The new PSP is a slimmer, lighter version of the original, with a few new features. The system plays the exact same games, but now it has a video output port that lets you connect the PSP to an external display, such as an HDTV, for big-screen playback. The system also has a simplified UMD loading tray, 32MB more system memory, lower power consumption, a smaller battery, and can now charge via USB. The new PSP will replace the current system this September. Systems will be available in Piano Black, Ice Silver, and Ceramic White. They'll come in various retail packages with a variety of bundle options that include pack-in games, UMD movies, memory sticks, and, in the case of the white PSP, a Darth Vader silk-screened battery cover.
The Ice Silver PSP will ship with the Daxter PSP Entertainment Pack.
While it was nice to check out the new PSP's redesigned features at E3, what we really wanted to do was pull out a few games and test how the new portable handles load times with its extra built-in memory and fancy UMD-caching system. That agenda was first in our minds when we opened up the shipping box, but we got sidetracked when we noticed that the background display color on the new PSP was different from the color on our original PSPs. It turns out that our new PSP actually has more background-theme color options, 28 compared to the old PSP's 13 color options. We've asked Sony if the new colors are available only on the new PSP, or if they'll be included in the 3.60 firmware update, which is the version we had on the new PSP. Unfortunately, our Sony contacts haven't gotten back to us yet.
Sony has finally responded to consumer demand for more PSP background-color themes.
After solving the color mystery, we were distracted from memory testing once again. The new PSP feels like it offers better controls, and so we decided to examine the controller inputs to see if we could detect any physical reasons that would justify this feeling. We didn't have to look very hard. All we needed to do was turn the system flat to see that the buttons on the D pad are raised slightly higher on the new system, which makes game control so much better.
The directional pad buttons on the new PSP (left) stand higher for improved control.
Finally, we got to the memory-load testing. You'll find the new "UMD Cache" option in the System Settings Menu. According to the scrolling description, enabling the UMD Cache will "reduce the frequency at which the system reads from the UMD." We enabled the UMD-caching feature and tested a few games to see if it had any affect on load times. UMD caching requires an initial memory load, so we also tested how fast the games could load up levels after we first started and exited a game to preload the data into system memory. We had time to test out only three games, but early results indicate that the additional system memory and UMD caching really do help speed up initial game launches, as well as subsequent level reloads.
Datel have released some great gadgets over the years but last night it was discovered that Datel have released a new Tool Version battery which has features very close to team C+Ds Pandora release. Now as far as i know no one has verified if it has anything to do with the pandora release or indeed the person who leaked it in the first place.
As most PSP Scene fans will know the release of Pandora lets you downgrade and unbrick PSP Consoles.
Now if it wasnt made using the Pandora release then its really a great release for those who need to unbrick/downgrade their consoles.
At this time i say its time to find out facts before jumping the gun, although if its a rip off of pandora then Datel do need to donate towards team C+D. From an outsiders point of view into the PSP Scene you are getting a service mode battery and spare battery for 25$ (£12), which is decent.
GiGaHeRz did it!! *hic* *wobble*...erm, oh I'd best explain I suppose!
DEV9 is a section of the PS2 which handles a variety of things; HDD, USB and ethernet. GiGaHeRz has been working on one aspect of DEV9, ethernet!
PCSX2 now supports PS2 ethernet, so what does that mean? ONLINE PLAY BABY. On August 30th 2007 GiGaHeRz successfully logged on to the official Capcom Monster Hunter servers and entered a town, briefly after his success I to logged in and joined him!
Subsequently most of the betatesting and development team have logged onto Monster Hunter, interacted with people playing on their real PS2's and even gone questing with each other; including other Monster Hunter players.
This is a significant moment for PCSX2, as we are perhaps one of the first emulation projects to ever let the emulator user connect to a real live official server and play their game online. The only other project we are aware of; that has even come close to this feat would be nullDC (a Dreamcast emulator for Windows).
Testing is ongoing with a variety of online games, and the lack of USB keyboard and mouse support (hopefully to be resolved soon), means PAD typing messages is the only way to communicate online.
This advance towards emulating some of the more "unique" features of the PS2 has once again put into sharp focus the need for you to dump your own BIOS. The specifics I won't detail here, however those of you downloading your BIOS will suffer the consequences.
We shall let you know of further progress with any games we get to go online, but Monster Hunter is a fantastic example of how well PS2 emulation can work, average framerates of 50-70 FPS, with lows of 35 in intense moments. Monster Hunter is utterly stable, I myself have been playing it for some time only noticing minor visual issues on rare occasions.
So here for your pleasure is a video of us just saying hello, and 80 (both general and online) screenshots!...now if you don't mind, we've got alcohol to consume *hic*
I created this homebrew app so i could flash my own waves to my psp.
I dont know whether there are other applications like this but i would still much rather use my own as i know there is nothing which harms my psp.
It is fairly easy to use and it shouldnt brick your psp unless the file you select to copy is not a system_plugin_bg.rco file.
PSP Wave Changer 1.2
I have added my own themes to this download. If you dont want them then just delete them.
If anyone does use this then use it at your own risk and make sure you know how to change the system_plugin_bg.rco file in flash0 using the recovery menu.
It is wise to only use this application with Custom Firmware as there is a way to restore any corrupt files using the recovery menu where-as 1.5 fw does not allow you to do this causing your PSP to become bricked.
Update. v1.2. Allows unlimited amount of files to be loaded instead of the limited 20 which was in previous versions. Link has been updated to newest version.
Hey everyone, just updated my VCS Tool Pack for VCS Cheat Device with some new features!
Change log:
+Added Portal Maker
Makes a two-way portal that teleports your from one place to another by stepping into the circle!
+Added Car Spawner
Allows you to spawn cars by putting in the car ID, coordinates, and rotation.
+Added Car Spawn ID text document
A list of all the car spawn IDs in a .txt document for use with the Car Spawner. Credit to Matt11504 for this list.
+Added a ReadMe.txt for instructions on use, and special thanks to people who contributed.
*Note - The program can only be ran once per export, I will try to fix this in a later release.
As said before, I plan to make actual GUI later on (when I learn how) and make a PSP version.
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Jesus Lover has released a new portal for the PSP, heres the details
The Homepage Portal is designed to get you to where you need to go, quickly, and in an attractive manor. The homepage portal V3.2 is filled with helpful applications, fun games, useful links, a working multi-engine search bar, and some other pleasant surprises too, all under a 2MB download! Nothing comes close to The Homepage Portal's seamlessness, usefulness, size, and quickness.
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Well, here it is; the final version of CSP...Version 3.0.
So this concludes my last major project for the PSP Development Scene.
I too am now going to abandon the PSP Scene. As for the reasons:
A) School
B) New 360 -- Going to 360 Development (Possibly)
C) Getting bored of it (been here since FW Version 2.0)
D) Many noobs now joining (exploits = downgrades = new people)
E) PSP Slim (the whole thing, all over again)
F) Fanjita left
G) Ungratefulness (Biggest Reason); People are getting very ungrateful of people doing this for them. As though they have bought a service for their PSP that isn't meeting their expectations.
Blade Hunter is going to take over development of CSP. He may not make a release for a while as he is still analyzing the code.
Now, back to CSP:
I am not going to submit an official changelog, you'll just have to try it out and see for yourself. One thing I am going to say is that it includes an integrated version of Cygwin. That means you can use Cygwin from inside CSP (includes support for libraries).
Download: http://www.sendspace.com/file/8t0j98 (131,606 KB)
Status: Ready to download!
A Clean install is necessary (uninstall all previous versions).
Minimum System Requirements:
500MB Free Disk Space
512 MB RAM
Well, Good luck, and Thank you all.
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via maniacx
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Eculewatt has posted a new version of his Piano app for the PSP:
Yes another version of the Piano Station Portable has been released. I couldn't come to the full demand of requests because i had alot of problems in the making of it.
I do have a request though. If anyone could tell me how i can be able make it so when a key is pressed, the screen clears, there is new text, different background picture, and the buttons have different functions, please PM me. I currently just use OSlib library but if their is a way to do it, please PM me.
New Features:
*XMB sound added
*New interface
*red/pink text color
*when a key is pressed, the screen quickly flashes what key on the piano you're pressing in blue.
*3 Drum sounds added on Down, Left, and Right
sorry it's not a lot cooler but thats because i don't know how to clear the screen and change everything as i mentioned above.
Also if anyone wants to suggest a feature, go right ahead.
(optional) if you have a feature and an example/code for it, PM it to me.
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This is a project I've been working on as a relief from my other couple of projects, I've decided to release it now incase anyone else would like to use it.
XMBE is an extention to the XMB (hence the E), what it will hopefully do is allow a lot more customization of the XMB through external plugins I'm making, this version only has a couple of features as I've not really spent much time on it... the features that are in this release include:
New clock, with the time in hour:minute:second:micros econd:AM/PM.
Full length date, currently this is in the English format, I may convert to USA format for the next version.
Remaining battery life
Glow or Flash effect on the lettering
Also included is my first extention, which is a basic screensaver, it turns on after roughly 30 seconds of inactivity in the XMB. It appears to only work when launched from XMBE, and theres no option to disable it other than removing the plugin from the XMBE folder (XMBE-S.prx is the screensaver).
The only major issue I have is that I've used a lot of libraries, so the plugin is quite large, I hope to shrink this eventually.
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I wanted to let you know that I've released version 2.0 of QPSPManager. QPSPManager is a file manager for Linux, Windows and Mac OS. It allows Application, Savegame, ISO and Video Management to keep a centralized way to manage the communication between your computer and your PC. Add, delete and copy applications, savegames, iso files and compress isos and videos to get them work in our PSP, all in one product!
The program includes a new feature: the Video Conversion, and now works on all three major OS out there: Windows, Mac and Linux (intel only for now).
This isn't really a software release or news, but I would like to share a couple hilarious and cool videos made with the PSP and the Chotto Shot. Then I'd like to challenge everyone with a Chotto Shot / Go!Cam to share their funny videos made with their PSPs.
Here's the background:
My friends came to my apartment today and we were messing around with my Chotto Shot. My friend Takashi is a really funny guy and he'll do almost anything for a laugh. The crazy video is a result of his antics. The other video is my friend Kenji who wanted to get in on the action. His wasn't quite as funny, but much cooler (He's the epitome of cool).
I hope you enjoy them and remember! Accept the challenge! Try to make something funnier or cooler! Good luck!
VIdeos Via Comments - Wraggster
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Neo_Ace has just released this funny "game". The idea comes from comercial game "Work Time Fun!", it contains a minigame in which we can see a face, and we can control a couple of eyes to put them in front of our face. Its an original idea, and now we can enjoy this feature using this simple Homebrew.
We will be able to "disguise" our selves using Hommer face, a kitten, a chinese woman or even a baby.
Controls:
L - Close Left eye.
R - Close Right eye.
DPAD - Move "your" eyes.
Just download the file, extract and copy it in your Memory Stick's root, and play it via Game Menu.
The author will include more features in next releases.
Enjoy
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Dont get your hopes up, whisNL has posted a video of him trying the Pandora release on PSP Slim.
Video Via Comments
One thing i would like to see someone try is to make a PSP Slim battery into a Pandora Battery. maybe the battery holds the key (most likely not though)
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The PSP Scene has seen some great releases, many of them apparently dead or simply not updated, As a fan of emulators above all else i would love to see a new release of PS1P which is the best Playstation Emulator for the PSP bar the Official Sony Emulator.
Another emulator would be Sougens PSP Genesis one of the very biggest emulators at the time and as with PS1P both were released exclusively on DCEmu Forums (unlike sites who would have you think were released on their forums)
3rd Emulator that really needs an update must be the Port of Mame for the PSP and more importantly the port of Chui`s Mame4All emulator ported to the PSP by Kech.
Another project that i would dearly like to see news of would be the Snes emulator Snes_TYL by Yoyofr and co.
On the gaming side i would love to see a new version of Iris a project by our very own PSmonkey which really took the PSP Scene to a new level and boasted such promise. Speaking of PSmonkey his Nintendo 64 Emulator for the PSP showed such promise and is another that sorely needs to be revitalised.
Now i would never bug coders to restart projects or release new versions but these are projects that are so great that its a crying shame not to see new versions of them.
What projects would you like to see Updated ?
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Coded by 3r Ch4mp1.
Parts of code are from Anissian's PRX tutorial samples and from DAX
HEN SDK samples and some other code that I found on pspdev.org forum.
Hope this crap can be useful to someone, I did only to learn and enjoy
with C/C++
Code from Booster's DevHook SDK is used in this plugin, it is included
with the sources in the CONTRIB folder
You are free to use and modify this source code, if you do it, give me credit
and keep this whole notice.
Setup
-----
Copy the content from the binaries folder to ms0:/seplugins, if you have a
VSH.TXT copy the line of the file bundled with this pack to your file.
Open the recovery and activate the plugin.
Changelog
---------
0.21 Version
------------
-On Screen notiications when you activate a mode are displayed, thes ones
are a bit experimental, so their behaviour may not be the adequate under
some situations.
-The Software Full Power Off has been modified, it now turns off completely
the system without risk of crash. If PowerLock is active, the Software Power Off
will be locked too.
-The plugin seems to work in all the places of the XMB but is recommendable to turn
modes in the XMB root to avoid conflicts with button press combos, crashes seem to have
been bypassed.
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Hi guys! Two weeks ago there has been the release of Bermuda Cs 7 patched. and till now i worked very hard on Bermuda CS 8. That means I cleaned up the code for more speed, fixed thousands of bugs and added some very useful features...
Changelog:
- new interface in a GIMP-style
- 50 different fonts, also including the "Unreal"-Font and the "Halo"-Font
- 16 different "Brushes"
- Fixed bug that made the app crash during creating a new picture
- improved menu-handling
- Grafitti-tool
- new ways of choosing a color
- line-tool has been improved
- comletely new menunavigation
- more speed due to cleaned up code
- CPU can be changed to 333 mhz, 222 mhz and 100 mhz
- Exitbutton for comfortable exiting the app
- Fuzzieborad has been improved, now capital letters can be used as well
- Add your own fonts
- add your own brushes
- save your picture as a brush
- small canvaspreview with cursorpositions
- change your defaultsettings easy in the CONFIG.CFG
- change default number of fonts or brushes in the app is possible as well
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PSPDemon has uploaded a Video to Youtube of him accessing the Test ( debug ) Areas of Zelda Ocarina of Time on the PSP (via N64 Emulator Daedalus)
This is the Debug Rom of OoT, I mainly wanted to see if it could run at all, and what would the framerate be. And to my suprise... it ran pretty well on the debug rooms... i tried sound with it....and i was shocked... a framerate between 15-24 fps with sound... and the sound wasnt even half that bad!
Not only that, room 125 ( which PJ64 crashes on ) is accessible on daedalus! truely amazing in my opinion
ill be lloking in a few other games later on.... but for now, more looking into the OoT debuging.
PSPdemon notes you have to be on custom firmware. so dont ask how to get it on a 3.52
One of the worlds biggest importers of Consoles and games, SuccessHK have today posted on their site that they have the PSP Slim in stock at their store
Comes With
PSP Asian console (Piano Black)
110-240V adaptor
Rechargeable Battery (New type)
USB recharge cable
PSP Tool disc (includes special game save, Fireware & conversator software)
Changelog:
-Added: HP and RM on first line if headphones and/or remote controller are plugged.
-Added: the program checks the display brightness at startup and asks if you want to lower it
-Added: support to 22khz (plays fine with CPU at 40mhz), 24khz (plays fine with CPU at 40mhz) and 48khz mp3.
Note that to play 48khz mp3s the cpu must be raised to 80/85 mhz
-Added: Fastforward (no rewind, sorry). Press right and left to raise and lower playing speed.
-Added: volume bar
-Fixed: if you delete .scrobbler.log with LightMP3 running (activating USB), the file is recreated.
-Fixed: if the sample rate isn't supported an error message is shown
The popular Duo 3 gold has now been updated and comes with a new name: Duo 3 Ultra.
It should be available middle of this week. Preorder now.
Jumperless solution for v1 - 7900x* Pal, US and Jap machines.
20 wires solution.
Low profile design.
Low voltage design, 3.3V
Auto boot PS2, PSX games and movies.
DVD movie region free*
Boot programs from the Memory card (dev1 mode)
Boot programs from HDD (dev2 mode)
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It's going to be a wee while before we claps eyes on games that squeeze every ounce of polygon-powering grunt out of PS3, according to Sony Computer Entertainment president Kaz Hirai.
"The power that we've packed into PS3 will really manifest itself in software titles that come up four, five or six years down the line", Hirai has told Official PlayStation Magazine in its latest issue.
We can't wait that long. Can you?
During the interview Hirai also addressed the 'issue' of certain developers finding PS3 tough to develop for. He acknowledging that the console is a more complex animal for developers to work with compared to its rivals, but this appears to be a good thing.
"If you look back at the commentary we received when we launched PS2, there was a lot of talk to the effect that 'It's very difficult to program for' and 'It's easier on a Dreamcast'. It's happened before," Hirai said.
"If they came back and told me, 'PS3? We can do this in a heartbeat,' that would be worrying because what it is telling me is that we're not pushing the envelope from a technology standpoint."
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Guerrilla managing director Herman Hulst and Killzone 2 producer Steven Ter Heide have had a good old fashioned pop at rival machines' capabilities in an interview with Official PlayStation Magazine UK.
Speaking about working on a game for a single platform instead of going down that multi-platform route, Guerrilla managing director Merman Hulst, said, "It's a huge benefit. If you're developing a game on multiple platforms there are restrictions you always have to take into consideration.
"We are taking huge advantage of the architecture of PS3. I firmly believe that what we've shown we can get out of that machine would be difficult, if not impossible, to deliver on a competing machine." If that isn't intended as a a knockout blow to the chops of 360 we don't know what is.
Killzone 2 producer Steven Ter Heide added, "I would say impossible. We literally can't do this stuff on any machine other than the PS3. If you're developing a multiplatform game, and looking at your budgets, you have to find a common denominator between the systems and say: that's what I'm developing for. Whereas someone focused on a single platform can really take advantage of everything it has to offer.
"If you're not willing to make that investment then you're going to lose out on some options. To make it simple, the Xbox 360 doesn't have SixAxis or Blu-ray. PlayStation 3 does. And for us that's a really big thing. The level you've just seen is 2GB. We really need Blu-ray to make the game. I don't know how you could fit it on Xbox 360 without taking some shortcuts."
And that's not the first time 360's DVD format has been called into question.
Hulst continued, "Blu-ray isn't important for watching movies; we need it for making games." You can check out the full interview in the latest issues of Official PlayStation Magazine UK, on sale now.
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features
Engage in a struggle on an epic scale as your civilization repels the onslaught of an unrelenting army.
A seamless combination of vast battles in air and on the ground, against other beasts, and armies of thousands.
Unleash your might through large-scale battles that span both the sky and ground.
Turn the tides of war with your ferocious dragon. Scorch the ground with flames and command the skies against vicious enemies.
Immerse yourself in a living, breathing world of voracious beasts, a deep storyline and visceral gameplay.
Fully supports PLAYSTATION®3 SIXAXIS™ wireless controller.
description
In a world ravaged by endless conflict and natural disaster, a call for peace turns into a bloodbath of betrayal and deceit. You are Rohn, a warrior riding a voracious dragon trained for deadly aerial and ground combat, and capable of scorching, clawing and smashing thousands of enemies. You must defeat countless armies to save a civilization and together, you and the beast will change the destiny of a world on the brink of extinction.
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features
Platform: PlayStation 3
pages: 192
In-depth area maps pinpointing critical locations.
Expert boss strategies.
Coverage of combo strings and striking moves.
Game secrets uncovered!
A complete walkthrough of the entire game.
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features
From the legendary creators of the Dynasty Warriors ® series, a new generation of Gundam legend is born. Experience the fast-paced excitement and epic, cinematic action of Dynasty Warriors on the futuristic battlegrounds of the rich Gundam universe!
Get in the cockpits of your favorite Mobile Suits, the ultimate weapons of war, and fight across a host of futuristic battlefields – both terrestrial and stellar – at lightning fast speed and rendered in high-definition graphics!
Live as a legendary hero: Play out the action of the rich Gundam universe spanning the Universal Century to the Future Century as any of your favorite heroes and villains!
Turn the tides of battle as you fight against impossible odds. Take on thousands of enemies attacking you at breakneck speed in signature Dynasty Warriors style gameplay.
Dive into a new epic mythology like never before: Explore and live adventures in the rich and detailed setting of the Gundam multi-verse from a myriad of perspectives.
Dynamic gameplay modes from proven franchises: Enjoy a variety of action-packed game modes: Official Mode; Original Mode; Versus Mode and more!
A galaxy of upgrade-able Mobiles Suits and characters! Choose your favorite characters and Mobile Suits from more than 6 different animated TV series based on the Gundam universe and strategically strengthen their power, skills, and abilities.
description
Powered by Omega Force, the legendary creators of Dynasty Warriors®, Dynasty Warriors:GUNDAM brings the fast-paced action-filled excitement and epic, cinematic gameplay experience of Dynasty Warriors to the futuristic battlegrounds of the rich Gundam universe.
Players can assume the roles of the legendary heroes and villains of their choice and get in the cockpits of their favorite Mobile Suits, the ultimate weapons of war, to fight across a host of battlefields of the future—both terrestrial and stellar–at a lightning fast speed! Put your ever-strengthening will and skill to the test to turn the tides of battles as you lead your army of Mobile Suits against impossible odds!
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features
An all-new, original action epic designed exclusively for the PSP® (PlayStation®Portable) system.
Unique ‘head-swapping’ gameplay mechanic allows players to remove, collect and utilize the heads of their enemies as they battle through the game.
9 heads, each with a separate set of upgradeable abilities; let gamers smash, fly, gas and burn their way through more than 13 expansive, action-packed levels.
Explore the city of Hope Falls – a bizarre and mysterious place where danger lurks around every corner.
Test your skill in a variety of mini-games including Pinball, The Feather Dome, Dirty Pool and more.
description
Dead Head Fred is a unique 3rd person-action game created exclusively for the PSP. An original 1940's inspired alternative universe is blended with a slice of old time Americana, producing a morally bankrupt town ruled by violent organized crime and populated with mutants spawned from toxic waste. You are private detective Fred Neuman, savagely murdered and then resurrected in a bizarre scientific experiment without your memory or your head. Embark on a quest for vengeance as you solve your own murder by using the severed heads of enemies to battle your way through environments designed to showcase each head's unique abilities. Dead Head Fred immerses you into the action with the most revolutionary camera to date on a handheld device as you collect, upgrade and switch the heads of enemies on the fly to strategically fight malformed mutants, ghoulish gangsters, and maniacal mob bosses.
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features
Over 8 Exciting Maps to Explore - Jungle, Desert, Swamp, Snowy Mountain, Volcano, Tower, and Town, Forest and Hills.
Hours of Gameplay - More than 100 single player quests, 235 multiplayer quests, 6 treasure hunting quests, and over 30 downloadable quests!
More than 70 Types of Monsters, 700 weapons, and 1400 pieces of armor to create.
Exciting Mini Games – Collect items, harvest plants and complete other small tasks to obtain all kinds of useful items!
description
The long-awaited sequel to this addictive adventure game is coming to the PSP® system! Play alone or team up to battle beasts in breathtaking environments. Take on Hunting Quests to bring down the greatest of beasts, or Gathering Quests to receive a list of items to collect and bring back to base camp!
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features
Form your own Ninja team in Hero’s Mode! Choose from 20 powerful ninja to form your favorite ninja team from the show or create your original dream team!
Discover unique skills in the team based skill system! Try out a wide variety of different team combinations to awaken the hidden skills that lie within each character!
Battle your foes wirelessly anytime, anywhere! Engage in 6 types of intense battles such as 1 vs1, 1 vs 2, 1 vs 3, 2 vs 2, 2 vs 3, 3 vs 3 with other players wirelessly.
Power-up your favorite character! Power-up your favorite character to give yourself an edge in battle.
Become the ultimate Hokage! Put your ever-growing skills to the test on rewarding missions and rise up through 7 ninja ranks to become the ultimate Hokage!
description
Finally, the Ninja heroes can battle anywhere, anytime! The ultimate battle of heroes will take place without boundaries!
Exclusively developed for the US and European markets, NARUTO: Ultimate Ninja Heroes is the first ever Wi-Fi enabled fighting game based on the Naruto universe on PSP delivering both intense single and multiplayer team based fighting experience! For the first time, you can create your dream squad of powerful ninja from the rich universe of Naruto to battle against your friends and trade your player profile via ad-hoc connection.
Power-up your favorite characters to create your own custom ninja. Form your favorite ninja team as it appears in the cartoon or create the ultimate dream team to take on your rivals! There are 20 playable characters and 8 interactive stages to battle on. Soar through the ninja ranks to become the ultimate Hokage!
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features
Platform: PC, Sony PlayStation 3 and X-Box 360
Pages: 144
Killer Combos - Kill enemies while swinging from chandeliers, slide down hand rails and dive onto dinner carts, live every exciting moment of action from your favorite John Woo films.
Maps - Maps of all the levels make it easy to navigate your way through the mayhem and carnage.
Boss Strategies - Don't get stopped in a single boss battle, turn to the Prima guide for all the strategies you need to keep the story moving.
Tequila Bomb - Master Tequila's special devastating moves.
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features
Platform: PC, Sony PlayStation 2, Sony PlayStation 3, WII and X-Box 360
Pages: 192
Environments: With fully intractable terrain, learn to leverage your environment to help give you the advantage or to take out troops in heavily fortified positions.
Secrets: Locations of all secrets, unlockables, & weapon/ammo locations.
Enemies: Tips and tricks to dismantling the most difficult troops while conserving ammo.
Equipment: Equipment tutorials to help you choose the right weapon for the right job.
Maps: Detailed maps will outline the best landing locations, objectives, sniper and ambush positions.
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Slim pickings this week. But it seems like that'll all change next week, when retailers prepare for the new PSP-2000. You'll get more than a handful new releases then. Oh, and a small game called Final Fantasy: Crisis Core comes out next week. This week, you can jump in the Infrastructure-enabled Worms.
US Games
Worms: Open Warfare 2
EU Games
Alien Syndrome
Monster Hunter Freedom 2
Valhalla Knights
Asian Games
Rezel Cross
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We're glad you've taken the time out from your busy Warhawk schedule to check out what's new on the PS3 this week. In short: there's nothing. Keep playing Warhawk and Lair for another week or so and before you know it Heavenly Sword and DiRT will be readily available. Here's the full release list for this week:
US Games
No new releases
EU Games
No new releases
Asian Games
Yamasa Digi World SP Pachislot Sengoku Musou
Like we said; just keep on playing with Warhawk and Lair and, after this week, the big games will start to come thick and fast.
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Neoflash have announced the winners of the NEO Summer compo 2007
Heres the details:
After around 10 days testing and evaluation, we have got the finally result for this NEO Summer compo 2007, here is the all winners list,congrats them, and thanks their great project!
more info: The finally result for this NEO Summer compo 2007
And below is the prize list for all winners, they can choose any ONE item from this list ( more product info can check at http://www.ic2005.com ):
R6 Gold card (for top3 winner to choose only)
R6 Silver card ($49.00)
MK5 GIGA cart 8G with Slim USB Linker (Product ID: NF-065_Slim, $49.00)
MK5 GIGA cart 8G with BIG USB Linker (Product ID: NF-065_BIG, $49.00)
MK6-Motion + NEO3 (Product ID: NM-068, $59.00)
Neo 2in1 Mini PSP convertor (Product ID: NP-039, $79.00)
NEO3-SD NDS Cart for NDS & Lite (Product ID: NF-060, $49.00)
Neo 4in1 Mini PSP convertor (Product ID: NP-045, $89.00)
NEO 8in1 PSP pad - Full support SD/MMC/CF/MicroDrive (Product ID: NP-035,$99.00)
NEO FLash cart 512M for GBA/SP/NDS (Product ID: NF-010, $49.00)
NEO3-TF NDS Cart for nds-lite only (Product ID: NF-061, $49.00)
NEO MK5-key (Product ID: NM-70, $29.00)
NEO Power PC-Engin 64M flash cart (Product ID: NP-040, $109.00)
NEO super SNK MVS Convertor (Product ID: SNK-041, $199.00)
NEO TF USB Pen Driver (Product ID: NT-069,$29.00)
NEO2-SD Flash Cart + SL4 (Product ID: NF-055, $69.00)
NEO2-TF Flash Cart + SL4 (Product ID: NF-056, $69.00)
NEO2 TWIN 2in1 Flash Cart (Product ID: NN-072, $59.00)
All top3 winners will get the extra cash bonus TOO,we will send to their paypal account directly.
No.1 winner : get US$300.00 bonus
No.2 winner : get US$200.00 bonus
No.3 winner : get US$100.00 bonus
Congrats them again, hope can see you at the next compo again --- NEO Spring Compo 2008 (March.20th 2008)!!!
Congrats to all you are the Heart and Soul of the Homebrew Scene, i salute every coder for giving us such great releases , Thanks also to Neoflash for another great comp.
With Sportal, you can view the latest scores, stats, news and standings of your favorite pro sports teams. Sports included are MLB, NFL, NBA, NHL, NCAA Football and Basketball, and numerous professional soccer leagues.
Here's what's new in v2:
NCAA Football
NCAA Basketball
Bundesliga
English Premier League
La Liga
Ligue 1
Serie A
Scottish Premier League
*Note: I referred to it as soccer, just to avoid confusion since American football is also in the portal. So please don't get mad at me for that....but what you call it doesn't make much difference :P
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*Added option of Format Flash1
*Added option of Releaser size delecting the folder dic
*Added option of Releaser Size via font
*Added option of load the recovery of the flash0
*Added option of create backup of the flash0
In my next version the flasher supported the files of the folder
kn and kd.
INSTALATION:
you put the folder in GAME150
and the folder xmb, bak and lite put in the root of the MS.
USE:
folder lite for flasher all the files or individual of the folder:
I made a small converter to enable easier conversion of PSX saves from PSP.
I know that this is already possible to do with CWCheat but with this program
it is faster and you don't have to start the game in order to convert the save.
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Team WildC*rd have given their first ever interview!
When PSP homebrew legend Dark_AleX decided to take leave of the scene, uncertainty existed for the future of custom firmware. Just who would follow in his footsteps?
Weeks following Alex’s leave, a Russian team of developers known as “M33″ blasted onto the scene, with their first release being a 3.51 custom firmware. Of course, this was a surprise to many, but little did we know that another team with a similar goal would soon be emerging alongside M33.
This team became known as Team Wildc*rd. Their first release, although released to the public eariler than the team wished, was a custom firmware known as 3.40 WildC*rd.
We recently had a chat with Team WildC*rd, to find out more about what’s in store for the next WildC*rd release, as well as their personal views on the homebrew scene.
Read on for the first exclusive interview with Team WildC*rd.
eXophase.com: When was the team formed?
WildC*rd: July 2007
eXophase.com: Was the team created to pick up where AleX left off, or was the timing of AleX’s retirement a co-incidence?
WildC*rd: Not a coincidence. After Dark_AleX announced he was leaving the scene, a thread started on MaxConsole in which a few hackers started talking about how OE works and considered reversing it. People in there spoke on IRC and gathered some experienced developers, and we started to reverse 3.40 OE a short time later.
eXophase.com: Once AleX left, did your team receive any help from him?
WildC*rd: Not from him directly. As Mathieulh has clarified on PSPGen, he got word of our project, and asked for a sample of our code. He realised we were serious, and after we had reversed around 90% of 3.40 OE, he gave us the 3.10 OE source code (with AleX’s agreement) when we had reversed around 90% of 3.40 OE and used it to check our work, verify it, add comments to it, and so on. Unfortunately we kept it on our SVN which was later compromised and it ended up being leaked, which we apologise to AleX for.
eXophase.com: How many members actively contribute to every new custom firmware release that comes from your team?
WildC*rd: Around half of the team contribute to the code, which means about 7 people.
eXophase.com: Perhaps a few words about the different members, and the role each one plays in the creation of a new custom firmware?
WildC*rd: I would prefer not to mention names as everyone makes their own contributions which the team would struggle without. There are people who reverse code and write code, people who think of new features, people who write our statements and readmes, and importantly the testers who we’d be screwed, shooting in the dark, without.
eXophase.com: Is there any sort of an informal rivalry between you and the Russian team M33? Maybe not officially, but will you be trying to beat them to a new feature?
WildC*rd: We pride ourselves on working alongside M33 rather than against them, and are extremely grateful for their recent support after the source code leak. We reversed some of the features they added to 3.5X M33, such as 99.9% NO-UMD compatibility (the np9660.prx patcher), because no custom firmware can be without them, but we write other features by ourself.
eXophase.com: How difficult or easy is it to bring together a whole custom firmware, considering the number of people contributing to it simultaneously?
WildC*rd: Quite difficult; it presents interesting security issues as we have seen. There is also a problem when two people who start reversing a module without being aware of the other person doing it, and end up wasting their time, but sometimes it’s useful to compare code and it helps because it makes it easier to find mistakes.
eXophase.com: What motivates the team? Is it a “damn the man” attitude, or do you see it as just a hobby improving what Sony has released and perhaps giving Sony some ideas on what the people want?
WildC*rd: Our primary aim is to keep providing custom firmware for the PSP scene. The official firmware locks out any attempts at homebrew which we feel is entirely wrong, and we’ll continue unlocking the true potential of the PSP until Sony do it themselves.
eXophase.com: How difficult was it when a certain website got into your group’s secret forums and decided to steal all your code and release it into the open?
WildC*rd: The first few days were very difficult, we felt our privacy and security had been completely violated, and considered ending the project. But then we realised, it’d be pointless to let that site benefit and profit from our hard work, so we released the source ourself, and the 3.40* binaries a few days later. We have re-organized ourselves and are now working towards 3.52*.
eXophase.com: After the said incident, you decided to release all the source code officially. Personally, I feel it was best to simply lay low for a while and let the incident pass without giving it any popularity. Now that you have released the code into the wild officially, there’s the bigger problem of telling people not to use it to create cheap knock-offs, giving people the impression that your team is “arrogant”. How do you defend your team’s recent statement after releasing the source code yourself, and where do you draw the line and define any custom firmware as a cheap knock-off?
WildC*rd: Looking back, we *could* have dealt with it differently, but things haven’t turned out too badly. A short time after the source was released, Ketchup from PSPGen updated the recovery source code for 3.52 M33 and our initial reaction is that it was theft. However, we grew to respect his work, and eventually gave him permission to release an update for it, which will surely appear soon. That is an exception, and for good reason. He gave credit where credit was due and did not disrespect our wishes when told to stop. We are, however, against the “theft” of our source code for stupid cloned custom firmwares, which noobs like Test30 seem to be good at producing.
eXophase.com: How do you protect your project today, after having the benefit of hindsight?
WildC*rd: For obvious reasons we cannot go into detail about our security arrangements, but we have learnt from our mistakes and will definitely ensure such a thing does not happen again.
eXophase.com: When Dark AleX left, a huge void was created. How difficult was it for the team to change the public belief that only AleX could write stable custom firmwares? (Obviously, M33 was just starting too)
WildC*rd: That was not a matter that we had to deal with. When M33 started releasing their firmware, everyone was extremely pleased, but by the time they released their 6th update in a matter of days, people began to doubt the stability of M33’s work. However, we admire M33’s work which is always of a high quality and hope to see more of their releases in the coming months. When we released 3.40*, it had a number of bugs due to it being prepared a few hours after our work was unexpectedly leaked, and we patched those bugs in 2 following updates. For some reason, some people have remained on 3.40 OE-A despite both our and M33’s work - we hope to change that with the release of 3.52*.
eXophase.com: If Sony were to call the custom firmware developers/teams at their offices and were to ask them to suggest one feature to be integrated into the official firmwares, what would your group recommend?
WildC*rd: An ISO loader, of course. Just kidding! Really, they should release a homebrew SDK and allow usermode homebrew to be loaded. That would allow homebrew to be developed without risk of loading pirated games. However, even if Sony allowed that, some people wouldn’t be satisfied and would look for kernel mode exploits in order to load ISOs, modify the firmware, and so on.
eXophase.com: Perhaps a few words for your fans?
WildC*rd: We would like to thank everyone who has installed 3.40* for their support, and everyone who is waiting patiently for 3.52*. And finally, thanks for a great interview.
We hope you enjoyed this interview! Check back later next week for individual interviews with the team members.
A very informative interview
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Game retailers will not be receiving official TV cables for the new PSP when it launches in Britain on September 14. An official spokesman for national retail chain GAME told GamesRadar that the cable, which is needed to play PSP games on a home TV set, would not be available at launch and that it was unknown when official units would arrive. It was also revealed that there won't be any colour choices available at launch - it's black only for now, with Ceramic White (and presumably the promised Ice Silver version) to follow at an unspecified date.
It seems odd that Sony would release the new model of PSP in Blighty without letting gamers enjoy its best new feature from day one. It's worth noting that PS3 doesn't ship with an HDMI cable (unlike Xbox 360 Elite), but this isn't just a case of 'doesn't have one in the box'. Apparently they just won't be available from the get-go.
We have also learned that there will be two versions of the cable - the first being a composite version that will let you watch media content but not play games, and the second being a component cable, which will let you see all PSP content on your TV. Yet another reason to buy a decent telly then. Incidentally, third-party cables will likely do the job just as well, although after a quick search we can't seem to find any available for preorder. GAME told us: "unfortunately we don’t have one available at the moment however it is something we are looking at for Q4". Hopefully someone will meet PSP gamers' needs.
We're still waiting for an official comment from Sony at the time of writing.
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A new, easy to use app to show the state of the IdStorage in your PSP, and make corrections to common problems caused by the old downgraders (TA-082/86 only). Will dump keys as well.
