The webmaster who is hosting evolvexmb, Killeroid, is in need of PayPal donations to keep up the website. He got robbed yesterday and lost his credit cards, I.D, and allot of money. We are looking for donations to pay for this months server fees.. after this month we are set. If you can donate even a little amount.. it will go a long way.
Please Donate via the button you see on the right menu at evolvexmb.com
Your help in this matter is very appreciated, Thank You!
- evolve
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Sega of America has come out and admitted that the Virtua Fighter 5 release on the PS3 was rushed to market and needed more development time.
The VP of Sega of America Scott Steinberg stated that the PS3 version of Virtua Fighter 5 was rushed to market to get out within the launch window of the console.
That was the big reason as to why the Xbox 360 version has online play functioning while the PS3 version has no online play anywhere to be found.
Steinberg stated that Sega "wanted to go to market quickly with the PS3 SKU" in order to release it within the console’s launch window, so that console missed out on the online fun.
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MCV's prediction that Sony may be soon unveiling support for terrestrial digital broadcast service Freeview for the PLAYSTATION 3 is looking spot on following comments from Sony Computer Entertainment New Zealand boss Warwick Light. He told Kiwi outlet The Press that the company is "hoping next year... to release a digital tuner for the PS3, turning it into a programmable TV recorder." His timeframe? First quarter of 2008, alongside the New Zealand launch of Freeview.
Freeview is already available to fans of receiving television signals in the UK, broadcasting dozens of television and radio channels. It's possible that the PS3 TV tuner could simply be added via one of the console's four USB ports and that larger hard drive options may coincide with the product announcement.
But I'm just riffing here. I'm sure we'll know by Games Convention in August if this whole thing pans out.
Responding to comments from PGR4's developer indicating that the team had problems fitting the data on a single DVD, Sony says that its Blu-ray investment is justified.
"We took a lot of heat at launch for including Blu-ray in PS3. Now it looks like that investment is being justified," said SCEA spokesman Dave Karraker, speaking to GamesIndustry.biz.
"Next generation games simply need more space on the disc to contain all that high definition content. Take a look at Lair, for example, already pushing 25GB of content, and that is a first-generation title. At 50GB storage capacity, Blu-ray gives the PS3 plenty of headroom for developers to fully realize their visions well into the future."
Bizarre Creations, the developer of PGR4, recently announced on its forums that players would not see different times of day in each racing location, not because it was a problem for the development team, but because it was a problem to fit the texture data on a single DVD.
In order to work around the issue, Bizarre provides different lighting models for each city.
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Update: Rockstar Games has confirmed it has filed an official plea with the Video Appeals Committee seeking to overturn the BBFC ban of its Manhunt 2 game.
According to MCV, Rockstar filed the plea yesterday. The BBFC originally rejected the game on June 19th, giving Rockstar six weeks to file an appeal.
"Where possible we try to consider cuts or, in the case of games, modifications which remove the material which contravenes the Board’s published Guidelines. In the case of Manhunt 2 this has not been possible," said BBFC director David Cooke at the time of the ban.
The Video Appeals Committee will now hold a hearing where the BBFC and Rockstar will be able to present their sides of the dispute, and where the committee will view demonstrations of the game itself. The BBFC will not comment upon the matter until the case is heard.
A Rockstar spokesperson told GamesIndustry.biz: "Take-Two Interactive Software, Inc. confirmed today that Rockstar Games has appealed the BBFC decision that prohibited the release of any version of Manhunt 2 in Britain."
There was no immediate word whether or not Rockstar had also appealed Manhunt 2's "AO" rating in the US, although such a move seems likely.
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I've been dabbling in digital animation, and decided to extend a helping hand to all the homebrew creators out there. After all, nothing livens up a game like some nice intro videos/animated cut scenes.
So, if anybody wants me to do some videos for them please post in this thread or send me a PM. Simple animations would be best (logos, plot line scrollers ETC...), but whatever you need just tell me. I'll do my best to get it done.
If you have any requests, just let me know. It doesn't have to be restricted to videos either... I could always make some nice background pictures and such .
We spoke with associate producer Paul Hossack after hands-on time with the PS2 version of FIFA 08, and he almost spilled the beans on FIFA 09.
When asked whether the next FIFA would appear on the machine, he said he's been told not to give details on games that haven't been announced, but did have this to say:
"PS2 isn't going away anytime soon - that's for sure. We're spending a lot of time thinking about what the future holds."
FIFA 05 was the last version on PS2 Hossack notes, so there's plenty last-gen FIFA to come.
It's worth noting that FIFA 05 was released in 2004 - some four years after PS2 launched, so by the same token, we could see FIFA 2010 on PS2. Crikey.
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Cyberprot posted WIP news of a soon to be released app, heres the details:
Since everyone does not have the knowledge nor the experiance to mod there psp AcidMods has decided to develope it's own program for modding a PSP in a virtual world. This program in it's most basic features will alow you to solder trigger LED's, change Faceplates and cusomize with a large variety of buttons. So far we have the trigger LED features done and are working on some fancy menu features. there is still a bit of developing left to do but we are way ahead of schedual. This program will be free to the public to use and redistribute as long as it carries with it the acidmods name. You will be able to use a large assortment of tools like screwdrivers, tweezers and magnify glass these tools will be required for you to dissassemble your virtual psp..
Becus25 coder of Custom Firmwares has announced that he is quitting the PSP scene, heres the message:
Definitively I am not in a good moment. They have been several things that have happened these days which I want neither to remember nor to mention anything. I leave the scene.
The code of the IE will not be thrown for personal reasons.
I sit it.
A greeting.
Anyone with more details please post via comments
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We didn't know electronics had states of health, but apparently leave it to Dr. Diagnosis (and his sidekick, Bangs McCoy) over at Electronic Arts to give Sony a clean bill of health for next year. EA Games president Frank Gibeau sat down to a lengthy interview with Gamasutra only to dole out some information on a few pieces of PS3-related impressions and predictions.
First off, EA's reaction to the PS3's game-to-console tie ratio last year: "Frankly, there weren't any platform-defining titles on the PS3 that first Christmas. There was Resistance: Fall of Man, perhaps. I think as we get more titles, that tie ratio will improve." We think it will, too -- especially if they count the 2 games included in the European bundle as tie ratio games. Plus, for this Christmas, there will be a plethora of titles to choose from!
Gibeau commented on the future of the PS3 as well, saying "I think 2008 feels like when you start to see the titles that define that platform start to come out... [the tie ratio] has improved since release, which is good news. I think it really starts to get into the range where we feel like we're bullish and aggressive. It feels healthy in 2008." Again, we're going to agree. While some may argue a lot of good games are coming out this November, we think the big sellers will hit in 2008 and with those, a gigantic leap in console sales.
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Tactical Strike looks really great -- it's come a long way since we last saw video of it. The added dialogue is much improved over the laughable computer-synthesized voice used in earlier builds of the game. However, we still want more than a handful of one-liners. Hey, they changed our previous complaint -- maybe they'll address this one as well?
Other than the presentation, we have to admit that the gameplay of Tactical Strike looks intriguing and intense. It's supposed to be less action-oriented than previous SOCOM titles, but you won't notice it in this lengthy, detailed video which can be seen here.
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Innerbits.com, a blog run by "a few guys working in the games industry" who "want to address rumors, and a give a voice to game developers who would be otherwise afraid to speak up," claims that rumbling SIXAXIS controllers are now in the hands of a select few developers. The information on these prototype controllers is still kept very tight to Sony's chest. Apparently the details will be revealed over the next two or three months, with Leipzig the obvious venue of choice. We'll be there to let you know if that's the case.
Innerbits also reports that controllers bundled with consoles are quietly being swapped out with newer versions. Nothing too exciting, just improved motion sensing. We're reminded that hardware updates occur all the time without us being told. Remember the removal of the Emotion Engine?
Finally, we're told not to get too excited about the patent for PSP/Dual Analogue controller connectivity. Companies patent hundreds of things that never see the light of day. We're going to remain hopeful, but not hold our breath.
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After the announcement that Dynasty Warriors 6 will feature both swimming and climbing (stop the presses!) we were hooked. In addition to those elements, the ability to create your own combo string into an almost infinite wave of attacks really gives us something to mull over whilst hacking through thousands of brain-dead Chinese warriors. Take a look at the gallery compiled below, courtesy of the [url="http://www.gamecity.ne.jp/smusou5/"]official Dynasty Warriors 6 website/URL], and let us know if you think this game will freshen up the mostly stale guilty pleasure Koei has milked for so very long.
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after several failed attempt to make the Danzeff's keyboard work in one of my homebrew, I've decided to create my own keyboard (coded C/C++), it's not better than the Danzeff's keyboard of course; but it's succesful for my need. And maybe it will help you to make your own keyboard since the code source is available.
Buttons :
Up / Down / Left / Right : Move selector
Cross : Validate the letter/number.
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Hi Guys,
Here is the latest of my current program.
It's not going to be my policy to release programs, but rather give out download links to individuals via pm.
This is an exception because I'd like it out there to issue a correction to other public releases.
Also to prove Adrahil's PSP clock set library which allows the clock set mode for
this release which I haven't seen happen before.
This sets the PSP clock in real time so make sure you know what the time is if
you play with it
Undocumented Easter Egg:
Save your settings when the time is 13:37, and the eboot icon will be rewritten to match your colour preference!
Cheers, Art.
A Sony executive has stated that the widespread piracy in the Philippines is forcing many companies to abandon any plans for manufacturing software in the region. He went on to say that this is the sole reason why Sony would not even consider importing PSP videogames into the Philippines. However, he did admit that it is difficult to quantify how much the industry loses in relation to the PSP and stated that it is very difficult to quantify.
With more than seven million units of the SingStar franchise sold across PAL territories it's no wonder that Sony seems to be churning out new releases of late. Tomorrow sees the release of SingStar '90s and in under two months will be joined by yet another collection of songs: SingStar Rock Ballads.
Rock Ballads will feature 30 songs from artists including T'Pau, Roxette, Lonestar and Avril Lavigne. As usual this new edition will be available solus priced £19.99 or bundled with two mics for £39.99.
SingStar Rock Ballads is scheduled for release towards the end of September.
SingStar Rock Ballads tracklist:
Air Supply - All Out of Love
Alannah Myles - Black Velvet
Anastasia - Left Outside Alone
Avril Lavigne - I'm With You
Boston - More Than A Feeling
Boy Meets Girl - Waiting For A Star To Fall
Cutting Crew - I Just Died In Your Arms Tonight
Cyndi Lauper - Time After Time
Duran Duran - Ordinary World
Europe - Carrie
Heart - Alone
Jon Secada - Just Another Day
Lone Star - Amazed
Marc Cohn - Walking In Memphis
Meatloaf - I'd Do Anything For Love (But I Won't Do That)
Mr Big - To Be With You
Mr Mister - Broken Wings
Mr Mister - Kyrie
Nikelback - How You Remind Me
Nilsson - Without You
Poison - Every Rose Has Its Thorn
Queen - The Show Must Go On
Roxette - It Must Have Have Been Love
Roxette - Listen To Your Heart
Starship - Nothing's Gonna Stop Us Now
Sugababes - Too Lost In You
The Calling - Wherever You Will Go
Tina Arena - Chains
Toto - Africa
T'Pau - China In Your Hands
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While there has yet to be a formal announcement, online retail GameStop has put up a product page for Dancing with the Stars, to be published by Activision. No further details are revealed, but it's probably safe to assume it is an adaptation of the popular TV show where a celebrity, who usually has no apparent dancing talent, is paired up with a professional dancer to compete for the top honors. A PS2 and Wii version are planned, currently scheduled for November 13, 2007.
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Midway's CEO David Zucker has told GamesIndustry.biz that he's still concerned about sales of the PlayStation 3, but thinks the recently announced USD 100 price cut will certainly help the console in the short term.
However, worries over the uptake of the PS3 aren't enough to put Midway off supporting the luxury console, with Unreal Tournament 3 exclusive to the machine this year, and forthcoming action game Stranglehold set to feature a full-length movie on the Blu-ray game disc.
"We would not be the only publisher to tell you that we're a little concerned about the take-up of the PS3," said Zucker, in an interview published today.
"Anytime you get a hundred dollar price on hardware it will improve sales. The question is, is it enough? Will there be more?"
The Unreal Tournament 3 deal is just one way that Midway is backing the PS3, and it's confident it's a title that will make a big impact on the home console when released in November.
"When you go back to last year's E3, one of the first titles that were shown on Sony's PS3 was Unreal Tournament. So, it has always been a big title for the PS3," he said.
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Hey,
yesterday I started a little project: a VersionSpoofEditor for CFW3.52M33-2
today I release v1.5
with it you can change the displayed name under systemsettings
at the moment you need the newest prxDecrypter, to decrypt your vshctrl.prx manually
(maybe I will implement it, but is the prxDecrypter source public?)
please read ReadMe, before using
i have no responsibility if you brick your PSP
-This is a new windows program that will allow you to easily install PRX's for Firmware with the ability to load plugins.
-You will need .NET 2.0
-It's currently in it's infant stages. I just started writing this yesterday
-It will allow you to selected from Prxs that are in the applications Prx folder
-It will not overwrite the game.txt, vsh.txt, etc... Just add to it.
-It will autodetect your playstation drive
-Please let me know of any bugs or enhancements you would like to see aaron_bond@yahoo.com
-Sorry for taking so long to release my first PSP Related application but I've only had my PSP for about a Week
-But you may have seen my work if you have a Xbox1 I created a Xbox1 tool a while back called PreXboxCopyTool.
---Future Plans---
-Add ability to uninstall Prx's (Really an entire managment of them instead of just an install)
-Add ability for homebrew software too not just prxs
-Do not allow to many prxs in the ini
-Add ability to enable\disable prxs using the config.bin file
-Plus many more
---Possible Other Projects---
-If CWCheat ever gets the USB fixed in 3.51 - 3.52 for non POPS games I would like to create a new application. This appliation will be for windows and will allow very advanced cheat code searching. It will have all the search features of CWCheat but be in windows using the CWCheat dump files. I know CWCheat already has a windows app but it's horrible to use and takes forever. This one will be much like the cheat menu built in and autodetect new dumps. It will also have some advance search features not avialible in CWCheat like Percentage Search. Also this would allow for immediate updating of CWCheat database when new codes are found.
---Suggestions---
-Please send any suggestions to bugs to aaron_bond@yahoo.com
-This is the first readme I've ever created so if you have any suggestions I would appreciate those also. Thanks.
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via acehack
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Launch of Grand Theft Auto IV Now Planned for Fiscal 2008
Take-Two Interactive Software today announced revised revenue and earnings guidance for fiscal 2007.
Take-Two is reducing its fiscal 2007 guidance primarily to reflect the movement of the launch of Grand Theft Auto IV for the PS3 and the Xbox 360 from the fourth quarter of fiscal 2007 to fiscal 2008, due to additional development time required to complete the title. The title is now planned for release in the Company's second quarter of fiscal 2008. Additionally, Take-Two is updating third quarter and fiscal year 2007 guidance to reflect the movement of Manhunt 2 for the PS2, PSP, and the Wii out of the third quarter and the fiscal year.
Things are not looking so good for Rockstar/Take-Two....
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This was released on 240507, but hasn't been posted about here. Even QJ hasn't posted about it, even though it was released on their forums.
In short, this is a program that lets you display the PSP's screen in real-time on your PC monitor by sending the signals through the USB cable. It was designed for 3.40 OE-A, which it works flawlessly on, but I can also confirm it works great on M33 3.52-2 (Load VSH doesn't work, but it's not that important). Something unique for M33 firmwares, is that you can also use the plugins in 1.50 kernel homebrew!
You can also control the game from a PC keyboard or gamepad. This works without any noticeable delay.
Overall, a great application if you want, for example, to record to video while playing a game, and if you want to play using another gamepad than the PSP's.
Read the readme for installation and usage on 3.40 OE-A.
For M33 firmwares (may also prove useful to other users):
First, copy and boot up the PSPLink application as in the readme. Make sure the USB cable is plugged in, and install the drivers when prompted by directing to the drivers somewhere in this package.
Copy and enable the two plugins mentioned in the readme in GAME and/or GAME150. Don't start Remotejoy yet.
Now start the game/application on your PSP.
When it has booted, start up Remotejoy GUI on the PC. USBHostFS will automatically start.
Click With FPS or Without FPS under Window or Full Screen to start the controlling/displaying application.
Press F3 on your keyboard to stream the PSP's screen to the PC's.
Press F11 to take a screenshot.
OE users can run the PSPLink program on their PSP (disable the plugins first!) to use the Load VSH which lets them boot up the XMB with USBHostFS running to stream their display from there also. Note that loading any games or applications then will crash the PSP. The same goes for listing the video files.
NB! The PSP may lock-up when entering Save screen in some games. Press F5 on the PC to stop the video stream temporarily while you save. Press it again to resume streaming.
Another bug is that the PSP will always crash when trying to exit to the XMB from a game with the plugins enabled, forcing you to power the PSP off the hard way (holding the power switch for 10 seconds).
Here's the post from DeMoN X himself:
Warning! Some Anti-Virus software, Mcafee and others may be detecting this software as a virus. This is NOT a virus. This is false detection of CMDOW's window hiding capabilities. The maker of CMDOW has a statement on his website.
Changes for V1.52 :
* Driver installation for X86. READ THE "HOW TO INSTALL" FIRST
* New batch files for manual installation
* Added "How to install" to app.
* Another "Feature"
Changes for V1.51 :
* Added full credits to TyRaNiD 2k6 for Remotejoy SDL and Schrade for batch files and script files, tutorial, and compiled binaries.
* Added killall batch to MyBase.Load
* Accurate process checking of USBHost FS
* Added mode menu, Not completed.
Info :
.NET Framework 2.0 must be installed.
This is Version 1.52, 24/05/07.
Download and give feedback via comments.
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Another big, detailed and interesting blog post from StrmnNrmn talks about compiling Daedalus under OSX operating system:
I mentioned a few days ago that I've recently bought a Macbook Pro. I've never owned a Mac before so it's been a really interesting experience learning my way around. Initially I was planing on dual booting Windows XP via Boot Camp, but I quickly found that I could do almost everything I need to in OSX. I did install Parallels Desktop, I rarely find myself running any Windows apps.
One of the main things I need for day to day 'work' is the ability to compile and run Daedalus. The rest of this article describes the process of setting up the PSPSDK under OSX, and compiling Daedalus PSP for the first time. This post is really aimed at people who are interested in compiling Daedalus for themselves on OSX. Hopefully it will also be useful for other PSP homebrew developers who have been having problems getting the PSPSDK set up under OSX.
To install the PSPSDK I largely followed this guide on the ps2dev.org forums. I already had XCode and fink installed. Fink complained when I tried to install all the listed packages, and I had to remove one of them from the command line (I think it was autogen, but I can't really remember now.)
I've been using the most recent psptoolchain script, which was updated a few weeks ago, and I had to make a couple of modifications. In depends/check-ncurses.sh I had to change the check for ncurses to look for the OSX .dyliib file:
StrmnNrmn ends the post by saying that if anyone decides to try to compile Daedalus under OSX, he'd like to know how you do it, so post in the comments section on his blog if you do (and no off-topic posts there).
Any comments and thoughts?
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In our downtime last week there was 2 new console packs released for the PSP both were Monster Hunter Portable 2nd Summer Bonus Pack with consoles in Gold or Blue.
Heres the images for those involved:
Heres whats in the box:
The packs retail for $250, More details at Play Asia
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Just noticed on Play Asia a preorder for the PSP TV Tuner and the sad news is that original PSP Owners have been dealt a blow with the news that the TV Tuner only works on the Upcoming PSP Slim.
features
Official PSP PlayStation Portable 1seg TV Tuner
Suitable only for the new Slim Lime Series (PSP-2000)
Is this why the new PSP has the 32MB Upgrade?, why the original PSP cant run it is a mystery but its sad news for those of us who dont want to upgrade to a newer version of the PSP.
Verbatim® Corporation and its parent company, Mitsubishi Kagaku Media (MKM), announced today the world’s first Mini Blu-ray Recordable/Rewriteable (BD-R/RE) media. Measuring three inches (8cm) in diameter, the new 7.5GB discs provide approximately one hour of continuous video capture time on a single side when high definition (1920×1080i) is used, and approximately two hours* of video capture time with images recorded at 1440×1080i. MKM Mini BD media will be available in August in Japan, where the new Hitachi BD-compatible camcorder will be launched. Verbatim will begin shipments to other parts of the world, including North America, when the new BD-compatible camcorders become available locally.
Verbatim Mini BD media combine with a BD-compatible camcorder to provide consumers with convenience features that hard disk camcorders cannot offer. With the ability to record priceless memories directly to a Mini BD disc, users can eliminate the time-consuming process of downloading captured video to their computer hard drive. They can also enjoy unlimited capacity by simply removing the disc from the camcorder and adding a new one.
Like Verbatim’s standard (12 cm) BD media, the new Mini BD discs deliver the highest read/write performance and unsurpassed longevity. Advanced technologies developed by MKM guard against deterioration in picture and sound quality--even with repeated recording and playback. By combining MKM’s proprietary recording layers and hard coat with its precision stamper and precision molding technologies during the manufacturing process, Verbatim BD media customers can be confident they have the best media on the market for their special memories and that they’ll be able to enjoy them for years to come.
The proprietary hard-coat finish on Verbatim BD media has superior anti-static and anti-scratch properties for added protection against scratches, fingerprints and dust particles that can occur during normal camcorder and home use.
Verbatim’s new Mini BD media is produced to the highest quality standards at MKM’s optical disc manufacturing facility in Mizushima, Japan. The Mizushima factory is well known for its expertise in producing blue laser media.
It took slightly longer than we anticipated to judge the entries and decide on the winners. This years competition was our hardest ever to decide, there were half a dozen or so entries that were deserving of the three winning places and we had a truly tough time deciding on them. But there can only be three winners and they are...
New release from Gambiting for the Neoflash Summer Coding Comp:
This is my attempt to make a fun,and simple shooter,which you can play while in the bus or during school pause.I got the idea from similar shooter I've seen on pc few years ago.
In main menu there is a cool animation I've made myself,but the still image does not show how fun it is.See video for that or play the game.
The first image is from normal mode,while the second one is from insane mode.Again,the still images does not show dynamics of the game,so go and see video for that,or just play the game. http://www.youtube.com/v/D_JYJycCOEo
Youtube video of gameplay made with my Nokia 6280
This game is still WORK IN PROGRESS so many features are missing and not shown on video,like add-on system which is ready but too lame at this stage of progess to show on video.Please tell me what you think about it
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PiConf v1.0 released!
You can now switch PiKey configs on the fly, really handy when you want to enable or disable pikey in 1.50 homebrew (Some homebrew don't like having pikey enabled because they run their own internal pikey framework) really fast.
README.txt:
PiConf v1.0 by HellDragon
You can now easily switch pikey config files on the fly and without a computer.
1. copy PICONF to X:/PSP/GAME/
2. Modify pikey1.txt and pikey2.txt to suit your needs.
3. Launch homebrew and hit either X or O to switch pikey config files.
4. Reboot your psp for pikey to reload the config file.
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via helldragon
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I have release the final beta before the official release of my IDE LuaDevKit.
There are 25 changes! o.O Some include:
Undo/Redo and syntax highlighting!
Settings file and complete settings menu!
Many shortcuts!
Make Release!
This PSP Content Manager is a handy PSP content management software.
You can use it to preview and manage PSP content stored on memory stick
or on PC's harddisk with same folder structure used on memory stick.
File management, item sort, hombrew edit/installation, MP4 title modifying,
MP3/WMA/ATRAC tag edit and more are implemented features of this single application.
Changes:
v1.6
+ Support Custom Firmware
CFW name & folder can be set by right-click menu -> "Custom Firmware Setting".
+ Support Folder: ms0:\MUSIC,ms0:\VIDEO,ms0 :\PICTURE,ms0:\DCIM
+ Support Large Size PS Game PBP
+ Support More File Extensions
.avc & .ppa for PMP;
.umv for UMD video ISO;
+ UMD ISO List Enhancement
Use right-click menu to browse any folder;
Drag & drop a single UMD ISO file(.iso,.umv,.cso,.rar) onto the list will open preview window for it.
+ Other UI Enhancements
Tab buttons can be showed/hidden by right-click menu or by main menu->"View"->"Tab Page".
Tab buttons can be resized by drag & drop.
+ Fix CSO File Reading Bug on CD/DVD
- PSPContentManager.log Removed
Army of Two lead designer Chris Ferriera says that as much as EA Montreal would love to do a demo, they sort of need to concentrate on the game instead.
Asked when we might see one, he told Eurogamer: "Not prior to release. I don't know if there'll be something later, but the thing is given our release date [15th November for PS3 and Xbox 360 in the US and Europe] and where we're at, we'd rather focus on this rather than taking engineers off and having them do a demo."
Ferriera also refused to be drawn on whether we'd see more players supported in future.
"I can't talk about any expandability beyond the two-player co-op. I'm not allowed to talk about that right now," he said, describing two players as "an easy entry point" for the company's co-op approach.
As to whether that rules out an Army of Four or Army of Sixteen further down the line, he joked: "I can neither confirm nor deny the existence of such numbers of players."
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Sony has won the star prize this afternoon by announcing a new PS2 Buzz game for October.
Dubbed 'The Hollywood Quiz', it will fire over 5000 questions at your face about all sorts of goings on in the film industry. There's loads of gossip straight out of Heat and OK magazines, and more than 100 clips, stills, and sound bites to analyse.
This time round you'll pick from more contestants than ever before, and enjoy improved round types so your friends can't blame their bad brains on the game. Like my flatmate Chris.
If you really haven't played Buzz! before, then you should. Yes, it's a quiz game, but it really is ruddy good fun. It's created by Relentless Software and has its own controller with a big red button you use to buzz in with - four smaller buttons cascade down below to help you choose your answers.
Four controllers plug into one USB slot, so you can even plug-in two sets and find seven friends to play with.
Charismatic cheese-ball Buzz hosts the quiz, with help from his scrumptious assistant Rose, and their comedy quips have inspired all manner of drinking games around the Internet.
Buzz! The Mega Quiz came out earlier this year and earned itself a firm place in our hearts. Rob Fahey very nearly gave it top marks, and you can read his review to find out why.
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I've just released IrDA Games v0.4 with many new features.
For those who don't know IrDA Games: IrDA Games is a collection of several psp games which are played in connection with the ir-port of the psp. That makes a cool and new controlling on the PSP System possible, almost like the Wii-Controlling. IrDA Games v0.4 includes 5 Games(3 Singleplayer and 2 Multiplayer Games). I'll keep on developing IrDA Games and release new versions and I hope, I'll be able to release Updates of IrDA Games oftener.
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Weltall just released a new version of the well known cheat device system for the PSP.
Here is the changelog:
- [ALL] fixed a little glitch about brightness changing at boot up even with brightness control disabled if the default brightness level on the config was != 0
- [ALL] made various optimizations which made the prx go down of 1370 bytes
- [IRSHELL] added a special prx crafted for IRSHELL. It will load in homebrew mode and you are able to switch to game mode by pressing L TRIGGER + SELECT on the main menu. This will load the gameid and the database. When you go out from the game irshell will reset so even prx will be realoded, making cwcheat restarting in homebrew mode.
- [LITE] added a lite version of the build for IRSHELL
- [LITE] lite prxs were moved to a LITE subfolder in the package to avoid having a lot of prx on the archive root directory
- [ALL] now the cursor is positioned according to the inputted adress in the goto dialog even if not alligned with the shown bytes per line
- [ALL] the goto adress shown when you open it takes in consideration were you put the cursor
Enjoy!
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Sakya has released a new version of the impressive MP3 Player for the PSP:
Heres whats new
-Added: Audioscrobbler log (disabled by default look a the settings file).
The app writes a .scrobbler.log file you can upload to your last.fm account through this page: http://paulstead.com/scrob/
-Added: Settings (CPU/BUS clock, EQ) are saved in the file settings
-Added: you can switch from old or new volume boost method.
Default is new method.
Check the settings file(it's commented).
-Added: display of instant bitrate
-Added: Playing a single file will actually play the directory (starting from the selected file)
-Added: the app is a little lighter, you can lower cpu 2/3 mhz more (if not using EQ or volume boost).
Many mp3 of mine are now playing good with the cpu at 65/67mhz (with 1.3.0 was 70mhz)
-Fixed: File without ID3 now display filename in playlist
-Fixed: Trying to open a file too big will show an error (and not make the app crash)
-Fixed: The app now correctly exits pressing HOME.
-Fixed: some bugs in the playlist editor (removing the last song, clearing the playlist)
Great news about the best Mp3 Player for PSP
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The development kit for Home has been in the hands of the developers for a few weeks and will allow them to develop super awesome environments, trophies and games for the Home platform. Eventually. Currently the dev kit is at version 0.1 and contains basic tools for creating scenes. Right now it only supports models created in Maya, though that will no doubt be expanded to other 3D graphics packages, such as 3D Studio Max and Softimage XSI.
This information comes from a lecture given at the Develop Conference last week by James Cox from SCEE. He laid out the plans for upcoming versions of the development kit, saying that version 0.8 will allow 3D game creation for within Home spaces. Version 1.1 will be the first time the exporter for trophy achievements will be made available.
We're a little worried at just how functional Home is going to be this Autumn, if the kit currently has such limited tools. Will all the upcoming titles for this year support trophies, minigames and Home spaces? That depends on how quickly the new versions are shipped out to developers. Sony is still determined to release the Home platform this year.
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With its $30 million budget, Stranglehold may be one of the most expensive games ever made. Ever since we played the game at E3, we've been somewhat enamored by this John Woo-inspired effort. The PS3 Collector's Editionwhich includes a Blu-ray version of "Hard Boiled," is what we're keeping our eye on.
After upsetting some of its fan base by announcing the game would be region protected, Midway has listened to the consumer and has removed region protection from the PS3 version of the game -- even the version with the movie on it! Please be clear that the Collector's Edition with the movie is only available in North America, so if you live elsewhere, you'll have to buy it as an import.
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Dave Karraker from SCEA recently responded to the mostly confirmed rumors of a rumbling Sixaxis controller by stating, basically, no such controller exists. He did confirm that better motion-sensing controllers were in the works, but downplayed it as more of a controller update than a new controller. He said that "[Sony] recently sent out to the development community some new prototypes that have a slightly enhanced sensitivity for the analog sticks and the motion sensing within the Sixaxis controller ... This is not a new controller, but is part of the normal development and evolution of controllers."
While this may seem disheartening, this may be a PR tactic utilizing semantics. Rumble, as far as controllers are concerned, involve rotating hammer weights, causing the controller to shake. That feature is not coming to the PS3. But Karraker might have been dancing around the word rumble, when the proper term is TouchSense technology. Know what we're saying? Of course, maybe we're wrong. But we like dancing, too, Sony!
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The multiplayer-only Warhawk finally has a price: $60 for the retail version (which includes Bluetooth headset) and $40 for the downloadable PSN version. The game will be available simultaneously on August 28th.
Which one will you choose? The downloadable version will be cheaper, but the PlayStation.blog explains that "the retail game is more of a premium version with some expanded video content, traditional package and manual."
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Remember when we said that Lair and Heavenly Sword would be out on the same day, since the delay? Well it looks like that won't be the case. Heavenly Sword has now been "pushed back" (or "officially dated" if you want to be picky) for September 12th, a full week after Lair. Currently our minds are reeling. Just the thought of two highly anticipated titles actually being released is almost enough for us to forgive the recent delays and "official datings". Almost.
With August being the game wasteland that it is, with nary a Blu-Ray disc release to be seen, we're counting on Sony to step up to the plate and deliver us some decent PSN downloadable content for the next three weeks or so. To be fair, however, the last few weeks since E3 have been good for the PSN Store. Let's keep those demos coming. Ratchet and Clank and Lair, we're looking at you ...
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This is my entry for the NEO Flash Summer Coding Competition 2007. Vote for XMP if you like it .
Changelog for 1.2c:
-Minor bugs fixed.
-Graphical fix (see screenshots).
Features:
-Supported formats: MP3,WAV,OGG,MOD,S3M,IT and more to come!
-iPod graphics (including animated songbar)
-iPod clickwheel using analog
-Mp3 streaming (which means you can load up huge sized Mp3s)
-Shuffle mode
-Music Quiz
-Album Art
-ID3 tags
-iTunes friendly (song info)
-Lyrics functional
-XMP can enter folders in folders (like: PSP/MUSIC/FOLDER1/FOLDER2/Music.mp3), the XMB Mp3 player can't.
-XMP is louder than the XMB .
-And much more inside!!..
Screenshots:
Spoiler!
Known issues:
-Some songs may not have proper songlength
-Only ID3 v1 supported for now (v2 will be added soon)
-HUGE Album Art may not show up properly.
Don't forget to check out the PDF user manual included inside .
Special thanks to:
Homer - For his great help and support.
YoungLink(Cloud Kun) - For BETA testing, sorry for all the people who didn't PBeta test.
pspfan - Great bug reports.
Give feedback via comments.
Important Notes:
-Make sure it's in PSP/GAME150 to work perfectly.
-Make sure your music is in PSP/MUSIC or MUSIC (case sensitive).
-Read the User Manual troubleshooting section.
-Make sure your files don't have foreign characters (Chinese or Japanese for example).
Alternative Download :
Hope you like it and don't forget to vote .
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Analyst Michael Pachter believes Rockstar has delayed the release of Grand Theft Auto IV because it is struggling with development on the PlayStation 3.
And the Xbox 360 version of the game has suffered at least a six month delay as a result, due to contractual obligations that will have prevented the publisher from releasing the game first on Microsoft's machine, says the analyst.
"We think it is likely that the Rockstar team had difficulty in building an exceptionally complicated game for the PS3, and failed to recognise how far away from completion the game truly was until recently," said Pachter.
"We think it is also likely that Take-Two had a contractual commitment to Sony that it would not favour competitor Microsoft by launching the Xbox 360 version of GTA IV prior to launching the PS3 version, and believe that any delay of the PS3 version necessitated a delay of the Xbox 360 version," he added.
This failure to recognise development problems could dent investor confidence in the publisher, even after it has taken steps to improve the green light process for software development.
"Take-Two management stumbled badly for the first time during their tenure," commented Pachter.
"While the delay of GTA IV was clearly not the fault of new management, we believe that it should have been better understood several months ago, and should have been communicated to investors much earlier than today.
"The company has begun an initiative to improve the green light process for new projects, but given the delays of Manhunt and GTA, its process for monitoring projects under development appears to be a failure," he said.
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On a day that starts out like any other, an 11-year-old boy's life is changed forever. As the main character and his friend Miki pass a leisurely afternoon, Miki suddenly collapses from an unknown illness. When the girl shows no sign of waking, the main character grows distraught over not being a better friend and not having the means to save her. Suddenly, a strange voice offers him a second chance: "Beyond the door you can change your destiny!" He soon leaves the real world and journeys to the world of Vision, where, as a novice "Traveler," he will surmount myriad ordeals in hopes of ultimately meeting with the Goddess of Fortune to have a single wish granted. Take on the role of an original main character and work through a story featuring Wataru, Meena and the rest of the main Brave Story cast. The game's turn-based battle system focuses on three concepts from the original story: bravery, growth and friends. As you attack your enemies, you build up a Brave Power meter, which indicates your courage. Once maxed out, you can perform a special attack. You build up your weapons by collecting gems and can even perform combination attacks with your two battle companions.
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Be the person you want to be in this epic farming adventure! In Harvest Moon: Boy & Girl, you must choose between Destiny (playing as a boy) or Fate (playing as a girl). While the farming chores are similar, your life, goals, friends and future family depend on how you help and interact with others in this wonderful world!
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This is a maintenance release which mainly solves the following issues:
Bug Fixes:
* Fixed screen corruption while changing CPU speed in PS1 games.
* Retained the overclock speed after exiting game/app while nethostfs is active.
* Fixed adhoc PC nethostfs connection problem. You no longer need to mess with the wlan switch.
* The MP3 will now resume at the exact position when switching firmware versions (1.5 iR Shell to 3.x iR Shell, or vice versa).
* Fixed the nethostfs crashing when fails to connect to the server. Nethostfs should no longer crash the PSP.
* Fixed autoboot plugin problem with some configurations. The updated version should fix the issue.
Special thanks:
* Dark_AleX for his previous contributions & help in iR Shell development. We hope you enjoyed hacking the PSP. Happy retirement and we wish you best of luck for your future endeavors.
* Team M33 for continuing DA's work and their help in fixing M33 firmware compatibility issues with iR Shell.
* All iR Shell private forum and unofficial forum members for their contributions, including donations, testing, skin making, plugins, etc.
Please note:
A previous installation of iR Shell 3.6 is required for the update to work.
Visit the unofficial iR Shell forums at http://www.irshell.org for more skins and other goodies for iR Shell.
If you would like to show your appreciation then donate to AhMan via Paypal.
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Sanik posted some news on a WIP project for the Neoflash Coding Comp, heres the details:
Purpose:
Allows a PC to go online using the PSP's wifi, through USB
Description:
1) User sets their Browser's proxy to 127.0.0.1 and the port 10101
2) A LocalHost Server is started which redirects signals from the local port to the USB
3) The PSP APP picks up on the signals from USB and then tells the wifi to do as such
4) For Windows only
Todo:
1) When switching pages, part of the old transmission shows up on the new transmission - got to fix that
2) The speed is 512 bytes/s currently to make it easier for me to debug. I plan to add extra send/receive buffers to get it to at least 32Kb/s
Download:
--Not Yet--
I still wannah iron out some things
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Hello. Let me present to you all my first application/ my first EBOOT.PBP form homebrew. It's coded in C.
It's called Phyalgeom Aid.
Current stage: v1 "The Caveman"
I currently donot have time to post the info... I will edit this post ASAP.
This application is supposed to help you for all the academic needs.
1) Do you have Suffering Grades, No problem.
2) Do you feel like breaking a TI-Calc ulator into pieces?
3) Have you ever felt Math or Physics or Algebra or Geometry ever felt totally bland?
4) Do you have a hard time doing any calculations?
5) Do you forget any formulas?
6) or Do they seem to complicated?
If you would like any formulas or anything to be implemented, please post it here.
Note: The screenshot do NO justice to this application, I'll try to post a video.
TODO:
Still a lot needs to be done.
If so, Then this is for you!
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Via Acidmods comes news of SonicBuddha's PSP, a PSP with tons of mods done to it, heres the listing:
List of features
1.clear case
2.USB charging
3.Dual nubs
4.Dual audio lighting chips (stereo)
5.PIC controlled additional lighting (press note to activate)
6.14 leds (total)
7.Custom made UMD door jewel
8.Wifi/mem/power indicator leds switched for [flash]orange/amber
Well, just finished this one an I am really happy with it. The lightings probably the best Ive done. Using two ic amps really helped get a good corolation between the music and the lighting. The left chip feeds the right one, this makes for a nice effect.
Heres the Vid
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Unofficial NesterJ NES Emulator 1.11 RM (Rewind and Mirror Mods)
Hi everyone!
This unofficial version was ready a little time ago, but I didn't want to
release it without Mr. Ruka's approval first. He kindly agreed, so all my
thanks goes to that great developer.
Like I did with RIN GB/GBC emulator, I have added two new features to NesterJ 1.11
NES emulator:
1) Rewind
2) Mirror mode
It's like probably that you know what rewind and mirror mods are, but if in case
you don't, let me quote myself from the readme of RIN release:
"...With rewind (or "sands of time", if you prefer) you can warp back in time
without worrying about saving states. If you made a mistake, you can press
"rewind" button and undo it...."
"...In mirror mode, like it's name says, all graphics are horizontally inverted.
So, if your favorite platform game is played from left to right,
this time you can have the choice of playing it from right to left,
giving it a little novelty touch..."
In this version, rewind key is mapped to "RTRIGGER" by default, but you can reasign
it in KEY CONFIG menu. Mirror mode can be selected in GRAPHICS CONFIG->SCREEN SIZE
item menu.
I also added a minor feature. This one is a new color palette, a "sepia" palette,
for even a more vintage look to all your favorite games. This palette can be selected
in GRAPHICS CONFIG->DEFAULT PALETTE TYPE item menu.
Team Wildcard has today been forced to release the sourcecode to their work on updates to Dark Alexs OE Firmware, heres their news:
We had to release our work because of a leak done by a lame website which we wont name in order not to bring visitors there. This work was a full 3.10 and 3.40OE reverse done by us as well as new features for a future custom firmware which was meant to be closed source. this lame site hacked one of our account using a flaw in the maxconsole database which is far from beeing safe. and made it look like some of our group did the job.
Beside their leak contained copyrighted files used for reverse purposes ( which we removed in our released )
We are now considering several options such as stopping our project thanks to their lame action, or even sue them for DMCA infringement. They are a disgrace for the psp scene and if we do release anything we will make sure that they cannot host any of our future releases. I hope that other developers ( especially M33 ) will stand with us against such a threat, now and in the future.
It seems a lamer site has hacked into another sites database and forced this move, its very sad that the owners of the site in question are even in the PSP Scene at all. Sites that promote warez and hack other sites and change releases by adding their own splashscreens and also include their own urls/read me files into releases are the real disgrace to any scene. Team Wildcard and Team M333 have done some great work on reversing the work started by Dark Alex and co.
Lets hope a release does come soon and we see an end to the idiots at the site we do not want mentioned here.
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Sony Computer Entertainment Europe has told GamesIndustry.biz that there are no plans to phase out the current PlayStation 3 Starter Pack bundle in the region, despite its Australian counterpart ending the offer later this month.
Sony of Australia has confirmed that the bundle – consisting of the console, two Sixaxis controllers and two first-party games – will no longer be available from August 31, only four weeks after it was first introduced in the region.
But SCEE has moved quickly to assure European consumers that the move does not affect other PAL regions, with a spokesperson confirming "there is absolutely no time limit on that offer in Europe."
Sony introduced the offer in the UK July 18 and in the rest of Europe August 1, maintaining the original GBP 425 / EUR 599 asking price but adding value with two new games and an extra Sixaxis controller.
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features
A role-playing game with an epic tale, introducing unique characters with distinct personalities and leading the player through the imaginative world of Vision.
Traditional turn-based battle system enhanced by innovative features: Friendship – Form bonds with party members to create new, cooperative skills. Courage – Use “brave power” (BP) to unleash powerful special abilities. Growth – The hero’s weapon will evolve as he collects gemstones. New accessories can be forged by collecting and combining materials. Each character can also unlock a one-of-a-kind innate ability.
No load time between battles.
Beautifully rendered 3D graphics with a distinct visual style, highlighted by polished character and enemy movement, and a unique animation for each special ability.
Collect special birds which you can use for mini-games or trade for rare items.
Network with friends to trade your birds, or game-share a mini-game to have friends assist in capturing rare birds.
Option to play with the original Japanese voices.
description
On a day that starts like any other, a young boy's life is suddenly changed forever. As the main character and his friend Miki pass a leisurely afternoon, Miki suddenly collapses from an unknown illness. The girl shows no sign of waking and this overwhelms the main character with grief and remorse for not being a better friend when he had the opportunity. Suddenly, a strange voice offers him a second chance: "Beyond the door is a chance to change your destiny!"
He soon leaves the real world and journeys to the world of Vision, where, as a novice "Traveler," he will surmount myriad ordeals in hopes of ultimately meeting with the Goddess of Destiny to have a single wish granted. He makes friends both strange and fascinating as he finds himself blossoming into a successful Traveler. His courage and resolve are tested as he and his newfound companions travel the mysterious lands of Vision. The challenges he faces are daunting, but his growing sense of self and responsibility propel him ever forward. Friendships, courage and growth will all prove indispensable as he seeks out his destiny; a life-changing adventure and the discovery of a hero inside an ordinary kid.
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21 Classics Taito Games
Space Invaders
Space Invaders Part 2
New Zealand Story
Phoenix
Alpine Ski
Elevator Action
Crazy Balloon
Chack n' Pop
Lunar Rescue
Balloon Bomber
Legend of Kage
The Fairyland Story
Rastan Saga
Raimais
Cameltry
Qix
Kiki Kaikai
Kuri Kinton
Return of the Invaders
Space Dungeon
Space Chaser
Plus the updated classics EXCLUSIVE to the PSP
Balloon Bomber Enhanced
Cameltry Enhanced
Crazy Balloon Enhanced
Legend of Kage Enhanced
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Taito Legends 2 offers arcade-perfect versions of 39 historic titles from one of the most recognizable developers of the golden age of video arcades.
Contains:
ALPINE SKI
DARIUS GAIDEN
KURI KINTON
ARABIAN MAGIC
BONZE ADVENTURE
LIQUID KIDS CAMELTRY
LUNAR RESCUE
CHACK 'N POP
ELEVATOR ACTION RETURNS
SUPER SPACE INVADERS '91
CLEOPATRA FORTUNE
THE LEGEND OF KAGE
METAL BACK
CRAZY BALLOON
PUCHI CARAT
DON DOKO DON
QIX
DUNGEON MAGIC
RAIMAIS
NASTAR (RASTAN 2)
PUZZLE BOBBLE 2 (BUST-A-MOVE AGAIN)
THE FAIRYLAND STORY
SPACE INVADERS '95
FOOTBALL CHAMP
FRONT LINE
VIOLENCE FIGHT
GEKIRINDAN
GROWL
KIKI KAIKAI
GUN & FRONTIER
SPACE INVADERS DX
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Hori have today released a new 160GB Hard Drive for the PS3. The Hard drive is made specially for the PS3. The price of the Hard Drive stands at US$ 229.90 (~113.77 GBP)
CrazyC has posted up a new binary of his Dos Emulator for the PSP, heres what he posted:
I've put up a new binary and patch that fixes the issues with audio that I know about, fixes dos navigator (as a bonus the mouse works better now as that was the source of the problem), fixes the home button (was an mistake on my part), allows for aspect ratio correction to 4:3 (aspect=true in the config), and uses the extra ram as above, now the system ram can be up to 8MB
StealthX has released a nice app for Devs on the PSP, heres the full post:
I got good news for you, if you develop for the PSP. I have just got done coding a windows application, called PSDeveloper. To no surprise, its an application that allows you to develop for the PSP with more ease. It works both on Windows XP and Windows Vista. Below, theres a picture of the application on Vista, the BETA feature log from the README and a download link .
Note 1 - Read the README!!!!
Note 2 - I'm open for suggestions, always.
Note 3 - Please report bugs via PM, not on this thread
------------------------
What the BETA version features -
-------------------------
1. Insert common, media, and net headers.
2. Insert callback routines.
3. Example codes of Hello World and Displaying an image to the PSP.
4. Allows for basic file operations
--------------------------
What you should expect from PSDeveloper -
--------------------------
1. Syntax highliter for better, and easier coding
2. Makefile maker
3. Auto define function (defines everything in your code, so you can understand what your doing better)
4. SmartBuild funcion - allows for compiling and testing straight off PSDeveloper
5. More code examples
6. Way better GUI
7. Less bugs
8. More, way more.
Download and Give Feedback Via Comments
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This PSP Content Manager is a handy PSP content management software. You can use it to preview and manage PSP content stored on memory stick
or on PC's harddisk with same folder structure used on memory stick.
File management, item sort, hombrew edit/installation, MP4 title modifying,
MP3/WMA/ATRAC tag edit and more are implemented features of this single application.
Changes:
v1.7
+ Fix PBP File Saving Bug
+ Backup Feature for Saved Data
+ Fix CFW List Name Refresh Bug
According to the cheatcc podcast R* will be going PS3/PSP exclusive. All upcoming titles other than those in production will be on the PS3 only. If this is true it could be a huge coup for Sony as it measn that all the GTA IV spin offs will be PS3 and PSP exclusive.
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According to the cheatcc podcast R* will be going PS3/PSP exclusive. All upcoming titles other than those in production will be on the PS3 only. If this is true it could be a huge coup for Sony as it measn that all the GTA IV spin offs will be PS3 and PSP exclusive.
update: This is just a rumour, and not official.
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Hello, and welcome to another release thread from our new(ish) dev team, Teh Peek-uh-chewz. You may have seen this game a few weeks back, this is just a small update to fix some of the glitches before Neoflash ends. Since this is only a small release, We've decided to put it as v0.1b, rather than a whole new version.
If you're not intrested in reading this, just know that its already kxploited; no need for lua player.
Download link:http://www.sendspace.com/file/kxgsix
If you don't already know this, Dementia is a puzzle game, although quite an abstract one at that. The aim of the game is to make all the squares on the grid turn yellow through clicking the squares in the grid, although this is much more easily said tha done, as if you click a square not only will it change colours, but so will everything around it. If its red it turns yellow and vice versa. Like I said before, the aim of the game is to make everything yellow.
I havn't bothered much with screenshots, since the GFX of the game hasn't undergone much work. therefor, the photos below were taken from the previous release thread, although they do still show the game's current graphics. Basically, this is for those of you who havn't seen this before.
Here's whats new:
- This version sports an extra 30 levels on top of the 50 from the last version. there are now 80 levels in the game.
- This version has been modified to externalize the levels from the game, meaning that level packs are supported now. I no longer have to make a full releases to add levels.
- The pesky inverse menu has been fixed, sorta. I had a lot of complaints about it, so I've put in the option to have it normal if you wish.
- I've edited the saving system so that we should end up with fewer lost game saves. If you do happen to lose your game, all you need to do is edit LEVEL.txt to say where you were up to, although its pretty sad to edit this unnessecerily.
- The 2nd fade in glitch at the start has been fixed up so to speed up the introduction and avoid annoyance.
- A new fade effect was implemented alongside the orginal for an extra special effect, lol.
- We've edited some of the credit screen and text on how to play the game to remove typos and wrong information. Sorry about that.
- We've now fixed the level numbering, in the case that is messed up having passed level 31. The level jumps have also been fixed.
- Fixed the glitch where the music stopped playing during or after the credits, I don't know what caused it, but whatever it was seems to have gone now.
