After a long long delay from that March 2007 announcement, Sony Japan just opened its doors to applications for the closed beta testing of PlayStation Home. Sony expects to drop 10,000 gamers (18 years old and up) into the virtual world when it launches in beta sometime in late August. Closed beta tests are due in other markets (er hem, the US) at about the same time with an open beta coming sometime later in the year. Lucky beta testers will be able to explore the 3D world and play games like PacMan in the Namco Museum,
We've been following the rumor since January, today it's official: LG's BD300 Network Blu-ray Disc Player will begin streaming Netflix movies in the US this September. The player will cost "well under $500" and allow Netflix members to stream more than 12,000 standard definition TV and films through the device at no additional increase to their monthly paid subscriptions. Members will use the Netflix website to add movies or TV to their individual instant queues. Movies will begin playing in as little as 30 seconds when selected from the TV where users can browse, make selections, read synopses, rate movies, and fast-forward / rewind video streams using the BD300's remote control. While specs on the player itself are scarce, we do know that it supports BD Live and LG's SimpLink technology to integrate easily with LG TVs and AV products. One thing's for sure, with this deal announced and those with Roku and the Xbox 360 in the bag, it looks like Netflix is grown-up and ready for the digital age.
Veteran agent Sam Fisher is back. But he's never faced an enemy like this before. To stop a devastating terrorist attack, he must infiltrate a vicious terrorist group and destroy it from within. For the first time ever, experience the relentless tension and gut-wrenching dilemmas of life as a double agent. As you infiltrate a terrorist organization in its American headquarters, you must carefully weigh the consequences of your actions. Kill too many criminals and you'll blow your cover. Hesitate too long and millions will die. Do whatever it takes to complete your mission, but get out alive.
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Possibility of changing the speed of the ball (If you put 2 bullets Thursday, the speed will be the same for 2)
Corrections several bug and big cleanup code
New ICON0 and PIC0
The Pong remains customisable
The files are optional customisation. If they are not present, the default will be used.
They are to be placed in the file of the homebrew, alongside the Eboot.
A Wallpaper: [Name: Fond.png] [Format: PNG] [Size: 480x272]
The racket left: [Name: Raquette1.png] [Format: PNG] [Size: 10x50]
The racket of law: [Name: Raquette2.png] [Format: PNG] [Size: 10x50]
The ball: [Name: Balle.png] [Format: PNG] [Size: 4x4]
The color used: [r.txt; Containing the value of your red color] [g.txt; Containing the value of your green color]
[b.txt; Containing the value of your blue color]
Ratchet & Clank Future: Quest For Booty is a $14.99 chunk of R&C goodness announced at E3 that picks up where the PlayStation 3's Tools of Destruction left off. It's got Ratchet hunting for his missing mechanoid pal, exciting new game mechanics to screw around with, and enough pirates to keep your booty moving for 3-4 hours. At $14.99 the game is a steal, but when can we steal it? August 21st, says the official PlayStation Blog, with Europe and North America getting the game simultaneously and Japan getting it on the 22nd, which could technically be the 21st for them anyway. Damn Japanese people, living in the future.
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PlayStation 3 owners might not have long to wait for LittleBigPlanet, if a release date posted on the official Japanese website is anything to go by. Which it should be, to be fair...
Sony Japan has slapped a big October 30, 2008 on the Japanese LittleBigPlanet site, which you can see for yourself here.
Considering the game is being developed by British-based developer Media Molecule and SCEE is publishing it, you'd have thought they'd tell us first?
Anyway Sony UK is only saying 'October' at the moment. Play is listing the game for Oct. 31, but we think that might just be a guess. You'll have to wait and see then.
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Sony Europe will release "the most terrifying and violent of the Siren games to date" on Blu-ray disc this autumn.
If you haven't got the bandwidth or gigage to be bothered download the whole thing then go for the disc version. That's what we'll be doing. All 12 episodes of the Japanese horror game will be available for around £20. When Sony nails down the date further we'll let you know.
Here's a bit about the game:
The chilling events surrounding Siren Blood Curse take place in the Japanese village of Hanuda, a dark, eerie place, frozen in the 1970s and surrounded by a red sea. A TV crew from America arrive to research and film an exposé on the so-called "Vanished Village" where human sacrifices are rumoured to have taken place.
You, the visitors, discover an ancient curse has been cast upon the town and it is your quest to save the remaining inhabitants. You are being hunted down by the vicious Shibito (living dead) and other terrifying monsters, and if attacked you'll be at risk of deforming in to one of these hideously deformed beasts yourself.
Throughout the game you'll play each of the visitors to the village. The game's unique Sight-Jack System enables you to switch seamlessly between the visions of the hunted (yourself) and the hunter. Meanwhile blood, guts and gore are super-enhanced by amazing graphic effects, an advanced physics engine and shockingly realistic facial animations.
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Sony's much-delayed, but very ambitious, PlayStation Home online world is set to get the once-over from drooling fans.
Sony is looking to recruit 10,000 lucky PS3 owners between now and August 11 to enter the PlayStation Home world as closed beta testers, ironing out the kinks, decorating their free luxury apartments and generally running around causing virtual mayhem.
The beta will kick off at the end of August but will not be offering a full range of locations. It will though have a Game Venue developed with Namco, where you can hang with other avatars playing arcade classics like DigDug, Pac-Mac and Galaga.
Other locations on offer will include:
• Home Square: the main hang-out from where you can go everywhere else.
• Apartment: get decorating you slob!!
• Theater: Watch videos and trailers, spill nachos and slurp slushies.
• Bowling and Billiards: *snore*
• Marketplace: shop 'til your credit card melts.
See some shots of the Theater and Home Square here. Still no firm date on an actual launch though.
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An external battery charger especially designed for both PSP / PSP Slim and Lite to provide 3600mAh battery power supply. The enclosed USB plug can provide power supply from any USB products.
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Old Price : $ 49.95 You Save : $ 17
Buy at retail price : $ 32.95
Compatible with multiple systems (PC/PS3/PS2/PSX) this high quality wheel comes complete with pedals, gear stick and an adjustable wheel in both height and angle to make sure it will perfectly fits you and give you the optimal tool to
break records.
- Compatible with PS3, PS2, PSX and PC USB.
- Built in mega vibration
- Can adjust 6 different settings
- Comes with gear and foot pedal
- Supports with digital, negcon and analog mode (Dual shock and Dual shock 2)
- 255mm big size wheel
- 270° steering angle
- More confortable with rubber grip pad
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We already knew that Id Software co-founder John Carmack was on board with the iPhone to some extent, but at the now-happening QuakeCon 2008 in Dallas he's revealed just how impressed with the device he really is. According to Apple Insider, while Carmack admits that graphics memory could be a limiting factor, he describes the phone's hardware as equivalent to a Dreamcast and almost on par with a PlayStation 2 and the original Xbox. He also sees it as far superior, at least in terms of raw specs, than the two big dedicated handheld consoles out there, saying that is "more powerful than a Nintendo DS and PSP combined." Unfortuantely, he didn't have any actual games to show off, but he did at least confirm that Id has two "tentative titles" in the works, including a "conventional mobile game," and one that pushes the iPhone's graphics capabilities.
Need some early impressions of how LG's BD300 Blu-ray / Netflix combo player feels from the couch? Crave got some seat time in front of the device last night, finding its handling of Netflix streams basically the same as the Roku Netflix Player, unfortunately with a much larger price tag. The remote's home button may also link up to music and photos from a PC or the USB port, while BD Live support is present and accounted for. Hit the read link for a few more details ahead of the September launch, and hope "well under $500" is more like $399 at most.
Money makes the world go 'round, so Hexus.gaming has a rumor that Sony is looking to pay the rent with a musical edition of its popular SingStar karaoke series. SingStar Hits from the Musicals is expected in 2009 and will allegedly be announced later this year. Some numbers rumored to be included are:
"Bad Guys" - Bugsy Malone
"Can You Feel the Love Tonight?" - The Lion King
"If I Were a Rich Man" - Fiddler on the Roof
"Over the Rainbow "- Wizard of Oz.
If the disc gets Trophy support we're certainly going to derive some sick pleasure from achievement junkies trying to sing songs like "Tomorrow" from Annie perfectly.
10,000 B.C. (~Steven Strait, Camilla Belle, ...) HK US$ 31.90
Bears US US$ 24.99
Beer League/The Big White (~Artie Lange, Ralph Macchio, ...) US US$ 24.99
Beowulf (~Ray Winstone, Anthony Hopkins, ...) US US$ 39.99
Big White (~Robin Williams, Holly Hunter, ...) US US$ 14.99
Cecilia & Bryn At Glyndebourne (~Cecilia Bartoli, Bryn Terfel) US US$ 39.97
Clear and Present Danger (~Harrison Ford, Willem Dafoe, ...) US US$ 29.99
Dark City (Director's Cut) (~Rufus Sewell, Kiefer Sutherland, ...) US US$ 28.99
Doomsday (~Rhona Mitra, Bob Hoskins, ...) US US$ 39.99
Fatal Move (~Sammo Hung, Simon Yam Tat Wah, ...) HK US$ 27.90
Harold & Kumar Escape From Guantanamo Bay [dts] (~John Cho, Kal Penn, ...) US US$ 36.99
Harold & Kumar Go To White Castle (~John Cho, Kal Penn, ...) US US$ 28.99
Human Body: Pushing The Limits US US$ 29.98
Hunt For Red October (~Sean Connery, Alec Baldwin, ...) US US$ 29.99
Lost Boys: The Tribe (Uncut) (~Tad Hilgenbrink, Autumn Reeser, ...) US US$ 35.99
Lust Caution (~Tony Leung Chiu Wai, Tang Wei, ...) HK US$ 31.90
Mortuary (~Dan Byrd, Price Carson, ...) US US$ 14.99
Never Back Down [dts] (~Sean Faris, Amber Heard, ...) US US$ 34.99
Patriot Games (~Harrison Ford, Anne Archer, ...) US US$ 29.99
Perhaps Love [dts] (~Jacky Cheung, Zhou Xun, ...) US US$ 29.95
Salvage (~Lauren Currie Lewis, Chris Ferry, ...) US US$ 14.99
Salvage / Mortuary (~Lauren Currie Lewis, Dan Byrd, ...) US US$ 24.99
Sha Po Lang (~Sammo Hung Kim Po, Donnie Yen Ji Dan, ...) HK US$ 27.90
Shine A Light (~The Rolling Stones) US US$ 39.99
Stargate: Continuum [dts] (~Ben Browder, Michael Shanks, ...) US US$ 39.98
Stargaze HD: Universal Beauty US US$ 24.95
Tchaikovsky: Swan Lake (~Agns Letestu, Jos Martinez, ...) US US$ 45.98
The Bands Visit (~Sasson Gabai, Ronit Elkabetz, ...) US US$ 38.95
The Last Sentinel / Final Days of Planet Earth (~Katee Sackhoff, Don Wilson, ...) US US$ 24.99
The Lost Boys (~Jason Patric, Corey Haim, ...) US US$ 28.99
The Sum of all Fears (~Ben Affleck, Morgan Freeman, ...) US US$ 29.99
Tiger Blade (~Atsadawut Luangsuntorn, Pimonrat Pisolyabut, ...) US US$ 24.98
Top Gun [dts] (~Tom Cruise, Kelly McGillis, ...) US US$ 29.99
Vengeance (~Andy Tungkaprasert, Chalad Na Songkhla, ...) US US$ 24.98
Wolves US US$ 24.99
Saints Row, for all its problems, still did OK business for THQ on the 360. And it was supposed to come out for the PS3 as well, but hey, it never did. Why not? Yes, you guessed it. Problems with the Cell. Producer Dan Sutton:
In Saints Row 1 we got about half way through the process and then we realised that we just couldn't get our heads around Cell. It's just really complicated and I'm sure you noticed other games like Stranglehold push their dates up.
A sad, if familiar tale. But that begs the question: what about Saints Row 2? Don't lose any sleep over it, PS3 owners. Sutton goes on to say that thanks to increased assistance from Sony with some of the trickier aspects of the Cell, Saints Row 2 is coming along just nicely.
You know, with all these politicians and TV pundits blaming video games for the downfall of western civilization, you would think that they would catch on that the real culprit is not Grand Theft Auto, but rather Sony’s PSP.
Rick Lee Miller and Audrey Ann Gordon were arrested at an Engelwood Wal-Mart after security cameras caught the happy couple trying to make off with seven PSPs. According to the Charlotte County Sheriff’s police report, the two tried to make off with the PSPs after “acquiring” two of the keys to the electronic cases. Miller, the mastermind behind this operation, told deputies that they were both unemployed, and that they went to Wal-Mart “to get some money”.
Both Miller and Gordon are currently being held in the Charlotte County jail on charges of Grand Theft and Resisting a Merchant, both felonies. Miller is also charged with Posession of an Anti-Shoplifting Tool.
Sony revealed several new products for the portable at their press conference, but third-parties were mum on their support. At E3, I sat down with John Koller, Sony’s director of hardware marketing, about the state of the PSP in 2008.
What’s coming over the next 12 months? Why aren’t third-parties talking? Sony explains…
“Where we are today is the result of a development cycle from 18 months ago,” said Koller. “18 months ago PSP hardware wasn’t doing quite as well in terms of sales. Since then, it’s taken off. We’ve been talking to a lot of developers and really trying to change their thinking about how PSP is doing and they’ve realized it from what they’ve seen at retail.” This isn’t just hype. PSP has been the best-selling system in Japan for months, outselling the Wii, DS and PS3. This is a big change from 18 months ago when DS was still dominant. Credit is given to the introduction of the slim PSP late last year and the continued success of Capcom’s “Monster Hunter” series on Sony’s handheld.
Koller was surprisingly frank about Sony’s efforts to reach out to third-parties, but said it requires a little rethinking on how to approach the platform. “[We've told developers to think about] how they create the games,” he said. “Because the games they were creating were mostly ports and a lot of consumers were playing it at home and saying ‘well, I could play it on a screen like this or I could play it on a smaller screen.’ We don’t want to have that competition.”
As for when these new games will be revealed, Koller couldn’t say. He anticipates the next wave of PSP announcements will come before next year’s E3, but asked for fans to be patient. He did, however, tease what to expect from the games themselves. Koller pointed to “Resistance: Retribution” as an example of Sony’s first-party strategy, and said to expect similar levels of support from large third-party franchises, as well.
“Going towards the end of the year and going into 09 and beyond, we’re going to see a lot of very large franchise games come from third-parties,” he said. “They’re going to be a bit of a surprise, they’re going to be like ‘Wow, that’s coming to PSP?’”
Sony declared 2007 the year of the PSP. 2008 has been pegged as the year of the PS3. But the PSP isn’t going anywhere, said Koller, and their mandate for 2008 is to continue encouraging the development of franchise games for the platform that aren’t ports, highlighting the large, high-resolution screen on the device and diversifying the delivery of PSP’s content, whether it comes via UMD or through Sony’s online store.
In early 2009, however, Sony will roll out GPS functionality for PSP. Koller told me Sony will be at the forefront of creating game applications for that, though he didn’t talk about which games yet. But with so much multimedia functionality, are games getting left behind? Koller said it’s still their focus.
“It [PSP] has to be rooted in games,” he said. “We start every discussion with “What are the great games that are coming? Are there franchise-type games coming that are not ports to PSP?” We spread from there.”
With “Crisis Core” and “God of War” already out, much of PSP’s high-profile franchise titles have already hit. Readers, how do you feel about the state of the PSP in 2008 and what’re you looking forward to this year?
Originally scheduled in 2000 as a DreamCast title, Thunder Force VI is a side scrolling shooter game in development for the PS2, directed by SEGA's Tetsu Okano, known for Segagaga, Astro Boy: Omega Factor and Gunstar Super Heroes.
The setting of the Thunder Force games (excluding the fifth chapter) are centered around the war between inhabitants of the "Galaxy Federation" (protagonists), and the "ORN Empire" (antagonists). The games feature the "FIRE LEO" spacecraft and its iterations, developed by the Galaxy Federation under "Project Thunder Force" to be small, but maneuverable and powerful fighter craft. The Galaxy Federation feels that these ships have the best chance of defeating large forces such as the ORN empire's, as opposed to sending a host of larger ships. Thunder Force V details the discovery of Galaxy Federation technology by Earthlings and the conseqences this discovery causes.
Early games in the series had multi directional scrolling, overhead stages where the player would attack airborne and ground targets. These stages were later removed in favor of horizontally-scrolling stages that contained various gameplay elements derived from popular horizontal scrolling shooters Gradius and R-Type, such as an array of interchangeable and unique weapons, satellite turrets which provide the player additional firepower, and level design which encourages player memorization and skillful ship maneuvering/positioning in order to effectively pass.
Thunder Force VI is currently only scheduled for release in Japan, on October 30, 2008
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Return to witness the epic struggle between the spirit sword, Soul Calibur, and the cursed sword, Soul Edge, in Soul Calibur IV. Warriors from far reaches of the galaxy battle to control the powerful swords and use them for their own goals. Should these fighters succeed, they will face the ultimate judgment. The ongoing story continues with new revelations, exciting new gameplay features and stunning visuals. And perhaps most exciting of all, a character from the Star Wars universe will also make an appearance.
Key Features
Newest addition to the Soul Calibur series features thrilling next-gen graphics brimming with intensity
Continues the struggle between the spirit sword, Soul Calibur, and the cursed sword, Soul Edge
Features the legendary Yoda as a guest character
Expanded customization options let you give your character a personalized look and specific abilities
Take both customized characters and original favorites online for the first time
Exclusive Special Characters
Beloved Star Wars legend Jedi Master Yoda appears as a guest character in the Xbox 360 version of Soul Calibur IV. In addition to that thrilling fact, you'll also discover expanded customization options that let you bestow your character with a personalized look and specific abilities. And, for the first time, you'll be able to take both customized characters and original favorites online to challenge an entire world of fans. Completely reinvented but with the same intensity you've come to know, Soul Calibur IV provides an adventure that never disappoints.
The world s premier weapon based fighting game franchise returns to deliver a true next generation fighting experience. Set to finally reveal the origins of the Soul Calibur saga, Soul Calibur IV features both new and familiar faces from across the galaxy, seeking the rival swords for vengeance, honor and salvation.
In a monumental alliance, legendary Star Wars icons, Darth Vader and Yoda invade the Soul Calibur universe! Soul Calibur IV continues the series tradition of reinventing, enhancing and breaking new boundaries. Now the world s favorite fighting game redefines the entire genre for the next generation of both new, and fiercely loyal Soul Calibur fans.
Product Features
Pick up and play arcade mode allowing the player to access the race in just a few seconds
A genuinely technically accurate extreme simulation mode for real petrol heads
4 well balanced racing styles giving genuine progression and satisfaction to the gamer
6 game modes - Basic, Arcade, Advanced, Simulation, Extreme and Custom
Next generation giving players the chance to challenge their friends and opponents all over the world
Product Features
Pick up and play arcade mode allowing the player to access the race in just a few seconds
A genuinely technically accurate extreme simulation mode for real petrol heads
4 well balanced racing styles giving genuine progression and satisfaction to the gamer
6 game modes - Basic, Arcade, Advanced, Simulation, Extreme and Custom
Next generation giving players the chance to challenge their friends and opponents all over the world
Product Features
Five multi-coloured fret buttons
A responsive and durable strum bat
Working whammy bar
Tilt sensors that can tell when the guitar is pointed straight up
An adjustable strap
Stylised start and select buttons that look like volume knobs off actual guitars
Compatible with Guitar Hero 1, 2 and 3
An anonymous reader writes to point out the first in a series of articles from a while back about using the Playstation 3 as a development environment under Fedora. Here are the second and third parts of the series. Quoting:
"Early on, it was a bit of a challenge to get Linux natively installed on the PS3. Time has passed, and a great deal has changed. Fedora 7 installs on the PS3 out of the box, with the most challenging installation steps eliminated. This article introduces the basic configuration knobs and widgets specific to the PS3 running Linux, shows you how to use them effectively, and suggests the kind of trickery that gets improved performance
GamePolitics is reporting that a Judge has put another substantial hurdle in the Hot Coffee class-action case. Claiming that individuals involved in the suit could be affected differently by laws in their respective states, Judge Shirley Wohl Kram declared that this case could not be resolved by a single proceeding.
"'Accordingly, the court decertifies the settlement class on the grounds that common issues do not predominate over individualized issues,' the judge wrote. The judge's latest decision undermines a settlement agreement reached between lawyers for purchasers of the game who contended they were offended by the hidden scenes, on the one hand, and lawyers for the game's makers, Take-Two Interactive Software and Rockstar Games."
Landstalker was planned for PSP as of TGS three years back. I spoke with Kan Naito and Climax's vice president, who both stated that they'd gotten back all the key staff for the game, and were making good progress remaking the whole game in 3D. Tim and I spoke with them at length about changing the 2D world into a rotate-able 3D one, and I have the scratchy audio file somewhere if anyone's curious, as it never got transcribed due to its extremely unlistenable quality. Anyway, since that time there's been a placeholder Landstalker splash image and page up on the Climax site - and some time within the last two months or so, it became a 404. There hadn't been any new news about it for ages, so it stands to reason that it might be gone, but still a shame. Steal Princess seems to be a worthy successor, but I'd like to have seen how the original was turning out as well. I'll update this with a wayback link once their servers are working properly again.
Thunderforce VI for PS2 got announced while my HD was down, so I didn't get to mention it at the time. But I don't think everyone has seen the videos yet...if you haven't, check here (direct link). Still no word on the developer, aside from Sega director Tetsu Okada. The Tecnosoft site has little information on it, but does link to the Thunder Force VI page, and also say that licensing for existing and original Tecnosoft titles has begun. Looks like they're planning something new, as well.
I must admit that right now the game isn't looking so hot. Seems rather uninspired visually and in terms of the weapons available, and that rockin rock guitar in the trailer isn't really helping get that old Thunder Force feeling back. Time will tell though - the perspective shifts are nice at least
What's wrong with this picture? It directly contradicts what Soul Calibur IV director Katsutoshi Sasaki said in a recent interview, that's what. Specifically, Sasaki responded "we don't have any plans for that" when asked by XCN if we'd ever see both characters from a galaxy far, far away battling each other on the same console.
You can't get much more official than the game's director, but his comments don't explain screenshots (such as the one above) and video that have appeared on the net clearly (and seemingly authentically) showing both Yoda and Vader in the same version of SCIV. We can't help but think Sasaki is practicing his Jedi mind tricks on us with this one.
When he isn't dabbling in rocket science, id Software's John Carmack is one of the world authorities on 3D graphics programming. Carmack, who recently revealed that he is turning his talents to Apple's iPhone (the graphics ones, not the rocketry smarts) for a "graphical tour de force," has provided his two cents on just how powerful the cell phone personal media device really is.
During an on-stage appearance at QuakeCon 2008, the man who's tinkered with every graphics tech under the sun likened the polygon-pushing capabilities of iPhone to that of Sega's late, great Dreamcast. Taking the comparison to more current game hardware, he stated that iPhone is "more powerful than a Nintendo DS and Sony PSP combined," perhaps even nearing the capabilities of the PS2 and original Xbox. Given his statements, we're even more eager to see the two projects id is developing for the device, a "conventional mobile game" and the aforementioned visual show stopper.
Square Enix announced at its Private Party in Shinjuku today that both Final Fantasy Agito XIII and The 3rd Birthday will be released on the PSP. The two were previously announced for release only on mobile phones. Square Enix did not provide a date for Final Fantasy Agito XIII, but pegged the not-quite-a-sequel to Parasite Eve II for a 2009 release. The 3rd Birthday is said to follow the adventures of series protagonist Aya Brea but play differently from previous Parasite Eve titles.
Square Enix announced at the DKΣ3713 event in Japan today that the Blu-ray re-release of Final Fantasy VII: Advent Children would come with a playable demo version of Final Fantasy XIII for the PlayStation 3, according to reports from Famitsu. The disc will also ship with new videos of Final Fantasy Versus XIII and Final Fantasy Agito XIII.
Final Fantasy VII: Advent Children Complete will ship in Japan at some point in March 2009.
DCEmu Coder Dan369 has released a variant of Dragula96`s pong game with ai, heres the release details;
I've been learning Java 4 3 days know and i'd thought i might add Ai to drac's PONG game so here it is
Have Fun
Note: The Ai is VERY simple (cut me sum slack i've only been learning 4 three days!)
and the down movement isn't always the best.
and the collision is a bit dodgy.
ALL code was by drac (apart from the Ai), i take no credit 4 that
I did a little tweak on collision but nothing major aswell
EDIT: I'm gunna Do a re-code of the whole game. To make everything better, i might add a img but i currently dont know how 2 do that.
Speaking during the QuakeCon keynote, id Software's John Carmack has revealed that the Xbox 360's DVD format could result in the developer's upcoming game, Rage, being compromised on the platform.
According to Shacknews Carmack noted three DVDs will be needed for the Xbox 360 version, although royalty fees to include a third disc would rule out this option. Unless Microsoft makes a concession, id will be forced to release the game on two DVDs with heavy compression, thus making the game look worse than the PS3 version.
At Square Enix's DKΣ3713 Private party event in Harajuku today, attendees were treated to a large video montage that showed off ten of the company's upcoming titles. One of the surprises of the show was the inclusion of Final Fantasy Agito XIII, which was initially scheduled to be released as a mobile game, but is now coming to the PSP. While the title wasn't given a specific release date, some elements of the story were shown in the trailer, as well as quick glimpses of gameplay.
The trailer initially started out with one of those grainy film filters that seemed reminiscent of classic newsreel footage. It presented a flyover of a map that showed off different kingdoms, and highlighted one militaristic nation that due to the machinations and speeches of its leader, began invasions of its neighbors. Apparently, its march to war was unimpeded until it reached a lone island kingdom isolated from the rest of the continent, which appeared to be protected by a giant crystal. However, it does appear as though the crystal eventually shatters, leaving the kingdom unprotected and seemingly defenseless. That is, until a mysterious woman clad in a cloak emerged in front of the army, wielding both a whip like sword (reminiscent of SoulCalibur's Ivy) and other blades.
While the trailer focused on quick flashes of gameplay interspersed with CG cutscenes, the trailer eventually ended with the cloaked woman planting a flag, which appeared to be the colors of the invaded island nation. This rallied many other cloaked figures to arise and take up arms against their attackers. Whoever this resistance group is, they all look rather dangerous, with their own specialization of different weapons. The trailer then ends. While we were left with many more questions than answers, this definitely put the title on our radar whenever it is released on PSPs.
It's been way too long since Square visited their Parasite Eve franchise; in fact, almost eight years have passed since Aya Brea took on the threats of dangerous mitochondrial beasts. At the DKΣ3713 Private party event in Harajuku today, Square showed off a trailer that marked Aya's return in The 3rd Birthday, which appears to have moved from the cell phone to the PSP.
While the trailer was rather short, it started out by focusing on events that occurred from the previous two games. This included many of the visually striking cutscenes in a montage that highlighted many of the monsters that Aya destroyed. This quickly moved into a scene where Aya walked down the aisle of an empty church in a wedding dress. However, it didn't appear that the wedding would fully take place, as a figure appeared in the doorway of the church. Suddenly, the glass and pews of the church crumbled and fell to the floor, as did the decorative flower arrangements inside. As Aya turned and raised a pistol, a wedding ring fell to the floor. With the floor slowly being covered in blood, the trailer ended and the logo flashed up on screen.
Clearly, we don't have enough information yet as to what the setting or the premise is behind The 3rd Birthday, nor was a release date provided. But the fact that another Parasite Eve game is in the works is a great extra for Sony and survival horror fans.
Ever needed a coin or a die? Or worse... Have you ever needed a 22 sided die for Dungeons & Dragons or something like that and you've never even seen one? Well, you're in luck because this program works as all those and more!
This program is very clean and simple to run. You input how many face you want on the die, and you roll it! The program then picks a random number and displays it! You can use any number of sides from 2 to whatever amount you need!
If you have 2 sides it acts as a coin.
This program just... Well... Duh! It takes you to Systems & Sketches website straight from the XMB
Systems & Sketches is located at http://www.sands.co.nr/
Smarcyclem is, currently, the only working emulator for the Smart Cycle Physical Learning Arcade System. It does run full speed most of the time and only one game has any sort of major sound issue: Letter Creek.
Smarcyclem is easy to install and get running. No need for BIOS files either! XD
ChildBeGone is a simple, customizable program that was made to keep other people* from seeing your private files, updating your PSP, deleting your files, or generally playing with your PSP while you are not watching.
It can be set to be autobooted from the memory stick and is easily exited by you. The button scheme in exiting is simple to remember but hard to figure out because of the odd way you have to hold your PSP while pressing the buttons.
This also turns on USB mode to create quick file transfers or if you forget the buttons to quit the program.
What's great is that you can customize the message that appears on the screen whenever the program is ran so if there is someone who takes/steals/updates your PSP system often, you can directly tell them to leave your stuff alone!
*I use this to keep my little brother from messing with my PSP whenever I'm at school! It works great!
drk||Raziel has posted some info on his blog regarding the Dreamcast Emulator for the PSP:
nullDC/psp will only be for psp lite. The old(’fat’) psp just doesnt have the ram space needed, nothing i can do about that.
The current speeds are very low, but that is expected. There is no dynarec, no optimisation, not even a single mips assembly line on the current source. Most of the current code (everything, apart from 3d rendering) is based on the pc version of nullDC, and most of this code will be replaced. So yeah, IT WILL TAKE QUITE SOME TIME BEFORE THE PROJECT IS ANYTHING NEAR USEABLE.
The current speed (as stated by the on screen couters) is around 10%. THIS IS WRONG, IT IS ACTUALY LOWER. The interpreter runs underclocked (to make the speed bearable). This also happens on the pc build of nullDC when using interpreter (for the same reasons). The rps field (renders per second) is accurate.
After the code is cleaned up/rewriten there are plans to port to pandora ( www.openpandora.org, realy cool stuff ) and possibly other consoles (wii seems like a nice target, ps3 if theres a way to get 3D access). ALL THIS MAY(OR MAY NOT) COME AFTER THE CODE IS REWRITEN, SO DONT ASK ABOUT IT NOW(you’l just waste your time, realy). The code will be open sourced as soon as it gets stable.
While i think it is possible to get fullspeed on psp it is quite likely that i will be proven wrong. I CAN NOT MAKE ANY PROMISSES ABOUT THE SPEED, I ONLY PROMISE I WILL TRY TO GET IT FAST.
If you somehow think this project is wasted time, then dont waste any more commenting/thinking about it. My time is .. mine, i can do whatever i want with it. Seriusly, if you want to say something bad just save your time, it wont realy change anything .
There, i hope this clears up some things. If for some reason you’re still confused read over the bold parts, that will help
Lets hope and pray that NUllDC can be ported at a playable speed, i do have faith that the coder will do his very best, exciting news for PSP owners.