EDIT: 2007/09/03 v1.2 released. Major rewrite, easier than ever to use, no external keys needed, can create keys if needed (for hard-downed PSPs), and the colors are inverted to make it easier on the eyes.
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Work towards PCSX2 0.9.4 continues at a steady pace! GiGaHeRz has done significant work towards USB emulation, and we now have keyboard support!
When going online with PCSX2, or even a real PS2, chat and general team work requires you type to other players, thus GiGaHeRz was inspired to work on the USB side of PS2 emulation and bring us working keyboard support!
You don't even need a USB keyboard plugged into your PC, it can be any type of keyboard Smile Of course this required us to test (play) even more Monster Hunter together...*ahem*
You may be wondering why the first word in the news post is just a bunch of stars? Well it seems Capcom like any sensible network game developer, censor certain words, however whilst 'testing' PCSX2 we soon found that the word after is censored in the game, whats even funnier, the word wanker isn't! (gasp, swearing on news page!)
Video and yet more shots of our exploits, the video certainly makes me chuckle
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warPSP is a general warXing application for the PSP.
warPSP puts the system into a wifi network discovery mode that continually scans and rescans for networks.
The results from each scan are written to a log file
at the root of the memory stick. The log file can be
opened in the PSP's built-in web browser after exiting the application. A bookmark is added to the PSP's built -in web browser after creating a log file.
POI files can also be created and loaded into common GPS mapping software programs, including MapThis! by Deniska, for the PSP.
heres the changelog
pbp standalone:
09/01/2007: v1.0 Alpha
General program ported to EBOOT.PBP version. Enhanced
on-screen user-interface and functionality. Many bugs
present in xmb extension fixed and gps functionality was
integrated.
easy installer:
08/03/2007: v1.0 Alpha
Created an Easy Installation Program to help new PSP
users who are not comfortable entering recovery or
flashing their PSP to do it easily with the program.
xmb extension:
09/03/2007: v1.0 Beta
Decreased start up time before scan information is
displayed.
Logging and POI logging features were implemented.
Added more views for scan and console details.
Added a "Cloaked" mode for no screen output.
Added an auto-save feature that will save logfiles
every 100 scans in case of power failure/other bugs.
Added a low battery check terminating the program
when the battery falls below 10% charge.
Added an auto-bookmark feature that will create or
add a new bookmark to the PSP's web browser after
creating a log file.
Bugfixes:
The internet browser seems to always work now after
exit and the random crashes have been reduced.
Solved a bug issue which locked up xmb on exit during
"Scan Completed" status.
Solved a bug which prevented VSH Rebooter from being
able to properly reboot the PSP thus forcing a crash.
Seemed to fix an issue with the scan counter getting
messed up and displaying the incorrect number.
Added "Hooking" for:
Controls so input is not sent to the xmb.
USB so log is closed before usb mode is activated.
Power switch so program is closed before turning off.
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via califrag
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The Wall Street Journal -- citing "people familiar with the situation" -- claims that Sony is poised to enter video-downloading services whole-hog. Think Go!PSP, only extended with new "products and services to let users download television shows and movies" to Sony's sweet, suite of PS3s, PSPs, and Bravia televisions "similar to the way" people use the Apple ecosystem. Go!PS3, Go!Bravia, Go!Rolly? Sure, why not. Unfortunately, the WSJ piece doesn't provide any dates or any real details to speak of. Regardless, none of this comes as a surprise what with PS3s doubling as DVRs in Europe, video-capable Walkmans finally released in the US, and the looming shutdown of Sony's ATRAC-based Connect music services. Hell, Stringer already ceded portable music dominance to Apple back at the June shareholders meeting in Tokyo where he noted that Sony has "worked very hard to catch up so that in the age of video we will not suffer as much as we did in audio." We'll see. Hey Howie (sorry, Sir Howie), we hear NBC could use a new on-line storefront soon. You know, quick-wins and all.
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The simExchange predicts $100 drop to remain competitive in North America
The simExchange has released an analyst research report indicating that it believes Sony needs to drop the price of the PlayStation 3 in the coming weeks or months in order to remain competitive with the Xbox 360 in North America.
The report, by analyst Jesse Divinch, indicates that either a USD 100 price cut or an added-value bundle would help to reduce the apparently widening gap with the Microsoft console.
Divinch believes that although a price drop would incur a greater financial loss per console manufactured, he feels that such action is necessary as "Sony’s third party software support could be at serious risk if they allow Microsoft to continue to widen the sales gap."
If Sony does announce a price cut, the logical time to do that would be the Tokyo Game Show, taking place later this month – and such a move might have repercussions on the market share in its home territory as well.
Figures used in Divinch's analysis are taken from the virtual trading in the simExchange, a prediction market which allows gamers and developers to dabble in industry forecasting, and isn't based on actual share prices or financial exchanges.
Sony will sell around 34.5 per cent of its Financial Holdings company, raising around JPY 332 billion (USD 2.9 billion) in the process.
According to a report on Bloomberg, the proceeds could then be used to fund the production of more consumer electronics goods, such as Bravia televisions, as well as enabling a cash injection to the PlayStation division.
Mizuho Investors Securities analyst Mitsuhiro Osawa believes the move could also see its way directly to consumers: "A cut in the price of the PlayStation 3 is one option."
Pricing for the stock will be set on October 1, with trading commencing on the Tokyo Stock Exchange on October 11.
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Gamsasutra reports on analyst predictions of another PS3 price drop in time for the holidays. This time, the 80BG sku would take the place of the now fully-cleared-out 60GB unit.
"Jesse Divnich from fantasy video game prediction market simExchange has said much the same, adding that 'after examining more closely the hardware sales of the PS3 over the last 6 months we have come to the conclusion that the PS3 cannot remain competitive in the current North American environment at its current retail offering at $499 and $599 ... To remain competitive against the other consoles, the Sony PS3 would have to reduce its 80GB SKU by $100 down to $499. Other options, besides a price drop, could be the bundling of more free software titles, which has always been a popular option during the Holiday season.'"
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Man, we were so worried! Over nothing!! 60GB PS3s are back in stock. Earlier, we brought news that SonyStyle.com has run plum out of 60GBs. Sony mouthpiece David Karraker previously confirmed that there was no more 60GB stock left and that all had been sent off to retailers. Maybe they sent them back? Who cares! 60GB PS3s are available at a hundred bucks off the original price. Make hay while you can.
Pro tip: If you are in the market for a PS3, don't buy now. Wait until they eventually knock a hundred bucks off the 80GB PS3 — or better yet the inevitable 100 or 120GB one. I've heard of screwing early adaptors, but this could get silly!
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Sometimes news is better left untold. Or is it? We're in two minds as to whether the outcome of ThreeSpeech's PSN release date snooping is making us feel better or worse about the situation. They have managed to procure information regarding PSN releases for the upcoming month but we're sincerely hoping that the list is inexhaustive -- a fraction of the next month's PSN offerings. If not, then our hopes and dreams for the next 26 days are crushed. Crushed.
September 6th
Motorstorm Coyote Revenge update
Heavenly Sword Anime episode 4
Heavenly Sword Making-of episode 4
Lair trailer
September 13th
Motorstorm vehicle set 1
Loco Roco Cocoreccho trailer
inFamous trailer
September 27th
Motorstorm vehicle set 2
Overall, a good month for Motorstorm fans. Lots of new downloadable content. The lack of any information regarding the 20th makes us think that there's more to come this month. We hope.
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Veiled my second homebrews beta here because it is really not complete lol but its will come
the gameplay:
The name defines well the plays because the goal and of remembers to the maximum of the image which ravel in front of you to know to answer the questions that one will pose to you
Graphics:
Graphics is not very beautiful I find normal it is me which them is done bus marc is not the xD
the word of the end:
Veiled it is all has you to test (has to test on the psp not on lua player Windows because its does not return well of the whole)
and the play contains full with fault lol but I I will cure
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Acting on an E-Mail from a reliable source (namely, the developer Brunni himself...) I found this update on his main site
New version of MasterBoy:
- EBOOT now has icon, wallpaper and sound (thanks to Ass-Itch from playeradvance for his nice BG/ICON)
- Corrected the bug of SRAM not saving properly for some people
- Added the last save date next to the save state slot number
- Enhanced SGB emulation (runs a lot faster)
- Corrected the garbage showing in the border of the render.
- Reworked the default palettes to be closer to the GBC ones.
- Augmented the maximum number of files per folder to 1024.
Note: The bug that some people has, save states not working after saving/loading a few, is still not fixed (I could contact nobody who has this problem for debugging). In between, if you have this problem, use the RAM state and save manually before exiting (or save less often ).
Pictures surfaced today of the box for a new PlayStation 3 starter pack for Europe, with a changed line-up of games.
The picture suggests that the pack will replace the current included games (Motorstorm and Resistance: Fall of Man) with two other SCEE titles: new release Heavenly Sword, and launch title F1 Championship Edition. As before, it will also include a 60GB PS3 and two Sixaxis controllers.
Sony has so far declined to comment on the authenticity of the image.
The source of the image suggests it will retail later this month, at the same price as the current starter pack: EUR 599 (GBP 425).
The current starter pack was launched in the UK on July 18 and the rest of Europe on August 1. There has confusion as to whether or not it is a limited offer, but if this image is genuine, it would suggest that Sony intends to continue the promotion.
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Atari has told Eurogamer that the latest instalment in the Alone in the Dark series will not be released on all platforms simultaneously.
The Xbox 360 and PC versions are still on schedule to arrive before the end of the publisher's fiscal year in March 2008. However, the PS3 game will follow later on a date yet to be announced.
Atari gave no reason for the delay, but assured us that AitD is still very much in development for Sony's machine.
Alone in the Dark was originally announced for 360 and PC back in 2005, with the PS3 version confirmed a year later.
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EA has joined forces with 10Tacle to publish Boulder Dash-Rocks! in Europe.
It means we'll see the DS offering here this Christmas, followed by the PSP version next spring.
We told you about Boulder Dash-Rocks! a little earlier in the year; about how it was a remake of the 1980s retro classic - that one starring Rockford where you had to collect gems while avoiding falling rocks and avalanches.
We probably even said that our granddad thinks its a coal mine simulator and said that wasn't very fun at all cough cough.
These new versions will have up-to date graphics, varied levels, and multiple game modes to keep you interested - each platform gets an exclusive one, apparently. You can even challenge your friends to a game in multiplayer, if you fancy it.
"We are incredibly pleased with the new approach the 10Tacle Studios has taken on the classic Boulder Dash brand," said Jörg Rohler, business development chief at EA Germany.
"The game has been immensely popular throughout the years and offers an enormous amount of variety for a fun, casual digital gaming experience."
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Sony has released the Daxter Entertainment Pack, a limited-edition slimmed-down silver PlayStation Portable that comes with a copy of Daxter, the Family Guy: The Freakin' Sweet Collection on UMD, and a 1GB memory stick.
The bundle was first announced at E3 2007, along with the news that future PSPs in North America would be thinner, come in new colors including "Ice Silver" and "Ceramic White," and feature faster data caching and a video out. The Daxter pack is $199.99.
On Oct. 9, Sony plans to release a limited-edition Star Wars Battlefront Entertainment Pack which includes a white PSP with a silk-screened image of Darth Vader on the back and the PSP-exclusive title Star Wars Battlefront: Renegade Squadron.
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Earlier today, news wires were abuzz with the news that Dave Karraker, Senior Director of Corporate Communications at Sony Computer Entertainment of America, would be leaving the company and the gaming industry. A figurehead for the past year at SCEA, Karraker was one of Sony's key spokesmen, and he oversaw much of the news and releases related to the PlayStation 3 console. Karraker also handled a number of press requests as to the direction of Sony with Home and its PS3 price cuts.
"I have enjoyed immensely my tenure at SCEA and think the company and its brands are very well positioned to have an exceptional holiday and a very bright future. I look forward to continuing to follow this industry as a gamer, rather than a spokesperson," Karraker said in a released statement earlier today. He will leave to take a position as the head of PR and events for Skyy Spirits.
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A 5 in 1 video selector: 4 HDMI and 1 DVI input with 1 HDMI and 1 DVI output. Also features a unique extra audio plug and socket to connect to a loudspeaker.
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SuccessHK have posted that they have restocked the PSP Slim and rather surprisingly the Price has gone down to 201 Dollars or £99 so the price is very decent and they ship worldwide and none of that we arent shipping to UK and Europe Rubbish.
But the killer thing on the page that you can buy the PSP Slim is that some one has dropped a bollock and put this:
Product Features of SONY PSP PSP-SONY CONSOLE SLIM & LITE-PIANO BLACK (ASIAN)
PSP Asian console (Piano Black)
more lighter and slimer
adopt the newest LED backlight technology Embeded 8 GB Flash Card
New UMD drive
Now unless im severely mistaken theres no 8GB Embedded Flash Card.
A rather amusing mistake
Buy the PSP Slim at SuccessHK and you wont get a 8GB card :P
Save your game levels on your PSP
Compatible to all MS PRO devices with the use of the Adaptor
Embedded MagicGate technology for safe transfer of copyright protected content
High speed data transfer
High quality images
SuccessHK are selling the 8GB cards for USD 148.39 (around £73) good or bad deal then let us know.
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Word has been handed down from on high that the PSP will be receiving a firmware update mid-September.
We learned of this update while happening upon an article referring to using your Sony VAIO laptop to record 1-Seg broadcasts to a Memory Stick Duo. The article states that "a PSP system software update is planned for mid-September for the playback of recorded 1-Seg programs."
Doesn't get much clearer than that. Err, actually it does. While the PSP itself is getting a 1-Seg tuner in Japan, there's no mention about allowing users to record 1-Seg broadcasts actually using their PSPs.
There's also no mention of an actual firmware version number. The "System Software Update" that the article refers to may be 3.60, the firmware version shipping with the PSP-2000s. Ultimately though this is a good sign; it signifies that existing PSP owners won't be left in the dust in terms of having the latest firmware versions on their (PSP-1000) systems.
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Digital media content delivery network Limelight Networks has announced that its technology has been adopted by Sony Computer Entertainment to deliver system software updates ranging in size up to 150 MB directly to PlayStation 3 and PSP users.
Limelight also recently announced a partnership with Microsoft to "help improve the reliability" of Microsoft's online services, such as Xbox Live, and to provide global media streaming and content delivery services to Microsoft, building on an agreement the two signed last year to designate Limelight as Xbox Live's content delivery network.
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Digital media content delivery network Limelight Networks has announced that its technology has been adopted by Sony Computer Entertainment to deliver system software updates ranging in size up to 150 MB directly to PlayStation 3 and PSP users.
Limelight also recently announced a partnership with Microsoft to "help improve the reliability" of Microsoft's online services, such as Xbox Live, and to provide global media streaming and content delivery services to Microsoft, building on an agreement the two signed last year to designate Limelight as Xbox Live's content delivery network.
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Deniska has posted a Beta version of his excellent Map This GPS Software for the PSP, heres whats new:
-disabled map boundry restrictions:
you should be able to follow a route off the map w/o annoing popup mesage..
- better shared objects handling (seems to be very robust under 3.51 FW - no crushes yet)
-fixed relaxed lookup bug
- better zoom in/out logic
- new sounds
- better "speed limit" logic / graphics
Test and let me know if you find any bugs / problems
SPOnG can happily confirm that, despite rumours to the contrary, the PSP Lite will ship with video cables from launch in the UK.
SPOnG contacted Sony following the emergence of rumours originating from Games Radar, that the cables - which are a big selling point of the new PSP and enable games and other media to be played via a TV - won't be made available from day one. A Sony representative told us, "the PSP Slim and Lite cables will be available at launch".
It's not all sunshine and laughter, however. The other part of the rumour, which was allegedly prompted by comments from a GAME representative, has been confirmed. "...we won't have the White SKU until October", the Sony rep told us. Nightmare - as long as we get the Red Spider-Man and yellow Simpsons colour combinations we can just about live it.
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- You can do backups of your flash0 rcos that can flash with the flasher.
- Support for return to the main menu when you are on a submenu using the circle button.
- Added a new screen for view the status of the rcos flashed.
When you have bad flashed a rco, the screen will show :
[rco name] -> [status] ; where status is 'corrupted'
- Added four rcos more that are { opening_plugin, music_main_plugin, video_main_plugin and video_plugin_videotoolbar.rco } .
- Changed the color of the menu text, now you can see it better .
On few days or maxim a week , I will public a new version that will be the version 1,0 .
On a week I'll start the studies again , and if is necessary, I'll publish the source code too.
Greetings ,
Becus
Download and Give Feedback Via Comments
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I made a new game, called "Go Fish", based on the traditional card game of the same name. Basically you play against the computer and the person with the most pairs wins.
All the instructions are found in the gofish_readme.txt file.
To install, simply unzip the contents of the zipped file to \PSP\GAME or \PSP\GAME150, depending on your custom firmware settings.
Hey there, just wanted to show off my latest LUA development app, it runs like an Operating System for the PSP. Using the file browser you can view PNG and JPG files as well as Run LUA Files.
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Almost219 has posted a new version of his flasher app for the PSP, heres whats new:
5.1 Features:
--Bug fixes
--COMPLETE support for 3.30/3.40/3.51/3.53 OE-X/LE-X/IE-X/M33-X
--New GUI
--Redone Mix n' Match mode to Flasher Mode
--NEW Theme selecter
--Now accessable through recovery mode
--Added security (MD5sum, Sha-1, Enough flash0 space, File size, M33/OE compatibility)
--Progress bar and progress info while dealing with flash
--Completely Noob friendly
--Tested 1000 times so I know for sure this is a finished version
--Improved file browser stability
--LOLstation is for 3.30/3.40 ONLY, im working on a new LOLstation with 3.52 compatibility
--Save Flash Space is compatible for ALL compatible firmwares
(for 3.52 it uses dummy files)(will also fix Backup/Dump)
--No longer 2 different modes, all 1 mode
--Revised Button Configuration
--MUST be on main menu for USB to work
SuccessHK have dropped the price of their Firmware 1.5 PSPs (best for PSP Homebrew) to $206 (£102) from $223 a saving of 17 Dollars, the Homebrew Ready PSPs come in different colours of Blue, Silver and Pink.
More info at SuccessHK (worldwide shipping and even to europe)
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Sony on their official forums have decided to stop all homebrew discussion, heres a gander at whats said:
Homebrew applications void the warranty of the PSP®(PlayStation®Portable) system, and an official area to discuss such activities cannot be provided by SCEA. Any postings that are clearly homebrew-related, such as those providing instructions on downgrading firmware updates, will be removed from this board. This also includes, but is not limited to, the following topics:
custom firmware
themes, applications, custom bootup animations/sounds, and other materials made available only with use of homebrew
programs that may be used to aid or facilitate copyright violations (such as Eboots, ripping software, decryption software)
debugging software
programs designed to emulate firmware
TIFF applications
programs designed to provide for modification of the PSP® code or firmware, or that would allow for any exploitation of the PSP® system firmware flashing software
applications designed to bypass PSP® system and game security features
emulators, ROMs, CSO, ISOs, or any other unauthorized copies of copyrighted material
software or hardware designed to aid or facilitate in cheating
Any posting found to be in violation of this policy is subject to an immediate deletion. Members who continue to violate this policy may be subject to an immediate ban from this community, or other disciplinary actions as determined by the community Administrators.
Im not surprised by this on their own forums but talk about killing off free speach.
September 6th, 2007, 18:54 Posted By: ExcruciationX
Mathieulh and Dark Alex have already dumped the latest PSP Slim 3.60 Firmware, it also looks like the PSP Contains 66MB of NAND which is double the original.
He posted a picture of the dump:
Discuss this via Comments, Nice to have DA back on board.
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Sony has confirmed that the rumoured new PlayStation 3 starter pack is genuine - but the bundle is only intended for the French market.
An image surfaced yesterday of a starter pack that replaced Motorstorm and Resistance with Heavenly Sword and F1 Championship Edition. At the time, Sony declined to comment.
In a clarifying statement, a Sony spokesperson has now said: "The choice of which titles to include in the Starter Pack, and the freedom to change the titles is up to the individual markets based on their unique market conditions."
"The F1 and Heavenly sword pack is only being introduced in France for the time being, and will be available from the launch of Heavenly Sword in France on 19th September."
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Sony has confirmed our suspicions by revealing that the recent firmware upgrade for PS3 had no effect on European consoles.
The version 1.92 patch was released to tinker with stability and compatibility issues with US and Japanese games only, we were told.
"All the changes in the firmware update were for the US and Japan, and actually had no effect for us in Europe," a spokesperson for Sony Europe told Eurogamer.
We now feel a little silly for staying up all night trying to work out what had changed.
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Atari has told Eurogamer this afternoon that the PS3 version of Alone in the Dark hasn't been delayed after all, but will launch simultaneously with the PC and 360 games.
The PS3 version didn't appear on the publisher's most recent release schedule and a spokesperson told us in response to a follow-up query that "[the 360 and PC versions] are the first to be released".
But now Atari has explained it's all been a misunderstanding - and AitD PS3 should have been listed on the schedule all along.
Alone in the Dark is yet to be given a solid launch date, and currently swims in the crocodile infested waters of "Coming Soon Financial Year 2007/08", which could mean any time between now and next March.
We'll let you know when it re-emerges. Chomp.
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Sony has denied reports retailers will not be receiving official TV cables for the new PSP Slim and Lite model when it launches in the UK on September 14 - but admitted that the white model has been delayed.
The claims were made in an article on CVG.com earlier this week, which cited an official spokesman for GAME stores as the source of the news.
However, when contacted by GamesIndustry.biz, a Sony spokesman confirmed that the official cables will be available alongside the PSP Slim and Lite at launch.
The spokesperson did concede that only the black version of the new PSP will be available on September 14. The 'ceramic white' PSP Slim and Lite will follow in October.
The TV cables allow PSP users to play PSP games and UMD videos on TV sets, a major new feature of the revised PSP hardware.
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EA has tried to sign us up for its Rock Band this afternoon by releasing a fresh list of tracks for the game.
It coincides with frequent announcements from collaborators EA, MTV and Harmonix that either new bands or fresh brands have been roped in to appearing in the game.
Most recently rockers Grateful Dead were added to the roster, and will be lending 18 of their best licks to the title. They follow the likes of Metallica, The Who, David Bowie, as well as manufacturer legends Fender, Boss and Roland.
We also recently heard the hugely anticipated rhythm romp was delayed in Europe until Q1 2008, although a silver lining confirmed it would fully localised for each territory.
The confirmed track list so far looks like this:
Blue Oyster Cult "Don't Fear the Reaper" (Master)
The Who "Won't Get Fooled Again" (Master)
David Bowie "Suffragette City" (Master)
Black Sabbath "Paranoid" (Cover)
The Ramones "Blitzkrieg Pop" (Master)
Mountain "Mississippi Queen" (Cover)
Bon Jovi "Wanted Dead or Alive" (Master)
Rush "Tom Sawyer" (Cover)
Nirvana "In Bloom" (Master)
Stone Temple Pilots "Vasoline" (Master)
Weezer "Say It Ain't So" (Master)
The Hives "Main Offender" (Master)
The Strokes "Reptilla" (Master)
Queens of the Stone Age "Go with the Flow" (Master)
Foo Fighters "Learn to Fly" (Master)
Metallica "Enter Sandman" (Master)
Deep Purple "Highway Star" (Master)
Faith No More "Epic" (Master)
Jet "Are You Gonna Be My Girl" (Master)
OK Go! "Here It Goes Again (Master)
Radiohead "Creep" (Master)
Rolling Stones "Gimme Shelter" (Master)
The Clash "Should I Stay or Should I Go" (Master)
Smashing Pumpkins "Cherub Rock" (Master)
Beastie Boys "Sabotage" (Master)
Nine Inch Nails "The Hand That Feeds" (Master)
Garbage "I Think I'm Paranoid" (Master)
The Pixies "Wave of Mutilation" (Master)
Yeah Yeah Yeahs "Maps" (Master)
Hole "Celebrity Skin" (master)
Rock Band is due out on PS3, 360, and PS2 in the first quarter of next year.
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PS3 owners will be able to blast their way through one level of Stranghold in a demo hitting the PSN later today.
Just like the Xbox 360 demo which went live a month ago, you'll take control of Inspector Tequila (Chow Yun Fat) and his duel-wield guns and go on a killing spree in the massively destructible Hong Kong marketplace level.
It will give a fair taster of all the table-diving mechanics as you leap over market stools to dodge bullets, and slide down rails on staircases - Sonic the Hedgehog-style - while firing off rounds from your two pistols.
A PC is also on the way, but an exact date is yet to be set.
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PCSX2 the PS2 Emulator for Windows has seen a new news update:
It seems like our developers are on steroids, there has been so many progress in the last few days (netplay and usb keyboard support).
Of course betatesters do not sit still either, since Monster Hunter is not the only game which supports online gaming. We have tried to find other games supporting netplay as well.
By comparing the list of netplay capable games (wiki!) with our PCSX2 compatibility list, we found that the game XIII would be a good candidate.
The game itself is fully playable at reasonable speeds in the single player mode.
Trying our luck with the same dev9 plugin (netplay) did not give us the results we hoped for. Authentication went smooth however account creation kept failing over and over again.
Fortunately gigaherz and drkIIRaziel worked together trying to solve this issue. After the plugin was rewritten they managed to fix the problem.
(hmm... that deathmatch versus drkIIRaziel went not the way as I hoped )
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CrazyC has posted up a new binary of his Dos Emulator for the PSP, heres what he posted:
I've put up a new binary that hopefully gets rid of some of the pops and clicks in the audio although it will still skip if the emulator runs to slow. No patch yet, I want to finish some other things first..
Akez has updated his PSP Wave Changer to version 1.3
Heres the details:
I created this homebrew app so i could flash my own waves to my psp.
I dont know whether there are other applications like this but i would still much rather use my own as i know there is nothing which harms my psp.
It is fairly easy to use and it shouldnt brick your psp unless the file you select to copy is not a system_plugin_bg.rco file.
v1.3. Only a few GUI additions. Not a required download. Link has been updated to newest version.
after psptoolchain with sdl correctly installed, unzip prefered archive and execute:
$ make -f Makefile.psp
after that a EBOOT.PBP will be created. On your memory stick make a mame4all folder and into it create “hi”, “cfg” and “roms” folder, and copy on latest one your legally owner roms.
TTY
Luckily the source has been compiled and is ready below.
Download and Give Feedback and Compatability Listings Via Comments
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Sony has dismissed claims that it issued a release schedule showing launch dates for key PSP, PS2 and PlayStation 3 titles, including online community service Home.
The dates first appeared on Kotaku.com and have since been picked up by other sites.
Key titles mentioned include Ratchet and Clank PS3, Uncharted: Drake's Progress and Gran Turismo 5 Prologue. A "tentative" date of October 11 is given for PlayStation Home.
But a spokesperson for SCE UK told GamesIndustry.biz, "That's not an official release schedule. None of the dates on the list have been confirmed at this time.
"I don't know where Kotaku have taken them from or why they're claiming 'SCEE have clarified dates' as we haven't sent them anything, and neither have our Central office."
According to the spokesperson, the only confirmed release dates Sony currently has are for PS3 titles Heavenly Sword (September 14) and Warhawk (September 21).
Sony declined to comment specifically on the rumoured October 11 date for Home. But a spokesperson did state, "We will be making more announcements about Home at this year's Tokyo Game Show." TGS 2007 runs from September 20 - 23.
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Sony has dismissed claims that it issued a release schedule showing launch dates for key PSP, PS2 and PlayStation 3 titles, including online community service Home.
The dates first appeared on Kotaku.com and have since been picked up by other sites.
Key titles mentioned include Ratchet and Clank PS3, Uncharted: Drake's Progress and Gran Turismo 5 Prologue. A "tentative" date of October 11 is given for PlayStation Home.
But a spokesperson for SCE UK told GamesIndustry.biz, "That's not an official release schedule. None of the dates on the list have been confirmed at this time.
"I don't know where Kotaku have taken them from or why they're claiming 'SCEE have clarified dates' as we haven't sent them anything, and neither have our Central office."
According to the spokesperson, the only confirmed release dates Sony currently has are for PS3 titles Heavenly Sword (September 14) and Warhawk (September 21).
Sony declined to comment specifically on the rumoured October 11 date for Home. But a spokesperson did state, "We will be making more announcements about Home at this year's Tokyo Game Show." TGS 2007 runs from September 20 - 23.
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Sony has dismissed claims that it issued a release schedule showing launch dates for key PSP, PS2 and PlayStation 3 titles, including online community service Home.
The dates first appeared on Kotaku.com and have since been picked up by other sites.
Key titles mentioned include Ratchet and Clank PS3, Uncharted: Drake's Progress and Gran Turismo 5 Prologue. A "tentative" date of October 11 is given for PlayStation Home.
But a spokesperson for SCE UK told GamesIndustry.biz, "That's not an official release schedule. None of the dates on the list have been confirmed at this time.
"I don't know where Kotaku have taken them from or why they're claiming 'SCEE have clarified dates' as we haven't sent them anything, and neither have our Central office."
According to the spokesperson, the only confirmed release dates Sony currently has are for PS3 titles Heavenly Sword (September 14) and Warhawk (September 21).
Sony declined to comment specifically on the rumoured October 11 date for Home. But a spokesperson did state, "We will be making more announcements about Home at this year's Tokyo Game Show." TGS 2007 runs from September 20 - 23.
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features
Platform: PlayStation 3
Pages: 144
Ribbons, Badges, and Medals: All the accolades and how to get each one.
Ranking System Revealed.
Scoring System Tables.
Weapon and Vehicle Damage Tables.
Map-specific Strategy.
Detailed Maps with Callouts for every Weapon, Pickup, and Vehicle. one.
Expert strategies for all modes of gameplay.
BradyGames is Official and Exclusive on this title.
description
The long-awaited remake to the PlayStation hit takes flight on the
PLAYSTATION3. In Warhawk , players will experience a true full-scale war in
an intense online multiplayer arena. Take to the skies and engage in high-speed
aerobatic dogfights or hover to provide crucial aerial support to surging ground
troops. Unleash an artillery assault with heavily armored tanks and all terrain
vehicles. Advance on-foot to frontline positions and key locations with an array
of devastating weapons, mounted guns and emplaced defense turrets.
Experience the online modes like Deathmatch, Team Deathmatch, Capture the
Flag and a brand new game type, Zone. Large scale battles and up to 32 players
will encourage teamwork and emphasize strategy for an invigorating combat
experience.
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Reports are suggesting that it's a beta version of the currently banned Manhunt 2 (on PS2) that has found its way onto the worldwide web.
Details are still coming in but it appears that a team of anonymous hackers has got access to the game and uploaded the software to the web, making it available for download on various sites.
Obviously this is very illegal and not something you should do. We'd also imagine Rockstar is trying to shut it down as you read this. It may have already done so.
We contacted Rockstar who was aware of the situation but offered no comment.
Stay tuned for any updates.
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Square Enix president Yoichi Wada has said that Sony needs to makes its marketing for PlayStation 3 more consistent if the machine is to be a success.
Reuters quotes the Japanese publishing boss saying the future for PS3 "would be tough if its marketing strategy is not straightened up".
Wada said he felt the change from promoting the PS3 as a home entertainment hub to a pure games console had confused the market and harmed the machine's fortunes.
"Sony first unveiled the PS3 as a mighty home electronics product. Then, after some badgering from game companies, it shifted the position of the console closer to a game machine," he observed.
Square Enix has been a staunch supporter of the PlayStation brand since its inception. Before and after their merger, both Square and Enix made their multi-million selling Final Fantasy and Dragon Quest
games exclusive to PlayStation consoles.
However, the publisher, an influential force in the Japanese market, has recently started to distance itself from Sony. In what may indicate a shift in strategy, the next Dragon Quest game will be exclusive to the Nintendo DS.
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Monster Hunter Freedom 2 has been out for just over a week, and already new content is available for download. If you'll kindly navigate to the Downloads section of your Options menu you should find the first of many planned downloadable quests. Not one, but two new adventures a waiting to be embarked upon: "Crabs and Monkeys" and "Challenge Quest 1."
Five bonus items are also available for download, including Piggie Fashions: Angel Leotard.
If you haven't yet delved into the farming/fishing/hunting/slaying/gathering/customizing/upgrading/modifying/raising/treasure hunting action of Monster Hunter Freedom 2, you may want to check out IGN's review, which culminated in an 8.3 rating.
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Hey guys! I've just released the latest update of IrDA Games, IrDA Games v0.7 on my website http://rabbitcoder.de. IrDA Games v0.7 includes 8 Games(5 Singeplayer-(Remotefun, Big Bang, Mr. Bucket, iR Bowling, iR Pong) and 3 Multiplayer games(IrDA Wars, IrDA Soccer, iR Pong)).
For those who don't know what "IrDA Games" is:
"IrDA Games" is a homebrew for the psp system which allows to play you games with an interactive and groundbreaking game-controlling with help of the ir-port of the psp which reminds the Wii-game-controlling. IrDA Games v0.7 includes 8 different games which allow you to feel Wii on the PSP.
Just a few game examples:
IrDA Wars: This game is a multiplayer-game. You have to trie to shoot an IR-Signal at the IR-Port of the opponent's psp and care that your IR-Port wont receive any signals from your opponent. If it happens, you'll loose some life points. If you haven't any lifepoints anymore, you'll loose the game. You can choose different weapons which causes different damages on the opponent's life points.
Big Bang: This game is a single-player game. You are a space pilot and you have to try to fly trough different obstacles. If you press any key on any ir-remote(It must point at the ir-port of the psp), the ship will go up, if you loose the key, then the ship will go down.
Here's the changelog:
- 3 new games
- Possiblility to create and change themes
- Option file added, now you can change settings as you like
- Possibility to listen to your own music while you're playing IrDA Games
- New Code Structure
- Updated to IrDA Wars v1.1
- New Weapons
- Better IrDA Receiving System
- Ammo System
- New Weapon System
- More Informations are blitted
- Option to disable or enable the play with an IR-Remote
- Updated to IrDA Soccer v0.3
- Better IrDA Receiving System
- Option to disable or enable the play with an IR-Remote
- Updated to Mr. Bucket v0.4
- More backgrounds
- New Point System
- More objects
- Now, you loose no points, when you change levels
- iR Bowling v0.5 added
- 3D
- Level System
- Life/Tries System
- Choose the position of the bowling ball, the power of it, and its fly-angle with your ir-remote
- Highscore System
- iR Pong v0.5 added
- 10 random backgrounds
- Level System
- Balls/Lives System
- Possibility to play with an ir-remote or with the d-pad
- Highscore System
- POSSIBILITY TO PLAY ALONE OR WITH YOUR FRIENDS(2 PSP NEEDED)
- And even more!
Download and Give Feedback Via Comments
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Sony Ericsson will unveil a gaming phone at the Mobility World Congress, ME understands.
Whispers that the handset manufacturer might be planning a device based around gaming functions have been circulating for years, especially after the success of its Cyber-shot imaging range and Walkman music family.
There’s been feverish speculation that the company is working on a PlayStation-branded phone – and insiders suggest this is being explored.
However, ME understands that the forthcoming device will not be PSP branded and will be unveiled in February.
It will offer a games-oriented user interface and styling, and comprise technical innovations such as motion-sensitivity, which will pave the way for Wii-like gameplay on a handset.
The speculation hardened a year ago when Sony Ericsson’s design guru, Rikko Sakaguchi, hinted he was working on a gaming concept. Earlier this summer, the blogs re-printed what were said to be drawings of a prototype. SE has enjoyed huge success with Cyber-shot and Walkman phones – and has even launched a Bravia-branded phone in Japan.
The drive towards a mobile gaming handset, or at least strategy, is certainly building among the hardware vendors. In November, Nokia will launch its new N-Gage platform – not a device this time, but a storefront that connects to state-of-the-art community-led games.
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Second release of latest version. As included readme-psp.txt:
PSP MAME4ALL v4.7r2 Hires by TTYman, 08/09/2007
——————————————————-
Install directions:
- Copy in /PSP/GAME (firmware 1.5) or /PSP/GAME150 (firmware 1.5 compatibility for 3.xx OE release);
- Recreate zipped roms with included ClrMame compatible .DAT files (v0.34-v0.36 mixed roms);
- Add created zipped roms files in ROMs subfolder and samples in samples subfolder;
Specific Features:
- Based on latest GP2X MAME4All releases v4.7;
- 480×272 full PSP Hires Support, now games with >320 orizz. and >240 vert. pixels are fully playable (Loderun, Galaga etc.);
- Overclock support, from 133 to 333 MHz;
- Fixed, Fixed Divided by 2, Software Scaled and Software Full Screen Stretched resolutions (all maximum 480×272);
- Frameskip as GP2X version (fixed 0-5, auto 1-5);
- Vsync on/off;
- Save configuration support, default and per game;
- Autocentering fix for all resolutions;
- Optimized compiled code as derived from GP2X version, but for PSP cpu (fastest graphics core!);
- Stripped & Packed executable, only 2.1MB;
- Original graphics theme from Gold edition;
- Music in menu (filename music.psp in data folder), in these supported formats: .MOD .S3M, .IT, .XM and .OGG;
- Added, as bonus, 1st classified OldSkool at Assembly 2007 Music Competition (Commodore 64 based), in .OGG format;
- Graphic theme 480×272 BMP skins support, both pspmenu480.bmp and pspsplash480.bmp in folder skins;
Specific Controls:
- Button SELECT: Insert credits.
- Button START: Play.
- Button HOME: after Pause exit game and return to menu.
- Buttons L+R: Activate/deactivate screen fixed/fixed div2/scale/stretch.
- Buttons L+R pressed during one second: Pause.
- Buttons L+HOME simultaneously: Reset emulation.
