|
|
August 1st, 2013, 13:54 Posted By: wraggster
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 1st, 2013, 13:58 Posted By: wraggster
Nickname: Orion_
Project Name: Yopaz IceStar
From: France
Division: GAME
Platform: Playstation 1
Original Enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
You play as a little character named Yopaz and you must collect all the stars in the universe,
but the vacuum of space forces you to slide indefinitely when you run in one direction.
Only an ice wall will stop you in your tracks!
With this unusual constraint, you will need to collect all stars on each level.
Use the arrows on your joypad to move in any direction or navigate through the menus.
Use the X button to validate in the Menu, and Triangle button to get back.
In game, use the Triangle button to restart the level, and the X button to exit.
This puzzle game preview features 15 levels in 3 worlds.
Try to beat the best time !
The world "Advanced" provides additional features for seasoned players.
You will be able to change your color and collect stars of the corresponding color!
Your color will also allow you to go through teleporters, direction changers, or even protect you from enemies!
Download ISOs in 7Zip format (30Meg) (pal, ntsc, jap)
Note: I use 7zip because it compress much better the 3 huge iso files which are almost similar except for the region security part.
If you use an emulator, I recommend using pSX emulator, you will get the full CD music and accurate emulation: http://psxemulator.gazaxian.com/
http://www.neoflash.com/forum/index....ic,7651.0.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 1st, 2013, 13:59 Posted By: wraggster
Rogero with the help of Swizzy updates its PS3 Nor Nand Dump Patcher program and adds an audit function Dumps.
New / fixed: 1.00 - Merge Tool PS3DumpChecker by Swizzy and Ps3 Flash Auto Patcher by Rogero - Compatible with Nand and Nor (merged) - Compatible with Win 7/8 and Xp - No need Dongle at a Downgrade - Easy use, do a drag and drop of the executable Dump The Dump will be tested to ensure that each section is valid, if it is, it will be patched. There are two mode set by a config file. -> Auto Mode: Dump patched automatically if valid -> Normal Mode: An application will be made before applying the Patch Credits to my friend "Swizzy" the well known code for His many Xbox360 Tools in the stage Thanks the-green for the information. PS3 Flash Tool Official Site: tortuga-cove.com
http://ps3.gx-mod.com/modules/news/a...p?storyid=3247
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 1st, 2013, 23:44 Posted By: wraggster
Vita and PSP sales fall to 600,000 as PS3 and PS2 sales also slump before next-gen launch
A significant increase in research and development costs for the PS4 has resulted in bigger operating losses for Sony's games division in its latest financial results.
Operating losses for the games business rose to £98 million ($149m) for the three months ending June 30th, compared to £23 million ($35m) during the same period last year.
Sales for the PlayStation business were at £785 million ($1.2 bn), slightly down from the previous year. PS3 and PS2 sales sold a combined 1.1 million units, significantly down on the previous quarter in which 3.4 million units were sold.
Vita and PSP sales meanwhile fell again to 600,000, a drop of over 50 per cent from the three months prior. Despite the slump, Sony has not revised its forecasts and still expects to sell five million handhelds during the next fiscal year.
Software sales also dropped to 64 million, but with the PS4 set to launch in Holiday 2013, Sony still hopes software sales will reach 319 million by the end of the financial year.
http://www.develop-online.net/news/4...ion-financials
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 2nd, 2013, 00:19 Posted By: wraggster
Square Enix has confirmed work is already underway on a follow-up to this year's best-selling game Tomb Raider.
The project has been hinted at before, but has now been confirmed by Square Enix's European and American CEO Phil Rogers in an official blog post.
"I am excited to reveal that we are well into development on a next-generation Tomb Raider sequel," he wrote, before confirming it was one of the publisher's "next-gen blockbusters".
Tomb Raider rebooted the franchise back in March and is the biggest-selling game in the UK so far this year.
While Rogers says the game is "well into development", we're unlikely to see anything of it until later this year, if not in 2014.
http://www.mcvuk.com/news/read/tomb-...nd-ps4/0119509
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 2nd, 2013, 01:23 Posted By: wraggster
Sony console on show floor for Earls Court event
The Gamer Network has announced that the PlayStation 4 will be playable at this year's Eurogamer Expo, which will take place at London's Earls Court from Thursday, September 26 to Sunday September 29.
Games that will be available to play on the show floor this year include Assassin's Creed IV: Black Flag, Battlefield 4 and FIFA 14, Batman: Arkham Origins, Dark Souls II and several titles from Nintendo, with many more still to be announced.
The show will also see the return of the Indie Arcade, sponsored by SEGA, and a tournament and retro area.
Over 70,000 consumers are expected to attend the show, with four-day passes and weekend tickets already sold-out. Tickets for Thursday and Friday are available from the event's website.
The Eurogamer Expo also features the GamesIndustry Fair on September 26th and 27th. Curated by GamesIndustry International staff, the event includes theGameHorizon Investment Summit, the popular Career Sessions panels, the Careers & Education showfloor and BAFTA Career Surgeries. More details will be availablehere as they're confirmed.
http://www.gamesindustry.biz/article...amer-expo-2013
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 2nd, 2013, 23:17 Posted By: wraggster
Similar specs and huge memory will make development easier, claims tech guru
The capabilities of the PlayStation 4 and Xbox One are “essentially the same,” says industry legend John Carmack.
Speaking at QuakeCon, Id software's technical wizard admitted he hadn't done serious benchmarking and that he had to keep some details secret due to NDAs, but said the similarity of the systems is overwhelming.
“It's almost amazing how close they are in capabilities, how common they are, and that the capabilities they give are essentially the same,” said Carmack in his annual keynote.
“We can talk about the differences in memory architectures but the bottom line being that they are mulitcore AMD processors with AMD graphics – it's almost weird how close they are.”
Perhaps the biggest difference has been in public perception, and Carmack said he felt much of the controversy surrounding the Xbox One's “always on” used games systems and Kinect 2.0 was “a bit of a witch hunt.”
http://www.develop-online.net/news/4...e-says-Carmack
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 4th, 2013, 18:26 Posted By: wraggster
BioShock Vita could still happen… providing Sony gives the project the thumbs up.
Announced in summer 2011, BioShock on Vita has, as of February this year, still not entered production. But Irrational Games dev Ken Levine says it’s not for want of trying.
“I am literally trying to make a match between the parties [Sony and Irrational],” he told Kotaku. “They have to agree and it has to be a business deal. I’ve been trying to do that for a very long time. I’ve still very much engaged in that. I can’t personally greenlight the thing myself.
“I have conversations. I’ve talked to all the parties in the past couple of weeks.”
How long this situation can persevere – and indeed, how long a triple-A Vita game remains a viable prospect – is certainly up for debate. It’s safe to say that if this game hopes for a realistic chance of arriving a deal needs to be struck sooner rather than later.
http://www.mcvuk.com/news/read/levin...eenlit/0119598
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 4th, 2013, 18:27 Posted By: wraggster
A new entry in the Ace Combat series is to dip its tailfin into the free-to-play waters.
Namco Bandai has announced Ace Combat Infinity, which will be released exclusively on PS3 as a free download some time late this year. The game will feature both single and multiplayer modes.
“The Ace Combat franchise has evolved dramatically over the years, but never before have we been able to offer its amazing graphics and tactical action for free,” Namco Bandai Europe senior VP Olivier Comte stated.
“The team at Project Aces listens very carefully to its players, and is bringing the best the series has to offer to Ace Combat Infinity, with plenty of new surprises too.”
Fellow free-to-play title World of Tanks is due for release on Xbox 360 later this year.
http://www.mcvuk.com/news/read/ace-c...on-ps3/0119596
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 4th, 2013, 19:44 Posted By: wraggster
Battlefield 4 developer DICE has answered some burning questions regarding Battlefield 4's vehicles and marine combat.
The studio has confirmed that the game will feature a whole new selection of Chinese vehicles thanks to the addition of that faction.
It revealed one new vehicle - the Chinese Z-10W Attack Heli - in a new screenshot pictured above. Some of the other Chinese vehicles in the game include:
- Type 99 MBT
- ZFB-05 Armored Car
- Z-9 Haitun Transport Heli
- DV15 Interceptor Attack Boat
The studio also discussed one of the game's biggest new gameplay mechanics - naval combat.
"Amphibious Assault will play a big role in Battlefield 4 as we've added attack boats like the RCB-90 (U.S.) and jet-skis. Controlling the sea in addition to the land and air will play a crucial role in victory," it explained.
DICE confirmed that, for the first time in the BF series, infantry will be able to use one-handed weapons and gadgets while swimming - useful in the case of a pre-explosion bail-out.
The PC, Xbox 360 and PS3 Battlefield 4 release date is set for October 29 in the US and November 1 in the UK . Next-gen versions will be out "this holiday" alongside the new consoles.
http://www.computerandvideogames.com...ing-confirmed/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 4th, 2013, 19:46 Posted By: wraggster
A Sony executive has acknowledged that Vita continues to underperform at retail.
The platform holder declined to offer specific Vita data in its first quarter financial report yesterday, instead bundling together Vita and PSP sales, which came in at just 600,000, down from 1.4 million in the same period a year earlier.
Responding to a question about the performance of the PlayStation division during the company's first quarter earnings call, an unnamed executive said (via Seeking Alpha): "Compared to the same period the previous year, PS3 numbers declined and the software business increased. And PSP continues the decline. And Vita, as you know, is not performing that well."
Sony's latest hardware sales guidance remained unchanged from its May outlook, with the firm still expecting to sell a combined total of five million handheld systems in the year ending April 2014.
The unnamed executive also reiterated comments made by Sony's chief financial officer in May, noting that the company's adoption of third party technology and production capabilities for PS4 mean it won't take the big hit it suffered launching the console's predecessor.
"We have not incurred a tremendous amount of investment for semiconductor development or the development of semiconductor to come up with chipset. We did not make a sizable investment there. Well, partially, there has been some development of chipset. But in terms of the weight of investment, PS4 is a much lighter platform compared to PS3."
Sony has confirmed a "holiday 2013" PS4 release date in Europe and the US and a PS4 price of £349 / €399 / $399.
http://www.computerandvideogames.com...ays-sony-exec/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 4th, 2013, 20:00 Posted By: wraggster
In his keynote speech at QuakeCon this week, id Software's John Carmack revealed that the company is "extremely unlikely" to pursue software development for the Nintendo 3DS, the Nintendo Wii U, and the PlayStation Vita platforms, citing issues with publisher acceptance and adoption rates.
"I always thought that the Wii U and Vita would be great targets for Doom 3: BFG Edition," Carmack explained. "We should be able to bring that over directly, but [the platforms have] generated nothing for us on the publishing side of things, because they're somewhat marginalized platforms."
"Clearly there's a difference on the handheld platforms," Carmack continued. "While the 3DS is doing okay, the Vita's really not doing particularly well."
"A lot of that has to come from the fact that [...] everybody is carrying a pretty good gaming platform already, and selling a new one to them is a little bit of a harder sell," Carmack said, referring to the widespread adoption of smartphones.
"I'd love to be able to develop on the 3DS and some of the other small platforms," Carmack said. "I'd like to see the games show up on the Vita or the Wii U, just to play with some of the characteristics they've got there, but it's extremely unlikely to happen. There's a finite amount of time and only so many things we can focus on."
http://www.joystiq.com/2013/08/02/ca...-id-softwares/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 4th, 2013, 20:01 Posted By: wraggster
Dragon's Crown scaled to heights of 300,000 shipments in its first week at retail, a welcome boost for publisher Atlus amid the financial struggles of its parent company.
Those figures are restricted to Japanese shipments (including download purchases), and could rise dramatically after Tuesday, August 6, when the PS3 and Vita brawler will be available in North America. At the very least the game proved more than popular with our Danny, who deemed Dragon's Crown to be developer Vanillaware's best effort yet.
"While it scales back the complexity that defined Princess Crown and Odin Sphere," said Danny in his four-and-half-stars review, "its focus on deep, varied fighting mechanics make it one of the best beat-em-ups released for any platform in recent years."
As for Atlus, it'll wait to see how the situation with parent company Index shakes out. Index is expected to sell its subsidiary options after effectively filing for bankruptcy protection. Atlus has reassured fans that its games, includingDragon's Crown, are "shipping on time."
http://www.joystiq.com/2013/08/02/dr...week-in-japan/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 4th, 2013, 21:31 Posted By: wraggster
The Rebug team today released six new custom firmware and an update of their ToolBox.
New / fixed: Custom D-REX for consoles Dex -> D-REX Rebug 4.46.1 -> 4.41.3 Rebug D-REX REX Custom for consoles Cex -> Rebug 4.46.1 REX -> Rebug 4.41.3 REX Custom LITE for consoles Cex -> LITE Rebug 4.46.1 -> 4.41.3 Rebug LITE Options LITE EDITION - Compatible QA Flag - Support for OtherOS + + (using Toolbox for Rebug OtherOS boot with different patches LV1 ) - Package Manager (replacing the [Install Package Files]) - Rebug 02.xx.xx Toolbox (Toolbox included installing or higher for full compatibility) Integrity disabled system (reliable Checks with consoles - who have CoreOS / SYSCON that do not match or if the PS3 has no QA Flag) - Patch function 114 (allows access to protected memory) - Disabling ACL checks for booting OtherOS - Peek and Poke support (unused Syscall Lv1 182 and 183) - Supports Peek and Poke (Syscall Lv2 6 and 7) - Support for Peek and Poke Lv1 (Syscall Lv2 8 and 9) - Lv1 CALL System call (syscall Lv2 10) - Allow unsigned act.dat and rif files. - Disables non-liés/supprimés act.dat files Options Rex Edition - Dual Kernels LV2 CEX / DEX (change Kernel EID0/LV2 using Rebug Toolbox few seconds) - All functions available in CEX Retail mode (No need to install several firmwares) - All debug features available in DEX (No need to install multiple firmwares) Mode - Connecting to ProDG DEX fashion - Compatible QA Token - support for OtherOS + + (using Toolbox for Rebug OtherOS boot with different patches LV1) - Spoof Psn (PSN / SEN to activate REX 4.21.1 and higher) - Package Manager (replacing the [Install Package Files]) - Disable checks the integrity of the system (reliable with consoles that have CoreOS / SYSCON that do not match or if the PS3 has no QA Flag) - Patch function 114 (allows access to protected memory) - Disabling ACL checks for booting OtherOS - Supports Peek and Poke (Syscall Lv1 unused 182 and 183) - Supports Peek and Poke (Syscall Lv2 6 and 7) - Support for Peek and Poke Lv1 (Syscall Lv2 8 and 9) - Lv1 CALL System call (syscall Lv2 10) - Allow unsigned act.dat and rif files. - Disables non-liés/supprimés files act.dat - Fake Save Data Owner in CEX and DEX (use same safeguards in Cex and Dex) - Lock / unlock trophies and CEX DEX - disable Cinavia Protection CEX DEX and fashion options for the ToolBox - Support Custom 4, 46 Rebug ToolBox Website: rebug.me
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 4th, 2013, 21:33 Posted By: wraggster
Long absent from the scene hack / Development PSP / PS VITA, the very talented young Swiss "andy" aka Total-Noob is back once again on the front of the stage with a beautiful ad.
The young Swiss announces the arrival of the fourth version of its eCFW for the PS VITA, with the main new features:
- A support more RAM on the console.
- Correction of bugs qq
...... and ........ "probably" a new kernel exploit on the PSP 2.12 firmware VITA! . This suspect our little genius 13 years has a new exploit on the latest firmware of the console, something that will delight everyone and REE-open the door and homebrew games PSP/PS1 users who exceed the 2.02 firmware!
http://mobiles.gx-mod.com/modules/ne...p?storyid=9884
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 4th, 2013, 21:50 Posted By: wraggster
via http://www.aep-emu.de/
A new version of the PlayStation emulator ePSXe has been released for Windows and Linux.
Quote:
ePSXe 1.9.0 for windows and linux have been released.
You can find them in the downloads section.
The main changes are:
Many fixes to the core and cdrom decoder (Fixed/improved 30+ games)
More cheat code support
Updated internal SPU plugin
Regards,
ePSXe Team.
ePSXe v1.9.0 is now released. This is the full list of the games that now works in this new version:
Ape Escape
Bonogurashi - Kore de Kanepeki Disu
Cheesy
Duke Nukem - Land of the Babes
Firo & Klawd
Groove Adventure Rave - Yukyu no
Kids Station - Lego no Sekai
Kids Station - Motto! Oja Maho Doremi Dokkan! Maho Dou Eigo Festival
Kidou Senshi Gundam - Giren no Yabou - Zeo no Keifu
Kidou Senshi Gundam - Giren no Yabou - Zeo no Keifu - Kouryaku Shireisho
Kiganjo
Kururin Pa
Kyuutenkai - Fantastic Pinball
Mahjong Station Mazin - Mashin
Mary-Kate & Ashley - Crush Course
Micro Machines V3
Midori no Makibao Kuroi Inazuma Shiroi Kiseki
Mobil 1 Rally Championship
Morita Kazuo no Hanafuda
Murakoshi Seikai Bakuchou Nippon Rettou
Pro Logic Mahjong Hai-Shin
Rayman
Rikujou Boueitai Maochan
Rugrats - Studio Tour
Rugrats - The Search for Reptar
Sento Monogatari - Sono I
Simple 1500 Jitsuyou Series vol.02 - Katei no Feng Shui
Tempest X3
Universal Nuts
Wing Commander IV - The Price of Freedom
What´s New?
************************************************** **************************
ePSXe v1.9.0, released on 03.08.2013
- Added support for more types of Gameshark cheat codes. (D0-D3, E0-E3).
- Added support for multi-bin iso format (redump format), and preliminary
support for ECM iso format.
- The internal SPU plugin has been updated to the 1.9.0 version. It includes
fixes on interpolation (Square games) and other minnor fixes (Kururin Pa!).
- Added support for joysticks with Circle analog Range. Choose "Full Circle"
on the kind of analog on configure gamepad screen. (Logitech and Xbox
gamepads).
- Fixed analog full range to -128,127. (Ape Escape)
- Fixes to the CD-Rom decoder and the core which made almost 30 more games
playable or working better like. For example this fixed TempestX3,
Duke Nukem Land of Babes, Rayman, Kiganjo,
Kids Station - Motto! Oja Maho Doremi Dokkan! Maho Dou Eigo Festival,
Firo & Klawd, Stahlfeder ...
- Note: for information about compatibility and games´s configuration,
it is recommended that you visit the "Playstation Datacenter" at
http://psxdatacenter.com/. We want to thank Gladiator who has
been a very important help in betatesting the new version.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 4th, 2013, 22:14 Posted By: wraggster
via http://www.emucr.com/
Soywiz's Psp Emulator Git (2013/08/04) is compiled. Soywiz's Psp Emulator is a PlayStation Portable (PSP) emulator, emulator for windows. This emulator born as a proof of concept of an emulator made in D. Now it's getting more and more compatible with homebrew, and gaining in features and speed. The emulator was based in it's first version on great Noxa's C# pspplayer emulator.
Soywiz's Psp Emulator Git Changelog:
* - TESTS:
- Added more time by default to run tests
- Just outputing to the console the non-matching lines so big outputs can fit the console
- Output the diff into .lastdiff file
- AUDIO:
- Fixed sasCore volumes
- Small improvement into mixing
- CPU:
- Reduces function compilation times in some cases where the function was too big (disabling optimizations)
- Improved function ticking (for interrupts and thread switching)
- Fixed "vidt" instruction that was doing a "vmidt" and writting to registers that it shouldn't. This fixes Vallhala Knights and Lumines.
- Improved "vscmp" and "vcmp" to handle better NaN values
- Hugely improved ILInstanceHolder.TAlloc, that should stop much less games when generating new pools
- GUI:
- More information about functions / colors with time generation
- CONSOLE:
- Reduced output related to file loading
http://www.sendspace.com/file/itc257
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 4th, 2013, 22:21 Posted By: wraggster
via http://www.emucr.com/
rpcs3 wip Git (2013/08/03) is compiled. rpcs3 wip is a branch of rpcs3. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 wip Git Changelog:
* - Implemented HDD manager.
- Implemented VFS manager.
- Implemented MFC.
- Fixed ELF Compiler.
- Improved HLE Func binder.
http://www.sendspace.com/file/tpiuq8
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 4th, 2013, 22:40 Posted By: wraggster
via http://www.emucr.com/
PPSSPP Git (2013/08/04) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #3050 from thedax/newUIBugFix
Win32/NewUI: Address debug log bug and placement in menu.
* Move debug logging toggle to Developer Options in NewUI. It was supposed to be here in the first place.
* Fix NewUI bug involving the debug console on Win32. Also change the behaviour of WM_USER_LOG_STATUS_CHANGED to open and close the log window when enabled/disabled as appropriate.
* Merge pull request #3044 from raven02/patch-5
Fix incorrect pixel sizing in full screen
* Add game direct load support for new UI
* Fix Issue #2949
* Merge pull request #3030 from unknownbrackets/elf-fix
Report unexpected export sizes too
Windows version - http://www.sendspace.com/file/bbyjm3
Android Version - http://www.sendspace.com/file/rsp028
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 4th, 2013, 22:43 Posted By: wraggster
via http://www.emucr.com/
PCSX2 SVN r5712 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r5712
gsdx ogl: AMD users upgrade to 13.8 now
* clean extension management and fix compilation of previous gl44 code.
* Use pixel buffer object to upload texture data.
=> avoid crash on AMD driver
=> a bit faster and probably got some margins for the future
http://www.sendspace.com/file/t197e8
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 4th, 2013, 22:48 Posted By: wraggster
via http://www.emucr.com/
DaedalusX64 Git r1861 is compiled. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.
DaedalusX64 Git Changelog:
* [!] Changed back N64 audio buffer size to 65536 (While excessive large, is a pain to update the bitfields etc, anyways we have plenty of memory available on the PSP)
* [!] Fixed voice audio in Conker (ABI3mp3 bug)
[!] Started cleaning up ABI3
[!} Just use raw pointer in EnvMixer
* [!] Fixed activator codes
* [!] Fixed light flickering in Conker (W32/OSX)
[!} Cleaned up SetNewVertexInfoPD
* [+] Accurate cvt (This only enabled for OSX/W32)
[+] Added asserts for the PSP assembly for float to int64 conversion
download attached
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 4th, 2013, 23:00 Posted By: wraggster
via http://www.emucr.com/
PCSX Reloaded r86380 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
PCSX Reloaded SVN Changelog:
r86365
Make some functions in SoftGL on OS X use modern Objective-C syntax.
---------------------
r86364
Some work on OS X's cheat interface. Use .cht as the file extension for cheats. Create a file handler for cheat files.
http://www.sendspace.com/file/qx2v0x
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 5th, 2013, 19:40 Posted By: wraggster
Elements of the multiplayer component of The Last of Us were censored in the European release, it has been discovered.
Eurogamer reports that the European version lacks some of the gore found in the US release – specifically, weapons that lead to exploding heads have been calmed to avoid the decapitation.
There are a few other dismemberment events that have been cut, too.
The single player game seems to be unaffected by the cuts.
The changes have been confirmed on the forums of developer Naughty Dog, which cited different regulations in different countries for the decision. A separate report says that the changes were made so as to avoid the possible wrath of the famously strict German USK ratings board.
It’s also alleged that this is not the first time this has happened – the UK releases of both God of War: Ascension and Twisted Metal were also said to be missing elements that were cut for the German release.
The reason, the report says, is that SCEE releases the same game across all of Europe, so changes made for one territory will be reflected in all others.
http://www.mcvuk.com/news/read/europ...nsored/0119650
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 5th, 2013, 21:28 Posted By: wraggster
In holiday 2011, while fans of both the Call of Duty and Battlefield series were gearing up for virtual war, the publishers behind each megafranchise were gearing up for a different type of virtual war. With the launch of Call of Duty: Modern Warfare 3, Activision's in-game social network -- dubbed "Call of Duty Elite" -- went live. Just prior, alongside the launch of competing title Battlefield 3, EA introduced its "Battlelog" system. And thus began a parallel virtual war for fans' loyalty, battled via user numbers and engagement metrics. It's a pretty boring war, but its armaments are the games many of us know and love.
The first-person-shooter social network war continues to this day (in silence, of course), with EA recently stepping up its rhetoric surrounding this October's entry, Battlefield 4. Since E3, where some new Battlelog features were shown for the first time during EA's presser, the company's released its first big Battlelog marketing video (seen below). But we wanted more details about what the first next-gen version of Battlelog will look like, and what EA's DICE studio has been able to accomplish with new hardware.
http://www.engadget.com/2013/08/05/b...elog-next-gen/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 5th, 2013, 21:33 Posted By: wraggster
PS4 developers can adjust what parts of their games are downloaded by consumers first, meaning that more in-demand content can be prioritised.
The new option for consumers is the result of better analytical feedback given to developers, along with the PS4's capability to break vast game downloads into smaller playable chunks. Studios can discover what parts of a game are the most popular and adjust game downloads so that the most highly sought content comes first.
http://www.computerandvideogames.com...by-popularity/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 5th, 2013, 21:34 Posted By: wraggster
Sony Computer Entertainment America has announced August's batch of PlayStation Plus content.
Subscribers will be able to download Hitman: Absolution, Zen Pinball 2: Star Wars Pinball, Bit.Trip Presents Runner2: Future Legend of Rhythm Alien, Machinarium and Darkstalkers Chronicle: The Chaos Tower free of charge.
Leaving PS Plus In August
- 8/6 - Battlefield 3
- 8/13 - Labyrinth Legends
- 8/20 - Gods Eater Burst
- 8/20 - Malicious
- 8/27 - Dokuro
Entering PS Plus in August
- Hitman: Absolution (PS3)
- Zen Pinball 2: Star Wars Pinball (PS3 - Vita Cross Buy)
- Bit.Trip Presents Runner2: Future Legend of Rhythm Alien (PS3)
- Machinarium (Vita)
- Darkstalkers Chronicle: The Chaos Tower (Vita)
August's batch of European PlayStation Plus content includes Need for Speed: Most Wanted, Mafia II and Spec Ops: The Line.
Sony will use the PS4 launch later this year to make a number of significant changes to its PlayStation Plus subscription service.
PS4 owners will be required to subscribe to PS Plus in order to play online multiplayer, which isn't the case on PS3 or Vita.
The thinking behind the decision to charge customers for online multiplayer on PS4 was explained to us by Sony Worldwide Studios president Shuhei Yoshida in June.
http://www.computerandvideogames.com...ree-in-august/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 5th, 2013, 21:35 Posted By: wraggster
A trio of Sony executives will reportedly deliver a PS4keynote at next month's Tokyo Game Show 2013.
According to Game Jouhou (via Gematsu), the presentation is tentatively titled 'The World PlayStation 4 Creates'. We've checked in with Sony for any further details.
Taking place on September 19, the first business day of TGS, the keynote session will be hosted by Sony Computer Entertainment president and group CEO Andrew House, senior vice president Masayasu Ito, and Sony Worldwide Studios president Shuhei Yoshida.
Tokyo Game Show runs from September 19 to 22. Capcom said last week that it intends to showcase new PS4 online game Deep Down at TGS.
Sony has confirmed a "holiday 2013" PS4 release date in Europe and the US and a PS4 price of £349 / €399 / $399. First party launch titles will include Killzone Shadow Fall, DriveClub and Knack.
Increased research and development expenses related to PS4 were a key driver of the significant operating loss incurred by the PlayStation division during Sony's first financial quarter, the company told investors last week.
However, the company also reiterated that its adoption of third party technology and production capabilities for PS4 mean it won't take the big hit it suffered launching the console's predecessor.
http://www.computerandvideogames.com...kyo-game-show/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 5th, 2013, 22:34 Posted By: wraggster
Sony is exploring the possibility of letting Planetside 2 players transfer their character between the PlayStation 4 and PC versions.While Planetside 2 will not feature cross-platform play, the developers at Sony Online Entertainment are trying to work out how the two versions of the free-to-play shooter can link up.In an interview with Eurogamer at the SOE Live event in Las Vegas, Matt Higby, creative director of Planetside 2, said all PC content patches will appear on the PS4, but with a slight delay for approval - and it's this delay that means cross-platform play isn't possible."Because of the update cadence, and the additional steps you have to go through to be able to release an update on the PlayStation network, we're not going to be able to keep our servers in sync, so you won't be able to just play with the same people," Higby explained."They might be a week behind in terms of patching, or a day behind or whatever it ends up being, and we can't really have that."But we're also talking about having character portability, so a PC character, you could transfer it to PlayStation 4, and then back. The character format's the same on both, it's just purely a matter of the server updates."
http://www.eurogamer.net/articles/20...cter-transfers
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 5th, 2013, 22:36 Posted By: wraggster
Sony has confirmed no new characters or stages will be released for PlayStation All-Stars Battle Royale.The characters and environments that have already been released so far represent the full content for the game, a Sony Santa Monica representative wrote on the PlayStation forum.However, Sony plans to release a balance patch for the brawler, which is still in the early stages of research and development. At the earliest this will be released later this autumn.And a third set of costumes will be released for Dante, Raiden, Heihachi and Big Daddy that were only exclusively available as pre-order bonuses in the US. These will be released on PlayStation Network as a free download to everyone on 27th August.Zeus and Isaac's third costumes will also be made available free. These will go live alongside the balance patch.Elsewhere, Sony Santa Monica has reset the overall leaderboards and will continue to do this on a monthly basis.In February Sony announced it had ended its relationship with SuperBot Entertainment, the developer it created to make PlaySation All-Stars Battle Royale.The news came after layoffs at the developer and poor sales of the game."On a personal note, we want thank everyone for their dedication to the game," Sony Santa Monica said."There have been a lot of challenges on the development side, and for the players as well, but it's this kind of passion from players that inspires us to try and move forward, even during difficult times."
http://www.eurogamer.net/articles/20...-battle-royale
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 5th, 2013, 22:41 Posted By: wraggster
Good news for fans of grind-tastic dungeon crawler / strategy RPG hybrids:Rainbow Skies is headed to the PlayStation 3 and Vita in 2014. A sequel of sorts to last year's Rainbow Moon, Rainbow Skies promises "countless hours" of content and features new combination attacks and a monster taming system. The game is coming exclusively to PSN and will feature cross-save support, allowing players to begin a game on PS3 and continue it on Vita, or vice versa. Whether the game will be cross-buy is still being determined, publisher Eastasiasoft tells us.
