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September 1st, 2009, 05:36 Posted By: Art
AVEC GPS V3 (1.50 kernel)
Hi Guys,
Here is the release of AVEC GPS V3 (1.50 kernel) version.
I'm still looking for a company to sponsor me with a PSP-290 GPS accessory so newer
firmware versions can be supported with a live GPS mode.
This one can track your position on the map in real time with any serialy connected
GPS device compatible with the MapThis! program, including Garmin and Hollux brand recievers.
V3 also has a "Find Place by Name" feature that will find any place on the map.
The text entry system for this feature has auto complete like commercial GPS units.
A Windows MP Conversion Tool is included with this release for producing files
of the new MPI type which allow fast searching for real time GPS navigation.
MP files can also be converted with AVEC on the PSP, but the PC program is much faster.
Keep an eye out for updates, and please vote for AVEC in the Neoflash 2009 Coding Competition.
If I win any cash prize, it will be used to purchase the PSP-290 USB GPS so support for it
can be implemented in a future version.
Cheers, Art.
YouTube Real Time Navigation Demo Video:
YouTube Find Place by Name Demo Video:
AVEC GPS V3 Download links (Backup) :
http://www.sendspace.com/file/8ygmsl
http://rapidshare.com/files/27411613...rnel_.zip.html
(having trouble uploading to the forum, so fileshare services will have to do)
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September 1st, 2009, 13:55 Posted By: wraggster
The PS3's newest firmware upgrade, 3.0, is now officially going out to all the consoles in the land.
Go to "System Update" in the XMB to get the update, which replaces the Information Board with an icon-based system called "What's New," plus premium themes, trophy displays, and a status indicator at the top that shows things like number of friends online and messages. Check it out and let us know of anything else you find hidden in the update.
http://gizmodo.com/5349913/playstati...de-is-now-live
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September 1st, 2009, 15:33 Posted By: wraggster
Sony Worldwide Studios president, Shuhei Yoshida, has told GamesIndustry.biz that he's relieved that the corporation finally cut the price of the PlayStation 3 - and that had that not happened it could have had a negative impact on the sales of key titles being released this year.
Yoshida, who succeeded Phil Harrison in the role early last year, agreed that the cut has come at the right time for some of the more mainstream games to be published in the next few months.
"My honest answer is that we're so excited about the products we're working on for release this year, but if there was one thing that could have prevented the success of our titles we felt that would be the price point - so we're relieved to see it finally happen," he explained during an interview at Gamescom this year.
"Games like MAG, or those hardcore games, we have no concerns over. But games like EyePet, or Heavy Rain, or ModNations - they're targeted to grow the audience, and it's crucial to make the hardware more approachable to those consumers."
But while he was quick to applaud the hardware team for their work in reducing the size and cost of the flagship console, he also explained that while the PlayStation is regarded for its chic design, once people have made their purchase they're more concerned about what happens on-screen.
"Well, our hardware design guys will totally talk about design philosophies and differentiation, and all that," he said. "But from a software side, I think once people purchase, the hardware almost falls away from their vision, and all that they see is what's on the TV.
"So it's nicer that it takes up less space - and also less power... it's eco-friendly, so you can be happier about that. But other than that, I like the new design, but as far as the game experience is concerned it'll offer exactly the same functionality."
http://www.gamesindustry.biz/article...ut-is-a-relief
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September 1st, 2009, 15:44 Posted By: wraggster
New from Divineo China
With official Sony Skype Microphone, you can take advantage of your new slimline PSP’s Skype capabilities. With your PSP connected to the internet, you can make ultra-cheap phone calls to friends all over the world using VoIP (Voice over Internet Protocol), the very latest in telephony.
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September 1st, 2009, 15:49 Posted By: wraggster
Newly released today at Superufo.com (who ship worldwide- good for importers)
The fourth generation of hardware released for the PlayStation 3 entertainment platform, the PlayStation 3 120GB system is the next stage in the evolution of Sony's console gaming powerhouse. Loaded with a mix of multimedia features and functions available on earlier PlayStation 3 models, as well as a series of new advancements and refinements, the PlayStation 3 120GB system is destined to push the envelope in the realm of Next-Generation entertainment.
HDMI + Bravia Sync functionality
A new 33% slimmer, 36% lighter PlayStation 3 entertainment system
Includes a Dualshock 3 wireless controller and a built-in 120GB HDD
Built-in Wi-Fi for connectivity anywhere
Free membership and access to all the events
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September 1st, 2009, 15:52 Posted By: wraggster
Newly released today at Superufo.com (who ship worldwide- good for importers)
Official Dual Shock 3 wireless controller
Connects via bluetooth (wireless) or USB (wired)
Lithium Ion rechargeable battery pack built-in
Play & Charge technology: Recharge battery pack when connecting via USB
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September 1st, 2009, 16:17 Posted By: wraggster
Newly released at Superufo.com
Featuring the best variety and biggest rock stars of today combined with classic rock anthems, Guitar Hero 5 cranks it up again for video game rockers. For the first time ever, players can customize the make-up of their band by rocking with any combination of instruments in-game: whether it be two guitars and two drums, or three guitars and a microphone, any combination is possible, allowing players to experience music their own way.
Software compatible with Guitar Hero World Tour peripherals.
Jump in or drop out of gameplay seamlessly, without interrupting their jam session
Play with any in-game instrument combination in any game mode
Features new in-game artists and rock legends
The entire 85 song set list is available from the beginning of the game.
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September 1st, 2009, 16:25 Posted By: wraggster
Newly released today:
track listing
A-Punk - Vampire Weekend
All Along The Watchtower - Bob Dylan
Back Round - Wolfmother
Cigarettes, Wedding Bands - Band Of Horses
Deadbolt - Thrice
Demon(s) - Darkest Hour
Fame - David Bowie
Gamma Ray - Beck
Gratitude - Beastie Boys
Hurts So Good - John Mellencamp
In My Place - Coldplay
L.A. - Elliott Smith
Lonely Is The Night - Billy Squier
Lust For Life (Live) - Iggy Pop
Make It Wit Chu - Queens Of The Stone Age
Runnin' Down A Dream - Tom Petty
Sex On Fire - Kings Of Leon
Six Days A Week - The Bronx
Sneak Out - Rose Hill Drive
Song 2 - Blur
Woman From Tokyo ('99 Remix) - Deep Purple
No One To Depend On (Live) - Santana
Done With Everything, Die For Nothing - Children Of Bodom
Scatterbrain (Live) - Jeff Beck
description
Living room legends will rock any way they want in Guitar Hero® 5.
The entire set list is at your finger tips from the start, featuring genre-defining hits from some of the biggest rock artists and bands of all time, including The Rolling Stones, The White Stripes, Kings of Leon, Tom Petty, Bob Dylan, Johnny Cash, Santana and Vampire Weekend.
You will take complete control as Guitar Hero 5 allows you to personalize and customize how you experience music by being able to play with any in-game instrument combination -- multiple vocalists, guitarists, bassists and drummers, in any game mode.
With the game’s all-new Party Play Mode, getting the band back together has never been easier. You can now jump in or drop out of gameplay seamlessly, without interrupting their jam session. Elevating the Guitar Hero® series to new heights with unmatched social gameplay, an enhanced style, new in-game artists and more rock legends, Guitar Hero 5 features new surprises and challenges that will fire-up long-time fret board fanatics and create a new generation of addicts.
http://www.play-asia.com/SOap-23-83-...j-70-3eq3.html
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September 1st, 2009, 18:01 Posted By: diadan
The Triple Triad Team has released a new update (v0.3) for Triple Triad PSP, porting of Final Fantasy VII's mini-game. The homebrew was totally rewritten in C++.
Here is the changelog:
.:Changelog v0.3:.
- Added Wall rule
- Added Same/Plus-Wall rule
- "Press START" indication at the end of a game
- Game option + languages save by using option menu (saves like commercial game in PSP/SAVEDATA)
- Game language choice with flags and homelanguage [Italian - English]
- Modified loading screen with a black font
- Changed "V" and "X" with "V yes" e "X no" in game
- Added Vertical card flipping
- Help update (with Plus-Wall rule)
.:Features v0.3:.
- Quick Match against CPU
- All rules can be used in game (also Plus-Wall which isn't in original minigame)
- Random cards choice by level
- Available FF8, FF7, FFX and FF DISSIDIA decks
- Original minigame musics
- Italian and English languages
Source: http://www.psp-ita.com/forum/viewtopic.php?t=30567
Download: http://www.psp-ita.com/?module=fileview&file_id=2530
Enjoy
NewsTip from diadan, psp-ita's newser
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September 1st, 2009, 18:22 Posted By: wraggster
The ScummVM Team have released a new version of ScummVM for just about every system ever, firstly heres some info about scummVM:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Now heres a screenshot or two:
Heres todays release news:
Did you hear about our plans for 1.0.0? This is going to be the best ScummVM release ever! And to make it even more remarkable, we decided to put out a Release Candidate, which is awaiting you here.
It is the usual stable and supported release so don't let the name of 'Release Candidate' or 'RC1' throw you off, however we encourage you to test thoroughly. We have a release testing wiki page, which we would like to see turn into a mass of green indicating successful removal of any issues in the titles supported, and thus we need your help, our dear users of ScummVM. It would be really great to test as many games as possible on all variety platforms our project is ported to.
The list of changes which are prepared for you in this release is quite long. The most outstanding ones are:
Added support for Discworld
Added support for Discworld 2 - Missing Presumed ...!?
Added support for Return to Zork
Added support for Leather Goddesses of Phobos 2
Added support for The Manhole
Added support for Rodney's Funscreen
Added support for Cruise for a Corpse
Improved GUI vastly: added quick search, introduced per-game options, improved mass-add dialog
Broken Sword 1 & 2 now run with original cutscenes
Increased The 7th Guest microscope puzzle difficulty to match original
Major improvements to PSP, PS2 and WinCE ports
New port for GP2X Wiz handheld game console.
Finally heres whats new:
1.0.0rc1 (2009-08-31)
New Games:
- Added support for Discworld.
- Added support for Discworld 2 - Missing Presumed ...!?.
- Added support for Return to Zork.
- Added support for Leather Goddesses of Phobos 2.
- Added support for The Manhole.
- Added support for Rodney's Funscreen.
- Added support for Cruise for a Corpse.
General:
- Added experimental AdLib emulator from DOSBox.
- Added quick search to Launcher.
- Improved modern GUI theme look.
- Added per-game GUI options.
- Improved Mass Add dialog.
New Ports:
- Added GP2X Wiz port.
AGI:
- Increased compatibility for Sierra games.
- Implemented all 'unknown' commands.
Beneath a Steel Sky:
- Changed the game speed to match the original game (previously
it ran too fast).
Broken Sword 1:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Added support for the PlayStation version.
Broken Sword 2:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Dropped support for playing cutscene sound without the video.
- Added support for the PlayStation version.
Gob:
- Introduced a new savegame format to fix a fatal flaw of the old one,
breaking compatibility with old savegames made on big-endian systems.
Groovie:
- Increased microscope puzzle difficulty to match original.
KYRA:
- Added support for PC Speaker based music and sound effects.
- Added support for 16 color dithering in Kyrandia PC-9801.
PSP port:
- Added support for sleep mode (suspend/resume).
WinCE port:
- Speed optimized versions of low-res Smartphone and 2x scalers.
- New aspect correction scaler for VGA (or higher) devices.
- Dropped support for MPEG-2 and FLAC.
Download and Give Feedback Via Comments
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September 1st, 2009, 18:24 Posted By: wraggster
The ScummVM Team have released a new version of ScummVM for just about every system ever, firstly heres some info about scummVM:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Now heres a screenshot or two:
Heres todays release news:
Did you hear about our plans for 1.0.0? This is going to be the best ScummVM release ever! And to make it even more remarkable, we decided to put out a Release Candidate, which is awaiting you here.
It is the usual stable and supported release so don't let the name of 'Release Candidate' or 'RC1' throw you off, however we encourage you to test thoroughly. We have a release testing wiki page, which we would like to see turn into a mass of green indicating successful removal of any issues in the titles supported, and thus we need your help, our dear users of ScummVM. It would be really great to test as many games as possible on all variety platforms our project is ported to.
The list of changes which are prepared for you in this release is quite long. The most outstanding ones are:
Added support for Discworld
Added support for Discworld 2 - Missing Presumed ...!?
Added support for Return to Zork
Added support for Leather Goddesses of Phobos 2
Added support for The Manhole
Added support for Rodney's Funscreen
Added support for Cruise for a Corpse
Improved GUI vastly: added quick search, introduced per-game options, improved mass-add dialog
Broken Sword 1 & 2 now run with original cutscenes
Increased The 7th Guest microscope puzzle difficulty to match original
Major improvements to PSP, PS2 and WinCE ports
New port for GP2X Wiz handheld game console.
Finally heres whats new:
1.0.0rc1 (2009-08-31)
New Games:
- Added support for Discworld.
- Added support for Discworld 2 - Missing Presumed ...!?.
- Added support for Return to Zork.
- Added support for Leather Goddesses of Phobos 2.
- Added support for The Manhole.
- Added support for Rodney's Funscreen.
- Added support for Cruise for a Corpse.
General:
- Added experimental AdLib emulator from DOSBox.
- Added quick search to Launcher.
- Improved modern GUI theme look.
- Added per-game GUI options.
- Improved Mass Add dialog.
New Ports:
- Added GP2X Wiz port.
AGI:
- Increased compatibility for Sierra games.
- Implemented all 'unknown' commands.
Beneath a Steel Sky:
- Changed the game speed to match the original game (previously
it ran too fast).
Broken Sword 1:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Added support for the PlayStation version.
Broken Sword 2:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Dropped support for playing cutscene sound without the video.
- Added support for the PlayStation version.
Gob:
- Introduced a new savegame format to fix a fatal flaw of the old one,
breaking compatibility with old savegames made on big-endian systems.
Groovie:
- Increased microscope puzzle difficulty to match original.
KYRA:
- Added support for PC Speaker based music and sound effects.
- Added support for 16 color dithering in Kyrandia PC-9801.
PSP port:
- Added support for sleep mode (suspend/resume).
WinCE port:
- Speed optimized versions of low-res Smartphone and 2x scalers.
- New aspect correction scaler for VGA (or higher) devices.
- Dropped support for MPEG-2 and FLAC.
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September 1st, 2009, 19:40 Posted By: wraggster
News via pspita
wlapsp user of our forum and member of Team SHKDev, releases the first version of PSPInformation, developed homebrew LUA also compatible with the latest Custom Firmware 5.50GEN. The program lets you discover all the information about your PSP including the model of the console, the motherboard which is equipped, battery status and the MAC address.
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September 1st, 2009, 19:46 Posted By: wraggster
The Jpcsp Team have released a new version of their PSP Emulator for windows written in Java, this emulator plays some commcercial games and homebrew.
Heres whats new:
Revision 1151: cb3: save/restore thread status when entering/exiting a callback
Rev1152: Improved Performance for reading VertexInfo: try to use elements directly in
OpenGL without prior conversion (when possible). This should improve the display
performance by a few FPS for 3D applications.
Rev1153: Forgot file
Rev1154: Reverted change done in r1063 as this seems to break a lot of 3D games (e.g.
Skate Park City).
Rev1155: Fixed handling of GU_VERTEX_16BIT in r1152
Rev1156: Fixed handling of GU_VERTEX_8BIT in r1152
Added Debug info to VertexInfo
Rev1157: Fix for "Twisted Metal: Head-On": trying to display VertexInfo with invalid
address
Rev1158: Update callback3 for the Compiler
Rev1161: Added missing display get mode to syscall handler
Rev1162: cb3:
Merged trunk -> callback3 r1139-1151 inclusive.
Fixed problem introduced in r1151. When unblockThread is called on a thread that
is inside a callback it now modifies the backed up status instead of the current
status. Added JR $ra when installing the thread exist handler, note this is still
inactive
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September 1st, 2009, 19:55 Posted By: wraggster
News/release from uPSP_08
Hi everybody!
Today, I release version 2.3 of my homebrew "PSPMoney".
PSPMoney is a homebrew for the PSP which calculates monetary amounts from one currency into another.
Available currencies:
US-Dollar
British Pound
Iraqi Dinar
Euro
Japanese Yen
gold value (oz)
German Mark (historical)
PSPMoney is available in two languages: English and German.
Changelog of v.2.3:
now running under the Phoenix Game Engine (PGE)
new intro screen
updating the exchange rates works now without the browser
bugs fixed
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September 2nd, 2009, 16:19 Posted By: wraggster
You may remember reports of Sony's flashy Aino phone earlier this year which can, among other things, connect to a PS3 via Remote Play, giving you full access to your XMB through its tiny screen. Well, Sony's revealed that the Aino is now just weeks away from release in October, and spewed all the details prospective buyers need to know about the device. ... Remote Play with Aino lets you turn your PS3 on and off, browse and control the XMB and access the internet browser from anywhere in the world. Remote Play also lets you control and access the hard drive's media content on the PS3 using the built-in WiFi or 3G connections via Aino. You can also access the PlayStation Store via Remote Play or chat with friends via the PlayStation Network. It is also possible to buy and download a new game from the Store via Aino so it is ready and waiting for you when you get home
http://games.slashdot.org/story/09/0...ing-in-October
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September 2nd, 2009, 16:34 Posted By: wraggster
New details on the primary audience for the PlayStation Network in the US has revealed that the average user is 28 years old and is likely to be in the "middle- to higher-income range".
That's according to Eric Lempel, director of PSN operations at SCEA, who also told VideoBusiness.com that it's also likely that user has a wife or girlfriend, judging by the top video sales and rentals.
"Right now, [the user base is] primarily male," he said in an interview. "The average age is 28 years old, in usually the middle- to higher-income range. They over-index against those with graduate degrees. But it's expanding.
"What we're finding ever since we've introduced services like the video download service, we're getting more of the household on the PlayStation Network.
"Some of the top rentals and sales on the video side have been content that probably doesn't appeal exactly to that 28-year-old male. It's more those movies that are geared toward women."
The interview also revealed that the service currently had 12.5 million active accounts in the US - a number that the corporation will hope to see jump significantly if the new PlayStation 3 Slim has a strong effect on sales.
http://www.gamesindustry.biz/article...s-28-in-the-us
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September 2nd, 2009, 17:44 Posted By: wraggster
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September 2nd, 2009, 18:26 Posted By: wraggster
Sony may be working to expand the perception of the PS3 as a media powerhouse with half-hearted bundles and new advertising campaigns, but according to SCEA Director of PlayStation Network Operations Eric Lempel, it's already doing quite well in that department. He indicates that 74 percent of all PS3 users have "spent some time" watching Blu-ray movies, with barely a quarter left shunning the machine's high-def creds. Of course, the real question for Sony's sake is how many have gone ahead and purchased some of those fancy discs, a stat that Lempel doesn't share, but regardless we have to think it's time for Sony to stop putting tedious advertisements for Blu-ray players at the beginning of its Blu-ray discs -- we've already got one, you see? It's very nice!
http://www.engadget.com/2009/09/02/7...t-how-many-ha/
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September 2nd, 2009, 18:30 Posted By: wraggster
Sony's got a lot of housekeeping to do before it can quell the infighting long enough to produce a proper PlayStation phone, but the upcoming Aino's PS3 Remote Play features sound like a tentative first step. According to a Q&A posted on the Euro PlayStation blog, the upcoming slider handset will be able to use Remote Play to connect and control a PS3's XMB through the internet, but you won't be able to play PS1 games like you can on the PSP -- you'll be limited to media playback, browsing the PlayStation Store, and chatting on PSN. Yeah, it's kind of a missed opportunity, but at least we can hope future handsets will expand on the capability a little, just like the PSP had remote PS1 game playback added in after the fact. We'll find out when the first Ainos ship in the UK in October.
http://www.engadget.com/2009/09/02/s...-get-detailed/
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September 2nd, 2009, 18:42 Posted By: wraggster
The royal we have updated our PS3. There are little things we've noticed, little things we like, little things we don't. What about you?
Things that stuck out: More sparkly, less smokey. New PS3 logo. No more Spider-Man PLAYSTATION logo when you start up a game. We kind of miss that! It had an awesome jingle chime. We love that jingle chime. It relaxes us.
The interface seems, I dunno, a little more cluttered? There's more emphasis on the PSN store — which is now the default for games, instead of, you know, the game you put in the machine. Putting the PSN Store as the default makes sense only to the PSN Store, not to players. (Can this be turned off or changed?) And then there's that friend's list and background blur. Hello headache town!
One thing we dig: New loading icon with a little clock hand in there. Much better than that pulsating blob in the upper corner! That always used to freak us out.
I'm sure we'll all get used to this, slowly, bit by bit, you and me, together.
http://kotaku.com/5350587/what-do-yo...s3-firmware-30
So What Do You Think Of PS3 Firmware 3.0?
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September 2nd, 2009, 18:43 Posted By: wraggster
Struggling to stay afloat, Take-Two decided to ship Grand Theft Auto: San Andreas with a sex scene in the game and later lied to investors to cover up their decision, according to the suit settled today.
The 2006 suit, which was tentatively settled for $20 million, also alleges that company officers earned more than $18 million in insider trading even as the company's stock plummeted.
"As a result of the disclosures of the Company's true financial condition, its stock ratings have been slashed," the suit, initially filed by John Fenninger who purchased Take-Two common stock, states. "Moreover, the Company is exposed to class action lawsuits and regulatory enforcement actions brought by the Attorney Generals of several states. While the public investors lost over one billion dollars in market capitalization, the Individual Defendants pocketed over $18 million in insider trading proceeds."
Hot Coffee, a bit of hidden sex found behind the apartment doors of the game, was discovered in July 2005 after a modder released a hack for the game that unlocked the previously hidden content.
Earlier today, Take-Two announced that they had reached a settlement in the case, with the company and its insurer paying out more than $20 million.
The nut of the allegations contained in the 34-page suit, is that Take-Two was spending more than it was bringing in and couldn't survive until the next Grand Theft Auto. So, the suit alleges, the company pushed Grand Theft Auto: San Andreas out the door knowing that there was pornographic material in the game because delays would have cost the company too much. If the material was known to be in the, the suit continues, major retailers wouldn't have sold it.
The outcome, according to the suit, was inflated stock prices based on bad or uninformed information from the company and a plunge in stock values when the truth came out.
The suit also alleges that Take-Two lied about the included sex scenes, nicknamed Hot Coffee, when they first came to light, with the company the scenes were "the work of a determined group of hackers who have gone to significant trouble to alter scenes.'"
The suit outlines how the value of Take-Two's stock first rose significantly with the release of the game and then began to plummet as the allegations and suits came to light. The suit connects the two, alleging that the company lied during financial statements to try and cover themselves and later key executives profited from inside information while selling company stock.
It's an interesting read and worth some time if you've been following the Hot Coffee allegations and are interested in a document that ties stock values and company statements to the life-cycle of the controversial sex scene in San Andreas. But do keep in mind that just because the suit was settled, that doesn't mean the contents have been proven or disproven.
http://kotaku.com/5350523/hot-coffee...ancial-turmoil
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September 2nd, 2009, 18:50 Posted By: wraggster
The long rumored PSP phone may still be far away (or never coming, for that matter), but at least Sony Ericsson plans on bringing some of the PSP's functionality to its "Aino" phone. Though the Aino won't feature UMD support (where have we heard that before?), it will allow for Remote Play functionality, essentially granting the phone remote, limited access to a linked PlayStation 3.
Sony Ericsson's Lisa Canning told the Euro PS blog that the first Aino will be arriving "early October in the UK, with the rest of Europe to follow," though no release Stateside has been announced yet. Aside from the missing UMD playback ability, no indication is given whether or not it will support PSP Minis, but unfortunately no games can be played through the Aino's Remote Play functionality. We're still not sure if a PSP phone is ever going to come out -- we are sure, however, that we stopped holding our breath for one a long, long time ago.
http://www.joystiq.com/2009/09/01/so...ut-not-really/
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September 2nd, 2009, 22:42 Posted By: wraggster
Sony has never been much of a friend to hackers, and its infamous rootkit showed what it thought of users. But by omitting the option to install GNU/Linux on its new PS3, it has removed the final reason for the open source world to care about Sony. Unless, of course, you find Google's new distribution alliance with Sony to pre-install Chrome on its PCs exciting in some way
http://games.slashdot.org/story/09/0...nd-Open-Source
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September 2nd, 2009, 22:46 Posted By: wraggster
SCEA has announced yet another addition to its growing lineup of PSP "Entertainment Pack" bundles. The upcoming Gran Turismo pack joins Rock Band Unplugged and Hannah Montana this October by packaging a "Mystic Silver" PSP-3000 with a UMD copy of Gran Turismo, downloadable white Corvette ZR1, 2GB Memory Stick, and vouchers for movie and music downloads from the PlayStation Store and Sony Music Pass.
At $199, the limited edition bundle seems like quite a bargain, especially when you consider how much cheaper it is than a PSP Go. The announcement of yet another PSP-3000 package reaffirms Sony's stance on supporting UMD as a format -- but also places into doubt the viability of ending PSP piracy any time soon.
http://www.joystiq.com/2009/09/02/gr...er-20-for-200/
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September 3rd, 2009, 00:16 Posted By: wraggster
News/release from Walar
Hi,
So this is the homebrew I mentioned not long ago, in the meantime I "just" the loader recoded levels
this is a beta version so there are (probably) a few bugs
The goal is simple, find Suzanne (the monkey's head), and there's this version that 6 levels (that I model myself so do not expect anything special, well otherwise ^ ^)
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September 3rd, 2009, 00:19 Posted By: wraggster
News via pspita
New and probably final update AlphaBase, the bash debug PSP developed by the user of our forum DekraN. In this release, the 2.0, have added six new commands ( 'sub', 'goto', 'ochar', 'print2', 'make' and 'switch') and fixati some bugs. Were also optimized many of the functions already present and was also improved homebrew code. I also remember that AlphaBase is an entirely open-source.
Following the full changelog and the link to download.
Changelog v2.0:
Quote:
- Added the commands 'sub', 'goto', 'ochar', 'print2', 'make' and 'switch';
- Removed the command 'rchar' since it was unified with 'ochar';
- Fixato a bug in the command 'alarm', now check the current system works perfectly;
- Fixato a bug in the command 'imm', which renders the writing of use when not receiving parameters because of the check is necessary.
- Fixato a bug in the Keyboard Commands Helper Danzeff, who slid down controls with little speed;
- Fixato a bug in the command 'unload', which is not allowed to remove from memory a previously uploaded image if it was assigned to the mouse cursor;
- Optimize the battery information in the command 'info';
- Optimize Commands Helper Danzeff the keyboard: If inputLine appear in the command 'calc', press Up or Down display all the math functions available;
- Optimized the command 'unload'. If the mode is Normal, remove from memory all the elements previously loaded, otherwise you will get the word use;
- Optimized the command 'input';
- Optimized all the commands I / O (Input / Output)
- Optimized display system: If you reach the end or the beginning of a string, if the mode is Normal, and if you press the Right or Left, you will be taken automatically to the beginning or end of the string of output;
- Now the separation of complex parameters can also be set by Settings.ini (careful, however, does not apply any control over it);
- Syntax of the language is highly optimized;
- Code optimized;
- Added system Shot: You can change all the information of a user running the previous example to display a line, or printing an image, store it as final parameter in the respective command input (eg 'line', ' imm ') the ID of the previous run.
- The command 'print' has been divided into 'print' and 'print2', respectively, for the first print media system, the second for general print media;
- Added a system for formatting in inputLine Danzeff keyboard (you can change the cursor position to insert new characters in inputLine simply pressing left or right);
- Removed the system qlist, since the file management system is dysfunctional in LUAPlayer HM7 (will not be considered the characters of escape when reading a file from bash);
- Added an event system (useful for those who want to challenge themselves to make individual programs but still directly connected environment AlphaBase);
- Renew the eboot.
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September 3rd, 2009, 00:23 Posted By: wraggster
News via pspita
Dark CF, a user of our forums, released a utility application who often use the HTML. These HtmlEX, a program developed in LUA programming language which generates hex codes for each color, is also reported even constant Internet Explorer 5. Currently only in English, HTMLEx includes about 120 different shades of color codes, a number that could increase with a future update.
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September 3rd, 2009, 00:31 Posted By: wraggster
Preyker has posted an updated release of his Copter game for PSP:
Hey guys
i just wanted to show you my very first homebrew called "PSP Copter" coded in Phoenix Game Engine LUA. Accidently the Copter clone "Scion Copter" was released at the same time, but that must be pure coincidence...
Here's Version 1.5:
Changelog:
- added new heli
- better performance (no more crashes)
- open source
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September 3rd, 2009, 00:49 Posted By: wraggster
News/release from M14_b2
Finally, the Team VGT releases a new application for PSP. It's called VGT Evolution. It's participating in Scenery Beta IHS 2009, so if you want to vote it, we'll be happy.
VGT Evolution was an idea to do something original, and that at the moment wasn't created in PSP Scene. Now you have some images to show you how is VGT Evolution:
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September 3rd, 2009, 16:36 Posted By: wraggster
The Financial Times is reporting that Sony is announcing 3D TVs for late 2010 at the IFA technology trade show in Berlin. It's another glasses-based technology with "active shutter" being employed (the same stuff teased at CES as well as employed on NVIDIA's glasses). Expect to see 3D Bravia television sets, Vaio laptops, PS3s and Blu-ray disc players compatible with this technology
http://hardware.slashdot.org/story/0...s-By-Late-2010
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September 3rd, 2009, 16:42 Posted By: wraggster
Sony Computer Entertainment's president of worldwide studios, Shuhei Yoshida says he thinks the platform holder was "late" in offering "platform-level" online support for the PS3.
Speaking in the latest issue of Edge magazine, which has a big cover feature on the new PS3 Slim, Yoshida said: "I think we were late to offer the platform-level support, to make the online functionality work at that level.
"We made the prior decision that you do not introduce the common centralised network names into every experience, so publishers made their own. That was fine at the start, but as more and more games have online functionality you need a unified approach.
"So Microsoft took that approach in the last generation, and maybe that's where people see the difference when they compare Xbox Live and PSN."
Commenting further on the state of Sony's online offerings, Yoshida said the company's making improvements with the new 3.0 firmware and further centralising the PlayStation Store into the PS3 experience.
On social networking, Yoshida said that SCE "should really continue to look at adding and improving" features on PSN, but didn't rule out looking at integrating existing sites like Facebook. "Something like 300 million people already have accounts on Facebook. Why should we ignore that?"
http://www.computerandvideogames.com...VG-General-RSS
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September 3rd, 2009, 16:50 Posted By: wraggster
A growing thread on the official PlayStation 3 forum alleges the recent hardware firmware upgrade to version 3.00 has spawned a host of controller connection issues for PS3 users. According to the forum, various wireless controllers -- some users specifically naming DualShock3 model CECHZC2H (Ceramic White) -- are unable to connect to the console. When turned on, users claim the controller LEDs for ports 1 and 2 activate, but the controller remains inoperable.
Users attempting to troubleshoot the problem claim that resetting the controller (through the built-in pinhole reset function) and plugging it directly into the console (via USB) do not correct the error, with one user going so far as doing a complete system restore to no avail. The issue, however, appears to be isolated, but is still a concern for a number of gamers.
Update: Overnight, the issue has spawned an interesting development. Users are pointing out that the problem may be isolated to "knock-off" PS3 controllers. Joystiq has contacted Sony for an update to see if XMB 3.00 targets these fakes or if the controller issue is simply a byproduct of the controllers not being able to catch up with the new firmware.
http://www.joystiq.com/2009/09/02/fi...3-controllers/
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September 3rd, 2009, 16:56 Posted By: wraggster
Newly released on worldwide import at SuccessHK
The fourth generation of hardware released for the PlayStation 3 entertainment platform, the PlayStation 3 120GB system is the next stage in the evolution of Sony's console gaming powerhouse. Loaded with a mix of multimedia features and functions available on earlier PlayStation 3 models, as well as a series of new advancements and refinements, the PlayStation 3 120GB system is destined to push the envelope in the realm of Next-Generation entertainment.
HDMI + Bravia Sync functionality
A new 33% slimmer, 36% lighter PlayStation 3 entertainment system
Includes a Dualshock 3 wireless controller and a built-in 120GB HDD
Built-in Wi-Fi for connectivity anywhere
Free membership and access to all the events
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September 3rd, 2009, 16:58 Posted By: wraggster
Newly released on worldwide import at SuccessHK
This VGA cable allows you to view the Wii or PS3 image on the amazingly wide screen of your HDTV, or watch it on your PC monitor comfortably. In this way, the image will be displayed in a more exciting way. This offers you an even more enjoyable gaming experience.
Transfer video from Wii and PS3 consolle to TV and PC
Display image on PC monitor or HDTV
Resolution of output: 480p (640x480) (with Wii)
Resolution of output: 480p/720p/1080i/1080p (with PS3)
Frequency of output: 50/60/75Hz
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September 3rd, 2009, 17:02 Posted By: wraggster
Newly released on worldwide import at SuccessHK
Featuring the best variety and biggest rock stars of today combined with classic rock anthems, Guitar Hero 5 cranks it up again for video game rockers. For the first time ever, players can customize the make-up of their band by rocking with any combination of instruments in-game: whether it be two guitars and two drums, or three guitars and a microphone, any combination is possible, allowing players to experience music their own way.
Software compatible with Guitar Hero World Tour peripherals
Jump in or drop out of gameplay seamlessly, without interrupting their jam session
Play with any in-game instrument combination in any game mode
Features new in-game artists and rock legends
The entire 85 song set list is available from the beginning of the game
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September 3rd, 2009, 19:03 Posted By: wraggster
And so it is. Toshiba, the one-time cheerleader for HD-DVD, has now officially gone to the azure side with the BDX2000 Blu-ray player. It supports BD-Live (Profile 2.0) and REGZA-LINK (HDMI-CEC), outputs 1080p at 24 frames per second, and does Dolby True HD / DTS-HD Master Audio... but really, all that needs to be said here is that it's a Toshiba Blu-ray player. Look for this one-time paradox this November for a penny under $250. As for yesteryear, we think this line from the press release says it best: "This product does not play HD DVD discs." It's at once both sad and poetic that this very well may be the last official line ever uttered in the once-promising format's story.
http://www.engadget.com/2009/09/03/t...r-250-gives-h/
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September 3rd, 2009, 19:09 Posted By: wraggster
Gran Turismo rolls out on October 1st on disc and as a PlayStation Store download. SCEA announced both versions will cost $39.99.
A stand-alone version of Gran Turismo will be available on UMD and as a digital download on the PlayStation Network on October 1 for $39.99 (MSRP).
This is a shift from Sony’s strategy in Japan, which is selling downloadable versions at a discount. Sony began simultaneously releasing PSP games in stores and on the PlayStation Store in Japan last year. Downloadable versions have always been cheaper there, usually around $10 less. Even third party publishers like Irem are following suit with two tier pricing.
Unfortunately, digital releases of new PSP games cost the same as a boxed game in North America. Shin Megami Tensei: Persona from Atlus will be the first digital/retail release here. It will retail $39.99 in stores and on the PlayStation Store. In addition to getting a UMD, the physical copy of Persona also comes with a two disc soundtrack. It’s easy to see who is getting a better deal.
If Sony is really planning a digital push they should offer an incentive for the downloadable version since it can’t be resold. Well, technically Sony is offering an incentive by discounting downloadable versions, but that’s only for Japan.
http://www.siliconera.com/2009/09/03...retail-prices/
Hmm i for one will stick to buying the UMD, aint no way am i paying the same price for a digital version that costs them nothing to produce (case, umd, manual etc)
Who else thinks its a barmy move to sell at the same price ?
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September 3rd, 2009, 23:14 Posted By: wraggster
Speaking to MCV, Microsoft EMEA VP Chris Lewis has proclaimed that Xbox 360's 9-million-plus European install base trumps PS3's recently projected 10-million-and-counting base. How is that possible, you ask? Simple. "We count installed base differently," Lewis explains. Of course!
In fact, Lewis takes the counting contention one step further. "We're confident we are actually around a million units ahead," he claims. While we're fairly certain both parties stick to the traditional "1, 2, 3" ... and so on convention, we suspect Lewis is arguing over just which "European" territories are at stake in this numbers game. SCEE pools its population from Europe, Australiasia and other territories outside of Japan, the rest of Asia and North America. Microsoft EMEA combines figures from Europe, the Middle East and Africa.
Kinda hard to wage a console war when the opposing sides are scurrying about different maps. So then, stalemate?
http://www.joystiq.com/2009/09/03/ps...d-by-murky-bo/
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September 4th, 2009, 00:38 Posted By: wraggster
Well shiver me timbers, those hackers over at Demonhades are claming that BD-Homebrew is alive still on PS3, heres a video:
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September 4th, 2009, 00:41 Posted By: wraggster
News via pspita
Moscas user of our forums, releases a new update for its program GoblinPSP, multipurpose utility that comes to the PC version 2.5.1.0. Goblins PSP will allow you to make backups of data on your memory stick, load and / or delete your backup UMD, and launch programs like RemoteJoy USBIsoloader, upgrade your custom firmware and manage your plugins. In this new release have been fixed some bugs in the program and improve the management of the setup.
Following the full changelog and the link to download.
Changelog v2.5.1.0:
Quote:
- If you are upgrading from a version lower than v2.0.0.0 you must uninstall GoblinPSP
- Fixed BUG
- Fixed language
- Improved management of the Setup implementing the creation of the link on the "Desktop" and the menu "Start-> Programs"
- Disable the Desktop Management link from the Admin
Download Here --> http://www.psp-ita.com/?module=fileview&file_id=2535
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September 4th, 2009, 00:44 Posted By: wraggster
News via pspita
The coder Japanese ClassG updates its useful plugin macrophytes that comes to version 3.0.6. I remember that macrophytes is a prx that lets you store more keys combos and execute them with the push of just one, thus facilitating the execution of special moves such as those found in many fighting games. Furthermore, the plugin allows you to change the sensitivity of analogue and set the autofire for a key. Usual changelog in Japanese does not allow us to know what's new in this release. There therefore remains to prove that this update and check for improvement.
