It seems Sony is taking a lesson from the homebrew scene. The latest revision of the PSP firmware (3.71) included the feature of custom XMB themes. To help make customization easier Sony released a tool which allows you to create your own custom theme. The theme will work on the both the official firmware and M33's custom firmware. Simply place the .ptf file into ms0:/PSP/THEME and select it from the theme settings menu. A manual is included for those with little to no experience making themes. Credit goes to zmcnulty for translating the manual into English.
Sega's soon to beef up Phantasy Star Universe on PC, Xbox 360 and PS2 with expansion Ambition of the Illuminus - which you can clap eyes on in these 27 screenshots.
Here's the scoop on the plotline: "A new Human Fundamentalist movement, known as the Illuminus, disrupts the peaceful Gurhal System throwing the Gurhal Government into chaos.
"Using their custom-made Guardian, players will explore exciting new levels, such as the Ruins of Old Rozenom City and the subterranean Granigs Mines, where they will encounter new and more powerful enemy types, as well as mastering additional versatile class types."
On top of that, the expansion introduces improvements to the game's lobby area and the likes of new customisation options for both characters and weapons.
Eyes on our video player for a new Warhammer 40,000: Squad Command trailer that features gameplay footage from the strategy game heading to PSP and DS.
THQ's already found success with strategy Warhammer 40K in its Dawn of War series on PC, and now it's hoping to emulate that on handheld. Squad Command's a turn-based strategy title that features single-player and multiplayer action.
You get to strap on combat boots as the Space Marines of the Ultramarines Chapter and take the fight to Chaos over 13 missions in single-player. Multiplayer is team-based, players able to battle other WH40K-ers around the globe as either the Imperium of Man or Chaos.
One anonymous respectable industry veteran told GameDaily BIZ that his company has been referring to the PS3 as the 'PS3DO' for some time now. The 3DO, introduced by EA founder Trip Hawkins back in 1993, sported cutting-edge tech for its time. A steep price ($699) and a lack of any real "killer apps" didn't allow the platform to live out the 32-bit era, however. By 1996 it was officially dead. 3DO's marketing even promoted the platform not as a video game console but more as a high-end audio/visual product. Sound familiar?
But is the comparison to 3DO fair? David Cole of market research firm DFC Intelligence certainly doesn't think so.
"I don't think there is any comparison at all to the PS3 and 3DO," he said. "The main argument would be that they were both priced high at launch. But 3DO was a startup company with a different business model to license their platform to hardware manufacturers who could really have cared less about promoting the platform. They also didn't have software support and thus they didn't have games to drive the platform. With no games, a shoestring marketing budget and no consumer base to start with it sold less than a million units in the time it was on the market."
Wedbush Morgan Securities analyst Michael Pachter agrees. "It's a pretty stupid (and unfair) comparison," he said. "3DO was a new platform, no brand ID, not compatible with legacy software, and with no first or third party support. The PS3 has a great brand, a loyal customer base, is generally backward compatible, has a ton of third party support, and an ever-increasing number of good first party titles. I hope the industry veteran was kidding. If he was serious, he's a fool."
Kaltorak has just released a nice game for our PSP's. It's based on the very popular puzzle game Sokoban: we must place all barrels on the red squares. Its quite adictive, and we can enjoy a pseudo 3D enviroment.
The author has just promised a new version that will be released in the next few days, with A LOT OF new levels, music, and much more.
Just place the zip content into the root of your Memory Stick.
Note: You will need the recent kernel 1.50 patch to be able to use it in CF 3.71 M33 (only "normal" PSP). This is not still a PSP Slim compatible game.
Future US has announced that it will be publishing PlayStation: The Official Magazine under an agreement with SCEA.
The new magazine will debut in November, with former PSM editor-in-chief Rob Smith at the helm.
Future plc currently publishes the Official Sony PlayStation Magazine in the UK and licenses it in other countries. It expects an initial circulation of 300,000 copies, with 13 issues printed each year.
"We're very excited to be working with a group that is nearly as passionate about our brand as we are ourselves and we look forward to working with Future on many innovative ideas they have to create a best in class enthusiast publication," said Peter Dille, SCEA's senior VP of marketing and PlayStation Network.
The original Official PlayStation Magazine was published in the US by Ziff-Davis from September 1997 until January 2007. It was the first gaming magazine to include a demo disk.
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Metal Gear franchise creator Kojima said at the E3 Media and Business Summit in July that the hotly anticipate PlayStation 3 title Metal Gear Solid 4 would be the last Metal Gear game that he is directly involved with.
But in a recent phone interview with Next Gen, Konami Digital Entertainment's new marketing VP Anthony Crouts said otherwise.
"I'm sure he's never going to let go of Metal Gear Solid-trust me. [Snake's] a big character, so as a franchise I think he'll always hold it near and dear to his heart.
"In one capacity or another, he will always be involved in the Metal Gear franchise."
This wouldn't be the first time that Kojima has said any one Metal Gear game would be his last. The celebrated developer most recently said the same thing about 2004's Metal Gear Solid 3.
The future of Metal Gear's famed protagonist Solid Snake is also in question, as trailers depict a character on the emotional and physical brink.
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N'gai Croal reports that Sony will start selling a $40 version of Warhawk in stories later this month. The $40 version, matching the price of the download-only version available on the Playstation Network, won't come with the Jabra Bluetooth packed in that comes with the $60 version of the game.
The $40 version will go on sale starting Oct. 10, according to GamStop, but Sony reps were only able to confirm the price and not the date to Croal. This could be a new pricing strategy for Sony, though I think it would make more sense in the future to release both a bundle and a non-bundle at stores on the same day rather than waiting to start selling the game-only version at stores.
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In the meantime, you can see what Sony has done: the company has focused on reducing the cost of building the PS3 while also closely watching how sales of lower-priced units are doing. The time is ripe for a new PS3 model to hit the scene, and we strongly believe that the company is about to launch a $399 PS3 in time for the holiday season. We've been hearing rumors to this effect for some time, but now the evidence of a new PlayStation 3 configuration is almost undeniable: an FCC filing details a new model number for the system.
What this new model number means is impossible to know for sure; the FCC filing leaves out pictures to "avoid premature release of sensitive information prior to marketing or release of the product to the public." The product description tells us that there is no difference in the wireless configuration, CPU, or Bluetooth aspects of this new PlayStation 3. The information that details the differences has been conveniently left out of the released paperwork, for the aforementioned reason.
We also have a date to pin this information to: our sources tell us that the $399 PlayStation 3 hardware will launch on, or before, November 16. We're confident in this information, as our sources in this area have always given us accurate information in the past. The "sensitive information" in the FCC filing will go public 45 days from September 4, unless something changes.
Sony Corp., the world's second-biggest maker of consumer electronics, raised 320 billion yen ($2.8 billion) in its insurance unit's initial public offering, Japan's biggest this year.
A total of 800,000 Sony Financial Holdings Inc. shares were sold at 400,000 yen each, Tokyo-based Sony said today.
Sony sold the shares at the top end of its range, spurring demand by reducing the price from an original reference level of 415,000 yen, after losses in the U.S. subprime-mortgage market triggered a global rout in stocks. Proceeds from the share sale of Sony Financial, the biggest profit contributor after consumer electronics, will help Sony increase production of Bravia televisions and fund the money-losing PlayStation unit.
Takeshi has also released a 3.5X XMB files easy changer, again i dont understand japanese but for those of you who do please post your experiances via the comments.
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I'm new to the PSP Homebrew world and i release today my first app :
PSP SystemChecker, this app gives you all info of your psp.
It's just a beta, i'm working on it to make it better.
Hope you enjoy
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Play your PSP Slim and Lite on a big screen with Dragon's Deluxe Component AV cable. With its high quality gold plated connection and compatibility with many type of screens, your PSP will soon compete with its big Playstation sisters
Specifications & extra information
- High quality 24K Golden Plate Plug
- Compatible with UMD games or movies
- Enable display with natural and vivid colors
- Supports 1080i and 720p/480p LCD, Plasma, HD or HDII TV System
- High definition and resolution multimedia durable and highly functional cable
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The always popular Michael Pachter offered up the opinion last week that LittleBigPlanet may be the title the PlayStation 3 needs to have breakout success. In a report pointing out failings on Microsoft and Sony's part to appeal to 'family gamers', Pachter said:
"After seeing LittleBigPlanet at TGS, I believe it could be a console mover. The game is really innovative, and I think it adds a family element that is so far missing from both the Xbox 360 and the PS3. If they can accompany that game's launch with a price cut (or a lower priced SKU), I think we'll see a spike in sales."
The game is really innovate, and I'm looking forward to it a bunch ... but I think I agree with the folks at Ars when they say the pricetag is still too high to appeal to family gamers.
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As part of an extensive new Gamasutra interview, Team Ninja's Tomonobu Itagaki (Dead Or Alive) has been discussing the merits of Nintendo's DS and Sony's PSP, pinpointing both the PSP's "toned-down" console roots, and suggesting that the DS market may be getting flooded with low-budget titles.
In the interview conducted immediately following the recent Tokyo Game Show, Itagaki was asked why Team Ninja has decided to produce a title, Ninja Gaiden: Dragon Sword, for the DS, rather than something for the PSP - and he commented:
"When Nintendo first announced the specs of its unit, it was around the time that Sony was also announcing that they were bringing out the PSP. When I looked at the estimated specs of both, I knew which platform I wanted to work on... and I am sure that you, or people like you, might wonder, 'If the visual is so important, then why choose DS over the PSP?'"
Itagaki continued, explaining exactly why the DS appealed to him:
"The reason is because the PlayStation Portable is basically designed on the philosophy of having a console that you can take with you. They are basically just toning down what we see on home consoles such as the 360 or the PS3; whereas the DS was looking at a whole new method of input. Just as I said earlier, one of the key aspects of game design is the interactivity between the user's input and what happens on the screen, so I thought: here is a chance to do something totally original, using the strengths of this hardware. If I was going to make a game for PSP, I would be better off making a game for PS2, because they are essentially attempting to do the same thing."
The Team Ninja head added, regarding those who try to compare the two main handheld systems, something he suggests doesn't make complete sense:
"So the whole viewpoint of the PSP versus the DS is flawed. What Sony really needed to do was get those key Game Boy users and broaden the market. When Nintendo first announced the DS, they were very realistic at the time in knowing that it may be a success or it may not; they certainly weren't convinced of its success. They just knew that it was something they needed to try, for the sake of the industry, to continue to expand the kind of experiences that were available. And that type of spirit is something that I could relate with, and part of the reason why I chose to go with this hardware."
Later in the interview, which also deals with a number of other subjects, Itagaki also addressed the current state of the Nintendo DS in terms of software titles:
"So now that we are in this market where there are a glut of relatively low-budget games that are filling up the marketplace, the market may be ready for a more serious, more refined experience. We are right at this turning point in the portable space, where we will be launching this Dragon Sword game, and this may be exactly what people out there are looking for. They may be tired of all the "training" games, and looking for something more substantial. Or maybe not. We won't be able to tell until we actually throw it out there and see how people react."
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well here it is it was screenshots for a while and its still very buggy and very unfinished but i think i should show everyone wehats been done
known bugs
you need a music file in the music directory - music activated with the hprm
you need a picture in the picture directory - .png or .jpg (any size even bigger than 512 x 512)
controlls
analouge - cursor
cross - click
triangle - none
circle - none
square - close current window
up - none
down - none
left - none
right - none
l - none
r - hold on startup or error to access pspenguin recovery meny
start - none
select - usb
screenshot = l+r
origional dev = me
secondary dev = sony_psp_player
thanks to wrcsti for some pics
strmnnrmn updated his blog about his thoughts on making a daedalus for the psp slim only:
A number of people have been asking if Daedalus will support the PSP Slim and Lite (PSP-2000), and if it does, if it will take advantage of the extra 32MiB RAM to improve the speed of emulated roms.
I am planning on supporting 3.xx firmware, but not until I have a PSP with suitable firmware which I can test with directly. People will probably end up compiling the Daedalus source for 3.xx (and they're welcome to), but until I can verify everything directly myself these will have to remain 'unofficial' builds. If there is strong demand for a 3.xx version of Daedalus then I'll consider setting up a donations page with the aim of buying a Slim and Lite for development.
As for the additional 32MiB RAM that the PSP-2000 provides, it's unlikely that this will provide for faster emulation. I've spent a lot of time reducing Daedalus's memory requirements so that it runs comfortably in the 32MiB that the PSP-1000 provides (it's actually a fair bit less than this when you take out OS overheads etc.)
There are only two main areas of the emulator that would benefit from an increase in cache size. The first is the texture cache, which is only used when video memory is exhausted. I fixed a few bugs with this months ago which means that very few roms ever have to place textures in system memory.
The second place that would benefit from a cache increase is the ROM cache. In order to support roms larger than the PSP's system memory, I dyamically map pages of the ROM into the PSP's RAM on demand (rather like virtual memory on PCs.) If a page of the ROM that is requested isn't in the cache, I have to pause emulation as I load it from memory stick. Currently this cache size is 2MiB. It could be increased up to 32MiB which would fit most N64 roms comfortably, and would entirely eliminate paging while the emulator is running. This might give a small speedup, but I don't believe this is currently a significant issue even with the tiny 2MiB cache that is currently in use.
Increasing the dynarec buffers would be very unlikely to provide a speedup, as I've yet to see a rom where they fill up before they are flushed for some other reason (typically instruction cache invalidation.)
So in summary, yes, I will support the PSP Slim and Lite at some point, but no, it's unlikely to offer much of an improvement over the PSP-1000s (other than being slimmer and lighter, obviously
-StrmnNrmn
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Weltall is back again with a new revision of CWCheat, the PSP's universal cheating device. Now it should be more compatible with the newest CustomFirmWare, 3.71 M33.
Changelog:
- [ALL] Added support for 3.71m33 firmware
- [ALL] Added prxes for the 3.71m33 kernel lite and full for pops and game. Also an irshell one, altough irshell is not available right now. For 1.50 homebrews use the prx for 3.52m33 and minor even if on 3.71 kernel.
- [GAME] Fixed a little glitch in the function checking the code type if pointer codes were used. Now the pointer codes will work also if not alone in the database
- [ALL] Removed a delay in the manual cheat apply which resulted in the application waiting 30 seconds before letting the user gaining back control
- [ALL] Reworked operations being made just before psp reboot (eg: home menu exit). This avoided crashes during this procedure as seen in the betas for 3.71
- [PACKAGE] Added an MS_ROOT_371 for easy installation on 3.71+ firmware
- [PACKAGE] Now the prx for the various firmwares are on the 3.60- and 3.71+ folders
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Hi everyone
ive finally stopped being lazy and decided to do a simple game in lua(since this is only my second game) and its Sonic Catch Those Rings!v.01
heres the readme:
Sonic Catch Those Rings! readme v.01 by Rikcobra
controls:
SELECT = exit
START = pause
CIRCLE = resume play
CROSS = jump
directional pad = move
objective:
the objective of the game is to ...well catch the rings!
lol this is my first official lua game the others were just to fool around and explore the function
and to toy around with lua.
todo:
1.maybe high scores
2.maybe music
3.maybe a bg
well thats it hope you enjoy this simple game i have made!
NJ done it again and ported/updated his emulators for the PSP Slim. CPS1PSP is a Capcom Play System 1, CPS2PSP a Capcom Play System 2, MVSPSP a SNK Neogeo MVS (arcade machine) and NCDZPSP a SNK Neogeo CD emulator.
He wrote (bad Google translation:
- ver.2.2.1 -
Everything: When failing in opening the ROM file, because processing is strange, correcting the bug which has been frozen.
MVSPSP: Correcting the bug which sound has stopped being played back at portion of the game where cash had become unnecessary.
MVSPSP: Correcting the bug where the character transforms with the small game of size.
CPS1PSP and NCDZPSP were added, but because it cannot guarantee operation, please acknowledge.
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Although SCEA continues to remain tight-lipped, retailer documents have been leaked showing a new 40GB PlayStation 3 on its way to the US.
An Engadget story purports to show documents from Best Buy listing the new 40GB console at a retail price of USD 399.99. The documents suggest that the console will be available in early November, packaged with the Spider-Man 3 movie on Blu-ray disc.
Best Buy has a policy of not commenting on pricing rumours.
Last week, Sony filed documents with the FCC on a product designated CECHG01, leading many to believe that they are on the verge of releasing a new model PlayStation 3. The model numbers for the 60GB and 80GB PlayStation 3 consoles are CECHA01 and CECH01, respectively.
Many analysts have already stated that they believe Sony will drop the price or release a cheaper version of the PS3 before the upcoming holiday season, and some were surprised that no announcement was made at the recent Tokyo Game Show.
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GamePro France is reporting that Sony has plans for a "big bang" announcement set for Oct. 12. While rumors and speculation have been filling message boards across the internet, we feel safe to say this announcement will probably focus on the mysterious 40GB PlayStation 3.
Sony's recent FCC filing over the alleged 40GB PS3 has gotten us all focusing on the wrong issues. Why do we constantly look at the one feature of the PS3 that consumers can most easily change (the swappable hard drive) to define an SKU?
* It draws less current; Now only rated 3A down from the previous 3.2A
* Bluetooth is the same version as before, however the Antenna gain is increased on Antenna1 from 0.21dBi (max) in the original 60Gb, up to 3.83dBi (max) in the new SKU. Antenna2 also sees an increase, from 4.13dBi (max) up to 4,92 dBi (max).
* WLAN is still 802.11b/g, however there is a difference in Antenna gain too. ANT0 is now 0.69dBi from 0.10dBi previously, and ANT1 is now -0.26dBi from 0.91dBi.
* The controller used in the test had the model number of the original launch Sixaxis, not the Dual Shock 3.
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Sony has announced that sales of Blu-ray titles in Europe are exceeding sales of HD DVD titles by a factor of 4-to-1. This decisive lead has forced studios such as Universum Film (Germany) and Studio Canal (France) to plan Blu-ray releases for this important Q4.
Playing wireless hand-held video games on Japanese airplanes no longer will be allowed after a revised law enforcing an earlier ban went into effect Monday. This includes PSP and the DS (but not Laptops) Also wireless computer mice and headphones that are not provided by the airlines have also been banned aboard flights. Battery chargers and toys that give off electronic sounds can’t be used during take-offs and landings, the ministry said.
Hold on here is the Good stuff - The law also has been relaxed to now allow the use of electric razors, calculators and cassette players. (Give me an F-ing break here!! Cassette players, Does anybody even still own one?)
Previously, passengers were only asked by the airlines to refrain from using gaming systems with built-in wireless functions, like Nintendo’s popular DS or Sony’s PSP.
It seems the problem lies with the handhelds’ built-in wireless functions, which, Japan’s transport minister has declared, have the ability to interfere with aircraft navigation systems and well that could be bad. Passengers will still be allowed to play game devices which don’t have wireless functions, so break out your old Game Boy because that’s about all your going to get to play.
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TheDevilHimself has posted BatteryXmb heres the details:
I just saw a request and I fast coded this (took me a minute )
Since my psp is doing something on 1.50 at the moment , I will not be able to test this plugin in 3.XX kernel. It should give the info at coordinates ( 460 , 0 )
Release 2 Info
-fixed location
-color is red
-fixed flippering (or watherver the name is)
-fixed 100% showing 10%
Thnx in advance ,
TheDevilHimself , member of team666
An update from the legendary Dark_AleX for his custom firmware, 3.71 M33, named 3.71 M33-2, was just recently released on DAX' website, and so was an update for the 1.50 kernel addon, which allows for 1.50 homebrew to be used on 3.71 M33 (only for PSP fat). They contain a number of fixes listed here:
3.71 M33-2 changelog:
- There was a bug that caused corruption when writing files of more than 32256 bytes using usb flash.
The bug has been corrected, and now the implementation is as reliable as it was when it was based on 1.50 kernel.
(tested with a full restauration of a dump)
- Psp Slim: a functionality to let the charge of battery when connecting a usb cable has been added.
This feature is based on Noobz plugin code.
By default is not enabled, you can enable it in recovery.
Note that the charge of battery may be delayed some seconds since the moment you plug the cable.
- After installing this update, program at /PSP/GAME/UPDATE will always be executed on 3.71 kernel, despite configuration.
- VSHMenu: vshmenu will not be executed when onscreen keyboard is active, to avoid the lost of
the select button function in the keyboard.
An option to reset the psp has been added.
Note about twi bugs remaining:
The WLAN network error, and the PSP Slim psx game change of brightness.
These two bugs are copyright of Sony happens too in OFW.
The WLAN network happens when there is no network available, so not a big problem.
1.50 kernel addon v2 changelog:
- When returning from sleep mode, 3.71 ipl was executed causing an inmediate crash. Fixed.
- vsh plugins were being executed on recovery too Fixed
It is important that you read the full readme for installation instructions!
For those who wonder how to port their homebrews to FW 3.xx and PSP-SLIM, you will find here a very simple "Hello World" homebrew, that can be compiled both for FW 1.5 and FW 3.xx. Have a look to the README file for details.
This is a very simple example part of the SDK, it's only for coders!!!
Tetsuya Nomura is in the Japanese press yet again, sharing a few new bits of info on Square Enix's big Tokyo Game Show unveiling, the three new Kingdom Hearts games. This time, Nomura spoke to the monthly Gemaga.
Nomura began by noting that the fact that all three titles were announced at the same time doesn't mean players should consider the new Kingdom Hearts games to be similar to the Fabula Nova Crystallis or Compilation of Final Fantasy VII series. Different from those, the three games started development at different times and will be released at different times.
In previous interviews, Nomura revealed that the PSP game, Birth by Sleep, started development first but would likely be released last. Here, he let slip that the DS game, 358/2 Days would likely see release first, followed by the cell phone game, Coded.
Unfamiliar with the Kingdom Hearts series? Feeling a bit overwhelmed at the prospect of having to play the two PS2 titles and the Game Boy Advance game before sampling these new portable titles? Don't be! Nomura feels that little experience with the series won't be a problem for those trying to get into the new games, as their main characters are all different. He does, however, believe that the feeling of control from past titles is retained for the new games, so players who have played the past games will have the easiest time at it.
Moving on to individual titles, the magazine first tackled Birth by Sleep. As mentioned in previous interviews, the game is being developed in Osaka by the same team that developed Musashi Samurai Legend and Re: Chain of Memories. The project was born when, during the development of Kingdom Hearts II, the Osaka team requested to be involved if Nomura decided to make a "gaiden" (side-story) in the Kingdom Hearts series. "The project was for the PSP from the start of planning," Nomura noted.
There's been a bit of confusion as to how the game's multi scenario system will work. Here, Nomura clarified just a bit. "The game will have three scenarios, and you'll be able to play from which ever one you like. You'll even likely be able to stop mid way through and start a new scenario."
While there's no singly important scenario or main character, "the main point of the story is to answer, 'Ven, who are you?'" (Ven, who resembles Roxus, is one of the three main characters -- read all about it in our initial report on the game.)
Also mentioned in previous interviews is that Birth by Sleep will consist entirely of Disney worlds. The game takes place in the past, years prior to the original Kingdom Hearts, and the worlds will be updated to reflect this. Nomura envisions having a young Hercules appear in the Hercules world, for instance. New Disney worlds will also appear, as will favorite characters like Disney and Goofy.
Gemaga also managed to sneak in a few bits on the game's battle system. It will, as previously hinted by Nomura, be an evolved version of the deck system that was used in Chain of Memories, where, prior to battle, you set up a card deck consisting of commands that are fed into your command menu. Also getting some hype from Nomura in past interviews was the game's character growth system; Gemaga wasn't able to get specifics, but they did say that Square Enix could make a full game based off this system alone!
Moving on to 358/2 Days (that's pronounced "Three Five Eight Days Over Two," according to the pronunciation listed in Gemaga), Nomura answered one big question we've all been wondering: where will Disney characters fit into the storyline, which is centered around Roxus and Organization XIII. "They will appear in the game," said Nomura of the Disney family, "but in a slightly different form. KH is generally a story where you set out on a journey with a goal in mind. However, Roxus is a member of Organization XIII, so he always returns to the home base. So, this is not a story about a journey. Also, Roxus's personality is such that he does not actively attempt to come into contact with other characters. So, the relationship to Disney characters will be different from before."
Nomura and crew are, surprisingly, making minimal use of the stylus for this game. "Wonderful World is a game where we fully used the DS's functionality," explained Nomura. "However, this time, we're not really using the DS functionality. In order to not break the Kingdom Hearts control feel, we're not using the stylus. Also, we're planning on using the bottom screen for something."
So what is that "something"? We're not sure about single player, but during multiplayer mode, the bottom screen will be used for a unique chat system, Nomura revealed. Players will be able to draw on this screen in order to communicate messages to one-another. Different from Pictochat, everyone draws on the same screen. Nomura and crew are also considering adding a few action buttons to the chat screen; these will be for actions that don't specifically affect gameplay.
It should be noted that Nomura's mention of chat features isn't confirmation of Wi-Fi play being included in the game. For all we know, the game may just be local-area play for four players, with chat thrown in for fun (we imagine being able to draw on the same screen as being quite fun regardless of distance).
Local area or 'net based, multiplayer looks like it's going to bring plenty of replay value to the 358/2 Days. Players will be able to select from the thirteen members of the Organization XIII, although each player will have to chose a unique character. The game will offer up a variety of missions, some asking that you defeat enemies, some asking that you fight one-another, and others requiring that you recover items. Single and multiplayer modes are connected in that your character's growth is shared between the two.
Finally, on Coded, Nomura made one comment of particular interest. As a reaction to the tough mobile games market, where plenty of free games are on offer, Coded is going to be released under a new business model, something that the industry hasn't seen before. "It will be very easy to enter," he hinted. We're going to speculate that this means the game will be made available for cheap, or even free.
Unlike the DS and PSP games, Coded shares its main character in common with KH1 and KH2. It's also the only game that takes place after Kingdom Hearts II.
But this game isn't Kingdom Hearts III. The Sora in Coded is actually a "data version" of the Kingdom Hearts hero. The game takes place on the pages of Jiminy Cricket's notebook. The story involves data versions of Sora and King Mickey searching for a secret message left behind by Jiminy by investigating the events of the original Kingdom Hearts.
Gameplay is a bit of a mystery at this point. The game does have the same basic interface as past Kingdom Hearts titles, with a command window featuring "fight," "magic" and "item." Screenshots show Sora with Goofy and Donald, although it's unknown if they'll fight together.
Taking a primarily role in the game is the "Debugging Mode." As Sora journeys through the digital world of Jiminy's notebook, he encounters bugs (the computer type of bugs) that appear in the form of blocks scattered about the play fields. These have to be cleared if you want to approach your enemies. You can also use the blocks to solve puzzles and climb up to higher ground.
Like Final Fantasy Agito XIII, Coded is being designed around cell phone models that don't exist yet. However, the developers are holding back a bit with Coded, particularly to account for overseas markets where mobile power is lacking.
Screenshots released of the game suggest a wide-screen title. The game is actually being designed with the idea that it will be the norm for cell phone owners to be able to swivel their monitors around for wide-screen play (this is something that's available in only a few sets in Japan at the moment).
While these three new Kingdom Hearts games were announced at the same time, similar to Coded, none of them qualify as Kingdom Hearts III. They do have some connections to the future third entry in the series, though. "I can't say specifically," explained Nomura, "but there was a message along those lines in the trailers. Something about these three titles being connected to a story that is to come. I believe you'll be able to foresee things through these three games."
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slimChoice is another menu for eLoader, it replaces eMenu and give PSP Slim users a reason to like eLoader a lot as the eMenu that comes with eLoader is not so good looking and tends to put some users off, but eMenu dose it's job well and slimChoice is just like eMenu except it looks sexy.
It uses all the same button controls as eMenu so users will not have to learn new buttons.
Things that slimChoice dose that eMenu dosn't do
1st: Sorts by Title or Rating
2nd: Scans the PSP folder fully for homebrew including sub folders
3rd: Rate your homebrew collection (backward compatible with Choice for CFW ratings)
4th: Looks Nicer
6th: Imm too sexy for my slim, too sexy for my slim it's sexy it's nice.
6th was such a bigy I made it bolder
slimChoice for eLoader v1.0.4 Current release.
slimChoice for CFW v1.0.4 Current release.
slimChoice for CFW works on 3.71 M33 with the 1.50 Addon
v1.0.4
Time Zones
iPos Letter Popups while scrolling collection.
Circle on hombrew browsing will take you back to the Time Zone menu
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NBA action on the go is back once again with NBA ’08 for the PSP® (PlayStation®Portable) system. Delivering an engaging NBA experience with quick action and fluid gameplay, NBA ’08 continues to expand on the franchise by offering the most diverse and feature-rich handheld NBA action available.
Acting as a perfect complement to the PSPs design and portability, NBA ’08 introduces a number of brand new quick action mini-games that players can enjoy anytime, anywhere. All-new carnival-style games, as well as contests such as Fast Break, Block-a-Shot, and Alley-Oop, are all available to provide fast and engaging action that further adds to the stable of traditional and non-traditional basketball gameplay.
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Celebrating a successful introduction with the launch of NBA ’07 on the PLAYSTATION®3, Sony Computer Entertainment America’s San Diego Studio introduced a next-generation basketball experience that delivered smooth, ultra-realistic basketball action. For the first time in any console sports title, NBA ’07 incorporated true 1080p high definition at 60 frames per second (fps) to provide detailed, lifelike graphics and the most engaging gameplay available. This year, NBA ’08 continues to improve on this next-gen hoops formula by further pushing the graphical envelope as well as adding a host of new features and innovative gameplay functionality.
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Gig, the fearsome Master of Death, is back...and he's pissed off! Taking over your body is just the first step on his quest for global domination. It's up to you to rein him in and use his power, along with your band of fellow warriors, to stop the horrific World Eaters from annihilating everything. But be careful...power always comes with a price.
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features
Platform: PS2
Pages: 144
Random Dungeon strategies!
Build the strongest rooms!
Crush every enemy!
Complete Item Data!
Complete Map Data!
Expert's Guide to Power-leveling!
Complete Character Data!
Every Secret revealed!
description
Limited Edition! Would you sell your soul for Ultimate Power? (Or would you just buy the guide?) On your 18th birthday, you were given a magic sword... and the raging demon trapped inside of it. Use his power wisely and you could save the world. Fail, and you'll watch him devour your soul. Aren t you glad we re here to help out?
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These are compatable with Custom and Official firmwares 3.7X+
It never really occurred to me until now that if you want to test large amounts of icon sets, you can just stick the entire pack in your theme folder! [ms0:/psp/theme] and delete the one's you don't want via the same way to select them.
regarding this package, I honestly dont know anything about it's theme's authors or how many of them were made for 3.7X or converted to it, but it looks like a portion of them are from Sony.
the package was recompressed to save optimal space (~3mb)
features
The Heavenly Sword – The Heavenly Sword itself can transform into three distinct weapons, each with its own accompanying fighting stance used by Nariko to vary combat styles.
The Combat Engine – The combat engine can scale up from sophisticated one-on-one encounters to one-on-many, where enemies employ intelligent squad-based dynamics, right up to combat against battalions pushing real-time gameplay and Artificial Intelligence (AI) to unprecedented new levels.
Physics-Based Combat – The physics-based combat allows players to sweep debris against opponents, kick tables to halt an oncoming surge of fighters, smash the enemy into the scenery, or throw bodies into other enemies using “aftertouch” controls.
Wide range of Objects & Weaponry – Heavenly Sword provides a wide range of objects & weaponry including rapid fire crossbows and massively damaging bazookas.
Creative in-game Cinematography – Coupled with real-time story evolvement and amazing set-pieces, Heavenly Sword feels like a blockbuster action movie that takes combat gameplay to new heights.
PLAYSTATION®3 – Greater processing power on the PS3 enables more immersive visuals and sound effects in Heavenly Sword, heightening the character performance and combat within the stunningly beautiful environments.
description
Emotionally charged, stunningly beautiful, and delivering unprecedented dramatic character performance, Heavenly Sword™ showcases the power of PLAYSTATION®3 (PS3™) computer entertainment system. A dramatic tale of revenge sees Nariko, a fiery red-haired heroine, embark on a quest for vengeance against an invading King and his army. The story builds around the ancient Heavenly Sword, which once belonged to a powerful deity. It can never be wielded by a mortal without it slowly but inevitably draining their life-force.
When the invading King (played by Andy Serkis) destroys the warrior clan that guards the Heavenly Sword, the clan leader’s daughter, Nariko, takes up the sword in a desperate fight for survival. Nariko must now pay the ultimate price as she embarks on one last mission of vengeance against the King and his army before her life is finally and irreparably overtaken by the omnipotent Heavenly Sword…
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features
All-new arcade release of the DDR series hits the PlayStation®2
Awesome soundtrack packed with major hits and brand new songs
Brand new game modes and fully adaptable to new players and pros
Enhanced online support offers 4-player multiplayer
EyeToy support for PlayStation®2 – use your hands and feet and see yourself on TV!
Sequel to the biggest and best DDR game to date!
description
The bestselling video game in the music game category explodes onto the dance floor with Dance Dance Revolution SuperNOVA2, the follow-up to 2006’s biggest and hottest DDR game to date! Beginning with the arcade release in the summer and leading up to the PlayStation®2 version in the fall, Dance Dance Revolution SuperNOVA2 will deliver a one-two punch with its fun interactive gameplay, incredible song selection and innovative new game modes.
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While they’re available in Japan and elsewhere, Sony has decided not to offer S-video cables for its new PSP Slim handheld in North America. Why not? A company representative told us that they wanted to streamline their selection, giving owners a choice between cables supporting composite, “the de facto standard,” and component inputs, which are now available on the majority of new televisions. Those S-video lovers among you all will have to take a stand. Either way, it’ll set you back $19.99—for once, picking the deluxe option won’t cost more. Unlike the first version of the PSP, the revised PSP Slim is capable of outputting video signals to compatible televisions, letting users watch media on larger displays. The PSP Slim can output game video on televisions, too, but only through the component cable. (The system’s output is in a progressive-scan mode, which other cables don’t support.) Additionally, the PSP Slim is less bulky and lighter than the original and is more battery efficient.
iR Shell 3.7
This release mainly adds support for M33 3.71 CFW for PSP Phat with a few other enhancements.
New Features:
Added support for M33 3.71 CFW for PSP Phat.
Screen redirection via Tyranid's remotejoy. UMD Game compatibility has also been enhanced and save/load dialog boxes will no longer crash. Thanks to Tyranid for making this possible.
2 Player PSOne games via usbhostfs/nethostfs keypad direction using 2 PC joysticks/keyboard. Screen redirection via remotejoy is also supported for PSone games.
Support for M33 popsloader when iR Shell running under M33 3.52 CFW. Only the latest verion popsloader is supported (that is, the one for pops from 3.00 to 3.52). All other previous versions of popsloader won't work with iR Shell. If you're running iR Shell under M33 3.71, the "POP Version" setting in iR Configurator is ignored. This is due to popsloader currently doesn't work with M33 3.71 due to changing NIDs by Sony.
Support for M33 UMD Video ISO feature under iR Shell File Browser. This will also work with USBHostFS & NETHostFS. Again, for legally owned backups only.
The number of iR Shell EBOOTs for various firmwares have been consolidated into just 2. One for firmware 1.5, and the other for firmware 2.x/3.x. This should make it earier for users.
A new autoboot seplugin is introduced to replace the old "irsfw30x.prx". This plugin will work under all firmware versions, including 3.71.
NOTE: The PSX 2 Player Adhoc is still in alpha & very unstable. It will not be included in this release.
Special Thanks to:
Dark_AleX/Team M33 for bringing us the incredible custom firmware. Our PSPs won't be the same without this masterpiece.
Tyranid and other developers in ps2dev.org for creating the pspsdk. Without their contributions, we don't even have homebrews on PSP.
All iR Shell beta testers, donators, skins & plugin contributors.
StoneCut, F34R and other moderators who keep irshell.org running and providing technical support to the community.
Credits:
M33 Custom firmware & popsloader developed by Dark_AleX/M33.
remotejoyGUI for Windows is developed by StoneCut.
remotejoy & usbhostfs are developed by Tyranid.
iR Shell bundled skins & plugins are developed by their corresponding authors.
iR Shell Manual & FAQs are written by StoneCut.
iR Shell public release archive are packaged & tested by StoneCut.
iR Shell programming by me. (AhMan)
Thanks to a helpful tipster, we have a couple of Best Buy documents showing a $399 Playstation 3 with 40GB disk and Spiderman 3 (yes, Blu-ray) bundle with an "In Stock Date" of October 28. However, the more important "Street Date" field is unfortunately empty at the moment. While the docs look legit and don't seem to be Photoshopped, they can still be faked easily enough. So we did a quick lookup on the UPC code and sure enough, while the details are masked, the manufacturer is listed as "Sony Computer Entertainment of America."
Sony Corp. will design chips with Infineon Technologies AG to reduce development costs at its consumer electronics division, the world's second largest.
Sony and Infineon's Qimonda AG will own equal stakes in a Tokyo-based venture that will design DRAM chips that speed up data processing in cameras and mobile phones, the companies said today in a statement. Elpida Memory Inc., a Sony supplier, fell on the Tokyo Stock Exchange on concern it will lose orders.
The agreement will help Tokyo-based Sony reduce costs as Chief Executive Officer Howard Stringer overhauls the chip operations to raise overall profitability to the highest this decade. The semiconductor unit, which makes processors for PlayStation 3 game consoles, posted a 10 billion yen ($86 million) loss last year.
Epic's VP Mark Rein has given an official response regarding the now possible Unreal Tournament 3 delay. You can read his response below:
"As a public company, Midway felt an obligation to its shareholders to let them know about the possibility of a delay. But our goal is still to get the PS3 version of UT3 in stores before the end of 2007. However, we will only ship it once it's ready and is the best game we can deliver. The PC version is still on track for a November release."
Last week, one of GameDaily BIZ's sources close to Sony Computer Entertainment America (SCEA) informed us that there had recently been a "breach of security" in Sony's PlayStation Network (PSN). Our source indicated that one of SCEA's employees was actually tricked over the phone into giving out this important access to the network.
Kimberly Otzman, Corporate Communications, explained, "Just to clarify, there has been no hacking or electronic breach to any of SCEA's electronic security systems. An as-yet-unidentified PSN user impersonating an SCEA IT employee apparently called customer service agents in order to gain unauthorized access to two PSN user accounts not belonging to the imposter. The unauthorized accessing of the two accounts was discovered immediately after it took place, the unauthorized access was disabled, and the account-holders were notified."
It's a VSH plugin that allow you a lot of things (Configuration, Advanced, Plugins, CPU Speed, Registry Hacks, VSH Menu etc.).
New in this version
* 3.71 M33 v2 support (it should work on 3.71 M33 v1, but i advise you to use v2)
* Brightness is saved, so when you shut down the PSP, when you put it on, it will put the same brightness
* Autodetection of PSP type :
- PSP Slim
- PSP fat with kernel 1.5
- PSP fat without kernel 1.5
If kernel 1.5 is detected, you can change on the fly the kernel from 1.5 & 3.71, and you can access to GAME150.txt plugin.
* (Fat only) Pandora menu added under Extends (allow you to convert your battery to Normal / autoboot / pandora)
Warning : DO NOT USE SLIM BATTERY (that's why the Pandora Menu will only shows up on a Fat PSP)
* Recovery config change
* bug fix : CPU speed on screen wasn't good; it should be correct
* (PSP Slim) since Dark_AleX's 3.71 M33 v2, DA has added charge via USB, so you can Enable/Disable it under Menu Advanced. However, it is not On the fly, so you need to reboot so the change can be set.
Crédits :
Main part of this Recovery has been made by Team WildC*rd , i thank them her.
Thank also to Nem & cory149 for Pandora menu.
Note before use this
to avoid freeze PSP, delete pConf.dat from flash1 before the first use.(if exists)
Then, buttons are : R+Note for menu, and L+Note for Screenshot
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We had a blast at the Tokyo Game Show playing Toy Home, Sony's surprise PS3 racing game. But the big question was, who was behind the title? It turns out that the SIXAXIS compatible toy racer is being developed by none-other-than Game Republic, the studio formed by former Capcom producer Yoshiki Okamoto and recently responsible for Folklore.
Famitsu got Okamoto to share a few comments on Toy Home and other titles during an interview conducted at TGS. According to Okamoto, Toy Home will be released to Japan exclusively as a download title. In addition to SIXAXIS support for steering (see see our TGS preview for more), the game will support rumble. Okamoto says that players should look forward to some heavy shake when they drift their toy vehicles.
Game Republic has been making games primarily for the PS3 of late, but the studio is definitely not all Sony. Okamoto says the Xbox 360 title he's been talking about for two years now is still in the works. He describes being able to develop this game as fulfilling a dream. While it's been a long time in the coming, this is the game he's shifted his focus to following the development of Folklore, so hopefully the wait won't be too long.
Okamoto also expressed interest in the Wii. However, he believes that you can't make a game where players are swinging the Wiimote around over a full 30 hours of play time. Instead, he suggests something where you play in 30 minute segments, like a mission-based title, or a serial manga where you read one short episode a day.
Toy Home will be Game Republic's next release. While release outside of Japan has yet to be announced, players with Japanese PlayStation Store accounts will be able to make the download this Winter.
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Atlus's late life Game Boy Advance RPG, which went by the completely unpronounceable name of Yggdra Union, is making a return to the game scene in 2008. The company has announced in the latest issue of Famitsu a remake for the PSP to be titled Yggdra Union: We'll Never Fight Alone.
It's a bit unclear exactly how much "make" is going into this particular remake. Famitsu mentions a new three minute animated opening movie, a few new characters, and new scenarios. Voices are being added to up the drama during event scenes. While the game still uses sprite-based characters, battle animations are being improved. And, of course, the game fully supports the PSP's wide screen format.
Yggdra Union (it's pronounced Yugudora, by the way) is set for Japanese release on 1/24/2008. Its fate in the US will likely be determined by how much is new, so let's hope Atlus isn't cutting corners.
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The much-rumoured reduce-priced 40GB PS3 will hit stores in Italy on October 10 for €399 - roughly £277.
That's word from Italian trade magazine, Gamestore, who reveals that the cut-price console will also be available in a two-game package for €499 (£346).
So the big question is where's the UK cut? Sony UK says "no comment", although we remain hopeful that a similar cut is in the pipeline.
Sources have previously told CVG that the new model will launch here at £299.
It is also rumoured that as well as a smaller hard drive, the new console will come without backwards compatibility and fewer USB ports, although that's yet to be confirmed.
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When the game is on the line and the ball is in your hands, what will you do? Will you penetrate, drive the lane and rise above the rim for a monster dunk, or find an opening on the perimeter and sink a game-winning three? Take control of the game with a full arsenal to win the one-on-one match-up from every spot on the floor with NBA LIVE 08.
Providing an unrivaled level of authenticity to the sport, NBA LIVE 08 introduces hot spots, where real NBA shot data is used to illuminate the locations on the floor where your players are most effective. Couple this with all-new signature go-to Moves that capture the essence of the NBA's best, and you can now play the game on a console like you see it from the stands.
Pass the ball inside and rule down low with 'own the paint' post play. String together combos of fakes and shots to fool your defender into committing and create space for the game-defining bucket.
On the perimeter, in the paint, and with unparalleled depth, dominate with your go-to move with NBA LIVE 08.
To read more of the post and Download, click here!
When the game is on the line and the ball is in your hands, what will you do? Will you penetrate, drive the lane and rise above the rim for a monster dunk, or find an opening on the perimeter and sink a game-winning three? Take control of the game with a full arsenal to win the one-on-one match-up from every spot on the floor with NBA LIVE 08.
Providing an unrivaled level of authenticity to the sport, NBA LIVE 08 introduces hot spots, where real NBA shot data is used to illuminate the locations on the floor where your players are most effective. Couple this with all-new signature go-to Moves that capture the essence of the NBA's best, and you can now play the game on a console like you see it from the stands.
Pass the ball inside and rule down low with 'own the paint' post play. String together combos of fakes and shots to fool your defender into committing and create space for the game-defining bucket.
On the perimeter, in the paint, and with unparalleled depth, dominate with your go-to move with NBA LIVE 08.
To read more of the post and Download, click here!
features
Quick fun action games for PSP!
200 micro-games & 10 Boss Games - included in the game
Multi-player modes - Mega party mode (more than 1 000 players by web site) / Turn based multiplayer (Vs mode)
Today urban cultures & designs - Street sports, nerd attitude, pixel art universe, graph, stickers...
Intuitive gameplay - many playlists of five second micro-games
2D casual gameplay - enhanced by online features
Original soundtrack - with Daft punk, Mr Oizo, Missmood and many more.
Online bonus - new micro-games & play-lists online
description
Bringing fast and furious bite-size gaming to PSP for the first time, HOT PIXEL comprises 200 deviously crafted micro-games based on a quirky and original story premise and drawing inspiration from street culture and the digital lifestyle.
In HOT PIXEL the player is charged with guiding the central character, a half-skater, half-nerd named Djon, through a typical day in his pixellated digital world. The world of HOT PIXEL features fast paced and varied micro-games ranging from the eccentrically outrageous, through to the subtle and cool, dipping into Atari's rich video game history for inspiration along the way.
