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January 1st, 2010, 23:46 Posted By: wraggster
New from Divineo China
Enjoy your music with the high quality stereo earphone made by Dragon. 24K electroplate golden plug with stereo sound of mega bass. It also includes a Skype microphone so you can make free Skype calls on your PSP GO/3000/2000 consoles.
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January 1st, 2010, 23:50 Posted By: wraggster
New from Divineo China
You can now save money and get all the accessories you need for your PSP Slim/3000 console with this 28 in 1 ultimate pack! 28 accessories includes all the must have for people caring for their console.
4 colors available: Black, Red, Slive and Pearl Blue.
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January 1st, 2010, 23:54 Posted By: wraggster
It's rare that creator curators in the LittleBigPlanet community are rewarded for their homebrewed platforming projects -- a policy Media Molecule seems to want to reverse. Over the past few weeks, the developer has been handing out awards in various categories to the game's wide base of level designers. In a recent PlayStation.Blog post, the studio wrapped these awards up into a single presentation, cheekily titled the "2009 Sackies."
Check out the PlayStation.Blog post to see the full list of winners, including "Roll Over Beethoven," which we think we can all agree is just the coolest thing ever.
http://www.joystiq.com/2009/12/31/me...-with-sackies/
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January 2nd, 2010, 01:40 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...8&view_reply=1
New build available, 1299, for Jpcsp, the emulator PSP for PC developed in Java which has recently been updated to version 0.4. I remember that in order to use the program, which allows you to run some homebrew like those already in the archive, you need to install Java on your PC.
Following the full changelog and the link to download.
Changelog:
Quote:
Rev1299: Do not allow sceGeDrawSync () inside an Interrupt
Rev1298: Improved sceUtilityMsgDialogInitStart: display messages and questions
Rev1297: Implemented SubInterrupt handlers (Issue 5: sceKernelRegisterSubIntrHandler,
sceKernelEnableSubIntr). Partially based on work from fiveofhearts in callback-v3. Currently, only VBLANK interrupt is implemented.
Rev1296: New Java native optimization
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January 2nd, 2010, 01:41 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...5&view_reply=1
Over a year since the last release, the coder Raphael updates its plugin JoySens, prx that lets you change the sensitivity of the analog stick of the Sony console. Thank JoySens can also remap the controls of the D-Pad between elements of himself. This new update introduces some new features and fixes some bugs of previous versions.
Changelog v1.5:
Quote:
- Revision of the Code
- Now you can choose only among a short list of "remapmodes" (for example to change between the preferred modes) to GAME / VSH
- Fixato a bug that, if it was set adjust = 0, not allowed to use the analog
- Added LITE version, which does not support saving the configuration nor the information in-game
- Added the configuration parameter "Threshold" to adjust the key mapping from analogue
- Added the configuration parameters "thresholdupbtn" and "thresholddownbtn" tied to the buttons in-game
- Added the configuration parameters "idlestop" and "idleback" to set when the movement of analog cut off the inactivity on the console (display brightness, and the PSP)
- Optimized configuration file
- Improved FAQ
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January 2nd, 2010, 02:03 Posted By: wraggster
News/release from CoD3r-D
Psp alarm program
**New alarm music (Name:alarm.mp3)
**New PIC1 & ICON0
**New images
**Sleep mod fixed
**Kernel fixed
**1.50 support
*New Pic
*Fixed
*Works on 5.50 GEN-X,5.03 GEN-X,CFWEnabler,5.00 M33-X
* 3000-2000-1000
* Sleep Mode Alarm with support for custom MP3 Audio file.
* Power Off Mode Alarm that plays sound in XMB. (Plugin Required - Seperate Package)
* Uses 12 Hour Time system (AM/PM), no more Confusing time conversions
* Display's Hour's and Minutes remaining as the Alarm time is being set; updated in real time.
* Alarm can be set up to 23 hours 59 minutes in future, Check for (Invalid - Readjust message).
* Alarm Accurate to the Second.
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January 2nd, 2010, 14:32 Posted By: wraggster
ou're probably already familiar with the work of modder / hacker extraordinaire, Benjamin Heckendorn... and if you're not, well, maybe it's time to familiarize yourself with his work. Regardless, some of his fantastic handiwork has shown up on Ebay for sale, and while we don't want to counsel you to foolishlessly spend loads of hard-earned cash, this is bound to be an heirloom one day. The listing here is for Ben's PS3 Slim laptop -- the one modded from a 17-inch Gateway 1775w LCD with a 1280 x 720 pixel resolution -- and its currently at around $1,075.00 with 16 bids on it and roughly 3 days remaining. So if this kind of thing strikes your fancy (and we know that it does) hop to it! Check out our segment of The Engadget Show we filmed at Ben's evil laboratory after the break.
http://www.engadget.com/2010/01/01/b...-sale-on-ebay/
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January 2nd, 2010, 14:48 Posted By: wraggster
kmilloz posted a new release of his Beats of Rage Mod which should work on Wii, Dreamcast, Dingoo, PSP and GP2X:
Hi, with the launch of Openbor for Dingoo A-320, I made an update on my MOD, can now use the whip, attackbackward was improved ... for who played the first version, you'll like this ... compatible with the version 3.25xx.
Download over at Lavalit --> http://lavalit.com:8080/index.php?ac...mod;dl=item313
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January 2nd, 2010, 14:52 Posted By: wraggster
Gabo-Hanzo has posted a new beats of rage mod for the PSP:
History: continuation of my previous double dragon (REVOLUTION 1 AND 2) after the death of Marian, Billy kills Willy Mackey (the SMG), finding solace away from his brother Jimmy for a while ... Over time there is a new threat which recruits former and new members of asot criminals to the city, just in order to attract the Dragons to meet his destiny. With such evidence to overcome Billy rejoins the Dragons which integrate new miebros with new techniques and superior to those known in the arcade. Billy found this challenge a good opportunity to find answers to the path followed in the future, but this must confront old enemies and acquaintances with new allies reinforced with new techniques and weapons ... This game is a result from 2 years of work.... i hope that like you. 2 endings 1 characters secret 1 final enemy secret 6 buttons save support so much edits.... and much more...
Download over at lavalit here --> http://lavalit.com:8080/index.php?ac...mod;dl=item316
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January 2nd, 2010, 14:56 Posted By: wraggster
News via http://emu-russia.net/en/
Nintendo Gameboy/Sega Master System/Game Gear for Sony PSP has been updated. Changes:
-Screenshot is now woking at 99%;
-fixed a bug for saving in games (GB/GBC);
-fixed bugs in Game Gear games.
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January 2nd, 2010, 15:00 Posted By: wraggster
Kreationz has released a new version of the Nintendo 64 Emulator for PSP, heres whats new:
Revision 448
[!] Cleaned up AdvancedOptionsScreen.cpp, several overabundant code was removed.
[+] Added a hack to use Flushtris to write Zbuffer (Pilot Wings 64 should be playable now..)
[~] Couple of changes done on DLParser_SetCImg
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January 3rd, 2010, 17:14 Posted By: wraggster
Already feeling the pinch of a mere 25GB per layer on a Blu-ray disc? Neither are we, but it looks like Sony and Panasonic have been busily working on ways to boost capacity nonetheless, and they've now devised a new method that seems to be on the fast track to becoming a standard. The best news is that it doesn't involve a change in Blu-ray optics, but rather something called the Maximum Likelihood Sequence Estimation evaluation index (or i-MLSE -- the "i' is just for kicks, it seems), which is a new means of estimating the read error rate of discs on the fly that has apparently be made possible thanks to "recent hardware advancements." According to Sony and Panasonic, that should now allow discs to hold up to 33.4 GB per layer, but it's not exactly clear what that means for existing Blu-ray players (a little firmware assistance seems to at least be a conceivable option, though). There's also no timeline for a rollout just yet, but Sony is reportedly now set to propose widespread adoption of i-MLSE to the Blu-ray Disc Association, of which it just so happens to be the leading member.
http://www.engadget.com/2010/01/02/n...blu-ray-discs/
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January 3rd, 2010, 18:48 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...6&view_reply=1
max840 releases an updated version of its Ultimate Plugin Manager to manage our homebrew plugin activating and deactivating the various departments (vsh, game, game150, pops) without going through the PC. From this release, you can enable the USB mode directly from within the program, without having to return to the dashboard, were also fixed several bugs in the browser files and folders, clean the source code, and added the clock and the level of charge battery at the top of the screen.
Changelog:
Quote:
- Fixed several bugs in the browser
- Fixed a bug that prevented opening folders other than the seplugins
- Fixed a bug MS Explorer for files GAME.TXT and POPS.TXT
- Submitted a confirmation message before the addition of a prx
- Added a warning for any plug-existent
- Ultimate Plugin Manager is now compatible with Game Categories
- Increased speed in general
- Added possibility to activate the USB mode to copy plug-in without going through the ms dashboard
- Added the clock and the level of the battery at the top right
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January 4th, 2010, 20:25 Posted By: wraggster
Activision, Microsoft and GAME charity drive reaps dividends for charity
Publisher Activision will, as previously pledged, donate £250k to charity War Child following the success of its Game for Good event in conjunction with Game and Microsoft early last month.
In total 1,019,088 gamers logged into Call of Duty: Modern Warfare 2’s multiplayer mode on Xbox Live between Saturday December 5th and Sunday December 6th. Between them they racked up 4.2m hours of gameplay across 3m sessions.
“We would like to thank everyone that got involved with the GAME for Good weekend,” Activision UK MD Andrew Brown stated.
“The response from the fans was amazing and, as such, Activision is delighted to donate a pledge of £250,000 to War Child.”
War Child’s Ben Knowles added: “The Game for Good weekend has been very influential in engaging a large UK audience with the issues of the prosecution of war on children.
“Activision’s donation is a truly life changing sum for the thousands of children we support and protect in the world's harshest war affected countries, so we thank everyone that made the campaign such a success.”
Limited Edition War Child wristbands are still available in many branches of GAME.
http://www.mcvuk.com/news/36995/MW2-...-for-War-Child
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January 4th, 2010, 20:34 Posted By: wraggster
LucasArts and Traveller's Tales have uploaded a LEGO Indiana Jones 2 demo to both PlayStation Network and Xbox Live over the Christmas break.
The demo is 425MB on Xbox Live and presumably a similar size on PSN. Top journalism, right here.
We don't know what's in it either, because we were too busy drinking sherry and then buying the Mako remote control car for our Xbox 360 Avatar (he already has the N7 armour) when the demo came out.
However, our LEGO Indiana Jones 2 review can help you out with why it's a good game despite a few flaws, and how it stretches the four films over more content than ever before.
http://www.eurogamer.net/articles/le...on-ps3-and-360
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January 4th, 2010, 20:55 Posted By: wraggster
Police and relatives say an argument over Tony Hawk: Ride precipitated a shocking murder in New York; Anthony Maldonado, 9, (pictured) who got a PS3 for Christmas, was stabbed in the chest by an enraged 25-year-old early New Year's Day.
The specifics of what sent Alejandro Morales, 25, into a murderous rage are unclear. The attack happened at 3:30 a.m. The Daily News of New York spoke to the dead boy's family and they leave no doubt that an argument over the game was the cause.
"Anthony was playing ... on PlayStation when his friend came and stabbed him. My grandson died over a video game," Antonio Juela, 59, Anthony's grandfather, told the Daily News.
Police said Anthony was slashed in the face and stabbed several times, indicating there may have been a struggle before he was stabbed in the chest. He was taken to the hospital but died within an hour.
Anthony had been playing Tony Hawk: Ride with Morales and two men whom Anthony's parents said were Morales' brothers. The three rent an apartment in the same building, they said. At some point, two of the brothers left to go get something to eat, leaving Morales with the boy. The attack occurred while they were alone and Anthony's family was asleep.
This is a sickening and sad story, and you can't read about a 25-year-old man doing anything to a fourth-grader, much less attacking him with a knife, without feeling a powerful revulsion, if not outright hatred of the accused.
But while I don't mean to be "that guy," the video game is only incidental to the cause here. A violent man willing to stab a 9-year-old over such a trivial argument could have killed him or anyone else for any of several other reasons. It's still a very sad and germane detail - a child stabbed while playing a game he got for Christmas - but it's not the reason.
http://kotaku.com/5439136/argument-o...abbed-to-death
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January 4th, 2010, 21:55 Posted By: wraggster
New from Divineo China
You can enjoy and share your music or movie with this dynamic mega bass and powerful stereo speaker!
- Movie stand function
- Mega bass and super power of stereo sound channel
- Novel, compact and multiple audio electronic appliance devices support function
- Special sound equalize effect of blue LED indicator light
- Anti scratch and dust repel function of casing by mud process
- Can use with dry battery (4 pcs of AAA batteries, NOT included), AC adapter, car lighter adapter, USB power supply cable or any standard of USB slot
- Compatible with PSP GO/3000/2000/1000/NDS/NDSL/NDSi/NDSi-LL/iPod/Nano/Shuffle/Mini/iPhone 2G/3G/3GS/MP3/MP4/Mobile Phones/PC System/Laptops or any Audio Electronic Appliance
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January 5th, 2010, 00:02 Posted By: Sterist
via Daedalusx64 forums
Daedalusx64 rev 450 changelog:
by Salvy
[*] Removed empty folders left from previous commit
[!] better description for our Advanced Options
[~] Added Europe version of Paper Mario and also enabled hack for Pilot Wings 64 in roms.ini
rev 449:
by Kreationz
This is a huge commit and likely to have a few regressions.
[-] Removed all non-PSP platform related code
[~] Quieted some compiler warnings
[-] Removed some uneeded/uncalled functions
[-] Removed some un-needed checks in the CPU emulation (Small speed-up)
[-] Improved a cache routine (Small speed up, slightly less choppy sound)
[!] Chenged how VI are handled a bit (removes unneeded excess VI CPU Events)
Submit feedback here and download via comments.
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January 5th, 2010, 00:07 Posted By: kranoldweinreich
Hi there,
here's an updated version of ps2vice.
New features:
- update to vice 2.2
- all p00 and prg files should work fine now
- vic20 memory expansions
- files in file browser sorted alphabetically
snapshot feature:
- save snapshot to mc0:/, mc1:/, host:/ or mass:/ (in main menu -> save current state)
- load these snapshots using the autostart feature in the menu (saved files will appear in mc0:/ etc., named <gamename>.sav)
- quicksave/quickload to/from memory using L1/L2 (lost after reset of ps2)
Someone asked for palette selection, I don't think that's a necessary feature. Just copy <yourfavouritepalette>.vpl to default.vpl.
Have fun.
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January 5th, 2010, 00:23 Posted By: wraggster
Newly released today:
Bayonetta is a stylish and cinematic action game, directed by Devil May Cry creator Hideki Kamiya, for the PLAYSTATION®3 computer entertainment system.
A member of an ancient witch clan and possessing powers beyond the comprehension of mere mortals, Bayonetta faces-off against countless angelic enemies, many reaching epic proportions, in a game of 100% pure, unadulterated all-out action. Outlandish finishing moves are performed with balletic grace as Bayonetta flows from one fight to another. With magnificent over-the-top action taking place in stages that are a veritable theme park of exciting attractions, Bayonetta pushes the limits of the action genre, bringing to life its fast-paced, dynamic climax combat.
http://www.play-asia.com/SOap-23-83-...j-70-3h9h.html
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January 5th, 2010, 00:43 Posted By: Zack
Via Retroemu.com
Hey guys!
About : Battery Warning plugin is a PSP plugin that pops up a message on screen when your battery reaches 15% or less charge. Works in VSH/GAME + Homebrew Games & Apps.
So I finally got chance to do some programming again. I would firstly like to apologise to all custom theme users for not checking compatibility with CXMB before releasing the first version. I'm not one for releasing crapware so I am sorry. I have since installed CXMB and a custom theme and ensured that it does work with a custom theme.
Tested on 5.50Gen D3-Final using CXMB with the Playstation experience theme.
Screenshot :
So here are the changes :
Changelog :
* Fixed warning message appearing as white box on PSP's using a custom theme.
* CXMB Compatibility
* Message now clearer to read.
* Reduced memory usage to 256kb (as opposed to 1mb)
* Fixed warning message getting hidden by textures on certain games. (still happens on some loading screens)
* Reduced flickering (Somewhat, still flickers in certain games)
Future :
In the next release there will be a lot more features. I will keep quiet on them for now but they are coming
The next release will also come packaged with a "Battery Warning Customisation Manager" tool for the PSP. Basically it will allow you to change every setting
on the plugin and customise it right down to your exact needs.
The only reason I am not releasing the tool with this version is that I want to be 100% sure the "White box" bug is gone for everyone and not just me
Thanks and enjoy!
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January 5th, 2010, 23:23 Posted By: wraggster
News via http://www.engadget.com/2010/01/05/p...orm-values-so/
The PS3 has thus far proven to be something a tough nut to crack for those wanting to play homebrew etc on non-modified consoles, but word on the web is that a technique has been found that will make it possible -- if the stars happen to align properly for your hardware configuration. What you need is a PS3 model capable of running Linux, Ubuntu, Windows XP on top of that, a suite of utilities, a copy of the original Motorstorm, and a Blu-ray burner. Get all that configured properly and you should be able to use the technique at the read link to play those copies of games that have thus far been expensive coasters. Given the complexity of this approach we can't be 100 percent sure it's legit, but for what it's worth there is video "proof"
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January 5th, 2010, 23:29 Posted By: wraggster
Atlus is bringing the latest installment of SNK's classic run and gun shooter series to the PSP next month, with tons of extra content, downloadable Leona, and a chance to win a pair of Metal Slug boxers. Metal Slug boxers!
An alert sent through the Atlus Faithful mailing list heralded the coming of Metal Slug XX to the PSP on February 23rd, with the clever tagline of "One X Short of ESRB Trouble." The latest title in the series features sees the return of Marco, Fio, Eri, Ralf, Tarma, and Clark, along with the option to purchase SNK's Leona for an additional $.99 for a little extra replayability. Speaking of replayability, Metal Slug XX also features Combat School, with more than 70 mission-based challenges to keep you occupied long after the story has ended. All that, plus ad hoc two-player co-op, all for just $19.99.
But wait, there's more!
Head over to the PlayStation Blog post on the game and you could win one of four pairs of Metal Slug boxers or a Japanese promotional poster. Your life probably won't be complete until you have a pair of Metal Slug boxers.
Look for Metal Slug XX on PSN and store shelves come February 23rd.
http://kotaku.com/5440506/metal-slug...ns-in-february
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January 5th, 2010, 23:39 Posted By: wraggster
In a terse message on the BioWare forums last night, Community Coordinator Chris Priestly announced that the Dragon Age: Origins "Return to Ostagar" DLC, dated for release today, won't be available as planned.
"We're sorry but the planned Return to Ostagar downloadable content scheduled to launch on January 5th has been delayed for all platforms," the forum post reads. "We will update you as new information becomes available." And then there's a little "devil" emoticon, which seems to be Priestly's forum signature rather than a hint that the post is a joke. The fact that the delay applies to "all platforms" suggests that the content could arrive after the "later in January" release window named for PS3 before.
We expect that BioWare will release more details (as in, some details) about the delay during business hours -- or an official denial, if this turns out to be inaccurate. In either case, we're waiting to see if we're going to be waiting for the DLC.
http://www.joystiq.com/2010/01/05/dr...before-releas/
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January 5th, 2010, 23:51 Posted By: wraggster
Newly released today:
features
Combining brutal attacks, supernatural abilities and seamless traversal, delivering intense action combat and epic adventure, set in an immersive demon ravaged world
Each open world hub offers players the freedom to explore and make their own game-experience
Unleash WAR’s fury with an expansive arsenal of weapons, from the fantasy oriented to the modern and the ability to use virtually anything within your environment as a weapon
Customized to your gameplay style. Build up WARs Wrath powers and unleash them in spectacular attacks - or collect Soul Cores to increase or unlock new abilities
Gain the services of RUIN, WAR’s phantom steed, blazing a trail through enemies across devastated environments
Joe Madureira’s (X-Men, Battle Chasers, The Ultimates) unique visual art style and original storyline
Harnessing the power of next-generation console systems, Darksiders: Wrath of War will immerse players in a rich cinematic gameplay experience - featuring beautiful graphics, detailed special effects, cinematic lighting and an epic musical score that compliments the in-game action
description
Penned by legendary comic book artist Joe Madureira (X-Men, Battle Chasers, The Ultimates), Darksiders: Wrath of War is set in a Post-Apocalyptic demon-ravaged world where evil forces have prematurely brought about the end of the time. Originally sent to oversee the destruction of Earth, the Four Horsemen of the Apocalypse have been betrayed by their master, stripped of their powers and cast down to Earth. Players take on the role of WAR - the first of the Four Horsemen - as he embarks on a brutal quest of vengeance and revenge against the forces that betrayed him with the help of his phantom steed RUIN. Darksiders: Wrath of War features open-world exploration, a deep combat system and a huge arsenal of modern and mythical weapons.
http://www.play-asia.com/SOap-23-83-...j-70-3cs3.html
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January 5th, 2010, 23:56 Posted By: wraggster
In addition to the March 25 release date for Japan more Gran Turismo 5 details are leaking out.
Game Star’s Gran Turismo 5 product page lists features such as direct YouTube replay uploading and connectivity to Gran Turismo for PSP. If you have both games, you can transfer car data. Gran Turismo 5 will have over 950 cars and twenty locations to drive in. When you factor variations there are more than 70 courses to race on.
The last thing Sony Computer Entertainment America said something about Gran Turimso 5 scheduling was they were targeting summer 2010.
http://www.siliconera.com/2010/01/05...with-psp-game/
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January 5th, 2010, 23:58 Posted By: wraggster
Geostore, a Japanese retailer, may have leaked release information for God of War III, Gran Turismo 5, and God of War Trilogy.
God of War Trilogy is a bundle of God of War Collection plus God of War III for 7,849 yen ($85). A standalone copy of God of War III goes for 4,784 yen ($52) at Geostore. Sony seems keen on double game packs since a 7,980 yen ($87) Uncharted Twin Pack with Uncharted 1 and Uncharted 2 is on deck for February 18.
All three titles are scheduled to ship on March 25, according to Geostore. The Gran Turismo 5 listing was quickly pulled, but not before other sites could paste the release information.
http://www.siliconera.com/2010/01/05...-online-store/
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January 6th, 2010, 01:03 Posted By: wraggster
News via http://foosa.do.am/
Perhaps a simpliest way to turn your psp into a powerful PC gamepad (and yes PS3 too).
Just launch this tiny homebrew
Connect your psp via USB cable to PC (PS3)
And you are ready to go
NEW FEATURES:
Updated driver core
Adjustable configuration (via config.ini)
Led indicating
Digital/Analog modes
Deadzone support
No conflicts with drivers (No more "PSP type D" - now it's "FuSa GamePad")
FuSa G@mePad allows you to use your psp as usual GamePad
Main features:
Plug'n'Play
Does not requires any drivers
4-Axises (w switcher)
8-directional POV
12 Buttons
Led indicating
Adjustable configuration (via config.ini)
Deadzone support
Digital/Analog modes
No conflicts with drivers (No more "PSP type D" - now it's "FuSa GamePad")
Very easy in use (but find a time to read the readme.txt)
Compatible with every PSP wich can run in KERNEL 5.00 (that's mean you must put it to GAME 5XX folder on PHAT PSP) (SLIM, PHAT, 3K)
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January 6th, 2010, 01:03 Posted By: wraggster
News via http://foosa.do.am/
Perhaps a simpliest way to turn your psp into a powerful PC gamepad (and yes PS3 too).
Just launch this tiny homebrew
Connect your psp via USB cable to PC (PS3)
And you are ready to go
NEW FEATURES:
Updated driver core
Adjustable configuration (via config.ini)
Led indicating
Digital/Analog modes
Deadzone support
No conflicts with drivers (No more "PSP type D" - now it's "FuSa GamePad")
FuSa G@mePad allows you to use your psp as usual GamePad
Main features:
Plug'n'Play
Does not requires any drivers
4-Axises (w switcher)
8-directional POV
12 Buttons
Led indicating
Adjustable configuration (via config.ini)
Deadzone support
Digital/Analog modes
No conflicts with drivers (No more "PSP type D" - now it's "FuSa GamePad")
Very easy in use (but find a time to read the readme.txt)
Compatible with every PSP wich can run in KERNEL 5.00 (that's mean you must put it to GAME 5XX folder on PHAT PSP) (SLIM, PHAT, 3K)
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January 6th, 2010, 01:19 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...7&view_reply=1
The coder NoEffex, also thanks to Dave (one of the team members Typhoon), has released version compatible with the PSP-3000 (or with custom firmware or CF Enabler 5.03GEN) of homebrew CPS1PSP, CPS2PSP and MVSPSP, emulators respectively cards Cps1/Cps2 Capcom and Neo Geo, which was not updated for some time.
Follow the link to download.
Changelog:
Quote:
- Compatible with PSP-3000
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January 6th, 2010, 01:21 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...5&view_reply=1
UmbySpit93, a user of our forums, releases the first version of PSP Download Manager, developed in LUA application that allows you to directly download wallpapers and homebrew on the console, thus avoiding the use of your PC. Currently 66 AVAILABLE to download content, but the list will be updated every two weeks with the more recent programs.
PSP Download Manager v0.0.1 to participate 'ITA's Winter Developers Contest category PSP APP.
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January 6th, 2010, 01:24 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...3&view_reply=1
ChaoticX releases a new version of OneMangaPSP, for those who still do not know this is a homebrew to read manga online with our PSP in an entirely free. In this release, still a beta, a bug was corrected only when playing mp3 files, thereby improving the stability of the program. Recall that to use OneMangaPSP you must configure a Wi-Fi and, of course, have access to the Internet to download data.
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January 6th, 2010, 23:31 Posted By: wraggster
Sony Corporation, Discovery Communications and IMAX Corporation are partnering to create the first dedicated 24/7 3D television network.
Initially a US launch, the goal of the channel is to drive adoption of 3D televisions and acceptance of the format, with international distribution opportunities planned for the future.
"Sony is the only company with expertise in every part of the 3D value chain," offered Sir Howard Stringer, President of the Sony Corporation. "We are delighted to be partnering with Discovery and IMAX, two premier companies also dedicated to leadership in 3D, in this ground breaking new venture.
"It is clear to us that consumers will always migrate to a better and richer entertainment experience, and together we are determined to be the leader in providing that around the world."
Sony told investors last year that its 3D strategy also includes gaming, with plans to upgrade the PlayStation 3 to 3D capability at some point in the near future.
As well as Sony, French publisher Ubisoft has often discussed its 3D gaming ambitions, and UK developer Blitz Games has already released Xbox Live Arcade game Invincible Tiger: The Legend of Han Tao in 3D, built using it's own propriety technology.
The three companies said that the new channel will focus on programming that suits the 3D experience, with Sony and IMAX also using the channel as an outlet to broadcast 3D feature films.
http://www.gamesindustry.biz/article...-3d-tv-network
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January 6th, 2010, 23:33 Posted By: wraggster
The layer capacity of a Blu-ray disc could grow from the current size of 25GB to 33.4GB following the creation of technologies by Sony and Panasonic.