Fixed from 4.7:
- 133 MHz in menu and while paused, for battery saving;
- VSync really works now;
- Corrected build configuration and Makefile, so sounds in various games are now back;
- Correct fixed, div2, sw scaled and sw stretched resolutions, with autocentering;
Known Problems:
- General audio core non arcade perfect, and slowdowns when enabled;
- No rotate support;
Sony is transforming the PlayStation 3 into a digital video recorder, bolstering the game console's credentials as a flexible multimedia hub for the living room.
PlayTV is little black box that connects to PS3 and contains twin high-definition digital television tuners. Users can watch one channel while recording another, and also pause live TV.
PlayTV also expands the capabilities of the PlayStation Portable game console. PSP owners with a PS3 connected online to the internet can now watch live or recorded programs on the handheld device whenever they're near a wi-fi hot spot.
Alternatively, users can transfer TV programs for viewing on the PSP wherever they go, saved onto a memory stick.
Sony says PlayTV will be released in Australia next year, but its implementation could be hamstrung by squabbling over access to the electronic program guides that form the heart of Personal Video Recorder (PVR) functionality.
The upside for Sony is that sales of PVRs in Australia are still relatively low, so there is a huge opportunity to capture a sizeable new market.
PS3's multimedia capabilities include playing high-definition Blu-ray films, DVDs and music CDs, streaming video, photos and music from PCs, and web browsing.
Early PS3 sales in Australia have been solid, with more than 60,000 sold in the first four months, but critics have bemoaned the console's high price and limited software range.
Instead of dropping the price, Sony last month added the console's two bestselling games and an additional controller to the $999 bundle.
More than 65 titles will be available on PS3 before Christmas, including Heavenly Sword, Warhawk, Assassin's Creed, Ratchet & Clank: Tools of Destruction, SingStar, Haze, Pro Evolution Soccer 2008 and Uncharted: Drake's Fortune. Next year's release schedule is stronger, with blockbusters including Rock Band, Metal Gear Solid 4, Grand Theft Auto IV, LittleBigPlanet, Gran Turismo 5 and Killzone2.
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Sony is transforming the PlayStation 3 into a digital video recorder, bolstering the game console's credentials as a flexible multimedia hub for the living room.
PlayTV is little black box that connects to PS3 and contains twin high-definition digital television tuners. Users can watch one channel while recording another, and also pause live TV.
PlayTV also expands the capabilities of the PlayStation Portable game console. PSP owners with a PS3 connected online to the internet can now watch live or recorded programs on the handheld device whenever they're near a wi-fi hot spot.
Alternatively, users can transfer TV programs for viewing on the PSP wherever they go, saved onto a memory stick.
Sony says PlayTV will be released in Australia next year, but its implementation could be hamstrung by squabbling over access to the electronic program guides that form the heart of Personal Video Recorder (PVR) functionality.
The upside for Sony is that sales of PVRs in Australia are still relatively low, so there is a huge opportunity to capture a sizeable new market.
PS3's multimedia capabilities include playing high-definition Blu-ray films, DVDs and music CDs, streaming video, photos and music from PCs, and web browsing.
Early PS3 sales in Australia have been solid, with more than 60,000 sold in the first four months, but critics have bemoaned the console's high price and limited software range.
Instead of dropping the price, Sony last month added the console's two bestselling games and an additional controller to the $999 bundle.
More than 65 titles will be available on PS3 before Christmas, including Heavenly Sword, Warhawk, Assassin's Creed, Ratchet & Clank: Tools of Destruction, SingStar, Haze, Pro Evolution Soccer 2008 and Uncharted: Drake's Fortune. Next year's release schedule is stronger, with blockbusters including Rock Band, Metal Gear Solid 4, Grand Theft Auto IV, LittleBigPlanet, Gran Turismo 5 and Killzone2.
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The ability to play PlayStation 3 dragon-combat game Lair on the PSP has generated plenty of headlines in recent days. What's gained much less attention, however, is the fact that the feature is potentially available for all PlayStation 3 games.
Indeed when checking up on the Lair situation with a Sony technical insider, we got the response: "It's a nice start. Over time, I'm sure we'll have more advanced features."
The core of this PS3-PSP interaction is the PlayStation 3's Remote Play functionality, which allows registered PSPs (you have to initially connect your PSP to your PS3 via USB to register it) to access media such as movies or TV programmes held on the PS3 hard drive, or which are being accessed in real-time on the PS3.
The ability to play PS3 games on your PSP is obviously a more complex technical step, but fundamentally, it can still be reduced to the ability of the PS3 to stream video footage across a wireless network.
So when you're 'playing' Lair on your PSP, the game's not actually running on the PSP's processors. In this case – just like when watching a film that's running on your PS3 – the PSP is merely being used as a display device, albeit one that enables the interactivity of button presses (whether that be to pause the video stream or rotate the in-game camera) with a small enough latency to make playing a game manageable.
That's the reason any PlayStation 3 game could enable the feature, as long as duties such as remapping the second analogue joystick or second shoulder buttons to the PSP's buttons are carried out.
Still, it seems unlikely it would be appropriate for all PS3 games, even if developers wanted to enable the ability (significantly, it is something that's officially supported within Sony's PS3 software development kit).
For example, the latency of most domestic wireless networks would struggle to provide the fluidity required for beat-'em-ups such as Virtua Fighter 5 or Tekken 6. Conversely, a more sedate 30 frames per second experience such as Lair is ideal.
Other examples of how the technology could be employed have already been sowcased by Sony (although yet to be fulfilled), and include the use of PSP as a rear view mirror in racing games such as Gran Turismo.
Expect to hear much more about PS3-PSP interoperability in the coming months as Sony starts to ramp up its Christmas marketing campaign for both platforms.
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The ability to play PlayStation 3 dragon-combat game Lair on the PSP has generatád plenty of headlines in recent days. What's gained much less attention, however, is the fact that the feature is potentially available for all PlayStation 3 games.
Indeed when checking up on the Lair situation with a Sony technical insider, we got the response: "It's a nice start. Over time, I'm sure we'll have more advanced features."
The core of this PS3-PSP interaction is the PlayStation 3's Remote Play functionality, which allows registered PSPs (you have to initially connect your PSP to your PS3 via USB to register it) to access media such as movies or TV programmes held on the PS3 hard drive, or which are being accessed in real-time on the PS3.
The ability to play PS3 games on your PSP is obviously a more complex technical step, but fundamentally, it can still be reduced to the ability of the PS3 to stream video footage across a wireless network.
So when you're 'playing' Lair on your PSP, the game's not actually running on the PSP's processors. In this case – just like when watching a film that's running on your PS3 – the PSP is merely being used as a display device, albeit one that enables the interactivity of button presses (whether that be to pause the video stream or rotate the in-game camera) with a small enough latency to make playing a game manageable.
That's the reason any PlayStation 3 game could enable the feature, as long as duties such as remapping the second analogue joystick or second shoulder buttons to the PSP's buttons are carried out.
Still, it seems unlikely it would be appropriate for all PS3 games, even if developers wanted to enable the ability (significantly, it is something that's officially supported within Sony's PS3 software development kit).
For example, the latency of most domestic wireless networks would struggle to provide the fluidity required for beat-'em-ups such as Virtua Fighter 5 or Tekken 6. Conversely, a more sedate 30 frames per second experience such as Lair is ideal.
Other examples of how the technology could be employed have already been skwcased by Sony (although yet to be fulfilled), and include the use of PSP as a rear view mirror in racing games such as Gran Turismo.
Expect to hear much more about PS3-PSP interoperability in the coming months as Sony starts to ramp up its Christmas marketing campaign for both platforms.
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Its basicly a non-scroling platformer on which you have to clear the screen from enemies. You do this by picking up eggs that spawn on the platforms, and throwing them at the baddies. You can also defend yourself by jumping ontop of the enemies, but that won't kill them. Once the level is cleared all remaining eggs on screen will turn to gold. Picking them up will give you good points if you mannage to do so before you get warped to the next round.
In the future there will be added a lot of extras... like moving platforms, worse baddies... maybe bosses... a key that you can find in some levels to open a treasure (you can find part of that in the debug menu) and a lot of other stuff... but I'm not going to spoil it with all of my ideas...
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via drwho198
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Kristof has released 3 emulators for us lucky PSP Owners, an update of the Commordore 64 PSP Vice, A Commodore Plus 4 Emulator and a VIC20 Emulator, his newspost in full below
- Stereo effect on sound output (I like this effect)
- Subdirectories support. User can now browse any directory of the memory stick.
- Update to latest VICE version (1.22)
- Add autofire option. Two speeds available.
- VIC20 standalone version.
- PLUS4 standalone version.
- "Shifted" keyboard GFX added (thank to Shabanak)
- Small speed improvment (unfortunatly still not enough for some few games like Cauldron2).
- PSP icons are hidden now ( __SCE__ method ).
- Welcome text at load time (instead of black screen)
- New menus organisation
Bug fixed :
- .NFO Comments fully displayed.
- Fixed "RESTORE key works only once" bug. (from VICE core team)
- Fixed crash when using game files with very long file names.
- Disk files can be saved, but this need to be done manually (by detaching disk). Menu is now more clear and doc on web page describes how to save disks (the feature was in PSPVice1.0).
- P00 files can be launched now.
What is still not working :
- Mouse emulation
- Plus4 and Vic20 are rough ports. Need more polishing.
I'm also updating PS2VICE to support same options as PSPVICE. Write me if you are interested in that version.
Have fun
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Experience a new level of graphical clarity on the PlayStation 3 with the HD-Link from Nyko. The HD-Link is designed to provide the best possible video and audio connection for the PlayStation 3. Featuring high end Y, Bp, Pr component connections, the HD-Link provides full 1080p resolution on your HDTV for both PlayStation 3 games and Blu-Ray™ movies. The shielded 8 foot cable allows for interference-free audio and video in any entertainment setup while providing high definition video and audio quality for the PS3. The HD-Link is ideal for those who demand the most out of their home electronics and want the best possible PlayStation 3 experience.
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The Dual Charger AC’s patented design features two wall powered USB charging ports for charging two SIXAXIS™ controllers simultaneously. Plugging directly into a standard wall outlet, the Dual Charge AC charges the controllers by way of two included 4ft USB to Mini USB insulated charging cables that plug into the SIXAXIS™ controller. Featuring foldable power prongs and Velcro wraps for each cord, the Dual Charge AC is easy to pack away for travel. The Dual Charge AC is also compatible with other USB and Mini USB powered devices making the Dual Charge AC a must- have travel accessory for any gadget enthusiast.
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Rapidly charge and stores 4 SIXAXIS™ controllers for the Playstation®3 with the Charge Base PS3. The Charge Base plugs into any standard wall outlet and is compact enough to fit in any home entertainment setup. Once plugged in, the Charge Base is able to store and charge up to 4 SIXAXIS™ controllers for the PlayStation 3. Utilizing Nyko’s patent pending technology, all 4 controllers will be charged simultaneously through the Mini USB ports, leaving all 4 of the console’s USB ports free while eliminating the need for cumbersome wires. The Charge Base is the ultimate charging and organizational accessory for the SIXAXIS™ controller.
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Swat-G and 777 aka Krush have released PSP Locker, heres the details:
Just put the files in the seplugins folder of your PSP.
Then go into Recovery Mode and enable the plugin.
Your PSP will no longer turn on unless you disable the plugin from recovery mode.
Alrighty guys, just finished version 0.015! This one has bugfixes, two more tools, and a much better looking screen!
NEW FEATURES:
Menu Maker
Allows you to make on-screen menus that will show any text that you want, along with adding the ability to scroll up/down the menu without you coding a thing!
Button Cheat Maker
Outputs Cheat Device code that will check if a button is pressed, so that you can add stuff later on to be executed on button press.
BUG FIXES:
Now runs more than once.
Cleaned up the menu a bit.
Fixed some bugs on certain tools.
Description on how to use each tool is included in the readme.txt, although it should be easy to work with right off the back.
Maxsafe it's an application to have a secure psp 100% with pandora.
Pandora its a big applitacion that allows unbick your PSP, exept recovery corrupts IDStorages.
Maxsafe modify the main menu of Pandora and adds some options to have a backup of your IDstorage.
and get them when you need it because you have your own BackUp (that its what you can do with this app) .
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well its kinda late right now so im really tired and dont want to write a whole bunch so ....
this just a remake of my earlier release of tank attack but this time it is in 3d as the thread name implies....all u need to know is in the read me and this is just a poc and the real release will come soon i just started working on this tonight :]
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via waywardson
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The sky is falling, the sky is falling! The end is here — the end of Extreme Link, that is! Over the past many months Quake has devoted massive hours towards developing a universal PSP tool for Windows. You know what’s up, all the stuff you care about — manage your PSP’s media content, control NET/USBHostFS and Ciso/CisoPlus from its easy-to-use GUI, and well, I could go on for awhile… Just download it and see for yourself. You’ve heard it all before.
By the way, Extreme Link remains incompatible with Vista; although, Quake has released the source code under the GPL. So if you have the knowledge or desire, make it do what it do.
Something awesome for the PC : speech recognition. I develop it for the PSP !
I made Talking with your PSP possible !
I'm working on beta but i start with the Proof Of Concept !
You can use the Talkman Microphone, Soccom Headset, selfmade Headset or the Chotto Shot cam.
All comments are welcome, good or bad, post everything you want to make it better !
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Installation:
1. have iRshell 3.60 or 3.61 installed first. Download it here.
2. copy the 2 folders in the rar to your root, overwriting files
Release notes:
This is another maintenance release which fixes the incompatibility issues with CFW 3.52-3/4 from Team M33. To news posters, please retain the donation link.
New Features:
Now fully compatible with Team M33 3.52-3 & 3.52-4 CFWs.
Enhance the alarm clock function to support PSP suspend mode which means the alarm will still be triggered while your PSP is under suspend mode (sleep mode). The alarm volume will always be at max and is independent of your PSP volume settings. You will still hear the alarm even if you've muted your PSP volume. Thanks to Adrahil for providing the alarmlib source code to illustrate how the magic is done.
Work In Progress:
The previous Youtube video by StoneCut showing the 2-player PS1 games via usbhostfs using 2 PC joysticks with remotejoy output is only a proof of concept. Having your PSP connected to a PC to play 2-player PS1 games may not be very useful.
I'm currently working on 2-player PS1 game support via 2 PSPs using WiFi adhoc and I need to purchase a 2nd PSP for testing. If you want to help, you can use the following link to make a paypal donation.
To show my appreciation, those who donate more than US$10 will be added to a private support forum from which you will have access to earlier beta builds and support. Since the release of iR Shell 3.6, I've received 2 donations. Thanks to Jeffrey Y. and Toan L.
If you'd like to see the previous 2-player preview video again then check here:
Here is, for the most part, what this release fixes:
I'd just like to point out that 3.52 M33-3 and M33-4 currently do not work properly with iR Shell and cause all sorts of problems, mostly related to ISO/CSO launching.
For the time being please do not update to anything newer than 3.52 M33-2 to get the most use out of iR Shell. The technical reason for this is that the new UMD video player in M33 firmware collides with iR Shell's mp3 player in RAM. Don't worry, a fix is in testing. There will be an updated version at some point that should fix these issues. Please don't ask when, we don't know.
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Well, it's been a long wait, but i did actually confirm this to be released on the 16th of august, but due to reasons there was a delay, and for that, Cybo Studios are sorry
Anyway! Lets not talk in bad news, as the good news is finally here! The longly anticipated (i think... ) 0.5 build of PSP Earth has hit the scene, and with support from so many people, its you guys who make it what it is!
The GUI has been changed and improoved on since SHR - which in time i realised SHR's GUI was a horrible mistake!
The webcam stream is now like on 0.2, which means a bigger stream display with a seperate information page!
The Bad News is there are less streams on this release, only by a few, but i didnt add any as i wanted to get this on the web as quick as possible! But the webcams which we're taken off the software we're taken off for a reason, which was as firstly Covent Gardens webcam has seemed to be down for a couple of months now, so thats just a waste for the time being, and some others which we're too slow to be ran on the psp!
Remember - The source is there for you to look at and mod, but dont blatantly steal it and make your own! :thumbup:
~ Readme txt Contents ~
PSP Earth SHR - Build 0.5
Hello There! May i first say sorry for the massive delay of this release!
There's not too much to this update, but this release shows off the new and current GUI
which was built on the SHR GUI, which in time i realised looked horrible! =p
There is infact an intresting new feature to this release which is the weather feature,
Which displays images of different times from around europe displaying weather information!
*Installing Instructions*
1.) Download 'PSP Earth 0.5.zip'
2.) Extract it using either WinRar or Windows xp self extractor tool, or any other
software.
3.) Read the readme file, wait, i guess your already here, unless you can mind read? :P
4.) Copy the folder 'PSP Earth 0.5' (you may have renamed it) to the ROOT of your psp
memory stick
5.) Quit USB transfer
6.) Click Internet Browser from the XMB (xross media bar)
7.) Type the URL (file:/PSP Earth 0.5/index.html) *without brackets*
8.) Enjoy and use resonsibly!
*Using Instructions*
1.) From the first screen, click on webcams at the top or the main navigation!
2.) Once on webcams, click on a continent.
3.) Once on continents, click on a country
4.) Once on a country, click on an area
5.) Once on an area, you can either acsess the webcam, information or weather (Only Some
Regions)
6.) It is normal for the webcam to maybe (freeze, delay, crash, buffer) etc...
*Required*
1.) PSP SYstem
2.) Firmware with internet support and java support (2.00 - 3.52) (3.03oea - 3.40oea)
(3.51m33 - 3.52m33) Or If Not Built In Browser Then Homebrew Browser.
3.) Wireless Internet Connection
4.) Memory Stick DUO *or host the files on your own server*
5.) USB Transfer Cable / Memory Stick DUO Card Reader
6.) Fast Internet Connection (1MB+) Preferable
*Terms And Conditions*
PSP Earth is copyrighted to Cybo Studios. PSP Earth was created and first programmed in
2006 under the original code name PSP Cam, We then changed due to the camera accessory
which may have confused things. You may not use content PSP Earth without asking for
permission before hand. If you would like to put this on your website then we will have no
objections! Please also feel free to add more webcams but do not host a new version of the
software with your added cams without asking first.
*Privacy Policy*
Everyone has a right too choose whether or not to be on face to the public, which is why if
you feel a webcam is discriminating you, then we will take the webcam off the software!
These webcams are not controlled by Cybo Studios and we are not responsible for any content
that might be showed on a camera. If you are offended by anything that gets shown on the
camera then please contact us and we will try and identify the problem.
*Health And Safety*
Cybo Studios advise you to spend sessions of 1 hour gaming then a 15-30 minute break. Not
following this advice could lead to headaches, sicknesses and seizures!
Thank you for downloading PSP Earth and we hope you enjoy it! Please note this software is
I just got me PSP a few days ago, and decided to take a crack at LUA coding. My first program is basicly a port of a program I made in basic a while back.
It's simple... Make fart sounds with your PSP!!! :thumbup:
Let me know what you guys think! It's my first APP, so go easy on me. I have plenty of ideas for future programs once I get used to the coding. Look forward to them in the future.
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For some time now I am working on my very first "real" thing for the PSP
It's an extended bootmenu for use on a magic Pandora memorystick.
There's still much to be done, but the first functions are already working, so I thought it can't hurt to release something beta-like.
Key features:
Choose to boot firmware from memory stick, internal flash or the original Pandora mainmenu
Fix flash1:/ (the one holding the settings and config) by formatting it and creating all directories
Launch an additional application (PSPFiler or such) with working access to the real flash0:/
[not yet finished] Launch custom firmware installer (OE / M33) with working flash0:/ access, so it can install the CFW straight from a Pandora boot without the need to downgrade to 1.50 first, no matter of the current state (and version) of the internal flash.
[not yet finished] Access flash0:/, flash1:/ or memory stick via USB (straight from the menu)
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via hellcat
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Hi all
i made this piece of easy installer so it helps people to install emulators easily
it is just the beginning maybe new releases of this will be out soon
features
1. user friendly, and very easy to follow
2. allows you to choose the firmware version (1.50 or 3.xx oe/m33) to either put the emus in GAME or GAME150 folder
3. choose which emulators to install, and which to skip
4. it installs BIOS files too but they're not included in the package. How?? place them in the same directory/folder as the installer itself and it'll copy them
BIOS files are for GBA, NEO GEO and NEO GEO CD
and they have to be named as following
GBA BIOS named "gba_bios.bin"
NEO GEO BIOS named "neogeo.zip"
NEO GEO CD BIOS named "NeoCD.bin"
5. included emulators:-
gpSP 0.9
Rin 1.32 with rewind and mirror
Homer's rin 3.2
Daedalus R12
NesterJ 1.20 beta2
Snes9x TYL 0.4.2 ME
DGEN 1.70
SMS Plus 1.2 (with adhoc)
SMS Plus 1.2.3
PSP Master
NCDZPSP 2.0
MAME4ALL PSP 0.0.3
MVSPSP 2.0.6-AdHoc (rom converter/cache maker is not included and can be downloaded here)
CPS1PSP 2.0.6-AdHoc
CPS2PSP 2.0.6-AdHoc (rom converter/cache maker is not included and can be downloaded here)
A new, easy to use app to show the state of the IdStorage in your PSP, and make corrections to common problems caused by the old downgraders (TA-082/86 only). Will dump keys as well.
EDIT: 2007/09/08 v1.3 released. This update fixes a few things found in v1.2, fixes more individual keys, adds cleaning to TA-079/81 PSPs, allows unpatching key 5, and allows the color scheme to be changed.
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Uberjack has released a new version of his Atari 800, 800XL, 130XE and 5200 emulator for PlayStation Portable
Heres whats new:
v2.0.3.2 (Saturday, September 08 2007 16:58):
Fixed mislabeled 'Joystick Right' control (thanks Robert)
Updated GUI - menu animations
Fixed various bugs dealing with controller configuration
Improved state saving/loading screen
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SofiyaCat has released a new version of PSPTube which lets you watch Youtube on your PSP. Google comes up very short in the translation department so i wont bother but safe to say try it yourself and let us all know what you think is new and improved.
Here it is a new version of cwcheat: 0.1.9 REV.D
This revision has mainly optimizations and bugfixes.
Other than these now you can get to the start of an opened text file in the text editor by pressing START
and now USB MASS is supported even in game mode of 3.5x firmwares.
Finally for those who requested how to donate for this project i've setup a donation button with paypal: you may find it Here
- [PACKAGE] removed lite and normal homebrew prx as now it's useless
- [ALL] Now it's possible to go to the beginning of the opened text file by pressing START
- [PACKAGE] fixed some errors in the readme
- [ALL] removed all remaining things about the homebrew build in the source
- [ALL] various optimizations in the builtin strings
- [ALL] various optimizations in the text reader
- [GAME] Fixed USB MASS support in 3.5x game mode. Now you can access again the memory stick while playing you favourite game
- [SITE] now it's available a donation link for those who requested it http://cwcheat.consoleworld.org/donations.php
differently from ads which are used just for paying the hosting, this will be a way to show the appreciation for my
work and to make me able to buy new hardware for development
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I thew together this the other night when I didn't feel like working on my main project. The code is a mess, and there are a few known bugs, but I don't think a clone of the Helicopter game has been made before, so I'll release it.
Suggestions/Criticism welcome (Though I will not be actively working on this).
Credits:
Merick (I think) for Gu Blitting functions
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via Nielkie
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One can make also a level:
1. Moorland chicken/level changes and looks for the last number into the file (in this case 3)
2. Makes a new file for the level (in this case 4)
3. Changes into this file
. there a new file makes 4 named “background png” < - that becomes the background of the level
. a new file makes, opens 5 named “d.txt” this file and carries the level (0-10 = easily, 10-15 = means, >15 = heavily), stores this file
6. Moorland chicken PSP starts or goes into the menu and presses SELECT to to start again from moorland chicken the PSP
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Easily control the next generation of home entertainment with the Blue-Wave Remote from Nyko. The Blu Wave allows you to easily control the playback of Blu-Ray movies, DVDs and CDs on the PlayStation 3 console. Utilizing infrared technology, the Blue Wave can navigate system and movie menus, skip chapters or tracks, pause and play a movie or music and replicate other PlayStation 3 controller functionality from up to 25 feet away. The compact USB IR receiver plugs into any open USB port for easy set up requiring no complicate software, pairing or programming. The Blue Wave is powered by 2 AA batteries (included).
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Namco Bandai Games America's .hack //G.U. Vol. 3: Redemption logs gamers back into the engaging MMO setting where the lines of reality are blurred and danger lurks around every corner. Delivering an epic action-RPG experience, gamers must overcome evil and restore balance to “The World.”
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A combination of full grain leather and soft protective linings give you the ultimate in style and protection.
The simple yet classic design follows the contours of the case and gives you 3 discrete pockets for your UMD games.
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Protect your Sony PSP from the elements with this skin tight Silicone protective skin and screen protector.
Silicone skin prevents scratches and finger prints from accumulating on the PSP.
Provides full access to the power switch, joystick and audio output jacks.
Allows insertion and removal of UMD disk without removing the skin.
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Sony recently updated their US backwards compatibility search website now that the States gets to join in Europe's pain. As we learned during E3, the new 80 GB PS3 does have backwards compatibility issues. All future PS3 models will also have similar BC issues as they'll use the less expensive software emulation program instead of the PS2 native hardware which is currently in the 60GB model. If you're even considering a future purchase of a PS3 and are at all concerned about your consoles' backwards compatibility, it may be well worth it to get the 60GB model while it still exists -- it truly is your best option in case Sony gets lackadaisical about updating their software backwards compatibility like Microsoft was.
A quick search in the database shows cracks in the foundation already:
God of War -- 60GB: "No major problems for this title." 80GB: "During various FMV sequences throughout the title, the audio plays overlapped by static audio distortion."
Metal Gear Solid 3: Snake Eater -- 60GB: "No major problems for this title." 80GB: "During various FMV sequences throughout the title, the audio plays overlapped by static audio distortion." & "Throughout gameplay, the title performs at a significantly slower than normal performance speed."
Final Fantasy X -- 60GB: "No major problems for this title." 80GB: "At various points throughout the Opening FMA sequence, the graphics jitter."
Destroy All Humans -- 60GB: "No major problems for this title." 80GB: "At specific points during gameplay, character weapons do not function as intended."
Go look up some of your favorite games, these were just the first four we checked. There is no master list either, every game must be specifically selected by title. If backwards compatibility is something you care about, it's worth taking the 60GB model under consideration.
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At last! We promised a solution to help people trapped on firmware v3.11 by Sony's dirty tricks, and here it is.
As you may know, if you have a TA-082/TA-086 motherboard , then if you downgraded your PSP to v1.50, its idstorage keys will have been patched during downgrading to avoid bricking. The latest official Sony firmwares (3.30 onwards) detect this patch, and refuse to allow you to upgrade. Without a hardware solution, this can leave you trapped on v3.11 firmware, with no way to upgrade, and no way to downgrade.
This release consists of HEN for v3.11, plus a v3.11 downgrader, and an idstorage key fixer for v3.11. This allows you the choice of either
staying on v3.11 to run homebrew
downgrading to v1.50 to run homebrew or install custom firmwares, or
upgrading to official Sony firmwares v3.30 or beyond.
Note that you will require an unpatched Lumines to use this, in common with all other homebrew exploits for v3.10-v3.50 firmwares.
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CrazyC has posted up a new binary of his Dos Emulator for the PSP, heres what he posted:
I've put up a new version that adds a new option to the sdl section called keyhint. When set to true, the first button press will display a hint about what key you will get with the second button press. If the key you want isn't there you can cancel by pressing cross. It currently flickers a bit, but I'll fix that soon. Hopefully this will tide people over until I can put a full osk in..
A few months ago, Squareenix announced 3 star ocean titles, 2 for PSP and 1 for a next gen system(though it wasnt said whether it would be out for 1 or for both.
But seeing as it is SE, star ocean of course will be released for ps3 no doubt.
Today, some screenshots have showed up showcasing what to expect in the game.
Along with the screenshots, information proclaimed:
Tri-Ace's PS3 sci-fi RPG Star Ocean 4, this time the game allow 4 characters in the battle.
Along with that, apparently it seems like Squareenix has updated their Star Ocean Portal, in it proclaims two new (somewhat) additions of star oceans for PSP along with a section "Star Ocean 4", however no system is specified.
However, one piece of information is below where the system should of been specified, "TGS 2007". Guess we'll have to stay tune for more info of Star Ocean 4 at this year's TGS.
Please Discuss
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Team M33 has released a great new version of the Popsloader (PSX Game Loader) for their Custom Firmware. Heres the release notes.
Popsloader with support for all pops!
New in this version:
- Added the remaining pops: 3.00-3.03
These pops require the following modules: kd/meaudio.prx kd/popsman.prx kd/pops.prx and
vsh/module/pafmini.prx. As always, they go in seplugins/popsloader directory with the naming
meaudio3xx.prx, popsman3xx.prx etc.
- Added compatibility between savedatas <= 3.30 and those of 3.40 and higher.
The thing works like this: If you have been playing in for example 3.52 pops, and then you
select a pops from 3.00-3.30, popsloader will automatically convert the savedata into the old format.
The reverse operation, from old format to new format, will be done by Sony code with a confirmation dialog.
popsloader plugin work in 3.51 M33, 3.52 M33 and..... 3.60 M33 for PSP slim. Coming soon.
Following in the footsteps (or wriggle-tracks?) of its legendary predecessors, Worms: Open Warfare 2 brings back the classic 2D gameplay with all sorts of extra features, and squeezes it all onto your favorite handhelds.
The first point of note is the enhanced online multiplayer mode for both systems, meaning not just local multiplayer games, but fully international deathmatches, stats and leaderboards. Also to be had here are a whole host of new customisation options -- you can create your own custom landscapes as well as design team flags, modified hats, tombstones, victory dances and more... On top of the classic deathmatch, there are also new single and multiplayer modes in the form of Rope Race, Forts, Puzzle and Campaign modes. There's even a new Firing Range to try your hand at the 11 new weapons: such as the Bunker Buster, Buffalo of Lies, Super Sheep, Concrete Donkey and Holy Hand Grenades!
To read more of the post and Download, click here!
Ian Bogost writes at Gamasutra about the (now quiet) controversy between Sony and the Church of England. You may recall the religious organization's objection to the use of the Manchester cathedral in Insomniac's alternate history WWII shooter Resistance. The result of this objection was a weak-kneed apology from Sony, and an attempt to push the whole thing under a rug. Bogost notes that never once did the company try to defend itself on artistic merit, simply capitulating to the objections of the church. That, he has decided, leaves the job up to him:
"For my part, I think the cathedral creates one of the only significant experiences in the whole game, one steeped in reverence for the cathedral and the church, rather than desecration. Resistance is not a game richly imbued with wisdom. It's a first-person shooter, and it is a pretty good one. It's beautifully rendered, taking apparent advantage of the advanced graphical capabilities of the PlayStation 3. The game is very linear, both in its plot and the paths through each level, but that linearity allows it to focus the player on a smaller, more tightly crafted environment. Resistance takes up a common theme in science fiction: an ultimate test of humankind against the Other."
To read more of the post and Download, click here!
Ars Technica has a mole that's had a few hits in the past that's now whispering about something big . The mole says that Sony's console pricing for the holiday season will be the 80GB PlayStation 3 at $499.99 and a 40GB PlayStation 3 at $399.99. Yep, 40GB. We hope there's some other sort of pot sweetening here, otherwise, the only consumer for the 80GB SKU is the one who doesn't realize that you can hook whatever hard drive you want up to the system. The mole also claims that Spider-Man 3 on Blu-ray will be packed in with one or both of the consoles and that the PlayStation 2 will be dropping to $99.99.
The PS2 and PS3 price cuts would make sense going into a tough holiday fight. Even the 40GB rings true in the sense that it's PlayStation 3 plus baffling pricing, the Sony and Cher of the industry at the moment. With Tokyo Game Show just around the corner, we're hopeful we'll get some official word soon.
To read more of the post and Download, click here!
features
New Original Adventure: Live the life of a Leaf Ninja as an original story unfolds leaving the fate of the ninja clans in your hands.
Multiple Playable Characters: Choose your favorite ninja, including Naruto, Shikamaru, Rock Lee, Kakashi, Guy, Neji, Choji, and more, to complete story-driven missions and intense challenges.
Multi-Player Battle: During the game, a second player is able to join in on the action for a simultaneous two-player adventure! Want to prove your skills?
Lethal Attacks and Weapons: Harness the power of Rasengan, Lightning Blade, Sand Coffin, and other moves, straight from the series! Face off against multiple enemies using either close combat or long-range weapons, including over 30 attack items that will give you the upper hand in battle.
Multiple Modes of Play: Play alone or with a friend in Story Mode where you can traverse a lush, 3-D anime-style world in which Naruto and his friends work together to deter the evil threat.
description
A new evil has risen and threatens to take over not only the Hidden Leaf Village, but all the other villages and ninja clans as well. An ancient organization which was long thought disbanded is alive and well and in search of several orbs to resurrect a mechanical horror that will ravage the land. It’s now up to Naruto and all the Hidden Leaf Genin to join forces with those of the Hidden Sand Village to stop this menace.
To read more of the post and Download, click here!
Developer Ready at Dawn has said God of War: Chains of Olympus will be out in North America on 4th March, 2008.
It also revealed to Gamespot that a UMD demo will be sent out later this month - for those of you across the pond who signed up for it on the official site earlier in the year. On it will be a playable level from the PSP game, as well as some other bits and pieces like behind-the-scenes footage.
Ready at Dawn expects everyone else in the US will get their hands on this before the end of the year.
But unfortunately we're none the wiser over what this means for Europe, with Sony unavailable for comment at the time of writing.
God of War: Chains of Olympus is the PSP version of the popular PS2 action romp. Ready at Dawn is creating it under the supervision of the original team, and has already scooped numerous plaudits for its efforts - like a best of show award from the Leipzig Games Convention 2007 panel.
To read more of the post and Download, click here!
A PS2 died for this pen to be born. That's really all we know about these pens that are "made from recycled Playstation 2 plastic." Apparently from China, we're not so certain we believe that the pens are constructed from actual PS2 plastic. We're talking about a place that practically invented the knockoff—a place where you could probably find your own clone made from day-old KFC if you looked hard enough.
So yeah. Even though this pen is real, there's almost no way it's actually "real." Or should I switch those quotes around?
To read more of the post and Download, click here!
Platform: PC, Sony PlayStation 3 and X-Box 360
pages: 512
Covers ALL Elder Scrolls IV content - The Game of the Year guide covers Oblivion, Knights of the Nine, Shivering Isles, and all downloadable content.
Covers EVERY Platform - The guide is usable for PS3, Xbox 360, and PC versions of the game.
Written by Bethesda - The developers of the game wrote all the strategy in the guide.
To read more of the post and Download, click here!
features
pages: 208
Weapons & Items - A complete list of all weapons and items in the game will give you the insight you need to defeat your enemies.
Complete Walkthrough - Our step by step walkthrough will guide you through all the tricky spots and boss battles.
Maps - Turn to our labeled maps to uncover all those hard to find items.
To read more of the post and Download, click here!
September 10th, 2007, 22:53 Posted By: BelmontSlayer
Team M33 have released a new firmware that opens up the PSP Slim to the world of homebrew , heres the full english details.
We are proud to present the first custom firmware for the PSP Slim, and the first custom firmware
that runs using a 3.XX IPL (3.60)
3.60 M33 for PSP Slim has all the features of 3.52 M33, except the 1.50 kernel support, as
that kernel doesn't work properly on psp slim (hardware problems, screen problems).
3.60 M33 will load homebrew from GAME, GAME150 and GAME360 directories, but all will be executed
with 3.60 kernel.
This mean that some homebrews done specifically for the 1.50 kernel cannot work on 3.60 M33.
However, the adaptation of code to 2.XX+ kernels is not difficult, and homebrew developers can
port their applications to work in these firmwares.
Included with the release is the M33 sdk for programmers.
Installation:
The installation is done using pandora battery and requires a fat psp with 1.50 or
custom firmware with 1.50 support to run a installer.
However once the memory stick installation is done, you can use it in whatever psp slim without
repeating the process again.
We want to thank C+D Team for having created Pandora and having opened the path to custom ipl's,
without which this cfw wouldn't exist.
Steps:
- Create a pandora battery and a pandora memory stick using the C+D team tools.
- Run the fat psp with the pandora memory stick inserted, but with a normal battery.
Copy the directories pandora_slim and pandora_slim% to PSP/GAME or PSP/GAME150.
- Download official sony firmwares 3.40 and 3.50, and put them in pandora_slim directory
with names 340.PBP and 350.PBP.
To avoid confusion: These firmwares are used ONLY to extend the memory stick pandora kernel.
NOTHING FROM THOSE FIRMWARES WILL EVER BE FLASHED ON THE SLIM.
- Run the program. It will quickly extract some prx's overwriting some of the pandora memory stick.
- Insert the pandora battery and the memory stick in the psp slim. It will boot. You won't see
anything on the screen, because that kernel doesn't support the slim screen, but it is OK, you
don't need a screen for the installation of 3.60 M33.
From here, you have 3 options:
- Press X to install M33. The process will last just few seconds, since the installer only
needs to install the M33 custom prx's and IPL. After the process is finished, the installer
will shutdown the psp automatically.
- Press L+R+triangle to uninstall M33 and go back to original 3.60. Note: this can't unbrick a
psp slim, it will just remove M33 ipl. There is currently no unbricker for the psp slim, but
we plan on doing one in the future.
After uninstallation, psp will be shutdown automatically.
- Press square to dump the PSP Slim nand. Watch out: you need 66 MB of free space in the
memory stick for this, otherwise your memory stick may end corrupted.
This option uses the team C+D nand dumper. When the memory stick orange led stops blinking,
the process will have finished, and you can either shutdown the psp, or use one of the two
previous options.
F.A.Q
Q: My homebrew doesn't work.
