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October 1st, 2008, 21:19 Posted By: wraggster
Media Molecule co-founder Mark Healy has outlined his vision for a handheld LittleBigPlanet, revealing how gamers could create content on the move to add later into the PlayStation 3 version.
"There's definitely scope for a PSP version," Healy told Eurogamer TV, in an exclusive interview to be broadcast next week. "We've had discussions and talks, [but] nothing concrete at the moment."
He went on to describe how he saw the innovative title transferring onto Sony's handheld. "It'd be great to make - for the people who are really into the Create side - some kind of companion products that allow you to create things while you're on the train," he said. "One thing that I'd love to add is the ability to create you're own music, for example, that you can import into the game. That seems like an obvious one to do and it'd be quite easy really."
Healy also hinted that any spin-off products in the franchise could be handled externally, "because we're very keen to keep this very tight core of people."
"If we need to expand for extra content, for whatever reason, maybe we'd be more likely to outsource it."
Further evidence of a PSP version of LittleBigPlanet emerged this week with the discovery of a job ad for a "PSP Game Engine Lead", seeking "a senior level programmer to work on the development of exciting new LittleBigPlanet projects".
The Guildford-based developer's debut title releases on PlayStation 3 on 24th October.
http://www.eurogamer.net/article.php?article_id=249280
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October 1st, 2008, 21:35 Posted By: Shrygue
via Eurogamer
Sony will be kicking off a new initiative for SingStar tomorrow with the arrival of two Queen-themed SongPacks.
Each will cost GBP 4.49, and include five tracks from the legendary semi-dead rockers.
The first, Ultimate Queen 1, contains "Bohemian Rhapsody", "One Vision", "Crazy Little Thing Called Love", "Killer Queen" and "Bicycle Race".
The second, Ultimate Queen 2, has "We Will Rock You", "Another One Bites The Dust", "Who Wants To Live Forever", "I Want It All" and "We Are The Champions".
Sony has more of these themed SongPacks planned for the future, although there's no telling what will be in them or when they might strike.
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October 1st, 2008, 21:37 Posted By: Shrygue
via Computer and Video Games
A list of supposed PlayStation 3 Trophies for Grand Theft Auto IV has appeared on the internet - and it's almost identical to the 360 Achievements.
In fact the list only features one new task over the Xbox 360 version; the Platinum trophy "Taking a Liberty," which carries the explanation "Sorry for taking liberties with your time!"
For that reason it could well be some cheeky prankster copy and pasting the list and slapping on 'bronze' and 'silver' labels, so we're a bit cautious to call it legit.
Xbox 360 achievements are commonly leaked onto these sort of sites before launch, but the PS3's unlockables have thus far been a tighter kept secret.
We've left a message with Rockstar to see what we can get. We'll let you know if it gets back to us.
See the whole list here.
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October 1st, 2008, 21:39 Posted By: Shrygue
via Eurogamer
Sony has announced that it will show off 11 new PlayStation 3 games in playable form at the Tokyo Game Show, along with three new titles for the PSP.
Of the new PS3 games, nine have been developed by internal Sony studios, with new titles from Konami and Irem making up the numbers.
As for the PSP, all three games are internal productions.
There's no word on what any of them are, but with the Tokyo Game Show taking place between 9th and 12th October next week, we won't have to wait long to find out - and we'll be there to bring you our thoughts on as many of them as possible.
Elsewhere on the Sony stand, we'll be treated to the likes of Street Fighter IV, Lumines Supernova, PlayStation Home, LittleBigPlanet, Resistance 2 and SOCOM for PS3, while PSP fans can check out LocoRoco 2, Patapon 2, Kingdom Hearts and many others.
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October 1st, 2008, 21:43 Posted By: Shrygue
via Joystiq
The latest Famitsu has some info on one of those nine unannounced PS3 games coming from Sony and to be shown off at TGS next week. Demon's Souls is a single-player, fantasy-themed action-RPG being developed by From Software (and directed by Hidetaka Miyazaki, of Armored Core fame), and published by SCEJ. Though it's a new IP, the game's director and SCE producer mention From Software's RPG series King's Field – perhaps a spiritual successor of some kind? Demon's Souls will be playable at TGS, so we'll find out then, okay?
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October 1st, 2008, 22:24 Posted By: wraggster
Goto Hiroshige has received PSX4 spec info from Japanese developer sources who received preliminary spec from SCEI for developer feedback(whom Goto refuses to name due to NDA).
- SCEI has sent rough PSX4 spec to 3rd party developers for feed back. Based on the description, PSX4 is a Wii-tized PSX3, no more than 2X as powerful.
- SCEI wants to beat Xbox 3 to launch. 2011 is the deadline, or sooner.
- SCEI pulled all its engineers from IBM Texas, and there is no new CELL architecture being developed. PSX4 will use same CELL architecture with improvements.
- SCEI will dump XDR and use standard JEDEC memory type(GDDR3/DDR3) for main memory.
http://www.neogaf.com/forum/showthread.php?t=336983
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October 1st, 2008, 22:27 Posted By: wraggster
EP has released a new version of the Launchelf app for the PS2, heres whats new:
LaunchELF v4.30 (2008.09.30)
-Fixed HDD mountpoint issues in HddManager (due to changed methods from v4.23)
LaunchELF v4.29 (2008.09.25)
-Fixed a new bug in the CNF parser, introduced when fixing the previous one. That bug cause the character after the equal sign in a variable assignment to be skipped. This should not matter for uLE or FMCB CNF files, where that character will always be a space. But it does matter when parsing SYSTEM.CNF for PS2 discs, since those files sometimes have no space in that position. This caused some discs to fail booting, both with the uLE MISC/PS2Disc command, and with the disc launcher of FMCB.
-Minor changes to CDVD checking
-Added DVD-Video launch capability for MISC/PS2Disc
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October 1st, 2008, 22:29 Posted By: wraggster
There's a new Metal Gear Online expansion on the way, and it's set to debut at next week's Tokyo Game Show. Famitsu got an early look.
Titled Metal Gear Online Meme Expansion, this second expansion for the online counterpart to Metal Gear Solid 4 will add three new stages to the game: Silo Sunset, Forest Firefight, and Winter Warehouse. New characters for the update include Liquid Ocelot and Mei Ling.
Pricing and release information for the expansion was, sadly, not provided by the magazine, but it did confirm that TGS attendees will get a chance at directly sampling the new elements.
http://uk.ps3.ign.com/articles/915/915120p1.html
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October 1st, 2008, 22:30 Posted By: wraggster
One of Sony's nine first party PS3 surprises from the Tokyo Game Show appears to have been let out of the bag a bit early. Famitsu got the first word in its latest issue on Demon's Souls.
Players start off this action-RPG with a "dark fantasy" theme by creating their very own character, setting name, gender, hair style and other areas. They then set off on a journey deep into the heart of Voletaria, a kingdom of warriors that was destroyed with the appearance of beasts and demons.
While described as an action-RPG, Demon's Souls appears to be heavy on the action component. Players face off against huge beasts, some many dozen times the size of their character, making use of a variety of weapons. Depending on your weapon of choice, the feel of the action will change accordingly. Even individual weapons will offer play style changes depending on if used with one or both hands.
Demon's Souls is being directed by From's Hidetaka Miyazaki, who served as director on Armored Core 4, and produced by Sony's Takeshi Kaji. The two shared a few insights with Famitsu into the game's creation.
Kaji explained that he's personally a big fan of From's games, in particular the King's Field series. The project started when he ended up visiting From's offices and asked if they might consider making a sequel. They ended up deciding to work on a project of some form together.
The two made particular note of the level of freedom the game offers players. Outside of creating their character, players are also pretty much free to approach the game as they please. There's only a limited purpose to the game. Even if a character asks you to save the world, you can ignore them and still progress.
Demon's Souls is set for a 2009 Japanese release. A playable version will be on display at TGS.
http://uk.ps3.ign.com/articles/915/915108p1.html
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October 1st, 2008, 22:31 Posted By: wraggster
Resident Evil 5 is set to be one of the main attractions at next week's Tokyo Game Show where co-op play will make its playable debut. Ahead of that, the latest issue of Famitsu got the full word on this new addition to the RE world via an interview with producers Jun Takeuchi and Masachika Kawata.
The two gave a bit of background on the co-op mode. While co-op play was unveiled late in the RE5 development time frame, it's actually the base for development, explained Takeuchi.
That's not to say that the game is best only when played online. Takeuchi made the distinction that RE5's online play is really just the game's story mode played either by one or two players. The development staff is putting a lot of effort in that story, added Kawata.
Those who are looking to enjoy the game as both Chris and Shiva may be out of luck. Players take control exclusively of Chris as they work through the game. It's only in co-op mode that players who join in can take control of Shiva. The host player always controls Chris.
At TGS, Capcom will have a total of 50 playable kiosks split 25 to 25 between the Xbox 360 and PS3. This could rise as high as 70 when including demo units in the Sony and Microsoft booths. This is the highest number of demo units Capcom has ever given to one of its games, said Kawata.
After a five minute theater video presentation explaining the game's control system, players will be able to play a short demo that can be cleared in just about 15 minutes.
The developers also shared a few details on Wesker, whose appearance in the game was confirmed in last week's issue. He's quite strong in this latest appearance, explained Takeuchi, noting that he was a strong character in Code Veronica, and it would be unacceptable to make him weaker here. TGS attendees will get to see Wesker in an all new trailer, and Takeuchi thinks fans will make note of his strength.
Development on RE5 is currently at 75%, said Takeuchi during the interview. Actual game content is at 99%, but the next few months will be spent fine tuning the product.
http://uk.ps3.ign.com/articles/915/915107p1.html
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October 1st, 2008, 22:49 Posted By: wraggster
News/release from Akabane87
Demo version containing only the party establishment and testing of cards
IMPORTANT: - Only use the same resources and same format
dimensions as those of Lao origin in order to avoid any risk of crash.
Only the "Autotiles can receive resources since RMXP
the program automatically converts these resources if it finds.
- Do not especially starting a project with serious
this demo because the card format may be saved
change.
- The buttons and icons do not work because it all
is a demo version. So do not be surprised to encounter
time to time.
- Do not rename any files manually RDP.
KEYS:
- Joystick to move the cursor
- Maintained R (+ joystick) to accelerate the cursor
- Maintained L (+ joystick) to slow the cursor
- Cross to confirm or select one or component (s) on the chipset and
to draw on the map.
- Round to remove a tile on the map
- Square maintained (+ joystick) to make a scrolling in the area
- Start to access the menu card management of the project since
the publisher and to validate any window or message appears
on the screen (racourci).
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October 1st, 2008, 22:53 Posted By: wraggster
News/release from albandu51
Hello,
After a small break in programming me again with a plug that I have appointed ExEc_You.
ExEc_You can launch a eboot, cso, internet link from a few icons of predefined xmb from a configuration file named "ExEc_Youcfg" in the seplugins, consisting like that:
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October 1st, 2008, 22:54 Posted By: wraggster
Uberjack posted this:
There’s a new strangely sycophantic article on Slashdot, regarding the start of pre-orders for Pandora, a new open-source handheld console that a number of gaming sites have already mentioned. The article spawned a number of comments regarding the other handhelds currently available (such as the PSP and the GP2X), and the “openness” of those systems to “homebrew” development. I left the following comment, which I feel fairly well summarizes the state of development on the PSP:
I’m a PSP developer, and I must admit that while getting documentation for the SDK is tough, there are more than enough examples around for anyone with common sense to pick up on the API fairly quickly. Plus, the folks at the ps2dev.org forum are exceptionally helpful (as long as your question isn’t along the lines of ‘what’s a for loop?’)
PSP development at this point (and probably forever) is very much an exercise in reverse engineering, even for the client C/C++ developer (as opposed to the brilliant minds who reverse-engineered the SDK). This explains the handful of applications/emulators that actually make use of WiFi and/or the ME processor. That said, PSP development is highly rewarding, if only in a personal sense.
That said, I wish the Pandora folks good luck. I’m a huge proponent of open-source software, and if Pandora succeeds, perhaps Sony will be persuaded to make the PSP more open to development, and maybe release an SDK.
http://0xff.akop.org/2008/10/01/pand...p-development/
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October 1st, 2008, 22:56 Posted By: Shrygue
via Eurogamer
Hudson plans to finally offer Bomberman on the PlayStation Network this winter.
The familiar ticking package comes with online multiplayer battles for up to eight and heated local bouts for up to four.
There will be 14 stages to mix things up, plus around 50 different costumes amounting to something like 150,000 possible outfit combinations. Just off the top of our head. Oh OK from the press release.
Classic Bomberman, then, where little men try to blow each other up and use funky power-ups to make proceedings more hectic. We'll let you know when a more specific date and a price appear.
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October 1st, 2008, 23:02 Posted By: wraggster
News/release from Maxthe best
Hi guys,
I've been working on a file browser last summer, and now, it has been finished for quite a while, and I haven't a clue of what I could use it for...
So, I just thought I would release the source code under GPL, so that other people can use it.
Here are the few features that makes it a little more than a basic fil browser:
-It has different themes you can change into the option menu
-The display is made in a Rolodex style presentation, dunno if it means what I mean, but that's basically the same idea as Art used in his xflash (but coded from scratch). So, I like it
-Other small stuff you'll discover.
So, for any non developer, this is kind of a useless stuff, because if you run the eboot which is in the zip, you'll have a very nice file browser, but which won't do anything when you select a fle...
So, if you do are a dev, just modify it a little, just adding the action you want to apply to the file selected, or modify it a lot, just remember to release it under gpl too, and to quote the author (myself )
Of course, It'd be great if anyone using the source coud send a little mail to show me how they used it, I would love that!
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October 1st, 2008, 23:07 Posted By: wraggster
News/release from Soulless
Hey Guys,
Its been a while since I have posted here, but I was going through some of my old Lua code, to try and find a project I was working on eariler on in the year, and stumbled accross my Lua-Slyder game I was toying with, so I thought i'd post a demo of this, is not anything fan-tas-tic but it was a bit of fun.
Controls:
D-Pad/Analog: Slide the objects/player in the direction pressed
L: go back a level
R: go forward a level
Start: reset current level
Chow~
Soulless
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October 1st, 2008, 23:12 Posted By: spannernick
Don't know if this was the right place to put this ,if not sorry..
Its a shell for the PSP that look like Windows vista made from the code of MACXT,
It boots UMD,Eboots and lua files..
Exployer works but it can overlap the background..
Let me know what you think so far..?
I have tested this on my psp slim and it works ok but need to sort out the booting when you restart..
Updated Zip File..
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October 1st, 2008, 23:17 Posted By: wraggster
News/release from cc59
Hello,
For those that are interested, I wrote a small homebrew to receive wireless frames from a webcam plugged into a PC.
clarification, it is only a test version so please do grumble, explained the problems you encounter, I would be happy to try to solve them!
Wificam PSP v0.4
Gates PC Server v0.1
Use:
1 Download 2 above archives.
2 decompress the archive wificam v0.4 at the root of your memory stick
3 Gates Extracting the server on your computer and launch the executable "Gates.exe"
4 On the Settings tab, select the location of your PSP, which will be connected to the USB port of your PC, then click on record
5 Configure your router with the port
6 Start wificam homebrew on your PSP
It is now possible to take pictures with the printer right, and zoom in and zoom out with the arrow keys and selected an area of the webcam with the printer left.
There are still a lot of bug, every time you disconnect a mistake when you quit the program, this is normal, this is not the program where I work now!
Elsewhere in if you want to try it, just hold down the triangle button during the connection to access a menu, I let you discover it, you just need to press start to return to the menu!
Toini and I thank them for Kiscool graph
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October 1st, 2008, 23:34 Posted By: wraggster
News/release from thebombeh
hello
SHIFT my PSpaint version 1.5 and soon 2.0 if you help me
So my problem is that to display the letters I have found no way a part of that select the letters one hand
I imagined using a virtual keyboard, but I already use the buttons to the mouse
quelqun if a solution will thank you .....
Connect your PSP to your computer via USB,
Spend your PSP in "USB Mode" through the "USB Connection"
Right-click on the file you downloaded,
Choose "Extract files ...", (WinRAR must be installed)
Choose the destination letter by your PSP in the workplace,
Press OK and wait extraction files,
Quit the "USB Mode" on your PSP
Go to the menu Thursday> Memory Stick to launch PSpaint v.2.
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October 1st, 2008, 23:47 Posted By: wraggster
News/release from cyberboy
The game is simple, and is in its beta version, still has several bugs that will be improved in future versions. Our goal is to get as I said before 1000, but we must be careful because kurenais appear out of nowhere that we can remove life
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October 1st, 2008, 23:49 Posted By: wraggster
News of a new podcast from the PSP SHow:
The PSP Show #81 - Tiger Woods PGA Tour 09 (MP3 8.86 mb 12 minutes 54 seconds)
DOWNLOAD the podcast by right clicking on this link or press play and listen in your browser.
Sorry for the delay in this week’s show, a touch of (ahem) jet lag after the weekend in Las Vegas at the Blog World Expo, but it was great meeting some of you out there - glad you liked the stickers. Right then, on with today’s show. Tiger Woods PGA Tour 09 is up for review, and as last week, I’m reviewing this title on its own, not comparing it to Tiger Woods 08. And the weekly news, with highlights including the weekly US sales figures and the Spaced connection to Star Wars: The Force Unleashed, plus Sony reminding us the PSP will be big in 2009. Honestly.
http://psp.thepodcastnetwork.com/200...s-pga-tour-09/
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October 2nd, 2008, 00:34 Posted By: wraggster
Remember that PlayStation Eye you purchased way back when? You know, that PS peripheral you used for all of 12 minutes before shelving indefinitely? It's time to break that bad boy back out, as a detailed hack from the NUI Group shows how to convert it into a working webcam within Windows. Make no mistake, this isn't the simplest hack in the whole wide world, but the long-winded instructions ought to guide you right through. What are you waiting for? Head on down and get to work!
http://www.engadget.com/2008/10/01/p...ork-as-webcam/
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October 2nd, 2008, 00:40 Posted By: wraggster
Hello, internet. We (by which I mean "I") have obtained access to the Little Big Planet beta.
First impressions: it's kind of fun! You can run, jump, and grab!
Though it's the Japanese beta, all the in-game text is in English! Wacky! (Might be the PS3 system settings.)
The tutorial voiceover is a slightly gay Japanese man -- "slightly" as in you'd not only let him watch your children, you would beg him to. He'd probably teach them something valuable about shoes!
The level tutorials are exhaustive and exhausting!
The final word: we used to think that beta tests were mythological things, because we applied for literally dozens of them during our serious careers as gamers, and never got in. Now, we got in on the Little Big Planet beta. On the one hand, this kind of sucks, because it's basically been spelled out for us that we were wrong all this time: beta tests are real, and we just never got into one before because everyone hated us. With Little Big Planet, it's quite possible that someone somewhere has started to either stop disliking us or (possibly even better) start actually liking us. Either way: hey! We get to play a videogame before some (most?) other people!
We made a YouTube video to commemorate this.
We were too tired and perhaps disinterested to make any rocket penises or penis-shaped moving platforms or grabbable penises made out of burlap or swinging penises made out of dark matter or stalactite penises made out of rock -- or even flaming stalagmite penises made out of pink bubble bath foam. So, instead, we just used the penis in our imagination. We hope you forgive our unwillingness to do work with our videogame. :'(
This post was brought to you by Sony and dry-roasted almonds!
http://www.insertcredit.com/archives/002540.html
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October 2nd, 2008, 00:45 Posted By: wraggster
Ever since the PlayStation 3 QWERTY keypad was announced, we've been wondering (incessantly night and day) whether or not you could actually reach the thing as it sits perched on top of the DualShock 3. But according to some pics snapped by MTV, it doesn't look like you'll need grotesque, alien fingers to reach the buttons—though we're still a little worried that our palm fat is going to knock those analog sticks around a bit. And are palms are quite svelte. Really.
http://gizmodo.com/5057603/a-literal...the-ps3-keypad
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October 2nd, 2008, 00:46 Posted By: wraggster
We've already seen the SpursEngine teased in laptops, but Toshiba is becoming vocal about bringing the SpursEngine—the same technology found in the PlayStation 3 Cell processor—to standalone video cards in 4-core configuration. The first will come from Leadtek later this month for $286, a 128MB card that can fit into a small form PC, and it will be followed in November by Thomson cards that will start in the high $300s. SpursEngine cards have built-in MPEG2 and H.264 codecs which equal smooth video playback and the ability to uprez SD content on the fly. And at least Leadtek's offering sounds like a solid alternative to small media PC packed with integrated graphics.
http://gizmodo.com/5057586/video-car...or-coming-soon
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October 2nd, 2008, 07:23 Posted By: CoderX
CoderX has stopped by our forums with a little treat for us today.
Since it is October it only seems fit for us to start seeing sesional themed games for the psp.
Penguin Bobsled Halloween Edition 2.0
New Features:
1. Improved Graphics
2. New Life System
3. Code is OpenSorce
4. Amazing Intro Application
This release is based on a build I started on a while back and where i told myself I wouldn't release without the Hearts.
So Enjoy, and btw Penguin Bobsled X-Mas is ready for a November / December Release.
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October 2nd, 2008, 13:09 Posted By: tinman
Updated to final:
Final version of 0.17 is out. Source code included.
Enjoy
takakind released a new beta of RemoteJoyLite. Version 0.17b1.
何これ
RemoteJoyが自分の環境で正常に動かなかったのでソースをコンパイルして原因究明していたんだけど 、 気が付いたら色々修正して大改造になったので、もったいないのでこっそり公開。
RemoteJoy との大きな違いは usbhostfs 機能をごっそり削除して機能をシンプルにし、 PSP 側のモジュールを1モジュールに統合してスッキリさせてます。
動作確認は PSP-1000/PSP-2000(CFW 4.01 M33-2) でしかしてません。
This is
Because RemoteJoy did not move normally with your own environment, compiling the source, causing investigating, however it hurt, when perceives, correcting various types, because it became large remodelling, because it is wasted, stealthily release.
The big difference with RemoteJoy usbhostfs function entirely it deletes making integrating being able to point clearly function simple, module of PSP side to 1 modules and it increases.
PSP-1000/PSP-2000 (CFW 4.01 M33-2) with only doing, increase the operation verification it is.
上手く動作しない場合にまず確認して欲しいこと- CFWのバージョンは3.9以降ですか?
- RemoteJotLite以外のプラグインを使用している場合はそれらを無効にしてみて下さい。
- 設定画面の「PSP」タブの内容を変更した場合は初期値に戻してみて下さい。設定ファイルは「Remote JoyLite.dat」に保存されてますので、削除して起動するのが手っ取り早いです。
バージョンアップしたら起動できなくなった- RemoteJoyLite.dat を消してみる。
- 新規フォルダを作成してそこから実行してみる。
- Windows を再起動してみる。
- VSH-MENU でのプラグインを一度無効→有効としてみる。
起動時に「Direct3D Error」が出る- DirectXのバージョンが8以下の場合は9以上にアップデートして下さい。
- グラフィックドライバを最新のものにアップデートして下さい。
- 「DXdiag」を使ってDirectXの診断をしてみて下さい。
- 「Direct3D Error2 (0x????????)」の括弧の中の「0x????????」をグ グってみると何か情報あるかも。
- それでも駄目な場合はグラフィックボードやPCの性能が低い為に起動できない可能性が高いです 。
XMBでは正常に画面が出るのに、ゲームになると WAITING のままで画面が出ない- 「vsh.txt」を作成したのと同じ様に「game.txt」「game150.txt」「pops.t xt」を作成して、CFW のリカバリーモードからプラグインを有効にして下さい。
- pops.txt に関しては「POPSを使用する場合の注意事項[/url]」も参考に。
- 「game.txt」「game150.txt」「pops.txt」を一度削除して再作成してみて下さい 。
- ms0:/seplugins/conf.bin を削除してプラグインの再設定をしてみて下さい。
- 大抵はファイル名を間違えたとか、txtファイルへの記述を間違えたとか、プラグインを有効にしてなかった とか些細なミスが原因なので慎重に確認して下さい。
ゲームのセーブやロード画面等でフリーズする- 「画像保存アドレス」、「画像転送方式」を初期値に戻してみて下さい。
- F3キーを押して画面転送OFF状態で動作させてもフリーズする場合、問題の起こるゲーム名を報告してもら えると嬉しいかも。自分の所で調査できるゲームの場合は一応調べてみます。
- PSP-1000の場合は運がよければ「PSP」タブの「画像保存アドレス」を変更すれば改善する場合もありますが 可能性はかなり低いです。PSP-1000の限界ですので諦めましょう。
PSPからの音声にプチプチノイズが乗る- 設定画面の「PSP」タブのスレッド優先順位の値を大きくすると改善する場合があります。
- あまり大きくしすぎるとコマ落ちしやすくなるので、ゲームに応じて最適な値を見つけて下さい。
ゲームの動作が遅い- PSPの動作クロックを333にしていない場合は333まで上げてみて下さい。
- PSPの性能をぎりぎりまで使用しているゲームでは動作が遅くなるのはどうしようもない事なので諦めて下さ い。
正常に動画録画できない- Codecを設定しないで無圧縮のままの場合、数分でAVIファイルのサイズが2Gを超えて正しく録画でき ないのでCodecを設定して下さい。
- 動画録画機能はおまけ的に入れたものであり、色々な環境で安定動作するまで改善するつもりはないので動いた らラッキー程度に思って下さい。(^_^
- 他に優秀なキャプチャソフトがありますのでそちらを使用する事をお勧めします。
音声録音できない- PSPのヘッドフォン出力とPCのライン入力をオーディオケーブルで接続して下さい。
- 設定画面の「Capture」タブの「WAVキャプチャを使用する」にチェックを入れた時にPCから音声が 出力されているなら大丈夫です。
音声出力にエコーがかかったようなノイズが乗る- サウンドプロパティの録音コントロールのステレオミキサーをミュートにすれば解決するはずです 。
+++
Want verifying first when it does not operate well- Is the version of CFW after the 3.9?
- When plug in other than RemoteJotLite is used, please try making those invalid.
- When contents “of the PSP” tub of the setting picture are modified, please try resetting to initial value. Because the setting file increases being retained in “RemoteJoyLite.dat,”, deleting, it is quick to start, is.
When it upgraded, it became not be able to start- It tries turning off RemoteJoyLite.dat.
- Drawing up the new folder, it tries executing from there.
- It tries restarting Windows.
- One time invalidity -> it tries making plug in with VSH-MENU effective.
“Direct3D Error” appears in when starting- When the version of DirectX is 8 or less, please update 9 or more.
- Please update the graphic driver in up-to-date ones.
- Using “DXdiag”, please try diagnosing DirectX.
- “Direct3D Error2 (0x????????)” “0x in parenthesis????????”The [gugu] [tsu] [te] you see with what there is information.
- Even then in useless case the possibility where it cannot start the graphic board and because the efficiency of PC is low is high, is.
Although with XMB the picture comes out normally, when it becomes the game, the picture does not come out with while it is WAITING- When “vsh.txt” was drawn up, drawing up “game.txt” “game150.txt” “pops.txt” in the same way, from the recovery mode of CFW please make plug in effective.
- In regard to pops.txt “notice when POPS is used” in reference.
- One time deleting “game.txt” “game150.txt” “pops.txt”, please try rewriting.
- ms0: Deleting /seplugins/conf.bin, please try resetting plug in.
- Mostly you made a mistake in file name that, you made a mistake in the description to the txt file that, that plug in was not made effective because trivial mistake is cause, please verify prudently.
It freezes in saving and the load picture etc of the game- “Picture retention address”, please try resetting “picture transmission mode” to initial value.
- Pushing the F3 key, operating in picture transfer OFF state, when it freezes, when it can have reporting the game name where problem happens whether it is delightful. In case of the game which you can investigate at your own place it tries inspecting once.
- In case of PSP-1000 if luck avoids, if “picture retention address” “of the PSP” tub is changed, when you improve, it is, but possibility is rather low, is. Because it is the limit of PSP-1000, you will abandon.
Petite petite noise rides in the sound from PSP- When value of thread priority “of the PSP” tub of the setting picture is enlarged, there are times when you improve.
- When it enlarges too much remainder, because scene it becomes easy to do to fall, please find optimum value according to the game.
Operation of the game is slow- When the operational clock of PSP is not designated as 333, please try increasing up to 333.
- Because with the game which uses the efficiency of PSP to very limit how it will do any where operation becomes slow it is not to be please abandon.
Animated picture it cannot videotape normally- Not setting Codec, in case while it is non compression, size of the AVI file exceeding 2G in several minutes, because it cannot videotape just, please set Codec.
- Animated picture video recording function to be something which was inserted be defeated, until it stabilizes operates with various environments because there is no intention of improving when it moves, please think luckily. (^_^
- Because there is excellent [kiyapuchiyasohuto] in other things, we recommend that you use there.
Sound you cannot record- Please connect the head phone output of PSP and the line input of PC with the audio cable.
- When “WAV [kiyapuchiya] is used” “of the Capture” tub of the setting picture inserting check, if sound is output from PC, it is all right.
The kind of noise where echo depended on voice response rides- If the stereo mixer of sound recording control of the sound property is designated as the mute, it is the expectation which is solved.
+++
POPSを使用する場合の注意事項- POPS 起動時 USB モジュールを読み込んでくれない為に RemoteJoyLite が起動できませんでした。
- 以下の手順で USB モジュールを RemoteJoyLite 起動前に読み込むようにすれば解決します。
- PS1ゲームの起動に失敗する場合は、PS1ゲームを起動してから RemoteJoyLite を起動すると上手くいく場合があります。
- pops.txt の「ms0:/seplugins/remotejoylite.prx」より前に「flash0:/kd/usb.prx」を記述する。
- リカバリーモードから「usb.prx」「remotejoylite.prx」のプラグインを有効にする 。
Notice when POPS is used- At the time of POPS starting it could not start RemoteJoyLite because USB module is not read.
- If with procedure below it tries to read USB module before the RemoteJoyLite starting, it solves.
- When it fails in starting the PS1 game, after starting the PS1 game, it starts RemoteJoyLite there are times when well it goes.
- pops.txt “ms0: From /seplugins/remotejoylite.prx” before “flash0: /kd/usb.prx” is described.
- From recovery mode plug in “of usb.prx” “remotejoylite.prx” is made effective.
+++
画像転送方式の説明- TYPE0 : PSPで表示されている状態そのままで転送する。
- TYPE1 : PSP側がRGB888の場合RGB565に変換して転送する。
- TYPE2 : 1ライン飛ばしで転送。フレーム毎に偶数ラインと奇数ラインを切り替えます。
- TYPE3 : 1ライン飛ばしで転送。偶数ラインを転送し奇数ラインは偶数ラインを使って描画します。
- TEST MODE : 転送画像保存アドレスの内容をそのまま転送する。
Explanation of picture transmission mode- TYPE0: When it is indicated with PSP it transfers that way.
- TYPE1: When PSP side is RGB888, converting to RGB565, it transfers.
- TYPE2: It transfers with 1 line throwing. The even number line and the odd number line are changed in every frame.
- TYPE3: It transfers with 1 line throwing. It transfers the even number line and using the even number line, it draws the odd number line.
- TEST MODE: Contents of transfer picture retention address are transferred that way.
+++
マクロ再生方法の説明- SB- : 設定されたボタンを押すとマクロを再生
- CB- : 「MacroKey」ボタンを押しながら設定されたボタンを押すとマクロを再生
- PUSH : ボタンを押している間再生する。マクロの最後まで再生したら最初に戻る。
- TGL : ボタンを押すと再生。再生中に押すと停止。マクロの最後まで再生したら停止。
- LOOP : マクロの最後まで再生したら最初に戻る。
Explanation of macro playback method- SB-: When the button which is set is pushed playing back macro
- CB-: While pushing “the MacroKey” button, when you push the button which is set playing back macro
- PUSH: While pushing the button, it plays back. When it plays back to end of macro, first it returns.
- TGL: When the button is pushed, playback. While playing back when you push, stop. When it plays back to end of macro, stop.
- LOOP: When it plays back to end of macro, first it returns.
+++
操作説明- ALT+ENTER : フルスクリーン/ウィンドウモード切り替え
- ESC: 設定モード
- F1 : FPS、カラーモード表示
- F3 : 画面転送のON/OFF切り替え
- F4 : ウィンドウタイトルバーの表示ON/OFF
- F11: スクリーンキャプチャ
- F12: 動画キャプチャ
Operation explanation- ALT+ENTER: Full screen/window mode change
- ESC: Setting mode
- F1: FPS and color mode indication
- F3: ON/OFF change of picture transfer
- F4: Indication ON/OFF of window title bar
- F11: [sukurinkiyapuchiya]
- F12: Animated picture [kiyapuchiya]
Sorry, for the sloppy translation, (it's 6AM with no sleep yet) but people had asked how to make this great application work properly.
Download and Give Feedback Via Comments
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October 2nd, 2008, 17:59 Posted By: Shrygue
via Eurogamer
BioShock and Pro Evolution Soccer 2009 demos lead a meaty PSN update this week.
They're followed by PSN game GEON, which costs GBP 4.99 and received 6/10 on Xbox Live Arcade last September.
Those FIFA 09 Adidas Live Season subscription packs are also available, either at GBP 4.99 for one league, or GBP 12.99 for all seven. The idea is that EA watches real matches to determine player performance and then allows you to download updates that replicate this in FIFA 09's exhibition matches, ranked online and Interactive League games. Don't get in a huff about the cost though - you get one free sub with the game.
Other additional content comes in the form of soundtracks for PixelJunk Eden and PixelJunk Monsters (GBP 1.49 each), plus loads of Rock Band songs.
These are Megadeth tracks "Wake Up Dead", The Conjuring", "Devil's Island", "Good Mourning/Black Friday", Bad Omen", "I Ain't Superstitious" and "My Last Words". These cost GBP 0.99 each, or GBP 4.99 as a pack.
Other songs for GBP 0.59 each include "One of THOSE Nights" by The Cab, "Hands Down" by Dashboard Confessional, She's a Handsome Woman" by Panic at the Disco, and "Natural Disaster" by Plain White T's.
Then for GBP 0.99 come "Sorrow" by Bad Religion, "She Sells Sanctuary" by The Cult, "Bandages" by Hot Hot Heat, "Shoot the Runner" by Kasabian, "You're No Rock N' Roll Fun" by Sleater-Kinney, and "Love Spreads" by The Stone Roses.
There's also a GBP 4.99 Moving Pictures pack bundling Rush songs added last week: "Tom Sawyer", "Red Barchetta", "YYZ", "Limelight", "The Camera Eye", "Witch Hunt" and "Vital Signs".
Elsewhere are some themes and wallpapers for Fallout 3 and Prince of Persia, plus a spattering of trailers.
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October 2nd, 2008, 18:17 Posted By: Shrygue
via Eurogamer
SEGA will be releasing Valkyria Chronicles on 31st October, a fortnight earlier than expected.
This is the PS3-exclusive turn-based and real-time strategy game painted in a pretty watercolour way.
There's a PSN demo on the way next week, which is helpful, given as we know relatively little about the title so far. What we do know is stuffed handily into our Valkyria Chronicles gamepage.
Expect our thoughts rather soon. Unless we're preparing our Halloween costume: do we go traditional or for something slightly more off the wall? Or perhaps just cross-dress?
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October 2nd, 2008, 18:28 Posted By: Shrygue
via Gizmodo
Anyone remember the PlayStation Eye? You know, Sony's PS camera for playing some average 'wave-at-the-TV' games'? It was largely blasted out of existence when the Wii arrived but still, it was different and now someone has figured out how to give them a new lease of life.
I avoided the PS Eye since I recall buying the PS2 Eyetoy cheap a couple of years ago in Computer Exchange, thinking the kids would get a kick out of swinging their arms in front of the TV but then, along came the Wii and the Eye never left its bag.
Over at the NUI Group, there's now a hack to allow you to setup the PS Eye - if you bought one - as your Webcam, with some easy to install drivers.
According to AlexP:
"I started thinking to myself: "This camera is awesome and it will be such a great and inexpensive replacement for Firefly MV and the like. If we could just get it to work under Windows..." Initially, I started poking around with the USB trying to send some commands to the PS3Eye and see what happens...
After many long nights I'm bringing you the result:
- Full VGA (640x480) 60fps video capture test app that features uncompressed high quality raw video
- Low CPU overhead (since there is no decompression involved on the PC)
- Very low latency (1 frame time period)."
Full instructions and info at Nui Group forums
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October 2nd, 2008, 22:15 Posted By: wraggster
Forget the lames waiting for a New Xbox Experience to bring Netflix streaming to the console, the latest edition of Media Mall's PlayOn Media Server beta includes Watch Instantly support right now. An update notification should be on the way to anyone already testing things out, the impatient can grab it from the website. Also streaming Hulu, CBS, YouTube, ESPN and others to the PlayStation 3, Xbox 360, HP MediaSmart TV or other DLNA hardware (Nintendo Wii's still on the coming-soon list) the presence of Netflix (and the recent Watch Instantly additions) gives even more reason to check it out. Since its still in beta don't be surprised to find a few issues, but considering our smooth sailing so far, the list of reservations over its $30 price tag (after the 60 day free trial period is over) is rapidly shrinking.
http://www.engadget.com/2008/10/01/p...box-360-today/
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October 3rd, 2008, 01:54 Posted By: DJB
PSP Pandora Deluxe v2.2
Created by DJB on 3rd October 2008
DOWNLOAD (Full v2.2): Rapidshare - Megaupload
DOWNLOAD (Update v2.2): Rapidshare - Megaupload
Release Notes:
Here you have it, an all-in-one solution for your Pandora Needs.
This program is designed to prepare your PSP Memory Stick to be used with the Pandora Battery. Unfortunately this program can not change your Battery to Pandora, however it will copy programs to the Memory Stick in order for you to do this yourself.
Software-wise there are no updates this time around, however the PPD Application itself have been majorly tweaked. It now has a feature to check the internet for new versions as they are released, and take you to a download page where you can either grab an Update or a Full version of the latest program.
There has also been a configuration system added too, so now you can Load and Save your configurations. It also comes with nearly 20 Preset configurations to make it easy for beginners, or for people who want to create a Memory Stick quickly and easily.
I hope you enjoy this new release...
WARNING: THIS PROGRAM WILL FORMAT AND INSTALL THE IPL LOADER TO THE DRIVE LETTER YOU SELECT AS YOUR PSP DRIVE, SO MAKE SURE IT IS THE CORRECT DRIVE BEFORE PROCEEDING. I DO NOT TAKE ANY RESPONSIBILITY FOR FORMATTED USB HARD DRIVES ETC...
Requirements:
- A PC with Windows 98/ME/2000/XP/2003/Vista and .NET Framework v2.0.
- A PSP with USB Cable and 1.50 or 3.xx/4.xx M33 Custom Firmware Installed.
(This is needed for creating the Pandora Battery, not the Memory Stick).
- The official Sony Firmware EBOOT files for 1.50, 3.71, 3.80, 3.90, and 4.01
What it does:
- Formats your PSP Memory Stick with or withour MSPFormat.
- Installs the TimeMachine IPL to the Memory Stick.
- Checks the Internet for any new versions.
- Loads and Saves Configurations.
- Allows you to select which buttons to use to boot your PSP.
- Copy Official Firmwares 1.50, 3.71, 3.80, 3.90, and 4.01 to your PSP.
- Installs jas0nuk's Pandora ELF+PBP Menu to access all the programs.
- Installs Hellcats Pandora Installer to your PSP.
- Installs the M33 1.50 Kernel Addon Installers to your PSP.
- Installs POPSLoader (with POPS 3.30, 3.40, 3.51, and 3.72) to your PSP.
- Installs the Noobz Pandora 1.50 Downgrader to your PSP.
- Installs Despertar Cementerio v3 to your PSP.
- Installs Despertar Cementerio v4 to your PSP.
- Installs Despertar Cementerio v5 to your PSP.
- Installs Despertar Cementerio v7 to your PSP.
- Installs Time Machine v0.1 to your PSP.
- Installs Support Tools executable from either Pandora or XMB.
Alternative VSHMenu 6.1
Config Cleaner 3.00
CXMB 3.2.1
FuSa screenShoot
FuSa SD 1.0.47
Hold+ 2.71
JoySens 1.42b
KeyCleaner 1.4
MemoryStick-Tool v1.5
nandTool 0.40 Final NEO
NetConfBackup
PSP Filer 5.6
RSPSARDumper 3.5
UMDumper 3.00
Dark_Alex USB Version Fake
How to use it:
1. Start the Application and load in the Eboot files.
2. Select your PSP Drive to be formatted and prepared.
3. Select the "Installation Options" and choose the installers, programs, and other options you would like to do to your Memory Stick.
4a.(Optional) If you selected to install the XMB or Pandora Support Tools, you will need to go to the "Support Tools Options" tab and select the programs that you want to install.
4b.(Optional) Go back to the "Firmware+Pandora Options" and use the Pandora Button Configurator to set up the buttons to your liking.
5. Press the "Start" button to start formatting and copying files to your PSP.
Changelog:
v2.2 (2008-10-03)
- Added Internet Update function
- Added Load and Save functions for Configurations.
Credits:
Programming and Logo by: DJB
Thanks:
- Forahobby and Klutsh for their help with this Project in the early stages.
- Dark_Alex and Team M33 for all their work with PSP Custom Firmware.
- Team Noobz / C+D for initially making the breakthrough with the Pandora Battery.
- Hellcat plus the other homebrew developers for the great programs.
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October 3rd, 2008, 05:27 Posted By: tinman
Simple vshmain color Editor v0.1 is a quick and easy vshmain editor by an unknown author.
This application does require .NET 3.5, so running it via wine can't be done (that I know of, .NET 3.0 is the highest I can run). It also requires a decompressed PRX, and will not compress when you save. Goto offset 0x150 and delete everything to that point, save as vshmain.prx.gz and uncompress.
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October 3rd, 2008, 13:35 Posted By: Shrygue
via 1up
It seems like EGM editor-in-chief James Mielke visits Japan every other week to get the scoop on the biggest games coming out, and few are bigger than Resident Evil 5. The Milkman recently visited the Capcom offices overseas where he had a chance to chat with RE5 producer Jun Takeuchi, who had more than few interesting things to say about the latest in the popular zombie-slaying series. One particularly interesting note: The typewriter save system from previous games is completely gone in Resident Evil 5. "Actually, I really like typewriters; they're really typical of the Resident Evil series," Takeuchi explains. "But this time, the save system will be a combination of checkpoints and chapters."
Later in a one-on-one interview, Takeuchi goes on to explain five of his favorite things about the Resident Evil series, the possibility of Chris Redfield and Leon Kennedy showing up in the same game, and the idea of making another EGM April Fools joke -- Akuma in Resident Evil -- a reality. "That's a pretty good idea," he says. "Maybe we can make something out of that."
Check out the November issue of EGM for the Resident Evil 5 blowout and the full interview with Takeuchi. This issue also contains all of the latest on Ubisoft's open-world FPS, Far Cry 2, and a first look at the co-op campaign (including class-specific abilities) in Insomniac's Resistance 2. The issue should be arriving for subscribers now and will hit newsstands in the near future, so keep your eyes peeled.
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October 3rd, 2008, 16:34 Posted By: Shrygue
via Kotaku
PlayStation 3 racing fans are advised to hop into Gran Turismo 5 Prologue today, where a game update adds three new cars to the game's stable, along with various gameplay tweaks to help tighten up the experience. The three new rides include the Ferrari California will go for 300,000 credits, the Lotus Evora for 100,000 credits, and finally the Citroen GT, weighing in at a hefty 1,000,000 credits.