This technology - dubbed the i-MLSE (Maximum Likelihood Sequence Estimation) evaluation index - resolves previous problems with the implementation of partial response maximum likelihood (PRML) signal processing, reports Nikkei.
Its creation resolves problems with 'jitter' previously experienced by the use of PRML. Reports state that since the technology works with existing Blu-ray optics, current players and burners would only require a firmware upgrade in order to utilise it.
Sony will reportedly propose widespread adoption of i-MLSE - a move which should be successful due to its core member status of the Blu-ray Disc Association - and sources state the technology could become widespread this year.
Konami's Metal Gear Solid: Guns of the Patriots was the first PlayStation 3 game to use a full 50GB dual layer Blu-ray disc, even after extensive efforts to compress its data.
http://www.gamesindustry.biz/article...reased-to-33gb
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January 6th, 2010, 23:36 Posted By: wraggster
The lauded Square Enix development team behind Final Fantasy XIII is set to begin work on something completely different - according to their boss, that is.
Square Enix CEO Yoichi Wada said it 'remained to be seen' whether Square would continue to create Final Fantasy-style games internally after the release of FFXIII.
He told Edge: "I believe Final Fantasy XIII is going be something special, and that it's going to be well received by the audience.
"But whether we are going to continue to internally create this type of game remains to be seen, because I actually feel that the team that was involved with Final Fantasy XIII should next move on to create and generate some 'next generation' forms of play.
"Internally and externally I feel there's an expectation of Square Enix to offer something new, and I really think that the Final Fantasy team could create something completely different, but at the moment they're strictly catering to the particular audience they have now."
http://www.computerandvideogames.com...VG-General-RSS
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January 6th, 2010, 23:38 Posted By: wraggster
he first PlayStation Home update of 2010 is "imminent" says Sony and it's the one that brings with it a London Pub complete with London prices.
The pub was first revealed last December but the doors are finally about to open.
"Visit Home Estates today to get your own personal London Pub, and become a virtual pub landlord. Priced at €4.99, the London Pub offers a warm fire and comedy beer pumps - and more! - all in a setting on the Thames that overlooks the Houses of Parliament."
Looking at the comments in our original story, there was a lot of grumbles about the price. Anyone actually going to dig deep for a license?
http://www.computerandvideogames.com...VG-General-RSS
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January 6th, 2010, 23:51 Posted By: wraggster
Sony Computer Entertainment Japan is releasing a Michael Jackson-themed PS3 hardware bundle.
The package will include a 120GB console in "Charcoal Black", a controller and cables, plus biopic This Is It on Blu-ray. There's a special PS3 wallpaper on the disc.
Shoppers will be able to pick up the bundle for ¥33,500, equivalent to around £230. It will hit stores on 27th January.
http://www.eurogamer.net/articles/mi...dle-on-the-way
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January 6th, 2010, 23:54 Posted By: wraggster
Rock Band 2 will be updated on Thursday to support wireless SingStar microphones, which means power-crouches and dazzling spins are back on the menu.
The update also brings various other improvements, better chord hammer-ons/pull-offs and Rock Band Network support for when the feature finally goes live - stay tuned for more on that, writes lead designer Dan Teasdale on the European PlayStation blog.
Ion drum kits will also support velocity sensitivity in both drum fills and Drum Freestyle, plus there's finally a sort-by-stars option for Quickplay, which does what you'd expect.
http://www.eurogamer.net/articles/rb...-singstar-mics
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January 7th, 2010, 00:19 Posted By: wraggster
PSP game GOD EATER looks to be Namco Bandai's take on the monstrously successful franchise Monster Hunter from Capcom. It also looks like it could be a hit for Namco Bandai.
Besides custom clothing, GOD EATER allows players to customize their bullets with a "Bullet Edit" feature that allows for five different "Modules" with settings like Type, Elemental, Distance, Path, etc.
The GOD EATER demo has been available on the Japanese PlayStation Store since November 19, 2009. As of January 3, it has been downloaded over a million times. The game will be released in Japan this February.
http://kotaku.com/5441131/god-eater-...demo-downloads
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January 7th, 2010, 00:20 Posted By: wraggster
Barely four months after an Indian equity broker logged a world record by playing Grand Theft Auto IV for 40 hours and 20 minutes, a 19-year-old college kid in Tennessee has beaten it.
David Scherer an honors student at Austin Peay (student section chant: "Let's Go Peay!" True story.) logged his 40th hour, 21st consecutive minute playing GTA IV at 4:22 a.m. U.S. Eastern today, and according to WTVF-TV of Nashville, was still playing at 6:30 a.m. Scherer proudly noted he had actually completed more of the game than Chirantan Patnaik, 26, and took one less piss break than Patnaik's four. I don't know that I take fewer than three piss breaks in four hours, much less 40.
In Patnaik's favor, he's probably richer. Scherer said his marathon was inspired to raise money for his swim team to build an indoor pool. Maybe he can wager for some of Patnaik's personal equity.
http://kotaku.com/5441058/tennessean...es-three-times
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January 7th, 2010, 00:23 Posted By: wraggster
Sony's European team has sent out a survey to some of its UK PSN members asking them yet again about possible subscription models for the service. The survey is run by a market research company called Ipsos, and appears to offer up a list of possible member benefits for a few different plan tiers, along with pricing for each. The benefits range from more tame ideas like exclusive and early access to content to more interesting options like "free title trials" (first hour of a game for free), user-to-user challenges, "token wagering" and a service called "catch-up TV." Oh, and since it's Sony we're talking about, there's even a listed option for "cloud storage space for games." You can find the full list of possible features after the jump.
The price options differ from plan to plan, but they go as cheap as £2.99 (about $5 U.S.) up to £14.99 (about $25) for monthly fees, with annual fees also listed for 55% less than you'd pay month to month (so around £19.99 up to £99.99, or $32 to $160). Note that just because all of these things are on a survey doesn't mean that Sony has them up and running -- it only means that they're testing the water in terms of what UK members are willing to pay for certain features. But you can just add this to the growing mountain of evidence that Sony is planning some sort of premium subscription service.
http://www.joystiq.com/2010/01/06/ps...ased-features/
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January 7th, 2010, 01:58 Posted By: wraggster
News/release from M14_b2
Here I bring a software made by Dark_Mizar for PC, with which you enter your PSP motherboard and it will show you interesting and useful information, especially for new PSP users.
Functions:
Shows our PSP's model.
Shows the Tachyon motherboard of our PSP's.
Shows the Baryon motherboard of our PSP's.
Shows if in our PSP's can be in installed a CF.
Shows if our PSP's are compatible with Despertar del Cementerio.
Shows if our PSP's can create Pandora Battery.
- This application has an use easy and fast:
Put our PSP's motherboard model.
Press some of buttons:
Mostrar resultados: It shows a little square with information.
Limpiar datos: It cleans the PSP's motherboard model for putting another model.
Salir: Quit to the application
Supported motherboards:
TA-079 v1.
TA-079 v2.
TA-079 v3.
TA-081.
TA-082.
TA-086.
TA-085.
TA-085 v2.
TA-088 v1.
TA-088 v2.
TA-088 v3.
TA-090.
TA-090 v2.
Note: The PSP's motherboard system must be put as above. It you don't put so, it'll show an error message.
Note2: Soon I will add the English version.
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January 7th, 2010, 02:02 Posted By: wraggster
News/release from CoD3r-D
Psp alarm program
--New images
--New system plugin
--Fixed 5.03 GEN-C
**New alarm music (Name:alarm.mp3)
**New PIC1 & ICON0
**New images
**Sleep mod fixed
**Kernel fixed
**1.50 support
*New Pic
*Fixed
*Works on 5.50 GEN-X,5.03 GEN-X,CFWEnabler,5.00 M33-X
* 3000-2000-1000
* Sleep Mode Alarm with support for custom MP3 Audio file.
* Power Off Mode Alarm that plays sound in XMB. (Plugin Required - Seperate Package)
* Uses 12 Hour Time system (AM/PM), no more Confusing time conversions
* Display's Hour's and Minutes remaining as the Alarm time is being set; updated in real time.
* Alarm can be set up to 23 hours 59 minutes in future, Check for (Invalid - Readjust message).
* Alarm Accurate to the Second.
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January 7th, 2010, 02:04 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...3&view_reply=1
After the disappearance of DA and Miriam from the PSP scene we find ourselves may have to deal with another drop, this time in the team in Gen Apparently due to some "coders" foreigners decided to copy some of his work to fit to the (obsolete?) CF M33, Yoshihiro has decided not to release any other update for the CF GEN, leaving virtually all the work to the rest of the team ...
For the moment we do not know if his decision is final and there will be an afterthought perhaps in the coming days, without Yoshihiro still hope for those who expect a CF 3000 or PSP final update for current CF are becoming more distant.
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January 7th, 2010, 22:40 Posted By: wraggster
Sony Computer Entertainment has estimated it sold over 3.8 million PlayStation units during the five weeks of the Christmas period 2009.
That's a 76 per cent increase in hardware sales over last year, and the highest record sales for the PS3 during a Christmas period, according to Sony.
As of January 3 2010, the PlayStation Network has over 38 million accounts via the PS3, PC and PSP. The company also confirmed that 3D stereoscopic gaming would be introduced to the PlayStation 3 system this year through a firmware upgrade.
2010 will also see the release of the company's Motion Controller (not the final name, according to Sony), but the company did not go as far as Microsoft by announcing a launch window for the system.
http://www.gamesindustry.biz/article...ristmas-period
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January 7th, 2010, 22:41 Posted By: wraggster
Sony head Kaz Hirai has unveiled his company's plans to expand the PlayStation Network across a range of Sony products and announced the creation of a new studio dedicated to producing content especially for the expanding service.
Speaking at the Consumer Electronics Show, Hirai said the PlayStation Network experience would be unified across Sony's product range of Blu-ray players, televisions and PCs.
According to Hirai, users will eventually have a "single user login and experience across all product lines," reports Kotaku.
The expansion will be kicked off from next month when PSN's video service will arrive on networked Bravia televisions and Blu-ray devices as well as any Windows-based PC.
In addition, a newly created studio would produce content especially for distribution over the network, confirmed Hirai. The studio, which will be headed up by the exec, will be called Sony Network Entertainment.
Talk of the expanded PSN service began early last year when Sony said it was in the process of deciding a roll-out plan onto other devices.
"TV is where we have to win," Sony's entertainment business Robert Wiesenthal said back in June. "We can no longer afford to only offer great TVs. Otherwise, we set the stage for someone to become the Google of the TV."
http://www.gamesindustry.biz/article...s-product-line
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January 7th, 2010, 23:16 Posted By: wraggster
In what is sure to be just the beginning of announcements from studios getting behind 3D Blu-ray, Sony Pictures Home Entertainment has announced that when Sony Bravia 3D HDTVs and Blu-ray Players hit the street this Summer that at least one movie from said studio will be available in the new format. Cloudy With A Chance Of Meatballs is the first 3D title on the list, but details and other titles are promised this Spring.
http://www.engadget.com/2010/01/07/s...tore-for-2010/
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January 7th, 2010, 23:21 Posted By: wraggster
Panasonic was showing off its new lineup of cameras and camcorders at its display table at Digital Experience, but that wasn't what really caught our eyes. Nope, that honor went to the DMP-B500, a portable Blu-ray player that had both a killer screen and a (fairly) slim profile. Better yet, it doubles as a standalone Blu-ray player when you connect it to your TV, and it links up nicely with other VIERA products. Also on display was a WiFi photo frame with a built in CD player and a hidden iPod dock. Calendar and photo widgets looked nice on the crisp display, and let's just put it this way, we don't know how much we'd mind waking up to that in the morning. You don't have to take our word for it though, check our the goods in our hands-on gallery.
http://www.engadget.com/2010/01/06/p...er-at-ces-han/
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January 7th, 2010, 23:28 Posted By: wraggster
Mutant Storm creators PomPom Games are releasing a PSP Mini called Alien Zombie Death.
The 2D platform "survival shooter" will cost £2.50 "or something similar" and appear on the PSP Minis channel this month if "all goes well".
Players take control of a lone spaceman who must defend himself for as long as possible against waves of alien zombies on simple platform layouts.
"We originally wanted a single level you could play that got hard very quickly and that was that. Sell it cheap as nuts and hope people dig it," said artist Michael Michael in his PlayStation Blog post.
"But… 2 or 3 enemies became 9 or 10 and one level became 14 and before we knew it we had weapon power-ups, score multipliers, coin pickups, bonus UFOs, a menagerie of different beasties and lots of medals to collect."
Sounds good. We trust PomPom to do this sort of thing right.
http://www.eurogamer.net/articles/po...ini-this-month
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January 7th, 2010, 23:32 Posted By: wraggster
Retailer HMV has clarified to Eurogamer that Heavy Rain's release date - listed on HMV.com as 26th February - is actually still unconfirmed.
This ties in with Sony's silence on the matter earlier in the day.
"The release date is still TBC as we understand it," an HMV spokesperson told us, "but in order to list items on [our website] and to make them available for pre-order - or to enable customers to register their interest so we can keep them updated - we have to put a release date on the system.
"We have therefore used the unconfirmed date as the best information available to us at the present time."
Nevertheless, HMV's unconfirmed date has been picked up by most other retailers, including Amazon, Play, ShopTo and GAME.
We wouldn't be surprised if they'd hit the nail on the head.
http://www.eurogamer.net/articles/hm...is-unconfirmed
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January 7th, 2010, 23:33 Posted By: wraggster
Sony's given God of War III a concrete Japanese date of 25th March 2010.
Meanwhile, in Europe, Sony hasn't been more specific than "March", although this latest scrap suggests a 26th March date is likely.
The publisher told Eurogamer this afternoon that nothing has been confirmed and may not be for a few weeks.
Europe's also heard nothing more of the God of War Collection, the Blu-ray revival of PS2 games God of War I & II. This was released in the US last year, so importing is an option.
God of War III, alongside Heavy Rain and perhaps Gran Turismo 5, is another glitz-and-glamour first-party exclusive Sony has lined up for early 2010.
Head over to our gamepage below for the God of War III story so far.
http://www.eurogamer.net/articles/go...ated-for-japan
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January 8th, 2010, 01:13 Posted By: wraggster
With a name like Hexyz Force, it can only be some sort of Japanese RPG being released for the North American PSP by Atlus, the company that brought us Yggdra Union.
Hexyz Force (pronounced "I have no idea, perhaps Hex-ees?), is a Japanese RPG being released for the PSP on May 25th by Atlus, so if your assumption matched mine, you score 2 points. Developed by Sting of Riviera, Yggdra Union, and Knights in the Nightmare. Hexyz Force is a traditional RPG featuring two different campaigns. Players can choose to play as the young cleric Cecilia or the elite knight Levant as they attempt to save their world from impending doom.
Judging from these screens the game looks gorgeous for a 3D PSP RPG, with more than 20 minutes of anime cutscenes for those of you who prefer a flatter sort of art. They also boast virtually no loading times in their official announcement, which would be lovely. We'll see how that works out when Hexyz Force hits retail and the PlayStation Store this spring.
For more information, visit http://www.atlus.com/hexyzforce.
http://kotaku.com/5442793/the-psp-ge...n-may/gallery/
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January 8th, 2010, 01:20 Posted By: wraggster
Hopefully, the third time is the charm for SOCOM Fireteam Bravo. After two delays, the Slant Six-developed co-op shooter is finally making its way to PSP on February 16 on both UMD and PlayStation Network.
As per usual, online multiplayer is central to the upcoming SOCOM sequel. Fireteam Bravo 3 will not only support sixteen player Infrastructure play, it also features four-player co-op -- a first for the franchise. Considering Slant Six's track record, it'll either play like the brilliant SOCOM Tactical Strike ... or like SOCOM Confrontation.
http://www.joystiq.com/2010/01/07/so...d-february-16/
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January 8th, 2010, 01:32 Posted By: wraggster
New special offer from Play Asia:
Wolfenstein brings the Nazi’s dark obsession with the occult to life with epic action and harrowing shooter combat.
Use a powerful arsenal of both definitive and occult-enhanced Axis & Allied weapons to beat back a supernatural Nazi force that is full of surprises. You play as BJ Blazkowicz, a highly decorated member of the Office of Secret Actions (OSA).
You are sent on a special mission into the heart of the Reich to investigate evidence that the Nazis may possess a new and mysterious power. While behind enemy lines, you discover the Nazis have done much more than develop a new toy.
The Nazis are harnessing the power of the Black Sun through a dark parallel dimension called The Veil; in order to create a weapon of war-ending mass destruction. You are the only one that can stop them and save the world from their perverse domination.
The PlayStation3 version of Wolfenstein is available for the unbeatable bargain price of US$ 19.00 only, come join the allied forces and save the world for good.
The maximum amount of purchase is set to 1 piece per customer, and as a small restriction, please also notice that you cannot use any further discount coupons along with this special offer.
http://www.play-asia.com/SOap-23-83-...-2a6-84-n.html
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January 8th, 2010, 02:42 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
Another update Jpcsp, the emulator PSP for PC developed in the Java programming language that comes to revision 1303. For proper use of Jpcsp, which allows you to run some homebrew like those included in the archive, you need to install Java on your PC.
Following the full changelog and the link to download.
Changelog:
Quote:
Rev1303: Some improvements in sceMpegXXX (when "Enable MPEG Fake" is activated)
Rev1302: Added missing from last commit changes to ThreadMan
Rev1301: First implementation of message boxes (MBX)
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January 8th, 2010, 14:33 Posted By: wraggster
It might not have even been officially announced yet, but that hasn't stopped OPM bringing word that Tecmo's latest fighter won't be exclusive to Xbox 360.
Recent DoA fighting - and volleyball - games have remained exclusive to Xbox 360 for the past few years, mainly under the watchful eye of Tomonobu Itagaki. But seeing as though Itagaki is no longer at the publisher and developer, that throws the franchise wide open to new directions.
One new direction is PlayStation 3, rumours OPM in its latest issue. "Tecmo's next big-bosomed fighter, Dead Or Alive 5, is in production for PS3," boldly claims the UK mag.
With all the noise surrounding recent Street Fighter and Tekken releases, it's not surprising to see Tecmo wanting a piece of the blackeye pie. The last DOA game was part of the Xbox 360 launch, it's due a comeback.
http://www.computerandvideogames.com...VG-General-RSS
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January 8th, 2010, 14:35 Posted By: wraggster
God Of War 3 publisher Sony believes God Of War 3 will be a 'must have' game for adult gamers when it arrives in March - as it is "set apart" from any other next-gen title on the market.
Speaking in an exclusive interview with CVG, Sony's product manager for the game Claire Backhouse said that title offered "unmistakable realism" - and was four times larger than its predecessor.
She said: "God of War 3 combines these new technologies with the much loved gameplay elements from the previous games - Puzzle solving, brutal combat and epic set-piece battles.
"It also benefits from a deep and involving storyline, steeped in Greek Mythology. This is what makes God of War 3 unique and sets it apart from other next gen titles."
She added: "I think if you are over 18 and want an amazing single player experience this year then God of War 3 is a must have."
http://www.computerandvideogames.com...VG-General-RSS
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January 8th, 2010, 16:57 Posted By: wraggster
Square Enix's North American arm yesterday said it had slated Nier for a spring release. It's not confirmed if this also applies to Europe; we've contacted Square Enix to find out.
The action game developed by Cavia (creator of, among other things, Bullet Witch, Resident Evil: The Umbrella Chronicles, KORG DS-10 and Lovely Complex: Punch de Conte) is for PlayStation 3 and Xbox 360, although there will be a second, PS3-exclusive version called Nier Replicant for Japan only.
Square Enix also seems keen to talk up the RPG features of what we previously thought was a straight hackandslash in the Devil May Cry mould.
"The Next RPG from Square Enix," trumpets the press release, which you can read at Team Xbox. "RPG Gameplay Injected With Action-Packed Combat," it continues. "Battle ferocious and mysterious enemies by combining proven RPG-style gameplay, such as magic, character development and faithful allies, with action-focused explosive swordplay and combat."
http://www.eurogamer.net/articles/ni...ring-in-the-us
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January 8th, 2010, 17:08 Posted By: wraggster
While 3D is all the rage at CES this year, we learned today from the BDA that one of the biggest sources of 3D content isn't what it could be. The first thing that could, should, be better is the limited support for frame rates. Movies have been recorded at 24 frames per second for longer than our parents have been alive, and for about the same amount of time we've had to endure frame rate interpolation to make movies play back on our 30Hz TVs -- you know, like 3:2 pull-down. That changed recently with 120hz LCDs and 72Hz plasmas because those numbers share a common denominator with 24 (so the same frame is just shown three or four times). Well so much for that because the frame rates of the new 3D displays don't share a common denominator any more (either 30 or 60 hz per eye). But honestly the worst part is that the new 3D cameras can capture 3D at higher frame rates. Now even if new movies were recorded at a higher frame rate, the new 3D Blu-ray spec doesn't support it. The other issue we take with the new spec is that contrary to early reports, it is possible to create a 3D Blu-ray Disc that won't play on 2D only players. Not as big of a deal, but still sad is that even if the creator goes through the trouble to encode the movie in both formats, depending on the 3D player, you may have no choice but to watch it in 3D -- say if you lost your glasses or whatever. Now don't get us wrong we're pretty excited about the new 3D technology, but the way we see it is that anything worth doing, is worth doing right the first time.
http://www.engadget.com/2010/01/08/b...t-it-could-be/
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January 8th, 2010, 23:29 Posted By: wraggster
Yesterday we spotted a PS3 gun controller at the CTA Gaming Accessories booth. We have covered home made solutions like this before, like the WeeP5 zapper, and it is great to see alternative controllers spreading to other consoles. Now all we need is some force feedback, and we’ll really be able to feel in the game. As always, Hi-Res is available.
[Caleb]-I think the home made ones had better button layouts. See the thumb stick on the back of the pistol grip? They did that so it will work for right and left handed people instead of making it on one side.
http://hackaday.com/2010/01/08/ces-ps3-gun-controller/
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January 9th, 2010, 18:31 Posted By: wraggster
Sony's CES booth was heavy on 3D content, the current fancy of consumer electronics makers, including a playable 3D version of Gran Turismo 5 for the PlayStation 3. Does the Real Driving Simulator become even real-er when played in 3D?
Well, it certainly ups the challenge, as adjusting to a 3D display while coming to grips with Gran Turismo 5's impressive driving physics doubles the learning curve. But it certainly looks 3D with the PS3 game's HUD popping against a cockpit that simulates a real feeling of depth, from the steering wheel and driver's hands displaying in the foreground, down to the 3D vents in the dashboard.
It was impressive. But it was also a little bit disorienting. That may be due to my penchant for oversteering the Mazda that was available to take for a spin. And I mean that literally, as the braking in GT5 and the force feedback from locking up the tires sometimes sent be spinning wildly out of control. Readjusting my eyes to the 3D display afterward took longer than my eyes were comfortable with.
The 3D effect was, for lack of a better word, tastefully done, offering a sense of depth to the road ahead without much in the way of technical gimmickry. But it did have a drawback, as objects far in the distance and shadows cast on the car's interior introduced a more noticeable moiré pattern effect when viewed in 3D.
As a tech demo, GT5 in 3D was interesting, even if the extra visual tricks didn't add much substance to the experience.
Sony plans to update the PlayStation 3's firmware at some point in 2010 to introduce 3D content—reps said "summer"—if you'd like to test out 3D gaming yourself. That is, if you've got the TV and glasses to go along with it...
http://kotaku.com/5444025/playing-gr...5-at-ces-in-3d
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January 9th, 2010, 18:39 Posted By: wraggster
Newly released today:
Kingdom Hearts has a very successful debut on the Nintendo DS, now it's time to expand the franchise over to another popular console, the Sony PSP. The heroes who come before Sora and the Nobodies are going to be the stars here, see how Kingdom Hearts come to be in this prequel.
Successful movies and game franchises get sequels and prequels. Kingdom Hearts Birth By Sleep is the franchise's PSP debut and the prequel.
There are Keyblade masters before Sora, the heroes who has took up the challenges to seal the darkness and this is their adventure.
When one of the most prominent Keyblade Masters, Zeanort disappeared with his only student, the world knows that a big disaster is in the brewing.
To prevent darkness from taking over their world and to find the secret behind the master's disappearance, three novices set off on a journey across the Disney Worlds.
Kingdom Hearts Birth By Sleep makes use of the Sony PSP's wide screen, superior graphical hardware and the heart warming Disney stories to pull you into the fantastic worlds.
http://www.play-asia.com/SOap-23-83-...-2a8-84-n.html
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January 9th, 2010, 22:32 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14366.html
PSPKVM is a Java 2 Micro Edition (J2ME) CLDC/MIDP Emulator for the Sony PSP.
http://sourceforge.net/apps/trac/pspkvm/wiki/TestBuilds
Quote:
PSPKVM Test Builds
There are currently a few ´unofficial´ or test builds up, for testing various features.
(Note: 0.5.4 test releases are in .tgz format--or gzipped tarballs. Notes on handling these, if you´re new to them, are here.)
0.5.5 Test 4 (Uploaded Jan. 1, 2010)
This release improves MP3 file duration calculation, and solves issues with long menus. The package is a ´bare eboot´ .zip, containing only the EBOOT.PBP (replace the one in our current 0.5.4 install or a previous 0.5.5 test build with it to add these features). The download is here.
Changes include:
* MP3 support XING header of VBR file format
* Fix problem of KDPlayer´s MP3 play time and duration issue
* Solves issues with long menus
* Fix bug of socket close, which makes BOLT fail to connect after using a while
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January 9th, 2010, 22:42 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14367.html
Jpcsp is a Sony PSP Emulator in Java by shadow, one of the PCSX2 Coder, for Windows and Linux -
Quote:
r1308
Objects that are private and never changed don´t need to be volatile (changed to final) Lock was volatile when it doesn´t need to be (uses synchronized and never changed - thankfully).
r1307
wrong argument to String.format would cause a exeception if that branch was ever executed (put in the correct value)
r1306
make a constant final and close some unclosed file inputstreams.
r1305
Avoid possible overflow in int multiplication
r1304
Inlined a few methods in UmdIsoFile (removing a new DataInputStream)
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January 10th, 2010, 21:52 Posted By: daddy32
I've updated Gendal's Tome PSP port to version 2.3.5 and recompiled it for PSP firmwares >= 3.xx.
In case you don't know Tome: (wiki)
ToME, or Tales (or Troubles) of Middle Earth, is a roguelike computer game created in 1998 as an Angband variant. The player creates a character from an extended list of races and classes, ranging from Dúnedain warriors to Elven magi. The player then explores the world of Middle-earth, destroying monsters, finding items, and gaining power, with the ultimate goal to destroy Morgoth, Lord of Darkness. Download: here (including sources)
Installation and controls: In the readme file.
Screenshots:
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January 10th, 2010, 23:44 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
Sony brings to his version of Custom Theme Converter 1.6.0, the popular tool that lets you create, through the use of PC, Custom themes dashboard (XMB). This update introduces support for new icons / categories introduced by the official firmware 6:20 and themes created will be compatible on all the PSP with official firmware, including the new PSP-GO!