A: As stated above, not all homebrews work due to 1.50 kernel missing.
Wait for the programmer of that homebrew to port it to new kernels.
Q: How can i unbrick the PSP Slim?
A: If you have a semi-brick, you can restore it using recovery and flashing the corrupted files
with usb flash. There is no real unbricker for PSP Slim yet, but we plan of doing one in the
future using C+D Pandora Battery.
Q: Is M33 gonna make a 3.60 cfw for the fat psp's?
A: The firmware as it is flashed in the slim psp's is only for psp slims. Whenever sony releases
an updater, we'll support both, fat and slim psp's, but we are not gonna make a custom firmware
using 3.60 slim dump, because it is not done for the fat psp. Stop listening stupid rumors of kids:
we are 103% sure that Sony will continue releasing firmware updates for all psp's.
Moreover, the 3.60 firmware was done before 3.52: the pops, for example, is a clone of the one of 3.50/3.51
So it has nothing new for fat psp's.
Q: I liked the FW, what can I do to help M33?
A: You can contribute some money for all our members to get PSP Slims. Our paypal address is m-33@yandex.ru
Download And Give Feedback Via Comments
To read more of the post and Download, click here!
Here's a small update to my fart machine. Eboot was made by Buddy4point0 (thanks man!).
The only major difference to the program is a new animated background. People have told me that animation in LUA was impossible... And while that's true in the long run, some simple animations are very doable.
For some reason, I'm only able to load around 500KB of pictures, while I can load 2+MB of fart sounds. So that's holding me back.
I haven't been able to add a script to display a smaller image fullscreen either... When I can, I'll be able to use more frames.
Credit goes to Buddy4point0 for the eboot, as well as alot of help understand in language. Thanks again!
Things to do:
-Add more sounds and fix the control scheme still
-Find a way to add more animation frames to make it smoother
-Possibly add a boot up animation and sound
-Maybe a menu to load even more farts :thumbup:
To read more of the post and Download, click here!
basicallt it has 8 homer quotes, you select the quote you want and press x, this is basically the beta and if people like it i will add more sounds to it and a menu and broaden the variety, at the moment the code is a bit untidy so you have to wait until your memory stick indicator is flashing before you can go down to the next quote(this only happens after playing a sound, anyway so heres a screen shot(actual photo)
and heres the download
To read more of the post and Download, click here!
PSP system software for both Slim and Phat versions as of September 11, 2007, here's the changelog:
-You can now set custom themes in [Theme Settings] under [Settings]
-Support has been added for assigning buttons in [Remote Play]
-A scene search feature has been added under [Video]
-Sequential playback is now supported under [Video]
-Simultaneous playback of content under [Music] and [Photo] is now supported
To read more of the post and Download, click here!
WHEN YOU USE FOR THE 1ST TIME, DO SO WITH A CLEAN 3.52 M33-4 INSTALL. THIS APP CREATES A RECOVERY SET UP FROM YOUR OWN FIRMWARE UPON FIRST USE
PSP Wardrobe is a XMB theme & mod flasher for 3.52 M33 custom Firmware.
As with all free software, you assume all responsibility for use, and results of use.
* Too lazy too set up all the previews ect? See "ADDITIONAL NOTES" below
************************
****** FEATURES ********
************************
- Audio previews for xmb click sounds
* SAFTEY CHECKS - Checks to make sure you are on the correct frimware at boot up. Also checks to see if your battery is to low, and will give you the boot, if it is... (you can bypass this, by plugging in the PSPs charger cable)
As well as various other saftey checks.Will check to make sure you have enough free space when applying hacked paf.prx ect...
*FLASH A THEME -
Store up to 24 full xmb themes. Browse them with fullscreen previews; and flash with a single press of a button.
Simply throw all your files for a given theme into the corrosponding theme folder. Wardrobe will detect which
files are present, and flash them to the appropriate place in your Flash. It will automatically flash any files not detected in your theme folder from Recovery. (Setting them to default). Thus, preventing your themes from getting "mish mashed".
*FLASH A XMB MOD -
One and done. Select a single XMB mod to flash. It will be flashed, and Wardrobe will automaticcaly exitto
XMB for you to view the results.
*RECOVERY -
Recovery is set up automatically, the first time you use PSP Wardrobe. In the recovery menu,
you can restore your XMB theme to default, in it's entirety, or or by just a single aspect.
*BACKUP/RESTORE THEME -
Will backup/restore your current xmb theme.
Useful for saving cool themes created in Create A Theme MODE.
*CREATE A THEME -
Combine XMB mods till your hearts content. Will only exit to XMB, when you indicate your finished,
by selecting "FINISHED" in the menu.
***ADVANCED OPTIONS
*FLASH0 FREE SPACE MANAGER-
Allows to to optimize Flash0 free space. For now, you can dummy font files, and dic folder contents. Also allows you to restore Japanese font, allowing your PSP to display Japanese text when you want.
*SPOOF FIRMWARE VERSION -
Change firmware display in system settings.Also allows you to restore it to default.
*APPLY/REMOVE TEAM INACOR'S DNA paf.prx hack -
add/remove the "single floating icon effect" of Inacors DNA theme, to your current XMB theme.
the supplied paf.prx is compressed to save flash space, but Wardrobe will also run saftey checks/Flash0 optimization
to ensure you have enough free space in Flash. (to prevent bricking)
* TOGGLE XMB WAVE ON/OFF-
Allows you toggle your current XMB theme background wave on/off
*APPLY/REMOVE MATIAZ's REBOOT.PRX-
Allows you to alter the Network Update Icon function.
***SETTING
--APPLY REBOOT.PRX X= shutdown, X+R= reboot
--APPLY REBOOT MOD X= shotdown, X+L= reboot
--Disable all network Update functions
--Restore Network Update function to default
*WALLPAPER TOOL-
You may notice the PSP XMB allows you to save any picture as your PSP wallpaper. You may also notice that when you do this, your XMB Wave is no longer visible.
Wallpaper Tool allows you to make your XMB waves visible again after setting a pic as wallpaper. There are some stipulations you must follow, if you don't want your xmb icons corrupted (white boxes around them)
- you must dummy all glow/shadows in your topmenu, with clean blanks.
- You MUST NOT over load the PSP's ram. So too much customizing (click sounds volume bar ect)at the same as high res bg. So after you set your high res wallpaper with Wallpaper tool, do your other mods one at a time, too see how much customizing you can get away with, with out overloading RAM. (which corrupts your icons)
***************************
*** ADDITIONAL NOTES ******
***************************
- In support of Team M33, & Team Wildcard; I ask that this software not be hosted by criminal websites such as PS3****.com
- Setting up all the previews ect... can be a time consuming job. If you don't understand how to set up Wardrobe,
or are just too lazy to do so - you can download a Fully Set Up version from my homepage:
- The Version Spoofing function, features Spoofs that I made myself with a hex editor. Please do not contact me
requesting me to add a "3.52 OE" spoof. That is disrespectful to Team M33. And I would never promote it...
PLEASE READ THE READ ME, FOR ADDITIONAL NOTES & INSTRUCTIONS
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Wedbush expects Rockstar title to generate $400m in full-price sales
While Take Two has remained quiet on the release of exclusive episodic content for Grand Theft Auto IV, Wedbush Morgan analyst Michael Pachter believes it won't appear on the Xbox 360 until at least the fourth quarter of 2008.
The PS3 and Xbox 360 versions of Grand Theft Auto IV were originally due for release this October, with chief financial officer Laine Goldstein previously revealing that the first of two exclusive packages for Microsoft would follow in March next year.
However, since the release of the highly-anticipated crime sim was pushed back until at least April 2008, any release date for the downloadable episodes – which Microsoft reportedly paid USD 25 million each for – has been up in the air.
"We note that the USD 50 million deferred revenue for GTA episodic content was reclassified as 'long term,' implying a release date no earlier than Q4 2008," commented Pachter in a note to investors following publisher Take Two's latest financial results.
Wedbush Morgan predicts that Grand Theft Auto IV will sell around 8 million units at full-price, generating revenues of USD 400 million. And despite the the fact that future titles in the series could sell even more units, the analyst remain sceptical of the franchises profitability.
"We do believe that the GTA franchise has a great deal of potential, and think that future versions will sell more than the 8 million units we expect from GTA IV.
"However, we remain sceptical that future versions will be as profitable as past versions, as the Rockstar team has apparently taken its studio name to heart," commented Pachter.
To read more of the post and Download, click here!
Crisis Core: Final Fantasy VII is the fourth entry in the critically acclaimed compilation of Final Fantasy VII, which spans multiple platforms and delves into the intricate world players first experienced in FFVII.
Crisis Core: Final Fantasy VII for the PSP™ is an action-RPG revolving around the story of Zack, who had already passed on to the Lifestream in FFVII. The mysteries left behind from FFVII will finally be revealed in this exciting chapter.
Crisis Core has action- and menu-based elements. The new battle system is known as Digital Mind Wave, or "DMW", and revolves around a series of reels at the upper left corner of the screen which spin continuously as long as there is SP left to consume. Each rotate independently and upon lining up the three reels of the same character and value, a power-up or a "Power Surge!" will be rewarded to Zack.
The player will have full control over Zack when moving around, and can rotate the camera with the left and right triggers. Every now and then, a random encounter battle will occur. The battle takes place on the same screen as regular movement, with no transition or loading.
Square-Enix's highly anticipated PSP™ action adventure Crisis Core: Final Fantasy VII is in stock today, shipping as Asia release version at US$ 49.90 only. The game will also be available as Japanese version later this week, along with the PSP PlayStation Portable Slim & Lite - Crisis Core: Final Fantasy VII Bundle, which will arrive in various shipments between Thursday of this until Monday of next week.
A Crisis Core: Final Fantasy VII Original Soundtrack album is on preorder to ship October 10th.
To read more of the post and Download, click here!
Coded Arms 2 thrusts players into a new cybernetic crisis where they must use their hacking abilities and an arsenal of high-powered weaponry to survive. As a lone security agent players will return to A.I.D.A., a virtual reality military training program, to prevent cyber-terrorists from taking control of the program and gaining access to classified military information. The hackers believe that AIDA shouldn't be restricted for only government use.
The agent must use his abilities and combat skills to disinfect AIDA from the hacker-introduced virus so he can escape the system. Across a variety of enclosed and open-air levels, players will take on original enemies with an all-new selection of firearms and explosives that lets them counter the terrorist menace with more firepower than ever before. Up to eight players can go head-to-head in the game's new online multiplayer modes.
Konami's Coded Arms Contagion for PSP™ is in stock today, shipping as English language Asia release version at US$ 29.90 only. The US Version and Japanese Version releases are due later this month.
Game features:
New futuristic storyline set in a virtual reality military training program
Fully customizable controls to fit every style of play
More weapons, firearms and explosives to choose from
Ad-hoc and infrastructure online multiplayer modes for up to eight players
To read more of the post and Download, click here!
I have installed the 3.60 M33 on my slim yesterday, and figured I'd make a nice video showing off the homebrew it is capable of playing (a lot of stuff). A lot of people are thinking that many programs are no longer compatible, but most that I've seen people mentioning ARE compatible, so have a looksie at my compatibility thread: http://www.dcemu.co.uk/vbulletin/showthread.php?t=73691
Here is the video:
To read more of the post and Download, click here!
Sweden and Iceland are leading the uptake of online services for the PlayStation 3 in Europe, with eight out of ten PS3 consumers signing up for Sony's service, according to data from Dataspelsbranschen.
At Game Convention in Germany last month, David Reeves said that the average uptake of the PlayStation Network was just under 5 out of every 10 users, with 645,000 of the 1.3 million consoles sold in Europe registered for the service.
And according to Nordisk Film Interactive, the official distributor of PlayStation products in the Nordic region, sales of the console have been "incredible" since the recent introduction of Starter Pack bundles.
"Since we launched the Starter pack with a PlayStation 3, two games and two controllers in the middle of June the sales have been incredible," offered Jens Alex, MD of Nordisk Film.
"Another force is online which Sony has been criticised for, but we managed to overcome the expectations. Sweden has the highest number of PlayStation 3's online in Europe in comparison to the size of the country," he said.
Dataspelsbranschen has also revealed software sales figures for Sweden for the first six months of the year, showing that the PC is still the most popular platform, with 1.3 million games sold accounting for EUR 21.1 million.
The PlayStation 2 is still the most popular console, generating EUR 18.2 million in software sales for the first six months of 2007, or 530,819 units.
Software for Microsoft's Xbox 360 is still selling strong in the region, with 146,273 units generating sales of EUR 6.2 million.
PlayStation 3 software has sold just over 93,000 units or EUR 5.4 million, while Wii titles have moved over 82,000 units or EUR 4.1 million.
In the battle of the handhelds, 173,103 games have been sold for the Nintendo DS, generating EUR 5.7 million, and 76,113 titles have been sold for the PSP, making EUR 1.5 million.
Total software sales on all formats in Sweden during the first six months reached EUR 64.3 million, with the market expected to grow 20 per cent during 2007.
To read more of the post and Download, click here!
Epic's Mark Rein has clarified rumours regarding Unreal Tournament 3's release date on PlayStation 3.
"The PS3 console exclusivity is not in doubt. We are shipping the game on the PS3 well before the Xbox 360 version ships," Rein told GamesIndustry.biz "That's the version we are working on right now. We do not have a date for the Xbox 360 version."
"Nothing has changed at this point," Rein said. "We're working toward a November release."
Addressing forum comments which were reported on earlier, Rein said the point was "not to cast doubt on our plans but rather to debunk the countdown timer on a German fan site that listed a specific release date."
"We don't know the specific release date yet and I think it is always prudent to remind our fans that we value quality over release date. They've come to expect that from UT and we don't want them to think we're handling UT3 any differently."
Last week, Midway invited the consumer press to play UT3 multiplayer on PS3 at a New York event, and Rein reports that thousands of gamers played the game on two 16-player PC LANs at Leipzig. Rein said that he will also be at the Tokyo Game Show to demonstrate UT3 at a Sony press reception.
To read more of the post and Download, click here!
Uncharted: Drake's Fortune will be released on 20th November in the US and is still down for release this Christmas in Europe.
That's according to game director Amy Hennig, addressing the world (well, Ellie) earlier today in Croatia, and confirms the date carried by US retailers.
Uncharted, which is developed by the Jak & Daxter scribes at Naughty Dog, puts players on the path of the fabled treasure of El Dorado, and is seen as one of Sony's key PS3 exclusives in the run-up to Christmas.
Hennig also told journalists that the game is "about a week" away from going beta internally, which bodes well for its prospect of getting out the door in two months' time.
To read more of the post and Download, click here!
The crazy rolling world of Beautiful Katamari is heading to PS3 and Wii, it appears.
Bandai Namco's website now lists both platforms as being on the Beautiful Katamari roll call, although neither version has a release date - they're both down as "TBD".
And in related news, the site's also listing Xbox 360 RPG Eternal Sonata as destined for PS3 now too. Again, a release date for the PS3 version is down as "TBD".
To read more of the post and Download, click here!
features
Protect your Sony PSP™ screen from scratches and damage
Easy to attach and remove
Suitable for PSP™ models PSP-1000 and PSP-2000 (slim line)
Officially licensed product
To read more of the post and Download, click here!
All things being well in the world of PlayStation Store, you should now be able to download a demo of the PS3 version of Midway's Woo-'em-up Stranglehold.
In Stranglehold, in case you didn't know, you step into the shoes of Chow Yun-Fat as Inspector Tequila and shoot shit up while doing lots of slow-mo diving. And shooting. And diving. And shooting. And divi...
Midway says the demo "will allow players to get a taste of the intense, non-stop action, cinematic gunplay and massively destructible environments that their itchy trigger fingers have been waiting for."
To read more of the post and Download, click here!
Codemasters is gearing up to unleash its gorgeous-looking rally racer on Sony's gaming beast at the end of the week, and this video features Chief games designer, Matt Horsman showing off the multi-car off road races in the game.
He gives you a look at the cross over, motocross and C.O.R.E events that Xbox 360 owners are already blasting through, considering the game launched on MS' console on June 15.
Both versions look pretty much identical, although we're expecting people will nit pick differences in screenshot comparisons once the game's released.
L.A.-based Faramix Enterprises LLC is the latest developer to license Epic's Unreal Engine 3 tech, which it's using to power a first-person shooter called End.
Details are a bit scant, but End will be developed for PC and console, with Faramix expecting it to release in 2009.
The developer's spoken of how its goal with the FPS is to "raise the standard for FPS everywhere" and Epic's engine is allowing it to "produce the ground breaking quality we've always envisioned".
"It brings me great joy to say that in the coming months we'll be developing a title that gamers around the world will enjoy for years to come", Brian Aloisi, VP/COO of Faramix Enterprises LLC, has added.
We're not saying anything...
Finally, here's a plot summary: "Miles Caden is haunted by his past. Once a proud military officer and happy family man, he now lives in a perpetual state of regret. Not long after the fateful accident that left him and his best friend dishonorably discharged, he lost his wife to a tragic car accident.
"Depressed and desolate, he slips into a life of alcoholism. Only his cousin, Chaz, took him in, as he was forsaken by the rest of his family. Nothing seemed to be going right, until one day Chaz offered Miles the chance to get back his dignity. A chance to pull his life together. But nothing comes for free, and Miles has to decide how much he's willing to lose in order to regain his former self."
To read more of the post and Download, click here!
The legendary Booster has released a PC application for booting the PSP normally even with a Pandora battery inserted. Here is the readme:
--------------------
What is it?
This is IPL code to boot PSP normally with pandora's battery.
Because the code is small, it doesn't need mspformat with most case.
This code send a reset request to the SYSCON.
Then, the PSP does Normal reboot by the SYSCON.
You doesn't need to restore battery serial code to normal operation.
Keep your pandora's battery!
--------------------
How to install
1.Double click "install.cmd" in Windows XP/2K(Administrator).
2.Connect MsProDuo to PC via USB.
It is possible to use PSP USB Connection,or any USB MsProDuo Reader.
3.press 'Y' key to "Are You Sure ?[Y]" message.
4.Disconnect MsProDuo after few seconds.
Or,
Write the ipl_ms.bin to absolute sectors 0x10-0x17 of MsProDuo.
--------------------
next
The multi_boot_loader which does boot any IPL by buttons select comes soon.
Download and comment.
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We know that the PS3 is relatively expensive for a game console, but how much cheaper would it have to get to change that perception? In other words, is there a specific cut-off where a piece of consumer electronics goes from "unfathomable" to suddenly "affordable"?
Creative Strategies Analyst Tim Bajarin has a theory about that. In a USA Today article yesterday, he says that the average consumer won't pay more than $399 for a piece of electronics, no matter how awesome and must-have it may be. While consumers will make exceptions for high-end items like TVs and computers, smaller items have trouble reaching mass appeal until they drop below $400. "That is pretty much the highest you can get and still have large volumes," Bajarin said.
The article specifically cites the PS3 as a cutting-edge device that has had problems selling above this ceiling. They might not have a problem for long, though, if analyst predictions of a $399 PS3 by April pan out. Hey, if you're going to listen to one random analyst, why not go all the way?
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The good news for Sony: The PlayStation 3 has won another prestigious award for hardware design. The bad news: It has little to nothing to do with it's capabilities as a video game system.
The European Imaging and Sound Association's convergence panel has named the PS3 the best European media center for 2007/2008. The award description cites the systems audio/video/photo playback capabilities, included 60GB hard drive, Wi-Fi, ethernet, bluetooth and surround sound support and, most importantly, the Blu-ray disc player. Oh, and they also mention, almost as an afterthought, that the system is "of course a very advanced game console and a worthy heir to the grand PlayStation heritage."
We have to wonder how well Sony's convergent set top box would have done without its game-playing capabilities. Would consumers have been interested in an all-in-one TV entertainment center on its own merits, or are all these multimedia features just nice additions to a unit that's primarily meant for games. Leave your thoughts in the comments.
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If you want to try this, do so at your own risk.
--------------(THIS WILL ALSO FIX THE RECOVER LIGHT ISSUE)--(BACK UP YOUR FLASH0 FOR LATER REFERENCE)---------------
This fix is for PSP systems that have the brightness problem. To test if you PSP has the brightness problem, you can either:
1. Start a 1.50 firmware homebrew program on your PSP (like an emulator) and press the brightness button a few times.
2. Access recovery mode and press the brightness button a few times. <- probably the easiest way to check. PSPs with the brightness problem will have the backlight in the recovery mode or homebrew games go in reverse: e.g the Backlight may go: 4, 3, 2, 1, off or 3, 2, 1, off instead of 1, 2, 3 or 1, 2, 3, 4 as the PSP should normally do. (Note: 1 is the dimmest settings and 4 is the brightest setting)
If your PSP doesn't have this 'brightness problem' you do not need to apply this fix.
Applying this will also fix a small 'clock' bug: Before applying the fix, when the time is 12:xx AM or 12:xx PM and you are running 1.50 homebrew, when you press the 'home' button the clock will show 0: xx AM / 0: xx PM after applying this fix you will see 12: xx AM / 12: xx PM instead.
This modification uses 128kb of your flash0 and uses unencrypted versions of 3 files from 2.70 instead of the 3 files from 1.50. You will need to re-apply this fix everytime you install a new custom firmware. e.g if you update from 3.10 OE-A to 3.40 OE-A you need to apply the fix. You shouldn't need to re-apply the fix after minor updates like 3.10 OE-A to 3.10 OE-A'.
(YOU CAN APPLY THIS TO 3.51M33 IT WILL WORK)
(DO NOT APPLY TO 3.51M33-7 OR UP)
Required Files: TA-082/TA-086 Brightness Fix files:
Download:Download
Or
Download:MIRROR
1. Download the 'Brightness.rar' and extract it to a folder on your Desktop.
2. Fully turn off your PSP by holding the power button for 4 seconds.
3. Turn on your PSP while holding the 'R' button, your PSP will enter the 'Recovery mode'.
4. Connect a 'USB Cable' to your computer and to your PSP.
5. Highlight the 'Advanced' menu and press 'X', highlight 'Toggle USB (flash0)'
6. Open 'My Computer' and single right click the new 'Drive Letter' ( e.g Removable Disk E: ) and choose "Properties"
7. Check that the 'Free Space' left is 128kb (131072 bytes) or higher. The space left on 3.10 OE-A' should be about 400kb and 3.40 OE-A is about 240kb If you have 128kb or more free space on flash0: then you will have enough space to apply this fix. Press 'Cancel' to close the 'Properties' window.
8. Make a new folder somewhere on your Desktop and name it something like 'Brightness Fix Original files' This folder will store the 'original files' as a backup. If you find that the fix doesn't work correctly you can always copy the original files back to your PSP.
9. Double click the 'Removable Disk' to open it, next double click the 'kd' folder (Thats not a spelling mistake, you need to open the 'kd' folder, not the 'kn' folder) 10. Copy the 4 files you extracted from the RAR file in step 1 and paste them into the 'kd' folder. (The files already have the correct name, You do not need to rename any of the files.) display270.prx + impose270.prx + lcdc270.prx + pspbt_game.txt and the pspbtcnf_updater.txt
11. On your PSP, select 'Toggle USB (flash0)' to disable the 'USB Connection'
12. Disconnect the USB Cable from your PSP and your computer.
13. Exit Recovery mode and start a 'Firmware 1.50' homebrew. e.g The Radio app
Your brightness problem should be fixed...
Updates:
(I Have Added An Extra File That Will Make The Brightness Issue Go Away In Recovery Mode)
(This must be applyed every time you update your psp on CFW,UNLESS ITS SOMETHING LIKE IE OR ECT.)
POSSIBLE TO BRICK YOUR PSP
Useing this could brick your psp,or semi brick your psp,so dont alter any of the files an any way.
Few details have been forthcoming since NCsoft announced its plans to bring its games to the PS3, so in a recent post at PlayNC's Dev Corner, Robert Garriott offered to fill in a few of the blanks. Very few, as it turned out.
He did say that NCsoft's relationship with Sony allows the company to develop games across all of Sony's hardware platforms, including "perhaps the PSP." He wouldn't expand on what projects they'll be bringing to the PS3, other than to say:
One thing is certain, however. We won’t just be porting our games over to the PS3. We want to make new products using our current, popular Intellectual Properties (IPs) that will take advantage of the console, specifically in terms of user interface, connectivity, and play styles. This tends to take a lot longer than a normal port. We are also looking at all sorts of new, original IPs that we can use for the console games we create. That process, however, will take two to three years at a minimum.
Garriott also said NCsoft hopes to bring its first products to the PS3 for 2008's holiday season. Given the short time frame, that pretty much means a variation on something they've already got going. My money's on Dungeon Runners, but a console version of Tabula Rasa would kick several different kinds of ass.
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Aksys Games today announced that Guilty Gear XX Accent Core, a new iteration in the Guilty Gear series developed by Arc System Works, has shipped to retail, for PS2. Guilty Gear XX Accent Core features high-resolution graphics, an entirely retuned fighting system, new stages, new characters, graphics, voices and the ability to create matches between old and new characters in the Generations Mode.
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September 12th, 2007, 17:29 Posted By: ExcruciationX
The Extended Pandora’s Boot Menu version .08 has been released. Here’s information from the read me:
“What is it?
----------------
This adds a new bootmenu to a magic memory stick of the Pandora battery with some new functions and abilities.
Key features:
* Choose to boot firmware from memory stick, internal flash or the original Pandora mainmenu
* Fix flash1:/ (the one holding the settings and config) by formatting it and creating all directories
* Launch an additional application (PSPFiler or such) with working access to the real flash0:/
* Launch custom firmware installer (OE / M33) with working flash0:/ access, so it can install the CFW straight from a Pandora boot without the need to downgrade to 1.50 first, no matter of the current state (and version) of the internal flash.
* Access flash0:/, flash1:/ or memory stick via USB (straight from the menu)
Known issues/bugs
----------------------
* The boot from the internal flash doesn't work too well....
If you boot from the internal flash, using the option in the menu, the UMD drive errors out and does not work, programs may fail to load and you might get a lockup after the Sony intro.
However on recent CFWs there are workarounds: In the recovermenu configuration set "Skip Sony Logo" and "Hard reset on homebrew" to "ENABELED", that almost solves anything (UMD works again after first program launch).
Furthermore, due to the IPL, the PSP has been initialized from, this can only boot 1.50, CFWs and a few 2.xx FWs.
Higher (original Sony) firmwares will fail to boot.
There has to be a better way of rebooting the PSP, it just needs to be found.
I am currently using sceSysconResetDevice() to do it. scePower_0442D852() has been reported to be cool, but that's not available on 1.50 “
You know what we say? Lair-Shmair. Who cares if there's a killer-app on PS3 if they're going to keep updating the firmware all the time? It's like getting a new console every couple of weeks! (Sure, 360 owners can say the same, but that just because they have to keep mailing them off for repair.) Take, for instance, firmware 1.93 coming in the "next few days" that ... well, it fixes a network disconnect problem created by 1.92. Hmm. ... Let's move on.
On PSP, you've got the upcoming 3.71, which adds "many features that readers [of the Sony blog] have requested." No, they're not talking about any at the moment except for themes, which was actually in 3.70. Either way it's a "must-download," if only to protect ourselves from the ever-approaching homebrew menace.
To read more of the post and Download, click here!
You know what we say? Lair-Shmair. Who cares if there's a killer-app on PS3 if they're going to keep updating the firmware all the time? It's like getting a new console every couple of weeks! (Sure, 360 owners can say the same, but that just because they have to keep mailing them off for repair.) Take, for instance, firmware 1.93 coming in the "next few days" that ... well, it fixes a network disconnect problem created by 1.92. Hmm. ... Let's move on.
On PSP, you've got the upcoming 3.71, which adds "many features that readers [of the Sony blog] have requested." No, they're not talking about any at the moment except for themes, which was actually in 3.70. Either way it's a "must-download," if only to protect ourselves from the ever-approaching homebrew menace.
To read more of the post and Download, click here!
In commemoration of the series' 10th anniversary, a special Crisis Core: Final Fantasy VII Slim & Lite PSP™ limited edition bundle, designed by Tetsuya Nomura has been released.
This bundle contains a silver colored Slim & Lite PSP™ console with Final Fantasy VII 10th Anniversary insignia, a Buster Sword strap and a copy of the game (with a special print cover that differs from the original game release). The bundle is limited to exactly 77,777 units and each console bears its unique number on the back of the UMD™ drive.
A first batch of the PSP PlayStation Portable Slim & Lite - Crisis Core: Final Fantasy VII Bundle is in stock today. More units are confirmed to arrive on or before Friday, clearning all remaining pending preorders. We still have a few units left, new orders are now welcome at US$ 399.90 to ship by end of this week as well.
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NCsoft North America CEO Robert Garriott has released more details on the reasoning behind the company's deal with Sony, and what gamers might expect from the union.
In a statement on the PlayNC.com web site Garriott stated that the first PS3 title from the company could be released as early as Q4 2008, and that the company "won't just be porting our games over."
He also hinted that there may be more to come from the relationship, and specifically that it allows NCsoft to develop "across all of Sony's console hardware platforms…perhaps the PSP."
The company may also choose to set up a new office outside of the Austin, Texas, base, and future titles could branch out from the traditional subscription model, and add "micropayment systems and free-to-play games with membership options."
On working with the Japanese console giant, Garriott was unsurprisingly complimentary.
"We like their vision of where they are going and we believe Sony complements our strategy moving forward."
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features
All-New Read and React System: New player skill icons identify on-field strengths and weaknesses, providing an immediate read on what your opponent is giving you. Quickly react, create mismatches, and exploit opponent weaknesses before every play.
All-New Skill Drills: Take on an army of tackling dummies in an all-new skill drills mini-game designed to teach you the game of football. A progressive learning system teaches you how to use game controls under pressure, while advanced and multiplayer modes allow you to fine-tune your skills or challenge a friend to a head-to-head competition.
New Fantasy Challenge Mode: Leverage your fantasy football knowledge by drafting the ultimate NFL dream team. Play through four competition levels with your fantasy squad in hope of winning challenges, increasing your salary cap, and adding new superstars to your team.
Madden Unmatched: All-new player moves, including auto-motion and low-hitting tackles, plus ultra-smooth gameplay provide the most realistic NFL gaming experience ever.
description
Feel what it's like to be a field general making key personnel decisions on both sides of the ball during the game's biggest moments in Madden NFL 08. Quickly identify your strongest players on the field before every snap then move them into position to make game-changing momentum-altering plays. Play to your team's strengths by immediately reading your opponent's schemes and reacting to the action as soon as the ball is snapped. Create mismatches and exploit weaknesses as you read and react with Madden NFL 08.
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Square Enix has roared that Final Fantasy Tactics: The War of the Lions will be in Euro shops on 5th October.
It's the PSP update of the turn-based game originally made famous on the PSone, with spruced up graphics and audio, as well as some other new bits and pieces.
You'll be able to play co-operatively with a friend, for example, or battle against them if you don't actually like them but can't say it in real life. There's a new character to recruit, too - old girly features Balthier from FFXII.
We had a chance to play it at the Square Enix party in Japan earlier this year, where we were suitably impressed. Tactics was one of our favourite games, you see, and we liked the way it has been faithfully recreated for the PSP.
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With Tiger Woods PGA TOUR® 08, featuring the breakthrough new EA SPORTS™ GamerNet and Photo Game Face features, gamers can put themselves into the middle of the action, test their nerves and skills against the best, and then share and compare their shots with other players from around the world in the most innovative iteration ever created.
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Sony has told us that Europe won't have to wait much longer than America for God of War on PSP.
The game is due out over there on 4th March, and apparently will follow here shortly after.
"God of War: Chains of Olympus is on-track to be released in PAL territories soon after its US release, during early 2008," a spokesperson for Sony told us.
Ready at Dawn is creating the handheld game, under close supervision from the critically acclaimed PS2 God of War team.
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Sony has rolled down our news hill and sung confirmation that LocoRoco Cocoreccho will be available next Thursday on the PlayStation Network.
It's the one that's an interactive screensaver rather than a fully-fledged game, remember - and will cost GBP 1.99 (EUR 2.92) to download.
So when you sit there not doing anything for a little while, your not-a-game will start - maybe you were looking out of the window at a passing squirrel or a talking hedgehog.
The idea is to wake up the LocoRoco using a little butterfly, then guide them around the map by titling scenery using the Sixaxis controller. See, it is used for something.
All-in-all we're told there will be more than 200 singing blobs to play around with, as well as baddies to stop you getting to the end of the level in one piece.
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Ratchet & Clank Future: Tools of Destruction will be released in the US on 23rd October and in Europe this November, Insomniac's Ryan Schneider told Eurogamer today.
Separately, the game's product manager confirmed that a demo of the game will be released on PlayStation Network in the US and Europe on 4th October.
Although it's about the 78th game in the series, Tools of Destruction is something of an origins tale, which sees the popular PS2 heroes taking over Emperor Percival Tachyon's ship and journeying around the galaxy for their first PS3 adventure.
We'll be bringing you impressions of the latest builds and more details from the development team in the Ratchet & Clank Future.
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Sony Europe has told us this morning that the Blast Factor: Advanced Research add-on will be available sometime in October - not 20th September as ThreeSpeech suggests.
The expansion will revamp the visuals and audio of the PlayStation Network game, as well as add new bosses, enemies, specimens and special powers. There will be a monthly online high score table, too, and a practice mode so you won't look silly when your friends come round and watch.
Advanced Research was released in August in the US for USD 4.99. But unfortunately there's no word on what it will cost here.
The original Blast Factor game appeared here earlier this year, and impressed us with its tactical blast-'em-up action. Hopefully these new additions can turn it into a solid and positive recommendation.
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Gran Turismo 5 Prologue's price is still to be decided, Sony said today, following a report on Dutch website Fok! which claimed the Blu-Ray edition would cost EUR 45.
In addition, Sony was also unable to narrow a date down for Polyphony's eagerly awaited PS3 sequel. Current expectations are that both the PSN and Blu-Ray versions will be available before the end of 2007.
GT5 Prologue is a demo version of what to expect when the full Gran Turismo 5 is released. It will feature more than 40 (incredibly shiny) cars, and tracks including the Eiger Nordwand course, the London City Track, and Suzuka. You can either race these the right way around, reverse them, or try alternative routes.
But perhaps the most exciting feature will be the ability to face-off against up to 15 others over the PlayStation Network, complete with global online rankings.
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Valledalle from the German PSP community PSPSource.de released the homebrew game "PSP Tower Defense", which is a clone of the popular game Tower Defense. This isn't the PSP Tower Defense we have seen at the NeoFlash coding competition, this Tower Defense was an entry for the PSPSource Summer Coding Competition 2007.
The game is coded in LUA and it contains many features the real Tower Defense has, like different types of enemys, different towers and tower upgrades. And don't worry, the game is in English. You can find more information about the controls in the game menu.
Download and Give Feedback Via Comments
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EA has confirmed that the demo for FIFA 08 will go live on 360 and PS3 tomorrow.
It'll give you a chance to try out what the publisher is calling its most coherent football game to date. There's the new skill system to try out, the opportunity to play as just one member of the team and not mess it up, plus the usual better graphics, physics, and all that malarkey.
EA is also offering much more in the way of online support this time around. Following a post-release update you'll be able to play five against five, for instance, where you each control your player of choice on either side. The ultimate goal is to have 11 versus 11, although we're not sure who would really want to be centre-back or the goalie.
Interactive Leagues are back, too, so you and your chums can help your favourite team to victory, plus lots of other knick knacks. Sprint your way over to our first impressions of FIFA 08 for a closer look.
FIFA 08 is coming out on PC, PS3, 360, PS2, PSP, Wii and DS on 28th September. Look out for our thoughts soon.
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Sony Ericsson is considering tapping into Sony's Play-Station and Bravia television brands to create new ranges of high-end handsets.
"Its an area of possible future activity," said Miles Flint, president of the Swedish-Japanese handset market.
The company, which is50 per cent owned by Sony, is already producing a Bravia-branded handset with mobile television capability in Japan, with operator NTT DoCoMo.
A PlayStation phone was also a possibility, said Mr Flint, although he stressed the technology behind such a device was still some way from being perfected.
"We need to make sure that it is a credible phone, and be sure we are justified in putting that identity on it," said Mr Flint, who will step down as president in November.
Sony Ericsson has successfully used Sony's Walkman music brand and CyberShot camera brand to create handsets, favoured by young, aspirational consumers.
The strategy has helped the company more than double margins in the last three years, going from number five to number four in terms of global market share of handsets.
It is under pressure to update its portfolio in the face of new products from Appleand Nokia.
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Before i go sleep i like to see whats coming soon for consoles and lo and behold Play Asia are now taking preorders on the Max Power Tool
features
Special TOOL version of our PSP battery works in exactly the same way as a standard SONY PSP battery but has the ability to put your PSP into service mode for custom firmware use.
TOOL functionality is hard-coded into the battery.
Same 1800mAh Lithium Polymer cell as our standard battery.
Its retailing at $25(£12) but heres the curious thing, theres no mention of it coming with a Mem Card which you need for the Pandora Downgrader/Unbricker. Now this comes from Datel and its likely its using the Pandora Code or maybe was sold to them pre pandora.
What i will say is that for PSP Owners who dont already have a Homebrew PSP or easily get hold of one this is a way in to Homebrew or unbricking.
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Godzilla: Unleashed, a fighting game starring the Japanese monster and many of his monsteriffic co-stars previously announced for the Wii, DS and PSP is also coming to the PS2 this fall.
Developed by Pipeworks, Godzilla: Unleashed will feature more than twenty monsters from the Godzilla film oeuvre along with new monsters designed especially for the game. The PS2 version will also include exclusive monsters not found in the Wii version.