Along with the new cars comes difficulty tweaks for races, increased rewards for winning, and some changes to the penalty system that I, as someone who has yet to take advantage of the highly-priced demo, couldn't possibly understand. Hit the link for more details, or just turn on your PS3 and load up the game, which I am sure will explain everything.
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October 3rd, 2008, 16:54 Posted By: wraggster
New from Divineo China
Official PSP Slim and Lite accessory set for Phantasy Star Portable Fans! It comes bundles with 1 crystal case, 3 UMD cases and a headphone, all featuring Phantasy Star Portable.
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October 3rd, 2008, 17:03 Posted By: wraggster
New from Divineo China
Compatible with PSP Slim or NDS Lite console, this special soft rubber cupule allows you to appreciate programs conveniently. All you need to do is to adjust the stand to appropriate angle then put the console on, you can now watch movies freely.
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October 3rd, 2008, 17:18 Posted By: wraggster
A Christmas Visitor (~William Devane, Meredith Baxter, ...) US US$ 14.99
Angel In The Family (~Meredith Baxter, Ronny Cox, ...) US US$ 14.99
Angela Aki Concert Tour 2007-2008 (~Angela Aki) JPN US$ 57.90
Bellini: Norma (~Hugh Smith, Giorgio Giuseppini, ...) US US$ 45.98
Can't Hardly Wait (10 Year Reunion Edition) (~Lauren Ambrose, Ethan Embry, ...) US US$ 28.95
Cirque Du Soleil: Corteo (~Igor Issakov, Mauro Mozzani) HK US$ 28.90
Daredevil - The Director's Cut (~Jennifer Garner, Colin Farrell, ...) US US$ 39.98
Dawn of the Dead (Unrated Director's Cut) (~Sarah Polley, Ving Rhames, ...) US US$ 29.98
Forgetting Sarah Marshall (~Jason Segel, Kristen Bell, ...) US US$ 39.98
Halloween Starter Pack (~Sarah Polley, Ving Rhames, ...) US US$ 59.98
Hollow Man (~Kevin Bacon, Elisabeth Shue, ...) HK US$ 28.90
Into The Blue (~Paul Walker, Jessica Alba, ...) HK US$ 28.90
Iron Man (~Jeff Bridges, Robert Downey Jr., ...) US US$ 39.99
Jethro Tull: Live at Montreux 2003 (~Jethro Tull) US US$ 24.98
Knocked Up (~Seth Rogen, Katherine Heigl, ...) US US$ 29.98
Land of the Dead (Unrated Director's Cut) (~Simon Baker, John Leguizamo, ...) US US$ 29.98
Next JPN US$ 46.90
Puccini: Gianni Schicci (~Alessandro Corbelli, Massimo Giordano, ...) US US$ 45.98
Redbelt (~Chiwetel Ejiofor, Alice Braga, ...) HK US$ 34.90
Salem Witch Trials (~Kirstie Alley, Henry Czerny, ...) US US$ 14.99
Six Degrees Could Change The World US US$ 28.99
Texas Chain Saw Massacre (~Marilyn Burns, Allen Danziger, ...) US US$ 14.98
The 40-Year-Old Virgin (~Steve Carell, Catherine Keener, ...) US US$ 29.98
The Godfather The Coppola Restoration Box (~Marlon Brando, Al Pacino, ...) JPN US$ 159.90
The Man Who Saved Christmas (~Jason Alexander, Kelly Rowan, ...) US US$ 14.99
The Patriot (~Mel Gibson, Heath Ledger, ...) HK US$ 28.90
The Sixth Sense (~Bruce Willis, Haley Joel Osment, ...) US US$ 34.99
The Thing (~Kurt Russell) US US$ 29.98
The Ultimate Unrated Comedy Collection (~Jason Segel, Kristen Bell; Seth Rogen, ...) US US$ 89.98
Verdi: La Traviata (~Angela Gheorghiu, Ramn Vargas, ...) US US$ 45.98
When We Left Earth: The NASA Missions US US$ 69.98
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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October 3rd, 2008, 21:57 Posted By: wraggster
Newly released today:
Cabela's Dangerous Hunts 2009 puts players in bone chilling, pressure-packed hunting situations as they seek out savage animals in the world's most dangerous locations.
Players will face raw danger as they encounter the fiercest animals on earth, including lions, grizzly bears, jaguars and more. Accurately modeled Cabela’s equipment in the game means the firearms, tactics and gear are all realistic and precise – but this won’t always help in the face of an unpredictable, open environment packed with avalanches, elephant stampedes, and piranha infested waters. If you do miss a shot and fail to stop a charging man-eating animal, you will be forced to fight it via a melee defense – but pay attention; it's likely another nearby animal will join the attack.
http://www.play-asia.com/SOap-23-83-...j-70-2tru.html
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October 3rd, 2008, 21:59 Posted By: wraggster
Newly released today:
Join alfonso junior and his sister fawcett in a race against time to save their paradise island
Home from pollution and cowboy plumbers. Pipe mania is a frenetically charged puzzle game that will challenge your mental skills to the maximum across intense, fast-paced levels. Beat the puzzles set by the island residents and become a pipe mania puzzle master.
http://www.play-asia.com/SOap-23-83-...j-70-2tl5.html
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October 3rd, 2008, 22:04 Posted By: wraggster
Newly released today:
features
CLASSIC PUZZLE gameplay with enhanced visuals and a host of characters
NEW PIECES, NEW PLAY MECHANICS, multiple floozes and damaging attacks
300+ LEVELS SET ACROSS 7 THEMES
5 game modes, including bonus game
MULTIPLAYER GAME SHARING play for 2 players head to head (competitive)
QUICK LEVELS & SIMPLE CONTROLS – ideal for handheld, on-the-go gaming
description
Join alfonso junior and his sister fawcett in a race against time to save their paradise island
Home from pollution and cowboy plumbers. Pipe mania is a frenetically charged puzzle game that will challenge your mental skills to the maximum across intense, fast-paced levels. Beat the puzzles set by the island residents and become a pipe mania puzzle master.
http://www.play-asia.com/SOap-23-83-...j-70-2tl2.html
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October 3rd, 2008, 22:09 Posted By: wraggster
Newly released today:
features
Signature Series guide includes bonus art section, exclusive foldout and more!
This Signature Series Guide features a comprehensive walkthrough of the entire game.
In-depth area maps
Extensive data on available weapons and items
Character listing
Detailed bestiary
Coverage of all five alternate endings
Platform: PlayStation3, Xbox360
http://www.play-asia.com/SOap-23-83-...j-70-2z3c.html
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October 3rd, 2008, 22:18 Posted By: wraggster
Damon Caskey has released a new version of Openbor the Beats of Rage fighting game engine for the Dreamcast, gP2X and PSP, heres whast new:
Release 2.2017
New features:
continuescore{1/2}
Goes in levels.txt on a per set basis.
1 = score is reset to 0 when you continue.
2 = 1 point is added to your score when you continue!
subject_to_minz {int} - Model header command. Toggles minimum Z bounding for model on playfield. Available to script methods getentityproperty and changeentityproperty as "subject_to_minz".
{int} - Default 1 for all except panel type models.
1: Entity cannot move beyond current minimum Z boundry.
0: Entity can move freely beyond current minium Z boundry.
subject_to_maxz {int} - Model header command. Toggles maximum Z bounding for model on playfield. Available to script methods getentityproperty and changeentityproperty as "subject_to_maxz".
{int} - Default 1 for all except panel type models.
1: Entity cannot move beyond current maximum Z boundry.
0: Entity can move freely beyond current maximum Z boundry.
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October 3rd, 2008, 22:22 Posted By: wraggster
news via aep
Actarus has released a new version of his PSP Emulator for Windows:
New release for my PSP emualtor, more fixed and added, like VFPU opcodes. Today Im releasing also the source code.
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October 3rd, 2008, 23:05 Posted By: wraggster
Bunyan the one man saviour of the PS3 BD-J Homebrew scene has released another new game for the PSP, this one looks like some card game but check out the screens and tell me what it is :P
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October 3rd, 2008, 23:08 Posted By: wraggster
Bunyan the one man saviour of the PS3 BD-J Homebrew scene has released another new game for the PSP, this one looks like some maze type game but check out the screens and tell me what it is :P
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October 3rd, 2008, 23:18 Posted By: wraggster
News/release from tlaft
then as I had announced my fate I précedement 1 mp3 player programming. lua which will be integrated into my shell. it is open source, nothing is encrypt! it's a beta. All suggestions and criticism are welcome. another version of output if the need is to know ... I leave the download link:
http://www.megaupload.com/?d=RIS4C2Z7
tlaft
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October 3rd, 2008, 23:28 Posted By: wraggster
News/release from Torch
Lockdown XMB Style Beta-1
By Torch
Tested on 4.01M33-2 Slim. I haven't tested on Phat but I'm 99.9% sure it won't work.
Features:
Now uses the XMB Wave as the background.
Warning:
This can brick your PSP if improperly installed or due to bugs as it is a BETA.
Installation:
Copy the following files to the flash0:/ root directory.
lockdown.argb
intraFont.prx
iop.prx
vlf.prx
loader.prx
Rename flash0:/vsh/module/vshmain.prx to vshmain_real.prx
Copy the included vshmain.prx to flash0:/vsh/module/
Reboot the PSP and verify that it is working. If everything is fine, then proceed to do the same for recovery.prx if you want to protect the recovery menu as well.
Rename flash0:/vsh/module/recovery.prx to recovery_real.prx
Copy the included recovery.prx to flash0:/vsh/module/
Note:
To change the color of the wave you can hex edit address 0x1D8 and change the value corresponding to each month (in hexadecimal).
Presently the theme file is called lockdown.argb and is not compatible with Lockdown v3.0 themes as the current version can only load ARGB uncompressed BMPs. The graphics used are included to help make custom themes.
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October 3rd, 2008, 23:31 Posted By: wraggster
News/release from dark-jey
hello voila being a beginner all programming lua I would ask you to be lenient in fact I am about to leave my first hombrew called "Casino Royal psp"
New:
there are no consisting hombrew a slot machine, a game of blackjack and poker in the same hombrew
detail
associate music has the eboot
a menu graphically correct
musical content satisfactory
possibility to play poker, blackjack, slot machines
how is something I use:
press to validate and cross back round
for the rest a menu of assistance and present in detail the main menu select Help in the main menu.
I want to say that whatever happens sometimes bug but will quickly over the correct version
Now you can download it here
http://www.megaupload.com/?d=1HKXQLIX
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October 3rd, 2008, 23:40 Posted By: wraggster
News/release from sebas_94
Here we present another of the Homebrew same function as the previous published: Hide_Sample, that is, is charged with concealing and some desocultar Content we have in our card (games, music ...). The author, also Spanish , gave me a notice of the existence of your project, and although we have some of the same task, all deserve to have submitted their creations in SceneBeta.com. Updated to version 4.0, which includes the plug AutoStart, to start anything but turn it on, change some graphics and more features. Download and Give Feedback Via Comments
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October 3rd, 2008, 23:42 Posted By: wraggster
Nick Swardhhas updated the video converter for the PSP
Here it is guys, PSPVC v2.90 is now ready for download!
Things has been added and some things has been fixed, for a list of changes, have a look here for more info on what?s new.
What´s new in v2.90 ? -Option to select multiple videofiles
Added a "Convert by folder" option
Select your own video-output folder
Added an option to trim/preview the video in a separate 480x272 window
Added an FFmpeg & Avisynth update check (optional)
Fixed an audio bug in the batch/queue feature
Fixed a screenshot bug
Misc improvements
PSPVC (Server) has been updated to v1.2 to match the changes in PSPVC v2.90
http://pspvc.nswardh.com/index.php
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October 3rd, 2008, 23:46 Posted By: wraggster
news via psphacks
Shaping into an absolute must-have for your hacked hand-held is Lokiare with a minor update to his CPU-Modulator plug-in. Reap the benefits of preserving battery power by automatically increasing or decreasing the CPU clock speed based on current usage and load.
Quoting Lokiare –
In this release I’ve included the full range from 333mhz to 96mhz. This means it changes from 333 to 332 to 331 on down until it finds the “perfect” speed for running your programs. It changes speed less, and runs much smoother. When I get all the bugs out I will release the source code, so that anyone can include this in their homebrew projects.
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October 3rd, 2008, 23:49 Posted By: wraggster
Lets hope this isnt fake but heres a supposed video of the soon to be released firmware 5.0 for the PSP:
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October 3rd, 2008, 23:54 Posted By: wraggster
The unknown coder behind this unofficial version of the Final Burn Arcade emulator for PSP has released a newer update, this release has cps3 no-cd support
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October 4th, 2008, 11:07 Posted By: tinman
takeshi has updated his Xmb Multi customizer.
///////////////////////////////////////////////////////////////////////////////////////////////
Xmb Multi Customizer for windows by たけし
///////////////////////////////////////////////////////////////////////////////////////////////
◎用途
CFW 3.90,3.95,4.01のvshmain.prx、paf.prx、topmenu_plugin. rco、system_plugin_fg.rcoで
設定されているxmbアイコン位置、時計位置、フォント色、バッテリー位置などの編集及び
opening_plugin.prx内のbootsoundを、Windows上で編集するツールです
(PSP版のxmbmcとほぼ同じもの)
///////////////////////////////////////////////////////////////////////////////////////////////
◎インストール
解凍したXmbMC.exeファイルを適当なフォルダにコピーして下さい
以下に示すファイルを必要に応じて準備して下さい
使用には、Borland C++Builder4 ランタイムが必要です。
HPのリンクからダウンロードするか、別途ダウンロード、インストールして下さい
///////////////////////////////////////////////////////////////////////////////////////////////
◎実行に必要なファイル
必須ファイル
paf.prx
vshmain.prx
system_plugin_fg.rco
topmenu_icon.rco
topmenu_plugin.rco
*.prxファイルは、psar dumper又はprx decrypterでdecryptしたもの(再圧縮したものでも可)
*.rcoファイルは、Resurssiklunssiでdecryptしたもの
必須では無いファイル
壁紙用bmpファイル
opening_plugin.prx
起動音変更用wavファイル
必須でないファイルがある場合、以下のような効果があります
「Load Wallpaper」ボタンを押して、壁紙用のBitmapファイルを読み込みます
背景のある方が全体のバランスが取りやすいので、出来れば配置しておくのが望ましいと思います
opening_plugin.prxとopening.wavの二つのファイルがある場合には、起動音を 変更出来ます
opening.wavは、atrac3形式でファイルサイズは49376byte以下にして下さい
///////////////////////////////////////////////////////////////////////////////////////////////
◎操作方法
各アイコンの座標位置変更は、各アイコンをドラッグして移動させるか、各ウインドウで数値を入 力します
アイコン上にマウスポインタを移動した時、「can drag」の表示の出るアイコンのみが移動可能です
アイコンの移動時に「shift」「ctrl」キーを押したままにすると、上下、左右の移動がそれぞれ制限 されます
「Save」ボタンを押すと、「done」フォルダ下に編集した内容を反映した各ファイルを保 存します
3.90,4.01の各prxについては、圧縮保存が可能です
///////////////////////////////////////////////////////////////////////////////////////////////
◎注意事項
PC上での表示イメージと、実際にPSPで表示した時に多少のズレが発生することがあります
この場合、PSPの画面キャプチャしたものを壁紙にして、読み込んで「Show Positioning」でズレを調整してみて下さい
「re-positioning」での調整は、書き込むデータには影響を与えず、PC編集画面上のズレだけを調整す るためのものです
作業用に作成される複数のBitmapファイルは、終了時にプログラム側で削除しますので、
手動で削除しないで下さい
*.rcoファイルのヘッダ情報が圧縮されている?場合は読み込み時にエラーが発生します
この時は、RCO Editorにてヘッダ情報を書き換えてから、再読み込みして下さい
///////////////////////////////////////////////////////////////////////////////////////////////
◎その他
このプログラムの著作権は、たけしが所有しています
転載は自由ですが、配布形式を変更しないこと、同梱ファイル一式を変更しないこと、
金銭の授受や営利目的に使用することは禁止します
本ツールを使用することによって起きる損害等及び、バージョンアップ、バグ対応などに対して
著作者は一切責任を負いませんのでご了承ください
+++
////////////////////////////////////////////////// /////////////////////////////////////////////
Xmb Multi Customizer for windows by brave
////////////////////////////////////////////////// /////////////////////////////////////////////
◎ Applications
The CFW 3.90,3.95,4.01 vshmain.prx, paf.prx, topmenu_plugin.rco, system_plugin_fg.rco in
Xmb is set to position the icon, the clock's position, font color, position, such as editing and battery
bootsound in the opening_plugin.prx, Windows is a tool to edit on
(PSP version is about the same as xmbmc)
////////////////////////////////////////////////// /////////////////////////////////////////////
Installation
XmbMC.exe the extracted files, copy the appropriate folder, please
The following files needed to prepare, please
To use, Borland C Builder4 run time is required.
HP's link to download a separate download, install, please
////////////////////////////////////////////////// /////////////////////////////////////////////
The files needed to run
Required Files
Paf.prx
Vshmain.prx
System_plugin_fg.rco
Topmenu_icon.rco
Topmenu_plugin.rco
*. prx files, psar dumper or decrypt prx decrypter was in the (re-compression is also available)
*. rco files, Resurssiklunssi was in the decrypt
File is not required
Bmp file for wallpaper
Opening_plugin.prx
Wav sound files for change starts
If the file is not required, the effects are as follows:
"Load Wallpaper" button, which loads the picture file for Bitmap
If you are behind the overall balance of easy-to-take, so it's possible to deploy it, and I think it is desirable
opening.wav opening_plugin.prx and if you have two files that you can change the startup sound
the opening.wav, atrac3 file in the form below and please 49376byte
////////////////////////////////////////////////// /////////////////////////////////////////////
How to
Position change the coordinates of each icon, drag the icon to move or enter a number in each window
Move your mouse pointer over the icon when, "can drag" on display only the icon can be moved out.
When the icon in the movement of "shift" "ctrl" key and hold down the top and bottom, left and right movement is limited and
"Save" button, "done" under the folder to reflect your edits to save the file
For each prx 3.90,4.01, compression can be saved
////////////////////////////////////////////////// /////////////////////////////////////////////
Notes
Images displayed on a PC and displayed in real time to the PSP to be some overlap may occur
In this case, PSP is a picture captured on screen, and reading "Show Positioning" in the gap, please try to adjust
"Re-positioning" in the adjustment, without affecting the data writing, PC to edit the on-screen only difference is to adjust
Work will be created for multiple Bitmap file is deleted at the end of the program side, so
Please do not remove manually
*. rco header files are compressed? If the error occurs when the load
At that time, RCO Editor rewritten at the header information, then please re-read
////////////////////////////////////////////////// /////////////////////////////////////////////
Other
The copyright of this program, is owned by Takeshi
Can be reproduced in the distribution does not change the format, does not change the set of files that included,
And the transfer of money to be used for commercial purposes is prohibited
Using this tool, and the damage caused by the upgrade, and support for bugs
He is not responsible for any Please
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October 4th, 2008, 23:28 Posted By: wraggster
The MTV Multiplayer Blog interviewed John Smedley, President of Sony Online Entertainment, about the future of MMOs. He discusses some of SOE's current projects and comments that they'll be focusing on consoles for all of their upcoming MMOs. "I would say that we would be one of the early adopters on [bringing MMOs to consoles], and we plan on becoming one of the dominant players in the MMO space on consoles." Sony's plans may include games for their hand-held console, the PSP. Smedley goes on to talk about bringing existing, popular franchises into MMO development, and remarks, "It's pretty safe to say that 'EverQuest' has not seen its last game."
http://games.slashdot.org/games/08/10/03/2344242.shtml
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October 4th, 2008, 23:32 Posted By: wraggster
As you put the finishing touches on your latest laborious LittleBigPlanet masterpiece, you make a startling realization -- something is missing. Your homebrewed LittleBigLocale is missing its keystone; without this necessary component, your hours of work will have been for naught. The component is, of course, a statue of Horace Horsecollar and his bovine betrothed, Clarabelle Cow.
While the previous sentence likely only made sense to people who watched cartoons in the 1930s, the following will probably be clearer -- according to the latest revolution of Electronic Gaming Monthly's rumor mill, LittleBigPlanet DLC is set to include non-sony property, such as characters from Disney franchises and 3rd-party PlayStation titles. We're not sure in what capacity these properties could be included in Media Molecule's uber-customizable platformer, but we're certainly excited about the prospective existence of SackBaloo.
http://www.joystiq.com/2008/10/04/ru...ttlebigplanet/
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October 4th, 2008, 23:58 Posted By: wraggster
We all know that the only PS3 consoles that came with full PS2 backwards compatiblility were the launch consoles, the 20GB and 60GB, which are now unavailable due to manufacturing costs. A lot of Playstation fans are disappointed because the 40GB, 80GB, and the soon-to-be-released 120 GB consoles don’t support full PS2 backward compatability. If you are looking to upgrade from a Playstation 2 to a Playstation 3, I would strongly suggest to keep your Playstation 2 because you won’t be able to play your Playstation 2 titles with the Playstation 3 consoles out in the market today.
If VideoGameCentral is to be believed, it is stated in their product description of a 80GB Console that there is a Playstation 2 Emulator available for download, which is the only way to play PS2 games for our PS3 consoles that are not backwards compatible. Is there something Sony’s not telling us? Could Sony be releasing a PS2 Emulator? Will it be on the 2.50 Firmware that is coming out soon?
Now is the time for PS3 80GB Console. In fact there is no reason now not to get the Sony Playstation 3, especially at this new lower price with all it’s hi-def bells & whistles. The new 80-Gig PS3 System features the ability to play PS3 Games, Blu-rays & DVD movies (PS2 Games can be played when downloading Sony’s PS2 emulator software online). Also connect to the internet for free online play & downloadable games! To date, the PlayStation3 is the strongest gaming system available and also the lowest price true high definition Blu Ray Movie Player.
UPDATE:There is a huge chance we will get this emulator! Why? Look at the XBOX 360, it doesnt have a special chip inside that can play XBOX games. They emulate so the PS2 Emulation is indeed possible. When? I don’t know. Sony wouldn’t just abandon the Playstation 2 or 5 years from now. Let’s just hope for the best!
Don’t FORGET, the first 80GB Console that surfaced used a SOFTWARE EMULATOR that plays Playstation 2 games. This applies as well to the 60GB PAL Console that uses SOFTWARE EMULATOR as well. So the debate whether SOFTWARE EMULATION is possible will always be there. We’ll just until the Playstation 2 officially dies and Sony will release it.
http://www.gamersplatform.com/2008/1...e-for-the-ps3/
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October 6th, 2008, 00:12 Posted By: wraggster
Damon Caskey has released a new version of Openbor the Beats of Rage fighting game engine for the Dreamcast, gP2X and PSP, heres whast new:
Release 2.2024
New features:
continuescore{1/2}
Goes in levels.txt on a per set basis.
1 = score is reset to 0 when you continue.
2 = 1 point is added to your score when you continue!
subject_to_minz {int} - Model header command. Toggles minimum Z bounding for model on playfield. Available to script methods getentityproperty and changeentityproperty as "subject_to_minz".
instantitemdeath {int} - Model header command, set to 1 to remove the pause before an item commits suicide after being grabbed.
{int} - Default 1 for all except panel type models.
1: Entity cannot move beyond current minimum Z boundry.
0: Entity can move freely beyond current minium Z boundry.
subject_to_maxz {int} - Model header command. Toggles maximum Z bounding for model on playfield. Available to script methods getentityproperty and changeentityproperty as "subject_to_maxz".
{int} - Default 1 for all except panel type models.
1: Entity cannot move beyond current maximum Z boundry.
0: Entity can move freely beyond current maximum Z boundry.
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October 6th, 2008, 00:50 Posted By: wraggster
News/release from J3r3mie
NetM J3r3mie @ n and finally you have the first version of iplay Rock Paper Scissors with the Adhoc mode semi-functional.
In this game of Rock Paper Scissors (Peter Feuille Scissors for French), you are entitled to 3 modes:
Against the PSP
Against another player on the PSP
Against another player Adhoc *
Adhoc mode allows for only one party in this version.
I would like to thank Ac-Portugal for his testes with the Adhoc mode.
For screenshots and downloads, please visit http://J3r3mieDev.e3b.org
Download above and Give Feedback Via Comments
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October 6th, 2008, 01:00 Posted By: wraggster
The unknown coder behind this unofficial version of the Final Burn Arcade emulator for PSP has released a newer update of the only known emulator to have CPS 3 Support
Download and Give us your Feedback and Compatability Reports Via Comments
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October 6th, 2008, 01:03 Posted By: wraggster
News/release from Torch:
Lockdown XMB Style Beta-2
By Torch
Tested on 4.01M33-2 Slim. I haven't tested on Phat but I'm 99.9% sure it won't work.
Download: http://ifile.it/lhdzvjb (Click on 'Request Ticket')
Credits:
Big time thanks to Dark_Alex for his VLF library, without which this would have been impossible. Also thanks to him for his idea of using a kernel mode loader.prx to save memory.
Features:
Now uses the XMB Wave as the background.
Warning:
This can brick your PSP if improperly installed or due to bugs as it is a BETA.
Installation:
Copy the following files to the flash0:/ root directory.
lockdown.argb
intraFont.prx
iop.prx
vlf.prx
loader.prx
Rename flash0:/vsh/module/vshmain.prx to vshmain_real.prx
Copy the included vshmain.prx to flash0:/vsh/module/
Reboot the PSP and verify that it is working. If everything is fine, then proceed to do the same for recovery.prx if you want to protect the recovery menu as well.
Rename flash0:/vsh/module/recovery.prx to recovery_real.prx
Copy the included recovery.prx to flash0:/vsh/module/
Note:
To change the color of the wave you can hex edit address 0x1D8 and change the value corresponding to each month (in hexadecimal).
Presently the theme file is called lockdown.argb and is not compatible with Lockdown v3.0 themes as the current version can only load ARGB uncompressed BMPs. The graphics used are included to help make custom themes.
Quote:
Changelog BETA-2:
Fixed a problem where Games would not show up in the XMB.
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October 6th, 2008, 02:20 Posted By: Zack
Sorry to have to ask this again. Work has being so hectic of late that I haven't had one chance to work on Wolf since version 5.1, due to lack of time or tiredness when I had a slight bit of time to do something.
There is good news however
I am now on holidays for 2 weeks , so getting Wolfenstein 3D v5.2 out within this time frame should be a formality (more than likely 1-3 days).
So now is your chance again to tell me what you would like adding to Wolfenstein 3D V5.2 or anything that needs fixing.
Be as creative as you like, I may or may not actually do your request, but there is no harm in asking!
Some crazy cheat codes perhaps?
Current things on the todo list :
1) Fix/adjust analog sensitivity.
2) Fix sleep mode crash bug.
So that's all I wanted to say, sorry again for having to ask
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October 6th, 2008, 03:26 Posted By: tinman
Dark_Alex posed this explaining why.
This is an explanation of the security that was added in TA88v3, and which will be likely in PSP3000.
When the PSP boots, the boot code (aka pre-ipl or ipl loader) loads the ipl from either the nand or memory stick. The IPL is splitted into pieces of 0x1000 bytes.
First 0xA0 bytes of each block is a header for the kirk hardware command 1. It contains keys,
the size of the cipher data, and two hashes, one for part the header itself, and another one for the body. The 0xF60 remaining bytes are the ciphered body, which will decrypt to 0xF60 plain bytes... if the hashes, which are checked by kirk hardware itself, are OK. (Note: ciphered body can actually be less than 0xF60, in this case, remaining bytes are ignored... before TA88v3) Fir
The security of kirk hashes was destroyed by a timing attack, and the IPL became unprotected.
What has Sony added to fix this?
The answer can be found in 4.00+ slim ipl's. They decreased the size of the ciphered body to 0xF40 to leave 0x20 bytes at the end of each block (at offset 0xFE0).
As stated before, these remaining bytes are ignored... in pre-ipl's of psp's prior to TA88v3, and in fact, they can be randomized and ipl will still boot in those psp's. In newest pre-ipl's, these 0x20 bytes have a meaning.
The first 0x10 bytes is an unknown hash calculated from the decrypted block. It is deduced that is calculated from the decrypted block and not the ciphered one due to the fact that 4.01 and 4.05 have a lot of ipl blocks in common, which, when decrypted, are similar, but they are totally different in its encrypted form. In these two ipl's, this hash is same, as seen in the picture:
The second 0x10 bytes seem also to be dependent of the decrypted body (maybe dependent of the previous 0x10 bytes too?). In the picture it can be seen that they are different in 4.01 and 4.05, but they can actually be interchanged, you can move those 0x10 bytes from the same block in 4.05 ipl to the 4.01 ipl and it will still boot; however it cannot be randomized.
This protection also destroys any possibility of downgrading below 4.00, as these new cpu's won't be able to boot previous firmwares ipl's.
Summary: basically, all security of newest psp cpu's rely on the secrecy of the calculation of those 0x20 bytes. If pre-ipl were dumped somehow, the security would go down TOTALLY.
Graphic summary:
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October 6th, 2008, 04:07 Posted By: tinman
Actarus has released Sam an update to his PSP emulator.
New release for my PSP emualtor, more fixed and added, like VFPU opcodes. Today Im releasing also the source code.
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October 6th, 2008, 12:47 Posted By: HydroJohn
Source - Free PSP Themes
I just decided to get together a really cool high quality pack of custom ptf psp themes. In total there are 40 psp themes ranging from movie themes to cartoon themes. Really there's a theme for everyone!
Sample of some of the psp themes:
Screenshot via Comments (too big for sites)
You can download the themes from save file here PSP Themes Pack How to put them on your psp
- Extract the psp theme
- Connect your psp to your computer
- Put the .pft theme into PSP/THEME (If there's no theme folder make a new one)
- Enable the theme on your psp!
Hope you enjoy them and please comment below
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October 6th, 2008, 12:49 Posted By: PSPKOR
Hello all, this is a BlackJack game with a bit of a twist, like in blackjack you can hit, stand, double down and split. However this aims to help you beat the casino by helping the practice of card counting and basic strategy .
To help with the basic card counting there is a page that you can flip through a deck of cards and try to keep count, you can check to see if your count is good at any time and your also timed so you know when you've improved.
There's also the three basic strategy tables that can be viewed, these show you how each hand should be played but with the knowledge of the card count, which is also kept on the game you play, you can determin your percentages of winning more.
Then there's the actual game this is just how it could be played in a casino, there's five decks, dealer stands on 17, you can hit, stand, double down and split, five card trick counts, you have a wallet and can change your bet. But as this is to practice you can check on the running count, the true count and the basic strategy tables. A good idea for practice is laid out in counting101 (bottom link).
For more information on card counting and basic strategy look at these links:
Wiki Page on Blackjack:
http://en.wikipedia.org/wiki/Blackjack
How Stuff Works page:
http://entertainment.howstuffworks.c....htm/printable
Very good article on beating the casino (counting101):
http://www.bjmath.com/bjmath/novice/counting.htm
Hope someone finds this of use Enjoy KOR.
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October 6th, 2008, 16:23 Posted By: Shrygue
via Eurogamer
Atari plans to release the PS3 version of Eternal Sonata here in February 2009.
The wait should be worthwhile; developer tri-Crescendo has used the extra time to add new quests, battles and even multiple endings.
Characters Crescendo and Serenade are now playable, and extra costumes are included to beef up the level of customisation on offer. And, on top of all that, there's more music from Frederic Chopin, the famous composer the story is based around.
He slipped into a coma shortly before dying of tuberculosis, you see, and supposedly drifted off to a world of fantasy based on his life and work.
Unsurprisingly, then, music plays a central role in this JRPG, not only in setting but also as an inventive battle mechanic. Coupled with beautiful presentation, the result was 8/10 from Eurogamer.
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October 6th, 2008, 16:43 Posted By: Shrygue
via Eurogamer
Sony has explained to Eurogamer that there has been a slight production hiccup with the Sackboy toys, meaning they won't be shipped in time to be sent with pre-ordered copies of LittleBigPlanet.
Instead, retailers will offer t-shirts to early adopters of the game.
But reports of copyright problems are untrue; the toys will still arrive, either at or just after the game's launch on 24th October.
All of this, incidentally, has had no effect on the Eurogamer LittleBigPlanet competition, which lets you design a level for the full game and offers heaps of prizes including a PS3 and those Sackboy toys.
The winning level will be playable at the Eurogamer Expo, which stars LittleBigPlanet among other Christmas blockbusters.
We've decided to go, and so should you! If you like that sort of thing.
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October 6th, 2008, 17:25 Posted By: Shrygue
via Eurogamer
Square Enix plans to launch Star Ocean: First Departure on 24th October.
This PSP remake will mark the first time the original SNES Star Ocean story has been told outside of Japan.
And better technology means a revised game engine and better battle system, as well as fully voiced and animated cut-scenes. Voice acting - we should try that. No I will not stop mentioning it.
Star Ocean is an RPG made by Japanese outfit tri-Ace, which is hard at work on a fourth game in the series for Xbox 360 next year.
The developer is also remaking Star Ocean 2 (Second Evolution) for PSP, although no date has been mentioned outside of Japan.
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October 6th, 2008, 17:32 Posted By: Shrygue
via Games Industry
It's one of the biggest games of 2008 – but Media Molecule co-founder Mark Healey believes keeping the LittleBigPlanet team small has been vital to its creation, producing an environment where every individual contribution “really matters”.
Healey further revealed that while limited resources were to blame for the absence of the much-touted online Create mode from the final product, significant expansion of his team would involve "watering down" its ability.
"We're always conscious of wanting to have a small team," Healey told GamesIndustry.biz in an exclusive interview. "I've worked from just myself in my bedroom to being in a room with 200 people, and every range in between you can imagine. In my experience, about 30 people was when I had the most fun."
He added: "We've always had it in our mind that we didn't want to grow beyond that and it's worked out well because people genuinely put a lot of love, heart and soul into the game because their contribution really matters. Everyone can look at that game and see themselves in it. Everyone's really integrated into it."
It emerged last week that the PlayStation 3-exclusive sandbox title would be shipping without online co-operative play – a key feature – which would be added in later via a downloadable update.
Healey blamed this on the "reality of quality control" at a studio of "only 30 people." He explained: "We could have released the online Create on day one, but we've not had time to fully test it and make sure it's a flawless experience, so I would rather it was a few days late than it was on time and broken. Obviously it's not ideal, but that's just the reality of having to meet schedules."
Despite the company's close ties with Sony, whose executives have ensured the game has come to be seen as the most important PlayStation 3 release to date, Healey insisted there was "nothing on the horizon" regarding an acquisition of the independent studio.
And he hinted that Media Molecule could develop for other platforms, adding: "We have signed an exclusive deal with Sony for at least a period of time and we're very happy with that; but the future's the future, so who knows."
Media Molecule's studio, based in Guildford, just outside London, is operating at capacity, with the team currently working on downloadable content for future release. Healey revealed that the developer would "hopefully be able to afford a new office soon."
LittleBigPlanet releases in Europe on October 24.
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October 6th, 2008, 20:22 Posted By: Shrygue
via Joystiq
Sony has already confirmed the PSP Wi-Fi store is coming this Fall for Japan. The official box art for a November 30 US PSP Brite (a.k.a. PSP-3000) bundle also shows store functionality (via Amazon), indicating that the fall launch will be global and just in time to keep yourself distracted during Thanksgiving dinner. It was previously rumored that the store would be coming with firmware 5.00.
In other PSP Brite news, the gang at Eurogamer spent the weekend with the upgraded handheld as well as firmware 4.20, featuring a Color Space option that, "If you set to [Wide], the system's display will appear more vivid."
More images at Amazon.com
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October 7th, 2008, 01:24 Posted By: wraggster
While Sony and others compete with Blu-ray burners of a paltry 8x, Sanyo's looking ahead with a new laser that could enable write speeds of up to 12x. More impressively, the 450 milliwatt diode (twice that of current burners) could read and write through four 25GB layers. If you're not so good at math (it's okay, we had to break out the calculator) that means discs of up to 100GB burned in 10 minutes or less! But don't go running down to your local Blu-ray emporium looking for double-digit speed drives just yet; new standards will be needed for discs that big and drives that fast, which could mean a year or two before production begins. If speculation of Blu-ray's impending demise is to be believed, that may be cutting things a bit close
http://www.engadget.com/2008/10/06/s...d-100gb-discs/
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October 7th, 2008, 01:35 Posted By: wraggster
Newly released today:
features
Shot Stick Advanced - The revolutionary Shot Stick control system takes it one step further, allowing you to change your shots in mid-air.
Adaptive AI - Adaptive AI will read, react, and adjust in real time to your strategies. Your teammates will initiate cuts, picks, and post-ups based on how you handle the ball, while your opponent modifies strategy to fit the pace of the game.
The Association 2.0 - The BEST just got even better. With NBA.com, you'll have access to all the latest rumors, trades, scores news stories and more, plus new features like Player Personalities, Ambitions, and Player Roles, a plethora of customizable options, and NEW mini-game drills make this is the deepest and most robust Franchise mode on the market.
2K-HD - Drastically improved facial and skin textures, better uniforms, improved eye movement and more realistic crowd reactions bring the game alive like never before.
All-New Broadcast Team - Analyst Clark Kellogg and sideline reporter Cheryl Miller join color commentator Kevin Harlan to create one of the most knowledgeable broadcast teams in the game.
Better Replays & Cut Scenes - End each quarter with enhanced, multiple angle replay highlights, and be rewarded like never before with all-new, true-to-life celebration sequences after you capture the NBA championship.
NBA 2K Online Features - 2K Sports' industry leading online service gets all-new features like 5-on-5 Multiplayer mode with Total Team Control and a new ranking system--from Bench Warmer to Rookie to Pro to Superstar--that shows you how to match up against your opponents.
2K Share - Create, upload, and share rosters, sliders, and even players created with the all-new Player DNA feature. This also includes the newly revamped Reelmaker, where you can now direct your own digital video highlight reels and post them on 2KSports.com or your personal web page for all the world to watch and admire.
description
The undisputed NBA franchise is back for its 10th season. Last year, NBA 2K8 was the top selling basketball game on Xbox 360 and the NBA 2K series has been the #1 rated NBA simulation for seven years running. NBA 2K9 is the premier basketball game for serious players, and will deliver the most realistic, stylistic, and feature-rich simulation experience ever available in the NBA 2K franchise – from game play to graphics, presentation and online features.
http://www.play-asia.com/SOap-23-83-...j-70-2w31.html
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October 7th, 2008, 01:37 Posted By: wraggster
Newly released today:
The undisputed NBA franchise is back for its 10th season. Last year, NBA 2K8 was the top selling basketball game on Xbox 360 and the NBA 2K series has been the #1 rated NBA simulation for seven years running. NBA 2K9 is the premier basketball game for serious players, and will deliver the most realistic, stylistic, and feature-rich simulation experience ever available in the NBA 2K franchise – from game play to graphics, presentation and online features.
http://www.play-asia.com/SOap-23-83-...j-70-2w2c.html
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October 7th, 2008, 01:38 Posted By: wraggster
Newly released today:
features
The epic adventure continues - An original story penned by the scenario writer of Final Fantasy XII, Miwa Shoda
Fully customize your battle party - Increased customization gives each player a unique experience, allowing players to change skills, race and appearance – over 100,000 possible combinations! Select from more races (Human, Dwarf, Halfling, Elf, Machine, Akatoki (NEW!), Canine (NEW!)) and different job classes (Fighter, Mage, Priest, Thief, Knight, Samurai, Ninja, Anchor, Monk (NEW!), Guard (NEW!), Enchanter (NEW!)
Improvements to the Quest system - Improvements to the Quest system with an increased number of quests and the ability to suspend or cancel quests
All new weapons, armors and magic - Enjoy the vast selection of weapons, armors, and enhanced magic all visible on the in-game character models
Awesome real-time battles – Intense real-time 6-on-6 battles requiring tactical combat strategies and controlling various party members rather than button mashing
More locations to play in - Huge new world with a wide variety of environments to explore
Appearance of stronger enemies and monsters - Encounter up to 245 different types of monsters, including Samurai, Zombies, Gargoyles, Dragons, and Minotaur
Play online with your friends - Network Play – Connect for two-player Co-op adventures and Versus battles, or trade items and weapons with other players
description
Sequel to the hit PSP title released in April 2007, Valhalla Knights 2 returns with more features, content and freedom of customization, allowing players to create the ultimate battle party. Additional races, job classes, weapons and monsters enhance the real-time tactical team combat as players follow an original story created by the scenario writer of Final Fantasy XII, Miwa Shoda.
http://www.play-asia.com/SOap-23-83-...j-70-2tf9.html
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October 7th, 2008, 01:40 Posted By: wraggster
Newly released today:
Dragonball Z Trilogy is a game compilation featuring three complete games from Atari's fighting game series based on the popular Japanese animé. Included are the games Dragon Ball Z: Budokai Tenkaichi, Dragon Ball Z: Budokai Tenkaichi 2, and Super Dragon Ball Z, which combine to offer players more than 100 Dragon Ball Z characters.
http://www.play-asia.com/SOap-23-83-...j-70-2zja.html
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October 7th, 2008, 01:44 Posted By: pibs
Via: PS3 NEWS
We recently purchased a new 80GB PlayStation 3 console, and our very own PS3 Dev Courier dissected his new system.
The item that peaked his interest the most was that it had one single 56-pin Flash chip, the S29GL128N90TFIR2, and was 128MB in size in contrast to older PS3 consoles utilizing dual (2x256MB) 48-pin chips totaling 512MB. So, he bought a new adapter, and some blank chips and proceed to pull the 56-pin flash, and dumped it.
o our surprise, he was unable to dump more than 16MB of it! At first, we believed that the other blocks in the flash were protected via password, however there was something else brewing.
He took the 16MB dump that was made and flashed it onto a completly blank chip, and reinstalled it in the PS3.
To our surprise, it worked!
Now, if you recall, newer version PS3 Firmwares have asked for a PUP file after formatting/inserting a larger HDD - This may be why! After flashing back just the 16MB of data, it also asked for a PUP file. So, the PUP was given, it installed the missing files fine, and then booted.
Basically, the system is now storing the majority of the flash contents on the hard disk drive, away from prying eyes. Even on a PS3 TEST console, the areas where the files would be are protected, so they can not be accessed.
This was also true when we wiped the 80GB's HDD, it again asked for the PUP. So, it would seem that the base system is now stored on the flash, and all of the SPRX's, XMB files, and other data is now fully stored on the HDD.
So the question is, why?
Was it just cheaper to replace the flash with a smaller one, or was it a security decision? Were we getting too close to uncovering something on the flash that could lead to a hack in the system?
We don't know yet, but we are still working at it - more to come, including details on the PS3's Service Mode!
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October 7th, 2008, 01:46 Posted By: wraggster
Newly released today:
features
Enter the next chapter of Silent Hill as you delve deeper in the tormented history of the town and learn of the evil that surrounds Toluca Lake
From the murky fog to the ominous shadows, all-new next-gen graphics bring Silent Hill to life like never before
Solve treacherous and deadly puzzles to discover the mysterious secrets behind the evil that has cursed the town of Silent Hill
Silent Hill Homecoming features an all-new soundtrack by acclaimed series composer Akira Yamaoka
description
In Silent Hill Homecoming, Alex Shepherd has returned to his hometown of Shepherd’s Glen to investigate the sudden disappearance of his brother. From Shepherd’s Glen to the foggy streets of Silent Hill, Alex will face the darkest of horrors while struggling with his own grip on reality. Alex must unravel the mystery behind his nightmares, discover the truth behind his brother’s disappearance, and confront the evil that has taken hold of his soul.
http://www.play-asia.com/SOap-23-83-...j-70-2tft.html
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October 7th, 2008, 19:13 Posted By: Shrygue
via Computer and Video Games
We know everyone always complains about Killzone 2's apparent lack of colour, but it's shots like these that forces us to admit that it does look really, really nice.
