Equally ancient is the game's multiplayer mode, with just two players supported offline and apparently no online mode at all. Still, with its boots stuck in history, it sort of completes the symmetry to have the whole experience cemented in the distant past.
http://www.joystiq.com/2009/05/19/dy...lease-in-june/
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May 19th, 2009, 19:25 Posted By: wraggster
Capcom has released the first in a series of video tutorials for Monster Hunter Freedom Unite on the PlayStation Portable, in which a man with far too thick an accent discusses porcupines.
At least I think he said porcupines. The narrator, assumedly one of the four expert monster hunters from Capcom's Encyclopedia Gigantica website, explains how to get started on the path to becoming a master hunter. Unfortunately the gentleman's accent is a bit hard to get past, and at one point I am pretty sure he said something about spending my porcupines, which is silly. If I had porcupines I certainly wouldn't spend them.
http://kotaku.com/5261103/capcom-tri...onster-hunting
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May 19th, 2009, 19:34 Posted By: wraggster
Acquire is pushing the Class of Heroes series big time by associating it with pop singers and making a mini anime. Pre-order Class of Heroes 2 in Japan and you get an anime DVD as a gift.
J-Pop group Sphere does the voices for the four anime characters. They also sing the game’s theme song, “Dangerous Girls”. These are typical promotions in Japan, but as a publisher Acquire rarely backs their games with a big marketing boost.
Sphere will also talk about the game’s theme and world on a special Class of Heroes radio show. A pop group acting as the official spokespeople for a dungeon crawling RPG? I wonder if this is a first.
Either way Acquire is investing heavily in Class of Heroes 2. It seems like Acquire has high hopes that Class of Heroes will graduate as one of their key franchises.
http://www.siliconera.com/2009/05/19...s-of-heroes-2/
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May 19th, 2009, 19:37 Posted By: wraggster
Tri-Ace’s multiplatform RPG, End of Resonance of Fate, is going international and Sega sent out a trailer for the Western version. Most of the footage is recycled, but the domestic presentation is quite different.
Both trailers open with a mysterious melody. Japan’s trailer follows up with an epic score while the North American movie has music that sounds like it was mixed by the Black Mages.
The soundtrack isn’t necessarily bad. Neither is the presentation. It’s just interesting how the same game feels different overseas. White Knight Chronicles, another Japanese RPG, went through a similar transition.
Hmm… are mainstream publishers like Sega and Sony Computer Entertainment America afraid their RPGs share too many common themes with other Japanese RPGs and are trying to make them, at least in ads, appear more Western?
http://www.siliconera.com/2009/05/18...north-america/
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May 19th, 2009, 19:44 Posted By: wraggster
New from SuccessHK
Bionic Commando is back, now on the PS3, 20 years after the NES classic was initially released. And returning with it is the swinging bionic arm game mechanic that made it so popular and critically acclaimed. Bionic Commando makes the move to 3D, and gamers will be able to grapple, swing, and scale a giant environment filled with buildings, canyons, and more.
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May 19th, 2009, 19:46 Posted By: wraggster
New from SuccessHK
Sacred 2: Fallen Angel is an Action Role-playing Game (RPG) where the paths players choose and the decisions they make along the way, determine not only the destinies of their character, but also that of their chosen race as a whole, members of the other five other in-game races, and perhaps the game world of Ancaria itself. Set 2,000 years prior to the self-titled first game in the Sacred series, Fallen Angel is prequel to the events and quests of earlier RPG hit, that drops players in the midst of an epic struggle for control of elemental power on the grandest of scale.
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May 19th, 2009, 20:57 Posted By: HardHat
As the newly appointed champion, your father, the king has ordered you to Sushi Island so that you can train mages defend you and your kingdom from an attack from your brother, the traitor.
A game for homebrew enabled PlayStation Portable handheld game systems.
You Tube Video of preview build 8:
It'll be coming out around the end of the month.
I've attached two screenshots, if you don't want to look at the video. View them in comments. View more pictures and progress at http://www.teamsushi.org/
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May 19th, 2009, 21:29 Posted By: wraggster
Newly released today:
features
Explore a deep roster of more than 80 top names in UFC competition across all weight divisions and enter the Octagon surrounded by the sport’s popular commentators, announcers, referees, trainers, Octagon girls and more
Absorb the world of UFC as it appears on television with photorealistic fighters who breathe, sweat and move like their real-life counterparts. Players will also experience ripple effects across the faces and bodies of their fighters from the impact of devastating punches and kicks
Gain the upper hand in matchups with a brand new fighting game engine designed specifically for next generation systems. Emphasis on innovative, responsive and easy-to-play controls will give players unparalleled command of their fighters in the Octagon
Take down opponents and get the submission with a variety of mixed martial arts disciplines, including Judo, Muay Thai, Wrestling, Kickboxing, Boxing and Brazilian Jiu-Jitsu
Jumpstart the career of a future champion by customizing his physical appearance and attributes, learning new fighting techniques to use in the Octagon and managing his training process through attributes such as strength and cardiovascular health
Develop attributes, perfect moves and fight for entry into the UFC Hall of Fame through a series of dynamic storylines that build friendships and instigate intense rivalries
description
UFC 2009 Undisputed is an explosive fighting game detailing the action, intensity and attitude of the Ultimate Fighting Championship (UFC). Featuring an authentic and comprehensive UFC atmosphere, including an extensive roster of the best mixed martial arts fighters in the world, players will push the envelope with a powerful new game engine and put their best fighting disciplines to the test in the world famous Octagon. Take your best shot - UFC 2009 Undisputed is as real as it gets!
http://www.play-asia.com/SOap-23-83-...j-70-3cqi.html
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May 19th, 2009, 21:48 Posted By: wraggster
Dragon Ball and Naruto are back in the gaming headlines over in Japan, and it looks like owners of all three consoles can take part in the fun.
Leaked images from an upcoming issue of Jump Magazine confirm Dragon Ball Raging Blast for the PlayStation 3 and Xbox 360 as well as a separate Dragon Ball game (whose full name we weren't able to confirm) for the Wii.
Raging Blast looks like a fighting game in the vein of Sparking. Keywords splashed across the page include "High Speed," "Destruction" and "Wide," the latter in reference to large stages of play.
The Wii title appears to be a side scrolling action game featuring young Goku as the main character. There are some hints that the game will make use of motion controls in some capacity.
Japan will get the Wii title this Summer. The PS3 and Xbox 360 title is currently without a final date.
Even less is known about the new Naruto game, which is being developed for the Wii. The announcement actually comes in the form of a coloring contest where readers of Jump get to add color to a drawing of Naruto, with the best work making it into the final game as an optional costume.
The Jump article refers to the Naruto game as a "10th anniversary dream project." A Japanese release is planned for this Winter.
http://uk.wii.ign.com/articles/984/984407p1.html
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May 19th, 2009, 22:41 Posted By: wraggster
Revealing FUEL's extensive multiplayer gameplay experience, including 16 player Free Ride and Race Events, Codemasters today launched the new FUEL 'Multiplayer' video.
FUEL's breath-taking 5,000 square mile+ racing sandbox will become the perfect setting for online multiplayer racing when the game launches on June 2. The new video showcases online Free Ride, where up to 16 players can explore and enjoy impromptu races and Race Events, where players can climb online leader boards and compete against up to 15 other racers. Unique custom races, player-created using FUEL's powerful yet intuitive race editor, are also featured.
FUEL's online events will see over 70 vehicles, including bikes, quads, buggies, trucks and cars competing on and off-road in challenges that include Circuit, Checkpoint and Raid races. The unique gameworld, which features no corridors or unnatural barriers, offers unprecedented player choice for on-the-fly route selection and delivers an exhilarating online racing experience across varied and challenging terrain.
In multiplayer Free Ride, the nearest 16 online players are connected together to create a busy world where gamers can explore together, seek-out collectibles and enjoy ad hoc races. The race editor allows almost limitless opportunities to create new and unique races set anywhere in FUEL's beautiful and huge world and play them online. The extensive online offering compliments FUEL's career mode, which features hundreds of races, events and unlockables, as players race and explore a world featuring the most diverse, inspiring and iconic areas of North America.
Delivering epic races in an epic environment, FUEL will set the new standard for open-world racing when it launches June 2 for the PLAYSTATION 3 computer entertainment system and Xbox 360 video game and entertainment system from Microsoft with a Games For Windows edition to follow. Experience the unique thrill of online racing in FUEL by downloading the trailer video at www.fuel-game.com.
ABOUT FUEL
FUEL delivers a go-anywhere racing world on a massive scale, where gamers enjoy a 70 strong vehicle line up across six classes that includes Quads, Bikes, Trucks, Cars, Buggies and Specials. Set in an alternate present, where the devastating effects of global warming have driven people from their homes to new safe zones, a new breed of extreme racers compete against each other in wild races across a wide range of terrain from snowy mountain plains to arid deserts and everything in between.
Fully open to race and explore, on and offline, the gameworld, designed from satellite data from beautiful and iconic areas of the United States including Yellowstone National Park, the Grand Canyon and the Utah salt-plains, is the perfect setting for chaotic arcade racing. Further bringing the game world to life is FUEL's full day night-cycle and dynamic weather effects including snowstorms, thunderstorms, blizzards, rainstorms and tornados. FUEL is developed by Asobo Studios and will be published by Codemasters for the PLAYSTATION 3 computer entertainment system, Xbox 360 video game and entertainment system from Microsoft, Games For Windows.
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May 19th, 2009, 22:46 Posted By: wraggster
Natsume Inc., a worldwide developer and publisher of family-oriented video games, announced today that it is bringing an all-new RPG titled Adventures To Go to the PlayStation Portable system later this summer. The game offers a refreshing twist on the strategy RPG genre, offering gamers the opportunity to shape and customize the game's dungeons to their own liking!
"We are thrilled to be publishing Adventures To Go," said Hiro Maekawa, President and CEO at Natsume. "Its whimsical storyline, strategic combat, and endless replayability should earn it a top spot on any RPG player's list!"
In this hilarious and innovative strategy RPG, players take control of Finn Courtland and his band of misfits in their quest for fame and riches. Along the way, they just might have to save the world from the evil Arbitus and his band of demons. It'll take brains as well as brawn to win the day, though; the grid-based combat challenges players to think strategically and make the best use of each character's unique skills and abilities. The strategy doesn't end there, though! Players can spend their hard-earned cash to set up the game's randomized dungeons to their liking; choose the terrain, the size of the dungeon, and the monsters that you'll face. Play it safe, or take on bigger risks for even greater rewards! Your adventure is in your hands!
Adventures To Go will make its first public appearance at next month's E3 trade show in the Los Angeles area and will ship to retail later this summer.
For more information on Natsume's titles, please visit www.natsume.com.
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May 20th, 2009, 20:52 Posted By: wraggster
Sure, the catalog of compatible games hasn't been as hefty as we'd like, but Sony has done quite a bit right with its PlayStation 3 / PSP Remote Play feature. Modder Dashhacker (with special thanks to noted PSP hacker Dark_AleX, among others) has released Open Remote Play v1.1 beta, which lets you take that same Remote Play experience onto your Windows PC or Intel-based Mac. The caveat here is that you'll still need a PSP handy to set up the application, so don't go thinking you can bypass the portable altogether. The OS X version apparently works well, but Windows users may ample bugs -- it is beta, after all. We haven't had a chance to try it ourselves yet, but don't let that stop you from beating us to the punch -- just let us know what you think.
http://code.google.com/p/open-rp/
http://www.engadget.com/2009/05/20/o...ce-to-your-pc/
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May 20th, 2009, 20:54 Posted By: wraggster
2009 is looking to be a big year for Sony’s once written off PSP, and ahead of the announcement of a redesigned unit at E3 next month Sony has revealed a new marketing drive aimed squarely at the 8-15 year old market.