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September 4th, 2009, 00:49 Posted By: wraggster
News via qwikrazor87
Hello everyone,
welcome to my 4th release of my adhoc app, and what might be my final release unless someone can give me a good enough reason or idea of why I should release any more versions, then let me know. here is the change log.
--Added option to enable/disable text glow color
--Added option to change size of text size in messages
--Rearranged the menu a little bit
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September 4th, 2009, 15:58 Posted By: wraggster
Gran Turismo package will differ from US version
Sony has confirmed a new variation of the Gran Turismo PSP Entertainment Pack will be heading to the UK.
The company told CVG: “There will be a GT bundle for the UK but it’s different to the US one.”
The US edition of this bundle was unveiled yesterday, and contains a PSP-3000, Gran Turismo, a memory stick and download vouchers.
MCV has contacted Sony for details on the new bundle’s content and release date.
http://www.mcvuk.com/news/35668/Excl...-heading-to-UK
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September 4th, 2009, 15:59 Posted By: wraggster
Big Brother might have been pronounced dead this year following abysmal ratings, but that hasn't deterred Sony from jumping onto the bandwagon with a reality competition of its own.
The platform holder has announced it is to host its own gaming-focused reality programme called The Tester to be shown on the PlayStation Network later this year.
In it, entrants will go head-to-head in a series of game-themed elimination challenges designed to test "mental toughness, endurance and videogame knowledge", with the winner being awarded a position as a game tester at PlayStation's QA department in San Diego.
To be in with a chance of winning this "dream job", gamers are invited on the US PlayStation blog to complete an online form and submit a short video, with the best being selected to take part in the eight episode series.
This series will be made in conjunction with reality program specialists 51 Minds Entertainment, confirmed Sony, who are credited with inventing the 'celebreality genre' with US programs such as The Surreal Life, Flavor of Love and Rock of Love under its belt.
Scheduled to be distributed through the PlayStation Store this winter, episodes will be purchasable individually or as a whole series with a season pass, and available in high definition.
http://www.eurogamer.net/articles/so...ality-series_2
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September 4th, 2009, 16:49 Posted By: wraggster
So yes, prognosticator of all electronic entertainment Michael Pachter told Gamasutra that he expects Take-Two to release the fifth full Grand Theft Auto game in 2010. It seems far-fetched to us (especially with another GTA IV episode still in the pipeline). But, sadly, Pachter doesn't give us a lot to work with in the piece, so, in the absence of details, we're just going to assume he's right. Journalized.
One thing that's actually hard to argue about from the piece, analysts are overwhelmingly positive about Take-Two in 2010 with a bevy of big titles like BioShock 2, Mafia 2, Red Dead Redemption and several others. Does Take-Two even need a Grand Theft Auto next year?
http://www.joystiq.com/2009/09/03/pa...oming-in-2010/
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September 4th, 2009, 17:01 Posted By: wraggster
I can't wait to feel the motion sickness and intense migraines that I will get from playing Wipeout in a 3D television. According to Sony at IFA2009, a firmware update will bring stereoscopic display support to the PS3 in 2010.
The good news is that you won't need a Sony 3D Bravia to enjoy it. Any 3D TV will work,. Engadget has been playing with it at IFA and they say the experience is great.
http://gizmodo.com/5352605/2010-firm...-all-ps3-games
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September 4th, 2009, 21:15 Posted By: wraggster
"I kind of think of it as the land of bunsen burners and test tubes," Sega West president Mike Hayes recently told IndustryGamers, commenting on the company's experimentation with Microsoft's Project Natal and Sony's motion controller. Hayes claims that while Sega is still getting into the swing, kick and jump of things, it hopes to toss out official announcements in early 2010. "We have our ideas and we know what we want to do, but the technology is pretty new, particularly with Natal, so we've got to get to grips with the technology and see if it can do what we want it [to] do," he said.
Of course, turning your body into a controller is something Sega wanted to do back in the days of the Genesis. With Microsoft and Sony taking care of the hard part, perhaps it's time to bust out all those unused Activator concept games.
http://www.joystiq.com/2009/09/04/se...in-early-2010/
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September 4th, 2009, 21:32 Posted By: wraggster
Aside from the new JournE touch, the other main thrust at IFA's booth is Blu-ray -- at least, one would think. In reality, when we finally found the lone BDX2000, the LCD it was plugged into was off, while numerous DVD players and upscaling tech demos littered the surrounding booth area. Once we got a rep to turn it on for us, the Blu-ray player seemed to work just fine, as should be expected. The new Blu-ray equipped P500, however, wasn't so successful: our colleagues at Engadget Spanish watched an attempted Blu-ray showing on the laptop go awry, and by the time we'd dropped by the booth, any Blu-ray models of the P500 had been pulled from the show floor due to crashiness. In talking with a Toshiba rep, it's clear that the company hasn't abandoned its ideas of internet distribution and other alternatives to the once rival format of Blu-ray. The company is looking into a solution that uses a Blu-ray disc and BD Live to stream internet media to the player, and has packed in decent codec support for playing back media off of the BDX2000's SD card reader. We're sure Toshiba will figure out its P500 woes before the laptop ships to consumers, but there's no lack of interestingness in these first displays of Toshiba's "commitment" to the Blu-ray format.
http://www.engadget.com/2009/09/04/t...elieves-in-ot/
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September 4th, 2009, 21:37 Posted By: wraggster
Rockstar's surprise PSP installment to the formerly DS-only Grand Theft Auto Chinatown Wars made more sense in my hands when I played it late last month at the company's Manhattan HQ. Finally, I can explain why.
Chinatown Wars is the new version of Rockstar's 2009 return to top-down Grand Theft Auto gaming, rebuilt for Sony's handheld. The DS version was the best-reviewed game on Nintendo's portable (Read our GTA: Chinatown Wars DS review to see why).
Rockstar Games presented the PSP game to me as a more ergonomically friendly version of Chinatown Wars. I had played through the DS game happily and comfortably, with my thumbs on the d-pad and buttons and stylus cradled in my left hand, ready to be used at a moment's notice. But some people literally couldn't handle it. They'd have benefited from a third hand or the dexterity to wield their DS stylus with their teeth.
Chinatown Wars PSP, the Rockstar rep showing me the game told me, was engineered to allow players to keep their hands in constant contact with the PSP. No reaching for another control instrument for this game.
I expected that added comfort to come at a cost. I believed that the DS' touchscreen gameplay, which I had found more charming than gimmicky, would not make a successful transition to the PSP.
The PSP has no touch screen, yet Chinatown Wars DS had included a lot of smartly-made touch-screen snippets that zoomed in during typical chaotic GTA action to force momentary concentration on a more focused goal: Flicking change into a toll booth; shocking a heart to keep it alive; smashing the window of a sinking car; rummaging through trash to find a gun.
The folks at Rockstar told me this content was adjusted for the PSP version, not cut. For proof, I asked if I could hotwire one of the game's cars. I moved GTA CW protagonist Huang Lee toward a car and had hm break into it. If this had been the DS game, the lower screen would have switched to a close-up view of the dashboard and a touchscreen challenge would have begun to twist wires or punch in a code to deactivate the alarm system. On the PSP, a small comic-book-panel inset box emerged on the left side of the system's screen, right next to where my thumb was on the analog stick. Rotating arrows showed me which way to turn the stick to unscrew a panel on the dashboard and how to twist two wires together to get the car going. The interface was smooth. My apprehension about converting touch-based challenges to stick-based challenges diminished greatly.
I drove through Liberty City to see the sights. The metropolis is rendered as it was on the DS, still top-down, still with extraordinary detail and vertical depth, just in widescreen with better textures, sharper resolution and improved lighting.
The game's map and missions haven't been changed, the Rockstar rep said. But I found that the game will play a little differently. Interface tweaks enable the player to throw grenades while still maintaining control of their car. The presence of the mini-map on the same screen as the one your character or car is on is also a game-changer. I found Chinatown Wars DS hard to play without the option turned on to render GPS routes as colored lines on the city's roadways. Without it, I could barely tolerate having to glance away from the top DS screen where the action usually was in order to look at the lower screen to view the map. With the PSP's mini-map on the same screen as the action, that aggravation is remedied — though I like the GPS option enough that I'd probably still use it.
Rockstar is adding six radio stations to the PSP game, though sticking to the all-instrumental style of the DS release. New rampage and other variations on Chinatown Wars' side missions have been programmed for the PSP release. The most prominent of the new content may be the addition of video documentary maker Melanie Mallard. I played one of her missions, keeping her alive while Lee raided a drug warehouse. The first game had very few moments of indoor action; this new mission was full of it, playing out almost as a GTA-ized ode to Gauntlet. Mallard hung back with her camera; Huang Lee had to make sure she didn't die.
The iPhone/iPod version of Chinatown Wars wasn't announced yet when Rockstar showed me the PSP iteration, so I don't have details on how its controls and content compare to the DS and PSP games. I also wasn't able to get a clear answer from Rockstar yet about when the PSP version was greenlit. It is attractive enough and has tight enough controls that it doesn't feel like a rushed port, whether it was one or not. What it does feel like is an appropriate modification of an entertaining and content-rich game, a return to GTA's top-down roots that can soon be enjoyed by non-DS owners.
I had expected something a little clumsy with the PSP version of the game. Instead, GTA: Chinatown Wars, at first play, appears and feels to be smooth. The game will be out as a disc or download game for PSP on October 20.
http://kotaku.com/5352678/gta-chinat...-stylus-strain
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September 4th, 2009, 22:33 Posted By: wraggster
Newly released today:
features
Battle as one of many returning Soulcalibur favorites or brand new fighters
Play the new single player game mode developed exclusively for the PSP and evolved versions of classic game modes like Arcade, Vs., and Survival
Blow away your competition using finely tuned and enhanced battle mechanics including Critical Finishes, Soul Crushes and Equipment Destruction
Create your personalized fighter with the most robust character creation tool featured in the Soulcalibur series
Challenge the computer AI or compete against your friends in the Vs. Mode through Ad-Hoc
Improve your basic fighting skills and fine-tune your advanced techniques with over 80 exercise missions or practice in the Training and Survival modes
description
Soulcalibur: Broken Destiny is the latest entry in the Soulcalibur series, the premier weaponsbased one-on-one fighter. Broken Destiny is the series’ first release on the PSP® system and is the first ever portable iteration of Soulcalibur to date. Robust and challenging single-player modes, head-to-head multiplayer and gorgeous visuals make this a must-have for any fighting game fan!
http://www.play-asia.com/SOap-23-83-...j-70-3g07.html
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September 5th, 2009, 11:20 Posted By: wraggster
Hold on before you run out to buy a new TV! You may have seen the report on Engadget stating that, according to a Sony rep, all PS3 games will run in 3-D with a software update next year. We contacted Sony ourselves to learn more about what sounded like a major megaton to let slip at a trade show. Sony told us that the company is "conducting a technological investigation" of whether it's even possible to do that. As for specifics: "there is no plan for the market launch of this at this time."
If you're dying to look at a 3-D game right now, Engadget also captured a video of Wipeout HD being played in 3-D, which you can see above. For some reason, the 3-D effect doesn't come through when viewed in an embedded video recording -- even with the glasses in front of the lens. Sony really needs to work on that.
http://www.joystiq.com/2009/09/04/so...all-ps3-games/
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September 5th, 2009, 11:21 Posted By: wraggster
Players frantically mashing buttons on their unresponsive controllers, wondering why all action in Uncharted has come to a bizarre (albeit visually stunning) standstill, may have become victims of the PlayStation 3's "isolated" Firmware 3.0 issues. Writing on the PlayStation Blog, Sony's Patrick Seybold has assured readers that Sony is aware of the complaints.
"Rest assured that we are looking into the matter and will provide an update here as soon as possible," Seybold wrote. "We apologize for any inconvenience, as it's our mission to deliver the best consumer experience on all PlayStation platforms."
Hang in there, Nate, help is on the way!
http://www.joystiq.com/2009/09/04/so...re-3-0-issues/
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September 5th, 2009, 13:47 Posted By: wraggster
In recent days, a few blogs have picked up on the fact that the battery on Sony's upcoming PSP Go will be sealed into the unit and not be user-replaceable, just as it is on all of Apple's latest portable devices and plenty of other new gadgets. The integrated battery isn't new news. But what caught people's attention was an old quote from John Koller, Sony's director of hardware marketing, which PlayStation Insider recently ripped off from a June Ars Technica article that had Koller explaining that the move to a built-in battery was a least partially designed to thwart pirates.
The PSP Go's embedded battery is a security feature.
(Credit: Levelup.cn)
In case you don't know the history behind PSP piracy, it goes something like this: For the original PSP-1000 and second-generation PSP-2000, Sony had a secret "backdoor" system for resuscitating frozen or "bricked" PSPs. The process involved replacing the common PSP battery with a special one that unlocked the system.
Alas, the secret didn't last long, and hackers developed their own custom battery (the appropriately named Pandora's Battery) and firmware that allowed anyone to run illicit "ripped" versions of UMD games along with home-brew applications and PSOne titles that had been converted to run on the PSP. Those in the home-brew community maintain that they're just interested in fully accessing the products they've purchased and that pirating games isn't what their creative efforts are about. But the offshoot of the whole movement has been a flourishing trade in pirated games.
Nintendo faces similar problems with hacked DS systems, but a quick check of The Pirate Bay Top 100 handheld games reveals that the majority of the illegal downloads on the list are for the PSP. As I write this, more than 2,000 people are illegally downloading Dissidia: Final Fantasy, the top game on the list.
It's also worth noting that a counter on another site says that 81,000 people have already downloaded a recent custom firmware upgrade that will potentially allow modders to play that pirated version of Dissidia. A couple of competing custom firmware upgrades are out there, both of which appear to have been created by European hackers, including the infamous Dark Alex, a Spanish programmer who hasn't been heard from for a while. Some speculate that Sony has somehow neutralized Dark Alex either through legal threats or compensation, but Sony reps tell me that while they're aware of him, they [Sony], "Really have no relationship with him."
Although Sony hasn't said that much publicly about the piracy issue, it's acutely aware that tens of thousands of people--and quite possibly hundreds of thousands--never pay for games. Over the years, it's been trying to stay ahead of hackers with a steady stream of new firmware upgrades and additional security features incorporated into the PSP-3000 and the game discs.
In a response to some questions I submitted to Sony for this article, Koller says that, "Piracy is an industry-wide issue that ultimately is bad for consumers. We're continuing to take proactive steps to address the issue of piracy and to minimize its impact on the PSP, from both a legal and technical perspective. For example, firmware updates enable us to apply security patches and enhance or add new features."
Many, if not most, new PSP releases going forward will require you to install Sony's latest firmware to run the title (the firmware comes on the game's UMD disc). At this juncture, hackers appear to be a step behind Sony, though message-board posters on sites like psp-hacks.com remain confident Sony's security measures will be breached and that the real game begins when Sony releases its 6.0 firmware (Sony hasn't announced a launch date yet).
If there's an irony in all this it's that that the UMD format was supposed to prevent piracy and now Sony is seeing the move toward digital downloads as an opportunity to keep pirates at bay. Although a bit late (many argue that the PSP should have skipped physical media from the get-go), it's the right thing to do. That said, Sony does face some serious challenges in making the transition to a UMD-less platform.
The $250 price tag on the PSP Go is too high (this is fairly self-explanatory, but it's unclear why Sony would bring out a more expensive device unless it was actually being cautious and didn't want to sell as many PSP Gos as it could if it were priced at $179, like the current PSP-3000 is).
It's unclear just how much people are willing to pay for downloadable games. For a UMD PSP title, you're looking at $30-$40, but the top end for a downloadable game is $29.99 max for a AAA title and $19.99 for AA stuff.
Currently, there's no way to trade in digitally downloaded games. As it is, popular PSP titles don't fetch all that much money at Gamestop or Amazon. But they fetch something, and trade-ins are how a lot of people help finance the purchase of new games.
From this perspective, you can see why Sony is racing toward an Apple App store model in which the PlayStation Store is stocked with $2-$10 PSP micro games (PSP Minis) and hopefully some interesting home-brew-style applications that don't cost much either. In the download world, small and cheap is where the money's at and Sony needs to get lots of developers on board to make the PSP an attractive platform.
Koller says that based on Sony's consumer research, there's strong demand among PSP owners for digital content. "That's why we're launching the PSPgo, which specifically invites consumers who prefer digital content to download games legally," he says. "We're offering a full spectrum of games for PSP owners to download, from bite-sized games in the new 'Minis' section on PlayStation Store to full, large-scale experiences like Gran Turismo."
As far as the pirates go, if history is any indicator, Sony probably won't be able to stop hackers from cracking the Go. (Koller was smart enough not to declare it unhackable; he merely said, "The PSP Go is going to make things tougher on the pirates.")
Ultimately, the company's best defense against piracy may be to offer good, affordable sub-$20 games and applications or perhaps even move to a monthly rental/subscription model that allows you to check out titles for 30 days, with an option to buy at the end. To get to where it wants to go, Sony not only needs to stay one step ahead of the hackers, but it needs to stay one step ahead of the competition. Occasionally, that requires thinking differently.
Comments?
http://reviews.cnet.com/8301-18438_7-10322087-82.html
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September 5th, 2009, 14:57 Posted By: wraggster
Yoshihro a coder here at DCEmu has released a new version of the Nintendo DS Emulator for the PSP, heres whats new:
- Removed vertical screen mode, you can now choose which screen is displayed on the screen.
- Significantly improved the speed, many more titles are playable.
- Fixati the freeze caused by the games of the PSP NDS
- Support for other languages is now working
- Added support OJ
- Added the source code package
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September 5th, 2009, 15:03 Posted By: wraggster
News via pspita
The coder Mexican Migueliziosop Releases Update to PSPCleaner, which brings me to the version 1.5. For those unfamiliar with the program, PSPCleaner is a simple homebrew that allows you to safely delete some files present on both the Memory Stick (pictures, themes, music) that on Flash 1 (Internet history, cookies, cache).
In track you will find the changelog of this release and follow the link to download.
Changelog v1.5:
Quote:
- Fixato a bug with the ad-hoc mode PSP
- Fixato a bug related to cookies
- Fixato a bug with Flash1
- Improved the stability of the program
- It 'possible to delete the dump nand obtained with Recovery Flasher
- E 'can erase video PSPTube
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September 5th, 2009, 15:05 Posted By: wraggster
News via PSPita
The coder Japanese ClassG updates its useful plugin macrophytes that comes to version 3.0.6. I remember that macrophytes is a prx that lets you store more keys combos and execute them with the push of just one, thus facilitating the execution of special moves such as those found in many fighting games. Furthermore, the plugin allows you to change the sensitivity of analogue and set the autofire for a key. Usual changelog in Japanese does not allow us to know what's new in this release. There therefore remains to prove that this update and check for improvement.
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September 5th, 2009, 15:11 Posted By: wraggster
News via PSPita
Moscas user of PSP-Ita forums, releases a new update for its program GoblinPSP, multipurpose utility that comes to the PC version 2.5.1.0. Goblins PSP will allow you to make backups of data on your memory stick, load and / or delete your backup UMD, and launch programs like RemoteJoy USBIsoloader, upgrade your custom firmware and manage your plugins. In this new release have been fixed some bugs in the program and improve the management of the setup.
Following the full changelog and the link to download.
Changelog v2.5.1.2:
Quote:
- If you are upgrading from a version lower than v2.0.0.0 you must uninstall GoblinPSP
- Fixed BUG
- Fixed language
- Improved management of the Setup implementing the creation of the link on the "Desktop" and the menu "Start-> Programs"
- Disable the Desktop Management link from the Admin
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September 5th, 2009, 15:24 Posted By: wraggster
The releases keep on coming and the Jpcsp team have released a new version of their java written PSP Emulator for Windows that supports Commercial and homebrew releases, heres whats new:
added support for reading version from optional file jpcsp/title.txt, prints in
log after loading something.
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September 5th, 2009, 15:36 Posted By: wraggster
NickyP has posted a new bor mod for the PSP, heres the release details:
Original "Dragons of Rage" mod was made by Kingherb; he has given me permission to edit it.
You know the drill; read the readme.txt for more information for gameplay and installation etc. Also, take a peek through changelist.txt to see what changes were made from the original, outdated game. PSP version is included.
Have fun!
Download Here
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September 5th, 2009, 19:35 Posted By: wraggster
News via scenebeta
This is one of those things that can not miss on your psp, as with this handy plugin can classify all our games, homebrew, applications and isos in subfolders for this way to find what you need in an easy and simple.
Author: BubbleTune
Tutorial THROUGH plugins implementing the stick on custom firmware. (Recommended reading)
Custom Works in the following firmwares:
5.00 M33.
5.02 GEN.
5.50 GEN-A / B.
5.50 MHU.
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September 5th, 2009, 19:41 Posted By: wraggster
News via scenebeta
Crystal Sky is the name of Crystal Vista version that comes in first for the annual contest Scenery Beta 2009. Crystal Sky Crystal Vista differs by its graphics and sounds completely different and free of copyright. Although graphically has made a major change in the bottom line remains the same, one of the best simulators of an operating system for PCs. If you're curious please feel free to try. And do not forget to vote! The success of this Homebrew depends only on you.
Author: Arber.
"Crystal Sky, a chain of free items, free as birds of heaven"
What is Crystal Sky? What are the differences with other versions developed by Arber?
Crystal Sky is a special version of Crystal Vista designed exclusively for the contest Scenery Beta 2009. In this version we can enjoy Crystal Vista but changed graphics and sounds, free of copyright. Crystal Sky has obtained a very simple but nice design making it easy to use while we are not familiar with. The differences between Crystal Sky Crystal and other Vista editions is plain and simple facial change, being in the bottom two versions the same.
The operation is identical to Crystal Sky Crystal Vista Portable, being so graphic changes the only difference between them. If you have questions about installing or using Crystal Sky please visit the tutorial for installation and use (the graphics used in the tuorial may vary with the version of your shell).
Why Crystal Sky has changed graphically?
Crystal Sky's version was designed from the beginning to compete in the contest Scenery Beta 2009. In order to participate and not disregard the rules of the contest has been necessary to change total figure. The graphics that uses Crystal Sky are completely free of Copyright.
Is this the final design of all versions of Crystal Vista?
Not at all. These graphics will be used only in the version of Crystal Sky. If you want to have the graphics of Windows Vista, simply download the Crystal Vista Portable version from here.
010909CS Version:
In this version there will be some minor changes compared to the version of Crystal Vista Portable. Some features may not be available but may be activated by accessing the web from Crystal Vista Portable PSP. Among the improvements we found in this version in comparison with 250809CVP are:
Possibility of accessing the official website of Crystal Vista (PSP version) from the Help Center.
Ability to change the wallpaper. There are 5 available funds in addition to the transparent.
Possibility to use Notepad (PSP NOTES) acting as stated above.
Total graphic changes.
Unable to execute. Iso and. Cso in order not to disregard the rules of the Scenery Beta 2009
External applications disabled. (Can be activated
accessing the official Web site and downloading the Vista Glass
file in the applications section).
Download Here --> http://psp.scenebeta.com/noticia/cristal-sky
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September 5th, 2009, 19:59 Posted By: wraggster
News via scenebeta
We get a browser over to our PSP's, which will allow inter alia, enable the usb, explore our memory stick, copy and paste files, cut and paste and play music files and run lua files. It is programmed in LUA. The 2.0 version running eboot and displays text and participates in the Scenery Beta 2009.
Author: adrian-SAYA (coder of this community).
Description:
This is a file browser, with which we can, connect by usb from the flashes, to view pictures and play music. It is a comprehensive browser, the tool that must be present in the PSP one.
Features:
Plays music files in various formats (WARNING, since it differs in two different versions for compatibility issues, one that plays MP3 and other reproducing the others).
View images in different formats.
Explore our Memory stick.
Connected via USB from your computer and explore our MS or any of the flashes.
Copy / Paste, Cut / Paste, Rename, Delete Files.
View Lua files.
Controls:
Digital Pad: to mark a file or folder.
Square: options for a file or folder.
X: Run the file, accept the menu functions.
Circle: leave any menu options.
Select: USB display menu.
R Trigger + Circle: music stop.
Improvements v2.0:
Added multiple languages: Spanish, English and French.
Added order of folder and files.
Ability to change the CPU speed.
Multiselect files.
Ability to create music playlists.
Automatic centering image.
Continuous music playback.
Added display of text in different formats (txt, lua, hmt, mht, html, cpp).
Added option to forfeit and viewing lua.
Ability to see the icon of a EBOOT.PBP and run it.
Option to select quickly accessible Favorites folder.
During copying of files, added warning existing file.
Added interpreter errors.
Added information bar with the level of the CPU time and battery.
Added effects in the text.
Added progress bar in the music.
Fixed various bugs.
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September 5th, 2009, 20:02 Posted By: wraggster
News via scenebeta
His is a classic among the classics that is Pacman, that could almost be considered the father of video games. It's been many years since its creation, but still has thousands of followers. And one of them is joserc87, which brings us this game created from scratch by which resembles the original impressively: sprites, scenes, sounds ... all care to the finest detail to make us feel like a recreation of the old days: 1980. It is presented to Scenery Beta 2009 in the section out of competition.
Author, joserc87.
There is little explanation of this classic among classics. Those who already know him will enjoy as much or more than ever, and those not (if it is possible that someone does not know Pacman) not lose the opportunity to put in command of the pacman.
The author says that he has left a record high for piquemos us and try to overcome it.
Controls
Directional pad - Movement of pacman.
START - Pause.
SELECT - Exit.
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September 5th, 2009, 20:06 Posted By: wraggster
News via scenebeta
Another game for more "sabiondos. We will answer a series of 10 simple questions in sequence. This Homebrew, by their state of development, is presented to the Scenery Beta 2009 in the section out of competition.
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September 5th, 2009, 20:08 Posted By: wraggster
News via scenebeta
The quizzes are all a trivial type entertainment with the ease that we have to take on its concept, over the subject matter is adapted to one of our most passionate hobbies, video games, to enjoy the moments can be great. This new entry to the Scenery Beta 2009, in the section out of competition, promises to give us great moments of fun.
Author: Pakoh.
Well, I said a programmed ciudadisimo Lua homebrew is at hand, with plenty of questions and game modes, good ambience thanks to the melody and diquier options to maximize the times in which we are playing with the creation of the coder.
These are the most important characteristics provided by the developer:
70 questions
4 Test Individual
3 game modes: Time Attack, Database, Expert in one.
3 types of questions: plain text, graphics and sound.
In all modes except in TimeAttack, you can choose the desired time for departure.
Random background tunes are two melodies, by Manuel Mora: Manuelmora.es
Statistics in percentage and function of questions answered.
2 players on the same psp.
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September 5th, 2009, 20:12 Posted By: wraggster
News via Scenebeta
One more nomination for the Scenery Beta 2009. PSPUtilities we can hide folders, create all necessary on the Memory Stick, try the buttons on the console, battery pandorizar ... and the author does not rule out future improvements.
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September 5th, 2009, 20:16 Posted By: wraggster
News via Scenebeta
Once again we bring one of the many entries we are receiving in the mail to participate in the Scenery Beta 2009, this time it's something special for our PSPs because it is a web browser optimized for entry into the group websites Scenebeta . With this contribution you can be with us wherever and whenever you want.
Author: trom_us
It's kind of browser on this occasion, due to its complexity and time it has taken me, I've modified to sail only in the pages of scenebeta. I hope to include the method of unloading and obviously the logon. This echo in Lua, and like most of the downloads are in RAR format, added the external option decompress in the desired location, which most often will be in psp / game, but obviously not a file for psp, then it will be necessary to unpack it on the psp, well you can navigate through the pages of NDS, Wii and PC, and download those files there.
If you want to go straight to the point, you can use the mode
lists, which shows you the lists of all sorted Archis
as shown on the page. as an example of scenerybeta2009.
The pages are the same scenebeta.com are not modified in any other server, or published lists are loaded, so that what you see is what you get.
Can easily browse the news and download the files. and if you download a psp game or application, you can uncompress it using the corresponding functions as in the menu., but be careful, this restart your browser. Although I recommend that you unpack not live in the psp.
It may be somewhat slow about loading speed, but you may surf the web without problems of any kind. Our most sincere thanks to the coder to create this specific homebrew dedicated to our group.
Controls
Move with the arrow up, arrow down.
Dar click with with X, but here is a failure but you've updated, Precionar any key + X to click. example L + X.
Right: to go to the bottom of the page.
Left: to go to the top of the page.
L + UP ARROW, or L + down: to move from page to page.
Start to leave, or give the main page click on exit to the XMB.
If you move the mouse upwards, you will come a menu.
Triangle, takes a snapshot of the current screen.
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September 5th, 2009, 20:19 Posted By: wraggster
News via Scenebeta
New entry to our Scenery Beta 2009 and again a contribution of high quality as we are accustomed in this great community, a very complete shell (no more to do the tutorial assistant in the news, thanks to the author) has all the pint of becoming another of our private indispensable Memory Stick. Destactables Functions: savedata download from the PSP itself, able to return to the shell to exit with HOME from any submenu and multimedia capabilities.
Author: Geniux
Have you ever dreamed of having a XMB developed by and for the scene that suits all our needs?, Then cease to dream because we present in this community exclusively for homebrew Geniux developed by simulating to perfection the Sony's XMB menu . Among its salient features are the ability to return to the shell after running a homebrew, the UMD, Internet browser, the UMD ... without having to exit to the XMB, also has a "small" utility, which will allow us GNX Store download (inter alia) savedata of our games, which will delight all those who (like me) want to have all levels of their game because they have completed upgrading the firmware disabled (or because we enjoy ourselves too lazy) . At the moment only available around 100 saves with its various regions are available, but this figure will increase over a week.
Features
The homebrew menu has a very similar function and aesthetics to the XMB so it is very easy and familiar management. The purpose of using a menu such lies in order to access the content with greater ease and fluidity, without having to remember complicated key combinations or worry about the size of the icons when you change the subject.
The GNX has the features of the XMB functions which we discuss in their ranks:
Settings
Network Update: This option will allow us to have the GNX always updated to the latest version of the system without using the computer or use decompressors all from a single click.
USB connection: What sets this option which has the psp "series" is that we can move freely through the shell while copying files to the Memory Stick. It also has the option to change the device to UMD, with the push of square appear at the right of the display a context menu very similar to the XMB where we can change Divide choosing from Memory Stick or UMD .*
* Not included the ability to access the internal memory (flash0, flash1 ...) via USB, in order to prevent a user accidentally install or remove files from the flash, thereby causing Brick.
System Information: This allows us to see clearly and quickly all the information related to the temperature of the battery, or the number of hours remaining and more.
System Settings: Trying to keep the style Sony menu, setup menu keeps that idea, letting you configure your shell and see Software information GNX. It should be noted that in order to access the context menu to change the settings, you need to press square, thus avoiding unwanted change options.
Adjustments of items: Here we can change the theme of the shell very easily and without cumbersome processes copy (or move) files, just select the desired theme and this will be installed at the time. * The creation of the themes is very simple, only we put the new icons in the folder "Icons" with the same name as the folder "Default". Being able to post new items so others enjoy them.
Photo:
From here we can access our collection of images found on the route PSP / PHOTO, where we can move from one to another with ease using the triggers R and L. (When we are viewing an image)
The image editor is not available in this version of the program, but it is noteworthy that this function is in its final phase of development, which will not be added to the shell until it is fully optimized, so will be available in the next version.
Audio:
-The player supports various formats such as ogg, mp3 uni among many others. It is noteworthy that the mp3 player has a playback system similar to that of Sony, based in EQs that the user can change the one you like more with great comfort while playing mp3's. We also have the option of saving energy, which reduce the CPU speed to increase battery life. It also has the ability to visualize data such as artist, album and more. And all from the comfort that it provides a menu of options is activated by pressing square. We may also minimize our playback at any time by pressing Select, to move freely through the Shell and return to the player at the push start. This is very useful for music lie chatting with your friends using Ad hoc eg.
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September 5th, 2009, 20:22 Posted By: wraggster
News via scenebeta
With this new game we have gotten many tickets to Scenery Beta 2009, with efforts like the one made by the developer is applied as is enjoyed homebrew: a lovely game of reflexes, in which the planet Echeri must dodge asteroids. We especially liked the animation of the planet as we move fun.
Author: fco_otaku.
The game is in an early version, so we are several points to improve, but that does not qualify for a good time playing with our PSPs, the mechanism is very simple, we will have to dodge the meteors that appear on screen our character, which is none other than the planet Echeri, which names the game, always trying to get our power not to ever get off the zero points, complicating all this is going slowly as we go forward as meteorites iran level each time pass faster and closer to us, difficult as possible for the game not achieve our goal.
This homebrew has yet to polish some aspects, including music, collisions and some other bug, though none of this tarnishes the good work of the coder with this contribution.
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September 5th, 2009, 21:00 Posted By: wraggster
News via scenebeta
Then come to our community of homebrew another game that is presented to the Scenery Beta 2009 (of course this year our competition is having a very good acceptance), this time it's an action game in which we must look at where we stand if not want to end up dying in a heartbeat.
Author: catadevelop
The first is that we're dealing with an early version of what may become a major homebrew, the idea is good, aerial view, oppressive atmosphere (comes in handy for dive into the pressure to be dealing with zombies).
This is a mapping forward by eliminating zombies labyrinthine that cross our way to find the key and exit the scene, simple and easy to understand, though not so easy to play, since the stage will disappear when we proceed , which will continually bewildered at all times and difficult to end our mission ... if to this we add a high difficulty we find a game suitable only for true gamers.
Controls
Pad: Displacement.
Triangle button: Money above.
Circle Button: Giro right.
X button: Money Down.
Square Button: Money Left.
A: Shoot.
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September 5th, 2009, 21:12 Posted By: wraggster
News via scenebeta
Asteroid remember those classics, they manage a spaceship? For this title, navesound, you will remember these games for sure. The argument is a ship that must recover a shipment so that humanity can again hear the sounds. This game presents, scoop, the Scenery Beta 2009.
Author: kiketoreador
Features:
This is a game ships, in which we pick up the different squares that they appear to us (red, green and blue, each will provide ammunition, armor, etc). The game presents a very accomplished graphic design and many levels ... Come on, that this game will not aburriréis. In each screen we get different objectives.
The values of the various pieces are:
Blue: if passed, -5 of life, whether cojes, -10 life.
Reds: If life cojes +3.
Green: If cojes +8 antiradiactivo (ammunition).
Controls:
X: On the main menu, access, and in the game, shoot (shoot worth a antirradiactivo)
Digital Pad: move the ship around the screen.
Analog stick: move the ship around the screen.
Triangle: enter the pause menu, where we'll resume the game, restart or exit.
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September 5th, 2009, 22:04 Posted By: wraggster
News via scenebeta
Another entry for more scenerybeta 2009, and a very original indeed. In this game work in a toy factory, and we will bring those responsible for quality control of these. We will have to withdraw from the band's defective or dangerous toys.
Author: Pakoh.
Description
Well as the header says, in this original game that we'll be the quality control in the manufacture of toys, we'll see a conveyor belt in front of us where they will go past the toys, we should consider removing those who are dangerous or are damaged.
Features
7 toys, including defective, dangerous and correct.
Infinite levels until they lose.
Released GPL code.
Controls
Painting: Remove toy defective (damaged).
X: Remove dangerous toy
Start: Pause.
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September 5th, 2009, 22:07 Posted By: wraggster
News via scenebeta
Some say that information is power, then I can assure you that this application, we Provera almost absolute power over our PSP's, because thanks to it will be very well informed of what's happening with our bold and promises improvements in future versions. V3 version is submitted to the Scenery Beta 2009 at first.
Author: Ðαrk_Ðrαgøn-βlαck.
Description:
This is an application, which will show the most important of our PSP's from the model, version, free space on the MS, to the remaining battery time, besides featuring superb graphics and intuitive to use.
Controls:
X: Select.
Or: Back.
Pad: Move from the menu.
All PSP v3 Enhancements Info
As you can see, there are many improvements in the homebrew.
Improvements in the graphical environment.
Eboot redesigned.
Added function that tells us information of the buttons.
Possible exit to the XMB from within the application.
The application tells us the level of brightness of the screen we have.
The application tells us the level of volume we have.
Information on the remaining amount of ram.
Information on the power supply.
Credits redesigned.
Fixed bug voltage.
Change the font type.
Several changes.
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September 5th, 2009, 22:10 Posted By: wraggster
News via Scenebeta
Magical worlds, action, fighting ... this is what we find in this game, RPG DEMO, which is presented to the Scenery Beta 2009. Some graphics and control system retro, reminiscent of RPGs for the Nintendo ... Although this is a demo version in development, is perfectly playable, and allow us to taste what we can offer in the future this Homebrew.
Author: Xteaph-N
As is well known by all, RPGs are perhaps the most tedious Homebrew schedule, not only because of technical complications, if not by our imagination and time it takes to create a story and atmosphere with personal sites and, not forgetting the dialogues. DEMO RPG development is well under way, hopefully the author do not quit.
Features:
Retro graphics.
Controls similar to the RPGs of old nintendo.
Fights in shifts.
Ability to run both physical and magical attacks.
Ability to interact with different NPC `s.
Controls:
As I mentioned before, the controls are similar to those of the old RPGs from Nintendo:
Digital Pad: we move around the stage.
X: Cancel
Circle: Accept or talk to an NPC (provided we are close to him or about him)
Triangle: Open the inventory menu.