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Japanese coder Mediumgauge updated his PSP file editor/browser to version 3.9.
Changelog:
General:
- Fixed a bug Filer was crashed when it opened a broken mp3 file.
- Added a feature when ripping UMD image to append extra records that could not be accessed from filesystem. (bottom 2k-6kbytes)
Filer:
- Added a feature to view Kbytes / Mbytes mode.
- Added a feature to set timestamp of file/folder to NOW.
- Fixed a bug in Russian mode Filer was crashed when it opened file information.
- Added to show “filesystem size” and “described size in ISO” in UMD device information.
Text viewer:
- Fixed a bug Some characters could not be drawn in EUC-jp mode.
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Capcom won't be producing as many PlayStation 2 games going forward as it will PlayStation 3 games, president Haruhiro Tsujimoto says.
Speaking to Japan Corporate News Network, Tsujimoto said that the company will develop more games for PS3, even though the legacy market is still "attractive."
Tsujimoto pointed out that the company will pursue a multiplatform development strategy in order to maximize profits; the company's Devil May Cry 4 and Resident Evil 5 will be on PS3 and Xbox 360. Capcom also has a broad suite of Wii games in the works, although the article doesn't mention them.
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Leading industry figures have called on Sony to drop the suggested retail price of PS2 as the console nears the final stages of its hugely successful lifecycle.
The system, which burst onto the market seven years ago, currently holds a suggested retail price point of around £95.
But publisher bosses have told MCV that a cut could entice more family purchases of the console – and its software – this Christmas.
“We’re pleased to see that PS2 has shown such longevity,” said Ubisoft UK MD Rob Cooper.
“It’s already at an attractive price, but a reduction on hardware and software would undoubtedly prove an extremely tempting purchase to the more casual gamer and family member.”
Atari UK MD Jeremy Wigmore added: “Considering all of the financial turmoil going around, anything that might galvanise the market is welcome. A PS2 cut would probably give it a little lift.”
And head of games at HMV Tim Ellis said: “Well-timed price drops, which help stimulate demand without devaluing the appeal of the product, are more often welcome than not. So we can understand why some publishers are suggesting one on PS2.”
However, Sony has ruled out the idea. SCEE UK MD Ray Maguire told MCV: “There are no immediate plans to cut the price. We still think PS2 offers tremendous value for money.
"And, with continued innovative software support from ourselves and our third-party publishing partners, we concur with the comments recently made in MCV about the longevity of the system.”
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Sony has sold 580,000 units of the new PlayStation Portable in Japan, the company said today.
That includes the 77,777 special edition units made to celebrate the launch of Crisis Core: Final Fantasy VII, which launched a week in advance of the standalone unit's debut.
The unit, commonly known as PSP Slim, was previously reported to have marched past the 300,000 unit total in just a handful of days.
The new total - 580,000 - was achieved within two weeks of the main launch on 20th September, and Sony says it eclipses the total achieved in an equivalent sales period following the original PSP's launch in December 2004.
Sony has yet to release figures for PSP Slim's sales in Europe, where it launched on 14th September.
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Capcom has said that its focus on software development for Sony products will now shift to titles for the PlayStation 3.
Previously, Capcom has dedicated the majority of its efforts on PlayStation 2 games. But according to a report by Jiji Press, the publisher now intends to develop more PlayStation 3 titles from next year.
Company president Haruhiro Tsujimoto has also said that the publisher will continue to develop multiplatform titles in order to maximise profits.
Capcom has already brought a number of successful new IPs to market via the Xbox 360, with both Lost Planet: Extreme Condition and Dead Rising becoming big sellers in Japan, the US and Europe.
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According to a trade media outlet in Italy, several retailers in the territory have confirmed details of the rumoured new PlayStation 3 SKU.
The new product will allegedly be released on October 10 in Italy, with a retail price of EUR 399 (GBP 276, USD 563).
The unit will feature a 40GB hard drive, two USB slots, but have no provision for PlayStation 2 backwards compatibility.
While the industry anticipates an announcement from the Corporation soon regarding the PlayStation 3 in Europe, no details have yet been confirmed, and Sony Computer Entertainment Europe won't be commenting until any announcement is made.
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This week Sony has added a quartet of demos to the European PlayStation Store, as well as a pair wallpapers and a batch of trailers.
Jericho leads the playable foursome, followed by Stuntman: Ignition, Bladestorm and Skate tasters, while trailers look like numerous GRAW 2 bits and bobs and a look at shooter Haze in action. Elsewhere you can expect to pretty things up with new Blast Factor and flOw wallpapers.
Cast a quick glance across the pond to the US and you will see they were treated to Go! Sports Ski for USD 2.99, as well as demos for The Simpsons and Bladestorm.
They also got tutorial videos for NBA 08 and Eye of Judgement, interview footage with Haze developer Free Radical, behind the scenes footage for Uncharted: Drake's Fortune, and Tekkonkinkreet and Surf's Up trailers.
Eurogamer TV has plenty more than that, pop pickers.
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Hitachi has developed a prototype four layer Blu-Ray disc capable of holding 100GB of data.
While companies such as TDK and Panasonic have previously mooted 100GB discs, they have always needed a specially developed optical head in the player to read the disc.
Hitachi, however, claims to have used a standard Blu-Ray drive optical head that's only slightly modified to allow it to read and write data across the four 25GB layers. It's believed this will only require a firmware update to make existing drives compatible. http://www.pcpro.co.uk/news/126871/h...uray-disc.html
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Reports of people having trouble with the new BD+ copy protection are starting to surface. The movies in question are Fox's Blu-ray releases of "The Day After Tomorrow" and "Fantastic Four: Rise of the Silver Surfer."
BD+ is an extra layer of copy protection. With it, Sony should be able to change the keys used to unlock it. In short, this means that if a BD+ disc is hacked and copied, Sony can change the keys that secure future discs from being copied.
Here is what we know so far:
Some Samsung players may be unable to play the discs, but a firmware upgrade should be available or in works. However, other people say they will not play on the latest firmware from the company. Panasonic players will play the discs but load times are high. Again, Playstation 3 seems to be the safest bet when it come to Blu-ray. It seems to play BD+ without problems.
Sony Europe has categorically denied to Eurogamer that it has a press conference scheduled for next week.
Rumours erupted yesterday that the platform holder had a "Big Bang" meeting planned for next Friday, which speculation suggested could be about a new 40GB PS3 model.
However, a spokesperson for Sony told us it has not announced anything and has nothing of the sort planned. http://www.eurogamer.net/article.php?article_id=84613
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That pig in the first screenshot below is no-one's bacon. You can 'mental' in his eyes. He'll easily kill your whole family. That's what we reckon.
These are the latest shots of Tekken 6, by the way. It all looks very shiny and nice, if a little lacking in fine detail compared to the lush Virtua Fighter 5.
We'll be well up for some PS3-worthy Tekken though - anything to save us from making do with the PSP graphics of Tekken 5 every time we fancy taking Law out for a ruckus on our shiny PS3.
Slap your eyeballs into action for four new screenshots from Condemned 2: Bloodshot, which come from the PS3 version of the game. We're not exactly blown away by the shots nor feeling shivers of joy flowing down our collective spines , but make up your own mind.
In the sequel - which is also in development for Xbox 360 - you jump back into the shoes of Ethan Thomas, former Serial Crimes Unit investigator who's been called back to duty to track down his missing partner and to investigate more serial killer nastiness.
We're not usually ones for card-based videogames, but the technology used in The Eye of Judgement has itself grabbed our interest, and we've got videos to show you why.
Sony's card game uses the PlayStation Eye - the PS3 equivalent of the EyeToy - to track the placement of real game cards on a playing mat on your table.
When you place the card down the PS3 reads the special coding on it and summons the corresponding monster on the screen.
We thought it a nice touch that it can identify the cards' facing direction and place the monster the right way - something that plays a fundamental part of the gameplay, as you can see in the gameplay video below, in which we take on the computer.
Yet, even though the game itself is a relatively static, grid-based card game, the tracking tech of this set-up gets even more impressive. The software actually has the ability to accurately track the movement of cards in real-time, and shift the on-screen 3D monster as though it were standing on the card itself.
This doesn't just include movement over a 2D plain, but full 3D motion tracking, meaning if you move the card close to the camera the PS3 makes the monster bigger as it gets closer to the screen. It even tracks the tilt of the card, so tipping it left or right rotates the monster on-screen (until you tilt that card too far and the Eye can't read it).
So in essence you're holding that monster in your hand and can manipulate it in full 3D. That's truly amazing stuff and, with that kind of tracking technology, Sony could come up with some truly amazing gameplay mechanics in future PS3 titles. Especially considering how well the camera can merge interactive in-game objects with real-life scenery.
You could have advanced puzzle games that use real-life manipulation of objects, or Sony could make marked cards that you place around your room so that the PS3 can detect surfaces and objects for, umm... some sort of physics-based game or something (we'll leave the creative ideas to developers).
Check out the video captioned 'EyeToy-ing around' to see the impressive camera tech at work as we use TEoJ's Card Profile mode to demonstrate it's tracking abilities.
The game's intro cinematic is pretty nice too, so we threw a video of that in here for good measure. Dive in...
It's finally here! MazeGen3D is the program guaranteed to give you a new random 3D Maze every time! I've put this through extensive testing, and I think I have caught all of the major bugs.
Features:
Infinite amount of Random 3D Mazes, sizing from 15x15 to 50x50
Unique Rendering to reduce lag
Fun!
ToDo:
Maze Editor
Saving/Loading Mazes
Saving Game
Better Rendering for less lag
Music
Requirments:
LUAPlayer 0.16 Mod 4 (For LUA Form)
Controls:
Up: Move Forward
Down: Move Backwords
Left: Turn Left
Right: Turn Right
L: Strafe Left
R: Strafe Right
Start (ingame only): Quit Game
Special Thanks to:
Tactical Penguin (Could never have done this without your 3D tutorials, you're a credit to the LUA world! )
Bleh (For his 3D Camera tutorial)
Cools (For his awesome LUA Mod!)
jsharrad (For turning it into EBoot form!)
I hope you all enjoy this, anyone is free to look at and learn from the code, however, if you do so, PLEASE GIVE ME CREDIT! And if anyone knows how to turn it into an EBoot, PLEASE PLEASSSSE let me know!
Download the NEW control demo below if you want to test it out.
You will need a ChottoShot/GoCam and a laser pointer (or other ingenuity) if you want to use it.
One user made a webpage with all black background and uses the camera to track their mouse! Awesome!!
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via califrag
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Your poker skills will be put to the ultimate test by over 30 of the world's top poker champions
Phil Hellmuth, Chris Ferguson, and Mike Matusow will teach you their tips and tricks in a poker school setting
With successful wins, you will unlock valuable poker tools that will enable you to become an even more skillful player
Build your bankroll at all the favorite locations of previous years such as Harrah's New Orleans, Grand Tunica, Rio All-Suites Hotel and Casino and new this year, the hottest poker rooms of the Las Vegas strip!
ESRB Rated RP for Rating Pending
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Dark_alex has released v.3 of his El Despertar del Cementerio, the universal PSP unbricker. This release adds support for the PSP Slim's screen, so slim users no longer have to go through the process blind. It also now installs 3.71M33-2.
The PSP slim screen support has apparently been added thanks to a display driver coded by Dark_Alex.
The installation instructions are unchanged from the previous version, and are laid out in the readme.txt.
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SuccessHK has today dropped the price of the new 80GB Playstation 3 down to USD 519.35 (£254)
A saving of £146/$260 for those of us in the UK. The UK is still stuck with the 60GB versions at the moment.
All PS3 Games are worldwide Region Free as are most Blueray Films. Buying a HK PS3 will lose PS2/Ps1 compatability but for the price it may be worth it..
SuccessHK do ship worldwide so good news for importers, but make sure you ship airmail and ask for the box to be marked as sample
SuccessHK has today dropped the price of the new 80GB Playstation 3 down to USD 519.35 (£254)
A saving of £146/$260 for those of us in the UK. The UK is still stuck with the 60GB versions at the moment.
All PS3 Games are worldwide Region Free as are most Blueray Films. Buying a HK PS3 will lose PS2/Ps1 compatability but for the price it may be worth it..
SuccessHK do ship worldwide so good news for importers, but make sure you ship airmail and ask for the box to be marked as sample
EA's decided it's time to open up a bit on Burnout Paradise this week. Not only did it release eight new screenshots from the game yesterday, it's sent out another eight new shots into the interweb wild today.
Take a look. The screenshots show the Carson GT Concept.
Burnout Paradise is out on PS3 and Xbox 360 next year.
Plagued by initial production issues, extremely high manufacturing costs and excessive retail price, PlayStation 3 from Sony Computer Entertainment Inc. is even less successful than heavily-criticized Nintendo GameCube. At least, in the first ten months of sales Nintendo GameCube was sold in larger quantities than Sony PS3.
According to data from NPD, based on the first ten months of availability, the troubled PlayStation 3 sold 22% less than the Nintendo GameCube for the same period, reports GamePro web-site. In the first ten months of availability about 2.12 million Nintendo GameCube were bought by end-users, whereas only 1.742 million Sony PlayStation 3 gaming machines were sold in from November ’06 to September ’07.
Nintendo GameCube was released in November 2001 and sold in 21.6 million quantity worldwide, below sales of Microsoft Xbox, which reached 24 million, and five times less compared to Sony PlayStation 2.
Sony PlayStation 3 is currently available at $599 in the U.S., the price-point that is widely considered to be too high. Despite of the fact that Sony’s PS3 comes with built-in Blu-ray drive and features high-quality graphics games, the price is believed to be one of the major factors that keep gamers away from PlayStation 3. By contrast, Nintendo’s GameCube could offer neither DVD playback, nor high-quality graphics, nor unique motion-sensitive game controller, like that of Nintendo Wii.
Sony PlayStation 3 console is based on the Cell processor developed by IBM, Sony and Toshiba, the RSX graphics chip by Nvidia Corp., wireless network and Bluetooth connectivity and is equipped with Blu-ray optical disk drive. There are several versions of the consoles available around the world with 60GB or 80GB hard disk drives and variable compatibility with PlayStation 1/2 games. In the U.S. PlayStation 3 80GB is sold for $599, whereas the hard-to-find 60GB model retails for $499.
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PSP-Quiz is just a simple 'Quiz' program; it just a beta, it only has 5 Questions. It has been tested on phat and slim. Works both.
a little Readme:
Code:
-Copy the 'PSP-Quiz Folder to the Game folder.
-Go to Game => Memstick and run the Quiz
-Use the Up/Down keys to Navigate Up and down.
-Press X to Confirm answers.
have fun!
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via kwastie
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Defeat Spider-Man™’s most famous enemies, like Venom™, Green Goblin™, and Doc Ock™to add them to your epic array of playable sidekicks in this movie trilogy inspired adventure. Experience ground-breaking Co-operative Multiplayer, as Spider-Man or a sidekick, in exotic spots around the globe, including Tokyo, Egypt and Nepal.
Inspired by the Spider-Man movies, this Action Adventure game reinterprets big-screen moments and battles with a humorous twist. Replay chapters with different sidekicks and eventually with Black-Suited Spider-Man.
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Sony has dropped the price of the 60GB PlayStation 3 to GBP 349 and introduced an "entry level" 40GB model to retail at GBP 299.
The repositioned prices will come into effect on October 10, with the new 60GB "value pack" including two first-party games for the GBP 349 asking price, along with a single controller.
It takes the place of the current Sony GBP 425 bundle, which included the console, two first-party games and an extra Sixaxis controller.
At the lower price point is the new 40GB model which only features two USB ports rather than four, and loses the multi-memory card slot and backwards compatibility with the PlayStation 2 back catalogue.
Sony says that it has introduced the two new offerings following "feedback from thousands of existing PS3 owners as well as research into future potential PS3 owners."
"As we approach our first PlayStation Christmas, it is satisfying to be able to offer UK consumers the choice of two PlayStation 3 packages both now representing remarkable value," commented Ray Maguire, MD of SCEUK.
"We have a brand new 40 GB machine that represents an excellent entry point into the world of high definition games and movies, and we have the fully featured 60GB machine being offered with two next-generation gaming experiences at a highly competitive price."
David Reeves, president of Sony Computer Entertainment Europe added: "The introduction of the new PS3 has been the result of extensive research into the entertainment needs and preferences of the next-generation PS3 owners."
A full interview with Ray Maguire, where he discusses the new price points in detail, dismisses any comparisons with Microsoft's Xbox 360 pricing, and the problems of early adoption, can be read on GamesIndustry.biz on Monday.
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Imagine Publishing has announced that it is merging its PlayStation Magazine, PSU3, with Play, effective immediately.
Acording to a press release, the decision was made after examining the magazine market, which "has not seen the significant growth shown by Xbox 360 titles." Imagine does not see the PlayStation magazine market improving in the short to medium term.
"The fact is that the PlayStation market is at an all-time low and this has been reflected in the sales of PlayStation magazines," said Nick Jones, editor of Imagine's PlayStation titles.
"With a lower than expected PlayStation 3 installed user base, no price reduction of the hardware, and few triple-A games until much later next year, we have taken the decision to merge PSU3 with Play and focus on our most long-standing games brands and also our new launches."
UK-based Imagine Publishing, formed in 2005, publishes 20 magazines and 20 websites in the videogames, computing, entertainment, and photography markets.
The consolidation comes only days after Future announced that they would be publishing an official PlayStation magazine in the US.
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Square Enix had the honors of releasing the first limited edition PSP-2000 model with Crisis Core: Final Fantasy VII. It looks like they're going to have the honor of the second, this time with Star Ocean First Departure.
The remake of the classic SNES RPG will arrive in Japan on 12/27, the company announced today. Joining the standard 4,800 version will be the Star Ocean First Departure Eternal Edition, which bundles the game with a specially crafted PSP-2000. Pricing for the bundle is set at 24,800 yen.
Square Enix hasn't shown images of the limited edition PSP-2000, nor has it announced the extra goodies that will be included within. We'll let you know once official word comes our way.
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Sony Computer Entertainment Europe (SCEE) today announced details of its exciting new PLAYSTATION®3 (PS3™) model that will launch throughout the SCEE territories on 10th October 2007 at the highly attractive price of €399.
Providing an incredibly appealing entry point to the world of High Definition gaming and entertainment for the holiday season, the new PS3 brings the next generation of interactive home entertainment to homes all across Europe, Middle East, Africa and Australasia.
Along with an ever expanding line-up of PS3 titles (a total of 65 titles tracking across all genres by Christmas), the new PS3 is equipped with a 40GB HDD and includes all the features central to the High Definition entertainment experience; true next generation gameplay, stunning High Definition Blu-ray Disc™ movies, SIXAXIS™ wireless controller, Wi-Fi and HDMI connectivity, all powered by the Cell Broadband Engine™, the digital heart of PS3.
As with the 60GB PS3, the new PS3 features upgradeable firmware allowing new features and functionality to be added to the system as time progresses. A recent firmware update, for example, enabled PS3 to upscale DVD's played on the system to full 1080P High Definition.
The introduction of the new PS3 has been determined following user feedback from thousands of existing PS3 owners as well as research into future potential PS3 owners. The new model features two USB 2.0 ports rather than four and no longer includes the multi memory card port.
The new model is no longer backwards compatible with PlayStation®2 titles, reflecting both the reduced emphasis placed on this feature amongst later purchasers of PS3, as well as the availability of a more extensive line-up of PS3 specific titles (a total of 65 titles across all genres by Christmas).
The existing Starter Pack*, comprising a 60GB PS3 with extensive backwards compatibility, an additional SIXAXIS wireless controller and two first party titles will be reduced in price to €499. Remaining on sale while stocks last, the 60GB model represents outstanding value for the keen gamer wishing to upgrade to the High Definition capabilities of PS3.
"The introduction of the new PS3 has been the result of extensive research into the entertainment needs and preferences of the next generation of PS3 owners," said David Reeves, President of SCEE. "It has allowed us to deliver an extremely advanced, yet incredibly affordable High Definition gaming and entertainment system, configured to the needs of the next generation of European PS3 owners. PS3 has always been the device of choice for the discerning gamer and entertainment seeker, and the new PS3 is more than ever the perfect High Definition entertainment system.
*In the UK and Ireland, the Starter Pack will be replaced by a separate in-store promotion on the 60GB PS3.
The UK price is GBP 349 for the 60GB and GBP 299 for the 40GB version.
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* HiHD: Sony and PS3 detractors dismiss Blu-ray is just another proprietary Sony format that will not succeed any better than previous Sony proprietary CE formats dating back to Betamax.
* HIRAI: In our eyes, we wanted to provide developers with the absolute biggest canvas on which to create their games. We could have gone with the 9 GBs of DVD or the 30 GBs of data on an HD DVD, but why would we, when we had 50 GBs of data on the Blu-ray Disc? I think its success as a delivery vehicle for games has already been proven. As for movies, I think it (is) really hard for any studio or retailer to ignore the fact that there are already millions of Blu-ray players in the world in the form of PS3. That is the kind of installed base DVD only dreamed of when it launched and before we debuted PlayStation®2.
* HiHD: What are the primary erroneous points of information/misconceptions out there in blogger-land about PS3 in general and vs Xbox?
* HIRAI: I have heard many people say our competitors' systems are just as powerful as PS3. That simply is not true. No other next-generation entertainment system pushes the envelope on advanced technology like PS3. I have heard people say that a high-capacity game delivery vehicle like Blu-ray isn't necessary in a next-generation computer entertainment system. You just can't expect that the 9 GBs of storage capacity found on today's DVDs are going to have enough space to hold tomorrow's games. Developers have already pushed the DVD to its limits in terms of space used. We had games like ‘Resistance: Fall of Man' coming in 16 GBs at launch. That game simply wouldn't be possible on any other system without using multiple discs. There is no doubt in my mind that you need more capacity on discs for truly next-generation gaming, and Blu-ray gives us that space.
The roles are reversed in Sony Computer Entertainment and Acquire's new PlayStation Portable simulation game. In "Yuusha no Kuse ni Namaiki da" (rough translation to "For a Hero, You're Pretty Impudent"), you play as the very creatures you're used to fighting against as the knights, wizards and fighters of a standard RPG.
Playing as the Demon King, your goal is to create a dungeon, then dispatch monsters in order to prevent a party of heroes from working through your creation and capturing the boss -- you! All fighting is done automatically, which is why this is a simulation and not some sort of reverse RPG.
You view your dungeon in 2D overhead view. Initially, the dungeon is just a bunch of blocks. You'll have to dig out paths through the dungeon by selecting unwanted blocks with a cursor. Your monsters can be placed in these caverns. You also have to place food in the caverns, as only by eating will the monsters grow strong enough to take on the heroes who attempt to conquer your dungeon.
In addition to a story mode, the game will have a versus mode where you can see how good your dungeon is against heroes that your friends have edited.
This unique twist on the hero versus demon formula will hit Japan on 12/6.
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The wireless Guitar Hero III guitars for PlayStation 3 will not work seemlessly with the console's Bluetooth technology, instead requiring a dongle that plugs into the USB ports. On the plus side, as noted by Wired's Chris Kohler, is that the dongles are modeled after guitar picks. Much more appealing than a boring, black brick.
Rock Band's wireless PS3 guitar also showed up recently in an FCC filing with a mysterious (albeit less attractive) dongle solution, which presumably will ship with the final product. Maybe by then, however, the Harmonix gang will pretty their dongle up.
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According to the November 2007 issue # 76 of the Official Xbox Magazine Sony has secured the next Grand Theft Auto, which would be number 7 in the series, to be a true exclusive to the Playstation 3.
"Rockstar really wanted to make a game that you can truly only do on PS3, harnessing the power of the Cell and Blu-ray disc and this deal lets them do just that" as said by Sony's Michael Shorrock in a statement to the press. " We handed Rockstar a signed blank check because we were short sighted enough to let Grand Theft Auto's exclusivity get away from us. Oops!"
Looks like the Xbox fans may be out of luck when it come to the next installment of Grand Theft Auto. If they do release a 360 version it sounds like it would have to be on multiple dvd discs if the game truly takes advantage of Blu-ray.
One thing is for sure. This will be interesting to watch play out. Stay tuned!
News/release from Yongobongo of his browser and more for PSP:
Features
+ MP3 Playback
+ JPG/PNG Viewer
+ Configuration Panel
+ Wallpaper Changer
+ Theme Support
+ LUA Script Launch
+ USB Mode
+ Real-time Clock
+ Battery Information
+ Exit to XMB
Installation
Copy the contents of 'MS_ROOT' to the root (top) of your Memory Stick.
This package assumes you are running a Custom Firmware (SE, OE, LE, M33 etc.).
If you are not, copy the contents of 'PSP/GAME150' to 'PSP/GAME'.
Run 'LuaPlayer' from the XMB in the Game menu.
browsr will launch.
Usage
Cross - Select
Circle - Cancel, back
Triangle - Delete file, directory
Up, Down - Navigate filebrowser
Right Trigger - Next tab
Left Trigger - Previous tab
Start - Exit (NOTE: To exit to XMB, you must choose Exit from the settings menu.)
Thanks to
Cronos - For their awesome theme.
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NephilimNX has posted a new release of his Theme App for the PSP:
New Features
- This plugin now works only on 3.71 M33 and possibly higher versions (unless Sony change prx NIDs again)
Introduction
This plugin lets you change your PSP's Wallpaper and/or Gameboot randomly and timely.
You can set the option to change them:
* Always - Changes the PSP's Wallpaper and/or Gameboot everytime the XMB loads up
* Hourly, Daily, Monthly, and Yearly - Changes the PSP's Wallpaper and/or Gameboot on the next hour, day, month, and year the XMB loads up
* Never - Don't change the PSP's Wallpaper and/or Gameboot at all
You can use any quantity of images and gameboots and you have the option if you want the plugin to search for images and gameboots inside the sub-directories.
Be sure to read the readme.
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via NephilimNX
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XCM has released a video that shows their 1080p VGA Box works with PSP Slim and its component cable. So not only can you connect the PSP Slim to your TV, you can also connect it to a VGA monitor using the 1080p VGA Box.
Updated release of the Firmware Extender by Cpasjuste
"Custom Firmware Extender" is a set of plugins for 3.71 m33
custom's firmware, that will, like the title say, add some extra options to the SONY PSP.
With "cfe 1.7" you should be able to :
- Stream Isos via usb.
- Start a ftpd server while under the VSH (PSP Menu).
- Make some in-game videos with the help of remotejoy from tyranid (Psp fat only).
- Reset the PSP with a button while under the VSH (PSP Menu) or in-game (UMD/ISO).
- Power off the PSP with a button while under the VSH (PSP Menu) or in-game (UMD/ISO).
- Change the speed of the PSP CPU/FSB while under the VSH (PSP Menu) or in-game (UMD/ISO).
- Start and stop Usb Mass Storage under the VSH (PSP Menu) while browsing.
- Enable Usb Mass Storage at startup.
- Take a screenshot while under the VSH (PSP Menu) or in-game (UMD/ISO) saved in the PICTURE folder.
- Set a default CPU/BUS speed at startup.
- Set a default brightness level at startup.
- Enable brightness button to go to the max level for psp slim.
- Fully configurable via a configuration file.
INSTALLATION
============
- Copy the content of the "PSP_FAT_371" or "PSP_SLIM_371" folder to the root of your memory stick.
- Take a look at the file "cfe.config" under "ms0:/seplugins" to adjust to your needs.
- Enable cfe_vsh.prx and cfe_game.prx under the m33 recovery menu.
- Set cpu speed to default under the m33 recovery menu.
- Push "Note + Volume Up" on the psp to see available commands.
USAGE
=====
* To use usbhost iso streaming : You must set your "UMD Mode" to "OE isofs legacy"
via the m33 recovery menu. After executing usbhostfs_pc on the computer,
type "Note + L" on the psp. Note that you must create a folder ISO where you launch usbhostfs_pc
and put your isos here.
If you have some problems to load/save game while using usbhost iso redirection,
you must copy the provided file "savedata_auto_dialog.prx", "savedata_plugin.prx"
and "savedata_utility.prx" from the "save_modules" folder to your
"flash0:/vsh/module" directory.
* To record an in-game video on psp fat : On the computer, go to the folder
"windows\remotejoy_gui" then launch "start.bat"
On the PSP, load a game or homebrew, then push the capture button combo (default is NOTE/TRIANGLE).
It seems the psp will hang if you do this before a game save is loaded.
Best is to do this when you really are in game.
Go back to the computer, in the SDL windows push "c" on your keyboard to start capturing.
Each frames will be saved as bmp in the capture folder. Note that you must have a lot of free space on your hdd,
and this one must work at a descent speed or you may loose some frames.
Now you just have to encode the *.bmps using you favorite encoder (VirtualDub will do the job by loading the first bmp).
* For other functions, press "Note + Volume Up" on the PSP to show available commands.
KNOW BUGS
=========
- Waiting for reports.
NEWS IN VERSION 1.7
===================
- Configuration file is back.
- Configuration file is simplified.
- Ftpd server is back.
- Option to load UsbMass storage at stratup is back.
- Only one usbhost iso streaming method for now (no umd required).
- On Screen Display seems to be fixed.
- Video capture via the use of remotejoy should work on fat psp.
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here is my new homebrew game battle monsters; loosely based on the Yu-Gi-Oh card game.
extract from readme
The aim of the game is to defeat the computer my destroying all his/her cards. Both players start with
a deck of 20 cards selected randomly from the card library. On your turn you choose a card from your hand to play, you then choose its stance (attack or defense). The Computer will then choose a card from its hand and they will BATTLE! Depending on your stance the card with the highest points will win and stay on the gameboard. The loser will choose another card from his/her hand to play against the card left on the gameboard. The winner is the player who does not lose all his/her cards.
Controls:
D-pad to navigate
X to select
/\ to view gameboard (On your turn)
Installation:
Copy BattleMonsters folder to Game150 (its that simple!)
The game allows custom card decks, also Customisable background and music.
How to create custom deck:
1- Create/Obtain 79 cards (format .png 96x141 pixels)
2- Create a .txt file for every card with attack points on top line and defense points on second
3- Name cards and text files 1-79 respectively
4- Place cards and text files into card folder and overwrite old deck.
5- if you want a custom background or music replace images/background.png with your own 480x272 png image or replace sfx/music.mod woth your own .mod file
To-do:
Currently I do not plan to update tis game however if people have any suggestions on what they would like to see added to this game then PM on dcemu forums username: titch.ryan
NJ updated his Capcom Play System 1 and 2 for the Sony PSP and PSP Slim. He wrotes (bad Google translation):
Temporarily, it keeps renewing from those which it is possible. (Only 1.5 kernel editions and Slim edition there is no /AdHoc edition)
Because as for MVSPSP/NCDZPSP time is required a little, perhaps now it is not in time to Japan and China.
* The modification point with ver.2.2.2
Way it draws UI at everything GU, modification.
English integrating the binary of edition and Japanese edition. When the indicatory language of PSP itself is Japanese, with Japanese, the other than of that is indicated with English.
With PSP-2000 the Home button was made enabled. Opening the menu is returned to the Home button with the time before similarly.
CPS2PSP/MVSPSP: When with PSP-2000 it sleeps, because there were times when portion of graphics is destroyed correction.
CPS1PSP: When it compiles with psp-gcc-4.1.0, because it cannot start [supamatsusuruboma], it tried to use psp-gcc-4.0.2.
CPS1PSP: Because there was the ROM set which has forgotten to correspond with final fighting spirit correction.
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Some of you asked me to also let you guys know how i have set up my programming environment. I have decided to include some links to setting up the environment as I have. The links do not link to my site and credits are due to those who made the tutorials/information.
Have some nice programming days
greets ghoti
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This new model does not contain the PS2 chip and will not feature backwards compatibility through software emulation either. SCEE said this reflects "both the reduced emphasis placed on this feature amongst later purchasers of PS3, as well as the availability of a more extensive line-up of PS3 specific titles (a total of 65 titles across all genres by Christmas)."
GameDaily BIZ also contacted SCEE spokesman Nick Sharples who told us, "We have made clear on many occasions that our priority is on developing innovative new features and services for PS3 and not on backwards compatibility. The 40GB model no longer contains any elements of the PS2 chip set which powered backwards compatibility in previous models, and is therefore only compatible with PS one titles." http://biz.gamedaily.com/industry/feature/?id=17683
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In the UK and Ireland, a Value Pack consisting of a 60GB PS3 with extensive backwards compatibility and two first party titles will be on sale at a price of €499 (£349). Remaining on sale while stocks last, the 60GB model represents outstanding value for the keen gamer wishing to upgrade to the High Definition capabilities of PS3. Once stocks are exhausted the new 40GB model will be the only one available in the SCEE territories. http://uk.playstation.com/ps3/news/a...r-seen-before/
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This is for use with PSP Content Manager 1.8 by UFox, which can be found here.
Note: You must do a first time run of PSP Content Manager before applying the patch.
This patch will slightly modify PSP Content Manager's settings (in the registry) to work with 3.52M33/3.60M33/3.71M33.
Code:
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Software\PSP Content Manager\Setting]
"CFWName"="3.71 M33"
"CFWFolder"="GAME371"Open either the 352M33.reg, 360M33.reg or 371M33.reg in the attached ZIP, then press 'Yes' and enjoy You can remove the patch after appyling it.
I know it's pretty basic, but it's just to help out people that like the program
Havok physics engine provides life-like physical reactions on both characters and environments
New and improved weapons, such as grenade launchers, sticky mines, smoke grenades, and flash bangs
New character actions enable players to force enemies to take cover with blind fire or protect health with the new human shield features
Underwater physics allows players to experience 360 degrees of water navigation to explore shipwrecks and target enemies with new underwater weapons like the bolt pistol and spear gun
Improved buddy mechanics
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NJ updated his Capcom Play System 1 and 2 emulators again and he updated his SNK Neogeo MVS (arcade machine) and SNK Neogeo CD emulators, too. He wrotes (again, bad Google translation):
* The modification point with ver.2.2.2
Way it draws UI at everything GU, modification.
English integrating the binary of edition and Japanese edition. When the indicatory language of PSP itself is Japanese, with Japanese, the other than of that is English.
With PSP-2000 the Home button was made enabled. The time before you open the menu similarly with the Home button.
Because the clear range of VRAM when initializing by mistake was, correction. Whether this was unstable with cause.
CPS2PSP/MVSPSP: When with PSP-2000 it sleeps, because there were times when portion of graphics is destroyed correction.
CPS1PSP: When it compiles with psp-gcc-4.1.0, because it cannot start [supamatsusuruboma], way psp-gcc-4.0.2 is used, modification.
CPS1PSP: Because there was the ROM set which has forgotten to correspond with final fighting spirit correction.
CPS1PSP: Because there was a problem in drawing of the stars layer, correction.
MVSPSP/NCDZPSP: Interruption processing of picture modification to up-to-date MAME wind.
In addition detailed bug correction and the like.
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Nesianstyles has made a package for the SEGA Mega Drive emulator PSPGenesis 0.18. He said:
I was surpised when I launched PSP Genesis with the eLoader 1.00, so I decided to create a pack that auto loads it. All credit goes to Noobz and the PSPGenesis author.
Yes it's not dgen, but it's better than the current dgen for 3.71 (atleast I think it is).
Put the PSPGenesis folder in ms0:/PSP/GAME
It will not work anywhere else.
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As Sony ships its new model PlayStation 3 to stores for launch this Wednesday, UK managing director Ray Maguire has told GamesIndustry.biz that the new SKU is a natural evolution and the company always had plans to offer a cheaper product.
But he also admitted that he could understand that PlayStation 3 early adopters might feel cheated for buying the console earlier in the year when it commanded a luxury GBP 425 price point.
"I think it's natural to feel that way, of course it is," said Maguire, in an exclusive interview published today.
"The difference between our industry and many other industries is that if you're selling cars or houses the price goes up steadily. Consumer electronics only goes one way and that's downwards."
Maguire, who describes himself as an early adopter of new technology, said that the reward for paying premium prices is the ability to experience technology ahead of the mass market.
"One thing is common amongst the entire market for consumer electronics and that is that there are early adopters like myself who will spend GBP 10,000 on a plasma TV that is worth GBP 3000 within three years. That's the way the market goes
"What do they get for that? They get six months of enjoyment of the product before anybody else gets that ability to play those games," he said.
He also said that the introduction of a new 40GB model was the next step for Sony, as it lowers prices to tempt new consumers to the PlayStation 3 experience, but denied there is confusion with different models in different regions.
"As products evolve the offerings change because they have to adapt to the needs of the consumers but I don't think it's been particularly confusing in six months to go from stand alone, to a bundled proposition into a low price entry level model," he said.
"We also have to remember that consumers don't search around the world for different configurations. We are a global company but we have to act locally as well."
The full interview with Ray Maguire can be read today.
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The Church of England wants BAFTA to pull Sony's PS3 game Resistance: Fall of Man from this month's British Academy Video Games Awards.
The Dean of Manchester Cathedral, the Very Rev Rogers Govender, says he had pleaded to BAFTA to remove the PS3 title from the awards, following earlier outrage at its depiction of Manchester Cathedral.
"There was disgust at the virtual desecration of Manchester Cathedral," he told The Guardian newspaper.
"I plead with BAFTA to send a signal to the industry and to Sony and withdraw Resistance: Fall of Man from the nominations."
After the initial outrage last June, Prime Minister Tony Blair said in parliament that corporations like Sony should take responsibility for their content and be sensitive to social feelings.
According to The Guardian, a spokesperson for the Church has said that the nomination is a further insult following the furore, and that the bad publicity has only helped boost sales for Sony.
"We had to resort to legal advice to get Sony to a meeting and the row... helped sales."
"The game has been nominated because of how well it's done in the charts. This nomination is like rubbing salt in the wounds," said the spokesperson.
Resistance: Fall of Man has been nominated for the PC World Gamers' Award, a category based on Chart Track sales data. The award will be voted for by the general public ahead of the BAFTA's, which take place October 23.
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The BBFC has again rejected Rockstar's Manhunt 2 despite the developer making cuts to the game after it was initially banned back in June.
The ESRB in the US has recently granted the game an M rating, clearing it for release in North America, but UK censors have decided that the content is still unsuitable for sale in the region.
"We recognise that the distributor has made changes to the game, but we do not consider that these go far enough to address our concerns about the original version," offered David Cooke, director of the BBFC.
"The impact of the revisions on the bleakness and callousness of tone, or the essential nature of the gameplay, is clearly insufficient.
"There has been a reduction in the visual detail in some of the 'execution kills', but in others they retain their original visceral and casually sadistic nature," he said.
The BBFC said that any attempt to appeal the decision was now in the hands of Rockstar publisher Take 2.
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Polyphony Digital has reiterated that it plans to return to its PSP Gran Turismo project once it has done a bit more for PS3.
Speaking to GamePro in an interview spotted by Kotaku, series creator Kazunori Yamauchi said the team would get back to it "probably after GT5".
"We are working on it, and we will get around to it eventually," he said.
GT for PSP - once known as Gran Turismo 4 Mobile - was pretty heavily billed in the system's early days, but just over a year ago Polyphony said that it was setting the project aside until it had finished a GT title for PS3.
Claiming it had the game at "the stage where a GT4 equivalent runs on the PSP", the developer said that once a PS3 GT was out of the way, it would "return to, and jump-start, development for the PSP version".
In the mean time we've had Gran Turismo HD Concept arrive on PlayStation Network, while Gran Turismo 5 Prologue is due out on Blu-ray and PSN later this year.
GT5 is expected some time after that.
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Naughty Dog co-president Evan Wells has said that Uncharted: Drake's Fortune will probably be released here in early December, with a demo due out before launch.
Speaking on the comments section of his latest official Sony blog update, Wells wrote: "In regards to the UK release date, I believe its December 7th. We're doing simultaneous localisation in 13 languages...and should be released in all territories within 3 weeks of each other."
In answer to queries about the demo, he said: "Yes, we will be creating a downloadable demo for the PSN. We don't have a final date on when it will be up, but it will be before our release date." By that he presumably means the US release date of 20th November.
Even more heart-lifting was one of Wells' later comments, where he thanked everyone for chipping in to the discussion before explaining that - having read arguments about including 1080i support - the team had gone away and added it on top of the native 720p support. "[i]t was brought to my attention the number of people who had HDTVs but would not be able to experience Uncharted in high-def," he told the audience. "So we immediately went to work and I'm pleased to announce here, for the first time, that we have now implemented 1080 support!" He went on to say that the game runs at 30 frames-per-second.
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An angry Kotakuite sends in this rather upsetting photo for those of you with standard definition TVs. If you are planning on picking up a new PSP Slim and want to play games on your SDTV, you may want to rethink your purchase, check the back of your TV or at least decide how badly you really want to play PSP Slim on it. According to the photo, the only way you can do this is to play connected with a D-terminal AV cable or component cables and the content must be output in progressive scan. UMD movies seem to work fine, but games are a no go unless your TV supports progressive scan.
I did a little research and according to the all knowing internet (which is generally about as reliable as a Magic 8 Ball), only about 20% of homes in the US have HDTVs so you'd think that these companies would try and cater a little more to the other 80%. Of course this opens up all kinds of conspiracy theories about the game companies helping to support the sales of HDTV's and vice-versa. Still, something tells me there are going to be quite a few angry PSP/SDTV owners out there. Why? Because they can be.
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Ok, as promised, this will be the first official release of ASCII Boot Splash by NeO. With the initial version of 0.2.
After noting comments and suggestions about the BETA version some slight changes have been made, as well as the implementation of a request made in the previous thread.
Changelog:
Code cleanup
Static splash: You can have a document with one single frame that will be displayed for a fixed period.
Timing: When using a PSP with the Sony boot logo enabled, the static splash should show exactly as the mini wave behind "Sony Computer Entertainment" "explodes" into the full size wave, and end just before the XMB starts to load. However, when using an "animated" splash, when the splash ends depends on exactly how many frames you use. When CBOOT is disabled, the splash should display shortly as the XMB loads.
Other minor changes. (input file now called splash.txt)
At present this plugin as being released as for use with the PSP fat. I do not have a slim and so I am unable to test if it works here, I would appreciate if anyone could let me know if this works under the PSP Slim and firmwares 3.60 and 3.71.
Please read the readme included in the download for installation and useage information.
Feel free to reply with comments and suggestions.
Thanks and enjoy.
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via aliasneo
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Official Sony PSP product.
protect your PSP console from dust, finger prints, scratches, etc
Can hold the console, remote earphone and 2 pcs of UMD disc
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The publisher believes that changes suggested by the BBFC in order to classify the game are "unacceptable" and that the appeal against the game's effective ban will continue.
The statement in full:
"We are continuing to appeal the British Board of Film Classification's decision to deny the edited version of Manhunt 2 an 18-plus certificate and thereby ban its release in the United Kingdom."
"The changes necessary in order to publish the game in Britain are unacceptable to us and represent a setback for video games."
"The BBFC allows adults the freedom to decide for themselves when it comes to horror in movies and we think adults should be similarly allowed to decide for themselves when it comes to horror in video games, such as Manhunt 2."
No specific date has yet been set for the appeal decision.
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Add The Hollywood Reporter to the list of sources reporting that a 40GB PS3 is on the way to the US in November.
Citing an industry source, and a buyer for a major game retailer, The Hollywood Reporter notes that the new PS3 model will have fewer features than the current model, with only two USB ports instead of four, and eliminating the backwards compatibility with the PS2 and PS One.
The new model will retail for USD $399.99 [£196].
Last week, rumours surfaced about the new 40GB SKU, with documents from US retailer Best Buy apparently confirming the USD $399.99 price and early November release date.
The Hollywood Reporter story does not mention whether or not the new PS3 will be bundled with a Blu-ray disc of Spider-man 3, which the Best Buy document purported to show.
The latest news of a cheaper PlayStation 3 console coming to North America follows the official announcement of a 40GB PS3 being released in Europe.
SCEA has yet to officially confirm the release of the new console.
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Valve Software's Orange Box launches on PC via Steam this week, with the Xbox 360 - and PC retail - version out October 19.
But meanwhile, PS3 gamers are being left to twiddle thumbs while waiting for a confirmed release date.
Retailers are suggesting November 16 or November 23, but according to EA a precise release date has yet to be nailed down.
The publisher is still listing the release date for the PS3 version as TBA in its schedule. It's probably waiting to hear from Valve...
Previously, it was confirmed that the PS3 version of Orange Box would be out a few weeks later than the PC and Xbox 360 outings, but a lack of exact date is officially worrying.
Is it going to slip into 2008?
Orange Box on PS3 is being looked after by EA rather than Valve Software.
In case you need reminding, Orange Box includes Half-Life 2, HL2: Episode One and Episode Two, Portal and Team Fortress 2. And it's going to be awesome. Look for our review later this week.
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SCEA has announced the formation of an in-game advertising business unit.
The company has hired Darlene Kinder, former vice president of publishing for Adscape Media, to lead the new unit as the director of network advertising.
"Darlene has an ideal blend of experience within the videogame industry, including in-game advertising, making her a perfect fit for this newly created position," said Phil Rosenberg, senior vice president of sales and business development.
