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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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April 9th, 2010, 12:21 Posted By: Darksaviour69
From playstationuniversity.com
Retailer Amazon has offered a partial refund to a European PS3 owner following his complaint about the removal of the console’s ‘Other OS’ feature. Firmware 3.21 infamously removed the ability to install other Operating Systems (such as Yellow Dog Linux) on the PlayStation 3. Though the feature was widely unused by the majority of PS3 gamers, many were angered by Sony’s audacity to remotely disable an original PS3 feature. One gamer has come up trumps, citing European law to earn a partial refund.
That’s a partial refund from Amazon without returning their PS3. Said gamer is NeoGAF Forum moderator Iapetus, who cited European law to argue that his original 60GB console, which was considerably out of warranty and Amazon’s 30-day guarantee, no longer operated as advertised. The online retailer’s policy was to offer a refund weighing in at approximately 20 per cent of the console’s original value (£84).
Said European law is Directive 1999/44/EC, which was accepted into European Parliament on 1 January 2002. Apart from requiring all European member states to alter their legislation to carry at least a two-year warranty on all new consumer goods (the UK’s Sale of Goods Act offers up to 6 years possible protection) the Directive also includes a stipulation relevant to Sony’s removal of the PS3’s Other OS. The two points read:
“The goods must:
* comply with the description given by the seller and posses the same qualities and characteristics as other similar goods
* be fit for the purpose which the consumer requires them and which was made known to the seller at the time of purchase.”
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April 8th, 2010, 23:13 Posted By: wraggster
Sony has two Metal Gear Solid: Peace Walker bundles planned for the U.S. and Canada. There’s the now boring Spirited Green PSP set and a limited edition Big Boss PSP package. Previously, the latter bundle was only announced for Mexico.
Items in the Big Boss pack include: Metal Gear Solid: Peace Walker, an unnamed movie voucher (Canada gets it on UMD), 4GB memory stick, a camouflage PSP-3000, and a matching carrying case. This package also unlocks a camouflage uniform with FOX logos and a stealth gun weapon for Snake to use early in the game.
The Metal Gear Solid: Peace Walker Big Boss pack will only be available at Gamestop and it costs $199.99. Look for it on June 8.
http://www.siliconera.com/2010/04/08...nd-canada-too/
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April 7th, 2010, 23:41 Posted By: wraggster
Forthcoming PSP game Metal Gear Solid: Peace Walker will feature characters from the Monster Hunter series, including mascot Felyne.
News of the crossover emerged via Famitsu magazine, which reported that creatures such as the Tigrex and Velociprey will appear in the game.
MGS creator Hideo Kojima confirmed the plans at a press conference in Tokyo. According to Andriasang a video of Snake fighting some familiar enemies was shown, accompanied by Monster Hunter background music. "It looks like Monster Hunter, but with Snake," apparently.
Kojima will embark on a world tour to mark the release of Peace Walker, beginning when the game is released in Japan on 29th April. A European launch will follow on 18th June.
http://www.eurogamer.net/articles/ko...nter-crossover
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April 7th, 2010, 23:28 Posted By: wraggster
Activision announced today that the Call of Duty: Modern Warfare 2 "Stimulus Package" set a new Xbox Live record -- clearly, mapathy had set in. According to Microsoft's figures, the DLC pack was downloaded over one million times in 24 hours, surpassing 2.5 million units within a week. All at $15 a pop.
To recap: 2.5 million of you are totally okay with a $15 map pack so, if this happens again, we aren't going to be there to kiss the boo-boo if it's suddenly $20. Just so we're on the same page.
http://www.joystiq.com/2010/04/07/mo...-units-in-a-w/
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April 7th, 2010, 23:19 Posted By: wraggster
A controversial update which was seeded by Sony in order to remove the ability to run Linux on the Playstation 3 games console has caused a storm of complaints. The 3.21 firmware upgrade, which removes the security hole provided by the 'Install Other OS' widget used by lots of educational institutions and hackers alike, also removes the console's ability to play games... turning it into a very expensive doorstop
http://games.slashdot.org/story/10/0...s-Playstations
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April 7th, 2010, 23:13 Posted By: wraggster
News via http://www.psp-hacks.com/2010/04/07/...-1-0-released/
A couple days back ZiNgA BuRgA released Rcomage v1.1.0… Rcomage lets you dump any RCO (localized resource) file from both PSP and PS3 firmwares. Break the RCO on down and customize text strings, audio, and graphics to your liking. Recompile the modified resources and you’ve just created yourself an all-new one-of-a-kind experience.