The move will place PSP as a more direct rival to Nintendo’s 100m plus selling DS, and will centre on a new online PSP community hub – pspinyourhands.com. Sony will encourage users to upload images related to their interests in a 3D gallery.
New Media Age reports that Sony will also be working with a number of children’s websites and will offer prizes such as summer holidays.
“PSP is going for a younger market, which isn’t something we’ve really done before,” SCE UK product manager Claire Backhouse stated.
“Our heartland is 16-24 year old men and always will be — they won’t be neglected in the slightest. But the summer’s game releases, such as Harry Potter and Petz, as well as the launch new PSP colours, are certainly appealing to an 8-15 year old audience.
“The hook of the campaign will be to encourage kids to come to the site, build their own world and create a community."
Though there’s still no official word, CasualGaming.biz understands that the heavily rumoured new PSP that will be revealed at E3 will be called the PSP Go! – a brand that Sony has already used for non-gaming PSP lifestyle products such as its camera accessory and travel series.
http://www.casualgaming.biz/news/286...l-sector-boost
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May 20th, 2009, 21:00 Posted By: wraggster
A second Killzone 2 map pack, 'Flash and Thunder' has been unveiled, featuring two maps from the PS2 original.
The pack features Beach Head and Southern Hills maps, which are apparently "two of the best" arenas from the original Killzone- now completely remade for PS3.
The Beach Head map sees the ISA tasked with defending a coastal stronghold against a Helghast landing force. This rain-lashed and windswept battlefield is limited in size "which means more action, more hand-to-hand combat, plenty of sneaking up on the enemy and melee kills galore", says SCE.
The Southern Hills map sees the ISA attempting to storm a Helghast compound on top of a hill. "A mixture of built-up terrain and wide open spaces - perfect for headshot sniper kills - this map is full of hiding places and offers the perfect battlefield for a large-scale game with lots of players," notes the platform holder.
The Flash and Thunder Pack will arrive on the PlayStation Store on June 11.
http://www.computerandvideogames.com....php?id=215478
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May 20th, 2009, 21:01 Posted By: wraggster
Play as either an Alien, Predator or Marine in Rebellion-developed FPS
Sega has announced gameplay details for its highly anticipated Aliens vs. Predator game, which is scheduled for release in early 2010.
The game lets players take control of either an Alien, Predator or Marine, with distinct campaigns that interweave with each other. Gamers can then take any of the races and battle it out in the game’s multiplayer.
“The original Aliens vs. Predator game was a landmark title for Rebellion, and we are both proud and excited to be revisiting the license with SEGA and Fox,” explained Rebellion CEO Jason Kingsley.
“Our new technology will enable us to produce a truly terrifying and visceral experience.”
Senior VP of New Media for Fox Licensing, Gary Rosenfeld added: “Aliens Vs. Predator is a powerful franchise for Fox and provides endless possibilities in the interactive space. Sega and Rebellion have created an excellent gaming experience that will help this legacy live on.”
http://www.mcvuk.com/news/34348/Alie...dator-detailed
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May 20th, 2009, 21:05 Posted By: wraggster
Further new NPD Group data has revealed lifetime sales to date for Sony's Killzone 2 title in the US, with the game so far selling only 677,000 units.
First released on February 27, the PlayStation 3 exclusive debuted in the February sales chart at number five, with 323,000 units sold. In the March results the game fell only two places to number seven, with 296,000 units sold.
By April though the game had fallen outside of the top 20, but data provided to website Gamasutra reveals that it sold 58,000 units during the month. As result the game's lifetime total to date in the US currently stands at 677,000 units.
On its release Sony proclaimed Killzone 2 to be its fastest-selling title ever in the US, in terms of reaching 500,000 unit sales. Responding to the March NPD chart, Sony also revealed that worldwide sales had passed 1 million units, suggesting sales in PAL territories at the time of around 400,000 units (The game was not released in Japan until April 23).
Although the sales figures are strong by most standards the game is reported to have cost over EUR 40 million to develop. Perhaps most importantly for Sony, the title has failed to drive hardware sales on the PlayStation 3, which have actually dropped year-on-year in the US since the game's release.
http://www.gamesindustry.biz/article...on-units-in-us
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May 20th, 2009, 21:06 Posted By: wraggster
Sony is to target 8 to 15 year olds in an online marketing push to increase the demographic appeal of the PSP, as part of its "Your Whole World In Your Hands" campaign.
A beta of website pspinyourhands.com has already launched and is currently focused on uploading and sharing images in a 3D gallery. Various competitions are also featured, the current one featuring links to user-created YouTube content.
"PSP is going for a younger market, which isn’t something we’ve really done before," said UK product manager Claire Backhouse in comments to marketing website NewMediaAge.
"Our heartland is 16-24-year-old men and always will be — they won’t be neglected in the slightest. But the summer’s game releases, such as Harry Potter and Petz, as well as the launch of the new colours, are certainly appealing to an 8-15-year-old audience."
A new competition in the summer will feature a prize of a family holiday abroad, with Sony looking to host the competition on other child-friendly websites such as Jetix and Disney.
http://www.gamesindustry.biz/article...w-psp-campaign
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May 20th, 2009, 21:11 Posted By: wraggster
Sony has confirmed to Eurogamer that Ratchet & Clank content is "in the works" for LittleBigPlanet, "But we don't have any further details at this time."
The company was responding to developer Insomniac's Twitter, which posted a Tweet from "mmalex" (Media Molecule's Alex Evans).
"lbp levells coming, r&c content done, coming soon hopefully, up next for mm, big pack, bigger than mgs even," Tweeted Evans.
LittleBigPlanet has just received a whole month of DLC, including updates, creator tools and costumes.
http://www.eurogamer.net/articles/so...ontent-for-lbp
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May 20th, 2009, 21:21 Posted By: wraggster
As we predicted, but not as From Software planned, the countdown clock that launched last week gets its reveal in this week's Famitsu — on newsstands this Friday, leaked on the internet right now.
From Software is releasing a slew of PSP ports of PlayStation 2 game, and they are largely, you'll never guess, giant mecha Armored Core and stealth Tenchu games. SHOCKING!
The games are Armored Core 3 Portable (out July 30), Armored Core: Last Raven (out March 2010), Armored Core: Silent Line Portable (out November), Tenchu: Wrath of Heaven (out August) and Tenchu: Fatal Shadows (out January 2010).
There is one one curve ball — a genuine surprise, even. From Software is porting PS2 game Fu-un Shinsengumi to the PSP. Originally published by Konami, the game was developed by Genki and features artwork by Metal Gear Solid artist Yoji Shinkawa. Not sure how From Software came into possession of this title, though. From Software should have a countdown clock to that.
http://kotaku.com/5262359/from-softw...cement-baffles
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May 20th, 2009, 21:23 Posted By: Shrygue
via Eurogamer
Sony fansite PlayStation Lifestyle claims to have blown the lid on the next game from Team ICO, codenamed Project Trico.
In a video lasting nearly four minutes, we see a boy and a giant bird-rat in very ICO-esque environments, apparently co-operating on some sort of unspoken shared quest.
The visual style is reminiscent of ICO, and so are individual details like the boy's clothing. The movement of the bird-rat thing is very organic, almost feline, calling to mind the developer's previous work on Shadow of the Colossus.
Sony has never previously confirmed details about Trico, but Team ICO's disciples will note with delight that the chain binding the bird-rat at the start of the trailer is the same as the one that appeared in a Team ICO job advert at the beginning of last year.
Following the trailer's release, posters on the NeoGAF forums have claimed that the video is internal test footage shown around Sony over a year ago.
From that, we can infer that the trailer's leak is not a portent of what Sony will do at E3 in two weeks' time, although the fact that details are in the public domain may accelerate any plans.
We're waiting to hear back from Sony Europe, but the platform holder told GameSpot: "We've made no announcement of anything called 'Project Trico.'"
Update: Sony Europe said it had no comment.
Video clip here
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May 20th, 2009, 21:29 Posted By: wraggster
A recent survey seeks consumer interest in a PSP game rental service. With the PSP Go all but confirmed a possibility and UMD on its way out, a PSP that takes full advantage of the digital age and the PSN doesn't exactly sound like crazy talk. Plus, there's always going to be a rental market, so why shouldn't Sony take advantage of that?
Depending on the terms and price, the idea of a direct rental service sounds like a potentially cost effective option for gamers during these hard economic times. Should it ever come to fruition, that is.
http://www.joystiq.com/2009/05/20/ps...ental-service/
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May 20th, 2009, 22:52 Posted By: wraggster
Today Ubisoft announces that the "Russian Falcons" downloadable content (DLC) pack for Tom Clancy's HAWX for the Xbox 360 video game and entertainment system from Microsoft and the PLAYSTATION 3 computer entertainment system will be available on May 21, 2009. The price for the Russian Falcons DLC is 400 Microsoft Points or $4.99 for the PLAYSTATION 3 system.
Unleash the power of Russian aircraft, including the advanced Mig Multifunctional Frontline Fighter, the variable geometry-featured Flogger or the close air support Su-39. Master the extreme maneuvers with an experimental version of the F-18 Hornet, modified to incorporate thrust vectoring technology. Also included is the Mig-31 Foxhound.
For more information on Tom Clancy's HAWX, please visit the game's official site at http://www.hawxgame.com.
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May 20th, 2009, 22:55 Posted By: wraggster
Following last month's Ultor Exposed downloadable content, Volition will be putting out another round of new material in a download called Corporate Warfare. Scheduled to be released on May 28 for Xbox 360 and PlayStation 3 platforms, players will get a mission arc that involves the Ultor Corporation and more. A few new vehicles, multiplayer maps, achievements, and options for customization will be included as well.
Corporate Warfare will cost 560 Microsoft Points on Xbox Live and $7.00 through the PlayStation Network.
http://uk.ps3.ign.com/articles/985/985033p1.html
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May 20th, 2009, 22:57 Posted By: Zack
Ciao!
So I finally got motivated enough on my one day off this week to do at least something. (Don't know what was wrong with me today :/)
So I got a few complaints about basing LuaPlayer Euphoria off v.20 as opposed to v.16 which had no module loading and thus had more free ram.
So rather than be an idiot and start over using the v.16 source, I instead have removed module loading from the code I am using (v.20).
I know it's a small change, I am just throwing it out there to make sure I didn't break anything whilst doing it. So testing and feedback would be great.
I don't really want to go making loads of big changes until I am assured that this is still just as stable as V3, and nothing new is broken.
So feedback is appreciated!
Please see "Functions & Features.txt" in the download for usage, and the "Samples" folder for examples of the new features and code system in action
If you would like to request a feature be added, please do so at the official forum : LuaPlayer Euphoria Forum
If you use this please leave a comment!
"LuaPlayer Euphoria Uses intraFont by BenHur"
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May 20th, 2009, 22:58 Posted By: wraggster
Earlier at IGNDS, we shared details on Ni no Kuni: The Another World as provided in this week's Famitsu. Now, a small update on Level-5's other big RPG, Danbol Senki, also provided through this week's issue.
As previously announced, Danbol Senki is being developed for the PSP and features animation from OLM. The game doesn't appear to have an official English name yet, so we've previously referred to it as Cardboard Senki, or Cardboard Battle Machine.
The game takes place in the year 2050 as small battle machines known a LBX (Little Battle eXperience) have become a hit amongst kids. Ban Yamano, the game's 13-year-old main character, loves mechs and models, and plays with his LBX in secret from hits parents. One day, a mysterious lady gives him a high end AX-00 LBX, telling him that within the device resides the hope and despair of humanity. Ban takes the LBX and quickly customizes it into his very own Achilles/V LBX. This is where things go horribly wrong.
We're not sure just yet what exactly it is that goes wrong. It does appear that a mysterious group of three masked agents were watching Ban take possession of the LBX, so perhaps our hero has gotten himself involved in something deep.
