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February 3rd, 2020, 21:51 Posted By: wraggster
The PlayStation Vita was meant to be the king of Remote Play for PlayStation, but things never really turned out the way they hoped, with the Vita being known more for its miserable sales and its status as a "legacy system" a handful of years after its launch. We could get another chance at experiencing Remote Play on a handheld, though, if a recent PlayStation survey has anything to say about it. Reportedly, a Reddit user found a survey being given out by Sony, which asked PlayStation fans what features they'd like to see in the future, regarding Remote Play. Some of these questions asked if being able to play classic PS1 and PS2 titles through remote play would be appealing, if a mini DualShock 4 meant for on-the-go playing would be of interest, or if people would want to use Remote Play on other entertainment devices, such as the Apple TV, Android TV, or even the Nintendo Switch. Whether or not we see Sony actually implement any of these ideas is dubious, but it does seem like they're looking towards the future when it comes to PlayStation 4's Remote Play, or the service in general.
Source
https://gbatemp.net/threads/playstat...switch.557448/
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February 4th, 2020, 21:28 Posted By: wraggster
With this console generation drawing to a close, Sony's game business is on the decline as both revenue and income fall year-on-year.
According to the latest quarterly financial report (three months ending December 31, 2019), gaming revenue fell 20% year-on-year to ¥632 billion ($5.7 billion); income from gaming was similarly affected, falling 26% to ¥53 billion ($484 million)
Revenue was down in all sectors of Sony's gaming business save for network services which climbed 7% to ¥85 billion ($782 million)
Meanwhile, digital software and add-on content fell 13% year-over-year to ¥304,982 ($2.8 billion).
Hardware and packaged software took the biggest hit though, plummeting 30.5% year-over-year to $2 billion.
Looking at the nine months consolidated figures, the latest decline continues a steady trend downward for Sony.
According to those numbers, in the nine months ending December 31, 2019, Sony has seen revenue from games decline over 14% to ¥1,496 billion ($13.6 billion).
This is a trend reflected in Microsoft's latest financial report, which also noted a 21% decline in gaming revenue, while reporting that subscription figures were on the rise.
With Sony posting an increase in network services and a decline everywhere else, live services are the last dependable revenue stream as the next console generation looms.
https://www.gamesindustry.biz/articl...neration-looms
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February 4th, 2020, 21:33 Posted By: wraggster
With PlayStation 4 sales slowing, and the current console generation nearing its end, Sony is undoubtedly looking forward to the launch of the PlayStation 5, which is set for release late into this year. But, it seems Sony isn't quite ready to share their full plans and ideas with the public, just yet. They've gone ahead and launched the official PlayStation 5 part of their website, but it's pretty barebones, merely stating, "We've begun to share some of the incredible features you can expect from PlayStation 5, but we're not quite ready to fully unveil the next generation of PlayStation", and asking fans to sign up for their newsletter, in order to learn more, when the time finally comes for a full reveal of the system.
https://www.playstation.com/en-gb/explore/ps5/
https://gbatemp.net/threads/official...s5-yet.557539/
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February 6th, 2020, 18:00 Posted By: wraggster
Now, another PlayStation 4 emulator is in the spotlight and this time, it’s Inori’s GPCS4 which has been in development for quite a while. Thanks to recent developments, its developer Inori updated its README to inform us that ‘We Are Doomed‘, a commercial title also runnable in Spine, is now in-game, can display graphics and is able to be played. However, it’s important to note that the frame rate is too low for the game to be considered playable as there are no graphical optimisations present but there are plans to implement these together with improved controller input handling.
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February 9th, 2020, 11:32 Posted By: wraggster
DuckStation Git (2020/02/09) is complied. Fast-ish PlayStation 1 emulator for PC and Android.
Features:
* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org
DuckStation Changelog:
* Qt: Fix core trying to use core OpenGL shaders on OpenGL ES
https://github.com/stenzek/duckstation
http://www.emucr.com/2020/02/ducksta...-20200209.html
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February 9th, 2020, 11:33 Posted By: wraggster
DobieStation Git (2020/02/09) is compiled. A young PS2 emulator with plans for an optimized Android port, as well as a fast, accurate, and easy-to-use PC port. A large portion of the PS2's library can boot or get to menus. Some titles can even go in-game, including high-profile ones such as Final Fantasy X and Shadow of the Colossus. Not intended for general use.