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drk||Raziel has posted some very interesting news for fans of his Dreamcast Emulator and also those interested in getting a Pandora Console and owners of PS3 and Nintendo Wii
After the code is cleaned up/rewriten there are plans to port to pandora and possibly other consoles (wii seems like a nice target, ps3 if theres a way to get 3D access). ALL THIS MAY(OR MAY NOT) COME AFTER THE CODE IS REWRITEN, SO DONT ASK ABOUT IT NOW(you’l just waste your time, realy). The code will be open sourced as soon as it gets stable.
This is a pic from the latest issue Official Playstation Magazine, revealing that Left 4 Dead will be coming to Playstation3. It will be ported by EA (remember The Orange box for the PS3). Lets hope the do a better job this time.
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New from Divineo China and available in a 6 different colours
You can now save money and get all the accessories you need for your PSP Slim console with this 20 in 1 ultimate pack! 20 accessories includes all the must have for people caring for their console.
Airfoam pocket x 1
Screen Protector x 1
Crystal Case x 1
UMD Case x 2
Headphone x 1
Remote Control x 1
USB Power Charge Cable x 1
USB Data Transfer Cable x 1
Button Kit x 2
Dust Protector x 5
Handy Strap x 1
Carabiner x 1
Cleaning Cloth x 1
PSP Slim Console Strap x 1
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Rockstar sent notices out sometime after midnight to players who achieved 100 percent completion in Grand Theft Auto IV during the game's "Key to the City" contest (now closed, so if you're at 98.3 percent, suck it up.) Reader Farnic sent us a screenshot of his (fullsize after the jump). The fine print: "If you do not respond within seven days, you will be made ineligible for the prize." Also, it could take up to 120 days to get your key, depending on how many they have to make.
I think there's a legal compliance reason for that. I got a prize for being a finalist in a bad-movie contest run by Radar, and they made me sign an affidavit and send it back in seven days too. OK, so that was my passive aggressive way of linking to some OT bullshit. Anyway, the Rockstar notice has the image of what looks like the key all the eligible 100 Percenters will receive. So congrats to Farnic and all who got it. When it arrives, take pictures of the unboxing and send them along.
Alchemist is bringing Triggerheart Exelica to the PS2 as Triggerheart Exelica Enhanced. No word on what these enhancements will be yet, but there's a tab for it on the site, so there's going to be something. Alchemist mostly does galge games and visual novels, but is also responsible for the console ports of the Baldr games, so they do have some shooter experience. The one new thing you can see now is the unpainted version of the figure that'll come with the limited edition. The release is planned for this winter, with the regular edition priced at 8,190 yen, and the limited at a rather astounding 13,440 yen. Incredibly high prices for a game that's been released twice over...I wonder how that will work out for them.
A few weeks ago, we took a long, hard look at the state of the PSP. Software, we mused, was in short supply and the future was rather bleak. Luckily, E3 arrived to show us that the system wasn't completely dead and that there were some prospects for Sony's little wunderportable. Perhaps more disturbing, however, was the relative lack of new info on the PS2. Sony touched on their plans for a new bundle for the system, but they almost spent more time talking about pushing into Latin America during their E3 press conference.
Which got us thinking: is the PS2 finally on its way out? Lord knows the system has stood the test of time; still rolling into its ninth year with plenty of steam, the system consistently manages to pull down impressive hardware numbers every month here in the States, due in no small part to what is arguably the best games library in history. But we started wondering aloud just how much juice the PS2 has left.
The move to release just one version of the PS3 with no backwards compatibility obviously keeps the PS2 relevant -- at least in the short term. There's also the benefit of having the Wii out there, hardware that's far closer to the PS2 than the HD systems. First-party support may be drying up beyond trying to pump out some casual titles, but third parties are all too eager to throw their Wii-level games onto another system with close to a 140 million unit install base; not only are the engines for the PS2 extremely mature, but sharing resources makes a whole lot of sense.
So for the time being, the PS2 doesn't seem to be left in the lurch and seems destined to actually live up to the much-vaunted "10 year lifecycle" that Sony keeps talking about. Some developers, like Atlus and SEGA, are still supporting the system with new, exclusive games like Persona 4 and Yakuza 2, respectively. With no shortage of Guitar Heroes or Maddens, the system's library isn't nearly as bleak as one would assume for a console entering the full decade stretch.
In a very real sense, Sony has become something of an underdog. Whereas they commanded a nearly uncontested 70% market share when the PS2 was at its prime (a feat that would be all but impossible to repeat with two stronger, more aggressive competitors this time around), The Big S is now fighting on three fronts. Each of its systems trails the nearest competitor: the PSP is doing what no other handheld has ever done in that it's actually thriving next to competition from Nintendo, but software sales are another story; the PS3 has been building constant momentum heading into 2008 and doesn't show signs of stopping anytime soon -- but it still trails the 360 and Wii. Lastly, the PS2 as of last year has been repositioned to duke it out for a stake in the casual market that the Wii has captured so well.
No company has had to fight a three-way tug-of-war with three different systems like Sony has. Both Nintendo and Microsoft have serious linchpins in their casual-friendly and online offerings, respectively, so what does the PS2 have? Games, and lots of 'em, though obviously the release list has tapered off a little in recent years. Rather than concentrating on what already hit, let's look... to the future:
In stark contrast to our release list on, say, the PSP, the PS2 is absolutely slammed with titles hitting through the rest of the year -- more than eighty of them in fact. Now, if one were to take a look at both lists, one would notice quite a few similarities. If ever there was a case for the PS2 and Wii being competition, a cursory glance at the release lists of both is really all it would take. Both systems are home to more than a few games that we'll call... less than mind-blowing, but the PS2 is still being supported by both Pappa Sony and third parties to fantastic effect.
Nearly every genre is covered. You've got your action games like Mercenaries 2: World in Flames, Tomb Raider: Underworld, Star Wars: The Force Unleashed, Warriors Orochi 2, LEGO Batman and Spider-Man: Web of Shadows bringing up the superhero side of things.
The success of Guitar Hero and Rock Band ensured the reign of little plastic guitars over the all-important rhythm action space; Dance Dance Revolution X, Rock Band 2 and Guitar Hero World Tour are all making stops on the PS2 while on the mass SKU train to next-gensville. Even straight singing SingStar entries for Pop Vol. 2, Legends and Country will arrive before the end of the year -- and that's just the first-party stuff.
Still into sports but haven't felt the need to update to high-def yet? Cool, take your, pick: new versions of Madden, Tiger Woods, NHL 2K9/09, NBA Live/2K9/'09: The Inside and FIFA are all present and accounted for. Nearly every sport is getting a new update if it hasn't already (and Pro Evo fans, your update is coming early next year). Hell, even wrestling superfreaks are getting taken care of with TNA iMPACT! and SmackDown vs. RAW 2009.
For some of us around here, though, kicking, punting and dunking balls don't quite do it. We need fancy-pants stuff like a story and levels and experience and damage multipliers and magic missiles and... well, you get the idea. Role-playing/adventure games help us slake our thirst for an overall narrative and we're covered there too: Yakuza 2, Persona 4 and weird ass RPG/board game hybrid Dokapon Kingdom should help make the inevitable transition to next-gen a little smoother.
The bottom line is that the PS2 is hardly down and out. It's a little surprising, really -- even to us -- that the library has this much steam. Chalk it up to plenty of familiarity with the hardware (remember when developers were lamenting the difficulty in tapping it all those years ago?), an absolutely epic install base that's still growing and the fact that the PS2 is just plain awesome, and you can see why we're still staring down another monster end of the year.
Only one question remains, however: when the PS2 does finally turn 10, will the software be there? Will anyone still be playing it? We'll see you in a year to find out.
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The Malta Institute of Management is organising two PS2 tournaments, Come and join us for a fun Tournament at MIM premises on Saturday the 23rd of August. The event will start at 10.00am and will end at approximately 8.00pm in the evening according to people and so. (FREE ENTRANCE and Participation)
Two Tournaments will be played during the day being PES 2008 and Tekken 5. The maximum number of players will be 24 players in each tournament that is 48 player in all. This will be on a first come first serve basis. What are you waiting for? Contact us immediately!!
Spectators are more than welcome to join in on the event, there will be a number of playstations available for spectators to use and also table tennis and other fun stuff during the day including an interesting presentation by the Malta Institute of Management. Come and have some fun at MIM! Food and drink will be provided during the day.
Participants under 18 must bring the application form duly signed by his/her parent or guardian; this can be sent by mail or email with participants before the event. For more information and application forms go on www.maltamanagement.com.
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Ar tonelico 2 is an RPG that seamlessly combines simulation with role-playing, allowing gamers to not only customize weapons and items, but now design their character’s personalities, skills, and appearance through virtual interaction. Also past events will intersect with future game play as well as the outcome of the game.
Developed and published in Japan by Banpresto Co., Ltd., Ar tonelico 2 marks a new approach to the RPG genre by seamlessly combining simulation with role-playing. Gamers can not only customize weapons and items, but now design their character’s personalities, skills, and appearance through virtual interaction. Also past events will intersect with future game play as well as the outcome of the game.
The region of Metafalss surrounds Infel Pira, the second Tower, which is said to represent the goddess Frelia of the Trio A mysterious epidemic called Infel Pira Dependency (IPD) has been killing Reyvateils. Croix, a young knight from the Church of Pastalia, is sent to contain the epidemic. However, many more challenges await, which lead him to unraveling the mysteries of the planet Ar Ciel and seek the legend handed down by the people of Metafalss: the lost Song of Metafalica.
Key Features:
* Cosmoshphere: Ar tonelico features a revolutionary system that combines character development with skill acquisition. By diving into the Reyvateil’s subconscious world, one gets to y Reyvateil s know the character of the team member better, while acquiring new spells.
* Song Magic: When the fronline attacks an enemy, the song magic gauge increases. After a certain level, the Reyvateils are able to cast a powerful magic attack by singing.
* Replakia: Song magic can be powered up by Replakia which are replicas of Reyvateils you have saved. The more Replakias you have, the stronger and more unique your song magic becomes.
* Syncrinity: In this latest installment, song magic is cast by 2 Reyvateils. If their emotions are more closely synced, the stronger the magic becomes.
* Emotion Gauge: During battle, how well you cheer your Reyvateil becomes the key to victory.
Ar tonelico 2 is scheduled for release in December 2008.
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I'm presenting mi last creation. This plugin selects randomly a PTF theme and a background and installs them every time we turn on our PSP or exit from a game. V2.0
Improvements:
- Big change in plugin.
- You can put infinite themes and backgrounds now.
- You don't need rename them.
- Themes and backgrounds are put now in different folders.
INSTALLATION:
1- Extract .rar content into MemoryStick.
2- Turn on the PSP pressing R and you'll entry to recovery menu.
4- Go to "Plugins->" and activate RandBGandT.prx
HOW TO USE IT:
- The PTF themes are put into themes folder into RandBG&T folder. Only, put them, no more.
- The backgrounds (.png, .jpg, .bmp...) are put into images folder into RandBG&T folder. Only put them, no more.
- When we did it, disconnect USB cable.
- Shutdown PSP, turn on and.. voil*!
- If there isn't voil* (XD) do it:
-------------- Go to Theme settings and "apply the theme".
- Shutdown it again, turn on and... voil*!
- And always thus xD.
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Hello I'm with my homebrew news javous which is a resumption of a game on wii also called chario man finally brief
The stumbles of the game: You have to dodge a bullet that goes fairly quickly one could say that this is the opposite of pong you will have the greatest score (every rebound score = +1) in an attempt to beat the highest score you 've ever doing that or someone who will play a game has been
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Good morning or good evening all, since I already have a shell in preparation for the competition with TonySoad, MACXT there may be not involved, that is why I put it online tonight
Since version 2.1 there are quite a few novelties:
Fixed several bugs as the finder with the selector, when you walk in the finder (in Explorer ms) look the file name at the bottom to be on. You can launch eboots, music (square for an overview and to launch cross Itunes and play live music) images, you can copy, rename and delete files and read the information and create a folder
For the supression file I have introduced a system of trash to avoid any problem (you can drain)
there are additions to the system as macxt buttons more efficient and secondary level windows. Right-click the hard disk (round) and you can have several news on your ms
You have the time and date (it was time) for the time you just put the mouse over an hour you will: year, month and day
Updating software is not working for now but for the next version ...
In the System Preferences Options Police have not yet been established but the rest yes, in feeding more ...
Bug of the dock corrected, no problem ...
The application Adhoc does not work for the moment, but I leave that has sources who wants to work on if he ennvie
New version of iTunes, but the library system does not yet, demarrage it will analyze the files in ms0: / MUSIC and ms0: / PSP / MUSIC and post
Adding to full-screen mode in iPhoto (for me, bizous does not move)
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CrazyC has released a new version of his Dos (old PC Games) emulator for the PSP
Heres whats new:
I put up a new binary with probably fixes it. Dosbox was checking for 0 as open(3) failure rather then the correct -1. Also, I added modifier support to imagemap. Put a,s or c after the key to and alt, shift or ctrl to the keypress; as for alt and shift, sca for shift, ctrl and alt etc... (actually this is untested, tell me if it doesn't work).
In this new version - v2.5.0 -, there are various improvements.
This is the complete changelog:
Quote:
- Added a new option in the ini file, in the witch is possible to change CPU Clock -initially setted on 266 MHz-.
- Added new fonts
- Improved the keyboard, now is possible to write numbers
- Improved the sensibility analog management
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Hey this is kal_bozo and I know there are a few people like me who just love halo especially halo 3. so to all those fanatics out there id like to present my mod of Tetriabetes..............
eboot.pbp and data folder are not included in this release so you will have to download the latest version of tetriabetes in order to use this mod
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Video converter for PSP updated, heres the release details and link:
PSPVC :: PSP Video Converter is a FREE video converter for PSP (Playstation Portable)
capable of converting almost any video-format into PSP compatible media!
PSPVC is easy to use - select a video and click "START", it´s that simple! Add your own subtitles in your own language, tweak the image into perfection, download videos straight from youtube, megavideo, myspace or from any of the other supported sites.
PSPVC can also rip and convert audio from videos into AAC mp4 audio files. Maybe you´ve heard a cool tune in a video or just want to get the sound out of a music video? In any case, just check the "Kill Video" option and PSPVC will do the rest.
What´s new in v2.80-PSPVC (Server) - Convert online videos anytime, anywhere! More info...
Added an "AUTO" mode to the audio sync option (enabled by default)
Added support for 59.94 fps framerate
A few minor bugs crushed
Improved PSPVC installer
Those of you still using PSP Tube will be happy to hear a Daily Motion Patch has been released, heres the translated details:
PSPTube is a coded SofiyaCat utility that lets you look at videos on YouTube / Stage6 / Veoh / Dailymotion / Onsen and NicoNico from your PSP. Of course, a wireless functional on your PSP is essential for the proper functioning of the homebrew. Features such as backup videos and playlists are also available. It can also stream files radios (. ASX).
Recently, videos Dailymotion not walked more. Walar rewrote the file java script Dailymotion to make it compatible again.
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Coppens, a member of our forums, has released a homebrew which is called Crazy Rabbit.
The purpose of this homebrew is to strike at the right time and right place rabbit emerging from the present 7 terriers.
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Speaking during the QuakeCon keynote, id Software's John Carmack has revealed that the Xbox 360's DVD format could result in the developer's upcoming game, Rage, being compromised on the platform.
According to Shacknews Carmack noted three DVDs will be needed for the Xbox 360 version, although royalty fees to include a third disc would rule out this option. Unless Microsoft makes a concession, id will be forced to release the game on two DVDs with heavy compression, thus making the game look worse than the PS3 version.
On youtube mopx0 has posted a video of Windows Vista installed on the PS3, the whole process takes a day to install and vista is as slow as hell, but heres the video for those interested.
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Hi guys,
i'm currently updating my RTS Homebrew project Age of nations.
New features and Screenshots
* The Player has ressources to manage: Food, Wood, Gold.
* Possibility to create new units: Each units created requires a certain quantity of food, which reduce food ressources.
* Each units created is independant from others.It has its own health, his own job, and many other things.
* The Population Limit is fixed to 20 units.
* Each unit can look for food, look for wood on a map, to increase the player ’s ressources.Just give him the order.
* All natural ressources such as wood and fruits are limited.When all fruits were taken on a tree, it disappears from the map.
* Many others features are being coded.Just come back sometimes to be informed, and see new screenshots of the game.
Note: Those who want to make beta-test are welcomed.Just leave a comment and contacts for response.
Insomniac Games has said Ratchet & Clank: Quest for Booty will be available here from 21st August - the same day as the US.
The game costs USD 14.99 over on the other side of the ocean, but Sony Europe has yet to set a price. We're getting a regional Blu-ray release of Quest for Booty, although the exact date for that is also TBC.
Quest for Booty is the naughtily- and nautically-named PSN sequel to Future tools of Destruction.
The game is around three to four hours long and looks as impressive as Future Tools of Destruction did, only this time there are pirates with brilliant things like cutlasses and big leather boots and parrots.
Sadly there will be no Trophy support, as Insomniac finished the game before that feature was released in PS3 firmware v2.4.
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The promised 1.01 patch for Uncharted: Drake's Fortune has hit the decidedly charted PAL regions of the world, unlocking PlayStation 3 trophy support for one of the console's greatest titles. The patch, which weighs in at a modest 13 megs, unlocks 47 trophies that coincide with the achievements already built into the game, along with a 48th platinum trophy for unlocking all of the other trophies. Already unlocked all of the game's achievements? Well start a new game and unlock them again, as they won't be applied retroactively due to cheating concerns.
Right now the patch is only showing up in PAL territories, though we're certain a North American release can't be too far behind. AHA! Err, UPDATE: Now available in the states!
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SCE Worldwide Studios boss Shuhei Yoshida has briefly mentioned Fumito Ueda and Team Ico's new PS3 game, which he says is looking "really, really good".
In an interview with Official PlayStation Magazine UK, Yoshida hinted that it could be a while before we see the Shadow of the Colossus team's new game.
"They are working on a title," he told the mag. "I started the ICO project. Ueda-san joined my team in Japan as a cinematic animator, but he created a short movie and presented it to me and said, 'I want to make this game.'
"I said, 'Yes, let's do it, but you have never made a game. We have to have experienced people do it,' so it took a while, recruiting one person at a time. And because Fumito Ueda doesn't compromise, we had to move the development from PSone to PlayStation 2. Then I couldn't complete the game because I moved to the United States.
"It took four years and the second game took four years too," the new Sony games boss continued."So I started calling them the 'Olympic Team.' They haven't released a PS3 title yet - of course not - they'll take four years! But they have something really, really good on the way." Hopefully we'll see something next year, then?
An image of the mysterious Ico PS3 game emerged earlier this year, showing a ancient, stone environment that wouldn't be out of place in either of the previous two games.
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Square Enix has revealed that Final Fantasy XIII will be released in Japan next year.
A PS3 demo will arrive as a bonus disc with the Final Fantasy VII: Advent Children animated film in March 2009. We're unlikely to see a sampler at the Tokyo Game Show later this year, though.
That's according to announcements from the DKΣ3713 event in Tokyo last weekend, where FFXIII director Motomu Toriyama said work has not yet begun on the Western Xbox 360 version of the game.
Square Enix has previously told us Final Fantasy XIII will launch on both platforms simultaneously in Europe and the US, which means we could face more than localisation delays as the Microsoft version plays catch-up.
"We haven't changed the direction of the development. We're making the PS3 version first, and then porting to the 360 later," said Toriyama in an on-stage video interview, translated by GameSpot.
"I'm telling [the development team] to not think about the Xbox 360 right now. We can think about it after the development kits arrive."
Videos from the show are rarely released, but reports suggest real-time footage of Final Fantasy XIII and action sibling Final Fantasy Versus XIII was shown.
Square Enix told us European plans for Final Fantasy XIII and the demo are yet to be confirmed.
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Developer Media Molecule has "a rather scarily long list of great ideas for ways to support the community" after LittleBigPlanet launches - but is waiting to see what people want first.
"We've got loads of plans, we're going to support it massively," studio founder Alex Evans told Eurogamer. "Content packs, new objects, new game modes... All of this stuff could be done. What we're basically waiting to see is what the demand is for.
"We can do all of that stuff - we will do all of that stuff - but what order we do it in, and how much weight we throw behind any of the different ideas that different people have got, is totally down to what the community does," he continued.
"That really excites me, because if people are loving the costumes, we can crank them out. If people are loving the levels and master classes... We've got a slightly scarily long list of great ideas for ways to support the community, and it's just a matter of prioritising at this stage."
As to what users will be paying for that content - if anything - Media Molecule hasn't made up its mind yet, but there'll definitely be some freebies in the mix.
"All options are open," Evans informed us. "I can definitely say that there will be content that's available to people free of charge - I'm just not saying exactly what that content is going to be right now.
"I can also say that if there's any way we can reward the community, we'll go there. If people are clamouring for big chunks of content, it would make total sense for us to do it. We're just exploring all options at this point. Sequels? Why not! DLC? Yeah, why not! Paid-for content? Why not!"
Look out for our full interview with Alex Evans soon.
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The current PSP release schedule is pretty much a cut-rate psyche test -- is the glass half full or half empty? Folks leaning toward the optimistic answer have been dealt a blow today; THQ has officially canned Destroy All Humans! Big Willy Unleashed on the PSP.
"Basically, the PSP version was cancelled because of control issues," a THQ representative told IGN. "DAH! Big Willy Unleashed was designed by [a] Wii developer specifically for the Wii. When it was ported over to the PSP, the controls simply didn't translate well, and instead of pushing out the product with translated controls, it was cancelled."
So, the big guy's still coming to the Wii, but PSP gamers have been left probe-less.
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Another PS3 update, another round of complaints. It seems as if people on the official Playstation forums are having issues with discs not reading, games locking up, and fans blowing out of control under the recent 2.42 firmware update. We don't know if it's just uber-paranoid people who were burned by 2.40 or an actual problem that Sony will need to fix. What about you—any problems with the 2.42 update or are things just peachy?
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Ninja Gaiden Sigma puts realistic battle and acrobatic ninja moves at your fingertips. As Ryu Hayabusa, you are seek revenge after your clan is massacred by the Vigor Empire. All you have are your wits, sword and skills. Your weapons & combat skills are great, but only time will tell if they're enough to beat the Holy Emperor and reclaim the magic sword named "Ryuken". Upload your Karma scores on the Playstation network & compare leader boards
Nims Island [dts] US US$ 39.98
Starship Troopers US US$ 28.95
Starship Troopers 3: Marauder US US$ 38.96
The Counterfeiters US US$ 38.96
Wild China US US$ 39.99
The EMMA 3PF is the first large-scale integration (LSI) chip to pack all of the necessary Blu-ray controllers onto a single piece of silicon. The new chip performs all audio and video decoding, analog to digital conversions, and HDMI output. It supports the Blu-ray 2.0 profile and will start shipping in September 2008, allowing player sizes to continue getting ittier and bittier.
Time for an update. No new release this time though (sorry it's just not ready yet). Just wanted to post this to update you all and release any fears of this project being dead.
What has changed since V4.8?
The below changes are 100% complete :
- Crashing bug fixed. (for good?)
- Fixed Menu bug where the text "off" would be printed below the "quit" text.
- Removed Border around in-game.
- Re-enabled Demo Mode & Fixed Random Crashing bug attributed with it.
- Properly Cantered Message Dialogue boxes.
- Fixed bug where message box displayed corrupted and in the wrong position.
- Reduced "ghosting" further and made movement slightly slower (it makes it a lot more responsive now)
- Finally made the game fill the full capacity of the screen. So yeah its full screen now
- Fixed screen fadeout after returning to the game via the menu. No longer shrinks the screen then expands it. Just fades out.
- Improved Menu controls (x = confirm/enter, /\ = back/no
- Improved cheat code activation, start key is no longer used, and keys used are easier to press (uses 3 keys as opposed to 4 now)
- Huge code clean up. 1500 Lines gone (roughly)
The following are Work in progress :
- New Audio system implemented. Sound & Music are now 100% Perfect. (Uses Wav's for sounds, and Mp3's for music, Mp3's play on ME processor) - This is done but not finished as of yet. Roughly 45% complete.
- Fix original sound system.
- Fix save/load slowness & corruption.
- Fix other minor bugs.
- ???
What is this new Audio System?
Sound Effects :
Basically it uses wav files extracted from the Wolfenstein audio data files and plays them back at a very high quality rate. It sounds stunning.
Music :
This plays back mp3's which are obtained by extracting the raw music data from the audio data files, converting it to midi, then to mp3. This may appear to be a bad idea, but it sounds awesome.
If this new audio system is so great why bother fixing the old one?
Well I am doing this for a few reasons. Around 50% of the Wolfenstein sound effects and music are available for me to distribute without breaking any copyright laws. (the ones from the shareware versions). The sound files from the full versions are a different story though.
I have contacted ID who referred me to there department that deals with questions regarding the Wolf3D source code. Once I recieve and answer back from them saying I either can or cannot distribute the sound and music files from the full versions of Wolf3D and Spear Of Destiny, my hands are tied.
So as a backup plan I am also fixing the old sound code.
Didn't you try that before?
I never stopped working on it, although briefly. Today I made an interesting discovery. I decided to port fmopl (opl emulator) from mame to wolfenstein 3d, that before this used v3.7. I always presumed that the opl emulator was outdated and thus was causing all the issues with the sound. However I was wrong.
After getting it working (about 30 minutes later) the sound was just the same as it was before. So this means that the problem lies in the implementation of the sound initialization code. It is probably something simple, like a timer being slightly off, although it could be just plain wrong.
So later today (going to bed now) I am going to start investigating this and see how it goes. I will post if I manage to work it out today.
To Summarize :
The next release will be out when one (or both) of the sound systems are complete (perfect), and the saving and loading is fast and stable.
This could either be tomorrow or in 1-2 weeks time, I can't really say.
Bear with me and your patience will be rewarded
Give feedback via comments
To read more of the post and Download, click here!
Andy_maN and OldPrisoneR’s FuSa build 47. This is the plug-in responsible for the ultimate Slim/TV-out experience.
FuSa SD v1.0.47b changes:
* New SpeeDBooster now compatible with all PSOne games
* New hotkey (Disable\Enable plug-in)
* Configuration file
* Adjustable hotkeys
* Adjustable screen position
* No more “grab vram” option (use FuSa ScreenShoot! instead of it)
* New docs (pdf)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
I've been out of the scene for sometime now and I came across an old project of mine that I never really got around to finishing..
Yes its Halo Zero for PSP written in LUA script by me (V3N0M) Now before you get your hopes up this is a few hours of work I had put into this game a long time ago and figured since I wont be around too much anymore I should release it. Understand that this release is extremely buggy and only purpose is to show that work was done on the game although unfinished.
I will be attending college here in the fall, I've got a great girlfriend that supports me in everything I do and other plans for the future. So life is kinda hectic at the moment but enough about my personal life :rofl:
I've grown and learned a lot this past year so if there is demand for it I might pick this project back up and rewrite the code in C anything but LUA!!! Its a nice scripting language but a very limited one at that!
Atlus U.S.A. announced Eternal Poison, released in Japan as Poison Pink, delivering a riveting narrative with sweeping themes and memorable characters, complimented by classic tactical gameplay and a uniquely dark aesthetic. Prepare yourself for an adventure rife with action and intrigue in this grand strategy RPG drama.
Released in Japan as Poison Pink, Eternal Poison delivers a riveting narrative with sweeping themes and memorable characters, complimented by classic tactical gameplay and a uniquely dark aesthetic. Prepare yourself for an adventure rife with action and intrigue in this grand strategy RPG drama.
Our world descended into chaos the day the demonic realm of Besek appeared. Creatures known as the Majin emerged, wreaking havoc and destroying our way of life. They captured the Princess of Valdia and imprisoned her in their lair. Now, brave adventurers throughout the land have set out to explore the Majin homeland. Some wish to rescue the princess; some seek fame and glory; some merely want revenge. However, there are those who look to harness the Majin's dark powers, for it is rumored that deep within Besek lies the Eternal Poison, a legendary treasure able to make your deepest desires come true. Travel the paths of some of these adventurers, and as their tales unfold, you will discover the true meanings of romance, heroism, madness, despair, and betrayal...
Key Features
* Five stories in one—Walk the winding paths of five different parties as they journey deeper into hostile lands. With branching paths and optional encounters, you must chart each course carefully, for your choices will have a direct impact on the outcome of each tale.
* Capture and collect demons—All demons can be exploited - even bosses - so every battle offers the intriguing choice of binding or killing your foes. Bound demons can be summoned to fight at your side or be sacrificed for money or new spells.
* Gorgeous dark fantasy world—Step into a twisted fairytale world of demons, black magic, and a quest for the ultimate treasure. The kidnapping of the Princess and the temptation of finding the Eternal Poison have drawn your heroes into a world full of dangerous traps, fiendish monsters, and unexpected villains. Discover a world that is as rich in beauty as it is in corruption.
Every single copy of Eternal Poison is a special two-disc set. In addition to the game disc, customers will receive a soundtrack CD featuring selected music from the game.
Eternal Poison is currently scheduled for release on November 11, 2008, with an MSRP of $39.99.
To read more of the post and Download, click here!
kurokaze has posted and released in our PSP Development forum the following:
I'm not really a programmer, but I've just become obsessed with getting my PSP-on-monitor setup looking nice, so I'm hard at work on a modification to RemoteJoy to run OpenGL shaders (specifically working with those designed for Pete Bernert's PSX OpenGL2 plugin) in order to provide a fast-performing good-looking alternative to RemoteJoy ResizeMod's ugly scaling and vaseline-smear dog-slow antialiasing mode.
Not all the included shaders seem to work. I don't have time to fix this right now but I wanted to get this up so I can download it elsewhere.
**CHANGELOG**
0.2.0
-Added GUI frontend
-Added all of Guest(r)'s shader pack
-Changed default shader from 'bloom' to 'AA Guest 2.0 Bloom' (same shader, new name)
-Reimplemented console
Select a letter to choose with the directional buttons and choose it with cross. If you guess the word correctly, congratulations! Press SELECT to stop the script and then START to restart it. This will choose a new word for you. If you guess incorrectly too many times, you will be hung. In that case, press START to try again with a new word. Have fun, and thanks for downloading!
H E L L C A T s R e c o v e r y F l a s h e r
========================= ========================= =====
* recover semi-bricks * up-/downgrade your CFW *
* flash *ANY* CFW directely to 3.71-M33 *
all without Pandora
========================= ========================= =====
[ D*O*W*N*L*O*A*D ]
What is this? And why?