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September 5th, 2009, 22:14 Posted By: wraggster
News via Scenebeta
Remember that first game, PONG, the source of virtually all the world of videogames? The coder A-Einstein, we present at first for the Scenery Beta 2009 a review with interesting improvements. Want to know what? Keep reading.
Author: A-Einstein
Features:
To be a clone of the legendary and very well-known PONG, has considerable potential (the author still has not implemented many improvements, but the future promises included). Some features are:
Play against the CPU (not yet implemented)
Same game versus PSP
Multiplayer game (not yet implemented)
Aesthetics ping pong table.
Various speeds for the ball.
Controls:
Currently you can play two-player version, the controls are:
Player left:
Digital Pad arrow: move the bar up.
Digital Pad Down arrow: move the bar down.
Player Law:
Triangle: move the bar up.
X: move the bar down.
To exit the current game, press START.
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September 5th, 2009, 22:16 Posted By: wraggster
News via Scenebeta
This time we present this new application FONTOOL now programmed in C, with which you can change the fonts on your PSP without having a PC nearby. This latest version is submitted to the Scenery Beta 2009, we very much welcome the coder submission to our contest.
Tepsicore_93
IMPORTANT NOTE: Before using this application, I strongly recommend that you pass you by this news. Everyone must have a copy of your PSP's NAND.
We will manipulate files in the flash of your PSP, so it is recommended 100% to back up the flash0 of your PSP (REQUIRED READING how, no hidden folders) on your PC. Thus we return to our previous state, if the changes we made have led us to a problem.
Description:
Just start the game menu apicación from two screenshots and you will automatically advance to the language selection menu. With the arrow keys up and down selects the desired language. Once selecionado you to a second menu where you can choose between two themes, one green and one blue. When you've chosen aprecerá the program menu.
Menu:
New source: This option will take you to a file browser where you can choose to install the file. Pgf to previously placed in the folder: PSP/GAME/FONTOOLV.0.3/FUENTES or downloaded from internet sources, which will also be installed from this menu.
Original source: Clicking this option will install the font that you bring the PSP to default.
Change theme: With this option you can change the menu item (blue, green).
Change language: In this option you can change the menu language.
Download Font: This option will take you to another menu in which there are several options.
- See sources, giving this option will connect to the internet and you will see the available sources (in future versions there will be over 10). To exit the sub-menu press START.
- Download source ... With these 10 options you can download the source on which you noticed in view source. .
Once downloaded the source, you must exit the FONTOOL pressing HOME.
Re-entering the program will install the font from the menu, Install source.
V0.4 Enhancements
This latest version is presented to our contest, so it comes to value for your vote.
We turn to see the new enhancements provided by the authors:
He has rebuilt the homebrew from 0, this time in C, with the benefits this brings
The menus are made in the current VLF.
It has added a new system installation, with a limit of fifty sources.
It has added the option to upgrade via wireless FONTOOL.
Removed the option to download fonts (I promise in future versions reinsert)
Suitable for all CF actualidad.Eliminados there in the two subjects, green and blue color is now that you have selected in the XMB.
Renewed credit.
Improved speed of homebrew.
It now occupies much less.
Renewed graphics icon0, PIC1.
.
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September 5th, 2009, 22:20 Posted By: wraggster
News via Scenebeta
Clickr is a simple but very addictive game, I assure you hooked, then the difficulty is very well adjusted. The goal is simple: you will see cars pass by the PSP screen, and you have to be counted in real time to add one by pressing R or L to subtract. Participates in the Scenery Beta 2009.
Author, ktix007.
Description
As the introduction says, this is a very simple game but very addictive. The game is to count the cars that go past the road, for this we will use our Clicker (counter), when you finish the level we know if we told you or not.
Compatibility
I tried this game during the next custom firmware.
5.50GEN-A.
If you have a custom firmware that is not on the list try it, if you work Comment it and added to the news.
Controls
A: Add one.
L: Subtract one.
Select: Pause the game.
Triangle: Back to the main menu.
Improved version
Story Mode.
Money (ClickrDollars).
Extras.
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September 5th, 2009, 22:23 Posted By: wraggster
News via Scenebeta
The coder Adrin surprises us with his candidacy for the Scenery Beta 2009, where it is involved with this magnificent multifunction application. We will find as diverse functions ranging from listening to music from within the Project Alpha modding own choices. The author promises future improvements that will undoubtedly be very useful.
Author: Adrin.
IMPORTANT NOTE: Before using this application, I strongly recommend that you pass you by this news. Everyone must have a copy of your PSP's NAND.
We will manipulate files in the flash of your PSP, so it is recommended 100% to back up the flash0 of your PSP (REQUIRED READING how, no hidden folders) on your PC.
Thus we return to our previous state in case of
that the changes we made have led us to a problem.
Features:
Multifunction interesting application in which multiple and diverse functions are arranged in different categories:
My PSP: Within this category, we explore the memory stick, and the various flash available to the PSP.
Browser: web browser launches the PSP.
Photos: a photo browser.
Music: a music browser.
Tools: Inside there are three functions: to free up space, Waking the cemetery and install themes.
Information: It provides information on your PSP, as the firmware you use, the battery remains, the CPU usage, etc..
For more information on the different roles, see the readme included in the download.
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September 5th, 2009, 22:27 Posted By: wraggster
News via Scenebeta
You like math? What about games like Brain Training? If so, you'll love this game: with it you can do mental arithmetic exercise, but hurry! You run out of time ... This game to exercise the mind comes in to scoop Scenery Beta 2009.
Author: Pakoh.
Features:
Three game modes: Time Attack, practice or game time limit.
Operations with numbers ranging from 1 to 99.
Available operations: addition and subtraction.
3 modes of ambient music: no sound, calm and relaxing and quick.
Stats and scores at the end of the game.
Controls and operation of the game:
The controls are very simple: we will submit an operation and several outcomes: each will be assigned to a button on the PSP. To choose the outcome that we correct, we must press the corresponding key.
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September 5th, 2009, 22:30 Posted By: wraggster
News via Scenebeta
Simple application that displays information on your PSP. Although not present any characteristics that distinguish it from other PSP applications of information circulating on the network, its author wanted to present it to the Scenery Beta 2009 by being fully functional, with the interesting quality of being available in the same discharge, three Languages: Spanish, Catalan and English.
Author: sergi70.
Features:
The application has three sections, after selecting the appropriate language:
PSP Icon: Displays information about the PSP.
Battery Icon: Shows battery information.
UMD icon: Do a dump of the UMD.
Controls:
Digital or analog stick: move the cursor around the screen.
X: select an icon after put the cursor over it.
Circle: We leave the selection.
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September 5th, 2009, 22:34 Posted By: wraggster
News via Scenebeta
I present the application created by the coder Dark_Santi call Themetool. Themetool is a tool that can help us improve our PSP modding since install gameboot, volume bar, keyboard, etc.. A very good application that will help us put our good chula PSP, editing without a PC. We carry on the Memory Stick Gameboots, volume bars, battery ... and the change them to our liking since the console itself. In this latest version is deployed ThemetoolStore, if it works soon in may download content to flash console from our own application. Candidate Scenery Beta 2009.
Author: Dark_Santi.
IMPORTANT NOTE: Before using this application, I strongly recommend that you pass you by this news. Everyone must have a copy of your PSP's NAND.
We will manipulate files in the flash of your PSP, so it is recommended 100% to back up the flash0 of your PSP (REQUIRED READING how, no hidden folders) on your PC. Thus we return to our previous state, if the changes we made have led us to a problem.
Features:
Themetool is a tool that will help you install / change:
Gameboot.
Volume bar.
Battery icon.
Keyboard.
XMB waves.
Background color of the XMB.
They can also change the Opening_plugin.rco.
Cleanup.
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September 5th, 2009, 22:37 Posted By: wraggster
News via Scenebeta
We approach the web this game called Nim created by Pakoh The coder of this community. In this strategy game will have to think a bit to beat the computer or to any of our friends. The game is to try to make the opponent take the last card to lose. This latest version is submitted to the Scenery Beta 2009.
Author: Pakoh.
Description:
Neem is a mathematical game where two players face trying to get the opponent take the last chip. To do this, each player can take 1 or 2 chips on each shift. Since there is also the option that you take the last card wins, in this version is only available for PSP game mode in which to take the last chip loses. You can change the number of chips available and is from 10 to 20.
Controls:
Menu:
D-Pad: move through the options.
X: Select option.
O: Return the previous menu.
Game:
X: Take a tab.
Or: Take two chips.
Start: Enter the pause menu.
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September 5th, 2009, 22:41 Posted By: wraggster
News via Scenebeta
Today I present you this great application, which I'm sure can not miss on the PSP one, since it is an essential tool for every good pesepero, allowing us to carry multiple updates on the PSP. Now the application updates itself via WiFi, and is able to download it directly to the PSP, any version of the original or modified firmware of the PSP. Participates in the Scenery Beta 2009.
Author: tepsicore_93
Description:
This is an application, with which we can get our PSP's, several update files (UPDATE), without renaming the folders. Usage is very simple and intuitive.
Thanks to this application can have up to 4 update files on your PSP. All we do is put the file in "ms0: / PSP/GAME/MultiUpdater/Update1" **.
**: The completion of the folder may be (1,2,3 or 4), everything depends on the number of updates we have.
Improvements v0.7:
Participates in the Scenery Beta 2009.
It has added the option to download firmware updates and original custom firmware via wifi internet.
It has added the option to upgrade Updater Multi own network.
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September 5th, 2009, 22:44 Posted By: wraggster
News via Scenebeta
It's time to encrypt (not hide) our most secret files. With PSPassword can encrypt and decrypt any file type, so do not be readable if not used the program itself and the password you have chosen.
Author, Piker.
We miss a graphical environment, especially a file browser will not have to enter the path manually using the keypad on the PSP. But the operation itself is correct, perfectamnte encrypts and decrypts any type of files. But beware, if you forget the password can not ever retrieve the original file, because a program, for security, the key is not stored anywhere.
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September 5th, 2009, 22:45 Posted By: wraggster
News via Scenebeta
Ever dreamed of having a complete Windows environment in the palm of your hand without paying anything for it? Crystal Vista makes your dream come true. Explore the entire contents of your Memory Stick, view pictures, listen to music, browse the web, run your homebrew and ISOs ... and more. The final Shell has come to your PSP, you miss it is the eighth deadly sin. Author: Arber.
Vista Glass Tutorial (Read more that recommended).
Introduction
Crystal Vista, the most complete simulation of the popular operating system for PC Windows Vista finally reaches our PSP. Crystal Vista provides a unique experience on the PSP, enjoying all the possibilities offered and thoroughly scans your PSP into an environment based on the "Windows Aero". With Crystal Vista you take numerous actions from the exploration of your Memory Stick to music, view pictures or browsing the web. Yesterday have Windows Vista on your PSP was a nice dream, today is a reality.
Desktop screen, you can see several elements in it.
Installation:
To install Crystal Vista simply download the file you'll find below. Unzip in the root of the Memory Stick and run it from the game menu. Once unpacked and executed, will start the installer. Click Next to confirm the data that is displayed on the screen and make sure that you understand and understand the terms of use. Once you've completed the installation you can start using Crystal Vista.
For a better explanation of the installation and usage visit the Crystal Vista Crystal Tutorial using Vista.
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September 5th, 2009, 22:48 Posted By: wraggster
News via Scenebeta
Like train your mind and always be ready neurons? Well, with this magnificent programmed in LUA homebrew can do by confronting different types of questions (geography, sports, science ...) that will have to think fast because it was over time. It is the original version and participates in the Scenery Beta 2009.
Author: jesuRule (user of this community).
Description:
This is a game with 52 questions in total and varied in their focus: sports, science, history ... It has a timer which you can not ignore, but lose. It also has a hit counter. To win you should hit 50% of the questions, ie 26.
Controls:
X: Select option on the menu, and in the game, choose the third answer.
Or: Back
Pad up: Move from the menu.
Square: Choose the second answer.
Triangle: Choose the first answer.
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September 5th, 2009, 22:50 Posted By: wraggster
News via Scenebeta
On this occasion we show you one of those applications that everyone can develop with a little desire to learn and dedication. A-Einstein offered this LinternaSP, a simple application with torch function, removal of dead pixels on the screen and USB connection. Part of Scenery Beta 2009.
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September 5th, 2009, 22:54 Posted By: wraggster
News via Scenebeta
You like shooters? If you like this game you love, for the purpose of this is to protect our castle of evil monsters trying to destroy it, for this will have a weapon and infinite ammo for them to pieces. This game involved in the Scenerybeta 2009, and brings interesting improvements in this new version.
Author: rubenelportero (coder from the Community).
Description
SaveTheCastle, as its name suggests is to save our castle of evil monsters who want to destroy it, for it will have our gun with infinite munción them to kill them all. The game features 20 levels and more than acceptable graphics, also points system, so we know how well we play along.
Features
The game has 20 levels.
It features score.
The difficulty is progressive.
Controls
Menu
D-Pad: move through the options.
X: Select option.
Game
Stick-up: We move the spotlight.
X: We fired.
R: Reload.
Start: Pause.
* Level 2 of the game.
Improved version 1.5
Updates itself on-line from the homebrew.
New mode "book bingo".
Changed menu graphics.
I have given a touch of "cartoon" (play it and you will realize: P).
In the pause is not only "break" now have a sub-menu to return to the game or exit the menu.
10 levels more.
2 monsters more.
Added difficulty (to levels that Taban and facts).
Credits to date (well, no longer fit me more! XD).
Reconditioned many internal bugs in the structure very important.
Removed background "day" and added a new wallpaper (surprise: P).
Improved graphics of the castle can not be better! (what you wanted!).
Improved graphics look: P.
Fixed pause bug.
Fixed bug when you lose.
Fixed bug in level 19 and 20 the initial score was setting to 0.
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September 5th, 2009, 22:59 Posted By: wraggster
News via Scenebeta
P22 vs creator of Pong Arkanoid, we were surprised today with his latest creation, Guitar Gero, if you read that right, is a Guitar Hero mod other platforms for PSP. The game becomes addictive, but needs more options you add, the game has a very good environment Scenery Beta gráfico.Participa in '09. Programmed in LUA.
Author: P22
Description:
The game is based on the classic guitar hero for other consoles, because you did it with the ground that there was an original.
Version 2.5
Improvements in the new release are many, besides that the game involved in the Scenery Beta 2009:
Added lilac (R trigger)
Added ability to purchase store with funds.
Added submenu extensive how to play.
Added meter "rock" (so named in guitar hero III, this is the same punctuation the meter)
Added menu options.
Change entire graph.
Remodeling of the complete source, ie code change to 100%.
Remove the feature version 1 nick in the game.
Added 4 difficulty levels (easy, medium, hard, real [This is that the notes are as they are in the song])
Added splash of scenery beta 09.
Added splash of "P22 Creations presents"
Added splash guitarrra Gero.
Added "maximum EGO" (Energy star on guitar hero).
There are no copyright issues, because the songs are not subject to that license.
Minor bugs fixed.
Countless of them more.
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September 5th, 2009, 23:01 Posted By: wraggster
News via Scenebeta
I think everyone has played or at least heard / seen anything about the game of drowned, hanged or as you say in your country. Well, I have the honor of presenting this is my first game programmed in Lua, which is about this famous board game. In this version 2.5 is involved in the Scenerybeta 2009.
Author: el__QAT (coder of the community).
Features:
As you will notice the name of the game this is based on the drowned man, is a hugely entertaining and suitable for any age. The game is basically to guess a hidden word having the least number of errors as possible, because if our character will accumulate errors and lose the game drowned. I hope future versions scenerybeta contest in 2009.
Controls:
Menu:
D-Pad Up / Down: move through the options.
X: Select the option.
O: Volver (in some menus).
Game:
D-Pad Right / Left: Move the cursor to select the letter.
X: Select letter.
Start: Pause Menu.
NOTE: In the pause menu controls are the same as in the main menu.
NOTE: The graphics will not change, it is designed to resemble as much as possible to the original game (on a sheet of paper).
The Choking v2.5
Well, I have the opportunity to present my game in its version 2.5 for scenerybeta 2009. This version has changes over the previous interesting. I too must say that I released the code as it will be the latest attempt to prove that they'll get another code to give me the opportunity to:
Random words.
The user put his words.
V2.5 Enhancements
It is presented to scenerybeta 2009.
Improved design EBOOT.PBP.
50 levels totally new.
Improved startup.
Credits redesigned.
Main Menu remodeled.
Added timer (difficulty) levels.
There are 4 different difficulties.
You can choose the fund from 5 different game.
Instruction Menu changed.
Logo of The Choking redesigned.
Code redesigned.
Code released (I recommend not reading it, because you know that word is and not worth playing).
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September 5th, 2009, 23:05 Posted By: wraggster
News via Scenebeta
Maybe you (like me), you have the PSP connected via USB for hours and hours and hours. And you may have noticed that the battery of the PSP is quickly discharged to have it connected to the PC, as USB Total Power lengthen the charging time lie is connected via USB.
Author: Comandillos (Coder of the community).
Operation:
This is a very easy to use, just go to the game menu and launch it once in this will give instructions for the proper functioning of the same, but ... What exactly does this application?
Sets the size of the PSP.
Turn off the screen.
Lower the brightness to minimum.
CPU Clock 20.
LED Disable.
UMD ends
Ends WiFi.
Controls:
O: To advance notices and / or exit.
X: Enter the options.
NOTE: To make sure not to have errors, you should have no plugins activated.
NOTE: Users of PSP Slim will not need them because the battery is charged while connected via USB.
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September 5th, 2009, 23:08 Posted By: wraggster
News via Scenebeta
I present an application used to download and install all the homebrews directly on your PSP. It connects to psp.scenebeta.com, and to download applications, games and emulators and install them without using a computer. It's like installotron of Fanjita obsolete, but in Spanish and compatible for PSP Slim and Fat. Say also that won the Scenery Beta 2008, in section Applications PSP and has reached the top of the applicable section of the NeoFlash Spring Compo, especially thanking this community have formed as a programmer with LUA programming tutorials. This version 2.18 introduces the Scenery Beta 2009. Will consechando successes? That depends on your vote.
Author: carlosgs
Important:
Users who have installed the version 220 or above, must manually update to the newest version 221, because the server used by previous versions does not work.
We apologize for any inconvenience this may cause you.
The language is selected in main menu and each time you start the wifi for the first time for updates.
ATTENTION: I strongly recommend making a backup of your most important files (never has happened, but just in case).
Requirements:
CF M33 PSP.
Wi-Fi.
Card with enough space for the program and download the files you want.
Present functions:
AutoUpdate.
Search entries.
Displays a short description of the homebrew.
Displays the text of the news.
Checks for the latest version custom firmware.
Download and install your favorite homebrew.
The future:
Check mail from Gmail.
Versions programmed in C:
Version 2.21:
After the server evoconsolas.com disappear unexpectedly, I have released this version 221 with using my own server. Downpsp.evoconsolas.com When the server brought back online, users of previous version (220) can upgrade to the newest version. I'm sorry for the inconvenience.
For now you can not move from version 2.20 to 2.21 if not descargais hand, because the server does not work.
Author's Note: Sometimes nothing is installed because the file extraction fails. Please, those who try to tell me which fail, to go making a list. There are people who do not work well connected, it hangs them. Who will pass, please comment it below.
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September 5th, 2009, 23:11 Posted By: wraggster
News via Scenebeta
In the hands of a portal elvamo comes over to our PSP consoles. In my personal opinion I think a very good site with excellent graphics and very intuitive, we must also remember that is for hacked PSPs and PSPs with official Sony FW, which is a great alternative for those users with a PSP 3000 Slim or v3.
Author of mod: elvamo.
Description
Well as I say in the header, this is a portal to our consoles more so as not hacked hacked. There are many portals for the PSP, but this is a very good design also very intuitive. This like the other portals we offer the following features.
Games.
Applications.
Access to websites.
Link to credits.
Enace to a file with the improvements that had the portal from the beta.
Upgrades from the portal.
Installation
Copy the contents of the zip on the memorystick.
Come to the PSP and navegadro write this file: / IW / index.html.
Save to favorites will not have to write every time. (Optional).
NOTE: It should be noted that the games are organized by category, which is useful when we are in search of a game.
downpsp.evoconsolas.com server is brought back online, users of previous version (220) can upgrade to the newest version. I'm sorry for the inconvenience.
For now you can not move from version 2.20 to 2.21 if not descargais hand, because the server does not work.
Download downPSP v2.21 (Registered users only)
Author's Note: Sometimes nothing is installed because the file extraction fails. Please, those who try to tell me which fail, to go making a list. There are people who do not work well connected, it hangs them. Who will pass, please comment it below.
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September 6th, 2009, 11:34 Posted By: wraggster
It's not a straight up rebuttal, but apparently Sony corporate is singing a different tune than what we heard from a Sony rep on the floor of IFA (multiple times) the other day: that all existing PS3 games would be playable in 3D after the software update next year. According to Sony, it's "conducting a technological investigation" as to the possibility of this, but claims there's "no plan for the market launch of this at this time." It makes sense that many titles -- especially ones designed with widely divergent game engines -- would be incompatible with a simple software update, but details are slim on how Sony is adding this function to its own games in the first place, so we'll have to wait to find out more. We do know the PS3 is going 3D in 2010, but as for available titles it looks like we're going to be in the dark for the time being -- though Ubisoft's upcoming Avatar game, along with a couple of Sony racing titles, are already shoe-ins for 3D presentation of some form.
http://www.engadget.com/2009/09/05/s...ming-on-old-t/
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September 6th, 2009, 11:45 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13334.html
A new official beta version of the Playstation 2 emulator PCSX2 has been released.
http://www.pcsx2.net/downloads.php?p=publicbeta
Quote:
Changelog
MicroVU is near finished, complete with RegAlloc for a nice speedup
MicroVU now also does VU0 macro operations (COP2)
New Iso loader that´s built into the emulator
Various code cleanups that were long overdue
Various fixes overall
GSdx: Changes to usability, some upscaling fixes, less crashes when handling minimizing, etc
SPU2-X: Changes to the speaker extension (5.1 output should work better)
This will be the last official beta that uses the old GUI.
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September 6th, 2009, 12:03 Posted By: wraggster
News via pspita
Here's how the news and issues concerning a simple demo, ads may reveal even more important. E 'success on the European PlayStation Blog, where, among the series of comments about the demo of "Holy Invasion of Privacy, Badman! What Did I Do To Deserve This? (note: requires firmware 5.55), Allison Walter, director for Europe, NIS America, said that there will be a second release of this demo September 10, the day he should be released new firmware for the PSP, or 6:00 on that for now it is seen only in beta.
There are still no official communication from Sony and then we invite you to take this news with due caution.
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September 6th, 2009, 12:06 Posted By: wraggster
News via pspita
DekraN user of our forums, issue a further update on his homebrew AlphaBase a bash debug your PSP. In this release, the 2.3, were added the following commands: 'asrt' and 'sys'. Were then fixed some bugs in the program and was also further optimized the code homebrew. I remember AlphaBase is completely open-source.
Following the full changelog and the link to download.
Changelog v2.3:
Quote:
- Added the commands 'asrt' and 'sys';
- Fixato a bug in the command 'share', which required the parameter (ADHOC) superabundant;
- Fixato a bug in the command 'Ninfo', which is not allowed to enter the ID of the file;
- Syntax of language optimized;
- Code optimized;
- Now the separator parameter in File (FPS) can be set by Settings.ini or directly through the shell command "ochar 1 fps";
- Added a system of pseudo-label. Now in command 'goto' you can directly enter the entire line of reference. Before printing screen so important information, remember to print a label without spaces and easy to remember, so that we can then reach the concerned Range typing "goto label";
- Added color management system (CMS). Now you can print a line using the system colors. The main color of the system can now also be modified through the shell command "sys color" (the color of course, must first be loaded using the command 'load');
- Now the colors can not be removed from memory using the command 'unload', as they are widely used by the program, but not a great burden to the stack;
- Optimize the commands 'load', 'unload', 'loadex', 'print' and 'helper';
- Optimizing security environment. Now, if a user is not a top level can not manipulate the variables related to the management of users via command 'exec';
- Speed increased by 10% of the script;
- Eboot renewed.
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September 6th, 2009, 12:08 Posted By: wraggster
News via pspita
Many of you surely will use the Unofficial gpSP Kai Game Boy Advance emulator for PSP developed by Japanese coder Takka and based on the sources of the draft exophase. Now an anonymous developer, yet the Japanese release an improved version of the homebrew called Takka gpSP-J. The usual changelog in native language does not allow us to ascertain the novelty introduced by this release, you just need to experience firsthand the emulator and see if any improvements over the already excellent Unofficial gpSP of Takka.
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September 6th, 2009, 12:13 Posted By: wraggster
Yoshihiro has released a new version of the Nintendo DS Emulator for PSP
Heres whats new:
New ...::: :::...
Hack speed with ARM9VBLANK
Fix the lag of two minutes on some game
Fix for backup games now full of bleach and other game works.
Fix the bizzare cube in place of personal
Updating the source code.
Also heres a new video:
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September 6th, 2009, 14:19 Posted By: titch.ryan
Edward Nigma: Fantastic Fanboy, is a homebrew fan-game for the psp, a visual media text-type video game developed by Team Zero.
Edward Nigma is based around debate/information gamplay. This game is completely presented in 2d and using manga/comic-like sprites. Where the user would navigate Edward around a convention to interact with other characters. Some of whom would be friendly and others, fanatical fanboys, be hostile towards the player. Edward would have to do battle with these "fanboys" to defend his honor. Topics would stem from a wide selection of subjects in Popular Culture. The story itself is based on the fan-fictionalized adventures of a young, Edward Nigma, who would later be known as The Riddler from Batman fame. This is of course a demo of what we have outlined and don't plan on going further at this very moment, due to time and cost restrictions. We very much hope you enjoy the work we have put together on this project and have fun.
Story
Edward is a product tester of new nano-technology, developed by WayneTech, he is sent to Japan to deliver the now tested and approved final build of the techology for final production. Nigma being the nerd at heart, takes advantage of the situation, and decides to use the trip as an excuse to travel around Japan to fulfill his fanboy fantasies.
These adventures have him going to Anime Conventions, Marketplaces and other locals in search of all things nerdy.
Download
http://www.mediafire.com/?nnghkzkwizq
Feedback appreciated.
http://phantomfactory.blogspot.com/
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September 6th, 2009, 21:51 Posted By: wraggster
News/release from Sakya
Hi!
After a long time I'm here to release LightMP3 Version 2.0.0 RC3
The main changes are:
-Support for WMA (Windows Media Audio) file with full support (volume boost, formward/rewind and tag reading with cover art)
-Bookmark function for audiobook (please read the readme for instructions)
-Support for Japanese language (the translations has been made by cboy)
-Better fast forward/rewind
Also Chinese should work fine, but I don't know chinese so I cannot test it.
If you want to try just look at the japanese language and skin and change the alternative font to gb3s1518.bwfon
I tested this version on CF 3.52 M33 and 5.00 M33, please someone confirm if it works fine on 5.50GEN
Version RC2 was "released" in the LightMP3 forum just for testing, so the changelog includes changes from RC1 and RC2.
Here's the full changelog:
Code:
-Added: When pressing L the song will restart if more than 2% has been played
-Added: support for relative path in playlists
-Added: support for WMA (Windows Media Audio)
Many thanks to cooleyes and hrimfaxi for the sample
-Added: "Sleep Timer" feature (kurian2z5)
-Added: Bookmark function (for audiobook): press L+Circle while listening to a track.
There's a new option in the settings file.
SHUTDOWN_AFTER_BOOKMARK=0
The default is 0, if set to 1 the psp will shut down after creating a bookmark.
The next time you'll start LightMP3 will ask you if you want to load the saved bookmark.
-Fixed: standardized the fast forward/rewind speed for the different codecs (kurian2z5)
-Fixed: Conflict with Hold+ (kurian2z5)
Added a setting to disable the "display off on hold".
If you use Hold+ please disable this in LightMP3.
-Fixed: Korean language support.
-Fixed: shuffle (always the same number were generated in RC1)
-Fixed: Added sql transaction to playPlaylist (faster change of track)
-Fixed: Bug in ID3v2.2 parsing
-Fixed: Bug in scrobbler log (time saved to file was the end of the track)
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September 6th, 2009, 21:56 Posted By: wraggster
News via pspita/pspgen
After a long period of absence from the scene, GENyUS back with the update bugfix 5.50GEN-B2 to be applied to his Custom Firmware 5.50GEN-B. The update solves some compatibility problems with those as the Recovery Flasher homebrew essential to Hellcat and the like.
Installation Notes:
Quote:
Note: The update is to be installed directly on 5.50GEN CF-B.
If your PSP mounts the CF5.00M33, updated the first 5.50GEN-A,-B and then to 5.50GEN finally installed this 5.50GEN-B2.
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September 7th, 2009, 17:09 Posted By: wraggster
The new slim PlayStation 3 has sold over 150,000 units in three days in Japan, marking its highest sales in the region to date.
According to the latest figures from Enterbrain, the console sold 150,252 slim units (150,832 units in total) during the period August 31 - September 6, reports Kotaku. Comparing the figures to Media Create data for the week prior, when the console sold just 1040 units, the increase marks a huge leap.
The slim console even outperforms the launch of the original PlayStation 3 when, due to shortage issues in the region, 88,000 consoles were sold in the first two days.
UK data revealed earlier today showed the new slimline console is performing similarly well here with a 999 per cent increase in sales recorded following last week's release.
http://www.gamesindustry.biz/article...ecord-in-japan
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September 7th, 2009, 17:11 Posted By: wraggster
Chart-Track has told GamesIndustry.biz that sales of the PlayStation 3 have rocketed over 999 per cent in the past week, shifting eleven times the number of units sold the prior week.
Sony introduced the new, slimmer SKU last Tuesday, and although Chart-Track does not reveal actual sales numbers, Dorian Bloch, director of the firm called the growth "a huge increase".
"The uplift on week 36 on week 35 is plus 999 per cent," revealed Bloch. "We don't give out the hardware numbers, but never-the-less it's a very large increase."
The boost in sales will be a pleasing early start to the Christmas season for Sony, which told GamesIndustry.bizlast month that it expected the redesign to pull in new consumers.
"I think what I've heard anecdotally is that this is the point people were waiting for - a redesigned model and, in Euros, a significant price reduction," said Andrew House, president of Sony Computer Entertainment Europe. "That's people's cue to jump into the business."
The PlayStation 3 has been remodelled earlier in the its lifecycle than the PlayStation 2. The PS2 slim, released in the 44th week of 2004, helped sales jump 310 per cent.
Chart-Track also said that last week the PS3 outsold the DS, Wii and Xbox 360 by approximately 3:1. It's the first time this year that Sony's home console has been the lead hardware format in the UK – it last held in the lead in the first week of 2008.
PS3 software sales have increased by 17 per cent in terms of units over week 35 to claim third place behind Xbox 360 and Wii, while in terms of value software sales have increased by 5 per cent to remain second behind 360 games.
The news follows a climb in Xbox 360 sales of 43 per cent last week, due to the price cut for the Elite model to GBP 199.
This week, sales for the Elite were still up in the region, said Chart-Track, an increase of 29 per cent over last week's growth.
http://www.gamesindustry.biz/article...n-slim-release
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September 7th, 2009, 17:13 Posted By: wraggster
Sony has confirmed it is "aware" of problems being experienced by PlayStation 3 users following the installation of firmware v3.00 and says it is looking into the matter.
In a post on its official US blog Sony's senior director of corporate communications and social media, Patrick Seybold, said the company was aware of "isolated issues" being experienced by users after installing the most recent system software update.
"Rest assured that we are looking into the matter and will provide an update here as soon as possible," said Seybold. "We apologise for any inconvenience, as it's our mission to deliver the best consumer experience on all PlayStation platforms."
Since the new firmware's release on September 1, a number of technical problems have been reported by users via forums, including game crashes and not being able to sync up controllers.
The firmware introduced a number of features and improvements to the console, including new trophy and friends list features, dashboard themes and support for new avatars.
http://www.gamesindustry.biz/article...are-3-0-issues
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September 7th, 2009, 17:21 Posted By: wraggster
Kazuyuki Inakoshi, manager of Akihabara's Messe Sanoh, doesn't pull any punches in his Famitsu.com column about the recent PS3 Slim launch. In short: The launch could have been smoother.
"If you are talking about the basic demand for the newly designed PS3, it seemed so-so," Inakoshi blogs. There was no line in front of his landmark Akihabara shop, he writes, and the first customer on that day did not buy a PS3 Slim, but a copy of Konami DS dating sim title Love Plus.
Inakoshi pegs three things as the problem: "Lack of preparation, lack of recognition and a weekday launch". The ad campaign didn't seem to help, either — Inakoshi calls it "creepy".
The shop did sell out of the PS3 Slim stand; however, that seems to be because Sony did not provide enough product. The one good thing Sony Computer Entertainment did? The company was able to help Messe Sanoh set up a demo kiosk of the new Gundam Senki title, which appears to help the shop sell through all copies of the game as well as the PS3 Slim Gundam bundle.
http://kotaku.com/5353923/tokyo-game...s3-slim-launch
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September 7th, 2009, 18:53 Posted By: wraggster
Sony UK's sales director Mark Howsen has told GamesIndustry.biz that first week sales of the PlayStation slim have exceeded expectations.
The new unit went on sale last Tuesday in the region priced at GBP 249, with Chart-Track data revealing today that sales were up over 1000 per cent.
"The first week's Chart-Track numbers for sales of the new PlayStation 3 were ahead of our expectations, so we were extremely pleased," offered Howsen.
"A new price point and a new machine has proven a significant catalyst to help consumers make the move onto PS3."
Howsen said that the company intends to maintain momentum over the coming months with the new GBP 82 million ad campaign promoting the system, exclusive games and the recently announced PlayStation Video Store.
"Our new advertising campaign, The Game Is Just The Start, is also demystifying the value proposition," he said. "This ongoing campaign and the addition of some great exclusive and new IPs - Uncharted: Among Thieves, EyePet, Heavy Rain - and services [such as] PlayStation Video Store, will hopefully provide even more trigger points to drive future purchases of PlayStation 3."
The PlayStation 3 became the lead hardware format in the UK last week, a position it had not occupied since the first week of 2008.
Software sales for the system also jumped 17 per cent by unit share and 5 per cent in terms of value, with Activision's Call of Duty: World at War shooting back up the charts to number three due to bundled promotions.
http://www.gamesindustry.biz/article...f-expectations
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September 7th, 2009, 20:49 Posted By: wraggster
GameShastra has revealed that its games for the service will cost between $1.50 and $2.50.
While Sony has not yet confirmed the planned pricing window for the downloadable PSP Minis releases, developer GameShastra has revealed that its games for the service will cost customers between $1.50 and $2.50.
The pricing structure became apparent when GameShastra CEO Prakash Ahuja spoke with Indian Videogamer. GameShastra, which also develops for all the major console platform holders, has an apparent 30 games underway for the PSPgo's Minis service, all of which are due for release between October this year and January 2009.
ME sister site CasualGaming.biz predicted the low PSP Minis price point towards the end of last month.
The pricing positions the PSPgo as a direct rival to the iPhone, and puts Minis alongside Nintendo's DSiWare service, which was recently revealed to be implementing a new, low cost payment system.
http://www.mobile-ent.biz/news/34271...or-iPhone-apps
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September 7th, 2009, 22:31 Posted By: wraggster
Last week, a European demo of Holy Invasion of Privacy, Badman! What Did I Do to Deserve This? was released on PSN, requiring PSP firmware 5.55 to run. One minor issue: firmware 5.55 isn't available for download. That means that the Badman demo is effectively exclusive to people who bought Dissidia Final Fantasy or Soulcalibur Broken Destiny, two games that have the new firmware on the disc. What did Holy Invasion of Privacy, Badman! do to deserve this?
NIS's Allison Walter outlined the company's plan to correct this unfortunate situation on the PlayStation Blog, inadvertently announcing the release of an upcoming firmware in the process. "We're going to re-release it next Thursday, 10 Sept," she said in response to user Killzone_Kid, "by which time Firmware 6.0 should have been released. Sorry for the wait!" You'll be repelling heroes from your subterranean lair in no time!
http://www.joystiq.com/2009/09/07/ho...th-updated-ps/
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September 7th, 2009, 22:50 Posted By: wraggster
Sony Europe's head of developer relations, Zeno Colaco, has gone all USA-hardcore on Apple when it comes to how both companies deal with developers. This, of course, comes as Sony's PSP attempts to take on Apple's iPhone in the 'snackable' applications market.
Colaco starts by telling Develop, "Unlike with the App Store, we’re looking to support everyone that develops for us, instead of leaving developers out in the wilderness." Ouch.
But then Zeno slaps Apple AppStore devs as well, "I’m not suggesting that iPhone developers are unprofessional, but I think that the App Store has attracted a number of hobbyists. Clearly, the PSP is designed for gaming." Ouch.
So, how is Sony going to avoid having a bunch of rank amateurs all over its platform? Easy, "We’re not immediately interested in giving developers free access and no help", charging for development.
http://news.spong.com/article/19138/...ist-Developers
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September 7th, 2009, 23:27 Posted By: wraggster
News via http://streetskaterfu.blogspot.com/2...fo-reader.html
Back in June, iQD and me worked on a PC client messenger to write with people who are online via their PS3 in the PlayStation Network. Well, the sad truth is: The PSN uses a token system which we could not reverse fully yet. The most is done server- and firmware-side so nearly impossible except we could decrypt and analyse several firmware .sprx files. Anyway, now we release 2 parts of the full cake which will be used in the full program, if it ever will be finished. If not, you still can use those both as standalone applications.