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January 10th, 2010, 23:46 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...1&view_reply=1
New release by the coder for patpat CTFtool GUI PC program that allows you to create themes for the CXMB PSP-compatible addition to allowing the extraction of files from format issues. Ctf ready. With this new update are introduced some new features and fixed some bugs related to the conversion of the themes for CF 5.50.
Changelog v3.7:
Quote:
Note: The following files were removed from the archive:
- 5:50 Folder: game_plugin.prx, game_plugin.rco, msvideo_main_plugin.rco, music_main_plugin.prx, paf.prx, visualizer_plugin.prx, vshmain.prx
- Folder SUPPORT: common_gui.prx, vshmain.prx, paf.prx
These files have been removed because, for a range of domestic policy of PSP-ITA, are not allowed to post on the forum.
To seek, you must use the PSARDUMPER and extract them from their firmware.
- Ability to unpack the files PTF, not those created with "Custom Theme Converter v1.0.0.0"
- Function "Drag & Drop" for the conversion of PTF themes in CTF (not for the PTF created with "Custom Theme Converter v1.0.0.0)
- Added batch file for extracting files from themes CTF ready
- Added conversion issues for 5:03
- Fixato a bug, present in GUI translated into English, related to the conversion of subjects from 5.00 to 5.50
- Fixato a bug that did not allow to show the exact size of the files after decompression RCO
- Fixati more bugs
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January 10th, 2010, 23:49 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...2&view_reply=1
Rcomage update to the tool, a PC program developed by Zing Burg coder (yes, the same as RCO Edit ...) which allows us to manipulate files with various RCO integrated tools and creating animated themes compatible with our PSP. In this new release have been fixed several bugs in the GUI, the greater file integrity checks, and a new decompression function is not fully stable.
Changelog:
Quote:
- The necessary DLLs are included with GimConv
- Fixed a bug in the GUI when you try to create a new folder
- Elimination of the partial auto-completion
- Adding additional notices
- Added the ability to select compression options zlib
- Support Sub RCO big-endian
- Correction of an error in the previous dump VSMX dall'aggiornamento
- Minor changes in the format of the XML file
- Added a "hack" in GimConv that will correct problems with some GIM
- Adding a waiting period to prevent Rcomage crash in case of problems with GimConv
- Addition of functions "vagenc" and "vagdec" to convert. Vag
- Adding a decompression function (not yet finished)
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January 11th, 2010, 00:02 Posted By: wraggster
News/release from clizana
This is a whole new version, not an update from the previous hb.
Goear PSP is an application designed for the search, download, play music from the site goear.com
Version 2.0 Features
- Support multi languages improved. Now there's no limit, just copied to a folder and are ready to use
- Support for skins. If you want you can customize your homebrew with your own skin, completely flexible when creating it.
- Preview of the songs. Before downloading sometimes we hear a little bit, now that's possible.
- Download list. Download songs one at a time was boring, now we add to a list and subsequently downloaded (also supports download unit)
- Updater. This feature is important because if you change some parameter goear enough to schedule a small update and users to download from the homebrew.
- Added a main menu, options and more.
- Added a local music player, to test the songs we've downloaded.
- Setting near-total, as each time the homebrew starts, display a copyright message or advise if there is new updates.
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January 11th, 2010, 00:05 Posted By: wraggster
News from bboyjcm
Wazzuppp guys! I got my seven days off =] from army and i have worked on PSP LIVE TV.
Also , i've created the ASX Easy Creator which will help you expand your tv channel directory
and add more channels of your taste.
This is a modification for PSPTube which aims to deliver a fully working video
streamer to the PSP with as little trouble as possible.
--------------------------------------------------------------------------------
TIP: Choose low-speed streaming channels for better perfomance.Less than 300KB |
--------------------------------------------------------------------------------
Here's the changelog sofar:
Quote:
-HighMemMod hex'ed in order to load psptube's eboot faster & access all the psp's available ram
-HighMemMod hex'ed to work in the same directory as PSPTube (All in one folder)
-Asx files are now simplified
-Better file & folder structure
-New eboot icon (Icon Transperency)
-Changelog , Readme & Credits are now included
-Simplified PSPTube's Eboot (PARAM.SFO & DATA.PSP only are present)
-ASX Easy Creator v1.0 is inluded [PC ONLY]
-BugFixes
-10 channels tested & working (i'll add some more before the release)
Credits:
Quote:
j13dj for the config file and his streams.
SofiyaCat for PSPTube.
PSPTube Main Theme - Psimxc
Team P86 for their HighMemMod.
nickxab for bringing the application up to version 0.4
bboyjcm for version 0.5
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January 11th, 2010, 00:08 Posted By: wraggster
News/release from mootjeuh
You know, I always hate it when I'm on my PSP and I have to see an image without my Computer. So I decided to make a little homebrew that'll help me with that.
It's written in C and very basic. It can load PNG, JPG/JPEG, BMP and TIF/TIFF images. And also TTF fonts. Press Select button to quit.
There is one bug, if you choose to blit an image, if you press on Circle, it's supposed to go back to the browser, but it doesn't :/
this application will be built-in in one of my projects: AtomicOS
what I plan for the next release:
a nice 3D background
support for more image types
no bugs
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January 11th, 2010, 00:15 Posted By: wraggster
News/release from Hakuryu188
A fun little game to relax with friends. This game will allow you to play Russian roulette with no risk of dying from a bullet in the head
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January 11th, 2010, 14:20 Posted By: wraggster
Activision’s Call of Duty title is already the third biggest selling game ever in the UK video games market
As Call of Duty: Modern Warfare 2 spends its ninth week at the top of the ELSPA GfK-ChartTrack All Formats Top 40 this week, it has been revealed that the game is now the third best selling title (in unit terms) of all time in the UK.
With seemingly no end in site for MW2’s chart supremacy, Activision will surely by eyeing up the all-time UK record.
The most successful game in UK history is currently DS puzzle outing Dr Kawashima’s Brain Training. Nintendo’s defining portable title was released in June 2006 but still regularly reaches the Top 40 – this week it sits at number 35.
Second place is currently held by PS2, Xbox and PC epic Grand theft Auto: San Andreas, which was first released in 2004.
http://www.mcvuk.com/news/37086/MW2-...time-UK-record
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January 11th, 2010, 18:38 Posted By: wraggster
London developer Mediatonic is to release its first PSP Minis game, Monsters (Probably) Stole My Princess, in February this year. The vertically scrolling platform game is one of the largest PSP Minis titles yet created, and at 95mb in size it very nearly tops the service's 100mb upper limit.
Featuring a full story mode with animated cutscenes, and 24 levels, Monsters (Probably) Stole My Princess boasts impressive size within the remit of the Minis games, which typically offer bite-sized gaming experience. Mediatonic
“There is a lot of room for growth in the Minis section of the Playstation Store and we truly hope that MPSMP will stand out as the fresh, original and fun title that it is," said Mediatonic’s co-founder and creative director Paul Croft. "It’s a massively exciting game for us and we hope that our players will enjoy playing it as much as we’ve enjoyed creating it. We’ve had a lot of experience in developing browser-based and iPhone titles, but this is the most ambitious game we’ve attempted.”
Mediatonic, which is most well known for its iPhone title Must.Eat.Birds, has stated that it sees Monsters (Probably) Stole My Princess as a comedy game.
Writer and designer Jim Griffiths said: “We’ve worked hard to integrate the story and game mechanic as deeply as we can to create the most fun and compelling experience for the player possible. We’ve also crammed as much genuine (if slightly dark) humour into the game as we could – we really want people to crack a grin when they play. That’s our aim.”
Both Croft and Griffith have starred in the yearly '30 Under 30' feature hosted by our sister site Develop.
http://www.casualgaming.biz/news/296...-debuts-on-PSP
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January 11th, 2010, 18:39 Posted By: wraggster
Sony’s upcoming God of War release gets premium price tag on PS3
SCEE has confirmed to VG247 that the recently revealed God of War: Ultimate Trilogy will retail for £109.99 in the UK.
The SKU bundles the upcoming God of War III as well as HD remakes of both God of War and God of War II, which until now have only been available on PS2.
Also included are an artbook, soundtrack and a host of in-game extras such as the Combat Arena. The lot also comes packaged in a sculpted Pandora’s Box.
The price was first spotted on GAME’s website. The retailer also claims that the game will be released on March 20th, though SCEE was unable to confirm this.
http://www.mcvuk.com/news/37090/GoW-...-priced-at-110
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January 11th, 2010, 18:49 Posted By: wraggster
Burnout developer Criterion has rubbished leaks sprung this morning about the new Need for Speed game.
"NFS stories on the net today - 100% FAKE," Tweeted Criterion.
Those reports claimed the game would be called Out of the Law and set in a fictional San Francisco known as Sun-Bay. Police cars would apparently be unmarked and racing was to be focused on street cars rather than expensive sports cars.
Two pieces of concept art were leaked.
EA confirmed last November that Criterion is making the next instalment of Need for Speed, but so far that's all we know.
http://www.eurogamer.net/articles/cr...shes-nfs-leaks
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January 11th, 2010, 23:50 Posted By: wraggster
News/release from mootjeuh
Hey, I updated my image viewer. Now it supports two more image formats: TGA and GIF =D
That brings us to a grand total of 6 different formats:
PNG
GIF
TGA
TIF/TIFF
JPG/JPEG
BMP
what I hope to accomplish for the next version:
new browser with intraFont
3d background
support for opentype fonts
no bugs
image manipulation
I'm sorry i couldn't do more but I don't have much time with school and all
anyway, download's attached
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January 11th, 2010, 23:56 Posted By: wraggster
News via http://www.psp-hacks.com/2010/01/11/...-psp-homebrew/
Measured in quality and not quantity is PartQual with a new version of his Windows tool — pspHBSortTool v2.0 — which as the name suggests is responsible for sorting your memory stick loaded collection of PSP homebrew.
You should also know pspHBSortTool is compatible with the Game Categories plugin… So if you’re using that, and it’s not running in “content browser” mode, you may preferentially reorder whatever categories you have defined.
pspHBSortTool v2.0:
Upgraded background DevEnv;
Added icon and title to on-screen information (not for CSOs);
Added lots of error handling for odd events;
Added rollback option when file/folder lock encountered.
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January 12th, 2010, 17:41 Posted By: wraggster
EA's Jens Uwe Intat tells MCV that new controllers will drastically grow the market
In an exclusive interview with MCV, EA Europe’s senior VP Jens Uwe Intat has claimed that the upcoming Xbox 360 Natal and PS3 Motion Controller will reach audiences left untouched by the Nintendo Wii.
"The new controllers from Sony and Microsoft will allow two things," he told MCV. "They will allow new game experiences for existing players.
"But they will also allow what Nintendo has achieved to some extent, and that is to get new people into gaming – people for whom a traditional controller is not the most natural way to play, for people who are much more comfortable using something more intuitive. I think they will expand the audience even further than Wii and the Wii Remote Controller.
"Our studios are working with the first parties to create some interesting games for those controllers. We can expand the audience for an existing game, but it’s also a good time to come up with brand new ideas and way to play.
"We’re working on the specifics of our plans, but we will have games available that work with both controllers at launch."
http://www.mcvuk.com/news/37070/Nata...ach-beyond-Wii
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January 12th, 2010, 17:45 Posted By: wraggster
SEGA plans to reveal a full list of playable characters in next-generation 2D Sonic title Project Needlemouse this week.
The reveal is gradually going on over at the US SEGA blog, where fans have to answer quiz questions in order to reduce the list of possibilities until we hit on the final cast.
The initial post has already drawn the required number of correct answers for day one (perhaps because people can see what everyone else's answers are in the comments), and the next few days take in Facebook, the official Sonic forum and Twitter. Good times.
Project Needlemouse is a codename for SEGA's attempts to revamp Sonic in 2D on PS3 and Xbox 360.
Not much is known about the game, announced last year, but it has already attracted interest on the basis that it's not another 3D Sonic game, which reflects how far the hedgehog's star has fallen in the years since Sonic Team discovered the third dimension.
http://www.eurogamer.net/articles/pr...veal-this-week
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January 12th, 2010, 17:46 Posted By: wraggster
Namco Bandai's announced a summer release for PSP game Ace Combat Joint Assault.
This is developer Project Aces' second attempt on PSP after Ace Combat X: Skies of Deception in 2006. As such, numerous improvements have been made. And chief among them is online multiplayer, where eight pilots can battle against each other, or four friends can fly together through the campaign mode. Hence the name.
There's also a new Enhanced Combat View, plus promises of smarter AI, which apparently evolves missions based on the choices you make. On top of all that are smarter graphics and a more accessible design.
http://www.eurogamer.net/articles/ps...-assault-dated
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January 12th, 2010, 17:47 Posted By: wraggster
Sony has revealed that over one million gamers in Europe, Australia and New Zealand have downloaded the GT Academy Time Trial since launch on 17th December.
Effectively a demo for Gran Turismo 5, this offers one course and one car, and challenges PS3 owners to record their best time either as an average lap time or one-off lap.
The best 20 drivers from each territory will go through to a live national event. The 19 winners will then compete in real cars on a real Silverstone course for a real race-driving contract.
The competition closes on 24th January, so there's still time to take part.
http://www.eurogamer.net/articles/gt...oaded-1m-times
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January 12th, 2010, 17:48 Posted By: wraggster
THQ's punched out a 28th May UK street date for UFC 2010 Undisputed.
Despite this confirmation, there's hardly any information on the sequel itself.
The reveal trailer has a bunch of sweaty brutes telling us this game will make us fighters - promoting the game's realism. There's a small portion of gameplay at the end, but no details on what's improved or changed this time around.
What we do know, however, is that this will be worth keeping an eye on. The series debut met with both critical and commercial acclaim, giving this PS3 and Xbox 360 (and PSP) sequel a strong foundation to build on.
http://www.eurogamer.net/articles/uf...-dated-for-may
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January 12th, 2010, 20:36 Posted By: wraggster
Newly released today:
Ever felt so frustrated with a game that you want to throw your console against the wall? Don't worry and don't give up. Action Replay for the Sony PSP is here, it will arm you with all the bullets, weapons and money you need to beat the game and blow your enemies away.
On the odd chance that you have not satisfied all requirements in a given time to unlock a secret stage, don't sweat, Action Replay will do it for you. The software works for most of the newest games in the market right now and can be easily updated.
So what are you waiting for? Go blow that impossible looking monster into smithereens right now.
http://www.play-asia.com/SOap-23-83-...-2ac-84-n.html
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January 12th, 2010, 21:26 Posted By: wraggster
In a recent interview with Play3, Sony’s Senior VP of Product Development, Shuhei Yoshida said that the PlayStation 4 will use optical storage discs like Blu-Ray for blockbuster games. This was surprising considering Sony’s digital push with UMD-less PSPgo, and the trend the gaming industry has shown toward digital distribution.
So if the PS4 is to feature an optical disc drive, what will the storage format be? Will we see yet another Blu-Ray equipped console? Or will Sony usher in a new technology much like the PS2 did with DVD and the PS3 did with Blu-Ray? We may have the answer after the jump…
Considering Sony’s track record of innovation and “future proofing” their consoles, it’s hard to believe that Sony will yet again equip their console with a Blu-Ray drive. Blu-Ray is what’s hot currently, and while games still aren’t quite filling Blu-Ray discs’ maximum storage capacity, the format is clearly the “present” and not the “future”. To fully “future proof” the PS4 to withstand the standard PlayStation 10-year lifecycle, Sony is going to need to go above and beyond Blu-Ray.
Sony, not-to-be outdone by anyone, is rumored to be working on a successor to Blu-Ray. According to an article in the current issue of GameInformer magazine (Dead Space Cover; Issue 201) Sony is hard at work on “the next jump”, a disc similar to the previously announced Holographic Versatile Disc. The disc is said to have a capacity of 6TB (terabytes) or 6,000GB (gigabytes), more than enough to support 1080p HD video, 3D imagery, uncompressed loseless HD audio, along with any other AV codec you could throw at it. On top of all that storage, the format can use the massive amount of available space to implicate extra security measures, a major positive when pitching the format to game developers (and movie studios) who don’t want their games pirated.
It’s difficult enough looking into the future to predict such a need, even more so now with digital distribution becoming more and more prevalent. Sony has done it in the past with Blu-Ray and with the help of the PlayStation 3, made the format an everyday, household name. While Blu-Ray is here to stay and certainly has plenty of life left in it, so does the PlayStation 3. When the time arrives for the PlayStation 4 to be released, there could be a need for such a massive capacity storage medium. If Sony sees a need for such a format in the future, they’d likely look to the PlayStation 4 to replicate the success the PS3 had in ushering in Blu-Ray.
Do you see a need for such a technology? Do you think the Sony would take the risk again with another new format debuting on a PlayStation console? Or have they learned a lesson from the PS3’s launch price and initial reception?
http://playstationlifestyle.net/2010...sibly-for-ps4/
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January 12th, 2010, 22:01 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...0&view_reply=1
The coder jas0nuk releases a new update for its PRXdecrypter, utility, now at version 2.3a, which allows you to extract and decrypt the modules. Prx contained in the official firmware, in the custom firmware, in games and demos. This release adds a new key to decrypt the files of the firmware 6.00 and higher.
* UPDATE *: jas0nuk released version functioning PRXdecrypter v2.3a. Follow the link to download.
V2.3a Changelog:
Quote:
- New key for firmware 6.00 and the following - Tag 0xD91612F0
- Adding a few lines of code for the new module linked to encrypt files (not tested)
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January 12th, 2010, 22:16 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...8&view_reply=1
The homebrew game Triple Triad, portable edition of the mini-card game in Final Fantasy VIII, returns on our PSP in a slightly renewed again by the TT team, with some improvements. Starting from this release you can now save your preferred language from the Options menu to avoid singling out the next time, was also added a translation in Spanish and partly revised the program code.
Triple Triad 0.3.1a participates in IT's Winter Developers Contest in the category PSP GAMES & EMU.
For more information please visit the sub-section on Triple Triad in our forum.
Following are some notes of the author, two screenshots and a link to download.
Note-changelog-Picture:
Quote:
Description:
The Triple Triad is a mini game that is based on maps found in Final Fantasy VIII, where various types of cards, depicting his face or a monster or a character is played on a board of 9 squares.
At each side of the paper there is a number ranging from 1 to A (10), the opponent will make the earth a card and must try to match its smaller side with one of our major, if you can manage the paper will become ours, then it is the turn of the opponent and may match his side more with our child and there is a risk that if the resume.
The game features all the rules of the original game, and well deck of cards including 4 in addition to the original deck, even that of FFVII, FFX and the latest FFDissidia.
- Revised the code in the Help Menu and Game
- Adding new Spanish language
- Revised code for the choice of initial language
Feature:
- E 'can save the Options menu, the language chosen to skip the choice the next time
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January 12th, 2010, 22:19 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...0&view_reply=1
The coder biscottealacrevette Releases Update to Go! Tube, homebrew, now in version 1.1, which allows us to view streaming video on the PSP videos on YouTube and other sites like DailyMotion. This release introduces support all'HighMemoryMod and other features.
Following the full changelog and the link to download.
Changelog v1.1:
Quote:
- Added support for HighMemoryMod
- Added the function repository GoTube Updater
- Added the function ext (from / to)
- Other improvements
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January 12th, 2010, 22:25 Posted By: wraggster
News/release from mootoo
Hi to all !!!
long time no see
So direct to thing
This game is 2 years old ,but i want make some updates on it (first update is here)
Please Try it and leave some feedback
thx to DAX,TYRANYD,NooBS and many others for CFW.
It is coded in C with UBUNTU and TOOLCHAIN from PS2DEV thanx to all who make this great stuff !!!
UNRAR file and copy folder to PSP/GAME/ it should work on any HEN and CFW
im working on wind and other things like real analogcontrol and other goodies .
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January 13th, 2010, 17:49 Posted By: Shrygue
via Eurogamer
Sony Europe has said that Gran Turismo 5's latest delay is "only applicable for the Japanese market", although the platform holder also declined to estimate when the game will be released.
"This information on the GT release is only applicable for the Japanese market," the company said in a statement to Eurogamer. "SCEE will announce the launch date for this game in the PAL territories in due course."
Sony Japan had announced a March 2010 release date for Gran Turismo 5 at the Tokyo Game Show last year, while SCEE had been a little more cautious, declining to confirm a date for the much-anticipated Polyphony Digital racer.
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January 13th, 2010, 18:11 Posted By: Shrygue
via Eurogamer
A new report suggests enough content has been cut from Final Fantasy XIII to make an entirely new game.
That's what art director Isamu Kamikokuryou supposedly told an unnamed Japanese magazine, according to Andriasang's translated version of FF Reunion's report (via VG247).
Kamikokuryou said a number of areas were cut from Japan's PS3 release of FFXIII, including a space around protagonist Lightning's home, resistance group Nora's secret base and an amusement park called Nautilus Park.
Square Enix axed the content to preserve the game's balance and keep the game-size down, the report said. Perhaps it could open up downloadable content options in the future?
Square Enix couldn't be reached for verification.
Final Fantasy XIII will be released for PS3 and Xbox 360 in Europe on 9th March.
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January 13th, 2010, 22:05 Posted By: wraggster
Newly released today:
features
The 40th day has been built from the ground up with a focus on an incredible cooperative experience. The result is a bigger, better, more organic and immersive co-op experience that lets you put your best two-man tactics to use whenever and wherever you want
An epic disaster brings Shanghai to the brink of chaos a carefully orchestrated series of mysterious catastrophes is dragging Shanghai, China to the brink of ruin, and now the Army of Two must fight their way through ravaged city districts as they try to beat the odds and uncover the secret of the 40th Day
Explosive online multiplayer modes focused on unique co-operative play take your partner online in explosive multiplayer modes, each focused on unique co-operative play. Or strategize in the four-player co-op Extraction bonus mode and take on a series of intense enemy waves as you move from point to point through the ruined city
The most advanced weapon customization ever seen in a video game change your weapon in the heat of battle and adapt your firepower to the situation. With a huge variety of parts and the ability to customize at any time in the game, the possibilities are limitless
description
When a man-made disaster of epic proportions strikes Shanghai, China, Rios and Salem find themselves right in the middle of it all. Fortunately for you, you’ve got a bigger playbook of features and a new arsenal of co-op moves that either player can perform at any time, opening up fresh strategies and choices for both players. You’ve also got the tools you need to help the Army of Two fight and prevail with an incredibly deep, advanced weapon customization and upgrade system. Take your partner online in four explosive multiplayer modes, each focused on unique co-operative play. The Army of Two is back and better than ever!
http://www.play-asia.com/SOap-23-83-...j-70-3dh5.html
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January 13th, 2010, 22:12 Posted By: wraggster
As announced in this week’s issue of Famitsu, a PSP version of Knights in the Nightmare is in the works. New features include tutorial missions, a database of character chats in a talk collection, and an animated opening movie.
Knights in the Nightmare’s unique blend of tactical RPG maps and bullet hell dodging seemed built with a touch screen in mind. Not sure how that awesome-ness will convert to the PSP. Analog stick and holding a shoulder button to select units, perhaps? The scan circulating the Internet is pretty blurry. We’re not even sure of the release date, which Japanese message boards are reporting as April 22. Please, take that date with a grain of salt until we can confirm it.
http://www.siliconera.com/2010/01/12...s-up-psp-port/
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January 14th, 2010, 00:42 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...2&view_reply=1
Developer Kode has updated his homebrew Joyau today, the 'sole interpreter of the Ruby programming language for PSP finally landed to version 1.0. This new update introduces new features and other improvements. For more information you can consult the documentation included in the archive, or go on the official website of the project Joyau.
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January 14th, 2010, 01:07 Posted By: wraggster
Sony Computer Entertainment has filed a quartet of new trademarks that may offer a peek into the PlayStation 3 and PSP maker's upcoming software plans, including a new ninja game.
Of the four new trademarks filed with the U.S. Patent and Trademark Office, it's only Legend of Kunoichi that gives us a sense of what Sony has planned, something starring a female ninja on some PlayStation platform. And it's likely not a reference to Sega's PlayStation 2 sequel to Shinobi, known as Nightshade in the West, Kunoichi in Japan and pictured above.
Three other titles, Smashbreak, Digi-tiles and Earthshield, sure sound like smaller puzzle or arcade games, the type of content that sound ideal for PSP minis releases or PlayStation Network games. (The trademarks are protected for "game software for hand-held equipment with liquid crystal display" and "downloadable video game software," but Sony may simply be overprotective.)
Another option? Smaller games for the PlayStation 3's motion controller, due relatively soonish.
http://kotaku.com/5447572/sony-goes-...ashbreak--more
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January 14th, 2010, 16:03 Posted By: wraggster
Sony has released more sales figures from its record-breaking Christmas period, confirming that not only did hardware fly off shop shelves - 3.8 million PS3 units were sold during the five week Christmas period - but PSN revenue also hit an all-time high.
In total, PSN revenue increased by 155 per cent in North America on December 2008, reports Kotaku, making it the single highest revenue month to date for the network.
Sony confirmed its most downloaded game of the month was Final Fantasy VIII, while Q-Games' PixelJunk Shooter was just behind it.
In a statement from Patrick Seybold, SCEA's senior director of corporate communications and social media, it was confirmed that December 2009 was "the single highest selling month for PS3 hardware and software since its launch in the US."
As previously reported, hardware sales leapt by a huge level and software sales were also up - 60 per cent on last December.
http://www.gamesindustry.biz/article...-month-to-date
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January 14th, 2010, 16:06 Posted By: wraggster
Sony Japan has revealed a new digital terrestrial TV tuner named torne for the PlayStation 3, similar in concept to Sony Europe's PlayTV hardware.
The torne add-on will allow users to view digital terrestrial broadcasts via the PS3 and record them to either an internal or external hard drive. The peripheral attaches to the PS3 via a USB connection and comes with its own software that incorporates an interactive TV guide.
The software also allows users to track the most watched television shows from other PS3 users. Recorded programmes can also be transferred to the PSP via a memory stick or via the existing Remote Play feature.
Although torne does feature additional functionality over PlayTV there is no indication yet of a Western release. Once it debuts in Japan, North America will become the only major territory not to have its own TV tuner for the PS3.
The release date in Japan is set for this March, at a price of 9,980 yen (GBP 75/USD 109). A "PlayStation 3 Digital Terrestrial Broadcasting Recorder Pack" bundle will also be launched at the same time, including a 250GB PS3 console and the torne peripheral.
The launch of the 250GB model, the largest size of hard drive currently available worldwide, was announced for Japan at the same time as the torne unveiling. A standard standalone bundle for the 250GB model will launch earlier though, on 18 February, for a recommended retail price of 34,980 yen (GBP 234/USD 381).
http://www.gamesindustry.biz/article...gital-recorder
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January 14th, 2010, 16:14 Posted By: wraggster
The London Pub personal space is now available on PlayStation Home for £3.99, which is said to provide "all the banter but obviously none of the booze." Erm...
So you can't even buy virtual beer, get virtually pissed and watch your avatar stumble to his other Home space via the virtual kebab shop or anything. Sounds rubbish.
But for those of you interested in paying to go to a virtual pub that doesn't sell beer, here's the full PR:
VEEMEE, an independent creator of branded and original content for games platforms and virtual worlds, are pleased to announce that The London Pub, the first virtual London pub, has gone on sale today in PlayStation Home, priced at €4.99.