========================= ===============
Short version:
--------------------
- Flashes a fresh 3.71-M33 - for recovering semi-bricks or to
up-/downgrade CFW
- does not use Pandora, runns from the recovery menu or the XMB
- does not use (as in launch) the original Sony Updater (only extracts
all required files from the original .PBP)
- runns fine on CFWs lower than 3.52-M33-3 - handy for upgrading older
FWs w/o the "need to go 3.52, then 3.52-3, then higher" odyssey :-)
- runns fine from TimeMachine (3.40-OE on Fat and 3.60-M33 on Slim)
- can backup the FW flash and restore selected parts (XMB theme,
settings, PSN activation)
Long version:
--------------------
Back in the 1.50 based CFW days (up to 3.52-M33) the option "Launch
EBOOT at /PSP/GAME/RECOVERY/" was a very handy thing for recovering
semi-bricks or downgrading your PSP - in short, to repair or
completely re-flash your PSP.
Since the 3.xx (or higher) based CFWs this option became obsolete due
to missing apps that could run and do their job from there.
Here comes the rescue ;-)
Designed as a native 3.xx+ app, to run from the recovery menu's option
from recent CFWs on Fat and Slim PSPs - however, you can perfectly run it
from the XMB as well.
On 1.50 based CFWs (3.52 and lower) you must run it from the XMB,
since the recovery menu on those CFWs launches the EBOOT in 1.50 kernel,
but it uses systen calls not available from there.
You can perform the following actions:
- Flash a fresh 3.71-M33 (-1) to recover a semi-brick or to downgrade.
- Make a backup of all FW related flash content (filewise, flash0-3,
i.e. FW, settings, PSN store activation, e.t.c., it's not a NAND dump!)
- Restore various parts of the FW flash (VSH/XMB theme, settings, PSN
store activation....)
When installing a fresh 3.71 you can choose to reset all settings as
well, or to keep them if you know there's nothing wrong with them.
So the recovered/downgraded PSP can still have all your settings! :-)
All of theese functions also work from a 3.60 booted via TimeMachine!
NOT from a 3.40-OE though.... (that also counts for any FW bellow 3.52-
M33-3 installed in the NAND)
Why 3.71? Why not a lower or higher FW?
========================= ===============
One purpose of this app is to downgrade the CFW of the PSP.
I define downgrading much as "go as low as you can" and 3.71 is the
lowest firmware that runns on both PSPs, Fat and Slim.
From there then, you have the freedom of upgrading to any other FW
you desire - thus no higher one for this.
Painless and easy:
Copy the RECOVERY folder from the archive to /PSP/GAME/ on your
memstick, so that you get a /PSP/GAME/RECOVERY/ folder containing the
apps EBOOT on your stick.
Now copy the official Sony 3.71 Update EBOOT, renamed as 371.PBP, into
the RECOVERY folder as well.
Done :-)
Usage
========================= ===============
After launching the app, either from the recovery menu or via the XMB
you'll eventually get into the mainmenu.
Everything should be pretty selfexplanatory, you can flash a new
firmware, make a complete flash0 to flash2 backup or restore certain
things from your backup.
What else?
========================= ===============
Well, that's pretty much it.
Here's some additional credits that should be noted:
- PSAR extraction is based on the M33 NEWPSARDumper - with lots of
modifications though.... (libpsardumper.prx and pspdecrypt.prx are
used for the actual extraction and crypto parts)
- IPL flashing routines are currently by DAX (iplupdate.prx)
(planning on getting my own code working for that part....)
- I have to thank the following people VERY MUCH for their hints, help
and patient answers to all my questions - without those, the creation
of this program would have taken a year longer (or two ;-)):
* JumpR * cory1492 * jas0nuk * all the other devs on LAN.ST *
I hope you enjoy using this as much as I did making it :-)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
It looks like trophies are all the rage on the Playstation 3 these days. Following news of trophy arrivals on Uncharted, and details on the Bioshock trophies, comes word that Warhawk's trophies will be hitting on Aug. 27 as part of a free download.
The Warhawk update 1.5 will include more than 50 tophies to unlock based on performance, modes, weapons, vehicles and expansion packs. Some will even work retroactively, meaning you won't need to reearn them.
Here's a run down of the example Warhawk trophies listed over on the UK Playstation site. Keep in mind this is all on the UK site, so it's not clear when this will be hitting the U.S. and other regions.
Community Building Trophies
- Bandwidth Donor: Host a ranked dedicated server for four consecutive hours.
- Rivalry: Win a clan match (red server) as either clan leader or a regular member.
Game Mode Trophies
- Lone Wolf: Play a perfect Deathmatch (first place, no deaths).
- Survivalist: Survive for one minute as the hero in Hero mode.
Vehicle Trophies
- Taxi Driver: Help a teammate capture the flag (in Capture the Flag) or cores (in Collection) by transporting him back to the base, using any vehicle.
- One In A Million: Shoot down an enemy aircraft using the tank's main cannon.
Warhawk Weapons Trophies
- How Did You Do That?: Destroy an enemy aircraft with a Cluster Bomb.
- Tail Shaker: Destroy an enemy aircraft with an Aerial Mine within five seconds of deploying it.
The new update will also add 20 new aircraft paint schemes, 50 new insignias, a playable training tutorial and support for custom music tracks from the Home menu. Home menu support, expanded Home beta? Home must really be getting close to hitting.
To read more of the post and Download, click here!
A new homebrew file manager for your PlayStation Portable has surfaced — ne0h’s XploRa. Explore and manage the contents of your PSP in a similar fashion to Mediumgauge’s PSP Filer.
Still under active development, XploRa packs an agreeable interface; alas, it lacks certain PSP Filer functionality. So at the same time, check out Mediumgauge’s PSP Filer.
XploRa version history:
0.1 Alpha:
First release
v1.0:
Fixed bugs in the folder_delete function
Increased the speed of the various functions
Added font support
Added a scroll bar
Added the error messages
Added confirm messages
Improved the global usage of the RAM memory
Improved the properties window
Improved the system bar that now shows the current time and the battery
The system tray battery now becomes red if plugged in
Added support for analog pad (with that you can speed up scrolling)
Added multi-thread whit dynamic control of priority
Added USB support for all the memory devices; !WARNING! The music.prx plugin must be unloaded to use USB
Added the main menu
Added the function for shutdown and go to standby.
Added a system info window
Improved the graphics
v1.5:
Added multi-language support (English and Italian)
Improved the memory usage in the various functions
Now in the Slim the 32MB extra memory is used
Added a simple image viewer (not quite perfect yet); supports: BMP, PNM, PPM, PGM ,PBM, XPM, LBM, PCX, GIF, JPEG, PNG, TGA, and TIFF
Added a sort function to sort the list by: name, type and size (BUTTON LTRIGGER)
Improved the date and time show function
Now the system tray shows the current active process and the actual path
Added a simple MP3 player.
Added a simple Zip_Manager that can extract a zip file direct to a folder
Added a basic “homebrew sorter” to sort the icons in the XMB
Added a reboot function
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Our ears are so close to the ground they're all mossy. Highly placed sources told VG247 today that the real reason for Phil Harrison's departure from Sony was that work is now starting on PS4 and deja vu was setting in.
"He could see he was about to get involved in another PlayStation cycle, and obviously wanted something new," we were told. "The same thing was happening again and he'd been through it enough times to want to move on."
Sony Computer Entertainment America's Scott Steinberg has told GamesIndustry.biz that the company has no desire to mimic Nintendo's strategy to hook in the older demographic of people who have never played videogames before - because by getting PlayStation 2 users to upgrade to PlayStation 3 will give them a "hands-down" next-gen victory.
"I think the reality is that we will win hands-down if we convert the PS2 owners to PS3," he said. "When we look at the total available market, we salivate at the notion of converting our existing PS2 universe.
"Every million units we drop into the PS2 is an annuity that's going to pay out later on for PS3 upgrades, and we've got some interesting ideas on how to reach out to those PS2 owners in the US and convert them up.
4 player top-down shooter action, online or offline. Extra players can dynamically join or leave at any time during the cooperative Adventure so that the gaming never stops. 5 Unique environments with a total of 18 levels.
More than 70 different Monster enemy types. Unique character melee weapons - build & upgrade your weapons with parts scattered throughout the game. Quickly alternate between melee and ranged weaponry.
Interactive environments full of destroyable elements and physical objects. Powerful Boss Monsters await the player within each environment.
Drivable vehicles for 1-4 players. Power up items to transform player characters into one of five pwerful monsters: Mummy, Vampire, Zombie, Frankenstein or a Werewolf. 7 different competitive play modes.
16 player online support for competitive battle over 11 different levels. Deadly traps and environmental hazards make each intense fight a unique experience.
18 Customizable Jeep vehicles - including futuristic concept cars!
35 intense tracks - with one main objective: Conquering the terrain and the elements and owning the planet!
40 licensed Hip Hop and Classic Funk tracks: Black Eyed Peas, The Gang, Jackson 5, James Brown. 40 rival B-Boy characters, including world famous Crazy Legs and in-game host DJ Hooch.
21 realistic venues: Red Bull BC One, UK B-Boy Championship and IBE
Customize your B-Boy: Winning battles allows you to kit yourself out with the latest Adidas clothing
Dynamic fighting and advanced animation system allows full control of power moves, stylish freezes and flare driven combos
HER 12-year-old daughter wanted to buy a Sony PlayStation Portable (PSP) to share with her friends.
Nicole said that she was overcharged for a Sony PSP that she had bought at a Lucky Plaza shop. -- Picture: ADELINE ONG
On 12 July, a 41-year-old sales assistant, who wanted to be known only as Nicole, went with her daughter to shop for one at Lucky Plaza.
After checking with several shops, she found out that the price ranged between $300 and $600.
She told The New Paper that she went to a shop owned by Yeow Tat Trading Enterprises. She said that the sales assistant there was polite and helpful, and helped her daughter to choose a black-tinted PSP.
He advised Nicole to upgrade the software on the PSP, explaining that this would allow her daughter to play more games as well as surf the Internet, among other things.
When Nicole asked him how much the games cost, he told her that they were free of charge.
He added that she only needed to pay for the PSP and licence for software upgrading.
He then took the PSP away to download the games and upgrade the software, she said.
He returned 15 minutes later with the PSP and the bill - a whopping $3,550.
Said Nicole: 'I was shocked. I thought he had written an extra zero by mistake.
'I told him that if the upgraded PSP was going to cost as much as a laptop, I might as well get my daughter a laptop.'
Nicole said that her daughter agreed that the PSP was too expensive, and said she didn't want it anymore.
But the sales assistant told her that it was too late as he had already downloaded original software onto the PSP and the licences were costly.
AGREED TO REDUCE PRICE
He agreed to reduce the price to $3,100, but Nicole said it was still too expensive.
He then offered reduce it further to $2,610, saying that he wouldn't include anti-virus software.
When Nicole insisted that she didn't want it, he said she still had to pay for the licences of the downloaded games, which would cost $2,000.
Said Nicole: 'Although it was crazy that I had to pay $2,000 for nothing, I thought that I could not expect the shop to pay for the licences.
'I couldn't walk away as it would be irresponsible of me.'
She asked him why other shops sold PSPs for between $300 to $600.
'He claimed that the PSPs they were selling were different because the licences for the software were not original.'
Convinced by the shop assistant, she paid $2,600.
But her brother told her that night that she had paid too much.
They went back to the shop the next day and asked to see the licences for the software, but were told it was confidential.
The shop insisted it did not overcharge Nicole, but agreed to waive the service charge.
After lengthy negotiations, the price came down to $1,400. But Nicole insisted the maximum she would pay was $1,000.
She got her way and received a $1,600 refund.
'It was still very expensive but I did not want to waste time,' she said.
She later went to the Consumers' Association of Singapore but was told that because she had agreed to pay $1,000, it could not pursue the matter further.
'All the while, the sales assistant had an innocent face, and was helpful and appeared sincere,' she said.
She added that she was not intimidated into paying.
When contacted, Yeow Tat Trading Enterprises declined to comment.
'My friends all say I'm so stupid,' Nicole said.
Ouch :P, Gotta say she was a bit of a fool
To read more of the post and Download, click here!
Rocketboom, the daily video blog, is turning over its distribution and ad sales to Sony Pictures Television in return for a seven-figure guarantee plus a share of revenues. Rocketboom will be distributed on Sony's Crackle video site, as well as across other Sony platforms such as the PS3, PSP, and Bravia I-Link TVs.
Rocketboom founder Andrew Baron says he went with Sony because of Sony's distribution strengths and the deal allows him to maintain control of the business. (Whereas selling the business to another media buyer, such as WallStrip did to CBS a year ago for $5 million, would have required him to give up his baby). The deal is structured as a distribution and advertising deal, and sounds like it could lead to a closer relationship or outright sale if things go well. But if they don't, Rocketboom would regain complete control of distribution and ad sales after the contract expires.
Rocketboom's current distribution through YouTube, iTunes, Tivo, and elsewhere will remain intact. Sony will sell ads across those distribution channels as well. Baron claims more than Rocketboom is watched more than one million times a month across all channels, and sometimes spike to several million views. But as one of the first Web video shows, Rocketboom has always been better at creating videos than at selling ads.
Square Enix seems like one of the strong PSP supporters with the recent announcement of the 3rd Birthday and Final Fantasy Agito XIII shifting from mobile phones to the PSP. However, just a few weeks ago at E3 there weren’t many PSP titles shown. Resistance: Retribution was the most notable announcement from the show and the title Sony Computer Entertainment America seemed most excited about. The reminder of this year’s PSP forecast looks light on the games and this isn’t limited to North America. Even in Japan where the PSP remains immensely popular, thanks in part to Monster Hunter, it feels like retail releases are dwindling.
For further examination I put together a set of graphs with the number of released retail games by a handful of publishers throughout the PSP’s life to date. Before we get to the data, please note most of this data is based on games published in Japan. The exceptions to this rule are Electronic Arts, Ubisoft, and Sony Computer Entertainment America (SCEA) which use data based on the number of games published in North America. Pre-merger data for Namco and Bandai were added together to create the Namco Bandai number. Also the 2008 figure has been marked with an asterisk since it is only representative of games announced for a 2008 release to date. For example Dissida: Final Fantasy, Garnet Chronicle, and Patapon 2 were counted in the 2008 figure. Yuusha no Kuse ni Namaikida Or 2 was not since Sony has not announced a release date or window to the public. The 2008 number may, and probably will, change.
While giants like Electronic Arts seem to be looking elsewhere niche publishers like Irem are sticking with the PSP. This year Irem, the developers of R-Type Command, will publish three games for Sony’s handheld. This is not an insignificant number considering Irem sometimes only releases three games in a single year. Global A (not shown on the graph) is also continuing to support the PSP with simulation/RPG hybrids like Chuumon Shiyouze! Oretachi no Sekai and Acquire just published Ken to Mahou to Gakuen Mono.
The well of games has not run dry, but the downward slope seen in 2007 is notable. In 2008 development seems to be sloping upwards, a good sign considering we're only partially through the year. However, seeing the lack of first party releases from Sony Computer Entertainment Japan is alarming.
Description:
Cross Extended is a plugin that provides detailed information about PSP.
Installation:
1. Copy "crossext.prx" to "ms0:/seplugins" folder.
2. Add the following to line to vsh.txt and/or game.txt. (for some reason, this cannot be used in pops).
ms0:/seplugins/crossext.prx
3.Enable the plugin from the recovery menu.
How to use:
While in XMB or Game,
(VolumeUp + L) to show info.
(Note + R) to take screenshot.
While in Info displayed,
(Home) to close info.
(Note) to take screenshot of info.
Download and Give Feedback Via Comments
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Gunner54, with the assistance of Hellcat, has released a tool serving a simple yet effective purpose.
As the name suggests, MemoryStick-Tool is a homebrew app supporting several memory stick related functions: format or repair a corrupt stick, create folders, dump the memory stick MBR and/or sectors.
It’s text-based, no screen shot.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
News/release from Blutelf of a new release of his Lua Calender:
New:
It is the current day or month presented differently coloured
The many of the buttons are colored become
Have errors in the German and English translation improves
Language setting is now accepted without restarting
Buttons adapt to the length of text automatically to
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
The PlayStation 3 has churned out some great-looking games, but Naughty Dog co-lead designer Richard Lemarchand says Sony's Edge toolset will unlock the true potential of the Cell processor.
"There's a set of tools called Edge that were developed on the Naughty Dog premises, actually, by a group of very, very senior games programmer, some from Naughty Dog and some from elsewhere," Lemarchand told ThreeSpeech.
"...That's why we think we're probably only using 30 or 40 percent of the power of the PS3 right now, and there's this great, untapped potential."
Lemarchand called the tools "low-level libraries" and said they are available for free to third-party developers.
Thanks to a strong software lineup led by Metal Gear Solid 4, Tokyo-based Konami has posted strong sales and profit figures for the first quarter ended June 30.
MGS4, released on June 12, drove quarterly revenues of 70.8 billion yen ($654.3 million), up 16.7 percent from Q1 2007's 60.7 billion yen, the company said Tuesday.
Operating income was 11.6 billion yen for the quarter, up 65.6 percent.
The PlayStation 3-exclusive MGS4 had a worldwide simultaneous release during the quarter, shipping over 3 million units day one.
Konami called sales of the game "sensational."
Heres a reminder for all DCEmu Coders and Visiting Coders, you have until the 20th of August to submit your entries to what is regarded as the Handheld Scenes Best Homebrew Coding Comp, heres the details again for those who need to know:
NEO Summer coding contest 2008 for NDS(GBA) and PSP first announcement
*** close time: Aug.20th 2008 ***
* NDS(GBA) and PSP Game division
There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division
There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.
In this neo coding contest, the main concept is for R6 Gold / MK6 Motion cart / PSP Motion kit applications, it's mean you will have more chance to win with an Apps using the full motion function.
The rules of NEO Spring coding contest 2008:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] With this contest we will keep to use the new judge way still --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgement, from here you can find the "TOP REVIEWER" sample --- http://www.neoflash.com/forum/index....ard,108.0.html
We will keep the new award --- "NEO TOP REVIEWER" too, we will check all review reports and choose top 6 from NDS division and top 6 from PSP division too, so will have 12 top "NEO Professional Reviewer" will get our prize.
[3] The No.1 winner from last Neo contest can't use their same project (even it has updated a lot) to enter this contest again.
[4] You can enter the PSP/NDS/GBA's GAME contest and APP contest at the same time, without any limit.
[5] You must put the splash screen of "NEO Summer coding contest 2008" to your production.
[6] If your production have enter other contest before, you can enter this NEO contest still.
[7] If your project can support NEO Motion function, then you will get +5 "Motion Score".
[8] You don't need public your source code, but if you can PM to us for refer will be welcome.
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
The top 12 NEO Professional Reviewers (6 from NDS/GBA division and 6 from PSP division) can choose anyone item from the final NEO product prize list too.
Total winners : 47
NEO Summer Coding contest 2008 close time : Aug.20th 2008
Winner prize send out time : Sep.20th 2008
Note: We will keep the right for use the neo contest production in the NEO products,like use for demo
Remember all coders you all have a chance of winning so enter , would be cool to have another DCEmu Coder on the winners table, cant let the talented French coders at Devfr pinch all the best prizes
To read more of the post and Download, click here!
August 6th, 2008, 19:33 Posted By: gamefreak199101
Yes, Believe it, I was on the Dark-Alex IRC and I saw DC6 came out and is on the site right now. You can now install the version 4.01 M33-2, and this fixes some TA-88 crashing because of 1.5/3.40 kernel. But the rest is on the readme
Changes in version 6
Installation:
- DC iplloader doesn't require to mspformat the memory stick.
However, in some memory stick it may still be necessary.
Just run the program and if you find an error at 99%, run mspformat and try again.
- Copy DC6 to PSP/GAME/
- Download Sony 4.01 update eboot and copy it to ms rootwith the name 401.PBP
- If you have a PTF custom theme set, quit it before running the program.
- Use the app under a 3.x/4.x kernel. The program may not work in versions prior to 3.03 OE.
- IF timemachine is installed in this memory stick, the program will ask you at the end which button(s) you want to boot DC6, otherwise no buttons will be necessary.
- Now you have an universal pandora ms ready to go, and you just need a proper
battery. If you have 1.50 kernel access, use c+d tool. Otherwise, use corly149 tool.
Battery and ms will work on all psp except the very latest ta-88.
Armchair athletes have something to stand up and cheer about today, as Summer Athletics for the PlayStation 2 computer entertainment system has shipped to North American retail outlets. Summer Athletics, published by Conspiracy Entertainment, is a fresh and exciting take on more than 25 sports events such as sprinting, archery, javelin, hammer throw and swimming - all presented in a friendly manner sure to please a wide variety of players. A suggested retail price of $14.99 USD makes "Summer Athletics" the perfect game for the virtual athlete or the family gamer looking for a top-quality and high-value sports experience.
Developed by 49Games, Summer Athletics brings more than 25 action-packed sports right into your home. Featuring controls custom-tailored to each platform, the game is accessible to all types of gamers. A character editor, career mode, 3D animations and realistic environments round out the game's offerings, ensuring fun for the whole family and sports fans alike.
To read more of the post and Download, click here!
SOCOM: Confrontation will be hitting North American stores and the Playstation Network on Oct. 14 for $40 to $60, depending on the bundle you choose.
The SOCOM folks broke down the bundle options on their site a bit earlier today and it looks an awful lot like the options Warhawk gamers were given. While they haven't yet nailed it down, the team hopes to have the game hit the rest of the world at the same time.
And now for your choices:
$59.99 SOCOM: U.S. Navy SEALs Confrontation (Bundle Version)
Includes SOCOM Confrontation, a newly designed Bluetooth® Headset for the PLAYSTATION®3 system and exclusive Behind the Scenes videos.
$39.99 SOCOM: U.S. Navy SEALs Confrontation (Stand Alone Version)
For all of the people who want SOCOM: Confrontation on a disc. Does not include the headset or the Behind the Scenes videos.
$39.99 SOCOM: U.S. Navy SEALs Confrontation on the PlayStation Network
SOCOM Confrontation downloadable from the PSN without ever leaving you couch. Does not include the headset or the Behind the Scenes videos.
To read more of the post and Download, click here!
——————-
Age of nations v2
Demo Release
Code: SeanPaul223
Graphics: Pierrodu50
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what's this ?
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Age of nations is a Lua coded RTS Homebrew,based on AOE PC game. It still has basic features.
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New Updates and features
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[General]
Code rewrite Entirely
New Graphics
Added tables management system for units and building
Added timers for animations
Added walking animations for units
Map scroll removed.Will be added soon.
[Gameplay]
Player has ressources to manage: Food, gold, wood.
Possibility to create new units: Each units created requires a certain quantity of food, which reduce food ressources.
Each units created is independant from others.It has its own health, his own job, and many other things.
The Population Limit is fixed to 20 units.
Each unit can look for food, look for wood on a map, to increase the player ’s ressources.Just give him the order.
All natural ressources such as wood and fruits are limited.When there's no more ressources on a tree, it disappears from the map.
[Units]
Four types of units can be created:
*Peasants: they're dealing with the natural ressources and building tasks
*Soldiers
*Archers
*Riders
Note: Ai haven't been coded so military type units has no tasks.
[Building]
Peasants can build Houses.
Peasants can build Barracks.These builds are used to make military units.
Peasants can build Towers.
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Commands
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Directional Pad/Joystick to move the selector on the screen
Cross to select a unit/building/ressource.when selected its current properties appears on he board.
Circle to deselect anything selected
Select opens A System Menu, with exitting options
[How to Collect ressources:]
Select a Peasant unit.Thus click on any pont on the map to move him.Simply click on a ressource to order him collecting this.
[Knowbugs] Sometimes the unit reaches the waypoint and stands up.Select him again to ask him doing the task.
[How to build]
Select a peasant unit.Click with cross button over the buiding type you want, according to reamaining ressources you have. Thus click with triangle button on the map where you want the house to be built.
[Knowbugs]SomeTimes buiding tasks don't work on PSP.But it works with LuaPlayerWindows on PC.I'll try fixing it later.
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Installation:
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The game is Fat and Slim compatible.
Copy the RTS folder and its contents on your MS into ms0:/PSP/GAME/ folder.
The other folder name RTS_PC is playable game for PC.Simply run the Application named bêta located int his folder and then load the "index.lua" file.
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Code Thanks:
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RedaLua (Coded by Altair)
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Special Thanks:
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Pierrodu50
Masterlau (for Menu Code)
Blah (for luaplayerWindows R3 Executable file)
Homemister and PickDat (for LuaPlayerHm v7 Eboot)
The God of War himself will soon find himself under new employment as Super Awesome Sackboy Superstar. The official US PlayStation blog has revealed that there are plans for five separate LittleBigPlanet pre-order bonuses in North America, depending upon where you reserve the game (a key detail that has yet to be revealed). Here are the bonuses:
The Official "LittleBigPlanet Creator" MiniGuide by Brady Games
A LittleBigStickerBook, which is -- shocker -- a sticker book
LittleBigPouch, a burlap sack reportedly big enough to at least fit a copy of LBP
An exclusive Nariko (of Heavenly Sword fame) SackGirl
Exclusive Kratos (God of War) SackBoy
Sure, the exclusive SackPeople are nice, but we're willing to bet those will eventually arrive as premium downloadable content or recreated/shared via the LBP community. We'll take two pre-orders for the decidedly more tangible LittleBigPouch, wherever that reserve bonus may end up.
To read more of the post and Download, click here!
After revealing special Trophies a couple days ago for the "survivor mode" in the PS3 port of BioShock, developer 2K Marin finally saw fit yesterday to explain what the new setting is all about. The wait was definitely not worth it as the PS3 "exclusive" mode isn't much more than a very hard difficulty level for the game.
2K's BioShock site, The Cult of Rapture, explains that in survivor mode there are no extra enemies, but the citizens of Rapture are tougher and deal more damage. Vita-Chambers will also provide less EVE back when dying, so there is some penalty. Players are also expected to take their time in the new mode and learn to utilize some of the "hardly-ever-bothered-with-'em" plasmids like Target Dummy and Enrage. All this secrecy over an extra difficulty mode was just so contrived. 2K, would you kindly never do that again?
To read more of the post and Download, click here!
Some people are reporting that the Buzz! Quiz TV patch which incorporates trophies into the game has been released. As with most other PS3 games, it should prompt you to update when you start the game up. Happy trophy farming!
Update: The kind member Roxas at NeoGAF has posted the full list of trophies here, but we’ll semi-quote him anyway and add some of the secret trophies thanks to our trusty readers:
Bronze
Sofa Subjugator Bronze: Win 5 Sofa vs Sofa games
The Barnard Award Bronze: Score over 1500 points in Single player
Lonesome and Loving it Bronze: Play 5 single player games
MyBuzz Enthusiast Bronze: Play 1 MyBuzz game
Sofa Surfer Bronze: Play 1 Sofa vs Sofa game
Socialite Bronze: Play 5 Multiplayer games
Silver
Sofa Subjugator Silver: Win 20 Sofa vs Sofa games
The Barnard Award Silver: Score over 3000 points on single player
Lonesome and Loving it Silver: Play 20 single player games
MyBuzz Enthusiast Silver: Play 20 MyBuzz games
Sofa Surfer Silver: Play 15 Sofa vs Sofa games
Socialite Silver: Play 20 multiplayer games
Gold
Sofa Subjugator Gold: Win 50 sofa vs sofa games
The Barnard Award Gold: Score 5000 points in single player
Lonesome and Loving it Gold: Play 50 single player games
MyBuzz Enthusiast Gold: Play 50 MyBuzz games
Sofa Surfer Gold: Play 40 Sofa vs Sofa games
Socialite Gold: Play 50 multiplayer games
Hidden/Secret Trophies
There are 6 hidden trophies:
He’s on Fire! (Silver): Correctly answer 10 questions in a row
Flawless round (Silver): Correctly answer all questions in a multiplayer round with all players.
???
???
???
???
Platinum
Buzz’s Best New Friend: Grab all the other trophies
To read more of the post and Download, click here!
European PS3 owners should be able to download a free demo of Tiger Woods PGA Tour 09 tomorrow, Eurogamer has been told.
Electronic Arts wasn't immediately able to confirm whether the demo will also be released on Xbox Live, or what's in it, but we'll let you know when we hear back.
Tiger Woods PGA Tour 09 offers coaching from Hank Haney, a Club Tuner for tweaking your sticks and four-player online games.
PS3 and 360 owners also get to compete for longest drives and things like that, while the Wii version has motion-sensor controls.
The full game's due out on PS3, 360, Wii, PS2 and PSP on 29th August in Europe.
To read more of the post and Download, click here!
BarryH found that Gamekult has archived the Landstalker PSP art, which I will also now archive, just in case. As you can see, it was meant to come out in 2006, so...it's pretty likely that it's canceled. The only other shown products of this venture were a looping video of a mountain redone in 3D, and a large diorama at TGS, which was pretty neat.
Shame it was never made. In case you didn't know Landstalker was a great game on the Genesis/Mega Drive, the same team went on to make its spiritual successor Darksavior for the Saturn
To read more of the post and Download, click here!
US venture BroadQ LLC unveiled a software application that enables the PlayStation 2 (PS2) to play video content on the Internet at "Building Blocks 2008," a content- and technology-related event that is taking place in San Jose, Calif.
The company demonstrated the software, "Qtv," for the first time at the event, it said.
In 2002, BroadQ released "QCast for the PlayStation 2," another software application that enables the PS2 to play content (image, video and music files) that users have stored on their PCs and other devices. To develop Qtv, the company redeveloped QCast from scratch, adding the capability to play Internet video, etc, it said.
"The PS2 has sold 125 million units all over the world, continuing to sell even now," BroadQ said. "We consider the PS2 as an influential hardware platform,"
Qtv can process up to 720p resolution videos, supporting video encoding technologies including MPEG2, FLV (Flash Video), H.264 and DivX. To make the software support those video encoding technologies, BroadQ employed a technology developed by CoreCodec Inc of the US.
The Qtv system uses a server run by BroadQ along with the software on the terminal side. Using this server, the software can download and build up necessary metadata through online video distribution services and make Qtv display information on available online videos.
In addition to these capabilities, users can customize Qtv. For example, while using API (application programming interface) available from online video distributors, users can set keywords related to their favorite videos on the Website run by BroadQ. Using the company's system, users can choose and display videos related to those keywords on their terminals.
BroadQ is planning to release Qtv at US$49.95 sometime around fall 2008. Also, it is planning to disclose and sell its software applications for mobile phones and PCs at the same time. In addition to selling the software by itself, the company is considering incorporating its software applications in set top boxes and other items manufactured by other companies.
A menu screen that allows users to select from available Internet video services
Playback of Internet video
To read more of the post and Download, click here!
Dark Alex has released Despertar del Cementerio "Universal Unbricker" v6, heres the release info:
Changes in version 6
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- Now installs 4.01 M33-2
- Change of core. Now it uses 4.01 M33 core. This fixes some TA-88 crashing because of 1.5/3.40 kernel. Note that there are still other kind of newest TA-88 which cannot boot DC at all.
- Gui of both installer and DC itself changed to a xmb looking one.