“Bringing Godzilla: Unleashed to the vast PlayStation 2 audience as well as the massive and growing Wii and DS fanbase is another feather in the cap of Atari’s growing publishing line up,” said Mathias Hautefort, Executive Vice President of publishing and production, Atari. “The Godzilla license is a global phenomenon and Atari has a successful history of putting the player in control of everyone’s favourite monster. This most recent collaboration with independent studio Pipeworks will result in yet another must-have monster romp.”
While Atari has added another platform to the Godzilla: Unleashed release schedule, it appears the PSP version has become a victim of the monster's rampage. It was not mentioned in today's news and, in fact, Atari confirmed plans for "a simultaneous autumn 2007 release on all three platforms" (referring to the Wii, DS and PS2 versions). That's basically the kiss of cancellation in the video game world.
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this program now has 21 homer quotes and a loading screen while all the sounds are loading(only takes about 3 seconds so dont worry), you select the quote you want and press x before this you have to initially enable the sound by pressing x, this is version 0.7 and if people like this one also i will add futurama sounds to it and a menu to select between the 2, the code has now been fixed for the most partso heres a screen shot(actual photo)
and heres the download
sendspace isnt working so heres mediafire, i think ts better anyway Download
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September 13th, 2007, 16:23 Posted By: The_Ultimate_Eggman
The latest PSP firmware, v3.71, is available right now via the network update command from your XMB.
So far internet reports tell us that the update does ... well, not a lot really. Despite Sony's talk of "new, user-requested features", there doesn't seem to be any evidence of any additional functionality at all.
Needless to say, don't upgrade if you want to keep all your homebrew.
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AhMan has ported NJ's cps2psp, cps1psp, ncdzpsp & mvspsp emulators to fw3.xx which also makes them available to PSP Slim users now.
Originally Posted by AhMan
Here are the NJ emulators ported to fw 3.x. That is, they're now PSP Slim compatible. I've only tested cps2psp on fw 3.x, but others should also work.
Their respective adhoc versions were also ported and the edited source code is also available for download, of course. Let us know if you have any major issues but apart from that "Just Enjoy"
New homebrew application from homebrew developer placo23. Here's the original post:
Well I was just playing around with my PSP and found that I'm always in need of a homebrew to tell me what's the current time in the country I'm calling too.
It's always painful to know this kind of stuff when you have things like daylight saving times and stuff, so I decided to create a HomeBrew that tells me this.
I'll soon be adding this HomeBrew to a big application I'm developing.
It's pretty self explanatory and I guess it might be usefull for some people like me, that need to "travel between time zones" as I do.
Here's a screenshot of it.
Hopefully it will help some people out there.
I'd be hapy to receive some feedback.
Cheers
Download and give feedback via comments.
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jas0onuk has developed and released a new version of his useful prxdecrypter. Here's the original post:
prxdecrypter (psardumper mod to decrypt PRX files and firmware resources)
v1.6
CHANGELOG:
1.5b --> 1.6
- Now comes with a HEN compatible EBOOT which doesnt seem to work properly (partially broken on 3.xx kernel on the fat PSP,
` completely broken on 3.60 M33 due to new hardware)
- Added 6 more key sets (1.XX, 2.00-2.50, 2.60-2.71, 2.80, 3.00 and 3.10+ gameshare keys)
- Now press TRIANGLE rather than HOME to exit
- Fixed 2.7X demo decryption (wrong key)
- Removed 5 useless keys
- Now uses the entire buffer - previously, files over 4mb would fail
- Added second layer of descrambling to a few files - this would have produced messed up output if you tried in the old version
- Waiting for the 3.60 and 3.70 keys... I'll add them as soon as I have them.
~jas0nuk
Thx to vb_master for testing.
Download and give feedback via comments.
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hurtween has found a way of applying custom themes on firmware 3.60 M33 on PSP Slim. Here is the full post (slightly modified):
Custom themes ARE possible on PSP Slim with 3.60 M33, and it's easy...
Notice the TV icon, and Connected Display Settings icon, which I have yet to recolour, and also the firmware version.
Now we just need 1.50 brew to work...
EDIT: This is not a fake! All you need to get this working yourself, are the same tools that have already been provided by the community.
YOU WILL NEED
- A PSP capable of running 1.50 homebrew
- Your Slim PSP
- RCO Editor 14d
- Resurssiklunssi v0.3
- CXMB v2.4
...Seriously, all you need to do is load up CXMB through seplugins.
But for it to work without crashing, you will need converted 3.60 rco's.
1. Access your Slims's Flash0.
(If you can only see 3 folders in there you will need to unhide system operating files from the view tab.)
go to f0:/vsh/resource, locate all the rco's and save them to your desktop.
2. Put all the RCO's that you want to change into the RCO folder in the root of your memory stick and convert them using Resurssiklunssi You will need a sysmem.prx from 2.70 f.w. and a 1.50 homebrew capable PSP to use this tool.
Quoted from Resurssiklunssi Readme "Get DECRYPTED and UNCOMPRESSED SYSMEM.PRX from 2.70... ...firmware and place it to the rco-folder.
Use psardumper/prxdecrypter to obtain that file." Also make sure there is a 'done' folder in the rco folder or the program will not work.
3. Once they are converted all you need to do is open them with RCO Editor and insert the graphics. You now have Slim PSP compatable RCO's.
4. You cannot flash these files because Sony have added some kind of protection which makes putting resource files on Flash0 not work like it used to.
5. Just save your resource files to ms0:/CXMB/vsh/resource on your memory stick and enable the plugin through the recovery menu.
NOTE: you cannot load prx's yet, untill they get decrypted, and custom fonts will crash the browser.
You can however load the reboot_plugin.prx, and the eboot_launcher_plugin.prx out of the CXMB/vsh/module folder.
Just make sure to name them to the corrosponding icon you want them to launch from.
..Still amazing that this plugin works properly on the Slim.
I hope you all enjoy.
Credit to Poison for making this awesome plugin!
-hurtween
Downloads of Files Needed Via Comments
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A GameFAQs user named Kudaku has found a secret cinematic which is shown in the new game Crisis Core: Final Fantasy VII if you beat it twice. The video shows the same Final Fantasy VII intro which was shown a couple of years ago at E3, and at the end says "to be continued in Final Fantasy VII". Square Enix has denied a remake earlier, but has also said it might happen. So whether or not to trust this easter egg is uncertain, and it's not even known if it will be for the PSP or the PS3. We'll just have to wait for an official statement from the company.
Attached is a zip file with 14 screenshots.
What are your thoughts?
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The PSN seems to be gathering pace, not a bad update at all. Lets hope it continues.
Sep
13
PlayStation Store Update
+ Posted by Grace Chen // Senior Manager, PLAYSTATION Store
Hey everyone, time for another fantastic PLAYSTATION Store update. First off, you’ll notice that we’ve updated some of the thumbnails in the Store. There are new genres for the Game Demos category. Hopefully, this makes it easier to get to the content you want. Oh, and speaking of content, we’ve heard a lot of folks asking about the NHL Demo and Poker and yes, we’ve got them both this week — and a whole lot more. Check it out.
New downloadable games:
• PixelJunk Racers ($6.99) - A single and multi-player slot car racing game, with 32 modes, 10 tracks and online rankings.
• High Stakes on the Vegas Strip: Poker Edition ($9.99) Ante up! Play limit or no-limit poker in five different game types. There’s single player mode or you can play up to five others online.
Demos, demos and more demos:
• PixelJunk Racers
• Tony Hawk’s Proving Ground
• NHL 08
• Harry Potter and the Order of the Phoenix
• FIFA 08
Of course, more movie trailers and videos and wallpapers for your favorite new and upcoming games:
• Everyday Shooter trailer
• Warhawk trailer
• Lair Behind the Scenes video
• Feel the Noise trailer
• Juiced 2 trailer
• High Stakes on the Vegas Strip: Poker Edition trailer
• Soul Calibur IV trailer
• High Stakes: Poker wallpaper
• 2 PixelJunk Racer wallpapers
• Folklore wallpaper
And finally, we also have a free music track from our favorite dragon game, Lair.
Hope you enjoy this week’s update. Stay tuned for more…
SCEE has been recognised by the European Imaging and Sound Association, with the PS3 receiving an award for home entertainment.
"To receive an EISA Award is a very high honor in the electronics industry and therefore to receive one for a product that is usually thought of as simply a games machine, truly highlights the versatility and quality of PS3," said SCEE president David Reeves.
"We firmly believe that PlayStation 3 has the capabilities to sit at the heart of the living room and very much belongs there. This award highlights that claim."
The EISA has a membership comprised of nearly 50 audio, mobile electronics, video, and photo magazines spread throughout 19 countries. A judging panel consisting of journalists and independent technical experts selected the award winners.
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Sony's Jamie MacDonald has told GamesIndustry.biz that the release of PS3 social networking service Home will be a low key affair, following an invite only public beta.
Home may have a profile similar to the biggest blockbuster games, but Sony is opting for a soft launch as it gradually rolls out the 3D user community for the PlayStation 3.
"One of the challenges that we have is to get over the mentality of Home being your typical product launch," said MacDonald, speaking in an exclusive interview published today.
"In the past we'd make a game, put it on a disc and launch it in the shops. But this is so different.
"It's a constantly evolving thing. Week by week and month by month it evolves. There isn't going to be this 'big bang' launch. That's how you do it in the Web 2.0 world, if you're familiar with the launch of Gmail or something like that," detailed MacDonald.
Home is central to Sony's network initiatives, with it initially acting as 3D community for like-minded PS3 users, bringing together multiple online services for the PlayStation 3.
The free service will launch from the PS3's Cross Media Bar, allowing users to interact, communicate, play online games, shop and build their own customised spaces.
But more than a first-party initiative, Home will open up to offer third-party partners space to conduct business, advertising and services in a controlled environment.
Although no definite date has been set, when unveiling the service at GDC earlier this year Sony pencilled in an autumn release.
"It's already out there in a closed beta and we're going to an open beta in the next couple of months and then it will be available on the Cross Media Bar soon after," said MacDonald, vice president of SCE worldwide studios.
When the beta does go public shortly, it's likely to be by invite only.
"At the moment the closed beta is employees, trusted third-parties and people like that. An open beta will be a wider audience but it won't be open to everybody.
"We haven't worked out the exact way of doing it but it will be invites to people to ask if they want to be part of it, and then depending on what the response is, we'll have to have some way of deciding who can and who can't take part," said MacDonald.
The full interview with Jamie MacDonald, where he discusses the challenges of creating Home, can be read here.
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Football Manager 2008 Handheld is heading to the PSP this Christmas, SEGA has announced.
The biggest changes in the line-up this time around are a new look and scrubbed-up navigation system, as well as a better match engine to cut down on waiting times. Hooray.
You'll also be able to customise your secret, winning tactics and share them with your friends. Or so they hope. On top of that will be various nips and tucks, plus all the right data corresponding to what's going on in the football world at the moment.
"Once again, Football Manager Handheld 2008 raises the bar for handheld management games, with the team squeezing in as many feature requests from the community as were possible," said Miles Jacobson, boss of developer Sports Interactive.
"When we first started on the quest for a real pick up and play football management game, we didn't even believe ourselves that the game would be able to have the depth that is does, whilst still being so much fun to play in bite size chunks, or on long journeys and holidays."
Football Manager Handheld 2007 was considered by many to be the best in its genre for the PSP.
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SEGA has confirmed to Eurogamer that Yakuza 3 is in development for PS3.
It's due for a Spring release next year in Japan, but is currently unconfirmed for Europe.
Details on the new offering are still scarce, but we expect to be plunged once more into the criminal underbelly of Japan to explore, investigate and fight our way to victory and respect.
Yakuza is an action adventure series about the gangster movement of the same name, featuring lots of tattoos and fancy samurai swords. The first game on PS2 reviewed very positively here, but unfortunately failed to drum-up significant sales figures. This lead to the sequel being a Japan-only release.
While the PS3 version isn't an impossibility for Europe, it would have to undergo lengthy translation work, and probably wouldn't appear here until much later.
To read more of the post and Download, click here!
Listings for Eternal Sonata on PS3 and Beautiful Katamari on Wii and PS3 have been removed from the Namco Bandai America website. Once again, both are now Xbox 360 exclusives.
The offending words were posted up earlier this week, listing all new versions of the games with "TBA" dates.
Namco Bandai has been cagey in the past about confirming that all of its Katamari eggs were in Microsoft's basket, having originally announced Beautiful as a multi-platform title.
The game later emerged as a Live Arcade exclusive thanks to lethargic sales of the PS3, although rumours it would appear on Wii remained constant. We expect the relative size and resource requirements of the game would make it relatively straight forward to port.
Eternal Sonata, too, has been mentioned on PS3 before now. Back in April the ESRB website produced a listing for the game on Sony's console, but all parties involved shut-up shop and refused to comment at the time.
Namco Bandai Europe was unable to comment on the US website happenings this morning, unfortunately, so we'll have to wait until that side of the world wakes up for comment.
Both games are awaited with huge anticipation. Pop over to our Eternal Sonata and Beautiful Katamari gamepages to find out more.
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There was a time that console owners looked forward to home ports of Ridge Racer arcade games. Now, the reverse is true. Bandai Namco is taking a home-based Ridge Racer game and turning it into an arcade attraction.
Ridge Racer 7 is being reborn as Ridge Racer 7 3D Version. The arcade attraction makes use of a special television that uses filters to make the images come out at players. You have to wear special glasses to see the effect, although different from classic 3D glasses, these look like standard single-colored shades. For bystanders, the game screen looks blurry, like two slightly displaced images overlain.
Technologically, the game makes use of a technique called Xpol. Developed in conjunction with NHK Technical Service, this technology promises 3D visuals without player fatigue. The technology works at 1080p and 60 frames per second.
Japanese site Impress Watch was on hand at a location test of the game at the Namco Wonder Park amusement center in Kanagawa Prefecture, just to the south of Tokyo. According to the site, the visuals produced by the game really do offer a 3D feel. HUD readouts, including your speedometer and positional information, appear to be right in front of the player, with the course appearing beyond.
Surprisingly, the PS3 version of the game was converted to the new 3D format in just one week. To make the 3D effect, the game moves the standard viewpoint a bit to the left or to the right, alternating with each frame. The only trade off, apparently, is that the game's framerate appears lower.
It's unclear if Bandai Namco will be giving this attraction a full arcade release. But there will be other chances to get a glimpse, at least if you're in Japan. Following the location test, the company plans on showing the game off at the CEATEC Japan event in early October, then at the Asiagraph shortly after that.
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This is a recode of psardumper for 2.XX & 3.XX kernels.
If you are in a cfw of the fat psp, be sure to put it in GAME3XX or in GAME if you have it configured for 3.XX kernel.
Support for 3.7X decryption has also been added.
The instructions are same as for original psardumper, except that you don't need the DATA.PSAR in the root of memory stick, but instead the EBOOT.PBP; this is to make it more noobs-friendly and lazy-friendly.
- Team M33
For those who don't know, this application allows an update eboot to be dumped and decrypted. It will work on all update eboots released at the moment.
Download And Give Feedback Via Comments
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SuccessHK have the SONY Slim & Lite Crisis Core: Final Fantasy VII - Ice Silver Bundle Pack in stock at a very nice $319 ($80 cheaper than most other stores)
Product Features
More lighter and slimer
Adopt the lastest LED backlight technology
New UMD drive
Including PSP Final Fantasy VII: Crisis Core
What's inside the box
PSP Slim & Lite Jap Ver. - Ice Silver (x1)
110-240V AC Adaptor (x1)
Rechargeable Battery (x1)
Instructions (x1)
Final Fantasy VII Strap (x1)
Final Fantasy VII Crisis Core Jap Ver. (x1)
Product Features
Fits easily over most car headrests
Tilting mechanism to ensure optimum viewing position
4 speakers sound system, producing quality audio performanc
Remote control unit features, Forward/Back skip, Play/Pause, Vol +/-
Car charger to power the unit and PSP
More Description
Fits easily over most car headrests
Tilting mechanism to ensure optimum viewing position
4 speakers sound system, producing quality audio performance
2 pairs of earphones. Can be used for dual viewing
Remote control unit features, Forward/Back skip, Play/Pause, Vol +/-
Car charger to power the unit and PSP
Built-in stand to allow use indoors with PSP power supply
Draw string bag for ease of storage and portability
AhMan has ported Snes9xTYL to FW3.xx. This means it's now compatible with PSP Slim & Lite. It's also compatible with the old phat PSP if you put it in the GAME352 folder, like the previous releases.
Originally Posted by AhMan
Another emulator ported to firmware 3.x, aka for PSP Slim. The usb mass storage has been removed and no longer available due to the emu is now running completely under user mode. This will probably be the last emu I've interest to port. Have fun!
Developer Irem has puffed out its chest and confirmed that Steambot Chronicles is in development for PS3.
It's fantastically called Bumpy Trot 2 over in Japan. We'll be treated to the first trailer for it at the Tokyo Game Show later this month according to the official website.
Steambot Chronicles was released on PS2 here at the end of last year, and is described as a non-linear action-adventure game. Or more accurately as a cross between GTA and Harvest moon, according to Eurogamer reviewer Simon Parkin.
There's a weird mix of mini-games, Zelda-like action, mechanoids, harmonicas, good and evil choices and even though none of it particularly stands out, the sum of the parts made it a solid recommendation.
We'll at the 2007 Tokyo Game Show next week, so hopefully we can bring you more information then.
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Blitz Games will be using Kynogon's AI middleware for its next PlayStation 3 and Xbox 360 project.
The UK developer continues to use its internally developed BlitzWare engine, but needed to ramp up production using Kynogon's solution on the as-yet unannounced title.
"Since the game is very AI intensive and with several of our other development teams in the middle of their own next-gen games, we decided to turn to a third-party solution on this occasion, to guarantee success to our client," commented Andrew Oliver, CTO of Blitz.
"We therefore took a detailed look at the architecture and tool-chain used by a number of AI middleware solutions and found that Kynapse provided the best fit with our own methods of production."
Kynogon's AI technology is currently employed by a number of high-profile development studios including RealTime Worlds, Spark Unlimited, Lionhead and Turbine.
"Blitz has an unrivalled reputation within the industry for the quality of its technology, and we are honoured to be providing middleware to the company," added Pierre Pontevia, CEO of Kynogon.
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SouthPeak has moaned and groaned that Monster Madness: EX will be available on PS3 next year.
It's a polished-up version of the 360 and PC game from earlier in the year, featuring new mini-games, better graphics, a more intuitive camera and general gameplay tweaks.
Monster Madness is a four-player co-operative shooter reminiscent of games like Zombies Ate My Neighbours. You play as one of a quartet of teenagers whose sleepy suburb has been invaded by the shambling undead, and use all sorts of weapons at hand to take off limbs and generally destroy the baddies.
Hopefully this new version can address previous problems and put this on the right track to realising its potential
To read more of the post and Download, click here!
Tri-Crescendo's sought-after role-playing game Eternal Sonata has finally been confirmed for PS3.
That's according to the latest issue of Japanese magazine Famitsu (pointed out by Kotaku), which claims to have been given the go-ahead to report on it from publisher Namco Bandai. Go ahead, it probably said.
It follows musical news from yesterday that Namco Bandai had listed a PS3 version of the game on its website, before it removed it to stop us all phoning up and asking what was going on.
Eternal Sonata is loosely based around the final hours of famous composer Frederic Chopin's life, in which he is said to have entered a dream world filled with other people suffering from incurable diseases (his was tuberculosis).
Atari will be publishing the 360 version here in October, while Famitsu believes the PS3 offering will be available sometime next year (in Japan first, then Europe).
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A firmware update for the Playstation 3 came along yesterday and like 1.92, it's nothing major. This is what Sony said on their website for version 1.93:
Network
The stability of the network connection has been improved.
Let's all wonder what 2.00 will have when it reaches that number.
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The new Colin McRae title goes beyond the series' point-to-point rallying to deliver the most diverse selection of extreme off-road competitions. Sensational gravel, mud and dirt racing events from the world over include perilous Hill Climb and collision-packed Rally Cross events. International rallying competitions are also featured, with official cars on tracks based on real roads and locations around the globe. The title also expands on beat-the-clock racing and includes events with multiple cars on track to satisfy anyone who wants to push their on-the-edge driving just that bit further.
To read more of the post and Download, click here!
The top rated NHL franchise returns with an entirely NEW NHL EXPERIENCE featuring revolutionary right stick controls, all-new goaltending, a ground breaking face-off system, and stunning, next-gen visuals highlighting redesigned player models and animations.
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The top rated NHL franchise returns with an entirely NEW NHL EXPERIENCE featuring revolutionary right stick controls, all-new goaltending, a ground breaking face-off system, and stunning, next-gen visuals highlighting redesigned player models and animations.
To read more of the post and Download, click here!
Freeplay one of the PSP Scenes best for hacking has decided to share all his investigations into the new PSP firmware 3.71, heres the full details:
Well, like I did way back with 2.80/2.81 and 3.30, I've dug through all the module files in firmware 3.71 to see what I could find.
Here's what I've found hidden in 3.71 so far. Take away from this whatever you want; hopefully it'll stir up some speculation and get people interested.
* An official screenshot plugin, which saves either JPEG or PNG images to ms0:/PSP/SCREENSHOT, named *_####.JPG or *_####.PNG
* Hints at an official web-based content service, possibly for buying music/videos
* An Xbox Live style network gaming service, including the browser useragent strings related to it (PS3Community-agent/1.0.0 and PSP NP/1.0), using an XML-based method of communicating with the central server
* When you stop viewing an image and return to the list, the image fades out instead of disappearing.
* Custom themes are saved to flash1:/vsh/theme/custom_theme.dat . The 3.71 fw comes with the 'cookies' theme preinstalled, saved as flash0:/vsh/resource/custom_theme.dat .
* The web browser reports the PSP's version as 3.70.
* Registering your PSP with a LocationFree base station makes a file called ms0:/MSSONY/LF/REGISTER/REGISTME.ERD (??? not confirmed, just a guess).
* The HTTP user agent for the LocationFree connection is "LFX HTTP Tunnel Client 1; model=LF-PSP, modeltype=6, generation=3, support=1/2/3, codec=0/2".
* The exact Flash version is "Shockwave Flash 6.0 r72".
* Licenses for DRM-enabled video will be stored as "/PSP/LICENSE/*.PNL", and the video *might* be stored as "ms0:/MPE_ROOT/100AEV01/*.MLV".
* There's a reference to "ms0:/MP_ROOT/105ANV01/MAQ00991.MP4' for ... some ... reason.
* The following game IDs listed in umdcache.prx, for whatever reason:
** UCAS-40025 (Ghost in the Shell: Standalone Complex - Territory of Hunter [Asia])
** UCES-00152 (Go! Sudoku [Europe])
** UCJS-10001 (Mina no Golf Portable [Japan])
** UCJS-10036 (Kazuo, a.k.a. Go! Sudoku [Japan])
** ULAS-42067 (Unknown [Asia])
** ULAS-42096 (UEFA Champions League 2006-2007 [Asia])
** ULES-00147 (Madden NFL '06 [Europe])
** ULES-00468 (Every Extend Extra [Europe])
** ULES-00599 (Star Wars - Lethal Alliance [Europe])
** ULES-00647 (Capcom Puzzle World [Europe])
** ULES-00699 (UEFA Champions League 2006-2007 [Europe])
** ULJM-05087 (Untold Legends: Brotherhood of the Blade [Japan])
** ULJM-05170 (Legend of Heroes, a.k.a. Eiyuu Densetsu - Sora no Kiseki FC [Japan])
** ULJM-05185 (Akudaikan Manyuuki [Japan])
** ULJM-05254 (Crisis Core: Final Fantasy VII, 10th anniversary bundle version [Japan])
** ULJM-05275 (Crisis Core: Final Fantasy VII, solo version [Japan])
** ULJS-00060 (Daito Giken Koushiki Pachi-Slot Simulator Yoshimune Portable [Japan])
** ULJS-00113 (Disgaea: Hour of Darkness Portable Tsuusin Taisen Hajimemasita [Japan])
** ULKS-46015 (Untold Legends - Brotherhood of the Blade [Korea])
** ULKS-46076 (Unknown [Korea])
** ULKS-46116 (DJ Max Portable 2 [Korea])
** ULUS-10024 (Madden NFL '06 [USA])
** ULUS-10095 (Go! Sudoku [USA])
** ULUS-10147 (Every Extend Extra [USA])
** ULUS-10184 (Coded Arms - Contagion [USA])
** ULUS-10217 (Capcom Puzzle World [USA])
** ULUS-10221 (UEFA Champions League 2006-2007 [USA])
* audio.prx refers to ULJS-00019 (School Rumble: Nesan Jiken Desu [Japan]) for... some reason
* isofs.prx refers to:
** ULES-00123 (Rengoku - The Tower of Purgatory [Europe])
** ULJM-05006 (Rengoku - The Tower of Purgatory [Japan])
** ULJM-05063 (SSX On Tour [Japan])
** ULJM-05127 (Dragon Quest & Final Fantasy in Itadaki Street Portable [Japan])
** ULUS-10013 (Rengoku - The Tower of Purgatory [USA])
** ULUS-10042 (SSX On Tour [USA])
* utility.prx pays special attention to all the different regional versions of Tekken 5 Dark Resurrection. It's been suggested that this is because of the way the game uses PSP-specific savedata.
* it also pays attention to:
** ULES00016 (Darkstalkers Chronicle: The Chaos Tower [Europe])
** ULJM05005 (Vampire Chronicle: The Chaos Tower [Japan])
** ULJM05026 (Star Soldier [Japan)
** ULUS10005 (Darkstalkers Chronicle: The Chaos Tower [USA])
** ULUS10021 (Midnight Club 3: Dub Edition [USA])
* Some interesting registry entries:
** /CONFIG/NETWORK/GO_MESSENGER
* References to files that don't exist, either because they're not made yet or because they're for the devkit only:
** flash0:/kd/npdrm_tool.prx
** flash0:/kd/usbserial.prx
** flash0:/kd/usbgps_serial.prx
* lfatfs.prx refers to flashfat4, flashfat5, lflash0:0,4 and lflash0:0,5. These devices don't exist on the slim; at least, I couldn't assign them as devices myself. Attempting to do so returns error 0x8001000D.
* loadexec_02g.prx refers to a new execution mode - 'umdemu', to go along with game, vsh, and updater.
* mpegbase_260.prx refers to ULJS00006 (Soukyuu no Fafner [Japan])
* np_auth.prx refers to all sorts of weird stuff, like:
** the words "Lediatio Lunto Ritna"
** something called X-I-5, with a version of 2.1, which appears to be related to submitting 'tickets' to https://auth.??.ac.playstation.ne t/nav/auth; probably related to logging onto the network play service
* the pops plugin uses a PS1 BIOS called 'System ROM Version 4.5 05/25/00 J', which is apparently the same as the 3.70 one (as indicated by the partial SVN path 'branches/pops-370/src(r5808)' in pops.prx)
* both umdman.prx and umdcache.prx contain the entire UMD_DATA.BIN file from ULJS-00001 (Ridge Racers [Japan])
* content_browser.prx appears to be some sort of convoluted multifunction plugin... I've found references to widgets/MusicAlarmTime.cpp which implies some sort of musical alarm clock, but also to what appears to be a music player (maybe) including a list of compatible formats:
** msgmusic_info_codec_atrac 3
** msgmusic_info_codec_wav_l inearpcm
** msgmusic_info_codec_1.4m
** msgmusic_info_codec_mp3
** msgmusic_info_codec_aac
** msgmusic_info_codec_wma
** msgmusic_info_codec_unkno wn
** msgmusic_info_codec_atrac 3plus
** msgmusic_info_codec_5.1ch
** msgmusic_info_codec_3m
** msgmusic_info_codec_4.6m
** msgmusic_info_codec_wav_a dpcm
* references to /PSP/APP, which is also created when you run the 1SEG player (downloadable apps, anyone?)
* references to /MSSSJ/GUIDE and /MSSSJ/PE ... whatever they are
* as before, references to /PSP/MINIGAME
* new registry categories:
** /CONFIG/NP, containing keys named account_id, login_id, and password
** /NETWORK/GO_MESSENGER ... containing unknown keys
There's probably a lot more that I've overlooked, but this is the stuff that caught my attention.
and also this:
More diggings, this time into the RCO files!
game_plugin.rco:
The application software and all related data will be deleted from the
Memory Stick™.
Are you sure you want to continue?
msvideo_main_plugin.rco:
Progressive Download
maybe like how you can play a video on Xbox Live while it's downloading?
The download could not be completed.
You must save a valid user key before downloading.
see, DRM!
This content cannot be accessed on your account.
To use this content, you must activate the system.
This video is protected.
Are you sure you want to delete the video?
The effective period of the user key has elapsed.
%1
The effective period has not started. Progressive download is not available.
The system will download without playback.
This video includes copyright protection.
Are you sure you want to delete it?
This video is set with a password. You cannot do progressive download.
The video will download without playing.
The copyright protection information is invalid.
This content has a time limit.
Go to [Settings] > [Date & Time Settings] > [Date and Time], and select [Set via Internet] to set the date and time.
The content has expired and is no longer available.
This video cannot be played.
The region code is not correct.
music_browser_plugin.rco:
This track cannot be played.
The service registration is invalid.
Delete failed.
The copyright protection information is invalid.
This track cannot be played.
The copyright protection information is invalid.
This track cannot be played.
The number of plays is restricted.
npsignin_plugin.rco [NEW]:
Sign in to PLAYSTATION®Network.
The connection with PLAYSTATION®Network timed out.
PLAYSTATION®Network is closed.
Use of PLAYSTATION®Network has been suspended.
Try to sign in again later.
PLAYSTATION®Network is busy.
Try to sign in again later.
You cannot use PLAYSTATION®Network with this account.
Use of PLAYSTATION®Network is suspended for this account.
An error has occurred. You have been signed out of PLAYSTATION®Network.
premo_plugin.rco:
<contains an image of a SixAxis controller>
To continue use of PLAYSTATION®Network, you must sign in again on the PS3™ system.
screenshot_plugin.rco [NEW]:
<msg_screenshot and msg_savescreenshot_conf are just "Pending".>
topmenu_icon.rco:
<CONTAINS A SKYPE ICON - tex_fcs_skype>
Discuss all the details above via Comments
via freeplay
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The PSP-2000 is off to a great start in Japan, and it's not even officially out yet! Square Enix and Sony teamed up for a limited edition PSP-2000 bundle to accompany the 9/13 Japanese release of Crisis Core: Final Fantasy VII. This is exactly one week before the PSP slim sees full release throughout the now leaderless nation.
Included in the 25,890 yen bundle are a retail copy of Crisis Core, a specially crafted Crystal White PSP-2000 unit covered in Tetsuya Nomura artwork, and a Buster Sword strap. Retailers also threw in a Crisis Core inner earphone set, supposedly as a pre-order bonus, although anyone who lined up on launch day was given the gift. All this in a special box that just screams collectors' edition.
This bundle was produced in limited quantities of just 77,777. This is two to three times what the PSP sells in an average week, so we were interested in seeing if the bundle would actually sell out, or if it would rot on store shelves like Square Enix's It's a Wonderful World DS Lite bundle.
We headed out to our local Bic Camera in Tokyo's Shibuya area just before opening time and found a line of five people, with store managers encouraging passersby to queue up. Another Bic Camera in the area had a line about ten times as long, but it too was welcoming additional purchasers straight through opening time.
Neither store was sold out immediately after opening. Two hours later, however, and we could no longer find the bundle at the few shops surrounding Shibuya Station.
Based on reports from Famitsu.com, this scene was repeated throughout Tokyo, although on a larger scale depending on where you went. At the Ikebukuro Bic Camera, over 250 people had lined up outside of the shop forty-five minutes prior to opening. The Shinjuku Yodobashi Camera had a line of 300, and was sold out by the 10:00 opening time.
Famitsu flexed its Japanese vocabulary and actually spoke to a few who had chosen to line up. Some customers said that they were purchasing the bundle because they happen to be Final Fantasy VII fans. Others were more interested in getting the slim model PSP in advance. Even our smaller scale Bic Camera in Shibuya had a few people inquire if the PSP-2000 could be purchased on its own.
A major Square Enix executive was on hand at the Shinjuku Yodobashi. Famitsu cornered Crisis Core's executive producer Shinji Hashimoto, who commented, "This is the first time in the world that a third party has released a product bundled with a new system, so we were nervous. However, just seeing all these customers puts us a bit at ease."
Famitsu also got some commentary from the Yodobashi staff, who confirmed that Crisis Core on its own managed extremely strong sales in its first day. Regarding the official launch of the PSP-2000 next week, a store representative said, "We expect customer turnout at today's level, or more. However, unlike today, it's not a limited edition, so it's doubtful that it will sell out in the AM hours."
Sony was partially prepared for the PSP-2000's early release. It managed to ship out the special AV, D-terminal, S-Video and Component cables required to connect the new model to a television. Those who want the 1seg tuner or an extra battery pack will have to wait until 9/20.
At the very least, Crisis Core's release and the apparent sellout of the bundle version should push the PSP's weekly sales total above the 77,777 mark. The real question by which the PSP's fortunes will be judged is how many current PSP owners will pick up the game by itself, and how many will line up next week for the standard PSP-2000 model.
To read more of the post and Download, click here!
Apparently, Sony is offering a pretty sweet deal overseas, in Sweden at the very least. Anyone who purchases a full-HD TV from Sony, will get either a free Playstation 3 unit or a 200EU rebate on the TV. On top of that, with every HD Ready TV purchased, buyers will receive a free Sony PSP. NO word on if this deal is coming to the US, or what model PS3 or PSP is being given away. This should boost the PS3 numbers a ton, though. The ad says the deal runs from October 1 to November 31, 2007, so start saving up!
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Apparently, Sony is offering a pretty sweet deal overseas, in Sweden at the very least. Anyone who purchases a full-HD TV from Sony, will get either a free Playstation 3 unit or a 200EU rebate on the TV. On top of that, with every HD Ready TV purchased, buyers will receive a free Sony PSP. NO word on if this deal is coming to the US, or what model PS3 or PSP is being given away. This should boost the PS3 numbers a ton, though. The ad says the deal runs from October 1 to November 31, 2007, so start saving up!
To read more of the post and Download, click here!
A new release of Psp Kanji has occured a few days back, heres whats new etc:
-Changed : Increased maximum number of kanjis in a list, from 1024 to 4096
-Added : Kanji List now support index from "Remembering the Kanji" by
James W. Heisig (DL + Index ). See online documention for
how to create kanji list
-Fix : Request - 1693256
When selecting any of the Katakana quizzes from the
menu, the Hiragana quizzes display instead
-Fix : Request - 1762989 / 1742852
When selecting the Quiz from traduction to Kanji, after
the 1st question the quiz display the kanji instead of
translation as question
-Fix : Request - 1762967
When an entry in KanjiDic does not have any kunyomi
readings the program will display kunyomi from another
kanji
About Psp Kanji
Kanji learning software for the Psp. Create Kanji/Hirigana/Katakana lists and practice remembering their pronunciation/translation through flashcards quizs. Aims to be estheticly pleasing and can be used as a Kanji dictionary.
Back at Leipzig, SCEE announced that to coincide with the PSP Slim's launch in Europe they'd be releasing two limited edition variants of the handheld. One, a Simpsons PSP, would be yellow and come bundled with the new Simpsons PSP game. The other, a Spider-Man bundle, would include both Spider-Man 2 (the PSP game) and Spider-Man 3 (on Blu-Ray). Anyways, at launch there were no pictures of either model. Here, then, are the first pictures of both. (above)
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This game is going to be called Asterz. Simple, right?
It's pretty basic right now. Use the analog to steer and move, yadda, yadda.
Now here's the catch. This game is going to be constantly updated and made the way YOU want it to be.
Tell me things to add. Weapons, powerups, enemies, anything. Tell me if you want physics tweaked, anything at all tweaked. I'll make the options completely able to tweak nearly every aspect of the game so you can get the settings YOU like - then tell me them
This game is going to be molded and shaped the way you want it to. This is a community project and I hope people actually choose to contribute.
Here's a screenie and a download of the latest build.
This download link will be constantly updated with the latest build(I'll try and update the screenie as well).
Team AOP is currently developing a new custom firmware that will gain it’s new features by asking the users what features they want. Team AOP is PSPCrazy’s new official homebrew team, and it seems that they will release the custom firmware within the next week. Check back for more information.
What makes Team AOP unique?
We are trying to be unique by created a custom XMB that would be installed while flashing the 3.52 AoP Firmware. Also we are trying to incorporate the ideas of fellow PSP users’ ideas to create useful application to add to our firmware to make it stand out. Right now, we are trying to finish the flasher and the rest is just beta testing.
Description:
We are a new development team trying to improve the PSP Homebrew Scene. We are trying to be out there and make PSP using easier and a lot more fun. The sexy XMB is designed to be a signature of team AOP and are still trying to incorporate it into our firmware. Release is going be to be very soon as soon as we get everything figured out and finished. The password protection will be easy to use and of course, will load before the XMB to ensure you that your little siblings won’t play your games or look at some videos.
Features:
Comes with a sleek XMB
Password protection on startup
Includes all features in previous OE and M33 Firmwares
New Recovery Menu
Use XMBs , gameboots, fonts, etc. without flashing (memory stick required)
And more to come!
For all we know this could be here say.. so i wouldnt take these words but with a grain of salt, but I know we would all be glad to see some more choices to pick from
Discuss Via Comments
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Anyone who's been following the Modding Scene will know that cyberpyrot over at AcidMods released a revolutionary Printed Circuit Board known as the Razor and later Razor 2 which allowed a second joystick to go into the psp for first person shooters but to allow it to fit under the faceplate like its stock counterpart on the left. Well zbblanton and anteroom on the very same forums have taken it one step further.... Anyone who's tried to construct one of these beasts will know how hard it is to get the spring into the equation which is what allows it to be so thin by completing the circuits in the place of the three metal plates in the chunky lower housing. zbblanton thinking enough is enough used a metal washer with great success, but one flaw which was picked up by Optix: Without the spring it cannot re-centre like the stock joystick, anteroom not wanting this to be given up on started brainstorming with zbblanton on the usage of the rubber bands used in braces which worked well in the POC constructed by zbblanton
zbblantons probelm solving skills have earned him Research and Development Status on Acidmods.