The first: PSN Account Mail Checker
The mail checker is used to find out yout real username used by the PSN to get more information about your account and login several services. Here you just select your region and enter your PSN ID. After, a XML file will be created which contains your "real" PSN server side username.
The syntax is like this: iQD@a1.at.np.playstation.net
The second: PSN Account Info Reader
After you executed the first application and received your mail-like username, you can start the second program. Select your region again and input your "username". Another XML file will be created, containing your actual PSN-comment, your main languages, your PSN avatar etc.
To prevent legal problems, we don't provide any keys for functioning properly (don't even ask for it). Anyway we implemented a function which allows you to try any key-file which should be named key.txt. Place the key.txt in the same folder as the both executables --> done. If it's the correct one, the appz will work
Download:
(Linux 64Bit & 32Bit)
Mirror1 // Mirror2
If you are good with networking and want to take part in the messenger project to finally get all working mail me: skfuinfo@gmail.com
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September 7th, 2009, 23:48 Posted By: wraggster
The JPCSP Team have released a new version of there PSP Emulator for windows that plays some commercial games.
Heres whats new:
Rev1178: improved directory IO behaviour for apps under the ms0 directory
Rev1177: Added LOP Ge command(tested with Logic Sample).
Small fix for VFPU instruction VI2C.
Added some patches
Rev1176: added support for reading version from optional file jpcsp/title.txt, prints in
log after loading something.
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September 8th, 2009, 10:44 Posted By: Art
AVEC GPS V4 Track Up Display Demo
Hi Guys,
Implemented 2D rotation routines to facilitate a new track up mode for the next release.
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September 8th, 2009, 22:27 Posted By: wraggster
Since Sony's 3.0 firmware update for PS3, which added BBC's iPlayer to the XMB, the BBC has reported that PS3 "now accounts for a massive 10% of all iPlayer viewing."
"User response to our new iPlayer for PS3 has been amazing," said BBC's Anthony Rose. "Although it's less than a week since we launched, iPlayer on PS3 now accounts for a massive 10% of all iPlayer viewing, overtaking Mac (8.5%) to be our 2nd most popular platform for IP-delivered content.
"We'll have to wait and see whether this holds up in the coming weeks, but this enthusiastic reception makes it clear that users do want iPlayer on their TV - something that bodes well for Canvas and other IPTV propositions."
If you wonder why the screen dims every 20 minutes when you're watching it, here's what to do. "By default the PS3 screensaver kicks in after 20 minutes, dimming the screen right in the middle of your favourite programme. So you might want to disable the screensaver: Settings > Display Settings > Screensaver"
http://www.computerandvideogames.com...VG-General-RSS
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September 8th, 2009, 22:35 Posted By: wraggster
magine Google Maps for individual images. Or Gigapan, without loading delays. Or Silverlight Deep Zoom, for Sony products, with video. Or, or, or...just watch Sony's High-Res Enlargement Engine on video, because a moving picture's worth a million words, or so.
http://gizmodo.com/5354574/sonys-hig...inite-zoooooom
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September 8th, 2009, 22:35 Posted By: wraggster
magine Google Maps for individual images. Or Gigapan, without loading delays. Or Silverlight Deep Zoom, for Sony products, with video. Or, or, or...just watch Sony's High-Res Enlargement Engine on video, because a moving picture's worth a million words, or so.
http://gizmodo.com/5354574/sonys-hig...inite-zoooooom
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September 8th, 2009, 22:43 Posted By: wraggster
Sony Computer Entertainment Europe's Zeno Colaco has told Develop magazine that, somewhere down the line, Sony may stop charging some developers for PSP dev kits and just start handing them out for free.
Speaking about the endless comparisons between the PSPgo's "Minis" line and the almighty App Store, Colaco says that unlike Apple - who he says leave devs "out in the wilderness" - Sony are looking at a way of ensuring both quality titles and accessibility for smaller developers.
"Further down the line, we may investigate a totally free model or supported model."
Wonder what criteria you'd need to establish before qualifying for a free dev kit?
http://kotaku.com/5354229/sony-might...-kits-for-free
How many Homebrew Coders would love a Free Dev Kit ?
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September 8th, 2009, 22:56 Posted By: wraggster
Newly released today:
features
Engage in more than 50 thrilling battles
Completely flexible difficulty levels
Thrilling multiplayer modes
Cutting edge, highly-detailed visuals
description
IL-2 Sturmovik: Birds of Prey is large-scale aerial combat over the ground-based military operations of World War II. Participate in the war's most famous confrontations across a range of thrilling missions representing the main airborne battles of World War II in Europe: Stalingrad, Berlin, Britain and Korsun.
http://www.play-asia.com/SOap-23-83-...j-70-39eq.html
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September 8th, 2009, 22:58 Posted By: wraggster
Newly released today:
features
Engage in more than 50 thrilling battles
Completely flexible difficulty levels
Thrilling multiplayer modes
Cutting edge, highly-detailed visuals
description
IL-2 Sturmovik: Birds of Prey is large-scale aerial combat over the ground-based military operations of World War II. Participate in the war's most famous confrontations across a range of thrilling missions representing the main airborne battles of World War II in Europe: Stalingrad, Berlin, Britain and Korsun.
http://www.play-asia.com/SOap-23-83-...j-70-39bp.html
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September 8th, 2009, 23:02 Posted By: wraggster
Newly released today:
The evil Samurai Warlord is capturing the worlds animal and turning them into mindless Samurai minions under his direct control. Using them and the ancient magic to turn even the elements on the world, it seems as though all hope is lost. However, he did not account for the Mini Ninjas!
Play As Hiro, Futo, Suzume, or the other Mini Ninjas to return the world to it's former peaceful state. Use the particular skills of each of the little warriors to defeat the evil warlord, free the enslaved animals, and release the pedestrians from their state of terror and return them to their normal lives!
http://www.play-asia.com/SOap-23-83-...j-70-3eop.html
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September 9th, 2009, 00:32 Posted By: wraggster
News from the Official site:
A lot is going on behind the scenes these days so without further ado here's our news:
PCSX2 has a brand new GUI in development! We will be using wxWidgets for cross-platform compatibility and speedier dev cycles. However it won't be ready for beta for some time. For further info read the blog titled Measuring the Benefits of wxWidgets
A Final beta has been released using the current PCSX2 GUI. It has tons of improvements over the old one, mainly on microVU which is now almost complete. Get it from our downloads section.
First time we release a Linux beta, courtesy of Arcum42, found in the above link as well.
Blog posts now allow user comments in our forum! Discussions surrounding the development part of PCSX2 are going strong in the new forum
Major work on the site even if you can't see it. New Guide page, updated About, updated Contact, all pages XHTML valid, Compatibility list filter/go button fixed and cross-browser compatibility.
New, extremely detailed Compile Wiki, courtesy of n1ckn4m3.
New forum plugins, added recaptcha 2 for spam protection, auto image resizing,users browsing thread and favorite icon. Fixes for the Dark theme, which should now look perfect in all browsers
As development of the new GUI is currently under way, the trunk of our SVN will have a very alpha PCSX2 which you should only use for testing or just out of curiosity. For a bleeding edge usable PCSX2 for the time being use the last released beta.
http://pcsx2.net/
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September 9th, 2009, 00:35 Posted By: Shrygue
Okay, folks at Joystiq have reported that Square Enix's president Yoichi Wada has annouced that Final Fantasy XIII will be released in Japan on December 17, 2009. It will retail for ¥8,800 (rouchly £58 or $95 US).
A PS3 hardware bundle with the game will come out, though Kaz Hirai doesn't tell of any info such as pricing or a date when it arrives though.
In any case, we know it's finally coming, now we just need a western release date for the game - if it does happen to differ to the Japanese launch that is.
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September 9th, 2009, 00:41 Posted By: wraggster
News/release from Art:
Hi Guys,
I thought the PSP scene was short on button tester type apps,
so here's a program that will test the joystick angle.
It's a little thing I was been playing with to test 2D rotation.
It doesn't test magnitude (distance from the center or dead zone).
Art.
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September 9th, 2009, 00:45 Posted By: wraggster
News via psphacks
Crack, crack, crack the egg into the bowl… Easier than baking a cake with PaRappa is creating homebrew with cbarox’s PSPConstructor.
With little or no programming knowledge you can point-and-click your way to homebrew heaven. Drag this, drop that, click, click, and compile. You just built your first homebrew app/game using the JGE++ engine.
Watch:
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September 9th, 2009, 03:52 Posted By: Zack
So here it is LuaPlayer Euphoria V6.
It's been a while since I released V5 and a lot has changed, despite me project hopping as usual.
What didn't make it into this version :
What did make it :
New Functions/Function Changes :
So that's it. Loads of stuff to come, a decent changelog there and hopefully a much more stable release.
Please drop by and post your opinions, bugs, thoughts or feedback here : LuaPlayer Euphoria - Official Forum (the official LuaPlayer Euphoria Forum)
Download Here : LuaPlayer Euphoria V6 Download
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September 9th, 2009, 19:57 Posted By: wraggster
Eurogamer Spain is reporting that Sony will introduce a 250GB PS3 Slim as soon as October this year.
The console will be bundled with a copy of FIFA 10 and be exclusive to GAME, according to the report. The package will cost €350 (£307).
Sony Europe has declined comment.
The PS3 Slim launched here last week and boosted sales of the console by 1000 per cent. That unit houses a 120GB hard-drive.
This isn't the first we've heard of a 250GB model, however, after FCC filings from May outlined two production models: 120GB and 250GB.
http://www.eurogamer.net/articles/25...-fifa-report_6
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September 9th, 2009, 19:57 Posted By: wraggster
A trusted retail source has corroborated earlier reports and told Eurogamer that a 250GB PS3 Slim will arrive here as early as October, as part of three console-plus-game bundles.
Unlike Spain, the UK will combine either Assassin's Creed II, Gran Turismo 5 or Uncharted 2 with the 250GB PS3 Slim. And each bundle will cost £299.99.
Sony has not backed this up in writing, which is why our source wished to remain anonymous.
Although the bundle will arrive in October, perhaps only Uncharted II - released on 23rd October - will appear then. Assassin's Creed is due on 20th Novmember, and Sony has only officially narrowed the date for GT5 to Q4 2009.
The crescendo in retailer chatter suggests the platform holder may be poised to make an announcement soon. Yet, for now, its validity - and what Microsoft will counter with - remains to be seen.
http://www.eurogamer.net/articles/ps...riced-detailed
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September 9th, 2009, 20:00 Posted By: wraggster
Fieldrunners developer Subatomic Studios has revealed that when porting the tower defense game from iPhone to PSP, the process was easier than the company had expected.
As reported by Touch Arcade, the news emerged out at the Penny Arcade Expo 2009, otherwise known as PAX.
No quotes were provided, and no other information was revealed, but if ports of iPhone titles to the new PSPGo and related Minis service are relatively painless, numerous studios crafting games for the Apple device may soon consider releasing titles for the new iteration of the Sony handheld.
http://www.mobile-ent.biz/news/34299...PSP-ports-easy
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September 9th, 2009, 20:35 Posted By: wraggster
In part one, Sony explained that next Spring's glowing wand will have rumble feedback. Here, Anton Mikhailov (the guy from the E3 demos) dishes the prototype was built using parts from Home Depot, and caused a stir with airport security.
Mikhailov also confirms that the combination of camera tracking, gyroscopes and accelerometers are precise enough for the wand to be used in more complicated games, not just casual titles.
I'm looking forward to seeing how the multiple axis tracking may improve on traditional dual stick DualShock controls. We should hear more from the Tokyo Game Show on September 24.
http://gizmodo.com/5355363/playstati...-scenes-part-2
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September 10th, 2009, 16:59 Posted By: wraggster
Buying experience for DS and PSP is poor says marketing boss
The competition between iPhone, PSP and DS is hotting up - Apple used its iPod showcase event today to highlight its position in comparison to other handheld games platforms.
Specifically, the firm moved to crticise the buying experience for the DS and PSP in comparison to the iPhone and iPod Touch.
"When [DS and PSP] came out, they seemed so cool. But once you play a game on the iPod touch, you think 'hey, these things aren't so cool any more..." said Apple's marketing VP Phil Schiller.
"We're talking about 25, 30, 40 dollars a title. The kids can't afford those titles. Worse isn't the price, it's the buying experience."
A demo slide at the event compared the quantity of games on the platforms: PSP's 607 games, DS' 3,680 and then iPod touch's 21,178, before kicking into a video montage of App Store games.
http://www.mcvuk.com/news/35722/Appl...-to-DS-and-PSP
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September 10th, 2009, 17:16 Posted By: wraggster
Sony's PlayStation Blog has detailed two special editions of Gran Turismo PSP: a Collector's Edition of the game, and a Gran Turismo Edition PSP3000 bundle.
The Collector's Edition features an exclusive car in the form of a black Bugatti Veyron, plus five Bugatti art cards and swish silver foil effect packaging.
The console bundle, meanwhile, includes a GT-branded PSP3000, a voucher to unlock a white Corvette ZR1 on the PlayStation Network, and a leather pouch for your new handheld.
Both will appear in shops when the game launches on 1st October. There's no price for either edition as yet. Launching at the same time is the PSPgo - and early adopters of that machine will also get GT PSP for free.
http://www.eurogamer.net/articles/gt...tions-detailed
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September 10th, 2009, 17:17 Posted By: wraggster
Sony's release of the new model PlayStation 3 at its reduced price point of GBP 249.99 has increased sales by up to 15 times, independent retailers have told GamesIndustry.biz, with consumers trading in old models of the console - as well as rival platforms - in exchange for the new slim hardware.
The sales increase has been even more positive than expected, according to SimplyGames director, Neil Muspratt, who reports "catapulted sales" that soared following the release of the PlayStation 3 slim.
"We sold approximately 15 times the volumes of 80GB the week before," he confirmed. "Sure, sales on the 80GB had slowed and the launch of any new price or configuration gets immediate results. But this one seemed especially effective and the timing means we should see a good sales run through to Christmas now."
"It's an excellent price point," reckons ChipsWorld MD Don McCabe. "It makes it affordable. I think in the past Sony has suffered by not being able to get over to the consumer how good a machine it is. At that sort of price point people are more inclined to give it a bash."
McCabe confirms his company sold ten times more PS3s than Xbox 360s last week, even with the Elite's price drop to GBP 199.99.
On Microsoft's price cut, McCabe is less positive. "360 has dropped in price but that just seems to have brought it back to level. We're selling more PS3s than we are Xboxes at the moment."
Whether this is a trend that will continue is difficult to predict. "Once we get 4-5 weeks in of the new machine then it'll be interesting. You'll be able to see what the take up against the Xbox is," said McCabe.
Retailers agree though that the sales surge is what Sony, and the industry as a whole, desperately needed.
"Sony really needed this shot in the arm and this sort of initiative brings momentum for the entire industry," commented Muspratt.
Consumers perhaps haven't realised just what the PlayStation 3 can do, added McCabe, and its continued success could rely on Sony getting this information across. "It's a very powerful machine. It's seen as a games machine and a Blu-ray player and that's about it. Where that's just two things it can do - it can do an awful lot more. Its down to the games, but it's also down to Sony educating the users."
Retailers have some concerns that over-competitive pricing could decrease the impact the price drop is having on profits later in the year however. Further reductions will "inevitably happen", said Muspratt.
"It's always a concern," added McCabe. "The machine is at a very good price anyway so why do you need to drop it an extra GBP 20-30? All you're going to do is pull market share and, at the end of the day, everyone needs to make money."
Since the new PlayStation 3 slim's release, Chart-Track has confirmed its sales are up over 1000 per cent week-on-week in the UK. The most recent software chart reflected that success too, with multi-platform game sales up by as much as 128 per cent following the PS3 and Xbox 360 price cuts. In Japan, the console sold 150,000 units in four days to beat its own launch record.
http://www.gamesindustry.biz/article...s3-price-point
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September 10th, 2009, 18:19 Posted By: wraggster
PSP Firmware 6.00 is now available for those adventurous enough to click on Network Update from the XMB. The changelog, copied in full below, may look rather uninspiring at first:
Games can now be grouped and displayed in folders based on their expire date under [Game].
Under [Settings], [Network Update] has been changed to [System Update]. Under [System Update], you can now choose how to update the system software.
The number of colors that can be selected under [Settings] > [Theme Settings] has been increased.
Revisions to strengthen security have been added. (Internet Browser)
While additional XMB colors will excite few, the mention of "expire dates" for games sounds rather surprising. PSP currently supports time-based licenses for video rentals. However, applying the same rules to games hasn't been done before. Earlier in the year, we discovered plans for a potential games rental service for PSP. Is firmware 6.00 preparing the hardware for a new expansion to the PlayStation Store?
http://www.joystiq.com/2009/09/10/ps...-game-rentals/
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September 10th, 2009, 18:22 Posted By: wraggster
Chart-Track reported that PlayStation 3 rose 999 percent (exclamation point!) in the week of the PS3 Slim launch, but without some actual context, that's just a crazy-sounding percentage. MCV provides us some (partial) context, estimating that 40,000 PS3 Slims were sold in that period. This also means that a paltry 4,000 (ish) were sold the previous week.
MCV arrived at that number after Sony said that the Slim's launch sales were 20 percent behind those of the PS2 Slim, which sold 50,000 units in its first week in the UK. The estimated percentage of an estimated amount means that the 40,000 number isn't officially official (don't use it as the basis for a chapter in your History of Console Sales book), but it shouldn't be that far off. And that number doesn't include however many PS3 Hefties were purchased.
Compare this "drastic" sales boost to the 7,350 percent bump the Slim caused in Japan. The PS3 went from selling fewer units in Japan than in the UK, to almost four times as many. Now that's a new hardware launch.
http://www.joystiq.com/2009/09/09/ps...around-40-000/
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September 10th, 2009, 18:32 Posted By: wraggster
New from Divineo USA
Wildfire is a wireless rapid fire controller for the PS3. It is completely compatible with the SONY DualShock3 and Sixaxis and communicates directly with the PS3 over high-speed Bluetooth.
Programmable Turbo Rapid Fire
Wildfire secret weapon is a programmable Turbo Rapid Fire mode that can be enabled on up to 8 buttons at various speeds, giving you a firepower advantage that can make all the difference. Just start the programming mode, choose which buttons you want to use rapid fire on and set the repeat speed. With rapid fire enabled weapons like single shot pistols and rifles in Call of Duty: World at War become lethal fully automatic weapons that can empty a clip on an enemy in a second.
Completely Compatible
Wildfire faithfully recreates every input from the DualShock3 including responsive and linear analogue sticks and triggers, the full range of buttons, tilt and motion sensors and vibration feedback. Nothing has been missed out or falls short.
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September 10th, 2009, 18:39 Posted By: wraggster
The head of the largest adult video production company in the world plans to start pushing for the inclusion of porn on the Playstation Network.
If Vivid Entertainment head Steve Hirsch succeeds, he will look into getting adult videos on the Xbox 360 and perhaps the Wii, the co-founder of Vivid told Kotaku.
"Our point is pretty simple," Hirsch told Kotaku. "As long as age verification is in place that (Sony) feels comfortable with we see no reason why adults shouldn't be allowed to access adult movies on the Playstation 3."
Hirsch said his company, that has an extensive catalog of films including Bad Wives, Seven Deadly Sins and Tristan Taramino's Expert Guide to Oral Sex 2, is in the process of drafting a formal request to send to Sony Computer Entertainment, but that they have not yet discussed the idea with the company.
Sony officials did not respond to requests for comment for this story.
Hirsch says they've decided to broach the subject now with Sony because of the console maker's decision last month to allow Japan's DDM.TV to bring on-demand Blu-ray quality HD adult movies to the console. That service is only available in Japan.
"They had made it clear in the past they were not interested," Hirsch said. "Now that they have agreed to in some way allow adult films on the Japanese platform we are going to move forward and make a formal request."
Sony's reluctance to allow adult films on their platform is not a new issue, Hirsch said they confronted the same issues when Blu-ray first came out.
"We do support Blu-ray now, but Sony did not want adult Blu-ray for a long time," he said. "The way they stopped that from happened was that there was only a few places where you could get Blu-ray replicated and authored.
"For a long time it was only HD-DVD that would allow us to replicate in HD. Ultimately Sony came around."
And Hirsch hopes the same will happen with the Playstation Network.
The idea is that there would be an Adults Only section on the Playstation 3's online network, which already rents and sells more mainstream movies. There are a number of ways to verify that a person is 18 before they get access to that area, Hirsch said.
Hirsch understands it will be an uphill battle.
"It is certainly something that creates a lot of attention, when you talke about adult content being put on any new platform," he said. "It isn't that dissimilar to getting it on cell phones.
"Certainly we understand there is going to be some resistance on Sony's part when it comes to adult content on their console. We all understand there are kids who use the Playstation every day and we want to keep content away from them, but there are also adults who use it."
Vivid Entertainment is currently drafting a letter that they plan to send to Sony by the end of the week, he said. And if things go well, Hirsch will look into getting adult content on Microsoft's Xbox Live video service and other gaming platforms.
"It is something as an industry we would like to accomplish," he said. "If we move forward here we would look at other potential gaming platforms like the Xbox 360. The Wii seems to skew a little young."
http://kotaku.com/5354956/adult-film...aming-consoles
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September 10th, 2009, 18:47 Posted By: wraggster
According to a Sony rep speaking with Cnet, "over the following two or three years" Sony will begin installing hardware inside the PS3 that will enable the console to display games in 3D.
Now, before we go any further, this information was supplied to Cnet by a Sony rep at the recent IAF consumer electronics show in Berlin. The same IAF where Sony reps haven't exactly had the best track record for accurate statements. So this may turn out to be total bullshit.
But just in case it's not, here's the deal: next year, Sony will release a line of 3D-capable Bravia TVs designed to be compatible with the PlayStation 3. Which means, in theory, all PS3 games could run in 3D, provided you have that TV.
Sounds great, but remember, it's the same claim Sony later backed down from.
More interesting is the report that in 2011-12, similar technology will be installed inside the PlayStation 3 itself, meaning - in theory, at least - you could get games running in stereoscopic on other TV sets, not just specially-equipped Bravias.
Which would be awesome, but seeing as previous reports from IAF were so loose on facts, we've pinged Sony for comment, and will update if/when we hear back.
http://kotaku.com/5356060/report-son...inside-the-ps3
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September 10th, 2009, 19:32 Posted By: wraggster
Tired of the old spasm assembler and all its errors? Tired of injecting most of your Playstation hacks manually or by using external programs? Fear no more, here comes armips!
Kingcom released it just recently, but a few people have been testing it for a few months, and boys if it’s good. This assembler is pretty much what xkas would have been with Playstation hacking. It can do pretty much everything you’d want to, plus a whole chicken.
A brief list of its features:
open multiple files (useful for overlays and shared code/data);
direct code injection;
pre-defined and user-defined macros;
delay slot detection (sperimental);
Check the readme for the rest of the list. Future public releases will also include support for GBA, DS, N64, PSP, and PS2 processors.
http://www.romhacking.net/forum/inde...opic,9102.html
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September 10th, 2009, 20:22 Posted By: wraggster
News via http://streetskaterfu.blogspot.com/2...m-dumping.html
There's a little "bug" in the PlayStation3's NAT test which causes that you can dump random data from the HDD and RAM. Why exactly this appears; I don't know, yet. But well, it is interesting.
The way how to do it is pretty simple. Set up Wireshark on the PC and activate ICS (Internet Connection Sharing). Connect the PS3 with the PC via LAN and start Wireshark's logging/sniffing feature on the LAN device. Now go to Settings on the PS3 and start a Internet Connection Test in the Network option. When the PS3 starts the NAT testing it will send default STUN packets together with several IP Fragments. Those both packet types will contain random data which the PS3 grabs from the HDD and/or RAM.
There you go.
- SKFU
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September 10th, 2009, 20:28 Posted By: wraggster
PSP ita have posted some observations of whats hidden in firmware 6.0:
The release of a new official Sony firmware is always cause for debate among PSP owners, is to comment on any additional features introduced with the new update is to figure out if Sony has corrected any bugs found in previous versions and has introduced new anti-hacking. Just hours after the release, the French site PSPGEN is already successful in decrypting the new version of system software and is able to provide the earliest information.
A preliminary analysis of the new firmware you can see the new ones. Prx appointed 04G, for future PSP Go! as the same firmware files are also 01G, 02G and 03G respectively provided for PSP-1000, PSP-2000 and PSP-3000. The most important thing in this regards POPS 6:00, the PS1 emulator, stand-alone Sony. For the first time it has a version of that. Prx specific to a single console. As you can see from the image to follow, has made its appearance file pops_04g.prx which, as explained above, is reserved for imminent PSP Go!. The questions then arise spontaneously. Why Sony decided to introduce this new. Prx? The PSP Go! operate differently emulation of PlayStation 1 titles? The answers have nothing but the first October, when the new console will be available in European shops.
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September 10th, 2009, 20:32 Posted By: wraggster
Sony Europe's head of developer relations discusses the firm's grand Mini plans
Apple’s approach to gaming cannot go unnoticed. The company continues to flaunt some remarkable statistics which show, beyond anything else, that there is a vast potential in mobile gaming for the ‘digital lifestyle’.
Yet questions remain unanswered surrounding the long-term sustainability of App Store games.
Developers are finding it increasingly difficult to get discovered in what is now an ocean of over 13,000 iPhone games, and, while many of those games can be sold for as little as 59p/99¢, many consumers looking for a rich play experience remain unsatisfied by what’s on offer.
With these flaws there lies an opportunity for a rival to step in and exploit them. That’s precisely what Sony is doing with its new PSP Minis initiative.
Launching in a matter of weeks on the PlayStation Store, Minis are micro-sized digital games available at App Store prices.
In the first half of a two-part interview, Sony Europe's head of developer relations – Zeno Colaco – explains how Minis will offer developers a better chance to succeed, and consumers a better play experience.
There’s a wealth of developers creating games for the iPhone. What reasons do you think they have to turn their efforts to PSP Minis?
Colaco: Well there’s certainly opportunity for them. PSP Minis is a different approach altogether in that we still have a professional environment – if you want to call it that.
I’m not suggesting that iPhone developers are unprofessional, but I think that the App Store has attracted a number of hobbyist developers.
Clearly, the PSP is designed for gaming.
We’ll of course get some transition. In fact I think we already have; we’ve already got on board some developers who have had much success in the iPhone sector; developers such as Subatomic Studios, who of course had much success with [portable tower defence title] Fieldrunners.
Subatomic will be bringing that game to the PSP, but rather than just port it across, the functionality is going to be specific to the PSP version.
That’s the key element for Minis. There’s new opportunities that come with the greater functionality that the PSP hardware provides.
Going back to the question, what would you cite as the key reasons why developers – especially iPhone developers – should consider developing PSP titles?
One of the first things we tried to do with our new approach is lower the barrier to entry by bringing down the kit prices to about 80 per cent.
The second thing we’ve done is take an approach on how people applied to be part of the PSP development program – it’s a very open approach, definitely, but there’s still a [selection] process because you do need a dev kit.
We’ve already seen an uptake in companies approaching us since we announced Minis at Gamescom, making their game proposals at tpr.scee.net, and that process is pretty simple.
On that website, all developers really have to do is explain their game and their company and very quickly we give them accessibility to the platform. That includes access to technology sites before they even commit to buying a development kit, so they can spec what they want to do.
So, incentive-wise, this is more a case of Sony reducing the barriers to entry more than anything else.
You’ve seen the first wave of proposals from these developers. From what you’ve witnessed so far, how much of these game proposals seem suited to the PSP Minis’ direction? How many of these games are as innovative as is implied with the smaller independent studios?
Obviously we targeted a number of developers before making our PSP Minis announcement at Gamescom. We contacted developers not only from a mobile gaming background, but also a traditional PSP development background, and even a PS2 development background.
But also we’ve also targeted a number of newer developers who’ve made interesting PC games and casual games on the net.
We’ve contacted these developers about porting their games over to the PSP, but when you do that, you also need to think about how they got that innovative idea in the first place.
The positive thing that I’m seeing is that we’re seeing multiple applications of product. There is a fair amount of the brand-new in the Minis product mix, and with our new development partners, there’s less risk in actually developing a new title for us. We’ll see more of that.
At the front end, we have a nice mix of both the innovative and the brand new, as well as recognisable franchises such as Sudoku and Tetris from EA.
So while we’re pushing for innovation, we do want people to come to the PSP Minis store and see some recognisable franchises in there.
Though Sony’s demonstratively lowered the barriers for entry with PSP Minis, what’s Sony’s position on ‘hobbyist developers’? Do you encourage them to develop PSP Minis?
Absolutely. We were at Gamescom with Honeyslug; their team started with three people, so it’s not exactly what I would call a company of the corporate structure of publishers like Electronic Arts.
It shows that we’re very much encouraging these kinds of developers to work with us. In some ways it’s much easier to work with smaller developers to get content through.
For them, there’s no hidden costs from our side. We’re actually running a QA cycle on these games; we’re essentially giving them a helping hand throughout the development process up until they’re published on the Minis store.
Sony has of course attained much praise for how it supports the smaller developers, yet $1500 dev kit costs likely remain the biggest barrier, especially with an iPhone SDK being free to use. Are there plans in place to bridge the gap to the smaller developers that cannot afford a $1500 development kit?
Further down the line, we may investigate a totally free model or supported model.
Right now, we’re looking for a good portfolio of games. Unlike with the App Store, we’re looking to support everyone that develops for us, instead of leaving developers out in the wilderness. We’re not immediately interested in giving developers free access and no help.
There are dangers in having total open access; having six thousand applications where probably only thirty are discovered by the consumer. Some of the developers working on the App Store and PSP Minis tell us that they prefer our approach because they get more visibility.
Our focus isn’t directed straight towards the App Store. We acknowledge that we’ll be competing in that space, and I think at some point we’ll give developers access that allows things to move down that route.
First and foremost, we at Sony need to develop Minis as its own category.
We’re not short of product. Right now we’re working with about 60 developers with about 50 games coming out before Christmas. I think we’re going to launch with about 15 titles.
How will Minis appear on the PlayStation Store? How will they be promoted?
At Gamescom we simply stated that the PS Store would have its own Minis section, but I can assure that the Minis section will definitely have its own unique presence in the Store. We will push it very hard.
http://www.develop-online.net/featur...y-on-PSP-Minis
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September 10th, 2009, 20:35 Posted By: wraggster
News/release from indrora
Ebootr 0.01 release beta by Indrora
Ebootr is a replacement for PBP Unpacker. It was written in C# against the .NET 3.5 Runtime. If you keep your computer anywhere up to date, you should be fine. otherwise, be sure to download it from microsoft:
Download details: .NET Framework 3.5
Its fast, except when copying data from large (i.e. >400MB) Eboots. On my 2.1Ghz box, it took ~10 seconds to create an eboot off of Final Phantasy Origins (keeping only DATA.PSAR and DATA.PSP and PARAM.SFO)
For those interested, I've included my Eboot loader library in source form.
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September 10th, 2009, 20:41 Posted By: wraggster
News via Psphacks
I challenge you to a game of MTN’s Graph… It’s similar to Peg Jump in terms of simplicity; however, Graph definitely poses a real challenge as you progress further through each level. And not only that: MTN has shared a pre-release of a Graph Level Editor (GLE) allowing you to create, well, your own levels. Download both the game and the editor below.
As I mentioned, the Graph concept is simple: you start where you see the red dot, move the cursor to a connecting dot ridding the line between the two. Once you’ve eliminated all lines, proceed to the next.
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September 10th, 2009, 20:42 Posted By: wraggster
New podcast released:
Back from the autumn hiatus (and if you’re wondering what I’ve been up to, check out the daily Edinburgh Fringe Podcasts) and the excitement about the launch of the PSP-Go is rising.
Couple that with the concept of the smaller mini-games and Sony opening up their publishing and PSN storefronts to smaller developers and the PSP ecosystem is looking particularly healthy. Who would have thought that in January?
And to go with that, one of those smaller games that I suspect would work great as a mini-game, Chameleon. As a $20 retail UMD game it failed to set the world alight, but I want to see more games like this in the run up to Christmas. Fin out why, and my thoughts on the August news, in the latest PSP Show.
http://psp.thepodcastnetwork.com/200...101-chameleon/
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September 11th, 2009, 17:14 Posted By: wraggster
SCEE’s Zeno Colaco suggests Minis could be released on other platforms, including PS3
New incentives may lie ahead for developers working on PSP Minis. The sub-100MB-sized games may soon end up on store shelves as packaged UMD games, according to Sony.
“The most successful Minis titles will probably transition to UMD,” said Sony Europe’s Zeno Colaco, in an interview with Develop published later today.
Minis are essentially Sony’s answer to the significant popularity of App Store games.
http://www.mcvuk.com/news/35737/PSP-...ly-come-to-UMD
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September 11th, 2009, 17:15 Posted By: wraggster
Sony Computer Entertainment America has reported a 300 per cent increase in PlayStation 3 sales following the September 1 launch of the new PS3 Slim.
"Our top retailers have reported a 300 per cent lift in PS3 hardware sales and an increase of 140 per cent in total hardware revenue across the PlayStation portfolio when comparing the first week of September to the week before the $299 price adjustment," the company said in a statement.
The console's success since the launch of the PS3 Slim has not been limited to the US market. The PS3 Slim's release drove an 11-fold increase in weekly UK PS3 sales and a 17 per cent increase in PS3 software sales, while the console recorded record weekly sales in Japan following its debut.
During August, North American PS3 sales rose 72 per cent over July levels, to 210,000 units, boosted by the introduction of price cuts across the PS3 range on August 18. A number of retailers also began selling the new PS3 Slim model a week ahead of its official September 1 release date.
SCEA also said that the "best is yet to come," noting that it is gearing up for "one of the best content line-ups in its history." PS3 system exclusives including God Of War III, Gran Turismo 5, Uncharted 2: Among Thieves and Ratchet & Clank Future: A Crack In Time will launch for the platform over the next seven months "With more than 25 exclusive titles slated through the holiday and into early next year, these games are just the tip of the iceberg. No other entertainment device is better positioned for this holiday."
http://www.computerandvideogames.com...VG-General-RSS
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September 11th, 2009, 17:32 Posted By: wraggster
GamesIndustry.biz sister site Eurogamer has been told by another UK retailer that a 250GB PlayStation 3 Slim bundle "is a definite for October".
The source revealed that the shop's suppliers didn't know which game or games will be combined with the console, but they did say that Sony plans to unveil the bundle or bundles at the Tokyo Game Show later this month, which runs from September 24-27.
This is the third time that the new PS3 Slim SKU has been outed this week, following the revelation by a Spanish shop that an EUR 350 FIFA 10-plus-250GB PS3 Slim bundle was set for an October release.
That was followed by a top UK retailer backing that claim, but adding that UK consumers would see a choice of game in the bundle from one of Assassin's Creed II, Gran Turismo 5 and Uncharted 2.
Sony continues to decline comment on the matter.
http://www.gamesindustry.biz/article...te-for-october
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September 11th, 2009, 17:37 Posted By: wraggster
Just because Pioneer isn't in the plasma business anymore doesn't mean the company is dead, and one of the new points of focus over there is on media aggregation. So part of the new do-it-all Entertainment Tap concept Pioneer was displaying today included a demo of storing Managed Copies of Blu-ray Discs on a hard drive. The copy itself was done in about 4x real time (dependent on the drive's speed) and looked great thanks to some hardware transcoding. We also appreciated the Pioneer interface that made copying the disc easy. Of course at this point this is just a demo, with no word on availability or price, but it is a start to what will one day hopefully be a better way to enjoy HD movies.
http://www.engadget.com/2009/09/10/v...ged-copy-demo/
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September 11th, 2009, 17:44 Posted By: wraggster
Firmware 3.00 brought many changes: some good, some bad. The good? The removal of the PS3 logo at a game's launch, which "makes the loading time a bit quicker than before." The bad? A few aesthetic changes, most notoriously the redesigned Friends list. Inexplicably, the latest software update added large gray boxes around each individual user ID, making for a cluttered look that simply didn't jive with the elegance of the XMB. SCEE's PS3 Brand Manager appeared on the EU PlayStation.Blog to admit that "updates to firmware don't always suit everyone's tastes."
Thankfully, the Friends list is something Sony is "looking into based on your comments." Mark Bowles added, "We really do appreciate the feedback you guys give us, both positive and negative."
Sony, may we recommend you take some inspiration from the mock-ups (seen above) created by Steven Shaw? The "box" idea works really well, when implemented correctly. Above, Shaw uses the box to highlight the selected user, and then takes advantage of the screen real estate to provide instant access to useful information. We're quite fond of his work -- you should definitely check out more.
http://www.joystiq.com/2009/09/10/so...-friends-list/
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September 11th, 2009, 20:31 Posted By: wraggster
CEDEC 2009: Sony demonstrates the PS3’s voice recognition capabilities
Sony will soon integrate voice-recognition technology into the PS3’s SDK.
The company exhibited its new voice recognition tech – known as PSVR - during a show floor demonstration at CEDEC 2009.
According to a report from diginfo.tv, the tech will soon be integrated into PS3 SDKs, and can understand voice commands in twenty different languages.
During the recent Develop Conference, Sony had offered more info on its motion control device, claiming that it would integrate with the PSEye to offer "a truly interactive device".
Voice recognition is currently available on the latest edition of SingStar, giving players the option to select tracks when speaking through a SingStar microphone.
The report adds that voice recognition tech is not currently available in standard PS3 SDKs, though it will be “widely available to developers” in the future.
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September 11th, 2009, 20:38 Posted By: wraggster
Sony's PSP Minis range was originally believed to be a way the PSPgo could compete with the iPhone's successful App Store, but comments today from Sony Europe suggest they could go a little further than just the new PSP.