- Added the option "Test M33" which boots 4.01 M33-2 from the memory stick.
Installation:
- DC iplloader doesn't require to mspformat the memory stick.
However, in some memory stick it may still be necessary.
Just run the program and if you find an error at 99%, run mspformat and try again.
- Copy DC6 to PSP/GAME/
- Download Sony 4.01 update eboot and copy it to ms rootwith the name 401.PBP
- If you have a PTF custom theme set, quit it before running the program.
- Use the app under a 3.x/4.x kernel. The program may not work in versions prior to 3.03 OE.
- IF timemachine is installed in this memory stick, the program will ask you at the end which button(s) you want to boot DC6, otherwise no buttons will be necessary.
- Now you have an universal pandora ms ready to go, and you just need a proper
battery. If you have 1.50 kernel access, use c+d tool. Otherwise, use corly149 tool.
Battery and ms will work on all psp except the very latest ta-88.
Unbricking:
- Select the desired optin in the menu (Install 4.01 M33, Install 4.01 OFW, etc)
- Nand operations-> nand restore currently performs a physical nand dump
This proccess is very dangerous, and you should *just* use it if it's your
last chance to get it working.
This is a physical restore process (not a logical one), and will try to make
a 100% exact clon of the dump.
If you are working with a dump that isn't yours, you will get either a brick
or a corrupt idstorage, depending on the firmware.
If while you are restoring your psp have got any damaged block more than
when you dumped it, you might also get a brick, depending on what block is it.
If you want to boot the recovery mode of the 4.01 M33 of the memory stick, boot
the psp with R+the key used to boot DC6 (if any).
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Note: If you are gonna use the memory stick to restore a psp other than the one that created it,
check if the file /TM/DC6/act.dat exists in the ms. If it exists, remove it, otherwise the restored psp may not be able to buy psn games until the user doesn't delete from flash2 the act.dat of the other psp. (act.dat files are unique for each psp).
Note that act.dat will be restored to the moment of the MS creation.
If you have bought other PSN game later, the act.dat file may have changed and if you restore the old one, you may loose the latest bought game.
Backup flash2:/act.dat each time after you buy something from the PSN!
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Third party libraries
This program uses intraFont by BenHur to render firmware fonts.
intraFont modified code has been compiled in a separated prx, and its source
and the original license can be found in intrafont directory.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Cardinal Arc Portable is coming to North America! YUKE's Company of America have announced that a PSP version of the hit Japanese PS2 title Cardinal Arc: The Neverland Card War is coming our way this October. The card-based strategy RPG revolves around the Dominators, wielders of Neverland's Spectral Cards. You play a young Dominator named Galahad who seeks to banish an evil god and end the war between humans and demons that threatens to tear the world apart.
The PSP version of the game is enhanced with new cut scenes, updated sounds and graphics, and all new ad hoc multiplayer modes that allow two players to battle it out in real-time. YUKE's says the game is "one of the finest card-strategy games ever created for the PSP", but of course they're biased. Find out for yourself this Fall!
Release Notes:
Here you have it, an all-in-one solution for your Pandora Needs.
This program is designed to prepare your PSP Memory Stick to be used with the Pandora Battery. Unfortunately this program can not change your Battery to Pandora, however it will copy programs to the Memory Stick in order for you to do this yourself.
New features this time is the long-awaited Despertar Cementerio v6, plus a different configuration on how you boot your PSP.
Left+Right Trigger - Boots Time Machine
Left Trigger - boots ELF Menu (only if DC v3-5 or the 1.50 downgrader is installed)
UP (D-PAD) - boots Despertar Cementerio v6
UP (D-PAD) + Right Trigger - Recovery Menu for 4.01 M33 on the Stick (if DC v6 Installed).
Hope you enjoy this nice little program.
WARNING: THIS PROGRAM WILL FORMAT THE PATH YOU SELECT AS YOUR PSP, SO MAKE SURE THAT YOU SELECT THE CORRECT DRIVE, AND BACK UP ALL YOUR DATA FROM YOUR PSP MEMORY CARD.
Requirements:
* A PC with Windows XP / Windows Vista and .NET Framework v2.0.
* A PSP with USB Connection and 3.xx/4.xx M33 Custom Firmware Installed.
* The official Sony Firmware EBOOT files for 1.50, 3.71, 3.80, 3.90, and 4.01
What it does:
* Formats your PSP Memory Stick
* Copy the TimeMachine IPL to the Memory Stick.
* Copy Official Firmwares 1.50, 3.71, 3.80, 3.90, and 4.01 to your PSP.
* Installs jas0nuk's Pandora ELF Menu to access all the programs.
* Installs Hellcats Pandora Installer to your PSP.
* Installs Despertar Cementerio v3 to your PSP.
* Installs Despertar Cementerio v4 to your PSP.
* Installs Despertar Cementerio v5 to your PSP.
* Installs Despertar Cementerio v6 to your PSP.
* Installs Time Machine v0.1 to your PSP.
* Installs the Noobz Pandora 1.50 Downgrader Installer to your PSP.
How to use it:
1. First of all, BACKUP YOUR MEMORY STICK as this program will FORMAT it.
2. Start the Application and load in the Eboot files.
3. Select the Programs you wish to install on your Memory Stick.
4. Select your PSP Drive to be formatted and prepared.
5. Press the "Start" button to start formatting and copying files to your PSP.
Changelog:
v0.3 (2008-07-08)
- Included Despertar Cementerio v6
- Changed the conifgration of the way the PSP boots
Ubisoft will re-release the original Driver on the PlayStation Store next Thursday.
The game will cost EUR 4.99 (GBP 3.99), and chauffeur us back 10 years to the heady days of PSone in order to see what all the fuss was about. PSone games on PSN are typically compatible with both PS3 and PSP.
With a Metacritic average of 87 per cent, Driver remains the top-rated game in the series so far, despite numerous attempts by developer Reflections to revive Tanner and his mission-based driving.
Not that Ubisoft has stopped trying. Earlier this month the BBC revealed that Reflections was working on "a whole new version" of Driver.
To read more of the post and Download, click here!
Mickael2054 our forums has posted PSPNotes, a homebrew its creation, which aims to read, create and delete notes that you have. Very useful if you want to write something and you take your PSP anywhere with you.
One small bug, letters with accents do not seem to be taken into account.
When launching the utility, you can choose your language, English or french.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
World Heroes Anthology is the complete collection (on one disc) of one of SNK's most popular 2D fighting game series, World Heroes, includingd are: World Heroes, World Heroes 2, World Heroes 2 Jet, and World Heroes Perfect.
Follow the exploits of Dr. Brown, as he uses his time machine to organise a fighting tournament containing all the best fighters throughout history – many of which are based on actual historical figures.
The Anthology contains the entire collection of another of SNK’s popular franchises. Those included are World Heroes, World Heroes 2, World Heroes Jet and World Heroes Perfect.
‘World Heroes is a franchise that has remained a favourite amongst SNK fans’ Says Peter Rollinson, Product Manager, Ignition Entertainment ‘With its diverse and sometimes recognisable array of fighters, World Heroes Anthology can also be enjoyed by all fighting game fans in general’.
Game Features:
* A total of 56 characters across 4 titles.
* Test your strength in a one fall Death Match battle in World Heroes
* Adjust the speed settings in World Heroes 2 and execute the all-new counter throw and repelling moves.
* Enter the World Heroes Tournament of Titans in World Heroes Jet
* Activate the “3 button” Special Move only in World Heroes Perfect.
* Polish your skills in the exclusive Training Mode Added to the PS2 version.
* Create your own original character with the Colour Edit function.
Already available in North America, World Heroes Anthology will be available in Europe for the PS2, "soon."
To read more of the post and Download, click here!
Mötley Crüe is on tour for Crüefest. So, of course, Rock Band will be releasing songs by bands on the tour in a 30 day sale where you can get each for a dollar. Songs include Mötley Crüe's “Face Down in the Dirt”, Buckcherry's “Rescue Me”, and Sixx:A.M. with “Life Is Beautiful”. The actual concert will, like the Rock Band tour, allow you to play the game as an opening act and meet with the stars themselves. And, what the hell, System of a Down will also have tracks for two bucks a pop, "B.Y.O.B" and "Toxicity".
I dunno if the Rock Band tour has the market cornered on people who want to be seen playing plastic instruments by the real McCoy, especially guys who have banged more women than you've known in your entire life. Still, I'm pretty excited for the SOAD songs, Toxicity in particular. I'd be more excited about the Sixx:A.M. song if I were into being serenaded with inspirational messages by a guy who once lapped up his own urine in front of Ozzy Osbourne, so there you go.
To read more of the post and Download, click here!
i must say I find myself pleasantly surprised by the fan base of the Sinclair Spectrum. Not only has the interest in Fuse PSP been immensely overwhelming since release, but the fans of the system appear to be a hardcore and dedicated bunch. There have been already over 500 downloads from my page alone; I regularly receive suggestions and bug reports (not too many of the latter, thankfully ), and the interest doesn’t seem to fade.
Anyway, it’s great to see a classic system still enjoy popularity decades after its release, and have such dedicated fans.
I have spent the last few days (weeks?) rewriting psplib into its successor library, libpl. Most importantly, graphics, font and image rendering core is being rewritten from scratch; it’s already significantly better than the older version. Among changes so far:
Faster bitmap font rendering (swizzled, VRAM-based fonts)
More accurate image resizing (no more scissoring artifacts, as most apparent in fMSX PSP)
Support for multiple pixel formats (instead of fixed 16-bit “5551″ format)
Future plans:
Support for swizzled images, in-place image swizzling
Completely new GUI system
Simple “upgrading” to libpl from psplib no longer seems possible; therefore, emulators will have to be largely rewritten to use the new library. Once the work is finished, I also hope to have some sample code available, in case anyone wants to write applications based off the library.
If you’re interested in the progress, you can find semi-nightly builds in the libpl directory, under the trunk branch of the svn repository. No promises on the code actually compiling (or doing anything useful, for that matter)
Many thanks to the ps2dev/psp forum folks for their helpful answers to many of my questions.
Alek has posted screens of all the known PSP motherboards on the market, from the article:
Here's a simple relation of all the known PSP Motherboards. There are different versions of them, but are just virtual ones, you won't find a difference printed on the board.
For the ones that don't know yet, Baryon is same as the syscon, and Tachyon is the chip that contains the ME, CPU,and VRAM decryption mask roms.
If you're looking for exclusive content on the PlayStation Network, this week's update should have plenty for you with an issue of Qore packing an exclusive invite to the Resistance 2 beta and a PlayStation Home theme that acts as your application for the application's closed beta. There's also a ton of add-on content available, with a Snakeball mode and NASCAR 09 skins as well as Guitar Hero III and Rock Band Tracks. Rounding out the list are a large number of videos and Talkman Travel for the PSP. Check out the full list below:
If you're looking for exclusive content on the PlayStation Network, this week's update should have plenty for you with an issue of Qore packing an exclusive invite to the Resistance 2 beta and a PlayStation Home theme that acts as your application for the application's closed beta. There's also a ton of add-on content available, with a Snakeball mode and NASCAR 09 skins as well as Guitar Hero III and Rock Band Tracks. Rounding out the list are a large number of videos and Talkman Travel for the PSP. Check out the full list below:
Let's face it: you're a busy PS3 owner. You've got plenty of Blu-ray movies to watch, CDs to rip onto your system, photos to upload for slideshows, and 'Net browsing to do. Or perhaps you're just too absorbed in the latest PS3 game to hit the system to worry about all the digital content that's flooding the PSN every Thursday. Well, have no fear -- we'll take care of that for you. Every Thursday, we'll scour the recent updates for those gems that every PS3 owner should have residing on their system.
This week, players were presented with a lot of add-on content, along with an invite to the Home closed beta and an opportunity to become part of the Resistance 2 beta as well. Videos also flooded this week's update, along with Talkman Travel to help you when you go globetrotting. But let's stop wasting time…Here are this week's picks:
While we've been on the fence with Qore, this month's issue is definitely one to check out if you happen to be a shooter fan and an Annual Subscription holder because it will give you access to the Resistance 2 Beta. It also includes some mini-games and features on upcoming games.
Add-on Content
Snakeball Team Mode ($1.99)
We dug the release of Snakeball when it came out, and the addition of Team Mode only expands the experience with additional team-based fun. You can't go wrong with this extra for the price.
Game Videos
The Last Guy Behind The Scenes
File size: 587 MB (HD)
With tongue planted firmly in cheek, this behind the scenes video gives a quick view at the developers behind The Last Guy, a creative rescue title with maps and monsters. Other videos of note within the update include the latest Dead Space animated feature, Madden NFL 09 videos and E3 trailers of Home, Tomb Raider: Underworld and The Force Unleashed.
PS3 Themes
PlayStation Home Theme
File size: 4.02 MB
Not only does the PlayStation Home theme have a cool blueprint look to it, but it's also got an awesome extra attached: by downloading it, you are applying to become part of the upcoming closed Home beta. What are you waiting for? Go get it now!
We liked all of the wallpapers, but we thought that the Tomb Raider wallpaper was great to showoff some of the action that Lara will face during her game. You should also check out the other wallpapers as well, particularly the third one which shows off many of the game characters.
PlayStation Store for the PC
Downloadable Games
Talkman Travel
Looking for a way to communicate in a foreign land, but you don't know the language? Check out Talkman Travel, which will help you express yourself in French, Italian or Japanese.
Game Videos
Hot Shots Golf: Out of Bounds 2 Characters and Courses Trailer
File Size: 6.36 MB
Trying to get a sense of the golfers you'll go against on the links? Check out this trailer where you'll be introduced to the faces and courses of Out of Bounds 2. All of the videos are good, but this one is a good way to know who's who in the popular sports game.
We've recently had the chance to catch producer Ben Wilkins and Empire Interactive's Director of project management P.J. Snavely for a little Q&A session on their latest multiplat puzzle game, Pipe Mania. The game is a remake of the classic 1989 title with a legion of new game modes and gameplay features. Wilkins told us that this new Pipe Mania will keep the classic core gameplay and will emphasize on building on top of that by adding more content.
Speaking of adding more, the game is set to have 250-300 levels -- about three times more than the original. Levels are not randomized; they're all preset. Expect to see some classic levels. World mode (story mode) is the game's main course, taking players to themed areas like: sewers, railroads, a toy factory, and even the almighty internet. Arcade mode is described as a "never-ending series of puzzles" and the PSP's versus mode involves competitive head-to-head matches via "remote" (which we're assuming means infrastructure play). Wilkins noted that the PSP was the best fit for multiplayer, but was also the most difficult to work with in regards to the interface. The Wii, DS, and PC versions all have that original point-n-click interface, but the PSP and PS2 don't. You'll have to be "slightly less cavalier with your moves" said Wilkins.
Lastly, the duo made mention that a PSP demo will be available soon on the PS Store. That should come in good time as Pipe Mania is due out in North America by mid-September. Oddly enough, a price for the title is "still being determined."
Plenty of PSP love in the upcoming issue of Weekly Famitsu and Zero Chou Aniki is probably the weirdest of them all. The side-scrolling shooter series is “best known for its wacky humor and vivid, surreal imagery” (source: Wikipedia) and judging from reaction in the forums, it seems to be quite popular as well. The PSP version appears to be a remake of the very first game, Chou Aniki for PC Engine, with faithful recreation of the background art and featuring the in-game music that fans of the series will fondly remember. The release date is set for release early 2009 in Japan with NCS/extreme the developers.
Prime Number Searcher is a homebrew developed by voldemort09, to calculate the maximum possible prime numbers, since the PSP.
What is a prime number?
A little math, it does not hurt.
A prime number is a number that can not admit that 2 dividers among the natural numbers (positive integers, such as 1,2,3,4 ...).
These dividers 2 and 1 being himself. A small example: 4 admits as dividers in natural: 1 (4 / 1 = 4), 2 (4 / 2 = 2), 4 (4 / 4 = 1), this is not a prime number. 2 admits as dividers in natural: 1 (2 / 1 = 2), 2 (2 / 2 = 1) is therefore a prime number.
Knowing that there's a infinities of prime numbers.
But what is it then that homebrew? It's simple, if you do not know if 983 is a prime number or not, you can draw your PSP!
At the same way that the homebrew which calculates the decimal point of Pi, it is interesting that on his algorithm.
The numbers are saved in PrimeNumberLOG.txt lying in the dossier PSPGAMEPrime Numbers Searcher of your Memory Stick.
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Anger Management (~Adam Sandler, Jack Nicholson, ...) JPN US$ 47.90
Aquaplus Festa 2007 In Yokohama JPN US$ 37.90
Epic Conditions: The Weather Channel US US$ 29.98
Hana Yori Dango 2 Returns Blu-ray Disc Box (~Mao Inoue, Jun Matsumoto, ...) JPN US$ 287.90
Hollow Man Director's Cut Edition (~Kevin Bacon, Elisabeth Shue, ...) JPN US$ 47.90
Innocence Absolute Edition JPN US$ 57.90
Korn: Live At Montreux 2004 [dts] (~Korn) US US$ 24.97
Lonesome Dove: Collector's Edition [Remastered] (~Robert Duvall, Tommy Lee Jones, ...) US US$ 39.92
Nims Island [dts] (~Abigail Breslin, Jodie Foster, ...) US US$ 39.98
Robin Hood Season One US US$ 99.98
Star Light Joey Yung Concert 2008 Karaoke (~Joey Yung) HK US$ 39.90
Starship Troopers (~Casper Van Dien, Dina Meyer, ...) US US$ 28.95
Starship Troopers 1-3 (~Casper Van Dien, Jolene Blalock, ...) US US$ 89.95
Starship Troopers 3: Marauder (~Casper Van Dien, Jolene Blalock, ...) US US$ 38.96
Street Kings (~Keanu Reeves, Forest Whitaker, ...) HK US$ 31.90
The BBC High Definition Natural History Collection US US$ 179.98
The Counterfeiters (~Karl Markovics, August Diehl, ...) US US$ 38.96
Three Kingdoms: Resurrection of The Dragon (~Andy Lau, Maggie Q, ...) HK US$ 31.90
Vidocq (~Gerard Depardieu, Ines Sastre, ...) JPN US$ 47.90
Water Horse JPN US$ 47.90
Wild China US US$ 39.99
MLB® Power Pros 2008 delivers a unique flair to America’s favorite pastime with an original visual style, pick-up-and-play gameplay mechanics and several deep gameplay modes. MLB® Power Pros 2008 is sure to be a hit with gamers of all ages.
features
Players dive into a deep frightening story that rewrites the 20th century and pits the United States and Britain against a horrific species of unknown origin.
Encounter a wide variety of fluidly moving characters and creatures that exhibit more sophisticated behaviors and interact with their environments more realistically.
Greater processing power on PLAYSTATION®3 and Blu-ray Disc™ technology enables more immersive visual and sound effects that heightening the chaos of large-scale warfare.
A powerful rendering engine allows a greater variety of highly detailed and interactive environments for a console FPS experience, including large battlefields and sprawling military command centers.
Engaging single player campaign, a co-operative mode and one of the most complete multiplayer offerings in a console game.
Insomniac Games has combined its passion for creating exotic weapons and vehicles with a proprietary physics system to create a unique human and alien arsenal.
description
In Resistance: Fall of Man™, the U.S. and Britain band together in a last-ditch effort to save Europe and Asia from a horrific scourge. In mere decades, the Chimera – a species of unknown origin propagating a virus that converts other life forms into more Chimera – has overrun Russia and all of Europe. Humanity’s hope for survival is slim, and the tide of the battle rests on the shoulders of U.S. Army Ranger, Sgt. Nathan Hale.
features
Real-Time Deforming Terrain: The terrain literally gets torn up with each passing vehicle, causing each lap to be different. Advanced particle effects cause debris and muck to “stick” to each vehicle.
Vehicular Combat and Damage: Destroy anything that gets in your way. Smash your opponents and view spectacular Hollywood-style crash sequences.
Take the Race Online: Intense head-to-head off-road racing. Challenge the competition over voice chat.
Amazing Gameplay Experience: State-of-the-art visuals, featuring high dynamic range lighting, motion blur and depth of fields are all displayed in glorious High-Definition (720p).
Player-centric Action: There’s never a dull moment, as you’re always in the thick of the action. AI opponents simulate human traits, like showing off, attacking, taunting, and doing whatever it takes to win!
description
Welcome to MotorStorm™, the world’s most brutal off-road racing event where the goal is to win at all costs. Choose from seven vehicle types, from high-flying dirt bikes to powerful big rigs, and destroy anything that gets in your way in a no-holds barred sprint to the finish. Try and survive.
Sony has announced the expansion of its closed beta test for PlayStation Home will begin at the end of this month.
A post on the Sony PlayStation blog detailed the planned beta expansion in Europe, revealing that the most active PlayStation Network and Store users will be contacted to take part.
"In Europe, SCEE is also beginning their expanded closed beta, directly targeting consumers who have been most active on PlayStation Network and PlayStation Store," read the post. "SCEE will be in email contact with their PSN audience very shortly."
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Capcom has stuck a "TBC" note on the PlayStation 3 version of Bionic Commando Rearmed, which we had hoped to see on 14th August.
That's when the US version releases - a day after the global launch of the downloadable platform shooter on Xbox Live Arcade.
But it looks like Sony's insistence on broad localisation has caught another Capcom game in its net - after similar delays to the PSN launches of Wolf of the Battlefield: Commando 3 and 1942: Joint Strike.
Capcom confirmed to Eurogamer this morning that the game's PSN release is TBC, but recent comments by Sony Europe boss David Reeves presumably hold the clue to the answer.
"When the US launch, we could launch in Australia and we could launch in New Zealand and the UK, but if we did that then our colleagues in Italy and France and Germany and Spain would not be very happy, so we've chosen to stick to the strategy of doing it pan-European and pan-Australia and New Zealand," Reeves told us at E3.
Capcom wouldn't be drawn on a current release estimate for BCR on PSN in Europe, but the best-case scenario is a simple one-week delay. When it does launch, you'll be asked to pay GBP 6.99 / EUR 9.99.
Meanwhile, the PC version - due out on Steam, Direct2Drive, Gamer's Gate and other digital distribution platforms - is due worldwide on 14th August for USD 14.99.
Bionic Commando Rearmed is a reimagined version of classic NES title Bionic Commando in which players navigate 2D platform levels using a grappling hook rather than a jump button.
As well as a significant single-player game Rearmed includes a range of Challenge Rooms to test your grapple skills, along with local co-operative and four-player competitive multiplayer options.
Look out for our review next week and in the meantime check out our recent Bionic Commando Rearmed hands-on preview.
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It's certainly one of the more innovative titles in development, but Sony believes Media Molecule's LittleBigPlanet will also prove a big driver in hardware sales this autumn as the battle for market share intensifies.
With heavyweight franchises like Gears Of War, FIFA and Guitar Hero expected to dominate Q4, releasing an original IP during the year's busiest period is a gamble, but Sony is placing great faith in the UK-developed title, which invites users to "play, create and share" content locally and over PlayStation Network.
"Our target audience is everyone," explained associate producer Eric Fong, speaking to GamesIndustry.biz last month at Comic-Con 2008 in San Diego, where the game was being demonstrated to the public.
"It's got enough complexity that people can play it and enjoy it for many hours; at the same time, if you're just a casual user you can run through and play the game and have fun with it. Everything you see in the developer levels, you can create as the player."
Talking up the game's sales potential, he added: "It's going to be a hardware seller. Not only do you have the platforming experience that a lot of other games will have, you have this creativity that really is exclusive to LittleBigPlanet."
But some believe Sony's real challenge is in communicating the game's unique features to consumers, a point which Fong conceded. "How do you explain the game...without getting your hands on it? It's a difficult thing to do."
Therefore events like Comic-Con and Germany's Games Convention, which takes place later this month, have become a crucial part of Sony's aggressive consumer awareness campaign.
"We've been able to get it into the hands of the consumer and they're loving it," Fong said of the San Diego showing, where the LittleBigPlanet booth was well attended throughout the show.
LittleBigPlanet is due for release on PlayStation 3 in PAL territories this October, with a Japanese release confirmed for October 30th.
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Why this is already Version 5?
Course I don't want to make Version Numbers like 1.5.3.1.1^^
What is LuaKalender?
Its a simple calender homebrew written in Lua.
What functions does it have?
You can change the language. (The default is deutsch)
By delfault there are only deutsch and english.
It highlight the actual month/day.
You can make notes to each day.
You can set your own suffix (by default .dat) , prefix (by default kld_) of the file containing the notes.
You can change the Language by going to the settings screen and pressing the button displaying the current language and the you can change to an other on by clicking Digital-Left or Digital-Right.
Then press the Button displaying the language again.
You can set a folder containing the notice files. (by default data)
For the month view there are two GUIs one using the pics in the folder "System/skin" and one using the default Buttons.
At the start, the notices for today and tomorrow are Displayed.
By clicking the Cleaning button old notes can be removed. (older than 2 months)
You can exit the notice Editor by clicking select.
You can go out of the day or "yearlessmode" view by licking the backbutton or pressing the leftshoulderbutton.
Then press again with the mouse on the language name.
To them and to save the language is accepted.
You want to translate the program into another language?
The go like this:
1st Copy the contents of the lg_deutsch.lua or lg_english.lua into an editor.
2nd Translate the sentences/word between the " in the new language.
3rd Save the text as lg_xxxxx.lua in the system folder of the calendar.
(instead xxxxx you must write the name of the new language e.g. Spanish)
4th they open the file lgindex.lua
It contains (by default) :languages={}
languages.number=2
languages[0]=1
languages[1]="deutsch"
languages[2]="english"
Increase the number behind "languages.number" by one.
In this example it's 3 after that.
make a new line at the end of the file. containing the following:
languages [YY] = "xxxxx"
You must replace YY by the number we got when we increased languages.number by 1, in this example its 3.
Also replace xxxxx by the name of the Language, in this example it's Spanish.
Attention!:
The spelling should the same with one used for the file name!
By our example it would be:
languages[3]="spanisch"
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Mickael2054 our forums has released an updated PSPNotes, following your advice and bugs that you noticed. It is a homebrew its creation, which aims to read, create and delete notes. Very useful if you want to write something and you take your psp everywhere with you.
One small bug, letters with accents do not seem to be taken into account.
At the beginning of the game, you can choose your language, English or french.
What's new:
The points and double points are hidden
Bug when you select "no" or "back" in the confirmation deletion of note corrected
Change police for ICON0 and PIC1
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Mickael2054 our forums has released an updated PSPNotes, following your advice and bugs that you noticed. It is a homebrew its creation, which aims to read, create and delete notes. Very useful if you want to write something and you take your psp everywhere with you.
One small bug, letters with accents do not seem to be taken into account.
At the beginning of the game, you can choose your language, English or french.
What's new:
The points and double points are hidden
Bug when you select "no" or "back" in the confirmation deletion of note corrected
Change police for ICON0 and PIC1
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It has been a while but I have been very busy with getting my masters degree, getting a job in the game development and just working to earn my living.:thumbup: and learned some new tricks
Anyway, I have created three new tutorials on optimization. I have had some questions regarding optimizations and I have optimized my code quite a bit lately, so I thought why not create a tutorial about it. One of them is about using the VFPU :thumbup:
Please keep in mind that I have created most of the optimization tips for beginners so do not complain if it is too easy or if you already know everything
Hope it is helpful and as always, if you have questions use the form below the tutorials and do not forget to include your email otherwise I cannot answer back
Greets Ghoti
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Its always great to see a new site join our family and today the PSPzProject - The Touchscreen Project for PSP has joined the network, this project not only for homebrew but commercially could be one of the most interesting for a long while, imagine a touchscreen on the PSP, the power of the PSP with the ability to play many games that are so much better when you have a touchscreen.
Sony, where's the justice? How could you mercilessly kill the nine month old PSP Extended Life Battery Kit -- capable of boosting the PSP's play time by up to 80% -- while UMDs continue to be the preferred method of distribution for the system's games and video content (thereby also heavily contributing to the device's juice-drain)? Worse still for Sony, why are we not surprised?
If you haven't had enough of Reyvateils in your RPGs, you're in luck: the sequel to Ar Tonelico is coming to North America. NIS America has announced that Ar Tonelico 2 will be released in North America in December 2008, and will combine simulation with roleplaying elements. Set in the floating land of Metafalss, an epidemic called Infel Pira Dependency infects Reyvateils, driving them insane and eventually killing them. A young knight of the Church of Pastalia named Croix is sent to stop the plague, which makes him embark on a large adventure involving the planet of Ar Ciel and the lost Song of Metafalica.
Ar Tonelico 2 will still feature a cosmosphere, which allows players to develop their Reyvateil's by diving into their subconscious, as well as song magic and burst gauges for powerful attacks. In Ar Tonelico 2, players will also have access to a new ability known as Syncrinity, which ties song magic to two Reyvateils in your party. The closer their emotions are to being synched up, the stronger the effects of the magic. This can be affected by an emotion gauge as well, so rooting for your Reyvateils in battle is extremely important.
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Nuclear Bit has released a new Flight Homebrew for the PS3, heres the release details:
Hi
I reworked some of my old terrain rendering stuff I used to play around with in the PDA days. It used to be in C on the PDA, now I just did a very quick port to java (not using fixed point arithmetic but floats in stead).
I don't get it as snappy as I want, could be optimized a lot further.
extract the AVCHD folder to some USB storage device and run it
Use the arrow keys to turn and control the speed, use the square and X to change the altitude of the player's view.
Today we’re announcing the expansion of our closed beta test for PlayStation Home to begin at the end of the month.
Later today, the PLAYSTATION Store will be updated with a PlayStation Home theme. By downloading the theme, users are submitting an application to join the PlayStation Home Beta test community. We will be using a variety of criteria including activity on the PLAYSTATION Network to determine eligibility for the Beta community. Existing beta testers have automatically qualified to be part of the expanded beta.
We’re really excited about this milestone and want our most loyal fans to be a part of the evolution of PlayStation Home.
In Europe, SCEE is also beginning their expanded closed beta, directly targeting consumers who have been most active on PLAYSTATION Network and PLAYSTATION Store. SCEE will be in email contact with their PSN audience very shortly.
Pirate a PS3 Modder trying to take a leaf out of Ben Heck`s book has unveiled his own PS3 Laptop. it now boasts a 320GB Hard drive, a 17inch screen and Keyboard.
Take a look at the laptop on the Video Via Comments.
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Hi, just thought I would post on the up and coming release of PSPUAE.
Changes for 0.72 are as follows.
FOL's Changes / Fixes.
--------------------------
Changes :-
Dumped all sound bar stereo, no point in other sound modes.
Corrected Makefile error, which lost us some speed.
Add CYCLE_UNIT as option, setting is either 512 (Normal) or 256 (Turbo).
Add Chipset CYCLE_UNIT as a hidden auto switch option, that switches with CPU CYCLE_UNIT option.