Well I've been putting this off for ages until now. I decided to finally finish it and its done. I have made 11 levels for it and apparently i have heard they are pretty challenging .
Changes to SMM:
1. Graphics: Changed Mario to Yoshi, and parts of the ground to Yoshi's Island ground. The coins are now eggs.
2. Sounds: Brand New Yoshi's Island sounds.
3. Levels: 10 new challenging levels made using notepad by me.
4. Secrets: Secret Passages and areas.
5. Wording: At the bottom and beginning screens, "Total Coins" is now "Total Eggs" and "Super Mini Mario" at the
beginning screen, is now "Super Mini Yoshi"
6. Enemies: Shyguy takes away the bomb-omb, and the goomba has a new style.
This is the first time I have ever released anything for the psp. I am later hoping to learn lua.
Sony may be planning to sell its chip production facilities to Toshiba for $865 million, if reports by the AP and Reuters are to be believed. The production facilities will include the lines that manufacture the PlayStation 3's Cell chip, and may or may not include the manufacturing of image sensors, depending on whether you believe Reuters or the AP's report. After the sale, Sony will probably continue to purchase chips from the facilities, with the company's game unit possibly also taking a stake in exchange for some kind of operational control. The deal isn't expected to go down for a few months yet, so even if there any problems in the handover, the PS3's production shouldn't see any short term issues. Sony and Toshiba have already responded to these reports, but managed to neither confirm nor deny their veracity to Japanese publication ITMedia.
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The story's in the search results with this one -- after continually delaying its Total HD hybrid Blu-ray / HD DVD discs, Warner president Ron Sanders told TWICE that the format is "on hold for now," because the company fears being the only publisher of such discs could "be hard to make it go." Furthermore, while the studio is still planning on putting out both HD DVD and Blu-ray discs, but its talking to both sides about exclusives and "it's kind of crazy right now." Indeed. Too bad all that craziness is terrible for the consumer, eh, Ron?
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You've probably already seen the news that Datel are selling a clone of the Pandora battery. You may even have been excited by their marketing information:
"Special TOOL version of our PSP battery works in exactly the same way as a standard SONY PSP battery but has the ability to put your PSP into service mode for custom firmware use."
You might have thought that this means that you no longer need a homebrew PSP to be able to get started with Pandora. Unfortunately, you'd be wrong. And Datel don't seem to be in any hurry to put you right.
This product is useful, in that it allows you to skip the step of needing a homebrew PSP to modify an existing battery. It even comes in a nice fire engine red colour, so you don't get it confused with your other batteries. And it's not a bad price. But you still need a homebrew PSP to create the files to place on the memory stick. Without the special memory stick, Pandora is useless. And no-one is able to legally give you the files required to prepare that stick without a homebrew PSP.
When you buy the TOOL battery, you get just the battery. No instructions, no indication that you even need a memory stick, let alone how to prepare it. Datel seem to be happy to let the buyer make the mistake of thinking this is all they need, and they don't even help you figure things out once you realise your mistake. I think that's pretty crappy, and relying on the community to do their customer support for them is rotten.
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As we promised a long time ago we have now finished a version of eLoader which can be run from a custom firmware and HEN.
I know that a lot will probably wonder what the use of this is now that we have Pandora out so that anyone can downgrade, well the main reason is the PSP-Lite. As a lot of people are finding out the PSP Lite is unable to run 1.50 kernel, this means that old homebrew games are not able to run on the PSP Lite custom firmware, however eLoader makes it possible to run some of these older games without needing to recompile them. So I hope all you new PSP Lite owners enjoy getting to see some of the old homebrew games running on the new device.
For further details on how to install and use eLoader v1.000 see readme.html in the ZIP file.
This program builds on the original work done by Saotome to load homebrew EBOOT.PBPs into PSPs with HEN or Custom Firmware (CFW). Although HEN and CFW can generally load most modern homebrew, eLoader offers a way to improve compatibility with older programs.
eLoader is of most use for PSP Lite owners running CFW. This loader will allow them to run homebrew based on 1.50 kernel which otherwise would not be able to run due to the incompatibility of the PSP Lite and the 1.50 kernel.
Since eLoader will also run in any CFW it will be also useful for those developers not having a PSP Lite and wanting to check that their code will run on it.
It currently cannot run all known homebrew, but it uses a number of tricks to get substantially further than ever before. Known limitations are:
Can't run most kernel-mode applications.
That means anything that emulates ISOs/UMDs.
Some minor system calls are still unsupported.
It's also still very much in development, so you should expect a few bugs, and for not every EBOOT to run perfectly. An up-to-date list of known working EBOOTs can be found at the homebrew database listed above.
Major new features in this release
Added support for HEN and custom firmwares including the PSP Lite.
Details of Kernel Mode Support
In eloader 1.000 it is possible to make use of kernel mode using "constructor" procs, this therefore gives the ability to patch kernel memory before the user mode thread starts (in the same way that firmware v1.5 can)
The main thing that you can not do at the moment is start a new thread in kernel mode. Note that this is the same level of kernel-mode support as the 0.995 release. We intend to dramatically improve kernel-mode compatibility in future releases.
To install eLoader
Copy the contents of the MS_ROOT folder to the topmost folder on your PSP memory stick. If you've done this correctly, you will end up with a set of files within the folder
/PSP/GAME/eLoader
on your memory stick.
Installing Homebrew
If you've chosen to install Installotron, then you can automatically download and install a selection of popular homebrew to your PSP, so long as you have a network connection configured on your PSP. Just run eLoader as described below, and then select and run Installotron, to select the homebrew programs to install.
Otherwise, or if the homebrew you want to use is not supported by Installotron yet:
Copy the homebrew you want to run to your memory stick. Usually, this means unzipping a directory that contains an EBOOT.PBP file to somewhere under /PSP/GAME/. The exact location and folder name usually doesn't matter, but for best compatibility you should try to use the same names as originally shown in the homebrew ZIP file.
If the instructions with the homebrew contain separate steps for v1.0 and v1.5 firmwares, then usually you'll get best results by following the v1.0 instructions.
NOTE: If the homebrew is written in LUA, you need to copy it to a subdirectory under the your LUA Player "APPLICATIONS" folder.
Running eLoader : via HEN and Custom Firmwares
In order to run eLoader just goto to the "Game" menu on the PSP menu, then "Memory Stick", then select the "eLoader IPA" program.
This will cause eLoader to load up its menu ("eMenu") from which you can choose the homebrew you would like to load.
Using eMenu
The loader displays a list of folders in ms0:/PSP/GAME and ms0:/PSP/GAME150. Use the up and down buttons to change the current selection (highlighted with a black line), and X or O to run the homebrew in that folder.
NOTE: To load LUA applications, you need to run LUA Player first, which will launch Lowser and let you browse to open the application.
Once you select some homebrew to load, the menu will exit, and after a few moments, the loader will either display an error message, or the homebrew will start.
To exit the homebrew, you need to reboot your PSP. The loader contains in-built support for rebooting, by holding the Left Trigger, Right Trigger and START buttons together for a few seconds. If this doesn't work, then you can also reboot by removing the battery, or holding the power switch for at least 10 seconds. Note that sometimes after a software reboot, the loader will hang if you try to run it again. This seems to be much rarer if you enter USB mode briefly, before running the loader again.
Other buttons:
Triangle will turn on USB mode.
Square will take a screenshot of the menu.
The L and R shoulder buttons change the PSP's clock speed.
SELECT will show usage instructions, and rescan the memory stick for new homebrew.
START will exit the menu.
HOLD will put the PSP into 'slumber mode' - the clock speed is set to minimum, and the screen is blanked. You can get further power saving by holding the 'SCREEN' button to turn off the screen, before engaging 'HOLD'.
If you get the message 'Not Homebrew', it means that the selected folder does not contain the file 'EBOOT.PBP' in the topmost subfolder. This usually means that you've incorrectly installed the homebrew.
Using a different menu
v1.000 of the loader ships with a default menu, emenu--.pbp.
It's also possible to install optional alternative menus, such as 'Choice'.
The loader will use emenu--.pbp menu by default. If you want to use one of the alternatives, then edit the loadmenu1000.cfg file (with Notepad, or any other text editor), and change the following line:
menu=ms0:/psp/eloader/emenu--.pbp
to point at the location of the alternative menu's .PBP file.
Troubleshooting
If you have problems with an individual EBOOT getting to the "Press X to launch the program" screen, but crashing immediately after, here are a few things to try:
Make sure you are trying to run it as the first thing you do after a clean reboot of your PSP
Use v1.0 EBOOTs in preference to v1.5.
Make sure that you read any README supplied with the homebrew, and followed the installation instructions (for v1.0, preferably) carefully.
Make sure that any support files (e.g. WAV files, graphics files) contained in the ZIP file are copied into the same place on the memory stick, relative to the EBOOT file.
Experiment with the launcher options in the configuration file. (see below)
someone might already have found a way to make this EBOOT work.
If you see a message during the loading process, saying "Found suspicious hard path", then this means the loader detected that the application depends upon being in a specific location on the memory stick. Usually the path will mention a specific file - try moving the application folder so that the file is in the place shown.
If you find that one of these steps helps, then please send us details on what you did to make the EBOOT work - we can build the workarounds automatically into the next version of the loader.
NOTE: If the eLoader aborted the process before reaching the "press X" screen, then don't bother trying these steps - there's no way that EBOOT will currently work, but please remember to send the details of the error message to me, so that I can attempt to change the code to make it work.
Configuration File
v0.8.5 and beyond of the loader support configuration via a file, /psp/game/eloader/LOADER1000.CFG. See inside the file for basic details on what the various options do. For most purposes, the defaults should be sufficient.
If you want to try to tweak the options for a specific EBOOT, here are some pointers:
Each EBOOT has a special signature that identifies it to the eLoader. To find out the signature, use the bundled Windows program "EBOOT_SIGNATURE.EXE". This will tell you the name you need to use for the config file section header for the EBOOT.
The following options are the most common ones to change to make a specific EBOOT work. Often, changing one of these (more-or-less at random) will fix the more sensitive EBOOTs such as USER_LUA. Try changing these one at a time, in this order, for best results.
passparameters
confirm
callinit
clearscreen
initbssfull
initbsspartial
If you want to suppress screen-spam during loading of a known-good EBOOT, you can try changing these options. You may find that the EBOOT stops working after changing an option - if so, just change it back. confirm displays the 'press X to start' menu.
unknownNIDwarning warns you if some system calls requested by the EBOOT couldn't be identified.
patchkernelwarning warns you if the EBOOT is kernel-mode. For some EBOOTs, this doesn't matter.
ignorefixedpath warns you if the EBOOT contains a suspicious- looking filename, that implies it might need to be run from a fixed location on the memory stick
Download and Give Feedback Via Comments
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The server application turns your PSP into a mobile webcam, using the GoCam!/ChottoShot camera for the Sony PSP.
FTP server and the GoCam!/ChottoShot camera ARE REQUIRED for the SERVER application.
These homebrew applications are written in C and do not use HTML or the PSP's web browser.
Server Application - Controls and Other Information:
Edit the skyPSP.cfg file and add your own ftp login information.
Run the program, it will connect to the first network.
Once it has connected to the network, it will prompt you to connect the camera and press X.
Upon doing so your memory stick and wlan LEDs will flash wildly (saving the cam image, uploading it).
Visit your FTP via whatever url to your domain: the image will be saved as www.yourdomain.com/skyPSPcam.jpg
Client Application - Controls and Other Information:
Holding the L button when the program starts will save EVERY image to the ms0:/PICTURE/skyPSP/ folder.
Otherwise, if you would like to save a picture, press R anytime to save a snapshot into the ms0:/PICTURE/snapshots/ folder.
The folders will automatically be created so don't worry about that.
If you set up the FTP server information in the .cfg file, the snapshots will automatically upload to your own server.
If not, you can view snapshots at: http://www.califrag.com/skypsp/
Note that everyones snapshots will be posted here and you'll have to browse through them.
Press R Trigger to take a snapshot (as described above)
Left and Right will change to previous or next webcam
Up or Down will enable webcam auto-cycle which will either go to the next or previous webcam after each refresh.
Press Triangle to stop the webcam auto-cycle.
Press X to enable "Theatre Mode"
Press O to switch between grayscale and color mode.
After startup, pressing the L Trigger will toggle between 1 and 2 second refresh.
There are over 40 webcams included in this release:
(and more to be added in future releases!)
Spoiler!
North American Webcams
NA, US - New York, New York: Hawaiian Tropic bar and catwalk
NA, US - New York, New York: Hawaiian Tropic restaurant
NA, US - New York, New York: Hawaiian Tropic front desk
NA, US - New York, New York: Hawaiian Tropic front entrance
NA, US - Los Angeles, California: View of Los Angeles skyline
NA, US - Los Angeles, California: View of downtown LA
NA, US - Los Angeles, California: View of LAX airport
NA, US - Long Beach, California: View of the Queen Mary
NA, US - Burbank, California: View of Burbank
NA, US - Las Vegas, Nevada: View of the street
NA, US - Provincetown Massachusettes:
NA, US - Los Angeles, California: UCLA BruinCAM, Live picture of Dickson Plaza and Royce Hall
NA, US - San Francisco, CA: View of The Golden Gate Bridge
NA, US - San Francisco, CA: View of Alcatraz Island
NA, US - Maui, Hawaii: View of Waileaelua Village
NA, US - Unknown, Unknown: View of Sergio's Coffeeshop
African Webcams
AF, EG - Hurghada, Cairo: View of Colona Hurghada Jetty
AF, EG - Sharm El Sheikh, Sinai: View of Helnan Marina
AF, MU - Beau-Bassin, Mauritius Island: View of the street
AF, MU - Flic en Flac, Mauritius Island: View from a balcony
European Webcams
EU, FR - Paris, Île-de-France: View of Eiffel Tower
EU, UK - London, England: Trafalgar Square
EU, UK - London, England: Aquarium Sharks
EU, UK - London, England: BBC Radio 1 Studio A
EU, UK - London, England: BBC Radio 1 Studio B
EU, SZ - Geneve
EU, UK - London, England: Norfolk
EU, UK - London, England: Manchester
EU, UK - Leeds, West Yorkshire: View of Millenium Square
EU, UK - London, England: View of Abbey Road Crossing
EU, FI - Helsinki
EU, FI - Tempere
Australian Webcams
AU, AU - Perth, Western Australia: Webcam 1
AU, AU - Perth, Western Australia: Webcam 2
Asian Webcams
AS, CN - Wolong, China: Wolong PandaCam
AS, RP - Manila
AS, KO - Hong Kong: View of Victoria Harbor
AS, KO - Hong Kong: View of Causeway Bay
AS, KO - Hong Kong: View of Victoria Park
AS, KO - Hong Kong: View of the skyline
AS, KO - Hong Kong: View from the Peak
This uses pgeFont engine by Insert_Witty_Name, which I've modified slightly (and released the modified source at psp-programming).
The graphics aren't polished as this is a BUILD 1 (alpha) release.
Also, due to the varying nature of the internet, when a webcam goes down and does not post images, it will cause the program the crash when you try to access that camera. Just wait and try it again later or on a different day. Unfortunately webcams aren't maintained as regularly as they should be.
Any webcams with images larger than 640x480 will crash the PSP. I plan to fix this and add scaling to future releases.
Please let me know if you have any troubles connecting to your networks
It will only connect to the first access point in the list.
Any questions please comment here or send any questions or comments to skypsp@califrag.com.
Video of Server Application:
EDIT:
I've also attached an updated EBOOT for anybody experiencing issues with the network connection.
It bypasses the sceUtilityCheckNetParam() calls which check to make sure a network even exists in the configuration.
This should solve some issues, but may open more up, as if you do not have any connections in your list, it will still try to connect and will ultimately fail.
I've also increased the timeout from a 5s timeout between connection states to 10s.
Please let me know if this helps solve any issues.
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there's a total of 121 full themes, as well as another 50 or so fonts, waves, vol bars, icons, etc. all for 3.5X :thumbup: i recompressed their package so the download would be smaller (only by 2mb) so now it's 92mb, or 168 uncompressed.
it covers a vast array of interests, games, shows, n movies, it's worth a peek
This theme pack was not assembled by it's themes' creators
Hello! Many rumors coming in today from 1up. Shane, an editor for EGM Magazine, known for previous Kingdom Hearts rumors, discusses some potential news on the series in the 1Up Podcast Show. Please keep in mind, these are rumors.
Apparently, Square Enix will be releasing multiple games in the Kingdom Hearts Series similar to the Compilation of Final Fantasy Seven. This undertaking has been dubbed Kingdom Hearts Zero. The first game to be announced for this compilation will be on the Playstation Portable.
We'll be sure to update you as we get closer to the Tokyo Game Show. Until then, feel free to discuss!
As you have seen, some things have changed between Sony and the developing of custom firmwares.
Due to the leak (that we've always gone against this crime) of the OE sources from a private svn, everyone can
take a peek into the patches done from the Open Edition to the original firmwares to allow the development
into this scene that was growing day after day. And, when we say anyone, we include Sony.
This intrusion into one of the basis of the actual PSP Scene, has just made harm to the entire world of the
PSP Scene. Therefore, Sony saw this and made some interesting changes in some modules (mainly loadcore), plus
the change of some nids that are used to the development of M33 Custom Firmware.
So, if you can't wait for the new release, you'll have to wait; and this is cause this leak and this changes
made upon the material we work and we try to release asap to the *entire* psp community. Looks like, as always,
there is someone that wants to be important in this world when no-one asks him, and his result is this delay
on the development of the new versions.
This "benefit" that much lammers talked about in foreign forums, talking about OE leak, will just made a result
in the near future: that serious developers (including us) will think twice before releasing anything else.
And also, speaking about the new "custom firmwares" that have been released, such as AoP, and others addons
that use M33Cf, will be deeply studied and reversered to see if *anything* of the core, reboot, or whatever
from our work has been ilegally used. If this is afirmative, we'll have to act against this.
This changes won't probably last too long and won't be an important problem, but it's just, as we have just said,
another resultant of trying to be someone on this world by stealing and leaking instead of studying.
Please have patient and stay tuned for the next Custom Firmware for PSP and PSP Slim and Lite
M33 Team.
So hang in there guys!
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The UMD is a dead format that's a waste of money, time, and investment according to David Perry.
Speaking to GamesIndustry.biz, the Shiny founder and operator of GameConsultants.com revealed what he would do if he were in charge of PlayStation Portable development.
"They really need to restart the PSP programme in my book. They really need to bring out the PSP 3.0 and start again and try to get a lot of units out by reducing the manufacturing costs, by taking out all the motors and drives and stuff they have in there."
"That will make it even more sexy-looking, because it will be thinner again when they get all that junk out. Then, hopefully, the platform will actually get enough interest so that people will make a game specifically for it," Perry said.
He referred to the recent PSP Slim and Lite remodel as a "head in the sand" move.
As for what current PSP owners will do with their UMDs if Sony turns to a download-only handheld, Perry said that it would be fairly trivial to include software to validate that a user owns a certain game, much like iTunes. With authentication, users should be allowed to download digital versions of UMD games they already own.
When questioned as to why Sony hadn't already done this, Perry responded: "The truth is, the stores will not carry PSPs unless they feel they are going to get a piece of the action on the back end. And Sony has not come up with an innovative business model that can support that concept."
But with the industry moving in the direction of digital downloads, Sony needs to come up with a shared revenue system eventually.
"Maybe its an even slightly better deal because there is no cost of goods, and shipping, insurance, and warehousing is all out the window...so maybe the store gets a little bit more. And they get more of their shelf space back, which is their most valuable asset."
The complete interview with Dave Perry will be published tomorrow on GamesIndustry.biz
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Sony is in negotiations to sell its microchip production facilities to Toshiba, and an agreement is likely within a few months.
According to a Reuter's article, the sale is part of Sony's strategy to shed costly semiconductor assets and focus on the production of products such as image sensor chips used in digital cameras and camcorders.
The sale, worth approximately USD 869.7 million, includes production lines for the Cell microchip used in the PlayStation 3.
Neither Sony nor Toshiba responded to the report in the business daily Nikkei, but earlier this year Sony had said that it planned to cut back on future chip spending and may not produce next-generation microchips in-house.
Sources reported that Sony is considering setting up a join venture with Toshiba after the sale, to secure a stable supply of chips for its game machines.
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Elite Beat Agents developer Keiichi Yano has warned that a glut of titles in the music genre could lead to over saturation and poor quality.
As titles such as Activision's Guitar Hero and Sony's SingStar strike a chord with the gaming audience, the designer and co-founder of iNiS said that he expects the genre to continue to grow, but hopes it won't be at the cost of good quality titles.
"With regards to the US – as well as Europe, actually – music games will probably continue to be very big and will probably outgrow their current market status right now," said Yano, in an interview with Gamasutra.
"Everybody's really looking forward to titles like Rock Band, and SingStar for PlayStation 3, and there are other titles in the works I'm sure that are probably fairly massive compared to what's been available for music games up until now," he commented.
Yano believes that it's not just understanding game development, but understanding music, that's key to creating quality titles in the music genre.
"I'm very concerned about the quality of the music games that are coming out and will come out, because again, I do feel as though it's kind of a special genre that requires specific knowledge of music and what makes music fun," he said.
"Hopefully, the games that come out that are in that genre can take advantage of all that and do those things right, and make sure that it's a really fun experience so that the genre itself can stay strong and not have a lot of bad clutter in it."
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Q Entertainment has said its mysterious PS3 project will be a port of PC title Angel Love Online.
The news came from Japan, translated by IGN, where the publisher said we'd be able to play the cartoon-inspired MMORPG this December. Unfortunately Sony Europe was unable to elaborate on that, though, so you should pencil it in as a Japanese date for now.
Angel Love Online is based in the Garden of Eden, where you'll play as a protector of the feathery angels. There are four different realms for you to rid of evil and claim as your own, as you complete quests, hoard equipment and meet new friends as you go.
Like the PC version it will be free to play, and will fashion an income from you lot buying new bits and pieces using your hard-earned real-life money.
There's much more information over on the official website, as well as the option to download the demo to give it a quick spin.
We'll keep you updated if and when a date gets the nod.
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All eyes are on Sony whipping out the rumble-enabled version of the SixAxis controller at the Tokyo Game Show this weekend, as rumours reach a climax on the net.
Word is that Sony will showcase the new controller, along with a new version of PS3 firmware that enables XBM browsing during gameplay.
It wouldn't surprise us. Developers reportedly received rumble-enabled controllers themselves at the beginning of August, and despite Sony denying it, strong evidence suggests those controllers to have been in developers hands for around six weeks now.
CVG contacted Sony UK, who knew nothing of Sony Japan's plans for TGS. Expect more from Kaz Hirai's keynote speech this Thursday.
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EA has released a handful of new screens for the 360 and PS3 versions of kick-'em-up FIFA 08. But they're not actual screens, they're fancy ones that give you no idea of how the game is played. One day they'll learn...
So the playable demo's been doing the rounds now on both 360 and PS3 but what did you think? Here are a few comments from the forum taken word for word.
DaRockwilder1: The PS3 version looks awful compared to the 360. Colours look blander and the graphics look far too jagged, whereas the 360 version is smooth.
Gaz Vonhammer: first impressions go a long way, my first impression fifa not all that.
Wakey: well it took ages to download but now i got it its bloody brilliant
shellster2: Slow and it didn't feel like football to me. I must be too used to playing Pro Evo.
bigboss50: quick impressions - Nice and fluid football all good but the game really shines when you change the camera to pro and then you play it like the new "be a pro mode" cant wait to play 5v5 online.
When Sony's Dave Karraker left the company for the greener, more distilled pastures of vodka marketing, the company was temporarily left without a mouthpiece for PlayStation 3 and PSP issues. That gap has now been filled by Scott A. Steinberg. Steinberg seems to have the right sort of resume for the job, after working with Sega during the Genesis days. Since then, he's worked with Crystal Dynamics, Eidos and at the (legitimate, but less cool) Napster. He'll take over as Vice President of Product Marketing for SCEA on October 1.
Though not quite the maelstrom that Karraker walked into, we doubt Steinberg's in for anything close to a cakewalk. That said, this is a man who probably, at some point, had to justify the existence of the 32X ("The polygons are gouraud shaded!"), so it's not exactly his first time at the rodeo.
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more info: new neo item --- PSP motion kit released!
SPEC:
* Ultra small size
* Support ALL version of PSP
* not support psp slim
* support homebrew app & game
* open homebrew lib
* not need extra power supply
* plug and play
Interesting and someone guessed this in the first few guesses months ago.
News/release from JasonUK of a new release of his PRX Decrypter:
1.6 --> 1.7
- Fully compatible with HEN/2.71/3.xx kernel/3.60 M33 - Just copy PRXdecrypter_3XX folder to GAME. Have fun, firmware modders.
` OE and M33 users should also use this version, just put it in GAME352 or GAME (if you have that set to the 3.52 kernel)
` 1.50 users (if any of you still exist) or those who want to use the 1.50 kernel, use the kxploited version.
` I will maintain this version in case the 3.XX kernel changes significantly which breaks PRXdecrypter
- Added 3.60 and 3.7X keys
- HEN/3.XX version doesn't need sysmem_rlz.prx for RLZ decompression as it uses the function from the 3.xx kernel
- Huge internal cleanup with clearer messages, better error handling and more speed.
- Improved logging (logs almost everything now)
- Press O to UnSignCheck all files in the ms0:/enc folder
- Press RIGHT on the D-PAD to extract reboot_02g.bin from loadexec_reboot_02g.prx (from 3.60 or higher)
The HEN/3.xx version will not run on the 1.50 kernel, and the 1.50 kernel version will not run on the 3.xx kernel.
If you run the wrong version for the kernel you are using, the application will exit.
Note: SystemCtrl.prx from M33 3.52-3 or higher will not decompress as it uses a custom SignCheck. I might add support for this file next version.
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lps has released a new version of his XMB Theme Manager for the PSP, heres the details posted:
about:
App for fast changing XMB style of your PSP.
XMBTMv2 don’t flash any files to F0 (use Custom XMB plug-in from Alien2) – NO MORE BRICKS with wrong theme
Unlimited themes supported.
Fully tested on my PSP 1004 TA-082 3.52M33-2
Installation:
1. Extract MS0 folder’s content to root of your MS
2. Enable CXMB plug-in from recovery
3. Run XMBTM from "Game/MS"
4. Select some theme from app menu and press "Start" for use it
5. enjoy
Some Questions:
Q. After installing the theme I see only black screen and no more.
A. Maybe you use incorrect theme or theme with compressed PRXs (recompressed PRX modules are not supported on CXMB). Turn off your PSP and eject MS. Turn On PSP, insert MS and activate USB cjnnection. Manually delete files on folders (DO NOT DELETE THE FOLDERS) ms0:/cxmb/vsh/resource/, ms0:/cxmb/vsh/module/, ms0:/cxmb/font/, ms0:/cxmb/kn/.
Q. How can I add new theme?
A. download theme from web and extract to ms0:/themes/Your Theme/
Here's the v1.1 of my IdStorage Manager application for the PSP. This app lets you dump, view, and verify the IdStorage Keys on your PSP. v1.1 is now in HEN (homebrew enabler) format so that it is easier for stock PSPs to run (no more devhook + 1.50 needed).
For people who never read readme's
make a directory like ms0:\PSP\GAME\idstoragemgr (or GAME150 for people with custom firmware)
copy EBOOT.PBP, idstorage.prx, and the empty keys directory there (you don't HAVE to copy the empty keys directory... you could also create it there as well)
Activate HEN (on stock systems... not needed for custom firmware) and run IdStorage Manager like any other homebrew.
Note: you MUST have a keys directory in the same directory as this app if you wish to dump the keys. The current version doesn't create it. To verify keys, you would put the files representing the keys into this keys directory.
EDIT: 2007/09/16 v1.3 release. Major update, so read the readme. Adds ability to edit keys, set the colors, and displays some actual status info about the PSP and select keys.
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Folowing a series of new HomeBrew helpers for the PSP, I'm here to anounce the Bonjour v1.0.
This is a release for those interested in the French language. As an expat from UK here in Belgium, I'm having to learn this language. It's pretty straight forward, but I guess a helper like this comes just fine.
Here you'll find the most used words and phrases separated by categories such as sentences to be used in restaurants, shops
etc.
The *rar file includes a readme.txt for those who are not very used on installing HB's
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via placo23
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A new version of my Helicopter Game clone, made over the past few days when I was bored and didn't want to work on my main game (I need to rewrite the entire object code *groan*)
You can see the game scroll through behind the menu
New Features:
* Menu-ish thing.
* Multiple selectable crafts. (Helicopter, Planet Express Ship, F-22 and Superman)
* Multiple selectable difficulties. (Easy, Hard an Original (Where I tried to make it as close to the original game as possible, but it turned out to have an entirely different feel to it, so I couldn't put it with the others.)
* In-game MP3 Playback (Put MP3's in The game's directory, and cycle through them with L and R) (Sample Included ;-) ). (The downside to this is that to make the music play distortion-free I needed to clock the processor up to 333mhz.)
* The game will now save you best score to a file, so it will still be there after exiting the game.
Bug fixes:
* The gap in which to fly no longer gets smaller and smaller to a point where your craft does not even fit.
Tweaks:
* Wall generation code now much smother.
* Doubled the frequency of obstacles.
Credits:
Merick ( I think) for Gu Blitting code (For rotation of ship)
Button icons from dot_blank (I didn't ask permission, but I don't think he'll mind) (HERE)
So, Enjoy!
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via nielkie
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A new, easy to use app to show the state of the IdStorage in your PSP, and make corrections to common problems caused by the old downgraders (TA-082/86 only). Will dump keys as well.
EDIT: 2007/09/16 v1.4 releared. This update adds key 0x45 to the list of keys it'll fix. It also creates missing keys before fixing them. It now properly identifies and analyzes the PSP Slim.
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News/release of Posoins Homebrew Downloader for the French XtreamLua Site:
EHD (Easy Homebrew Downloader) is a french hombrew (but quiet easy to understand, to translate it, you juste have to translate text in the pictures : ./data/gfx/) coded in C that allow you to download some other homebrews (every kind of homebrew...). The homebrews are downloaded and installed automaticaly.
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No longer are you tasked with the hassle of converting distorted Rosetta Stone audio files. A PC application was slated for release allowing ease of audio conversion, but scratch that — v.8.6 fixes all the audio issues. Now learn an entire language without converting jack squat!
foebea notes:
Voila! Crazyc over at the ever wonderful ps2dev found that the SWA mp3 files from Rosetta Stone have an unusual 324 byte header, and it is this rather than buffer overflows, memory leaks, or some other difficult to track culprit. By recompiling the psp library ‘libmad’ with OPT_STRICT turned on, when it decodes the mp3 it skips over the header.
What was happening is the decoder was expecting a header of a certain size, and these were encoded without meeting the standard, so were a different size. So the decoder got to what it thought was the end of the header and the beginning of the sound and started playing. So each ‘frame’ or sample of sound was corrupted, starting somewhere in the middle and ending somewhere in the next sample, totally screwing it up.
Bottom line, I just recompiled v.8.5 and it magically became v.8.6
This is not compatible with v.9a
Now you should be able to use all languages (with the exceptions of languages which would not even start in .8.5) without any conversion needed at all for audio or images.
This will of course be included in v.9 which I am still on track for. Unfortunately due to the heat mirage, it is difficult to tell exactly how long that track is at this time.
Just replace this newly compiled EBOOT.PBP in your existing RosettaShard installation.
features
The Heavenly Sword – The Heavenly Sword itself can transform into three distinct weapons, each with its own accompanying fighting stance used by Nariko to vary combat styles.
The Combat Engine – The combat engine can scale up from sophisticated one-on-one encounters to one-on-many, where enemies employ intelligent squad-based dynamics, right up to combat against battalions pushing real-time gameplay and Artificial Intelligence (AI) to unprecedented new levels.
Physics-Based Combat – The physics-based combat allows players to sweep debris against opponents, kick tables to halt an oncoming surge of fighters, smash the enemy into the scenery, or throw bodies into other enemies using “aftertouch” controls.
Wide range of Objects & Weaponry – Heavenly Sword provides a wide range of objects & weaponry including rapid fire crossbows and massively damaging bazookas.
Creative in-game Cinematography – Coupled with real-time story evolvement and amazing set-pieces, Heavenly Sword feels like a blockbuster action movie that takes combat gameplay to new heights.
PLAYSTATION®3 – Greater processing power on the PS3 enables more immersive visuals and sound effects in Heavenly Sword, heightening the character performance and combat within the stunningly beautiful environments.
description
Emotionally charged, stunningly beautiful, and delivering unprecedented dramatic character performance, Heavenly Sword™ showcases the power of PLAYSTATION®3 (PS3™) computer entertainment system. A dramatic tale of revenge sees Nariko, a fiery red-haired heroine, embark on a quest for vengeance against an invading King and his army. The story builds around the ancient Heavenly Sword, which once belonged to a powerful deity. It can never be wielded by a mortal without it slowly but inevitably draining their life-force.
When the invading King (played by Andy Serkis) destroys the warrior clan that guards the Heavenly Sword, the clan leader’s daughter, Nariko, takes up the sword in a desperate fight for survival. Nariko must now pay the ultimate price as she embarks on one last mission of vengeance against the King and his army before her life is finally and irreparably overtaken by the omnipotent Heavenly Sword…
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features
Platform: Sony PlayStation 3
Pages: 160
Earn every glyph to unlock all special combos and bonus feature moves.
The complete story mode walkthrough gives you the tools to dominate every enemy and master every puzzle.
Beautiful art section with some of the most spectacular art available.
Master the tricks to building "super style" points to unleash devastating level-three attacks.
Labeled maps detailing key locations.
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features
Is this really the end? - All questions from the series will finally be answered!
Enhanced Battle system – Haseo and his Avatar evolve into new forms and utilize new, more powerful attacks.
New Awakenings – Haseo gains a new Awakening power to deal out more damage to his enemies.
New Arena battles-Conquer the final tier of the Arena Battles to become the Sage Palace Emperor!
New locations – Investigate two new root towns and two new dungeons, as well as a massive hundred level dungeon unlocked after you beat the game called the Forrest of Pain.
Steam Bike – All new parts to customize your steam bike and five new steam bike missions
The Best of Friends – Choose from 22 different characters to join your party.
New Crimson VS cards – step up the card battle action with all new cards.
description
The final installment of the exciting .hack//G.U. trilogy logs players back in to “The World” and answers all of their burning questions.
In the year 2017, the most popular game is an MMORPG called “The World.” Some players have found out the hard way that “The World” can be a dangerous place, with people falling into comas in real life after their characters are killed in the video game. The servers have been infected, so login at your own risk.
In .hack//G.U. Vol. 3: Redemption, the evil entity infecting servers of the game have broken free and are reaking havoc in the real world. Haseo and his friends must ask themselves if they can make the ultimate sacrifice in order to save the world.
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Lace up your skates and grab your stick, NHL® 08 brings you back to the ice for another season of hard-hitting, lightning-quick action.
The revolutionary Skill Stick System evolves in NHL 08 and delivers an unparalleled level of control. Like its next generation counterpart, snap the right stick forward for a quick wrister, pull it back to wind up for a slapper, move it left and right to deke defenders and goalies. New Skill Stick moments now give you greater freedom to beat your opponent one on one, bury the puck in the back of the net or lay your opponent to the ice with a crushing bodycheck,.
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features
Over 20 deadly combatants to choose from, including 2 new characters!
Refined fighting game system with 3 new gameplay systems!
New sights and sounds!
Multiple modes of mayhem!
description
The newest incarnation of the popular fighting game franchise, Guilty Gear XX Accent Core, comes to the PlayStation®2 and Wii, courtesy of Aksys Games. Developed by Arc System Works, this latest iteration returns with its trademark high-resolution graphics along with an entirely retuned fighting system, new stages, new characters, graphics, voices and the ability to create matches between old and new characters in the Generations Mode.
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Lace up your skates and grab your stick, NHL® 08 brings you back to the ice for another season of hard-hitting, lightning-quick action.
The revolutionary Skill Stick System evolves in NHL 08 and delivers an unparalleled level of control. Like its next generation counterpart, snap the right stick forward for a quick wrister, pull it back to wind up for a slapper, move it left and right to deke defenders and goalies. New Skill Stick moments now give you greater freedom to beat your opponent one on one, bury the puck in the back of the net or lay your opponent to the ice with a crushing bodycheck,.
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The latest hit in one of the greatest casual game franchises.
Explore the expanding world of Collapse with the exciting new Quest mode, where you will journey through ten different realms with challenging and engaging stops. Visit shops at each level to purchase power-up items to enhance your quest or play ten all-new bonus games in the casino area of each town.
Play all your favorite Collapse games with three new modes – challenge yourself to the new Slider, Continuous or Countdown modes for hours of endless fun. It's classic Collapse with exciting twists and turns along the way.
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Irem's side-scrolling shooter series immerges into the turn-based strategy game genre. As a result, R-Type Tactics features traditional side-scrolling shooting action confined to a turn-based hex-grid system. Instead of cursing bosses for cheap kills and numbing your fingers slapping the fire button, you'll take turns attacking and plotting devious schemes with your enemies.