Ban lives in Misora Town, a city by the sea. He frequently -- as in every day -- visits the Misora Model Shop.
The game's battles don't exactly take place in Misora, though. As previously detailed, combat in Danbol Senki takes place inside cardboard boxes. Players put their LBX units up against one another within the confines of boxes which are apparently fortified with a forcefield that keeps the happenings of the battle on the inside. There are a variety of battle fields represented by different dioramas, including a volcano area and a ruins area.
Serving as friends, or possibly rivals, to Ban are Ami Kawamura and Kazuya Aoshima. Ami is a 13-year-old top student who serves as the game's heroine. She makes use of a ninja-like LBX known as Kunoichi. Kazuya is a 14-year-old who looks somewhat like a thug, but is actually a good guy. He makes use of a wolf-like LBX named Soldier.
We'll hopefully find out how the story comes together and how the battles play out as Danbol Senki's 2009 Japanese release draws near.
http://uk.psp.ign.com/articles/984/984878p1.html
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May 20th, 2009, 23:01 Posted By: wraggster
News/release from Homemister
Hey all,
Here is a little app that i have made to test out 3d functions in my new LuaPlayer.
The new Player is included but it is still in Alpha. It has most of the same functions as LPHMv2. Except for (Music(),aac,Ac3,ogg,zip, wlan,socket,rar,adhoc).
I hope you enjoy it.
BTW the app is a Music Player.
Here are some screenies
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May 20th, 2009, 23:03 Posted By: wraggster
News/release from warlock
Long awaited update... Now its a prx because running the eboot every single time you booted up your psp is really gay...
If you dont know what it is...
Don't you hate when you are playing a game and about to beat the level and your psp power is low and you have to run to go get the charger? Well that is no more because with the Psp Power Saver you can now play for longer periods time.Just enable the prx and viola. This is just a beta release so you probably wont notice the power increase because its only about a 10% increase. In later revisions i will attempt to amp it up to about 50 or 100%. So enjoy... I am not responsible for your psp blowing up when you use this This project is closed source for now, i wont release the source until i abandon the project or until i cant do anything else with it...
How it works:
This turns off the umd driver when you are not using it (iso/cso, Homebrew,internet,music ect.) In turn this will save you about 5% of power. Also turns off the drivers that load up the rss channel, location free player,gocam, and the internet radio. (You can still use these they just are off when you are not)
Installation:
Put the PspPowerSaver.prx in your seplugins folder And add
ms0:/seplugins/PspPowerSaver.prx to your game.txt
Changelog:
v.0.0.7 -Converted it to a prx because running the eboot everytime at power up was really gay
-Now 10%
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May 20th, 2009, 23:06 Posted By: wraggster
Levone has updated his game for PSP:
IDKWTFTPIC == I Don't Know What The F*ck This Puzzle Is Called.
or you can call it "lights out"
GAMEPLAY:
what you have to do is get the whole screen one color.
red or blue, it doesn't matter.
however, its not as easy as it sounds, when you select a tile, all tiles around it flip to the other color as well as the selected.
CONTROLS:
Dpad == move tile selector
cross == Flip tiles
start == game menu
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May 21st, 2009, 16:56 Posted By: wraggster
There's no doubt that Sony has a 400-disc Blu-ray Mega Changer on the cooker -- heck, we saw the thing last year at CEDIA -- but up until now, there's been no indication of its nearness to market. According to a vague Swiss product page and a report from Sony Insider, however, the launch date is indeed drawing near. If hunches prove legitimate, the BDP-CX7000ES will allow 400 of your favorite BD flicks to sit within a single console, and we've every reason to believe that this one will support BD-Live and actually load films with some amount of haste. You know, very much unlike the 200-disc HES-V1000 that's already out there. As of now, it's looking like the unit will run right around $2,300, placing it squarely in rarefied air and ostensibly out of reach for the vast majority of home theater junkies.
http://www.engadget.com/2009/05/21/s...eportedly-com/
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May 21st, 2009, 16:57 Posted By: wraggster
Ready for some more PSP rumors? CNET's got it on good word that Sony's been talking to some of the big recording labels about putting their music on the PlayStation Network for download, specifically with the PSP in mind. It really isn't much of a stretch, especially when you think about the service's ever-growing library of movies and TV shows. And of course, Sony itself is one of the four largest music companies in the world, so if it really had to go on its own for a bit, it should be able to muster a few good artists. It's just a rumor for now, but this definitely feels like the natural progression for PSN and the company's do-everything device. You know what would go great with a PSP music download service? A slide-out gamepad and a Memory Stick HG-Micro slot to replace UMDs... Just sayin'.
http://www.engadget.com/2009/05/21/m...ng-to-psn-psp/
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May 21st, 2009, 17:00 Posted By: wraggster
And Sony studio prepares for another five years with user-generated content hint
Five years ago on May 21st SingStar was released, and as the anniversary passes, the development team at Sony's London Studio are already looking forward to the series' future.
While full details are unconfirmed, it appears that London Studio will be adding complete video editing functionality to SingStar's online element, allowing uses to customise videos of their performances.
Speaking to Develop about the the plans for the future of SingStar, London Studio development director Mike Haigh revealed: “I think the key word there is emergence. You can’t plan emergence – you have to listen to your community, and put tools in place so you can easily listen, so that there’s no barriers or other influence from external forces.
Watching how people use video and the pause button gives us good indication as to what to do next, and that’s a hint at what we might be doing in the future.”
To celebrate SingStar's birthday, Develop has interviewed key members of the team and looked over the creation of the hugely popular karaoke game in an in-depth feature. There's also a detailed time-line in the features section for those looking to familiarise themselves with the progression of the series.
http://www.developmag.com/news/31925...rs-of-SingStar
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May 21st, 2009, 17:00 Posted By: wraggster
And Sony studio prepares for another five years with user-generated content hint
Five years ago on May 21st SingStar was released, and as the anniversary passes, the development team at Sony's London Studio are already looking forward to the series' future.
While full details are unconfirmed, it appears that London Studio will be adding complete video editing functionality to SingStar's online element, allowing uses to customise videos of their performances.
Speaking to Develop about the the plans for the future of SingStar, London Studio development director Mike Haigh revealed: “I think the key word there is emergence. You can’t plan emergence – you have to listen to your community, and put tools in place so you can easily listen, so that there’s no barriers or other influence from external forces.
Watching how people use video and the pause button gives us good indication as to what to do next, and that’s a hint at what we might be doing in the future.”
To celebrate SingStar's birthday, Develop has interviewed key members of the team and looked over the creation of the hugely popular karaoke game in an in-depth feature. There's also a detailed time-line in the features section for those looking to familiarise themselves with the progression of the series.
http://www.developmag.com/news/31925...rs-of-SingStar
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May 21st, 2009, 17:09 Posted By: wraggster
Sony to head off iPhone 3.0 at the pass by offering downloadable game rentals.
ME-sister site Develop has confirmed that developers were briefed about the service as far back as March, providing info and documents in closed-door meetings at GDC.
Reports suggesting the existence of a PSP rental service first surfaced on Joystiq, where the news site published a consumer questionnaire that had been sent out to various PSP owners.
The survey attempts to gauge consumer interest on various subscription options for a games-on-demand service.
Interesting, game subscriptions and in-game billing is something that will become possible when v3.0 of the iPhone OS is released next month.
Sony has of course made no official announcement about the service, nor has it made an official announcement about a UMD-less, PSN-focused successor to the PSP.
Rumours of a new digital PSP model to head off increasing competition from the likes of iPhone began in December last year, and have intensified since.
http://www.mobile-ent.biz/news/33308...als-on-the-way
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May 21st, 2009, 17:21 Posted By: wraggster
Media Molecule's Alex Evans has revealed that LittleBigPlanet will be getting a web-based portal that users can easily share and advertise their levels on.
This, he told 1UP at the Nordic Game Conference in Sweden this week, abolishes the need for self promotion on forum - as each creation is given a custom URL that we can opt to queue for download next time we turn our PS3 on.
The portal also offers leaderboards, photos and comments. Mm will even offer the tools for us to create custom LBP-related applications on websites like Flickr and Google Earth.
Evans said the portal is currently being beta tested, with a launch planned "as soon as possible".
Media Molecule is also hard at work on a PSP version of LittleBigPlanet. We expect to hear and perhaps see more at E3.
http://www.eurogamer.net/articles/lb...o-help-sharing
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May 21st, 2009, 17:21 Posted By: wraggster
Media Molecule's Alex Evans has revealed that LittleBigPlanet will be getting a web-based portal that users can easily share and advertise their levels on.
This, he told 1UP at the Nordic Game Conference in Sweden this week, abolishes the need for self promotion on forum - as each creation is given a custom URL that we can opt to queue for download next time we turn our PS3 on.
The portal also offers leaderboards, photos and comments. Mm will even offer the tools for us to create custom LBP-related applications on websites like Flickr and Google Earth.
Evans said the portal is currently being beta tested, with a launch planned "as soon as possible".
Media Molecule is also hard at work on a PSP version of LittleBigPlanet. We expect to hear and perhaps see more at E3.
http://www.eurogamer.net/articles/lb...o-help-sharing
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May 21st, 2009, 17:23 Posted By: wraggster
From Software’s PS3 exclusive RPG, Demon’s Souls, is coming to North America this fall care of Atlus. The game is being called the “ultimate hardcore RPG challenge” a statement I totally agree with.
I played Demon’s Souls before and it’s tough. I died… a lot. Demon’s Souls is really a perfect fit for Atlus, difficulty wise it’s the Shin Megami Tensei of action RPGs. Demon’s Souls also has a neat networking system where you can leave tips seen as bloodstains in other people’s games. You can also log on an play or slay another warrior exploring the cursed land of Boletaria.
I wonder how Atlus is handling the localization. Prior to the announcement Sony Computer Entertainment Asia translated Demon’s Souls into English. Note to self: ask Atlus about this and compatibility with the Asian version at E3.
http://www.siliconera.com/2009/05/20...uls-stateside/
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May 21st, 2009, 17:25 Posted By: wraggster
The ESRB has outed another Star Wars Battlefront game, this time for DS and PSP.
Subtitled Elite Squadron, the listings (spotted by Kotaku) describes two subtly different titles.
Star Wars Battlefront: Elite Squadron on PSP is third-person action, for instance, whereas the DS version is action adventure. The DS blurb makes no mention of troop building or upgrading, which will apparently feature on PSP.
The PSP has hosted Star Wars Battlefront before, of course - most recently Renegade Squadron, which had great ideas and all the potential in the world, but lacked significant depth and longevity.
Star Wars: Battlefront III was thought to be in development at Haze maker Free Radical Design for PC, PS3 and 360. Free Radical entered administration last December, the collateral of which saw supposed footage of Battlefront III leak onto the internet.
British developer Rebellion is supposedly picking up the pieces, although the company is currently hard at work making Aliens vs. Predator for SEGA.
Maybe we'll see something Battlefront-related at E3 next week.
http://www.eurogamer.net/articles/es...t-ds-psp-title
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May 21st, 2009, 17:26 Posted By: wraggster
The domestic line up of downloadable PsOne games is thin, but it appears that Sony will fill up the store with heavy hitters like Metal Gear Solid and Resident Evil: Director’s Cut.
Both of these games were re-rated by the ESRB as PlayStation 3 and PSP games with Sony Computer Entertainment as the publisher — a good sign that these will be re-released on the PlayStation Store. Spec Ops: Cover Assault, Spec Ops: Ranger Elite, and Tom Clancy’s Rainbow Six also got the same treatment.