Fixed screen going off center when switching off auto zoom and when selecting 4:3.
Add lock for new CPU option, stops accidently pressing option and invoking a hard reset.
Add config option checking to check cycle_unit, screen position, cpu lock and sound delay for old config files.
Add SOUND_DELAY option, this allows us to switch between 1 and 9 ms. (9 ms does speed things up, but causes sound to breakup a little).
Add Hard Reset to Main Menu.
Add Hard Reset to all Quick Configs (stops fetch crash/loop if Cycles set to turbo).
Altered Cycle Turbo, CPU Chipset timing to a higher value (only when using Turbo Cycles).
Dumped Sound Optimise as it did very little and caused crash.
Changes :-
Fix Audio Event time.
Fix Audio delay (FOL, later made this fix an option, so a few more FPS could be gained at the expence of the audio quality).
Fix Home Button Exit crash, if you were in PSPUAE menu.
When cycle unit is changed, pspuae will hard reset instantly.
If KickStart 1.3 is not found it will look for the next available kickstart, with the following name format, KICK205, KICK30 etc etc.
This release (when its ready) should bring it back up to the speed of 0.70, if not slightly faster and smoother when using "Turbo Cycles" and "Chipset" options.
Here's some vids of it running;
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Here’s a preview of the SMS Plus emulator, with adhoc wi-fi gameplay support (ignore the idiotic clicking - it’s caused by the camera’s zoom lens):
As you can see, a large part of the work is done. There are still some things that need polishing, however:
Keeping connection alive when a player exits to the menu, and allowing some basic tasks while in menu
State sync feature, similar to SNES9X TYL
Timing issues
Cheers,
Akop
Video Via Comments
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- Very accurate (counts till nanoseconds) thanks to the reading of CPU clock
- Capability to put it in pause, reassuming from where it was stopped
- It evaluates best time, worst time and middle time
- A Beep scan time every second (useful to rubik's cube players)
- Capability to learn up to five best times
- capability to execute it also in standby mode, with max accuracy
- CPU is set to 111/111 to saveup battery life
- Limit time is of one hour
Buttons:
- Cross : Start / Pause
- Square : Stop
- Triangle : Reset (id works only when it's in pause or stopped)
- Circle : Memorize a time
- Select + Su : Enable / Disable beep
- Select + Destra : Reset intertime list
- Select + Sinistra : Reset statistics for best, worst and middle time
thanks goes to kris_15 for testing the homebrew
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Juan Martinez thought he was going to the Adams County Sheriff's Office substation for a tour.
While he was there, the 8-year-old met a police dog and was pretty sure that was the highlight of his day.
Imagine how excited he was when a real-life sheriff walked into the room and told Juan he'd be going home with a new Sony PSP game system and 12 video games to play on it.
A huge grin spread across Juan's face.
Adams County sheriff's deputies pooled their money to buy the device after Juan's was stolen July 31.
Deputy Michael Robbins was matter-of-fact about why he spearheaded efforts to do something nice for a boy he'd never met before.
"He's just a little kid. I don't like bullies," Robbins said. "That's what it seemed like to me, one older kid picking on a little kid.
"We couldn't let the bad guys win."
Police said Juan was visiting a relative's apartment and playing his PSP in a first-floor hallway when Dominic Villanueba, 19, asked the boy to show him how the game worked.
That's when Villanueba took the game and wouldn't return it, police say.
Juan's mother called authorities, but when deputies arrived at Villanueba's apartment, he told them the game "was under my bed, but it's not there anymore."
Villanueba was arrested and accused of theft, but the game system was gone.
Juan said he had played the game every day and losing it made him sad. He has a heart defect and is on the waiting list for a transplant.
Robbins figured he could put a grin back on Juan's face by replacing the system. Other deputies whipped out their wallets to help.
Just wanted to let the fine users of DCEMU know about a new mod on the Jewel Factory forums!
Our site owner Neubit is making incredible progress on his latest PSP Mod, the Arc Reactor UMD Door.
More a mod within itself then a new type of PSP Jewel this incredible modification to the PSP UMD door draws on some cool and yet bizarre materials including PCB sheet.
Neubit is undecided as of now how much further he wants to take it (possibly adding a LED fader chip) but for now this how it looks! Just plain AWESOME!
Be sure to check out the full story which includes progress pics up to this point in the forum topic
A small update iPlay Pong passing in V3.1, a homebrew coded by Lua J3r3mie.
News
The party mode is much better
Support for similar movement of the racket left
Fixed a bug very inconvenient
Add a Splash Screen
Ability to customize the cursor menu (See Other Functions)
New method of customization of color (See Other Functions)
Possibility of changing the parameters of the original Pong (See Other Functions)
Some changes on the menu.
Adding a new theme with new functions created by me.
Other functions, all optional.
Playing a MP3 Place Thursday during an MP3 appointed Musique.mp3 in the file of the homebrew and homebrew the lira.
Viewing a screen. Place a 480x272 image in the file of the homebrew PNG and appointed Fond.png.
Changing the racket left. Place a 10x50 image in the file of the homebrew PNG and appointed Raquette1.png.
Changing the racket right. Place a 10x50 image in the file of the homebrew PNG and appointed Raquette2.png.
Changing the image used for the ball. Place a 4x4 image in the file of the homebrew PNG and appointed Balle.png.
Changing the cursor menu. Place a 6x6 image in the file of the homebrew and PNG and appointed Curseur.png.
Changing the color used. Create a text file named Couleur.txt and on the first line, write down the value of your red in color, on the 2nd, green and on the 3rd, blue.
Changing the default settings. Create a text file named Conf.txt and:
First line: ON to activate the party or OFF to disable it.
Second line: Figure on 1 to ..., representing the speed of the ball.
Third row: Speed of the racket left.
Fourth line: Speed snowshoeing right.
Fifth row: Number of balls, 1 or 2.
Succession challenge
Play against the CPU and sets your speed in the negative. Then Top used to lower and so on.
Acknowledgments
Thanks to MoussPSP.
Thanks also to Nono4012.
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Anyone who knows me knows i am a massive Star Wars fan, i must have watched each film at least a hundred times (the wife loves that :P) so any Star wars homebrew game is warmly recieved in the wraggy camp.
For the Star Wars fans, a PSP version of Sabacc, still in progress, however. It took me about a year to get it to this playable point, as I only get about 2 hours a week to work on it.
I know there's some bugs:
- The biggie: It will crash after a few rounds. This is actually caused by a call to strlen at some point, each time from somewhere else in the program. Therefore, it's pretty much random. I haven't had too much time to analyze libc.
- When starting a new round, the text in the middle of the screen which tells you the selected card is not updated.
- Probably other stuff I can't think of right now.
Other issues:
- There's no artwork for the face cards, so all you'll see is the name of the card. Volunteers welcome.
- Menu lacks help. Up/Down to select. X to confirm.
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sauron_le_noir has posted a test release of a PDF reader for the PSP, so with that in mind dont expect this to be perfect, heres his news release:
At this link you have a preview wat my homebrew can do
there is no filechosser yet it take always from
psp/game/psppdf/test.pdf you may replace test.pdf with any of your pdf's
LTRIGGER backward page RTRIGGER forward page
analogic stick navigation into the page
UP key = zoom in
Dow key = zoom out
X = quit pdf reader
Known bug zoom > 1.7 may crash the homebrew with a enought memory error
zoom < 0 if the bitmap rendere is less than 480x272 garbage on the screen not covered by the bimap
I try the implementation of cpu at hight speed this week-end
fix the garbage
and try to allocate more memory if slim detected
see the next discution why a version for fat a another for slim
it's a debug build if the homebrew crash i'm very interested int the 2 or 3 txt files
generated in the folder where the homebrew is launched they give me indication
about the heap space (malloc and free objects ...).
The code for illegal pdfs or endomaged pdf is not tested yet i give in the zip
a test.pdf make with openoffice
PS: i have tested the homebrew on a psp slim with 4.01M33
Light_AleX has just introduced its Thursday named Count to 1000. The purpose of this homebrew is to stop some kind of timing that scrolls figures in 1000.
Obviously, this is not so simple, the figures march fairly quickly, we must therefore support the right time.
You try!
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You probably already know, but in the PSP, each type of file should be stored in a specific folder.
You can also see our tutorial on the subject: [TUTO] files and formats useful to the PSP.
So what's more frustrating when you want to transfer a file on his PSP does not have to file necessary?
Well Voldemort09 thought of you. His little utility DirMaker 1.0 is a plugin which to launch the PSP, will check the available records and create those missing.
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Via: Kotaku
Our gamer friends in Saudi Arabia can't buy titles like God of War 2. Not only are they banned for sale within the country, if you order it online you risk having it confiscated, and then you have to pay a fat fine (about $125 US.) No surprise that this kind of crackdown only breeds a black market for the goods in question, and reader Alaa A. shows us how some retailers get around things so he and others can get their Kratos on.
Alaa tells us that at Rashid mall in Khobar, he spied Chains of Olympus, the GOW version for the PSP. Wondering if that meant they also had GOW2 he inquired. Lo and behold, they did. And here's the part where I want to imagine Alaa wearing a fedora and the clerk in an eyepatch, with a monkey perched on his shoulder, leading him into an anteroom while looking nervously over his shoulder. The guy handed Alaa a shrink-wrapped copy of Winning Eleven. When he opened it, inside was the God of War 2 disc, and the GoW cover neatly slid behind the Winning Eleven artwork.
"I got for around $25 and it’s an original copy," Alaa said. "Makes me feel dirty for some reason though."
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Product Features
High Quality Wireless Chip Set Provides A Secure Connection From Up To 25 Feet
With A Totally Unique Body Style And Colour Scheme The Frontman Is A Guitar With No Equal
Fully Compatible With Guitar Hero III
Product Features
Fantastic mix of real-time action and intense tactical strategy
The action is more exciting than ever as you use an enhanced troop command system to give orders to your allies - smart tactics are the key to victory
Change your character's abilities based on the situation. As your character levels up, so do your Ability Plates!
Cultivate intimate relationships with your allies! How you conduct your relationships with them affects not only your character's personality but the reactions of the people around you
Sometimes company bosses astound me, heres a killer article from Buttonmasher:
It must be a little tough sometimes being in charge of a PAL region, getting berated by random people (me) about the delays experienced in one of the smallest markets in the world (NZ). David Reeves fortunately was brutally honest when we talked at E3 and some points rung true, others……..
My question after talking about the video download service not coming to Pal regions (yet) was - what about the games in general? (Talking about delays) We have to wait 4-5 months for some games because of the localisation for the Europe region.
I think honestly you will continue to do that because I don’t think that the localization is controlled enough in the USA to be able to put it into New Zealand……….
Here’s where it gets good.
We are a PAL market and we are going to do it in PAL and we are going to do it properly, you can wait for it and you can have it in good quality, you know you can get the stuff from Bittorrent if you want to and download PSP games, it’s up to you.
Now I highly doubt David Reeves was advocating piracy but I think he did point out what a lot of people are doing to circumvent the delays that the PAL region experiences, importing becomes more and more popular as does piracy. Of the two options I know which I prefer and as prices remain high with continuing delays importing will only prove more and more tempting.
Nherve has almost finished his Hard Drive Plug-In for PCSX2 a Sony Playstation 2 emulator for the PC. This Plug-In should allow you to take advantage of games that require a hard drive (like Final Fantasy XI) and also let you run applications like HD Loader that work with the drive. Here's his progress report.
"As the title says, you'll have a HDD plugin very soon. I already got my plugin to work, but there're a few issues that I must resolve before releasing. Before, it didn't work, but I was using a size of 2 GBs, when changing to 8 Gbs, it worked (yes, HDD size is selectable).
1 - HDLoader always prompts me for formatting, no matter if the HDD is already formatted. Maybe this is because I don't emulate EEPROM, maybe it's a bug with saves. Any tip will be welcome.
2 - The CDVD plugins don't support changing DVD while PCSX2 is running, so I can't copy any game on my emulated HDD. I think I'll have to either modify an existing plugin or write my own.
But, when these issues will be solved, I'll release this plugin.
Feel free to tell if you think a HDD plugin would be useful or not."
To read more of the post and Download, click here!
August 21-24 sees the Games Convention 2008 kick into life and here's the cards Atari will playing at the show.
Attendees will be treated to the likes of What's Cooking? with Jamie Oliver on DS and My Horse and Me 2 for Wii and DS (quiet at the back). The Witcher Enhanced Edition will also be there alongside an "enhanced Alone in the Dark for PlayStation 3".
Fixing the bugs of the already-released versions doesn't count as being enhanced but Atari goes one further to say "a number of gameplay enhancements" will make "the journey more unmissable than ever".
Other games on show include Naruto: Ultimate Ninja 3 (PS2), Naruto: Ultimate Ninja Storm (PS3), Legendary (PC), GTR Evolution (PC) and Race Pro (Xbox 360). Look out for screens and info live from the show starting August 21.
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Downloadable PS3 title PAIN will be retrofitted with Trophies on 4th September, according to the Sony blog.
That's also the day that you will be able to buy the new Amusement Park level, although we'll have to wait and see whether the European release date tallies with the US one.
The inevitable question about Trophies is whether they are retroactive. "Most of the trophy requirements are new so we haven't tracked your progress until now," producer Travis Williams said in response, implying that developer Idol Minds has come up with unique goals. "Some work you will get credit for."
If you're a PAIN fan and want to know what you will be aiming for, head over to the PAIN Trophies blog-post and scroll down.
And, in case if you've been living under a collapsed skyscraper with a ragdoll nurse for the last few months, Trophies are PlayStation 3's answer to Xbox Live Achievements, rewarding your accomplishments with shiny prizes.
One day you'll be able to display Trophies in your PlayStation Home abode, and in the meantime you can compare your skills with other people on your friends' list. Early supporters include Super Stardust HD, PixelJunk Eden, Uncharted: Drake's Fortune and Buzz! Quiz TV.
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Q-Games has a pair of patches prepared for PSN games PixelJunk Eden and PixelJunk Monsters.
Eden is in line for "a more namby pamby mode for the 'lighter' people out there", developer boss Dylan Cuthbert told TheBBPS.com. He hints that we may see more gameplay modes based around the swinging mechanic, too.
PixelJunk Monsters will be broken into four difficulty levels to help ease multi-skilled people in; extreme mode will be added to the easy, medium, and hard options.
Cuthbert gave no indication of when these patches will arrive, which is about as useful as Michael Jackson's original face.
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Here's everything we know about Dead Rising 2: it's coming. Really, that's it ... and even that, we don't know for sure; however, close watchers of the industry might remind you that a sequel to a successful game (now a franchise with the addition of the Wii-centric Chop Till You Drop) is more or less a certainty so, with that in mind, we've been on the prowl for Dead Rising 2 deets since the original debuted two years ago this month.
... and all we've got is a handful of rumors. The first: Dead Rising 2 will be an Xbox 360 exclusive; the second: Dead Rising 2 will be multiplatform and development duties will be handled by a Western developer. Oh, and both of those rumors are from the same source. Now, along comes Capcom marketing man John Diamonon posting on the official PlayStation.Blog site, dropping the smallest of teases that would seem to not only intimate another Dead Rising sequel is in development (no way!) but that it would be heading to the PlayStation 3 as well.
Diamonon's tease came in response to a barely legible comment praising the developer for supporting the PlayStation 3 and asking that despite Capcom's VP of business development and strategic planning Christian Svensson "saying that there is no chance in [sic] happening, please give us a bit of hope on Dead Rising." Diamonon's response: "You haven't seen the last of Dead Rising." Of course, we could interpret this comment any number of ways but we'd like to think that Capcom just threw a knowing wink and a smile our way. Right back atcha Cap'.
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Miro, creator of "MIRO LUA" has release mirCronometro StopWatch v1.0
Features:
- Very accurate (counts till nanoseconds) thanks to the reading of CPU clock
- Capability to put it in pause, reassuming from where it was stopped
- It evaluates best time, worst time and middle time
- A Beep scan time every second (useful to rubik's cube players)
- Capability to learn up to five best times
- capability to execute it also in standby mode, with max accuracy
- CPU is set to 111/111 to saveup battery life
- Limit time is of one hour
Buttons:
- Cross : Start / Pause
- Square : Stop
- Triangle : Reset (it works only when it's in pause or stopped)
- Circle : Memorize a time
- Select + UP : Enable / Disable beep
- Select + RIGHT : Reset intertime list
- Select + LEFT : Reset statistics for best, worst and middle time
thanks goes to kris_15 for testing the homebrew
Download and Give Feedback Via Comments
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Phantasy Star Portable continues its fine run in Japan with Sega confirmed that it has shipped 500,000 copies of the game to retailers in its first week. A great performance for Sega which Mainichi says is not unlike Virtua Fighter 2’s launch on the Dreamcast.
In another article at Mainichi, PSP (the system) is the best selling hardware for the fifth month in a row based on Enterbrain’s figure. Around 250,000 units of our favorite handheld were sold in July and Namco Baindai’s Gundam Battle Universe contributed to that with 190,000 copies sold during the month, the third best selling software of the month. Dragon Quest V took top stop with an amazing 860,000 copies with Persona 4 at 2nd with 260,000.
pirato nervo has releaseda new version of his excellent shell for the PSP, heres whats new:
This version has 105 new/changed features (NOT 105 NEW FEATURES)
For this version I created my own file format which is .upt. It is used by the network updater to know the information about the latest update which is hosted in consoleworld.net's server.
The file is created by a program I made for ubuntu, I may release it one day with source code. it uses GTK+ 2.0
Here's the change log for this version:
* Recovery: Added flash1 mounting
* Recovery: Added configuration backup tool
* Recovery: Added configuration restorer tool
* Recovery: Added themes backup tool
* Recovery: Added themes restorer tool
* Recovery: Added documents backup tool
* Recovery: Added documents restorer tool
* Recovery: Added NervOS backup tool
* Recovery: Added NervOS restorer tool
* Recovery: Added Erase Backups option
* Recovery: Added the ability to start the Installer by pressing the R button
* Recovery: Added "Press X to start or O to cancel" question to re-create configuration
* Recovery: Added "Press X to start or O to cancel" question to "Fix Automatically"
* Added Circular GUI
* Added another GUI
* Added USB Mounting window which allows you to mount MS, FLASH0, FLASH1, FLASH2, FLASH3 amd UMD.
* USBHostFS: Fixed 2 bugs
* Improved extension checker and fixed some bugs regarding extensions.
* Music Player: you can press L&R to skip songs (it reads the songs from MUSIC and PSP/MUSIC)
* Picture Viewer: you can press L&R to skip pictures (it reads the images from PICTURE and PSP/PHOTO)
* Picture Viewer: Added Information Window (press Start), it shows the file name, file size, image size(width*height) and modification date
* Picture Viewer: Added slide show
* Picture Viewer: shows current picture/total pictures on the top of the screen
* Added Task Bar
* Task Manager: Fixed 2 bugs and simplified code
* Added a real music player which shows album name, music title, album picture (same name as the album name .jpg or .png)
* Music Player: Added Information Window (press Start), it shows the file name, file size and modification date
* Music Player: Added Shuffle
* Added click sound
* Added boot sound
* Added switch sound
* Added shut down sound
* You can customize the splash screen from now on. If splashscreen.png exists inside the theme folder, it uses that one.
* Added splash.txt to themename/info (it contains a message to be displayed over the splashscreen.png)
* Added ISO Browser
* Added Homebrew Browser
* USBHostFS: Added ISO support (with UMD inside)
* Added bridge.pbp and patchexit_driver.prx (this is used to patch sceKernelExitGame to return to NervOS after running a homebrew, iso, psx or umd)
* Changed nosautoboot.prx, it has a screen now. (there are 2 autoboot prx, just read the readme inside system/extra_autoboot)
* Added Welcome Screen
* Added Good Bye screen
* Added user image which is displayed on Welcome Screen
* Control Panel: Added system information option
* Control Panel: Added launch recovery option
* Control Panel: Removed PSX Launcher option
* Added PSX Icon under applications
* Added System Information
* NervOS Installer: asks you if you want to backup your documents when uninstalling
* NervOS Installer: Added patch feature, so it patches only the files you want to update
* Fixed lots of memory issues
* Theme Browser: Shows preview.png if it exists inside the current highlighted theme folder
* Theme Browser: Press start to view theme information
* Theme Browser: Added theme.txt to themename/info/theme.txt which has the Author information, theme name information and theme version
* NervOS Configurator: Added GUI type (so you can swtich between the 3 available GUI's)
* NervOS Configurator: Added scrollbar
* NervOS Configurator: Changed "Login Editor" to "Login Settings"
* NervOS Configurator: Added Random Theme option so you can turn it on or off while in NervOS
* NervOS Configurator: Added Media Engine option, lets you turn it on or off
* NervOS Configurator: Added "NervOS Sounds" option.(you can turn them on or off)
* NervOS Configurator: Added "Sounds while playing music" option. Yes or No.
* Added theme randomizer at startup.
* Music Player: Uses Media Engine (if you want) which makes it faster with no lag.
* Music Player: Added wav(uses pgeWav lib by IWN, I only added 3 functions) aa3 and flac streaming support (aa3, flac, mp3 and ogg uses sakya's code(PROPS TO HIM) I added the ability to change the sound (when ME is enabled)))
* NervOS Configurator: Added "User Image" option. The user image MUST be inside the documents folder (can be .jpg or .png)
* File Browser: fixed 2 bug
* File Browser: Added "root" screen which shows 3 options to browse: ms, flash0 and flash1
* File Browser: You can now browse flash0
* File Browser: You can now browse flash1
* File Browser: Changed the highlight type (from arrow to a different text colour)
* Text Editor: fixed 2 bugs
* Text Editor: Changed the keyboard to QWERTY
* You can take screenshots from anywhere inside NervOS as the "check SELECT" function is run in a separated thread.
* Fixed alpha of reset icon.
* Task Manager and Task Bar: Improved the way the pictures are "minimized"
* Tasks: /\ is now used to "Minimize"
* Fixed bug regarding the configuration files
* Added new config setting: GUI type
* Added new config setting: Random Theme at startup
* Added new config setting: Use media engine
* Added new config setting: Sounds while playing music
* Picture Viewer: Fixed 1 bug
* File Browser: Changed window (when you press start), it shows 2 options now: "File/Folder Information" and "Tools"
* File Browser: Added information window
* File Browser: Tools window works like the control panel window
* File Browser: Now when you are copying a file, it shows Paste file instead of Copy file. If you are not copying a file it shows Copy file (the same happens for moving file)
* Theme List: Themes are sorted alphabetically now
* Theme List: shows current theme/total themes under window title.«
* Text Editor: if you press RIGHT at the end of the line it skips the next line. It only worked with the LEFT button
* Recovery: fix automatically searches for new images and sounds too (not fonts as it was causing problems)
* Recovery: fixed one bug
* Recovery: if you press O it does not exit anymore (only from the log in part), there was no need for it as you have an exit option.
* If an image or sound does not exist, NervOS asks you if you want to use the one from the Original theme or if you prefer to launch the recovery.
* NervOS Installer: If you press O it does not exit anymore
* Added an extra nosautoboot.prx which can be found in system/extra_autoboot
* Fixed bug regarding the clock
* NervOS Installer: added new background
* Fixed a bug when viewing an ISO (it was not displaying its ICON0)
* Improved ICON0 loading
* Task Manager/Task Bar: You can now "continue" (Press X) your music player process
* NervOS Installer: Added Network Updater
* Changed the original theme (thanks CO_ol)
* Unpacker (only unzips for now)
* Control Panel: Added option which launches Unpacker.
* File Browser: if you select a .zip file, it opens the unpacker
* Fixed a bug which can be found when taking screenshots (more than 15)
You can understand now, why it took me almost 2 months to finish this.
The readme was re-written ALTHOUGH IT DOES NOT EXPLAIN EVERYTHING. The wiki has more information than the readme, keep that in mind.
Download and Give Feedback Via Comments
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SuccessHK have today announced a restock of the PSP GPS Adapter for the PSP
For those who want to try out Deniska`s Map This your gonna need the adapter, luckily SuccessHK ship worldwide, this news will only be of interest to those in the USA etc who still havent seen the release in thier country.
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SuccessHK have today announced a restock of the Silver and White 40GB PS3 Consoles. So for those in the rest of the world who dont like the Black PS3 your in luck :P
Those interested in the UK should note that all PS3 Games are region free and the PS3 itself is worldwide power supply compatible, no silly dropdown converters.
Some UK blueray films wont work in a Jap PS3 but most are multi region these days.
The price is a rather decent $403 or say around £199, shipping via airmail is around £30 and ask for it to be marked as a sample to avoid those nasty customs charges. SuccessHK are one of the only firms to ship that way and its very decent of them.
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Heres some of the latest Blu Ray films released this week:
7 Seconds (~Wesley Snipes, Tamzin Outhwaite, ...) US US$ 28.95
Felon (~Val Kilmer, Stephen Dorff) US US$ 38.96
Half Past Dead (~Steven Seagal, Morris Chestnut, ...) US US$ 28.95
Maximum Risk (~Jean-Claude Van Damme, Natasha Henstridge, ...) US US$ 28.95
Perfect Pair US US$ 24.95
xXx-State of the Union (~Ice Cube, Willem Dafoe, ...) US US$ 28.95
Race 18 of Ford and Land Rover's toughest off road trucks, 4X4s and SUVs through lush environments, stunning scenery and extreme terrain. Choose from 12 distinct race types as you jump, bump and power slide powerful off road vehicles across 24 sweeping tracks designed for high-speed racing. Find the alternative routes to gain an advantage in your bid to be first past the finish line.
features
Two main game modes: Arcade & Realistic
Four different difficulty levels
Unique character design
Comprehensive character customization tool
description
Summer Athletics offers multiplayer fun for the entire family and brings the action and excitement of the most popular summer sport disciplines right into your living room!
The charming 3D comic style, varying levels of difficulty and intuitive controls will make Summer Athletics great fun for beginners and experts alike.
Customize your character and develop your career as a professional athlete in career mode or challenge your friends in head-to-head competition
Race 18 of Ford and Land Rover's toughest off road trucks, 4X4s and SUVs through lush environments, stunning scenery and extreme terrain. Choose from 12 distinct race types as you jump, bump and power slide powerful off road vehicles across 24 sweeping tracks designed for high-speed racing. Find the alternative routes to gain an advantage in your bid to be first past the finish line.
The follow-up to the #1 next-generation game, Call of Duty® 3 delivers the intensity of being closer than ever to the fury of combat during the Normandy Breakout, the historic campaign that made the liberation of Paris possible and brought the Allies a step closer to Berlin. Through a seamless narrative that delivers the rush of unrelenting battle and breathtaking action, players assume the roles of four ordinary Allied soldiers—American, British, Canadian and Polish—and are thrust onto an authentic, living battlefield for an unprecedented variety of combat, with advanced high-definition graphics, detailed character animations and explosive on-screen action, delivering the most immersive and cinematically intense war experience ever.
The long-awaited remake to the PlayStation® hit takes flight on the PLAYSTATION®3. In Warhawk™, players will experience a true full-scale war in an intense online multiplayer arena. Take to the skies and engage in high-speed aerobatic dogfights or hover to provide crucial aerial support to surging ground troops. Unleash an artillery assault with heavily armored tanks and all terrain vehicles. Advance on-foot to frontline positions and key locations with an array of devastating weapons, mounted guns and emplaced defense turrets.
Experience the online modes like Deathmatch, Team Deathmatch, Capture the Flag and a brand new game type, Zone. Large scale battles and up to 32 players will encourage teamwork and emphasize strategy for an invigorating combat experience.
features
Twelve international teams
Create and train your own team by improving your team's skills in spiking, blocking, passing, setting, serving, squatting, and sprinting
Six venues from around the world
Manage your team's roster on and off the court to get the most out of your players
Realistic volleyball gameplay that perfectly emulates the speed and intensity of the sport
Season mode lets you take on the world's best teams in your quest to becoming the world's #1 ranked team
description
Some of the greatest athletes in the world won't be found on the gridiron, running bases or shooting hoops. They're behind the net, bumping, setting, and spiking their way to victory. Women's Volleyball captures the speed and intensity of the sport at its finest. Play as one twelve countries battling their way to the top of the ranks, or train and create your own team of pros to take on the world. This game isn't for the fainthearted; it's a world where only the finest athletes can compete. Are you up to the challenge?
features
Driveable vehicles for 1-4 players
Over 100 purchaseable weapons & items
25 unique mini-games
4 player online co-op
description
Our Story begins in a typical house on a Friday night, one seemingly like any other within the quiet, safe streets of Suburbia. Zack is at home on a "study date" with Carrie, though he is desperately trying to interest her in more than just his math skills.
While Zack is preparing to proclaim his eternal devotion, his friend Andy busts in, pestering Zack to finish the design for a new rocket-powered skateboard.
Jennifer soon arrives as well, and she demands that Zack complete her homework. Zack's freaking out; why can't these "friends" just leave him alone to put on the serious moves on Carrie?
Before Zack can order them all to leave (except Carrie!) some additional unexpected guests suddenly arrive, and these guys are hungry...
FOR BRAINS...
Zombies break through the front door, and Zack's house is soon swarming with the Undead. The four intrepid teenagers manage to contain their fright and using all sorts of household weaponry, they actually fend off this zombie assault.
However now they must contend with a full-scale suburban invasion, and everything from Werewolves to Witches are on the rampage - Oh My! And where has everyone else gone?
Together, Zack, Carrie, Andy and Jennifer resolve to wage a Battle for Suburbia, rescue their missing neighbors, and discover the source of this monster onslaught. The secrets they'll uncover throughout this adventure will explain the shocking truth behind their little town.
Hi to everyone. Let me present my first homebrew finally ended: Mario and Luigi Sokoban.
-- He is a game sokoban as Troglodi college if certain know.
-- The game was taken tutorials M @ teo21 of siteduzero. I then adapted and improved for psp
-- To play is simple:
-- Directional keys: mario move.
-- Triangle: leniveau played again.
-- L: previous level.
-- A: next level if released.
-- Square: change of character if game is over.
-- Start: pause.
Hi guys,
My Homebrew RTS Project is really getting improving.I've succeded in correcting a few bugs and simplyfing the code..it fully works for now on.
Here i've created many Peasant, selected one and i'm looking for a place to build a stable with the selector..
Now i've choose a place fo the building and then the selected unit starts working.
I've also coded the Drag Selection with Mouse.here i've created two horsemen and i'm making them move...
Here i've created two soldiers and i'm also moving them
The release is for soon.Others tasks i'm going to work on is:
NikeP has released a new Custom Firmware for the PSP which seems to have reverse engineered some of the M33 Teams Work. Because i cant verify the work ill point you to the release thread on our forums, Check it out here --> http://www.dcemu.co.uk/vbulletin/sho...post2148105786
To read more of the post and Download, click here!
The most powerful 3rd Party PSP Battery on the Market is now reduced to $9.99 (around £5) the 2600Mah battery works on both PSP Fat and PSP Slim (with special battery cover)
To read more of the post and Download, click here!