- All of the credits and instruction screens have been remade, to be a lot less flashy, yet a lot more readable. Sorry for the quality loss, but we believe this is for the best.
- The quality loss of the music during the fades was looked into, although it can't be fixed easily. For now, it looks like we're just going to have to put up with it.
Well, thats more or less it for this release. Remember to please support us in Neoflash, we really need your support. From me and the Rest of teh Peek-uh-chewz dev team, Thanks for reading, playing and in all supporting us-- we appreciate it. Please remember to post your comments and suggestions for the game, they could just make the next version...!
Download link:http://www.sendspace.com/file/kxgsix
Love, Freshmilk.
Lol.
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It has finally been confirmed that you won't have to buy a thousand-pound PC to play Unreal Tournament III with proper controls because the PS3 version will support mouse and keyboard. Get in!
Epic's all-knowing Mark Rein confirmed the good news on the official UTIII forums. "I checked with Steve Polge [the lead designer] and he said that YES we are supporting keyboard and mouse in Unreal Tournament 3 on PS3," he firmly stated.
"He is confident we are doing it in a way that will be balanced without feeling "gimped" for either side. We'll also allow people to choose whether or not they want to allow mixed controller vs. keyboard/mouse games or not."
This must have been a recent development because Rein had "no idea" about it when we spoke to him last week, although he questioned whether or not it's fair to give people the chance to play with a mouse and keyboard set-up, which would allow you to severely thrash anyone using a comparatively restrictive control pad.
We say its great news to know we'll be able to play the game with PC-quality control on PS3, and anyone who falls victim to the pin-point aiming of a mouse-user; serves you right. Get the equipment and play it properly, or don't whinge about it.
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It all started when Dead or Alive mastermind Tomonobu Itagaki started talking about Sony's PS3 stunner, Heavenly Sword...
Things were going well when "I've never played a good game where the developers put a big icon of the button you're supposed to press onscreen," popped out of Itagaki's mouth during an EGM interview. He then followed up with "I look at Heavenly Sword and it seems really half-assed, because it's asking you to do all these button-timing sequences but you are not getting much payoff from it."
He may have a point but we didn't have a problem with those similar action sequences in the mighty God of War games. In fact, we kind of liked them...
But Heavenly Sword producer Kyle Shubel wasn't going to let Itagaki get away with it and came back with: "My response to Mr. Itagaki would be that the intent of the Hero sequences is to empower the player to experience events that would be nearly impossible to play in a natural platforming state... for example, making the player run down ropes, leaping from rope to rope as they're being cut from underneath you, all while dodging other objects - that would be a frustrating experience to 99 percent of our users if we were to force them to do that manually."
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Every week, PSP Fanboy gives you the release list of what's coming out for the PSP worldwide. If a game is listed as coming out in a different country from where you live, don't worry. Your PSP can play games from any region. The UK gets left empty handed, and Japan gets lots of map software this week. Still, there are a few games worth checking out.
US Games
Crazy Taxi: Fare Wars
Tomb Raider Anniversary
US UMD Movies
Are We Done Yet?
EU Games
(nothing)
Asian Games
Wild Arms XF/ Wild Arms Crossfire
Boxer's Road 2: The Real (Best)
Minna no Map 2 Chiikiban (Central Japan)
Minna no Map 2 Chiikiban (Eastern Japan)
Minna no Map 2 Chiikiban (Western Japan)
Professional Atlas Travel Guide
Shogi ga Tsuyokunaru: Gekishi -Jouseki Dojo
Tales of Phantasia: Full Voice Edition (Best)
Transformers
Release dates may always change, so you may want to call before heading to your local game shop.
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External power supplies, especially those for recharging batteries, are generally cumbersome, heavy, and all-around not worth the effort of lugging around. Take an evolutionary step with us, as we take a look at the UUEPRB -- that's USB Universal External Portable Rechargeable Battery, if you want to sound more impressive. The thing is very small and incredibly lightweight, but best of all, it can recharge our PSP's on the go!
It works exactly as you'd imagine -- just plug it into your handheld and wham! Instant battery life. For the price of about $40, it doesn't seem like a very bad deal, especially if you're on a particularly lengthy airplane or car ride and don't have ready access to an outlet. Otherwise, we don't see much reason for this device as we generally aren't away from an outlet for more than a few hours each day. Still, worth a gander if you take a lot of trips!
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Awesome News from Team Wildcard, heres the full release info of a new killer Custom Firmware for the PSP that was reverse engineered from the Dark Alex Custom Firmwares, well done lads .
CUSTOM FIRMWARE 3.40* LE (Leaked Edition) - Team Wildc*rd
This is the initial release of our custom firmware. We completely reverse-engineered 3.10 OE, updated all the tweaks for version 3.40, and added our own sexy patches.
* Everything you know and love from 3.40 OE-A
* Sexy new SCEP-style recovery menu
* In-XMB configuration menu
* Auto-detection of the kernel needed for homebrew - no need for GAME150 and GAME340; just put it all in GAME
-----
Notes
-----
The new DATA.DXAR file will be placed in the root of your memory stick; feel free to delete it or save it for later once you've installed.
None of the installer files need to stay on your memory stick once 3.40* is installed. You can delete them all.
To view the recovery menu/config menu in the XMB, press R + SELECT
--------------------------
Team Wildc*rd's Shout-outs
--------------------------
* Thanks to Mathieulh and Dark_AleX before all others! They inspired us with their awesome releases. Without them this wouldn't have happened.
* Greetz to poison for making SCEP open-source
* Greetz to eXonet and Malloc.us
* Greetz to Noobz. You continue to be most excellent.
* Greetz to Skylark, adrahil, and our benevolent testers.
------------------------------
Team Wildc*rd's Two Minute Hate
-------------------------------
* Greetz to the leaking ***s (you know who you are) for being as unoriginal as ever!
..._^ ^___
[..(\(*'O')/).\ --< the cat is out of the bag! >
../\______//
./|.........|\/
..|_____|
P.S. Thanks to all the doubters in our other release thread here, especially those who called us a bunch of hex editors. It's truly appreciated....
.
- Team Wildcard
.
.
P.P.S: We were also working on a 3.52 custom firmware with even more features which luckily was not leaked. But after recent events, we can no longer be sure if it will ever see the light of day.
After some delay here is the stable version 0.5.2 which was released by the openttd dev team at late May, now ported to PSP, looks like they will release 0.5.3 soon, so i hope to release the PSP port of it as soon as possible.
Currently the port implements all the game features, such as sound, music, newgrf, tt fonts, wireless multiplayer, etc... so feel free to let me know any bugs you find to fix them on future versions.
This new version includes some sound and suspend bug fixes.
Current ChangeLog:
Code updated to 0.5.2 to be able to play on latest online servers
Game crash when suspending fixed
Native PSP sound effects driver developed instead of using SDL_mixer
SSChevy2001 has released an Xbox 360 inspired theme for PSP owners. His theme known as 'P360' looks super cool, and although it's not completely finished yet, it is practically close enough
Credits
SSChevy2001 building the theme
Blackbolt Team for the xbmc skin
BStronga for the common_gui.prx
Schmilk for his cool wave
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The upcoming PlayStation Portable coming out this September is actually called the "PSP 2000." The infamous PSP hacker Dark_Alex was not hired by Sony. And the PSP is more popular here than in any other city in the U.S. (Sorry, Chicago!)
Those were just a few of the many surprises shared last week by John Koller, head of marketing for Sony's American PlayStation division during a half-hour interview about the state of the PSP with MTV News.
Koller was in town to show off the new one-third-lighter, one-fifth-slimmer PSP which will arrive on store shelves in September. In a hotel suite on Manhattan's east side, he plugged the unit into a TV, demonstrating the new model's video-output function. He played a scene from Jet Li's "The One" in 480 pixels on an LG widescreen flat-panel TV. It almost filled the screen. He played a minute of the PSP game "Ratchet & Clank: Size Matters" in its native resolution, 480x272, which, while displaying bigger than it did on the PSP, only occupied about a quarter of the LG TV. (Yank the cable out of the TV and the video signal jumps to the PSP screen.)
To the eyes, the revised PSP looks like the original. To the touch, the difference is noticeable. And the name? In public the new model will be called PSP, but Koller revealed that it is codenamed PSP 2000, distinguishing it from current models, which are called PSP 1000.
Those were the points Koller intended to cover, but he proved game to answer just about anything regarding Sony's system. For example, he confirmed what subway riders may have already suspected: NYC is the king of PSP sales, since its launch. "It's gone New York, Chicago, and then it's D.C., Philadelphia," Koller said. "Then, interestingly enough, Riverside/ San Bernardino, California." Come again on that last one? "It's very weird. I've been watching it, waiting for it to fall out of the top 10, but it has stayed at [#5] the whole time of our owner base."
That's where it's being bought. But who's buying it? Koller said that the PSP has a 95 percent male ownership, compared to 50-50 for the iPod, according to studies he's seen. More of a surprise, though, is that his market research shows that the iPod has 79 percent ownership by Caucasians, Koller said, whereas the PSP is just "44 percent or 45 percent" white. Koller said Sony has noticed this demographic surprise but hasn't figured out why. Had it become something of an urban accessory? "There's been a debate going on about whether it was our marketing that's done it and turned it into more of a cultural hip-hop product or whether it just is — if the product just lends itself to that."
Whoever owns the system, Koller said they've been calling for the video-out function added to the new PSP. When the revised unit was revealed at E3 last month, it surprised many gamers because it lacked a checklist of tweaks some gaming blogs and news sites suggested were safe bets. For example, some theorized that the PSP would drop the universal media disc format or at least de-emphasize it for a new built-in hard drive. The new unit has no such drive. "We had heard discussion about a hard drive," Koller said. "The final analysis is we decided a memory stick was good enough for now."
Others hoped for a second analog stick or nub to make the PSP do a better job of running game genres styled for console controllers. "We certainly looked at the area below the [face buttons on the right side of the PSP] for a second analog stick, but we thought the issues far outweighed the benefit we'd get out of it," he said, acknowledging that engineers at Sony's headquarters in Japan had investigated such a change. He said the problem was that games programmed for a one-stick model wouldn't work well with the two-stick and vice versa. "Japan looked at it and said [it was] too big of a problem right now."
Koller addressed other added functions people might have expected, including a TV tuner like the one announced for PSP in Japan ("not possible in North America" because of over-the-air signal costs); a GPS attachment (peripheral is done and software is currently being "tweaked for North America" for release in the next 10-12 months); and a camera like the one released in Japan and Europe ("there may be some changes to the spec sheet" before it's released in the U.S.).
He said that PSP owners should expect most of the functionality improvements to their PSP to arrive via the system's regular firmware updates. "There's a lot coming," he said, though he explained it was not possible to rectify one so-called problem with those updates: that a PSP must be plugged into a wall to perform an upgrade. "If you run out of battery life, it turns into a brick," he said. Why not just have the system check the battery to see if it has enough power before upgrading? Blame non-Sony PSP batteries. "There are third-party batteries that always report as full that are actually empty," he said. "We've had I can't even tell you how many thousands of returns due to third-party batteries."
Among the feature improvements Sony has promised for some time now is an online store for videos, music and games, accessible via the PSP. Koller said the rollout is going slower than expected and won't be public until the home office in Tokyo sorts out digital rights management issues. He estimates the solutions will be determined within six to eight months. Until then, it isn't likely that Sony will expand its downloadable game options on the PSP beyond the current system that allows gamers to download PlayStation One titles via the PS3 onto the PSP.
That said, there are original downloadable games currently in development for the PSP. To those who like the quirky range available for download and play on the PS3, he said "the PSP ones are equally as good and made for a portable." He said they wouldn't be copies of downloadable PS3 games. He mentioned the well-received E3-debuting "Echochrome" — a black-and-white puzzle game involving a figure that needs to walk through optical illusions — as the type of thing in Sony's development queue. "It was initially going to be a download-service-only game," he said. "We changed it to a UMD because it's a very rich game. That's where their mind is. They're developing that kind of game."
Other PSP projects in development at Sony include a range of plans for how the handheld will sync with fall's PlayStation Home free virtual-world service (see "Sony Unveils Big PS3 Secret: Gamers Get To Go 'Home' "). Koller said ideas have included having an extra room of Home rendered on the PSP. "Intuitively, if you take the PSP with you, you would want to take some of Home with you," he said, but added that no plans are set in silicon just yet.
Engineers in Tokyo have even looked into activating the PSP's Remote Play function so gamers on the road with their PSP could access and play games saved on their home PS3 over a WiFi connection. "It's something that's being looked at," he said, noting that lag time is the main challenge. "We certainly would be interested [in doing that with] a PSN kind of game. It wouldn't be a Blu-ray disc kind of game, a large game. That would be very difficult. ... If that could be implemented, that could be great."
With all these initiatives under way, it would seem Sony could benefit from all programmers with top PSP skills. Earlier this year the world's top PSP hacker, a gamer known as Dark_Alex who had repeatedly cracked the PSP firmware despite repeated upgrades, announced he was leaving the PSP scene. Had Sony shut him down? Or had Sony hired him? "Neither," Koller said. "I think he's taking a hiatus." Does Sony hire any of the PSP hackers? " It's not even a hiring thing. They come in and actively talk to us."
As it is his job as chief marketer of the PSP in the U.S., Koller was bullish on the system. He looks to the fall's PSP exclusive "God of War: Chains of Olympus" as the system's flagship title. And he looks at a Sony-reported 90 percent surge in weekly sales since the system dropped in price from $199 to $169 in April as a sign of encouragement. The PSP processor is now unlocked to run at 333 megahertz, whereas it had been locked at 266 from launch through this spring. He said all forthcoming Sony-made games will use that speed and that consumers shouldn't expect a hit on battery life.
So the PSP, once the darling of handheld gaming, then a bystander to the rushing success of the DS, is armed for its next charge. Will it come back? It will always have New York — and San Bernardino.
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Leading industry analyst Michael Pachter believes that there won't be another drop in price for the PlayStation 3 this year, instead Sony will likely reposition the console price ahead of the release of highly anticipated software titles GTA IV and Metal Gear Solid 4 in 2008.
However, the Wedbush Morgan exec does expect a further price drop for Sony's PlayStation 2 console before Christmas.
"Although we do not expect another PS3 price cut this year, we think a price cut for the PS2 is possible," said Pachter in his latest note to investors. "Any hardware price reduction could serve as a catalyst for sales growth later in the year."
"We do expect Sony to be in a position to cut the price of the PS3 in early 2008, when blockbuster games Grand Theft Auto IV and PS3 exclusive Metal Gear Solid 4 will launch," he offered.
Pachter also believes that publishers will continue to see growth in 2007, as investor's fears over the console transition begin to disappear.
"Should industry sales continue to be strong, we think that investors concerns about a secular shift away from videogames will subside, and we expect the US publisher stocks to continue to appreciate.
"It may take until after the holidays when concerns about the 'stalled' cycle are fully alleviated, and we expect volatility for videogame stocks through the year, though with an upward bias," he said.
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After denying the PS3 Starter Pack is a limited offer in Europe, new evidence from Sony UK has shown that the GBP 425 deal is likely to end at the end of the summer – much like the bundle in the Australian market.
Yesterday it emerged that Sony Australia would only be offering the deal – which includes the console, extra Sixaxis controller and choice of two first-party games – until the end of the month. Sony told GamesIndustry.biz that the offer is ongoing in the European regions.
However, emails being sent from Sony to consumers dissatisfied that they purchased the GBP 425 console before the Starter Pack was announced – and therefore missed out on free games and peripherals – have stated that the current deal is a summer promotion only.
"I was sorry to hear that you are dissatisfied with regards to the launch of the PlayStation 3 Starter Pack. I would like to take this opportunity to stress that this is a summer promotion and that due to the nature of this offer it will end on a predetermined date," said the email from SCEE.
But despite acknowledging that these emails were being sent out from Sony, a representative for the company again reiterated to GamesIndustry that the current Starter Pack offering "will continue for the foreseeable future".
While the messages form Sony may be mixed at the current time, it's expected that the company will be making further announcements regarding the future of the console and its price at this month's Game Convention in Leipzig.
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Since 1987, the FINAL FANTASY® series has sold over 63 million units, making it one of the best-selling video game franchises of all time. FINAL FANTASY XII carries on the tradition of gaming innovation, fantastic graphics and epic storytelling. With a brand-new battle system bringing more realistic and seamless action to the player's fingertips, this latest installment promises to take role-playing games to the next level through a beautiful and heart-stopping adventure.
The story of FINAL FANTASY XII takes place in a world called "Ivalice", in an age when magic was commonplace and airships plied the skies, crowding out the heavens. War was on the horizon. Seeking to strengthen its base of power, the great Archadian Empire had been invading and subjugating its neighboring kingdoms one by one. The small Kingdom of Dalmasca was one such kingdom. Our story follows Vaan, a young man living on the streets of Dalmasca's Royal City of Rabanastre, the Princess Ashe, the sole remaining heir to the Dalmascan throne who had been given up for missing, as well as Vaan's friend Penelo, the sky pirate Balthier, Balthier's partner Fran and many more on an adventure through Ivalice that traces the mysteries behind the Archadian Empire's invasion.
Final Fantasy XII International Zodiac Job System supports English voice casting, a 16:9 mode, an updated battle system and lots of other alterations not found in the original release.
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CrazyC has posted up a new binary of his Dos Emulator for the PSP, heres what he posted:
New patch and binary fixes the input issues that are causing problems with dos navigator (hopefully for good) and adds support for the full x86 address space so windows enhanced mode works.
I come bearing a release of a tool which I hope some of you will find useful. PBPCat adds extra files into an EBOOT.PBP, and basically works as an alternative to bin2o in the way that it lets you store files within the eboot and allows you to read them back from within the program.
There is a small sample included, and the packer was compiled with mingw and only comes with a windows makefile. You should use the header files included with the sample to extract files.
This is a really simple program using the PBP file description found in YAPSPDoc.
An EBOOT.PBP can have a maximum size approaching 24MB, I assume that this is because at some point in the loading process the whole pbp is loaded into memory, however as you will see in the sample the additional data is not loaded into memory until you load it.
Hopefully this will improve the way homebrew is packaged, meaning fewer files are cluttered around and making it very slightly harder for people to steal sprites, etc.
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Mediumguage has updated his text reader and file manager for the PSP to v3.8
Heres Whats New:
v3.8:
added Italian mode.
v3.7:
able to remove read-only folders.
fixed a bug that a system bit on folder on RAMDISK could be turned.
fixed a bug that cases of filename was sensitive on RAMDISK.
fixed a bug that used size on RAMDISK was not calculated correctly since subfolder's files were skipped.
when moving files on RAMDISK, only data entry will be moved (not copy & delete).
added a "write all" feature when overwriting files.
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MarkAstur has just released a Skin for our dear iR Shell. There is no XMB Theme about Knight Rider, now, "Knight Rider" fans, can customize their own iR Shell.
It's not necessary to delete any of the default skins. Just copy the content of the ZIP file into your Memory Stick root, and select your Skin via iR Shell configuration menu.
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Edit: I have just uploaded the file to dcemu, enjoy ;-)
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Updated release from Gambiting of his shootemup for the PSP, heres the details:
I've updated the game:
-Addons system WORKS! You can have one of 5 updates,health,shield,Double Speed,Double Power,Triple Power.They make gameplay faster and much more fun and addictive!
-Fourth level of enemies,very difficult
-Various Eye-candy,like fading screens.
-You can die now
-You can pause using start button
-Added instructions option in main menu
-Modified insane mode - now it's even more insane
-Added neoflash logo
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PSPx, the Russian forums where Team M33 post their releases, have been so lucky as to get an interview with the dev team. Here is the interview translated to English (thanks, Zack and Ivec!):
PSPX: Please, tell us about yourself. Who are you? How many of you? How old are you? M33: Well we can`t say much about it. This information isn`t secret, but its quite difficult to describe all our members within a few words. As we already wrote, we are Russians and Ukrainian programmers. There are five of us in the team, aged between 20 and 50.
PSPX: Are you working or studying now? M33: Two of us still studying at the Universities, the others are working at software firms.
PSPX: How long have you been intrested in PSP? M33: We are all bought PSP about a year or two ago. The reasons were different. One of our team members bought PSP to watch movies, the other to play games, etc...
Its interesting that none of us haven't thoght to code for PSP at that time.
PSPX: Have you ever had another consoles? Have you tried to compile programs & hacks for them? M33: We had consoles before, but we only used them for playing games.
PSPX: Do you have any hobby? M33: Yes - fishing and chicks.))
PSPX: How long have you been coding? M33: Each of us started to write programs on BASIC at the age of 10-15, except one - he started his coding way from FORTRAN
PSPX: Why did you decide to continue Dark_Alex's project? M33: Because he stopped his work. And we thought that CFW must live, and someone should continue his work.
PSPX: Was the work going hard? What was the most difficult? M33: The most difficult was to understand which patches were made by DAX in OE, actually that`s not very difficult if you know how the firmware works.
PSPX: What is CFW lacking now? Many people want to see UMD VIDEO support, What is "ideal firmware" in your opinion? M33: The only thing missing in CFW in our opinion is the ability to run UMD VIDEO. We think that the "ideal firmware" will be from Sony. When Sony understands the useless of their attempts to fight against CFW, they WILL release the firmware that will allow to run homebrew. That will be the "ideal firmware"
PSPX: Such frequent updates can they fright off the people? Maybe they'll start to think that nothing works on your firmware. Such tactics, is it caused by desire to share you work with people? M33: We've let out the majority of updates only to correct the remaining bugs in ОЕ firmwares. Now you can notice that updates are not so often, and eachone of them adds all new functions, and not just corrects the bugs.
PSPX: How it seems to you, Sony's acting correctly , trying to stop foreign development for their consoles? M33: No. Such policy is not correct. Sony should allow homebrew development, as on PS2 in RTE (Runtime Environment) on which you can program homebrew, but can't run ISO.
PSPX: Are you going to work with other consoles? M33: Maybe with PS3, we're not interested in other consoles ...
PSPX: Do you have any suggestions for the gaming community? M33: Buy games that you like. The developers are people too, they need this money.
PSPX: How can you comment the rumors that Dark_AleX creates under the pseudonym of M33? M33: That's not truth. But if he wants to work with us we will be pleased to invite him ! There was a rumor, that he has finished to work with ОЕ firmwares because of Sony trying to stop him, and is very sad that he has surrendered. Dark_AleX, if you're reading this interview write us on | m-33@yandex.ru. |
This interview is forbidden by M33 to be published at PS3News.com
Please consider donating to the team for their excellent work by following the PayPal link on their website.
Michael Pachter, one of the video game industry's leading analysts has predicted that there will be a PlayStation 2 price drop coming before the holiday season and another price drop for the PlayStation 3 alongside the release of GTA IV and MGS4 in 2008.
"Although we do not expect another PS3 price cut this year, we think a price cut for the PS2 is possible," said Pachter in his latest note to investors. "Any hardware price reduction could serve as a catalyst for sales growth later in the year."
"We do expect Sony to be in a position to cut the price of the PS3 in early 2008, when blockbuster games Grand Theft Auto IV and PS3 exclusive Metal Gear Solid 4 will launch," he added.
The PS2 is still the most played console, by far, but it is sometimes forgotten in the shadows of the "next gen" consoles. A price drop on the system should be great for sales and continue to push the system to new customers.
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Team Wildcard have released an update to their Custom Firmware for the PSP, heres the details
Here it is, the bugfix's
3.40* v2 by Team Wildc*rd
.............................o
.........................o./ \.o
..........................\___/
...........................o |
........................../_. |
...........................\_ ;
This can only be run from 3.40* LE (the original version of 3.40*).
Fixed in this version:
* Removed non-functional File Manager option in the Recovery menu
* In recovery, detects ms0:/PSP/GAME/RECOVERY/EBOOT.PBP and only launches it if it exists
* Fixed problems that kept UMDs from loading properly
* Added support for %__SCE__/__SCE__ homebrew naming style
* Re-enabled the use of GAME150 and GAME340, though you *DO NOT* need them.
-------------------------------
Team Wildc*rd's Two Minute Hate
-------------------------------
* Greetz to Test30 - never before has there been a wannabe quite as ridiculous!
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Team Sushi consisting of: HardHat, PSPJunkie, Meyitzo and Mark G aka Fatcat have been working on another 3D game, and we're bubbling to share a little bit of what we've done so far.
Attached are some screenshots of the skateboard moving around the skatepark running on the PSP. The skater model is nearly done, and we expect to have game play working in about a week.
The game engine is a progression from the subway preview that was included in the game Last Call from the GBAX compo. It includes: lighting, textured and untextured models, Wavefront OBJ importer and soon will have MD5 (Quake 4) model support replacing the MD2 and MD3 support which we previously implemented.
For these screenshots, there are no display optimizations, so I expect that there will be both speed ups and slow downs as optimizations and features are added.
The planned release will allow both mission based challenges and free style skating, and offer the ability to customize the skater, and even mod the skateboard yourself.
Attached are the promised screen shots, in the comments area.
Ketchup from pspgen, with the assistance of the sources provided by the TEAM Wildcard have adapted 3.40* LE's Recovery plug-in to work with 3.52 M33 Custom Firmware. Ketchup has added the function NO-UMD (which, in 3.40, was limited to a simple option ON/OFF.)
Basically this can be used to replace your existing recovery, or be used as a simple plugin
Installation for Completly Replacing Recovery
This handling can make your console unusable - Neither Dcemu, nor the author of this program could be held responsible in the event of problem.
Spoiler!
Installation:
Download the version adapted to your firmware,
Connect your PSP to your PC via cable USB
Extinguish your PSP and relight-there while pressing on R to enter the mode “recovery”.
Pass your PSP in “Toggle USB (flash0)” via the option “advanced”
Click with the right button on the file which you downloaded,
Choose “To extract the files…”,
Choose like destination the letter assigned to your PSP in the Working station,
Support on OK and accept the replacement and it is all!
To leave the mode “recovery” (back + exit) and you are able on the XMB
Extinguish your PSP and relight-there while pressing on R to enter the mode “recovery”
You here in a “recovery” very nine.
Installation for plugin use only (recommended)
This handling does not touch with the flash. You do not risk a brick to your console.
Spoiler!
Installation:
Download the version adapted to your firmware,
Connect your PSP to your PC via cable USB
Pass your PSP in “Mode USB” thanks to the option “Connection USB”,
Click with the right button on the file which you downloaded,
Choose “To extract the files…”,
Choose like destination the letter assigned to your PSP in the Working station,
Support on OK and it is good.
Go in the repertory ms0: /seplugins and modify to it vsh.txt file by adding there one of these two lines according to plug-in installed: - ms0: /SEPLUGINS/lefr.prx if you installed the version FR
- ms0: /SEPLUGINS/leen.prx if you installed the US version
Safeguard all and extinguish the PSP
Relight-there while pressing on R and activate it plug-in LEFR.prx (or leen.prx)
Leave the mode recovery and once on the XMB you can posts the menu while supporting on SELECT + R
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For testing with MapThis! serial GPS setup.
Initial release with GPS support tested with Garmin GPS18PC,
but hopefully works with Holux GPSlim 240 as well.
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Wild Arms Crossfire's story centers around the knight group called the Blanquizel and how the protagonist and her team of knights take back their homeland, The Elsius Kingdom, which is being controlled by the Senate. The Queen of the Elsius Kingdom died in an incident, followed by the king's death due to illness resulted the rise of the Senate. Like other Wild Arms titles, this takes place on the dying planet Filgaia where the remaining natural resources; food, land and financial assets are at the center of continued armed confrontations. Despite this, the Elsius Kingdom is one of the few peaceful places on Filgaia.
The game is a 2D strategy RPG that uses hexes instead of the traditional grid system. Before one of the game's strategy battles begins, the player can gather important pieces of information by glancing over Labrina's "Direct Event Report". This report will inform you about the current status, the forecasted future status, and conditions for victory. The game's strategy battles are not turm-based, instead a character's turn will be determined by a stat known as Reaction Points and will differ from battle to battle. If the player succeeds in executing an uninterrupted series of commands, the damage inflicted upon enemies will increase significantly. On the other hand, if the enemy manages to land a series of consecutive moves, the damage taken by the player's party will increase. Combination Arts akin to those in previous Wild Arms games will come into play too.
The game features 60 chapters and over 30 classes, gender and class level also play a role in battle.
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HideFile PRX is .prx module which can hide your files via XMB.
You just need to input code (which you can set in settings file)
and press button (also can be customized).
Changelog in version 2:
- Ability to hide GAME folders
- Fixed bug with custom buttons settings
- Little change in config file
- Displays confirm message ("Hidden !", "Unhidden !" and "Wrong Code !")
- Little code clean up
I'm gaining my knowledge with this stuff and decided to modify a psp flash player. It plays up to flash player 7 files and I'm trying to figure out how to make the home button work.
Simpily place the swf file anywhere in your psp memory stick and browse in the flash player.
Extract the two folders into MS>PSP>GAME
or MS>PSP>GAME150
Hope you like
Download and Give Feedback Via Comments
via eculewatt
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Quake's Extreme Link for Windows allows you to easily manage your PSP's media content -- music, photos, videos, etc... Also manage your homebrew, game saves, and keep track of your high scores.
An advertisement for the PlayStation 3, which prompted several complaints to the Advertising Standards Authority, has been banned by the watchdog.
The ad, which featured a character called Kovac holding a knife and a gun, contained text which read "You on my side? Listen up I've killed for less, the music plays Puccini in my head."
The complaints protested that the images, taken together with the text, sent out an inappropriate message to young people.
Sony's agency, TBWA, responded by saying that the ad was targeted at an adult audience, and that it wasn't intended to "represent, nor describe, socially acceptable or aspirational behaviour."
However, the ASA agreed with complainants on the issue, stating that it felt it "could be seen to condone or glamorise violence or anti-social behaviour," and has asked Sony to amend future ads accordingly.
Several other complaints, directed at a number of additional internet ads, a television ad and also one in the national press, were not upheld.
To read more of the post and Download, click here!
Developer Free Radical has confirmed that TimeSplitters 4 is in development.
The news came from script writer Rob Yescombe, who told Kotaku the team was hard at work on the new game.
TimeSplitters is a first-person shooter series that lets you travel back and forth in time like Marty McFly and Doc Brown. Inherent to the list of ingredients is a hefty dose of satire, and Yescombe promises this time will be no different.
"In the past TimeSplitters has been very satirical at the expense of movies, [and] this time it will be satirical at the expense of videogames," said Yescombe.
Other details are still scarce, with platforms and tentative release dates still kept behind closed doors.
Free Radical is currently working on Haze, which tells the story of a rebellion against a military global mega-corporation by a former soldier. It's being described as a thinking man's shooter, and is PS3-exclusive until the end of the year (with PC and Xbox 360 releases sometime in 2008).
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Koei has announced it will be bringing PS2 roleplay strategy game GrimGrimoire to Europe on 28th September.
Developed by Nippon Ichi and Vanillaware, It puts you in the shoes of Lillet Ban - who relives her first five days at prestigious magic school the Tower of Silver Star after everyone is mysteriously killed. A bit like Groundhog Day, then, but where Bill Murray is Harry Potter.
Lillet takes the form of a cursor on the main screen, which is used to guide troops around in a real-time strategy way. Called familiars, these are summoned from Runes placed on the screen, which can be upgraded through finding and reading Grimoires - known as big books of rules for doing things, to you and us.
GrimGrimoire has already been released across the US and Japan, where it received strong reviews thanks to its cut-scenes, battle system and 2D gameplay. But not everyone was bowled over by it, and some have criticised it for being too watered-down compared to Nippon Ichi's other creations - like the excellent Disgaea series.
Hideo Kojima will be on-hand to demo Metal Gear Solid 4: Guns of the Patriots to attendees at Games Convention later this month.
Kojima will show off a new trailer, "detail key plot points" and reveal "exciting news about forthcoming Metal Gear projects from Kojima Productions", Konami has said.
"When I last came to Leipzig, I promised fans of Metal Gear Solid they would be able to see a playable version of MGS4 - and, to celebrate the special nature of the occasion, I can confirm, that I will bring a special guest with me," Kojima said in a press release.
"I love the enthusiasm European games players constantly show towards our titles, and look forward to showing Metal Gear Solid 4: Guns of the Patriots at the most important European gaming event of the year."
If you're one of those enthusiastic European games-players, then you've probably already watched the handsome high-definition, 15-minute-long hands-on demonstration of the game recorded at a recent 20th anniversary Metal Gear bash in Tokyo and then uploaded to PlayStation Network. If not, do so - it's quite interesting.
MGS4 is due out worldwide exclusively on PS3 in early 2008.
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The day before today we told you that PlayStation Network title Blast Factor was getting a sequel. We even gave you some details.
And today we're giving you more. You might have even already seen the exclusive video over on Eurogamer TV, or had a look at the exclusive shots in our Blast Factor: Advanced Research gallery. If you haven't, do.
It shows the revamped game in action; your little microscopic ship blasting nasty virus cells using all manner of clever tactics.
Because, you see, this time everything will look nicer, sound better, and be more challenging. There's more enemies with fancy new powers, and monthly high score tables for that sense of achievement - even a practice mode to get to grips with things.
And for those of you saying it looks like a knock-off of Geometry Wars, well, you've missed the point. It isn't, Blast Factor is more tactical - read our review from earlier in the year if you don't believe us.
Blast Factor: Advanced Research is expected in the US PlayStation Store "soon", although Sony has yet to announce its European plans.
If you've got to have your soccer on the go (or football, if you're anything but American), then you might want to reconsider FIFA '08 for the PSP. It's getting a pretty big overhaul in terms of gameplay, which to us means EA might actually care about this title more than we think. The PSP is gaining manual controls to create precision when it comes to through-passes and crosses as well as complete control over the goalie in one-on-one situations. If that's not enough, you can create your own strategy down to the location of every player on the field, assigning them different offensive or defensive tactics.
Manager mode has also been changed and a new mode, Quiz mode, has been added. The former now includes pre-season friendlies, a training option, and board expectations that change depending on your performance. Quiz mode is fairly obvious -- test your knowledge! Who knows, perhaps Quiz mode will include questions about each of the 30 featured leagues, 30 locations, or 12,500 recreated players. It sounds like EA is taking steps to dribble this title to success, so keep an eye on it!
To read more of the post and Download, click here!
Sony has pulled two more PS1 titles from the PlayStation Store due to 'technical problems'. This is after last week, when they pulled Medievil due to a game stopping bug. This time around, we lose Crash Bandicoot 2 and Spyro 2 (which was on shaky ground already due to an audio bug).
No time frame was given for when the titles will get re-released. According to Sony, they're looking into what caused the bugs but, "This investigation is highly technical and requires some time to work through."
People who have purchased these titles will be contacted by Sony in the next 10 days about what the plan is. People who have already downloaded the titles won't have to pay for them again, but there's no knowledge if customers will be able to just get a rebate if they don't want to wait for a 'fixed' version to come out.
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David Jaffe (or Jaffe Cakes, as we like to call him) has revealed in an interview with GamePro.com that his 20-person company has plans to develop at least three exclusive titles for the PS3. Along with developing the PS2 port of Twisted Metal: Head On Eat Sleep Play will be developing the first of these exclusives. Jaffe laments that he can't say much more, other than the first games will be "medium to hardcore in terms of game play and will focus heavily on multiplayer."
Whether these games will be full Blu-Ray titles or PSN downloadables is unclear. We expect them to be a mixture of both, what with Jaffe's love of smaller, casual games. The first game will be available in early 2008.
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If you've been following Rock Band news at all, you're probably aware that there are going to be bundles where you buy the game and get the instruments as well. No, there aren't any official prices, but that's okay because it's starting to seem like the PS3 is going to give you a mighty fine deal. Amazon and Gamestop both list the bundles for $199, except the PS3 version comes with a wireless guitar whereas the 360 version has a wired guitar.
We're not exactly sure if this is going to be the final prices or availability of the game and its instruments, but if it is, why is the PS3 getting a wireless guitar for the same price as the 360's wired one? The folks in charge of Rock Band certainly have some SKU control to take care of before the game releases, or else there are going to be a lot of questions, problems, and ambiguous answers for their pricing and controller bundles. Still, if the PS3 gets a wireless guitar for $20 less than the competition, we're not going to complain.
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Why, a huge amount of official Warhawk dedicated servers -- of course! In the most recent post at the official PlayStation.Blog, the game director of Warhawk, Dylan Jobe, posted pictures of their Ranked Servers data center and talked about online/server details for their upcoming Sixaxis-friendly title.
According to Dylan, they have PS3 clusters like the one above scattered all over the world to make sure you you have access to a fast, latency free server -- no matter where you live. Also, since you can host your own servers, even if you don't find an official server you like, it shouldn't be hard to find a player server that fits what you're looking for.
Players can create their own dedicated Warhawk servers for up to 32 players at once, but they won't be able to play on their PS3 while the server is running (to longtime PC gamers, this is nothing new). Players can also create their own servers that they can play in for up to 24 players at once, offering a ton of flexibility for clans and hardcore players. Between ecstatic previews, an accessible price point and strong server support, Warhawk is looking more and more like it could be a major hit. Only three more weeks until the Game Drought of Summer is over!
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A new update of the new Custom Firmware by Team Wildc*ard has arrived. This time with a little but good update.
Changelog:
- Fixes a glitch in the previous build that prevented power saving options from working properly.
Note: This can only be run from 3.40* LE or 3.40* v2. It contains all of the v2 updates, plus a nice fix. If you're still on 3.40* LE, you DON'T have to update to v2 first; just run this and you'll be caught up.
Download and Give Feedback Via Comments
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As we all anxiously await the arrival of Sony’s 3D networked community, Home™; resident PS3 hacks forum member, Sir Chase Lambeth, has alleviated the constant hassle in manually refreshing the Home Beta Trial page. When that text (”Keep checking back on this site to register an interest in taking part in an exclusive closed Beta Trial of Home”) is replaced with a sign-up link, you will receive immediate notification, and all thanks to Chase, you’ll most likely end up the coolest kid on your block.
In order to take advantage of this app, Internet Explorer 6 is required. Please report any errors/bugs, feedback, ideas, or questions in the comments below.
While Home Beta Checker seems to execute fine under Vista and IE7, I’ve only noticed one problem — you cannot reopen the interface after minimizing to the system tray. Nevermind, this is native behaviour… Home Beta Checker functions fine under Vista/IE7 and XP/IE6.
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Ok guys,I was searching and reading forums around the web and I found this neat application.
This let's you play and watch the videos directly from the YouTube website,you don't have to download and convert FLV files or anything.
Installation:
- Download and unzip the file attached here.
- Choose the folder corresponding to your PSP's firmware version. Example:
* 100 for firmware 1.00, 150 for 1.50 and 200over for custom firmwares.
- Copy the PSPTube folder to the GAME3XX folder.
- Create an account here.
- Open the psptube.cfg file with a Text Editor.
- Find the ev_id = "ABCDEFGHIJK" dev_id = "" text in the file and insert your account information there.
- Set your Game kernel mode to 352.
- Start the application from the main menu and select an internet connection with the O button.
*Note: It'll show as "No Videos",just press O to search for the videos.*
- Enjoy!
Controls:
Start Button - Play/Pause
O - Select/Enter
X - Go back to Results
L Trigger - Go to the Previous Results page
R Trigger - Go to the Next Results page
Select Button - Change Screen size
UK-based developer Rebellion is working on a new Alien versus Predator game for PSP, to tie-in with the upcoming Hollywood sequel expected this Christmas.
Sierra Entertainment will be publishing it, but offered no comment on the project earlier.
It looks set to be a third-person action game, according to the unveiling in Official PSP magazine, although other details are scarce.
Rebellion was the developer responsible for the 1999 Aliens versus Predator game on PC, which was really rather good fun. The sequel was handed over to F.E.A.R. creator Monolith a couple of years later, and this will mark Rebellion's first return to the franchise since it started.
We'll keep you posted when more information becomes available.
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Eidos has announced that downloadable content will soon be available for Ninja Gaiden Sigma, with the first of three packs available on 6th September.
Each bundle is built around a new Survival mode, which allows you to batter endless waves of opponents.
Weapon Master is the first one, and will include five challenges where you'll be given limited weaponry to see off as many enemies as you can.
The second pack is Speed Master, with a further five challenges where your time and power will be limited. You'll have to master your acrobatics to dispatch as many enemies as quickly as you can.
Last but not least is the Rachel Master download, where you'll play as new character Rachel in five challeges, in an effort to be come the best female fighter on the block. Well, PlayStation Network.
Eidos was unsure on pricing at the moment, unfortunately - so they might even turn out to be free.
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Sierra has finally stood up and felt confident enough to slap a release date of October 30 on the Xbox 360 and PC versions of TimeShift.
The Russian-developed time-bending shooter has been in the works for almost too long now (it was an Xbox game under Atari) but it's looking better for it. We recently clocked the latest version at E3, where it impressed onlookers. The game will also make the leap to PlayStation 3 December.
European release dates have yet to be announced but we wouldn't expect them to be too different to the US ones.
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Unfortunately we didn't get to put our Russian VISAs to the test to get these lovely TimeShift screens to you, but it's probably all for the best.
If you've not followed the game - which has been redesigned about three times - up to this point, these screens probably send off a bit of a generic, bald space marine vibe.
But if you imagine the bloke in the suit pausing and rewinding time like some sort of Matrix stormtrooper, you can probably see that it's not just a much prettier F.E.A.R.
It looks a lot bloody better than the old version as well, which looked like it called on the Perfect Dark Zero team for art design.
Now, let's hope the final release warrants the disgustingly long development time, eh?
PS3 owners hoping that the mass-slippage of Unreal Engine 3 games is over will be disappointed to hear that Stranglehold, originally heading to PS3 next month has been pushed back.
Dutch site PS3Only received word from Midway this afternoon that the PS3 version of the John Woo shooter - which was already scheduled weeks behind the PC and 360 versions - has been pushed back for an unknown amount of time and will not make the previous September release.
Midway announced that both the PC and Xbox 360 versions of the game will be released on August 27.
This marks the latest in a long line of tardy Unreal Engine 3 games on PS3, including Rainbow Six Vegas, GRAW 2, Fatal Inertia and Medal of Honor: Airborne - which is due for release months after the Xbox 360 version.
Epic's own Unreal Tournament III is due out later this year, by which time, we suspect, UE3 games will suddenly start coming out on time.
Id' new Id Tech 5 engine, which powers the gorgeous shooter Rage, is claimed to work simultaneously across all platforms. If true, this could prove to be a huge draw to developers after UE3's PS3 troubles.
PS3 owners might have to make do with Heavenly Sword for now then. We're currently waiting for Midway's official word on the delay, and will report back sharpish when we do.
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"Kick, punch, it's all in the mind," and Masaya Matsuura, the creator of that classic Parappa the Rapper quote, has more lyrical genius on his mind for a likely sequel by the sounds of it. Err... yeah!
In light of the recently released PSP port of the original PSone classic, Matsuura declared: "If I had a chance to make another PaRappa for some hardware, of course I would love to do that."
Developers say this sort of thing all the time, but Matsuura goes on to say that Sony has expressed interest in a PaRappa sequel, and although nothing official has been discussed, it's commonly brought up in casual conversation. He also points to the PlayStation Store as a possible host for the long-sort after sequel.
"Personally, I really love the downloadable games on PS3, but currently I don't have any discussion with Sony Computer Entertainment people right now. We are exchanging casual e-mails, meeting up sometimes. I would not be surprised if these kinds of discussions will be started in the near future," he told 1Up.
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The kids are waving their rumour flags again this morning, sending the internet on fire (the naive part, anyway) with claims that Sony Computer Entertainment is about to buy GTA house, Rockstar.
The rumour comes from fan site PlayStation Universe (strike one), which says it caught wind of the unexpected news while eating dinner with the developers in California. We reckon some wine was probably involved as well if they were over 21.
The site says, "Various sources in the press and development team state that Sony is looking to take Rockstar 'under their wings'. While we learned that any agreement Sony and Take Two entered into would not affect the upcoming Grand Theft Auto IV, such an agreement would presumably affect any future releases from Rockstar, including the new franchise Sony has been discussing and L.A. Noire."
But wait; the site has since retracted a piece of its article, correcting the major error that they were actually eating in Westwood, and not Hollywood. Ah, it all makes sense now.
It sounds like another example of a fan's wet dream to us. Unless there's a surprise outbreak of mad cow disease in its offices, we could never see Take Two flogging off its prize asset. On top of that, SCEI is still posting losses and cutting back on expenditure so we can't see it spending what would be a hugely exaggerated amount on Rockstar.
It'd be bad news for Rockstar as well, which'd be going from its long-running strategy of multi-platform development to limiting itself to just one console. So in summary; it wouldn't make sense for Sony, it wouldn't make sense for Take Two and it wouldn't make sense for Rockstar.
Rockstar expectedly told us, "we don't comment on rumour or speculation", and this time we think it's actually because they're following protocol, and not because there's a bigger story hiding under the cloth.
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Those worshipped writers at Japanese Famitsu magazine have got their hands on one of Sony's new slim PSP's, and the resulting comparison shots haven't left us very impressed.
Alright, so the longer battery life and the excellent ability to display your games on the telly might be worth the purchase, but it's hardly 'slim', is it? Is it just us or have they just shaved the plastic grips off the back? That's worth at least a few millimetres, we suppose.
According to recent reports the redesigned handheld, which we're now referring to as 'PSP Works-On-Your-Telly', will be out in September for 169 euros (about 113 quid).
According to a new study by the NPD Group, only 40% of PlayStation 3 owners are aware that their console plays Blu-ray discs. This is after almost 18 months of PS3/Blu-ray advertisements and announcements, not to mention significant branding of Blu-ray on PlayStation 3 products.
It's rather unsettling to think of so many people not realizing a significant portion of their console's potential due to lack of awareness. It's tough to see what Sony could do different though. It may just be one of those things where it takes some time before awareness of Blu-ray hits critical mass.
So, you guys are aware that the PS3 plays Blu-ray movies ... right?
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Piyotama! That's cool, right? Eggs! Yay! It's that time again, we know what's coming to the US PSN this afternoon. Check below for the full list.
Piyotama game ($2.99)
Heavenly Sword Anime episode 1 (free)
Heavenly Sword making of video 1 (free)
Turok E3 trailer (free)
10,000 BC movie trailer (free)
Fred Claus movie trailer (free)
Superbad movie trailer (free)
Perfect Stranger movie trailer (free)
How do we feel about that? We're not sure. We're still numb from the thrashing the European PSN gave us earlier today. We will say this though, as annoyed as we are that playable content is woefully limited (or egg-based), that Heavenly Sword anime is pretty nice. As animation connoisseurs we appreciate this sort of thing and look forward to future episodes. Though, not at the expense of demos. Please.
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The PSN itself hasn't been updated yet, but we've got a pretty good idea of what to expect later today thanks to ThreeSpeech. Check below for the full list.
Gran Turismo PS Premiere Event Trailer (free)
Heavenly Sword Legend of the Sword video (free)
Heavenly Sword Making of video (free)
Ghost Rider movie trailer (free)
The Covenant movie trailer (free)
Sony, Sony, Sony. What happened? Things were going so well. Where's Piyotama? Whether we actually want it or not is besides the point. Where's Blast Factor Advanced Research? Where are our demos? Ratchet and Clank and Lair have been got finished demos ready to go, so where are they? Maybe we'll see one of them on the American store today, but even so Europeans are getting fed up of getting the short straw every week. And rightly so.
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I have released a major bugfix to the final beta before the official release of my IDE LuaDevKit.
There are 25 changes! o.O Some include:
Undo/Redo and syntax highlighting!
Settings file and complete settings menu!
Many shortcuts!
Make Release!
Japanese Coder NekoMiMi has released the first Nintendo DS Emulator for the PSP. This is a test release and based off the DeSmuME Nintendo DS Emulator for Windows.
Heres what he says:
How to use?
"test.nds" is rom image file name. so you must change your own image file what you want to run.
and put it at same directory EBOOT.PBP.
How to compile?
You can find out makefile.psp at src/psp directory.
change directory to src/psp.
type..
make -f makefile.psp
Attention
I do not make input. so it just(only?) look at.
Sony has said it will refund consumers who bought PSone titles Spyro 2: Gateway to Glimmer and MediEvil from the PlayStation Store.
In emails sent directly to customers, Sony said consumers would have their purchase refunded to the PlayStation Store wallet in the next seven days, after which Spyro 2 and MediEvil would be removed from their PS Store download list.
"You will be aware from the description of the product on PlayStation Store that some variation in functionality from the original PSone version is to be anticipated," the publisher wrote.
"However there appear to be more significant technical issues."
Sony withdrew the games, along with Crash Bandicoot 2, following the discovery of technical issues.
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August 10th, 2007, 20:09 Posted By: The_Ultimate_Eggman
A website is claiming that the new 333MHz clock mode on the PSP is only available when WiFi is disabled, so therefore during network play the CPU clock is limited to a lowly 222MHz. They claim that this has some slightly worrying consequences for games developers.
quote:
With the release of the Firmware 3.5 a new clock control function was added and now the technical requirements checklist allows software to run at the full 333MHz clock with the bus clock also reaching its maximum frequency of 166MHz. However, as Beyond3D is able to confirm, the full clock is only available with WiFi being disabled, i.e. during network play the CPU clock is limited to 222MHz.
This has in fact some consequences for PSP game development. Game titles with network play could effectively be either limited to using 222MHz only during single player mode, or to using a downgraded engine and assets for multiplayer mode, which could complicate the development process. Meanwhile single player-only titles like God of War can take full advantage of the speed boost.
News Source: Beyond3d.com
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With the game due out in a matter of weeks, Sony has begun the countdown to Heavenly Sword's release by kicking off an animated series of back-story shorts on PlayStation Network and the Internet.
You can watch the first (Legend of the Sword) on the Sony US blog or download a 720p HD version (147MB) from the PlayStation Store. Another four will follow before the game's 12th September US release.