Based on your favourite London watering hole, situated on the banks of the river Thames overlooking The Houses of Parliament, The London Pub personal space comes complete with a multi-player darts game, a roaring open fire, comedy beer pumps, crank phone calls and hand dryers that don't dry your hands (they're only virtual you know).
Commenting on the release of The London Pub, Kirk Ewing, Creative Director at VEEMEE said, "It's always nice to inject a bit of humour into the games industry. In a virtual pub you can get all the banter but obviously none of the booze. In The London Pub in Home we always encourage people to 'Think Responsibly'!"
To celebrate the launch of The London Pub, VEEMEE has teamed up with Unicorn, makers of the world's finest dartboards, to give away 30 real Eclipse Pro Dartboards in the first 30 days to anyone who plays the multi-player darts game in the virtual pub and tops the pub darts leader board in PlayStation Home.
http://www.computerandvideogames.com...VG-General-RSS
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January 14th, 2010, 16:20 Posted By: wraggster
Rising Star's revealed a European date of 12th February for PSP game Half-Minute Hero.
This is the innovative RPG is broken into hundreds of 30-second challenges, and each must be overcome if you're going to save the world.
Sounds weird but works wonderfully, as we told you on US import a couple of months ago.
http://www.eurogamer.net/articles/ha...pe-in-february
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January 14th, 2010, 21:32 Posted By: wraggster
Polyphony Digital boss Kazunori Yamauchi has declared that Gran Turismo 5 doesn't use all of the PlayStation 3's power.
Talking to VentureBeat (via VG247), Yamauchi said the racing game uses 80 per cent of the machine's grunt - about the same as Uncharted 2.
"The PS3 hardware has a very high peak performance. The better you manipulate it, the better it performs," Yamauchi explained.
Perhaps that's why Gran Turismo 5 - recently delayed yet again - has taken so long to appear.
"This one has taken five years. Nothing is getting easier or less expensive," he added.
Unlike in the old days, Polyphony now requires hundreds of people to make a game, as 500 polygons per car has rocketed up to around 500,000. The studio today has 140 staff, whereas Yamauchi recalled the first Gran Turismo being made by 15 people.
"Before, you could wake up one morning and have a good idea. You could see it implemented in some form by the evening. Now, if you have a good idea, it may be two or three years later before you see the result," he said.
You'd think that after all that time Yamauchi would be looking forward to release. You'd be wrong of course.
http://www.eurogamer.net/articles/ya...all-ps3s-power
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January 14th, 2010, 22:39 Posted By: wraggster
Sony has just announced that the PS3 with a 250GB hard disk drive will launch in Japan next month.
Releasing on February 18, the console will be priced at ¥34,980 (US$381). A 250GB PlayStation 3 has already been released in Japan as part of the white and pink PS3 bundle Sony released for the PS3. The system launched in North American last fall on November 3.
http://kotaku.com/5447865/250gb-play...ated-for-japan
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January 14th, 2010, 22:48 Posted By: wraggster
The DaedalusX64 Team have released a new version of the N64 Emulator for the Sony PSP.
Quote:
Changelog
Revision 452
Allows savestate deletion
Revision 451
Apply the stick deadzone set in the preferences in the ROM selection menu.
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January 14th, 2010, 23:43 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
Hb-PSPMultiFunctionXX is a utility developed in Lua with multiple functions, the homebrew is divided into sections:
-USB connection that allows you to connect your PSP and PC by enabling and disabling connections with all Flash
Section-Info which will show a range of information about PSP, Memory, Battery, RAM occupied, Tachyon, Baryon, etc pommel.
-UMD: UMD Connection, Start UMD, etc. Dump
-Browser
-Credits
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January 14th, 2010, 23:51 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...3&view_reply=1
Gefa has just released a new update to PSP Dictionary, homebrew that allows us to use on our PSP features a multilingual dictionary with both offline and online. This new release, bringing the program to version 3.0.0 introduces compatibility for WPA-protected WiFi networks, in addition the code has been rewritten using the homebrew mod OSLib Sakya.
PSPDictionary v3.0.0 to participate 'ITA's Winter Developers Contest category PSP APP.
Changelog v3.0:
Quote:
- Added the splash screen for the official contest PSP-ITA
- Code rewritten using OSLib MOD worn under Python by Sakya
- Added the official dialogues Sony
- Added compatibility for WiFi networks protected by WPA
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January 15th, 2010, 00:06 Posted By: wraggster
New podcast released today:
The first podcast of the new decade, and I suspect many of you will already have experienced Little Big Planet – for those of you who haven’t, then today’s review might let you make your mind up if this is the title for you.
The latest news is in the show as well, with surveys on DLC, female gamers on the PSP and what 2010 has in store.
http://psp.thepodcastnetwork.com/201...le-big-planet/
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January 15th, 2010, 17:14 Posted By: wraggster
A Game Of The Year edition of Eidos’ Batman: Arkham Asylum is currently in production.
The title’s existence was revealed by a BBFC listing, which classifies Batman: Arkham Asylum – Game Of The Year edition for release in the UK.
According to the listing, the game “was passed with no cuts made” and has been classified with a 15 rating.
The Game Of The Year edition is likely to include the full Batman: Arkham Asylum and the additional DLC challenges all on one disc. Eidos has yet to officially announce the game or detail its contents.
http://www.mcvuk.com/news/37164/Batm...ition-revealed
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January 15th, 2010, 18:54 Posted By: Shrygue
via Joystiq
After numerous trailers for the upcoming Resident Evil 5: Gold Edition's zany costumes, Capcom has finally released a trailer focusing on both of the extra DLC story chapters. "Lost in Nightmares" takes place before the events of Resident Evil 5 and includes a mansion inspired by the setting of the very first RE game. "Desperate Escape" takes place during the end of Resident Evil 5, as Jill and Josh race to save Chris and Sheva from the endgame's exploding volcano.
With Jill serving as the "main character" for the additional content, the Gold Edition expansion looks like a genuine sequel, a la Resident Evil 3: Nemesis. Most importantly, we're glad to see Jill's masterful unlocking skills put to good use in this trailer. The first batch of RE5 DLC will be available on February 17.
Trailer at Joystiq
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January 15th, 2010, 20:17 Posted By: wraggster
PlayStation 3 hardware sales rose 87 per cent year-on-year in the US in December, making the month the single highest grossing for the console.
Units sales were 1.35 million during the month - an achievement that Sony said marked a "turning point for the platform". The console saw a growth of 22 per cent for the entire calender year, selling 4.3 million units in comparison to 3.8 million in 2008.
Software sales also reached an all-time high in December, led by Modern Warfare 2, which has sold 2.8 million units on PS3 to date, followed by Madden NFL 10 and Assassin's Creed II.
First-party title Uncharted 2: Among Thieves had sold one million units since going on sale in October, Sony confirmed.
PSP hardware also saw a sales increase of more than 122 per cent between November and December, contributing to the PlayStation brand as a whole generating more than USD 5.1 billion in revenue in the US in 2009 - a 26 per cent share of the total videogames industry revenue for the year.
"It's no surprise we've seen PS3 units sold every month nearly double since October," said SCEA’s Patrick Seybold. "We knew 2009 would be a turning point for the platform due to the new price and a content line up that is fueling unprecedented consumer and industry interest with games like Uncharted 2: Among Thieves.
"The consumer response has simply been overwhelming and we anticipate the high demand for PS3 to continue into the coming months as we work closely with retail to meet the demand.
"The best part of PS3's story today is that 2010 will offer entirely new gaming experiences to consumers as we launch MAG, God of War III, 3D gaming, and the new motion controller this year. It's never been a better time to be a PS3 owner."
http://www.gamesindustry.biz/article...oint-says-sony
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January 15th, 2010, 20:20 Posted By: wraggster
Uncharted 2: Among Thieves, Call of Duty: Modern Warfare 2 and Assassin's Creed II are among the games nominated for this year's Writers' Guild of America videogame writing award.
Also nominated in the year's line-up is Bethesda game Wet, and Activision's X-Men Origins: Wolverine.
The specific games writing category was introduced by the guild two years ago, and has, to date, been given to the writers of LucasArts' Star Wars: The Force Unleashed and Dead Head Fred.
Its implementation was made to "encourage storytelling excellence in videogames, to improve the status of writers, and to begin to encourage uniform standards within the gaming industry," said the WGA.
As writers are rapidly becoming more central players in this medium, the Guilds were working to bring more videogame projects under their jurisdiction to ensure writers received the benefits of a WGA contract, it added.
The awards this year were open to games released between December 1, 2008 and November 30, 2009. Winners will be announced on February 20 at a Writers' Guild Award ceremony to be held simultaneously in Los Angeles and New York.
http://www.gamesindustry.biz/article...rs-guild-award
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January 15th, 2010, 20:30 Posted By: wraggster
Want to blast some BRAVIA Internet Video Link content from your PS3 to your million-inch Sony-built 3D OLED TV this year? Well, you're half in luck. Sony's bringing the Internet Video Link service to the PS3 (which seems to us to provide little that isn't already possible on the PS3, but who are we to judge?) but won't do any new OLED TVs this year. The problem is, naturally, cost, but hopefully 2011 will bring better things in sizes larger than 11-inches -- LG won't have a 30-incher until 2012 at least, and that seems too long to wait. Sony COO Stan Glasgow, in his interview with Sony Insider that turned up these nuggets, also is refreshingly non-bombastic about 3D. He points out that Sony's doing 3D-capable TVs for essentially zero price differentiation, with separate glasses and emitters that can be bought after the fact, and calls the 3D channel rollout "complex." But who knows, perhaps he's just never seen enough of Taylor Swift in 3D to know what he's missing?
http://www.engadget.com/2010/01/15/s...ernet-video-l/
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January 15th, 2010, 20:42 Posted By: wraggster
Hate in-flight movies? Didn't bring a book? Like to game? A subsidiary of airline Korean Air, Jin Air, is here to help by renting PSPgo consoles to passengers.
The PSPgo is available for rental for flights out of Incheon for 4,000 won (US$3.50) — way cheaper than the $6 that some airlines charge economy passengers for booze. It's not clear exactly what games are loaded on the UMD-less machine, but Sony Computer Entertainment Korea publishes titles like Patapon, LocoRoco: Midnight Carnival and Persona 3 Portable. So it's possible some of those titles are playable. It is also possible that they are not as Jin Air did not name specific games.
This is not the first airline to offer slick, new portables for passenger gaming fun. In 2006, Japanese airline JAL also introduced an in-flight DS Lite service. The then new DS Lite could be enjoyed free of charge by first class and executive class passengers in a special, limited time only promotional campaign.
The following year, the Japan's Ministry of Land, Infrastructure and Transport set its sights on banning the use of the wireless functions on portable game devices like the DS and the PSP. The extent of the ensuing crackdown seemed to signs reminding passengers not to turn own the wireless functions during landing and takeoff and friendly warning from flight attendants.
http://kotaku.com/5448758/your-in+fl...ment-the-pspgo
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January 15th, 2010, 20:48 Posted By: wraggster
Many readers have been sending tips to Joystiq about a new PS3 firmware update. In actuality, this is not a new update at all. Firmware 3.15 was released on December 9th and introduced the ability to play PSP Minis on the PS3. While this update was originally optional, the powers-that-be at Sony are now making it a mandatory update. "We have found out that users will not be able to acquire trophies on some game titles," we were told by a SCEE representative. "Users can avoid this problem by updating the PS3 system to firmware 3.15 and therefore we've made it a mandatory update. We apologize for any inconvenience this may have caused and appreciate for your understanding and continued support."
If you haven't updated your PS3 yet, make sure to allocate some time before attempting to jump online to install this mandatory update. You don't want to be late to your MW2 party, do you? [ProTip: Save yourself some time by downloading the update now on a USB flash drive.]
http://www.joystiq.com/2010/01/15/ps...trophy-glitch/
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January 15th, 2010, 20:49 Posted By: wraggster
So you've learned what dominated December's PSN sales. But what about the other eleven months of the year? Sony has released a list of the top 10 premium downloads from the PlayStation Store for 2009.
1) Call of Duty: World at War Map Pack 1
2) Call of Duty: World at War Map Pack 2
3) Call of Duty: World at War Map Pack 3
4) FIFA 09 Gold Pack
5) Final Fantasy VII (PS3/PSP)
6) Battlefield 1943
7) Fat Princess
8) MARVEL VS CAPCOM 2
9) Flower
10) Mortal Kombat II
Looks like people answered the Call of Duty ... by opening up their wallets. Undoubtedly, Modern Warfare 2 DLC is likely to top 2010's sales figures. Finally, Battlefield 1943 claims the award for top PSN game of the year, besting the PSN-exclusive Fat Princess.
http://www.joystiq.com/2010/01/15/ca...ns-2009-sales/
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January 16th, 2010, 01:08 Posted By: wraggster
New from Divineo USA
You can now save money and get all the accessories you need for your PSP Slim-3000 console with this 28 in 1 ultimate pack! 28 accessories includes all the must have for people caring for their console.
4 colors available: Black, Red, Slive and Pearl Blue.
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January 16th, 2010, 01:30 Posted By: wraggster
News via http://www.eurasia.nu/index.php
geohot (aka George Hotz) has been busy setting up a custom SPI interface for the PS3 Cell processor in order to basically remap a region of the hypervisor protected memory to overlap SPU memory in userland using his FPGA setup. You can find more information in his ps3 blog and updates via twitter. I suspect the goal of the hack is to execute his own code in protected memory without interference from the hypervisor.
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January 16th, 2010, 01:58 Posted By: wraggster
News via pspita
The Spanish developers and Qarl Soulless, at the ITA's Winter Developers Contest, will release a new update for their homebrew QMixer program, which simulates a number of programs for PC (Virtual Dj) dedicated to the audio mix. Among the novelties of this release, which brings the homebrew to version 1.2, the addition of the translation into Italian and correction of some bugs in the initial release.
QMixer v1.2 to participate 'ITA's Winter Developers Contest category PSP APP.
Changelog v1.2:
Quote:
- Added splash screen dell'IWDC
- At the press of Are now displayed controls
- Three available translations: Italian, English and Spanish
- Added configuration file
- Fixato a bug that caused program crash when you return to the XMB without having loaded any trace
- Fixato a bug that caused program crash if you start the course you have loaded B without a trace
- Fixato a bug that showed the extension. Mp3, if the name of the file was 44 characters long
- Fixato a bug that caused the non-loading an MP3 file if the extension was. "Mp3". "MP3" or. "MP3"
- Fixato a bug that caused, sometimes, non-rotating plates
- Fixati more bugs
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January 16th, 2010, 02:00 Posted By: wraggster
News via pspita
Valantin public today at dell'IWDC his homebrew-game GEMS, a fun clone of Bejeweled developed in C. The goal of the game is to move the gems on the grid to align them in groups of at least 3 to make them disappear and earn points.
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January 16th, 2010, 02:08 Posted By: wraggster
News/release from mootjeuh
I finally fixed the bugs that were present in the first release =D
Now you can exit while viewing image or return to the browser. But there is one new bug; if you return to the browser after viewing an image, if you try to display another one, it'll flicker.
I'll do my best to also fix that one
Brief usage:
Press circle to go back to the browser while viewing image
Press select to quit application (home button won't work)
Anyway, download's attached Enjoy!
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January 16th, 2010, 23:27 Posted By: wraggster
Q-Games' Dylan Cuthbert doesn't like you, cheap gamer. When quizzed by Develop, the PixelJunk creator described one thing that disappointed him most about the industry: gamers that refuse to open up their wallets. "Gamers complaining about our games being too expensive at 10 dollars. I'm not sure this is an industry problem, but it seems ridiculous that people complain about that price point." Cuthbert seems particularly sensitive about this issue, noting the rampant piracy of PixelJunk Monsters Deluxe on PSP earlier this year.
The naysayers seem few and far apart, though. PixelJunk Shooter went on to become the second best-selling game on PSN in December. Some members of the Joystiq community have even suggested the game is worth "more than $10." Obviously, the studio is doing well enough with its PSN endeavors, as Cuthbert confirms that "more PixelJunk is definitely in the pipeline." With PixelJunk Dungeons and presumably PixelJunk Shooter Encore in the works, the indie studio clearly has a lot to work on at the moment.
http://www.joystiq.com/2010/01/16/pi...-cheap-gamers/
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January 17th, 2010, 00:05 Posted By: wraggster
News/release from PSPfreak2007
hi, here's my second Homebrew game coded in LUA
At first : sry for my bad english -.-"
Description :
========
you get 4 dices and have to store them on a 4x4 pitch...
There you have to sort them by color and numbers. All combinations and and scores you'll find in "options"->"help".
By reaching a new level you'll get a joker, which you can place everywhere to get the highest score for the given combination (i know, it's bad explained - try it out and you'll understand, what i mean ).
After completing a game you can upload your score and try to reach a place in the Top 20 scores
(I want to make a bigger highscores-list - but it always don't work with more player scores, sry -.-" )
Controls :
=======
In menu :
=======
X : select
O : back
L : view Top 20 highscores
digipad : navigate
START : return to the game (if running)
In Game :
=======
X : store a dice
O : remove a dice
/\: store a joker
[]: test and roll
L/R: switch dice to store
digipad : navigate
START : opens the main menu
SELECT: save the current game
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January 17th, 2010, 21:36 Posted By: wraggster
Sony has said that its PSPgo 'Free Game' offer will continue to run until January 31. Here's how you get a free game if you cough up for a new PSP.
"If you buy a PSPgo you can get either the ultra-realistic driving simulator Gran Turismo, brutal off-road racer MotorStorm Arctic Edge or awesome action-adventure Assassin's Creed: Bloodlines to download completely free," says the Euro PS Blog. "In Germany the 3 games that are on offer are Gran Turismo, MotorStorm Arctic Edge and LittleBigPlanet.
"All you have to do is set up or sign into your PlayStationNetwork account, then visit PlayStationStore to download a special PSPgo Promotion Theme. This will trigger an email from PlayStationStore containing an e-voucher. Enter the code onto the PlayStationStore via your PSPgo and select which game you would like to download. The voucher will be with you within a week, but you should get it much quicker than that."
The offer is also open to all existing PSPgo owners (if you haven't downloaded your free game already). "So if you have bought your PSPgo before today you will be able to go onto the store right now, download the PSPgo Promotion Theme and we will send you a voucher to download one of the great games on offer."
Is a free game enough to make you shell out for a PSPgo, if you haven't already?
http://www.computerandvideogames.com...VG-General-RSS
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January 17th, 2010, 21:47 Posted By: wraggster
This lengthy thread at the Playstation forums suggests that some combination of the 3.10 firmware and Modern Warfare 2 is killing PS3 Blu-ray drives. Maybe it's true, or maybe they're all just drinking the kool-aid.
Forum members have reportedly pinpointed several reproducible freezes in Call of Duty: Modern Warfare 2 which they claim began only after installing the 3.10 firmware (the most recent release is 3.15). After experiencing this freezing, many members reported problems in other games, leading them to conclude that the firmware update adversely affected their Blu-ray drives.
Blu-ray diodes do have a finite life span, and it's hard to say if in these cases the drives have just run their course or if there is in fact something amiss with the new firmware. It's tricky. Sometimes, when an individual settles on an explanation for something, other people force themselves to find "evidence" corroborating that explanation. Sort of like how everyone started finding references to 2pac faking his own death in his music (those are real, though).
It could all just be a coincidence, or the Blu-ray diodes could be dying of old age, or there really could be some issue with the new firmware that is causing drives to crap out. If you have any insight, share it in the comments.
http://gizmodo.com/5449974/is-a-firm...blu+ray-drives
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January 17th, 2010, 23:16 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...7&view_reply=1
The coder French SamyPesse today released a new version of its luag, a special version of Lua Player platform, useful to use and test your scripts in Lua is on the PSP than on DS or PC with the latest versions of Windows. In this release has added support for TrueType fonts, MP3 music files and integrated some functions of the network (not PSP).
Then we find the complete changelog with short examples are included in the package are some test files ready to run.
Changelog-Image:
Quote:
- Added support for TTF fonts
Police Font.load = ( "test / CircleOfDust.ttf", size): load a TTF font
Police: mode (norm, gras, italics, Souligné): style changes
Police: print (x, y, text, screen, color): print the string to screen
- Added support for MP3 audio files
musique Sound.load = ( "test/musique.mp3"): load an mp3
musique: play (): Plays the specified file
musique: delete (): Stop playing
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January 17th, 2010, 23:18 Posted By: wraggster
News/release from mootjeuh
Okay, today I added one interesting feature; a config file where you put int the startup directory of ASIV.
It's by default set to ms0:/ you can change that manually to anything you want. So in theory, you could also browse your flash and/or umd disc.
I've also added compatibility for .PCX images.
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January 17th, 2010, 23:21 Posted By: wraggster
News/release from bboyjcm
Wazzuppp guys! I got my seven days off =] from army and i have worked on PSP LIVE TV.
Also , i've created the ASX Easy Creator which will help you expand your tv channel directory
and add more channels of your taste.
This is a modification for PSPTube which aims to deliver a fully working video
streamer to the PSP with as little trouble as possible.
--------------------------------------------------------------------------------
TIP: Choose low-speed streaming channels for better perfomance.Less than 300KB |
--------------------------------------------------------------------------------
Here's the changelog sofar:
Quote:
-HighMemMod hex'ed in order to load psptube's eboot faster & access all the psp's available ram
-HighMemMod hex'ed to work in the same directory as PSPTube (All in one folder)
-Asx files are now simplified
-Better file & folder structure
-New eboot icon (Icon Transperency)
-Changelog , Readme & Credits are now included
-Simplified PSPTube's Eboot (PARAM.SFO & DATA.PSP only are present)
-ASX Easy Creator v1.0 is inluded [PC ONLY]
-BugFixes
-10 channels tested & working (i'll add some more before the release)
-rdriver.prx is now included
-THM Icon Creator version 1 is included [PC ONLY]
Current Channels:
Quote:
-Skynews
-BackYard Wrestling
-London TV News
-NASA TV
-NBC Weather Plus
-Astro TV
-Canal Savoir
-Online Racing
-Sport Italia
-Tempe 11
-Al Jazeera Sport
-ABC News
-TB Channel
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January 18th, 2010, 21:05 Posted By: wraggster
Global sales of MTV’s The Beatles: Rock Band now stand at 1.7m, four months after it was first released on September 9th 2009.
That’s according to the LA Times, which reports that Viacom’s executive VP of games Scott Guthrie is “pleased with the holiday sales, though he noted that some European markets performed below the company's expectations”.
By comparison, Rock Band 2 had sold the same amount of games in North America alone after four months. Sales of MTV’s Beatles games in America currently stand at 1.18m.
Guthrie did add, though, that margins have been better on The Beatles version than they are on Rock Band because more people are buying the standalone software and not the plastic instruments – Viacom is still losing money on every accessory sold.
He goes on to say the 1m songs have so far been purchased on the game’s digital store.
Big things were expected of The Beatles: Rock Band, which was precisely times to release alongside the band’s digitally remastered albums. Though we don’t know the precise number, Viacom is said to have paid a huge licensing fee to get the Fab Four on board.
http://www.mcvuk.com/news/37195/Beat...-sales-hit-17m
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January 18th, 2010, 21:11 Posted By: wraggster
BBC iPlayer has hit a new milestone of 100 million requests per month for its TV programmes - one in eight of which are being viewed using a games console.
The landmark was reached in November and continued into December, when the service received 114.8 million requests.
It's a figure that has been boosted by its increased availability, according to the BBC, and one in eight requests are now coming from either a PlayStation 3 or a Wii - an increase of 74 per cent on November 2009.
iPlayer launched on the PlayStation 3 in September and on the Wii in November.
"Breaking the 100 million barrier is a great way to kick off 2010 and these figures show that by offering simple and varied access to BBC iPlayer people are really finding it easy to catch up with their favourite programmes at a time that suits them," said the BBC's director of future media and technology, Erik Huggers.
"I expect more people to start using the service as we continue to make it more widely available and I'm looking forward to some of the new innovations we have coming to the service later on in the year."
New Year's Day proved the most popular day for the iPlayer over the Christmas holiday, with David Tennant's final appearance as Doctor Who notching up 1.3 million requests alone.
Following the launch of the service on PlayStation 3, the BBC called the user response to it "amazing" as the console quickly became the second most popular platform for viewing after PC, accounting for 10 per cent of viewers.
At the moment, the Xbox 360 is the only console which doesn't offer BBC iPlayer due to an incompatibility with the BBC's remit to offer the service free to licence payers and Microsoft's charging of consumers to access its Live service.
http://www.gamesindustry.biz/article...since-november
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January 18th, 2010, 21:44 Posted By: Shrygue
via Eurogamer
Actor Nolan North, the voice of Nathan Drake, has hinted that production on Uncharted 3 will begin this year.
Talking to GamePro about his career so far, North said 2010 is going to be "a busy year" as there are sequels to Assassin's Creed II and Uncharted 2 that need doing. He also mentioned "a couple of other big premiers that are still unannounced".
Developer Naughty Dog has said before that it's not done with Uncharted, and that there are "lots of adventures" left for Nathan Drake.
Through his voice work on Uncharted 2, North has become a bit of a star. But in 2003 Nolan North was out of a job - kicked off a failed soap opera and left to fend for himself.
Thankfully voice agent Pat Brady had snapped him up. "I had to reinvent myself as a voice actor," he said. "I had a feeling it was going to be big."
He did, and in 2007 when Uncharted: Drake's Fortune was released, North became an instant hit. "Things started blowing up when I did Uncharted," he said. North was soon taking roles across the industry, starring in inFamous, God of War, Halo, Dragon Age, Prince of Persia, Assassin's Creed II and more.
"I feel terrible for Brad Pitt. The anonymity of voice over is one the biggest advantages of the job. You make a great living, support your family, and nobody's going to bother you. My 'all day' is probably 4-hour days," explained North, adding that this lets him focus on his family life "more than most". North was nominated alongside Mark Hamill and Jack Black at the Spike Video Game Awards in the Best Voice category. He said he couldn't quite believe it and realises he owes "a lot" to the videogame industry.
"I'm constantly waiting to be found out; for someone to say, 'Jig's up! You're having too much fun!' If they don't figure it out, I'm putting 'He got away with it' on my tombstone."
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January 18th, 2010, 23:45 Posted By: wraggster
PS3 RPG Last Rebellion has been blessed with Western release dates - a slightly vague February in North America, and a much more precise 12th March for Europe.
Yes, that's three days after Final Fantasy XIII. Optimistic. In its defence, it does follow hot on the heels of the Japanese launch on 28th January.
Last Rebellion is a turn-based role-player from Nippon Ichi and Hit Maker, which comes to Europe via Tecmo Koei. It has twin lead characters - one a physical fighter, one a magic user - and a cel-shaded graphical style.
http://www.eurogamer.net/articles/la...s-release-date
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January 18th, 2010, 23:46 Posted By: wraggster
Aksys Games plans to release a PSP version of excellent fighting game BlazBlue: Calamity Trigger in March.
Dubbed Blazblue Portable, the game will mirror the PS3 and 360 versions - impressively retaining all animations and game modes within.