Eastasiasoft also tells us that Rainbow Moon will arrive on Vita later this year. More details will arrive "in the coming weeks." We found Rainbow Moon to be a passable RPG, though its dependence on unrewarding grinding was disappointing.
http://www.joystiq.com/2013/08/05/ra...bow-moon-to-v/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 6th, 2013, 23:35 Posted By: wraggster
Evolution able to use analytics to alter priority game elements on the fly
PS4 developers will be able to control how their games are downloaded and prioritise the most popular parts, says Evolution Studios group technical director Scott Kirkland.
Speaking to The Guardian, Kirkland said developers are able to modify how the digital version of the title is downloaded, based on analytics. This can help ensure the most-played features are readily playable while the rest of the game downloads in the background.
He explained this was useful for its upcoming social racing title DriveClub, as it could see if a large number of users were playing a game in an unexpected way, or if a particular track had proved particularly popular amongst players.
"If we recognise that a majority of people take a particular path through the game that we didn't anticipate, we could dynamically modify the default order that the digital version of the game gets pulled down in – and actually, that same technique could apply to how the data is pulled off the Blu-ray as well,” said Kirkland.
“We can continue to make the experience better for the player."
http://www.develop-online.net/news/4...games-download
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 6th, 2013, 23:49 Posted By: wraggster
Bungie wants to kickstart a new, more social era of online play in Destiny through what the Seattle studio calls ‘sloping the floor’ internally.The term is shorthand for how Bungie will gently encourage Destiny’s players to collaborate by rewarding positive interactions. In-game gestures are mapped to the D-pad: Up to wave, Down to dance, Left to salute, Right to point – and they reflect Bungie’s desire to change the tone of online play for the better – to “make sure the social experience is one where if the players aren’t co-operating or communicating effectively it doesn’t ruin anyone’s experience,” says Bungie technical director Chris Butcher.“If you look back at online multiplayer gaming for the last ten years I think the dominant thread has been adolescent males shooting each other in the face and squatting on each other’s corpses,” he continues. “And that emerges from design decisions which… some of which were intentional, some of which were not, but the community gets attracted towards that, and that is popular to a lot of other people and so it kind of tends to exclude others.”Bungie appreciates that some players might find sport in trying to disrupt play, but Butcher says that Destiny’s public events and co-op is designed so that deliberate – or even accidental – sedition won’t spoil the game for everyone.“I don’t think you can ever design toxic behaviour out, you can’t ever stop players from being toxic but what you can do is prevent them being able to ruin other players’ experiences,” adds Butcher. “You give people these tools that encourage them to interact positively with each other and then if someone is interacting negatively with you, well, they can’t ruin your experience.”You can read more about Destiny in Edge 257. On the site, we’ve also recently reported on how Paul McCartney is approaching work on the Destiny soundtrack, what Bungie learned from making Halo and how it fed into the creation of Destiny plus what the forthcoming shooter does better than Borderlands.
http://www.edge-online.com/news/how-...gn-in-destiny/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 7th, 2013, 00:37 Posted By: wraggster
An unidentified source claims a bundle featuring both the PS4 and PS Vita is being readied for the holiday season.
VG247 reports on the statements of a “well-placed anonymous source” of Machinima who supposedly has the inside scoop on the multi-hardware bundle. The source claims the bundle will retail for about $500, and will be made available by the end of this year.
The idea of packaging Sony’s devices together isn’t too far of a reach, considering Sony’s previous confirmation that aRemote Play feature between the devices will be a mandatory requirement for all PS4 titles that don’t already utilize another peripheral – such as the Playstation Eye or Move.
That said, Sony has made no comment on the source’s claims and the entire bit remains an unconfirmed rumour at the moment.
http://www.mcvuk.com/news/read/rumou...nd-500/0119659
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 7th, 2013, 01:03 Posted By: wraggster
We're weary of the PlayStation Vita's constant firmware updates, but what version 2.6 brings to the table makes the patches almost bearable. Not only does it make managing game saves via PlayStation Plus easier, but the bubbles representing menu functions, games and apps are noticeably crisper, too. Sony has also added is the ability to toggle wireless connectivity -- WiFi, Bluetooth, 3G and airplane mode -- by holding down the system's blue PS button. The features don't stop rolling there either, as you can now play media stored on a PC or PS3 remotely, without using the kludgy Remote Play app or copying the files to your handheld. While we've listed a quartet of tweaks here, there are a slew of other changes detailed in a video after the break and Sony has the full release notes on its official site.
http://www.engadget.com/2013/08/06/p...are-update-26/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 7th, 2013, 01:18 Posted By: wraggster
Infinity Ward says the little-discussed current-gen versions of Call of Duty: Ghosts are actually benefitting from a parallel development cycle with next-generation versions.
The media spotlight has been squarely on the PS4 and Xbox One versions of the game, but Infinity Ward executive producer Mark Rubin assures fans that the Xbox 360 and PS3 versions are receiving the same care and attention at the development level.
"Having an agnostic start, even before next-gen came out, really helped us get into this," Rubin told Games Industry.
"We're not making one platform and then porting. All the platforms are actually made at the same time. When somebody checks some work in, they have to make sure every platform works and that that check doesn't break on one platform," he explained.
"The new engine that we created is across all platforms. It's not just next-gen. So the current-gen is actually getting a lot of benefit out of this new engine," added Rubin.
He went on to say that the developer has adopted a new practice in art asset creation in order to optimize art across current and next-gen. "We're making our big art assets at cinema quality, not even PC quality, but above next-gen," he said.
"We use that and we create assets for each platform that are the best for the platform. So now every platform, instead of having a sort of average art asset, they're getting the best asset for that platform."
Activision Publishing president Epic Hirshberg said in a recent earnings call that pre-orders for Call of Duty: Ghosts are "well below" that of last year's Call of Duty: Black Ops 2 owing to 'hesitation' caused by the looming console transition.
He went on to assure investors that the company has in place "the most aggressive marketing, retail, and digital programs in the history of the franchise" for this year's entry.
Activision has confirmed a Call of Duty: Ghosts release date of November 5 on Xbox 360, PS3 and PC. The game will be a launch title for Xbox One and PS4.
http://www.computerandvideogames.com...pment-says-iw/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 7th, 2013, 01:24 Posted By: wraggster
The ad, unearthed by PlayStation Lifestyle, is for a senior graphics engineer at Bluepoint Games, but cites the new project in its body copy.
God Of War HD CollectionIt states: "We are currently bringing a Sony classic to current game systems as well as teaming our technical expertise with an industry leading developer on a next-gen, blockbuster franchise."
Bluepoint Games is the studio responsible for a number of Sony HD upgrades, including the God Of War Collection, Ico & Shadow Of The Colossus Collection and Metal Gear Solid HD Collection.
It also worked on the Vita version of PlayStation All-Stars Battle Royale, and created the game engine used in both the PS3 and Vita versions.
Given its experience with previous HD collections, it seems likely that Bluepoint's job listing is referring to a similar HD collection coming to PlayStation 3 and potentially PlayStation Vita.
A number of other HD collections, not related to Bluepoint, are due for release later this year. Kingdom Hearts HD 1.5 ReMIX is set for release on September 10 in America and September 13 in Europe.
Meanwhile, Final Fantasy X/X-2 HD is also in development at Square Enix, while Sega is working on Wii U HD remakes of Yakuza and Yakuza 2.
http://www.computerandvideogames.com...hd-re-release/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 7th, 2013, 01:45 Posted By: wraggster
The original Dragon Age: Origins allowed players to pick from one of several races as they began their journey, but its divisive sequel, Dragon Age 2, set players in the prescribed role of a human named Hawke. The third title in the franchise, Dragon Age: Inquisition, will see the return of multiple player races.This juicy tidbit was revealed by GameInformer. "Large and varied environments, customisable armor, and the return of multiple player races are just a few of the ways BioWare is addressing feedback from previous titles in order to shape a new future for the franchise," read the report.Additionally, Inquisition will have mounts: a first for the series. These were shown off in GameInformer's video below, then confirmed by series executive producer Mark Darrah onTwitter.
http://www.eurogamer.net/articles/20...e-races-mounts
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 7th, 2013, 01:50 Posted By: wraggster
If there's one glaring omission from the design of the PlayStation Vita, it's provision for a video output. While the notion of running games designed for a handheld on an HDTV may not appeal to many, the ability to capture footage or live-stream Vita gameplay is a highly attractive option to YouTube fans, bloggers and games journalists alike, so it was with much interest that we noted the arrival of a new product that adds video output to any Vita, with the option to buy a pre-modified, brand new handheld.Available from Japanese site 3DSvideocapture.com (yes, they'll also mod Nintendo's handheld too), the upgrade isn't cheap - we're talking total costs in the region of £200, notincluding the handheld itself. Alternatively you can spend around £300 in total if you buy a brand-new unit direct from the site (though beware custom fees).It's clearly quite an investment then, and it's worth pointing out that it's not the most flexible solution either. In common with previous 3DS video-out mods, image data is piped out of the Vita via USB rather than HDMI (in contrast to the custom hardware we used for ourStranger's Wrath, Need for Speed: Most Wanted and Assassin's Creed features), so if you did simply want to connect your handheld to your HDTV, you'd need to channel the signal through a PC - not exactly ideal.However, it is the only video-out solution available to potential Vita broadcasters, so we put the whole purchase procedure to the test, ordering the upgrade from the website, paying via PayPal, shipping the unit to Japan (via Royal Mail's "International Signed For" service - about £12) and then sitting back, hoping that our beloved handheld wouldn't get lost in the post. After about ten days, we received a DHL shipping notification that our Vita was on the way back to the UK, with the package arriving three days later. Opening up the box, we found our unit returned in excellent condition, with the handheld now sporting a small USB port on the base of the unit, to the left of the charging port and beneath the product barcode. "The mod is clearly geared towards video capture on PC - the USB connection ensures there's no way to directly interface the Vita to an HDTV for example."
Despite the inclusion of what must be a pretty intricate internal modification, our Vita was returned to the UK in pristine condition - with the addition of a USB 2.0 port on the underside of the unit.
A very poorly translated instruction manual clued us in on where to download the driver and viewer software. Once a product key is input (the key is tied to a serial number on the USB board implanted in your Vita), you're away. First impressions aren't particularly promising, but only because the software defaults to an interlaced 960x544 resolution, effectively murdering the image quality. The viewer software itself - at the moment at least - only supports Japanese, but it was easy enough to find the resolution settings, where 960x544 progressive is a valid selectable and offers up the kind of boost to image quality that you'd expect. The software has a vast array of options and for the non-Japanese speaker it can be bewildering, so we've provided accurate English translations of the options below.Returning to the modification itself, the viewer software reports that the USB connection is streaming anything from 296-304mbps - that's 37-38MB/s. Assuming there's no compression involved here, what we're looking at is a device that is pushing USB 2.0 bandwidth to its absolute, practical limit - so you should expect variable results on different hardware. At the top of the viewer, frame-rate throughput is measured and we found that on one PC, there would be occasional dips to 50fps before full refresh was restored (a 30fps limiter is available to iron out problems like this). The same PC simply would not work with the modified Vita when we tried its USB 3.0 ports. Moving to an older laptop, performance was improved - effectively a locked 60fps, with just the occasional, singular dropped frame. Our last test was based on our Core i7 3770K graphics card test platform, with the Vita connected to a USB 3.0 port. Here we achieved the desired locked 60fps throughput with no problem whatsoever. Mileage clearly will vary.
http://www.eurogamer.net/articles/di...put-mod-review
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 7th, 2013, 01:50 Posted By: wraggster
As has become a trend with Soul Sacrifice, the game has another set of free additional content available now via PSN. Players that download the DLC's unlock key will receive eight new quests and two bosses, Cat Sith and Beelzebub. In true fashion for the game, the bosses are pretty creepy.
PlayStation Blog notes that more content for Soul Sacrifice is on the way, with The Cobbler Triplets and the Old Master arriving on August 20, The Iron Lady's Tears of Red coming September 3 and The Fall of the Gods landing on September 17, though each release date may change.
http://www.joystiq.com/2013/08/06/fr...oul-sacrifice/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 7th, 2013, 21:26 Posted By: wraggster
A number of UK retailers have begun telling customers that new PS4 pre-orders cannot be guaranteed for day one.
CVG reports that Amazon is now telling customers the following: "Please note – due to high demand, orders placed for this PlayStation 4 console from August 6th may be received after release date. We will ship orders as soon as we receive sufficient inventory."
Asda, meanwhile, is saying this: "Any customer who has placed a pre-order with Asda for a Sony PlayStation 4 console before August 5th will have their console delivered on day of launch. These amended terms & conditions are for all pre-orders placed on or after the August 5th now that Sony have suspended guaranteed day one pre-ordering."
In addition, MCV can reveal that Blockbuster stores are giving a similar warning, as seen in the picture above which was captured at the weekend.
MCV will have more news on both the PS4 and Xbox One stock situation in tomorrow’s issue.
http://www.mcvuk.com/news/read/day-o...retail/0119781
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 8th, 2013, 01:28 Posted By: wraggster
Sony can no longer guarantee that if you pre-order a PlayStation 4 in the UK you'll get it at launch.A directive was sent to a number of UK retailers including Amazon and ShopTo.ShopTo displayed the message first: "Sony have confirmed all PlayStation 4 pre-orders placed from 6th August will now not be guaranteed for launch. You can still pre-order PS4 with us in case we receive cancellations and can fulfil your order for launch."ShopTo confirmed to Eurogamer that this order came from Sony and applied to any European retailer.Amazon soon followed with a similar message."Please note - due to high demand, orders placed for the PlayStation 4 console from 6th August may be received after release date. We will ship orders as soon as we receive sufficient inventory."Sony has yet to set a UK release date for PlayStation 4 beyond confirming that it will be on shop shelves before Christmas.We've asked Sony for comment and will update when we hear back.
http://www.eurogamer.net/articles/20...-for-uk-launch
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 8th, 2013, 01:34 Posted By: wraggster
A new firmware update for the PS VIta has been released, available upon booting up your handheld. Software update version 2.60 adds PlayStation Plus to each game's live area, making it easier to manage data to and from the cloud.
Version 2.60 also adds a shortcut to the network settings tab. Simply hold down the PS button on the Vita for a few seconds and it'll take you right there, allowing you to quickly address access airplane mode, WiFi settings, Bluetooth and, depending on your handheld model, 3G connection.
Another new feature is video and music streaming, now possible through connected devices and the PS3 without having to go through the laborious task of copying files to your PS Vita. Finally, more video formats are now supported by the PS Vita browser and there are new privacy settings for sharing trophy data.
http://www.joystiq.com/2013/08/07/ps...ps-plus-cloud/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 8th, 2013, 23:55 Posted By: wraggster
All PS4 owners will be able to record and upload gameplay footage, regardless of whether or not they subscribe to PlayStation Plus.
Microsoft revealed earlier today that only those who pay a monthly Xbox Live subscription will be able to access Xbox One’s Game DVR functionality, as well as a handful of other services such as Skype and OneGuide.
However, speaking on Twitter last night Sony Worldwide Studios president Shuhei Yoshida confirmed that all PS4 users, even those who do not subscribe to PS+, will be able to access the recording functionality.
Don’t forget, too, that while Xbox One records just five minutes of video PS4 will allow users to upload their last 15 minutes.
Sony will, however, be locking multiplayer behind the PS+ paywall for the first time with PS4. Xbox Live membership is already required for online multiplayer and a host of other Xbox media offerings.
http://www.mcvuk.com/news/read/sony-...aywall/0119863
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 9th, 2013, 00:03 Posted By: wraggster
Sony has halted day one pre-orders of PS4 – but only as a precaution, MCV understands.
The firm told retailers last week to stop guaranteeing consoles to consumers for launch day. Yet we understand that Sony expects more stock as we approach the PS4 launch.
And some machines WILL be held back so that stores have something on shelves come launch day at the end of the year.
One retail source told us that Sony “doesn’t want consumers who couldn’t buy PS4 to buy Xbox One instead”.
A senior retail expert at one of the UK’s biggest companies told MCV that both PS4 and Xbox One pre-orders are ‘brilliant’. He said: “It’s a sign that we are at the start of a huge period for games – one unlike we’ve seen before with two consoles of this scale coming at the same time.”
Sony refused to comment on the sold out reports. A spokesperson told MCV: “Sony Computer Entertainment Europe does not comment on production and we have no further information to share at this time on our release strategy for PlayStation 4 which is scheduled for launch this holiday season.”
The PS4 release date and a better indication of stock levels is expected at Gamescom later this month.
Meanwhile, UK retailers expect Microsoft to follow Sony by putting a stop on day-one pre-orders for Xbox One.
But the platform holder told MCV that it’s working hard to meet the strong demand for its new console. And it won’t be halting day-one pre-orders just yet.
Stores told MCV that pre-order numbers for Xbox One have been “fantastic” and in-line with PS4. Retailers, including HMV and ShopTo, also expect Microsoft to put a halt on the console’s ‘Day One’ SKU ‘any day now’.
Yet sources close to Microsoft say that the computer giant has planned for a pre-order campaign that lasts “longer than just eight weeks”.
“Xbox One pre-orders are strong and we are confident with the momentum we’ve seen to date,” said Microsoft’s retail sales and marketing director Jon Grimes. “We are currently on track for our most anticipated console launch and are working hard to ensure we are able to meet customer demand.”
http://www.mcvuk.com/news/read/sony-...demand/0119849
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 9th, 2013, 00:42 Posted By: wraggster
Sony has released lists of the best-selling downloadable games on the PlayStation Store in July.
Separate European and North American charts have been published, covering PS3, Vita, PSN, PSP, PS Classics, PS Mobile and minis.
EU Full PS3 game downloads (previous month):
The Last of Us (1)
Tomb Raider (Re-entry)
Far Cry 3 (2)
Grand Theft Auto IV (7)
MotorStorm Apocalypse (RE)
Uncharted Drake's Fortune (RE)
Tour de France 2013 - 100th Edition (New)
Top Spin 4 (4)
Darksiders II (8)
Uncharted 2: Among Thieves (RE)
EU PSN games:
Magic 2014 - Duels of the Planeswalkers (6)
The Walking Dead - Season Pass (RE)
Call of Juarez: Gunslinger (1)
Far Cry 3: Blood Dragon (4)
Hotline Miami (5)
Resident Evil 1, 2 and 3 Bundle (10)
Okami HD (RE)
Jetpack Joyride (9)
Tokyo Jungle (RE)
Journey (7)
EU Vita games:
Hotline Miami (1)
Total Recoil (New)
Machinarium (New)
Guacamelee! (8)
Jetpack Joyride (4)
Stealth Inc: A Clone in the Dark (New)
Kung Fu Rabbit (New)
Disney Epic Mickey 2: The Power of Two (5)
The Jak and Daxter Trilogy (6)
Urban Trial Freestyle (10)
EU PSone and PS2 Classics
Crash Bandicoot (1)
Grand Theft Auto San Andreas (2)
CTR: Crash Team Racing (3)
Crash Bandicoot 3 Warped (6)
Crash Bandicoot 2: Cortex Strikes Back (7)
Spyro The Dragon Trilogy (5)
Metal Gear Solid (4)
Resident Evil 1, 2 and 3 Bundle (9)
Final Fantasy VII (8)
MediEvil (RE)
US Top 20 PS3 & PSN Games
Shadow of the Colossus
The Last Of Us
Mortal Kombat
Batman: Arkham Asylum
Ratchet & Clank: Collection
Star Wars The Force Unleashed II
Magic 2014 - Duels of the Planeswalkers
Grand Theft Auto IV
Alice: Madness Returns
Scott Pilgrim vs. the World: The Game
LEGO Batman 2: DC Super Heroes
NCAA Football 14
Prince Of Persia Classic Trilogy HD
Lord of the Rings: War in the North
Call of Duty: Black Ops II
Stealth Inc: A Clone in the Dark
Terraria
X-Men
LEGO Pirates of the Caribbean: The Video Game
Just Cause 2
US Top 10 Vita Games
Mortal Kombat PS Vita
LEGO Batman 2: DC Super Heroes PS Vita
Hotline Miami PS Vita
Silent Hill: Book of Memories
Muramasa Rebirth
Persona 4 Golden
Farming Simulator
Total Recoil
Guacamelee! PS Vita
Stealth Inc: A Clone in the Dark PS Vita
US Top 10 PS3 DLC
Call of Duty: Black Ops II Uprising
The Walking Dead: 400 Days
Call of Duty: Black Ops II Nuketown Zombies Map
Call of Duty: Black Ops II - Revolution
Injustice: Gods Among Us The Man of Steel Pack
Call of Duty: Black Ops II Vengeance
Injustice: Gods Among Us Martian Manhunter
The Elder Scrolls V: Hearthfire
Injustice: Gods Among Us Blackest Night Pack 1
Injustice: Gods Among Us - Zombie Mode
US Top 5 PS Mobile
TOKYO JUNGLE Mobile
CHAOS RINGS
Sola Radio
Beats Trellis
Cytus Lambda
US Top 10 Classics
Metal Gear Solid (PS3/PSP)
Grand Theft Auto: San Andreas
FINAL FANTASY VII (PS3/PSP/PS Vita)
Capcom vs. SNK 2: Mark of the Millennium 2001
The Warriors
Bully
Grand Theft Auto: Vice City
Crash Bandicoot (PS3/PSP)
FINAL FANTASY IX (PS3/PSP/PS Vita)
FINAL FANTASY VIII (PS3/PSP/PS Vita)
US Top 10 PSP Games
Crimson Gem Saga
Shin Megami Tensei: Persona 3 Portable
Star Wars: Battlefront II
Riviera: The Promised Land
The Lord of the Rings: Aragorn's Quest
Class of Heroes
Hexyz Force
Yggdra Union
Grand Theft Auto: Vice City Stories
Knights in the Nightmare
US Top 10 minis
Monopoly
The Impossible Game
Gamocracy One : Legend of Robot
Jetpack Joyride + 150K Coins
Zombie Racers
Carnivores: Dinosaur Hunter
PAC-MAN Championship Edition
HISTORY Ice Road Truckers
N.O.V.A.
Wizorb
http://www.computerandvideogames.com...rts-published/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 9th, 2013, 00:48 Posted By: wraggster
Zen Studios - of Zen Pinball fame - is releasing its rhythm-based brawler KickBeat on 4th September on PS3 and Vita.This will be a Cross-Buy title, so purchase it on one Sony device and get it on both at no extra charge. No price has been announced, but Zen's Bobby Loertscher noted in a comment on the EU PlayStation Blog that "It'll be in line with our other games as far as price goes."KickBeat looks rather unique in that it's a rhythm game with combat, no on-screen prompts, and you're free to create your own attack sequences.The dance-fighting game will contain the music of Rob Zombie, Marilyn Manson, Papa Roach, Pendulum and more. Zen promises it contains no Justin Bieber, but players can upload their own music onto it.
http://www.eurogamer.net/articles/20...r-ps3-and-vita
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 9th, 2013, 00:51 Posted By: wraggster
CastleStorm may be approaching the gates of Wii U, PS3, and Vita after being listed for the three platforms by German ratings board USK. Zen Studios' eclectic fusion of Angry Birds and tower defense has already hurled itself at XBLA, Windows 8, and Steam this year.
Zen didn't deny the Wii U port when asked by Nintendo Everything, telling the site it intends "to bring CastleStorm to as many platforms as possible." The Hungarian studio has plenty of experience with the newly listed systems, having sprung Marvel Pinball, Star Wars Pinball, and Zen Pinball 2 upon all three in recent years. Also, as evidenced by Marvel's Pinball's appearance onseven platforms to date, Zen is fond of the odd port or two.
http://www.joystiq.com/2013/08/08/ca...ii-u-ps3-vita/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 9th, 2013, 22:11 Posted By: wraggster
Lead architect actively sought strong voices that would put him 'through the wringer'
Sony needed strong criticism during its initial meetings with developers about PlayStation 4 hardware, the console’s lead architect Mark Cerny has said.
Cerny spoke to more than 30 teams worldwide during his preliminary discussions with developers about Sony’s next console. Speaking to Develop, he said that the first barrier to overcome was breaking through the niceties in a platform holder-developer conversation.
“The big issue for me was that you are coming forward from SCE and you are asking them about the things that never would have been asked before in the history of the company,” said Cerny.
“The first response you get when you ask for feedback is very nice and developers say what they think you want to hear to foster the relationship. [SCEA dev relations chief] Adam Boyes calls that ‘tea and crumpets’. But it if it’s tea and crumpets it doesn’t actually help.
“So I found that the groups I would tend to go visit the most were the groups where I would have a group of people on the other side of the table with very strong opinions. They would say what was right, what was wrong, and what needed doing. I was actively seeking out the groups who would put me through the wringer the most over the design.”
http://www.develop-online.net/news/4...pre-production
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 9th, 2013, 22:23 Posted By: wraggster
The Payday series has outgrown the digital market place, says UK publisher 505 Games.
The original Payday: The Heist was a Steam and PSN hit, selling 1.6m copies. And 505 has picked up the rights to bring its hotly-anticipated sequel to the High Street.
The shooter will be released for Xbox 360 and PS3 on August 16th.
“Payday: The Heist has sold over 1.6m units since 2011 and there is a very enthusiastic and loyal community hungry for the next instalment,” said 505 Games product manager Rebecca Lazarus. “This is the first time retail has been able to cash-in on the brand’s success. Payday 2 was just too big for digital.”
505 Games will support Payday 2’s retail debut with a comprehensive marketing campaign, which to begin with focuses on the pre-order bonuses.
Lazarus added: “Our expectations are high for Payday 2. We have a proven brand, an extremely passionate community and we’re coming off the back of our biggest ever showing at E3 this year.”
Yesterday MCV reported that Payday 2 has already made a profit despite not being released until next week.
http://www.mcvuk.com/news/read/payda...igital/0119931
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 10th, 2013, 22:20 Posted By: wraggster
PlayStation business will be hurt by currency changes, but smaller investment in hardware will help avoid a repeat of last gen
Sony
Sony lost billions on the PlayStation 3 launch, and the company is determined not to see that happen again with the PlayStation 4. As reported by Bloomberg, Sony Computer Entertainment CEO Andrew House assured investors in a conference call last week that history would not repeat itself.
"We will not generate anything like the losses we did for the PlayStation 3," House said. Sony CFO Masaru Kato also noted that the investment in the PS4 is "much, much smaller," a result in part of using PC-like architecture with more standard chips for the new system instead of custom hardware like the PS3's Cell processor.
However, Sony is expecting its game division to post losses due to shifts in currency exchange rates. As the Japanese yen strengthened in recent years, Sony made arrangements to pay suppliers in US currency. However, the US dollar has been gaining value over the yen this year, and is predicted to strengthen further through March. Those losses will be partially offset by the increased value of US PS4 sales, but Sony, which had previously expected its games unit to break-even for the year, now expects those earnings to "deteriorate significantly."
http://www.gamesindustry.biz/article...ose-of-the-ps3
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 12th, 2013, 00:18 Posted By: wraggster
A leaked US retail advertisement indicates that the PS Vita will drop down to $200 this month – though it's unclear for how long it will stay at that price.
Joystiq reports on an upcoming print ad from Target that shows a $200 price point for the handheld.
There's no way of telling from the info on the ad if it's promoting a temporary sale price or a permanent cut in cost. Japan received a price reduction for the Vita in February, and at that time Sony Worldwide Studios head Shuhei Yoshida stated that consumers in North America wouldn't see the same price drop.
The ad will supposedly run in various print publications August 18-24, so confirmation one way or another should take place later this month.
