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May 17th, 2012, 01:49 Posted By: wraggster
Sony has re-released 13 PSP titles on the US PlayStation Store that can now be downloaded directly to Vita.
Six of the new additions are retail games, including two Tom Clancy games, while the other seven are app-like Minis titles, with four from Fruit Ninja creator Halfbrick Studios.
Sony has promised more PSP content for Vita, with 29 retail games and 52 Minis listed as "coming soon".
In Japan many PSP games are available to redownload on Vita via the UMD Passport Scheme, whereby users can register their UMD titles and download digital copies for a small fee. But Sony hasdecided not to launch such a service in the US and Europe due to low demand for PSP games.
Here's a full list of the titles that have been added to the Store, and that are on the way:
OUT NOW
PSP Titles
Cho Aniki Zero (Aksys Games Localization, Inc.)
Strikers 1945 Plus (PM Studios, Inc.)
Tom Clancy's Ghost Recon: Advanced Warfighter 2 (UbiSoft, Inc.)
Tom Clancy's Rainbow Six: Vegas (UbiSoft, Inc.)
Valhalla Knights 2: Battle Stance (XSEED JKS, Inc.)
Ys: I & II Chronicles Digital (XSEED JKS, Inc.)
PSP minis
Aero Racer (Halfbrick Studios)
Age Of Zombies (Halfbrick Studios)
Blast Off (Halfbrick Studios)
Dynogems (StormBasic)
Echoes (Halfbrick Studios)
Me Monstar: Hear Me Roar (Cohort Studios)
Vempire (Impressionware Srl)
COMING SOON
PSP Titles
3D Twist & Match (Sanuk Games)
Aedis Eclipse: Generation Of Chaos Legacy (NIS America, Inc.)
Bejeweled 2 (Sony Online Entertainment LLC)
Beta Bloc (D3 Publisher of America)
Brain Challenge (Gameloft)
Dead Head Fred (D3 Publisher of America)
Field Commander (Sony Online Entertainment LLC)
Gods Eater Burst (D3 Publisher of America)
Groovin' Blocks (Sony Online Entertainment LLC)
King Of Pool (Nordcurrent UAB)
Luxor: Pharaoh's Challenge Umd Legacy (Mumbo Jumbo)
Major League Baseball 2K10 (2KGames)
Mercury Meltdown (Ignition Entertainment)
Mx Vs Atv Untamed (THQ, Inc.)
Peggle (Sony Online Entertainment LLC)
Prehistoric Isle (SNK PLAYMORE CORPORATION)
Puzzle Quest: Challenge Of The Warlords (D3 Publisher of America)
Reel Fishing: The Great Outdoors Legacy (Natsume, Inc.)
Split Second (Disney Interactive Studios)
Super Pocket Tennis (D3 Publisher of America)
The Red Star (XS Games, LLC)
Unbound Saga (Vogster Entertainment, LLC)
Undead Knights Digital (Tecmo Koei America Corporation)
Uno (Gameloft)
Untold Legends: Brotherhood Of The Blade (Sony Online Entertainment LLC)
Untold Legends: The Warrior'S Code French (Sony Online Entertainment LLC)
Work Time Fun (D3 Publisher of America)
WWE All Stars (THQ, Inc.)
WWE Smackdown Vs. Raw 2010 (THQ, Inc.)
PSP minis
5 In 1 Solitaire (Digital Leisure)
Alien Zombie Death (PomPom Games)
Arcade Air Hockey & Bowling (Icon Games)
Babel: The King Of The Blocks (StormBasic)
Bashi Blocks (Icon Games)
Bermuda Triangle (SNK PLAYMORE CORPORATION)
Breakquest (Beatshapers)
Bubble Trubble (Creat Studios)
Card Shark (Laughing Jackal Ltd)
Carnivores: Ice Age (Beatshapers)
Cohort Chess (Cohort Studios)
Doodle Fit (Gamelion)
Doodle Pool (Big Head Games)
Duæl Invaders (Laughing Jackal Ltd)
Enigmo (Beatshapers)
Family Games (Icon Games)
Farm Frenzy (Alawar Entertainment, Inc.)