What's more, the PSP version will have extras: regular and unlimited versions of all characters plus local multiplayer for four - two fighting, two spectating.
There's also a new Legion mode, where a party of 20 fighters can be assembled to tackle a map full of enemies.
BlazBlue: Calamity Trigger was released on PS3 and 360 last August and remains, alongside the likes of Street Fighter IV, one of the very best fighting games around.
http://www.eurogamer.net/articles/bl...n-psp-in-march
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January 19th, 2010, 01:34 Posted By: wraggster
Newly released today:
features
Sci-Fi Action-Adventure combines aerial and on-foot combat for unparallel 3D third-person shooter experience
Gravity-defying vertical combat system where moving up is the only way to bring your enemies down
Unique grip system that allows the players to scale walls jumping from surface to surface or hijack UFO’s while in mid-air
Explosive hover and rocket pack and special in-air moves allow players to fly with reckless abandon while performing hair-raising stunts
The Void- a mind-bending parallel world where an evil alien race called, “The Watchers” are waiting…
description
Dark Void’s unique combination of in-air and on-ground combat creates a thrilling new gameplay dynamic to the third-person shooter experience. Taking 3D action to a whole new level, Dark Void’s vertical combat system allows players to dangle from thousand foot drops as they take cover and drop enemies from above and below, bringing a whole new sense of vulnerability and thrill to the player. Defying gravity in vertical combat is only half the battle as, over time, Will is upgraded to a powerful rocket pack which allows for fierce in-air combat as gamers are able to fly through the void at unparallel speeds shooting down anything that gets in their path. Blasting away at massive bosses has never been this much fun as Dark Void™ offers a unique grip system made up of a variety of grip-based mini-games including skyjacking UFOs mid-flight.
http://www.play-asia.com/SOap-23-83-...j-70-3gk6.html
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January 19th, 2010, 01:41 Posted By: wraggster
Xseed is bringing Valhalla Knights 2: Battle Stance to North America as a digital download exclusive scheduled for release on Thursday, January 21.
Valhalla Knights 2: Battle Stance is the Monster Hunter 2G Portable equivalent of the Valhalla Knights series. Marvelous refined the game and made one major system change. Instead of controlling six party members, Valhalla Knights 2: Battle Stance only gives you four characters.
Here’s a list of changes and new features:
- Addition of warp points scattered in convenient locations throughout the game.
- Combat streamlined with a maximum party size of four members instead of six, allowing for a more deliberate pace and greater party control.
- More customization options for the appearance and status of characters, as well as 19 new weapons and 26 new armor and accessory additions.
- Other additional content includes 7 new monsters, 19 new quest items, 4 new event characters, 10 new single player quests, and 10 new multiplayer quests.
Valhalla Knights 2: Battle Stance is priced at $29.99.
Need something to play now? Xseed put a demo of Lunar: Silver Star Harmony on the PlayStation Store which gives players bonus equipment they can use in the final game. Lunar: Silver Star Harmony has a February/March…ish release window.
http://www.siliconera.com/2010/01/18...rises-for-psn/
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January 19th, 2010, 12:36 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...0&view_reply=1
UmbySpit93 releases the first update for PSP Download Manager, developed homebrew LUA programming language that allows you to directly download wallpapers and homebrew on the console using the PSP's WiFi connection. This release updates the database of the program with nine additional backgrounds and with new applications to download, in addition to those already available.
More to follow.
HB new list:
Quote:
Battery Warning Plugin v0.2
PSP Dictionary v3.0.0
DaedalusX64 rev.452
GEMS
GoTube! v1.1
One manga PSP 1.0
PSPALARM 3.0
QMixer v1.2
Triple Triad v0.3.1
Fusagamepad v0.3
PSPixel
Download and Give Feedback Via Comments
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January 19th, 2010, 12:41 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...9&view_reply=1
Available for new build Jpcsp, PSP emulator for PC developed in Java that comes to revision 1315. I remember that in order to use the emulator, you need to install Java on your PC.
Changelog:
Quote:
Rev1315: Implemented the R_MIPS_NONE relocation type. I could not find any information on this type, but the implementation seems to fit for The Game "Little Britain". An INFO message is displayed for games using this relocation type in order to identify them and cross-check the implementation
Rev1314: Performance improvement in texture cache: reload / check only if the texture texture parameters have been changed since last PRIM. This might improve some of the FPS games.
Rev1313: Fixed sceCtrlReadBufferPositive () and sceCtrlReadBufferNegative (): The Calling
thread is delayed if the controller sampling cycle has not elapsed. A proper
implementation using interrupts is in the pipeline. This fix is needed for homebrew developer evhoria.
Rev1312: Simple refactoring perserving funcionality
Rev1311: Removed Catch That just threw again, closed resource using the function for that.
Rev1310: Missing argument in string format.
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January 19th, 2010, 12:45 Posted By: wraggster
News/release from wethegreenpeople
Here we go, finally got around to releasing v2 of SoundEffects, v2 has a few changes that really makes the overall HomeBrew better.
For those of you that didn't see v1, sound effects is a pretty awesome thingy if I do say so my self. That allows you to play different sound effects by pushing different buttons.
All the sounds that are in this program have been thoroughly tested by me, so that each sound can be used at least 3 times every day, and can be used for at least 3 funny situations. Testing the sounds was the funnest part. xP
So I hope you enjoy this homebrew, if you guys have any suggestions for sounds, category's, anything please feel free to post them here.
Also, I was going to add graphics to this version, but I thought it better to "finish" it first then do graphics. So next version I will add graphics.
Changes:
Added 16 more sounds
A menu
Category's.
Bugs:
Didn't really find any. If you guys do please tell me.
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January 19th, 2010, 14:29 Posted By: wraggster
Claims that Sony’s motion controller is to be known as the ‘Arc’
With brands such as Wii and Natal already trading off their recognisable names, Sony’s still anonymous motion controller is in desperate need of a title – and rumours are suggesting that ‘Arc’ is the moniker being lined up.
VG247 claims to have the information “on good authority from a concrete source speaking under conditions of strict anonymity”.
When asked about the name, SCE UK told MCV that “we don't comment on rumour or speculation”.
Until now the only name to have been associated with the device is ‘Gem’ – that came from EA boss John Riccitiello when the exec made a passing reference to the PS3 peripheral at a conference in late 2009.
The PS3 motion controller is currently scheduled for a release some time in 2010. The chances of it hitting its previously touted March launch window are becoming increasingly slim.
http://www.mcvuk.com/news/37205/Is-t...and-called-Arc
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January 19th, 2010, 18:43 Posted By: Shrygue
via Eurogamer
Sony has revealed a stereoscopic 3D version of hit PS3 game LittleBigPlanet .
A video demonstration was shown at MotorStorm developer Evolution Studios yesterday, along with a range of other developmental demos. Attendees enjoyed two playable samplers in the form of the magnificent Super Stardust HD and a 3D demo of Motorstorm: Pacific Rift.
LittleBigPlanet and Gran Turismo 5 were the pick of the non-playable demos, according to Eurogamer technoblacksmith Rich Leadbetter. "The stereoscopic 3D has afforded the parallax scrolling landscapes a phenomenal sense of depth," he said.
"In the original LittleBigPlanet there can be an element of confusion about which of the game's platforms 'live' on which of the three planes of depth. Stereoscopic 3D puts an end to that, ensuring each of the parallax elements occupies its own distinct area within the 3D space." This, reckons Leadbetter, is a cool example of how the move to 3D technology does represent genuine gameplay advantages. Another eye-catching part of the demo was the starting sequence, which showed Sackboy change from 2D to 3D as he put on his own 3D glasses.
Sony refuses to be drawn on exact games that will be released with its forthcoming range of 3DTVs, and won't commit to a timeline either. However, the screens themselves along with two PS3 system updates (one for 3D movies, the other for games) have been given tentative summer release dates.
More details on the Sony presentation, including an in-depth tech discussion with lead members of the development team, will appear on Digital Foundry later this week.
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January 19th, 2010, 19:04 Posted By: Shrygue
via Kotaku
The ESRB has given Quantic Dream's Heavy Rain an M for Mature rating, explaining the game's drug use, violence, horror, and sexual situations in ridiculous detail. Needless to say, spoilers ahead.
Here's the obligatory paragraph I put in between the lead and the actual rating listing, in order to make sure no one accidentally reads more than they want to and then blames me for ruining the game, global warming, and their parents never really loving them. I just like to make sure my ass is covered, generally with something soft and cottony.
Much of what the ESRB reveals in its expansive rating description we've already seen. We know about the stripping at least, and some of the scenes described have been seen, at least in some part, in various gameplay trailers fluttering around the internet. That having been said, the description does contain bits you'll probably want to experience for yourself. Consider this warning paragraph 3.
If you do decide to read ahead, I think it helps if you imagine the poor ESRB ratings representative who had to sit through all of this, taking notes. One hopes that he or she enjoyed themselves, but you can almost feel them squirming uncomfortably.
More info [and spoilers] at the ESRB website
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January 19th, 2010, 23:18 Posted By: wraggster
Sony's Minis have got off to a good start since they were launched alongside the PSPgo and the PlayStation 3, but the format holder will need to continue improving and marketing the service if it is to be a success, according to developers for the platform.
The introduction of the bite-sized downloadable PSP titles to the PlayStation 3 at the end of last year was a welcome move for developers, which instantly multiplied their potential market. An anticipated Japanese launch is also hoped will help push the format.
But that alone won't be enough to make them a complete success, according to several studios. Sony will also need to improve in a numbers of ways - in its marketing of Minis, by fixing technical issues such as transferring save files and offering online functionality, and in its support of the development community.
"Allowing Minis to have greater online access – leaderboards, multiplayer - would help to improve the service," said Shainiel Deo, CEO of Australia-based studio Halfbrick, which has released several games for the service, including Blast Off.
"Being able to share save data between the PSP and PS3 in a more seamless way would also improve the customer experience."
Additionally, the issue of piracy on PSP needs to be addressed, said Alex Aktion of Beatshapers, the studio behind the games BreakQuest and MelodyBloxx.
"The platform is viable," he says. "The problem is that the PSP audience won't pay much. It's way better than it was three years ago but still not enough. There are some reasons for non paying - including piracy and no credit card."
Experiences with Sony's marketing teams are mixed - with some happy with the levels of communication but others reporting problems.
One developer who wished to remain anonymous said his studio had received little support. "Sony doesn't help us promote our titles at all," he said, adding that the press only learn about which Minis are scheduled to launch from developers themselves, and not from Sony.
And the publisher is severely lacking in its promotion of the service, he continued. "Most of the people I know - and they work in the games industry - have never heard about [Minis]. I can imagine how it is with people who don't work in the industry."
Others though are more positive. Sony has done a reasonable job of promoting the PSP digital service, said Deo, and while no official information on the timing of Minis is sent by Sony to the press, it should ultimately be the developer's responsibility to promote and market their games prior to launch.
"Sonys certification process for Minis is very straightforward so you can fairly accurately predict when your title will be released. The communication lines with Sony's content teams are clear and developers are given plenty of notice when their games will go live," he points out.
"Getting promotional trailers and screenshots to the press is not difficult. The only issue that Halfbrick has found is getting preview builds in front of reviewers due to DRM and technical issues. This is not a problem post release as Sony provide promotional tokens for developers to distribute to the press."
Aktion backs up this sentiment too, saying that Sony advises developers on how they can increase sales using marketing tools.
Drawing on experience, he says that Beatshapers spent significant time sending press releases and review code to online media prior to the release of its first title. "As a result we had about 20 reviews in the first month. This took some time to promote but it's not impossible at all. Developers have to care – that's it."
Deo agrees the platform works, and he also predicted the Minis service will gain ground considerably in 2010.
"If you've got a decent game and you market it well then the platform is certainly viable, especially with the introduction of being able to play Minis on the PS3. The service is still relatively new, so it isn't as crowded as the iPhone App Store and discoverability for our games is still high.
"I'm confident that we'll be seeing an increased marketing push by Sony for Minis in 2010 as the service ramps up," he added.
http://www.gamesindustry.biz/article...ss-of-ps-minis
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January 20th, 2010, 01:40 Posted By: wraggster
For many, 2009 was the year Sony started turning things around: the PS3 finally dropped to an affordable price with an ad campaign that didn't give children nightmares. However, Gamasutra's Matt Matthews points out that in terms of revenue, 2009 is one of the worst years for the company. Whereas Sony was able to generate $6.4 billion in revenue from its family of PlayStation products in 2008, the company was only able to rake in $5.1 billion in 2009 -- that's a drop of $1.3 billion, or 20 percent.
While Microsoft and Nintendo also shed some revenue in the difficult economic climate, their losses seem insignificant in comparison: about $200 million each. Matthews notes that a large portion of Sony's lost revenue in 2009 comes from sagging sales of its decade-old PS2 platform. The (understandable) lack of software sales on the PS2 resulted in the loss of approximately $700 million in revenue, while hardware sales have contracted another $150 million.
The PSP also had a difficult year, and it appears the PSP Go hasn't turned around Sony's fortunes. According to Gamasutra's analysis, hardware and software sales on Sony's handheld shrank by about $425 million in 2009. With the demise of the PS2, and the languishing state of the PSP, Sony's former dominance of the market seems but a memory.
http://www.joystiq.com/2010/01/18/pl...share-in-2009/
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January 20th, 2010, 01:47 Posted By: wraggster
Newly released today:
features
A re-imagining of the original Silent Hill that turns everything you thought you knew on its head
The game watches you and adapts to your actions to create unique experience to each player and intensify their fears
Implementation of a cell phone as the user interface, which acts as a story telling device, map, puzzle helper, and camera that provides seamless flow with no interruption in gameplay
New nightmare sequences focus on escape and evasion rather than direct confrontation
Silent Hill: Shattered Memories will feature an all-new soundtrack by acclaimed series composer Akira Yamaoka
description
The story follows Harry Mason, who wakes up after a car accident to find that his daughter Cheryl is missing. Harry will wander the snowy streets of Silent Hill searching for answers of her disappearance, but when the world freezes over, he will need to escape the lumbering demons that haunt his steps. Harry will need to navigate both worlds to discover the truth; not just about his missing daughter, but also the type of person he actually is.
http://www.play-asia.com/SOap-23-83-...j-70-3m8h.html
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January 20th, 2010, 17:11 Posted By: wraggster
Sony has confirmed that the PlayStation 3 motion controller has been delayed from spring and will now be launched in the autumn this year.
The company promises an "extensive line-up" of software and a worldwide release in North America, Europe, Japan and the Asian regions.
"We have decided to release the Motion Controller in fall 2010 when we will be able to offer an exciting and varied line-up of software titles that will deliver the new entertainment experience to PS3 users," offered Kaz Hirai, president and group CEO of Sony Computer Entertainment.
"We will continue to work to have a comprehensive portfolio of attractive and innovative games for the Motion Controller, not only from SCE Worldwide Studios but also from the third party developers and publishers, whom we have been working closely with.
He added: "We look forward to soon unveiling the exciting software line-up that further expand and define the PS3 platform as the ultimate entertainment system for the home."
A fall release puts the PlayStation 3 peripheral much closer to Microsoft's tentative release for Project Natal, due this "holiday".
The PS3 motion controller was originally due for release in spring when announced at E3. Rumours suggest that the device will go by the official name of Arc when released, but Sony has so far declined to comment.
The PS3 motion controller will require the PlayStation Eye camera peripheral to work.
http://www.gamesindustry.biz/article...motion-control
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January 20th, 2010, 17:18 Posted By: wraggster
Dead or Alive is headed to PSP in the form of Dead or Alive Paradise, a continuation of the massively pervy Volleyball series (sorry, no fighting).
Like previous DOA perv-em-up titles, Paradise focuses on volleyball, gambling, a crap-ton of swimsuits and taking pictures of girls wearing very little.
Kasumi, Risa, Hitomi and Rio (and their wobs) will all be appearing in the game, reveals the latest issue of Famitsu (via Kotaku), which will apparently include the ability to play your own music from the PSP's memory stick.
DoA Paradise will be released in Japan on April 2, 2010 bundled with a special Kasumi figurine... to perv over.
http://www.computerandvideogames.com...VG-General-RSS
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January 20th, 2010, 18:13 Posted By: wraggster
Oh Sony, you just like to tease us, don't you? Two weeks after a brief mention at CES, Japan's been given the introductory taste of this tech giant's first ever TransferJet wireless Memory Stick. Meanwhile, Sony Style US has quietly added the same card for pre-order at $99.99 and cites February 8th as the possible launch date -- a slight delay from Sony's promised January launch. If the party's big enough, this TransferJet close-proximity radio technology could signal the death of cables and bulky card readers, but you'll still need compatible devices to work that magic on this memory stick. Sony will sure need more than just a few cameras to get us to make-dot-believe in this new ecosystem.
http://www.engadget.com/2010/01/20/s...-japan-taking/
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January 20th, 2010, 18:32 Posted By: wraggster
When the last Metal Gear Solid game, Portable Ops, was released on the PSP in Japan, it got a premium pack with a camo PSP. Another MGS game is coming to the PSP and guess what?
Upcoming title Metal Gear Solid: Peace Walker will be getting a special camouflage PSP when the game is released in Japan on March 18. The bundle also comes with a pouch, a cleaning cloth and a strap as well as a copy of the game. Yours for ¥26,980 (US$296).
Priced at ¥36,980 (US$406), there is also be a Limited Edition bundle, complete with a numbered PSP stand, dog tags and a booklet.
http://kotaku.com/5452458/metal-gear...ing-psp-bundle
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January 20th, 2010, 18:33 Posted By: wraggster
EA's keen to expand hit Wii exercise game EA Sports Active onto PlayStation 3 and Xbox 360.
European bigwig Dr Jens Uwe Intat wouldn't say how, but by putting two and two together - the motion-sensing requirements of the game and Microsoft and Sony's new motion sensors - a release for Natal and the PS3 wand, possibly called Arc, seems likely.
"What we are actually going to do is certainly continue to work with EA Sports Active on the Wii, and we'll also try to extend that to the other two platforms in order to broaden our activity in that space," Dr Intat told GamesIndustry.biz.
"How we will work on that specifically, and what type of software and for what type of hardware, we'll announce in the future."
Intat did not mention plans to support the Wii Vitality Sensor, despite being asked directly about the device.
In EA Sports Active, EA had achieved the Holy Grail by making a third-party game that sold serious quantities on Wii. The game provides a high-octane workout and coaches owners from fat to fit in the style of a personal trainer. Even weighted straps are thrown in to make life more difficult.
http://www.eurogamer.net/articles/ea...natal-ps3-wand
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January 20th, 2010, 18:36 Posted By: wraggster
God of War III may end a trilogy, but Sony Santa Monica's not putting the series to bed.
"This is not the end of God of War," John Hight, studio bigwig, stated to Gamervision (via G4TV). "This is definitely the end of the trilogy, but we're [going to] continue to do God of War games.
"We're [going to] be very careful about what we do. We're the keepers of the franchise and we don't want to see it ruined or polluted."
A new God of War instalment may take a new tack and perhaps Kratos has seen his last outing - although what's left to plunder of Greek mythology we're not sure, as even world-shaping Titans are not safe from the Blades of Chaos.
God of War III, a PS3 exclusive, will be released in Europe in March. A specific date is yet to be announced.
http://www.eurogamer.net/articles/go...inue-after-iii
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January 20th, 2010, 23:08 Posted By: wraggster
News/release from anmabagima
Hi there,
I've always got very good support in this community and I guess it's time to give something back ;o)
I've seen that there are very often always the same steps needed to get started with a homebrew...As I'm using objec oriented C to develop I've created a "hombrew common" library which provides base classes doing most of the initialization stuff which from my point of view is common to the most homebrews. It's my first "release" and I would still see myself as newbie - so if you have any suggestions, please do not hesitate to provide valuable feedback )
Hope you enjoy
However, enough words...
Here is the link to the library and header files:
http://psp.anmabagima.de/__oneclick_...brewcommon.zip
The library was created using eclipse and minimalist PSPSDK on windows. I'm not sure if it works with cygwin as well.
To use this you could simply extract the zip file to the pspsdk folder:
Full details --> http://forums.ps2dev.org/viewtopic.p...asc&highlight=
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January 20th, 2010, 23:27 Posted By: wraggster
Today Sony Computer Entertainment America announced the domestic release of the game previously known as One Million Ton Bara Bara, now known as Patchwork Heroes, an original action puzzle game for the PlayStation Portable.
So what is Patchwork Heroes? A game about destroying massive sky ships, tearing them apart piece by piece, and, you know, saving the world. And it will come to PSPs in North America this spring via the PlayStation Network as a digital download.
The game comes from developer Acquire, responsible for the similarly interesting and quirky Holy Invasion of Privacy, Badman! series. We'll obviously keep an eye on Patchwork Heroes to see if the PSP game will be worth the download.
http://kotaku.com/5452968/sony-bring...h-american-psp
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January 21st, 2010, 18:40 Posted By: wraggster
Sony Corporation is making a concentrated push to bring 3D entertainment to the home in 2010, with it's technology applied to games such as LittleBigPlanet, Gran Turismo 5 and MotorStorm: Pacific Rift already impressing advocates of the format.
Firmware updates will add 3D gaming capabilities to the PlayStation 3 and 3D movie functionality to the Blu-ray player later this year, and alongside the launch of its own dedicated 3D TV channel, and the success of the billion dollar Avatar movie, 2010 could be a break though year for the format.
"3D is an added thing and it hits every division that Sony has got," said Andrew Oliver, chief technical officer at Blitz Games, speaking in an interview published today. "Sony is really pinning its hopes on the world wanting 3D and everybody is basking in the glory of Avatar."
Sony used CES earlier this month to show off LittleBigPlanet, Gran Turismo 5, Major League Baseball, MotorStorm: Pacific Rift and Wipeout to the crowds, along with other tech from the entire Sony electronics division.
"The Sony stand was big with 3D games. They had an enormous stand with a theatre at one end and cinema projectors that are made by Sony, movie cameras made by Sony and they were showing Cloudy With a Chance of Meatballs – a Sony ImageWorks film – in 3D, they had a Blu-ray player playing 3D film and then the PlayStation 3's were showing various games," detailed Oliver. "They looked absolutely stunning."
A standard format for 3D and the glasses required to view it has been adopted by all TV manufacturers, putting an end to early signs of a format war that could have hampered the adoption of 3D in the home, and fears that viewing 3D can be uncomfortable for the user are fading, said Oliver.
"3D isn't being done badly any more. You do it right and everyone loves it. Everyone feels that they don't need to keep trying to convince people now, it's been done for us with Avatar.
"The TVs have got one good standard which is perfect and exactly what we want and what the film companies want. Every TV manufacturer is bringing out a 3D model and there's no talk of 'what if it gives you a headache'. If you can watch a three hour film you've passed the test."
Blitz has already released one game in 3D, the digital download title Invincible Tiger, and Oliver revealed that the company has now signed off on a big new contract currently under wraps.
"We have agreed a very big 3D deal which is very good for us," he confirmed. "There are some people out there who really want to push 3D but I think when it comes to more general publishers, CES and the Avatar film will have turned a lot of heads."
http://www.gamesindustry.biz/article...ts-hopes-on-3d
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January 21st, 2010, 19:52 Posted By: wraggster
Crytek's forthcoming multiformat sequel to Crysis is reportedly set in New York City, according to the latest US issue of Official PlayStation Magazine.
The mag's editor tweeted the front cover, which talks up the new city setting, under attack by aliens.
EA recently told investors that Crysis 2 would be released before the end of March 2011, and a recent US PC Gamer preview listed the game for "Dec 2010".
You can check out a video of the new Nanosuiton Eurogamer TV, or pop over to our Digital Foundry channel for an exploration of the technical possibilities on console.
EA and Crytek announced last year that the game would be released for PC, PS3 and Xbox 360.
http://www.eurogamer.net/articles/cr...-new-york-city
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January 21st, 2010, 19:53 Posted By: wraggster
SEGA's stamped a 12th March date on the European version of Yakuza 3.
It's been available in Japan for a while, but to Westerners this will be our first taste of the series on PS3.
You can catch-up with our Japanese import review of Yakuza 3 to find out more.
Meanwhile, Japan warms up for Yakuza 4, which will also be released in March. SEGA doesn't appear to have iterated on much on the Yakuza 3 engine and formula but has dreamt up a new story instead.
http://www.eurogamer.net/articles/ya...ate-for-europe
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January 21st, 2010, 19:54 Posted By: wraggster
The upcoming PSP Metal Gear Solid game, Peace Walker, has base building, competitive multiplayer and singing tanks.
When enemies are killed in the game - due out 28th May - they die and go to Mother Base: your sea rig. Using the Fulton Recovery System they're put back on their feet and join your cause, gaining unique attributes to help Snake out.
The more you collect, the bigger Mother Base grows, gaining new functions as it does so. Snake's weapons can be upgraded or transformed into all-new armaments there, too.
We've known about four-player co-op for a while, but today Konami's confirmed three-on-three team multiplayer via the PSP's ad hoc connection. Much inspiration has been taken from Metal Gear Solid Online.
Oh, and Peace Walker's tanks, planes and hovering machines can talk and sing in combat. How? Apparently we'll find out as the story unfolds.
Kojima's new PSP game also introduces CPR for downed team members and even more giant bosses to hurt, facially.
http://www.eurogamer.net/articles/mg...-base-building
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January 21st, 2010, 20:09 Posted By: wraggster
DJ Max Fever is being re-released on PSP today via the PlayStation Network. The Korean music game has been a hit amongst hardcore rhythm enthusiasts, but it's been a rather difficult game to find outside of import shops and specialty retailers. The game's re-release on the PlayStation Store should introduce it to a whole new audience.
With gameplay similar to Beatmania, DJ Max Fever should help fill the void left by the termination of Rock Band Unplugged DLC. Good news for PSP Go owners: Fever will include 60 songs from the get-go, with no need to buy the game piecemeal.
http://www.joystiq.com/2010/01/21/dj...-up-psn-today/
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January 21st, 2010, 22:18 Posted By: wraggster
Two more TurboGrafx-16 games made the transition to PSN. Bonk 3: Bonk’s Big Adventure and Kung Fu are available digitally as PlayStation Archives.
Bonk 3 is one of the rarer games in the PC Genjin series. Now you can get the original version where Bonk transforms into a cavewoman for 600 yen ($6.50). The co-op mode works too, but only if you play Bonk 3 on a PlayStation 3.
Alternatively, you can get The Kung Fu aka China Warrior outside of Japan, but do you really want that over Bonk?
http://www.siliconera.com/2010/01/21...ation-network/
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January 21st, 2010, 22:47 Posted By: wraggster
News via http://www.aep-emu.de/
Jpcsp is a Sony PSP Emulator in Java by shadow, one of the PCSX2 Coder, for Windows and Linux - Changelog - Download.