The current standard retail price for the WiFi-only Vita currently goes for $250, with the 3G-enabled model priced at $300.
http://www.mcvuk.com/news/read/rumou...or-200/0119938
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 12th, 2013, 00:51 Posted By: wraggster
The PlayStation Vita has become something of a mecca for indie developers with such titles as Hotline Miami, Thomas Was Alone, Retro City Rampage, Lone Survivor, and The Binding of Isaac on (or coming to) the platform, but none of these ports actually enhance the experience beyond opening up the opportunity to play them in transit or in bed (which my cat and I strongly prefer).That's all about to change with Derek Yu's upcoming Vita version of Spelunky which adds one unique feature not available on any other platforms: the ability to move about freely in co-op. This not-so-insignificant detail was revealed on developer Mossmouth's latest blog entry. "On Vita, you can move freely in co-op," Mossmouth confirmed. "On other platforms players have to stay on the same screen."Another major boon to the PSN version of Spelunky is it will support Cross-Buy and Cross-Play. So buying it on either PS3 or Vita unlocks the version on Sony's other platform at no extra charge. The two platforms will also be able to play together, even if only Vita gets that co-op perk about moving freely.Spelunky's PSN release has yet to be dated, but Mossmouth said it'll be a "little while later" after today's Steam release. Speaking of which, our Tom Bramwell called it "perfect" in hisSpelunky PC review earlier today. Now watch him fail at today's daily challenge.
http://www.eurogamer.net/articles/20...reely-in-co-op
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 12th, 2013, 19:50 Posted By: wraggster
Rarely has a videogame executive enjoyed such an honest moment of joy on stage as Jack Tretton, president and CEO of Sony Computer Entertainment America. He delivered the news at E3 that PlayStation 4 will permit used game sales and retail for $100 less than its rival, Xbox One. This sucker punch was aimed at Microsoft’s hardware plans, but it was when Sony called a clutch of indie game makers to the Los Angeles Memorial Sports Arena stage that the publisher started a fight on the software front. “We absolutely love scouring the Earth for inspirational indie developers,” said Adam Boyes, VP of thirdparty relations at SCE, while the eight creators played their games in a semi-circle of giant screens, front and centre of Sony’s next-generation presentation. “We’re developing the world’s best indie game portfolio across all the PlayStation platforms, and giving developers the ability to self-publish their games.”This commitment to the independent game development scene is arguably in Sony’s DNA. Following the launch of the original PlayStation in Japan, Sony ran numerous programs to aid startup Japanese development studios. Many professional developers cut their teeth on Sony’s Net Yaroze consumer development kit for PlayStation, and the company has continued to invest in new talent with ongoing student competitions and its so-called ‘pub fund’ for original independent IP such as 2012’s Dyad. But that support has traditionally taken place backstage; Sony’s bold, brash pledge to indies was on parade at E3. So does this showboating represent a true sharpening of commitment, or is indie support merely another tick on the company’s marketing plan?“We’ve been fairly indie-friendly for a while now on paper, allowing self-publishing on PSN for more than five years,” says Nick Suttner, account support manager at Sony Computer Entertainment America, who describes his job as ‘helping cool indie games come to PlayStation platforms’.”In the beginning, we did a pretty poor job at explaining this, so we’ve spent the last 18 months putting the message out there that we’re a very open, easy platform holder to work with. At the same time, we’ve examined the process through the eyes of an indie, eliminating every roadblock and fee that we can along the way. The indie PSN content and announcements you’ve seen so far this year are a direct reflection of those efforts. We’ve discovered the big secret behind indies wanting to work with you is this: don’t be jerks.”
http://www.edge-online.com/features/...dont-be-jerks/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 12th, 2013, 19:55 Posted By: wraggster
The latest release from cult developer Suda 51 has failed to make an impact on the Japanese market.
Videogamer reports that the PS3 version of Killer is Dead, the new game from Suda 51’s studio Grasshopper Manufacture, entered the Media Create charts at No.5 with sales of just 17,709 units.
By comparison, Grasshopper’s last game Lollipop Chainsaw – which itself was far from a critical or commercial success – sold 53,347 on PS3 in its first week.
The game stars a hitman called Mondo Zappa who owns a cybernetic arm that can change into a variety of weapons. It is thematically similar to other Grasshopper games such as No More Heroes and Killer 7.
Killer is Dead is due for a release in the UK on Xbox 360 and PS3 on August 30th courtesy of publisher Deep Silver. Xseed will publish the game in North America on August 27th.
http://www.mcvuk.com/news/read/grass...-japan/0120010
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 12th, 2013, 19:56 Posted By: wraggster
Some big news from the world of Grand Theft Auto is arriving later this week.
Rockstar has sent out a teaser to the press simply stating that Grand Theft Auto Online will be announced on Thursday August 15th.
“Look for the world premiere of the official GTA Online Gameplay Video as well as coverage of first press previews,” it adds.
Note the title used here – not Grand Theft Auto V Online or Grand Theft Auto 5 online. Just Grand Theft Auto Online.
Could we be in-line for a standalone release? If so, will it be current or next-gen? Which gameworld will it be set in? Will it be released on PC? Will it be free-to-play? Will it be a MOBA? Will it feature Terry Wogan?
We’ll find out soon.
http://www.mcvuk.com/news/read/rocks...ursday/0120007
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 12th, 2013, 21:48 Posted By: wraggster
Sony will host a sale on select PS Vita titles via the US PlayStation Store this week.
Big games including Street Fighter X Tekken and Ninja Gaiden Sigma 2 Plus will have their prices slashed by up to 50 per cent for regular PSN users.
As usual, PS Plus subscribers will get deeper discounts of up to 75 per cent. A full list of the inbound discounts, which will be available August 13 - 19, is below:
Street Fighter X Tekken
Normal price: $39.99
Sale price: $27.99
Plus Price: $19.59
Ninja Gaiden Sigma 2 Plus
Normal price: $39.99
Sale price: $27.99
Plus Price: $19.59
Guilty Gear Accent XX Core + R
Normal price: $14.99
Sale price: $10.49
Plus Price: $7.34
Atelier Totori Plus: The Adventurer of Arland
Normal price: $39.99
Sale price: $27.99
Plus Price: $19.59
Silent Hill: Book of Memories
Normal price: $29.99
Sale price: $14.99
Plus Price: $7.50
Ridge Racer PS Vita
Normal price: $24.99
Sale price: $12.49
Plus Price: $6.25
Touch My Katamari
Normal price: $14.99
Sale price: $7.49
Plus Price: $3.75
Soul Sacrifice
Normal price: $35.99
Sale price: $24.99
Plus Price: $17.49
Gravity Rush
Normal price: $35.99
Sale price: $24.99
Plus Price: Free
http://www.computerandvideogames.com...tore-tomorrow/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 12th, 2013, 22:50 Posted By: wraggster
SCEA will add Bit.Trip Presents Runner 2: Future Legend Of Rhythm Alien to the US Instant Game Collection tomorrow, it has confirmed.
Runner 2 is a side-scrolling auto runner that packs five worlds and 125 levels of rhythm-based gameplay as protagonist CommanderVideo hunts down his nemesis the Nefarious Timbletot.
Its addition to the Instant Game Collection on August 13 will make it free to US PlayStation Plus subscribers for as long as it remains on the list.
The Runner 2 'Good Friends Character Pack' DLC will be discounted to $2.39 for PS Plus subs looking to boost the game with famous faces from the indie scene including Josef (Machinarium), Spelunky Guy (Spelunky), Razputin (Psychonauts), Dr. Fetus (Super Meat Boy), Quote (Cave Story), and Invisible CommanderVideo.
This week's US PS Plus update will also introduce a discount on a Tomb Raider bundle that packs the island adventure with physics puzzle game Quantum Conundrum for just $20.24 (or $22.49 for regular users) down from $44.99.
The bundle also includes Tomb Raider DLC in the form of a 3-pack bundle of the weapons Agent 47 uses in Hitman: Absolution, the Shanty Town multiplayer map and a Lara costume pack.
Instant Game Collection users will lose Gods Eater Burst and Malicious on August 20.
http://www.computerandvideogames.com...ents-runner-2/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 12th, 2013, 22:54 Posted By: wraggster
There are a couple of Vita surprises in this week's PSN update for North America, surprise being a befitting quality for both. As revealed on thePlayStation Blog, sales phenomenon Fruit Ninja will creep onto the Sony portable's PS Store tomorrow, joined by augmented reality puzzler Open Me!.
Details on the Vita's version of slice-and-dicer Fruit Ninja are currently sparse, maybe indicating a fairly straight port of the iOS and Android HD iterations. We've reached out to developer Halfbrick Studios for more info.
As for Open Me!, we knew it was coming to North America sometime this year, having first been unveiled in Japan last year. We went hands-on with the curious game at last year's Tokyo Games Show, grappling with how to pry open its AR-displayed boxes, locked away by puzzles guarded with vicious-looking traps - think Fireproof's The Room, but meaner.
Open Me! also has a co-op mode for two Vitas, each player seeing and interacting with the same AR puzzle but from their own perspective. As for what secrets are locked within the boxes of Open Me!, we've no idea - maybe it's more godly powers.
The PlayStation Blog also confirmed the rest of this week's PSN releases, which we'll briefly run through. Payday 2, Mars: War Logs, Thunder Wolves andDucktales Remastered are all headed to PS3, while the Vita also getsBreakquest freemium follow-up Extra Evolution, and old-school puzzler A-Men, finally coming to North America after being available in Europe since the Vita's launch in February 2012.
http://www.joystiq.com/2013/08/12/fr...ita-this-week/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 12th, 2013, 23:01 Posted By: wraggster
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 12th, 2013, 23:03 Posted By: wraggster
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 12th, 2013, 23:12 Posted By: wraggster
via http://wololo.net/2013/08/12/release...emory-support/
After some analysis it seems the latest Psvita official 2.60 firmware update did a little more than we thought.
With exploits, the amount of RAM available to use was limited to us to use. However, back in firmware 2.10 Sony cleared up that availability, whether intentionally or unintentionally, it allowed us to use more than normal. After that update it was possible to use around 64MB. Its unfortunate however, that with the latest firmware that space that allowed us to use the extra RAM is no longer available. So the summation is that TN-V4 will not be able to support the increased memory for 2.60 and above. However, this feature will be available to those under 2.60 when Total_Noob releases the new version of his CEF TN-V later.
So this is something that you’ll need to consider if you are thinking of updating from a previously released kernel exploit. Now, depending how porting goes for the new kernel exploit release it is completely possible to use the new exploit on current user mode releases to be able to use said memory increase features.
As for an estimated release date on TN-V4 (and possibly a kernel exploit); Total_Noob says that it will most likely be after the launch of the PS4. There are two reasons for this. One, is that TN is very busy and needs time to work on the release and straighten everything out. Another, is that we will most likely see another official Vita firmware update before the launch of the PS4, and that will probably be a very big update. That update (which should be 3.00) will most likely incorporate features for the PS4 such as Remote Play. Waiting until after, is the best option. As for the release of the PS4, there hasn’t been any word on that yet but my best bet is to say around late October/November.
Either way until then there will be some other goodies, and announcements. So, as always check back!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 12th, 2013, 23:13 Posted By: wraggster
via http://wololo.net/2013/08/11/announc...-exploit-soon/
[Note from wololo: this article is not by me, but by Acid_Snake. Just want to clarify this before the wrong guy gets praises for his work ] I know, I know, Gamocracy was just released for the previous firmware, why release another one? well keep reading.
Like I said, there are a few reasons why I want to release a new exploit right after Gamocracy was released not so long ago, here they are:
- Total_Noob might release a new kernel exploit
- Firmware 2.60 is a big update
- This exploit, afaik, is available at least in EU and US, and should also be available in Japan and other territories, allowing for more people to have access to at least VHBL.
- The exploit’s compatibility is a lot better than Gamocracy, Apache, and most other previously released VHBL exploits.
Now, let me make this clear: THE EXPLOIT WILL BE RELEASED WITH VHBL UNTIL TN CONFIRMS A NEW KERNEL EXPLOIT, so I don’t want anyone asking “d0es it pl4y 1S0s?” cause I’ll directly ignore you. If TN decides to release a kernel exploit, YOU WILL SEE THE NEWS HERE, until then: VHBL IS ALL YOU GOT. I know I sound harsh, but it’s a pain how the forums becomes bloated with people asking the same questions over and over again when the answer can easily be found with little to no effort.
On the other hand, I will continue to feed you with news on the development on this: FAQs, Compatibility List, Tech Support through the forums, any possible kernel exploit release, etc, so don’t hesitate to ask questions that are hard to find the answer for.
Last but not least, if you find someone leaking the name of the game on some other forum, news site, or whatever, tell me or wololo by PM, at the end of the release I will give a 20$ PSN code to the person who reports most leaks.
Have fun with the exploit, eCFW or not.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 13th, 2013, 02:53 Posted By: wraggster
A Vita port of Duke Nukem 3D: Megaton Edition is in the works, developer Devolver Digital has teased.
The studio revealed the news with a Tweeted picture (below) of what it says is Duke Nukem 3D: Megaton Edition running on a Vita. The image only shows the game's title screen, not gameplay.
Devolver Digital is yet to make a formal announcement.
Released in March via Steam, Megaton Edition includes Duke Nukem 3D: Atomic Edition, Duke Caribbean: Life's A Beach, Duke it out in D.C., and Nuclear Winter, and an original MS-DOS version of Duke Nukem 3D.
Alongside Megaton Edition, Devolver Digital's most recent works include PC and mobile games Dungeon Hearts, Luftrausers and Shadow Warrior, and its currently working on Hotline Miami 2: Wrong Number.
http://www.computerandvideogames.com...ta-teases-dev/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 13th, 2013, 11:11 Posted By: wraggster
via http://www.emucr.com/
Soywiz's Psp Emulator Git (2013/08/12) is compiled. Soywiz's Psp Emulator is a PlayStation Portable (PSP) emulator, emulator for windows. This emulator born as a proof of concept of an emulator made in D. Now it's getting more and more compatible with homebrew, and gaining in features and speed. The emulator was based in it's first version on great Noxa's C# pspplayer emulator.
Soywiz's Psp Emulator Git Changelog:
* STILL BROKEN HARD!! WIP: removing OpenTK dependency and staring using shaders to make it compatible with GL|ES for mobile and NaCl
http://www.sendspace.com/file/6o02fh
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 13th, 2013, 11:14 Posted By: wraggster
via http://www.emucr.com/
PPSSPP Git (2013/08/12) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #3134 from unknownbrackets/gpu-thread
Improve separate CPU thread performance, fix condition variable misuse
* Improve performance on x64 at least.
Maybe can just ignore for 32? I'm not sure how bad it would be if it read
in between...
* Fix condition variable misuse.
* Merge pull request #3132 from unknownbrackets/stackwalk
Add a stack walk debugging function
* Add a function to walk the stack, not yet perfect.
Could use improvements, but with a decent symbol table does very well so
far in the games I tested it in.
* Branch targets are relative to next instr.
* Merge pull request #3127 from unknownbrackets/gpu-thread
Use a timer to keep gpu/cpu in sync periodically
* Use a timer to keep gpu/cpu in sync periodically.
Fixes Diva Extend demo, at least, losing FPS.
* Merge pull request #3129 from unknownbrackets/mips-minor
MIPS table cleanup
* Use the flags in MIPSCodeUtils.
* Consider these as taking a IMM16 as well.
* Get rid of IsDelaySlotInfoSafe since flags are ok.
* Cleanup the remaining MIPS tables, reporting.
* Cleanup flags on VFPU4 sub MIPS tables.
* Clean up the COP1 MIPS tables, and reporting.
* Cleanup some COP2/VFPU2 table flags.
* Clean up the SPECIAL3 and REGIMM table flags.
* Make sure we're reporting unknown instructions.
* Correct SPECIAL2 and separate COP1S and COP1W.
* Clean up the SPECIAL MIPS table, mostly flags.
* Clean up the immediate MIPS table, mostly flags.
* Fix some formatting in the MIPS table.
And also a couple cases of manually specifying RS.
* Simplify some MIPS table flags.
* Fix a couple potential infinite loops.
* Merge pull request #3131 from thedax/ps1EbootErrorMsg
Add an error message specifically for PS1 eboots.
* Add an error message specifically for PS1 eboots.
* GCC buildfix (processes more of templates earlier than MSVC)
* Update native with 32-bit hang fix
* Count numFlips in a way consistent with our frame timing.
* Minor optimization, sketch on an lvl.q jit implementation
* More microoptimization
* Some microoptimization
* Merge pull request #3123 from MrYadro/master
Make more strings translatable.
* Make more strings translatable.
* Merge pull request #3125 from raven02/patch-15
Some games like FF Type-0 inits viewport as 0x0
* Some games like FF Type-0 inits viewport as 0x0
* Merge pull request #3126 from unknownbrackets/io-async
Use a separate thread for reading/writing
* Set the IO thread's name for debugging.
* Give sceIoWrite the same treatment, for savedata.
* Run sceIoRead operations on a separate thread.
This should improve stutter. Also verified via a timer to improve
performance (although, not very much, ~0.07 seconds during an entire
game load.)
* Start and stop a separate thread for IO.
Not actually running anything on it yet.
* Add a class to manage IO on a separate thread.
Also separate the logic for exiting the loop based on coreState. IO and
audio won't necessarily be tied to the frame.
http://www.sendspace.com/file/io8smi
http://www.sendspace.com/file/5a945t
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 13th, 2013, 11:19 Posted By: wraggster
via http://www.emucr.com/
rpcs3 wip Git (2013/08/11) is compiled. rpcs3 wip is a branch of rpcs3. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 wip Git Changelog:
* OpenGL Renderer fixes:
- Fixed Vertex & Fragment Shader Decompilers.
- Fixed Transform Constants loading.
http://www.sendspace.com/file/cm26hs
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 13th, 2013, 11:21 Posted By: wraggster
via http://www.emucr.com/
PCSX Reloaded r86614 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
PCSX Reloaded SVN Changelog:
r86612
Some preferences improvements to the PeopsSoftGL plug-in on OS X.
---------------------
r86611
Fix a problem if the memory cards couldn't be found. This fixes the plug-ins in the preferences window not popping up.
http://www.sendspace.com/file/u7rmxa
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 13th, 2013, 11:22 Posted By: wraggster
via http://www.emucr.com/
PCSX2 SVN r5715 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r5715
gsdx ogl: Test the ARB_shader_subroutine GL4.0 extension
The idea was to replace shader program swith by pointer function calls inside
shaders. At least parameters that are often changed between draw call. So far
I only ported atst and colclip. Unfortunately code is "slower" (on GSdx standalone).
For the moment keep the code but disabled.
If I understand well the validation of program is done in the "driver thread"
but the additional call are done in the overloaded MTGS thread. Apitrace
profiling shows faster GPU draw calls. Another possibility is that the driver still
need to validate the draw call because of others state change.
Here some stats on colin3 (90 frames):
without subroutine: UseProgram 125246
with subroutine: UseProgram 2906, subroutine 125945 => 3605 extra calls overhead (not
all parameters are ported to subroutine)
http://www.sendspace.com/file/pk5bsn
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 13th, 2013, 23:48 Posted By: wraggster
The bellicose phrase “console wars” has been used since at least the 1990s for the competition between manufacturers of videogame machines. Right now, however, the warfare is looking unusually asymmetrical. I write this five months before the release of PS4 and Xbox One, and I don’t remember there ever having been such a consensus as to the winner before launch. Sony has better specs. Developers, given a system architecture that wasn’t designed as an ingenuity test by some alien civilisation, have fallen in love with Sony all over again. And the PS4 looks cooler: those snazzily angled slabs shout ‘black ice sandwich of pure head-melting technology’.All that, plus the PS4 will be cheaper. If this is a war, though, the model is not a years-long face off in the trenches, but instead Germany’s mechanised penetration of the Maginot Line, resulting in the rapid collapse of France’s defences.Microsoft does have the USP of its HDMI input. My co-op shooter comrade-in-arms announced sarcastically that he was going to buy an Xbox One just so that he could plug his PS4 into it, and play only PS4 games through the Xbox interface. I’m not quite sure how this would stick it to The Man – after all, Microsoft would still get one more sale out of it – although if a console was capable of feeling humiliation, an Xbone used exclusively in this way would probably want the ground to open up and swallow it up.I don’t want to harsh poor Microsoft’s buzz too much, though. It had a tough job to do, even before it had to perform that humiliating climbdown over the suspicious requirement for the console to phone home every day (I hope the PRISM guys at the NSA aren’t too angry with them now) and those onerous plans for game DRM (which always means Digital Restrictions Management) – a climbdown that will forever be known, thanks to the insta-wit of the Internet hivemind, as the Xbox 180.They even had a difficult job with the console’s name. The Xbox 360 had to be called that rather than Xbox 2 because it was going up against PlayStation 3, and 3 (as Nigel Tufnel from This Is Spinal Tap might say) is obviously one more than 2. Xbox 720 just wouldn’t have made any sense. But Xbox One? It sounds as though they are trying to reboot the Xbox brand. Just like you have to reboot your Xbox 360 when it crashes.And going all out with the ‘own the living room’ approach is brave, even if the way they are going about it is stupid. People are already accustomed to the interface and EPG of their current box from Freeview or Sky. No one wants to have to learn how to watch TV all over again – unless the payoff will be lots of extra new channels of reality TV sexual frottage and cooking shows teaching you how to prepare the latest fashionable snack, roasted guinea pig.
http://www.edge-online.com/features/...een-different/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 13th, 2013, 23:51 Posted By: wraggster
Reckon Grand Theft Auto V will outsell Grand Theft Auto IV? Then one UK betting agency wants a word.
William Hill is offering odds of 4/6 that GTA V will sell over 11m copies in its first month on sale or 11/10 on it falling short of that number.
That statistic, although not widely reported at the time, seems to come from Take-Two’s Q2 2008 financial report where it was confirmed that the publisher had shipped 11m units to retail and sold 8.5m copies of the game by May 31st2008 – GTA IV was released on April 29th of that year.
"Grand Theft Auto V is perhaps the hottest anticipated third person game since, well, Grand Theft Auto IV and it looks set to smash the first moth sales of it predecessor," William Hill spokesman Joe Crilly sais.
Grand Theft Auto V is released on September 17th on Xbox 360 and PS3.
http://www.mcvuk.com/news/read/willi...gta-iv/0120073
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 14th, 2013, 00:38 Posted By: wraggster
Retailer leaks have less expensive console with 16GB of flash memory on sale starting Sunday
Sony is apparently ready to bring its 16GB flash-based PlayStation 3 to North America. Canadian retailerFuture Shop today put up a product page for the latest redesign of Sony's system with a $199.99 price tag.
The listing was pulled, but not before Engadget got a screen capture of it. The tech site also posted a photo of the new 12GB console, purportedly taken in a US K-mart stockroom, with a packing note not to display the unit for sale until August 18.
If the pricing is accurate, the 12GB PS3 would represent a price cut for Sony's system. Currently, the least expensive commonly available PS3s in stores go for $270, but come bundled with a game.
The 12GB PS3 was originally released in Europe last October. At the time, Sony Computer Entertainment America explained the decision by saying it wanted to make sure consumers wouldn't be space-constrained if they preferred digital distribution of content to traditional retail options.
http://www.gamesindustry.biz/article...-north-america
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 14th, 2013, 01:22 Posted By: wraggster
Farming Simulator, the enhanced console version of Giants Software's ubiquitous Farming Simulator 2013, will hitch up its plow and furrow the PlayStation 3/Xbox 360's fertile fields on September 4 and September 6 in North America and the UK, respectively.
In addition to all of the content present in the PC version (read: cows, tractors, etc), the console port also includes a new American (!!) farm and more vehicles. While we can't really spot any huge geographical differences between the farm in these new screenshots and what we've seen of the game previously, we assume that its Americanness will become obvious once you reach the bald eagle husbandry portion of the game.
What's that? There's no bald eagle husbandry or buffalo roaming? Well then.http://www.joystiq.com/2013/08/13/fa...nsoles-sept-4/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 14th, 2013, 01:24 Posted By: wraggster
From the Land of the Rising Sun comes Vita Games of the Falling Prices. Sony's running a two-week PSN sale on Japanese-developed entries for its gaming portable, and, like the toppings on an okonomiyaki, there are a variety of tasty-looking morsels on offer.
The highlights of the first week are Keiji Inafune's action-RPG Soul Sacrifice and Team Ninja port-of-a-port Ninja Gaiden Sigma 2 Plus, down to $25 and $28, respectively. The discounts are much more appealing with a PS Plus subscription; Soul Sacrifice is just $17.49 and Sigma 2Plus $19.59. Those prices and the other first week offers are available starting today, through to Monday, August 19.
A couple of fighters top the second week's bill, which runs August 20-26. During that time you can pick up Dead or Alive 5 Plus for $20, but here's an even more attractive equation: Dead or Alive 5 Plus plus PlayStation Plus equals just $10. Similarly, Street Fighter X Tekken looks good at the lowered price of $28, but the PS Plus price of $19.59 is even better.
There are 18 Japanese games in total in the Vita sale; check out the PlayStation Blog for the full list of whens and how muches.
http://www.joystiq.com/2013/08/13/vi...at-japan-made/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 15th, 2013, 01:46 Posted By: wraggster
Battlefield 4 stats can be transferred from current to next-gen consoles, DICE has confirmed.
The news comes via announcements on official Microsoft and Sonywebsites. Those who purchase and play the Xbox 360 or PlayStation 3 versions of Battlefield 4 will be able to transfer their statistics to Xbox One and PlayStation 4 versions when they release in November.
The current-gen editions of Battlefield 4 release on October 29. With next-gen consoles releasing in November.
According to the post on the Xbox site, all earned stats, ranks and gear will carry over upon upgrade to the Xbox One version. The transfer can only be carried out once.
Season Passes purchased for the Xbox 360 version will also "seamlessly transfer" over to the Xbox One.
The transfer confirmation comes only weeks after DICE said it was "investigating" the possibility of enabling current- to next-gen player stat transferals for Battlefield 4.
DICE unveiled its new Battlelog service last month, which will allow users to track statistics, configure loadouts and search servers via mobile, tablet or desktop PC.
Battlefield 4's multiplayer "genuinely took our breath away" during ahands-on session at E3 2013.
Xbox One and PlayStation 4 will launch in November, though Microsoft announced earlier today that the console will be delayed into 2014 ineight European markets.
http://www.computerandvideogames.com...-gen-consoles/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 15th, 2013, 01:51 Posted By: wraggster
Sony has added a new batch of games to its European PSN summer sale.
The previous discounts, which were introduced on July 31, have now expired and have been replaced by the deals listed below.
PlayStation Plus subscribers get an additional ten per cent off the prices listed.