SCEE's Zeno Colaco has told Develop "The most successful Minis titles will probably transition to UMD", meaning that the range could act as either an audition of sorts for small-time developers looking to get onto retail shelves, or that successful Minis titles could be packaged in bundles on UMD.
And that's just extra opportunities for the games on the PSP. Colaco also says there's a chance that, where suitable, Minis could end up on the PSN as well.
"These games won't need to necessarily be built for the home console, and I think these games will find their true life and identity in those micro-bursts of play", he said. "But I do think there's a possibility that Minis could find themselves on other consoles down the line."
http://kotaku.com/5357203/psp-minis-might-hit-ps3-umd
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September 11th, 2009, 20:39 Posted By: wraggster
Sony is coming to TGS and bringing games with it. Some games you can play — that is, if you are going. But what games? What, what, what?
These games.
• PS3
1. FIFA 10
2. Lost Planet 2
3. Shin Sangoku Musou MULTI RAID Special
4. Pro Evo 2010
5. Final Fantasy XIII
6. FRONT MISSION EVOLVED
7. Bayonetta
8. Gran Turismo 5
9. Uncharted 2
10. God of War III
11. Infamous
12. Heavy Rain
13. Ratchet & Clank Future: A Crack In Time
14. Quantum Theory
15. Ninja Gaiden Sigma 2
16. Tekken 6
17. Dragon Ball Rising Blast
18. Assassin's Creed II
• PSP
19. Persona 3 Portable
20. Shin Sangoku Musou 5 Special
21. MGS: Peace Walker
22. Kingdom Hearts Birth by Sleep
23. Valkyria Chronicles 2
24. Phantasy Star Portable 3
25. Gran Turismo
26. Minna no Sukkiri
27. Minna no Tennis Portable
28. Jigen Kairou
29. Jak and Daxter: The Lost Frontier
30. SOCOM: US Navy Seals Portable
31. BLEACK Soul Carnival 2
32. MotorStorm Raging Ice
33. LittleBigPlanet
34. Undead Knights
35. God Eater
http://kotaku.com/5357166/what-ps3-a...okyo-game-show
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September 11th, 2009, 20:39 Posted By: wraggster
Sony is coming to TGS and bringing games with it. Some games you can play — that is, if you are going. But what games? What, what, what?
These games.
• PS3
1. FIFA 10
2. Lost Planet 2
3. Shin Sangoku Musou MULTI RAID Special
4. Pro Evo 2010
5. Final Fantasy XIII
6. FRONT MISSION EVOLVED
7. Bayonetta
8. Gran Turismo 5
9. Uncharted 2
10. God of War III
11. Infamous
12. Heavy Rain
13. Ratchet & Clank Future: A Crack In Time
14. Quantum Theory
15. Ninja Gaiden Sigma 2
16. Tekken 6
17. Dragon Ball Rising Blast
18. Assassin's Creed II
• PSP
19. Persona 3 Portable
20. Shin Sangoku Musou 5 Special
21. MGS: Peace Walker
22. Kingdom Hearts Birth by Sleep
23. Valkyria Chronicles 2
24. Phantasy Star Portable 3
25. Gran Turismo
26. Minna no Sukkiri
27. Minna no Tennis Portable
28. Jigen Kairou
29. Jak and Daxter: The Lost Frontier
30. SOCOM: US Navy Seals Portable
31. BLEACK Soul Carnival 2
32. MotorStorm Raging Ice
33. LittleBigPlanet
34. Undead Knights
35. God Eater
http://kotaku.com/5357166/what-ps3-a...okyo-game-show
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September 11th, 2009, 20:52 Posted By: wraggster
Newly released at Superufo.com
The world's leading music game meets the greatest band in history. The Beatles: Rock Band gives fans what they've been waiting for: a chance to experience the Beatles' legendary story from the inside. You won't just watch and listen as The Beatles make rock history, create landmark records and conquer the world-for the first time, you'll be part of the band. The Beatles software is compatible with Rock Band, Guitar Hero and most other instrument controllers, as well as, third party microphones including SingStar and Lips.
A variety of gameplay environments pulled from the Beatles career
A song list of more than 40 Beatles hits
Additional DLC to follow via PlayStation Network
The first music game to offer harmonies as part of gameplay
Works with all Rock Band and most Guitar Hero controllers and microphones
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September 11th, 2009, 20:54 Posted By: wraggster
Newly released at Superufo.com
A single player action/adventure game, Mini Ninjas puts a new spin on the video game favorite, ninja action genre. A kid-friendly game featuring no killing and an engrossing storyline, which players explore via six playable ninja characters, players take on the role of Hiro and the fellow members of his improbable ninja clan as they face an ancient evil that has returned to impose itself on the world. Each ninja utilizes authentic ninja weapons and moves, and possesses his/her own individual skill set, including mysterious "kuji magic" abilities.
http://www.superufo.com/product_html...l_Version.html
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September 11th, 2009, 21:00 Posted By: wraggster
Newly released today:
features
Loads upon loads of new and enhanced content—Try your hand at over 55 new battle stages, 4 new story chapters, and a new playable character… all spanning over 150 hours of gameplay!
Extreme Battle System—The Magichange and Throw/Receive system from Disgaea 3 on the PlaySation®3 have been added, allowing battle units to transform into weapons and units to be caught and thrown to strategically attack the enemy.
Anime Style Comedy—Like the battle system, the story and characters are all over-the-top and good laugh from all the back-stabbing, good-for-nothing characters.
description
As the sequel to the most over-the-top strategy RPG ever, the critically-acclaimed Disgaea 2: Dark Hero Days heads to PlayStation Portable with a ton of new content! With massive character & weapon customization, 9999 levels to climb through, an infinite number of battle maps, and brand-new story chapters, Disgaea 2 is ready to please the most dedicated hardcore gamers. Play as a human hero devoted to saving the world from a demented overlord, or try your luck as a dumb-as-bricks demon villain determined to become the Netherworld’s new superstar!
http://www.play-asia.com/SOap-23-83-...j-70-3dha.html
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September 11th, 2009, 23:11 Posted By: wraggster
Company reaffirms its commitment to the PSP’s UMD format
Despite Sony’s recent thrust into the digital distribution business, the firm remains confident that the PSP’s UMD format can deliver.
Speaking to Develop in an exclusive interview, Sony Europe’s Zeno Colaco stated that the company has “probably the best UMD line-up ever on PSP this year.”
Games set to be released on UMD this year include Tekken 6, LittleBigPlanet, Gran Turismo, Motorstorm: Arctic Edge and GTA Chinatown Wars. All of these games will be released on UMD, though most will be available as digital downloads.
“I think the key thing is that we’re not moving away from UMD just because we’re making strides in digital distribution,” added Colaco. “From the beginning we’ve said we’re sticking to a two-SKU program that will sustain PSP and PSPgo.
“Most of our projected sales for this year are via UMD,” he said.
“We’ve already got strong support on the UMD-side, so it’s time we expanded further.”
Colaco also claimed that the upcoming PSP Minis games may end up as UMD bundles.
http://www.develop-online.net/news/3...t-line-up-ever
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September 12th, 2009, 03:17 Posted By: wraggster
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September 12th, 2009, 03:42 Posted By: wraggster
The results of the Neoflash Comp are in:
The NEO Summer Coding Compo 2009 final result have announced now!
more info: http://www.neoflash.com/forum/index....ic,5773.0.html
The PSP APP division, total 9 entries
No.1 [PSP APP] AVEC V2 - GPS Vector Map Viewer By: Art
No.2 [PSP APP] PSN License Manager 0.40 NeoEdition By: Light_AleX
No.3 [PSP APP] DayViewer Beta 4 NEO By: Total_Noob
No.4 [PSP APP] PSPconsole v1.7neo By: Hotter
No.5 [PSP APP] periodicpsp [v1.0] By: JamesC
No.6 [PSP APP] PSPTweaker v2.0 By: ab5000
No.7 [PSP APP] PSPCleaner 1.4 Beta NEO By: Migueliziosop
No.8 [PSP APP] AlphaBase v1.0 By: DekraN
No.9 [PSP APP] Spirograph v0.1 By: Freshmilk
Top Reviewer PSP APP division reviews + toplist Conle
The PSP GAME division, total 11 entries
No.1 [PSP GAME] TibiaPSPv0.3 By: LuMa
No.2 [PSP GAME] REminiscencePSP NeoFlash Edition By: Sektor
No.3 [PSP GAME] Portable Bubble v2.0.0 By: Gefa
No.4 [PSP GAME] Random Shooter - Space Shoot 'em up By: Zack
No.5 [PSP GAME] BoxDestroyer v2.3 By: walar
No.6 [PSP GAME] DiggerPSP NeoFlash Edition By: Sektor
No.7 [PSP GAME] Lakeside By: Kasumi
No.8 [PSP GAME] My Snake Pet By: leviadragon
No.9 [PSP GAME] [WIP] Cubic Zombies By: A_Noob
No.10 [PSP GAME] ImpGAME v2.1 By: Gefa
Top Reviewer PSP GAME division reviews + toplist Conle
The NDS APP division, total 11 entries
No.1 [NDS APP] Japanese Hiragana & Katakana Review By: DesertDog
No.2 [NDS APP] UA Paint v1.30c By: bassacegold
No.3 [NDS APP] DSi4DS By: spinal
No.4 [NDS APP] SavSend By: leinad
No.5 [NDS APP] MorseDS By: Aguilera_87
No.6 [NDS APP] DsOS v0.6 neocompo edition By: Aurelio
No.7 [NDS APP] DSecure By: LucaFraga
No.8 [NDS APP] Paint DS By: s_hansse
No.9 [NDS APP] SoundBoardDS By: BranMuffin
No.10 [NDS APP] WintenDoS By: darkyesus
Top Reviewer BassAceGold's NDS APP reviews bassacegold
The NDS GAME division, total 16 entries
No.1 [NDS GAME] Operation Libra By: B12Core
No.2 [NDS GAME] DawnSeekers [important update] By: smealum
No.3 [NDS GAME] Seek And Recharge By: samel
No.4 [NDS GAME] You Have To Burn The Rope DS By: LaPatateInc
No.5 [NDS GAME] Alien Puzzle By: GEMISIS
No.6 [NDS GAME] Bouncy Marble V2 By: leinad
No.7 [NDS GAME] Xplosive Combat By: fooshi
No.8 [NDS GAME] DronS V1.6 By: leinad
No.9 [NDS GAME] Five_Error By: Tiwaz
No.10 [NDS GAME] Lights Off! By: arrpirate
Top Reviewer Soulanger's NDS Games soulanger
Congrats to all winners! Please tell us what prize you like in this topic --- http://www.neoflash.com/forum/index....ic,5772.0.html
SEE YOU AT NEXT NEO SPRING COMPO AGAIN --- March.20th 2010 !
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September 12th, 2009, 03:54 Posted By: wraggster
EEug has posted a new release of the Media player for the PS2, heres whats new:
- implemented 576p video mode (thanks to HRGS for the implementation);
- implemented 2:2 video pulldown (for smooth playback of 24fps video clips in
PAL/576p video modes) (thanks to HRGS for the implementation);
- updated audio driver (modified upsampling algorithm that provides better
sound quality and more flexible handling)(thanks to HRGS for the implementation);
- changed stereo downmixing algorithm for AC3 audio (using Dolby ProLogic II matrix);
(thanks to HRGS for the research/implementation);
- significally changed USB/FAT driver (speed improvements);
- changed SMS configuration file format so it is not compatible with previous versions at all;
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September 12th, 2009, 03:59 Posted By: wraggster
News via pspita
The thought of many PSP users, after the release by Sony of a new official firmware is: leave the Custom Firmware? If ever we'll issue a CF 6.00, certainly not be signed M33 and Dark-Alex. This is what emerged from a note by Alek, the webmaster of the network dark-alex.org on PSPWiki. Following the likely number of requests received on the Wiki and the Blog, Alek said that there is no CF 6.00M33 as you will read in full.
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September 12th, 2009, 04:01 Posted By: wraggster
News posted over at PSPITA
New update from DekraN user of our forum, for his homebrew AlphaBase, allowing you to bash one used for the purpose of debugging directly on the PSP. Among the new features in this release, the 2.6, the addition of new commands to run as 'mac', 'FMAC', 'ban', 'get', 'Grease', 'find' and 'check'. Were also fixed some bugs in the program and has been further optimized the code. I remember AlphaBase is completely open-source.
Following the full changelog and the link to download.
Changelog v2.6:
Quote:
- Added commands 'mac', 'FMAC', 'ban', 'get', 'Grease', 'find' and 'check';
- Removed the command 'test' as totally useless;
- Fixato a bug in the command 'udp', closing the open socket connection to any server in any case;
- Fixato a bug in the command 'cmd', which showed a LUA error when it was called;
- Fixato a bug in the command 'res', that disables the environment (the markings were not printed on the screen), if they were written to reset the system and if that were over 26;
- Fixato a bug in all the commands in the management of users, that did not work due to a bug in the function that checks whether the user level is less than the maximum level;
- Fixato a bug in the control system extensions, which showed a LUA error if the file was placed consisting of a single character;
- The validation system is now also supported by the command 'log';
- Apply the system 'Macro' to commands. Now you can define multiple aliases for all commands, temporarily if the macros are declared using the command 'mac CMD ~ REPLACE' (it should still be careful since there exists no control over the replacement string) static if they are declared by the command 'FMAC PATH ', or by uploading a file macrolist (see the chapter on Macros in the documentation updated). You can reset a command macro charged simply by typing 'mac CMD', otherwise, to completely reset the list of commands used by all macros, type 'mac';
- Added system getString. You can now copy the string with the command 'get STRING' is displayed at a later time using the command 'get' with no parameters. The current string is displayed at two keyboards as pre-written text. To select the current string type 'GET String / POS', where POS is the identifier of the string in the list. E 'possible to replace a string with another previously copied with' Grease STRING / POS ~ newString 'or remove it completely with' Grease STRING / POS ';
- All user management commands have been modified so that an admin can not change the profile of another admin;
- Renamed a few commands;
- Optimize system color management system (CMS), and added a new color system, the celestial, to print screen the external strings, such credits or messages of welcome / exit;
- Optimize the commands' log ',' reg ',' ctrl ',' sys', 'mouse', 'print2', 'mark', 'alarm', 'Mlist', 'play', 'helper', 'size ',' ahs', 'ahr', 'copy';
- Optimize the system for managing the mouse;
- Added more checks and various system messages informational programming;
- Now you can set via the keyboard Settings.ini initial state of the system of validation and limitation of executions user;
- The validation system now enhances the security environment, running multiple controls on the handling of the AUF file if the user level is less than the maximum level;
- Now using the command 'helper' you can also view the status of the variables contained in Settings.ini; To see the variables Helper normal type 'helper 0', for the INI, 'helper 1'. To see them all, simply type 'helper';
- Delivered more linear, the search system of macro commands, and thus increase the speed of processing of commands (CEU) by 5-10%;
- Syntax of the language is highly optimized;
- Code optimized in general;
- Eboot renewed;
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September 12th, 2009, 04:07 Posted By: wraggster
An interesting release from indrora
Ebootr 1.0.3540.37398
"A kick in the pants"
*** WARNING ***
This is BETA QUALITY SOFTWARE. Because I am human, I make misteaks, and because I make mistakes, there will be bugs that pop up from time to time. So far, I've had no problems generating valid EBOOTs. Test your EBOOTs before you distribute them if you make them with my app! I take no responsibility for any damage that may result from using this, kay?
Back for another round of AWESOME. Ebootr round 2 is here, and better than ever.
I've updated the interface a little, and fixed some things.
Read the documentation from the help menu for the complete changelog, but here's the basic gist:
- Fixed some bug where when you save the same file you'd get an overwrite message, but the Eboot stored in memory would still be lashed to the open tab (via a file handle) and it would crash. Thanks Yammata684 for the bug report
- Made saving a bit more... tolerable. I'm working on something behind the curtains, but dont worry it wont break anything.
- Checking against the MAGIC bytes of several files (Everything but DATA.PSAR)
- warning if there is no Data.PSP and Param.SFO (I force making "playable" pbp's)
- warning if SND0.AT3 and ICON1.PMF are too big (>500K, give or take)
- Added warning of "You really want to exit?" when you hit exit or try to close the window.
This revision includes the source code. When you build it, it will *not* have the same build ID -- This is because I use the AssemblyInfo generated by VS08. The app itself is written in C# 3 (no linq) and can be compiled using either Visual Studio 2008 or SharpDevelop 3.1 (some of the newer betas) if you edit the file to look like a VS05 file. I've done my best to write solid comments, but dont rely on
this code for learning -- unless you want to learn how to write really wonky applications.
Cheers,
Indrora.
A credit that was ignored last time:
The icon is from Windows 7/Vista and is copyright Microsoft.
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September 12th, 2009, 04:10 Posted By: wraggster
TPN have released a new podcast for the PSP, heres the details:
It may have been less than a week since the last podcast, but the summer hiatus has given me a little backlog of games to look over (and there’s still some PSN only titles I want to get to) so the pace of shows may pick up a little bit. Which means maybe a bit less news per show, but more shows.
That’s if I can put down today’s review title! Mytran Wars is threatening to take up all my time though – this turn based strategy game reminds me of UFO – Enemy Unknown and Julian Gollop’s Rebelstar.
And a little hello to BitFood, who pointed The PSP Show out to their readers as "…a no frills site that provides fast reviews of PSP games – and that has been a huge success."
http://psp.thepodcastnetwork.com/200...2-mytran-wars/
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September 13th, 2009, 00:28 Posted By: wraggster
Newly released on worldwide import from Superufo.com ($2 shipping worldwide)
THE AWARD-WINNING SRPG HITS THE PSP WITH LOADS OF NEW CONTENT! As the sequel to the most over-the-top strategy RPG ever, the critically-acclaimed Disgaea 2: Dark Hero Days heads to PlayStation Portable with a ton of new content! With massive character & weapon customization, 9999 levels to climb through, an infinite number of battle maps, and brand-new story chapters, Disgaea 2 is ready to please the most dedicated hardcore gamers. Play as a human hero devoted to saving the world from a demented overlord, or try your luck as a dumb-as-bricks demon villain determined to become the Netherworld¿s new superstar! KEYFEATURES - Loads upon loads of new and enhanced content - Try your hand at over 55 new battle stages, 4 new story chapters, and a new playable character... all spanning over 150 hours of gameplay! - Extreme Battle System - The Magichange and Throw/Receive system from Disgaea 3 on the PLAYSTATION 3 have been added, allowing battle units to transform into weapons and units to be caught and thrown to strategically attack the enemy. - Anime Style Comedy - Like the battle system, the story and characters are all over-the-top and good laugh from all the back-stabbing, good-for-nothing characters.
Over 55 new battle stages, 4 new story chapters, and a new playable character
Enhanced content spanning over 150 hours of gameplay
Magichange and Throw/Receive system
Anime Style Comedy
Infinite number of battle maps
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September 13th, 2009, 00:31 Posted By: wraggster
Newly released on worldwide import from Superufo.com ($2 shipping worldwide)
Experience the rush of aerial combat as you engage in history¿s most iconic airborne missions. Annihilate your enemies as you launch into massive dogfights and aerial bombing missions. Battle for supremacy over stunning landscapes, from the patchwork fields of Southern England to the smoking ruins of Stalingrad.
Battle hundreds of enemy aces for control of the skies
Compete in 4 different multiplayer modes with up to 16 people
Choose a difficulty level to match your experience
Engage in over 50 death-defying missions
Relive the Golden age of military aviation
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September 13th, 2009, 00:33 Posted By: wraggster
Newly released on worldwide import from Superufo.com ($2 shipping worldwide)
As the sequel to the acclaimed racer of 2007, DiRT 2 is set to take off-road racing games to a new level. Packed with a wide variety of features and in-game events such as new benchmark technology, thrilling new race types, big event atmosphere, stunning locations, a new breed of off-roading heroes and a peerless line-up of super-charged speed machines, DiRT 2 isn't your standard off-road racing game. It is the new standard.
DiRT2 enables players to pick their favorite rides
Multiple race disciplines
DiRT 2 will take players on a World Tour
Events include 'Stadium King Shootout', 'Creek Trailblazer' etc.
DiRT 2 invites players to become part of an extreme sports community
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September 13th, 2009, 01:19 Posted By: wraggster
News/release from total_noob
-This version of CXMB works for custom firmware's:3.71-5.50
-Its a Full version so you can also use it to make ctf's,
make sure you use the right decrypted prx (paf.prx, common_gui.prx, vshmain.prx)
from each firmware
[install]
Copy contents of folder: CXMB_full_all_cf to your memorystick.
[Previous versions credits go to]
(\___/)
(='.'=)
( \ / )
('')_('')
To Alien
寫給外星人
Hello World
CXMB 3.2.1 for 3.71m33/3.80m33/3.90m33/4.01m33 by Poison
[CREDITs]
Thanks to Matchung, Gilleco, Aeolusc, Real.KK, SilverSpring, SchmilK.
Thanks to everyone who has contributed to the PSPSDK.
Thanks to everyone who has contributed to PSP CFW.
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September 13th, 2009, 01:24 Posted By: wraggster
Dan369 has posted a new version of his Mario game for the PSP:
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September 13th, 2009, 23:17 Posted By: wraggster
News via http://streetskaterfu.blogspot.com/2...-homebrew.html
1. OtherOS
The easiest way to run your own code on the PlayStation3 is through Linux which you can install as alternative OS. Several restrictions regarding the RSX, but it seems to become better regarding 3D acceleration since the new MESA 3D GL was released with CELL support.
2. BD-Java
A few days ago I reported, that the developers of demonhades.org found out, that BD-Java still works if you correctly burn it on a Blu-Ray disc. With the FreePlay's minimal BD-Java SDK it's quite ok to develop Java for PS3.
3. Flash
Since FW 2.0 till FW 3.0 there was the so called Informationboard. This is a simple .swf file on the HDD and can be replaced with knightsolidus' HDD decryption methode. As the informationboard.swf does not run in a sandbox there's a lot possible but sadly it was removed in the actual FW 3.0.
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September 13th, 2009, 23:20 Posted By: wraggster
News via PSPita
Another update from DekraN user of our forum, for his homebrew LUA AlphaBase developed a complete bash Debugging for your PSP that comes to version 2.8. In this new release has added command "col" and have been fixed a few bugs in the program.
Following the full changelog and the link to download.
Changelog v2.8:
Quote:
- Added the command 'with';
- Removed the command 'help' and renamed the command 'cmd' to 'help';
- Fixato a bug in all commands that contain controls on the handling of files inautorizzata AUF if the user level is less than the maximum level, which showed a LUA error;
- Fixato a bug in all commands that accept multiple extensions in the path parameter, which did not work if you omit the extension;
- Fixato a bug in the command 'find', which did not work if the item was a font;
- Fixato a bug in the command 'FMAC', do not load the file AUF because the check is necessary;
- Fixato a bug in the command 'make', which created the folders in the wrong place;
- Now all the commands that accept multiple extensions in the path parameter if the mode of the program is normal, then the omission esistensione control is present, otherwise you receive an error message;
- Now even the command 'share' supports the extension of the omission single control;
- Now you can select the background color via the command "with color" (of course, the color must be previously loaded via command 'loadex');
- Optimized the control system extension;
- Optimize the commands 'log', 'tick' and 'sys';
- Syntax of language optimized;
- Code optimized;
- Global yields all local functions present in the function that manages the CEU (Processing unit commands), making it more elegant code;
- Speed increased by 10% of the script;
- Eboot renewed;
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September 13th, 2009, 23:24 Posted By: wraggster
News via PSPita
The anonymous Japanese coder which is pursuing the development of the PCE for PSP releases a new update for its emulator PC Engine, 8bit console produced by NEC during the '80s, which is proposed as an alternative to PSPHugo designed by French Coder ZX-81. The program brings me to version 0.82b2.
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September 14th, 2009, 16:58 Posted By: wraggster
As momentum gathers for the PSPgo launch, Sony is preparing to unleash the first of its milestone releases for the re-invigoration of its handheld brand. Polyphony Digital has finally completed its much-delayed Gran Turismo for PSP, and review code was duly despatched to those deemed worthy enough last week. Having had a taster of the portable experience at gamescom a few weeks back and coming away very impressed, I was very eager to check it out. Very little in the way of actual, tangible assets have emerged, with Sony's own E3 reveal shying away from showing the actual game, and this is rather odd, because even as a non-professional video editor, armed with around 30 minutes of raw video captures, I was able to put this trailer together, showing that - at its best - GT PSP can look quite spectacular. What we have here is, in a sense, a bit of an experiment. Internet video is usually locked at 30FPS, but that's not Gran Turismo. This video is encoded at full fat 60 frames. Playback performance will vary owing to Adobe's rubbish Flash h264 decoder, so if the video lags for you, either click on the EGTV link for a traditional 30FPS encode, or else right-click and pipe down this specially prepared download for the full experience.
Check out the awesome video here --> http://www.eurogamer.net/articles/di...deo-blog-entry
This surely makes the PSP rock again as a video game platform.
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September 14th, 2009, 17:00 Posted By: wraggster
Sony has pulled the curtain back on its physics effects SDK.
At CEDEC 2009, Sony offered a playable demo of its physics simulation engine, which comes as part of the PS3 SDK, according to a diginfo.tv report.
A video of the physics engine can be found below.
Crucially, the physics engine is optimised for the PlayStation 3’s renowned cell microprocessor.
Hiroshi Matsuike, of SCE’s software platform development department, stated that basing the physics engine of the cell microprocessor meant that calculations could be achieved rapidly.
“[The PS3 Physics Engine] is a library for replicating a variety of physical phenomena, including simulations of rigid and soft objects and fluids, on the PS3,” he said.
The demonstration, which you can see in the video below, simulated the physical properties of a rope by attaching together a string of small solid objects. It then moved on to rag-doll simulation, as well as a mock-up of interlocked gears
Cell was jointly developed by Sony Computer Entertainment, Toshiba, and IBM. The PlayStation 3 was the first commercial device to utilise the processor.
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September 14th, 2009, 17:08 Posted By: wraggster
Doublesix has told GamesIndustry.biz that sales of its PSN title Burn Zombie Burn have jumped 40 per cent following the release of the 3.00 firmware upgrade for the PlayStation 3.
The update adds the What's New panel to the system, highlighting the latest additions to the PlayStation Store without users having to go online, and offering direct links to content.
"We're ecstatic at the 3.00 upgrade because not only have our sales gone up 40 per cent since the update but for me personally it's what I've been calling for and looking forward to for a long time," said James Brooksby, studio head at Doublesix.
"I've always been saying that effectively when you boot up the PlayStation 3 there's a 40 inch advertising space waiting to be used. Now instead of saying to the user 'what would you like to play today' - which is the basic console offering - it's saying 'this is what we think you should play today' and that's a major step forward for the entire industry and the digital distribution sector."
Brooksby said the latest update is proof that Sony is endorsing digital distribution, and it's important to continue educating consumers to new ways of accessing and buying content.
"We assume that consumers are all tech-savvy but they still buy discs and assume that's how they get games. It's so good that we're going to be encouraging new people into this new world of buying games online on their console.
"It's endorsing digital distribution as a massive part of the future. This isn't a store where you go and buy t-shirts, this is a store where games exist. Consumers make that mental leap, to not just know they are online but to go shopping for games and content. We've definitely seen a change," he added.
"Even though we weren't featured on the frontpage of the store it's just incredibly encouraging that when we do our next game we'll know that people will turn on their consoles and be told our game is available."
Home console manufacturers need to continue to increase their marketing for downloadable content and highlight ease of use, said Brooksby, in the same way that Apple's advertising for the iPhone and iPod Touch has educated consumers to the App Store.
"There's obviously a lot of general marketing to the masses that this space exists. In the same way that Apple is advertising games for the iPhone and pointing out how users can easily download them.
"I still think there's a long way to go in mass market advertising to people who still assume that the disc is the only way to get games."
And developers need to offer quality titles for sale, said Brooksby, so as to not disappoint first-time consumers of digital content.
"It's up to us and other developers to make sure there are quality games in that space. I am nervous about the space being undermined by bad experiences.
"We don't want users to buy a few titles and be disappointed if it's confusing and quite a lot of games are low quality. If consumers gets their fingers burnt, it won't take much for users to not come back after an experience like that."
http://www.gamesindustry.biz/article...rmware-release
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September 14th, 2009, 17:38 Posted By: wraggster
New from Divineo China
Keep your PSP Go safe with the brand new Airfoam Pocket manufactured by Dragon. Compact and slim design with additional “Elastic Net Pocket” to carry any accessories. It offers the maximum protection to your valuable console and prevents any scratch and shock.
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September 14th, 2009, 17:39 Posted By: wraggster
New from Divineo China
A soft protective screen protector seal that can be used over 1000 times (remove from screen, clean, and place back). You may clean it by using cleaning solute and water. Prevent ultra violet ray and scratches while keeping a clear resolution.
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September 14th, 2009, 19:40 Posted By: wraggster
Newly released today:
features
New Game of the Year Content: Assorted download content included on disc!
There’s not just one way to play. Players craft their own individual experience based on their own creativity.
Unlimited possibilities for user-created content – players can customize everything: their characters, the landscape around them and their own patch on LittleBigPlanet.
Players learn new skills and discover new items to aid them on their creative journey Explore the massive single player game or go online to find user-generated content. LittleBigPlanet will change every day as players contribute their own levels.
Online and offline multiplayer modes – play alone, work as a team or get competitive.
LittleBigPlanet global community for players to get involved with: includes player comments, rankings and easy communication with new and existing friends.
description
Developed by Media Molecule, LittleBigPlanet™ is a new PLAYSTATION®3 (PS3™) computer entertainment system community-based game with a hugely innovative concept behind it. Players meet on a blue and green planet scattered with individual plots – and use their character’s amazing abilities to play, create and share what they build with other gamers throughout the world via PLAYSTATION®Network.
The LittleBigPlanet experience starts with players learning about their character’s powers to interact physically with the environment. There are places to explore, creative resources to collect and puzzles to solve – all requiring a combination of brains and collaborative teamwork. As soon as players begin their creative skills will grow and they will soon be ready to start creating and modifying their surroundings – the first step to sharing them with the whole community.
Characters have the power to move anything in this glued and stitched-together 3D landscape; they have the power to design, shape and build both objects and entire locations for others to view and play. There’s no complicated level editor; all of these skills can be learned by simply playing the game. Creativity is part of the gameplay experience and playing is part of the creative experience. Players can make their world as open or as secretive to explore as they like. When it’s ready, they can invite anyone within the LittleBigPlanet community to come and explore their patch – or can go and explore everybody else’s.
http://www.play-asia.com/SOap-23-83-...j-70-3j1l.html
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September 14th, 2009, 19:42 Posted By: wraggster
Newly released today:
Building on the critically acclaimed Ferrari Challenge racing simulation engine, SuperCar Challenge heralds the addition of the sexiest supercars on the planet while improving on its spiritual prequel in every way.
The very best supercars will be available to throw around the most celebrated corners on the racing calendar. Experience the thrills and spills that come with harnessing the full grunt of an Aston Martin DB9, the Lamborghini Murcielago RGT, the McLaren F1 and many more! Of course, the game caters for the Ferrari fans too with a selection of favourites making the cut from 2008's Ferrari Challenge.
More than 20 licensed race tracks will also be available, with old favourites such as Silverstone and Spa mixed in with the joys of Nrbergring. Several fictional circuits are also available such as the French 'Riviera' street circuit.
http://www.play-asia.com/SOap-23-83-...j-70-3jgp.html
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September 14th, 2009, 19:43 Posted By: wraggster
Newly released today:
features
Authentic materials: This guitar controller's body is solid. Its neck is real wood. The frets and tuning peg handles are metal. And the fingerboard is rosewood.
Virtually silent controls: The Strum Bar is quiet as a whisper, and the fret buttons don't "clickety-clack." You'll hear more music, and less controller.
PLAYSTATION®3 and PlayStation®2 compatibility: You get a 2.4 GHz wireless USB receiver for PLAYSTATION®3 and PlayStation®2.
Touch Sensitive Neck Slider and Star Power button: Take advantage of all the features of Guitar Hero® World Tour—in the game and in the Music Studio. (The game is sold separately.)
Hundreds of hours of battery life: Two AA batteries give you enough juice to perform a festival's worth of hits, encores included.
Wireless range of up to 30 feet (10 m): You're not tethered to your console, so you're free to go where the music moves you.
http://www.play-asia.com/SOap-23-83-...j-70-3ijq.html
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September 14th, 2009, 19:43 Posted By: wraggster
Newly released today:
features
Authentic materials: This guitar controller's body is solid. Its neck is real wood. The frets and tuning peg handles are metal. And the fingerboard is rosewood.
Virtually silent controls: The Strum Bar is quiet as a whisper, and the fret buttons don't "clickety-clack." You'll hear more music, and less controller.
PLAYSTATION®3 and PlayStation®2 compatibility: You get a 2.4 GHz wireless USB receiver for PLAYSTATION®3 and PlayStation®2.
Touch Sensitive Neck Slider and Star Power button: Take advantage of all the features of Guitar Hero® World Tour—in the game and in the Music Studio. (The game is sold separately.)
Hundreds of hours of battery life: Two AA batteries give you enough juice to perform a festival's worth of hits, encores included.
Wireless range of up to 30 feet (10 m): You're not tethered to your console, so you're free to go where the music moves you.
http://www.play-asia.com/SOap-23-83-...j-70-3ijq.html
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September 14th, 2009, 20:02 Posted By: wraggster
DCEmu Coder Yoshihiro has released a new version of his improving Nintendo DS Emulator for the PSP - Great translation from google :P
Beta 7 release today 14/09/2009
What's up Doc?
Speed much améliaoré check for yourself!
Cursor add and calibrate!
click on the Touch runs with L + R at the same time
Frameskip default is 2.
choice of color cursor oir or white experimental
Source code available soon on svn
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September 14th, 2009, 21:30 Posted By: Shrygue
via Eurogamer
Eastasiasoft and Sidequest Studios have announced Söldner-X 2: Final Prototype as a PS3-exclusive sequel.
Anticipated release is winter 2009/2010, writes the official website, and the early blurb forecasts more of the same: a pretty and hectic 2D side-scrolling shoot 'em up.
There are two new ships to get to grips with as well as a new bullet pattern system. Otherwise, the screen-filling, combo-hunting action returns, in underwater worlds, ice caves, tunnel worlds, space and beyond.
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September 15th, 2009, 11:15 Posted By: Art
AVEC GPS V5 - Winner of Neoflash 2009 Summer Coding Competition PSP apps Division!!!
Hi Guys,
This is AVEC GPS V5 release. The AVEC program now has two variations,
both of which are included in the release package.
The 1.50 kernel mode version still connects to serial GPS devices, and as of
AVEC V5, a new User mode version supports the Sony PSP-290 USB GPS device.
There are a fair few other improvements for the V5 release:
Thanks to Greg, admin of psp-hacks.com for donation of funds to pay for my PSP-290 GPS unit.
Thanks to pc-mobile.net for providing a sample PSP USB extension cable
for remote mounting of PSP USB devices.
Download AVEC GPS V5:
Send big files the easy way. Files too large for email attachments? No problem!
http://FastFreeFileHosting.com/file/...EC-V5-zip.html
Cheers, Art.
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September 15th, 2009, 19:02 Posted By: wraggster
If you've had troubles playing Uncharted since the arrival of PlayStation 3 firmware 3.0, you and Nathan can finally get back to business with the now-available 3.01 update, which Sony says addresses the issue. However, if you were one of those complaining about your controllers not functioning properly after the update, it would seem that you're still out of luck.
So, that's the news, you can finally play Uncharted again. But jeez, could the timing be any worse?
http://www.joystiq.com/2009/09/15/ps...now-available/
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September 15th, 2009, 22:53 Posted By: wraggster
Newly released on worldwide import ($2 shipping) from SuperUFO
Get ready to Shift your game into high gear! Designed to deliver a true driver's experience that reflects contemporary motorsports, Need for Speed: Shift is built by racers for racers. Need for Speed: Shift delivers an authentic and immersive driving experience, replicating the true feeling of racing high-end performance cars like never before. Players are thrust into the heart of the action with immersive and exciting features including a stunningly realistic first-person cockpit view camera and an all-new crash mechanic, providing an unrivaled sensation of the speed and feeling of racing a car on the extreme edge of control.
A combination player tier and achievements system
All-new 'Need for Speed' release
Developed by the world's best racing game talent and real race drivers
A wealth of highly tunable cars available in an equally diverse range of events
The all-new driver profile system
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September 15th, 2009, 22:55 Posted By: wraggster
Newly released on worldwide import ($2 shipping) from SuperUFO
Get ready to Shift your game into high gear! Designed to deliver a true driver's experience that reflects contemporary motorsports, Need for Speed: Shift is built by racers for racers. Need for Speed: Shift delivers an authentic and immersive driving experience, replicating the true feeling of racing high-end performance cars like never before. Players are thrust into the heart of the action with immersive and exciting features including a stunningly realistic first-person cockpit view camera and an all-new crash mechanic, providing an unrivaled sensation of the speed and feeling of racing a car on the extreme edge of control.
A combination player tier and achievements system
All-new 'Need for Speed' release
Developed by the world's best racing game talent and real race drivers
A wealth of highly tunable cars available in an equally diverse range of events
The all-new driver profile system
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September 15th, 2009, 23:09 Posted By: wraggster
Newly released today:
features
Use wacky and fun gadgets Flint invented to move, transform, and detroy giant pieces of food!
Explore 20 levels and environments from the movie and beyond, from Jello-Land to Ice Cream Falls!
Have fun with friends in two-player co-op mode starring Steve, Flint's sidekick monkey
description
Play as Flint, the wacky inventor who creates a machine that causes food to rain from the sky! When the machine spirals out of control, it's up to you to save the town with a variety of outrageously fun and wacky gadgets. Hurl hamburgers, sling spaghetti, and join the most hilarious food fight ever!