Fighting Fantasy: The Warlock Of Firetop Mountain (Laughing Jackal Ltd)
Fly Fu (Invictus Games LTD.)
Galcon Labs (Beatshapers)
Gamocracy One : Legend Of Robot (AYEWARE / Bearded Ladies Consulting)
Gold Medalist (SNK PLAYMORE CORPORATION)
Guerrilla War (SNK PLAYMORE CORPORATION)
Hal 21 (SNK PLAYMORE CORPORATION)
Hero Of Sparta (Gameloft)
Hysteria Project 2 (Sanuk Games)
Ikari Warriors (SNK PLAYMORE CORPORATION)
Ikari Warriors II: Victory Road (SNK PLAYMORE CORPORATION)
Jelly Pops (PomPom Games)
Karimogi (StormBasic)
Labyrinth (Bigben Interactive, S.A.)
Let's Golf (Gameloft)
Marvin's Maze (SNK PLAYMORE CORPORATION)
Mecho Wars (Creat Studios)
Omg-Z! (Laughing Jackal Ltd)
One Epic Game (Grip Digital)
Ozma Wars (SNK PLAYMORE CORPORATION)
P.O.W. - Prisoners Of War (SNK PLAYMORE CORPORATION)
Pipe Madness (AYEWARE / Bearded Ladies Consulting)
Pix N Love Rush (Sanuk Games)
Psycho Soldier (SNK PLAYMORE CORPORATION)
Red Bull X-Fighters (Xendex)
Rumble Trucks (Playerthree Ltd)
Street Smart (SNK PLAYMORE CORPORATION)
The 2D Adventures Of Rotating Octopus Character (Dakko Dakko Ltd.)
The Impossible Game (Grip Digital)
The Marbians (Nordisk Film Distribution A/S)
Twin Blades (Sanuk Games)
Vanguard II (SNK PLAYMORE CORPORATION)
Wackylands Boss (Creat Studios)
Yetisports (Xendex)
Zombie Racers (Big Head Games)
http://www.mcvuk.com/news/read/vita-...-titles/096131
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May 17th, 2012, 00:54 Posted By: wraggster
Japan shmup developer Cave has begun trimming back on its development output by cancelling two upcoming games for PS Vita.
As reported by Famitsu, via Siliconera, the two titles to be dropped are social war-themed game Shirotsuku and an unannounced shooter.
The news of the cancellations comes despite its recent plans to enter the social market to help revive its poor sales forecasts for the next year.
In January, the studio also announced reduced earnings forecasts for the year ahead, and blamed difficulties in the consumer games market and retailers not buying into its products.
Its latest Europe release, Akai Katana, has also suffered from poor sales.
http://www.develop-online.net/news/4...ave-cuts-costs
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May 15th, 2012, 00:47 Posted By: wraggster
Analysts not so bullish on Sony's projections for Vita
PlayStation Vita certainly still has time to turn things around, but the picture so far is pretty dismal. With just 1.8 million units sold worldwide, financial analysts aren't so optimistic that Sony will hit its own goal of 10 million sold by the end of the fiscal year next March. RW Baird's Colin Sebastian told GamesIndustry International that 10 million at this point looks like a "stretch."
"10 million looks like a stretch goal at this point. Perhaps there is a price cut baked into that guidance later in the year, or Sony believe that there are titles such as Call of Duty for Vita that will be meaningful platform drivers," he said. "Vita is a great dedicated game device, but the market for those products continues to shrink as smart devices become better platforms for games."
The price point is something that many have questioned ever since Vita's launch. At $249 for the Wi-Fi version, many consumers may feel the price isn't justified.
"The best thing Sony could do to spur Vita sales would be to lower the price of the device"
Asif Khan
"I am not surprised that the Vita is having such sluggish sales as their launch lineup was nothing to write home about and the price point of the device is too high. With Wii U coming out this fall and 3DS sales gaining momentum, the 10 million unit sales target seems a little too optimistic. The best thing Sony could do to spur Vita sales would be to lower the price of the device," commented Asif Khan, CEO of Panoptic Management Consultants.