"She will be tasked with the important role of working closely with our internal teams as well as our third-party publishers and external advertising agencies to develop business and marketing strategies for our newly formed online advertising group."
In addition to Adscape Media, Kinder previously worked for Nintendo, IREM America, Data East, and 3dfx Interactive.
The new business unit follows SCEA's prior announcement that it was working with The Nielsen Company to measure game network advertising.
Although the in-game advertising unit will be responsible for incorporating advertising across all PlayStation platforms, its emphasis will be on PlayStation Home, which "will present opportunities for SCEA to deliver dynamic, relevant advertisements in game."
"SCEA will depict brands in various forms within the game, where users would expect to see them in real life on billboards and posters, on shopping bags and soda cans and on images of TV screens," the company said.
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some one has made a mod of my game here's the details:
After a long night,I finally finish my full mod of Battle Monsters.
Info:
-79 cards of the game Cardfighters' Clash
-New menu background
-New game background
-New Musics
-New sounds
Credits:
Thanks to titch.ryan for his homebrew.
Thanks to Goni_83 for helping me.
Thanks to Ayce for his unbelievable works.
And finaly,Thanks to SNK for the Best Card's Game ever.
Rumors have surfaced stating that Sony may have yet another PS3 SKU on the way. According to QJ.net, Sony has registered a new model labeled CECHG06 (160GB PS3), similar to the 40GB PS3's CECHG01.
Here are the rumored specs:
* Code: CECHG06 (SPECIFICATION)
* Sony PlayStation 3
* 160GB 2.5 SATA 5400rpm HDD
* CELL Broadband Engine (65nm process) @ 3.2ghz
* PPU x1, SPE x8
* RSX GPU (65nm process) @ 550mhz
* Blu-ray Optical Disc Drive @ 2x
* Memory Card Reader- Memory Stick Duo, Compact Flash, Secure Digital
* 6x USB 2.0 ports
* 2x HDMI 1.3 ports
* 3x Gigabit ethernet ports
* DUALSHOCK 3 controller
Sony has clarified that the only Satin Silver we will be seeing on the 40GB PS3 is the front detail, instead of the shiny chrome finish that it has on the 60GB version. Official word is quoted below:
"Both 40 and 60GB models are in shiny black, but the 60 has a shiny, chrome like strip and detailing whilst the 40 uses a satin silver detailing. If you look at the pictures on the Press Centre you can see the subtle differences."
It's only for 3.40 OE and 3.5x M33 and only for PSP fat, no PSP SLIM! .
INSTRUCTIONS :
1) Download the rar. Put PPPF folder on GAME150 folder of your memory stick.
Read too note.txt!.
2) Go to the recovery and activate autoboot option. Press on the exit function of the recovery.
3) Generate your password.txt (with PPP utility) and put it on PPPF folder of GAME150 folder.
4) Run the application .
Later of this, you will have ppp installed or you will have a brick.
Use it in your own risk
---------------------------------------
Tested on 3.40 Oe and work perfectly . On 3.52 m33 it should work but I'm not tested on it.
Notes about ppp :
If the password is correct , when you press X on the four digit for check the password , press R to go quickly to the recovery.
If the password not is correct the PSP will go to standby mode.
Any bug, write it on this thread, thanks
Rtcs files are of Dark_AleX.
Note : Now I'm studying, when I finish studying I'll adapt (if ppp not work) PPP for 3.52 M33, later to 3.71 M33.
Goodbye.
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The guys over at Realtech VR have released a new game for the PSP, heres the details:
Rules :
Welcome to the origins of life
The game is about evolution
The player has to help his molecule to grow and avoid it to be eat
Evolution rules are :
- You can only catch and eat smaller molecule than you
- You can't catch starving molecule (red)
- More the molecule you eat is bigger more it feed you and help you to reach the next step of evolution.
- You have 3 field force to protect you
- You can affraid molecules with a flash
Authors :
Code - Inferno
GFX - Romuald Genevois
Music - Alexel
Buttons :
Joystick : allow you to move the cursor
X : allow you to catch and drop molecules
SQUAR : flash
START : Pause/Menu
TTYman has posted an excellent new update for his latest build of mame4all for the psp. http://ttyman.free.fr/
Heres the change list:
PSP MAME4ALL v4.7r3 Hires by TTYman, 08/10/2007
———————————————— —-
Install directions:
- Copy in /PSP/GAME (firmware 1.5) or /PSP/GAME150 (firmware 1.5 compatibility for 3.xx OE release);
- Recreate zipped roms with included ClrMame compatible .DAT files (v0.34-v0.36 mixed roms);
- Add created zipped roms files in ROMs subfolder and samples in samples subfolder;
Specific Features:
- Based on latest GP2X MAME4All releases v4.7;
- 480×272 full PSP Hires Support, now games with >320 orizz. and >240 vert. pixels are fully playable (Loderun, Galaga etc.);
- Overclock support, from 133 to 333 MHz;
- Fixed, Fixed Divided by 2, Software Scaled and Software Full Screen Stretched resolutions (all maximum 480×272);
- Frameskip as GP2X version (fixed 0-5, auto 1-5);
- Vsync on/off;
- Save configuration support, default and per game;
- 22KHz with 16 voices predefined sounds, 33KHz and 44KHz frequencies with 4, 8 and 16 voices combinations added;
- Preliminary analog support;
- Autocentering fix for all resolutions;
- Optimized compiled code as derived from GP2X version, but for PSP cpu (fastest graphics core!);
- Stripped & Packed executable, only 2.1MB;
- Original graphics theme from Gold edition;
- Music in menu (filename music.psp in data folder), in these supported formats: .MOD, .S3M, .IT, .XM and .OGG;
- Added, as bonus, 1st classified OldSkool at Assembly 2007 Music Competition (Commodore 64 based), in .OGG format;
- Graphic theme 480×272 BMP skins support, both pspmenu480.bmp and pspsplash480.bmp in folder skins;
Specific Controls:
- Button SELECT: Insert credits.
- Button START: Play.
- Button HOME: after Pause exit game and return to menu.
- Buttons L+R: Activate/deactivate screen fixed/fixed div2/scale/stretch.
- Buttons L+R pressed during one second: Pause.
- Buttons L+HOME simultaneously: Reset emulation.
Fixed from 4.7r2:
- Sounds now are near arcade perfect, with minor gliches in some sound chips emulations;
- Gold (CPS1, System16 and Neogeo) specific emulations are now stand-alone, as require different z80 cpu implementation;
- Improved performance with sounds, oldies with 0 frame skip and vsync on, others with auto-1 and auto-2;
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Here are images of the new PlayStation 3 40GB that was rumored and than confirmed. This seems to be the actual retail product that you'll find on store shelves.
Sony has announced further price cuts for the PlayStation 3 in Japan, as well as the introduction of the 40GB model to the region.
The 40GB unit, which lacks backwards compatibility, memory card slots and some USB ports, will actually sell for less than the 20GB unit in the region.
The 20GB model will now retail for JPY 44,980 [£189], down from JPY 49,980 [£211], effective from October 17.
The 40GB model will sell for JPY 39,980 [£168] when it's introduced to the market on November 11.
The 60GB model, which currently retails for around JPY 60,000 [£252], will drop to JPY 54,980 [£231].
Sony initiated a change in its PAL PS3 business plan late last week by introducing a new 40GB model to market and dropping the price of the 60GB unit.
It then emerged yesterday that the 60GB unit would actually be discontinued as soon as all current stocks were sold, leaving only the lower spec SKU on the market.
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The newly revealed 40GB PlayStation 3 will be available in Ceramic White for Japanese customers, as well as the standard black model, SCEJ has revealed.
Priced at JPY 39,980 [£168], the new model PlayStation 3 will go on sale November 11 in the region. A White DualShock 3 controller will also go on sale for JPY 5500 [£23] separately.
Earlier today, Sony Japan announced further price cuts for the 60GB and 20GB PlayStation 3 units, ahead of the busy Christmas retail period.
Images of the white Playstation 3 at Computer and Video Games here
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GamesIndustry.biz has learned that Sony Computer Entertainment America is developing at least seven new PlayStation Portable games for download via the PlayStation Store.
The service – currently only available to PlayStation 3 users – is due to launch for the PSP and PC next year and will offer users an alternative portfolio of titles to those currently available on UMD game discs.
Sony will offer multiple content to PSP users via the PlayStation Store, including original games, classic PSone titles, demos for UMD-based and downloadable games, additional content for released games and TV content such as trailers, behind-the-scenes clips and interviews.
A source close to SCEA has revealed that three action games, two music-based games, one racing title and a shooting game are being developed internally.
Downloadable games for the handheld will be between one half and one third of the size of the average UMD title, offering between two and ten hours of gameplay.
Sony is currently courting third-party PSP publishers for the PlayStation Store, which offers a better return on investment for the publisher and format holder as it completely cuts out retail partners.
As well as the new PSP titles in development, SCEA will also be offering 13 classic PSone games for the handheld during 2008, all of which are currently available on the PS3 service.
PSP content can be accessed, purchased and downloaded from the users' local PlayStation Store to the handheld via a wireless hotspot.
It can also be accessed by a PlayStation Network account on a PC with a USB cable, but no content will be stored on the PC.
The PC service is due to launch this winter in the US, and the PSP service set for later in 2008.
At last month's Tokyo Game Show Kaz Hirai revealed that PSP users would be able to browse and purchase content from the PlayStation Store via a PC, rather than using the PS3, as had previously been the case.
He also said that sign-ups to the PlayStation Network on PS3 had so far passed over 2.7 million users.
To read more of the post and Download, click here!
GamesIndustry.biz has learned that Sony Computer Entertainment America is developing at least seven new PlayStation Portable games for download via the PlayStation Store.
The service – currently only available to PlayStation 3 users – is due to launch for the PSP and PC next year and will offer users an alternative portfolio of titles to those currently available on UMD game discs.
Sony will offer multiple content to PSP users via the PlayStation Store, including original games, classic PSone titles, demos for UMD-based and downloadable games, additional content for released games and TV content such as trailers, behind-the-scenes clips and interviews.
A source close to SCEA has revealed that three action games, two music-based games, one racing title and a shooting game are being developed internally.
Downloadable games for the handheld will be between one half and one third of the size of the average UMD title, offering between two and ten hours of gameplay.
Sony is currently courting third-party PSP publishers for the PlayStation Store, which offers a better return on investment for the publisher and format holder as it completely cuts out retail partners.
As well as the new PSP titles in development, SCEA will also be offering 13 classic PSone games for the handheld during 2008, all of which are currently available on the PS3 service.
PSP content can be accessed, purchased and downloaded from the users' local PlayStation Store to the handheld via a wireless hotspot.
It can also be accessed by a PlayStation Network account on a PC with a USB cable, but no content will be stored on the PC.
The PC service is due to launch this winter in the US, and the PSP service set for later in 2008.
At last month's Tokyo Game Show Kaz Hirai revealed that PSP users would be able to browse and purchase content from the PlayStation Store via a PC, rather than using the PS3, as had previously been the case.
He also said that sign-ups to the PlayStation Network on PS3 had so far passed over 2.7 million users.
To read more of the post and Download, click here!
Here is the latest update to my Flash Portal!
If you don't know what a portal is it's were you have a series of flash games and applications in one package!
You don't even need homebrew!
How to Install Ultimate PSP Version 1.6
First of all unzip the file
Then add the Ultimate PSP folder into the folder on your PSP that is called Common
Then on your PSP browser type file:/psp/common/UltimatePSP/UltimatePSP.htm
This Portal Contains:
130 Flash Games
29 Applications
Link to my Brand New Forum
Updates From Last Version
Spoiler!
New forums now! Any new members welcome:thumbup:
I will also be looking for moderators in the future
A release date for SingStar on the PlayStation 3 is currently up in the air as Sony continues to test downloadable content and community features for the next-gen version of one of its most popular social gaming franchises.
Although reviews have started to appear in the specialist press, a spokesperson for Sony has told GamesIndustry.biz that the game needs further testing, and would not be drawn on any specific release period.
"We want to ensure that consumers have the best possible experience when playing SingStar on PlayStation 3.
"We are therefore taking extra time to test the downloadable content and community features of SingStar to ensure that it is as rich, simple and accessible a SingStar experience as possible," said the company.
Sony's official PlayStation 3 website lists a release period for the game as between July and September 2007, while online retailers suggest October or late November.
Other sources have suggested there may be issues with the games licensed content, and that the title is finished but awaiting clearance by legal departments.
GamesIndustry.biz understands that promotional copies of the game – which work on any retail PlayStation 3 – have been sent out to journalists but do not allow access to online features via the PlayStation Network.
Over ten SingStar titles have appeared on the PlayStation 2 since it was first released three years ago.
The PS3 version is seen as one of the central titles in Sony's online network initiatives, along with community and social gaming application Home, and Media Molecule's innovative platformer LittleBigPlanet.
At last month's Tokyo Game Show, Sony said it was delaying the launch of Home until Spring 2008.
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Sony Australia is following SCEE's lead by phasing out the 60GB PlayStation 3 in the region – but it won't be cutting the price to help shift stock.
Instead the current offer of the 60GB unit with two free games and an extra controller will remain in stores until depleted, while the 40GB model will be introduced on October 11 for AUD 699.95.
According to Sony Australia's Michael Ephraim, the 60GB model is already in short supply in the region.
"There are very limited stocks," he told GameSpot. "I would say 20 – 30 per cent of retail stores have them in stock right now."
"That was always part of our plan to transition smoothly to a new SKU," he added.
Ephraim said that he expects the new lower-spec unit to help double the installed base of the PlayStation 3 in Australia, which currently stands at over 80,000 units.
"We think that with the price reduction, we're going to come very close if not exceed doubling that number by the end of the year," he said.
Sony initiated a change in its PAL PS3 business plan late last week by introducing a new 40GB model to market and dropping the price of the 60GB unit.
It then emerged yesterday that the 60GB unit would actually be discontinued as soon as all current stocks were sold, leaving only the lower spec SKU on the market.
To read more of the post and Download, click here!
Rockstar has said it will continue fight against the Manhunt 2 ban, describing the BBFC's refusal to grant the game a certificate as "unacceptable".
"We are continuing to appeal the British Board of Film Classification's decision to deny the edited version of Manhunt 2 an 18-plus certificate and thereby ban its release in the United Kingdom," the company said in a statement.
"The changes necessary in order to publish the game in Britain are unacceptable to us and represent a setback for videogames."
As announced yesterday, the BBFC is standing by its initial decision to refuse Manhunt 2 a certificate. That's despite changes made by Rockstar to the game in a bid to meet the ratings board's requirements.
The publisher's statement concluded, "The BBFC allows adults the freedom to decide for themselves when it comes to horror in movies and we think adults should be similarly allowed to decide for themselves when it comes to horror in videogames, such as Manhunt 2."
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As Sony ships its new model PlayStation 3 to stores for launch this Wednesday, UK managing director Ray Maguire has told GamesIndustry.biz that the new SKU is a natural evolution and the company always had plans to offer a cheaper product.
But he also admitted that he could understand that PlayStation 3 early adopters might feel cheated for buying the console earlier in the year when it commanded a luxury GBP 425 price point.
"I think it's natural to feel that way, of course it is," said Maguire, in an exclusive interview published today.
"The difference between our industry and many other industries is that if you're selling cars or houses the price goes up steadily. Consumer electronics only goes one way and that's downwards."
Sony Australia will not be introducing a PlayStation 3 price cut but it is following Sony Europe's example by discontinuing the 60GB PS3 and introducing a 40GB console to market.
Following the announcement of the much speculated 40GB hard drive version of the PlayStation 3 in Europe, Sony officials in Japan have also announced a similar model, albeit with an optional new white color design for both console and controller.
The version sold in Japan appears to be functionally identical [to the EU 40GB], but with an optional new "ceramic white" color that has not been confirmed for Europe.
According to consumer website GameSpot, the new hardware model will be launched in Japan on November 11th for a price of ¥39,980 ($341). This is the same day that the new force feedback equipped DualShock 3 controller is due to go on sale, and the first anniversary of the console in Japan.
On October 17th the price of the 20GB and 60GB versions, which are both still sold in Japan, will also be reduced. The 20GB model, which retains backwards compatibility, will drop in price by ¥5,000 ($43) to ¥44,980 (£384). The 60GB version will also see its price fall by the same amount to ¥54,980 ($469). The first 200,000 consoles sold after this date will also receive a free copy of the Spider-Man 3 on Blu-ray.
Free Record Shop, the Netherlands's largest home entertainment retailer, has announced that they have officially endorsed Blu-ray as the successor to DVD. Since Blu-ray has launched in the Netherlands, it has outsold HD DVD on an average of 4-to-1, showing business owners that the buying public is demanding high definition content, and they want that content on Blu-ray.
A new report out of The Hollywood Reporter says SCEA will be following Europe's lead, announcing a $399 40GB PS3 for November 2.
Citing unnamed industry sources who corroborated the November 2 launch date for the new model, the report said SCEA has been telling retailers to clear out existing PS3 inventory.
Last week, SCE Europe announced a 40GB PS3 at a lower price point than current offerings, as the company readies for another critical holiday season against hardware rivals Nintendo Wii and Xbox 360.
The e-setter is a device for people who can easy set up the screen on their TV, some people may have 2 or more TV at home, when they want to move the PS3 to play on another TV, they may find there has no picture on another TV ,it is because the output resolution is different on each TV so they can't get the picture, they have to set the PS3 back to original setting on their current TV before move to another TV, apart from that setting the output of PS3 is so complicated, almost take half hour to do so ,the e-setter is a device for you to set up the output resolution easily, people just need to switch a buttons and get the easy set up in few seconds
PS3 is more wanted than either Wii or Xbox 360, according to the latest Top 20 Most Wanted list, a weekly compilation of the hottest items as listed by CNET users.
The PlayStation 3 60GB model, soon to be a thing of the past, came in at number eleven for the week of October 7. Wii came in three slots lower at the fourteen spot. Xbox 360 did make the cut.
This whole backwards-compatibility thing on the new 40GB PS3 is a pinch confusing. Why, exactly, can't the new model run PS2 games when the old one could? Tired of asking questions of the night, I instead asked SCEE.
"The 40GB model, to be launched in Europe on 10th October, is a new model and is not equipped with any of the semi conductors from the PS2, and backwards compatibility would therefore have to be achieved by software emulation alone. The sheer numbers of PS2 titles available, together with the increased complexity of using a software only solution for each and every title means that to ensure accurate software emulation for the majority would be technically challenging, time consuming and costly. As we have mentioned on several occasions, our engineering resources are now focused on developing new and innovative features and services for the PS3 and, as a result the 40GB model does not have backwards compatibility with PS2 titles."
Yes Team aXr^2 are back!
and you guys think we're done after v1.1.1?
You're wrong!
There's quite a big change comparing to v1, lots of things are added, new colour, and lots more. Here's the Change Log:
Quote:
-A total re-write on the codes.
-New menu, selection method, and colours.
-Say bye bye to Loading!
-Added:
*New Dummy/Free Space options.
*"Restore" Function.
*"Re-enable" Function.
*"Firmware Mode", for better flashing quality!
*New Intro Screen (or splash screen whatever you call that.
*Power Functions, which will cut you off if you have less than 30% battery,
and show power percentage in the menu.
Please read the "PLEASE README.txt and USERS GUIDE.txt" throughfully before starting to use this program.
========================= ====================
CAUTION:
-This is NOT compatible with 3.71M33 yet, but we're working on it.
-Only for phat PSPs.
========================= ====================
Have fun!
Also we would like a few guys willing a test the program to the limits! Give us feedbacks or bug reports at axrsqr@gmail.com.
dickydick1969 has released a new version of his video streaming app Pimpstreamer for the PSP, heres the release details:
After I gathered most of the requests from the forum, I began working on a 3.xx only full graphical version of PiMPStreamer.
This time from the ground up, without any heavy ffmpeg libs to carry with.
Hope to get something to you soon.. Keep posted!
Download the pimpstreamer-beta-1.0. Tested on 3.52 M33-4.
-not based on pmp_mod, uses mp3 hardware decoding and plain software decoding (no me.prx needed)
-completely from ground up
-color info not right yet, need to implement yuv->rgb
-fully graphical
-a beta, not all functions yet ported
-when in movie no stopping yet (test with small movies)
-sound still skippy
put in PSP/GAME folder (not GAME150)
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Datel stirred up some controversy with the release of the Datel Tool Battery which some sites went berserk over but whatever the good and bad of it i sat on the wall because i could see both sides to its release.
Well our buddies over at Emuholic have done a review of the Datel Battery and gave it a resounding 9 out of 10 and Guyfawkes is a good reviewer and long time Homebrew coder/scener so its a legitamate score.
Konami has finally unveiled the first shots from the PlayStation Portable version of Pro Evolution Soccer 2008 and some show England star Michael Owen weaving down the pitch. Even though the publisher is still remaining tight-lipped on other details of the PSP edition, we're still keen to kick off with the game nearer its UK release on November 20.
If you've been looking to jump into PSP land for personal reasons, perhaps are looking to upgrade to a new PSP-2000 "slim," consider yourself a Star Wars fanboy, or maybe just like white things, the new Darth Vader PSP could be just the ticket. The limited edition unit should be on store shelves today, but only comes as part of a $199 bundle which includes the new Star Wars Battlefront game. Of course, we're guessing most people willing to track down a PSP with Darth Vader's likeness silkscreened on the back aren't going to balk at playing a little bit of Battlefront now and then.
Arcana Heart is a 2D arcade fighting game developed by Examu (formerly Yuki Enterprise). The game features an original all-female cast, and after choosing a character the player chooses an "elemental alignment" which determines the character's special moves.
The console version of Arcana Heart allows players to choose between the "original" and "full" versions of the game, while also giving the option to pit "original" version characters against their "full" version counterparts. In addition to this, there is a Gallery Mode and a Story mode, complete with voiceovers.
After the popular doujin fighter Melty Blood: Act Cadenza, Arcana Heart is another nice edition to the genre. In stock today for PlayStation2™ at US$ 59.90 only. Also make sure to check out the Arcana Heart Heart Full Sound Collection soundtrack release and Togeki '07 Super Battle DVD Vol.3 Arcana Heart Full!
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johnny knoxville and the jackass crew are knee deep in their latest series of ill-conceived stunts, pranks and acts of indecency, and this time you’re in the director’s seat.
take control of your favorite degenerates through a massive range of all-new challenges. an onslaught of absurd situations lower the bar and up the ante for the self-inflicted injury, degradation and low moral caliber you’ve come to love and expect from this special group of idiots.
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johnny knoxville and the jackass crew are knee deep in their latest series of ill-conceived stunts, pranks and acts of indecency, and this time you’re in the director’s seat.
take control of your favorite degenerates through a massive range of all-new challenges. an onslaught of absurd situations lower the bar and up the ante for the self-inflicted injury, degradation and low moral caliber you’ve come to love and expect from this special group of idiots.
To read more of the post and Download, click here!
From the publisher: Originally released in 1987 in Japan, FINAL FANTASY® was hailed by gamers and critics alike as one of the first RPGs to create a fantasy world that captured the imagination of players around the globe. Twenty years later, the illustrious FINAL FANTASY franchise comes full circle: remastered as two separate titles exclusively for the PSP® system, FINAL FANTASY and FINAL FANTASY II are timeless classics that created the blueprints for the future of RPGs. These all-new 20th Anniversary editions are treated with crisp, updated graphics, an unforgettable enhanced soundtrack and a vibrant widescreen presentation.
FINAL FANTASY begins when four young warriors, each possessing a Crystal, are summoned to bring the world back to a harmonious elemental balance. During their voyage, they discover a nefarious entity has created turmoil in the structure of time in order to take control of the world, causing the heroes to travel to places they never imagined possible.
Square-Enix's classical RPG hit Final Fantasy Anniversary Edition for PSP™ is now available at discounted US$ 19.90 only. This the Asia release version, which contains an English & Japanese text option.
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SuccessHK have today released what could be the best little adapter so far for the PSP.
The MicroSD adapter for MS Pro Duo will let you use your much cheaper Memory Cards on the Sony PSP and compatible devices and the price is a very reasonable $5.03 (£2.48)
Could be a contender for best PSP Accessory of the year so far ?
Capcom has said that the high development costs of working on the PlayStation 3 are the reason the publisher is moving its latest Monster Hunter title to the Nintendo Wii.
Previous Monster Hunter games were Sony exclusives for the PS2 and PSP, and the company has enjoyed considerable success with the franchise clocking up sales of over 4.5 million units.
"Due to high development cost of titles for PS3, we have decided to switch the platform to which we release our Monster Hunter 3 title," said Katsuhiko Ichii, Capcom's managing corporate officer, according to Thompson Financial.
Capcom revealed Monster Hunter 3 for the Wii at a recent Nintendo press briefing, although it had originally said the game would appear on the PlayStation 3.
The publisher said earlier this month that it was now shifting its development strategy for Sony products to the PlayStation 3, where previously it had dedicated the majority of its efforts on the PlayStation 2.
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As of today Sony's revamped RRPs have come into play for PlayStation 3. The 40GB PS3 is now on sale for £299 and the original 60GB model now has a new asking price of £349, which comes with two first-party games. Once the 60GB's gone, that's it. Sony's phasing that one out.
But rather than the new price point coming in with a bang, it seems to have tip-toed in through the back door without anyone noticing.
While pondering around a HMV store in central London late last night, a CVG reader snapped the HMV guy ripping the £425 stickers off the PS3 boxes.
He wasn't even doing it very well, as you can clearly see he's torn the box where the collectable sticker used to be on the now collectable 60GB PS3 box.
See for yourself with these pictures straight from the scene. And god bless the mobile phone.
I have added 2 tutorials, one about timers and the other about getting homebrew working on 3.xx firmwares. There were a lot of request about this so with the help of CpuWhiz:thumbup: at the ps2dev.org forums I have added a tutorial about this.
I have also fixed some errors in the already existing tutorials.
Sony's model naming is just the worst and most confusing one they could have possibly come up with. They might have done this on purpose ... but well, that doesn't solve the problem.
Not only do they name their models with the HDD size - which makes no sense at all as the HDD is upgradeable with any laptop HDD - but even consoles with same HDD aren't the same across regions.
So I propose a new model naming ...
v1: no flashcard ports, 4x usb, GS+EE+RDRAM PS2 HW (like the NTSC/J and NTSC/U 20gb)
v2: flashcard ports, 4x usb, GS+EE+RDRAM PS2 HW (like the NTSC/J and NTSC/U 60gb)
v3: flashcard ports, 4x usb, GS PS2 HW (like the PAL 60GB and NTSC/U 80gb)
v4: no flashcard ports, 2x usb, no PS2 HW (like the NTSC/J, (NTSC/U) and PAL 40GB)
I guess v1 and v2 could be seen as one version as the motherboard is the same ... so maybe they should be named v1.0 and v1.1?
Let me know what you think of the proposed naming...
A small update, with much requested inverted run/walk and some bug fixes.
Now that I've scoured every nook and cranny of Britannia on the psp, think it'll soon be time to follow the unwitting human female Gwenno to the Serpent Isle?
Enjoy!
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Hi there guys, I have made an update of the ASCII Boot Splash to work on later firmwares now. I would appreciate if anyone could test it out on 3.60/3.71 and earlier (3.52) firmwares for both PSP Slim and Phat.
After reports of the original Phat version not working on firmwares above 3.52 or on PSP Slim I have now updated the program.
This BETA, I want to use as an opportunity to test exactly which firmwares this will work on and which it wont.
Unfortunately due to some Sony changes, it has become difficult to run the same code on the earlier and later firmwares from the same program.
Hopefully I can find from this what does and doesn't work, if I am unable to find a solution, I will maintain this version in parallel with the earlier version for the phat PSP.
Any and all comments and feedback appreciated.
Thanks to the community for their help in upgrading my knowledge to the later firmwares and to everyone who is helping maintain this project by testing and feedback.
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via aliasneo
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I have some C++ experience, but this is my first time working with Lua.
I decided to enhance the homebrew PSP Trivia v1.0 by Anonymous D, because his trivia was very limited to the things I want it to do or it is suppose to do.
I could have re-wrote the code entirely (long time) but since this is "Learning/Exam season" I thought I would release this early for the students. So I have to use Anonymous D code as a skeleton.
This would be my 1st post and my 1st release ^_^ *yay*.
I hope you guy enjoy this programs as I do.
* New features & changes
~~~~~~~~~~~~~~~~~~~~~~~~
- Added background music at selection screen (less boring)
- Hold "select" to see Previous Answer (very useful)
- A simple shortcut to play the Trivia on PC
(useful when your psp is low battery at school,
don't say it will never happen, procastinator)
- Press "Start" to stop Trivia and see your result at anytime
- Questions can now take up to 4 lines!
- Proper Score counting (bug fixed)
- Trivia now support up to 15 quizzes
- Trivia now support up to 25 questions per quiz
- New Skin (jpg) and layout design by ME
* Known bugs
~~~~~~~~~~~~
- Rarely (but it does happen), the score counted wrong if you press x too fast)
- The "Exit" only work on PC, but not on PSP due to the lua player v0.20
So use the "PSP home button" to exit the program
* Bonus
~~~~~~~
- I have included 100 Official question of the New U.S Citizen tests.
* Future update?
~~~~~~~~~~~~~~~~
- I might have to re-write 90% of lua code, because Anonymous D did not use
looping. Why is looping important? Because I may plan to support 50+ quiz
so looping is necessary to remove tedious work.
- I think these would be great addtion to VTPW Trivia program
( I don't the time to implement these feature, so anyone is welcome to do it)
1. Randomize questions (a must have)
2. Word Wrap the questions and answers (a must have)
3. Sound effect for wrong and right answer
4. Sound effect for scrolling the menu and answer choices.
5. Randomize background/skin
Hi all
Here is a quick hacked up ELF menu for Pandora.
The idea is to replace ms0:/kd/resurrection.elf on your magic memory stick with this, so the PSP loads it when you insert the Pandora battery + memory stick, and it shows a list of ELFs inside the ms0:/elf folder (it will give a warning and shutdown if the folder doesnt exist or there are no ELFs inside it)
Use D-Pad up/down to choose the ELF you want to run, and press X.
There sometimes seem to be problems if the filename contains spaces or symbols, so use underscores(_) instead. These will be converted to spaces on the menu, so they look nicer
If the ELF fails to run, the screen usually flickers and remains on the ELF menu.
Note: you must use ELFs with this, EBOOT.PBP files are likely to fail (Use PBPUnpacker to extract DATA.PSP from whatever EBOOT you want to run, and rename it to whatever.elf)
Finally, there is a Shutdown option at the bottom.
Installation:
- Set up your magic memory stick with Pandora (Team C+D/Prometheus)
- Set up your magic memory stick with Despertar_cementario v3 (previous versions should work but will be in darkness on the Slim)
- Make a new folder on the root of the memory stick, "elf"
- Move ms0:/kd/resurrection.elf to ms0:/elf and any other utilies you want access to
- Copy the included resurrection.elf to ms0:/kd
- Use Pandora as normal
Recommended stuff to go into ms0:/elf:
- The real resurrection.elf from Despertar_cementario v3
- upNandTool64 by cory149
- Possibly KeyCleaner/IdStorage Manager, though I havent tested either of these. (Should work as long as you include their PRXs in the "elf" folder, as they load them using relative paths)
- Any other useful 1.50 kernel tool that you can get to work
If you find any problems, tell me. It's not perfect, but it should have no trouble displaying at least 20 apps.
Thanks.
jas0nuk
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Our friends at Playeradvance are holding a new Coding competition for GBA/DS and PSP, heres the translated details:
I am pleased the honor and to announce Pa FullColor Compo 2007 to you!!!
Hé yes was necessary well that one day that arrives! Admittedly, this first compo is modest but it has its importance! It is intended to create a game library of our old plays Gameboy Monochrome color via emulators PSP and DS of Brunni.
That you are a coder or not, this compo is intended to you. In little time of the tutos of colour application will be available on the site.
The batches to be gained (for the moment) are as follows:
- 2 R6 Gold
- 2 R6 Silver
- 2 Neo 4in1 Mini PSP Converter
We thank the TEAM Neoflash for its batches, Brunni for its formidable work and Ass-Itch for the banner.
Special TOOL version of our PSP battery works in exactly the same way as a standard SONY PSP battery but has the ability to put your PSP into service mode for custom firmware use.
TOOL functionality is hard-coded into the battery.
Same 1800mAh Lithium Polymer cell as the Datel standard battery.
Good or bad you decide
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The HDMI SWITCHER is a HDMI HUB that allows you to connect your console or dvd player to a tv and easily switch from a device to another with a simple remote control press.
Specifications & extra information
- Approved by HDMI ATC lab
- Fully supports 1080P HDTV
- HDCP Compliant
- Supports DTS, Dolby 7.1 Channel Audio
- GOLD PLATED CONNECTORS
- IR Remote control
- Expand 4HDMI sources on your HDTV device
- Amplifier & Equalizer function enables longer HDMI cables
- Plug & Play, installs in seconds
- RoHS compliant
- 110v-240v auto switching power supply
- HDMI CABLE INCLUDED
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With just under a fortnight to go before folks go a-grabbin' for Sony's PlayStation Eye, a Senior Producer for SCEA has come forward with a few more lingering details about the peripheral. For starters, Sony apparently has plans to integrate the device into other upcoming titles such as SingStar, which will enable users to "make their own personalized music videos to share with family and friends online." Additionally, the EyeCreate software -- which will allow individuals to "save, edit and share PlayStation Eye videos, photos and audio clips" through their PS3 -- will be available as a free download on the PlayStation Store. Finally, those not interested in the bundled Eye of Judgment game can opt for a standalone unit on October 23rd, which is set to ring up at $39.99.
i know its easy to do but i thought i'd share it with you anyway its gpsp0.9 hend hex-edited to open gbz (gba zip files) so you can use it as a plugin. now you can open gba games in either irshell eboot
put the eboot in ms0:/IRSHELL/EXTAPP3X/APP9 along with a gba bios
then go into irshell configurator (3xx version) and do this
I figured I'd make a release to show that I'm making progress. All you can do right now is fly around and enjoy the scenery/music. It's running slow right now because I wanted to try some effects with the clouds (looks awesome in my opinion).
Anyway, here's a screenshot:
Thanks to Buddy4point0 for helping me out, yet again :thumbup:.
Have fun!
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Hey guys! In getting ready for something a bit bigger than the norm coming real soon, but right now I've put together a video on how to play Hexaxis XXI in 10 steps. Its currently in the PC version (even though obviously it relates perfectly with the PSP version), I'm working on getting at least the text into the PSP version soon enough. The video is exactly 4:01 long.
Check it out:
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In an interview with EDGE Magazine, Valve's Gabe Newell didn't mince words when it came to his dislike of the PS3.
"I think [PS3 is] a waste of everybody's time," he said. "Investing in the Cell, investing in the SPE gives you no long-term benefits."
"There's nothing there that you're going to apply to anything else. You're not going to gain anything except a hatred of the architecture they've created. I don't think they're going to make money off their box. I don't think it's a good solution," he continued.
Newell has criticised Sony's console in the past, once referring to it as "a total disaster on so many levels."
Nevertheless, Valve's The Orange Box, recently released for the PC and Xbox 360, will soon appear on the PS3.
"I think the people who have The Orange Box on the PS3 are going to be happy with their game experience," Newell said.
"We've done the PC and 360 versions here and EA has a team doing the PS3 version – and they'll make the PS3 version a good product; EA got the job done in putting a lot of people with PS3 experience on the project.
"But I think it's harder to get it to the same standard as the 360 and PC versions."
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This week's European PlayStation Store line-up remains typically elusive, but US gamers (or users of the US Store) can look forward to the release of Everyday Shooter.
Created by a chap called Jonathan Mak, Everyday Shooter is described as "an album of games exploring the expressive power of abstract shooters".
The musical connection is more than a metaphor too - in a superficially similar way to games like Rez or Lumines, Everyday Shooter incorporates sound effects prompted by player movement into the game's jangly guitar soundtrack.
It's already won awards - and in fact it was its dominance at the Independent Games Festival in March that led to Sony taking an interest. You can read how the whole thing came about over on Sony's official US blog, where senior producer Rusty Buchert charts its path to PSN.
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According to an interview with MeriStation.com, Europe Sony VP James Armstrong made a major announcement over a possible Sony/Konami bundle that just might have something to do with the most anticipated PS3 game in the short history of the platform. Here's the quote from the Spanish site, autotranslated roughly:
I am going to advance something to you; yes, we are working in pack of PlayStation 3 that includes Metal Gear 4 Solid and the new DualShock. We want that it is in the street before Easter and that is our fight at the moment.
An MGS4 bundle sounds like an absolutely wonderful and completely obvious way to sell some PS3s. But isn't it an odd circumstance when we've heard so many differing viewpoints from so many differing Sony execs for so long that we don't believe it until the information is on press release?
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We've seen plenty of unnecessary mods in the past, but this latest creation from PlayStation.com forum member Dragonpower certainly ranks among the more superfluous, with it boasting just enough excess to make up for its lack of common sense.
Apparently, Dragonpower found that his PS3 just wasn't cool enough for his taste, so he got drilling and strung some tubes filled with liquid coolant through the console, with a couple of extra fans thrown in for good measure. That seems to have resulted in a temperature of just 32ºC (or 90ºF) under a heavy load, with the console itself said to be "almost dead silent." Dragonpower apparently still sees more room for "improvement," however, as he says this mod is still in progress.
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With Guitar Hero III: Legends of Rock on Xbox 360 and Wii, you simply turn on the machine, sync the guitar and start to rock. On PlayStation 3, however, there's the bizarre addition of a USB wireless dongle, despite the hardware featuring wireless Bluetooth technology in the box -- it's how the Sixaxis connects without a cord. When no one would comment on the additional wireless accessory during a Guitar Hero press event a few weeks back, 1UP contacted Red Octane for an explanation on why the PS3 version needed the additional step.
"For the PS3 guitar, we're using our own 2.4ghz wireless solution. Our products require considerable time for certification and testing to perfect both our software & hardware, so this was the most effective way for us to bring a high quality wireless solution for PS3 this holiday," said Red Octane VP of Hardware Lee Guinchard.
Right, but why? The wireless capabilities of PS3 and Wii are both Bluetooth-based. The Wii version doesn't require a separate dongle -- it simply hooks into the Wiimote and hijacks the existing signal -- so why are developers swapping Sony's own wireless solutions for their own? Red Octane spokesperson Bryan Lam told 1UP it's because Sony's tools only work for the Sixaxis at the moment. In order for Guitar Hero 3 to hit day-and-date with the other versions, Red Octane was forced to develop their own wireless solution. Nintendo, on the other hand, had everything ready to roll, allowing Red Octane's guitar to simply ride on the existing Bluetooth technology found in the Wii.
This afternoon, I cruised on up to the Insomniac Games office for a last minute look at Ratchet & Clank Future: Tools of Destruction for the PLAYSTATION 3. Having missed out on the game's DualShock 3 support in the Tokyo Game Show demo and well aware (read: right pissed) at the release "lag" that meant most North Americans won't have access to the PS3's rumbling afterthought, I was curious about support for the "ShockAxis" for the domestic release. Short answer? It's looking good.
Here's the deal: while Sony won't officially support an imported Japanese DualShock 3, games like Ratchet & Clank Future will. The game was listed as DualShock 3 ready in the official "List Of PS3 Games That Support The DualShock 3" without requiring a software update, but I wanted to be sure.
i've spent the last hour making this and have only tested it with a couple of homebrews (it worked perfectly though) its a kernel mode prx, though so it should work with every app that runs on the 371 kernel
replace this prx with the update_plugin.prx on the flash and it will launch the eboot in ms0:/PSP/GAME/HOMEBREW
please, post back your results
thanks
brethren
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Dickydick69 has posted a new release of his Video Streamer for the PSP, heres the release info:
still a beta.. had some troubles with the syncing of audio and video (remember this new version everything is from scratch)
Added color, in experimental fase now.
Also you can quit a movie with triangle
NJ has posted new releases of his NeoGeo Arcade, Neogeo CD, CPS1 and CPS2 emulators for the PSP.
Heres whats new:
* Changes in ver.2.2.3
・2.2.2で取り切れていなかったいくつかのバグを修正。 取RI切RE 2.2.2, it was not some bug fixes.
・MVSPSPとNCDZPSPのタイマー処理を一度以前のものに戻し、MAME 0.119での変更を踏まえて修正。 MVSPSP and NCDZPSP timer process once before to return, MAME 0.119 based on the change in the modification. UNIVERSE BIOSが以前と同じく動作するようになりました。 UNIVERSE BIOS is the same as in previous work now.
・MVSPSPとNCDZPSPの描画処理を昔作ったものに変更(行方不明だったソースが見つかったので) 。 MVSPSP NCDZPSP the rendering process and made changes to the old (missing was because the source is found). 描画が以前より正確になりますが、000-lo.loが必要になります。 A more accurate rendering will be a 000 - lo.lo is required.
・CPS1PSPでROM読み込み時に使用する配列のサイズが小さすぎて、一部ゲームが正常に読み込めなか ったバグを修正。 CPS1PSP ROM loads using the array size is too small a part of the game is to successfully query bug fixes.
・CPS1PSPは上記修正に伴い、psp-gcc-4.1.0でコンパイル可能になったため、若干速度が向上。 CPS1PSP the above corrections, the psp - gcc - 4.1.0 compile because a slightly faster.
・homehook.prxの処理を修正。 Homehook.prx process modifications. Homeボタン読み込みの間隔を増やし、負荷を減らしました。 Home button reading interval to increase the load losses.
・その他細かい変更多数。 Many other changes.
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MVS and NeoGeo CD emulators will be uploaded as soon as NJ Uploads them.
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Star Wars Battlefront: Renegade Squadron is the previously untold story of a ragtag ensemble of battle-hardened rogues and scoundrels assembled by Han Solo. Gathered to execute some of the most secretive operations in the Rebel Alliance's war against the Galactic Empire, the Renegade Squadron participates in battles spanning the galaxy. From the Valley of the Sith on Korriban to a dogfight in space through the remains of Alderaan, Solo directs the team on missions of sabotage, rescue and retrieval.
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It's been revealed the version of Manhunt 2 that the British Board of Film Classification turned down earlier this week in the UK, is exactly the same as the revised edition that's been granted a mature rating by the ESRB in North America.
This revelation comes from UK trade magazine MCV during an interview with BBFC spokeswoman Sue Clark. She defends the board's decision saying that the organisation isn't any tougher on videogames than it is on movies. "Manhunt 2 is the second game we have rejected in 23 years. I'd hardly call that draconian," she said.
Clark also responded to Rockstar's criticisms that the decision was 'unacceptable' and that adults should be able to make decisions for themselves. "DVD companies don't complain when we reject their products. The creator of the Struggle In Bondage didn't get up in arms. Manhunt 2 went beyond our guidelines when it came to gross violence and we had a public duty to reject it," she added.
Rockstar must now wait to hear a decision from the Video Appeals Committee, which will decide whether or not the game can be released in the UK.
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Next-Gen speaks with six games industry analysts who weigh in on the potential impact of the rumored $399 40GB US PlayStation 3.
The six analysts that we spoke with all agreed that the rumored $399 40GB PS3 for the US would facilitate an up-tick in PS3 sales this holiday, but to varying degrees.
Industry analysis mainstay Michael Pachter with Wedbush Morgan suggests that with each price drop, PS3 will be able to sustain higher monthly sales. He predicts as much as a 50 percent increase in US PS3 hardware sales if the console drops to $399.
Billy Pidgeon with IDC isn't as confident in PS3 sales. "I don't expect major uptake on PS3 this holiday," he says. "Xbox 360 needs to make the most of this holiday and build up the base, but Nintendo could move more Wii consoles than the others combined."
Lazard Capital Markets' Colin Sebastian believes that there will be a "meaningful up-tick" in sales once a cheaper 40GB model is introduced, but a less-expensive console from Sony will have to be backed by a stronger third-party developer strategy.
Janco Partners' Mike Hickey says Sony can only do what it can with what it's got this holiday. "We don't think there is really anything Sony can do beyond a dramatic price cut and a verbal outcry for PS3 Blu-ray buyers to turn the tide of their dismal holiday sales outlook relative to the Xbox 360," he says rather bleakly. "[From a software standpoint,] consumers seem to be struggling with the ‘why pay considerably more for considerably less?' purchasing dilemma. We are increasingly less confident Sony will show anything remotely remarkable on the PS3 for this holiday."
Spanish gaming site MeriStation have published an interview with James Armstrong, who's CEO of Sony Spain. While chatting, Armstrong revealed that the new 40GB PS3 will ship with updated firmware which will improve the PS3's DVD playback quality.
Cory1492 has released an open source NAND dumper for the PSP running 3.xx custom firmwares and working on PSP Slim too.. this work based on the original developments by Dark_AleX and Mathieulh.
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via psphacks
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features
An original "Power Pros" visual style in which cartoon-like version of MLB players are brought to life with player-specific facial details and expressions.
Stunning MLB ballparks are brought to life with famous landmarks, bringing authenticity to every game.