SCEA marketing manager Mark Valledor, blogging about the vid, says "we took a page out of 'Clone Wars', because that series kicked ass", also drawing attention to a parallel "making of" video series that focuses on various bits of production. A video related to that is also on the PS Store.
Sony has released JapanStudio's Piyotama puzzle game onto the PlayStation Store in the US, which means you can get it too if you've got the ability to pay for things in Monopoly money.
Priced at USD 2.99 (sadly there's no demo), Piyotama is a falling eggs puzzler where the round eggs bundle together in a Puzzle Bobble-style cluster at the bottom of the screen and the idea is to make diagonal lines of the same colour.
You can slide any individual line left or right and change the order of the three blocks on each end to try and influence the diagonals, or you can shake the Sixaxis pad up and down to try and jumble up the eggs. When four are aligned, a waggle also serves to speed up the hatching.
There are single-player and multi-player modes on offer and global leaderboards, and it all runs in 1080p - although we can't say this one is exactly hammering the RSX chip.
Expect a full write-up of Piyotama at some point in the future.
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Activision is planning to release Call of Duty 4: Modern Warfare on 9th November in Europe for PS3, Xbox 360 and PC.
A senior brand manager let the news slip during a press event this week, and although Activision UK representatives could only confirm "winter" the view from retail is that this is the date for which they are gunning.
CoD4 has won all sorts of plaudits since its unveiling earlier this year, not only having abandoned World War II as a setting in favour of something a bit more contemporary, but also having improved itself visually to a huge extent with pretty spectacular animation and a narrowly focused palette that helps achieve a much more realistic overall visual effect.
You can try and translate that into real words in your head by browsing our Call of Duty 4 gamepages, which host various trailers and recent news of a multiplayer best test for Xbox 360.
Look out for more on the game soon - hopefully including some more impressions from Games Convention in Leipzig, which runs from 22nd to 26th August.
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It's official -- Madden NFL 08 gameplay is just better on Xbox 360 compared to on PS3. EA Sports appears to find it easier to work with Microsoft's console to bring out the faster framerate.
Website 1UP recently reviewed both versions, and while PlayStation 3 got a respectable 8.5, the 360 rated a 9. So why the disparity?
"Sadly, just like with NCAA Football 08 and All-Pro Football 2K8, PS3 owners are stuck with an inferior version of Madden," 1UP explained. "While the game runs at 60 frames per second on Microsoft's box, Madden only clocks in at 30fps on Sony's console. The result? The gameplay isn't nearly as smooth as the 360 version and even stutters at times (see the difference in this comparison video). And that's the reason why we're scoring the Playstation 3 edition slightly lower."
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PC and Xbox 360 versions scheduled for US release in October with PS3 version slipping back to December.
Sierra Entertainment has announced that TimeShift, its time-based first-person shooter from Saber Interactive, will hit North American retail on October 30 for PC and Xbox 360. However, PS3 gamers will be forced to wait until December - no reason has been given.
We're still waiting to hear from Sierra Entertainment's UK division regarding the game's European release date, but early November would seem a likely candidate.
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Many have prophesised the return of the mighty AIBO - but few have dared to imagine the full potential which Sony maketh. Y'know, the usual exploding batteries, huge expense, slight George Foreman grill appearance...their usual deal, in other words!
The lovely Kotakuite, Brian Ashcraft, just published an interview with Masaya Matsuura, who's not only a game designer, but also a huge Sonypal. According to Matsuura, consumers may be seeing a slightly AIBO-esque robot in the near future - "the engineers behind the Aibo are doing the PS3. We are talking about making something like the new Aibo." Obviously a huge driving force behind Sony's market portfolio is the PS3, so it was only natural for Ashcraft to ask Matsuura about connectivity between the two devices, to which he replied "I don't know. Connection is not hard. I'm sure some engineer could do that."
I must say, the possibility of an AIBO-esque robotic pet connected to the PS3 could just about convince me to splash the cash on a PS3. Just.
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The lite version doesn't have any official sony updates, but it can download them automatically.
Changelog:
1.11
Added 3.40 LE-3
Added automatically check for updates in options
1.10
Added a status bar
Added ability to download missing files
Added Tools>Download Firmwares
Added 3.40 LE
Fixed the options window glitch
Added free space checking
Added warning message if Memory Stick is bigger than 4 gb.
Give Feedback Via Comments
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This is the new version of the irsmp3.prx which now has support for atrac3, which is why I changed the name.
If you don't know, this is a custom firmware plugin which allows you to play music while playing a game and using the vsh.
Read the file called PLEASE_READ_ME.txt, for installation and usage
I'm not going to copy the whole readme file here, but there a somethings you should know:
This has new hardware decoder will work with all umd games/the vsh/ and most homebrew. (Thanks to cooleyes)
- It will not work with homebrew that uses the ME (SnesTYL ME, dosbox .71, etc)
- It will not work with copy protected atrac3's
- In the next release I'll have it switch back to the software decoder (mp3 only) when the ME is in use, but until then you'll have to use the non-ME version
- Also when playing an mp3 that has a samplerate different from 44.1kHz, you need to pause the song before the vsh's video/music player will work
If you have a problem with a game starting, try waiting until you are at the main menu to start playing music.
If you get an error message/if you hit play and don't hear any music, turn on the on screen display, and look for a line in blue.
Please post the error message here along with a description of what you were playing.
New in this release:
0.5:
- Added In Game mute
- Added a HW decoder (thanks to cooleyes), which should make playback faster
- Fixed various bugs, overclocking the vsh browser now works
- Added wave atrac3 (*.at3) and sonic stage atrac3 (*.oma/*.omg/*.aa3) support (only with non copy protected files, but you should be able to remove copy protection with the newer sonic stage)
- Added support for music copied to the psp using sonic stage (in OMGAUDIO)
- Changed how the cpu is changed, it is now based on the current speed, even if some other program changed it
- CPU + Mode settings are now saved, (if a game changes the cpu speed, it isn't saved, but if you change the speed it will be saved, also nothing
prevents a game from changing the speed after its set)
- Added support for mp3's at samplerates != 44.1kHz
- Added a loop current song button
Future plans:
-auto enable the software decoder when the ME is in use, so playing mp3 can work with any homebrew that uses the me
- improve the on screen display
- add some sort of playlist in folder support (each subdir would be a seperate playlist and you can switch between them, something like DJEK was talking about in the old thread)
- add more formats
- figure out how to get pops mode working
- have button inputs that are used in the prx ignored by everything else
@DJEK - I think I'll add something like that in a future release
@Korlithiel - I think the display as a button would get annoying, but it is added
Edit:
As korlithiel pointed out below there is a bug causing the hw.prx to not be loaded in some games (its running out of memory) I'll post a fix for this asap
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via joek2100
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Finally some new homebrew for us starved PS2 Homebrew fans and its from Hermes of PS2 Reality fame.
Heres the translated info:
Or like imitating to your heroes of the Rock with a program homebrew.
Good!
Here teneis the first BETA of this program, similar to Guitar Hero, although based on the same idea of a program for called PC “Frets On Fire”, with which it shares he himself format of songs.
They exist multitude of songs prepared for this one program (and even pack with the songs of the Guitar Hero, in case not it conoceis) and a Hispanic community related to the subject that seems very active (to look for by Google FOF or Frets On Fire).
My program takes a line throwing but to Guitar Hero and podreis to use the vibrato bar and also tells on a measurer “Rockometro”, which badly indicates or or that stays doing.
UPDATE
BETA 1.3
- Support for Guitar in port 2 of joystick
- Added new effects of sound
- Changes in the graphical aspect of the program:
Sample:
BETA 1.2:
- Support for guitar, pad and keyboard USB (to form in the menu Input Options)
- Support for pack of ordered songs alphabetically (to see leeme.txt)
- Change in the jugabilidad with added of “notes stars”
- Support for track of rate in the format of songs (with possibility of annulling it in case that of some problem (for example, pack defective like which I,))
- Added a pair of new textures of masts, with some surprise (thanks to Dimitri to currar one of them)
- And good, a pile of adjustments/smaller modifications but, than I hope that you like or does the easy life to you but
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New plugins for PCSX2 were released. PCSX2 is a PlayStation 2 emulator for Windows and Linux.
Quoted from the link:
Okay, they arent new, they have been on NGemu a while, but they have been getting some good support from the community and i felt they needed adding to the official site!!
Okay, they arent new, they have been on NGemu a while, but they have been getting some good support from the community and i felt they needed adding to the official site!!
Due to the hard work of Rebel_X and ChickenLiver from the PCSX2 forums, we are proud to present LilyPad and TwinPad plugins, which both allow keyboard users to have full use of the analog sticks! Im sure you will enjoy them as much as the forum users have.
Short Description: Sleep'n'Wake is a little app for the PSP which gives you the possibility to doze off with your favourite music playing silently and wake up with music and volume maxed. Some user requests, the help of different translators all over the world and Adrahil's AlarmLib lead to this much improved 1.99 MULTi 8 Version.
Already known Features:
- Full cbr/vbr/abr 8kbps-320kbps 44.1kHz MP3 support
- MP3 can be of arbitrary length
- Manage different playlists for Sleep and Wake modes
-> add / remove mp3s
-> save / load / randomize playlists
- In Sleep mode you can set a special, more silent volume
- Wake mode is entered at a preset time with volume maxed (you can always adjust the
maximum volume with the VOL + and - keys)
- Snooze for a preset amount of time in Wake Mode by pressing L or R Shoulderbutton
- Write yourself a message which will be displayed in Wake mode
- Energy Save Mode (underclocks the PSP to 50MHz while no mp3 is running)
- Big Digits Time Display (set 24h or 12h am|pm as you like in the Set Wake Time Option)
NEW Features:
- The Wake Playlist will be looped infinitely
- Fade the Wake-Up Tracks in, set up a time interval for this
- Save your Battery's life, the PSP gets send into Suspend Mode after the last track in the Sleep List has been played, the PSP gets resumed one minute before the Wake Time
-- this feature could only be possible with the help of Adrahil and his (yet not fully complete, but hey! who cares?) AlarmLib
-> NOTE: Activate this feature in the Customize Menu, it is deactivated by default
- Customize the Font Colours
- Multilanguage Support (EN_DE_FR_IT_NL_FI_PT_PT-BR)
- PowerLock feature, if enabled will prevent the user from switching the PSP to Suspend by hand with nudging the Power Switch upwards (this is good, because switching the PSP to Suspend by hand causes it to never get back without removal of the Batteries)
Important notice
Adding tracks to a playlist is now looped, break the loop with the circle button.
Exiting the App causes the PSP to either shut down or reboot to XMB. I got no idea how to solve that issue at the moment.
Additionally packed in:
VuULF - Fuul Serkle.mp3 a nice chill-out tune made by a SnW user.
beep.wake.mp3 a simple wake-up sound made by me.
readme_EN.txt important and useful information.
Sleep'n'Wake 1.99 MULTi 8 is an Entry to the PSPSource Summer Coding Competition 2007.
Screenshots
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-- MK2k
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Sofiya has updated PSPtube, here is the translated changelog from the Nekomimi web site.
- Download performance of animated picture was added
* It is possible to download animated picture in the favorite folder.
[huairumodo] was added
* The animated picture which is in the favorite folder is played back
- When the full range is used with YUV, with the rubbish corrected [ru] in the picture
IDCT of On2VP4,5 furthermore was optimized
○ it corresponded to the swap of the button and the ## button
- When firmware 1.0 is, being automatic with language setting, it tried to change.
- If your PSP is Japenese,now select with O button. Cancel with [] button
- If the PSP is in other languages, select with X button. Cancel with ○ button
- When it is firmware 1.5 or more, it is due to the setting of [konhuigu]. (Perhaps)
- Network the part where information of setting is acquired by mistake corrected the fact that it is
- There is network setting in spite, nothing keeping saying, it is the expectation where having ended is gone.
- The Google cache error has been corrected
Looking at the sample, it corrected the part which solves name.
- It was designed in such a way that it can do also sum nail indication unnoticed.
* You think it is, that it is all right, but because the case which does not move is many, it is in the midst of investigating.
- With the original software security other than WEP it probably is to be able to use?
X - Select
O - go back/new search
Triangle - (when viewing the list of videos press Triangle to download video to favorites)
Start - pause/play video
Select - change size of video & View Favorites/Go back to video list (press X on your downloaded video, a black screen will come up with no text. press select again and the video should start)
L & R Triggers - Flip Through Pages
Download and leave feedback via comments.
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Whether it be PSOne, PS2, GameCube, Xbox, Xbox 360 or the Wii, every console has had its own portable LCD monitor that was released by a 3rd party manufacturer. Well, now its the PlayStation 3's turn. A company known as Nevover Electronic has announced the first portable monitor for the PS3. Screen is 7" and clips to the PlayStation 3. Not much more information but if we find anymore, we'll post it.
FEATURES:
Special design for PS3
Flip down design mounts securely onto console
High resolution color TFT LCD display panel for crystal clear viewing
On-screen display controls
High speed signal refresh rate optimized for playing fast-action games
I have updated "Modo", a mod player for the PSP.
This is the version from August 12 (release 3).
The list of changes are:
improved playback, especially MED
added Pause function, press 'Select' to (un)pause module
problem with directory browser fixed (showing ".." not always on top)
fixed problem with sleep timer (after suspend it was not possible to use it again)
mod files are no longer checked by their extensions in the directory browser. Instead they are scanned for a valid format. That means you do not have to rename your mod files. If you have one like "MOD.my_old_amiga_tun e", you can simply put it in a directory and it will be recognized by the player.
added 222Mhz and a second 166Mhz mode (see readme for details)
C'mon, we all knew PS3 clusters were good for more than academia, right? Thankfully for those who are itching to jump right into a worldwide dogfight when Warhawk lands, it looks like Sony has you covered. Granted, the game will allow for PS3 owners to host and play on their own matches, but the Ranked-Dedicated servers that you may also opt for shouldn't be lacking in terms of sheer power. Constructed by the SCEA IT team, this ginormous PS3 cluster will soon be used to connect Warhawk gamers everywhere, and while we're never told precisely how many PlayStation 3s were scrounged up in order to make this happen
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On the surface, a PlayStation 3 doesn't seem like too much to give a person for saving your life, but when the request comes from the little man to whom you (in one way or another) gave life, things aren't so clear. Reportedly, the nine-year old Matty Lovo came the rescue and saved his pop's life by calling for help after his father passed out behind the wheel of his tractor-trailer. In an interview with CNN, the youngster didn't hesitate to label himself a hero, and moreover, wasn't shy about stating that a shiny new PS3 seemed like a fair reward for such a saintly act. Sheesh, talk about demanding.
Since its summer time and nothing much goes on these days (yes the devs and testers also have lives!) I thought I'd entertain you with some videos I recorded, showing off some of the new fixes in 0.9.4.
First and foremost, you'll notice perfect sound in both Dynasty Warriors 4 Xtreme Legends and Fullmetal Alchemist 2 videos! Also, Fullmetal Alchemist 2 did not even boot in 0.9.3 but with the SPU2 fixes in 0.9.4 the game looks playable and I've already reached Chapter 2 with no problems at all.Note that the videos were taken using Bilinear filtering and 4X AA and are sped up to 100% speed although they did run pretty near that thanks to the new ZeroGS!
About progress I'll just say there are some new plugins in development which have only seen null versions of until now, zeroGS 16:9 support and the new bios format getting implemented (still not complete)
All three videos were recorded using the XVID codec, so you'll need that to play them back.
Also you'll need a bittorent client such as uTorrent to download the videos!
Bermuda CS 6 Lite is a multifunctional and very powerful homebrew-tool. CS stands for "Creative Suite". Bermuda CS gives you the possibility of designing your own pictures or art easily
on your PSP. This is a lite-version of Bermuda CS 6. It isn't really "Lite", it's just stable and works fine. There is no zoom-tool due to some bugs and freezing the PSP while using it. Bermuda CS 6 full has this zoom-tool, but it's not stable. So be patient, this lite-version only has one function less.
Changelog:
- New menuinterface
- switch between 2 menus or hide all
- Drawing Tools menu includes now:
-Pencil
-Brush
-Eraser
-Fill Bucket
-Draw Rectangle
-Draw Circle
-Effect Draws
-Gradient
-Stamps
-Pipette
-Big Palette
-RGB
-Move Picture
- Settings menu includes:
-Save picture
-Open picture
-Enable/disable USB Mode
-New picture
-Set DPad-sensitivity
-Battery Info
- added new Stamps
- added new Effect Draws
- Setting the resolution of the picture is possible
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jas0nuk has released a new version of prxdecrypter for the PSP, heres the release info:
This mod of psardumper can decrypt/decompress:
* individual firmware modules from all known retail firmwares (1.00-3.52)
* modules and EBOOT.BIN files from all current retail games
* M33 custom firmware modules
* RLZ files extracted from RCOs
CHANGELOG:
1.4b --> 1.5
- More source cleanup and improved error handling: If something fails to decrypt or decompress it saves as much as possible,
` or avoids saving to prevent memory stick corruption. (No more deletion of files for no reason)
- Can decompress plain 2RLZ files in the ms0:/enc folder (extracted from RCOs or whatever)
- Improved method of initializing 2RLZ decompressor - much faster now, and less likely to fail
- Now writes a log of all activities to ms0:/enc/log.txt
- Fixed a bug which prevented the header of extremely small files (less than 208 bytes) being found
- FINALLY: retail game EBOOT.BIN decryption
- Improved M33 PRX detection to reduce false positives
- SHA-1 check removed to allow files such as vshmain.prx from 3.5X to decrypt
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Some interesting news for fans of PS3 Hacking, heres the info from our pals at psx-scene:
H3R3T1C posted this info:
I have discovered some odd behavior which may potentially lead to playing backed up blu-ray games. Copying this specifically crafted TIF image to a USB stick, and attempting to open it seems to cause the PS3 some confusion. While the console remains responsive to controls, you’re able to browse the XMB and launch a game. The game won't fully launch allowing time for a disc swap. Once swapped, remove the USB stick, and the new game boots — no errors!
Heres the how to install
1. Put the .TIF on a USB (download below)
2. Put a game in the PS3.
3. Insert the card with the .TIF exploit and go to "Photo icon" ... let it load.
3. Try to start the game and it should just lock up.
4. Take the USB out and the game should continue loading.
This potential TIFF exploit has been tested on firmware 1.31, 1.80, and the latest, 1.90. Posts your results below and let us know if it worked for you and on which firmware you tested it on.
StrmnNrmn stopped by his blog to post an interesting article about R13 which includes things like trampolines and nice speed ups.
To sum it all up he said he got close to a 15% speed up.
Heres the article:
Dynarec Improvements
I've had a fairly productive week working on optimising the Dynarec Engine. It's been a few months since I worked on improving the code generation (as opposed to simply fixing bugs), so it's taken me a while to get back up to speed.
At the end of each fragment, I perform a little housekeeping to check whether it's necessary to exit from the dynarec system to handle various events. For instance, if a vertical blank is due this can result in me calling out to the graphics code to flip the current display buffers. The check simply involves updating the N64's COUNT register, and checking to see whether there are any time-dependent interrupts to process (namely vertical blank or COMPARE interrupts.)
I had an idea on the train into work on Monday I realised that there were a couple of ways in which I could make this more efficient. Firstly, the mechanism I was using to keep track of pending events was relatively complex, involving maintaining doublely-linked lists of events. I realised that if I simplified this code it would make it much easier for the dynarec engine to update and check this structure directly rather than calling out to C code.
The other idea I had on the train was to split up the function I was calling to do this testing into two different versions. There are two ways that the dynarec engine can be exited - either through a normal instruction, or a branch delay instruction (i.e. an instruction immediately following a branch.) My handler function catered for both of these cases by taking a flag as an argument. I realised that by providing a separate version of this function for each type I could remove the need to pass this flag as an argument, which saved a couple of instructions from the epilogue of each fragment.
These two small changes only took a couple of hours to implement, but yielded a 3-5% speedup on the various roms I tested. They also slightly reduced the amount of memory needed for the dynarec system, improving cache usage along the way.
The next significant optimisation I made this week was to improve the way I was handling the code generation for load/stores. Here's what the generated code for 'lw $t0, 0x24($t1)' looks like in Daedalus R12 (assume t1 is cached in s1, and t0 is cached in s0 on the PSP):
ADDIU a0 = s1 + 0x0024 # add offset to base register
SLT t0 = (a0<s6) # compare to upper limit
ADDU a1 = a0 + s7 # add offset to emulated ram
BNEL t0 != r0 --> cont # valid address?
LW s0 <- 0x0000(a1) # load data
J _HandleLoadStore_XYZ123 # handle vmem, illegal access etc
NOP
cont:
# s0 now holds the loaded value,
# or we've exited from dynarec with an exception
There are a couple of things to note here. Firstly, I use s6 and s7 on the PSP to hold two constants throughout execution. s6 is either 0x80400000 or 0x80800000 depending on whether the N64 being emulated has the Expansion Pak installed. s7 is set to be (emulated_ram_base - 0x80000000). Keeping these values in registers prevents me from using them for caching N64 registers, but the cost is far outweighed by the more streamlined code. As it happens, I also use s8 to hold the base pointer for most of the N64 CPU state (registers, pc, branch delay flag etc) for the same reason.
So the code first adds on the required offset. It then checks that the resulting address is in the range 0x80000000..0x80400000, and sets t0 to 1 if this is the case, or clears it otherwise*. It then adds on the offset (emulated_ram_base - 0x80000000) which gives it the translated address on the psp in a1. The use of BNEL 'Branch Not Equal Likely' is carefully chosen - the 'Likely' bit means that the following instruction is only executed if the branch is taken. If I had used a plain 'BNE', the emulator could often crash dereferencing memory with the following LW 'Load Word'.
Assuming the address is out of range, the branch and load are skipped, and control is passed to a specially constructed handler function. I've called it _HandleLoadStore_XYZ123 for the benefit of discussion, but the name isn't actually generated, it's just meant to indicate that it's unique for this memory access. The handler function is too complex to describe here, but it's sufficient to say that it returns control to the label 'cont' if the memory access was performed ok (e.g. it might have been a virtual address), else it bails out of the dynarec engine and triggers an exception.
When I originally wrote the above code I didn't think it was possible to improve it any further. I didn't like the J/NOP pair, but I saw them as a necessary evil. All 'off trace' code is generated in a second dynarec buffer which is about 3MiB from the primary buffer - too far for a branch which has a maximum range of +/-128KiB. I used the BNEL to skip past the Jump 'J' instruction which can transfer control anywhere in memory.
What I realised over the weekend was that I could place a 'trampoline' with a jump to the handler function immediately following the code for the fragment. Fragments tend to be relatively short - short enough to be within the range of a branch instruction. With this in mind, I rewrote the code generation for load and store instructions to remove the J/NOP pair from the main flow of the trace:
ADDIU a0 = s1 + 0x0024 # add offset to base register
SLT t0 = (a0<s6) # compare to upper limit
BEQ t0 != r0 --> _Trampoline_XYZ123 # branch to trampoline if invalid
ADDU a1 = a0 + s7 # add offset to emulated ram
LW s0 <- 0x0000(a1) # load data
cont:
# s0 now holds the loaded value,
# or we've exited from dynarec with an exception
#
# rest of fragment code follows
# ...
_Trampoline_XYZ123:
# handler returns control to 'cont'
J _HandleLoadStore_XYZ123
NOP
The end result is that this removes two instructions from the main path through the fragment. Although in the common case five instructions are executed in both snippets of code, the second example is much more instruction cache friendly as the 'cold' J/NOP instructions are moved to the end of the fragment. I've heard that there is a performance penalty for branch-likely instructions on modern MIPS implementations, so it's nice to get rid of the BNEL too.
As with the first optimisation, this change yielded a further 3-5% speedup.
The final optimisation I've made this weekend is to improve the way I deal with fragments that loop back to themselves as they exit. Here's a simple example:
I'm not sure exactly what this code is doing - it looks like a loop implementing something like strcmp() - but it's one of the most executed fragments of code in the front end of Mario 64.
The key thing to notice about this fragment is that the last branch target loops back to the first instruction. In R12, I don't perform any specific optimisation for this scenario, so I flush any dirty registers that have been cached as I exit, and immediately reload them when I re-enter the fragment. Simplified pseudo-assembly for R12 looks something like this:
enter_8018e014:
load n64 registers into cached regs
perform various calculations on cached regs
if some-condition
flush dirty cached regs back to n64 regs
goto enter_8018e038
perform various calculations on cached regs
flush dirty cached regs back to n64 regs
if ok-to-continue
goto enter_8018e014
exit_8018e014:
...
enter_8018e038:
...
The key thing to notice is that we load and flush the cached registers on every iteration through the loop. Ideally we'd just load them once, loop as much as possible, and then flush them back to memory before exiting. I've spent the day re-working the way the dynamic recompiler handles situations such as this. This is what the current code looks like:
enter_8018e014:
load n64 registers into cached regs
mark modified regs as dirty
loop:
perform various calculations on cached regs
if some-condition
flush dirty cached regs back to n64 regs
goto enter_8018e038
perform various calculations on cached regs
if ok-to-continue
goto loop
flush dirty cached regs back to n64 regs
exit_8018e014:
...
enter_8018e038:
...
In this version, the registers are loaded and stored outside of the inner loop. They may still be flushed during the loop, but only if we branch to another trace. Before we enter the inner loop, we need to mark all the cached registers as being dirty, so that they're correctly flushed whenever we finally exit the loop.
This new method is much more efficient when it comes to handling tight-inner loops such as the assembly shown above. I still have some work to do in improving my register allocation, but the changes I've made today yield a 5-6% speedup. Combined with the other two optimisations I've described, I'm currently seeing an overall 10-15% speedup over R12.
I'm quite excited about the progress I've made so far with R13. I still have lots of ideas for other optimisations I want to implement for R13 which I'll talk about over the coming days. I don't have any release date in mind for R13 at the moment, so there's no point in asking me yet
-StrmnNrmn
*The SLT instruction is essentially doing 'bool inrange = address >= 0x80000000 && address < (0x80000000+ramsize)'. I think the fact that this can be expressed in a single instruction is both beautiful and extremely fortunate
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Ultima VII. One of the best CRPGs that has inspired or influenced most modern CRPGs. What happens when a golden oldie meets one of the hottest gaming handhelds in modern history? You get to relive a classic in style.
Introducing a port of Exult to the Playstation Portable platform, a framework that allows you to play Ultima VII: The Black Gate / Forge of Virtue as well as Serpent Isle / The Silver Seed.
It took a bit of wrangling and there were bumps along the way, but here it is, playable. We also made some cosmetic updates; I pixeled a few bits of custom graphics for an interface and illustrated a background for the PSP EBOOT and Chemical crafted a swank new logo for us and put together our online home to make the experience that much more enjoyable for you folks out there. ExultPSP isn't perfect, however. It wasn't written with the PSP in mind, so there is one remaining issue, namely memory consumption; I ironed out as many problems as I could, but Exult has quite the appetite for memory which slowly increases and increases as you play. Eventually, the PSP will be able to provide no more, resulting in a crash (it will however let you know that it has run out of memory). So you'll have to save your game occasionally. Despite this, you should be able to get decent stretches of gameplay before this happens. Another issue that snuck up on me is that Serpent Isle isn't playable in this public release. Rest assured this will be remedied in the next release. One final important note, do not suspend your PSP while ExultPSP is playing. I haven't yet accounted for sleep mode, and doing so will wipe out critical memory - I don't want to guess what kind of catastrophe can ensue because of it. Just quit ExultPSP before you shut off or suspend. Make sure you read the included readme text for all the info you need to get this up and running on your Playstation Portable!
And with that, I hope you Ultima fans of old and those new to this game enjoy this offering, as much as we had making it happen. My thanks to Chemical and the testers for their encouragement and support, as well as the Exult Team who deserve the reverence. Ultima VII truly is a remarkable game that has stood the test of time. Enjoy the Adventure that awaits!
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features
New multiplayer function via Ad Hoc: Go head-to-head and compete for the highest fare. As a bonus, a turn-based multiplayer feature is also available that allows two players to challenge each other on a single PSP® system.
Custom Music Player: Transfer your favorite songs to the PSP® system to create your own personalized soundtrack.
Mega mini-games: There are 32 mini-games where you can perfect your skills, making it ideal for people on the go.
Intuitive controls: Crazy Taxi maintains its classic arcade-style gameplay with easy pick-up-and-play controls.
Save your best games: Show off your best fare runs to friends.
description
Crazy Taxi™: Fare Wars on the PSP® (PlayStation®Portable) system brings multiplayer gameplay to this fan-favorite series for the first time. It's an all-out bumper brawl as cabbies race, ram, smash and dash to steal fares and score big tips. Crazy Taxi™: Fare Wars combines Crazy Taxi™ and Crazy Taxi™ 2 with hilarious new features that allow players to meddle with their opponents in brand new ways. Ram your opponent's cab to steal their passengers and use the new interference feature to slow down their fare delivery time. This is no ordinary cab ride - this is war!
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features
Dual objectives to fulfill: NSA government agents and terrorists will each want you to accomplish opposing tasks at the same time.
Discover the tension of being a double agent: Use actual tactics employed by today's real-life double agents to sabotage the terrorists' plans.
Explore a branching storyline with multiple endings: Your choices have an impact on how the story and gameplay unfold.
A world of international espionage: Missions from all over the world, from Asia to Africa to the heart of the U.S.
Experience extreme situations: underwater or in a sandstorm, hiding behind the dust or smoke - and even skydiving.
New authentic gadgets: Master the latest weapons and gadgets used by NSA government agents in addition to black-market terrorist weapons.
description
Veteran agent Sam Fisher is back. But he's never faced an enemy like this before. To stop a devastating attack, he must infiltrate a vicious terrorist group and destroy it from within. For the first time ever, experience the relentless tension and gut-wrenching dilemmas of life as a double agent. As you infiltrate a terrorist organization in its American headquarters, you must carefully weigh the consequences of your actions. Kill too many criminals and you'll blow your cover. Hesitate too long and millions will die. Do whatever it takes to complete your mission, but get out alive.
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features
Celebrate and commemorate ten years of Tomb Raider and Lara Croft with Tomb Raider: Anniversary, an entirely new gameplay experience inspired by the first ever Tomb Raider adventure.
Play the living Lara Croft, the world's greatest action heroine of all time - use all of Lara's guile, athleticism and gadgets in her quest to conquer the unknown and uncover ancient artefacts.
Includes classic environments from the original Tomb Raider as never experienced before - Crystal Dynamics latest technology allows you to fluidly manoeuvre Lara using her latest moves and gear, through all the worlds from the original; Peru, Greece, Egypt and more.
Explore uncharted and mysterious worlds - enter into strange, undiscovered lands and solve their deepest, darkest mysteries, open doors to new realms, uncover great rewards and unearth secrets to Lara's past.
Startling enemy encounters - encounter fierce animal and supernatural enemies, wolves, bears, crocodiles, horrific monsters and the T Rex. New and improved AI means that all enemies will exhibit a more diverse behaviour set, providing improved combat challenges for the player.
description
In 1996, the original Tomb Raider was launched. The 3D game design, controls and graphics were truly ground breaking for their time. Furthermore, gamers were also presented with a unique, female human playable character with which they could become emotionally attached, Lara Croft. The original Tomb Raider sold over seven million copies and is still heralded as an absolute classic and one of the best action adventure games ever. Tomb Raider defined the PlayStation and changed the way that people played games.
In tribute to this and to celebrate and commemorate the continuing development of the Tomb Raider franchise and its central character, Crystal Dynamics are developing a new Tomb Raider adventure for Lara. Inspired by the original Tomb Raider video game; Lara Croft Tomb Raider: Anniversary faithfully preserves the elements which made the original Tomb Raider game such a classic.
Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology and physics bring Lara's adventure and pursuit of a mystical artefact known only as the Scion right up to today's technology standards and will offer gamers a completely new gameplay experience.
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features
Non-linear, real-time game play allows for a wide assortment of events!
Compete with villagers in challenging festival mini contest!
Play as a boy or a girl – two games in one!
description
Be the person you want to be in this epic farming adventure! In Harvest Moon: Boy & Girl, you must choose between Destiny (playing as a boy) or Fate (playing as a girl).
While the farming chores are similar, your life, goals, friends and future family depend on how you help and interact with others in this wonderful world!
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Hi all and for all users that dont know what is this:
this is a calculator, lol, but you can play music while using it because you have a mediaplayer too, go to Options -> Music Player -> Load the music and play it!
New features:
- New theme.
- You can switch theme in the options menu.
- Fixed ICON0 bug.
- Fixed memory issue when scrolling numbers.
- Fixed bug when dividing a number by 0.
Ok, controls:
MediaPlayer
Note: Sometimes you wont see the file browser, if it happends(when you click X on the button of the file browser) you just need to press Triangle and you can press X again to try again.
Press X to select the option(if you want to play, stop, pause, or load musics)
Holding [] over a button and moving the analog at the same time will move the button.
Calculator
Use the arrows to move scroll numbers.
If you want to clear it you just need to click where you see the =, it will erase everything after you press any arrow.
Note: this will be my final release if i cant find any bugs. Maybe i will fix the file browser bug and then i will release version 2.1, but i tried and didnt work. I want to say: freedom! i can do what i want now, lol, yeh because i dont like to dont finish my projects.
Report any bugs please!
Download and Give Feedback Via Comments
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Sony Europe has kept its lips sealed over the release date of Gran Turismo 5 in Europe, following news that the racing game is expected in Japan next July.
The target date was let slip by game creator Kazunori Yamauchi, who told Japanese magazine Famitsu he hoped to have it ready by next summer. Given that previous instalments have taken around three to four months longer to appear in Europe, it might not show up here until 2009.
But at least we'll have the Gran Turismo 5 Prologue demo to sink our teeth into sometime this year, although when exactly is still undecided - Japan will have it in October.
It will be a similar affair to the Gran Turismo HD Concept taster we were treated to in March, which let us try out the engine under the hood of the new instalment and race a spattering of cars around a single track. We expect it will also be free to download, too, when the time comes.
Unfortunately concrete details on what will be in it are scarce, but online play has been mentioned.
We'll let you know when so much as a tire squeals.
To read more of the post and Download, click here!
Every week, PSP Fanboy gives you the release list of what's coming out for the PSP worldwide. If a game is listed as coming out in a different country from where you live, don't worry. Your PSP can play games from any region. This week you could visit dank dungeons, make a touchdown, or hang out with cute girls. We'll leave it to you to decide whether you do it in real life, or in the following games.
US Games
Dungeons & Dragons Tactics
Madden NFL 08
US UMD Movies
Vacancy
EU Games
Final Armada
Asian Games
Snow Portable
Release dates may always change, so you may want to call before heading to your local game shop.
To read more of the post and Download, click here!
So we hear that there's this game coming out this week. "Madden" we think it's called. It's supposed to be a pretty big deal. It better be, as it's the only game we're going to see released until the end of this month. Full release list is as follows:
US Games
Madden NFL 08
EU Games
No new releases
Asian Games
No new releases
Don't forget, non-American American football fans, PS3s are region free. So feel free to import this game like crazy, if you want. Release dates are constantly subject to change, so call ahead before wasting a trip to the shops.
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This is a painfully slow Nintendo DS emulator for Sony PSP. It's completely useless for playing games and unless you are a coder or just want to show off a DS game running on PSP at a few frames per second, don't even bother.
I made some minor changes to SofiyaCat's release:
Made sound optional
Added controls
Enabled FPS counter
Forced PSP CPU to 333Mhz
Added exit callback
It would require a major rewrite to get over 20 FPS and someone with much more skill, knowledge and time than I have.
Controls:
CIRCLE = A
CROSS = B
SELECT = Select
START = Start
DOWN = Right
UP = Left
RIGHT = Up
LEFT = Down
RTRIGGER = R / toggle touch
LTRIGGER = L
TRIANGLE = X
SQUARE = Y
Analog nub for moving touch position but I didn't bother to add a cursor. The Table Hockey Tech Demo has a cursor built in, so you can "play" it at around 3 FPS.
1.5 firmware:
Copy __SCE__DeSmuME_Useless and %__SCE__DeSmuME_Useless to ms0:/psp/game
3.x M33 firmware:
Copy DesmuME_Useless folder to ms0:/psp/game
NDS file must be named test.nds and in the same folder as eboot.pbp
You don't need any bios files.
Credits:
YopYop156, evilynux and DeSmuME team for creating this DS emulator
SofiyaCat/NekoMiMi for porting DeSmuME to Sony PSP
Everyone who contributed to the PSP toolchain/libs and anyone else I forgot
Sektor for creating the Useless Edition fork (modified main.c and ctrlssdl.c)
Hi Guys, Here is a Sneak Peak of the Virtual PSP Modder Program.
We are releasing one to the public soon....
Before we finalize the app and include all the features we will have an "OPEN BETA CHECK" by the public. Everyone can get the Beta an test some of the key features. Link Posted. If you find any issues with the app please post them on acidmods.
Also if there are features you would like to see included please share with us your idea
This Beta does not include the Faceplate or button packs those will be included in the first expansion pack..
Features in this Beta
1: Complete Virtual PSP dissassembly
2: X-Ray with power zoom ( sneek peak into the psp )
3: 5X zoom on the Mother board
3: Virtual customizable workspace
4: Tool use ( Screwdriver & Tweezers )
6: Led's (Trigger for now more comming)
7: Random mod generator (later it will have a huge library of combo's)
8: Full screen for screen capture oportunities (show off that psp)
9: Dynamic menu selections
First Expansion Pack will include
1: Full set of buttons
2: Full set of faceplates
3: More tools and fuctions
4: Help PDF
5: Any other features we decide to add that we think of..
Please keep in mind this is only a Beta there may be many changes in the final release.
For those of you who recieve an error for .NET Framework you will need to download this from microsoft website FrameWork 3.0
Download above
taken from the release thread on acidmods
To read more of the post and Download, click here!
Hello, im an admin from www.psp-hacks.nl (a dutch site) and PSPnoob dropped by our forum had released his own Webcam portal. With more webcams around the world and a nice menu where you can choose a country.
PSPnoob said: Im very busy adding more webcams and functions, because version 1.00 is just a beta with 20 webcams stored around the world. The next update(an english version) will bring more functions (like information, weather conditions etc).........
Anyway>>> here are the added webcams from version 1.00:
Spoiler!
Netherlands:
-Sittard
-Valkenburg
-Amsterdam
France:
-Eiffeltoren
USA:
-New York, Broadway
-New York, Brooklyn Bridge
-New York, Manhattan
-New York, Empire State Building
-New York-5th Avenue/45th Street
England:
-Londen (Big Ben, London eye, etc.)
-Glasgow
Japan:
-Tokyo
-Kyoto
Other:
-Aquarium webcam
-Noorwegen skicam
-Cruiseschip cam
-Cruiseship cam 2
-Pyramides-Egypte
-Panda cam-China
Howto install:
-extract the file and copy it to the root of your psp.
-Go to your webbrowser en type File:/pspwebcamportal/index.html
-You need a wireless connection!
Thats all! Enjoy!
Greeetzzz From The Netherlands
PS: PSPnoob asked me to post it here, because his english is not that good.
To read more of the post and Download, click here!
Hi Guys,
Here is the release of Time Baby V5 with my first World Time Clock.
You can move a crosshair around a world time zone map to see the time
anywhere in the world. The feature has pixel perfect detection of the time zone.
YouTube Video:
This is also the first official implementation of the GPS time set mode.
This version can set the internal PSP time clock to the time aquired
from a serial GPS mouse. Great for MapThis! users who have one set up.
There is a major bugfix to the Moon phase routine in this release which
addresses a problem that is present in all previous Time Baby releases.
Cheers, Art.
Here it is a new version of cwcheat: 0.1.9 REVB
This version discontinues the homebrew prx which is now useless as the proper modality of startup is automatically recognised and the prx starts in homebrew
mode for VSH, 1.50/3.x Homebrews and official demos.
You may still press R during reboot to force homebrew mode and L to force cwcheat to exit immediately.
Other fixes are regard the db loading function with irshell which didn't seem to like the space of 128kb
alloched for them so now it's build alloches kb which worked fine with 3.61.
Last two thing were an additional check for usermode threads which should fix games like "ghoul and gobling" and brave story (altough this always worked fine for me), and the switch to gcc 4.1.0
Enjoy
0.1.9 REV.B RELEASE
=====================
- [DB DOWNLOADER] Updated the db download to work with the new server
- [GAME] added another check in the thread suspension runtimes to increase compatability with games in some cases
(should fix ghoul and globin and brave story for those with that problem, altough it always worked fine for me)
- [IRSHELL] reduced the space alloched to db loading function to half (64KB). This will slow down db loading but should
improve compatibility with irshell.
- [GAME] The game prx can be now used either in 1.5x 3.x homebrews, games and 3.x vsh without problems. it will
automatically select if it has to start in homebrew or game mode. You can still force homebrew mode by using
R during bootup or disable completely cwcheat by using L during bootup.
The only difference in the homebrew prx now is the different config file. If no one really needs it i'm going
to remove the homebrew build with the different config file in the next release.
- [ALL] fixed a little glitch in the goto function about the y position in the memory editor.
- [ALL] built with gcc 4.1.0
Download and Give Feedback Via Comments
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PSP Earth - The Original Source For Webcam Streams
PSP Earth is yet again returning Very soon! For known reasons to probably many of you... But as probaly one immitator will cry at what i'm about to say! The next release's sourcecode will be locked! Due to one person simply breaking the trust rules of PSP Earth!
I will be now copyrighting the code, so i hope no one will use it as there may be legal issues inovolved within someone using the source!although not the webcam stream sources as i do not own holders rights for them!
0.5 will now unfortunately be a small update to SHR and then you guys will have to wait a while, as im going to be releasing the version after 0.5 as an EBOOT! Sod GCSE's.. Well no maybe not!
But as some of you hoped, 0.5 will not include all the promised things, allthough does fix ALOT of the known bugs in SHR!
Features of *Unknown Code Name* Eboot Release:
1) Runs Straight From The Game Menu On The XMB
2) No Need To Run Internet Browser
3) Weather Forcast For The Area
4) Some Video Streams (Not Picture Refreshing) Although some will still be based on that!
5) Information About The Area
6) Map On The Area (Maybe A Joint Project With GPS ? Who knows)
7) Better GUI
8) More Webcam Streams
Thats about it for now, Lets just say this is a war someones already won!
May The Best Webcam Application Win! :rofl:
Thanks Guys! :thumbup:
To read more of the post and Download, click here!
So, Conviction is confirmed for PC and Xbox 360. But what about the other consoles? Double Agent was a 360 exclusive for a whole week. On this issue, Danny could give us a firm answer. “It’s NEVER gonna come out on the PS3 or the Wii.” It’s a logical decision. Nintendo’s console simply doesn’t have the graphical horsepower, and he candidly told us how the PS3 can’t handle AI nearly as well as the 360.
Peter Edward, director of the Home platform for Sony, has told an audience at the Edinburgh Interactive Festival that users who consistently abuse the upcoming Home service face having their machines banned and disabled from being used online.
In an admittedly radical but possible step, Edward noted that a serious abuser would "have to move house and buy a new PS3 before they could get online again."
Edward was discussing supervising the Home environment, although Sony doesn't intend to become a "virtual police" force. Instead, it will be providing different areas within Home depending on the age of the user, helping to apply appropriate non-game branding for products such as cigarettes and alcohol.
"Ultimately we know a users details, we know machine details and we know where they live," said Edward
"If you really feel like you've been abused or that someone has just shown wholly inappropriate behaviour then you are able to complain about it. If you really, really misbehave you can have your console disconnected at a machine level, so you would actually have to move house and buy a new PS3 before you could get online again.
"Clearly that's not something we would want to be doing very often but as a disincentive to mess round too much it's in our power," he admitted.
Rather, Sony expects players to police themselves and other users, taking advantage of various methods for blocking communication with any users that are disruptive.
"It's a hard line to draw because we don't want to be walking around telling everyone off for saying 'bloody' so we've got to strike a balance there," said Edward.
"We're going to be relying on users assessing what's appropriate to them – if they've been subject to behaviour they don't like they can complain about it rather than we walk around as virtual police."
With a presentation featuring potential branding from Durex, Marlboro and Bacardi, Edward said that it's not Sony's intention to offer a sanitised experience, and that more mature gamers can expect to see the same products advertised online as in the real world.
"It's relatively simple to be confident that somebody is over 18. So it's no problem to have areas that are only open to those aged 18 years' and over. We are able to do that quite comprehensively, we have access to the log-in data that they use for the PlayStation Network," offered Edward.
"Undoubtedly there are going to be some things and some brands that we are not going to want to be involved in the environment at any stage.
"But a large proportion of our demographic is over 18 so we will make a point of catering to that demographic – we certainly don't want to dumb everything down to the lowest common denominator," he said.
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God of War® saw Kratos, a mortal warrior, set upon an epic quest to dethrone a God. But his journey did not end there. In God of War II, Kratos sits atop his Olympus throne, as the new God of War – far more ruthless than Ares ever was. To end his continued torment, Kratos must journey to the far reaches of the earth and defeat untold horrors and alter that which no mortal, or god has ever changed, his fate. God of War II sets an epic stage for a devastating mythological war to end all wars.
Sony's popular PlayStation2™ action adventure God of War II is available today as English language NTSC/J encoded Asia release version at US$ 59.90 only. Apparently the game is only available in a small print run, hence expected to be sold out within a short period of time. Get your copy now as long as supplies last.
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ThemePlus! v1.01 - Plugin for CFW 3.x
-------------------------------------
New Feature
-----------
- Method to change wallpaper every boot has been added (see How To Use #5)
Current Features
----------------
- Wallpaper changes daily
- PSP will randomly select an image from 'ms0:\seplugins\themeplus \images\' folder
- Any number of images, BMP or JPG, can be used as long as your memory stick can support it
- Plugin is safe 100%, every errors it encounters will be logged in 'ms0:\seplugins\themeplus \error.log' file
Version History
---------------
v1.01 (8/13/2007) - Method to change wallpaper every boot has been added (see How To Use #5)
v1.00 (8/12/2007) - First release
Introduction
------------
Do you have alot of wallpapers to show-off? Do you want them to be displayed randomly everyday? Worry no more! ThemePlus! is here! If you download now, this plugin will run everytime your PSP boots up. If it detects that your existing wallpaper is one day old, it will select another wallpaper randomly from your images folder and display it in NO TIME!!! So what are you waiting for?! Download now!
BUT WAIT, THERE'S MORE!!! I'm also considering to release a gameboot version of ThemePlus!. What it does is everytime you run a game, it changes your gameboot randomly (daily or every run). Pretty much like becus25's rGameboot except:
- Unlimited gameboots (rGameboot is fixed with 3 gameboots only)
- Flashes the gameboots to Flash1 instead of Flash0. Since Flash1 is used to being updated everytime you change your settings, so its much more safe to flash the gameboots in Flash1.
- Downside? You have to decrypt and hex-edit your opening_plugin.prx to change the gameboot location from 'Flash0:/vsh/resource/gameboot.pmf' to 'Flash1:/vsh/resource/gameboot.pmf'.
How this plugin works?
----------------------
- This plugin will run every time your PSP boots up
- It will compare the PSP's current system date/time with the creation/modification date of your existing wallpaper file
- Note: The wallpaper file's creation/modification date is updated everytime you change your wallpaper
- If wallpaper file's creation/modification date is atleast 1 day older from the PSP's current system date/time, the plugin will replace the existing wallpaper with a new one randomly from your images folder on memory stick
How To Use
----------
1. Extract the contents of ThemePlus_v1_01.rar and copy all the contents of the folder MS_ROOT to the root of your memory stick
2. Create/edit your 'ms0:\seplugins\vsh.txt' and include 'ms0:\seplugins\themeplus .prx'
3. Open and edit the file 'ms0:\seplugins\themeplus \timezone.ini' and modify it based on your PSP's timezone.
Eg., If your PSP's timezone is -08:30, modify the contents with '-8:30' (without quotes). If it is +08:00, you can just simply replace it with '8', '8:00', or '+08:00' (without quotes). This is necessary to sync the timezone with the PSP's timezone since there's a problem getting the correct timezone in vsh plugin.
4. Add/remove images from 'ms0:\seplugins\themeplus \images\'. The plugin accepts .BMP and .JPG image files. You can also put any number of image files.
5. (v1.01 only) To change your wallpaper 'every boot' instead of 'daily', just rename or delete 'ms0:\seplugins\themeplus \timezone.ini'. If the plugin does not find that file, your wallpaper will be changed every boot.
NOTE: If you feel that this plugin is not working, check the file 'ms0:\seplugins\themeplus \error.log' for error details. In that file you'll know if the plugin has encounterered errors or running fine.
Download and Give Feedback Via Comments
via NephilimNX
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A new stable version - 4.115 - and a new test version - 5.000 - of the best video encoding application for the PSP/PS3 (and also PC, iPod & others) have been released by Winnydows.
4.115 changes:
Some fixes.
App work with any codec pack now.
All app conflicts solved.
Fixed info in Add-Remove programs.
Removed ffdshow dependency and ffdshow removed from main installer.
Version 5.0 in active developing-testing fase now . Repport to support forums if found some bugs in 5.0.
Version 5.0 present more simple use and rich WPF design. Now used only base WPF functions. After finish writing important functions routine will be written more interesting WPF design.
Both versions use AviSynth for filtering. This gives the highest possible encoding quality.
Export formats:
PMP AVC, MP4 PSP 3.03 OE, MP4 PSP 3.30, MP4 iPod, MP4 iPod 640, MP4 PS3, MP4, AVI, AVI DV PAL, AVI DV NTSC, MPG, MPEG-2 PAL, MPEG-2 NTSC, FLV.