Play Flint, hero of the movie, and save the town from the rain of food!
http://www.play-asia.com/SOap-23-83-...j-70-3hjs.html
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September 15th, 2009, 23:10 Posted By: wraggster
Newly released today:
features
Relive the best tactical dogfights in over 40 types of ultra-realistic iconic warplanes of the era, all presented in stunning high definition graphics with realistic localised damage on aircraft
Detailed landscapes and landmarks recreated in painstaking detail including faithful representations of London and Berlin to bring war-torn World War II to life
New instalment in the Heroes series builds on its impressive legacy with highly detailed realistic visual presentation and more online options
Fight for the skies with 4 modes of online multiplayer action for up to 16 players
Additional downloadable content will be available from launch
description
The sequel to the mighty World War II flight combat game Heroes of the Pacific, Heroes over Europe takes aspiring combat pilots into the bullet-ridden heart of major World War II European air battles in glorious dogfight-friendly high definition. Heroes over Europe follows the Allied campaign from the attacks on London to the destruction of Berlin, with players under orders to strap themselves into the authentically rendered cockpits of the campaign’s iconic aircraft. Their mission: to survive the most ferocious dogfights ever seen in a flight combat game.
http://www.play-asia.com/SOap-23-83-...j-70-350h.html
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September 15th, 2009, 23:11 Posted By: wraggster
Newly released today:
features
Create online teams, play in leagues, join tournaments and test yourself against the best NHL 2K10 players in the world
Improved controls deliver better puck handling, new defensive moves like stick lifts, plus stumble shots so you can always get the puck on net
More accurate player looks and styles, brighter arenas and realistic pre-game introductions
Improved A.I. makes gameplay more authentic in the offensive and defensive zones. More accurate positioning. Better breakouts. NHL-caliber playmaking. Brings out the best in multi-player play
description
NHL 2K10 is a big-time party. And everyone's invited. 2K Sports is unleashing the next generation of the NHL 2K franchise—and the only hockey game on Wii—NHL 2K10. True hockey fans will respect the attention to detail. And with pick-up-and-shoot controls anyone can play. Which is why NHL 2K10 is party now!
http://www.play-asia.com/SOap-23-83-...j-70-3fy2.html
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September 15th, 2009, 23:12 Posted By: wraggster
Newly released today:
features
Take in all the action from a new perspective. Use it to evaluate your positioning and playmaking
New player attribute system means players and teams perform the way you expect them to perform on the ice
Improved A.I. makes gameplay more authentic in the offensive and defensive zones. More accurate positioning. Better breakouts. NHL-caliber playmaking
Create online teams, play in leagues and dominate tournaments
description
NHL 2K10 is a big-time party. And everyone's invited. 2K Sports is unleashing the next generation of the NHL 2K franchise—and the only hockey game on Wii—NHL 2K10. True hockey fans will respect the attention to detail. And with pick-up-and-shoot controls anyone can play. Which is why NHL 2K10 is party now!
http://www.play-asia.com/SOap-23-83-...j-70-3fy1.html
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September 16th, 2009, 16:59 Posted By: wraggster
Dutch retailer Nedgame has refused to stock and sell the PSPgo because of its high price and lack of retail games.
According to a statement published on its website, the company is unhappy that without a UMD drive it is not able to sell software for the download-only console, cutting out any second hand sales opportunities.
It also has issues with the high price of the new console – which retails in the region for EUR 249, compared to the PSP-3000's price point of EUR 169.
Nedgame also noted a discomfort with Sony creating a monopoly on the pricing of games for the system.
The PSPgo launches across Europe in October, with early adoptors able to download a free copy of Gran Turismo PSP.
http://www.gamesindustry.biz/article...to-stock-pspgo
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September 16th, 2009, 17:02 Posted By: wraggster
Jason Avent, game director at Split/Second studio Black Rock believes that the majority of games will fail to profit from continual DLC.
Speaking to Develop, Black Rock Studio game director Jason Avent offered the view that “only the most successful games of each year will break out of just being finite products.”
Avent cited games such as Fallout 3, Halo and Modern Warfare as good platforms for adding numerous DLC packages onto. However, he added that this is primarily due to those games' high user-base numbers.
“Although it's difficult to get sales data on DLC, intuitively I'd say that the really massive games sell disproportionately more DLC than the merely good games,” he said.
“To put a number on it, probably games that shift 3-5 million boxes or more and ideally have a committed online gaming platform could be converted into profitable services.”
Despite the success of titles such as GTAIV, Fallout 3 and Burnout Paradise, the DLC for these games are emerging at retail as physical products.
This in itself brings the suggestion that add-ons for big-budget games may need a wider audience than digital consumers.
Elsewhere in Develop’s interview, Avent says that ‘games as a service’ is a new name for an old phenomenon.
He also states that Black Rock Studio is currently circulating ideas for Split/Second’s future DLC.
http://www.develop-online.net/news/3...-massive-games
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September 16th, 2009, 17:07 Posted By: wraggster
Handset maker reveals special incentives for premium partners during global roadshow
Christopher David, head of developer and partner engagement at Sony Ericsson, said he wants to create a partner programme for 'tier one' developers that will include free membership and fast time to market. Among specific pledges is a 'five days to portal' for submitted apps.
Speaking exclusively to ME, David said: "Our mantra is accessibility. We'll keep the barrier low with no submission fee or membership cost. We want to make the platform a one stop shop as far as possible. More specifically, we want to define a hero programme for the very best partners."
http://www.develop-online.net/news/3...pp-Store-rival
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September 16th, 2009, 20:19 Posted By: wraggster
Newly released today:
features
Innovative 3rd person shooter gameplay: With her trusty twin custom made Colt Pythons, Rubi gracefully engages in amazing, cinematic high-body count gunplay against diverse and challenging enemies
Acrobatics: Along with her guns, Rubi has an arsenal of death-defying acrobatic moves. Her incredible agility allows her to climb on ledges, slide under obstacles, swing on poles and run along walls
Swordplay: Rubi's sword is an instrument for deadly close-quarter proximity attacks. Rubi will unleash a flurry of multi-staged stylized attack sequences
description
Beautiful, graceful, brutal, and deadly.
Rubi is a problem fixer. She fixes problems. She's good at it. But when she agrees to fix a wealthy man's problem by finding and bringing back his wayward son, she thinks it's all going to be cut and dry. She thought wrong. The job wasn't so simple. And the man who hired her isn't who he appears to be. Now Rubi's on the run, needing to find the man who left her for dead, leaving a massive body count in her wake.
Double-crosses. Enemies. Allies. Guns. Swords. Drugs. Old books. In an adventure that spans three continents, two warring factions, and one very pissed off problem fixer, WET™ will keep the adrenaline pumping from start to finish. Rubi is focused. Rubi is determined. Rubi is a problem fixer. Rubi is WET.
http://www.play-asia.com/SOap-23-83-...j-70-3hjp.html
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September 16th, 2009, 20:22 Posted By: wraggster
Newly released today:
features
Compete in time, point and collection based challenges with the option of playing through the story or fueling the excitement with added goals
Expansive sandbox type gameplay and real time destruction allows gamers to destroy what they want, when they want, WHERE they want!
Twist your way through crazy objects and comical characters expanding your tornado by auto collecting or implementing the advanced chain collecting-mode for more skilled players to snuff out villainous creatures
description
Harness the power of a raging tornado and battle the forces of evil in an effort to save to world! Sinister forces have deceived you to believe that your destructive behavior will save an epic hero. In reality, you’re working for evil. Take control of a dynamic tornado as you tear through open environments chewing up the landscape and spitting out everything in your path. The more you destroy, the bigger you grow as you work against time based, collection and point challenges in the search for hidden elements and enemies from another world. Watch the debris fly as you leave a trail of destruction, as you battle bosses and defeat the forces of evil. The world is your playground, tear it up!
http://www.play-asia.com/SOap-23-83-...j-70-3k8m.html
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September 16th, 2009, 21:08 Posted By: wraggster
News via http://emu-russia.net/en/
Sony Playstation emulator has been updated. Changes:
- Added support for CDDA sound when running a CD image.
- Added cheat code support for the Windows port.
- Incorporated various fixes from P.E.Op.S SPU 1.0.9 into dfsound.
- Various psxbios/core fixes. Final Fantasy 7 no longer crashes with Internal HLE BIOS (Thanks pcc).
- Minor bugfixes/tweaks.
http://pcsxr.codeplex.com/
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September 16th, 2009, 21:09 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13421.html
A new version of the input plugin for PS2 emulators LilyPad has been released.
Quote:
Recent Changelog
0.10.0
* DualShock 3 direct connection support added. Supports several tilt axes and analog input from all buttons that support it. Probably won´t work with six-axis controllers, as I don´t have one to test on. No idea about bluetooth support.
* Multi-tap support added. Requires relatively recent versions of Pcsx2 (SVN 893 or higher recommended). Note that this doesn´t work with the latest betas with wxWidgets, as the option is going to be added to Pcsx2´s interface, to allow use of memorycards on the emulated multi-tap as well.
* Pad save state stuff should be a little more robust. As a result, should wait until pad is initialized before loading savestates made with 0.9.11, just as one should have done every time with 0.9.10 or earlier, so shouldn´t really cause any issues.
* Miscellaneous binding improvements.
* Pressure sensitivity stuff may work better, now based on DS3 behavior.
* Messed up list of bindings when mouse API enabled and "Start without mouse focus" is set, and enter config screen after running PCSX2 fixed.
* Multi-threading vibrating while plugging in/unplugging a device bug fixed. Sure a whole lot of people ran into this one. Smile
* Logging bug fixed.
* Poll devices at most only once every 15 milliseconds. This will make the pad plugin less likely to cause slowdowns while fast forwarding games, though it will may make turbo behave less than perfectly in the same situations. As most people cant press and release a button even a mere 5 times in a single second, shouldn´t cause issues unless a game is running at least 10 times faster than it would on a PS2.
* Defaults for new force feedback bindings should work for most devices.
* Modified force feedback axis sorting.
* Improved keyboard queue handling slightly.
* Minor config screen fixes.
http://forums.pcsx2.net/thread-2388.html
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September 16th, 2009, 22:19 Posted By: wraggster
News/release from manaxed
Hey Guys,
I'm a new dev, still learning LUA. Well here's my first release... the name says it all. Try it out and i know i have a few bugs here and there(Especially in start screen) please forgive me. And other Dev's HELP ME make my code more streamlined or better for the psp.
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September 16th, 2009, 22:23 Posted By: wraggster
News/release from Sakya
This is a simple MP3 player for the PSP.
With the display set to minimum brightness the battery should last at least 9 hours.
With the display off the battery should last at least 11 hours.
16/09/2009: Released version 2.0.0 RC4
Changelog:
-Added: Scrolling text when string is too long in all menues and song title
-Added: Setting to choose the tab to start from (START_TAB)
Values:
0 = File browser
1 = Playlist
2 = Playlist editor
3 = Media Library
4 = Settings
-Added: Total number of frames red from Xing frame (faster opening of VBR mp3 file, if Xing is found)
-Fixed: Crash when seeking FLAC files
-Fixed: Navigation in the Media Library (when pressing circle you'll be taken to the previous selection, not on the main menu)
-Fixed: Added setting to set CPU clock for WMA
-Fixed: Track restart when pressing L on WMA, FLAC, ATRAC3(+), MP3 when played with libMad
-Fixed: Suspend and resume for WMA
-Fixed: Changed the default setting to play MP3 with Media Engine
-Fixed: X/O button swap (please note that help screen will always say X=Confirm, O=Cancel, I din't changed it)
-Fixed: Bug when creating playlist from Media Library (the first 500 tracks were repeated)
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September 17th, 2009, 16:58 Posted By: wraggster
PSP Mini games won't be allowed to have wireless multiplayer functionality, downloadable content or software updates, Sony has confirmed.
The barring of these additional features has been decided on in order to quicken the approval process, SCEA senior account manager Justin Cooney has revealed. As such, the QA process for PSP Minis will take between three and five days compared to up to two weeks for full-sized PSP games.
"When you look at it from a testing perspective, you have to do more QA. [Allowing those features] would defeat the purpose of having a dedicated service for smaller content. It increases the barriers," Cooney said, speaking to Gamasutra at GDC Austin.
"From our perspective, if we're going to reduce the time it takes to get through our internal process, it helps that we don't have to check the multiplayer features."
While these guidelines will mean that Sony's QA process differs from Apple's - which does allow games to contain wireless multiplayer features - Cooney doesn't believe this will prevent iPhone developers from bringing their game to the Sony platform.
"I think from an iPhone perspective, you can create a Minis product from your iPhone product, or create a [full size] PSP game," he stated. "Nothing stops you from bringing an iPhone product to the PlayStation platform. It's just really up to the developer to decide if they want it to be a regular title or a PSP Mini title."
PSP Minis games, which Sony announced at Gamescom this year, are digital games restricted to a 100MB download size. They're due to launch alongside the new PSPgo hardware on October 1 with 15 titles initially being made available.
http://www.gamesindustry.biz/article...from-psp-minis
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September 17th, 2009, 17:00 Posted By: wraggster
Sony has issued an unprecedented defence of its PlayStation 3 console amid claims that it is suffering from inherent hardware failure issues, and that Sony's out of warranty repairs service is inadequate.
The BBC's Watchdog programme will tonight air a report claiming Sony "refuses to fix" systems suffering from the so-called 'yellow light of death', which forces the console to shut down immediately after booting up.
In response, Sony's has issued a detailed six page document, reprinted in full on GamesIndustry.biz, questioning the accuracy and research of the Watchdog report.
"From the correspondence to date, I have serious concerns as to the accuracy of these allegations and the likely tone of the Watchdog report," wrote Ray Maguire, MD of Sony UK, in response to Watchdog's allegations.
"The information that you have provided suggests a fundamental misunderstanding of the technical issues and a mis-characterisation of SCEUK’s Out of Warranty repairs policy."
As a stunt for the show, Watchdog set up a van outside Sony's UK headquarters – dubbed the PlayStation Repair Action Team – earlier this month and offered to fix consoles suffering from the hardware problem for free.
Watchdog received 155 complaints from viewers, with 10 viewers showing up for the street stunt. Watchdog also issued a technical report to Sony, based on only three home consoles, one of which had already been subject to an attempted repair by a user.
"The testing concerned a sample of only three PS3s, which cannot, on any basis, be deemed to be representative of a UK user base of 2.5 million," stated Sony. "One of these had in addition been materially altered by the owner."
A third-party refurbishing company repaired consoles for Watchdog, with the firm usually charging around GBP 103 for repairs on a PlayStation 3, compared to Sony's cost of GBP 128, charged once a console is out of its one-year warranty.
"Importantly, it is clear that third party repairers will profit from any public concern that is raised about the reliability of the PS3, and have an interest in criticising SCEUK’s after sales service (despite the relatively small price differential in their own service offering). "The BBC will therefore doubtless wish to exercise caution before relying on anecdotal evidence, provided by them, concerning the extent or cause of these issues," offered Maguire.
It's expected Watchdog will attempt to compare Sony's issues to Microsoft's now infamous Xbox 360 'red ring of death' problem, which prompted the company to extend the warranty of the home console to three years from the purchase date.
The show will air this evening in the UK at 8pm. The official website explains that "Iain Lee solves a problem with one of the best known gadgets in the world - which the manufacturers refuse to fix."
Presenter Iain Lee is no stranger to the videogame business, having fronted corporate events for the likes of Capcom and Microsoft. He has also been employed on a freelance basis by Microsoft, according to his work for MSN's Tech and Gadget site.
Maguire concluded his correspondence by warning the BBC that it will take "all necessary steps" to protect the business and the PlayStation brand
"I regret to say that neither the correspondence to date, nor the 'PlayStation Repair Action Team 'stunt, have given me much confidence that you are treating this issue fairly. If the report is broadcast in what appears to be its current form, SCEUK will scrutinise its accuracy and will take all necessary steps to protect its reputation and that of the PS3."
A spokesperson for the BBC told GamesIndustry.biz that "Watchdog is investigating this matter, but the programme makers will not comment on stories before transmission as it can jeopardise the investigation".
http://www.gamesindustry.biz/article...failure-report
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September 17th, 2009, 17:01 Posted By: wraggster
ShopTo has empathised with European retailers boycotting PSPgo, and reckons the format "is almost dead before it has arrived".
Analyst Michael Pachter, on the other hand, thinks they're all being "foolish", and calls the entire situation "ridiculous".
"It's just silly for a retailer to say that they won't sell a big ticket gaming device because they can't sell the games. Consumer electronics stores sell refrigerators and not food, everyone sells iPods and not the music for them; this position is just ridiculous," Michael Pachter, analyst for investor Wedbush Morgan Securities, told Eurogamer.
"I think that it's foolish for a retailer to be selective about what they carry, unless they truly don't believe it will sell well."
A much better course of action, he argued, would be to buy limited stock and then re-order if appropriate. "Refusing to carry them subjects them to the risk that Sony will bypass them for Gran Turismo or Uncharted, in which case they lose," he said.
The ball began rolling when Dutch outlet Nedgame publicly opposed the PSPgo for being too expensive and for not featuring a UMD drive, thus providing no opportunity to sell games. And controlling all sales via PSN gives Sony a "monopoly" on software sales, argued the shop.
Media Markt, a German retail chain that spans Europe, took up a similar position, with Spanish and Italian (and no doubt other regions) outlets prohibited from selling the device.
ShopTo will not follow suit, but agrees with the sentiment. "We do have it listed on the site, but we are not concentrating any big marketing behind it," boss Igor Cipolletta told Eurogamer.
"Sony has decided to cut publishers and retailers for the software of the PSPgo and deal direct with developers, giving them a 70 per cent margin for any items sold on Sony PSN. I believe if they had lowered that to 50 or 60 per cent, and given the opportunity to online retailers, it would have enjoyed greater success and retailers would attempt to promote the console to the market."
Cipolletta, however, feels the damage may have already been done, and the format - which launches here on 1st October for GBP 224.99 (EUR 249.99) - will be a flop.
"I have the feeling that as a format it is almost dead before it has arrived, and it relies far too heavily on a customer base that is prepared to pay more for download content than the equivalent disc based product, and I suspect this market will soon dry up based on the technical limitations of the hardware," Cipolletta shared.
But, Pachter added, while retailers wield "some power" now, their foot-stamping won't be entertained for long.
"As far as the argument that 'it's about time' retailers received their comeuppance: I think that will occur soon enough anyway, as the large hard drives in the PS3 and 360 (and the larger ones coming) will encourage a greater number of downloads in the future," he offered.
"Retailers have to face the fact that games will be increasingly offered over Xbox Live and PlayStation Network, and cope with the outcome. "To draw a line in the sand," Pachter said, "is wrong."
Sony has currently not responded comment on the matter.
http://www.gamesindustry.biz/article...it-has-arrived
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September 17th, 2009, 21:34 Posted By: wraggster
If you're a busy body with an infinitesimal attention span, Sony's added a feature to the PSP Go that should land squarely in your wheelhouse. First unveiled during a Gamespot UK unboxing of the new handheld (around the 10:00 mark), the Go allows players of any game to save their progress and perform other functions on the device. Upon returning to the game, you can instantly hop right back into whatever it was you were doing at the time of your save.
In the aforementioned unboxing video, Gamespot UK's Guy Cocker saves his progress during a Motorstorm: Arctic Edge race in order to watch a trailer for Motorstorm: Arctic Edge. Rarely do we get urges to watch trailers for games we're currently playing -- but we suppose we've succumbed to stranger impulses before.
http://www.joystiq.com/2009/09/17/ps...-resume-state/
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September 17th, 2009, 21:40 Posted By: wraggster
Here's something we're betting Sony will want to wish away using its "magic wand." Speaking with 1UP, Capcom producer Jun Takeuchi (Resident Evil 5) noted, "Speaking to other developers in Japan, I've heard a few of them say they were delighted by the Sony motion controller because they can just port over their Wii titles to the PS3."
We're going to be optimistic here and presume these devs are at least considering a fresh coat of pixels for their ports. It's probably of more concern that, outside of Nintendo's first-party offerings, we've yet to see many studios even get Wii motion control right. Somehow, it's hard to picture Sony saying, "Yes, we welcome your waggle-infused minigame compilations with open arms!" Then again, PS3 "does everything" -- maybe even Wii games.
http://www.joystiq.com/2009/09/16/he...-to-ps3-ports/
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September 17th, 2009, 21:56 Posted By: wraggster
New from Divineo China
XCM Bling faceplate is a complete face plate customization kit for your PSP 3000 series. Available in several colors and styles, it will give your portable console a unique spectacular look.
The kit includes all buttons and tools required for installation, and even protects your PSP screen with our built-in screen protector.
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September 17th, 2009, 23:40 Posted By: wraggster
News via pspita
New update for macrophytes, plugin developed by Japanese coder ClassG, this time at version 3.0.9. For those who do not know, macroalgae and profits. Prx which allows you to set macros, executables multi-button combos by pressing one. Also you can adjust the sensitivity of the analog stick and set the autofire for a key. In this release, from what little one can understand, have been solved some problems related to POPs.
Download and Give Feedback Via Comments
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September 18th, 2009, 15:59 Posted By: wraggster
Consumer show stands firm in face of strong criticism from Sony; ratings slump for Robinson
Following last night’s focus on alleged manufacturing problems with Sony’s PS3 on BBC consumer rights show Watchdog, the broadcaster has fought back in its war of words with platform holder Sony.
Yesterday’s show, which has since been widely ridiculed by the UK games industry (and, indeed, MCV) claimed that Sony is cheating customers by refusing to fix what the show described as a systematic issue with launch versions of the next-gen console.
Sony responded by claiming that the allegations were inaccurate and that PS3 has a reliability record far in excess of the average fro consumer electronics.
However, the Watchdog website has issued a response of its own: “More than 150 Watchdog viewers have contacted us to say they've experienced [the yellow light of death] and by Sony's own admission, around 12,500 of the 2.5m PlayStations sold in the UK have shut down in this way since March 2007.
“The problem is mainly thought to affect the 60GB launch model, but Sony repeatedly refuses to release the failure rate for that model, claiming that the information is commercially sensitive.
“Sony dislikes the term ‘the yellow light of death’ since it implies a single fault is afflicting all consoles. It says the flashing yellow light is a ‘non-specific fault indicator that can be triggered in a range of different circumstances’.
"Sony adds that the yellow light could indicate a problem caused by ‘any one of a range of issues that may inevitably affect any complex item of consumer electronics’.
“So if there isn't one single thing that's causing thousands of machines to stop working, why does it appear that one single repair appears to get them working again?”
It’s worth noting that Sony has not stated that 12,5000 machines have suffered from the YLOD in the UK – it has only said that under 0.5 per cent of machines have experienced problems.
Meanwhile, The Guardian reports that last night’s episode, which is the second in the latest series, suffered a significant slump in viewers with 700,000 fewer people tuning in than the week before.
http://www.mcvuk.com/news/35829/BBC-...atchdog-report
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September 18th, 2009, 16:01 Posted By: wraggster
Sony Computer Entertainment Asia president Tetsuhiko Yasuda has issued a strong warning to governments in the South-East Asia to continue its work in fighting piracy, an issue which he says is a threat to the development of the games industry in the region.
In a keynote speech during this year's GC Asia conference in Singapore, Yasuda-san noted that the country's government had all but eradicated the issue there, but counselled against complacency.
"I would like to extend my gratitude to the solid efforts that the Singapore government has made," he said. "However, with just a moment of relaxation in efforts to uphold copyright protection, it's possible that the same old problem will occur again.
"Therefore it is essential for the country to understand that upholding copyright protection is indispensable for the stable development of the software industry."
He went on to use the company's agreement with Nanyang Polytechnic, signed in April this year to train students on PlayStation 3 development, as an example - cautioning that future projects created as a result would be at risk.
"In that situation, those students who have made game development their life's dream will suffer the most, and will possibly damage their motivation for creating games," he warned, before requesting that fair treatment should be given to overseas IP as well as that produced locally.
"We cannot allow the activity of the pirate copy providers, who only care about making a quick profit, to destroy the dreams and motivation of the students - they are the very enemies to the creator," he continued.
"Together we should remain vigilant against this unscrupulous pirated product providers - I'm prepared to devote the rest of my life to copyright protection."
http://www.gamesindustry.biz/article...piracy-warning
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September 18th, 2009, 17:01 Posted By: wraggster
PSP Minis, coming to the PSP Go, are just like iPhone/Android apps (just more focused on gaming). But the list of things developers can't do on the platform destroys any point of its existence in the first place.
• no network or online features
• no downloadable content (expansions)
• no peripheral support
It's funny, the 100MB size restriction is the least of PSP Minis' problems. We're talking about closed box games, titles that are not only restricted in terms of multiplayer, but completely thwarted from doing anything interesting (like rendering superior graphics or, say, pinging twitter) in the cloud.
The original PSP was forward-thinking, stuffed with stars in its eyes as it promised networking with the PS3 anywhere from in the world. Now PSP Minis present the complete opposite idea. You will play your game on the PSP, and on the PSP it will stay.
http://gizmodo.com/5362451/restricti...arly-pointless
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September 18th, 2009, 17:10 Posted By: wraggster
If you've ever wished that those buttons on your videogame controller were over here instead of over there, you know who to call. Master modder Ben Heck's latest creation isn't his most amazing, but it fulfills a need for one gamer, that is to "make the shoulder buttons easier to get at." The result is a somewhat inelegant mod (by Heck's standards), bringing the L and R buttons to the fore, ditching the "last generation" rumble motors in the process. No loss, right Phil Harrison? Video demonstration after the break.
http://www.engadget.com/2009/09/18/b...pins-us-right/
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September 18th, 2009, 17:13 Posted By: wraggster
The new downloadable games launching next month for the PSP won't support DLC or network play, according to Joystiq's report of a Sony presentation from this week's Austin Game Developers Conference.
Slides photographed by the site show that Sony is recommending developers "target single player stand-alone content." They also indicate that the Minis won't support downloadable content or peripherals. The restrictions resemble the early standards for Apps on Apple's store, standards that were recently modified to allow for online-multiplayer, DLC and peripherals.
Sony announced the Minis line at Gamescom in August, framing it as a game-centric program that will build a market of downloadable PSP titles that are under 100MB. Dozens of Minis are set for release by the end of the year.
Joystiq's report includes more on the Minis and as well as Sony's developer-oriented plans for the PSPgo and PlayStation Network.
http://kotaku.com/5361980/psp-minis-...le+player-only
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September 19th, 2009, 11:13 Posted By: wraggster
More and more reports are appearing about PlayStation 3 consoles failing in a similar way to the earlier models of the Xbox 360, except for Sony, it's the 'Yellow Light of Death.' The BBC has an interesting article which suggests the problem could be almost identical to that which caused the Red Ring of Death — poor soldering connections. From the article: 'Several of those businesses have told Watchdog that the vast majority of consoles they see with the "yellow light of death" can be repaired by heating up specific parts of the circuit board. This process is called solder re-flow. By heating the connections between the components and the circuit board to temperatures in excess of 200 Celsius, the metal solder joints melt, just like they did when the device was first assembled. Console repairers say that this process method is commonly used to repair fractured connections, or dry joints.' But that's not the only rule from Microsoft's playbook Sony has been following; while they have admitted 12,500 out of 2.5 million systems have failed (a convenient 0.5%), they refuse to release full figures of failure rates, citing them as being 'commercially sensitive.' Unfortunately, Sony does not appear to be following Microsoft's lead with regard to an extended warranty, stating that if a PS3 fails after 12 months, it is not their problem. In the UK at least, the Sale of Goods Act would disagree with that statement.
http://games.slashdot.org/story/09/0...Light-of-Death
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September 19th, 2009, 11:18 Posted By: wraggster
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September 19th, 2009, 11:21 Posted By: wraggster
Playstation.Blog has posted a new video recreating Sony's E3 demo of the Playstation Motion Controller. Well, most of the E3 demo, anyway -- the video does not recreate the nifty sword and bow demonstrations. Still, the rest of the demo, including spray paint, pencils, FPS mode, RTS gameplay and the manipulation of several different objects is all there. Even better, now the footage is in focus and shaky-cam free. Also, since the demo is no longer limited to the time (and nerve) constraints of E3, the technology wizards behind Sony's want get to explain everything in more detail. There's also a few things revealed that Sony didn't have time to show at E3, like fire-breathing domino snakes. Seriously.
http://www.joystiq.com/2009/09/18/vi...-awesome-less/
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September 19th, 2009, 11:22 Posted By: wraggster
Meeting with Rockstar yesterday for our first hands-on with the PSP "remastering" of Grand Theft Auto: Chinatown Wars, we kicked things off with a question that's on everyone's minds: What's happening to the DS version's touch-based minigames? The answer: They're all still in the game, just adapted to a button-based format.
We hotwired a car to try it out and were presented with a comic book panel-like inset that had us rotate the analog stick, time L and R button presses and rotate the stick again. According to Rockstar, similar mods have been made to all the minigames, but no minigames have been added exclusively for the PSP release. (Developer Rockstar Leeds did, however, deem the need to pay bridge tolls unnecessary.)
We were quickly pointed toward some added elements, specifically a new aiming "arc" for lobbing grenades and Molotovs while driving, copious bloom lighting (it was a rainy night) and punched-up explosions. The in-game "PDA" has also been redesigned slightly to mimic the PSP XMB interface.
http://www.joystiq.com/2009/09/18/gt...g-in-psp-port/
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September 19th, 2009, 11:23 Posted By: wraggster
We've had a chance to test out the "Pause Game" function of the PSP Go, which was discovered yesterday by GameSpot UK. In the course of using a Go production unit last night, we tried the feature using two different games -- LocoRoco Midnight Carnival and Motorstorm: Arctic Edge -- and timed the process.
Pressing the PlayStation button on the Go brings up two options: Pause Game and Quit Game. We made our LocoRoco jump into the air and pressed it, selected Pause Game, and within 10 seconds reached the XMB (after a progress bar appeared to indicate the saving of the game's current state).
After selecting Pause Game, an icon appears under the Game section of the XMB -- it looks a bit like an egg and is labeled "Resume Game." We selected it and, 10 seconds later, were right back where we'd been, LocoRoco still mid-air. We had similar results with Arctic Edge, only we decided to use some of the system's functions, including the web browser, while the game was on hold. Again, a 10 second load and we were back, this time with a prompt to "press X to resume" the race.
We asked Sony if this feature will eventually make its way to the standard PSP and were told by PlayStation Network's Eric Lempel that it's PSP Go-only. It's a really convenient feature from our testing and has a nice added benefit: The Go can be completely powered off and still retain the game state, unlike with the standard PSP's sleep function.
http://www.joystiq.com/2009/09/18/ps...d-very-hand-y/
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September 19th, 2009, 11:32 Posted By: wraggster
I seriously did not anticipate the sheer number of games I'd be seeing for the PSP at last night's Sony Computer Entertainment event. Too bad there wasn't time to play them all.
I did my best to prioritize the stuff we hadn't seen before, but I found myself jockeying with a lot of other journalists for a turn to play the hot stuff. While committing said jockeying, though, I ran into one of my Stanford classmates. Oliver Chiang scored himself an internship over at Forbes.com – earning the praise of our Stanford journalism overlords, whilst the mention of Kotaku drew only scorn and strange mispronunciations – but Oliver's been fighting the good fight for games journalism by getting games-related articles up on Forbes.com.
Check him out here for the tech perspective on the PSP Go. And check me out down below to see which games I successfully scored turns with:
Previews:
Army of Two: The 40th Day PSP Preview: A Fixed Perspective
Jak & Daxter: The Lost Frontier PSP Preview: A Blast From The Past
LittleBigPlanet PSP Preview: PSP Platforming At Its Cutest
Undead Knights Preview: Tag! You're A Zombie!
Tetris Preview: Adding and Subtracting From A Classic
Petz Preview: There's Some Strategy Here
Impressions And Other Stuff:
Assassin's Creed: Bloodlines Opens Up Gameplay And Closes The Book On Altair
Fat Princess: Fist Full Of Cake - Cake or Death? That Is The Question
PSP's Comic Book Store: Watch Civil War Unfold
Star Wars Battlefront: Elite Squadron Graduates To Holocron Canon
Visualization: A Weird Experience With Beaterator
http://kotaku.com/5363046/ajs-super+...ia-event-blitz
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September 19th, 2009, 11:39 Posted By: wraggster
New from Divineo China
- Official Dual Shock 3 wireless controller
- Connects via bluetooth (wireless) or USB (wired)
- Lithium Ion rechargeable battery pack built-in
- Play and Charge technology: Recharge battery pack when connecting via USB
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September 19th, 2009, 14:22 Posted By: wraggster
Newly released today:
features
A variety of visual cues delivers the true driver’s experience including a three-dimensional HUD that mimics driver head movement, inertia and G-forces
What kind of driver are you? Driver profile tracks the player’s evolution as a race driver from event to event. This system is made up of a driver’s personality on the track, their success rate and any profile points and badges accrued all of which work together to create a tailor-made career and gameplay experience
When the player hits a static object or opponent car, the player will feel like they are 'taking damage'
Need for Speed SHIFT features a comprehensive customization option that lets the player tailor every aspect of the cars performance and styling
Nearly 70 licensed cars are available including the Pagani Zonda F, Audi RS4, and Porsche 911 GT3 RSR
description
Need for Speed™ SHIFT is an all-new simulation racing IP that combines the true driver’s experience with real-world physics, pixel-perfect car models, and a wide range of authentic race tracks. Need for Speed SHIFT takes players in a different direction to create a simulation experience that replicates the true feeling of driving high-end performance cars.
Players are thrust into the loud, visceral, intense, athletic experience of racing a car on the edge of control from the driver’s perspective through the combination of perception based G-forces, the hyper reality of the cockpit view, and the brutal experience of a first person crash dynamic. Need for Speed SHIFT features an accurate, accessible physics-based driving model that allows you to feel every impact, every change of track surface and every last bit of grip as you push yourself to the edge.
The all-new driver profile is the ultimate extension of the true driver’s experience. This system gives each player a unique persona based on a player’s driving skill and style - aggressive or precise. Driver profile impacts how a player unlocks cars, overall career progression and online matchmaking. In Need for Speed SHIFT, how you drive is who you are behind the wheel.
Need for Speed SHIFT is being developed by Slightly Mad Studios in collaboration with Black Box and senior vice president Patrick Soderlund at EA Games Europe. Slightly Mad Studios includes developers and designers that worked on the critically acclaimed games GT Legends and GTR 2.
http://www.play-asia.com/SOap-23-83-...j-70-3cs7.html
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September 19th, 2009, 14:25 Posted By: wraggster
Newly released today:
features
Innovative 3rd person shooter gameplay: With her trusty twin custom made Colt Pythons, Rubi gracefully engages in amazing, cinematic high-body count gunplay against diverse and challenging enemies
Acrobatics: Along with her guns, Rubi has an arsenal of death-defying acrobatic moves. Her incredible agility allows her to climb on ledges, slide under obstacles, swing on poles and run along walls
Swordplay: Rubi's sword is an instrument for deadly close-quarter proximity attacks. Rubi will unleash a flurry of multi-staged stylized attack sequences
description
Beautiful, graceful, brutal, and deadly.
Rubi is a problem fixer. She fixes problems. She's good at it. But when she agrees to fix a wealthy man's problem by finding and bringing back his wayward son, she thinks it's all going to be cut and dry. She thought wrong. The job wasn't so simple. And the man who hired her isn't who he appears to be. Now Rubi's on the run, needing to find the man who left her for dead, leaving a massive body count in her wake.
Double-crosses. Enemies. Allies. Guns. Swords. Drugs. Old books. In an adventure that spans three continents, two warring factions, and one very pissed off problem fixer, WET™ will keep the adrenaline pumping from start to finish. Rubi is focused. Rubi is determined. Rubi is a problem fixer. Rubi is WET.
http://www.play-asia.com/SOap-23-83-...j-70-2ec9.html
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September 19th, 2009, 14:26 Posted By: wraggster
Newly released today:
features
A variety of visual cues delivers the true driver’s experience including a three-dimensional HUD that mimics driver head movement, inertia and G-forces
What kind of driver are you? Driver profile tracks the player’s evolution as a race driver from event to event. This system is made up of a driver’s personality on the track, their success rate and any profile points and badges accrued all of which work together to create a tailor-made career and gameplay experience
When the player hits a static object or opponent car, the player will feel like they are 'taking damage'
Need for Speed SHIFT features a comprehensive customization option that lets the player tailor every aspect of the cars performance and styling
Nearly 70 licensed cars are available including the Pagani Zonda F, Audi RS4, and Porsche 911 GT3 RSR
description
Need for Speed™ SHIFT is an all-new simulation racing IP that combines the true driver’s experience with real-world physics, pixel-perfect car models, and a wide range of authentic race tracks. Need for Speed SHIFT takes players in a different direction to create a simulation experience that replicates the true feeling of driving high-end performance cars.
Players are thrust into the loud, visceral, intense, athletic experience of racing a car on the edge of control from the driver’s perspective through the combination of perception based G-forces, the hyper reality of the cockpit view, and the brutal experience of a first person crash dynamic. Need for Speed SHIFT features an accurate, accessible physics-based driving model that allows you to feel every impact, every change of track surface and every last bit of grip as you push yourself to the edge.
The all-new driver profile is the ultimate extension of the true driver’s experience. This system gives each player a unique persona based on a player’s driving skill and style - aggressive or precise. Driver profile impacts how a player unlocks cars, overall career progression and online matchmaking. In Need for Speed SHIFT, how you drive is who you are behind the wheel.