Amazing animations with incredible double plays, diving catches, and even home-run-robbing wall catches.
Easy pick-up-and-play mechanics in both pitching and batting, allowing both novices and gamers a game of instant fun.
Power Pro via Wii Remote - Play Home Run Challenge or Match-up Mode utilizing the Wii Remote. Hit and pitch with the motions of the Wii Remote.
Import your Miis! - Select Miis stored on your console or or Wii Remote to bring into your game! Players can choose a single Mii to play on a team or populate a team with up to 10 Miis!
description
Introducing MLB® Power Pros, Japan's top-selling MLB® series available for the first time in the U.S. MLB® Power Pros delivers a unique flair to America's favorite pastime with an original visual style, pick-up-and-play gameplay mechanics and deep gameplay modes. Available for the PlayStation®2 computer entertainment system and Wii™ this fall, MLB® Power Pros is sure to be a hit with gamers of all ages.
BioWare has said it currently has no plans to bring Mass Effect to PS3 in the wake of news hitting on EA snapping up the developer.
"Our focus is pure and simple; it's to deliver the best game possible for our fans with Mass Effect, and that's an Xbox 360 exclusive. Microsoft's a great partner... and they've really helped build the value of the product and we're proud to work with them", BioWare's Ray Muzyka has told GameDaily Biz.
It emerged in the early hours of this morning that EA has bought both BioWare and Pandemic Studios. The news left us gob-smacked.
Speaking further about Mass Effect, BioWare's Greg Zeschuk reaffirmed that it'll be a trilogy, reminding the world that the developer's been on the record in the past as saying it wants the three games to be on Xbox 360.
However, while the developer says there's currently no plan to pursue Mass Effect on PS3, Zeschuk added that BioWare "can't predict the future".
Talking generally about the buyout, Ray Muzyka said, "We're going to continue to drive the craft that you've come to expect from BioWare's games, and we're going to continue to innovate - each game better than the last."
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New! OE and M33 custom firmwares supported! Tested on 3.10OE-A and 3.71 M33.
See readme.txt for installation instructions.
After installing, wait at least 30 seconds before turning off USB or pulling out your memory stick. The PC caches your changes and doesn't write them out until a while later. If your memory card gets corrupt, use "chkdsk /f X:" I advise against saving your game after using cheats. Please note that when you spawn vehicles, you are using a game cheat that will lower your criminal rating!
We've finished playing through Syphon Filter: Logan's Shadow (pictured – expect a review later today) and couldn't help noticing a demo for Syphon Filter: Combat Ops included on the UMD.
"What in the God of Ballistics is this," you ask? It's a fair question. Combat Ops is an unannounced multiplayer-only Syphon Filter game. We'll bring you a preview soon, but for now we can disclose it offers fully customisable multiplayer maps created in Mission Modifier mode (you can remix pre-existing maps or create them from scratch).
A maximum of eight players can enjoy these through either ad-hoc or infrastructure support, and they should expect to find the same multiplayer game types as those in Logan's Shadow – that's deathmatch, team deathmatch, retrieval, sabotage and rogue agent.
Effectively, it's a map editor that we suspect would have been included in Logan's Shadow but probably didn't fit in the UMD. As an expansion rather than a standalone game, we suspect it'll turn up for download.
We'll have to wait and see, however, as there's yet been no confirmation from Sony about any of this – we're simply going by what we've found while reviewing the latest Syphon Filter PSP outing.
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Highsight has updated his impressive 3D Maze Game:
You got it was done, YOU WERE WRONG! >=D Yes, MazeGen3D 2.0 is OUT! Now with tons of wicked cool stuff.
Added:
Menus (Lol Text GUI)
Save Mazes
Load Mazes
Pause Menu
(semi)MP3 Support!
Changes:
3D Rendering has been GREATLY improved, now guaranteed to be LAG FREE regardless of maze size!
Changing Maze Size is now MUCH easier, Maximum Sizes changed to 100.
ToDo:
Maze Editor
Save Games
OGG Support (almost done, minor problems)
Full, skipless MP3 Support
Perfect 3D Rendering (You MAY see empty spaces, this is a known bug.)
Map Packs
How to...:
Add Music: Place all MP3s you would like to listen to while you play into "ms0:/MUSIC/".
Add Mazes: With the ability to save and load Mazes, people can now post Mazes online, in order to play these mazes, simply place all .mze files in the "Mazes" directory.
Special Thanks to:
jsharrad (For turning it into EBoot form!)
Tactical Penguin (Could never have done this without your 3D tutorials, you're a credit to the LUA world! )
Bleh (For his 3D Camera tutorial)
Cools (For his awesome LUA Mod!)
Final Notes:
With the creation of .mze files I really hope to see some mazes on the internet. Although there is no maze editor now, you can still create your own mazes by hand in ANY text editor. All you have to do is create an array (or even just copy another one) and place the following:
0 = Wall
1 = Path
2 = Start Point
3 = Ending Point (MUST BE FACING NORTH!)
You don't need to name the maze files anything special, you just need to have a ".mze" extension. Enjoy!
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via highsight
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once again weltall has updated CW Cheat, you can download it from Here
Change log for this release is as follows:
CHANGELOG:
0.1.9 REV.G RELEASE
=====================
- [GAME] Added a new code type: inverse jocker code. It works just like the jocker code but it skips specified lines if the specified buttons are
pressed. 0xDnnnnnnn 0x2vvvvvvv n = number of lines skipped (n= 0 => 1) v = keymask
- [GAME] Corrected a little glitch in the 32 bit increment/decrement codes which could lead to them not being recognised by the engine.
- [GAME] various optimizations on bitwise operators codes
- [ALL] now the text reader allocates it's buffer on the kernel ram if the screenshoot compatibility mode is enabled (default).
For now this reduces the file size loadable when screenshoot compatibility mode is enabled.
This is the first steep for the text reader file reading management rewrite to let a teorically indefinite file size while keeping the buffers
as little as possible.
- [IRSHELL] in irshell builds Game name is cleaned when going in game mode, so if the game is missing in the db it won't be shown as "HOMEBREW"
- [ALL] Added a preliminar undo function in the cheat searcher. Press L while pressing X to enter the continue search to enable this.
- [PACKAGE] Separated the readme file in two files: one exclusively in english and one exclusively in italian
Thanks again Weltall for your continued support of the PSP scene,
Mike..
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Details are admittedly scant on this one, but after Don Eklund, executive VP of advanced technologies for Sony Pictures Home Entertainment, got done praising the growth of high-definition movies at HDTV DisplaySearch, he also mentioned that the PlayStation 3 was due a firmware update. More specifically, he noted that the PS3 "is expected to soon offer a firmware upgrade to boost its Blu-ray interactivity functionality," but unfortunately, he failed to elaborate. One could hope that the update would bring along at least some of the niceties waiting in Profile 1.1, but until we get clarification (or are surprised by the actual release), we'll leave the speculating to you.
Finally, Custom Themes (.PTF) is now supported! I feel that ThemePlus! has finally deserves its name . It is in BETA version though since I still need alot of feedbacks to make it as a stable version. Kindly post your feedbacks/problems/comments/suggestions on the official threads so I can reply personally and make this a better plugin.
New Features
- NEW! Support for Official Sony Custom Theme (.PTF) files
- NEW! Preset files. Create your own Custom Theme combination (Theme, Wallpaper, and Gameboot)
- Works on 3.71 M33 with Original or Slim PSP
Introduction
This plugin lets you change your PSP's Custom Theme, Wallpaper and/or Gameboot randomly and timely.
You can set the option to change them:
* Always - Changes the PSP's Custom Theme, Wallpaper and/or Gameboot everytime the XMB loads up
* Hourly, Daily, Monthly, and Yearly - Changes the PSP's Custom Theme, Wallpaper and/or Gameboot on the next hour, day, month, and year the XMB loads up
* Disable - Don't change the PSP's Custom Theme, Wallpaper and/or Gameboot at all
You can use any quantity of custom themes, wallpapers and gameboots and you have the option if you want the plugin to search for wallpapers and gameboots inside the sub-directories.
Be sure to read the readme for FAQs.
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via NephilimNX
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This program allows you to change the NIDs in a prx/elf.
So,using this program you can make a prx with the new NIDs (3.71) or the old ones (3.52 <),making it easy to analyze them etc..
The program doesn't check if the code using the NID is correct or not,so,when a NID changed (like with the syscon.prx) the prx will not correctly work,even if you change the NID (using the program).But,this happens just with a few,so with the others it will probably work.
In the moment the program analizes and tries to change 185 NIDs,soon enough I will have the full programm ready with all NIDs.(It looks for NIDs from ata.prx,syscon.prx and a few more).
So,in the program you can do 4 things:
Press X to change the old NIDs to new NIDs from the folder "ms0:/prx".
Press [] to change new NIDs to old NIDs(ms0:/prx).
Press () to backup your prx's from "ms0:/prx" to ms0:/prx_BACKUP",under this option the program tells you the size of the folder.Make sure you have enough space to backup,else the ms will be corrupt.
Press /\ to exit.
NOTE: In case you want to edit the credit with a hex editor,or whatever,the program will not work.You have been warned.
_HellDashX_
PS. I will not release the source code, Don't ask for it.
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via helldashx
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Hello, this is My little game called Hannah Banana. I made it for my friend's
little sister, Hannah, for her birthday. Development time was Fast, about a week,
(during a school week to be exact). So please excuse the error's/bugs that may still be in there.
Game | Left/Right = Move left or right
Select = go to menu
...thats it
Game Play -
Simple all you have to do is use your orange trampoline and bounce the banana's
to the other side of the screen, You must save them all!!1!1!!11. You can go through
the screen and come out of the other side, this speeds up game play quite a bit,
and you'll lose fast if you try to walk all the way back. This game also allows you
to load your own music from the menu, though there is a little bug that causes it to,
"freeze". You can fix this by pressing SELECT, and try the option again.
(NOTE) MP3 LOADER LOOKS FOR DIRECTORY ms0://MUSIC/, IF IT CAN"T FIND IT, THEN GAME
MIGHT CRASH.
Credits -
*******
Author Work
******** ******
BlackShark Developer, Background GFX, Menu GFX, modded former Peach sprites
Sasha Tarquin Main Background music (From Newgrounds, thanks for your help Sasha)
Installation -
*************
Drag and drop the hannahBanana! folder to your GAME folder....then run it on your psp, play it for hours and hours!
Thank you for taking the time to play, I hope get some few minutes of fun
Was programmed in C,
-BlackShark (Julian Williams)
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Ok the maker of this application made two different versions, one for one type of keyboard, and one for targus.
He put the one for the other keyboard up for download, but not the targus one. I dont really know why but i emailed him and got it and he said i could post it here. this is mostly for typing things into console because it is a little buggy for controls and things.
So here is the targus version for you guys by Rein4ce.
Installation:
easy take the new eboot and replace the eboot in your quake folder in game150/game or where ever it is.
YAY:thumbup:
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Looks like Edison Carter is at it again with an updated release of his CheatDevice for Grand Theft Auto Liberty City Stories..
New PRX version for use with DevHook, SE, OE and M33!
Works with the original or patched US disk and the unpatched UK/EU disk. Sorry, the patched UK/EU disk is not currently supported. See readme.txt for installation instructions. Some features are not implemented in the PRX version.
Version 1.0g PRX adds support for 3.10OE-A and up.
You must use lcscheatdevice371.prx for 3.71 M33 or higher.
Spoiler!
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From the sounds of it, it is now possible to cause a FULL UNRECOVERABLE brick on your 3.71 M33-2 PSP.
Symptoms:
You used USB flash access to write something to flash0/1/2/3, either in recovery or in VSH after re-routing USB. Although Dark_AleX fixed the bug that was present in 3.60 M33 and 3.71 M33-1 (which caused files larger than approx. 60kb to be corrupted), flash writing is still unreliable. It seems the nand partitioning is messed up after a USB flash write.
After flash access through USB, you either get an infinite BSOD or a PSP that doesn't boot at all. The PSP can't be recovered by Pandora or any of the Cemetery sticks!
Precautions:
Don't use USB flash write access when on 3.71 M33-2 until further notice! If you did and you get a BSOD, don't press O! It will cause an infinite BSOD loop that can't be fixed. According to some reports in other threads, when you hard power off your PSP at the BSOD (power switch or battery out) you have a small chance to get the PSP booting again, but some things will not function since flash1 is not correctly initialized. Probably a "restore default settings" may fix this, otherwise, try the flash1 format from recovery.
Solutions:
When you have a working full nand dump safely stored somewhere, use the Cemetery V3 stick to restore it to your PSP. On the fat, you can also use Cory's upNandTool or a similar tool, on the slim you can also use Cemetery V1 or V2. Don't try to use Pandora, because it does a logical restore and for this problem, you need a physical restore. Remember that it's impossible to restore any other PSP's nand dump, because you will screw up IDStorage beyond any repair!!!
When you don't have a nand backup but your PSP is a fat, get a nand backup from another PSP. It may be of any fw version, although only 1.50 will boot instantly. The important part is the partitioning, not the nand contents. Before doing anything to your bricked PSP, use Pandora or any Cemetery stick to create a full backup of your nand! Store it safely on your PC, and maybe a copy on another media. After making sure your nand backup is safe, use Cemetery V3 to restore the other nand dump. Pandora will not work because you need a physical restore, not a logical. When you restored a 1.50 dump, your PSP should now boot again. With any other firmware, it will still be a brick. You should now be able to use Pandora or Cemetery to unbrick it. All that remains is to restore your own IDStorage, or your PSP will be homebrew only. Use the dump you created from your own bricked PSP and Cory's upNandTool to restore IDStorage only without overwriting the other nand contents. Now your PSP should be fully functional again.
When you don't have a nand backup and your PSP is a slim, you're screwed. Restoring another PSP's nand dump won't work because of the protections Sony added to the slim on nand level, including signing and encryption. If you still want to give it a go, you can try the procedure described above for the fat. But use the 64M version of upNandTool instead. And only use another slim's nand dump, a fat's dump will definitely not work.
FINAL WARNING !!!
Especially on the Slim, before doing anything that writes to your nand (including regular updates), create a nand dump! Store it on your PC and on another media and make sure it's safe! Currently it's your only chance of unbricking a full brick!
[EDIT] It seems to me that Sony is no longer afraid of bricking their customer's PSPs. My guess is that part of the nand protection they already put in the slim's hardware, has been incorporated into the 3.71 firmware, causing all kinds of corruptions whenever a flash write is done. Although it still could be a stupid bug...
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Despite recent announcements of a lower-priced PS3 being released in Japan and Europe, Sony has not yet confirmed that a similar model will be sold in the US.
Nevertheless, the assumption is that such a console will be made available in early November, supported by internal documents obtained from a US retailer showing the new SKU as well as documents Sony filed with the FCC on a new product with a model designation similar to those of the existing PS3 consoles.
The Hollywood Reporter became the latest to join the rumour mill, recently reporting that both an industry source and a retail buyer expect the new system to be released on November 2.
So, with all the chatter, why hasn't SCEA admitted the existence of the new model?
"These rolling announcements suggest to me that Sony has an inventory control problem, with too many unsold 60GB units out there, and they don't want to have to cut the price to clear them," Wedbush Morgan securities analyst Michael Pachter told GamesIndustry.biz.
Pachter thinks that Sony will either wait to announce the 40GB model after the 60GB units have been cleared out, or else it will "accept reality and bundle [the 60GB with] a game and an extra controller for USD 499.99, giving consumers some value for their money."
As with other analysts, Pachter does expect the price reduction to significantly drive sales volume. He estimates that the PS3 sell-though may pick up 50 per cent for every hundred dollars in price reduction.
Pachter doesn't believe the loss of backwards compatibility will be an issue.
"I don't think most people who waited this long care enough about backwards compatibility to affect their decision either way," he said.
Nintendo has already publicly stated that the Wii will once again be in short supply this holiday season. Might that encourage Wii-less consumers to purchase a PS3 instead?
"In my view, the typical Wii buyer is either someone who would not have otherwise bought a [games console] but was intrigued by the Wii, or is someone who fully intends to buy a PS3 or 360 eventually, when price or software support is sufficient to prompt them to do so," explained Pachter.
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Well, it looks like that CECHG01 model PlayStation 3 wasn't the only one that the FCC got to spend a bit of time with recently, with the hereto unheard of CECHH01 model now also finding its way into a couple of more recent filings with the commission.
While we can't say for sure what's what, that model number is certainly more than a tad similar to the recently revealed 40GB CECHH00 model announced for Japan, which would seem to suggest that this one can't be all that different. Additionally, from what little info we could glean online (see link below), it appears that this particular model packs a "new board" and, most likely, two USB ports instead of the usual four. More on this as we get it.
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Free Radical's always bashed the right nerve with its TimeSplitters FPS series, which is why we're all over Haze like a rash.
New screenshots, including snaps of the shooter's co-op mode, are on this page and demanding your attention.
Haze is set in a near-future where the government has outsourced military operations to private multinational corporations. You play Jake Carpenter, a soldier who works for the Mantel Corporation who has access to high-tech vehicles, kick-ass weapons and performance enhancing bio-medical support.
Free Radical director David Doak has said previously that one of the developer's key goals with the game is "to make people think" in addition to "pushing the bar with gameplay and presentation".
He explained, "...in Haze we're trying to examine more the feeling of the soldier. If you're fighting in a war, you need to somehow justify your actions, so in Haze we actually cause the player to question that to some extent".
Currently, Haze has only been officially confirmed as a PS3 release this year. Expect more versions in 2008.
Dark_AleX has released a BETA USB flash fix for 3.71 M33-2.
Here's what jas0nuk said at the release.
Dark_AleX has sent me this file for you guys to test, which he says should fix the flash0 over USB nand corruption issues.
The problem:
Sony's lflash driver cannot retrieve the last sector. DAX fixed this by using internal functions of the lflash to do it directly, but it appears this may be glitchy at random intervals (though he managed to restore an entire flash0 dump before releasing M33-2 and had no problems).
This was introduced in M33-2, rather than the original code. The fix for M33-2 was a separate ioctl handling issue.
The fix:
Overwrite flash0:/kd/usbdevice.prx with the attached file.
It uses the old flash0 over USB code, with the small-file corruption issue from 3.71 M33-1 fixed.
Obviously you'll have to use flash0 over usb to actually copy this file, MAKE SURE YOU HAVE A WORKING NAND DUMP BEFORE YOU DO, as you may corrupt the partition records when copying it. (Unlikely but possible).
He is releasing the source to this file very shortly.
And true to his word, he indeed released the source. Here's what Dark_AleX said.
This is the source of the last usbdevice.prx, in case anyone is interested.
Let's hope this one has not the bug.
Personally, I recommend installing this right away - especially if you use custom themes alot.
Download and give feedback via comments.
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We want you!
That's what the psx4all team says when it comes to their PS1P port. PS1P's roots within the psx4all codebase was known by few.
But Anonymous Coder is back onboard, and we're testing the waters to see if there's demand for such a large scale homebrew project on the PSP!
For those unaware, psx4all is a lightweight handheld PS1 emulator targetting ARM CPU based handhelds such as the GP2X. With a focus on performance and a wide host of talent onboard from many different scenes, it's the one to get the job done.
Normally there would be no issue just going ahead with this project. We have been toying with the idea of a redesigned psx4all specifically for MIPS based handhelds, as opposed to current our current ARM Dynarec based emulator. But with Popstation out, will a commercial emulator prevail over homebrew?
The psx4all team member ZodTTD wants readers to give feedback on what truly matters to PSP users. Based on feedback at www.zodttd.com you can determine whether this project sees the light of day!
This is a sample to start the psp slim tv out from homebrew, using whatever cable (d-terminal has not been tested, but i think it has same code as component), and use it in full screen.
You start the sample normally, and then the sample connects to the tv out.
To use it in your code, you just have to replace the call to sceDisplaySetMode with the call to my custom function pspDveMgrSetVideoOut (which calls sceImposeSetVideoOutMode, which at the end calls sceDisplaySetMode), and be aware of the bigger resolution.
The good thing about the tv out, is that the resolution is really bigger (720x503 in composite, 720x480 in component), so it would be cool that video applications are ported to use it
If it is help for anyone, these are the reversed and recompilable code of dve.prx and hibari.prx (hibari is needed to make the psp slim screen display work, and probably is required for tv output too).
The clones can replace the ones of 3.60 M33 and work perfectly like the original For 3.71, it should be just a matter of changing the nids (only the one of imports, the one of exports are unaltered).
The code has much unknowns, and maybe not that readable, but still better than asm
Lots of people have been asking me to release a fix for some annoying bugs in CSP 3.0. I have gone ahead and fixed those. Here is the changelog and Download:
Changelog
No more doubble dots when adding new files
First line of code not covered up by plugins menu anymore
Fixed all bugs related to text editor
Fixed bug stopping psplink from working properly
Fixed about page message
Fixed Web Browser Bugs
Added ads (Can be disabled. See below)
Download www.pspsc.com/csp/31patch.zip http://www.sendspace.com/file/jz5rw7
Misc Information
No, I am not returning as a developer to the PSP Development Scene. These bugs were driving me nuts too so I just made a quick patch
Needs CSP 3.0 to be installed. THIS IS JUST A PATCH!
Illegal Machine has released a new PC Engine emulator for the PSP, heres the release details:
By popular request... been getting a few messages for this one so here you go
this has the icon.pmf that shows the original Turbo-grafix TV commercial, among other things..
This is:
Slim Compatible
1.5 compatible
Just place the extracted folder into the GAME folder and place the roms in the Turbo Grafx-16 folder NOT a folder named ROMS.. Just put them all in the same directory as the EBOOT.PBP and above all
ENJOY
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Publisher SouthPeak Games has announced development of a new racing title for PlayStation 2, titled Iridium Runners.
The game is being developed by Playstos Entertainment, and takes place in the year 2050, where players compete in a series of sponsored, futuristic on-foot races in the appropriately named Iridium Championship.
Gamers will be able to employ a variety of weapons and other collectibles to aid them in their quest for pole position, as you race around what the developers are touting as a series of “inventive” tracks. Featured game modes include championship and single player races, in addition to full split screen multiplayer functionality.
SouthPeak Games Vice President Melanie Mroz, commented, “Iridium Runners is another example of the fun, distinctive and unique titles that we look to publish. The PlayStation 2 market is still thriving and Iridium Runners will represent great value for money, thanks in no small part to the team at Playstos.”
Luca Da Rios, CEO and Executive Producer of Playstos Entertainment added, “It’s fantastic to be working with the team at SouthPeak Games on Iridium Runners. Their dedication and enthusiasm matches ours and together, I’m confident that we’ll see Iridium Runners become a success in the wide range of territories that SouthPeak reaches”.
Iridium Runners is due out on PlayStation 2 in February 2008.
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We hate to bring the internet's game of conclusion hopscotch to an end, but the rain of truth threatens to wash those chalk outlines away and... we're not really sure what we thinking with that opening. Regardless, a Sony representative has told us that, despite internet murmurs latching onto the "Version 2.0" nomenclature, the recent update to the PSN End User License Agreement has no "bearing or affiliation with any future firmware upgrades." If the fabled Firmware 2.0 does somehow show up at the end of the month, coincidence will apparently be the one to blame.
Going into effect on October 30th, the updated EULA (probably not pronounced "EWW-LAH") is merely paving the legal way for upcoming PSN functionality, Home features and upcoming games that might tempt players to share online content considered "racially, ethnically, religiously, or sexually offensive, libelous, defaming, threatening, bullying or stalking."
We hate to bring the internet's game of conclusion hopscotch to an end, but the rain of truth threatens to wash those chalk outlines away and... we're not really sure what we thinking with that opening. Regardless, a Sony representative has told us that, despite internet murmurs latching onto the "Version 2.0" nomenclature, the recent update to the PSN End User License Agreement has no "bearing or affiliation with any future firmware upgrades." If the fabled Firmware 2.0 does somehow show up at the end of the month, coincidence will apparently be the one to blame.
Going into effect on October 30th, the updated EULA (probably not pronounced "EWW-LAH") is merely paving the legal way for upcoming PSN functionality, Home features and upcoming games that might tempt players to share online content considered "racially, ethnically, religiously, or sexually offensive, libelous, defaming, threatening, bullying or stalking."
Battle monsters and creatures and ultimately collect their powers. As players harvest these powers, they in turn can use them against other monsters in battle, thus getting stronger with each monster they capture.
Play as both characters, Ellen and Keats, and watch as their separate tales intertwine. Each character has specific talents and gameplay styles: Keats uses traditional direct attacks while Ellen uses strategic methods to trap her enemies.
From the colorful Fairies to dark Spirits, each creature is painstakingly designed to inspire wonder and amazement.
Much like pulling fish out of the water with a fishing pole, the PLAYSTATION? SIXAXIS?wireless controller lets players literally “shake?their enemies into submission and “yank?their powers from them.
Design custom Folklore dungeons and share with players online. Populate your levels with creatures you collect during your single player campaign!
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Redefining Rally: High-speed next-gen racing on a wide variety of surface types, all within environments from exotic locations around the world.
Groundbreaking GeoDeformation? Proprietary technology creates fully deformable environments and surfaces, ensuring that the race experience changes on every lap.
Fully-Licensed Vehicles: Customizable 4WD, 2WD and Classic vehicles including the Subaru Impreza, Ford Focus, Audi Quattro, Lancia Stratos and Toyota Celica.
Competition: Advanced AI plus online and offline multiplayer for up to six people ensure a healthy level of competition for drivers of any standard.
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Originally released in 1998 on the PlayStation® game console, FINAL FANTASY TACTICS, the first tactical RPG in the legendary FINAL FANTASY® series, enthralled fans around the world with its unique artistic style and intricate storyline. Shipping more than 1.1 million copies in North America, FINAL FANTASY TACTICS opened the genre to legions of new fans.
FINAL FANTASY TACTICS: THE WAR OF THE LIONS, reborn and enhanced exclusively for the PSP system, introduces never-before-seen cinematic sequences, an entirely new English translation, 16:9 widescreen presentation and multiplayer features that will reintroduce this classic to a new generation of gamers.
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Real-Life HIN Racing Experience - Juiced 2 - Hot Import Nights combines an intense, addictive racing experience with the culture of the real-life HIN tour, the nation's largest lifestyle custom car show
Drift/powersliding races - Perfect your skills in multi-car drifting races
Driver DNA - Tracks each individual player's driving habits, creating a profile that can be downloaded off all online gaming services
Celebrity Driver DNA - Download celebrity DNA and test your star power skills
In-game gambling - Watch and bet on live races with up to 1000 others
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Redefining Rally: High-speed next-gen racing on a wide variety of surface types, all within environments from exotic locations around the world.
Groundbreaking GeoDeformation? Proprietary technology creates fully deformable environments and surfaces, ensuring that the race experience changes on every lap.
Fully-Licensed Vehicles: Customizable 4WD, 2WD and Classic vehicles including the Subaru Impreza, Ford Focus, Audi Quattro, Lancia Stratos and Toyota Celica.
Competition: Advanced AI plus online and offline multiplayer for up to six people ensure a healthy level of competition for drivers of any standard.
To read more of the post and Download, click here!
In Crash® of the Titans, players will fight a nefarious plot hatched by Crash's arch nemeses Neo and Nina Cortex to mutate the local creatures into titanic abominations. Using Crash's legendary mix of outrageous antics and daredevil bravado, players will "hijack" enemies to take control of their action and use their fearsome powers against all manner of enemies.
PlayStation 3 hardware sales jumped 178 per cent last week with the introduction of two new SKUs, helping the system record its third highest week since launch in the UK.
Data supplied to GamesIndustry.biz reveals that although Sony's console enjoyed a considerable sales boost, Nintendo's DS was still the best-selling hardware system in the UK, followed by the Wii and then the PS3, with the Xbox 360 behind its home console rival.
Two new PS3 models were introduced to market last Wednesday. A 40GB model with less functions has gone on sale for GBP 299, and the 60GB model has been reduced to GBP 349, bundled with two free first-party games.
PS3 software has also enjoyed a resurgence, with Resistance: Fall of Man climbing the all-formats charts from 22 to eight, Heavenly Sword re-entering the top 40 at number 14, MotorStorm moving from 22 to 18, and Formula 1: Championship Edition also back in the official charts at number 24.
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Sony's PlayStation Eye, essentially the follow-up to EyeToy, will hit the UK on November 7.
It comes bundled with EyeCreate - on Blu-ray disc - software which allows you to create and personalise your own videos (purchasers of Eye of Judgement can still download a free version of EyeCreate on PSN from October 25).
PlayStation Eye, which has been designed for PS3, will set you back £24.99.
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A Game of the Year Edition of The Elder Scrolls IV: Oblivion for PS3 finally allows owners of Sony's console to romp around in expansion pack Shivering Isles.
The GOTY version additionally features previously released download content Knights of the Nine.
However, for some reason the recently released content Fighter's Stronghold - available now for PC and Xbox 360 Oblivion, and a 10.3MB file - has not been included.
Maybe it'll appear in the Game of Next Year Edition. Badumtish.
The Elder Scrolls IV: Oblivion Game of the Year Edition is out for PS3 in December.
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Sony is still working on plans to distribute music and video via the PlayStation Network, with a possibility of such efforts coming to fruition early next year.
Speaking in an interview with The Financial Times, Sony chief executive Sir Howard Stringer talked about building a software infrastructure to distribute video and music.
"That is a Japanese and American combined effort to build a platform around a common software architecture to distribute video via the PlayStation Network into the [PSP handhelds] and beyond," he said.
"We are trying to get our devices to talk to each other efficiently. PlayStation Network should migrate from gadget to gadget. But initially it starts with PlayStation devices and then to TV and beyond. That's the goal."
While no specific dates were announced, Stringer did say "We won't know how effective [the effort] is until early next year."
Sony has already announced a television tuner and recorder device, as well as PSP video/voice chat software, for the UK and some European markets.
Microsoft launched a video download marketplace via Xbox Live in the US in November 2006.
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I'm here to release LightMP3 version 1.6.0 BETA.
Why beta?
Because I tested this version only a little, and there are some issues still to solve (like the problem with the USB connection)...
Now the app is compiled for kernel 3.xx (doesen't work under 3.71, next version will) and you have to install it in the directory PSP/GAME3xx
Here's the changelog:
-Added: LightMP3 is now a 3.xx application (install it in PSP/GAME3XX directory)
-Added: support to OGG Vorbis file (with streaming, so no filesize-related problems)
OGG Vorbis has fast forward and rewind
Note: the equalizer won't work with OGG Vorbis file.
OGG Vorbis works fine with CPU @ 50Mhz
-Added: Now supports 8khz, 11khz, 12khz, 16khz, 22khz, 24khz, 32khz, 44khz, 48khz (both MP3 and OGG Vorbis)
(many thanks to crazyc!)
-Added: "Repeat track" mode (old "Repeat" becomes "Repeat all")
-Fixed: volume up and down with remote controller didn't update volume bar.
-Fixed: display brightness is restored when you quit.
The USB connection problem
I'm experiencing problems loading some prx from flash0 (if someone has some hint about this please tell me).
To bypass this problem you have to manually copy two prx from your flash0 to the LightMP3's directory.
The prx are:
flash0:/kd/usbstorms.prx
flash0:/kd/usbstorboot.prx
If you don't use USB connection in LightMP3 you can skip this passage (USB connection won't work)
Comments, suggestion and bugreport are welcome.
Many thanks to:
cracyz for the pspaudiolib patch
John_K & adresd (PSPMediaCenter)
ps2dev.org
Ciaooo
Sakya
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It's been a while since we've had a bit of (supposed) GTA IV leakage, but now US site GamerNode has piped up with new details apparently originating at a PlayStation event in Toronto.
The PlayStation Holiday Preview Event (as they're calling it) apparently had Rockstar drop a few more GTA details while showcasing Manhunt 2 to Canadian punters.
Supposedly Rockstar is aiming for support for up to 16 players in the fourth instalment's online multiplayer mode, which should excite anyone who's played the excellent wi-fi deathmatch in any of the PSP versions.
Supposedly the developer has also been busy testing various plots and even considered having the entire game world unlocked from the beginning. But that goes against the series' tradition of having you unlock districts through story progression.
Rockstar wasn't able to comment on the info when we picked up the phone, but we reckon it's probably safe to assume there'll be an ample number of players supported in GTA IV anyway. It's out in Q1, if you'd forgotten.
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Ah, Target. The home of so many broken street dates. Just days after letting the Xbox 360 Arcade slip out of its doors early, the retailer is apparently proving that the 40GB PlayStation 3 is indeed coming to America -- and for $399.99, no less. Reportedly, the system is all set to "officially" be released here on October 28th, and while we've no way of confirming, we're hearing that it may be bundled with the upcoming Spider-Man 3 flick, too.
Following a price cut to the existing 60GB PS3 from £425 to £350, and the introduction to market of a 40GB PS3 for £299, Sony's next-gen console has enjoyed it's third best weekly hardware sales since launching in the UK in March, reports MCV.
According to sales data monitor Chart Track, week-on-week PS3 hardware sales rose by 178 percent. While individual unit sales were not announced, the weekly sales total is the highest since the first two weeks following the console's launch.
The PS3 innards? Fantastic. The outer shell? Hrm. As a straight up piece of hardware, the PS3 is impressive. That glossy dust-collecting Victorian waffle iron-shaped shell isn't. Though! Sony was trying to do something different than you typical game console. Just listen to Sony designer Teiyu Goto explain it:
For PLAYSTATION®3, we employed a curvilinear and glossy surface. This shape and material is rarely used for conventional electronic appliances. It is different from VCRs, DVD players (whose widths are usually 430 mm), or gaming systems. It represents a completely new concept.
There is a reason, you know, that shape and that material aren't used in conventional appliances.
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The hunt for 3D graphics access from homebrew/linux ("Other OS") on the PS3 goes on and the guys over at ps2dev.org have made significant progress recently after IronPeter managed to blit the push buffer from user land using fifo control registers.
Talking as part of an in-depth interview published on Gamasutra today, Kojima Productions' Ryan Payton has revealed that there are over 200 developers working to complete Metal Gear Solid 4 for PlayStation 3, also commenting on the game's use of DualShock 3.
"But the game is definitely under a lot of pressure, because the way things are turning out, this could be the first "must have" PlayStation 3 title on store shelves. Or, if not the first, then the second or the third. So, in that sense, there's a lot relying on it. People at Sony know that, and we've got literally 200 guys working on this title, day and night, making sure that it's perfect."
"This will be the premiere DualShock 3 supporting game coming out within the next six months. Gran Turismo 5 is, I'm sure, going to be impressive, but we've got some things that I can't talk about that people are going to really dig." http://www.gamasutra.com/php-bin/new...hp?story=15859
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Well, it looks like that CECHG01 model PlayStation 3 wasn't the only one that the FCC got to spend a bit of time with recently, with the hereto unheard of CECHH01 model now also finding its way into a couple of more recent filings with the commission. While we can't say for sure what's what, that model number is certainly more than a tad similar to the recently revealed 40GB CECHH00 model announced for Japan, which would seem to suggest that this one can't be all that different. http://www.engadget.com/2007/10/15/p...-fcc/#comments
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Get six months of complimentary T-Mobile HotSpot Wi-Fi service for your PSP® system, and experience online gaming like never before!
It's simple. Just download the latest system software update to your PSP, locate the nearest T-Mobile HotSpot, choose the "Use Wireless HotSpot" option and follow the instructions to get connected. Look for the T-Mobile HotSpot call-out on the packaging of T-Mobile supported PSP® games.
Now you can play your PSP® games online at thousands of T-Mobile HotSpot locations nationwide! T-Mobile HotSpots are located in places you already go like Starbucks coffeehouses, Borders Books & Music stores, FedEx Kinko's Office and Print Centers, Hyatt Hotels & Resorts, Sofitel and Novotel hotels, airports, and the airline clubs of American®, Delta, United®, and US Airways®. With T-Mobile HotSpots, unleash the power of your PSP® through thrilling online gaming against players from all around the world.
Resistance: Fall of Man 2 is being "tentatively" prepared for launch next November, relocating the World War II-era alien-bashing action to American locations like San Francisco and Chicago as the Chimera invasion hits US shores. Beats Grimsby and Hull...
Sergeant Nathan Hale, star of the original game, will allegedly return - though not necessarily in the leading role. Multiplayer matches are said to feature vehicles, including three brand new aircraft. Even better, there's a cliffhanger ending that sets up a third title in the series.
A sequel's hardly surprising given Insomniac's history-bending battler was one of PS3's better games at launch, though this infoburst certainly ain't official.
No, it comes courtesy of our new favourite industry tipster, the memorably named Surfer Girl Reviews Star Wars blog.
You may it remember from such revelations such as LA Noire being too big for Xbox 360...
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Greetings to all , just finished my mod. Introducing the Internal PSP Chotto Shot Camera Mod. Please if any one has any questions please feel free to ask them in this thread. With the limited space in the PSP phat I had to remove the UMD drive. We are working on a PSP Slim version as it looks now the slim version should not need the UMD drive to be removed. We will post tutorial soon.
Video Via Comments
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Pixelizer is my first public release. The game takes its likeness from the palettes and boards of Animal Crossing. Since there were already so many designs for it, I figured that would be best. The game also take part of its gameplay from Pencil Puzzles. Pencil Puzzles are small puzzles in the back of Tips & Tricks magazine. (Thanks T & T) The object is to fill in squares to form a picture. Well, combining that, with Animal Crossing brings you the addicting game you see here. And yes, there is a coder by the name of Access_Denied who created Pencil Puzzles for the PSP, but in all honesty, the code wasn't that good. (Sorry Access_Denied) His game is what inspired me to make this. Anyway, here's what the game is.
GamePlay
The object is simple. Fill in squares until you get a picture. On the right of the giant grid, you will see a block titled "Current Block". Copy that block's pixels over to the giant grid, following the coordinates indicated by the two 'arrows' to guide you to which box. As you progress, the picture will become more clear, but more confusing at the same time. In this case, look at the preview box to get a smaller, clearer picture of it. When you're done you shall see the beautiful picture. Then, simply take a screenshot, and you're done. Start a new puzzle.
Controls
R-Trigger + L-Trigger -- Change Current Block.
Triangle -- Change from giant grid to color select menu.
Cross -- Assign the highlighted square the current color.
Start -- Take a screenshot. (Saved in ~/Pixelizer/ScreenShots/xxxxx.png)
Select + Circle -- Return to menu to select puzzle.
After I released a beta of M(P)ortal yesterday, i decided to go on with my little 'project' .
As you can see , i put a new feature in it ; webcams . It shows a view webcam photos of 13 countries.
Changelog :
+ added more flash games
+ added more flash videos
+ added more flash applications
+ added Webcams
+ removed Music
Known "bugs" :
-The webcam from London Albert Bridge & Buenos Aires won't show up..
-Some flash games don't work properly (or they don't work at all) i'm trying to fix that..
Install :
Extract with winrar
Copy 'M(P)ortal' to /PSP/COMMON
Typ in your browser : file/psp/common/m(p)ortal/home.html
It’s a plugin (and NOT a recovery to flash), that can be used on VSH and/or in GAME.
It’ll allow to some a lot of things (change M33 configuration on the fly, mount a Video ISO, …).
New since v2 :
* General:
- Time remaining with battery added
- A USB OF/ON text add (see USB menu)
- screen button problems has been fixed
- AntiUpdate feature added (thanks to tOc, _HellDashX_ , and Coolj)
- USB enabled via HOLD (without the menu)
: just put HOLD to enable USB (and USB device, i.e. UMD, Flash or MS)
* Settings :
- Recovery Config : new organisation (new menu Color)
* Extends :
- CPU Speed : CPU Speed in VSH/GAME has been changed : you now only have choice between the 7 configurations allowed by DA (20, 75, 100, 133, 222, 266, 300 and 333)
- Pandora : Backup Battery Eeprom, and Restore Battery Eeprom added (note : you can have some eeprom writing errors, but your battery should still work)
* vshMenu :
- ISO Video added (see ISO Video for more informations)
* USB (new) :
- allow you to switch on/off USB
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features:
1. movie stand provides convenient viewing angle
2. access headphone, charge and data transfer without opening the case
3. you can remove UMD without removing the case
5. easy to open for cleaning
6. quality material protects your PSP from scratches
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This official portable headphone for PSP enables you to play games and watch movies in total privacy. It comes with a remote control with Play, Pause, FF, FR, Volume and Hold functions to prevent accidentally knocking the buttons. Its fashionable white lead is great for traveling!
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This official Component AV cable for PSP allows you to display videos, photos, play music and as well as play games on your TV system. For playing games, a TV with progressive scan support is required.
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Skate anything you can see!
Sneak into spots only you can find - use ladders, ledges and wires to skate secret spots, find rooftop ledges, secret pools and hidden sewer tunnels
Avoid security guards who will toss you out of the choice locations.
Use skate checking on jerks that get in your way
Compete in races and impress skaters!
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All-new quickstrike ball-handling - whether you're pushing the ball upcourt or backing down a defender inside, quicker, more responsive ball-handling moves allow you to break down opponents and take complete control of your game.
Own the paint - put the ball in the hands of your best guys and go head-to-head in the lane. With all-new moves and counters, including pump fakes, drop-steps, and spins, post play has never been better.
Use the actual NBA shot tracking data to know who to feed and who to defend. An all-new on-screen overlay shows you exactly where a player is most dangerous.
Every player has a go-to move that they consistently go to when the game is on the line. Now the signature go-to moves of the NBA's best players have been realistically re-created to help you score when it counts. That patented step back jumper? A fadeaway with the big leg kick? If it's in the game, it's in the game.
With its new look and feel, 5-on-5 gameplay has never looked so good. The game features enhanced player spacing and behavior logic in the half-court, upgraded passing and rebounding mechanics, and an all-new two player interaction engine.
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Beginning with the evacuation of Yavin 4 (end of A New Hope) and ending with the Battle of Endor (Return of the Jedi), the original story features 11 battles as seen through the eyes of a clandestine Rebel team personally selected by Han Solo.
Millions of possible customizations directly affect gameplay to an even greater degree than the predetermined character classes of previous Star Wars Battlefront games.
Players can upgrade and customize soldiers' attributes (health, speed, agility), equipment (weapons, items) and appearance (species, body, insignia, uniform colors).
New maps include Ord Mantell, Boz Pity, Korriban, Sullust and Saleucami, plus new space battles at Kessel, Hoth, and the remnants of Alderaan.
Renegade Squadron also adds a second Hoth map, plus a new interpretation of Endor.
Price:USD 36.90 (£17)
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The ninth game in the NeoGeo Collection arrives and this time it's World Heroes Gorgeous .This is the complete roster of World Heroes 1, 2, Jet and Perfect. A variety of fighters from different time periods battle it out to see who is the best. The deathmatch mode in the first two games brings an added element of suspense and danger. Perfect adds in the "Hero" move for each characters arsenal of techniques. With features such as arranged music, color edit, and online play, this is another Neo collection worth looking into.
SNK Playmore's World Heroes Gorgeous for PlayStation2™ is in stock today, shipping at US$ 49.90 only.
features
Freedom to Play Your Way – With unprecedented control of their skating experience, players shape how their characters evolve.
Full-Featured Video Editor – Capture all of your sickest tricks and bails with this new video editor using a full-suite of editing tools, lens modes, camera angles and effects to cut and combine clips, add a personal soundtrack and even showcase online to share with others or move up the leaderboard rankings.
Greater Variety of Customization – Players have the ability to use the Rig-a-Kit and Environment Altering mechanics to transform any locale into their own personal skate park.
Expanded Gameplay Mechanics Deliver Unprecedented Control – Eight all new gameplay mechanics empower players to play the way they want: Bowl Carving, Aggro Push, Skate Checking, Climbing/Exploration.
description
Every skater has a different story. In Tony Hawk’s Proving Ground, you have the freedom to create yours. Experience a Tony Hawk game that lets you create and share your own lifestyle, where the choices you make impact how your character develops and the story unfolds.
More than 10 years after the very first arcade release and almost 7 years since the last Sega Rally game was published on Dreamcast™, fans of the series are finally honored with a brand new Sega Rally edition, this time available exclusively on PlayStation2™.
Previously announced as Sega Rally 2005 - but pushed back several times - Sega Rally 2006 features a time attack, career and arcade game modes. You start your career as a novice driver behind the wheel of a standard car. By progressing through the game, you will be able to improve your performance and earn cash, that you can spend on new cars and upgrades.
Sega Rally 2006 features more than 250 tracks, each individual one playable with different day/night time settings as well as numerous weather conditions, including heavy rain and snow.
Sega Rally 2006 as First Print Limited Edition with Sega Rally 1995 Bonus Disc for PlayStation2™ is now available at discounted US$ 14.90 only. And if you are a fan of the series, make sure to place your order for Sega Rally Revo, which is being released in various release versions this month.
SuccessHK has today dropped the price of the new 80GB Playstation 3 down to USD 497.10 (£244)
That is a massive saving over the reduced 60GB price in the UK at £350 and cheaper than the 40GB at £250
All PS3 Games are worldwide Region Free as are most Blueray Films. Buying a HK PS3 will lose PS2/Ps1 compatability but for the price it may be worth it..