DobieStation Git Changelog:
* Merge pull request #292 from refractionpcsx2/vu_mem_access
* Implement missing VU reads/writes from EE hardware
* Merge pull request #291 from refractionpcsx2/gs_signal
* Fix double SIGNAL handling
* Merge pull request #279 from refractionpcsx2/vif_gif_dma_changes
* Merge branch 'master' into vif_gif_dma_changes
* Merge pull request #290 from refractionpcsx2/mfifo_fix_2
* Fix MFIFO END tag handling
* Fix condition where VIF might think PATH1 has finished when VU1 is still active
* Fix VIF stall ordering
* VIF and GIF Changes
https://github.com/PSI-Rockin/DobieStation
http://www.emucr.com/2020/02/dobiest...-20200209.html
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February 9th, 2020, 11:47 Posted By: wraggster
PS4HEN is a homebrew enabler for FW 5.05 by SiSTR0 that offers a decent deal of functionality over just letting you run homebrew. Among this functionality, we find Rest Mode Support, Debug Settings, VR Support, Remote Package Install and some more which are pretty useful to many PlayStation 4 owners looking to get the most out of their console.
Recently, it was updated to version 2.1.2 and this version brings along:
- Support for external HDDs with firmware 7.xx format
- The spoofed firmware version is now 7.02 which is the latest firmware
- Support for Debug Trophies
- A patch for sys_dynlib_dlsym
- Together with version 2.1.2 Beta – some more games were fixed, Rest Mode now works better and Printf to UART has been removed
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February 11th, 2020, 20:54 Posted By: wraggster
A recently filed patent from Sony uses machine learning to help players overcome in-game challenges by directing them towards digital storefronts.
Filed through the World Intellectual Property Organization, the "in-game resource surfacing platform" operates by assessing the current in-game state and then making suggestions accordingly.
It will search for and identify in-game resources based on contextual player data, and additional data from the game's community; from there, it will make suggestions for how the player can progress.
Some of these recommendations will point players towards digital storefronts where they can spend money on DLC or microtransactions.
The system also suggests in-game resources, identifying data from other players' successful attempts and presenting relevant solutions.
In the filing, Sony suggested this patent was a response to the growing number of games, and the increased competition to hold a player's attention; it said that appropriate guidance to help players progress in-game has "not kept pace" with this increase.
"There is thus a need and a benefit to develop and integrate an in-game platform to match players with those resources... both within the game in question as well as across a plurality of additional games the player participates in," reads the filing.
"There is moreover, a need and benefit for game publishers and virtual store platforms to be able to identify specific in-game resources that would complement the player in their gameplay and communicate the same to them."
https://www.gamesindustry.biz/articl...-in-game-sales
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February 17th, 2020, 19:41 Posted By: wraggster
The PlayStation 5 will cost around $450 per unit to manufacture, according to inside sources.
Speaking with Bloomberg, people at Sony with knowledge of the matter said the cost of high-end components -- especially around heat dissipation -- had driven up production costs.
Console manufacturing is typically a narrow margin or loss-leading endeavour; the PS4 launched with a price point of $399 in 2013, and market intelligence firm IHS Markit estimates manufacturing costs were around $381 per unit.
Historically, console launch price has proven a delicate topic, as evidenced by the PS3 introductory price of $599, which Sony exec Shawn Layden later described as a "stark moment of hubris" after the record-breaking success of the PS2.
Microsoft made a similar misstep with the Xbox One, launching the console at $499 in 2013.
As Sony one again enters a new generation after having dominated the previous one, the platform holder finds itself in a delicate position when it comes to pricing -- one source said the Xbox retail price will be a deciding factor.
https://www.gamesindustry.biz/articl...to-usd450-each
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February 18th, 2020, 18:59 Posted By: Shrygue
Heads up folks, Sony has recently announced it will close down its official Playstation forums. This is their announcement:
"Hello,
Beginning 27th February, the PlayStation.com forums will no longer be available.
