|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
April 24th, 2010, 11:53 Posted By: wraggster
At the 3D Gaming Summit in Los Angeles, Sony Platform Research Manager David Coombes talked about the PS3's upcoming firmware update, how it will affect the console's performance, and what's new with the PlayStation Move.
In regards to the PS3's 3D-enabling firmware update, Coombes said it will come in two waves; the first update hitting this Summer will allow the console to display 3D games, while 3D Blu-ray support will come "a short time after." Sony reiterated that the games being offered to UK customers who purchase a 3D-read Sony Bravia display, which includes PAIN, Wipeout HD, Motorstorm Pacific Rift, and others, may not be the same as those offered in the United States.
Coombes also spoke about 3D on the PlayStation 3 from a development perspective. Most notably, he discussed that the 3D experience in PS3 games would always be implemented by developers, not by an automatic conversion process in the PlayStation 3 itself. While TV manufacturers may offer a conversion feature, the PS3 itself will not. In other words, once the console gets its firmware update, that doesn't mean you'll be able to play any game in pseudo-3D. You'll have to wait for the developers to produce an actual 3D version of the game.
He also addressed concerns that 3D images will cut the console's processing power in half, saying developers can actually find non-3D information that can be shared between left and right images. Shadows, for example, are generally flat. The PS3's GPU can share that data between left and right eye images, instead of having to render it twice.
Similarly, games that are already capable of running in split-screen will transition to 3D more easily, since they're already designed to display two simultaneous images. By finding ways to optimize 3D, developers won't necessarily have to sacrifice detail or framerates.
Coombes also announced that 3D PS3 games will be compatible with any and all 3D HDTVs that support the HDMI 1.4 standard. The PS3 will automatically scale 3D images to fit whatever screen you're playing on, while still making it a comfortable viewing experience.
The 3D software development kit has been available to developers since January, the fruits of which we expect to see at this year's E3.
Lastly, Coombes demoed the PlayStation Move, and how it pertains to 3D control. In addition to simply tracking the Move controller itself, however, Coombes also demonstrated the facial recognition and head-tracking capabilities of the PlayStation Eye, as part of the Move system. The demo included an on-screen mechanical puppet that was mapped to his body, as well as his arms via the PlayStation Move.
Head and body-tracking meant the puppet's entire torso was matching the position of his body. The purposed benefit of combining the Move's controller tracking technology with the PlayStation Eye's head and body tracking, Coombes said, was Johnny Chung-style perspective tracking - where moving your head changes your perspective of the world inside your TV, giving the illusion of 3D.
Coombes also applied these concepts to a third-person perspective of the puppet, where his actions were being mapped onto a 3D character within the game. Moving his body and arms caused the character to move and reach into the game-world. This was all just a tech demo, but still an encouraging example of what developers could pull off in the future.
http://uk.ps3.ign.com/articles/108/1085581p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 24th, 2010, 11:50 Posted By: wraggster
Those of you who have been following this story [LINK] regarding our Ironstar comrade Dom Guerrera’s PlayStation Network account being hacked; this is a fully detailed version of his situation, along with another PlayStation Network user that has reported a similar story. The previous post involving Dom’s PlayStation Network account being somehow hacked never detailed his situation in full, I made brief reference to it as a warning.
On Saturday April 17th Dom received a chain message from a friend on the PlayStation Network. The message that he received contained a URL to a PSN code generating website, which promised free content from the PlayStation Store. Dom DID NOT, and didn’t have any intentions to visit the PSN code generating website. The next day at about 10 AM EST, while at work Dom received multiple emails that confirmed purchases made through his PlayStation Network account, although he did not purchase anything. There was absolutely no person using Dom’s PlayStation 3, nor does anyone else have his account information. When he finally got home from work he immediately contacted Sony PlayStation customer support and checked the status of his PlayStation Network account, on his account multiple purchases of PSP titles were made, random PSP demos were queued to his transactions as well. Dom does not own a PSP. The purchases made on his PlayStation Network account totaled an outrageous $350, as his credit card was charged every dime. As you would expect; Dom was outraged. He contacted his credit card representative and reported the situation, although he is yet to receive any money back from the purchases made on the PlayStation Network account.