Now considering the PS3 is damn near fully hacked, you can bet Rcomage will serve the masses well, as it did, and continues to do in the PSP scene. Good looking out ZiNgA BuRgA.
Rcomage v1.1.0:
Minor message output changes
Fixed bug where rcomage may have tried to convert non-GIM images through gimconv when dumping
Fixed minor issue if Image/Sound/Text tree contained no subentries
Removed option to select compression for PNG/JPG/TIF/GIF resources in GUI as it’s mostly useless and may break the RCO if changed
Add UMDFlag attribute to RcoFile tag
Reduce the use of CDATA sections in the dumped text XML file
Add basic VSMX decoder/encoder; add corresponding option when dumping/compiling in CLI and GUI, as well as vsmxdec and vsmxenc functions in the CLI
Add experimental VSMX -> Javascript decompiler. This will most likely crash, but if you’re lucky, it might go through and give half-readable output. Only use this if you’re really interested; can only be accessed via the CLI using the –decompile option of vsmxdec
Export some internal constants to .ini files
Add support for UTF8 and UTF32 text in RCOs (found in PS3 RCOs); also fixed some potential character encoding issues
Add support for Fontstyle entries (used in the sysconf PS3 RCO)
Greatly improve handling PS3 RCO object structures (thanks goes to geohot for RCO samples)
Add support for writing PS3 RCOs; also modify GimConv to add PS3 configuration option
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April 7th, 2010, 20:00 Posted By: wraggster
News via http://blog.us.playstation.com/2010/...coming-to-psp/
Hey there PlayStation devotees,
I’m swinging by the PlayStation.Blog to talk to you about our upcoming PSP exclusive Hexyz Force. (Also to collect on a bet I made with Kevin Butler a while back. Apparently one of his many job titles is not VP of Clutch Three-Point Shooting.)
Hexyz Force is an engrossing RPG that tells not just one, but two engrossing tales. That’s a lot of engrossing, folks. Either follow Levant von Schweitzer through a tale of political intrigue, war and racial tensions, or play as Cecilia Armaclite as she learns about embracing responsibility, love and friendship. While most people would charge double the price for a value such as this, or possibly even tack on one of the tales as downloadable content, we are pleased to bring this game to you for the recession-friendly price of only $29.99! (A huge theoretical savings!)
While the two tales are playable as their own separate, self-contained games, playing them both will flesh out the main story and the universe more than you’d get out of just playing through the game as one character. So you have all the benefits of getting a different story with different party with different skills, yet you still have the joy of digging further and wringing every last drop of fun out of a game.
One of the nice features Sting put into this game are the 20 minutes of animated cutscenes. Quality 2D animation and sprites are always going to have a place in video games, so it’s nice to see a developer show the care and attention needed to craft things like this.
Despite what certain members of the House of Representatives think, this is not something someone should be nuked over.
So, you know that Hexyz Force is going to have a nice story and some impressive visuals, but what about the gameplay? RPGs hang their hat on their gameplay, so none of this other stuff matters if Hexyz isn’t fun to play as a game, right? Well, I’m happy to say that Hexyz Force has an engaging, complex system for combat.
If you’re an RPG veteran, you’re going to be able to get right into the turn-based gameplay. If you’re trying crank up your effectiveness, you’ll start trying to work the Hexyz Charge into your strategy to pile on the damage.
How about a round of applause for John Tubera, our awesome video guy.
Attacks are generally classified as falling under one of the three Divine Aspects. If you use an attack that is the same Aspect as the previous attack, or use an attack from an Aspect that is stronger than the previous Aspect, the Hexyz Charge will build. When you finally break the Charge, your attack will be boosted depending on how large you got the Charge to grow.
In addition to that, there’s the fun of crafting and fusing your own weapons, and scanning the world to find hidden treasure points. There’s a little wrinkle in pretty much every aspect of Hexyz that you can use to boost your advantage.
Well, that’s pretty much all the time I have for today. If I’ve piqued your interested in this title, swing by the game’s official website and learn more about it, or pre-order Hexyz Force for your PSP today. It’s solid, affordable, and a great value for those long summer months.
Thanks for stopping by and reading,
Clayton S. Chan
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April 7th, 2010, 19:54 Posted By: wraggster
News via http://www.psp-hacks.com/2010/04/05/...k-reader-v1-0/
For those who are Bookr-impaired may want to consider NIMS’ PSP EBOOK Reader. Hacked PSP not required. NIMS’ EBOOK Reader v1.0 is simply javascript; it can be used on any PSP running any firmware, so long as that firmware postdates the NetFront Web Browser. Also included are tools for converting PDFs to HTML. Read README.txt. It’s got you covered.