Given Sony's bigger financial woes and the need to overhaul its business, however, a price cut on Vita may be too much to swallow.
"Sadly, this poor start to Vita's sales is just compounding problems surrounding the ongoing restructuring of the company. We never believed Vita would be a true profit driver for the company, so its disappointing start is not that shocking. Sony needs to rethink their entire business model, streamline product offerings, and focus on making higher margin quality products," Khan continued.
"Unfortunately, PS Vita's margins will have to suffer through price cuts if they want to start moving more units out of stores. The price cut of the 3DS was exactly the catalyst Nintendo needed to jumpstart sales after a similar lackluster launch. That being said, Sony has bigger problems than a Vita price cut can solve."
Lewis Ward, IDC Research Manager, agrees that Vita hitting 10 million sold by March 2013 will be tough, but it's not impossible. "My global estimate for Vita hardware sales in calendar year 2012 is a little over 9 million.
Vita only had about a month of sales beyond Japan in Sony's last fiscal year so I think it's likely the 1.8 million total will be matched or beaten in the next couple quarters."
A lot will be riding on Vita's 2012 holiday lineup, and you can bet that Sony will try to shine a spotlight on it during E3 next month. "I suspect the holiday 2012 lineup will be pretty solid - especially if the Call of Duty rumor is true - which could push total Vita sales over 9 million this year. I think it's an excellent device for the 'core' gaming community, so hitting their hardware sales target will mainly boil down to delivering uniquely great gaming experiences," Ward added.
While Vita certainly hasn't performed as well as Sony would have liked just yet, Billy Pidgeon of M2 Research was quick to remind us that hardware sales in 2012 so far have been pretty soft for just about all platforms.
"I would have liked to see stronger PS Vita sales, but hardware performance has been poor overall in Q1 2012. Like any new hardware, PS Vita needs exclusive software to spike system sales," he noted. "There are some promising titles coming up, including Resistance: Burning Skies, Gravity Rush and Little Big Planet, along with some third party titles including Street Fighter x Tekken, Silent Hill: Book of Memories and Metal Gear Solid HD Collection."
Pidgeon agrees that E3 could be a key event for Sony to lay out its Vita plans and perhaps spark some more interest in the portable.
"Sony should announce more must have titles for PS Vita at E3. Ideally some of those will come out in Q4 2012, as that will be the crucial sales period to close in on an installed base of 10 million for next fiscal year."
http://www.gamesindustry.biz/article...lude-price-cut
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May 14th, 2012, 01:35 Posted By: wraggster
It would appear that the PSP is starting to be phased out
US-based consumers will have to look long and hard for PSP titles, now that GameStop is starting to reduce inventory around the country. GameStop has confirmed that the smallest 25 percent of stores will have their PSP inventories removed altogether in an effort to consolidate supply.
"The consolidation is occurring to maximize the merchandising space in the smallest 25 percent of stores," said GameStop to Kotaku. "It will also provide a greater assortment in those stores that will continue to carry the category."
As the PS Vita starts to wind up in the US market, the prospect of PSP titles making a major splash seems all the less likely. Vita does not have a UMD drive, and requires all PSP titles to be purchased digitally.
GameStop will still carry PSP games on their online store, as well as the larger locations around the US.
http://www.gamesindustry.biz/article...-of-all-stores
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May 14th, 2012, 01:33 Posted By: wraggster
Sony attracted unwanted attention to PS Vita's poor sales this week - but it can still turn this console around, argues Rob Fahey
There were quite a few things in Sony's final results for fiscal 2011/12 which raised eyebrows - not least of all the headline figure, a vast loss of ¥456.7 billion(around €4.4 billion) whose only redeeming feature is that it's not quite as high as the forecast made last month. Most of Sony's real losses originated in the Consumer Products and Services Division, which filed an enormous ¥229.8 billion operating loss. That's relevant to us, because along with LCD TVs, Vaio PCs and digital cameras, that division also houses Sony Computer Entertainment and the PlayStation business.