So, when will we get these games? The last time we dug up re-rated PsOne games they showed up in the PlayStation Store the same day. However, other games like Suikoden and Castlevania: Chronicles didn’t appear for months.
http://www.siliconera.com/2009/05/20...tion-classics/
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May 21st, 2009, 17:26 Posted By: wraggster
The domestic line up of downloadable PsOne games is thin, but it appears that Sony will fill up the store with heavy hitters like Metal Gear Solid and Resident Evil: Director’s Cut.
Both of these games were re-rated by the ESRB as PlayStation 3 and PSP games with Sony Computer Entertainment as the publisher — a good sign that these will be re-released on the PlayStation Store. Spec Ops: Cover Assault, Spec Ops: Ranger Elite, and Tom Clancy’s Rainbow Six also got the same treatment.
So, when will we get these games? The last time we dug up re-rated PsOne games they showed up in the PlayStation Store the same day. However, other games like Suikoden and Castlevania: Chronicles didn’t appear for months.
http://www.siliconera.com/2009/05/20...tion-classics/
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May 21st, 2009, 17:30 Posted By: wraggster
Every Dragon Ball game gets an international release these days. The recently announced Dragon Ball: Raging Blast won’t be an exception to the rule.
Namco Bandai’s 2009 fiscal report lists a new Dragon Ball Z game slated to come out in Japan and Europe in the second half of the year. Dragon Ball: Raging Blast has DBZ characters and it’s a PS3 / Xbox 360 game. Sounds like a good match!
What about North America, you say? Count on Dragon Ball: Raging Blast coming here too. If a European release is slated you can this game is being localized. However, Namco Bandai won’t be involved with the domestic release. Atari still holds the rights to publishing Dragon Ball games in North America. Namco Bandai Games Europe purchased Atari Europe earlier this year which makes Namco Bandai the publisher of Dragon Ball: Raging Blast in PAL territories.
http://www.siliconera.com/2009/05/21...ting-overseas/
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May 21st, 2009, 20:16 Posted By: wraggster
Sony is considering a subscription-based digital game rental service for its PlayStation Portable console, according to a recently unearthed consumer survey.
According to consumer gaming blog Joystiq, the survey is polling PSP owners on various subscription options for a games-on-demand service for the portable console.
"The service will enable you to download a fixed number of games during your subscription period," the survey says, describing a system in which consumers would choose an undetermined number of titles to play during a fixed period, with the option to choose new titles once the subscription period - which may be weekly, monthly, or otherwise - has ended.
"At launch there will be an extensive catalogue of games to choose from, with more titles being added to the catalogue each month," the survey also said.
Rumors have been circulating since earlier this year that a new PSP model will ship without a UMD media drive, opting instead for an all-digital distribution model. The company released Patapon 2 as a download-only title as a "test case" in April, and further rumors have circulated that the new PSP will launch with 100 digital titles - possibly available on a rental basis, if the service described in this survey materialises.
http://www.gamesindustry.biz/article...al-psp-rentals
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May 21st, 2009, 20:25 Posted By: wraggster
Unsurprisingly, there's a brand new Metal Gear game coming out. No, Kojima Production's countdown isn't over yet (that's later today!). A listing at a Japanese 7-Eleven product database reveals that an upcoming issue of Famitsu PSP+PS3 will feature a brand new Metal Gear game. The magazine is scheduled to ship next week, on May 30th.
We're pretty certain the upcoming Kojima Productions reveal is somehow tied to this upcoming Famitsu story. Considering the game will be featured in a PlayStation-exclusive magazine makes it a pretty safe bet that the game will arrive on either PS3 or PSP. Perhaps handheld players will get a chance at a new Metal Gear Solid Portable Ops experience -- Konami indicated their interest in a sequel over two years ago.
http://www.joystiq.com/2009/05/21/up...laystation-sy/
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May 21st, 2009, 20:35 Posted By: wraggster
New from SuccessHK
WSC Real 09 is the most authentic Snooker experience ever created, with a host of groundbreaking new features which immerse you in the shoes of a pro like never before.
All the Top Snooker Stars
All the Official Tournaments
Personalised Nickname System
Receive Media Rewards
Commentary from Snooker Legends
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May 21st, 2009, 20:36 Posted By: wraggster
New from SuccessHK
Go back in time to an era where the Gods themselves walked the earth, and where the battles that occurred brought such fame to their heroes that their stories still resound today. With Rise of the Argonauts for the PlayStation 3, gamers can immerse themselves in one of the grandest tales to be told in the history of modern civilization.
Become a hero in a primal story based on an epic legend artfully re-imagined
Fight alongside Hercules, Achilles and other fabled heroes, each with their own extraordinary powers
Breakthrough real-time combat system with dynamic animations and visual damage modeling
Develop and upgrade multiple weapons, specialized killing techniques, finishing moves and more
Travel to dozens of unique islands filled with richly researched, intricate detailing
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May 21st, 2009, 20:44 Posted By: wraggster
The Java written PSP Emulator for Windows has had a new update, heres whats new:
Quote:
r1064 added io ctl cmd 0x01010005 (umd file seek set, issue 88)
r1063 Fixed interpretation of Z for 2D Vertex, tested with 2DStudio.
r1062 sceIoPollAsync() should yield in all cases to allow the async IO to complete (completes only on thread switch).
r1061 Fixed "ArrayIndexOutOfBoundsException: Sector number 126031 out of bounds." (Issue 74).
r1060 -Implemented VUC2I, VC2I, VUS2I, VS2I - Fixed VH2F - Fixed disasm of VFPU Instructions currently implemented
Remember this emulator does play some commercial games.
Download and Give feedback and Compatability reports via Comments
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May 21st, 2009, 20:58 Posted By: Shrygue
via Kotaku
The PlayStation 3's Blu-ray drive has its advantages, as proven by the Watchmen: The End is Nigh The Complete Experience, a two-disc set collecting the game and the film for the PlayStation 3.
While the Xbox 360 is getting Watchmen: The End is Nigh Parts 1 and 2 as a standalone retail release, the PlayStation 3 is getting a much more enticing release. The two-disc set combines the director's cut of the Watchmen film with both parts of the downloadable game, with exclusive artwork thrown in for good measure. The director's cut of the movie contains 25 minutes of footage not seen in theaters, but still no giant squid.
The releases will coincide with standard DVD release on July 21st, with The End is Nigh Part 2 also available as a standalone download on Xbox Live Arcade and the PlayStation Network.
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May 22nd, 2009, 01:19 Posted By: wraggster
There's plenty of content for you to grab from the US store today, including four demos, two PS1 games and the usual lot of DLC. inFamous and the LittleBigPlanet Monsters pack should probably be at the top of your shopping list this week. If you're a PSP fan, you can take advantage of the just-released Monster Hunter Freedom Unite demo, too.
http://www.joystiq.com/2009/05/21/ps...e-ps3-and-psp/
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May 22nd, 2009, 01:19 Posted By: wraggster
There's plenty of content for you to grab from the US store today, including four demos, two PS1 games and the usual lot of DLC. inFamous and the LittleBigPlanet Monsters pack should probably be at the top of your shopping list this week. If you're a PSP fan, you can take advantage of the just-released Monster Hunter Freedom Unite demo, too.
http://www.joystiq.com/2009/05/21/ps...e-ps3-and-psp/
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May 22nd, 2009, 16:05 Posted By: wraggster
Cute Sharp, real cute. Brag about releasing the world's first 20-inch LCD HDTV with a built-in Blu-ray player, but don't even mention to consumers that they won't have the luxury of seeing their flicks in full resolution. For reasons unknown, the latest set in the AQUOS DX range does indeed pack a remarkably convenient integrated BD player, but the 1,366 x 768 resolution makes the whole thing sort of pointless. As Liz Lemon would say: "That's a deal-breaker, ladies." At any rate, folks who snap one up in Japan will also find a digital TV tuner, DVD support, a 1,500:1 contrast ratio and 450 nits of brightness. It'll be available in black (LC-20DX1-B) and white (LC-20DX1-W) for ¥150,000 ($1,593) at the tail end of next month in the Land of the Rising Sun.
http://www.engadget.com/2009/05/22/s...lu-ray-player/
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May 22nd, 2009, 16:58 Posted By: wraggster
US retailer GameStop is expecting price cuts for the PlayStation 3 and Wii in the third quarter of its financial year.
Speaking during a conference call to investors, CEO Daniel DeMatteo said that the company's forecast of 33.5 million hardware unit sales factors in price cuts on current hardware from Sony and Nintendo.
"That assumes that there will be price cuts on the PS3 and potentially one on the Wii," offered DeMatteo, although he admitted that "it’s hard to tell if we actually need a price cut on the Wii to get to our numbers. There are some price cuts built into that assumption, but not until the third quarter."
DeMatteo said the price of hardware was too high in the current economic market, and format-holders will need to reduce the RRP of consoles in order to meet their current sales forecasts.
"The hardware price points, given this economic environment are potentially too high, and if the platform holders are going to make the numbers that they forecasted for the year, those prices would have to change.
"Also, if you think about it, these hardware prices have stayed up longer in this cycle than in any other time before, and in a very dire economic environment, those two things seem to be mutually exclusive.
"Put all those things together, I think that there will have to be price cuts in order to get the hardware moving to where it needs to be," he added.
During the same call, David Carlson, CFO for the retailer also pinned dates on some upcoming release, suggesting Take-Two's BioShock 2 and Namco's Tekken 6 will be released in October, and Activision's Call of Duty: Modern Warfare 2 and Ubisoft's Assassin's Creed will be in stores for November.
http://www.gamesindustry.biz/article...ice-cuts-in-q3
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May 22nd, 2009, 17:04 Posted By: wraggster
As promised, GameTrailers premiered a new gameplay trailer for Modern Warfare 2, featuring firefights in front of a giant jet engine, a S.W.A.T. team deploying, and a guy in a parka (hooded guys are the new bald space marines!), along with a car explosion that would make the A-Team proud.
As exciting as this footage was, the ending reveals that it's just a taste of an "uncut and extended trailer" that will premiere on the game's website on May 24th. Which means that this trailer is an advertisement for a longer advertisement. We don't mind the tactic as long as the result is more gameplay footage in front of our faces.
http://www.joystiq.com/2009/05/22/mo...are-2-trailer/
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May 22nd, 2009, 17:05 Posted By: wraggster
Capcom has announced that the PSP demo of Monster Hunter Freedom Unite will be available next Thursday, 28th May.
We knew a sampler was on the way after Sony outlined a major Monster Hunter push for Europe when speaking at Captivate in April. The aim: to make the series as wildly successful here as it is in Japan, where the PSP gives the DS a run for its money.
You'll be able to download the demo directly to PSP for free, or through the PS3 and then transfer the file across. The sampler offers a slice of monster hunting, either solo, or with up to three friends online.
Capcom's even giving away demo UMDs to people who register on the Monster Hunter encyclopaedia site. Capcom and Japanese Monster Hunter fans put this site together to help us Europeans feel less intimidated by the game. If successful, you'll get four UMDs.
Monster Hunter does what it says on the tin: hunt monsters for better loot to enable bigger monsters to be taken on. Eventually, however, friends will need to be called in to help topple the biggest and most spectacular creatures.
Monster Hunter Freedom Unite launches exclusively for PSP on 26th June.
http://www.eurogamer.net/articles/mo...demo-next-week
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May 22nd, 2009, 17:07 Posted By: wraggster
Codemasters' Fuel is big, and while some may argue that size doesn't matter, they're probably just jealous of the open-world racer's immense girth. In fact, the upcoming off-road racing game was recently crowned by Guinness World Records for having the largest playable environment in a console game ever with 5,560 square miles of accessible in-game terrain.
To help us wrap our heads around how big that is, the Codies say that's larger than Hong Kong, Singapore, St Lucia and the Isle of Man put together. Let's just hope developer Asobo (pictured) remembers to fill all that space with enough to do, else it's going to be a very long and boring ride. Are we there yet?
http://www.joystiq.com/2009/05/22/fu...ole-game-ever/
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May 22nd, 2009, 19:54 Posted By: wraggster
Nippon Ichi started rolling out downloadable content for Disgaea 2: Dark Hero Days yesterday. If Disgaea 3 is any indicator we’re going to see a lot of cameo characters. At least some of this week’s add-ons are freebies.