Minimal system requirements:
Windows Vista, XP SP2, 2000
Microsoft Framework 2-3 for XviD4PSP 4.1 Microsoft Framework 3 for XviD4PSP 5.0 DirectX Update-Check (for 3D GPU filter only)
Full versions include AviSynth 2.5.7, XviD 1.1.3 and few splitters.
Version 5.0 works with Microsoft Framework 3.0 only.
A new stable version - 4.115 - and a new test version - 5.000 - of the best video encoding application for the PSP/PS3 (and also PC, iPod & others) have been released by Winnydows.
4.115 changes:
Some fixes.
App work with any codec pack now.
All app conflicts solved.
Fixed info in Add-Remove programs.
Removed ffdshow dependency and ffdshow removed from main installer.
Version 5.0 in active developing-testing fase now . Repport to support forums if found some bugs in 5.0.
Version 5.0 present more simple use and rich WPF design. Now used only base WPF functions. After finish writing important functions routine will be written more interesting WPF design.
Both versions use AviSynth for filtering. This gives the highest possible encoding quality.
Export formats:
PMP AVC, MP4 PSP 3.03 OE, MP4 PSP 3.30, MP4 iPod, MP4 iPod 640, MP4 PS3, MP4, AVI, AVI DV PAL, AVI DV NTSC, MPG, MPEG-2 PAL, MPEG-2 NTSC, FLV.
Minimal system requirements:
Windows Vista, XP SP2, 2000
Microsoft Framework 2-3 for XviD4PSP 4.1 Microsoft Framework 3 for XviD4PSP 5.0 DirectX Update-Check (for 3D GPU filter only)
Full versions include AviSynth 2.5.7, XviD 1.1.3 and few splitters.
Version 5.0 works with Microsoft Framework 3.0 only.
The Nintendo DS and Playstation Portable are excellent examples of why todays gaming industry is now back in the mainstream eye, even though they are 2 very different handhelds they share the delight of WiFi Gaming which for those of you who dont know what that means its the ability to play a a game online against other people from all over the world.
Its a concept that until this handheld generation didnt exist but it has transformed gaming to major new levels of enjoyment.
But enough of me rabbling, which are your favourite DS/PSP WiFi games since the birth of both the handhelds, let us know via comments.
After some long days of tests, I think we've found a really better PRX Launcher.
New :
Compatible with 3.5x M33, 3.40* and OE.
Note : this has been done to launch the Multi Recovery (see here for more information) but it works with other (and I hope ALL) homebrews. For example, PSP Filer works
Downloads :
in the file, you'll find the prx (in folder flash0), and the Multi Recovery (in ms0). The PRX is for update_plugin, and can launch PSP/GAME/RECO/EBOOT.PBP
You can edit it to launch another folder but you can also wait the next release
Ketchup, for the team Vertex Origin
Note : it seems that you need to be in kernel 1.50
Download and Give Feedback Via Comments
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A 5 in 1 video selector: 4 HDMI and 1 DVI input with 1 HDMI and 1 DVI output. Also features a unique extra audio plug and socket to connect to a loudspeaker.
Specifications & extra information
Play any HDMI or DVI source at 1080p on your compatible TV or PC with this plug and play selector with unique features like being able to connect to an amplifier and extra speakers for perfect sound matching the quality of the image, or the included DVI-HDMI converter.
To read more of the post and Download, click here!
A combination of full grain leather and soft protective linings give you the ultimate in style and protection. The simple yet classic design follows the contours of the case and gives you 3 discrete pockets for your UMD games.
To read more of the post and Download, click here!
Protect your Sony PSP from the elements with this skin tight Silicone protective skin and screen protector. Silicone skin prevents scratches and finger prints from accumulating on the PSP.
Provides full access to the power switch, joystick and audio output jacks. Allows insertion and removal of UMD disk without removing the skin.
To read more of the post and Download, click here!
features
Over 40 hours of play in 30+ levels and side quests - includes over 200 powerful spells, intense psionic abilities and new feats from the exciting D&D™ rules
Wage intense strategic battles against a huge variety of D&D™ monsters including mind flayers, beholders, giants and multiple dragons
Adventure with up to 4 friends via wireless multiplayer and align your party with good or evil based on your choices
description
Dungeons & Dragons™: Tactics allows players to take a party of six adventurers into a wide variety of dangerous environments to experience deep and exciting turn-based action while developing their characters' skills and weapons.
Yongobongo has posted a new entry into the Neoflash Coding Comp:
yPaint is a powerful graphic editing program for the Sony PSP which allows users to edit photoes (up to 512x512 in resolution for PNGs) in PNG or JPG format, or create completely new images in a user-friendly environment.
Features
- Save
- Open
- USB Mode, for transferring created images
- Pencil
- Zoom (up to 4x zoom, with no quality loss!)
- Brush
- Custom Brushes (by Haxxblaster, these are from version 5)
- Text Input Tool
- New Enhanced Keyboard (based on Danzeff, originally by Fuzzie 360)
- Rectangle Tool
- Circle (Ellipse) Tool
- Random Spray Tool (Like the spray in MS Paint!)
- New redesigned interface
- Size selection
- RGB Colour Editor
- Quick Colour Selector
- Full Colour Selector
- Eraser (Now transparent, not white!)
- Transparency in canvas (NOTE: Save as PNG if you want to keep the transparency!)
- Line Tool
- Scroll Tool (To move around canvas)
- Fill Bucket (Fill areas of the same colour, NOTE: This is a little buggy.)
- Completely recoded from the ground up
- PDF User Manual
- 'settings.cfg' for editing settings
Notes
- The zoom is made mainly for pixel art, so custom brushes etc. will give a bit of an inaccurate preview since the preview isn't resized with the canvas.
- The zoom may cause a slight lag in the program.
- In settings.cfg, you can edit the save/load directory. Read the PDF manual for more info.
Download and Give Feedback Via Comments
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During a session at the Edinburgh Interactive Festival, Mark Rein, vice president of Epic Games, has expressed his appreciation for the extra storage space on Blu-ray discs over the standard DVD format.
Speaking on the forthcoming Unreal Tournament 3 title, which will be released on the PlayStation 3 before the Xbox 360, he warned that "we may have fewer maps on the 360 version…Blu-Ray has definitely given us a lot of legroom."
He went on to add: "If you think down the road, well maybe the next UT beyond this one, on Blu-ray disc, we might fill the whole damn disc with all the cool stuff the mod makers make."
Epic Games' most notable title to date other than the Unreal franchise, is the Xbox 360-exclusive Gears of War.
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Electronic Arts has defended the performance of the PlayStation 3 version of its forthcoming Madden NFL 08 game.
The latest title in the massively popular sports franchise was described as "sluggish" on the platform, in comparison to the Xbox 360 version which moves "twice as fast."
A statement from the publisher pointed to the relative amount of development time that has so far been available, with the Xbox 360 launched so much earlier.
"In the case of the next-generation consoles, many publishers have been developing titles for the Xbox 360 for over three and a half years while everyone who publishes now for the PlayStation 3 with the exception of Sony has been developing for the PlayStation 3 for only a little over one full year.
"The differences in the overall knowledge of the hardware is vastly different for both consoles and, as is the case with newer technology, it is very difficult to get it right the first time."
The original review in USA Today stated that "On the surface, the releases on 360 and PlayStation 3 look identical."
"However, when you stack them head-to-head, it's clear which is better. Madden on 360 is fast and fluid, thanks to a sharp jump in frame rate that allows the game to move twice as fast."
"PS3 owners, unfortunately, are greeted with a Madden that is sluggish in comparison. Action stutters far too often, particularly on injuries, penalties and turnovers."
Madden NFL 08 was released yesterday in the US, and will be on shelves in the UK on August 24.
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has poured cold water on rumours that Rock Band will slip to 2008 outside of the US.
"The Rock Band date still hasn't been set in either the US or UK," a spokesperson told us.
However, it contradicts an earlier comment issued to Gamespot saying, "We don't think [Rock Band] will be released in Q4."
The publisher was speaking in the aftermath of comments made by owner of RedOctane Charles Huang, who told Gamespot it was unlikely the game would launch this Christmas in PAL territories, and expects it to carry an AUD 275 price tag (GBP 114 / EUR 168).
RedOctane is both the publisher of the rival Guitar Hero series and maker of the nifty peripherals, which Activision recently shelled out USD 100 million to acquire.
However, Rock Band is aiming to take the phenomena one step further - allowing us to play lead guitar, bass, drums and sing to the various tracks on screen. Guitar Hero developer Harmonix will be creating it with musical push of MTV and financial backing of EA.
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Sony has responded to reports earlier this week that claimed PS3 is not able to process AI as well as 360.
The PS3-shunning statement supposedly came from a Splinter Cell: Conviction producer, who cited PS3's inferior AI processing as a reason Conviction will never be released on Sony's console.
Naturally, Sony's Dave Karraker disagrees, and has come out to rubbish these claims. "PS3 can more than handle AI," he said, "as you will see with Heavenly Sword, which has hundreds of on-screen enemies with different AI routines at one time thanks to the power of CELL."
A chaotic brawler may not have been the best example, but we find it hard to believe the PS3 has any problems with AI. But then, we don't make games.
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We rported last week that a new Aliens/Predator game was heading to PSP, and now we've first screenshots to entertain your eyeballs.
In development at Rebellion - no stranger to the Aliens/Predator license having delivered the excellent Aliens vs. Predator PC FPS - the third-person action-adventure's based on a new Aliens/Predator movie.
You may or may not be disappointed by the fact that you only get to play the Predator, tooled up with his nifty camo and vision tricks and weaponry to splatter humans and aliens.
The game includes a co-op multiplayer mode allowing you and a mate to go Predator and run amok against loads of Aliens.
Coming exclusively to PS3 this November is Haze, the new shooter up next from Free Radical Design. We've got a bunch of new screens that show off the tricks of the multiplayer game.
Designed as a multiplayer experience first and foremost, the developer's sent over new screens that show you what to expect from the multiplayer game, which the team has big plans for.
As you're probably already seeing, the shots walk you through various features of gameplay that are vital to success. Everything you see here can also be done in the single-player campaign mode. Don't forget to write that down too...
The screens reveal new skills such as overdose, traps, Nectar grenade, Nectar knife, Nectar pack shot, play dead and weapon steal. Browse the shots in the screenshot viewer to your right.
Clearly due to the current heat on Microsoft concerning the Xbox 360 RROD, disk scratching, and overheating scandals, Sony's Dave Karraker is mooning on the company's official blog over a recent PS3 Vault "stress test" called "How to kill a PS3 console" which showed the company's game system to be surprisingly resilient in the face of extreme conditions. "A lot of noise has been made recently about the reliability issues of one of our competitor's systems," Karraker said, then went on to kick some sand in Redmond's eye by adding "Did it fail? Nope. Like the Energizer Bunny, it kept going and going and going." Admittedly, the tests -- which included running games and Blu-ray movies for 108 hours in a typical "living room" environment, placing the console in a freezer van then lowering the temperature from 50 degrees to zero, and powering the PS3 in a sauna where heat increased from 100 degrees to 120 degrees over a nearly three-day session -- were quite extreme. In the end, however, the testers say besides being "extremely hot" after coming out of the sauna, the system is running fine and back in regular use. Microsoft, the ball's in your court.
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Interesting new project from Ocean19, heres the details:
Figured it was about time to show you guys the project I was working on...
Been giving updates regularly to the Moderators in our private forum, but haven't showed anyone else yet.
Note, It doesn't have PvP battles, and you can't see anyone else on the map moving. However, you can still do many other things.
Some features it has:
"Who's Online" page, along with the latest news.
Your own "Personal Message" (PM) for the game.
Multiple skills to gain (attack defence etc.)
Different races and classes.
Cash, and money that can be earned.
Equips, and other types of game objects.
Reputation points.
The ability to trade other people.
Sell your items.
Drop them on the map, and other people may find them.
Character page, including various statistics (and the option to drink the potion in the beginning, so you can actually move places).
Full chat, located under the "Character" tab.
Travel, to walk around the map. :|
Explore, to enter homes and portals. You can also use this on random map tiles, to gain items sometimes.
Arena, to fight monsters and gain levels + items.
Blacksmith, buy items (weapons, shields, etc.)
Inn, to rest and regain health.
Item + Magic shop (buy things, obviously).
Town Hall, where you can start a guild as soon as you're over level 10 (or join others).
Trade (self explanatory).
Music, an assortment of legal tunes, to further enjoy your online experience.
That's all for now.
I'm going to be implementing a few other things, like high scores, and the PSP only script in the future. I just can't be bothered to right now.
This uses the engine from the PHP game called Phaos. I have gotten permission from Zeke Walker (the maker) to use the source and get it to work perfectly on the PSP.
Xart has released a new MP3 Player for the PSP, heres the details:
Melody is the standalone music player of Choice BETA 1.5
Some may just want the music player so it is being released as a stanalone version.
please take note that melody is still being developed and Melody v1.0 will have shuffle & repeat playback.
ID3v3 PNG Cover Art only supported.
ID3v2 & ID3v4 will be added.
only cover art in png none interlaced supported.
144 x 144 size, if larger will be reduced in size on screen to 144 x 144 and you may notice a slight slow down in scrolling when loading large cover art
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Fans of the PlayStation Portable (PSP) media device must continue to wait for a download store, a feature that experts have said is a must if the player is ever to launch a significant challenge to the iPod.
Sony representatives, which have been holding press gatherings in major cities in preparation for the September launch of the upgraded PSP, refused on Tuesday to set a launch date for the download store.
They did reveal that the store will launch with "short-form" games. Whether music and movies will be available at rollout is "still unclear," said John Koller, a spokesman for the PSP.
What's the holdup?
Koller said that concerns about Digital Rights Management (DRM) are part of the problem. The company is trying to find the best way to protect movies from being pirated. Sony has always been big on DRM.
British business publication The Financial Times sparked expectations about the store when it reported late last year, citing unnamed sources, that a download service would arrive by spring. Sony refused to confirm that a store was on the way until recently.
Back in 2005, when the PSP debuted, some PSP fans clamored for a download store. Many rejected Universal Movie Discs (UMD), a miniature version of the DVD created for the PSP. The format has yet to catch on with the public.
Sony's delay at offering downloads has held the PSP back, say analysts like James McQuivey, with Forrester Research. The PSP, with its high-resolution 4.3-inch screen, ability to play videogames, movies and music, should already be challenging the iPod, McQuivey told me in April.
McQuivey assessed the PSP this way: "The Sony PSP is one of the best portable entertainment media devices that anyone has come up with in years. It has a relatively big screen, plays video beautifully, has good storage and audio. It could have been the first big mobile carrier for TV shows and movies."
Instead, iPod, and not the PSP, is one of the world's most popular multi-media devices. Still, Sony is at least headed in the right direction. Another smart addition to the new PSP is a video-out cable. One of the biggest complaints among PSP fans was that they couldn't watch PSP movies or games on their TVs.
A demonstration of the video-out feature was impressive. Watching the film House of Flying Daggers, there was little resolution loss. Koller promised that downloadable movies would offer the same high quality--just as soon as they arrive.
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Joek2100 has released a new version of Music Prx, heres the release details:
This is the new version of the irsmp3.prx which now has support for atrac3, which is why I changed the name.
If you don't know, this is a custom firmware plugin which allows you to play music while playing a game and using the vsh.
Read the file called PLEASE_READ_ME.txt, for installation and usage
I'm not going to copy the whole readme file here, but there a somethings you should know:
This has new hardware decoder will work with all umd games/the vsh/ and most homebrew. (Thanks to cooleyes)
- It will not work with homebrew that uses the ME (SnesTYL ME, dosbox .71, etc)
- It will not work with copy protected atrac3's
- In the next release I'll have it switch back to the software decoder (mp3 only) when the ME is in use, but until then you'll have to use the non-ME version
- Also when playing an mp3 that has a samplerate different from 44.1kHz, you need to pause the song before the vsh's video/music player will work
If you have a problem with a game starting, try waiting until you are at the main menu to start playing music.
If you get an error message/if you hit play and don't hear any music, turn on the on screen display, and look for a line in blue.
Heres whats new:
0.51: (beta)
- Fixed a bug which would prevent playback in some games (You can now remove hw.prx, it is no longer used)
- Since many people are reporting problems, I made this a "beta" version, I'll try and fix the bugs as soon as I can, see me last post in this thread for details
0.52: (beta)
- Fixed a bug which prevented some (I guess a lot) of atrac3 files from playing properly,
0.53: (beta)
- Fixed another bug making atrac3/atrac3 plus files not play, please update to this version before reporting any bugs, if you still have problems
0.54 beta:
- Removed the settings file because it was causing a problem
- Added those settings into music_conf.txt
- NOTE: In 3.40OE (and possibly other fws, setting the cpu speed > 222 will cause the vsh to not work/crash)
- This seems fixed in 3.52 M33-2
- Now that I think about it, the above might just be a problem with my one psp
0.55:
- Fixed a bug which would cause some mp3s to hang at the end of the file
Future plans:
-auto enable the software decoder when the ME is in use, so playing mp3 can work with any homebrew that uses the me
- improve the on screen display
- add some sort of playlist in folder support (each subdir would be a seperate playlist and you can switch between them, something like DJEK was talking about in the old thread)
- add more formats
- figure out how to get pops mode working
- have button inputs that are used in the prx ignored by everything else
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via joek2100
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New blog post from StrmnNrmn's blog tells us about how some dynarec optimizations make Daedalus faster.
I was playing around with the code generation a couple of evenings ago, and realised that if I made a certain assumption, I could drastically speed up specific types of memory accesses.
When I discussed load/store handling on Sunday, I presented the new code that is typically generated for handling a load such as 'lw $t0, 0x24($t1)' on the N64:
ADDIU a0 = s1 + 0x0024 # add offset to base register
SLT t0 = (a0 BEQ t0 != r0 --> _Trampoline_XYZ123 # branch to trampoline if invalid
ADDU a1 = a0 + s7 # add offset to emulated ram
LW s0 <- 0x0000(a1) # load data
(I'll ignore all the extra code which is generated, and just concentrate on the 5 instructions above which correspond to the expected path of execution.)
Of the 5 instructions that are generated, two - the SLT and BEQ - are just there for performing error handling in the case that the address is invalid, a hardware register (i.e. for memory-mapped I/O), or a virtual address. I'll call this error handling for short.
If we were generating code in an idealised environment where we didn't have to perform error handling, we could drop the SLT/BEQ instructions to get this:
ADDIU a0 = s1 + 0x0024 # add offset to base register
ADDU a1 = a0 + s7 # add offset to emulated ram
LW s0 <- 0x0000(a1) # load data
We could then optimise this even further and perform the offset calculation directly as a part of the LW instruction:
ADDU a1 = s1 + s7 # add offset to emulated ram
LW s0 <- 0x0024(a1) # load data
In this idealised situation we could reduce an emulated load to just two instructions, with no branches. That's a pretty good saving!
The problem is that the environment we're generating code from is not 'ideal', and it's hard to know in advance of time which memory accesses are going to directly access physical ram, and which are going to access hardware registers or require virtual address translation. For that reason, we have to place a guard around every memory access to make sure that it behaves correctly. At least, that was the way I was thinking until earlier in the week.
What I realised on Monday is that I can make an assumption that lets me remove the error handling code for certain types of load/stores. The assumption is that when the N64 accesses any memory through the stack pointer ($sp) register, the address is always going to be valid, physical memory.
The assumption relies on the fact that most roms don't do anything particularly clever with their stack pointers - it gets set up for each thread to point at a valid region of memory then the game just runs along, pushing and popping values from it as the code executes. Of course, if the assumption is wrong then the emulator will just crash and grind to a halt in a unpredictable manner
It was straightforward to add a hack to the code generation to exploit this kind of behaviour, and the results have been better than I expected - I'm seeing at least a 10% speed up, and the code expansion factor (the ratio of generated bytes of instructions to input bytes) has dropped from around 5.0x to 4.0x. Stability has been excellent too - I've run about 8 roms with the hack so far, and all of them have run perfectly.
I think one of the reasons the hack has such an impact is that a lot of the memory accesses in a typical C program are through the stack. Here's an example snippet from the entry to a function on the N64, where the compiler emitted code to store the return address and arguments:
When I look through disassembly for the roms I'm working on, it's very common to see lots of sequential loads/stores relative to the stack pointer like this.
Previously Daedalus generated around 20 instructions (including 5 branches) for the above snippet. With the hack, the generated code now looks like this:
I still want to do lots of testing with the hack. I want to find out if there are roms that don't work with the hack enabled, and how common a problem it is. It's such a significant optimisation though that I'm certain I'll be adding it as an option in Daedalus R13. The results of my testing will probably determine whether I default it to on or off though.
So far Daedalus R13 is shaping up to be significantly faster than R12. I'm still not sure when I'll be ready to release it, but you'll hear about it here first.
-StrmnNrmn
Give feedback to StrmnNrmn here or in the comments section in his post.
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Another new post from StrmnNrmn's blog points out that Exophase suggested two optimizations for Daedalus to StrmnNrmn some time ago.
It turns out that exophase had already suggested two of the three optimisations I implemented this weekend in a conversation we had way back in February.
Whoops! It's been such a long time, I'd totally forgotten we'd talked about it. I really should pay more attention sometimes - if I had been you might have seen some of these improvements way back in R9. Sorry exophase - kudos for spotting this so long ago!
The PSP and what can be emulated on it is a topic of discussion thats always being debated around the PSP Homebrew Community.
Last weeks release of a DS Emulator for the PSP brought out a lot of strong comments from people on all sides, some that say a DS Emulator will never be at a decent speed and unplayable etc etc.
I myself agree that a DS Emulator will most likely never be playable but then i thought lets look at specs and in particular specs for the Nintendo 64 which is being emulated on the PSP
Memory:
4 Megabytes (36 megabits) total RAM
Rambus DRAM subsystem
Transfers up to 562.5 MBytes/sec
Custom 9-bit Rambus Bus (to the DRAM)
Runs at 500 MHz max
Internal data bus to the RCP is 128-bit
Now heres the Nintendo DS Specs:
Main CPU: ARM 9, 67 MHz
Secondary CPU: ARM 7, 33 MHz
Memory: 4 MB main RAM, 656 kB VRAM
Sound: ARM 7, 33 MHz
16 simultaneous channels
stereo sound
Graphical prestations/effects:
ARM 9
dual 256x192 screen resolution
solid 60fps
120,000 polygons per second with all hardware effects @ 60 fps (expect game benchmarks to be a little less.)
262,144 colors
4 million vertices/second
30 million pixels/second fillrate
Cel-shading
Hardware fog
no bilinear filtering This really sucks...
When you look at the systems there doesnt seem to be a mass of difference between them, now with N64 Emulation on PSP at a playable or nearly playable state then will we see DS games at a much more playable condition than the 4FPS releases at the moment, of course any such emulator needs to be written for that console.
So is a decent DS Emulator a possibility or not, my answer would be no but in the world of emulation we are always amazed by the breakthroughs that happen. Im sure the coders who know the N64 and DS Hardware will be able to dissect the difference in specs in a way i cant but its nice to dream eh ?
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Taken from the source of... well Sourceforge.
Here is the link to the page I found this out from: http://sourceforge.net/tracker/index...90&atid=774197
Do not thank me for this update, the creator is Paul Murray from the website.
Here is his update and his changelog:
Spoiler!
This is a collection of changes I have made for my personal copy of bookr
and thought that others might find useful. I use bookr on text and palmdoc
files, so my changes are targetted to that, I do not use the pdf
functionality.
Date Created:
- 2007-08-05 13:00
Changes:
- Swap Circle and Cross use to match western conventions
- Record last file opened and automatically reopen when bookr starts
- Tidy up source references to button images to use constants to make
source reading easier
- Reload document if font face changed, no only if font size changed
- Option to scale line height from 50% to 150% of normal, to either
increase spacing for better readability, or squeeze more text onto the
screen
- Option to ignore CRs if less than a certain number occur together, useful
if the file has been line broken at a specific width
- Separate last viewed folder memory for books and fonts
- Two separate speed settings, one for menus and file loading, one for
reading books, so you can set it to 10Mhz for good batter life, but still
open files quickly
- Read title for palmdoc files
Seeing that it's a small update, I don't know if anyone will grab this. I'm merely posting it so that some mod or admin posts this on the main PSP News website. Overall, an update is always welcomed I hope, especially since alot of people were asking for an update of this anyway a few weeks/months after it went dead from it's creator's last update.
Note: When I mean this is an update, it's merely a patch (Notice the small size). Please do not remove the original file if you have it on your psp already. Merely place the file in the same folder,overwrite, and things are hunky dorey!
We shall now explain this fully. Hopefully this will clear all misconceptions and misunderstandings.
We had reversed DA's OE CFW and were in the middle of updating it to 3.51/3.52. We already had a working 3.40* but we were never planning to release it, since we knew it wouldnt be able to compete with M33 (who had by then already released a 3.52 version of theirs with advanced features such as NO-UMD). More importantly, we hadn't ironed out all bugs yet. So we were waiting until our 3.52 version was complete before releasing.
However, team member accounts on MaxConsole were compromised (the problem has now been solved - credits to Zeus). Hence, Lamers had access to all of our PMs, and several Wildcard members were completely unaware that their PMs were being monitored. Gradually, because of the information from those PMs, Lamers got access to a private forum setup for the Wildcard team. And from info gathered there, eventually got access to our private SVN.
Lamers leaked everything from our private SVN. Now, these people are the absolute scum of the PSP scene (and in fact have been 'infecting' every console scene ever in existance), they have known to lie, cheat, & steal all in the name of money. They grab every homebrew release they can find from all PSP sites and have the original authors names hex edited out and post them on their site pretending that they were the authors. They even posed as Dark_AleX on their forums and posted his releases there with his username to intice extra visitors.
They mainly gain their income through advertising, traffic, & site visits (hence their desparation to lie and cheat to gain more visitors). So when they leaked our source, we knew definitely it would bring a huge increase of traffic to their site. So to prevent them gaining anymore traffic (and hence income) and to prevent their name from being heavily promoted and advertised due to this leak, we decide the best course of action is to "officially" release our source instead. Now mind you, we never in a million years ever wanted this source to be public. It was done purely to pre-empt the release of the leak by Lamers. And also to further isolate their "big news item", we decided to publically release our 3.40 CFW (which was in the middle of being updated, hence why the recovery menu said 3.51* WildC*rd). So because of this rushed release, there were still bugs left and we apologize for this. But we then realised that this CFW was becoming quite popular so we decided to support the fans and start officially supporting 3.40* LE as an official release (hence the quick bug fixes).
Now having said all this, out of respect to the devs that worked so hard on this source and also out of respect for Dark_AleX, Team WildC*rd politely requested that this source be used for educational purposes only and not for public releases.
Now regarding Ketchup's release, firstly, we got permission from the author of SCEP to use his source in our release (you may ask him yourself to confirm). Secondly, even though members of Team WildC*rd wish to remain anonymous, there are members that know DA personally and we can assure you we have his blessings. Thirdly, we completely reversed DA's PRX's rather than using his direct source, Ketchup is not reversing our binary release of 3.40* LE, he is using our direct source code.
It is not that we do not respect Ketchups work, on the contrary, we were quite impressed with what he had achieved. What we do not wish however, is for the source to be used. Ketchup may of course still reverse our recovery.prx binary that we released from 3.40*. If he really wants to release something, reverse the prx himself from scratch like we did, do no rely on the source instead. We would have no problem with that. And the same goes for anyone else, if you wish to release something from our source, get the source by reversing the prx's, not by just downloading the leak. I believe we are respecting his wishes that way, he may release a recovery, only if its based on our prx and not the source code.
Like I mentioned above, out of respect for the hard work Team WildC*rd Members put into this CFW and out of respect for DA, we politely request that the source not be used for public releases. Realise that we were forced into a corner and we had not much choice but to release the source. We never wanted either the source nor 3.40* to be ever publically released. But of course, we cannot force anyone to do whatever we want, PSPGEN have have already said that Ketchup will release another version soon. We cannot force you not to, we can only ask for you to respect our wishes.
And finally, a quick note to those who see our source release as an opportunity to release a ripped clone of 3.40* or even 3.10* (read: Test30 and his pals) - Don't. It will not improve your reputation (or the size of your e-penis), sites such as QJ and MaxConsole will not support you, and members of the scene will discount your work.
A menu selection spotted during a demo of Unreal Tournament 3 seems to suggest that Sony is working on a player-identification system, perhaps similar to Xbox Live's Gamertag. After seeing the "Gamercard" option in a menu at the Edinburgh Interactive Festival, Games Digest was reportedly told by Epic's Mark Rein "Oops, you shouldn't have seen that."
What's more, a member of the Evil Avatar forums put forth an image from PlayStation Home that also has the "gamer card" option, this time with a space in the middle. We know very little at this point, but thought you all would appreciate a head-start on speculation. By the way, if the phrase "gamer card" seems familiar to you, you aren't imagining things.
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According to Home Media Research, Blu-ray outsold HD DVD 2-to-1 in the US during the first half of '07. If you want the big numbers, it's 1.6 million Blu-ray units compared to 795,000 HD DVD units. If those numbers are too big, just take a look at the recent release of 300, which sold 190,000 units on Blu-ray and 97,000 on HD DVD.
Perhaps these two formats can seek peaceful coexistence, but as things stand right now, Blockbuster has gone Blu-ray and so have some retailers. We really don't care who wins the movie format war, but we'd prefer people spending their money on a couple extra games instead of possibly throwing their money away on a console attachment for a dying not-selling-as-well format.
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gambiting has posted an entry in the Neoflash Coding Comp:
This is my attempt to make a fast mandelbrot fractal rendering program with zoom feature.It's using fastest bruteforce rendering method,so unless someone use asembler programming or Xaos algorithm it's the fastest rendering possible for psp.This actual version has three fractal sizes: Fullscreen(480x272),medium(250x200),small(120x100) .Bigger fractal means longer rendering time.Also,you can set number of orbit checks per loop - more checks means more details and longer rendering time.Default is 100 and with this setting you can reach 60-70x zoom,with ~30sec rendering time.With 300 checks per loop you can reach as far as 500x zoom,but rendering of single zoom can take even up to 5 minutes.And yes,the zoom here is finite.With very good pc software you can reach even 10000x magnification,but this would require setting a 2000checks per loop,and then one frame would render ~2h,so I limited possible number of checks to 300. This application isn't really practical in any way,but it's really fun to watch zooming of the fractal,and seeing as it replicates itself.Also,you can impress your math teacher that your psp can do that
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Yongobongo has posted a new entry into the Neoflash Coding Comp:
New Update-
yPaint AE-2 released, patch to work on Custom Firmwares through XMB.
yPaint is a powerful graphic editing program for the Sony PSP which allows users to edit photoes (up to 512x512 in resolution for PNGs) in PNG or JPG format, or create completely new images in a user-friendly environment.
Features
- Save
- Open
- USB Mode, for transferring created images
- Pencil
- Zoom (up to 4x zoom, with no quality loss!)
- Brush
- Custom Brushes (by Haxxblaster, these are from version 5)
- Text Input Tool
- New Enhanced Keyboard (based on Danzeff, originally by Fuzzie 360)
- Rectangle Tool
- Circle (Ellipse) Tool
- Random Spray Tool (Like the spray in MS Paint!)
- New redesigned interface
- Size selection
- RGB Colour Editor
- Quick Colour Selector
- Full Colour Selector
- Eraser (Now transparent, not white!)
- Transparency in canvas (NOTE: Save as PNG if you want to keep the transparency!)
- Line Tool
- Scroll Tool (To move around canvas)
- Fill Bucket (Fill areas of the same colour, NOTE: This is a little buggy.)
- Completely recoded from the ground up
- PDF User Manual
- 'settings.cfg' for editing settings
Notes
- The zoom is made mainly for pixel art, so custom brushes etc. will give a bit of an inaccurate preview since the preview isn't resized with the canvas.
- The zoom may cause a slight lag in the program.
- In settings.cfg, you can edit the save/load directory. Read the PDF manual for more info.
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September is the date for the release of the next firmware for the PSP, its not known if this will concur with the date of the release of the PSP Slim but i would hazard a guess that its gonna be the same. Talk around the Net is that the next firmware will be v2.60 because of the release of the PSP Slim.
If you are using PSP® with OS version 3.52 to play PlayStation® classic game 『BIO HAZARD DIRECTOR'S CUT®』(CAPCOM) which is purchased at PLAYSTATION®Store,there might be malfunction happening in the 「ORIGINAL」,「BEGINNER」and「ARRANGE」modes.
The malfunction is expected to be fixed in the next PSP® OS Update (tentatively scheduled in the beginning of September). The game is running properly on PLAYSTATION®3.
We apologize for any inconvenience this might have caused. Please kindly be advised to update your PSP® to the latest version once the next software update is available.
Will the next firmware have support for the extra 32mb of ram in the PSP Slim, if so then thats the firmware that all PSP Hackers should be setting their targets onto for Homebrew hacking.
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controls:
analog stick/dpad=move ship
triangle="super" bullet
square=bullet
circle=bullet
cross=shield
ir modes:
press button on remote to move up
the ir modes can be controlled using any tv remote or the like though some work better than others.
edit: screen
edit: somehow my eboot isnt nworking so ill re upload lua player with the game in it clean.
medifire link to the working version : http://www.mediafire.com/?6pdyudymgug
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Within the next week or so im going to post an article detailing the very best releases so far in every scene and this is where the whole DCEmu Community comes in, i want to compile the very best releases for each scene.
It doesnt matter if the release is a Game, Emulator, Demo or application/hack. If you are submitting what you consider the best please post a mini review and any details such as homepage and release date/ screenshots.
With that in Mind please post your top 5 releases for the PSP Scene.
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Boogie will have gamers dancing, singing and starring in their own music videos. Players can also choose and customize different characters in the game to best show off their dancing style and karaoke skills. According to a product listing on online rental outlet GameFly, Boogie might make an appearance on the PS2, scheduled for November 2007. Most likely a wrong entry, but interesting nonetheless ...
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Hi Guys,
Here's the latest of my Time Baby PSP clock program with improvements
to it's world time clock. I have updated the world time clock YouTube
video to clearly show these improvements.
THQ has released a demonstration version, 4 MB in size, of their upcoming action/platform/strategy game -- Worms: Open Warfare 2.
Within, there's a sneak preview of the Pirates level and a few new weapons: including the electromagnet! You can play single player or against a friend in 'Hot-seat mode'.
Note that the demo requires firmware version 3.52 to run! Works just fine on M33 3.52-2.
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It's great that developers give us demos of their games to try them out. We get way too few of those.
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Video games often are blamed for causing violent crimes. But in the case of a Tennessee kidnap victim, Sony’s PlayStation Portable (PSP) may have saved his life.
As reported by the Knoxville News-Sentinel, Jose Ignacio Ortega Garcia was kidnapped, beaten and tortured by a pair of men who held him captive in a filthy motel room for nine days.
Garcia, a business owner, was forced to write checks to the men totalling more than $17,000. His kidnappers also made him call his wife and tell her that he had left her for another woman in order to keep her from calling the police.
Charged in the case are Jose Sanchez, 18, and Juan Gonzales, 28. As reported by the Times-Sentinel, it was a video game which finally ended Garcia’s ordeal.
On June 21, Gonzales gave Sanchez a hand-held video game that would prove to be Garcia’s savior…
“Sanchez played the video game virtually all day that day and much of the night,” [according to an FBI report]
Garcia used the distraction as an opportunity to loosen his bindings. When the exhausted gamer fell asleep, Garcia bolted, running from the room to the hotel office, screaming, “They are trying to kill me…”
While the newspaper doesn’t say which handheld system gets credit for saving Garcia, GamePolitics has learned that it is Sony’s PSP. A criminal complaint filed by FBI Agent Buddy Early, Jr. includes the following sentence:
Suspect Sanchez’s thumb print was recovered from a Play Station Portable hand-held video game box recovered from victim Garcia’s car…
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PSPComic is an application specifically for the reading of comic books and manga on the PSP.
[Feature] One command line argument is now recognized. The full path of a comic book may now be specified, and it will load when the program starts. When the book is closed, the program will exit. THIS ALLOWS A PSPComic EBOOT TO BE USED AS AN iR Shell PLUGIN!
[Feature] New single-handed mode switches the L and R buttons allowing the program to be useful when used with only one hand
[Feature] Square button in menu now performs several functions. See controls section for more information
[Feature] The last comic book being read is now remembered. However, the page that was being read is not remembered
[Feature] A comic book can now be saved to be read later. However, the page is not saved, but may be bookmarked separately using the previously existing bookmark feature
[Feature] The bookmarks and configuration file are now stored in a common folder so that the iR Shell plugin can share bookmarks and configuration with the standalone version. The configuration file is migrated when the program is opened and the bookmark file is migrated when the first comic is opened with this version
[Feature] Full view mode has been replaced with various autozoom modes. See the menu options section for more information
[Feature] The zoom box now works on small images
[Bugfix] Precaching option in menu now properly displays precaching state
[Bugfix] One no longer has to hold down the start button to get a menu when on a page that couldn’t load
[Bugfix] Battery now redraws while a number menu is on the screen
[Bugfix] Number menus now always draw immediately without input
[Bugfix] Image no longer pops up in the background occasionally after enabling the zoom box
[Bugfix] Fixed two memory leaks associated with precaching
[Dev note] The TinyXML makefile has changed. If you intend to compile PSPComic and have compiled the TinyXML library for PSP previously, please recompile it with the makefile provided.
Changelog for 1.2d: -ID3v2 now supported!
-Theme support added and opened.(This means you can do your own themes!). See screenshots.
-Album Art support refined. (JPEG errors reduced)
Features:
-Supported formats: MP3,WAV,OGG,MOD,S3M,IT and more to come!
-iPod graphics (including animated songbar)
-iPod clickwheel using analog
-Mp3 streaming (which means you can load up huge sized Mp3s)
-Shuffle mode
-Music Quiz
-Album Art
-ID3 tags (ID3v2)
-iTunes friendly (song info)
-Lyrics functional
-XMP can enter folders in folders (like: PSP/MUSIC/FOLDER1/FOLDER2/Music.mp3), the XMB Mp3 player can't.
-XMP is louder than the XMB .
-And much more inside!!..
Screenshots:
Spoiler!
Known issues:
-Some songs may not have proper songlength.
-Some songs with higher bitrate may cripple or crash.
Don't forget to check out the PDF user manual included inside .
Works on:
PSP Firmware 1.50
PSP Firmware 2.00+ (eLoader)
PSP Firmware 2.7X SE
PSP Firmware 3.XX M33
PSP Firmware (All the custom firmwares which support 1.50 kernel)
Now compatible with PSP Slim (PSP-2000) using Dark Alex's Time Machine (unconfirmed)
Special thanks to:
Homer - For his great help and support.
pspfan - Great bug reports.
Jake20324 - theme graphics.
Important Notes:
-Make sure it's in PSP/GAME150 to work perfectly.
-Make sure your music is in PSP/MUSIC or MUSIC.
-Read the User Manual troubleshooting section.
-Make sure your files don't have foreign characters (Chinese or Japanese for example).
Alternative Download :
Hope you like it and don't forget to vote .
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Although the battle for next-gen supremacy is in full swing, the best-selling console in the land remains the venerable PS2, so it was only a matter of time before developers tried to cash in on the buzz surrounding Wii by cranking out some motion-sensing titles for Sony's older machine. First up to the plate is In2Games, which will add to its existing motion sensing catalog with the announcement of Realplay Golf, Tennis, Pool, Racing, Bowling, and Puzzlesphere at the Leipzig Games Convention later this month. The $60 games each come with a custom motion sensing controller, enabling players to fill their homes with as many crazy peripherals as possible. We're all for more motion controlled games -- especially if the controllers are as hackable as the SIXAXIS and Wiimote -- but if In2Games really wanted to bring the next-gen experience to the PS2, they'd take out the rumble, no?
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Feel what it’s like to be a field general making key personnel decisions on both sides of the ball during the game’s biggest moments in Madden NFL 08. Quickly identify your strongest players on the field before every snap then move them into position to make game-changing momentum-altering plays. Play to your team’s strengths by immediately reading your opponent’s schemes and reacting to the action as soon as the ball is snapped. Create mismatches and exploit weaknesses as you read and react with Madden NFL 08.
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As the FINAL version of Suicide Barbie is roaming the world for some time already, it is a time to send HUGE thanks to the whole PSPDEV community for great SDK and toolchain which made this demo possible, Chip for the libGU and TyRaNiD for the psplink which were essential in development of this demo.
If you have not heard about Suicide Barbie - it is a PSP demo by TBL which won Breakpoint'2007 Wild Demo competition (console and handheld compo).
Some new features you might find interesting in the final version:
. much smaller downloadable archive
. packed music
. new visuals
. improved framerate
. wider PSP firmware support - tested on 1.00, 1.50 and 3.x OE
. proper readme.txt
. also photos of TBL finishing the demo in Bingen are included
For rumours and comments go to Pouet: http://www.pouet.net/prod.php?which=30284
Some technical rumblings you might find interesting as well:
. all run-time and back-end code was written almost completely from scratch for this demo
. rendering loop of the demo had to be organized differently than in GU samples in order to achieve better parallelism between main CPU and GU
. probably the biggest challenge of the demo was memory and content streaming. Music and textures are streamed. Might have been a smarter move to write a better compression for animations, but we had no time for that
. all scenes were created and animated in Maya. Scenes were exported first as an FBX - we had an idea of 'interoperability' with Lightwave first (not a great idea after all, FBX has tons of special cases and documentation is somewhat sparse), then processed with out custom tools to extract scene information, animations, meshes etc. and convert them into PSP friendly formats
. all resources were zlib compressed to decrease loading times (if you noticed demo starts almost immediately with virtually no loading time)
. lua was used (during export step, not at run-time) to add additional attributes for objects, setup materials and filter scenes
. originally we had an idea to define timeline in lua for faster iterations, however Louie did a great job with planning and direction, so minimum changes had to be done - as a result timeline was kept in the code
. bulk of textures are 8bit palette based, while some are 4bit
. most of the scenes exhibit no texture reuse - no texture caching in the video memory was required
. we did a DirectX9 backend to help development and debugging. Single ShaderModel2 über-shader was used to simulate GU behaviour
. VFPU was used for some special effects and skinning, mostly to spread workload across CPU and GU more evenly
. although post-process blur in production is done on GU, we experimented a bit with CPU implementation which looked quite promising if well optimized, but at some expense of video memory
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NephilimNX has posted a new version of his app ThemePlus:
Heres whats new:
ThemePlus! changes your wallpaper randomly everytime your PSP boots up, restarts, and/or exits from the game or homebrew. It automatically changes on intervals of Always/Daily/Hourly/Monthly/Yearly.
New Features from ThemePlus! v1.2 (8/17/2007)
- Added new intervals of replacing wallpaper (besides ALWAYS and DAILY): HOURLY, MONTHLY and YEARLY.
- Added option to specify Images folder manually
- Added configuration file - Config.ini
- Timezone is now loaded properly. No need to use timezone.ini.
- Optimized code to increase performance
- Bundled with Guilty Gear wallpapers
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via NephilimNX
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saulotmalo has posted an entry in the Neoflash Coding Comp:
In the game you have to follow a secuence of colors using the pad while you win the secuence gets bigger. I think is good to improve the memory skills. I want to thank every person who helped me in the project.
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Team M33 has announced that they plan to release the newest update to their firmware on August 19th. This version will finally allow the loading of UMD Videos via a memory stick! The rest of the changes are listed below...
What's New In M33-3:
Recovery Menu:
-Added new CPU speed settings - 75 and 133
-Added access to flash2 and flash3
-Added "vshmenu" which allows you to dump a UMD to the PC
XMB:
-Added support for UMD VIDEO iso (Use vshmenu for selection)
We have released a new version of ExultPSP with improved controls, heres the release details:
You spoke, and phantomfighter listened. The few of you inspired enough to rummage through decades of belongings, hoping that cd rot had not yet claimed your beloved Ultima Collection discs, know the rare joy of Ultima VII on the Sony PSP. You also know the unjoy of trying to pick up a 3x3 pixel ring or trying to trigger a hidden lever two pixels wide.
Priorities shifted a bit, and attention was turned to ensuring everyone was able to best enjoy the experience. The most immediate impediment to that complete experience was the analog control. A great deal of effort went into revamping the controls, and testing the new scheme. I played through the entire Forge of Virtue addon under the light of stars tonight, and it's that much better when the controls aren't an obstacle.
I think you'll much appreciate this build.
My kindest thanks to the two virtuous lads thus far who have contributed donations, and an apology, for having to suffer sponsored ads on the site. We are still quite a long way from being able to get phantomfighter a dedicated psp, something much deserved, but with luck, we'll get there.
Better things to come. What's this about a DS port?
As a master of the occult, Wedbush Morgan analyst Michael Pachter has access to an astonishing amount of prescient items. He typically rotates them, most recently speaking to the mirror which he got from an estate sale from a Queen who apparently took a nasty fall. Pachter went up to the mirror and asked, "Mirror, mirror, on the wall. In July, who's the console winner of them all?"
The Mirror replied, "Why the Nintendo Wii and DS, of course."
Miffed at the information given by his impulse purchase, Pachter replies, "You better tell me something I don't already know or I'm shipping you by freight to Pidgeon!"
In a moment of sheer panic the Mirror blurts out, "NPD will report the PS3 beat the Xbox 360 in sales for July."
Pachter believes that for the month of July, which will be official from NPD on Aug. 23, that the DS (450,000 units) and Wii (330,000) dominated sales in North America. Although, for the first time ever, the PS3 will show sales of 160,000 units, while the Xbox 360 will have 115,000. This would also mean that the PS3 will have doubled sales since announcing their 60GB clearance sale last month. He goes on to say that the Xbox warranty issue was a speed bump for Microsoft as "as consumers struggled with the meaning of the 'three red rings of death' issue." He believes that the price cut and apparent fix of the design flaw will rebound Xbox 360 sales.
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Pucelano has posted an entry into the Neoflash Coding Contest:
This is the first totally functional spreadsheet for the PSP. Beside realizing the basic operations (+ - * /), it have many functions to facilitate the calculations as well as many options to give format to the cells texts/numbers. Also you can exchange sheets with Excel, using txt files.
This help screen shows all the functions implemented.
Main Features
- English and Spanish language menus and functions.
- Format cells options: Font, size, bold, color, decimals, alignment and superpose.
- The integrated functions are named and work like those of Excel (English or Spanish version), to facilitate the exchange of files and the learning.
- Exchange of files with Excel, using txt files.
- Show or hide gridlines.
- Turn on-off the USB connection.
- Save screenshoots in MemoryStick.
- Possibility of changing the columns width.
- Cut-Copy-Paste-Delete the content of the cells.
- Clock and indicator of battery on screen.
To learn to use the spreadsheet a complete manual in pdf format is included. It´s important you read it.
Several example sheets are included in addition, to show you the application possibilities.
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Slasher has posted an entry into the Neoflash Coding Comp:
This is basically a generic flasher which can flash whatever files your heart desires. I've tried to make the process as simple and noob friendly as possible.
You can flash anything from individual files neatly organized as you wish, all the way up to entire themes also organized as you wish. You can also save precious flash space for themes with the click of a button - backing up your files as well.
The customizations available to your PSP are endless.
In case you're completely oblivious to what 'Flashing' even is, I've included several examples in which you can modify the appearance of your PSP. Enjoy.
The key to this program is user choice. YOU, as the user; chooses what he or she wants to do.
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Pucelano has released another entry into the Neoflash Coding Comp:
Description
Looking for a simple operation, I´ve coded this complete calculator that realizes the most habitual operations, without arriving at the complexity of a scientific calculator. This second version has various new features.
Controls
• Arrows: Move across buttons.
• X: Press button.
• O: Select DEG(degrees) or RAD(radians).
• Triangle: Shift button.
• Square: Options menu (Skins and Sound) (new in v2.0).
Features
- Memory functions.
- Operations with angles, as much in degrees as in radians.
- Exponential numbers available.
- Conversion centesimal degrees<–> hexadecimal degrees (new in v2.0)
- Sounds on errors (new in v2.0)
- Four different skins (new in v2.0)
If you like it and find useful this application, please vote for it.
Thanks.
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Bumuckl has released and updated his painting app for the Neoflash Coding Contest:
Bermuda CS 7 is a multifunctional and very powerful homebrew-tool. CS stands for "Creative Suite". Bermuda CS 7 gives you the possibility of designing your own pictures or art easily on your PSP.
And of course, you can do Pixel Art...version 7 now with filebrowser...
All Features:
- Pencil
- Brush
- Eraser
- Fill Bucket
- Rectangle
- Circle
- Effect Draw
- Gradient
- Stamps
- Zoomtool
- Pipette
- RGB Settings
- Color Palette
- Move around Canvas
- Write text (25 different Fonts)
- Linetool
- Shortcut Palette
- Save Picture in JPG or PNG
- Open Picture using a filebrowser in JPG or PNG
- Set Dpad-sensitivity
- Make new Picture
- set Picturesize (unlimited)
- Enable/Disable USB Mode
...and much more thingz xD
Bermuda CS 7
Changelog:
- Filebrowser for opening files
- Save pictures in JPG or PNG
- added 5 more fonts
Bermuda CS 6 Pro
Changelog:
- Added Zoom-tool for zooming in and out
- fixed several Bugs with palette
- Added selection between Pro and Lite version
- Cleaned up Code a little bit for more speed
- Added Text Creation (Great thx to Yongobongo!)
