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April 1st, 2009, 10:53 Posted By: wraggster
When Samsung's 2009 Blu-ray player lineup was outed at CES this year, all pricing and release date information was conveniently omitted. At long last, Sammy has pushed out the details we've been waiting for at its Spring Fever event in New York City. Granted, the BD-P3600 and BD-P1600 are already on store shelves for $399.99 and $299.99, respectively, but we figured it prudent to pass along those official numbers straight from the source. Of note, we're also told that the ultrathin BD-P4600 will indeed be coming in April for $499.99, and if Best Buy's website is to be believed, it'll be April 19th if we're talking specifics.
http://www.engadget.com/2009/03/31/s...cially-priced/
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April 1st, 2009, 11:02 Posted By: wraggster
Call of Duty: World at War's Map Pack 1 has been downloaded over one million times within its first week on sale for Xbox 360 and PlayStation 3, according to Activision.
Treyarch's downloadable content features four maps and is available on Xbox Live Marketplace for 800 Microsoft Points and on the PlayStation Store for USD 9.99.
"I'm proud that the team at Treyarch delivered an experience that so many people are enjoying," said Mark Lamia, studio head for Treyarch.
"We're excited that the success of Call of Duty: World at War Map Pack 1 will continue to drive the popularity of the game's Nazi Zombie mode, competitive multiplayer and chart-breaking success online."
Maria Stipp, Activision's EVP and GM of owned properties, added: "The success of Call of Duty: World at War Map Pack 1 speaks to Treyarch and Activision's ability to provide fans with quality content during a time when people want to get the most out of their Call of Duty experience."
http://www.gamesindustry.biz/article...lion-downloads
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April 1st, 2009, 11:06 Posted By: wraggster
The numbers behind the PS2 and PSOne’s price drops to $99 are radically different — and show how the machine’s 10-year-cycles have been nothing alike.
***
The PSOne was released in Japan in December 1994 and in North America in September 1995 (for $299).
Less than four years later in the U.S.…
The PSOne dropped to $99 on August 16, 1999
By that point, Sony had shipped more than 58.4 million consoles and more than 462 million games worldwide.*
***
The PS2 launched in Japan in March 2000 and in North America in October 2000 (for $299).
More than eight years later in the U.S.…
The PS2 will drop to $99 in April 2009.
By that point, Sony claims the system will have sold more than 138.7 million consoles and almost 1.5 billion games worldwide. *
So it took the PS2 twice as long to get down to $99 as did the PSOne, in which time the PS2 sold more than twice as many consoles and three times as many games.
Imagine what the PS2 sales could have been had the system dropped to $99 four years ago. Then again, Sony didn’t have to do that. In the PSOne era, the Nintendo 64 was a solid competitor for a few years. In the PS2 era, the Xbox and GameCube put up a meeker fight.
Note that the PSOne sold more units after the $99 price drop than it did before, as the system now has sold more than 100 million units.
One other conclusion that’s too obvious to ignore: Sony dropped the PSOne to $99 before the PS2 was released. The PS2 has dropped to $99 more than two years after the launch of its successor.
Two consoles. Two alleged 10-year-cycles. Big differences.
http://multiplayerblog.mtv.com/2009/...ple-the-games/
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April 1st, 2009, 11:11 Posted By: wraggster
A patch that adds Trophy support to Singstar on PS3 has been released today, according to reports.
Not only can virtual vocalists prompt that satisfying 'bling' sound with there voice box, but unlocking some of the 35 new trophies will, for the first time in a PS3 title, earn you rewards in Home.
The trophy lists hitting the internet don't specify exactly what goodies are unlocked, but at least the trophy crossover is a positive step towards the full 3D trophy cabinets Sony promised when Home was first announced.
http://www.computerandvideogames.com....php?id=212260
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April 1st, 2009, 11:22 Posted By: wraggster
Probably. It's on GameStop's website, after all, and last I checked big corporations aren't as prone to throwing up April Fool's jokes as common folk.
As you can see from the image below, there are 15 artists/songs specifically named, out of a promised 40+. And if most of them look familiar, that's because they are, as they're already available on the home console versions.
Shame. On the bright side, the PSP version will have its own in-game store where you can purchase downloadable content, which is something we figured Harmonix wouldn't bother with.
You can see the partial tracklist via comments
http://kotaku.com/5193023/is-this-a-...nd-psp-setlist
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April 1st, 2009, 11:24 Posted By: wraggster
Malcolm Palmer stabbed the mother of his three children and partner of 30 years after having to sleep on the sofa so she could play Grand Theft Auto on a plasma TV in their bedroom.
That, and the 62-year-old Palmer, who is a retired Heathrow airport employee, had become convinced his 46-year-old partner Carol Cannom was having an affair.
The two had purchased a PlayStation (doesn't specify which one — ditto for GTA) for their 10-year-old son, but Cannom apparently started regular gaming marathons. According to prosecutor John Pini QC, "Carol quickly became hooked. He was very unhappy about the amount of time she was playing on the PlayStation."
He wielded two knives during the attack, stabbing her in the chest 20 times. Their son James called the authorities, and Palmer snatched the phone, saying, "I'm sorry. I think I've killed her."
Defence lawyer Timothy Spencer QC stated to the court, "The genesis of this tragedy bizarrely lies with the purchase of the PlayStation."
No, the genesis did not lie in the purchase of the PlayStation — otherwise, we'd have millions of PlayStation domestic murders. More relevant to the motive, Palmer went berserk last November when Cannom threatened to move out, telling him he'd never see his children again.
http://kotaku.com/5192941/man-stabs-...on-playstation
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April 1st, 2009, 11:35 Posted By: wraggster
According to some site we didn't know at all until now, the PS3 Wii-style motion sensing remote is not only not a rumor but a done deal. It's already finished, they say:
Sony is reaching out to key third-party publishers and asking them to implement last minute functionality into their soon-to-be released games and of course compatibility with select future games.
We don't know if it's true or not (heck, I don't even know if it makes any sense at all for Sony to release a Wiimote, although it's entirely possible they would, given Nintendo success). They don't provide any details, however, so remember our first rule of rumors: Fried them until they are golden brown before serving along some veggies and red pepper sauce. Or don't trust them. I keep confusing this one.
http://i.gizmodo.com/5191104/ps3-mot...nown-dudes-say
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April 1st, 2009, 11:36 Posted By: wraggster
Looks like the Ghostbusters are heading to PSP, if this ESRB listing is to be believed. According to the ratings bureau, the PSP will receive its own version of Ghostbusters, based on the PS2 and Wii versions of the game. The game has been announced for pretty much every platform including the DS and iPhone, so it's unsurprising that Atari would want to make a quick buck by releasing a PSP port as well.
http://www.joystiq.com/2009/03/31/es...-game-for-psp/
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April 1st, 2009, 11:37 Posted By: wraggster
Analyst Jesse Divnich of EEDAR believes that the PS2 price drop to a Franklin will boost US sales of the console by 30 percent. Divnich's report also estimates that PS2 software will maintain an 18 percent market share, rather than drop down to 16 percent had there not been a cut.
Gamasutra also spoke with analyst Matt Matthews, who points out that any consumer waiting for the PS2 to reach $100 is "cost-conscious" enough to buy games from the used bin at GameStop, meaning those consumers aren't likely to help new software sales. Apparently, Sony's Jack Tretton agreed with this notion last summer in an Edge interview, when he asked, "If that $30 was the difference between buying a console and not buying a console, how many games are you going to sell to that person?"
At the time, he questioned how strategically important that consumer really is. Apparently, nine months and a fiscal crisis at the company is enough to change some minds.
http://www.joystiq.com/2009/03/31/an...op-others-que/
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April 1st, 2009, 11:40 Posted By: wraggster
A new report suggests that Starbreeze Studios is working on a new Syndicate game, with Electronic Arts set to publish. Word of the Riddick and The Darkness dev's involvement with the title first made the rounds last October. Possibly related is a new casting call posted on superannuation for actors in an upcoming "futuristic" Starbreeze/EA title called "DART," which according to the post will be set in a "high tech city."
Though nothing has been formally announced, sources tell GI.biz that the Syndicate series is behind EA and Starbreeze's mysterious Project RedLime, which was originally referred to as a "classic franchise" for the Xbox 360, PS3, and PC.
While that project was said to be "already deep in development" in February 2008, don't expect to revisit the classic cyberpunk series anytime soon. According to the report, the new Syndicate title won't be released until Starbreeze finishes up its current project based on Robert Ludlum's Jason Bourne. Until then, the four gentlemen in the corner giving us the crazy eyes will just have to wait.
http://www.joystiq.com/2009/03/31/ru...yndicate-game/
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April 1st, 2009, 11:43 Posted By: wraggster
High-profile publishers tend to kick off massive marketing campaigns for their titles years before said titles hit store shelves (did you guys see that trailer for Halo 6 yet?), but preemptive advertising is rarely the strong suit of independent publishers. Speaking at GDC, Sony development relations manager Chris Eden warned self-publishers of downloadable titles about the perils of poor marketing, saying promotion-shy developers often send their brainchildren "out to die lonely and unloved."
Eden suggested that PSN developers take advantage of the official PlayStation Blog and Playstation.com to spread the word about their projects. Of course, success in this venture would require having a title worth talking about, and not a Q*Bert clone with updated visuals and a new protagonist who possesses overwhelming levels of 'tude.
http://www.joystiq.com/2009/03/31/so...blished-games/
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April 1st, 2009, 20:41 Posted By: wraggster
News via emurussia
New beta version of Sony Playstation 2 emulator for Windows has been released.
Changes:
- Various fixes to MMI and more changes to opcodes to mimic ps2 behavior, thanks to Nneeve.
- Brought back a gamefix for Persona games. They still have missing geometry without it (VU clip flag problem).
- Included Nneeve's recent fixes to DIV / DIVU instructions, regarding MIPS
specific behavior in div by 0and div by -1 scenarios.
- Nneeve fixed the Tri-Ace gamefix so Gradius5 doesn't crash with it enabled
anymore.
- Set Flush to Zero for FPU and VU back to on. Let's see how long it lasts this time.
- Removed the FFX hack from pcsx2! It's still toggled in the GS plugins, the
correct behaviour is having it always on.
- usual code cleanups and optimizations.
Also new versions of plugins.
Particularly, lilypad introduces a new, experimental multitap support and improve the savestates handling, while gsdx solves a few very old and annoying bugs (like the ones in persona...).
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April 1st, 2009, 22:00 Posted By: wraggster
Sega of Japan has been teasing about a mysterious "Project Ringo" for over a month now. At long last, the project saw a full reveal in this week's Famitsu. As many had speculated, it's an all new Puyo Puyo game.
Titled Puyo Puyo 7 (the "247" from the teaser campaign is a play on the name's sound), this latest entry in Sega's classic falling blocks series is coming to the Japanese DS, PSP and Wii. DS will lead the way with a Japanese release for July 30. The PSP and Wii versions are due out this Winter.
Based off the DS version, which is featured in this week's Famitsu, Puyo Puyo 7 looks a lot like past Puyo Puyo games, with the basic rules in tact. Sega is adding new rules to the game, however, most notably the "Daihenshin" (big transformation) rule where your character can transform to mini or super sized forms. The former brings out tiny Puyo Puyo blocks which allow for greater ease with creating chains. The latter releases giant Puyo Puyo pieces onto the stage. These can be made to disappear by connecting just three together, rather than the standard requirement of four blocks.
Also set for the DS version is wireless play. The game will support play for between two and eight players, both locally and over Wi-Fi Connection. Sega is also including download play support.
So was this worth a month of teaser site updates? Puyo Pop tends to be an addictive experience no matter how many times you play it, so we'll respond with a "possibly" for now.
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April 1st, 2009, 22:46 Posted By: Shrygue
via Eurogamer
Developer Just Add Water has announced Project V, a first-party Sony game for PSN.
JAW, via Twitter, says a full reveal is scheduled for E3. Sony UK has declined to comment.
"It's first-party for Sony, so we can't talk about it too much, but it's a retro shooting game," chomped JAW boss Stewart Gilray to VG247. "It's for PS3 and PSP.
"We've been working on it for about a year now," he added. "We showed it to Sony last year and they snapped it up straight away. "
E3 returns to its old format this year and runs a month earlier from 2nd - 4th June. The show will still be trade-only, for now, but 40,000 visitors are expected to trample through the LA Convention Centre, where publishers will spend fortunes advertising their wares.
Hideo Kojima has already singled out the event as the place he'll announce his next game. GDC keynote absentees Sony and Microsoft are also expected to reveal significant secrets.
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April 2nd, 2009, 08:40 Posted By: wraggster
Sony's just released the details for its upcoming PlayStation 3 2.70 firmware update, and while it's nothing that'll knock your socks off, they are some goodies here to look forward to. Additions include text chat for letting you make the best of that new Wireless Keypad -- or some other physical / on-screen keyboard -- with up to fifteen online friends and / or three chat rooms, in-game or out. Speaking of online friends, those can now be sorted by online status to see who most recently logged on, and the file attachment size cap has been upped from 1MB to 3MB. Additionally, you can now back up your PS Store video purchases to an external drive and restore later for playback, and similarly your PSP video purchases can now be transferred to PS3 for a larger-screen experience. No word on the release date for now, but in the meantime, check out video demonstration after the break.
Update: Well that was fast. Firmware's available now, let us know what you think.
http://www.engadget.com/2009/04/01/p...-video-backup/
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April 2nd, 2009, 10:12 Posted By: wraggster
2,000,000,000. That's how many movies Netflix has shipped out since coming on the scene in 1999. Lucky number two billion -- Nick & Norah's Infinite Playlist on Blu-ray) snagged Clay Shannon a complimentary lifetime subscription (guess he's not too concerned about the new, higher Blu-ray rates.) It took the company eight years to cross the one billion milestone, and only two for the next billion. While there's little indication of a slowdown in the two million movies shipped out every day from 58 distribution centers, we wouldn't be surprised if number 3 billion were just as likely to come as a download than anything else.
http://www.engadget.com/2009/04/02/n...-blu-ray-disc/
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April 2nd, 2009, 10:14 Posted By: wraggster
Two million players have joined the LittleBigPlanet community since its launch in November 2008, creating 725,000 unique levels.
Media Molecule's title has been played more than 125 million times, while players have posted more than four million comments on user-generated levels.
"LittleBigPlanet is giving people from every walk of life the opportunity to express themselves creatively. The game is just the start. This is creative gaming; never ending experiences that take on lives of their own through their players," said Mark Hardy, MD of content and platforms at Sony Computer Entertainment Europe.
"LittleBigPlanet appeals to a generation shaped by their networks and thirsty for great experiences to share with friends. Where LittleBigPlanet goes from here is up to its community; it is theirs to shape however they like. This makes it much more inclusive than gaming has ever been before."
http://www.gamesindustry.biz/article...-levelscreated
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April 2nd, 2009, 10:32 Posted By: wraggster
The recent release of Rei Cho Aniki—a remake of the original homoerotic side-scrolling shooter for the PSP—wasn't cheap. But thanks to the PlayStation Store, cash-strapped importers can have it for a song.
As Siliconera points out today, the digital download of Rei Cho Aniki, via the Hong Kong version of the PlayStation Store, is selling the PSP game for $220 HKD (less than $30 USD). That's about half of what the retail version goes for at 6,040 yen plus import mark ups. Not a bad deal for such a niche shooter.
Setting up a new account for the Hong Kong PlayStation Store is a breeze. While I've personally done that portion of the process, I've yet to actually drop the cash. Siliconera says it can be done with any credit card—no PlayStation Store Ticket required.
This could be a good step in the right direction, bringing import-only titles that are likely never to see the light of day outside of Japan or the rest of Asia to a global audience. More digital downloads, please!
http://kotaku.com/5194312/playstatio...half-the-price
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April 2nd, 2009, 10:45 Posted By: wraggster
Announced sometime around the end of WWII itself, The Saboteur has managed to survive EA Pandemic's recent shake-up and is on track for 2009 release on 360 and PS3. We never really saw much of the game to begin with, so comparisons between how it looks now and did back then are difficult to draw. According to info on the newly launched official site, though, the core gameplay is still very much same as it ever was.
By that, we mean the "Will to Fight" mechanic, where more Parisians will join the player's fight against the Nazis as the city is gradually liberated. The site also makes a bullet-point out of the fact the game is the first to feature an open-world recreation of Paris. Hmm, we'll go with the former as the more exciting of the two "features." Unfortunately, all of the site's screenshots are tragically small and low-quality. Sabotage perhaps?
http://www.joystiq.com/2009/04/02/pa...official-site/
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April 2nd, 2009, 10:49 Posted By: wraggster
New special offer from Play Asia:
Fracture advances players to the year 2161, where the effects of global warming have altered the planet’s landscape, and a clash in ideologies over human enhancement places society on the threshold of war.
In utilizing the core gameplay mechanic of Fracture, a destructive next-generation technology known as Terrain Deformation, players are equipped with an arsenal of futuristic weaponry to strategically reshape their surroundings on the fly.
Every action they perform dynamically reshapes the earth in ways no videogame has.
Sate your desires for destruction in Fracture, split the ground, erect barricades with lose soil, the future is in your hands, shape it to anyway you like. The game is available as a PlayStation3™ Austral-Asian version, at an unbeatable bargain price of US$ 9.90 only
The maximum amount of purchase is set to 3 units per customer, so be sure to get a copy for your friend.
http://www.play-asia.com/SOap-23-83-...-1zz-84-n.html
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April 2nd, 2009, 10:52 Posted By: wraggster
Newly released
features
Contains three PixelJunk games on one disc
Includes PixelJunk Eden, PixelJunk Monsters and PixelJunk Racers
description
The PixelJunk 3in1 Pack contains three popular PixelJunk games previously released only on the PlayStation®Network on one Blu-ray disc. The ultimate collection for all PixelJunk fans.
PixelJunk™ Racers
PixelJunk™ Racers is an addictive slot car racing game that supports 1080p and features single player and multiplayer fun (up to 7 players simultaneously offline!). Intuitive controls, 32 different race modes, and online rankings will provide countless hours of racing mayhem.
PixelJunk™ Monsters
Inspired by the popular and addictive "tower defense" genre, PixelJunk™ Monsters takes the simple real-time strategy concept of building, researching and base defending and presents it in a uniquely attractive style. With meticulously hand-drawn 2D art, PixelJunk™ Monsters recreates the look of a classic with crisp graphics designed for optimal viewing in Full 1080p HD.
In PixelJunk™ Monsters, the player controls a defender-of-the-forest character in a lush 2D environment. The player's goal is to strategically defend the pathway to his homebase from an onslaught of various threatening monsters. In between waves of monster attacks, the player scrambles to reinforce his defenses by collecting gold coins and jewels from fallen enemies to finance new towers and research deadlier weapons. Eventually, the player can harness the elements throughout the 20 different stages to cast lightning storms across the forest. Gamers can enjoy PixelJunk™ Monsters with a friend in offline co-op mode, which requires careful strategy and communication.
PixelJunk™ Eden
PixelJunk™ Eden is the third PSN title from the addictive PixelJunk series by Japanese developer Q-Games. Utterly unique and spell-bindingly beautiful, PixelJunk™ Eden welcomes you to a psychedelic world unlike anything you’ve ever experienced before. As a tiny, silk-spinning ‘grimp’, it is up to you to collect the lost “Spectra” that have been scattered across all the gardens of Eden. You grip, jump and swing, destroying “Prowlers” and collecting their pollen which lets you grow more plants to take you further and deeper into the garden to locate the precious ‘Spectra.’ Lush visuals, slick controls and amazing music make it an incredibly atmospheric and addictive experience.
http://www.play-asia.com/SOap-23-83-...j-70-36px.html
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April 2nd, 2009, 11:21 Posted By: wraggster
News/release from Mickael2054
Hello everyone,
Here is the release of my plugin PSPluginInfo "which is now in version V0.5.
And here is the list of innovations:
Quote:
- Added restart function (VOL + and VOL-)
- Added function to load eboot (VOL and select) -> ms0: / PSP / PSPluginInfoPRX / EBOOT.PBP
- Added USB function (screen and L)
- Added screenshot function (screen and R)
- Add the hook function (R function)
- Added function autoboot (L at startup)
- Fix bugs
- Added some other minor features
To use the "hook function in XMB" place the eboot in the following folders:
Hide / Show line numbers | Hide Code | Select All
- Ms0: / PSP / PSPluginInfoPRX / lftv / EBOOT.PBP -> LocationFree Player
- Ms0: / PSP / PSPluginInfoPRX / remoteplay / EBOOT.PBP -> Remote Play
- Ms0: / PSP / PSPluginInfoPRX / rss / EBOOT.PBP -> RSS Channel
- Ms0: / PSP / PSPluginInfoPRX / gamesharing / EBOOT.PBP -> Game Sharing
- Ms0: / PSP / PSPluginInfoPRX / update / EBOOT.PBP -> Network Update
- Ms0: / PSP / PSPluginInfoPRX / camera / EBOOT.PBP -> Camera
- Ms0: / PSP / PSPluginInfoPRX / customwebbrowser / EBOOT.PBP -> Internet Browser (NetFront)
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April 2nd, 2009, 11:26 Posted By: wraggster
When you think of classic perpetrators of April Fools Day jokes, the Entertainment Software Rating Board usually doesn't spring to mind. However, the ESRB's latest listing has a tidbit so juicy some might just chalk it up to April 1st shenanigans.
Apparently, Ghostbusters: The Video Game is coming to the PSP. No, it's not. See update below.
Although the game's been announced on the PlayStation 3, Xbox 360, PC, PlayStation 2, Wii, and Nintendo DS, this Everyone 10+ rating is the first time the game has ever been mentioned for Sony's platform. A message left with Atari about this craziness was not immediately returned.
If it's true, the PSP joins the PS2 and Wii in the Everyone 10+ rating while the PC, 360, and PS3 are going with a "Teen" and the DS gets a flat "Everyone." We'll keep you updated as details become available.
UPDATE: Atari says the PSP version is not happening.
"Currently a PSP version is not a part of the release plan for Ghostbusters: The Video Game," a reprsentiave said. "Atari will release the Ghostbusters: The Video Game for the PlayStation 3 computer entertainment system, PlayStation 2 system, the Xbox 360 videogame and entertainment system from Microsoft, Windows PC, Wii and Nintendo DS. Ghostbusters: The Video Game will be available around the globe as Sony marks the film's upcoming 25th anniversary."
http://uk.psp.ign.com/articles/968/968619p1.html
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April 2nd, 2009, 11:28 Posted By: wraggster
Jak and Daxter are back. No, this isn't an April Fools Day joke; no, this isn't another racing game; and no, this isn't another spin-off. This is Jack and Daxter: The Lost Frontier, the next chapter in the storied franchise.
Set for a simultaneous release this fall on the PSP and PlayStation 2, the Lost Frontier picks up where the series left off and puts you back behind the controls of Jak in a third-person platforming/action/vehicle adventure. It's being developed by High Impact Games -- the folks behind Ratchet & Clank: Size Matters and Secret Agent Clank -- and described on the PlayStation Blog as a tale that takes our heroes "all the way to the edge of the world. There they must battle their way past air pirates and sinister creatures in their quest to find a cure for the world's eco shortage."
http://uk.psp.ign.com/articles/968/968602p1.html
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April 2nd, 2009, 19:15 Posted By: wraggster
Despite a turbulent couple of years and the global economic downturn, Sony marketing head John Koller has revealed to VG247 that Sony expects PSP sales to go up 15 per cent over the coming year.
Why so confident? "It's for a number of reasons," says Koller, "but primarily because of the entertainment packs and line-up of software that's coming. The software line-up alone should drive a lot of hardware sales."
True enough - this year sees the release of a number of high profile titles on PSP, including Assassin's Creed, Ghostbusters, LittleBigPlanet, Army of Two: The 40th Day, Jak and Daxter: The Lost Frontier, and a bevy of others. In terms of quality, you can't fault Sony's efforts.
However, this year also sees the release of the DSi (out tomorrow) and the iPhone 3.0 software, both of which will give impetus to Sony's already dominant rivals. Koller's probably right: this year's line-up will drive sales. But a significant hardware update is pretty much due.
http://www.pocketgamer.co.uk/r/PSP/P...ws.asp?c=12557
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April 2nd, 2009, 19:58 Posted By: wraggster
News via PSPita (although i cant clarify if this is the source or not)
Is released today a new version of 2ube, homebrew to view the videos from you tube on your psp, leading to version 0.0.3. The changelog in Japanese unfortunately not possible to understand what changes have been made to this version, but it seems that has been boosted by the rescue of searches video.I follow the link for the download.
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April 2nd, 2009, 20:14 Posted By: wraggster
Namco Bandai is going crazy with the Tales games. Debuting in the latest issue of Weekly Shounen Jump are three Tales titles for three different platforms.
For the PlayStation 3 comes the much expected port of Tales of Vesperia. But not just a direct port! Namco Bandai is adding a new character to the mix, a young pirate girl named Patty Fruel. Patty has a unique way of talking -- she apparently speaks like an old person! In battle, she makes use of knives and guns and is said to resemble the pirate class from Radiant Mythology 2.
Vesperia's PS3 conversion will hit Japan in 2009. It will be joined by a new Tales of Vesperia movie now in production at Production I.G.
PSP is getting an all new Tales game that appears to have taken some influence from Dissidia Final Fantasy. Set for release this summer is Tales of VS, a fighting game featuring characters from past Tales games. The game offers fights for four characters simultaneously, although there's no word just yet on four player simultaneous play. Confirmed characters include Vesperia's Yuri, Hearts' Shing, Symphonia Dawn of the New World's Richter, and Abyss' Luke.
Finally, the main event: Tales of Graces. This is the Wii "mothership" title that Namco Bandai debuted through a video last year.
In Graces, players take control of Aspel Rant, an 18-year-old who resides on the outskirts of a kingdom. Some unspecified event takes place that leaves Aspel desiring strength. A catch phrase for Aspel listed in the magazine says "I don't want to lose anyone again," suggesting that the unspecified event involved someone's death.
All the other details in the magazine are on the vague side. The game will have the theme of "Protect" or "Defend." Players can look forward to a large scale story along with new gameplay systems.
Graces hits Japan this Winter, closing off what looks like another crowded year for Namco Bandai's flagship RPG series.
http://uk.psp.ign.com/articles/968/968625p1.html
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April 2nd, 2009, 20:21 Posted By: wraggster
News via gxmod
Gandja, gives us a new homebrew for the PSP, it is PSPLBreakout2, a port of the game of the same name. If you love jigsaw brick, this game is for you.
Originally developed by Michael Speck, a brick-busting. However, it proposes a number of bonus (and penalty) interesting. As you destroy bricks, bonuses fall slowly. Green, they will give you benefits (bar wider explosive ball, wall to prevent the ball falling into the bottom of the screen, bonus points, extra ball, etc.).. In red, you will be dropped (sometimes physically, because the bar can be shortened when you're in the dark, the ball starts bouncing unexpectedly, etc..). Beware of bricks hit of question marks, the surprise is not always pleasant. wiki framasoft
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April 2nd, 2009, 20:21 Posted By: wraggster
News via PSPita (although i cant clarify if this is the source or not)
JR59278 The coder has released a graphics mod for homebrew Star Guitar, Guitar Hero clone for PSP developed by Festi. JR59278 homebrew has made even more similar to Guitar Hero, creating a graphic theme that reflects the characteristics of the Activision game.
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April 2nd, 2009, 21:40 Posted By: Shrygue
via Eurogamer
Sony has made and launched an official YouTube channel for LittleBigPlanet.
Here be videos of user-created content and community shenanigans, as well as tutorials from developer Media Molecule, cultural collaborations, challenges and all sorts of hints and tips.
Sony also plans to run special weekly giveaways for the community. The first of these challenges players to pick a country or area of the world, base a level on it, film the level, write the theme tune, sing the theme tune, then submit the film. Grand prize is a pair of around the world tickets, 14 nights accommodation and GBP 1000 spending money.
Sony announced earlier that there are over 750,000 user-created levels for LittleBigPlanet now, and over 2 million players.
Visit the official LittleBigPlanet Youtube channel here
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April 2nd, 2009, 21:58 Posted By: Shrygue
via Computer and Video Games
It seems the brilliant PixelJunk Monsters has really started a trend for tower defence games on PSN, with the third game of that kind, Comet Crash, arriving on PSN today.
In Comet Crash, however, you're not restricted to defence because the ultimate aim is to launch your army swarm to conquer your enemies' base.
"In the Campaign, your goal is to take control of four different comets that alien forces have sent to wreak havoc on your home planet. To save your planet, you'll have to capture and secure each comet," details John Bates, president of developer Pelfast.
"The Campaign supports up to 3 players for offline co-op play and offers three difficulty levels: Beginner, Casual, and Ranked.
"Battle mode let's you play against your friends, supporting 2 to 4 players offline. Teams can be configured however you want. There are 12 different maps to choose from. Fight over resources, build up defenses, and attack each other with massive armies," he adds, via the PS Blog.
Check out the gameplay video here - looks pretty cool. Expect the full PSN update list later.
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April 3rd, 2009, 13:55 Posted By: wraggster
One for tech geeks, this. Guerrilla released on PSN a playable version of the 'Killzone in 4-D' tech demo, apparently used in a US TV commercial (featured below) to show off the game's impressive visuals.
The download, now entitled Behind the Bullet, gives you "an inside look at the making of the commercial, enabling you to take control and slow down the action, move the camera axis and pivot, hear audio commentary from multiple selectable sources such as the art director or technical director at Guerrilla Games."
And if you're a real geek, you can fiddle with "a variety of buffers and filters to see how every single frame of the commercial was created using the game engine technology," explains Sony. Screens of it in action are below.
What? I think it's cool. Don't judge me.
http://www.computerandvideogames.com....php?id=212422
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April 3rd, 2009, 14:07 Posted By: wraggster
[How have downloadable PS1 titles fared in Sony's PS3 PlayStation Store? Gamasutra's Matt Matthews reached out to Sony and came away with an exclusive top ten of titles to date, with some surprising results.]
Among the software that Sony offers on the U.S. PlayStation Store for the PlayStation 3 are about 30 titles which originally appeared on Sony's first PlayStation console.
These games are generally playable on both the PlayStation 3 and PlayStation Portable and range in price from $6 to $10.
All of PS1 titles on the PlayStation Store to date have been published by Sony Computer Entertainment America (SCEA).
Even games like Castlevania: Symphony of the Night, originally published by Konami, were published on the Store by SCEA.
With Capcom expressing interest in bringing more of its PS1 catalog to the PlayStation Store, I thought it would be helpful to see which classic games have sold well so far.
Sony graciously provided me with the top selling PS1 games since the PlayStation Store launched in 2006, as follows:
Having seen this list, it becomes a bit more clear why Capcom is eager to get more of its games on the Store. Even though its Street Fighter Alpha has only been available for only seven months, it is already the best-selling PS1 game on the service.
The second and third Crash Bandicoot games are the only other games from 2008 which made the top 10, but each has has been available for nearly twice as long as SFA.
Another popular third-party title, Castlevania: Symphony of the Night, took the #2 spot in the top 10. The lesser-known Castlevania Chronicles, originally by Konami but published on the PlayStation Store by SCEA in December 2008, did not make this top 10.
Fans have long hoped that Konami would release the seminal Metal Gear Solid as a download on the store, but Konami has been content to release it only in its home territory of Japan.
All other titles in the top 10 are games originally published by Sony.
Some notable third-party titles available on the PlayStation Store that didn't make it into the top 10 are Tekken 2 (originally published by Namco) and Rayman (originally published by UbiSoft).
So far in 2009, no PS1 games have been released on the PlayStation Store, although there have been assurances from Sony that more are coming.
http://www.gamasutra.com/php-bin/new...hp?story=22842
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April 3rd, 2009, 14:07 Posted By: wraggster
[How have downloadable PS1 titles fared in Sony's PS3 PlayStation Store? Gamasutra's Matt Matthews reached out to Sony and came away with an exclusive top ten of titles to date, with some surprising results.]
Among the software that Sony offers on the U.S. PlayStation Store for the PlayStation 3 are about 30 titles which originally appeared on Sony's first PlayStation console.
These games are generally playable on both the PlayStation 3 and PlayStation Portable and range in price from $6 to $10.
All of PS1 titles on the PlayStation Store to date have been published by Sony Computer Entertainment America (SCEA).
Even games like Castlevania: Symphony of the Night, originally published by Konami, were published on the Store by SCEA.
With Capcom expressing interest in bringing more of its PS1 catalog to the PlayStation Store, I thought it would be helpful to see which classic games have sold well so far.
Sony graciously provided me with the top selling PS1 games since the PlayStation Store launched in 2006, as follows:
Having seen this list, it becomes a bit more clear why Capcom is eager to get more of its games on the Store. Even though its Street Fighter Alpha has only been available for only seven months, it is already the best-selling PS1 game on the service.
The second and third Crash Bandicoot games are the only other games from 2008 which made the top 10, but each has has been available for nearly twice as long as SFA.
Another popular third-party title, Castlevania: Symphony of the Night, took the #2 spot in the top 10. The lesser-known Castlevania Chronicles, originally by Konami but published on the PlayStation Store by SCEA in December 2008, did not make this top 10.
Fans have long hoped that Konami would release the seminal Metal Gear Solid as a download on the store, but Konami has been content to release it only in its home territory of Japan.
All other titles in the top 10 are games originally published by Sony.
Some notable third-party titles available on the PlayStation Store that didn't make it into the top 10 are Tekken 2 (originally published by Namco) and Rayman (originally published by UbiSoft).
So far in 2009, no PS1 games have been released on the PlayStation Store, although there have been assurances from Sony that more are coming.
http://www.gamasutra.com/php-bin/new...hp?story=22842
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April 3rd, 2009, 14:09 Posted By: wraggster
With a price drop to $99, the Playstation 2 is being repositioned as a family friendly video game console for the casual gamer.
Something that could put the Playstation 2 directly in the Nintendo Wii's big blue ocean, says John Koller, SCEA's director of hardware marketing.
"I think you can look at the PS2 as the competitor to the Wii," he said. "If you look at the technology and types of games launching for the Playstation 2, it lines up much closer to the Wii than the Wii does to next generation consoles And the Playstation 2 has a significant advantage in terms of broader consumer appeal."
Koller went on to congratulate Nintendo on what he called a "tremendous success story", but added that he thinks that there is an opportunity for the Playstation 2 to "steal some share base with this price and game line up."
While the Playstation 2 already has a more than 1,900 game library, both third-party party developers and Sony Computer Entertainment itself plan to continue to make games for the console, Koller said.
"Seventy to 80 titles will be launching this year and about the same next year," he said. "We are going to support it extensively."
But that doesn't mean that triple-A Playstation 3 titles, like God of War III, would be getting the PS2 treatment. Instead Sony will be focusing on social gaming and sports titles for the console with games like Sing Star, Buzz and MLB.
Koller added that there are "strong game franchises" coming to the Playstation 2 in the latter half of the year which will excite core gamers.
Because the Playstation 2 is the fourth console in a crowded market, Koller said that SCEA has been talking to national retailers to ensure that the console gets shelf space.
"This price drop helps in keeping or expanding shelf space," he said. "There is always pressure for shelf space."
And Sony doesn't think that this price drop will dig into potential Playstation 3 sales.
"We don't at all," he said. "These are different consumers. The Playstation 3 appeals much more to early tech adopters than the PS2 and the PSP attaches to mobile consumers."
Though, it's interesting to note that almost 80 percent of Playstation 3 owners own or owned a PS2, according to Koller.
"Do we think that someone who purchases a PS2 on April 1 is going to buy a Playstation 3 on April 2?" he said. "Probably not, but they eventually will."
http://kotaku.com/5192861/scea-ps2-p...help-ps3-sales
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April 3rd, 2009, 14:09 Posted By: wraggster
With a price drop to $99, the Playstation 2 is being repositioned as a family friendly video game console for the casual gamer.
Something that could put the Playstation 2 directly in the Nintendo Wii's big blue ocean, says John Koller, SCEA's director of hardware marketing.
"I think you can look at the PS2 as the competitor to the Wii," he said. "If you look at the technology and types of games launching for the Playstation 2, it lines up much closer to the Wii than the Wii does to next generation consoles And the Playstation 2 has a significant advantage in terms of broader consumer appeal."
Koller went on to congratulate Nintendo on what he called a "tremendous success story", but added that he thinks that there is an opportunity for the Playstation 2 to "steal some share base with this price and game line up."
While the Playstation 2 already has a more than 1,900 game library, both third-party party developers and Sony Computer Entertainment itself plan to continue to make games for the console, Koller said.
"Seventy to 80 titles will be launching this year and about the same next year," he said. "We are going to support it extensively."
But that doesn't mean that triple-A Playstation 3 titles, like God of War III, would be getting the PS2 treatment. Instead Sony will be focusing on social gaming and sports titles for the console with games like Sing Star, Buzz and MLB.
Koller added that there are "strong game franchises" coming to the Playstation 2 in the latter half of the year which will excite core gamers.
Because the Playstation 2 is the fourth console in a crowded market, Koller said that SCEA has been talking to national retailers to ensure that the console gets shelf space.
"This price drop helps in keeping or expanding shelf space," he said. "There is always pressure for shelf space."
And Sony doesn't think that this price drop will dig into potential Playstation 3 sales.
"We don't at all," he said. "These are different consumers. The Playstation 3 appeals much more to early tech adopters than the PS2 and the PSP attaches to mobile consumers."
Though, it's interesting to note that almost 80 percent of Playstation 3 owners own or owned a PS2, according to Koller.
"Do we think that someone who purchases a PS2 on April 1 is going to buy a Playstation 3 on April 2?" he said. "Probably not, but they eventually will."
http://kotaku.com/5192861/scea-ps2-p...help-ps3-sales
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April 3rd, 2009, 15:08 Posted By: wraggster
Developer Curve has announced a downloadable game called Explodemon, headed for WiiWare, PC, and PlayStation Network this year. Described as a mix of classic platformers like Mario and Mega Man with a modern Halo or Half-Life 2 twist (!), Explodemon will be presented in 2.5D. Curve is apparently a big fan of Super Nintendo-era Japanese platformers. Explodemon himself looks like a super-deformed Iron Man.
The developer previously delivered Buzz! Master Quiz and Buzz! Brain Bender to the PSP. Screenshots of Explodemon have definitely caught our attention and we'll be keeping an eye on this one.
http://uk.pc.ign.com/articles/969/969245p1.html
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April 3rd, 2009, 15:25 Posted By: wraggster
Newly released:
features
Control units and issue commands while viewing the battle from the 3rd-person POV of any unit on the battlefield. The 3rd-person camera offers unprecedented immersion in the game world and presents warfare in a more visceral, emotional, and epic manner than ever before
Gone are the flat levels of traditional strategy games. Engage in warfare on battlefields comprised of sprawling cities and towering skyscrapers that let you play in a truly 3D environment
Groundbreaking control method for quick and intuitive controls. ‘Tactical Playbook’ which gives players all the strategic choice they get from a traditional RTS, but with the simplicity and accessibility of a playbook
Multiplayer modes feature “join anytime” functionality, previously only seen on First Person Shooters and a breakthrough for console strategy titles
description
Lead from the front in the world’s most immersive and first truly 3D RTS
Assume command on the frontlines of battle! Experience the rush of battle in ways no other real-time strategy game has ever offered. Stormrise is the first truly 3D, next-gen RTS that, via the 3rd person camera perspective, puts you directly in the action. No other RTS game combines this level of immersion and emotional intensity with the scale and depth of a strategy game. Designed for next generation consoles (PLAYSTATION®3 and Xbox 360), Stormrise puts you on the frontlines of battle as the heroic leader of your troops, allowing you to lead from the front in the world’s most immersive RTS.
Earth’s protective atmosphere has been stripped away by a catastrophic event centuries ago. In a bleak and barren landscape, the planet’s inhabitants have had to adapt radically in order to survive, resulting in the creation of two distinctly different races; the Echelon and the Sai. With both factions constantly battling for supremacy, the rebuilt civilisation is on the brink of another catastrophe…
http://www.play-asia.com/SOap-23-83-...j-70-2zsd.html
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April 3rd, 2009, 15:33 Posted By: wraggster
Newly released:
features
Master the largest roster of ninjas that are more mature and powerful! NARUTO SHIPPUDEN has arrived. Your favorite characters are more mature, faster and stronger! Brand new SHIPPUDEN characters such as Sasori, Deidara and Chiyo are available for you to control! There are a total of 52 playable ninja!
Explore the massive world of NARUTO SHIPPUDEN! Freely explore and engage in missions in various locations such as vast deserts, secluded forests, and crystalline caves.
Experience the major moments from Naruto Shippuden! Actively engage in major battles from the SHIPPUDEN saga and experience firsthand its dramatic storyline in brand new Master Mode!
Discover an original storyline! Discover a series of tales called The Black Shadow that take place between Sasuke Retrieval Arc and the SHIPPUDEN Arc.
Discover Brand New Action game Mode! Experience Master Mode where you can accomplish a variety of challenging missions by exploring the world of SHIPPUDEN, leveling up Naruto and battling against multiple enemies at once!
Unleash new Ultimate Jutsu! Unleash powerful new Ultimate Jutsu at an unprecedented scale!
description
Ultimate Ninja® 4: NARUTO™ SHIPPUDEN will be the first game to bring SHIPPUDEN, the new grand chapter of Naruto saga to North America. Armed with a brand new combat system and massive storyline, the game delivers the largest roster of more mature, faster and stronger ninjas to master and a brand new world of NARUTO SHIPPUDEN to discover!
http://www.play-asia.com/SOap-23-83-...j-70-38ni.html
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April 3rd, 2009, 15:34 Posted By: wraggster
Newly released:
features
Six incredible SAMURAI SHODOWN games on one disc
SAMURAI SHODOWN 6 available for the first time in North America
Tons of unlockable bonus content material
Wireless Ad-Hoc 2-player support (PSP version)
Arcade perfect port of each title
Pick-up-and-play, non-stop action
description
The complete collection of the SAMURAI SHODOWN series, containing 6 games: Samurai Shodown, I, II, III, IV, V, and VI.
Celebrate the history of SAMURAI SHODOWN by battling as one of the greatest Samurai of all time. Six separate adventures that span across the life of the franchise in this incredible collection.
http://www.play-asia.com/SOap-23-83-...j-70-39be.html
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April 3rd, 2009, 15:35 Posted By: wraggster
Newly released:
features
Use 17 historically accurate ninja weapons and tools
Manipulate your environment to hide and to sneak in behind your targets
Unlock special artifacts including Rikamaru’s original costume
Experience the epic adventures of Rikimaru and Ayame and put your true ninja skills to the test in a world of fierce combat and authentic tradition
description
Master the art of death on the PSP playing as Rikimaru and Ayame, elite ninjas who must use their lethal skills to keep the peace in feudal Japan. The accuracy of the PSP system’s control buttons lets players battle enemies quickly and attack them with katanas, throwing stars, smoke bombs and more. Expect to find the original Tenchu villain Onikage wreak havoc through dangerous territories.
http://www.play-asia.com/SOap-23-83-...j-70-3aup.html
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April 3rd, 2009, 22:57 Posted By: Shrygue
via Eurogamer
Sony has released a free update for PlayTV that introduces an SD upscaler among other new features.
Perhaps most exciting (relatively speaking) is the new ability to go directly to watching TV from the XMB, rather than having to click through menus.
Producer Mark Bunting announced the new features in a Three Speech video blog, adding that there are also new fast-forward and rewind speeds, and new volume controls.
The SD upscaler is "basically magic with maths", he said, providing "sharper pictures" and "improved contrast" to normal TV images.
"One day we want PlayTV to work in high definition," he added, "but we can only do that when free digital TV comes in HD, which at the moment only happens in France and Spain."
To get the update, PlayTV users who haven't done so before should scroll down to the "About" button in the Settings menu and click through to download. Those of you who have previously updated should have a Software Update button on the main menu carousel.
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April 3rd, 2009, 23:02 Posted By: Shrygue
via IGN
Marvelous Entertainment's announcement last week of Valhalla Knights 2: Battle Stance was just a bit on the mysterious side, with no solid details on the game. Those details came today with a major update to the game's official site and a few new screenshots.
Battle Stance offers up some major differences to Valhalla Knights 2. Most notably, the game has a new battle system, known as the "Active Action Battle" system. As part of this system, the battle party count has been dropped from six to four, and you can now team all your characters together for a simultaneous attack.
Outside of battle, you'll find some neat little features that make the game more user friendly. Gate Crystals can now be found around the world and help you instantly transport to past regions of play. The game also has improved status screens and an updated tutorial mode.
In terms of content, there's plenty new on offer, it seems, including over 40 new items and weapons, new boss-level beasts, and a variety of quests. There's also a gallery mode which links up to parts 1 and 2 of the series and unlocks movies as you progress through those titles.
All these updates are being made available for a pseudo budget price point of 3,990 yen (most PSP games in Japan cost about 1,000 yen more). We're not sure if this game has a chance of American release, so importers looking for an RPG experience on the PSP should check with their favorite sources on June 25.
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April 3rd, 2009, 23:21 Posted By: Shrygue
via Eurogamer
Street Fighter Alpha has been revealed as the best-selling PSone game on the PlayStation Network.
That's according to Gamasutra, which obtained a list of the top ten titles from Sony. Castlevania: Symphony of the Night is in second place, followed by Crash Bandicoot in third.
Funnily enough, there haven't been any new PSone titles on PSN this year - but Sony promises more in the future. Here's that top ten list in full:
- Street Fighter Alpha
- Crash Bandicoot
- Twisted Metal 2
- Spyro the Dragon
- Crash Bandicoot 3: Warped
- Crash Bandicoot 2: Cortex Strikes Back
- Wild Arms
- MediEvil
- Hot Shots Golf 2
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April 4th, 2009, 17:31 Posted By: wraggster
I often daydream of a world where the PSP has two analog sticks. But I’m not sure if that dream will ever become a reality.
Until then, Sony Bend is the closest developer to date to get as close to the feeling of having two analog sticks as possible. The studio tossed aside the traditional use of certain buttons and created a control scheme that works for the game, and not just the system. The studio’s latest game, “Resistance: Retribution“, follows the same overall control scheme Bend used in its “Syphon Filter” games. Using the “shape” buttons for something other than changing weapons or other actions, Bend added a level of fluidity to “Retribution” not found in other PSP shooters.
Using the Triangle, Square, Circle, and X buttons for aiming and the analog stick for movement, “Retribution” does the best with what the PSP has. Fortunately, this isn’t a bad thing. The aiming controls are easy to get used to thanks to the addition of an aim assist function that locks on to enemies and a useful “cover” mechanic reminiscent of “Gears of War.”
When these three features come together, the result is an intense third-person shooter for the PSP. If no second analog stick is in the works for the PSP, other third-person shooters such as the “SOCOM” franchise (of which I was a huge fan) would be received much better if it adopted these controls. Then again, if PSP shooters all together adopted these controls, we could possibly have the first great PSP first-person shooter. I would happily by a portable version of “F.E.A.R.” or “Far Cry” if the game used these controls.
I tip my hat to Sony Bend. But what do you guys think?
http://multiplayerblog.mtv.com/2009/...ontrol-scheme/
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April 4th, 2009, 17:47 Posted By: wraggster
A new developer diary has been released explaining the story elements in Radical Entertainment's Prototype. According to the video, the game's main character, Alex Mercer, wakes up on an operating table as doctor's are beginning to autopsy his body. Not one to let himself be autopsied alive, Alex gets the hell out of there only to discover that he has lost his memory and gained inhuman abilities. Alex's task is to find out what happened to him, meeting friends and enemies along the way, by using his newfound abilities.
One such ability allows Alex to consume people. When Alex consumes someone, he not only gains their appearance but also their memories. He can then piece these memories together using the 'Web of Intrigue' system. It uses an interesting visual style, offering what appear to be stream-of-consciousness snapshots of memory. Hopefully the story it reveals will be worth the effort. Of course, if it isn't, you can always drop elbows on tanks.
http://www.joystiq.com/2009/04/04/pr...on-explosions/
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April 4th, 2009, 18:07 Posted By: wraggster
Two months of Project Ringo teases were for a Puyo Puyo Seven announcement. Sega’s latest Puyo Puyo game and its small to giant pyo transformation combo system comes out on the Nintendo DS first on July 30. Don’t like the new rules? You can play Puyo Puyo Seven with rules from Puyo Puyo Puzzle, Puyo Puyo Tsuu (”Two”), Puyo Puyo, or Puyo Puyo Fever.
Other features include one cart game sharing for 2-8 players and countrywide Wi-Fi play. First time Puyo Puyo players can learn how to chain blobs in a school mode. Experts can refine their chaining skills in a practice mode.