Away from the headline figures, though, it was an omission that really got eyebrows around the industry heading for the hairline. Sony, like most hardware manufacturers, generally tells the world how many units of hardware it sold in its financial results. That held true in today's financial figures, with the company confessing to dropping sales across the board - figures for everything the firm sells were down, including the figures for its three game platforms, the PS3, PSP and PS2.
"While the industry loves the Vita, consumers simply don't seem to care about it"
Wait... Three? Yes, in spite of the detail being provided elsewhere, none of which was particularly flattering (PS3 software sales were the sole bright point), the PlayStation Vita wasn't anywhere to be found in the report. That omission was corrected by Kaz Hirai on the earnings call a little while later, with the newly anointed company boss revealing that PS Vita sales sat at 1.8 million worldwide in March. The lack of figures in the report, however, was enough to draw attention to the struggling handheld, and has raised the question of the prospects for the device once again.
Speculation as to why Sony didn't simply cite Vita figures in its report is a fairly fruitless thing to engage in. 1.8 million by the year's end is a weak figure, significantly behind the 3DS at a comparable point in its life (ahead of the steep price cut), but it's more likely that Sony simply didn't want to include a system only launched last December in a table of year-on-year comparisons than that it thought it could hide poor sales by leaving them out of the report. Vita is Sony's latest device and the focus of intense interest from the industry and media alike. Nobody was ever going to flick through Sony's presentation slides and just forget that Vita existed. Information like that simply doesn't hide or slip by quietly in the internet age.
Regardless of motive, Vita's figures are out there now, and they're dismal. The console seems to be in a very peculiar place in terms of its market position. Unlike the 3DS, which was widely derided at its launch, with every two-bit pundit having a view on why it was destined for miserable failure, the Vita seems to be genuinely well-liked. I've yet to speak to anyone, within the industry or outside it, who has a strong view that says that the Vita is a poor system, or that its software line-up was disappointing (slow since launch, perhaps, but not disappointing overall). Yet the system is struggling to achieve even the modest success (and I'm really being kind there) which the 3DS enjoyed prior to its price cut.
Does that reflect a dangerous disconnection between the games industry and its consumers? While the industry loves the Vita, consumers simply don't seem to care about it. Viewed from certain angles, that's a fairly worrying situation - but then again, it's hardly the first time this has happened. Games industry types love underdogs and have a taste for the obscure. The Neo Geo, the Saturn, the WonderSwan, the Dreamcast, the GameCube - hell, even the original Xbox - all of them are consoles resoundingly rejected by the public but utterly embraced by those within the industry. Watch the eyes of any game developer or journalist (two species with more in common than they like to admit) light up when they find a truly obscure piece of failed game hardware in a Japanese second-hand emporium, and you'll see what I mean. It's not wrong or strange for creators and those most tightly engaged with a medium to root for underdogs, and it doesn't necessarily imply that they're out of touch with their consumers.
On the other hand, that's not a very reassuring idea for Sony, who would definitely rather that its new console didn't get added to a list of companions like the DreamCast or the WonderSwan. On that front, there's good news, and there's bad news.
The good news is that Nintendo has proven firmly that even in a post-iOS world, there's a market for dedicated handheld game consoles. Worldwide sales of the 3DS are poised to blast through 20 million (if they haven't already done so), which frankly, is far ahead of what even the most optimistic observers thought possible from the device's first year or so on the market. Apple's devices dwarf Nintendo's sales, of course, but Nintendo doesn't really care - if it can maintain and even grow its market even while all of us are carrying around game-capable iOS devices in our pockets, it'll be a happy (and profitable) company. A year ago, few people thought that was possible. Once again we've been reminded that you never, ever bet against Nintendo.