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April 7th, 2010, 19:42 Posted By: wraggster
News/release from Coris
Hello!
I've been inspired luca00555's "save fix" program, and I decided to modify it a little bit.
Here is a third version of my program that fix problem with corrupted save and some old games. I added support for GEN-C and option that restore original 5.50GEN-D3 and 5.03GEN-C files.
How to use it?
- Copy psp folder from archive on your memory stick
- lunch "fix v3"
- wait a few second
- now your GEN is fixed and you can play old games and use your save that didn't work well on 5.50GEN D3 / 5.03 Gen-C
!! After this fix, the new games that required 5.50GEN D3 or 5.03GEN-C will not work anymore !!
How to undo the changes made by this program?
- run the "fix v3" again
- wait few seconds
- now you have oryginal 5.50GEN3/5.03 GEN-C with all it's problems
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April 7th, 2010, 19:39 Posted By: wraggster
News/release from nickxab
Well i had the idea to convert my psp to an ir controler.So i tried the universal
remote but i didn't find the remote code which i wanted.
So i found the iR Commander 0.8 and i said to try it.
I downloaded and i installed on my psp but it was corrupted.I installed it again but the same.
Then i searched for about 3 months and i found the way to fix it.
the problem was that the ir commander 0.8 builded for the first CFWs and from
the 2.71 SE and above shows as corrupted.
Anyway now it works from 2.71 SE until the 5.00 M33.
5.50 isn't supported yet cause the 1.50 kernel isn't released yet and leda doesn't
work with 5.50 GEN.
Info:iR Commander is an Infra-Red Universal Remote Control software for PSP.
It allows you to control various home appliances and other infra-red based equipments
via the standard Pronto Hex Codes available on the net.
Usage Note:1) unzip the iR Commander 0.8 fixed for new CFWs.rar and place the folder "IRCOM" to your PSP under /PSP/GAME/.
2) You can define a remote control by adding a Remote Control Description file (rdf). This is a plain
text file. Pls refer to the sample "Panasonic TV.rdf" for syntax description. You can simply use Windows
Notepad to create a rdf, make sure you disable Word Wrap via Format->Word Wrap menu. This will allow you
to see one code entry per line under Notepad.
3) If you make any typos in rdf file. The program will abort telling what & where you've made the typo
after you have chosen that remote in the application.
4) There is an iR indicator on the top right corner on the remote control screen. It'll flash in RED if
the PSP is tranmitting IR signal.
5) Refer to the "Panasonic TV.rdf" sample for defining Macros.
6) To select the bundled IR codes, press SQUARE button to switch to directory view and make selection.
"Codes" folder contains the standard Pronto Hex Codes and "Discrete Codes" folder contains Discrete Codes"
from Welcome to Remote Central: Universal Remote Control Reviews & More!. Codes from Component Configuration Files (ccf) from Welcome to Remote Central: Universal Remote Control Reviews & More! are
not included.
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April 7th, 2010, 19:35 Posted By: wraggster
Sg57 posted some nice news about his new project for the PSP:
I'm not usually one to create a WIP thread due to the obligations that come along with it, but meh - I've put so much time into the game design I'd never sleep a good night again if I were to abandon it. I'm interested in any 3D modeler support that comes from this WIP post.
I'd rather not type up the release information when its a WIP video so to make a long story short - The World is an emulated (for now?) MMORPG based off the same concept found in the .hack// saga. (in a somewhat related note, .hack//Link just came out on PSP in japan)
A majority of the resources you see were either created by me or taken from a free online resource and heavily modified by me (in this case, the Male character model who I rigged and animated). They aren't perfect nor are they guaranteed a spot in the released version. If you have 3D modeling skillz and would like to assist, feel free to let me know here, by email or on freenode (##psp-programming)
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April 7th, 2010, 19:29 Posted By: wraggster
News/release from mcidclan
Hi everyboby,
I've created a PSP homebrew using augmented reality.
the first step, called Area 0, is most of all a proof of concept.
But, you will aim to uncover the region's mysteries.
So, download Region X Area 0,
Print one of makers provided in the folder named "imprimables".
patt0_1500 is the most appropriate to do movements near the marker.
Although you'd better use the patt0_1800 for better result futher from the marker.
In a well-lighted place, connect your Go!Cam and launch the homebrew.