After the Nintendo DS version comes out Sega will bring Puyo Puyo Seven to the PSP and Wii in winter 2009. It’s too early to tell if Sega USA will pick up Puyo Puyo Seven, but they passed on Puyo Puyo Fever for the DS which was picked up by Atlus USA.
http://www.siliconera.com/2009/04/03...s-psp-and-wii/
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April 4th, 2009, 18:13 Posted By: wraggster
Uberjack has released a new version of the NeoGeo Pocket and Pocket Color emulator for PlayStation Portable:
heres whats new:
Time Rewind feature: map 'Special: Rewind' to any PSP button in the Controls menu to enable. See documentation for more information
Save state format has changed: RACE! PSP will still read the older save state format, but loading will be slightly slower
Not a new feature, but the documentation now includes a section on how to have RACE! PSP load a BIOS ROM file (instead of using the customized hardcoded version)
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April 4th, 2009, 19:26 Posted By: wraggster
Im sure many of you have owned multiple versions of PSP and im sure Sony would say that the PSP has improved but has it, is the PSP 3000 aka PSP Brite better than the PSP2000 aka PSP Slim or even the PSP 1000 aka PSP Phat
So Which is the Best Version of PSP and Why?
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April 4th, 2009, 19:46 Posted By: wraggster
For those of us who are PS3 Owners im sure you all cherish the system you brought but if Sony were listenning what would you ask them to change, Sonny are to be commended on the fact that their console is the only region free console but surely it would be better if the console also made PS2 and PS1 games worldwide region free too, surely theres no need for it now?
But what would you change?
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April 4th, 2009, 19:51 Posted By: wraggster
News via psxscene
EEUG has released a new update to his excellent homebrew.
Quote:
Changelog for Version 2.9 (Rev.3)
- updated USB/FAT driver. Thanks to Matzino for help in testing;
- improved M3U playlist randomization;
Please note that the language files are updated.
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April 5th, 2009, 16:03 Posted By: plikita
A video report of the last live visuals performance from Pikilipita in mid March 2009.
It took place during the BLOC festival (Butlins, UK).
Music is performed by Skream & Benga, headlines of dubstep music.
All visuals are mixed on the PS2 homebrew "PS24VJ". No computer is involved during the performance
The video on Vimeo:
More infos on PS24VJ: http://www.pikilipita.com
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April 5th, 2009, 20:12 Posted By: wraggster
Well, chalk this up for out of the ordinary -- Sony's PR team just sent us a "Statement from Sony PlayStation on PSP and Competitive Landscape" that basically boils down to SCEA director of hardware marketing John Koller calling the DSi a kid's toy that "ignores significant gamer demographics" and has minimal third-party support compared to the library of "blockbuster" titles on the PSP. Seriously, it's so weird we're just going to reprint the whole thing:
If Nintendo is really committed to reaching a broader, more diverse audience of gamers beyond the "kids" market that they've always engaged, there isn't much new with the DSi to support that. Significant gamer demographic groups are being ignored, and there continues to be limited opportunities for games from external publishers to do well on the DSi. Compare that with the PSP platform, where we have many blockbuster franchises from our publishing partners launching this year, representing a wide variety of genres and targeting diverse demographics. Games such as Rock Band Unplugged from MTV Games, Assassin's Creed from Ubisoft, Dissidia Final Fantasy from Square Enix, and Hannah Montana from Disney demonstrate the commitment that publishers have to the PSP. From our own first-party studios, we're launching unique versions of LittleBigPlanet and MotorStorm, and we're also planning a steady stream of downloadable games -- both new titles and PSone classics -- to add to the content that PSP owners can already purchase wirelessly through PlayStation Store.
Pretty strong words in response to the fairly un-hyped US launch of the DSi tomorrow -- especially since Ninty's sold just about twice as many total DS units than Sony's 50m PSPs, hard numbers from which no amount of marketing bluster can really distract. In fact, if we were in charge at Sony, we'd be more worried about the emergence of the iPhone and iPod touch, which have sold over 30m units total and attracted a ton of buzz from game developers while the PSP seems to be stagnating in the face of endless rumors of a UMD-less PSP2. Harsh truth? Maybe, maybe not -- you tell us.
http://www.engadget.com/2009/04/04/s...s-for-winners/
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April 5th, 2009, 22:19 Posted By: wraggster
News/release from Total_Noob
After the worst release of Ultimate VSH Menu v1.06, comes now v1.07
I want to apologize that some psp was bricked...sorry
But, now here is v1.07 with bug fixes and more!!!
Changelog v1.07:
- Ultimate VSH Menu is now BUGFREE
- Added "ISO VIDEO MOUNT"
- Compatible with the plugin Game Categories
- Compatible with cxmb
- Compatible on psp slim
- Load recovery menu work now on all psp
- It don't move automatically more
- Don't hide Ultimate VSH Menu on PSP store
- If you use a ctf theme, the mac addresse don't show on Chinese
- Don't show the battery serial, if you've got a psp slim TA-88 or TA-85 v2
- It hook the vshctrl to hide M33 VSH Menu, so Ultimate VSH Menu work, if you have "Use VshMenu" on "enabled"
- Added on installer a uninstall function
Notes:
- It's ONLY for the CFW 5.00 M33-6!!!
- You need flash0:/vsh/resource/13-27.bmp to use slim colors on psp phat
- "LOAD EBOOT" is at /PSP/GAME/VSHMENU/EBOOT.PBP
- Sorry for my english, because I'm from Switzerland
Special thanks to:
- Dark_AleX for the M33 Custom Firmware
- Torch for some help
- SchmilK for beta-testing
Tested on:
- PSP slim TA-88 v2 with cxmb and Game Categories
- PSP slim TA-85 v2 with cxmb and Game Categories
- PSP phat TA-81 with cxmb and Game Categories
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April 5th, 2009, 22:21 Posted By: wraggster
News/release from ardatan
You know, Sony limits our memory in Internet Browser. So we cannot play big flash games and open big web sites.
This mod removes this limitation. And you can use all of the memory that your PSP has.
If your PSP is Fat, the HighMemMod uses all of 32 MB RAM.
If your PSP is Slim, the HighMemMod uses all of 64 MB RAM!!!
That's very interesting, isn't it?
Now the browser loads your pages in very short seconds!
You can play your online flash games fast...
The program is beta so it may be buggy. If you see any problems, please reply this topic....
**What's new**
-Selection of the destination directory problem is now fixed.
-Used memory is always max. (Not Automatic).
-Now it at the startup it will show the max memory which will be used.
-The code is cleaned.
-New interface at startup and exit.
-Added a music and good theme to the EBOOT. (Thanks to Mazide).
-EBOOT is now smaller. (Thanks to Mazide)
-You can now exit the browser from the HOME button.
-"Free RAM" func.
**Freeing RAM**
-Press Circle and quit from browser.
-It will ask if you want to exit or Free RAM.
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April 6th, 2009, 16:36 Posted By: wraggster
Uberjack has posted a new release of his Sinclair Spectrum emulator for PlayStation Portable:
What's New
Version 0.10.0.2 (April 05, 2009):
Added on-screen indicators for floppy and tape drives - enable in the Options tab
Fuse updated to 0.10.0.2; libspectrum updated to 0.5.0.1
Source: 'aux' directory has been renamed, and source code can now be checked out under Windows
Bugfix: held keys will be automatically released when the virtual keyboard is displayed
Bugfix: Older (pre-0.10) will now load
Bugfix: Multiple simultaneous L+[button] and R+[button] combination presses will now register correctly
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April 6th, 2009, 19:43 Posted By: wraggster
Shadow and the rest of the jpcsp team have released a new version of the PSP Emulator for Windows written in Java.
Whats New:
r990 Updated the debugger: - Added address highlighting for jumps and branches. - Replaced the Look and Feel list selection with our own, now register highlighting on the selected line is readable. RTC updated: - Fixed psp time fromMicros. - Improved sceRtcSetTick and sceRtcGetTick, but it doesn't match psp exactly Added some more log messages: - 2.71 and 3.52 versions of sceUtility. - sceHprm. Basic attempt at kernel printf. Yesterday (22 hours ago) pfft.whatever
r989 +1 Fixed sceAudioOutputXXX() for games producing weird sounds. Added sound.prx for testing. The buffering of sound is not yet perfects due to limitations in the Java sound implementation: sound buffer underflow produces long "clicks". Yesterday (31 hours ago) gi...@web.de
r988 Better fix for r984: sceKernelLibcGettimeofday() Yesterday (33 hours ago) gi...@web.de
r987 temporary UMD fix for MGS PO Apr 04 (43 hours ago) pfft.whatever
r986 Re-enabled and updated GE scissor implementation. Fixed async IO not counting towards bytes read/written in the file IO log window. Apr 04 (44 hours ago) pfft.whatever
r985 Fixed tw > tbw exception in 8888 mode. Added tbw sample. Removed patch for Puzzle Bobble Pocket ULJM05011 Apr 04 (45 hours ago) pfft.whatever
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April 6th, 2009, 19:50 Posted By: wraggster
Following relentless internet chatter, Konami has finally confirmed the existence of its Silent Hill reimagining, Silent Hill: Shattered Memories, scheduled to release on Wii, PS2 and PSP this autumn.
Developed by Climax UK, the team responsible for the diminutive Silent Hill: Origins on PSP, Shattered Memories shares basic plot elements with Team Silent's classic original PlayStation survival horror outing. Once more, you fill the shoes of protagonist Harry Mason as he searches the fog-shrouded - and apparently now snowy - streets of Silent Hill in a bid to locate his missing daughter Cheryl.
However, Konami claims that NPCs now frequent different locations and offer new responses, with new paths and clues altering the original experience. What's more, while PS2 and PSP versions feature traditional control schemes, Wii owners can enjoy motion control elements attempting to increase immersion in Silent Hill's unsettling world. Your remote now serves as both a torch – to scour the darker corners of town – and a mobile phone. This latter element serves as a secondary interface for accessing GPS maps and photo-taking. Motion controls also enable players to interact with puzzles and examine objects on their journey.
Furthermore, Shattered Memories features something Konami is calling Psyche Profiling. As you play, the game monitors your actions – where you explore first, items you examine and your reactions to other characters – then adapts the unfolding experience accordingly. Konami also promises subtle visual alterations as you play, adding to the overall oppressive atmosphere. Long-time fans will be relieved to hear that – despite Konami's much-welcome attempts to overhaul the franchise – series stalwart Akira Yamaoka is back on board to serve up another sinister soundtrack helping.
We'll have more on Silent Hill: Shattered Memories very, very soon.
http://uk.wii.ign.com/articles/969/969864p1.html
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April 6th, 2009, 19:50 Posted By: wraggster
Following relentless internet chatter, Konami has finally confirmed the existence of its Silent Hill reimagining, Silent Hill: Shattered Memories, scheduled to release on Wii, PS2 and PSP this autumn.
Developed by Climax UK, the team responsible for the diminutive Silent Hill: Origins on PSP, Shattered Memories shares basic plot elements with Team Silent's classic original PlayStation survival horror outing. Once more, you fill the shoes of protagonist Harry Mason as he searches the fog-shrouded - and apparently now snowy - streets of Silent Hill in a bid to locate his missing daughter Cheryl.
However, Konami claims that NPCs now frequent different locations and offer new responses, with new paths and clues altering the original experience. What's more, while PS2 and PSP versions feature traditional control schemes, Wii owners can enjoy motion control elements attempting to increase immersion in Silent Hill's unsettling world. Your remote now serves as both a torch – to scour the darker corners of town – and a mobile phone. This latter element serves as a secondary interface for accessing GPS maps and photo-taking. Motion controls also enable players to interact with puzzles and examine objects on their journey.
Furthermore, Shattered Memories features something Konami is calling Psyche Profiling. As you play, the game monitors your actions – where you explore first, items you examine and your reactions to other characters – then adapts the unfolding experience accordingly. Konami also promises subtle visual alterations as you play, adding to the overall oppressive atmosphere. Long-time fans will be relieved to hear that – despite Konami's much-welcome attempts to overhaul the franchise – series stalwart Akira Yamaoka is back on board to serve up another sinister soundtrack helping.
We'll have more on Silent Hill: Shattered Memories very, very soon.
http://uk.wii.ign.com/articles/969/969864p1.html
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April 6th, 2009, 20:52 Posted By: wraggster
Following up on last week's early leak, Namco Bandai gathered the press in Tokyo today to formally unveil its lineup of Tales series games for the year 2009. As previously detailed, PS3, PSP and Wii are getting games in the series, to be joined by the latest Tales series anime adaptation.
The Wii game is the "mothership" game that was first announced last year. Now known as Tales of Graces, the game is an RPG in the classic Tales series style, featuring another take on the Linear Motion Battle system.
As detailed last week, players take control of 18-year-old Asbel Lhant. Namco Bandai still hasn't shared specifics on the story, but did clarify today that the game takes place in a world split into three kingdoms whose civilizations were built around some sort of material known as Eris.
The game's battle system is known as the "Style Shift Linera Motion Battle" system. The "Style Shift" part of the name comes from the fact that you can switch your characters between multiple stances during the fight. Combat also allows players to pivot around their targeted opponent like in a fighting game.
One note for those expecting some wacky Wiimote motion controls. The game will apparently be playable both with the Wiimote/nunchuck combo or with just the Classic Controller Pro. It's unclear if the Pro is required or if the standard Classic controller will work just as well.
Before Wii gets its second Tales game through Graces, PS3 get will get its first one through an updated port of Tales of Vesperia. As detailed last week, this update adds a new character, the pirate girl Patty Fleur.
Patty is voiced in the Japanese version by Chiwa Saito. The area of voice looks like a major point for the PS3 version, which apparently features twice as much voice as its Xbox 360 counterpart! Hopefully that doesn't mean the PS3 version's English release will arrive too far beyond the Japanese version!
The PS3 version also promises a number of other updates, including new scenarios and events. It will also have some form of tie-up with the Tales of Vesperia animated movie that was also announced next week.
Namco Bandai shared final details on that movie today. Fully titled "Tales of Vesperia The First Strike," the movie follows main character Yuri during his time as a member of the Imperial Knights prior to the start of the game. Outside of Yuri, a number of other characters will appear in the movie.
Production I.G. is producing the anime, with Kanta Kamei directing and Reiko Yoshida providing a script. A Japanese theatrical release is set for some time this year.
Back to the game side of things, Namco Bandai also shared solid details today on Tales of VS. As we detailed last week, this four player PSP fighter puts characters from past Tales games together on the battle field for a crossover fight. The game's combat system is based around the series' Linear Motion Battle System with 2D plane-based combat. Ground height and walls also apparently have an effect on battle.
VS looks like it's going to have a lot of depth for a fighter. In addition to 35 characters taken from 13 Tales games, the game features a fully voiced story mode that places the characters in four kingdoms. Production I.G. will be providing a new animated intro for the game.
The 2009 Tales fun kicks off in Japan with Tales of VS this summer, followed by Vesperia PS3 in the Fall, and Graces in the Winter.
http://uk.psp.ign.com/articles/969/969973p1.html
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April 6th, 2009, 20:56 Posted By: wraggster
News/release from qwikrazor87
Hello everyone, I'm qwikrazor87. This is PSP Lua Connect Four based on the Milton Bradley Connect Four. It is played using the Lua Player v0.20. This should be something that you and a friend can enjoy.
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April 6th, 2009, 21:25 Posted By: Shrygue
via Eurogamer
Curve Studios' has announced the development of Explodemon!, a 2.5D platform game inspired by SNES-era Japanese games.
The game's due out for PlayStation Network in Q4 2009, with PC and WiiWare versions planned for release later.
Explodemon! puts you in the pyrotechnic boots of a hero who uses his explosive skills to fight enemies, blow away obstacles, fly through the air and solve puzzles, and promises a solid physics base.
It's "a loving parody of badly translated action games and everything they embody", according to the independent developer, who would do well to mind how things went for Matt Hazard in which case.
"Explodemon! is best described as what Treasure would create if they mixed Yoshi's Island with Half-Life 2," said design director Jonathan Biddle, who came up with the original prototype.
"It includes many elements from games as diverse as Street Fighter II, Halo, Super Metroid and Bangai-O."
And hopefully a few of its own. See the game in action over on Eurogamer TV.
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April 6th, 2009, 22:00 Posted By: Shrygue
via Kotaku
Now that you've played Resident Evil 5 with each other, it's time to play against each other, as Capcom puts Versus mode up for sale tomorrow on the Xbox 360 and PlayStation 3.
The Versus mode contains two different game types. Slayer's Rule sees players trying to down the most Majinis within the time limit, while Survivor's Rule has players trying to down the most other players. Versus will be available for purchase tomorrow on Xbox Live and the PlayStation Network, costing either 400 Microsoft points or $4.99, depending on how your platform chooses to represent money.
So who's buying?
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April 6th, 2009, 22:23 Posted By: Shrygue
via Computer and Video Games
If real, these are the first screenshots of Zipper Interactive's MAG: Massive Action Game, and it looks pretty good.
Details for the FPS have been scant, except for the much-touted promise of smooth, 256-player action on PS3, which will be a feat within itself.
According to reports, these images appeared on Flickr over the weekend, giving the world an unexpected first glimpse of the shooter. And they're massive.
There's loads more art where these came from too over on Destructoid.
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April 7th, 2009, 11:14 Posted By: wraggster
Whether it's labelled the PSP 4000 or the PSP 2, there's been a lot of rumour recently about an imminent successor to Sony's handheld console. There's also been a lot of talk about how Sony might react to the competition on offer from the phenomenal success of Apple's iPhone and iPod touch.
Unsurprisingly the console manufacturer has been comparatively mute in both cases, denying the existence of a PSP sequel and any threat from Apple. However, having spoken to an insider source – who's not Dave Perry, but is a developer working on the new hardware – we can reveal that the new handheld will arrive before Christmas and will be far more similar to the iPhone than the current device.
Like Apple's newcomer, the PSP 2 will be a compact device with a large touchscreen. However, where Sony's machine has the edge is when the touchscreen is slid open as it reveals familiar buttons, D-pads and – praise the Lord of Handhelds – dual analogue controls.
This new format should allow for both existing hardcore console titles as well as simpler touchscreen games along the lines of those currently available in the App Store. And like the App Store, (and in the absence of UMD), the games will all be available for digital download via the PlayStation Store.
Although this hasn't been confirmed, our speculation is that Sony's initial plans for a small upgrade to a PSP 4000 model have since been accelerated by the success of the iPhone and arrival of Nintendo DSi.
As yet those are all the details we have, but we understand the full specs and pricing will be unveiled at E3 in June.
http://www.pocketgamer.co.uk/r/PSP/P...ws.asp?c=12612
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April 7th, 2009, 11:20 Posted By: wraggster
Simulation RPG Queen's Blade Spiral Chaos is going on sale this winter in Japan. And it's bringing its suggestive imagery with it!
Queen's Blade is originally a Lost Worlds style "combat picture book game" and has been published in Japan for the last couple of years. Queen's Blade features only female characters, and its spin-off series Queen's Gate has showcased the likes of Iroha (Samurai Shodow), Mai Shiranui (The King of Fighters) and Dizzy (Guilty Gear). Queen's Blade has also been spun off into an anime.
Pictured are cutscene images of the character's body armor been ravaged — among other things. And remember, that's only milk. We know this because we can see the milk bottle, and there's nothing wrong with milk. Nothing wrong with milk bottles, either.
http://kotaku.com/5199569/bandai-nam...ve-use-of-milk
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April 7th, 2009, 11:24 Posted By: wraggster
Speaking with MTV Multiplayer, BioWare co-founder Greg Zeschuk revealed the developer has plans to support its upcoming RPG, Dragon Age: Origins, with DLC spread out over as many as two years post-release.
Zeschuk opined "video game consumers are some of the smartest, most connected people on the planet," saying, You can't trick them with anything, so don't even try. I don't think it's so much as to trick them, as it is the strategy behind it has to be fully thought out." Greg, could that be a subtle dig at another company's DLC offering?
He adds that BioWare's "DLC strategy is doing it in maybe a year and-a-half or two years, planning exactly when you're going to do it and how you're going to do it," concluding, "The key is to make players feel like they're getting good value, and if you have to pay something extra for it, they should feel like they're getting something that really enhances the experience." Perhaps the company has learned a lesson or two after promising further expansions to Mass Effect which have yet to see the light of day.
http://www.joystiq.com/2009/04/06/dr...-says-bioware/
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April 7th, 2009, 11:28 Posted By: wraggster
Trying his very best to minimize the impact of the Nintendo DSi launch, Sony's John Koller sent out a statement that basically says that the new product isn't a big deal compared to the PSP. That's expected, right? What isn't expected is how far he has to travel outside of reality to get to that conclusion.
"Significant gamer demographic groups are being ignored," Koller said, "and there continues to be limited opportunities for games from external publishers to do well on the DSi." We suppose that the new options for third-party games are somewhat limited by the fact that it's the same platform, although there is that whole downloadable game store thing now.
But here's where it gets really weird: "Compare that with the PSP platform, where we have many blockbuster franchises from our publishing partners launching this year, representing a wide variety of genres and targeting diverse demographics. Games such as Rock Band Unplugged from MTV Games, Assassin's Creed from Ubisoft, Dissidia Final Fantasy from Square Enix, and Hannah Montana from Disney demonstrate the commitment that publishers have to the PSP."
The same franchises demonstrate the commitment that publishers have to the DS! Assassin's Creed came out on DS last year. Doesn't that say something about Ubisoft's priorities? In addition, a Final Fantasy game came out on DS just last month, adding to the rather large lineup of Final Fantasy games. Hannah Montana has been out on DS forever, in multiple iterations. And as for Rock Band ... well, okay. The DS doesn't have a Rock Band game. Just three Guitar Heroes.
So who's being ignored? People who really love God of War, perhaps.
http://www.joystiq.com/2009/04/06/so...icant-gamer-d/
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April 7th, 2009, 11:49 Posted By: wraggster
Look, it’s another domestic PSP game! We’re hearing about a lot of those lately, but NIS America won’t tell us what this one is yet.
“NIS America will announce a new PSP title tomorrow. It’s such a unique and fun game, and I know you all will love it! Please look forward to it,” Nao Zook, Public Relations Coordinator, teases.
We’ll know more about the game in question tomorrow, but hearing the word “unique” piqued my interest. Currently, Nippon Ichi, their parent company, finished two PSP games Musou Tourou and Disgaea 2: Dark Hero Days which has been subtly confirmed by the ESRB. A text adventure game would fit the definition of “unique”, but I don’t think NIS America will risk localizing one of those. Would you consider an enhanced port of Disgaea 2 “unique”?
Perhaps, this PSP game isn’t a Nippon Ichi title. With games like Class of Heroes, Crimson Gem Saga, and Pangya accounted for there aren’t many “unique” PSP games left. Hmm… Mimana Iyar Chronicle? Zill O’ll Infinite Plus? Hatsune Miku: Project Diva?
What’s your guess?
http://www.siliconera.com/2009/04/06...-fun-psp-game/
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April 7th, 2009, 11:59 Posted By: wraggster
Heres the list of this weeks releases:
American In Paris (~Leslie Caron, Gene Kelly) US US$ 28.99
Asia: Fantasia Live in Tokyo (~Asia) US US$ 24.97
August Rush (~Jonathan Rhys Meyers, Freddie Highmore, ...) HK US$ 32.90
Beast Stalker [Blu-Ray + DVD Edition] (~Nicolas Tse, Nick Cheung Kar Fai, ...) HK US$ 27.90
Blindness JPN US$ 52.90
Breaking News (~Richie Yin, Kelly Chen, ...) HK US$ 27.90
Chris Botti in Boston (~Chris Botti) US US$ 29.97
Chronicles of Riddick (~Vin Diesel, Thandie Newton, ...) US US$ 29.98
Chronicles of Riddick & Pitch Black (~Vin Diesel, Thandie Newton, ...) US US$ 59.98
Come Hell Or High Water (~Mike Hagan, Mark Redfield, ...) US US$ 69.99
Dragon Ball Z: Broly Triple Feature (Broly/Broly Second Coming/Bio-Broly) US US$ 34.98
Dreams Of Tokyo Disney Resort 25th Anniversary Year Magic Collection JPN US$ 71.90
Ghosts Of Mars (~Joanna Cassidy, Pam Grier, ...) US US$ 28.95
Gigi (~Leslie Caron, Maurice Chevalier, ...) US US$ 28.99
Ichi (~Haruka Ayase, Shido Nakamura, ...) JPN US$ 74.90
Immortel Ad Vitam (~Thomas Kretschmann, Charlotte Rampling) JPN US$ 51.90
Lady Cop & Papa Crook (~Sammi Cheng, Eason Chan, ...) US US$ 29.95
LCD/Plasma Ultimate HD Experience: Africa US US$ 19.98
Look For A Star (~Andy Lau Tak Wah, Shu Kei, ...) HK US$ 27.90
Marley And Me (~Jennifer Aniston, Owen Wilson) HK US$ 32.90
Marley and Me (Bad Boy Edition) (~Owen Wilson, Jennifer Aniston, ...) US US$ 39.99
National Geographic: Journey To The Edge Of The Universe US US$ 28.99
National Geographic: Kingdom Of The Blue Whale US US$ 28.99
Paul Rodgers: Live in Glasgow (~Paul Rodgers) US US$ 24.97
Performing This Week: Live at Ronnie Scott's (~Jeff Beck) US US$ 24.97
Pitch Black (~Vin Diesel, Radha Mitchell, ...) US US$ 29.98
Pretty Woman (~Richard Gere, Julia Roberts, ...) JPN US$ 51.90
Rahmens Dai 16 Kai Koen - Text JPN US$ 47.90
Sarah Michelle Gellar Collection (~Sarah Michelle Gellar, Alec Baldwin, ...) US US$ 29.98
Serenity Travel Series Volume One US US$ 9.98
Seven Pounds (~Rosario Dawson, Michael Ealy, ...) US US$ 39.95
Shigurui: Death Frenzy US US$ 69.98
Sleepy Hollow (~Johnny Depp, Christina Ricci, ...) JPN US$ 51.90
Slumdog Millionaire (~Dev Patel, Anil Kapoor, ...) US US$ 39.99
South Pacific (~Mitzi Gaynor, Rossano Barazzi) US US$ 34.99
Tell No One (~Francios Cluzet, Kristin Scott Thomas) US US$ 34.98
The Day The Earth Stood Still (~Keanu Reeves, Jennifer Connelly, ...) HK US$ 32.90
The Italian Job (~Michael Caine, Noel Coward, ...) JPN US$ 51.90
The Matrix (~Keanu Reeves, Laurence Fishburne, ...) US US$ 34.99
The One (~Carla Gugino, Jet Li, ...) US US$ 28.95
The Other Boleyn Girl (~Natalie Portman, Scarlett Johansson, ...) JPN US$ 51.90
The Pink Panther (~Peter Sellers) JPN US$ 51.90
The X-Files Theatrical Feature Blu-ray Box [Limited Edition] (~David Duchovny, Gillian Anderson, ...) JPN US$ 94.90
The X-Files: I Want To Believe Director's Cut Edition (~David Duchovny, Gillian Anderson, ...) JPN US$ 51.90
Tinker Bell (~Mae Whitman, Kristin Chenoweth, ...) JPN US$ 51.90
Tropic Thunder (~Ben Stiller, Jack Black, ...) HK US$ 32.90
Tropic Thunder (~Jack Black, Robert Downey Jr, ...) JPN US$ 51.90
Twentieth Century Boys - Chapter 1 (~Takako Tokiwa, Etsushi Toyokawa, ...) HK US$ 33.90
Twilight (~Robert Pattinson, Kristin Stewart) HK US$ 33.90
Two Evil Eyes (~Harvey Keitel, Adrienne Barbeau, ...) US US$ 34.95
UFC: Best of 2008 US US$ 19.98
Way of War (~Cuba Gooding Jr., J.K. Simmons, ...) US US$ 34.98
Details here --> http://www.play-asia.com/SOap-23-83-...-204-84-n.html
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April 7th, 2009, 12:04 Posted By: wraggster
Newly released:
This is the first release in the Monster Hunter 5th year anniversary series! To celebrate this occasion, all CGs from the franchise will be collected and compiled into this one book.
All pictures on the packagings and book covers etc will be included along with newly drawn illustrations and hidden CGs. Besides pictures, staff interviews, snippets of what happened during the production are put into the pages. Illustrations of posters, packagings, monsters, weapons and characters will be categorized for an easy search.
The CGs in this book comes from the PS2 versions of MH, MHG, MH2 and the PSP versions MH Portable, MH Portable 2nd and MH Portable 2nd G.
Come see the pictures and see what you have, or have yet to achieve in your hunting trips. Monster Hunter CG Artworks is available for:
http://www.play-asia.com/SOap-23-83-...j-70-39qr.html
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April 7th, 2009, 12:15 Posted By: wraggster
Newly released:
features
An intense original storyline reveals secrets of Riddick's past and epic destiny
Groundbreaking "Normal mapping" graphics technology creates vivid, ultra-realistic harsh environments
Revolutionary game design fuses frenetic 1st Person Shooter action, stealth and brutal hand-to-hand combat
Fight up close and personal with fists or knives or use stealth to defeat your enemies
Seamless transition to stealth moves and tactics for a deeper, more cohesive adventure
Riddick's trademark "eye-shine" enables players to see in the dark and provides a whole new element of stealth
Featuring the likeness and voice-over talent of Vin Diesel as Riddick
Also featuring the voice-over talent of Cole Hauser as Johns, Kristen Lehman as Shirah, Ron Perlman as Jagger Valance, Willis Burks as Pope Joe, and Xzibit as Abbott
More than 30 levels set across three unique Maximum Security, Double-Max, and Triple-Max prison areas
More than 20 different enemy types each unique to specific areas of the game
More than 15 different weapons including home-made shivs, and high-powered Assault rifles
Additional graphic enhancements with per-pixel shading/dynamic lighting, and realistic shadows
description
The most wanted man in the universe slams into gaming!
Become Riddick and break out of the galaxy's most deadly prison in this compelling 1st person action experience - The Chronicles of Riddick™: Escape from Butcher Bay.
Set before the events of both Universal Pictures' upcoming summer release, The Chronicles of Riddick, starring Vin Diesel, and the 2000 breakout hit Pitch Black, which first introduced Diesel as enigmatic anti-hero Riddick, the game tells the story of Riddick's dramatic escape from the previously inescapable triple max security slam Butcher Bay, home to the most violent prisoners in the universe.
http://www.play-asia.com/SOap-23-83-...j-70-39zo.html
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April 7th, 2009, 12:18 Posted By: wraggster
Newly released:
features
Build Your Family—Recruit, develop, and promote members of your crime family.
Command a Crew— Bring up to three crew members along on jobs, including an arsonist, demolitions expert, safecracker, and more. Command their actions in battle and unleash their specialties on your enemies.
The Don’s View— Be a true Don as you coordinate all the action using a 3D world map: survey your turf, place defenses on businesses, analyze crime patterns, identify new illicit racket monopolies, and choose the target of your next attack.
Blackhand Brutality— Act like a mobster to command respect, intimidating and extorting business owners and rival families with devastating new attacks and executions.
Bring Your Family Online— Recruit your friends to join your family and take them into battle online to find out who is the Don of Dons. (See online sell sheet for more info)
‘Its Only Business’— Relive the greatest moments from The Godfather II in an open-world action experience inspired by the movie.
description
On the eve of the Cuban revolution, a major mob meeting in Havana takes a bloody turn. The Don of your family is killed, and you must take the reigns and lead your battered organization. Success breeds opportunity, so when Michael Corleone comes under investigation by a Senate Committee on Organized Crime, the Corleone Family calls upon you to reestablish its operation in New York and expand into a new territory—Miami. Build up your arsenal, build alliances, and make whatever deals you need to as you fight off attacks and strike back at your rivals. There’ll be a price on your head and a target on your back, but don’t take it personally. After all, it’s only business.
http://www.play-asia.com/SOap-23-83-...j-70-350b.html
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April 7th, 2009, 12:38 Posted By: wraggster
It’s a rare treat to be able to tell people that I’m working on the best selling game in Japan last year. To those who are unaware, they immediately think of PS3 games like Metal Gear Solid 4. Nope, my game outsold that and every other console game on the market.
The game? Monster Hunter for the PSP.
The latest version (Monster Hunter Portable 2nd G) was the top selling game in Japan last year and no amount of giant robots can change that. With over 3 million copies sold to date in Japan, about one in four Japanese PSP owners have the game. To be able to work on bringing a game of that caliber to the US is both a pleasure and an honor. It’s also the best game you’ll ever play on the PSP.
Yup, I’m a little biased…but, it’s hard not to be.
The upcoming release of Monster Hunter Freedom Unite is exciting to everyone involved in the title. For those who don’t know, Monster Hunter puts you on the hunt for a variety of majestic beasts that you have to defeat in order to become the ultimate hunter. With thousands of different types of weapons and armor, as well as over 500 hours of gameplay, this is the most engrossing action/RPG title for the PSP ever created.
What really makes the game shine, however, is the excellent multiplayer that makes use of the PSP’s built-in Ad-hoc multiplayer. Join with three of your friends to hunt monsters that you simply couldn’t defeat on your own. Playing the game with friends is truly the best way to play it, and with the PSP’s network abilities, everyone has their own screen to play on.
Though we’ve had an awesome group of core fans in the US, our goal is to let everyone experience the adventure with Monster Hunter this time around. To introduce you all to the world of Monster Hunter, we’ve put together this “newscast” with our intrepid reporter covering the imminent onslaught of monsters into the west and the phenomenon they caused in Japan. Ever go on a weekend getaway in order to learn new strategies and play new games with friends? Well, 5000 Japanese gamers did that very thing with Monster Hunter.
This initial video is just the tip of the Narugakuruga’s tail when it comes to what we have in store for you with Monster Hunter Freedom Unite. In upcoming weeks, we’ll have numerous videos to teach you about some of the weapons, monsters, and strategies you’ll need when Monster Hunter Freedom Unite ships. We’ve also planned a surprise for all PSP gamers in June to let as many of you experience the game as possible.
In the meantime, sharpen your swords, join your friends and equip yourself to hunt down some of the most majestic monsters you’ve ever seen. I’ll be hopping on the PlayStation boards from time to time to fill you guys in on the latest and try and answer all the questions you might have.
http://blog.us.playstation.com/2009/...coming-to-psp/
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April 7th, 2009, 12:40 Posted By: wraggster
VG247 talked to John Koller, SCEA's Director of Hardware Marketing, at this year's Game Developer's Conference where they cornered him about a possible release date for Gran Turismo 5.
Koller would not comment on a release date for the oft-delayed PS3 racing sim, instead saying that Polyphony Digital is a developer who makes a lot of their own decisions. However, he did mention that they were looking into releasing GT5 "across all platforms":
"But we are looking at GT5 across all platforms, just to see what makes the most sense."
This quote could refer to any number of possible games, including a downscaled version for the PS2 or a portable version for the PSP. Polyphony already has a version of Gran Turismo in development for the PSP, Gran Turismo 4 Mobile, which was first announced in 2004 and was last talked about at E3 08. At this point in time, it would be unsurprising if it morphed into Gran Turismo 5 Mobile by the time it's released.
Of course, there's also the possibility that Koller is referring to a dual release for Gran Turismo 5 across the PlayStation 3 and PlayStation 4. That's a scary thought.
We'll have more soon.
http://www.gamingtarget.com/article.php?artid=9660
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April 7th, 2009, 12:40 Posted By: wraggster
VG247 talked to John Koller, SCEA's Director of Hardware Marketing, at this year's Game Developer's Conference where they cornered him about a possible release date for Gran Turismo 5.
Koller would not comment on a release date for the oft-delayed PS3 racing sim, instead saying that Polyphony Digital is a developer who makes a lot of their own decisions. However, he did mention that they were looking into releasing GT5 "across all platforms":
"But we are looking at GT5 across all platforms, just to see what makes the most sense."
This quote could refer to any number of possible games, including a downscaled version for the PS2 or a portable version for the PSP. Polyphony already has a version of Gran Turismo in development for the PSP, Gran Turismo 4 Mobile, which was first announced in 2004 and was last talked about at E3 08. At this point in time, it would be unsurprising if it morphed into Gran Turismo 5 Mobile by the time it's released.
Of course, there's also the possibility that Koller is referring to a dual release for Gran Turismo 5 across the PlayStation 3 and PlayStation 4. That's a scary thought.
We'll have more soon.
http://www.gamingtarget.com/article.php?artid=9660
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April 7th, 2009, 13:44 Posted By: wraggster
News from the PCSX2 Team:
As many people that actively check our SVN know, we are in the process of a completely new cross-platform GUI for PCSX2.
But it would be quite dull to have a new GUI without a new logo, so we decided a fun thing to do would be to have a logo designing contest where people can show us their skills, and make the next official logo for PCSX2!
The contest rules are simple:
- Due by June 5th, 2009, but users can submit entries early in the "PCSX2 Logo Design Entries" thread.
- The contest is free for anyone to enter, including people affiliated with the project.
- You may enter as many entries as you like (though only one entry will be chosen.)
- Winner will get their logo in our next release, and will be credited for their logo in our "about dialog."
- Winner will be decided by PCSX2 team (in the event that the PCSX2 team likes our current logo better than the entries, we will have no winner)
Logo restrictions:
- Logo must contain the word 'PCSX2' (font/format/color is up to the designer)
- Logo should be of reasonable size (our current logo is 380x180px, so size should be roughly similar)
- Logo entry can be a modification of our current logo.
- Logo should be submitted as a .png file.
- You may submit an optional 64x64px Icon with your logo to be used as PCSX2's new icon (also should be a .png file).
- All entries will be released under a Creative Commons license.
- No copyrighted images may be used in the entries.
So good luck! You can post your application in this thread HERE
On other news,the PCSX2 guide has been fully updated for 0.9.6. So now it's the best time if someone wants to translate it to another language. You can submit your application in this thread HERE if the spot for that language is still open
http://www.pcsx2.net/
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April 7th, 2009, 13:49 Posted By: wraggster
E P has released a new beta of Launchelf for the PS2. heres whats new:
LaunchELF v4.39y beta (2009.04.06)
-Merged in new MCMAN and MCSERV modules by jimmikaelkael
-Modified FileBrowser to allow renaming of all MC file/folder objects
-Fixed "DEVICE_UNITS" again, to really allow 10 USB drives/partitions in FTP
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April 7th, 2009, 13:54 Posted By: wraggster
News/release from Caux
Haaaa! Sunny days and return with them, the sun, the beach and the pool deck before.
I therefore "Decrypt", a simple concept, which will keep you occupied during your tan on the beach.
The goal is very simple, decrypt a coded message.
Decrypt still very difficult game and only your intelligence will take you to victory.
+ 50 levels
Graphics clear and clean you can play in full light.
simple, quick tutorial.
Very detailed help menu that will teach you the basics of simple decoding to solve puzzles.
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April 7th, 2009, 13:59 Posted By: wraggster
News/release from KylBlz
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April 7th, 2009, 14:08 Posted By: wraggster
News/release from oNeJeZ
Here's my first application ever made for PSP. FartiNator V1.0 (Fart Machine). Just for fun & laughs. Hope you all like it. Tell me what you think. Thanks.
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April 7th, 2009, 21:38 Posted By: Shrygue
via Computer and Video Games
Official PlayStation Magazine UK has published its thoughts on the new active battle system from Final Fantasy XIII.
The mag compares it to FFXII "in that the battles take place in real time (with characters operating on a timer), but you can now input three commands at once."
Lightning, the main female character, has four techniques which appear on the menu along with the number of attack points needed to use them. Attack points, says the mag, correspond to a timer bar made up of three segments, each segment correlating to an attack point.
So you can either chain up three attacks with a technique that only takes one attack point, or you can deal a single blow with a technique that requires three attack points.
"Lift is a new command that launches foes onto the air and often leads to spectacular deaths," says OPM. It likens this to the mid-air battle scenes of the FFVII: advent Children movie.
Some enemies can't be lifted but the move still does damage. You're rated at the end of fights based on your largest attack chains and other stats, which will effect gameplay in an as yet unspecified way.
Also interesting is that director Motomu Toriyama says: "Unlike other FF titles the story is told from different viewpoints and characters, not just Lightening", as the mag takes control of another character called Snow, using his guns and white magic.
The full preview is in OPM issue 31 on sale from April 14, which also features a huge 10-page preview on BioShock 2.
Note: OPM has issued a statement as to why there is a page missing from the FFXIII preview. "We're really sorry, but due to an issue with an advert that had been printed on the other side we had to remove the last page of the Final Fantasy XIII feature."
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April 7th, 2009, 21:46 Posted By: Shrygue
via Eurogamer
Team17 has announced that the PlayStation Network version of Worms will be released in Europe over Easter, which presumably means we'll get it on Thursday, 9th April, before we all shut down to scoff chocolate.
The PSN release is an enhanced port of the Xbox Live Arcade version, which the developer says is among the best-selling games on the Microsoft service, and will cost GBP 7.99 / EUR 9.99.
So what's new? Well, on top of the traditional one-to-four player 2D turn-based shoot-'em-up strategy, there's 1080p graphics support, new effects, a more responsive physics engine, and new retro-styled landscapes.
Those who felt the XBLA version was a bit light on weaponry will also be pleased to hear that the PSN version includes the Holy Hand Grenade, Super Sheep and Concrete Donkey.
Check out our Worms PSN screenshot gallery to see how it looks, here.
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April 8th, 2009, 11:20 Posted By: wraggster
Not that we needed much more evidence that 2009 would be the year 'o PSP rumors, but Pocket Gamer is now reporting that it has heard from an "insider source" who says that the PSP2 will indeed be released before Christmas of this year. That source, who's supposedly a "developer working on the new hardware," also backs up some of the earlier rumors about the design of the device itself, saying that it will be more like the iPhone than the current PSP, and that it will boast a sliding touchscreen that conceals the buttons and dual analog controls when it's closed. Not much more than that, unfortunately, but who know's what next week's rumor will bring? We're personally hoping for a surprise Atari Lynx rebirth to really shake things up.
http://www.engadget.com/2009/04/07/l...mas-release-d/
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April 8th, 2009, 11:23 Posted By: wraggster
With all the doom and gloom stories we've seen about PlayStation 3 getting beat by Nintendo Wii, it's refreshing to have some good news for a change. For the first time in 16 months, Sony's console managed to best its motion-controlled competitor, 146,948 to 99,335 this past March in Japan, according to gaming research group / Famitsu publisher Enterbrain. The sales are undoubtedly helped by PS3 heavy-hitters Yakuza 3 and Resident Evil 5 debuting last month, and at this point we don't expect the trend to continue, but for now Sony, enjoy your victory and bask in the knowledge that you're still totally kicking Xbox 360's rear in your home country.
http://www.engadget.com/2009/04/07/p...ice-in-a-blue/
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April 8th, 2009, 11:26 Posted By: wraggster
Users are playing games on the iPhone for the same amount of time as on traditional handheld devices such as Nintendo's DS and Sony's PSP.
That's according to the findings of ng:moco, the specialist iPhone publisher carving out a niche on Apple's handset, and proof for CEO Neil Young that the iPhone is a serious new-generation console.
While traditional mobile games are played for around six minutes at a time, ng:moco's own analytics show that titles such as the recently released Rolando are engaging consumers for far longer.
"You look at the other end of the spectrum with Rolando and the average play session is 22 minutes. The average player is playing the game ten times. That's a very different type of behaviour," said Young in an interview published today.
"That's the type of behaviour you'd expect to see from a DS or PSP or a traditional console gameplay experience. Why do I believe this is different? Because I believe people are playing the games differently. And that's enabled by what the device is able to do."
The iPhone is also a format that enables developers to approach game design differently, with those working with ng:moco able to assess user experience and tweak gameplay accordingly.
"We can see that people are stuck in Topple on world four, for example, and so we can change the level so players get to see world's five, six and seven," detailed Young. "We make little tweaks and tunes when we see people get stuck or a drop off in usage."
Before founding ng:moco, Young had been with Electronic Arts for 11 years, but has found that himself and other more traditional videogame makers are adapting to the iPhone format quickly.
"The biggest thing with the device is that it's got a unique set of functionalities and interface. The first place people go to is 'let's put some buttons on the screen.' We're always trying to encourage ourselves and others we work with to not think that way," said Young.
"I don't think Nintendo would go that way. They would think about making a Zelda game that entirely uses touch. We have to think the same way if we want the games to truly take advantage of the iPhone."
http://www.gamesindustry.biz/article...-to-ds-and-psp
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April 8th, 2009, 11:28 Posted By: wraggster
SingStar players have uploaded over 96,000 videos to the game's community pages using PlayStation Network.
Altogether those videos have been viewed over 10.7 million times, and nearly 160,000 pieces of content, including photos, have been uploaded in total, Sony told Eurogamer.
The company also offered a glimpse into the popularity of downloadable content, revealing that total downloads for the week ending 3rd April were over 10,000.
The most popular song download in the UK was "Run" by Leona Lewis. See below for a full top ten countdown.
SingStar has been available on PlayStation 3 since the end of 2007 in Europe, where Sony recently launched wireless microphones for GBP 34.99.
According to series director Dave Ranyard, speaking to Eurogamer, London Studio is likely to reveal new gameplay features later this year. Support for voice controls should launch as soon as this month - as part of SingStar Vol. 4 and as a free download via PSN.
The UK's top ten SingStar downloads for last week follows:
01. Leona Lewis - "Run"
02. Queen - "Bohemian Rhapsody"
03. The Ting Tings - "That's Not My Name"
04. Dizzee Rascal feat. Calvin Harris - "Dance Wiv Me"
05. Vanilla Ice - "Ice Ice Baby"
06. Billy Joel - "Tell Her About It"
07. Phyllis Nelson - "Move Closer"
08. Outkast - "Roses"
09. Elvis Presley - "Suspicious Minds"
10. P!nk - "Just Like A Pill"
http://www.gamesindustry.biz/article...eos-uploaded_8
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April 8th, 2009, 11:38 Posted By: wraggster
Harmonix and Backbone Entertainment's PSP exclusive Rock Band Unplugged will release on June 9 for £24.99.
The game, which we knew was coming, will feature over 40 master-recordings, including nine timed-exclusive new tracks (listed below), and boast "the first fully-featured in-game store for downloadable content on the PSP".
"Rock Band Unplugged creates a full band experience in the palm of your hand by combining traditional beat match gameplay with key elements from both Rock Band and Rock Band 2, such as overdrive and chords," says the official blurb.
"Your hands are the "peripherals" in Rock Band Unplugged, allowing you to take direct control of the lead/bass guitars, drums and vocals. In addition, players can expect a rich Rock Band experience with fully functional modes like World Tour, Band Survival and Warm Up and a robust character creator for full customization."
Exclusive PSP tracks:
3 Doors Down - "Kryptonite"
AFI - "Miss Murder"
Alice in Chains - "Would?"
Audioslave - "Gasoline"
Black Tide - "Show Me the Way"
Blink 182 - "What's My Age Again"
Freezepop - "Less Talk More Rokk"
Jackson 5 - "ABC"
Tenacious D - "Rock Your Socks"
http://www.computerandvideogames.com....php?id=212747
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April 8th, 2009, 13:40 Posted By: wraggster
NIS America has made an honest game of Holy Invasion Of Privacy, Badman! What Did I Do To Deserve This? announcing the PSP game for a July release, confirming what we reported last week.
Holy Invasion Of Privacy, Badman! What Did I Do To Deserve This? (or HIOPB!WDIDTDT? to be brief) is the English-language release of Yuusha no Kuse Ni Namaikida, a strategy game that has already spawned a Japanese sequel. As the Lord of Destruction, you'll have to save Badman from dungeon-crawling, fame-seeking heroes. And you'll do it with a pick axe.
With your enchanted pick axe, you'll have to dig tunnels for the budding heroes looking to dispatch Badman, the underworld's overlord, to quest through. This involves the player also sustaining a working food chain, the Demon Ecosystem, as it were.
Fear not, Yuusha no Kuse Ni Namaikida fans. We hear that the localized version of the PSP game is just as packed with in-jokes and pop culture references as the original.
The HIOPB!WDIDTDT? official web site is up, with plenty of screen shot action awaiting you at the U.S. PlayStation blog.
http://kotaku.com/5202919/holy-invas...ounced-for-psp
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April 8th, 2009, 13:48 Posted By: wraggster
Releasing tomorrow on the PlayStation Network, the latest update for WipeOut HD brings a new ranking system to online multiplayer games, along with flashy new badges to celebrate your racing prowess.
Online multiplayer gets a bit more competitive tomorrow as Sony introduces 50 ranks to WipeOut HD, giving players a little something more to race for. Along with the rankings, a new podium screen appears after each race, where players regardless of placing can earn any of 33 different badges based on how they performed.
A bit more competitive, but a bit more friendly as well, with the addition of friend invites, finally allowing players to invite their pals or join them in their own matches, already in progress. Speaking of in progress, joining a game in progress now allows players to watch the action in spectator mode, rather than simply waiting in the lobby while everyone else finishes.
Some excellent changes, though arguably features that should have been in the game from the get go. Still, a free update is a free update, and if you've been on the fence about whether or not you should snatch up the game, perhaps these changes will push you off into oncoming traffic.
http://kotaku.com/5202259/wipeout-hd...nks-and-badges
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April 8th, 2009, 14:13 Posted By: wraggster
Capcom said that it would be giving Monster Hunter a massive marketing push in the west and, from the email we just received, it seems it wasn't lying. The UK branch is planning on opening up a Monster Hunter drop-in center this Summer in central London. The building will facilitate the playing of Monster Hunter Portable Unite in teams -- the way it's meant to be played.