"E3 will be a rare chance to change the narrative - to stop us all from talking about how little Vita is selling, and get us all talking about how exciting the line-up is"
The bad news is that Sony isn't Nintendo. PlayStation has extraordinary brand recognition, but the rapid rise of Microsoft's Xbox 360 as a PlayStation competitor in the home market demonstrates just how precarious even a strong brand position can be - and in handheld gaming, PlayStation has never enjoyed the same sort of position it occupies in the home space. Moreover, Nintendo's strengths lie in different places - not so much in its own brand (although "Nintendo" is still a great company brand in itself) as in its character and game franchises. Sony simply doesn't have anything that competes with that, a fact which it has thrown into stark relief with its recent attempt to ape Nintendo's Super Smash Brothers franchise. Time and again, Nintendo can snatch victory from the jaws of defeat by rolling out a superb Mario or Zelda title, or dipping into the deep waters of its lesser (but still much-loved) franchises. Sony can't.
That's not to say that Vita can't pull itself out of this slump with some strategic (and truly excellent) software titles. More than anything else, that's exactly what the console needs - superb software that puts clear blue water between the capabilities of Vita and of 3DS, while also making the difference between Vita and iOS devices more clearly defined. That software needs to accomplish some difficult things. It needs to be a handheld title (not a home console title shoe-horned onto a smaller device, despite the dull refrain of "console quality!" we hear from so many publishers and developers), but one which leverages the power and capabilities of Vita to great effect. It needs to build fantastic word of mouth. And once Sony has one title that achieves that, it needs to repeat the success again. And again.
That's the kind of software we're going to be looking out for at E3 this year. Sony's press conference needs to be a Vita showcase of epic proportions. It needs to thrill and amaze us with the software it's got lined up for the new platform - to get fence-sitters like myself to actually get our wallets out and buy into the Vita dream. This is a rare chance to change the narrative - to stop us all from talking about how little Vita is selling, and get us all talking about how exciting the line-up is. A price-cut won't hurt, of course - it's probably essential - but even more than price cutting, that's how Nintendo pulled the 3DS out of the fire, and that's what Sony needs to do with Vita.
http://www.gamesindustry.biz/article...sonys-handheld
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May 14th, 2012, 01:29 Posted By: wraggster
System 3 boss and industry veteran Mark Cale explains why PS Vita has the potential to be an iPad-beater and what Sony could do to help the handheld prosper in a tough market.
PlayStation Vita launched just two months ago but today you’d never know it.
Sony has some of the sexiest technology out there. So I was actually disappointed in the launch and the marketing behind the launch that supported the machine.
It’d be great for Sony to find a way to reposition its marketing to really show off the PS Vita’s hardware and performance. Vita has the potential to be a big opportunity. It is a fantastic machine. There are so many reasons for buying it but I’m unclear as to why Sony is waiting to promote these key features in its marketing plan.
Compared to the PSP, Vita is amazing. Compared to iOS devices, Vita is also amazing. Vita has a fantastic screen display. Not only is it a touchscreen device, but Sony was the first company to introduce into the marketplace a screen technology that Apple defined as a Retina display. Technology it described as ‘revolutionary’.
Vita plays games, we know that, but what else can it do? If you’re using it in the same way as your other mobile devices, you can take pictures. And these pictures are actually of higher quality than mobile phones. Its quality rivals that of the iPhone.
Another key feature Sony isn’t shouting about yet is the location-based services to log in wherever you are. I could do the tourist thing and log in at London Bridge on Facebook. But you don’t need to be online to use these location services. Vita uses these location services to pinpoint where you are when you take a picture.
You can use Wi-Fi and 3G to go online. Vita allows you to use Facebook, Twitter and even Skype, using the machine’s built-in camera. You can use screen gestures, too, on the touch pad, so it’s directly comparable to the iPad.
Price points
Some people go on about the cost of PS Vita. Granted, it’s expensive compared to the PS3, but it’s cheaper than an entry-level iPad 2 which costs £300, and it’s a bargain compared to the top-of-the-range £700 64GB model. And apart from a larger screen, the iPad has nothing over PS Vita.
That message should come through in the marketing. The consumer believes Vita is expensive because they see it as just a games machine with great capabilities, but they might not know what those great capabilities are.
The games engineered for Vita also offer a much better experience than nearly all of the titles you get on the iPhone and iPad. And even mass-market games that made mobile devices so popular with casual gamers, like Angry Birds, are on the PlayStation Network if you want them.