- Dead or Alive 5 - Was €39.99/£29.99/AU$49.95, now €19.99/£15.99/AU$24.95
- Way Of The Samurai 4 - Was €49.99/£39.99/AU$73.95, now €19.99/£15.99/AU$24.95
- Ratchet & Clank 2 - Was €14.99/11.99/AU$21.95, now €9.99/£7.99/AU$14.45
- When Vikings Attack Special Edition - Was €12.99/£9.99/AU$18.45, now €6.49/£5.19/AU$9.55
- Dead Island Riptide - Was €49.99/£39.99/AU$73.95, now €24.99/£19.99/AU$36.95
- Joe Danger 2 - Was €12.99/£9.99/AU$18.45, now €4.99/£3.99/AU$7.35
- Demolition Inc. - Was €7.99/£6.49/AU$11.75, now €3.99/£3.19/AU$5.85
- Transformers: Fall of Cybertron - Was €69.99/£55.99/AU$103.95, now €44.99/£36.99/AU$66.95
- All Zombies Must Die! - Was €9.99/£7.99/AU$14.45, now €4.99/£3.99/AU$7.35
- Burn Zombie Burn! - Was €7.99/£6.49/AU$11.75, now €1.49/£1.19/AU$2.15
- Deus Ex - Was €14.99/£11.99, now €9.99/£7.99
- Hell Yeah! Wrath of the Dead Rabbit - Was €12.99/£9.99/AU$18.45, now €5.99/£4.79/AU$8.85
- Warhammer 40000: Kill Team - Was €7.99/£6.49/AU$11.75, now €3.99/£3.19/AU$5.85
- Anomaly Warzone Earth - Was €8.99/£7.29/AU$13.25, now €4.49/£3.69/AU$6.65
- PixelJunk Racers 2nd Lap - Was €7.99/£6.49/AU$11.75, now €4.99/£3.99/AU$7.35
- Just Cause - Was €9.99/£7.99/AU$14.45, now €4.99/£3.99/AU$7.35
- Just Cause 2 - Was €14.99/£10.99/AU$17.95, now €9.99/£7.99/AU$12.95
- Doom Classic Complete - Was €14.99/£11.99/AU$21.95, now €7.99/£6.49/AU$11.75
- Air Conflicts: Secret Wars - Was €19.99/£15.99, now €9.99/£7.99
- Learning with the PooYoos: Episode 2 - Was €4.99/£3.99/AU$7.35, now €2.49/£1.99/AU$3.65
- Red Johnson's Chronicles: One Against All - Was €3.99/£3.19/AU$5.85, now €1.99/£1.59/AU$2.95
- Mountain Crime: Requital - Was €14.99/£11.99 , now €7.49/£5.99
- Dogfight 1942 Bundle - Was €9.99/£7.99/AU$14.45, now €4.99/£3.99/AU$7.35
- Novastrike - Was €7.99/£6.49, now €3.99/£3.19
- Premier Manager - Was €8.99/£7.29/AU$13.25, now €3.99/£3.19/AU$5.85
- Auditorium HD - Was €3.99/£3.19/AU$5.85, now €1.99/£1.59/AU$2.95
- Baseball Stars 2 - Was €8.99/£7.29/AU$13.25, now €4.49/£3.69/AU$6.65
- World Heroes - Was €8.99/£7.29/AU$13.25, now €4.49/£3.69/AU$6.65
- Disney Pixar Brave - Was €24.99/£19.99/AU$29.95, now €9.99/£7.99/AU$12.95
- Disney Pixar Cars 2: The Video Game - Was €19.99/£15.99/AU$24.95, now €9.99/£7.99/AU$12.95
- The Simpsons Arcade Game - Was €9.99/£7.99/AU$14.45, now €4.99/£3.99/AU$7.35
- Puzzle Chronicles - Was €7.99/£6.49/AU$11.75, now €3.99/£3.19/AU$5.85
- 4 Elements HD - Was €7.99/£6.49/AU$11.75, now €3.99/£3.19/AU$5.85
- Hoard - Was €9.99/£7.99/AU$14.45, now €4.99/£3.99/AU$7.35
- Brain Challenge - Was €4.99/£3.99/AU$7.35, now €2.49/£1.99/AU$3.65
- Blue Toad Murder Files: Ep 1-6 - Was €12.99/£9.99/AU$18.45, now €6.99/£5.49/AU$10.35
- Thexder Neo - Was €7.99/£6.49/AU$11.75, now €3.99/£3.19/AU$5.85
- Men In Black:Alien Crisis - Was €59.99/£49.99/AU$89.95, now €29.99/£19.99/AU$39.95
- Ice Age 4: Continental Drift: Arctic Games - Was €59.99/£49.99, now €29.99/£23.99
- Tori Emaki - Was €2.99/£2.39/AU$4.35, now €1.49/£1.19/AU$2.15
- Super Rub'a'Dub - Was €4.99/£3.99/AU$7.35, now €2.49/£1.99/AU$3.65
- Nucleus - Was €7.99/£6.49/AU$11.75, now €3.99/£3.19/AU$5.85
- Worms - Was €9.99/£7.99/AU$14.45, now €3.59/£2.99/AU$5.25
- Worms 2: Armageddon - Was €14.99/£11.99/AU$21.95, now €5.49/£4.49/AU$8.05
- Worms 2: Armageddon Battle Pack - Was €3.99/£3.19/AU$5.85, now €1.99/£1.59/AU$2.95
- Worms 2: Armageddon Forts Pack - Was €3.59/£2.99/AU$5.25, now €1.75/£1.49/AU$2.55
- Worms 2: Armageddon Puzzle Pack - Was €3.59/£2.99/AU$5.25, now €1.75/£1.49/AU$2.55
- Worms 2: Armageddon Retro Pack - Was €3.59/£2.99/AU$5.25, now €1.75/£1.49/AU$2.55
- Worms 2: Armageddon Time Attack Pack - Was €3.59/£2.99/AU$5.25, now €1.75/£1.49/AU$2.55
- Worms Ultimate Mayhem - Was €12.99/£9.99/AU$18.45, now €4.49/£3.69/AU$6.65
- Worms Ultimate Mayhem: Multi-player Pack - Was €3.99/£3.19/AU$5.85, now €1.99/£1.59/AU$2.95
- Worms Ultimate Mayhem: Single-player Pack - Was €3.99/£3.19/AU$5.85, now €1.99/£1.59/AU$2.95
- Worms Ultimate Mayhem: Customisation Pack - Was €3.99/£3.19/AU$5.85, now €1.99/£1.59/AU$2.95
- Worms Revolution - Was €13.99/£10.99/AU$20.45, now €6.49/£5.19/AU$9.55
- Worms Revolution Funfair Pack - Was €3.99/£3.19/AU$5.85, now €1.99/£1.59/AU$2.95
- Worms Revolution Mars Pack - Was €3.99/£3.19/AU$5.85, now €1.99/£1.59/AU$2.95
- Worms Revolution Medieval Tales Pack - Was €3.99/£3.19/AU$5.85, now €1.99/£1.59/AU$2.95
http://www.computerandvideogames.com...new-discounts/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 15th, 2013, 14:01 Posted By: wraggster
There are big open-world games out there, some bigger than GTA5 - but there will be none stuffed with as much content, Rockstar believes."In terms of raw man-hours, this has been way in excess of any project we've done at Rockstar before," Rockstar North art director Aaron Garbut told Buzzfeed."From the outset, we wanted to ensure that not only was the world big but that it was absolutely packed with character and life. It's levels of magnitude above Grand Theft Auto 4 in terms of what we've done on the environment side."I know there are bigger games out there geographically, but I don't think there are in terms of content. I want to stress that not only is this world huge but it's absolutely handcrafted. Every little bit of this world has had a large number of extremely talented artists pore over it. There's always something to discover, something weird or interesting to see or interact with."It's absolutely not a massive, empty world."
http://www.eurogamer.net/articles/20...ve-empty-world
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 15th, 2013, 14:07 Posted By: wraggster
The NFL's regular season is just around the corner, but those hoping to fire up their PlayStation 3 consoles to stream games through DirecTV's NFL Sunday Ticket app will need to find a new method. Sony recently confirmed to IGN that the service will not be available on PS3 this year.
The reason for the switch remains unclear, though Microsoft announced a partnership with the NFL during its Xbox One reveal event in May that has yet to be clarified. The partnership involves live broadcasts of NFL games through Xbox One. Additionally, those that pre-order the special edition of Madden NFL 25 through Amazon this year receive a free year of NFL Sunday Ticket's PC and mobile service.
PS3 owners won't be totally in the dark, however, as the console received a new Live Events Viewer app this week. The app offers both free and pay-per-view streaming options for sporting events and other live entertainment events like concerts, starting with WWE's SummerSlam this Sunday. Live Events Viewer is free to download from the PlayStation Store.
Update: DirecTV has confirmed with Joystiq that NFL Sunday Ticket will not be available on PS3, nor will it be available this year on Xbox 360 or Xbox One.
Update #2: DirecTV has also confirmed that NFL Sunday Ticket will not be available through the PS4.
http://www.joystiq.com/2013/08/14/ps...eive-live-eve/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 15th, 2013, 23:43 Posted By: wraggster
Blizzard has teamed up with GAME to stage Diablo III lock-in events across the UK in celebration of the game's console debut.
The events will be held at 18 of the retailer's stores across the UK and take place on August 29th and 30th. Consumers will be able to go hands-on with the dungeon crawling title ahead of its release on PlayStation 3 and Xbox 360 on September 3rd.
In addition to trying out the game, all attendees will be entered into a prize draw and have the chance to win a trip to Blizzcon 2013 in California.
Those consumers who are unable to make any of the events, but pre-order Diablo III from GAME will still be eligible for the prize draw.
Players can register their attendance for the event by either dropping in-store, by phone – or even tweeting their local store directly.
Charlotte Knight, category director at GAME said: “We’re thrilled to be working with Blizzard to give console gamers the chance to experience Diablo III’s intense gameplay which has been hand crafted for console before the game launches.”
Knight added: “Our lock-in series are a huge hit with our communities, and we continue to work harder to bring more content and more events to our customers. With a chance to win a trip to BlizzCon, this is a really exciting opportunity for UK gamers, and we are proud to be adding another superb title to our lock-in series.”
Check the full list of participating GAME stores and dates below.
THURSDAY 29th AUGUST
GAME Solihull – 17 Mill Lane, Solihull, B91 3AR – 7:00pm
GAME Swansea – Morfa Retail Park, Swansea, SA1 7DF – 8:00pm
GAME Liverpool – 72 Lord Street, Liverpool, L2 1TL – 8:00pm
GAME Glasgow – 43 Union Street, Glasgow, G1 3RB – 7:00pm
GAME Edinburgh – Ocean Terminal, Leith, EH6 6JJ – 7:30pm
GAME Peterborough – Serpentine Green, Peterborough, PE7 8BE – 8:00pm
GAME Coventry – 60 Broadgate, Coventry, CV1 1NF – 7:00pm
GAME Bristol – Cribbs Causeway, Bristol, BS34 5GG – 8:00pm
GAME Nottingham – Angel Row, Nottingham, NG1 6HL – 7:00pm
FRIDAY 30th AUGUST 2013
GAME Norwich – 2-10 Back of the Inns, Norwich, NR2 1PT – 7:00pm
GAME Leeds – White Rose Centre, Leeds, LS11 8LL – 8:30pm
GAME Dundee – Murraygate, Dundee, DD1 2EA – 7:00pm
GAME Milton Keynes – Crown Walkm Milton Keynes, MK9 3AH – 8:00pm
GAME Colchester – Culver Street, Colchester, CO1 1LF – 7:00pm
GAME Nottingham – Victoria Centre, Nottingham, NG1 3QN – 6:00pm
GAME Lewisham – Lewisham High Street, London, SE13 6JP – 7:00pm
GAME Croydon – 80 North End, Croydon – CR0 1UJ – 7:00pm
GAME Belfast – 5 Donegall Arcade, Belfast, BT1 1PT – 8:00pm
http://www.mcvuk.com/news/read/game-...events/0120236
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 15th, 2013, 23:49 Posted By: wraggster
Pre-orders for Watch Dogs and Assassin’s Creed IV: Black Flag are higher on Xbox One and PS4 than on current generation platforms, says Ubisoft.
European chief Alain Corre told MCV that the transition to the next generation of consoles will be faster than expected.
It follows comments from UK retailers last month (MCV 745, 06/07/13), who claimed the lack of games released exclusively on PS4 and Xbox One, coupled with big current-gen games like GTA V, will dissuade consumers from upgrading.
“The fans are really excited to get their hands on the new technology,” Corre said. “It has been eight years without a home console from Sony or Microsoft so we feel a lot of excitement from our fans for Watch Dogs or Assassin’s Creed IV. The pre-orders we are getting are much bigger on our next-gen games.
“So we feel that the transition might be quicker. There is a real appetite for change.”
In terms of Ubisoft’s own titles, he said: “We expect Watch Dogs and Assassin's Creed IV: Black Flag to be well accepted. When we look at our pre-orders on next-gen, we think these two games can feature in the Top Five.”
Corre added: “There is a number of good quality products at launch [for each console]. I think that will bring back a lot of lapsed gamers and it will also seduce new consumers to spend some more time on interactive entertainment.
“So we’re full of confidence heading into 2014.”
http://www.mcvuk.com/news/read/watch...xt-gen/0120223
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 15th, 2013, 23:51 Posted By: wraggster
Analyst firm IHS Electronics and Media has praised Sony’s decision to lock multiplayer behind a PlayStation Plus paywall.
Sony confirmed at E3 that PS4 owners will have to subscribe to PS+ if they wish to access online multiplayer – a function that is currently free for PS3 owners.
“Sony has already taken a major step towards a more profitable and competitive PlayStation business with a single but significant commercial decision to place online multiplayer gaming behind the PlayStation Plus subscription paywall,” IHS’ Piers Harding-Rolls told MCV.
“IHS forecasts that Sony's change in strategy will help generate $1.2bn in annual consumer spending on PlayStation Plus subscriptions by 2017 and will give Sony access to an essential and substantial new revenue stream, one which Microsoft has enjoyed since the launch of Xbox Live way back in 2002.”
The company adds that PS+ subscriptions generated a “relatively minor” $140m in 2012. In the same period Microsoft made $1.25bn in Xbox Live subscriptions. In fact, Xbox Live has since launch made in the region of $4.7bn in subscription fees.
Added Harding-Rolls: “Sony's decision to emulate Microsoft's paid-for multiplayer gaming strategy levels the playing field and will allow it to invest more heavily in its PlayStation Network infrastructure and services and to compete head-to-head with Microsoft during the next console generation.
“Sony is positioning itself to deliver its most profitable PlayStation business since the launch of the PlayStation 3. IHS believes that lower research and development costs for PlayStation 4 hardware, additional revenue streams from online service subscriptions and a more aggressive transition to higher margin digital content sales are combining to strengthen Sony's games business outlook even in the face of increased competition from cheap Android consoles and alternative devices eating into consumers' gaming time, including smartphones and tablets.”
http://www.mcvuk.com/news/read/plays...a-year/0120220
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 16th, 2013, 01:42 Posted By: wraggster
XBLA/PSN arena shooter Awesomenauts is coming to PS4, developer Ronimo Games has confirmed.
Ronimo is collaborating with Abstraction Games to bring the game to Sony's next-gen console, outfitted with "all features the extensive PC version has" along with "tons of fixes to both code and gameplay, an extra map, more than twice the characters compared to the original release".
http://www.computerandvideogames.com...coming-to-ps4/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 16th, 2013, 01:43 Posted By: wraggster
Sony has revealed PlayStation Vita Pets, a pet sim that puts players in charge of talking dogs.
PS Vita Pets features two main elements; virtual pet mechanics and adventure gameplay. Typical activities like bathing, dressing up, training, learning tricks, stroking, feeding and walking will be mixed in with adventures away from home.
http://www.computerandvideogames.com...to-nintendogs/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 16th, 2013, 22:17 Posted By: wraggster
The executive producer of Call of Duty: Ghosts has said that the PC version of the game will boast the strongest visuals.
That’s perhaps not surprising, of course – it’s not difficult to beat a next-gen beating gaming PC right now on a moderate budget – but with development currently focusing on PS4 and Xbox One it can’t be taken for granted that PC releases will be getting any extra love.
"PC is taking a different tack from previous games [in the series,]" Mark Rubin told Kotaku. "Now, PC has its own set of assets. It's going to look better than any Call of Duty we've ever made on PC.
"They're actually using an even higher version in many cases than the next-gen consoles, from a texture standpoint."
The PC versions of previous Infinity Ward COD titles have to date always used the same assets as the console releases, Rubin added.
http://www.mcvuk.com/news/read/pc-ve...ox-one/0120310
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 16th, 2013, 22:20 Posted By: wraggster
The wait for Square Enix’s new Thief title will not be as long as expected.
The publisher has confirmed that the game will be released on PS4, Xbox One, Xbox 360, PS3 and PC on February 28th 2014 in Europe.
It will arrive in North America on February 25th.
“Garrett the Master Thief is entangled in the growing layers of conflict between Baron Northcrest and the oppressed masses led by Orion, the voice of the people,” the blurb reads.
“In a City on the brink of revolution, Garrett’s skills are all he can trust as he walks the fine line between politics and the people.”
http://www.mcvuk.com/news/read/squar...e-date/0120305
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 16th, 2013, 22:22 Posted By: wraggster
They may carry the same name, but there are two versions of FIFA 14 on the way this year.
September 27th sees the release of FIFA 14 on Xbox 360, PS3, PC, Wii, PSP, Vita, 3DS and PS2. However, the version of FIFA 14 heading to Xbox One and PS4 (whenever they decide to make an appearance) will be a very different beast.
Current-gen FIFA 14 is a refined version of the game we play today, albeit with an impressive range of improvements that according to critics make it feel quite different to FIFA 13.
Next-gen FIFA 14, however, is built on EA’s much-touted Ignite engine. And that makes all the difference.
“Put them side by side and play them one after the other, then you realise how vastly different they are. It’s remarkable,” executive producer David Rutter told OPM.
“[Next-gen] gives us the ability to render with more fidelity. We’ve got roughly ten times as much animation in the next-gen version. You can take shots in places that weren’t there in previous generations. On next-gen, shooting has the full power of Ignite behind it, so you’ve got tonnes more animations in there.
“We’re really pleased with the synergy between the build-up to the shot and the connection actually happening.”
Producer Kantcho Doskov added: “Locomotion is the lowest-level system in FIFA gameplay, meaning it affects everything else – you change the locomotion system, you have to rebalance dribbling, positioning, first touch. All the other systems hinge on player movement.”
Next-gen FIFA 14 will contain an additional mode, too. It’s called Living Worlds and aims “to capture the essence of storytelling in football like never before”.
http://www.mcvuk.com/news/read/curre...ferent/0120301
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 16th, 2013, 22:26 Posted By: wraggster
Microsoft’s Xbox One TV ambitions are well known, but new reports suggest Sony intends to take the digital TV fight to its rival.
The Wall Street Journal reports that Sony has reached a preliminary deal with Viacom that will see it provide paid streaming access to the likes of MTV, Comedy Central and Nickelodeon.
These services will be offered via PS4 and also on some of Sony’s digital TV sets, the site claims. The plan is apparently being led by Sony’s gaming division.
It doesn’t end there, either – Sony is allegedly also in talks with Disney, ESPN, Warner, HBO and CBS.
“While Sony would need to strike other programming deals to create a compelling alternative to conventional pay-TV services, even a single deal represents a big shift within the entertainment industry,” WSJ says.
“Big channel owners have been reluctant to license their programs to Internet-TV services for fear of undercutting the lucrative arrangements they have with cable, satellite and phone companies.”
http://www.mcvuk.com/news/read/sony-...report/0120294
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 17th, 2013, 01:18 Posted By: wraggster
Sony has pledged to reveal its 'release plans for PS4' at its pre-Gamescom media briefing on August 20.
The company has said via its official site that the show will contain 'updates on PS3 and Vita', alongside information on the much-anticipated launch of its next-gen console.
Sony's press briefing will take place at the Saatenhaus am Rheinpark in Cologne, starting at 7pm CET (6pm UK) on August 20. Microsoft will host its press conference on the same day, and it will be critical for both firms to impress, with the expected arrivals of Xbox One and PS4 looming ever closer.
As it stands, Sony's official word on the PS4 launch is a vague 'holiday 2013', although it's widely expected to go head-to-head with the Xbox One in November.
Two notable European retailers listed the PS4 release date as November 13, 2013, before Sony deemed the listings as 'purely speculative'.
Industry analysts have deemed it in both firms' best interest to launch first in order to grab an early spotlight over the competitor.
The Gamescom expo runs from August 21 - 25. The first day will be industry only, before doors open to the public on Aug. 22.
http://www.computerandvideogames.com...4-at-gamescom/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 17th, 2013, 01:19 Posted By: wraggster
The Multiplayer beta for Killzone Mercenary on Vita will open up to PlayStation Plus subscribers next week, Sony has confirmed.
US subs will gain access on Tuesday, August 20, with EU subs following a day later.
A week after that, on August 27 in US and August 28 in EU, the beta will open up to all PSN account holders.
The open beta phase will end on September 3, just in time for the game's release date of September 4 in Europe, September 6 in the UK and September 10 in North America.
Sony says the public's first look at the Vita first-person shooter's online package will offer plenty of scope for customisation, enabling players to gear up for battle like a tank or opt for a more stealthy approach towards assassinations.
Head through here for a Killzone Mercenary multiplayer developer video.
http://www.computerandvideogames.com...rts-next-week/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 17th, 2013, 01:30 Posted By: wraggster
Sega has announced a worldwide Castle of Illusion Featuring Mickey Mouserelease date of September 4, 2013.
The game will be priced at £9.99/€12.99/$14.99 on PS3 and PC and 1200 Microsoft Points on Xbox 360.
Announced in April, the title is billed as "a complete re-imagining" of the 1990 Mega Drive/Genesis side-scrolling classic.
It features the original storyline, in which players are challenged to save Minnie from the evil witch Mizrabel, but promises updated visuals and new gameplay mechanics.
For a limited time only, European customers who pre-order Castle of Illusion on PS3 will receive an exclusive downloadable emulated version of the original Mega Drive game, one pre-order exclusive dynamic theme and three avatars. These will be redeemable once the HD game releases.
The title features seven distinct worlds, each of which concludes with a boss battle. Defeat all of them and players will unlock the final area in the Castle of Illusion.
This Castle of Illusion gameplay footage shows off an enchanted forest stage that takes place early in the game.
http://www.computerandvideogames.com...ed-and-priced/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 18th, 2013, 01:25 Posted By: wraggster
Sega's downloadable remake of Mickey Mouse game Castle of Illusion is coming out on 4th September - on PC, PSN and XBLA - priced £10 (1200 MSP).If you pre-order it from 21st August on PSN you'll receive an emulated version of the Mega Drive original, a dynamic theme and three avatars as well.The new Castle of Illusion is a 2D/3D hybrid wrought in lip-smacking HD. Sega Studios Australia is doing the honours.
http://www.eurogamer.net/articles/20...ptember-for-10
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 18th, 2013, 01:45 Posted By: wraggster
Killzone: Mercenary's open beta program is right around the corner, opening August 20 for PlayStation Plus subscribers. Vita owners without a PlayStation Plus subscription will have to wait until August 27 for their turn with the game's multiplayer mode. The beta program closes on September 3, ahead of the game's September 10 launch.
Killzone: Mercenary's multiplayer offerings allow up to eight players to do battle in three modes and six maps. It also features a "valor card" system that ranks players on a daily basis, with each card representing a player's "earning ability." Players drop their valor cards upon dying in the game, offering greater rewards to the victor if the card is of a higher valor level.
http://www.joystiq.com/2013/08/16/ki...rts-august-20/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 18th, 2013, 19:47 Posted By: wraggster
If you simply cannot wait for potential Gamescom news concerning the Vita, Best Buy is offering the 3G Vita launch bundle and the plain old Wi-Fi version of the system for $200. Select titles from the PS3's Greatest Hits library are also available for $15 apiece.
The launch bundle includes a 3G-compatible Vita, an 8 GB memory card, and an AT&T DataConnect Session Pass for $200. According to Best Buy's listing for the bundle, it also includes an offer for a free PSN game, but it seems to have expired in May 2012. Still, this pack is a nice way to save on a memory card and some on-the-go online gaming. If you'd prefer to sidestep some savings and spend more money later, the non-bundled version of the Wi-Fi Vita is also $200.
A cut from the PS3's Greatest Hits library is also yours for cheap if you can beat others to the checkout. Playstation All Stars: Battle Royale, Sly Cooper: Thieves In Time, God of War: Origins Collection, Twisted Metal, Infamous 2, ICO and Shadow of the Colossus Collection, Killzone 3, LittleBigPlanet Karting, Gran Turismo 5: XL Edition, LittleBigPlanet 2: Special Edition and LittleBigPlanet: GOTY Edition are all available in limited quantities for $15. Playstation All-Starsand Sly Cooper: Thieves In Time are also crossplay compatible, meaning that you can pick up some cheap games for a cheap Vita.
http://www.bestbuy.com/site/PlayStat...&CJPID=1312731
http://www.bestbuy.com/site/PlayStat...&CJPID=1312731
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 19th, 2013, 02:11 Posted By: wraggster
via http://www.emucr.com/
Soywiz's Psp Emulator Git (2013/08/18) is compiled. Soywiz's Psp Emulator is a PlayStation Portable (PSP) emulator, emulator for windows. This emulator born as a proof of concept of an emulator made in D. Now it's getting more and more compatible with homebrew, and gaining in features and speed. The emulator was based in it's first version on great Noxa's C# pspplayer emulator.
Soywiz's Psp Emulator Git Changelog:
* - Fixed logicops
* - Start implementing logicops (and any custom blending)
* - More work
http://www.sendspace.com/file/6uk2n1
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 19th, 2013, 02:12 Posted By: wraggster
via http://www.emucr.com/
PSNope v1 is released. PSNope is a handy piece of homebrew for custom firmware users. PSNope will allow you to activate PSN content, content that I'm sure you will use for legitimate reasons. Other functions include IDPS spoofing and the removal of custom firmware syscalls.
Features:
- activate PSN content
- spoof idps
- fake ofw (remove cfw syscalls)
- firmware independent i.e. no version specific offsets
http://www.sendspace.com/file/exxw47
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 19th, 2013, 02:13 Posted By: wraggster
via http://www.emucr.com/
rpcs3 wip Git (2013/08/18) is compiled. rpcs3 wip is a branch of rpcs3. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 wip Git Changelog:
* - Fixed sys_ppu_thread_exit.
- Disabled some dbg tools.
http://www.sendspace.com/file/yx8tkl
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 19th, 2013, 02:15 Posted By: wraggster
via http://www.emucr.com/
PPSSPP Git (2013/08/18) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* GLES: Disable logic op while alpha blend is enabled. Having them both enabled at the same time makes no sense, and this seems like the safest possible fix for #3220 as logic op usage is rare.
* 360 controller: Update default mapping. Put speed toggle on THUMBR instead of a trigger as the triggers are bouncy.
* Yet another feature that was missing in newui
* Introduce 'lowmem' fonts for Symbian.
Right now it is for all Symbian devices. Although, high mem devices should continue to use the old fonts.
* Merge pull request #3217 from unknownbrackets/softgpu
Fix softgpu's 4444 color conversion
* Fix softgpu's 4444 color conversion.
And use the standard 4->8 swizzling funcs (more self documenting.)
* Small changes. Symbian buildfix.
* Symbian can't compile Software GPU (internal compiler error). Probably can't run it well either. So, disabled.
* Update native.
* Typo/buildfix
* Transfer some features from oldUI to newUI
* Fix loading of non-mapped keys
* Fix checkmark for multithreaded I/O, fixes #3216
* Fixes to default key mappings, add default button, fix saving of mapped controls on Android, fixes #3213
* Misc UI stuff, back button should now work as expected.
* Merge pull request #3214 from Kingcom/Debug
Assemble opcode by typing
* Assemble opcode by typing
* Merge pull request #3212 from unknownbrackets/softgpu
Software GPU width tweak
* Render the display width properly in softgpu.
* Remove very questionable DrawSync override.
* Add support for multithreading in softgpu.
* Report "Software" for sw GPU engine.
* Merge pull request #3206 from thedax/UIImprovements
Improve the Win32 UI
http://www.sendspace.com/file/v587ic
http://www.sendspace.com/file/y34bds
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 19th, 2013, 02:20 Posted By: wraggster
via http://www.emucr.com/
PCSX Reloaded r86709 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
PCSX Reloaded SVN Changelog:
r86708
Updating OS X's version to match that of Linux.
---------------------
r86707
Finish work on OS X's cheat management.
---------------------
r86706
Make more plug-ins use and implement RunOnMainThreadSync.
http://www.sendspace.com/file/udyxrg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 19th, 2013, 02:24 Posted By: wraggster
via http://www.emucr.com/
PCSX2 SVN r5721 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r5721
gsdx ogl: * redo most of the texture upload (PBO): colin3 benchmark: 32 fps now (vs 26 fps 2 weeks ago) * use the cross vendor vsync extension on linux (previous wasn't supported by nvidia)
---------------------
r5720
gsdx ogl: * some preliminary work to test/benchmark bindless texture in the future (glsl was not yet updated) Bindless texture allow to get a GPU texture pointer and then set it directly to the shader as a basic uniform. => no more texture ...
http://www.sendspace.com/file/7xmati
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 20th, 2013, 00:00 Posted By: wraggster
Sony have finally released the 12GB flash-memory PS3 that was released last year in Europe at a price of $199 making this the cheapest SKU for the PS3, taking over the throne from the 250GB slim model was the region's cheapest at $269. Clearly this is an attempt to shift a few more Playstation 3s before the PS4 comes calling.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 20th, 2013, 00:42 Posted By: wraggster
Sony has announced a new PlayStation Store event that will introduce discounts to four Vita-bound indie titles.
Called the 'PS Vita Summer Select', the campaign will offer US PlayStation Plus subscribers 20 per cent discounts on four indie titles that will be released on Vita in the coming weeks, including popular mining puzzler Spelunky.
Each discount will last six days, concluding before the next game arrives. Here's the list:
- Aug. 20-26: Divekick (Regular Price: $9.99, Sale Price $7.99)
- Aug. 27-Sept. 2: Spelunky (Regular Price: $14.99, Sale Price $11.99)
- Sept. 3-9: KickBeat (Regular Price: $9.99, Sale Price $7.99)
- Sept. 10-16: Dragon Fantasy: Book II (Regular Price: $14.99, Sale Price $11.99)
All of the titles are also Cross-Buy enabled, meaning a single purchase will get you both the Vita and PS3 versions of the game.
Sony will reveal its 'release plans for PS4' at its pre-Gamescom media briefing tomorrow, August 20. Additional PS Vita and PS3-related news is also expected.
http://www.computerandvideogames.com...d-indie-games/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 20th, 2013, 00:43 Posted By: wraggster
A software patch for the PlayStation 3 version of Disney Infinity is causing the game to freeze, according to a growing number of users.
According to numerous reports on the official PlayStation community forums, players who install the version 1.01 software patch are having problems loading the game.
"[I] got through the tutorial fine, but it froze once I picked an adventure from the Toy Box," one user said. "Then after that when we tried another character the character would only walk a few steps before freezing. Pretty frustrating from a new game."
The game's producer John Vignocchi has tweeted that developer Avalanche Software is aware of the problem and is working on a fix. Disney Infinity, which released in North America last Sunday, is set for release on Friday.
http://www.computerandvideogames.com...y-freezing-up/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 20th, 2013, 02:19 Posted By: wraggster
Konami has officially announced Castlevania: Lords of Shadow - Mirror of Fate HD.