One of the reasons the series has been so poorly adopted in the west is that we tend to play either alone or online. In Japan it's far more common to play together in the same room -- particularly with handhelds. The details have yet to be finalized but it looks as though an entire three story building will be made available throughout the month of July for gamers to drop by and play with other Monster Hunter players, enjoy free "sweets and fizzy pop" and charge up their PSPs.
The Monster Hunter den will be open until "at least 8 p.m." each evening, after which the games can continue down at the pub. Sounds like an ingenious (if costly) marketing ploy to us. We'll keep you informed of the details once they're finalized.
http://www.joystiq.com/2009/04/08/ca...r-this-summer/
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April 8th, 2009, 14:20 Posted By: wraggster
Newly released:
Dragon Ball, one of the manga/anime series that represents Japan is now a well known franchise throughout the world.
Produced under the direction of Hollywood filmmakers, the anime/game has become a live action movie, and this is the first fighter which adapts this movie style.
All characters from the movie enter the battle roster, and because it follows the rhythm of the live action movie, battles are fast paced with dazzling graphics.
New skills and battles that never existed in the original are included for your enjoyment, experience the new fighting styles in the movie in all the different game modes.
Locations in the movie are re-created in the game as a background during scenes, battles and events, this is the Dragon Ball Evolution that you can participate in and more.
http://www.play-asia.com/SOap-23-83-...j-70-37ru.html
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April 8th, 2009, 14:21 Posted By: wraggster
Newly released:
Keep this visual novel in your pocket always and see which girl you end up with in the end. Written by the original Evangelion staff, this side story is a text based adventure game with a plot which you can alter according to the choices you made.
A mysterious explosion occured in Neo Tokyo, however Nerv is not commanded to investigate. Are the new enemies Angels or are there new menaces?
At the same time, a new girl, Kirishima Mana transfered to Shinji's school, despite Asuka's suspicions about her being a spy sent to steal information from Nerv, Shinji could not help but feel drawn to her unpretentiousness.
What is Kirishima Mana and what would she do to the fragile relationships between Shinji and the Nerv members, Asuka and Rei especially? Find out:
http://www.play-asia.com/SOap-23-83-...j-70-376l.html
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April 8th, 2009, 14:22 Posted By: wraggster
Newly released:
The Sengoku warriors are back in the newest fighting game in the Sengoku Basara series. Not only are the characters present but their handy fighting skills, binding attacks and sengoku drive are available. It provides challenge that veterans would love and tutorials that beginners can enjoy.
180 storylines are available along with 150 missions to complete. You can set attributes to your player character as well as that of the CPU's character when you engage in free battles. Customize it to fit your skills, tastes, or moods.
All 30 warriors have their own stories and scenarios, even the ones who took minor roles in the previous installments have their own tales and fully voiced dialog that fans simply could not miss.
Aside from portability, another useful function of the PSP is utilized. Join up in your circle of like minded friends or get to know new ones through the game and fight them through the ad hoc networking mode.
http://www.play-asia.com/SOap-23-83-...j-70-3ahr.html
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April 8th, 2009, 14:25 Posted By: wraggster
Newly released:
The balance between the sacred and secular worlds are disrupted and it's time for the Arcana Hearts girls to act, again. Aside from the original cast, more girls are joining in the fray, expanding the list of playable characters to 20.
Each girl has their Arcana whom they cooperate with to launch attacks, and with 20 of these spirits, there are 400 combinations you can form and a large array of skills you can use against your enemies.
The system is upgraded with numerous add ons such as Arcana Blast and Critical Heart. Launch these in the right moment and take your enemies down.
The scenarios in the game are fully voiced and as you proceed with the girls' adventures you are rewarded with CG stills. Keep them stored in the gallery.
Arcana Hearts fights are back with even cooler elements and characters, come grab your game now!
http://www.play-asia.com/SOap-23-83-...j-70-36hh.html
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April 8th, 2009, 14:27 Posted By: wraggster
Sony Computer Entertainment America continues to fuel the PlayStation 2 with new games, even if they are PSP ports. Things are different in Japan where SCEJ hasn’t released a PS2 game since 2007. Even third party publishers like Nippon Ichi and Gust moved on to the PS3, making this year’s PS2 line up heavy on visual novels.
One game from SystemSoft Alpha, creators of the Daisenryaku series, stands out. Tir Na Nog, slated for April 29, could be the last PS2 RPG. Looks like this PC port doesn’t have a high budget either. The shifty character sprites are reminiscent of Populous. At least the setting is offbeat. Tir Na Nog infuses Irish mythology and fantasy elements to craft the story. A PSP version is scheduled to come out the same day as the PS2 release.
There is still a healthy selection of PS2 JRPGs such as Devil Summoner 2, Mana Khemia 2, and later Sakura Taisen for us to enjoy this year, but the well is almost dry. Tir Na Nog might be at the bottom.
http://www.siliconera.com/2009/04/07...ced-for-japan/
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April 8th, 2009, 14:27 Posted By: wraggster
Sony Computer Entertainment America continues to fuel the PlayStation 2 with new games, even if they are PSP ports. Things are different in Japan where SCEJ hasn’t released a PS2 game since 2007. Even third party publishers like Nippon Ichi and Gust moved on to the PS3, making this year’s PS2 line up heavy on visual novels.
One game from SystemSoft Alpha, creators of the Daisenryaku series, stands out. Tir Na Nog, slated for April 29, could be the last PS2 RPG. Looks like this PC port doesn’t have a high budget either. The shifty character sprites are reminiscent of Populous. At least the setting is offbeat. Tir Na Nog infuses Irish mythology and fantasy elements to craft the story. A PSP version is scheduled to come out the same day as the PS2 release.
There is still a healthy selection of PS2 JRPGs such as Devil Summoner 2, Mana Khemia 2, and later Sakura Taisen for us to enjoy this year, but the well is almost dry. Tir Na Nog might be at the bottom.
http://www.siliconera.com/2009/04/07...ced-for-japan/
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April 8th, 2009, 21:36 Posted By: wraggster
Bill Blake has updated Mame for PS3 Linux:
MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with an arcade game's data files (ROMs), MAME will more or less faithfully reproduce that game on a PC. The ROM images that MAME utilizes are "dumped" from arcade games' original circuit-board ROM chips. MAME becomes the "hardware" for the games, taking the place of their original CPUs and support chips. Therefore, these games are NOT simulations, but the actual, original games that appeared in arcades. MAME's purpose is to preserve these decades of video-game history. As gaming technology continues to rush forward, MAME prevents these important "vintage" games from being lost and forgotten. This is achieved by documenting the hardware and how it functions, thanks to the talent of programmers from the MAME team and from other contributors. Being able to play the games is just a nice side-effect, which doesn't happen all the time. MAME strives for emulating the games faithfully. NOTE: This version includes an unsupported patch that adds the ability to display games at their original (-nativeres) resolution in fullscreen mode. Users of this version are not eligible for support on the official forum. Get support for this version here: http://forums.ps3bodega.com
- Updated to 0.130u2
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April 8th, 2009, 21:40 Posted By: wraggster
Bill Blake has updated Super Mario War for PS3 Linux:
Super Mario War is a Super Mario multiplayer game
- First release for YDL 6.1 / PS3 based on spec from PLD Linux
- Includes patch to allow use of 32bpp mode for improved speed on YDL / PS3
- This breaks level previews, but the game runs much faster this way
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April 8th, 2009, 21:44 Posted By: wraggster
Uberjack has updated his Spectrum Emulator for PSP:
New in this version:
Bugfix: Tape/disk status icons should no longer clear when switching between emulator and menu
Added tape browser: can now reposition tape location from the System tab (if a tape is loaded)
Added tape rewinding, playback (System tab)
Added an option to enable/disable tape traps (fixes games like splATTR)
Added program counter (PC) display - enable/disable in the Options tab
There is a pattern here - a lot of tape-related updates in this release. Enjoy!
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April 8th, 2009, 21:49 Posted By: wraggster
News via sceners
Everyone raise your hand if you don’t like rumors.
Oh, well, we have more than one or two hands raised, what a surprise. Who hasn’t heared every single 88v3/3k rumors, PS3 OMFG-30GB-ISOZ rumors, or even that new PSP hardware revisions that never come; rumors that make you punch directly to the table and close the firefox tab?
So, there is another one, another PSP2 rumor that has come around the Pocket Gamer sources, with interesting stuff like a sliding touchscreen (what remembers me of the 0×89 project, what a pity it didn’t succeed), dual analog controls, and with a release date of before this Christmas.
Damn, not yet finished with 3k models and now a 4k model that might be a true competitor to even the iPhone? Well, i don’t believe in rumors as one of my principles, but anyway. If something is released, Sony will give it enough publicity and we’ll see it anywhere.
That reminds me of that PSP-Phone. Oh, and the 3000 model with built-in camera. Oh, and that tons of PS3 darkness-hacking-videos on Youtube. Oh, and … Well, everything that you can remember.
I just hope that if there is any revision, it’s at least as wide as the DS one.
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April 8th, 2009, 21:54 Posted By: wraggster
Signature Devices, Inc. (OTCPK: SDVI) announced today that its wholly owned subsidiary, Graffiti Entertainment, Inc., has released its arcade flight simulation game Air Conflicts: Aces of World War II for the PSP (PlayStation Portable) system to retail stores nationwide.
"Air Conflicts puts the greatest planes of WWII in the palm of your hand," says Kenneth Hurley, CEO of Signature Devices, Inc. and Graffiti Entertainment, Inc. "It features true to the time aircraft designs, 13 campaigns with more than 240 action-packed missions and incredible graphics that immerse players in a beautiful, rich and realistic world."
Air Conflicts is an arcade flight simulator game set in World War II featuring the aircraft of this period and historically inspired missions. The emphasis is on intense dogfights, daring bombing raids and exciting aerial missions.
As a pilot in World War II, players experience action-packed missions that progress on a historically based timeline, and features genuine medals and ranks. Choose to fly one of 17 authentic planes for the US Air Force, Royal Air Force, Luftwaffe or Red Army Air Force. In the gallery, players can also view rotating 3D models of every plane in the game and get specific information and stats about the real-world aircraft.
Air Conflicts: Aces of World War II key features:
Authentic historical timeline and missions
Easy control scheme that allows for fun aerial battles
17 historically authentic aircraft designs
Wireless capabilities include a multiplayer mode for up to 8 players
Developed by Cowboy Rodeo, Air Conflicts: Aces of World War II is rated T and retails for $29.99. For more information about Signature Devices, Graffiti Entertainment and their products, please visit www.signaturedevices.com.
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April 8th, 2009, 21:56 Posted By: wraggster
The big Tales series press conference from earlier in the week brought about a bunch of screens and details on the three new Tales games in development, Tales of Graces for Wii, Tales of Vesperia for PS3, and Tales of VS for PSP. Today, we have even more details thanks to Famitsu.
First up, VS. Joining the previously announced cast of four, the magazine confirms four more characters: Stan and Mighty from Tales of Destiny, Kratos from Tales of Symphonia, and Anise from Tales of the Abyss. There are 35 characters in all, so expect to hear roster updates regularly.
The magazine also offers up a couple of mysterious screenshots of the game. These appear to depict fully 2D combat. The game's producer, Ryuji Odate, told the magazine that the screens are from a mode of play that's separate from the main fighting mode, but wouldn't get into specifics.
Next up, Tales of Vesperia. The big news here comes from a short interview with producer Yoshito Higuchi. Work on the PS3 version began after the release of the Xbox 360 version, said Higuchi. He also revealed one additional difference for the game: the event scenes will see different camera angles.
Finally, the Wii "mothership" entry in the series, Tales of Graces. Producer and Tales series brand manager Hideo Baba told the magazine that there are some major differences in the battle system. Previous titles could have their attacks categorized as one of standard attacks or skills. The relationship between the two will change greatly with Graces. Sadly, he wouldn't get too specific, saying only that it's possible to perform attacks that resemble skills using the button for standard attacks.
Baba also suggested that players look closely at the game's illustrations and logo for hints about the story. Feel free to do just that in our media pages as you wait for the next Tales update.
http://uk.psp.ign.com/articles/970/970972p1.html
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April 8th, 2009, 22:01 Posted By: wraggster
News/release from Dark_shark
Hi, I Dark_shark, member of Dark_Devs Team ( Dark_Shark, Dark_Wolf, Rafix, KBrunoF) release my first version of Battle Fantasy. In this first version, you can play with Naruto fighting with Goku. The movements are available to jump, punch, kick, teleport, defend and recover energy.
-------
Up to Teleport
Triangle and 100 energy for special
Down for Recover energy
Circle to Kick
Square to Punch
Cross to Jump
R to Defense
Start for Pause
Thanks to:
drshnaps.com for sprite
psp-news.org for help and my website (Portuguese/Portugal)
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April 8th, 2009, 22:07 Posted By: Shrygue
via Eurogamer
Namco Bandai has promised to steep the freshly-announced PS3 version of Tales of Vesperia in plenty of new content.
There's new character Patty Fruel, according to Kotaku's translation of My Game News Flash. She has a frilly pirate hat. I want it.
The entire Vesperia adventure will be voiced; the extra parts, said one actor, are nearly as long as the entire Xbox 360 script. On top of that, we're to see new cutscenes and delve into new subplots while wearing new outfits.
There's no date for Tales of Vesperia on PS3, but the Xbox 360 version arrives here in June. The story follows Yuri Lowell, a former Imperial Knight sent outside the safe confines of the city to explore a dangerous world. Vesperia has been out in US since last August and picked up solid scores: an 81 per cent average on Metacritic.
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April 8th, 2009, 22:11 Posted By: Shrygue
via Computer and Video Games
Capcom has confirmed that its quirky sheep herding game, Flock!, will be out on XBLA today and PSN tomorrow. The PC version is out now.
As Capcom explains: "Players take control of an alien UFO that's been given the challenging task of herding animals to its mothership through a variety of interactive levels.
"Players will have to overcome the different behaviors of the animals to herd them successfully. This will require the use of quirky humor-filled strategies, as well as completing a series of physics-based puzzles. By finding or creating a passable route, players can herd the animals safely toward the ship."
Trailer at CVG
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April 8th, 2009, 22:15 Posted By: wraggster
The TodoPSP Team have released a new custom firmware for the PSP, personally ill stick to the M33 Firmwares but for those interested heres the details:
INSTRUCTIONS
######################### ##
## UPDATE #################
######################### #
- Copy UPDATE to \PSP\GAME.
- If you are about to update your 5.03 TDP-1 or TDP-2 to 5.03 TDP-3, just run the updater. BUT if you are about to update your firmware lower than 5.03 to 5.03 TDP-3, download the official Sony eboot 5.03 and put it in \PSP\GAME\UPDATE renamed as 503.PBP . Then , run the updater.
FEATURES
· The full updater can do now, also, the low updater function.
· TDP 'Recovery' is installed in seplugins. You can launch it, using M33's vsh menu.
· You can launch 5.00 M33 apps as Irshell (apps that don't work over 5.03 TDP) patching this apps previously with tdpDevkit.exe .
######################### ##
## tdpDevkit ################
######################### #
It's a new pc tool. Usefull if you want run some apps : apps working with 5.00 M33 , but not with 5.03 TDP.
This tool modifies the files and allows you to enjoy some of this apps using 5.03 TDP.
Any suggestion can be written in our blog.
For example, if you want try IRSHELL with 5.03 TDP, download the latest irshell that runs with 5.00 M33, and install it in your psp.
After that, run tdpDevkit.exe and write X:/IRSHELL/BIN (where X is the psp unit letter).
CREDITS
- Dark_AleX -
- HellDashX/Miriam -
Download Here --> http://www.megaupload.com/?d=8L8XRF2E
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April 8th, 2009, 22:20 Posted By: Shrygue
via Kotaku
Capcom caught more than a little flak for charging extra for Resident Evil 5's VS mode. Their excuse? That it was "beyond the initial scope of Resident Evil 5".
Seems Capcom may have a strange way of defining what was in the "initial scope" because, as anyone who has downloaded the add-on will have found, the DLC weighs in at a massive 1.8MB on 360, and an even more impressive 351KB on PS3. Leading some to suggest that, well, you're not really downloading VS mode at all. You're just downloading a key and some extra code that unlocks content that was already on the disc. The disc you already paid for.
Course, this practice is nothing new. Nor, if true, would it be entirely unexpected, as Capcom had previously said that VS mode "makes use of the assets that exist in the game".
The counter-point - as many of you have already pointed out - is that both file sizes (1.8MB and even 351KB) are bigger than other, previous "unlock codes". And if the game mode only needed new code, and not new assets, then a small update may well cover everything that was needed.
As of writing, Capcom have yet to respond to our requests for clarification or comment.
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April 8th, 2009, 22:23 Posted By: wraggster
News/release from Miles:
PSP Daft Punk is an adaptation of the flash game created by idaft najle.com. This reproduces the famous Daft Punk song "Harder Better Faster Stronger" samples with the words that you can play.
How it works?
It's simple, just press the button corresponding to what you want to play.
There are 16 sounds in all, 8 corresponding to the 4 buttons + 4 directions of the cross directional, the other 8 are combinations of these 8 keys but now R or L at the same time.
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April 8th, 2009, 22:23 Posted By: Shrygue
via Joystiq
the guidelines were written retroactively in response to the game), tri-Ace has moved on to the natural next step: the exclusive reveal in Famitsu magazine (before the countdown expires), which is then immediately scanned and made available worldwide.
The new game is End of Eternity, being published by Sega on PS3 and Xbox 360 this winter in Japan. According to Siliconera's translation, the game stars characters named Zephyr, Subject 20, and Vashyron, the last of whom is "employed in a private military firm." The battle system, accordingly with the military theme, involves real-time gunplay elements. Of course, there's been no announcement of an international release, since the Japanese release was announced just now.
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April 8th, 2009, 22:27 Posted By: Shrygue
via IGN
One of the most enchanting adventures of 2008 is about to be given an extension, with SEGA announcing that the downloadable content for Valkyria Chronicles will be available throughout Europe on April 16.
There are three packs, which retail at 3.19 GBP (3.99 EUR) each, including an all-new EX mode as well as two new missions. Find out more over here.
Valkyria Chronicles was a 2008 highlight for the PlayStation 3, its mix of third person action, turn-based strategy and stylised visuals propelling it to a well-earned 9.0 when reviewed last year.
We've contacted SEGA to see if the release date is applicable for the US – and we'll report back to you when we hear anything new.
Update: SEGA confirmed that the three downloadable packs will be coming to the US PlayStation Store on April 16th for $4.99 each.
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April 8th, 2009, 22:36 Posted By: wraggster
News/release from cobra77380
Hello all, I present you with my dear friend Flav1994 (which help me to code the new version of Iver PSP) version 4.00 for PSP Iver.
The homebrew to present 36 applications.
I fixed the bug with paint, and I want to clarify that all psx iso and do not work, depending on the files.
NOTE: There is now an installer drivers.
News:
Multi-office, two filled with office applications
Wallpaper: possibility to change Wallpapers (81 wallpapers) with viewers.
The Monde.fr: News around the world
Weather: Weather Online
TV / TNT
Le Parisien: news Parisians
team: the "current football
Flow TV: You can download TV shows directly on the PSP on chains such as (M6, TF1, Canal +...)
Calendar: displays the date
Yellow Pages
LFP: football results
Exchange
WidGamer: news video games
F1 Dumper & Manager
Chat: MSN by ad-hoc
Flashlight
No known bugs, but the functioning of ad hoc msn is not perfect, so it can cause errors. All applications have been tested one by one, and apart from the msn by any ad hoc work perfectly!
Download Here
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April 8th, 2009, 22:41 Posted By: wraggster
News/release from zeroXorXdieXskater
I've been out of the scene for a while but now I'm back with a release of my new game Smash My PSP!
Smash My PSP! is a game in which you use different weapons and tools to destroy and decorate your PSP's main menu.
current version v3.1
This game features the ability to switch between different "weapons" to "decorate" your XMB.
You can also change the background or put your own in so you can change it up a bit.
Of course you can also make a screenshot of your masterpiece with ease.
The foundation for this game is basically finished, further releases will most likely feature weapon and background updates.
I decided to release this right now because spring break is almost over and im going to have little time to work on this.
v3.1
-changed phaser slightly
-added pistol
-changed loading screen
-recoded alot
-multi color gun fix
-implementing in sound (add more possibly)
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April 8th, 2009, 22:46 Posted By: wraggster
NickD has released a new Beats of Rage Mod that should be playable on PSP/GP2X/Dreamcast with some tinkering:
Phantasy Star Online.. if you dumped me on an island and left me only one video game to play, I'd probably choose that one. PSO just may be my all-time favorite game, so needless to say I had a lot of fun whipping this mod up.
~Game Mode~
As of now there is only one that has a (short) stage. It is based off of Forest 1 of Episode I from the official game.
~Controls~
This mod uses the attack, special, and jump buttons.
Recommended control layout for PSP (Xbox and DC users should have similiar setups):
Attack1 - Square
Special - Triangle
Jump - Cross/X
Remember to set these controls in Options->Control Options->Setup Player #!
~Characters~
There are 3 characters to choose from. Below is a list of them and their moveset:
(Key Legend)
A - Attack button
S - Special button
J - Jump button
U - Up on the D-Pad/Directional keys/Analog pad
D - Down on the D-Pad/Directional keys/Analog pad
(Example)
AAA - Press the Attack button 3 times.
-HUmar-
AAA - Main attack string. Third hit launches enemy forward.
AS/AAS - Mid-combo attack. A powerful hit that launches enemies forward very far.
S - Zonde (lightning spell). Attacks at a set range, does little damage but stuns the enemy. Takes 25 MP to use.
JS - Jumpattack. Knocks enemies down.
UU/DD - Dodge in the direction you pressed (UU dodges up, etc).
-RAmarl-
AAA - Main attack string. Shoots non-knockdown bullets each attack.
S - Grenade launcher. Powerful with short range.
-HUcast-
AAA - Main attack string. Third hit launches enemy forward.
AS/AAS - Mid-combo attack. Powerful hit that launches enemies upward.
S - An attack that can hit enemies on both sides of the player.
JS - Jumpattack. Knocks enemies down.
UU/DD - Dodge in the direction you pressed (DD dodges down, etc).
~OpenBOR Version~
I personally tested this on OpenBOR 2.2038. It should work fine on all later versions as well.
To-Do List:
-Make HUnewearl
-Crop Principals speech images so that the text is actually readable *This is something I really don't feel like doing but will anyways, as it's like 30+ images we're talking here.
-Possibly make Barbarous Wolf(sp?)
-Make items (monomate/fluids)
-Finish up Forest 1
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April 8th, 2009, 22:51 Posted By: wraggster
News/release from alex_e
Flash Spacer V1 By alex_e
Tested on 5.00m33-4 on a psp phat
changelog
V1
added back-up function, automatically backs up original files before removal or flashing of custom/original files.
this application lets you unistall location free player and reinstall it when you like by its back-up system. when ever you unistall/remove a file, it makes a back-up of the file/s in PSP/GAME/Flash Spacer V1/Back-Up/
it is important that you do not rename any of the folders as flash spacer then wont be able to make a back-up.
Installation
copy Flash Spacer V1 to PSP/GAME
this will run in the other game folders but will not make a back-up just yet, that will be added later.
this should also run the slim, but with any programs that access the flash beware.
in future releases, you may end up with a semi-brick by flashing a corrupt file.
if this happens, go to the recovery menu, retrieve the back-up from ms0:/PSP/GAME/Flash Spacer V1/Back-Up
and restore it to its original location in the flash.
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April 9th, 2009, 13:05 Posted By: wraggster
Check out the first trailer for upcoming PSP title “Rock Band Unplugged,” where your hands are the peripherals.
The game will be out on June 9 with the PSP. There will also be a “Rock Band Entertainment Pack” that comes with the game, a black PSP, a 4GB memory stick and a voucher to download the movie “School of Rock.”
Trailer Here --> http://multiplayerblog.mtv.com/2009/...and-unplugged/
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April 9th, 2009, 21:39 Posted By: wraggster
For a moment, let's ignore that the PS3 has more room for upgrades and that its potential has yet to even be near-maxed. Let's ignore that PSN is not only good as Xbox Live, but that it's free. I won't throw dirt at Microsoft over their questionable business practices (homophobia and not covering the return of defunct systems comes to mind). I'll even lay aside the fact that recently the PS3 has been rapidly gaining on the other large consoles in worldwide sales and exceeding them in some countries. I'm only going to cover capability and past performance.
It's easy to dig up an entire library of graphics comparisons between the 360 and PS3 and almost every time, the Xbox 360 walks away the victor. Why? These 'comparisons' are done by comparing screenshots of multiport games, many of them games that originated with the 360 before being ported over to the PS3. The 'better' 360 images (which are really just darker and uniform-cut) are designed to accommodate the weaker system. A game developed specifically for the PS3, such as Killzone 2, will always trump a 360-specific or multiplatform game when it comes to graphics.
To prove this, we have to turn to hardware capabilities. The PS3's GPU has nearly triple the processing power of the 360's GPU. I won't go into the specific numbers behind this (an example can be found here), but suffice to say that as programmers adapt to the difficulty of programming for the PS3, the differences between the systems will shine on a larger scale. The 360 is the easy way out for now, but it has its limitations.
Performance aside, consider capability. You can use the PS3 to browse the internet independently, whereas the 360 is dependent upon being heavily modded or having to run it through a PC. Also consider what you're getting for the price. The PS3 comes with a hefty price tag compared to the 360, but it's worth it considering it includes a Blu-ray player, with unlimited storage to boot (via the new external drive capability). It plays normal DVDs and, if you want a larger game library, the older PS3 can run PS2 titles. You can't beat a Blu-ray player, gaming console, web browser and free multiplayer in one.
Now, the Wii? We won't even go there. The system relies on additions to the console or repetition. Each game seems to need a special controller or pad and those that don't are the same plots with new characters (Pokemon, anyone?) or the same characters with no-effort new plots.
http://www.examiner.com/x-4708-Charl...-PS3-is-better
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April 9th, 2009, 22:05 Posted By: Shrygue
via Eurogamer
EA takes its first steps into PlayStation Home today, with the American launch of a Godfather II space, according to the US PlayStation Blog.
The space celebrates the release of the slightly ropey crime sequel, and features a Texas Hold 'Em poker table.
There will also be some additions to Capcom's Resident Evil 5 space: a new mini-game quest, souvenir shop and costumes.
According to an official post on the European Home forums, the Resi 5 update is currently being localised for Europe, while the Godfather II and Guitar Hero spaces are still going through regional approval processes.
Localisation is also under way for the Warhawk, SOCOM and Uncharted spaces that launched in the US some time ago.
European Home users, however, do get something their American counterparts don't. T-shirt company MySoti is launching its range in Home - including the best of its community-designed shirts.
If you have a t-shirt design burning a hole in your brain, you can submit it to MySoti and stand a chance of it appearing for sale in the virtual as well as the real world. Plus, you'll get a share of the profits.
Only designs voted as Most Wanted will be included, and the service will only be available in the Europe, Middle East and Africa region.
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April 9th, 2009, 22:27 Posted By: Shrygue
via Eurogamer
Sony has revealed its schedule for new LittleBigPlanet downloadable content in April.
The highlight of the month is the Cornish Yarg update, according to the US PlayStation blog, that boasts new features and fixes. Sony has given this a provisional date of 16th April - the same day a Monkey King outfit will be offered.
Arriving today, however, are Rag Doll Kung Fu and Patapon costume packs. The former costs USD 5.99 (UK/EU pricing to come) and bulges with five outfits; the latter costs USD 1.99 and has a single, circular-eyed get-up for Sackboy to wear.
A free Creator Pack will arrive on 23rd April (provisional date) to help people make levels, alongside a Heavenly Sword costume pack that costs three bucks.
Then, on 27th April, there will be a mini Egyptian Mythology costume pack for three dollars, followed a week later by a bundle of Norse-themed, also for three smackers.
Each of the costume packs contains lots of themed stickers, too.
Those should keep you busy.
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April 9th, 2009, 22:27 Posted By: bandit
The new XCM Rumble Joystick seems to be an update to the XCM Dominator. The XCM Rumble Joystick is a PS3 joystick with rapid fire/turbo mode built-in and the first PS3 joystick to have rumble.
XCM Rumble Joystick
- Built in Rumble function (world first Rumble joystick compatible with PS3™ console)
- 4 Memory Buttons - Program up to 20 button and joystick movement combos to a single button to pull off devastating moves at will!
- Independent Rapid Fire / Turbo Modes Built In - Just flip the switch of the button you want to enable rapid fire for and its done.
- LED buttons
- Plug and Play - Just plug the joystick into your PS3™ console via the USB port and you are all set.
- 2 at the Same Time - Just in case you are kind enough to allow someone else to use one at the same time, you can plug 2 of these into the same PS3™ console and use them both to battle each other!
- Compatible with all PS3™ consoles
Can be used on xbox 360 console if using with Cross fire converter.
You can purchase this from Divineo, Play-Asia, Extreme-Mods, ConsoleShop and ConsoleSource.
The images are 3D renderings and we'll have images of the final product when it becomes available.
Images via comments
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April 9th, 2009, 22:39 Posted By: bandit
Not much of detailed description was released except for some features but the K.O Gear seems to be a controller adapter that supports PS3 controller, wired Xbox 360 controller and even original Xbox 360 on the PlayStation 3 with rumble support, programmable buttons as well as rapid fire/turbo button.
XCM K.O Gear
- Compatible with all PS 3™ consoles and models.
- Plug and play
- Support Rumble
- Built in Combo attack function on 5 Memory Buttons - Program up to 20 button combos to a single button to pull off devastating moves at will!
- Enables Rapid Fire / Turbo on Wired Xbox 360™, Original Xbox™ and PS3™ controllers when connected to your PS3™ console.
- Support PS3™ Sixaxis games
- Supports 2 stick analog tilt functionality of the Xbox 360™ controller on the PS3™
- User controller Rapid Fire / Turbo firing rates (High Speed, Medium Speed, Off)
- Support wired Xbox 360™ controller, PS3™ controller and Original Xbox™ controller on PS3™ console.
You can expect to find this at Divineo, Play-Asia, Extreme-Mods, ConsoleShop and ConsoleSource.
Image is a 3D rendering. We'll have images of final product when it becomes available.
Image via comments
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April 9th, 2009, 22:44 Posted By: wraggster
EP has released another beta of Launchelf for the PS2, heres whats new:
LaunchELF v4.39z beta (2009.04.09)
-Fixed a bug from previous beta v4.39y preventing access to MC folders having a 'hidden' attribute bit set.
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April 9th, 2009, 22:52 Posted By: wraggster
Alright, Mr. Encyclopedic Knowledge of Japanese Titles Before Localization. First of all, your name is way too long. Mind shortening it a bit? No? Fine, we'll call you... Tad. Hey, you were the one that wasn't willing to give up your surname, and that's the price you pay. Luckily, we know you've always been admirably representative of your namesake, so quick, tell us what the US name for Irem's Bumpy Trot series is here in the States, and no looking at our strapli-awww, you looked.
Yes, kids, it's called Steambot Chronicles, and thanks to Atlus USA, it's headed Stateside just like the previous entries. Ah, but this isn't just a pared-down little PSP romp, it's a full-blown mission-oriented do-what-ever-you-want, clomping, stomping bit o' robotic fun. Atlus is promising that the quest to win the Orion City Trotmobile tourney will be filled with all the now-famous customization goodness of the previous games.
Central to that is the ability to swap out a multitude of different Trotmobile parts; heads, legs, arms, torsos, and so on -- and building a shuffling, lumbering, horribly unbalanced monstrosity is not only allowed, but if it makes strategic sense, it's encouraged. What use is building a hilariously (but intentionally) disfigured mechanical beast if you can't show it to friends? None, that's what, which is why Steambot Chronicles Battle Tournament supports game sharing with up to three other PSPs using just one UMD. Yes, Atlus loves you, you poor multiplayer-deprived Ad Hoc-loving hyper-hyphenated gamer guy/gal.
SCBT and its tale of invading bandits causing a ruckus in Orion City will be hitting PSPs... soon (Atlus would only reveal they've secured the publishing rights, which isn't terribly surprising considering they've been the go-to folks for previous Steambots). We'll have more for you soon, but in the meantime, fest your eyes on a batch of sexy new screens from the Japanese version.
http://uk.psp.ign.com/articles/971/971466p1.html
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April 9th, 2009, 22:53 Posted By: wraggster
Aksys Games, a publisher of interactive entertainment products, is pleased to announce the arrival of Guilty Gear XX Accent Core Plus today! Hardcore players will finally be able to take their fight on the PlayStation 2 computer entertainment system and PSP (PlayStation Portable) system. Developed by Yokohama-based developer Arc System Works, Guilty Gear XX Accent Core Plus is the definitive installment in the series and is widely cited as one of the most balanced fighters among its peers.
Sporting high-resolution graphics in 480P, Guilty Gear XX Accent Core Plus marks the return of over 20 beloved characters from the Guilty Gear franchise, including Kliff and Justice! Fans of the series will be pleased to not only find all their characters available right off the bat, but will finally be able to uncover the rich stories of each character for the first time!
"With the inclusion of Kliff and Justice, a brand-new story mode, a re-tuned survival mode, and a team mode, be prepared for long nights of Guilty Gear action," said Michael Manzanares, Producer, Aksys Games. "I hope fans of the series will enjoy this title as much as we did working on it."
Guilty Gear XX Accent Core Plus Features
2 COMBATANTS RETURN TO THE BATTLE!
Accent Core Plus marks the return of fan favorites Kliff Undersn and Justice, rounding out the cast of 25 playable characters.
ALL NEW STORY MODE CREATED SPECIFICALLY FOR GGXXACP!
Discover the back story to all of your favorite characters in the Guilty Gear mythos, with fully-voiced dialogue.
FIGHT TO SURVIVE!
Level up your character's abilities and traits in the re-tuned Survival Mode.
TEAM BATTLE ROYALE!
Create a three-man team in Versus Mode to find out which characters are the ultimate Guilty Gear team-up.
Guilty Gear XX Accent Core Plus has been rated T for Teen by the ESRB. More information about Aksys Games and Guilty Gear XX Accent Core Plus can be found at www.aksysgames.com.
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April 9th, 2009, 22:53 Posted By: wraggster
Aksys Games, a publisher of interactive entertainment products, is pleased to announce the arrival of Guilty Gear XX Accent Core Plus today! Hardcore players will finally be able to take their fight on the PlayStation 2 computer entertainment system and PSP (PlayStation Portable) system. Developed by Yokohama-based developer Arc System Works, Guilty Gear XX Accent Core Plus is the definitive installment in the series and is widely cited as one of the most balanced fighters among its peers.
Sporting high-resolution graphics in 480P, Guilty Gear XX Accent Core Plus marks the return of over 20 beloved characters from the Guilty Gear franchise, including Kliff and Justice! Fans of the series will be pleased to not only find all their characters available right off the bat, but will finally be able to uncover the rich stories of each character for the first time!
"With the inclusion of Kliff and Justice, a brand-new story mode, a re-tuned survival mode, and a team mode, be prepared for long nights of Guilty Gear action," said Michael Manzanares, Producer, Aksys Games. "I hope fans of the series will enjoy this title as much as we did working on it."
Guilty Gear XX Accent Core Plus Features
2 COMBATANTS RETURN TO THE BATTLE!
Accent Core Plus marks the return of fan favorites Kliff Undersn and Justice, rounding out the cast of 25 playable characters.
ALL NEW STORY MODE CREATED SPECIFICALLY FOR GGXXACP!
Discover the back story to all of your favorite characters in the Guilty Gear mythos, with fully-voiced dialogue.
FIGHT TO SURVIVE!
Level up your character's abilities and traits in the re-tuned Survival Mode.
TEAM BATTLE ROYALE!
Create a three-man team in Versus Mode to find out which characters are the ultimate Guilty Gear team-up.
Guilty Gear XX Accent Core Plus has been rated T for Teen by the ESRB. More information about Aksys Games and Guilty Gear XX Accent Core Plus can be found at www.aksysgames.com.
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April 9th, 2009, 23:01 Posted By: wraggster
News/release from qwikrazor87
Hello everyone, this is PSP Lua Connect 4 Version 2.
Edit: I'm sorry, I'm still new to this, and I couldn't figure out how to upload my screen shot to this site.
How To Install:
Install the "PSP Connect 4 ver. 2" folder
into the "Applications" folder of
Lua Player v0.20.
Change Log ver. 2
-The pieces are now circles instead of squares
-Added an easier to read menu
-Added sound effects for movement and drop
-Added screen shot using D pad Up (default is off)
-To Enable screen shot push analog up
-To Disable screen shot push analog down
Thanks to everyone
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April 10th, 2009, 23:08 Posted By: wraggster
Sony's passed over some details of a sale it's got going on at the PlayStation Store, which runs from now straight through to April 23.
Your "anniversary specials" are:
Pain £3.99/€4.99
echoChrome £4.79/€5.99
Piyotama £2.39/€2.99
Crash Commando £4.79/€5.99
High Velocity Bowling £4.79/€5.99
Elefunk - Full Version £4.79/€5.99
Snakeball £3.99/€4.99
Calling All Cars! £3.99/€4.99
Blast Factor Advanced £3.99/€4.99
Tekken 5: Dark Resurrection Online £11.99€14.99
Ratchet and Clank Quest for Booty £7.99/€9.99
Wipeout HD £11.99/€14.99
Siren Bundle £14.99/€19.99
Toy Home £3.99/€4.99
Nucleus £3.99/€4.99
Dark Mist £3.99/€4.99
Riff: Everyday Shooter £3.99/€4.99
Pixel JunkRacers £3.99/€4.99
http://www.computerandvideogames.com....php?id=212964
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April 10th, 2009, 23:09 Posted By: wraggster
Capcom will release Japanese hit Monster Hunter Portable 2G for PSP in Europe this spring as Monster Hunter Freedom Unite.
Capcom boasts that the renamed title, which has shipped over 2.4 million copies in Japan, offers over 500 hours of gameplay.
"Monster Hunters can prepare for the ultimate fight with more than 2000 armour sets, 1500 weapons and 400 missions to choose and customise their characters from. Throughout the strategic gameplay players will be rewarded for their deep fighting combat sequences and tactics, encouraging them to seek out the more experienced Monster Hunters and team up in order to learn from their experience," says the publisher.
"Via Ad-Hoc functionality, players can experience the social gaming phenomenon that's gripping Japan and adventure with up to three friends for a thrilling and savaging multiplayer hunting party. From devising the strategy to executing the attack, team play with your friends is going to be key to hunting down the ferocious beasts."
http://www.computerandvideogames.com....php?id=212921
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April 10th, 2009, 23:23 Posted By: wraggster
Or play it on your PSP, even. That is, if you have a Japanese PSN account. Today, Square Enix released Final Fantasy VII International on the PlayStation Network.
Final Fantasy VII International is how Square Enix re-released the new and improved American version in Japan on the PlayStation. The International version featured improvements like on-screen arrows, an enhanced management system and an added cut scene that helped explain Cloud's past.
The Japanese language game is priced at ¥1,500 (US$14.93) on the PSN.
http://kotaku.com/5206591/play-final...n-your-ps3-now
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April 10th, 2009, 23:23 Posted By: wraggster
Or play it on your PSP, even. That is, if you have a Japanese PSN account. Today, Square Enix released Final Fantasy VII International on the PlayStation Network.
Final Fantasy VII International is how Square Enix re-released the new and improved American version in Japan on the PlayStation. The International version featured improvements like on-screen arrows, an enhanced management system and an added cut scene that helped explain Cloud's past.
The Japanese language game is priced at ¥1,500 (US$14.93) on the PSN.
http://kotaku.com/5206591/play-final...n-your-ps3-now
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April 10th, 2009, 23:29 Posted By: wraggster
Presumably, there's no rush to get these PS Pictogram cases out in Japan, considering Sony and bag-making partner Porter have released approximately one billion of them so far. But not a Dissidia Final Fantasy one!
The Square Enix fan service-filled fighting game is the latest PSP game to grace the PS Pictogram line, with silhouettes of the Dissidia Final Fantasy lineup making this one feel, well, a little phoned in—even if it was supervised by Final Fantasy character artist Tetsuya Nomura himself.
But if you're looking for a replacement for the Final Fantasy VII: Crisis Core Porter case you already own, this one's available for reservations as of today.
Price? Just 11,950 yen or about $120 USD. What? You can't put a price on PSP protection, you know.
http://kotaku.com/5205826/the-porter...-a-little-late
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April 10th, 2009, 23:30 Posted By: wraggster
A Sony patent application reveals a very neat implementation of the PSP. Imagine a camera-enable car you can drive around...through an augmented reality race course.
We assume the car is controlled over the PSP's Wi-Fi connection. The user steers by seeing what the car sees, with the PSP's display showing the car's POV webcam feed. This video feed could be recorded, making for a kind of ultimate upskirt device.
But in addition to all this fun stuff, Sony hints at racing games with "augmented reality zones." In other words, software could superimpose/replace objects in the video feed, adding a little arcade action to the toy car. Who knows if the design will ever see the light of day, but I really love the idea.
http://i.gizmodo.com/5207180/if-sony...-i-will-buy-it
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April 10th, 2009, 23:32 Posted By: wraggster
Sony have posted up the latest timetable for updates to LittleBigPlanet's roster of downloadable content, with the latest batch taking a turn for the mythological.
There will be seven updates over the next month, with six pieces of DLC to be joined by a major update for the game, which will introduce things like in-game soundtracks from your XMB, an "improved" decoration mode and tweaks to your profile and the LBP store.
Those seven updates are:
April 9th : Rag Doll Kung Fu Costumes : $5.99
April 9th: Patapon Costume (Europe) : $1.99
April 16th: Monkey King Costume: FREE
April 16th: 1.12 "Cornish Yarg" update: FREE*
April 23rd: Creator Pack 1: FREE*
April 23rd : Heavenly Sword Mini-Pack: $2.99
April 30th : Egyptian Mythology Mini-Pack: $1.99
May 7th : Norse Mythology Mini-Pack: $1.99
* - Dates subject to change
Vikings? Excellent.
http://kotaku.com/5204651/littlebigp...ptians-monkeys
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April 10th, 2009, 23:43 Posted By: wraggster
Sega has announced that Outrun Online Arcade will be landing on XBLA and the European PSN next week, on April 15 and 16, respectively. The XBLA version will be available for a decent 800, and the PSN version comes in at £7.99 / €9.99 (the game isn't coming to PSN in the US). We should remind readers that publishers have revealed incorrect release dates for Xbox Live Arcade titles before, but it would certainly make sense for both versions to release during the same week.
Sega Europe also announced an Outrun Online Arcade competition, the winner of which will receive a trip to Maranello, Italy, the home of Ferrari. The competition will be a simple race to the finish line with no restrictions on vehicle choice, meaning players can use whatever cars they manage to unlock in the game. The press release even suggests that players choose the easy route offered in the game. A registration page for the competition will launch alongside the game next week.
http://www.joystiq.com/2009/04/09/se...est-announced/
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April 10th, 2009, 23:48 Posted By: wraggster
Heres whats new:
007: Never Say Never Again (~Sean Connery, Kim Basinger) HK US$ 28.90
2010: The Year We Make Contact (~Roy Scheider, John Lithgow, ...) US US$ 28.99
Above The Law (~Steven Seagal, Pam Grier, ...) US US$ 28.99
Africa's Elephant Kingdom US US$ 24.95
American History X (~Edward Norton, Edward Furlong, ...) US US$ 28.99
Aquaplus Live & Aquaplus Festa 2008 (~Suara, Ema Kogure, ...) JPN US$ 83.90
Baseline Killer (~Victoria Ullmann, Jon E. Nimetz, ...) US US$ 69.99
Batman Anthology Collector's Edition [Limited Edition] (~Val Kilmer, George Clooney) JPN US$ 207.90
Bedtime Stories (~Adam Sandler, Keri Russell) US US$ 39.99
Bedtime Stories [Blu-Ray+DVD] (~Adam Sandler, Keri Russell, ...) HK US$ 37.90
Bricktown (~Howard Gibson, Jason Hamer, ...) US US$ 24.99
Casablanca (~Ingrid Bergman, Humphrey Bogart, ...) JPN US$ 52.90
Charlie And The Chocolate Factory (~Johnny Depp, Freddie Highmore, ...) JPN US$ 52.90
Collateral Damage (~Arnold Schwarzenegger, John Leguizamo, ...) US US$ 28.99
Day the Earth Stood Still (~Keanu Reeves, Jennifer Connelly, ...) US US$ 39.99
Doubt (~Meryl Streep, Philip Seymour Hoffman, ...) US US$ 34.99
Earth: The Power of The Planet HK US$ 32.90
Final Destination (~Devon Sawa, Ali Larter, ...) US US$ 28.99
Fly Away Home (~Jeff Daniels, Dana Delany, ...) US US$ 28.95
Gettysburg: The Battle and the Address US US$ 24.95
Iditarod: Toughest Race on Earth US US$ 29.98
John Q (~Denzel Washington, Kimberly Elise, ...) US US$ 28.99
Mars: The Quest for Life US US$ 24.95
No Country For Old Men (~Tommy Lee Jones, Javier Bardem, ...) US US$ 39.99
Point of No Return (~Bridget Fonda, Gabriel Byrne, ...) US US$ 28.99
Taking Lives (~Angelina Jolie, Ethan Hawke, ...) US US$ 28.99
Tango & Cash (~Sylvester Stallone, Kurt Russell, ...) US US$ 28.99
The Beauty of Snakes US US$ 24.95
The Good, The Bad And The Ugly (~Clint Eastwood, Lee Van Cleef, ...) HK US$ 28.90
The Robe (~Richard Burton, Jean Simmons, ...) HK US$ 28.90
The Tale Of Despereaux (~Matthew Broderick, Sigourney Weaver) US US$ 39.98
The Tale of Despereaux (~English Voice: Matthew Broderick, Emma Watson, ...) HK US$ 33.90
The Wedding Singer (~Adam Sandler, Drew Barrymore, ...) US US$ 28.99
Vicente Fernandez: Primera Fila (~Primera Fila) US US$ 24.97
Winged Migration (~Philippe Labro, Jacques Perrin) US US$ 28.95
World's Biggest & Baddest Bugs (~Ruud Kleinpaste) US US$ 24.95
Yes Man (~Bradley Cooper, Danny Masterson, ...) US US$ 35.99
http://www.play-asia.com/SOap-23-83-...-20c-84-n.html
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April 11th, 2009, 21:34 Posted By: wraggster
Electronic Arts today contacted game writers around the country asking them to return the brass knuckles they were sent as part of a promotion for Godfather II.
The representative that contacted me said that the company wanted to make sure that the brass knuckles were "properly disposed of." He declined to comment any further. Contacted by email Friday, an Electronic Arts spokesperson verified that the company is asking that all of the brass knuckles shipped out be returned.
Brass knuckles or metallic knuckles are illegal in many of the states that they were shipped to. They're also illegal in California, where EA is based.
In Colorado, possessing an illegal weapon is a class 1 misdemeanor, according to a Denver police spokeswoman. Illegal weapons are defined as a blackjack, gas gun, metallic knuckles, gravity knife, or switchblade knife.
Electronic Arts did not respond to emails seeking comment about the legality of the items they shipped and whether they faced any legal actions for shipping them across state lines.
UPDATE: After a little research we found that according to California Penal Code even shipping brass knuckles may be illegal.
According to California Penal Code Section 12020(a), it is illegal to for someone to:
Manufactures or causes to be manufactured, imports into the state, keeps for sale, or offers or exposes for sale, or who gives , lends, or possesses any cane gun or wallet gun, any undetectable firearm, any firearm which is not immediately recognizable as a firearm, any camouflaging firearm container, any ammunition which contains or consists of any flechette dart, any bullet containing or carrying an explosive agent, any ballistic knife, any multiburst trigger activator, any nunchaku, any short-barreled shotgun, any short-barreled rifle, any metal knuckles, any belt buckle knife, any leaded cane, any zip gun, any shuriken, any unconventional pistol, any lipstick case knife, any cane sword, any shobi-zue, any air gauge knife, any writing pen knife, any metal military practice handgrenade or metal replica handgrenade, or any instrument or weapon of the kind commonly known as a blackjack, slungshot, billy, sandclub, sap, or sandbag.
The law is punishable by a imprisonment in a county jail not exceeding one year or in state prison.
We've contacted EA for comment and will update when and if they get back to us.
http://kotaku.com/5207521/update-ea-...ants-them-back
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April 11th, 2009, 22:12 Posted By: wraggster
Tired of blasting your way through the same Helghan maps over and over again in multiplayer? You're in luck, because Guerrilla Games is bringing new downloadable maps for players. On a recent episode of Gametrailers with Geoff Keighley, Hermen Hulst, Managing Director of Guerrilla Games mentioned that the designers are planning that the first map pack will be called Steel and Titanium, and will be set aboard two large vehicles. The first one is set aboard the ISA tech cruiser New Sun, and will feature multiple decks that you can use to shell players below you. The other map is set aboard twin moving Helghast trains, and players will fight their way from one train to the other. While you can leap from one train to the other side at any time, you have to be careful, because you can accidentally collide with environmental objects or fall to your death.