Netherworld denizens can get an extra quest with Toro and Kuro, the cats from Sony’s Doko Demo Issyo games. Toro and Kuro occasionally show up in the Item World’s Innocent Town carrying gifts if you accept their hide and seek challenge. You can also get a Toro’s Fist, a glove for Axel. Plenair, one of this week’s three downloadable cameos, is also being given out for free.
Disgaea 2: Dark Hero Days is scheduled to come out in North America this August.
http://www.siliconera.com/2009/05/22...-dlc-for-free/
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May 22nd, 2009, 19:57 Posted By: wraggster
Heres whats new this week:
24: Season 7 (~Kiefer Sutherland, Mary Lynn Rajskub, ...) US US$ 69.99
252 Seizonsha Ari / Signal Of Life (~Hideaki Ito, Masaaki Uchino, ...) JPN US$ 63.90
3 Days Of The Condor (~Robert Redford, Cliff Robertson, ...) US US$ 29.99
A 1 (~Anthony Wong, Tony Leung Kar Fai, ...) HK US$ 27.90
A Bug's Life (~Kevin Spacey, Dave Foley, ...) US US$ 39.99
Batman (~Michael Keaton, Jack Nicholson, ...) US US$ 34.99
Beach Angels Emi Ito In Moreton Island (~Emi Ito) JPN US$ 63.90
Big Trouble In Little China (~Kurt Russell, Kim Cattrall, ...) JPN US$ 51.90
Changing Lanes (~Samuel L. Jackson, William Hurt, ...) US US$ 29.99
Circle of Iron (~David Carradine, Christopher Lee, ...) US US$ 34.95
Daredevil Director's Cut Edition (~Ben Affleck, Jennifer Garner, ...) JPN US$ 51.90
Dr. Dolittle: Million Dollar Mutts (~Kyla Pratt, Jason Bryden, ...) US US$ 29.99
Dragon Ball Z: Fusion Reborn / Wrath of the Dragon US US$ 34.98
Driven to Kill (~Steven Seagal, Laura Mennell, ...) US US$ 29.99
East Asia Capital Artists Concert Karaoke (~Various) HK US$ 41.90
Eden Log (~Clovis Cornillac) US US$ 34.98
Enemy At The Gates (~Bob Hoskins, Ed Harris, ...) US US$ 29.99
Fall Out Boy: Live In Phoenix (~Fall Out Boy) US US$ 37.99
Fanboys (~Sam Huntington, Chris Marquette, ...) US N/A
Fargo (~Frances Mcdormand, Steve Buscemi, ...) JPN US$ 51.90
Hagetaka Blu-ray Disc Box (~Kyohei Shibata, Nao Oomori, ...) JPN US$ 162.90
Happy Flight First Class Edition (~Seiichi Tanabe, Satomi Tezuka, ...) JPN US$ 96.90
Hellboy II The Golden Army [Blu-ray+DVD] (~Ron Perlman, Selma Blair, ...) JPN US$ 51.90
Isekai No Seikishi Monogatari Vol.1 JPN US$ 65.90
Jumong / Chumon Dai 1 Sho (~Heo Jun-ho) JPN US$ 615.90
Lions for Lambs (~Peter Berg, Kevin Dunn, ...) US US$ 34.99
Lupin The Third Second TV. BD 6 (~Lupin The Third) JPN US$ 52.90
Lupin The Third Second TV. BD 7 (~Lupin The Third) JPN US$ 52.90
Lupin The Third Second TV. BD 8 (~Lupin The Third) JPN US$ 52.90
Lupin The Third Second TV. BD Vol.9 (~Lupin The Third) JPN US$ 52.90
Beach Angels Mai Nishida In El Nido (~Beach Angels) JPN US$ 63.90
Michiko To Hacchin Vol.5 (~Maki Sakai, Kanji Tsuda, ...) JPN US$ 65.90
Monsters Inc. (~Billy Crystal, John Goodman, ...) JPN US$ 51.90
Box Of Goblins / Moryo No Hako Blu-ray Box JPN US$ 236.90
My Bloody Valentine 3D (~Jensen Ackles, Jaime King, ...) US US$ 39.99
OVA Higurashi No Naku Koro Ni Rei DVD Oyashiro Edition File.03 [Limited Edition] JPN US$ 104.90
Paul Blart: Mall Cop (~Bobby Cannavale, Kevin James, ...) US US$ 39.95
Paycheck (~Uma Thurman, Ben Affleck, ...) US US$ 29.99
Pinocchio Premium Edition [Limited Pressing] (~Dickie Jones, Cliff Edwards, ...) JPN US$ 51.90
Pinocchio [2Blu-ray+1DVD Limited Pressing] (~Dickie Jones, Cliff Edwards, ...) JPN US$ 61.90
Play The Lupin Clips x Parts Collection (~Lupin The Third) JPN US$ 54.90
Rideback 2 (~Nana Mizuki, Romi Park, ...) JPN US$ 71.90
Star Trek Original Motion Picture Collection (~Deforest Kelley, James Doohan, ...) JPN US$ 277.90
Star Trek The Original Series Complete Season 1 Blu-ray Box (~William Shatner, Leonard Nimoy, ...) JPN US$ 323.90
Terminator 2 Complete Collector's Set (Limited Edition) (~Arnold Schwarzenegger, Linda Hamilton, ...) US US$ 174.99
Terminator 2: Judgment Day (Skynet Edition) (~Arnold Schwarzenegger, Linda Hamilton, ...) US US$ 29.99
The Curious Case of Benjamin Button [2-Discs Special Edition] (~Brad Pitt, Cate Blanchett, ...) HK US$ 42.90
The Da Vinci Code [Extended Cut 2-Discs Edition] (~Paul Bettany, Tom Hanks, ...) HK US$ 34.90
The Longest Day (~John Wayne, Henry Fonda, ...) JPN US$ 51.90
The Machinist (~Christian Bale, Jennifer Jason Leigh) US US$ 29.99
The Wrestler (~Mickey Rourke, Marisa Tomei, ...) HK US$ 33.90
Theatrical Feature Kamen Rider Agito Project G4 JPN US$ 54.90
Theatrical Feature Kamen Rider Ryuki JPN US$ 54.90
There's Something About Mary Complete Edition (~Cameron Diaz, Ben Stiller, ...) JPN US$ 51.90
To Aru Majutsu No Index Vol.5 (~Yuka Iguchi, Rina Sato, ...) JPN US$ 82.90
To Aru Majutsu No Index Vol.5 [Limited Edition] (~Yuka Iguchi, Rina Sato, ...) JPN US$ 82.90
Transformers Special Collector's Edition (~Shia Labeouf, Megan Fox, ...) JPN US$ 51.90
True Blood: The Complete First Season (~Anna Paquin, Stephen Moyer, ...) US US$ 79.98
Tytania 5 (~Daisuke Kishiga, Katsuyuki Konishi, ...) JPN US$ 74.90
Underdog (~Jason Lee, Amy Adams, ...) JPN US$ 51.90
Valkyrie (~Tom Cruise, Kenneth Branagh) US US$ 39.99
WWE: Wrestlemania XXV - 25th Anniversary US US$ 49.95
http://www.play-asia.com/SOap-23-83-...-21n-84-n.html
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May 22nd, 2009, 20:07 Posted By: wraggster
Newly released today:
features
Use the bionic arm to swing between towering skyscrapers at breathtaking speed, hook onto distant objects, zip up on hanging girders and choose your own route through the game
Gameplay that moves through horizontal and vertical environments - a 3D game that truly uses all three dimensions Full multiplayer mode with rich stat-tracking to check whether you’re a true commando or a lowly private
Use the power of the bionic arm - and of next-gen physics - to realistically throw massive objects, pummel opponents, whip enemies into the air, or pull the landscape apart
Arm yourself with a variety of weapons worthy of a Bionic Commando
Starring Mike Patton, the former lead singer of Faith No More, as the voice of Nathan Spencer
Developed by Swedish studio GRIN, developers of the highly acclaimed Ghost Recon: Advanced Warfighter series for PC
description
The first true sequel to the classic 1988 original, Bionic Commando™ sees the return of the bionically-enhanced Nathan "R.A.D." Spencer. Time has not been kind to Spencer: Five years after his heroic defeat of the Imperials, he has been betrayed by the government he swore to serve, imprisoned for crimes he didn't commit, and sentenced to death.
Alongside its compelling single player campaign, Bionic Commando will include a fully-fledged multiplayer mode which will be the first online multiplayer game to truly feature an advanced wire mechanic to swing from platform to platform while pursuing your opponents. Players will need to utilize all the skills honed in single player such as Zip Kick, Death from Above and Adrenaline attacks to show the true power of a Bionic Commando. Naturally the game will feature group match-making and in depth stat tracking.
http://www.play-asia.com/SOap-23-83-...j-70-2tlq.html
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May 22nd, 2009, 20:09 Posted By: wraggster
Newly released today:
features
Platforms: Xbox 360, PlayStation 3,PC
Arm Swinging Action -- Fly through the world with our detailed maps, in-depth walkthrough, and all the tips you need to swing easily from sky scraper to sky scraper.
Weapons -- With more weapons then you can shake a cybernetic finger at we have all the info you need to decide which one's are right for you.
Multi-player Drop Kick -- Get an arm up on the enemy with our expert multiplayer strategies.
Acbievements -- Strategies to unlock all 1000 Gamer Points.
http://www.play-asia.com/SOap-23-83-...j-70-308p.html
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May 22nd, 2009, 21:20 Posted By: wraggster
Harmonix and MTV Games today announced that three tracks from industrial metal pioneers Ministry will be added to the Rock Band Music Store of downloadable content next week for the Xbox 360 video game and entertainment system from Microsoft, PLAYSTATION 3 computer entertainment system and the Wii system. Also coming in next week's lineup is music from The Cranberries and The Zombies.
Ministry played together from 1981 until 2008 and, during this time, laid the foundation for American industrial metal. The "Ministry Pack 01" will feature "Cuz U R Next," from The Wicked Soundtrack by Al Jourgensen, the Ministry frontman-scored soundtrack to the 2008 film, Wicked Lake, as well as "The Great Satan" and the Grammy-nominated"LiesLiesLies,"both from the band's 2006 album Rio Grande Blood. This three pack marks Ministry's first appearance in the Rock Band catalog.
Also making Rock Band soundtrack debuts next week are 60s English rock band, The Zombies, and Irish alternative rock band, The Cranberries. "She's Not There" and "Tell Her No," both from The Zombies self-titled 1966 album, will be made available, as will "Linger," from The Cranberries 1993 album, Everybody Else Is Doing It, So Why Can't We? The song was named by VH1 as one of the 100 Greatest Songs of the 90s.
Tracks:
Ministry "Cuz U R Next"
Ministry "LiesLiesLies"
Ministry "The Great Satan"
The Zombies "She's Not There"
The Zombies "Tell Her No"
The Cranberries "Linger"
(All tracks are original master recordings)
The Ministry tracks will be available for purchase as part of the "Ministry Pack 01" or as individual tracks for Xbox 360 and PLAYSTATION 3 system. These tracks will be available for purchase as individual tracks only for Wii.
Release Date: Tuesday, May 26, 2009
(Xbox LIVE Marketplace for Xbox 360 and in-game Rock Band 2 Music Store for Wii)
Thursday, May 28, 2009
(PlayStation Store)
** Dates for Rock Band game tracks are tentative and subject to change **
Price: $1.99 (160 Microsoft Points) for Xbox 360 per track
$2.00 (200 Wii Points for Wii) per track
$5.49 (440 Microsoft Points for Xbox 360) for "Ministry Pack 01"
Locations: Xbox LIVE Marketplace for Xbox 360
PlayStation Network
In-game Rock Band 2 Music Store for Wii
Rock Band 2 is available for Xbox 360, PLAYSTATION 3 system, PlayStation 2 system and Wii.