The upgraded version of March 2013's 3DS release will launch on October 31 on Xbox Live and PlayStation Network, Konami said today on the Lords of Shadow Facebook page.
The title's existence was revealed last week when retailer Play Asia began carrying PS3 and Xbox 360 listings for a still unannounced Castlevania Lords of Shadow Collection, which will feature the original Lords of Shadow, its DLC, and Mirror of Fate HD.
It wouldn't be surprising if Konami announces the Collection at Gamescom, where the franchise will form a major part of its show line-up.
Speaking in the run-up to Mirror Of Fate's 3DS release, Konami head of UK Studio Dave Cox told CVGthat developer MercurySteam would "absolutely" consider an upgraded version of the game for home consoles should it be successful on Nintendo's portable.
He said: "We created everything in high definition - all the textures, all the levels, high-poly models, everything - and we kind of shrunk it all down into the 3DS.
"Then we lost bones from characters, you know, we dropped the resolution of the textures and everything to make it fit. At MercurySteam we have an HD version of the game sitting there in a computer somewhere."
http://www.computerandvideogames.com...-hd-announced/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 20th, 2013, 02:20 Posted By: wraggster
Derek Yu's treasure hunting, platforming roguelike masterpiece Spelunky is coming to PS3 and Vita on 27th August in North America, Sony has announced.Unfortunately, it's only been announced in North America so far, but we're looking into its European release, which will hopefully coincide with its overseas launch.
Priced at $14.99, Spelunky will be a Cross-Buy affair, so buy it on Vita or PS3 and you'll receive it on the other platform as well, free of charge.This Vita version of Spelunky is unique in that it allows players to play co-op without staying on the same screen. Game changer!Spelunky will be the second game in Sony's month-long Summer Select line-up, which (dive)kicks off tomorrow with Divekick. Then there's Spelunky a week later followed by Zen's KickBeat on 3rd September and Muteki Corporation's retro Dragon Warrior-esque RPG throwback Dragon Fantasy: Book 2 on 10th September.All titles feature Cross-Buy support and will be 20 per cent off during their launch week for PlayStation Plus subscribers.Given that Divekick and KickBeat launch the same week in Europe as they do in North America, it's not unreasonable to assume that Spelunky will follow suit, but we're still waiting on confirmation there.Spelunky is the game that Eurogamer writers Ellie Gibson and Chris Donlan are using to raise their progeny. It achieved top marks on both XBLA and PC where Tom boldly stated in his review that "Spelunky is perfect." Well, almost, anyway. I'm pretty sure he'd like to review it again on PSN if only to give it another perfect score.
http://www.eurogamer.net/articles/20...-north-america
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 20th, 2013, 02:21 Posted By: wraggster
Starting tomorrow, PlayStation Plus subscribers can download a Star Wars Zen Pinball 2 table pack for free. Normally priced at $9.99, the pack includes Star Wars: Episode 5, Clone Wars and Boba Fett-themed tables.
Additionally, PSP and Vita owners can pick up Darkstalkers Chronicles: The Chaos Tower free this week on PlayStation Plus, and both Divekick and Ms. Germinator are discounted to $7.99 this week, each offering Cross Buy support for Vita and PS3 owners. Lastly, Killzone: Mercenary's multiplayer open beta program starts tomorrow, and opens up to non-PlayStation Plus subscribers on August 27.
http://www.joystiq.com/2013/08/19/pl...r-zen-pinball/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 00:14 Posted By: wraggster
Mojang's global hit makes its way to Sony's next-gen platform
Minecraft will be released on PS4 when the system launches this holiday in North America and Europe.
SCEE president Jim Ryan revealed the news at Sony’s Gamescom’s press conference in Cologne.
No other details were given about the PS4 version at this time.
This announcement now means that Minecraft is coming to both Sony and Microsoft’s next generation platforms, as the game was confirmed to be headed to Xbox One at E3. Console exclusivity was previously with Xbox.
Originally developed for the PC, Minecraft is now available on at least six other platforms, including Mac, iOS, Android, Linux, Raspberry Pi and Xbox 360.
http://www.develop-online.net/news/4...-PS4-at-launch
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 00:15 Posted By: wraggster
'Almost all PS4 games to use Remote Play'
Sony has demoed the impressive capabilities if its Remote Play tech allowing PS4 games to be played on the PS Vita.
Using Assassin’s Creed IV: Black Flag, the demo showed off how a user could seamlessly take control of the game through the Vita if they could no longer play their PS4 title on the big TV. Overall quality of the game did not appear to be affected.
The tech works through wifi, effectively streaming the game to the handheld device.
Sony said that almost all PS4 games would utilise Remote play via wifi for the Vita, as had been demonstrated at the show.
http://www.develop-online.net/news/4...ssins-Creed-IV
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 00:16 Posted By: wraggster
Mike Bithell, Vlambeer and Dennaton Games releasing timed exclusives for Sony hardware
Indie developers from around the world are taking centre stage at Sony's PS4 conference at this year's Gamescom.
Taking to the stage, PS4 lead system architect Mark Cerny said indies brought Sony's platforms a vital dimension in creating the best place to play.
He said it was important for Sony to provde a wide variety of content on its consoles, and the passion of small teams was "critical to transforming that goal into reality".
He added that the PS4 aimed at strengthing the company's indie support further, to "fully support self publishing", and allow developers to maintain creative control.
"As a consequence we believe that a renassiance of gaming content is coming on PS4," he said.
http://www.develop-online.net/news/4...S4-at-Gamescom
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 00:18 Posted By: wraggster
Hub service launching later this year allows players to purchase in-game items
Media Molecule’s LittleBigPlanet is going free-to-play with a new Hub service.
Coming to PS3, the new service will provide players with instant access to user generated content, such as levels and clothes.
Users will be able to test our clothing ensembles, share them with friends and also purchase these items in the game.
As with previously LittleBigPLanet titles, players will be provided with tools to create their own levels to share with other players.
The service will launch later this year.
http://www.develop-online.net/news/4...s-free-to-play
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 00:32 Posted By: wraggster
Evolution Studios kicked off the current generation of PlayStation hardware with MotorStorm, comfortably setting a new visual benchmark in the process. DriveClub isn’t quite there yet – the build we’ve played was only 35 per cent complete, which seems a little on the low side for a PS4 launch game – but the pleasant, although hardly astonishing, landscape of the fictional Kinloch track we tried offers long draw distances and some occasionally eyecatching lighting.It whips past the windscreen at a decent enough lick – although not, in its current state, at the target 60fps. Tree and foliage models have a whiff of placeholder about them, while tyre smoke isn’t quite the next-gen volumetric spectacle we’d hoped for. The cars look great, of course, but you’ll be hard-pressed to notice the fully modelled headlight lenses out on track. There have been few better showcases for new hardware than racing games, and it says much that Gran Turismo 6, running on the seven-year-old PS3, currently looks sharper than Evolution’s demo build. A fair chunk of that remaining 65 per cent of development is presumably set aside for visual improvements.Still, the handling model seems to be all there. The four cars we’ve tried – including the Pagani Huayra and Hennessey Venom – display distinct, unruly personalities. The game’s most powerful cars need to be coaxed rather than hurried to full acceleration for fear of losing traction, and we found ourselves wrestling with torque steer in the Venom on straights. The DualShock 4’s much-improved sticks make it easy to make small adjustments to your line with none of their predecessors’ skittering flimsiness. But the motion-control option, predictably enough, doesn’t fare quite so well. Overall it’s a weighty, detailed handling model – but, just like MotorStorm, one that trades realism for immediate thrills. It’s at odds with Evolution’s talk of replicating the supercar ownership experience, but plays to the strengths of the game’s team ethos.
http://www.edge-online.com/features/...h-competition/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 00:36 Posted By: wraggster
"While others have shifted their message and changed their story, we were consistent."
Those are the words of Sony Computer Entertainment boss Andrew House during tonight's Gamescom press conference – an obvious reference to Microsoft's string of U-turns.
The Xbox One manufacturer has in recent weeks altered its stance on indie games, self-publishing, mandatory Kinect use and whether or not a headset will come with the console – not forgetting the next-gen device's original digital-centric vision.
But Sony emphasised that the PlayStation 4 offering has remained the same throughout.
House said: “While others has shifted their message and changed their story, we were consistent in maintaining a message that is fair and in tune with consumer desires.
"We stove to deliver a platform that delivers both power and great value. And the response we’ve receive has been nothing short of incredible.”
Sony announced tonight that PlayStation 4 will arrive in Europe on November 29th.
http://www.mcvuk.com/news/read/sony-...ughout/0120379
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 00:36 Posted By: wraggster
Consumers who pre-order GTA 5 through the PSN store will be offered up to 75 per cent discount across Rockstar's portfolio.
Whilst Sony confirmed GTA 5 would be a day one digital title for the PS3, the platform holder revealed consumers who pre-order the title from the PlayStation store will also get 75 per cent off any other Rockstar title.
Also detailed was the GTA 5 PS3 bundle, which will be available on the game's launch.
The bundle will include the 500 GB Super Slim PS3, alongside a copy of GTA V itself.
Buyers of the bundle will also be rewarded with a 30 day trial of PlayStation Plus.
http://www.mcvuk.com/news/read/ps3-g...orders/0120382
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 00:37 Posted By: wraggster
Sony has announced a strategic partnership with Virgin Media, naming the firm as PlayStation 4's official UK ISP partner.
During its Gamescom conference this evening, the platform holder said that it recognises broadband is not readily available to all European customers, so it is forming similar partnerships with Internet Service Providers such as Deutsch Telecom, Orange and Ono.
Virgin Media will work closely with Sony to help as many PS4 users as possible access the next-generation console's online services.
The firm is keeping full details of the deal under wraps for the moment, but it will start by helping Sony demonstrate the PlayStation 4 at Eurogamer Expo next month, as well as the Virgin Media Games Space which opens next week.
http://www.mcvuk.com/news/read/virgi...artner/0120378
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 00:38 Posted By: wraggster
Entertainment services will be a big part of PlayStation 4's offering, with new details about video and music packages.
Sony has said during its Gamescom press conference that it plans to make these services available to all PlayStation 4 users, without locking them behind the paywall of PlayStation plus.
Chief among these will be game-streaming service Twitch, with which Sony has an exclusive partnership. The platform holder also confirmed that a further 19 video services are planned for PS4, including BBC News, 5 on Demand and IGN's video content.
It also detailed the enhanced Music Unlimited service, which will now allow users to listen to their music in the background while playing games. A simple tap on the DualShock 4's PlayStation button will bring up a mini-guide, allowing them to skip tracks, play, pause and control the volume.
http://www.mcvuk.com/news/read/sony-...fering/0120377
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 00:42 Posted By: wraggster
Sony has slashed the price of PlayStation Vita to €199 in Europe and $199 in North America.
Sales for the handheld have been sluggish since its launch early last year, but the platform holder is hopeful that this will pick up with the launch of the PlayStation 4 this November.
The price cut was announced during Sony's Gamescom press conference, where the company also announced that almost every PS4 title will be playable on Vita using the system's Remote Play option.
It also detailed new titles for the handheld, including forthcoming indie hits such as Hotline Miami 2 and new IPs Murasaki Baby and Big Fest.
Sony claims there will be more than 900 titles available for the platform by the end of year, with more than 150 developed specifically for PlayStation Vita.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 00:55 Posted By: wraggster
Sony has cut the price of the PlayStation 3 to €199 in Europe.
The 12GB Super Slim PlayStation 3 will also see similar price cuts across America, with Sony reducing the price tag to $199.
SCE president and CEO Andrew House confirmed the cut during Sony's Gamescom presentation, along with detailing a series of price cuts to next-gen titles.
Sony confirmed consumers who purchase titles such as Call of Duty: Ghosts, Watch Dogs and Battlefield 4 on PS3, will for a limited time be eligable for a "significantly reduced price" on the game's next-gen editions.
House said: "It's a great way to reward PS3 gamers."
The CEO didn't reveal the level of discount players can expect on the blockbuster titles, but it's certainly a move designed to ease the transition between console generations for consumers.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 01:07 Posted By: wraggster
Gamers will be able to play the majority of PS4 titles on their Vita using Remote Play.
Players will be able to stream PS4 titles from the console to their Vita using their Wi-Fi connection, even if they enter a different room.
Sony demonstrated Remote Play with Ubisoft's Assassin's Creed IV, and emphasised the seamless transition between the two consoles.
The platform holder didn't offer further information on which games would not be compatible with the streaming service, but it's safe to assume that the majority of PS4 launch titles will be useable with Remote Play.
http://www.mcvuk.com/news/read/sony-...e-play/0120372
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 01:08 Posted By: wraggster
Sony has announced quirky title Play Room will be pre-installed on every PS4 at launch.
The augmented reality game lets players mess around on screen with characters or each other. For example, antagonising a small robot will lead it to set a players' hair on fire or disintegrate their skull.
Other mini-games allow them to spray virtual water around the room from the controller, or orchestrate a disco for little robots living inside the DualShock pad itself, pressing buttons to activate different disco lights.
The game is in development at Sony Worldwide Studios and was shown off during Sony's Gamescom conference.
It is reminiscent of other AR titles such as EyePet or Wonderbook: Book of Spells.
http://www.mcvuk.com/news/read/augum...l-ps4s/0120367
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 01:09 Posted By: wraggster
New IP on the way from Sony's worldwide studios.
Sony showcased an array of new IP from developers for the PS4, in addition to the PS3 and Vita.
First up was Everybody's Gone to the Rapture from UK developer The Chinese Room. Built using Cry Engine 3, the title will follow up the studio's previous hit Dear Esther.
Sony also showcased cross-play title Helldivers, a squad-based shooter from Swedish publisher Paradox Interactive, who produced 2011's Magicka. The title's multiplayer will span across the PS4, PS3 and Vita.
Finnish studio Housemarque used Sony's presentation to showcase Resogun, an arcade shooter available on Vita and PS4 at launch.
In addition to indie titles, Sony also confirmed a revamped edition of Amiga classic Shadow of the Beast would be coming to PS4.
http://www.mcvuk.com/news/read/sony-...or-ps4/0120369
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 01:10 Posted By: wraggster
Independent developers continue to flourish on PlayStation platforms, with the platform holder bagging a bunch of exclusive debuts.
Sony's Shahid Ahmad announced a number of exclusives during the company's Gamescom conference.
Hotline Miami 2 and Rogue Legacy were among the games that will be making their console exclusive debut on both PlayStation 4 and PlayStation Vita next year.
Ahmad also announced Volume, the next game by Thomas Was Alone creator Mike Bithell, will make its world exclusive debut on PS4 and Vita next year.
Other games will have more explicit benefits of being on PlayStation platforms.
N++ will have new multiplayer modes and level editing tools, and will be exclusive to PS4 this winter.
Meanwhile, The Binding of Isaac: Rebirth will be made free to PS Plus subscribers when it launches on PS4 and Vita next spring.
http://www.mcvuk.com/news/read/rogue...d-vita/0120366
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 01:11 Posted By: wraggster
Sony Worldwide Studios has announced a slew of new IP for PlayStation Vita.
The games were announced during Sony's Gamescom conference.
First was Murasaki Baby, a stylised puzzle platformer where you have to guide a young child to safety through dangerous levels. This is done by leading them by the hand using the touch screen.
Next up was free-to-play music game BigFest (pictured). The object of the game is to build the world's best music festival, choosing and promoting new groups to perform. They will also need to build facilities for festival goers, and can visit friends' festivals to compare them.
The platform holder also discussed how indie games are thriving on Vita, rolling out a bunch of notable indie developers like Thomas Was Alone creator Mike Bithell and Mossmouth founder Derek Yu.
http://www.mcvuk.com/news/read/two-n...r-vita/0120364
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 01:12 Posted By: wraggster
Sony has revealed both Borderlands 2 and Fez will be coming to the Vita this year.
The firm confirmed there will be over 900 games available for the handheld consoles by the end of the year, with 150 of these built for the system from the ground up.
Amongst these are Sega's Football Manager, Lego Marvel and Batman Arkham Origins: Blackgate.
Sony also announced new Mega Packs would be coming to the Vita.
Three new Mega Packs were confirmed for Europe, each containing six to ten games each. Bundles will be available to purchase standalone for €35 with an 8GB memory card, or as part of a hardware bundle with the Vita itself.
Sony failed to confirm if Borderlands 2, Fez or any of these titles would feature within the new bundles.
http://www.mcvuk.com/news/read/borde...europe/0120365
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 01:14 Posted By: wraggster
Sony has confirmed flagship racer Gran Turismo 6 will launch on PS3 December 6th.
The platform holder opened its conference at this year's Gamescom with Gran Turismo 6, detailing the game's GT Physics engine and vehicles.
Gran Turismo will launch exclusive to PS3. However, Sony teased that the game may make the transition to the next-gen on PlayStation 4.
Sony also confirmed a fim project for Gran Turismo is in production.
http://www.mcvuk.com/news/read/gran-...er-6th/0120362
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 01:16 Posted By: wraggster
FIFA 14 will feature 33 official football leagues, 600 clubs and 16,000 players.
Detailing the game at this year's Gamescom in Cologne, EA focused on the new additions and features of FIFA 14.
EA emphasised new additions to the FIFA series, including Chilean and Argentinian leagues. The Brazilian national team will also appear within FIFA 14.
As for game modes, EA detailed the expanded Season mode, which now supports co-op gameplay for the first time. Players are able to play 2 vs 2 online against friends.
The Match Day feature of FIFA 14 will also expand into Seasons, with gameplay affected by real-time events such as player injuries, suspensions, and individual form.
EA also reassured players that no matter which console they bean playing FIFA 14 on, they would be able to transfer their progress to both Xbox One and PS4 upon their release.
http://www.mcvuk.com/news/read/ea-fi...o-date/0120356
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 01:28 Posted By: wraggster
Michael Denny talks about how all 14 studios within Sony are now working on the PS4, highlights new content [UPDATE: 33 games on PS4 by end of year]
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
playstation.com
At its Gamescom press conference today, Sony further emphasized the breadth of content the company is bringing to the PlayStation 4, with 15 new title announcements.
Michael Denny of Worldwide Studios took the stage to note that all 14 studios with the organization are now working on PS4 games, including unannounced titles from Naughty Dog, Santa Monica Studios, and Media Molecule.
Some of the new titles shown off included Everybody's Gone to the Rapture from Dear Esther developer The Chinese Room, Rime from Tequila Works (Deadlight), a new cross-platform cooperative squad-based shooter called Helldivers from Arrowhead Studios (Magicka), Housemarque's (creator of Super Stardust) new arcade shooter Resogun, Shadow of the Beast (an Amiga classic) reimagined for PS4, and War Thunder - a free-to-play, flight combat MMO - among others.
Sony also took the opportunity to show off how well Remote Play with PS Vita and PS4 can work, using Ubisoft's Assassin's Creed IV: Black Flag as an example. Sony said "almost all" PS4 games would be playable on Vita over Wi-Fi with Remote Play.
Update: In a press release, Sony Computer Entertainment has outlined the 15 PS4 games that will be available on Blu-ray at retail between the platform's launch and December. When combined with digital releases on PlayStation Network, there will be 33 games available for PS4 owners by year's end.
http://www.gamesindustry.biz/article...s-15-new-games
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 01:31 Posted By: wraggster
Colors! Who doesn't love colors, right? Well, if you were planning to snag a PlayStation 4, you'll be happy to hear that the console's DualShock 4 won't be available solely in black. As has been the case with previous generation PlayStations, Sony will be offering different color variations of its DualShock controller, this time in "Magma Red" and "Wave Blue." Both models will be available when the PS4 launches in Europe and in North and Latin America later in the year, where they'll cost £54 and $59, respectively. So, don't worry, it looks like you'll be able to add a bit of hue to your next-gen gaming sessions.
http://www.engadget.com/2013/08/20/s...hock-4-colors/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 01:33 Posted By: wraggster
I share, you share, we all share video game video -- or, at least, that's the promise of the rapidly encroaching next generation of consoles. With Twitch now officially joiningSony's PS4 as an additional livestreaming partner, gamers will have one more option (the other being Ustream) to broadcast gameplay when they press that Share button. The announcement, made at this year's Gamescom in Cologne, Germany, positions Twitch advantageously on both Sony and Microsoft's warring black boxes as an inbuilt app, although the similarities may end there. As Matthew DiPietro, Twitch's VP of Marketing, explained to us, "The product itself and the feature set that will actually be available on both of the consoles is still a little bit up in the air because they're actively being produced right now... but the key sort of feature set is clear." So crucial elements like video broadcast and viewing, picture-in-picture and audio capture -- all basic functions currently enjoyed by the service's 600,000-strong user base -- will be de facto at launch.
But does that mean Day One or when the app launches? "Most likely for PS4 that's Day One and we're working on that for Xbox One," DiPietro said, so there's no guarantee. But he was able to elaborate a little more on how search will work when the service goes live, adding that "[Discovery] will be a very similar experience to the Twitch website and Twitch mobile applications. You can browse by game, by channel [and] we're exploring ways to explore by genre." You'd think, then, that the ability to filter video via your friends list would also make the cut, but that sorting feature's not something users can expect initially. Rather, it's something DiPietro said could come at a later date.
It's clear that Twitch's UI across both PS4 and Xbox One is still a work in progress, or "squishy" as DiPietro obliquely put it. But what's not clear is how users will select and launch the app, or if they'll even be able to set Twitch sharing as default -- he couldn't say more. And while Twitch is essentially free to use, it remains to be seen whether or not console access to its video sharing service will be put behind a pay wall * la PS Plus or Xbox Gold. "That's entirely up to Sony," he said, and by Sony's own very public E3 promise, a remote possibility. Although, as Microsoft's recently proven again and again, you can never say never.
http://www.engadget.com/2013/08/20/s...livestreaming/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 10:18 Posted By: wraggster
Housemarque, the team behind the Stardust series, has officially announced the PS4 exclusive Resogun.
Mikael Haveri of Housemarque made the announcement on thePlayStation Blog, explaining that it adds a twist to the shooter genre while remaining true as a "spiritual successor" to the Stardust series.
"[Resogun] doesn't shy away from remixing ideas and influences of classic arcade titles such as Defender, Data Storm, or Japanese shmups like DoDonPachi and Death Smiles."
Described as an intense, fast-paced shooter, Resogun is said to represent all of Housemarque's expertise. "The cylindrical gameplay is closer to old school 2D shooters, and one interesting side effect of that is that the world has gravity now," Haveri said. "You actually expect things to fall down, there are ground enemies... these elements completely change the playfield compared to the Stardust series."
Haveri promises that Resogun will not be a traditional twin-stick shooter. Power-ups and shields can be unlocked to add strategy to the game, and co-op multiplayer will feature.
Resogun is "the perfect example of 'easy to pick up but hard to master,'" Haveri said. "We are deeply convinced it will bring back memories of the good old arcade-destroying days."
Resogun was first confirmed as a Stardust spiritual successor earlier this year, when it was also revealed Housemarque would be working on two PS4 exclusives.
Sony confirmed at Gamescom that the PS4 will launch November 15 in the US, and November 29 in Australia, New Zealand, and Europe.
http://www.computerandvideogames.com...playstation-4/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 10:19 Posted By: wraggster
Sony has outlined several new initiatives for its PlayStation Plus service, including extra cloud storage and new trial periods for PlayStation 4 owners.
PS Plus subscribers will receive 3 GB of cloud storage when using PS4, compared to the 2 GB offered on PS Vita and PS3.
Meanwhile, users can take advantage of a 14 day trial period for PS Plus, which will allow access to the Instant Game Collection, online play, and cloud storage. Additionally, those who subscribe to PS Plus for a year before September 20 will receive an additional 90 days access to their account.
The company also confirmed Super Stardust "spiritual successor" Resogun will be free to all PS Plus subscribers at launch, in addition to the previously confirmed Driveclub.
Sony confirmed at E3 2013 that PS Plus will be required in order to access online multiplayer. This is in contrast with the PS3, which offers free access to multiplayer.
A game business analyst has predicted that moving multiplayer behind a paywall will deliver profits of up to $1.2 billion per year for Sony.
A yearly subscription to PS Plus costs $69.95 in Australia, £39.99 in the UK, €49.99 in Europe and $49.95 in the US.
http://www.computerandvideogames.com...trial-for-ps4/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 10:21 Posted By: wraggster
The PS Vita will now retail for $269.95 in Australia for the 3G and Wi-Fi model, Sony Australia has confirmed.
The news follows the announcement of similar price cuts for Europe and North America at the Gamescom convention in Cologne.
The price cut is effective as of September 2, and will be complimented with a similar cut to the 12 GB PS3 model, which will now retail for $269.95.
Vita memory cards have been reduced also: a 4 GB card is $19.95, a 8 GB $26.95, 16 GB is $46.95, while 32 GB is $84.95.
Sony also announced today that both Borderlands 2 and Fez will release for PS Vita, though no specific dates were offered. Mojang also confirmed Minecraft will reach the portable device some time in 2014.
The cut follows admissions earlier this month by a Sony executive that the Vita has underperformed at retail.
Sony also confirmed at Gamescom that the PlayStation 4 will launch on November 29 in Australia and New Zealand.
http://www.computerandvideogames.com...-in-australia/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 10:23 Posted By: wraggster
Previously announced for PC, Mac and Linux, the Classic component of Football Manager 2014will be playable across home computers and Sony's handheld thanks to the title's cloud save features.
Football Manager Classic is a streamlined mode that was added to last year's FM 2013 on PC and Mac, Sports Interactive studio director Miles Jacobson explained in a post on the PlayStation Blog.
"It has all you'd expect from FM - our huge database of players researched by a team of over 1,500 scouts around the world, a 3D match engine showing the action, a full tactics module, realistic transfers, AI that makes both players and managers act as you'd expect them to in the real world, and dozens of playable leagues, with hundreds of manageable clubs from all over the world, but has been streamlined for a faster playing experience."
Football Manager Classic 2014 for Vita will be published by Sega and will be available as both a physical release and a digital download. Sports Interactive says more information, including a release date, is "coming soon".
http://www.computerandvideogames.com...oming-to-vita/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 10:24 Posted By: wraggster
"For the last year, Gearbox Software, 2K, and Sony have been inundated with emails, tweets, forum posts and more from passionate gamers across the world pleading for a PS Vita version of Borderlands 2," explained Gearbox Software's Adam Fletcher.
According to Fletcher, the PS Vita version of Borderlands 2 will be developed by Iron Galaxies, the studio which most recently released indie fighting game Divekick.
"You spoke, we listened, and with the wonderful collaboration between 2K, Sony and the team at Iron Galaxy Studios - makers of indie fighting game Divekick - we can finally make Borderlands 2 on PS Vita a reality!"
"The PS Vita gives Borderlands 2 fans the ability to play the game anywhere they want, complete with of all the unique benefits of the Vita, and will truly bring the four-player cooperative experience to the palms of your hands. A new era of portable shoot-and-loot awaits!"
"For those of you new to the critically acclaimed shooting-and-looting mayhem of Borderlands 2, which won more than 55 editorial awards in 2012, you'll be picking from four uniquely-skilled Vault Hunters - Axton the Commando, Maya the Siren, Salvador the Gunzerker and Zer0 the Assassin - and then gunzerking your way through the world of Pandora in an attempt to defeat the corrupt Hyperion Corporation, led by the notorious Handsome Jack."
Fez for PS Vita, meanwhile, is being developed by Barcelona-based Blit Software, which is also the studio behind the PS3 and PS Vita versions of Spelunky.
The platform holder also used the event to announce a Vita price cut. Starting tomorrow, Wednesday August 21, the portable will retail for €199 in Europe and $199 in North America. Sony also promised a "significant reduction" to the price of Vita memory cards.
http://www.computerandvideogames.com...oming-to-vita/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 10:28 Posted By: wraggster
Retro shooter Gravity Crash is being updated for release on Vita.Developer Just Add Water has "remixed and amped up" the PlayStation 3 version of Gravity Crash, which released four years ago, for Vita and renamed it Gravity Crash Ultra.The game uses the Vita's twin-stick controls, its OLED display with the full 960x544 native resolution, and, like the PS3 version, outputs at 60 frames per second. There are 42 levels, seven of which are new, and, exclusive to the Vita version, an expanded ship selection, which JAW said will give beginners a fighting chance.Also, expect tweaked weapons and a new version of the soundtrack from CoLDSTORAGE. It also features "considerably improved rendering and visual effects", JAW said."It's been interesting returning to this title, we've been able to make changes and improvements where appropriate," said Just Add Water boss Stewart Gilray."But most of all, it's been a blast bringing it to the Vita."There's cross-compatibility between the Vita and PS3 versions, so you can share user-generated levels across platforms. On Vita, you can use the touchscreen to create new levels.
http://www.eurogamer.net/articles/20...aystation-vita
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 10:29 Posted By: wraggster
FuturLab has announced a sequel to its brilliant shoot-'em-up Velocity. The new game's called Velocity 2X, and it's headed to PS Vita and PlayStation 4 next year.The first Velocity saw you zooming around fast-scrolling sci-fi mazes, teleporting past hurdles as you stuck it to the alien menace. The sequel offers more of the same but also allows you to get out of your ship at specific sections and dash about on foot.New lighting effects combine beautifully with the colour scheme.