You’ve got a much better interactive gaming device in Vita than Apple will ever be able to deliver on a touchscreen-only product. This is because Sony has kept its traditional, excellent game controls built into the device, such as what all gamers would consider essential – an analogue stick for controlling the games.
For Sony to hit home these points they need, in my opinion, to be included in any and all future marketing campaigns. The video games industry needs this new device to succeed.
So just how important is the handheld market? Well, from April 16th to April 22nd 2012, the Top 10 games chart in Japan consisted entirely of 3DS, PSP and DS games.
The overall sales of PlayStation Portable in Japan, from launch to date, are nearly 19m. The Nintendo 3DS has sold over 5m units in just over a year. So don’t tell me there isn’t a handheld market, because there is.
Handheld hero
The PlayStation Vita is such a great machine and essential to handheld gaming, it mustn’t be allowed to fail.
This is a battle cry. It’s so important for the industry. And there is a handheld market. We’ve seen over here in the UK how well the 3DS is picking up now. Nintendo stumbled with the wrong marketing message when it started out with the 3DS handheld, but it put its hands up and changed its marketing position, message and price point. It showed off what the 3DS can actually do in its newer TV advertisements and press campaigns, just like Apple does with the iPad.
Let’s hope Sony, and everyone else releasing and promoting games for Vita, can now show off what the portable can actually do.
http://www.mcvuk.com/news/read/j-acc...in-vita/095913
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May 12th, 2012, 07:10 Posted By: DCemumaniac
Newly released/announced for the PSP on import from Play Asia.
Release Date: Jul 05, 2012. 銀河のお騒がせヒーロー、ラチェットと相棒のロボット、クランクがPSP®「プレイステーション ・ポータブル」で大冒険!シリーズならではのド派手な爽快感はそのままに、さらにパワーアップした武器ガラ メカ、パーツの組み合わせで効果が変化する新アーマーシステム、クランクが他のメカと合体して活躍する「プ ラグイン」システム、ラチェットが小さくなってミクロの世界を冒険するステージなど、新要素も盛りだくさん !
Price: US$ 29.90 / Not yet published or released
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May 12th, 2012, 07:10 Posted By: DCemumaniac
Newly released/announced for the PSP on import from Play Asia.
Release Date: Jul 05, 2012. Devastate your opponents with attacks as Superhero Patapon in the third iteration of the critically acclaimed rhythm-based action adventure. Play campaign with friends, go head-to-head, or even take on a clan of other Patapon gamers with network play allowing up to eight people. Customize your tribe with different weapons and abilities in the greatest portable adventure of rhythm and war.
Price: US$ 38.90 / Not yet published or released
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May 12th, 2012, 07:10 Posted By: DCemumaniac
Newly released/announced for the PSP on import from Play Asia.
Release Date: Jul 05, 2012. Play a game of tennis in your living room, it doesn't matter whether you are a pro or a complete beginner, the sports game is designed for the whole family. Veterans, check out the most challenging modes or turn on the adhoc network function of play with the best players, novices, it's never too late to learn.There are more characters, more clothes to change into and more courts to play in. You can create your own character, there are more choices you can make related to the appearance of the characters. Challenge modes are revamped, with more foes and skills than ever to play with.
Price: US$ 38.90 / Not yet published or released
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May 12th, 2012, 07:10 Posted By: DCemumaniac
Newly released/announced for the PSP on import from Play Asia.
Release Date: Jul 05, 2012. Earth Defense Force 2 takes place 3 months after the Invaders war, the mutations started in England, upon receiving the SOS call from London, the hero flew in to investigate. Instead of the elegant city, all he sees are ruins and large insects rampaging what remains of the buildings.Join the EDF force, pick up your firearms and battle the monsters and aliens that infest the planet. Earth Defense Force the 3D shooter has been a hit the moment it appears. The Sony PSP game incorporates new elements, gameplay options and an adhoc network mode which allows 4 gamers to play together.
Price: US$ 29.90 / Not yet published or released
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