Fans of this virtual racer have been waiting for five long years since Sega released Initial D Special Stage on PlayStation2. To justify this long wait, Sega upgraded this installment by making use of the advanced graphical capabilities of the PlayStation3 console, the visions of familiar cars and mountain regions are recreated with striking resemblances to reality, making the game play more exciting than ever.
The event scenes and characters are drawn with water color shading techniques similar to the style of the comic artist Shuichi Shigeno so players can experience a full absorption into the world of Initial D.
The old courses in the Gunma prefecture and characters as featured in the arcade games are included in this new installment. In addition to that, the developers put in new characters like the pro-racer Tomoyuki Tachi whom Takumi regards as his eternal rival and new courses in Happogahara.
The twenty eight race courses in the game are from the hilly regions of Akina and Myogi etc. There are twenty three cars and twenty six drivers to choose from and to beat.
Choose your favourite race car and challenge the mountainous race courses throughout Japan in Inital D Extreme Stage. The Asian version of the game is sold at a bargain price of US$ 34.90 only for your PlayStation3™.
Please note that the Asian version comes with a bilingual manual in Japanese and English and does not support online game modes.
Hellcat has updated his Pandora Installer for 3.xx kernels, heres whats new:
Revision 4a: (12.08.2008)
* - added DDCv6 installation
Key features
* Prepare (repartition and format) your memstick for Pandora
(to reserve space for the MS IPL)
since revision 3 you can also choose the name after format (see below)
* Make normal battery to Pandora one
* Make Pandora battery to normal one
* Install a full 1.50 to the memstick, including the Pandora (classic, Fat and 1.50 only)
* Install a full 1.50 to the memstick, including DAX' DDC universal unbricker for Fat+Slim
* Install DDCv6 to the memstick
* Install optional tools (ELF-Menum NAND-Tool) to a DDCv4 stick, already propperly set up and ready to use
* Backup current battery serial to file
* Restore battery serial from file
(if trying to restore from a backupfile without one beeing present,
the default serial will simply be used instead)
Download and Give feedback Via Comments
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One of our longtime readers, Brian B., recently attempted to purchase the PSP camera, Chotto Shot. However, when he attempted to purchase the product, he got a strange, foreboding message from the retailer. "Due to a safety issue and high defect rate, we are issuing a product recall to anyone who has purchased a PSP Chotto Shot Camera after July 1st, 2008. Even though these units have been tested, we have been getting reports that some of these units have been running extremely hot, and have emitted a burning smell from the unit. An already dangerous and unfortunate situation, this could lead to the even more serious event of a fire starting from the unit."
According to the retailer, "the manufacturer is already aware of the problem." Considering the camera is not available in America, we cannot contact a SCEA representative to comment on this problem. However, a look at both import sites Play-Asia and NCSX show that the PSP camera is currently not in stock.
Oh, the heck! It seems like a good time to anounce it now... just to not make other coders double the work that's already done (well, unless you want to... there is nothing bad about it).
I already have PSX emulator for PS2 called "PS2PSXe" (obvious, isn't it?). At first I wanted to make it as pcsx port, but this emulator isn't very optimal and well coded (and on PS2 we have to use everything we can to make it work realtime). That's why most part of it is written from scratch, just few parts remained... but I'm working to getting everything written from scratch.
The good thing is that the architecture matches in general, so CPU code is really simple. For memory access I used hardware TLB capabilities of PS2 (same for hardware access), so the memory access is also faster than on PSX. The PAD is just translated and sent almost directly to IOP side... it's now also very compatible. Memory cards are emulated and can be stored on any media (alternatively they could be simply translated to use real PSX MC in PS2 memory card slot). The SPU is also simply translated and almost directly send to IOP side (though, the sound is a little bit jerky... I'll probably have to create some intermediate buffer first). The cdrom part is handled almost entirely on IOP in asynchonous mode, so it just reads some sectors ahead while the main program uses already transferred data on EE side... it's also quite fast (I use host mostly, but it works fine with usb and hdd, too). It supports, of course, subchannels and cdda (cdda is dummy supported, it simulates laser head movement and playback, but in fact nothing is played nor data is accessed). The GTE is done on VUs (not that there is really a need to, GTE commands are not a big part of the whole load... it was more like fun to work on it... and became quite a hell now when I try to synchronize it now with new HW GPU core, so I'll probably dump it for some versions now). MDECS are handled mostly with IPU, though, I didn't make them independent of the emulation yet (which means they go through emulated CPU first), but I'm working on it (it can be done, there are emulators that handle it this way). COP0 emulation is very simplistic (no real support for debug functions, though there is some code that simulates it enough to make games using it work).
The last part, and the bottleneck right now is GPU that uses software rendering. It's based on Pete's P.E.Op.S GPU plugin, though many fixes had been done to make it work much faster on PS2 as well as make some games run at all and other display everything properly. New HW GPU is still under development, but right now it makes most games work more than two times faster (it shouldn't be much lower in final version, as the most time consuming part: VRAM writes and reads are already implemented... though, a little bit suck yet ).
Anyway, the status is: it is quite compatible. Already runs some simpler games at full speed, some more demanding (like final fantasy series in cities) at 35-45fps (let's assume for simplicity 50fps is 100% for pal and 60fps is 100% for ntsc... though it's not that simple), while some really demanding 3D games at ~17-25fps... Currently the worse speed is achieved in games that are using a lot of Vram->RAM and RAM->Vram transfers all the time. The new HW GPU doubles that (ie. it gives in FF9 in cities ~85-105 FPS). Only few people tested this app, but dlanor (a mod here and co-developer of uLE) wasted a lot of his time on the tests (probably even more than I did ).
Though, recently ESR and few other projects have stopped the development... but I'll be on it shortly (I hope I'll be able to finish everything while there still are some PS2 users around ).
Just wanted to let you know . Oh well, it's not a secret anymore (I even posted a beta testers recruitment post some time ago, but only two persons answered, and only one decided finally to help - you guessed, dlanor ).
To read more of the post and Download, click here!
PaintMIXER is a drawing homebrew written in LUA, a clone of the well-known MSPaint.
Features
- Pencil Tool
- Line Tool
- Eraser Tool
- Rectangle Tool -empty or full-
- ChooseColor Tool
- Zoom Tool
- Triangle Tool
- Irradia Tool
- Move Tool
- Filling Tool
- Graffiti Tool
- Circle Tool
- Ellipse Tool
- Brush Tool - 4 types -
- Text Tool. Initially, are available 27 fonts.
- Options Menu, in the witch is possible:
- Begin a new picture
- Load a new picture
- Save the picture in two possibles formats: PNG or JPG.
- Change analog sensibility
- Choose a custom color
v 2.6.0 ->
- Now is possible to add new fonts. To do it, rename your font, increase the 'font_limit' variable present in the ini file, and copy your font in the resource/font directory.
- Small improvements at the tools rectangle, circle, irradia.
- Fixed some bugs.
- Added a new option in the ini file, in the witch is possible to change the default analog sensibility.
Download and Give Feedback Via Comments
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Nuclear Bit messaged me in our forums a new version of his rather awesome looking Flight Demo for the PS3:
Hi Wraggster,
can you please change the flight demo attachment in this post : http://www.dcemu.co.uk/vbulletin/sho...d.php?t=132509
to this new file, it has lots of enhancements (speed and render quality), also fog has been added
The New version is now downloadable Via Comments, be sure to give your feedback
To read more of the post and Download, click here!
In a Gamasutra interview, Sega of America President Simon Jeffery hinted at a Western release for Phantasy Star Portable. Here is a quote from the interview:
Gamasutra: I was amused to see the Phantasy Star Portable news, because it was like a lightbulb went off at Sega. "Maybe we should take our idea back from Monster Hunter!"
Simon Jeffery: Right. (laughter) I think that's exactly what happened at Sega!
Gamasutra: Capcom has had difficulty putting that model forward in the west, but Phantasy Star has done okay. Maybe not as well as it should, but okay.
Simon Jeffery: It's done okay, and there's still quite a lot of people out there playing it every month.
Gamasutra: So do you think you can take that market here with that title?
Simon Jeffery: I think that it's not going to be a blockbuster success, but I think it will be a niche success. I'm certainly hopeful that it's more of a success in the west than Monster Hunter has been. There is a built-in audience for it already there.
I think the crossover of the PSP ownership will work quite nicely, so we're fairly hopeful we can make something out of it. It's not going to be huge, but hopefully it'll be interesting.
While a Western release has not been formally announced yet, these comments should be taken as strong indication that Phantasy Star Portable will be released outside Japan.
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Jonathan Blow, creator of the highly-praised Xbox Live Arcade puzzler Braid, has said that the title may make it to PS3 after the Xbox exclusivity deal has passed.
"It's a limited exclusive so if I were to try to make a PS3 or WiiWare version of the game I would have to wait a little bit," he said, explaining that he was fully focused on the PC version.
"PS3 might happen in the future. What's going to definitely happen this year is a PC release. The only reason that's not out right now is because I wanted to focus on one platform at a time," Blow added.
Wii owners, however, have no chance. "WiiWare is not going to happen for this game ... Braid is too big of a game to be downloaded on WiiWare and stored on someone's Wii," he told Game Focus, which makes sense considering the game weighs in at 144MB.
On another note, Braid has scored an overall 92 percent on both Metacritic and Gamerankings, making it the highest-rated XBLA game of all time, and the tenth highest rated 360 game. That's pretty good going.
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PlayTV, a peripheral and software package that will allow PS3 to receive and record digital TV broadcasts, will launch in UK in September, confirms Sony.
Granted, that's hardly pocket change, but it is 30 quid less than the £100 price tag that had been predicted.
PlayTV uses the PS3's hard drive to store TV broadcasts, allowing you to record entire programs for playback later, or even pause live TV while you nip off to cook some toast. Although, if you've only got a 40GB PS3 you may need to think about expanding that baby.
An exact day of release is yet to be confirmed.
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A few years ago, aspiring Korean DJs started tapping beats in time with PSP music and racking up high scores. The game was called DJ Max, and Americans would never know the game's glory unless they were ready to call their favorite import shops.
That's about to change.
PM Studios announced this morning that it will be publishing Pentavision's DJ Max Fever in the United States. The basic gist of the game is that players pick songs and then need to tap corresponding buttons as icons cross a line above said button indicators. It's kind of like the Guitar Hero concept mixed up with scratching, techno beats, and scantily clad female DJs. For more on the nuts and bolts of gameplay, check out a preview IGN did at GDC 07 when a version of the game -- which might or might not be Fever -- cropped up in San Francisco.
DJ Max Fever is going to be a mix of DJ Max Portable and DJ Max 2. The title will pack in more than 100 songs for you to tap through; a Freestyle mode that's activated by performing a perfect mix; goal-based contests called Extreme challenges; five difficulty levels; Network Battle Mode; and a collection gallery to house the music videos, soundtracks, and images you unlock.
We've got tons of screens and a handful of movies in the gallery below. As you can see, DJ Max Fever has an anime styling to it and some catchy tunes. Look for a hands-on in the coming weeks, and look for the game to hit your local retailer on Nov. 11, 2008.
Football season is right around the corner, and Sony Computer Entertainment America is kicking things off with the limited-edition Madden NFL 09 PSP(PlayStation Portable) Entertainment Pack ($199.99 MSRP), available today. Centered on the 20th Anniversary edition of the popular sports franchise, the Madden NFL 09 bundle showcases the multi-functional features of the PSP system, from gaming to videos and music, while delivering great value to consumers.
The Madden NFL 09 PSP Entertainment Pack includes the following:
"Metallic Blue" PSP-2000 system; this is the only time that this special PSP color will be offered in North America.
Madden NFL 09: Twenty years as a dynasty of gaming, Madden NFL 09 aims to deliver the most immersive gameplay, the richest online offerings and the most comprehensive feature depth in the history of the franchise. Madden NFL 09 features legendary quarterback Brett Favre as its cover athlete.
NFL: In Just One Play UMD video: Hosted by one of the most colorful and premiere receivers in the game today, Chad Johnson, NFL: In Just One Play features an inside look at some of the X factors in the league. NFL: In Just One Play, the first UMD video from NFL Films and Warner Home Video, combines sound, action and interviews to showcase some of the NFL's most exciting players.
Beats PlayStation Network voucher: Download the PlayStation Network exclusive title, Beats*, to your Memory Stick PRO Duo with the included voucher. Beats is a new and exciting way to interact with your music collection on your PSP system. It breathes life in to your music by using a beat tracking technology to create gameplay from any song the player supplies. The title is currently available on PlayStation Store (http://store.playstation.com).
1GB Memory Stick PRO Duo -- Store your photos, music, videos, and game saves.
*Voucher expires March 31, 2009. Requires PSN Registration. User responsible for all applicable Internet fees. Some services or features may require additional fees.
Sony has told Eurogamer that PlayTV will not allow saved video files be transferred to PSP, PC, or memory sticks.
Instead, the PS3 telly-recorder will only be able to stream live or recorded content to your PSP using remote play functionality.
Sony Cambridge, the studio making the software for PlayTV, had told us there was no copy protection or time restrictions on the standard format recordings, which could be moved freely onto all manner of storage devices.
No reason for the change of heart was given.
We were also told that PlayTV will not record HD signals at launch, and that Sony is working on making this feature possible in the future.
PlayTV will launch on 19th September for GBP 69.99.
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In his default attire LittleBigPlanet star Sackboy may not look so distinct, but Sony intends to turn the little fella into the "next emblematic character for the PS3".
Mark Valledor, LittleBigPlanet's product marketing manager at SOA said: "We want 'LittleBigPlanet' to lead the charge into a new genre of gaming and turn Sackboy into the next emblematic character for the PS3."
Sony says it expects LittleBigPlanet to be a system seller, and already has big marketing schemes in place, such as a pre-order deal that offers exclusive downloadable Sackboys to gamers who sign on the dotted line, and around 1000 billboards to go up all over San Francisco, Los Angeles and New York.
LBP is heavily backed to be one of PS3's biggest titles this year, and a major boost to Sony's appeal to the mainstream gamer, with a target audience of "everyone".
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Memories Off is a hit dating simulation game series based on the theme of teenage romance and nostalgic feelings. Both heroes from Omoide ni kawaru kun and Memories Off: Sorekara have lost their girlfriends during their high school days for reasons that neither understood.
To make their love-lives even more complicated they have both met new girls upon their break up, between an old love and the prospect of a new romance, how will these two heroes make their choices?
Omoide ni kawaru kun features a university student Shougo who is wounded by his girlfriend Kanata's unexplained disappearance. At the junction between youth and adulthood, he is provided with a variety of decisions that he has to make to get a happy ending.
Although taking place amongst youngsters of similar ages and with a general plotline that are quite similar, Memories Off Sorekara has more focus on teenage romance than Omoide ni kawaru kun.
To utilize the graphical and audio capabilities of Sony's newest handheld system, both games include new movies, music and elements that will entice both new gamers and old fans which has cleared the game before.
To help gamers immerse deeper into the touching love stories, the games both softwares come with novels that gamers can read with ease with their PSP's.
Cradle your memories within your palms wherever you go, Omoide ni Kawaru Kimi: Memories Off is available as both limited and standard editions for the price of US$ 58.90 and US$ 68.90 respectively only.
jimmikaelkael & Neme have been hard at work again with a new version of FMCB. One major noticeable update is that the OSDSYS menu has a customizable list where you can launch your favorite homebrew from.
The configuration tool is included in the release package with FMCB and is an excellent tool created and updated by suloku
Download and Give Feedback Via Comments
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Publisher Deep Silver continues to expand its portfolio of handheld games. An exclusive title for PlayStation Portable from Sony, which is being developed by Stormregion in Budapest, is in development amongst other projects. The well-known developer has made a name for itself with its prize-winning strategy games such as Rush for Berlin, S.W.I.N.E. and the Codename: Panzers series and would now like to capitalize on these successes with the round-based strategy game Mytran Wars.
It's the 23rd century: The earth's natural resources are virtually exhausted and the ruling multinational conglomerates are searching for new raw material deposits in space in order to avert the impending catastrophe. One planet turns out to be a real El Dorado, full of natural resources. But as the human conquerors in their armed mecha encounter the extraterrestrial inhabitants a dreadful war breaks out.
The player researches into new technologies and continues to rearm his mecha in Mytran Wars. Battles are thereby fought in wonderful 3D landscapes - against the merciless AI or other human opponents in various multiplayer modes.
About Deep Silver
Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all computer and video gamers who enjoy and share a passion for thrilling gameplay in modern game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires. Deep Silver products are designed to equally appeal to professionals and beginners, children and adults.
Deep Silver has published around 40 games since 2003, including the most successful adventure of 2006, Secret Files: Tun-guska, the bestseller ANNO 1701 (co-published with Sunflowers), the challenging CrossworDS knowledge puzzle game, the horse simulation Horse Life DS, and the soccer MMO World of Soccer Online. Current developments include Warhammer - Battle March (in cooperation with Namco Bandai), the action role-playing game Sacred 2: Fallen Angel (in cooperation with Ascaron), S.T.A.L.K.E.R.: Clear Sky, the sinister Chernobyl shooter for PC, and the new game from the Piranha Bytes team. Deep Silver's own developing studio Deep Silver Vienna opened in 2007. For more information please visit www.deepsilver.com
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i present to you an update from my homebrew application PSP_Operator. This time it's version 1.25.
In this version I added some little updates.
Changelog:
* I have deleted the Gameboot flasher because it gives too many problems
* The code is mory Effeciëntly now so it runs better
* You can see your Battery Life Percent now
* You can see your Battery's temperature now
* Added an Exit function to the menu
* Fixed the Credits bug
* Added a loading screen
* Added a intro sound
* Added a intro screen
Sorry for my bad English: I'm from the Dutch!
Note 1: You need LUA-Player V0.20
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Release Notes:
Here you have it, an all-in-one solution for your Pandora Needs.
This program is designed to prepare your PSP Memory Stick to be used with the Pandora
Battery. Unfortunately this program can not change your Battery to Pandora, however it
will copy programs to the Memory Stick in order for you to do this yourself.
This is just a quick bugfix version which fixes a small bug when creating the config.txt
file for the Time Machine IPL. The program now uses MD5 Hashes to check the Eboot files
to make sure they are correct. Lastly, Hellcats Pandora Installer was updated to
Revision 4a.
Hope you enjoy this nice little program.
WARNING !!! THIS PROGRAM WILL FORMAT THE PATH YOU SELECT AS YOUR PSP, SO MAKE SURE THAT YOU SELECT THE CORRECT DRIVE, AND BACK UP ALL YOUR DATA FROM YOUR PSP MEMORY CARD
Requirements:
* A PC with Windows XP / Windows Vista and .NET Framework v2.0.
* A PSP with USB Connection and 3.xx/4.xx M33 Custom Firmware Installed.
* The official Sony Firmware EBOOT files for 1.50, 3.71, 3.80, 3.90, and 4.01
What it does:
* Formats your PSP Memory Stick
* Copy the TimeMachine IPL to the Memory Stick.
* Copy Official Firmwares 1.50, 3.71, 3.80, 3.90, and 4.01 to your PSP.
* Installs jas0nuk's Pandora ELF Menu to access all the programs.
* Installs Hellcats Pandora Installer to your PSP.
* Installs Despertar Cementerio v3 to your PSP.
* Installs Despertar Cementerio v4 to your PSP.
* Installs Despertar Cementerio v5 to your PSP.
* Installs Despertar Cementerio v6 to your PSP.
* Installs Time Machine v0.1 to your PSP.
* Installs the Noobz Pandora 1.50 Downgrader Installer to your PSP.
How to use it:
1. First of all, BACKUP YOUR MEMORY STICK as this program will FORMAT it.
2. Start the Application and load in the Eboot files.
3. Select the Programs you wish to install on your Memory Stick.
4. Select your PSP Drive to be formatted and prepared.
5. Press the "Start" button to start formatting and copying files to your PSP.
Changelog:
v0.4 (2008-08-13)
- Fixed some small bugs
- Now using MD5 Hashes to check the Eboot files
- Upgraded Hellcats Pandora Installer to Revision 4a
v0.3 (2008-07-08)
- Included Despertar Cementerio v6
- Changed the conifgration of the way the PSP boots
v0.2 (2008-07-28)
- Totally re-coded from scratch
- Upgraded Hellcats Pandora Installer to Revision 4
- Upgraded jas0nuk ELF+PBP Menu to 0.4
Yeah, you read that correctly -- the obsessive audiophiles / videophiles at the Criterion Collection use Sony's PlayStation 3 as its reference Blu-ray player. In all honesty, we can't say we're too surprised. Time and again, Sony's latest console has been rated very highly as a dedicated BD deck, and the plentiful firmware updates ensure that it's always at the forefront of whatever interactive functionality is next. This snippet of factual goodness was extracted from a recent writeup that took an in-depth look at how the CC would be revamping its home theater, and even famed calibration guru Joe Kane gave his approval at using the console for playing back Blu-ray Discs. The real kicker? They also settled upon a DVIGear HDMI cable over one of those obscenely overpriced Ogre cables -- and that was after running clean out of coat hangers.
When Westinghouse launched its 40-inch LCD HDTV / DVD combo unit earlier this year, we really began to think of just how nice it'd be to broaden Blu-ray's appeal by shoving a drive into a new set for those looking for simplicity. Enter Funai -- the company currently responsible for the lowest priced standalone BD deck on the market -- which is reportedly aiming to loose an LCD HDTV with built-in Blu-ray player on the North American market next summer. The company typically brands its wares with names like Sylvania, Symphonic and Emerson, so we wouldn't expect the highest-end stuff here. That said, we're glad to see someone taking this very necessary step, even though you won't catch us recommending 'em to anyone but the technologically challenged.
Er, you know that September 10th, €99 (about £78) PlayTV launch announced by David Reeves? Well, turns out that the Sony Europe president jumped the gun or the product's been dragged through a trough of delay. Whatever the case, Sony Europe told Eurogamer that the PS3 TV tuner / DVR add-on will launch on the 19th of September now and cost a bit less at just 70 Quid. It's also said to be HD ready should local DVB-T broadcasters decide to throw that switch.
Several plugins for PCSX2 (PlayStation 2 emulator for PC) were updated.
It's summer vacations for most of us and as you've seen PCSX2 development has been pretty slow these days!
But, some great plugins for PCSX2 have recently got updated and are worth mentioning:
Gsdx 0.1.9: Gabest releases yet another version of his fast DX9 / DX10 GS plugin improving speed and compatibility.You can get it from our downloads page
Lilypad 0.9.4: Chickenliver keeps updating this pad plugin with constant bug fixes and features,so be sure to check it out.Also in our downloads
Gigaherz's cdvd plugin v0.7 WIP 3: A new CDVD plugin by Gigaherz which is in very early stages but making progress.You can download it and give it a try in this emuforums thread here
That's it for now,I'll try to keep updating the download section with the new releases.
Enjoy your summer vacations people.
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SCEE has revealed two new PS2 games that will take advantage of new motion-tracking technology developed for the EyeToy.
Current EyeToy games can only detect basic movement in any area of the screen, but devs at SCEE London have developed new tech that allows the EyeToy to accurately track specific colours with one-to-one accuracy.
This tech will be utilised in a new first-person sword fighting game called Hero, which will come packed with a green foam sword that can be accurately tracked by the game.
Players slash the sword to perform blocking and attacking moves in the game, taking on enemies in what Sony says is a fully-fledged story-driven adventure, with a mini-game structure.
You earn new powers in the game, one of which is the ability to light up dark passages with a fiery sword (quiet at the back). An interesting stealth mechanic sees players hiding the glowing sword behind their back to mask its light as enemies pass by.
The other title, Pom Pom Party, is a cheerleading affair using similar tech presumably to track your dancing motions. One for your sister, then.
Both games are pencilled in for a late 2008 release.
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Via http://qpspmanager.sourceforge.net/index.html
Bernat R*fales Mulet has been working on a great multi-platform PSP manager for 3 years and QPSPManager is the result of his labor. QPSPManager allows users to manage their savegames and ISOs/CSOs, convert video files for playback on the PSP and much more! A short list of what this program can do taken from the author's web page:
What is QPSPManager?
Welcome to the official web page of QPSPManager, The Linux PSP File Manager
QPBPManager is a PBP File manager for Linux. It's intended to use as a user friendly GUI to the known tedious pack and unpack processes of the PSP PBP files, directory generation and further copy into the PSP, in order to execute those binary files in PSPs with firmware 1.50.
QPSPManager automates this process to make it a simple task to the end user, who will only have to select a PBP file and the PSP directory, leaving all other tasks to the program. It also provides some other cool features such as selecting custom PNG, PMF and AT3 files to use as an icon or background in the PSP menu.
QPBPManager also allows the user to backup the savegames to the computer and copy those savegames later to the PSP.
Features
* Unpacks PBP files and selects automatically the icon and background files from the source file.
* Extracts the program name included in the PBP file and sets it as default output directory.
* Extracts the ELF of the PBP file and packs a fake PBP file without the ELF for showing in the menu of the PSP.
* Allows to select custom icon and background files to use in the menu.
* Allows to select custom video and music files to use in the menu.
* Allows to select the output directory on the PSP and the actual PSP directory, which is saved as an option for further usages, so you only have to configure it once (as long as the PSP directory does not change).
* Provides support for backup the savegames on the PSP to the computer and viceversa.
* Allows to compress ISO files to CISO files.
* Allows to expand CISO files to ISO files.
* Manages the ISO/CISO files on the PSP, allowing to delete them and copy them compressed or non compressed to the PSP.
Sony has plans to implement an A-to-Z search function on the PlayStation Store today - although sadly it's an alphabetical listing feature rather than a guide to getting around London.
So yes, content in the All Games section will now be sorted by letter, according to official say-so on the European PlayStation forum.
"Therefore, if you're looking for a specific game, demo or game add-on content by name, you can use this handy new feature to speed up your search," said Sony in its grown-up teacher voice.
The PSN Store was redecorated back in April to make it slicker, introducing a layout that makes more sense, and be more intuitive. Only, without the power of the alphabet.
Check back later to see what Sony has stocked the PlayStation Store cupboards with this week.
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The FCC has come through again, giving up testing info on Sony's upcoming PSP-3001 redesign. It's still the same generation PSP and still has most of the same parts (802.11b Wi-Fi) and still plays the same games, so we're guessing most of the changes will be internal and focused on lowering costs and making the thing harder to hack. Why do we think that? Because that's exactly what Jack Tretton of SCEA said in the roundtable at E3, that Sony's working on securing the platform from piracy. We'll just have to wait and see whether it's worth upgrading to this version if you've already got a PSP.
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Capcom's big Street Fighter "surprise" - the arrival of SF: Alpha on PSN this week - was clearly not for UK gamers, as the fighter in a no-show in today's PS Store update.
The announcement made earlier this week appears to have applied only to the US Store. Capcom UK is currently unavailable for comment.
It's a shame, but we did however get TWO other PSone titles to download this week (at last), in the form of Driver and Sheep.
Could this be the end of the PSone game drought? We hope so. Check the full list of updates below:
PS3 store
Games
Sheep (PS1 Classic), £3.49
Driver (PS1 Classic), £3.49
Demos
Facebreaker, FREE
Monster Madness, FREE
Tiger Woods PGA Tour 09, FREE
Packs
Nascar 09 - Car Skin Pack 1, £1.99
Nascar 09 - Car Skin Pack 2, £1.99
Nascar 09 - Car Skin Pack 3, £1.99
Nascar 09 - Montreal, £2.99
Videos
E3 - In conversation with Shuhei Yoshida, FREE
Fatal Inertia Ex Trailer 1, FREE
PC store
Games
Sheep (PS one Classic), £3.49
Driver (PS one Classic), £3.49
Videos
Buzz!: Master Quiz Trailer, FREE
In Game downloads
Nucleus Updated Full Game file, £4.99
Nucleus Updated In-game upgrade file, £4.99
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We have released a new version of PSPUAE (Amiga Emulator for PSP), changes / improvements are listed below.
* Dumped all sound bar stereo, in an attempt to gain speed
* Corrected Makefile error, which lost us some speed
* Add CYCLE_UNIT as option, setting is either 512 (Normal) or 256 (Turbo)
* Add Chipset CYCLE_UNIT as a hidden auto switch option, that switches with CPU CYCLE_UNIT option
* Fixed screen going off center when switching off auto zoom and when selecting 4:3
* Add lock for new CPU option, stops accidently pressing option and invoking a hard reset
* Add config option checking to check cycle_unit, screen position, cpu lock and sound delay for old config files
* Add SOUND_DELAY option, this allows us to switch between 1 and 9 ms. (9 ms does speed things up, but causes sound to breakup a little)
* Add Hard Reset to Main Menu
* Add Hard Reset when PSPUAE hits "Fetch Error" (stops fetch crash/loop if Cycles set wrong after loading config)
* Altered Cycle Turbo, CPU Chipset timing to higher value (only when using Turbo Cycles)
* Dumped Sound Optimise as it did very little and caused crash
* Fix Audio Event time
* Fix Audio delay (FOL, added this as an option, so a few more FPS could be gained at the expence of the audio quality).
* Fix Home Button Exit crash, if you were in PSPUAE menu.
* When cycle unit is changed, pspuae will hard reset instantly
* If KickStart 1.3 is not found it will look for any other kickstart, with the following name format, KICK205, KICK30 etc etc. If none are found, PSPUAE will exit to PSP XMB
Remember Read the README`s.
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Just a small update post on how things are going with wolf3d.
Chilly Willy Aka JF and I have finally fixed the original sound code.
Tv Out has also been added.
I am now just working on fixing other stuff and stabilizing the game then a release will be made.
Shouldn't be long now
So just to repeat, sound is now finally fixed. Sounds fantastic, the sound effects now play at the proper tone and do actually finish playing the full sample at last. Gun shots and every other sound effect sounds clearer and more detailed. Music is crystal clear also.
Sorry to keep teasing you all with news and no releases. The reason for me doing this is because the next release of Wolfenstein will be the last one from me. So I want it to be perfect before I release it.
Then I will be moving onto another project, which as yet is up for voting for I guess
Stay Tuned.
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EP has released a new version of Launchelf for the PS2, heres the release info:
LaunchELF v4.22 (2008.08.14)
-Fixed various bugs that could crash the RunELF function when called with improper device names or paths to non-ELF files. From now on on real launch attempts are made only after accessing the file and checking its ELF header.
-Fixed a bug dealing with SYSTEM.CNF files for the "MISC/PS2Disc" subprogram (string termination for a file buffer from malloc was made one byte beyond the allocated area)
-The above changes also fix the inability of the previous beta to launch ELFs from virtual memory cards.
-Made a new revision of 'ps2client_for_uLE'. This rev8 fixes a problem with file open modes that prevented the new VMC driver from mounting VMC files over network.