This is a risky addition to such a gloriously compact game, but I suspect the team has pulled it off. I had a chance to play Velocity 2X last week, and while I'm not yet allowed to describe how the on-foot stuff plays out, I can say that it works beautifully. Trailer below! Oh, and Velocty 2X will be playable at the Eurogamer Expo. I might go to that.
http://www.eurogamer.net/articles/20...tting-a-sequel
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 12:53 Posted By: wraggster
Players that own Call of Duty: Ghosts on PS3 will be able to purchase the PS4 version for $10, €10 or £10 for a limited time, Activision announced today. This follows Sony's announcement last night that PS4 games will be offered at a "significantly discounted" price – also for a limited time – to those who already own the PS3 version. Sony didn't mention a specific price at the time, but the $10 point lines up with retailer next-gen upgrades.
Ghosts, Assassin's Creed 4: Black Flag, Watch Dogs and Battlefield 4 – and specifically the publishers Activision, Ubisoft, EA and Warner Bros. – will participate in the PS3-PS4 upgrade program.
Player stats from Ghosts will transfer from PS3 to PS4, Activision previously announced.
http://www.joystiq.com/2013/08/21/ca...-ps4-costs-10/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 12:54 Posted By: wraggster
Heads up, PS3 and Vita owners: Sony announced that the PlayStation Network will be undergoing maintenance this Thursday, August 22, closing off access to the PlayStation Store and other online features. The outage will begin at around 12:00 Noon PT (1:00PM MT / 2:00PM CT / 3:00PM ET) and will wrap up at approximately 6:30PM PT (7:30PM MT / 8:30PM CT / 9:30PM ET).
The PlayStation Store will roll out an update later tonight, giving players a couple of days to queue up their downloads for the debuting Divekick and this week's new batch of PlayStation Plus freebies. It may help to think of Thursday's outage as an opportunity to hone both your jumping and your kicking skills in Divekick's single-player mode.
http://www.joystiq.com/2013/08/20/ps...-for-thursday/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 12:59 Posted By: wraggster
In addition to knocking $50 off the price of a PS Vita in North America, Sony has also announced memory cards for the device are now cheaper. 4GB cards are now $15, 8GB cards are $20, 16GB cards are $40 and 32GB cards are $80. These updated prices should be reflected at all North American retailers starting today.
http://www.amazon.com/s/ref=nb_sb_ss...a+%2Caps%2C356
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 13:01 Posted By: wraggster
During Sony's Gamescom briefing, Andrew House announced that PS3 players who purchase select software will have the ability to upgrade to the PlayStation 4 version for a "significantly discounted price."
House confirmed a number of games will be available for the "limited time" offer, including Call of Duty: Ghosts, Assassin's Creed 4: Black Flag, Watch Dogsand Battlefield 4. Activision, Ubisoft, EA and Warner Bros. were noted as publishers partnering with Sony on the upgrade initiative. It's unclear if the program will be available worldwide.
Unlike similar retailer offers revealed for Xbox One software earlier this week, Sony's plan is to offer the discounted games through its own digital storefront.
PlayStation 4 launches in North America on November 15 and in Europe on November 29.
http://www.joystiq.com/2013/08/20/so...-on-select-ti/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 13:02 Posted By: wraggster
Tequila Works (Deadlight) is abandoning dreary silhouettes to venture out into a cel-shaded island in Rime for the PS4, Sony announced at their Gamescom press conference today.
VP of Sony Worldwide Studios Michael Denny explained that Rime is an open-world adventure focused on exploring the ruins of an ancient civilization. The trailer showed a figure exploring grassy hills amongst wildlife and clambering across portions of a broken bridge to scale a towering staircase.
http://www.joystiq.com/2013/08/20/te...slands-on-ps4/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 13:03 Posted By: wraggster
Wasteland Kings, the next game from Ridiculous Fishing developer Vlambeer, is coming to PS4 and Vita next year, Sony's Shahid Ahmad announced during the company's Gamescom press event today.
Wasteland Kings is an action roguelike that tells the sordid stories of mutants fighting to control the Wasteland throne, inspired by 60s to 80s sci-fi novels. Its characters gather radioactive waste to evolve (or devolve, depending on your perspective) and gain new abilities, and it allows players to explore unique approaches to numerous hostile situations. Vlambeer co-founder Rami Ismailtold Joystiq that Wasteland Kings combines aspects from all of its major games:Luftrausers, Super Crate Box and Ridiculous Fishing.
"Wasteland Kings feels like the way I think about Vlambeer," Ismail said. "A happy place where weird shit happens all the time."
Vlambeer will launch Wasteland Kings on Steam Early Access after Gamescom, complete with a livestream of the game's development.
http://www.joystiq.com/2013/08/20/wa...-ps4-and-vita/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2013, 23:58 Posted By: wraggster
After a series of turnarounds and with FIFA and Call Of Duty in its corner, following Microsoft was a more difficult task for Sony at Gamescom than at E3. All PlayStation had to do was turn up and collect the spoils back in June, but here, with significantly revised competition and the temperature rising ever higher as we lead into launch, it felt like Sony needed to remind us exactly why it has gathered so much goodwill with its new console.It succeeded, with what seemed like an unending list of new indie games, some promising new partnerships, a neat demo of Vita’s Remote Play capabilities, price cuts for Vita and PS3, and a PS4 release date. It even found time for a dig at Microsoft’s string of reversals and compromises. By the conclusion of Sony’s comprehensive press showcase, the crowd almost seemed weary from the need to applaud each and every new announcement.It began slowly. New Killzone Shadow Fall footage was, well, shooty, and the video that led into the news of Gran Turismo 6’s release date (December 6 globally) was soundtracked by the very worst heavy metal dirge imaginable.News of free to play PS3 title LittleBigPlanet Hub livened up the proceedings, and Sony’s GTA V / PS3 bundle – guaranteed to be a strong seller – followed. Then it was onto Sony’s Vita rescue plan: a price cut to €199 / $199 plus new versions Football Manager and Borderlands 2 will help, as will Media Molecule’s Tearaway, which got an extended, appreciative round of applause.The meat of this conference, however, was a love letter to indie developers. Ovosonico’s Murasaki Baby set the tone here – where Xbox One has big-name, guns-and-football blockbusters, PS4 had a ludicrous number of smaller, much more interesting games. Big Fest followed, a free to play game which allows players to build a fantasy music festival featuring real-world unsigned bands.
http://www.edge-online.com/news/sony...h-playstation/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 22nd, 2013, 00:02 Posted By: wraggster
Following the success of last year's XCom: Enemy Unknown, 2K Games will release a fresh batch of strategic action later this year.
The newly-announced XCom: Enemy Within is an expanded version of the hit 2012 title that adds new content and scenarios. It is being developed by Firaxis Games.
The title will arrive on Xbox 360, PS3, PC and Mac on November 15th. PC owners will be able to buy the new Enemy Within content as a traditional expansion pack. Meanwhile console owners can pick up a standalone SKU entitled XCom: Enemy Within – Commander Edition.
Expansion content includes new soldier abilities, weapons and equipment and different enemies to take on. It also introduces the Meld resource, which lets players unlock research and upgrades.
There will also be an expanded selection of multiplayer and tactical challenge maps.
The Commander Edition on consoles will also feature the Elite Soldier Pack and Slingshot Content Pack that were made available as DLC for Enemy Unknown.
http://www.mcvuk.com/news/read/xcom-...vember/0120425
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 22nd, 2013, 00:08 Posted By: wraggster
Sony is claiming a record number of pre-orders for the upcoming PS4.
Videogamer reports that SCE UK boss Fergal Gara says that pre-orders for the machine “are tracking way over and above and beyond the pre-order number at launch day of the PS2 and PS3”.
Specific numbers weren’t issued, but Gara did confirm that the total currently stands at over 1m units.
"We're not disclosing the exact number [of PS4 units] that we'll have on day one," Gara stated. "Clearly we're working hard to satisfy a lot of countries. We mentioned 32 countries last night.
"The one comment I'll make about the pre-order number is first of all, it's greater than a million, and secondly, the UK represents a very healthy slug of that. We're undeniably seeing a sea change.
"I'm very, very pleased with it, so we will be looking at sell outs in areas. We're doing everything we can to secure every last unit ... so we an do out very best to meet the demand as it stands for day one and clearly chasing there after.
"It's a little bit of a problem, but it's good problem to have."
PS4 launches in the UK on November 29th.
http://www.mcvuk.com/news/read/ps4-p...change/0120418
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 22nd, 2013, 00:45 Posted By: wraggster
[Kevin] just finished a project for someone who lives in his apartment complex. This resident loves the game Pop ‘n Music – a Guitar Hero sort of game for the original Playstation and PS2 that uses nine colored buttons instead of five buttons along a fingerboard. His original idea was to wire up a few arcade buttons to a Playstation controller but this plan fell through, forcing [Kevin] to figure out the PSX bus all by his lonesome.
The initial code began with simply bit-banging the PSX controller interface with an AVR. This had a few problems, namely speed, forcing [Kevin] to move onto assembly programming to squeeze every last bit of performance out of a microcontroller.
The assembly route failed as well, dropping some transactions Looking at the problem again, [Kevin] realized the PSX controller bus looked a little like an SPI bus. There were a few changes required – reversing the order of the bits, and using the MISO line to drive a transistor – but this method worked almost perfectly on the first try.
Now, [Kevin]‘s building mate has a custom Playstation controller for his favorite game. Of course all the code is up on github for all your PSX controller emulation needs, but be sure to check out from someone who desperately needs a piano.
http://hackaday.com/2013/08/21/an-ar...l-playstation/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 22nd, 2013, 00:59 Posted By: wraggster
Handheld maker pushing system as an attractive alternative to iOS and Android development
Sony
With its growing catalog of indie games, PS4 compatibility, and just-announced price cut, Sony is trying to breathe new life into the PS Vita. Part of that effort also includes convincing creators to work on the platform, something Sony reps and Vita developers discussed recently with Polygon.
In the piece, Sony Computer Entertainment Europe senior business development manager Shahid Ahmad pushed the Vita as an alternative to the mobile and tablet markets, suggesting that the handheld's user base is more engaged and willing to spend money on games than their counterparts on other platforms.
"More developers make more money on average on Vita than they do on mobile," Ahmad said. "When people buy a Vita, they want to purchase games. I tell developers, if you're trying to build a business, then building your game and bringing it to Vita is a great investment. If you want to play the lottery, then putting a game on iOS is more like that. You're scratching that and hoping you get discovered, hoping that a lot of people talk about you. Whereas Vita, every week when there's content coming out, people buzz about it and it spreads like wildfire, because everyone's firing that console up every day to look at the content and talk about it."
The sentiment was supported by Ripstone co-founder Phil Gaskell, who has released a number of multi-platform titles that showed favorable results on Vita.
"Our Pure Chess title has sold more units on PS Vita than on PS3," Gaskell said. "Our line drawing game Men's Room Mayhem sold more units on PS Vita in its first month than on iOS and Android combined. It seems like a perfectly good platform to us, and we're continuing to support it in the future."
Sony is also expecting the Vita's PS4 features to spark interest in the system. Sony Computer Entertainment America VP of publisher and developer relations Adam Boyes stressed the importance of Remote Play, which will let players play some PS4 games using the Vita.
"We've said internally that it's going to be the greatest peripheral ever made for a console," Boyes said. "I can't wait to have my PS4 in my living room and being able to play Watch Dogs in my bedroom while my PS4 is downstairs. That's going to generate more interest in the platform in general."
http://www.gamesindustry.biz/article...devs-says-sony
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 22nd, 2013, 01:08 Posted By: wraggster
Consoles don't ever really come back from the dead, they just usually become niche. But the PlayStation Vita, Sony's redheaded portable stepchild, is currently having its Lazarus moment more than a year after release; a solid second chance at relevance. It's a resurrection owed entirely to the indie community, a fact Sony's more than happy to acknowledge -- just look at the company's recent marketing and Gamescom presserfor proof. But before we talk Vita 2.0 and the promising future ahead, let's rewind a bit to examine the missteps that almost pushed Sony's powerhouse portable off a cliff.
http://www.engadget.com/2013/08/21/s...-sony-ps-vita/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 22nd, 2013, 01:36 Posted By: wraggster
Helldivers, the next title from Magicka developer Arrowhead Game Studios, has added the PlayStation 3 and PlayStation Vita to its landing schedule. The top-down shooter was first shown on the PlayStation 4 during Sony's Gamescom press conference,
"As part of the elite unit called the Helldivers, you choose your deployment zone and dive into battle on procedurally-generated battlefields," Arrowhead boss Johan Pilestedt said in a new PlayStation Blog post.
Helldivers features "Cross-Play and Cross-Save" between the PS4, PS3, and PS Vita versions, allowing a mixture of up-to four players across all platforms either locally or online. Whether the game is Cross-Buy as well, however, is unclear.
Arrowhead Game Studios says it is partnering with Sony Computer Entertainment and Foster City Studios - a development squad responsible for overseeing first-party development at Sony - to bring Helldivers to PlayStation.
http://www.joystiq.com/2013/08/21/he...th-cross-play/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 22nd, 2013, 14:23 Posted By: wraggster
Releasing games on iOS is like playing the lottery, says Shahid Ahmad
More developers make more money on average on Vita than they do on mobile, Sony claims.
SCEE senior business development manager Shahid Ahmad made the bold claim to Polygon, and stated releasing on the portable console was a great investment for developers looking to build a business.
He also likened putting a game on the iOS App Store to playing the lottery, given the problems with discoverability in the face of so many competing titles.
"More developers make more money on average on Vita than they do on mobile," said Ahmad.
"When people buy a Vita, they want to purchase games. I tell developers, if you're trying to build a business, then building your game and bringing it to Vita is a great investment.
http://www.develop-online.net/news/4...ta-than-mobile
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 22nd, 2013, 23:33 Posted By: wraggster
Digital curiosity Rain has been dated for PS3.
Sony says the game will arrive on PSN on October 2nd with a European price of €12.99. The game’s up for pre-order right now.
Those who do drop money on it early will get a few bonuses – a dynamic theme, a static theme, five hard-drawn avatars and a delightfully named “Musical Montage”.
http://www.mcvuk.com/news/read/sony-...e-date/0120450
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 22nd, 2013, 23:50 Posted By: wraggster
The president of SCE Worldwide Studios has perhaps for the first time admitted that question marks hang over the long-term future of PlayStation Vita.
The console has failed the replicate the (criminally under-reported) success of its predecessor and continues to sell in low numbers across most key territories.
However, speaking to CVG Shuhei Yoshida has admitted the he “thinks” the machine still has a future in the handheld market.
"Yeah I think we can still pursue it, and I don't think we have to make that decision now,” he stated.
"Also, the distinction between the portables and mobile is [blurring], because there are all kinds of hybrids, different form factors and operating systems can still be conceived, in terms of how we characterise portable and mobile. We still like PS Vita and we know people who buy it really like it."
That doesn’t sound like rock-solid backing, does it? Although it should be noted that Yoshida is that rare breed of exec who often chooses to actually answer the questions put to him rather than avoid issues with marketing sound-bites.
As CVG points out, Sony only expects combined PSP and Vita sales of 5m units in the current financial year. That’s down from the 7m sales it achieved in the previous fiscal term, and that itself was significantly short of the 16m sales it had previously predicted.
The machines managed only 600k sales in Sony’s most recent quarter.
http://www.mcvuk.com/news/read/yoshi...h-vita/0120447
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 22nd, 2013, 23:57 Posted By: wraggster
FIFA 14 on Vita will not feature any of the gameplay improvements found in many of the game’s other versions.
"There will be a Vita version, and it'll be the same great gameplay," EA Sports' David Rutter told Eurogamer. "It's the same great gameplay and new kits."
Although it has not been confirmed, the same can also be presumed of both the PS2 and Wii releases, the latter of which has been criticised before for failing to implement new modes.
EA presumably adopts the development policy because the comparatively lower sales of the game on Vita and Wii do not warrant the game’s redevelopment on those platforms.
It’s a different story on consoles and PC, of course.
The PS3, Xbox 360 and PC versions of the games will feature a host of new features but will be based on the existing game engine. The PS4 and Xbox One releases, meanwhile, are built from the ground-up using EA’s new Ignite game engine.
http://www.mcvuk.com/news/read/vita-...elease/0120445
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 23rd, 2013, 00:00 Posted By: wraggster
Patience, Team Ico fans – Sony hasn’t yet abandoned plans to release much-delayed PS3 title The Last Guardian.
In fact, SCE Worldwide Studios president Shuhei Yoshida has told CVG that the platform holder is waiting for the right time to “re-announce” the game, presumably as a PS4 title.
"Yeah we are still making it,” he insisted. “So we are still waiting for the right time to announce it. To re-announce it. So, we have decided not to discuss this yet."
The last communication about the game, which was first announced in 2009, was a pair of mixed messages in June.
SCEA boss Jack Tretton said that “The Last Guardian is certainly not going away but it is on hiatus right now" only for Yoshida to correct him, stating that "The game is in active development – nothing has changed”.
http://www.mcvuk.com/news/read/sony-...ardian/0120444
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 23rd, 2013, 01:10 Posted By: wraggster
Just in case you missed it during Sony's Gamescom 2013 presentation (and our live coverage), the company kicked things off in a fresh way, letting the PlayStation 4 experience do all of the talking. No words were necessary as Mr. @yosp himself, SCE prez Shuhei Yoshida, casually sat in a chair flipping through the new UI and loading up a quick game of Killzone Shadow Fall. Whether you have loved or loved to hate the PS3's XMB, this nearly three minute-long demo should fill in many blanks about what life will be like if you pick up one of Sony's $399 boxes on or about November 15th. Check out the video embedded after the break plus a list of launch window games while you weigh the pros and cons of pre-ordering.
http://www.engadget.com/2013/08/22/s...s4-demo-video/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 23rd, 2013, 01:33 Posted By: wraggster
Sony Is anticipating a PS4 sell-out at launch, with PlayStation UK boss Fergal Gara claiming the company's struggling to satisfy pre-orders.
On Tuesday, when Sony announced a PS4 release date of November 15 in the US and November 29 in Europe, the company said more than one million PS4 pre-orders had been placed worldwide.
And Gara told OPM the figure is "higher than we've ever seen in 20 years".
"The problem with pre-orders, which is a good problem to have, is that they're very, very high," he said.
"As an ex retailer myself I understand this at least as well as anyone else: we need to help retailers manage the expectations of their customers and not let them down. And that is why we advise them that, from August the 5th, they should not guarantee anyone they will get their unit on day one".
"We are going to be looking at a sell-out situation and chasing demand, it's a problem, it's kind of a good problem to have, but it is a problem and we're trying to manage that as responsibly as we possibly can."
PS4 will be available in 32 countries this holiday, Sony Computer Entertainment CEO Andrew House said on Tuesday.
http://www.computerandvideogames.com...out-situation/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 23rd, 2013, 01:50 Posted By: wraggster
During Sony's Gamescom press keynote, president Andrew House revealed a program that would allow consumers to upgrade from select PS3 titles to their PS4 counterparts for a "significantly discounted price." UK managing director Fergal Gara told Digital Spy that the pricing will be dictated by publishers.
"What will happen is, the PS4 digital file will be made available on the PlayStation Store - as it would be anyway - at launch, and the PS3 discs will be sold through retail. What the consumer can then do, for a premium to be defined by the publisher, is access the PS4 digital game and then provided they still have the PS3 disc, they will be able to play the PS4 version when they decide to buy the next gen."
Call of Duty: Ghosts, Assassin's Creed 4: Black Flag, Watch Dogs and Battlefield 4 are the first games eligible for this promotion. GameStop and Amazon both announced they will offer similar upgrade options for Xbox 360 to Xbox One games, though nothing has been announced from either retailer regarding PS3 to PS4 upgrades.
http://www.joystiq.com/2013/08/22/so...by-publishers/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 23rd, 2013, 23:27 Posted By: wraggster
Sony's decision to release GT6 on PS3 rather than the shiny next-generation PS4 caused some confusion, but the racing simulator could find its way onto the new console.
Kazunori Yamauchi, CEO of Gran Turismo developer Polyphony Digital revealed during a Gamescom panel session that the studio is considering bringing the PS3 title to PS4 – but it might evolve into a sequel.
According to Joystiq, Yamauchi believes a PS4 port for GT6 would more than likely be released as Gran Turismo 7. He also said he wasn't sure if the "vision" of GT6 would carry over to its hypothetical (but no doubt inevitable) follow-up.
Gran Turismo 6 was announced for PS3 earlier this year. At Sony's Gamescom press conference on Tuesday, it was given a release date of December 6th.
It has previously been hinted that the racing game could be developed for PlayStation 4 as well.
http://www.mcvuk.com/news/read/yamau...ismo-7/0120469
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 23rd, 2013, 23:40 Posted By: wraggster
SCEA boss plays down the importance of PlayStation 4's price advantage
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
playstation.com
Sony's Jack Tretton doesn't believe that the PlayStation 4's price will be decisive in the outcome of the next generation, arguing that there are more important factors at play in winning over the consumer.
Speaking to Bloomberg, the SCEA president claimed that the PS4's one million global pre-orders represent "just a fraction" of the actual demand for the console. However, while Tretton believes that its release in November this year will be the biggest launch in Sony Computer Entertainment's history, the $399/€399/£349 will not be the deciding factor in who emerges as the victor.
"Obviously you'd like your competitor at a higher price than a lower price, and I've lived on both sides of that spectrum," he said. "I think, ultimately, the gamer looks at 10-year product life-cycles, they look at the software offerings, they look at the value proposition. The lowest priced system isn't always successful."
The Xbox One will retail for $499/€499/£429, and the gulf between its prices and those of its rival is widely seen as the most significant competitive difference that remains following Microsoft's various policy amendments. Public perception of Xbox One has improved dramatically in recent weeks, and Gamescom has been largely positive for Microsoft: it detailed its policies around indie self-publishing, announced a deal that will see FIFA 14 bundled for free with Xbox One pre-orders, and the exclusive Titanfall looks likely to be the most admired game at the show - just as it was at E3.
Certainly, Sony is clear about where the battle-lines have been drawn, shifting its focus away from its home territory - where PlayStation platforms have traditionally launched first - and towards Xbox strongholds in North America and Europe.
"[PlayStation 4's launch in] Japan is to be determined," Tretton said. "It's obviously a really important market for us - it's the home market - but the battle for next generation hearts and minds is being waged in the west right now.
"Historically, we've launched in japan first, so this is a pretty big change for us, but it's indicative of where gaming has the most heat right now."
http://www.gamesindustry.biz/article...ays-successful
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 24th, 2013, 23:48 Posted By: wraggster
Sony Computer Entertainment Worldwide Studios head Shuhei Yoshida is a passionate man. He cares about games, he plays games, and it shows. When we ran into him atSony's Gamescom 2013 press briefing, he was sitting next to and casually chatting with indie game dev Rami Ismail -- one of the dozens of indie devs bringing a game to thePlayStation 4. He kicked off PlayStation's Gamescom show with a confident and persuasive argument for his employer's new console: a casual walkthrough of the dashboard, followed up by a demonstration of watching a friend's livestreaming game which he seamlessly jumped into.
He then grabbed a screenshot of the game in-action and posted it to Twitter directly from the console he was using on-stage. It was muted and powerful in terms of delivery; in so many words, Yoshida and Sony "showed," while Microsoft merely "told" (Redmond's equivalent demonstration was shown to press but not allowed to be filmed). We sat down for a lengthy interview with Yoshida -- commonly known as "Shu" in the game world -- to talk about not just his presentation at Gamescom, but also his affinity for the world of indies and gaming in general. "It's personal to me and many of us working at PlayStation," he said of his work with indies. "For many years, we've been big fans of working with small teams. They take chances. They come up with something unique, and sometimes it's very personal."
Given our love for Oculus Rift's virtual reality tech, we couldn't help but ask Shu once more how he felt about the system and what his love for it might mean for the PlayStation 4. Head below for the full interview, full of wide smiles and thoughtful commentary from one of gaming's most passionate individuals.
http://www.engadget.com/2013/08/23/p...013-interview/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 25th, 2013, 00:06 Posted By: wraggster
Revolution Software is developing a Vita version of its new Kickstarter funded adventure, Broken Sword: The Serpent's Curse.
"The PS Vita is an ideal device for an adventure game - the combination of the front and rear touch screen, as well as the analog stick and shoulder buttons, gives us so much scope to create a really great user interface," said Revolution co-founder Charles Cecil.
ZoomThe Serpent's Curse was already confirmed for development on PC, Mac, Linux, iOS and Android.
The game hit Kickstarter in August 2012 when Revolution Software said that "the traditional publishing model" had prevented it from pursuing development. The fund was a success, ending at $771,560 - almost double the $400k target.
Here's the an official plot synopsis:
Broken Sword: The Serpent's Curse starts with intrepid lawyer, George Stobbart, and sassy journalist, Nico Collard, caught in the deadly robbery of a seemingly worthless painting. But we, the audience, also see a scene from the Second World War in which Spanish fascists storm a Catalan villa, killing the family, and seizing that same painting. As George and Nico are drawn into the murderous conspiracy, those around them claim that the painting is cursed by the Devil himself. George and Nico soon come to believe that they may just be right.
http://www.computerandvideogames.com...rmed-for-vita/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 25th, 2013, 00:12 Posted By: wraggster
Joe Danger and Joe Danger 2 are in development for Vita.
The stunt racers are due to hit Sony's handheld next year, Hello Games managing director Sean Murray revealed in a post on the PS Blog.
Murray said: "One of the reasons we've fallen in love with PS Vita is its power. It's super, super important to us that our games run really smoothly. Like, 60 FPS smoothly. There's nothing like the super-slick movement and sense of responsiveness of a really well-made game. That screen just looks so lovely showing colourful, vibrant games too.
"Another big reason why Vita's perfect for Joe Danger is in its controls. On PS3, Joe Danger uses pretty much every button, stick and trigger for something, so all Vita's inputs, from its touchscreen and rear Touch Pad to its dual analogue sticks, are essential. We aiming for Joe on Vita to play at least as well as it does on PS3. We've got some surprises in store for our level editor too."
Joe Danger released on PS3 in 2010, Xbox 360 the following year, and on iOS devices in early 2013. It was followed by Joe Danger 2 for Xbox 360 and PS3 last year. Both games were made available on Steam in June.
In our Joe Danger Special Edition review, we said: "Dangerously addictive: a superb, polished, enjoyable stunt racer which is as deep as it is enjoyable."
http://www.computerandvideogames.com...oming-to-vita/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 25th, 2013, 00:23 Posted By: wraggster
Reflex-based time trial and high score hybrid Switch Galaxy Ultra is signaling to merge into the PS4 and Vita lanes, an announcement following Sony's GDC presentation revealed. The announcement states that Switch Galaxy Ultra is a revamp of PlayStation Mobile's Switch Galaxy that will improve visuals and add a "host of new levels, lots more player ships to acquire and upgrade" and "more power-ups."
Unlike its visually-comparable, fallen racing counterpart, Wipeout,Switch Galaxy Ultra will task players with gathering as many points in as few seconds as possible by switching between fixed lanes. Gates, other drivers and occasional lasers of death fired from overhead aircrafts will stand between players and indisputable glory atop the leaderboards.
Switch Galaxy Ultra will have pre-defined tracks in a story mode, but players can also try to persevere on the Survival Mode's infinite track and shove their success in their friends' faces.
http://www.joystiq.com/2013/08/24/sw...-ps4-and-vita/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 25th, 2013, 00:23 Posted By: wraggster
In addition to the new characters, stages, and modes, Tecmo has announced that Dead or Alive 5 Ultimate will update its Grade Point system, add a new Character Points system, an online two vs. two tag mode, and have 231 costumes to choose from when the game launches on September 3 for Xbox 360 and PS3.
Character Points will let you know how good an opponent is with the fighter they've selected, as well as their world ranking. Meanwhile, the four-player online tag mode will pit two teams of two players each against each other. Both winning players in an online tag match earn Grade Points, which count towards unlocking new costumes.
Sadly, we're relatively certain none of the costumes will be a thong bikini for the sexiest of DOA's fighters, Bass.
http://www.joystiq.com/2013/08/24/de...ranking-syste/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 25th, 2013, 00:25 Posted By: wraggster
Fans have wanted a follow-up to Mirror's Edge since the original gamehit shelves in 2008. Why then has it taken more than four years for that follow-up, which was constantly teased and hinted at, to be officially announced? According to Patrick Bach, executive producer at developer DICE, it's because the studio didn't have a strong enough pitch to sell to parent company and publisher EA.
In an interview with VideoGamer.com, Bach said that DICE didn't pitch theMirror's Edge reboot - often referred to as Mirror's Edge 2 despite not being a sequel - until they were happy with it. "... I think we are the bad cop in most cases when it comes to scrutinizing ideas and IPs and features, or whatever it might be," Bach said. "We would not try to pitch something that we didn't believe in, and that takes time."
Bach also spoke well of EA and its treatment of IPs like Mirror's Edge. "... in general, EA is very positive about us, like [asking us], 'What do you want?', instead of someone telling you, 'Build this, do that'."