Like Dom, I’ve spoken to another user on the PlayStation Network that has reported almost the exact situation involving PSN chain letters and the hacking of his account. In his situation he was sent chain letter on PSN containing the PSN code generator website’s URL. Again, he also did not visit the website. In brief details the user told me that his credit card was charged multiple times for PSP titles, demos were queued to his account as well (similar to Dom), the purchases made on his account totaled enough to cause his credit card to bounce. He also does not own a PSP.
The two stories posted on CVG and Destructiod are inaccurate. Dom Guerrera did not visit any phishing scam website.
Unfortunately we haven’t received any official word from Sony regarding this matter; as usual we’ll keep you updated. If you have noticed suspicious activity on your PlayStation Network account recently, please let us know in the comments below.
*Update*
We have just received word from Sony's PlayStation Network investigation team; Dom's account was indeed hacked. According to Sony, Dom's PlayStation Network account was accessed from an unknown IP address that purchased loads of unauthorized content from the PlayStation Store. Sony also reimbursed Dom's credit account with half of the money he was charged. The situation is still being investigated. We will give you a final update when the situation is resolved.
http://www.ironstarmovement.com/prof...network-users/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 23rd, 2010, 23:32 Posted By: wraggster
The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Whats New
Log message:
Added required libraries for MVS.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 23rd, 2010, 23:19 Posted By: wraggster
Falcom’s big announcement must be this, a new game in the Legend of the Heroes series.
Zero no Kiseki is a direct sequel to the Sora no Kiseki line of Legend of Heroes games. Tonfa bearing Lloyd Burnings and pistol equipped Elly McDaell are the lead characters. Concept art for both of them are below.
Falcom didn’t go into details, but they say Zero no Kiseki will have a grand story (it’s genre is “story RPG”) and a revised battle system. Zero no Kiseki is on track for release this year in Japan.
http://www.siliconera.com/2010/04/23...pment-for-psp/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 23rd, 2010, 23:15 Posted By: wraggster
[TokyoDrift] built an adapter that allows you to connect a PlayStation 2 controller to a PlayStation Portable. It’s a bit different from similar hacks as this adapter doesn’t require any hardware alteration to the PSP or the controller. To do so, a plug-in is used on the PSP firmware side of things. The adapter then makes use of video out and PS2 controller extension cables, along with an ATmega8 microcontroller to handle the signals between the two devices. We posted a picture of the guts because we like that king of thing but the finished project is nicely housed inside of a project box.
http://hackaday.com/2010/04/23/plays...o-psp-adapter/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 23rd, 2010, 21:44 Posted By: wraggster
It was only a couple of days ago that Sony flicked the switch on 3D compatibility for the PS3 -- albeit without retail games that can yet exploit it -- so what better time to dig into the nitty gritty details of the company's implementation of the third dimension? Digital Foundry have done just that, starting off with a discussion of how Sony translated WipEout HD from 2D into 3D. Noting that the original version ran at 1080p, Sony's senior development manager Simon Benson explains that notching resolution down to 720p opened up some pixel processing overhead (one 1080p stream requires nearly 2.1 million pixels, whereas a duo of 720p images is around 1.85 million in total), while reducing the refresh rate to 30Hz allowed the devs the breathing room to complete the extra geometric calculations required by 3D. That's certainly not the 1080p video at 100Hz per eye that we were hearing about at IDF last year, but at least it shows that games that haven't been coded for 3D can be translated, albeit at more demure settings.
In the case of Motorstorm: Pacific Rift, the game already ran at a 720p / 30fps clip, so the solution was to generate it at a lower resolution and to use hardware upscaling and a few optimizations to make 3D work. Lest you think the transition was all bad news on the graphical immersion front, the SCEE devs also mention that quite a few field-of-view and motion-illustrating effects could simply be disabled in 3D, as in that mode "you get [them] for free." Of course, we're still only talking about retrofitting 3D, and Sony's big hope is that developers will code for the new format right from the start, resulting in visually richer and technically more efficient implementations.
http://www.engadget.com/2010/04/23/p...quire-upscali/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 23rd, 2010, 21:36 Posted By: wraggster
Sony has unleashed VidZone TV on PlayStation 3.