They're not all that high-res - having been snapped by someone on the multiplayer beta, but just check out the environmental detail in there.
We'll be in the beta soon, and you too, hopefully. More on that when we know it.
Thanks, NeoGAF.
Screenshots here
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October 7th, 2008, 19:14 Posted By: Shrygue
via Eurogamer
Media Molecule co-founder Mark Healey has admitted that controlling LittleBigPlanet "annoys" him, but insisted the studio can "refine" this after the game releases.
With thousands of gamers currently getting an early experience of the much-hyped title via the beta, some have complained about the basic controls of Sackboy, specifically moving the character between planes in the "2.5D" perspective.
Speaking to Eurogamer TV last week, Healey acknowledged the issue, stating: "The Z [axis] movement is an incredibly hard thing for us to get right. There's times when it annoys me actually, but we can work on that if we want, and refine it. But on the whole, we got to a good place with it I think, because we wanted to cater for my mother and someone that's a hardcore player, so it was hard to get the balance there."
Healey added that the game had been designed so that changes could be made post-release, via a downloadable update.
"There's definitely room for improvement and we've got the channel to be able to do that as well," he said. "I'd really love to be able to do backflips and all kinds of things with my Sackboy, and there's no reason why we can't add that and refine that."
LittleBigPlanet is out exclusively on PlayStation 3 on 24th October. Check out our most recent LittleBigPlanet hands-on preview for more, and watch out for some very special LBP coverage this week and next.
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October 7th, 2008, 19:23 Posted By: Shrygue
via Computer and Video Games
A 2K community manager has acknowledged the validity of some complaints made by gamers about the PS3 demo of BioShock.
"When we saw a post asking about issues found in the demo, we jumped on it immediately," wrote a 2K community manager on the developer's forums. "And you know what, you're right. The texture in the PS3 demo of the downed Big Daddy does not match our level of quality either. This slipped by. We admit it.
"However, I want to assure you that this is an exception, and not a rule, and while I regret this oversight, we put a lot of love into making this game look amazing for the PS3 and I'm sure that when you play the rest of the demo you will agree that the textures are not all like this one instance."
Some users also complained about the demo's jittery frame rate and awkward display setting options - apparently BioShock runs at sub-720p, but the demo forces itself to display at 1080p instead of defaulting to the game's optimal resolution.
The 2K rep didn't specifically refer to any other concerns raised by forum users, but did say that the company was looking into the issues raised about the demo.
"As for the other issues and concerns, we are currently diligently working to replicate any bugs, and will report back to you with what we find. Thank you for your vigilance here and moving forward," the post concluded.
Here's hoping the final product matches up to the PC and Xbox 360 versions of the game.
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October 7th, 2008, 19:36 Posted By: Shrygue
via Computer and Video Games
Here are the latest shots of Sega's Yakuza 3, headed for PS3 early next year in Japan (probably late 2009 over here).
You may recognise a couple of these shots from previously-published, lower resolution examples, but these are all nice and big, and it looks great.
And we put them on the site without even mentioning Shenmu... erm, that other Japan-set Sega adventure.
Screenshots
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October 7th, 2008, 19:43 Posted By: wraggster
Newly released today:
description
For the first time on PS3, NBA 09 The Inside includes "The Life", providing fans with a completely unique and inside experience of life in the league. This year The life starts fresh, allowing players to control the paths of three different characters while guiding them through all-new challenges and storylines in the quest to go from development league to the NBA. In addition to The Life, NBA 09 The Inside delivers a full featured Franchise Mode, allowing players to experience every facet of running their own NBA team.
NBA 09 The Inside once again showcases its progression system, where players earn skill and experience rewards used to thoroughly customize player appearance and play styles. This year, players will be able to customize up to five different players to take through the progression update. Also for this year, in game lighting has been revamped along with updated character animations and skin textures to provide a higher level of detail and realism. Adding to the atmosphere, NBA 09 The Inside utilizes a true T.V. broadcast presentation with highlights, a broadcast-style camera, and a comprehensive and in-depth audio commentary with top broadcast talent. With new modes, revamped character models and environments, and a robust online system with player profiles and quick play options, NBA 09 The Inside is set to push the envelope for NBA action and bring an unparalleled basketball experience to PLAYSTATION®3.
http://www.play-asia.com/SOap-23-83-...j-70-2ray.html
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October 7th, 2008, 19:45 Posted By: wraggster
Newly released today:
NBA 09 delivers an experience catering to hardcore basketball fans and casual gamers alike. It includes The Life, an unique inside experience of life in the league. It lets you control the paths of 3 different characters while guiding them through challenges and storylines in the quest to go from development league to the NBA. There's also a full-featured Franchise Mode, letting you experience every facet of running your own NBA team. Online roster updates are available weekly, and NBA 09 will bring an expanded set of commentary featuring Kevin Calabro and Kenny "The Jet" Smith.
http://www.play-asia.com/SOap-23-83-...j-70-2zpl.html
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October 7th, 2008, 19:46 Posted By: wraggster
Newly released today:
New this year is Franchise Mode, where players will have the opportunity to take control of their favorite NBA team and make every decision from drafting players, to signing free agents, to managing player contracts. Elimiquest, a twist on the popular Conquest Mode, is available to let players take over the entire country while playing in the style of the Elimination mini-game.
NBA 09 The Inside introduces a number of new, quick action mini-games that players can enjoy anytime, anywhere. All-new mini-games, from the bowling-style arcade game Alley-Oop, to contests such as the modified 5-on-5 game Give & Go, to new basketball-themed pinball tables, are all available to provide fast and engaging action that further adds to the stable of traditional and non-traditional basketball gameplay. Refined gameplay mechanics and Artificial Intelligence (A.I.) also help to create a more realistic and action-oriented gameplay experience. With a full Franchise Mode and host of new mini-games, as well as downloadable rosters and expanded audio commentary, NBA 09 The Inside delivers an unrivaled experience for basketball fans and gamers alike.
http://www.play-asia.com/SOap-23-83-...j-70-2xr8.html
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October 7th, 2008, 19:52 Posted By: wraggster
Newly released today:
description
Fracture advances players to the year 2161, where the effects of global warming have altered the planet’s landscape, and a clash in ideologies over human enhancement places society on the threshold of war. In utilizing the core gameplay mechanic of Fracture, a destructive next-generation technology known as Terrain Deformation, players are equipped with an arsenal of futuristic weaponry to strategically reshape their surroundings on the fly. Every action they perform dynamically reshapes the earth in ways no videogame has.
Players set foot on the frontlines of this epic conflict in the role of Jet Brody, a demolitions expert fighting for the Atlantic Alliance, who rely upon cybernetic enhancement. Pitted against the genetically enhanced soldiers of the Pacifican army, players will experience a revolution in 22nd-century warfare. When Brody throws a tectonic grenade onto a level battlefield, the ground blasts upward providing access to otherwise unreachable areas or providing cover against approaching enemies. Surrounded on all sides by Pacifican forces, Brody heaves a vortex grenade, creating a swirling tornado-like mass of boulder, dirt and debris to dispatch his foes. These are just a few samples of the possibilities for Terrain Deformation. Players not only change the battlefield – they change the face of the battle itself
http://www.play-asia.com/SOap-23-83-...j-70-2mez.html
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October 7th, 2008, 19:54 Posted By: wraggster
New from Worldwide Importers SuccesHK
PSP Blue Console US version(x1)
1G Memory Stick Pro Duo(x1)
"In Just One Play" UMD Movie(x1)
"Beats" NFTwork Voucher(x1)
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October 7th, 2008, 19:57 Posted By: wraggster
New from Worldwide Importers SuccesHK
The S-Video AV Cable included high quality cable ,can provide superior picture.Compared with the common S-Video AV cable, this one has a RCA output(yellow),provide another video output model for players. The whole length is 2.5m,making the video device put easily.It is compatible with PSP-2000 series fully,simple to use too.Anti-oxidation meterials with long life.
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October 7th, 2008, 21:38 Posted By: wraggster
Bunyan the one man king of the BD-J Homebrew Scene on the PS3 has released a new game and it looks to be some type of card game or even a mahjong type game.
Screenshot and Download Via Comments
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October 7th, 2008, 21:47 Posted By: wraggster
Jack Buser, director of the PlayStation 3 virtual world "Home" project gave me a private demo of the service in midtown Manhattan last week. He was trying to impress me with "Home," which launches free to every PS3 owner this fall.
Buser was going to have to work hard.
I'm the guy who, following an unsupervised 10-minute session with the service, wrote the following about Home for Kotaku back in June:
"Home is clearly still a work in progress, functioning not that differently from what you heard about more than a year ago. Whatever it needs to make it a hit, I don't think it's in there -- yet."
My impression has been changed. What I hadn't seen or had explained to me when I entered "Home" on my own those few months ago, was the function and helpfulness of the community. "Home" will be pointless if no one's in it, if its central plazas are empty. Buser said they won't even launch "Home" -- an event scheduled for this fall -- until they meet their goal to "have a kind of community to show people around." The idea is it's all social. You go to an area of "Uncharted" to find out what people there think of the game or to ask for a hint. Yes, some of us would go to NeoGAF or Metacritic or GameFAQs for that kind of stuff. But perhaps the average PS3 owner wouldn't. For them, perhaps "Home" is the answer to questions they barely knew they had: Where do they go to meet people just like them?
I could see Buser's point about how socially empowering "Home" may be, even if his demonstration barely budged my sense that it will be meaningful "Home" will be for a PS3 user like myself. For a gamer like me who already has ways to talk to other people about games, "Home" still doesn't seem terribly useful. For all the gamers who haven't found a way to connect to people just like them and would like a comfortable way to do so, "Home" may suit them fine.
http://multiplayerblog.mtv.com/2008/...w-of-ps3-home/
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October 7th, 2008, 21:50 Posted By: wraggster
Uberjack one of the PSP Scenes most vocal coders posted this article at his site:
You’ve probably heard about this elsewhere already, but Dark_AleX has recently posted information on why the newer PSP models (later-model Slim, and likely Brite) cannot currently be hacked.
The upshot of the story is that 32 bytes of data that were previously unused space used for padding, are now actually used for storing two cryptographic hashes. The hashes are assumed to be (and in all likelihood are) based on the decrypted copy of the encrypted information, and are used to authenticate the validity of the encrypted data. If a computed hash doesn’t match the supplied hash, the CPU will refuse to run the firmware.
The new implementation is not very different from the implementation of the SSL/TLS protocol, as well as many other common encryption protocols — in fact, it’s rather strange (though perhaps fortuitous for us) that it wasn’t implemented until now. It does, however, significantly complicate the initial bootstrapping process (if only in terms of cryptography), which simply required valid decrypted data (according to the same article, original encryption was destroyed by employing a timing attack).
If there is a silver lining here, it’s in the potential weakness of the human element. For those of you who recall, Pandora came about when a Sony repairman left specially-formatted memory stick in a repaired PSP sent back to a customer. Let’s hope that some lucky soul somewhere finds a bunch of unencrypted boot IPL’s in his/her memory stick (and that he/she knows who to send them to).
http://0xff.akop.org/2008/10/06/why-...tly-be-hacked/
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October 7th, 2008, 21:56 Posted By: wraggster
PSP system owners will no longer need a UMD to play WTF: work time fun, a crazy collection of fun and addictive mini-games, as it is now available for download via the PlayStation Store for $9.99.
About WTF: work time fun:
Mini-Games Galore! - Players will test their skills and earn cash with 40 whacked-out mini-games.
Spend Money on Games and Prizes - Players will use the money they earn to unlock more games and collect hundreds of unique prizes.
Unlock Useful "Real World" Items - Unlock useful "real world" tools for your PSP system like the Restaurant Bill Splitter, World Clock, Ramen Timer, Flashlight, Eye Spy and more.
Intuitive Gameplay - Simple and intuitive gameplay make it easy for anyone to pick-up and play.
Arcade-Style Action - Quick, twitch, arcade style action offers gamers a satisfying gameplay experience in 10 minutes or less.
Single Player or Multiplayer Gameplay Modes - Play through the game solo, or with your friends in 5 multiplayer mini-games using wireless ad hoc mode.
Earn More Money By Out Sourcing "Jobs" to Friends - Utilize only one copy of WTF to share games with friends through the wireless ad hoc mode and enjoy the fruits of their labor by receiving all the money they earn!
WTF: work time fun was developed by SCEI (Sony Computer Entertainment Japan) and is rated "T" ("Teen" -- blood and gore, crude humor, mild language, suggestive themes, use of alcohol, and violence) by the ESRB.
http://uk.psp.ign.com/articles/916/916938p1.html
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October 7th, 2008, 22:01 Posted By: wraggster
Xart has updated his game that did have DRM on it on the first release, now he has took it off and released a new version, heres the details:
Lonpos v1.0 now for downloading at www.xart.co.uk/downloads (Now DRM free.)
Lonpos (alternately Lon-pos or LONPOS) is a logic puzzle game in which the player must fit a fixed number of beaded game pieces of various shapes, called pentominoes, to fill a set area such as a rectangle or pyramid. Lonpos was named after its creator.
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October 7th, 2008, 22:03 Posted By: wraggster
The first time David Reeves got up on stage and took a new PSP out of his pocket, it was easy to see why he looked so pleased with himself. The PSP-2000 - or Slim & Lite to you and me and the shops - was considerably smaller and lighter, and upon further investigation was clearly a big step forward, introducing USB charging, external video output, and more onboard memory to improve load times.
When he did it again in August 2008 though, we all wondered if he'd brought the wrong one. The PSP-3000 - another unofficial name - looked identical to the Slim & Lite, and Reeves' declaration that the screen was much better and that it now had a microphone built in didn't exactly cradle our nethers the way a built-in hard drive or Keeley Hawes might have done. In fact, we wondered what Sony was thinking.
The clue, we realised about ten seconds later, was in the name change - or rather the absence of one. "PSP-3000" may be the working title, but when it hits the shelves it will still be called the PSP Slim & Lite, because it's not a sequel to the PSP-2000 - it's a hardware revision that also happens to allow Sony to maintain the existing price point, and generate renewed buzz for the platform. Still, we'd never fall for that.
So, we've been playing with the PSP-3000 since it turned up on Saturday morning, and apart from a red bar mentioning the "enhanced screen and built-in microphone" and a discreet "PSP-3003 PB" designation in the bottom-right corner, the box doesn't make much of a song and dance about its brand new occupant.
Nor, initially, does the unit itself. The old "Home" button has been replaced with a brand-unifying PS-logo button, and the tiny microphone hole is located between the volume controls and the PSP logo itself on the front of the unit at the bottom. The promised curvier edges are so similar that we honestly forgot about them until most of this feature was written and we noticed some shadow gradient on a photograph, and went back and checked.
The main superficial changes are the microphone, the PS button and the slightly curvier edges. Can you find them all?
Switching on, the experience is much the same too, with the traditional set-up procedure - picking out a nickname and setting the date - before being plonked on the XMB and left to explore. There's something different about the screen though. In Sony's rather cold words, the colour range has been increased, the contrast ratio is five times that of the old model, the pixel response time has been halved to reduce ghosting, and it should be much easier to play outdoors thanks to anti-reflective gubbins. The "Color space" option on the system menu of the new 4.20 firmware installed on our retail unit is more poetic: "If you set to [Wide], the system's display will appear more vivid."
And it does. The usual four brightness settings are here (three when using the battery, and a fourth super-brightness level when you're plugged into the mains), but the colours at any level are much richer, warmer and deeper than the PSP-2000. As a result, the new PSP's battery-powered third brightness level outshines the mains-powered fourth on its predecessor. If you flick the "Color space" option back to Normal, meanwhile, the colouring reverts to something closer to, though still brighter than, the PSP-2000.
The difference in visual quality between games running on the PSP-2000 and PSP-3000 isn't as dramatic as the difference between games on the original DS and the DS Lite - the last time we found ourselves considering something of this nature, and a good frame of reference - but it's very noticeable when you return to a PSP-2000 running the same game. Lumines II and God of War: Chains of Olympus on the old hardware look pale and sickly after five minutes playing on the updated hardware.
http://www.eurogamer.net/article.php?article_id=253828
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October 7th, 2008, 22:10 Posted By: wraggster
News via pspgen
Voila, I just finished my first homebrew named Ball
The game is in Lua ...
The goal is to move with a guy and get to the ball.
There is time, after that time, you lost (^ ^ logic).
There are 3 different difficulties.
We must move with the Directional buttons.
Hi all, voila I have to move in this game and voila there again:
A red outline around the perso
A bonus level at the end of each difficulty
White blocks (moving and you and thank you to lose J3r3mie and ac-portugal)
Black blocks that do you stop
You can now move with the analog joystick
The image file rules has been redone
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October 7th, 2008, 22:13 Posted By: wraggster
News from pspgen
Sokoban, or more precisely 'q΃ O Japanese, means a warehouse guard. The concept is simple in principle but some levels are extremely complex to solve. Should it come to put the boxes on the location indicated by simply pushing them. It is indeed impossible for our character to draw cash. and this is the difficulty of this game
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October 7th, 2008, 22:17 Posted By: wraggster
News/release from JJS
Information
So what is this about? Well, it basically gives you an additional monitor with a 960x544 resolution (four times the area of the PSP display). There are four components working together, on Windows a display driver, an usb driver and the interface application which captures the screen, compresses it and sends it over USB to the PSP. On the PSP side there is an application that decompresses the frames and displays them. All settings are adjustable from the Windows side, the PSP really only acts as a passive display.
Requirements
PSP: Either slim or phat model running a custom firmware (tested on CFW 4.01 M33).
PC: Reasonably modern PC (Pentium 4 / Athlon64 or above) running a 32 Bit version of Windows XP. It may work under Windows 2000, but it is untested. 64 bit versions are not supported, as well as Windows Vista. I would like to provide a Vista version but it will probably never happen due to the changes in the display driver model regarding multi-monitor support.
Installation
Windows application, drivers, etc.
Download the installer below and execute it.
When it comes to the display driver installation, Windows will warn you that the driver is unsigned, let the setup program install it anyway.
After setup has finished, open your display settings and enable the new monitor then move it to the position you like.
Connect your PSP and copy the files from the "psp" folder in the installation directory to the memory stick.
Compiling the source
The whole project needs three different compilers / IDEs, fortunately all of them are available for free on the net. Note that the setup process for them will take a while and is rather involved.
The display driver needs the Microsoft WDK (Windows Driver Kit).
Building the Windows application requires Borland Turbo Delphi.
The PSPSDK (PSP toolchain) is needed for compiling the Playstation Portable application. I use the PSPSDK for Windows.
Possible enhancements
There are quite a lot actually:
Make an installer that can create hardware nodes and therefore install the non-plug-and-play display driver (maybe from the devcon source)
Use information from the display driver to only redraw "invalidated" parts of the screen.
Reduce CPU usage by using other compression methods (or do parts of the compression on the GPU).
Make the application survive the unplugging of the PSP while the display function is enabled (currently hangs the application both on Windows and the PSP).
Demo video
A short video demonstration is available on Youtube and embedded below. It shows the relative smoothness of the Winamp visualisation and the transparent integration into windows. Also features switching between stretched drawing and mouse following mode.
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October 8th, 2008, 19:36 Posted By: Shrygue
via Games Industry
While Sony may have no plans for a price cut before Christmas, the company is set to release multiple bundled hardware for the key retail period.
An 80GB PlayStation 3, complete with DualShock 3 controller, will sell in Japan for JPY 39,800 (EUR 289 / GBP 226) – the same price as the current 40GB unit. The system will be available in black, white and silver, according to Famitsu, reports IGN.
For a limited time, Sony will also be including a copy of Gran Turismo 5 Prologue Spec III with the system.
A LittleBigPlanet 80GB bundle is also due in Japan, retailing for JPY 44,980 (EUR 327 / GBP 255) complete with a copy of the Media Molecule-developed title and two DualShock 3 controllers.
In addition, the DualShock 3 will also be bundled with a copy of LittleBigPlanet for JPY 7980 (EUR 58 / GBP 45), and also available in silver, black and white.
Yesterday, EDAAR analyst Jesse Divnich urged Sony to drop the price of the console in the face of stiff competition by Microsoft this Christmas.
It's expected the new bundles will be announced at Tokyo Game Show, which begins tomorrow.
GamesIndustry.biz has contact Sony Europe for further details.
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October 8th, 2008, 19:37 Posted By: Shrygue
via Kotaku
Tecmo is slated to announce third person shooter Quantum Theory. According to this Friday's issue of Japanese mag Famitsu, the game is a third person shooter and being helmed by Tecmo's Keisuke Kikuchi. The game's hero is "Sid", who is described as a "dark hero" and a "black destroyer". The heroine is "Filerna", described as "white rebel". Expect more details come TGS.
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October 8th, 2008, 19:44 Posted By: Shrygue
via Kotaku
In Japan, Monster Hunter Portable is huge. Capcom's announced that PSP title Monster Hunter Portable 2nd G has shifted 2.5 million copies since going on sale March 2008. The game is being localized for the U.S. as Monster Hunter Portable Unite and will get beefed up via PSN. Previously, we brought word that Sony is planning to introduce a new feature that will let you take your ad hoc-only PSP games online, simulating infrastructure mode by way of your PLAYSTATION 3. That means select titles that were previously playable only locally will be playable with folks nationwide. The first of those select titles is Monster Hunter Portable 2nd G, err Monster Hunter Portable Unite.
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October 8th, 2008, 19:52 Posted By: Shrygue
via Computer and Video Games
Time to get those night-vision goggles out again - more Legendary screens are in and yes, they're bloody dark.
the blackness though, we can make out key London landmarks such as the Houses of Parliament and London Eye being mauled by giant monsters.
The game was pencilled in for an October 1 release - now its down for a more vague "October".
Screenshots
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October 8th, 2008, 20:09 Posted By: Shrygue
via Computer and Video Games
Sony has confirmed that it is "working on" letting Qore subscribers gain access to the closed Home beta.
Subscribers of the US-only interactive magazine have been treated to access for a number of multiplayer betas, and Home looks to be next up.
Speaking about Home access for Qore subs, Sony's Kevin Furuichi said: "We're working on this for the current Extended Closed Beta. We are trying to get you guys into Home before the official public beta.
"We hope to have more information in about two weeks," he concluded, speaking on the official PlayStation blog.
Although Sony is still yet to name an exact date for the long-coming virtual space, it's promised everything's "on schedule" for autumn. We're not holding our breath.
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October 9th, 2008, 00:36 Posted By: royale
I have just released PSP-Maps version 2.0, which introduces GPS support.
Here is the changelog:- added basic PSP-290 GPS support
- removed the spash screen
- cheat for sky/moon/mars has been moved to the menu
- protect .dat files from accidental overwrites
This version is available on my website: http://royale.zerezo.com/psp/
Or as usual in attachment to this thread.
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October 9th, 2008, 12:02 Posted By: Darksaviour69
Sony is adding rumble support to the PSP, in a roundabout way, courtesy of the DualShock 3. Using the new "PSP Plus" feature in games like Resistance: Retribution, owners of both the PSP and PlayStation 3 will be able to forego the portable platform's analog nub for a better control experience.
By plugging in your AV-output capable PSP (2000 and 3000 models) and connecting the PSP to the PS3 via USB, you'll be able to switch on PSP Plus control through Resistance 2. Doing so adds DualShock 3 control support, letting you play PSP games on your television with a PS3 controller. It disables aim assist in Resistance: Retribution and lets the player alter their control layout to take advantage of the PS3 controller's extra inputs.
The option requires that gamers have a copy of Resistance 2 in their PS3s, but will not require a firmware update for either the PSP or PS3.
via Kotaku
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October 9th, 2008, 17:15 Posted By: Shrygue
via Joystiq
Today's PSN update will see the release of a $5 expansion pack for echochrome on PSP. The PlayStation Blog states that the PSN's mind-bending puzzler will receive an additional 40 stages for the doll to survive.
The expansion pack will also be offered in a bundle with the original game, though no price was set. There is also no mention of an expansion for the PS3 version, which released the same day as the PSP version back in May.
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October 9th, 2008, 17:17 Posted By: Shrygue
via Computer and Video Games
Continuing years of drip-feeding media and information, Square Enix's has put out a single Final Fantasy XIII screenshot from the Tokyo Game Show. And it's CGI as well.
New trailers for both the thirteenth RPG instalment and FF XIII Versus are being shown at Square Enix's show booth in Japan, so you can expect those to appear online shortly as well.
FF XIII is vaguely dated "2009" on PS3, while the Xbox 360 version isn't hitting Japan at all. We bet Microsoft's preparing the money hat as we type, though..
One screenshot
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October 9th, 2008, 17:19 Posted By: Shrygue
via Eurogamer
Sony Japan has decided to offer all first-party PSP games as downloads at the same time as UMD release.
The first example of this will arrive on 15th October alongside the direct access PSP Store, which cuts out the need to go through PC or PS3 for the content.
Games to arrive include Patapon 2, LocoRoco 2, Resistance: Retribution and a bunch of the new titles we saw videos of earlier.
The Japanese fondness for the PSP will also be rewarded by a new "Ad-hoc Party!" feature that online multiplayer by going remotely through the PS3.
The media hub ideas don't end there, either. Resistance: Retribution (PSP) and Resistance 2 (PS3) have been given special features to reward people connecting both games and systems together.
There's no word on any of the PSP Store or "Ad-hoc Party!" features for Europe just yet.
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October 9th, 2008, 17:30 Posted By: Shrygue
via Eurogamer
White Knight Story will let four friends join together online and tackle quests.
Better still, the PS3-exclusive JRPG will use a lobby system where 16 people can gather, chat, and then break off into groups - according to Japanese magazine Dengeki PlayStation (read and scanned by PS3Hyper).
We're expecting to hear more about White Knight Story at the Tokyo Game Show.
So far, we know the game is developed by Level-5 (Dragon Quest VIII, Rogue Galaxy, Professor Layton) and will be out in Japan on Christmas Day.
Otherwise, all of our information comes from admittedly rather impressive videos and screenshots. You can see those in our White Knight Story gamepage.
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October 9th, 2008, 17:49 Posted By: Shrygue
via IGN
Koei will bring Uncharted Waters Online Cruz del Sur to the PlayStation 3. The announcement came today at a Tokyo Game Show stage event highlighting the company's array of PC-based online titles.
The PS3 version will feature updated visuals and a new interface designed for PS3 users. Koei is currently undecided on whether to make PC and PS3 owners play on the same servers.
This first console port of Uncharted Waters Online (or, as it's known in Japan, Daikoukai Jidai Online) will begin service in Japan some time in 2009. Koei has yet to share international plans.
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October 9th, 2008, 17:55 Posted By: Shrygue
via Eurogamer
Capcom finally plans on bringing phenomenally successful PSP game Monster Hunter Portable 2nd G to Europe.
The game's due to arrive here in the spring, and under the new name of Monster Hunter Freedom Unite.
The obvious hope will be recreating the Monster Hunter sales story from Japan, where 2nd G has shipped over 2.4 million copies since the beginning of the year.
This has helped the PSP become the best selling platform in Japan of 2008.
The idea in Monster Hunter Freedom Unite is to find a beast and then kill it, all in an action RPG manner. There's more than 500 hours of this, and thousands of items of loot on offer.
But the real draw comes from Wi-Fi multiplayer, where groups of four can venture out and tackle the biggest bosses on offer.
This feature has been received so well in Japan that MHFU will be the first PSP game to use the new ad-hoc online multiplayer via PS3 service, which launches over there on 30th October.
The thing is, previous Monster Hunter games have always struggled over here, despite decent reviews. Perhaps we're just not sociable enough.
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October 9th, 2008, 18:00 Posted By: Shrygue
via Computer and Video Games
Here are two more Sackboy skins that you'll want more than a KFC Bargain Bucket come the release of LittleBigPlanet on October 24 - Solid Snake from Metal Gear and Sephiroth of Final Fantasy VII fame.
Yes, they're f**king awesome, although Sony is yet to reveal how you will be able to get your hands on them.
As previously reported, Play.com pre-orders get you a Nariko (Heavenly Sword) Sackboy, and the latest issue of the Official PlayStation Magazine UK comes with a code to download the sweet Kratos Sackboy.
Screens of the new skins are here.
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October 9th, 2008, 19:44 Posted By: Shrygue
via Eurogamer
It's a bumper day on the PlayStation Store for once, with plenty of downloadable content, a couple of demos and even a full game.
Valkyria Chronicles (581MB) and Hail to the Chimp (374MB) are the two demos. The former, previewed last weekend, is a turn-based strategy title from SEGA, while the latter is a reportedly rather drab satirical party game based around jungle elections. Find out.
The full game is called Linger in Shadows and costs GBP 1.99. From what we understand though, it's actually a product of the demoscene, albeit with a bit of interaction. Should be interesting.
In terms of downloadable content, whips have been flying at Capcom, with Mega Man 9's Endless Attack mode (GBP 1.99) and Proto Man pack (GBP 1.49) arriving on cue, while the rather rubbish Rocketmen gets the It Came From Uranus expansion (GBP 1.99) Xbox Live has had for months.
Elsewhere, Everybody's Golf: World Tour gets Costume Pack A (GBP 3.19), which allows you to re-outfit five of your golfers, and there's also a pair of Super Stardust HD downloads - Complete (GBP 6.49) and Double Pack (GBP 4.49), which sound like the full game with all add-ons and then all the add-ons, but the descriptions are ambiguous. Sorry.
Finally, there's a Comedy Movies quiz pack (GBP 3.49), presumably for Buzz! Quiz TV, and a pair of NBA Live 09 downloads - the Oklahoma City Pack, which is free, and the NBA Live 365 game pack for GBP 6.99, which will allow you to download daily updates for the Dynamic DNA season mode.
Not content with that, there are trailers for WipEout HD (making of), Midnight Club: Los Angeles, Mirror's Edge (2D story trailer), Need for Speed Undercover, Metal Gear Solid 4 (story trailer) and one called Puzzle and Power Packs, which showcases the upcoming PlayStation Network Collection bundles for PSP.
There's also a host of Rock Band content, but we're not going to bore you by writing it all out long hand, so here's a roundup of all the key stuff mentioned above, followed by the Rock Band downloads:
- Valkyria Chronicles demo (581MB)
- Hail to the Chimp demo (374MB)
- Linger in Shadows (full game - GBP 1.99)
- Comedy Movies Quiz Pack (game pack - GBP 3.49)
- NBA Live 365 (game pack - GBP 6.99)
- NBA Live 09 Oklahoma City Pack (game pack - free)
- Rocketmen: It Came From Uranus Expansion Pack (game pack - GBP 1.99)
- Super Stardust HD Complete (game pack - GBP 6.49)
- Super Stardust HD Double Pack (game pack - GBP 4.49)
- Everybody's Golf: World Tour - Costume Pack A (GBP 3.19)
- Mega Man 9 Endless Attack (game pack - GBP 1.99)
- Mega Man 9 Proto Man Mode (game pack - GBP 1.49)
Rock Band:
- Red Hot Chili Peppers - "The Power of Equality" (GBP 0.99)
- Red Hot Chili Peppers - "If You Have to Ask" (GBP 0.99)
- Red Hot Chili Peppers - "Breaking the Girl" (GBP 0.99)
- Red Hot Chili Peppers - "Funky Monks" (GBP 0.99)
- Red Hot Chili Peppers - "Suck My Kiss" (GBP 0.99)
- Red Hot Chili Peppers - "I Could Have Lied" (GBP 0.99)
- Red Hot Chili Peppers - "Mellowship Slinky in B Major" (GBP 0.99)
- Red Hot Chili Peppers - "The Righteous and The Wicked" (GBP 0.99)
- Red Hot Chili Peppers - "Blood Sugar Sex Magik" (GBP 0.99)
- Red Hot Chili Peppers - "Under the Bridge" (GBP 0.99)
- Red Hot Chili Peppers - "Naked in the Rain" (GBP 0.99)
- Red Hot Chili Peppers - "Apache Rose Peacock" (GBP 0.99)
- Red Hot Chili Peppers - "The Greeting Song" (GBP 0.99)
- Red Hot Chili Peppers - "My Lovely Man" (GBP 0.99)
- Red Hot Chili Peppers - "Sir Psycho Sexy" (GBP 0.99)
- Red Hot Chili Peppers - "They're Red Hot" (GBP 0.99)
- The Offspring Pack 01 - "Self Esteem", "Gone Away" and "Pretty Fly (For a White Guy)" (GBP 2.49)
- The Offspring - "Pretty Fly (For a White Guy)" (GBP 0.99)
- The Offspring - "Self Esteem" (GBP 0.99)
- The Offspring - "Gone Away" (GBP 0.99)
- Stephen and the Colberts - "Charlene (I'm Right Behind You)" (GBP 0.99)
- Against Me! - "Stop" (GBP 0.99)
- Free - "All Right Now" (GBP 0.99)
- George Thorogood - "Bad to the Bone" (GBP 0.99)
- Harvey Danger - "Cream and Bastards Rise" (GBP 0.99)
- Screaming Trees - "Nearly Lose You" (GBP 0.99)
- Static-X - "Push It" (GBP 0.99)
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October 9th, 2008, 21:45 Posted By: wraggster
With only one analog nub, the PSP can't seem to nail down a comfortable first or third-person shooter control scheme on its own, but a new tech called "PSP Plus" will allow users to pair the handheld with the PlayStation 3's more genre-capable SIXAXIS or DualShock 3 controllers. Sony announced PSP Plus at the Tokyo Game Show today but didn't provide much info about how it works, so we're not sure if it's the same technology that was patented last year. We do know there's a pretty outrageous catch: you'll need to connect your PSP to your PS3 to use the controller. With only one game supported (Resistance Retribution), we prefer just about any homemade hack to this solution, and if you're at home with your PS3, why not play Resistance 2 instead? It's what Kratos would do.
http://www.engadget.com/2008/10/09/p...p-dualshock-3/
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October 9th, 2008, 21:52 Posted By: wraggster
Sony has dropped a brand-new feature on its PS3 console that will let you buy Premium themes—specialized themes that contain high-quality graphics, customized buttons, and (sometimes) special sounds. Since they cost real money, PS3 users will have an option to preview the images before deciding to drop the cash. The company plans on releasing 6 to 10 premium themes every month, which will run the gamut from anime-styled to NCAA-franchised content. It's pretty, but is it worth your penny?
http://gizmodo.com/5060890/sony-ps3-...premium-themes
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October 9th, 2008, 21:59 Posted By: wraggster
Newly released today
Participate in the dogfight that crosses the boundaries of time. More than 40 mechas and 30 pilots are showing up in this galactic airborne action.
Missions are categorized by the series they appear in, travel through time with your mech and complete these tasks.
These missions include battling alien army regiments, overpowering troupes of rampaging soldiers and shoot down strange organisms that fall from the sky, etc. All of these missions support cooperative play modes, so combine forces with a friend when enemies swarm in on you.
Utilizing the graphical capabilities of the console, the backgrounds of the fights are rendered to the most realistic degree. Protect the world with all your might as it's a shame to see such beautiful scenes swallowed by seas of fire.
Admire the mechas you get in the mecha gallery, glean useful information from the introductory passages and decide which one is best for what kinds of missions.
Participate in the ultimate dogfight in Macross Ace Frontier on your Sony PSP™. The ticket to this exciting event is sold for US$ 48.90 only.
http://www.play-asia.com/SOap-23-83-...j-70-2x5d.html
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October 9th, 2008, 22:02 Posted By: wraggster
Newly released today
Produced by Cyber Front with its scenarios written by Utsukoshi Koutaro, a writer who has worked for famous adventure games such as Memories Off, the Infinity series enjoys immense popularity.
Part dating simulation and part adventure, the games features an air of suspense that forces you to rack your brains to work a way out of your pressing situations that include time leaps and messed up dimensions.
http://www.play-asia.com/SOap-23-83-...j-70-2z8o.html
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October 9th, 2008, 22:07 Posted By: wraggster
The Tokyo Game Show is one of the highlights of the year for the video game industry, which spreads its major announcements between this event, the Leipzig Game Convention and a diminished E3 show in Los Angeles in the summer, and the Game Developers’ Conference in San Francisco in the spring.
Tokyo is more about games and gamers, with nearly 900 games on display and up to 180,000 people expected to attend over the next four days, rather than the limited industry professional events of E3 and GDC.
The console makers are therefore emphasising new titles, with Microsoft announcing a new version of Halo - Halo 3: Recon, to debut in a year’s time.
It also gave a launch date of November 19 for the “New Xbox Experience” - an update to its interface that allows the creation of animated avatars and new community features.
The “Experience” is designed to compete with Sony’s Home, a much delayed virtual-world interface for the PlayStation 3.
While Sony has yet to set a date for its official release, Jack Tretton, its US president, confirmed it would debut in November, in a recent interview at Sony’s US headquarters in Silicon Valley.
Extracts from that interview after the jump:
How does the PlayStation 3 fit with Sony’s ambition to network all its consumer electronics devices and mesh content?
Give me a form of entertainment that Sony’s involved in that doesn’t touch the PlayStation 3? That makes me perfectly happy if there are other ways to consume [a Sony film ] like Hancock. I have multiple choices just on the PlayStation 3 - I can sell it or rent it to you digitally through our video-on-demand service or I can play it on the Blu-ray player. The other cool thing is I can transfer it over to my PlayStation Portable and watch it there.
Why then buy another Sony product like the Internet Link for a Bravia TV or a networked Blu-ray player when for $399 you can get a PS3 that does it all?
I think it’s education. If people knew everything that a PlayStation can do and you really gave them an opportunity for a side-by-side comparison, they would buy a PS3. I get that all the time - why would you buy anything else? It’s a more educated sale today and that requires a different way of thinking in the way we market it and the way we sell it at retail and that’s something we have to work on.
Is your marketing shifting from the games?
The challenge is to wear multiple hats, because there is still the gaming audience that wants to know about the new games, they judge you first and foremost for your gaming capabilities. That is the audience we will never ever abandon. At $399, combined with the great software we have to offer, it will make us a very compelling argument this year and I have no qualms about us meeting our corporate goals and selling every unit we manufacture.
How has the video-on-demand service launched at E3 fared?
It’s going swimmingly well, there’s been a tremendous appetite for purchase and rental, it’s going a long way to helping tie the relationship together between the PS3 and the PSP because you can have up to five different PSPs with that movie content on it, so when I’m going to travel I will hook my PSP up to my PS3 and transfer it.
What are the prospects for Home?
It is a jaw-dropping experience. You become part of a living community with an avatar you can customise and your own 3D apartment, it’s a world unlike anything you’ve ever seen. I think it will be another part of our ecosystem, adding social networking and a connective tissue to the experience.
Where do you stand right now in the console wars after a somewhat shaky first year?
Gamers are coming back to us, we are selling a higher percentage of games such as Madden NFL and Grand Theft Auto, because people are choosing the PS3 [over the Xbox]. Sales are up over 100 per cent and we are tracking well ahead of what we expected. We are having success in multiple markets and, coming up to the second anniversary of the PS3, we are right where we wanted to be.
http://blogs.ft.com/techblog/2008/10...-against-xbox/
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October 9th, 2008, 22:07 Posted By: wraggster
The Tokyo Game Show is one of the highlights of the year for the video game industry, which spreads its major announcements between this event, the Leipzig Game Convention and a diminished E3 show in Los Angeles in the summer, and the Game Developers’ Conference in San Francisco in the spring.
Tokyo is more about games and gamers, with nearly 900 games on display and up to 180,000 people expected to attend over the next four days, rather than the limited industry professional events of E3 and GDC.
The console makers are therefore emphasising new titles, with Microsoft announcing a new version of Halo - Halo 3: Recon, to debut in a year’s time.
It also gave a launch date of November 19 for the “New Xbox Experience” - an update to its interface that allows the creation of animated avatars and new community features.
The “Experience” is designed to compete with Sony’s Home, a much delayed virtual-world interface for the PlayStation 3.
While Sony has yet to set a date for its official release, Jack Tretton, its US president, confirmed it would debut in November, in a recent interview at Sony’s US headquarters in Silicon Valley.
Extracts from that interview after the jump:
How does the PlayStation 3 fit with Sony’s ambition to network all its consumer electronics devices and mesh content?
Give me a form of entertainment that Sony’s involved in that doesn’t touch the PlayStation 3? That makes me perfectly happy if there are other ways to consume [a Sony film ] like Hancock. I have multiple choices just on the PlayStation 3 - I can sell it or rent it to you digitally through our video-on-demand service or I can play it on the Blu-ray player. The other cool thing is I can transfer it over to my PlayStation Portable and watch it there.
Why then buy another Sony product like the Internet Link for a Bravia TV or a networked Blu-ray player when for $399 you can get a PS3 that does it all?
I think it’s education. If people knew everything that a PlayStation can do and you really gave them an opportunity for a side-by-side comparison, they would buy a PS3. I get that all the time - why would you buy anything else? It’s a more educated sale today and that requires a different way of thinking in the way we market it and the way we sell it at retail and that’s something we have to work on.
Is your marketing shifting from the games?
The challenge is to wear multiple hats, because there is still the gaming audience that wants to know about the new games, they judge you first and foremost for your gaming capabilities. That is the audience we will never ever abandon. At $399, combined with the great software we have to offer, it will make us a very compelling argument this year and I have no qualms about us meeting our corporate goals and selling every unit we manufacture.
How has the video-on-demand service launched at E3 fared?
It’s going swimmingly well, there’s been a tremendous appetite for purchase and rental, it’s going a long way to helping tie the relationship together between the PS3 and the PSP because you can have up to five different PSPs with that movie content on it, so when I’m going to travel I will hook my PSP up to my PS3 and transfer it.
What are the prospects for Home?
It is a jaw-dropping experience. You become part of a living community with an avatar you can customise and your own 3D apartment, it’s a world unlike anything you’ve ever seen. I think it will be another part of our ecosystem, adding social networking and a connective tissue to the experience.
Where do you stand right now in the console wars after a somewhat shaky first year?
Gamers are coming back to us, we are selling a higher percentage of games such as Madden NFL and Grand Theft Auto, because people are choosing the PS3 [over the Xbox]. Sales are up over 100 per cent and we are tracking well ahead of what we expected. We are having success in multiple markets and, coming up to the second anniversary of the PS3, we are right where we wanted to be.
http://blogs.ft.com/techblog/2008/10...-against-xbox/
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October 9th, 2008, 22:10 Posted By: wraggster
Sony Computer Entertainment Japan (SCEJ), a division of Sony Computer Entertainment Inc. responsible for business operations in Japan, announced today that it would open PlayStation®Store for PSP® (PlayStation®Portable), on Wednesday, October 15, in Japan. Through this new service, PSP users will be able to access directly to PlayStation Store from their PSP to download content and services.
PlayStation Store for PSP will start with over 250 downloadable content and services to offer a variety of entertainment to meet the needs of a broad range of users from casual players to game enthusiasts. Some of the content available on PlayStation Store such as Mainichi Issho Portable*1 will be offered free of charge, while some content, including “Game Archive” titles, will be offered within a price ranging from 300 yen to 600 yen (including tax). To further enhance the game line-up of PlayStation Store for PSP, all UMD titles to be released from SCEJ will become available in downloadable version as well at release *2, first of which is Destroy All Heros 2 to be released on Thursday October 16, 2008.