The Mirror's Edge reboot is slated for both next-gen consoles, as well as PC, and will release "when it's ready."
http://www.joystiq.com/2013/08/24/mi...y-dice-not-ea/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 25th, 2013, 00:29 Posted By: wraggster
Thedevelopers at Digital Dreams don't hold degrees in mathematics or business, nor are they big statistics nerds, but their first Vita game, Metrico, takes place entirely on a landscape of bar graphs, pie charts, percentages and angles. If anything, CEO Thijmen Bink and Lead Designer Gene Nellen resemble the character jumping around the numerical landscape – a man in a hoodie.
Well, it's the silhouette of a man in a hoodie: Metrico is a clean, crisp platformer in a minimalistic art style, with 3D objects shaded in flat, friendly blues, pinks and grays. It's intended to draw focus on the character's movements and how his actions impact the environment. Jump and the platform in front of him may rise with each leap. Walk back and forth and another platform might shrink, making it possible to jump on top and continue.
Bink and Nellen want players to notice how often they perform certain actions, such as walking to the left or hopping up and down, and the shifting graphs visualize these motions in ways that can't be ignored, since at times an errant leap can make a section impossible to complete.
http://www.joystiq.com/2013/08/23/me...-and-platform/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 25th, 2013, 00:34 Posted By: wraggster
Japanese indie fighter Yatagarasu was originally meant to find its way onto the 3DS, but will instead be released on the PlayStation Vita as Legend of Raven, publisher Nicalis has announced. Originally released on PC in 2011, a westernized 3DS port of Yatagarasu was announced just before last year's PAX Prime, though Nicalis has remained radio silent since. No release date has been given for the Vita version, which will be available through PSN.
The platform jump was made due to "incredibly overwhelming response from the fighting gaming community," Nicalis CEO/Executive Producer Victor Rodriguez said in the announcement. The Vita version of the game will feature parallaxing backgrounds and a new soundtrack, in addition to "lagless" ad-hoc local multiplayer.
Legend of Raven should not be confused with Yatagarasu Attack on Cataclysm, the PC-only, enhanced version of Yatagarasu that was just successfully fundedthrough Indiegogo.
http://www.joystiq.com/2013/08/23/ya...gend-of-raven/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 25th, 2013, 20:25 Posted By: wraggster
Sony has apologised to Grand Theft Auto 5 developer Rockstar and GTA fans worldwide after copies of the game downloaded from the EU PlayStation Store were cracked open by hackers.Story spoilers originating from the game's audio files are now available to view online, along with a near-complete track listing of all the game's music.Hackers legally obtained digital copies of the game from Sony Europe's servers - the company had been advertising the ability to preload the title ahead of its launch next month. The ability to do so has now suspended.Grand Theft Auto 5's encryption was then at least partially cracked. The full game is not playable, but spoiler-filled story information has been extracted from cut-scene audio files.Videos of the hacked assets are now being pulled from YouTube, and Rockstar has asked community site GTAForums.com to remove all details of the leaks.It's unclear what other data remains that is extractable, or whether hackers will be able to get the full game working in the coming days."Regrettably, some people who downloaded the digital pre-order of Grand Theft Auto 5 through the PlayStation Store in Europe were able to access certain GTA5 assets," Sony Europe exec Nick Caplin said in a statement on the EU PlayStation blog last night. "These assets were posted online.""We have since removed the digital pre-order file from the PlayStation Store in Europe. We sincerely apologise to Rockstar and GTA fans across the world who were exposed to the spoiler content. GTA5 is one of the most highly anticipated games of the year with a very passionate following, and we're looking forward to a historic launch on September 17."
http://www.eurogamer.net/articles/20...t-auto-5-leaks
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 25th, 2013, 20:27 Posted By: wraggster
With the Diablo 3 expansion, Reaper of Souls,announced at Gamescom earlier this week, and the console version of Diablo 3 to release on September 3, many have wondered: will console players get to experience the new content - not least of which is an awesome cinematic showing off Malthael, the angel of death - present in Reaper of Souls? In an interview with Polygon, game director Josh Mosqueira hinted that it could be so.
"We've got Diablo 3 on PC, we released it and then a small team splintered off to work on Diablo for the current consoles. Now the team's really focused onReaper of Souls for PC," Mosqueira said. "So if you look at the past, you can probably infer what the future might bring."
Unfortunately, that tease is all we're going to get, as Mosqueira also clarified that the teams don't have anything official to announce "at this point."
http://www.joystiq.com/2013/08/25/di...-coming-to-co/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 25th, 2013, 20:27 Posted By: wraggster
Capcom currently has no plans to release Monster Hunter 4 on the Vita, according to Siliconera's translation of Mainichi Shinbun Digital's interviewwith Capcom COO Haruhiro Tsujimoto last week.
Tsujimoto explained that Capcom wants "to have as many people as possible play it on the 3DS, and we are only thinking about making it succeed." Tsujimoto cited a "limit to how long something can be continuously developed on the same hardware" as a reason for the switch up between Sony and Nintendo's platforms.
When he was questioned about developing for the PS4 and next-generation consoles, Tsujimoto's thoughts seemed to clash with their strategy for Monster Hunter 4: "While planning out game content, we will develop and judge which hardware is the most suitable. However, for the sake of the players, having it be a multi-development is the most ideal."
During the same interview, Tsujimoto stated that Capcom hopes to sell 2.8 million units of Monster Hunter 4 in seven months. Considering they managed to move 1.6 million copies of the Japan-exclusive Monster Hunter Tri-G for the 3DS, finding 2.8 million players to slay a fresh pack of monsters with enormous weapons might be a cakewalk.
http://www.joystiq.com/2013/08/25/ca...plans-for-now/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 25th, 2013, 20:28 Posted By: wraggster
Japanese 2D anime fighter AquaPazza: Aquaplus Dream Match is being localized for a North American release, publisher Atlus has announced. Titled simply AquaPazza for its western release, the game will launch on the PlayStation 3 in both physical and digital flavors sometime this holiday season for $29.99. The localized version will be based on AquaPazza's most recent Japanese arcade build (version 2.01), and will maintain all of the original Japanese voice dialogue.
AquaPazza is a crossover fighter featuring characters from different eroge (read: erotic) visual novels/romance simulators developed by Leaf, a subsidiary of Japanese publisher Aquaplus. Despite this, AquaPazza is a normal, non-adult anime fighter with relatively tame visuals, especially when compared to something like Dead or Alive 5. While the game has no ESRB rating as of yet, last year's Japanese PS3 release was approved for ages 12 and up by Japan'sComputer Entertainment Ratings Organization.
http://www.joystiq.com/2013/08/24/at...uapazza-to-us/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 25th, 2013, 20:29 Posted By: wraggster
Square Enix will keep Drakengard 3's dragons grounded until December 19, according to Polygon's translation of a Square Enix announcement.
Drakengard 3 is being developed by Access Games, a studio partially comprised of several core developers of the original Drakengard and Nier. The staff's Drakengard experience stems from Series Producer Takamasa Shiba and Character Designer Kimihiko Fujisaka. Nier Director and Writer Taro Yokoo and Composer Keiichi Okabe have also joined Access Games.
There are currently no announced plans to launch Drakengard 3 outside of Japan.
http://www.joystiq.com/2013/08/24/dr...r-19-in-japan/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 26th, 2013, 21:56 Posted By: wraggster
Monster Hunter 4 will not see a release on the PS Vitaanytime soon, says Capcom.
During a recent interview with Mainichi Shinbun Digital, as translated bySiliconera, Capcom's chief operating officer Haruhiro Tsujimoto confirmed that there are no plans to release Monster Hunter 4 on the PS Vita.
Tsujoimoto says there is a limit to how long games can be continuously developed on the same hardware. Monster Hunter was first released on the PS2 and then the PSP, and according to Tsujoimoto Monster Hunter Portable 3rd was the end of the line for the series on Sony's hardware.
"Games have ideal release periods, which also determine when their development begins. This resulted in our judgment of seeing the 3DS as the most desirable [platform for Monster Hunter 4]," says Tsujoimoto.
When asked about the PS4 and next-gen hardware, Tsujoimoto said that "while planning out game content, we will develop and judge which hardware is the most suitable. However, for the sake of the players, having it be a multi-development is the most ideal."
To the disappointment of Sony fans, Tsujoimoto clarified that despite speaking of "mutli-development", Capcom has no plans "for now" to release Monster Hunter 4 on the PS Vita. Tsujoimoto wants "as many people as possible to play it on the 3DS, and we are only thinking about making it succeed."
He goes on to reveal Capcom's goal of selling 2.8 million units seven months after Monster Hunter 4's release, which shouldn't be a problem according to Tsujoimoto as Monster Hunter 3 Ultimate on the 3DS sold 2 million copies.
Monster Hunter 4 will release September 14 in Japan, a Western release is yet to be confirmed.
http://www.computerandvideogames.com...nce-explained/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 26th, 2013, 22:00 Posted By: wraggster
The game formerly known as Yatagarasu will now be titled Legend of Raven, and is in development for Sony's handheld instead of theNintendo 3DS, for which the game was originally planned.
Development moved from the 3DS to the PS Vita "due to the incredibly overwhelming response from the fighting gaming community," Nicalis CEO Victor Rodriguez said.
Heeding the requests from fans, the game will now be known as Legend of Raven and will see its release on the PS Vita. A PC version will also be available.
As the transition is made from 3DS to PS Vita, enhancements will include a new soundtrack, parallaxing backgrounds, and ad-hoc versus play. It will also feature eight hand animated characters from the King of Fighters artist, Kotani Tomoyuki.
According to the game's official site Legend of Raven will be released Q4 2013.
In other PS Vita news, Sony's handheld recently received a price cut and will now retail for €199 in Europe and $199 in North America, and$269.95 for the WiFi and 3G model in Australia.
http://www.computerandvideogames.com...pment-for-3ds/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 26th, 2013, 22:01 Posted By: wraggster
Sony has "no clear plans" for bringing the upcoming Gran Tursimo 6 to Vita.
So said Sony's president of Worldwide Studios, Shuhei Yoshida, to IGNwhen quizzed on the possibility of a handheld port.
"The PS Vita is a very powerful portable system, but not quite as powerful as PS3," said Yoshida.
"As you can tell looking at GT6, it really is using PS3 to a very high level. So it's going to be really hard to move GT6 onto PS Vita," he added.
"I don't expect the whole game to be able to run on PS Vita. So there's no clear plans right now that we can talk about," concluded Yoshida, clearly reluctant to reveal other considerations the firm will likely have for bringing its flagship racing sim to its high-end handheld console.
Gran Turismo had a rough ride on PSP, having been announced in 2004 and experiencing years of delays until it finally arrived in 2009, receiving disappointing reviews for its lack of a fully-fledged career mode.
The firm has been more upfront about its plans for a PS4 version. Speaking in May at the Gran Turismo 6 reveal event, series creator Kazunori Yamauchi said, "We actually do have a PS4 version in mind, but for this holiday season, we thought it would be best for users to release on PS3 for now."
But while Polyphony Digital has spoken openly about a potential PS4 version of Gran Turismo 6, it told Gamescom attendees that the studio's vision for the project could eventually evolve into Gran Turismo 7.
http://www.computerandvideogames.com...ays-sony-boss/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 26th, 2013, 22:02 Posted By: wraggster
GameStop managers will receive PlayStation 4 units and seven games at launch, GameStop has confirmed to Joystiq. The announcement was made at the company's GameStop EXPO, currently taking place in Las Vegas.
A tipster informs us the games to be given with the console include: Killzone: Shadowfall, NBA 2K14, Madden, FIFA 14, Need for Speed: Rivals, Battlefield 4and Beyond: Two Souls. That final one being a curiosity if we're to assume managers will receive PS4 versions of the listed games, since to the best of our knowledge, and reiterated by Sony in follow-up, Beyond is only for PS3.
http://www.joystiq.com/2013/08/26/ga...4-seven-games/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 26th, 2013, 22:03 Posted By: wraggster
Eiconic Games, the UK developer behind Total Recoil, recently announced its new project, Final Horizon. Described as an "extraterrestrial RTS," the game will come to PS4 and Vita at an as-yet-unannounced date.
Final Horizon Creative Director Simon Credland wrote in a recent PlayStation Blog update that the game is "the evolution of tower defense," in that enemies won't crawl "slowly in single file from left to right" like other games in the genre. The game's insect-like robots will "move in an alien way" and will challenge players with missiles, pulse beams and other weapons.
http://www.joystiq.com/2013/08/26/ex...-ps4-and-vita/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 26th, 2013, 22:18 Posted By: wraggster
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 26th, 2013, 22:20 Posted By: wraggster
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 26th, 2013, 22:21 Posted By: wraggster
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 26th, 2013, 22:23 Posted By: wraggster
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 26th, 2013, 22:35 Posted By: wraggster
via http://wololo.net/2013/08/22/my-vhbl...its-still-hot/
In the last several ours an italian site, whose admins found the same exploit I did, decided to release my exploit as if it was theirs, without my consent and without synchronizing with wololo.
This lead to the quick expansion of the game’s name through important news site that don’t really care if they are helping spread a harmful leak, all they want is followers, you know who you are, thanks a lot for making the scene a total mess.Leaving aside the leakers and people who supported them, here are the name of the games. That’s right: GAMES. There’s not one, or two, or three, but FOUR.
All having the same vulnerability:
- Arcade Darts
- Arcade Airhockey & Bowling
- World of Pool
- Arcade Pool (also known as Arcade Pool & Snooker in Europe)
Grab whichever game you like that is available in your store.
There is one more game that had this same exploit: Pool Hall Pro, but DO NOT BUY THIS ONE, as it was secretly patched by Sony with firmware update 2.60.The history behind these games is quite a large one, so skip it if you want.
A year ago I was contacted by a /talk member name wistine, back then I was pretty much anonymous and wasn’t that well known, but this guy decided to ask me for help with a crash he had which, while not exploitable, was pretty interesting. The crash he found was in the game Pool Hall Pro. I immediately decided to check the game and reproduce his crash, but instead, I found a better one, a crash that overwrote $ra, so it was directly exploitable, but sadly, the exploit was only available in the US stores. Not long after that, I found that the European version of Pool Hall Pro did exist, but it had another name: World of Pool. This lead me to believe that more games made by the same company had the same exploit, and that was true: Arcade Darts, Arcade Airhockey & Bowling and others. This exploit was kept a secret for a long time by A LOT of people, and nobody ever leaked, even other devs independently of me found them, and they also kept it a secret. All good until firmware 2.60 came and a few testers of Pool Hall Pro reported that the exploit no longer worked as the save appeared as corrupted to them. After checking the firmware files for 2.60 we could confirm that the game was indeed patched, but none of the other games with the same exploits were. I knew it was just a matter of time before Sony realized that other games had the same exploit as Pool Hall Pro, so I decided to release them.
This was to be a huge Ninja Release, as these games are available in almost all stores and have a great deal of compatibility, but people who wanted fame and recognition decided to leak it and claim it theirs, and people who wanted followers
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 26th, 2013, 22:37 Posted By: wraggster
via http://wololo.net/2013/08/23/release...d-qwikrazor87/
At this point I must admit that I’m lost about the ins and outs about this recent exploit announce for the Vita 2.60, but I’ll state what I know: the exploit (or at least part of it, since the same exploit is available in several games from the same company) was most likely found by several hackers, and several of them worked independently on porting VHBL to it.
Acid_Snake precised to me that many hackers found this exploit independently, and that most of them worked together in order to keep the secret. The first public announce (a few days ago, on another website) of the exploits which triggered this “messy” release has been confirmed to not be a leak, just poor communication from other devs who were working independently on the exploit. The whole thing was in the end just a sad coincidence, but we’ll try to give more precisions about this in a further article.
Nevertheless, what we are releasing exclusively today is what I believe to be the most advanced and highest quality VHBL ports available for these exploits, following Acid_Snake’s announce yesterday. Not that I think other VHBL ports around here for the Arcade Dart exploits are bad, but because I’ve personally worked close enough with Acid_Snake and Qwikrazor87 over the past few months that I trust their skills, experience and the amount of beta testing their work has gone through. At the end of the day, a VHBL port still involves some craftsmanship and I’ll trust people with experience (Qwikrazor had done an incredible job on the 2.12 release not so long ago) more than anyone else.
That being said, know that other VHBL ports for this exploit are floating around the interwebs, and you might want to give them a try if this release is not satisfying to you, for one reason or another. We just won’t offer the same amount of support for these “other” releases than we can offer for Acid_snake’s work.
While I’m at it, for other hackers who made a VHBL port of this, let me remind everyone that VHBL is released under the gplv3 license, and that if you distribute binaries, you should distribute your sources as well. Beyond all the drama, let’s please respect the open source license of the original HBL/VHBL creators who, for the most part, have nothing to do with any of the recent mess.
Hmm, now that this is out of the way, I am proud to release the files for VHBL on Vita 2.60, from Acid_Snake and Qwikrazor87. Credits go to (copy/pasted from Acid_Snake’s announcement):
- - Acid_Snake, who originally found the exploits in Pool Hall Pro and World of Pool.
- - Frostegater, who found the same exploit in Arcade Darts, confirming that more than one game had the same vulnerability.
- - qwikrazor87, who ported VHBL to Arcade Airhockey and Bowling, as well as his great work in the community.
- - The Z, for confirming the games’ availability in all stores.
- - All of Console Heaven’s VIP members, who kept this exploit hidden for so much time.
- - Fate6 and gdljjrod, who pointed out that Pool Hall Pro was secretly patched in 2.60
- - Total_Noob and the PRO Team for their great work on the scene.
- - Wololo, who made the initial VHBL port of Pool Hall Pro a possibility and his great work in the scene.
These files will let you run homebrews on a Vita 2.60, as long as you own a legit copy of one of the following games:
- Arcade Darts
- Arcade Airhockey & Bowling
- World of Pool
- Arcade Pool (also known as Arcade Pool & Snooker in Europe)
- Choose the file that matches your game and your region:
Sources
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 26th, 2013, 22:40 Posted By: wraggster
via http://wololo.net/2013/08/24/release...ror-c1-2858-3/
Those of you who have been trying to use our latest VHBL release on game Arcade Pool (& Snooker) were out of luck, as it seems a tiny bug made it to Qwikrazor87′s port on this specific game (both US and EU version).
Qwikrazor87 has found that one of the sound threads from the exploited games was not properly being deleted, ending up crashing the Vita. He fixed that and released a fix.For those interested in the way VHBL works, you can picture it as a parasite that takes over a “target” (the exploited game). The idea is to free as much Ram as possible without crashing the exploited game in the process. This consists in deleting all the threads and modules of the game in a specific order. Sometimes we miss one when investigating how the game works, and this means it can crash the entire console eventually. Since a hacked PSP and a Vita don’t always behave the same way when one thread is left out, this problem probably went unnoticed initially.
But I digress, you can get the updated files below. Again, this is only useful for people who were seeing a C1-2858-3 error on the Arcade Pool (& Snooker) game.
Choose the file that matches your game and your region:
Sources
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 26th, 2013, 22:43 Posted By: wraggster
via http://wololo.net/2013/08/26/release...her-homebrews/
The updates keep coming! As the latest VHBL release was a bit precipitated due to external events, the first release made by Acid_Snake and Qwikrazor87 wasn’t optimal, and some of you reported issues running, among others, famous Super NES emulator Snes9XTYL. Qwikrazor87 has been hard at work over the past few days to address all these issues.We have to keep in mind here that this is an unusual situation, not only because the exploit was announced much earlier than was initially planned, but also because technically, if you count the US/EU variations, the VHBL had to be ported (and maintained!) to a total of 8 games. This is a lot to test, and obviously the hackers don’t have all copies of all games. It so happens that most of the testing happens on PSPs, and sometimes tiny inconsistencies with the PSP emulator on the Vita can lead to bugs such as the one experienced in Snes9XTYL.
This latest patch fixes Snes9xTYL issues, but also seems to improve the experience in other homebrews. Some people have reported a better stability in Gameboy Advance emulator gPSP.
Choose the file that matches your game and your region:
Sources
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 26th, 2013, 23:04 Posted By: wraggster
via http://www.neoflash.com/forum/index....ic,7671.0.html
Project Name: Sky Racer
From: USA
Division: Game
Platform: PSP
Original Enter: Yes
Hello, I am Musky44, with my new game sky racer. In the game there is 3 game modes, Time Trial:
You try to reach the star with the highest score possible, you also try to pick up power-ups which not only give you extra points but give you more ammo for your gun. When you reach the finish line, you get a certain amount of money based on your score and if your score beats the last high-score, it goes on the main menu as high-score.
Survival:
Personally my favorite mode, in survival you try to survive as long as possible, you have three hearts, each time your ship crashes you lose a heart, when you lose all three you die
Two player:
In two player you play on the same psp (i am working on adhoc still) and race the other player to the star, there are power-ups also but instead of boosting your score power-ups allow you to hit blocks and warp them in front of your opponent slowing down their progress.
But what do you do with the money you earn?
you go to the store
Store:
At the store there is lots of nice stuff to get like new ships, new types of bullets, gun upgrades and the fabled fastest ship in the game that only you can discover. (hint: its very colorful)
But to play you need to know the controls
Controls:
left arrow: move left/ select back
right arrow: move right/ select forward
up arrow: choose class/ move up at store
down arrow: choose class/ move down at store
cross: fire gun/ buy stuff
triangle: choose ship to use
start: erase previous work to start over
The game autosaves so you dont have to worry about saving. it also auto loads.
that's all for the game, but also i would like to thank neoflash for hosting this competition and hope the competition will happen again next year! I would also like to say, I like the other games i am seeing, i like their retro graphics. i made a 2d minecraft like for the computer but when i tried to port it to the psp it did not work out. if you would like to see the minecraft like, its still beta, you can go to http://mytho.weebly.com/beta-games.html
Sky racer download link
http://www.filedropper.com/skyracer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 26th, 2013, 23:12 Posted By: wraggster
via http://www.neoflash.com/forum/index....ic,7651.0.html
Nickname: Orion_
Project Name: Yopaz IceStar
From: France
Division: GAME
Platform: Playstation 1
Original Enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
You play as a little character named Yopaz and you must collect all the stars in the universe,
but the vacuum of space forces you to slide indefinitely when you run in one direction.
Only an ice wall will stop you in your tracks!
With this unusual constraint, you will need to collect all stars on each level.
Use the arrows on your joypad to move in any direction or navigate through the menus.
Use the X button to validate in the Menu, and Triangle button to get back.
In game, use the Triangle button to restart the level, and the X button to exit.
This puzzle game preview features 15 levels in 3 worlds.
Try to beat the best time !
The world "Advanced" provides additional features for seasoned players.
You will be able to change your color and collect stars of the corresponding color!
Your color will also allow you to go through teleporters, direction changers, or even protect you from enemies!
Download ISOs in 7Zip format (30Meg) (pal, ntsc, jap)
Note: I use 7zip because it compress much better the 3 huge iso files which are almost similar except for the region security part.
If you use an emulator, I recommend using pSX emulator, you will get the full CD music and accurate emulation: http://psxemulator.gazaxian.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 26th, 2013, 23:31 Posted By: wraggster
SP193 has continued the development where Jimmikaelkael and Neme left off and released FMCB v1.9 (aka Free Vast, Free MC Boot) for PS2. Check out the release thread over at psx-scene.com for more information. List of changes in human readable form:
* Smaller, faster and more stable. :P
* The HDD unit is now supported.
* The "Early Japanese"/PCMCIA units (SCPH-10000, SCPH-15000 and SCPH-18000) are fully supported.
* Chinese consoles are now supported (e.g. SCPH-50009).
* When you leave the CD/DVD tray ejected, FMCB/FHDB will not stall.
* Your play history will now be updated (The towers in the background of the "Sony computer entertainment" screen should continue to grow taller and greater in numbers)"
http://www.eurasia.nu/modules.php?na...ticle&sid=3212
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 27th, 2013, 00:11 Posted By: wraggster
via http://www.emucr.com/
PCSX2 SVN r5724 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r5724
onepad: fix a bug to handle multiple button (fix #1271)
zzogl: fix memory leak (fix #1431, #1432)
GSdx ogl: disable geometry shader on Nvidia/Windows (I will wait a 3rd implementation to find which one is correct)
http://www.sendspace.com/file/ejxixo
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 27th, 2013, 00:13 Posted By: wraggster
via http://www.emucr.com/
DaedalusX64 Git r1878 is compiled. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.
DaedalusX64 Git Changelog:
* [!] Cleaned up ZLibWrapper, since we no longer compile the W32 project with __fastcall
* [+] Added Hungarian translation by Kobudera
[+] Added Gamecube style controller configurations by Reamer87
* [!] All libraries for W32 build are now statically linked
[!] Do not use fast call for W32, anyways R4300_CALL_TYPE ensures dynarec can use fast call
[!] Removed PSP project files from MSVC11 solution, please use devkitpro.bat or minpspw.bat for compiling the PSP build
[+] Now is much easier to compile W32 build, third party libraries can be built and linked in the same solution
NOTE: These changes are only for MSVC11 project, I'll update the other project files eventually
* [+] Added vc11 project files for glew
[~] Fixed compiling error in glew when compiling with vc11 (not sure why glew authors haven;t fixed this! http://sourceforge.net/p/glew/bugs/201/)
* [!] Fixed VFPU TnL lighting for Conker on PSP (Tnx Glide for reversing it to C code from N64)
* [+] Added blendmode for Quake 64 (PSP)
* [!] Fixed bug in SWL/SDL OPs, fixes pikachu (tnx salvy for tracking it down)
download attached
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 27th, 2013, 23:48 Posted By: wraggster
Rockstar has detailed the digital extras included in the Special and Collector's Editions of Grand Theft Auto V.
Both will offer three additional weapons in Ammu-Nation outlets – the .50 Caliber Pistol, the Bullpup Shotgun and the Hammer melee weapon.
There’s a 20 per cent discount at all in-game shops, while each of the game’s three characters will get an extra outfit, an extra item of clothing, an extra haircut, an extra facial hair option and additional tattoo.
Each character will also get a 25 per cent boost to their Special Ability recharge time. Michael and Franklin, a marksman and skilled driver respectively, will be able to slow down time while “drug-addled sociopath” Trevor will be able to cause double damage.
Five Stunt Plane Trials will also be thrown in.
The Collector’s Edition gets a couple of extras on top of this.
Players of GTA Online will be able to play as characters designed to appear as offspring from historic GTA characters Niko Bellic, of GTA IV, and GTA III pair Claude and Misty. This will also affect the character’s customised daily activities.
Also included in this SKU are some unique vehicles (the CarbonRS sports bike, Hotknife hotrod and the online-only Khamelion electric car), all of which will be found in an exclusive garage.
All of this is on top of the physical inclusions detailed elsewhere.
http://www.mcvuk.com/news/read/extra...itions/0120500
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 27th, 2013, 23:54 Posted By: wraggster
Independent retailers are urging Microsoft and Sony to keep the cost of Xbox One and PS4 games at or below the £50 mark.
Retail lists have pencilled in Xbox One and PS4 game prices as anywhere between £50 to £70. EA so far is the only company to confirm its next-gen video game prices, with RRPs for Battlefield 4 and FIFA 14 set at £54.99. Microsoft has also stated that all first party Xbox One games will retail for £49.99.
But indies say that consumers won’t stand for anything higher than a £50 price tag.
“Can publishers justify asking for twice the cost for what is definitely not twice the game?” said Gameseek MD Stephen Staley. “The current-gen pricing is just about acceptable: around £40 to £50. This isn’t the right economic climate to ask someone to pay over £50 for a game.”
Games Centre boss Robert Lindsay concurs: “Initial next gen owners aren’t going to be deterred by a £50 game. This has been the average price on console launch titles for years.”
Few retailers sell current gen games at the RRP of £49.99, instead selling them for around £35.
But ShopTo CEO Igor Cipolletta questions if this will be the case when Xbox One and PS4 arrive.
“The question is: Will retailers drop margin and sell at the same price as before?,” he said. “Or will the margin be higher for the next gen?”
http://www.mcvuk.com/news/read/indie...-lower/0120495
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 28th, 2013, 00:11 Posted By: wraggster
Sony is hoping that by now you either don't already own a PlayStation 3, or direly need a game console to match your primary colored living room decor before November 15th. To that end, the tech giant is releasing the previously Japan-only "azurite blue"PS3 Superslim exclusively to GameStop. The console sports a 250GB hard drive, one matching DualShock 3 controller and a $249.99 price tag -- kinda makes that $200 12GB model look a bit silly now, doesn't it? Pre-orders open up tomorrow and you'll be able to pick one up from your favorite GameStop or Canadian EB Games starting October 8th.
http://www.gamestop.com/ps3
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 28th, 2013, 00:58 Posted By: wraggster
Machinarium is the latest game to be added to the US Instant Game Collection, which makes it free to download the PS Plus subscribers.
Machinarium is the critically-acclaimed point-and-click puzzle adventure from Amanita Design. It's cross-buy compatible so PS Plus subs can download the PS3 and the Vita version at no additional cost.
