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16:55 February 9th, 2010

FIFA 10 hits 9.7 million lifetime sales

Posted By: wraggster

Electronic Arts has revealed that last year's iteration of its annual football title, FIFA 10, had sold 9.7 million units by the end of December 2009 - just shy of a major landmark in 10 million, but one that it's likely to have passed in the last month.

The publisher announced the numbers as part of its Q3 financial results, which saw it top the packaged goods chart in both North America and Europe from the end of March to the end of 2009.

The numbers demonstrate strong growth during the month of December, with 4.5 million sold up until the end of November - meaning that the Christmas month topped that number up by a further 5.2 million units.

The FIFA franchise has steadily evolved in the past few years and FIFA 10 earned a 9/10 score from Eurogamer on release, with its highest ever Metacritic rating on the Xbox 360 and PlayStation 3 platforms for a title from the franchise.

http://www.gamesindustry.biz/article...lifetime-sales

0 comments - Last Comment By wraggster

16:49 February 9th, 2010

Riccitiello: Price cuts were too late

Posted By: wraggster

EA boss says platform holders were too slow to cut the prices of games hardware in 2009
John Riccitiello has accused the major console platform holders of taking too long to cut the pieces of their consoles last year as the industry fought to cope worldwide economic challenges.
“In 2009 there was a lack of aggressive first party pricing – [they were] a little bit too late with their price cuts,” the EA boss told investors, as transcribed by Seeking Alpha. “The market was soft for the reason I just identified.”
Sony and Microsoft waited until August last year to cut the prices of PS3 and Xbox 360, and Nintendo didn’t make its move until a month after that.
However, despite its recent struggles Riccitiello continues to believe EA is well positioned for the year ahead.
“Our packaged goods business is performing,” he added. “We have gained market share this fiscal year as a result of great quality and improved marketing. In fiscal 2011, we believe titles like Medal of Honor, Crisis 2, Dead Space, the Sims 3 on console and others have breakout potential.

“We have a profitable scaled digital business that recently hit the $0.5bn threshold. Our digital business is growing at 30 per cent, and is projected to break through three quarters of $1bn in fiscal 2011. We have programs in place that should take this to well beyond $1bn in the coming two fiscal years.”

http://www.mcvuk.com/news/37493/Ricc...-were-too-late

0 comments - Last Comment By wraggster

16:46 February 9th, 2010

EA dates Crysis 2 and key titles

Posted By: wraggster

Dead Space 2, new Need for Speed and Dragon Age and multiformat EA Sports Active release confirmed
Crysis 2 will be released some time between October and December this year, EA has announced.
Crytek’s console FPS isn’t the only title to get dated, either. Other games on the way in the final quarter of the year include Dead Space 2, Criterion's first entry in the Need for Speed series, a new Spore release and the vaguely titled “Dragon Age Title” - most likely a digital expansion.
Even more mysterious confirmations for the quarter include the cryptically described “Action Title” and a shooter from none other than Gears of War, Unreal Tournament and Shadow Complex developer Epic Games.
Calendar Q3 will see the release of the browser-based Need for Speed World and the modern day Medal of Honor.
Also confirmed for the period is a multiformat release for successful Wii fitness title EA Sports Active which, presumably, will make use of the upcoming Xbox 360 Natal and PS3 Motion Controller.

http://www.mcvuk.com/news/37490/EA-d...and-key-titles

0 comments - Last Comment By wraggster

16:44 February 9th, 2010

EA has as part of its latest financial report confirmed that massive PC hit The Sims

Posted By: wraggster

EA has as part of its latest financial report confirmed that massive PC hit The Sims 3 will be heading to consoles this Christmas.
The publisher didn’t nail down a firm date, or indeed state which formats the game would be heading to – it simply said that “The Sims 3 on Console” would be heading to consoles and handheld’s “this holiday”.
The PC version of the game was released last June and has since gone on to sell over 4.5m units.


The game also enjoyed significant success on Apple’s iPhone.
Perhaps more than any other non-console title, CasualGaming.biz gets asked whether The Sims 3 is coming to consoles all the time. The news is clearly going to make a lot of people happy.

http://www.casualgaming.biz/news/297...nsoles-at-last

0 comments - Last Comment By wraggster

00:05 February 9th, 2010

PSPLife (Game of Life simulator)

Posted By: wraggster

News via http://jojosoft.1free.ws/viewtopic.php?f=10&t=17



Hello everyone,

It has been a while since my last homebrew but today i made this little but nice John Conway's Game of Life.

Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

00:02 February 9th, 2010

Jpcsp v0.4 rev.1338

Posted By: wraggster

News via http://www.psp-ita.com/?module=news&...0&view_reply=1

New build available, 1338, for Jpcsp, the emulator PSP for PC developed in Java. I remember that in order to use the program, which allows you to run some homebrew like those already in the archive, you need to install Java on your PC.
Following the full changelog and the link to download.

Changelog:

Quote:

Rev1338: Fixed module loading modules for using a stub size not divisible by 20. Added new icons from J_BYYX.Added missing "try ... catch" statements in VideoEngine that were causing compilation errors.
Rev1337: Use Nullpointer exception instead of returning null in the method to transform inputstreams to strings as it already throws a exception. Reworked one of the client methods since the method does not return null on empty files but the empty string.
Rev1336: Introduces a method to transform into inputstreams strings and use it where that was happening.
Rev1334: Slightly simpler get StrackTraceElements of
Rev1333: Properties already have a way to specify a default value
Rev1331: GUI changes from J_BYYX: icons for menu items

http://jpcsp.org/forum/viewtopic.php?f=21&t=2056

Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

21:58 February 8th, 2010

Sony Evokes Persona 3 Portable PSP Bundle In Korea

Posted By: wraggster

Live in Korea? You’re the ones Sony are targeting with their upcoming Persona 3 Portable PSP bundle. The bundle comes with the game, a Turquoise Green PSP-3005, 2GB Memory Stick Pro Duo, and clear folders for those who pre-order the game.

Korea, unless Atlus USA has a big surprise for us, is the only region to get a Persona 3 Portable hardware package. Atlus and partner company Baruson Creative translated the text to Korean, something not many RPG publishers bother to do in the region. The limited edition bundle releases on Feb 12, 2010 for 272,000 won ($232).

http://www.siliconera.com/2010/02/07...ndle-in-korea/

0 comments - Last Comment By wraggster

21:37 February 8th, 2010

Halfbrick Mixes Zombies And Time Travel

Posted By: wraggster



Australian developer Halfbrick attempts to stand out in the undead crowd with Age of Zombies, a time-travelling zombie-killing adventure, coming February 25th to PSP and PlayStation 3 minis.

http://kotaku.com/5466950/halfbrick-...ravel/gallery/

0 comments - Last Comment By wraggster

21:16 February 8th, 2010

Jordan Thomas: Console wars are "silly"

Posted By: wraggster

2K Marin's Jordan Thomas has said that the console wars are "silly".

"There's a cognitive effect known as confirmation bias which leads people to latch onto conclusions that support their preferences and ignore data which doesn't," Thomas told Destructoid (thanks VG247).

"This leads to wild, unreasoning loyalty to a chosen platform, sports team, or brand of soda." There's only one Dirk Kuyt.

"From a development perspective, the console wars are a bit silly. Our target is consistency, and it's always kind of sad to see people throwing their energy into platform partisanship, because it seems to flood the critical channels and drown out other creative discourse."

http://www.eurogamer.net/articles/jo...wars-are-silly

2 comments - Last Comment By inlovewithi

20:18 February 8th, 2010

The Original Sonic the Hedgehog 4

Posted By: Shrygue

via 1up


Now that Sega has finally announced the real Sonic the Hedgehog 4, I thought it would be nice to talk about the fake one that has been floating around for over a decade now.

As you can see in the photo to the right, Sonic the Hedgehog 4 was made for the Super Nintendo. Blasphemous, I know! As you might imagine, this was in no way an official product, and was sold mostly in black markets and in regions where piracy wasn't really an issue.

The game itself is a rather extensive hack of Sunsoft's Speedy Gonzales: Los Gatos Bandidos, a game that already shares more than a passing resemblance to Sonic (as any Speedy Gonzales game should, really). The hack was done in 1996 by a Peruvian outfit calling themselves Twin Eagle Group, which did quite a few similar hacks for the system. Its softography shows, among others, Flubber, Street Fighter 2 Vs. X-Men, Men in Black and The Man in the Iron Mask.

The hack is ultimately kind of sloppy, with quite a few weird mistakes and a strange soundtrack, but it's passable for what it is. I've certainly seen worse. Gameplay is below, do try and enjoy. Note that Sonic is rescuing little Marios stuck in cages, I always liked that touch.


5 comments - Last Comment By JDvorak

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