NB: Mounting VMC files over network is not recommended at this stage, since it is very slow. The VMC driver will need a new caching strategy to make network use practical.
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Uberjack has released a new version of the Spectrum Emulator for the PSP, heres whats new:
This is a small update to fix current known issues. Changes in this version:
A Spectrum joystick button/keyboard key can now be assigned to multiple PSP buttons
Sticky key status will now be correctly reset when the virtual keyboard is toggled on/off
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This a XMB replacement project for the PSP. Currently there are not many functions.
I am hoping that anyone with experience in coding for the PSP can help me with
UMD/ISO/EBOOT/PSP Launching, Skin/File Browser, Photo Viewer, MP3 Player and
Other functions not implemented. This is only a preview so don't expect much of it.
Currenty Only Tested on PSP Slim 4.01 M33-2
So far everything is visually customizable. Check Config.cfg and Skin.cfg in the
Skins/Default folder for more information. I hope to see many creative Skins!
To Install Copy OoblikXMB folder to PSP/GAME on your memory stick.
If you would like to help, know how to code any of the functions previously stated,
or hjave any suggestions/feedback/bugs please email me at timooblik@hotmail.com
Subject: OoblikXMB Help. Or look for me on the ps2dev.org forums I'm Ooblik
Changelog:
v0.2 Beta
- USB Toggle
- Web Browser (almost)
- Customizable Skins
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Hi there, i'm releasing an update to GameMusicGear, this version has some bug fixes and several new features .
For those who didn't know the app, GameMusicGear is a multiformat music player based on some popular pc players like winamp and xmms (and the nice gp32's oldplay). Please visit this link to see the old pics and info (Release Candidate 1.0)
Here is the ChangeLog for this version:
+ add support for 48 khz songs.
+ add new default 'greymax' skin made by maxo.
+ add display of album art found in song's folder (AlbumArtSmall.jpg, Folder.jpg, ...).
+ add visualizer selector in fullscreen mode.
+ add display of play time and song info in fullscreen mode.
+ add support for 32 bit BMP graphics.
+ add support for psp internal font format through intraFont by BenHur.
+ add in_cube input plugin.
+ add in_uade input plugin.
+ add in_sc68 input plugin.
+ add new vis_blast visual plugin.
+ add new vis_lyrics visual plugin.
+ add display of main volume graphics.
* fix rar (and rsn) files are handled correctly now.
* fix memory bug when playing compressed files.
I'm currently working on a c64 sid, wma and ym plugins, they will be available with the next version. Also the next version will include the realtime equalizer engine .
The main purpose of this release is to fix bugs and make optimizations but any comments or ideas are welcome. I have added sakya's 3xx kernel exception handler to this release, when an exception occurs a file called 'exception.log' will be created, so if you want to help please send me the file with a brief description of the crash.
Here is a screenshot of the new skin:
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Reinventing a classic everyone can enjoy — now even Slim owners. Upon popular request, I’m looking at you seanpaul223; The Underminer has introduced Sim compatibility to Galactic Breakout.
You know what I’m talkin’ about… Keep the ball in motion while busting bricks and collecting power-ups. It’s fun, it’s addictive, it’s Galactic Breakout!
Also, The Underminer has reset the online ranking system for extra competition. So have at it.
GBO v1.3 changes:
Added PSP Slim support
removed music due to technical difficulties (setting backgroundmusic to yes has no effect)
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We were semi-surprised that the PSP hardware update contained so few external changes, but now that we've seen Sony's plan for the system, it all makes sense. Their ten year shelf-life plan for the PS2 and PS3 apparently also applies to the PSP platform, which according to them, "[does] not have a planned obsolescence strategy." Good news for current PSP owners since they won't have to upgrade their units for another three to four years at least.
US-based PS3 owners who were annoyed that Sony's PlayTV TV recorder won't be coming to NTSC-land can cheer up a bit. Sony has decided to redress the balance by making the PlayTV rubbish.
When we first heard about the PlayTV's ability to record TV while you played it sounded great and the decision to allow 'format shifting' of recordings to other devices was a real sea-change for the usually clenched Sony.
Sadly, it is back to tense-buttocked business as usual. Sony has announced that PlayTV owners will now only be able to stream recordings to a PSP using Remote Play. No reason, just because, although the usual concerns about intellectual property and loss of advertising revenue will doubtless be trotted out at some point.
Talk about snatching defeat from the jaws of victory...
DEV9 is a part of the PS2 that handles USB, HDD and Ethernet.
In PCSX2, USB is handled by a USB plugin, HDD and Ethernet are handled by a DEV9 plugin.
To get it working :
1- Put MegaDev9.dll in the plugins folder of PCSX2 (NOT THE ROOT FOLDER), otherwise it won't
show up in the plugins list. The plugin doesn't require any external DLL to work.
2- Make sure you've a DEV9-capable PS2 BIOS. Slim PS2 BIOSes aren't compatible, your HDD
programs will always think the HDD isn't formatted (Thanks to Suloku for this info), and BIOSes
from old PS2s with PCMCIA may cause problems too. You must also have the EROM, ROM1 and ROM2
files with your BIOS. In other words, you must have a complete BIOS dump from your PS2. Don't
complain that the plugin doesn't work if you're using a downloaded (illegal) BIOS.
3- Configure the plugin. For that you must launch PCSX2, select MegaDev9 in the DEV9 plugins
list and click on the Configure button. A GUI will show up, here's its description :
-Enable logging : this is only for debugging purposes. The plugin will write all events
to a file.
-HDD file : enter the path and the name of the HDD image (see below for more info about
HDD image). If you leave it, the image will be created in the PCSX2 root folder.
-HDD size : select the size you want for the emulated HDD (HDD image). You can choose
from 1 GB to 127 GBs. I recommend selecting at least 8 GBs, lewer sizes could cause problems.
4- Launch your program. The first time, the HDD image will be created in the path that you
previously configured. Then your program will ask for formatting if it's able to do this. If
you followed the previous steps right, your program won't ask for formatting anymore, nor other
programs will do.
The HDD image is a file that will be used as a HDD, ie. when your program writes data in the
HDD, the plugin will write these data in this file. Don't delete or move it without
reconfiguring the HDD file path in the plugin, or you may cause problems.
Troubleshooting
Note : if your problem persists or if it's not described here, tell it to me. Attach a log file
if possible.
My program always asks for formatting.
If you've this problem, make sure you've a complete BIOS dump from a DEV9-capable PS2. The
first models with PCMCIA aren't DEV9-capable, and the slim PS2s aren't too. Make sure the
console doesn't tell it couldn't find rom1, rom2 or erom, these files are needed.
My program fails writing to the HDD.
Make sure you've enough space on your real HDD and also that the HDD image is big enough. Make
sure the HDD image doesn't have read-only attribute.
When I use savestates, I've problems with HDD funcs in my program.
That's normal, savestates aren't supported yet.
When I use the HDD command X, it doesn't work, it reports an error.
The command you're trying to use isn't implemented, or you're passing invalid args.
How can I copy games with HDLoader ?
You can't do this for the moment, except if GiGaHeRz's CDVD plugin works for you (it supports
changing DVD on the fly).
Note :
I designed the plugin to be as many portable as possible. The only Win32-only thing is the GUI.
If somebody is interested in porting the plugin for Linux, he's free to do it. Isolate all the
Win32-specific code snippets with #ifdef / #endif tags.
Changelog :
Version 1.0.0
First version, support for HDD emulation.
Download the plugin and its sources in the attachments.
Credits to :
- Sources of PS2SDK and DEV9Linuz, without them I think I couldn't have figured out how DEV9 works.
- Various documents explaining how PC IDE controllers work, the DEV9 one works identically
- Suloku for pointing the compatibility problems with slim PS2 BIOSes.
Football fans will be thrilled to hear that the best of this season’s Barclays Premier League will be available on GO!VIEW, the video on-demand service for the PlayStation Portable (PSP™). Following the big kick off this weekend, from Sunday 17th August, PSP™ owners will be able to transfer 45 minutes of extended highlights from Sky Sports matches to watch on the go - or wherever they want!
Throughout the new season, GO!VIEW customers will be able to watch a great range of Barclays Premier League football from hundreds of Sky Sports games. Sky Sports will show 92 Live Barclays Premier League games this season and a further 242 ‘near live’ matches, ensuring that all GO!VIEW customers will be able to access games involving their favourite Premier League team.
In addition, highlights from the season’s best games so far will also be available ongoing from October for fans to transfer to their PSP™ so they can relive the highs and lows of the current campaign.
The football content on GO!VIEW is available as part of the monthly ‘Sports’ subscription packs which offers content from across the sporting world, and includes cricket, golf, boxing and extreme sports. New GO!VIEW customers can get a one month trial subscription to the Sports Pack as well - as the two other Subscription Packs; Comedy and Entertainment - absolutely free!
In addition to the subscription packs, selected Movies to Rent and Latest TV to Rent can be transferred via the rental service on GO!VIEW. Subscription packs are priced at £5 (€7) for 1 pack, £8 (€11) for 2 packs and £10 (€14) for all three packs and with everyone who registers for the service at www.goview.tv receiving a free month’s subscription, there’s no better time to be a PSP owner!
ahrimanes has posted an entry into the Neoflash Coding Contest:
PULYGUNWARS is a clone of the BIZARRECREATIONS 360 arcade shoter..
developed in C++ usin JGE++ libreries...
Whats new?
Finally new release POLYGUNWARS V0.6
changes from last release:
*PSP dialogs integrated(message,net,save/load dialogs)
*save load game based on profile, gamertag as 360 one
*upload highscores/profile suport
*view highscores leader boards from psp suport
*language suport. there is a folder polygunwars/res/lng and there are some files.lng that any body can edit on a simple text editor and translate it.. the game will take the language from the sistem configuration so, if sistem is set to english it will use text from english.lng if sistem is spanish it will use text from spanish.lng
by now just english and spanish are translated, for all other languaje they have to be translated and here is where i need your help. if you wish to translate it do so and please PM me or email me with your translated file.
*now you have to be more carefull with the black holes as they will suck you too.
*new enemy has arrive.. say welcome to the snakes..
*alot of fixes in game time.. seems that i finaly fix the lags and the crash issues.
*now it includes some credits and spesial thanks under options..
*hint how to play under options. //need to fix that \n not working..
*you can check online highscores from your pc at: http://www.ahrimanescore.luaplayer.org/
*archivements can be suported now. //read Whats next...
Whats next:
*i have to do some fixes in the enemy snake.. so it can be sucked by the black holes.
*will code about 2 or 3 more types of enemys
*meybe a game mode called "waves" from geometrywasr wave includen on PGR4.
*need to fix an issue: when you ask for upload highscores the net dialog will ask the network to use.. if you cancel this dialog. it will take you to the next menu but nothing can be done as it has no net conection...
*select your ship.. from POLYGUN SHIP, RETRO EVOLVED, GALAXYES and more(mybe)
*select you favorite music form polygun metal; polygun techno; retro evolved; galaxyes; retroevolved ii
*achivements unlock event need to be coded
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Monster Madness: Grave Danger for PS3 will be released on 5th September.
Grave Danger promises to improve significantly on the fairly rubbish Xbox 360 original. There are loads more weapon power-ups, a better camera system, 25 mini-game challenges, and full four-player campaign co-operative play.
Monster Madness is similar to Zombies Ate My Neighbours and games like Wolf of the Battlefield: Commando 3. The undead invade suburbia and a quartet of unlikely teenage stereotypes pick up all manner of objects and guns to become heroes.
SouthPeak released a PS3 demo for Monster Madness: Grave Danger yesterday, which should give you a better idea of what to expect.
To read more of the post and Download, click here!
Here's a new trailer for Artoon's vampire-infested stealth action game, Vampire Rain: Altered Species on PS3.
Set in the suburbs of a west-coast US city, the plot details a battle between humans and the Nightwalkers - your traditional blood-sucking vampire race.
"Gamers take the role of John Lloyd, a member of a US special government unit created to defeat the Nightwalkers, and the only human to ever survive a physical encounter with them," explains the release.
The Xbox 360 version was, to be fair, rubbish. But the PS3 entry's promising 50 hours of story-driven campaign gameplay, and a "robust multiplayer mode", so who knows it could surprise us.
7 Seconds (~Wesley Snipes, Tamzin Outhwaite, ...) US US$ 28.95
Belly (~Nas, DMX, ...) US US$ 29.99
CJ7 (~Stephen Chow, Xu Jiao, ...) US US$ 38.96
Dude, Where's My Car? (~Ashton Kutcher, Seann William Scott, ...) HK US$ 27.90
Felon (~Val Kilmer, Stephen Dorff) US US$ 38.96
Half Past Dead (~Steven Seagal, Morris Chestnut, ...) US US$ 28.95
Maximum Risk (~Jean-Claude Van Damme, Natasha Henstridge, ...) US US$ 28.95
Prison Break - Season Three [dts] US US$ 79.98
Smart People (~Sarah Jessica Parker, Dennis Quaid, ...) US US$ 34.99
Supernova (~Tia Carrere, Lance Henriksen, ...) US US$ 14.99
Ten Commandments (~Naveen Andrews, Claire Bloom, ...) US US$ 14.99
The Doors: Special Edition [dts] (~Val Kilmer, Meg Ryan, ...) US US$ 29.99
Vocalist & Songs - Tsusan 1000 Kai Memorial Live (~Hideaki Tokunaga) JPN US$ 55.90
What Happens In Vegas (~Cameron Diaz, Ashton Kutcher, ...) HK US$ 31.90
xXx-State of the Union (~Ice Cube, Willem Dafoe, ...) US US$ 28.95
WWE SmackDown vs. Raw 2008 lets players develop the WWE Superstars of today into the Legends of tomorrow. The No. 1 wrestling franchise in the world delivers more depth and strategy with prominent new features, key annual enhancements and incredible graphics while making its much-anticipated debut on three new video game systems. It’s time to live the life of a Superstar. How will you play?
WWE SmackDown vs. Raw 2008 lets players develop the WWE Superstars of today into the Legends of tomorrow. The No. 1 wrestling franchise in the world delivers more depth and strategy with prominent new features, key annual enhancements and incredible graphics while making its much-anticipated debut on three new video game systems. It’s time to live the life of a Superstar. How will you play?
features
36 unique outdoor race tracks
Course spread over six diverse environments- race through hilled jungles, frozen tundra, and treacherous mountain conditions
Find the secret passages on each race track to improve lap times
description
Jeep®, the undisputed King of off road adventure, invites you to climb into the driver's seat and experience racing like never before! 18 customizable Jeep® vehicles (including futuristic concept cars!), 35 intense tracks, and one main objective: conquering the terrain and the elements and owning the planet. From the jungles of Central America to the frozen Alaskan tundra, this is adventure racing like it ought to be! Jeep® Thrills! And everyone else? Get left behind
Still rarin' to test your culinary skills after getting funky in the virtual kitchen with Majesco's Cooking Mama? Then holster up your icing-spreading spatula and get ready to shake 'n' bake with Majesco's Cake Mania.
Wait for customer requests, bake their cakes, ice and decorate them, then hand them out and collect your cash. Serve up seasonal confectionary delights to a variety of customers and see if you have what it takes to save the Evans' Bakery!
Jill has returned from culinary school only to find her beloved grandparents' bakery closed down. Business has taken a drastic downturn because a new Mega-Mart store opened in the neighborhood. Help Jill upgrade her kitchen with state-of-the-art baking tools while serving her increasingly difficult customers so she can ultimately earn enough money to re-open her grandparents' shop!
features
40 B-Boy characters to do battle with, including world famous B-Boy, Crazy legs
12 fully licensed motion-captured competitive B-Boys from Europe, Asia and North America
21 authentic world wide locations including Redbull BC One, Freestyle Sessions, UK B-Boy Championships and IBE
40 licensed Hip Hop & classic Funk tracks
3 cinematics
Customize your B-Boy with full character personalization. Winning battles allows you to deck yourself out with the latest Adidas clothing
description
Whether you're a top rock master, a power move monster or you just can't stop freezing, B-Boy will have you breaking some serious dance moves. Developed in combination with Crazy Legs and DJ Hooch, B-Boy uses a dynamically controlled fighting system to help you battle the best b-boys on the planet. Over the course of an in-depth "B-Boy Life" mode, players build up a crew and battle against real life superstar b-boys including in-game host Crazy legs, the legendary and original b-boy, who worked closely with the development team to ensure the game's authenticity.
Players must learn, develop and master more than 80 motion captured moves as they progress from street battles to the world championships, gaining style and respect as they battle their way around the world, visiting 21 realistic venues. 40 rival B-Boys appear in the game in total to challenge and battle the player.
Next Thursday marks the release of Ratchet & Clank Future: Quest for Booty, the downloadable romp that extends the story that began in Ratchet & Clank Future (read our review of Quest for Booty right here). It turns out that not only does the game give you a new dose of platforming action, but it teases the next release as well.
After finishing the game, Insomniac tells us simply "The adventure continues Fall 2009". While we now know the date of the next release, we don't actually know what form it will be in, be it either another downloadable episode or a full-blown release, though we expect the latter. Sony representatives wouldn't tell us its form either, so we'll have to wait a bit longer to find out exactly what sort of game we should be expecting.
But at the very least, we know we'll be playing more Ratchet in just over a year.
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With the next phase of PlayStation Home construction getting underway, we now have a clear picture of the region restrictions placed on the virtual world, at least those being implemented for the expanded beta. Users are apparently being matched to servers based on their consoles' native regions (which are not configurable), PS3 Fanboy reports. While this peculiar restriction will only affect the small percentage of PlayStation 3 owners whose consoles were imported from other regions, it counters the open access granted to PlayStation Store users, who can shop in any Store region from anywhere by setting up PSN accounts based in different regions. The Home region restrictions also mean that make-believers won't be mingling internationally nor will they be able to sign into their Japanese PSN IDs from an American console, for example, and hop onto a Japanese server.
PS3 Fanboy points out that the obvious explanation for the lockdown is optimized advertising. There's no sense in pushing American products on a UK gamer who is bird watching on a US server. Still, we're holding onto hope for some cross-regional opportunities, like tournaments or maybe exchange programs. Who's up for a semester in the Caribbean Home?
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Yes I know this is a bitter sounding news post but why not let the ranting out now rather than let it ruin a weekend……
So the HOME Beta Emails were sent out to those lucky few. Some people were not as lucky.
To quote from the email that was sent out…“We’ve chosen to offer access to Home to a select number of PLAYSTATION®3 owners, and as a valued member of PLAYSTATION®Network, you have been selected”
Now SCEE define valued please because looking at the forums and other news sites it seems people who have signed up to the PSN in 2008 and have less than 5 posts in the forums seem to have had more success than the likes of the owners who have had membership since late 2006 and spend more than a £1000 on PSN and BD games (not forgetting the BD films), lets not forget the amount of time these people spend online with their purchases.
Lets also remember that feature on the playstation website were you can add what hardware and software you own (of which I keep up to date religiously). It seems that feature is also worthless and pretty pointless.
So what did get you into the HOME Beta this month? I spoke to a friend at SONY in London and he told me that most people who bought MGS4 are the chosen ones. I can counter that claim tho so it may not be 100% true, but as I have spent over £1000 on PS3 titles and spent hours online the only game I did not purchase was MGS4, maybe it is true.
I wonder if Dan Hill - Home Service Manager can shed light on this outrageous situation? After all the Americans had to do something to have a chance of getting access to Home and that was a simple download of the HOME theme. Europeans are being chosen on some other ideals.
Lets just look back at some of the BETA testing and the testers that were chosen. Lets start with Warhawk. What a mess that was when released to the public, wtf were the Beta testers doing… messing about no doubt and rolling around IRC channels gloating they have beta, I suppose SONY chose those BETA testers via some arcane method.
So I can only see a “pending FAIL” if all the users are generally not bothered about the BETA side of things and just want to run about doing nothing to make the service more robust, youre not going to help the community are you!
So maybe in the future SONY get some proper testers in on the action, people who actually understand what being a BETA tester is all about.
Lets not forget about those people who were already on the Home Trial before events of the last day or 2, I know about 3 people who never use it at all, should you go through the accounts and remove those “dead” users to make room for more?
Please let us know if you have access and what you think you did right to get in on the action in the comments below.
The Maker of the following Video has claimed to have hacked the PS3 and found a way to get games running off the hard drive, could this be the breakthrough for a major surge of homebrew (not the BDJ homebrew) for the PS3
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Criterion plans to release Burnout Paradise as a downloadable PSN title this autumn.
The game will be cheaper at USD 30, according to the PlayStation Blog, and comes bundled with all of the free DLC releases so far. This includes Bogart, Cagney, and upcoming Davis updates.
The PlayStation Blog makes explicit reference to the "US PlayStation Store", so we've asked Sony to clarify whether there are similar plans afoot for Europe.
Criterion continues to expand and nurture Burnout Paradise online, living up its "always changing" slogan. Motorbikes and day/night cycles are planned for the near future, with planes and additional islands on the slate for further down the line.
Burnout Paradise was released back in January on Xbox 360 and PS3. The game no longer features in the UK All-Formats Top 40, but does, at least, hang on at 36 in the Xbox 360 chart.
Head over to our Burnout Paradise review to find out more.
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EP has released a new version of the Launchelf app for the PS2, heres whats new:
LaunchELF v4.24 (2008.08.15)
-Fixed a bug preventing unmounting of VMC devices for some cases
NB: Though VMC usage should no longer be able to interfere with normal HDD access, it may still lock up in some VMC operations. This VMC driver is still to be considered a beta version, though the uLE release is otherwise stable. You should therefore not use VMC operations without backup of each VMC file used.
LaunchELF v4.23 (2008.08.15)
-Fixed a bug that made it possible to select uLE configurable files (drivers, skins, etc) on VMC
-Fixed a bug preventing psuPaste from restoring PSU files to gamesave folders on VMC
-Restructured the HDD mountpoint usage to eliminate conflicts between VMC and other browser needs. Conflict should now only be possible between ftp server and VMC browsing, so these activities should never be combined (user responsibility)
-Enforced 32 character limit for vmc object names in FileBrowser (same as on MC)
-Modified VMC mounting to last only throughout a FileBrowser session. Leaving the FileBrowser automatically unmounts any mounted VMC files
-Fixed a VMC driver bug causing it to consider a VMC to be mounted even after a failure to do so due to unformatted content
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Digikid13 has posted a new version of his Pong Game for the PSP:
This is my very First Game it is made with Miro Lua. It is the original Pong with a few enhancements. There are a couple of things that I will do for this game.
Things To Do:
1. Play 2 Player on same screen.
2. Add sound.
3. Add better Graphics.
4. Play 2 Player on Ad-Hoc, and Infrastructure.
5. Add more game modes and maybe add a 4 player mode MAYBE.
I would like to thank the makers of LuaPlayer and LuaPlayerHM and all of the tutorials out there for LuaPlayer.
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Sony is readying a new strategic effort to establish the PSP as the best portable movie viewing device. With nearly thirteen million PSP hardware units sold, some analysts think that it may be easier for Sony to generate new interest and momentum in UMD video. Video Business reports, “Sony is shaving new release list prices to $9.99 to $14.99,” which is about half the price of UMD movies released in the past. Sony is also promising to do the bulk of the work with UMDs: management of licensing, manufacture, distribution, marketing and selling the studios’ films for them for the PSP. Expect to see at least five to seven studio-licensed UMD’s each quarter; MTV is already on board and has seen relatively good success with this new plan.
“We want to provide a legal offering from the studios, … and it’s an easier conversation to have with them now,” said John Koller, director of hardware marketing at Sony Computer Entertainment America. “There’s a lot of positive momentum with the PSP.”
Video Business is also reporting that they hope to see more “impulse purchases” from teenage males with this new pricing scheme, as previous UMD movie pricing was almost on par with the price of a full DVD.
“The biggest issue with UMD was the lack of creating for a targeted demo,” said Koller. “When we first launched, it was a difficult sale. I don’t think it’s a big stretch to say that a 16-year-old doesn’t have a lot of discretionary income. … We were offering UMDs that were more expensive than DVDs at the time. And we want content that is in line with what the demo is asking for, action and comedy … not romantic dramas.”
KOEI, recognized worldwide as the premier brand of strategy and action games, today announced that the company is bringing its mega-hit Tactical Action game, Dynasty Warriors 6 to PlayStation 2 and to Windows-based PC.
Dynasty Warriors 6 will debut on PlayStation 2 as a massive two-disc collection action-packed with the full cast of playable characters and pulse-pounding scenarios of the original release, plus platform-exclusive content including never-before-seen "Musou" mode stories, incredible new weapons, five additional stages and 10 new scenarios.
Dynasty Warriors 6 for PlayStation 2 will ship to retailers starting November 18, 2008, while the version for Windows-based PC will be available simultaneously and exclusively through digital download. The game is already in stores for the PlayStation 3 computer entertainment system and for the Xbox 360 video game and entertainment system from Microsoft.
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We're not exactly sure if it was supposed to be a secret, considering we've seen his ginger likeness in media for the game before, but Capcom recently revealed a few Street Fighter IV screenshots featuring the series' crimson-haired big bad, Akuma. Apparently, he only rears his nefarious head when an arcade player is doing a little too good, and hasn't fed the machine any precious quarters in a while. While he may seem like SFIV's official toll collector, the video posted after the jump proves that he can, in fact, be whooped up upon -- and that he's also a Hadoken-spamming jerk.
A recent issue of Famitsu revealed a startling fact about the upcoming demo for Final Fantasy XIII -- the playable preview will apparently last longer than the film that it is packaged with, Final Fantasy: Advent Children Complete. For those of you keeping score at home -- the original Advent had a runtime of 101 minutes. Assuming this length will only increase with the director's cut of the film means Square-Enix's eagerly anticipated demo could last longer than two hours.
To put that in perspective, here are a few things that the demo (which the same Famitsu article revealed will cover the very beginning of XIII) will likely last longer than: an expeditious playthrough of Portal, the Anglo-Zanzibar War, an international soccer match (barring any lengthy penalties), and the celebrity status of Lou Bega. (Who? Exactly.)
hoping for a PS3 price cut in the near future better not hold their breaths. A Sony spokesperson confirmed on Friday that the company had no plans right now to give you another deal on the machine, and anyone hoping for that kind of news at Leipzig will be sorely disappointed. Given that they slashed the price less than a year ago, this shouldn't be too surprising. Though PS3 sales are still trailing behind the Wii, it's relatively recent discount put it neck to neck for second place with the cheaper Xbox 360. [
It is a game based on flash game Gravity Pods.
The goal is to reach the black hole (purple) to go to the next level.
"Planets" you attract blue and red you push.
At level 11 you can move them.
History
v0.1: the first release 16/08/08 (11 levels) - compatible FC 3.XX tested under 4.01M33
v0.1a: update of the first release 17/07/08. fix joystick and the level impossible to complete 10
How to play?
▼ / ▲: Up / Down barrel
X: Start rocket
/ \: Switch to Construction \ Shooting
L / R: Choosing the type of planet to move (in construction)
◄ / ►: Choose the planet to move (in construction)
Joystick: Move the world (in construction)
Notes
Coded in C with the engine JGE + +, I releaserai probably the source code when I would have cleaned up a bit
I'm looking for testers to tell me if there are bugs and what to improve, and so on.
And if it interests people should I add sounds and above all levels! Contact me!
There is a text file explaining how to make levels for Thursday
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Tanos has posted a release into the Neoflash Coding Contest.
iPong is the newest game released by Tanos, some says
its "an excelent way of reinventing Pong".
The reinvented Pong has a unique and new way of
playing, also it has a challenges section and multiplayer
gaming.
About the Skins.
You can put your own skin to the game, just
name all the images exactly the same way as the ones
in GFX/ProjectP. Introduce your images in any Skin Slot,
placed in the game root. Open Activate.txt and change
the 0 for a 1. Now the game should recognize your skin.
You can have up to 5 skins at the same time.
Power-Ups
* Turbo: R+Pad
* Gravity: O when the ball hits the bar
* Freeze: Will reduce your speed. Available in the boxes
* Hot Ball: Hot Ball: Don´t touch it, it´s too hot and fast!
Controls
Multiplayer The game supports multiplayer gaming, here are the controls
* Player 1 Pad Up/Down: Move Bar
* Pad Right: Gravity
* L: Turbo
Player 2
* Triangle/X: Move Bar
* Square: Gravity
* R: Turbo
1 Player Mode
* Digital Pad: Move Bar
* R: Turbo
* O: Gravity
Code, GFX and SFX by: Tanos
Game compatible with 3.xx kernel.
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It seems the exploit to play PS3 Games off the hard drive is coming along some more, hopefully a real and major breakthrough for the Homebrew community will arrive soon, also remember DCEmu is against any piracy on the PS3 or indeed any console, but any hacking exploits must be reported on.
Heres the video
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Uberjack has released a new version of his great Colecovision emulator for the PSP, heres the release info:
There are no major changes to report with this update; it synchronizes the PSP version with the Marat’s official distribution. There are changes to the VDP (video) code, although I haven’t noticed any differences in rendering or performance.
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Stealthkill has released his impressive Counterstrike game for the PSP, heres whats new:
Choose Team First if you want to buy guns.
I like the silenced USP and M4A1 :smt003
This needs lots of fixes i fix them in CSPortable 0.8
Code:
Changelog:
Thx to
UrbanKid for weapon model Animations
McCunyao for small skinned weapon models
dark chazz for maps
El Matador for Eboot Design and some ingame gfx
jurajstyk for quake 1.1 psp
ID Software for Quake
-Kill with Headshots + Sounds someone saying HEADSHOT
-Bombtimer set to 30 seconds
-Weapon sizes and positons are better now
-Progress bar while trowing grenades
-New Reload code
-If player dead lose all weapons
-Added 2 Control configs
-Added VWeapon and Player Model Lighting
-Added New Bot
-MaxPlayers Changed to 8
-Transparent Hud
-Silencer for M4A1 & USP
-Flashlight
-Weapon Animations
-New Controls
-New Sounds
-Manually Reload
-Automatic Reload
-Start Money 50$
-Earn Money (doublekill, multikill.......)
-Progress bar while planting bomb
-New Player Model
-New Player Animations (swim)
-Custom Ingame Menu
-Change crosshair color from options menu
Maps Done:
-De_Dust
-De_Dust2
-CS_Italy
-Cs_Assault
-De_Aztec
-Fy_poolday
-De_cbble (by dark chazz)
-De_Train (by dark chazz)
-De_Nuke (by dark chazz)
Bumuckl has released a new version of his OSK for the PSP, heres the release details;
This ain't no real homebrew, it's just a powerful LUA "library" for LUA developers!
BermudaOSK is a virtual keyboard, actually developed for
Bermuda CS 9 (before version 9, the FuzzieBoard by Fuzzie360 has been used)
and Dow! - Develop on the go, programmed in LUA and meant as a
LUA Library for developers.