The Instant Game Collection list will lose Hitman Absolution Special Edition on September 3.
Spelunky, another indie hit, has released on the US PlayStation Store today, and PS Plus subs are able to grab it at a discounted price of $11.99, down from the regular $14.99.
Sony is also hosting a 'PAX 2013 Sale' on several titles, with PS Plus subs typically getting deeper discounts than regular users. Here's a snapshot of the full discounted games list:
http://www.computerandvideogames.com...unky-released/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 28th, 2013, 01:10 Posted By: wraggster
The PlayStation Vita version of Amanita Design's acclaimed point-and-click adventure game Machinarium is available as a free download this week for PlayStation Plus subscribers.
Following up on Amanita's Samorost series, Machinarium chronicles a scrapped robot's quest to save his robotic girlfriend from the Black Cap Brotherhood. The PlayStation 3 port of Machinarium was featured in a previousPlayStation Plus giveaway.
This week's PlayStation Plus update also hosts a members-only discount for the newly launched Vita version of Spelunky, along with steep price drops on select indie games. Many are half-off or more, including Retro City Rampage for $5,Limbo for $7.50, Tokyo Jungle for $7.50, Journey for $7.50 and Retro/Grade for $5.
The deals will be available as soon as PSN updates later today, and you can look at the full list of discounted games over on the PlayStation Blog.
http://www.joystiq.com/2013/08/27/ma...s-subscribers/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 28th, 2013, 01:15 Posted By: wraggster
Square Enix plans to provide Final Fantasy 14: A Realm Reborn with major updates every three months, "continuously adding large-scale content." So said director Naoki Yoshida, who confirmed FF14's second coming will also receive "full" expansion packs in the future.
"We've already begun work on the first update that is currently called patch 2.1 and will introduce a large-scale housing system, as well as "The Wolves' Den" - the first ever PvP content in the series," said Yoshida on the PlayStation Blog. "Furthermore, the update will include new dungeons, a new daily quest system, new Primal battles, extensions to the main story, and loads of other new content to enjoy."
The news follows a shaky early access weekend for the reborn MMO, in which servers brimmed to full and fundamental tools like character creation(!) were inaccessible. Realm Reborn is being released worldwide on PS3 and Windows PC today - best of luck to all the adventurers out there - and will come to PS4 sometime next year.
http://www.joystiq.com/2013/08/27/fi...-updates-ever/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 28th, 2013, 01:16 Posted By: wraggster
Audio party chat will work between the PS4 and PS Vita, according to a recent tweet from Shuhei Yoshida, President of Sony Worldwide Studios. We've inquired with Sony PR for further details.
Cross-game online chat has been available on PS Vita since its launch, but the feature never made it to the PlayStation 3. With the launch of the PlayStation 4, which also supports cross-game chat, we can all finally talk to each other no matter what we're playing. But can we, you know, communicate?
http://www.joystiq.com/2013/08/26/yo...-ps4-and-vita/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 28th, 2013, 20:53 Posted By: wraggster
Quality of visuals will advance further as developers get to grips with new hardware
Further improvements to graphical quality on PS4 games will be seen in year three or four of the console’s lifecycle, says Mark Cerny.
Speaking to Polygon, the hardware’s lead system architect said early PS4 developers were currently taking advantage of the system’s unified memory and PC-like architecture, which was relatively easy for them to get up to speed with using.
He said however that developers were not yet taking full advantage of the customisations Sony made to the PS4’s GPU, and consumers could expect to see higher levels of graphical quality after three or four years following the console’s launch as developers get to grip’s with the hardware’s capabilities.
"It's a supercharged PC architecture, so you can use it as if it were a PC with unified memory," said Cerny.
"Much of what we're seeing with the launch titles is that usage; it's very, very quick to get up to speed if that's how you use it. But at the same time, then you're not taking advantage of all the customisation that we did in the GPU. I think that really will play into the graphical quality and the level of interaction in the worlds in, say, year three or year four of the console."
http://www.develop-online.net/news/4...ter-year-three
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 28th, 2013, 21:09 Posted By: wraggster
Y’know, there’s a reason why there’s a big red 18 on the front of the box.
A new survey has found that over a quarter – 27 per cent, in fact – of British mothers would let their children play Grand Theft Auto V despite its overtly adult content.
Interesting, just 23 per cent of mums answered yes when asked if they would allow their kids to play an unspecified 18-rated title. The power of the GTA brand, perhaps? Would we see the same result with Call of Duty?
“Many of our users believe that banning their children from playing certain games would only make them want to play them even more,” Babies.co.uk MD James Macfarlane stated. “They think that it is safer for their children to play these games under their own roof where they can keep an eye on them.”
ConsoleDeals.co.uk’s Phil Jones added: “Some parents argue that mature video games are no worse than what their children see on television and in films.
“Most parents would be shocked if they knew the level of violence in games like Grand Theft Auto. We would advise that parents always check the certificate rating and do some broader research before buying games for their children.”
http://www.mcvuk.com/news/read/27-of...auto-v/0120531
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 28th, 2013, 21:10 Posted By: wraggster
Sony's president of Worldwide Studios Shuhei Yoshida has confirmed an interesting bit of functionality for PS4.
Speaking on Twitter, the exec revealed that consumers who buy a PS4 title using the corresponding smartphone app can remotely prompt their PS4 consoles to turn on and download the game.
The machine will turn itself off once it’s done.
http://www.mcvuk.com/news/read/ps4-s...nloads/0120530
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 28th, 2013, 21:11 Posted By: wraggster
Killzone Mercenary will deliver the console-grade FPS experience currently missing from handhelds, says Sony.
The platform holder believes the latest entry in its Killzone franchise is capable of mimicking the console shooter experience and offering it on Vita.
“Killzone Mercenary will deliver an truly uncompromised, home console-grade experience on a handheld device and promises to fill the quality-FPS void,” says Josh Walker, UK product manager.
Killzone is one of Vita’s flagship products this year and is therefore the subject of a major advertising campaign, with TV, online and print activity.
The firm is also letting PS Plus users try the Killzone beta from this week.
Walker added: “The response from media so far has been overwhelming with incredibly positive feedback. We’re working closely with all our retail partners to maximise awareness and presence, and drive intent to purchase for a true triple-A Vita title.
“We want to let the game do the talking and let people experience first-hand a quality FPS on PS Vita.”
http://www.mcvuk.com/news/read/sony-...s-void/0120527
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 28th, 2013, 21:18 Posted By: wraggster
Ubisoft has announced a delay to Rayman Legends on Sony’s PlayStation Vita.
The game was due to arrive on the handheld alongside Xbox 360, PS3, PC and Wii U this Friday (August 30th).
However, a Ubisoft rep has confirmed to Pocket Gamer that the Vita SKU will now not land until September 13th "in order to apply the final level of polish gamers expect from a Rayman game".
Two weeks is, in truth, not a very long wait, but the game’s tremendous critical reception – it currently has a 91 per cent average on both PS3 and Wii U on Metacritic – might make it a little harder to bear.
http://www.mcvuk.com/news/read/vita-...tember/0120522
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 28th, 2013, 21:21 Posted By: wraggster
Whoops. Sony has put its foot in it for a second time surrounding Rockstar’s Grand Theft Auto V.
The Sony UK Twitter account last night sent certain quarters of the video games fandom into convulsions when it name-dropped Grand Theft Auto V… on PS4.
Speculation about a possible next-gen release for the game continues, despite the fact that Rockstar has made no allusions to such a possibility.
The closest it has come are comments made last month when Rockstar North president Leslie Benzie said: “We'll get the current gen version out first and see what happens in the future.”
Over the weekend a Sony Europe error saw the full download of Grand Theft Auto V go live on PSNfor PS3 owners who pre-ordered the game. While the full game itself remained locked, industrious hackers were able to access some of the game files and begin leaking information online.
The download has now been pulled, with European PSN users who pre-order the game now being told that they will be able to pre-load the title on September 13th – four days ahead of the game’s worldwide release.
http://www.mcvuk.com/news/read/sony-...-gaffe/0120514
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 28th, 2013, 23:26 Posted By: wraggster
Sony Europe head Jim Ryan questions "odd" Xbox One FIFA promotion, defends bottom line benefit of indie push
Sony
When Sony launches the PlayStation 4 later this year, the company's big challenge will be shipping the hardware as fast as it sells. That's according to Sony Computer Entertainment Europe CEO Jim Ryan, speaking with Metro at Gamescom last week. Ryan first broached the subject when asked if Sony would be launching its own promotion to counter Microsoft's deal with EA to give away copies of FIFA 14 with every Xbox One preorder in Europe.
"Why should we do that," Ryan asked. "Our problem is gonna be matching supply to demand. It's perfectly rational when a platform holder, or indeed a publisher, runs a pre-order campaign to engage in promotional behaviour to dial it up if you feel it's not where you need it to be. That's a rational thing for any businessman to do."
Ryan noted that Sony was happy with its current figures, adding that company has halted preorders for launch-day systems and consumers are now reserving hardware for subsequent shipments.
"So why would we go out and add something," Ryan asked. "Giving away stuff on day one of a new platform launch, in my mind it's kind of odd."
At the moment, Sony is just ramping up factory production on PS4 systems. The problem, if there's going to be one at all, would be "driven by demand being greater than we thought rather than inadequacy of supply," Ryan said.
Ryan also commented on Sony's public push to get indie games on the PS4. While such titles may not sell as well as their AAA counterparts, Ryan said the strategy should have some very clear benefits to the bottom line. He pointed to Thatgamecompany's trio of PS3 games, flOw, Flower, and Journey, saying they have been unquestionably "platform enhancing"
"They've certainly repaid whatever financial investment we made in them, those boxes are ticked," Ryan said. "But I would argue that those games have achieved breakout, and have really worked and worked well to improve the credibility and overall attractiveness of the PS3 platform. Indeed to the extent that we're sticking them on a Blu-ray disc and selling them in the stores. Not all of those other indie games are going to achieve that, and some will just go to establishing a critical mass of credible indie games. But you will get breakout with one or two, and they will do that."
http://www.gamesindustry.biz/article...ng-demand-sony
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 29th, 2013, 01:04 Posted By: wraggster
Sony has detailed the latest PlayStation Store content update for Europe.
This week's highlights include the release of Spelunky for Vita, Saints Row 4 DLC, plus Assassin's Creed 3 and Jak and Daxter Trilogy for PS Plus subscribers.
PlayStation Plus
PS3
- Assassin's Creed III
- Jak and Daxter Trilogy
- Stealth Inc: A Clone in the Dark (Cross-Buy)
PS Vita
- Urban Trial Freestyle
- New Little King's Story
PS Plus discounts
- Spelunky (Cross-Buy) - 20% off for two weeks
PS3 games
- Final Fantasy XIV: A Realm Reborn Standard Edition - Price: £28.49/€34.99
- Final Fantasy XIV: A Realm Reborn Collector's Edition - Price: £39.99/€49.99
- Killer Is Dead (available from 30th August) - Price: £49.99/€59.99
- Lost Planet 3 (available from 30th August) - Price: £39.99/€59.99
- One Piece Pirate Warriors 2 (available from 30th August) - Price: £49.99/€59.99 (Availability: Not available in India)
- Persona 4 Arena - Price: £39.99/€49.99
- Port Royale 3 Pirates & Merchants Gold Edition - Price: £31.99/€39.99 (Availability: Not available in Russia)
Rayman Legends (available from 29th August) - Price: £34.99/€44.99 - Spelunky (Trial available) (Cross-Buy) - Price: £11.99/€14.99
- Visualizer - Price: £3.19/€3.99 (Availability: Not available in Austria, Belgium, Denmark, Finland, Luxembourg, Netherlands, Norway, Poland, Portugal, Russia, Sweden, Switzerland, Turkey, Ukraine)
PS3 demos (Free)
PS Vita games
- Breakquest: Extra Evolution Freemium - Price: Free (Availability: Now available in Australia and New Zealand)
- Mahjong Royal Towers - Price: €2.99 (Availability: Now available in Belgium, Norway, Poland, Portugal, Sweden, Turkey)
- Real Boxing - Price: £7.99/€9.99
- Spelunky (Cross-Buy) - Price: £11.99/€14.99
PS Vita Demos
- Killzone Mercenary Open Beta (Availability: All [PS Plus only for Germany])
PSP
- Sweet Fuse: At Your Side - Price: £15.99/€19.99
PS3 DLC
- Dynasty Warriors 8 (Availability: Not available in Russia)
- New Stage & Bgm Pack 2 (£2.39/€2.99)
- Wallpapers - Kingdom Set (£1.59/€1.99)
- Hyperdimension Neptunia Victory - Prices: £1.59/€1.99 (Availability: Not available in Russia)
- Broccoli's Classic Swimwear Set
- Cyberconnect2 Swimsuit Set
- Falcom's Swimsuit Set
- Mages.'s Swimsuit Set
- Marvelousaql's Swimsuit Set
- Tekken's Swimsuit Set
- Saints Row IV Prices: £2.39/€2.99 (Availability: Not available in Australia)
- Presidential Pack
- Rural America Pack
- Snowy: Treasure Hunter - Puzzle Pack - Prices: Free (Availability: Not available in Australia, New Zealand)
- Time And Eternity - Prices: £1.59/€1.99 (Availability: Not available in Russia)
- A Whole Lotta Love Item Pack (Set Of 10)
- Peppers (20-Pack)
- http://www.computerandvideogames.com...nts-row-4-dlc/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 29th, 2013, 23:59 Posted By: wraggster
EA has outlined some of the reasons why gamers may want to either hold out for next-gen FIFA 14 or buy the game a second time when PS4 and Xbox One are released.
"There were two things we did straight away," FIFA franchise boss David Rutter told Eurogamer when asked about how the team began approaching the next-gen game some two years ago.
"One was bump it up to 1080p and see if it made a difference, because 1080p's expensive. It's a lot of graphics. We were sceptical going into it, but came out being glad we did it, because it makes a significant difference. That was the most performance expensive thing we did initially.
“[Secondly] we've got roughly ten times the animation on Xbox One and PS4 than on current gen consoles. We wanted to improve the behaviours of the players and the AI. A lot of that is around physics and decision making and the way they move, and we've got roughly four times the processing of decisions.
"The feature's called Pro Instincts, and it's based around the processing power of the new consoles allowing us to have players almost predict the future.
“The player on the pitch is running along and a tackle comes in ahead of him. Currently two things happen – he either hits the leg or he doesn't hit the leg. This new generation of consoles we have every nuance of possible collision, and trying to position himself not to collide."
Rutter went on to add that while the extra detail afforded to the fully-3D crowds might not affect the gameplay, it certainly has a big impact on the game’s atmosphere.
http://www.mcvuk.com/news/read/ps4-a...n-game/0120560
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 30th, 2013, 00:08 Posted By: wraggster
Sony has shrugged off Xbox One's FIFA 14 giveaway.
The platform holder told MCV that it would only need to offer free games at launch if pre-orders were low, and that PS4 demand is currently much higher than expected.
Xbox announced at Gamescom that FIFA 14 would be included with every pre-order of Xbox One, a move that Xbox Europe VP Chris Lewis described a s a 'big bet' for the company.
But PlayStation Europe boss Jim Ryan told MCV: “We have over 1m pre-orders, so why would we need to do that? We had to switch off day one pre-orders, we are now onto day two, so why would we pour gasoline onto the fire?
“Platform holders and publishers run pre-order campaigns, and if you need to increase momentum then they dial it up a little bit with some promotional stuff, it’s a rational thing to do. But do we need to do that? No. We don't need to give anything away for free.”
SCE UK MD Fergal Gara added: “We don’t need to do anything to drive pre-orders, which this offer appears to be focused at. I’d point out the price of the PS4 and FIFA 14, if you bought both at full whack, it is still less than an Xbox One.”
http://www.mcvuk.com/news/read/plays...r-free/0120546
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 30th, 2013, 01:24 Posted By: wraggster
Sony has released Vita firmware update 2.61.
According to the platform holder, the update has been designed to improve system software stability during use of some features.
Sony's handheld business is currently in decline, which prompted the company to announce a Vita price cut for Europe, the US and Australia last week at Gamescom. The firm slashed the handheld's price in Japan in February.
Asked whether he thinks Vita will be Sony's final portable gaming system, and if the company can continue to participate in the handheld market in the long-term, PlayStation development boss Shuhei Yoshida told CVGlast week: "Yeah I think we can still pursue it, and I don't think we have to make that decision now.
"Also, the distinction between the portables and mobile is [blurring], because there are all kinds of hybrids, different form factors and operating systems can still be conceived, in terms of how we characterise portable and mobile. We still like PS Vita and we know people who buy it really like it."
http://www.computerandvideogames.com...-261-released/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 30th, 2013, 21:04 Posted By: wraggster
Stateside integration comes following a UK debut almost two months ago.
Sony partnered mobile payments company Boku at the start of July to integrate direct operator billing into the PlayStation Store UK, a move that allows British gamers to pay for content through their monthly bills.
The solution is useful for those that don't have cards to make payments with, and is particularly popular in emerging markets.
Sony and Boku have now added the operator-based solution to the PlayStation Store for PlayStation 3 and Sony Entertainment Network in the US.
Interestingly, the integration comes ahead of September 17th GTA V release, which is perhaps the most anticipated PS3 game launch of the year.
Americans will be able top up their PlayStation account 'wallets' by choosing mobile as the preferred option, which must be verified through SMS.
They can use their bills to pay for downloadable games, add-ons, TV shows, Sony's subscription-based Music Unlimited service, films and more – just as long as they're subscribed to the select group of operators, which Sony is yet to clarify.
Eric Lempel, VP, Sony Network Entertainment International, said: "Offering customers the best entertainment content across the PlayStation Store and Sony Entertainment Network is our top priority.
"Mobile billing is another secure and convenient way for users to fund their wallet for immediate access to the content they want."
http://www.mobile-ent.biz/news/read/...-launch/022269
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 30th, 2013, 21:14 Posted By: wraggster
Plans to drop new content in Asia puts platform's future in doubt
There will be no new content or updates for PlayStation Home in Japan from September, Sony has announced.
Support for the social game platform throughout Asia will also be dropped from March next year.
The North American and European versions of PlayStation Home will continue to receive new content however.
It is currently unclear what Sony’s plans are for the future of PlayStation Home. Develophas asked Home developers what the future holds for the service, and has been told that Sony has yet to inform them of its plans.
But the lack of any announcements for PlayStation Home on PS4 to date appears to suggest the virtual world could be set to end with the PS3.
http://www.develop-online.net/news/4...dates-in-Japan
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 30th, 2013, 21:16 Posted By: wraggster
Rockstar, Bungie, Ubisoft, Activision and Bethesda partner with Sony
The PS4 will receive exclusive game content from 21 third-party developers.
SCEA’s Sean Coleman revealed the list at the GameStop Expo, as reported by Gematsu, and showed off partnerships with Rockstar, Bungie, Activision, Ubisoft, Insomniac, Sumo Digital and Bethesda.
The list does not include the plethora of indie titles also set to hit the platform after launch.
“We’ve forged great third-party partnerships with some of the biggest developers to bring exclusive game content to PlayStation gamers which creates the best place to play,” said Coleman.
You can view the all the recently announced companies set to deliver exclusive PS4 game content below.
http://www.develop-online.net/news/4...ve-PS4-content
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 30th, 2013, 21:17 Posted By: wraggster
Sony continues indie push with fast turnarounds and developer support
Sony sent Octodad developer Young Horses a PS4 dev kit within two days of requesting it, says SCEA.
Speaking at the GameStop Expo, as reported by PlayStation Lifestyle, SCEA’s Sean Coleman said third-person adventure game Octodad, which started out as a school project, was up and running on the console within three weeks of the developer receiving the dev kit.
Sony has been heavily pushing indie support of late, promoting its self-publishing options and snapping up a number of timed console exclusives for the PS4 and Vita, such as Mike Bithell’s Volume, Vlambeer’s Wasteland Kings and Dennaton Games' Hotline Miami 2.
Despite revealing such a quick turnaround however, it is not yet clear how much development kits for the console will cost.
“In our pursuit of trying to create the best place to play, PlayStation has worked alongside revolutionary indie developers to give them the tools needed to self publish to the PlayStaion Store quickly and easily,” said Coleman.
http://www.develop-online.net/news/4...ithin-48-hours
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 30th, 2013, 21:52 Posted By: wraggster
We meet SCEE president and CEO Jim Ryan in ebullient mood the day after Sony’s Gamescom presentation, at which the platform holder seemed very confident in its next gen proposition. Microsoft is increasingly turning up the heat, though, and with a series of policy changes and the offer of a free copy of FIFA with every Xbox One, the choice between the two consoles isn’t as clear as it once was. Here, we discuss PlayStation’s Gamescom announcements, what they mean for PS4 and Vita and how the next gen race is shaping up.Your Gamescom showcase was very heavy on indie games, while Microsoft, with its Call Of Duty bundle and FIFA deal, feels like the blockbuster games console. Do you ever think you’re pushing this indie thing too hard?No I don’t think so. I can see how that vibe could kind of come out but it’s a fact that FIFA and Battlefield and Need For Speed – they’re all going to be on PS4. And you know, by the way, if you want to play Battlefield on a next gen console then the only one you can do it on is PS4.So they’re all going to be there, Call Of Duty’s going to be there, platform holders tie up with publishers for what is perceived to be mutual benefit. We’re doing it with Ubisoft and we’re doing it with Activision with Destiny. But at the end of the day these big games, they’re all multiformat and you’re talking about Windows of 60 or 30 days for one piece of DLC – it’s not the end of the world.And equally we gave prominence to the indie stuff yesterday and I think we were right to do that because I think there could be some very interesting things come out of that and it’d be nice if the sort of classical platform model with the big publishers getting ever bigger…if that was somehow broken and new stuff came from leftfield, it would reinvigorate something that’s at risk of possibly becoming a bit stale.But is it enough? Do you think the average guy on the street cares about indie games?That obviously is the job of marketing and I think you’re right, if you take any one of those games in isolation – nobody’s going to shell out 400 Euros just to buy that – it would be naïve of us to suppose that, but I think if you get a decent roster of that sort of stuff I think that enhances the platform. I’d point to the stuff that Thatgamecompany has brought – Flower, Flow and Journey – I would argue with anybody that that stuff has been platform enhancing.And I would argue that that stuff has been platform enhancing to the extent that a thirty day window on some DLC that’s quickly caught up by the competitor platform can’t be.
http://www.edge-online.com/features/...ions-jim-ryan/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 30th, 2013, 21:55 Posted By: wraggster
The PlayStation Vita was designed for a market where smartphones, tablets and freemium games were not the driving force.
So when the machine arrived in both £279.99 and £229.99 versions on February 22nd 2012, it unsurprisingly struggled to make an impact on the market.
And that, according to Sony’s UK MD Fergal Gara, is why big changes are on the way – such as the recently announced price cut – that will reverse the machine’s fortunes.
"To bring a console out at £200+ and have software at £30, £40, £50 was a tough ask, even if it offered full controls and a superior gameplay experience,” he told Videogamer.
"Price is part of the equation but I think the landscape it entered is vastly different to that which maybe was imagined when the design process for the device started, in particular the tablet and smartphone and freemium-type models.
"So what's happening now is, you're getting the price of the console coming down, you've got tremendous value offerings around the software – we talked about Mega Packs [last week], we talked about PlayStation Plus and what that does for PlayStation Vita, and now you've got Remote Play as well.
“So in short, I think it could well be about to come into its prime and prove its distinctive worth, whereas it maybe struggled a little bit alongside the burgeoning tablet revolution."
Vita can typically be had for around £180 at the moment in the UK.
http://www.mcvuk.com/news/read/sony-...-afoot/0120582
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 30th, 2013, 21:59 Posted By: wraggster
Here’s the scenario: You’ve got the rage to play som CoD (we’re more GTA fans but whatever) but the monitor you’re going to play on has no speakers. You can get a crystal clear image using HDMI, but getting sound is a different matter. What’s the fix? Crack open your PS3 and solder on some audio connectors.
[Paul] knew there is a special cable that breaks out analog audio. Like original Xbox hacking of ages past, there is now plenty of information online about the internals of these machines. He grabbed a copy of the A/V pinout and found the analog audio pins. After soldering on this pair of RCA cables he cut savaged a hole in the case and put the console back together. The machine he’s working with is a salvaged unit with no Blu-ray drive — he links to his past posts on the repair process. You may be thinking what good is it without an optical drive? Remember, this is the beginning of the Internet age… everything is downloadable.
http://hackaday.com/2013/08/30/plays...udio-out-hack/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 31st, 2013, 00:21 Posted By: wraggster
Sony and Ubisoft have kicked off an Assassin's Creedcontent sale on the European PlayStation Store.
The PS3, Vita and PSP content discounts listed below run for one week beginning from today.
The latest batch of EU PlayStation Plus content went live yesterday. It includes a free copy of Assassin's Creed 3 on PS3.
PS3
- Assassin's Creed II (Not available in Bulgaria, Hungary, Qatar), Was €14.99/£10.99/AU$17.95, now €6.99/£5.49/AU$10.35, Additional 10% off for PS Plus members
- Assassin's Creed Double Edition, Was €24.99/£19.99/AU$36.95, now €14.99/£11.99/AU$21.95, Additional 10% off for PS Plus members
- Assassin's Creed Brotherhood Complete Pack (Not available in Turkey), Was €19.99/£15.99/AU$29.95, now €12.49/£9.89/AU$29.95, Additional 10% off for PS Plus members
- Assassin's Creed Revelations, Was €14.99/£10.99/AU$17.95, now €9.99/£7.99/AU$14.45, Additional 10% off for PS Plus members
- Assassin's Creed III Classic Edition, Was €29.99/£23.99/AU$43.95, now €14.99/£11.99/AU$21.95
- Assassin's Creed III - Gold Edition, Was €49.99/£39.99/AU$73.95, now €24.99/ £19.99/AU$36.95, Additional 10% off for PS Plus members
- Assassin's Creed III Season Pass (Not available in Turkey), Was €29.99/£23.99/AU$43.95, now €14.99/£11.99/AU$21.95, Additional 10% off for PS Plus members
- Assassin's Creed III: The Infamy, Was €9.99/£7.99/AU$14.45, now €4.99/£3.99/AU$7.35, Additional 10% off for PS Plus members
- Assassin's Creed III: The Battle Hardened Pack, Was €9.99/£7.99/AU$14.45, now €4.99/£3.99/AU$7.35, Additional 10% off for PS Plus members
- Assassin's Creed III: The Redemption, Was €7.99/£6.49/AU$11.75, now €3.99/£3.19/AU$5.85, Additional 10% off for PS Plus members
- Assassin's Creed III Benedict Arnold DLC, Was €4.99/£3.99/AU$7.35, now €2.49/£1.99/AU$3.65, Additional 10% off for PS Plus members
- Assassin's Creed III - The Hidden Secrets Pack, Was €4.99/£3.99/AU$7.35, now €2.49/£1.99/AU$3.65, Additional 10% off for PS Plus members
PSP/Vita:
- Assassin's Creed: Bloodlines (Not available Bulgaria, Hungary, Israel, Kuwait, Qatar, Ukraine), Was €9.99/£7.99/AU$14.45, now €4.99/£3.99/AU$7.35, Additional 10% off for PS Plus members
- Assassin's Creed III: Liberation, Was €29.99/£24.99/AU$39.95, now €21.99/£17.99/AU$32.95, Additional 10% off for PS Plus members
http://www.computerandvideogames.com...station-store/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 31st, 2013, 22:35 Posted By: wraggster
Here’s the scenario: You’ve got the rage to play som CoD (we’re more GTA fans but whatever) but the monitor you’re going to play on has no speakers. You can get a crystal clear image using HDMI, but getting sound is a different matter. What’s the fix? Crack open your PS3 and solder on some audio connectors.
[Paul] knew there is a special cable that breaks out analog audio. Like original Xbox hacking of ages past, there is now plenty of information online about the internals of these machines. He grabbed a copy of the A/V pinout and found the analog audio pins. After soldering on this pair of RCA cables he cut savaged a hole in the case and put the console back together. The machine he’s working with is a salvaged unit with no Blu-ray drive — he links to his past posts on the repair process. You may be thinking what good is it without an optical drive? Remember, this is the beginning of the Internet age… everything is downloadable.
http://hackaday.com/2013/08/30/plays...udio-out-hack/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 31st, 2013, 22:55 Posted By: wraggster
Capcom will publish Hitbox Team's lauded 2D clean-em-up platformerDustforce on PS3 and PS Vita. The game will benefit from cross-play functionality on PS Vita and PS3, Sony's Adam Boyes mentioned during the PlayStation Indie Arcade event at PAX this evening, though no exact details on how that will work have been offered.
The Sony side of the publishing agreement was revealed during the PlayStation Indie Arcade event tonight at PAX, though a Capcom-Unity post notes the game is also coming to Xbox 360. Despite being widely praised and earning close to $700,000 for the developer, the game was ultimately a financial wash for Hitbox. Hopefully these new console ports will help tidy up Hitbox Team's bottom line.
http://www.joystiq.com/2013/08/31/du...-and-xbox-360/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
|
|