SCEJ will further expand the PSP platform and create a world of entertainment with exciting new software titles and network services towards the holiday season.
Screens Via Comments
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October 9th, 2008, 22:49 Posted By: wraggster
From Uberjack:
In the upcoming month or so, expect to see updates to a number of existing emulators - Fuse and fMSX are likely to be some of those updated. Updates are likely to range from very small fixes, to new (and hopefully interesting) features.
If you also own a GP2X, good news — I’ve been contacted by the author of the GP2X port of RACE!, who plans to use RACE! PSP’s state saving code his port. Speaking of which, all signs indicate that state saving works without a hitch — if you’re interested in details, here’s a list of tested games.
http://0xff.akop.org/2008/10/08/spam...-spam-updates/
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October 9th, 2008, 22:53 Posted By: wraggster
PSP may have been the first major gaming system to launch with online-enabled titles on Day 1, but since then, the console has not lived up to the dream of online play. Only a few titles feature an online mode, with more titles opting instead for the less expensive and simpler ad-hoc mode of local player-to-player play. Earlier this year, however, Sony Computer Entertainment officially announced a brand new feature that would help make online play on the portable a much more common experience for gamers.
Debuting October 30th, this new service called "Ad-Hoc Party" connects PlayStation Portable and PlayStation 3 together, using the console as the home base (rather than having the complications of a net connection and lobby server) online play on games utilizing ad-hoc mode. The PS3 would "tunnel" your game session between another player or set of players over the internet.
While online mode (or "infrastructure mode") is fairly rare on PSP, almost every game with a multiplayer feature supports ad-hoc mode. Do the math, and you can see the potential of this feature. Gamers would link to friends via their PlayStation Network ID, so friend lists and other communication (such as PlayStation Eye, text chat or microphone voice talk, we assume) would come automatically with the feature. This service would only allow players to play online when at home and within range of their PlayStation 3, but unless you play a lot of SOCOM games at your local coffee shop, you probably won't be missing out too often. It is not known yet what specific titles will actually be able to use Ad-Hoc Party, but theoretically the number of games that might use this mode is huge.
We're hoping to have further details on this feature from the show, but owners of a Japanese PlayStation 3 should mark their calendars now for October 30th.
http://uk.psp.ign.com/articles/917/917812p1.html
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October 9th, 2008, 22:53 Posted By: wraggster
PSP may have been the first major gaming system to launch with online-enabled titles on Day 1, but since then, the console has not lived up to the dream of online play. Only a few titles feature an online mode, with more titles opting instead for the less expensive and simpler ad-hoc mode of local player-to-player play. Earlier this year, however, Sony Computer Entertainment officially announced a brand new feature that would help make online play on the portable a much more common experience for gamers.
Debuting October 30th, this new service called "Ad-Hoc Party" connects PlayStation Portable and PlayStation 3 together, using the console as the home base (rather than having the complications of a net connection and lobby server) online play on games utilizing ad-hoc mode. The PS3 would "tunnel" your game session between another player or set of players over the internet.
While online mode (or "infrastructure mode") is fairly rare on PSP, almost every game with a multiplayer feature supports ad-hoc mode. Do the math, and you can see the potential of this feature. Gamers would link to friends via their PlayStation Network ID, so friend lists and other communication (such as PlayStation Eye, text chat or microphone voice talk, we assume) would come automatically with the feature. This service would only allow players to play online when at home and within range of their PlayStation 3, but unless you play a lot of SOCOM games at your local coffee shop, you probably won't be missing out too often. It is not known yet what specific titles will actually be able to use Ad-Hoc Party, but theoretically the number of games that might use this mode is huge.
We're hoping to have further details on this feature from the show, but owners of a Japanese PlayStation 3 should mark their calendars now for October 30th.
http://uk.psp.ign.com/articles/917/917812p1.html
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October 9th, 2008, 22:54 Posted By: wraggster
Monster Hunter Portable 2nd G is going to be launching with the beta of Sony's new free Ad-hoc Party service in Japan on October 30. Given the 2.5 million sales of the Capcom party-based online title, that's not too much of a surprise.
But the big question is, what will you do once you're tired of hunting monsters?
Sony gave a big hint at the answer today. In an official statement announcing the Ad-hoc Party service, Sony said that future titles would follow, lead off by Phantasy Star Portable.
We're not fully sure if this guarantees that Phantasy Star Portable is on the way, but it sounds like a good bet!
In case you weren't keeping up with Sony's Japanese announcements last month, Ad-Hoc Party lets PSP users play select ad-hoc-based network games against distant players using the PS3 as a proxy. The console provides a lobby interface, complete with voice and text-based chat.
Coinciding with today's announcement of the final starting point for the service, Sony also shared a few screens of the beta version of the PS3 client software.
http://uk.psp.ign.com/articles/918/918053p1.html
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October 9th, 2008, 22:58 Posted By: wraggster
News/release from Art
Hi Guys,
This program relates to an obsolete Pay TV encryption system,
and is not intended to aid in pay television piracy in the present day.
Back in the day it was possible to use this algo, and it's signature algorithm counterpart to produce programs to maintain pirate tv cards,
or to produce programs that run on the cards themselves.
This is just a little PSP demo with the keys from Rashid's original document
(included) hard coded into the program.
For the first time, a live visual decryption of the Plain Master Key can be seen this way.
The "11 11 11 11 11 11 11 11 11 11" Hex Master Key from the
example doesn't give too much of a visual display,
but the second example in this YouTube video:
http://au.youtube.com/watch?v=h96QVoUDvoA
uses a different key set which is also made up from arbitrary byte values.
The PSP demo is a user mode program,
and has been tested with 3.52 and 1.50 kernels on 3.52 M33 custom firmware.
http://rapidshare.com/files/15232526...ge_V1.zip.html
Cheers, Art.
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October 9th, 2008, 22:59 Posted By: wraggster
News/release from Homebrew Modder
I have modded titch.ryan's battle monsters game to make it a Legend of Dragoon battle card game. all thanks goes to him for coding the game. I have enjoyed all of the time i have spent cropping 70+ pictures to perfectly fit the card and deleting the text in all the cards and hand typing the names of the cards. and also changing the star rankings to dragoon spirit balls. I hope you all enjoy.
here is the link
Legend of Dragoon Card Battle
http://www.mediafire.com/?cyi2iy4xdmr
and here is a snap shot
http://www.mediafire.com/?kzzzzwujzoo
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October 9th, 2008, 23:03 Posted By: wraggster
news via pspfanboy
The PLAYSTATION Network is coming to the PSP next week -- at least in Japan. Firmware 5.00 will be available on October 15th and will add the built-in PlayStation Store under the new XMB category.
Japan will then get a regular release of downloadable titles through the rest of the holiday season. Games include:
Yuusha no Kuze ni Namaikida or2 (10/16)
Bleach Soul Carnival (10/23)
Secret Agent Clank (11/20)
Patapon 2 (11/27)
LocoRoco 2 (12/4)
Resistance Retribution
Notice how every SCE first-party title is downloadable, including Resistance Retribution? It looks like Sony is finally ready to give up on UMD ... or at least give consumers a viable alternative.
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October 9th, 2008, 23:04 Posted By: wraggster
Hello, echochrome fans! This is Tatsuya Suzuki, Producer at JAPAN STUDIOS for this project. I hope you have been enjoying your experience so far.
Five months after our release in May, we are happy to bring you a whole bunch of additional stages for echochrome PSP/PSN. In an era when crisp, photo-realistic graphics are a pre-requisite for games, one may look at echochrome and perhaps question its artistic design choices, namely the modernistic approach of its monotone color palette and line art style.
However, you may be surprised to learn, this look was only made possible with modern
day technology.
First and foremost, there is the high quality wide screen LCD that is standard to the PSP. All of the artwork in echochrome is based on straight lines, thus clarity and resolution is a very important aspect to our game. The mannequin figure is also drawn just with lines, so it’s important that its outline is smooth. Another important aspect of the screen is its responsiveness. Since the core of the game’s design relies on rotating the stage, clarity and visibility plays a key role as you try to find the best perspective for your next move.
And then there is the all-important CPU that feeds the images to the LCD screen. Again, at first, echochrome may not appear to be such a CPU-intensive game. However, in the background, the title is pushing the processing power of the PSP to its limits. It’s like a swan swimming on a lake. It looks graceful to our eyes, but beneath the surface of the water that swan is actually kicking its feet pretty hard to just to move around.
http://blog.us.playstation.com/2008/...ming-tomorrow/
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October 9th, 2008, 23:06 Posted By: wraggster
News/release from wololo (thanks to qj for the tip)
Wagic is a game that allows you to play "Magic the Gathering" against an AI opponent.
This is a very early release, but you never know what's gonna happen tomorrow, so better now than never.
Game modes:
1 Player vs AI
2 Players hotseat
Demo mode (AI vs AI)
The game mainly focuses on 1Player vs AI. You start with a randomly generated collection of cards, that enables you to create your first deck in the Deck editor. As you win games against the computer and earn creadits, you can buy more cards in the Shop, and improve your decks.
PLEASE REMEMBER THAT THIS IS AN ALPHA, USE AT YOUR OWN RISK !!!
WTH?! 0.0.2 ALPHA
For those who want to go further, background music and sources are available at http://wololo.net/wagic/download/
I'd really like to see people improving the game
Bugs list: http://wololo.net/wagic/bugs/
Infos & updates : http://wololo.net/wagic
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October 9th, 2008, 23:10 Posted By: wraggster
News/release from darkjey (thanks qj for the tip)
salvation to all, here I am back with my hombrew which goes v2 (v2) and yes.
for it is a hombrew recalls that brings together several casino games namely blackjack and poker machine underestimated.
anecdote: (you are not obliged to read it if its're bored)
the birth of royal psp casino:
yes birth (my hombrew and as my son lol) last July saw the world changed amateur psp I want to put his hand to the leg and decides to learn lua economy discourages July and I decided to stop. and the end of August I decided to take everything from the start and began the construction of psp Royal casino (which was very ugly) and then the school less time scheduled for early October I go out my consecration hombrew then it is news about some day gen psp I admit that after my great gesture is motivated and it is for its I am today
its all to tell you that when you want it arrives just its crochée
good return to our sheep (bay!)
then this new version:
correcting the problem that led RAM has an error loading image
improved menu menu also games
Add in the menu surprise ()
correcting spelling mistake not any (sorry I have to stick with math prefers me)
before new menu (which I found beautiful mais bon born this than me)
eboot with new music
Download Here
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October 9th, 2008, 23:14 Posted By: wraggster
News/release from Lorddead:
After a period a bit hollow, I'm for you demo Run Forever. The opportunity to capture my 1000th message also
Download the archive (RTU): http://www.megaupload.com/?d=UAXTCIUO
Orders:
You can adjust the diffucult in the options, the goal of the game is to press the buttons that appear at the right time.
Press the top to avoid the stones
Credits:
Motion on the team Run Forever: Dead and Lord Cladil
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October 9th, 2008, 23:24 Posted By: wraggster
news via psphacks
We take pleasure in variety, especially us men. Maybe women too; should Heidi Fleiss’ stud farm be any indication… Well, the same rules apply when it comes to homebrew — ergo, the release of DarkCheat.
Satyrlus’ DarkCheat is a similar homebrew/PRX combo to weltall’s CWCHEAT. Cheat each and every PSP title, find or create your own cheats by viewing/dumping custom memory ranges, as well DarkCheat carries out other useful day-to-day functions… That’s all detailed in the readme.
DarkCheat is compatible with CWCHEAT, NitePR, and Cheat Master formatted cheats. Enjoy!
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October 9th, 2008, 23:30 Posted By: wraggster
News via pspgen
After G-stion'R, fableboss1 is back with his new homebrew, Anno 1604 2D.
In this game you can build houses, save trees, flowers and change of view. However, there are still some bugs, such as: background music that when we train up a building and no IA is yet established.
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October 9th, 2008, 23:34 Posted By: wraggster
Winnydows has recently released a new version of his Video Encoder and more for the Apple Iphone and PSP:
This version can see unlocked iPhone as device. iTunes must be installed.
Changes:
Explorer can see iPhone file system.
Can copy, delete, move files or folders between iPhone and PC.
Drag`N`Drop files or folders from PC to iPhone.
Can create THM for iPhone photos.
Show previews for photos on PC and iPhone.
Winnydows Commander 1.001
http://www.winnydows.com/comment.php?comment.news.48
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October 9th, 2008, 23:36 Posted By: wraggster
Are the blatant rockist tendencies of Guitar Hero and Rock Band ruining your enjoyment of those otherwise brilliant titles? Of course they are -- we noted your b-boy flava from two blocks away. But don't sweat it because Genius Products, 7 Studios and Quincy Jones III have your niche in their sights and will happily sell you Scratch: The Ultimate DJ when it hits the stores sometime in Spring 2009. With a game controller designed by Numark (known worldwide for its DJ controllers -- there's an example for you after the break), the game will be available for the Xbox 360 and PS3 and feature tracks by "many" (as yet unnamed) hip-hop artists. Trevor Drinkwater, President and CEO of Genius Products promises all and sundry "a cutting-edge game that captures the vital energy of hip-hop culture." And here we thought they were cynically jumping on the Guitar Hero bandwagon! We stand corrected.
http://www.engadget.com/2008/10/09/s...hip-hop-heads/
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October 9th, 2008, 23:41 Posted By: wraggster
We've always known that zombies are tools. Well, mostly in the sense that they want to bite us on our vulnerable, fleshy bits, but one should certainly consider the possibilities afforded by having a snarling, undead force at one's disposal. That's what Tecmo has in mind for Undead Knights, a newly announced action game -- with just a sprinkle of strategy -- for the PSP.
Stuck in the midst of a royal power struggle, you're encouraged to see every enemy as a potential ally. Casting you in the role of the anti-hero, Undead Knights sees the dead join your ranks, an increasing and varied assortment of undoubtedly foul-smelling monsters which will act out your every destructive whim. If we had to draw a comparison, we'd say it sounded a bit like Overlord -- or perhaps a more sinister Tokobot. Either way, Tecmo intends to keep things relatively smooth and simple, with action forming 80% of gameplay, and strategy relegated to those times when the unique services of certain felled enemies are required to progress.
If you feel conquering is best done in the company of friends, you'll be pleased to note that Undead Knights will support 4-player ad hoc multiplayer and co-op. It will rise to retail in 2009.
http://www.joystiq.com/2008/10/09/tg...-siege-to-psp/
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October 9th, 2008, 23:43 Posted By: wraggster
Taking a page from the Wii Play playbook, Sony is going to bundle one of its more popular upcoming games, LittleBigPlanet, with a DualShock 3. It'll do it in Japan anyway, hoping that the Japanese video game consuming public will be awed by the woolen cuteness of Sackboy and bring some vibrating solenoids into their workaday lives. Price is just 7980 yen, about $79 in increasingly worthless U.S. dollars.
http://kotaku.com/5060939/littlebigp...-3-bundles-too
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October 10th, 2008, 15:54 Posted By: Shrygue
via Eurogamer
Sony Worldwide Studios boss Shuhei Yoshida has confirmed Gran Turismo PSP is still in development - even though it's been years since the game was first announced.
When asked where GT PSP has got to, Yoshida said, "Good question! It's in Polyphony Digital, they're working on it."
The reason for the delay, according to Yoshida, is that Polyphony have been busy with other projects. "They have been working on Gran Turismo 5 Prologue and Gran Turismo 5 for PS3, so they've had to focus on finishing up Gran Turismo on the PS3 side," he explained. "That's been making the PSP development a little bit slow."
So how much longer is there to wait? Could we see GT PSP next year, for example? "I cannot comment," said Yoshida.
He was also quiet on when we're likely to see anything of the next title from team ICO, simply saying, "I'm in conversation with the team." Presumably a conversation that goes "Have you done it yet?" "No sorry."
Yoshida's comments came in an interview with Eurogamer at the Tokyo Game Show. Read the full article to find out what he thinks about platform exclusivity, the New Xbox Experience and more.
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October 10th, 2008, 15:58 Posted By: Shrygue
via Engadget
Even with today's wireless video game controllers, you can't stay untethered forever. After a few hours of gaming on the PlayStation 3, you'll have to plug in that SIXAXIS or DualShock 3 USB cable to charge. Starting December 18th, Sony Japan will offer an AC adapter intended for PS3 controllers at a price of ¥2,800 (just under $30). Like third party solutions we've seen, it has two USB ports so you'll be able to do two controllers or toss in a Bluetooth headset. Nothing yet on availability outside of Japan, but if we get word we'll be all over it, 'cause we feel slightly guilty for leaving the PS3 on overnight to charge -- what with the world's dwindling energy supply and all.
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October 10th, 2008, 17:32 Posted By: Shrygue
via Computer and Video Games
We've got five new screenshots of Patapon 2, the sequel to Sony's unique rhythm-action title on PSP.
In the game, you tap out a series of different beats to give orders to a pack of little fighters who use axes, spears and other weapons to take out their animal foes.
The sequel looks like more of the same, but adding to the familiar beat-tapping gameplay is a new four-player multiplayer mode with new co-op scenarios, and hopefully some new beats to tap out, too.
The game's due out in November in Japan.
Screenshots
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October 10th, 2008, 18:14 Posted By: Shrygue
via Eurogamer
Atari has added the subtitle Inferno to the PS3 version of Alone in the Dark, which is due out in November.
AITD Infero is the result of months of extra work because, after all, rather a lot of Alone in the Dark on Xbox 360 needed addressing.
That's lead to full 360 degree camera control, for starters, plus quicker and more reactive controls. The flasher-style inventory is now quicker to access, too, and there are lots more tips and tutorials for features such as Spectral Vision, which, incidentally, now needs to be used less throughout the game.
On top of all this are reworked driving controls and an overhaul of the 59th Street level. And to finish the package off, there's a new gameplay sequence in episode 6.
The result, we concluded from our recent hands-on with the PS3 version, is a better experience than on Xbox 360 earlier in the year. But there's still a large proportion of clunky and unfair mechanics - those, unfortunately, only starting from scratch could remedy.
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October 10th, 2008, 22:22 Posted By: wraggster
Even with today's wireless video game controllers, you can't stay untethered forever. After a few hours of gaming on the PlayStation 3, you'll have to plug in that SIXAXIS or DualShock 3 USB cable to charge. Starting December 18th, Sony Japan will offer an AC adapter intended for PS3 controllers at a price of ¥2,800 (just under $30). Like third party solutions we've seen, it has two USB ports so you'll be able to do two controllers or toss in a Bluetooth headset. Nothing yet on availability outside of Japan, but if we get word we'll be all over it, 'cause we feel slightly guilty for leaving the PS3 on overnight to charge -- what with the world's dwindling energy supply and all.
http://www.engadget.com/2008/10/10/s...s-show-you-it/
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October 10th, 2008, 22:38 Posted By: wraggster
Sony has deployed a patch for WipEout HD onto European servers, and presumably will do the same later today in North America, fixing freezing issues that have affected players with over 50 friends. Admittedly, we were rather fond of the "glitch," though it's probably time we let go of our petty grudge against the in-crowd of our adolescent years (note to self: avoid awkward confrontations at next high school reunion politely decline the Jägerbombs). Still, there's some glee to be gleaned from the update. According to the description:
"If at any time you have had over 50 users in your friends list whilst playing Wipeout it is possible that your saved data has become corrupted. If this situation applies to you, we strongly recommend once this update has installed you quit the game and delete your saved data using the saved data utility in the XMB, then relaunch the game to create a new profile. Deleting your Saved Data will not affect your collected trophies or online records, but will reset your campaign mode progress, team loyalties, and in-game settings." [Emphasis ours.]
See? Popularity doesn't always get you ahead in life.
http://www.joystiq.com/2008/10/10/wi...-save-deletio/
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October 10th, 2008, 22:47 Posted By: wraggster
Heres whats new:
Amityville Horror (1979) (~James Brolin, Margot Kidder, ...) US US$ 39.98
Beetlejuice (~Alec Baldwin, Geena Davis, ...) US US$ 34.99
Body Heat (~William Kurt, Kathleen Turner) US US$ 28.99
Can't Hardly Wait [10 Year Reunion Edition] (~Lauren Ambrose, Ethan Embry, ...) HK US$ 28.90
Carrie (~John Travolta, Piper Laurie, ...) US US$ 39.98
Cool Hand Luke (~Paul Newman, George Kennedy, ...) JPN US$ 47.90
Gigi (~Leslie Caron, Maurice Chevalier, ...) JPN US$ 47.90
Gremlins (~Zach Galligan, Phoebe Cates, ...) JPN US$ 47.90
How The West Was Won JPN US$ 47.90
Interview with the Vampire (~Brad Pitt, Tom Cruise, ...) US US$ 28.99
Korn: Live on the Other Side [dts] (~Korn) US US$ 24.98
Omen [dts] (~David Warner, Martin Benson, ...) US US$ 39.98
Original Faces Of Death (~Frances B. Gross) US US$ 29.98
Otis: Uncut [uncut] (~Bostin Christopher, Ashley Johnson, ...) US US$ 28.99
Ray Harryhausen Collection US US$ 99.95
Rest Stop: Dead Ahead (~Joey Lawrence, Diane Salinger, ...) US US$ 28.99
Rest Stop: Don't Look Back US US$ 28.99
Shoot Em Up (~Clive Owen, Monica Bellucci, ...) JPN US$ 47.90
Sleeping Beauty (Two-Disc Platinum Edition) (~Mary Costa, Bill Shirley, ...) US US$ 34.99
Stuck (~Mena Suvari, Stephen Rea, ...) US US$ 35.98
The 7th Voyage of Sinbad (~Kathryn Grant, Kerwin Mathews, ...) US US$ 28.95
The Goonies (~Sean Astin, Josh Brolin) JPN US$ 47.90
The Happening (~Mark Wahlberg, Zooey Deschanel, ...) US US$ 39.99
The Omen Collection [dts] US US$ 129.08
The Sopranos - Season 6 Part 2 (~Edie Falco, James Gandolfini, ...) US US$ 79.98
The Visitor (~Richard Jenkins, Haaz Sleiman, ...) US US$ 39.98
You Don't Mess With the Zohan (~Adam Sandler, John Turturro, ...) US US$ 38.96
Young Frankenstein (~Cloris Leachman, Teri Garr, ...) US US$ 39.98
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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October 10th, 2008, 22:59 Posted By: wraggster
Newly released today
features
Walkthrough: Extensive walkthrough to defeat the genetically-augmented forces of the Republic of Pacifica.
Maps: Detailed area maps to get you to your objectives and points of interest.
Full Data: Complete breakdown of moves, items, weapons and enemies.
Multiplayer: Multiplayer tips and strategies from developer, Day One Studios to frag those poor Pacificans!
Bonus Content: Developer interviews, concept art and more!
Platform: Playstation3, X-box360
http://www.play-asia.com/SOap-23-83-...j-70-2nmu.html
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October 10th, 2008, 23:55 Posted By: wraggster
Newly released today:
The undisputed NBA franchise is back for its 10th season. Last year, NBA 2K8 was the top selling basketball game on Xbox 360 and the NBA 2K series has been the #1 rated NBA simulation for seven years running. NBA 2K9 is the premier basketball game for serious players, and will deliver the most realistic, stylistic, and feature-rich simulation experience ever available in the NBA 2K franchise – from game play to graphics, presentation and online features.
http://www.play-asia.com/SOap-23-83-...j-70-2w2c.html
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October 11th, 2008, 00:45 Posted By: wraggster
News/release from J3r3mie
That Text 2 Draw! My first homebrew C
It is a totally useless homebrew which is unique and that nobody has yet thought to invite. In this homebrew, you can create images, mosaics and drawings representing anything with text (hence the name of the homebrew) using buttons on the PSP.
Thank you to you, XtreamLua, taught me the C
Download Here (in french only)
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October 11th, 2008, 00:59 Posted By: wraggster
News/release from Waywardson
Hi all this is the release of my home brew game flying aces.
it is fully playable and currently features 2 levels with many more on the way.
what is it you say>? well its a 2d shooter game. you are a pilot and must destroy the enemy planes or lose your life. there is a high score system and much more.!!
::controls::
analog stick to move airplane.
cross to shoot
d-pad to move around menu
start to pause game
have fun and leave feedback ;]
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October 11th, 2008, 01:01 Posted By: wraggster
Art has updated his Irdeto Sage Key Decryptor Demo, heres the release details:
Hi Guys,
This program relates to an obsolete Pay TV encryption system,
and is not intended to aid in pay television piracy in the present day.
Back in the day it was possible to use this algo, and it's signature algorithm counterpart to produce programs to maintain pirate tv cards,
or to produce programs that run on the cards themselves.
This is just a little PSP demo with the keys from Rashid's original document
(included) hard coded into the program.
For the first time, a live visual decryption and re-encryption of the Plain Master Key can be seen this way.
The "11 11 11 11 11 11 11 11 11 11" Hex Master Key from the
example doesn't give too much of a visual display,
but the second example in this YouTube video:
http://au.youtube.com/watch?v=PhdoWWjSDuk
uses a different key set which is also made up from arbitrary byte values.
The PSP demo is a user mode program,
and has been tested with 3.52 and 1.50 kernels on 3.52 M33 custom firmware.
http://rapidshare.com/files/15254323...ge_V2.zip.html
Cheers, Art.
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October 11th, 2008, 01:07 Posted By: wraggster
akadewboy has posted an edited version of the excellent squarez homebrew game for the PSP:
A lot of people have had trouble getting the hombrew game called SQUAREZ to work on the slim and 3.xx/4.xx kernel. For some reason even if you merged the KXploited version into one eboot it still wouldn't work.
Well I looked into it and did a little hex editing to make it work. I discovered that there was just something wrong with the PARAM.SFO file.
All credit goes to the original creators, I just wanted to play it on my PSP and didn't do much to make it compatible.
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October 11th, 2008, 02:05 Posted By: DJB
PSP Pandora Deluxe v2.3
Created by DJB on 11th October 2008
Original News Story: Here
Original Forum Thread: Here
DOWNLOAD: (v2.3 Full version): Rapidshare - Megaupload
DOWNLOAD: (v2.3 Update Pack): Rapidshare - Megaupload
Release Notes:
Here you have it, an all-in-one solution for your Pandora Needs.
This program is designed to prepare your PSP Memory Stick to be used with the Pandora Battery. Unfortunately this program can not change your Battery to Pandora, however it will copy programs to the Memory Stick in order for you to do this yourself.
The GUI has been improved this time around, using a Status Bar to show the progress of the installation process rather than a popup box. There was also a small bug found in v2.2 where the M33 1.50 Kernel Addon Installers wasn't working properly, this has now been fixed as well.
The Backup / Restore system has been improved now too, it will now save your Backup to a .zip file, where you have the option of using a stronger compression as well. So for example if your memory stick has lots of large files, the stronger compression will take longer to create your backup file.
As far as Support Tools go, there have been a few more updates. Hellcat's Recovery Flasher 1.32 has been added to the Pandora Support Tools, and AutoStartPRX 5, CPU-Modulator 0.20 and CW Cheat 0.2.2 Rev D have been added for the XMB Tools.
I hope you enjoy this new release...
WARNING: THIS PROGRAM WILL FORMAT AND INSTALL THE IPL LOADER TO THE DRIVE LETTER YOU SELECT AS YOUR PSP DRIVE, SO MAKE SURE IT IS THE CORRECT DRIVE BEFORE PROCEEDING. I DO NOT TAKE ANY RESPONSIBILITY FOR FORMATTED USB HARD DRIVES ETC...
Requirements:
- A PC with Windows 98/ME/2000/XP/2003/Vista and .NET Framework v2.0.
- A PSP with USB Cable and 1.50 or 3.xx/4.xx M33 Custom Firmware Installed. (This is needed for creating the Pandora Battery, not the Memory Stick).
- The official Sony Firmware EBOOT files for 1.50, 3.71, 3.80, 3.90, and 4.01
What it does:
- Formats your PSP Memory Stick with or withour MSPFormat.
- Installs the TimeMachine IPL to the Memory Stick.
- Checks the Internet for any new versions.
- Loads and Saves Configurations.
- Allows you to select which buttons to use to boot your PSP.
- Copy Official Firmwares 1.50, 3.71, 3.80, 3.90, and 4.01 to your PSP.
- Installs jas0nuk's Pandora ELF+PBP Menu to access all the programs.
- Installs Hellcats Pandora Installer to your PSP.
- Installs the M33 1.50 Kernel Addon Installers to your PSP.
- Installs POPSLoader (with POPS 3.30, 3.40, 3.51, and 3.72) to your PSP.
- Installs the Noobz Pandora 1.50 Downgrader to your PSP.
- Installs Despertar Cementerio v3 to your PSP.
- Installs Despertar Cementerio v4 to your PSP.
- Installs Despertar Cementerio v5 to your PSP.
- Installs Despertar Cementerio v7 to your PSP.
- Installs Time Machine v0.1 to your PSP.
- Installs Support Tools executable from either Pandora or XMB.
Alternative VSHMenu 6.1
AutoStart PRX 5
Config Cleaner 3.00
CPU-Modulator 0.20
CW Cheat 0.2.2 Rev D
CXMB 3.2.1
FuSa screenShoot
FuSa SD 1.0.47
Hold+ 2.71
JoySens 1.42b
KeyCleaner 1.4
MemoryStick-Tool v1.5
nandTool 0.40 Final NEO
NetConfBackup
PSP Filer 5.6
Recovery Flasher 1.32 by Hellcat
RSPSARDumper 3.5
UMDumper 3.0D
USB Version Fake by Dark_Alex
How to use it:
1. Start the Application and load in the Eboot files.
2. Select your PSP Drive to be formatted and prepared.
3. Select the "Installation Options" and choose the installers, programs,
and other options you would like to do to your Memory Stick.
4a.(Optional) If you selected to install the XMB or Pandora Support Tools,
you will need to go to the "Support Tools Options" tab and select the
programs that you want to install.
4b.(Optional) Go back to the "Firmware+Pandora Options" and use the Pandora
Button Configurator to set up the buttons to your liking.
5. Press the "Start" button to start formatting and copying files to your PSP.
Changelog:
v2.3 (2008-10-11)
- Fixed problem with 1.50 Kernel Addon selection.
- Added the following Support Tools:
Hellcat's Recovery Flasher 1.32 (Pandora)
AutoStartPRX 5 (XMB)
CPU-Modulator 0.20 (XMB)
CW Cheat 0.2.2 Rev D (XMB)
Credits:
Programming and Logo by: DJB
Thanks:
- Forahobby and Klutsh for their help with this Project in the early stages.
- Dark_Alex and Team M33 for all their work with PSP Custom Firmware.
- Team Noobz / C+D for initially making the breakthrough with the Pandora Battery.
- Hellcat plus the other homebrew developers for the great programs.
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October 11th, 2008, 03:42 Posted By: Eviltaco64
via PS3Fanboy:
So, apparently the PS3 version of Alone in the Dark is so radically different from the 360 version, that it merits a brand new title. Eden Studios has tried its best to appease critics of the original release by taking their feedback and rolling it into this new premium PS3 edition. Alone in the Dark: Inferno, as it will be called when it finally launches on PS3, is the definitive version of the game. Not only will it have better controls, but it will even have additional gameplay in the form of an extra chapter.
We have preview code waiting for us back in the US. Once we get our hands on it, you'll certainly find out if Eden Studios was successful. Trailer is embedded after the break. (You must be 18 or older to watch -- it's an M rated game, y'know.)
Click here for some more screenshots of the game.
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October 11th, 2008, 13:31 Posted By: Art
Irdeto Sage V1
Irdeto Based File Encryptor/Decryptor for Sony PSP
Hi Guys,
Here is the first full version of Irdeto Sage.
You can currently change the private key with an arcade style rotator,
and a basic file browser has been implemented to select files.
The Irdeto crypto algorithm is very strong despite security loopholes
with smartcard hardware that allowed people to extract keys from them.
You can attempt a brute force of the irdeto private key (HMK) with
FMcard Windows program by Fatmate available here:
http://www.geocities.com/qarqeaan2/programs.html
provided that you have a matching Encrypted and Plain key pair which
is given in the Irdeto demo mode of Irdeto Sage.
The target file must be 20Mb or less, since the processing is done in RAM,
and the program is compatible, and tested on the PSP fat.
Download Irdeto Sage V1 from Sendspace:
http://www.sendspace.com/file/odlgei
Download Irdeto Sage V1 from Rapidshare:
http://rapidshare.com/files/15293355...ge_V1.zip.html
Cheers, Art.
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October 11th, 2008, 19:26 Posted By: wraggster
Due to be launched next Tuesday, the PSP-3000 Ratchet & Clank Entertainment Pack has managed to slip into at least one Best Buy a few days early, where it was quickly snatched up by friendly tipster Aaron G. He sent us a few unboxing shots out of the kindness of his heart, and now he's undoubtedly too engrossed in National Treasure 2: Book of Secrets and that ultra-bright screen to pay us much heed. Oh Nicolas Cage, what a charmer you are.
http://www.engadget.com/2008/10/11/p...s-an-unboxing/
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October 11th, 2008, 20:29 Posted By: wraggster
In addition to offering up a few beta details that were already known, Sony did manage to tell us something new about HOME today at its Tokyo Game Show press conference. And we certainly like what we heard. The company revealed that 24 game companies have signed on to produce Home content.
The list has most of the major players included, with just a few exceptions (cough -- Square Enix -- cough). Here's a look:
Irem Software Engineering
Activision
Acquire
Atlus
Walt Disney Japan
AQ Interactive
SNK Playmore
Capcom
Gung Ho Online Entertainment
Q Entertainment
Game Republic
Genki
Koei
Konami Digital Entertainment
Spike
Sega
D3 Publisher
Tecmo
Nippon Ichi Software
Paon
Hudson
Bandai Namco
Ubisoft
http://ps3.ign.com/articles/917/917999p1.html
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October 11th, 2008, 20:30 Posted By: wraggster
One of Sony's big Tokyo Game Show announcements has leaked out early through Famitsu. Sony will be releasing the 80 gigabyte PS3 model to Japan, the magazine reveals in its latest issue. Bundled with a Dual Shock 3, the new high capacity model will sell for 39,800 yen, the current price of the 40 gigabyte model. Sony will offer the system in black, white, and silver color varieties.
The deal gets better, though, as for a limted time, Sony will be including Gran Turismo 5 Prologue Spec III with the system, turning this into an effective 4,500 yen price drop for those who were interested in buying the racer anyway.
http://uk.ps3.ign.com/articles/917/9...0&RSSid=917301
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October 11th, 2008, 20:31 Posted By: wraggster
On the hardware front, EEDAR sees Nintendo dominating with 600,000 units sold each for the Wii and DS. The Xbox 360 is also expected to sell 320,000 thanks mostly to the recent price cut. The PS3 meanwhile is predicted to sell only 215,000 units, and the PSP has been forecast to sell 235,000.
"...the surge in Xbox 360 sales likely came from the mainstream and casual markets who were enticed by a sub-$200 Xbox 360 SKU. We should note that if Microsoft's first-party titles perform significantly better in quality and popularity than Sony's this holiday season, we could begin to see a considerable amount of potential PS3 owners, who may be waiting for a PS3 price cut, to choose the Xbox 360 over the PS3," he said. "Currently, we expect Gears of War 2 to be the single best selling SKU this holiday season."
"We still urge Sony to consider a possible hardware price cut this holiday season. If September hardware sales fall below our estimate (under
200,000 units), it could be an indication that the Xbox 360 price cut played a bigger role on hindering PS3 sales than what we originally expected," Divnich continued. "While we have no doubts that titles like Resistance 2 and LittleBigPlanet will drive the core gaming market to purchase a PS3, we do, however, have doubts that either title will lure in casual and mainstream gamers. The $399 price point is simply too steep to entice the casual and mainstream markets, regardless of how great Resistance 2 and LittleBigPlanet may be."
http://www.gamedaily.com/articles/ne...analyst/?biz=1
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October 11th, 2008, 20:43 Posted By: wraggster
news via psphacks
One simple [Windows] executable to rule them all… Rain’s IPL Injection Test. It’s straight to the point, it displays runtime output should your experience be a successful or unsuccessful one, and it is indeed simple.
Available IPLs:
Time Machine IPL
Boosters Multi IPL
z3ros0ul Single IPL (Sleep Fix)
z3ros0ul Multi IPL (Sleep Fix)
Classic Pandora IPL
Release Notes:
Vista UAC Users will be greeted by a UAC Dialog, select Allow. This is the same as if you right clicked and ran as admin and admin privileges are needed for IPL Injection.
This apps code is based of Rain’s MMS Maker 1.3 and in some parts 1.0 to allow faster writing. The application has been tested on 32 bit versions of Vista, XP, and 2000 on both Phat and Slim PSP’s with 2 and 8 GB SanDisk Memory Sticks.
This app is released free of charge, AS-IS and without warranty. It uses the same methods found in other windows based MMS maker’s and command line methods. In the rare occasion of a windows format error due to block 0 format the stick with the PSP to resolve the problem.
Download and Give Feedback Via Comments
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October 11th, 2008, 20:47 Posted By: wraggster
Winnydows has released a new version of his media centre for the Iphone and PSP, heres whats new:
Many different fixes.
Added auto rename and THM creation if compress pictures with iPhone preset to DCIM/XXXAPPLE folder.
Added auto rename and THM creation if move, copy or drag pictures to DCIM/XXXAPPLE folder.
To context menu added Rename with mask function (only for JPEGs from iPhone in DCIM/XXXAPPLE folder).
To context menu added Properties function.
Updated MessageBox design.
Added new functional dialog for replace files and folders.
Program must work without iTunes now (will don`t see iPhone).
Now program added to autostart as option only.
To context menu added Search function - search files on PC and iPhone.
Winnydows Commander 1.002
http://www.winnydows.com/comment.php?comment.news.49
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October 11th, 2008, 22:18 Posted By: mike_jmg
Worldwide delivery
Place your eyes in this beauty
I thought this adapters were only sold in japan but guess what, this online store is taking orders from anywhere in the world.
I thought all of you would like to know about this, this adapter is compatible with all psps and the new sandisk 16Gb micro SDHC cards. I don't know if this could be considered spam but who wouldn't want to have 32Gb worth of Homebrew, movies, music, etc on their psp and save some serious cash in the process.
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October 12th, 2008, 00:26 Posted By: HydroJohn
-via psp demos
The latest psp demo is dokusho 2, from the popular game 'everyone in reading' the demo was released yesterday and is available everywhere :thumbup: You need firmware 4.05 to operate this demo. Unfortunately the demo is only available in japanese but you can still play it The demo can be downloaded from psp demos Hope you all enjoy the demo.
Have a nice day
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October 12th, 2008, 10:53 Posted By: wraggster
As cute as Old Sack and Sackiroth may be in digital form (despite being gun-toting, sword-wielding mass murderers), they're nothing in comparison to their real life counterparts. These costumed SackBoy plush dolls appeared during the public days in the LittleBigPlanet section of the Sony booth. Media Molecule continues to tease us with physical SackBoys that we just can't have.
On nearby screens a trailer showed the two newest members of the LittleBigPlanet family running and jumping through various levels of the game. Adorable and ecstatic? Yes, but also ruthless Ninja killers.
http://www.joystiq.com/2008/10/12/tg...d-kill-ninjas/
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October 12th, 2008, 10:55 Posted By: wraggster
Strangely, only one thing we reported on at Tokyo Game Show this year was under embargo. And that was this LocoRoco 2 trailer. Why? We don't know. If you read our hands-on impressions, you'll know that we're absolutely in love with this rather substantial sequel. Take a watch and see if you can find all the new gameplay features and enemies.
http://www.joystiq.com/2008/10/12/tg...rgoed-trailer/
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October 12th, 2008, 11:01 Posted By: wraggster
1Up's reporting from TGS that Media Molecule cofounder Alex Evans hisself "let slip" that all those awesome LittleBigPlanet beta user-created levels we've been seeing will in fact make the transition into the full final game. This countermands MM's Leo Cubbin, who two weeks ago said they wouldn't.
1Up points out that this means the game ships with a library of user content all ready for the LBP community to tap on the first day of release. That's probably why Media Molecule changed its tune.
Finally, Evans said Media Molecule is watching this poll about user-created beta levels, over at the LBP official blog, so if you have a feeling about this or other feedback, go make it known. I'm not sure who would be against this, or why. More content's better, right?
http://kotaku.com/5062169/media-mole...ta-user-levels
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October 12th, 2008, 11:08 Posted By: wraggster
Walt Disney Co., the second-largest U.S. media company, forecast sales of high-definition Blu-ray discs in the U.S. will overtake DVDs within two years.
Consumers will adopt the new technology "much sooner than we think," David Jessen, Disney vice-president of Blu-ray and DVD creative production, said in an interview. "It's right on the verge of becoming really big in the U.S., where in two years Blu-ray will eclipse DVDs."
In February, the Blu-ray disc technology won against Toshiba Corp.'s HD DVD, setting the new high-definition standard in the entertainment industry's largest format war since VHS beat Betamax in the 1980s. Blu-ray discs can store 50 gigabytes of data, about six times more than conventional DVDs.
Disney is releasing classic movies including Sleeping Beauty this month in the Blu-ray format to encourage consumers to start using the new technology.
The film is the first release to include the BD-Live network system, enabling viewers in different locations to chat and create communities while watching the same movie, Disney said.
Shopping for HD-TVs and Blu-ray players will help the technology "take off big" after the holiday season, Jessen said. "Prices of HD-TVs are coming down everywhere" and those of Blu-ray discs "will also drop as mass adoption takes over."
http://www.contentagenda.com/article...864670077.html
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October 12th, 2008, 11:58 Posted By: wraggster
Been a long while since an offcial update of PSposte, heres the details:
PSPoste is the first fully functional email application for the Sony PSP. It supports the SMTP and POP3 protocols (possible future IMAP support), and provides a skinnable user interface allowing the user to retrieve, compose and display messages from multiple email servers. Several input methods are included with PSPoste, choose the one best suited for you.
PSPoste requires a PSP with firmware version 1.0 or 1.5 and access to a wireless access point (802.11b) that provides internet access. Support for other firmware versions may be possible, but we have only tested on v1.5 PSPs.
Here's a list of what's changed in Beta 7:
Support more IR keyboards by using the pspirkeyb library, see PSPoste/Data/pspirkeyb/ for configuration of your keyboard.
Better random number generation for TLS based connections, acknowledgements to Zx81 for his work on PSPSSH and Theodore Tso for the original RNG work.
On first start, users will be prompted to press buttons randomly to generate the random seed file.
Use the extra RAM of the PSP Slim.
Fix a crash when opening the settings window when no network connections are defined.
Fix another crash opening the settings window that would occur randomly.
Fix a bug in the logging mechanism that meant errors and output weren't properly being written out to the log files.
Fix a problem connecting using a manually configured WPA connection.
Make the cursor visible at all times while typing (as opposed to blinking throughout).
Explicitly load the IrDA module so IR Keyboards work on firmwares > 3.03OE.
Adjust heap and thread stack sizes.
Fix some memory leaks and uninitialzed variables.
Set the timezone to whatever the PSP has configured.
General notes:
Thanks to Zx81 for his initial implementation of pspirkeyb in PSPoste and for the PSPSSH RNG.
See the bottom of this post for links to our forums/bugs/feature requests
INSTALL/UPGRADE NOTES:
FW15: Unzip PSPoste_Beta7_FW15.zip into your PSP/GAME (PSP/GAME150 for m33 users) directory. Existing settings, contacts and mail will be preserved.