Hulst mentioned that these were designed because they were two sections that were fan favorites, and mentioned that there was "definitely more to come." Specifically in regards to the second map pack, he did mention that the word retro features prominently within the pack. Keighley asked if that could possibly mean Killzone 1, and Hulst responded positively, stating, "You got it!" Steel and Titanium is scheduled to come out at the end of April.
http://uk.ps3.ign.com/articles/971/971822p1.html
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April 11th, 2009, 22:21 Posted By: wraggster
News via gxmod
Alex_e a beginner developing PSP, we propose a small application that will appeal to beginners without doubt that PSP would make a little space on the flash0 without too much manipulation to flash themes, PRX module, etc. ..
Spacer flash V1-Location Free Player installed and a backup safety in PSP / GAME / Flash Spacer V1/Back-Up.
Important, do not change the folder structure Spacer Flash if you want to be able to restore your backup.
- Tested on PSP Fat 5.00 M33-4.
If you are a beginner, make sure you have a method for your console reflasher Custom Firmware before touching the Flash0.
Update: Version 2 available, here is the changlog:
- Added a function to remove the camera function.
- Recast of the menu.
- Fixed a bug that could make a backup only if flash spacer was placed in PSP / GAME, this is now corrected, it now works in any game files.
As usual, this could cause a brick if they screw up, make sure you have an alternative in case of total or partial brick.
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April 11th, 2009, 22:40 Posted By: wraggster
News via gxmod
buckeyes937 gives us an improved and adapted to custom firmware 5.00 M33 software WaveFlasher by Team Duck. This version provides a quick method of installation, several error checks to ensure a safe flash and displays the latest wave XMB installed.
You can also download a pack, created by buckeyes937, 176 XMB waves to your PSP compatible firmware 5.00.
Download Waveflasher Via Comments and 176 Theme Pack Here
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April 11th, 2009, 22:44 Posted By: wraggster
News/release from n00bionaire
--//What is it?\\--
Smash My PSP! is a game in which you can destroy your PSP main menu in many different ways.
--//What are the controls?\\--
--Use the D-Pad or analog stick to control your weapon
--Press X to use your weapon
--Press start to change your weapons
--Press L and R triggers to take a screenshot
--To reset the background go to weapons, then reset
--Press select to change the background
--To add your own custom background
-Switch one of the "custom" pictures in the backgrounds
-folder with one of your own
-there are 2 different "custom" pictures
-custom.jpg and custom.png
-switch them so the extension matches up.
--press left or right in weapons to scroll by 5 instead of 1
--//Misc.\\--
Using Luaplayer .20
Coded in LuaDevKit
--//Credits\\--
me, zeroXorXdieXskater - coding, some images
google/me/Desktop Destroyer - sprites
n00bionaire - posting my game on qj
--//Bugs\\--
--//Changelog\\--
v3.2
-fixed screenshot function
-added white background
-added spray paint
-added eraser
-added option to change colors for crayon and spray paint
-removed chainsaw
-put all 3 stamps into one weapon that alternates
-modified phaser images slightly
-modified pistol images slightly
-fixed auto fire after weapon selection
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April 11th, 2009, 22:51 Posted By: wraggster
News/release from corytheidiot1
Here is my latest work. I made it today in a few hours. This is a little app that can extract ZIP files and delete files. It is not finished, but can still be usful for those file's anonymous tipster's IRShell Plugin can't extract(I have had many that are like that.)
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April 11th, 2009, 22:57 Posted By: wraggster
Ardatan has released a mod of PSPtube that loads much faster apparently:
This mod increases the memory which PSPTube uses... So PSPTube runs faster...
Copy all files in it to PSP/GAME and run PSPTube - HighMem...
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April 12th, 2009, 07:39 Posted By: tinman
MaTiAz has done it again. The PSP scene has a new exploit. It is only for Fat PSP's as of now, but a Slim version is on the way. Homebrew for the 3000? We will have to wait. MaTiAz says:"I'll just quote the readme:
Hello World for PSP firmware 5.03
The days of TIFF based exploits aren't long gone, at least not yet
Here's the third TIFF exploit for the PSP, enjoy.
Just copy the files to the memory stick root, disconnect USB and go to photo menu.
Don't dismiss the exploit even if it doesn't work on the first time, it's *very* unstable.
You might get it working on the first time, but you might as well have to try it 20 times!
The h.bin is loaded to 0x08800000, and the text address of paf.prx is passed in $a0 to the
binary code. You can then trick out function imports, like for example sceDisplayWaitVblankStart:
sceDisplayWaitVblankStart = (void*)(paf_addr+0x15F068);
This release works _only_ on fat PSPs. The slim version will come out later.
I'm not gonna include a list of credits here, I'll just forget some important names and then
I'll be screwed :P The people who need to be credited will know it anyway.
Have fun!
P.S. Just wait a few days, there's a bit of awesomeness coming up.
- MaTiAz"
Edit:
Here is the correct h.bin. An understandable mistake. MaTiAz quoted:
"Yeah, the release was messed, I put the wrong h.bin there. It's fixed now, redownload it Thanks for pointing it out." Download and Give Feedback Via Comments
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April 13th, 2009, 22:18 Posted By: wraggster
Atlus U.S.A., Inc. today announced that it has acquired the worldwide publishing rights for Droplitz, an addictive puzzler that's all about strategically twisting and connecting mismatched dials to save precious droplitz. Just making a single junction is child's play; can you master the art of the combo or will you let your pipes runneth over? Be warned: losing too many droplitz can be hazardous to your ability to win and be awesome. With four different play modes, a variety of board sizes, and infinite replayability, Droplitz promises to drain all your time away.
Droplitz drops in late spring for Xbox LIVE Arcade for the Xbox 360 video game and entertainment system from Microsoft, PlayStation Network, Windows PC, and iPhone.
About Droplitz
In a world where spouts at the top of a screen leak drops of liquid, one player will have to spin a series of round dials studded with different types of path formations in order to link those top droppers to the collectors at the bottom of the screen. Four unique play modes. Unlimited replayability. When drops start dripping, dials must spin. Coming to Xbox LIVE Arcade for Xbox 360, PlayStation Network, Windows PC, and iPhone near you. No droplitz were harmed in the making of this game.
Key Features*
Infinitely accessible, instantly addictive -- Turn dials, open paths, and don't let the droplitz go to waste! Casual and hardcore gamers alike will be mesmerized as they rotate and connect puzzle pieces to let the droplitz flow and earn high scores!
Four unique game modes -- Distinct layers of complexity keep the challenge fresh with Classic, Zendurance, Power Up, and Infection modes! Learn how to deal with sluggish, infected dials; strategically use bombs to clear sections of the game board; speed up the action or just aim for the highest score in a limited amount of time.
Endless replayability -- The timeless satisfaction of making combos, clearing boards, and earning top scores will keep you coming back for more. Ever increasing speeds and larger boards ensure that there will always be a challenge ahead!
Compete for high scores -- Online leaderboards and 12 trophies/achievements mean that when you're the best, everyone will know it. Score-based gameplay makes every game a competition to get to the top of the charts!
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April 13th, 2009, 22:36 Posted By: wraggster
Sony might think the DSi is just for kids, but it's never had any problems pumping out candy-colored PSPs -- and the next hue off the line might be lime green, if this image supposedly leaked from inside a Sony factory is any indication. It's, uh, seasonally appropriate, at the very least -- anyone revved up by this?
http://www.engadget.com/2009/04/12/l...-in-the-works/
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April 13th, 2009, 22:54 Posted By: wraggster
Konami's dual-stick arcade-style shooter Zombie Apocalypse will be infecting Xbox Live Arcade and PlayStation Network this quarter, the publisher has announced. No, they're not re-announcing Burn Zombie Burn!, it just sounds like it.
The Konami version of dual-stick, arcade-style undead shooting looks to be taken a bit more seriously—minus the teddy bear packed with C4 explosives used to fend of hordes in Zombie Apocalypse. It also looks to have the raw numbers that few press releases can match: 11 weapons, 55 "days" of plays, 7 environments, 4 players, 7 unlockable game modes.
http://kotaku.com/5210244/konami-war...se-on-xbla-psn
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April 13th, 2009, 23:02 Posted By: wraggster
An ArsTechnica "source" -- who has apparently given the site solid intel in the past -- claims Patapon 2 won't have a physical, UMD-based existence when it releases May 5. The game will allegedly be sold on the PSN for $15, with the retail copy, which will be nothing but a PSN redemption code, priced at $20. Customers will also apparently be able to purchase the game through the websites of "certain retailers."
If true, this UMD-less Patapon sequel's invasion appears to be a test run, for not only for digital distribution, but for Dave Perry's anti-UMD PSP2. We've contacted Sony for comment and will update if we hear anything.
http://www.joystiq.com/2009/04/13/ru...ll-psn-vouche/
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April 13th, 2009, 23:04 Posted By: wraggster
We realize that New Zealand is like, a bajillion miles away, but we thought we'd bring your attention to a Kiwi-bound PlayStation release schedule, which finally provides a firm release date for Titan Studios' upcoming PSN title, Fat Princess. According to the list, PS3 owners can begin strengthening soul-crushingly negative obesity stereotypes when the game drops June 18. We still don't know whether the States will see a simultaneous release, but it certainly fits nicely within our previously promised summer launch window.
http://www.joystiq.com/2009/04/12/ne...s-for-june-18/
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April 13th, 2009, 23:05 Posted By: wraggster
The PlayStation 3 free-roaming superhero game inFamous has been pushed up a month to May, with some impressive pre-order bonuses in store for those willing to put their money down.
Originally scheduled for a release sometime in the month of June, developer Sucker Punch has apparently been working so hard on the game that Sony has pushed the release date up to May 26th. Not content to deliver just a little good news, Sony has also revealed the pre-order bonus items for inFamous. Dropping a deposit at select retailers will give players a chance to get a Gigawatt Blades power; a Reaper gang member costume for PlayStation Home; or early access to the inFamous demo on May 7th, two weeks before it goes live on the 21st.
Looks like Sony has a huge amount of faith in Sucker Punch's latest. Here's hoping it's well-placed.
http://kotaku.com/5210251/infamous-g...+order-goodies
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April 13th, 2009, 23:29 Posted By: wraggster
Music games are the hot ticket these days, so to few folks' surprise, Konami is kicking out the jams once again with a new Karaoke Revolution. I'd tell you what the title is, but the developer/publisher didn't seem to be sharing anything of this sort at its recent Gamer's Day event.
The only details we have were stripped from a once-played trailer. We know that the game will include more than 50 tracks from artists such as Coldplay, Kelly Clarkson, the All American Rejects, Incubus and Lady Gaga. The game will also include an enhanced character creation component which will allow you to morph, stretch and generally manipulate the look of your character's face and body through the use of analog sliders. In other words, no more picking from a set of predefined mugs. You'll also be able to customize venues to some degree, though the trailer didn't show this off too much.
And... that's pretty much all I was able to surmise from the trailer. It seems clear that Konami wanted to make sure we knew it was coming without going into too much detail, which is pretty much exactly where we're at. I can say that it's coming to the Xbox 360, PlayStation 3 and Wii later this year. Hopefully we'll know more about the game before it ships to shelves.
http://uk.wii.ign.com/articles/971/971925p1.html
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April 14th, 2009, 01:08 Posted By: wraggster
News/release from pedroduarte0
For the many of you who have an Amiga gaming past, you may remember a classic named Cannon Fodder and, of course, its intro tune.
JammerPS2 is an example for the cosMix sound engine I cooked, and it works like a sound sample trigger, using the Dualshock controller buttons to fire up sounds.
I decided to pack it with samples from the Cannon Fodder intro song for you to have something ready to play with, but you can supply your own samples, as long they are mono or stereo WAV files rated at 48000Hz (you may use any other sample rate, like the more usual 44100Hz but the sounds pitch will be higher than normal).
Keep in mind the PS2 is not a computer with virtual memory (only if running linux), so the total space taken by the samples must be at most 32MB (a little less than this actually).
As feedback, I really would like to know from your creations. If you made any sound packs for JammerPS2, let me know and drop some links for downloading your packs.
Get the binaries here (source archive is included), unpack to a USB pen and run with uLaunchELF:
http://code.google.com/p/cosmix/downloads/list
The source repository for cosMix and JammerPS2 is located at GoogleCode (I began to drop Assembla service, at last):
http://code.google.com/p/cosmix/
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April 14th, 2009, 01:16 Posted By: wraggster
Nick Swardh has released a new version of his Video Encoder for the PSP, heres whats new:
I guess you didn't see this one coming! Muaa ha ha haa! PSPVC v3.70
Added options to select where in the video the Logo/Watermark should be displayed
Added Fade In/Out options to the Logo/Watermark feature
Added options to select default languages for Audio and Subtitles
Added option to cancel the shutdown-timer if needed
Increased the Audio Delay range from 10 to 20 seconds
Fixed a fade image in/out bug not showing while previewing video
Fixed another fade in/out bug not showing when trimming the video
Fixed an "AUTO" audio-sync bug
Download here --> http://pspvc.nswardh.com/
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April 14th, 2009, 01:29 Posted By: wraggster
News/release from zeroXorXdieXskater
Smash My PSP! is a game in which you can destroy your PSP main menu in many different ways.
--//What are the controls?\\--
--Use the D-Pad or analog stick to control your weapon
--Press X to use your weapon
--Press start to change your weapons
--Press L and R triggers to take a screenshot
--To reset the background go to weapons, then reset
--Press select to change the background
--To add your own custom background
-Switch one of the "custom" pictures in the backgrounds
-folder with one of your own
-there are 2 different "custom" pictures
-custom.jpg and custom.png
-switch them so the extension matches up.
--press left or right in weapons to scroll by 5 instead of 1
--//Misc.\\--
Using Luaplayer .20
Coded in LuaDevKit
--//Credits\\--
me, zeroXorXdieXskater - coding, some images
google/me/Desktop Destroyer - sprites
n00bionaire - posting my game on qj
--//Bugs\\--
--//Changelog\\--
v3.21
-fixed paintcan colors
-rerouted screeshot to ms0:/Picture/screenshot.png
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April 14th, 2009, 01:34 Posted By: wraggster
News/release from corytheidiot1
This project was formally named Lua Extraction GUI. I have changed it because I am going to include basic file management in the next releases. This will now be the official release thread for all future versions of this app.
Changes:
-Extract RAR Files(to local directory)
-Delete Directory(one at a time)
NOTE: This version is untested, but it should work because there aren't to many changes to the basics of the program. I don't have a USB cable at the moment so I can't test it, but I will have a cable tomorrow to test it.
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April 14th, 2009, 01:37 Posted By: wraggster
News/release from alex e
Tested on 5.00m33-4 on a psp phat
This application removes and back-ups certain files in flash0. currently, it installs, unistall the location free
player, the dic folder and unistalls the camera feature located in the xmb thus
saving you approximatley 3mb so far.
Installation
copy Flash Spacer V2.5 to PSP/GAME
this will work in any of the game folders and will now create and restore back-ups.
this should also run the slim, but with any programs that access the flash beware.
Controls:
(x) - Back-Ups the location free player and them removes it.
[R]- Restores the Loaction Free Player Back-Up.
/\ - Backs-Up the dic folder and then removes it.
[L] - Restores a backed up dic folder
[] - removes the camera function, no back up is made
[Start] - Exits
known bugs:
this will not back-up the camera_plugin. im working on a fix
if a back-up is non-existant, Flash spacer will act if one is present and continue with commands. nothing
will be flashed
Further info:
in future releases, you may end up with a semi-brick by flashing a corrupt file.
if this happens, go to the recovery menu, retrieve the back-up from ms0:/PSP/GAME/Flash Spacer
V2.5/Back-Up
and restore it to its original location in the flash.
Transferring back-ups from previos releases:
if you have made backs-ups from previous flash spacers, you can transfer the back-ups.
this is done by:
1) making a Back-Up folder in the folder as the EBOOT.PBP
2)inside the Back-Up folder make a further folder, depending on which you want to restore.
if you want to restore the Location Free Player, make a folder called LFP and place the back-up FILES
inside it.
Restoring functions if back ups are lost.
you will either have to dump a the fw you are running and restore them manually
or you will have to up/down grade the fw.
Changelog:
further new sleek menu
easy to follow selections
improved code
added a function to remove the dic folder.<---the dic folder is used for japenese games. if you try to play a
game or use a function that requires these, the PSP will crash. if you want to play the game, restore the
back-up.
added a function to restore the dic folder.
added a exit method via start.
automatically makes back-up folders.
now saves approx of 3mb
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April 14th, 2009, 01:41 Posted By: wraggster
News/release from mr305
The Original Concept, back in September 2008.
Info:
TweakDISPLAY brings to you 23 INCREDIBLE Real Time visual effects that in that work in both Homebrew and Retail Games as well as in the XMB for watching UMD's, pictures, videos.
The newness that you'll discover in your device by using this, would be comparable to upgrading from Black & White TV to a modern digital HDTV.
The main priority has been to create a very heavily optimized and tweaked product that would excite everyone. With performance being maxed out, most of the effects including Flipped XMB run at FULL 60 FPS and with memory footprint being virtually ZERO - you can't go wrong.
With this release TweakDISPLAY has now reached 1.0.
The Effects, in no particular order:
- GRAYSCALE mode, World's first for the any Homebrewable Handheld device to date!
- Contrast Boost (PSP 3000 Display Emulation)
- Physical Display Flip Mode (Totally Flipped Display and Controls)
- Brightness Boost
- Color Filters
- Stylish Music Visualizer
- Color Filters, Negatives
- Artistic modes for watching Videos.
-- And a LOT MORE!!
Changelog:
Code:
-> VshMenu Now works.
-> NEW EFFECT: Added Flip Mode 30 Stable; No memory leaks, no crashes, No screen artifacts, however 30fps.
(Note: Once you go over onto the experimental mode, the PSP is may crash at any time, so, going back to this effect wont help.)
-> SPEED BOOST for "Brightness Boost" effect: +15-20fps. (Keys: TRIANGLE+SQUARE + Analog Up/Down)
-> SPEED BOOST for "Contrast Boost" effect: +15-20fps
-> Bug fix: In Flip Mode, When the effect was toggled to off, the keys werenot mapped back correctly; Fixed.
-> Changed controls: LTRIGGER + RTRIGGER = Toggle current Effect.
-> Changed controls: Now uses TRIANGLE + LTRIGGER/RTRIGGER to change effect; the controls are “invisible”, wont affect the what's happening on screen.
-> Snappier responce when Brigtness is adjusted in brightness mode.
-> Miscellaneous code cleanups. Controls:
TRIANGLE+RTRIGGER/LTRIGGER - Change Effect
LTRIGGER + RTRIGGER = Toggle Effect
TRIANGLE + SQUARE + ANALOG UP/DOWN - Adjust Brightness (in Brightness Boost mode)
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April 14th, 2009, 01:46 Posted By: wraggster
News/release from art
Hi Guys,
Bitmap Hunter is a homebrew program for Sony PSP designed to hunt,
and directly edit monochrome or 256 colour bitmaps within firmware files
for electronic devices so they can be user customised.
This one was inspired by HACKBMAP.EXE by Datrex, a DOS application
used to hunt for bitmaps within Garmin Etrex GPS firmware files.
eTrex fan&tuning page
Hackbmp.exe did not have the functionality to edit images,
so it was only good for finding bitmap offsets to be later edited with other tools.
Screenshots provided show samples from Garmin GPSmap 60CSx GPS latest firmware.
The 60CSx image is proof of concept, as there is no provision to edit the intro screen image of the GPSmap 60 series.
I don't expect many (if any) of the PSP or GPS community to find a use for this, due to it's nature,
and the requirement of both Homebrew capable PSP and Garmin GPS hardware.
Greetings to Datrex, and the guys who customised the Garmin etrex for
mountain biking:
The etrex Mountain Biker
I've upgraded to the 60CSX, and keen to be the first to customise it
beyond the ways intended by the manufacturer!
Cheers, Art.
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April 14th, 2009, 01:49 Posted By: wraggster
News/release from Light_AleX
This is some little project that just makes life so much easier.
For people who buy PSN games from many regions.
This allows people who buy PSN games from many regions without being forced to activate and deactivate their PSPs again and again just to switch from one game to another.
It can do the following:
Backup your PSN license.
Restore your PSN license.
Delete the backup license on the memory stick.
Licenses can only be used on ONE PSP so don't think this is a piracy helper.
TESTED ON 5.00M33-6
LEDA was not installed and no 1.50 kernel.
Please read readme before installing and use at your own risk.
Some more little functions may be added in the future.
PSN Manager 0.1
Enjoy.
-Light_AleX
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April 14th, 2009, 01:53 Posted By: wraggster
News/release from Ooblik
This is a controller for XBMC. Written in C and not crappy LUA like the others.
It includes the basic controls and the ability to send messages to the XBOX.
This is an early version so it may be buggy.
ooblik@gmail.com
Installation
1. Extract "XBMC Controller" to your X:/PSP/GAME/ folder.
2. Edit "config.txt". To match your XBOX IP Address and Webserver Port.
EXAMPLE:
xbox_ip = "xbox";
xbox_port = 80;
3. In XBMC make sure your webserver is enabled.
Controls
PSP XBOX
L Trigger = L Trigger
R Trigger = R Trigger
UP = D-PAD UP
DOWN = D-PAD DOWN
LEFT = D-PAD LEFT
RIGHT = D-PAD RIGHT
TRIANGLE = Y
CROSS = A
CIRCLE = B
SQUARE = X
START = START
SELECT = BACK
To Go To The Menu Press L+R
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April 14th, 2009, 01:57 Posted By: wraggster
News/release from ardatan
You know, Sony limits our memory in Internet Browser. So we cannot play big flash games and open big web sites.
This mod removes this limitation. And you can use all of the memory that your PSP has.
If your PSP is Fat, the HighMemMod uses all of 32 MB RAM.
If your PSP is Slim, the HighMemMod uses all of 64 MB RAM!!!
That's very interesting, isn't it?
Now the browser loads your pages in very short seconds!
You can play your online flash games fast...
The program is beta so it may be buggy. If you see any problems, please reply this topic....
----What's new----
-The new logo was added(Thanks, Lelouch15)
-The speed on Slim was increased(%200).
--There is a bug which the mod didn't use UMD Cache and it used the same memory part with Fat... Fixed...
-The mouse lag was fixed on Slim(Sometimes it may lag).
-XMB Plugin was added...
--If you want to use this mod instead of the default one, you should flash vsh folder...(flash0)..
-Etc. Etc.
---Thanks---
-Dark-Alex for his ramtestsample...(Large Memory)
-PSPSDK creators...(SDK, DEV and samples)
-JK108 and Lelouch15 for their support and test(They are my testers)
-Mazide for the good theme(EBOOT).
-Lelouch15 for the new logo
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April 14th, 2009, 02:00 Posted By: wraggster
News/release from angelsniper45
Finally!! I gave up on cygwin and moved on to minimalist pspsdk.
Here it is. My Nand Dumper soon to be all-in-one shell.
Made possible by everyone here at eXophase, and BIIIGG kudos to roe-ur-boat
All this currently does is simply dump the nand onto the memory stick.
I plan on adding more features in the future, so hit the readme in the folder for a full analysis!!
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April 14th, 2009, 02:11 Posted By: wraggster
Samurai X is back with a new release of Openbor for Dreamcast, GP2X and PSP
Heres whats new:
Changes:
FG Panel flickering fixed.
Dreamcast Build Included 16/32 Bit modes not implemented yet.
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April 14th, 2009, 21:13 Posted By: wraggster
Uberjack has posted this news on his site:
I’m currently working on porting another emulator to the PSP. For the curious, the image below contains a(n all-too-obvious) hint about the system that this emulator emulates.
Hmm not obvious to me, can you guess it ?
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April 14th, 2009, 21:26 Posted By: wraggster
News/release from ardatan:
Ultimate PSPTube HighMemMod Alpha 2:
It uses P86's HighMemMod....
It loads PSPTube with High Memory for ultimate speed....
Its buffer speed increases very much.
Initial load is more faster than before.
It is more stable than my previous release...
I'm waiting for your comments....
Thanks...
Developers! I'll release HighMemMod library for your homebrews...
Wait a week
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April 14th, 2009, 21:54 Posted By: wraggster
News/release from Matiaz of a new version of the Hello World for PSP Firmware 5.03 that supports both Slim and Original PSPs.
Hello World for PSP firmware 5.03
The days of TIFF based exploits aren't long gone, at least not yet
Here's the third TIFF exploit for the PSP, enjoy.
Just copy the files to the memory stick root, disconnect USB and go to photo menu.
Don't dismiss the exploit even if it doesn't work on the first time, it's *very* unstable.
You might get it working on the first time, but you might as well have to try it 20 times!
The h.bin is loaded to 0x08800000, and the text address of paf.prx is passed in $a0 to the
binary code. You can then trick out function imports, like for example sceDisplayWaitVblankStart:
sceDisplayWaitVblankStart = (void*)(paf_addr+0x15F068);
Instructions:
1. Copy either slim.tiff or phat.tiff to /PSP/PHOTO/ folder on the memory stick, depending on
your PSP model. Do NOT copy both!
2. Copy h.bin to the root of the memory stick.
Thanks to malloxis, FreePlay, Archaemic, wololo, Cloudy, Davee and everyone else who was involved.
Have fun!
P.S. Just wait a few days, there's a bit of awesomeness coming up.
- MaTiAz
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April 14th, 2009, 22:29 Posted By: Shrygue
via Eurogamer
Sony has announced the first downloadable content for Killzone 2 is coming later this month.
The Steel & Titanium Pack will include two brand new maps for online multiplayer fun.
First up is the Wasteland Bullet map, where the action takes place on the bullet train linking Pyrrhus and the Wasteland. You have to wrestle control of the train from the enemy as it hurtles along the track at full speed. Overhead obstacles are likely to prove a particular problem as they can cause instant death.
Then there's the Vekta Cruiser map. ISA troops aboard a huge ship have to repel a force of Helghast troops, and protect the cruiser from Helghan fire. The action all takes place indoors and is said to be "hauntingly claustrophobic", with danger lurking around every corner.
It's not known how much, or indeed whether, you'll have to pay for the maps. But Sony has confirmed the Steel & Titanium Pack will be released via PlayStation Network on 30th April.
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April 14th, 2009, 22:31 Posted By: Shrygue
via Eurogamer
Capcom has denied that the Versus downloadable content for Resident Evil 5 is no more than a key that unlocks the mode already on the game disc, despite being only 1.86 MB in size.
"Keys are 100 [kilobytes] or less," Christian Svensson, Capcom's vice president of corporate development, said on the company's message boards (spotted by Variety).
"It is not a key. We have said in the past, it uses assets from the disc (like levels, models, audio, etc.) but the code is new and does not exist on the disc. "
The small size of the download had led many players to suspect they were being charged 400 Microsoft Points, GBP 3.99 or USD 4.99 to unlock content they'd effectively already bought on the game disc. This stance was backed up by IGN last week, which claimed that "you are not, in fact, downloading the content from Xbox Live Marketplace or PlayStation Network. Instead, you are downloading a key that unlocks content already on the RE5 retail disc. The same disc you paid USD 60 for a month ago."
As our review points out, Versus re-uses the visuals, audio, maps and basic mechanics of the existing Mercenaries mode. Capcom's contention is that the code that sets the game rules for Versus and makes it work is all contained in those 1.86 MB.
This is certainly feasible - any programmer will tell you that you can fit an awful lot of lines of code in 1.86 MB, and that it's graphics and audio that take up all the space. But it seems that the problem is one of perception, of players feeling that they're getting something for their money when paying for DLC.
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April 14th, 2009, 22:54 Posted By: Shrygue
via Eurogamer
Q Games will release PixelJunk Eden expansion Encore on PSN this week. It'll cost USD 5.99.
That's what developer boss Dylan Cuthbert says on the US PlayStation blog, where he also reveals that work on a fourth game is well under way.
"We’re busy working the fourth instalment for PixelJunk and I’ll post more info about that in a little while. All I can say is that the game is really unique and a lot of fun - and very pretty to look at," offers Cuthbert, the cagey fox.
PixelJunk Eden Encore adds five new stages to the game, each accompanied by new music and complimented by new backgrounds. Apparently quite a lot of effort has gone in.
Q Games will also retrofit a new three-seed smartbomb to the original PixelJunk Eden game. This makes all Prowlers explode into pollen when three full seeds are jumped into in a row.
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April 14th, 2009, 23:39 Posted By: wraggster
In all of the commotion surrounding Konami's upcoming documentary-style combat game Six Days In Fallujah, we hadn't actually learned what platforms the game was coming to. Now we know.
Konami officially announced the development of the already controversial game today, revealing that the title is in development for the usual current-generation suspects - the PlayStation 3, Xbox 360, and PC. An odd oversight, considering we've posted four different stories on the game since the first reveal, but when your concept makes this much noise I suppose it is easy for the little details to get lost.
http://kotaku.com/5211795/konami-bri...360-ps3-and-pc
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April 14th, 2009, 23:42 Posted By: wraggster
Sony contends that the PlayStation 3 maintains a higher attach rate for blockbuster games than the Xbox 360, and has the numbers to back up the claim.
Information delivered to Gamasutra in preparation for an interview with Sony's Peter Dille included several examples of the how blockbuster titles sell nearly as many or more copies on the PlayStation 3 than on the Xbox 360. Take the example of Street Fighter IV. Sony says that Capcom's eagerly-anticipated sequel has only sold around 44,000 copies more on the Xbox 360 than the PlayStation 3, with a much higher overall attach rate. 402,919 copies of the game sold represents a 5.5% game to console percentage for the PS3, while the Xbox 360's 446,435 units only represents 3.1% of consoles in North America.
Tomb Raider: Underworld represents the biggest triumph cited by Sony in terms of sales numbers, with the PlayStation 3 version outselling the 360 136,245 to 108,784, though with numbers that low I wouldn't exactly be calling Underworld a blockbuster title.
Other examples provided include Ubisoft's Prince of Persia and Grand Theft Auto 4, both of while have sold more copies on the Xbox 360, but maintain a higher attach rate on the PS3.
In case those numbers weren't enough, Sony also takes the opportunity to challenge Microsoft's response to the February NPD results, in which they boasted 130 games rated 80 or above on Metacritic, pointing out that while in sheer size the number is impressive, as of April Sony has a larger percentage of games scoring over 80%, with 31% of their games scoring in the upper reaches as compared to Microsoft's 23%.
Sony also notes that the majority of the 360's 80%+ scores are for games published in 2006 and 2007, "when the console had little to no competition".
It's all a matter of twisting and turning numbers around to make them look better. Which numbers look better to you?
http://kotaku.com/5211641/sony-the-p...e-blockbusters
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April 14th, 2009, 23:44 Posted By: wraggster
A trademark filed last week by Sony Computer Entertainment America seems to confirm rumors we posted last month of a upcoming Warhawk title set in space.
SCE filed a trademark for Spacehawk on April 9 for a computer or video game and operating a real-time game for others over a global and local area computer network.
Last month we broke the news that Dylan Jobe and other members of Incognito Entertainment had left the company to form their own studio.
We also reported that sources had told us that LightBox Interactive Studio was hard at work on a new take on Warhawk. The game, described as Warhawk in space, has been in development for some time, we reported.
Reached for comment in March Jobe told Kotaku that it was too early to comment on what they were working on, but that they have some "really exciting stuff in development that our Warhawk fans *and* new players will love."
All signs seem to point to Warhawk in space.
We've contacted Jobe for comment and will update if and when we hear back
http://kotaku.com/5211481/starhawk-t...pace-confirmed
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April 14th, 2009, 23:59 Posted By: wraggster
Ars Technica and their always informative retail mole leaked shipped copies of Patapon 2 would be a download voucher inside a UMD case. Sony later confirmed the rumor explaining the $20 retail game will also be available on the PlayStation Store on the same date for $15.
Last fall, Sony Computer Entertainment Japan introduced a similar strategy for first party games where downloadable versions would be simultaneously launched for a slightly lower price. The difference is retail versions of Loco Roco 2, Bleach: Soul Carnival, and Patapon 2 came with a physical UMD disc.
http://www.siliconera.com/2009/04/14...-of-patapon-2/
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April 15th, 2009, 00:32 Posted By: wraggster
Newly released at play asia:
features
An intense original storyline reveals secrets of Riddick's past and epic destiny
Groundbreaking "Normal mapping" graphics technology creates vivid, ultra-realistic harsh environments
Revolutionary game design fuses frenetic 1st Person Shooter action, stealth and brutal hand-to-hand combat
Fight up close and personal with fists or knives or use stealth to defeat your enemies
Seamless transition to stealth moves and tactics for a deeper, more cohesive adventure
Riddick's trademark "eye-shine" enables players to see in the dark and provides a whole new element of stealth
Featuring the likeness and voice-over talent of Vin Diesel as Riddick
Also featuring the voice-over talent of Cole Hauser as Johns, Kristen Lehman as Shirah, Ron Perlman as Jagger Valance, Willis Burks as Pope Joe, and Xzibit as Abbott
More than 30 levels set across three unique Maximum Security, Double-Max, and Triple-Max prison areas
More than 20 different enemy types each unique to specific areas of the game
More than 15 different weapons including home-made shivs, and high-powered Assault rifles
Additional graphic enhancements with per-pixel shading/dynamic lighting, and realistic shadows
description
The most wanted man in the universe slams into gaming!
Become Riddick and break out of the galaxy's most deadly prison in this compelling 1st person action experience - The Chronicles of Riddick™: Escape from Butcher Bay.
Set before the events of both Universal Pictures' upcoming summer release, The Chronicles of Riddick, starring Vin Diesel, and the 2000 breakout hit Pitch Black, which first introduced Diesel as enigmatic anti-hero Riddick, the game tells the story of Riddick's dramatic escape from the previously inescapable triple max security slam Butcher Bay, home to the most violent prisoners in the universe.
http://www.play-asia.com/SOap-23-83-...j-70-39ec.html
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April 15th, 2009, 00:37 Posted By: wraggster
Newly released at play asia:
features
Wacky side-scrolling beat ‘em up — Play as Gen-san as he hammers away at corporate evil across Japan and the world in this vibrant, action-packed platformer. The comic adventure unfolds fully-voiced in English and Japanese.
Be more than a hammerin’ hero — Choose from a variety of jobs, including sushi chef, baseball player, and diver, to give Gen different costumes and attacks as he fights through 12 crazy stages. Along the way, make allies in battle, collect loads of items, and even unlock two more playable characters!
Ad-hoc multiplayer — 2 players can play together and compete for the best score on each level over ad-hoc wireless play. Why hammer alone when you can hammer with a friend?
description
Forget everything your parents told you about violence only being a last resort. In Hammerin’ Hero, if it moves, hammer it. Pummel your way through 12 arcade-style, old school beat ’em up stages, including city streets, an amusement park, a TV studio, a baseball stadium, and more. Ever wonder what happens if you hammer something over the head in deep space? Underwater? The only way to find out is with a copy of Hammerin’ Hero for PSP system. This is one hero you don’t want to mess with! (hint: because he has a hammer.)
http://www.play-asia.com/SOap-23-83-...j-70-36ph.html
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April 15th, 2009, 00:38 Posted By: wraggster
Newly released at play asia:
features
Celebrate the 10th anniversary of one of most influential fighting game franchises in video game history
Discover the back story to all of your favorite characters in the Guilty Gear mythos, with fully voiced dialogue
Accent Core Plus marks the return of fan favorites Kliff Undersn and Justice, rounding out the cast of 25 playable characters
Create a three-man team in Versus Mode to find out which characters are the ultimate Guilty Gear team-up
Level up your character’s abilities and traits in the re-tuned Survival Mode
description
The fighting franchise that launched an entirely new style of fighting games is celebrating its 10th anniversary with the most complete and definitive version of the game on the PlayStation®Portable. Follow the stories of the 25 crazy combatants and dish out a mind-numbing amount of insane combos that the series is known for.
http://www.play-asia.com/SOap-23-83-...j-70-39bg.html
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April 15th, 2009, 00:41 Posted By: wraggster
Newly released at play asia:
features
Celebrate the 10th anniversary of one of most influential fighting game franchises in video game history
Discover the back story to all of your favorite characters in the Guilty Gear mythos, with fully voiced dialogue
Accent Core Plus marks the return of fan favorites Kliff Undersn and Justice, rounding out the cast of 25 playable characters
Create a three-man team in Versus Mode to find out which characters are the ultimate Guilty Gear team-up
Level up your character’s abilities and traits in the re-tuned Survival Mode
description
The fighting franchise that launched an entirely new style of fighting games is celebrating its 10th anniversary with the most complete and definitive version of the game on the PlayStation®2. Follow the stories of the 25 crazy combatants and dish out a mind-numbing amount of insane combos that the series is known for.
http://www.play-asia.com/SOap-23-83-...j-70-39bv.html
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April 15th, 2009, 20:13 Posted By: wraggster
News via emurussia
New beta version of Sony Playstation 2 emulator for Windows has been released.
Changes:
- Started major scale work on the emitter to simplify it and support the the x86 instruction set correctly. Changelog too long, read the svn commits if you want to know more.
- Added a check to to clear QWC register if the upper 16bits are set. This fixes most of the broken backgrounds in movies (This fixes Tri-ace movies and GUST games split-screen problem)
- Implemented another block lookup method.
- various vif changes and fixes, a few of them slightly experimental.
- VU - fixed 1-cycle branch delays.
- VU -fixed an issue with FDIV instructions whose operands are vf00.
- EE - fixed recompilation of SRA and SRL when shift amount is 0.
- EE - fixed conditional recompilation #defines a bit.
- A few vtlb optimizations.
- fixed a small ipu typo.
- Usual assorted code cleanups and optimizations.
Also, updated the plugins.
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April 15th, 2009, 21:43 Posted By: wraggster
Several upcoming PlayStation Network games were announced in February and today Zen Studios revealed a little more information on one of those titles: Zen Pinball. From the makers of Xbox Live Arcade's Pinball FX, Zen Pinball brings the silver ball to the PSN for the first time along with head-to-head online bouts and multi-day worldwide tournaments.
"The PlayStation Network has a wide variety of great game offerings but it's lacking a classic arcade pinball game like Zen Pinball," said Zsolt Kigyossy, managing director for Zen Studios. "This is a title for everyone's game library, as Zen Pinball combines fast paced action and realistic graphics with the thrills of traditional pinball."
Zen Studios claims its latest pinball game will set a new standard for realistic ball physics. In addition to the traditional gameplay aiming for high scores there will also be specific missions for the player to complete. Four tables will be included in the initial download, with more available as DLC after launch.
http://uk.ps3.ign.com/articles/972/972593p1.html
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April 15th, 2009, 21:44 Posted By: wraggster
Eidos Montreal has teased its next project on its official site, and the font delivering the message has led to speculation that the unannounced game could be Thief 4.
Eidos Montreal is currently at work on Deus Ex 3, the latest instalment in the espionage tinged first person series that's been shrouded in an appropriate level of mystery, with few details having made it beyond the studio walls.
A post on the developer's official site says the studio's next project will be revealed soon, employing a font familiar to fans of the Thief series. Scant details indeed, but enough to stir forums into a speculating frenzy.
The Thief games are held in high regard, with the last instalment, Deadly Shadows, receiving an 8.8 upon review back in 2004.
No official word has come from Eidos on what the Montreal studios' next game is – but expect more concrete details soon.
http://uk.ps3.ign.com/articles/972/972977p1.html
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April 15th, 2009, 21:46 Posted By: wraggster
If you've been dying to get your hands on Fat Princess, the wait is almost over. Titan Studios will be hosting a beta for players to get in, play, and give feedback on their experience with the team-based multiplayer battle.
Want to be a part of it? Well, you have two options.
Right now, the PlayStation Blog is hosting a Facebook contest to dole out the 250 beta codes that it has. Be one of the first 250 fans to post a photo on Facebook of yourself eating cake with PlayStation paraphernalia in the image and you'll get a code when the beta is ready.
Of course, IGN is not about to miss out on helping you get into the game. Soon -- incredibly soon -- we're going to be hosting our own Fat Princess beta code giveaway. It's going to be open to U.S. PlayStation accounts only; IGN Insiders only; and although we have more codes than the PlayStation Blog (suck it, Rubenstein), the freebies will be gone in a flash. So, keep your eyes peeled in the very near future for your chance to get in on the fat fun.
http://uk.ps3.ign.com/articles/973/973029p1.html
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April 15th, 2009, 21:55 Posted By: wraggster
News/release from LionX:
guile_smash is a demo that demonstrate drawing 2d graphics on the new 'libgs' included in the ps2sdk.
it demonstrates: transparency, semi transparency, double buffering. ...
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April 15th, 2009, 21:56 Posted By: Shrygue
via Eurogamer
Square Enix has confirmed to Eurogamer that Final Fantasy XIII has been given a winter 2009 date in Japan.
That date was pictured at the end of the PS3 FFXIII demo, which is included in the Blu-ray release of Final Fantasy VII: Advent Children - due out tomorrow in Japan and in June in North America.
However, European dates for both Advent Children and Final Fantasy XIII are still to be confirmed, the publisher told us this morning.
The demo, according to a Famitsu preview (read by Gamezine, lasts for over an hour and lets players control characters Snow and Lightning. Perhaps they listen to Earth, Wind and Fire.
Square Enix also had nothing to say about a trademark filing for Front Mission Evolved, spotted by a keen-eyed Kotaku.
Front Mission is a strategy series in which robots beat each other up. Evolved could be a series reboot, a revamped instalment for XBLA or PSN, or simply one of the many Japanese releases heading West. [Or just a random trademark. - Ed]
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April 15th, 2009, 22:01 Posted By: wraggster
David Reeves is ending his 14 year tenure at Sony Computer Entertainment Europe, stepping down from his position of President and CEO to be replaced by Andrew House.
Reeves' started at SCEE in 1995, and was appointed President and CEO in 2003, since when he's been a highly visible and vocal figurehead for the company. "It has been a wonderful ride with PlayStation," said Reeves, before going on to deliver an eccentric outline of his expectations for life post-Sony.
"I am going to spend my time now trying to repay society for all I have taken from it," he said, continuing, "If your children are having physics lessons at the local school or wondering why their ski instructor is very elderly, your car mechanic has a bad back, or the social worker keeps bringing you PSP games, then it could just be me!"
Taking Reeves' place will be Andrew House, a long time employee of SCEE who departs his most recent post of Sony Corporation's Chief Marketing Officer, a position he took up having spent a long spell with the PlayStation business.
"I'm very happy to welcome Andrew back to the PlayStation business and to work closely with him again" said Sony Computer Entertainment's Kaz Hirai. "I'm confident that the skills and expertise Andy has gained over the years working as Sony's CMO will contribute enormously in leading the PlayStation business in Europe/PAL countries and regions and to bring new initiatives in managing the business in the coming networked era."
http://uk.psp.ign.com/articles/972/972984p1.html
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April 15th, 2009, 22:04 Posted By: wraggster
Look around hard enough, and you may find one of the five people who are still holding out for Devil May Cry's PSP installment. If you do find an example of this rare breed, let them know that the game has officially been canceled.
This week's Famitsu let the news be known quietly, by simply removing the game from its release list and, in a special note section below the list, marking that the game has been canned.
Famitsu's release list has, on occasion, been wrong about such cancellations, but we're inclined to believe this one.
http://uk.psp.ign.com/articles/972/972989p1.html
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April 15th, 2009, 22:05 Posted By: Shrygue
via Eurogamer
Sony has confirmed you'll have to cough up some cash for the first batch of Killzone 2 downloadable content.
As reported yesterday, the Steel & Titanium Pack will include two brand new maps.
They won't come for free, though - "You will have to pay for the new maps," a Sony spokesperson told Eurogamer.
So what's the damage? "Pricing is still to be confirmed."
The Steel & Titanium Pack will be released on 30th April.
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April 15th, 2009, 22:13 Posted By: Shrygue
via Computer and Video Games
God of War 3 director Stig Asmussen has said that the complexity of PS3 development forced his team to "re-think things", but backs Sony's decision to go with the more complicated hardware.
Speaking about statements made by Sony boss Kaz Hirai, that insinuated Sony intentionally made PS3 hard to develop for, Asmussen said: "From my perspective he is essentially saying that Sony made the conscious decision to make the PS3 as powerful as possible, and if that meant it was going to be a beast to program for, 'so be it'."
He continued: "In my opinion, Sony has always been about pushing the industry forward - evolving it. In order to harness new technology fully, it might be necessary to evolve our development techniques as well.
"What may seem really complex right now, may become the standard in a couple of years. The programmers in my studio are super sharp guys and when the PS3 first came out they were forced to rethink things a bit. But now they have a really firm grasp on the system. Basically, it is just about evolving your skills right? That's a big part about making games in general.
"I seem to remember one time when people complained that the PS2 was hard to program for... We were able to do some pretty cool things on that system deep within its lifecycle."
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April 15th, 2009, 22:15 Posted By: wraggster
News/release from Light_AleX
Clarification of the use of this application
Let's create a situation shall we?
Under NORMAL circumstances
1. I create an account for the US PlayStation Store.
2. I create an account for the EUROPE PlayStation Store.
3. I see "Patapon 2" available on the EU PlayStation Store.
4. However, I have already bought things on the US PlayStation Store.
To buy and play "Patapon 2 (EU)", I would have to do the following.
1. Connect to US PlayStation Store.
2. Deactivate system for GAME content.
3. Delete account on PSP and login with the EU account.
4. Activate system for "Patapon 2".
5. Play games.
To switch back, I would have to reverse the above process and end up limited again to my US games.
The above process would waste a LOT of time due to:
A - Requires WiFi access.
B - The length of the process.
C - Would be terribly confusing during multi-region situations.
Now, with PSN License Manager 0.17, you can remove all the hassle.
This is some little project that just makes life so much easier.
For people who buy PSN games from many regions.
This allows people who buy PSN games from many regions without being forced to activate and deactivate their PSPs again and again just to switch from one game to another.
It can do the following:
Backup your PSN license.
Restore your PSN license.
Delete the backup license on the memory stick.
Toggle USB Mass Storage.
Licenses can only be used on ONE PSP so don't think this is a piracy helper.
TESTED ON 5.00M33-6
LEDA Installed.
1.50 Kernel Not Installed - However, it shouldn't be a conflict as it runs in 5.XX kernel.
Please read readme before installing and use at your own risk.
Some more little functions may be added in the future.
Minor update:
-0.17
--Added some information before files are written.
--Toggle USB Added to allow direct access to memory stick immediately after backup without exiting to the XMB.
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April 15th, 2009, 22:42 Posted By: wraggster
News/release from Ooblik
This is a controller for XBMC. Written in C and not crappy LUA like the others.
It includes the basic controls and the ability to send messages to the XBOX.
This is an early version so it may be buggy.
To Go To The Menu Press L+R.
ooblik@gmail.com
Installation
1. Extract "XBMC Controller" to your X:/PSP/GAME/ folder.
2. Edit "config.txt". To match your XBOX IP Address and Webserver Port.
EXAMPLE:
xbox_ip = "xbox";
xbox_port = 80;
xbox_pass = "yourpassword";
3. In XBMC make sure your webserver is enabled.
Changes
1.1
- You can now control password protected webservers. (Thanks to clpetty for bringing this to my attention. XD)
- Added option to reload configuration.
- Controls can now be re-mapped in the configuration file.
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April 15th, 2009, 22:49 Posted By: wraggster
Winnydows has released a new version of his Winnydows Commander app for the PSP and iphone:
A lot of corrections and changes, almost new program.
Now the program can encode or remux audio and video.
Formats for the input - almost any format.
Formats for output - AVI DV FLV MP4 M4A MPG M2V TS M2TS MKV MKA OGG OGV OGA 264 MP2 MP3 AAC AC3 DTS AMR FLAC SPX LPCM.
DTS and LPCM only for copy stream mode.
Media encoder module uses DirectShow technology. You can add a DirectShow filters, various system codecs, adjust the parameters of each component.
If add ffdshow raw video filter possible used AviSynth scripts and functions, and all this without DirectShowSource problems and without long and useless indexing as in XviD4PSP and similar programs. Also possible use all ffdshow filtering funtions.
Also possible add ffdshow raw audio filter and use all ff audio filtering funtions, also this filter let work with WinAMP filters.
Possible change what system decoders use for decoding and tweaks a lot of decoding options.
If in FAT32 harddisk detected AVCHD folder with wrong file names, will be message "Do you want fix ..." (TsMuxer create BluRay folder for writing to UDF disk, but for FAT32 must be other file names). Usefull for play BluRay from FAT32 HD for PS3.
Possible encode or remux files from DVD or group files. Need open first file of group (for example VTS_01_1.VOB or MyFile_CD1.avi) and if detected friend files will be message "Do you want add files to task".
Supported interlaced and anamorph encoding. For codecs x264, XviD, DivX, ffdshow interlace options and SAR aspect auto added to codecs settings.
Thumbnails are now created video files too.
Added tooltips for files and folders. For folders calulated size, for the photo files reads EXIF data, for the media files are show media information (codec, streams, etc.) for other files is given the size and creation date.
The main window is no longer tied to the system style windows.
If you have installed codecs for RAW image formats (CR2, DNG, etc.) and they will now show thumbnails, EXIF. This formats also will valid for photo converter.