SuccessHK do ship worldwide so good news for importers, but make sure you ship airmail and ask for the box to be marked as sample
SuccessHK has today dropped the price of the new 80GB Playstation 3 down to USD 497.10 (£244)
That is a massive saving over the reduced 60GB price in the UK at £350 and cheaper than the 40GB at £250
All PS3 Games are worldwide Region Free as are most Blueray Films. Buying a HK PS3 will lose PS2/Ps1 compatability but for the price it may be worth it..
SuccessHK do ship worldwide so good news for importers, but make sure you ship airmail and ask for the box to be marked as sample
WebFest is a tunnel shooter game for PSP, based mostly on Tempest, but with slightly modified gameplay. This version is compiled for PSP firmware 1.50, so may not work on the newer slimline PSP2000 yet.
Fans of the Fire Pro Wrestling series who have been awaiting for a localized North American release can now breathe a sigh of relief as Agetec has announced that Fire Pro Wrestling Returns will be shipping on November 13th for the PlayStation 2.
Also announced was that FPWR will be coming with a bargain price tag of $14.99 when it arrives.
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Tired of listening to crappy mp3s where the audio quality suffers from compression?
Want to play those crisp and clear FLAC's you have hoarded on your hard drive?
Well, now you can. I've decided to take a quick break from what I am working on (shown in my sig below) to knock up a quick audio player. I wasn't sure if there were already any out with FLAC playback.
Grab it while it's hot - FlacPlay (beta) and toss it in your GAME150 directory.
In this early stage, it just plays the files as you select them with your up and down buttons.
The X button starts playing and the O button stops playback. I'll toss in a playlist feature and continuous play in a later release.
Obligatory screenshot:
Enjoy
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via Jsharrad:
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Sony has revealed that it will be treating you to an episodic comedy series of games for PS3 called Rat Race.
It is being developed by Super-Ego Games to be available from the PlayStation Store, and features voices from real life funny people who have appeared in South Park, Flight of the Concords, Sex and the City, My Name is Earl, Ugly Betty, Comedy Central and more.
The story is based around the dysfunctional office of a company called BiggCo, where employees are all larger than life characters: the outrageously hot PR [staff writer - Ed], the jobs-worth who is focused on getting you fired, and a mad research scientist who spends too much time with his monkey.
You simply have to make it through the day, calling on all sorts of on-the-job-acquired talents like stealing, eavesdropping and sneaking to help you along the way.
For Super-Ego co-founder Greg Easley the aim is to make you feel part of your favourite telly sitcom, although that "doesn't do it justice".
The first episode is expected to be available in the US this winter.
We are still waiting for Sony Europe to tell us if and when we can expect it here.
NCsoft's director of product development believes Home's fortunes are dependent on PlayStation 3's installed base, and not the other way around.
Thomas Bidaux told GamesIndustry.biz that Home is "very interesting", but he believes it will "remain quite limited" unless it offers something significant beyond customisation of avatars.
He is also unconvinced that it will encourage take-up of the console. "One of the limitations is linked to the PlayStation 3 - so the success of Home is 100 per cent tied to the PS3's penetration into the market," he said.
"I don't think you can say you will sell more PS3s because of Home, but if the PS3 had the right penetration in the market, then yes - Home will be very interesting."
Bidaux also made the point that Sony's history of keeping a console on the market for a significant length of time, and its strength as a hardware company, were critical to
NCsoft's decision to partner with the company on a range of games.
"[Y]ou don't want to roll out an MMO and make it obsolete because of a new platform a year after that," he pointed out. "You want to have your MMO for many, many, many years - as many as possible."
"So the PlayStation 3 is a good platform for us, and we assume it's going to be around for quite a long time. Early adopters, and the early days - we don't really worry too much at that point."
Bidaux also acknowledged that both Sony and Microsoft's hardware strategies are "valid" and "interesting" in their own ways, and agreed that people probably get a bit carried away trying to compare them.
The full exclusive GamesIndustry.biz interview is available now.
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Sony will be dishing out its latest Bollywood inspired SingStar game in Europe on Friday.
It lets you pop on a saris and shuffle around to all sorts of catchy tunes, belting out phonetic English lyrics that appear on your karaoke screen, which is much easier than reading Hindi.
Bollywood is the part of Indian cinema made famous by its lavish colours, group dance routines, whistle-able songs and extraordinarily melodramatic storylines: expect love triangles, star-crossed romances, plot twists, corruption, baddies - it's like a whole series of Neighbours in one performance.
One of its current stars is Shilpa Shetty, the lady who fell victim of Jade Goody in Celebrity Big Brother the other year.
A full track list can be found below.
Aashiqui - Nazar Ke Samne
Askar - Jhalak Dikhla Ja
Chalte Chalte - Chalte Chalte
Chalte Chalte - Suno Na Suno Na
Chameli - Sajna Ve Sajna
Dil Chahta Hai - Koi Kahe Kehta Rahe
Dil Hai Ki Manta Nahin - Dil Hai Ki Manta Nahin
Don - The Chase Begins - Ye Mera Dil
Dus - Dus Bahane Karlke Le
Guru - Barso Re
Guru - Tere Bina
Ishq Hai Tumse - O Soniya
Kaal - Tauba Tauba
Kaal - Kaal Dhamaal
Kabhi Alvida Naa Kehna - Where's the Party Tonite
Kabhi Alvida Naa Kehna - Mitwa
kabhi Khushi Kabhie Gham - Bole Chudiyan
kabhi Khushi Kabhie Ghamv - Suraj Hua Maddham
kabhi Khushi Kabhie Gham - Say Shava Shava
Kal ho na ho - Maahi Ve
Kal ho na ho - It’s the time to disco
Kal ho na ho - Pretty Woman
Khakee - Dil Dooba
Kuch Kuch Hota hai - Kuch Kuch Hota Hai
Kuch Kuch Hota hai - Koi Mil Gaya
Kya Love Story Hai - It’s Rocking
Main Hoon Na - Main Hoon Na
Rang De Basanti - Rang De Basanti
Salaam-E-Ishq - Salaam-E-Ishq
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Although Sierra has yet to own up to it, Tim Schafer and Double Fine Productions have finally taken the wraps off their next game in the pages of US magazine Game Informer. Its name is Brütal Legend.
It's a game that pays homage to the ancient and mysterious forces of rock, and puts you in the biker-boots of Eddie Riggs, probably the best roadie in the world.
After fate takes a weird turn for him you will be slung into a fantasy world where even the air you breathe is inspired by metal history, and soon only your knowledge of a good old roadie rampage can save the day.
Brütal Legend is a third-person action game for PS3 and 360, and stars the vocal talents of Tenacious D man Jack Black. It will be published by Sierra Entertainment and has a tentative release date of 2008.
Tim Schafer and his Double Fine Productions are the brains behind our 2005 game of the year Psychonauts. To say we are excited about this would be as obvious as blaming your friend for your fart.
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The concept behind Sony's Talkman series is brilliant: a UMD disc bundled with a microphone that transforms the PSP into a crude language translator. Even though multiple versions of the game have been released, the series never exploded like Nintendo’s English training game for the DS.
However, Sony isn’t dropping the Talkman. They are continuing it with the radically redesigned Talkman Travel. Max the colorful chatty bird got the axe so Talkman Travel could get a sleek overhaul. Plus they added in handy features for tourists like maps with landmarks on top of canned phrases. The downside is it only supports a few locations: Taiwan, South Korea and Shanghai. Also it’s in Japanese, which means it won’t be nearly as useful as the original Talkman or Talkman Euro which translates English into other languages.
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ChillyWilly has released a new version of the Snes emulator Snes9xTYL for PSP Slims. Heres the release info:
Chilly Willy's been busy this last week, programming with his new acquaintance CaptShoe, and here's the result. This is Snes9xTYL 0.4.2 with MediaEngine support... for the Slim! There were also a few bug fixes as well. Although this is targeted at Slim owners, it works just fine on the phat as well. On the slim, it goes in GAME, GAME360, or GAME371. On the phat, it goes in GAME3xx or GAME if you have the kernel mode set to 3.xx.
One major limitation on this version - you cannot change the speed. It's hardcoded for 333 MHz. This is because you cannot change the CPU speed while the MediaEngine is running or the Slim hangs. In a related issue, sleep mode has been disabled since sleep would have done nothing at all. As such, this will drain your battery rapidly. Once I figure out how to change the speed after the ME has been initialized, I can change this aspect pretty easily. For now, full speed, and pressing the power button does nothing.
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via chillywilly
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Jamie found a story about a inexpensive supercomputer being used by an astrophysicist to research gravity waves. The interesting bit is that the system is built using 8 PS3s. Since nobody is actually playing games on the system, it makes sense to use them for research projects like this, but I really wonder now what is defining 'Supercomputer'... I mean, a hundred PS3s sure, but 8? I think we are de-valuing the meaning of the word 'super'
features
AD-Hoc wireless Battle at Versus Station
Various Game Mode & Level: 5 Game Stations and 3 levels
117 songs of Pops, K-pops, Banya and remixes
Reward System: Buying various items (steps, images and music)
Game points at Store Station
Enjoying own played games & Music videos at Mania Station
description
More rhythm & action available on your PSP™. Play Pump It Up Zero Portable at home, work, school or just anywhere you like. This game has a great assortment of 111 songs, including Pop, Banya and K-Pop tracks. Using wireless connection (AD hoc mode) at "Versus Station", you will be most excited. Whenever you end a song or clear, you can gather game points. At Store Station, you can buy various indicators, steps, images and music videos with your game points.
Now, Boost your fingers!
How to Play?
• Push the direction indicator button to the music
• When a direction indicator reaches the sequence zone, the player has to press the applicable button
• When the direction indicator reaches the target zone, the gauge indicator goes up. Once the player pushes the button twice they can attain a perfect mark, which is called a "COMBO"
• When you make a mistake, the gauge indicator will go down and eventually the game will be over.
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Uberjack has released a new Atari Lynx emulator for PlayStation Portable
Handy PSP is a port of the Handy emulator to the Sony PlayStation Portable platform. It’s written in C and C++ and uses GU (Graphical Utility toolkit) for rendering.
Installation
PLEASE NOTE Before you can play Lynx games, you will need to obtain lynxboot.img. Please don’t ask me where you can get this file—go ask Google instead.
Unzip handy.zip into /PSP/GAME/ folder on the memory stick. Copy lynxboot.img to /PSP/GAME/HANDYPSP (see above paragraph).
Game ROM’s may reside anywhere, and can be ZIP-compressed. The system boot ROM (lynxboot.img) must reside in the same directory as the main EBOOT.
Controls
The emulator currently comes with the following default key mappings:
During emulation:
Analog stick Directional pad up/down/left/right
Directional pad Directional pad up/down/left/right
[ ] (square) Button A
X (cross) Button B
Start Option 1
Select Option 2
[R] Pause
[L] + [R] Return to the emulator menu
By default, button configuration changes are not retained after button mapping is modified. To save changes, press X (cross) after desired mapping is configured. To load the default mapping press ^ (triangle).
Known issues
Sound isn’t perfect—in some games, it skips or pops. After a week of tweaking the sound code, I’m still not sure if this is because of the port, or the emulator. The answer most likely lies somewhere in-between.
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The PSP Show #55 - Monster Hunter Freedom 2 (MP3 7.51 mb 10 minutes 53 seconds)
Back in Scotland, and in the studio, and time to report back on the fun and games of the return flight with the PSP Slim and Lite - or not as the case may be. Listen to find out why. Listen in also to why this non RPG’er is completely satisfied with Capcom’s Monster Hunter Freedom 2!
Its always nice to see a good site updated and the PSP Magazine site also known as Perooz have recently started updating again and they have released a mass of new magazines, heres the quick copy of their news:
Style.com - Issue 001
Get the latest from Style.com for your mobile device including fashion trends, people and parties, shopping, beauty and much more.
DailyCandy.com - Issue 001
Get the latest from DailyCandy.com for your mobile device including house & home, food & dink, arts, travel and much more.
GQ.com - Issue 001
Get the latest from GQ.com for your mobile device including fashion trends, news, gear, interviews, mens style and much much more.
AutoBlog.com - Issue 040
Get the latest from AutoBlog.com for your mobile device including automotive news, reviews, spy shots, galleries and much more.
Car Magazine - Issue 027
Get the latest from Car Magazine (carmagazine.co.uk) for your mobile device including automotive news and reviews and much more.
Esquire.com - Issue 027
Get the latest from Esquire.com for your mobile device including women, featured magazine articles, style, fiction and much more.
Gizmodo.com - Issue 043
Get the latest content from Gizmodo.com for your mobile device including gadget and technology news, reviews and much more.
Nylon Magazine - Issue 010
Get the latest from Nylon Magazine (NylonMag.com) for your mobile device, including fashion, beauty, culture and much more.
Sony Computer Entertainment America has finally confirmed the new 40GB PlayStation 3 for the US, and plans to release it on November 2 for USD 400.
The move follows hot on the heels of GamesIndustry's report on the situation earlier in the week, and will coincide with a 17 per cent price cut for the existing 80GB unit, which drops from USD 600 down to USD 500.
The announcement was made by SCEA president Jack Tretton and reported by Reuters, and follows similar strategies already revealed in Europe and Japan.
The new 40GB unit drops backwards compatibility with PS2 titles, something Tretton justified by calling it a "secondary consideration", believing the PlayStation 3 should now focus on its own catalogue.
Last week saw the third highest sales week for the PlayStation 3 in the UK since launch, after the 40GB model and accompanying price cut for the 60GB unit entered the market.
It also prompted a boost in PS3 titles across the all formats chart, with many old faces re-entering in strong positions.
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Sony has unloaded more cardboard boxes full of content onto the PlayStation Store.
The first one was stuffed with PSone games, each costing GBP 3.49. Inside was CTR: Crash Team Racing, Everybody's Golf 2 and Syphon Filter 3.
Our next parcel was much smaller, containing just one lonely Dynasty Warriors: Gundam demo. But you can always supplement that with a solitary trailer for Uncharted: Drake's Fortune, which talks about the inspiration behind the game.
Elsewhere are two free wallpapers for Lair: one for bad dragons and one for good dragons - his and hers, if you like.
But nowhere could we find that elusive Pro Evolution Soccer 2008 demo. What a pest.
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Following rumours last month that Sony would sell its processor chip manufacturing facilities to Toshiba, the company has announced that it will enter into a joint venture instead.
The agreement, which should be completed by the end of March according to a report by Bloomberg, will see the transfer of manufacturing facilities to Toshiba, while manufacturing will come under the control of the Sony-Toshiba joint venture.
Sale of the facilities to Toshiba is expected to raise JPY 100 billion (USD 858 million), and the Sony share price had climbed 0.6 per cent by the close of the Tokyo Stock Exchange.
The move also follows Sony's announcement earlier in the month about its partnership with Infineon Technologies on the production of DRAM chips.
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So you should already know that Sony has officially made similar moves in the US to what we saw in the UK regarding PS3's price and specs.
Speaking about the move in the Wall Street Journal, US Sony boss Jack Tretton said, "While we were incredibly excited about the technology in PS3 and while it was future-proofed to some degree, it was a bit ahead of its time. The downside of all that technology was the price we had to offer it to consumer at retail. We knew $599 [£293] was going to be a challenge for some people based on traditional videogame pricing."
The comments reflect somewhat of a turnaround. At launch Sony stood by its company line that the console wasn't expensive considering what you were getting inside the box.
The Wall Street Journal also reports that during the interview Tretton "conceded that removing that capability, along with a few other features, isn't dramatically reducing Sony's cost of manufacturing the console but will instead encourage buyers of the entry-level PlayStation 3 to purchase more games designed specifically for the new system."
Sony's own research apparently showed that compatibility with PlayStation 2 games isn't likely to be missed by customers, who should already own the older system.
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Capcom's shooter Lost Planet is heading to PS3 early next year, says word that's sneaked out onto the interweb.
According to that word, the PS3 edition features all the download content released for the original Xbox 360 version of the game, in addition to bonus multiplayer characters - Frank West (Dead Rising), Mega Man and Jo from Lost Planet - that were released for Lost Planet on PC.
Speaking of multiplayer, it's expected that on PS3 16 players will be able to shoot each other in the face online.
Lost Planet's an all-out, sci-fi action-blaster that finds you battling aliens and other enemies in adverse environments.
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The big announcement Capcom has been counting down to was none other than the unveiling of Street Fighter IV.
It came in the form of a single cinematic trailer, though, so no specific platforms, gameplay details or dates are known at the moment.
In the video - now showing on Eurogamer TV - we meet the familiar and grizzled expressions of Ryu and Ken, who are still trying to use the same array of moves to beat each other up - only one is like Ben Stiller and the other Owen Wilson.
The action is shot in a stylised watercolour-inspired montage, and shows the red and white-clad karate heroes pulling out dragon punches, fireballs and annoying kicks that block you in a corner and stop you from getting back up. Don't get me started on M. Bison, he made me smash my SNES pad.
It could all just be a rather artistic introduction to the fourth instalment in a 2D fighting series, of course, or it might be an indication that the action is about to go 3D. No one knows, yet. But we will be here to tell you when we do.
Until then, head over to Eurogamer TV to see the very first trailer for Street Fighter IV, right here.
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So Folklore? A good game with great SixAxis controls that's been well received all round? Well I never. What next, rumble?
According to PSW's review, "It's a game with high production values throughout, and although the game can easily be split into two main strands - netherworld sections and those which have you running around Lemrick - the visual quality on offer and the range of creatures makes the game a delight, despite things being rather linear."
Sony has released a new TV ad for the game that's better than most we've seen of late. Crank up the sound for the spine-tingling, spooky sounds and spookier finale.
Don't expect to see this on your tellies before the 9pm watershed. Parents (and the Daily Mail) would love it!
Capcom is resurrecting classic Bionic Commando in a new game in development for PS3, Xbox 360 and PC.
Bionic Commando first appeared in the late 1980s. The 2D, side-scrolling action-platformer starred a weapon-toting lead character who also happened to sport a bionic arm that acted like a grappling hook which allowed him to navigate around levels.
The new title, simply called Bionic Commando, retains the 'grappling hook' gameplay but beefs it up with players able to use the bionic arm to fling large objects at opponents and batter them with it at close range.
Here's the scoop on the plot from Capcom: "Bionic Commando features Nathan Spencer (voiced by former lead singer of Faith No More, Mike Patton), a government operative who represents the ultimate fusion of man and machine. After distinguishing himself in a fierce conflict against the Imperials, Spencer is betrayed and falsely imprisoned by the very people he unquestioningly served.
"Three years later, on the day he is due to be executed for his supposed crimes, an experimental weapon detonates in Ascension City, unleashing an immensely powerful earthquake coupled with a radiation shockwave that leaves the city in ruins, wiping out its populace. Military intelligence suggests that a large terrorist search force has moved in and occupied Ascension City, but as yet their motives remain unclear.
"With the terrain in ruins and the terrorists in control of Ascension City's air defences the FSA has only one option open to them - the reactivation of Nathan Spencer."
Capcom promises that the city in ruins provides an "engaging environment of towering buildings, suspended roadways and monorails, deep canyons and sheer rock faces that allow gamers to traverse each area via multiple routes using swinging, rappeling, climbing and wall-walking techniques."
Sony Computer Entertainment America Inc. (SCEA) today announced plans to introduce a new 40GB model of its PLAYSTATION 3 (PS3) computer entertainment system.
Beginning November 2nd, to further enhance the HD entertainment experience, the new 40GB PS3 model will come bundled with the blockbuster movie Spider-Man(TM) 3 Blu-ray Disc(TM) (BD) from Sony Pictures Home Entertainment, and will be available in North America for a suggested retail price of $399 (USD/CND). The company also announced that effective immediately, the current 80GB PS3 model will be available in North America for $499 (USD/CND), $100 below the original launch price.
"We're pleased to offer the consumer a lower price point without sacrificing the core technology components that make PS3 the most advanced high-definition entertainment system available. Every PS3 comes with a Blu-ray drive, HDMI output, an integrated Wi-Fi connection, Cell Broadband Engine and a built-in hard-drive," said Jack Tretton, President and CEO, SCEA.
"This holiday season we'll be able to offer attractive retail pricing with a broad portfolio of outstanding games including Ratchet & Clank(R) Future: Tools of Destruction(TM), THE EYE OF JUDGMENT(TM), Uncharted: Drake's Fortune(TM), Heavenly Sword(TM), Call of Duty(R) 4: Modern Warfare, Assassin's Creed(TM), Haze(TM) and RockBand(TM)."
The new 40GB PS3 will no longer play PlayStation(R)2 titles, reflecting the availability of a more extensive line-up of PS3 specific titles. Consumers looking for backwards compatibility can take advantage of the limited PlayStation 2 backwards compatibility of the 80GB PS3.
SuccessHK already sell with worldwide shipping the 80GB PS3 for USD 497.10 (£244)
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This post in the PlayStation forums claims that Sony Customer Service told the owner of a bricked PS3 that plugging his console into a surge protector had voided his warranty, and that he'd have to pay $150 to have the unit repaired.
This sounded pretty unlikely to us, so we contacted Sony and were told that, no, plugging your PS3 into a surge protector does not void your warranty. Duh. Ok, they didn't actually say "Duh," but it was clearly implied.
Guerrilla Games gave a nod to the Blu-ray camp, saying the graphics and level of detail found in the game could only be done with large storage space. "It is not a luxury to have Blu-ray, but rather a necessity, as compression only gets you so far. I mean, the level that we showed at E3 and Leipzig topped out around 2GB! Also having the CELL and SPUs means we can offload all of our physics processing to an SPU, or process AI using the SPU's." We're excited to hear more about the game, especially a solid release date. However, we don't expect it to come out anytime soon -- we want them to relax and craft an excellent gaming experience for us. http://www.ps3fanboy.com/2007/10/16/...ty-not-luxury/
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This unit fits snuggly within any Windows-based machine lookin' for a 5.25-inch optical drive, and it has no problems burning dual-layer BD-Rs at a furious (ahem) 4x pace. Additionally, you'll find a SATA interface along with backup software bundled in, and just in case you're not working exclusively with BD-R, it can also toast BD-RE at 2x, DVD±R at 16x, DVD±R DL at 8x, DVD-RW at 6x, CD-R at 40x and CD-RW at 24x.
I found time today to update my second PSP to 3.71M33 and test a method for making JoySens 1.2 available under that firmware. For now it seems to work fine, but it is next to untested atm, so I cannot yet guarantee it to work 100% (any reports are welcome).
No updates from old JoySens 1.2, but work on JoySens 1.3 is being done at the time being which will contain a fix for analog sticks that return values that don't fill the whole range (hence movement is slowed or even totally crumbled in certain directions).
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via raphael
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People who live in the US, are receiving their special edition God of War Chains of Olympus UMD Demo
So if you live in the US and haven't gotten it yet, better check your mailbox
The demo starts where the trailer starts, battle of Attica, you destroy a ship, then you fight the lizard-like creature, and finally a persian warrior.
Once the persian warrior is defeated, you steal his Efreet's magic (you know the fire monster that has been on final fantasy since I don't know wich one)
That's pretty much it, but it's great, everything you would expect from a GOW game, stunning graphics, extraordinary battle mechanics and lots lots of blood.
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Skeezix has posted on our forums that he is to release a new version of his excellent Atari ST Emulator for the PSP soon, heres his news:
I've not been fiddling with the older 005 build for awhile, so don't knwo its status on current firmwares.
I've got a new build, 006, with minor changes, coming out soon. It does work on current M33 firmware, at least. (I'm still using kxploited directories in GAME150 in M33 though, for what thats worth.)
DickyDick69 has updated his Video Streaming app for the PSP
Pimpstreamer 1.0, a new release!
* support for the new slim psp /3.xx firmwares/WPA
* better streaming (so is reported)
* fully graphical, fast scrolling, proportional fonts
* not based on pmp_mod anymore
* DNS lookups
* started from scratch
* better energy consumption (playing MP3)
Sony's latest release for their PlayStation 2 console, Singstar Bollywood, is a karaoke-driven competitive game that promises to have fans singing along to hits from films like Rang De Basanti [Images], Salaam-E-Ishq [Images], Don and Guru, among others.
Previous installments of the popular Singstar franchise -- Singstar Rock Ballads got tremendous reviews -- featured not just a karaoke feature with a powerful scoring engine, but also a very intuitive interface and different levels of difficulty, designed to really challenge the wannabe-vocalist.
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Target, Activision, and RedOctane are teaming up to form a supergroup this holiday season with the release of Guitar Hero III: Legends of Rock on Oct. 28. Aspiring shredders can head on into Target stores for an exclusive bundle that includes the game, two specially designed guitar controllers and a customization kit full of guitar straps and stickers. The bundle will retail for $109.99. Curious gamers can get a sneak peek of the game at this week's E for All Expo in Los Angeles.
"Guitar Hero isn't just a game, it's a social and cultural phenomenon," said Troy Peterson, Senior Buyer at Target. "Our exclusive bundle gives fans a chance to hit the ground running right out of the box with two guitars and lets players take advantage of the new multiplayer features in Guitar Hero III: Legends of Rock."
Guitar Hero III: Legends of Rock will include explosive new content and features including a multiplayer action-inspired battle mode, grueling boss battles, a host of exclusive unlockable content and visually stunning rock venues. The third installment of the franchise is the biggest yet, including songs from such artists as Aerosmith, Guns N' Roses, The Killers, Metallica, Smashing Pumpkins, Beastie Boys, The Who and KISS. Guitar Hero III: Legends of Rock, published by RedOctane and developed by Neversoft, is rated 'T' for Teen by the ESRB and will be available October 28, 2007. For more information about the Guitar Hero franchise, please visit this dedicated community site: www.guitarhero.com.
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The ability to play PS2 games is not the primary driver for the PS3's business, says Peter Dille.
Speaking to GamesIndustry.biz, SCEA's senior vice president of marketing and PlayStation network defended the changes made to the new 40GB unit that was finally confirmed for the US market.
"We've been hearing loud and clear that price is more of a primary concern to consumers," Dille explained.
"We know that getting down to USD 399 will open up the PlayStation marketplace to a much broader swath of consumers that we had been at, at either USD 499 or 599."
The new 40GB PS3 eliminates the graphics synthesizer chip which allowed prior versions of the console to play PS2 software.
When asked why the company didn't eliminate Wi-Fi instead as a cost savings, keeping the chip for PS2 backwards compatibility, Dille said there was a good reason for that decision.
"[W]e'll be rolling out more and more features that take advantage of the connectivity between the PSP and the PS3, and Wi-Fi is really essential to that experience," he explained.
"We've got some cool things you can do today with Wi-Fi, but there are also a lot more on the horizon that will help people understand why we left Wi-Fi in."
While Dille recognized that consumers still value the PS2 software catalog, he pointed out that Sony is still supporting and selling the older system.
"If you take the USD 129 plus the USD 399 that the PS3 is being sold for today, you are still getting into the game for less than the USD 599 price we launched at."
Dille noted that Sony will reach ten years in the PS2's life cycle, with continuing third-party support, in sharp contrast to the way its competition handled their prior generation of hardware.
"Again, we know from our research that backwards compatibility is more important to some people than others," he explained.
"In practice, once you get the PS3 home, the ability to play games in high-definition is more what [consumers] are interested in than their back catalog of PS2 games."
The complete interview with Peter Dille can be read here.
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Sony Japan has said it will be releasing a free demo for Gran Turismo 5 Prologue on its regional Store this Saturday, 20th October.
That means all you have to do to is pop a fake beard and moustache on a new account and pretend you are Japanese so you can get hold of it.
Inside it are seven cars from the game that you can roar around one Suzuka Circuit: 2009 Nissan GT-R, 2008 Mazda Atneza (zoom zoom), 2008 Subaru Impreza WRX STi, 2008 Mitsubishi Lancer Evolution X GSR, 2008 Daihatsu OFC-1, and 2009 BMW 134i Coupe.
Despite not knowing what most of that means, we can tell you it is very pretty, and you will need to download the demo before it disappears on 11th November.
The full version of Gran Turismo 5 Prologue is due out on the Japanese Store in December.
However, the European release date of the game is still treading unknown waters, as is the whereabouts of our demo. But we should be able to update you as soon as Sony UK gets back to us.
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Sony's plans to clear the channel of 60GB PS3s appear to be well on course following the unit's recent price cut.
As reported earlier this week, the recent price cut to the 60GB PS3 and the introduction of an entry-level 40GB unit saw weekly PlayStation 3 sales jump 178 percent.
According to sales monitor ChartTrack, sales of the 60GB model accounted for 89 percent of PS3 sales last week.
"PS3 went up by 178 percent over the previous week, which puts it third in terms of overall hardware sold behind DS Lite and Wii," ChartTrack director Dorian Bloch told MCV. "It was PS3's biggest week since weeks one and two in March."
"As expected, everyone's buying the 60GB PS3 as it is such a bargain - the split is about 89 percent to 11 percent in the 60GB console's favor."
While deals vary from store to store, leading retailer GAME is currently offering the 60GB PS3 with two first party titles for £350. In comparison, the company is selling the 40GB unit with two pre-selected titles for £330, or with one game for £310.
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Here's something you don't see very often: a game's producer telling retailers it's okay to sell something ahead of its official release date since they already have it in stock.
You may recall that Sony originally intended Ratchet & Clank: Tools of Destruction should go on sale from 23rd October in the USA, but subsequently had to drop it a week, pitching an official release date of 30th October.
"Well, due to some unexpected quickness at the factory, a vast majority of retailers have already received the game," Greg Phillips, SCEA's line producer, writes on the official US Sony blog. "With that, some retailers are choosing to release the game next week instead of waiting until the 30th, which we are all too happy to allow."
Meanwhile, over here in Europe, retailers are pointing to a 9th November date for Ratchet & Clank, which seems to be pretty reliable.
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Devil May Cry 4 will land in shops for PS3 and Xbox 360 next February, with the PC version "following at a later date" says Capcom.
In a nutshell all you need to know is that Devil May Cry 4 comes from the mind of the producer of the original Devil May Cry and Resident Evil 4. And that's a good CV in our book.
We got our hands on the game a while back and yelled: "Grabbing the pad out of the Capcom representative's hands, we leaped straight into the action in that cathedral-looking level that you will have seen in trailers and was struck instantly by how amazing it looks.
"The environmental detail is incredible, with pin-sharp textures wrapped around the lush world that stretched into the distance. It looks amazing in 1080p."
Do we still think the same? Of course we do.
Take a look at the new trailer on the left in both 'short' and 'long' versions.
It's a double treat on Xbox Live Arcade this week with the arrival of Q Entertainment's Every Extend Extra Extreme and the long, long awaited XBLA version of Speedball II: Brutal Deluxe.
Mizuguchi's effort is more than likely heading to PlayStation 3 at some point, but according to Bitmap Brothers' John Phillips, a PSN port of Speedball II game is likely on the way as well.
"That could be on the cards," said Phillips, after we quizzed him on the likelihood of Speedball II making it to Sony's download service as well.
"I think [services like XBLA and PSN are] great. It shows that you can have great games that don't require the team size and development times of the full-price retail market. As the cost of development is lower we will over the next few years see a great many fantastic games on these formats."
By the looks of it then, it could be a case of PS3 owners not feeling left out for much longer. Next though, Bitmap Brothers are working on Chaos Engine, says Phillips.
Speedball II: Brutal Duluxe is on Xbox Live Arcade now for 800 Microsoft Points (£6.80)
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Keeping our PS3 controllers charged is such a pain that we always have to plug it in whenever we're watching Blu-ray movies. Pelican's Charge and Store eliminates lazy charging syndrome by providing both a charger and a stand, so you can keep your gaming area organized at the same time. The retail price is $29 [£14], which isn't too bad since it juices two controllers at the same time—and seeing how short the included PS3 charge cable is, it'll save you a number of treks across the living room as well.
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In an interview with Newsweek, Sony America CEO Jack Tretton explains why the 40GB PS3's lack of backwards compatibility with such simple math, it's hard to argue. Tretton breaks down the math all fancy like and makes intelligible that which we've been missing this whole time. The old 60GB PS3 with full BC was $600. The new 40GB PS3 with no PS2 BC is $400. By adding the cost of a PS2 at $129, the total for the two consoles is $529 ($70 less than the original 60GB price). Tretton says, "I've got two machines that do everything the same machine did a year ago at $599. So it's hard for me to see that as a negative for the consumer." That may be some fantastic spin, but at least it's not a lie. Of course, the math would be easier to swallow if the 60GB wasn't really $500, and if said consumer hadn't come to depend on the PS3's upscaling of old games. http://www.joystiq.com/2007/10/18/tr...3-ps2-old-ps3/
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Immediately after SCEA officially announced the new 40GB model for $399, GameDaily BIZ got on the phone with Senior Vice President of Marketing Peter Dille. He expects the new price point to make a huge impact. We also discussed controlling leaks, backwards compatibility, Blu-ray momentum and more.
* PD: I haven't seen the September data yet and obviously it won't reflect any of the momentum that we have with this announcement. But to answer your question, we expect tremendous acceleration in the PS3 business following this move; it's why we're doing it. And bear in mind that this isn't just a price reduction based on slow sales. We've engineered a new hardware unit to get to this lower price point. But again, I think it's also important to bear in mind that this new 40GB maintains all the core functionality of the PS3 experience. In other words, we don't have models some of which have a hard drive and some of which don't or some that have Blu-ray and some that don't. Every PS3, no matter what model you have, has Cell technology, has a Blu-ray drive built in, features Wi-Fi, free online gaming; that core experience remains unchanged.
And we expect that $399 opens up the PS3 experience to a whole new audience of people... there's basically a $50 price gap between the $399 unit and the 360's closest comparable unit. And for $50 more you get Blu-ray, you get PS3's free online gaming vs. paying a subscription with a monthly fee. Out of the box, I think the pendulum swings in the PlayStation's favor. What I can tell you, although we won't make predictions on how many we can sell week one, what I can point to is that in the U.K. when they made the introduction of their 40GB their business was up more than 170 percent, right out of the gate.
Price is a significant component here, but the other thing we're very excited about is our lineup of games. We feel we have a great holiday lineup. That combined with the [new price] I think really opens up the PS3 to a very broad audience.
* BIZ: Well, I'm very curious to see how November and December turn out with this new price point.
* PD: November is going to be a great month. We'll have a full month of sales for the 40GB; we'll have Ratchet out in the marketplace, which is just a beautiful game; Uncharted will be out a little later in November; sales of Warhawk and Heavenly Sword are still going strong; Folklore was just released. Again, we've got this very broad portfolio of games to hit the many different gaming tastes, and we think that's going to be significant, as well as the ability to play Blu-ray movies and to tap into all the multimedia functionality that the PS3 offers. We think the holidays is going to be when all this stuff is going to really kick into high gear. http://biz.gamedaily.com/industry/fe...d=17834&page=2
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VDrum is a drum kit simulator game for PSP.
It is unlike other drum apps/games currently
out in that each drum is controlled by a
different button and is not set up on a time
line like PSPRythm and PSPKick. It is
currently in its early stages and i hope to
add to it in the future.
---Controls
-In-Game:
Square/Left - Snare
Triangle/Up - Tom 1
Circle/Right - Floortom
Cross/Down - Bass
R - Hihat
L -Crash
Start - Play guitar Loop
Analog stick Up - Open Hats
Analog Stick Down - Close Hats
Analog Stick Right - Swap hats for ride
Analog Stick Left - Display Combinations
-Combinations
Square and Up - Turn snares on
Square and Down - Turn snares off
L and Up - Use crash cymbal
L and Down - Use splash cymbal
---Changelog
1.0-1.5
*Added the ability to change crash cymbal to a splash aswell
*Added the hit effect, shows which drum your currently hitting
1.5-1.7
*Added the ability to play a guitar loop while your playing
*Added ride, bass and rimshot, removed 2nd tom
*Redid all the graphix with help from ChristianDeluxe
*Changed hihat, snare and bass sounds
*Added combinations picture
*Added an snd0.at3
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via Xsjado7
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Export formats:
PMP AVC, MP4 PSP 3.03 OE, MP4 PSP 3.30, MP4 iPod, MP4 iPod 640, MP4 iPod Touch, MP4 PS3, MP4, AVI, AVI DV PAL, AVI DV NTSC, MPG, MPEG-2 PAL, MPEG-2 NTSC, MPEG2-TS, MPEG2-PS, FLV, MKV.
5.023 changes:
As always many fixes and tweaks.
Many components updated (x264, ffmpeg, ...).
Added auto temp folder selection (auto set to max free space drive).
Added output to MKV, AVI, MPEG-PS, MPEG-TS.
Added Copy for video stream.
Added Copy and Disabled for audio stream.
Few tweaks in log info.
Added MKV Info tool.
Added FFMPEG Info tool.
Added MP4BOX Info tool.
Added MP4 iPod Touch format. Added, tested and tweaked to max quality. (Thanks to Bas » .. basn)
Added and tweaked to max quality many new profiles for iPhone.
Added import M2TS. Work on export, but no luck for now.
AVI, MPEG-PS, MPEG-PS added as conteiners for remuxing. Codecs for this formats will be added in next version (XviD, MP3, MP2, MPEG2, AC3). Also hope will have time for adding subs extraction to next version.
Judas has posted an update to his homebrew, heres the details:
Pixelizer is my first public release. The game takes its likeness from the palettes and boards of Animal Crossing. Since there were already so many designs for it, I figured that would be best. The game also take part of its gameplay from Pencil Puzzles. Pencil Puzzles are small puzzles in the back of Tips & Tricks magazine. (Thanks T & T) The object is to fill in squares to form a picture. Well, combining that, with Animal Crossing brings you the addicting game you see here. And yes, there is a coder by the name of Access_Denied who created Pencil Puzzles for the PSP, but in all honesty, the code wasn't that good. (Sorry Access_Denied) His game is what inspired me to make this. Anyway, here's what the game is.
GamePlay
The object is simple. Fill in squares until you get a picture. On the right of the giant grid, you will see a block titled "Current Block". Copy that block's pixels over to the giant grid, following the coordinates indicated by the two 'arrows' to guide you to which box. As you progress, the picture will become more clear, but more confusing at the same time. In this case, look at the preview box to get a smaller, clearer picture of it. When you're done you shall see the beautiful picture. Then, simply take a screenshot, and you're done. Start a new puzzle.
*UPDATE 10-18* I've updated the game to include one major feature. It now numbers the colors you input to make it easier to tell colors apart. It doesn't look as sleek, but it's more functional. Also fixed some bugs and cleaned up the code. So, in the attached archive, there is the updated game.lua, and 4 new puzzles.
jsharrad has released a new version of Flacplay for IRshell:
Did a rewrite of this thing, reducing the filesize by about 70% and memory usage by alot. No GUI at the moment though so it's just an iR Shell plugin until I make up a nice interface.
I've tested it in iR Shell some and it seems to work in both 3.xx (3.71 untested) and 1.5 kernels (I guess irshell patches something), if anyone notices any bugs, please let me know.
Pick it up here
Associate it with extensions: FLA and FLAC. (although it should pick up any via a magic # if fed into the program)
Controls are O to pause, X to stop playback and exit back to iR Shell.
Enjoy.
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via jsharrad
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If you're looking for that extra few hours of gaming while you're on the go, and don't mind sacrificing a bit of dignity, check out this Charger Bracelet, made by Thanko. If you find yourself in the middle of an online battle and the internal battery is drained, slap on the gadget and you'll be in the clear. The bracelet (more of a wristband) will give you between 3.5 and 4.5 hours of battery life, and can be easily recharged via the USB port of your computer. Simply plug it in each night, and you'll be set for some additional hours the following day.
This Charger Bracelet will also work to power your cell phone and DS, with the included various adapters.
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Sony, meanwhile, sold only 119,400 PlayStation 3s and 215,000 PlayStation 2s. Clearly, that's why Sony had to make the move to launch the 40-gigabyte console at $399. That should help put Sony back in the game, but I very much doubt that the former leader of the industry will move out of third place.
One piece of news that came out this week was that Sony pleaded with third-party developers not to abandon its struggling platform. That change in attitude is a marked difference compared to the arrogance of past years. The argument is that the PS 3 will show its strength as developers learn how to make games for it. But developers know they can staff four or five Wii teams with the same number of people it takes to make one PS 3 game. We may have a glut of Wii games soon, but that's not as bad as not having enough games on the PS 3.
Though some of the kinks are still being worked out, when someone finishes work on a mod and clicks "export to PS3" it becomes a file they can host on their own, submit it to a fan website, on simply pass along the file to their friends. Players then download the files onto a PS3 compatible memory stick of their choice and load it into the game. Alternatively, the modifications can be hosted on a dedicated server and when a player someone logs onto that server, the files automatically download to the PS3 hard drive. Server hosts can flick a switch forcing people to download the information off a separate website, rather than hogging server bandwidth, but it's an option. Whether it will function within the PS3's own web browser isn't yet known.
The US Dollar, it's not looking so hot right now. Something about people not being sensible when purchasing property. End result is that a lot of foreign markets are seeing some issues when it comes to pricing. Like Canada! The mighty Canadian dollar has recently pulled level with the US dollar, meaning one Canadian dollar gets you...one US dollar. Pity game prices don't reflect that: most games and hardware in Canada are still accounting for the old exchange rate. Which means Canadians be gettin' ripped off by about 5-10%.
Enter Sony. They've just lowered the price of both PSN downloads and the PS3 itself to match the new exchange rate, with the Canadian pricing for all PS3 models now matching those in the US ($399 for the 40GB, $499 for the 80GB). Which is great, great news for Canadians, and a brilliant PR move by both SCEA and SCE Canada.
If blowing up team after team of invertebrates in Worms: Open Warfare 2 was getting tiresome, THQ's got you covered. A few weeks ago the company trucked out a slew of brand new landscapes and flags, and the trend will continue every other Friday into November.
Although the two-week updates will feature just one map and one landscape each, the first update included six flags (Yin Yan, Shotgun, Victory, UFO, Pointing and Peace) and four landscapes (Winter, Tugboat, Robot and Race). PSP owners can access the downloadable goodies by booting up Worms and entering Infrastructure mode.
Released in September, Worms: Open Warfare 2 puts players on a 2D map with a team of wigglin' worms and has them use all sorts of nasty weapons -- bazookas, homing missiles, banana bombs, etc. -- to eradicate the opposing force. Last team standing wins.
iFind 4.0 is here today. Re-mastered on the outside - iFind's elegant and detailed yet simple interface sets it apart from everything else. Revamped on the inside - Even though you won't be able to see it, iFind's core has been recoded to achieve maximum performance. Open up a whole new world with the array of features and links iFind presents you. Join the social with the new look Chatrooms and built in babblr.* iFind also has a clever password protection which allows you to protect your private files such as photos away from others’ eyes’. Going to your favourite sites and checking your mail has never been easier because iFind contains hundreds of sorted links allowing you to get where you want fast. The LiNK Browser, only available on iFind, gets you everywhere, surf the net, listen to music, do whatever you like while allowing you to your stuff in three tabs, meaning it can theoretically expand the three tabs in your PlayStation Portable browser to an incredible nine tabs.
It’s gorgeous.
iFind’s been acclaimed for it’s exceptional beauty in it’s graphics and design. Luminos is no different; while everyone is still catching up in this department, iFind once again sets new levels of standards with portal aesthetics and designs. Style up with iFind as changing to your favourite wallpaper is a breeze with the new Wallpaper Changer in iFind. It’s beauty that’s unparalleled.
Keep your personal media secure.
iFind can protect your private files from strangers' access. Keep all your private images and or .txt files in a folder known only to you and leave it to iFind to protect for you! Passwords can easily be configured on a computer with a text editor.
Find anything, fast.
Find your files or portals quickly and easily. Never ever will you need to type a long address to get to a file in your PSP. Finding and opening files will always be easy as iFind’s search feature is built straight into its main page.
Investigate, work, play and explore.
With handy text editors, paint applications, massive game library, and whatnot, do what ever you please with iFind’s built in applications and games allowing you to do much, much more on your PlayStation Portable.
Now playing.
Have a favourite tune you love to listen to? You can now play it inside iFind’s own mini Jukebox accessible via the LiNK Browser so you can surf the internet while listening to your tunes!
Make a connection.
LiNK brings you the both the convenience of browsing the internet and giving you the choice of quickly navigating back to iFind instantaneously, not only that LiNK now features a tabbed browsing, theoretically allowing you to view a total of nine web pages simultaneously, a break through on the PSP. It truly is the best browser in a browser.
Your guide, to the internet.
iFind comes with iPLP, providing you a rich experience of the internet. It has hundreds of categorized specially formatted sites just for use on the PlayStation Portable. Who ever said browsing the internet on the PlayStation Portable wasn’t fun?
Develop for iFind.
XDE (Cross Developer Expansion) allows users to easily create their own applications or games to be installed on iFind easily without any alteration of the code on iFind. Why not create something special for iFind and share it with all the iFind users around the world?
Bonjour!
Nice to meet you; join the live Chat Rooms exclusive to iFind users and meet up with your buddies or just have fun and meet new people all around the world! Want to use AIM, MSN or YIM? iFind has babblr integration allowing you to chat with people who are on their computers.*
Stay on track.
iFind is also completely expandable through it’s online web extension, the LiNK Centre.* The LiNK Centre provides news updates on iFind, global news updates via Digg, and many other neat services!*
See for your self.