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April 7th, 2010, 19:26 Posted By: wraggster
News/release from CoD3r-D
gpSP-HBL MOD [GameBoy Advance Emulator] for Patapon 2 eLoader
Works on all fw and psps ( Go!/3000/2000/1000)
Fw 5.70
PSP Go:Fw 5.70
PSP 3000/2000v3:5.50,5.51,5.55
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April 7th, 2010, 18:59 Posted By: wraggster
belek666 posted an interesting item concerning the port of Quake for the PS2:
I already work on it (if I have free time). I've added hdd, sound, cdda player support. If you want I can share my source code with you and we can work together on ps2 quake.
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April 7th, 2010, 18:58 Posted By: wraggster
ragnarok2040 posted some interesting news regarding work on the Snes Emulator for the PS2 recently:
I actually have some good news, .
I've been playing with some C++ code for the PS2 in order to research and solve the linking problem I had with snes9x-1.51. The last time I fiddled with snes9x-1.51's source, I couldn't compile the input code because of problems with using the <string> part of libstdc++ as well as istream/ostream objects which were resulting in a variety of problems.
After testing a few things out, I had a hunch that it was because ps2sdk's libc and newlib's libc having the same name. Which was resulting in either a precedence issue with ps2sdk's libc or ps2sdk's libc was the only libc being linked. The second option seems more likely since ee-g++ was complaining of missing symbols and newlib's libc was used to build libstdc++.
In the end, I renamed newlib's libc.a to libn.a, and made sure -lc preceded -ln in the linking order, and the problems seem to have gone away. That means I shouldn't have to rewrite a large portion of snes9x to get it working, .
TL;DR
Might have fixed a C++ linking problem, so I shouldn't have to rewrite a good sized part of Snes9x to get it working.
I still have the sources for the last alpha of snes9x-1.43, but I'm not sure I can reuse any of the code. It does make a good guide for doing the new port, though, since the elements haven't changed.
I just need to finish the GUI design doc. and implement it. There are quite a few more features planned, so the code will be more complex but using an object-oriented design will simplify the implementation a lot, especially being able to use the string object, .
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April 7th, 2010, 18:47 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...1&view_reply=1
A Hello World for PSP (including Go) with firmware 6.20? And 'reality. All this thanks to the work of the coder Malloxis that studying American Patapon 2 Demo, Managed to find an exploitable bug and, with the help of n00b81 wololo and has managed to create an exploit working on all PSP with firmware 6.20.
Malloxis informs us that an e-loader, the application that allows you to run a good number of homebrew available on the scene, is in development and could be released soon.
For those who want to test the exploit, you will find more information and a link to download in full.
Videos:
Quote:
Installation:
- Copy the PSP folder UCUS98732_DATA02 / saved
- Copy the demo for Patapon 2 (UCUS98734) to PSP / GAME
- Copy the file in the root main h.bin
- Start the demo and select save hacked
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April 7th, 2010, 18:44 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...3&view_reply=1
The developer continues jas0nuk PRXdecrypter development, application, now in version 2.4b, can extract and decrypt PRX modules present in all official updates, custom firmware, games and even demos. This update introduces additional key to decrypt the file by pops_04g.prx 6.xx firmware and fixes some bugs of previous release.
Following the full changelog and download link.
Changelog v2.4b:
Quote:
- Fixed a bug in decrypt an old key tag 0x4C940AF0
- Added key to decrypt the file by pops_04g.prx Firmware 6.xx
- More information on failure during encryption of the various files.
- The key tags 0x2E5E10F0 may not work for a new encryption method
- Added a new key for the file EBOOT.bin, tags 0x2E5E12F0
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April 7th, 2010, 18:41 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
Nick Swardh the coder has released an update for PSPVC, the PC application, now at version 3.81, which allows us to convert our videos in a format compatible with the PSP. This new release introduces the ability to convert movies to make them compatible with PS3, Xbox, iPod and iPhone and fixes some bugs in previous versions.
Following the full changelog and download link.
Changelog:
Quote:
v3.81
- Fixed a bug related to FFmpeg conversion caused a low quality audio
v3.80
- Support for PS3, Xbox, iPod and iPhone
- New presets
- Fixed a bug that did not allow audio conversion
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April 7th, 2010, 18:41 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
Nick Swardh the coder has released an update for PSPVC, the PC application, now at version 3.81, which allows us to convert our videos in a format compatible with the PSP. This new release introduces the ability to convert movies to make them compatible with PS3, Xbox, iPod and iPhone and fixes some bugs in previous versions.
Following the full changelog and download link.
Changelog:
Quote:
v3.81
- Fixed a bug related to FFmpeg conversion caused a low quality audio
v3.80
- Support for PS3, Xbox, iPod and iPhone
- New presets
- Fixed a bug that did not allow audio conversion
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