Also in stock today:
Sony PSP™:
Ace Combat X: Skies of Deception (PSP the Best) ASIA US$ 24.90
Bleach: Heat the Soul 3 (PSP the Best) ASIA US$ 24.90
Metal Gear Solid Portable Ops + ASIA US$ 19.90
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SuccessHK have dropped the price of their Piano Black PSP Slim & Lite to USD 198.84 (£98)
The Box Contains
PSP Slim & Lite Piano Black - ASIAN (x1)
AC power cord (with 3-pin converting adaptor attached) (x1)
Printed materials (x1)
Battery pack (x1)
110-240V AC Adaptor(x1)
SuccessHK has today put online the new 80GB Playstation 3, the 80GB PS3 is retailing at a price of USD 549.03 (£275)
For us in ripoff Britain thats a saving of at least £130 ($260) off the price of the console here. (and thats for the 60GB Version)
Also i always recommend that you ship using airmail, it will cost around $70 or £35 and you should avoid nasty import taxes (especially if the company put sample on the box )
Remember that all PS3 Games are worldwide region free so no worries on that score and that the consoles can have the language changed to any language you want. (A jap or asian PS3 will sacrifice PS1/PS2 region compatability but when the deals sweet do you really care)
Import Consoles will only play Region A Blueray films but you will find that even in the UK the majority of films are Region Free too. The quality of Blue Ray films played at 1080 resolution is something to marvel at.
SuccessHK has today put online the new 80GB Playstation 3, the 80GB PS3 is retailing at a price of USD 549.03 (£275)
For us in ripoff Britain thats a saving of at least £130 ($260) off the price of the console here. (and thats for the 60GB Version)
Also i always recommend that you ship using airmail, it will cost around $70 or £35 and you should avoid nasty import taxes (especially if the company put sample on the box )
Remember that all PS3 Games are worldwide region free so no worries on that score and that the consoles can have the language changed to any language you want. (A jap or asian PS3 will sacrifice PS1/PS2 region compatability but when the deals sweet do you really care)
Import Consoles will only play Region A Blueray films but you will find that even in the UK the majority of films are Region Free too. The quality of Blue Ray films played at 1080 resolution is something to marvel at.
A company called NEO, mostly known for its DS and GBA flash carts and gadgetry in the homebrew/piracy scene, has made a motion sensor for PSP.
The tiny gadget (pictured) slots into the earphone jack of the PSP and enable the PSP, and draws power from the console itself. It allows the handheld to detect movement, likely using similar accelerometer tech to the Wii Remote.
It looks like a great little gadget but there's a catch: it doesn't work with any retail games. The device has been created as a tool for homebrew programmers to utilise in their bedroom programming creations. So it's great if you're running custom firmware and are into to homebrew scene, useless if you're not. It also won't work with the new slim PSP.
We can only hope that a developer takes notice and ceases the opportunity to produce a gadget like this for a more mainstream game.
Brakken posted on his Tehskeen Website about the harm to the PSP Scene that the recent souce leaks have done and the fact that Sony of all people have the source to the Custom Firmwares.,
Why is it not a good idea to screw with a group of Russian Hackers? Well, for one everyone including Eskimos receiving their Internet connection from Wifi routers mounted to polar bears will find out who you are and where you live. Another reason is the fact that stealing and releasing source code for a custom firmware that Sony doesn't want running on their hardware only helps them deterrent future releases.
Sure, there was a lot of speculation that the release wouldn't assist Sony in preventing the release of future versions, but this was only speculation and was and now is proven wrong. With the code in Sony's hands they have an arsenal to combat current and future firmwares. Look at it from this perspective - Sony has all of the information they need to combat this situation as they have the code, but Team M33 and others do not have Sony's own firmware code.
Sure, Sony could use skilled professionals to break down the custom firmwares from scratch, but now they do not need to spend a lot of money and resources in reverse engineering anything and have a heads up on PSP hackers. Unlike Sony, Team M33 and others have no way to know how their firmwares are going to be attacked - Sony could fill their original firmware with so many trap doors it could take weeks, if not months for various teams to get past them which will take valuable time away from improving their own firmwares.
I'm writing this article in response to a press release Team M33 published on their website that brings up some of these points and more.
"This intrusion into one of the basis of the actual PSP Scene, has just made harm to the entire world of the PSP Scene. Therefore, Sony saw this and made some interesting changes in some modules (mainly loadcore), plus the change of some nids that are used to the development of M33 Custom Firmware."
As stated, you can clearly see that the people who think the leak of the custom firmware was a good thing for the "scene" are not only moronic, but have little to no clue of what it takes to develop a firmware. The speculation was wrong. With the firmware source code in Sony's hands it's going the Sony PSP scene is suffering.
"This changes won't probably last too long and won't be an important problem, but it's just, as we have just said, another resultant of trying to be someone on this world by stealing and leaking instead of studying."
Of course, they are speaking of Mr. Serafin and the websites Maxconsole and PS3NEWS who assisted in the leak. Too bad the people who were involved in the leak trusted Maxconsole as a trustworthy place to conduct their business at.
"... result is this delay on the development of the new versions."
Again, there is proof Team M33 won't be releasing any new firmware versions any time soon due to the leak.
So in the end this turn of events goes to solidify my point that these so called "scene" sites are not helping developments, but are only feeding off of talented developers work to promote their money hungry agendas.
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Datels PSP Tool (Pandora Battery Ripoff- claimed by some sites) is now available in the UK.
Special TOOL version of our PSP battery works in exactly the same way as a standard SONY PSP battery but has the ability to put your PSP into service mode for custom firmware use.
TOOL functionality is hard-coded into the battery.
Only really useful if you need a spare battery to run pandora if not then dont bother. Every thing is available for Free.
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The system will be available in Nanodesktop 0.4, the next version
of nd. There are already some troubles, but the proof of concept
is interesting.
ndFLite uses VFPU to increase the speed of voice synthesis. It uses
also Envelope Interface, a new API integrated in Nanodesktop 0.4
that ensures sound reproduction without glitches and MP3
reprodution with low use of CPU (Media Engine based).
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hi just dropped by to release this little app i made...well this app is pretty simple....it plots 2 points on a graph and connects them with a line....
all the instructions on how to use this are printed on the screen while in use..
hope this helps someone out thanks!!!
dl link:: http://www.sendspace.com/file/2hqikl
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via waywardson
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I propose my last creation to you: Eliminated!
It is about Shoot' EM up for PSP modable with the many ones possibilitées:
- Several weapons
- Several level with safeguard and management of the score
- Surpuissants Boss
- Enemy always more fort^^
- Grahisme and improved ergonomy!
-…
It is still about a version BETA but the play goes and I invite you to use the tuto which will enable you to make mods of this play, will know that I succeeded in making a MOD with boats (which I will leave later) thus possibilitées are enormous!
Sony Computer Entertainment America Inc. (SCEA) has announced that Syphon Filter: Dark Mirror for PS2 is now available throughout North America. Developed by SCEA's Bend Studio, Syphon Filter: Dark Mirror is a third-person shooter that features melee attacks, target lock, precision aiming, target and vision enhancements, enhanced artificial intelligence (AI), and high-tech weaponry. Gamers can choose between difficulty modes that monitor and adjust skill level. Press 'read more' for details.
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CVG has just had a go on Burnout Paradise using a fully operational rumbling SixAxis PlayStation pad. Yes, we're just as surprised as you are...
Seeing as though Sony has yet to officially announce that the rumbling Dual Shock 3 pad even exists, you'd think EA's party organisers would have ordered in regular SixAxis pads for the event. But it seems they didn't.
From our quick hands-on it was everything you'd expect really. It felt heavier compared to the feather weight SixAxis, looked exactly the same, and rumbled. But what did you expect? Pressure sensitive buttons?
We're hearing whispers from Tokyo that the new SixAxis will be officially unveiled by Sony boss, Kaz Harai, during his keynote speech sometime in the next 24 hours, give or take a time zone. It kicks off at 2:30am in the morning (GMT) for those who work in security.
When we contacted SCEE it expectedly wouldn't offer a comment.
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The latest trailer of EA's military shooter Army of Two, which will be released for PS3 and 360 on 16 November, opens with footage taken from the 9/11 terror attack, showing smoke bellowing from one of the World Trade Centre towers.
A 2006 press release stated that Army of Two "will throw gamers into hot spots ripped from current day headlines" and having the opening cinematic begin with the events of 9/11, it certainly seems intent on living up to that premise.
Considering that there have already been a number of films about the events of 9/11, it's not really a surprise that games would eventually use the sensitive subject matter as a basis for plot. However, with this being the first game to do so, it'll be interesting to see how gamers and the public react.
Amsterdam-based independent publisher Playlogic has signed an agreement with Sony Computer Entertainment America giving the company full publishing rights in the US for titles on the PlayStation 2 and PlayStation Portable platforms.
The move will enable the company to bring its games to market in the United States directly, without having to work through third parties.
Executive VP Rogier Smit expressed his delight at the new opportunities the deal will bring: "The United States is the largest single country market in the world for the PlayStation family and we are very proud to have joined the select few that meet the criteria to become a publisher for SCEA."
There is no confirmation as to whether or not the agreement covers potential PlayStation 3 titles in the future, but the company currently has no PS3 titles on its release schedule.
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Metal Gear Online, the multiplayer spin-off of the Metal Gear Series, will come bundled with Metal Gear Solid 4, according Famitsu.
The online game lets 16 players enter an online battlefield and battle using all the stealth tactics of Snake's main quests to outwit opponents.
Kojima Productions said Metal Gear Online is "the ultimate online companion to MGS4", although Konami is yet to put a price on the package, or if we'll see the bundle on this side of the planet.
New details on some of the new characters in the game were also revealed. You'll apparently meet a female named Sunny, who "escaped the grasp of the Patriots", and the weapon laundering skills of a bloke called Trevin will be of use when Snake needs to erase IDs from weapons before further use.
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We tend to hear about new cars when looking at Gran Turismo, but the focus of Famitsu's latest update is on a new course. The Daytona International Speedway will be making its first appearance in the Gran Turismo series through Gran Turismo 5 Prologue, the magazine reports. Players will be able to select from the oval course and road course variations of the track.
Also revealed in this week's Famitsu are first details on a demo download for Prologue. The demo will be available in Japan on 10/20. It will include the GT-R car and and the Suzuka Circuit.
As for the final release for the game, Famitsu lists 12/13 as the big date in Japan. Sony will make the title available both as a PlayStation Network download and as a packaged Blu-ray product. The Blu-ray version will cost 4,980 yen, up slightly from the 4,500 yen of the download.
That may seem a little steep for what is ultimately a sampler for next year's Gran Turismo 5, but Polyphony really is packing in the features here. The latest update from Famitsu reveals that Prologue will include a new GT.TV mode. This gallery lets you view car television programs from throughout the world, including BBC's Top Gear and Japan's Car Graphic TV. To view these programs, you'll have to pay about 200 yen per episode. Each program will have individual settings for viewing period.
Online play is going to be one of the big selling points for GT5 Prologue. As previously announced, the game will support 16 player online races, although producer Kazunori Yamauchi admitted to the magazine that he expects difficulties when reaching that maximum amount unless all players have speedy connections.
Unfortunately, Prologue will initially have some limitations to its online mode. On launch day, the game will support Arcade Free Battle mode only, where your opponents are chosen at random. Chat and friend list functionality will be added to the game via download at a later date. Yamauchi was unwilling to give a specific date.
We should be getting our latest look at GT5 Prologue at the Tokyo Game Show tomorrow. Stay tuned for a full report.
To read more of the post and Download, click here!
Rumor has it that if you keep a close eye on the trailers being shown off during the Sony Keynote tomorrow you'll get a glimpse of the next title coming from That Game Company to the Playstation Network.
That Game Company signed a multi-game deal with Sony after their college creation, flow, caught the publisher's eye. No word on what the game will be specifically, but I hear it will be instantly recognizable as something by the people behind the ambient, motion-controlled game.
To read more of the post and Download, click here!
Sony breaks out a large lineup of key first party titles
September 19, 2007 - With Kaz Hirai presenting the opening keynote at this year's TGS, all eyes are on Sony to see what titles the company will present for its high powered console. At a pre-TGS press reception, Sony showed off a number of their key titles for the rest of 2007 as well as 2008. No announcements were made, which gave the impression that a larger statement would be made by Hirai to open the show, but most of the titles shown featured new content of some kind. Ratchet and Clank Future: Tools of Destruction on the PS3 was paired with a new and previously unknown entry in the Ratchet universe for the PSP, Secret Agent Clank. There weren't many other PSP titles featured, although the redesigned PSP Slim was on hand, all showcasing the system's Remote Play functionality.
New levels of Uncharted: Drake's Fortune were placed next to stations of Little Big Planet, Wipeout HD, Lair and Gran Turismo HD Concept. While White Knight Story wasn't present at the event, Folklore held down the RPG side of things, while NBA 08 and Hot Shots Golf 5 covered the sports side of the games. Shooter fans were allowed to take on competition with Unreal Tournament III, while puzzle fans were able to check out LocoRoco Cocoreccho! on the PS3.
The PSN wasn't left out in the cold either, with titles such as Go! Sports Ski, Everyday Shooter and Pain highlighting what PS3 owners will be able to download and experience sometime in the future. These were supported by pre-existing titles such as PixelJunk Racers and the expansion to Flow. EyeToy functionality was also showcased, with the most prominent title being Operation Creature Feature, which had players sweeping blobby monsters into exits.
We'll have more detailed information on the various titles shown at the Sony press reception shortly.
People have been a little impatient and worried about the sudden absence of the infamous Daedalus PSP developer StrmnNmrn, but no reason to worry; the developer just updated his blog, explaining it. Here you have the full post:
Apologies for the lack of updates. I've not had internet access at home since moving flat at the end of August. My ADSL was activated today so I'm finally up and running again. I can't believe how long it's taken!
Between the flat move and a busy few weeks at work (getting ready for the Tokyo Game Show) I've not had that much time to work on Daedalus, but I have made some progress on a really cool feature people have been asking for for some time, namely savestate support.
For those not familiar with savestates, the basic premise is very much like 'hibernate' or sleep modes on PCs and laptops. A savestate can be created at any point during emulation. At a later time the savestate can be reloaded to restore the emulator to the exact state it was in when the savestate was created.
What's really useful about savestates is that they work even if the underlying save mechanism used by a rom isn't supported properly. I'm hoping that by adding savestate support Daedalus will become significantly more usable for many roms. Savestates also make development a lot easier as it means I can jump straight into the middle of a game when debugging/profiling rather than sitting through the title sequence dozens of times.
I still have a little bit of work left to do on the savestate system, mostly on the UI side, but there are a number of additional optimisations I want to finish off before I release R13. I'm currently planning to get everything ready for release on either the weekend of the 29th Sept, or possibly the first weekend in October.
-StrmnNrmn
Thanks for updating us, StrmnNrmn!
To read more of the post and Download, click here!
Two strangers are drawn to the mysterious town of Doolin, where it is said that the living can speak to the dead. They soon learn the town serves as a gateway to fantastic worlds that exist beyond our own, realms full of creatures, fairies, spirits, and monsters. In order to solve the mystery of the town, the pair must journey through these worlds to discover their secrets.
Will they have the courage to survive the adventure that awaits them?
To read more of the post and Download, click here!
In the latest sales chart from Japan, it has been confirmed that, Crisis Core for PSP managed to sell over 470K during it’s first week of release with 100K PSP’s sold as well.
One way to reduce the weight of the old PSP has been admitted,
The most noticeable feature of the new Play Station Portable (PSP-2000), which was developed by Sony Computer Entertainment Inc. (SCE), is its lightness. Its mass is 189 g, 91 g lighter than the old PSP (PSP-1000).
What is the factor that reduced weight of the PSP by 33%? The Nikkei Electronics Disassembly Squad started on taking apart the PSP-2000 with the help of engineers. We prepared a PSP-2000 and PSP-1000 to uncover the secret of the lightness by disassembling them concurrently.
we kalog dev team are releasing our first developed homebrew for psp named
naruto pocket. we developed it using lua programming language. we need your feedbacks to improve our homebrew developing skills.
September 20th, 2007, 07:51 Posted By: BelmontSlayer
Square Enix's Tokyo Game Show presentation is currently going down in Japan and we've got the first details on the new Kingdom Hearts title.
Kingdom Hearts: Birth by Sleep for PSP looks to be a single-player adventure in the vein of the PlayStation 2 iterations, though not "Kingdom Hearts III." Birth by Sleep's protagonist was not explicitly named in the presentation, but he looked an awful lot like Zack of Final Fantasy VII/Crisis Core fame.
Diminutive automaton embarks on a solo mission in 2008's Secret Agent Clank, a new game from High Impact Games.
While the flesh-and-blood-and-fur protagonist Ratchet has always had top-billing in Sony's Ratchet & Clank series of games, the endearing robot sidekick Clank has ironically given the series much of its heart. Now Clank is getting a chance to shine on his own, as developer High Impact Games is hard at work on Secret Agent Clank, a solo adventure starring the diminutive deadpan droid.
"And that, my friends, is why you never juggle fire while decanting kerosene!"
At the game's outset, Ratchet stands accused of a crime he didn't commit, and Clank takes it upon himself to clear his friend's good name. With Ratchet behind bars, Clank dons his suave spy suit and proceeds to test his action hero mettle. The game features a variety of levels, from action-heavy sequences where Clank uses cufflink bombs and other spy gadgets to clear enemies in his path to rhythm-based minigames that let him pass through scripted sequences unharmed.
It wouldn't be in keeping with the Clank's modest personality to hog the entire spotlight, so gamers can expect to take control of legendary blowhard Captain Qwark, as well as Ratchet himself in several levels.
Secret Agent Clank is set for release in 2008. For more on the game, check out GameSpot's hands-on impressions, direct from the Tokyo Game Show.
President of Sony Worldwide Studios talks up the new PSP, discusses the PS3 press furore, and ponders the future of the PlayStation brand.
TOKYO--On the fourth floor of Sony's Japanese offices in the posh district of Minato-ku, the PlayStation 3 maker held a party Wednesday night to show off 30 of the PS3's upcoming games to an audience of international journalists.
Phil Harrison, briefly not praising MotorStorm.
The company remained tight-lipped about what to expect in tomorrow's Sony Computer Entertainment keynote address, which starts at 10:30 a.m. Tokyo time on Thursday (2:30 a.m. BST Thursday, 6:30 p.m. PDT Wednesday). However, speculation is widespread that SCEI CEO Kaz Hirai will use his presentation to unveil a rumble-enabled Dual Shock 3 for the PS3, amongst other announcements.
At tonight's event, though, the atmosphere was informal. Informal enough, in fact, for GameSpot to corner Sony Worldwide Studios president and World's number one MotorStorm fan Phil Harrison over a cold drink. He politely discussed the constant comparisons of the PS3 and Wii, and how Sony plans to move on from the negative press the company has attracted over its latest console's bumpy ride at retail.
GameSpot UK: So can you talk to us about what's going to be announced during Kaz Hirai's keynote tomorrow?
Phil Harrison: No. And I wouldn't remember anyway. [Laughs.]
GS UK: We keep seeing stories from Japan about the Wii outselling the PlayStation 3 here 3-to-1 or 5-to-1 or whatever. Does that worry you?
PH: I'm not worried about it, no. Obviously I would like it to be the other way round, but it's not really fair to compare two products that serve different markets and are at different price points. So, it's not something that concerns me when you look around at a place like this and see the depth and quality of talent in games we've got coming through, so I'm pretty happy, actually.
GS UK: So you think it's unfair that people keep comparing the Wii and the PS3 when the Wii is so much cheaper?
PH: Yes. I don't know what the analogy is. If I make an analogy I'll probably make an unreasonable analogy, so I won't bother.
GS UK: Let's talk about the new PlayStation Portable. Why was this launched this summer?
PH: Constant improvement and innovation in design is what drives us, so why wouldn't we pass on to the gamer the advantages we can have in terms of making something smaller and lighter. In a handheld device, something that is smaller and lighter is a pretty highly regarded feature, and people seem to like it, so I think it's cool. Have you actually held one?
GS UK: Yes.
PH: People at E3 were going, "Is there anything in this? Is this just a mock-up or is this the final one?" Yep, it's the real one.
GS UK: Nintendo's strategy right now seems to be to widen the gaming audience and bring more widely appealing things to the market like educational games, and even non-game software. Any plans to do something similar?
PH: Since you are UK-based, you will know how influential games like EyeToy and SingStar and Buzz are, not just [to] the PlayStation 2 format, but growing the market generally cross-category. So, we're continuing to work on those for the PlayStation 2, we're bringing them all to PlayStation 3 in new, networked, innovative ways, which you saw at [the Leipzig] Games Convention with SingStar on the PlayStation 3 and Buzz! TV--which is going to be phenomenal with the ability of user-generated content for quizzes.
GS UK: I've been wondering about that. What if someone puts the wrong answer in?
PH: Then there will be a way to complain about that and rank it lower, which will then push it down in the recommendation engine to a lower ranking. It's all about the community. And I think there's going to be a button where you can actually challenge an answer.
GS UK: For the PS3, would you say it makes more sense to you to just focus on the hardcore gaming market?
PH: I think if you look back at the history of our platforms, they will all follow very similar trends where your initial audience is very different to the audience you have buying into the console seven, eight, or nine years later. So, we try to make software which is slightly ahead of that trend, software that enables younger users or new users to come in. I think what characterises PlayStation 3 is there's actually more variety and [a] more diverse genre mix that's available on the PS3 earlier in the life cycle than we saw on PS2 or PSone. So I think we're pushing into new areas more quickly than we've done before.
GS UK: Peripherals seem to be increasingly important. Have you guys got any plans to make any innovative new peripherals for the PS3?
PH: We have a research and development group that looks at new human interface designs as part of our core group, so there's a few interesting things that are lying around--literally--but there's a lot of innovation that doesn't ever make it to retail shelves, because of either creative or commercial or other considerations, so we'll continue to invest in that, and hopefully something along the lines of Buzz! or Eye Toy will come along. But I have nothing to share with you today.
GS UK: There seem to have been quite a lot of negative PS3 stories and criticism of Sony in general in the media. How do you intend to get past this?
PH: I think you're surrounded by the answer to that question, which is a tremendous lineup of really great games. We'll let the games do the talking.
President of Sony Worldwide Studios talks up the new PSP, discusses the PS3 press furore, and ponders the future of the PlayStation brand.
TOKYO--On the fourth floor of Sony's Japanese offices in the posh district of Minato-ku, the PlayStation 3 maker held a party Wednesday night to show off 30 of the PS3's upcoming games to an audience of international journalists.
Phil Harrison, briefly not praising MotorStorm.
The company remained tight-lipped about what to expect in tomorrow's Sony Computer Entertainment keynote address, which starts at 10:30 a.m. Tokyo time on Thursday (2:30 a.m. BST Thursday, 6:30 p.m. PDT Wednesday). However, speculation is widespread that SCEI CEO Kaz Hirai will use his presentation to unveil a rumble-enabled Dual Shock 3 for the PS3, amongst other announcements.
At tonight's event, though, the atmosphere was informal. Informal enough, in fact, for GameSpot to corner Sony Worldwide Studios president and World's number one MotorStorm fan Phil Harrison over a cold drink. He politely discussed the constant comparisons of the PS3 and Wii, and how Sony plans to move on from the negative press the company has attracted over its latest console's bumpy ride at retail.
GameSpot UK: So can you talk to us about what's going to be announced during Kaz Hirai's keynote tomorrow?
Phil Harrison: No. And I wouldn't remember anyway. [Laughs.]
GS UK: We keep seeing stories from Japan about the Wii outselling the PlayStation 3 here 3-to-1 or 5-to-1 or whatever. Does that worry you?
PH: I'm not worried about it, no. Obviously I would like it to be the other way round, but it's not really fair to compare two products that serve different markets and are at different price points. So, it's not something that concerns me when you look around at a place like this and see the depth and quality of talent in games we've got coming through, so I'm pretty happy, actually.
GS UK: So you think it's unfair that people keep comparing the Wii and the PS3 when the Wii is so much cheaper?
PH: Yes. I don't know what the analogy is. If I make an analogy I'll probably make an unreasonable analogy, so I won't bother.
GS UK: Let's talk about the new PlayStation Portable. Why was this launched this summer?
PH: Constant improvement and innovation in design is what drives us, so why wouldn't we pass on to the gamer the advantages we can have in terms of making something smaller and lighter. In a handheld device, something that is smaller and lighter is a pretty highly regarded feature, and people seem to like it, so I think it's cool. Have you actually held one?
GS UK: Yes.
PH: People at E3 were going, "Is there anything in this? Is this just a mock-up or is this the final one?" Yep, it's the real one.
GS UK: Nintendo's strategy right now seems to be to widen the gaming audience and bring more widely appealing things to the market like educational games, and even non-game software. Any plans to do something similar?
PH: Since you are UK-based, you will know how influential games like EyeToy and SingStar and Buzz are, not just [to] the PlayStation 2 format, but growing the market generally cross-category. So, we're continuing to work on those for the PlayStation 2, we're bringing them all to PlayStation 3 in new, networked, innovative ways, which you saw at [the Leipzig] Games Convention with SingStar on the PlayStation 3 and Buzz! TV--which is going to be phenomenal with the ability of user-generated content for quizzes.
GS UK: I've been wondering about that. What if someone puts the wrong answer in?
PH: Then there will be a way to complain about that and rank it lower, which will then push it down in the recommendation engine to a lower ranking. It's all about the community. And I think there's going to be a button where you can actually challenge an answer.
GS UK: For the PS3, would you say it makes more sense to you to just focus on the hardcore gaming market?
PH: I think if you look back at the history of our platforms, they will all follow very similar trends where your initial audience is very different to the audience you have buying into the console seven, eight, or nine years later. So, we try to make software which is slightly ahead of that trend, software that enables younger users or new users to come in. I think what characterises PlayStation 3 is there's actually more variety and [a] more diverse genre mix that's available on the PS3 earlier in the life cycle than we saw on PS2 or PSone. So I think we're pushing into new areas more quickly than we've done before.
GS UK: Peripherals seem to be increasingly important. Have you guys got any plans to make any innovative new peripherals for the PS3?
PH: We have a research and development group that looks at new human interface designs as part of our core group, so there's a few interesting things that are lying around--literally--but there's a lot of innovation that doesn't ever make it to retail shelves, because of either creative or commercial or other considerations, so we'll continue to invest in that, and hopefully something along the lines of Buzz! or Eye Toy will come along. But I have nothing to share with you today.
GS UK: There seem to have been quite a lot of negative PS3 stories and criticism of Sony in general in the media. How do you intend to get past this?
PH: I think you're surrounded by the answer to that question, which is a tremendous lineup of really great games. We'll let the games do the talking.
Square-Enix's upcoming fighting game includes some big names in the Final Fantasy Universe. You'll get to control the likes of Zidane, Kuja, Sephiroth, and Garland. During a TGS 2007 trailer at Square-Enix's booth, they revealed Squall will also be added to the mix. Little else was shown of the game, save for a few CG sequences featuring an angry-looking Sephiroth, and a few brief snippets of gameplay.
No release date was given, as the trailer labeled the game a "work in progress." More as we hear it.
Award winning developer of million-seller MotorStorm strengthens SCE Worldwide Studios network.
Sony Computer Entertainment today announced that it had acquired leading game developer Evolution Studios Ltd and its subsidiary Bigbig Studios Ltd to further expand its game development capability as part of Sony Computer Entertainment's Worldwide Studios (SCE WWS).
In a strategic move to secure excellence in game development for current and future PlayStation platforms, the acquisition of Evolution and Bigbig formalizes the successful and long established exclusive relationship between Sony Computer Entertainment and the two studios.
Evolution Studios, based in Runcorn, England is the award-winning developer of MotorStorm, the million-selling #1 hit title for PLAYSTATION 3(PS3). Since its establishment in 1999, SCE has enjoyed a highly productive and commercially successful relationship with Evolution -- a studio with an unrivalled track-record for quality and productivity, having shipped a title every year for 6 straight years. Evolution established its reputation as the successful developer of the World Rally Championship series on PlayStation2, also published by SCE. The studio is currently working on the next installment of the Motorstorm franchise for PS3, scheduled for release in 2008 on Blu-ray Disc, along with content expansions for the original MotorStorm to be distributed via PLAYSTATION Network.
Bigbig Studios, based in Leamington Spa, England was founded in 2001 with backing from Evolution Studios and SCE and is the developer of the Pursuit Force game for PSP (PlayStation Portable), which has sold over 800,000 copies worldwide. The studio is currently working on the second title in the series, Pursuit Force: Extreme Justice, which will be available in October this year for PSP and on PlayStation 2 early in 2008.
"Our strategy is to create the best games by working with the best talent and Evolution and Bigbig are world-class additions to our team," said Phil Harrison, President of SCE Worldwide Studios. "The incredible people in these studios further extend the depth and skill of the industry's largest platform-exclusive development resource".
Following the acquisition, Mick Hocking, Managing Director of Evolution Studios, will also be appointed Group Studio Director for the three Studios; SCE WWS Liverpool Studio, Evolution and Bigbig, reporting directly to SCE WWS Vice President, Michael Denny.
Studios across the WWS network share technology, production methodology and creative goals to build the best possible experiences for users to enjoy the most from the PlayStation family of hardware platforms and network services. With over 2,500 employees, SCE Worldwide Studios combines the talents of 15 game development studios in Japan, the USA, the UK and The
Netherlands.
Kaz Hirai's opening keynote for Tokyo Game Show featured plenty of announcements, but one that should interest PSP owners is that Sony has announced a version of the PlayStation Store accessible by PCs. The store is now live for Japanese gamers, featuring downloads like original PlayStation One games for the PSP, bypassing the need for a PLAYSTATION 3 with which to download content.
While the PlayStation Store is already live in Japan, it's restricted to that region only, so navigating it will be a challenge or impossibility for those in Europe and North America.
Kaz Hirai's opening keynote for Tokyo Game Show featured plenty of announcements, but one that should interest PSP owners is that Sony has announced a version of the PlayStation Store accessible by PCs. The store is now live for Japanese gamers, featuring downloads like original PlayStation One games for the PSP, bypassing the need for a PLAYSTATION 3 with which to download content.
While the PlayStation Store is already live in Japan, it's restricted to that region only, so navigating it will be a challenge or impossibility for those in Europe and North America.
now im not totally anti sony, i own a psp a ps2 and a ps1 and some of their other stuff, but this was inevitable rly.
"IGN was hanging out at Electronic Art's pre-Tokyo Game Show press event playing Burnout Paradise when they felt something funny. The PS3 controller in their hands started to shake, thus fulfilling the prophecy set forth by Ashcraft back in July at E3."
To read more of the post and Download, click here!
After our news post about Sony confirming Dual Shock 3, images are now surfacing on the interweb. Nothing different about the look about the Dual Shock 3 and the SIXAXIS. Only difference is that its heavier. More images can be seen via source link below.
PRESS RELEASE: DUALSHOCK®3 Wireless Controller With Rumble Feature To be Introduced For PLAYSTATION®3
Sony Computer Entertainment Inc. (SCEI) Sony today announced that it would release DUALSHOCK®3 Wireless Controller, a new controller for PLAYSTATION®3 (PS3™) incorporating a rumble feature, in Japan in November as a separately sold accessory. It inherits the basic design and functionality of the popular PlayStation® controller, while keeping the high-precision, high response motion sensitive six-axis sensing system. Introduction to North American and European markets is expected in spring 2008.
The added rumble feature, combined with the highly realistic motion sensitive six-axis sensing system, takes gamers deeper into the world of interactivity, delivering a more intuitive, realistic and immersive game play experience. The new controller will also benefit PS3 content creators, by giving them the ability to further expand their creative imagination. PS3 titles that are already in the market may become compatible with the rumble feature through software update.
With DUALSHOCK 3 and the attractive lineup of PS3 titles incorporating the rumble feature, SCEI will introduce more new ways of enjoyment that can only be found on PS3, and will further redefine the world of entertainment.
LIST OF PLAYSTATION®3 TITLES COMPATIBLE WITH DUALSHOCK®3 IN JAPAN
As of September 20th, 2007
(in alphabetical order of company name)
Title Name Developer/Publisher
Vampire Rain -Altered Species- AQ INTERACTIVE Inc.
BIOHAZARD® 5 CAPCOM CO.,LTD.
Devil May Cry® 4 CAPCOM CO.,LTD.
Dark Sector D3 PUBLISHER Inc.
Burnout Paradise ELECTRONIC ARTS K.K.
FIFA franchise (title name TBD) ELECTRONIC ARTS K.K.
BUMPY TROT2 IREM SOFTWARE ENGINEERING INC.
Dynasty Warriors 6 KOEI Co., Ltd.
Fatal Inertia KOEI Co., Ltd.
GI JOCKEY 4 2007 KOEI Co., Ltd.
METAL GEAR ONLINE Konami Digital Entertainment Co., Ltd.
METAL GEAR SOLID 4 GUNS OF THE PATRIOTS Konami Digital Entertainment Co., Ltd.
IMABIKISOU SEGA CORPORATION
Blast Factor (*1) Sony Computer Entertainment
echochrome Sony Computer Entertainment
Folklore (*1) Sony Computer Entertainment
FORMULA ONE CHAMPIONSHIP EDITION (*1) Sony Computer Entertainment
Go! Sports Ski (*1) Sony Computer Entertainment
Heavenly Sword (*1) Sony Computer Entertainment
MotorStorm (*1) Sony Computer Entertainment
Ratchet & Clank Future: Tools of Destruction Sony Computer Entertainment
Resistance: Fall of Men (*1) Sony Computer Entertainment
Super Stardust HD (*1) Sony Computer Entertainment
TOY HOME Sony Computer Entertainment
Uncharted: Drake’s Fortune Sony Computer Entertainment
Warhawk (*1) Sony Computer Entertainment
LIST OF PLAYSTATION®3 TITLES COMPATIBLE WITH DUALSHOCK®3 IN NORTH AMERICA AND EUROPE *2
As of September 20th, 2007
(in alphabetical order of company name)
Title Name Developer/Publisher
The Darkness 2K Games
Enemy Territory: Quake Wars Activision
Soldier of Fortune Activision
BIOHAZARD® 5 CAPCOM
Devil May Cry® 4 CAPCOM
N-Cube Creat Studios
Warbit Creat Studios
Dark Sector D3 PUBLISHER
Turok Disney Interactive
Highlander Eidos
Kane & Lynch: Dead Men Eidos
Burnout Paradise ELECTRONIC ARTS
FIFA franchise (title name TBD) ELECTRONIC ARTS
Legendary: The Box Gamecock
To End All Wars Ghostlight
RAGE id Software
WarDevil – Unleash the Beast Within Ignition Entertainment
Dynasty Warriors 6 KOEI
Fatal Inertia KOEI
METAL GEAR SOLID 4 GUNS OF THE PATRIOTS Konami
Blacksite: Area 51 Midway
TNA Wrestling Midway
Unreal Tournament 3 Midway
Wheelman Midway
Cops (codename, title name TBD) Pyro
Planet One (codename, title name TBD) Pyro
Heroes over Europe Red Mile Entertainment
Condemned 2 SEGA
Iron Man SEGA
The Club SEGA
The Crucible SEGA
The Incredible Hulk SEGA
Blast Factor (*1) Sony Computer Entertainment
echochrome Sony Computer Entertainment
Elefunk Sony Computer Entertainment
Folklore (*1) Sony Computer Entertainment
FORMULA ONE CHAMPIONSHIP EDITION (*1) Sony Computer Entertainment
Go! Sports Ski (*1) Sony Computer Entertainment
Heavenly Sword (*1) Sony Computer Entertainment
High Velocity Bowling Sony Computer Entertainment
MLB 08: The Show Sony Computer Entertainment
MotorStorm (*1) Sony Computer Entertainment
NBA 08 (*1) Sony Computer Entertainment
PAIN Sony Computer Entertainment
Rat Race Sony Computer Entertainment
Ratchet & Clank Future: Tools of Destruction Sony Computer Entertainment
Resistance: Fall of Man (*1) Sony Computer Entertainment
Snakeball Sony Computer Entertainment
SOCOM: Confrontation Sony Computer Entertainment
Super Stardust HD (*1) Sony Computer Entertainment
TOY HOME Sony Computer Entertainment
Uncharted: Drake’s Fortune Sony Computer Entertainment
Warhawk (*1) Sony Computer Entertainment
WipEout HD Sony Computer Entertainment
GirpShift® Sony Online Entertainment
NBA 2K8 Take Two Sports
Destroy All Humans 3 THQ
Stuntman Ignition THQ
Assassin’s Creed UbiSoft
BEOWULF UbiSoft
HAZE UbiSoft
Tom Clancy’s Ghost Recon Advanced Warfighter 2 (*1) UbiSoft
Tom Clancy’s Rainbow Six Vegas (*1) UbiSoft
Prototype Vivendi Games
The Chronicles of Riddick: Assault on Dark Athena Vivendi Games
*1 Users will be able to enjoy the rumble feature through software update.
*2 Actual titles to be released may vary among
F34R has just announced the first iR Shell skinning contest at the "unofficial" iR Shell forums. See if you can design the best new skin for iR Shell and win these prizes:
First Place
$20.00 (USD) via paypal or gift card.
Choice of GTA: Liberty City Stories for Sony PSP or Dark Stalkers Chronicle: The Chaos Tower for Sony PSP.
Second Place
$10.00 (USD) via paypal or gift card.
Third Place
see Extra Bonus
The first place winner will get two prizes. The second place winner, just the one. All three get the Extra Bonus.
Extra Bonus
The three winners will additionally be invited to the private iR Shell beta group. Many thanks to AhMan for this exclusive prize !!!
JUDGING CRITERIA
To help the skin developers make the most of their work, here are a few things that the judges will be looking for:
Accuracy - How well does the skin integrate with iR Shell ? Does the color.def file fit ? (this is a must !)
Creativity - How unique is the theme ?
Details - How has the developer designed the fine details of the skin ? What defines the USB section, and differentiates itself from the Wifi section ?