Quote:
r1320
Fix for r1318 Required to avoid Exception: java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 30 at java.util.Vector.get(Unknown Source) at jpcsp.HLE.kernel.managers.IntrManager.addIntrHanld er(IntrManager.java:122) at jpcsp.HLE.kernel.managers.IntrManager.sceKernelReg isterSubIntrHandler(IntrManager.java:237)
r1319
these for´s don´t need a if to guard for 0 size.
r1318
Remove most Vectors (synchronized) from codebase except on IntrManager (might be possible to remove them too, needs analysis).
r1317
Always yield in sceCtrlReadBufferPositive() and sceCtrlReadBufferNegative(). This reduced the FPS in Puzzle Bobble (spotted by raziel1000).
r1316
Only one level try catch needed.
r1315
Implemented the R_MIPS_NONE relocation type. I could not find any information on this type, but the implementation seems to fit for the game "Little Britain". An INFO message is displayed for games using this relocation type in order to identify them and cross-check the implementation.
r1314
Performance improvement in texture caching: reload/check the texture only if texture parameters have been changed since last PRIM. This might improve the FPS of some games.
r1313
Fixed sceCtrlReadBufferPositive() and sceCtrlReadBufferNegative(): the calling thread is delayed if the controller sampling cycle has not elapsed. A proper implementation using interrupts is in the pipeline This fix is needed for homebrew developer evhoria.
r1312
Simple funcionality perserving refactoring
r1311
Removed catch that just threw again, closed resource using the function for that.
r1310
Missing argument in string format.
r1309
Simple but massive refactoring. Use stringbuilder instead of stringbuffer in buffers that do not "escape" to class variables. There is a stringBuffer variable that escapes (it is a field) but i´m not sure if it can be replaced - the function that modifies it and returns its toString() is never called. It is in jpcsp.log.HTMLLayout. I think the plan for this class might be to call it in another thread than the EDT. As such i will not modifiy the field.
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January 21st, 2010, 23:20 Posted By: wraggster
Well, we heard a raft of complaints of Blu-ray drive failures and other issues when Sony rolled out the 3.0 and 3.1 firmware updates for the PlayStation 3, and it looks like things may have taken another turn for the worse with the recent 3.10 and 3.15 updates. While it's a bit early to call things widespread, some forums are once again starting to heat up with reports of various problems that mostly seem to have occurred after the 3.15 update rolled out last month -- although some folks also seem to have had trouble with the earlier 3.10 update. As with last time, the issues being reported vary a bit, but the 60GB PS3 seems like it may be the most affected, with one completely unscientific poll on the official PlayStation forums finding that 27 users of the 60GB model had no issues after the 3.15 update, while 35 users had either some "bad" issues or a complete system failure ('course those with no problems aren't that likely to be seeking out threads about problems). So, anyone notice that their PS3 isn't behaving like it should? Let us know in comments.
http://www.engadget.com/2010/01/21/r...sole-failures/
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January 21st, 2010, 23:43 Posted By: wraggster
News from http://www.psp-ita.com/?module=news&...7&view_reply=1
New updates from the coder to patpat CTFtool GUI, PC application, now at version 3.9, allowing you to create themes for the CXMB PSP-compatible addition to allowing the extraction of files from format issues. Ctf ready. This new release adds some new features and updates the forms for extracting files from PTF themes.
Changelog v3.9:
Quote:
Note: The following files were removed from the archive:
- 5:50 Folder: game_plugin.prx, game_plugin.rco, msvideo_main_plugin.rco, music_main_plugin.prx, paf.prx, visualizer_plugin.prx, vshmain.prx, common_gui.prx
- Support folder (3.71 - 4.01): common_gui.prx, vshmain.prx, paf.prx
- Support folder 5.00: common_gui.prx, vshmain.prx, paf.prx, msvideo_main_plugin.rco
These files have been removed because, for a range of domestic policy of PSP-ITA, are not allowed to post on the forum.
To seek, you must use the PSARDUMPER and extract them from their firmware.
- Added "Toolbar Mode", with support for Drag & Drop
- Add History (right click)
- Updated the forms of abstraction from PTF themes, added six new icons for Custom Theme Converter v1.6.0.0; fixato a bug that did not allow to extract the default icon
- Rewritten the form of conversion are now supported conversions 5.00/5.03/5.50
- Added drag and drop functionality for decompression of files PRX
Adding Drag & Drop functionality for compression / decompression of files RCO
- During the creation of CTF themes, files common_gui.prx, vshmain.prx, paf.prx will now be compressed
- Fixati bugs
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January 21st, 2010, 23:47 Posted By: wraggster
News from http://www.psp-ita.com/?module=news&...6&view_reply=1
Second update for PSP Download Manager UmbySpit93, a utility that allows you to download with a connection to the Internet via WiFi and various content directly to the PSP homebrew. This new version has been partially revised and optimized source code and download system, was also removed the automatic update feature because it is no longer used.
Changelog:
Quote:
- Eboot renewed
- Script optimized, the entire HB reduced to only 3 scripts
- Deleted auto update
- Added a menu credits
- Revised the entire system of Download
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January 22nd, 2010, 16:01 Posted By: wraggster
Bayonetta game director Hideki Kamiya has hinted as to what we could expect from a seemingly likely sequel.
"We obviously have love for the work we have created, so I don't see anything wrong with Bayonetta 2," Kamiya told Game Informer, following the astonishing critical success of PG's mental demon slayer.
But Kamiya wouldn't simply want to do more of the same. "Personally, I'd like to approach the world of Bayonetta from a different angle, in the form of a spin-off."
http://www.computerandvideogames.com...VG-General-RSS
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January 22nd, 2010, 16:03 Posted By: wraggster
The vanilla model tops Japanese weekly hardware charts but PSPgo is left languishing
Sony’s PSP surged to the top of the weekly hardware charts in Japan this week, but Media Create’s official figures show that the picture is far from rosy for Sony’s enduring handheld in its homeland.
The PSP-3000, complete with UMD drive, shifted 71,186 units last week – beating the Wii (57,349), PS3 (35,156), DSi LL (30,418) and DSi (27,292) in the process.
However, it was a less successful week for PSPgo whose 2,027 sales leave it rock bottom in the charts, lagging behind the DS Lite (6,574), Xbox 360 (4,622) and PS2 (2,580).
Sony remains coy about the PSPgo’s overall performance since its arrival last October. It didn’t release any specific PSPgo sales numbers in its recent financial report, but declining PSP sales were pinned as the main cause behind the firm’s $1.3bn year-on-year revenue decline.
Critics have slammed the machine on many levels. Some retailers expressed concern about the machine’s lack of physical media drive, a move they saw as a threat to the boxed game business.
Others have criticised its £225 RRP while some have slammed the price of games on PSN, a point perfectly illustrated by the recent release of Grand Theft Auto Chinatown Wars on iPhone. The game will cost you £5.99 on Apple’s App Store. On PSN it currently retails for £29.99.
In a further indication that uptake may be below what Sony had hoped, despite claims to the contrary, the publisher recently extended its PSPgo Rewards promotion that entitles new owners to choose from one of three games for free upon purchasing the machine.
http://www.mcvuk.com/news/37270/Mixed-fortunes-for-PSP
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January 22nd, 2010, 16:30 Posted By: wraggster
Resident Evil 5 Alternate Edition is unaffected by the delay of the PS3 motion controller, says Capcom, because the game's compatibility was never announced in the West.
"Capcom has not announced any compatibility between Sony's motion controller and Resident Evil 5 in North America," the firm told Kotaku when asked if the game's release would be put back along with the wand.
"The release of this product will be unaffected by the delay in our territory and is still on track for a March 9 release with the individual pieces of downloadable content released prior," added Capcom.
So does that mean the Japanese version will have motion controls and the western version won't? Not good, if that's the case.
http://www.computerandvideogames.com...VG-General-RSS
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January 22nd, 2010, 16:31 Posted By: wraggster
Sony gives itself a distinct advantage over indie studios by waiting late to approve PSN projects, a leading UK developer has claimed.
Mark Morris, MD of British indies Introversion, claims that Sony’s tendency to bide time before approving PSN games means projects are at the point of no return by the time Sony begins its review process.
“With Microsoft your approval is given at the start, as long as you deliver what you said you'd deliver you're going to launch,” Morris told CVG.
“It's not like that with Sony. Sony's clearance for launch comes quite later and you have to invest quite a lot of time before you get it.
“That's a problem because it means you have to invest a lot of time and effort and then you're in a much weaker negotiating position because they could turn around and say 'we don't want it'.”
http://www.develop-online.net/news/3...ating-position
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January 22nd, 2010, 19:17 Posted By: Shrygue
via Computer and Video Games
Square Enix has officially confirmed plans to release a limited Special Edition Collector's Edition of Final Fantasy XIII.
The pack contains the game, the official soundtrack CD, an art-filled hardback book, three art prints and a 'Brand of the l'cie' decal, all packed into a branded presentation box. There's no mention of price, but this seem to be the same Collectors Edition prematurely outed on the GameStop Italy website earlier this week, which prices it at €79,98 (about £70).
More info at CVG
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January 22nd, 2010, 21:45 Posted By: wraggster
The PlayStation 3 has now sold three million units in the UK, according to Sony.
The console had sold around 2.2 million units by July 2009, indicating a 800,000 leap in the last half of the year.
"We'd like to offer a huge thank you to our retail partners in helping us pass the 3 million PS3 milestone," said Ray Maguire, UK MD.
"The £249 price point is enabling us to reach a much broader audience and our line up of software, Heavy Rain, and God of War III - and that's just in Q1 - should help maintain the momentum."
Early last December the Wii had sold six million units in the region, and as of last July Xbox 360 sales were at 3.9 million units.
Worldwide sales of the PlayStation 3 were 27 million according to Sony's 2009 Q2 financial data, the last time the company revealed its global installed base.
Microsoft said at CES at the start of the month that the Xbox 360 has passed 39 million sales worldwide, while the Wii has sold over 56 million units globally.
http://www.gamesindustry.biz/article...llion-uk-sales
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January 22nd, 2010, 21:57 Posted By: wraggster
This week's PSN Store brings a whole new batch of special offers for PS3 and PSP downloadable games.
LocoRoco and Super Stardust Portable are cheapened on PSP, while Digger HD - among others - sheds pounds on PS3.
There's the ModNations Racers beta client to download, but only for the first 100,000 people (for whom testing starts today), and the usual slew of Rock Band and Guitar Hero songs.
This week's PSP Minis offering is a retro-styled tower defence game called, practically, Vector TD. - and you can find out more about it (with pictures) on the European PlayStation blog.
Or you can buy comics like a child on your PSP. New additions include Wallace and Gromit, X-Men, Blade, The Avengers and more.
Special Offers (valid until 4th February)
Smash Cars (was £11.99/€14.99 now £6.29/€7.99)
Digger HD (was £7.99/€9.99 now £4.79/€5.99)
Cuboid (was £7.99/€9.99 now £5.49/€6.99)
Interpol (was £7.99/€9.99 now £5.49/€6.99)
Mahjong Tales: Ancient Wisdom (was £7.99/€9.99 now £5.49/€6.99)
Unbound Saga (PSP) (was £11.99/€14.99 now £3.99/€4.99)
Buzz! Master Quiz (PSP) (was £19.99/€29.99 now £14.99/€19.99)
Elemental Monster TD Portable (PSP) (was £6.29/€7.99 now £3.19/€3.99)
LocoRoco (PSP) (was £14.99/€19.99 now £11.99/€14.99)
Super Stardust Portable (PSP) (was £6.29/€7.99 now £3.99/€4.99)
PS3 Demos
ModNation Racers beta (100,000 download limit)
PS3 Game Content
Dragon Ball: Raging Blast: Warriors of Justice Pack (free)
Rock Band: Tom Petty & The Heartbreakers Live Anthology Pack 2 ("A Woman In Love (Live)", "Breakdown (Live)", "Century City (Live)", "Jammin' Me (Live)", "Nightwatchman (Live)", "The Waiting (Live)" - £4.99/€7.99
Rock Band: "1901" by Phoenix, "Blue Jeans" by Silvertide, "Lisztomania" by Phoenix (£0.99/€1.49 each)
Guitar Hero 5: Metal Track Pack ("Laser Cannon Deth Sentence" by Dethklok, "Still I Rise" by Shadows Fall, "Twilight Of The Thunder God" by Amon Amarth - 4.39/€5.49 (£1.59/€1.99 each)
Guitar Hero 5: The New Blues Masters Track Pack ("Broken Man" by Scott Mckeon, "Lonesome Road Blues" by Joe Bonamassa, "Who I Am" by Tyler Bryant - £4.39/€5.49 (£1.59/€1.99)
PS3 Fancy Themes
Heavy Rain Dynamic Theme (£1.59/€1.99)
Singstar Dynamic Theme (£1.59/€1.99)
Buzz! Dynamic Theme (£1.59/€1.99)
PSP Games
Need for Speed Underground Rivals (£15.99/€19.99)
The History Channel: The Great Battles of Rome (£7.99/€9.99)
Ben 10: Protector of Earth (£9.99/€14.99)
PSP Minis
Vector TD (£2.49/€2.99)
http://www.eurogamer.net/articles/ps...special-offers
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January 22nd, 2010, 22:05 Posted By: wraggster
Finally! A Dead or Alive game that gets rid of that annoying "fighting" and "volleyball" nonsense. Dead or Alive Paradise is making its way to America on UMD and PSN this March. The game takes place on a two-week vacation on New Zack Island. You'll be able to play with nine Tecmo girls in an assortment of mini-games found throughout the island. As you befriend the girls, you'll be able to choose from over 100 bathing suit designs, ranging from scantily-clad to barely anything at all.
The press release seems to know exactly what players of Paradise will do when they pick up a copy. "You are in full control to create your own private paradise, in the palm of your hand ... Take your girls anywhere, and play with them anytime." Um ... are we done with this post yet?
http://www.joystiq.com/2010/01/22/de...ca-this-march/
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January 23rd, 2010, 02:52 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...0&view_reply=1
The coder spike_132000 releases a new update for PSPInstaller, now in version 3.1 homebrew that will allow using a Wi-Fi to download your favorite homebrew directly from PSP without having to resort to using a PC then.
Following the full changelog and the link to download.
Changelog v3.1:
Quote:
- Improved error handling
- Function completed research
- Option to rush through the keys
- Translations available: English, Spanish, German
- Fixed a bug in the v3.0
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January 23rd, 2010, 02:56 Posted By: wraggster
Kreationz has posted the new release of the N64 Emulator for the Sony PSP.
heres whats new:
Rev457:
- Removed Disable Culling Hack - No longer needed, Fixes 445 Regression
Notes: CullDL completely disabled as it needs. Rej ucode detection implemented
- Removed legacy code from MoveMem (
- Properly transfer pallets to Video Memory after loading textures - Fixes annoying spots
- Add Forced Filtering, can be changed on Global Settings
- Fixed regression introduced in Revision 449
Rev458:
- Corrected regression from 457 Which caused several games to crash.
Rev459:
- Cleaned up prior commit
- Removed excess logic when entering the Dynarec
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January 23rd, 2010, 03:07 Posted By: wraggster
Square Enix's third-person action treatment of the Front Mission games -- classically a strategy RPG series -- failed to really wow us when we played it during last fall's Tokyo Game Show, but developer Double Helix (Silent Hill: Homecoming) has a few more weeks to tighten its bolts and lube its actuators. That's because Front Mission Evolved has been given orders to deploy here in the US this spring, which, according to our calendars, begins at the end of March.
Here to tide us over is a batch of new screens from (presumably) the latest build of the game, which features on-foot combat in addition to its mechanized modes of transport.
http://www.joystiq.com/2010/01/22/fr...e-this-spring/
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January 23rd, 2010, 08:49 Posted By: darkriku2000
Some may recall that iPhone developer Geohot has been attempting to hack the ps3, and, according to him he's done it:
http://geohotps3.blogspot.com/2010/0....html#comments
Hello hypervisor, I'm geohot
I have read/write access to the entire system memory, and HV level access to the processor. In other words, I have hacked the PS3. The rest is just software. And reversing. I have a lot of reversing ahead of me, as I now have dumps of LV0 and LV1.
3 years, 2 months, 11 days...thats a pretty secure system
Took 5 weeks, 3 in Boston, 2 here, very simple hardware cleverly applied, and some not so simple software.
Shout out to George Kharrat from iPhoneMod Brasil for giving me this PS3 a year and a half ago to hack. Sorry it took me so long
As far as the exploit goes, I'm not revealing it yet. The theory isn't really patchable, but they can make implementations much harder. Also, for obvious reasons I can't post dumps. I'm hoping to find the decryption keys and post them, but they may be embedded in hardware. Hopefully keys are setup like the iPhone's KBAG.
A lot more to come...follow @geohot on twitter
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January 23rd, 2010, 23:10 Posted By: wraggster
It could have been worse. He could have been an unlicensed plumber caught with hallucinogenic mushrooms while playing...well, you know.
Down old mangrove way in Florida, our new favorite criminal allegedly stole a 1998 Dodge Durango (for reasons that escape us—a '98 Durango? Really?), which was then found outside a house, miles away. Inside, the suspect was sitting on his couch, playing Grand Theft Auto. He was then, appropriately, charged with grand theft auto (and a few other things, to be fair). You are now encouraged to chuckle.
http://gizmodo.com/5455168/car-thief...and-theft-auto
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January 23rd, 2010, 23:25 Posted By: wraggster
In a post titled "Hello hypervisor, I'm geohot," hacker George Hotz (already known in the iPhone community) has made a strong claim: that he has cracked the PS3. The system has remained (mostly) uncompromised for over three years now, with a few exceptions here and there. But, this one pledges full read/write access to the entire system memory and complete control over the processor -- all without a mod chip. Has he really done it, if so how, and what comes next? That all remains to be seen. This exploit supposedly "isn't really patchable, but [Sony] can make implementations much harder," meaning he isn't tipping his hat until he's ready, because once he does the never-ending firmware update war begins, and as we've seen on the PSP, Sony can really knock out those updates.
http://www.engadget.com/2010/01/23/p...operly-hacked/
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January 24th, 2010, 00:41 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...9&view_reply=1
Almost two months since the last release, the Japanese coder ClassG Releases Update to MacroFire , profit reached plugin to version 3.0.13, which allows you to configure key combinations you can do with the push of just one, adjust the sensitivity of the stick Analog and set the auto-fire for a given key. This update improves overall stability of the prx and fixes some compatibility problems with the Pops.
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January 24th, 2010, 23:02 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...8&view_reply=1
The coder Mediumgauge releases a new update for PSP Filer, useful hombrew that in addition to fully manage the content of your memory stick, there will also launch homebrew, open file format .zip / .rar, dump your UMD, and more yet. The program comes as version 6.5.
Changelog v6.5:
Quote:
- Added player audio
- Fixed a bug that did not allow you to play wav files properly 64k or 128k
- Fixed another bug related to wav file
- Fixed a bug that occurred when procedures were initiated for the transfer files via WiFi AdHoc
- Added a new feature to the metronome
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January 25th, 2010, 13:47 Posted By: wraggster
The piracy-free future of PS3 now seems to be under real threat
A hacker who made his name by being the first to break Apple’s iPhone 3.0 firmware is claiming to have been the first to hack Sony’s until-now piracy free PS3.
The hacker community is taking these claims far more seriously than similar statements made earlier this month.
Writing on his blog, UK-based George Hotz stated: “Three years, two months, 11 days... that’s a pretty secure system.
“I have read/write access to the entire system memory, and HV level access to the processor. In other words, I have hacked the PS3. The rest is just software. And reversing. As far as the exploit goes, I'm not revealing it yet.”
Hotz goes on to claim that the nature of the hack means that Sony may have difficulty closing the loophole via firmware updates. If true the news could prove a big blow for PS3.
http://www.mcvuk.com/news/37281/PS3-...ms-gather-pace
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January 25th, 2010, 13:50 Posted By: wraggster
Sony hopes new shooter MAG can establish the publisher in the competitive FPS sector
Sony believes it can grow its presence in the FPS market, with the arrival of online multiplayer blaster MAG.
The ambitious title is due for release on PS3 next week, and allows 256 players to battle it out online at the same time. It joins Sony’s other big-name first-person shooters Killzone and Resistance.
UK product manager Phil Lynch told MCV: “MAG is a very important IP for us and definitely a key exclusive for PlayStation 3.
“It’s a real statement of intent from us to engage fans of first person shooters everywhere. With the successful Resistance franchise along with Killzone 2 and now MAG, we feel we are a viable choice for gamers looking to get that and much more from their games console.”
The first-person shooter genre boasts some of the bestselling titles of all time and Sony is confident that MAG can match its rivals, as well as building on the success of previous PS3 FPS hits.
“Our sales expectations for MAG are high,” said Lynch.
“Thanks to the massive success of titles like Modern Warfare, Killzone 2 and Resistance, the FPS is more accessible to everyone.”
Lynch added that Sony is working hard to maintain the standard of first party PS3 titles, which has been raised by the likes of Uncharted 2.
He said: “Our first-party games portfolio is getting stronger and stronger with every release, with extremely positive Metacritic scores across the board and various awards honours.
“So our community has justifiably high expectations for everything we take to market, but MAG will definitely be one of the many tipping points for those who haven’t got a PS3.”
http://www.mcvuk.com/news/37285/PS3-...thold-with-MAG
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January 25th, 2010, 13:55 Posted By: wraggster
Motion control technologies and stereoscopic 3D are set to combine for brand new gameplaying experiences, according to Sony Europe's senior development manager Simon Benson.
Sony is already pumping a lot of resources into 3D gaming, with titles such as LittleBigPlanet, Motorstorm: Pacific Rift, Killzone 2 and Gran Tursimo 5 already being retro fitted with 3D technology. And with the launch of its motion control system due later this year, combining the two technologies is an obvious direction for future videogames.
"The idea of stereoscopic 3D marrying up with the motion controller is a bit of a no-brainer and you can certainly see applications there that open up plenty of opportunities for gameplay," Benson told Eurogamer's Digital Foundry blog. "There are a lot of other things we can achieve too. We're just at the tip of the iceberg with what 3D is going to enable. Once the technology's out there, it'll be interesting to see the things that follow.
According to Benson 3D can also help games designers in the creation of content, making tasks easier than traditional methods.
"Building something with stereoscopic vision... you're putting the thing together in front of you," he said. "Traditionally you have to rely a lot more on grids and revolving cameras to help people understand where they've actually put something.
"In the same way, when we're making 3D models for games, making a building or something... our artists need to spin it around, manipulate it on-screen to know how to build it properly. When you've got stereoscopic vision, that becomes far easier - you just see it before you. You can see how big something is relative to something else. It's not a little thing really close, or a big thing far away. I can understand where it is spatially because I can perceive that with stereoscopic vision. It helps the creation process."
Before joining Sony, Benson worked for British Aerospace and has been working with stereoscopic 3D for 12 years. He added that lessons and practises from industrial design can be incorporated into videogame creation as they have already been proven effective in other areas.
"A lot of cars these days - they don't bother going to all the trouble of making a clay model... they do it in 3D and they all wear 3D glasses to view it that way. It's far more efficient. It's already been proven to be a good creation mechanic."
Ian Bickerstaff, senior programmer at Sony Europe added: "Anything that's out there in the simulation or visualisation industry that's sort of cool and you can imagine the public liking, then you can imagine that rippling through at some point in the future."
"In car design there are immersive walls and there are these things called 'caves' where you have a 3D image on the walls of a cube around you," he continued. "It's typically 120Hz shutter glasses with a head-tracking system and a 120Hz projection screen that you can move around and it's constantly adjusting the image based on your viewing position.
"From a viewing point of view you don't notice that you're in a cube at all. It's constantly recalculating the perspective. So that's been done for many, many years now and it's something we've been familiar with in the simulation industry. It's almost bread and butter really. We can't comment on future R&D but you could imagine the way it could go."
http://www.gamesindustry.biz/article...l-a-no-brainer
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January 25th, 2010, 17:35 Posted By: wraggster
Sony's confirmed the rather short list of films to hit the PS3 video store this week.
Adam Sandler fans can get stuck into Funny People which is up for rent, along with more laughs from the comedy Band Slam, starring Aly Michalka and Vanessa Hudgens.
Look to permanent purchases and you'll find 500 Days of Summer, Hardwired, Sority Row, Whiteout, Cloudy with a Chance of Meatballs and Smokin' Aces 2: Assassin's Ball.
http://www.computerandvideogames.com...VG-General-RSS
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January 25th, 2010, 17:38 Posted By: wraggster
Sony has clarified that March 19 is a target release date for the much anticipated God of War 3.
Initial reports cited that date as the apparently confirmed release for Kratos' face-smashing quest. But it seems a little jumping of the gun had been done, as Sony clarifies that it's simply "tracking March 19th for the UK release", but that this is not "100 per cent confirmed", reports MCV.
GameStop reckons its March 16, Game and GameStation went for March 20, although that's a Saturday which is unusual for UK releases, and they told CVG they were 'not in a position' to confirm the date.
http://www.computerandvideogames.com...VG-General-RSS
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January 25th, 2010, 17:39 Posted By: wraggster
Who built the Arc? Sony, apparently - the company has just been revealed as the owner of PlayStationArc.com.
VGChartz made the discovery, and found that Sony acquired the domain on 6th October 2009. Dun dun dun.
However, Sony does not own www.ps3arc.com - a website depicting the PS3 wand, autumn release date and promise of a "Kownage Expansion Pack", which sounds suspicious.
Arc is of course the rumoured name of Sony's motion-sensing PS3 wand, which was delayed recently from a spring 2010 release and moved to an autumn launch.
With GDC in March and E3 this summer, there are two golden opportunities for a big-splash name reveal. Whether Microsoft has had the same idea for codename Natal, we'll have to wait and see.
http://www.eurogamer.net/articles/so...tionarc-domain
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January 25th, 2010, 19:26 Posted By: wraggster
We've long been fans of Oppo, makers of high-quality, universal Blu-ray players, but that quality always came at a price. Their new BDP-80, announced today, plays Blu-ray discs, DVDs, SACDs, MKVs, MP3s, and more for only $289
http://gizmodo.com/5456426/oppos-sub...ou-throw-at-it
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January 25th, 2010, 23:07 Posted By: wraggster
Newly released today:
features
A re-imagining of the original Silent Hill that turns everything you thought you knew on its head
The game watches you and adapts to your actions to create unique experience to each player and intensify their fears
Implementation of a cell phone as the user interface, which acts as a story telling device, map, puzzle helper, and camera that provides seamless flow with no interruption in gameplay
New nightmare sequences focus on escape and evasion rather than direct confrontation
Silent Hill: Shattered Memories will feature an all-new soundtrack by acclaimed series composer Akira Yamaoka
description
The story follows Harry Mason, who wakes up after a car accident to find that his daughter Cheryl is missing. Harry will wander the snowy streets of Silent Hill searching for answers of her disappearance, but when the world freezes over, he will need to escape the lumbering demons that haunt his steps. Harry will need to navigate both worlds to discover the truth; not just about his missing daughter, but also the type of person he actually is.
http://www.play-asia.com/SOap-23-83-...j-70-3fzv.html
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January 25th, 2010, 23:10 Posted By: wraggster
Newly released today:
features
A re-imagining of the original Silent Hill that turns everything you thought you knew on its head
The game watches you and adapts to your actions to create unique experience to each player and intensify their fears
Implementation of a cell phone as the user interface, which acts as a story telling device, map, puzzle helper, and camera that provides seamless flow with no interruption in gameplay
New nightmare sequences focus on escape and evasion rather than direct confrontation
Silent Hill: Shattered Memories will feature an all-new soundtrack by acclaimed series composer Akira Yamaoka
description
The story follows Harry Mason, who wakes up after a car accident to find that his daughter Cheryl is missing. Harry will wander the snowy streets of Silent Hill searching for answers of her disappearance, but when the world freezes over, he will need to escape the lumbering demons that haunt his steps. Harry will need to navigate both worlds to discover the truth; not just about his missing daughter, but also the type of person he actually is.
http://www.play-asia.com/SOap-23-83-...j-70-3g08.html
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January 25th, 2010, 23:48 Posted By: wraggster
News via http://www.romhacking.net/forum/inde...pic,10230.html
DQ Translations is proud to present our Dragon Quest 5 English Translation Patch v1.0. Everything you need to know you can find in the readme included with the patch.