With tens of thousands of users around the world, and being beautifully designed by Cronos you just have to see for yourself how good iFind just really is. Make the switch today and get iFind. *Will require WiFi internet access
Here's a run down of it's current core features:
- Passkey Protection (Improved password protection)
- LiNK Browser (Allows 3 tabs in inside iFind)
- Fully customizable GUI
- Media Browser
- Media Player
- XDE support
- Jukebox
- Games (18 in total, expandable through updates/XDE)
- Applications (11 in total, ditto above) - Iorkara's PSP Links Page
- babblr 2.0 (AIM, WLPM and YIM Messenger support)
- Wallpaper Changer
- LiNK Center
- Chatrooms
New/Improved features:
- Totally revamped GUI
- LiNK Browser (fixed bugs and cleaned up coding)
- Online game database access
- LiNK Station
- Mobile Mail Centre
- Jukebox
- Better XDE integration
- Cleaned up coding for faster loading
- About page with Help
- babblr 2.0 integration
- New customization features (much more easier to customize)
FAQs
Will this harm my PSP in anyway?
No this is a PSP portal, it's just linked up pages with fancy stuff to make your PSP Browser experience better.
Why is the file I've download a .RAR/.ZIP?
You will need to extract the contents inside the file using WinRAR, WinZIP or using the Windows extractor. Once downloaded and installed just right click the file and choose extract.
Some games or applications won't load.
You must have firmware version 2.7+ and you will need to enable flash on your PSP in the settings (you will need a WiFi connection) or enable via the homebrew method which you can download on the downloads page.
iFind simply won't load.
Follow these simple steps:
1. Make sure you have unzipped and placed the iFind folder in the right place. In PSP/COMMON/. (When unzipping, DO NOT unzip the contents into another folder)
2. Check if JavaScript is enabled, if not enable it.
3. Maximize your cache setting to 2048kbs
4. Make sure you are typing file:/PSP/COMMON/iFind/entry.html into the address bar of the PSP.
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Syn-Z has released the Source Code to his Genesis emulator for the PSP. There hasnt been a new release from him for over a year so maybe this is his attempt to pass the flag to someone else.
PSP had a huge spike in sales recently, thanks to Crisis Core: Final Fantasy VII and PSP Slim & Lite, 600,000 units were sold since it’s launch last month, Famitsu threw some questions at the 68 gaming stores they have connection with to find out what gamers like about the new PSP. So here’s some interesting data.
Note: This survey appear on Oct 26th issue of the mag, which is the issue before last.
Most Sold Colors
17.4% | Piano Black
17.1% | Ice Silver
17.0% | Crisis Core Final Fantasy VII 10th Anniversary Limited
15.4% | Ceramic White
14.9% | Felicia Blue
11.3% | Lavender Purple
06.9% | Rose Pink
% of PSP Software Sales
The % of PSP games in the total number of games sold for all system saw great increases as well, thanks mostly to Crisis Core and MGS PO+. Aug 27 - Sep 2 4.5%
Sep 3 - Sep 9 4.3%
Sep 10 - Sep 16 30.7%
Sep 17 - Sep 23 26.2%
Sep 24 - Sep 30 19.8%
September Top PSP Games
All new PSP games were quite well received during the month and MHP 2nd, released back in February, had a big spike in sales as well.
663,820 | Crisis Core: Final Fantasy VII
129,873 | Metal Gear Solid Portable Ops +
64,530 | Fate/Tiger Colosseum
30,168 | Yu-Gi-Oh! Duel Monsters GX Tagforce 2
28,723 | Monster Hunter Portable 2nd
Games that sold well with Slim & Lite
51 votes | Crisis Core: Final Fantasy VII
22 votes | Metal Gear Solid Portable Ops +
17 votes | Monster Hunter Portable 2nd
7 votes | Metal Gear Solid Portable Ops
6 votes | Grand Theft Auto: Liberty City Stories
Did Slim & Lite Meet Expectation?
The sales are unexpected for most of the stores questioned, many of them observed that there were quite a number of “old” PSP owners buying the new model as well.
62.7% | Unexpected
35.1% | As expected
02.2% | Below expectation
Reasons For Buying?
Despite critics on it’s reception, the 1seg TV Tuner was the top reason people getting the new PSP.
17 votes | 1seg TV Tuner
14 votes | Crisis Core: Final Fantasy VII
12 votes | Slimmer and lighter
10 votes | Previous owners changing their system
09 votes | TV output
1seg TV Tuner Sales
It seems that many store owners already knew that 1seg TV Tuner will be a hit among new PSP buyers.
46.2% | As expected
40.3% | Unexpected
13.5% | Below expectation
Will PSP strong sales continue?
The most recent sales numbers already said no to this, although at around 60,000 units, it is still much higher than usual sales pre-Slim & Lite. Here’s what the store owners’ predicted, with the main reason for “No” being the lack of big titles.
43.3% | No
35.4% | Not sure
21.3% | Yes
Finally, the magazine highlighted some of the comments made by the store owners, here’s a few interesting ones:
More games like Monster Hunter Portable 2nd needed
The new models attracted quite a number of female buyers as well
Hope there are games that will support the 1seg TV Tuner
How about some limited edition colors?
Add record function to the TV Tuner
Current colors are too similar to NDS, some PSP exclusive colors would be nice
Games for the holiday season are severely lacking
Third party games has been quite successful on the PSP, hope there will be more games from them
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PSP Earth is back for the halloween season. With the halloween edition of the latest installment of the PSP Series, Spook out your friends with a few Limited Edition easter eggs which arnet included in any release! There will also be a spooky GUI with animated creepy crawleys and bats, and also a new installment for when you go trick all treating! This version is much more than a webcam portal, its a halloween portal!
Stay tuned, and remember this will be released on haloween morning (UK)
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SEGA has confirmed that the developer Secret Level is continuing work on the upcoming PS3 and Xbox 360 version of Golden Axe and that the game would be ready for release by late 2008.
The concern was that rumors were circulating that the PS3 version of the next-gen Golden Axe was dropped and the SEGA was going to make it an exclusive game to the Xbox 360.
This is not the case though as SEGA has come out and stated that Golden Axe is still in development on both the PS3 and Xbox 360.
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- Added a configfile for skip or don't skip the initial effect.
- For people who don't read ;
· If you have a psp 3.40 OE - 3.52 m33 and you don't generated the password.txt and don't put it on the same folder of ppp, now there is a 'secret' password that is 1234 and with this you will can go to the xmb.
If the password.txt is in the same folder of ppp this password won't be correct, will be correct your password generated.
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Sony's Media Manager software allows PSP owners to easily transfer music, videos and save data between their PCs and PSP systems. Although we always believed the software should be bundled with the PSP for free, Sony is keen on charging a nominal fee for its use, rendering it much less attractive. Well, it looks like Media Manager is getting a significant update in its new "Pro" revision:
* Windows Vista support
* PSN support - "This new feature lets you transfer downloadable PLAYSTATION Network games from your PC to the PSP system and back, including any Saved Data."
* FLAC (Free Lossless Audio Converter) support
* Backup mode, audio shuffle and search features.
The software will retail for €9.99 in Europe (no US release has been announced). Most exciting of the new features must be PSN support, which will transfer downloadable games to the system. Hopefully, this won't be the only way to get games onto the PSP. In Japan, the PSP Store has a free client you can download. We're certain that SCEE will do the same.
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The ultra-popular Korean online golf game may find itself on another home. With the PC and Wii platforms already conquered, it looks like PSP is the next target for cutesy Korean golf gaming. Zach M. from Siliconera noticed that a Korean music composer listed the game on his website. He's worked on previous Pangya games, and the addition of a PSP version leads us to believe that one is in the works ... at least for Korea.
It's not uncommon for musicians to leak a game in development. In fact, that's exactly what happened with Secret Agent Clank.
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New Features
- Optimized speed! Delayed XMB load was reduced from 20 seconds to 2 seconds! Replacing Custom Theme, Wallpaper, and Gameboot at the same time is faster than replacing Wallpaper only from the previous version. Yep, you've read that right.
- Fixed some bugs on Interval not working correctly. It should work properly from now on.
- Improved compatibility
Introduction
This plugin lets you change your PSP's Custom Theme, Wallpaper and/or Gameboot randomly and timely.
You can set the option to change them:
* Always - Changes the PSP's Custom Theme, Wallpaper and/or Gameboot everytime the XMB loads up
* Hourly, Daily, Monthly, and Yearly - Changes the PSP's Custom Theme, Wallpaper and/or Gameboot on the next hour, day, month, and year the XMB loads up
* Disable - Don't change the PSP's Custom Theme, Wallpaper and/or Gameboot at all
You can use any quantity of custom themes, wallpapers and gameboots and you have the option if you want the plugin to search for wallpapers and gameboots inside the sub-directories.
Be sure to read the readme for FAQs.
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via NephilimNX :
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A new version of my cfe is available, be sure to read the readme.txt file since some things have changed :
- New usbhost iso redirection method, if an umd is in the drive, normal mode will be selected automatically, if there is none, oe isofs will be selected automatically. Note that the normal mode seems to have some bugs, sometime it will work, sometime it wont work...
- No more save game problems while using usbhost iso redirection.
- Remotejoy is working again under game, this allow, in addition to the use of the inclued remotejoy_gui, to make some in-game videos.
- Vsh menu hook : you can set some vsh menu icons to load a specified homebrew, take a look at the cfe.config file for exemples on how to use it.
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With Sony's decision to drop the price of the Playstation 3 to a far more affordable level, I believe the company will enjoy a significant surge in sales this holiday season. And while I have some issues with the upcoming catalog of games (it's a bit weak), it's strong enough to justify people spending their cash on the device.
As I mentioned above, the Wii will have a strong holiday season. Along those lines, the Wii will probably be sold out for much of the season and people will be standing in line once again. And for all of those who weren't able to pick up a Wii, the Playstation 3 will be the next logical choice.
Think about it: you're standing in line for a Wii and you're told it's sold out. Knowing all too well that your kids want a new video game console, the affordable Playstation 3 is sitting there for the taking. So, in a rush to get holiday shopping over with, you ask for the Sony console.
Now, will all Sony sales end up this way? Not a chance. In fact, you can probably expect a significant growth in sales from the price drop alone. But it certainly won't hurt that the Wii will be sold out again and the PS3 will not, will it?
Sony made the right move because, well, it had to at this point. Expect to see Sony surging in the numbers.
Overall Sony Playstation 3 outlook: moderate to strong
SofiyaCat has released Red Dragon for the PSP. Thanks to Mike Beaver we have found out that this is the WORLDS FIRST Virtual Boy Emulator for Not only the PSP but also any Handheld Console
Great open source Virtual Boy emulator based on David Tucker's Reality Boy. Red Dragon offers, besides the very high compatability, many debug options, cheats, save states and very basic sound emulation.
Compatability: 82%
Fully Playable:
Galactic Pinball (JU)
Insmouse no Yakata (J)
Jack Bros. (J)
Jack Bros. (U)
Mario Clash (JU)
Mario's Tennis (JU)
Nester's Funky Bowling (U)
Panic Bomber (J)
Panic Bomber (U)
SD Gundam Dimension War (J)
Space Invaders Virtual Collection (J)
Space Squash (J)
Teleroboxer (JU)
V-Tetris (J)
Vertical Force (J)
Vertical Force (U)
Virtual Bowling (J)
Virtual Boy Wario Land (JU)
Virtual Fishing (J)
Virtual League Baseball (U)
Virtual Pro Yakyuu '95 (J)
Waterworld (U)
Partially Playable:
3D Tetris (JU)
Golf (U)
Red Alarm (J)
Red Alarm (U)
T&E Virtual Golf (J)
Now we dont have any more details at this time and we badlly need some screenshots to add to this news article so if anyone can help out please do, a great day for the PSP Scene
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Play your PSP Slim and Lite on a big screen with Dragon's Deluxe Component AV cable. With its high quality gold plated connection and compatibility with many type of screens, your PSP will soon compete with its big Playstation sisters
Specifications:
- High quality 24K Golden Plate Plug
- Compatible with UMD games or movies
- Enable display with natural and vivid colors
- Supports 1080i and 720p/480p LCD, Plasma, HD or HDII TV System
- High definition and resolution multimedia durable and highly functional cable
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The PS2 is certainly no stranger to a continuous flow of great games which is why every hardcore gamer will adore the Memor 32. Featuring a unique USB based design, the Memor 32 is an advanced memory card for use on any PS2 and PSTwo systems around the world. Unlike standard memory cards, the Memor 32 will allow gamers to load and unload save games to and from the PC for use with the PS2. It’s compatibility is up there with the best, with over 1500 games tested and working perfectly.
- 100% MagicGate compatible powerful 32MB memory card
- Compatible with all PS2 and PSTwo systems worldwide
- Integrated USB connector
- Load and unload saves games to and from the PC for use with the console via software
- Unrivalled compatibility, over 1500 games tested and save compatible
- Perfectly plug and play device
- Two years in development
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Keep your console running in an ideal environment with the Intercooler for PlayStation 3. The Intercooler’s patented technology insures steady and improved air flow away from the console keeping your investment running in an ideal environment. The Intercooler clips on easily to the back of the console, no tools required. Featuring a pass through power connector the Intercooler is powered by the PS3, and requires no additional wires or batteries. A variable fan speed potentiometer allows users to choose a fan speed that works for them while the compact design allows for vertical or horizontal placement of the PS3 making it ideal for any home theatre set-up.
- Fan Cooling System:
Push hot air away from the system for a cooler gaming setup
- Easy Installation:
Easily snaps onto the back of the console. No internal modification needed
- Universal:
Works with the PS3 in vertical or horizontal position and fits easily into entertainment centres
- Variable Fan Speed Controller:
Control the speed and noise level of all 5 fans with the integrated potentiometer
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October 21st, 2007, 22:14 Posted By: gamefreak199101
Sony and SanDisk revealed a new version of Sony’s flash media last week. The PRO-HG series will theoretically be capable of capacities up to 32GB, with write speeds of up to 60MB/sec. PSP owners can celebrate that HG line is backwards compatible with the regular PRO series of cards, meaning you’ll be able to buy an HG card and use it in your PSP. You won’t get the same speed advantage, but you will be able to use the card’s ridiculous amount of storage.
The idea of a 32GB PSP is awesome. Hopefully they will be priced reasonably. Not likely, but we can hope.
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A new version of my cfe is available, be sure to read the readme.txt file since some things have changed :
- Fixed a bug in usbhost iso redirection, now normal mode (umd inserted) is working great. No need to change
anything in recovery, if you want more compatibility, just put an umd in the drive before using
usbhost iso redirection, else do not put any umd. (thanks psp.padawan for our sharing)
- Fixed a few bugs regarding usb mass storage. (thanks madridi4ever for all the reports)
This release adds a DPad/Analog swap function on popular request as well as provides a fix for analog sticks that completely deny to respond in one or two directions, which is caused by the stick returning too small values even when pulled to the extremes. You now also can change the configuration for the primary plugin button, which was hardcoded to the NOTE button till now. The download also includes a 3.71 compatible (and only!) version of the plugin, so make sure you use the correct one. For 3.71 with 1.5 kernel patch you need both versions actually to make the plugin work in 1.5 homebrew - see the readme for instructions.
PS: I also started writing a FAQ.txt so if you have any questions, be sure to read that FIRST!
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JGE++ (Jas Game Engine++) is a hardware accelerated 2D game SDK for PSP. It supports cross-platform development under MS Windows. The entire game development process, including coding, debugging and testing, can be done in Windows. (However, it's still recommended to test your game on PSP from time to time to make sure everything is fine.)
You can use JGE++ to make Windows games but the primary platform is PSP.
Features
1.xx and 3.xx firmware support on PSP.
Hardware accelerated 2D rendering including scaling, rotations and colour blending.
Animated sprites.
Geometry shapes rendering, including rectangle, circle, polygons and thick lines.
Loading PNG, JPEG and GIF.
Spline.
Advanced multiple emitter and key frame based particle system.
Bitmap fonts.
Chinese GBK fonts.
True Type fonts.
Stereo WAV playback.
Hardware MP3 decoding on PSP.
Resource manager.
Zipped resource support.
Frame based animation system using XML scripts.
Basic 3D functions, including support of rendering textured triangles, Quake 2 (MD2) model and OBJ model.
Port of HGE helper classes: hgeParticleSystem, hgeDistortionMesh and hgeFont.
Ok, so you want to unbrick or downgrade your PSP but don't have a PSP capable of running homebrew apps. No problem! In this tutorial I will show you how to modify the battery's hardware to make it activate service mode.
This is our victim. Please note that while this concept may work on non-Sony batteries, only official batteries are guaranteed to have the same internals, so we recommend using one.
STEP 1:
The first thing you need to do is obviously crack open the battery. Surprisingly, the battery isn't very hard to get in to. In this picture you can see that I'm just using a guitar pick to slide in through an edge and slide around the perimeter of the battery to seperate the two halves.
STEP 2:
Next, we need to locate a certain chip. The chip has the model number S93C56 printed on it. We are going to need to desolder pin 5 and lift it off of the board. Here is a magnified view of the board, which shows where the chip is and which pin needs to be lifted.
Newer batteries have a much smaller board with a different layout. The same chip needs to have the pin lifted, but the chip is in a different position. Once you've located chip S93C56, the rest of the instructions are basically the same. This has been confirmed with the 2200 mAH Official Sony battery.
STEP 3:
If you are not confident in your soldering skills, have a less than steady hand or have a larger-than-optimal sized tip, please desolder the cell pack from the battery first. If you make contact between pins 5 and 6 then you will short ground to +3.6VDC! Not good! When desoldering the cell, only keep the iron on long enough to melt the solder. If you can, use a higher wattage iron so that the tip will be hotter, but you won't transfer as much heat to the cell pack. Remember that heat + Li-Ion battery = large explosion (t3h sux0r5, unless you get in on video. Seriously though, this operation is not for the faint hearted, and should definitely not be your first soldering experience. I recommend trying your hand on lifting the pins on an N64 CPU chip. Surely if you spend enough time here you have a couple killed N64 mobos laying around. )
Now is actually desoldering the pin. There are a few ways you could do this, but I think my method is the best because its less likely to damage components near by. Use an Xacto knife with a sharp tip and try to put it underneath the pin. Get somebody to hold a soldering iron (WITH A VERY FINE CONICAL TIP!) on the pin. When the solder melts you can pop the pin up with the knife. Be sure not to hold the iron on the board too long to avoid the lithium battery from getting too hot and exploding. When your done it will look something like this.
STEP 4:
Finally, close the battery's casing. Use some Krazy Glue to keep it closed, or just use electrical tape around the edges like I did. I don't actually recommend the electrical tape as it makes the battery very snug in the compartment and it takes a bit of force to get it out. You can use the battery just like a regular Pandora's battery. As for getting the Memory Stick files, I can tell you that they are out there and you can find them after a bit of Googling. However, I can't tell you exactly where to find them as they contain copyrighted Sony code, and sharing them is illegal.
How does this work?
The pin that we just lifted was actually the ground pin of the EEPROM. Removing this pin effectively shuts off the EEPROM. When the microcontroller inside the battery tries to read the EEPROM, it will think the EEPROM contains all 1s (in binary). This is because of the pull-up resistors on the data lines. So the microcontroller returns a serial number of 0xFFFFFFFF to the PSP, which then goes into service mode.
Thank you for reading this, and if you have any questions, make sure to post and I'll try to help you!
-iam
I myself prefer the original option to this but each to their own
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Jeetil Patel, analyst for Deutsche Bank, has claimed that the most successful console the world has ever seen, the PS2, could be finally approaching the end of its days following the publication of NPD’s September sales figures for the US.
GameDaily quotes Patel as saying: “PlayStation 2 software sales fell 47 per cent year-on-year to $85 million, representing a deceleration from the 33 per cent year-on-year decline last month.
While this substantial decline was inevitable, it is currently unclear whether the drop reflects consumer transition to next-gen software or weak spending patterns amongst the low-end consumer. Needless to say, with tougher comps ahead for PS2 software sales, we think that the PS2 may finally be on its way out of the industry for good.”
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According to Take Two a former employee of Sony Europe has admitted to leaking out a beta test version of Mahunt 2 for the PS2 to allow the world of pirates the chance to try out the game.
The man is a former employee of Sony Europe only because he has since been fired since getting caught in the act.
Take Two did not reveal many details about the man or what had happened but they did state that the man has been let go from Sony Europe. There will likely be consequences as this could warrant a fine or even jail time since it is technically stealing.
The employee has stated that he knows that he is responsible for the unauthorized online distribution of the beta test version of Mahhunt 2 for the PAL PS2.
In all fairness though he may have just been trying to get the game out so people who it may be banned for still could play it.
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Sony has revealed details of two patches it's working on for the popular multiplayer PS3 airborne shooter, Warhawk.
According game director Dylan Jobe, "We've been working on a lot of fixes, server-side updates and client patches. Because let's face it, while the team and I were really happy with our launch and players around the globe were having a blast playing, there were some problems that players encountered once we rolled the game out to the masses (stats, connection issues, etc). I'm not going to sugar coat that with a strawberry-flavored, pink, PR candy shell - it's the truth.
"All of that said, we've been hard at work to address the big issues that our Warhawk community currently is experiencing. We have already addressed the majority of our stats-related issues with the deployment of a few server-side updates. These were updates that we rolled out 'on our end' without any of the players having to download an actual Warhawk patch. These updates also fixed many of the connection issues. But not all."
Remaining updates will be delivered as a downloadable patch. "The first update, the v1.1 patch, addresses the critical issues with stats and connectivity. Those two points were the focus of this patch and while they may seem small, they had a huge impact on our player base," explained Jobe.
Despite the FIFA Street series only receiving a mediocre reception to date EA has chosen to plough ahead and deliver a third game in the football-for-rude-boys series.
A first trailer from FIFA Street 3 is viewable now in our video player on the right. Watch in awe - or, like us, in our chairs - as Ronaldinho pulls off some ball tricks and, for some reason, a bit of dancing. It also shows the new art style for the sequel.
FIFA Street's all about over-exaggerated tricks and non-realism in five-a-side footie on the, er, streets. The new game is supposed to feature a revised control system making it easier to pull off OTT moves.
We'll have a hands-on report with you soon.
FIFA Street 3 is in development for Xbox 360 and PS3.
On 10 October Sony introduced the £299 40 GB PS3 and simultaneously dropped the price of the 60 GB model to £349. Almost immediately sales rose, by nearly 178 per cent according to figures from Chart reported by MCV.
The influx of new PS3 owners had an effect on game sales too, with three exclusive games - Heavenly Sword, MotorStorm and Resistance: Fall Of Man - storming back up the charts.
More PS3 were sold last week than at any time since two weeks after launch, MCV said. That's quite a turnaround for a console that a month ago had its worst sales week ever.
the goal of the game is to reach the end without dieing.
In pssxp there are many modes available.
*normal
-normal mode has 5 levels, level 1-3 add objects and get slightly faster and level 4 and 5 only increase speed.
- in normal mode you have 3 lives and a set distance you have to go to beat the level
*everlasting
-in everlasting (high score) mode you keep going until you die once
-you get a point for every millisecond that your playing
-at the end your high score is saved and you can try and beat it.
-have family and friends try to beat your score too.
*custom
-in custom mode you can chose how much of everything you want
-how many trees,rocks, and snowmen you want, how fast, how far you have to go, amount of lives you have, ect.
-easy to use menu for choosing everything.
*menu/credits/intro
-there is an advanced scrolling menu
-nice credits screen
-control menu
-very cool intro
-great music made by DimensionT
and alot more. so try it out and tell me how you liked it.
I am proud to announce the release of the skyPSP Webcam Client and Server suite for the Sony PSP.
What is it?:
The skyPSP Webcam Suite is a pair of applications which transform your PSP into a mobile webcam studio.
These homebrew applications are written in C and do not use HTML or the PSP's web browser.
Server Application - Controls and Other Information:
The server application turns your PSP into a mobile webcam, using the GoCam!/ChottoShot camera for the Sony PSP.
FTP server and the GoCam!/ChottoShot camera ARE REQUIRED for the SERVER application.
Edit the skyPSP.cfg file and add your own ftp login information.
Run the program, it will connect to the first network.
Once it has connected to the network, it will prompt you to connect the camera and press X.
Upon doing so your memory stick and wlan LEDs will flash wildly (saving the cam image, uploading it).
Visit your FTP via whatever url to your domain: the image will be saved as www.yourdomain.com/skyPSPcam.jpg
Video of Server Application:
Client Application - Controls and Other Information:
The client application allows you to view webcam streams on five of the seven continents, in over ten countries.
You DO NOT need an FTP server, or the GoCam!/ChottoShot camera for the CLIENT application.
Holding the L button when the program starts will save EVERY image to the ms0:/PICTURE/skyPSP/ folder.
Otherwise, if you would like to save a picture, press R anytime to save a snapshot into the ms0:/PICTURE/snapshots/ folder.
The folders will automatically be created so don't worry about that.
If you set up the FTP server information in the .cfg file, the snapshots will automatically upload to your own server.
If not, you can view snapshots at: http://www.califrag.com/skypsp/
Note that everyones snapshots will be posted here and you'll have to browse through them.
Press R Trigger to take a snapshot (as described above)
Left and Right will change to previous or next webcam
Up or Down will enable webcam auto-cycle which will either go to the next or previous webcam after each refresh.
Press Triangle to stop the webcam auto-cycle.
Press X to enable "Theatre Mode"
Press O to switch between grayscale and color mode.
After startup, pressing the L Trigger will toggle between 1 and 2 second refresh.
There are over 40 webcams included in this release:
(and more to be added in future releases!)
Spoiler for Webcam List:
North American Webcams
NA, US - New York, New York: Hawaiian Tropic bar and catwalk
NA, US - New York, New York: Hawaiian Tropic restaurant
NA, US - New York, New York: Hawaiian Tropic front desk
NA, US - New York, New York: Hawaiian Tropic front entrance
NA, US - Los Angeles, California: View of Los Angeles skyline
NA, US - Los Angeles, California: View of downtown LA
NA, US - Los Angeles, California: View of LAX airport
NA, US - Long Beach, California: View of the Queen Mary
NA, US - Burbank, California: View of Burbank
NA, US - Las Vegas, Nevada: View of the street
NA, US - Provincetown Massachusettes:
NA, US - Los Angeles, California: UCLA BruinCAM, Live picture of Dickson Plaza and Royce Hall
NA, US - San Francisco, CA: View of The Golden Gate Bridge
NA, US - San Francisco, CA: View of Alcatraz Island
NA, US - Maui, Hawaii: View of Waileaelua Village
NA, US - Unknown, Unknown: View of Sergio's Coffeeshop
African Webcams
AF, EG - Hurghada, Cairo: View of Colona Hurghada Jetty
AF, EG - Sharm El Sheikh, Sinai: View of Helnan Marina
AF, MU - Beau-Bassin, Mauritius Island: View of the street
AF, MU - Flic en Flac, Mauritius Island: View from a balcony
European Webcams
EU, FR - Paris, Île-de-France: View of Eiffel Tower
EU, UK - London, England: Trafalgar Square
EU, UK - London, England: Aquarium Sharks
EU, UK - London, England: BBC Radio 1 Studio A
EU, UK - London, England: BBC Radio 1 Studio B
EU, SZ - Geneve
EU, UK - London, England: Norfolk
EU, UK - London, England: Manchester
EU, UK - Leeds, West Yorkshire: View of Millenium Square
EU, UK - London, England: View of Abbey Road Crossing
EU, FI - Helsinki
EU, FI - Tempere
Australian Webcams
AU, AU - Perth, Western Australia: Webcam 1
AU, AU - Perth, Western Australia: Webcam 2
Asian Webcams
AS, CN - Wolong, China: Wolong PandaCam
AS, RP - Manila
AS, KO - Hong Kong: View of Victoria Harbor
AS, KO - Hong Kong: View of Causeway Bay
AS, KO - Hong Kong: View of Victoria Park
AS, KO - Hong Kong: View of the skyline
AS, KO - Hong Kong: View from the Peak
This uses pgeFont engine by Insert_Witty_Name, which I've modified slightly (and released the modified source at psp-programming).
The graphics aren't polished as this is a BUILD 1 (alpha) release.
Also, due to the varying nature of the internet, when a webcam goes down and does not post images, it will cause the program the crash when you try to access that camera. Just wait and try it again later or on a different day. Unfortunately webcams aren't maintained as regularly as they should be.
Any webcams with images larger than 640x480 will crash the PSP. I plan to fix this and add scaling to future releases.
Please let me know if you have any troubles connecting to your networks
It will only connect to the first access point in the list.
Any questions please comment here or send any questions or comments to skypsp@califrag.com.
EDIT:
I've also attached an updated EBOOT for anybody experiencing issues with the network connection.
It bypasses the sceUtilityCheckNetParam() calls which check to make sure a network even exists in the configuration.
This should solve some issues, but may open more up, as if you do not have any connections in your list, it will still try to connect and will ultimately fail.
I've also increased the timeout from a 5s timeout between connection states to 10s.
Please let me know if this helps solve any issues.
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via califrag
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This is an important news. The release of the next version of nd will arrive in few days, and it will be correlated with new applications and a better documentation for all developers.
In this time, you can try this version of Nanodesktop Blind Assistant 0.1.
Blind Assistant is a tecnology developed in Visilab Research Center of University of Messina - Italy, by Filippo Battaglia.
It is a program that uses PSP for help blind children or blind men. This program is able to recognizes the name of the people that are present in that moment in the room. In the future, we'll release more complex version of the program, with a better speed of recognition and with network support, and support for GPS and collision avoidance.
The program uses new tecnologies that will be available in nd 0.3.2, the next version of nd, as the engine of Vocal Synthesis ndFLite, developed by Carnegie Mellon University, the tecnology PentLand PCA EigenFaces developed by Intel (ndOpenCV libraries), the NanoC, the NanoTile accelerator and the EMI mathematical acceleration developed
by Filippo Battaglia.
It is only a proof of concept of the program: some menu items don't work and it is normal. The speed is not optimized yet. It is only to understand
what the program is able to do.
If you want to use Blind Assistant, you have to download Eyeserver from Visilab website:
Install Eyeserver on PC with a webcam (this is a temporaneus solution, we are working on GoCam support for PSP), and copy the driver
ndUsbDriver.Prx on your memory stick.
After, copy the directory BLINDASSISTANT that is in the zip BlindAssistant-POC01.zip in the root folder of the memory stick. Install also the application (EBOOT.PBP) in your PSP.
Remember that Blind Assistant requires a PSP-FAT with fw 1.50 or a FAT with CF and 1.50 emulation.
After, run Eyeserver on PC, connect a webcam to the PC and connect the PSP to a second USB port.
Start BlindAssistant. The BA-core will reconfigure automatically your memory stick. If it says that it is unable to connect with the camera, you can try to detach and after attach the PSP USB connect to PC,
and after you can choose Retry in the error wizard.
If it is all ok, you could see your image on the screen of PSP. Choose a slot. It will appear a wizard that will guide you in the training of the system. Blind Assistant needs 4 faces for person
to do a good analysis of the features of a face.
Try to do training with two people of your family: when you complete, Nanodesktop will generate the new vocal samples and it will register them on your memory stick. After, you'll hear EAS (Envelope Audio
Support) that executes these samples without using of CPU.
The PSP could be able to recognize where the people that are subjects of the trainings are in the room and it could say where are.
Remember that, if you stop the program and if you restart it, Nanodesktop will recall automatically all informations you have registered during the training phase.
Good, now I'll return to work with the next version of nd. You'll have other informations soon.
***
N.B. This version of Blind Assistant is released **ONLY** as proof-of-concept. With the next version of our site, we'll release an official version that is fully working
***
Thanks for the attention.
Filippo Battaglia
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Live another life in another world, create and play any character you can imagine
An all-new combat and magic system brings first person role-playing to a new level of intensity
Groundbreaking AI system gives characters full 24/7 schedules
New lands to explore in the Shivering Isles expansion
Challenging new foes, hideous insects, Flesh Atronachs, skeletal Shambles, amphibeous Grummites and more
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Tactical / Squad-Based Gameplay ?The most authentic and realistic squad-based tactical combat shooter available for the PSP handheld system.
Randomized Al Placement ?Experience unique gameplay every time you play with randomized enemy Al placement.
SWAT team development - use non-lethal means of completing mission without casualties and unnecessary kills to earn points and increase your team¿s stats and skills in a realistic style of gameplay
Multiplayer ?Using SWAT's Kill-House generator, players can create random multiplayer maps of varying sizes to guarantee a new experience everytime you play with your friends.
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Hijack and battle titanic monsters!: Don’t beat 'em ?Jack 'em! Control, play and BATTLE as 15 different outrageous and totally unique enemies, including the likes of Scorporilla, Ratcicle and Shellephant ?multiple playable weapons! Use their special abilities, breathe fire and strike with earth-shaking attacks. Use one enemy as a weapon to blow away the others.
Intense New Combat Moves!: For the first time ever in a Crash game Crash now has a powerful acrobatic fighting system: punches and flying kicks, multiple attacks and special counter moves. Power up skills to unlock new attacks and blazing combos! Sure, he still spins, but now he's got some serious moves to back it up!
Chaotic Co-op Action!: It's twice the Crash! At any point in the game get your buddy to join in and play as Coarbon-Crash, and work together to unleash total chaos! Crash can even jack Carbon-Crash (or vice versa) for some hysterical Crash/jacked-Crash mayhem!!!
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features
A revolutionary new way to use the PS3 system, based on traditional trading card games and given a new dimension in 3D by next-generation technology.
Developed in collaboration with Hasbro and its Wizards of the Coast subsidiary that produces MAGIC: THE GATHERING.
Four ways to play - player vs. PS3, player vs. player offline, player vs. player online, PS3 vs. PS3 using players own deck.
High Definition 3D animated characters and vehicles come to life seamlessly into the on camera view of your tabletop.
THE EYE OF JUDGMENT will be bundled with PLAYSTATION Eye, 9 Fields mat, stand, a starter deck of 30 cards, and a booster pack of 8 cards. More than 100 different characters and spells will be offered via additional booster packs and pre-constructed decks, available at major retail chains.
description
Sony Computer Entertainment introduces a new concept in trading card games with THE EYE OF JUDGMENT™ developed exclusively for PLAYSTATION®3 computer entertainment system. Utilizing Hasbro® and its Wizards of the Coast subsidiary’s trading card expertise, the immense power of the PS3® system, and the PLAYSTATION®Eye, Sony’s groundbreaking next-generation USB camera for PS3, THE EYE OF JUDGMENT provides a visually stunning experience that adds a third dimension to the trading card game genre.
Developed by Sony Computer Entertainment Worldwide Studios, JAPAN Studio, THE EYE OF JUDGMENT presents a new style of gameplay where collectable trading cards, embedded with a CyberCode, are brought to life in the 3D game through use of the innovative PLAYSTATION Eye. Players compete by selecting a card and placing the coded card in front of the PLAYSTATION Eye for their respective creatures to come to life and battle on screen. Players take turns placing cards as they jostle for control; the winner is the first player to conquer five of the nine squares of the “9 Fields” battle mat. The gamers task is to conquer the board by deploying their cards more skillfully than their opponent.
Players have four ways to play THE EYE OF JUDGMENT, single player against their PS3, against an opponent in two-player mode, against an opponent online, or letting the PS3 play out a round with the cards the player owns. THE EYE OF JUDGMENT comes with a starter deck of 30 character and spell cards manufactured by Hasbro. Pre-constructed decks and booster packs, sold separately in stores, can be purchased to strategically build the perfect deck using the 110 cards unique cards available.
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features
Platform: PSP
pages: 176
Detailed listing of all jobs, characters, abilities, items, equipment and more.
Expert boss strategies.
Extensive bestiary.
Game secrets revealed!.
description
In days now long past, the War of the Lions rent the land of Ivalice in two.
And it is here that two young men of note first stepped onto history's stage.
The first is a man named Delita Heiral, the hero who would draw the curtain
on the War of the Lions, this dark act of Ivalice's history. The other, whose
role is now forgotten, is a man by the name of Ramza Beoulve. Peer through
the eyes of these two young men, and uncover the secrets that lie hidden within
history's darkened folds. Originally released in 1997, Final Fantasy Tactics: The
War of the Lions is a portable update on the classic turn-based strategy game
that gave birth to the world of Ivalice. New features include all-new CG
sequences, all-new jobs, new 16:9 widescreen presentation, new head-to-head
multiplayer and new storyline elements that refine the genesis of the Ivalice
Alliance.
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features
pages: 352
Platform: PC, Sony PlayStation 3 and X-Box 360
Multiplayer Strategy: Attack and defend strategies for every map, detailed strategy for each load-out, and tricks to dismantling the most difficult opponent.
Labeled Maps: Detailed maps showing every pathway, all available equipment/weapons, every puzzle, and hidden item.
Walkthroughs: Step-by-step strategies to defeating the toughest enemies and the most complicated puzzle.
Art Section: Art section dedicated to showcasing all of the beautiful artwork fans of the series have come to love.
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Sony will continue to expand upon the media functions of the PS3. According to the report, "within a month, a software upgrade will improve the PS3's interface for music stored and played through the system." However, we don't have any further specifics. Patrick Seybold from SCEA emphasizes that "we haven't made any specific announcements on upcoming firmware." Could enhanced music be a part of the now-mystical 2.0 firmware update?
EA's Army of Two, originally planned for a November release, has been delayed until early 2008.
"Army of Two has potential to become a lasting EA franchise -- so getting the first title right is essential," Frank Gibeau, head of EA Games, said in a statement.
The company said it needed time to "polish" the co-op shooter, which is being programmed for the Xbox 360 and PlayStation 3.
Wedbush Morgan analyst Michael Pachter expected the game to earn approximately USD 54 million in revenue during EA's third quarter.
"It's an important game for them if they hope to establish it as a franchise," Pachter told Reuters.
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We remember the first time we saw the camera swoop in behind the ship in WipEout 2097 for the first time. "OMFG" were the words shouted from our young mouths.
The thunder cracks and the rain pours down as the realistically echoing robo-voice counts down from three to one. "GO" he says, the Prodigy music kicked in and we found ourselves in control of a technical masterpiece for that era of gaming.
11 years later and our PS3 is pumping out the slick high-res graphics of WipEout HD, and we know you want to see it. So we recorded a video of the Anulpha Pass track in full-screen for you to admire its silky smooth beauty.
Then we just couldn't resist getting out our old favourite and running them side-by-side, just for nostalgia's sake. Surprisingly, it's still bloody good to play, even after all these years.
The ships in WipEout HD definitely handle far tighter than in 2097 - they don't swing about as much, but there are actually certain little things that we prefer about the old game.
Wall collision is one of the main things. In the old game you can scrape the wall and lose relatively no speed at all, and the scraping sound made by your ship's body as it rubs the wall - the sound of you pushing your aircraft to the very edge of a bend at high speed - is strangely satisfying.
But in the new game, any contact with the wall at all, no matter how slight, slows your ship down to an almost instant halt - not very pleasing at all.
The music in 2097 is better, too, and the overall echoing atmosphere is still brilliant.
Writing in his games blog, Takahashi states that Sony has abandoned the "arrogance of past years" following weaker than expected sales of its next-gen system. The platform holder has reportedly told developers that the PS3 will be a success, suggesting it's just a slow burner.
"One piece of news that came out this week was that Sony pleaded with third-party developers not to abandon its struggling platform... The argument is that the PS3 will show its strength as developers learn how to make games for it.
"But developers know they can staff four or five Wii teams with the same number of people it takes to make one PS3 game. We may have a glut of Wii games soon, but that's not as bad as not having enough games on the PS3."
Takahashi's comments follow the recent release of NPD sales statistics for September. The numbers showed that Sony sold only 119,400 PS3s during the month, in comparison to the Xbox 360 and Wii which both shifted more than 500k units at retail.
While Sony labeled September "a strong month for the PlayStation brand," Takahashi feels that the system's lack of killer software means more hard times lay ahead for the company's games division.
"Sony managed to crack the top ten finally with a PS3 title, Heavenly Sword. But beyond Ratchet & Clank, it's unclear what is going to be a big seller for the company this season."
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Jojo's Bizarre Adventure: Phantom Blood's story is based on series 1 and features action/adventure gameplay, similar to Golden Whirlwind's. Araki has personally checked the quality of the game and its faithfulness to the original. The release of the game coincides with the release of the new movie and the 25th anniversary of Araki Hirohiko's manga career. The game itself includes a bonus disc celebrating 20 years of the JoJo franchise.
Bandai's Jojo's Bizarre Adventure: Phantom Blood (aka. Jojo no Kimyou na Bouken: Phantom Blood) for PlayStation2™ is now available at discounted US$14.90 only.
features
The classic action game Castlevania: Rondo of Blood re-imagined for the PSP® system with 3D graphics, enhanced gameplay and new music
Includes unlockable versions of the original Rondo of Blood and Symphony of the Night games, optimized for the PSP® system
Timeless side scrolling action through more than 10 gothic stages and additional hidden areas
Return to previously completed levels to find additional secrets
description
Castlevania: The Dracula X Chronicles is an entirely new take at the best Castlevania game to never be released in the US, Castlevania: Rondo of Blood. The Dracula X Chronicles brings the beloved action/adventure franchise to the PSP system for the first time, complete with 3D graphics, enhanced gameplay and new music. Completing the Dracula X storyline, this game also includes an unlockable version of Symphony of the Night and players will also be able to unlock the original Rondo of Blood from the NEC PC Engine
features
Experience the visceral fun of interacting with a theme park you create.
Build and ride your own creations, talk and joke with all your guests, and play dozens of minigames.
Visit 15 themed areas, like Battleville, Winterville, Spaceville and Aeroville, all spread throughout five new parks.
Distinguish your rides even more with enhanced customization options. Attach animatronics, flowers and flaming hoops to all of your coasters and rides.
Smarter guests, better dialogue, and more focused two-way conversation make Thrillville's socialization aspects even more amusing than before.
Conversation more directly impacts the story than in the original Thrillville.
description
Thrillville™: Off the Rails™ amps up the family-friendly mix of gameplay that made Thrillville the best-selling original children's intellectual property of 2006 with some of the most outlandish roller-coaster concepts ever imagined, as well as new ways to talk to park guests and a new array of carnival games.
Off the Rails lives up to its name with 20 death-defying rides so outrageous, they inspire the same word from every park visitor who sees them: "WHOA!" Players build these incredible "WHOA Coasters" to leap from one track to another, launch through the air like cannonballs, blast through a burning rings of fire and more.
A new lighthearted story ties together more than 100 missions, complete with 34 playable multiplayer theme-park games and social interaction with park guests that's better than ever. The in-depth conversations both advance the plot and suggest better ways to manage the park. But is every guest to be trusted?...
Even though Transformers director Michael Bay backed down after bitching about Paramount's choice of HD DVD over Blu-ray for all forthcoming home videos including Transformers, he couldn't hold his tongue for long. He told USA Today that he's pissed about the format war in general, adding specifically:
"As a director, my critical eye is that Blu-ray is where my money is."
He also says the best-selling DVD release of Transformers was "not as good as it could have been." Apparently somebody must've got up on the wrong side of the bed.
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User by the name of DarkRayne has posted 2 videos with his slim batter used as a maigc pandoras battery. he claims that it is a software mod, not hardware(benheck method)
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Just when you thought the PlayStation 2 was dead and buried, another publisher comes along with a new title for the aging console. In this case its SouthPeak Games with futuristic racing title Iridium Runners, zooming to Europe in February, 2008.
It's not as hackneyed as it sounds though, this Iridium Runners: rather than diving behind the wheel of a snazzy speedster, you've got to dash on foot, collecting all manner of power-ups and over-the-top weapons. So, Mario Kart without the karts, basically.
Iridium Runners features several game modes, including a full championship, single race and a split-screen multiplayer. When racing with others, you can play a more traditional free-for-all race or take part in the team mode, which pits two groups of two players against each other.
Melanie Mroz, executive vice president of SouthPeak Games had this to say, of all things: "Iridium Runners is another example of the fun, distinctive and unique titles that we look to publish. The PlayStation 2 market is still thriving and Iridium Runners will represent great value for money, thanks in no small part to the team at Playstos."
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According to Shacknews, the latest PS3 software update, v1.94, will add support for the upcoming DualShock3 rumble controller. The update will also include Ratchet and Clank Future: Tools of Destruction, the first PS3 game to take advantage of DualShock3. Apparently the rumble feature can be toggled by pressing the PS button in the middle of the controller and selecting it via the options screen. Unfortunately those of us in the US and Europe won't be able to take advantage of this new/old functionality until this spring, when the DualShock3 is released to the masses (outside of Japan of course.)
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Manchester Cathedral has "forgiven" Sony for using a replica of the holy building in PS3 shooter Resistance: Fall of Man.
The format holder outraged religious leaders earlier this year for using a mock-up of the interior of the Church in the hit first-person shooter.