- Added 20 fonts
- Added some new stamps
Bermuda CS 6 Lite
Changelog:
- New menuinterface
- switch between 2 menus or hide all
- Drawing Tools menu includes now:
-Pencil
-Brush
-Eraser
-Fill Bucket
-Draw Rectangle
-Draw Circle
-Effect Draws
-Gradient
-Stamps
-Pipette
-Big Palette
-RGB
-Move Picture
- Settings menu includes:
-Save picture
-Open picture
-Enable/disable USB Mode
-New picture
-Set DPad-sensitivity
-Battery Info
- added new Stamps
- added new Effect Draws
- Setting the resolution of the picture is possible
Gambiting has updated his Mandelbrot Fractal Generator fore the PSP:
This is my attempt to make a fast mandelbrot fractal rendering program with zoom feature.It's using fastest bruteforce rendering method,so unless someone use asembler programming or Xaos algorithm it's the fastest rendering possible for psp.This actual version has three fractal sizes: Fullscreen(480x272),medium(250x200),small(120x100) .Bigger fractal means longer rendering time.Also,you can set number of orbit checks per loop - more checks means more details and longer rendering time.Default is 100 and with this setting you can reach 60-70x zoom,with ~30sec rendering time.With 300 checks per loop you can reach as far as 500x zoom,but rendering of single zoom can take even up to 5 minutes.And yes,the zoom here is finite.With very good pc software you can reach even 10000x magnification,but this would require setting a 2000checks per loop,and then one frame would render ~2h,so I limited possible number of checks to 300. This application isn't really practical in any way,but it's really fun to watch zooming of the fractal,and seeing as it replicates itself.Also,you can impress your math teacher that your psp can do that
UPDATE LOG:
-Added 6 new colors
-Added Fullscreen 4:3 resolution(363x272)
-now you can go back to menu without quiting the game
-Added colored background feature(only for red,green,yellow,blue colors)
-You can take screenshots and save coordinates now.It works like that:
You press select,then screenshot is saved in /psp/photo/.Screenshot names are incrementing,so these will be screenshot0.png screenshot1.png ect.Coordinates are saved in /psp/game/mandelbrot/coordinates/ with name connected with screenshot,so if name of your screen shot was screenshot21.png,then coordinates will be saved as screenshot21_coordinates.txt.In this file there will be saved every point you clicked,so if you zoomed for example 4 times,then in this file will be:
342,98
213,231
476,123
387,250
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DaveX has released a new version of his Unnofficial version of NesterJ the Nes emulator for the PSP, heres the release details:
This updated version of Unofficial NesterJ RM does 3 things:
1) Corrects the crashes on ROM changing in previous version.
2) Allows you configure rewind parameters in the new "Rewind" menu.
3) Adds a new screen mode: "rotated mode".
What is "rotated mode"?, well, while I was trying to figure out how to do mirror mode, I accidentally discovered a way to rotate the screen 180º. This mode forces you to rotate physically your PSP also,
resulting in having the directional pad on your right side, and action buttons in your left side.
So, if you have ever wondering how does it feel having the direction pad on the right side, this is your chance to try it. By the way, in this mode directional controls are automatically updated, so you don't have to worry about which one is left, right, up or down.
Pucelano has posted an entry in the Neoflash Comp:
A different Pong, with 3 ways of game.
Description
This is a different Pong, with 3 ways of game and several configurations.
Play against the PSP or against a friend.
The movement of the ball is real, and it changes his angle when it beats at the corner of a bar.
In the record way you have to try to obtain the biggest number of followed hits. You´ll be able to put your name on the record screen?
Controls
• Arrows: Move bar.
• START: Pause the game.
Features
- 3 ways of game:1-player, 2-Players or Record.
- 3 difficult levels.
- Games to 9 or 15 points.
- English and Spanish menus.
- The ball speed and movement direction is variable.
If you like this game, please vote for it.
Thanks.
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Defence Station Portable is a Fully Customisable Tower Defence game for PSP.
It also runs on linux and windows to assist in creating new levels :-)
The level creation guide is included, please make lots of levels!
Oh yeah, the points counter is broken, known bug. I’ll fix it tomorow >_>
Big thanks to:
#hamlan for support
My collegues at SmarTrak GPS Tracking for some of the audio ;-)
JMC for some of the audio ;-)
Surreal for the build menu graphics.
Myself
And obviously tyranid, gimp devs, audacity devs, inkscape devs. Awesome software guys
Mac version coming soon once I get access to a mac :-)
Enjoy.
Danzel.
PS.
I’ll release the source under GPL including the SVGs I made the images from (under CC) sometime over the next week, will set up a SF.net project or something for it.
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Gambiting has released a new version of Shootfor fun for the Neoflash Coding Contest:
Heres the release details:
This is my attempt to make a fun,and simple shooter,which you can play while in the bus or during school pause.I got the idea from similar shooter I've seen on pc few years ago.
#1 Update:
-Addons system WORKS! You can have one of 5 updates,health,shield,Double Speed,Double Power,Triple Power.They make gameplay faster and much more fun and addictive!
-Fourth level of enemies,very difficult
-Various Eye-candy,like fading screens.
-You can die now
-You can pause using start button
-Added instructions option in main menu
-Modified insane mode - now it's even more insane
-Added neoflash logo
DCemu Regular Sektor has released his entry into the Neoflash Coding Contest, heres the release info in full:
Project description: This is a port of the classic cdogs (cyberdogs 2) to Sony PSP. It's a top-view gauntlet style shooter.
You can customize your character and select from a variety of weapons. You walk around shooting guards and collecting things.
Original Code Copyright Ronny Wester 1995
Game Data Copyright Ronny Wester 1995
SDL Port by Jeremy Chin and Lucas Martin-King Copyright 2003-2007
Ported to PSP by Sektor
Controls:
Move D-pad/analog
Use weapon Cross
Slide Square or Circle + direction
Change weapon Square or Circle when not moving
ESC/Cancel Triangle
Pause Start
Automap Select
NephilimNX has posted a new version of his ThemePlus app for the PSP, heres the details:
ThemePlus! changes your wallpaper randomly everytime your PSP boots up, restarts, and/or exits from the game or homebrew. It automatically changes on intervals of Always, Daily, Hourly, Monthly, and Yearly.
ThemePlus! v1.21 Stable Version
- Modified how Daily, Monthly, and Yearly intervals work
* Daily - Wallpaper now changes the next day the PSP boots up, restarts, or exited from game regardless of time
* Monthly - Wallpaper now changes the next month the PSP boots up, restarts, or exited from game regardless of day or time
* Yearly - Wallpaper now changes the next year the PSP boots up, restarts, or exited from game regardless of day, month, or time
- Fixed timezone bug. There will be a slight delay increased when wallpaper is changed for the sake of timezone. Other than that, same performance when the wallpaper will not be changed
- Updated config.ini. This is a problem in v1.2.
- New 'ms0:/seplugins/themeplus/themeplus.dat' file is created everytime the psp changes wallpaper. Deleting it will reset the checkpoint that will be basis for date compare.
V1.2 was rushed last night and I was too sleepy to beta tests all the functions. All unseen bugs are now fixed in this version. Sorry for the inconvenience.
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What it has:
-Menu with instructions,credits, level select, level deleter (in case you made one you don't like) and level maker
-menu background is a slideshow of screenshots
-an on-psp complete GUI level maker. basically ev. a. ree. thing. is customizable ; the path the creeps (guys you shoot at) take, what kind of creeps there are, how much health they have, how fast they move, how much money they're worth, how many of them come, how fast they come, what kinds of turrets there are, how much damage they do, how fast they shoot, how far they shoot, how much they cost, how many waves of creeps there are, what creeps each wave has, how many lives you have, how long between waves, how much money you start with, and just in case you've customized it all a little too much, it has a nuke button too.
-money which is spent on turrets and upgrading them
-turrets can be sold; when sold they give half back
-turrets can be upgraded to increase how much damage they do
-turrets have circles around them showing how far they can shoot
-creeps have health bars over their heads showing how much health they have left
-info about the current wave is displayed at the bottom, info about the selected turret/turret to build is shown on the right side
-turrets by default shoot at the creep that has been onscreen the longest, usually also meaning the one closest to the exit
-the next wave can be sent early
-did I mention everything is customizable?
-simple to the point instructions
-has many common things for any tower defense game
Screenshots:
Gameplay:
A shuriken gun shooting at a creep:
A sniper turret finishing off a boss:
The levelmaker (with a path drawn):
If anybody makes some good levels and wants me to include them in the next release, email me the level's txt file (from the maps folder) and any custom images it uses and I'll check it out and possibly include it.
If you enjoy the game please vote for PSP Tower Defense in the Neoflash summer coding competition.
Be sure to check the included readme for (a lot) more info.
The download is kxploited so if you have 1.50 kernel just drop both parts in GAME, otherwise drop both parts in GAME150.
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Here is a very basic implementation of cooleyes' PSP Media Engine mp3 player.
It has no file browser yet, and does not support mp3s with ID tags.
A lot of work has to be done to implement it properly.
I might not have much more time to spend on this program with
a possible job coming my way.
features
Engaging Social Link system lets you build intimate relationships with friends and love interests alike!
Unforgettable characters and professionally-acted dialogue bring the story to life!
Massive replay value with over 20 Social Links and a complex storyline encompassing a full school year.
Highly stylized designs grace the beautiful 2D character portraits, detailed 3D animations, and heart-pounding cut scenes!
Intense, strategic battle system; find and exploit enemy weaknesses with the help of your allies!
description
In Persona 3, you'll assume the role of a high school student, orphaned as a young boy, who's recently transferred to Gekkoukan High School on Port Island. Shortly after his arrival, he is attacked by creatures of the night known as Shadows. The assault awakens his Persona, Orpheus, from the depths of his subconscious, enabling him to defeat the terrifying foes. He soon discovers that he shares this special ability with other students at his new school. From them, he learns of the Dark Hour, a hidden time that exists between one day and the next, swarming with Shadows. These monsters have been steadily claiming victims aptly nicknamed "The Lost"—people who've inexplicably become mindless zombies. Under the supervision of school chairman Shuji Ikutsuki, he joins his new companions in confronting this threat to humanity…
With your school as the primary battlefield, you'll be forced to juggle between two lives: student by day, defender against evil by night. And your greatest challenges await you on the eve of each full moon.
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features
pages: 264
format: 19x13
Master the social links to power up your Personas
Charts to help you squeeze everything out of the fusion system
A full month-by-month breakdown of the game's calendar
When to enter the dungeon and why
Every monster's stats
description
It's up to you and the Specialized Extracirricular Execution Squad (SEES) to defend Gekkoukan High against the threat of the Shadows. Every night, between 12:00 and 12:01 AM, the Dark Hour comes and monsters walk the streets.
Investigate the endless corridors of the dungeon called Tartarus in style with this Monster-Sized strategy guide. Every secret is revealed, and every boss defeated!
Sometimes...high school really is hell.
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features
All-new weapons, multiplayer maps and Co-op modes, plus the integration of the SIXAXIS™ wireless controller provide the most advanced warfighter experience to date.
For the first time ever, the Ghosts will defend U.S. soil from a cross-border attack, taking the fight to all-new locations. T
AI is more challenging than ever. Watch your back as rebels send their own team members to flank your position or gain vantage points by utilizing vertical gameplay to pick you off from the rooftops above.
The revolutionary Cross-Com feature has been upgraded for Ghost Recon Advanced Warfighter 2.
description
The best-selling next-generation franchise arrives on the PLAYSTATION®3 computer entertainment system with Tom Clancy's Ghost Recon Advanced Warfighter® 2.
It's 2014, and the soldier of the future returns to encounter a new and more imminent threat along the recently completed wall on the U.S./Mexico border. The Ghosts are more powerful with an upgraded Integrated Warfighter System (IWS) but will have only 72 hours to assess the threat and stop the rebels from reaching U.S. soil.
With a border that's 1,900 miles long and an enemy that doesn't play by the rules, this is a job for the U.S. military's most elite fighting unit. This is a job for the Ghosts.
To read more of the post and Download, click here!
Feel what it's like to be a field general making key personnel decisions on both sides of the ball during the game's biggest moments in Madden NFL 08. Quickly identify your strongest players on the field before every snap then move them into position to make game-changing momentum-altering plays. Play to your team's strengths by immediately reading your opponent's schemes and reacting to the action as soon as the ball is snapped. Create mismatches and exploit weaknesses as you read and react with Madden NFL
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FATAL FURY: BATTLE ARCHIVES Vol. 1 will include four classic FATAL FURY games: FATAL FURY, FATAL FURY 2, FATAL FURY SPECIAL and FATAL FURY 3: Road to The Final Victory. The FATAL FURY series was SNK's first ongoing fighting-game franchise, and many beloved SNK characters and locations made their first appearances in FATAL FURY. FATAL FURY was also the first fighting game to feature a two-plane system, allowing characters to dodge out of harm's way when confronted with a challenger's attacks.
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Mr305 has posted an entry into the Neoflash Coding Comp:
The concept is very simple, You enter the variables, It does PAGES, trust me, PAGES of work automatically for you. It is of help for any student between 3th Grade to University level CALCULUS and other highlevel math and Physics.
Here I present my first application/ my first EBOOT.PBP form homebrew. It's coded in C.
It WILL also features an Inbuilt Calculator [similar to handheld ones].
This application has been created with PORTABILITY kept strictly in mind.
PSP isn't fit for sluggish painting, there's DS for that...
But PSP can be an effective tool if used for Math/Physics/Calculus/Geometry.
The Proprietary Rapid InpSP™ System:
There's no need for juggling with one's place or tenths place or hundreths place or so on... The rate of inputting number is VERY VERY fast.
Download and Give Feedback Via Comments
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CBarox has posted an entry into Neoflash Coding Comp:
infxion is a shooting game for PSP that is a simulation of a nanobot turret inside of a human red blood cell defending it from infection by shooting white blood cells to kill the different kinds of infections. As you progress through the game, you can collect and cash in 4 different power ups and combine them to make an effective cure.
Controls -
X - Shoot
Analog Stick to Aim
Start - Pause (DUH)
Power Ups -
Faster Fire
Increased Defense
Increased Damage
Increased Heal Rate
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Nataku92 has posted an entry into Neoflash Coding Comp:
The first version of a game largely inspired by line rider. Although there's no way to "win" the game, the point is to try and create interesting and fun patterns of lines for a blob to ride through.
-Controls-
ANALOG STICK - move cursor
CROSS - draw/select
START - open/close menu
DIR PAD - navigate menu
R AND L TRIGGERS - zoom in and out (respectively)
-Menu-
Play - starts the blob rolling
Stop - Stop and reset the blob
Save/Load - Not implemented yet
Trash - Clear everything
This was a really small entry I decided to do on the last weekend since I wasn't able to finish my other project. It's pretty incomplete at the moment, but I hope it provides at least a bit of entertainment
Comments and suggestions would be great!
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To read more of the post and Download, click here!
LucasArts is bringing whip-cracking Indiana Jones adventures to PSP, if a listing on the website for ESRB is anything the go by.
The ratings body has "Indiana Jones 2008" listed for Sony's handheld.
There's no further information on the game but it's speculated that it's a handheld version of LucasArts' new PS3 and Xbox 360 Indiana Jones game it has in development.
LucasArts' new console Indy title uses euphoria technology, which imbues in-game characters with more 'natural' behaviour. It not only adds an extra layer of authenticity to proceedings but additionally, because it all works in real-time, we'll never see the same behaviour or action or reaction from an NPC twice. Or that's the idea anyway.
To read more of the post and Download, click here!
Here are the cables that you'll need to get your PSP connected to your TV. Official pricing hasn't been announced quite yet, but we can still stare in awe at the packaging, marveling at when we'll be able to connect our PSP systems to the TV.
To read more of the post and Download, click here!
Because we love you, we're going to recommend Jeanne d'Arc this week. If we wanted you to feel nothing but hatred for yourself, we'd force you to suffer through the two hour mess that is "Perfect Stranger." Thankfully, we're not that cruel.
US Games
Brunswick Pro Bowling
Dragoneer's Aria
Jeanne d'Arc
Tom Clancy's Ghost Recon Advanced Warfighter 2
US UMD Movies
Perfect Stranger
EU Games
Madden NFL 08
Pac-Man World Rally
Tom Clancy's Ghost Recon Advanced Warfighter 2
Asian Games
Dragoneer's Aria
Release dates are always subject to change, so make sure you call your local game retailer before heading out.
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This week we get a nice variety of Blu-ray movies hitting the shelves. We have the German post-WWII thriller, The Lives of Others, the Beethoven love story Immortal Beloved, Perfect Stranger a high tech sex thriller with Halle Barry and Bruce Willis, and Van Wilder, a classic a teenager sex comedy with Ryan Reynolds. Here's the official release list:
The Lives of Others
Immortal Beloved
Perfect Stranger
National Lampoon's Van Wilder (Unrated)
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While at Sony's 3Rooms brand space in London today we had some hands-on time with Folklore and Eye of Judgment (more on those later today). We also saw a couple of things we didn't expect to see, including a PS3 attached to a PlayStation Eye running a game we haven't seen before. Trials of Topoq is a "run the ball through the level" game which reminded us of Kula World on the PS1.
The game requires you to move the ball around the different layers of each castle, breaking open cages as you go. Each level has a different task, including getting to the end within a time limit and breaking a certain amount of cages before reaching the finish line. Crossbows can be found around the levels which, when the ball is rolled into it, will shoot you to a hidden area of the level.
The ball is not moved via the analogue stick, nor the SIXAXIS. Instead, the floor of the castle shows an image of what the PlayStation Eye can see. By moving your arms (or any other part of you, really) you affect the height of the floor temporarily. The idea is to create slopes to guide the ball around and collect the items (or "smash the cages" as the game calls it) whilst making yourself look like a prat in the process.
We snapped a few photos of the game in action, check out the gallery below to see all three. There's no word on whether the game will come bundled with the PlayStation Eye, sold separately or be downloadable. No doubt we'll hear more at Leipzig.
After months of reports proving that Blu-ray sells more movies than HD-DVD, Paramount's parent company Viacom has announced that they are dropping Blu-ray support and going HD-DVD exclusive. According to Viacom, they made this decision based on researching the benefits of HD-DVD, which "confirmed the clear benefits of HD DVD." Some of the benefits of HD-DVD that they mentioned included lower sales, a much smaller user base, and limited storage space (okay okay, they actually said 'market ready technology' and 'lower manufacturing costs').
There are rumors of a 150 million dollar payout by the HD-DVD consortium to nab the Viacom exclusivity, which sure would help explain the move more than the officially given reasons. Regardless, we now can look at the format-war that nobody wanted getting strung out even longer. Yay -- thanks Viacom.
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IMPORTANT: agree with LICENSE.TXT conditions before installing the program.
Changes in M33-4 (mainly bugfix)
- Fixed the bug that caused CRC error when writing to flash usb in the XMB. Now writing
is OK.
- Added the new speeds to vshmenu and core, because we forgot in recovery.
AS we didnn't want to release a new update without something new, we worked in making
3.10/3.11 to work with popsloader, and that's it, the new popsloader plugins supports them.
Instruction for 3.10 and 3.11 are same as 3.30: you need pops.prx, popsman.prx and pafmini.prx
with the correct names in popsloader directory. And remember that savedata of 3.10-3.30 are incompatible
with those of 3.40+. We'll research if a solution for this is possible.
Team M33
---------------------------------------------------------------------------------------------
As for yankee paranoids, a little word about the "brickers" issue.
We repeat it again: THERE IS NO MALICIOUS CODE inside M33.
Some of the files of this update are protected by encryption schemes to protect ourselves
from that page that annoys homebrew developers.
The keys for the decryption: the own update file.
So if the file is changed, the decrypted data is not the original one, and this causes the
wrong data to be written. There is no way you can call this malicious code as there is no explicit
code to brick nothing, it is the corruption of the update what actually causes the bad decrypted
data to be written.
Anyways in this update we check if decrypted data is wrong and in that case we write a recovery
warning the user what happened. It will activate usb, and it will allow you to execute a recovery
eboot.pbp... in a curious path ("ms0:/PSP/GAME/PS3NEWS_ARE_STEALERS_I_AM_NOT_GONNA_VISIT_THEM/EBOOT.PBP")
which is not at sight of an hex editor
If you visited ps3news and bricked in last release, then blame his administrator.
He is the one that modified the files and had them in the server for lots of hours
knowing the consequences.
We (DCEmu) warned users that some people were getting bricked because the had visted ps3new.com, and advisted you to clear you cach before upgrading, it turns out we were wrong and it was only users that had downloaded from ps3news.com that were getting brick (and know we know why).
We would like to apologise to M33 and our readers for that incorrect warning.
but as always: Update at your own risk, we are not responsible to what happens to your psp using this!
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No longer are you forced to break open a PS2 to solder a modchip in or swap off the top for the disc switching method to play "homebrew" games on Sony's previous-gen console. The Vast memory card modchip, coming in two weeks, is a plug-and-play only device that lets you bypass the PlayStation 2's security by just sticking it into the memory card slot. The OS boots any PS2, and then launches your copied homebrew games after.
To read more of the post and Download, click here!
Some golfers want to go green with solar-powered golf carts, but this Golf Launchpad lets you hit the greens without even leaving your house. The $450 input device works with either the PC or Sony's PlayStation 2 and has a regulation golf ball attached to it that feels like the real thing.
When you smack or putt that ball with your own clubs, the system can tell exactly how hard you hit it, and in which direction it would have traveled. Then it translates that information into something your copy of Tiger Woods PGA Tour can understand. You'd better have high ceilings, though, because with a standard 8-foot height you won't be able to use clubs much longer than a 6-iron.
To read more of the post and Download, click here!
Sprites Fixed by Knight Legend (A.K.A. Mr. Chaos),
so now Link doesn't move 50 pixels ahead when you click X to attack.
Heres a little info on World of Chaos (A.K.A. WoC):
- Consists of a 5 Game Series.
- Two-Dimmensional Sidescroller.
——————————————-
Here is the Series name list:
- World of Chaos: Chapter One (Currently in development)
- World of Chaos: Chapter Two (Waiting in line untill Chapter One is done)
- World of Chaos: Chapter Three (Waiting in line untill Chapter Two is done)
- World of Chaos: Torunament (Waiting for the Chapter Saga is done)
- World of Chaos: Online
Woah..Did you see Online? Yes..you did.
WoC: Online will be a 2-D online game.
No other info on that one for now.
Ok, back to Chapter One:
Do not flame me, this is only a Beta version.
Current Changes:
- The main character (named after me: Knight Legend, but looks like Link) can now face to the left while walking to the left.
- I had to make the animation choppier to get him to walk to the left.
What you will see in the Next Version:
- Smoother animation.
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Changelog
---------
0.2 Version
-----------
-Added the Black Screen Mode, it turns off your PSP Screen, and if you press
buttons it will remain black, useful when listening songs
-Fixed the compatibility bugs which lead te system to a crash with the latest
M33 Firmaware updates
-Some of the key combinations were changed in order to be more compatible with
the latest M33 updates, and by popular demand with Wildcard Firmwares too
Plugin Features
---------------
This plugin has been designed and coded to optimize the energy consumption of
the PSP while we stay in the XMB.
This plugin has 4 main functions described here.
-Music Mode: To activate this mode you have to press L+R, this performs an
underclock to 60Mhz for the CPU and 30 Mhz for the main system bus, suitable
to listen to your Mp3 and even ATRAC music files. Pressing again L+R will set
the CPU/Bus speeds to the ones you had previously configured.
-ToggleIdle: This mode disables the autoidle feature of the console (not of the screen)
this mode can be toggled on/off by pressing R+START, useful when watching pictures of any kind
(even porn! xD).
-PowerLock: Pressing R+NOTE you will block the console power switch in order to prevent an accidental
turn off of the system, if you toggled it on and you attempted to turn off the console it will simply
don't, but when you unlock it, the console automatically will turn off (if you did not touch the power switch
it will unlock but it won't turn off the system).
-Black Screen Mode: Pressing L+START we turn off the PSP Screen until we press L+START again, the screen
will turn on and set itself with the previous brightness level we had. Useful used toghether with Music Mode
it can save you a lot of battery!
-Software full power off: Pressing R+SELECT, the system will turn off totally, this feature was too easy to
implement, I lef this here because you liked it, and if it is useful to someone I won't remove it.
To prevent issues like console hang ups, execute all the modes in the root of the XMB.
Suggestions, bug reports and new features to implement are welcome, leave me them in this post or better
in my devblog at http://erchampi.wordpress.com
Don't forget to leave me a greeting for my birthday in August 24 it's the only thing I demand from you!
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Over the past week I made a Iron Man Edition of KETM, I hope to update it soon. here's what's I'm the pack u can download.
This is a PSP adaptation of KETM (studio-grey/badblocks), fast paced tyrian style 2D shooter.
Featuring
- 3 levels with different environments, music & bosses
- 14 enemies with unique attack patterns and adjusting hostility
- 7 primary weapons
- 4 secondary weapons (rockets, laser, bomb, rotating shield)
- 3 mods: original episode1, 1941 mod by bourbon_bot and Iron Man Edtion by 6riku6
- Fully modable design: you can change sounds, graphics, script your own attacking sequences and intensity.
- Source code & PSPSDK Makefile provided
So by now you've heard that Paramount has dropped support for Blu-ray right? Good, so has a notable Hollywood director. Michael Bay -- the man behind "Transformers," "Bad Boys," "Pear Harbor," etc. -- just threw down with Paramount in his personal blog. In a forum post titled "Paramount pisses me off!", he states, "I want people to see my movies in the best formats possible. For them to deny people who have Blu-ray sucks! They were progressive by having two formats. No Transformers 2 for me!" That's right Mike, aim your PS3 right at their coffers!
To read more of the post and Download, click here!
For centuries, all was peaceful...until a fierce Black Dragon suddenly appeared and destroyed the capital city, Granadis. Valen, freshly graduated from Dragoon school, must now ensure the safety of the world's six dragons and try to track down the evil Black Dragon. Follow his adventure to save the world...
To read more of the post and Download, click here!
Tom Clancy's Ghost Recon Advanced Warfighter 2 builds off of the events in the first game and places gamers in control of the U.S. military's elite fighting unit, the Ghosts. In the year 2014, the rising conflict between Mexican loyalists and insurgent rebel forces has thrown Mexico into full-scale civil war. Under the command of Captain Scott Mitchell, the Ghosts are called upon to face an imminent threat to the United States. The fate of two countries now lies in the hands of the Ghosts as they fend off an attack on U.S. soil. Equipped with the most cutting-edge weaponry and technology, the Ghosts must battle on both sides of the border to neutralize the escalating rebel threat.
To read more of the post and Download, click here!
Yodajr has posted an entry into the Neoflash Coding Contest:
It's a very simple manga reader for the Sony PSP made with Brunni's OSLib. It can read CBZ (or ZIP) files with PNG images inside. A simple MP3 player is also included.
I focused on a nice smooth scrolling even at 96MHz, to save battery life
With Manga2PSP you :
- can save a screenshot
- can save a bookmark
- have a smooth scrolling
- have a double page mode (in this mode, 2 page are show at the same time, the previous one and the actual one, usefull for the titles or action page wich use 2 pages)
- have precaching of next image
- can listen your MP3
- have 2 profile for keys
- have a light eboot (only 600Ko ^^)
and have a nice interface
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Brunni has posted an entry in the Neoflash Coding contest:
It's a Game Boy emulator for PSP. It allows you to fully recolor your games, not only by selecting one palette for the whole screen, but by recoloring each object on the screen! Here are examples of what you could do:
And you don't need to be a programmer, there's no romhacking (you keep using the original ROM) and it works for nearly all existing games.
MasterBoy also emulates the Game Boy Color, Master System and Game Gear. The SMS/GG emulation is based on MMSPlus, and has been improved a lot since then.
The official page is: http://brunni.dev-fr.org/index.php?p...soft_masterboy
Here you'll find the latest updates and documentation on how to colorize your games. Especially, the current method is quite complicated, you can wait for me to write a tutorial on how to do it with PSPLink.
Other features:
* Rich interface with discrete effects, redefinable shortcuts and buttons (with autofire feature). Also it's fully skinnable.
* Manage and sort your favorites folders and files to acces them easily.
* Integrated music player supporting GYM and VGM formats.
* Several display options like Gamma and Color Vibrance, which allows you to choose how colored you want your display to be.
* Z80 under/overclocker: allow you to correct games that are often slowing down or displaying glitchy / blinking sprites.
* Some improvements over MMSPlus in the SMS/GG part:
- Speed up. Now 16-bit render mode is enabled by default. You can revert to 8-bit if you want, and it will run even faster.
- Compatibility issues
- Better country detection (now nearly all games should detect the country correctly and not play too fast anymore).
- The bar at the left of the screen can be automatically hidden (depending whether the game is actually using it or not)
PSPTube seems to have been updated today but with SofyaCat's 8/17/2007 release?
Google Translation..
Known trouble Known bugs †
During animated picture playing back there are times when playback stops -> restarting, it is the [ku]
It is. (While investigating)
Sound there is an animated picture which slips
↑
Download †
PSPTube20070817.zip -- Version20070817 summer [komi] (C72)
The [te] we distributed.
Modifying contents, as for redistribution please do not do.
↑
Renewal past record †
0817 edition C72 summer [komi] distribution
At [konhuigu], is dialogue used in the initialization part of network?
How, it tried to be able to choose. (Debugging function)
In case of 200over, setting of priority of main thread 1.00 and
1.50 Correcting the fact that it is different from edition
In order favorites to be able to set the place of the folder with [konhuigu], the stripe it does,
It is.
It tried to indicate the sum nail with [huairumodo].
The same jpg file as file name is indicated.
If “xxxxxxx.flv” indicating “xxxxxxx.jpg” as the sum nail
It does.
When there is no favorite folder, from the cache folder the search stripe
It does.
0813 editions (at instant) secret
It tried using dialogue in the initialization part of network.
Sorry for this post being sloppy, if this were in english it wouldnt be so.. out there
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Madcupid posted this release into the Neoflash Coding Contest:
Hi friends!!! This is my first application for the PSP and what it does is teach you how to speak portuguese!! I tried to come up with something different so i coded it!!!
As of right now it has the following features:
*10 lessons
*Words with sound for correct pronunciation
Lesson 1 - Personal Pronouns
Lesson 2 - Possessive Pronouns
Lesson 3 - Colors
Lesson 4 - Animals
Lesson 5 - Family
Lesson 6 - Common Places
Lesson 7 - Fruits
Lesson 8 - Kitchen Appliances and Objects
Lesson 9 - Living Room Electronics and Objects
Lesson 10 - Transportation Vehicles
This application was designed to help you actually learn the basics of another language, Portuguese in this case!! Thanks alot.
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Almost219 posted this release into the Neoflash Coding Contest:
This program was designed for 3.30/3.40/3.51/3.52 ONLY as of now, if you want me to make this capible for earlier firmwares, just
pm me and i can do so for the next release. Also I am NOT responsible
if you brick you PSP for what ever reason.
This program was designed for 3.30/3.40/3.51/3.52 ONLY as of now,
if you want me to make this capiblefor earlier firmwares, just
pm me and i can do so for the next release.
Also I am NOT responsibleif you brick you PSP for what ever reason.
!!!ATTENTION M33 USERS: BE SURE YOU HAVE CONVERTED YOUR THEMES BEFORE FLASHING ON PSP,
IF YOU DON'T, THIS COULD RESULT IN A BRICK!!! ALSO AS FOR ALL FLASH MODIFIERS, BE SURE
YOU KNOW WHAT YOUR DOING OR ASK FOR HELP, IF YOU DON'T KNOW WHAT YOUR DOING, YOU COULD
EASILY BRICK YOUR PSP RENDERING IT USELESS.
If you find a bug please pm me about it so I can fix it for my next release, thnx.
5.0 Features:
--COMPLETE support for 3.30/3.40/3.51/3.53 OE-X/LE-X/IE-X/M33-X
--New GUI
--Redone Mix n' Match mode to Flasher Mode
--NEW Theme selecter
--Now accessable through recovery mode
--Added security (MD5sum, Sha-1, Enough flash0 space, File size, M33/OE compatibility)
--Progress bar and progress info while dealing with flash
--Completely Noob friendly
--Tested 1000 times so I know for sure this is a finished version
--Improved file browser stability
--LOLstation is for 3.30/3.40 ONLY, im working on a new LOLstation with 3.52 compatibility
--Save Flash Space is compatible for ALL compatible firmwares
(for 3.52 it uses dummy files)(will also fix Backup/Dump)
--No longer 2 different modes, all 1 mode
--Revised Button Configuration
--MUST be on main menu for USB to work
4 Known Errors:
--Fonts still lag
--Deactivating USB will still have USB showing on the PSP as <ON> but it's really not
--Settings mode wouldn't work correctly, so it's being replaced by Create flash0 Mode for now
--While navigating the menu fast, the program will spaz out and go crazy
Todo:
--Intrchangable Interfaces
--Update UFO online using program
--Changable Button Configuration
--Interchangable themes for program
--Individual Recovery Module
--More plans to be revealed when the time comes (or when I think of it)
Recovery Module:
--Just rename UFO to RECOVERY(ALL CAPS) and recover any files needed
Installation:
Copy the 'PSP' folder to the root of your memory stick duo.
Controls:
D-Pad - move cursor
X - select a function
^ - back
[] - USB on / flash theme/ flash files
() - USB off
L - Navigate menu Left
R - Navigate menu Right
select - exit to XMB
start - screenshots
hold - nothing yet
note - nothing yet
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Madcupid posted this release into the Neoflash Coding Contest:
Shooter game by Madcupid
and The DevInside Team (Dead Angel and RichardV)
Ok, so i've had little or no time at all to work on games and stuff but i had some requests which were to make a translation of the game into a couple of languages so i decided to make it a multi-language game. First reason, to please the user and second, for me to know exactly what to do the next time: so here it is!!!
Change log in T.O.W. v4.0:
*Game now is Multi-Language(English, Portuguese, Spanish and
French)(still working on Spanish and French)
*Changed a lot of codes and cleaned up some too.
*Fixed more reported bugs!
for those who missed the other versions this is what's in the
game:
*Diagonal Scrolling (we though it'd be different homebrew wise)
*Story (interesting in our opinion)
*14 Levels (meaning 14 different backgrounds)
*1 Recovery Level (where you have a chance to go back to the game
if all lives were lost)
*19 different types of enemies( maybe more coming)
*Highscore/reset Highscores
*Save/load/delete files (invented a new code for that, i think)
*Extra lives every 25000 points
*Extra special(bomb) every 15000 points
*Final grade from "F" to "A+++" (total of 15)
*Take a screenshot of highscore screen, gameplay(any level) and
final results screen(total kills, final score, final grade and
more)
-- the game looks like this
--menu
STORY MODE
NEW GAME
LOAD GAME (3 slots)
TRAINING MODE
CHOOSE A LEVEL ( practice to get better)
OPTIONS
MANAGE HIGHSCORES ( reset highscores [8])
MANAGE FILES (delete saved games)
GAME TUTORIAL (explains the whole game, tips,not
included yet)
CONTROLS (you all know this)
CREDITS (and this too)
MUSIC VOLUME (choose from 1 to 5)
EXIT
--game
D-PAD or ANALOG - Move around
SQUARE - Shoot
CIRCLE - Special (bomb will explode every enemy)
TRIANGLE - Take a screenshot
CROSS - Not used (yet, it might be though)
SELECT - Save/Load Menu
START - Pause Menu (resume game, Music on or off, quit)
L - Decrease speed
R - Increase speed
-- levels
LEVEL 1 - AREA 51 (easiest one, obviously)
LEVEL 2 - THE RED CANYON
LEVEL 3 - THE RAIND FOREST
LEVEL 4 - THE ROCK BOTTOM
LEVEL 5 - BRICK CITY
LEVEL 6 - THE SNOW-COVERED PARADISE
LEVEL 7 - THE GREY SEA ( the shortest one)
LEVEL 8 - THE DEEP WATERS
LEVEL 9 - HIGH SKIES
LEVEL 10 - THE MATRIX (my favorite)
LEVEL 11 - THE 4TH DIMENSION
LEVEL 12 - THE DREAM GALAXY (the hardest one after last)
LEVEL 13 - THE FIRE PIT
LEVEL 14 - THE INFERNO (last one)
RECOVERY LEVEL - THE BLUE SCREEN OF DEATH
TeamSushi posted this release into the Neoflash Coding Contest:
A guitar hero rhythm game. It is compatible with songs from freetar.net This is the first stable release, supporting keyboard remapping, highscores, points multipliers and support for multiple plays per session.
You will need at least one song. This bundle does not include any songs, so I've taken some songs from the freetar site and bundled them into 4 bundles. They are available from my Team Sushi website: http://www.teamsushi.org/gh.htm
A vid of the new version (without sound) is at:
Download and Give Feedback Via Comments
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Konami's upcoming PSP title Silent Hill Origins has been leaked online, with a demo of the game available on various torrent sites.
But Karl Jeffery, CEO and founder of developer Climax, has told GamesIndustry.biz he is "100 per cent" certain the leak did not come from the UK studio.
"All I can say is that code did not leak from Climax – 100 per cent guaranteed," said Jeffery.
"The code that is out there is fingerprinted and was supplied solely to Konami for marketing purposes."
Silent Hill is one of Konami's strongest franchises and the embarrassing and potentially damaging incident happens just days before it is due to show off the game to the public at the Games Convention in Leipzig.
Websites checked by GamesIndustry.biz reveal that the demo was uploaded August 19, with one site seeing well over 1200 users downloading the code at the time of writing.
"At Climax we have strong and proven security procedures that protect all of our code, assets and builds," added Jeffery.
"We have developed over 100 titles in 20 years in business and have never had a leak or theft from inside the company."
The game is due for an official release later this year. Konami had not responded to requests for comment at the time of writing.
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How exciting! Stand alone battery release date and pricing. Sony has announced that its new PSP Slim battery pack (PSP-S110) will be available individually on September 20th for ¥4,500 (US $39). The actual portable launches that day as well. This new pack is design specifically for the new PSP (PSP-2000) and not the current model (PSP-1000). Oh, and yes, the previously announced Lithium-ion rechargeable battery will be packaged with the PSP Slim. This right here is for those who like to buy extras.
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Dr Neo has tonight posted up the entries for you to vote on the latest coding competition from them. I myself was too busy this year to judge and collect votes so i urge all DCEmu visitors to register at Neoflash and vote for the Game/App that you think deserves to win and by all means let us know which is your favourite entry in each section and why, heres the entrants:
please place your vote for PSP GAME:
and remember you just can vote one project
this vote will close at Aug.30th automatic.
Dr Neo has tonight posted up the entries for you to vote on the latest coding competition from them. I myself was too busy this year to judge and collect votes so i urge all DCEmu visitors to register at Neoflash and vote for the Game/App that you think deserves to win and by all means let us know which is your favourite entry in each section and why, heres the entrants:
please place your vote for PSP APP:
and remember you just can vote one project
this vote will close at Aug.30th automatic.
The PS3's ability to track the position of an object in 3D space using the new Eye Toy offers up more potential for motion-sensing gaming than the Wii Remote, Sony told CVG yesterday.
Eye Toy card battle game, Eye of Judgement, boasts some pretty impressive optical recognition technology that not only identifies a card (from a selection of hundreds) and summons the right monster, but it can track the movement of that card - including its distance from the camera and tilt orientation - and keep that monster positioned correctly on it.
Game director Kazuhito Miyaki told CVG: "All of the different Eye Toy games that we've made so far and the wide range [of gameplay] that we have delivered shows that the camera isn't the key device, it's what we do with it that's important."
When asked how this compared to the motion tracking opportunities offered by the Wii Remote, he went on the say: "In Eye of Judgement it's all about summoning the creatures. With other games it'll be about creating a whole different dynamic so, in a way, you could say there is much more potential and ability in our technology."
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It appears that more and more PS3 systems are getting access to a new version of Folding@home for PS3. Version 1.2 contains some noteworthy additions, such as the ability to activate folding from your PSP through Remote Play, and a new Advanced Participation mode for those that fold more than eight hours a day (!). Here are the updates:
Support for Remote Play for PSP - Turn on Remote Play and feel free to activate folding when you're on the go. Requires PSP firmware 3.50 or above.
Visibility of Donor Locations on the Globe - See night and day users.
Support for Additional Protein Simulations - PS3 now supports even more kinds of proteins!
Advanced Participation Mode - Recommended for users that fold at least eight hours a day, this mode will allow users to tackle advanced calculations that take significantly longer than standard operations. A new energy graph will show the energy level of the protein over time.
Screensaver Mode - After three minutes of controller inactivity, the screen will go blank, allowing users to save on power consumption.
Link to Project Information - See what you're folding, and what cause it's going for.
Protein Visualization Enhancements - Four new visual modes have been added:
Tapioca – Displays the protein as a smooth surface with improved shading and depth. (Replaces "ISO Surface" visualization from earlier versions.)
Caviar – Displays the protein as a smooth surface with defined edges.
Licorice – Displays only the protein's bonds.
Backbone – Emphasizes specific sections of the protein that are of the most scientific interest to researchers.
Get folding! To join the PS3 Fanboy Folding@home team, add your PS3 to our group: 57793.
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Ever wonder who's responsible for choosing the games on the PLAYSTATION Store? Rusty Buchert, senior producer at SCEA's Santa Monica Studio, is the man to talk to about original games on the PSN. He has a unique vision for the Store, where he wants to bring indie games, such as Everyday Shooter, to the masses.
An extract of the interview...
Can you explain to our readers what your position is at SCEA?
Hi all, my name is Rusty Buchert and I am a Sr. Producer at the Santa Monica Studios. My focus is purely on PSN titles for the PS3.
The PLAYSTATION Store has differentiated its offering from that of its competitors. We've seen a lot of unique experiences, such as fl0w, that simply aren't on the other platforms. How is Sony's focus on downloadable games different than the other guys?
My focus has been to find unique, fun experiences. We started searching for games like this from the outset and we were searching through the Indie Scene right out the gate. In general the Scene thinks outside the traditional development box. All to often people get indoctrinated into one general way of thinking about games in genre, design, and execution. You are not going to get anything new thinking like that. We were betting on the fact that people wanted something new and not a rehash of a rehash of a rehash.
Is there more or less risk involved in working with smaller games?
There is a lot less risk compared to the Blu Ray titles. There is a lot of upside to the risk being so much less. We get to experiment on a major portion of the games. We get to test out new game mechanics and design/experience ideas.
The HD wars are stronger than ever. In a statement clearly triggered by Paramount and Dreamworks' surprising move to HD DVD exclusivity, Fox and MGM are both pledging increased exclusive support for Blu-ray. Fantastic Four: Rise of the Silver Surfer, Live Free or Die Hard, and Fox's first-ever TV release on BD, Prison Break, have all been announced for release on Blu-ray.
These discs won't skimp on exclusive features. According to GameDaily BIZ, a "vast majority" of its movies will arrive on 50 GB dual-layer discs, with BD-J interactivity and Blu-ray exclusive HD bonus materials -- something that has been sorely lacking on most BDMV releases.
So why support Blu-ray over HD DVD? It's simple: better sales. "Given that Blu-ray has consistently outsold HD DVD all year, and this is the case for any titles released by any studio in both formats, we believe that the time is right for us to accelerate our activities and help convert the nearly 60 million high definition households worldwide into Blu-ray households," commented Mike Dunn, President Worldwide, Twentieth Century Fox Home Entertainment.
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Atari has just announced yet another retro compilation for PSP: Atari Classics Evolved will offer eleven updated games, including Asteroids, Asteroids Deluxe, Battlezone, Centipede, Lunar Lander, Millipede, Missile Command, Super Breakout, Tempest, Warlords and Pong. These "evolved" versions will include updated "up-to-date graphics," but will also be available in their original retro forms.
In addition to these updated games, there will be more than 60 original Atari 2600 titles also included in the collection -- games such as: Yar's Revenge, Night Driver, Canyon Bomber and Crystal Castles.
Online leaderboards will be provided for many of the games included in this compilation, developed by Stainless Games Ltd. Expect this to arrive on PSP this Fall.
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Tom Clancy's Ghost Recon Advanced Warfighter 2 builds off of the events in the first game and places gamers in control of the U.S. military's elite fighting unit, the Ghosts. In the year 2014, the rising conflict between Mexican loyalists and insurgent rebel forces has thrown Mexico into full-scale civil war. Under the command of Captain Scott Mitchell, the Ghosts are called upon to face an imminent threat to the United States. The fate of two countries now lies in the hands of the Ghosts as they fend off an attack on U.S. soil. Equipped with the most cutting-edge weaponry and technology, the Ghosts must battle on both sides of the border to neutralize the escalating rebel threat.
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EyeFX 3D is a true stereocopic 3D adapter to play games in full 3D on
Playstation 2. Stereoscopic 3D gives you the ability to see depth and distance while watching your television. Just like seeing a 3D theatre, the eyeFX 3D Adapter allows you to play your video games in real 3D. Each video game may use different settings. The eyeFX 3D Adapter has a variety of settings that allow the game player to tune it to all compatible video games. You do not need to purchase special games to play in 3D.
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And once again the rumors of 2K's BioShock coming out on the PlayStation 3 are swirling about on the internets, driven by this bit of code found in the PC demo's config.ini file what lists the PS3 as a console.
-- [Console]
Console (XBox360, PS3) specific settings
StreamingDynamicFloatingLimit:
If this is a positive number, then instead of using the fixed per-level
limits, the StreamingDynamic resource will use as much memory as is available as long as the total memory allocated by the game is less than
the specified number. In other words, StreamingDynamic will grow and
shrink to fit to the available memory instead of being locked to a fixed
budget StreamingDynamicFloatingLimit=500--
Well yes, that certainly does appear to be PS3 listed there after the comma. Intriguing, but I'm not sure it is worthy of the end all, be all announcements being made by sites like PlayStation Universe.
According to a config.ini log taken directly from the source of the BioShock PC demo, it appears once and for all this game is coming to PS3.
Wishful thinking goes a long way in making tiny facts add up to big truths. For all we know this could be be placeholder code left in from early in the game's development, before the exclusivity was even a factor. It could be overzealous notation on the part of a coder. It could very well mean the game is coming to PS3, but far from a definitive sign. Patience, my PlayStation purist friends. If it comes, it will come.
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This is a quick and easy tutorial that will result in a portable keyboard with a PERFECT fit in your UMD tray don't worry, it doesn't involve hardware or any 'special' buying
the video is 3 and a half minutes long and shows in great detail what simple tasks will yield your FOLDING keyboard it could take you two minutes or less :thumbup:
In a story that just won't die, 'Transformers' director Michael Bay now says he over-reacted when he posted a widely-reported angry message on his web site last night, condemning Paramount for dropping its support of Blu-ray.
After huddling with Paramount brass today (and apparently watching the '300' HD DVD -- "it rocks," says Bay), the 'Transformers' director says he understands where the studio is coming from, and that after hearing Paramount's rationale for choosing HD DVD over Blu-ray, "I like what I heard."
Bay now dismisses his earlier comments as an ill-informed late night post, written in haste following dinner with three owners of Blu-ray players. "I drank the kool aid hook line and sinker," said Bay.
The full text of Bay's new post follows below:
"Last night at dinner I was having dinner with three blu-ray owners, they were pissed about no Transformers Blu-ray and I drank the kool aid hook line and sinker. So at 1:30 in the morning I posted - nothing good ever comes out of early am posts mind you - I over reacted. I heard where Paramount is coming from and the future of HD and players that will be close to the $200 mark which is the magic number. I like what I heard.
As a director, I'm all about people seeing films in the best quality possible, and I saw and heard firsthand people upset about a corporate decision.
So today I saw 300 on HD, it rocks!
So I think I might be back on to do Transformers 2!"
So basically he says he wanted to fit in with the crowd...when he was drunk.
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There's been a bit of a storm recently, with an awful lot of people's PSPs being bricked by a broken version of the latest M33 custom firmware, deliberately distributed by a certain disreputable piracy site. Here's my take on the whole situation, and maybe a ray of hope for those people who have bricked.
First off, let's talk about that ray of hope. We've been looking at the M33 code, and trying to understand exactly how these bricks have come about. The good news is that we think there may be a way to undo the bricking process in this case - in other words, we hope to be able to develop a way to fix those bricks in the near future. At this time, this is just for the M33 bricks. I can't predict exactly when this might be ready (it should be very soon), but maybe it will save some of you the hassle and expense of sending your PSP off to be repaired.
So what actually happened to cause these bricks? It's pretty simple, really. The M33-3 firmware installation process relied upon a delicate decryption algorithm. That algorithm was tied to the contents of the installer program, which had the side effect that if the installer was modified in any way, then the data being flashed to the PSP would be corrupt, and so a brick would result. Now that seems pretty dangerous - but they did at least put a warning in the README.TXT and LICENSE.TXT files, to warn people about it:
Not respecting the license will bring the PSP to BRICK, because the program will refuse to run.
You are however NOT allowed to modify the installer, the readme or this license, including the removal of one or more of them. Modification of installer covers all: icon, image, executable code, text, etc. These kind of modifications may end in the software refusing to work.
Unfortunately a site with a long history of taking homebrew releases, and modifying them to their own ends, got hold of this release, modified the credits and removed the warnings, then posted it on their site for download. So of course, people started to brick their PSPs. What's worse, is that even when the problem was identified, the site in question chose to try to cover it up by editing user comments, and did not take any action to fix the problem for at least 24 hours, leaving it up for download even when they knew about the damage it was causing.
Sadly that's just indicative of the attitude of that site to both its users, and to the authors whose work they rip off. They've been doing this for years - through the PS2 scene, then PSP, and now PS3. They've ripped off our releases, and attempted to claim that we're inciting piracy (which is ironic, if you're familiar with the content of their site). Any attempt to reason with them and get them to show some sort of respect and common decency has fallen on deaf and arrogant ears.
Now though, they seem to be starting to realise that they're not immune to the attentions of the homebrew community at large, and not untouchable. They've offered to correctly credit releases, both retrospectively and in the future. Time will tell whether an amicable agreement can be made, and whether it will be honoured, but we can only hope.
Personally, I have very mixed feelings about all this. On the one hand, lots of innocent bystanders have had their property damaged, just so that one bad apple can be brought back into line. I would never condone an action that would hurt someone else like this, without extreme personal provocation. We always strive to make sure that Noobz releases are as safe as possible, and can be trusted completely. But on the other hand, this is the first time ever that the offending site has paid any attention to anyone. If their antisocial behaviour has been curbed, then maybe it has been worth it. I guess sometimes you just have to fight fire with fire. I only hope that next time, innocent bystanders can avoid becoming collateral damage.