There are now more than 680 tracks available to date via disc and download purchase (complete list of tracks at www.rockband.com/music). Rock Band continues to satisfy music fans' and gamers' voracious appetite for rock with more than 40 million paid downloads since its launch on November 20, 2007. The Rock Band Music Store allows players to preview and purchase downloadable individual music tracks and packs from the vast selection of offerings available to date without ever leaving the game as they build their own custom Rock Band library.
Rock Band and Rock Band 2 are rated "T" for Teen (lyrics, suggestive themes) by the ESRB. Music downloads are not rated by the ESRB.
For more information on Rock Band 2 and Harmonix Music Systems please visit www.rockband.com and www.harmonixmusic
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May 22nd, 2009, 21:20 Posted By: wraggster
Harmonix and MTV Games today announced that three tracks from industrial metal pioneers Ministry will be added to the Rock Band Music Store of downloadable content next week for the Xbox 360 video game and entertainment system from Microsoft, PLAYSTATION 3 computer entertainment system and the Wii system. Also coming in next week's lineup is music from The Cranberries and The Zombies.
Ministry played together from 1981 until 2008 and, during this time, laid the foundation for American industrial metal. The "Ministry Pack 01" will feature "Cuz U R Next," from The Wicked Soundtrack by Al Jourgensen, the Ministry frontman-scored soundtrack to the 2008 film, Wicked Lake, as well as "The Great Satan" and the Grammy-nominated"LiesLiesLies,"both from the band's 2006 album Rio Grande Blood. This three pack marks Ministry's first appearance in the Rock Band catalog.
Also making Rock Band soundtrack debuts next week are 60s English rock band, The Zombies, and Irish alternative rock band, The Cranberries. "She's Not There" and "Tell Her No," both from The Zombies self-titled 1966 album, will be made available, as will "Linger," from The Cranberries 1993 album, Everybody Else Is Doing It, So Why Can't We? The song was named by VH1 as one of the 100 Greatest Songs of the 90s.
Tracks:
Ministry "Cuz U R Next"
Ministry "LiesLiesLies"
Ministry "The Great Satan"
The Zombies "She's Not There"
The Zombies "Tell Her No"
The Cranberries "Linger"
(All tracks are original master recordings)
The Ministry tracks will be available for purchase as part of the "Ministry Pack 01" or as individual tracks for Xbox 360 and PLAYSTATION 3 system. These tracks will be available for purchase as individual tracks only for Wii.
Release Date: Tuesday, May 26, 2009
(Xbox LIVE Marketplace for Xbox 360 and in-game Rock Band 2 Music Store for Wii)
Thursday, May 28, 2009
(PlayStation Store)
** Dates for Rock Band game tracks are tentative and subject to change **
Price: $1.99 (160 Microsoft Points) for Xbox 360 per track
$2.00 (200 Wii Points for Wii) per track
$5.49 (440 Microsoft Points for Xbox 360) for "Ministry Pack 01"
Locations: Xbox LIVE Marketplace for Xbox 360
PlayStation Network
In-game Rock Band 2 Music Store for Wii
Rock Band 2 is available for Xbox 360, PLAYSTATION 3 system, PlayStation 2 system and Wii.
There are now more than 680 tracks available to date via disc and download purchase (complete list of tracks at www.rockband.com/music). Rock Band continues to satisfy music fans' and gamers' voracious appetite for rock with more than 40 million paid downloads since its launch on November 20, 2007. The Rock Band Music Store allows players to preview and purchase downloadable individual music tracks and packs from the vast selection of offerings available to date without ever leaving the game as they build their own custom Rock Band library.
Rock Band and Rock Band 2 are rated "T" for Teen (lyrics, suggestive themes) by the ESRB. Music downloads are not rated by the ESRB.
For more information on Rock Band 2 and Harmonix Music Systems please visit www.rockband.com and www.harmonixmusic
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May 22nd, 2009, 22:27 Posted By: wraggster
Sony Computer Entertainment Europe and SPIL GAMES, the world's ultimate online game destination, today announced that the official mini-game for the upcoming title, inFAMOUS, will debut exclusively on SPIL GAMES online casual game portals from May 22-29. Playable directly in the browser window on both PC and Mac computers, the mini-game will showcase the action-adventure gameplay style featured in the hotly anticipated inFAMOUS PLAYSTATION 3 game expected to launch in Europe in late May 2009.
In the inFAMOUS mini-game developed by Kerb, players get to extend their inFAMOUS experience through playing this free platform based 2D version of the PS3 title. The plot of the mini-game is based around the game's main character, Cole, navigating his way to a power generator located on the roof of an abandoned precinct house in Empire City.
Players have to battle their way through gangs of iconic villains whilst solving puzzles using Cole's agility and electrical super powers. In addition to achieving the games ultimate goal, player's actions are constantly being monitored, providing real-time updates of how in-game decisions affect their morality.
The style in which players complete the game dictates the final scenes of the game, as well as letting players compare their own morality against players from around the EU.
SPIL GAMES will feature the inFAMOUS mini-game exclusively on select casual game portals in their global network including: www.Agame.com, www.MyGames.co.uk, www.Spielen.com, www.Spel.nl, www.Jeu.fr, www.Giocaregratis.it, www.Zapjuegos.com, www.Clickjogos.com, www.Minigry.pl, www.Spel.eu, www.Flashgames.ru, www.Game.co.in, www.Games.co.id, www.Egames.jp, and www.A10.com.
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May 22nd, 2009, 22:34 Posted By: wraggster
News/release from Anthox
I'm back with a new HB that I was developing in silence for a few days.
A short description is needed for this little HB
Name: PhotoViewer
Description:
Quote:
This is a small program coded in LUA to this the photos displayed on the PSP.
For the moment the 1st version only reads the files in the directory: "ms0: / PSP / PHOTO /".
How to use:
Quote:
- UP & DOWN to climb / descend through the menus and in the viewer.
- Cross to validate on the menu.
- Square to return to the XMB Photo viewer.
- Square to return to the menu on the credits.
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May 23rd, 2009, 21:20 Posted By: wraggster
Genius, a brand division of KYE Systems Corp., today announced the extension of their racing wheel line with the introduction of the TwinWheel FF, a force feedback gaming wheel developed for race enthusiasts who want a true-to-life experience when taking their turn at the wheel.
The TwinWheel FF is a dual platform (PS2 and PC) racing wheel that features 12 programmable buttons for total gaming flexibility and four suction cups and a C-clamp for perfect control and stability during any race – even in those hairpin turns. The ergonomic rubberized wheel with force feedback technology allows users to feel every movement of their vehicle for the ultimate driving experience. The Immersion-patented TouchSense technology allows the user to experience every bump, collision, and crash, as if they were there, live. The streamlined gas and brake pedals let users quickly speed up or stomp on the brakes, just like in real life.
Features:
*Rubberized wheel comfortable to hold
*Force feedback technology feels just like real life!
*Compatible with PlayStation2 and PC systems
*Ergonomic foot pedals include an accelerator and a break
*Four suction cup and C-clamps fit most tables and desks
Priced at $89, the TwinWheel FF is the perfect addition to any racing game. Interested shoppers can go to New Egg.com, Amazon.com, Tiger Direct, Buy.com or other retailers and distributors listed at http://www.geniusnetusa.com/buy.php. Additional information on all of Genius' racing wheels and other exciting products can be found at www.geniusnetusa.com.
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May 23rd, 2009, 21:32 Posted By: wraggster
New from Divineo China
Convenient all-in-one Car Charge Cable for PSP-3000, PSP Slim, PSP, NDSi, NDS Lite, NDS, GSP, iPod, Nano, Shuffle, iPhone 3G and 2G for you to carry around. You can always supply power to your devices when in the car. A must have if you own one or more devices mentioned above.
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May 23rd, 2009, 21:48 Posted By: wraggster
The Mobile Java Games Emulator for PSP has been updated, heres whats new:
Features:
MIDP 2.0
Nokia UI APIs (partial)
WMA1.1(JSR120) stub
Networking (By PSP's WIFI)
Java AMS with MVM supporting
Several input methods: QWERTY/Abc/Symbol/...
Directly browse and run from local jad/jar file, and auto-install without interrupting
Jpeg support
MIDI & Wave audio playback support
Device emulation. You can choose device type to emulate for different screen sizes and key codes, either at installation time or from "Selectdevice" menu
Change default key assignment for specific application.
JSR75(File Connection)
Virtual Keyboard Input + Chinese Input Method
Sony OSK Input (OE version only)
JSR179 (GPS) (OE version only)
Freetype2 font rendering
JSR226 (SVG)
JSR172 (Web Service)
- Large memory support;
- New Chinese Input Method: Stroke IM;
- Chinese localized menu;
- Some bug fixes;
- New screen resolution: 352x416;
- Default CPU speed is configuable by pspkvm.ini;
- Support daylight-saving time;
- Old QWERTY virtual keyboard is supported again, configuable by pspkvm.ini.
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May 23rd, 2009, 22:54 Posted By: wraggster
News via pspita
Gefa user of our forums, releases the first version of Basket-G, homebrew game dedicated to basketball. Your objective will be to block the ball and hit the basket several times in the allotted time.
More to follow.
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May 23rd, 2009, 22:59 Posted By: wraggster
DCEmu Forum Member and Coder Uberjack has released a new emulator for the PSP, heres the release details:
VICE PSP is now out. The sound lag seems to be fixed; however there are some issues: for one, the FPS counter sometimes reports incorrect data after frame skipping goes into effect (showing 4 FPS, when the emulator’s actually rendering at 50), and annoying stuttering noise while frames are being skipped.
I would like the sound engine to be more polished prior to release, but I’ve only had a few hours to work in the last two weeks (not likely to improve any time soon), and I feel like it’s in a suitable enough state.
VICE is a series of Commodore emulators; for now, I’ve only ported the C64 emulator. I’ve wanted to port a C64 emulator for a while now; as a fan of chiptunes/demoscene music (I recommend Kohina, by the way), I’m familiar with the popular SID chip that gave talented musicians like Martin Galway, Rob Hubbard and Ben Daglish an outlet to produce some of the most brilliant sets of bleeps and bloops to grace one’s ears.
Now it’s almost 4 AM, and I should probably turn in.
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May 25th, 2009, 01:37 Posted By: wraggster
News via pspita
New update from nedex user of our forum, for PSP190, homebrew allows you to send through the PSP using a WiFi connection, free MMS to Vodafone numbers, which leads to version 0.1
A changelog and follow the link to download.
Changelog v0.1:
Quote:
Fixato key-HOME
Code-reduced
-It is not written any more files to MS
-More information on possible error
-Added status icons
-Added recognition on its server gotext.org
-Notification of any disruption
Feature-checking updates
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May 25th, 2009, 01:41 Posted By: wraggster
News/release from Total_Noob
What's this plugin?
This is a VSH Menu like the original with pretty functions,
e.g. load the recovery menu in VSH, hide umd update icon, screenshot, convert battery and more...