Need for Speed SHIFT is being developed by Slightly Mad Studios in collaboration with Black Box and senior vice president Patrick Soderlund at EA Games Europe. Slightly Mad Studios includes developers and designers that worked on the critically acclaimed games GT Legends and GTR 2.
http://www.play-asia.com/SOap-23-83-...j-70-3cs6.html
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September 19th, 2009, 14:27 Posted By: wraggster
Newly released today:
features
Use wacky and fun gadgets Flint invented to move, transform, and detroy giant pieces of food!
Explore 20 levels and environments from the movie and beyond, from Jello-Land to Ice Cream Falls!
Have fun with friends in two-player co-op mode starring Steve, Flint's sidekick monkey
description
Play as Flint, the wacky inventor who creates a machine that causes food to rain from the sky! When the machine spirals out of control, it's up to you to save the town with a variety of outrageously fun and wacky gadgets. Hurl hamburgers, sling spaghetti, and join the most hilarious food fight ever!
Play Flint, hero of the movie, and save the town from the rain of food!
http://www.play-asia.com/SOap-23-83-...j-70-3df6.html
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September 19th, 2009, 14:37 Posted By: wraggster
Newly released today:
A new first-person fighting engine enables players to trade punches with an NHL tough guy. Feel what it’s like to be on the ice in the skates of an NHL player to throw and dodge punches. Grab and tug an opponent’s jersey to land a punch that ignites the fans and sparks your team to victory. Challenge a skill player and an opposing team tough guy will step in to settle the score.
On ice toughness and intimidation is taken to a new level in NHL 10 where winning one-on-one battles for possession of the puck along the boards becomes a test of will and skill. Utilizing an all-new board physics engine, players can use their body to shield the puck on the boards and then kick-pass it to teammates. Bigger, stronger players pin opponents to the boards while fanatical fans bang on the glass, just like real life. Fore-check defenders, pressure the puck and finish checks to intimidate your opponent into mistakes. Players fatigue, bobble passes, and avoid collisions under threat of constant physical pressure. Inspire teammates, ignite the fans and change the momentum of a game by instigating scrums, drawing penalties, and mixing it up — all after the referee blows the whistle!
http://www.play-asia.com/SOap-23-83-...j-70-3et0.html
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September 19th, 2009, 18:00 Posted By: wraggster
News via pspita
New update from DekraN for his homebrew LUA developed AlphaBase, a good bash debug your PSP come to version 3.0.0. In this new release have been added to the commands 'test', 'fman', 'twrite', 'tread', 'seek', 'ffind', 'adm' and 'usage'. In addition those already have been optimized and fixed some bugs in the program.
More to follow.
Changelog v3.0.0:
Quote:
v3.0
- Added the command 'test' (clearly not the previous one), 'fman', 'twrite', 'tread', 'seek', 'ffind', 'adm' and 'usage';
- Fixato a bug in the command 'alarm', which was not performed because of two logical errors LUA;
- Fixato a bug in the command 'slvl', which removes a suspension, if it had been applied, the user data;
- Fixato a bug in the last commands macrolist, due to incorrect indexing variable;
- Fixato a bug in the process output, which shows a countdown of 3 seconds if the number of written system was greater than 27;
- Optimize the commands 'believes', 'goto', 'alarm', 'write', 'ban', 'LVL', 'slvl', 'log', and 'find';
- Optimized the A. E.S.S.S. (System Support Subscripts), using metatables. You can now use its functions in more subscripts, even in the same script.lua of AlphaBase (that is, the command 'cred' now has three dedicated function);
- Optimized syntax checks at the beginning of the program;
- Optimized the system that checks whether a user is suspended or not in the command 'log';
- Added a check on the INI variable cpu_clock beginning of the program;
- Now type the command 'ban' without parameters will display the bank lists (suspension) if the program is Normal mode, otherwise the normal use of the command;
- Now typing 'lvl' without parameters will display a list of levels for each user;
- Now you can call a command from OSK by typing its ID (identifier);
- Strengthen the E. S.M. (System Security Environment) optimizing the system admin-proof. Now give as parameter NICKNAME themselves, not by chance forbidden;
- Removed the validation system as dysfunctional and couples control mode program - validation system were poorly structured and therefore not entirely useful. All its controls are now diverted on how the program;
- Syntax of language optimized;
- Command Syntax optimized environment;
- (Renamed the command 'helper' in 'hlpr' and 'credits' in 'cred');
- Code optimized;
v.3.0.1
- Optimize system Splash, introducing the effect fader and adding a check on the existence of the image file used as a splash;
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September 19th, 2009, 18:04 Posted By: wraggster
Sports Interactive & SEGA of America, Inc. today announces Football Manager 2010 formerly known as Worldwide Soccer Manager in North America. The game will be available on multiple platforms including the PC, Apple Macintosh and for the first time ever Football Manager Handheld 2010 will be available via download for the PSP (PlayStation Portable) system in North America. The game will be available for download purchase on October 30th, 2009; boxed editions will be available on November 2nd, 2009 exclusively at Amazon.com.
Football Manager 2009 is the most successful in the Football Manager series to date, selling in over 1 million copies worldwide. According to data gathered from Football Manager 2009, people played the game for an average of 240 hours each and developer Sports Interactive has spent the last year working closely with consumers and the Football Manager community to implement key improvements to this year's game. Football Manager 2010 features new tools and changes across the board including some big additions to improve ease of use, navigation and feedback from the game with the introduction of a brand new match tactics system, the debut of a Match Analysis tool, a completely new look and new User Interface among other features.
"We have worked very hard with the Football Manager community to target not only the areas of the game that needed re-working but also what we could add to improve what's already there. We've also conducted extensive usability studies which has led us to overhaul the whole presentation of the game, which we're really excited about," said Miles Jacobson, Studio Director at Sports Interactive. "There has been a lot of polish to existing areas of the game but it's also driven us to introduce changes to answer some of the feedback. We're very confident that having done that we will deliver the very best Football Manager to date in October."
The introduction of a Tactics Creator makes it easier to instruct the team to play the way the manager wants, alongside the introduction of touchline 'shouts' and quick tactic changes for instantly altering your team's playing style during the match. Working with coaches from various levels of football, alongside some of the Football Manager communities most respected independent tacticians, the game now has an extensive array of pre-set tactical options allowing the user to select a player's role in the team (such as 'Ball winning midfielder' or 'Deep lying playmaker'), however the option to use the old 'slider' controls remains.
Feedback from matches has been improved to give the user better insight into where their team is going, wrong or right. A new Match Analysis tool lets players see where shots, passes, crosses, headers, tackles, fouls and interceptions have been made on the field for all players on the pitch. Managers can view this analysis both live in-game and post match, allowing them to pinpoint the strengths and weaknesses of both their team and their opponent's and adjust their tactics accordingly.
Football Manager 2010 features a brand new User Interface, with a light or a dark skin to choose from as part of a vibrant new look and has undergone a complete navigational overhaul. The side bar navigation of previous years has been replaced by an intuitive tab system at the top of the screen, making Football Manager's famed depth easier to navigate and will make the game more accessible to new players.
A brand new Data Editor will allow the addition of new divisions to existing leagues and of entirely new leagues as well as making it easier to keep the game up to date for free. The delivery of information to the manager has been refined now allowing users to sign up to the News Center, an in-game subscription based newspaper that lets you get the news that you want about the football world and filter out the stories that you do not need, making the football world as immersive as you want it to be.
Football Manager 2010 will also feature the return of officially licensed United States Major League Soccer teams and players. As of March 31, 2009, MLS featured 128 players born in 47 countries outside the United States, demonstrating the diversity of Major League Soccer. Among the five major team professional sports leagues in the United States, MLS is the most diverse.
Following the debut of a 3D match view in Football Manager 2009, this year's release sees a revamp with improved AI, over 100 new animations for the 3D pitch view, new stadiums, crowds, realistic pitch degradation and better lighting, creating an even more realistic match experience.
Additional new features will be announced via a series of blogs in the months leading up to the game's October release date which will ensure that Football Manager retains its position as the most realistic, most played, highest reviewed and best selling football management simulation in the world.
Football Manager Handheld 2010 for the PlayStation®Network also has a host of new features and improvements, including a brand new skin for the game and improved match engine AI.
For further information please go to www.sigames.com or www.footballmanager.com.
from a personal point of view im very pleased to see a new version of this manager game for the PSP, this game in its 2009 version has been in my psp for 4 months now.
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September 19th, 2009, 18:07 Posted By: wraggster
Shadow has posted a photo of the frontend of the PSP Emulator for Windows:
Let me introduce the new XMB like broswer that pcsp team is working on.
Note: None of these games work yet so don't ask.
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September 20th, 2009, 10:13 Posted By: wraggster
New from Superufo.com
This "Pure Slip Pouch" is, easily judged by its initial, designed specially for PSP. It is made of soft and comfortable materials, which offer your console the best protection against hit, impact or other unexpected accidents on it. The opening can be easily enlarged, so that the console can be conveniently slipped in or out. The pure colour, which is reflected in the name, is easy to look at, and also makes the pouch simple and practical.
Smart and stylish outlook
Made of comfortable quality materials
Offer good protection for your console
Elastic opening for easy use
Compatibe with PSP1000, 2000 and 3000
Available in lots of colours
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September 20th, 2009, 11:12 Posted By: wraggster
Kreationz has posted a new release of the Nintendo 64 Emulator for PSP, these releases arent classed as stable but are ruddy decent anyway
Heres whats new:
- Debug console should not be initialized in Release mode - Salvy
- Reverted Change to GBI2_ModifyVtx from Rev 416 (Fixes a couple titles that broke) - Salvy
- Removed CFW 3.71 support (We require higher firmware anyway, fixes a few warnings)
- Properly defined the FlatShadeDisabled hack and Added to options on Debug Build
- Reduced Slim RAM cache for texels to same size as Phat (Large Cache is no longer needed and doesn't improve performance and can be used elsewhere)
- Reduce Texel Cache size after large Texel ( >64K ) is used. Fixes crash on Phat (Tetrisphere goes in game on Phat and SSV doesn't crash when using select.)
- Reduced intrafont memory usage (Used low mem font options)
- Changed default deadzone to 28 to work better with "Well loved" PSPs
- Cleaned-up more compiler warnings
Download Here and Give feedback Via comments
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September 20th, 2009, 11:19 Posted By: wraggster
News/release from liberty
Hi. Thanks sakya for the excellent audio player for PSP. It supports many fornats. But most music I have is extracted by EAC. The music is one cue sheet and one flac like this:
CDImage.flac
CDImage.cue
I hope you can support cuesheet in the further release.
I have coded a cue player for myself. I am a novice programmer and the code is of low quality and I have just get it working today. I hope it will help you.
Note, the player is already been compiled. So if anyone want to test, just copy the cueplayer directory to your PSP.
Also, to compile the code, libflac and vorbis are needed.
To use it, you have to place flac and cue file in the same directory with the same name like CDImage.flac and CDImage.cue.
New version 0.05:
1. Major Skipping track bug Fixed with improved algorithm
2. Display improved, can display the disk information.
3. More tolerant to ill flac file.
4. Bookmark function.
Here is the button summary:
TRIANGLE: Goto file selection screen and stop player. It will automatically BOOKMARK now.
CIRCLE: Pause/ unpause player. DO NOT SEEK WHEN PAUSED. It is buggy.
CROSS: Goto the first track.
SQUARE: Load bookmark.
L_TRIGGER: Previous track
R_TRIGGER: Next track.
To exit player, press home button. It will not bookmark though.
FULLY USABLE NOW.
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September 21st, 2009, 00:23 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13448.html
Gabest has released a new version of GSdx.
GSdx is a great GPU plugin for PCSX2 and PSone Emus. It supports DirectX 9 and DirectX 10.
To use it, you´ll need the newest Direct X Version, update it via the DirectX End-User Runtime Web Installer
All changes there are, as always in the extended text.
Quote:
Changelog:
r1846
Fixed GSDialog so that it doesn´t cause PCSX2 to minimize into the background when closing the config box.
PCSX2: Reloads plugins a little less often.
r1832
Yay, craploads of fixups for the new gui:
* Lots of crashfixes and threading rules compliance (like using wxYield instead of ProcessPendingEvents)
* Killed off some memory corruption
* Better error handling and reporting
* Much speedier suspend/resume during emulation
* Revamped entire savestate system to use a RIFF-style file format (untested, will work on it soon)
r1763
Reintegrated wxgui branch into trunk.
http://pcsx2.dyndns.org/index.php#GSdx
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September 21st, 2009, 01:45 Posted By: wraggster
News/release from Totalnoob
Ultimate VSH Menu Revised by Total_Noob is alternative plugin to replace M33 and GEN official VSH menu. It is compatabile with custom firmware versions; 5.00M33, 5.02GEN, 5.03GEN & 5.50GEN. It will be a MUST HAVE for your PSP.
[Features]
- All functions of the official VSH Menu.
- The select button can either open the Recovery(in-VSH recovery), the VshMenu or nothing.
- The select button can be change via the combo R + L + [].
- Recovery can be open in the VSH Menu.
- An option in the VSH Menu to quickly start a homebrew (ms0:/PSP/GAME/VSHMENU/EBOOT.PBP).
- Convert battery option is available in the VSH Menu (convert battery to Normal, Pandora or Autoboot).
- Slim colors by Bubbletune integrated (for psp phat).
- Ability to hide MAC address in the system information.
- UMD update icon can be hide.
- Possible to take screenshots (NOTE, R + NOTE, L + NOTE, R + SCREEN, L + SCREEN or NOTE + SCREEN).
- Option to quickly change the game kernel (1.50 or 5.xx).
- USB charge can be change in the VSH Menu (only for psp slim).
- Ability to suspend the device in the VSH Menu.
- Support all psp models with CFW 5.00, 5.03 and 5.50
[Install]
Copy .PRX to seplugins folder on your memory card
Type .PRX path in VSH.txt
Enable in Recovery menu & enjoy
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thanks pspita for the file
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September 21st, 2009, 01:46 Posted By: wraggster
News via pspita
The coder Nick Swardh releases a new update to its PSPVC program that lets you convert your favorite videos in a format compatible with the PSP. In this new release, 3.75, was introduced compatibility with Windows 7 and updated version of the software AviSynth.
More to follow.
Changelog v3.75:
Quote:
- Compatibility with Windows 7
- Added an automatic check for updates CCCP (codec)
- New version of AviSynth
- The format subtitles SSA / ASS hours are selected by default
- Fixed a bug in the audio-delay feature
Download --> http://pspvc.nswardh.com/forum/viewt...a4a866d8bbffeb
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September 21st, 2009, 01:53 Posted By: wraggster
Another week another podcast, heres some details:
Another week, another PSP Show. And another game that obviously has to be released on schedule, but perhaps needed a bit more work – yes it’s the movie tie-in PSP game of G.I. Joe, The Rise of Cobra.
As well as that, the PSP Go is creating some waves in the retail stores, the new save state is revealed and Gran Turismo’s first reviews are online around the internet.
Listen here --> http://psp.thepodcastnetwork.com/200...rise-of-cobra/
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September 21st, 2009, 04:03 Posted By: Art
Hi Guys,
Here's a time lapse photography session done with AVEC GPS connected
to a GPS via serial port, and the PSP Go Cam via USB at the same time.
The video is produced by saving one photo frame for every map screen image capture,
and saving them one after the other. Then I used an AVISynth script in Windows
to crop the images and stack the odd images vertically,
and Virtual Dub to produce a WMV video for upload.
Cheers, Art.
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September 21st, 2009, 17:02 Posted By: wraggster
The head of Activision's Guitar Hero franchise, Michael Sportouch, has told GamesIndustry.biz that's he's proud of the latest edition of Guitar Hero - Guitar Hero 5, which shot to the top of the UK chart last week - and that he's certain consumers are happy with the value for money that it represents.
At a point when criticism has been levelled at some companies for the price of the plastic peripherals on games that include multiple instruments particularly, Sportouch was clear that it's an issue that Activision always keeps in mind.
"On the question of price, we do a lot of research on Guitar Hero - we've sold 35 million games and we have a very active fanbase," he explained. "With Guitar Hero: World Tour's music studio we've had 250,000 created songs uploaded to our servers, which subsequently generated 17 million downloads.
"So we have active communication with our fanbase and consumers. What's the motivation behind buying Guitar Hero? Firstly it's the music selection, and secondly that it's an easy, social and fun gameplay experience.
"When we think about the pricing of our products it's about value for money for the consumer - we think today we didn't have a negative reaction from the consumer on our price, and our value for money.
"So it's not just about what the consumer price is, it's about what represents value for money - how many hours of entertainment are we delivering? And so far our audience has reacted very well."
He also explained that European price points were not set by anchoring them to US Dollar equivalents, but based on that concept of value for money.
"We don't work in US Dollar equivalents - I don't want to go into the details, but there are many reasons for that," he said. "Our P&L (profit and loss) is not always aligned with what the US is doing - even though there is communication, it's a decision that's made here.
"If I take DJ Hero we've got 90 unique mixes that you'll never find elsewhere, but they're coming from different artists that are exclusive to DJ Hero - so even if you were buying the song individually on iTunes, for example, even without the peripheral it would cost you USD 90, or Euro equivalent.
"When you add the peripheral to that, we're delivering an interactive experience. It's not only about listening to the music, you play with it - you create with it. We feel that we're giving the right value for money, but please be sure that we're always challenging ourselves on whether it's the right pricing, the right value for money, and are we delivering enough content?
"But we'll always be extremely careful on the value for money," he added.
http://www.gamesindustry.biz/article...alue-for-money
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September 21st, 2009, 20:04 Posted By: wraggster
This morning, Joystiq received two images, from an alleged Norwegian GameStop employee, in which multiple PlayStation 3 250GB game bundle SKUs are visibly on display. In one image, claimed to be an internal email to all Norwegian GameStop employees, instructions on the difference between the rumored 250GB PS3 bundles and the current 120GB PS3 are found. The email "there is no difference" aside from storage space and posits four possible "PS3 250GB" bundles: One paired with "NFS" (presumably Need for Speed: Shift); another with "FIFA" (presumably FIFA 10); a third with Uncharted 2; and the final one with Assassin's Creed 2.
In the second image, our anonymous tipster supposedly snapped what looks to be the familiar GameStop clerk inventory screen, albeit with commands in Norwegian. It suggests yet another 250GB PS3 bundle, this time with "Ratchet" (presumably Ratchet & Clank Future: A Crack in Time) attached. If we're to trust these images, the bundles will be priced at 3799 kr ($644.16), a 500 kr ($84.78) increase from the current price of a 120GB PS3 Slim at Norwegian GameStops. No release dates are given.
We were told last week by Sony of America that an image of an Uncharted 2 PS3 250GB bundle was a "complete fabrication," and as such we've contacted Sony of America as well as Sony of Europe for comment on these images. We'll update this post as we hear more.
http://www.joystiq.com/2009/09/21/ru...ing-to-europe/
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September 21st, 2009, 22:37 Posted By: Shrygue
via Computer and Video Games
Sony PSN boss Eric Lempel has said that while PSP Mini titles won't support updates or multiplayer to begin with, there is scope for future Minis to don such features.
Following statements from an SCEA rep who said no multiplayer or DLC support will be in PSP Minis for QA testing reasons, Lempel has said: "So you can patch Minis, but we won't have multiplayer functions in the beginning."
He went on to clarify: "Basically, to get these developers on board, and to make it easier to test and get it through the pipeline, we won't be allowing that functionality for the first stage of Minis.
"It's something we will consider in the future," he said. Announced at Gamescom, PSP Minis will be exclusive to the PlayStation Network and have a 100MB size limit. 15 titles will be made available at launch on October 1 in Europe / PAL territories and the US, coinciding with the release of the PSP Go.
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September 22nd, 2009, 18:54 Posted By: wraggster
Developers working on launch titles only have a matter of months left
The PS3 motion controller will be released in Japan in March 2010, a leaked document has revealed.
Sony has targeted global sales of between 4m and 5m for its upcoming gesture-sensing peripheral.
In addition, Sony is currently examining the IP offerings of various publishers and putting forward suggestions of games that would be suitable for integration with its new motion controller.
A Western release is still penned in for spring 2010.
http://www.develop-online.net/news/3...ion-controller
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September 22nd, 2009, 19:01 Posted By: wraggster
Sony and SEGA have discussed releasing Dreamcast games exclusively on PlayStation Network for a "long period", according to a marketing document uploaded to a PR FTP folder.
The deal, which sounds more like a suggestion thrown around a marketing meeting than a specific plan, could involve "a long period of exclusivity" in exchange for "more marketing support" from SCEA.
The document also mentions that Sony America "wants to sell all PS2 titles on PSN (GTA Vice City/Sonic/etc)".
It further says that Sony plans to launch the PlayStation 3 motion controller in Japan next March (spring is the current official timeframe worldwide), and expects to sell between four and five millions units of it in an unspecified timeframe.
Elsewhere there are ideas regarding the Yakuza games ("Could put Japanese games directly on PSN for download in special Japanese Import section... Might need to localise menus at least with subtitles") and for a "Best of Sonic" Blu-ray compiling all the old Sonic games for $99. "SCEA would love PSN exclusive power-ups/different game modes," it adds.
Again, it all sounds tentative, but you can make your own mind up by reading it on places like NeoGAF, where the document's reproduced in full.
http://www.eurogamer.net/articles/dr...eases-possible
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September 22nd, 2009, 20:57 Posted By: wraggster
Newly released today:
features
Select from over 50 playable Cousins and equip them with a variety of accessories
Wood, comic, classic, and the new default graphic filters
16 In-Game movies
New action performed with the SIXAXIS controller
Under certain conditions, the Katamari will suck in nearby objects
description
GOD SAVE THE KING!
The crazy, zany, world of Katamari is back and better than ever before, complete with new stages, new visual effects, new strategies, and full 1080p HD resolution! The gameplay has generated millions of fans worldwide and the loveable characters are ready to roll again.
The King of All Cosmos has bumped his head and lost all his memory. The Prince and his cousins created RoboKing to replace the King, but it went out of control and destroyed all the stars in the Cosmos. To clean up the mess made by RoboKing and bring back the King’s memory, the Prince and his Cousins must roll their Katamaris and bring color back to the world. So get ready to roll that Katamari once more!
http://www.play-asia.com/SOap-23-83-...j-70-3dt6.html
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September 22nd, 2009, 21:11 Posted By: wraggster
New from Superufo.com
Rock out with biggest guitarists, bassists, drummers, and singers of all time with this Rock Band Wireless Guitar, whether as a solo artist or as part of a hard rocking band. The makers of this guitar made unprecedented deals with top record labels and music publishers to bring you music that spans all genres of rock and includes many master recordings from legendary artists. You can add another guitar to your band for the full 4-player Rock Band experience. This guitar is a modeled replica of the classic Fender Stratocaster guitar. It is fully wireless so you can flail as wildly as you shred. The controller also includes 5 additional frets at the top of the neck so you can tap out extreme solos without having to strum.
Bring you music that spans all genres of rock
Include many master recordings from legendary artists
Modeled replica of the classic Fender Stratocaster guitar
Fully wireless so you can flail as wildly as you shred
Rock Band Guitar x1
The Beatles Rock Band US Version x1
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September 22nd, 2009, 22:07 Posted By: Shrygue
via Eurogamer
Sony has told Eurogamer that Uncharted 2: Among Thieves will be released here earlier than expected on 16th October.
The PS3 exclusive had originally been poised for a 23rd October launch, although that date was retracted quickly by developer Naughty Dog on Twitter.
Uncharted 2 will be among the playable Sony games at the Eurogamer Expo this year. The others include God of War III, Heavy Rain and MAG, all of which launch next spring. Tickets cost a meagre £6 and can be bought on the Eurogamer Expo site now. Be quick, we only have limited space.
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September 22nd, 2009, 22:29 Posted By: wraggster
The Jpcsp team have released a new version of their PSP Emulator for Windows, heres whats new:
Rev1183: VUC2I "pseudo-full-scale conversion": it should be>>> 1 and not>> 1 as we
the need to keep as positive integers (unsigned integer)
Rev1182: VI2C.Q and VI2UC.Q as they should be
Rev1181: tiny fix for iaddr and VADDR (3D can fix few bugs).
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September 22nd, 2009, 22:31 Posted By: wraggster
News via http://sceners.org/blog/?itemid=532
I've just seen that a meeting from Sega and Sony has been "leaked", and between the interesting facts they were discussing, you can see:
PS2 emulator for PS3 (confidential)
- SCEA wants to sell all PS2 titles on PSN (GTA Vice City/Sonic/etc)
- For co Marketing money show PS3 controller on TV ads – similar to EA Madden Spots, NCAA, etc…
As you might remember, we told when speaking about the Slim model that it has a "- New and more powerful CPU. (...) if we could wish for something, what about that software retro-compatibility with PS2, now that we can?" Looks like that was the idea.
Anyway, as TGS is soon, we'll probably see something related there. Even though, this might not be just for Slim models, as you can also overclock old CPU's if they aren't enough, as it was done on PSP..
On the other side, you can see tons of new games and even a Motion Controller, for Spring 2010, coming new details on Sept 1st. Hopefully, we'll see this soon!
http://sceners.org/blog/?itemid=532
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September 22nd, 2009, 23:06 Posted By: wraggster
News/release from alatnet
This is version 1 of the Java PSP Makefile Creator.
This is intended to create makefiles that are talored to psp programming.
Features include:
- Multiplatform for all operating systems that use java.
-- E.G. Linux, Windows, and Mac.
- Real time update and preview of makefile.
- Adjustable views of preview and entries.
- Save the makefile where you want.
- Some tooltips of entries:
-- OBJS
-- LIBS
-- PSP_EBOOT_TITLE
Features to come:
- Automatic scanning of the psp library directory to be able to add libraries to your makefile that you have.
(may take a while to code.)
- Loading of makefiles (may not work with all makefiles, such as the ones created for luaplayer.)(Will take a
few versions).
Note:
I have no idea if the "start JPMC.sh" will work for mac or if it will work correctly for linux.
If you are having problems, open bash or a command prompt to the folder where the jar file is and execute "java
-jar Java_PSP_Makefile_Creator .jar".
On windows, you most likely can just double click the jar file to execute the program.
Download and Give Feedback Via Comments
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September 23rd, 2009, 17:18 Posted By: wraggster
EB Games could be the latest retail chain joining the ranks of those that have refused to stock Sony's upcoming PSPgo, if reports coming from Australia are correct.
According to Kotaku, numerous EB retail stores in Sydney have confirmed the console is not listed on their systems, despite its imminent release. The site also spoke to one rival retailer urging customers to preorder from its store because "EB aren't stocking it."
EB's head office refused to verify the rumours, saying it would not be commenting on the PSPgo.
Meanwhile, an SCE Australia spokesperson stated Sony has received solid support from retail ahead of the October 1 launch day of the PSPgo although refused to comment on another company's business.
"Retail support of the PSP platform includes both PSP 3000 and PSPgo," they added. "Many retailers will choose to range both PSP models side-by-side as we continue to offer expanded choice for the consumer for the handheld device platform. As with any new product, there will be continued discussions with retail partners to continue to expand reach over time in line with growth of the entire PSP platform."
Dutch retailer Nedgame and European chain Media Markt have already stated their decision not to stock the digital handheld - a stance ShopTo boss Igor Cipolletta said he sympathised with earlier this month.
"Sony has decided to cut publishers and retailers for the software of the PSPgo and deal direct with developers, giving them a 70 per cent margin for any items sold on Sony PSN. I believe if they had lowered that to 50 or 60 per cent, and given the opportunity to online retailers, it would have enjoyed greater success and retailers would attempt to promote the console to the market," he commented.
http://www.gamesindustry.biz/article...to-stock-pspgo
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September 23rd, 2009, 23:49 Posted By: wraggster
Tired of strapping muzzles on your youngsters whenever you have to make that eight hour trek to grandma's pad? So were a couple of engineers at Audiovox. The VOD10PS2 claims to be the planet's first fully integrated gaming system made for the car, with the overhead system not only packing a 10.2-inch display, but an honest-to-goodness PlayStation 2 console as well. Just so we're clear -- the $949.99 asking price nets you the box itself, a screen, a PS2, two wireless controllers, a built-in dome light, a pair of fold-flat IR wireless headphones and a copy of Ratchet & Clank: Going Commando and Hot Shots Golf 3. Heck, there's even a remote and FM transmitter, not to mention a pair of trim rings that'll obviously work with whatever drab interior color you selected for your minivan. So, willing to pay just under a grand to shut the little ones up forever? (Tempting, isn't it?)
http://www.engadget.com/2009/09/23/a...tertainment-s/
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September 23rd, 2009, 23:54 Posted By: wraggster
One Dutch retailer refusing to stock the PSPgo is an isolated incident. But when the Aussie branch of EB Games says "no, thanks" as well, you've got a trend on your hands.
Kotaku Australia's David Wildgoose rung around in Sydney this morning and found that not a single EB Games he contacted would be stocking the game. I rang around in Canberra and Melbourne and found the same thing: despite a release date of next week, the console appears in EB's system only as "discontinued", and is not listed as an upcoming release.
Most employees were either coyly evasive or genuinely uninformed of the move, but a few revealed that the decision has been made at management due to a combination of the console's high price-point combined with the fact the retailer won't be recouping any money from software sales.
Neither EB Games nor Sony would specifically address the issue, but it's clear from speaking with staff (and from the absence of any mention of the PSPgo on EB's website) that Australia's largest specialist games retailer won't be stocking the handheld.
Can't remember the last time a console met with this much retail animosity before it was even out. For the record, EB's biggest competitors - GAME and JB Hi-Fi - will both be stocking the handheld.
http://kotaku.com/5365557/another-re...u-to-the-pspgo
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September 24th, 2009, 00:56 Posted By: wraggster
Updated release from Liberty
Hi. Thanks sakya for the excellent audio player for PSP. It supports many fornats. But most music I have is extracted by EAC. The music is one cue sheet and one flac like this:
CDImage.flac
CDImage.cue
I hope you can support cuesheet in the further release.
I have coded a cue player for myself. I am a novice programmer and the code is of low quality and I have just get it working today. I hope it will help you.
Note, the player is already been compiled. So if anyone want to test, just copy the cueplayer directory to your PSP.
Also, to compile the code, libflac and vorbis are needed.
To use it, you have to place flac and cue file in the same directory with the same name like CDImage.flac and CDImage.cue.
Buttons, please press and HOLD for 0.5s just in case of accident press:
CIRCLE: pause, unpause
LTRIGGER: Prev track
RTRIGGER: next track
TRIANGLE: Return to the file selection screen.
Cueplayer 0.07
Changelog 0.07
1. Show total track number
2. Show total track time
3. BUGFIX: Cannot seed previous track in track 1. Now it will start the music over.
4. BUGFIX: Seeking exceeding last track will crash.
5. New: README file available.
Download Here --> https://sourceforge.net/projects/cueplayerpsp/
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September 24th, 2009, 16:53 Posted By: wraggster
Developers looking to build PSP Minis can get a licensing discount for The Vicious Engine
Sony is offering developers a discount on licensing a PSP game engine – providing they are working on PSP Minis titles.
The offer arises from Sony’s new partnership with Vicious Cycle, creators of game development platform The vicious Engine.
The Vicious Engine is a highly scalable engine, technically capable for the development of GameCube, PC and DS titles, and indeed PSP Minis. Developers have hitherto tended to use it for PSP games.
Now developers looking to make PSP Minis titles can license the Vicious Engine at a discount price, though Sony has not stated what this price is.
“The partnership will enable game makers to create quality downloadable titles both quickly and cost-effectively for the PSP Minis program,” read a company statement.
"We needed a company that really understood the PSP platform and the team at Vicious Cycle Software was ideally suited for the task," said Zeno Colaco, SCEE’s VP of developer relations.
Vicious Cycle CEO Eric Peterson said that the Minis program will make game development “easier and more manageable for both mid-sized studios and independent developers”
http://www.develop-online.net/news/3...Minis-creators
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September 24th, 2009, 16:54 Posted By: wraggster
Ahead of next week’s global PSPgo launch, Sony has revealed that all those who buy the machine will be entitled to three free full-game downloads from the PSP PlayStation Store.
The plan is what Sony in June referred to as it’s ‘solution’ to those who wished to upgrade to the new machine but already owned a collection of games on UMD disc – none of which will be compatible with Sony’s new device.
Dubbed PSPgo Rewards, the scheme will offer a total of 17 titles to choose from including the likes of Killzone: Liberation, Everybody’s Golf, LocoRoco, Patapon and Echochrome.
Users will be required to log in to PSN via their existing machine and register for PSPgo Rewards. Registration will only be allowed if a UMD is inserted into the drive.
Shortly afterwards they will receive an email with a promo code with which they can log into PSN with their new PSPgo and pick their games.
The promotion kicks off on October 1st and will conclude on March 31st.
http://www.casualgaming.biz/news/292...s-UMD-solution
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September 24th, 2009, 16:55 Posted By: wraggster
Sony and Polyphony Digital have announced that Gran Turismo 5 will be released for PlayStation 3 in March 2010 in Japan.
The game will feature 20 locations with over 70 tracks, full "Gran Turismo" mode for single-player and multiplayer, and some form of communication with the PSP.
Speaking at the Tokyo Game Show, developer Polyphony also confirmed some of the details that leaked onto its website a while ago - like video exports to PSP and YouTube, and hybrid and electric cars.
Those website leaks also told us to expect 1000 vehicles, 170 of which will have full interior modelling. Sony hasn't refuted any of the details.
Check out our recent hands-on with the game focusing on the damage modelling for more.
http://www.eurogamer.net/articles/gr...ated-for-japan
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September 24th, 2009, 19:08 Posted By: wraggster
In the three weeks since launching the new slim model PlayStation 3, Sony has sold over one million units.
That's according to numbers from Sony Japan, following the introduction of a new model and a lower asking price in all major regions.
"The new PS3 has been doing very well, and one of the reasons for this is the price," said SCE president Kaz Hirai at the Tokyo Game Show today. "As a system in the living room, we have managed to realise this price without making any changes to what is good about it."
The 120GB model now retails for USD 299 in the US, EUR 299 across Europe, GBP 249 in the UK and 29,980 in Japan.
http://www.gamesindustry.biz/article...ion-in-3-weeks
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September 24th, 2009, 19:08 Posted By: wraggster
During a keynote speech at the Tokyo Game Show today, Sony president Kaz Hirai said videogames are still unable to capture the emotional responses of users.
Hirai said the forthcoming motion controller from Sony will help stimulate emotions and the company intends to use this to evolve the videogame business further.
"I've always felt that when you're enjoying games, there may be a build up of excitement or sadness or joy... But it's not possible to reflect your emotions into the game... I think we haven't really realised the potential yet," said Hirai. "The basic idea is to express emotion."
"Emotional input is still not fully developed," he added. "I think the games industry can still develop even more. One of its unique characteristics is that as technology develops, the way you express things, the number of colours on the palette increases as technology develops."
Hirai also said that the controller will be able to enhance all games, from casual to hardcore.
"This will be something that will be familiar to operate, and even for core gamers who have stringent requirements, it will be beneficial," he offered.
Despite showing prototypes for PS3 motion control, no further details were forthcoming, with Hirai reiterating the previous "spring" launch for the new technology.
Hirai also talked up the network-centric and online PlayStation business, revealing that accumulated sales on the PlayStation Network as of June 2009 exceeded 25 billion Yen.
http://www.gamesindustry.biz/article...underdeveloped
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September 24th, 2009, 19:10 Posted By: wraggster
Sony's US chief executive Jack Tretton has said that with sales of the PlayStation 3 soaring, it's possible the console may suffer shortages at retail.
The company announced today that the console has sold a further one million units globally since the slim model was introduced just over three week's ago.
"If things continue at this pace, it is conceivable that there will be product shortages," Tretton told Reuters.
"In a very difficult economy, I couldn't be more optimistic about our fortunes for the rest of the year and for the future," he added.
In the US, sales are up around 300 per cent since Sony dropped the price of the console to USD 299, said Tretton.
http://www.gamesindustry.biz/article...es-conceivable
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September 24th, 2009, 19:12 Posted By: wraggster
As well as promising Resident Evil 5: Director's Cut and LittleBigPlanet support for the PlayStation 3's wand motion controller, Sony has today revealed a list of launch games being developed internally to make use of it.
They are: Ape Escape, Echochrome 2, Eccentric Slider, Sling and Draw, Champions of Time, Motion Party, The Shoot, Tower, PAIN, Flower, Hustle Kings, High Velocity Bowling and EyePet.
Some of these games, Eurogamer reports, are on the market already, suggesting patches could be made available via PSN, and some of the others could be extensions of technical demos showcased at E3.
Sony's motion controller is due out in spring 2010 and features two motion sensors, a three-axes gyroscope, three-axes accelerometer, a rechargeable battery and Bluetooth connection to the PlayStation 3.
Earlier today at the Tokyo Game Show, Sony revealed it has sold over one million PlayStation 3 units in the three weeks since the launch of the new slim hardware.
http://www.gamesindustry.biz/article...ion-controller
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September 24th, 2009, 19:15 Posted By: wraggster
Sony is to launch a series of PlayStation 3 bundles which will consist of a 250GB hard drive console and selection of hardware and content.
The first of the line up will be made available on October 1 - also the date of the PSPgo launch - when a choice of soft bundles containing the console and either two Platinum titles or inFamous will be made available.
Following this, the range will be expanded to include an Uncharted 2 bundle on October 16.
Finally, October 19 will see the launch of a Blu-Ray movie pack containing Wolverine, Batman: The Dark Knight and a Blu-ray remote. The bundles, Sony today confirmed, will retail in the UK at GBP 284.99.