FW4x: Unzip PSPoste_Beta7_FW4x.zip into your PSP/GAME4XX directory.
Upgrading from FW15 to FW4x: Rename your existing __SCE__PSPoste to PSPoste, move it to PSP/GAME4XX, then unzip PSPoste_Beta7_FW4x.zip into PSP/GAME4XX. You can delete %__SCE__PSPoste.
Notes on mirroring: we would appreciate if sites did not mirror our releases, but instead link to the "Files" section (or "PSPoste" package) on our sourceforge project page. Thank you in advance for your co-operation.
Download Here
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October 12th, 2008, 18:34 Posted By: Eviltaco64
via PSPFanboy:
Ah, the Square Enix Mega Theater. It's always something to look forward to at every TGS. We took the time to check out the theater and see what's cooking behind those big, black walls. Square Enix showed off trailers for nine games and a film in the Mega Theater, including two PS3 titles, the Advent Children Complete movie, and four PSP titles. Grab the full scoop on each title in our Square Enix Closed Theater impressions.
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October 12th, 2008, 18:39 Posted By: Eviltaco64
via PS3Fanboy:
It all begins here, folks. You're about to be inundated with quality titles from now until Christmas. Dead Space is one we've been eagerly anticipating, so it's great to see its release in the US and Asia this week. Even better that it'll be waiting for us when we return from TGS. Other notable releases include SOCOM, Rock Revolution and Saints Row 2. When we say "notable," we don't necessarily mean that in a good way. Here's the full release list:
US Games:
Dead Space
Blitz II: The League
FIFA Soccer 2009
SOCOM: Confrontation (with headset)
SOCOM: Confrontation (without headset)
Rock Revolution
Saints Row 2
Saints Row 2 Collector's Edition
Golden Axe: Beast Rider
EU Games:
PES 2009
Saints Row 2
Golden Axe: Beast Rider
Rapala Fishing Frenzy
Asian Games:
Dead Space
NBA 2K9
FIFA Soccer 09
Facebreaker
Release dates are constantly subject to change, almost completely by random. If you're worried, clarify with your local retailer. PS3 games are region free, so go ahead and import any game in the list above. Be aware, however, that DLC is region locked, so those downloadable Dead Space suits will only bought if manage to grab them from the appropriate PSN Store.
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October 13th, 2008, 00:43 Posted By: wraggster
An article purported to be from the Associated Press has been floating around today that very casually dates PlayStation's Home for November 19 -- coincidentally, the same day as the New Xbox Experience launch. The origins of this version stem from The Inquirer ("Sony, Microsoft begin battle of virtual worlds"). It's also interesting to note that the article does not mention NXE's simultaneous launch date.
When you search the AP website, however, you will instead come across a "Sony, Microsoft virtual communities to start" from the same day (via Yahoo!). In this version, Home is "dated" for "later this year," while NXE is coming November 19. Both pieces also use the exact same quotes from Enterbrain's Hirokazu Hamamura, Sony's Ryoji Akagawa and Microsoft's John Schappert. It's likely that the former piece was an earlier, now-corrected draft from the AP or a gross misread by The Inquirer (and subsequently propagated from there).
It should also be noted that at Sony's Tokyo Game Show press conference this weekend, the company announced an open beta for Home would be launching in Japan this month and end in November. We've gone ahead and contacted Sony and AP to confirm.
http://www.joystiq.com/2008/10/12/Ru...me-for-nov-19/
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October 13th, 2008, 00:44 Posted By: wraggster
We're still recovering from our trip to TGS (in fact, we're still here in Tokyo). However, we thought you'd appreciate this list of new games which will definitely be supporting Trophies when they release on the PS3. Big first-party and third-party titles can be found on this list:
Demon's Soul
Derby Time Online
Gomibako
Quantum Theory
Resident Evil 5
Street Fighter IV
White Knight Chronicles
Yakuza 3
Unfortunately, the status of other big PS3 games, like Final Fantasy XIII, is still TBD. To check out the full list of Trophy-supported games on PS3, don't forget to check out PS3 Fanboy's Trophy Portal.
http://www.joystiq.com/2008/10/12/tg...-ps3-trophies/
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October 13th, 2008, 03:43 Posted By: Eviltaco64
http://www.ps3fanboy.com/2008/10/12/...spelunker-psn/
Spelunker is a remake of the NES classic from Irem. Does it look familiar to you? Do you remember the game from way back in the day, 20 years ago? If you do, it's probably because the aesthetics haven't changed much. Though boasting updated, modern graphics, the game's visuals retain a retro-stylized feel. The 2D characters are still there. The lifts and ladders are still in the places they would've been. Overall, it looks like an interesting title for those old-school gamers looking for a blast from the past.
Of course, the question is: How does it play? First off, the controls are simple enough. It's a 2D game with a focus on platform jumping, with other actions including: riding down elevators; leaping over pits; climbing ladders; and dodging fire, steam, and toxic liquids. You can collect items such as bombs to demolish obstacles in your way, or keys in order to progress through locked sections of a stage. It all sounds very simple, familiar and arcadey -- in other words, a perfect fit for a PSN game. Right?
Despite sounding like something we might want to play, our time with the title didn't earn it any new friends. The game can be unforgiving at times; perhaps because the design incorporates not only a retro look and structure, but many archaic and rigid design mechanics of days gone by. Think of this title as presenting another old-school mechanics revival a la Mega Man 9. The controls seem rather broken, unfortunately, as it's easy to overshoot jumps towards ladders simply by accidentally tapping a directional button after latching on. Death occurs frequently if you forget that you can't drop down the seemingly shallow pits – remember, we're back to instant-death traps with this one.
In that respect, gamers who played this game back in the day will probably end up loving this update. To them, things like the classic boulder chase scenes should easily tap into those feelings of nostalgia. It's not all old stuff, though, as Spelunker seems to feature all-new, four-player split-screen gameplay.
Despite such a boon, Spelunker still feels too much like a niche title that perhaps only a few could truly enjoy. So far Irem hasn't made any announcements about taking it out of Japan, though it would make a great deal of sense if it did -- in fact, the HUD is already in English.
See a photo gallery here.
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October 13th, 2008, 18:24 Posted By: Shrygue
via Games Industry
Sony Computer Entertainment president Kaz Hirai has reiterated Sony's commitment to the current set of PlayStation 3 price points for the rest of this year, insisting that the platform is a "very good value proposition".
"The answer is yes, if you're asking, 'Are these the prices we're going with this Christmas?'" he told the FT. "When you really compare apples to apples, then I think we have a very good value proposition."
While the PlayStation 3 has always been positioned as a premium product, console sales will be under pressure following the recent Xbox 360 price cut, and any possible consumer reaction to the global financial downturn, with this Christmas seen as a key point in the Sony hardware's life cycle.
But Hirai remains confident that the videogames business will buck the current market difficulties: "As long as we can generate excitement, then we will be less affected than other industries," he said, although he did concede that "we're getting to the point where price becomes more important".
The Tokyo-based company opted to add more value to the existing price points in Japan last week with the announcement that it would ship 80GB consoles with a free game for the same amount as the 40GB SKU sold for previously - JPY 39,980 (USD 397).
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October 13th, 2008, 18:25 Posted By: Shrygue
via Eurogamer
Sony has told Eurogamer that a LittleBigPlanet PS3 bundle will arrive here on 31st October.
The cost: GBP 299.99. The contents: a copy of LittleBigPlanet and an 80GB PS3.
LittleBigPlanet will be released a week earlier on 24th October, and is also one of the headline acts at the Eurogamer Expo on 28th and 29th October in London.
Sony has stacked its chips on the cutesy platform-cum-toolset-cum-community game as a Christmas PS3 system seller, and, luckily, the goods have matched the hype.
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October 13th, 2008, 18:26 Posted By: wraggster
News from Sonys Blog
Hi everyone. We’ve been listening to all of your feedback about the PS3 and PSP, and with these next firmware updates (coming soon), we’ve added a number of new features and improved some existing functionality to make your PS3/PSP experience even better.
PSP (v5.00) update
Let’s start with the v5.00 update for PSP. In this version, you’ll notice the addition of the PlayStation Network icon on the XMB. You can now sign up for PlayStation Network, manage your account and access PlayStation Store directly from your PSP - meaning you can download games directly to your PSP while connected via Wi-Fi. Getting games, demos and trailers while on-the-go has never been easier! Check out the screen below.
The current PlayStation Store on the PC will be down in the interim as we take some time to revamp. Don’t worry, it will re-launch soon after we’ve made some tweaks. Please keep in mind, if you already have a PlayStation Network account, simply sign in on your PSP using your existing information. The same account and wallet can be used on PS3 and PSP. You will be able to check out the PlayStation Store on the PSP soon, as we’ll have a video demo featuring Grace Chen posted soon on the Blog.
Update v5.00 adds a sleep timer option that can be used while you are playing music on your PSP. In addition, we’ve added a full screen keyboard option for text entry and have redesigned the background of the XMB. You’ll be able to find all of the information on Firmware v5.00 here once it goes live.
PS3 (v2.50) update
Now on to the PS3 v2.50 update. The latest features/enhancements include:
Support for the PS3 Official Bluetooth Headset - we’ve told you about the upcoming Bluetooth Headset and SOCOM: U.S. Navy SEALs Confrontation Bundle on the Blog. This latest firmware installment enables High-Quality (HQ) mode, which delivers clear and wide-band online voice chat. On top of that, an added on-screen indicator shows battery status, volume level and use of HQ mode.
PlayStation Trophies interface enhancements - I know that many of you are busy collecting trophies and raising your PlayStation Trophy level. This update makes sharing and comparing your trophies with your friends even easier. On 1st part of the profile page you’ll see a symbol under level that represents level and the actual percentage towards the next level along with the existing level meter. The level symbol carries over to the trophy comparison screen where you will now be able to see your level, your friend’s level and the percentage towards the next level for both users along with all of the game by game comparison information you see today.
Friend status – Offline friends on your Friends list will have information below their avatars that will indicate how long it has been since they were last online.
Video – This update adds the Scene Search feature similar to the feature on the PSP. Activating this feature while viewing a video on the PS3 will break the video up into scenes that you can quickly access by pressing the X button. You can break the videos into one, two or five minute intervals. In addition, you can now choose to have all of the videos under the video section of the XMB play in sequence. Go to Settings then Video Settings to turn this option on.
PlayStation Store – We’ve added a redeem codes option right on the store to make it easier to redeem your PlayStation Network Cards and promotion codes. In addition, PlayStation Network Sign Up and Account Management have been redesigned.
Power Save Settings – You can now set your PS3 and wireless controllers to turn off automatically after set periods of inactivity. Go to Settings then Power Save Settings to turn on these features.
Background Downloading - You now have the option to set the PS3 to turn off automatically after a background download or installation of content has completed. This option is available when you turn off the system from the button under [Users] while content is being downloaded or installed.
In-game Screenshots - this tool will allow everyone to capture, share and in other words, immortalize their favorite gameplay moments. This will be supported on a game by game basis. Please check back to find out which games will support this feature.
In addition to all of the features above there are some additional features and enhancements included in 2.50. Once the update launches, you can read all of the details here.
The support for the Bluetooth Headset will be of particular interest to all of you SOCOM fans. With the “Proximity Chat” feature, SOCOM: Confrontation gameplay is intensified as it allows you to experience high-quality voice playback in full surround sound. Whether the action is near or far, Proximity Chat clearly matches distance to sound effects and voiceovers within the game, putting you in the heart of the action.
Enjoy and please share your thoughts with us.
Discuss Via Comments
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October 13th, 2008, 18:26 Posted By: wraggster
News from Sonys Blog
Hi everyone. We’ve been listening to all of your feedback about the PS3 and PSP, and with these next firmware updates (coming soon), we’ve added a number of new features and improved some existing functionality to make your PS3/PSP experience even better.
PSP (v5.00) update
Let’s start with the v5.00 update for PSP. In this version, you’ll notice the addition of the PlayStation Network icon on the XMB. You can now sign up for PlayStation Network, manage your account and access PlayStation Store directly from your PSP - meaning you can download games directly to your PSP while connected via Wi-Fi. Getting games, demos and trailers while on-the-go has never been easier! Check out the screen below.
The current PlayStation Store on the PC will be down in the interim as we take some time to revamp. Don’t worry, it will re-launch soon after we’ve made some tweaks. Please keep in mind, if you already have a PlayStation Network account, simply sign in on your PSP using your existing information. The same account and wallet can be used on PS3 and PSP. You will be able to check out the PlayStation Store on the PSP soon, as we’ll have a video demo featuring Grace Chen posted soon on the Blog.
Update v5.00 adds a sleep timer option that can be used while you are playing music on your PSP. In addition, we’ve added a full screen keyboard option for text entry and have redesigned the background of the XMB. You’ll be able to find all of the information on Firmware v5.00 here once it goes live.
PS3 (v2.50) update
Now on to the PS3 v2.50 update. The latest features/enhancements include:
Support for the PS3 Official Bluetooth Headset - we’ve told you about the upcoming Bluetooth Headset and SOCOM: U.S. Navy SEALs Confrontation Bundle on the Blog. This latest firmware installment enables High-Quality (HQ) mode, which delivers clear and wide-band online voice chat. On top of that, an added on-screen indicator shows battery status, volume level and use of HQ mode.
PlayStation Trophies interface enhancements - I know that many of you are busy collecting trophies and raising your PlayStation Trophy level. This update makes sharing and comparing your trophies with your friends even easier. On 1st part of the profile page you’ll see a symbol under level that represents level and the actual percentage towards the next level along with the existing level meter. The level symbol carries over to the trophy comparison screen where you will now be able to see your level, your friend’s level and the percentage towards the next level for both users along with all of the game by game comparison information you see today.
Friend status – Offline friends on your Friends list will have information below their avatars that will indicate how long it has been since they were last online.
Video – This update adds the Scene Search feature similar to the feature on the PSP. Activating this feature while viewing a video on the PS3 will break the video up into scenes that you can quickly access by pressing the X button. You can break the videos into one, two or five minute intervals. In addition, you can now choose to have all of the videos under the video section of the XMB play in sequence. Go to Settings then Video Settings to turn this option on.
PlayStation Store – We’ve added a redeem codes option right on the store to make it easier to redeem your PlayStation Network Cards and promotion codes. In addition, PlayStation Network Sign Up and Account Management have been redesigned.
Power Save Settings – You can now set your PS3 and wireless controllers to turn off automatically after set periods of inactivity. Go to Settings then Power Save Settings to turn on these features.
Background Downloading - You now have the option to set the PS3 to turn off automatically after a background download or installation of content has completed. This option is available when you turn off the system from the button under [Users] while content is being downloaded or installed.
In-game Screenshots - this tool will allow everyone to capture, share and in other words, immortalize their favorite gameplay moments. This will be supported on a game by game basis. Please check back to find out which games will support this feature.
In addition to all of the features above there are some additional features and enhancements included in 2.50. Once the update launches, you can read all of the details here.
The support for the Bluetooth Headset will be of particular interest to all of you SOCOM fans. With the “Proximity Chat” feature, SOCOM: Confrontation gameplay is intensified as it allows you to experience high-quality voice playback in full surround sound. Whether the action is near or far, Proximity Chat clearly matches distance to sound effects and voiceovers within the game, putting you in the heart of the action.
Enjoy and please share your thoughts with us.
Discuss Via Comments
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October 13th, 2008, 18:27 Posted By: Shrygue
via Computer and Video Games
Atari has listed the improvements going into Alone in the Dark PS3, which has received a name change to Alone in the Dark: Inferno.
The slightly disappointing 360 original will be improved on PS3 with tweaked controls, a more accessible inventory system and improved car handling, says Atari.
Full list at CVG
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October 13th, 2008, 18:28 Posted By: Shrygue
via Kotaku
One of the fourteen "unannounced" titles that Sony had on display at this year's Tokyo Game Show was Minna de Spelunker, a modern day remake of the 1985 NES platformer Spelunker for the PlayStation Network. Irem hasn't strayed far from the original, adding only high-definition graphics and up to four-person multiplayer. One can still play with an original 8-bit graphics setting, which was on display at Sony's and Irem's booth, even in split-screen modes. The HD version, while it looks technically better, plays identical to its retro counterpart (i.e. painfully).
Spelunker may be fondly remembered (or hated) for its unforgiving difficulty; you'll need to perform very precise jumps and memorize level patterns to survive. Falling even a few feet means certain death for your cave explorer.
Spelunker pits you against a wide variety of underground dangers, including rolling boulders and deadly bat shit. Thankfully, you can avoid those guano storms with a flares you'll find scattered throughout the caves. You'll drop bombs to clear obstacles and collect color-coded keys to bypass doors, all the while on the hunt for treasure. It's straightforward stuff, to be sure, with limited appeal. Masochists with a streak of Spelunker nostalgia will probably adore it.
Irem has updated the graphics, sometimes for the worse. The titular spelunker looks nowhere near as endearing as his 8-bit ancestor. However, some aspects, like the creeping purple ghosts, look spectacular. It's a tad hit-or-miss, but serviceable and on par with Irem's other recently announced 8-bit remake, R-Type Dimensions.
The TGS floor demo was pretty brief. Burning through it took about three minutes, a bit longer if it was your first go at the game. It feels very much like a relic, but polished up and lovingly released upon the Spelunker-loving masses. We don't really expect it to appeal to too many PlayStation 3 owners because of its severe difficulty and dated mechanics. That said, we didn't have the opportunity to experience four-miner multiplayer. There's a possibility that that could be slightly enjoyable.
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October 13th, 2008, 18:31 Posted By: wraggster
You might want to hold off on buying a Blu-ray player for a few weeks, because thankfully, finally, seriously, and almost too-latedly, Blu-ray players will soon drop into truly affordable territory. A source close to Ultimate Electronics has told us to expect the Samsung BD-P1500 — usually about $400 — for $149 on this particularly welcome and poignant Black Friday. Ultimate Electronics is a primarily Midwestern chain, but look to be offering this deal in cooperation with Samsung — in other words, it's probably not the only place you'll see stupidly cheap Blu-ray players come November 28th.
http://gizmodo.com/5062492/dealzmodo...n-black-friday
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October 13th, 2008, 18:35 Posted By: wraggster
LocoRoco 2 is an awful lot like LocoRoco. Sure it has a German blob and swimming and a rhythm game, but all of that is just a few more cherries on what I've always felt was a wonderful sundae of a Playstation Portable game.
I sped through a single level of the game at Tokyo Game Show earlier this week and quickly found myself falling back in love with the cute graphics and catchy nonsense music. The controls remain great and, unless my imagination was playing tricks on me, feel a bit more responsive than the first time through.
The basic controls of the game remain the same. You're still tilting and bumping the playing field to get your LocoRoco to move around. There are still some hidden areas and the occasional enemy you have to either avoid or flatten with your globularness. I did stumble across what I believe is a new sort of creature. A bee of sorts that if you fail to avoid stings you. When your LocoRoco gets a sting a little red-tipped welt forms on the creature. Every time the LocoRoco rolls over his sticky-outtie bump he sort of cries. It's quite endearing and made me both laugh in surprise the first time and feel just a little bit bad.
I also ran across a couple of the mini rhythm games. In them you have to tap a face button to a rhythm, trying to land a series of music notes which you collect for some reason unknown to me.
Like I said, more of the same but in a very wonderful way.
http://kotaku.com/5062334/locoroco-2...chie-bee-sting
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October 13th, 2008, 18:40 Posted By: wraggster
Newly released today:
One of SEGA’s most popular franchises storms onto the PLAYSTATION®3 computer entertainment system. As the unstoppable Tyris Flare, players will engage in vicious melee combat both on foot and atop massive mythical beasts, savaging enemies with blades and magic on a quest for vengeance. This highly-anticipated re-imagination is guaranteed to leave the fans reeling with incredible graphics and never-before-seen character skills and abilities.
http://www.play-asia.com/SOap-23-83-...j-70-2x8x.html
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October 13th, 2008, 18:52 Posted By: wraggster
Newly released today:
features
Shot Stick Advanced - The revolutionary Shot Stick control system takes it one step further, allowing you to change your shots in mid-air.
Adaptive AI - Adaptive AI will read, react, and adjust in real time to your strategies. Your teammates will initiate cuts, picks, and post-ups based on how you handle the ball, while your opponent modifies strategy to fit the pace of the game.
The Association 2.0 - The BEST just got even better. With NBA.com, you'll have access to all the latest rumors, trades, scores news stories and more, plus new features like Player Personalities, Ambitions, and Player Roles, a plethora of customizable options, and NEW mini-game drills make this is the deepest and most robust Franchise mode on the market.
2K-HD - Drastically improved facial and skin textures, better uniforms, improved eye movement and more realistic crowd reactions bring the game alive like never before.
All-New Broadcast Team - Analyst Clark Kellogg and sideline reporter Cheryl Miller join color commentator Kevin Harlan to create one of the most knowledgeable broadcast teams in the game.
Better Replays & Cut Scenes - End each quarter with enhanced, multiple angle replay highlights, and be rewarded like never before with all-new, true-to-life celebration sequences after you capture the NBA championship.
NBA 2K Online Features - 2K Sports' industry leading online service gets all-new features like 5-on-5 Multiplayer mode with Total Team Control and a new ranking system--from Bench Warmer to Rookie to Pro to Superstar--that shows you how to match up against your opponents.
2K Share - Create, upload, and share rosters, sliders, and even players created with the all-new Player DNA feature. This also includes the newly revamped Reelmaker, where you can now direct your own digital video highlight reels and post them on 2KSports.com or your personal web page for all the world to watch and admire.
description
The undisputed NBA franchise is back for its 10th season. Last year, NBA 2K8 was the top selling basketball game on Xbox 360 and the NBA 2K series has been the #1 rated NBA simulation for seven years running. NBA 2K9 is the premier basketball game for serious players, and will deliver the most realistic, stylistic, and feature-rich simulation experience ever available in the NBA 2K franchise – from game play to graphics, presentation and online features.
http://www.play-asia.com/SOap-23-83-...j-70-2x46.html
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October 13th, 2008, 18:58 Posted By: Shrygue
via Eurogamer
Sony has issued a patch for WipEout HD that stops the game freezing for players connected to PlayStation Network with more than 50 friends on their list.
However, to get the benefits from the automatic update, version 1.10, it's necessary to delete your save game file and create a new profile.
That's bad news if you had been playing the game offline to avoid the effects of the problem, or if you had temporarily deleted some friends (our solution: permanently delete your friends - and in the game).
At least, however, doing so will not affect the Trophies you have unlocked and any online records, if you have them. It's just campaign progress you lose. Just.
Sony announced this apologetically, for obvious reasons.
WipEout HD is certainly good enough to survive the stigma of a game-freezing bug, but it is a shame that the beautiful, GBP 11.99 racer has been so beset by problems.
Prior to release, the game was delayed considerably due to a big setback during a routine epilepsy screening procedure - something Sony said it was honour-bound to take "very seriously".
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October 13th, 2008, 20:56 Posted By: wraggster
News/release from tlaft
slt a tte community psp! voila, now I sort my mp3 player who goes to v2. there is a viewer who was added, the type of writing and reading bar mp3 which is fine ... Do I forget to mention is that to view the info you press the up arrow and hide the down arrow. voila. I leave the download link of the link av screen:
Download and Give feedback Via Comments
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October 13th, 2008, 21:09 Posted By: wraggster
Its been a while since our own StrmnNrmn has been around although i remember a PM about the hacking of DCEmu sometime in january, but the N64 Emulator for PSP has had no real new version since then bar some unofficial versions that caused some fun on the forums.
An announcement on a site that uses the StrmnNrmn name (but not the official home) says a new coder is to take on the rather hard task of emulating the N64 on PSP:
A new Dev that came here hoping to help Daedalus and the community has declared he is going to try and tackle Daedalus! Shinydude100 came here and is teaming up with our other 2 devs that have stumbled across the Daedalus source code in hopes of bettering from where StrmnNrmn left off. His current plans are to implement a newer and improved Zilmar graphics plugin in an effort to increase performance slightly and will help compatability a bit with microcode work.
Here is some quotes from Shinydude100 about what he has planned for his first release:
"This should be supported for the PSP, and if all goes well, we should see increased performance, and even better texture rendered on the floors of games like Legend Of Zelda: Ocarina of time, and Diddy Kong Racing with actual polygons appearing. By change, i do not mean i'm suggesting, i mean i'll change the graphics plugin to an 07 graphics based Plugin which should support our PSPs. GRAPHICAL IMPROVEMENT is a BIG thing when it comes to the emulated FPS we get on Deadauls."
~Shinydude100
Deadauls Coder--Keeping it Alive...
Its supposed to be released sometime in October, lets hope its no red herring
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October 13th, 2008, 21:18 Posted By: wraggster
There's been a rush by Microsoft and Sony to snatch up exclusive post-launch DLC for high profile games. The Xbox 360 will be sporting exclusive content for Grand Theft Auto IV and Fallout 3, and Microsoft recently announced plans to offer two expansion levels for Tomb Raider: Underworld to be released later this year. For its part, the PS3 will be getting a heaping helping of Mirror's Edge DLC at an unspecified date. So the manufacturers are lining up to make deals, but the question at hand is does this have any effect on consumers' purchases?
Lazard Capital analyst Colin Sebastian thinks that this new frontier is as yet "unproven," and that the new content being made available for Grand Theft Auto IV will go a long way toward answering our questions. As for the practice as a whole, Sebastian concedes that it likely does have some effect, but at yet it's impossible to determine exactly what that effect may be.
"I think it's reasonable to assume there is some correlation between game sales and the availability of exclusive content for a particular platform," he said, "but the content needs to be high quality and add something to the overall game experience."
http://pc.thegamereviews.com/story-2...-Unproven.html
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October 13th, 2008, 21:41 Posted By: Shrygue
via Eurogamer
A remake of the original Prince of Persia game is set to appear on PlayStation Network.
That's according to PlayStation.com, which confirms it'll feature new character designs, animations, controls and content. There are also three game modes, including Time Attack and Survival.
Sounds pretty much identical to Prince of Persia Classic, which was release on Xbox Live Arcade last year. The game "beautifully celebrates a genuine gaming legend", our reviewer wrote, before adding, "7/10". There's no word on a price or a release date for the PSN version yet.
In the meantime, there's always the next fully-fledged POP game to look forward to. Keep an eye out for our hands-on impressions later this week.
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October 14th, 2008, 00:43 Posted By: wraggster
Last week, we gave you the chance to ask Patapon 2 game designer Hiroyuki Kotani your questions about the follow up to this year’s unique PSP hit. A few days ago in SCEI’s Tokyo offices, I passed those questions on to Kotani-san (through an interpreter). He was happy to answer your questions on camera:
The next day, he introduced Patapon 2 Don Chaka (Japanese title) to the media at Tokyo Game Show. I transcribed the event, which should answer even more questions you may have about the game.
Kotani: We received a lot of requests after the first one, which shaped Patapon 2
• More customization
• Want to create original Patapons
• Want to play Patapon Longer
• Want to enjoy Patapon with friends.
The game takes place on an unknown island after the first game. There, the Patapon are blocked by the Karmen, a mysterious masked clan, blocking the Patapon’s path to the true Earthend. That’s where you come in.
Early on, you’ll encounter a lost Patapon, who is the Hero Patapon. The Hero Patapon features in both single player campaign and multiplayer.
In ad-hoc MP, the missions involve Magical Eggs
Kotani-san brings 3 players up to help, including Andrew Yoon of PS3 Fanboy and Dale North of Destructoid. One controls the new wizard class of Patapon (Mahopon), another takes control of the bird rider (Toripon), another new Patapon class.
The goal of the mission played is to carry an egg to the goal, where the egg can hatch and reveal a mask, which can then be used in the single player campaign. The 4 players cooperatively battle a giant bird boss equipped with a lethal, um, gas attack. When they get into Fever mode, meteors rain from the sky in attack.
Once the players get into the rhythm, they are able to take down the avian monster using Attack, Withdraw, and March commands. The players are then launched a rhythm game (similar to the “make it rain” miracle in the original Patapon), only longer and more complex. At the end, the egg hatches, and they receive a mask, which is equippable in the single player mode.
Kotani-san runs through some comparisons with the original game (basically, significantly more levels, items, Rarepon varieties, classes, and more in the sequel). He also reveals a Game Sharing mode, where 4 players can play missions with a single Patapon 2 UMD.
All of the new features were added due to player feedback, and Patapon 2 is more accessible than the original. He finishes up by saying that he designed Patapon 2 with “the idea of players smiling in enjoyment” as they play.
We’ll continue to bring you Patapon 2 news as we get closer to release, which will be 2009 in North America.
Video Here --> http://blog.us.playstation.com/2008/...n-2-questions/
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October 14th, 2008, 01:24 Posted By: Eviltaco64
via PS3Fanboy:
We've got bad news for these eBay sellers -- a poster on NeoGAF noticed that Marvel vs. Capcom 2 has been rated for both the PS3 and Xbox 360. Presumably, the title will be a downloadable one on the PS Store and XBLA. The ESRB has been a good source of leaks in the past, so we have no reason believe otherwise in this instance.
With the a total of 56 playable characters in the game spanning two vast fictional universes, hopefully Capcom doesn't plan on charging us $1.99 per character download.
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October 14th, 2008, 03:28 Posted By: Pegasus2000
have released a new version of Nanodesktop (0.3.5). This version
is only for developers, some features don't work yet (but it is 99%
working).
My hope is that other developers can work on it. For example, I'm
looking for somebody that can help me to add the support for
the PyKey driver (the code is already written and ready; I need
only a programmer that writes the calls to the driver and that tests
the hardware).
You can download the 0.3.5 version here:
http://visilab.unime.it/~filippo/Nan.../Downloads.htm
The package is 209 Mb.
This version of nd is able to run either on Win32 either on Linux Ubuntu.
The psp-gcc has been updated to the version 3.1.0. ndOpenCV has
been update to the last version, in way of obtaining a state-of-art
framework for artificial vision.
The new HAL incorporates the USB fix.
Eng. Filippo Battaglia
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October 14th, 2008, 19:17 Posted By: wraggster
Macross Ace Frontier is in a no-lose situation. The lucky thing. If it sucks as a Macross game, well, it’s a Macross game. They have a history of sucking. If it sucks as a PSP game, well, it’s a PSP game. They (mostly) have a history of sucking. What’s so surprising given both of those expectations, then, is the fact that having played the game at TGS, it’s not sucking. On either count.
http://kotaku.com/5063017/the-psp-ne...s-ace-frontier
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October 14th, 2008, 19:29 Posted By: Shrygue
via Games Industry
Capcom's Resident Evil 5 will be playable for the first time in the UK at this month's Eurogamer Expo.
Also joining Capcom's line-up for the event will be an Xbox 360 version of Street Fighter IV, to join the arcade machines already confirmed for the Expo, taking place October 28 and 29.
Tickets for the event can be acquired here, for a GBP 5 contribution to the GamesAid charity.
Tickets also grant access to the GamesIndustry.biz Career Fair - an opportuntiy for students, graduates and those already in the industry to meet with actively recruiting developers and publishers including Realtime Worlds, Ubisoft, Sega and Lionhead.
Over 50 titles will be playable at the Eurogamer Expo, including Valve's Left 4 Dead, Sony's Killzone 2, and Nintendo's Wario Land: The Shake Dimension.
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October 14th, 2008, 19:29 Posted By: wraggster
Newly released today:
features
Strategic dismemberment—Shear off limbs with powerful weapons as you carve a bloody path through the alien hordes. Find ways to neutralize attacking enemies effectively or they’ll keep coming at you. When ammo runs low, use telekinesis to pick up objects—even the enemies’ own arms and legs!—and fire them at anything that stands in your way.
Terror in the far reaches of space—A blood-curdling interactive horror experience features state-of-the art graphics and effects, a panic-inducing audio system, and a truly frightening atmosphere of death and despair.
Real Zero G—Battle relentless enemies and crack challenging puzzles in unprecedented zero-gravity environments that reinvent survival horror.
Uncover the horrific truth—Cut through the harrowing mystery to stop the alien onslaught. Discover the tragic story of the Ishimura’s downfall through the final, frantic logs of the ship’s hideously transformed crew.
description
When an immense mining ship, the USG Ishimura, comes into contact with a mysterious alien artifact in a remote star system, its communications with Earth are mysteriously cut off. Engineer Isaac Clarke is sent to repair the Ishimura’s communications array, but he arrives to find a living nightmare—the ship is a floating bloodbath, the crew unspeakably mutilated and infected by an ancient alien scourge. Clarke’s repair mission becomes one of survival as he fights not just to save himself, but to return the artifact to the planet … at any cost.
http://www.play-asia.com/SOap-23-83-...j-70-2zpa.html
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October 14th, 2008, 19:32 Posted By: wraggster
Newly released today:
features
Rebuild the Saints and seek revenge against rivals to reestablish your crew as the rightful kings of Stilwater
Customize your crib, recruit your gang, and set your swagger using countless combination’s of character configuration
Protect yourself with human shields, throw rivals into oncoming traffic and zero-in your nut-shot using all-new Fine Aim controls
Build your empire with private jets, speedboats, and helicopters or strafe the hood of your rival’s monster truck from the comfort of your fighter plane
Discover both the familiar and strange in a revitalized Stilwater as you taunt, mug and streak your way through the city
Send a message to your enemies using an arsenal of rocket launchers, shock-paddles, stun-guns, and satchel-charges
Complete the campaign in two-player co-op, or multiply the mayhem with online open-world gameplay
description
Five years have passed since your former Saints crew betrayed you. As you awake from a coma for the first time since that fateful day, you find the Stilwater you once ruled is in disarray. Unfamiliar gangs have laid claim to your territory, rival factions have taken over your rackets, and cash-hungry corporations have laid waste to your once proud 3rd Street home. Abandoned and left scarred with an unrecognizable face, you seek out a plastic surgeon to begin your new life on the streets of Stilwater.
Respect can only be earned in Stilwater, and that requires a lifestyle that reflects your unique personality. Your crib, your crew, and your character define who you are on the streets and how you are perceived. The image you portray is as important as the decisions you make in a city ruled by false bravado and impulsive behavior. The only constant is the need for an identity that reflects your individuality and is backed up by your 12 gauge.
Style and image can only take you so far in a world where actions speak louder than words. Sometimes sending a message to your enemies requires heavy lifting, like that of a rival gang member into oncoming traffic. Respect in Stilwater needs to be taken, and what better way than to grab it from the hands of a gang full of enemies by means of a satchel charge.
The fight to reclaim Stilwater does not have to be waged alone. The Saints once ruled these streets as a crew of brothers, and their return to the top can help be secured through co-operative alliances. The time has finally come to seek revenge against your rivals to reestablish your crew as the rightful kings of Stilwater.
http://www.play-asia.com/SOap-23-83-...j-70-2oxs.html
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October 14th, 2008, 19:34 Posted By: wraggster
It’s Fall, the leaves are changing, football is back on TV, and the air is getting crisp. That means it’s time for our annual exclusive Canadian preview event! We took over a very cool venue last week to give media and consumers a look at some great 2008 holiday titles for PlayStation Portable and PLAYSTATION 3.
Attendees were able to get hands-on time with Resistance 2, MotorStorm Pacific Rift, LittleBigPlanet and many more top SCE games. It was also the first Canadian showing of Resistance: Retribution and Killzone 2. A very special thank you to James Stevenson from Insomniac Games and my fellow SCEA PR counterpart (and blog poster) Brian Keltner for coming up to demo the Resistance titles.
We had great third party support as Ubisoft, EA, Activision, THQ, Bethesda, Namco Bandai, Sega and 2K Games attended. Some of the playable third party games included Guitar Hero IV: World Tour, 007: Quantum of Solace, Rock Band 2, Mirror’s Edge, Call of Duty 5: World at War, Naruto: Ultimate Ninja Storm, Sonic Unleashed, WWE Raw vs Smackdown 2009, Bioshock, Prince of Persia and Fallout 3.
The best part is, for those of you who couldn’t attend the event and will be in Greater Toronto Area October 17-19, we will also have a big presence at Best Buy’s Gaming Invasion 08. Gamers will have the opportunity once again to get hands-on time with all of our holiday titles before they hit stores.
Thanks to everyone who participated and we look forward to having you back next year. Now that the event is over, I’m really looking forward to playing all of these titles!!!
http://blog.us.playstation.com/2008/...-this-weekend/
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October 14th, 2008, 19:34 Posted By: wraggster
It’s Fall, the leaves are changing, football is back on TV, and the air is getting crisp. That means it’s time for our annual exclusive Canadian preview event! We took over a very cool venue last week to give media and consumers a look at some great 2008 holiday titles for PlayStation Portable and PLAYSTATION 3.
Attendees were able to get hands-on time with Resistance 2, MotorStorm Pacific Rift, LittleBigPlanet and many more top SCE games. It was also the first Canadian showing of Resistance: Retribution and Killzone 2. A very special thank you to James Stevenson from Insomniac Games and my fellow SCEA PR counterpart (and blog poster) Brian Keltner for coming up to demo the Resistance titles.
We had great third party support as Ubisoft, EA, Activision, THQ, Bethesda, Namco Bandai, Sega and 2K Games attended. Some of the playable third party games included Guitar Hero IV: World Tour, 007: Quantum of Solace, Rock Band 2, Mirror’s Edge, Call of Duty 5: World at War, Naruto: Ultimate Ninja Storm, Sonic Unleashed, WWE Raw vs Smackdown 2009, Bioshock, Prince of Persia and Fallout 3.
The best part is, for those of you who couldn’t attend the event and will be in Greater Toronto Area October 17-19, we will also have a big presence at Best Buy’s Gaming Invasion 08. Gamers will have the opportunity once again to get hands-on time with all of our holiday titles before they hit stores.
Thanks to everyone who participated and we look forward to having you back next year. Now that the event is over, I’m really looking forward to playing all of these titles!!!
http://blog.us.playstation.com/2008/...-this-weekend/
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October 14th, 2008, 19:41 Posted By: Shrygue
via Computer and Video Games
If you're a multi-platform owner and stuck for which console you will buy Saint's Row 2 for, your decision may be swayed by the fact that the PS3 version will completely lack Trophy support.
THQ has confirmed as much to CVG that following confusion over whether or not trophies would be supported in the game, with conflicting reports and statements all over the place.
Official word is that it's not happening.
The spokesperson could not confirm whether or not Trophy support would be added in a patch post-release, nor why it was omitted in the first place, although we suspect the launch of the trophy system may not have sat well with the already-delayed development schedule.
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October 14th, 2008, 21:07 Posted By: wraggster
A Sony executive says the company doesn't plan to cut prices for the PlayStation 3 video-game console before Christmas, despite Microsoft's recent move to slash prices for the Xbox 360 by as much as 30%.
Kazuo Hirai, president and group chief executive of Sony Computer Entertainment, told the Financial Times in Tokyo that the PS3 is already a far better value than rivals half its prices.
Voltaic Systems offers backpacks and shoulder bags with built-in solar panels that can be used to recharge music players or cell phones. Allworx introduces an inexpensive voice-over-IP phone system that's designed for businesses with 5 to 100 workers. Semiconductor companies today need business agents to protect their intelectual property, the company says.
Voltaic Systems offers backpacks and shoulder bags with built-in solar panels that can be used to recharge music players or cell phones.
"The answer is yes, if you're asking, 'Are these the prices we're going with this Christmas?'" Hirai said in an interview with the newspaper.
http://www.informationweek.com/news/...leID=211200152
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October 14th, 2008, 21:10 Posted By: wraggster
News via ps2scene
Polo35 is back again to bring another anticipated update to this project.
A comment from the man himself
Quote:
Originally Posted by Polo35
I just release HD Project V1.08.
Game compatibility is largely better then previous version. Near 100% of my 50 games.
Next step is to implement 'cdvdemu' modules to HD Project, with a games browser and everything needed to start debugging cdvd emulation modules.
And the change log:
Quote:
HD_Project_V1.08 release:
- GUI Side:
- Revert to non 'Xmodules' use. SIO2MAN/PADMAN/MCMAN/MCSERV are now use at 'gui' startup.
- Remove 'auto-open' tray option. Anyway this functionality would have been taken away in 'cdvdemu' version.
- Remove 'ioprp image file' scanning. This is no more needed because of new 'mcemuloader' EE core.
- Replace use of 'mcemugui' module by 'vmcfs' driver in 'vmc creation' operation.
- Add 'MC FLASHER' entry in 'MC TOOLS' menu. This allow to 'flash' a selected 'vmc file' to physical memorycard. The file must be a compatible HD Project 'vmc file' without ECC datas.
Thought i have to add lot of security to 'mcflash' functionality.
Be very carfull with this function. I cannot be responsible of bad use. Use it as your own risks.
- Modify 'mcdump' process. IOP is reseted, then Xmodules are loaded instead of 'standard basic' modules. When dump is done, IOP is reseted once again, the 'standard basic' modules are reloaded.
- Add a new configuration entry: cacheSize. This entry allow to set cache size value use in 'hdd' or 'usb' modules when emulating a memorycard in-game.
This option increase save/load operations, but dicrease games compatibility.
- Add a new configuration entry: games. This entry allow to save individual vmc game settings such as startup file path, cachesize, and vmc file path when loading a game.
- Modify 'game boot procedure':
There are now four possibilities when loading a game:
- 1 - Cross button start a game with last saved settings. If no settings where found HD Gui open a 'mc emulation' option menu to set cachesize and vmc file path for this game.
- 2 - Circle button open directly the 'mc emulation' option menu to modify options for this game.
- 3 - Square button start the game with default settings. Those set in HD Gui option menu.
- 4 - Triangle exit menu.
- GAME LOAER Side:
- EE Side:
- Rewrite completely 'mcemuloader' to make it running in-game.
- Add syscalls hooking to catch 'Reboot request from EE'. This allow to update iop processor with modules from 'ioprp image file' then load mc emulation modules.
Note that 'mcemuloader' use parts of ffgriever 'ESR EE core' source code for two points below.
- IOP Side:
- Write a 'atadev9' device driver compatible with games. It's directly based on 'cdvdemu' atad/dev9 support. This
- Rewrite 'apa' and 'pfs' to make them compatible with games. Code based on 'ps2sdk' rev 1420. ( Without new 'poweroff' )
- Implement ffgriever USB modules optimisation.
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October 14th, 2008, 21:16 Posted By: wraggster
News/release from illusioni520
hey,every body! I am illusion,chinese,my english is poor.
This is my first Thread.This game is my second Product.It is a demo, many bugs
I hope this game ereryone like it. It is brain game like Bejeweled.
This game is 2MB.
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October 14th, 2008, 21:19 Posted By: wraggster
News/release from Art:
Hi Guys,
Her's the more polished version of Irdeto Sage file Encryptor/Decryptor for the Sony PSP.
This version adds another step to the crypt algorithms with little time overhead,
also an interface tidy up, and a file footer is added to encrypted files to prevent
encrypting a file twice, or trying to decrypt a file that is already in plain state
(ie. the program knows if a file has been encrypted with this program or not).
Encrypted files produced with IDS V1 are not compatible with V2 for two of the reasons given above.
Full source is given away with this release:
http://rapidshare.com/files/15388265..._sage.zip.html
Security of data encrypted with this program does not depend on secrecy of the crypt algorithm,
but it does depend on the secrecy of the private key chosen by the user to encrypt data with.
Cheers, Art.
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October 14th, 2008, 21:25 Posted By: wraggster
Yep you lucky basts in the USA are first to sample the PSP3000 otherwise known as PSPBrite.