All functions of UVM:
- A configfile to edit the bg color, translate the vshmenu, change positions and choose the path for load eboot
- Fast scroll function
- All functions of the original M33 VSH Menu
- An autorun program fix
- Change speed up ms and usb charge for slim
- Use slim colors on psp phat
- Possibility to hide the umd update icon
- Possibility to hide mac address
- Take a screenshot with NOTE, R + NOTE, L + NOTE or L + R
- A random color function
- VSH Menu color: black, blue, brown, green, grey, orange, pink, purple, red, white, yellow and original
- Convert battery: pandora, autoboot or normal
- A suspend function
- Load recovery menu in VSH
- All functions of the recovery menu work, except Format flash1
- Load eboot(the path in your configfile)
Changelog v2.00:
- Added a configfile:
- Edit bg color
- Translate vshmenu
- Change positions
- Choose path for load eboot
- Added HIDE UMD UPDATE
- Added white color
- Toggle USB work on recovery menu
- All bugs are REALLY fixed
- It work PERFECT on ALL psp
- Fixed the blit function
- Removed all dummy functions
- Removed SKIP SONY LOGO and GAME KERNEL
- Supported on CFW 5.00 M33-4
- It fix the flash1:/config.uvm file if it's corrupted
Installation:
- Copy the seplugins folder to MS
- Write in ms0:/seplugins/vsh.txt: ms0:/seplugins/vshmenu.prx 1
- Enable "Use vshmenu" on recovery menu
- Reboot the psp and press SELECT to open the new vshmenu
Config:
- Open the vshmenu.uvm in your seplugins root
- Now, you can edit the bg color, translate the text, change positions or choose the eboot path
- Use +8 or -8 to change the position
Notes:
- It's ONLY for CFW 5.00 M33-4 and 5.00 M33-6
- You need the 13-27.bmp to use the slim colors on psp phat
- A reboot after exit the recovery menu is a MUST
- Use the normal exit in the recovery menu to save and reboot
- Sorry for my bad English, because I'm from Switzerland
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May 25th, 2009, 23:16 Posted By: wraggster
What better way to remember all of those people who died when the moon and the stars were destroyed by the King of All Cosmos than a Memorial Day game of Katamari? Rather than continue to half-ass it with her PlayStation controller, hackster and NYC Resistor member Kellbot has put together a real life spherical controller, utilizing such items as a large mirror ball (sadly, the Yoga ball proved too pliable to roll on the ball bearings), a mouse, a gutted PS2 controller, a digital pot, and -- of course -- the world famous Arduino. Interested in building your own? Hit that read link to get all the details, but not before you peep the video after the break.
http://www.engadget.com/2009/05/25/v...-hack-for-ps2/
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May 25th, 2009, 23:20 Posted By: wraggster
What a wild ride this thing has had. Originally announced back in November of 2007, the PSP Extended Life Battery Kit promised to provide right around 20 percent more battery life in exchange for $45 and an additional bulge. Then, Sony seemingly canned the thing abruptly in August of 2008. Just a month later, Sony's US director of hardware marketing John Koller confessed that the PSP-3000's new screen would eat away more severely at the battery, but that an extended cell would solve the quandary for a few of your hard-earned dollars. Now, it seems he's finally making good on that proclamation, with the PlayStation Portable Extended Life Battery Kit back on the outfit's website for $44.99. At least one user over at the official PlayStation forums has already received one, but at the moment, SonyStyle is showing the item as backordered. Might as well get in line, yeah?
http://www.engadget.com/2009/05/25/s...-back-on-sale/
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May 25th, 2009, 23:33 Posted By: wraggster
There's little question about which platform holder has the most riding on its E3 performance. Certainly, it will be fascinating to see how Nintendo plans to maintain its success for another year, while Microsoft's rumoured motion controller and future software line-up is of great interest - but it's Sony whose conference will be watched most closely.
The reasons for that are twofold. Firstly, Sony - having led the market for over a decade - is now struggling. The PS3 is in third place behind Nintendo and Microsoft and while it's selling remarkably well considering its high price point, it simply isn't building installed base at the rate it needs to challenge its competitors. The PSP, although a success by many measures, has sold less than half the units of its rival, the DS - a rival it was widely predicted to crush when both devices were announced.
Secondly, and perhaps as a consequence of the first, Sony's intentions at E3 have been widely speculated about. The PSP is seen as a likely candidate for a major hardware overhaul, while the PS3's much discussed price drop has now been overtaken by rumours of a hardware redesign which would significantly slim down the big black box. Unusually for a mid-cycle E3, the indications are that Sony's conference will be as much about hardware as it is about software.
For my part, I'm extremely dubious that we'll see any immediate change to the PS3 strategy in the coming months. Were I a gambler, I'd place my bet on a price drop to the hardware this autumn, rather than at E3. If a slim PS3 is to be introduced, I'd also expect to see that in autumn - potentially being introduced at a relatively high price point, allowing the existing hardware to remain on the market at a reduced price level. By reshuffling the hardware line-up in autumn, Sony would be able to keep the new system and price points looking fresh as we head into the vital pre-Christmas market.
The PSP, however, looks like a shoo-in for a refresh at E3. Changes to the PS3 at the conference would surprise me - it simply seems too early. However, if the company doesn't announce a change of direction for its handheld console, that'll be an even bigger surprise.
Despite managing to sell around 50 million units to date, the PSP is a console which presently finds itself beset by problems from all sides. While some of those problems relate to the astonishing success of the Nintendo DS, others are of the platform's own making. The system's design, praised for its fantastic screen, suffers from a variety of crippling problems.
It's too big, for a start. Sony would like people to see the PSP as the portable media device of choice, but the form factor - while relatively comfortable for gaming - just doesn't lend itself to being popped into a pocket and carried around as a replacement for an iPod.
Part of the reason for that form factor, and one of the PSP's other huge problems, is the UMD drive. UMD has been, as its critics predicted from the outset, a disaster. UMD movies were overpriced, low quality and unappealing. The drive is noisy and sucks away battery power when in us. The discs are bulky (for a portable device), fragile and slow, contributing to terrible load delays on many PSP titles.
The PSP has piracy problems, the scale of which it's tricky to estimate. Some of those problems simply arise because the pirates can crack the system and get games for free - but Sony hasn't helped matters by designing its hardware and software such that pirates actually get a better, more enjoyable user experience than paying customers do.
This is a perfect example of some of the foolishness which has done so much to promote piracy in this industry and others. For years, customers who would happily pay for music ended up downloading illegal MP3s because, for customers who were using digital music players, the experience of downloading from a pirate site was better and more convenient than the experience of buying from a legitimate retailer. On the PSP, if you want good battery life, fast loading and the ability to carry around several games without a big case of discs, you have to crack your console and pirate the software.
This isn't the sole reason for piracy on the system, nor is it a defence of piracy. There will always be those who wish to simply get things for free. However, that's no excuse for allowing a situation where pirates get a better experience than your paying customers do. The piracy issue highlights a set of problems which Sony needs to solve if the PSP is to prosper as a platform - both from a consumer and a publisher perspective.
That's why the noises being made about the next PSP are so encouraging. Removing the UMD drive will kill backwards compatibility, which is problematic (especially since a system for transferring your existing UMDs legally onto the new system seems highly unlikely) but far less so than retaining the drive hardware would be. The addition of high-capacity memory stick slots and, presumably, a chunk of internal flash memory is a much better solution - one which, however, will need to be backed up with an excellent range of software on PSN on day one. If Sony can't get reasonable pricing (and that means matching the discounted retail prices of old PSP titles and resisting the urge to charge an unjustified "digital premium") and a big range of software out there, the new device will run into problems very early on.
Changing the form factor to make the PSP more pocket-friendly will increase its appeal as a media platform. Talk of a sliding screen which conceals the game controls makes sense, especially if it's coupled with media controls on the unit body itself. From a media perspective, too, Sony needs to think long and hard about the store and software side of its offering. PlayStation Network has been a success in a way which predecessors like the Connect Music Store never managed - now the lessons of PSN must be applied logically to music and movie downloads. A close eye on Apple's success with the iTunes Store wouldn't go amiss, either.
Other changes, too, would make sense - but it remains to be seen just how radical Sony is prepared to be with the new PSP. The original model acquired a variety of peripherals including a camera, a microphone and a GPS receiver. It's hard to imagine any sensible excuse for not integrating those peripherals into the hardware of the new model, given how cheap such technology is, and how much potential they would unlock for games, media and networking functions alike.
One thing seems almost certain - the new PSP, assuming it emerges, will be the talk of E3. As Sony's first hardware launch since the controversial, delayed and generally disappointing appearance of the PS3, the company's reputation is on the line here - and it's not just SCE that needs to be sweating. Sony's entire ability to command market share in portable media is in question. The firm which invented the Walkman needs to answer that question comprehensively if it's to stay relevant in this sector.
http://www.gamesindustry.biz/article...-positioning_6
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May 25th, 2009, 23:34 Posted By: wraggster
Final Fantasy will not be released in North America until 2010, a billboard advertisement has confirmed.
The billboard, plastered on a building in Los Angeles in preparation of next month's Electronic Entertainment Expo, reveals the date with a simple "Coming 2010" message.
Final Fantasy XIII is scheduled for release in Japan for both the PlayStation 3 and Xbox 360 consoles in the fourth quarter of this year. While it was widely believed that localised versions would not be out until 2010, such speculation was not confirmed until this advertisement's appearance.
Last month, publisher Square Enix revealed that its Final Fantasy series has sold 85 million units to date worldwide. Square Enix has just acquired UK games publisher Eidos, and expanded its catalogue to include franchises such as Tomb Raider, Hitman and Deus Ex.
http://www.gamesindustry.biz/article...leased-in-2010
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May 25th, 2009, 23:53 Posted By: wraggster
After opening up naming duties to fans, the next PixelJunk game (formerly PixelJunk 1-4) has officially been named PixelJunk Shooter. According to the PlayStation Blog announcement, 10,000 suggestions were submitted for the contest, which was ultimately won by Canadian Mario Paquet. For (somehow) dreaming up the name, Paquet will be included in the game's credits and receive a t-shirt with the game's logo.
After selecting the official name, runner-up winners were selected by the scientific method of placing various names into a hat. Runner-up winners (and future t-shirt recipients) included PixelJunk Depths, S.O.S!, Blaster, Caves and Atlantis.
According to Q-Games' Dylan Cuthbert, one of the most popular suggestions for the game was PixelJunk Elements, but the name failed to capture the "shooting side of the game well enough." We don't think the name they ultimately selected will pose the same issue.
http://www.joystiq.com/2009/05/25/pi...ljunk-shooter/
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May 26th, 2009, 00:04 Posted By: wraggster
Tenchu license holder, From Software is porting a lot of PlayStation 2 games to the PSP. All six of the announced titles are far from remakes, but they will have new features.
The portable Armored Core games have been optimized with 16×9 widescreen visuals, ad-hoc play, an improved menu interface, and a linked save data system. Data from Armored Core 3 Portable can be used in Armored Core: Silent Line Portable which can be imported into Armored Core: Last Raven Portable.
Tenchu 3 Portable has story missions from the Xbox port, a body dragging move, and a wall sheet item. Like the Armored Core games this has also been optimized with widescreen graphics. Tenchu: Fatal Shadows will get a “renewal” and Fu-un Shinsengumi Bakumatsuden Portable will have new elements.
The last game was originally developed by Genki. From Software acquired the marketing and sales rights for it. Wouldn’t it be funny if From Software’s long term plan is picking up and porting more PS2 games?
http://www.siliconera.com/2009/05/25...for-psp-ports/
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May 26th, 2009, 00:13 Posted By: wraggster
A small collection of Namco classics are available on PlayStation Network in Japan. Namco Museum.comm includes Pac-Man, Galaga, Xevious, Dig Dug, and Dragon Spirit for 1,200 yen ($12). Each game has online leaderboards and unlockable Playstation Home reward items like virtual arcade cabinets that you can actually play in your personal virtual space.
Xevious Resurrection, a brand new Xevious game, is also part of the package. The final version of Namco Museum.comm is only available in Japan even though a beta is online in Asia. However, Namco Bandai may have plans to bring this overseas. A trademark for Namco Museum Essentials was registered in the US along with a trademark for Xevious Resurrection. Seems like a pretty good indicator that we’re finally going to be able to play Pac-Man in PlayStation Home and Xevious Resurrection overseas.
http://www.siliconera.com/2009/05/25...north-america/
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May 26th, 2009, 00:45 Posted By: wraggster
Newly released:
Rock Band Track Pack: Classic Rock is a standalone software product that allows owners of Rock Band and Rock Band 2 to keep the party going with more hit songs from the pantheon of rock music.