They only plan on having it work for those PSP bricked by the hex edited m33 flaser, but we are also hoping that it will extend farthe then that, to say PSPs that bricked due to a bad dxar
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Rock Band has been delayed in Europe until the first quarter of 2008, but will be fully localised for each territory, on both disc and downloadable content. It's also coming to PS2, home of original Guitar Hero success.
The news erupted from the EA Games Convention conference in Leipzig, where Harmonix co-founder Alex Rigopulos took to the stage to detail the much-anticipated title.
Among the highlights was a revelation that 10 new tracks would make the starting line-up for the title, but the price of Rock Band is still to be confirmed.
The ten new tracks are as follows:
Rolling Stones - Gimme Shelter
Deep Purple - Highway Star
The Clash - Should I Stay or Should I Go
Faith No More - Epic
Beastie Boys - Sabotage
Radiohead - Creep
Jet - Are You Gonna Be My Girl
Nine Inch Nails - The Hand That Feeds
Smashing Pumpkins - Cherub Rock
OK Go - Here It Goes Again
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EA has revealed that FIFA 08 on PS3 and 360 will feature a brand new online mode for 10 of you to play at once.
It's called Be A Pro: Online Team, and will let you and four friends take control of one player each from a team - the rest will be handled by AI. A unique camera will then follow you and the action, as you face off against other teams of five from all around the world.
The feature won't be in game when it launches here on 28th September, but is expected to be a free downloadable update around six to eight weeks later.
"At EA Sports our dream is to create a full 11 versus 11 online gameplay experience in which each user will have a set position during the match and train specifically for that position," said Joe Booth, producer of FIFA 08 - echoing his promise to Eurogamer that it would be integrated in the game to sit alongside the World Cup in 2010.
"Be A Pro is the first step in this direction, and now, with the ability to deliver five versus five online gameplay as free downloadable content, we are moving even closer towards the realisation of this dream."
On top of that will be Interactive Leagues, which take all of the points won by supporters of a certain club and compile it in one giant league; alongside weekly in-game podcasts by the developers, plus regular leagues and tournaments you and your friends can set up.
It will all complement the biggest and most coherent FIFA offering to date, promising better physics, controls, tricks, graphics, more teams, video capture and uploads, and lots more.
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We happened to be walking by the Sony booth, the massive Sony booth, this morning when they were rehearsing part of their press conference. In particular they were showing a slide that read PSP Video Download Service. Unfortunately, we didn't hear any particulars, but they did go on to say something about an upcoming FIFA tournament for the PS3 and I believe that the head of the FIFA might actually take the stage later today to talk details.
The press conference starts at 6:15 p.m. local time, which is 12:15 Eastern time, I believe. No clue if we will be able to liveblog it, but we will certainly strive to get the details up asap.
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CVG has heard whispers from the Leipzig Games Convention show floor that Sony plans to speak about a rumble-enabled SixAxis during its press conference a 5pm (GMT) today.
It's been strongly rumoured today that the new rumbling SixAxis is near-enough ready for release, and will be compatible with Gran Turismo 5 Prologue, which is out in Japan in October, suggesting shaking pads could go on sale before Christmas.
This rumour is further supported by the main image (pictured) on the official Japanese GT5 Prologue website, which mysteriously places below a car the dark outline of a PlayStation controller.
There's no visual evidence that it's anything other than the usual SixAxis, but why would Sony put that there if there wasn't something significant about the controller itself?
Sit tight - we'll be at Sony's conference with our typing fingers poised for action. Check back at 5pm.
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Sony has announced PlayTV for the PlayStation 3, allowing users to watch, pause and record live TV, with the software set to launch in Europe early next year.
PlayTV will feature two high-definition TV tuners, both of which will be able to view, record and play free TV channels, as well as offering standard definition support.
Using the PlayStation Portable's Remote Play features, users will also be able to watch live TV and record TV programmes remotely on the PSP via a WiFi connection.
The service will first be available in the UK, France, Italy, Germany and Spain, with other PAL territories to follow later in the year.
"The introduction of PlayTV really will extend the already broad entertainment credentials of PS3, and makes it an exceptionally attractive proposition for the whole family," commented David Reeves, president of SCEE.
"With the introduction of PlayTV’s state of the art TV tuner and PVR functionality, PS3 is now the best choice of home entertainment hub for the whole family."
Sony is promising PlayTV will be user friendly, allowing for recordings of an entire TV series at the touch of a button, along with a seven day electronic programming guide.
The company has also said it will be "future proof", with new features added and updated via the PlayStation Network.
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Sonic Rivals 2, like the original, blends classic-style Sonic platforming with racing as you sprint through high-speed levels to reach the end before your opponent.
We're loving the colourful 3D graphics that not only look brilliant on the PSP screen, but make for some interesting level design as Sonic wings through twirling corkscrews, while the camera swoops round to keep him in view.
As well as improved power-ups and new levels, the new game will boast a brand new Battle mode allows two players to jump into six different multiplayer challenges by sharing just one disc using the PSP system's Wi-Fi functionality.
Sony has detailed a range of rich features for the PlayStation Portable, all due to launch in Europe early next year.
Fleshing out previously announced deals with BT, Sky and sat-nav specialists TeleAtlas and NavNGo, the new functions all appear under the Go! branding.
The Go! Video Download Service will be offered to UK and Ireland consumers first, with Sky promising a range of sports, movie, entertainment and music programming, as well as third-party programming – marking the first time Sky has offered content through a non-Sky branded service.
Consumers will be able to access content via WiFi direct to their PSP.
PSP users with a headset and the Go! Cam will be able to make use of the Go! Messenger service developed in conjunction with BT, offering video calls, instant messaging, voice chat and voice messaging for the handheld.
Go! Messenger will also launch in Europe early next year, allowing over 8.5 million users across the SCEE regions to communicate for free with each other, via any wireless broadband connection.
The third feature detailed at today's conference is Go! Explore, a satellite navigation package for the PSP. Using a GPS receiver and maps on UMD, the service will offer 3D city maps for pedestrian and in-car users, as well as supporting 11 audio languages.
Seven geographic versions are confirmed so far: UK and Ireland, Iberia, France, Germany/Austria/Switzerland, Italy, Benelux and Scandinavia.
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Sony has announced two limited edition PSP bundles specifically for Europe, featuring Spider-Man and The Simpsons branding.
"We are delighted to announce the arrival of the newly designed PSP to the SCEE region, whilst also providing something unique and special for our consumers," said David Reeves, president of SCEE.
Retailing at EUR 199.99, the Spider-Man bundle with feature red and black branding, the Spider-Man 3 movie on UMD and a copy of Activision's Spider-Man 3 game.
The Simpsons bundle will also be priced EUR 199.99, feature yellow branding and come with a copy of Electronic Arts' The Simpsons Game.
The PSP Slim will retail for EUR 169.99 and go on sale September 5 across Europe.
It comes in three colours, is 33 per cent lighter and 19 per cent thinner, and features a video-out port.
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The original Operation Flashpoint military sim, as we all know, proved a big hit on PC and now Codemasters is beavering away on the official sequel.
The first Op Flashpoint 2 trailer has been released, along with new 'screenshots' - which are actually taken from the trailer.
Operation Flashpoint 2: Dragon Rising - to give the sequel its full name - is set on an oil-rich island located off the eastern coast of Russia, north of Japan. "The defining feature of Operation Flashpoint 2 will be the scale of the warfare, which will be unprecedented in first-person shooters," Codemasters has promised.
New screenshots from Free Radical's shooter Haze to blast out of this week's Games Convention in Leipzig show a hefty dose of four-player co-op action, in addition to the game's single-player mode. Check them out.
Haze is set in a near-future where the government has outsourced military operations to private multinational corporations. In single-player mode, you take on the role of Jake Carpenter, a soldier who works for the Mantel Corporation, which means he has access to high-tech vehicles, kick-ass weapons and performance enhancing bio-medical support.
The new co-op screens released show the mode from both the side of the game's Mantel faction and the Rebel faction.
Haze is exclusive to PS3 this year, and will release on PC and Xbox 360 some time in 2008.
Either someone at the BBC has an inside source – replete with trench coat, fake mustache, and comically inverted newspaper – or they've been reading Joystiq and assembling the clues to paint a not altogether surprising portrait of Sony's Leipzig Game Convention keynote. The Beeb says Sony are on the cusp of unveiling a tuner "that will allow the recording and playback of digital TV." Of course, this is similar to remarks made by Sony's Warwick Light who said they're going "to release a digital tuner for the PS3, turning it into a programmable TV recorder."
The BBC also expects Sony to give more details about their PSP video download service developed with Sky in the UK, which we learned about last month and to deliver more details on the PSP's VoIP and instant messaging system being developed along with BT in the UK. Are these the fireworks David Reeves promised? Well, they didn't know about the DualShock 3 that's expected to unveiled today, so perhaps there are more fireworks in store.
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There are a shocking number of awesome games coming out this Christmas, so it's definitely good for your wallet that Dark Sector will miss the festive season, with its UK release on PS3 and 360 set for January 22.
Dark Sector looks great. The sinister third-person action game packs a moody atmosphere and the intriguing, power-absorbent, triple-bladed glaive puts a unique twist on the fighting and puzzles.
"We loved the camera in Resident Evil 4, and it's a really well paced game too so that was a really huge influence," product manager, Josh Austin, told CVG earlier this year. "The other major influence for Dark Sector was Zelda, for the puzzles and for another example of great pacing," he added - a surprising influence for such a gory game.
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Sony has unveiled the next-generation of Buzz! quiz games in its Games Convention 2007 conference.
Dubbed Buzz! Quiz TV, its main attraction will be the integration of the PlayStation Network, effectively opening the game up to you lot, the community.
So, you'll be able to play people from all over the world rather than your slightly-too-clever flatmate, on your own, or in teams - just like on Family Fortunes.
The Network will also open up limitless content for you to download and expand your game with. We're told the closest comparison is to imagine the previous PS2 suite of games all rolled in to one gigantic offering, and you'll be able to break it up into themed-chunks or any way you like.
And when you get the point you feel you are the best and most knowledgeable person around, then you can write, upload, and share your own content. Yours and everyone else's questions will be available on community site MyBuzz, which will link directly to the game and by playable in the Buzz Studio area. You can do it all on your PC, too, before transferring it through your console.
What it all means is that the questions will never dry up, essentially meaning developer Relentless will never have to make another Buzz game to house new questions. Lazy! Oops, they'll get me. Better talk about next-generation graphics, lovely audio, new games, modes, better jokes from Buzz, high-definition Rose. And a new style wireless buzzer? No news just yet.
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EA is making a big splash with FIFA 08 by letting ten people connect online to play a single match of FIFA 08. The new feature won't be available at launch though, it'll ship as a free download "six to eight weeks" after the game ships this October.
Coming under the moniker 'Be A Pro: Online Team Play' EA says this is the big new evolution of football games.
"Our dream is to create a full 11 versus 11 online gameplay experience in which each user will have a set position during the match and train specifically for that position," said Joe Booth, producer of FIFA 08. "Be A Pro is the first step in this direction, and now, with the ability to deliver five versus five online gameplay as free downloadable content, we are moving even closer towards the realization of this dream."
Andrew Wilson, executive producer of FIFA 08, added, "Be A Pro forces you to think and react like a professional player where you experience the whole range of emotions players go through during the course of a game. Now we are taking this experience online for you to share with your friends. You will have to learn to work together as a team much like any real teams go through in order to be successful."
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We got hands-on with Ubisoft's Assassin's Creed at this year's E3 and found it very enjoyable, so don't be concerned by reports you may have read or heard on the game not living up to hopes. Have some new screenshots.
So the game's plot goes, it's 1191, the climax of the Third Crusade, and our hero Altair and his brethren are attempting to stop what they see as an unjust war between the Christian Crusaders and the Muslim Saracens. And their method of preventing more rhesus positive being spilt across the Holy Land is a series of brutal and targeted political assassinations on both sides. The idea being that the deaths of these nine war profiteers will bring peace to the region.
These Littlebigplanet screens hot from the Leipzig Games Convention show off how the customisation options will allow you to make all manner of obstacles in your own levels.
Creativity is the key feature of the quirky, physics-based platform puzzle game, giving you seemingly total freedom to make whatever you can think of using the simple blocks and objects. You'll then be able to upload these levels to the internet for others to play.
WipEout in 1080p on PS3 running at 60 frames per second? Yep, that's what you'll get with WipEout HD, which will be downloadable from the PlayStation Store toward the end of the year.
Pass mince pies over four new screenshots that have been released in Leipzig.
WipEout HD features a selection of the best tracks taken from previous versions of the franchise, "meticulously crafted and fully reworked to showcase the processing power of PS3", says Sony.
It'll support Sixaxis and feature eight-player online racing too.
Can Sony transpose the awesomeness of the God of War series on PS2 to PSP? Well, let's hope so.
God of War: Chains of Olympus is due out early next year. Here's the scoop on the plot: the story takes place after Kratos is deceived into killing his own wife and children by Ares.
Renouncing Ares and now known as the 'Ghost of Sparta', he enters the service of the other Olympian Gods seeking absolution from his sins. The game itself begins with a desperate defence of Attica against the might of the Persian army.
At Games Convention this afternoon Epic Games demonstrated Unreal Tournament III PS3's new SixAxis controls - and they look to work really well.
The death-dealing superweapon, The Redeemer is now controlled in camera mode by tilting the PS3 pad from side to side - which in our demonstration looked to work without a hitch. Similarly, hoverboard controls now work using the tilt capabilities of the PS3, twisting the pad to perform spins and tricks.
The console version itself is looking in great shape; the version we saw today was running at a solid 60fps and looked near-identical with the PC counterpart, which was also running side by side. Mouse and keyboard support is also confirmed, although Epic wouldn't say anything when we quized them about crossplatform play.
An Xbox 360 version is due out sometime next year, although Epic says it's currently concentrating on getting it out on PS3 and PC before Christmas.
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EyeToy Play is receiving a new addition in Astro Zoo, which is heading to PS2 this November.
EyeToy Play Astro Zoo finds you trying to catch animals that have escaped from a space zoo and also fixing the zoo, as it's been hit by a comet. Whoops. Sony describes it as a physically active game, which in addition to the main event features plenty of mini-games.
TRAVEL HAS NEVER BEEN EASIER OR MORE FUN THAN WITH PSP’S NEW GO!EXPLORE
Satellite Navigation for In-Car or Pedestrian travel. Partnered with market leading companies to produce leading edge product. Unique ability to explore cities in 3D.
Leipzig, 22 August 2007. At its Press Conference at Games Convention today, Sony Computer Entertainment Europe (SCEE) unveiled Go!Explore, the new Satellite Navigation package for PSP™ (PlayStation®Portable), due for release in the New Year.
Collaborating with market leaders TeleAtlas and NavNGo and utilising the very latest in map data and navigation software, Go!Explore is a state of the art, combined in-car and pedestrian GPS navigation application for PSP. Incorporating a GPS receiver and the software UMD™ (Universal Media Disc) software containing your chosen maps, Go!Explore will offer a top quality Satellite Navigation system at an affordable price.
“Bringing GPS navigation to PSP is simply fantastic and shows again the unrivalled potential of PSP,” said Stephane Hareau, PSP European Marketing Manager, Sony Computer Entertainment Europe. “Developed in collaboration with key companies TeleAtlas and NavNGo, the market leaders in the map data and Navigation software industry, Go!Explore offers the best and most innovative In-Car and Pedestrian GPS navigation experience. With the ability to use 3D city maps and even 3D landmarks in certain key cities, GPS on PSP is a totally unique experience.”
Go!Explore supports 11 unique audio languages on every geographic version; English, German, French, Dutch, Spanish, Portuguese, Italian, Danish, Swedish, Norwegian, Finnish. Keeping up with the flexibility and future proof nature of PSP, Go!Explore has access to upgradeable Maps & Points of Interest (PoI) that can be purchased via the PLAYSTATION®Network, and to additional maps, POI, downloads and other exciting WiFi features that will be made available in the future.
Also available to accompany Go!Explore are the Car Adaptor and Car Mount accessories, which will be bundled together.
Main Product Features:
– Multiple Languages 11 languages
– Find & Go Easy Search & Smart Keyboard
– Smart Zoom Automatic Zooming & Tilting
– Explore Map Search & Explore the map
– Points Of Interest 100 categories, with thousands of locations
– My Data Favourites, Home, History
– Route Settings Fastest/Shortest; Day/Night Mode;
– Improved Graphics 3D city maps & 3D landmarks;
– Customizable settings Customizable Route Settings & Visuals
– Itinerary Mode Turn-by-turn overview
7 geographic versions confirmed (with country maps, hundreds of 3D landmarks and thousands of POIs available): UK/Ireland; Iberia; France; Germany/Austria/Switzerland; Italy; Benelux; Scandinavia.
PLAYTV UNLOCKS FREE DIGITAL TV ON PLAYSTATION 3
Watch, record and replay TV shows on demand
Turn PS3 into a digital personal video recorder and record programmes to watch anytime, anywhere
Leipzig, 22 August 2007. At Games Convention today, Sony Computer Entertainment Europe announced the introduction of PlayTV - the software that turns PLAYSTATION®3 (PS3™) into a Personal Video Recorder (PVR). PlayTV will be available in UK, France, Italy, Germany and Spain early in 2008, with other PAL territories to follow in due course.
With the ability to watch, pause and record live TV from a huge range of free channels, PlayTV reinforces PS3’s rightful place in the Living Room at the heart of the family’s entertainment needs. Whether it is recording a programme whilst watching another, simply recording a entire series1 at the touch of a button or for watching programmes on the go via remote play on PSP™ (PlayStation®Portable), PlayTV offers a simple solution to it all.
“The introduction of PlayTV really will extend the already broad entertainment credentials of PS3, and makes it an exceptionally attractive proposition for the whole family,” said David Reeves, President of Sony Computer Entertainment Europe. “PS3 already provides High Definition gaming, Blu-ray Disc movies, music, video, photo album, web browsing and PLAYSTATION Network support. With the introduction of PlayTV’s state of the art TV tuner and PVR functionality, PS3 is now the best choice of home entertainment hub for the whole family.”
PlayTV provides the sort of features you’ll only find on the most expensive PVRs:
* Two High Definition-ready TV tuners: both able to view, record and play TV in High Definition as well as standard definition.
* Electronic Programme Guide2: an incredibly user-friendly, seven-day interface, that provides the navigation for programming the PVR features of PlayTV – it’s fast and simple to use with either PS3’s SIXAXIS™ controller or the Blu-ray Remote Control.
* Compatibility: PlayTV operates on the widely available Digital Video Broadcasting – Terrestrial (DVB-T) format.
* Easy to use: Intuitive controls, single button help features, tutorial videos and simple navigation make PlayTV a joy to use compared with the complex navigation of other PVR models.
Optional on-screen graphical display provides a wealth of information about the status of PlayTV and provides quick access to programme information, stored TV programmes and the controls to pause or record live TV.
PlayTV will also set the correct interface for either Standard Definition or High Definition displays automatically for a hassle-free viewing experience.
* Portable viewing with PSP: Seamless PSP connectivity allows you to set recordings, watch Live TV and recorded TV programmes remotely on the PSP via a WiFi connection (using Remote Play feature) – or you can transfer video files to your PSP via USB cable.
* It’s future-proof: PlayTV will evolve with time – with new features added and updated via the PLAYSTATION®Network.
PLAYSTATION 3 was already more than a games console; now, it’s a TV tuner as well – PlayTV is one more reason why PS3 should be right at the centre of the living room.
1. Series recording currently only available in the UK.
2. Subject to availability, country dependent.
PLAYTV UNLOCKS FREE DIGITAL TV ON PLAYSTATION 3
Watch, record and replay TV shows on demand
Turn PS3 into a digital personal video recorder and record programmes to watch anytime, anywhere
Leipzig, 22 August 2007. At Games Convention today, Sony Computer Entertainment Europe announced the introduction of PlayTV - the software that turns PLAYSTATION®3 (PS3™) into a Personal Video Recorder (PVR). PlayTV will be available in UK, France, Italy, Germany and Spain early in 2008, with other PAL territories to follow in due course.
With the ability to watch, pause and record live TV from a huge range of free channels, PlayTV reinforces PS3’s rightful place in the Living Room at the heart of the family’s entertainment needs. Whether it is recording a programme whilst watching another, simply recording a entire series1 at the touch of a button or for watching programmes on the go via remote play on PSP™ (PlayStation®Portable), PlayTV offers a simple solution to it all.
“The introduction of PlayTV really will extend the already broad entertainment credentials of PS3, and makes it an exceptionally attractive proposition for the whole family,” said David Reeves, President of Sony Computer Entertainment Europe. “PS3 already provides High Definition gaming, Blu-ray Disc movies, music, video, photo album, web browsing and PLAYSTATION Network support. With the introduction of PlayTV’s state of the art TV tuner and PVR functionality, PS3 is now the best choice of home entertainment hub for the whole family.”
PlayTV provides the sort of features you’ll only find on the most expensive PVRs:
* Two High Definition-ready TV tuners: both able to view, record and play TV in High Definition as well as standard definition.
* Electronic Programme Guide2: an incredibly user-friendly, seven-day interface, that provides the navigation for programming the PVR features of PlayTV – it’s fast and simple to use with either PS3’s SIXAXIS™ controller or the Blu-ray Remote Control.
* Compatibility: PlayTV operates on the widely available Digital Video Broadcasting – Terrestrial (DVB-T) format.
* Easy to use: Intuitive controls, single button help features, tutorial videos and simple navigation make PlayTV a joy to use compared with the complex navigation of other PVR models.
Optional on-screen graphical display provides a wealth of information about the status of PlayTV and provides quick access to programme information, stored TV programmes and the controls to pause or record live TV.
PlayTV will also set the correct interface for either Standard Definition or High Definition displays automatically for a hassle-free viewing experience.
* Portable viewing with PSP: Seamless PSP connectivity allows you to set recordings, watch Live TV and recorded TV programmes remotely on the PSP via a WiFi connection (using Remote Play feature) – or you can transfer video files to your PSP via USB cable.
* It’s future-proof: PlayTV will evolve with time – with new features added and updated via the PLAYSTATION®Network.
PLAYSTATION 3 was already more than a games console; now, it’s a TV tuner as well – PlayTV is one more reason why PS3 should be right at the centre of the living room.
1. Series recording currently only available in the UK.
2. Subject to availability, country dependent.
BRING FRIENDS CLOSER TOGETHER WITH GO!MESSENGER
Video chat, voice chat and instant messaging for PSP
Leipzig, 22 August 2007. At its Press Conference at Games Convention today, Sony Computer Entertainment Europe (SCEE) and BT unveiled Go!Messenger, the wireless communications package for the PSP, due for release in January 2008.
Utilising the very latest in IP technology, PSP users can now keep in touch with each other, for free, from any wireless broadband internet connection. By downloading a small application provided as part of a future firmware upgrade, PSP owners will be able to instant message (IM) each other when connected via Wi-Fi using a new and intuitive on-screen keyboard. By adding a headset, voice chat and voice messaging becomes possible, and by connecting Go!Cam, the attachable video camera for PSP, users also have the ability to make video calls to their friends and leave fun video and voice messages.
Go!Messenger has been developed in partnership with BT, one of the world’s leading telecoms providers and Sony’s wireless communications partner across SCEE territories. Through its experience and innovation in providing high quality video and voice calls over the internet as part of its 21st Century Network project, BT has enabled the PSP to be integrated with its current BT Broadband video and voice ‘softphone’.
“With Go!Messenger, the PSP is pushing new boundaries, adding unique communication features to all the existing multimedia experiences,” said Stephane Hareau, PSP European Marketing Manager. “Enabling more than 8.5 Million PSP users across the SCEE region to communicate with each other, through Video or Voice chat, truly confirms the always evolving nature and potential of PSP.'’
Warren Buckley, Director, Portfolio Convergence, BT Retail added: “The Go!Messenger suite of communications features will become a great addition to PSP users experience. By offering a variety of communications options to help stay in touch with other gamers, Go!Messenger truly brings the entertainment potential of the PSP to life. Our role at BT is to capitalise on our experience of delivering innovative communication services to ensure a seamless and exciting experience for gamers who want to use one communications device for games, voice and video.”
PSP VIDEO DOWNLOAD SERVICE
Download service to revolutionise handheld entertainment.
Leipzig, 22 August 2007. Sony Computer Entertainment Europe (SCEE) today provided more information on its joint venture with British Sky Broadcasting (Sky) to offer PSP™ (PlayStation® Portable) owners in the UK and Ireland the opportunity to watch video on demand and on the move.
The Go! branded Video Download Service will launch in early 2008, and will be the first official PSP video download service anywhere in Europe. It will allow millions of PSP owners to turn their device into a personalised library of programmes to enjoy whenever and wherever they choose.
Unlike other services, the Video Download Service will launch with a rich selection of high quality entertainment. The choice of programmes available will include a diverse mix of Sky content, spanning sports, entertainment, movies, music and animation. In addition to a selection of some of the best content from its own channels, Sky plans to work with third-party channel brands and content owners to create an even more comprehensive service. This is the first time Sky will offer video content through a non-Sky branded service.
The very latest premier movies and high profile sporting events, normally only available to Sky subscribers will be available on a pay per view basis, allowing users to choose their preferred way of using the download service.
Customers will be able to download their choice of programmes direct to their PSP either via their PC or via WiFi direct to the PSP.
As the content and technology partner in the venture, Sky will provide content and develop a user interface which is specifically tailored for the PSP’s broad audience. This content will also draw upon the high-quality screen experience offered by the portable device. In building on this tailored content, SCEE will use its marketing expertise to reach out to PSP owners and launch the new brand.
“Both truly mobile and with a best in class high-quality screen, PSP delivers a great on-the-move video experience. Working with such a well known content brand, we will be able to offer PSP owners access to the best in cross-genre Sky content, available through the first official video download service. This really will make PSP the standout all-in-one portable gaming, video and music device”, commented David Reeves, President of Sony Computer Entertainment Europe.
James Murdoch, Chief Executive Officer, BSkyB, adds: “Sky and Sony Computer Entertainment Europe have complementary strengths in content, marketing and technology. Together, we’re ideally placed to make portable, on-demand TV a reality. Alongside our existing services for PCs and mobile phones, this is another example of how we’re working to give more choice, flexibility and control to customers. The quality of the PSP’s screen and its substantial reach among 2 million users makes it a natural extension to our multi-platform strategy.”
New PSP Slim and Lite features sleeker look, Video-Out port and limited edition Simpsons and Spiderman colours
Leipzig, 22 August 2007. At its Press Conference at Games Convention today, Sony Computer Entertainment Europe (SCEE) unveiled the new PSP™ (PlayStation®Portable) Slim and Lite, available across the SCEE territories from 5th September 2007 at €169.
Introduced to the world at E3 in Santa Monica in July, the new PSP is 33% lighter and 19% thinner than its predecessor, and is equipped with a video-out port, allowing users to view their PSP content on their home TV. The new PSP will be available as standard in the three colours announced at E3; Piano Black, Ceramic White and Ice Silver.
Exclusive to the SCEE region and for a limited time, two Limited Edition PSP bundles will also be available. Featuring a PSP in Spiderman Red and Black, the Spiderman bundle will come with Activision®’s Spider-Man 3™ and the UMD of Spiderman 3. Also available, in a fetching shade of Simpsons Yellow, the Simpsons bundle will come with Electronic Arts’ The Simpsons Game. Both bundles will be available for €199.99.
“We are delighted to announce the arrival of the newly designed PSP to the SCEE region, whilst also providing something unique and special for our consumers.” said David Reeves, President of SCEE. “With the addition of two limited edition colour bundles, inspired by the blockbuster Spider-Man and Simpsons Hollywood movies, together with the new video-out port, which gives consumers the option to enjoy PSP content on the big screen, we are confident that this now brings a whole new dimension to the PSP entertainment experience.”
Over 69 PSP titles are scheduled for release before Christmas by SCEE and its third party publishing partners, including eagerly awaited classics such as WipEout™, Pursuit Force™ and Syphon Filter™ and brand new games such as the quirky music game Patapon and Echo Chrome, a three dimensional brain teaser that will have you tearing your hair out!
With the addition of an exciting range of innovative chat, video download and satellite navigation services for PSP from the new Go! portfolio of entertainment products services, PSP is set to become the entertainment handheld of choice for discerning entertainment seekers across Europe.
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DaveX is back with a new release of an unnofficial release of the Sega Master System and Game Gear Emulator for the PSP:
Hello again, everybody!
This time is turn for the good Sega Master System to have their RM (Rewind and Mirror) version.
The coder of SMSPlusPSP, Mr. Akop (Uberjack), has kindly allowed me to add the rewind and mirror functionality to his great Sega Master System/Game Gear emulator, so all my thanks goes to that great coder.
I hope you know what Rewind and Mirror mods are, but if you haven't tried NesterJ RM or RIN RM before, let me quote myself from previous releases:
"...With rewind you can warp back in time, within the game, without worrying about saving states. If you made a mistake, you can press "rewind" button and undo it...."
"...In mirror mode, like it's name says, all graphics are horizontally inverted. So, if your favorite platform game is played from left to right, this time you can have the choice of playing it from right to left..."
As usual, by default, Rewind key is mapped to RTRIGGER, but you can reassign it "Controls" menu. Mirror mode can be selected in "Options->Screen" size menu.
Also you can configure rewind parameters in "Options" menu, in order to have more rewind time or more smooth rewind.
I made this game on my free time, it's a chess game for the PSP. It can only play against computer on the black or white side. It also has as specular highlights, stencil reflections, color blending. CPU play does not have memory, simply plays evaluating the current pawn's position, very simple AIIt is my first full game. Maybe is still a bit buggy. Hope you guys like it.
João Bastos
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A dream becomes a reality, we can now downgrade to any firmware version from any firmware
Here is the Content
We told you that we'd be releasing an unbricker for the M33 bricks. But then we got to thinking, maybe that just wouldn't be exciting enough. Would you like a super special surprise bonus? How about an unbricker for ALL PSPs? Yep, you read that right. We call it "Pandora's Battery".
There's a larger story behind this unbricker, though, and it deserves to be told. It's the culmination of years of behind-the-scenes research and development by some of the top names in PSP hacking, under the name of the Prometheus project. This group of people, from various development teams, was dedicated to developing and releasing PSP hacks and exploits, with the aim of improving the status of PSP homebrew, and making sure that it was kept alive.
For some time this project was highly successful - many releases from Noobz, C+D and others were direct results of this work. The zenith of this success was the development of this unbricker - which required some amazing technical leaps, including:
Reverse engineering of the service (unbrick) mode
Development of a technique to change an ordinary battery into a service mode trigger battery (and back)
Development of custom IPL code along with a technique to sign that code as authentic.
Even more impressive is that all of the above was achieved without any access to the official hardware or software. With careful nurturing, this unbricker and custom IPL was to become the foundation of a whole new homebrew environment. Unfortunately something happened to shatter the idyll. Somehow, the unbricker was leaked into the wider world before it was ready to be released. Whether this was deliberate, by one of the team members, or accidental via a security breach is still unclear. The fact is that this unbricker appeared on the black market, being sold for huge prices. As far as we know, it is probably very close to the same software that appears in at least some of the 'magic unbricker'/'jigkick' videos.
So, although the time was not right to release this (it would have been wise to wait at least until the PSP Slim release), our hand has been forced. In order to prevent small fortunes being made by leeches, we are giving this unbricker away for free. So - let it be known - if you have paid for an unbricker, then you have been ripped off. I suggest that you take up your grievances with the seller - it should never have been sold. And if you're unhappy about this being released before PSP Slim - then blame whoever it was that leaked or stole it.
It's unclear whether or not this is the end for the Prometheus project - hopefully not, but that is undecided so far. In case it is the end, it is worth a quick roll of honour. In alphabetical order:
Adrahil, Booster, Cswindle, Dark_AleX, Ditlew, Fanjita, Joek2100, Jim, Mathieulh, Nem, Psp250, Skylark, TyRaNiD.
And here are their respective C+D (Create and Destroy) nicknames.
Mathieulh = WiseFellow
Tyranid = bockscar
Fanjita = FullerMonty
Joek = CosmicOverSoul
Dark_Alex = Malyot
Chris = Caretaker
Adrahil = VoidPointer
nem = h1ckeyph0rce
Anyway - make sure to read the readme.txt in this release for how to use it, but in brief it works like this:
You run a program on a homebrew-enabled PSP that will convert a standard PSP battery into a jigkick battery. Note that you can't then use that battery normally - so you should use a spare one.
You run a program to generate the unbricker memory stick image, built from the v1.5 update EBOOT (note that this, and the custom IPL, means the release is completely free of Sony copyright materials).
You run some programs on a PC to install the image to your memory stick.
Now, you have a battery/memory stick pair that works just like the famous jigkick combination (but better) - just insert them into any PSP (even a brick) and the PSP will be reinstalled with the v1.5 firmware. As far as we know, this will continue to work for all future firmwares.
Enjoy! And remember - if you find this useful, please donate to the original developers - it's a lot cheaper than paying £1500 for it on the black market... Donations via paypal please via this Link: http://paypal.com/cgi-bin/webscr?cmd...90%40msn%2ecom
[adrahil] A note about Pandora's Battery: It does not allow IDStorage restore, so don't go erasing your whole NAND without making a backup!
Freeplay has released a video of the Pandora Unbricker/Downgrader the biggest and best release to ever hit the PSP Scene. every single PSP on all firmwares is now downgradeable and every PSP thats been bricked unbricked.
Without a shadow of a doubt the single biggest release in the PSP scene and maybe even homebrew, its that big a release.
"We'll probably put out more hard bundles than the Starter Pack"
Sony Computer Entertainment Europe has no plans to cut the price of PlayStation 3 according to president David Reeves, but the company will introduce new bundles with different games to help drive sales.
"What we're going to allow, and it doesn't need an announcement, is simply that we'll probably put out more hard bundles than the Starter Pack," Reeves told our sister site Eurogamer in an interview to be published later this week.
"We're not making any pricing announcements at Games Convention at all. There's none. And we don't have any plans in that regard. We're really happy with the way that things are going for the PAL business. We really are. It's on track."
Reeves also said that Sony chose not to announce new PS3 games during its press conference in Leipzig last night because it wants to make sure people are "focused on five or six games".
"We're not going to try and overload - I'm not trying to escape the question, I'm just saying we're not going to overload the consumer with too many new ones."
"It's important to get a window so that someone's played a game and they're ready for the next one, because they don't have huge wallets and they can't go out and buy five games at 59 Euros all the time. So we're trying to do pillar titles every month."
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Following Sony's recent Leipzig GC announcements, SCEA has indicated that they are still evaluating the services for the North American market.
In Leipzig, SCEE announced a voice chat, video chat, and instant messaging service named Go! Messenger. While it will continue to expand the capabilities of the PSP via firmware upgrades, SCEA has not made any announcements for this type of service in the US.
The PSP satellite navigation peripheral, named Go! Explore, is currently available in Japan and select countries in Europe. Before considering the product for a North American launch, an SCEA spokesperson told GamesIndustry.biz "[We] want to ensure there is the appropriate level of software that would be applicable and bring value to the consumers in North America."
While it had no announcements regarding GPS capabilities for the PSP in the US, SCEA's spokesperson said that the company "will continue to explore appropriate and compelling software that would allow us to bring this feature to PSP in our market."
SCEE also unveiled PlayTV, a TV tuner and PVR accessory. At this time, SCEA has no announcements for similar PS3 DVR capabilities in North America either.
Finally, SCEE announced a partnership with British Sky Broadcasting to bring video downloads to the PSP in the UK and Ireland. SCEA is "evaluating similar types of partnerships in North America" but has no announcement at this time.
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The British group BT and Japanese Sony have announced a new program that will allow million players that use PlayStation Portables (PSP) to make calls of video and voice and to send instantaneous messages.
The main British operator of telephony fixes and the Japanese electronic product group and multimedia informed into which the called system ' wireless Go!Messenger' for the PSP was ready for its launching in January of 2008.
In a battle by the supremacy against its rival, very sold DS of the Japanese Nintendo, Sony and BT they informed into which it would allow the users of the PSP to stay in contact by means of any wireless connection to Internet in house or outside using the system of telephony by Internet VoIP (abbreviations in English of ' voice through the protocol of Internet').
"When offering a range of options of communications to help to be in contact with the enemy with other players, Go!Messenger gives an authentic sense to the potential of entertainment of the PSP", showed Steve Andrews, president of mobility and convergence in BT.
BT declared that initially it would promote the program, that was developed in its research center, in United Kingdom, France, Germany, Spain and Italy before extending their reach to more than one hundred countries by all Europe, Mid-West and Africa.
The same day that Sony and BT made public launching, the Japanese company kept awake in the Convention of Games of Leipzig, Germany, that glides to sell an accessory of positioning by satellite as of February of 2008 that it will turn his portable console of videogame into a navigation system
Research firm Understanding & Solutions reiterated its stance that Blu-ray Disc will prove victorious in the high-definition format war, despite Paramount Home Entertainment's and DreamWorks Animation's move to back rival HD DVD exclusively.
During a breakfast update on consumer downloading and high-definition issues here Wednesday, U&S director Jim Bottoms cited as reason the larger number of studio titles produced exclusively for Blu-ray. Also, the Paramount/DreamWorks move to HD DVD exclusivity did not add any new titles to that side, he noted, since the studios until this week supported both formats.
Bottoms broke down studio market share within Blu-ray-exclusive studios, showing that Walt Disney Studios Home Entertainment commands a 14% piece; 20th Century Fox Home Entertainment, 16%; Sony Pictures Home Entertainment, 18%; MGM Home Entertainment, 3%; and Lionsgate, 7%.
The HD DVD-only side accounts for 23% of the market, including 10% from Universal Studios Home Entertainment share and 13% from Paramount Home Entertainment.
Warner Home Video, producing in both HD DVD and Blu-ray, accounts for 19% of the high-def market.
CrazyC has posted up a new binary of his Dos Emulator for the PSP, heres what he posted:
New binary and patch with fix to input mapping, more debugging for ir keyboard and some changes to the recompiler that I'm fairly sure that I've worked the bugs out of but if anything breaks with this that worked before, tell me..
Battle through hordes of creatures, monsters, thieves, robbers and villains in this turn-based fantasy adventure. Based upon the forthcoming novel from bestselling fantasy author Darren Reid, Battle Kingdoms!! is a completely free game that allows you to experience that world first hand. Level up to unlock new quests and adventures.
PSP users can download an exclusive offline version to play anywhere, anytime.
PC, Mac, Wii and PS3 gamers can play the online edition through their web-browsers now. Need help installing it? Click Here
About The Half Broken Crown
From bestselling author Darren Reid comes an epic new tale of falling kingdoms and war. A tale of intrigue, love, desperation and sacrifice. The Half Broken Crown is out this September. Reid's debt bestseller, Lords of Darkness and Shadow is available now through AMAZON.COM
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Xart has released a new version of Melody for the PSP, heres the details:
Melody 1.0.2 Released.
All ID3 TAGs supported, please note that libid3 caun't detect faulty ID3 tags.
If you have any MP3 files with any faults in any of the TAGs then Melody will lockup on bootup and you will get a black screen, after a few seconds the PSP device will shut off.
Source Code for libid3 included.
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This PSP Content Manager is a handy PSP content management software.
You can use it to preview and manage PSP content stored on memory stick
or on PC's harddisk with same folder structure used on memory stick.
File management, item sort, hombrew edit/installation, MP4 title modifying,
MP3/WMA/ATRAC tag edit, build-in RSS server and more are implemented features of this single application.
Changes:
v1.8
+ Build-in RSS Server to Host MP3 Files on PC for PSP RSS Channel
Start the Build-in RSS server and add build-in channel from RSS Channel List;
Or your can do that using PSP internet browser to open PC's IP address.
+ RSS Channel List
+ Support ms0:/ISO/VIDEO Folder for UMD ISO List
+ Convert and Save 1.50 EBOOT to 1.00 EBOOT Format
+ Fix CFW Setting Saving Bug
+ System Tray Icon
Frack has released a new mod of Charnolds PSP Dungeons 3D, this is an excellent looking mod, heres some features:
- New Multicolor / Enhenced Polices
- New Cross
- New PSP Icon With Sound In XMB
- New Blood Effects
- Reworked Skins/ Maps
- Stronger Ennemies
- Multi levels Scrollings / Visual Effects
- New Level
Again i've attempted a an application for the PSP. Pretty much it's a piano for your PSP with the 7 basic keys 'A,B,C,D,E,F,G'
It's hard adding more keys that are on a real piano but the PSP is limited to keys. I'll experiment around and soon release a new version with better features.
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via eculewatt
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PRESS RELEASE: Messiah Entertainment, Inc. announces DarkliteTM products for use with PlayStation®3
Redlands, California, USA – August 22nd, 2007 – Messiah Entertainment, Inc. announces the Darklite™ product line today having developed two new specialty products for use with PlayStation®3. Darklite technology integrates lighting within a product to add functionality and create ambience in a dark living room. The two new products announced today represent a leap forward into next-gen accessories for Messiah Entertainment, which had previously focused exclusively on classic gaming since the company’s beginning in 2004.
Darklite™ DVD Remote is an ion-lithium powered DVD/Blu-Ray™ media remote for the PS3 featuring bright backlit buttons for visibility in the dark. The ultra-thin remote opens and closes much like a sliding cell phone and includes a Charging Station. The remote’s jet black appearance with high-gloss parts and a chrome trim mimic the look of the PS3. A smooth Control Ring and Center Button on the top of the remote allow the user to select primary DVD/Blu-Ray™ functions and make menu selections. With the remote slid open, advanced secondary buttons can be pressed to access the option screen, display screen, chapter skip, and more.
Darklite™ DVD Remote retails for $29.99 USD and becomes available September 25th, 2007.
Darklite™ Integrated Lightbar is a vivid lighting product for the PS3 that creates a unique atmosphere in the room while playing games or watching movies. The Lightbar connects to the back of the PS3 and can be set to Auto operation, which will turn the light On and Off with the PS3. Always On and always Off modes are also present. Six super bright LED lights give off a stunning blue light that make the PS3 stand out among your electronics. Precision high-gloss black parts and chrome styling form one seamless design when the Lightbar and PS3 are connected. The light beam can be aimed at various angles and brightness can be adjusted from high to low.
Darklite™ Integrated Lightbar retails for $29.99 USD and becomes available September 25th, 2007.
I personally like the remote as its sleek looking but for the Lightbar? Uhhh..makes it look like KIT from Knight Rider.
At Sony’s Games Convention press conference David Reeves, head of Sony Computer Entertainment Europe, revealed the latest sales information for its consoles, with the PlayStation 3’s figures close to matching the early sales of the PlayStation 2.
According to Reeves, TV-based console sales have risen 65 per cent since 1997 with software sales up 200 per cent. In the same time frame, handheld numbers rose by 316 per cent, with accompanying software jumping 900 per cent.
Sony is now predicting that there will be 140 million PlayStation consoles in PAL territories by 2010.
Furthermore, 1.3 million PS3s* have now been sold in Europe, with Resistance: Fall of Man and MotorStorm the best-selling first party titles, shifting 531,000 and 469,000 units respectively.
The recently-released PS3 Starter Pack boosted sales by 61 per cent in the first three weeks after launch, and the company expects to have 65 titles in shops before Christmas.
Reeves also released the latest numbers for the PlayStation Network in Europe – over 645,000 users have now registered for the service, with Tekken: Dark Resurrection notching up 103,000 of a total of 7.6 million downloads of all varieties.
He went on to detail a number of other announcements, such as the new Go! range for the PSP, and to confirm earlier rumours regarding the PS3 video recording functionality.
Hideo Kojima and Kazunori Yamauchi were guests at the event, as was FIFA representative Chuck Glazer, who announced that the FIFA Interactive World Cup would be using the PS3 platform.
The conference finished with German rock band Die Toten Hosen crooning along to one of their tracks in the forthcoming SingStar title, in German.
*-Reeves actually stated that 13 million PS3s have been sold. However, this figure doesn't tally with other sales data or with additional information provided elsewhere in the press conference, so we believe this figure is in error.
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As some of you may know we have an imposter on the loose! And that imposter decided to do the silly thing of stealing the source code of PSP Earth build 0.2, Which was a basic text and picture layout which would be easy for anyone to use as the source was not dycypted.
If he had of asked me before hand would have been a completely different matter! But cmon!
If you steal a source if you have computer knowledge you will change things round so its not noticable - which i then also wouldent mind!
But the fact that someone used the exact same layout strikes me to the sad fact that im not sure i can trust the public with the source, which got me thinking... No, wait, PSP Earth is 100% Homebrew and always will be, and will always be free for that matter, and as i always have said i wouldent mind sharing the source, so i'm gonna give it one more chance!
The person "PSP_NOOB" has said he will only post the news of the software on one site which im ok with, as you claim it to be a small closed piece of software. If you contiunue to use ANY of my source, i would like to see credit to Mat_Dizzy.
Earlier on in August 2007 i told you i will be making future builds in Eboot Format - Which dont get me wrong isnt a lie, but will take a lot of time, and with other far more important things to worry about, i'd feel more relaxed to code in HTML for now! Sorry! But dont not expect an eboot version by next year as i can gaurentee you will more than likely happen!
Some people say that PSP Earth is just a silly application that has no use! Which... I can understand why, So...! Thats why in future builds there will be usefull information; such as venue opening times, weather forcasts, picture gallerys, video gallerys, sound tracks, and much more! Please message me for ideas!
The Stuff i had thought up for PSP Earth is finally working! And i have 0.5 to proove that!
PSP Earth Build 0.5 will be released sometime next week, which has been built on the Build SHR, but with a Black/Silver/Grey futuristic look, I understand why people hated the Yellow/Orange GUI to SHR
Ive already built the following for 0.5 - And it works!
1) Live Weather Forcast
2) Better GUI
3) Full Screen Live Webcam - (Like Build 0.2)
4) Easier To Operate
5) Less Pathetic Jokes
Anyway, i hope ive made some things understandable now, and i wish to keep the peace with this other devloper, and as i said before!
May the best webcam portal win, but the wars already over! (sorry!)
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Sony has released a demo for Folklore up on the European PlayStation Network, which will be available to download until 31st August.
It will give you all a chance to play the same version of the game being shown in Leipzig, and make your mind up whether you want to buy the full version on 12th October - a date not set in stone.
Folklore is a role-playing adventure from Japanese developer Game Republic, the same team responsible for the Genji series.
The story revolves around a supernatural theme of a Netherworld hiding in the Irish village of Doolin. You'll play as Keats or Ellen, each with different reasons for venturing in to this nightmarish realm occupied by magical beasties called Folks. These monsters hold powers you can claim for you own by shaking around your Sixaxis controller and literally yanking their magic from them.
It sounds very promising, but proved otherwise when we got our hands on the full Japanese version in July. While it displayed lots of technical polish and wonderful environments to explore, the gameplay fell into the unfortunate realms of mundane.
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Akop have released a new version of the best MSX emulator for PSP
v3.3.25 (Thursday, August 23 2007 23:16):
* This update adds the ability to write changes to (uncompressed) disk images (see section on Disk Writing in the documentation for details and warnings)
Download and Give Feedback Via Comments
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Sony Europe boss David Reeves says the company hasn't ruled out introducing a hard disk drive to PlayStation Portable despite the upcoming launch of PSP Slim and Lite.
"I think that it certainly is not ruled out," Reeves told GamesIndustry.bizin an interview published today.
"The only thing I would say is that the flash memory is simply so cheap - you can get an 8GB Memory Stick for under 100 Euros, and on 8GB you can get a lot of content."
"I think the big debate is - there's a point in time when you have to put a stake in the ground and say we're going to go with flash memory or we're going to go with hard drive. I don't think they've put that stake in the ground just yet," he added.
"So they're thinking about it - I think they'll get through Christmas and think about what the next step would be. You might hear more later."
Reeves also said that Sony's decision to launch service-based products for PSP at Leipzig - including satellite navigation and video-on-demand - won't stop the company investing in games software, which it's aware it needs to do.
What's more, Reeves echoed comments made at E3 that he expects some of it to come via PlayStation Network, like Calling All Cars. Asked if he sees PSN as a potential feeder service to PSP, and vice versa, he said: "Yeah, it will be."
"On PSN you get an instant reaction - 'Calling All Cars, great game, okay, can I have it on PSP?' Okay, why not?"
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SCEA's analyst relations manager Mariam Sughayer has said the company is "very pleased" with the recent NPD sales figures for July - although sales of the PS3 still lag behind Microsoft's Xbox 360 console.
Earlier this month industry analysts weighed in with sale predictions, incorrectly expecting the PlayStation 3 to outsell the Xbox 360 for the first time since release in North America.
The PlayStation 3 sold 159,000 units in July, with Microsoft selling 170,000 Xbox 360 units. July was the first month that the recent USD 100 price cut on the PS3 would have been reflected in the data.
"From a PlayStation perspective, coming out of E3 we were really anticipating a good reaction to our new hardware pricing announced on July 9, and we were obviously very pleased to see that PS3 sales increased with 159,000 units sold at retail, which puts us up 61 per cent over June numbers," said Sughayer in the PlayStation.blog.
Sughayer believes that the price cut helped boost sales, aided by the building anticipation of new software due before Christmas.
"While I think a lot of that had to do with the new price, I also think there is a great deal of anticipation for the line up of games just around the corner."
"In fact, September should be definitely be a big month for us when you add in the launch of the new slimmer, lighter PSP," she added.
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Rockstar has announced that Manhunt 2 has finally been given a M rating in the US, clearing the way for an October release.