Heres the details:
Product Features
Contains a Mystic Silver PSP-3000 system, AC power cord, AC Adaptor, and Battery Pack
1 gb Memory Stick PRO Duo
Ratchet and Clank: Size Matters Game
PlayStation Network Voucher for Echochrome
National Treasure 2: Book of Secrets UMD
Buy PSP3000/PSP Brite Here --> http://www.amazon.com/exec/obidos/AS...kiangagenew-20
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October 14th, 2008, 21:29 Posted By: wraggster
News/release from stifpsp
GCD Calculator you work in your calculations greatest common divisor. Indeed, this program calculates the GCF for you as if you interpreted the algorithm of Euclid. The practical tool for beginners. All what you need is in the archive and to get more information, see the README file moi.txt.
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October 14th, 2008, 21:31 Posted By: wraggster
News/release from stifpsp
PressMe is my first homebrew coded in C. I started programming in C on PSP a while ago. I created this homebrew to see what I already knew and make it a utility for noobs in particular. This utility can check that your keys are working properly. The homebrew has 12 buttons yet.
Top
Left
Low
Right
Triangle
Square
Croix
Round
L
R
START
SELECT
Many people on forums no longer come back to the XMB properly when they are full games and croyent while it is a problem which is not hardware. With this homebrew, you will know whether this is the case. If you run the homebrew and he tells you that a key is pressed, is that it is stuck, and it is therefore hardware. I put online the source code and of course free to developers of do what they want.
I want to thank those who I have helped a lot:
Voldemort09
Dark Didious
MaxTheBest
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October 14th, 2008, 21:35 Posted By: wraggster
News/release from Dark ALex
thanks psphacks for the news
Dark_AleX has released a simple tool to determine whether or not you’re a sucker with a [new] non-hackable hand-held. Copy each firmware EBOOT, both 3.90 and 4.05, to the root of your memory stick. Launch the TA-088v3 Identifier (GETIPL) from a homebrew-enabled PSP and it will extract and create the IPLs; if you’re good to go, the app should auto-exit in 10 seconds. This leaves you with an “ipl390.bin” and “ipl405.bin” file in the memory stick’s root.
Next, do this –
Connect the PSP via USB.
Format a memory stick with the included “mspformat” tool.
Use “msinst” to install the 3.90 IPL onto the freshly formatted memory stick.
Insert the memory stick into the PSP to be TA-088v3 tested.
Turn it on with a Pandora Battery. Two (2) possible results:
PSP immediately turns off — your PSP is NOT equipped with a TA-088v3 motherboard.
PSP stays on with the green light — your PSP is a TA-088v3, or perhaps you’ve done something wrong. Continue…
Connect the PSP via USB again.
Repeat the above steps with the 4.05 IPL. Again, two (2) possible results:
If the PSP turns off immediately with this IPL and it previously remained on with the green light — this indicates a TA-088v3 board.
PSP and the green light remain on — you’ve likely done something wrong. Try again.
Whatever the indicator — the TA-088v3 ain’t hacked yet.
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October 14th, 2008, 23:04 Posted By: Shrygue
via Joystiq
The UK's semi-official PlayStation blog, ThreeSpeech, has published a Sony Computer Entertainment Europe press release on PS3 firmware 2.5 and PSP firmware 5.0, which includes the line: "Both system software updates will be released on 15th October." Hey, that's ... tomorrow!
The Oct. 15 date is also backed up by a post on SCEE's official forums from one of its community leads. All indications point towards tomorrow being the day both platforms will get tricked out with the new features we posted about yesterday, plus a couple of surprises – most notably Flash 9 support for the PS3's web browser. We've dropped SCEA a line for confirmation on a North American rollout of the firmware tomorrow.
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October 14th, 2008, 23:04 Posted By: Shrygue
via Joystiq
The UK's semi-official PlayStation blog, ThreeSpeech, has published a Sony Computer Entertainment Europe press release on PS3 firmware 2.5 and PSP firmware 5.0, which includes the line: "Both system software updates will be released on 15th October." Hey, that's ... tomorrow!
The Oct. 15 date is also backed up by a post on SCEE's official forums from one of its community leads. All indications point towards tomorrow being the day both platforms will get tricked out with the new features we posted about yesterday, plus a couple of surprises – most notably Flash 9 support for the PS3's web browser. We've dropped SCEA a line for confirmation on a North American rollout of the firmware tomorrow.
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October 14th, 2008, 23:25 Posted By: wraggster
Hi everyone, as Eric mentioned in his post yesterday, we wanted to give you a live demo of the PSP’s direct access to PlayStation Store, which will be coming with the 5.00 firmware update. Now whenever your PSP is connected to the Internet over WiFi, you’ll be able to download and enjoy the latest games, demos and trailers on the go without needing to sync up to your PS3 or PC. Here’s a brief walk-through of what you’ll experience.
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October 15th, 2008, 00:30 Posted By: wraggster
Newly released over at Amazon Uk
Product Features
2.4GHz Cordless Technology
Keyboard works up to 30 feet away from your playstation 3
Integrated Tracking Ball
Eliminates the need for a separate mouse
Perfect for living room use
A real keyboard for your PS3
Easily enter Text, Type Messages and Manage your profiles
http://www.amazon.co.uk/exec/obidos/...nosim/dcemu-21
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October 15th, 2008, 00:37 Posted By: wraggster
Newly released over at Amazon Uk
Product Features
Fully Functional Game Controller & Steering Wheel for Playstation 3
State of the art 2.4GHz RF Wireless Technology
9M Range, No Latency
Advanced Motion Sensing Technology
Real Driving Experience
Enhanced Dual-Shock Function
Macro Function Indication to assign a key sequence to one button
Futuristic Design
http://www.amazon.co.uk/exec/obidos/...nosim/dcemu-21
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October 15th, 2008, 00:42 Posted By: wraggster
Newly released over at Amazon USA
Product Features
Advanced voice communication systems and immersive audio
Ultimate 32-player online combat experience featuring stunning high-definition visuals, advanced physics, ballistics, impact and destruction modeling
Rich interactive and destructible environments supporting multiple game types
Full support of the SIXAXIS¿ wireless controller, offering greater control
Choice of playing as various International Special Forces
Includes Official Bluetooth Headset for the PlayStation 3 system
Headset Features:
Designed and optimized specifically for gaming use
Compact, sleek and ergonomic design fits comfortably on either ear
Easily accessible Mute button makes it gamer-friendly
The included charging cradle allows for convenient charging and storage of the headset
Compatible with any PlayStation 3 system game which supports headset functionality
Bluetooth 2.0 compliant. Compatible with devices with Bluetooth 1.1 or higher specification
Supports Bluetooth headset and hands-free profiles for compatibility with most Bluetooth enabled cell phones and audio devices
30 feet (~10 meter) operating range
Product Description
SOCOM breaches onto the PS3 in high-definition with the ultimate next-generation online combat experience. SOCOM Confrontation focuses on online play and the global community and clans that support it. With support for Tournaments, Clan Ladders, Leader Boards, this game is exactly what SOCOM fans have been waiting for. Additionally, you will be able to modify your appearance through facial and physical customization. A global-scale experience, SOCOM Confrontation gives you the opportunity to battle against the best and brightest from the U.S., Europe and Asia. SOCOM Confrontation deploys with five new North African themed maps, including a 32-player version of "Crossroads." Additional themed packs for SOCOM Confrontation will be made available for download via the PlayStation Store. This bundled version of SOCOM Confrontation includes the Official Bluetooth Headset for PlayStation 3, produced specifically for the needs of PlayStation gamers for wireless voice chat on your headset as well as speaker chat functionality through the charger base.
Comprehensive player customization including fully featured load out, encumbrance and unique uniforms Up to seven different game modes are available on each map Advanced player matching - you can form a team with your friends and easily join an online game Regional combat or challenge teams from around the world Additional themed downloadable content packs available post launch
http://www.amazon.com/exec/obidos/AS...kiangagenew-20
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October 15th, 2008, 10:52 Posted By: tinman
This uses a modded version of the tga injector, but you don't have to use tga's.
To create a transparent wave, is not easy. If you want to try a tga make sure is it in grey scale mode. DO NOT use :Photoshop, only gimp will work. The wave show above is a PNG, renamed. I have also use 17kb of "FF" data, and gotten some nice a wave.
The trick to the hole thing is, that the wave will not look, or act the same on any other themes. Keep playing with data until you get something that works with your theme.
I'm not sure, how else to help.
In short, save some data as a tga, and make sure the file is not over 17kb.
Enjoy
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October 15th, 2008, 11:25 Posted By: tinman
PSP firmware 5.00 is now available, for download from Sony Japan.PSP firmware is now available
Whats New
The [PlayStaiton Network] category has been added, and [PlayStation Store] is now available under this category.
PlayStation format software can now be output in interlace format on a connected device.
PlayStation format software can now be output in full-screen size on a connected device.
The sleep timer feature can now be used under [Music].
The system will automatically change to USB mode when a USB Cable is connected.
The [Original] theme has been redesigned.
Download: 5.00
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October 15th, 2008, 16:55 Posted By: wraggster
SuccesHK have today announced they are in stock of the PSP-3000 Ratchet & Clank Bundle US version which unlike virtually any other store worlwide they will ship to anywhere in the world, especially good for those of us in the UK who want the new PSP at a cheaper price:
Product Features of SONY PSP PSP-3000 Ratchet & Clank Bundle US version
Contains a Mystic Silver PSP-3000 system, AC power cord, AC Adaptor, and Battery Pack
1 GB Memory Stick PRO Duo
New system, more dazzling and wide LCD screen
Ratchet and Clank: Size Matters Game
National Treasure 2: Book of Secrets UMD
Priced at $231 which is around 115 Pounds.
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October 15th, 2008, 18:56 Posted By: Shrygue
via Games Industry
Sony Computer Entertainment America has announced the launch of its own PlayStation branded YouTube channel, that will deliver video content to the platform's community worldwide.
Launching today, the PlayStation channel will offer fans access to new trailers and game footage, interviews with publishers and developers, share user-generated content and participate in promotions and contests.
The site will launch with more than 50 pieces of content available, including videos for SOCOM: US Navy Seals Confrontation, MotorStorm: Pacific Rift, NBA '09: The Inside, and the PlayStation Network.
This news comes as Sports Interactive's studio boss, Miles Jacobson, commented to GamesIndustry.biz that YouTube, as well as other social networking and media sites, had been "incredibly successful" as marketing channels.
"The beauty of being able to use something like YouTube... is that we're able to reach a much wider audience," said Jacobson.
Sony further revealed that it planned to evolve the YouTube PlayStation channel over time, starting with features and promotions for its top games and eventually developing in a hub for user-generated content. The channel will also contain links that allow used to interact with the PlayStation website and blog.
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October 15th, 2008, 19:08 Posted By: Shrygue
via Kotaku
Bioshock for the PS3 isn't even out yet, but already 2K has decided it needs some patch work. I haven't played the demo that came out a few weeks ago, but I know there has been reports of graphical issues, specifically pixels appearing on the Big Daddy. If you're dead set on the PS3 version, and you've already given Gamestop your money, there's still some hope.
An updated post on the 2K forums has outlined some of the improvements expected to be fixed in the game. 2K Community Manager Elizabeth Tobey says they're still working on the entire list, and that the patch itself still has to go through testing and certification, so there is no definitive release date yet. But don't expect the patch to be released until after the game hits retail next week. Click the jump for the short list of expected bug fixes so far.
- Fix for an issue where large blocky pixels would show up whenever viewing the Bouncer and Elite Bouncer variants of the Big Daddy.
- Fix for an issue where white/discolored bars would show up at the right and bottom sides of the screen during the plane crash / water scene at the beginning of the game.
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October 15th, 2008, 19:14 Posted By: Shrygue
via Computer and Video Games
Finally, the embargo shackles are off. We've been playing LittleBigPlanet for weeks now and have been dying to show you how awesome it is.
There are three videos on this page, and one in the review we posted earlier, which you should take a look at here.
Over there you'll see our Sackboy running away from a giant raging mech who's stomping through a level, battering everything down as it gives chase.
In the three here (one above, two more below), we show off a range of other gameplay mechanics, from dragging a little character through a simple obstacle course, to some traditional platforming and a Sonic the Hedgehog-style speed level.
But in the spirit of the game's focus on user-created content, we'd be interested to know what you want to see of the game. We'll be happy to take more videos of earlier stages in the game, or we could attempt to make a Sackboy of your request in a video.
Or maybe you want us to perform an experiment in the Create mode for you. Is it possible to make '...', or what happens when you do '...'? Want us to make a giant seesaw, put Sackboy on one end and drop a hundred blocks onto the other? That sort of stuff.
Be sensible with your suggestions though, people. We won't be trying to make combustion engines or particle accelerators. We've got to write some news stories you know...
Trailer at CVG
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October 15th, 2008, 19:54 Posted By: Shrygue
via Engadget
Sitting idle while your new PS3 game installs is painful, but since it's all in the interest of reducing subsequent load times it's worth the wait, right? Not for the impatient sods at ExtremeTech, who tried to speed things up further by swapping out their original 60GB PS3's HDD with Intel's hot new 80GB X25-M SSD.
The result? Sadly, those multi-minute installs from disc were largely unaffected, since the limitation here is Blu-ray drive speed and not disk speed. However, installs of downloaded demos were upwards of 30-40 percent faster, as were post-installation load times in most games. That's an impressive boost, but at a cost of about $600 for the SSD itself you'll be spending about 50 percent more than an entire PS3 of the 80GB spinning disk variety. In other words, this one's not for the frugal modders, but it is so choice if you have the means.
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October 15th, 2008, 20:03 Posted By: Shrygue
Sony today has released firmware version 2.50 for the PS3. For those will might have missed out on what the new featues were being implented in the update, the full details are shown below, taken from Sony's European website:
Main features in system software update version 2.50
PlayStation®Network
- The account creation screens under [Sign Up for PlayStation®Network] and the menus under [Account Management] have been redesigned.
Other new or revised features in version 2.50
Users
- You now have an option to set the PS3 system to turn off automatically after a background download or installation of content has been completed. This option is available when you are turning off the system under [Users] > [Turn Off System] while content is being downloaded or installed.
Settings
- [BD/DVD Settings] has been renamed as [Video Settings].
- Under [Video Settings], the [Cinema Conversion] and [Upscale] options have been renamed as [BD/DVD Cinema Conversion] and [BD/DVD Upscaler], respectively.
- [Sequential Playback] and [50 Hz Video Output] have been added as options under [Video Settings].
- [DivX® VOD Registration Code] has been added under [System Settings]. You must use this registration code to authenticate and register the PS3 system to be able to play video files that are compatible with the DivX® VOD (Video On Demand) service on your system. For details, visit divx.com/vod/
- [Power Save Settings] has been added as an option under Settings. To save power, the PS3 system and Wireless controllers can be set to turn off automatically after a certain period of inactivity.
- Under [Accessory Settings] > [Audio Device Settings], the method for reconnecting Bluetooth® devices has been changed.
- Under [Accessory Settings] > [Keyboard Type], you can now choose the following keyboard types: [German Keyboard (Switzerland)], [French Keyboard (Canada)] and [French Keyboard (Switzerland)].
- In the keyboard layout for [German Keyboard], the "Y" and "Z" keys have been switched and the "Q" and "A" keys have been switched.
- Under [Printer Settings] > [Printer Selection], you can now select printers that support network connectivity. You can also select HP printers using the [HP] option.
Music
- You can now select one of nine volume output levels using the [Volume Control] setting on the control panel (or the mini-size control panel).
- [Pause] has been added as an icon on the mini-size control panel.
Video
- You can now select one of nine volume output levels using the [Volume Control] setting on the control panel.
- [Scene Search] has been added as an option on the control panel.
- You can now use the [Mosquito Noise Reduction] setting for video content that is saved on the hard disk or storage media. Use this setting to reduce mosquito noise that appears on the edges of visual images.
- During BD (BDAV) and DVD playback, a technique known as “chroma upsampling” is now automatically selected based on the movement of objects within the video content and then applied to enhance images in the content.
Game
- [Sync with Server] has been added as an option under [Trophy Collection].
- By pressing the PS button while playing PLAYSTATION 3 format software, you can now view information from the [Settings and Connection Status List] option under [Network Settings].*
* This feature is not available for use with some PLAYSTATION 3 format software.
Network
- Support for Adobe® Flash® Player 9 has been added to [Internet Browser].*
* “Adobe” and “Flash” are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries.
PlayStation®Network
- The way to disable the automatic sign-in option and the way to sign out from PlayStation®Network have been changed.
- In PlayStation®Store, the design of the [View Downloads] and [View Cart] buttons has been changed, and a [Redeem Codes] button has been added.
As usual, to update to the latest firmware update, choose Network Update in Settings on your console or download the firmware package to a memory stick from a computer.
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October 15th, 2008, 20:18 Posted By: wraggster
"Sony's game falls short of perfection, in large part because of imprecise controls." (1) "[They] left a few corners on what should have been a razor-sharp control scheme." (3) "Your Sackboy's jumping doesn't feel quite as precise as you might want it to be." (6) "After making a jump, Sackboy slides just a bit, as if he were on ice." (1) "We found ourselves forever overdoing jumps, slipping off ledges and generally getting into trouble at the hands of the controls." (6)
"Momentum is another issue. ... the physics don't feel right, so it takes more tries than necessary to complete the objective." (1) "Player acceleration (and perhaps deceleration) isn't as quick as it could be ... likewise, in-air direction change can be a little iffy at times ... making your character occasionally over or under-respond to what you want him to do." (3) "Combined with the vague, slow and over-zealously auto-corrected movement between the game's three planes of depth, it's a problem." (2)
To put it mildly, "the controls were a little fickle when it came to moving your character among the three planes of perspective." (8) "The three-tier system the levels use, allowing Sackboy to move in and out of the screen.... can cause real problems, ending in annoying and occasionally infuriating death." (6) "It works fine except when the game decides to shift you to another plane, which often kills Sackboy." (1) "There are instances where it doesn't do what you want it to do, and these points stick out like a sore thumb, especially when it means your death." (3) "I ... found myself getting ... frustrated as Sackboy found himself on the wrong plane, repeatedly, sometimes resulting in his untimely demise." (7)
"This is made all the worse by what can only be described as a terrible checkpoint system." (6) "Three lives just aren't enough for some of the harder sections, and if you lose them all, it's back to the start of the level. ... this inflexible system creates half a dozen choke points of almost unbearable, teeth-grinding irritation that simply didn't need to be there." (2) "It tests your patience to near breaking point." (6)
http://www.joystiq.com/2008/10/15/ne...ttlebigplanet/
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October 15th, 2008, 20:23 Posted By: wraggster
Look, some laws down here, they're liberal. Like, if police cracked a PS2 open and found a mod chip? There'd be trouble in the US, but in Australia, no sweat. They're legal. But 3400 ecstasy tablets, that's going a little too far. Three men (two Canadians and a New Zealander) have been charged with smuggling after the console - which was detected by Customs at Sydney airport then tracked - was confiscated at a house in Surfer's Paradise. If found guilty, they face a maximum punishment of $825,000 and/or life imprisonment.
http://kotaku.com/5063488/aussie-cop...-full-of-drugs
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October 15th, 2008, 20:24 Posted By: wraggster
Fact: The official way to write PS3 is not PlayStation 3, but PLAYSTATION 3. It's true! As game blog PS3 Fanboy noticed, the latest firmware update changed the all caps "PLAYSTATION Store" and "PLAYSTATION Network" changed to "PlayStation Store" and "PlayStation Network". Not sure if this means the PLAYSTATION 3 is now the PlayStation 3, though.
http://kotaku.com/5063528/playstatio...ow-playstation
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October 15th, 2008, 20:26 Posted By: wraggster
When Kaz Hirai took over Sony Computer Entertainment, the company's outlook changed. The previous head, PlayStation father Ken Kutaragi, kept talking up the PS3's other selling points. It was a Blu-ray player! It was a super computer! It had 4D!! Somewhere along the line, the focus that Sony Computer Entertainment made game machines was lost. Hirai has done a sold job of roping that back in. In an interview with Nikkei, Hirai said:
The thing that I did when I took over last year was to boast the appeal of games themselves... The main premise of the PS3 is video games. That's the absolutely most important thing that we cannot lose sight of.
Hirai goes on to say by putting priority numero uno on games that that's how Sony will expand its position in the marketplace. And about Nintendo, Hirai said, "We cannot allow Nintendo run off alone."
http://kotaku.com/5063519/sony-stres...es-games-games
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October 15th, 2008, 20:33 Posted By: wraggster
Newly released today:
Revise and relive the plot of the recently ended Gundam series Gundam 00. The anime is turned into the game to give you a feel of what the characters went through during the heated battles.
Out of the 4 meisters involved in Celetial Being, choose one of them as your player character and take up the missions that challenges both your reflexes and judgement.
For every mission, you can change partners. Get to know the other meisters and see what kind of operations they excel in. Besides the existing plot elements, you can also view original episodes that are written for the game.
Combo and battle animations are most beautifully done. You are given a time during these animations to launch combo attacks. Enter as many commands as you possibly can into your mobile suit and do lethal damage to your enemies.
Mobile Suit Gundam 00: Gundam Meisters is available on PlayStation2 as Japanese versions, selling for US$ 64.90 for each copy.
http://www.play-asia.com/SOap-23-83-...j-70-2x5a.html
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October 15th, 2008, 20:35 Posted By: wraggster
Newly released today:
To all those who feel sympathetic toward the demon lord's plight in most anime/manga/novel, here is your chance of turning the tables around against the hero.
To prevent heroes from invading your land, disrupt your hard earned peace, breed monsters, construct dungeons and labyrinths to take then down.
Learn all about your monsters, the different breeds of them, how to line them up according to the food chain and exploit their full power.
Compared to the last disaster that happened in the first installment, this time its more serious as there 2.5 times of heroes coming into your land, but fear not, as you have 3.3 times the military power compared to last time, so go and stamp out the flame that is called justice from your realm.
Make a fool out of the heroes who dared to step into your realm in Yuusha no Kuse ni namiki da 2 [Asian & JPN versions] on your Sony PSP™ for US$ 36.90 and US$ 39.90 respectively only.
The first installment of this lovely series is available as a Best Price version for Sony PSP™ for US$ 28.90 only.
The original soundtrack is arriving in November and is currently available as a preorder for US$ 21.90 only.
http://www.play-asia.com/SOap-23-83-...j-70-2x9p.html
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October 15th, 2008, 20:40 Posted By: wraggster
Games under the DJ MAX titles have long attracted players through the incorporation of cool songs and graphics. By utilizing the two strongest aspects of the PSP console, DJ MAX Portable Emotional Sense is bringing you a whole new DJ experience.
New games have to come with new music, DJMAX welcomes the hit techno-classic band Clazziquai into their family. Clazziquai's music, although intricate as a whole, can be split into different parts.
By concentrating on one part of the music, the female lead's melody, for example, new gamers can have an easier time picking up the basics and by working together with the computer or other DJs, the players can perform complex melodies that dazzle.
While the Clazziquai version provides ample training opportunities for novices, Black Square is the communal playground for veterans. Instead of relying on the CPU, turn on your Wi-Fi connection on the Sony PSP and DJ with friends within your reach.
The Black Square version encapsulates the essence of DJMAX through different modes and features well known DJMAX artists such as Croove, Ruby Tuesday, ND Lee, Makou and Planetboom.
Besides new tracks, the game combines songs from the first and second games resulting in a music database with more than 100 pieces. By taking challenges, players can unlock hidden stages and music videos, listen to music, train your reflexes and have a lovely time.
The new Sony PSP exclusive DJ Max title Emotional Sense is now on preorder in the following editions:
DJ Max Portable Emotional Sense - Black Square KOR US$ 49.90
DJ Max Portable Emotional Sense - Clazziquai Edition KOR US$ 49.90
DJ Max Portable Emotional Sense - Clazziquai Edition [Special Package] KOR US$ 59.90
The Limited Edition of the Clazziquai version comes in a different jacket and with a wall scroll painted delicately by the artists of the Pentavision team.
While both Clazziquai Editions are expected for late October, the Black Square version will follow a month later.
Besides gameplay, DJMAX is also known for its excellent music, as mentioned previously. Technika is the new DJMAX sensation in the arcades. The touch screen music game trains your reflexes and brings the hotness of Korean pop music to a wide range of audiences.
You'll be able to find something familiar, songs used in previous games, and new songs from famous artists such as Rion, BJJ and Urbatronic Chopsticks. Aside from Korean pop, the Japanese composer Tsukasa also made contributions to the game.
To accommodate the skill level and music tastes of gamers, there is a wide range of music genres in this CD, for example, pop, folk and techno-punk.
Technika is exclusive to Korea at the moment, but its popularity is not restricted to certain areas, come join in the fun wherever you are. DJMAX Technika, the Original Soundtrack of the arcade game is available in several versions:
DJ Max Technika Card Collection [Platinum Package] KOR US$ 18.90
DJ Max Technika Card Collection [Technika Package] KOR US$ 18.90
DJ Max Technika Exclusive Collection [Limited Edition] KOR US$ 29.90
The albums are coming in the end of the month along with the Emotional Sense games.
All of these music packages come with an IC card key and an LCD cleaner. The Platinum Collection edition comes with a CD which records the remix of the tracks while the Exclusive Collection comes with all the Platinum Collection's items plus a sheet of stickers.
For all other items under the DJ MAX franchise, please see here:
Sony PSP Games™
DJ Max Portable KOR US$ 49.90
DJ Max Portable 2 KOR US$ 49.90
Apparel
DJ Max Portable 2 T-Shirt: NB Rangers (Size L) US$ 24.90
DJ Max Portable 2 T-Shirt: NB Rangers (Size XL) US$ 24.90
DJ Max Portable 2 T-Shirt: Syriana (Size L) US$ 24.90
DJ Max Portable 2 T-Shirt: Syriana (Size XL) US$ 24.90
DJ Max Portable 2 T-Shirt: Vintage (Size L) US$ 24.90
DJ Max Portable 2 T-Shirt: Vintage (Size XL) US$ 24.90
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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October 15th, 2008, 20:41 Posted By: wraggster
Hello everyone! Team RamRod here, the developers of High Velocity Bowling. Today we break our long silence with an equally long blog post.
To give you some background on the HVB development team, we are a small team who works on several projects. As some of you know, Big Ern has left our neck of the woods (we still miss him). But, the team has since picked up the reins and is now leading a new charge for HVB.
A lot of you have been asking about HVB, and we are here to deliver great news. We are pleased to announce that we putting the finishing touches on a new update for HVB, which will hit the PlayStation Network TOMORROW! Excited? Well, the best part of this is that the new update – all new features included – is FREE! For our brothers and sisters in the north, that means FREE for you, too.
http://blog.us.playstation.com/2008/...ocity-bowling/
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October 15th, 2008, 20:45 Posted By: wraggster
New from SuccessHK and on full worldwide shipping (great for UKers ie cheap imports)
Step onto the pitch and play professional soccer your way in EA SPORTS?FIFA Soccer 09. Experience the most authentic soccer simulation EA SPORTS has delivered on the PSP?(PlayStation®Portable) system as you live the fantasy of playing as a professional soccer player.
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October 15th, 2008, 20:46 Posted By: wraggster
New from SuccessHK and on full worldwide shipping (great for UKers ie cheap imports)
Step onto the pitch and play professional soccer your way in FIFA Soccer 09. Experience the most authentic soccer simulation EA SPORTS?has delivered as you live the fantasy of playing as a professional player and customize the game to suit your style and ability.
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October 15th, 2008, 20:47 Posted By: wraggster
New from SuccessHK and on full worldwide shipping (great for UKers ie cheap imports)
When an immense mining ship, the USG Ishimura, comes into contact with a mysterious alien artifact in a remote star system, its communications with Earth are mysteriously cut off. Engineer Isaac Clarke is sent to repair the Ishimura’s communications array, but he arrives to find a living nightmare—the ship is a floating bloodbath, the crew unspeakably mutilated and infected by an ancient alien scourge. Clarke’s repair mission becomes one of survival as he fights not just to save himself, but to return the artifact to the planet ?at any cost.
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October 15th, 2008, 21:59 Posted By: wraggster
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October 15th, 2008, 22:44 Posted By: mike_jmg
A video taken from inside the closed theater of Square Enix at TGS 2008 containing trailers for Kingdom Hearts Birth by Sleep and Parasite Eve the 3rd Birthday
Enjoy:thumbup:
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October 15th, 2008, 23:18 Posted By: wraggster
Launching today, October 14, 2008, and available at www.youtube.com/playstation, the PlayStation channel on YouTube will offer fans a place where they can easily access new trailers and game footage, check out interviews with publishers and developers, share user-generated content, participate in PlayStation promotions and contests, and stay connected to the PlayStation experience. More than 50 pieces of content will be available at launch, including features for SOCOM: U.S. Navy SEALs Confrontation, MotorStorm™: Pacific Rift, NBA '09: The Inside, and the PlayStation®Network.
An evolving service, the PlayStation channel on YouTube will initially consist of a primary PlayStation channel with a regularly updated "Featured Video" and an embedded menu bar for specific games that takes users to a playlist page for additional video content. Fans will be able to customize their own YouTube playlists with PlayStation content and also subscribe to the PlayStation channel for updates. The channel will also consist of a menu bar that allows users to interact directly with other components of the PlayStation community, including PlayStation.com (http://www.us.playstation.com/) and the PlayStation Blog (http://blog.us.playstation.com/). In addition, SCEA will leverage the PlayStation channel to showcase contests alongside SCEA's promotional activities, encouraging fans to submit original content for a chance to participate.
In the future, PlayStation's YouTube channel will feature a user-generated content section within the channel, as publishers and developers take advantage of the PlayStation 3's advanced application programming interface (API) to allow users to create game mode videos. SCEA will also launch game-specific enhanced YouTube channels, starting off with the highly anticipated game LittleBigPlanet™. LittleBigPlanet, which launches on October 21 will also have its own YouTube channel coming out in November and will feature cross-promotion with the LittleBigPlanet.com community.
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October 15th, 2008, 23:21 Posted By: wraggster
Uberjack has updated his Neogeopocket Emulator for PSP
This is a small release that mainly fixes a few bugs and introduces several features that are likely to make it into other emulators as well:
Fixed state auto-selection bug; when switching games, the latest save state will now be highlighted
Added support for NGC and NGPC file extensions
To improve menu entrance/exit time, reduced the number of times the game will save flash RAM data. Flash data will now be saved when resetting a game, loading a new game, and exiting emulator
Rapid fire support - map any button to A or B autofire (’Controls’ tab). You can also change the rate of autofire (’Options’ tab)
Snapshots are now saved into PSP’s own PHOTO directory (/PSP/PHOTO), and can be viewed in PSP’s image viewer
File selector now has snapshot support - while browsing for games with the file selector, pause momentarily to display the first snapshot for the game
Thanks to those of you who submitted suggestions for some of the new features.
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October 15th, 2008, 23:27 Posted By: wraggster
Hmm some breaking news if indeed confirmed, seems that anyone who uses the new v5.0 firmware and in the future uses custom firmware will not get access to the PSN Store because of checks to see if your running an Official or Custom Firmware.
Interesting times ahead for the PSP scene what will the as yet unhackable consoles and now this, Are Sony finally getting their act together ??
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October 15th, 2008, 23:36 Posted By: wraggster
Wow the scene moves fast
news via alek
According to this source, you will see that the mobo is a TA-090.
So, what does this means?
PSP2000 TA-090 is pandorizable.
PSP3000 TA-090 has some sort of protection. Working on it.
Interesting news eh
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October 15th, 2008, 23:40 Posted By: wraggster
Dark Alex is certainly back and on fire and has released a PSARDUMPER for Firmware 5.00, now he and others can decrypt the new firmware:
This is psardumper to extract 5.00.
Modules of psp3000 cannot be extracted and decrypted yet, due to keys being in 3000 ipl (kernel keys) and mesg_led03g.prx (filenames table keys).
Due to that, you will see various "warnings", just ignore that.
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October 15th, 2008, 23:50 Posted By: wraggster
Don't pretend to be surprised. This happens all the time. When a game that's as feverishly anticipated as LittleBigPlanet is, gamers will be hunting down the retail location that doesn't pay its employees enough to care about things like "street dates." "Do not stock until 'not my problem'," is the philosophy at at least one Best Buy location, the one at which reader Chris snagged his early copy (and he's not the only one). Hopefully, though, he's taking advantage of his early access to the game by creating some awesome penis-themed levels. Good get, Chris.
http://kotaku.com/5063989/yes-little...s-being-broken
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October 16th, 2008, 00:44 Posted By: Eviltaco64
via PS3Fanboy:
Some of you who've played the BioShock demo may have noticed a number of minor graphical differences between the PS3 and 360 versions. A 2K community manager by the name of 2K Elizabeth made a post on their forums about an upcoming patch that will fix some of those problems, specifically:
Fix for an issue where large blocky pixels would show up whenever viewing the Bouncer and Elite Bouncer variants of the Big Daddy.
Fix for an issue where white/discolored bars would show up at the right and bottom sides of the screen during the plane crash / water scene at the beginning of the game.
There are other problems fixed, but the full patch list will be unveiled at a later time. The patch itself will be released some time after the game's launch, but no specific date has been announced.
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October 16th, 2008, 17:12 Posted By: wraggster
Now that the PSP-3000 (or PSP Brite, as our Joystiq friends like to call it) has hit the streets, it was only natural for its innards to be splayed for all the world to see -- it's all part of the circle of life, or some similarly cliche lyric. We wouldn't really know where to begin running through these parts and figuring out what's new, but Impress Watch says it's pretty much the LCD getting all the love here, and that otherwise they're seeing way fewer internal changes than they saw when Sony released the PSP-2000. Sounds about right to us, but we're really just in it for the senseless violence of it all.
http://translate.google.com/translat...-8&sl=ja&tl=en
http://www.engadget.com/2008/10/16/p...our-enjoyment/
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October 16th, 2008, 17:21 Posted By: wraggster
Over a dozen reviews have popped up online, and it looks like LittleBigPlanet is on track to be the PlayStation 3's best-reviewed first-party title -- despite some well-strung criticisms. In fact, according to Metacritic's data, it's the only game in the PS3's Top 5 that doesn't have a "4" in the title (in order: GTA IV, Call of Duty 4, Metal Gear Solid 4 and Elder Scrolls IV: Oblivion). Of course, glowing reviews don't ensure the game will translate into ca-ching, but it's a great indication that we'll be seeing plenty of LittleBigPenis levels for years to come.
PlayStation Official Magazine UK (100/100): "There simply isn't anything else like LBP on any system, anywhere. It's a beautifully elegant and powerful creative tool that puts unlimited potential in the palm of your hand."
CVG (96/100): "You'll look for inspiration for levels, mechanical dilemmas or puzzles in every corner of your life. And in your sleep. It will take over your conversations with fellow players. You will become obsessed. You have been warned."
IGN (95/100): "Media Molecule has created a brilliant platformer, and then given you the tools to recreate the whole thing over again, or better yet, to create your own ideas from scratch. It's not perfect - the controls could be tighter, automatically shifting between planes can be problematic, the editor isn't quite as robust as you might hope - but what's there is nothing short of astounding."
Eurogamer (90/100): "The promise that anyone could create something simple and fun and personal with LittleBigPlanet hasn't come true. In a way, it's the opposite of Spore, which makes it easy and fun for every single player to have creative input, but doesn't let any of them change the fabric of the game. LittleBigPlanet lets them run wild, with unprecedented results, but it locks the majority out of the creative process, because it's time-consuming and simply not very enjoyable."
http://www.joystiq.com/2008/10/15/me...ttlebigplanet/
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October 16th, 2008, 17:26 Posted By: wraggster
Now that the Tokyo Game Show is over, Game|Life's Chris Kohler is wandering the streets of Tokyo, looking at stuff. Stuff like Shibuya's Cafe Danmark, which he passed by Monday morning. During one of his Akihabara crawls, he spotted higher prices for used backwards compatible PLAYSTATION 3s. The 20GB and 60GB launch consoles were backwards compatible, but the feature has since been removed from the machines. At used game shop Trader, a second-hand 60GB with a "big scratch" is going for ¥56,800 (US$566). Quite happy to own a PS3 with backwards compatibility, and while Sony's business decision to remove b.c. is understandable, it's also a damn shame.
http://kotaku.com/5064362/backwards-...s3s-are-pricey
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October 16th, 2008, 17:43 Posted By: wraggster
For some reason, people are excited over the PS3's new-found ability to take screengrabs, which was introduced as part of the 2.5 firmware update. You may be less excited to hear that, much like the PS3's trophy system, the feature must be implemented at the developer's end. And as it stands, not a single game supports the feature. Sure, it'll probably be widely implemented in future PS3 games, but again like trophies (in particular, how the developers of most older PS3 games are ignoring them), it's a shame Sony couldn't be a little stricter on maintaining a consistent feature set across the console's library.
http://kotaku.com/5064234/no-games-s...creengrabs-yet
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October 16th, 2008, 17:44 Posted By: wraggster
Sega announced rather quietly at Tokyo Game Show that Phantasy Star Portable will be coming to North America. The Phantasy Star Online-style action RPG will hit these shores in March of next year, with Sega likely hoping it will match the success it has had with the game in Japan. Phantasy Star Portable has sold well over 600,000 copies on its home turf, in some part riding on the success of Capcom's Monster Hunter Portable 2nd G.
While Phantasy Star Portable features wireless multiplayer of the local "ad hoc" style, it may be taking advantage of upcoming PlayStation 3 functionality that simulates infrastructure connections. That means online monster hunting with primary colors and futuristic laser swords, the kind of stuff that can make us momentarily pause our Phantasy Star V daydreaming.
http://kotaku.com/5064094/sega-bring...able-stateside
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October 16th, 2008, 19:34 Posted By: wraggster
D3Publisher is pleased to announce that PSP (PlayStation Portable) system classic games Dead Head Fred and PQ2: Practical Intelligence Quotient 2 are now available for download via the PlayStation Store in North America!
PSP system owners will no longer need a UMD to lose their heads in critically-acclaimed Dead Head Fred or to measure their intelligence in PQ2: Practical Intelligence Quotient 2 as both games are now available for download via the PlayStation Store for $14.99.
About Dead Head Fred:
Critically-Acclaimed Gameplay and Award-Winning Storyline - Dead Head Fred has received numerous accolades including the Writers Guild of America Videogame Writing Award 2008 and nominations for E3 2007 Game Critics Award for Best Handheld Game and GameTrailers.com Best of E3 2007 Award for Best PSP Game.
Head Mechanic Offers An Innovative And Refreshing Twist On Action Gameplay - Each of the 9 collectible heads offer unique gameplay mechanics as players switch heads on the fly to explore new ways to progress through the game.
Original Storyline Exclusively On The PSP System - Dead Head Fred offers an original storyline with "twisted noir" humor and violence in a portrayal of revenge and redemption in an artistically unique environment for the PSP system.
Novel Combat Moves - Experience unique combat moves, including ground-pound, corpse-balloon, head-hunting, and multiple combos as you slaughter enemies in multiple ways by severing heads with your bare hands, shooting them with poison darts, irradiating them into goo, or slicing them into ribbons and more!
Upgradeable Powers - Embark on seedy and diverse missions that increase your powers and attacks by acquiring new heads and collect money to purchase more upgrades.
Explore Unique and Challenging Environments - A traversable manhole system drops players into the action faster to fly, gas, smash, battle and more through 12 uniquely themed environments including shrunken, tiki and underwater areas. Players can return to those areas with their newly acquired powers to discover previously hidden areas, bonuses and items.
Bonus Side Missions, Mini-Games, And Activities – Bonus content offers players replayability through side missions, mini-games and activities such as Dirty Pool, Pinball, The Feather Dome and more.
About PQ2: Practical Intelligence Quotient 2:
More Obstacles, Puzzles and Unlockables Than Before - Players will encounter more than 10 new obstacles, more than 250 puzzles and unlock 10 hidden puzzles; themed puzzles will focus on Single Moves, Traps, Reasoning, Fewest Moves and more!
Get Your Preliminary PQ Score in Minutes - Players will discover their preliminary PQ score in roughly 10 minutes through Quick Mode, or play through the full puzzle set for their full PQ Score.
Improved Controls and Flexibility - Players will move around with faster and sharper movements as well as choose which puzzles they want to play first.
Create Your Own Puzzles and Acquire More Puzzles Over the Internet - Using Infrastructure Mode for the PSP system, players can upload their unique puzzles and download puzzles created by other players or new tests that will be made available weekly!
Share PQ2 with Friends Who Don't Own a Copy of the Game Through Gameshare Mode - Using Ad-Hoc Mode for the PSP system, players can send out a trial version of the game to their friends allowing them to solve 10 puzzles to discover their preliminary PQ score.
What is your Practical Intelligence Quotient? Compare Your PQ Score with Others - Players will check their rank among the world's top 100 scores, their country, their region, their age group, their gender and even their own blood type!
Dead Head Fred was developed by Vicious Cycle Software, Inc., and is rated "M" (Mature - blood, gore, intense violence, mature humor and strong language) by the ESRB. PQ2: Practical Intelligence Quotient 2 was developed by Nowproduction, Inc., and is rated "E" (Everyone) by the ESRB.
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October 16th, 2008, 19:36 Posted By: wraggster
News/release from CaptSmokey6
Hello everybody,
i have a new release for you all,
it's called: CaptSmokey6's Ultimate Portal Fusion.
What's inside? A fusion of PSPWxp 3.5 and iFreeRadio 1.8 in a very simple interface. No, it does not look like an operating system, it looks like a normal web page. It's all web powered which allows instant updates without downloading anything thus saving precious free space on your memory stick. I am still working on it, but almost everything is functional. The things i need to do is to add the links to other websites (such as google, Gmail, eBuddy, and so on) that is included with PSPWxp, the contact me page, and the themes page so you can change the look of the portal. It installs as an Internet Radio portal, which uses only 2KB. The iFreeRadio part of the portal still looks the same. Compatible with official and custom firmware 3.80 and higher.
Where to get it? Point your PSP's web browser to:
http://captsmokey6.110mb.com/index.html
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October 16th, 2008, 19:36 Posted By: Shrygue
via Computer and Video Games
The UK Resistance 2 public beta will kick off on Monday 20 October and will run through to 13 November, Sony has confirmed to CVG.
Initial access keys for the beta - around 7000 - are being given out via the internet, but there's every chance more could be made available a little later.
The US public beta kicked off today, so it's all go over the pond. If any of our US readers could tell us exactly what's in the beta, that would be jolly nice of you.
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October 16th, 2008, 19:38 Posted By: wraggster
News/release from coreytheidiot1
This is just a simple panel that will come up when you press the L trigger, which you can change. You have to add your own options to it, but I think it is pretty neat.
You can replace the default panel image if you wish.
Download and Give Feedback Via Comments
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October 16th, 2008, 19:40 Posted By: wraggster
News from ALek
There are some rumors around the net, that newest psp fw, 5.00, will block the access to PSStore to non-original firmwares.
It will be interesting to clarify that this is just a rumor, and it's most probably a fake information.
You'd might remember times where someone said that 3.00ofw was going to be THE firmware, unhackable, etc etc.
Well, atm, using the future systemctrl.prx for 5.00 cfw, it doesn't even blocks the partial cfw made by now, so from here it's interesting to confirm that you shouldn't believe on rumors. So, PSStore won't be a problem with future cfw's.
Nice to get some real confirmation
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October 16th, 2008, 19:43 Posted By: Shrygue
via Computer and Video Games
Gamers. We're a right bunch of complainers. And rightly so. When Socom: Confrontation hit US stores earlier this week lacking Trophy support, we were right to go a bit mental.