In addition, Rock Band Track Pack: Classic Rock, like all Rock Band software, is compatible with all Rock Band instrument controllers and other current music-based video game peripherals.
Fans who buy the Rock Band Track Pack: Classic Rock for Xbox 360 system can play directly from the disc or download the songs onto their consoles’ hard drives through a free offer with Xbox LIVE® online entertainment network.
With more than 600 tracks available in the Rock Band music catalogue and regular releases of downloadable content every week, Rock Band Track Pack: Classic Rock is yet another way rockers can continue to expand and customize their music libraries.
Rock Band Track Pack: Classic Rock is available on a number of platforms:
Xbox360™
Rock Band Track Pack: Classic Rock US US$ 34.90
Play-Station3™
Rock Band Track Pack: Classic Rock US US$ 34.90
Nintendo Wii™
Rock Band Track Pack: Classic Rock US US$ 34.90
PlayStation2™
Rock Band Track Pack: Classic Rock US US$ 34.90
http://www.play-asia.com/SOap-23-83-...-21p-84-n.html
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May 26th, 2009, 00:45 Posted By: wraggster
Newly released:
Rock Band Track Pack: Classic Rock is a standalone software product that allows owners of Rock Band and Rock Band 2 to keep the party going with more hit songs from the pantheon of rock music.
In addition, Rock Band Track Pack: Classic Rock, like all Rock Band software, is compatible with all Rock Band instrument controllers and other current music-based video game peripherals.
Fans who buy the Rock Band Track Pack: Classic Rock for Xbox 360 system can play directly from the disc or download the songs onto their consoles’ hard drives through a free offer with Xbox LIVE® online entertainment network.
With more than 600 tracks available in the Rock Band music catalogue and regular releases of downloadable content every week, Rock Band Track Pack: Classic Rock is yet another way rockers can continue to expand and customize their music libraries.
Rock Band Track Pack: Classic Rock is available on a number of platforms:
Xbox360™
Rock Band Track Pack: Classic Rock US US$ 34.90
Play-Station3™
Rock Band Track Pack: Classic Rock US US$ 34.90
Nintendo Wii™
Rock Band Track Pack: Classic Rock US US$ 34.90
PlayStation2™
Rock Band Track Pack: Classic Rock US US$ 34.90
http://www.play-asia.com/SOap-23-83-...-21p-84-n.html
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May 26th, 2009, 02:12 Posted By: wraggster
Surely another major blow for Sony now that PSP Hackers/Homebrewers have now released CFWEnabler 1.0 for ChickHEN, heres the release details:
CustomFirmware Enabler 1.0 to 5.03 ChickHen by Xenogears and Becus25.
What is?
A program that activates the functions of the M33 custom firmware using ChickHen.
What do I need?
A PSP Slim (Slim only works with, regardless of the plate you have)
Firmware version 5.03.
ChickHen R2 (minimum)
Compatibility:
The functions are the same with the 5.00 M33, all work except:
Recovery (Se cree may be anticipated that an alternative power to set the homebrew CFW)
Pops (PSX Games)
Installation:
Copy the folder to your psp CFWEnabler in X: / PSP / GAME /
To be like this: X: / PSP / GAME / CFWEnabler / EBOOT.PBP
How to use:
Starts ChickHen from the picture section. Then start the homebrew called for CFW Loader ChickHEN. The first time you need CFW to install modules into the flash memory with the option Circle (Do not override, simply add modules, it is a safe process.) Then press X to start the CFW. You are in a CFW!
FAQ:
Can load isos? - Yes, yes you can.
Do you like my PSP Slim is ****ing plate? - Yes, it does not matter.
Does my PSP3000? - No, not working, at least.
Can you break my console? - It is true that he writes some files in internal memory, but does not overwrite anything, so this is not problematic.
When you turn off the console I have to repeat the procedure? Yes, you have to repeat it, but do not have Flash modules each time.
And you can not prevent either procedure? Could be avoided if we could do an IPL compatible, so you need information PreIPL.
Is expected to be in the future rectify the current problems? It is possible, but is not guaranteed anything.
Is expected that a future compatible with PSP3000? - You might try, but is not guaranteed anything.
Does the M33 SDK? - Yes, it works.
Acknowledgments:
A Dark_AleX for the M33 modules.
Especially him, who knows who he is, and that is part of the credit for helping him.
Un Saludo.
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May 26th, 2009, 02:19 Posted By: wraggster
News/release from LionX
with libgs and libvux there is now excuse why people are aren't doing much on ps2.
I created this sample to show how reflection is done on the cars in Gran Turismo 1,2,... this example use Libgs and Libvux included in the ps2sdk. it should compile with no problem, you might only need to update your ps2sdk files. note: this is a 15,000 poly mesh rendering twice mostly useing the main cpu. performance can be increased by changing funtion that start with 'Vux....();' to 'Vu0...();' to use VU0 in macro mode to do 3d calculations.
NOW GO CREATE ME A N64 EMULATOR DAMIT !
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May 26th, 2009, 02:46 Posted By: wraggster
News/release from daaa57150
Hello everyone!
I'm releasing today my certainly last build of DJ Drops, which I still haven't finished. The thing is, I won't have time to work on it anymore so I'm giving it as is.
What's inside the demo:
-----------------------
Everything I've ever made for Mega Drops (1 & 2) and the levels I was working on for DJ Drops:
* Mega Drops: levels "Frozen", "DJ Beat" and "Mechanical Groundwork"
* Mega Drops 2: levels "Tetris", "Project Sexy" (slightly improved) and "8 bits"
* DJ Drops:
The only level I consider finished is called "Underwater", this one is fun!
The other almost finished level is "S Soup"; gameplay is 100% done.
The other levels are either missing graphics or gameplay:
Graphics-less levels (playable): "Turn and Burn" and "Voltigeur"
Graphics-less levels (unplayable): "Bioteck Projekt" and "Mu Song"
Gameplay-less levels (ie unplayable): "Cathedral" and "Chiptunes"
The futur of DJ Drops:
----------------------
As I said, I don't have time to work on it anymore, so for the PSP it is very unlikely that you'll see a new release after that one. That being said, I'm giving the sources so anyone is free to continue developping it (I doubt this will happen, but it would be great!).
For those who like the game, don't worry too much. In fact I've been asked to develop a bit on another platform; and I want to adapt DJ Drops on it. I have to start almost from scratch again, but if I come up with something good I will (at last!) have a designer to help me with gfx. It will just take a long time...
Caution:
--------
I was working on the "replay game" feature when I stopped, so it might not work as expected in some levels, and not at all on others. If you see it doesn't work, return in the main menu and reload the level completely.
The download is pretty huge; well sorry but there is a lot of music in there.
Have fun.
Download Here
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May 26th, 2009, 02:49 Posted By: wraggster
News/release from Total_Noob
This beta plugin view the day of the week. Look at the screenshot
Instructions:
- Copy dayviewer.prx to the seplugins folder and enable it in the recovery menu.
This is tested on psp slim and phat.
Well, have fun^^
Cheers,
Total_Noob
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May 26th, 2009, 02:59 Posted By: wraggster
Updated release from Jaklub:
Yoshi sprites by Sonikku
changelog:
+ saving and loading game state
+ 6 new levels (57 total)
+ level editor - 16 slots
+ tutorial
* new music
* screen allways follows hero
* jumping is also avablive with circle
* themes of some levels are changed
- level select
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May 26th, 2009, 10:47 Posted By: wraggster
Major US retailer GameStop has listed Activision's Tony Hawk Ride for a price of $119.99, including the new wireless skateboard controller.
The GameStop website also lists a release date of October 13 for the Wii, Xbox 360 and PlayStation 3 versions. Activision has not revealed an official price tag - although it has indicated it would be in line with existing Guitar Hero bundles. On GameStop.com the Guitar Hero: World Tour guitar controller bundle is priced at $99.99.
Tony Hawk Ride and the wireless controller was revealed for the first time earlier in the month, but Activision has not announced a release date more specific than autumn 2009. Although the game will be released in Europe during the same period there is continued confusion over whether the Xbox 360 version will be a timed exclusive.
Although listed on other sites such as Amazon.com, no other retailer has stated a price for the game - either in the US or Europe.
http://www.gamesindustry.biz/article...ride-at-USD120
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May 26th, 2009, 10:49 Posted By: wraggster
As promised, Activision has released a two-minute gameplay trailer for Modern Warfare 2, which is due out on 10th November.
Earlier in the month Game Informer reported details on the game's story and new co-op Special Forces mode, but this is our first chance to put those details in proper context.
The trailer, which appeared on US TV over the Memorial Day weekend, jumps back and forth between various scenarios, including an airport shootout, street battles, sunny Rio and an assault on a snowy mountaintop fortress.
There's also some underwater action, snowmobiles, a one-armed man and lots of flash cuts to other things that fans will no doubt mine for further hints about what's in store. Antagonist Makarov broods over the top about how "revenge is like a ghost", among other things.
Activision also released three screenshots showing a couple of scenes from the single-player campaign and - to judge by its placement in the recent Game Informer piece - our first glimpse of the Special Forces mode.
The latter mode is a selection of co-operative missions divorced from the usual difficulty curve, and the shot in question is the purply locker room effort. Infinity Ward has yet to say whether Special Forces will be playable online.
The developer is also keeping quiet about multiplayer in general, but it was such a huge part of the first Modern Warfare's success - not to mention Call of Duty: World at War's - that we'd expect to hear more sooner rather than later.
The full game is due out on 10th November for PC, PS3 and Xbox 360.
http://www.eurogamer.net/articles/mo...iler-and-shots
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May 26th, 2009, 17:37 Posted By: Triv1um
Via product-reviews
We have managed to locate some new screenshots of PS3’s God of War III, which can be found on the Vandal forum. The game is the next installment of the God of War series and is the fifth chapter in the series chronologically.
God of War III take place after what had happened in God of War II, we have seen a number of trailers for the game and it seems that the whereabouts of the Blade of Olympus are unknown. This is strange, as Kratos had been using the blade at the ending of God of War II.
Fans of the series hope that God of War III will have gameplay much like we have seen on previous installments. We know that two weapons have been confirmed, the Blades of Athena, and the Cestus and a pair of gauntlets that are shaped like a lion’s head.
God of War III which will be in 1080P is expected to be released towards the end of 2009.
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May 26th, 2009, 17:37 Posted By: wraggster
EA has assaulted our inbox in the most extreme way possible, unloading some fresh screens from upcoming bro-love simulator, Army of Two: 40th Day. So, what can we say about these new screens? Well, they feature two dudes working together in a warzone, so it's a lot of the same stuff you've come to appreciate from the franchise, but there seems to be a kid involved this time around. Sadly, these screens lack the appropriate amounts of fist-bumping, but we're sure EA is saving the best stuff for last.
http://www.joystiq.com/2009/05/26/ey...h-day-screens/
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May 26th, 2009, 17:44 Posted By: Triv1um
Via Audioholics
One of the coolest features of the Sony PlayStation 3 is a Bluetooth remote control. If you spring for the reasonably priced optional remote there’s no need to point it at the device like any old IR remote. You can gleefully pause, play or rewind movies played back on your PS3 from the bathroom. But, that brings us to one the PS3’s fattest shortcomings, its lack of an IR remote option. So, your big fancy universal remote control can’t provide you a PS3 option. Suddenly Sony’s big-bad convergent media device is looking rather short on convenience.
Take heart couch potatoes - all’s not lost! It seems Lo | | |