DQ Translations would like to thank all the committed fans that have loved this series despite the unfair treatment it has received in the past. Just like you, we waited until, “Eh, maybe next year.” turned into, “Aw, come on!” After all that hoping, waiting, and even begging the Square Enix representatives on Slime Knights, it’s finally here.
Many of us have spent countless hours working on this project while juggling jobs and school. We hope that the effort we put in will help make this game a memorable experience for you! Don’t forget to stop by our forums to chat with other members about the translation or the series.
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January 26th, 2010, 00:02 Posted By: wraggster
The BBC today posted an article that goes a little further into the recent PS3 Hacking story from GeoHot wo it seems is only 19/20 (damn smart lad)
heres the full article:
A US hacker who gained notoriety for unlocking Apple's iPhone as a teenager has told BBC News that he has now hacked Sony's PlayStation 3 (PS3).
George Hotz said the hack, which could allow people to run pirated games or homemade software, took him five weeks.
He said he was still refining the technique but intended to post full details online soon.
The PS3 is the only games console that has not been hacked, despite being on the market for three years.
"It's supposed to be unhackable - but nothing is unhackable," Mr Hotz told BBC News.
"I can now do whatever I want with the system. It's like I've got an awesome new power - I'm just not sure how to wield it."
Sony said it was "investigating the report" and would "clarify the situation" when it had more information.
'Open curiosity'
Mr Hotz said that he had begun the hack last summer when he had spent three weeks analysing the hardware.
After a long break, he spent a further two weeks cracking the console, which he described as a "very secure system".
He said that he was not yet ready to reveal the full details of the hack but said that it was "5% hardware and 95% software".
The hack could allow gamers to play pirated games
"You can use hardware to inject an insecurity and then you can build on that," he said.
He admitted that he had not managed to hack the whole system, including the protected memory, but had worked out ways to trick the console into doing what he wanted.
Mr Hotz said that he was continuing to work on the hack and, once finished, would publish details online in a similar way to his previous iPhone exploits.
In particular, he said, he would publish details of the console's "root key", a master code that once known would make it easier for others to decipher and hack other security features on the console.
He said his motivation was "curiosity" and "opening up the platform".
"To tell you the truth, I've never really played a PS3," he said. "I have one game, but I've never really played it."
Opening the system could allow people to install other operating systems on their console and play homemade games, he said.
In addition, he said, the hack would allow people to play older PS2 games on their consoles.
Recent versions of the PS3 do not have the ability to play PS2 games after Sony controversially removed a piece of hardware.
He admitted that it could also allow people to run pirated games.
"I'm not going to personally have anything to do with that," he told BBC News.
Gaming firms do not take the issue of game piracy and console modification lightly. Recently, Microsoft disconnected thousands of gamers from its online gaming service Xbox Live for modifying their consoles to play pirated games.
Mr Hotz said that the nature of his PS3 hack means that Sony may have difficulty patching the exploit.
"We are investigating the report and will clarify the situation once we have more information," said a Sony spokesman.
Mr Hotz rose to fame in 2007 at the age of 17 when he unlocked the iPhone, which could only be used on the AT&T network in the US at launch.
The hack allowed the popular handset to be used on any network.
He has since released various other hacks, allowing people to unlock later versions of the popular handset.
http://news.bbc.co.uk/1/hi/technology/8478764.stm
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January 26th, 2010, 00:05 Posted By: wraggster
i have One Question :
What Would You Want Most from the Hacking of the PS3 ?
Personally for me i would like to see Homebrew and Emulation on the PS3, also region free PS2, PS1, DVD and Blueray.
What say the members of DCEmu ?
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January 26th, 2010, 00:32 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...9&view_reply=1
Over a month since the last release, the coder Total_Noob updated to version 7, its plugins DayViewer, prx which allows us to display information as the day of the week and the level of battery charge as a percentage next to the clock in dashboard. This new update addresses compatibility issues with AutoStart PRX and introduces some new features.
Changelog v7:
Quote:
- It 'now possible to edit the text string totally dedicated time
- E 'can view the battery
- DayViewer is now compatible with the AutoStart PRX of roe-ur-boat
- Fixato a bug that prevented the proper display of some characters
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January 26th, 2010, 00:36 Posted By: wraggster
Some called Freddy has posted a video claiming to have homebrew working on firmware 6.20:
Hi to everyone,today I want to show you my hello world on psp 3004 firmware 6.20
This will be released only when the sony will block it
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January 26th, 2010, 13:24 Posted By: wraggster
Sony says that it now plans to release the PS2 remake bundle as a standalone SKU
The God of War Collection will get a standalone release in the UK, SCEE has told VG247.
The SKU bundles high definition ports of PS2 classics God of War and God of War II, and had previously only been confirmed for the North American market.
Until now, those hoping to get their hands on the God of War Collection in the UK faced the prospect of forking out £110 for the upcoming God of War Ultimate Trilogy, which includes the remakes as well as the PS2 remakes.
However, a spokesperson stated: “There are plans to release the God Of War Collection separately but nothing has been confirmed outside of the Ultimate Edition for the time being.”
God of War III is likely to be released for PS3 on March 19th.
http://www.mcvuk.com/news/37302/GoW-...wn-UK-lifeline
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January 26th, 2010, 13:28 Posted By: wraggster
More on the PS3 Hacking Story, this time from the UKs Games Industry site:
Notorious iPhone hacker George Hotz has apparently cracked Sony's PlayStation 3, opening the console up to pirate and homebrew software.
Hotz, who spent five weeks working on the hack, told BBC News that he did it out of curiosity, and is likely to post details online as soon as he's completely finished his work.
"It's supposed to be unhackable - but nothing is unhackable," said Hotz. "I can now do whatever I want with the system. It's like I've got an awesome new power - I'm just not sure how to wield it."
Hotz hasn't cracked the entire system, but claims to have accessed the root key, with a method using "5 per cent hardware and 95 per cent software". "You can use hardware to inject an insecurity and then you can build on that," he detailed.
"PS3 is the most secure games console ever released," said Richard Leadbetter, editor of Eurogamer's Digital Foundry blog. "The modchip makers have been puzzling over it for years, other hackers have tried their hands at reverse-engineering development hardware and all attempts to turn retail units into the debug ones (opening the door to piracy) have also failed.
"The security on the Blu-ray games has never been cracked either. All bets are off now if hackers have access to the system right from the moment it boots."
The hack could allow users to run alternative operating systems on the PlayStation 3, as well as play PlayStation 2 software and pirated games.
"I'm not going to personally have anything to do with that," said Hotz. "To tell you the truth, I've never really played a PS3. I have one game, but I've never really played it."
Sony said that it was "investigating the report and will clarify the situation once we have more information."
Hotz unlocked the iPhone when was he was 17, opening it up more than one network, and posted details online for others to take advantage of.
http://www.gamesindustry.biz/article...e-within-weeks
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January 26th, 2010, 20:34 Posted By: wraggster
"Who said we are lost again in this lonely world?" That's the first line of the somewhat hokey but infectious theme song to Phantasy Star Universe. When the song was written, that was a rhetorical question, but now it's been answered: Sega says you're lost in this lonely world. At least, that's the message the publisher is sending the remaining players of the PS2 and PC versions, whose servers will be shut down soon.
Following the January 29 "Maximum Attack G+" event, Sega will convert everyone's account to a free account, and allow the players to enjoy what time they can before the servers shut off on March 31. This won't affect the Xbox 360 version in any way other than the flood of refugees from other platforms.
It may not be much of a flood, however: GM Edward@Sega said that the shutdown is taking place because "[t]he population is simply too low for us to be able to continue to support this platform."
http://www.joystiq.com/2010/01/26/pc...sing-march-31/
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January 26th, 2010, 20:39 Posted By: wraggster
New special offer from Play Asia:
Set in the near future, the Battlefield: Bad Company single-player campaign drops gamers into a dramatic Eurasian conflict. As part of a squad of four soldiers, players risk it all to go AWOL on a personal quest, fighting their own war within the war.
The Battlefield: Bad Company cinematic single-player experience captures the freedom and intensity of the franchise’s legendary multiplayer sandbox gameplay in a dynamic world where nearly everything is destructible.
Gamers have total freedom to be daring and innovative, adapting to and tackling challenges in unexpected “Battlefield-style” ways. Create sniping positions by blowing out a piece of a wall or drive your tank straight through a small house. The ever-changing battlefield forces players, their teammates and enemies to react accordingly.
The game also features a full suite of the franchise’s trademark multiplayer gameplay, supporting 24 players online.
Bad Company and bad location, what more can you ask for in one package. The game is available at an unbeatable bargain price of US$ 14.90 only. Although this is a Korean version, it's completely region free and in English.
http://www.play-asia.com/SOap-23-83-...-2aw-84-n.html
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January 26th, 2010, 22:21 Posted By: wraggster
Newly released today:
The Paewang Revolution is world's first arcade stick that works perfectly with the PS3, Xbox360 and PC game systems without any other device or converter. It works with plug 'n' play base.
The Paewang Revolution has a metal base, precision rugged metal stick and high quality Micro-switches that can withstand the aggressive, fast paced classics like Street Fighter™ and Tekken™.
Armed with the natural arcade button layout, pulling off the high scoring combos and special moves is a breeze. You can enjoy the real arcade feel with all the elements of a solid build, plus ultra responsive iputs.
Paewang Revolution’s secret weapon is its programmable Turbo Rapid Fire. This can be enabled on any one or more of the 8 buttons, at three different speed settings , giving you a firepower advantage that makes all the difference.
http://www.play-asia.com/SOap-23-83-...j-70-3po1.html
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January 26th, 2010, 22:32 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14481.html
Jpcsp is a Sony PSP Emulator in Java by shadow, one of the PCSX2 Coder, for Windows and Linux - Changelog - .
Quote:
r1324
Implemented a basic snapshot system.
r1323
Small logging optimizations in VideoEngine
r1322
Fix for compressed textures when texture_buffer_width < texture_width
r1321
Small improvement in sceUtilityMsgDialogInitStart(): split long messages into several lines to avoid very large pop-ups.
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January 27th, 2010, 00:24 Posted By: wraggster
News from Geohot himself:
First off, this is not a release blog like "On The iPhone". If you are expecting some tool to be released from this blog like blackra1n, stop reading now. If you have a slim and are complaining this hack won't work for you, stop reading now. WE DO NOT CONDONE PIRACY, NOR WILL WE EVER. If you are looking for piracy, stop reading now. If you want to see the direction in which I will take this blog, read the early entries in the iPhone one. Information on this blog is for research purposes only.
That aside, I'll tell you what I have so far. I have added two hypercalls, lv1_peek and lv1_poke. peek reads memory in real space(including all the MMIO), poke writes it. I can also add other arbitrary hypercalls as I see fit.
The hypervisor is complicated, it is written in C++ and is PPC, which I am not that familiar with yet. At first I was trying to add a hypercall to add arbitrary real memory to the LPAR, but it kept crashing(because I can't code), which is really annoying, because I have to wait while Linux reboots.
Some people pointed out that I have not accessed the isolated SPEs. This is true. Although as far as doing anything with the system, it doesn't matter. The PPE can't read the isolated data, but it can kick the isolated SPEs out. Decrypt the PPE binary you need using the intact SPE and save the decrypted version. Kick out the SPE, and patch the decrypted version all you want. And interesting note, by the time you get to OtherOS, all 7 working SPEs are stopped.
Despite this, I am working on the isolated SPEs now(which I can now load), because what I'd really like to do is post decryption keys here so you guys can join the fun.
http://geohotps3.blogspot.com/2010/0...t-it-isnt.html
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January 27th, 2010, 00:28 Posted By: wraggster
More News from Geohot and the release of the PS3 Exploit:
In the interest of openness, I've decided to release the exploit. Hopefully, this will ignite the PS3 scene, and you will organize and figure out how to use this to do practical things, like the iPhone when jailbreaks were first released. I have a life to get back to and can't keep working on this all day and night.
Please document your findings on the psDevWiki. They have been a great resource so far, and with the power this exploit gives, opens tons of new stuff to document. I'd like to see the missing HV calls filled in, nice memory maps, the boot chain better documented, and progress on a 3D GPU driver. And of course, the search for a software exploit.
This is the coveted PS3 exploit, gives full memory access and therefore ring 0 access from OtherOS. Enjoy your hypervisor dumps. This is known to work with version 2.4.2 only, but I imagine it works on all current versions.
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January 27th, 2010, 16:52 Posted By: wraggster
We covered the release of the PS3 Exploit release last night for the PS3 and the Gamesindustry site has posted an article about it:
PlayStation 3 hacker George Hotz has released his exploit for the console, inviting others to expand on and develop his work.
"Hopefully this will ignite the PS3 scene, and you will organise and figure out how to use this to do practical things, like the iPhone when jailbreaks were first released," wrote Hotz on his blog. "I have a life to get back to and can't keep working on this all day and night."
According to Digital Foundry's Richard Leadbetter, writing for Eurogamer.net, "the released hack contains details of the interface Hotz created and sample code for adding complete read/write access to the PS3 via OtherOS/Linux. It also explains how the hardware is used in opening up the system, with Hotz glitching the memory bus to effectively turn a small hole in RAM into one that encompasses the entire system."
Hotz confirmed over the weekend that he had hacked the console, saying that he did it out of curiosity and did not intend to get involved in any games piracy.
"I'm not going to personally have anything to do with that," said Hotz. "To tell you the truth, I've never really played a PS3. I have one game, but I've never really played it."
Although Hotz claims the PS3 has now been hacked, the internal decryption algorithms of the CELL processor are impenetrable and no homebrew code has yet been seen running on the console.
"Hacking is breaking the security of the system, which I have done," said Hotz. "I'm not spending my time writing custom firmware, ISO loaders, and an open SDK. Leave that to somebody else...
"I didn't give up, I'm just not spending all day on it any more. I have other things to do. Just because I don't do something doesn't mean I can't do it. Unlike the iPhone, there isn't a clear definition of hacked (as in unlocked or jailbroken). This is code execution at the highest privilege level."
http://www.gamesindustry.biz/article...station-3-hack
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January 27th, 2010, 17:03 Posted By: wraggster
The Japanese PS3 version of Bayonetta will receive a patch tomorrow enabling hard-drive installs. You'll be able to do the honours through the in-game menu.
SEGA hopes this will shorten the long loading times that PS3 fans have been complaining about.
We're investigating the whereabouts of a European patch.
For Xbox 360 owners, Bayonetta can already be installed to hard-drive using the system's Dashboard options.
http://www.eurogamer.net/articles/ps...install-option
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January 27th, 2010, 21:57 Posted By: wraggster
davidgf has released a new game for the PSP in our PSP Emulation and Homebrew Forum, heres what he says:
Hello everyone!
I'm developing a new homebrew game which is title provisionally Toy Wars.
I'm posting here a bit "demo" which doesn't have any mission or something.
I'd be nice if you own a PSP if you tried the demo and post a report here with your impression, the average framerate and bugs or errors.
People with old fat PSP should have problems because PSP fat have been reported errors in the hardware VPFU registers, but I don't know for sure.
Anyway thanks everyone for reading!
Download at the release thread here --> http://www.dcemu.co.uk/vbulletin/sho...d.php?t=286368
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January 28th, 2010, 01:28 Posted By: wraggster
Here's some encouraging news for those hoping that the PlayStation Motion Controller (pleaseannouncethenamealready!) will give a reason to knock the dust off your old PlayStation Eye. According to a Nikkei report spotted by Andriasang, the device, which pairs with the Eye, will have "around 10 or so games" by year's end, including sports and pet raising titles.
We've been disappointed by the game support for the Eye so far, outside of the ability to construct extensive scrotum-centric LBP sticker libraries. Here's hoping that these promised releases can take all the Eyes sitting on our shelves from novelty to necessity.
http://www.joystiq.com/2010/01/27/re...-10-games-thi/
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January 28th, 2010, 01:33 Posted By: wraggster
God of War II was almost a PS3 game (at least, before it did become a PS3 game). In an interview with Game Informer, Sony Worldwide Studios boss Shuhei Yoshida remembered the internal debate over whether to release God of War II as one of the last big games for PS2 or as a headline title for the PS3 launch. "Many people, including marketing, suggested that maybe it should be moved to PS3," Yoshida recalled. Certainly, God of War II would've bolstered an exclusive launch lineup that was limited to Resistance: Fall of Man and very little else.
"We had a lot of debates about it, actually. I always firmly stood by keeping it on PS2," Yoshida continued, noting that "the end of a platform is when you see really great games, after developers really begin to understand the hardware."
Yoshida's "gamble" paid off, both critically and financially. If God of War II had been a PS3 launch title, more systems would probably have been pushed at launch, but software sales would've undoubtedly suffered compared to the game's success as a PS2 title. Besides, PS3 owners weren't excluded from the action! Back then, PS3s used to have this magical "backwards compatibility" thingy.
http://www.joystiq.com/2010/01/26/go...3-launch-game/
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January 28th, 2010, 02:27 Posted By: wraggster
News via http://streetskaterfu.blogspot.com/2...continues.html
So the PS3 is hacked ? Well that's nothing more than an urban legend.
Altough it's nice to capture all these HV calls and stuff from a plain (not encrypted) lv1 binary, but this will never lead to a hacked PS3.
Let's have a look.
The major security architecture on the PS3 is called the "Secure Processing Vault" and is the most important thing regarding "hacking" the PS3.
There is NO WAY for the PPU or even the HV to gain access to the SPU, which is an application running inside of an isolated SPU.
Well you can kick out the isolated SPU, like geohot mentioned, but this gives you nothing, as ALL the encryption and execution of applications (HDD encryption, app encryption, decryption, executing, signature checking, root key extraction) happens inside the isolated SPU.
To run homebrew on the PS3 you would have to reassemble the whole functionality from the SPU inside a binary running on the PPU.
For this you will need the root key. The root key is stored in hardware (not even close to the things on the iPhone). The root key cannot be extracted by any software or hardware means and is essential to ALL encryption/decryption, executing and checking routines.
The only way to get the root key is inside of an isolated SPU, as it is kick-starting the hardware encryption facility. There is no other way to do that !
Let's just assume that geohot or some other guys are able to break into the local store of the isolated SPE. There they will just find some encrypted binaries.
The key for decryption is encrypted by the root key !
You won't get anywhere without the root key.
Let's assume that someone managed to do all those stuff from the isolated SPU on the PPU and creates a CFW.
There is still a secure booting environment. The first module loaded/bootet is integrity checked by the hardware crypto facility utilizing the root key. So you have also to address this booting stuff. Again, no root key, no booting.
So there's always runtime patching you might ask ? Not possible on the PS3 because the hardware crypto facility is able to check the signatures whenever it wants to. And which part is responsible for this ? Exactly, the isolated SPU.
So if you kick out the isolated SPU the system will not boot/run anymore.
The PS3 is neither an PSP nor an iPhone. It's the most secure system architecture of this time !
The girl behind this stuff, Kanna Shimizu, is not somebody. Messing around with this is not like saying Bruce Schneier is a n00b.
Btw.: forget about all those stories, that certain hackers are or will be employed by SONY. That's nothing more than another urban legend.
@geohot It is OBVIOUS that the HV is PPC. The Cell BE is a PPC architecture, you know ;-) Better read those IBM papers in first place !
- iQD
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January 28th, 2010, 02:28 Posted By: wraggster
News via http://streetskaterfu.blogspot.com/2...ch-take-1.html
I just started to take a look at Folding@Home / Life with Playstation. There are several little details which are pretty interesting.
One thing which got me interested, is that the "game" has more permissions than any other game or application. Normal games do not have access to the root of /dev_hdd0/ but F@H has.
It can read, write and execute which was found out as it creates a folder called /cntlnk/ in /dev_hdd0/. There it caches several music files you play while running the application. This is handled via a SQL Lite Format 3 DB (db1.1.sqlite) in /NPIA00002/USRDIR/data/wlop/.
Another thing is, that F@H/LWP can override the PARAM.SFO. Normally the option window when u press triangle in XMB on a game just reads the data, PARAM.SFO passes to it. But here, the automatic start option is not loaded via the .sfo. It seems it comes from an external XML file in the game directory.
The last I want to write about now is, that older F@H versions were able to control the SPU's partly. For example it was possible to define how many SPU's are used at all.
These are just some points that came up so far. I will keep you updated when there is more!
http://streetskaterfu.blogspot.com/2...ch-take-1.html
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January 28th, 2010, 02:33 Posted By: wraggster
News via http://www.psp-ita.com/
New updates from the coder spike_132000 for his homebrew PSP Installer application that allows you, using a Wi-Fi to download your favorite homebrew directly from PSP without having to resort to using a PC then. This is a bugfix release that fixes a bug for version 3.10.
Changelog v3.11:
Quote:
- Fixed a bug that could occur if the file was not created correctly sourcelist.lua after updating the repo
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January 28th, 2010, 14:22 Posted By: VampDude
It never ends, does it? For quite some time now, Grand Theft Auto: Episodes from Liberty City has been rumored to be gracing the PlayStation 3 at one point or another. The package, which includes The Lost and Damned and The Ballad of Gay Tony, is currently exclusive to Xbox 360.
Retail website simplygames.com has listed Grand Theft Auto: Episodes from Liberty City for PS3. The listing even contains the newly designed PS3 boxart, lending the listing some credibility.
Via: PlayStation Lifestyle
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January 28th, 2010, 14:37 Posted By: VampDude
Capcom Europe has today revealed the final box art design for the forthcoming Super Street Fighter IV. Set for release across Europe on both Xbox 360 and PlayStation 3 on April 30th 2010, as revealed earlier this week, Super Street Fighter IV will improve on it’s predecessor by offering additional characters, backgrounds, gameplay modes and those sorely missed bonus rounds from Street Fighter II.
Street Fighter IV launched in February 2009 to critical acclaim. Electronic Theatre delivered an in-depth review shortly after launch, stating that; “Street Fighter IV is a fantastic rendition of a one much-loved series, and will undoubtedly be a success at retail.” Which, it seems, it most certainly was.
Super Street Fighter IV sees the addition of new characters Cody and Guy from the Final Fight series, and the all-new Juri, as well as the Electronic Theatre Imagereturn of a number of old favourites. Super Street Fighter II’s Deejay and T. Hawk join the line-up, as well as Adon from the very first Street Fighter title, later featured in the Street Fighter Alpha series. In addition to these new characters, a handful of new backgrounds (featured in new screenshots here) and a number of new gameplay modes will be included in the title also, all of which are demonstrated in a trailer, available right here.
Super Street Fighter IV will be available across Europe this coming April, and Electronic Theatre will keep you updated with all the latest details on this and other forthcoming titles from Capcom.
Via: ElectronicTheatre
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January 28th, 2010, 16:34 Posted By: wraggster
Sony will release "around 10 or so" games for its impending motion control device this year, according to reports.
And among the titles that will be released for the motion controller - rumoured to be named Arc - are sports and pet raising games, said a Nikkei report (translated by Andriasang).
Last week, an "extensive line-up" of software was promised by the company, along with a worldwide release of the motion controller in North America, Europe, Japan and the Asian regions.
It also announced that the device's release date had been shifted from spring 2010 to fall - which puts its launch much closer to that of Microsoft's Natal peripheral, due this 'holiday'.
http://www.gamesindustry.biz/article...ion-controller
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January 28th, 2010, 16:37 Posted By: wraggster
Alien Vs Predator senior producer Dave Brickley has told CVG he's keen on the idea of adding motion control support to the gory shooter when Sony and Microsoft's Natal and Sony's PS3 'wand' (aka Arc) arrive later this year.
When asked if AvP might be updated to support motion control similarly to the motion-enabled updates of LittleBigPlanet and Resident Evil 5 on PS3, Brickley replied: "Yeah, it certainly could."
He went on to say he was "excited" by the new tech. "Like any gamer I'm excited about the prospect of adding a new dimension to the medium. The Wii showed it can add something totally different that's not just tacked on," he said.
"What do you think, would people like to actually rip out someone's spine with their bare hands?" asked Brickley.
Check back in the next few days to catch the full interview with Dave Brickley discussing why AvP isn't a "me too" shooter", and the "fundamental issue" with motion control.
http://www.computerandvideogames.com...VG-General-RSS
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January 28th, 2010, 20:48 Posted By: wraggster
Sony has declined to comment on today's reports stating that the company is set to announce a ¥100 billion ($1.1 billion / £690 million) operating profit for the October-December quarter - the first increase in Q3 profit for the company in five years.
According to Nikkei (reported by Reuters), the Sony Computer Entertainment division will also post its first profit in four quarters for the period - a result that would largely be down to buoyant sales of the PlayStation 3 since its price drop, and a decrease in the hardware's manufacturing costs.
However Sony released a statement earlier today in specific regard to the story, stating that it has made no official announcement on its quarterly results.
"Certain media reported today on matters relating to Sony Corporation's upcoming consolidated financial results for the third quarter ended December 31, 2009 and the outlook for the fiscal year ending March 31, 2010," it read.
"Sony has made no announcement in this regard and has no comment. Sony plans to release its consolidated financial results for the third quarter on February 4, 2010."
Nikkei's predictions were even higher than the general market consensus on Sony's results, which estimate profit of ¥74.2 billion.
The Japanese newspaper also cited strong sales of LCD TVs, payroll cuts and consolidation of facilities as helping the business return to the break-even level on an operating basis.
http://www.gamesindustry.biz/article...al-speculation
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January 28th, 2010, 20:51 Posted By: wraggster
With 2010 looking to be a big year in the quest to drive 3D TV sets into consumer’s houses, EA Sports boss Peter Moore has predicted that the sports sector will be the key driving force behind the uptake of the technology in the game sector.
“As James Cameron did with Avatar at the movies, you've got to build games from the ground up with 3D in mind,” the exec told CVG.
“None of the games I've seen so far have been built that way – they've been regular games running in 3D. The real secret sauce will be when somebody says 'I'm going to build this game specifically for a 3D platform’.”
When pressed on whether EA will be pursuing such a strategy, Moore replied:
“I think there's great opportunity for EA to bring sports to life in unbelievably imaginative ways, once we can grasp what 3D means to us.
“This is reminiscent of where we were with HD five or six years ago. It seems like a lifetime ago now, but you'd go to CES and be in awe of HD – and it was sports games that showed up the technology.”
http://www.mcvuk.com/news/37345/Moor...rive-3D-gaming
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January 28th, 2010, 21:09 Posted By: wraggster
Final Fantasy XIII producer Yoshinori Kitase has confirmed downloadable content for the game.