Warning: MP4 and TS is not yet working with the codec x264.
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April 16th, 2009, 00:17 Posted By: wraggster
Sony Computer Entertainment Europe has named Target Entertainment, the production and rights management business, as its consumer product licensing agent for PlayStation software IPs.
Target will take over the role with immediate effect and will develop a range of PlayStation apparel and accessories, including toys, food stationary, and housewares across Europe and Australasia.
"Many of Sony Computer Entertainment's first party software titles and characters are now recognised by millions of people around the world – from the legendary Ratchet and Clank through to the iconic Sackboy from LittleBigPlanet," commented Stephanie Freeman, licensing and peripherals manager at SCEE.
"We really want our consumers to have the ability to interact with our brands and characters in ways other than just on screen. We feel Target Entertainment has the vibrancy and experience to help us do this successfully."
Helen Howells, global brand director, Target Entertainment Group, added: "To work with a brand like PlayStation, and its range of products, is a great opportunity for us. With a portfolio of fantastic games we will offer new and longer standing fans a range of products that will really add to their PlayStation experience."
http://www.gamesindustry.biz/article...nd-accessories
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April 16th, 2009, 00:18 Posted By: wraggster
Confirming earlier online rumours, Sony Computer Entertainment of America senior director of corporate communications Patrick Seybold has stated that that the upcoming PlayStation Portable title Patapon 2 will be sold in a digital format.
In a statement received by GamesIndustry.biz, Seybold called the release a "one time test case as we continue to explore consumer preference for digital content."
Seybold also solidified Sony's continued support of the UMD format, stating that "We remain focused on providing superior games and entertainment experiences in both the UMD and digital formats and are working closely with our partners to deliver the best PSP line up in our history."
Several people, including Acclaim's David Perry, have theorised that this "test case" may solidify previous rumours that Sony's next portable gaming device may not include a UMD drive, relying exclusively on digital delivery.
Patapon 2 will be released on May 5, as a retail download voucher and digitally through the PlayStation Store.
http://www.gamesindustry.biz/article...load-exclusive
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April 16th, 2009, 00:38 Posted By: wraggster
SingStar fans will have even more reason to sing tomorrow, as SingStar patch 3.01 brings more than 30 trophies to Sony's karaoke title, which they'll soon be able to earn using only their voice.
Tomorrow sees the release of the 3.01 patch for SingStar, an automatic free update to the title that adds PlayStation 3 trophies to the list of reasons to sprain your voice trying to sing along to "I Believe in a Thing Called Love."
You might want to take it easy on your pipes, however, as another new feature arrives on April 22nd - voice control. Now, rather than always needing to keep a controller handy, you'll be able to simply tell the game which song you'd like to sing, hoping it understands what you are saying.
I actually picked up SingStar for the PlayStation 3 this past weekend for some reason, and was wondering what motivation I was really being given to torture my cats with my voice. Trophies should fill that role nicely.
http://kotaku.com/5213143/singstar-t...rol-on-the-way
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April 16th, 2009, 00:50 Posted By: wraggster
While Microsoft often touts the Xbox 360's impressive attach rate -- the number of games sold per console -- Sony isn't sitting on its laurels. According to recent Sony comments to Gamasutra, the PS3 has a higher attach rate than the Xbox 360 when it comes to multiplatform titles. So ... what does that mean?
Basically, the claim is that many multiplatform games sell to a higher percentage of PS3 owners than Xbox 360 owners. In other words, the 402,919 copies of Street Fighter IV sold on PS3 represents a larger percentage of its installed base than the 446,435 sold on Xbox 360. Thus, the attach rate for the PS3 version is higher, even though it's sold fewer copies. Sony also cites Metacritic data in this campaign, noting that PS3 has a higher percentage (there's that word again) of titles with a score of 80 or higher than Xbox 360.
The elephant in the room, of course: Microsoft's console has a larger installed base -- by about 7 million or so -- and a larger software library, tilting the odd percentage game in Sony's favor. There's a valid point to be made here, specifically that certain multiplatform game sales are faring very well on PS3 despite the console's smaller installed base. You just have to unwind the spin to find it
http://www.joystiq.com/2009/04/15/so...e-attach-rate/
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April 16th, 2009, 20:01 Posted By: wraggster
News via emurussia
The PSP Emulator for Windows written in java that plays some commercial games has been updated, heres whats new;
- improved sound emulation in Tales of Eternia.
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April 16th, 2009, 20:24 Posted By: wraggster
Harmonix, MTV and EA announced today the first details for the Limited Edition Premium Bundle for the highly anticipated The Beatles: Rock Band. Gamers who order the $249.99 bundle will not only get the game disc but will also receive:
A Hofner bass controller modeled after the one Sir Paul used in his pre-Rickenbacker days.
A Beatles-style Ludwig drum controller complete with pearl finish and Beatles kick drum head.
Microphone and mic stand.
Additional special content, possibly including a Japanese conceptual artist who will sit in the corner of your living room and be the source of much tension and spoiled caviar.
The Beatles version of Rock Band will be available in North America, Europe, Australia, New Zealand on September 9 of this year.
http://uk.wii.ign.com/articles/973/973478p1.html
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April 16th, 2009, 20:53 Posted By: wraggster
In John Koller's recent interview with GamesIndustry.biz, he was remarkably candid about how Sony needs to address the shortcomings it's demonstrated with the PSP over the last, what? Eighteen months, two years?
But despite painting a digital future for the PSP, Koller was very careful to remain fully on side with the physical UMD media.
"We look to the tangible disc as continuing to be very important," he explains. "I think there's certainly a consumer out there who values tangibility. We say that a lot in our research."
Hmm, strange choice of words. Perhaps he's suggesting that Sony 'says' people love the UMD, in the same way Sony 'says' millions of people are buying the PS3 (when its data is based on the number of PS3s shipped to retailers, rather than actual units in people's front rooms).
The reaction to the increased activity in the PSP's online store and revelation that Patapon 2 is being sold purely as a digital download in the US has been very positive, while the UMD is rumoured to be excluded from future hardware.
Give us your opinion on whether - despite the PSP apparently getting a second wind - the UMD format is worth sustaining, or just another extra cost on the PSP's already pricey software.
http://www.pocketgamer.co.uk/r/PSP/P...ws.asp?c=12759
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April 16th, 2009, 20:54 Posted By: wraggster
Authentic military shooter to arrive this winter. Experience the game with your friends locally via Ad-Hoc or globally through a WiFi connection.
London, 16th April 2009: Lead a fireteam of friends on an action-packed military hunt for weapons of mass destruction and an ex-KGB agent in SOCOM U.S. Navy SEALs: Fireteam Bravo 3 for PSP™ (PlayStation®Portable). SOCOM: Fireteam Bravo 3 lets you join forces with like-minded players to tackle an adventure of realistic military action, tactics and teamwork wherever and whenever you want. Published by Sony Computer Entertainment Europe, SOCOM: Fireteam Bravo 3 arrives this winter for PAL territories.
Created with the support of the U.S. Naval Special Warfare Command, the SOCOM series is renowned for its real-world situations and attention to detail. Join the ominous world of ex-secret operatives as you lead a special operation to track and interrogate former KGB agent, Alexander Gozorov who is believed to be withholding information on a forthcoming attack with weapons of mass destruction. It’s up to you and your squad to track Gozorov in a series of customisable missions, using your skills, stealth and swift thinking.
While the SOCOM name has long been synonymous with multiplayer tactical gaming, SOCOM U.S. Navy SEALs: Fireteam Bravo 3 takes it a step further allowing players to choose which mission to attempt and tackle with teamwork and firepower. Players can also compete online, communicate via voice chat, battling for Medals and a place on SOCOM’s online leaderboards. With an extensive and realistic single-player mode as well, the action in SOCOM U.S. Navy Seals: Fireteam Bravo 3 never ends.
SOCOM U.S. Navy Seals: Fireteam Bravo 3 arrives this winter – exclusively for PSP. To find out more, visit www.playstation.com and www.socom.com.
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April 16th, 2009, 21:28 Posted By: wraggster
On Sony's official PlayStation Blog, product marketing specialist Ken Chan poses a simple question: What do you want in the collector's edition of God of War III? From the look of the text, it seems that it's a definite to come our way now. So that's cool. What's more interesting perhaps is one or two of the options in a poll that was put up to ask fans what they'd like to see in said collector's edition.
While it asks your interest levels in things like a soundtrack, figurine or soundtrack, the most curious one has to do with including God of War and God of War II on Blu-ray. Now, folks with backwards-compatible systems can play those games just fine, Blu-ray or not. But gamers with newer PS3s wouldn't be able to. If said titles were to be included in the box, you would have to assume that Sony would somehow make them available for play for anyone who buys it, backwards-compatible machine or not. We'll leave the details up to your imagination (as that's all we can do right now), but it only makes sense to us that this couldn't be a straightforward burn onto a Blu-ray disc. Somehow, Sony would have to make the game run on every PS3, which might mean that other tweaks could be included.
We'll have more as things develop (or get sliced in half by Kratos).
http://uk.ps3.ign.com/articles/973/973360p1.html
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April 16th, 2009, 21:30 Posted By: wraggster
Today's the day for WWE SmackDown vs. Raw 2009 fans to pick up some new content. For 400 Microsoft Points on Xbox Live and a suggested retail price of $4.99 on the PlayStation Network, owners of the game can download additional Superstars, including Bushwackers Butch and Luke, Earthquake, Vader, and Doink the Clown.
"We are pleased to deliver a new downloadable content package for WWE SmackDown vs. Raw 2009," said Cory Ledesma, senior creative manager, THQ. "The addition of new playable Superstars to our roster is one of our most frequent requests from fans worldwide, and we are excited to expand the gameplay experience with talent from key moments in WWE history."
http://uk.ps3.ign.com/articles/973/973524p1.html
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April 16th, 2009, 21:46 Posted By: wraggster
News/release from Total_Noob
Here's the new changelog of Ultimate VSH Menu:
Changelog v1.09:
- Added "RANDOM COLOR"
- All color are changed
- Added "Original" color
- It hook the name "M33 Recovery Menu" to "VSH Recovery Menu"
- Possibility to take a screenshot in the Ultimate VSH Menu
- The default CPU speed work perfect
- Connect USB "UMD disc" work perfect
- Problems and crashes have been improved
- You can only open the Ultimate VSH Menu, if you've "Use VshMenu" on "Enabled"
- Compatible with Lockdown
- Compatible with the plugin Hold+
- It show "Not supported" if you've got a mobo TA-85 v2 or newer, instead "Unknown"
- A new menu on installer
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April 16th, 2009, 21:49 Posted By: wraggster
Davee posted this:
HEN will be a stripped down enabler lacking many features of M33 custom firmware. It'll allow the bootup of homebrew regardless but may be restrictive to certain applications (in cases where it will not boot at all). However, applications will be released to enhance the HEN such as the loading of M33 custom firmware when I get permission to use the modules.
As another note, the conditions of the TIFF exploit as very unstable (as you might have noticed) and flashing of modules to flash0 is improbable and will load off the memorystick. An eboot will be supplied to countervent this and will flash the modules in a more stable enviroment.
Release is currently unconfirmed but will be before Tuesday.
Very interesting news
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April 16th, 2009, 23:47 Posted By: Shrygue
via Games Industry
GameStop CEO Dan DeMatteo has gone on record saying that he'd like to see a price cut for the PlayStation 3 in order to bolster sales.
Speaking to CNBC he also poured cold water on the recent USD 50 cut to the PlayStation 2's price cut, saying that it came a year too late.
"That price point is clearly an issue in this economy," he said, referring to the USD 399 price of the PS3 in the US, ahead of on obvious opportunity for Sony to act by announcing a cut at E3 this year.
And on the PS2 price drop he said, "I don't know that USD 50 gets you that much. To be honest, it really wasn't worth doing. If they'd done it earlier, publishers probably would have kept making games for the PS2, but once they've stopped, they've stopped."
Meanwhile he also added his comments to the recent speculation that Nintendo might consider dropping the retail price of the Wii for the first time since launch, a move the company has strongly denied as it has instead moved to increase the unit's price point to counteract Japan's strengthening yen.
"I think [demand for] the Wii could slow down to the extent that Nintendo may want to cut the price," he said. "Nintendo has it within its arsenal to do that. The component costs have come down considerably. They used to break even on the Wii, but now they're making a considerable margin."
GameStop's business performance has been strong in the past six months, bucking the economic downturn by posting record results last month.
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April 16th, 2009, 23:49 Posted By: Shrygue
via Eurogamer
Hideo Kojima has admitted that there is "definitely pressure" to continue working on the Metal Gear Solid series, even after he repeatedly said that he saw last year's Guns of the Patriots as his last instalment.
"Sure, there is definitely pressure," he told Kikizo.
"We don't belong wholly to Konami, so that pressure might be lighter, but since Kojima Productions is a part of Konami and Konami does the business side of things, yeah, I feel pressure there, that there's a need for it to be a successful, ongoing series."
Kojima also confused the matter slightly at the Game Developers Conference last month when he described his final mission as "The Next MGS".
At the time he said that he wanted to approach the game using a mixture of Japanese and Western development philosophies.
"I feel it's time to look outside of Japan," he elaborated in the Kikizo interview. "You know - what can we absorb, what can we copy from these Western developers? What kind of steps should we take as Kojima Productions to change for the better and remain a strong global studio? That's what we're thinking right now."
As for what Kojima is working on, there's still no more word than there was last month when he said, "An official game announcement will be made at E3."
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April 17th, 2009, 01:34 Posted By: wraggster
Sony is preparing to hit consumers with more major videogame franchises as it continues its renewed focus on the PSP format.
While industry rumour has centred on hardware revisions for the handheld, Sony itself is concentrating on new software, with heavyweight brands promised to be revealed for the PSP in the coming months.
"There's a lot of software coming. We're really focused on software, and I don't think that's a big surprise given that it's going to be the best software year the PSP has ever had, there's no doubt," said John Koller, director of hardware marketing for SCEA, in an exclusive interview published today.
"You can think of some of the major franchises on console that would come over to PSP and people are going to be very excited."
In February Sony unveiled a batch of new titles to help the PSP combat market pressure from Nintendo's new DSi and Apple's iPhone, including new LittleBigPlanet and MotorStorm games from internal studios, and third-party support from the likes Ubisoft's Assassin's Creed and EA's Rock Band.
"The fruits of the labour is pouring out this year, and we've been talking about it a lot, but we've only mentioned about the first half of the line-up," said Koller. "There's another half to maybe three quarters that we're going to be announcing in the months leading up to E3. There's a lot of big franchises to come."
Sony is confidently taking control of the PSPs direction, letting publishing partners know what doesn't sell following consumer feedback.
"They haven't demanded as much new IP, they have demanded larger franchise games that are unique for PSP, and they don't want ports," revealed Koller.
"And they want to be able to find these games because of a lack of marketing behind many of the PSP titles. If you can't find games on the shelf, and consumers don't know they exist, it's hard for them to sell,2 he said, repeating previous admissions by Sony that it had under-supported the format in the past.
And Koller is bullish on the PSPs success this year, noting that in 2008 the format enjoyed its most successful 12 months despite a thin portfolio of titles.
"Last year was the best sales year for PSP, and that was with a limited software line-up. How high is high when we have a much better software line-up for this year?"
http://www.gamesindustry.biz/article...chises-for-psp
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April 17th, 2009, 01:45 Posted By: wraggster
Plenty of good stuff in this week's PSN update, with LittleBigPlanet and CoD: WaW DLC, Outrun Arcade Online and more worthy downloads. Here's the full official list:
Title Licence/Publisher Availability Price
Game
Outrun Online Arcade Sega Europe Ltd All Territories £7.99/€9.99
Disney's Action Game Feat. Hercules Disney Interactive Additional Territories France £3.99/€4.99
Packs
LittleBigPlanet Monkey King Costume SCEE All Territories FREE
F.E.A.R.2: Project Origin Multiplayer Maps Warner Bros. Interactive All Territories FREE
PixelJunk Eden Encore Pack SCEE All Territories £2.39/€2.99
Midnight Club LA South Central - Vehicle Pack 1 Rockstar Games All Territories £2.39/€2.99
Magic Ball Booster Pack Creat Studios, Inc All Territories £2.39/€2.99
Call of Duty: World at War Map Pack 1 Activision UK Ltd Additional Territory New Zealand 18.90 NZ$
Valkyria Chronicles Sega Europe Ltd All Territories
Hard Ex Mode £3.19/€3.99
Edy's Mission £3.19/€3.99
Selveria's Mission £3.19/€3.99
Guitar Hero World Tour Activision UK Ltd All Territories except Russia, Saudi Arabia, South Africa, UAE
Bodhisattva By Steely Dan £1.59/€1.99
Black Friday By Steely Dan £1.59/€1.99
Kid Charlemagne By Steel Dan £1.59/€1.99
Steely Dan Track Pack £4.39/€5.49
New Slang' by The Shins £1.59/€1.99
Electronic Arts Ltd All Territories except Czech Rep, Greece, Luxembourg
Rock Band Poland, Russia, Saudi Arabia, South Africa, UAE
Better £0.99/€1.49
Catcher In The Rye £0.99/€1.49
Chinese Democracy (Album) £9.99/€14.99
Chinese Democracy £0.99/€1.49
I.R.S. £0.99/€1.49
If The World £0.99/€1.49
Madagascar £0.99/€1.49
Prostitute £0.99/€1.49
Riad N' The Bedouins £0.99/€1.49
Scraped £0.99/€1.49
Sorry £0.99/€1.49
Street Of Dreams £0.99/€1.49
There Was A Time £0.99/€1.49
This I Love £0.99/€1.49
Videos
Fire Zone Trailer (MotorStorm Pacific Rift) SCEE All Territories FREE
Wallpapers
Crash Commando Daylight Wallpaper SCEE All Territories FREE
PixelJunk Eden Encore Wallpaper SCEE All Territories FREE
Themes
PixelJunk Eden Encore Theme SCEE All Territories FREE
Anniversary Specials
PS3 Store Anniversary Sale has started on the 9th April and will end on the 23rd April 2009
Pain £3.99/€4.99
echoChrome £4.79/€5.99
Piyotama £2.39/€2.99
CRASH COMMANDO £4.79/€5.99
High Velocity Bowling £4.79/€5.99
Elefunk - Full Version £3.99/€4.99
Snakeball £3.99/€4.99
Calling All Cars! £3.99/€4.99
Blast Factor Advanced £3.99/€4.99
Tekken 5: Dark Resurrection Online £11.99€14.99
Ratchet and Clank Quest for Booty £7.99/€9.99
Wipeout HD £11.99/€14.99
Siren Bundle £14.99/€19.99
Toy Home £3.99/€4.99
Nucleus £3.99/€4.99
Dark Mist £3.99/€4.99
Riff: Everyday Shooter £3.99/€4.99
Pixel JunkRacers £3.99/€4.99
PSP content available to download via PS3 Store
Game
Need for Speed Most Wanted 5-1-0 Electronic Arts Ltd All Territories £15.99/€19.99
PSP Store/Media Manager Store
Game
Need for Speed Most Wanted 5-1-0 Electronic Arts Ltd All Territories £15.99/€19.99
Disney's Action Game Feat. Hercules Disney Interactive Additional Territories France £3.99/€4.99
Videos
Mytran Wars Trailer Deep Silver Austria, France, Germany, Italy, Spain, Switzerland, UK only FREE
Wallpapers
Mytran Wars Deep Silver Austria, France, Germany, Italy, Spain, Switzerland, UK only
Mytran Wars Destroyer FREE
Mytran Wars Destroyer Fight FREE
Mytran Wars Keeper FREE
Mytran Wars Keeper Volcano FREE
PS3 In-Game
LittleBigPlanet Monkey King Costume SCEE All Territories FREE
http://www.computerandvideogames.com....php?id=213195
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April 17th, 2009, 01:45 Posted By: wraggster
Plenty of good stuff in this week's PSN update, with LittleBigPlanet and CoD: WaW DLC, Outrun Arcade Online and more worthy downloads. Here's the full official list:
Title Licence/Publisher Availability Price
Game
Outrun Online Arcade Sega Europe Ltd All Territories £7.99/€9.99
Disney's Action Game Feat. Hercules Disney Interactive Additional Territories France £3.99/€4.99
Packs
LittleBigPlanet Monkey King Costume SCEE All Territories FREE
F.E.A.R.2: Project Origin Multiplayer Maps Warner Bros. Interactive All Territories FREE
PixelJunk Eden Encore Pack SCEE All Territories £2.39/€2.99
Midnight Club LA South Central - Vehicle Pack 1 Rockstar Games All Territories £2.39/€2.99
Magic Ball Booster Pack Creat Studios, Inc All Territories £2.39/€2.99
Call of Duty: World at War Map Pack 1 Activision UK Ltd Additional Territory New Zealand 18.90 NZ$
Valkyria Chronicles Sega Europe Ltd All Territories
Hard Ex Mode £3.19/€3.99
Edy's Mission £3.19/€3.99
Selveria's Mission £3.19/€3.99
Guitar Hero World Tour Activision UK Ltd All Territories except Russia, Saudi Arabia, South Africa, UAE
Bodhisattva By Steely Dan £1.59/€1.99
Black Friday By Steely Dan £1.59/€1.99
Kid Charlemagne By Steel Dan £1.59/€1.99
Steely Dan Track Pack £4.39/€5.49
New Slang' by The Shins £1.59/€1.99
Electronic Arts Ltd All Territories except Czech Rep, Greece, Luxembourg
Rock Band Poland, Russia, Saudi Arabia, South Africa, UAE
Better £0.99/€1.49
Catcher In The Rye £0.99/€1.49
Chinese Democracy (Album) £9.99/€14.99
Chinese Democracy £0.99/€1.49
I.R.S. £0.99/€1.49
If The World £0.99/€1.49
Madagascar £0.99/€1.49
Prostitute £0.99/€1.49
Riad N' The Bedouins £0.99/€1.49
Scraped £0.99/€1.49
Sorry £0.99/€1.49
Street Of Dreams £0.99/€1.49
There Was A Time £0.99/€1.49
This I Love £0.99/€1.49
Videos
Fire Zone Trailer (MotorStorm Pacific Rift) SCEE All Territories FREE
Wallpapers
Crash Commando Daylight Wallpaper SCEE All Territories FREE
PixelJunk Eden Encore Wallpaper SCEE All Territories FREE
Themes
PixelJunk Eden Encore Theme SCEE All Territories FREE
Anniversary Specials
PS3 Store Anniversary Sale has started on the 9th April and will end on the 23rd April 2009
Pain £3.99/€4.99
echoChrome £4.79/€5.99
Piyotama £2.39/€2.99
CRASH COMMANDO £4.79/€5.99
High Velocity Bowling £4.79/€5.99
Elefunk - Full Version £3.99/€4.99
Snakeball £3.99/€4.99
Calling All Cars! £3.99/€4.99
Blast Factor Advanced £3.99/€4.99
Tekken 5: Dark Resurrection Online £11.99€14.99
Ratchet and Clank Quest for Booty £7.99/€9.99
Wipeout HD £11.99/€14.99
Siren Bundle £14.99/€19.99
Toy Home £3.99/€4.99
Nucleus £3.99/€4.99
Dark Mist £3.99/€4.99
Riff: Everyday Shooter £3.99/€4.99
Pixel JunkRacers £3.99/€4.99
PSP content available to download via PS3 Store
Game
Need for Speed Most Wanted 5-1-0 Electronic Arts Ltd All Territories £15.99/€19.99
PSP Store/Media Manager Store
Game
Need for Speed Most Wanted 5-1-0 Electronic Arts Ltd All Territories £15.99/€19.99
Disney's Action Game Feat. Hercules Disney Interactive Additional Territories France £3.99/€4.99
Videos
Mytran Wars Trailer Deep Silver Austria, France, Germany, Italy, Spain, Switzerland, UK only FREE
Wallpapers
Mytran Wars Deep Silver Austria, France, Germany, Italy, Spain, Switzerland, UK only
Mytran Wars Destroyer FREE
Mytran Wars Destroyer Fight FREE
Mytran Wars Keeper FREE
Mytran Wars Keeper Volcano FREE
PS3 In-Game
LittleBigPlanet Monkey King Costume SCEE All Territories FREE
http://www.computerandvideogames.com....php?id=213195
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April 17th, 2009, 01:47 Posted By: wraggster
Despite a number of high-profile releases on the PlayStation Network in March, Thatgamecompany’s uniquely tranquil Flower remained the best selling game on Sony’s portal last month.
It’s the second month on the trot that Flower has captured the top spot, and in doing so in March it successfully fended off the advances of new releases such as Sony pair Buzz Junior: Jungle Party and Burn Zombie Burn, Worms and Warner’s download-only Watchmen – the latter of which failed to trouble the top ten at all.
New entries included Wheel of Fortune and Red Baron Arcade, though perhaps more notable is Bandai Namco’s Noby Noby Boy slipping just one place to capture third spot – though considering the admission from creator Keita Takahashi that the game is not selling strongly, perhaps this asks questions about the number of digital units Sony is successfully shifting.
On that subject, the fascinating Noby Noby Stats website shows that 19,000 new players registered their characters in March. Obviously, online registration is not necessarily an indication of total sales – but for a title in which internet functionality is so fundamental, it’s logical to presume the few offline players have dabbled.
Here’s the full PSN March top ten, as reported by Gamerbytes:
1. Flower
2. Wheel of Fortune
3. Noby Noby Boy
4. Ratchet & Clank: Quest for Booty
5. Mortal Kombat II
6. Super Street Fighter II Turbo HD Remix
7. 3 on 3 NHL Arcade
8. Red Baron Arcade
9. Age of Booty
10. Linger in Shadows
http://www.casualgaming.biz/news/284...N-March-charts
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April 17th, 2009, 01:47 Posted By: wraggster
Despite a number of high-profile releases on the PlayStation Network in March, Thatgamecompany’s uniquely tranquil Flower remained the best selling game on Sony’s portal last month.
It’s the second month on the trot that Flower has captured the top spot, and in doing so in March it successfully fended off the advances of new releases such as Sony pair Buzz Junior: Jungle Party and Burn Zombie Burn, Worms and Warner’s download-only Watchmen – the latter of which failed to trouble the top ten at all.
New entries included Wheel of Fortune and Red Baron Arcade, though perhaps more notable is Bandai Namco’s Noby Noby Boy slipping just one place to capture third spot – though considering the admission from creator Keita Takahashi that the game is not selling strongly, perhaps this asks questions about the number of digital units Sony is successfully shifting.
On that subject, the fascinating Noby Noby Stats website shows that 19,000 new players registered their characters in March. Obviously, online registration is not necessarily an indication of total sales – but for a title in which internet functionality is so fundamental, it’s logical to presume the few offline players have dabbled.
Here’s the full PSN March top ten, as reported by Gamerbytes:
1. Flower
2. Wheel of Fortune
3. Noby Noby Boy
4. Ratchet & Clank: Quest for Booty
5. Mortal Kombat II
6. Super Street Fighter II Turbo HD Remix
7. 3 on 3 NHL Arcade
8. Red Baron Arcade
9. Age of Booty
10. Linger in Shadows
http://www.casualgaming.biz/news/284...N-March-charts
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April 17th, 2009, 16:27 Posted By: wraggster
There's a lot to love about the special edition 160GB Final Fantasy VII Advent Children Complete Cloud Black PlayStation 3 bundle that was unleashed this week in Japan -- a fancy Strife Wolf emblem, a copy of Advent Children Complete on Blu-ray, and a Final Fantasy XIII demo you can't play anywhere else -- but perhaps our favorite part is the console's matte finish. For us, a smudge-resistant PS3 is well worth the 49,980 yen (US $505) price of admission. 1UP has the unboxing,
http://www.engadget.com/2009/04/17/s...ed-in-all-its/
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April 17th, 2009, 16:35 Posted By: wraggster
Sony Computer Entertainment of America senior director of corporate communications Patrick Seybold has issued an official reaction to this month's NPD results, highlighting the three PlayStation 3 titles included in the top ten, upcoming Sony platform exclusive titles, and preliminary sales numbers following a price reduction for the PlayStation 2.
"March proved an exceptional month for software sales with three major PS3 titles ranking in NPD’s top ten list, including Resident Evil 5 and two of our highly rated PS3 exclusives, MLB'09 The Show and Killzone 2," said Seybold.
The response also revealed that MLB'09 The Show, Sony's exclusive Major League Baseball game, saw a 45 per cent sales increase over last year's version of the title.
Seybold's statement also looked to the future, promising a "relentless string of AAA games" that include upcoming PS3 shooter MAG and RockBand Unplugged, an exclusive entry into the rhythm game franchise coming exclusively to the PlayStation Portable.
Also highlighted in the response was "exciting preliminary numbers" for sales of the company's legacy PlayStation 2 console, which had a price reduction to USD 99.99 on April 1. NPD analyst Anita Frazier echoed this in an earlier statement, saying that the group "would expect to see an increase in PS2 hardware sell-through in the April data."
"We’ve got a confident plan ahead and have many cards yet to deal, so consumers can rest assured there’s a lot to look forward to from PlayStation this new fiscal year," Seybold's response concluded.
http://www.gamesindustry.biz/article...n-npd-response
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April 17th, 2009, 16:35 Posted By: wraggster
Sony Computer Entertainment of America senior director of corporate communications Patrick Seybold has issued an official reaction to this month's NPD results, highlighting the three PlayStation 3 titles included in the top ten, upcoming Sony platform exclusive titles, and preliminary sales numbers following a price reduction for the PlayStation 2.
"March proved an exceptional month for software sales with three major PS3 titles ranking in NPD’s top ten list, including Resident Evil 5 and two of our highly rated PS3 exclusives, MLB'09 The Show and Killzone 2," said Seybold.
The response also revealed that MLB'09 The Show, Sony's exclusive Major League Baseball game, saw a 45 per cent sales increase over last year's version of the title.
Seybold's statement also looked to the future, promising a "relentless string of AAA games" that include upcoming PS3 shooter MAG and RockBand Unplugged, an exclusive entry into the rhythm game franchise coming exclusively to the PlayStation Portable.
Also highlighted in the response was "exciting preliminary numbers" for sales of the company's legacy PlayStation 2 console, which had a price reduction to USD 99.99 on April 1. NPD analyst Anita Frazier echoed this in an earlier statement, saying that the group "would expect to see an increase in PS2 hardware sell-through in the April data."
"We’ve got a confident plan ahead and have many cards yet to deal, so consumers can rest assured there’s a lot to look forward to from PlayStation this new fiscal year," Seybold's response concluded.
http://www.gamesindustry.biz/article...n-npd-response
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April 17th, 2009, 16:54 Posted By: wraggster
A demo for the PS3 version of Final Fantasy XIII was released in Japan this week, and people have had a chance to try it out and report back. In fact, video footage of the demo in its entirety was streamed and then posted on YouTube shortly after finding its way into customers' hands. Eurogamer got a chance to give the demo a test-drive, and they had this to say: "The characters are likeable — Lightning for her mysteriousness, the members of NORA for their banter and camaraderie — the setting is compelling, and the whole thing is as sumptuous visually as you'd expect of a next-generation Square-Enix title. The plot's the only thing that I couldn't get a definite feel for from the demo, beyond the basic set-up of an oppressive regime, a resistance fighting against it and a character with mysterious powers brought to aid them in a twist of fate. But forty minutes with Final Fantasy XIII have left me with nothing but anticipation for what else it has in store."
http://games.slashdot.org/article.pl.../04/17/0641206
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April 17th, 2009, 16:58 Posted By: wraggster
If the prospect of not having to fork over extra Zenny for Street Fighter IV's upcoming Championship mode isn't enough to put the sonic in your boom, Capcom has released additional details behind the impending DLC's April 24 release.
In addition to previously revealed features, Capcom notes that tournaments will be seeded randomly based on player skill, with single elimination bouts and double-blind character selection helping to keep fights as fair as possible. In addition, Capcom promises that players who disconnect at the first sign of trouble will be knocked down in their tournament rank. Even better, quitters will have their disconnect percentage put on display for all to mock when the free download hyper uppercuts the PS3 and Xbox 360 later this month.
http://www.joystiq.com/2009/04/17/fr...-dlc-detailed/
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April 17th, 2009, 17:00 Posted By: wraggster
Developer Microids confounded our meager brains on April Fool's with a gag press release announcing a new point-and-click Syberia adventure in which players on both the PlayStation 3 and PC would be able to "collaborate online." Now the French dev sends word that while that announcement may have been all in good fun, the company is working on a third Syberia game. However, president Emmanuel Olivier notes that the game's console hopes rest with Sony.
Syberia 3 will get a PC release "for sure," though Microids adds that, given rising development costs, a cross-platform release is "essential." That said, the company writes in a rather frank statement that Sony has a history of turning its nose up at the studio, having previously denied a U.S. release of several unnamed Microids titles including the PS2 version of the original Syberia. The developer calls out Sony for "censorship" and what it deems "exorbitant royalties" demanded by the console manufacturer as part of "the 'rule of the game' imposed by Sony." Microids has gone so far as to launch a letter writing campaign to get its game onto the PS3. We've reached out to Microids for more, if only to ask why it feels that Sony is the only game in town.
http://www.joystiq.com/2009/04/17/mi...ase-essential/
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April 17th, 2009, 17:01 Posted By: wraggster
Aww. LittleBigPlanet's textured protagonist sure is adorable, right? Wrong. Behind those glassy eyes lies the cold, calculating brain of a trained killer. Behind his crude stitches sleeps the twisted, Stygian heart of a madman. We've had the impression for some time that Sackboy possessed the capacity for terrible violence -- and a new LBP machinima masterpiece titled LittleBigRevenge only strengthens our fears.
Produced by a Belgian amateur filmmaking crew named Seakitten Collective, LittleBigRevenge (which we've posted after the jump) shows us why one should never summon this incorrigible bastard into the physical realm -- and why one should never, ever mess with his ladyfriend. It's also one of the best pieces of machinima we've seen in a while. If this ain't crown-worthy, we don't know what is.
http://www.joystiq.com/2009/04/17/sa...nge-machinima/
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April 17th, 2009, 22:43 Posted By: Shrygue
via IGN
The title pretty much says it all -- Infamous has gone gold. This means the game is done and the discs are getting pressed. Now, you just have to wait until May 25 to take Cole and all of his electricity-based superpowers out on the (ruined) town. Will you choose to save Empire City in this third-person action game, or will you turn your back on the inhabitants and look out for your own interests?
Only time will tell.
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April 19th, 2009, 00:23 Posted By: wraggster
The reason Blu-ray recorders have migrated from Japan to the UK recently -- and why you'll likely never see them in the U.S. -- is all about the copyright holders. Danielle Nagler, head of BBC HD, hit the blogs to break down the wheres and hows of the DRM changes associated with bringing FreeSat disc HD DVRs like the Panasonic DMR-BS850 and Humax FOXSAT-HDR to market, basically meaning users are allowed one HD copy of a show, which can be played back on protected devices and connections only (transfer to portable players is planned to the future.) Follow the flow chart for the details, and figure out if it'd be worth it to make your own BD-R DVR backups so easily.
http://www.engadget.com/2009/04/17/b...ray-recorders/
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April 19th, 2009, 00:40 Posted By: wraggster
We don't expect you to be surprised by the contents of your Patapon 2 box, should you choose to pick it up, but let's be very clear about what's in that PSP game case.
The official PlayStation blog lays it out for potential Patapon 2 customers, displaying the contents—box, instruction manual and download voucher—and clearly warning "No disc included. Memory Stick and access to PlayStation Network required."
The UMD-free release is a "one time test case" according to the company. Frankly, I hope it's a success, but that Sony drops the excess of shipping thousands of mostly empty plastic cases.
http://kotaku.com/5217271/heres-what...-patapon-2-box
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April 19th, 2009, 01:06 Posted By: wraggster
At Mason Middle School in Tacoma, WA, a 13-year-old boy stole one of the guns from his father's collection and brought it in with the intent of trading it for a PSP, kirotv reports. Whatever happened to kids trading pogs?
The student who brought in the gun has been placed in juvenile detention, however a second gun is still missing from the father's collection. It was believed to also be in the school, but the report doesn't confirm if the police have discovered the missing firearm.
http://www.joystiq.com/2009/04/17/ki...ade-for-a-psp/
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April 19th, 2009, 01:20 Posted By: wraggster
In the recent issue of Famitsu, From Software announced a PSP port of the PlayStation 2 game Armored Core 3. The game will have some new parts and various other obligatory trinkets but none of this is all that noteworthy. What is interesting is the fact that this is an obvious means to keep the series ticking over until the next real game surfaces.
Don't get me wrong, Armored Core 3 was probably one of the best entries into the series and having that portable is brilliant but it's a cheaper cost than creating another current gen (PS3/360) release. Bear in mind that an Armored Core game has pretty much been released yearly since 1997, so whilst this fits the same release window it belies the obvious fact that another game is being made in the wings (as this is just a port).
After the Layzner-esque shift of Armored Core 4 and For Answer, the release of a more traditional game also indicates a possible return to the slower and less twitchy ground pounder gameplay that made the original series such a success.
That said, in the current economic climate, this could be a last desperate act to drum up cash before the company goes under. Though this outcome is rather unlikely as the sales of their games whilst not huge are hardly crap either, plus they've done something like this before with the series (with Formula Front, as that was a port of sorts for Nexus).
http://www.insertcredit.com/archives/002622.html
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April 19th, 2009, 01:23 Posted By: wraggster
Heres the list:
8 Mile (~Eminem, Kim Basinger, ...) US US$ 29.98
Bakuon Tetsudo JPN US$ 51.90
Bedtime Stories [Blu-Ray+DVD] (~Adam Sandler, Keri Russell, ...) HK US$ 37.90
Cranford (~Judi Dench, Simon Woods, ...) US US$ 39.98
Deep Sea (~Johnny Depp, Kate Winslet (Narrators)) US US$ 28.99
Donizetti: Don Pasquale (~Oliver Widmer, Valeriy Murga, ...) US US$ 32.97
Final Fantasy VII Advent Children Complete (~Takahiro Sakurai, Tomoyuki Morikawa, ...) JPN US$ 53.90
Final Fantasy VII Advent Children Complete [First Print w/ Final Fantasy XIII Trial Version] (~Takahiro Sakurai, Tomoyuki Morikawa, ...) JPN US$ 69.90
If You Are The One (~Ge You, Shu Kei, ...) HK US$ 27.90
Mean Girls (~Lindsay Lohan, Rachel McAdams, ...) US US$ 29.99
Naked Weapon (~Maggie Q, Anya, ...) HK US$ 27.90
Pride and Prejudice (~Colin Firth, Jennifer Ehle, ...) US US$ 49.95
Reonald Inupurio (~Denki Groove) JPN US$ 69.90
Rocknrolla (~Tom Wilkinson, Gerard Butler) HK US$ 28.90
Rounders 10th Anniversary (~Matt Damon, Edward Norton, ...) US US$ 34.99
Splinter (~Charles Baker, Jill Wagner, ...) US US$ 26.98
Strange Wilderness (~Steve Zahn, Allen Covert, ...) US US$ 29.99
The Last Kiss (~Zach Braff, Jacinda Barrett, ...) US US$ 29.99
The Perfect Storm (~George Clooney, Mark Wahlberg) HK US$ 28.90
The Spirit (~Scarlett Johansson, Eva Mendes, ...) US US$ 39.99
The Thirteenth Floor (~Craig Bierko, Vincent D'Onofrio, ...) US US$ 28.95
There's Something About Mary (~Matt Dillon, Cameron Diaz, ...) HK US$ 28.90
Universal Soldier: The Return (~Daniel Von Bargen, Karis Paige Bryant, ...) US US$ 28.95
X-Men 2 [2-Discs Edition] (~Hugh Jackman, Halle Berry, ...) HK US$ 38.90
X-Men 3: The Last Stand [2-Discs Edition] (~Kelsey Grammer, Halle Berry, ...) HK US$ 38.90
X-Men Trilogy [7-Discs Edition] (~Kelsey Grammer, Halle Berry, ...) HK US$ 109.90
X-Men [2-Discs Edition] (~Halle Berry, Famke Janssen, ...) HK US$ 38.90
http://www.play-asia.com/SOap-23-83-...-20j-84-n.html
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April 19th, 2009, 01:24 Posted By: wraggster
Newly released today:
features
Transform into metal legends Lars Ulrich, James Hetfield, Kirk Hammett and Robert Trujillo as full body scans and signature moves motion capture allow players to virtually experience the high intensity of a Metallica performance
Follow the path of the metal legends in either single instrument or band career game modes playing as the band to a soundtrack of their greatest hits while also rocking with over 20 additional artists selected by the band
Immerse yourself in themed Battle Mode attacks, such as briefly blacking out your fellow rocker’s note track or modifying the amp overload to include the signature Metallica lightening
The on-screen displays give information about the song being played, and with guest artist songs, information about how the band is tied to Metallica will be displayed along with details such as band history and lyrics
Guitar Hero Metallica is loaded with tons of bonuses throughout the game, such as unlockable venues, commentary, videos and behind the scenes footage, giving all Metallica fans exclusive content to enjoy
description
“Ride the Lightning” with musical icons Metallica and over 20 other rocking acts in an all new Guitar Hero® experience - Guitar Hero® Metallica®. Enter the world of Lars Ulrich, James Hetfield, Kirk Hammett and Robert Trujillo and experience the intensity and skill of one of the greatest bands of all time. Shred on guitar, rip on drums and wail on the mic to a set list featuring over 45 explosive hits from Metallica’s illustrious career and a wide variety of other legendary artists personally selected by the band, such as Alice In Chains, Foo Fighters and Queen. Fans will be able to rock as Metallica while performing in venues reminiscent of the band’s epic album covers, themes from their music and real world locales.
http://www.play-asia.com/SOap-23-83-...j-70-384e.html
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April 19th, 2009, 01:28 Posted By: wraggster
Shin Megami Tensei: Persona will get a domestic release later this year, but you don’t have to wait to see the opening movie. It’s right here with a theme song done by (love it or hate it) Shoji Meguro.
Now for a trip down memory lane. Here’s the opening from Revelations: Persona, the PsOne version Atlus released in 1996. Even though it’s more or less the same game Persona feels like an entirely different game after a dose of pop music. Revelations: Persona looks more like classic Shin Megami Tensei.
Videos here --> http://www.siliconera.com/2009/04/17...vie-right-now/
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April 19th, 2009, 02:31 Posted By: wraggster
Sony Computer Entertainment America (SCEA) today announced the upcoming North American release of SingStar Queen for the PLAYSTATION 3 (PS3) and PlayStation 2 computer entertainment systems. Available as a standalone disc on August 18, 2009 SingStar Queen marks the franchise's second foray into artist specific content, providing fans with the ultimate interactive singing experience set to the rock hits of Queen.
SingStar Queen for the PS3 system features 25 chart-topping tracks from the iconic pop-rock group including, 'Another One Bites the Dust', 'We Are The Champions', 'Bohemian Rhapsody', 'Under Pressure' and many more. With SingStar Queen for the PS3 system, players have additional access to a catalog of hundreds of downloadable songs featuring real artists and videos, via the PS3 online SingStore. Players can choose songs across multiple genres to create their own personalized party playlists. Providing a truly interactive singing experience, players can share their musical performances with family and friends via the online SingStar community, My SingStar Online.
SingStar Queen for the PS3 system will come equipped with a new voice control menu which will enable players to scroll through the song carousel and select the track they'd like to sing by simply speaking into the microphone. Players can additionally use the voice control menu to search for and purchase songs through the SingStore. The new feature set will be available early next week via a global patch release and will be compatible with all SingStar PS3 discs. In addition to voice control, the patch provides support for over 30 trophies including 'Super Singer Gold', 'Keep it Cool' and 'All Eyes on You', quick song purchase functionality and an enhanced redesign of the SingStore and My SingStar Online.
The SingStar franchise continues to expand its growing PS2 music library with the addition of SingStar Queen for the PS2 system which features 20 popular hits including, 'Crazy Little Thing Called Love', 'Bohemian Rhapsody', 'We Will Rock You','Fat Bottomed Girls' and more.
Members of the Rock and Roll Hall of Fame, Queen formed in 1971, and over the ensuing 20 years wrote and recorded such multi-platinum albums as News of the World, The Game, A Night at the Opera, A Day At The Races, A Kind of Magic and Live Killers. Their timeless hits include "Bohemian Rhapsody," "Killer Queen," "We Will Rock You," "We are the Champions" and "Under Pressure." Queen has sold more than 40 million albums in the United States and bands like Foo Fighters, Red Hot Chili Peppers, Green Day and My Chemical Romance have all cited Queen as a major musical influence.
The independent Entertainment Software Rating Board (ESRB) has rated SingStar Queen for PS2 "T" for Teen. For more information about the ESRB visit www.esrb.org
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April 19th, 2009, 02:33 Posted By: wraggster
Over at the Gran Turismo fansite gtplanet.net, a user by the name of amar212 is well known for posting previously unheard of bits of info about upcoming Gran Turismo releases, and to this date, it seems like he's always been dead-on. We're not sure who is he or who he works for, but many folks over there swear by what he says.
Today he made an extremely cryptic post that seems to detail a number of features regarding Gran Turismo 5. If he is to be believed, and the "translation" correct, it sounds like the game will ship with more than 600 vehicles, a track count somewhere in the 90s, and user-created tracks (put together from existing parts). He also mentions increased connectivity options, which could mean either more players in one race or a full clan/racing team system. The release date, depending on how you decipher the message, could be either December 1st 2009 or sometime in March of 2010.
Furthermore, two versions will be released, one that's more expensive but will contain "everything", and another, cheaper version that will allow you to purchase only what you want. Some forum goers think that this could mean a regular $60 release and a Prologue-esque release that doesn't contain all of the content, but you'd be able to buy what you wanted. I happen to think this could mean that the "cheap" release would be the normal $60 disc, but you have to pay for any future add-on content, while a more expensive version might buy you a lifetime subscription to any DLC ever released.
Lastly, and perhaps most interesting, is that he says that a second, but different, version of the game will be released, one for people who "do not want to see it in its full glory", and on a platform that we don't know about yet. Could this mean a release for the oft-rumored PSP2? We'll have to see.
Again, we do not know who amar212 is or if any of this is remotely accurate, but given his history, it seems like it's solid.
http://uk.ps3.ign.com/articles/973/973749p1.html
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April 19th, 2009, 02:33 Posted By: wraggster
Over at the Gran Turismo fansite gtplanet.net, a user by the name of amar212 is well known for posting previously unheard of bits of info about upcoming Gran Turismo releases, and to this date, it seems like he's always been dead-on. We're not sure who is he or who he works for, but many folks over there swear by what he says.
Today he made an extremely cryptic post that seems to detail a number of features regarding Gran Turismo 5. If he is to be believed, and the "translation" correct, it sounds like the game will ship with more than 600 vehicles, a track count somewhere in the 90s, and user-created tracks (put together from existing parts). He also mentions increased connectivity options, which could mean either more players in one race or a full clan/racing team system. The release date, depending on how you decipher the message, could be either December 1st 2009 or sometime in March of 2010.
Furthermore, two versions will be released, one that's more expensive but will contain "everything", and another, cheaper version that will allow you to purchase only what you want. Some forum goers think that this could mean a regular $60 release and a Prologue-esque release that doesn't contain all of the content, but you'd be able to buy what you wanted. I happen to think this could mean that the "cheap" release would be the normal $60 disc, but you have to pay for any future add-on content, while a more expensive version might buy you a lifetime subscription to any DLC ever released.
Lastly, and perhaps most interesting, is that he says that a second, but different, version of the game will be released, one for people who "do not want to see it in its full glory", and on a platform that we don't know about yet. Could this mean a release for the oft-rumored PSP2? We'll have to see.
Again, we do not know who amar212 is or if any of this is remotely accurate, but given his history, it seems like it's solid.
http://uk.ps3.ign.com/articles/973/973749p1.html
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April 19th, 2009, 02:35 Posted By: wraggster
Street Fighter IV's Championship Mode has finally been dated, with the free upgrade coming to PlayStation 3 and Xbox 360 next week.
The pack heavily bolsters the online content, introducing tournaments and a replay function. Tournament Mode builds upon the Battle Point system currently employed by the game, with players acquiring Grad Points to enter higher tier tournaments, wherein huge amounts of Championship Points are up for grabs. Capcom's Unity blog has the full rundown on what the new Tournament Mode brings to the game.
Most exciting is the introduction of a replay function, allowing players to analyze their opponents moves and spectate in tournaments. The PlayStation Network version will enable players to rate videos, applying tags in an approach that will be familiar YouTube users, while the Xbox 360 version allows players to download videos any study input commands.
Street Fighter IV launched this February, netting a 9.5 in our review – and having played the game religiously since its release, we wish we'd rated it higher. The Championship Mode upgrade goes live on April 24.
http://uk.ps3.ign.com/articles/973/973918p1.html
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April 19th, 2009, 02:37 Posted By: wraggster
The latest entry in the huge amount of downloadable content for Criterion Games' Burnout Paradise, entitled the Cops and Robbers pack, is now set for an April 30th release. The update will cost you a little bit of cash, but fans of the old cop chases from past Burnout games will likely be eager to fork over the money.