But it's okay, says Sony, who has plans to fix it. Speaking on the official PS blog, Sony's Jeff Rubenstein said: "I just wrapped up a conversation with the SOCOM team, where they've confirmed the fact that trophies will be coming, via a patch, within the next couple of weeks."
Our guess is that that very same patch will be ready in time for the game's UK launch on November 28. But that's just a guess.
Wipe those tears away soldier. It's all good.
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October 16th, 2008, 19:45 Posted By: wraggster
NoEffex has posted details of a new cheat device for SOCOM: US Navy SEALs Fireteam Bravo 2, heres whats new in this release
Version 1 Changelog:
Build 1:
Renamed to 'bakon' in my hatred of KDE..and..well..bacon
Added some more loggerisms
Changes here and there
Logs a certain address if set, read README for more details
Increased the buffer size for the logger, buffer overflows are plagueing logs.
If the SSLoader does not find a file, then it will go straight to the main menu. It got annoying to me, too.
Adjusted the delay, it might flicker more, it might not, just depends. Doesn't take as long to get from place to place.
All logging functions nulled for the time being, until I can figure out what in the world is wrong with them. I suspect it is the size of the buffer, but I could be wrong.
Download and Give Feedback Via Comments
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October 16th, 2008, 19:55 Posted By: Shrygue
via Eurogamer
Square Enix looks poised to offer Dissidia: Final Fantasy as both downloadable game and UMD title at launch on 18th December.
If the listing on the Sony Japan website proves accurate (well spotted, Siliconera), then we should be able to grab the title directly from the Japanese PSP Store. This involves pretending to live there, remember.
And, what with Square Enix still fathoming out European launch plans, that would seem quite appealing. The arena combat spin-off will be in Japanese, of course, but with the emphasis on fighting that shouldn't matter too much.
This sort of behaviour was started by Sony during the Tokyo Game Show, after the platform holder promised all first-party PSP games would simultaneously appear on UMD and the PSP Store.
There are some videos of Dissidia: Final Fantasy to watch over on Eurogamer TV.
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October 16th, 2008, 20:00 Posted By: wraggster
Well the PS3 homebrew scene today has a major blow, news from ps3hax
Sony has blocked BD-J homebrew support on the newest 2.50 PS3 firmware update. We believe that it was blocked due to the releases of BD-J emulators (thus why it was not blocked in past few firmware updates).
Definetly bad news for those who ran BD-J homebrew on PS3.
The BD-J homebrew scene on PS3 wasnt much to shout about but Sony have at the moment it seems scuppered us
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October 16th, 2008, 22:38 Posted By: wraggster
With the PlayStation Store now available directly on your PSP, we've been wondering again about the future of the handheld's UMD format. After all, with a new distribution model available for publishers - they can now release PSP games just on UMD, just digitally, or simultaneously on both - won't the quicker and potentially more profitable digital option always win out?
Not according to Zeno Colaço, vice president of publisher and developer relations for Sony Computer Entertainment Europe. When we asked him if this marked the beginning of the end for UMD, he was forthright in his defence.
"Absolutely not," he said. "We've just released the PSP 3000 so we're hardly going to be introducing a piece of hardware at the same time as we're dropping support for UMD. It's a case of recognising that consumers and content creators want the option of both digital distribution and UMD."
Of course, this attitude is completely in line with Sony's strategy that, like its other consoles, PSP has been designed as a piece of hardware that will be around for 10 years. Presumably that means UMD will be around for 10 years too.
And don't forget to come back tomorrow to find out how Sony's expects these complimentary release options to broaden PSP's games catalogue.
http://www.pocketgamer.co.uk/r/PSP/S...ews.asp?c=9540
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October 17th, 2008, 03:51 Posted By: Eviltaco64
via PS3Fanboy:
PS3 sold an impressive amount of hardware in September, according to the NPD Group, with 232,408 hardware units sold. While this represents a 94% increase over September of 2007, the PS3 failed to outperform the Xbox 360, which recently received a price drop. (The cheapest Xbox 360 is now $200 cheaper than the cheapest PS3 system.)
With Sony opting out of a price drop this holiday season, it seems as though Xbox 360 will grow its lead over Sony's hardware in the coming months. Good news for Sony, though: software sales have experienced a 130% growth, with 1.72 million units sold.
"We remain confident that our footing is solid as we enter the holiday season this year. Our new 80GB PS3 model has made its way to retail shelves and into consumers' living rooms as the best value for both their gaming and entertainment needs. If the impressive pre-sale numbers and ratings for LittleBigPlanet, SOCOM: Confrontation, and Resistance 2 are any indication, we anticipate hardware and software sales to continue to lift in October as we officially kick off the broadest and deepest software line-up this holiday, including LittleBigPlanet, SOCOM: Confrontation, MotorStorm: Pacific Rift and NBA '09: The Inside. - Jack Tretton, president and CEO, Sony Computer Entertainment America
Hardware Sales:
Wii - 687.0K
NDS - 536.8K
360 - 347.2K
PS3 - 232.4K
PSP - 238.1K
PS2 - 173.5K
Software Sales:
Star Wars: The Force Unleashed (Xbox 360) - 610K
Wii Fit - 518K
Rock Band 2 (Xbox 360) - 363K
Mario Kart Wii - 353K
Star Wars: The Force Unleashed (PlayStation 3) - 325K
Mercenaries 2: World In Flames (Xbox 360) - 297K
Wii Play - 243K
Madden NFL '09 (Xbox 360) - 224K
Star Wars: The Force Unleashed (Wii) - 223K
Madden NFL '09 (PlayStation 2) - 158K
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October 17th, 2008, 04:08 Posted By: Eviltaco64
via PSPFanboy:
It's been a while since we've seen a PSP title top the Japanese sales charts. Well, surprise surprise: a PSP anime-licensed game has taken the top spot in Japan. With over 100,000 units pushed in a week, Macross Ace Frontier is an unsurprising victor to this week's charts, edging out a slew of DS and PS2 games, like Pokemon Platinum and Dynasty Warriors 6 Special.
01. Macross Ace Frontier (PSP)
02. Pokemon Platinum (DS)
03. Rhythm Tengoku Gold (DS)
04. Dynasty Warriors 6 Special (PS2)
05. Super Robot Wars Z (PS2)
06. Wii Fit (Wii)
07. Mario Kart Wii (Wii)
08. Powerful Major League 3 (PS2)
09. Dragonball DS (DS)
10. Daigasso! Band Brothers DX (DS)
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October 17th, 2008, 14:05 Posted By: Safari Al
Just two days after the official release of the 5.00 firmware, Dark_AleX has managed to make custom firmware 5.00 M33. Here are some details and features from the readme:
5.00 M33
----------
Instructions: Copy UPDATE folder /PSP/GAME/ and run.
Put the 5.00 sony update as 500.PBP in same folder, or let the program download it for you using a wifi connection.
Changes:
- 4.01 to 5.00
- Bug fix: when changing speed in xmb, and the psp turned the brightness to 0 automatically the speed was reseted to 222 again.
Note to pspstates plugin users: this plugin won't work in this firmware due to it being made
specifically for 4.01. Running it in 5.00 M33 can cause problems, wait until an update of plugin.
- Translating the recovery.
To translate the recovery create a text file in ms0:/seplugins/xx_recovery.txt
or flash1:/xx_recoery.txt (they are evaluated in that order), where xx is the language code
of your language:
es -> spanish
en -> english
fr -> french
de -> german
it -> italian
ja -> japanese
ko -> korean
nl -> netherlands
pt -> portuguese
ru -> russian
ch1 -> chinese simplified
ch2 -> chinese traditional
The file en_recovery.txt in translate folder is included for people to translate to their languages, this file is not needed for english people, as the english language is used when no language file is found.
Just change the english strings to your language ones, and put it in the path mentioned above. Be careful to check in the recovery that the lines look fine, don't use too large text.
The spanish file es_recovery.txt will be written by the program in the memory stick.
Are you going to update?
Update from Dark Alex
Some people have noticed an error 0xFFFFFFFF appearing launching their psx games.
The reason of this is due to some converters like psx2psp using 32 bits depth when converting the png icon, and new pops only support 24 bits format.In future versions M33 will check if the depth is invalid, and in that case replace the icon by the dracula one, anyways this is not critical, and an update won't be released only for this.If you want to make those psx games work in this version, reconvert them using popstation command line tool and using a 80x80 24 bits png icon. Alternativelly if you want to continue using psx2psp and you don0t mind about savedata icon being dracula one, go to options in psx2psp, and in icon0 select "Old default".
Download and give feedback via comments
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October 17th, 2008, 16:42 Posted By: Shrygue
via Games Industry
The release of Sony's highly anticipated PlayStation 3 title LittleBigPlanet has been delayed in Europe.
The game was due for release next week, October 24, but now some retailers are estimating the game may be delayed by three weeks until November 14.
However, GamesIndustry.biz understands that the title may not suffer such a long delay to retail, and a new date is expected to be announced by Sony shortly.
LittleBigPlanet has reviewed incredibly well in the specialist press and anticipation is high from consumers who have already had access to the beta of the game.
Sony has said that the game is a system seller for the PlayStation 3, and the title is considered one of the most important releases for the home console this Christmas.
More details to follow.
Posters' edit: It seems the delay is being caused by the discovery of a particular ingame song and passage from the Quran, spotted by Videogaming247. Here's a bit more info on a Google cached thread at Sony's website.
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October 17th, 2008, 17:08 Posted By: Shrygue
via Eurogamer
Sony has announced that PS3 exclusive MotorStorm: Pacific Rift will be released in the UK on 7th November.
The Evolution Studios-developed racer transports the game's rally/ATV/motorbikes/monster truck mashup from the original game's Monument Valley to a new island location full of volcanoes, rivers and jungle.
It's got 16 beefy tracks, introduces monster trucks and up to four-player split-screen play, and allows you to cool off the vehicles' fearsome boost by driving through the surf or pools of water.
As with the original, Pacific Rift also features online racing, this time for up to 16 racers.
There's a demo on the PlayStation Store now, featuring the Rain God Spires track (for single-player or two-player split-screen), if you fancy trying before you buy, and you can find various previews, screenshots and videos on the MotorStorm: Pacific Rift gamepage.
Check back for our review very soon.
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October 17th, 2008, 17:21 Posted By: wraggster
Heres the list and link below to buy from Play Asia:
27 Dresses JPN US$ 46.90
27 Dresses x The Devil Wears Prada [Limited Edition] (~Katherine Heigl, James Marsden, ...) JPN US$ 85.90
American Gangster (~Denzel Washington, Russell Crowe, ...) US US$ 29.98
Casino (~Robert De Niro, Sharon Stone, ...) US US$ 29.98
Constantine (~Keanu Reeves, Rachel Weisz, ...) US US$ 28.99
Coral Reef Adventure US US$ 24.98
Cosmic Voyage / Destiny In Space US US$ 28.99
Dolphins (~Pierce Brosnan) US US$ 24.98
Eastern Promises (~Viggo Mortensen, Naomi Watts, ...) US US$ 29.98
Eye on Extreme Monster Trucks US US$ 12.97
Eye on Extreme Professional Bull Riding US US$ 12.97
Felon (~Val Kilmer, Stephen Dorff) HK US$ 34.90
Living Landscapes: Fall in New England US US$ 16.98
Living Landscapes: Rocky Mountains US US$ 16.98
Mongol: The Rise of Genghis Khan (~Zhang Jiong, Amadu Mamadakov) US US$ 35.99
Poltergeist (~Craig T. Nelson, JoBeth Williams, ...) US US$ 34.99
Romancing the Stone (~Michael Douglas, Kathleen Turner, ...) US US$ 39.98
Saving God (~Ving Rhames, Dean McDermott, ...) US US$ 36.98
Space Station / Mission To Mir US US$ 28.99
Standard Operating Procedure (~Sarah Denning, Joshua Feinman, ...) US US$ 38.96
The 7th Voyage of Sinbad (~Kathryn Grant, Kerwin Mathews, ...) HK US$ 28.90
The Code (~Antonio Banderas, Morgan Freeman, ...) US US$ 34.98
The Devil Wears Prada (~Meryl Streep, Anne Hathaway, ...) JPN US$ 46.90
The Gangster 3-Movie Collection (~Denzel Washington, Russell Crowe, ...) US US$ 89.98
The Jewel of the Nile (~Michael Douglas, Kathleen Turner, ...) US US$ 39.98
The Living Sea US US$ 24.98
The Tour of Misia 2007 - Ascension (~Misia) HK US$ 42.90
The Tour of Misia 2008 - Eighth World (~Misia) HK US$ 42.90
The Ultimate Matrix Collection (~Keanu Reeves, Carrie-Anne Moss, ...) US US$ 129.95
Vicom Blu-ray Tenbo Tobu Tetsudo Part 1 Tokkyu Spacia Kegon Isezaki Sen, Nikko Sen, Kameido Sen, Daishi Sen, Utsunomiya Sen, Kinugawa Sen B JPN US$ 73.90
War - Greatest Hits Live (~War) US US$ 24.99
War, Inc. (~John Cusack, Hilary Duff, ...) US US$ 34.98
Warren Miller's: Playground US US$ 29.99
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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October 17th, 2008, 17:26 Posted By: wraggster
Newly released today:
As the sequel to the more than one million unit selling and award-winning football experience, BLITZ: THE LEAGUE II continues the franchise legacy as the ultimate alternative to the watered-down, licensed competition. In addition to an all-new story mode penned by Peter Egan (ESPN's Playmakers), BLITZ: THE LEAGUE II features include: Precision-Aim Tackles, player-controlled touchdown celebrations, an enhanced on-the-field Clash Mode, online multiplayer capabilities, expanded rosters with all-new personalities, and the return of a cornerstone of the Blitz franchise...Late Hits! Football legend Lawrence Taylor returns as the game's cover-athlete and star linebacker for the New York Nightmare, Quentin Sands, along with a star-studded supporting cast.
http://www.play-asia.com/SOap-23-83-...j-70-2raz.html
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October 17th, 2008, 17:29 Posted By: wraggster
Newly released today:
features
Rock out on drums, but also wail on your guitar or bass in the same game, use the drum kit or a guitar freely in Jam mode and record up to 8 seperate tracks
Online persistent scoreboards allow performance comparison with other players around the world
Up to 15 cool and realistic characters in stunning unique and authentic venues
Choose from 40 plus songs to jam, also downloadable songs and song packs available after initial release and a broad range of music styles
Online and offline multiplayer, versus, coop and band battle with rehearsal mode and career mode
description
Release your inner rockstar or allow your friends the privilege of picking up an axe or pounding the skins with you to over 40 mind bending rock and roll tracks! Unleash your creative juices in the Jam Mode where you can create your own music in a state of the art multi-track studio! This is the musical revolution the world has been waiting for!
http://www.play-asia.com/SOap-23-83-...j-70-2zs4.html
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October 17th, 2008, 17:33 Posted By: wraggster
Newly released today:
features
Intense online combat experience with up to 32 players delivered in High Definition
7 highly detailed maps, including the most popular SOCOM map of all time: “Crossroads”
New engine built for PS3 with advanced physics, lighting and ballistics including penetration modeling
Play as one of five special forces units: U.S. Navy SEALs, British S.A.S, German KSK, Spanish UOE, and the French 1er RPIMa
Unrivaled Community Features with increased clan & ladder support
Tournaments available at the regional, national and global levels
Advanced player matching enables players to form teams with their friends or join an online game
Players will be able to modify their appearance through facial and physical customization
description
Following its success as the number one online PlayStation®2 franchise, SOCOM: U.S. Navy SEALs breaches onto the PLAYSTATION®3 (PS3™) computer entertainment system this fall with SOCOM: U.S. Navy SEALs Confrontation. This highly anticipated title promises to deliver the ultimate next-generation online combat experience, featuring intense, modern combat action.
SOCOM: U.S. Navy SEALs Confrontation focuses on online play and the global community and clans that support it. With an emphasis on Tournaments, Clan Ladders, Leader Boards, this is exactly what SOCOM fans have been clamoring for. Delivering a true global-scale experience, players can battle online against the best and brightest from the U.S., Europe and Asia.
http://www.play-asia.com/SOap-23-83-...j-70-2tng.html
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October 17th, 2008, 21:09 Posted By: wraggster
Sony didn't want to make a big deal about this (so humble, that Sony) but the PlayStation 3's recent 2.50 firmware update has a few extra additions aimed straight at home theater buffs. First up is a place to enter your DivX VOD Registration code -- necessary if you want to get any of that Sony Pictures or Warner Bros. DivX-encoded video that's on the way -- along with new Sequential Playback and 50Hz video output settings, plus support for chroma upsampling & Mosquito Noise Reduction video enhancement on homemade Blu-ray discs and DVDs. On a more minor note, the BD/DVD settings section has been renamed just Video Settings, while the Cinema Conversion and Upscale options are getting all their mail delivered to BD/DVD Cinema Conversion and BD/DVD Upscaler, respectively. Peep the PlayStation site for the rest of the exciting details (there's a German keyboard layout change that is not to be missed), and then go back to watching Hulu in a tiny box with a poor framerate in your newly Flash-enabled browser.
http://www.engadget.com/2008/10/17/s...support-av-tw/
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October 17th, 2008, 21:13 Posted By: wraggster
While Sony is just releasing the PSP-3000, the design just isn't impractical enough for our tastes. So we'll look the gift horse in the mouth and turn our attentions to this completely imaged PSP2 concept. A flexible OLED screen pulls out from the base, flexible until stiffened through an electric charge (a la Batman's cape). Stereo speakers are fit in each side of the scroll, and while the control design appears completely unweidly, hey, at least this design features dual analog sticks
http://gizmodo.com/5065184/psp2-conc...es-no-literacy
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October 17th, 2008, 21:20 Posted By: wraggster
It seems when Namco Bandai told us Darth Vader and Yoda would remain trapped in their respective console domains, it was only true ... from a certain point of view. The company has shockingly confirmed that, due to "overwhelming fan response," those suspiciously blank character portraits in the Xbox 360 and PlayStation 3 versions of Soulcalibur IV will soon be filled in by a downloadable Darth Vader or Yoda. Good job, fans, we're sure Namco would never have figured out how to make money like this on its own.
The proper Star Wars showdown will begin on October 23rd, provided you're willing to pay 400 and $5 for a hyperventilating throat crusher and his little green friend, respectively. And just so we can work in another tedious reference, we'll add: We pray Namco doesn't alter the deal any further. Good one, us!
http://www.joystiq.com/2008/10/17/so...-and-yoda-dlc/
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October 17th, 2008, 21:23 Posted By: wraggster
In case you've just joined us this morning, Sony and Media Molecule have run into a bit of a snag with LittleBigPlanet on a worldwide scale, with copies already out at retail being recalled due to some passages from the Islamic holy text Qur'an making their way into one of the game's background tracks. Now Sony has revealed the updated release date for the North American version of the game. Originally slated for an October 21st release, the new, improved version will begin shipping on October 27th.
We will begin shipping LittleBigPlanet to retail in North America the week of October 27th. Sorry for the delay, and rest assured, we are doing everything we can to get LittleBigPlanet to you as soon as possible.
See? Everything is alright. We waited this long, another week won't kill us.
http://kotaku.com/5065179/and-the-ne...elease-date-is
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October 17th, 2008, 21:28 Posted By: wraggster
Back in August, comparison pics emerged showing that the new PSP 3000 appears brighter than the previous model. And now that the PSP 3000 has gone on sale, more comparison pics have emerged again showing that, you guessed it, the new PSP 3000 appears brighter than the previous model. There's a gallery below. But be warned, the PSP 3000 is so bright you might wanna wear shades.
http://kotaku.com/5064846/lets-compare-psp-3000-again
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October 17th, 2008, 21:38 Posted By: wraggster
Newly released today:
features
Strategic dismemberment—Shear off limbs with powerful weapons as you carve a bloody path through the alien hordes. Find ways to neutralize attacking enemies effectively or they’ll keep coming at you. When ammo runs low, use telekinesis to pick up objects—even the enemies’ own arms and legs!—and fire them at anything that stands in your way.
Terror in the far reaches of space—A blood-curdling interactive horror experience features state-of-the art graphics and effects, a panic-inducing audio system, and a truly frightening atmosphere of death and despair.
Real Zero G—Battle relentless enemies and crack challenging puzzles in unprecedented zero-gravity environments that reinvent survival horror.
Uncover the horrific truth—Cut through the harrowing mystery to stop the alien onslaught. Discover the tragic story of the Ishimura’s downfall through the final, frantic logs of the ship’s hideously transformed crew.
description
When an immense mining ship, the USG Ishimura, comes into contact with a mysterious alien artifact in a remote star system, its communications with Earth are mysteriously cut off. Engineer Isaac Clarke is sent to repair the Ishimura’s communications array, but he arrives to find a living nightmare—the ship is a floating bloodbath, the crew unspeakably mutilated and infected by an ancient alien scourge. Clarke’s repair mission becomes one of survival as he fights not just to save himself, but to return the artifact to the planet … at any cost.
http://www.play-asia.com/SOap-23-83-...j-70-2eca.html
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October 17th, 2008, 21:39 Posted By: wraggster
Newly released today:
features
Polished, refined gameplay - Featuring 250 additions and enhancements to core gameplay, including new animation technology that creates more responsive first-time shooting and passing, faster and more controlled dribbling, and improved trapping.
Custom Team Tactics —Become a first-team coach with the power to tune and balance 11 tactical sliders for 140 attacking and 40 defending options (more than 50,000 combinations) so CPU players and your team perform just like the real-world team or how you think the real team should play.
Be A Pro: Seasons — Pick or create a professional player and test your soccer ability over a four season campaign. Master a single position and develop your skills -- passing, shooting, positioning, marking – to ultimately become a national legend.
Be A Pro: 10 vs 10 Online Team Play — Create your own team of up to 10 friends all playing fixed outfield positions to challenge rival teams of up to 10 players.
Improved Goalkeeper Intelligence – Goalkeepers position themselves more intelligently, react to shots more realistically and recover from saves faster.
Customized Controllers – Create your own bespoke controller configuration, save it and even take it online effortlessly. Assign actions to the buttons exactly how you like them for complete control.
description
Step onto the pitch and play professional soccer your way in FIFA Soccer 09. Experience the most authentic soccer simulation EA SPORTS™ has delivered as you live the fantasy of playing as a professional player and customize the game to suit your style and ability.
Powered by the third generation of the EA SPORTS football engine, FIFA Soccer 09 features more than 250 core gameplay additions and enhancements that deliver the most responsive, intelligent and realistic action ever for the series.
Enjoy turning defenders with more controlled dribbling and ball control, snapping off precision shots with improved first-time shooting mechanics and firing beautifully timed passes with greater accuracy, placing the ball exactly where you want it.
http://www.play-asia.com/SOap-23-83-...j-70-2rb0.html
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October 17th, 2008, 21:42 Posted By: wraggster
Newly released today:
One of SEGA’s most popular franchises storms onto the PLAYSTATION®3 computer entertainment system. As the unstoppable Tyris Flare, players will engage in vicious melee combat both on foot and atop massive mythical beasts, savaging enemies with blades and magic on a quest for vengeance. This highly-anticipated re-imagination is guaranteed to leave the fans reeling with incredible graphics and never-before-seen character skills and abilities.
http://www.play-asia.com/SOap-23-83-...j-70-1spg.html
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October 17th, 2008, 21:43 Posted By: wraggster
Newly released today:
WWE SmackDown vs. Raw 2008 lets players develop the WWE Superstars of today into the Legends of tomorrow. The No. 1 wrestling franchise in the world delivers more depth and strategy with prominent new features, key annual enhancements and incredible graphics while making its much-anticipated debut on three new video game systems. It’s time to live the life of a Superstar. How will you play?
http://www.play-asia.com/SOap-23-83-...j-70-3190.html
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October 17th, 2008, 21:51 Posted By: wraggster
Newly released today:
features
500 New Animation Sequences
Collision Detection System? With 360 degree coverage players behave according to their physical attributes
Shielding System? Player strength and momentum determine outcomes in challenges
Pro Skill Moves? 32 tricks in your arsenal
Controls? Pass, shoot, and score using a graduated control system. Start with the simplified two-button control system and then learn more controls at your own pace on-the-fly
description
Play professional soccer your way in EA SPORTS FIFA Soccer 09. It's got 500 new animation sequences and all-new collision and shielding systems. Four new skill moves -- scoop turns, rainbow flicks, heel-to-heel knocks and ball rolls - give you a total of 32 tricks in your arsenal to perform just like Ronaldinho. FIFA 09 challenges you to think and react like a real football player through Be A Pro -- now expanded to multiple seasons and featuring the Be A Pro camera that tracks your player, re-creating the excitement and rush of racing in on goal. Play with up to three friends playing all fixed to single players on your favorite club. With new Smart Play controls and an assist from the AI, gamers can learn at their own pace and still play entertaining matches with more advanced players.
http://www.play-asia.com/SOap-23-83-...j-70-2rad.html
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October 17th, 2008, 21:56 Posted By: wraggster
Newly released today:
MX vs ATV kicks it up a notch and shifts into high gear as the best selling offroad franchise returns. MX vs ATV’s legendary Rhythm Racing™ lets players pre-load into massive jumps and clutch through hairpin turns at full speed all while retaining the smooth and authentic feel not found in any other game.
Attempt to own the offroad by dominating the innovative new "X-Cross Tournament ". X-Cross brings together 6 unique racing series like Opencross, Supercross, Rally and Supermoto and then crosses them into one ultimate offroad championship. Brand new styles of racing are born as powerful vehicles tear through treacherous trails in the new Opencross mode, while then shifting gears to navigate asphalt and dirt in Supermoto.
http://www.play-asia.com/SOap-23-83-...j-70-318y.html
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October 17th, 2008, 21:58 Posted By: wraggster
Newly released today:
features
Rocket to Victory: Use the nitro rocket to propel your bike to unprecedented speeds
Massive Replayability: Features 20 killer turbocharged racing environments and 67 kick-ass events
Rumbling controllers, blurring effects, and screen shaking will ensure this is the fastest experience you’ll encounter on the PlayStation 2 system
Wreck your bike into a frame of king-sized pins in the four-player bowling game
Career mode and customizable bikes and characters will ensure you stand out as the most xtreme of the xtreme
description
Ubisoft introduces Nitrobike™, the game that lets you feel the reckless intensity of racing a nitro-charged dirt bike!
Developed by Left Field Productions – makers of Excitebike® 64 – Nitrobike will bring nitro-charged dirt-bike racing to the PlayStation®2 computer entertainment system for the very first time. Strap nitro-charged rockets to your dirt bike and give yourself a nitrous boost past your opponents to the finish line. But don’t use too much or KABAMMMM!!! You’re one with the mud
http://www.play-asia.com/SOap-23-83-...j-70-2mee.html
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October 17th, 2008, 22:00 Posted By: wraggster
Newly released today:
features
Heartwarming story of a dog trying to save his sibling from sickness
Sniff out hidden treasure trusting sense of smell
More than 48 breeds to meet
Customize your character with clothes & accessories
Very diverse environments to visit from Egypt to Greenland
Replay value with mini-games such as races or soccer
description
THE DOG ISLAND is an adorable puppy adventure on the PlayStation®2 computer entertainment system and the WII™ System. Take your dog around on an inspiring adventure on an island in search of a magical flower!
http://www.play-asia.com/SOap-23-83-...j-70-2ebw.html
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October 17th, 2008, 22:14 Posted By: wraggster
Newly released today:
MX vs ATV kicks it up a notch and shifts into high gear as the best selling offroad franchise returns to the PSP. MX vs ATV’s legendary Rhythm Racing™ lets players pre-load into massive jumps and clutch through hairpin turns at full speed all while retaining the smooth and authentic feel not found in any other game.
Attempt to own the offroad by dominating the MX vs ATV World Tour. The MX vs ATV World Tour brings together 8 unique racing series like Stunt Race, Hang-Time and Combo Challenges on the trail to offroad superiority. Brand new styles of racing are born as powerful vehicles tear through treacherous trails in the new Flag Challenge and Time Attack event modes.
http://www.play-asia.com/SOap-23-83-...j-70-318z.html
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October 17th, 2008, 22:15 Posted By: wraggster
Newly released today:
features
New Animation Sequences — The largest overhaul of the football animation system delivers more responsive, intelligent and realistic physical action and adds depth to gameplay.
New Collision Detection System -- With 360 degree coverage players behave according to their physical attributes. Stronger players now possess the strength to knock down smaller players during collisions or use their body and arms to shield the ball in challenges.
Pro Skill Moves — Four new skills give you a total of 32 tricks in your arsenal, making it easier to recreate signature moves of the real-world superstars. Now perform scoop turns, rainbow flicks, heel-to-heel knocks and ball rolls just like Ronaldinho.
Enhanced Shooting Mechanics - Ball-striking enhancements create more responsive and more accurate first-time shots.
Be A Pro: Seasons — Pick a professional player and test your ability at one position over four seasons.
Be A Pro Camera -- The unique player-focused Be A Pro camera debuts on the PSP system to immerse you into the action. The new camera tracks your player, re-creating the excitement as if you were on the pitch yourself.
Total Soccer Progress Tracker — Track your progress in all game modes to see how much of the game you have completed.
New Controls — Pass, shoot, and score using a graduated control system. Start with the simplified two-button control system and then learn more controls at your own pace. Now even players new to the game can challenge the best.
description
Step onto the pitch and play professional soccer your way in FIFA Soccer 09. Experience the most authentic soccer simulation EA SPORTS™ has delivered on the PSP® (PlayStation®Portable) system as you live the fantasy of playing as a professional soccer player.
http://www.play-asia.com/SOap-23-83-...j-70-2rao.html
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October 17th, 2008, 23:28 Posted By: wraggster
Newly released in the UK:
The main features include:
1. 5 times the contrast ratio compared with the PSP-2000. The screen also has a faster response rate which will make graphics smoother
2. The PSP-3000 has a built-in microphone on the bottom right next to the PlayStation Logo. The microphone coupled with Skype which comes pre-installed means you can indulge in voice chat as soon as you are in a WiFi zone
3. The AV output has been expanded and beams video in a interlaced format giving better refresh rates and sharper images on the TV
4. The body has a textured surface which provides better protection against fingerprints. All this while keeping the trademark glossy finish
5. The new screen uses an anti-reflective surface giving a better view of the screen outdoors or in highly lit places
Buy at amazon uk here --> http://www.amazon.co.uk/exec/obidos/...nosim/dcemu-21
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October 18th, 2008, 00:15 Posted By: wraggster
Mathieulh has today released the sourcecode to his Open Source firmware for the PSP.
Release info:
My bad everyone I have been pretty busy lately due to personal issues. I haven't been able to setup the svn because I always lacked the time to do it :/
I am posting the current sources here on the forums and if someone or even the staff could take care of setting up a svn or such a similar solution it would be great.
Again sorry for the wait :/
Thanks to Silverspring who coded most of these sources.
Cheers.
P.S. These sources are to be BSD licensed so make sure you respect it !
Download Source - > http://lan.st/showpost.php?p=12293&postcount=133
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October 18th, 2008, 00:21 Posted By: wraggster
Dark ALex has released a new version of his savestate creator for games on the PSP.
Heres whats new:
This is same version as the one for 4.01 M33 but updated to do patches in 5.00 M33, that's why version hasn't changed yet.
Remember to discard old savestates from 4.01 before using the plugin. If you attempt to load a savestate made in 4.01
your ram would be in 4.01 M33 but the flash in 5.00 M33, and soon or later it will crash or give problems.
Download and Give Feedback Via Comments
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October 18th, 2008, 00:24 Posted By: wraggster
News/release from Bubbletune
[ Slim Colors Patch by Bubbletune ]
< This plugin only has use on Classic PSP's >
An update to my previous plugin, Slim Waves Patch.
Thanks to Davee for testing.
Changes:
- Now supports 3.90, 4.01 and 5.00
- Name changed to 'Slim Colors Patch'
- Abandoned full version of the plugin
Instructions:
- Obtain 13-27.bmp and flash it to flash0:/vsh/resource. (this file changed in 5.00)
- Copy slim_colors.prx to the seplugins folder and enable it in the recovery.
This will allow you to choose the Slim background colors on your Classic PSP.
Have fun, source is included in the 'src' directory.
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October 18th, 2008, 01:57 Posted By: HydroJohn
Via PSP Demos
YES!!! A new PSP demo is upon us.. This time it's Lego Batman!!! Released on the 16th of October and is showing some interest from all Marvel Comics Fans.
You will require the latest PSP firmware (5.00 / 5.00 M33) to run and play this game.
I hope you enjoy it, its top stuff! :thumbup:
Download Demo
Image Source
** 22nd October 2008 - PC Playstation Store is down until 28th October, download from alternate route (PSP, PS3, Xbox360 etc etc )
Wally
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October 18th, 2008, 09:04 Posted By: NoEffex
Today I packed and shipped the tarball of Bakon 1.02; the module that makes socom a tidbit more fun.
Alright, this update has
- Logger's back
- Grenades stick to crosshairs(I'm not going to lie, it's an awesome addition, sniping with HE's),
- Major source cleanup, removed the unused strings, cleared up a lot of RAM
Just to name a few. Naturally there's more, but I can't name it off the top of my head.
Main Options:
- Rape with L
- See through walls on button press
- Knife people online
- Anti-Lobby boot
- Anti-Server freeze
- Edit your players speed
- Choose between a variety of sticking explosives options
- Make everyone who's in a game's name the same as yours.
- Toggle Perfect Target Lock
- Mod your command equity
- Toggle Walk through walls(Verticle clipping)
- View the stack pointer area and mod accordingly
- When you're in game, it will show your coordinates and score in the UI (Have to verify the pointers of course)
- Mod your scores more specifically
- Mod your coordinates more exactly
- Toggle jump on square press(AKA Hotkeys)
- Toggle crawl in water
- Toggle move while dead
- No-Fog; Just zoom in and fog is gone(always enabled)
- RA Finder
- Splash Screen Loader
- Logger
- Address watcher
- Grenades Follow Crosshairs
Get your Bakon! Fresh Lean Bakon!
Download:
http://tshiso.com/downloads/bakon/bi...on_1.02.tar.gz
Source:
http://tshiso.com/downloads/bakon/sr...on_1.02.tar.gz
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October 18th, 2008, 19:41 Posted By: gamefreak199101
Well Dark-alex has been busy and has released the 1.50 kernal addon for the latest firmware 5.00
Instructions:
1. Download the 1.50 Eboot and copy to the root of your PSP Memory Stick
2. Download the 1.50 Kernel and copy to /PSP/GAME5XX
3. Run the Installer
Note: because even deleting LFTV and korean font there was not enough space this time, this version will delete also flash0:/dic/apotp.dic
I'm unsure about what this file is for (maybe for japanese text predicition?) but system works fine with it.
IF you want to keep some of the things deleted by the 150k_installer do following things.
- Install DC7. Use the Format flash options in nand operations menu. Make flash1 size like around 1 MB smaller, make flash3 the smallest possible, and make flash2 a bit smaller (not too much, or you won't be able to download games and demos from psstore). Then, make flash0 as big as possible and continue.
- Install 4.01 M33, update to 5.00 M33.
- Install 1.50 addon. Dump 5.00 using the latest psardumper, and flash the deleted files you want back.
Download the 1.50 eboot here
150.pbp
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October 18th, 2008, 23:26 Posted By: wraggster
Mr Modchips have today put online the new version of Infectus the Modchip for Wii, PS3 and Xbox360: You also have to be logged in to see and buy this product:
InFeCtuS 2 is the latest development of the versatile InFeCtuS modchip created to work with many different consoles.
InFeCtuS developed this modchip with an OPEN concept, they used a core reprogrammable board, a 512kb flash on board and an USB interface for the PC communication.
Specs:
The hardware has a very high quality component design:
The core of InFeCtuS 2 is the new ACTEL ProASIC3 FAMILY, the new family after the famous APA075 used in the past in many PS2 projects.
We used a 512Kb parallel flash SSTSF040, with a high transfer rate and performance.
Finally, we have got a REAL USB2.0 processor. This high quality component can manage the communication between ACTEL and PC (mini usb connector).
All of the chip PLD/FLASH/USB parts are 100% reprogrammable via USB communication.
For security reasons, all of the applications stored in the flash are AES 128-bit encrypted, to protect our work against chinese market!
The project is produced in Europe with the last technology of BSDL testing.
The new InFeCtuS 2 modchip
Being InFeCtuS 2 so versatile, we want to show you at least a little part of its features, ordered by console.
XBOX360 SUPPORT:
X360 CPU TIME ATTACK + DOWNGRADE DASHBOARD (you need the downgrade ADDON)
Allows to gain total access over the XBOX360 flash driver, so that you can read and write the internal flash of any X360 DVD READER in the market.
Everything can be managed with a very simple and user friendly PC software.
COMPLETE SUPPORT OF BENQ DRIVERS
FLASH ID realtime patching, your xbox360 cannot understand if there is any flash running other than the original one.
GLOBE MODCHIP 360 100% emulation including ON / OFF LED
PS3 SUPPORT:
The first work to be done is to allow our users to flash directly the PS3 BIOS by USB. So no more problem with firmwares, you can install everything you want, when you want. All the complications due to firmware versions that cannot be downgraded will not bother you anymore.
Another new feature that we want to add is a REAL TIME patching of the firmware part that you want to be emulated from the chip. Being the 512Kb flash not enough to store a real dual firmware, we'll have to wait for the first hacked firmware to understand if a "realtime" patching will be possible. In case we won't be able to find more ideas, a new version of InFeCtuS 2 with a memory expantion bay will be released
PS2 SUPPORT:
Complete O2 MODCHIP emulation 100% with all functionalities (www.o2mod.com) - Included for FREE
WII SUPPORT:
WII D2C 13 wire modchip, implemented on InFeCtuS 2 the ARGON firmware
SOFTWARE MANAGEMENT:
The possibility to manage the features using an easy software is one of the BIG advantages of this modchip solution!
WIZARD help for the users: you will simply follow software's instruction step by step, everyone would be able to install and manage the InFeCtuS 2 MOD.
When you will be ready to install InFeCtuS 2 on a DVD DRIVE 078 XBOX360 FIRMWARE, the software will assist you with a 100% automated extraction of the key and the patch of new firmware.
WIZARD configuration based on XML for an automatical update of last firmwares.
X360 FIRMWARE checksum, the software will tell you if you are actually using the correct firmware (this feature is only available in WIZARD procedure)
HELP section to allow an easy searching of X360 firmwares
Comes with:
InFeCtuS 2 2.0 modchip
Programmer
JTAG cable (for between modchip and programmer)
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October 18th, 2008, 23:26 Posted By: wraggster
Mr Modchips have today put online the new version of Infectus the Modchip for Wii, PS3 and Xbox360: You also have to be logged in to see and buy this product:
InFeCtuS 2 is the latest development of the versatile InFeCtuS modchip created to work with many different consoles.
InFeCtuS developed this modchip with an OPEN concept, they used a core reprogrammable board, a 512kb flash on board and an USB interface for the PC communication.
Specs:
The hardware has a very high quality component design:
The core of InFeCtuS 2 is the new ACTEL ProASIC3 FAMILY, the new family after the famous APA075 used in the past in many PS2 projects.
We used a 512Kb parallel flash SSTSF040, with a high transfer rate and performance.
Finally, we have got a REAL USB2.0 processor. This high quality component can manage the communication between ACTEL and PC (mini usb connector).
All of the chip PLD/FLASH/USB parts are 100% reprogrammable via USB communication.
For security reasons, all of the applications stored in the flash are AES 128-bit encrypted, to protect our work against chinese market!
The project is produced in Europe with the last technology of BSDL testing.
The new InFeCtuS 2 modchip
Being InFeCtuS 2 so versatile, we want to show you at least a little part of its features, ordered by console.
XBOX360 SUPPORT:
X360 CPU TIME ATTACK + DOWNGRADE DASHBOARD (you need the downgrade ADDON)
Allows to gain total access over the XBOX360 flash driver, so that you can read and write the internal flash of any X360 DVD READER in the market.
Everything can be managed with a very simple and user friendly PC software.
COMPLETE SUPPORT OF BENQ DRIVERS
FLASH ID realtime patching, your xbox360 cannot understand if there is any flash running other than the original one.
GLOBE MODCHIP 360 100% emulation including ON / OFF LED
PS3 SUPPORT:
The first work to be done is to allow our users to flash directly the PS3 BIOS by USB. So no more problem with firmwares, you can install everything you want, when you want. All the complications due to firmware versions that cannot be downgraded will not bother you anymore.
Another new feature that we want to add is a REAL TIME patching of the firmware part that you want to be emulated from the chip. Being the 512Kb flash not enough to store a real dual firmware, we'll have to wait for the first hacked firmware to understand if a "realtime" patching will be possible. In case we won't be able to find more ideas, a new version of InFeCtuS 2 with a memory expantion bay will be released
PS2 SUPPORT:
Complete O2 MODCHIP emulation 100% with all functionalities (www.o2mod.com) - Included for FREE
WII SUPPORT:
WII D2C 13 wire modchip, implemented on InFeCtuS 2 the ARGON firmware
SOFTWARE MANAGEMENT:
The possibility to manage the features using an easy software is one of the BIG advantages of this modchip solution!
WIZARD help for the users: you will simply follow software's instruction step by step, everyone would be able to install and manage the InFeCtuS 2 MOD.
When you will be ready to install InFeCtuS 2 on a DVD DRIVE 078 XBOX360 FIRMWARE, the software will assist you with a 100% automated extraction of the key and the patch of new firmware.
WIZARD configuration based on XML for an automatical update of last firmwares.
X360 FIRMWARE checksum, the software will tell you if you are actually using the correct firmware (this feature is only available in WIZARD procedure)
HELP section to allow an easy searching of X360 firmwares
Comes with:
InFeCtuS 2 2.0 modchip
Programmer
JTAG cable (for between modchip and programmer)
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October 19th, 2008, 00:26 Posted By: wraggster
via ps3hax
JordanBlack68 has found something interesting on the latest 2.50 firmware update. Apparently Sony has snuck in a PS3 recovery menu with the latest update.
To go into this mode you need at least firmware 2.50 and do the following:
Place your PS3 in STANDBY mode
Hold the power button until you hear 2 beeps.
If it goes into the video reset setting then you messed up, and do it again till you hear a double beep.
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October 19th, 2008, 00:35 Posted By: wraggster
News/release from westdragon
Sailing Sailing free demo of Dragon and Weed BGO is now available for download for those interested
I no screen or video comparison for the moment (no time).
Note that in this version there still are some bug whose character Dragon's investment over the enemies and a bug under free (when fired into onveut free referred to the left).
I hope you enjoy our work, you ets indeed welcome to drop your impressions HERE!
Orders are active:
Cross directional:
High: Aim free
Low: zoom out
Left: Change the assault rifle and sniper
Similar move (down to kiss)
Believe Skipping
Square: Reload
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October 19th, 2008, 01:14 Posted By: wraggster
New from Bubbletune & Davee
In 5.00 Sony took a different approach by no longer storing the floats in seperate words, but instead loading them using opcodes. This has made it harder to impossible for theme developers to find these floats, so we've decided to develop a tool to take it apart, and put it back together.
In order to use this utility, you must descramble the PRX file, and a file containing only the floats in the PRX will be returned. Modify whatever you want there, and then use the application to rescramble it again. All should be pretty straightforward.