But now, after failing to win an award at last night's BAFTA awards, the Very Reverend Rogers Govender has decided to put the incident in the past - even though Sony refuses to accept it has done wrong.
"I think some important lessons have been learnt," said the Dean of Manchester, speaking to the BBC. "So we forgive Sony for what they have done, even though they still believe they have done no wrong."
"In an industry that is breaking new frontiers, it is important that long held traditions of film and television are maintained. These traditions include having courtesy, respecting the dignity of your subject, and admitting when mistakes have been made," he said.
"In so many ways Sony have failed to live up to these standards by disrespecting people of faith and the victims of gun crime in Manchester," he added.
He also added that visits to the Cathedral have increased since the controversy hit the news headlines.
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Ratchet & Clank Future: Tools of Destruction may have landed in some US stores this week, putting it a little bit ahead of schedule, but it also arrives with a bug that can potentially stop you playing it. Whoops.
What happens is that during the pre-game set-up procedure, when it copies files to the hard disk, it, er, sometimes refuses to copy files to the hard disk, claiming that there is insufficient space to do so, even though there is.
"With specific amounts of free space on your drive, you may see a screen that tells you have insufficient space to create game data even though there is plenty of free space on your drive," Insomniac Games' James Stevenson told Shacknews, probably a bit sheepishly. "When this occurs, either delete or add about 500MB of data to your hard drive and the problem will go away."
Stuck for ideas on how to do that? You could always download a demo. Or delete a few videos. Trailers, I expect - and not your "special" videos, eh? There is also the possibility of deleting the Ratchet & Clank demo, unless you never worked out how to make a US PSN account, in which case you don't have it, because it isn't on the European Store because we're not worth it.
Look out for our Ratchet & Clank Future: Tools of Destruction review in the coming days! Or you could try out the demo except wait we've done that one. The full game is due out here on 9th November.
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Good old Sony (via Three Speech) has taken a moment to nail down exactly when it's remaining 2007 releases will be hitting shelves.
October's almost over and Sony will be seeing out the month with it's PlayStation Eye card game, The Eye of Judgement, hitting shelves on 26 Oct.
You've got a double serving coming on November 9, with both Lair (finally) and Ratchet & Clank Future: Tools of Destruction making their way to stores.
Naughty Dog will unleash its handy work in Uncharted: Drake's Fortune on December 7, with SingStar PS3 to follow sometime that month, although Sony is still pondering the exact date.
Time to raid the piggy bank.
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It's been confirmed that the latest PlayStation 3 firmware update (to version 1.94) adds support for the forthcoming rumble-enabled DualShock 3 - though it's not available for download yet.
The update is being bundled with Ratchet and Clank Future: Tools of Destruction (the first PS3 game to support rumble), which is due to arrive in the shops on November 9.
Those of us who already have copies of the game (a bit of willy waving there for you) will know that by pressing the PS button, the DualShock 3's vibration can be toggled on and off from the in-game controller setting menu. Riveting stuff.
Sony's planning to ship out the new pad in Japan this November, with a US and European release bizarrely planned for next year.
Don't wait around for your rumble; import a controller, we say.
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Polyphony Digital has signed a deal with BBC Worldwide to let you watch Top Gear on your PS3.
You will be able to enjoy up to 40 episodes of the motoring show using the new Gran Turismo TV channel, which will launch on the PlayStation Network sometime next year and feature all the goings-on from the world of cars.
The BBC has also given the go-ahead for the famous test-track from the show to be replicated in Gran Turismo 5, so you can pop on some slightly bizarre music and thrash all sorts of expensive creations around the track just like the enigmatic Stig.
"We're sure that players will be as thrilled as we are when they get the chance to put their own driving skills to the test on the Top Gear Test Track in GT5, as well as enjoying classic episodes of Top Gear via GT TV," said Kazunori Yamauchi, end boss at developer Polyphony Digital.
Unfortunately Gran Turismo 5 still looks to be a long way off in Europe, with only a tentative date of July 2008 mentioned for Japan so far.
But those of you eagerly awaiting it will be pleased to know that a demo for Gran Turismo 5 Prologue is now on the Japanese PlayStation Store, and all you have to do to get hold of it is create a mock account for the region and begin downloading. But be quick, it will disappear forever on 11th November.
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We're currently trashing our way through Uncharted: Drake's Fortune. It's good stuff, but you'll have to wait a little longer for our final verdict. What we can tell you though is that it looks frickin' stunning. Come see...
This is what PS3 games are supposed to look like - detail oozes from every crevice in the game's environments, from the leaves, trees and bushes in the impressively-lit jungles levels, to the high-res textures in the dungeon interiors.
Bushes and long grass move as you wade through them (unlike most games with their ghost vegetation that you can walk through as if it weren't there). And the sunshine gleams realistically through the leaves, casting impressive shadows on the ground and the moving characters.
The voice acting is quality, too. The combination of a well-acted script and stunning visuals makes the cut scenes a pleasure to watch. It really does feel like you're watching a film at times. And these cut scenes are rendered in real-time, too.
So, we've got five movies for you. We were only going to do a couple but the game looks so damn good we couldn't stop hitting the record button. They're from levels early into the game though - so as not to spoil things for you.
The first video is the opening scene on Drake's boat, where you can check out the shooting and hand-to-hand combat mechanics as we fight off money-hungry pirates (the modern kind).
The second video is the proceeding cut scene, which looks amazing, then in the third video we explore a jungle path and have a jump around. Watch out for the fluid animation as Drake walks over the rocks and clambers up platforms.
Next up is a tomb interior where you'll see how the game makes great use of the environments for some rewarding puzzle-solving action. And finally we thought we'd show you a very Indiana Jones-like action scene that got our hearts pumping when we first saw it. Skip that last one if you don't want the surprise ruined.
The game's due out in December, but we'll be uploading more videos and impressions in coming weeks, so keep an eye on us. If you haven't already, check our previous hands-on write up.
In its Q3 2007 call to analysts, video rental service Netflix said that it would consider delivering movies to its subscribers via internet-connected HD-DVD and Blu-ray devices, which include the Xbox 360 and PlayStation 3.
Said Netflix president, CEO and Board chairman Reed Hastings as recorded by financial site Seeking Alpha, "In terms of enabling the viewing of online content on the television screen, we are exploring a variety of options, including Internet connected, high definition DVD players, internet connected game consoles, and dedicated internet set tops, with a variety of partners, trying to understand the best ways to provide inexpensive viewing of online content on the television."
Sony have a new present for us today in the shape of a new demo of the game Warhammer 40,000 Squad Command
Warhammer 40,000: Squad Command sees you jumping into the metallic boots of an elite Space Marine to stamp out the evil and daemonic forces of the Chaos Space Marines through 13 different missions. The single-player takes place on fully destructible, real-time 3D battlefields which means that no two battles are the same, according to THQ.
Alongside the single-player is an online multiplayer with nine unique missions and you can choose if you want to play as the heroic Space Marines or the wicked Chaos Space Marines. You then get to team up with others in head-to-head matches with up to eight players over small, medium or large maps.
Fans of Warhammer 40,000 are likely to be delighted to hear that Squad Command features more than 20 ranged and close combat weapons taken directly from the sci-fi universe of Warhammer, including the Bolter, Plasma Gun, Chainsword and Power Fist.
Download the Demo and Give Feedback Via Comments
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- This game is the most you will have with out ice o_0..? ya its a little to early for snow and we have meltdowns this time!
- The goal is to get your Penguin as far down the hill as you can before the Mudslide catches up with him.
- You will have to avoid falling pumpkins and killer bats hell bent on seeing you burred alive
- It features new Halloween music, and great Halloween graphics
- This game is now over a year and half old and bug free. Take a chance to try this fun update, i know you will like it
- Game is in CSO format, just drop it in ms:\ISO\
Now I wanted to take a minute to clear some bad blood, because we all know it build around here.
Many of you may have gotten a chance to play the game PssxP created by Budddy4point0. Just to clear it up the game is 100% coded by Buddy4point0.
He discussed the idea with me several months ago and it was originally going to be another team matrix project, but he decided to set out on his own. Too which i am proud of the result of, buddy has created a great game.
Neo_Ace has just released a nice application to Spanish Speakers. With this, you will be able to start to learn English Language. Note that this a PSP Slim compatible application. Controls are explained using on screen menus.
This is still a Beta version, but Neo_Ace wants to know if people are interested in this kind of applications, in order to know if a future new version will be usefull.
Download and Give Feedback Via Comments
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Uberjack has today released PSP Slim Versions of all his emulators for the PSP
Handy PSP - Atari Lynx emulator for PlayStation Portable
Atari800 PSP - Atari 800, 800XL, 130XE and 5200 emulator for PlayStation Portable
fMSX PSP -MSX emulator for PlayStation Portable
NeoPop PSP - NeoGeo Pocket and Pocket Color emulator for Playstation Portable
SMS Plus PSP - Sega Master System and Game Gear emulator for PlayStation Portable
ColEm PSP - ColecoVision emulator for PlayStation Portable
PSP “Slim”-compatible binaries have been added for all my emulator ports. Visit the specific emulator’s site and click the ‘Firmware version 1.00 and 2.00+’ binary link to download EBOOT’s compatible with older 1.00 firmware as well as the newer custom firmware.
Because they are only new binaries of older versions please download from Uberjacks site here --> http://psp.akop.org/
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October 25th, 2007, 01:09 Posted By: BelmontSlayer
For those of you who never got to play the GBA version of "Yggdra Union: We'll Never Fight Alone" from Atlus, you'll want to pick the PSP version up when it gets released. The official site has recently been updated to show of the new changes and features in the game. There are new characters, tactics cards and even full voice acting! You can access voice clips and video clips of several of the characters via the official site.
October 25th, 2007, 05:42 Posted By: BelmontSlayer
Feddemaster & Kwastie have just released a simple clone of the game Tic-Tac-Toe. Here's the info from the release thread.
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Description
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It's a simple tic-tac-toe game. This game is meant to be played by two players on one Playstation Portable system. Players take turns and try to get three in a row.
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Controls
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* X
Confirm placing your "marker".
* L-Trigger + R-trigger
Reset the game.
* D-Pad
Move marker.
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About
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This little game was initially intended to help us build up some experience in the programming scene. You might already know Kwastie from his previous release PSP Quiz. We just wanted to make a simple game which would teach us to handle certain situations.
When we were finished the thought came to mind to release it so we could get feedback. So if you have any suggestions let us know, we'll be checking up on the different forums.
Download And Give Feedback Via Comments
via Kwastie
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This is my newest creation First PSP Runescape Portal Ever!
about:
RSPortal is a webbased "application/portal" for psp which contains links,information,animati on pictures and more stuff related to out favorite game RUNESCAPE!!!!!!!!!!!!!!!! ! 8)
Unfortunately, this version (beta 1) doesn't include any videos because psp cannot even handle gif videos. (I'll try to do whatever i can to fix that..<maybe i'll use the lowest quality..>)
Installation:
Download the .rar file from the download links, unzip it and place the folder to the root of your memory stick. Open the psp internet browser and write : <without quotes> "file:/rsportal/index.html"
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Apologies again for the lack of updates. I know people get nervous when I don't update regularly, but I don't like to post when I have nothing new or exciting to talk about.
I'm very close to releasing R13, I've just been struggling to find the time to add the final finishing touches to the savestate support. I've found it hard to get into a regular working pattern since moving, so what should have been a 1 week job has ended up taking a month. Bioshock and Halo 3 haven't helped either.
Savestates are working very well. The current implementation provides 10 slots which are shared across all roms. You can save to any slot at any time from an option on the Pause menu, or choose to reload a previous savestate. In this way it works just like QuickSave/QuickLoad found in various PC games (I'm tempted to add a special slot for this to the top level of the Pause menu).
I use zlib to compress the savestates, so an 8MiB savestate compresses down to 1MiB (or even smaller if you're running games which don't use the Expansion Pak).
There are just a couple of things I need to finish off now before I can release. Firstly I need to check if the savestate you're loading is for a different rom than is currently loaded. If this is the case I need to scan through your available roms looking for the correct one, and load it. To make this efficient I need to get the RomDB which I use for the PC build working on the PSP.
The second thing I need to do is come up with a decent way of linking some metadata to the savestate so I can show this in the UI. Just simple stuff like the full name of the rom, time the savestate was created and the total time spent playing when it was created. I figure without this information it'll be quite difficult to figure out what it stored in each savestate slot. The alternative is to add a text entry system to the UI so you can name each savestate, but I think this will just delay things even more.
In summary R13 is really close and I've not forgotten about it. Just a few more things to sort out and it'll be ready for release.
Give Feedback Via Comments
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Sony Corporation has announced its financial results for the second fiscal quarter of 2007, showing an overall revenue growth year-on-year of 12.3 per cent.
However, while the Corporation made an operating profit of JPY 90.5 billion (USD 787 million) during the quarter, up from a loss of JPY 20.8 billion (USD 182 million) last year, the games division's losses doubled in the same period.
Although revenues, largely down to the sales of the PlayStation 3 and the PlayStation Portable Slim and Lite, jumped 43 per cent to JPY 243 billion (USD 2.1 billion), last year's operating loss of JPT 43.5 billion (USD 381 million) more than doubled to JPY 96.7 billion (USD 841 million).
Sony attributed the loss primarily to "the strategic pricing of PS3 at points lower than its production cost and the increase in PS3-related inventory write-downs recorded during the current quarter compared to the same quarter of the previous year."
That inventory value now stands at JPY 248 billion (USD 2.2 billion), up 31 per cent on last year, and the result of the "build-up of finished goods inventory following the introduction of the PS3 platform in Japan, North America and Europe."
Additionally, while sales of the PlayStation 3 have now hit 1.31 million units globally during the last quarter, with PS3 software sales reaching 10.3 million units, sales of PlayStation 2 hardware is down four per cent year-on-year, with PS2 software unit sales falling by around a quarter.
The PSP is still going strong, with over half a million units sold this quarter than in the same period last year, although software sales for the handheld dropped by around five per cent in that time.
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Naughty Dog and Sony will release a playable demo for Uncharted: Drake's Fortune "sometime mid-November" according to AI and animation programmer Christian Gyrling.
Speaking in the comments section of a Sony US blog post (picked up on by Kotaku) about the process of creating the game's characters, Gyrling responded to questions on the subject matter-of-factly:
"A demo will be available in the PlayStation Store sometime mid November. I don't know the exact date as of now."
That would tally with what Naughty Dog's Evan Wells said in the same setting earlier this month: that the team would be creating a demo for PSN and expected it to be released before the US version of the game, which is currently on the chart for 20th November. We should expect to see it here on 7th December, as confirmed by semi-official UK blog Three Speech yesterday.
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The latest Motorstorm update should now be available for European PS3 owners, which adds full DualShock 3 support for the off-road racer. Finally!
This is according to a posting on the Official PlayStation Community forums, which says Version 3.0 brings a number of new features and fixes, including support for rumbling SixAxis.
Other features in the patch include sensitivity settings for SixAxis control schemes (if anybody uses them...) and a new "Gloating Index", whatever that is.
The full list of tweaks and twists is as follows:
* Added vibration support for DUALSHOCK 3 controller with adjustable sensitivity settings.
* Grid order has been randomised for first race in any online lobby.
* Finishing positions in your last race now determine your starting grid position in the next race within the same online lobby.
* On-screen indicator has been added to show whether voice comms are issuing from TV or headset - As before, please press and hold L1 (R1 if using control scheme 'B') to toggle headset output through TV or Headset.
* Sensitivity Settings for SIXAXIS Motion Sensor control have been added.
* 'Gloating Index' has been added to the Stats card - The Gloating index gives guidance as to a racer's online prowess. It takes into account the number of people you've beaten in each race and the number of people that have beaten you. Use the gloating index to spot the players to beat in each race! Try and rank your Gloating Index up to the perfect '10'!
* Several causes for an occasional snagging issue which would destroy vehicles on suspension impact have been addressed.
* Further fixes to prevent the occasional statistics reset issue have been applied.
* Fixed an occasional issue with inaccuracies in Eliminator finishing results.
* Fixed an issue where winners leaving Eliminator before race completed could cause issues for other players in lobby.
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Epic Games' Mark Rein says it's "too early to know" whether Unreal Tournament 3 will hit PS3 this year.
Rein was speaking to Eurogamer via email in light of Australian distribution reports that the PC version is set for mid-November but won't be joined by its console sibling until 2008.
Midway yesterday confirmed that the PC version is down for release in mid-November, although it couldn't be completely specific about the release date.
The publisher recently advised investors that the highly anticipated first-person shooter might miss the pre-Christmas release window and slip to 2008, with Rein later adding that the company had felt obliged to alert investors to the possibility despite a reasonable probability of getting it done this year.
Phew, very exciting eh? For more on UT3, check out our PC and PS3 gamepages, or hook yourself up to the recent beta demo and draw your own conclusions.
An Xbox 360 version is also planned, but will arrive after PC and PS3 due to an exclusivity arrangement with Sony.
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Rock Band's US release will be supported by a community minded relaunch for the game's official website - www.rockband.com - to help encourage the game's early buyers to play together.
Speaking to GameSpot, developer Harmonix explained that the website would include leaderboards, personalised band pages, blogs, forums and a classified ads section so Lennons can find their McCartneys.
The news comes as the developer reveals that it has moved up the game's release date by three days so that everyone can get hold of it in time for the US Thanksgiving holiday. PS3 and 360 versions will now hit on 20th November across the pond.
The game isn't due out here until early 2008, sadly, but those of you with big wallets and PS3s (actually, one necessitates the other anyway) can always consider the import option thanks to the PS3's region-free Blu-ray game playback.
That's if you're happy to stump up hefty import duties and delivery fees, of course - at least at launch, the only bundles available will be the USD 169.99 [£83] packages including drums, microphone and lead and bass guitars.
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In an interview published in the latest Edge magazine, Maguire states: "by the time [Edge] goes to press we'll be at around about 500,000 PS3 sales in the UK, and through Christmas we'll take that well through the million mark".
Elsewhere in the interview, Maguire is positive about another thorny PS3 problem - games. He believes that "we're in the period of crossover now, where people will start to develop on PS3 as the lead [platform] if they're multiformat", as opposed to the current tradition where the majority of multiplatform games begin life as Xbox 360 developments.
Sony said Thursday that quarterly operating losses for its games unit had more than doubled, but that it hoped the division would break even or better in the second half of the financial year.
During the quarter Sony sold 1.31 million PlayStation 3s and 10.3 million PS3 software units globally. The ageing PS2 notched up 3.28 million sales and 38 million game sales, while the company also shifted 2.58 million units of its handheld PSP console and 12.6 million games for the system.
The company feels it is still on track to sell 11 million PlayStation 3s during the current financial year.
The games division losses weren't enough to stop Sony posting a quarterly operating profit across its full business however. Overall Sony's quarterly operating profit reached 90.5 billion yen, compared to a loss of 20.83 billion during the same period last year. Growth was largely driven by strong LCD TV, camera and camcorder sales.
Sony said Thursday that quarterly operating losses for its games unit had more than doubled, but that it hoped the division would break even or better in the second half of the financial year.
During the quarter Sony sold 1.31 million PlayStation 3s and 10.3 million PS3 software units globally. The ageing PS2 notched up 3.28 million sales and 38 million game sales, while the company also shifted 2.58 million units of its handheld PSP console and 12.6 million games for the system.
The company feels it is still on track to sell 11 million PlayStation 3s during the current financial year.
The games division losses weren't enough to stop Sony posting a quarterly operating profit across its full business however. Overall Sony's quarterly operating profit reached 90.5 billion yen, compared to a loss of 20.83 billion during the same period last year. Growth was largely driven by strong LCD TV, camera and camcorder sales.
Yesterday, we talked a bit about Blacksite: Area 51 and the missing online features in the PlayStation 3 version. Since that story ran, an insider contacted us to say the PS3 version's problems may run deeper than a lack of voice chat.
"The PS3 version is experiencing issues and missed deadlines," he tells us. The insider also notes Midway's unhappiness with these issues; the PS3 demo and launch will likely end up being delayed as a result.
"Midway isn't happy at all about the progress, and it's a story I've heard over and over this year across the industry when it comes to the PS3 and cross-platform titles," the insider states.
Sony Computer Entertainment went a bit nutty recently at the US Patent and Trademark Office, with its European division registering new trademarks for unannounced software under the names Ember, SkyBlue, Carriage Return, Race Day, and Strings Attached. These registrants coincide with a number of products already released or announced, including PlayStation Network and PlayStation Eye games Snakeball, Operation Creature Feature, Super Rub'A'Dub and Super Stardust. Unfortunately, the descriptions of the goods and services for each, including helpful hints like "computer games apparatus adapted for use with an external display screen or monitor" don't hint at what these products may be.
The company's Japanese division also recently added a new trademark, known as the Broadcasting Engine. The trademark info hints less at a software release, instead covering hardware bases on cellular phones, computer mice, video cameras, dvd players, video game machines, set-top boxes and vending machines. This is intermixed with multiple mentions of downloadable media, like music, movies, television programs and video games.
Digiplay 5.0 has just been released! The new version is a birthday release, it's the main coders 14th Birthday! The new version of digiplay has a load of cool features to offer including all new webcams (BETA)! The new version of digiplay also has a totally new cool looking interface with totally new Icons. One other new feature of digiplay is MP4 videos. Thanks to all the following people for
helping to make digiplay 5.0 - Tom Terry, PSPWorld3, Krazekid007, John Phillips & Rdogg. Enjoy the release!
Akop has posted some info about his MSX Emulator for the PSP:
If you’re a fan of the fMSX (my personal favorite) emulator, you might be interested to know what the future plans are.
Since the emulator’s recent speed boost (and various new tweaks in the PSP library) has vacated several million CPU cycles, the short-term plans are to compile the emulator with MSXAUDIO and MSXMUSIC support, and make it possible to toggle the emulation on and off while the emulator is running. Currently, fMSX needs to be explicitly compiled with support for the two, and there’s no way to turn any of them off .
Longer-term plans are to implement proper 512-column display for screens 6, 7 and 80-column text mode (the current version simply renders every other column). Plans are also in place to implement FDD (floppy disk drive) and keyboard (CAPSlock, etc…) activity indicators.
Of course, the ultimate plan would be to add adhoc wifi support to the emulator (as well as all the other emulators). Unfortunately, this is currently impossible, as I only have one system.
NJ has posted new versions of his emulators for the PSP and now in 3 flavours which makes it a tad confusing but basically you have downloads for v1.5 firmware, PSP Slim Software and also UserMode versions for firmware which requires that.
Other than that the Jap to English translation comes out rubbish.
PSP-2000 CFW 3.72
CPS2PSP ver.2.3.0 for PSP slim Download
MVSPSP ver.2.3.0 for PSP slim Download
A true universal VGA box compatible with the new generation consoles on todays market (Xbox 360, Playstation 3, Wii and PSP Slim & Lite) and also with Xbox.
Compatible with both PAL and NTSC system, it only requires a USB slot for power. A plug and play installation will give you Ypbpr input with all consoles, now with a 1080p resolution!
4 cables are included, 2 of them shielded to transfer hi-resolution signal (1080p).
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--- UPDATE ---
The high public demand surprises me a bit. So if the links below do not work try this one (this leads to rapidshare mirrored files) https://www.hostco.de/temp/pspdevgentoo.html
--- END UPDATE ---
Hi there,
I was a bit frustrated with Cygwin+PSP Toolchain so I created a gentoo linux environment for VMWare. Now I had the situation that already two guys could use this so I uploaded the virtual hard disk of it for you to download and enjoy.
VMWare is a software which runs on Windows and Linux and is able to boot up other operating systems alongside your host operating system. With the virtual hard disk from me you can rather easily compile your projects with this. With Samba folder sharing, you can connect directories of the virtual machine to your windows machine too.
To get the gentoo linux environment running you have to download the free VMWare Player software. Read about all this in the Readme packed with the files.
You can download the virtual machine and read some necessary setup steps over there: http://gentoo.pspuae.com
Preinstalled on the virtual machine are: mc, gpm, screen, samba, psp toolchain, ps2 toolchain
All files hosted by the courtesy of FOL (member of the PSPUAE team, thanks alot!)
cheers!
-- MK2k
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Sony Computer Entertainment America is celebrating the seven-year anniversary of the launch of the PlayStation 2 computer entertainment system.
Since its release in North America on October 26, 2000, more than 120 million hardware units and more than a billion units of software for PlayStation 2 have been shipped worldwide, making it the best-selling gaming platform ever released.
The PS2 broke the record for the fastest game console to reach 100 million units shipped, accomplishing the feat within 5 years and 9 months from its launch. This was faster than its predecessor, the PlayStation, which took 9 years and 6 months to reach the same milestone.
In this current fiscal year, 30 million software titles for the PS2 have already been sold, and 10 million additional PS2 consoles are expected to be sold worldwide by the end of March 2008.
"Never before has an in-home game system experienced this type of worldwide success on such a long-lasting scale," said Peter Dille, SCEA's senior vice president of marketing and PlayStation network.
"PlayStation 2 is a perfect example of our ten year product lifecycle promise and is a testament to the design and technology that continues to be at the core of the product. While today's anniversary celebrates PlayStation 2' past, we’re very excited for its future."
SCEA is still committed to a 10-year product lifecycle for the console, with 160 new titles expected in North America throughout the holidays and by the end of March 2008. Currently, there are more than 1,400 titles in the PS2's software library.
The company plans to release a limited edition ceramic white PlayStation 2 bundled with SingStar Pop and two USB microphones in November for a suggested retail price of US 149.99.
The top-selling PS2 titles worldwide are:
Grand Theft Auto: Vice City (13 million)
Grand Theft Auto: San Andreas (12 million)
Grand Theft Auto III (11 million)
Gran Turismo 3: A-Spec (11 million)
Gran Turismo 4 (8.79 million)
Metal Gear Solid 2: Sons of Liberty (7 million)
Kingdom Hearts (5.6 million)
Final Fantasy X (5 million)
Metal Gear Solid 3: Snake Eater (3.7 million)
Final Fantasy XII (3.68 million)
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Sony has updated the PlayStation 3 Store with five new downloadable games, a pair of overdue demos and downloadable content for Folklore and MotorStorm.
Crikey eh? Games-wise, you've got the hotly ripped Pixeljunk Racers (GBP 4.99), Aqua Vita (GBP 1.99), EyeCreate (free), Operation Creature Feature (GBP 3.49) and Trials of Topoq (GBP 3.49).
As for demos, there's the Ratchet & Clank Future: Tools of Destruction demo, finally, for those of you too scared to make fake US Store accounts, along with Tony Hawk's Proving Ground.
On top of that, there's a "Kidnapped Folk" pack for Folklore (GBP 1.99), and a "Halloween Livery" for MotorStorm (free), along with trailers for Tekken 5 Online, Toy Home, Midnight Club: Los Angeles, Metal Gear Online and Eye of Judgement.
Oh, and there are film trailers for Courage Under Fire, Beowulf, Stardust, Planet of the Apes, Men of Honor and Alien vs Predator, too.
Let us know how you get on with that lot.
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Sony Corporation, which released its latest financial results yesterday, saw its share prices rise as a result of strong revenues - but that was without any help from the company's games division.
As reported yesterday the section responsible for the PlayStation operation saw losses double from the same period last year, but strong performances from Bravia LCD televisions and Cyber-Shot cameras saw a 21 per cent increase on the Electronics' divison sales and operating revenue, and a massive 1,232 per cent jump in operating income.
This meant that despite continuing difficulties principally associated with the cost of manufacturing PlayStation 3 consoles, investors were happy to back Sony.
At the close of the Tokyo Stock Exchange this morning the company's share price had jumped nine per cent on the previous day, standing at JPY 5560 (USD 48.6).
However, that's still a far cry from Nintendo's share price, which was actually down three per cent by the close, but still stood at JPY 67,800 (USD 592) - although Sony has over seven times more issued shares than Nintendo.
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Ubisoft has announced that Assassin's Creed is gold and will be released on 16th November for PlayStation 3 and Xbox 360.
In a short missive to the press, Ubi stated that the stealth action game, which plunges players into a ruthless 12th century Holy Land and tasks them with eliminating key figures, will be rated 15 by the BBFC.
"We've been working very hard for nearly four years to make Assassin's Creed a reality and now there is a confirmed date when players will get to experience the results of our efforts," said producer Jade Raymond, who will be in London on Saturday to show it off.
"This is a huge event for the team. Our biggest reward will be everyone having a lot of good, solid fun."
For more on Assassin's Creed, check out our E3 first impressions. Or, you can read about a forumite's exclusive trip to Ubisoft Montreal to play the game, or pop along to Fuse 07 next week for a live gameplay demo.
However, as Raymond herself said recently, an actual downloadable demo won't be happening, so you'll have to hang about for our review if you want to know more. Watch out for that as the official release date approaches.
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Insomniac has said once again that it will consider putting multiplayer back in Ratchet & Clank one day, even though you won't be seeing it in the new PS3 version.
"[W]e were kind of disappointed to find that less than 5 percent of players actually played [multiplayer online] who actually played the game for both Ratchet & Clank: Up Your Arsenal and Deadlocked," creative director Brian Allgeier told MTV News.
"And so, in looking at Ratchet & Clank: Future, we thought, well we could spend 30 percent of our resources on multiplayer, but that would take 30 percent away from the single-player experience."
However, Allgeier also told MTV the team would like to "go down that road again someday", echoing what Insomniac's Ryan Schneider told Eurogamer in September, that we might see Ratchet & Clank in a multiplayer capacity again "one day".
Elsewhere in the MTV chat, it's revealed that Ratchet & Clank Future will link up to PSP game Secret Agent Clank "in some secret, undisclosed way", although it's also said that the game won't link up to PS3's Home service or, fairly obviously, Resistance: Fall of Man.
For more on Ratchet & Clank Future: Tools of Destruction, check out our first impressions. Our review should be up soon too, and helpfully the PS3 demo is now up on the European Store as well as the US one.
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PS3-owning fans of The Elder Scrolls IV: Oblivion keen to see what happens on those fabled Shivering Isles without forking out for the Game Of The Year edition will finally get the chance to do so next month, as Bethesda Softworks has announced plans to release a retail PS3 version of the expansion on 20th November.
Or at least, they have in the States. For now, the developer is unable to comment on the expansion's fate in Europe. "When we have more to announce for Europe, we'll let people know," a staffer explained on the Bethesda blog post comment thread relating to the US announcement.
That means that if you want to experience Shivering Isles, the only confirmed way of doing so over here (besides importing - and we couldn't tell you whether save-games will be compatible) is to buy the Game Of The Year edition, which includes the full game and Shivering Isles along with the Knights of the Nine downloadable content. Ubisoft will be distributing that - they said earlier this month that it will be out in December, although some retailers list it for the middle of next month.
Still, with the expansion's European fate still seemingly to be decided, there is hope, so you might want to hold out. Bethesda has also previously said on its blog that it is looking at the possibility of getting Shivering Isles out via PlayStation Network, which would undoubtedly prove to be a better option for most players.
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British company StreamMyGame have an idea. That idea is to turn PC games into an IP "game stream", which they claim:
...enables users to post hypertext links to their games on the site, which can then be played remotely by other visitors to site who click on the links.
Well hello there, world of tomorrow. Right now the plan's in its infancy, and they're only working with PC games running remotely through XP or Vista. But by the end of the year they say a Linux version of their tech will be available. If you need us to spell it out, that means, hypothetically, anyone with Linux installed on their PS3 could stream a PC game and play it via their PS3's USB keyboard and mouse.
Admittedly the science behind this is a little much for our console-addled brains, but there's a full explanation of the tech here if you're up for it. We're sure the technology, as it exists right now, might not be up to the job. We also suspect there'll be a legal obstacle or three standing in their way once game publishers find out. But hey, the concept itself, it's a nifty one.
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An informed UK reader sends word of the Playstation 3's 2.0 firmware release, which he says is supposed to hit on Oct. 30. While the source appears to be genuine, I am a little doubtful of the timing since 1.94 seems to be just hitting now with copies of Ratchet and Clank, so take this, as you should all rumors, with a grain of salt.
Chief among the updates is the inclusion of cross media bar customization, a separate Playstation Network category, music and photo playlists and the ability to turn your PS3 on and off with PSP Remote Play. Hit the jump for the full break down of what we're told will be coming in this rather robust update.
PLAYSTATION 3 System Software update version 2.00
Schedule: 30 October 2007[JST]
Main features of PS3 version 2.00
Turn your PS3 on and off with PSP Remote play
A new PLAYSTATION Network category
A TV Category for those who install PlayTV into their HDD (SCEE only).
Playlist for Music & Photo
Content group for Video & Game
XMB customization (Custom theme & background color setting): This will come with one alternative custome theme. Addition generic themes will be available for download via www.playstation.com with game title themes to follow on Nov 20th, distributed via the Store (PS/PC). The cost of the game themes haven't been decided yet. Guidelines for users to create their own Custom Themes will be distributed via www.playstation.com shortly after the firmware hits.
Information Board: This will be shown in the top right of the screen and include news feeds from Playstation.com as well as store updates. The board came be set to ticker mode, list mode, details mode or disabled.
Trend Micro Web Security for PS3™ internet browser: This is a parental lock for website viewing that will initially be free but that Trend Micro will later charge for.
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Yes gentleman, girls really do play games, and proving also that they like nothing more than a good pluck, The Bliss Girls' Choice Game of the Year 2007 in this year's Golden Joysticks has gone to... Guitar Hero II.
The axe-wielding rhythm action game has head banged its way to a gong, leaving other contenders Sims 2 Pets, Cooking Mama, Crackdown and Rayman Raving Rabbids crying into their pints. Sorry guys, but there can only be one winner.
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Rockstar has just picked up its second Games Radar Handheld Game of the Year award in as many years, this time for its second portable Grand Theft Auto, the excellent Vice City Stories.
The 80s spin-off pushes the PSP right to the wall of its technical capabilities, with the usual gigantic metropolis to explore, helicopters to pilot and a fantastic multiplayer mode. Oh yeah, and Phil Collins.
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LuaPlayer CFG consists of the Luaplayer Mod 4 by cools and my CFG Mod.
LuaPlayer CFG gives you the ability to make some useful additional settings like activating USB at the startup, setting the "in-Homebrew" cpu-clock and setting your own bootfile.
It is just a nifty mod, but very useful I think...for example you can set the "bootfile" to "house.dll"...of course it hs to contain luacode...but u can define it as the file to load at the startup...
you can modify all these settings in the cfg.lua in LuaPlayerCFG/System...
Have Fun with it!
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Normal applications, calculator, calender, just some essentials
Music creation tools, Flash Piano and Guitar Tabs, a new type of addition.
-Musica Settings-
Change the backround of Musica, the bare core of the portal will be a very simple outlay so you want a least a few customizations.
Different Modes to organize your song collection, there will be an online feature which Might let you convert MP3 to SWF so you can have it in the portal
You can view the portal in organized ways, and can mix and match your music.
-Musica Music-
The Portal comes with 30 free legal songs, however you can add to your collection your own songs, you can rip them from CD's and convert them to Musica
-Musica Show off's-
Beta of Musica Menu Released!
Instructions:
1. Download File
2. Unzip the folder, "Musica" into your PSP's, /COMMON/ Folder
3. Out of USB Mode, and in your browser type, file:/PSP/COMMON/musica/musicamenu.swf
4. Play with it...No features yet, but that's the inside look at the menu!
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via jfig111
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In2Games, the pioneering British developer of motion-based videogames and controllers, has today announced that its groundbreaking RealPlay range of PlayStation 2 wireless motion sensing games will be distributed throughout the UK by Pinnacle Software.
The first titles in the RealPlay will be released in the UK on November 30th 2007. Priced£34.99, each title comes with a unique controller which brings wire-free motion sensing to the PlayStation 2 for the first time.
<*>RealPlay Racing introduces a wireless steering wheel, which controls the on-screen action for this fast and furious racer. <*>RealPlay Pool comes complete with a replica pool cue, with which players can apply swerve and spin before actually hitting each shot. <*>RealPlay Golf’s wireless club tracks your swing to bring an on-course dimension into the game. <*>RealPlay PuzzleSphere comes with a unique‘sphere’ which players manipulate in real life in order to guide an on-screen replica through heart-in-mouth rollercoaster courses.
Two additional titles– RealPlay Bowling and RealPlay Tennis– are scheduled for release early in 2008.
“Pinnacle Software is the right partner for such a unique range of titles,” says Paul Rebhan. Sales Director, In2Games.“We needed a team who immediately bought into the concept and the opportunity at retail; but one which, more importantly,‘understood’ what we’re trying to do. These are games for the whole family to enjoy, and we need the right distribution partner to maximise our presence at retail.”
“Innovative, enjoyable and affordable– that’s the RealPlay range in three words, and we’re delighted to have won the contract to handle UK distribution,” says Peter Sleeman, MD, Pinnacle Software.“The PlayStation 2 format still boasts the largest installed base of any home console, and the RealPlay range extends its offering into the realms of next generation. Hardware and software at such an attractive price point should swell the tills of games retailers up and down the country.”
RealPlay Racing, RealPlay Golf, RealPlay Pool and RealPlay PuzzleSphere will be available exclusively on PlayStation 2 on November 30th 2007, priced£34.99.
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I have created 2 more tutorials and I have made some changes to the already existing. I have created a tutorial on Lines, it demonstrates how to uses 2d and 3d lines in a game. I have created a tutorial on randomizers, in which I discuss a bad one and a good one.
i have also made some changes to tutorial 2 about rendering a triangle. I added some information.
I hope that you all like them and find them useful :thumbup:
A former developer at Harmonix, the team behind the hotly anticipated Rock Band, had some choice words against Sony's PS3 in his personal blog. His outrage comes as the most recent in many public outcries against Sony's next generation machine. He tackles so-called "misconceptions" that PS3 fans seem to have. Firstly, he says that the graphics capabilities of the machine have been misconstrued. "Fill rate is one of the primary ways to measure graphics performance - in essence, it's a number describing how many pixel operations you can perform. The fill rate on the PS3 is significantly slower than on the 360, meaning that games either have to run at lower resolution or use simpler shader effects to achieve the same performance ... And I'm not talking about small differences here, we're talking roughly half the pixel pushing power."
In regards to Blu-ray, the developer criticized the lower read speeds of the medium. "Great for watching movies, but not so great for games. Getting data off the Blu-ray drive takes about twice as long as it does to get the same data off the 360's DVD drive. That translates into longer load times."
i do not know if v1.0 is working, mine is v1.5.
sources are avaible on site, but source file is rather old... i`ll upload latest sources next week.
after lounching xynth please wait till desktop (blue screen will shown with icons) opens, and memory stick stops blinking. what i have is, a server that handles windows (clients), a desktop client, a taskbar client which is a child of desktop. move the mouse cursor with D-pad (X left button, O right button). and click twice on desktop icons... or, open start menu by pressing X on start menu icon. only demos are working...
clients open as threads, and they talk to server via pipe emulation over socket emulation. I am using UDS on linux, but if there is no socket api, socket api emulation with pipe() is used. and if there is no pipe, or fd.., pipe emulation with mutexes is used.
pressing X on the left-up corner will couse the xynth to quit, or you can close xynth by pressing home button as usual.
you can resize or move any window.
and one last thing, some times xynth dies becouse of memory problems... i do not understand why this is happening, becouse i am using xynth over SDL, vesa, svgalib, fbdev on linux and there is no such problem, even with valgrind (www.valgrind.org).
excuse for my english, is not so good to write such long writings
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OK, after some days of work and 7 cups of coffee i finnaly can say "It's Over". XMB Colorer is program that allow you to make a custom 01-12.bmp file for you Phat PSP using a S&L new colors. Yep i know, there's a lot of that programs there but my have something special. Easiness. With 15 clicks you can have custom pack of S&L backgrounds on you Phat PSP.
How to use:
Just select your favorite colours and click Generate. after second in folder with app will appear file 01-12.bmp. Now just connect your psp in RM and copy that file to flash0:/vsh/resource/
Comming Soon:
13-27.bmp support with possibility of adding custom backgrounds.
The new release of Nanodesktop library, the SDK for development of
portable applications on PSPE/PSP has been released and it is ready
for download at the Visilab server.
This version of the SDK introduces new tecnologies that have been
used also for the known Nanodesktop Blind Assistant program.
In particular:
- it introduces the support for the internet connections, through an API that
makes easier to write network software for the PSP;
- the libraries ndCurl and ndGCurl, that manage network connections
(with a graphical feedback) and file transfers;
- the CvAux algorithms in the ndOpenCV library (in these routines there are
also the tecnologies for face recognition, as PCA/EigenFaces or Hidden
Markov Model used in Blind Assistant);
- the new audio system EAS (Envelope Audio System), an API that allows
to generate all sounds with a frequency bounded between 8 Khz and
48 Khz;
- the new MEDIA API, that allows to the programmer to decode WAV or MP3
sample without using the main processor (the software uses Sony Media
Engine for decoding), without using external libraries, and through a single
row of code;
- the engine of vocal synthesis ndFLite, based on a port of the engine FLite
originally released by the Carnegie Mellon University
- a better NanoC library
The documentation has been updated. From Visilab website you can
download a doc of two hundreds of pages that illustrates the fundamental
features of the graphical system. This is only a small part of all
features that nd offers to its users, but we are working to extend the
doc even more in a near future. The doc is in any case sufficient to
create the first applications.
Changes
- Fixed a major bug that locks up the PSP when no custom themes and/or wallpaper and/or gameboot file found. So this should work 100% now on Original and Slim PSP running on custom firmware 3.71 m33-2.
- Included the DEBUG version (see FAQ for more info)
- Included the binary and source code of ThemePlus! NX v2 for 3.52 M33-4 (this was before the code was re-written from scratch for 3.71 M33-2)
Introduction
This plugin allows you to change your PSP's Custom Theme, Wallpaper and/or Gameboot randomly and timely.
You can set the option to change them:
* Always - Changes the PSP's Custom Theme, Wallpaper and/or Gameboot everytime the XMB loads up
* Hourly, Daily, Monthly, and Yearly - Changes the PSP's Custom Theme, Wallpaper and/or Gameboot on the next hour, day, month, and year the XMB loads up
* Disable - Don't change the PSP's Custom Theme, Wallpaper and/or Gameboot at all
You can use any quantity of custom themes, wallpapers and gameboots and you have the option if you want the plugin to search for wallpapers and gameboots inside the sub-directories.
NOTE: If preset is enabled, there's a 50% chance that a preset file will be used. If preset file is used, the settings from preset file will be used instead from the config.ini.
Be sure to read the readme for FAQs.
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via NephilimNX:
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The venerable PlayStation 2 just turned seven years old, and getting all dressed up for the occasion -- that hot Ceramic White slim PS2 Singstar bundle we saw a while back should be hitting stores this weekend, with availability everywhere by November 4, according to Sony's PlayStation Blog. The $150 bundle includes Singstar Pop, a matching white DualShock 2, and two microphones -- just the thing to spice up those holiday parties.
It's a program for write a document on the psp and save it on the memory stick.
It will be oriented for write C/C++.
Of moment you can write characters (don't all) using the pad buttons down and up and save it pressing select.
Instructions
- General :
* Start -> Return to the XMB.
- Write document mode :
* Up and down -> Change character
* Cross -> Next character
* R -> Space
* Circle -> Next line
- Write file mode :
* Up and down -> Change character.
* Cross -> Next character
* R -> It puts in the screen "/"
* L -> It puts in the screen "."
* Square -> Write the file and return to xmb.
On the "write file mode" only you can of moment set the filename , the root isn't enabled.
Of moment you only can write a simply documents , it doesn't have the sufficients characters for write C/c++, but with the time it will have the commands .
I'm very busy, sorry.
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Mediumgauge released a new version of his multi-functional application for the PSP. For those who don't know, PSPFiler let's you manage your files in the memory stick, flash, UMD, etc. Also it can open text files, view pictures, RIP UMD's and play music.
Changelog:
General:
* added a feature to modify CPU speed. (Though UMD ripping feature always runs in 333MHz.)
* fixed a bug some kind of mp3 files that had LAME tags could not be played.
Filer:
* added a feature to access ISO archive file. (Those are read-only, and cannot be marked and sorted)
Zinga Burga has released an update to RCO Editor, the PSP XMB customization program that allows users to replace icons, sounds, text data, and page data found in RCO files on the PSP’s flash memory.
Changelog:
Changes in 1.15b
* Fixed a bug in the decompression and GIM conversion routine
Changes in 1.15:
* Rewrote GIM <-> BMP conversion routine
o Dimension restrictions removed, as well as the “visible dimension” nonsense (RCO Editor automatically fixes that)
- osk_utility.rco icons no longer cause crashes
- Support for creating 4 bit and 32 bit GIMs (previously, only 8 bit supported) - effectively removing the 256 colour restriction
- You can now use ICO, PNG and GIF files as inputs, in addition to 4 bit BMPs
* Other minor changes and bug fixes
* Added option to disable compressing resources - this is for some 3.7x RCOs not working properly with compression enabled
Perooz have released a ton of new mags in the last few days, heres a short rundown:
Style.com - Issue 002
Get the latest from Style.com for your mobile device including fashion trends, people and parties, shopping, beauty and much more.