"Following the great success of the new, smaller, 120GB PS3, which sold over one million units in its first three weeks on sale, the 250GB model has the same hardware specifications as the current model, but with greater storage space, to offer consumers even more choice," commented Sony.
http://www.gamesindustry.biz/article...gb-ps3-bundles
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September 24th, 2009, 19:18 Posted By: wraggster
Sony has announced a Converter Cable Adaptor for PSPgo that allows existing PSP peripherals, like the 1Seg Tuner and GPS Receiver, to be used.
Despite the Cable title, however, this piece of kit has a plastic frame that clips around the PSPgo and turns the shape from compact to clunky. The pictures mention that the design is a prototype, and subject to change. Quick, complain.
There's no word on price nor date yet, but we expect those to be clarified soon.
http://www.eurogamer.net/articles/so...er-cable-thing
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September 24th, 2009, 19:19 Posted By: wraggster
Sony has unveiled a new online community service for PSP called Room, which will be free and available to all Japanese PSP and PSPgo owners before the end of the year.
Like PlayStation Home, Room allows 3D avatars to be created and room spaces decorated. Friends can then pop over to see what you've done, relaying their thoughts in real-time. "It's rubbish, start again."
Blogs can also be posted, albums compiled and groups of people ushered into circles to share topics in and chat.
Sony Japan will send closed beta invites out to select people over the coming months.
Sony Europe, on the other hand, had no further information to share.
http://www.eurogamer.net/articles/so...s-home-for-psp
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September 24th, 2009, 20:12 Posted By: wraggster
While Sony seemed more than willing to show off its new PSP Go Converter and even more willing to gloat about its one millionth PS3 Slim sale, this little tidbit was pushed away in some neglected corner of the Tokyo Game Show. Thankfully for you, we're dedicated to leaving no stone unturned, and now we've discovered that the outfit is fixing to cut 15 percent from the PSP-3000's price tag... but only in Japan. Starting on October 1st, the UMD-friendly handheld will be offered in The Land of the Rising Sun for ¥16,800, or just over $185 using current conversion tables. So Sony -- any plans to hook the rest of the world up? You don't want to see us pout.
http://www.engadget.com/2009/09/24/s...rice-in-japan/
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September 24th, 2009, 20:19 Posted By: wraggster
Here's a great scenario for you, if you happen to be Sony's wallet: charge $250 for a handheld console without a physical game media option, and then charge on average $5 more for downloaded titles than they go for at retail, since you have zero competition in the download space. That seems to be SCEA's definition of "price parity" right now for the PSP, though in Japan downloadable titles have been on average slightly cheaper than their physical counterparts. Sure, it's rough on retailers if they have to compete with a lower-than-MSRP price coming straight Sony, but the likes of Amazon are already at below MSRP on plenty of titles, and we're not so sure consumers are going to take kindly to paying more for less (in the physical sense, anyway) after they already splurged hard on the PSP Go... not that they'll have much choice in the matter, outside of trying their luck at the old swap-a-roo.
http://www.engadget.com/2009/09/23/s...ty-whatever-t/
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September 24th, 2009, 20:24 Posted By: wraggster
Like the last PSP, the PSPgo needs accessories. And accessories it has, with the full range of PSPgo peripherals, cases and add-ons on show at the Tokyo Game Show.
There's a Bluetooth stereo headset adapter, a converter cable...thing (so you can use older PSP accessories on the PSPgo), a cradle, AV cables and in-ear headset.
If earlier in the day you were DYING to find out what was in the box, well, this is it. Hope you didn't get your hopes up too high.
http://kotaku.com/5366575/its-pspgo-...e-box/gallery/
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September 24th, 2009, 20:27 Posted By: wraggster
Sony has announced a new PSP service for designing 3D avatars and "my room" spaces, along with blog, album, and group gathering and chat support. Um ... does this sound familiar to anyone?
Yes, it looks like PlayStation Home is coming to PSP ... sort of. PlayStation Room (officially spelled with an infinity symbol in place of the "oo" in Room) will be added to PSP in an upcoming firmware update this winter and can be launched directly from the PlayStation Network section of the XMB. Just like in Home, PSP owners will be able to invite other PlayStation players into their rooms to "enjoy real time communication." Is that what the kids call it these days?
While anything remotely resembling PlayStation Home has us reeling with trepidation, we do think Room's stylized avatars look significantly less creepy than the Home avatars ripped from the uncanny valley. We're also hopeful that the advent of Room will mean the addition of much-needed features, like a friends list and proper messaging services. And just imagine the connectivity possibilities: PlayStation HomeRoom! ... Anybody?
http://www.joystiq.com/2009/09/24/tg...aystation-r-m/
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September 24th, 2009, 23:52 Posted By: wraggster
New podcast released:
Another week , another PSP show arriving on schedule – this is what happens when there’s lots of content for the PSP platform. Anyway, as requested over the summer, it’s time for me to look at Dissidia now its had a European Release (on Sept 4th).
Before that the news, and a quick thumbs up for the ongoing TGS conference, some thoughts on the age of the typical PSP fan, and why Sony’s PSN downloads will be more expensive than a physical UMD of the same game.
Listen Here --> http://psp.thepodcastnetwork.com/200...final-fantasy/
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September 25th, 2009, 07:18 Posted By: Art
AVEC GPS V6
Hi Guys,
AVEC GPS is a vector GPS mapping program for the Sony PSP.
3D Contour View
Find Place by Name
Menu
New for version 6 is the 3D terrain mode, labeled streets, much smaller map files,
and a bunch of other stuff
If you don't have a GPS device, but still want to play with it, just open one of the sample maps
and start moving the direction pad and analogue joystick.
Having trouble uploading to DCemu, so..
Download link for AVEC V6:
Send big files the easy way. Files too large for email attachments? No problem!
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September 25th, 2009, 16:53 Posted By: wraggster
Sony America has said that it will not be possible for people to exchange their UMDs for digital versions of the games they already own.
"We were evaluating a UMD conversion programme, but due to legal and technical reasons we will not be offering the programme at this time," a spokesman has told Kotaku, as reported by Eurogamer.
The idea would have been to hand in your UMD copy of, say, Lumines, and receive a digital copy of the same game in return.
In Europe, at least, Sony is offering people who upgrade to PSPgo the choice of three free digital downloads, providing they own at least one UMD game.
There are 17 titles to choose from, including Echochrome, LocoRoco, Patapon, Resistance: Retribution and WipEout Pure. The deal, which will run between October 1 and March 31 2010, was announced at TGS yesterday.
http://www.gamesindustry.biz/article...amme-for-pspgo
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September 25th, 2009, 16:59 Posted By: wraggster
The 250GB PS3 Slim is now 100% official. Stay tuned for U.S details, but overnight, Sony provided U.K and Australian pricing. In the U.K, bundles will be £285 (£35 extra), start rolling-out October 1st, and will include a Blu-ray pack:
- October 1: Either two Platinum titles or Infamous
- October 16: Uncharted 2: Among Thieves
- October 19: Blu-ray movie pack with Wolverine, The Dark Knight, and a Blu-ray remote.
In Australia, bundles on October 15 will include Uncharted 2, SingStar Mowtown, Ratchet & Clank: A Crack In Time, and EyePet. All well and good, but Australians (including me) will be gouged A$600 (US$517) for the damn thing. Ouch.
We'll fill you in on the U.S. info as soon as we've got it.
http://gizmodo.com/5367639/250gb-ps3...ray-movie-pack
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September 25th, 2009, 21:10 Posted By: wraggster
Sony has used the Tokyo Game Show to unveil PlayStation Room, a downsized version of the PS3 virtual social space Home. While details about the service are sparse, Room is apparently designed to allow real time communication between users.
The service, marketed as PlayStation R∞m, will be made available via a forthcoming PSP firmware update, and will allow owners of Sony's handheld to create custom avatars, which they can use to host gatherings in rooms and visit other users' social hubs.
Launched from the handheld's XrossMediaBar, Room is to be made available to all Japanese PSP and PSPgo owners by the year's end, and is currently in being beta tested in the territory.
Room, which is a free service, will also enable the creation of blogs and albums.
http://www.casualgaming.biz/news/292...ome-named-Room
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September 25th, 2009, 21:16 Posted By: wraggster
What could possibly cause nearly 700 comments on an official Sony blog post announcing the relatively minor 3.01 firmware update for the PS3? Plaudits? A Kanye meme gone awry? No, it's the age old problem of an update that apparently breaks more than it fixes. In this case, a sizable number of users are reporting that the 3.0 and/or 3.01 update caused their PS3's Blu-ray drive to be all but unusable for both games and Blu-ray movies (although some folks report that DVDs still work). Other users are also reporting intermittent problems like no sound, and some problems with specific games, but it does seem like the complaints are pretty widespread and, as of yet, Sony isn't saying much about them. Bitten by the upgrade bug yourself? Let us know in comments.
http://www.engadget.com/2009/09/25/p...rive-unusable/
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September 25th, 2009, 21:30 Posted By: Shrygue
via Kotaku
The price difference between the PSP-3000 and the PSPgo? In Japan, about a hundred bucks. But, no sweat, Sony's not worried.
When asked if there was concern that the price gap between the PSP-3000 and the PSPgo would push Japanese consumers towards the less expensive PSP-3000, Sony Worldwide Studios head Shuhei Yoshida told Kotaku, "That's fine. We have no intention to stop producing the PSP-3000."
As the company's continued support of the PS2 has shown, Sony is not one to kill off older hardware — especially when there is still a market for it, as there is in The Land of the Rising Sun.
The UMD format will continue to be produced by Sony, Yoshida said. "New games will be released in both UMD and digital formats," he added. Those who own a PSP-3000 will be able to pick up the hard copy, while those with the PSPgo can purchase the digital version. "However, some small games aren't getting a UMD release," Yoshida conceded. According to Sony, the major titles will be getting released on both platforms — take the upcoming Gran Turismo on the PSP, for example.
While digital and UMD formats provide a sharp divide between to the PSP-3000 and the PSPgo, Sony did explore ways to enable users to bring their UMD titles to the PSPgo.
"We seriously looked into solutions," Yoshida said. As Kotaku broke earlier, legal and technical issues regarding publishing and rights have prevented Sony from bringing that UMD solution to market.
"We will continue supporting the UMD format," Yoshida stated.
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September 25th, 2009, 21:39 Posted By: Shrygue
via IGN
SEGA's portable follow-up to the PlayStation 3 underground hit, Valkyria Chronicles, won't just be a graphical downgrade for you to play on the move. The sequel will take advantage of the PSP's portable online infrastructure, adding both a versus mode and co-op gameplay.
"We are incorporating wireless ad-hoc play into the game, which will feature both co-op and versus modes," the developer said on the official Sony blog. "We can't really talk too much about it in detail yet."
When asked if Valkyria Chronicles 1 could receive a similar multiplayer update of its own, he said basically "no" but said it could be done should the series head back to PlayStation 3.
"Valkyria Chronicles' engine wasn't made for this sort of gameplay, so we can't just patch a versus mode into the first game," he said. "But if fans really want that, and the development team really feels that it would be a compelling addition to the Valkyria Chronicles franchise, then that might be when we create another Valkyria Chronicles game for the PS3."
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September 25th, 2009, 23:42 Posted By: wraggster
Newly released today
features
Fully re-translated and featuring all new musical compositions from Shoji Meguro, famed composer of Persona 3 and 4, SMT: Persona is the perfect example of how a remake should be done. This definitive version includes content never before seen in North America
Reformatted to take advantage of the PSP hardware, this remake includes a new widescreen aspect ratio, redone music and sound, and all new animation, presenting the story better than ever before
Long known for its daring, often morally-charged stories, the SMT series has established itself as one of the premiere RPG series in terms of plot and characters, and SMT: Persona is no exception
description
One of the most critically-acclaimed roleplaying franchises of all time, Shin Megami Tensei has recently arose to prominence in North America with the releases of Persona 3 and 4, two of the highest-rated releases in their respective years. Now, Atlus revisits the first chapter in the Persona saga on PSP® (PlayStation®Portable) system. Completely rebalanced and remade, SMT: Persona allows younger fans of the series to find out what everyone’s been talking about for years, and gives long-time SMT supporters a wholly different take on an all-time classic.
Each and every launch copy of SMT: Persona will include the game’s full soundtrack—on 2 CDs—bundled with the game in a premium boxed set. This definitive version of the game will be impossible to resist for series fans! Only as long as supplies last!
http://www.play-asia.com/SOap-23-83-...j-70-3d77.html
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September 26th, 2009, 02:28 Posted By: wraggster
New from Superufo.com
This arcade stick is apparently designed for the game "Way of Samurai 3", shown by the character on its surface. The 8 buttons are designed just like those on arcade buttons, so that you can get used to it on the first touch. Despite the graphic on the surface, this fighting stick can be used to play all fighting games as well.
Feature the character in "Way of Samurai 3"
For use with PS3 and PC
The buttons are designed just like those on arcade sticks
A total of 12 buttons
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September 26th, 2009, 03:25 Posted By: wraggster
News via pspita
Yet another update for the homebrew AlphaBase designed and developed by DekraNWhich comes to version 3.2.4. In this release the bash Debug usable directly from the PSP has seen the addition of two new commands and several fixes on the operation of the program.
A full changelog and follow the link to download.
Changelog v3.2.4:
Quote:
- Added the commands 'play2' and 'mfind'.
- Fixato a bug in the command 'fread', which did not control well the second parameter to the format (without which, could be correctly read files statically).
- Optimize the commands 'load', 'unload', 'fread' and 'play'.
- Now the colors can be removed again from memory with the command 'unload', and now the command 'unload' check if the given color is present among the five main colors of the system: if so the command will return a message d ' mistake.
- You can now directly load and simultaneously play a song using the new command "play2 PATH.
- Highly optimized code.
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September 26th, 2009, 03:30 Posted By: wraggster
The PSP has seen a number of revisions over the course of its existance, and the PSPgo is the latest evolution of the system that's hitting retail in less than two weeks. With the system's launch right around the corner, Sony sent us a small note that detailed a few pieces of juicy information that PSP fans might find interesting.
On October 1st in North America, 16,000 pieces of digital content will be available for the PSPgo. This includes 225 downloadable games (which is a combination of full PSP titles, PSN exclusives, UMD legacy titles and Minis), 2,300 movies and 13,300 television episodes. Key titles that will be available for download on day one include Gran Turismo, Soulcalibur: Broken Destiny and God of War: Chains of Olympus.
Also, PlayStation Network Game Cards (voucher codes that allow users to download full PSP games) will be available in stores to give players another method for purchasing content. Games that will be made availabe in this fashion include Gran Turismo, Daxter, Patapon 2, Secret Agent Clank and Twisted Metal: Head-on.
http://uk.psp.ign.com/articles/102/1028647p1.html
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September 26th, 2009, 09:21 Posted By: Sterist
via daedalusx64.com
Daedalusx64 Alpha revision 431 is now available on the SVN.
Changelog:
[+] Implemented ClearZbuffer
[+] Added a hack for South Park Rally (It should be playable now)
[+] Blendmodes for Mortal Kombat 4 (Menus and Text is visible now)
[!] Added DLParser_GBI0_DL_ShadowOfEmpire WIP code
[!] Added correct savetype for MK4, and 2 more games will use Double Display and OoT Nightmare Mod been added on rom.ini..
[!] VertexStride and such for ShadowOfEmpire ( takes care of ghosting and other glitches on SOTE)
[~] Lens of truth fix for OOT
[~] Removed leftovers from 3.71 [ It might brake some stuff..]
Download via comments and report feedback to Daedalusx64.com forums
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September 26th, 2009, 10:39 Posted By: wraggster
New from Ishopvideogame and with full worldwide shipping.
PSP 290 GPS receiver for PSP 3000,PSP 2000,PSP 1000 does not include software, Please Search "mapthis" on google. THIS ITEM IS SONY OFFICAL PRODUCT. Note: Sony has not list English Software for this item, so the software is not official. The software no including map, but you can add any country map into it. Please confirm that your psp system software is 3.xx-oe version! Reception Frequency: 1575.42MHz (L1 ban, C/A code) Reception System: 20 Channels Reception Sensitivity: Following: -153dBm, Captured: -140dBm Position Update Interval: Approximately 1 second Position Precision: 5m (2DRAMS, -130dBm) Hardware size: 45mm x 41mm x 17mm (Width x Height x Depth)
PSP 290 GPS receiver for PSP 3000,PSP 2000,PSP 1000 features:
Company: Sony Computer Entertainment
Item Name: GPS Receiver PSP-290
Version: Suitable for all PSP consoles
Playability : GPS adapter
Reception Frequency: 1575.42MHz (L1 ban, C/A code)
Reception System: 20 Channels
Reception Sensitivity: Following: -153dBm,
Captured: -140dBm
Position Update Interval: Approximately 1 second
Position Precision: 5m (2DRAMS, -130dBm)
Hardware size: 45mm x 41mm x 17mm (Width x Height x Depth
Weight: Approximately 16 grams
Package Includes:
1 x PSP-290 GPS Receiver
1 x Plastic Case for Receiver
More...
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September 26th, 2009, 10:41 Posted By: wraggster
New from Ishopvideogame and with full worldwide shipping.
PS3(Playstation 3) Bluetooth Headset specifications:
whether you are barking orders at your teammates or chatting with your mother on the phone. Thanks to Bluetooth support, the headset will do double-duty, working with both the PS3 and Bluetooth-enabled phones.
High-Quality Voice with PS3 Specific
The Official Bluetooth Headset for the PlayStation 3 was designed and optimized specifically for gaming use. This headset offers the highest-quality voice available, thanks to the High -Quality (HQ) mode, which implements various advanced voice technologies and noise-canceling techniques to provide crystal-clear talk quality. And thanks to the dual-microphone design, you get high-bandwidth voice recording and playback. So next time you\'re in the middle of a heated online gaming session, you won\'t have to worry that your allies don\'t understand.
Additionally, with HQ-mode enabled, games that support or require "Voice Command" and "Voice Animation" features will work perfectly because of the headset\'s excellent speech recognition capabilities. Games that support this feature include Tom Clancy\'s EndWar, SOCOM: U.S. Navy SEALs Confrontation, and more.
Pairing the Headset to the PS3 is automatically done when you connect with a USB cable. While connected to the PS3, a simple button push will bring up an indicator on screen that tells you the connection status, battery level, speaker volume, and microphone mute status.
Compact, Comfortable Design
Thanks to its compact, ergonomic design, the headset fits comfortably on either ear for hours of use. Sony smartly put a large mute button that is easily accessible, making it especially friendly to gamers.
Bluetooth Support Lets You Use It When you\'re done gaming, you can keep the headset on your ear for use with most Bluetooth- enabled cell phone. It supports the Bluetooth 2.0 standard and is compatible with Bluetooth 1.1 and higher devices.
Charging Stand Included
A charging stand is included with the headset, providing a convenient and handsome way to display it while it is charging. In addition, the headset also works as a desktop microphone when it is plugged in and charging.
The Headset has an operating range of 30 feet.
PS3 bluetooth Headset Features:
* Bluetooth Headset designed specifically for PlayStation 3
* HQ mode enables "Voice Command" and "Voice Animation" features in compatible games
* Works with most cellphones that support Bluetooth 2.0
* Functions as a desktop microphone
* Compact ergonomic fit stays comfortably on your ear all day
More...
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September 26th, 2009, 10:42 Posted By: wraggster
New from Ishopvideogame and with full worldwide shipping.
HDMI Converter for PSP 3000,PSP 2000 can let you output PSP signal to HDTVs or monitors. Converted signal will be with high quality graphic, high definition and high resolution. The signal graphics will spread to the whole screen of your TVs or monitors. HDMI converter let you experience the happiness of home theatre\'s effect.
HDMI Converter for PSP 3000,PSP 2000 Features:
HDMI Converter for PSP 3000,PSP 2000 converts component video 480p to HDMI 720p, and display in full screen in HDTV.HDMI 1.3 & HDCP compliant.
1 x PSP input, include PSP video and audio.
1 x HDMI output, 1 x audio
PSP to HDMI converter LKV 8000 not only converts component video and audio R/L of PSP to HDMI, but up-scales PSP output resolution 480p to HDMI 720p, and display in full screen on HDTV.
HDMI output 720p(60HZ)
Compatible with all kinds of HDTV and other HDMI displays
HDMI 1.3 and HDCP compliant
Power supply: DC 5V/1A
More...
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September 27th, 2009, 00:54 Posted By: wraggster
News via pspita
New revised by Sakya of OSLib, libraries to handle two-dimensional graphics and audio to PSP originally developed by Brunni. In track you will find the list of all changes made in this release, is also a detailed documentation and source code of the project.
Details:
Quote:
- Added: VFPU Math Library libpspmath version 4 by MrMriCE
- Added: Remote Control Functions
- Added: Browser for Sony (see the sample)
- Added: oslDrawStringf oslDrawStringf (0, 0, "Test string% i", 1)
- Added: adhoc functions (based on adhoc pspZorba's sample)
- Added: Switched to libjpeg to load jpg
- Added: Switched to intraFont 0:31
- Added: functions to save or delete a saved without multi list (thanks to Valantin)
- Fixed: debug console
- Fixed: minor bugs
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September 27th, 2009, 00:56 Posted By: wraggster
Updated release from Liberty
Hi. Thanks sakya for the excellent audio player for PSP. It supports many fornats. But most music I have is extracted by EAC. The music is one cue sheet and one flac like this:
CDImage.flac
CDImage.cue
I hope you can support cuesheet in the further release.
I have coded a cue player for myself. I am a novice programmer and the code is of low quality and I have just get it working today. I hope it will help you.
Note, the player is already been compiled. So if anyone want to test, just copy the cueplayer directory to your PSP.
Also, to compile the code, libflac and vorbis are needed.
Support OGG vorbis format.
Fix a lot of stability bugs.
Download Here --> http://sourceforge.net/projects/cueplayerpsp/
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September 27th, 2009, 08:18 Posted By: Sterist
via Daedalusx64.com forums
Daedalusx64 Alpha 432 is available on the SVN.
Changelog:
[!]Reverted most of the changes from Revs 305, 316, and 318 (Fixes a couple crashes, speed regressions, and Mario Head stuttering bug )
[+]Hash every third line of textures for updating (Faster Texture Update)
[+]Re-added Dynarec Loop Optimization (Works in as many titles as it used to, but still causes problems/freezes in some)
[+]Added Frame Skip 99 to debug build for testing
[+]Added more settings to Texture Update
[~]More comments will only show in Debug builds (Some messages still remain)
Notes: GoldenEye No longer freezes on Runway or other levels, Mario Head no longer stutters without DD enabled. All speed regressions since 300 should be fixed now. Some reverted changes will be restored in future revs as speed/stability issues are worked out. This is a large commit and may have a few minor issues.
Download via comments and report feedback to Daedalusx64.com forums
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September 28th, 2009, 08:52 Posted By: wraggster
Okay, so the PSP Go won't have any upgrade incentive programs for owners of older generation PSPs -- at least there will be plenty of purchasing options for those who still decide to make the switch. According to a Sony memo recently received by IGN, the PSP Go will have 16,000 pieces of digital content available for PlayStation Store perusers from the day the device hits store shelves. (Well, store shelves located inside stores that haven't boycotted it.)
Sony broke this number down, claiming that the Store will house 225 full downloadable games (including PSP titles, PSN-exclusives, UMD Legacy titles and PSP Minis), 2,300 movies and 13,300 television episodes by October 1. Sony highlighted Gran Turismo PSP, God of War: Chains of Olympus and Soulcalibur: Broken Destiny as a few notable day-one downloadables. Those who rely on visits to their nearest gaming retailer for social interaction can purchase download codes for a number of other titles, including Daxter and Secret Agent Clank.
See, retailers? The folks at Sony hasn't left you completely out in the cold. You can stop giving them the stink-eye now.
http://www.joystiq.com/2009/09/27/ps...ent-at-launch/
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September 28th, 2009, 08:59 Posted By: wraggster
Sony Computer Entertainment Europe have introduced an incentive program to encourage users to "upgrade" to PSPgo. They’re offering free downloads of any three games from a list of 17.
The catch is that you need to register your PSPgo on PSN, then log in to the network with your old PSP while there’s a UMD in its drive. This allows you to download a special PSPgo theme and gives you a voucher that will allow you to download your three free titles. For people in Europe, this essentially means four free games, since SCEE are offering Gran Turismo PSP free with every PSPgo (while SCEA is bundling GT PSP with PSP-3000) for early adopters.
The "Rewards" program will be in effect October 1- March 31, 2010. Here’s the list of 17 games:
* Buzz!: Brain Bender * Buzz!: Master Quiz * Daxter * Echochrome * Everybody’s Golf PSP * Killzone: Liberation * Lemmings PSP * LocoRoco * MediEvil * Patapon * Pursuit Force: Extreme Justice * Ratchet & Clank: Size Matters * Resistance: Retribution * SOCOM: US Navy SEALs Fireteam Bravo 3 * Syphon Filter: Dark Mirror * Syphon Filter: Logan’s Shadow * WipEout Pure
http://www.siliconera.com/2009/09/27...rade-to-pspgo/
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September 28th, 2009, 09:22 Posted By: wraggster
Its been a while since Team M33 released an updated Custom firmware and if you can believe what some sites post on the internet we may never see an update.
Throw into the mix the countless real and fake Custom firmwares knocking about at the moment and you have a really confusing scene for experianced users and newbies.
So Whats the Best Custom Firmware and Why?
replies via comments
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September 28th, 2009, 10:05 Posted By: wraggster
News via pspita/pspgen
This tool let you install the firmware 5.50 GEN-B2 Full directly without any patch
and on any psp so PSP fat and psp slim TA-79 > TA-88V2 from any custom firmware or kernel exploit .
for the firmware 5.50 put your 5.50 updater on root of your memory stick renamed 550.PBP .
you can use it to restore any official firmware too on slim and fat .
you can use it to install install any TT's firmware on fat psp you need to put your eboot.pbp
on roots of your memory stick like that X:/EBOOT.PBP .
you can also converter your old DC8 magic memorystick in shiny 5.50GEN B-2.
just select in the XGEN option Install XGEN pandora and restart your psp dont forget
to put the 5.50 eboot.pbp updater on root of your ms renamed in 550.pbp.
to bypass the battery check please connect your AC cord.
Requires official firmware 5.50
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September 28th, 2009, 10:08 Posted By: wraggster
News via pspita
First version of an interesting tool for the PC to always keep handy, useful, fans of extreme modding and otherwise. CTF Archiver is able to open the themes and extract / import the individual files within them without forcing them to decompile and recompile! E 'equipped with a convenient graphical interface and can be integrated with the Windows File Manager to keep a provision shortcuts accessible with a simple double click on the file we want.
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September 28th, 2009, 10:11 Posted By: wraggster
News via pspita
E 'available for download a new update for PCE for PSP, the emulator PC Engine, 8-bit console produced by NEC in the '80s, developed by an unknown Japanese coders. The program brings me to version 0.82 beta 4.
In this new release fixes some graphics issues related to a series of games.
Changelog v0.82 beta 4:
Quote:
- Some bugs Fixati YS graphics and other evidence
- Further improvements
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September 28th, 2009, 10:19 Posted By: wraggster
News/release from raing3
PSP CheatUp is an application designed to simplify the task of updating the cheat codes through the use of the PSP's Wifi and a wireless internet connection. Currently the application can automatically detect and install cheats for CheatMaster Fusion, coderPR, CWCheat and NitePR. The cheat files are hosted by GBAtemp.
Feature Summary
The following features are available in PSP CheatUp:
Download and install cheat updates for numerous PSP cheat engines.
Display the Changelog and Gamelist of the last download cheat update.
Display the last update date and time of the cheat database.
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September 28th, 2009, 10:32 Posted By: wraggster
The JPCSP team have released a new version of their PSP Emulator for windows thats written in Java, the emulator itself does play some commercial games and homebrew:
heres whats new:
Changelog:
Revision 1189: Added "enableMpeg" as a compatibility option. Increased "Recent" entries from 4
Revision 1188: Improved MPEG handling (only enabled when "sceMpeg.enableMpeg = true", this shou
Revision 1187: Fix for sceKernelLoadExec
Revision 1186: SasCore: avoid NullPointerException
Revision 1185: TMAP_TEXTURE_PROJECTION_MODE_NORMAL successfully tested with "Ape Escape On the
Revision 1184: Added tests for vi2c and vi2uc in vfputest, confirming Jpcsp current implementat
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September 28th, 2009, 17:29 Posted By: wraggster
Sony will court iPhone users and gadget fans when the PSPgo hits retail next week. The device, which only plays digital downloads, launches on October 1st priced £224.99 and will be promoted as part of a £6m warchest being spent on the handheld’s 2009 marketing.
“The PSPgo is positioned differently to the PSP-3000, which this year was more focused at seven to 14-year-olds – reflecting the software line-up,” explained SCEE product manager Claire Backhouse. “The market for PSPgo is more young lifestylers and people really into their technology.
“We’re being quite targeted with our marketing activity and have gone for a big outdoor campaign to target commuters, and there is a heavy online component with lots of rich media formats and takeovers.
“We’re targeting those who are already familiar with downloading content, such as iPhone users."
PSPgo will be part of the wider ‘Whole World Is In Your Hands’ slogan used on this year’s PSP campaign. Promotion for the device also runs alongside a number of big campaigns to promote individual software titles such as GT PSP, LittleBigPlanet and Invizimals.
http://www.casualgaming.biz/news/292...ans-with-PSPgo
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September 28th, 2009, 17:31 Posted By: wraggster
Game creators need the ‘core-market’ consoles to hit ‘PS2 sales’, says Miles Jacobson
The games industry will suffer more staff cuts and studio closures unless its ‘core-market’ consoles begin to reach PS2-levels.
That was the warning offered by Miles Jacobson, studio head at Sports Interactive.
“At the moment I don’t think the Xbox 360 or PS3 are completely mass-market devices,” said Jacobson. “The Xbox platform has sold better than before, but the PS3 has not at all reached the levels that the PS2 did.”
http://www.mcvuk.com/news/35943/360-...ot-mass-market
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September 28th, 2009, 18:33 Posted By: wraggster
In case you missed it in our PSPgo review, iFixit performed one of their notorious teardown on the handheld. The biggest news is that the Go's battery is tucked under a warranty-voiding sticker. Other tidbits:
• You can dissect the Go with a standard Phillips #0
• Sony still uses 802.11b Wi-Fi
• Battery not soldered to board
• No metal framework (the structural integrity relies on outer plastic shell)
• Sony processor, Samsung's 16GB of flash storage (in case you cared)
Even though iFixit is pretty positive you can slide the battery out and leave the sticker intact, it's pretty lousy for Sony to hide a component that will need not-so eventual replacing under a warranty-voiding seal. Also, the lack of an internal framework (or much real metal) matches our impressions of the Go's somewhat flimsy, plastic feel.
Couple these two points and add a sliding mechanism, and it's hard to imagine how well a Go will hold up two to three years down the line. Then again, Sony is probably banking on you replacing the Go with another new product by then anyway, just like every other CE company.
http://gizmodo.com/5369397/pspgo-dis...erm-durability
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September 28th, 2009, 18:36 Posted By: wraggster
At last, Sony's other worst-kept secret, the UMD-less PSP Go, is working its way through retail channels this week. The device itself is a marked improvement, but of course that's not the whole story. In many ways antithetical to the hype surrounding the PlayStation 3 Slim, the debut of the Go has been marred by some pretty downtrodden decisions on Sony's part, most notably the $250 price tag, an utter lack of compatibility with any previous PSP accessories, and no UMD conversion program. Will newcomers flock to the system? Will veterans upgrade? Read on for our full impressions!
http://www.engadget.com/2009/09/28/psp-go-review/
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September 28th, 2009, 18:43 Posted By: wraggster
You know that UMD-to-PSP Go conversion program? Ain't gonna happen. The "good will" program that would have provided free (or at least heavily discounted) digital copies of games already purchased on UMD discs has been scrapped. A spokesman for SCEA said, "We were evaluating a UMD conversion program, but due to legal and technical reasons we will not be offering the program at this time." Adding insult to injury, the PSP Go Rewards program offering 3 free games to European UMD owners will not be offered in the US. That's the bad news. The not so bad news is that 16,000 pieces of digital content will be available for the US PSP Go launch on October 1st. These include 225 downloadable games (full PSP titles, PSN exclusives, UMD legacy titles, and Minis), 2,300 films, and 13,300 television episodes. Still, not quite the "at least 300" digital games we were expecting. So US PSP owners, still planning to "upgrade?"
http://www.engadget.com/2009/09/28/s...rogram-offers/
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September 28th, 2009, 18:49 Posted By: wraggster
Newly released today:
features
The powerful, dual-motor force feedback mechanism with helical gearing smoothly and accurately simulates traction loss, weight shift, and road feel, with exceptionally quiet steering action.
Six-speed shifter with push-down reverse gear allows you to quickly choose exactly the right gear.
RPM/shift indicator LEDs integrate with racing game software to indicate when the user should shift gears.
Realistic 11-Inch wheel with leather-wrapped rim provides a more comfortable, true-to-life racing experience for hours on end.
Steel gas, brake, and clutch pedals deliver precise throttle, braking, and shifting control for heightened realism.
description
Whether sliding sideways around a gravely curve, or screaming through the streets of Monaco, with the Logitech G27 Racing Wheel, the world's greatest circuits feel closer than ever. Designed to deliver the definitive sim racing experience for the PC and PLAYSTATION3, the Logitech G27 Racing Wheel features a powerful, dual-motor force feedback mechanism that smoothly and accurately simulates traction loss, weight shift, and road feel; plus a an exceptionally quiet helical gear system that virtually eliminates steering noise. And then there are the six-speed shifter with push-down reverse gear; RPM/shift indicator LEDs; 11-inch leather-wrapped rim; steel gas, brake, and clutch pedals; and 16 programmable buttons plus D-pad. All of which add up to a level of performance and realism that you might not have thought possible.
http://www.play-asia.com/SOap-23-83-...j-70-3kn0.html
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September 28th, 2009, 18:57 Posted By: wraggster
The PS3 much like the PS2 when released brought a new video media to the world, Blue Ray for PS3 and DVD for PS2, both consoles at release date were powerful for their time, the PS2 had backwards compatability with PS1, the PS3 did have the same with PS2 but after a few revisions lost that.
Widespread piracy was rampant on the PS2 and indeed the PS1 but that didnt cause the consoles to suffer, infact it most likely helped both become the mega sellers they are today.
So why isnt the PS3 the Mega Seller, what did Sony do and are still doing wrong ?
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September 28th, 2009, 19:01 Posted By: wraggster
Just interested if any of you are getting a PSPGo and indeed whats selling it to you.
If you arent interested and are thinking of opting to go with say a PSP3000 for a new console, what would make you change your mind and buy a PSPgo.
Im sure if there was a Custom Firmware for the PSPgo that would be a big thumps up to selling some PSPGos in the Homebrew Community
So Anyone Getting a PSP Go ?
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September 28th, 2009, 21:46 Posted By: wraggster
Sony announced a March release for Gran Turismo 5 at Tokyo Game Show last week, a release window that was specifically targeted for the Japanese market. However, don't expect a surprise 2009 release (sorry Amazon!). "I don't think it's going to be that different for US and Europe," Polyphony Digital head Kazunori Yamauchi told journalists at a GT5 event last week. "Marketing is still discussing their issues," which is the reason why a specific date hasn't been pegged yet for those markets.
Yamauchi then went on to list a befuddling list of features that should ship on the disc next year. GT Mode will return with all the features of classic GT games, like the garage, the car dealer, the tuning shop, and license tests. However, more exciting are the new features, such as a brand-new physics model that includes damage and deformation for all "normal" cars. Hybrid and electric cars are going to be added to the livery, too, with over 950 cars available on the disc. There will also be over 70 variations of over 20 locations to race through.
The online features have been expanded to include both text and voice chat, with support for lobbies and private rooms. There will be online photo albums and online replay albums as well; with the ability to export replays to YouTube. Gran Turismo TV, the video service introduced in Gran Turismo 5 Prologue will also be expanded with a brand new UI, progressive downloading (so you can watch the video content while it downloads), and the ability to export these videos to PSP. While this may seem like the kitchen sink of features, Yamauchi teased, "we have much more planned."
Considering it's been five years since the release of Gran Turismo 4 on PS2, fans of the franchise are expecting only the best, if not more.
http://www.joystiq.com/2009/09/28/gr...ly-early-2010/
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September 30th, 2009, 03:32 Posted By: wraggster
News via pspita
The coder patpat issue a new update to its PC program CTFtool GUI that allows you to create themes for PSP compatible with CXMB well as allowing you to extract files from themes format. Ctf ready. Among the new features in this release, 3.0, there is the possibility to create themes compatible with fw 5.03 and PSP-3000, was also added support for file pspboot_plugin.prx.
Following the full changelog and the link to download.
Changelog:
Quote:
Note: The following files have been removed dall'arhivio:
- 5:50 Folder: game_plugin.prx, game_plugin.rco, msvideo_main_plugin.rco, music_main_plugin.prx, paf.prx, visualizer_plugin.prx, vshmain.prx
- Folder SUPPORT: common_gui.prx, vshmain.prx, paf.prx
These files have been removed because, for a range of domestic policy of PSP-ITA, are not allowed to post on the forum.
To seek, you must use the PSARDUMPER and extract them from their firmware.
Changelog v3.0:
- Support for pspboot_plugin.prx
- MPS to PMF, you can copy gameboot.mps or pspboot.mps in / vsh / resource
- Support for 5:03 CTF PSP-3000
- E 'can convert the topmenu_plugin.rco
- The "Information Board" of topmenu_icon.rco will use the icon of the "LocationFree Player" or "Online Instruction"
- During the conversion from 5.00 to 5.50, the application will automatically delete the following files:
osk_plugin.prx
osk_plugin_500.prx
osk_utility.rco
satelite.prx
msvideo_main_plugin.prx
sysconf_plugin.prx
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