The ESRB has re-rated the game following Rockstar's submission of a modified version of the original product, which in June was branded with an Adults Only stamp.
"Manhunt 2 is important to us, and we're glad it can finally be appreciated as a gaming experience," said Sam Houser, founder of Rockstar Games.
"We love the horror genre. Manhunt 2 is a powerful piece of interactive story telling that is a unique video game experience. We think horror fans will love it."
After the game was given the AO rating in the US, Nintendo and Sony both refused to let the game appear on their consoles.
The game will now appear on October 31 in North America.
Manhunt 2 was also effectively banned in the UK by the BBFC after it refused to allow the game to go on sale.
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Eidos has finally revealed details about its Highlander project, naming French outfit Widescreen Games as the developer of the PS3, 360 and PC games.
It will be a third-person action adventure that spans over 2000 years, giving you a chance to explore feudal Japan, medieval Scotland, a futuristic vision of New York and Pompeii before the historical volcanic eruption.
Similarly to the film, the aim will be to journey around the world and meet other immortal warriors in battle, lopping off their heads to win. You'll have the choice of Katana, Claybore or Double to use, and be able to use various techniques to overpower your foe - like Resurrection, Chi Balance, Fireblade, Wind Fury, Stone Armour and other powered-up special attacks.
You'll be the newcommer Owen Macleod, but come face to face with 77 other characters along the way - some familiar from the television series or films.
Widescreen is promising around 18 missions to tackle in general, and lots of ways to get around your environment: zip wires, dagger and traverse climbing, swan dives, free falls, cannonballs and beams.
It sounds like it will be a gory and mature affair, with a predicted adult age rating, and is due for release sometime next year.
Widescreen Games is responsible for titles like Dead to Rights II and upcoming swashbuckler Black Buccaneer.
PS3's multiplayer frag-a-thon Warhawk has slipped slightly, and won't appear for download on PS Store on August 28 as previously announced by Sony.
Instead, the game will release on Thursday, August 30.
"As you know" a Sony spokesperson told CVG, "Thursday is the usual day for our PS Store refresh. We are sorry for any inconvenience that the extra 48 hours wait may cause."
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IGN recently got its hands on a preview version of the upcoming PSP version of Disgaea. Although the game is largely a port, they noted two new features that will certainly get the attention of long-time fans. The game seemingly has both English and Japanese voice acting in the game, a feature we're hoping will survive in the final build. Certainly, anime fans will love to hear the game in its original language.
An additional mode, "Etna Mode," also provides a retelling of the story -- this time, from the perspective of the hot-headed Etna. According to IGN, "This perspective starts with Etna accidentally killing Laharl when trying to wake him up. Everything following that, it seems, is a spoiler for the main game, since you're suddenly privy to a great amount of information you wouldn't have known had you been playing from Laharl's perspective."
Sounds like Disgaea fans have a lot to look forward to, even in this PSP remake. It's clear that the title is shaping up to be more ambitious than a mere port, and we're glad to see Nis America take the effort to add something more for its US release this October.
Come and get these downloads while they're hot. We're a bit late with this post so they've cooled down a bit, but nevertheless the following still requires your attention. In celebration of the Leipzig Games Convention Sony yesterday released a whole load of new stuff onto the European PSN. The full list is below, but we feel we must begin with a disclaimer; the Folklore demo will only be available until the end of August. Here's the full list of new content:
Folklore demo (free)
Heavenly Sword Anime episode 3 (free)
Heavenly Sword Making-Of episode 3 (free)
3 Warhawk trailers (all free)
PSN Software Showcase video (free)
Heavenly Sword trailer (free)
Snake Ball trailer (free)
PlayStation Eye showcase video (free)
Metal Gear Solid 4 demonstration video (free)
Stranglehold trailer (free)
Unreal Tournament 3 trailer (free)
Reminder: The Folklore demo will be available only until the end of August. So go get it now!
To read more of the post and Download, click here!
We can't say we didn't see it coming -- Ninja Theory is willing to give us a second Heavenly Sword game. Chief developer for Ninja Theory (always get the two ninja companies confused), Nina Kristensen, issued this statement: "We'd certainly like to do the sequel with Sony but nothing's been set in stone ... We're looking to expand and do new things but certainly we want to continue the Heavenly Sword franchise." Ultimately the decision comes down to Sony and we're sure their decision will be based on sales of the first game.
Reviews are starting to come in for all of Sony's anticipated, heavy-hitting games. While there aren't a lot of reviews for Heavenly Sword just yet, it's getting mostly positive responses. Also, since it is so heavily anticipated, we think it'll sell well enough for Sony to "okay" a sequel. Even though most of us haven't gotten our hands on the final version, do you think Heavenly Sword should turn into another sequel-churning franchise, or is there just something a little more special about a single game that tells a whole story?
[Update: changed "Team Ninja" to "Ninja Theory"... seriously, these companies need to think a litter harder about their names.]
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A handful of new screens and a few pieces of artwork for upcoming Square Enix title The Last Remnant have been upped over at RPGamer, courtesy of Japanese site gpara. With the credits out of the way, let's talk about the screenshots. We've seen a couple of these before, but for the most part, they're fairly new to us. Many are screengrabs from the opening cinema and we're not complaining about that -- they look cool.
The one screenshot we slapped up here, to our knowledge, is fairly new. We thought the brunt of this game involved gigantic battles of one army versus another and that's still true, but the screen above shows the main character about to drive his blade into what looks like a creepy critter from another dimension. Definitely makes our imaginations start to wander -- what else is in store for us with this game? We see, too, that a giant creature gets summoned once your morale is high enough. Instead of speculating over these screens, we guess we'll just wait until more news surfaces over the next couple of months.
You may have seen my recent releases of Teh Peek-uh-chewz game, Dementia v0.1b. Today I'm here to present you with the first official level pack out for the game, which is not much more than an all-important bugfix, unlocking more than half the game.
If you already have version 0.1b of the game, you may have noticed that level 29 is actually impossible to beat, which I must admit was my fault. By not being able to complete level 29, all the following 51 levels are therefore also void. This level pack fixes the bugs of a fair few levels to make the game playable from start to finish, as tested by 3 different people. Also included is an updated FADER.lua file, which greatly speeds up the loading time at the start of the game which annoyed a lot of people.
May I note that this is also my entry into the Neoflash competition, and I would highly appreciate your vote. All links to vote will remain in my signiture until the closing time of the competition, September 20th 2007. Once again, may I stress that I need your vote to progress further. Thanks in advance.
features
Command up to 7 characters at a time and embark on a crusade in a 15th century fantasy setting of ogres, dragons and magical powers.
Explore ransacked villages and battlefields with visuals and cinematics that bring the world to life.
Tactics style action with unique team-based strategy of attacks and defenses.
Developed by Level-5, creators of the renowned Dark Cloud series and the critically acclaimed RPG Rogue Galaxy™
description
Step into a colorful world where history meets fantasy, taking part in a magical tale inspired by the life and times of the legendary Joan of Arc.
The story begins far in the past, when a great war was pursued by mankind against demonic armies attempting to enter the human world. Five brave heroes created armlets to restrain the demon gods.
Enter the 15th century, as France and England battle during the Hundred Years’ War. In a quest to turn back the rueful army, a young crusader named Jeanne is commanded by voices to use the power of the mysterious armlet that appears on her wrist to seal away the demon king and recover her homeland once and for all.
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PSP Rhythm is having another song contest! There will be 3 prizes. Prizes include one 4gb memory stick and two 2gb memory sticks for the PSP.
-Louie
Announcement:
PSP Rhythm 7.1 Song Contest 2!!!
Rules:
-You can use any samples you like, but you must include the two contest samples provided below.
-You must submit your song before October 1, 2007
-Enter as many songs as you like.
Prizes:
The grand prize winner will receive a 4.0GB SanDisk PRO Duo Memory stick.
Two second place winners will receive a 2.0GB SanDisk PRO Duo Memory stick.
Songs will be judged on creativity, originality, and use of Rhythm 7.1 features.
Although most of this week’s convention was geared towards what’s next in the next-gen war, Sony took a sidestep to let the industry know that it plans to continue to support its seven year old PS2 for a while to come yet.
Over 100m PS2s have been sold since launch back in 2002, and now that its price is so damn low, consumers don’t even blink about buying one, and it also means that emerging markets are just getting used to the console and aren’t even thinking of the PS3.
Click here to find out more!
With this in mind Sony plans to continue backing the console for a few years yet. "We are committing funds for PS2 ... we encourage third parties to continue development for PS2. If they bring a PS3 version out, they can bring a PS2 version out as well," David Reeves, head of Sony's European games unit said.
Reeves expects PS2 game development to continue for three to four years; for those people who aren’t ready to move onto the PS3 just yet, and publishers also think this is a wise move, as these consoles get passed onto friends and family as people upgrade etc.
"Machines in the market may be handed on - not to the younger brother, but maybe to the older sister to play a party game," said Gerhard Florin, general manager of international publishing at EA.
Indeed, he believes that these party games are the kind of thing that will breathe life into the machine for a few years yet.
"'Rock Band' or 'Smarty Pants' are not necessarily driven by processor power," he said.
To read more of the post and Download, click here!
When the PS2 was introduced, gamers had to wait a good while so that they could buy themselves this console. Gradually, the price did drop a bit. Then in a few years, the next-gen consoles were launched, and everyone wanted to get their hands on them. But, they were too expensive for gamers as well.
Still, you do get old-school gamers who have no plans of ever getting rid of their PS2 consoles, even if they just bought themselves a PS3 console.
Well, now Milestone, the official distributors of PlayStation products in India have announced the PS2 price cut. With effect from August 23, 2007 the PS2 will cost Rs.6990.
Plus, with over a choice of 1,400 games cool games, the PS2 is a must have for hardcore gamers. So all you gamers who have yet been waiting to get yourselves a PlayStation 2 console, now is the time.
To read more of the post and Download, click here!
Finally, the first gameplay from Kojima's battlefield surfaces in this 15-minute demo from the 20th Anniversary celebration.
link: http://www.gametrailers.com/player/22702.html
i love the graphics!!!!!!!!:thumbup:
To read more of the post and Download, click here!
Someone on ebay is selling a battery prepped with the Pandora Unbricker release, the auction is priced at $80(£40), sad to see exploitation of freely released homebrew.
Hello All ! Here's the newest version of the LE Recovery for M33, first release public after the initial release.
What is it ?
It's a recovery (which can also be used as a VSH plugin) that allow you to do some usefull things
New since initial release (0.1) :
(*) Plugin only :
> screenshot function added
(*) Plugin & recovery :
- Base config :
> "hard reset on homebrew" added
> enable vshMenu added
- Advanced :
> "Use isofs OE in UMD" deleted
- Recovery config (new)
> BG Color : change background color (via Blue Green Red)
> BG Sha Color : change background shadow color (via Blue Green Red)
> Font Color : change font color (via Blue Green Red)
> Menu HotK : change Menu on VSH Hot key
> ScSot HotK : change screenshot Hot key
> Reset config : go back to original settings
- Extends : Plugins
> Activate / Desactivate plugins now works (now conf.bin is used)
> GAME150 plugins available
- Extends : Brightness added
- vshMenu added
> XMB USB Dev : change XMB USb device "on the fly"
> ISO Video : not yet
(*) Recovery only :
- Recovery :
> Format Flash 1 added
How to use ?
Plugin :
Put it in ms0:/SEPLUGINS/, and add "ms0:/SEPLUGINS/recovery.prx" in VSH.TXT
Press Select + R to start the menu
Press Select + L to take a screenshot
Recovery :
Flash the recovery.prx file in flash0:/kd
As always, R at startup
Credits :
- The main part of this recovery has been made by Team WildCard (and also Poison ), and leaked against ther wishes. I thank them here (and thank to let me release this )
- Of course, a big thanks to PSPGen
Anticredits :
- to PS3News ****ers
Warning :
* You NEED to be in 3.52 M33-4
* Before using this, please delete flash1:/config.se (otherwise there can be some bugs)
Note :
I take every bug (and I hope there won't be a lot of bug) in count, but I may not be able to correct the bugs quickly.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Fixes Playlist & MyRating that broke in the updated ID3 Parser.
It appears that DCEmu had missed an earlier update to 1.0.3, in which the ID3 parser was updated. This means that if your PSP was freezing when trying to run Melody, there is a very good chance that this update will fix that bug.
I have known for over a month that a new exctiing way to load homebrew and more was coming to the PS2, the Vast Memory Card aka external modchip will revolutionize the PS2 Scene.
Heres a video of it in action (DCEmu doesnt support piracy so remember that but this can be used to boot homebrew)
At this time i know that Mr Modchips in the UK will be carrying the VAST, but youll have to be quick when they do arrive as i expect they will be a wanted item.
To read more of the post and Download, click here!
Hi Guys,
This is the first release of my PSP Heart Rate Monitor!
YouTube Video (note my activity in the PSP screen reflection):
As you probably guessed this needs a bit of a hardware hack to get it working,
but for anyone who can solder, it's a snap. Just a coil of
copper wire connected across the PSP microphone input becomes
the antenna for a wireless chest transmitter.
The coil must be so close to the transmitter that it's
"virtually wired" now.
Don't expect too much of a graphic display from the app!
It's still debug screen at the moment.
Enjoy
Art.
We, PSP ( Playstation Portable ) owners would like Capcom to release to our beloved handheld game console at least one of the games from there famous survivor/horror franchise : Resident Evil .
We are also aware of the fact, that there is already a PSP version of the first Resident Evil game on the PSN ( Playstation Network ) but because of the lack of PS3 systems we cannot purchase this game .
Seeing the history of Resident Evil games on Playstation consoles, we can guarantee you, that the game will be a success .
Hope that this and the abundance of signatures that will come is enough to finally take a step and make our dreams come true .
Sincerely,
The Undersigned/
The most interesting part is that Capcom got in touch with this person, and said that if it reached 10k signatures, They would consider making the game.
But that's not all, at this point the poll is at 14986 signatures.
Lets hope Capcom sticks to what they've said.
To read more of the post and Download, click here!
Nah, Buffalo isn't manufacturing the HD DVD / Blu-ray drive that sits comfortably within its new external enclosure, but those parked in Japan can reportedly get ahold of this peace maker for just ¥51,000 ($440). Apparently, Buffalo chose the GGC-H20N optical drive to read both high-definition formats in its BHC-6316U2, and CyberLink's PowerDVD7.3 Ultra will also be thrown in for good measure. Next month, Buffalo will be loosing the BRHC-6316U2, which will utilize the GGW-H20N Blu-ray burner / HD DVD reader and will run customers a respectable ¥74,800 ($644).
To read more of the post and Download, click here!
Since 0.9.2's release, many users, mainly those who live in Brazil, have had problems running the VM version of PCSX2. After trialing this fix on the forum for the past 6 or so months, I figured it was about time we put it on the site!
So if any of you guys have enabled the permissions, logged out, then back in to find it still doesn't work, this should be your salvation!
Users with Athlon XP processors or any chip without SSE2 support, this isn't your problem. VM requires SSE2 to function correctly which is why you are getting crashes.
Yup, we're fast eh? Now we've fixed some bugs, and made the flashing faster.
Here are the reference.
v1.1
-Added "about" Section.
-Now the program goes back to the main menu instead of exiting after using a function.
-Flashing Speeds now faster!
-Fixed minor bugs.
-Fixed bug mentioned above.
Extreme Link users, fasten your Internet belts — it’s time for an upgrade! Quake has graced us with v1.5.5 today. The Windows utility aiming to provide it all in a small light-weight interface. Manage your PSP’s memory stick contents, high scores, Ciso/CisoPlus support, USB & NET Host FS integration, you name it…
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
When you're waiting for a panel to begin at PAX, or hanging around the beanbag chairs that litter the hallways, you notice something: practically everyone here has a handheld video game system. This is impressive enough, to turn on your DS and notice that every Pictochat room is full. But soon you notice something else: there's not a single PSP here. Eventually, after looking really really hard and finally asking somebody, I saw one solitary PSP at PAX.
What on earth happened? How did Sony manage to not even convert the hardest of the hardcore gamers? I imagine many of these people actually own a PSP. I just don't think they actually sit around and play it. It's really stunning to see.
To read more of the post and Download, click here!
Hi all, no real news of releases this weekend but hey its not surprising after the madness of Neoflash and Pandora its settling down now and hey we all need a break now and again.
This is my chance to detail the good and the Bad of the PSP Homebrew Scene a scene that more than any other is in the mainstream eye, sure we have had the Dreamcast, the GP32, GBA, GP2X and the Nintendo DS Scenes and all are good in their own way but never has a scene got the attention of the mainstream press like the PSP Scene.
When Nem released Hello World and the realisation that the PSP was open to homebrew in a way that no one could dream of it opened the eyes of every hardcore homebrew fan. Any system that doesnt need Modding or additional hardware is a fantastic one to enjoy homebrew on.
The releases that followed Nems release was amazing, most of them coming from some excellent Japanese coders who were releasing mostly emulators at anything up to 15 releases per day, trying to be a newsposter then was a bloody hard job.
When the japanese slowed down it was the rest of the worlds coders who took over releasing hundreds upon hundreds of games, demos, applications and emulators.
The scene did slow down a trifle until the release of the first downgrader, that release was absolutly massive, it gave the DCEmu server such a pounding that only a few releases since have matched it.
Other high points of the scene are the masses of releases by Deniska (famous for MapThis) and Zx-81, the GBA Emulator from Exophase stunned us with its near full speed on first release, StrmnNrmn`s Nintendo64 Emulator, PSmonkeys Iris, PS1P the playstation emulator, infact theres so many great releases that you would be hard pressed to remember them all.
Then we moved onto the Custom Firmwares which gave you the ability to play new games and region free umd films on much lower firmware, the real major Custom firmware release was the one with the full speed Playstation Emulator that was amazing, to see games at such speed on the PSP was an emulation fans dream. Releases such as Eloader opened up a world of homebrew to more users but the biggest release was to happen a few days ago, Pandora by Team C+D a collection of many of the worlds best PSP Hackers gave us the ability to downgrade and unbrick PSP Consoles at Will and for the cost of a Battery and a PSP Memstick.
Sony who never managed to stop homebrew were dealt a serious blow with Pandora, yes they will somehow stop homebrew again with future firmwares but the PSP Scene is sure to crack them someday.
The list of good releases and happenings in the PSP Scene is a very long one and something that every hacker, coder and fan should be pleased with.
With the PSP Scene being mainstream and you could tell is was going to be massive early on it brought a few things to the table that homebrew could do without, there was incidents of sites putting their own readmes into releases so confusing people into thinking that the release was from them. Sites poaching coders to release on their forums, Some coders were offered money for exclusive releases and one sad occasion was the release of software featuring GPLed work and people were being asked to pay for it, all very sad.
The release of Devhook and other ISO loaders brought in sites who hadnt been interested in the PSP Scene but because they had piracy backgrounds they dived into the scene, the release of Devhook was the killing of the interest of Japanese coders who had released so much for the scene, a friend on IRC who translated for us at times told me that none of the coders wanted their releases next to a piracy release. Which any hardcore homebrewer can understand.
With the PSP Scene becoming such a massive concern it became apparent that it wasnt just homebrewers running sites, infact 3 of todays PSP Sites are ran by backers with millions at their fingers (i wont name names but its not hard to guess). One of the worst of the rogue PSP Scene sites is a site that cover every release to make it appear that all is released there, sadly they stole the source to a custom firmware and in the melee that ensued ended up bricking a lot of PSP Consoles. Thankfully Team C+D released the unbricker which came at a great time for all those hurt by the brickings, even that release was forced by some idiot who had leaked the release to make money its presumed.
So theres my little run through of some of the good and some of the bad of the worlds first mainstream homebrew scene. Its been a great ride so far with so many great coders and hackers supplying so many great releases and with the PSP Slim and the extra 32MB of ram around the corner and not to mention all the new features for PSP on the horizon its going to be an awesome time.
Lets remember that theres still so much to achieve and so much that can be hacked on the PSP that theres always a chance of a killer release soon.
Wraggy out
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Fanjita of the Noobz team is stopping all exploit/hacking developments.
It's with much regret that I have to announce that I'm going to retire from the sharp end of the PSP homebrew scene. The betrayal of trust that preceded the Pandora release was extremely hurtful, and has left me unable to fully trust the people I'd previously enjoyed working so hard with. And so, I have had to decide to stop working on projects that require that level of trust.
Besides that, life continues to be very busy in the run up to fatherhood, and there are various non-PSP projects that I'd like to play with. Not to mention the fact that I'm tired of the continual pressure and idiocy of the PSP scene - long gone are the fun days of pioneering amongst like minds, in a mutually supportive and gentlemanly environment.
The Pandora Battery therefore marks my last major PSP project. I expect that Team C+D and Noobz will continue to release stuff without me, and I still hope to finish up some of the non-exploit projects that I'd been working on (Installotron, piKey etc.).
It was a fun ride while it lasted.
It's a sad loss to the scene - Good luck Fanjita, with fatherhood and whatever you persue in life
Discuss via comments
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Art has updated his heart rate monitor for the PSP, heres the release notes:
Here is version 2 of the program which has super high resolution beats per minute display. I would have really loved this when I was training, and then I didn't own a HRM
I might get to producing a few sensors and flogging them off on eBay when the program is better developed.
2Alien have released a new version of their XMB plugin for the PSP, heres whats new:
+new method implement
+add prx support(effect all prxs except those in pspbtcnf.txt)
+don't need to place the unused pgf font files in memstick anymore, u could simply place the files u need, for example: ltn0.pgf
8/27
+Fixed the .pmf problem
how to use: place the theme files in ms0:/cxmb/ like:
ms0:/cxmb/vsh/module/opening_plugin.prx
ms0:/cxmb/vsh/resource/01-12.bmp
ms0:/cxmb/vsh/resource/opening_plugin.rco
ms0:/cxmb/font/ltn0.pgf
Notice: use *module* dont use nodule
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Input voltage: DC5.4V, load-inputted current: >= 1.5A
The maximum charging current of 4 Pcs PS3 controller is : >=1.5A, to be charged up <= 3.5H.
input voltage is DC 5.4V,
Easy installation.
Cool style and stable
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* Finished the english documentation on how to colorize your games! *
* This version fixes a bug with sound volume when loading RIN states.
* The file list can now display up to 1024 roms.
* Added a small debug mode for the kernel version (copy the EBOOT from the Kernel mode directory to your MasterBoy directory on the PSP - this version runs significantly slower, so use it only for debugging and colorization). For people who reported me strange problems, press L+R+Triangle in the menu. It will show the available RAM. If you have the problem of save states not working after a while, please tell me how this value evolutes. Also, if this mode is enabled when going to Save states, SRAM, Save now, a message box with some information will appear, if you have the SRAM problem (not saving) please report to me the displayed text.
* Bugfixes
COLORIZATION
Spoiler!
* Note: The current method is not the best. The best is to use PSPLink if you can; basically just set-up PSPLink to launch the MasterBoy EBOOT in a local folder (which contains the files necessary for MasterBoy to run).
* For that, extract this RAR file somewhere (avoid spaces in the path name).
* Copy the contents of the PSP folder to your PSP.
* Launch PSPLink on your PSP
* Connect the USB cable and install the drivers located in PC/driver.
* Modify the launch.bat file to replace my example path "../../Projects/OSLib/OSLib/OSTools" with the path of your MasterBoy folder (the path is relative, hence the ../, which mean parent folder)
* Execute launch.bat
* Execute pcterm.exe
* Type ./EBOOT.PBP - MasterBoy should start if all files are in the folder
* Create a romdir.ini file containing the following text: dir=/
* Go to Load ROM, select / and select a ROM in this folder.
* Do exactly as described for the USB method. Now when saving the .pal.ini file to your harddrive, the PSP will directly read it from there, without ever failing. So you just have to press Ctrl+S (save) in notepad and R+Start (load state) on PSP to see the effect of your modification.
* In this case, you don't need the kernel version
Please register and vote Brunni 4 NEO Summer Compo 2007 (Say THANKS in other words)
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features
Missions take on a whole new look when you play the entire single player campaign with a friend over ad-hoc network. Work together to evade multiple snipers and even share control of the drone. Play it again and again.
AI is more challenging than ever. Watch your back as rebels send their own team members to flank your position or gain vantage points by utilizing vertical gameplay to pick you off from the rooftops above.
Continuing in the franchise's award winning tradition, Ghost Recon Advanced Warfighter 2 PSP continues the look and feel of Ghost Recon through utilization of bloom and blur effects along with high quality graphics to create a sense of realism on the go.
Utilize an all new kill camera to add to the visceral thrill of making a well-place shot.
description
The award winning next-gen. franchise Ghost Recon goes portable for the first time in Ghost Recon Advanced Warfighter® 2 for the PSP® system. You're surrounded. Outnumbered. There's 400 of them and just one of you. But you're a Ghost. Which means you've got a ferocious array of fire power at your disposal. Plus dazzling technology. Looks like its time for a fight. Mission: Eliminate Columbian guerrilla forces believed to be trafficking high-tech weapons and equipment to rebel forces in Mexico. Location: South of the Panama border.
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For centuries, all was peaceful...until a fierce Black Dragon suddenly appeared and destroyed the capital city, Granadis. Valen, freshly graduated from Dragoon school, must now ensure the safety of the world's six dragons and try to track down the evil Black Dragon. Follow his adventure to save the world...
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features
Real time changing lane conditions for the player to master during the course of a match
Work your way from an amateur to a true professional Brunswick Pro Champion
Authentic Brunswick bowling products to improve your character's performance
Ten different environments to choose from
description
Brunswick Pro Bowling will give players a detailed, realistic bowling-center experience, complete with authentic sights and sounds, and official Brunswick bowling gear. Brunswick Pro Bowling will be highly customizable, allowing players to choose everything from their character’s appearance and accessories to ball styles.
Critics have already praised Brunswick Pro Bowling for its incredible realism and exciting game play. According to Sports Illustrated for Kids, “The game's physics are incredibly realistic.
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features
All-new weapons, multiplayer maps and Co-op modes, plus the integration of the SIXAXIS™ wireless controller provide the most advanced warfighter experience to date.
For the first time ever, the Ghosts will defend U.S. soil from a cross-border attack, taking the fight to all-new locations. T
AI is more challenging than ever. Watch your back as rebels send their own team members to flank your position or gain vantage points by utilizing vertical gameplay to pick you off from the rooftops above.
The revolutionary Cross-Com feature has been upgraded for Ghost Recon Advanced Warfighter 2.
description
The best-selling next-generation franchise arrives on the PLAYSTATION®3 computer entertainment system with Tom Clancy's Ghost Recon Advanced Warfighter® 2.
It's 2014, and the soldier of the future returns to encounter a new and more imminent threat along the recently completed wall on the U.S./Mexico border. The Ghosts are more powerful with an upgraded Integrated Warfighter System (IWS) but will have only 72 hours to assess the threat and stop the rebels from reaching U.S. soil.
With a border that's 1,900 miles long and an enemy that doesn't play by the rules, this is a job for the U.S. military's most elite fighting unit. This is a job for the Ghosts.
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features
Official God of War figure
Manufactured by NECA and licensed by Sony
Height: approx. 13" (33cm)
description
From the best selling PS2 game God of War comes the highly requested and long awaited Kratos 13" action figure! This huge 13" figure features a detailed likeness and includes weapons and accessories.
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PSPFun is a little app providing assistance in showing jokes and riddles. This has been already well tested on parties
Bundled with this release are:
- Chuck Norris Facts Jokes (100 in english, 200 in german)
- Lateral Thinking Riddles (10 in english, 20 in german)
- Math & Logic Riddles (10 in english, 10 in german)
Make your own Joke or Riddle Files, read the readme_EN.txt for this. Send me your best Joke or Riddle Files to be bundled in the next release
You can change the menu language and set up the colors as you like.
Download and give Feedback via Comments
Enjoy
-- MK2k
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jay123_2 posted this nifty way of getting Wireless Xbox 360 Controllers working as your PSP Joypad, sounds great eh, read on:
hi peeps ive managed to set Extreme link 1.5.5 /usb Host/IR 3.6 To allow me to use my Xbox 360 Wireless joypad To Play games on the psp ive got a wireless reciver for pc to use all my 360 wireless accessories on it so i thought they had to be a way to use the IR shell to use wireless gamepad instead of a wired one
Here is a vid i made
was a bit tricky holding cam and using the 360 pad lol but anyways its all fun
i was playing Medievil Resurrection in the vid
good work on the new extreme 1.5.5
thanks again
jay
Update you can just use usbhostfs_PC_Win_1.5at and IR shell 3.6 providing you got a 360 pc receiver
Run configure_joypad.exe in usbhostfs_PC_Win_1.5at
Config your Wireless joypad then save it in the same folder as usbhosts
Then run usbhostfs_PC_Win_1.5at
Then run and link IR shell to pc via usbhost
when connected
Your joypad should work a treat
Also drop your iso folder with ur games in the same folder as usbhosts or visa-versa then select directory view in ir shell then usbhost0:/
all your games be there ready to play with your wireless pad
Here's a new Crisis Core: Final Fantasy VII trailer. The video details story plot within the game along with the new battle system that we are going to see in Crisis Core. Which is refreshing from the usual Final Fantasy battle systems. The games theme song is "Why" sung by Ayaka. The games Japanese release date is September 13, 2007.
Watch video and give feedback via comment
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Mrdude has released a GUI (graphical user interface) for Pandora's battery. This puts all of the needed files on your memory stick, and does the required formatting automatically. This still requires a homebrew-capable psp so that the normal battery can be turned into a Pandora battery.
A scene member of another site has posted that he tried a pandora battery in a PSP Slim this weekend at PAX. Heres what he posted:
I was at PAX this weekend and they had the PSP slim tethered to some hired "promo girls". I was hoping to talk to some actual Sony reps, but there were none. Of course, after I realized that there were no Sony reps there, I nicely asked the girl if I could "try if my battery worked on the slim". I had Pandora's battery & the hacked memory card on me so I figured why the hell not. I had tested them on a normal PSP and they work like a charm... but on the slim it does not work (yet). I turned the unit off and took out the UMD, put in my memory stick, then Pandora. The battery tried to load something, but I just got a blank screen. Hopefully this just means that the battery works, but the memory stick needs a tweak, but I can't be sure... all I do know is that it won't work as it stands right now.
He was also asked if the Wlan/MS lights came on and replied with this:
I'm pretty sure they flashed a few times, but it was very busy and I was sort of trying to do it without drawing too much attention... you Americans have crazy laws (DMCA) so I wanted to get it done asap.
All very interesting eh, Dark Alex has said that if the light flashed then unsigned code ran.
Until we can get further confirmation then this is strictly a rumour and thus will not credit anyone untill verified. all very interesting though.
Whilst checking the Asian Import Sites i found that PlayAsia are already doing preorders on the PSP Slim Consoles.
first heres the info from the site:
Celebrate the 10th Anniversary of Final Fantasy VII with the Final Fantasy VII: Crisis Core 10th Anniversary Limited Edition Bundle. This bundle is limited to 77,777 units and comes with a copy of Final Fantasy VII: Crisis Core, a limited and numbered silver slim version PSP with special Crisis Core artwork, and a Buster Sword strap. For true Final Fantasy VII fans, this bundle represents the ultimate collectible!
The Compilation of Final Fantasy marches on with the release of Final Fantasy VII: Crisis Core for the PSP! Unlike previous Compilation projects, Crisis Core is not a sequel to FFVII, and is instead a prequel, taking the player back in time to before Cloud Strife's epic adventures. Primarily a real-time action game with some menu-based commands, FFVII: Crisis Core casts players as Zack, former friend and comrade-in-arms of Cloud Strife. Also appearing the game are fan-favorite characters Aerith Gainsborough, Cloud Strife, and Sephiroth. Popular Final Fantasy artist Nomura Tetsuya provides the stunning and distinctive character designs.
Included in the 10th Anniversary Bundle along with the game is a silver slim version PSP adorned with specially-designed Final Fantasy VII: Crisis Core artwork. This new, redesigned PSP features increased RAM, a video-out port, and is now lighter and slimmer than the previous PSP! This silver edition is also strictly limited, possessing a unique serial number. Rounding out the package is a Buster Sword strap, made to resemble Cloud's signature weapon from Final Fantasy VII.
The price is US$399.99 [~£198.28] but they wont ship to europe (im sick of that nugget)
mrdude has released a patch for the Pandora memory stick:
Thanks to all those involved in the pandora files - you guys know who you are!
The pandora files are great but they have a slight bug in the restore.elf file in the kd folder, as they make a nand dump nicely but forget to call it a name so it can be restored without manually renaming the dump.
This patcher patches the restore.elf file in the kd folder - so that restoring nand files can be done without having to rename the dump.
Usage.
Either copy the Restore.elf Patcher.exe to kd and exectute it from the pc, or copy your restore.elf file to the same folder as Restore.elf Patcher.exe and execute. This will produce a 'fixed' elf file which you should replace in the kd folder.
Now you will be able to restore your nand dumps without messing around - or the need of a computer. This file also creates a backup so if you prefer the original file - you will have a backup.
NOTE: Remember to remove the battery & reboot the psp after you patch the file.
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Heres some details on the battle system as so many users are interested on how the gameplay details and which battle system is current in this installment of final fantasy.
Battle system
Crisis Core has action- and menu-based elements. The new battle system is known as Digital Mind Wave, or "DMW", and revolves around a series of reels at the upper left corner of the screen which spin continuously as long as there is SP left to consume. Each rotate independently and upon lining up the three reels of the same character and value, a power-up or a "Power Surge!" will be rewarded to Zack.
The player will have full control over Zack when moving around, and can rotate the camera with the left and right triggers. Every now and then, a random encounter battle will occur. The battle takes place on the same screen as regular movement, with no transition or loading.
Battles consist of multiple enemies on screen at once. To attack enemies, the command bar must be set to attack. Spells like Fire, Blizzard, Cure, and their higher level counterparts are also located on the command bar and used in the same fashion as previous titles in the series, although they deplete magic points with each use. Materia will also be present in the game, fully customizable and with a variety materia commands such as "Steal" and magics. The game automatically targets the closest enemy, and changes the target automatically as you move around. A quick roll maneuver and triangle to block incoming attacks can also be performed.
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beatmania IIDX 13 DistorteD adds more improvements to the series. Hi-Speed settings now go from 0.5 to 5.0 at .5 step intervals. The game also introduces 2P FLIP in which both players switch notepatterns (DP FLIP on Doubles in which the entire notepatterns switch sides). In addition, Hi-Speed modifications can now be changed during the song itself by holding the appropriate start button and pressing a black key to increase the speed, or a white key to decrease the speed.
The game features the first new logo for the series (the old logo dates back to 1998 and the release of the original beatmania), and many more new songs and crossovers from other Bemani games, such as "Samba de Janeiro" and "Concertino in Blue" from DDR Solo 2000 and Guitar Freaks/Drummania respectively. The theme for DistorteD is silver.
beatmania IIDX 13 DistorteD is a direct port of the arcade version, with one preview song from GOLD, as well as new songs, and some revivals.
Konami's popular bemani sequel beatmania IIDX 13 DistorteD is in stock today, shipping at US$ 64.90 only. The Konamistyle Special Edition Complete Set Edition is expected to be in stock this Friday. Also available is the Original Soundtrack Album. The game is enjoyed best with the Official Controller.
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Excellent news for fans of Monster Hunter Freedom 2 (the massive record breaking release in Japan), the English Language Asian version has now been released, heres the details:
The long-awaited sequel to this addictive adventure game is coming to the PSP® system! Play alone or team up to battle beasts in breathtaking environments. Take on Hunting Quests to bring down the greatest of beasts, or Gathering Quests to receive a list of items to collect and bring back to base camp!
Capcom's Monster Hunter Freedom 2 is shipping today as English language Asia Edition at US$ 39.90 only. The US Version is expected to be in stock early of next week.
Game features:
Over 8 Exciting Maps to Explore - Jungle, Desert, Swamp, Snowy Mountain, Volcano, Tower, and Town, Forest and Hills.
Hours of Gameplay - More than 100 single player quests, 235 multiplayer quests, 6 treasure hunting quests, and over 30 downloadable quests!
More than 70 Types of Monsters, 700 weapons, and 1400 pieces of armor to create.
Exciting Mini Games – Collect items, harvest plants and complete other small tasks to obtain all kinds of useful items!
Unleash the power of the Gods and embark on a merciless quest as Kratos, an ex-Spartan warrior driven to destroy Ares, the God of War. Armed with lethal double chainblades, Kratos must carve through mythology’s darkest creatures— including Medusa, Cyclops, the Hydra and more, while solving intricate puzzles in breathtaking environments. Driven by pure revenge, nothing can stop Kratos from achieving absolution.
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Defend the kingdom of Far, Far Away against Prince Charming and his bumbling band of fairytale friends
Travel through the epic Shrek universe in 20 peril-filled levels - Academy Grounds, Evil Queen's Castle, Pirate Ship and more
Each Character has their own special ability - Learn to use Shrek's Ogre Power, Fiona's Flying Kicks, Puss n' Boots' Cute Puss and more -- you'll need them all to get back home to Far, Far Away.
Numerous puzzle and Platform challenges, including 3 Princess levels (players play as Fiona and Sleeping Beauty)
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This is a new version of cwcheat: 0.1.9 REV.C.
This version adds the possibility to load up to 128 text files per game id, by easily putting a number after the id for the files 1-127 (the first file is just the id.txt like before).
Other than this there are various improvement in the bootup function, the separation of the vsh from homebrew (so also a new id specifically for the vsh, like those checking the online db may have already noticed right not) and the removal of useless code from the code managing the screen clearing when entering in the cwcheat menu (if enabled). This code seemed to make also games like brave story crash, so now it will work fine in dungeons even if the clear background function is enabled.
0.1.9 REV.C RELEASE
=====================
- [ALL] now the text reader supports up to 128 text files per id: Press L/R to go to the previous/next text file.The name is similar to how the cheat.db name works: The first file is named with just the id.txt (just like now), all the others are the id + the number + .txt eg: with SLUS_12345 as id. The first file is SLUS_12345.txt the next SLUS_123451.txt,SLUS_123452.txt~SLUS_12345127.txt
- [GAME] Improved disc id detection runtimes and by putting a new check for the mount status of isofs. This improved cwcheat startup speed (were applyable) and compatibility. This should also reduce the risk of the cheat list being corrupted.
- [ALL] Added detection of vsh mode. So now vsh has it's own id different from the one for homebrews. Cheats for vsh/vsh homebrews which were previously under the "HOMEBREW" id were moved in the new "VSH" id
- [ALL] Removed rendundant code from the function which cleared the screen upon entering the cwcheat menu (if enabled) This fixed also the brave story crash problem as before, most probably, some data stored in the vram was being overwritten.
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I was out of the entire PSP scene for over a year, and just recently came back. I had created perhaps the first-ever homebrew Memory card game for the PSP on firmware 1.50, and noticed that it was not working on custom firmware. So I've updated it and tested it on 3.52 M33-4. It's not the most exciting game, but I feel the source code could be useful for people wanting to design their first LUA games. For those who have a habit of being forgetful, then this game may be a useful exercise ;-)
Release notes:
1.0
- now works on custom firmware (tested on 3.52 M33-4)
- new card images added
- minor bug fixes
To run, just unzip the contents of the zip file to /PSP/GAME or /PSP/GAME150 (depending on your custom firmware configuration).
Sakya has released a new version of his MP3 Player for the PSP, heres the details:
This is a simple MP3 player for the PSP.
With the display set to minumum brightness the battery should last at least 9 hours.
With the display off the battery should last at least 11 hours.
Changelog:
-Added: in the file browser you can activate USB (press SELECT)
-Fixed: display didn't turn on (if turned off with START) when playlist or directory finish.
-Fixed: bug if you're using mp3s without ID3 (or only ID3v2). --> Error opening file
-Fixed: shuffle. Now pressing L will go back to previous track
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Andyauff has released a new fixed version of his homebrew game Jewel Thief
This is based off of a game that I remember playing years ago where you had to take all the jewels without being captured. As far as I remember, this is just like it as far as how you play.
How To Play:
Use the analog nub to move your player (the thief). The object is for you to steal all of the jewels on the screen without being caught by the good guys who are running around. If they touch you, it's game over. Take all of the gems on the screen without being caught and you move on to the next level. Currently there are six levels. Once you beat them all, the game will start over. BUT- no two levels are the same, for the gems are placed randomly around the screen... this assures good replay value. The game starts out easy and gets harder as you progress. If you get caught, press start to restart the game.
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Art who only a few days ago released his Heart Monitor for the PSP is back with a new release, heres the details:
Hi Guys, Here is a DIY Keypad project for homebrew developers. This is another first as far as I am aware
Note I said 'keypad' because it's a 12 key numeric type with a shift key to provide a total of 24 possible functions. I did it this way because I wrote the firmware driver to support it years ago, and it only required slight modification for use with the PSP's serial port.
Also, the keypad is neat, and I can't imagine any alphanumeric arrangement being as neat if it was knocked up at home.
I could recompile the firmware file for a 16F628 to use internal clock at a later stage. This would make the circuit a little simpler since the crystal and two caps would then be redundant.
I may or may not update this project depending on takeup/feedback. At the moment I personaly don't have any use for it that warrants crap hanging off my PSP, but with all the talk... well here it is....
Art.
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Bushy and Antoetienne have released in a demo form for now a cool Lua game based on star wars and its looking very good espcially seeing as i am a star wars fan :P
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Pilout has released a new Mario Themed game for the PSP in which Mario and his mates Luigi and co have to race and dodge the articles thrown at them from all over the screen.
[UPDATE] Take-Two pushes back blockbuster to next year, saying "time-intensive" nature of dual-platform development; annual earnings estimate plummets by over $200 million.
I also read ths in PSM the other day. Apparently the real reason the game has been delayed is because of problems developing the PS3 version of the game, ergo Sony didn't want the game released on 360 sooner then PS3.*
Yesasia.com have today opened preorders for all the new colours of PSP Slim that includes the Felicia Blue, Ice Silver, Ceramic White, Lavender Blue and Rose Pink.
They are retailing at US$269.99 [~£133.83] and come with free shipping (but they dont ship to europe/UK)
Heres some info about the slim PSP for those who didnt know:
The PSP Playstation Portable revolutionized handheld gaming when it was first released back in 2004, and it's now been redesigned! Sony has improved their landmark handheld gaming console, adding new features and refining others. The new PSP is now 33% lighter, weighing approximately 189 grams, as opposed to the previous model's 280 grams. The new model is also 19% slimmer, reducing the PSP's thickness from 23 to 18.6 mm. An attractive Felicia Blue color scheme completes the PSP's slim new look.
The new PSP possesses more than just cosmetic differences. The unit has an increased RAM of 64MB (up from 32MB), and includes a new feature to temporarily store data from UMDs, thus reducing loading times. Battery life has also been increased, and the addition of a video-out port allows PSP owners to play their favorite PSP games on an external monitor. Now games, UMD movies, and media saved to the Memory Stick Duo can be played on a full-sized television! Another new innovation is the ability to charge the PSP via the USB port. Simply connect the PSP to a PC or Playstation 3 with a USB cable to initiate data transfer or charge the unit.
A short while ago, i took the initiative to start a online petition to get Square Enix to start developing Kingdom hearts onto the PSP. Heres some of the information.
Email i sent to Square Enix
"Firstly i would like to say hello to all the staff at Square Enix. I have recently started a online petition to get the good staff at Square Enix to start development of Kingdom Hearts onto the PSP. As a person who is very much involved with the PSP community, we all felt as a whole that this game is a must on the Playstation Portable.
I'm hoping to get at least 20,000 signatures. This would mean that i will need the cooperation of the entire PSP scene as a whole and i would hope that other sites will also add this to there news sites as well.
Information regarding the closed beta for PlayStation Home has been hard to come by, but thankfully IGN has managed to get a status update from an anonymous tester.
First off, let's talk about what's missing from the beta. "None of the new features or areas outlined at E3 have made it into the beta. None," said the tester. That includes transition from Home into other games (e.g. Resistance), no trophy room and no new lobby. "Sony also had a monthly roadmap of improvements/features/places they were going to implement but have not followed it," said the tester. "Home has had one update since launch."
On the positive side of things, voice chat is said to work very well, as do the game's physics and the variety of facial customization. "The features that are in home do work well. All the games are fun to play and promote communication," said the tester.
We don't know how indicative the report is, if at all, on Home's ability to launch this year, or if there is even another, even more exclusive beta with the new features included. What we saw at E3 looked good, but unfortunately we were unable to see it with multiple people in the same space.
Stuffing an electronic device in your pocket simply isn't worth enduring the oddly shaped bulge if it can't play some decent games, right? Sony Ericsson seemingly agrees in an interview with Pocket Gamer, with the phone company's Peter Ahnegard (touché!) discussing the possibility of releasing a PlayStation-branded phone. Ahnegard explains that sticking the PlayStation name on a phone is easier said than done, as consumers have certain expectations from such a prominent label.
"We're not launching a brand of handset simply because we can, but because we can lead up to the expectations of the consumer," he said. "Up until today we haven't felt we could launch a PlayStation phone because it wouldn't be recognised as a true continuation of that brand of products." When further prodded, Ahnegard admits that a PlayStation phone is "obviously something that we're looking at" and expects it to materialize in some form before Christmas... "but exactly which Christmas I can't confirm!" Well, that narrows it down.
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- Rendering errors that could be observed at some places. Two kind of errors are fixed :
1. Problem with surfaces not being drawn sometimes (visible at village2 map at room with hidden portal )
2. Problem with rendering beyond the edge of surface (visible at demo3 map at section with bell and uderground passage)
- Switching between transparent and opaque water no longer requires map reloading
- Some fixes related to model transparency rendering
New Features:
- Support for suspending and resuming game
- Music playback trough MP3 implemented with MAD audio library (can be switched on/off from options menu or from console)
- Optimised sky drawing (three modes are available now : original, optimised , single color)
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The ESRB is refusing to detail its reasons for re-rating Manhunt 2, despite a California legislator's demands.
Last Friday, Rockstar announced that it made modifications to the game and received an M rating from the ESRB. The game was originally given an AO rating, effectively preventing the game from being sold in the US.
California State Senator Leland Yee, whose 2005 legislation banning the sale of violent videogames was recently determined to be unconstitutional, demanded that the ESRB disclose specific reasons for the new rating.
In a written response, ESRB president Patricia Vance said:
"Publishers submit game content to the ESRB on a confidential basis. It is simply not our place to reveal specific details about the content we have reviewed, particularly when it involves a product not yet released.
"What can be said is that the changes that were made to the game, including the depictions themselves and the context in which those depictions were presented, were sufficient to warrant the assignment of an M (Mature 17+) rating by our raters."
Yee has called for the Federal Trade Commission to investigate the ESRB.
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Sony has issued a statement clearing up its latest announcement that downloadable versions of WarHawk will be tied like a lasso to your PlayStation Network account, so only the owner of the game will be able to play it.
The rule has been put in place to maintain the integrity of the free online service, which will also let you download the game on up to five other PS3 consoles. But if you do decide to show it off at your friend's house, bear in mind you won't be able to play it on another PS3 for 24 hours.
WarHawk is due for release tomorrow on the PlayStation Network, lifting-off at GBP 19.99.
But on the bright side of life is news that account-tying won't affect the Blu-ray version that launches slightly later on 21st September.
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Sony has confirmed that Gran Turismo 5 Prologue, a prequel title showcasing the forthcoming Gran Turismo 5 for PS3 will be available both on Blu-ray disc and as a download from the Playstation Network at the end of this year.
Gran Turismo 5 Prologue will features over 40 cars – including vehicles by Lotus, Mitsubishi, Nissan and Ferrari for you to race on real-life tracks: including the Eiger Nordwand, the London City Track and Suzuka – all rendered in incredible High Definition graphics. There's also all-new driving physics and new, improved opponent artificial intelligence for the toughest race challenge yet.
For the first time ever in the history of Gran Turismo, you'll now be able to race online. Up to 16 players will be able to go head-to-head on some of the world's best racetracks. Once you're up and revving, Global Online Rankings and the My Garage homepage feature will leave the world in no doubt as to just who is the best at Gran Turismo.
The Online Dealership will provide a wealth of information on cars and manufacturers and also Gran Turismo TV – a dedicated online channel available exclusively from PSN and packed with some of the greatest content that Motorsport, car manufacturers and TV has to offer. Gran Turismo 5 – the full title – launches in 2008.
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US, August 29, 2007 - Sony's official confirmation of LocoRoco PS3 came quietly as part of a post E3 Japanese product announcement event. Today, thanks to the latest issue of Famitsu, we have a few new details on the game, which is officially known in Japan as "Oiedeyo LocoRoco!! Boo Boo Cocoreccho!".
Some rumors have popped up suggesting that this PS3 version of LocoRoco is actually just a fancy wallpaper program. This doesn't seem to be the case, as the game is listed in Famitsu as an action title, complete with online rankings.
There are some major differences from the PSP version. You take control this time of a butterfly, or perhaps a group of butterfiles, known as "Cocoreccho." By pressing the circle button, you can make the Cocoreccho shout "boo boo." This makes the sleeping LocoRoco in your area wake up and come to you. Your goal is to lead the LocoRoco to the stage's goal.
The game's title, incidentally, tells the whole story. "Boo Boo" is what Cocoreccho say to make the LocoRoco come to them ("oideyo" is Japanese for ordering someone to come to you).
Based on the slight blurb in Famitsu, LocoRoco PS3 seems to be an entirely different game from the PSP original. We'll have to try it out for ourselves to be sure, though. A PlayStation Network download, the game is due for Japanese release on 9/21. Pricing has yet to be announced.
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It's called the King of Iron Fist Tournament, but a new character revealed for the upcoming Tekken 6 looks more like he'd do better in a pie-eating tournament.
Bob is the rather uninspiring name of the overweight fighter, who has already been compared to Mario because of his blue trousers and red short-sleeve shirt.