DailyCandy.com - Issue 002
Get the latest from DailyCandy.com for your mobile device including house & home, food & dink, arts, travel and much more.
VanityFair.com - Issue 016
Get the latest from VanityFair.com for your mobile device including entertainment news, politics, fame, scandal and much more.
Nylon Magazine - Issue 012
Get the latest from Nylon Magazine (NylonMag.com) for your mobile device, including fashion, beauty, culture and much more.
TreeHugger.com - Issue 042
TreeHugger.com is the leading media outlet dedicated to driving sustainability mainstream bringing you green news, solutions, and product information.
The Onion - Issue 027
Get the latest from TheOnion.com for your mobile device. “America’s Finest News Source” brings you the news and views that readers can’t get anywhere else.
Esquire.com - Issue 029
Get the latest from Esquire.com for your mobile device including women, featured magazine articles, style, fiction and much more.
AutoBlog.com - Issue 042
Get the latest from AutoBlog.com for your mobile device including automotive news, reviews, spy shots, galleries and much more.
Rotten Tomatoes - Issue 036
Get the latest in entertainment news from RottenTomatoes.com for your mobile device including Movie and Televison updates, Interviews and much more.
Gizmodo.com - Issue 045
Get the latest content from Gizmodo.com for your mobile device including gadget and technology news, reviews and much more.
TechCrunch.com - Issue 040
Get the latest from TechCrunch.com, a web blog dedicated to obsessively profiling and reviewing new Internet products and companies.
RollingStone.com - Issue 029
Get the latest in entertainment news from RollingStone.com for your mobile device including Music News, Interviews and much more.
PerezHilton.com - Issue 026
Get the latest from Perez Hilton (PerezHilton.com) for your mobile device including uncensored celebrity gossip, news and more.
Car Magazine - Issue 029
Get the latest from Car Magazine (carmagazine.co.uk) for your mobile device including automotive news and reviews and much more.
Nylon Magazine - Issue 011
Get the latest from Nylon Magazine (NylonMag.com) for your mobile device, including fashion, beauty, culture and much more.
The New Yorker - Issue 014
Get the latest from The New Yorker (newyorker.com) for your mobile device including arts and culture, politics, cartoons and much more.
The PSP's flash contains numerous RCO files (localized resources) in the flash0:/vsh/resource folder. These files contain various
things such as icons, sounds, text and so on, which the PSP uses to display the XMB interface. RCO Editor is what its name implies. Currently almost all of the RCO can be edited in RCO Editor. Some example uses:
replace icons
replace sounds - support for both stereo and mono sounds
replace text (longer text is supported)
modify some page and anim data
Last updated, 28th Oct, 2007, version 1.15c
Changes in 1.15c
Fixed another bug in GIM conversion routine
Changes in 1.15b
Fixed a bug in the decompression and GIM conversion routine
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PSP-2000 CFW 3.72-only version (CPS2PSP/MVSPSP only)
Perhaps the two of you do not have communication cache loading (MVSPSP will be) for the most stable.
I’m here to release a new application for the PSP.
PSP GetXY is an application to get the X and Y as of a point.
You can use it for developing, when you need the X and Y as for, text, image, ....
You can change the color of the pointer and you can change the background.
(The background can you use when you need to place text on an image, How to change it, read the README)
The included colors of the pointer are : Yellow, Black, Blue, White, Green, and red. You can also made one by yourself (Info in the README)
c/p from the readme :
Install
----------
1. Copy the map PSP to your Memorystick (ms0:/<HERE>)
2. Go to Game - Memorystick and load PSP GetXY
How to use ?
------------
Movement of the pointer :
Start the program and move the pointer with UP, DOWN, LEFT and RIGHT buttons
Get X and Y as :
Press START to see the current position of the pointer (X-as = .. Y-as = .. )
How to change the background ?
----------------------------------
- Change the bg.png file in ms0:/PSP/GAME150/getxy/bg.png
The file NEED TO BE a :
- PNG file !!
- Width : 480, Height 272 !!
How to change the color of the POINTER ?
---------------------------------------------
- There are some different pointers included, you can find them
In ms0:/PSP/GAME150/getxy/
The name of the pointer is point.PNG,
so change the name of the pointer that you want to 'point'
It's also possible to make your own pointer,
Just make a PNG file of
WITH : 5
HEIGHT : 5
PNG-Format
name : point
And place it in ms0:/PSP/GAME150/getxy/
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For windows users who want to develop on their windows PC, little homebrew for the PSP, without spending hours or days trying to install cygwin and compile the toolchain, this package is for you !!
You have to unrar the rar archive in disk1.vdi (you need at least 4Gb of free space on your hard disk)
Then create a new virtual host, Linux 2.6 with 256 Mb of memory, and use the disk1.vdi as a disk image !
This disk image contains a full install of xubuntu 7.4, where the PSP SDK has been already compiled, and several other software added (such as the famous IDE Kdevelop, gcc, SDL etc ...).
After virtually booting Xubuntu, the login name is psp, and the password is psp.
I've written a small PSP project (hello world) for Kdevelop, ready to use.
The source code of PSPWrite is also given as an example, with a linux version and a PSP version (but with makefile only, without project file for Kdevelop).
The idea is to replace ms0:/kd/resurrection.elf on your magic memory stick with this, so the PSP loads it when you insert the Pandora battery + memory stick, and it shows a list of ELFs inside the ms0:/elf folder (it will give a warning and shutdown if the folder doesnt exist or there are no ELFs inside it)
Use D-Pad up/down to choose the ELF you want to run, and press X.
There sometimes seem to be problems if the filename contains spaces or symbols, so use underscores(_) instead. These will be converted to spaces on the menu, so they look nicer The menu isn't perfect, but it should have no trouble displaying at least 20 apps.
If the ELF fails to run, the screen usually flickers and remains on the ELF menu.
Note: you must use ELFs with this, EBOOT.PBP files are likely to fail (Use PBPUnpacker to extract DATA.PSP from whatever EBOOT you want to run, and rename it to whatever.elf)
Finally, there is a Shutdown option at the bottom.
CHANGELOG:
0.1 -> 0.1a
- Now sets the current working directory, so apps which load PRXs from the same folder as the elf will be fine
- Moved "Now loading.../shutting down..." message
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Introducing theb1rdm4n’s first PSP homebrew game, “Birdman’s Shooter.” Loosely based on the classic arcade game Galaga, Birdman’s Shooter is written in C and definitely shows true potential. theb1rdm4n notes one known issue: sometimes enemies end up stuck together and don’t move; this bug will most likely be corrected in the next version. Check back soon for future releases.
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ChillyWilly has released his own port of Doom for the PSP, heres the details:
Here's my conversion of ADoomPPC, one of the better DOOM conversions (for the Amiga). It's got a simple, decent gui that runs before you start the game which allows you to set most of the major DOOM settings. On the Slim PSP, it supports TV out. This arc includes the source, two sets of MIDI instruments and the shareware WAD file. Up to date as of 2007/10/28
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Shadow77340 has released an alternative keyboard what can be utilised in other homebrew.
Heres the translated release details:
What's new?
v0.2 STABLE : V0.2 STABLE:
-correction d'un oublie qui ne faisait pas changer la frequence du processeur - Fixed a forgets that did not change the frequency of the processor
-les curseurs arreter de clignoter pour une meilleur "vision" - Cursors stop blinking for a better "vision"
-ajouts de raccourci : Adding shortcut:
_ joystick vers le haut = espace _ Joystick upwards = space
_ joystick vers le bas = effacer le caractere precedent _ Joystick down = erase the previous character
-graphismes refait et correction des bugs d'affichage pour le curseur - Redone graphics and correcting bugs for the display cursor
-possibilitée d'écrire plus de caractere (dans le nouveau MODE "AUT") - Possibility to write more character (in the new MODE "AUT")
-possibilitée de faire des majuscule avec le mode MAJ - Possibility to do with the fashion capital MAJ
-correction de bugs (dont un gros qui faisait un overflow si on effacait une chaine vide) - Correction of bugs (including one who was a big overflow if effacait chain blank)
-ajout des codes sources du sample dans le pack pour mieux comprendre comment l'utiliser (commenter lol ) - Addition of the source code sample in the package in order to better understand how to use (comment lol)
-petite mise a jour du sample qui quand vous aurez fini de tapez votre message et quittez le clavier sauvegardera un fichier test.txt au meme repertoire que l'eboot.pbp avec le message écrit dessus (une petite preuve que ça marche) Small-update of the sample that when you finish typing your message and leave the keyboard saves a file test.txt the directory that eboot. Pbp with the message written on it (a little evidence that it works)
-le systeme d'affichage a changé (un fond , les touches qui ne sont plus sur le fond mais coller les uns apres les autres et les lettres qui sont écrit par la SDLTFF) - Display system has changed (a background, the keys that are no longer on the merits, but after sticking to each other and the letters that are written by SDLTFF)
-possibilitée de bouger les 2 curseurs a la fois - Possibility to move the 2 sliders at the same time
-optimisation du code (plus rapide) - Optimization of the code (faster)
voil* la premier version stable de pspkb This is the first stable version of pspkb
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Sony has announced that it expects losses at its videogame unit to double for the year ended March 2008, from JPY 50 billion (303.5 million) to over JPY 100 billion (EUR 609 million).
According to a report by Reuters, a spokesperson for Sony said although the firm will see massive losses in the games department, the general electronics business will see an operating profit margin of five per cent by the end of the fiscal year, one per cent above targets.
Sony announced its financial results for the second quarter last Thursday, showing an overall revenue growth year-on-year of 12.3 per cent and an operating profit of JPY 90.5 billion (EUR 549.3 million).
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The Eye of Judgement can scan fake cards produced by colour printers, as those of you with fraudulent tendencies have found out.
It comes off the back of Sony incorporating numerous anti-piracy measures like special inks into its card creation, presumably so it could make lots of money from booster packs and additional decks sold in shops.
However, keen-eyed Kotaku decided to try a copy of a card using a bog-standard printer and found that it behaved exactly as its paid-for counterpart. Whoops.
Booster Packs currently retail for around GBP 2.49 and additional decks sell for GBP 9.99. We are waiting to hear back from Sony about how it will go about sorting this all out.
The Eye of Judgement was released here last Friday and comes bundled with the PlayStation Eye for GBP 59.99. You use the new hardware to scan your fancy cards into the game and battle your opponents for control of a grid.
And while the arrival of counterfeit cards may give cheaters a much more juicy selection of units, it won't fundamentally break the game.
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Keita Takahashi used his keynote at this weekend's GameCity festival to show off an early demo of his new PlayStation 3 game Nobi Nobi Boy.
He handed three controllers out to the audience, who then stretched Nobi Nobi's erm, body, to flick pigs, chickens, a dog and a small selection of other animals around a flat plane.
With no sound or detailed background it was left to Takahashi's ridiculously cute characters to hold the attention, which they did with ease, as the fawned-over designer himself stated; "It is impossible to explain what is funny about a pig riding on a boy."
Answering questions from the audience didn't reveal much more about the project either. What do you do, what's the point of the game? "I can't tell you yet". Is the game set in a zoo? "That's confidential". Can you eat humans? "That would be a good idea."
"What's funny about it is I haven't managed to explain it to anybody yet, not even my boss," he added.
So the three Nobi Nobi Boys bent, stretched and spun around the space, as little animals trotted about grinning. One or two were gobbled up, travelled through the belly and shat out the other end. The audience giggled, captivated by the mumbling, bare-footed Takahashi.
What inspired the creation of Nobi Nobi Boy? Oh you know, the same things that no doubt pushed CliffyB to make Gears of War - walking in the park, the dog lead stretching in and out, and collecting Miffy stickers.
Takahashi also took the opportunity to raise the point that videogames aren't that important compared to more significant global concerns - pollution, war, poverty, that sort of thing.
Other, less serious points raised by Takahashi in no particular order: he's growing a plant that will creep down to his neighbours apartment in an effort to let them know he lives above them, his Mac has been invaded by a beardy elf, his favourite sandals broke which he took to be a bad omen, and he is "sick" of Katamari Damacy.
Oh, he's also creating a playground in Nottingham. Honestly.
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Uberjack has updated his blog with the following post:
I’ve been spending some time researching the Media Engine processor lately, to see how it can be incorporated into any of the current emulators. The gist of it is that the sound engine would be running in a separate process on another processor, freeing the main processor to do other tasks.
Gut feeling suggests that in the case of Handy, the emulator would run at full speed at 333MHz (since at that frequency, performance is almost borderline already — for most games, anyway).
Ultimately what makes programming the ME a challenge is a) interprocess communication (which can quickly become a nightmare), and b) lack of good documentation. Here’s to hoping.
Our good pals over at tehskeen have provided more details about the hack to the recent Memory card released at Mr Modchips
Only a few days after the Memor32 a Playstation 2 memory card with a USB interface was released an anonymous group of hackers have released a "modchip" like BIOS for it allowing you to flash the memory card and use it like a normal modchip without even having to open up your Sony Playstation 2 and void it's warranty.
I had wondered why "scene" sites email accounts were getting spammed with product details for this "normal" looking memory card. I had also wondered what had happened to our favorite scene sites endorsed "vast" PS2 product. I also wonder who these "Russian" (can we think of similarities) hackers are and how they released a hacked BIOS for the card so quickly. Doesn't take a genius to add these things all up.
At any rate, with my insight aside it looks to be a pretty interesting product after all. Currently, there is only a PAL BIOS released with preliminary features, but we should probably expect a NTSC version soon. I wonder where those "freevast" people got off to
Protect your PSP Slim & Lite against dust and small shocks while keeping all its connections 100% available with Dragon Electronics guard skin. Available in several colors, it also add a new style to your console.
- Slim size
- Dust repelling
- Prevents scratches
- High Elastic Material
- Washable and reusable
- Direct access to UMD drive
- Soft and comfortable hand sensation
- Does not disturb connection to GPS, Camera or Tuner
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It's not even worth busting out the KIRF numbering for, it's so predictably awful -- but say hello to the PolyStation 3, the latest and greatest console from the makers of the original PolyStation, the smash hit followup PolyStation 2, and the portable POP Station. Our video reviewer is the same charming British chap we've come to know and love from his other knock-off reviews -- let's let him handle the honors of destroying this thing, shall we?
Conan is an all-new action combat game featuring a story of adventure, true evil, and brutal, visceral combat. The game follows the journey of Conan the Cimmerian as he fights an epic battle against a variety of enemies and an elusive evil power that threatens to consume the world. Using anything and everything at his disposal, including hand-to-hand weapons, objects in the environment, and powerful elemental magic, Conan takes the fight to his enemies across the massive continent of Hyborea. http://www.play-asia.com/SOap-23-83-...j-70-23fi.html
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Ratchet & Clank® Future: Tools of Destruction™ brings back our heroes in a brand new series for the PS3™. This time Ratchet & Clank must embark on an galactic adventure to unravel the mystery of Ratchet's origin. This epic adventure will introduce new characters, new weapons, and all-new worlds for Ratchet & Clank to explore.
A spectacular, creative, and unflinching realisation of a Clive Barker nightmare for next-gen console platforms and PC, Clive Barker’s Jericho is a new supernatural horror concept with story by the master mythmaker, novelist and filmmaker Clive Barker.
Jericho deals with the mysterious reappearance of a lost city in a remote desert. When a form of evil that goes right back to the dawn of days resurfaces from there, a Special Forces squad, trained in both conventional warfare and the arcane arts, is sent in. Their mission: Hunt down and destroy the evil that lurks at the heart of the city before it destroys humanity.
Jericho is designed as an action horror title that will up the stakes in visuals and phantasmagorical special effects. Mingling the darkest elements of Barker’s horror fiction and films with an ambitious, age-spanning story, aimed at mature gamers, fans of Clive Barker and horror fiction enthusiasts.
features
Race and drift in front of a huge, pumping Hot Import Nights party crowd
Powerslides: Get your ride sideways through a turn and earn a huge NOS boost
Stun the crowds with your supreme drifting and car control skills
Car customisation: Fit 'Lambo' doors, resize rims, wide-body kits and move-anywhere decals
Race amongst the landmarks of San Fran, London, Rome, Tokyo, Sydney and Paris
'Driver DNA' - download friends' or celeb DNA and race against them
90 digitally scanned cars, over 350 aftermarket mods
description
Get into the drift with Juiced 2: Hot Import Nights - the only place where superstar DJs, smokin' hot models and totally tuned cars come into close contact. Juice up your ride with complete customization and boost your NOS power as you draft, drift, slide, spook and fight for your rightful place on the racing line.
Fast-paced, adrenaline-fuelled, pick-up-and-play action lets you enjoy the pure rush of powersliding your way around the globe. Wow the crowd, keep tabs on your opponents and take the crown as the rightful king of drift!
Based on the upcoming DreamWorks Animation movie written, produced by and starring Jerry Seinfeld, Bee Movie™Game allows players to race, chase, fly and blast their way through the adrenaline-fueled world from the feature film and beyond. As the witty and courageous Barry B. Benson, gamers are propelled on an exciting adventure to save the bees' production of honey.
features
Nine celebrities from the past shows including: Laila Ali, Emmitt Smith, Mario Lopez, Lisa Rinna, Joey Lawrence, Stacie Keibler, Joey McIntyre, Shanna Maakler, and Monique Coleman
Nine professional dancers from the show including: Cheryl Burke, Edyta Sliwinski, Karina Smirnoff, and Louis van Amstel
Also including the judges and announcer
36 licensed songs such as: The Final Countdown, Bailamos, These Boots are Made for Walking, She's a Lady, I like the Way You Move, Put Your Records On, Independent Women Part 1, and many more
Unlockable celebrities, music, and costumes
Ten dance styles from the TV show including: The Cha-Cha, Viennese Waltz, Tango, Samba, Jive, Mambo, Foxtrot, Quickstep, Paso Doble, and Rhumba
Multi-player with head-to-head and duet modes including amateur and professional levels of difficulty
PlayStation2™ Dance Pad compatible
description
Dance and perform against competition to claim the coveted title as America's favorite celebrity dancer. You'll dance to hit songs and compete in dances from the Cha-Cha to the Waltz. Play as one of nine celebrities such as Emmit Smith, Mario Lopez, or Stacie Keibler. Pair with one of the show's professional dancers and show the judges you've got the star power.
features
Become a Legend: Face off against guitar icon Slash and others in insane boss battles featuring original tracks recorded exclusively for Guitar Hero III: Legends of Rock.
Rock Out: Defeat opponents to achieve legendary status in head-to-head competition including the all new guitar battle or share the glory with a friend in the new co-op career mode.
Fully Immersive Concert Experience: Realize a true rock concert experience with all new venues, incredible lighting effects, authentic instruments and sick character moves.
Incredible Soundtrack: Guitar Hero III: Legends of Rock features over 70 of the biggest and loudest songs ever compiled in a game! Rock out to songs such as: Welcome to the Jungle, Rock You Like a Hurricane, Sabotage, Suck My Kiss, Cherub Rock and Mississippi Queen.
Guitar Hero WIRELESS Kramer® Striker Guitar Controller: Strap on your Guitar Hero™ WIRELESS Kramer® Striker Guitar Controller, power on, and CRANK IT UP!
description
Crank Up the Volume and prepare to rock around the globe with Guitar Hero™ III: Legends of Rock. Battle against some of the greatest legends to ever shred on a guitar and become one yourself! Take your skills online against other Guitar Hero players from around the world.
features
The classic action game Castlevania: Rondo of Blood re-imagined for the PSP® system with 3D graphics, enhanced gameplay and new music
Includes unlockable versions of the original Rondo of Blood and Symphony of the Night games, optimized for the PSP® system
Timeless side scrolling action through more than 10 gothic stages and additional hidden areas
Return to previously completed levels to find additional secrets
description
Castlevania: The Dracula X Chronicles is an entirely new take at the best Castlevania game to never be released in the US, Castlevania: Rondo of Blood. The Dracula X Chronicles brings the beloved action/adventure franchise to the PSP system for the first time, complete with 3D graphics, enhanced gameplay and new music. Completing the Dracula X storyline, this game also includes an unlockable version of Symphony of the Night and players will also be able to unlock the original Rondo of Blood from the NEC PC Engine.
features
New Submerged Missions: Experience underwater exploration and combat with full 360 degree navigation.
Strike with Precision: Target enemy body parts utilizing an arsenal of more than 55 high-tech weapons and advanced vision technology.
New Combat Moves: Use “Blind Fire” to send enemies scurrying for shelter or grab hold and use them as a “Human Shield” to preserve health.
Enhanced Hand-to-Hand Melee Attacks: Dispatch enemies in a variety of ways, including deadly knife attacks.
Hollywood-Style Production: featuring a gripping storyline by acclaimed author Greg Rucka (Queen & Country series) and an all-new soundtrack by international recording artist Azam Ali (300).
Visually Stunning Environments: High-resolution textures, detailed animation, combines with the Havoc engine to deliver console-caliber graphics on the PSP® system.
Robust Online Experience: 4-on-4 multiplayer battles across 8 maps and 5 game modes, plus enhanced community features including player profiles, buddy lists, leaderboards and ranked cell matches.
description
Gabe Logan stands alone. They've disbanded his team. His partner is missing and accused of treason. How far will he go to find the truth? Syphon Filter®: Logan's Shadow will keep you wondering who to trust, featuring an engaging storyline, all-new combat actions and underwater missions.
features
Incredibly simple to learn for casual player, with seasoned gamers able to utilzie deeper strategies
For the first-time ever in a puzzle game embark on an epic single-player campaign comprising more than 150 challenging quests
Quick-play mode allows players to immediately jump into puzzle battles
description
Puzzle Quest: Challenge of the Warlords delivers, for the first time ever, classic puzzle-game action backed with an epic story of good vs. evil. Challenge your puzzle skills in single-player campaign mode, or battle your friends via wireless multiplayer. Experience a puzzle game like nothing you have played before.
features
platform: PS2, PSP
format: 19x13
Special Etna Mode! What would happen if Etna accidently killed Laharl while trying to awaken him from his year long slumber? Find out in Etna Mode! Play as Etna.
Special new cameos from later games!
Ad-hoc multi-player! Challenge your friends to one-on-one battles!
Covers both the original PS2 version and the new PSP version!
description
The most beloved PS2 SRPG is coming to PSP with loads of sweet extras
During last Friday's Wii LEGO Star Wars: The Complete Saga public unveiling at Nottingham Game City, Jonathan Smith, head of production at Traveller's Tales Games let slip a few tidbits of information regarding upcoming title LEGO Batman.
Having wowwed the crowds with a toy lightsaber taped to a Wiimote, Smith wrapped up proceedings with LEGO Indiana Jones trailer before turning his attention to the Dark Knight's LEGO debut, revealing that Batman villains Nighthawk and Man-Bat are among the denizens of Gotham City who'll make it into the game.
Sure, it's not much, but it seems there'll be plenty for LEGO fans to look forward to in the coming months and beyond.
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I've updated my homebrew snowboarding game. fixing some bugs, cleaning, and some other things. here is the change log for PssxP 1.1
-Optimized File Arangment
-remade some menus
-fixed blitting times, everything scrolls correctly now, instead of sometimes appearing like before
-no more ugly white screens for finishing, high score, level select, ect.
-full analog support
If you missed the last release visit it Here to find out about the game.
ChillyWilly has released his own port of Doom for the PSP, heres the details:
Here's my conversion of ADoomPPC, one of the better DOOM conversions (for the Amiga). It's got a simple, decent gui that runs before you start the game which allows you to set most of the major DOOM settings. On the Slim PSP, it supports TV out. This arc includes the source, two sets of MIDI instruments and the shareware WAD file. Up to date as of 2007/10/29.
Whats new:
Fixed problem with strafing and turning at the same time.
Big cleanup of the controller handling code in general.
Added ability to disable the analog stick and to calibrate it.
Added two forms of cheats.
If there is no default settings file, or if the default doesn't specify the main WAD file, it now tries to set the main WAD to the shareware WAD (idiot compensator).
Sony have today released firmware version 3.72 for the PSP. The changelog from 3.71 is shown below as follows:
Network
Support for PLAYSTATION Network titles have been expanded.
Support has been added for [Remote Start]* of the PS3 system under [Remote Play].
*To use this feature, the PS3 system software must be version 2.00 or later. For detailed information about [Remote Start], visit the PS3 Help & Support section at eu.playstation.com and select Connecting to other devices in the General Guides area.
Looks like version 2.00 for Playstation 3 will be here with us very soon.
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Slysoft, the makers of AnyDVD, CloneDVD, and many other disc-copying software apps, have just cracked the Blu-ray BD+ copy protection. This means, if Slysoft's predictions are correct, a commercially-purchasable suite to copy Blu-ray movies will be available by the end of the year.
However, Blu-ray blanks—especially dual-layer ones—are still so costly right now ($40+ for a writable) that it's not financially feasible for people to be duping their own movies. You know, unless you really enjoy the blank disc look over the professionally done Blu-ray disc with the proper case and materials.
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Ultra Recovery Pandora Mode Extender: It's a extended menu. We can launch 'Despertar del Cementerio V3' and normal Pandora, to install 1.50. This menu has news.
- Before start you have to ensure...:
- Antes de comezar la instalacion debe asegurarse:
1º You have a Fat PSP (NO SLIM!)
2º You have a pandorized MS with an IPL installed.
* MS_IPL_MULTILOADER compatible
3º Before, you have to install Pandora. You have a homebrew for that, 'Pandora Installer for 3.xx Kernels V2'.
4º After that, you have to install 'Despertar del Cementerio'.
- Continuing the installation:
The Ultra Recovery Pandora installation is very simple. Only, you have to extract the MsRoot content into the Memory Stick Duo. If you have that
copied, you will to start the new aplication in GAME/Memory Stick.
Uberjack has posted some more news on his PSP Dev Blog today, heres the details:
Hi-res rendering (for screens 6, 7 and 80-column text) in fMSX is proving to be less useful than I assumed it would be. The difference is mostly noticeable in the detail of text in text mode 80 - except for the occasional absence of jaggies, the difference in modes 6 and 7 is almost indiscernible - see example below:
High resolution rendering demo (both images are rendered 4:3 scaled) - to the left are low-res images (alternating columns are drawn, for a horizontal resolution of 256 pixels); high-res equivalents are to the right (horizontal resolution of 512 pixels, pre-scaling).Screen 7 images are at the top, text 80 at the bottom.
Of course, there is an added performance hit - the emulator can no longer maintain 60 fps during the hi-res modes at 222 MHz with vertical blanking enabled (it can at 266, however).
At this point, hi-res rendering is most likely to be optional, and disabled by default.
Don't etch this one in stone just yet, but for those keeping a close eye on studios and which camp(s) they support, here's the latest. Reportedly, a so-called Blu-ray Festival has been raging in Hollywood, and aside from BD backers showing up in support of upcoming / existing films, there have also been a few interesting remarks uttered along the way. Most notably, Dan Silverberg, VP of high-definition media for Warner Home Video, stated that "one thing that may be changing is [Warner's] strategy," and he continued by proclaiming that hardware prices had reached a point where consumers "no longer wanted to decide" which format reigned supreme. The speech actually got interesting when he mentioned that the "notion of staying in two formats for the duration is something the company was re-evaluating." http://www.engadget.com/2007/10/30/w...y-exclusively/
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It's been revealed that the new 40GB PlayStation 3 features more than just a cut down hard disk drive. Sony has also thought to stick the 65nm version of the Cell inside the new console, reducing the power usage down to around 135 Watts (down from 200 Watts.)
Sony also jiggled around a few other components by making the heat pipe smaller, swapping out the motherboard for a new version, and added a button battery to keep time when the system is off. http://www.engadget.com/2007/10/30/4...r-consumption/
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"Unlimited Video For PsP" is a video encoding software for the Sony console.
Completely dedicated to it, "Unlimited Video For PsP allows the encoding quality video and proposes several possible resolution: 368x208 (Firmware 2.0 +), 480x272 firmware (3.03 OE-B +), 720x480 (Firmware 3.30 +), as well as several choices bitrate.
"Unlimited Video For PsP" supports the following format: wmv, avi, mpg, mpeg, mp4, vob, 3gp, 3g2, mkv, mov, divx.
We posted about the latest firmware update yesterday and now Sony USA have posted in english the full whats new in this latest non homebrew supporting firmware:
The [PlayStation Spot] icon that appeared as the result of the version 3.70 system software update is for a service that is not available in this region. This icon does not appear in version 3.71 / 3.72.
Theme Settings
You can now set a theme under [Theme Settings].
The home menu color, background and icons for XMB™ (XrossMediaBar) will change, based on the theme that is selected.
Scene search
You can now search for a scene when playing a movie that is saved on Memory Stick Duo™ media.
You can select and play the scene you want to see from a thumbnail image. This is convenient when you want to quickly play only a specific scene & Viewing a slideshow while listening to music
Simultaneous playback of content under (Music) and (Photo) is now supported.
You can view a slideshow of your favorite photographs while listening to music.
Other new or revised features in version 3.72 (with 3.70 / 3.71):
Games
New for 3.72: Support for PLAYSTATION ®Network titles has been expanded.
Network
[Assign Buttons] has been added to the (Remote Play) menu.
Video
Sequential playback of videos saved on Memory Stick Duo™ media is now supported.
Terrasoft Solutions posted an article on their development of a stereo vision object detection system built upon Sony's PS3 for Axion Racing's entry into the DARPA Urban Challenge. The PS3 running Yellow Dog Linux replaced one of the on-board Dell servers to process the realtime stereoscopic sensor data. The whole system was developed and integrated onto the vehicle in ten days. So far, Spirit has been making the competition's highlight reels.
Sitel, an outsourcing company specialising in customer care, has been awarded two honours for its Sony PlayStation solutions.
The company won Best Private Sector Call Centre at the Marketing Direct Connect awards and was also honoured with Utilities and High-Tech Outsourcing Project of the Year by the National Outsourcing Association, for its PlayStation campaigns.
"These awards are testament to our exhaustive customer contact solutions portfolio, deep industry expertise, customer service leadership and global best practice," commented Dale Saville, president of Sitel.
"Benchmarking success against other industry leaders by winning awards is important to us. When they are decided by our peers, they are even more valuable," he added.
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Konami Japan has delayed the release of Metal Gear Solid 4: Guns of the Patriots by pushing it back to the second quarter of 2008 (April - June).
It seems to be a little confused in its official statement, however, which suggests the game was originally due to launch this winter, despite creator Hideo Kojima revealing at E3 this summer that it would be released simultaneously in spring 2008. Mmm, seasoning.
"Konami had initially intended to release Metal Gear Solid 4: Guns of the Patriots this winter and has been working on the production of the title," read the slightly baffling statement.
"Konami has decided to delay the title's release in order to make further improvements to the quality of the game and provide even greater enjoyment for more customers worldwide."
We had a chance to finally get our hands on the game at the recent Tokyo Game Show 2007 and were impressed with its improved accessibility as well as its stealthy bag full of new tricks.
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Capcom Japan has soothed the Sony mob by unveiling a new Monster Hunter game for PSP.
Dubbed Monster Hunter Portable 2nd G, it is expected to be available in the eastern reaches of the world in March, complete with its own themed PSP Slim & Lite bundle.
From a broken translation it looks as though this new game follows on from Monster Hunter Freedom 2, offering more monsters to tussle with against and more levels to work through.
The announcement comes just weeks after Capcom revealed that Monster Hunter 3 would be Wii exclusive, despite having been originally announced as a PS3 title.
Monster Hunter is an action role-playing game where you have to fight big nasties that want to eat you, improving your skills, equipment and death-dealing capabilities as you go. Its star attraction, though, is the ability to join up with your friends in multiplayer so that you can catch even bigger fish.
It has sold like our bakery's ghost-themed short-bread biscuits over in Japan, and currently sits on the throne as the most successful game on the handheld for the region.
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Stanford University's Folding@home program is going to be recognized by the Guinness World Records folks as the most powerful distributed computer network in the world, thanks, in part, to the Playstation 3.
"To have Folding@home recognized by Guinness World Records as the most powerful distributed computing network ever is a reflection of the extraordinary worldwide participation by gamers and consumers around the world and for that we are very grateful," said Vijay Pande, Associate Professor of Chemistry at Stanford University and Folding@home project lead. "Without them we would not be able to make the advancements we have made in our studies of several different diseases. But it is clear that none of this would be even remotely possible without the power of PS3, it has increased our research capabilities by leaps and bounds."
On September 23, the more than 670,000 PS3 users participating in Folding@home hit the petaflop mark. Grats, Stanford, Sony and gamers,
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Get your monitor under a quilt and watch the first trailer of Condemned 2. Go on, it's Halloween.
Apart from the increased level of graphical detail making the freaks and tramps look even more mental than the original, Condemned 2 promises to have a much-improved combat system. This time around you'll be able to fight better with your fists instead of being forced to find a pipe.
The forensic elements of the game have been improved too, this time actually allowing you to use your own brain to solve the riddles, rather than leading you through them with on-screen prompts.
Early 2008 is the ETA. PS3 and 360 are the platforms. Let's beat up some tramps.
Sure, Unreal Tournament III looks incredible, but will the PS3 version live up to the high-detail, high frame rate standards of the PC game? Yes, says Epic's Mark Rein.
"I was playing the PS3 build for a few hours tonight and it is really, really fantastic," said Rein on the official Gears of War Forums. "[It's] amazingly smooth and solid. I think you PS3 users are in for a huge treat with UT3."
You might be thinking to yourself "he would say that", but from what we've seen of the PS3 version, we agree with Mr. Rein - it does run very smoothly on Sony's console, even if there is a slight loss of the highest graphical detail achievable on a top-end PC.
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PLAYSTATION 3
Freezing Sixaxis controllers
This is a widespread phenomenon, but it's been shockingly underreported. The Sixaxis controller connects to the PS3 via a wireless Bluetooth signal; from time to time, this connection is apparently interrupted. When the signal drops, all controller input will "freeze" for as long as five seconds (seen countless times in Tekken 5: Dark Resurrection) before re-connecting and playing as normal.
Some evidence points to the Bluetooth technology, as freezing never happens when the Sixaxis is connected via a USB 2.0 cable. It also seems to happen more frequently when the battery is more depleted. A firmware fix might fix or better manage these disconnects -- they really are a drag during marathon sessions of Tekken 5 and Warhawk.
No Sixaxis auto-off
It's almost 2008. Wireless controllers should know when to shut off. Period. But the Sixaxis stupidly remains on, sucking at the internal battery even when it hasn't been touched in hours. It's not a huge problem now, but when the DualShock 3 and its battery-gobbling rumble mechanism are added to the mix, battery life could suffer. A software patch could theoretically enable this sorely needed feature.
Still no Xbox Live equivalent
It's been twelve months since the PS3's launch, and there still isn't a decent alternative to Microsoft's Xbox Live service. Sony deserves major props for introducing free online matchmaking, but the lack of a holistic, integrated online community and store make PS3 online play a pale shadow of the Xbox 360's offering. No standard voice chat? No in-game buddy lists or messaging? That's completely unacceptable. We hold out hope that Home, Sony's budding virtual community, will somehow address these massive shortcomings, but there's been no word on whether it features in-game messaging or buddy lists.
It's ugly, but it's free!
No bundled microphone
This is another one of those small, smart details that Microsoft mastered: virtually every Xbox 360 sold comes equipped with a small, cheap headset/microphone. This means that almost every Xbox Live user can voice chat right away - no extra purchases needed. None of the PS3 models comes with a headset, so the vast majority of online PS3 matches are eerily silent affairs. Sony should follow Microsoft's lead: package a cheap USB headset (possibly powered by the Sixaxis's mini-USB port) with the 80GB PS3s.
Developers aren't taking advantage
The PS3's technologies sure sound impressive -- Blu-ray storage, the Cell processor, hard drives, et cetera -- but you wouldn't guess that by seeing the third-party games released thus far. Sony's in danger of losing developer interest for the PS3, mostly because the PS3's highly specialized technology is far harder to program for than the Xbox 360's more straightforward approach. The new-fangled Cell CPU is a particular sticking point for game developers, who are forced to make a difficult choice: spend lots of time mastering a complicated CPU, or cut corners and treat it more like the Xbox 360's standard CPU. Most developers are trending towards the latter solution, which hurts third-party PS3 games. The solution: Sony needs to spend more energy on teaching game developers how to program for Cell, as well as building better middleware solutions to ease PS3 development. Otherwise, third-party PS3 games will continue to suffer when compared to their Xbox 360 counterparts.
Motion sensing: not a strong suit
Motion sensing: use it or lose it
The Sixaxis's motion controls continue to be ignored by the vast majority of PS3 developers. Why is that? Because, as a primary input method, the motion controls in the Sixaxis leave a lot to be desired. Ever play Lair? Sony needs to think hard about the future of Sixaxis, and find a way to make the motion sensors matter for all games. We suggest looking at Gran Turismo HD's use of the motion sensors: setting the controller down brings up a menu screen; picking it back up resumes the game.
The backward compatibility problem
Sony recently introduced a new, low-priced PS3 that costs $399 but drops the PS2-era backward compatibility. This triggered a mini-outcry among some blogs and forum threads, yet there seems to be a middle ground that Sony isn't exploring. Why not offer $10 or $20 downloadable PS2 games that are compatible with all of the PS3 models? Compressed, many of these games could be squeezed to a more manageable size for storage on your PS3's hard drive. Even offering Sony-developed PS2 games, especially legendary games like God of War II and Shadow of the Colossus, would be a great start.
Check out MonoPrice.com for good deals
No bundled HD cables
In theory, the PS3 is intended to be the ultimate HD set-top box. So why does it come with crappy low-def cables? Throwing in a free set of component or HDMI cables would be a huge convenience for consumers. How much can these things possibly cost? They're dirt-cheap on Monoprice.com, and you know Sony can get even better prices from their suppliers. Include 'em already!
It's the games, stupid
Don't be fooled: the PS3's sales problems revolve around games, not its high price. If there was a Halo 3-sized hit on the PS3, gamers would gladly shell out $500 to play it. Sure, the PS3 is pricey, but games talk. All in all, North American gamers just haven't been that impressed by the PS3's lineup of exclusives. Where are the Halo 3s, the Mass Effects, the BioShocks? One problem is that Sony relies too heavily on its Japanese developers -- a strategy shared by Nintendo -- and too little on its European and U.S. studios. Microsoft was wise to focus on its Western development studios, as these games resonate more with North American gamers.
Article from Gamepro that hints at what needs improving on our Beloved consoles:
PLAYSTATION 2
Not dead yet
Where's the first-party support?
We were bummed when Sony's Jack Tretton told us that all internal development would focus on the PS3 and not the PS2. Given that there are some 100 million PS2s in the wild, that seems like something of a miscalculation. A new SOCOM expansion, a Killzone spinoff, or even a quick-and-easy port of Tekken 5: Dark Resurrection could help keep the PS2 embers glowing bright for another year at the minimum. But by dropping support now, the PS2 will have to compete primarily on price. Which brings us to...
It's time for $99...or less
Yeah, it's time. Seven years after its launch, the PS2 is finally showing signs of slowing down. But this isn't an inevitability. A well-timed price cut will do wonders for this classic console, likely buying it another year or more of interest and perhaps another round of high-profile third-party games. By shifting focus too quickly to the PS3, Sony risks losing many of its PS2 faithful to the cheaper Xbox 360 and the much cheaper, friendlier Wii. The PS2 isn't dead yet!
A handheld with big ambitions
PSP
Where's the iTunes-style online store?
The PSP has tremendous potential as a do-it-all media device, but Sony isn't putting its weight behind an online store that could do for the PSP what iTunes did for the iPod. Imagine: $1.99 retro arcade downloads, $4.99 PS1 games, and an assorted variety of mini-games, flash games, and the like, all downloadable through your PC or PS3. While Sony's at it, they may as well add video (TVs and movies) and music as well. Sony's one of the biggest media companies in the world -- a comprehensive, iTunes-style PSP site shouldn't be a huge difficulty.
Devs are overshooting
Many of the high-profile PSP games are epic, console-style games: see Metal Gear Solid: Portable Ops, God of War: Chains of Olympus, and Ratchet & Clank: Size Matters. These are all excellent games worthy of the PS2...but that's part of the problem. Portable players expect a different breed of game, something simpler and faster to play in short sessions. Big sprawling adventures don't lend themselves well to these kinds of playing habits. Sony shouldn't discourage all console-style PSP games, but they should put the focus on more casual games -- Loco Roco, Lumines, and Castlevania being perfect examples.
Still selling, despite the glut of badness
DS
The shovelware problem
Much like the Wii, the DS is a system targeted at casual gamers. But ruthless game publishers are capitalizing on this naive new market by carpet-bombing them with shoddy, over-priced games. As with the Wii, the vast majority of standout DS titles are Nintendo-produced. What does that tell you?
Friend Codes suck
Why Nintendo went the route of "Friend Codes" beats the hell outta us, but it's a poor man's substitute for Xbox Live or PSN gamertags. They're universally reviled, yet Nintendo defends them at every turn. Why?
Article from Gamepro that hints at what needs improving on our Beloved consoles:
PLAYSTATION 2
Not dead yet
Where's the first-party support?
We were bummed when Sony's Jack Tretton told us that all internal development would focus on the PS3 and not the PS2. Given that there are some 100 million PS2s in the wild, that seems like something of a miscalculation. A new SOCOM expansion, a Killzone spinoff, or even a quick-and-easy port of Tekken 5: Dark Resurrection could help keep the PS2 embers glowing bright for another year at the minimum. But by dropping support now, the PS2 will have to compete primarily on price. Which brings us to...
It's time for $99...or less
Yeah, it's time. Seven years after its launch, the PS2 is finally showing signs of slowing down. But this isn't an inevitability. A well-timed price cut will do wonders for this classic console, likely buying it another year or more of interest and perhaps another round of high-profile third-party games. By shifting focus too quickly to the PS3, Sony risks losing many of its PS2 faithful to the cheaper Xbox 360 and the much cheaper, friendlier Wii. The PS2 isn't dead yet!
A handheld with big ambitions
PSP
Where's the iTunes-style online store?
The PSP has tremendous potential as a do-it-all media device, but Sony isn't putting its weight behind an online store that could do for the PSP what iTunes did for the iPod. Imagine: $1.99 retro arcade downloads, $4.99 PS1 games, and an assorted variety of mini-games, flash games, and the like, all downloadable through your PC or PS3. While Sony's at it, they may as well add video (TVs and movies) and music as well. Sony's one of the biggest media companies in the world -- a comprehensive, iTunes-style PSP site shouldn't be a huge difficulty.
Devs are overshooting
Many of the high-profile PSP games are epic, console-style games: see Metal Gear Solid: Portable Ops, God of War: Chains of Olympus, and Ratchet & Clank: Size Matters. These are all excellent games worthy of the PS2...but that's part of the problem. Portable players expect a different breed of game, something simpler and faster to play in short sessions. Big sprawling adventures don't lend themselves well to these kinds of playing habits. Sony shouldn't discourage all console-style PSP games, but they should put the focus on more casual games -- Loco Roco, Lumines, and Castlevania being perfect examples.
Still selling, despite the glut of badness
DS
The shovelware problem
Much like the Wii, the DS is a system targeted at casual gamers. But ruthless game publishers are capitalizing on this naive new market by carpet-bombing them with shoddy, over-priced games. As with the Wii, the vast majority of standout DS titles are Nintendo-produced. What does that tell you?
Friend Codes suck
Why Nintendo went the route of "Friend Codes" beats the hell outta us, but it's a poor man's substitute for Xbox Live or PSN gamertags. They're universally reviled, yet Nintendo defends them at every turn. Why?
Caux 2nd to the compo xtreamlua with his homebrew PSP "Janua" is back with Janua Season 2 and a development kit to create your own scenarios.
Citation
CORRECTIONS SINCE JANUA 1.0:
- Fix important for the management of collisions Characterization:
- No longer features designed by the player when the angle exceeds 45 degrees.
- The character is catching up on the platform below it makes a big fall.
- Change in the speed of movement.
- Fix important, a bug memory management, which freeze the PSP.
NEWS FROM HOME EDITION JANUA +
- New launcher code Lua based Eboot of Emeric0101 (thanks to him) PSP compatible slim 3.71M33 and fat in custom PSP Firmware
- New Quake, more fluid, faster.
- Management of scenarios for janua packs,
A new icon on the menu allows you to load new stories, each pack placed in the file pack of Janua + can be loaded from this icon.
Each pack contains an intro, 7 levels, Fin, a backup keeping your personal progression.
You can switch from one pack to another, without restarting the game, and without losing your progress in each scenario (unblocked level, and collected stars are saved automatically)
Help your Sims build a new life, after washing ashore on a deserted tropical island. Watch them overcome the forces of nature and survive in style as the ultimate survivors. Build shelters, craft unique items, and discover many treasures and ancient mysteries hidden within the deep jungle environment full of plants, fruits, and wildlife. Create a new life for your Sims on an uncharted island in The Sims 2 Castaway.
SEGA released a Condemned 2 Bloodshot game trailer for Halloween. See the video trailer below. Condemned 2 is coming to the Xbox 360 and Playstation 3 in Q1 2008.
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