We invite you to continue the conversation via PlayStation.Blog, Twitter, Facebook, and Instagram. For product support, please visit the support site, Playstation.com/help/."
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February 24th, 2020, 18:29 Posted By: wraggster
PlayStation and Facebook Gaming/Oculus will not be attending this year's Game Developers Conference due to concerns around the novel coronavirus COVID19.
It follows a series of cancelled or postponed video game events, plus console manufacturing disruption, caused by the outbreak. The virus has infected over 75,700 people so far, killing 2,130. The majority of cases have been in China, with just over 1,000 cases reported in other countries (including 15 in the US).
Facebook says that it is still planning to make announcements at GDC around its Oculus business, but will now do that via digital formats with 'video, online Q&As and more'. The firm says it is removing its booth footprint and advising all employees to refrain from travelling to the show.
"Out of concern for the health and safety of our employees, our dev partners, and the GDC community, Facebook will not be attending this year's Game Developer Conference due to the evolving public health risks related to COVID-19," a Facebook company spokesperson said. "We still plan to share the exciting announcements we had planned for the show through videos, online Q&As, and more, and will plan to host GDC partner meetings remotely in the coming weeks.
"We continue to collaborate with UBM, GDC's parent company, and our partners, and thank them for their efforts."
https://www.gamesindustry.biz/articl...virus-concerns
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February 24th, 2020, 22:23 Posted By: wraggster
GrapheneCt has released yet another plugin for the console. This time around, the plugin is called BGFTP and as its name hints, it’s a homebrew utility letting you run an FTP server in background on your hacked PlayStation Vita or PlayStation TV.Through this, you can copy ROMs and other types of files to your console while playing games or using your favourite homebew without having to be stuck in VitaShell all the time. Other than simply being pretty convenient, BGFTP also comes with the ability to send you notifications relating to the status of your file transfers so that you can keep an eye of what’s going on.
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February 24th, 2020, 22:36 Posted By: wraggster
Despite cloud saving being a pretty common feature nowadays and even the PSVita supporting it with PS Plus, Nintendo decided to leave the 3DS out of the party and as a result, you need to backup Checkpoint saves manually by reading them from the SDCard.
Despite the 3DS being from the same generation of the PSVita, Nintendo didn’t give it cloud saving support but the homebrew community is here to fix that! (Image Source)
Now, things on this front have started to change thanks to Kyraminol’s 3DSync despite the console almost 9 years old.
As its name may suggest, 3DSync is a homebrew utility letting you upload Checkpoint save games to Dropbox although it’s in early stages at this point. Using it is pretty simple as it only requires you to:
- Install the CIA or a run a 3DSX fil
- Use this configurator website to generate settings in order to use the Dropbox API
- This generates a ‘3DSync.ini’ file which you should put in /3ds/3DSync/3DSync.ini on your SDCard
- Backup save games with Checkpoint
- Open 3DSync and have your saves uploaded to the cloud!
Its developer currently plans to add support for more platforms including more cloud services, a local PC client and the ability to transfer saves wirelessly between different 3DS consoles.
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February 26th, 2020, 21:58 Posted By: wraggster
Shadow of the Colossus:
Tales speak of an ancient realm where Colossi roam the majestic landscape. Bound to the land, these creatures hold a key to a mystical power of revival – a power you must obtain to bring a loved one back to life. Shadow of the Colossus is a breathtaking journey through ancient lands to seek out gigantic beasts. Armed with only a sword and a bow, explore the spacious lands and unearth each Colossus, presenting a unique challenge to test your wits, determination, and skill.
Sonic Forces:
In Sonic Forces, the evil Dr. Eggman has conquered much of the world with help from a powerful and mysterious new villain named Infinite. Now, you must assist Sonic and build an army to reclaim the world as they fight against chaos and destruction. Defeat enemies with blazing speed as Modern Sonic, catapult past perilous platforms as Classic Sonic, and create your very own Custom Hero Character equipped with a variety of powerful gadgets.
Both titles will be available to download from Tuesday, 3rd March until Monday, 6th April.
https://gbatemp.net/threads/shadow-o...-games.558909/
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