He gave no details on what or when, but told OPM Benelux (via VG247) that "we did prepare a DLC but it will arrive a little later in the West".
Strangely, Kitase was - just a day earlier - reported to have said DLC wasn't being considered for FFXIII at present.
Thankfully, that no longer appears to be the case.
Earlier this month, art director Isamu Kamikokuryou revealed that there had been enough content cut from Final Fantasy XIII to make an entirely new game. An area around hero Lightning's home as well as a secret base for resistence group Nora and a Nautilus Park fairground had been axed to keep the game's size down, we learned.
Whether Square Enix intends some of that content to be reinstated we do not know.
Final Fantasy XIII will be released on 9th March for PS3 and Xbox 360.
http://www.eurogamer.net/articles/ff...get-dlc-kitase
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January 28th, 2010, 21:12 Posted By: wraggster
Sony's released a single-player demo of Uncharted 2: Among Thieves on the PlayStation Store.
This belated sampler hopes to do what a 10/10 score and Game of the Year award from Eurogamer couldn't, and pursuade you to buy this magnificent PS3 game.
Sony's also released the PlayStation Heroes Skin Pack for Uncharted 2, which offers costumes from inFamous, Killzone 2 and Resistance 2.
The first batch of DLC for Assassin's Creed II, The Battle of Forli, is also available today. We'd suggest saving your money, as our freshly-published Battle of Forli review explains.
There's little else besides an Army of Two PSP demo and free car pack for Gran Turismo PSP to get excited about.
PS3 Demos
Uncharted 2: Among Thieves (not in Germany)
PS3 Games
Thexder Neo (free trial, £6.29/€7.99)
Polar Panic (free trial, £7.99/€9.99)
PS3 Game Content
Assassin's Creed II: Sequence 12: Battle of Forli (£3.19/€3.99)
PAIN: Hilde Gunnagrope Pack (£0.79/€0.99)
LittleBigPlanet: Groundhog Day Costume (free)
Guitar Hero 5: Creedence Clearwater Revival Track Pack ("Bad Moon Rising", "Proud Mary", "Travelin' Band") - £4.39/€5.49 (£1.59/€1.99 each)
Rock Band: "Bulls on Parade", "Godzilla", "Hair of the Dog", "Killed by Death 08", "Levitate", "Master of the Universe", "Transmaniacon MC" (£0.99/€1.49 each)
Uncharted 2: PlayStation Heroes Skin Pack (£3.99/€4.99)
PSP Demos
Army of Two: The 40th Day (free)
PSP Games
Mytran Wars (£15.99/€19.99)
MX vs ATV Untamed (£15.99/€19.99)
PSP Game Content
LittleBigPlanet: The Gardens Theme Pack (£2.39/€2.99)
Gran Turismo: Special Vehicles Pack (free)
http://www.eurogamer.net/articles/un...s3-store-today
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January 28th, 2010, 21:13 Posted By: wraggster
SEGA has finally confirmed that it will release AfterBurner Climax on PlayStation Network and Xbox Live Arcade this spring.
AfterBurner Climax revived SEGA's eighties jet-fighting classic for the arcade in 2006, in much the same way as OutRun 2 had done for the evergreen racer. Unlike that game, however, Climax has not yet made its way into the home.
However, an XBLA and PSN conversion was suggested by both common sense and an Australian Ratings Board classification last year. The game was recently confirmed for release in Japan, and an ESRB rating earlier today promted SEGA's US and European arms into confirming the news.
http://www.eurogamer.net/articles/af...xbla-confirmed
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January 28th, 2010, 23:57 Posted By: wraggster
News via http://rdist.root.org/2010/01/27/how...or-was-hacked/
George Hotz, previously known as an iPhone hacker, announced that he hacked the Playstation 3 and then provided exploit details. Various articles have been written about this but none of them appear to have analyzed the actual code. Because of the various conflicting reports, here is some more analysis to help understand the exploit.
The PS3, like the Xbox360, depends on a hypervisor for security enforcement. Unlike the 360, the PS3 allows users to run ordinary Linux if they wish, but it still runs under management by the hypervisor. The hypervisor does not allow the Linux kernel to access various devices, such as the GPU. If a way was found to compromise the hypervisor, direct access to the hardware is possible, and other less privileged code could be monitored and controlled by the attacker.
Hacking the hypervisor is not the only step required to run pirated games. Each game has an encryption key stored in an area of the disc called ROM Mark. The drive firmware reads this key and supplies it to the hypervisor to use to decrypt the game during loading. The hypervisor would need to be subverted to reveal this key for each game. Another approach would be to compromise the Blu-ray drive firmware or skip extracting the keys and just slave the decryption code in order to decrypt each game. After this, any software protection measures in the game would need to be disabled. It is unknown what self-protection measures might be lurking beneath the encryption of a given game. Some authors might trust in the encryption alone, others might implement something like SecuROM.
The hypervisor code runs on both the main CPU (PPE) and one of its seven Cell coprocessors (SPE). The SPE thread seems to be launched in isolation mode, where access to its private code and data memory is blocked, even from the hypervisor. The root hardware keys used to decrypt the bootloader and then hypervisor are present only in the hardware, possibly through the use of eFUSEs. This could also mean that each Cell processor has some unique keys, and decryption does not depend on a single global root key (unlike some articles that claim there is a single, global root key).
George’s hack compromises the hypervisor after booting Linux via the “OtherOS” feature. He has used the exploit to add arbitrary read/write RAM access functions and dump the hypervisor. Access to lv1 is a necessary first step in order to mount other attacks against the drive firmware or games.
His approach is clever and is known as a “glitching attack“. This kind of hardware attack involves sending a carefully-timed voltage pulse in order to cause the hardware to misbehave in some useful way. It has long been used by smart card hackers to unlock cards. Typically, hackers would time the pulse to target a loop termination condition, causing a loop to continue forever and dump contents of the secret ROM to an accessible bus. The clock line is often glitched but some data lines are also a useful target. The pulse timing does not always have to be precise since hardware is designed to tolerate some out-of-spec conditions and the attack can usually be repeated many times until it succeeds.
George connected an FPGA to a single line on his PS3’s memory bus. He programmed the chip with very simple logic: send a 40 ns pulse via the output pin when triggered by a pushbutton. This can be done with a few lines of Verilog. While the length of the pulse is relatively short (but still about 100 memory clock cycles of the PS3), the triggering is extremely imprecise. However, he used software to setup the RAM to give a higher likelihood of success than it would first appear.
His goal was to compromise the hashed page table (HTAB) in order to get read/write access to the main segment, which maps all memory including the hypervisor. The exploit is a Linux kernel module that calls various system calls in the hypervisor dealing with memory management. It allocates, deallocates, and then tries to use the deallocated memory as the HTAB for a virtual segment. If the glitch successfully desynchronizes the hypervisor from the actual state of the RAM, it will allow the attacker to overwrite the active HTAB and thus control access to any memory region. Let’s break this down some more.
The first step is to allocate a buffer. The exploit then requests that the hypervisor create lots of duplicate HTAB mappings pointing to this buffer. Any one of these mappings can be used to read or write to the buffer, which is fine since the kernel owns it. In Unix terms, think of these as multiple file handles to a single temporary file. Any file handle can be closed, but as long as one open file handle remains, the file’s data can still be accessed.
The next step is to deallocate the buffer without first releasing all the mappings to it. This is ok since the hypervisor will go through and destroy each mapping before it returns. Immediately after calling lv1_release_memory(), the exploit prints a message for the user to press the glitching trigger button. Because there are so many HTAB mappings to this buffer, the user has a decent chance of triggering the glitch while the hypervisor is deallocating a mapping. The glitch probably prevents one or more of the hypervisor’s write cycles from hitting memory. These writes were intended to deallocate each mapping, but if they fail, the mapping remains intact.
At this point, the hypervisor has an HTAB with one or more read/write mappings pointing to a buffer it has deallocated. Thus, the kernel no longer owns that buffer and supposedly cannot write to it. However, the kernel still has one or more valid mappings pointing to the buffer and can actually modify its contents. But this is not yet useful since it’s just empty memory.
The exploit then creates a virtual segment and checks to see if the associated HTAB is located in a region spanning the freed buffer’s address. If not, it keeps creating virtual segments until one does. Now, the user has the ability to write directly to this HTAB instead of the hypervisor having exclusive control of it. The exploit writes some HTAB entries that will give it full access to the main segment, which maps all of memory. Once the hypervisor switches to this virtual segment, the attacker now controls all of memory and thus the hypervisor itself. The exploit installs two syscalls that give direct read/write access to any memory address, then returns back to the kernel.
It is quite possible someone will package this attack into a modchip since the glitch, while somewhat narrow, does not need to be very precisely timed. With a microcontroller and a little analog circuitry for the pulse, this could be quite reliable. However, it is more likely that a software bug will be found after reverse-engineering the dumped hypervisor and that is what will be deployed for use by the masses.
Sony appears to have done a great job with the security of the PS3. It all hangs together well, with no obvious weak points. However, the low level access given to guest OS kernels means that any bug in the hypervisor is likely to be accessible to attacker code due to the broad API it offers. One simple fix would be to read back the state of each mapping after changing it. If the write failed for some reason, the hypervisor would see this and halt.
It will be interesting to see how Sony responds with future updates to prevent this kind of attack.
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January 29th, 2010, 00:09 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...0&view_reply=1
A handy plugin that lets us see some important information while running a game (eg the percentage of battery power, current time etc..) Accurately monitor the brightness level, use a timer, save screenshots and more. This release corrects several bugs, was renewed and revised much of the source code.
Then we find the full changelog, the complete list of features of prx with its function keys and a link to download.
Changelog-Note:
Quote:
- Added function "Timer"
- Removed function "Temp"
- Renewed interface
- Fixed some minor bugs
- Revised source code
Controls functions:
- Show percentage of battery charge -> 1X "NOTES".
- Display Time -> 2X "NOTE".
- Show timer -> 3X "NOTE".
- Hide everything -> - / 4X "NOTE".
- Puts the game "pauses" and displays a warning -> battery to 10%.
- Puts the game "on hold", shows a warning and suspend the PSP -> battery to 5%.
- Screenshot -> "screen" + "R".
- Game "pause" -> "screen" + "L" ( "START" to resume).
- Lock / unlock the power button -> "VOL +" + "L".
- Enable / disable Power LED -> "VOL +" + "R".
- Brightness + 10 -> "VOL +" + "UP".
- Brightness - 10 -> "VOL +" + "DOWN".
- Brightness MAX -> "VOL +" + "RIGHT".
- Brightness MIN -> "VOL +" + "LEFT".
Timer:
- Set timer -> "VOL-" & "LTRIGGER"
- Modification time timer -> "UP" / "DOWN"
- Change hours -> minutes -> seconds -> "LEFT" / "RIGHT"
- Exit the timer settings -> "Search"
- Start timer -> "START"
- Stop timer (if there is a timer active) -> "VOL-" & "LTRIGGER"
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January 29th, 2010, 00:18 Posted By: wraggster
News/release from PSPfreak2007
Description :
========
you get 4 dices and have to store them on a 4x4 pitch...
There you have to sort them by color and numbers. All combinations and and scores you'll find in "options"->"help".
By reaching a new level you'll get a joker, which you can place everywhere to get the highest score for the given combination (i know, it's bad explained - try it out and you'll understand, what i mean ).
After completing a game you can upload your score and try to reach a place in the Top 20 scores
(I want to make a bigger highscores-list - but it always don't work with more player scores, sry -.-" )
Changelog
=======
Added an update check while uploading or viewing scores
Added an Easy Installer written in java by qop
Fixed the joker function in field 13 (thx to chucklas for report )
I'll patch the game again in few days - there are 2 more bugs ( thx to chucklas again ;D ) ...sry about that :|
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January 29th, 2010, 00:22 Posted By: wraggster
News/release from DSPSP
Hello,
here the version 0.25 of my multifunctional-homebrew!
With this homebrew you can:
Play Games e.g : Pong,Sonic,Minesweeper,Tic Tac Toe and PSPTunnel!
Rip your UMD to an CSO File,and play this!
Do your math-homework with the calculator or write a short letter with the notepad!
Install Plugins e.g: Gamecategories_v12,Hold,Davees Mac Spoofer,Dayviewer,Ultimate VSH Menue,Mp3 Plugin,CW Cheat and PSPInfo Plugin!
Some other functions are there too but a don´t have much time so i dont tell you =D
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January 29th, 2010, 00:24 Posted By: wraggster
New podcast released:
It’s the battle of the driving games, as this week’s review of F1 2009 from Codemasters is heavily influenced by my ongoing experience with Polyphonic Digitals’ Gran Turismo. Which will take pole position in the battle of the driving games?
Plus why is South Korean Air following in my footsteps four years too late, what are EA going to do in 2010 (see here) and more in the latest slice of the Sony Playstation world in The PSP Show.
http://psp.thepodcastnetwork.com/201...w-113-f1-2009/
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January 29th, 2010, 10:43 Posted By: wraggster
PlatinumGames, developer of Bayonetta and MadWorld, has revealed its next game - Vanquish.
Resident Evil creator Shinji Maki is at the helm. Details such as platforms, dates and even basic gameplay mechanics are scarce.
A trailer video shows a man being decked out in technologically advanced armour and tackling an "enemy" that has destroyed - using an Independence Day-style laser - what appears to be New York City.
Whether this enemy is alien or human we do not know, but they have a strong presence in space and some fancy technology. Interestingly, the high-tech man appears to be watching the footage from a different country - a European country, it looks like.
Eventually he finds himself on-board an enemy vessel, taking on giant walking gunships with what looks like an assault rifle.
http://www.eurogamer.net/articles/pl...veals-vanquish
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January 29th, 2010, 10:47 Posted By: wraggster
As soon as I saw Samsung's BD-C6900 3D Blu-Ray player, I desperately wanted to preorder one—awkward product name aside. $400 just seems like a small price to pay for 3D-induced headaches in my very own living room.
There are plenty of other Samsung products popping up for preorder on Amazon today, such as the BD-C6500 with a price $300 and a boot-time of only 15 seconds—though that player is limited to two dimensions. Like my TV.
http://gizmodo.com/5458995/samsungs-...e-for-preorder
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January 29th, 2010, 17:17 Posted By: wraggster
CoD3r-D has released a new shell for the PSP that replicates the look of the Iphone on the PSP with support for all the latest custom firmwares and bundled with the best of PSP Games, Apps and Emulators for the PSP, heres whats featured:
+5.50 GEN support
+5.03 GEN support
+PSPaint
+Go!Tube
+PSP LİVE Tv
+gpSP
+DSONPSP
+PMPlayer Advance
+CSPSP
+PSPChess
+Bookr
+PSPPDF
+NesterJ
+MasterBoy
+PC Engine
+Daedalus
+Ad-hoc CHAT
+Wi-Fi Transfer
+F1 Dumper & Manager
+Super Mega Drive
+Super Nintendo
Download at the release thread on our PSP Hacking and Development Forum here --> http://www.dcemu.co.uk/vbulletin/sho...d.php?t=287787
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January 29th, 2010, 21:12 Posted By: wraggster
Sony may be trying to force the 3D agenda with first-party PS3 titles and 3DTVs, but EA Sports president Peter Moore will not be following suit in 2010, his studio focusing instead on the new wave of motion-control devices.
Speaking exclusively to GamesIndustry.biz, Moore admitted he was keeping "a very close eye" on "the opportunities for sports" in 3D, but insisted the press and public would see "nothing at all" from the studio this year.
"No, no, no. I have a point of view and that's about as much as we have," said Moore, speaking in London yesterday at a FIFA event. "You've rightly pointed out that, from Howard Stringer down, Sony has made it a strategic imperative for the company. And when Sony does something of that nature then we as a company need to sit up and take notice.
"But believe me there's nothing going on right now that would say I'm ready to demo a 3D sports game. Nothing at all."
However, with motion-control coming to PlayStation 3 and Xbox 360 later this year, Moore revealed EA Sports would be throwing its weight behind both platforms.
He said: "We're getting in sync with Sony's motion controller and Project Natal with what Sony and Microsoft want to do with their publishing partners, so stay tuned for further information on that as we get closer to the date. And as you can imagine, EA being EA we're going to have our core intellectual property represented in some shape of fashion on those platforms.
Yet despite both the PlayStation controller – rumoured to be called Arc – and Project Natal both set to launch later this year, Moore refused to confirm EA Sports would support either launch window.
"Don't know. I do not know when they're launching. Certainly Sony has made no public pronouncement at all, and Microsoft has said 'holiday', which obviously gives fudge room, so stay tuned."
When it was pointed out that Sony had publicly committed to a 2010 release, Moore added: "Well, that helps! I know what their public pronouncements are and I know what we're working towards. We're also going to get in sync with their announcement strategy. If they hit this year then you'll hear something from us about what our plans are."
At yesterday's event, held at Stamford Bridge stadium, home to Chelsea FC, Moore also unveiled FIFA Online, a free-to-play PC title due to go into public beta this summer.
"We need to grow our business in a world where the core boxed goods business is not growing to the level all of us would want," he said. "But what is growing is the world of digital and if there are problems that we're solving with FIFA Online, it's accessibility, it's price, it's time consumption."
http://www.gamesindustry.biz/article...ing-on-with-3d
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January 29th, 2010, 21:54 Posted By: wraggster
Namco Bandai has slapped a 16th April release date on its PS3 and 360 action game, Dead to Rights: Retribution.
That's for Europe. In the US, it'll be available from the preceding Tuesday (13th April) as per usual.
Dead to Rights: Retribution is a revival of the not-that-fondly-remembered series of gritty third-person shooters starring a gruff police officer and his crimefighting dog, Shadow.
North American players get a choice of in-game pre-order bonuses depending on their preferred retailer, including one that features MadWorld-style "noir mode" graphics and dog camouflage, which sounds pretty sweet actually. Here's hoping there'll be something similar in Europe.
http://www.eurogamer.net/articles/de...ribution-dated
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January 30th, 2010, 00:04 Posted By: Shrygue
via Computer and Video Games
Sony has said that you can now download a new pack of motors for the love-it-or-hate-it PSP version of Gran Turismo for free.
"From today on PlayStation Store you can download an exciting pack of motors completely free of charge," Sony said via its blog.
There's no word why it's free but Sony did say it's "Just what's needed to boost the garage you've been working hard on building up since GT-PSP hit the shelves last October." Do you agree or would you rather a better career mode was beamed into the handheld version?
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January 30th, 2010, 00:19 Posted By: Shrygue
via Joystiq
Finnish developer Pixolane expects to make its PS3 debut later this year with its first game, Rust Buccaneers. The PlayStation Network title is an arcade-style shooter featuring modern-day pirates. Just like pirates have done throughout history, though, players will raid cargo and passenger ships, and battle do-gooder patrol boats. The more ships you conquer, the higher your "infamy" becomes, and online leaderboards will keep track of the most notorious pirates on the high servers.
Rust Buccaneers promises both single and multiplayer modes. Not much else is known about the game at the moment, but we'll let you know when more details sail across our pirate radar.
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January 30th, 2010, 00:24 Posted By: Shrygue
via Computer and Video Games
Sony's PS3 'wand' is expected out this autumn (after being delayed from spring), and a report from Nikkei Newspaper in Japan says 10 games will support the device in 2010.
According to the report, titles will range from pet sims to sports, which sounds too much like the catalogue of a certain other console for our liking.
Sony itself has named several games that will get motion support including, as Kotaku notes, Ape Escape, Echochrome, Eccentric Slider, Sing and Draw, Champions of Time, Motion Party, The Shoot, Tower and Under Siege all due this year.
LittleBigPlanet and Resident Evil 5 Alternate Edition have also been shown using the new gadgets, although motion support in the western version of Resi 5 is uncertain.
We'd be happy to see even half of these out here before Christmas.
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January 30th, 2010, 00:27 Posted By: Shrygue
via Develop Online
Codemasters has cancelled work on inXile Entertainment's bank job-themed action game Heist, confirming that it plans to concentrate most of its efforts on internal development.
As reported by CVG, the publisher canned the project as it is apparently committed to 'high quality titles'. Set in San Francisco in 1969, the game was originally slated for a late-2007 release.
A Codemasters spokesperson told CVG: "After a much extended development period, Heist has been terminated as a project and removed from our release schedule."
"Codemasters is focusing its future portfolio on high quality titles that will, in the majority, be developed and produced by our internal studios."
According to CVG, Codemasters has a number of high-profile game announcements confirmed for the coming months.
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January 30th, 2010, 00:56 Posted By: wraggster
Konami's upcoming PSP title Metal Gear Solid: Peace Walker has been delayed over a month.
The game was originally penciled in for March 18 in Japan, but will not be released on April 29. The Western release dates will not be affected: the game will still be released on May 27 in Europe (May 28 in the UK) and on May 25 in the US.
According to Konami, the game has been delayed as additional time is needed to make final modifications so that the title meets consumer satisfaction.
Metal Gear creator Hideo Kojima has previously called Peace Walker a "MGS5 class" game.
http://kotaku.com/5459383/metal-gear...layed-in-japan
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January 30th, 2010, 00:57 Posted By: wraggster
Star Wars: Battlefront III may have been binned, but we've heard from sources that the series lives on, in the form of currently-in-pre-production Battlefront Online.
The game, for the Xbox 360 and PlayStation 3, is currently being worked on by both Lucasarts and Slant Six Games, the studio responsible for SOCOM Confrontation and SOCOM Fire Team Bravo 3.
The title is still in pre-production, so there's no guarantee that we'll ever hear more of it – Battlefront having become somewhat of a cursed property after the recent demise of original developers Pandemic and buy-out of BFIII developers Free Radical – but Lucasarts' insistence on getting a Battlefront game made in spite of all that gives us hope. A...New Hope, even (sorry).
Battlefront Online is, as the name suggests, planned to be online-only, and is tentatively slated to appear in 2011.
Whether this game was the source of that "Battlefront IV" concept art that turned up last year is unknown, but our sources tell us that it is the source of those voice actor rumours from December.
http://kotaku.com/5458570/rumor-soco...lefront-online
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January 30th, 2010, 19:06 Posted By: wraggster
Square Enix's role-playing game Final Fantasy XIII is a PlayStation 3 game (and an Xbox 360 game!). But at one time, the game was running on the PS2.
Early artwork and screens have been published in two new books from Square Enix, giving insight into the game's design process. These test version images pre-date E3 2006, when the game was announced, and thus, are logically running on the PS2.
The art direction is different than that which appeared in the final product, and the character models look to be stand-ins for the test version. The battle user-interface, however, doesn't look that different.
http://kotaku.com/5460183/final-fant...e-ps2/gallery/
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January 30th, 2010, 19:12 Posted By: wraggster
We certainly didn't see this coming. While it may seem strange to doubt the release of another Disgaea game, Disgaea Infinite is not what you might expect. No, it's not a SRPG. It's not even a platformer. Instead, it's a visual novel game -- an interactive story-based adventure, akin to the Phoenix Wright series. According to a press release, this will be NIS America's first visual novel published in America.
Disgaea Infinite promises to keep the same over-the-top humor the franchise is known for. Players will assume the role of a Prinny on the hunt for an assassin trying to take down the demon Laharl. With the power to take over other characters minds and bodies, Prinny will be able to solve this almost-murder mystery. Expect it on PSP this May.
http://www.joystiq.com/2010/01/30/di...ases-this-may/
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January 30th, 2010, 19:17 Posted By: wraggster
Remember the pink haired girl from Gust’s New Year’s card? She’s a character created just for the PSP version of Atelier Judie: Alchemist of Gramnad. Since she has amnesia we don’t know the new character’s name.
Atelier Judie begins with an alchemy accident. After a goof up, Judie is sent 200 years into the future and her goal is to get home. Whether she achieves it or not is up to you since the Atelier games tend to be non-linear. Aside from optimizing the graphics for the PSP’s wider screen, Gust expanded the ever changing Phacta Temple. In the expanded PSP port, this dungeon is twice as big.
Atelier Judie: Alchemist of Gramnad is scheduled for April 8 in Japan. Since we missed out on the original game, Atelier Judie would be a brand new title for North America if NIS America picks it up.
http://www.siliconera.com/2010/01/29...jured-for-psp/
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January 31st, 2010, 00:34 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...7&view_reply=1
The Quake coder has released a new update for Extreme Link, PC application that, in addition to fully manage the content of the memory stick, it offers other features such as USBHOSTFS the NetHostFs a PopConverter and also lets you compress files into ISO CSO . This new release, which brings the program to version 1.6.4021, introduces new features and fixes some bugs.
Changelog:
Quote:
Extreme Link:
- Fixed: Optimized Load time
Extreme Link: Options
- ADDED: Pop-Up Option - Settings
- ADDED: Pop-Up Wave Selecter - Settings
- Added: Tansparency Web form - Opacity
- Fixed: Donation Button URL
Extreme Link: Web
- ADDED: Address Bar
- ADDED: Menu's - View, Tools, Help
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January 31st, 2010, 21:51 Posted By: wraggster
Um, okay? Just days after Apple introduced its exceedingly underwhelming iPad while simultaneously attempting to convince that masses that said product was the portable gaming device they had been waiting their whole lives for, Sony's own hardware marketing honcho has come forward and extolled Cupertino's decision to finally make the gaming leap. In a recent interview, John stated the following:
"Apple's entrance into the portable gaming space has been a net positive for Sony. When people want a deeper, richer console, they start playing on a PSP."
While we can't seem to shake the suspicion that Mr. Koller is drawing links that probably don't exist (at least fully) in reality, research firm NPD does show that sales of the PSP have "nearly tripled since the iPhone went on sale in June 2007." Of course, it's not like the PSP has gained functionality, become the home of more than a few killer titles and spawned a UMD-less sibling since the heydays of '07, but hey -- who are we to question the suit?
http://www.engadget.com/2010/01/31/s...rket-drives-c/
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February 1st, 2010, 00:20 Posted By: wraggster
News/release from DSPSP
Here is my new version of PSPMulti.
Changelog:
-Game Run or Die
-Game Towerdefense
-Paint
-Ad-Hoc Messenger
-2 little Bugs fixt
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February 1st, 2010, 00:23 Posted By: wraggster
News/release from suloku
I've never used any HB sorter app, but today I finally wanted to and I was very happy to find homebrew sorter GUI beta 2 by Valentin which supported game categories plugin and had a nice GUI.
But with a homebrew count of 100 (max is 500 if anyone wonders) sorting categories was a little...everlasting. Also when it came up with an old 1.50 style homebrew it crashed (trying to load the icon from a data.psar file named eboot.pbp I think).
So I thought: "Man, this is screaming a per category sorting and some fixes". Happily open source is our friend, so now that I have the app to my linking, I'm sharing it with the comunity.
Suloku 2010
___________
Beta 3 changelog:
- Support for 1.50 hombrew in folder+folder% style. (__SCE__ naming style already supported)
- Added ability to sort homebrew by category. A new menu appears for selecting category to edit.
- Added option "View all" that works as beta 2, but the category name is displayed like "Category: homebrew".
- If there are no categories, View All is automagically run.
- Added check for eboot.pbp file presence (if no eboot.pbp, the folder won't appear).
- Minor graphic changes (including eboot's icon).
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