The first image appeared in the latest issue of Japanese Arcadia magazine, which describes Bob as a "martial arts genius".
According to a translation:
"With his toned body and handsome face he was very popular. However when he was unable to beat opponents who were larger than he was, Bob became determined to engineer his body to increase power and weight while maintaining speed. For this reason, Bob disappeared from the fighting world.
"A few years later after completing his body engineering, everyone around him is shocked at his appearance! Although people are not taking Bob seriously anymore, he is confident about his newfound strength. To test his newfound power he enters The King of Iron Fist Tournament 6."
Translation courtesy of SDTekken.com.
Tekken 6 isn't expected out until the later half of 2008. Maybe he'll be even bigger by then.
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The benefits of the higher storage capacity of Sony's Blu-Ray discs have once again been pulled into the spotlight as Heavenly Sword chief development 'Ninja', Nina Kristensen, tells CVG that the game would simply not be possible on DVD.
"We have jam-packed the Blu-Ray disc absolutely full," declared Kristensen, as she confirmed rumours that the audio alone was allocated 10GB of space on the 25GB Blu-Ray discs.
That's more than an entire dual-layer DVD game, which holds a total of 8.5GB.
We wondered if this meant compression methods usually used to squeeze content onto normal DVDs had not been used, but Kristensen insisted otherwise: "We used compression all over the place. We had to be really judicious at the end with what was going on the disc and what wasn't.
"I think it's one of those things - if you give us the space we're going to fill it with stuff. It means the audio can be of a higher quality and stuff like that. It all adds to the quality of the package," she told CVG.
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60GB PS3s are on their way out. The US online store SonyStyle.com has run plum out of the 60GB consoles, leading to speculation that only retail units remain. The US $499.99 machine is listed as "Back Order," while the $599.99 80GB PS3 is readily available. According to a Sony rep:
The online site has exhausted its inventory of the 60GB. They still have inventory available in-store, however, and other larger retailers and their web operations still have ample supply.
Previously Sony announced that the 60GB PS3s would be available until they were no longer available. So potential customers snap up those remaining "cheaper" consoles while you can, because 20GBs more will set you back a hundred bucks. Don't you just love this pricing scheme? It's evolution, you know.
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You'll see the full three-minute intro and a few early battles but, more importantly, your eyes will get to clap themselves on the lovely Nariko in full swing in three direct feed movies straight from the final version of Heavenly Sword.
As you'll soon see Heavenly Sword is heavy on the action and easy on the mind. Brain Training this most certainly isn't.
September 14 is the game's official release and final code crashed down onto our desks this morning, nearly breaking them in half. We're still looking for our strawberry Chewits...
For your viewing pleasure we've captured the opeing of the game as well as some fighty scenes that'll nicely warm up your fingers right through those cold winter evenings. Brrrr...
Bladestorm: The Hundred Years War brings to life the intensity and drama of a war-torn Medieval Europe featuring a rich tapestry of legendary characters including Joan of Arc and Prince Edward, the Black Prince.
Utilizing a next-generation game engine, the game's armies collide on the battlefield at an unprecedented scale. Countless numbers of men consumed with ferocious intensity converge on screen, where tactics and cunning combine with valor and might to determine who is left standing at the end of the day. The game puts players in the role of a rogue commander and gives them direct control of mercenary units in fierce clashes with English and French forces. You must adjust strategies as skirmishes evolve, and then deploy the unit best-suited to handle the challenge. Game progression is wholly dependent on a player's decisions and accomplishments on the battlefield.
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Shoot for the pin with the '08 edition of Tiger Woods PGA Tour for the PSP. The all-new Shot Confidence feature tracks your performance on every hole, round, and golf course. Based on key factors, including club selection, hole, lie, and more, dig into past performances with the Confidence Meter to identify strengths and weaknesses before every shot. PSP players can look forward to 14 championship courses (including eight new courses), highlighted by the all-new PGA TOUR® FedExCup championship format by teeing up at Westchester Country Club, TPC of Boston, Cog Hill, and East Lake.
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A stratey-RPG offering from the makers of Dark Cloud. Jeanne d' Arc takes place in a fictitious world inspired by Jeanne d' Arc (known more commonly in English as Joan of Arc.) The game's background story begins far in the past, during a long war where dark gods attempted to use their demon armies to enter the human world but were stopped by five heroes. The story jumps forward to the 15th century AD as France and England battle during the 100 Years' War. You play as Jeanne as a 17 year old girl. When Jeanne is attacked by a demon at a festival, voices encourage her to defeat the monster and take up the legacy and eblem of the five heroes. Together with friends Lian and Roger, she takes up the cause to lead France towards victory against attacking demons and the English army. Gameplay is presented in 3D turn-based RPG play, utilizing the unique character powers and game rules to determine your offensive and defensive strategies.
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The goal of the play is to escort hearts so that they arrive at the PARADISE. For that you must guide them and help them to avoid the obstacles who could destroy them. With the joystick, you direct your vessel. You can lay out with the button “R” a “magnet” which will attract at this place the hearts. To decontaminate it, click on “L”
The play comprises 12 different levels and 4 decorations
Keys:
Joystick: allows to direct your vessel
R: allows to activate the magnet
L: allows to decontaminate the magnet
START: /Menu pauses
Do not hesitate to make all your comments over the official topic of the play.
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trex6662k5 has released a new version of his XBMC Remote Interface Mod
Heres whats new:
Changes since V0.7.6 Mod
-Fixed a mistype which caused sensitive controls and other problems.
-Removed KXploited Eboots due to beautiful Custom Firmwares.
-Decreased sensitivity of analogue sticks slightly.
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via trex6662k5
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Baly23 has released a new app for the PSP, heres the details:
Baly23 (Me), has coded this homebrew, Timers. The homebrew will starts a lot of timers (maximum 10) in sequential mode like "Nike Running Triax" watches. This could be used in gym or other case.
Video:
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Danzel has updated his Defence Station Portable game for the PSP.
Heres the release info:
This version has a slightly longer River TD, plenty of playability fixes and fixes/improves the bugs that prevented many other people from releasing their own maps.
There is also a difficulty modifier, so daring folks can try play the levels through with more difficulty. Try beat River TD on 2.0x difficulty, I DOUBLE DARE YA!
Mapdevs, check the updated leveldev.doc, the file formats are still the same but you can now override more of the images, check levels/test as an example :-)
ChangeLog:
Add "How To Play" level.
Difficulty multiplier. (bigger number = more enemy HP)
Show tower stats while placing one.
Add "Save the house" mode.
Show range rings when upgrading towers (Yes, you can upgrade towers! :P select one on the map with X)
Show Wave XX/XX Text between waves.
Most game graphics customisable by level.
Fix loading levels made on windows.
Fix Quitting level in middle of wave stops player starting wave.
Fix points (Max 10 points / normal enemy, 40 points / boss. Quicker kill = more points)
Updated Version released 1.1a
Fixes the redsubmarine issue >_>
Fixes Difficulty changing on PSP
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With rumours rife of an imminent PlayStation-branded handset, it seemed strangely prescient that we bumped into Sony Ericsson's gaming guru, Peter Ahnegard, at the Leipzig Games Convention only a few hundred metres from the plush PlayStation stand.
However, despite the obvious omens Peter remained somewhat tight-lipped and reticent to discuss the subject... Not that it stop us from asking, naturally.
Pocket Gamer: We've had Walkman music phones and Cyber-shot camera phones, so where does gaming fit in Sony Ericsson's handset priorities?
Peter Ahnegard: Gaming is probably the most mature content area we have today in mobile phone and Sony Ericsson has always reflected that, having games embedded on our handsets for many years. That said, at the same time it's an area Sony Ericsson hasn't really put all its focus on yet in the same way we have with the Walkman-, the Cyber-shot- and the Bravia-branded handsets. However, regardless of the branding, we've always had games on these phones.
Essentially, you're saying that gaming is a secondary but ever-present function in the Sony Ericsson plan?
If you think of the mobile like an onion, then at the absolute core it's all about making calls. Then perhaps the second layer is music, if we're looking at a Walkman phone, but games is always on the third or fourth layer of virtually all our devices.
However, we absolutely see that gaming is on the rise and certain handsets have worked extremely well with downloads from operators and the gaming experience was really strong – the W550i for instance.
What developments are you working on to promote gaming on your current handsets?
The hardware is developing incredibly fast. If you look at something like Moore's Law, which describes the doubling of speed in computer processors, it really doesn't apply to mobile handsets because the market is moving so much faster. Partly, of course, this is because we can use technology that has already been tried on PC, console and web to get up to speed.
The power of the phones we're creating now is phenomenal. Smartphones like the W960, P1 and associated families have hardware acceleration and OpenGL ES and are capable of providing gaming experiences on a level similar to PSP, certainly somewhere between PS1 and PS2. The key challenge is to communicate with consumers about these capabilities and what they can do with our phones.
We see this as the main issue, as well as one of our responsibilities – to reach out to consumers and tell them about gaming. This is something we're starting to do with marketing. Whereas campaigns used to be focused purely around specifications – how big the screen was, how many megapixels the camera had, etc – we're now starting to see campaigns focusing on what you can actually do with the phone.
We also see that embedded games have an important role to play and this is something we're doing a lot of work into: embedding titles that really show off the capabilities of the handsets.
What about the development community?
Of course, it's not just the consumers that we need to educate. There's the developers and publishers, too – we need to support them. We have a big responsibility there and we recognise that. Our vision is to help these communities as much as we can and to work together so that we don't get games that 'just run on mobile phones', we have games that are specifically for mobile phones.
It's fair to say that you're seen by a lot of the community as standard bearers, providing some of the best form factors and hardware for gaming. Yet despite this you don't really shout about it, why?
That's very nice of you to say and of course I have to agree that we are known for our high-performance handsets in gaming – certainly within the development industry and hopefully amongst consumers. For instance, at this year's Game Developers Conference there was a mobile competition for developing a game and out of the nine proposals demonstrated, eight were shown on Sony Ericsson handsets.
The developers are constantly giving us their feedback and we're trying to deliver everything we can to support the development community and make development and porting as easy as possible for them. We're certainly not the biggest handset manufacturer and don't have massive resource for support, but I think we have done it responsibly and sensibly. However, I also agree that this position is currently very unexploited from a press and marketing viewpoint.
How much are new Sony Ericsson form factors affected by gaming?
It's a tricky balance. The latest craze for slim handsets doesn't really go hand-in-hand with gaming comfort. Console controllers are bulky for a good reason and have been designed with specific elements in mind, e.g. the need to be hardwearing, ergonomically comfortable, etc. The same considerations go into our phones and there are lots of elements that affect gaming performance, from the spacing between buttons to joypad position. We have to accept that some devices simply won't be appropriate to drive some games and, in many cases, gaming or other entertainment content isn't the prime concern behind the design.
That said, though, we're definitely at a stage where content is having an effect on the form factor. Whilst it used to be more the case of creating the forms and then at the end look for content to fit within them, right now content and form factor are developed in tandem and interact with one another.
Okay, on to the direct questions. Is there a dedicated category of gaming phones within Sony Ericsson?
We won't be marketing them specifically as gaming phones, but games will be factored in the consideration of more devices going forward.
So when is the PlayStation phone coming?
I've been waiting for that one! To explain our position I need to look at the brands we've developed so far, in particular the Cyber-shot and Walkman phones. When we looked at all the assets we could muster for music and imaging the services, downloads and overall proposition, we felt that we could create something that really lived up to the values of the brand and fill all the required boxes. We're not launching a brand of handset simply because we can, but because we can lead up to the expectations of the consumer.
Up until today we haven't felt we could launch a PlayStation phone because it wouldn't be recognised as a true continuation of that brand of products.
Up until today? So does that mean we can look forward to a PlayStation branded handset soon, say before Christmas?
It's obviously something that we're looking at but right now I can't really comment. Before Christmas, certainly... but exactly which Christmas I can't confirm!
Okay then we'll leave it at that for now, but what about your vision for the future of mobile gaming?
What I really want to see – and I guess this is as much my own personal vision – is that mobile gaming is able to leverage the success of what happens in the PC/console markets. By this I don't think that we'll have a miniature version of Battlefield or World of Warcraft, but rather to integrate with these communities and offer something different.
The truth is that if you're at home and have access to other hardware, the mobile is a secondary gaming device. Maybe this is different if you're on a bus or even in some emerging markets where console penetration isn't very high but for the west, at least, it's true.
With this in mind, I believe we should take small steps and offer small mobile gaming services that tie into existing communities. The WoW trading house is an oft-cited example where this element of the game is distinct from the actual action. Lkewise, I see a similar level of admin that could be fulfilled over mobile whilst you're travelling home – imagine training characters or organising your armies in preparation for launching into battle when you step into your house. There's also the prospect of showcasing, taking characters, elements and achievements from your games and showing them off with friends at the bar.
Ultimately I see mobile communities as connecting with these existing worlds rather than competing with them.
That's an interesting perspective. So do you think mobile can be a primary gaming device?
Of course, mobile casual games will exist and always be requested by consumers and they will continue to offer great gaming entertainment in their own right. After all, at the end of the day it's not fantastic graphics or realistic physics that are essential to gameplay, as Tetris has proved, it's the fundamental rules of the game and how much fun it is to play with them.
Okay, but what we're saying is that the mobile handset has the potential to be a unique gaming device in its own right. In the same way the Wii has a funky controller and DS has a touchscreen, the mobile has a whole range of interesting functions that could be called upon, such as speech input, cameras.
That's certainly true, but we have to face the fact that every time a new gamer sits down with a mobile phone he has expectations born predominantly from PC and console games. Those expectations for both consumers and developers cannot be wiped away. In some respects the developers and publishers have to play safe and try to play to these expectations, which obviously doesn't help with innovation.
That said, I do think we have to start with a clean sheet. Look at the functions and limitations of the format, a particular screen size, camera and ask what type of games would be fun to run on this platform? As part of that we need to support the developers and innovation to provide support and opportunities to preload innovative titles onto devices to show what can be done. For instance, we have a new handset with an accelerometer. Essentially, this was so the handset could be used as pedometer, but there's an embedded game that makes use of it in a really cool way. Of course, this is just one handset and so there won't be tons of games on decks doing this.
Whilst we're talking of innovation, what do you think will make an impact and be exciting in the next 12 months?
During 2008, hopefully we will see something happen to connected games and this is definitely something I'm really really excited about. And I don't just mean high-score or sharing goals with friends, but opening up the possibility for whole new types of games.
Of course, there are barriers here that need to be solved, there's a lack of standards and nobody's really driving it just yet, but we're certainly excited about the potential and happy to support this if someone takes the initiative.
The same is true for location-based games. GPS is becoming more common than it has been previously and this again opens the potential to really create totally unique mobile gaming experiences. Imagine, for instance, a quest that was integrated with your established console game, which asked you to go out into the world and collect something from a particular place to bring back to your game.
And from the hardware side? What can consumers expect to see from Sony Ericsson in the next 12-24 months?
Well, as I said at the start, hardware is advancing incredibly fast. In two years I'd expect to see something like a Pentium 2 1GHz processor and memory of 60Gb in your handset. We will also see more 3D hardware acceleration with dual-purpose chipsets that enhance gaming and streaming video. Obviously this is likely to open the door to bigger games, either preloaded or side-loaded games. In South Korea, we're already preloading games of around 30Mb.
When it comes to connection, 3G will be the absolute basic, HSDPA is next and this opens the door to advanced connected games. Beyond that, I'm sure there'll be lots of interesting new features and gadgets coming to phones and you can be sure that whenever we see a new feature, we'll always be asking what sort of game can we make for this?
To underline Peter's vision for the future, he gave us a glimpse of some rather impressive Power VR tech demos showing off a smorgasbord of visual effects, from dynamic lighting and reflections on a metallic suit of armour to 50 individually coloured butterflies with collision detection, and Ridge Racer-style racing cars speeding by at 40 frames per second. You can see still shots of all these above and we're hoping to be able to upload some videos shortly.
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I created this homebrew app so i could flash my own waves to my psp. I dont know whether there are other applications like this but i would still much rather use my own as i know there is nothing which harms my psp. It is fairly easy to use and it shouldnt brick your psp unless the file you select to copy is not a system_plugin_bg.rco file.
PSP Theme Changer
I have added my own themes to this download. If you dont want them then just delete them.
If anyone does use this then use it at your own risk and make sure you know how to change the system_plugin_bg.rco in flash0 using the recovery menu.
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Kotaku have got their hands on a PSP Slim, heres there findings so far:
I'm still tinkering around with the settings and such on the PSP Slim that just arrived at the house, but I wanted to get a quick post up about some of the differences I've noticed in the settings and such.
The game ships with firmware 3.60 preloaded on the system. There are a lot of menu differences but I found two in the system menu.
UMD Cache: If you set it on you can reduce the frequency at which the system reads from the UMD.
USB Charge: Allows you to charge using USB instead of a A/C.
The system now also has a new menu in Settings that gives you options for when you connect your PSP to your television to either play games or watch a movie.
Connected Display settings
Switch Video Output: You can use this to display video on the television or you can hold in the display button.
TV Type: 16:9 or 4:3
Component /D-Terminal Cable: Lets you select either progressive or interlace output.
Screensaver: Lets you set the timeout for a screensaver from none to 15 minutes.
I still have to play test the thing, check out the video output and compare the screens. More to come.
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Sony Computer Entertainment America announced today that it will bundle an exclusive Ceramic White model of the PlayStation 2 with SingStar Pop and a pair of a microphones for the upcoming holiday season. The bundle, which furthers Sony's social gaming initiative (exemplified by the forthcoming Buzz! titles), will retail for $149.99 ($159.99 CAN) when it hits stores in November.
"With our expansive library of titles for PlayStation, led by social gaming experiences such as SingStar, and Buzz!, we have an incredible offering for first-time gaming families," said Jack Tretton, president and CEO of SCEA. "At $149, the limited edition Ceramic White PlayStation 2, bundled with the family-friendly social gaming title, SingStar Pop, is an unbeatable value that will provide fun for everyone this holiday."
SingStar Pop, originally released in April, is the second iteration in the American line of SingStar karaoke titles, following the 2006 release of SingStar Rocks. A pair of follow-ups -- SingStar 80's and SingStar Amped -- are slated for release next month, with a new PlayStation 3 iteration to follow on November 13th.
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Square Enix answers email on Kingdom Hearts petition
Around a day ago i sent a email to Square Enix, here was its contents.
"Firstly i would like to say hello to all the staff at Square Enix. I have recently started a online petition to get the good staff at Square Enix to start development of Kingdom Hearts onto the PSP. As a person who is very much involved with the PSP community, we all felt as a whole that this game is a must on the Playstation Portable.
I'm hoping to get over 20,000 signatures. If i do i would hope for some sort of response from Square Enix.
Sincerely,
Rafael Bernard"
Heres Square Enix answer back
"
Thank you for contacting SQUARE ENIX Customer Support,
We hope this letter answers your questions.
Our parent company, SQUARE ENIX of Japan, has no current plans to create a sequel to Kingdom Hearts at this time. This is not to say that it will never happen, it's just that their development teams are currently focusing on numerous other projects. Namely Final Fantasy Crisis Core and a few others. We hope this information has been of assistance.
Hi Guys,
Here's the release with the heart rate monitor.
Contact me if you would like to get hold of one of the sensors
(picture included in the download package).
Hi Guys,
This is a small update to lower the system clock speed to
133/133/1.
No new functionality for this release, just a battery saving measure.
Cheers, Art.
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30 August 2007 7:06 GMT - Obviously making space for other things, Sony is offering a new bundle with a console in a new colour.
On offer in North America for $149.99 is a SingStar bundle which comes with the game, two microphones and a Ceramic White PS2 and controller.
The bundle is set to ship in November bringing fans 30 songs and six medleys from artists such as U2 and Gorillaz, and it challenges players to sing along with pitch and timing indicators on the screen to score points.
"With our expansive library of titles for PlayStation, led by social gaming experiences such as SingStar, and Buzz!, we have an incredible offering for first-time gaming families," commented Jack Tretton, SCEA's president and CEO, in a news release.
"At $149, the limited edition Ceramic White PlayStation 2, bundled with the family-friendly social gaming title, SingStar Pop, is an unbeatable value that will provide fun for everyone this holiday."
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I have just released my Homebrew app PSPRestore Bèta 2.
What can you do with this app?
Well, with this app can you restore your psp in just a few seconds
Here a list with the current functions of the Bèta 2 :
- Restore Stuck Pixels (Updated!)
- Change CPU speed
- Restore the default XMB theme (Updated!)
- POC : Brick your PSP (by the release of Pandora's battery) (Updated!)
- I'm working on more and better functions.
It seems the unnecessary confusion surrounding the future of Sony's 60GB PlayStation 3 is finally ceasing, as Sony has now stated that it "no longer has any inventory in SCEA warehouses." Moreover, it was noted that all of the 60GB units "had been purchased and shipped to retailers," and while Sony doesn't know how many of those are on store shelves or waiting somewhere else in the supply channel, the firm estimates that there is still "ample supply left." So, we guess that settles it (hopefully for good, this time).
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Moonlight posted this a few days ago, (only of note to coders and hackers):
This is an example (with source) of a very simple custom ipl with only 2 features
The custom ipl extends the 1.50 one. The copyrighted material (sony 1.50 original ipl) has to be provided by the user in form of the 1.50 updater.
- It bypasses ta-082+ brick, so you can have a ta-082+ without any key patched running 1.50 kernel based firmwares.
Feature for programmer:
- It dumps 0xbfc00000, the psp boot code prior to ipl, to the address 0x883e0000 (which is not touched by 1.50 kernel). To get the boot code in a 1.50 original firmware, just run kdumper, and extract 0x3e0000-0x3effff from the kmem.bin file -> that's the psp boot code. If you are in a cfw, you will have to execute the kdumper as a recovery or autoboot, because the 3.XX kernel overwrites the 0x883e0000 memory.
Note that this ipl is flashed to the nand, not written to the ms.
Some info about the ipl, etc.
- The first instruction executed by the PSP at boot is 0xbfc00000. This memory address is not the same than the 0xbfc00000 that can be accesed when the system has booted.
- The memory is read only, so variables cannot be written. Because of this, the psp boot code copies code from itself to the scratchpad memory (0x80010000).
- There is memory section 0xbfd00000-0xbfd01000. This is the one that will be converted later in the 0xbfc00000 that programmers usually know.
- One of the first things SCE ipl's do is to reset the main cpu. In the 1.50 ipl, this happen at address 0x040f0070-0x040f0084. When the cpu is reseted, what 0xbfc00000 memory was cannot be accesed anymore. The 0xbfd00000 memory gets remapped as 0xbfc00000, and 0xbfd00000 is now an invalid memory address.
- Since 2.60, SCE aproached that fact to encrypt their ipl's: they used as a seed for a prng the 0xbfc00000 memory before the reset, to decrypt main.bin (main.gz), knowing that it would be impossible to dump it after the reset. They also played with the two meanings of 0xbfc00000 to cause confussion.
While it appeared to be an intelligent move to hide their ipl's, it wasn't really that intelligent: they made us to have much curiosity for that memory, and we didn't stop until we dumped it That curiosity ended in service mode. If they hadn't hidden their ipl's... maybe Pandora wouldn't exist today, who knows.
- IPL is executed when returning from sleep mode too. Main.bin follows two different branches depending if it is plain boot or sleep mode return, as obviously the kernel is not booted again. The code branch can be seen at address 0x04000490 in main.bin of the 1.50 ipl:
Code:
u32 x;
func04005074(&x);
if (x & 0x80)
sleep mode return;
else
plain boot;
The function 0x04005074 is equivalent to the syscon function sceSyscon_driver_F775BC34.
- When not in service mode, the memory stick power is off, and the memory stick routines causes an infinite loop. To use the memory stick in a nand ipl, you have to power on the ms yourself.
- The service mode conditional can be found beginning at address 0x8001004c in the psp boot code:
Code:
if ((*(u32 *)0xbe240004) & 0x10)
{
use memory stick ipl routines;
}
else
{
use nand ipl routines;
}
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Well, I'm just starting out learning how to make C++ stuff, taking a class this year at my school, so I'm hoping to learn more.
So far, I've made two tools in this Tool Pack for VCS CheatDevice. These include:
On-Screen Text Editor - Displays text you input on the bottom of the screen during gameplay
Teleport Maker - Teleports you to the coordinates you put in.
I will be porting more!
This is a very simple C++ code, but I'm going to work on making an actual app, and to, maybe one day, even get it on the PSP.
Right now it's only a PC version.
Controls:
Type 1 or 2 to choose what tool you want to use.
Simply type in the information that the program asks you for and hit enter, until finally, it asks you to export it.
Then simply type in the EXACT file path of the .txt file you want to save it to.
For example, if I wanted to put it on my PSP, I would input:
I:\CHEATS\vcs\cheats.txt
Then it will be saved along with your other cheats in your cheats.txt file.
Known bugs:
After using the program once, you will need to restart it, I am having problems getting it to go back and let you make more than one code per launch. (If anyone could help me with this, please do!)
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Bumuckl has released a Pokemon Clone for the PSP, heres the release details:
A long time ago, about 3 months, I started writing on this smart pokémon-clone for the Sony PSP.
Many people said, that this project would never be finished...so guys I did it! Pocketmon aint very similar to the Gameboys one...pocketmon quecksilver is much more bloody!
Features:
- Over 15000 lines of Code
- 16 Monsters
- Pocketdex
- and many more...
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Mr305 has released a new version of his learning app for the PSP:
Here's a new update! This version adds to what's in the Compo entry version.
What's new:
-> This time this adds the calculator as request by most users.
-> A minor bug fix in the catergory selection screen.
-> Changed Physics to Physics++; because it doesn't fit well with the other categories.
Notes:
-> Sqrt and Cbrt buttons are visible but non-functional and very buggy; donot use them.
-> Press START to keep the current value/skip number entry. Keep using and you'll get it by your self.
-> Press START during the operand selection mode, to repeat the previous operation. It's like pressing equals on a calculator repeatedly.
Eg: Enter 25. Select X [multiply]. Enter 1.2. Keep Pressing Start. It'll keep going like this... 30, 36, 43.2, 51.84 and so on...
TODO:
-> Math expression parser. Right now, it is around 40% done. But it's not my biggest priority, the calculator is, just to keep it "BACK-SCHOOL" ready.
-> Add the button press simulation to the Calculator screen also.
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Well perhaps I was bored so I made an installer for the Pandora's Battery. Its a bit of a pain to set up , This should help some people.
Download the .rar
Unzip with winrar
Run the setup (this part must be unzipped to c:\)
Double click the Shortcut to Pandora's Box
Click the second button to launch the installer
Faq isnt in yet due to thinking its simple enough not to need one.
Beware dont go converting your only battery, Once its converted, and you hard boot you will need to get a "normal" battery to start your psp .
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This small utility is more one Proof of Concept that another thing. It is about a homebrew able to download (starting from a URL) any type of file over your ms (you choose same the place where you want that I file is to download), he is obviously possible to download my source code.
Use:
The use of software proceeds in 3 stages:
- You return an address URL.
- You return the way where will be to download the file.
- Remote loading of the file.
Then there are two manner to return an address URL:
- Is you write an address in the file url.init and when the program requires of you return an address URL, it will be enough to press on triangle to directly charge the URL which you wrote in the file url.int
- Is, at the moment when the program will require of you to return an address URL, will use you quite simply the virtual keyboard and will type address URL manually.
Once you will have returned address URL, program will ask you to return output (i.e. a way of exit in which the file will be downloaded), for example if you to download a file which names Biographie.txt and which you want that it is downloaded in file PSP/it will be enough for you to type:
ms0: /PSP/Biographie.txt
The Council of use and bug:
- It is necessary that address URL is valid, if it do not have it the psp freeze
- Take care of well returning site where will be to download the file if not the psp freeze
- If the psp is inactive during 5 min it éteind (it is a bug on which I did not have time, nor courage to solve… sorry).
- If you to charge the URL of the file url.ini and that in continuation you decide to write to your same URL you it y' has a bug which leads to a freeze.
- There are bugs on the level of the gfx (of time to other, not all the time…)
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Super Puzzle Fighter II Turbo HD Remix will be available later today on the PlayStation Store. For $10, players will be able to play Capcom's beloved puzzle game with new 1080p HD graphics, new gameplay modes, improved game balance, and new backgrounds created by Udon. Oh, and did we mention: online play?
For those unfamiliar, the point of the game is to move and rotate gems to form groups of the same color. By destroying gems of the same color, players will send counter gems on their opponents. In Tetris-fashion, when the screen fills up to the top, the game is over. The three game modes include:
X-Mode: Classic Puzzle Fighter
Y-Mode: Gems automatically break when three or more gems of the same color line up in a row vertically, horizontally, or diagonally.
Z-Mode: Players move a 2x2 cursor around the screen rotating the positions of the highlighted gems; more gems are added from below, moving all the current gems toward the top.
In addition to rebalanced gameplay, players can also create their own drop patters through Counter Gem Edit. Online Ranked Matches will use the "TrueSkill system" for balanced fights. Finally, online leaderboards (a requisite for any online game) are included. Stay tuned later for more information on today's Store update.
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according to this article, "upscale PCs and playstation 3's" are the only systems capable of rendering 4D games at playable speeds
We all know what 3D graphics are - length, width & depth, but how many know what 4D graphics are? If you are one of the millions of people thinking 'What the %&$* are 4D graphics?', don't be alarmed. You've already seen them. Shocking isn't it? We all remember Kutaragi proclaiming not too long ago that PS3 would utilize 4D graphics, but what exactly did he mean?
4D, from a developer’s point of view, is is the progression of Life in time. It is where every tangible object in your game is living and constantly changing. As a result, change becomes an integral part of 4D graphics.
But how does all of this become possible? The answer is the dynamic rendering of procedural textures. Sounds complicated, but it's not. Let me explain; Procedural textures are textures which are linked to an algorithm. Instead of the texture being drawn pixel by pixel, you define the way these pixels have to be lit to produce the texture you want.
When the procedural texture is placed somewhere, you utilize an engine for actually generating these bitmap textures. They have life. They can change in a way you define them, especially through time. In a lot of the current games, the randomized textures method is used. Developers use one bitmap and just map it on randomly in the environment to create the design for that specific area. Every texture is not defined or unique. So, the method to create procedural textures allows for more control.
Allegorithmic is a utility set which allows an extensive realization of procedural textures. With it you define the procedures way using MaPZone, and then use ProFX to rasterize the images, producing the final result to be displayed by a renderer or a game engine.
for the full article and a couple video demonstrations of the sexy 4D graphics, click the link at the top of the post :thumbup:
Edit aug 31st:
for an "almost full explaination" of what 4D and 5D is, read this:
Spoiler!
hope this clears things up a lil. thank you wikipedia
1. -- gaming not possible in 1 dimension
============================
2. most first-gen games used 2D. NES and SNES were the last consoles that had a focus for 2D (sidescroller) games
============================
3. third dimension games are what you've been seeing if you started gaming around 1992~1995. 3D games did exsist before but few and far between
============================
4. xbox360 and PS3 are the only consoles that can handle 4D. only PS3 can handle at playable rate. textural 4D exceeds what a "vista upgraded" PC could handle in a high-res game. textural 4D, in terms of gaming, is when all the pixil-level graphics are 4 dimensional. the resolution in which it's projected from determins how many calculations the system will need to make. a modern vista pc does not have the means necesary to produce this at the pixil-level as a game environment.
------------------------------------------
4th dimension is indeed time. time, on that analogy, is the darker/thinner shadow-looking cube. when looking at 4 dimensions you will find that the images have more "clarity" in their motion, as it's shadowing anything in motion. i don't want to go into too much detail on it as it's not THAT hard to picture. the lines that appear red in the analogy are 3D hinges and are not part of the visual texture. they cannot be (im making this word up, i think) unparallelize the parent from it's shadow texture or vice-versa. the harry/fuzzy-looking green lines are hinges but can only move on the 2D level in which the parent 3D model defines, as long as the perpendiculat lines attached to them on both sides of the "harry/fuzzy-looking" green lines are SIAs, or Supplimentary Interior Angles, or for short -- add up to 180°. all plains on the parent model cannot be unparallelized/unperpendicularized by the motion in it's vector field. vector fields are 2D. the corresponding lines and their angles on the shadow can move in the same manor. if you still dont understand what a SIA is, look up the name (which is in italics) on wikipedia or dictionary.com
===========================
5. "only possible on a super-computor" on the notes from 2006 i found. this obviously will change as computors advance in time. cannot be done with the CPU of one or two units, atleast... for now
------------------------------------------------
in the fifth dimension:
1. the lines depicted above in the 4th dimension explaination which could move in 3D can now move in 4D -- or in otherwords, can now unparallelize the parent texture from it's shadow.
2. the lines depicted above in the 4th dimension explaination which could move in 2D can now move in 3D -- or in other words, can now unsupplimentarize the two horizontal plains but cannot unparallelize them.
===========================
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Mathieulh posted this guide to Run 1.5 firmware from the MS [Using Pandora]
To do what you want to achieve is very easy.
- Install the pandora firmware to the memory stick using the normal procedure.
- Copy the files created on the memory stick somewhere on your computer
- save your flash1 registry folder into your memory stick root
- Extract 1.50 from a psar using psardumper.
extract it as encrypted and then once more as decrypted (save both dumps)
- Copy the encrypted dump folders to the root of the MS, and get pspbtcnf.txt pspbtcnf_game.txt and pspbtcnf_updater.txt from the decrypted dump, and use those to replace the ones from the encrypted dump located at ms0:/kd/
- Get the flashemu.prx and lfatfs_patched.prx from the pandora MS files you saved earlier (they are in the kd folder) and copy those into ms0:/kd/
- open ms0:/kd/pspbtcnf.txt and ms0:/kd/pspbtcnf_game.txt and ms0:/kd/pspbtcnf_updater.txt files using a text editor and :
- change /kd/lfatfs.prx to /kd/lfatfs_patched.prx
- add /kd/flashemu.prx right after the /kd/fatmsmod.prx line.
- save the files
Done, the 1.50 firmware will boot straight from the MS using the Pandora battery. Of course you may adapt this mod to another firmware such as M33.
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I'm back with PSPrestore, BETA 3 !
I've updated all the functions, and add new features. I've deleted the brick function, if you want it back, post it in this thread.
if you have suggestions for more or better functions, can you post it in this thread !
Here a list with the functions, updates, and bug-fixes.
Restore stuck Pixels, Updated, bug fixed
Brick function deleted
Bug found on CPU changer fixed
Restore default theme, bug fixed and updated (Function only for M33)
Add : Wait time icon
Add : PSPButton Restore (Tester), test and restore your PSP Buttons
This September, Sony will be unleashing the first ever revision of the PlayStation Portable. Codenamed PSP-2000, the system sports a new slimmer design, and the ability to display content on a television. There are a lot of mysteries surrounding the new system -- but tonight, we're going to clear things up.
The PSP-1000's volume wasn't that loud. Did they increase the volume?
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features
Epic next-gen multi-modal design immerses you in a deep 3rd person gameplay experience.
Fly or hover in the Warhawk to engage in intense dogfights with dozens of fighters and ground forces aimed your way.
Take control of armored tanks or utility vehicles to defend your base or launch a ground assault.
Continue the battle on-foot and choose from a powerful arsenal of weapons, including rocket launchers, flame throwers, and proximity mines.
Select one of four online game modes including Deathmatch, Team Deathmatch, Capture the Flag and an all-new Zone Mode.
Customize your soldier with an unlimited combination of armor and squad markings.
Team up with friends and create competitive clans and stay organized with user friendly communication tools.
Complex stat tracking records and rewards your accomplishments on the battlefield.
Bluetooth and USB headset compatibility for strategic communications and excessive online chatter.
Expansion and vehicle and character customization packs scheduled for download through 2008.
description
The long-awaited remake to the PlayStation® hit takes flight on the PLAYSTATION®3. In Warhawk™, players will experience a true full-scale war in an intense online multiplayer arena. Take to the skies and engage in high-speed aerobatic dogfights or hover to provide crucial aerial support to surging ground troops. Unleash an artillery assault with heavily armored tanks and all terrain vehicles. Advance on-foot to frontline positions and key locations with an array of devastating weapons, mounted guns and emplaced defense turrets.
Experience the online modes like Deathmatch, Team Deathmatch, Capture the Flag and a brand new game type, Zone. Large scale battles and up to 32 players will encourage teamwork and emphasize strategy for an invigorating combat experience.
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WILD ARMS 5 follows the journey of a group of young travelers as they try to unlock the mysteries of their ravaged land and unknowingly become involved in a struggle that will decide the fate of the entire world. In a small town called Capo Bronco on the outskirts of Filgaia, two youths, Dean Stark and Rebecca Streisand, witness an unbelievable event -- the giant arm of a golem somehow falling from the sky, clutching a girl named Avril. This chance encounter inspires Dean and Rebecca to travel with Avril across the wastelands of Filgaia in hopes of helping her regain her lost memories and embark on a journey that will eventually decide the fate of all mankind.
To celebrate the 10th anniversary of the Wild ARMs series, all launch units of Wild ARMs 5 will contain a special 80-page "The Art of Wild ARMs" artbook highlighting illustrations from the entire 10-year span of the Wild ARMs series in full color, packaged together with the game case in a special embossed foil box.
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features
Race on 20 tracks from across the USA for high speed, seat-of-your-pants action that will prove your mental and test your guts.
Compete against or play as over 60 of your favorite licensed drivers!
Go head-to-head in 5 intense vehicle classes: Top Fuel Dragster, Funny Car, Pro Stock Car, Jet-Powered Vehicles and NEW Pro Stock Motorcycle.
Dominate multi-season Career Mode events to prove you’ve got champion blood in you.
Race for bragging rights by smoking your friends in head-to-head races in multiplayer VS Mode.
Battle it out in exclusive cross-class Fantasy races.
description
The Countdown to the Championship™ has begun!
Fine tune your 7000 Hp beast to race your way to the top of the standings. Take on NHRA® world champions John Force, Tony Schumacher, Jason Line, Antron Brown and others, in real nitro-burning racing action! Are you ready to burn up the blacktop?
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It came a bit by surprise when Sony's new Slim & Lite PSP™ model hit retail shops in Hong Kong yesterday (August 30th), about two weeks prior to the official Japanese launch. Currently only available through selected local Sony partnershops, we picked up one unit, along with a Component/AV Cable for photo taking purposes.
Just as the name already implies, the new PSP-2000 model is slightly slimmer & lighter compared to the original PSP™, released almost three years back by now. More precisely and as advertised, the new PSP™ is 33% lighter (reduced to 189 grams from 280 grams) and 19% slimmer. Among other things, those figures result into the use of a lighter battery (with 1200mAh instead of 1800mAh capacity) and a slightly different UMD™ drive.
Speaking about the UMD™ drive, one may find it a bit confusing on how to insert the disc when using the first time. The disc drive no longer has a metallic tray, you just pop in the disc and close the lid. As long as you manage to realize which way the UMD™ has to be inserted, it's still a safe and easy task to do though.
Apart from the size and weight reduction, the most significant new feature is surely the AV-Out port. By connecting an Audio/Video Cable (sold separately and available as standard RCA, S-Video and Component variations), you can finally play your PSP™ games or watch UMD™ movies on your television screen. A feature that surely many have missed when purchasing the original PSP™ model.
The redesign further led to a number of minor changes, including relocation and abolishment of certain parts (i.e. the speakers have moved up, while a DC connector has been removed completely). As a result, a variety of (mostly third party manufactured) accessories will no longer be compatible with the PSP-2000 model consoles.
Finding some final words, the Slim & Lite PSP™ is a solid and worthy successor. If you don't own a PSP™ yet, feel convinced by any of the new features or simply like to own new gadgets, then this will be the right choice for you. However, if you just recently spent money on the original PSP™ and use it casually only, then we recommend you to consider carefully as the PSP™ Slim & Lite won't offer that much more.
Play-Asia.com currently does not distribute the Asian PSP™ Slim & Lite models, however limited quantities of the Japanese Edition consoles are on preorder to ship next month.
PSP PlayStation Portable Slim & Lite - Crisis Core: Final Fantasy VII Bundle JPN US$ 399.90
PSP PlayStation Portable Slim & Lite - Piano Black (PSP-2000PB) JPN US$ 199.90
PSP PlayStation Portable Slim & Lite - Ceramic White (PSP-2000CW) JPN US$ 199.90
PSP PlayStation Portable Slim & Lite - Ice Silver (PSP-2000IS) JPN US$ 199.90
PSP PlayStation Portable Slim & Lite - Rose Pink (PSP-2000RP) JPN US$ 199.90
PSP PlayStation Portable Slim & Lite - Lavender Purple (PSP-2000LP) JPN US$ 199.90
PSP PlayStation Portable Slim & Lite - Felicia Blue (PSP-2000FB) JPN US$ 199.90
“Pink it’s my new obsession, Pink it’s not even a question” goes the famous Aerosmith song and it seems like the people over at Sony have taken the song way too seriously.
Sony Computer Entertainment Europe (SCEE) announced the expansion of the PlayStation 2 array in Europe with the introduction of a new colour, Pink! The new, limited edition Pink PlayStation 2 will be available from selected dealers throughout Europe from 8th November.
Dan Hill, PlayStation 2 European Brand Manager said, “PlayStation 2 is the accessible, affordable way to enjoy new social, communal and interactive entertainment experiences, through software titles like SingStar, Buzz and EyeToy. The Pink PlayStation 2 is funky, fresh, and fashionable, and will further broaden the console’s continuing popularity and relevance with a fun new twist.”
The Pink PlayStation 2 is being targeted at a different audience, but then there are takers right! ! No chauvinism intended. But as you can see in the pics, this pink panther does look nice.
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After released a File downloader (full of bug ^^), here is an other homebrew wich allow to download several url (link), I find it more powerful than File_downloader although the both homebrew have different "default" and "quality". Heavy downloader is a homebrew coded in C, which allow you to download the number of file you wish to download in you MS, this application do everything, alone.
How to use it :
The use is quiet easy, you just have to edit the url.ini file (located in : ../Heavy downloader/data/ folder) on the first ligne write the url you want to download, on the second ligne write the output file (the way where the file are downloaded). Now start the homebrew, before starting download, the program will ask you the following question : How many file do you wish download ? so answer by the question by pushing Up and Down buttons or Left and right button, and push cross button and wait while downloading the file.
- Example :
You wish to download the file hosted here :
Code: http://xtreamlua.com/upload/image/avatar/poison.pngAnd you wish to download the file in ms0:/PHOTO/ folder
You have just to edit the ../data/url.ini (if there are already some url wrote, just delete all text) and write:
- Url from host such rapidshare or megaupload (etc..) don't work , but please, if somebody know how to reached the real url of a rapidshare or megaupload file, please MP.
- I don't know if file from ftp can be downloaded, I haven't tested.
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Nataku92 has released an updated version of his line rider game for the PSP.
Heres the release info:
Thanks for the great suggestions; I'll definitely consider most of them in later updates. But for right now, I'll just leave a quick update to fix the crashing issue (I always forget to check for divide-by-zeros :P)
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The eboot contain a new protection.
There is one person of the world that can't use it. If use it, the PSP will return to XMB.
This person should can unmount the protection of the eboot.pbp because it is easy to do.
Thanks to...
- TrAnK -> Author of the pic1.png that contain the eboot.
- FZero -> (Member of this forum) Author of icon0.png that contain also the eboot .
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NOTE: This is only for Custom Firmwares!
Tested on 3.52 M33.
DO NOT FLASH THIS PLUGIN!
Introduction:
PowerWatch PRX shows you information about the current battery in the PSP.
It runs in the background so you can still use the XMB with the PowerWatch PRX showing.
I know it's pretty basic and there's probably a million PRX's that also show you battery information, but I wanted to make a PRX that actually did something, and I thought a couple of people may find it useful
What It Does:
- Shows you battery percent left
- Shows you battery time left in minutes
- Shows you temperature of the battery
- Shows you the current CPU speed
Controls
L Trigger - Hide/Show the PowerWatch Information
Installation
1. Copy the 'seplugins' folder to the root of your memory stick.
2. Boot up your PSP in recovery mode (hold R trigger) and press plugins.
3. Enable 'powerwatch.prx [VSH]' by pressing X on it.
4. Exit the recovery menu and boot up your PSP.
5. Press L to hide/show the PowerWatch information!
Thanks to myschoo for showing me the basics of a PRX plugin
Enjoy!
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A Graphic Designer from my forum, Stylez, made these wallpapers for EvolveXMB. With his permission, I'm able to share these with all of you Here are a few... more at evolvexmb:
Be sure to leave him a comment at EvolveXMB More...
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While there was some confusion about just when Lair was actually going to be shipped out, we have gotten confirmation from multiple sources that it's actually in the stores right now. That's right, you can go out and get your dragon on immediately. It's a little odd that it was released on a Thursday since almost all retail games go on sale on Tuesday, but why look a gift horse in the mouth?
If you do go out and pick up a copy of Lair today, why not come back here and leave your impressions in the comments section? The reviews have been pretty controversial so far, so it would be nice hearing what the fans themselves think.
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A good question and one that has been discussed over on the official PlayStation blog. Doling out remarkable insight, Shu Yoshida walks us through the creative steps taken in creating the games we love to play. Yoshida is the Senior VP of Product Development at SCEA, so if anyone knows what goes on in game creation, it's this guy. He starts off by telling us a little about Sony's policy on developers. They don't tell their developers "we need an action adventure game, so make one" rather, they take the ideas in and let the studios work on them until they show them off to Yoshida and Phil Harrison. At that point, they can red-light the project or let it continue, it is implied. That's good for keeping more quality games coming while filtering out the less-than-spectacular works, at least, for the internal studios.
After a concept is chosen, there's the whole budget deal. A Blu-ray project on the PS3 generally has costs from $2-5 million just for a prototype (which takes over a year to create). After the prototype is created, the game gets shown to people inside of Sony to let them see how it's progressed as well as to create some marketing segmentation: who's the audience, what's the competition, how can they get said audience interested, et cetera. They bring in their selected audience to preview the game in the next stage and get feedback before development gets too far along to change the more core bits of a game.
All in all, it's a really interesting read despite our attempts to shorten the explanation. Sometimes it's better to just check out the original article, since you can also see some early concept drawings of Calling All Cars! and leave your feedback and questions so Shu Yoshida can check them out.
What's that? An update on a Friday? But we thought that updates only happen on Thursdays. Isn't that the reason we didn't get Warhawk on the 28th? Oh well, it's out now and theres no point moaning about the late release. Let's see what's up on the EU PSN today.
DiRT demo (free)
Jed Ashforth interview video (free)
All the Kings Men Blu-ray trailer (free)
As far as updates go, this one really takes the biscuit. We're grateful for every demo that we receive, but when America gets their best update yet and [/i]they get Warhawk two days before us ... Well, today's update feels insulting. Where, for starters, is the next Heavenly Sword anime and making-of feature? We're so unimpressed. Sort it out, SCEE.
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According to German website eXp, and recently re-affirmed by Gamespot, an announcement was made regarding Haze at Leipzig that caught our attention. It seems that the title, initially scheduled as a PS3 exclusive for this year and slated for a 360 release early next year, has become a permanent exclusive feather in Sony's cap. If you're looking for a console version of Haze, you've only got the PS3 to choose from. Yep -- the 360 version has dropped off the map along with the PC build. We don't know why.
To keep this from becoming a "ha, ha, take that 360 bots!" comment thread, we'd like to discuss a few of the reasonings for this announcement -- all speculative, of course. First, Sony doled out a hefty sum of money to grab the game's exclusivity forever. To do that, they must be confident in the game's ability to sell well and is getting incredibly positive reactions from gamers and game journalists, which it really is. A second possible reason is the difficulty Haze developers are having moving all the stuff from the PS3 to the 360 -- utlizing Blu-ray and standard hard drive space may have spoiled them. It's not to say they couldn't actually make the game for 360, it's just that they felt the quality of the experience would be severely hampered and scrapped it. We'd sooner give the nod to our first assumption, but we'll leave it up to you guys to discuss this. Either way, we know the PS3 will be getting a fantastic game built with its strengths in mind.
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This is coming from a long line of "is it, is it not" scenarios for John Woo's action title Stranglehold. First it was held back, then region locked, then region free, then delayed for the PS3 indefinitely (but not really). So forgive us if another delay announcement doesn't exactly spark a very violent reaction with us -- we've run this course before. This time, though, both the PC and PS3 versions of the game get held back.
While the 360 gets their white dove action on September 5th (in Europe, 14th), the PS3 has to wait until the end of September, slated now for the 25th with a vague October listing for Europe. Still, we should be getting a demo of the title over the PS Store soon, right? With all these delays, it'd be silly not to have that demo up before the game hits. Otherwise, we just might lose interest. Probably not, though, since this game looks pretty slick.
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While America has gotten a fantastic amount of new content in their PlayStation Store weekly update, Japan's update is no slouch either. Sporting fourteen new PlayStation titles that can be played on your PSP or PS3, they continue to get showered in retro love. Here's the full list of updates:
PlayStation titles:
Ape Escape
Athena –Awakening From The Ordinary Life-
ECHO NIGHT
Crash Bandicoot 2
Gakkou de Atta Kowai Hanashi S
King's Field 2
Major Wave Series : The Conveni 2
Major Wave Series Arcade Hits: Sonic Wings Special
Memorial * Series: Sunsoft Vol. 2: Route-16 Turbo & Atlantis no Nazo
The American audience may not be as familiar with Studio Canal as the European crowd and that's okay. Fact of the matter is, they were an HD DVD exclusive studio since the beginning of the format scuffle (calling it a war has become a bit disingenuous). Until now. They've listed for release a 3-disc Blu-ray box set of the "Les Bronzes" films. If you check out something that lists all the major motion picture rights and releases from Studio Canal, you'll see that this may just be the beginning of yet another extensive library of movies that Blu-ray consumers will have a choice to pick up.
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