We'll have more info on the DLC as it becomes available.
http://uk.ps3.ign.com/articles/974/974030p1.html
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April 19th, 2009, 02:41 Posted By: wraggster
News/release from Mickael2054
Hello everyone,
Here (finally) the release of my 2 plugins!
The PSPluginInfo for v0.6 and V0.2 for PSPGameInfo!
On the menu a big bug fixes and additions of features!
PSPluginInfo V1.6 Changelog:
Quote:
- Fixed bug which crashed the PSP using the USB mode.
- Fixed display bugs.
- Fixed opening of some menus.
- Setup menu again and expanded.
- Ability to toggle the display of percentage of remaining battery / temperature / Message low battery warning, via the setup menu.
- Great improvements in the screenshot.
- Add the remaining space on the MS.
- Code improved.
(- Preparation of the addition of VSH in recovery.)
As for PSPGameInfo, he completed a lean PSPluginInfo but the GAME/GAME150/POPS
PSPGameInfo V0.2 functions:
Quote:
- Possibility to display the% battery remaining -> 1X Press on "NOTE".
- Ability to display temperature -> 2X Click on "NOTE".
- Do not display -> Initial State / 3X Press on "NOTE".
- Freeze of the PSP and display a message warning of low battery -> 10%.
- Freeze, displaying a 2nd warning message and then paused the PSP -> 5%.
- Take a screenshot -> "DISPLAY" + "R".
- Ability to save a game paused (freeze of the game) -> "DISPLAY" + "L" ( "START" to restart the game).
- Block / unblock Power button -> "VOL +" + "L".
- Enable / disable Power led -> "VOL +" + "R".
- Increase the brightness of 10% -> "VOL +" + "UP".
- Reduce the brightness of 10% -> "VOL +" + "DOWN".
- Brightness at 100% -> "VOL +" + "right."
- Brightness at 0% -> "VOL +" + "LEFT".
To download:
Once downloaded, extract the archive to the root of your MS and activate them in the recovery!
That ^ ^
I am keen to know your opinion on the plugin, and your idea of adding!
I thank AntoineDravs without whom nothing would be possible, Flav1994, DevsGen and Xtreamlua for their tutorials and have answered all my questions!
Amicalement.
Mickael2054
P. S. Source code in the archive
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April 19th, 2009, 02:46 Posted By: wraggster
Arwin has posted a new release of his application that is basically a keyboard emulator for the PSP:
I've made a beta release which implements this, which you can download here. It contains the test application as well as the p-sprint.c and p-sprint.h libraries that applications using p-sprint typically include. Everything should still be pretty much compatible, but this new layout is a lot easier to memorise.
Thanks to RyTracer for the very good idea, it works really well - typing and memorising is surprisingly easy now. I think if I find the time I"ll try my gllighttext project and combine it with p-sprint to make some kind of fun typing trainer with scores and such.
Should you have any input on the new layout, have any suggestions or other requests, just let me know!
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April 19th, 2009, 19:36 Posted By: Pegasus2000
Till now, Nanodesktop SDK has integrated a raw windows manager.
My main intent was to manage the other features of the SDK (OpenCV,
artificial vision, speech synthesis, voice recognition, hardware acceleration
and so on). Some of my italian users have observed that the aspect of
an application is important too.
So, I've begun to work to a new version of the Graphical Engine that:
a) shall support sprites
b) shall support the desktop icons
c) shall support buttons in the BaseScreen
d) uses TrueType fonts anywhere
The result is shown in this application for custom firmware:
http://visilab.unime.it/~filippo/_PoC/0/EBOOT.PBP
The application requires custom firmware.
Before starting the application, download the following package:
http://visilab.unime.it/~filippo/_PoC/0/GRAPHDEMO1.rar
And unzip the folder GRAPHDEMO in the root folder (ms0:/) of the
memory stick.
You need also the kernel extender, that can be downloaded here:
http://visilab.unime.it/~filippo/Nan...xtender_v1.prx
The application is only a simple proof of concept of the new graphical
system. You can use it also with a Sony GoCam (but it is not imperative;
you can use this program also if you haven't a camera).
This new graphical system shall be available with the next Nanodesktop
0.3.8.
Note:
The icons can be dragged and they can be activated with a double click.
Enjoy!
Filippo Battaglia
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April 19th, 2009, 22:26 Posted By: wraggster
That's the word, with a small but vocal group of subscribers claiming their discs are repeatedly arriving with small cracks on their outer edges. It's unclear what might be to blame, even with the extra coating to prevent scratches on Blu-ray, they could still be susceptible to automated mail processing machines, manufacturing defects or perhaps a spontaneous game of mail Frisbee. The Mars Box blog experienced this issue back in '07 with the disc pictured above, but in the last few months reports seem to be picking up again. It's really too bad those extra costs can't buy tougher packaging like the cardboard slips GameFly uses, but Netflix told Wired the problem is "infinitesimally small" and changing shipping wouldn't be cost effective. We know plenty of you rent your discs, let us know, have you been afflicted?
http://www.engadget.com/2009/04/18/n...nd-unplayable/
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April 19th, 2009, 22:48 Posted By: wraggster
Based on the 220 comments which materialized on last week's post about a survey which hinted at the possibility of Blu-ray re-releases of the first two God of War games on the God of War III collector's edition, we're guessing there's a fair amount of interest in seeing a revival of these two classic god-murdering sims. However, Sony representatives recently made a statement that will likely send your hopes crashing to the ground faster than a brutally de-winged Icarus.
Speaking to Kotaku, SCEA representatives attempted to lower the expectations of their fanbase, stating, "It is simply a marketing survey. The goal of it is to do focus group testing." They added, "if that was the number one requested thing, that would be something they would need to see if that was most technically feasible," but explained that they've yet to see God of War II run off of a Blu-ray disc. We sure hope they figure it out -- we're already drowning in collectible keychains and statuettes over here.
http://www.joystiq.com/2009/04/19/so...ps2-god-of-wa/
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April 19th, 2009, 23:40 Posted By: wraggster
News of the Winners from the Neoflash Spring Coding Comp:
NEO Spring Coding Compo 2009 & NEO Review Final Winner Result
We got 50 entries total in this compo, seems the financial crisis have make coders without mood to working more hard in this season , we are very desire to see have more entries in the next summer compo (Aug.20th 2009)
Ok, here is the winner list, total winners, contracts all winners, they will get the cash or awards from us soon, and thanks for your great job, see you soon.
more info: NEO Spring Coding Compo 2009
The PSP APP division, total 8 entries
No.1 [PSP APP] downPSP v210 By: carlosgs
No.2 [PSP APP] PSPconsole v1.3neo By: Hotter
No.3 [PSP APP] PSPDictionary v2.4.1 By: Gefa
No.4 [PSP APP] pag3 - make your own website today By: pront0
No.5 [PSP APP] TimeTrainer (updated) By: teamsushi
The PSP APP review winner list, total 3 entries and 3 winners
No.1 PSP APP Reviewer ArrPirate's Reviews of the PSP By: arrpirate
No.2 PSP APP Reviewer Mastertryces Review By: Mastertryce
No.3 PSP APP Reviewer DarK_FabiaN's reviews PSP APP By: DarK_FabiaN
The PSP GAME division, total 13 entries
No.1 [PSP GAME] Ragdoll Cannon v2.11 [UPDATE 2] By: walar
No.2 [PSP GAME] Asterz V1.2 By: Slasher
No.3 [PSP GAME] Crazy Gravity Portable By: TheUnderminer
No.4 [PSP GAME] TibiaPSP v0.2 By: LuMa
No.5 [PSP GAME] asterSpace3D By: pspflashsystem
No.6 [PSP Game] Wagic 0.5.1 By: wololo
No.7 [PSP Game] Apollonia 0.03N By: GlennNZ
No.8 [PSP GAME] Agenaworld 1.7 By: edepot
No.9 [PSP GAME] PSPReversi V1.0 (FINAL RELEASE) By: jojojoris
No.10 [PSP GAME] GNAR PONG By: A_Noob
The PSP GAME review winner list, total 3 entries and 3 winners
No.1 PSP GAME Reviewer PSPGAME Spring 2009 reviews By: teamsushi
No.2 PSP GAME Reviewer ArrPirate's Reviews of the PSP By: arrpirate
No.3 PSP GAME Reviewer JoJoJoris' Reviews PSP GAME By: jojojoris
The NDS APP division, total 11 entries
No.1 [NDS APP] Ace Attorney DS By: B12Core
No.2 [NDS APP] Ands-pdf v1.4 - A PDF Viewer for the DS! By: albinofrenchy
No.3 [NDS APP] DSision2 By: spinal
No.4 [NDS APP] Mario Paint Composer DS Paratroopa Release By: bassacegold
No.5 [NDS APP] HWOS2 By: funkystuff
No.6 [NDS APP] DSwiki - Offline Wikipedia Reader By: ollipolli
No.7 [NDS APP] DSBash By: leinad
No.8 [NDS APP] Health Monitoring Tool Kit By: arrpirate
No.9 [NDS APP] myPiano By: BranMuffin
No.10 [NDS APP] SutraDS By: Cid2Mizard
The NDS APP review winner list, total 6 entries and 3 winners
No.1 NDS APP Reviewer OlliPolli's review of the NDS-APP-section By: ollipolli
No.2 NDS APP Reviewer Dino340's App Reviews By: dino340
No.3 NDS APP Reviewer BranMuffin's NDS Application Review~ By: BranMuffin
The NDS GAME division, total 18 entries
No.1 [NDS GAME] Glubies Planet By: yagero
No.2 [NDS GAME] Valhalla DS By: TenSpeed
No.3 [NDS GAME] Brix DS v2.0 By: Boive
No.4 [NDS GAME] Natura No Story By: morukutsu
No.5 [NDS GAME] SnailRace By: samel
No.6 [NDS GAME] Bill & Ted - Time & Time Again. By: spinal
No.7 [NDS GAME] Vector Tower Defense By: alcohol smurf
No.8 [NDS GAME] 22. Search Eye DS By: kukulcan
No.9 [NDS GAME] Anime Jo All-Star Kirifuda Taisen (Anime Girls All-Star Trump Battle) By: DesertDog
No.10 [NDS GAME] Jangki DS - bugfix By: beodeulpiri
The NDS GAME review winner list, total 2 entries and 2 winners
No.1 NDS GAME Reviewer Gaz's Reviews NDS By: Gaz
No.2 NDS GAME Reviewer ArrPirate's Reviews of the DS
http://www.neoflash.com/go/
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April 19th, 2009, 23:47 Posted By: wraggster
News/release from Light_AleX
Hello again people!
Here is PSN License Manager 0.20 here.
New additions:
- Multiple PSP support using slots. Up to 30 slots is supported!
- Uses directories (slots) so the main directory is clean.
- Power checks have been put in place so PSPs don't accidentally shut down while using the program.
Capabilities
Backup your PSN license.
Restore your PSN license.
Delete the backup license on the memory stick.
Toggle USB Mass Storage.
Up to 30 PSP support.
Licenses can only be used on ONE PSP so don't think this is a piracy helper.
TESTED ON 5.00M33-6
LEDA Installed.
For PSP-100X, 1.50 kernel installation is fine too.
Custom flashed themes may interfere with this program as it loads resources from flash. Please use CTF themes or uninstall your Flashed themes.
Please read readme before installing and use at your own risk.
Information of each function is not in the main program anymore so you MUST read the readme before using the program.
PSN License Manager 0.20
Hope you like it!
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April 20th, 2009, 17:12 Posted By: wraggster
SuccessHK have today recieved the newest Playstation 3 bundle to be released in Japan.Thankfully SuccessHK ship worldwide so those of you who are collectors this could be your chance, the console is on sale for $600.
This is what you get,
Final Fantasy XIII Jap version(x1)
PS3 160GB console Jap version(x1)
PS3 Dual Shock(x1)
AV Cable(x1)
USB Cable(x1)
Adaptor(x1)
User Manual(x1)
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April 20th, 2009, 22:10 Posted By: Shrygue
via Eurogamer
Killzone 2 will be patched to version 1.24 on Wednesday, 22nd April at 8am GMT, preparing the game for an influx of Japanese players later in the week when Guerrilla's highly rated FPS goes on sale in the Far East.
The 57MB patch also prepares the game for the Titanium & Steel downloadable map content due to go on sale through the PlayStation Store on 30th April at an undisclosed price.
In a post on the official US forums (thanks Kotaku), producer Seb Downie also included the changelog, highlighting tweaks, fixes and minor new features.
These are mostly trivial additions, like an increased radius for the radar and a join-game filter for 17-24 players, although 1.24 also squashes a few more exploits - this time on the Helghan Industries, Radec Academy, Salamun Market and Tharsis Depot maps.
You may recall that Guerrilla previously said "glitchers" risked "losing their PSN ID altogether". Play fair, kids!
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April 20th, 2009, 22:41 Posted By: Shrygue
The US Playstation Blog reports that version 5.50 for the PSP will be coming soon. Apparently it's out tommorow April 21st (as CVG reports). Here's an extract showing the new features:
- Memory Stick improvements – You’ll be able to create and access sub-folders on your Memory Stick PRO Duo for music, videos and photos. Separately, the available space required to download a file from PlayStation Store to your Memory Stick has been reduced significantly.
- Internet search for games directly from the XMB – You’ll be able to easily search the Internet for information about your PSP games. Select the icon for the game, hit the Triangle button, and then select [Internet Search] from the options menu to get search results based on the game title. This feature was added to PS3 with the recent 2.70 update.
- Trend Micro trial – PSP’s Internet browser is a great tool for checking out your favorite Web sites on the go, and we’re teaming up with the Internet security experts at Trend Micro to make the Web browsing experience safer and more secure. With the 5.50 update, you’ll have the option to access a free trial of two Trend Micro services:
Trend Micro Web Security uses Web reputation technology to block PSP owners from accidentally visiting a Web site that may contain malicious content designed to steal personal information and confidential data.
Trend Micro Kids’ Safety uses URL filtering technology to prevent children from accessing Web sites that feature inappropriate content.
Oh and also it'll have the RSS Information Board just like the PS3 has as well and of course most probably will have security updates to top it off.
So then, what's your thoughts on the upcoming release? Reply via comments below.
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April 20th, 2009, 22:58 Posted By: wraggster
The DaedalusX Team have released a new version of the Nintendo64 Emulator for PSP, heres whats new:
[!] Fixed crash when loading 2nd ROM on Phat (Kreationz)
[+] Roms up to 16Mb loaded into Slim Memory (Kreationz)
[-]Removed Double Display Lists (To be replaced with proper paging code)(Kreationz)
[-]Temporarily Removed DynarecLoopOptimisation (Causes most games to crash under current CPU code)(Kreationz)
[+] Added resources from upgrade in prep for new GUI(No Lite version for future releases(Kreationz)
[~] Fixed typos in rom.ini (Salvy)
[~] Added 2 games to rom.ini (Salvy)
[!] Compiler shouldn't make too much noise now (ex:blendmodes)(Salvy)
[!] Fixed performance decrease per game loaded.(Salvy)
[!] updated intrafont to 0.31, contains various bug fixes and enhancements(Salvy)
[+]Added blendmodes: (Salvy)
*Zelda Oot:
Big tree on Kokiri Forest is now rendered
Hearts should blend better now, (still WIP)
Rupees show up better. (Wally/Salvy)
*Batman Beyond
Characters, enemies,foes, and other things should show up now
*Pilot Wings
Beaches should blend correctly
*Super Bowling 64
Needs more work, but now should be more "playable"
[~] Move RSP logic out of CPU core(Howard0su)
[!] Change KnownValue of a register from s32 to REG32. So that we can cleanup the code a bit(Howard0su)
[~] Simplify the logic to handle register cache in LoopOptimization(Howard0su)
[~] Cleanup the logic for JAL, JALR in the PSP code generator(Howard0su)
[~] Simplify the parameters for GenerateCode.
[+] Delay initialize MediaEngine. So that we can suspend if we don't use Async Sound. (If you use async sound once, before you exit to XMB, you can not suspend anymore.)(Howard0su)
[+] Improve Batch Test framework abit and bring it to PC platform(Howard0su)
[+] Declare MAKE_UNCACHED_PTR for PSP(Howard0su)
[+] Move all I/O access to Hardware component. (Merged from -N64 tree by Howard0su)
Compatability List Here - Please add more
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April 20th, 2009, 22:59 Posted By: Shrygue
via Computer and Video Games
The Universal Society of Hinduism has called for Sony to withdraw PS2 game, Hanuman: Boy Warrior, recently released in India.
In the game you take control of Hanuman as a powerless boy, and regain his powers as the game progresses. But Rajan Zed, president of the society, says "controlling and manipulating Lord Hanuman with a joystick/ button/keyboard/mouse was denigration", and that "reimagining Hindu scriptures and deities for commercial or other agenda" hurt its followers.
He added: "Lord Hanuman was not meant to be reduced to just a 'character' in a video game to solidify company/products base in the growing economy of India."
Zed goes on to state: "Video game makers should be more sensitive while handling faith related subjects, as these games left lasting impact on the minds of highly impressionable children, teens and other young people."
Hindus, he says, welcome the entertainment industry's embracing of the religion, but only if taken "seriously and respectfully".
Sony has refused to comment.
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April 20th, 2009, 23:19 Posted By: wraggster
rubens' New Employers Made This Game With The PSP's "Rubbish" SDK.
Just to clarify before you read the rest of this article: SDK means Software Development Kit. It’s ok if you didn’t know, we Googled it too!
Moving on, Sebastien Rubens, a former SCEE employee, has spoken out about the PSP’s SDK. Speaking with Edge-Online, he asked Sony to give more support to developers. He claimed that Apple’s own iPhone SDK is flat-out “better” and that SCEE is “slow to move” during the submission process.
Rubens currently works for Anozor, who made the marginally ok No Gravity: Plague Of The Mind.
http://www.pushsquare.com/1568/scee-...sdk-is-better/
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April 20th, 2009, 23:21 Posted By: wraggster
Launch of new PSPTM retail bundles include two months' free subscription to the on-demand TV service
22 April 2009 – GO!VIEW is pleased to announce that bonus introductory access to the official PSP™ (PlayStation® Portable) video-on-demand service in the UK and Republic of Ireland is to be included within two brand new PSP™ retail bundles.
New PSP™ customers who register at www.goview.tv currently receive a free month’s subscription to the Entertainment, Sports and Comedy pack. However, the new retail bundles will now include a voucher for an additional two months’ free subscription.
Available from selected retailers from May 8th, there are two new bundles designed to appeal to existing PSP owners and new PSP owners, offering them the opportunity to access this new service alongside their usual gaming experience:
The first GO!VIEW pack retails for £149.99 and includes a Sony PlayStation Portable PSP3000 (Black), a 2Gb Memory Stick, a mini-USB cable and the GO!VIEW voucher for an additional two months’ free subscription.
The second retail bundle is priced at £29.99 and comprises a 4Gb Memory Stick, a mini-USB cable and the GO!VIEW two months’ free subscription voucher.
GO!VIEW makes portable, video-on-demand a reality as PSP users are able to easily transfer content to their PSP from a PC. Entertainment, Sports and Comedy Packs are available by monthly subscription, whilst Movies and a range of the Latest TV can be downloaded via the rental service on GO!VIEW.
Subscription packs are normally priced at £5 (€7) for 1 pack, £8 (€11) for 2 packs and £10 (€14) for all three packs and users can trial all three packs for as part of their free three month trial. Rental TV is available from £1.50 (€2.00) per episode and there is a range of Movies available to download from £2.50 (€3.50) each.
With GO!VIEW, you can watch sports, movies, and TV shows on your PSP. From Football to hit comedies, US dramas and a selection of Movies, everything is available to enjoy, wherever the user finds himself. Offering a range of top TV including Lost and Ugly Betty, blockbuster Movies and Sports including Barclays Premier League and UEFA Champions League football action from Sky Sports, GO!VIEW is simply unmissable.
Alison Turner, General Manager, GO!VIEW Entertainment UK said ” With true mobility and the high-quality screen, PSP delivers a great on-the-move video experience. GO!VIEW on PSP™ offers a quality range of programming that ensures PSP™ owners are getting the best service on-the-go and on-demand. Our brand new retail bundles offer two exciting and great value routes for more PSP customers to jump on board and enjoy the fantastic range of entertainment available”
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April 21st, 2009, 00:51 Posted By: wraggster
News/release from pedroduarte0
Finally, it’s possible to save/load from memory card!
It was a matter applying some fixes I did for lsdldoomps2 into this port and initing memory card support by the book, using ps2sdk’s mc_example.c example as reference.
Enjoy it:
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April 21st, 2009, 00:53 Posted By: wraggster
Bethesda has announced a new entrant into the Fallout franchise, subtitled New Vegas. Details are slim at the moment as Bethesda is remaining tight-lipped, but a few bits of information were provided. The game is being developed by Obsidian Entertainment and is due out sometime in 2010 for Xbox 360, PlayStation 3 and PC. The game is not a direct sequel to Fallout 3, though it is an RPG and Bethesda has said that you can expect the "same type of game," despite the fact that a different developer is working on it.
Bethesda did not go into specifics on gameplay or what engine would be used, but a spokesperson did mention that you can "make educated guesses" on those matters. While we're in the guessing mood, we're guessing the game will be set in a post-apocalyptic Las Vegas. IGN has been told we can expect a full reveal when Obsidian is ready to show it.
Obsidian Entertainment was founded by members of Interplay's Black Isle Studio -- the group that worked on the original Fallout games -- after it was disbanded. Bethesda has said it approached Obsidian regarding this project and an agreement was quickly reached.
http://uk.ps3.ign.com/articles/974/974295p1.html
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April 21st, 2009, 19:22 Posted By: wraggster
There's a new PSP update in town, so hold onto your calloused thumbs. Firmware 5.50 borrows the PS3's XMB "Information Board" (pictured) for getting PlayStation and PlayStation Store news wherever you've got WiFi and a yearning, and there's also a games information search that works straight from the XMB as well. The update also brings the incredibly tardy ability to browse Memory Stick sub-folders for media, and Trend Micro Security and Safety for protecting the browser from malicious sites and protecting kids from adult content. It's not a landmark update, but it's something.
http://www.engadget.com/2009/04/21/p...folder-explor/
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April 21st, 2009, 19:25 Posted By: wraggster
In one of the more unexpected developments from NAB 2009, Qtv is pushing its streaming media player platform for consoles. Not an altogether radical idea we know, but what's different here is a plan to launch first on the PlayStation 2 and move to newer hardware later. From the makers of the Qcast technology behind the GameShark Media Player, Qtv includes YouTube and access to streaming video from other sources, plus pictures, music and video (DivX, h.264, XviD & more) from USB devices or networked computers. The PS2 may not be the first HD set-top box we thought of, it does have the highest installed base. The Qtv player launches later this year and will be available on Mac and PC as well for "less than $50," although thanks to the free 30-day trial the hardest part may be remembering where we left our PS2s.
http://www.engadget.com/2009/04/21/q...playstation-2/
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April 21st, 2009, 19:42 Posted By: wraggster
Long before Nintendo unleashed the DS and Wii, Sony was winning over a new type of family gamer with titles such as SingStar, EyeToy and Buzz – and that PS2 legacy will become a vital tool in Sony’s plans to take PS3 to the casual market.
“We’ve captured the hardcore,” SCEA hardware marketing boss John Koller told VG247.
“We’re moving on now to continue to support them with a tremendous line-up of games, but also look at softer brands that maybe we had with PS2 franchises we’re bringing over to PS3, or new IP.
“There’s certainly a line-up of very strong family-friendly titles that we’re looking at for PS3 in our continuing effort to appeal to that casual consumer. Think of some of the latter-half PS2 franchises.”
The PS3 is already enjoying massive success with karaoke title SingStar, and although its efforts with its next-gen EyeToy the PSEye have met with less success, the PlayStation Network has become a leading portal for cutting-edge, family friendly games content.
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April 21st, 2009, 20:05 Posted By: wraggster
British actor, comedian, and Dr. House's better half Stephen Fry has confirmed that he is indeed providing voiceovers for the PlayStation Portable version of LittleBigPlanet.
Fry teased earlier today via Twitter that he was doing voiceovers today for the "2nd version of a video game". After checking with his handlers, Fry returned to Twitter to confirm that yes, he was doing the narration for the PSP version of LittleBigPlanet, which I've taken to calling LittlerBigPlanet.
I've come to the end of a lush voice-athon and yes, am empowered to confess that it was for a new PSP version of Little Big Planet.
Excellent news for fans of both Fry and sackboy. I would have posted this sooner, but that man is an absolute Twitter machine.
http://kotaku.com/5221393/stephen-co...ebigplanet-psp
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April 21st, 2009, 20:07 Posted By: wraggster
Sony Computer Entertainment Europe have today announced a new PSP hardware bundle for the British market, which will include a PSP-3000 console, a memory stick and some free TV service hours.
As it stands, anyone signing up for Go!View - Sony's pay-TV partnership with Sky, which sees content made available for the PSP - gets a month's free service. But included in this bundle will be three months free subscription (you get the standard month + a 2-month voucher).
The memory stick will be 2GB, and the bundle will be out on May 8.
Also due for release on the same day will be a smaller pack, which includes a 4GB memory stick and the 2-month voucher (but no PSP).
The hardware bundle will be £149.99 (USD$217), while the voucher/card pack will go for £29.99 (USD$43).
http://kotaku.com/5220535/britain-gets-a-new-psp-bundle
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April 21st, 2009, 21:15 Posted By: wraggster
Newly released today:
Greta is a little town at the outskirts of the kingdom, surrounded by nature. And lately, it has been surrounded by monsters too.
People decide to learn about their enemies before launching major attacks, and a research center is set up.
Yet, not everybody can be a researcher, you need to be able to lure and capture monsters.
Your role is to create dungeons, battle and capture these specimens. Collect building materials and special baits for your dungeons, complete quests for the towns people and get new armors as well as weapons.
You are doing it in the name of science, come fish for all the monsters lurking around your village:
http://www.play-asia.com/SOap-23-83-...j-70-391h.html
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April 21st, 2009, 21:35 Posted By: Shrygue
via Eurogamer
A downloadable demo is on the way for forthcoming PSP title Monster Hunter Freedom Unite.
According to the Capcom blog, it'll feature multiple missions you can complete in single-player, with the help of a Felyne knight, or multiplayer.
"To help newcomers hunt some of the bigger beasties and get a taste of the deeper action, we created higher level characters skilled at each of the major weapon types," the blog post reads. "Basically, the demo gets you into the hunt as quickly as possible."
The demo should hit the PSP Store in early June. A release date for the full game has yet to be announced.
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April 21st, 2009, 21:57 Posted By: Shrygue
via Joystiq
Announced during GDC 2009, Sony's development-cost-matching scheme, "Pub Fund," is already garnering praise from the first company to take advantage of it. Burn Zombie Burn studio Doublesix tells Develop that the program -- which matches a PSN game's production costs in royalties, in exchange for PS3 exclusivity -- is "invaluable," not only in terms of funding, but marketing support as well.
James Brooksby, studio head of Doublesix, spoke to other developers, saying, "I think there's a number of other ways in which the Pub Fund can help you, not least because Sony suddenly has a more vested interest in your product's success." Since Sony is looking for a good return on its considerably sizable investment, not everyone can get on the Pub Fund. "Obviously there will be a level of quality expected from Sony's side, so not everyone will be suitable for Sony either," said Brooksby.
"We put a lot of money into the marketing of Burn Zombie Burn," Brooksby said. "And our own funding, along with Sony's, helped achieve great exposure for the game." That exposure has left the developer "absolutely delighted" with BZB's sales to date, and, according to Brooksby, the team is already at work on its next title -- no doubt with the assistance of the Fund.
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April 21st, 2009, 23:31 Posted By: wraggster
via sceners.org
As we saw yesterday, this new ofw has been finally released, with those subfolders and some fixes that were expected, to be honest.
Between those fixes it’s the recent TIFF exploit that was found and that it’s still under development, and it seems that there are also some bugs, like one that literally ****s the standby.
What do you think about those “new features”? Have you got any bugs like those or can confirm the standby one?
Edit: Seems like this new update has the encryption tables changed (at least the 1g one), as it can’t be decrypted with latest psardumper. Anyway, won’t be probably a problem.
— Alek
PSP,
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April 21st, 2009, 23:35 Posted By: wraggster
KOEI, recognized worldwide as the premier brand of strategy and action games, today announced that DYNASTY WARRIORS: Strikeforce for PSP? (PlayStation?Portable) system has achieved "gold" status. The highly-anticipated action game will be available at retailers beginning the week of April 28, 2009.
DYNASTY WARRIORS: Strikeforce delivers the newest and most revolutionary combat system to the franchise, with never-before-seen aerial fighting techniques, the ability to wield secondary weapons, and most of all the incredible "Fury" that transforms each fighter into a supernatural warrior.
Gamers can get a sneak peak at all of the furious action by downloading a free demo and trailer today, from PlayStation?Network.
Consumers who don't want to miss out on this year's hottest multi-player experience can pre-order the game today at: Amazon.com, Game Crazy, GameFly, and GameStop.
About DYNASTY WARRIORS: Strikeforce
The multi-million selling Dynasty Warriors? series has long been renowned for pitting a lone warrior against an army of thousands. The highly-anticipated action game reinvents the Dynasty Warriors brand of action into this year's hottest multi-player experience on the PSP system.
DYNASTY WARRIORS: Strikeforce is a game unlike any other in the series. For the first time, up to four friends can join together to form a "Strikeforce." As a team, players will travel to different towns, embark on quests, and use coordinated assaults to conquer heavily-armed fortresses and colossal beasts.
End of level bosses await intrepid heroes with a multitude of guises and deadly attacks while enemies, spread throughout each stage, possess much greater levels of intelligence and more powerful attacks. So now more than ever it's imperative that players work together as a team and find ways to overcome the challenges and obstacles that stand between them and victory.
New "Fury" transformations give characters even greater supernatural abilities and attacks, including lightning fast speed and the ability to fly. Warriors can now take to the skies and face off against their foes in spectacular aerial combat.
Later this year, KOEI will offer new content for DYNASTY WARRIORS: Strikeforce. Additional quests will be available free-of-charge, exclusively through PlayStation?Store.
DYNASTY WARRIORS: Strikeforce is developed by Omega Force and is for 1 to 4 players. Multi-player play is via ad-hoc mode only. This game is rated "T" (Teen- Violence) by the ESRB. For more information, visit www.koei.com/strikeforce.
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April 21st, 2009, 23:36 Posted By: wraggster
Sony Computer Entertainment America (SCEA) is celebrating Earth Day this year by making a charitable donation to Conservation International by donating $1 for each of the first 10,000 transactions made on the video delivery service for PlayStation 3. To participate in the promotion, consumers can purchase any of the nearly 7,500 pieces of standard and high-definition digital video content available through PlayStation®Store between the hours of midnight to 11:59 PM PST this Wednesday, April 22.
Conservation International is a nonprofit organization that seeks to protect Earth's high-biodiversity wilderness areas and important marine regions around the globe. PlayStation Network chose Conservation International to receive the charitable contribution because of its work based on cutting-edge science, comprehensive partnerships and concern for human well-being. For more information about CI, please visit www.conservation.org.
Further celebrating the spirit of Earth Day, PlayStation®Network is announcing a new Featured Collection entitled "Save Our Earth," which encompasses science-fiction, action movies, anime and other films which showcase planet earth, and our effort to defend it from forces who attempt to destroy it.
"Save Our Earth" Featured Collection includes titles such as:
· Cloverfield
· Hancock
· Independence Day
· Sky Captain and the World of Tomorrow
· Superman Returns
· The Abyss
· The Day After Tomorrow
· The Terminator
· Fantastic Four
As a reminder, Video files purchased from the PlayStation Store can be backed up to an external storage device and then restored to PS3's internal hard drive for playback allowing you to clear up space on your hard drive and then restore the video at a later time.
In addition, we are pleased to announce that Sony Computer Entertainment (SCE) gives new meaning to "waste management" with a brand new puzzle game that combines strategy and frenzied action with … well, garbage. Taking the puzzle video game genre one step further, Trash Panic™ is the newest PS3 downloadable exclusive that tasks players to compact as much garbage into a trash can before it overflows, and in the most "eco-friendly" way as possible. Trash Panic will be released later this Spring on PlayStation Network.
For more information on PlayStation®Network and the video delivery service, please visit us.playstation.com/psn. For more information on PlayStation's donation to Conservation International or the "Save Our Earth" Featured Collection, please visit PlayStation®Store.
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April 21st, 2009, 23:46 Posted By: wraggster
News/release from Alex e
A BIG THANKS TO ANGELSNIPER45 FOR TESTING THIS APP ON HIS SLIM.
Tested on 5.00m33-4 on a psp phat and a psp slim (2001) with 5.00m33-6
This application removes and back-ups certain files in flash0. currently, it installs, unistall the location free player, the dic folder, backs-up and restores act.dat from flash 2 and unistalls the
camera feature located in the xmb thus
saving you approximatley 3mb so far.
Installation
copy Flash Spacer V2.7 to PSP/GAME
this will work in any of the game folders and will now create and restore back-ups.
this is CONFIRMED and tested to run the slim, but with any programs that access the flash beware.
Controls:
(x) - Back-Ups the location free player and them removes it.
[R]- Restores the Loaction Free Player Back-Up.
/\ - Backs-Up the dic folder and then removes it.
[L] - Restores a backed up dic folder
[] - removes the camera function, no back up is made
O - backs-up act.dat (PSN info)
Select - Restores the act.dat
[Start] - Exits
known bugs:
this will not back-up the camera_plugin. im working on a fix
if a back-up is non-existant, Flash spacer will act if one is present and continue with commands. nothing will be flashed
If you want to use the act.dat functions place iop.prx in the same directory as the eboot.
Further info:
in future releases, you may end up with a semi-brick by flashing a corrupt file.
if this happens, go to the recovery menu, retrieve the back-up from ms0:/PSP/GAME/Flash Spacer V2.5/Back-Up
and restore it to its original location in the flash.
Transferring back-ups from previos releases:
if you have made backs-ups from previous flash spacers, you can transfer the back-ups.
this is done by:
1) making a Back-Up folder in the folder as the EBOOT.PBP
2)inside the Back-Up folder make a further folder, depending on which you want to restore.
if you want to restore the Location Free Player, make a folder called LFP and place the back-up FILES inside it.
Restoring functions if back ups are lost.
you will either have to dump a the fw you are running and restore them manually
or you will have to up/down grade the fw.
Changelog:
added a PSN info back-up and restorer. <----useful if you flash your psp, you vcan restore the settings back.
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April 21st, 2009, 23:51 Posted By: wraggster
Fanjita posted this:
I sit down to write this post with mixed feelings.
On the one hand, I have to congratulate MaTiAz and Davee for their recent excellent work on the TIFF exploit and HEN. Their project is exciting, and I'm sure we're all waiting with excitement for their upcoming release. It shows that the PSP homebrew scene has not been defeated by Sony's latest efforts, and long may the spirit of competition continue. It's also nice to see so much cooperation within the community. Great stuff.
But on the other hand, this obsoletes the work we were doing on an eLoader for the GripShift exploit - there's no need for it, since the TIFF exploit should work on all PSPs, with or without the game. We've worked hard on it, but so many busy events in our lives (parenting, moving house, pressures of work in the current economic climate) have meant that progress was slower than we'd hoped.
So this will be the first and only project that we've announced but not followed up on. For that, we're sorry - but at least it's been obsoleted for the best of reasons.
http://www.noobz.eu/joomla/news/more-on-exploits.html
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April 22nd, 2009, 19:35 Posted By: wraggster
U.S. HD DVD fans that passed up Best Buy's offer of $3 per disc, or just those who stocked up on cheap movies after the format gave up the fight have another option coming from Warner Bros. Send in the cover art sleeve (keep the disc) including UPC from your HD DVD case (plus $4.95 per movie and $6.95 / $8.95 per order S&H) and it will send you back a brand new Blu-ray copy. There's a few other restrictions, like 1 copy per movie and 25 different movies per household, but the biggest decision is likely to be whether giving up your precious I Am Legend sleeve is worth the trade, hit up Red2Blu.com for all the details and necessary forms. It seems to us like a decent offer to make HD DVD owners whole, we'd be surprised if Paramount and Universal came through with similar plans.
http://www.engadget.com/2009/04/22/w...ade-in-progra/
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April 22nd, 2009, 19:42 Posted By: wraggster
Sony Computer Entertainment America's senior VP of marketing, Peter Dille, has admitted that the PlayStation Portable has been hit hard by piracy - with as many as 50 million units in the marketplace potentially having been compromised.
"I'm convinced and we're convinced that piracy has taken out a big chunk of our software sales on PSP," Dille told Gamasutra. "It's been a problem that the industry has to address together; it's one that I think the industry takes very seriously, but we need to do something to address this because it's criminal what's going on, quite frankly.
"It's not good for us, but it's not good for the development community. We can look at data from BitTorrent sites from the day Resistance: Retribution goes on sale and see how many copies are being downloaded illegally, and it's frankly sickening. We are spending a lot of time talking about how we can deal with that problem."
The admission comes at a point when Sony is finally giving the handheld platform a significant boost, with a string of key titles set to hit the shelves this year, including Assassin's Creed and MotorStorm - but Dille agreed that older hardware could pose an ongoing problem for genuine software sales.
"Those numbers are correct," he said, referring to the 50 million units. "There's a lot of hardware out there; toothpaste is out of the tube. We're not going to get that hardware back into the toothpaste container.
"I'm not naive, but I do think that most people are inherently honest," he continued. "We learned a lot from the music business, and it became so easy and so common to download illegal music - everyone was doing it. It's almost like people lost sight with the fact that, well, 'If everyone's doing it, then it can't be that bad.'
"But, it actually is bad; it's bad for the platform. Again, I'm not saying that that's a magic wand; I think that we have to make sure from a technological perspective that it's not as easy as it is to do that."
Dille also admitted that the company faced mass desertion from third parties over the PSP, with developers "just about ready to jump off the cliff and pull support for the platform".
Sony's UK MD Ray Maguire recently told GamesIndustry.biz that the company had under-supported the platform, but was happy to see a groundswell of support for the handheld building over the course of this year.
http://www.gamesindustry.biz/article...piracy-problem
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April 22nd, 2009, 19:51 Posted By: wraggster
Disney's UK racing studio Black Rock reckons that its 2010 game Split/Second will help spark a turnaround for the driving game genre.
Speaking to Develop as part of a in-depth feature looking at the creation, production, and technology of the title, studio head Tony Beckwith and the game's director Nick Baynes both asserted their view that the racing genre is in an unhealthy state.
“If you look at the sales figures, the racing genre is in many respects dying out – take Mario Kart out of the equation and the category is in a dire way. I think this genre is ripe for something new and inventive to give it a kick start," said Beckwith.
The new 360, PS3 and PC game puts players in the role of a race car driver starring in a TV show who can trigger explosive special effects to eliminate racing competitors.
“We’re all fans of street racing here, but as a genre it is relatively stale – the evolution is only coming from how you customise cars, which can only serve to remove you from the action – I think Split/Second will do the opposite," added Baynes.
This approach stretches throughout the production through to the design - from things like technology to the on-screen design.
So the game features an almost HUD-less display, and asks players to pay attention to the environments they are driving through - rather than just racing lines.
Technical director David Jefferies said the production had been “a huge transfer of ideas, which is a little different from other productions where the different coding, art and design teams can be ghettoised and ordered to just shut up and get on with it.”
Baynes added: “If you look at screenshots of racing games, they all kind of look the same. [The minimal HUD is] another example of how we’re trying something different, and really want to reject a lot of the things that are established or expected of a racing game.”
http://www.gamebizblog.com/gamebizbl...ace-genre.html
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April 22nd, 2009, 21:01 Posted By: wraggster
Newly released today:
In a super elitist school, the students are taught to believe in three things, friendship, wisdom and competition. Every year, the students of the school compete to become the student union body president, and these competitions are often more than intense.
You need not enter the fray alone, though, as the school encourages friendship. You are allowed to form an ally with another student. The goal of the game is to conquer your opponents to become the student union body president and at the same time, develop a romance with your partner.
This dating simulation game is based loosely on the rules of Monopoly. The player gets fifty turns to spin the roulette and proceed along the grid and build up their reputation. Depending on their reputation, they can acquire land and other properties, the better they utilize their reputation, the better chances they have in being elected president.
http://www.play-asia.com/SOap-23-83-...j-70-31en.html
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April 22nd, 2009, 21:03 Posted By: wraggster
Newly released today:
Leaving his home for a new life in a megapolis as a university student is a dream come true for Naoki (or Rina, if you have chosen to play the game as a girl).
However, the dream soon turned into a nightmare when earthshake strikes and destroyed the city, with Naoki/Rina trapped in a tunnel.
Survive the catastrophy with your wit, physical prowess and luck. Rescue other survivors trapped in the debris and run to find reinforcements, or any sort of help.
Battle a natural disaster and see why helping each other is so important. With the network facility of the handheld, ask a friend to cooperate with you on this action adventure.
http://www.play-asia.com/SOap-23-83-...j-70-39o9.html
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April 22nd, 2009, 21:03 Posted By: wraggster
Electronic Arts has announced that its forthcoming, hellish action romp, Dante's Inferno, will be heating up the PSP in 2010. The portable version will ship alongside those previously announced for the Xbox 360 and PlayStation 3, with Wet developer A2M working with EA Redwood Shores to translate the game's nine circles of hell onto the small screen.
Even with this news, details remain scant on the project. Still, given the game's purported God of War-style gameplay, we have high hopes that Dante will be able to follow in the Ghost of Sparta's miniaturized footsteps when Dante's Inferno ships for the PSP next year.
http://www.joystiq.com/2009/04/22/da...psp-next-year/
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April 22nd, 2009, 22:01 Posted By: Shrygue
via Computer and Video Games
Sony has revealed its "environmentally-aware" puzzle game, Trash Panic, for PSN. It was revealed yesterday, on Earth Day, but as Google hadn't changed we didn't know.
In the game, you have to "stop a virtual environment being swamped by an ever-flowing tide of rubbish", clearing the junk away by "arranging it strategically in a giant rubbish crate before it overflows".
"Players have to think quickly, dropping heavy rubbish on crushable items to compact it - or placing biodegradables together so that they rot - meanwhile, the clock keeps ticking and the tide of rubbish keeps advancing," explains Sony.
It'll be out in spring.
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April 22nd, 2009, 23:02 Posted By: wraggster
Sony has contended there is no PSP2 and they are telling the cold hard truth. There won’t be a PSP2 coming for at least a couple more years. That doesn’t mean that some new PSP hardware isn’t headed our way soon enough. Think more aesthetic changes, more along the lines of DS > DSLite but more substantial of a change. We here at PlayStation LifeStyle are ready to “debunk” or “confirm” some of the rumors that are floating around the net.
We are not at liberty to divulge our sources. Rest assured all will be revealed during E3.
Some of the details I cannot divulge, but we will try our best to let you know what it is, and what it isn’t. We recently noticed PSPWorld’s attempt at “Separating Fact and Fiction” regarding the PSP2, we call it an attempt because it’s pretty much all wrong.
Let’s take a look at what PSPWorld calls “Fact”
UMD is dead. Sorry folks, UMD IS dead, they got this one right…
Touch Screen. PSPWorld states that this is a given as this seems to be the trend the industry is heading towards. Well Sony boasts it’s “Like No Other” and that is the truth, Sony doesn’t follow trends, it sets them. There will be NO touchscreen in the next PSP.
“Monstrous Hardware Specs” If that were the case, it WOULD be the PSP2, and the next PSP is NOT the PSP2, it’s not the PSP-4000 either. In fact it’s something entirely unique.
Now let’s move onto their “Fiction”:
Release before Christmas 2009. We don’t know an exact release date, but it’s much sooner than anyone is expecting. One thing we are sure of is that it’s definitely going to be before Holiday 2009.
Internal HDD. If UMD is dead, how exactly does PSPWorld think we are going to get our games on the new PSP? Sure Sony could pack in some form of memory stick with the new PSP, but that isn’t practical. As Dave Perry has mentioned in the past, look for some type of solid state memory on board. It will also take some form of removable flash memory.
Phone included. They got this one right also, but it wasn’t a hard guess. There will be no built in phone in the next PSP, however you can always use Skype.
Here is a few more things we would like to touch on.
Sliding Screen. They call this fiction, and unfortunately we cannot comment on this. We have to leave it at that.
Dual Analog Sticks. Nope, not happening, at least not until the PSP2 which this isn’t. Adding a second analog stick would alienate the current PSP lineup, which is going to get much more robust later this year. A lineup, that will play just fine on this new PSP, which is based on current PSP tech.
Last thing we would like to leave you off with is…
We all know E3 is GOing to be filled with HEAVY announcements, potentially COLOSSAL even if we’re lucky. Don’t let all the MASSIVE amounts of rumors RAIN on your parade. It’s a great TIME to be living the PlayStation LifeStyle, so TUNE in as we bring all the news, LITTLE and BIG to you as things are set in MOTION every step of the way.
http://playstationlifestyle.net/2009...-the-next-psp/
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April 22nd, 2009, 23:04 Posted By: wraggster
You’ve heard the rumors, you’ve seen the mock-up pictures, and now you get to know that yes, the next PSP does actually exist. Although we can’t get any pictures, hardware specs, or official announcements from Sony themselves, we can confirm that it’s been shown to some people, one of whom is VERY reliable regarding such matters. Our inside source recently met with Sony representatives, where he was shown the next iteration of the PSP, but not allowed to play with it.
According to our source the ‘Next PlayStation Portable’ includes these features:
Rounded Edges
Dual analog sticks
Small sliding screen
Similar size and thickness to current PSP model
No UMD drive
This means it’s not shaped like the mockup pictured above, rather “it’s ugly and still bulky, and is (an) ugly gray color.” It does however include several of the features we would expect it to have which correlate to previous reports coming from Dave Perry. The same source also tells us that “Patapon 2 is kinda the test drive [for digital distribution], heard it said that if it fails massively, then Sony may reinstate the UMD drive. Said they are working out bugs for release.” Interesting.
Not only that, but our source has also confirmed that a $100 price cut is coming to the PS3 at E3, which we assume covers all existing models. Apparently vendors across the United States are stockpiling PlayStation 3 consoles in preparation for the drop at E3. We have contacted SCEA for confirmation on this story so, hopefully, more developments will be posted as we receive them.
UPDATE: We contacted Julie Han at Corporate Communications who thanked us for informing her that we will be running the story before responding “I don’t know who your source is, but Sony is not in the business of answering rumors.” I guess we shall see at E3 because that surely is NOT a denial on their part. More news if it comes in!
http://www.onelastcontinue.com/5488/...rop-confirmed/
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April 22nd, 2009, 23:04 Posted By: wraggster
You’ve heard the rumors, you’ve seen the mock-up pictures, and now you get to know that yes, the next PSP does actually exist. Although we can’t get any pictures, hardware specs, or official announcements from Sony themselves, we can confirm that it’s been shown to some people, one of whom is VERY reliable regarding such matters. Our inside source recently met with Sony representatives, where he was shown the next iteration of the PSP, but not allowed to play with it.
According to our source the ‘Next PlayStation Portable’ includes these features:
Rounded Edges
Dual analog sticks
Small sliding screen
Similar size and thickness to current PSP model
No UMD drive
This means it’s not shaped like the mockup pictured above, rather “it’s ugly and still bulky, and is (an) ugly gray color.” It does however include several of the features we would expect it to have which correlate to previous reports coming from Dave Perry. The same source also tells us that “Patapon 2 is kinda the test drive [for digital distribution], heard it said that if it fails massively, then Sony may reinstate the UMD drive. Said they are working out bugs for release.” Interesting.
Not only that, but our source has also confirmed that a $100 price cut is coming to the PS3 at E3, which we assume covers all existing models. Apparently vendors across the United States are stockpiling PlayStation 3 consoles in preparation for the drop at E3. We have contacted SCEA for confirmation on this story so, hopefully, more developments will be posted as we receive them.
UPDATE: We contacted Julie Han at Corporate Communications who thanked us for informing her that we will be running the story before responding “I don’t know who your source is, but Sony is not in the business of answering rumors.” I guess we shall see at E3 because that surely is NOT a denial on their part. More news if it comes in!
http://www.onelastcontinue.com/5488/...rop-confirmed/
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April 23rd, 2009, 04:12 Posted By: Art
Bitmap Hunter V4
Hi Guys,
Bitmap Hunter is a homebrew program for Sony PSP designed to hunt,
and directly edit monochrome or 256 colour bitmaps within firmware files for electronic devices
so they can be user customised.
This one was inspired by HACKBMAP.EXE by Datrex, a DOS application
used to hunt for bitmaps within Garmin Etrex GPS firmware files.
http://etrex.webz.cz/hack.html
Hackbmp.exe did not have the functionality to edit images,
so it was only good for finding bitmap offsets to be later edited with other tools.
Screenshots provided show samples from Garmin GPSmap 60CSx GPS latest firmware.
The 60CSx images are proof of concept, as there is no provision to edit the intro screen image
of the GPSmap 60 series, and the USB screen is also different.