Style - How well do the colors, icons, details, menus, etc. blend together in the theme of the skin ?
Judging the skins will not be limited to the above list. These are just some of the things the skin developer should keep in mind when creating the skin.
For the rules and so on please check out the announcement post here: Skinning Contest Link
Good Luck Everyone !!
Deadline for entries: 10.10.2007
To read more of the post and Download, click here!
Early reports this afternoon indicate that a beta version of the uncut Manhunt 2 has been leaked onto the internet by unnamed hackers. The code in question is for the PS2 version of the controversial title, of a build that pre-dates the game's banning in several countries.
Rockstar have yet to offer comment on the stolen code, and are presumably working hard to halt distribution of the illegal game, which was banned in several European nations, and effectively prevented from going on sale by Sony and Nintendo in the USA.
'Team Slonik' are taking credit for delivering the leaked copy of the game to the internet, according to ProjectManhunt.com, though how genuine this game really is is very much open to debate. That being said, we do hear reports that cut-scenes taken from the uncut beta have found there way onto you YouTube, much to Rockstar's consternation no doubt.
More as we get it.
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As mentioned by Kaz in his TGS keynote, the power of the PS3 has carried the Folding@home project to a milestone never before reached on a distributed computing network - the petaflop...one quadrillion floating point operations per second. It would take everyone in the world doing 75,000 calculations in a second to achieve similar results, so the milestone is pretty massive.
"The recent inclusion of PS3 as part of the Folding@home program has afforded our research group with computing power that goes far beyond what we initially hoped," said Vijay Pande, Associate Professor of Chemistry at Stanford University and Folding@home project lead. "Thanks to PS3, we are now essentially able to fast-forward several aspects of our research by a decade, which will greatly help us make more discoveries and advancements in our studies of several different diseases."
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The PlayStation Store will be getting a few new items this week to take a look at, since today is, of course, Thursday. Four new demos will be available in today's update, including ones for Skate, NBA 08, Sega Rally Revo and Stuntman: Ignition. There will also be a brand new downloadable game for purchase: LocoRoco Cocoreccho! for $6.99.
In addition to these bigger updates, there will also be a few new wallpapers to peruse through, as well as new trailers for GT5 Prologue, Ratchet & Clank Future and Devil May Cry 4.
Head on over to the PlayStation Store soon to check them out.
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Codemasters has confirmed to GamesIndustry.biz it has pulled a major advertising campaign for the PlayStation 3 version of Colin McRae: DIRT.
The publisher has cancelled the TV campaign as a sign of respect following McRae's death last weekend.
"With consideration to and in agreement with McRae's family, there was a stop put on the TV ads that were planned to run on Sky channels at the weekend and through this week," said a spokesperson for Codemasters.
"All media owners contacted were understanding and cooperative," said the company
Codemasters released a statement earlier in the week, paying tribute to the "inspirational" McRae, who has worked closely with the firm on multiple racing games.
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Official PSP PlayStation Portable Component AV Cable
Enables AV output via Component
Cable length: 2.5m
Suitable only for the new Slim Lime Series (PSP-2000)
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Official PSP PlayStation Portable S-Video Cable
Enables AV output via S-Video
Cable length: 2.5m
Suitable only for the new Slim Lime Series (PSP-2000)
Only allow to display videos, photos and play music on TV
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Official PSP PlayStation Portable Component AV Cable
Enables AV output via Component
Cable length: 2.5m
Suitable only for the new Slim Lime Series (PSP-2000)
To read more of the post and Download, click here!
SPEC:
* Ultra small size
* Support ALL version of PSP
* not support psp slim
* support homebrew app & game
* open homebrew lib
* not need extra power supply
* plug and play
This adds a new bootmenu to a magic memorystick of the Pandora battery with some new functions and abilities.
Key features:
* Choose to boot firmware from memory stick, internal flash or the original Pandora mainmenu
* Fix flash1:/ (the one holding the settings and config) by formatting it and creating all directories
* Launch an additional application (PSPFiler or such) with working access to the real flash0:/
* Launch custom firmware installer (OE / M33) with working flash0:/ access, so it can install the CFW straight from a Pandora boot without the need to downgrade to 1.50 first, no matter of the current state (and version) of the internal flash.
* Access flash0:/, flash1:/ or memory stick via USB (straight from the menu)
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via hellcat
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EHD (Easy Homebrew Downloader) is a hombrew coded in C that allow you to download some other homebrews (every kind of homebrew...). The homebrews are downloaded and installed automaticaly.
20/09/07 :Release of the 5th version. (fix wlan bug, and text are english, database increase)
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This game is my first game ever, so don't expect too much in it.
It's a little musical game, which gives you the ability to replay melodies.
It's just a early version of this game, so not much features are available, but i'll improve the game as fast as i can.
If you have any suggestions for new features -> give me an answer ;P
Waiting for feedback.
greetz from germany,
rayZor
NEW RELEASE:
Changelog:
0.35
- Bugfixes
- 5 melodies available
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via rayzor
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The critically acclaim new Final Fantasy titles have been kept for PS3 only. Over at the TGS, taking action from 20 - 23 of September in... Tokyo of course, two new trailers of the title were shown. Both ending with bold letters reading "For Playstation 3 ONLY".
Very sad news for the 360 owners and Final Fantasy lovers out there, and very good news for PS3 owners.
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Metal Gear Solid news and media have been rather abundant at TGS this year, but there's even more announcements to be made. It appears to be the case that Kojima Productions has started work on a new PSP game: Metal Gear Solid: Portable Ops 2. We assume that this title will follow the story of the previous Portable Ops game, though as of right now, details are few and far between. More information can be found on Ashley Wood's blog, the graphic artist who has worked with Kojima Productions for the distinctive, brush-stroke drawings of the Metal Gear Solid comic book and Metal Gear Solid: Digital Graphic Novel as well as the cut-scenes of MGS:Portable Ops.
Let the good times for the PSP roll.
Leave your comments
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For those of you whose salivary glands have been working overtime when thinking about Sony's new Playstation Eye PS3 camera accessory (and we're sure there's at least one or two of you), you better go get a napkin. According to reports, the interactive, VGA cam will be heading out to stores bundled with Hasrbo's RPG / card game The Eye of Judgment on October 23rd, for the shockingly low price of $69.99. No word on whether that bundle will include the EyeCreate editing software, or when / if the Eye will be available on its own. Hey -- you'll probably want the game anyhow.
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The official PlayStation blog is reporting that the petaflop barrier has been crossed by the nodes participating in the Folding @ Home project. The article talks about what this means for computer science, and why this awesome amount of computational power was reachable.
"Just six months after we launched the program, nearly 600,000 PS3 users have registered. Second, we made several improvements to the application (v 1.2) that helped make the computations more accurate and enabled us to squeeze even more work out of each and every PS3 console -- we went from 450 teraflops to 800 teraflops. These factors, combined with the contribution from all the other platforms, helped us cross the barrier, which happened sometime over the weekend."
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Sony has revealed that the recently launch PSP Slim & Lite has sold around 17,000 units on its first week of release in the UK.
The Slim & Lite launched on September 14 and was backed by radio and online advertising campaigns that have helped boost Sony's handheld sales in the run up to Christmas.
"The first week sales have come in at 17,000, so around a four fold increase on the previous week," said a spokesperson for Sony Computer Entertainment Europe.
Earlier this month sales of the PSP were at an all time low according to Chart Track figures, but this was a result of Sony offloading the last of the original PSP stock before the introduction of the new model, said Sony.
"Of course we expected the previous weeks to be low as we moved the old stock through the channel in preparation for the Slim & Lite sku coming into retail, but now we are back on track and preparing for the launch of new products such as Go! Explore and Go Messenger."
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Expect more content before any price cut, says Hirai
Sony is to increase its marketing push for the PlayStation 3 this Christmas by putting particular emphasis on the console's capacity as a Blu-ray movie player.
Working closely with Sony Pictures and Sony Entertainment, SCE president Kaz Hirai admitted it was a "balancing act" to market the GBP 425 machine as both a games player and a home entertainment system.
"The PS3 is first and foremost a videogames machine but we want to say – by the way, it's a great Blu-ray player as well," said Hirai, speaking to the FT.com.
And reiterating his comments in yesterday's keynote speech at the Tokyo Game Show, Hirai said that there are no further price cuts planned for the console until it has the right content to back up sales.
"Going aggressive only on price without being able to back it up with content doesn't make a whole lot of sense to me," he said.
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features
Platform: Sony PlayStation 3
Pages: 160
Earn every glyph to unlock all special combos and bonus feature moves.
The complete story mode walkthrough gives you the tools to dominate every enemy and master every puzzle.
Beautiful art section with some of the most spectacular art available.
Master the tricks to building "super style" points to unleash devastating level-three attacks.
Labeled maps detailing key locations.
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--------------------------------------
What is it?
This is IPL to support "JigKick Battery" of PANDORA'S BATTERY.
It can start up the FAT file which was chosen at the button.
And , it includes a normal boot function.
It will not need mspformat with most case.
Download and give feedback via comments.
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Microsoft's Neil Thompson has told GamesIndustry.biz in an exclusive interview that he feels Sony's delay to the Home project is down to the company underestimating the challenges of the platform.
Thompson, senior regional director for the UK and Ireland at Microsoft's Entertainment and Devices division, said he was disappointed in the delay, but dismissed the idea that a lack of price cut had played into Microsoft's hands in the run-up to Christmas.
"Well, what they announce at TGS and what they decide to do in any given market in time are not necessarily directly aligned, I think. But Sony will be doing things between now and Christmas I'm sure, they can't afford not to really, given the way that that particular business is going for them at the moment."
"But I think one of the disappointing/interesting things I heard from them at the Tokyo Game Show was that they just delayed the [Home] online service delivery again. That's more interesting, because I think they underestimated how challenging it is to deliver this sort of service, and to deliver the elements of the service that consumers really want."
He went on to question whether or not the final product would be quite what Sony had hoped for originally.
"It would be good to see the reality versus what they had on the blueprints - what they wanted to deliver against what they can actually deliver, because I know they generated a lot of interest based on what they said last year."
When asked about the new rumble-enabled Sixaxis controller, Thompson felt that Sony was forced to release products early in order to try and counter the progress of the Xbox 360.
"I think when I went to E3 two years ago, and they were showing a lot of their first PS3 stuff there, it felt to me like they'd rushed a lot of things out because they felt the momentum on 360 was growing at a rapid rate, and they felt they had to come out with something early."
"I think it's fair to say that over the last 12 months or so, it's becoming more and more apparent probably to the market, and Sony are a bright bunch so they'll understand this, but there are certain aspects in the way that they're offering the product out that aren't resonating enough, or perhaps they've inbuilt too much cost in things."
He pointed to Nintendo's work in the area of the original Sixaxis' main selling point, motion-sensing, and praised the way in which the Wii design approached the market.
"Perhaps where Nintendo really did a very clever thing, they went for quite simple innovation, but it was aligned to where certain broad-range consumers' demand was. That's always the tricky thing with technology - not finding out what's technically possible, but what technology consumers will actually want and desire."
In the full interview, Thompson also discussed the success of Xbox Live, the challenges of Japan and other Asian markets, and the forthcoming launch of Marketplace. Part one of the exclusive interview will be available on GamesIndustry.biz from Monday.
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In case you hadn't noticed, yesterday saw the release of LocoRoco Cocoreccho on the PlayStation Network.
Although bullied by other games because of its screensaver heritage, Cocoreccho lets you enjoy rolling 200 different blobs around minimalist but artistic levels. It's an interactive screensaver, you see, one that uses the motion-sensing abilities of Sixaxis.
So, if that sounds like your cup of tea, then simply pop GBP 1.99 in the slot and get going.
Or, of course, you could enjoy the other Playstation Store offerings in the shape of two PSone games: MediEvil and Syphon Filter, both GBP 3.49.
Or. No, wait, there's nothing else apart from a Jericho trailer. Well that's OK, at least until you look over to the US where PS3 owners are enjoying nine trailers, four demos, and LocoRoco Cocoreccho.
Snot fair.
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Dynasty Warriors 6 developer Takashi Morinaka today joined the chorus of developers welcoming the introduction of rumble to PS3.
"I prefer rumble [to tilt]," he told Eurogamer when we asked for his reaction to the announcement of DualShock 3.
Morinaka, KOEI's software department manager, was demoing the PS3 version of Dynasty Warriors 6. In addition to a new, next-generation graphics engine, DW6 adds to its predecessors by introducing stronger AI for individual units and collectively.
Players will be able to drive forward into enemy strongholds by a variety of paths, but will be met with more distinctive enemy forces rather than a sea of like-minded adversaries.
What's more, while enemies will lose morale if you surprise them from behind once, they may soon adapt to expect that approach if you fall into an easily read pattern.
Going back to DualShock 3, Morinaka also expressed surprise that Sony had chosen to begin with the Sixaxis concept rather than opting for rumble from day one. "I guess there is some reason Sony did it this way around, but I don't know what it is," he confessed.
Of course, speculation has it that it was all down to Sony's combative attitude to Immersion, the company that owns the "haptic" (rumble) technology.
The new, rumble-enabled DualShock 3 PS3 controller is due to launch in Japan this November and in the US and Europe in spring.
Dynasty Warriors 6, meanwhile, is expected in early 2008, with a 360 version also in development. Needless to say, that one has rumble too.
Morinaka also went on to express interest in working with PlayStation Network and Xbox Live in future for Dynasty Warriors, although for now players will have to make do with online leaderboards for Challenge mode.
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Capcom currently has no plans to release Devil Kings 2 in Europe.
Known as Sengoku Basara 2 in Japan, where it's been a huge success on PlayStation 2, its predecessor was well received in these parts.
However, a spokesperson for the European arm of the publisher told us during Tokyo Game Show that it's not currently on the cards.
Oh well. In the meantime, why not read our Devil Kings review and find out why we thought it was a pleasant variation on the KOEI style of battlefield action game?
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Yesterday, we mentioned that the floor demo at this year's TGS for Devil May Cry 4 isn't particularly new by any stretch of the imagination. In fact, it's the exact same build that we've been playing for months at various press events. What we didn't know is that Capcom was showcasing a new trailer with footage that hadn't been released before of the title, which also divulges a number of secrets.
For the most part, the cuts between cutscenes and in-game play were rather rapid, but it was cohesive enough to get a general sense of major elements of the title. Apart from a battle between Nero and Dante, which takes place in the meeting hall of the Order of the Sword, the three minute trailer showed Nero taking on a gigantic flying worm and a massive plant creature that appeared to swallow him whole. Nero also battled his way through a pack of glowing wolves, apparently in the same general vicinity as the Fortuna stage from the demo. The mysterious character known as Gloria also manages to get in on the action, defeating creatures with a combination of acrobatic kicks and maneuvers.
One thing that we'd never seen with Nero was the ability for the hero to grab and toss weapons back at their original owner, which is demonstrated a couple of times, including a group of armored knights that appear to descend and strike at Nero from the sky. But Nero isn't the only one that's received new attacks. Dante appears to have a brand new set of metallic gauntlets that project spikes from his arms, implying that there is a brand new melee weapon in store for the demon hunter in the title.
Dante isn't the only older character that appears to be included in DMC4. Trish and Lady make a very distinct appearance at a location which appears to be the Devil May Cry Shop. The trailer also implies that a love story plays a role within DMC4, particularly between Nero and the new character Kyrie, who has been shown to sing throughout various game events. Nero appears to be genuinely concerned for Kyrie's well-being throughout the trailer, and the climax of the video footage has him fighting through enemies as he tries to save her from being kidnapped.
We'll have more on Devil May Cry 4 as it becomes available.
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Tucked away, quietly, within the pages of Sony's TGS press catalog, is the final pricing for the Japanese release of Gran Turismo 5 Prologue. Now scheduled for December 13 (as indicated by Famitsu earlier this week) the game is listed as ¥4,980 ($43.10) on Blu-ray and ¥4,500 ($38.95) for the downloadable variant. Though the game features many of the functions of the full product – scheduled for a 2008 release – it's still considered to be a sampling, in part intended to "keep people aware [Polyphony Digital is] still around" (as told to us by the game's designer, Kazunori Yamauchi). We're not sure if this price will extend to the European and North American releases of GT5 Prologue, but we've asked Sony for clarification.
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Nexus Studios have posted about their new homebrew game claiming it will have Quake 3 Graphics on PSP, heres the news from them:
Well it's about well over due for a new update for Project Warmonger for PSP. A lot has been going on in life so it's been hard to put something together properly. In today's update I'd thought I'd shed some light on some of the technology aspects of the game we're doing as well as some little news updates.
We are currently in the pre-production stage but are very close to starting full production. Right now we're working on getting most of the kinks out of our technology side of things. Something I can talk on right now is how the engine renders environments. Unfortunately right now I cannot give any media of our progress but I can say that some recent stress testing that we can render huge environments within the engine and keep a stable smooth 60 fps and we have not even done any proper optimization. Our goal in the end is to hit a stable 30 FPS considering we will have lots of action going on but we will try to hit above that mark.
If I we're to compare the environment that we testing to a current game I would probably say take the map "Blood Gulch" from the game Halo (a map everyone basically knows), now on its own Blood Gulch is a pretty large environment on its own but still manages to keep everything in sight, nothing really fades away due to short draw distance. What we're able to render is a map approximately 3 times the width and 2 times the height of Blood Gulch but still have everything in sight, meaning you can look at a structure at the other side of the map and not have it fade away or pop out. This is just the view distance, not even the actual size of the map; we can render maps much larger, you just won't be able to see that far, even still it's quite impressive!
Now you're probably wondering with rendering such large environments we must be taking a great hit on the other graphical sides of things. I can safely say that this is not the case, with these large areas we're still able to have super sharp textures that keep detail and don't lose detail and a reasonable poly count for models. Graphically we can pull of a quality very similar to Quake 3 arena which for a PSP game (let alone a homebrew game) looks darn good.
So that's what we can say right now, again what I'm saying is not final since things can change from when we start till we finish. We are soon ahead on starting full production, once we get the last hitches going out then we can start hopefully mid to end of September. We're still shooting for this year but we may have to delay, again not final but we want to make it as best as we can before releasing it.
We hope you enjoyed this; we're trying to now be more frequent on the updates since we have been quiet for a while.
AhMan has just shared this excellent new early preview video with us which shows 2-player PS1 games using 2 PSPs via adhoc WiFi connection.
You can get a glimpse of things to come in a new iR Shell public release some time in the future here:
AhMan would like to point out that 2-player PS1 games via Adhoc is still in a very early development. It's not even in beta yet, actually.
Many thanks to all donators who are making this possible !
(This is a follow-up to the previous video from a couple of weeks ago which showed 2-player PSX games on PSP using a PC and RemoteJoy. If you would like to see that video again (or you simply missed it) then please check here again: )
After a hard discussion between every member of M33 (3 votes against 2),
we have decided to take a little break before releasing anything else.
(Take it as the russian winter that might come even when there is sun
in front of us)
The main reasons for this decision are as follow:
First, looking at how have things have come since we started our work,
we now know how might have felt other developers when there are much
other interests that don't benefit to the entire Scene. We all know
what we are talking about, and we will make our best to eradicate all
of this rotted side of the world in which we are nowadays, in the near
future.
Second, to teach a lesson. A mayor percentage of the PSP (and others)
Scene(s) has to think about what it has come into since there are lots
and lots of people that just want to steal money and attention when they
don't even deserve it. This has existed since the beggining, and this is,
clearly, to that hackers-wannabe that modify a couple of files and want
to be acclaimed as a God-like.
And third, to have fun looking at how all this lamers that steal codes
don't know what to do when there is no binaries or sources to modify ;-)
Ok, that last one was kidding a bit... but that doesn't mean that it's
not right :-P
We know, of course, that lots of psp webpages will full with insults and
lame plots (we surf daily most of them), but this won't make change this
decision, so here's a little advice: Don't waste your breath reinforcing
what we have just said, and have patiente. Also, don't look for guilty
ones, as you might have to look deeply into every one that have demanded
without any right to be released something that will be free for all of
the scene, as always.
Also, it's interesting to say that you should buy the games you like,
gaving support to the ones that you think that they have done a good job,
as we are all developers, and all the ones that stay hours and hours
in front of a pc screen have their rights to have a remuneration for what
is, after all, their job.
And, by the way, to avoid lamers saying that we have lied or prophets
telling lies to the Scene, 3.71m33 *is* finished, and will be released
when we come back. (or a later version if needed)
You can always contact us via a pm on pspx.ru forums, and on m-33@yandex.ru.
Thanks for all the support till this day. See you all soon :-)
Team M33
I for one give my full support to them and think they should enjoy their break - they've deserved it.
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We're on Sony's home turf when visiting their enormous booth at Tokyo Game Show 2007. We won't mince words about how it might (and effectively did) house a small nation state of PlayStation booth attendants, just be sure to take a quick look at the elaborate setups on the Eye of Judgment tables, the Little Big Planet grotto, and the Gran Tourismo 5 Prologue raceway. Also appreciated by us nerdy Engadget editors: the PS3 firmware timeline Sony posted near the rest of its highlights of PS3 home networking.
Just launched in Japan, Sony's got high hopes for its 1-SEG digital TV tuner -- and with over seven million Japanese PSPs now capable of viewing high quality video over the air (complete with EPG), we can't blame Sony for it's optimism. The only way you'll get one of these, though, is if you pack your sorry self up and move on overseas -- or find a way to set up a pirate 1-SEG cell, anyway. It'll might just be worth it though, the whole mobile TV experience we saw on this tuner was pretty smooth, with near-instant channel changes and that slick guide, to boot.
Weltall just released today a new revision of the best PSP's Cheat Device ever, CWCheat. And with the classic huge changelog...
Changelog:
- [ALL] optimizations in the usb loading runtimes to avoid useless operations
- [ALL] added a ioctl call to update the fat with the current state of the ms when disabling usb support.
This will avoid corruption and avoid loading files like if they weren't updated. thanks to Ahman for pointing
it on ps2dev forums
- [ALL] optimizations in some key handling functions which gained 1456 bytes of space
- [ALL] fixed some checks for button release which weren't checking the button accordly to the swap button option
- [ALL] improved the jocker command (0xD00000dd 0x1nnnnnnn) in the standard cwcheat cheat engine it will allow to skip dd+1 lines
(so it keeps compatibility with old jocker codes)
[more information here: http://cwcheat.consoleworld.org/wiki...eous_commands]
- [ALL] Corrected some glitches when getting brightness values
- [ALL] Corrected chosen brightness levels to work better on a lite psp (100 on the lite was doing strange things, while 99 is the correct maximum)
[thanks to moca for the testing]
- [ALL] Corrected a bug in the inverse offset codes which were pointing to a wrong adress before the start of user ram [thanks to black_wolf_92 for
pointing the problem]
- [ALL] reworked a bit the pointer codes in the cheat engine: now if the feeded adress from the pointer is NULL (which may happen sometimes in games)
the code will be skipped, plus the engine is now more optimized gaining 152bytes of space
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Be3f one of our regulars posted this to help you get more Homebrew apps/games etc working on PSP Slim:
I've found a way how to run more 1.XX core homebrews on PSP Slim with 3.60 m33 custom fw and save some space on Memory Stick: the solution is to convert your EBOOT.PBP (and all your homebrew data) into ISO/CSO format. You'll need the pbp2iso application and UMDGen
Read the Manual inside the pbp2iso archive:
pbp2iso Manual wrote:
What to do:
• First make sure you have the 1 or 2 PBPs for the program you wish to convert.
• Now open pbp2iso.exe and follow the instructions in that program.
• Navigate to the folder where pbp2iso.exe is.
• If there are any extra files in your PBPs folder, copy them to <pbp2iso folder>\geniso\PSP_GAME\SYSDIR
• Open UMDGen, open the geniso folder in the pbp2iso folder, drag in the PSP_GAME folder and UMD_DATA.BIN file, and save the iso.
• Now delete the geniso folder to clear it for future conversions.
Notes:
• Any app that uses a config file will be broken unless reprogrammed to use the memory stick specifically (aka not a relative path)
• If converting emulators, you will need to add your ROMs to the iso image as well as the emulator, since most emulators do not have drive swapping functions, and they will start in disc0 drive.
• Credit to pspmad for the method and PARAM.SFO/UMD_DATA.BIN files used.
• Any apps that try to access set paths (aka paths in their PSP/GAME/name folder) will be broken, unless it is not part of the game folder and you set it up normally on the memory stick (set paths on memory stick, game in iso)
• To end pbp2iso.exe before iso creation is done, cancel a file select dialog.
While iso is a single file, transfering it to memory stick will also be much faster, then coping hundreds of small files; you may also compress it into CSO using UMDGen to same some extra megs on MS But there is a limit: CSO/ISO is read only by 3.60 m33 built-in fw loader, so you can't change (save changes in the config file - some changes in some progs may be done in RAM) any settings in your homebrew, if it uses the config file inside the Game folder (PSP/GAME/Homebrew_Folder), but not in the special folder (in the root of the MS for example).
E.g. Serious Dungeons v0.5 - the 1.00 fw homebrew - doesn't run from 3.60 m33 XMB (but runs under eLoader 1.000!), but it will run from XMB if you compile it into CSO (the only limit for CSO - you won't be able to change the config)...
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Sega announced yesterday that they will bring Yakuza 2 to North America sometime in 2008. The recent Japanese announcement of Yakuza 3 for PS3 left many outside Japan wondering if there even was a second game, and if so why they had not heard of it.
Yakuza 2 is a direct sequel to the first game, putting players back in control of Kiryu Kazuma. Another assassination and gang war provides the backdrop for more face-smashin' good times in Yakuza 2.
After Yakuza 2 comes out, let's just hope we can get Yakuza 3 before the Playstation 5.
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During his Tokyo Games Show keynote, Sony Computer Entertainment president, Kaz Hirai, said that the company plans to target emerging markets with the PS2.
Hirai demonstrated how the PS2 has outsold the PSOne (it's now sold 120 million units worldwide) and emphasised the fact that it's now an easier platform to develop for than the PS3.
Hirai told the audience:
"I've been telling people we have to come back to our basics at SCE so we can provide a lot more interesting games and entertainment opportunities. This has become the most important priority. I think with the PS3 we took a very important first step to move into the future of PlayStation, but... I would like to share some important ideas on how to expand our PS business."
Giving the PS2 a renewed focus is an unconventional move, with platform holders typically de-emphasising previous generation hardware once a newer model has come along. Whether the move is an attempt to bolster profits in the face of an under-performing PS3 or a bold new marketing direction that hardware companies should have been following all along remains to be seen.
Hirai also took the opportunity provided by his keynote to announce rumble for the PS3, showcase the PSP's remote play functionality and reveal that Home has been delayed.
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Archilolo has posted a new version of his pong game for the PSP, heres whats new:
version 0.2 Improvement of the code, additions of step badly of elements.
* operational score
* progressive acceleration of the ball
* correction of bugs (that made odd when I do not say it for someone else; I did not realize to what a not reading again and to improve a code, was this simple, could be testing! )
* improvement of the management of the collisions: they is more precise from now on, and that adapts to all the sizes of sprite (as well for the rackets as for the ball)… but in fact, I still have problems with the racket of left!
* rotation of the ball: a small funny effect which obliged me to re-examine all the tests of collision!
* possibility of deforming the ball (with the analogical stick). Attention, that tends to make plant the play! that does not change anything with the way in which one plays; therefore, I think that I will transfer it in the long term; but while waiting, I find that funny
* new graphics; and especially, introduction of the innénarable
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Limitation of the crappy port :
- You can't use compressed files, files must have *.smd or *.bin extension.
- DGEN folder must be in "ms0:/PSP/GAME/" and be named DGEN.
Cpasjuste @ mydedibox.fr
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Just yesterday Team M33 announced that they are to take a short break before releasing their latest custom firmware to teach lamers how to respect developers. Like true developers, they were true to their word, it was a one day break! Today they have released their latest v3.71 custom firmware for PSP.
Here is the readme:
3.71 M33 by M33=Dark_AleX
Changes in 3.71 M33:
- Now uses 3.71
- VSH Menu is not longer launched using HOME key, but using SELECT now. This is to not interfere with the XMB function of home, which is now more useful in this firmware.
- Psp Slim: umdcache was allocating memory even when homebrew was launched, wasting memory that homebrew programs may want to use. Now umdcache module is stopped before it can allocate any memory, only in the case homebrew is launched. Also, memory is unprotected for user memory usage by M33 core (only when homebrew is launched). Developer, for a sample of how to use the extra memory, see the extra ram sample of the M33 sdk.
- Both version boot now from 3.XX ipl, and are independent of 1.50. The main installer will not install 1.50 kernel anymore. A 1.50 kernel addon for 3.71 M33 that will install inside 3.71 M33 will be released in a few days (for fat only)
Note: due to some changes in kernel nids by Sony, you can expect a lot of kernel plugins not working anymore.
Programmers: refer to the sdk readme for details.
Installation instructions:
First method for both psp, the prefered when possible:
Requeriments: a fat psp slim with 3.52 M33-3 or 3.52 M33-4. Previous versions of M33 won't work, due to a bug that affects them and OE; or a psp slim with 3.60 M33.
- Copy the UPDATE directory into /PSP/GAME/UPDATE and copy the EBOOT.PBP of the 3.71 Sony updater there but with name "371.PBP". Note: the program will not even show if you copy it to a different folder than that.
- If you are in the fat psp, make sure you have configured the psp to run the game folder in the 3.XX kernel.
- Execute the program, it requires 78% of battery. If you have idstorage corrupted due to a downgrader, the program will ask you to correct it automatically so the update can continue.
- Press X, and the Sony updater will begin. Sit and enjoy while Sony code installs 3.71 M33
- When finished, the updater will ask you to reboot (pressing X or O). DO IT. Do not skip this step shutting down the psp by yourself, or you'll end with a brick.
- You should be now in 3.71 M33
Unbricker for both psp slim&fat and 1.50 kernel installer for fat 3.71 M33, will be released in few days... and it will be last thing from me.
YES, M33 is Dark_Alex...Dark_AleX is M33!
In addition to DA revealing himself, these are the other people behind Team M33
my name is imalinuxfreak, (i am a linux freak), i just recently write a psp version changer + flasher, so take a look, its a very stable flasher. the flasher part is based on uFlash's code. feedback will be appreciated!!! srry about my site, i have no money, thus no hosting, but here it is:
enjoy!
p.s. READ THE README!!! failing to do so may brick ur psp!
doesnt work on cfw, though im porting a cfw version now
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Team M33... I mean The God, Dark Alex is back!! Or both!? And released the firmware 3.71 M33!
Changelog:
Changes in 3.71 M33
Now uses 3.71
VSH Menu is not longer launched using HOME key, but using SELECT now. This is to not interfere with the XMB function of home, which is now more useful in this firmware.
PSP Slim: umdcache was allocating memory even when homebrew was launched, wasting memory that homebrew programs may want to use. Now umdcache module is stopped before it can allocate any memory, only in the case homebrew is launched.
Also, memory is unprotected for user memory usage by M33 core (only when homebrew is launched). Developer, for a sample of how to use the extra memory, see the extra ram sample of the M33 SDK.
Both version boot now from 3.XX ipl, and are independent of 1.50.
The main installer will not install 1.50 kernel anymore. A 1.50 kernel addon for 3.71 M33 that will install inside 3.71 M33 will be released in a few days (for fat only)
Note: due to some changes in kernel nids by Sony, you can expect a lot of kernel plugins not working anymore. Programmers: refer to the SDK readme for details.
Installation instructions:
First method for both psp, the prefered when possible:
Requeriments: a fat psp slim with 3.52 M33-3 or 3.52 M33-4. Previous versions of M33 won't work, due to a bug that affects them and OE; or a psp slim with 3.60 M33.
Copy the UPDATE directory into /PSP/GAME/UPDATE and copy the EBOOT.PBP of the 3.71 Sony updater there but with name "371.PBP". Note: the program will not even show if you copy it to a different folder than that.
If you are in the fat psp, make sure you have configured the psp to run the game folder in the 3.XX kernel.
Execute the program, it requires 78% of battery. If you have idstorage corrupted due to a downgrader, the program will ask you to correct it automatically so the update can continue.
Press X, and the Sony updater will begin. Sit and enjoy while Sony code installs 3.71 M33
When finished, the updater will ask you to reboot (pressing X or O). DO IT. Do not skip this step shutting down the psp by yourself, or you'll end with a brick.
You should be now in 3.71 M33.
Great news, huh?
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The PSP Scene has for me been such an exciting scene from the moment the PSP was announced to the release of the console to Hello World to the Jap Coders to Eloaders and Custom Firmwares and the many great things in between.
But when the PSP Scene got big the sites who used to cover the Gamecube/PS2 Scenes jumped over to the PSP Scene to join in the fun.
Sadly shortly after a webmaster of a site that begins with M contacted several coders at DCEmu to jump ship to his forums and even offered money just so he could say it was an exclusive release. Needless to say that the webmaster of M wasnt the only one, other sites with Money behind them did the same but not as blatent as this person.
This buying off of coders or shall we say a very nice donation just for exclusives is the sad way for the PSP Scene at the moment. I personally think coders deserve all they get although dirty tactics are not needed. Im sure Brakken of tehskeen could guess who im pointing a finger at.
Im not going to name names because it would be easy for those to cover it up but regardless of what they have released the scene will be better without them. Sites who do these actions will not be linked to from DCEmu and banned permanently.
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Crazy C just released a new patch and binary of PSP DOSBox. He said:
I've put up a new patch and binary that hopefully will fix your problem with switching modes. Also, you can now mount your memory stick as an hdd image to work around the psp fat driver limitation. Be very careful! For now don't try it with a memory stick who's contents you care about! Try not to remove the memory stick without unmounting it first. Do not insert another memory stick without unmounting the previous one! Do not mount the memory stick as an image and as an regular mount at the same time as there is a good chance you will corrupt it! Mount it using "imgmount msstor0: -t hdd -fs fat -size ". Win311 works with this if you comment out the blockdev and pagefile devices in system.ini.
m-33.narod.ru/
Dark_AleX revialed the m33 team, although this is his last released, all i can say is thank you Dark_AleX and thank you M33 team for all you've done for the Scene.
Official Announcement
3.71M33 Released. It will be our last but one release.
In the near future, it will be released a Slim&&Fat Unbricker, and a 1.50kernel patch
First of all, thanks for all your donations.
It's time to make the Scene think into what has it turned.
NOW you can look for guilty ones.
And, to finish, greetings to pspx.ru and all the ones that have helped us in this crusade.
Media Molecule's LittleBigPlanet could be a driving force in improving PlayStation 3 sales early next year, according to Wedbush Morgan analyst Michael Pachter.
Speaking exclusively to GamesIndustry.biz from the Tokyo Game Show, Pachter said the highly-anticipated game from the makers of Rag Doll Kung Fu should appeal to a family audience - something that Sony and rival Microsoft have so far failed to capture with their next-generation machines.
"After seeing LittleBigPlanet at TGS, I believe it could be a console mover," commented Pachter.
"The game is really innovative, and I think it adds a family element that is so far missing from both the Xbox 360 and the PS3. If they can accompany that game's launch with a price cut (or a lower priced SKU), I think we'll see a spike in sales," he added.
Although Sony stated there are no immediate plans for a price cut of the PlayStation 3 at last week's event, Pachter believes the company needs to drop the RRP of the console if it's to meet its 11 million shipment targets by March 2008.
"If Sony doesn't cut price at all during its fiscal year, they will probably miss their 11 million shipment target," he said. "However, a price cut early in 2008 should spark sales, and their line-up of LittleBigPlanet, Gran Turismo 5, Metal Gear Solid 4 and Grand Theft Auto 4 should help move consoles."
"If they don't cut price, they'll probably sell through around 7 million for the fiscal year, and will probably ship no more than 8 - 9 million," he added.
Sony unveiled LittleBigPlanet earlier this year at the Game Developers Conference and it has quickly become one of the PS3's most anticipated titles, along with the 3D social networking service Home and the latest iteration of SingStar.
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THQ has officially de-cloaked gangster sequel Saints Row 2.
It's due on PS3 and 360 in 2008, and brings with it significant improvements on the 2006 free-roaming original.
Chief among these are co-operative online gang-banging for you and a chum, plus lots more customisation options like gender, age, voice, crib and gang bits and bobs.
The world has also swollen to include lots more locations, and you will be able to enjoy riding around in things like boats, helicopters, planes and the all important m070rb1k3s. We love them, the way they have two wheels and go very fast. Ooh, pretty motorbikes.
Saints Row 2 will also look better thanks to a beefed up engine from developer Volition, with the environments looking not too dissimilar to Crackdown's. You should find there's much more depth of choice across the board, too, intertwined into a much darker and more sinister storyline - albeit underpinned with a sense of humour.
"The team at Volition is leveraging invaluable experience gained on Saints Row to build Saints Row 2 into a game that sets the standard for combat, player freedom, customization, vehicle game-play, team-based co-op and the most compelling online open world experience to date," boasted Scott Guthrie, marketing boss at THQ.
Saints Row was released in 2006 and was surprisingly good - especially given it was Volition's first open-world effort, as you can see for yourself in our review.
However, it launched in a period without any real competition, and filled a GTA-style gap for many of us. Next year, of course, it will go head-to-head with the mega franchise itself.
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CVG has learnt from several sources that PS3 is about to step up to the console war in a big way.
Speaking off the record (which means we can't name names), we've been told by sources in both the publishing and retail sectors that PS3 is on the verge of receiving a massive price cut - to £299.
But this won't be for the 60GB system that's currently on the shelves. It'll be a stripped down version, which Sky News reports will ship without backwards compatibility or USB ports. How you'll sync your controllers without them, we don't know.
Sony has been tipped to make an announcement regarding the stripped-down PS3 this week - right on time to combat Microsoft's massive Halo 3 launch.
We'll let you know if SCEE has anything to say.
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