This offers over 100 pre-programmed, telly-style music channels to watch for free.
Apparently the idea is to do away with the need to spend time building playlists. You simply pick a themed-channel - seventies, eighties, hip-hop, dance, etc. - and let it play.
Previously VidZone required you search and compile your own on-demand playlists and put in a bit of effort. You can still do that, but that would be like actually walking around a supermarket instead of ordering online! Idiot!
http://www.eurogamer.net/articles/so...zone-tv-on-ps3
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 23rd, 2010, 20:52 Posted By: wraggster
As reported by Joystiq, the PS3/PlayStation Network version of Final Fight Double Impact features a rather restrictive piece of digital rights management. In order to launch the game, you have to be logged into the PlayStation Network and if you're not, the game refuses to launch. This could be written off as a bug of some kind except for the fact that the error message that crops up tells you to sign in, suggesting Sony/Capcom intentionally included this 'feature.' Granted, you do have to log into the PlayStation Network to buy the title but as one commentator pointed out, logging in once does not mean you'll be logged in all the time. Curiously, the 360 version has no such restrictions, so you can play the game whether you're online or offline. But annoying as this feature may be, there may be method in Sony's madness.
http://games.slashdot.org/story/10/0...DRM-To-the-PS3
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 23rd, 2010, 17:22 Posted By: wraggster
News/release from flofrucht
Hello..
Team SXL released now PSP AiO in Version 3.1..
PSP AiO v3.1 functions:
You can use>Pandora Installer,KeyCleaner,Xplo ra
You can update to a Custom Firmware like>5.00 M33-6,5.50 GEN-D2 and 5.50 GEN-D3.
You can install CXMB on a Custom Firmware 3.71 M33 - 5.50 GEN
You can install an english or german Dayviewer v7
You can install Ultimate VSH Menu Revised
You can install Audioboost
you can view System-Informations
remove the sony logo
replace the Network-Update with a reboot.prx
Install colorfonts on 5.50 GEN or 5.00 M33
now with new gameboots,downloadmanager and battery icon. changing,xplora,message that Team SXL liables for nothing and not for psp 3000 or psp slim with datacode 8c.
you can also download it via the updater..
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 23rd, 2010, 16:56 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
Eight months separating this release from the first version of Media Player Engine DedDinO_94 user of our forum, which today publishes a new update for the program. This HB, as the name suggests, is an audio player built in Lua with a graphical interface based on the known Windows Media Player for years on every operating system Microsoft weblog, supports MP3, ATRAC (. AA3) and OGG and includes a convenient function to access the contents of the Memory Stick without returning to the XMB.
In v2, in addition to adding that feature, we find an improvement in the integrated file browser, and some code optimizations.
To follow are in full changelog, some notes on the commands to use, screenshots and the link to download.
Note-Images:
Quote:
Changelog
- Added USB menu
- Improved File Browser
- Now the Root File Browser is: ms0: / MUSIC / (If by any chance there will be used Root)
- Much improved loading menu
- Now uses a single file for settings
- Now the HB has only one Script
- Now if the folder is not found in HB directory: ms0: / PSP / GAME / HB will return an error message.
- Code optimized
Commands
GUI
- L / R scrolling menus
- Up / Down Scroll through the files in the File Browser
- Left / Right skim file in File Browser
- START Update the list of files in Section Player
Player
- X: Pause / Play
- Square: Mute ON / OFF Mute
- / \: Enable / Disable Sleep Mode
- O: Stop Player
- L: Previous Song
- A: Next Song
- Start: Enable the following modes: Normal, Repeat, Random
- Select: Turn off screen
- Hold: Turn off screen and locks the keys
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 23rd, 2010, 16:54 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...5&view_reply=1
The developer Vosman updates its plugin PSN****er, prx based on the first PSNabler that allows us to access the PlayStation Store with our PSN account and use the online multiplayer of some games, having a PSP with custom firmware 5.xx. This new update fixes the error 20000001 which occurred at login, and also makes it unnecessary to set Fake Region in Recovery.