I don't expect many (if any) of the PSP or GPS community to find a use for this,
due to the requirement of both Homebrew capable PSP and Garmin GPS hardware.
I think Apple Ipod firmware can be used with this too, although I don't have one to try.
Greetings to Datrex, and the guys who customised the Garmin etrex for
mountain biking:
http://idobartana.com/etrexkb/etrexbike.htm
I've upgraded to the 60CSX, and keen to be the first to customise it
beyond the ways intended by the manufacturer!
YouTube Video (shows GPS with modified screens at the end) :
Cheers, Art.
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April 23rd, 2009, 17:27 Posted By: wraggster
EA studio reveals game is built on same engine as traditional retail releases
Electronic Arts' Swedish studio DICE has this afternoon confirmed that its new game Battlefield 1943 will be sold for $15 when it launches later this year.
The game, one of EA's first download-only/digital distributed titles, is a sequel to DICE's famed Battlefield 1942 and is built with the same engine as more recent Battlefield titles.
It will be available for Xbox 360, PS3 and PC and will not be released as a boxed product.
EA and DICE are referring to the game as a 'premium download title'.
http://www.developmag.com/news/31738...d-will-cost-15
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April 23rd, 2009, 17:37 Posted By: wraggster
This month sees an update for PlayStation Home. That update sees new things, like this Disgaea lounge where folks can play mini-games like a Disgaea test, a card game and a block game.
There are other things, too: Street Fighter IV avatar items and the ability to start-up SFIV games with folks you've met in Home, and Uncharted Waters Online〜Cruz del Sur〜 will make Home items available to players.
http://kotaku.com/5224269/theres-pri...aystation-home
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April 23rd, 2009, 17:57 Posted By: wraggster
GameArts, eager to prepare the world for Grandia Online made, the original Grandia a downloadable PsOne game. If you have a Japanese PlayStation Network account fire it up and fight the Garlyle Forces on your PSP.
Grandia isn’t the only RPG this week. Lunatic Dawn Odyssey, Langrisser I & II, and Tilk which looks like an RPG with mermaids or aquatic people are your other choices. Those three games won’t come out anywhere else either since they were only released in Japan.
Here is a quick list of games. Each one goes for 600 yen ($6).
Build a school! Principle Story
Grandia
Langrisser I & II
Lunatic Dawn Odyssey
Tilk: The Maiden Who Came From The Blue Sea
http://www.siliconera.com/2009/04/23...tion-archives/
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April 23rd, 2009, 17:57 Posted By: wraggster
GameArts, eager to prepare the world for Grandia Online made, the original Grandia a downloadable PsOne game. If you have a Japanese PlayStation Network account fire it up and fight the Garlyle Forces on your PSP.
Grandia isn’t the only RPG this week. Lunatic Dawn Odyssey, Langrisser I & II, and Tilk which looks like an RPG with mermaids or aquatic people are your other choices. Those three games won’t come out anywhere else either since they were only released in Japan.
Here is a quick list of games. Each one goes for 600 yen ($6).
Build a school! Principle Story
Grandia
Langrisser I & II
Lunatic Dawn Odyssey
Tilk: The Maiden Who Came From The Blue Sea
http://www.siliconera.com/2009/04/23...tion-archives/
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April 23rd, 2009, 17:59 Posted By: wraggster
The thought of a Western company localizing and distributing Agarest Senki boggles the mind. Looks like it’s going to happen thanks in part to European bargain bin publisher Midas Interactive.
A rating for Agarest: Generations of War as a PlayStation 3 game popped up in Germany. The name definitely fits. Also, Midas Interactive worked with Idea Factory, the parent company of Compile Heart, in the past by crazily localizing Spectral vs. Generation. The fighting game’s biggest selling point is Neverland characters from Generation of Chaos and Spectral games which were never released in Europe prior to Spectral vs. Generation. Midas Interactive was brazen enough to publish that and localizing Agarest: Generations of War isn’t as weird.
Agarest: Generations of War is a generic strategy RPG that became notable or perhaps, notorious, for its Soul Breed system where you date and mate to make the next generation of heroes. The game got a 12+ rating so it might not be as dirty as it sounds or Midas Interactive cut the suggestive bits. Either way if you’ve been dying to play Agarest Senki you can get the game in Europe sometime in the future.
http://www.siliconera.com/2009/04/22...ional-release/
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April 23rd, 2009, 17:59 Posted By: wraggster
The series of Dungeon Maker games, Class of Heroes, and Dungeon Explorer make the PSP is the system to own for classic dungeon crawling. Add Elminage II to that list. Starfish announced a sequel to the PlayStation 2/Nintendo DS remix is scheduled to come out in Japan this summer.
Thus far none of the Elminage games have been localized, but UFO Interactive who primarily localizes Starfish’s stuff took a hiatus after publishing Ultimate Shooting Collection.
http://www.siliconera.com/2009/04/22...ders-onto-psp/
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April 23rd, 2009, 21:42 Posted By: Shrygue
via Eurogamer
Square Enix has explained what will be different in the retail version of Final Fantasy XIII compared with the recently-released Japanese demo.
Crucially, levels and summons will be added to FFXIII, according to a list on 1UP that is compiled from various internet destinations.
Battle difficulty will be greatly increased, too, making this "the most difficult Final Fantasy ever", if director Motomu Toriyama is to be believed. And while the demo only focuses on one player, the retail version of the JRPG lets party members be controlled and commanded during battle. We'll be able to see combat from more angles, too.
Chain attacks will be vital in the full game, and no longer will characters continue to attack thin-air if they accidentally kill an enemy at the beginning of a chain. Snow will be tooled up at launch and no longer rely on his bare fists, too.
There's to be an "item" command added for battles, and more segments will be able to be added to the Time Gauge via a new character growth system.
Incidentally, the classic Final Fantasy victory fanfare will be there at launch and Square Enix is considering adding victory poses.
There will also be command shortcuts to speed proceedings, plus we're promised dialogue subtitles and a solid frame rate.
We went hands-on with the Final Fantasy XIII demo recently and conclude that "things are looking overwhelmingly positive".
The prospect of a European demo, however, isn't. A solid release date for Final Fantasy XIII here is also unknown, with a broad 2010 estimation our only signpost so far.
Japan, on the other hand, receives Final Fantasy XIII this winter exclusively on PlayStation 3.
The game will spread to Xbox 360 as it heads West.
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April 24th, 2009, 19:26 Posted By: ICE
MMA is said to be the fastest growing sport in the world and we're just under a month from the first next gen MMA game, UFC 2009. The game will try to mix the stunning graphics of a next gen console with the gritty and brutal action of cage fighting. Sound good to you? Me too. Does a month sound like too long? The demo is out today!
If you're familiar with the sport of MMA you'll know that there is literally an infinite number of strikes, counters, grapples, takedowns, transitions, submissions and whatever else I missed. This sport is anything but simple and there are only so many buttons on a controller so the real question is how will it work? In short: it works pretty well. Basically you're cross and circle buttons control your fighter's left and right legs while the triangle and square buttons control the left and right arms. While stationary pressing any of those buttons results in quick snapping strikes. Push them while moving towards, away from or parallel to you're opponent and you get things like over-hand right's, uppercuts and hooks. Finally add in the L1 and L2 buttons which direct strikes at the head and body respectively and the R1 and R2 which block high and low throughout the game and you have a pretty deep striking system.
True cage fighting aficionados will know that the standing aspect is only half of the action. There's still the clinch and the ground game and UFC 2009 handles them both admirably. The clinch is accessed with the right analog stick. You can either hit it right to clinch when they're open or wait for them to strike and counter it with a well timed right analog stick movement up or down depending on the strike in question. A striking clinch like the Muay Tai clinch is accessed by pressing L1 while using the right stick as before. You can then toss your opponent around with the right stick while firing off devastating knees with the face buttons and the L buttons to aim them high of low.
Takedowns are preformed by holding the L2 button with the right stick towards your opponent. Once on the ground you can transition to different positions like side control, half guard or full mount by moving the right analog in one direction and then around in a half circle. Different directions control if its a minor or major transition. Both of these have their advantages and risks. When you have them where you want you can either beat them into a bloody pulp with the face buttons or hit L3 to do a submission as long as its properly timed. That will cause both players to begin frantically moving their right analog stick in circles to escape/make them tap or hitting the face buttons to pummel their way out. While the submissions work, they are easily the weakest link in a game with otherwise very solid gameplay.
As you can see in the screenshots above the game is very pretty. You can see realistic damage accumulate through the course of a fight and blood begin to trickle down after a vicious elbow. The crowd looks a bit bland but everything else from Joe Rogan's commentary to the stylish menu system is top notch. It looks like we might have a new sports series that will be around for a while. Release date is May 19th.
This preview was based on the PS3 demo.
http://www.codemayhem.net/ufc-2009-u...87.html#p31019
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April 24th, 2009, 21:21 Posted By: Shrygue
via Eurogamer
Eidos has confirmed that The Joker will be an exclusive playable character in the PS3 version of Batman: Arkham Asylum.
He'll be free to download from the PlayStation Store, but will only be playable on the Challenge Maps.
Eidos was unable to tell us what treat may or may not await Xbox 360 owners in response. But we'll let you know what we hear.
That's Batman Asylum, then: a superhero game that might finally live up to its licence. Our recent hands-on impressions can tell you why.
Batman Asylum launches in June on PS3, Xbox 360 and PC.
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April 25th, 2009, 22:28 Posted By: wraggster
Paramount Digital Entertainment, Bad Robot Interactive, CBS and Naked Sky Entertainment today announced the launch of Star Trek: D-A-C, coming to Xbox LIVE? Arcade for the Xbox 360 video game and entertainment system from Microsoft this May, and to PlayStation Network and Windows PC shortly thereafter. Inspired by the upcoming "Star Trek" movie from Paramount Pictures, Star Trek: D-A-C is a fast-paced, top-down space shooter where players take the captain's chair and engage in intense online multi-player or co-op battles. Pick up and play, then lead your team to victory.
"The upcoming 'Star Trek' film has ignited interest among a new generation of fans as well as longtime fans of the original," said Tom Lesinski, President Paramount Pictures Digital Entertainment. "With that same goal in mind, Star Trek: D-A-C was designed to appeal to 'Star Trek' fans and gamers alike. The pick up and play arcade-style game play lets fans take the command and boldly go!"
Star Trek: D-A-C allows fans to directly control a variety of ships and pitch battles between Starfleet and the Romulan Empire. Up to 12 players can compete in thrilling team combat. There are three game play modes - single player, online multiplayer and online co-op. For each mode, there are three different game types - Team DeathMatch, Assault and Conquest. Players can choose from three ship types for each faction, including the newfeatured in the "Star Trek" film. Each ship - the powerful Flagship, the nimble Fighter and the devastating Bomber - offers its own unique capabilities for players to master and manipulate as they fight for victory. In addition to featuring the new U.S.S. Enterprise, Star Trek: D-A-C incorporates music and signature sounds taken directly from the new "Star Trek" film.
Star Trek: D-A-C is scheduled to launch May 2009 for the Xbox LIVE Arcade for the Xbox 360, and for the PlayStation Network and Windows PC shortly thereafter. It is rated "E" by the ESRB.
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April 25th, 2009, 22:30 Posted By: wraggster
Two years after we thought it was all over, it sounds like the saga of Sony, Immersion, and the rumblin' DualShock has yet another chapter: a New Jersey electrical engineer named Craig Thorner is now suing Sony and its attorneys, claiming that he was more or less duped out of one of his patents in a shady deal designed to help Sony and PDP/Electrosource beat Immersion's cases against them. Oh yeah, it's a tangled mess -- Thorner first signed over his patent to Immersion, hoping to score a little slice of royalty pie when the lawsuit settled, but then took it back when he decided Immersion wasn't pursuing it hard enough and signed it over to PDP/Electrosource, who promised him $150,000. So where does Sony come in? Thorner says PDP and Sony were teamed up to beat Immersion, and that Sony was secretly the one licensing the patent but trying to remain out of the picture to keep the price down -- and he's got proof, in the form of a $150,000 wire transfer between the two companies. Not only that, but Sony's attorneys apparently promised Thorner that they could "wear two hats" during negotiations and represent both him and Sony, which is ten kinds of shady. You can guess what happened next: Sony lost, PDP settled, and Immersion sued Thorner for breaking his agreement -- and Sony's attorneys didn't help him defend the lawsuit. Did we say ten kinds of shady? Eleven kinds. Of course, it's doubtful that Thorner is totally innocent here, so it'll be interesting to see how Sony responds, but at this point we're treating the DualShock 3 as a miracle of nature and leaving it at that.
http://www.engadget.com/2009/04/24/s...umble-patents/
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April 25th, 2009, 22:36 Posted By: wraggster
China's alternative to Blu-ray finally has some hardware to show off, with players from TCL and Shinco making their debut this week. Priced at less than 2,000 yuan ($292) they're reportedly 40% cheaper than the competition, and while the promised support from Warner Bros. has yet to materialize it plans to release 100 movies on the CBHD format by the end of the year. That's about all the machine translation could help us make out beyond the usual promise of lower licensing fees for Chinese manufacturers, but a better look at the latest (and by far most legit, although that's not saying much) Blu-ray fighter is beyond the read link.
http://www.engadget.com/2009/04/24/c...-format-war-i/
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April 25th, 2009, 22:41 Posted By: wraggster
Revealing FUEL's unique GPS system, which calculates routes through the game's diverse 5,000 square mile world on the fly, Codemasters has released the new 'GPS' gameplay video, now available to view and download from the game's all-new online destination at www.fuel-game.com.
With a succession of flowing arrows, that guide gamers from checkpoint to chequered flag, FUEL's elegant solution calculates routes dynamically and constantly updates according to vehicle position, in conjunction with a mini-map which pinpoints each racer's location.
However, in FUEL the suggested route is not always the quickest. As players master their vehicles they can take on riskier – and potentially more rewarding – shortcuts, veering off the suggested line. The GPS system can also be turned off for the ultimate man and machine versus Mother Nature challenge.
Gamers can view the video and find out more about FUEL by navigating their way to the newly launched, www.fuel-game.com. On the site, each of the game's 19 regions can be explored across an interactive map that enables players to zoom in and out of the largest racing environment ever. Information on the multi-class vehicle roster, extensive online options and different events can all be accessed. Visitors can also download the latest screens and videos and register to have the latest FUEL news and updates sent directly to their in-boxes.
Coming this May, FUEL is the ultimate racing sandbox where players can race and explore a stunning world, mapped from satellite data of the United States, in a range of on and off-road, two and four wheeled vehicles. Set in an alternate present where the accelerated effects of global warming have driven people from their homes, the huge, abandoned areas become a playground for a new breed of extreme racers.
A full day/night cycle and dynamic weather effects including snowstorms, thunderstorms, blizzards, rainstorms and tornados brings this world alive. Players take on hundreds of race events in a wide range of customised vehicles, including quads, bikes, roadsters, trucks, dragsters and more, that all share rewarding and exhilarating arcade handling.
With extensive multiplayer options including 16 player multi-class racing, online free-ride and a powerful yet intuitive race editor to share races with friends, FUEL is set to revolutionize open world multi-terrain racing when it launches on Tuesday, May 26th for the PLAYSTATION 3 computer entertainment system, Xbox 360 video game and entertainment system from Microsoft and Games For Windows.
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April 25th, 2009, 22:53 Posted By: wraggster
THQ has released yet another trailer for its promising open-world shooter, Red Faction: Guerrilla. Come and have a look if you think you're hard enough.
RFG's street date has moved forward a week to Friday June 5 in Europe. A week earlier than previously planned. There's demo on PSN and XBL right now, if you fancy a go.
http://www.computerandvideogames.com....php?id=213721
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April 25th, 2009, 22:55 Posted By: wraggster
Ever wonder how Sony managed to sell over 100 million PlayStations? Edge magazine takes a trip through Sony history.
If, after reading Douglass Perry's on-going series on the fall of Nintendo, you wished someone would tackle chief console manufacturing rival Sony, look no further than the magazine feature Edge has recently posted to its Web site. Relying heavily on the recollections of Infogrames President and former Sony Computer Entertainment Europe Executive Phil Harrison, the story weaves through the decision making processes that gave birth to "a new way of doing business."
Ultimately, it transformed the games market.
Most know, of course, that much of Sony's success was due to its bet on new technology offered at an affordable price point. (What you might not know is Harrison feared everyone was going to "hate" the PlayStation name.) But it was Sony Computer Entertainment's Chief Executive Ken Kutaragi's vision of the Playstation as a gaming machine--not a multimedia device--that shaped such a successful console.
It is ironic then, that the PlayStation 3 is marketed as a multimedia device. As Edge concludes, it is the complete lack of a singular vision for its latest console that caused Sony to cede its market position to Nintendo this generation.
http://www.gamebizblog.com/gamebizbl...aystation.html
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April 25th, 2009, 23:42 Posted By: wraggster
After two PSP Ys games Falcom will work on their other staple RPG series, the Legend of Heroes. A pre-order bonus from Ys Seven subtly announces the Legend of Heroes VII.
Reserve Ys Seven and you get a 32 page color picture book with a first glimpse of the project. Falcom has not announced a release date or a system for the Legend of Heroes VII.
I’m betting its on PSP. What Falcom console game hasn’t come out on the PSP? Also, it doesn’t seem logical for Falcom to pair this item with a PSP game if it wasn’t being released on the PSP. But, then again Squaresoft released a Final Fantasy X demo with the PS1 version of Final Fantasy VI in Europe so….
http://www.siliconera.com/2009/04/24...of-heroes-vii/
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April 25th, 2009, 23:43 Posted By: wraggster
Namco Bandai is making a new game to celebrate and capitalize on Kamen Rider Decade. Kamen Rider: Climax Heroes is a bit different from the other Kamen Rider fighting games, it covers ten series instead of one. Think of this mashup as the Marvel Super Heroes of Kamen Rider.
But, don’t expect the gameplay to be as sophisticated as Capcom’s fighting game. Impress Watch notes the game has a dynamic and simple battle system for players to enjoy. They also have a set of screenshots which won’t wow anyone. Now that Namco Bandai are a unified entity they could use the Tekken or Soulcalibur engine for a Kamen Rider game.
Fans of the series can expect more than 40 forms from the following series.
Series covered by Kamen Rider: Climax Heroes:
Kamen Rider Kuuga
Kamen Rider Agito
Kamen Rider Ryuki
Kamen Rider Faiz
Kamen Rider Blade
Kamen Rider Hibiki
Kamen Rider Kabuto
Kamen Rider Den-O
Kamen Rider Kiva
Kamen Rider Decade
http://www.siliconera.com/2009/04/24...sh-on-the-ps2/
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April 25th, 2009, 23:46 Posted By: wraggster
Heres the list:
5 Stars Live (~Casiopea With Synchronized DNA) JPN US$ 76.90
8 Mile (~Eminem, Kim Basinger, ...) HK US$ 29.90
An Arctic Tale (~Queen Latifah, Katrina Agate, ...) US US$ 29.99
Battle For The Planet Of The Apes (~Roddy Mcdowall, Natalie Trundy) JPN US$ 51.90
Beach Angels Kana Kurashina In South Stradbroke Island (~Kana Kurashina) JPN US$ 63.90
Beneath The Planet Of The Apes (~Charlton Heston, Kim Hunter, ...) JPN US$ 51.90
Big (~Tom Hanks, Elizabeth Perkins, ...) HK US$ 28.90
Bride Wars (~Kate Hudson, Anne Hathaway) HK US$ 32.90
Capote / In Cold Blood [2-Discs Edition] (~Chris Cooper, Bruce Greenwood, ...) HK US$ 34.90
Casiopea VS The Square The Live (~Casiopea, The Square) JPN US$ 76.90
Casshern Sins Blu-ray Box 3 (~Toru Furuya, Nami Miyahara, ...) JPN US$ 164.90
Charlie And The Chocolate Factory (~Johnny Depp, Freddie Highmore, ...) HK US$ 28.90
Code Geass - Lelouch Of The Rebellion R2 Vol.09 (~Jun Fukuyama, Takahiro Mizushima, ...) JPN US$ 76.90
Code Geass - Lelouch Of The Rebellion R2 Vol.09 (~Jun Fukuyama, Takahiro Mizushima, ...) JPN US$ 76.90
Collateral Damage (~Arnold Schwarzenegger, Francesca Neri, ...) HK US$ 28.90
Conquest Of The Planet Of The Apes (~Roddy Mcdowall, Don Murray, ...) JPN US$ 51.90
Days of Thunder (~Tom Cruise, Nicole Kidman, ...) JPN US$ 51.90
Death Race (~Jason Statham, Ian Mcshane, ...) JPN US$ 51.90
Diary Of The Dead (~Michelle Morgan, Josh Close, ...) JPN US$ 51.90
Ef - A Tale Of Melodies 5 (~Yui Horie, Mai Goto, ...) JPN US$ 65.90
Eraser (~Arnold Schwarzenegger, James Caan, ...) HK US$ 28.90
Escape From The Planet Of The Apes (~Roddy Mcdowall, Kim Hunter, ...) JPN US$ 51.90
Fargo (~Frances McDormand, William H. Macy, ...) HK US$ 28.90
Fate / Stay Night Blu-ray Box [Limited Pressing] JPN US$ 417.90
Frost / Nixon (~Frank Langella, Michael Sheen, ...) US US$ 39.98
Gary Moore & Friends: One Night in Dublin - A Tribute to Phil Lynott (~Gary Moore) US US$ 24.97
Genghis Khan: To the Ends of the Earth and Sea (~Takashi Sorimachi, Mayumi Wakamura, ...) US US$ 34.98
Ghosts of Mars (~Joanna Cassidy, Pam Grier, ...) HK US$ 29.90
Hellraiser (~Ashley Laurence, Clare Higgins, ...) US US$ 29.97
Keitai Sosakan 7 File 09 (~Kanji Tsuda, Yuko Ito, ...) JPN US$ 63.90
Kemeko Deluxe Vol. 5 (~Chiwa Saitou, Mikako Takahashi, ...) JPN US$ 74.90
Kemeko Deluxe Vol.5 [Blu-ray+CD Limited Edition] (~Chiwa Saitou, Mikako Takahashi, ...) JPN US$ 74.90
Kyutei Gaka Goya Wa Mita JPN US$ 52.90
Live At The Isle Of Wight Festival 1970 Ultimate Edition (~The Who) JPN US$ 54.90
Lupin The Third Second TV. BD Box II JPN US$ 197.90
Macross F / Macross Frontier 9 (~Megumi Nakajima, Hiroshi Kamiya) JPN US$ 76.90
Michiko To Hatchin Vol. 4 (~Maki Sakai, Kanji Tsuda, ...) JPN US$ 65.90
Mobile Suit Gundam 00 Second Season Vol.3 (~Mamoru Miyano, Shinichiro Miki, ...) JPN US$ 76.90
Mobile Suit Gundam MS Igloo 2: Gravity Of The Battlefront Vol.3 (~Katsuyuki Konishi, Akio Ohtsuka, ...) JPN US$ 63.90
Naked Weapon (~Maggie Q, Anya, ...) HK US$ 27.90
Notorious (~Jamal Woolard, Anthony Mackie, ...) US US$ 39.99
OVA Higurashi No Naku Koro Ni / When They Cry Rei File.2 (~Souichiro Hoshi, Mai Nakahara, ...) JPN US$ 83.90
Psalms Of Planets Eureka Seven / Koukyoushihen Eureka Seven Blu-ray Box 2 [Limited Edition] (~Yukiko Sanpei, Kaori Nazuka, ...) JPN US$ 384.90
Queen Rock Montreal & Live Aid (~Queen) JPN US$ 54.90
Rent: Filmed Live on Broadway (~Will Chase, Rodney Hicks, ...) HK US$ 33.90
Rideback 01 [Blu-ray+CD Limited Edition] JPN US$ 71.90
Rideback 01 [Blu-ray] JPN US$ 71.90
Sekai No Meisaku Kaiga Blu-ray Iralia Hen JPN US$ 63.90
Showdown (~Bob Handegan, Ann Hageman, ...) US US$ 69.99
Sin City (~Bruce Willis, Jessica Alba, ...) US US$ 35.99
Sora Kake Girl / Sora Wo Kakeru Shojo Vol.1 (~Mako, Yui Makino, ...) JPN US$ 63.90
Styx: One With Everything (~Styx) US US$ 24.97
Tales Of The Abyss Vol.3 (~Chihiro Suzuki, Yukana Nogami, ...) JPN US$ 85.90
The Arrival (~Charlie Sheen, Lindsay Crouse, ...) US US$ 29.99
The One (~Carla Gugino, Jet Li, ...) HK US$ 29.90
The Rookie (~Dennis Quaid, Rachel Griffiths, ...) HK US$ 33.90
The Texas Chain Saw Massacre (~Marilyn Burns, Allen Danziger, ...) JPN US$ 51.90
The Wages of Fear (~Yves Montand, Charles Vanel, ...) US US$ 39.95
The Wrestler (~Marisa Tomei, Evan Rachel Wood, ...) US US$ 39.99
Theatrical Feature Kamen Rider Den-O Final Countdown (~Sayaka, Rina Akiyama, ...) JPN US$ 54.90
Theatrical Feature Kamen Rider Den-O Final Countdown Collector's Pack JPN US$ 85.90
Theatrical Feature Kamen Rider Deno & Kiva Climax Deka (~Rina Akiyama, Wakana Matsumoto) JPN US$ 54.90
Theatrical Feature Kamen Rider Deno Ore Tanjo (~Yuriko Shiratori, Rina Akiyama, ...) JPN US$ 54.90
To Aru Majutsu No Index Vol.4 [Limited Edition] (~Shizuka Ito) JPN US$ 82.90
Toaru Majutsu No Kenshi Mokuroku Vol. 4 JPN US$ 82.90
Topgun Special Collector's Edition JPN US$ 51.90
Tytania Vol. 4 (~Daisuke Kishiga, Katsuyuki Konishi, ...) JPN US$ 74.90
Underworld (~Kate Beckinsale, Scott Speedman, ...) HK US$ 28.90
Van Helsing (~Hugh Jackman, Kate Beckinsale, ...) HK US$ 29.90
Vicom Blu-ray Tenbo Tobu Railway Part.3 Tojo-sen Ogose-sen Noda-san JPN US$ 81.90
Virtual Trip Ibiza JPN US$ 51.90
Virtual Trip Maldives JPN US$ 51.90
Virtual Trip The Movie Chikyu No Daishizen Fascinating Nature JPN US$ 51.90
Wall E (~Jeff Garlin, Ben Burtt, ...) JPN US$ 51.90
Wall E Collector's Box [2Blu-ray+DVD Limited Edition] (~Jeff Garlin, Ben Burtt, ...) JPN US$ 219.90
Wall E [2Blu-ray+DVD] (~Jeff Garlin, Ben Burtt, ...) JPN US$ 61.90
White Album Vol.1 (~Aya Hirano, Nana Mizuki) JPN US$ 76.90
X-Men (~Halle Berry, Famke Janssen, ...) US US$ 34.99
X-Men Trilogy (X-Men / X2: X-Men United / X-Men: The Last Stand) (~Kelsey Grammer, Halle Berry, ...) US US$ 79.99
X2: X-Men United (~Halle Berry, Hugh Jackman, ...) US US$ 34.99
X3: The Last Stand (~Kelsey Grammer, Halle Berry, ...) US US$ 34.99
Zombie Strippers Unexpurgated Edition JPN US$ 52.90
Check them out here --> http://www.play-asia.com/SOap-23-83-...-20s-84-n.html
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April 25th, 2009, 23:47 Posted By: wraggster
Heres whats new this week
Connect JPN US$ 58.90
Connect [Deluxe Edition] JPN US$ 58.90
Freedom 1 JPN US$ 21.90
Freedom 2 JPN US$ 21.90
Gag manga biyori 1 JPN US$ 21.90
Gag manga biyori 2 JPN US$ 21.90
Gag manga biyori 3 JPN US$ 21.90
Kidou Keisatsu Patlabor 2 the Movie JPN US$ 21.90
Kidou Keisatsu Patlabor Gekijouban JPN US$ 21.90
Kidou Senshi Gundam Seed Special Edition Harukanaru Asatsuki JPN US$ 21.90
Kidou Senshi Gundam Seed Special Edition Kanketsuhen Meidou no Uchyuu JPN US$ 21.90
Kidou Senshi Gundam Seed Special Edition Kokuu no Senjou JPN US$ 21.90
Koukaku Kidoutai Stand Alone Complex The Laughing Man JPN US$ 21.90
Koukyoushihen Eureka Seven 1 JPN US$ 21.90
Koukyoushihen Eureka Seven 2 JPN US$ 21.90
Koukyoushihen Eureka Seven 3 JPN US$ 21.90
Tales of the Abyss 1 JPN US$ 21.90
Tales of the Abyss 2 JPN US$ 21.90
Top wo Nerae! Gekijouban JPN US$ 21.90
http://www.play-asia.com/SOap-23-83-...-20s-84-n.html
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April 25th, 2009, 23:49 Posted By: wraggster
Newly released:
features
Developed by Koei’s legendary Omega Force team
Combines the fast-paced excitement and epic, cinematic action of the Dynasty Warriors gameplay with the rich storylines and characters of the Gundam universe
Play as any of your favorite Gundam characters and mobile suits
Battle gigantic new enemies, the Psyco Gundam
Customize your mobile suit with mecha parts collected during battles
description
The Greater the Enemy, the Greater the War
DYNASTY WARRIORS®:GUNDAM® 2 combines the devastating power of the Mobile Suit, the rich legacy of the GUNDAM universe and the furious Tactical Action game play of the DYNASTY WARRIORS series. The game will thrust players into incredible battles against legions of enemy Mobile Suits on distant planetary surfaces and in the far reaches of outer space. For the first time, players can engage in melee battles against colossal enemies such as the Psyco Gundam, who are able to reconfigure their bodies into titanic mobile fortresses that move with remarkable speed. DYNASTY WARRIORS: GUNDAM 2 also includes mecha from Char’s Counter Attack and more. With mecha parts collected throughout the course of the game, players will be able to adapt a Mobile Suit which can be piloted into combat. Players will also be able to battle each other in online versus combat.
http://www.play-asia.com/SOap-23-83-...j-70-38ly.html
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April 25th, 2009, 23:50 Posted By: wraggster
Newly released:
features
Developed by Koei’s legendary Omega Force team
Combines the fast-paced excitement and epic, cinematic action of the Dynasty Warriors gameplay with the rich storylines and characters of the Gundam universe
Play as any of your favorite Gundam characters and mobile suits
Battle gigantic new enemies, the Psyco Gundam
Customize your mobile suit with mecha parts collected during battles
description
The Greater the Enemy, the Greater the War
DYNASTY WARRIORS®:GUNDAM® 2 combines the devastating power of the Mobile Suit, the rich legacy of the GUNDAM universe and the furious Tactical Action game play of the DYNASTY WARRIORS series. The game will thrust players into incredible battles against legions of enemy Mobile Suits on distant planetary surfaces and in the far reaches of outer space. For the first time, players can engage in melee battles against colossal enemies such as the Psyco Gundam, who are able to reconfigure their bodies into titanic mobile fortresses that move with remarkable speed. DYNASTY WARRIORS: GUNDAM 2 also includes mecha from Char’s Counter Attack and more. With mecha parts collected throughout the course of the game, players will be able to adapt a Mobile Suit which can be piloted into combat. Players will also be able to battle each other in online versus combat.
http://www.play-asia.com/SOap-23-83-...j-70-38lw.html
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April 26th, 2009, 00:07 Posted By: wraggster
Night Slashers X by BonusJZ is a new openbor mod for systems such as PSP.
Description: So here it is after long wait lurking in shadows, creatures of night rise again and will hunt for brains.
features:
3 Players :
Chistopher - famous vampire hunter
Jack - monster hunter with cybernetic arms
Jasmin - martial artist
Totally redesigned and rebalanced gameplay which is now faster and more bloody.
6 new deadly weapons: including such flash choppers as chainsaw or axe, brain blowers as shotgun, machingun and grenade
Totally new openbor game mechanic: slashback, guardcounter, recover and ground finishers
Desperation moves
New combo and scoring system
Scripted continue screen
Enormous amount of moves per character: including charging moves, grapples, throws and juggle system
Polished levels that contain more background layers and new stage effects
More that few hundreds edited frames - including flying zombie guts
New music track
8 Big stages with sublevels, stage openings and many, many big bad bosses
3 Endings
Hidden...
Download at Lavalit here --> http://lavalit.com:8080/index.php?ac...mod;dl=item263
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April 26th, 2009, 00:46 Posted By: wraggster
Recently, a Sony representative indicated that the piracy on the PSP is “sickening.” There is not doubt that piracy is rampant on the handhelds such as the PSP and Nintendo DS. However, there are measures Sony can take to reduce the piracy on the PSP.
SCEA’s Peter Dille spoke about the growing piracy issue on the PSP recently to Gamasutra. Dille talked about how third party developers were ready to jump off a year-and a-half ago. However, with education and a paradigm shift in approaching handheld games, third-party developers were ready to get back into the game.
The PSP has been selling phenomenally across the globe, but the software sales have not matched the hardware sales. This has been attributed to an increase in piracy. However, blockbuster games like GTA, Crisis Core, and God of War still managed to sell millions of units. The problem may be a combination of quality, quantity and piracy.
One way to reduce the piracy on the PSP is to support the homebrew community. The PSP currently has one of the biggest homebrew communities out there. A cursory glance at sites like QJ.net ((pfft dcemu )reveal that there is a wealth of applications that will run on the PSP such as a YouTube streamer, VNC client/server app, custom OS, and emulators (GBA, NES, SNES, N64, etc…).
Believe it or not, most people that hack the PSP do so for the homebrew capabilities but gets sucked into piracy because it’s so easy once the PSP has been hacked. Even some of the most influential PSP hackers delivering hacked firmware on a regular basis seem to be against piracy while being for homebrew software.
If Sony is able to bring firmware updates that support the creation of homebrew applications while preventing piracy, then this could be the needed catalyst to reduce the issue. As Dille said, most people are inherently honest and want to do the right thing, Sony just needs to take the temptation away from the average consumer.
http://gamer.blorge.com/2009/04/23/h...cy-on-the-psp/
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April 26th, 2009, 01:49 Posted By: wraggster
Uberjack posted this update:
I realized my description from the last post wasn’t entirely correct, the emulator isn’t actually new per se, it’s just new vis-a-vis those that I’ve already released. Most everyone guessed correctly that it was a Commodore 64 emulator - it’s VICE, to be exact. I realize a port of VICE already exists (called PSPVICE), but as I mentioned before, I port software because I enjoy doing it, not necessarily because it’s needed
To answer some of the questions that are already coming in, yes it will have a virtual keyboard (it’d be pretty stupid to have a computer emulator without some form of one), and yes, it does support CRT files. VICE PSP is based on the latest version of VICE, 2.1.
The amusing part of this is that VICE PSP would have probably been released half a year ago, if it wasn’t for a misinterpretation of its performance, on my part. Due to a variety of factors, I was getting what seemed like surprisingly poor performance from the emulator; work on it was shelved for months, until I decided to take another look.
I still don’t have a definite release date, but work is progressing well, and a release shouldn’t be that far off.
http://0xff.akop.org/2009/04/24/corr...larifications/
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April 26th, 2009, 01:52 Posted By: wraggster
Falcom shared specific Japanese release dates today for its two upcoming PSP Ys games. Ys I&II Chronicles will arrive on July 16, followed by a September 17 release for Ys Seven. The games will be priced, respectively, at 5,040 yen and 6,090 yen.
In typical Japanese style, the two games will be getting pre-order bonuses. Chronicles will get a soundtrack titled "Ys I&II Best Sound Collection." Included are songs from past Ys and Ys 2 albums as well as music newly prepared for the PSP remake. Seven will include the Ys Music History soundtrack, featuring music from Seven itself and from past Ys titles.
Seven includes a second pre-order bonus, something that also manages to hint at more Falcom PSP support in the future. In addition to the soundtrack, the Seven pre-order package includes a 32-page color booklet for Legend of Heroes 7. Falcom has yet to formally announce a platform for the game, but PSP is looking likely.
Those wanting to celebrate these two games through wallpaper downloads can access the Seven official site and the Chronicles official site.
These dates concern Japan only at the moment. Neither game has been announced for America.
http://uk.psp.ign.com/articles/976/976203p1.html
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April 26th, 2009, 01:57 Posted By: wraggster
News/release from Gefa
Today I release PSPChessGame, a chess game for psp written in python. More info in the readme file.
Download and Give Feedback Via Comments
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April 26th, 2009, 02:01 Posted By: wraggster
News via Wagic Homepage
I’m very excited to announce that this new release is packed with great stuff.
First, it ships with a cool new card: Clone. This card is here thanks to gdspsp, who requested it in reply to the article I wrote few weeks ago. Wagic now has new functionalities that will grow with time: “when … comes into play, you may…”, and copy effects. Again, thanks gsdpsp for this great choice that definitely improved the engine!
Clone itself would be a good reason for a new release, honestly. Hell, a new card in the Revised set? That hadn’t happened in ages! But I didn’t stop here. I learnt recently that Manalink (a.k.a Shandalar) now allows people to play Momir Basic. I was curious, and it turns out that it was quite easy to add this game mode to Wagic.
Yes, Wagic is the first and only freeware that allows you to play Momir Basic against an AI. If you don’t know what Momir Basic is, google for it, I swear it’s great for casual play! People who’ve been playing Wagic for a few months now will really enjoy this refreshing mode. Oh, and Momir Basic mode is a great reply to comments I got, saying that “there is no good reason to play MTG on a PSP”
What else? Oh, since you’re our best clients, we added 300+ new cards in there too, but shhh, don’t tell the boss (Who would have known that your old Phat PSP can handle more than 1600 cards?).
Oh, wait, I almost forgot, necessary explanation for newcomers:
Wagic is an heroic fantasy trading card game in which you play as a sorcerer against the AI. It is inspired by the rules of a famous card game that shalt not be naymed, because it would then be free advertising for Wizards of the Coast and apparently they don’t like that.
Many thanks to all beta testers!
Changelog
New card: Clone! (thanks gdspsp!)
New game mode: Momir Basic! Play against the AI with more than 800 creatures in a mix of random fun and strategy! I’ll explain later on this blog ( http://wololo.net/wagic) how to unlock this extra mode
More than 300 new cards, including cards from the sets Mercadian Masques, Mirrodin, Odyssey, but also in other sets (10th edition, Revised, Shadowmoor, Eventide, Shards of Alara, Conflux, Ice Age, Invasion, Lorwyn, Mirage, Portal, Tempest…). Wagic now allows you to play with more than 1600 cards! (many thanks Dr.Solomat and leungclj!)
Improved memory usage for card textures (For those interested, JGE now allows you to load jpeg files in 5551 while being in 8888 memory mode)
New “cache size” option. Slim owners might want to try to push it up to 60, while Phat owners probably need to stay below 20. Increasing the cache size while improve game speed if you play with card pictures, but might increase the risks of crashes. Try to find the value that best suits your needs.
Improved stability. The game has been reported to crash less than version 0.5.1
New parser keywords: mustattack, cantattack, cantblock, may, copy. I will update the “create your own cards” page soon.
New alternate deck format (card names rather than their id), should make it easier to create your own decks (for yourself or the AI) with a text editor.
The test suite now allows card names rather than their id, makes it easier to write tests.
Small shop improvements, to make it easier to buy cards and boosters
Victory is becoming more exciting than before, as you get bonus credits depending on how well you beat your opponent.
5 new AI decks (thanks Abrasax)
Bug fixes for the following cards: Arcanis the omnipotent, Elvish Piper, Fastbond, Fountain of youth, Nevinyrral’s Disk,Spirit Link, …
Other bug fixes related to the following: lifelink, more than 100 cards in deck, more than 64 abilities in play, nightmare with 0/0 that doesn’t go to graveyard when it comes into play, selling cards in deck editor…
With so many cards, more than 20 opponent decks, 2 extra features to unlock (difficulty mode and Momir Basic mode), I’m confident that Wagic now has a replay value equivalent to (if not better than) many commercial games. All of this for free (*wink* *wink*, the donation link is at the top of this page )
Some of the new features (such as the new deck format) require me to write a few extra explanations, which I’ll do in future posts!
In the meantime, have fun!
Download Here --> http://wololo.net/wagic/download/
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April 26th, 2009, 02:34 Posted By: wraggster
News via PSPhacks
Sitting comfortable at 2244a is the latest version of OpenBOR from developer SX. Most notably OpenBOR now supports SecurePAK mods. So what I suggest: playing Night Slashers X.
Be patient — she takes awhile to load.
OpenBOR v3.0 Build 2244a changes:
Moved DebugInfo Option from video options to system options
Added new option in System Options to Disable File Logging. Which improves load times if you are not concerned about log files and in-gameplay logging slowdown. Default Enabled.
New Default CPU speed for PSP is 333 MHz
SecurePAK is supported in the Build
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April 26th, 2009, 02:48 Posted By: wraggster
News via psphacks
After winning 3rd in this years Neoflash Spring coding competition, The Underminer returns with a complimentary version of Crazy Gravity Portable: CGP v1.1.
Likely to be the last, CGP v1.1 incorporates extra levels and other optimizations perfecting the overall project. Crazy Gravity Portable is based on the PC version, Crazy Gravity, by Axel Meierhöfer.
CGP v1.1 changes:
Added 7 levels (10 total)
Decreased overall difficulty, approximates gameplay of pc version now: less gravity, less drag etc.
Fixed major and minor bugs. (For those who want to make their own levels, this update is highly recommended)
Doubled level loading speed.
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April 27th, 2009, 00:01 Posted By: wraggster
Curious what hell looks like in the palm of your hand? Eurogamer.pt has posted a pair of in-game shots taken from the recently announced PSP version of Dante's Inferno, which, while impressive, only further cement the notion that this particular take on Divine Comedy offers the liberalest of interpretations.
Set to ship sometime in 2010 alongside home console versions, Dante's Inferno for the PSP is being jointly developed by EA Redwood Shores and Wet developer A2M. The Prince of Lies' involvement in the project, however, remains purely rumor and speculation -- but, we can hear him whispering, whispering, whisper ...
http://www.joystiq.com/2009/04/26/fi...o-psp-surface/
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April 27th, 2009, 00:10 Posted By: wraggster
News via emurussia
New beta version of Sony Playstation 2 emulator for Windows has been released.
Changes:
- Finished the new emitter;
- New speed hack mainly targeting 3D geometry (vu cycles stealing);
- New speed hack /idle loop fast forward);
-Scaled back the EE load/store cycle count to the theoretical minimum of 1 cycle. (Fixes Digital Devil Saga PAL fmv);
-Break up very long recompiled blocks. Perform a branch test before jumping to the next block;
- Quite a few gif/vif fixes / changes;
- Port 2 Multitap should be fixed;
- usual code cleanups and optimizations.
Known issues:
- Gran Turismo 4 has garbled menus;
- Drakengard has garbled textures.
Also, updated plugins pack.
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April 27th, 2009, 17:02 Posted By: wraggster
Ah, holographic storage -- you've held so much promise for cheap optical media since you were first imagined in research papers published in the early 60s. Later today, GE will be trying to keep the dream alive when it announces a new technique that promises to take holographic storage mainstream. GE's breakthrough in microholographics -- which, as the name implies, uses smaller, less complex holograms to achieve three-dimensional digital storage -- paves the way for players that can store about 500GB of data on standard-sized optical discs while still being able to read DVD and Blu-ray media. Better yet, researchers claim a price of about 10 cents per gigabyte compared to the nearly $1 per gigabyte paid when Blu-ray was introduced. The bad news? We're talking 2011 or 2012 by the time microholographics devices and media are introduced and even then it'll only be commercialized for use by film studios and medical institutions. In other words, you'll likely be streaming high-def films to your OLED TV long before you have a microholographic player in the living room.
http://www.engadget.com/2009/04/27/g...discs-blu-ray/
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April 27th, 2009, 17:08 Posted By: wraggster
Universal Pictures has paused pre-production on the movie adaptation of Take-Two's BioShock, over concerns of an inflated budget.
The Gore Verbinski-directed film was set to begin shooting in Los Angeles when it was stalled as the budget grew to USD 160 million, according to Variety. The studio and director are said to be looking to film at other locations, such as London, in order to cut costs.
"We were asked by Universal to move the film outside the US to take advantage of a tax credit," commented Verbinski. "We are evaluating whether this is something we want to do. In the meantime, the film is in a holding pattern."
Verbinski, of Pirates of the Caribbean fame, was named as BioShock's director last year, while a videogame sequel to the original is in development by 2K Games now.
http://www.gamesindustry.biz/article...ie-put-on-hold
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April 27th, 2009, 17:13 Posted By: wraggster
Blu-ray release of FF Advent Children, with included FFXIII demo, sees Sony trump opposition
Never doubt the appetite for all things Final Fantasy in Japan – sales of PS3 rocketed last week after the arrival of a playable demo of Square Enix’s Final Fantasy XIII on the Blu-ray release of CGI movie Final Fantasy: Advent Children Complete.
Sales of Sony’s machine hit 62,527, up a massive 274 per cent on the week before. All other consoles, in contrast, saw week-on-week sales decline.
Sony’s PSP was the second best selling machine, with unit sales reaching 40,065 (-2 per cent). Closely behind was the DSi with 38,287 sales – if the 6,438 sales of DS Lite were added then Nintendo’s machine would win the weekly portable hardware battle.
Wii shifted 13,221 units (-1 per cent), the Xbox 360 8,652 units (-14.62 per cent) and the PS2 4,320 units (-7 per cent).
http://www.mcvuk.com/news/34086/JAPA...ales-surge-274
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April 27th, 2009, 17:23 Posted By: wraggster
HardcoreWare reports that the release candidate for Windows 7 contains improved video codecs, and does a much better job of streaming media to popular consoles out of the box. "No longer will you have to install special REG files to 'trick' Windows into streaming video to your PS3 or XBOX 360. And no longer will you have to use UPnP media servers like TVersity that transcode video, severely reducing quality and cause unnecessary CPU load on the server
http://games.slashdot.org/article.pl.../04/27/0524232
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April 27th, 2009, 21:02 Posted By: Shrygue
via Eurogamer
Sony has revealed that everyone who buys inFamous in the US will receive a bonus - access to the multiplayer beta test for Uncharted 2.
This is a US-specific promotion, but Sony has told Eurogamer that it's working on something for Europe that will be announced in due course.
Uncharted 2's multiplayer modes - five-on-five competitive matches and three-player co-op - have just been announced by Sony and developer Naughty Dog. You can read more about them in our hands-on preview.
This move echoes one made by Microsoft in 2007. Sony's rival included an invitation to the Halo 3 multiplayer beta with every copy of Realtime Worlds' open-world action game Crackdown. The parallels don't end there - inFamous is also an open-world actioner with a rooftop-hopping, superheroic theme.
Announcing the news at an event last week, Nate Fox, creative director of inFamous developer Sucker Punch, said: "We're so excited. Naughty Dog is like a brother studio to us."
We'll have more on inFamous in the coming days, so stay tuned.
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April 27th, 2009, 21:35 Posted By: Shrygue
via IGN
Today, the Asahi Shimbun reported that Konami will no longer be publishing the first-person shooter Six Days in Fallujah, which is set in Fallujah, Iraq. The game depicts the violent street battles between U.S. forces and Iraqi terrorists during a several-week period in 2004. The game was being developed by Atomic Games and was very accurate to the actual conflict.
A PR official from Konami offered this comment to the Asahi: "after seeing the reaction to the videogame in the United States and hearing opinions sent through phone calls and e-mail, we decided several days ago not to sell it. We had intended to convey the reality of the battles to players so that they could feel what it was like to be there."
The shooter, which was originally scheduled for a launch sometime in 2010, doesn't appear to be cancelled just yet. There is a possibility that a new publisher will pick up the Atomic Games project.
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April 27th, 2009, 22:02 Posted By: Shrygue
via Eurogamer
Sony has confirmed that Naughty Dog's PS3 action sequel Uncharted 2: Among Thieves will be graced with online multiplayer modes, including co-op.
At a preview event in Los Angeles last week, attended by Eurogamer, Naughty Dog surprised the press by showing deathmatch and 'Plunder' competitive modes for teams of five, and three-player co-op maps based on - but separate from - the single-player adventure. It's a departure for Uncharted; the first game was a strictly solo affair.
Plunder is a capture-the-flag variant in which teams of "heroes" and "villains" compete to find treasure and lug it to safe spots. Deathmatch is a straightforward race to a set kill count.
In the co-op mode shown, players battle through a level dominated by intense combat, occasionally teaming up to overcome physical obstacles.
There will also be a cinema mode similar to Halo 3's Theater, allowing players to record replays and direct the camera, and a linked website offering stats and leaderboards.
Uncharted 2 will have a public multiplayer beta test. US PS3 owners can get access by buying a copy of inFamous - Sony says it will be doing something similar in Europe too.