Usage (descramble): scramble -d [input module] [output scramble]
Usage (scramble): scramble -s [input scramble] [output/input module]
Enjoy, source is included :-)
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October 19th, 2008, 01:17 Posted By: wraggster
Homemister has released a new version of the Lua Player for the PSP:
Hey all.
Here is the last Beta. Please post any requests or bugs.
BTW the hook functions are still in progress.
There is the new MP3 source included. This is created from the SDK, Thx to all who work on the SDK.
Regards
Homemister
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October 19th, 2008, 01:18 Posted By: wraggster
News/release from Xart:
Lonpos v1.1 now for downloading at www.xart.co.uk/downloads
Lonpos (alternately Lon-pos or LONPOS) is a logic puzzle game in which the player must fit a fixed number of beaded game pieces of various shapes, called pentominoes, to fill a set area such as a rectangle or pyramid. Lonpos was named after its creator.
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October 19th, 2008, 01:24 Posted By: wraggster
News from Dark ALex
This is a bug in M33 code that is caused sometimes with certain icons.
I'm not gonna bother do an update only for this but I'll post the file that fixes this for anyone wanting to fix it manually replacing the file.
This also fixes document.dat not working.
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October 19th, 2008, 18:09 Posted By: wraggster
Capcom has been one of the most prolific publishers of downloadable titles for PSN and XBLA for a while now -- with notable games Bionic Commando Rearmed and Mega Man 9 hitting digital store shelves earlier this fall. To reward them for their tireless productivity, Sony is giving the publisher their own Capcom-branded storefront on the PlayStation Store. The first of what Sony hopes will be many "publisher portals", this dedicated page will feature the company's games, setting them apart from the rest of the pack. The storefront will open in November -- perhaps, some have postulated, in sync with Super Street Fighter II Turbo HD Remix.
http://www.joystiq.com/2008/10/18/so...sn-storefront/
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October 19th, 2008, 18:42 Posted By: wraggster
The latest firmware update “Sony PS3 2.50” added many great features to all of our Playstation 3’s, but we are also getting many reports of problems as well. The main problem with the latest update seems to be related to the DivX VOD addition.
Some users have video displaying in black and white, although it worked fine before updating. You can read some of the problems users have reported below, feel free to share a comment once reading.
If you have video on your HD don’t get if you have an SD TV unless you like black and white, I found out the hard way.
I downloaded 2.50 yesterday, i also have same problem with my videos showing only in black and white plus small difference in sound. I really hope that Sony fixes this bug fast, because this is not what i paid for. Also I’m very disappointed over the freezing of GTA IV still not fixed.
It’s completely stopped my current DivX movies from working correctly! (Black and white, funny lines at the top of my screen) i didn’t pay R6000 for this. What gives?
About 100gb of films i have are now black n white…not Alfred Hitchcock ones either ones from my pc through media server and avi files on disc do the same, yet b4 update they worked fine.
Since the update some of my mpeg videos are in black and white both from the hdd and DVD. Any word on solutions yet?
http://www.product-reviews.net/2008/...video-problem/
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October 19th, 2008, 19:48 Posted By: wraggster
News via PSPImages
Good news for the gamers who have not yet updated their PS3 firmware.
The Japanese homebrew programmer Mario has released a Gameboy Emulator for the Playstation 3.
The emulator has been programmed in BD-J code, a form of JAVA, which is normally used for advanced Blu-ray menus. The emulator is a bit slow and there is not much sound but it 's easy and works very well.
Instructions:
1 Download the emulator
2 Place the AVCHD on an USB drive (use FAT32)
3 Place the drive in the USB port of the PS3
4 Select the drive and start the AVCHD folder from VIDEO
5 Choose a game.
You can use the triangle button to select the numbers 0-9. The zip is packed with a few homebrew roms to try out but it 's easy to add other roms.
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October 19th, 2008, 19:53 Posted By: wraggster
Mario has also released a Nes Emulator for PS3, the emulator doesnt seem to have a name so ive called it MarioNes for the sake of simplicity, this is also a BD-J homebrew release.
Lets hope many of you didnt upgrade, for those who didnt,
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October 19th, 2008, 19:56 Posted By: wraggster
News/release from Cladil
Hi everyone!
I present my game, LightWay established by the Motion Studio. This is a shoot'em up originally for PSP but declined to use the computer. It includes a playable adventure as a two players comprising 12 levels (not including bonus levels) but also online with a friend with an Internet connection.
Motion Studio:
-Pjeff (encoder)
-Cladil (GFX)
Stifpsp thank you for beta-testing demo! And Pseudo have to imagine the scenario and help the imagination of levels!
I. Scenario
The scenario is more a pretext than real history. Cinematic refer throughout the adventure. Here's the synopsis:
"In a distant world, war rages between light and darkness.
The shiny crystals, huge rocks projecting light and life to the most remote dying. The Luminous beings born of these crystals, suffer from the onslaught of darkness, creatures from the shadow that is gradually worldwide. Their relentless rise will lead to the destruction of crystals and thus the end of Luminous.
You are one of the last hopes of your people. You must leave your own and begin a journey to the crystals to turn and push back the darkness. "
II. Vessels
Your first ship. Fairly basic, but it is handy little tough. It will rely on your agility and fire power to survive in this conflict.
The Armubble is released when you complete the first solo mode.
How to unlock it and its effects remain unclear (even for the development team ...).
As you progress, the enemy units will change also. The Vflyer, present in the early levels is gradually replaced by a stronger enemy and so on. It nevertheless find some basic vessels at special levels where they are extremely numerous.
III. Gameplay
The controls are intuitive and classic:
• The cross directional to move
• X to make (or E (2) computer)
• R to rotate (or - (6) on computer)
• L to display the lives of boss (or '(4) computer)
A level can be divided into two phases: a long journey punctuated by enemies and a duel against the boss.
The gameplay is changing: each level will bring a change, more or less important, how to play. Thus, the level 3 for example, you will fight with allies, 7 is much faster than others, 8 will require you to destroy a particular type of vessel ... etc.
IV. Soon
New systems are currently in programming for the next level.
One of the most interesting of the game lies in the formation of a group of Luminous. You order your allies, then you can split into three courses:
• Training offensive: your allies then placed in front of you and shoot at will.
• Training neutral: your allies are placed on each side of your ship.
• Training defensive: your allies put behind you and attack when you are being targeted.
Better still, each student can launch an attack cluster overpowering! By getting a piece of crystal shining, you unlock a landfill titanic energy for the offensive formation, a blinding flash which prevents enemies from attacking for a few seconds for training and a neutral vortex formed by your allies around you that you protecting while attacking the defensive formation.
Level 4 will show a kind of atypical enemy: the vessel wall-or Wallshield. This blocks the player must destroy to move by attacking the weak point in his armor.
New weapons also appear as a missile launcher and a homing laser crystal able to shatter a row of enemies.
V. Conclusion
Here is a link to download the demo LightWay:
PSP version:
Click HERE
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October 19th, 2008, 20:13 Posted By: wraggster
The Fusa team have updated their app for the PSP:
WE REMIND YOU THAT IT'S ONLY FOR PSP S&L !!!
As you know, sony doesn't allow to use interlaced mode while playing games.
It's mean, that all users of SDTV (standard definition TV) aren't able to play their favourite games on TV screen
But even if your TV supports progressive scan (aka HDTV), the picture will be not fullscreen.
This's holy sh*t! Let's get rid of this f*ckin limitations with FuSa!
So what does FuSa do?
- It allows you to play games on ANY TV over ANY cable.
( composite, component, svideo, d-terminal )
All kinds of cables are supported!
Besides that, it allows you to play on full screen area!
Heres the news from this release:
As you know CFW 5.0 M33 already has interlaced output for PSOne
Sony has finally understood how stupid they are ^^
At any rate I'm happy that now even OFW can run PS1 games in interlaced mode, and that means that we don't need care about it anymore (PS1 games support for FuSa_SD)
So I wanna say that further versions of FuSa SD won't have SpeeDBoosteR which is PS1one compatible, if you wanna play Ps1 games just upgrade to 5.0 (M33 certainly ^^)
I also don't think that we'll support older firmwares in future.
This is updated FuSa SD which is compatible with 3.80 m33 - 5.0 m33 firmwares
DOX aren't included lol (Cuz there are no big changes, except that SpeedBoosteR doesn't support Ps1 games)
I have no language files, so I'll release only English version.
Need additional langs? - ask... you already know whom
Changes:
New hotkey (Disable\Enable plug-in)
Configuration file
Adjustable hotkeys
Adjustable screen position
No more "grab vram" option (use FuSa ScreenShoot! instead of it)
SpeeDBoosteR for PSOne games was deleted
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October 19th, 2008, 20:30 Posted By: wraggster
StifPSP has released an english version of his app for the PSP:
Hi everyone! This week-end, I had to translate my first homebrew: PressMe 0.0.2. With this little utility, you can see if the buttons of your PSP works or not. It' s very useful for newbie.
12 buttons are included only:
* Up
* Left
* Down
* Right
* Triangle
* Square
* Cross
* Circle
* L
* R
* START
* SELECT
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October 19th, 2008, 20:42 Posted By: wraggster
lbicelyne has released a new version of the Final Burn Arcade Emulator for the PSP.
This version from what im told has CPS3 support, Theres also versions for PSP Fat and PSP Slim and Lite supporting CPS1, CPS2, NeoGeo MVS etc.
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October 19th, 2008, 20:45 Posted By: wraggster
News from PSP Ita
Media Player for PSP Updated:
Back on the scene from Cooleyes, the programmer Chinese author of PMPlayerAdvance.
The program is a great player for video files PMP/MP4 which offers additional features compared to the other integrated into the PSP.
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October 19th, 2008, 20:51 Posted By: wraggster
News from psp4noobz
PSP4noobz Team have released UPT v5 coded by Magnatek with Supporting Dev by DeathCradle
Latest version of UPT incorporating DC3, DC4, DC5 & DC7, WiFi downloads, updated UL, a modified version of DC7 to load Cory1492's excellent app nandTool 0.4 fully personalized for PSP4Noobz, a new firmware install look with progress bar as well as other functions.
UPTv5 will not run under the 1.50 Kernel, the minimum it has been tested on 3.40 Kernel.
You will also need all of the following SCE Eboots on the root of your memory stick.
150.PBP
340.PBP
371.PBP
380.PBP
390.PBP
401.PBP
The battery and stick combination is capable of doing all the following:
1. Upgrade a slim to official firmware 3.71 or custom firmware 3.71-2 M33.
2. Upgrade a phat to official firmware 3.71 or custom firmware 3.71-2 M33 w/1.50-2 kernel patch.
3. Upgrade a slim to official firmware 3.80 or custom firmware 3.80-5 M33.
4. Upgrade a phat official firmware 3.80 or custom firmware 3.80-5 M33 w/1.50 kernel patch.
5. Upgrade a slim to official firmware 3.90 or custom firmware 3.90-3M33.
6. Upgrade a phat to official firmware 3.90 or custom firmware 3.90-3 M33 w/1.50 kernel patch.
7. Upgrade a slim to official firmware 4.01 or custom firmware 4.01-2 M33.
8. Upgrade a phat to official firmware 4.01 or custom firmware 4.01-2M33 w/1.50 kernel patch.
9. Start up a psp with Ultimate Loader with support for choosing which Pandora you require V3, V4, V5 or V7 (by holding down the required button).
10. Boot to the XMB with the Pandora battery inserted.
11. Recover a software bricked psp (phat or slim).
12. Download Via PSP a variety of quality Homebrew tools & applications
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October 19th, 2008, 20:54 Posted By: wraggster
An article from Alek
Having in mind all the statistics from the latest M33 releases, we can get to some conclusions.
Adding downloads from Dark-AleX.org and the ones from the Network Update, here are the numbers from this last days;
-17 oct 29.838
-18 oct 32.996
-19 oct 2.472 (in 3H)
(unique psp's using this in 2 days, 3 hours) Maximum value calculated lately from the other releases was about 150k PSP's.
So, having in mind that there are how much? 38.96M PSP's on the World ( http://vgchartz.com/), so there are only a 0,39% of the total ones using the Network Update; we can conclude that...
... not more than an 8% of total World PSP's are with a CFW. (based on that statistics, tbh is a huge estimation, it should go about a 5% atm)
So, is it a threat? No. Developers and Sony should not focus their attention/excuses on something so "small", but on more Games&&Addons for PSP, instead of making look guilty free devs like Dark_AleX.
Now this doesnt take into account sites such as PSP News/DCEmu (here of course), QJ, PSP Hacks and the many other sites who mirror the file but even so i doubt even 5% of the worlds PSP Owners have tried Homebrew or custom firmware.
Give us your Comments on this subject, Are Custom Firmwares really such a Threat to Sony ?
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October 19th, 2008, 20:57 Posted By: wraggster
Winnydows has released a new version of his Video Converter for the PSP:
List of new features:
Fixed encoding to FLV.
Enhanced maximum FLV resolution.
Fixed aspect detection.
Updated components: x264, MKVtoolnix, tsMuxeR.
Removed old x264 options.
Added new x264 options: Adaptive Quantization, PsyRDO, PsyTrellis, SubME 8 and SubME 9.
Fixed mapping of some windows.
Added autocrop sensivity option.
Now by default anamorph aspect converted to square pixels aspect.
To global settins added options:
Save anamorphic aspect,
Encoded all to progressive video.
Fixed encoding to MKV.
Maximum x264 bitrate enhanced to 90 mbit.
Auto ColorMatrix off by default now.
To global settings added control of auto ColorMatrix option.
Download XviD4PSP 5.036 full public version
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October 20th, 2008, 04:52 Posted By: Mr. Shizzy
- 5.00 m33, POPS, and POPS Fix by: DaRk_AleX
- 5.00 m33 POPS fix Installer by: Mr. Shizzy
This is nothing more than a simple installer I threw together for the 5.00 m33 POPS fix DaRk_AleX released.
Some people don't like manually flashing there PSP, so maybe they will find this helpful.
Please see:
http://dark-alex.org/
for more info on 5.00 m33 and POPS.
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October 20th, 2008, 18:03 Posted By: wraggster
New from Divineo China
Carry your PSP-3000 or PSP Slim console around, protect it against dust and scratch, enjoy mega bass stereo sound quality and use it as a movie stand with this 4 in 1 Portable Stereo Speaker Mega Bass Movie Stand!
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October 20th, 2008, 18:55 Posted By: wraggster
Newly released today:
features
After 14 years since Guns N' Roses last official music release, Axl Rose selects Rock Band 2 to debut official new track "Shackler's Revenge" from the highly-anticipated album Chinese Democracy.
Rock Band 2 is the first and only video game to feature the music of AC/DC. It includes their epic rock anthem, "Let There Be Rock."
For the first time ever, music from American music icon, Bob Dylan, is featured in a video game with "Tangled Up In Blue."
Rock Band 2 will feature backwards compatibility with all Rock Band downloadable music content released to date.
Owners of the original Rock Band will have the ability to export most of the Rock Band disc tracks and upgrade them into Rock Band 2 gameplay -- the first time ever in videogame history!(1)
With ongoing weekly DLC releases including individual tracks, track packs and full albums, the Rock Band music library will feature more than 500 songs by year's end!
description
Harmonix, MTV Games, and Electronic Arts are taking the groundbreaking music platform that forever changed the face of music video games to the next level with the release of Rock Band 2. With the original providing millions of players a new way to interact with the music and artists they love, Rock Band 2 is the next evolution of the franchise that redefined the standard for music games.
http://www.play-asia.com/SOap-23-83-...j-70-2w35.html
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October 20th, 2008, 19:00 Posted By: wraggster
Newly released today:
features
Innovative board game-RPG crossover – Tired of shallow gameplay in party games? The genre gets retooled in this exuberant mix of role playing and board games! Encounter zany characters, collect rare items, and explore a fascinating kingdom on your quest to vanquish monsters, gather treasure, and level up!
The friendship-destroying game – Turn the heat up on your rivalries! Take on up to three other soon-to-be-ex-friends in the race for Princess Penny and the crown. Battle, steal, deface – playing dirty is the name of the game – through a variety of locales and challenges. After your friendships are broken, the game is just as much fun to play alone.
Never the same game twice – Tons of battles, magic spells, mini-games, and multiple play modes add up to endless replayability!
Easy, intuitive, and effective combat system – This is no boring game of hack-and-slash. Players covertly choose their actions in an intuitive battle interface that guarantees every fight will surprise.
description
The Kingdom of Dokapon is a land of wealth and riches ruled by a gold-loving King and his daughter Princess Penny. One day, monsters begin appearing all over the realm, assaulting the towns and stealing all of the empire's wealth. The King, unable to collect taxes from his impoverished citizens, calls for heroes from across the land to come and rid his monarchy of these monsters. The prize for the hero who is able to free the land: The hand of Princess Penny and rule of the Kingdom itself! Warning: relationship counseling not included!
http://www.play-asia.com/SOap-23-83-...j-70-2sr5.html
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October 20th, 2008, 19:03 Posted By: wraggster
Newly released today: and available on worldwide delvery from SuccessHK
features
Intense online combat experience with up to 32 players delivered in High Definition
7 highly detailed maps, including the most popular SOCOM map of all time: “Crossroads”
New engine built for PS3 with advanced physics, lighting and ballistics including penetration modeling
Play as one of five special forces units: U.S. Navy SEALs, British S.A.S, German KSK, Spanish UOE, and the French 1er RPIMa
Unrivaled Community Features with increased clan & ladder support
Tournaments available at the regional, national and global levels
Advanced player matching enables players to form teams with their friends or join an online game
Players will be able to modify their appearance through facial and physical customization
description
Following its success as the number one online PlayStation®2 franchise, SOCOM: U.S. Navy SEALs breaches onto the PLAYSTATION®3 (PS3™) computer entertainment system this fall with SOCOM: U.S. Navy SEALs Confrontation. This highly anticipated title promises to deliver the ultimate next-generation online combat experience, featuring intense, modern combat action.
SOCOM: U.S. Navy SEALs Confrontation focuses on online play and the global community and clans that support it. With an emphasis on Tournaments, Clan Ladders, Leader Boards, this is exactly what SOCOM fans have been clamoring for. Delivering a true global-scale experience, players can battle online against the best and brightest from the U.S., Europe and Asia.
http://www.play-asia.com/SOap-23-83-...j-70-2w2y.html
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October 20th, 2008, 19:19 Posted By: wraggster
Newly released today:
features
Platform: PlayStation3
This Signature Series Guide features a comprehensive walkthrough of the entire game.
In-depth mission maps
Extensive weapon and equipment listing.
Expert multiplayer strategiesitm
Signature Series guide includes bonus content, exclusive foldout and more!
This strategy guide features a complete walkthrough of the entire adventure
Item and equipment listing-xbitm
Character data
Detailed monster guide
Coverage of side-quests and mini-gameset
Game secrets uncovered!
http://www.play-asia.com/SOap-23-83-...j-70-2w3p.html
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October 20th, 2008, 19:21 Posted By: wraggster
Hello, my name is Stephanie Fernandez and I worked as the Localization Producer on Eternal Sonata for the PLAYSTATION 3. Eternal Sonata will be shipping tomorrow, October 21st, and it will include new features and extras that can only be found on the PLAYSTATION 3 platform. In preparation for the game’s release, I wanted to share with you some of my thoughts and insights from working on the game and give you a few more details about the new exclusive content.
When I started working on Eternal Sonata for the PS3, I was pleased to find out there would be additional story material incorporated into the game that is unique to the platform. I had always felt there were some aspects of the story which might be a little too vague for anyone who didn’t have the advantage of the background knowledge that I had about the story. But now there are scenes that give the game player a little more insight; scenes that reveal a bit more general information about the concept behind the story and more specific details regarding character motivations.
Not that everything is spelled out point-by-point–you still have to figure things out for yourself–the player is at least given a few more clues as to what is going on. And the new scenes fit into the story extremely well. It almost seems as if they are parts of the story that have always been there, but you’re only just now getting the chance to see them. Also, some of the old scenes have been modified slightly, again, in order to add more depth to the story. From beginning to end, there is new exclusive material, and I think it will really add to people’s enjoyment of the game.
http://blog.us.playstation.com/2008/...ures-tomorrow/
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October 20th, 2008, 19:39 Posted By: wraggster
New on import from Success HK who Ship worldwide (games cheaper than buying in UK)
As the sequel to the more than one million unit selling and award-winning football experience, BLITZ: THE LEAGUE II, continues the franchise legacy as the ultimate alternative to the watered-down, licensed competition. In addition to an all-new story mode penned by Peter Egan (ESPN’s Playmakers), BLITZ: THE LEAGUE II features include: Precision-Aim Tackles, player-controlled touchdown celebrations, an enhanced on-the-field Clash Mode, online multiplayer capabilities, expanded rosters with all-new personalities, and the return of a cornerstone of the Blitz franchise...Late Hits! Football legend Lawrence Taylor returns as the game’s cover-athlete and star linebacker for the New York Nightmare, Quentin Sands, along with a star-studded supporting cast.
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October 20th, 2008, 19:47 Posted By: wraggster
New from SuccessHK and on worldwide delivery are the PSP3000 Console in Black and Silver
Lighter and slimmer enclosure
Screen offers better color reproduction than that of earlier PSP models
Improved AV output for video and game playback on TVs
Built-in Skype with onboard microphone
On sale at $219 or around 110 pounds in UK money
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October 20th, 2008, 20:11 Posted By: wraggster
With any homebrew scene its always best to listen to those who use the homebrew every day and for this matter i ask you the DCEmu Public is it worth updating to this latest firmware, i myself have 2 homebrew PSPs which are on v1.50 and a 3.xx firmware, is this firmware worth the updating and whats the good and bad points to this release.
answers as usual via comments
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October 20th, 2008, 20:27 Posted By: Shrygue
via Games Industry
After issuing a statement that LittleBigPlanet would be released in Europe no later than the week beginning November 3, Sony Europe has confirmed to GamesIndustry.biz that the game will be available in the UK on Wednesday November 5.
The game was officially delayed last week from its original launch of October 24 due to soundtrack lyrics which referenced the Qur'an.
Although games in the UK are usually released on a Friday, some titles are released mid-week to mark the occasion as a retail event.
However, in such a busy retail period, industry watchers will be aware that the Sony exclusive now goes on sale just two days before Microsoft's exclusive sequel Gears of War 2, providing a head-to-head charts battle for the following weeks.
The new release date won't be that important to some dedicated gamers. Copies of the game are already exchanging hands on eBay for inflated prices.
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October 20th, 2008, 20:30 Posted By: Shrygue
via Eurogamer
2K has announced that the fabled BioShock PS3 downloadable Challenge Rooms will be released worldwide on 20th November.
However, there's no word on how much they will cost to download or exactly what you will get for your money - or even if you'll be asked to pay at all.
2K has our mouths sewn shut over the Challenge Rooms content, although we can probably admit we've seen a couple of levels and played through one without bringing the full force of Take Two down upon us.
We'll be bringing you a full Challenge Rooms hands-on preview very soon, but in the meantime you can read our E3 BioShock Challenge Rooms preview for a bit of early detail and check out our BioShock PS3 review to see whether it's worth your while (it is).
And in the interests of rounding everything up, 2K has already said that the game will be patched to fix a couple of minor bugs in the meantime.
BioShock is out now on PS3.
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October 20th, 2008, 20:48 Posted By: Shrygue
IGN were intending to give away beta keys for access to the Resistance 2 beta. However, Sony Europe has suspended the beta keys, due to "unforeseen circumstances". The company has issued assurances they will be working to fix the problem that has cropped up as quick as possible.
For now, it looks like those in Europe wanting to get onto the beta will have to wait.
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October 20th, 2008, 20:49 Posted By: wraggster
News/release from illusioni520 is an update to his Bejeweled type game for PSP:
hey,every body! I am illusion,chinese,my english is poor.
This is my first Thread.This game is my second Product.It is a demo, many bugs
I hope this game ereryone like it.
update history
v1.1 beta 2008.10.20
1.enable the bomb
2.fixs many bugs.
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October 20th, 2008, 20:51 Posted By: Shrygue
via Kotaku
One of the coolest things about the Official PlayStation Blog is when they let the people who worked on the games post their thoughts on the process. Take today's posting by Stephanie Fernandez, the localization producer on Namco Bandai's Eternal Sonata for the PlayStation 3, which upon release this week will be the best damn RPG on the system (yeah, yeah). In the post she goes over some of the bigger changes in the PS3 version from a localization perspective, exploring the new story elements and the challenges presented with recording battle voices for the two new playable characters, Crescendo and Serenade, before they actually had any footage of them fighting.
Unfortunately, since we weren’t able to see the characters fighting in the game before we recorded, we had to make some guesses about the way in which lines would be used in battle situations. Sometimes we got it right, but sometimes we didn’t. So, in the end, it was necessary to edit some lines slightly. But, overall, I think it came out sounding pretty good.
Overall she sounds incredibly enthusiastic about the whole project, to the point where I'm actually mulling over picking up the PS3 version for another play through.
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October 20th, 2008, 20:53 Posted By: wraggster
News/release from Hellcat:
H E L L C A T s - R e c o v e r y - F l a s h e r
========================= ========================= =====
* recover semi-bricks * up-/downgrade your CFW *
* flash *ANY* CFW directely to 3.71-/4.01-/5.00-M33 *
* backup/restore firmware flash (not NAND dump) *
all without Pandora
========================= ========================= =====
** UPDATE ** UPDATE ** UPDATE **
Added native support for installing a fresh 5.00-M33
Added option to cache the special modules from all updater .PBP currently on your memstick.
The modules are saved seperately and - if present - used directly instead of extracting them from the required updater (again) when performing a restore of a backup.
This way you can save space on the memstick by deleting the updater .PBPs if you don't need them otherwise.
What is this? And why?
========================= ===============
Short version:
--------------------
Flashes a fresh M33 CFW (3.71, 4.01, 5.00)
for recovering semi-bricks or to up-/downgrade CFW
does not use Pandora, runns from the recovery menu or the XMB
does not use (as in launch) the original Sony Updater (only extracts
all required files from the original .PBP)
runns fine on CFWs lower than 3.52-M33-3 - handy for upgrading older
FWs w/o the "need to go 3.52, then 3.52-3, then higher" odyssey :-)
runns fine from TimeMachine (3.40-OE on Fat and 3.60-M33 on Slim)
can backup the FW flash and restore selected parts (XMB theme,
settings, PSN activation, complete firmware)
Long Version?
--------------------
Can be found - aside many other infos and details - in the README
Does it work?
========================= ===============
This program has been tested by myself to successfully flash
a fresh 3.71-/4.01-/5.00-M33 on the following setups:
3.02-OE *) -- on Fat PSP
3.40-OE -- via TimeMachine on Fat PSP
3.60-M33 -- via TimeMachine on Slim PSP
3.71-M33 -- on Fat and Slim PSP
4.01-M33 -- on Fat and Slim PSP
4.01-M33 -- started via DDCv6 (kinda pointless to install a 4.01 then,
but hey, can't hurt to try )
1.50 -- on Fat PSP, using the 1.50 build of the flasher
^^ yes, that reads "one point five", and yes, I flashed directely to 4.01-M33-2 from there
*) Note: On lower CFWs (early OEs, mostly) you may get warnings during
3.71 installation regaring assignments of flash1:
This is normal under theese FW versions, no need to worry.
The program will disable formatting flash1 in that case, so
everything should be fine.
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October 20th, 2008, 20:54 Posted By: Shrygue
via Kotaku
A rumor from the latest issue of the US Official PlayStation Magazine suggests Sony may be offering more than just trophies to add to your digital collection. Besides the standard trophies you receive now, players will also receive stuff. What that stuff is, we don’t know yet. The quote from the magazine reads:
"We've heard that SCEA is mulling over some sort of Trophy reward system. We doubt it'll be cash (or the equivalent), but we suspect it might be exclusive access to early betas and the like."
I don't have a problem with early access to demos or betas, hell, even free theme packs. But don't start excluding me from content entirely simply because I don't have the time to get 50 head shots in a row, Sony.
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October 20th, 2008, 20:56 Posted By: wraggster
News/release from Davee
[Scramble Patcher by Davee]
[Notice]
This is for firmware 5.00 ONLY!
[Info]
This release is mainly targeted at theme developers more than normal users, but they can use it if they wish.
If you haven't seen the VSH Module Descrambler, you will need to go and check that first, before using this.
This plugin allows to patch modules on-the-fly with the scrambles in ms0:/scrambles/*.
To use this is easy, all you have to do is get a scramble for the VSH Module Descrambler and put it in the ms0:/scrambles/ folder named the same as the module which it came from (vshmain scramble becomes vshmain.bin) with a .bin extension.
Using this allows quick turn around times for finding values in the scrambles. You can simply just modify it from the memory stick rather than descramble it from the prx, apply edit, rescramble and then flashing it.
Like I said, its more a debugging tool than usable device, but it does allow a flashless customise of prx's.
Remember some boot values are set in the RCO's (xmenu) and will not be visable until you go into a submenu and exit from it.
If you want it to be at a certian position, you may need to modify the RCO beforehand.
[Install]
Copy seplugins folder to PSP root. (do not overwrite vsh.txt if you have existing plugins. Add the entry manually).
Copy correctly named scrambles to ms0:/scrambles/ folder.
Activate plugin in recovery.
Boot PSP.
[Credits]
Davee - Rescramble PSP code.
Bubbletune - Original Descramble method and Design.
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October 20th, 2008, 20:59 Posted By: wraggster
News/release from Cpasjuste
CUSTOM FIRMWARE EXTENDER 3.0
========================= =======
CFE 3.0 IS FOR PSP SLIM ONLY. TESTED ON CFW 5.00, SHOULD WORK ON CFW 4.01
"Custom Firmware Extender" is a set of plugins that will add some extra options to your SONY PSP.
With "cfe "3.0" you should be able to :
- Change the speed of the PSP CPU/FSB while under the VSH (PSP Menu) or in-game (UMD/ISO/HOMEBREW).
- Change the brightness of the PSP while under the VSH (PSP Menu) or in-game (UMD/ISO/HOMEBREW).
- Take some screenshot while under the VSH (PSP Menu) or in-game (UMD/ISO/HOMEBREW).
- Load some PRX plugins while under the VSH (PSP Menu) or in-game (UMD/ISO/HOMEBREW).
- Start and stop USB under the VSH (PSP Menu) or in-game (UMD/ISO/HOMEBREW).
- Play your UMD/ISO/HOMEBREWS on your PC screen and make some in-game videos with the help of
remotejoyLite from Akind, based on Tyranid work.
- Stream ISO/HOMEBREWS via USB.
ISO are loaded in "OE" mode, for better compatibility insert an UMD in the PSP drive.
- Reset and Power off the PSP while under the VSH (PSP Menu) or in-game (UMD/ISO/HOMEBREW).
- Listen to mp3, at3, oma, omg and aa3 musics file while under the VSH (PSP Menu)
or in-game (UMD/ISO/HOMEBREWS), based on music.prx by joek2100.
Note that if you have some subfolders under an album folder, files won't
be found for now.
- Change volume of each channel's of the psp.
- "Time Machine" feature, you can reboot to any TM compatible firmwares,
they are automatically detected by cfe 3.0. Note that you must configure
each TM firmware to load CFE under the VSH to be able to easly reboot to your
original firmware. There is already a sample configuration under the TM folder
in this archive.
- Grab some informations about the PSP memory (Great to know how much space a prx plugin require).
- Enable Usb Mass Storage at startup via cfe.config (not recommanded).
- Set a default CPU/BUS speed at startup via cfe.config.
- Set a default brightness level at startup via cfe.config.
INSTALLATION
============
- Copy the content of the "seplugins" folder to the seplugins folder of your memory stick.
- Take a look at the file "cfe.config" under "ms0:/seplugins/cfe" and adjust to your needs.
- Enable cfe_loader.prx under the m33 recovery menu (Hold R while starting the PSP)
in vsh and game.
- Set cpu speed to default under the m33 recovery menu.
USAGE
=====
* For now, buttons are hardcoded, you must press the SCREEN button (the one beetween the NOTE button)
to bring the cfe MENU.
* While music is started, you have to press the NOTE button to bring the music menu.
* This plugin use the PSP SLIM memory, you may encounter some crash with homebrews designed for
the slim psp (mvspsp..). You can DISABLE the cfe plugin by holding the L trigger button
while starting the psp or a game.
KNOW BUGS
=========
- Waiting for reports @ http://mydedibox.fr/forums/
GREATINGS
=========
- Team wildcard, the gui is based on theire sources.
- Tyranid for psplink.
- joek2100 for his work on the mp3prx module for CF, giving the source of his work.
- brethren and AllyOmega for the beta test.
- People i may forget.
========================= =================
http://mydedibox.fr/
cpasjuste@gmail.com
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October 20th, 2008, 21:00 Posted By: Shrygue
via Joystiq
What the headline so clumsily tries to convey is that Ubisoft's snazzy, non-rotoscoped remake of 1989's Prince of Persia will finally arrive on the PlayStation Network this Thursday, October 23rd. Sporting modernized 3D graphics, new traps and the same perfectly-postured-princess-in-peril plot we've grown to love, Prince of Persia Classic is sure to awaken nostalgia while preparing you for the royal acrobat's next adventure -- unimaginatively dubbed Prince of Persia. With any luck, we'll be appending "classic" to it as well when it releases on December 2nd.
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October 20th, 2008, 21:06 Posted By: Shrygue
via Kotaku
Last week, Sony announced a worldwide recall and delay for LittleBigPlanet after two expressions from the Qur’an were discovered in the lyrics of one of the game’s licensed music tracks. The song is titled “Tapha Niang” off the album Boulevard de l'independance. It’s actually a pretty catchy song, and I'm quite disappointed it won't be in the final game. If you managed to get a retail copy before the recall, it might not matter since it's believed Media Molecule will release a patch to remove the song from every copy anyway. So enjoy it while you can.
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October 21st, 2008, 01:23 Posted By: wraggster
We know they're hitting the streets, and we've already seen some unboxing pics and a nasty gutting, but we felt we needed to give Sony's new PSP-3000 the proper Engadget treatment. As you can tell by the photos, there's not much new here, though as you should know, the guts are where it's all going down (new screen, built-in microphone). Still it never hurts to take a close look at a shiny new toy... so enjoy yourselves in the gallery.
http://www.engadget.com/2008/10/20/p...-and-hands-on/
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October 21st, 2008, 01:37 Posted By: wraggster
Over on the official PlayStation forums, owners of Sony's revamped PSP Brite are in a tizzy over what many have reported as prominent screen interlacing during video playback and gameplay. The PSP-3000 uses a new high-contrast, low-latency screen that eliminates the ghosting/smearing associated with older PSP revisions, but appears to introduce a new issue of visible scanlines and notably jagged edges on moving objects. One poster provided comparison photos that illustrate the problem.
We unboxed our PSP Brite to test some games and see if we encountered the same problem. Sure enough, in both FMV and gameplay, there is a noticable offset between the two video fields comprising the on-screen image. The included Ratchet & Clank: Size Matters looks significantly more "pixelated" on the PSP-3000 versus on our PSP-2000, as did other games we tested, including God of War: Chains of Olympus and WipEout Pulse. Additionally, scanlines are visible simply when navigating the unit's XMB.
The problem is slightly less noticable when the new Wide Color Space option is turned off. We contacted SCEA for comment on this apparent hardware issue and were told that the company is "looking into this" and will get back to us as soon as possible. We'll update this post when we hear more. In the meantime, let us know in comments if you're experiencing similar issues with the PSP Brite.
http://www.joystiq.com/2008/10/20/so...screen-issues/
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October 21st, 2008, 01:38 Posted By: wraggster
Fans eager to engage in some voice-activated, real-time strategy on their favorite handheld systems ... will have little interest in the rest of this post! Ubisoft has detailed the PSP and DS versions of Tom Clancy's EndWar -- both of which launch alongside their bigger console brothers on November 4th -- and made it apparent that warmongers on the go are in for a markedly different experience.
Developed by Funatics Software, the portable pair presents "turn-based strategy with a twist," allowing simultaneous move and attack phases which render the experience as intense and authentic as real-time strategy -- it says here. Other relevant features include three campaigns, over 20 units per faction, a two-player versus multiplayer mode, a mission editor, stylus controls on the Nintendo DS and, judging by the screenshots, somewhat less realistic graphics. Who knew advanced wars could be so colorful?
http://www.joystiq.com/2008/10/20/to...-psp-on-nov-4/
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October 21st, 2008, 02:19 Posted By: wraggster
News via Playeradvance
Pipagerardo, an encoder Spanish, made a pseudo-remake of the 1942 arcade game on PSP.
The goal is simple, machine guns your enemies throughout the 4 levels of the game Apparently, this game is a little almost the same as 1945 The war is now another author except that it is played vertically.
Enjoy!
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October 21st, 2008, 02:24 Posted By: wraggster
Ifcaro posted what must be for Devs only for the PS2:
Changes from the original version:
* Llib2D.c
- Added resize resolution PAL to NTSC
* Llib2DText.c
- Added resize resolution PAL to NTSC
- Added characters ñ Ñ and ¿
* Llib3D.c
- Added camera movement (position x, y, z, rotation x, y, z, pointing camera x, y, z)
- Added transparent objects
* Llibgs.c
- Added resize resolution PAL to NTSC
- Added the functions drawBoxLined() and drawBoxLined2()
* LlibTex.c
- Added the functions GetTextureDir(), SetTextureDir() and imageFree() Experimental!.
These functions are dangerous because they change the pointer of textures
no matter who is in that memory. (Used in the game "el boli" for
remove the last picture loaded without using the function textureFixDir()).
- Added imageLoadRawC() and imageLoadIIFC() functions to load an image in RAW/IIF format from memory.
* Load_IIF.c
- Added the functions IIF_vOpenFile(), IIF_vCloseFile(), IIF_vcountFrames(), IIF_vreadClut()
IIF_vreadImage() to upload files from the memory.
* LoadFile.c
- Added findMediaMode function () that automatically guesses if the program is running
from HOST, MC0, MC1, MASS or CDROM.
- Bars / or \ are changed automatically according to the accessed media.
- Added the functions vopenFile(), vcloseFile(), vreadFile(), vreadFileBlock(), vseekFile()
to read files from memory.
* Math.c
- Added the functions gradosaradianes() and radianesagrados().
NOTES:
In this version should not be used objectReset() in the program as it is called internally from objectTranslate() and objectRotate () functions. Also before gfxRender() must be added a camRender().
http://ps2dev.ifcaro.net/programas,11.htm
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October 21st, 2008, 16:59 Posted By: wraggster
Ruh roh. Seems that swanky new LCD on Sony's PSP-3000 could be garnering more complaints than anything else. If you'll recall, the aforesaid system was touted as having a brighter, better screen than the PSP-2000, but now the PlayStation forums are filling up with irate PSP-3000 buyers who are experiencing unexplained scanlines and totally peculiar interlacing problems. As you can see above, the 3000's screen looks noticeably worse than that of the 2000, and while we always hope that these issues are contained, we have at least one Engadget staffer and a Joystiq comrade who can attest to this being real. SCEA has been contacted and is currently "looking into" the matter -- we won't dare say that r-word just yet, but this doesn't look particularly good on the surface. We'll keep you posted.
Update: A Japanese Sony Computer Entertainment representative has informed us that the interlacing-like lines are just "features" of the new LCD, and currently, there are no plans to fix it with a future software update since it is in the hardware.
http://www.engadget.com/2008/10/21/s...cing-problems/
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October 21st, 2008, 17:10 Posted By: wraggster
Though SCEA is still "looking into the problem," Sony's Japanese headquarters (SCEI) has released a statement describing the PSP-3000 (a.k.a. PSP Brite) scanline issues as being part and parcel of the new hardware. "PSP-3000 has a new LCD device with vastly improved picture quality, achieving a more natural and vivid picture than older models," said the statement (via Engadget Japan). "By improving LCD response time to reduce ghosting, the horizontal-line phenomenon becomes more visible."
Turns out, phenomenon means "no fix in sight." According to Sony, "Since this phenomenon is caused by hardware characteristics, there is no plan to fix it with system software update." We'll be interested to see if Sony of America (SCEA) has anything different to say.
http://www.joystiq.com/2008/10/21/sc...-plans-to-fix/
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October 21st, 2008, 17:11 Posted By: wraggster
Ahh, customer service, it ain't what it used to be. Just 10 minutes after plugging his Rock Band instruments into the supplied USB hub, Jim Squires noticed that the cord to the unit was smoldering and had created a totally non-rocking electrical fire.
Upon informing EA of the problem, Squires was told by the company to plug the USB adapter back in to test it. No, seriously, he was. Now Squires is still trying to talk to an actual human at the company to let them know about the whole "the Rock Band adapter could have burned my house down" thing.
http://www.joystiq.com/2008/10/21/du...g-it-in-again/
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October 21st, 2008, 17:13 Posted By: wraggster
This week's BBC News at Ten featured a discussion on the LittleBigControversy, in which the game was delayed at the eleventh hour due to a song, featuring lyrics taken from the Qur'an, by Grammy award-winning artist Toumani Diabaté. According to GamesIndustry.biz, the program had Diabaté on to discuss, as well as Sheikh Ibrahim Mogra of the Muslim Council of Britain.
"It's quite normal to play music and be inspired by the words of the Prophet Mohammed," said Diabaté, himself a Muslim. "It's my way to attract and inspire people towards Islam." Mogra provided the counterpoint, saying that "Muslims believe the Qur'an to be the actual word of god and give it utmost respect" and its use in a commercial title would "upset and cause offence and hurt to many, many Muslims."
LittleBigPlanet is expected to arrive next week for North America and "no later than the week of November 3" for Europe.
http://www.joystiq.com/2008/10/21/li...ebated-on-bbc/
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October 21st, 2008, 17:22 Posted By: wraggster
Released in Japan on October 16th, the new PSP-3000 has reached a sales figure of 141,270 units in its first four days. Impressive! Also impressive, the combined sales figures of the PSP-1000 and PSP-2000 for the October 13th-October 19th period tallied 155,720 units. (Compare that to the 19873 PSPs sold the previous week and the 24131 sold the week before that.) To date, 10,357,481 PSPs have been sold in Japan.
http://kotaku.com/5066290/over-14000...just-four-days
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October 21st, 2008, 19:44 Posted By: wraggster
Newly released today:
features
Take control of your world by hacking mechanical devices, commandeering security turrets and crafting unique items critical to your very survival
Upgrade your weapons with ionic gels, explosives and toxins to customize them to the enemy and environment
Genetically modify your body through dozens of Plasmid Stations scattered throughout the city, empowering you with fantastic and often grotesque abilities
Explore a living world powered by Ecological A.I., where the inhabitants have interesting and consequential relationships with one another that impact your gameplay experience
Experience truly next generation graphics that vividly illustrate the forlorn art deco city, highlighted by the most detailed and realistic water effects ever developed in a video game
Make meaningful choices and mature decisions, ultimately culminating in the grand question: do you exploit the innocent survivors of Rapture or save them?
description
After your plane crashes into icy uncharted waters, you discover a rusted bathysphere and descend into Rapture, a city hidden beneath the sea. Constructed as an idealistic society for a hand picked group of scientists, artists and industrialists, the idealism is no more. Now the city is littered with corpses, wildly powerful guardians roam the corridors as little girls loot the dead, and genetically mutated citizens ambush you at every turn. BioShock forces you to question the lengths to which you will go and how much of your humanity you will sacrifice...to save your own life.
BioShock is loaded with some of greatest, most modifiable weapons to ever blast their way into a shooter. But guns alone won’t be enough to defeat the devious AIs of Rapture. There are literally hundreds of other strategies players can use to take out his enemies.
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