Following the full changelog and download link.
V2.0000001 Changelog:
Quote:
- Fixed the error 20000001
- The settings in Recovery (Fake Region) are no longer necessary
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 22nd, 2010, 22:12 Posted By: wraggster
Thailand based Sanuk Games has an interesting PlayStation Mini game coming out tomorrow called Hysteria Project. Similar to Night Trap, Hysteria Project is entirely filmed. You pay attention to the surroundings, make decisions, and watch what happens. Think of it as choose your own adventure on a PSP or PlayStation 3.
Hysteria Project begins with you tied up in a wooden hut. How did you get there? Will you make it out alive? You’ll have to spend $1.99 to purchase the game from the PlayStation Store to find out.
While Hysteria Project isn’t even out, Yan Marchal, CEO of Sanku Games, says a sequel is planned. “A sequel is planned. The release date has yet to be defined. Stay tuned,” Marchal said to a PlayStation Blog commenter.
http://www.siliconera.com/2010/04/21...r-psp-and-ps3/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 22nd, 2010, 22:09 Posted By: wraggster
Final Fight: Double Impact may be a collection of retro games, but some owners of the PS3 version have discovered that it is, at heart, a little too modern. The game will not run unless the user is signed into an online PSN account. If you try to load up Double Impact while not signed in, you'll just get a curt "Sign into PlayStation Network. (80029516)" message on the screen. (The Xbox 360 version launches without issue, even when not signed into Xbox Live.)
While it may not be a big deal to most of us who are signed into PSN whenever we use our PS3s, it does make us wonder why Capcom or Sony don't allow people to play the game, even in single-player or local multiplayer, without an internet connection. We've contacted both parties about the issue. Anyone else appreciating the irony of having to be connected to the internet to play games made before most of us knew what an internet was?
http://www.joystiq.com/2010/04/21/ps...sn-connection/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 22nd, 2010, 21:59 Posted By: wraggster
When the PlayStation blog said firmware 3.30 -- you know, the one that "preps" the console for added 3D support (games for now, not movies) -- was "coming soon," we figured that meant some indeterminate day or week ahead. Not so; we just turned on our Sony consoles and, lo and behold, we got a new update sent our way. There's nothing you can do with the third dimension at this point, but take solace in a handful of Trophy enhancements. And Linux support? Don't be silly, it's not coming back.
http://www.engadget.com/2010/04/21/p...upport-in-tow/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 22nd, 2010, 20:43 Posted By: wraggster
Newly released today:
Brought to you by Atlus of Persona fame, Tokyo Mono Harashi is a dark, creepy adventure RPG that takes place in Shinjuku. Spirits invade our world and it's up to the MC and his friends to seal them in boxes via spell cards.
Roam the dungeons after school in search for the spirits that haunt the place and seal them with your spell card and contracted demon. Like the persona games, friendships are a very important part, the closer you are with your comrades, the more effective your magic is.
All Persona/ Shin Megami Tensei fan, this is a game you cannot miss.
http://www.play-asia.com/SOap-23-83-...j-70-3qlb.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 22nd, 2010, 20:42 Posted By: wraggster
Newly released today:
Knights in the Nightmare is real time strategy game that gives you control over wisps of cursed spirits during battles.
An old fortress stood over the cliffs of Saint Celestina and within its aged walls someone is concocting a scheme to bring monsters from the underworld to the human world.
Organize your own army out of stolen souls. Breath life into them temporarily and wage war against those who attempt to stand in your path. Besides the active tactical gameplay, character and artistic design are very much attractions of the game.
http://www.play-asia.com/SOap-23-83-...j-70-3pq1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 22nd, 2010, 20:40 Posted By: wraggster
Newly released today:
To change future, Prinnies travelled through time to Disgaea Infinite. One of Nippon Ichi's most interesting cast of characters is here to show you their everyday lives in this adventure game. The system will bring you right into the head of your favourite character, see what devious thoughts they hide behind their cute exteriors.
http://www.play-asia.com/SOap-23-83-...j-70-3qf3.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
next » |
|
|