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April 27th, 2009, 22:58 Posted By: wraggster
New from SuccessHK
DYNASTY WARRIORS? GUNDAM? combines the devastating power of the Mobile Suit, the rich legacy of the GUNDAM universe, and the furious Tactical Action game play of the DYNASTY WARRIORS series. For the first time, engage in melee battles against colossal enemies such as the Psycho Gundam who can quickly reconfigure their bodies into titanic mobile fortresses. Prepare to head off into the furthest reaches of space and wage war against legions of enemy Mobile Suits!
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April 27th, 2009, 23:13 Posted By: wraggster
Newly released today at SuccessHK
This wood guitar adopts high speed 2.4 GHz wireless technology ,and has high quality 10 button design for enhanced responsiveness.It can easy access to starpower/overdrive button.Instrument quality wood body construction,modular design for upgradeability to alternate body styles.
High quality 10 button design for enhanced responsiveness
Instrument quality wood body construction
High speed 2.4 GHz wireless technology
Optional cable for wired connectivity (Included)
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April 28th, 2009, 01:43 Posted By: wraggster
News/release from indrora
Howdy, y'all!
I'm brand SPANKIN new to the developer side of the PSP homebew scene, so I thought I'd gen up a game I love for the PSP.
Nim!
Its a simple game. Try beating the cpu player
Its written in LUA using PGE Lua.
I've hosted it on my personal site:
Nim for the PSP
the game itself is addictive, and I'd appreciate feedback
UPDATE!
Found some bugs, did some tuning. Check the changelog for more information or just read on...
Initial Release (0.01)
- Its out there now! woohoo!
Second Release (0.02)
- Found a big crash where for whatever reason, there was a really nasty hang when trying to exit when at endgame or about screen. Offending code was a simple while(pge.controls.presse d() == false) do pge.controls.update() end loop, just added "and pge.running()" to check for running state.
- Updated the graphics a tad. Now the main background is simpler and there's more information on the about(/help) screen.
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April 28th, 2009, 14:23 Posted By: Baboon
It's official, Marvel VS Capcom 2 is coming out for PSN and XBLA!
Source: http://www.capcom-unity.com/sven/blo...s_mvc2_is_real
In what will inevitably go down as the worst kept industry secret in recent years, I’m very happy to finally be able to confirm that Marvel vs. Capcom 2 will be coming to Xbox Live Arcade and PlayStation Network this summer.
The deal took a good while but it’s probably our most requested title to bring back, so Marvel and I and a few other people here at Capcom rolled up our sleeves and got it done. I can’t stress enough, if you ask for something loudly enough and long enough, we’ll work very hard to make it happen.
So while you may have been able to surmise that something was going on with MvC2, we do still have a few surprises up our sleeves. Let me tell you a little more about how and why this version of MvC2 will be the definitive version.
1. It’s based on the Dreamcast code base – While the PS2 and Xbox versions of MvC2 were great, there are a few niggling issues in them that have caused the competitive community to continue using the Dreamcast version of the game. We wanted to bring you the very best version of the game, so we listened to the community and started with the Dreamcast.
2. There is online – With the game being developed by Backbone, we are using largely the same, critically acclaimed net code that we used in Super Street Fighter 2 Turbo HD Remix and with that will come our player match quarter mode/lobby system that has proven so popular. Naturally leaderboards and some form of stats tracking (details to be provided at a later date) will also be in the mix. So on the net code side, you’re pretty much assured the best fighting game net code ever created for consoles.
3. HD upscaling options – Given that most people play Xbox 360s and PS3s on HD TVs, it’s important to help make the game look better. We’ve refined our real-time sprite filtering to use even more advanced techniques and we’re providing two upscaling options for the sprites… one we’ve termed “Crisp” the other we’ve termed “Smooth”. It’s a matter of personal preference for which one you’ll enjoy more. For purists, if you’d like you can use the “Classic” setting, which leaves the sprites completely unfiltered. Because the filtering is applied in real-time, you can change these settings on the fly, mid-match if you choose. Our producer will be showing you some comparison screenshots in the coming days to better clarify the differences. The backgrounds in MvC2 are all 3D, and when rendered at higher resolutions look fantastic. The original textures and assets from the Dreamcast were actually much higher quality than the Dreamcast could really display at the time and when shown in HD, the impact is really quite amazing.
4. Widescreen – Again, with most people playing on HD displays, we wanted to figure out how to implement widescreen support. To do so, the camera field of view was widened (which we’re able to do because of the 3D backgrounds effectively running off the “edges” of the 4:3 scenario) and there are a few camera tricks that minimize any impact on the gameplay. Play area is unchanged, and this is not a zoom and crop like HD Remix was. To put it simply, the gameplay area will be in a 4:3 field, while the viewing area will be widescreen. At the same time, for purists and competitive play, a 4:3 option (with vertical bars on the left and right) still exists.
5. No unlocking – While we love giving people unlockables in games, for this outing, there’s not a lot of surprises in terms of what characters are in the game. All 56 characters will be unlocked at the start for immediate play, again great for tournament play where players won’t need to mess with save game data or hacked versions (/shame).
6. Music Options – We love MvC2 but the original “jazzy” music has long been criticized even by ardent fans. Independent music volume controls and support of custom soundtracks on PS3 and 360 we deemed an important feature. Purists will still have what they love and fans of customization are also served.
And as an added bonus, some of you will get to play it sooner than you think. The US PlayStation network will have the demo available for download this week (Europe’s PSN should follow not far after). Surprise.
Theres a hd teaser for the newMarvel Vs Capcom 2 release here:
http://www.tu4ar.com/
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April 28th, 2009, 20:48 Posted By: Shrygue
via Games Industry
Sony's outgoing president David Reeves has said that Capcom's continued support for the PlayStation brand has helped the company establish all of its home consoles on the market, from the original PlayStation to the PS3.
And as the companies prepare a new Monster Hunter hardware bundle for release in June, Reeves said that Capcom can help Sony put the PSP at the forefront of handheld gaming this year.
"The relationship between Capcom and PlayStation goes all the way back to the very start of PlayStation in 1994 when it was introduced in the end of November/beginning of December in Japan. Games such as Mega Man, Street Fighter and Resident Evil helped establish the PlayStation brand and truly showed how gaming was changing forever,” said Reeves at last week's Captivate event, reports Eurogamer.net.
"This relationship has continued throughout PlayStation 1's lifecycle, through to PlayStation 2, with games such as Devil May Cry, and of course into the latest generation of home and portable consoles with PS3 and PSP."
The Monster Hunter bundle will come with a copy of Monster Hunter Freedom Unite, and a demo will be made available on UMD and via the PlayStation Network in the run up to release.
Reeves admitted that some PSP software and support has been lacking, but 2009 is shaping up to be an important year for the handheld - promising more unveilings for the hardware later in the year.
"I'm not going to stand here and tell you we've had it all our own way since we launched the PSP. We know that our own Sony software line-up, and to some extent the third parties', has not lived up always to expectations.
"2009 promises to be a very important year for PSP, with its strongest software line-up ever, with some exciting surprises yet to be announced," added Reeves.
"Monster Hunter Freedom Unite will spearhead the PSP resurgence of 2009, we believe, and I would like to thank Capcom for their unwavering support in this endeavour."
Reeves said that the reason Sony and Capcom's relationship has remained strong over the year's is due to both company's taking chances and being willing to experiment with new gaming experiences.
"The industry has changed beyond recognition throughout the 15 years that I've been part of it, yet the relationships between companies such as Capcom and PlayStation have remained constant.
"This is not because tradition states they should, this is not because we're afraid to shake things up - the reason these relationships have remained so strong is because we are indeed like-minded, iconoclastic companies, companies that strive for the same goal, to create innovative, and more than anything, fun experiences."
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April 28th, 2009, 21:03 Posted By: Shrygue
via Eurogamer
Noby Noby Boy gets an automatic title update today that adds multiplayer, farts, poses and hair styles.
Offline Multi Boys lets four Boys play together, according to Andriassang, and Onara Boy (Fart Boy) will provide the aforementioned gas.
Boy House hairstyles are given more variety, birds produce more poses when thinking and additional sound effects have been added, as has the option to choose music.
And there's "more and more" packed inside, according to the Noby Noby Boy website.
Noby Noby Boy - the latest game from Katamari Damacy creator Keita Takahashi - launched exclusively on PSN in February and blew our socks off.
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April 28th, 2009, 21:30 Posted By: Shrygue
via MCV
Following Sony’s revelation earlier this month that it is to release upcoming PSP sequel Patapon 2 in digital form only in North America, Capcom has now joined the party by announcing a non-UMD PSP title of its own.
GameSpot reports that Capcom will release 2D fighter Fate/Unlimited Codes on PSN later this year. It’s based on a 2008 arcade and PS2 outing and stems from interactive graphic novel Fate/Stay Night.
Whether or not the title would have received a boxed release in the West is open to debate – but if not, then would a digital-only future for the PSP allow publishers to be more brave with their publishing decisions?
Fate/Unlimited Codes will cost $29.99 in North America. There’s no word yet on whether the game will make it to Europe – be it in a box or over the digital tubes.
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April 28th, 2009, 21:33 Posted By: Shrygue
via IGN
Another add-on pack for Pain, called Sore Spots, is set to arrive next month. Spore Spots will include two new environments for the human slingshot game.
The Morningwood High Gymnasium will offer two different layouts and a mode called Mad Science, where mixing chemicals will create an explosive reaction. Area 69, the second new environment, is a top secret government research facility populated with aliens.
A surprise multiplayer mode is also being added. While the makers of Pain aren't divulging any real details, they do say this secret mode is something the fans have asked for. A new character from a Sony game is being added, but again the identity is being kept a secret for now.
Sore Spots is set for release in May.
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April 28th, 2009, 22:53 Posted By: wraggster
US indie outfit Atomic Games, developers of the divisive Iraq War title Six Days in Fallujah, has responded to Konami’s surprise decision to withdraw from publishing the game.
On Monday it was revealed that Konami had abandoned a publishing deal with Atomic, following sustained public criticism of the game’s content and setting.
In a statement released to Develop, Atomic President Peter Tamte that the studio “was informed on Thursday night [April 23] that Konami had decided to pull out of Six Days in Fallujah.”
He added that the decision had “caught us by surprise.”
On Monday a Konami spokesperson said that “after seeing the reaction to the videogame in the United States, and hearing opinions sent through phone calls and e-mail, we decided several days ago not to sell [Six Days in Fallujah].”
http://www.mcvuk.com/news/34104/Fall...ami-withdrawal
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April 28th, 2009, 22:57 Posted By: wraggster
In one of his last public appearances as president of Sony Computer Entertainment Europe, David Reeves last week paid tribute to Capcom and announced details of the two companies' plans to introduce Monster Hunter Freedom Unite to PAL territories.
Reeves announced that MHFU would be launched as part of a PSP hardware bundle when the game goes on sale on 26th June, and that a demo version would be released beforehand on both UMD and as a digital download.
The idea is to encourage people to discover the game's ad hoc wireless mode, which has been wildly popular in Japan, where the game - known as Monster Hunter Portable 2G - has already sold more than three million copies.
"We know that our own Sony software line-up, and to some extent the third parties', has not lived up always to expectations. But tonight is a prime example of how that has been rectified," Reeves told a gathering of the world's press at Captivate 09 in Monaco last Tuesday evening.
"Monster Hunter Freedom Unite will spearhead the PSP resurgence of 2009, we believe, and I would like to thank Capcom for their unwavering support in this endeavour."
"One of the key demographics for PSP in Europe is the ten to 16 year-old male - the ideal demographic for Monster Hunter Freedom Unite," Reeves explained. "By combining the skills and know-how that Capcom and PlayStation possess, we feel we can excite this audience with this fantastic game.
"We firmly believe that if we can get people actually playing Monster Hunter Freedom Unite together in ad hoc mode - which not many Europeans do, but Japanese do all the time - even if it's only for a few minutes, we can create enough intrigue and excitement for them to want to experience more."
Reeves also thanked Capcom for its unwavering support for PlayStation during his nearly 15 years at the head of Sony's European division. Senior Capcom personnel indicated that the tenor of the outgoing Sony boss's speech was not decided in advance, and came as a pleasant surprise.
"I'm here talking to you because I believe that the relationship between Capcom and PlayStation is one that's been cultivated over the years to create some of the greatest partnerships that the game industry has ever seen," Reeves said. "And it's a relationship that promises to continue for years to come."
"The reason these relationships have remained so strong is because we are indeed like-minded, iconoclastic companies, companies that strive for the same goal, to create innovative, and more than anything, fun experiences," he concluded.
http://www.eurogamer.net/articles/so...er-hunter-push
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April 28th, 2009, 23:07 Posted By: wraggster
Finnish developer Housemarque is best known for its PSN-exclusive Super Stardust HD. However, the studio has ambitious plans to expand and become a "small boutique publisher" of new IPs. The team is currently working on three different games in an attempt to expand their portfolio and experiment with new gameplay ideas.
First up is a PSN-exclusive game to be announced at Gamescom in Cologne this year. CEO Ilari Kuittinen told Gamasutra that the exclusive went to Sony to continue the team's "good relationship" with the company. The second title is the studio's first multiplatform game for a "leading publisher." "We haven't done this kind of a game genre before," said Kuittinen.
Finally, Housemarque is also working on a third title, called Rope, a physics-based puzzle game that has players using a rope to flock "fuzzy characters" to a goal. (A rather stark change of pace from planet-destroying asteroids.) It's what Housemarque hopes will be one of its first self-published games. Rope is currently approved for PlayStation Network, but the developer is also talking with Microsoft, and is thinking about an iPhone or WiiWare version.
http://www.joystiq.com/2009/04/28/su...multiplatform/
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April 28th, 2009, 23:13 Posted By: wraggster
New from Divineo China
Dominate your opponents in fighting and other arcade games with this authentical arcade joystick that features a real rumble function and great built quality!
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April 28th, 2009, 23:17 Posted By: wraggster
Newly released today:
Tir Na Nog is an open world orthodox RPG that contains all the classic elements such as swordsman, princesses and elves. This is a world that you can shape with your bare hands.
Depending on which path you choose to walk, the system generates story events for you as you progress.
Rescue a princess from captivity, defeat dark magic and that these magicians placed on the land, explore dungeons, mazes and fight the monsters within. Depending on the player characters you have adopted, you have to strategize your fighting methods as different characters have different skill sets.
http://www.play-asia.com/SOap-23-83-...j-70-2jr5.html
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April 28th, 2009, 23:18 Posted By: wraggster
Newly released today:
Tir Na Nog is an open world orthodox RPG that contains all the classic elements such as swordsman, princesses and elves. This is a world that you can shape with your bare hands.
Depending on which path you choose to walk, the system generates story events for you as you progress.
Rescue a princess from captivity, defeat dark magic and that these magicians placed on the land, explore dungeons, mazes and fight the monsters within. Depending on the player characters you have adopted, you have to strategize your fighting methods as different characters have different skill sets.
http://www.play-asia.com/SOap-23-83-...j-70-2gjq.html
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April 28th, 2009, 23:29 Posted By: wraggster
Newly released today:
Travel the world, discover new continents that are not on the map, sail through south pacific oceans or reach Oceania.
Meet other players online and join a player's guild to to recruit like-minded sailors into your fleet for the grandest adventure of all time.
Be sure to stay in connection with your friends as the real time battles are tests to your cooperation skills.
Decide on your favourite character's jobs and get the desired skill sets. Same as your characters, the ships are customizable. Discover unknown land, cultural artifacts and meet the locals in the lands you visit.
http://www.play-asia.com/SOap-23-83-...j-70-3905.html
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April 29th, 2009, 00:15 Posted By: wraggster
The ScummVM Team have released a new version of scummvm, heres the details:
It was not that long since our previous release, and now here is a new bugfix release hot off the press!
The list of fixed bugs is quite long, and you could read all of it in the release notes, but here is a summary for those of you who are too lazy to follow the links and eager to play the games better.
SAGA: Inherit the Earth is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release Name: 0.13.1
Notes:
0.13.1 (2009-04-27)
AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files
- Fixed crashes when exploring Jack the Ripper scene in the PC version of
the Waxworks
- Fixed palette glitches in the AtariST version of Elvira 2
- Fixed noise that can occur when sound effects are played, when exploring
Pyramid scene in the Waxworks
Gob:
- Fixed a crash in the Italian version of Woodruff
Groovie:
- Fixed some issues with music in The 7th Guest
Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes
SAGA:
- Fixed a crash in Inherit the Earth
- Fixed glitches in the save/load dialog.
Sword2:
- Fixed random sound corruption when using the original sound files.
Game launcher:
- Fixed a case where memory could be corrupted
- Fixed the small cursor in the modern theme
- Fixed a bug in the theme engine, which could cause crashes
- Made the file browser bigger in 1x mode
iPhone port:
- Fixed backspace handling on the iPhone soft keyboard
DS port:
- Added support for the Global Main Menu feature
PS2 port:
- Switched to the new GUI and theme code
- All possible devices are supported to store, play and save games
(CD, HD, USB, MC and remote)
- Optimized cache/read-ahead for every media
- Added support for the Return to Launcher feature
Symbian port:
- Added Bluetooth mouse support
- Added support for the Return to Launcher feature
WinCE port:
- Fixed an issue which could cause random crashes with VGA devices
Download and Give Feedback Via Comments
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April 29th, 2009, 00:18 Posted By: wraggster
The ScummVM Team have released a new version of scummvm, heres the details:
It was not that long since our previous release, and now here is a new bugfix release hot off the press!
The list of fixed bugs is quite long, and you could read all of it in the release notes, but here is a summary for those of you who are too lazy to follow the links and eager to play the games better.
SAGA: Inherit the Earth is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release Name: 0.13.1
Notes:
0.13.1 (2009-04-27)
AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files
- Fixed crashes when exploring Jack the Ripper scene in the PC version of
the Waxworks
- Fixed palette glitches in the AtariST version of Elvira 2
- Fixed noise that can occur when sound effects are played, when exploring
Pyramid scene in the Waxworks
Gob:
- Fixed a crash in the Italian version of Woodruff
Groovie:
- Fixed some issues with music in The 7th Guest
Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes
SAGA:
- Fixed a crash in Inherit the Earth
- Fixed glitches in the save/load dialog.
Sword2:
- Fixed random sound corruption when using the original sound files.
Game launcher:
- Fixed a case where memory could be corrupted
- Fixed the small cursor in the modern theme
- Fixed a bug in the theme engine, which could cause crashes
- Made the file browser bigger in 1x mode
iPhone port:
- Fixed backspace handling on the iPhone soft keyboard
DS port:
- Added support for the Global Main Menu feature
PS2 port:
- Switched to the new GUI and theme code
- All possible devices are supported to store, play and save games
(CD, HD, USB, MC and remote)
- Optimized cache/read-ahead for every media
- Added support for the Return to Launcher feature
Symbian port:
- Added Bluetooth mouse support
- Added support for the Return to Launcher feature
WinCE port:
- Fixed an issue which could cause random crashes with VGA devices
Download and Give Feedback Via Comments
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April 29th, 2009, 20:45 Posted By: wraggster
A new PSP may well be on the horizon, but it looks like the knock-off business is still going strong with the classic model, and it's kicked out one of its most faithful / blatant homages to date with this new so-called PXP-900. While it doesn't do anything crazy like actually play PSP games, you can apparently make use of the included emulator to play NES, GameBoy, SNES, and Genesis games -- even including those rare few 32X games, from the sound of it. Otherwise, you can expect the usual basic PMP functionality, along with a 2GB of internal memory, an SD card slot for expansion, a TV out port, an FM tuner, and your choice of four different colors -- all for the low, low price of $89.99.
http://www.engadget.com/2009/04/29/p...e-and-the-psp/
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April 29th, 2009, 20:51 Posted By: wraggster
Whispers of a new or revised PSP have been growing decidedly louder as of late, and now 1UP's gotten a ton of new details from what it claims are "sources directly involved with the new system" -- our favorite kind of people, actually. Here's what they were told: UMD is out, replaced instead with options for either 8GB or 16GB of built-in flash memory. Also nixed is any hope of a "PSP-4000," with Sony opting instead to use a subtitle. Three rumored names include PSP Slide, PSP Flip, and PSP Go!, the latter of which borrows from Sony's pre-existing Go! brand and suggests there might be a built-in camera * la PSP-3000's Go!Cam peripheral. The same D-pad, analog nub, and face button configuration remains, but they now slide out from the bottom of the unit (see mockup, pictured). Expected launch is September for Japan and late October / early November for US, and coming with 'em are over 100 classic and new downloadable titles including Gran Turismo Mobile as a headliner. Sony's supposedly going official with all this during its E3 press conference in early June, and for now they're opting to give the staple "does not comment on rumors or speculation" response. That's one mighty intriguing rumor -- we can only hope it pans out.
http://www.engadget.com/2009/04/28/s...buttons-at-e3/
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April 29th, 2009, 20:55 Posted By: wraggster
The new model PSP, expected to be announced at E3 this June, is likely to be supported at launch with over 100 titles made available through the PlayStation Network.
That's according to a report by 1UP, which claims the new PSP will drop the UMD drive and come in two SKUs, with eight and 16GB of flash memory.
Speculation of a redesigned system has been rife, with many expecting a complete overhaul for Sony's handheld. 1UP's report suggests the new model will not be the PSP 2 that some expect, but will feature a sliding screen and retain the current button configuration, without introducing dual analog sticks.
According to the report, the system is likely to launch in Japan this September, with other regions following before the end of the year. It's also suggested the new PSP will retain the Go! branding already introduced on some PSP products in Europe.
Sony is attempting to reinvigorate the PSP market this year, with both US marketing boss John Koller and out-going Euro president David Reeves stating that 2009 is expected to see the best software line-up in the history of the system.
Following the announcement of MotorStorm and LittleBigPlanet titles for PSP earlier this year, Sony is also promising more big names for the system, along with renewed publisher support from the likes of Ubisoft, Electronic Arts and Capcom.
Sony has told GamesIndustry.biz that it does not comment on rumour or speculation.
http://www.gamesindustry.biz/article...-titles-report
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April 29th, 2009, 20:56 Posted By: wraggster
Sony's PlayStation Network is allowing developers to get much closer to the consumer, and tailor content to specific needs and requests, according to Doublesix studio boss James Brooksby.
Doublesix has worked with both Microsoft's XBLA and Sony's download service, but the team has been able to have a better dialogue with players through PSN release Burn Zombie Burn.
"There are different models for different platforms," said Brooksby at last night's BAFTA digital distribution panel. "South Park we're making for Microsoft, and that's a relationship where they are working on almost a standard model. We're developing it for them and it's their relationship to take to the consumer and carry on.
"With Burn Zombie Burn for PSN the relationship we have is different. Sony sees itself much more as a channel, they have a store and they take a percentage for providing that channel, but you have a great deal more you can do within that channel. There are some very interesting models we can do in that space."
Community feedback helped Doublesix on the first patch for Burn Zombie Burn, with user suggestions to be incorporated into the first batch of downloadable content, and the franchise going forward.
"We listened to what people were saying and when we do our first patch it will have features that people have asked for. And then we do our first expansion pack it's actually tailored according to what people are looking for," offered Brooksby.
"And we can do that in a very short turnaround as well because the game has been developed with that in mind. We started along the route with a good relationship with the consumer, and it's going to get better with time. Games as a service is the right phrase. It's early days but that's exactly where we want to go with this. We've got a large amount of plans in the works for our next game, and what we'll do with the Burn Zombie Burn franchise going forward in terms of becoming more of a service."
Working with smaller teams on digital titles can be lucrative, said Brooksby, so long as staff are prepared to take on extra roles. And without meddling from middle management, small teams should be prepared to turn projects around at a much quicker rate but also be directly responsible for the finished product.
"We have to scale it down a bit, we have to be very ambitious. You need really enthusiastic and talented staff who may be the game designer but they may also be the community manager. It sounds really clichéd but it does go back to the old days. It does feel as though everybody has got an influence over the game."
He continued: "And that's how you can create games in a shorter space of time with a smaller team, because we don't need committee meetings or lots of people influencing from high. We're the team and it's our decision. If the game is rubbish, then it's us who made it rubbish."
http://www.gamesindustry.biz/article...with-consumers
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April 29th, 2009, 20:56 Posted By: wraggster
Sony's PlayStation Network is allowing developers to get much closer to the consumer, and tailor content to specific needs and requests, according to Doublesix studio boss James Brooksby.
Doublesix has worked with both Microsoft's XBLA and Sony's download service, but the team has been able to have a better dialogue with players through PSN release Burn Zombie Burn.
"There are different models for different platforms," said Brooksby at last night's BAFTA digital distribution panel. "South Park we're making for Microsoft, and that's a relationship where they are working on almost a standard model. We're developing it for them and it's their relationship to take to the consumer and carry on.
"With Burn Zombie Burn for PSN the relationship we have is different. Sony sees itself much more as a channel, they have a store and they take a percentage for providing that channel, but you have a great deal more you can do within that channel. There are some very interesting models we can do in that space."
Community feedback helped Doublesix on the first patch for Burn Zombie Burn, with user suggestions to be incorporated into the first batch of downloadable content, and the franchise going forward.
"We listened to what people were saying and when we do our first patch it will have features that people have asked for. And then we do our first expansion pack it's actually tailored according to what people are looking for," offered Brooksby.
"And we can do that in a very short turnaround as well because the game has been developed with that in mind. We started along the route with a good relationship with the consumer, and it's going to get better with time. Games as a service is the right phrase. It's early days but that's exactly where we want to go with this. We've got a large amount of plans in the works for our next game, and what we'll do with the Burn Zombie Burn franchise going forward in terms of becoming more of a service."
Working with smaller teams on digital titles can be lucrative, said Brooksby, so long as staff are prepared to take on extra roles. And without meddling from middle management, small teams should be prepared to turn projects around at a much quicker rate but also be directly responsible for the finished product.
"We have to scale it down a bit, we have to be very ambitious. You need really enthusiastic and talented staff who may be the game designer but they may also be the community manager. It sounds really clichéd but it does go back to the old days. It does feel as though everybody has got an influence over the game."
He continued: "And that's how you can create games in a shorter space of time with a smaller team, because we don't need committee meetings or lots of people influencing from high. We're the team and it's our decision. If the game is rubbish, then it's us who made it rubbish."
http://www.gamesindustry.biz/article...with-consumers
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April 29th, 2009, 21:06 Posted By: Shrygue
via Eurogamer
Soulcalibur and Tekken are both heading to PSP this year, Namco Bandai announced in the US overnight.
Tekken 6, due out this autumn, promises many of the features of its PS3/Xbox 360 counterpart, as well as ad hoc wireless multiplayer, deep character customisation and the ability to upload and download ghost data using PSN.
Soulcalibur: Broken Destiny also leans on a big-console version - namely last year's Soulcalibur IV - and will include more than 20 combatants when it squares up for release this summer.
Although SBD loses the Star Wars characters introduced as specials in SCIV, it will have a new character, Dampierre, and in addition to the usual fighting game modes there's a single-player mission mode designed to school you in the game's subtleties.
Along with Capcom's Fate/unlimited codes and the belated release of Dissidia: Final Fantasy, it's shaping up to be an interesting year for Japanese PSP beat-'em-ups.
Although it remains to be seen if Namco will follow Capcom's example and use digital distribution exclusively, we wouldn't be surprised.
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April 29th, 2009, 21:11 Posted By: wraggster
Red Steel 2 and Splinter Cell: Conviction also set for release in 2009-2010 financial year
Ubisoft has announced that a new Ghost Recon will hit shelves before April 2010.
The game was revealed in the firm’s full year financial report, which saw Ubisoft post an annual sales jump of 14 per cent.
The publisher also confirmed that Red Steel 2 will hit shelves this Christmas, and Tom Clancy’s Splnter Cell Conviction will arrive before the end of the 2009/2010 financial year.
The company has also confirmed that Red Steel 2 makes full use of the Wii MotionPlus
Ubisoft’s other key franchises for the next twelve months includes Assassin’s Creed 2, Anno 1404, Rabbids Go Home, James Cameron’s Avatar, Teenage Mutant Ninja Turtles, R.U.S.E and I Am Alive. The firm also highlighted a brand new sports game for Wii.
http://www.mcvuk.com/news/34125/Ubis...-Ghost-Recon-4
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April 29th, 2009, 21:19 Posted By: Shrygue
via MCV
The rumour mill has not been shy of hurling around random speculation relating to Sony’s E3 PSP redesign reveal, but an interesting titbit has emerged regarding Sony’s branding of the new device which, if sources are to be believed, will be called the PSP Go!.
1UP reports that the Go! moniker has beaten off competition from titles such as PSP2, PSP-4000, PSP Slide and PSP Flip. Go! was reportedly chosen as it ties in with Sony’s existing branding for many of its multimedia PSP applications.
The site adds that two SKUs will be released – one with 8GB of built in memory and the other with 16GB. It predicts a Japanese arrival in September and then a North American release by the end of the year.
Also, with the new model ditching UMD support Sony is already working hard on ensuring a downloadable PSP library of 100 titles ready for launch, some of which will be new.
Speculation of the hardware points to a sliding control layout that appears from below the screen, but sadly doesn’t include a second analogue nipple. A touch-screen and built in camera are also possible.
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April 29th, 2009, 21:21 Posted By: Shrygue
via Computer and Video Games
Sony has agreed to review demands for the withdrawal of PS2 game Hanuman: Boy Warrior, after its release in India triggered a backlash in the Universal Society of Hinduism.
As previously reported, the Universal Society of Hinduism called for Sony to withdraw the PS2 title, saying that "controlling and manipulating Lord Hanuman with a joystick/ button/keyboard/mouse was denigration", and that "reimagining Hindu scriptures and deities for commercial or other agenda" hurt its followers.
Sony initially refused to comment, but Sony rep Keita Sanekata has recently responded: "We will review this issue, and get back to you as soon as possible."
Rajan Zed, president of Universal Society of Hinduism, called for Sanekata to "look into withdrawing this game and publishing an apology, so as to prevent further denigration of our Deity Sree Hanuman and intensifying of our protests".
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April 29th, 2009, 21:21 Posted By: wraggster
Newly released today
Tora Dora! the text based romantic adventure is based on the Dengeki Bunko light novel of the same title. See the heartwarming but very comical antics of a group of high school students in love.
Takasu Ryuji, your player character is the lucky one who has to work all his tactics out to get the girl of his dreams. Walk around school and town to visit the key characters, talk to them to initiate events and progress with the plot.
The game is fully voiced with the original anime seiyuu cast and with the anime production staff working behind the romantic adventure, there are brand new storylines and multi-ending routes for fan favourited characters.
Tora Dora, the romantic comedy is available as standard and limited editions. While the standard carries the game alone, the limited edition offer a nendoroid figure of Aisaka Taiga in the pack.
http://www.play-asia.com/SOap-23-83-...j-70-37tn.html
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April 29th, 2009, 21:23 Posted By: wraggster
Newly released today
Coming out in 1996 as a playstation game, Persona, with its unique, dark atmosphere and challenging gameplay, captured the hearts of many gamers. 13 years later, the ancestor of the franchised is ported to the PSP with upgrades, such as an expanded soundtrack, event scenes and in game movies, now, the younger generation can taste the gloom of youth that only the Persona series can provide.
The system has proved to be one of the most difficult part of the game and this is now readjusted to ease some less experienced gamers into the intriguing world. One has to remember, however, that although teenagers are protagonists, instead of having sunny, cheerful school lifes plus adventure, the game focuses on the hardship and inevitably cruel choices that young people have to face as they grow up.
http://www.play-asia.com/SOap-23-83-...j-70-39oc.html
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April 29th, 2009, 21:26 Posted By: Shrygue
via Computer and Video Games
Atomic Games has spoken of its "surprise" at Konami's decision to drop out of publishing its Iraq-based war game Six Days in Fallujah.
"We were informed on Thursday night that Konami had decided to pull out of Six Days in Fallujah," the company's president said. "This caught us by surprise."
Konami's decision was made public earlier this week following a backlash to the game, which is based on the 2004 US military campaign Operation Fury.
"After seeing the reaction to the videogame in the United States and hearing opinions sent through phone calls and e-mail, we decided several days ago not to sell it," the company said.
While not revealing future plans for the title, Atomic Games' Tamte also told Edge that "development of the game had been progressing very well and on schedule", and that "we would very much like the opportunity to complete the game".
The PC, 360 and PS3 title was originally set for release in the States next year, although it was never confirmed for Europe. Don't hold your breath.
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April 29th, 2009, 21:29 Posted By: Shrygue
via 1up
Coming out of its recent Gamers Day event in LA, SCEA has finally given up precious details on the third iteration of Q-Games' addictive tower defense game, PixelJunk Monsters. Traditionally a series for PlayStation Network, this version will be for PSP and is titled PixelJunk Monsters Deluxe. The "deluxe" moniker isn't just a fancy way to say "port" either, as it will not only include the two islands from the original and Encore expansion of the PSN game (including everything the expansion brought to the table), but a third new 11-stage island, complete with new music by Otograph.
With the new island, Deluxe will also bring two new towers (one of which is a gem tower that will slowly upgrade any offensive towers in its radius), a new boss monster, and a new enemy type. Previously ground-only creatures, like the speedy spiders, will now start off as air types thanks to balloons strapped to their backs. After you pop the balloons, the monsters drop to the floor, becoming ground creatures. Medal challenges replace the PSN games' trophies, and you can use the ones won to purchase unlockables in the Tiki Hut, like videos, themes, and artwork.
Gameplay remains unchanged, but to accommodate the PSP's screensize, the camera will zoom in to follow your character's movement and zoom out whenever something happens outside your point of view that the game deems important (new wave of monsters approaching, monsters get to the babies, etc.). This is helpful when playing co-op, which Deluxe will have available in local and online flavors.
The publisher provided factsheet for the game lists Deluxe's platforms as PSP and PlayStation Network, though. Could this mean the game will be sold via download as well as on UMD? Whichever way they're selling it, I'm buying. PixelJunk Monsters Deluxe is due out this fall.
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April 29th, 2009, 21:31 Posted By: wraggster
New from SuccessHK
Light, slim enclosure; screen offers better color reproduction than that of earlier PSP models; improved AV output for video and game playback on TVs; built-in Skype with onboard microphone; retains all of the impressive media and online features of earlier PSP models; deep lineup of great game titles that offer better graphics than Nintendo DS games.
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April 29th, 2009, 21:46 Posted By: wraggster
Team Typhoon have posted a video on youtube of their progress in making Hen (homebrew loader) for firmware 5.03
heres the video
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April 29th, 2009, 21:50 Posted By: wraggster
Those who have their hands on the Final Fantasy XIII demo, which came bundled with the special edition Advent Children Complete, have been reporting an interesting aspect of the game. It runs in 1080p! Most current generation games run in 720p, and if you have a PS3 hooked up to a 1080p TV, then in the settings you can check off all the resolutions so that the PS3 auto detects what the game wants to be output as. If all the check boxes are selected, then a game like Uncharted will run at its native resolution of 720p, while a game like Super Stardust HD will run at 1080p.
Now that most of the technical jargon has been explained, here is what is interesting about the FF XIII demo. The PS3 chooses to run the demo at 1080p, which means that the supported resolutions for FF XIII are 480p/720p/1080i/1080p. Having said this, just because the game supports a 1080p resolution, does not mean that it is running at a native 1080p, but rather an upscaled 720p. Metal Gear Solid 4 is an example of this (though the game actually ran at 1024x768 and then upscaled). However, there are some aspects of the demo which appear to be running at a native 1080p, not an upscaled 720p.
http://www.ff-xiii.net/index.php?pag...=more&numb=376
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April 29th, 2009, 22:27 Posted By: wraggster
Doomsday, the cursed Kryptonian creature, was bred to embody hate and rage. His sole reason for living is to extinguish all other life, including the citizens of Metropolis and their beloved hero, Superman.
Born on the planet Krypton during a time when only the strongest creatures could survive, Doomsday was the result of a rapid natural selection process bred to hate all life. Doomsday's body is covered with vicious bony spurs that can render even Superman's skin. His endurance makes him almost impossible to kill. He is the epitome of villainous power and strength. With the ability to regenerate after every battle, Doomsday becomes bigger and stronger; therefore no opponent of his has ever defeated him twice.
Don't think that Doomsday is a mindless creature destroying everything in his path just because he hates all living things. He can think and reason, which makes him a valuable weapon to anyone seeking to manipulate and control his rampages of mayhem and destruction. But who could possibly want to do such a thing? That's right: Lex Luthor is obsessed with capturing Doomsday to turn him into the ultimate minion for Luthor's destructive plans.
The story of when Doomsday attacked Metropolis is a tragic one. During Doomsday's rampage, an epic battle erupted on the streets of Metropolis where neither Superman nor Doomsday would back down. Superman knew Doomsday's rage would fuel the fight driving the battle on as Superman continued to weaken, incurring severe wounds which began to drain his stamina. In the end, the two combatants attacked each other simultaneously with a fatal blow, leaving both lifeless in front of The Daily Planet Building – perfectly situated for a cover story that would shatter the world.
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April 29th, 2009, 22:29 Posted By: wraggster
Sony Computer Entertainment America (SCEA) together with GameBattles, Major League Gaming's (MLG) leading online tournament site, today announced open registration for the Killzone 2 Online Championships. This three-month event starting on May 6, 2009 will offer winning teams more than $60,000 in rare collectible items including authentic Helghast uniforms, limited edition StA 52 assault rifle replicas, and collectible Helghast helmet/busts.
This championship is the first of several PlayStation tournaments on Gamebattles in 2009 that will feature blockbuster PlayStation titles, large prize packages and integrated technologies designed to automate such functions as registration and score reporting. Registration for four-player teams begins on April 27, 2009 and ladder play ensues on May 6, 2009. The top 64 teams will qualify to move into bracket play on July 1, 2009.
Prize packages include:
• 1st Place (1 team) = T-shirt, authentic Killzone 2 Helghast suits, DLC codes
• 2nd Place (1 team) = T-shirt, StA 52 assault riffle replicas, DLC codes
• 3rd Place (2 teams) = T-shirt, collectible Killzone 2 helmet/busts, DLC codes
• 5th Place (4 teams) = T-shirt, DLC codes
• 9th Place (8 teams) = T-shirt
The technical development and marketing support behind the Killzone 2 Online Championships highlight an SCEA and MLG commitment to create better tournament experiences for PlayStation fans. As a result of the combined marketing and technical support, the companies anticipate a higher-level of community activity and participation in the online tournaments, which will attract third party brand sponsors.
Developed by Guerrilla Games, a wholly owned subsidiary of Sony Computer Entertainment Europe, Killzone 2 is the critically-acclaimed first-person shooter created exclusively for the PLAYSTATION 3 computer entertainment system. Following events and action from the original Killzone for PlayStation 2, Killzone 2 brings players into a highly detailed, ultra-realistic "theater of war" that truly leverages the processing power of the PS3. Killzone 2 provides gamers with an engrossing experience, where the player is constantly in the center of the action, experiencing a sensory overload of unsurpassed audio and visuals. With more than 1 million copies sold worldwide and a truly "only on PlayStation" experience, Killzone 2 has garnered the biggest initial success at retail of any first-party PS3 title to date, and will continue to drive incentive for hardware sales throughout the year.
To compete in the Killzone 2 Online Championships, players must have access to a broadband-connected PS3 and the Killzone 2 video game. All participants must be legal residents of the United States and at least 13 years of age as of date of entry. For complete rules and registration, go to www.Gamebattles.com/killzone2.
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April 29th, 2009, 22:33 Posted By: wraggster
News via streetskaterfu
Dashhacker, a ps3-hacks.com member claims to have fully reversed the PS3 <--> PSP connection called "Remote Play". There were already projects done on this for example by RichDevX & Kid101Skater, but none of em' returned with a full success.
Till theres a proof for this hack i call it a claim here, but it would be a really nice project as it may allow to access your PS3 from anywhere via internet, from any gadget like iphone, pda's or similiar as well from PC's.
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April 29th, 2009, 22:33 Posted By: wraggster
News via streetskaterfu
Dashhacker, a ps3-hacks.com member claims to have fully reversed the PS3 <--> PSP connection called "Remote Play". There were already projects done on this for example by RichDevX & Kid101Skater, but none of em' returned with a full success.
Till theres a proof for this hack i call it a claim here, but it would be a really nice project as it may allow to access your PS3 from anywhere via internet, from any gadget like iphone, pda's or similiar as well from PC's.
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April 29th, 2009, 22:42 Posted By: wraggster
News via pspita
New update from Michael2054 for PSPlugin Info, plug-One will allow us to see the battery level, turn on or turn off the power LED and display information on the PSP, which leads to version 0.7.
Following the changelog of this new release and the link to download.
Changelog v0.7:
Quote:
- Added a \ 'option to use the custom level of brightness
- Added option to enable or disable the custom level of brightness
- Added option to enable / disable function block
- Other minor improvements
Download and Give Feedback Via Comments
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April 29th, 2009, 22:45 Posted By: wraggster
Just moments after the reveal of Tekken 6 for the PlayStation Portable comes word of another Namco Bandai fighter getting the on-the-go treatment. Soulcalibur: Broken Destiny has been announced for a PSP release this summer.
GameSpot has first details on the 3D weapons-based fighter, which may look like a port of Soulcalibur IV because of its feature set and cast of characters, but Namco Bandai's Project Soul development team swears it's not.
Soulcalibur: Broken Destiny will feature the return of Taki, Mitsurugi, Tira, Astaroth, Ivy, Cassandra, Voldo, Siegfried, and Hilde, at the very least, plus introduce a new fighter, the wrist-blade equipped, amazingly mustachioed Dampierre.
Like the PSP port of Tekken 6, expect heavy character customization and ad hoc wireless play. For more details, check out GameSpot's preview of the latest Soulcalibur.
http://kotaku.com/5231812/soulcalibu...ing-to-the-psp
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April 30th, 2009, 20:27 Posted By: wraggster
Cult favourites The Price and King of All Cosmos will be returning to Europe later this year with the confirmation of an autumn release for Namco Bandai’s PSN-only Katamari Forever.
The game, which has until now been known as Katamari Damacy Tribute, will support 1080p graphics and a range of graphics styles such as ‘wood’, ‘comic’ and ‘cel-shaded’.
The brand new adventure, which again sees The Prince attempting to return to the stars to they sky, will also boast both local and online multiplayer.
Despite the first Katamari Damacy missing out on a Western release, following’s EA’s move to publish sequel We Love Katamari in the West the series has gained an increasingly loyal following.
However, owing to the slow sales of the full-priced Beautiful Katamari on Xbox 360 – which still stands as the only release for the franchise on next-gen consoles – the next game will shun a boxed release in favour of the PlayStation Network.
And as with every release since the second, the series’ original designer Keita Takahashi is not involved with the new outing.
http://www.casualgaming.biz/news/285...med-for-Europe
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April 30th, 2009, 20:31 Posted By: wraggster
PixelJunk Monsters Deluxe, as the PSP version is now known, will feature new monsters and defence towers that weren't in the PS3 hit.
Developer Q-Games is calling it the ultimate version of the game, with all the content in the PS3 version making it to the small screen, along with a whole new island packing new levels with PSP-exclusive content.
"We pulled out all the stops and decided to make this the ultimate version of PJ Monsters, so we didn't just add a new island, we've gone through and added new monsters, new towers, and a whole new island," confirms Q-Games president Dylan Cuthbert.
"On top of that we've added loads of goodies, concept art, and a bunch of new tunes and even some art videos from Otograph," he adds. There'll be Wi-Fi multiplayer in there too. Sweet.
http://www.computerandvideogames.com....php?id=214092
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April 30th, 2009, 20:36 Posted By: wraggster
Outgoing Sony Europe president David Reeves has said that the PlayStation 3 still has a long way to go before it can overtake Microsoft's Xbox 360 on the market, with the exec predicting it could take up to five more years for the console to become the market leader.
Speaking just days before he's due to retire, Reeves said that despite leaving the company after 15 years, he still believes in Sony and its gaming products,
"I don't think it will be next year, but in three to five years it will become dominant on the market," said Reeves, talking exclusively to GamesIndustry.biz.
"The legacy will be that people will see a tortoise and hare situation. In a way, in the end it will be a dead heat. People will say PS3 took a while to get going but it really caught up very quickly and confounded many of the critics from the first year," he said of the consoles position on the market.
"When I see the line-up ahead, when I see what's lined up on the new product side, I'm very, very optimistic for what I see for PlayStation's future in the PAL territories," he added.
Reeves retires from Sony Europe tomorrow. He joined Sony in 1995 managing the regional offices of SCEE Germany, Austria and Switzerland, before moving to the UK. In 2003 he was appointed president and COO, and CEO of Sony Europe two years later.
"The lasting legacy is that I took Sony Computer Entertainment through the harder years but still managed to keep PlayStation as a very prominent brand in all PAL territories, both for PlayStation 2, PSP and PlayStation 3," he said.
Reeves is well aware of the recurring criticisms that have dogged all PlayStation formats in the European markets, particularly the high-priced PlayStation 3, yet despite this, the brand has made an indelible mark in the region, he said.
"Europe and PAL markets normally have to launch last and that stirs up a lot of criticism," noted Reeves. "And normally we have to launch with a currency that's quite strong and therefore the price is quite high, and again we get a lot of criticism for that. And we have to maintain that. And that, in the last three to four years, has made it extremely difficult. But even so, we as a PAL market are the leading region for all of those formats, despite those difficulties."
Reeves' role will be taken by Andrew House, former marketing exec for Sony across all regions, who is expected to make the position his own.
"I'm not really giving him any advice at all," offered Reeves. "He's a very seasoned and professional person and I've worked with him in Sony Computer Entertainment before, both in Tokyo and the US. He knows Sony very well. He's going to do it his own way, so I'll just make sure he knows how good the people are in Europe."
After laughing off rumours that he was to join Crackdown developer Realtime Worlds, Reeves said that he may continue to work in the industry, but he has no immediate plans.
"I'm actually retiring and my ambition is over the next couple of months is to get some rest because it's been a very tough year.
"And then I'm just going to try and do some things that I've always wanted to do in the past. Some of those might be in the games industry, but what I'm saying is I'll try and do several things. I honestly don't have any concrete plans, I'm not going anywhere. You won't see me on May 1 with a new company."
http://www.gamesindustry.biz/article...rs-says-reeves
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April 30th, 2009, 20:50 Posted By: Shrygue
via Eurogamer
Scratchy Marvel superhero Wolverine is the growl of the town this week; the film launched on Wednesday and the game arrives tomorrow. There's a demo here to try out, and our review is poised, ready to strike. Hint: brutal but banal.
The other eye-catcher is the Steel & Titanium map pack for Killzone 2, adding an extra pair of multiplayer maps. The Cops and Robbers mode - does what it says on the tin - for Burnout Paradise might be worth a look, too. Expensive, though.
The rest is fairly run-of-the-mill. Incidentally, the Brain Challenge Bundle is a brain-teaser game plus add-on packs.
PS3 Demo
- X-Men Origins: Wolverine - free (not available in Germany)
PS3 Games
- Brain Challenge bundle - GBP 9.99 / EUR 12.99
PS3 Content
- Killzone 2: Steel & Titanium Pack - GBP 4.79 / EUR 5.99
- LittleBigPlanet: Egyptian Mythology Pack - GBP 2.39 / EUR 2.99
- Burnout Paradise: Cops and Robbers - GBP 7.99 / EUR 9.99
- Sonic Unleashed: Spagonia Adventure Pack - GBP 3.19 / EUR 3.99
- Need For Speed Undercover: Boss Cars Pack - GBP 3.99 / EUR 4.99
- Need For Speed Undercover: Challenge Series - free
Guitar Hero World Tour
- Nirvana Track Pack 2 - GBP 4.39 / EUR 5.49
- "Sappy" - GBP 1.59/ EUR 1.99
- "Very Ape" - GBP 1.59/ EUR 1.99
- "Stay Away" - GBP 1.59/ EUR 1.99
Rock Band
- "Nothing's Shocking" album by Jane's Addiction (1988) - GBP 7.49 / EUR10.99
- "Had A Dad" - GBP 0.99 / EUR 1.49
- "Idiots Rule" - GBP 0.99 / EUR 1.49
- "Jane Says" - GBP 0.99 / EUR 1.49
- "Ocean Size" - GBP 0.99 / EUR 1.49
- "Pig's In Zen" - GBP 0.99 / EUR 1.49
- "Standing In The Shower? Thinking" - GBP 0.99 / EUR 1.49
- "Summertime Rolls" - GBP 0.99 / EUR 1.49
- "Ted, Just Admit It?" - GBP 0.99 / EUR 1.49
- "Thank You Boys" - GBP 0.99/ EUR 1.49
- "Up The Beach" - GBP 0.99 / EUR 1.49
PS3 wallpaper
PSP Games
- Skate Park City - GBP 9.99 / EUR12.99
- Driver '76 - GBP 15.99 / EUR 19.99
- Prince of Persia: Revelations - GBP 15.99 / EUR 19.99
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April 30th, 2009, 21:27 Posted By: Shrygue
via Computer and Video Games
This is the first trailer for Sony's 256 player first person war game, MAG: Massive Action Game, showcasing the first glimpse of in-game action.
MAG promises to achieve these huge multiplayer battles smoothly over PSN using a squad system that breaks players into smaller factions with their own unique objectives.
Screens of the game leaked onto the internet earlier this month - see those here if you missed them.
Trailer at CVG
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