BermudaOSK has lots of advantages, not just towards the original SonyOSK,
but also towards the other (LUA) OSK's:
-it is very fast and very easy to use
-does not just contain simple symbols,
but also lots of special symbols
(small letters, capital letters, special symbols, numbers, ...)
-very easy to implement into your own script
-got a nice design(which can be changed manually)
How do you implement BermudaOSK into your own script?
The subfolder "Lib" contains the file bermudaOSK.blx and a folder called "gfx".
Copy both into the folder where your mainscriptfile is located.
At the beginning of your script, you have to include the library file:
dofile("bermudaOSK.blx")
Then the OSK can be executed everywhere in the script:
bermudaOSK()
The OSK-function returns a string as result, so it's meaningful to call
the function like this:
yourtextvar = bermudaOSK()
Have fun, Bumuckl
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You know Mario Smash Bros., is not it? Unable to go near such a game!
But the only worry is that it's a game of the home side nintendo ... And everybody knows that Nintendo is the rival Sony, father of our formidable PSP!
Well, fortunately a certain Matkeupon had the idea of the code for psp!
Moreover, it is really very successful and very well done! Finally you find on your own ...
Some more info on homebrew:
**** Programming and gfx of the game by Matkeupon ****
**** Splashs gfs menu screens and by evildragon ****
**** gfx menu solarice ****
What's new, doctor?:
_25 Playable Characters
_7 Worlds
_3 Modes (multiplayer mode is not available)
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Windows Vista PSP is a shell developed by fred89 lua, it is now in version 2.0 Pre-Alpha with its share of novelties.
Indeed, the shell is still in testing and bugs may remain, if you encounter, do not hesitate to announce it to fred89.
The shell is very good and resumed fairly well the universe of Windows Vista. Few features are available at the moment, this is normal since it is a Pre-Alpha.
Features
Graphics * 100% identical to those of vista PC
Can launch UMDs AND VIDEO GAME
Explorer (Functional half as impossible to return to the desktop, and launch files (PNG, ISO, MP3, ... PBP) is still impossible)
Vista DriveIcon (The blue bar Position Working Vista change depending on the place on the MS)
Error Fatale
Bios (At the launch of the PSP press L + Start) (No functional for the moment)
Start Menu intelligent (some bugs, however)
ShutDown of the PSP
Launching windows fast
Internet (Browser of the PSP)
For the next versions:
Explorer Stable
MultiFenêtre
Launching iso, png, pbp
Website on Windows Vista to be established thereafter
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So after a long time and a lot of work, Wolfenstein 3D V5.0 is finally here!
Incase you were wondering what happened to v4.9, well it was only released to beta tester Da1writer, and thus I skipped a public version and just went to 5.0.
I have made a hell of a lot of changes, fixes and other stuff to this version. I would also like to say a huge thanks to Chilly Willy Aka JF for all his help on the version too. Without him the sound and music especially wouldn't be like it is today.
Sound and Music are now both perfect. Just saying that is like Music to my ears (pun intended). Saving and loading is also now instant, and actually works. No more save corrupted messages Thanks Chilly Willy and WolfGL
Crashing bugs are now gone, I myself worked really hard on these and am pretty confident they are gone forever
TV out is pretty cool too
So enough blabbering here is the changelog :
So I really hope you all enjoy the new and final release that I Zack will be making of Wolf3D. I am delighted that It turned out to be as amazing as I wanted v5.0 to be, so you can now finally enjoy all versions of Wolf3D how they were meant to be played.
Enjoy! & Stay tuned for my next port. I may give you a clue as to what it is later
Note : If you use Wolf 3d Floppy version files, please use the patch below before you run the game or it wont work. Just copy and replace the files in the patch folder with the ones you have already.
ONLY DO THIS IF YOU USE THE FLOPPY VERSION FILES OF WOLF3D FULL VERSION. IT IS NOT NEEDED FOR ANY OTHER VERSION.
Screenshot :
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News from Alek (part of Dark Alex Team, or maybe Dark Alex himself :P
So, at least it's more or less official. We already told when the 03g appeared on the IPL, as well as it did when 02g appeared and the fresh Slim && Lite came into scene.
Some freshly documents that can be found on the FCC webpage shown that Sony decided to send the final testing units to be tested and approved (as well as all the tech on the US has to be done before coming into market if i'm not wrong); and those documents are available.
This, once again, demonstrates that a newer revision is coming into market, a move that might probably harm some consumers that have just bought his/her first Slim, as well as happened when this one appeared.
Those documents include some graphics, statements, and the proper test reports with the (probably not final) characteristics of this psp3k. Obviously, the first thing anyone might have thought is that "hey, firstly they didn't say anything about it when asked, then they denied it, and now what they should say?" Well, this is the proper enterprise act.
What do you think about all this?
ps. All the data on this post can be totally free obtained under the FCC webpage, therefore we don't take any responsibility We are not hosting any document or stuff that can be compromised with Sony corporation or the FCC rights, just making some news and showing what the users think ;P
Are Sony to finally win over the homebrew community with a PSP that stops Homebrew and also Piracy ?
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Word of a PSP version of Final Fantasy Agito XIII was one of the biggest pieces of news to come out of the DKS3713 event earlier this month. But unfortunately, the news of the platform shift came without any solid details on the game.
Enter that always-reliable source of Japanese news, Famitsu. A special PS3 version of the weekly gaming magazine has a full report on the show, with some new details that suggest Agito will result in yet another very special Square Enix PSP title.
Speaking with Square Enix's Tetsuyo Nomura and Agito director Hajime Tabata, Famitsu's editors learned that a PSP version of the game was always in the planning, right from the start. The announcement at the event was really just an announcement that the PSP version has taken priority over the mobile version.
The two addressed a few story elements of the game. The DKS3713 Agito trailer (which is currently not available for public viewing) made mention of "Lucy," a word that has been mentioned in connection with other areas of the FFXIII project. As explained by Nomura, this is one of the common points players will find connecting the worlds of the various FFXIII games.
Another term mentioned in the new trailer is PAX CODEX. This is the name of a peace treaty that exists in the Agito world. As Tabata explained, Cid, from a neighboring country, has broken the treaty and sent a Lucy (or possibly multiple Lucies) out in an invasion.
Tabata revealed that the Agito battle system will offer a mix of action and turn-based gameplay, similar to Crisis Core. He suggested that players picture a more developed version of the "super-high-speed ATB" (Active Time Battle) system from Crisis Core.
Different from Crisis Core, whose battles were solo-based, Agito has party-based battles. This, Nomura said to the magazine, gives the battles a different impression.
The party-based battles currently support infrastructure mode, Tabata revealed. Three players can currently form a party over the net. Tabata said that he cannot confirm yet if the final game will have infrastructure mode support, but this is something that Square Enix would like to offer players.
One other area of the battle system mentioned by Tabata involves summons. Plans call for giving players the ability to raise summon beasts and control them in battle.
All this sounds like the makings for a fine addition to the FFXIII saga. Best of all, players throughout the world will get a chance to play now that the title is coming to the PSP.
wololo has posted a new card game for the PSP, heres the release details:
Wagic is a game that allows you to play "Magic the Gathering" against an AI opponent.
This is a very early release, but you never know what's gonna happen tomorrow, so better now than never.
Game modes:
1 Player vs AI
2 Players hotseat
Demo mode (AI vs AI)
The game mainly focuses on 1Player vs AI. You start with a randomly generated collection of cards, that enables you to create your first deck in the Deck editor. As you win games against the computer and earn creadits, you can buy more cards in the Shop, and improve your decks.
description
Trying to be a hero? Get some home schooling!
Score the official strategy guide and learn how to:
* Ace the Demon Academy
* Dominate Every Battle
* Witness All Endings
* Learn the Most Delicious Secrets
* Stomp Everyone
Detailed info for everything else including:
* The Dark World
* The Hospital
* Weapons, Armor and Items
* Skills
* The Home Room
* The Student Council
* Clubs & Seating Arrangement
* Teachers
* The Item World
* Specialists
* Rarity
* The Class World
* Team Attacks
* Combo Attacks
* Linking Skills
* Geo Effects
* Lifting & Throwing
* Magichange
* The Bonus Gauge
* Side Quests
* The Land of Carnage
* EXP, HL and MANA
* Reincarnation
* How to Max Stats and Damage
* Exploit the Duplicate Item Trick!
* Complete lists of all Data
and much more, plus exclusive bits and awesome interviews!
Online retailers have confirmed that the 80GB PlayStation 3 will go on sale in Europe this Friday.
Previously, SCEE president David Reeves had indicated that the new hardware SKU would launch a week later on August 27.
However, Play.com. Amazon, Gamestation and GAME are all listing the console for August 22, with Sony expected to officially announce the date at Leipzig Games Convention this week.
The 80GB console replaces the current 40GB PlayStation 3, and retails for the same price of GBP 299.
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Capcom has dismissed as "absolutely 100 per cent false" suggestions that it is giving up on the PlayStation Portable.
Answering readers' questions on the Capcom-Unity blog, biz-dev VP Christian Svensson said, "We're still making new PSP games."
"We may be the most successful PSP publisher in the world with Monster Hunter Portable 2nd and 2ndG. It'd be a difficult decision to defend stopping development when we have such success on the platform," Svensson added.
The UK Charts may give the impression no one cares about the poor old PSP, but hardware sales are strong in the US and Japan. In July, for example, figures revealed the PSP outsold the Xbox 360.
In Japan, meanwhile, there are regular reports of the PSP outselling all or most of the other platforms week to week thanks to the success of games like Monster Hunter 2ndG and current chart-topper, Phantasy Star Portable.
And despite the lack of regular chart success in Europe, Sony continues to back the format with software initiatives like the GPS wotsit and Go!View, in partnership with Sky, which now benefits from Premiership football highlights.
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Sony has said Quest for Booty, the standalone follow-up to Ratchet & Clank PS3, will only cost GBP 10 - both as a downloadable PSN game and Blu-ray release.
The disc-based version will be available from 12th September. And the PSN offering, as we know, will be out this Thursday.
Quest for Booty is a piratical adventure with popular salty pirate past-times such as chasing treasure, drinking rum, exploring caves and battling robotic baddies lead by Captain Angstrom Darkwater.
The game should last around three to five hours, apparently, and easily looks as impressive as Ratchet & Clank: Future Tools of Destruction.
Look out for our Ratchet & Clank: Quest for Booty review this week.
Meanwhile, splash your way over to our Ratchet & Clank: Quest for Booty gamepage to find out more.
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New from SuccessHK and on full worldwide delivery:
Celebrating 20 Years of Innovation and counting, Madden NFL 09 delivers its most complete NFL football package ever. Whether you're a seasoned veteran or picking up the game for the first time, players of all skill levels will enjoy a unique, yet challenging experience with the innovative Adaptive Difficulty Engine, which tailors the game to match your playing style. Instantly improve your game with the all-new virtual Training Center or incorporate feedback with EA SPORTS BackTrack, allowing you to learn from your mistakes on the fly. With a new broadcast presentation and online leagues, plus more than 85 new features and enhancements, Madden NFL 09 is the most authentic and adaptable game in sports video game history.
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New from SuccessHK and on full worldwide delivery:
Four friends get together for a party while the parents are away, but somebody ... or something, is about to crash the party. In four-player melee action, you will fight off the monster invasion in this top-down action/shooting game. Customize and build your own weapons by grabbing parts from the house and town to create more powerful attack tools, and find rare parts to build some ultimate weapons. Jack abandoned vehicles and deck them out with weapons to ride through the terrain and take out creatures. Visit five locations, including the suburban town, the high school, and the "Shopping Maul." The use of the Ageia NovodeX Physics platform allows you to interact with the environments physics to give yourself an advantage, such as creating barrides or throwing large objects, while the visual system uses the advanced Unreal 3 Engine.
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New from SuccessHK and on full worldwide delivery:
Celebrating 20 Years of Innovation, Madden NFL 09 delivers its most fun and exciting football package ever for the PSP and NDS, combining Wi-Fi multiplayer games and Rec Room minigames with all-new EA SPORTS?Family Play, featuring an easy-to-use game control system. With an all-new tri-level playcalling system, plus the new Last-Minute Miracle mini-game, the franchise takes its next leap in bringing you the greatest football experience on the go with Madden NFL 09.
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Hi everybody, Michael Shorrock, here. I’m the Director of Publisher Relations here at SCEA. I work closely with all of the publishers and developers who create games for all PlayStation platforms. While SCEA had a ton of great announcements at E3, I’m excited to say, we have one more for today, one that I know a lot of you have been asking about:
For the past several months, we have been working closely with Neversoft and Activision, Harmonix and Konami to ensure that PlayStation 3 guitars and drum sets will all feature a basic level of gameplay compatibility.
For the most part, this means that the titles with musical peripherals will work with the other’s software. A few specific examples include: Guitar Hero: World Tour’s guitars and drums will work with Rock Band 2 and Konami’s Rock Revolution software.
And yes, you guessed it, Rock Band 2’s guitar and drum set will work with Guitar Hero: World Tour and with Rock Revolution.
Conversely, Rock Revolution’s drum set will work with both Guitar Hero: World Tour and Rock Band 2.
In addition, Guitar Hero: World Tour and Rock Band 2 will both support the SingStar microphones.
We’re still working hard to ensure compatibility between the Guitar Hero and Rock Band titles currently on the market, and we hope to have an announcement on that shortly.
Of course each of these great games have their own specific cool features that may not be compatible with the other controllers, but this is our first big step in bringing a level of compatibility to music games that is sure to benefit PlayStation 3 consumers.
Keep an eye out here for more information in the future.
SEGA released a new set of screenshots from Yakuza 2, illustrating this upcoming sequel developed for PS2 and due to hit the store shelves on September 9th. Yakuza 2 is a 3rd person action adventure featuring enhanced combat, larger environments and a thrilling storyline continuing a year after the first game ended. Kazuma Kiryu, the protagonist of the first game, is named Fourth Chairman of the Tojo Clan but unexpectedly retires from life in the clan the same day. However, his personally chosen successor is assassinated by a former allied gang called the Omi. This sets the stage for the sequel's storyline, which sees Kazuma travelling through Japan on what could be the last opportunity to stop an all-out war between the Tojo and Omi clans.
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PSPVC :: PSP Video Converter is a FREE video converter for PSP (Playstation Portable)
capable of converting almost any video-format into PSP compatible media!
PSPVC is easy to use and no custom firmware is reuired! Simply select a video and click "START", it´s that simple! Add your own subtitles in your own language, tweak the image into perfection. PSPVC is also equiped with a built-in video downloader, so you can download and convert videos from any of the supported sites with ease.
PSPVC can also rip and convert audio from videos into AAC mp4 audio files. Maybe you´ve heard a cool tune in a video or just want to get the sound out of a music video? In any case, just check the "Kill Video" option and PSPVC will do the rest.
What´s new in v2.81-Updated PSPVC (Server) to v1.1 - Read more...
Removed the port selection, the server now runs on port 80
Fixed a download progress bug
---------------------------------------------------------------
Improved screenshot/icon feature
Define your own video resolutions. Read more...
Fixed a DirectX check & version check bug
Changed default installation dir to "Program Files"
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News via PSphacks (mainly because the authors site has a really bad popup that causes problems with internet explorer)
Andy_maN of Team FuSa has released an updated version of “FuSa screenShoot.” Unlike the other screen capture homebrew you have used or seen floating around; FuSa screenShoot takes a picture of the “real screen” and therefore functions with FuSa — the all-inclusive PSP Slim TV out plugin.
FuSa screenShot update:
You can assign your own button or button combo with the help of ConfiguratoR (Win32 version included in this package)
You can adjust your own PATH to save screen shots
Picture will be saved in the “PICTURE” folder
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Release Notes:
Here you have it, an all-in-one solution for your Pandora Needs.
This program is designed to prepare your PSP Memory Stick to be used with the Pandora Battery. Unfortunately this program can not change your Battery to Pandora, however it will copy programs to the Memory Stick in order for you to do this yourself.
This version has had a complete overhaul, bursting with new features, more programs to install, and the flexibility of allowing you to select what buttons you would like to use to boot your PSP with (using the Time Machine IPL Loader).
I really hope that you enjoy this release, as I believe this is coming close to one of the best Pandora Installers (for Windows) ever made.
WARNING: THIS PROGRAM WILL FORMAT AND INSTALL THE IPL LOADER TO THE DRIVE LETTER YOU SELECT AS YOUR PSP DRIVE, SO MAKE SURE IT IS THE CORRECT DRIVE BEFORE PROCEEDING. I DO NOT TAKE ANY RESPONSIBILITY FOR FORMATTED USB HARD DRIVES ETC...
Requirements:
- A PC with Windows XP / Windows Vista and .NET Framework v2.0.
- A PSP with USB Connection and 3.xx/4.xx M33 Custom Firmware Installed.
- The official Sony Firmware EBOOT files for 1.50, 3.71, 3.80, 3.90, and 4.01
What it does:
- Formats your PSP Memory Stick.
- Installs the TimeMachine IPL to the Memory Stick.
- Allows you to select which buttons to use to boot your PSP.
- Copy Official Firmwares 1.50, 3.71, 3.80, 3.90, and 4.01 to your PSP.
- Installs jas0nuk's Pandora ELF+PBP Menu to access all the programs.
- Installs Hellcats Pandora Installer to your PSP.
- Installs the 4.01 M33 1.50 Kernel Addon Installer to your PSP.
- Installs Support Tools executable from either Pandora or XMB.
- Installs POPSLoader (with POPS 3.30, 3.40, 3.51, and 3.72) to your PSP.
- Installs Dark_Alex's USB Version Faker to your PSP.
- Installs the Noobz Pandora 1.50 Downgrader to your PSP.
- Installs Despertar Cementerio v3 to your PSP.
- Installs Despertar Cementerio v4 to your PSP.
- Installs Despertar Cementerio v5 to your PSP.
- Installs Despertar Cementerio v6 to your PSP.
- Installs Time Machine v0.1 to your PSP.
How to use it:
1. Start the Application and load in the Eboot files.
2. Select the Programs you wish to install on your Memory Stick.
3. Hit the "Other Options" button and select any other options you desire.
4. Select the button configuration on how you would like your PSP to boot.
5. Select your PSP Drive to be formatted and prepared.
6. Press the "Start" button to start formatting and copying files to your PSP.
Changelog:
v1.0 (2008-08-18)
- Fixed some more bugs.
- Imrpvoed the PSP Detection code.
- Added option to select which buttons boot the PSP.
- Added options to Backup and restore during installation.
- Added the 4.01 M33 1.50 Kernel Addon Installer.
- Added the following Support Tools (for ELF Menu and XMB):
Config Cleaner v3.00
KeyCleaner 1.4
MemoryStick-Tool v1.0
NAND Manager 1.4
nandTool 0.40 beta 10
PSP Filer 5.4
USB Version Fake
- Added POPSLoader.
v0.4 (2008-08-13)
- Fixed some small bugs.
- Now using MD5 Hashes to check the Eboot files.
- Upgraded Hellcats Pandora Installer to Revision 4a.
v0.3 (2008-07-08)
- Included Despertar Cementerio v6.
- Changed the conifgration of the way the PSP boots.
v0.2 (2008-07-28)
- Totally re-coded from scratch.
- Upgraded Hellcats Pandora Installer to Revision 4.
- Upgraded jas0nuk ELF+PBP Menu to 0.4.
v0.1 (2008-04-27)
- Initial Release.
Credits:
Programming and Logo by: DJB
Thanks:
- Forahobby and Klutsh for their help with this Project in the early stages.
- Dark Alex and Team M33 for all their work with PSP Custom Firmware.
- Team Noobz / C+D for making the breakthrough with the Pandora Battery.
- Hellcat plus the other homebrew developers for the great programs.
Download Here (offsite) and Give Feedback Via Comments
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Mr Haricot has posted an entry into the Neoflash Coding Contest:
A small game based on flash game Gravity Pods.
You have to reach the black hole (purple) and go to the next level.
Blue planets are attractives, red are repulsives.
You can move the planets from level 10.
Historique
v0.1: first release 16/08/08 (11 levels)
v0.1a: Update 17/07/08. fix a joystick bug and the 10th that was impossible ops:
v0.2: Added sound and graphic improvement - Now 14 levels - Neoflash Summer Compo Version
How to play ?
▼ / ▲: move the canon
X: launch the rocket
/\: Switch mode Build/Launcher
L / R: Switch planet mode (in BUILD mode)
◄ / ►: Choose the planet (in BUILD mode)
Joystick: Move the planet (in BUILD mode)
Notes
There is a tutorial for creating levels .
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Screen 1: Walk around, below left shows the current level number, below right shows lives left
Description
X-pired is an action packed puzzle game where your goal is to reach the exit square on each of the 42 levels. Use exploding barrels, wooden crates and many other movable and unmovable objects as well as metal, icey, flammable and teleporting grounds to reach your goal. Of course avoid being killed ;-)
get the original Windows/Linux release via Sourceforge
Notes
X-pired PSP is an entry to the Neoflash Summer Coding Competition. Feel free to try out every release and maybe do a review scoring the entries there.
Read the readme.txt for installation notes and button configuration.
Visit www.mk2k.net
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Slasher has posted an entry into the Neoflash Coding Contest;
Blob Volleyball is a heavily physics-based volleyball copycat using the incredible JelloPhysics library in which you must fling the ball over to the opponents side of the net. For every successful point against the opponent, you gain 50 points; and for every score your opponent gets, you lose 50 points. You must not allow your score to go below 0, or else it is game over for you. Each opponent requires 5 successful serves against them in order to move on to the next opponent. This game features a loopable song which can be placed in the ms0:/MUSIC/ folder, and this game can also play your favourite mp3s located in the ms0:/MUSIC/ folder as well.
The controls are as follows:
Left -> Move your blob to the left
Right -> Move your blob to the right
Up -> Jump your blob
Circle -> Drop ball for your serve
Right Trigger -> "Bulge" your blob to fling the ball
SQUARE + (Left Trigger or Right Trigger) -> Switch between the currently playing mp3s
Select -> Pause the game
If you have the motion kit plugged in, the only thing supported so far is tilting left/right to move your blob. You may also fling the psp upwards to jump your blob.
This game also provides a multiplayer mode that requires 2 people to play on one psp. The controls are as follows for multiplayer games:
Left -> Move player1 blob to the left
Right -> Move player1 blob to the right
Up -> Jump player1 blob
Down -> Drop ball for player1 serve
Left Trigger -> "Bulge" player1 blob to fling the ball
Square -> Move player2 blob to the left
Circle -> Move player2 blob to the right
Triangle -> Jump player2 blob
Cross -> Drop ball for player2 serve
Right Trigger -> "Bulge" player2 blob to fling the ball
Select -> Pause the game
You can view a video of the game here.
(I will also provide a screenshot in a bit)
This game should be compatible in both the 1.50 and 3.xx/4.xx kernel.
Alot of the inspiration came from a game called slime volleyball which is readily available on the internet, so I would like to give a nice big shout out to that game.
I would also like to formally thank
- Thanks caliarbor for MP3 ME Player & sakya for LightMP3
- Thanks Raphael for motion kit driver & support
- Thanks Drakon for both porting the JelloPhysics library and for all of the help you provided to me, I couldn't have done it without you!
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MK2K has posted an entry into the Neoflash Coding Contest;
X-pired is an action packed puzzle game where your goal is to reach the exit square on each of the 42 levels. Use exploding barrels, wooden crates and many other movable and unmovable objects as well as metal, icey, flammable and teleporting grounds to reach your goal. Of course avoid being killed ;-)
Download and Give Feedback Via Comments
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At a keynote session during this year's GC Developer Conference, taking place in Leipzig, Germany, Crytek president and CEO Cevat Yerli revealed his belief that the new next generation of consoles from Microsoft and Sony will hit the market in 3-4 years' time.
"The PlayStation 4 and Xbox '720' will arrive in 2011 or 2012, we think," said Yerli. "But this is just our estimate - we don't know, and even if Microsoft and Sony told us, I couldn't say because it would be under NDA.
"But we think in three to four years' time, although there are good reasons why it should be 2010 already...but we'll see."
Yerli, giving a talk on "The Future of Gaming Graphics", also explained Crytek's plans for a new version of its in-house engine to be released in 2012, but stated his belief that the effective current gaming maximums would remain at resolutions of 1920x1080 and 60 frames per second until that time.
He also added that he believed GPUs and CPUs were on a collision course, with the former becoming more effective at general computing, and the latter more effective at parallel tasks - and that software such as DirectX 11 would help that collision to happen towards the end of 2009.
The first title to use Crytek's current development technology, CryEngine2, was last year's Crysis, with a new title - Crysis: Warhead - to be released in a few weeks. CryEngine 2 took 25 engineers four years to put together, and used the original CryEngine as a base - which itself took an average of 20 engineers three years to build.
An exclusive interview with Cevat Yerli will be published on GamesIndustry.biz tomorrow.
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Ratchet & Clank: Quest for Booty is a 3,181MB download, we can report. Because we're downloading a review copy and have nothing better to do in the meantime.
Insomniac Games' latest PS3-exclusive is due out this Thursday, 21st August, and will cost GBP 9.99 on the PlayStation Store.
If you prefer, you can also buy it on Blu-ray in Europe from 12th September, and you won't have to pay a penny more. Unless you tell them to keep the change.
Quest for Booty is a 3D platformer that picks up where Ratchet & Clank: Tools of Destruction left off, with Clank off with the Zoni and Ratchet on a mission to save him.
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A demo for Monster Madness: Grave Danger hit PSN last week, giving you a taster of the first level. Here are a selection of screens from some of the 25 bonus mini-games.
SouthPeak explains some of them: "They include: White Water Swanning - race down the river rapids in your swan boat, Zombie Cats - burn zombie cats for fun, The Crate Escape - survive the trip down giant industrial conveyor belts and traps and UFO Shooter - Destroy the monsters with your UFO.
"Q3" 2008 is as specific as it gets with a release date.
Yesterday we posted scans from Famitsu PS3 of Final Fantasy XIII and Final Fantasy Versus XIII. The quality on some of them was not very good! (Though, some of them were high quality scans.) Today we bring you high quality scans — with some new stuff peppered in. Like the armpit of FFXIII heroine Lightning. Just check that out and the gallery below. High quality, baby!
The PS3 port of highly-acclaimed 360 and PC FPS BioShock has been dated for October 21 in the US, and internationally on October 24.
The PS3 version, which is being handled by Dark Sector dev Digital Extremes, is set to feature new content in the form of a 'Survivor' difficulty mode and downloadable 'Challenge Rooms' which test your plasmid skills.
And yes, BioShock PS3 also sports full Trophy support, before you ask.
"We are proud to introduce 2K Games' showcase title, BioShock, to an entirely new audience," said 2K president Christoph Hartmann on the date news.
"With the addition of the new Add-On Game Content we are able to extend the award-winning adventure while maintaining the perfect harmony that millions of players around the world have fallen in love with."
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Well, it's always a good idea to eavesdrop when you're an attentive, info-seeking games journalist.
The Videogaming247 blog apparently heard a few guys talking about Sony's PlayStation Home initiative while on the train to Leipzig for the Games Convention this week. So far, we've had plenty of details on the innovative online service, but the history of the project remains quite hazy. Well, according to what was overheard, it seems that Home was originally a PS2 initiative; obviously, they never got the Network to where they needed it to be during the last generation. But after 5 years in development and £40 million spent on Home, it's probably time to unveil this bad boy. That 5 years and £40 million part came from the mystery conversation as well, but it's not out of the realm of possibility. Sony is always looking well down the road in each generation, so to hear Home has been bouncing around the minds of Sony executives for the past five years isn't really surprising.
Quite clearly, none of this is official, but it does give us a little more insight into PlayStation Home's origins. And now, it appears as if they're finally ready to deliver this most ambitious service to a new generation of gamers...get ready; the open beta is headed our way this fall. At least, it had better be.
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The games industry is always on the look-out for new, talented engineers and programmers who understand how the hardware works under the hood. However, it isn’t possible to buy a PlayStation development kit at your local computer store and development for the PlayStation has remained a mystery, even to very interested individuals. It gives me great pleasure to unveil the mystery and announce the PlayStation-edu program! We expect this program to be a great tool to teach students about the PlayStation platforms.
PlayStation-edu is a program for universities and colleges to get access to PS2 and PSP development kits…the same ones that professional developers use to make the games you love to play. You get the development software, the hardware, and the SDK to learn and experiment with. SCEA wants to make sure that students who are graduating from college are ready to program on PlayStation hardware and that means getting it into your hands.
PlayStation-edu is not a general game creation program (sorry artists and designers). It is for computer science and engineering students who want to understand how the hardware works in the PlayStation consoles. Schools which teach game programming or computer architecture can use the development kits in their classes. Participants will get demo code and samples, as well as documentation about how things work. We want the dev kits used in the classroom! Students in PlayStation-edu will have access to our support web site where they can talk with other students in the program on our forums.
Of course, there are a couple caveats (aren’t there always?): Yes, your school will need to sign some legal agreements with us and yes, “get access to” means that your school will need to purchase the hardware.
For more information and application information, educators may contact me (Mark Danks) at applications@psp-edu.scedev.net. Only requests for applications from qualified school representatives will be responded to, so any students reading this should have their teacher submit the request. Also, this is only for universities and colleges, so high school students will need to wait a few years.
We are looking forward to hearing from you and seeing what you can create!
To read more of the post and Download, click here!
The games industry is always on the look-out for new, talented engineers and programmers who understand how the hardware works under the hood. However, it isn’t possible to buy a PlayStation development kit at your local computer store and development for the PlayStation has remained a mystery, even to very interested individuals. It gives me great pleasure to unveil the mystery and announce the PlayStation-edu program! We expect this program to be a great tool to teach students about the PlayStation platforms.
PlayStation-edu is a program for universities and colleges to get access to PS2 and PSP development kits…the same ones that professional developers use to make the games you love to play. You get the development software, the hardware, and the SDK to learn and experiment with. SCEA wants to make sure that students who are graduating from college are ready to program on PlayStation hardware and that means getting it into your hands.
PlayStation-edu is not a general game creation program (sorry artists and designers). It is for computer science and engineering students who want to understand how the hardware works in the PlayStation consoles. Schools which teach game programming or computer architecture can use the development kits in their classes. Participants will get demo code and samples, as well as documentation about how things work. We want the dev kits used in the classroom! Students in PlayStation-edu will have access to our support web site where they can talk with other students in the program on our forums.
Of course, there are a couple caveats (aren’t there always?): Yes, your school will need to sign some legal agreements with us and yes, “get access to” means that your school will need to purchase the hardware.
For more information and application information, educators may contact me (Mark Danks) at applications@psp-edu.scedev.net. Only requests for applications from qualified school representatives will be responded to, so any students reading this should have their teacher submit the request. Also, this is only for universities and colleges, so high school students will need to wait a few years.
We are looking forward to hearing from you and seeing what you can create!
To read more of the post and Download, click here!
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Age of nations v3
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what's this ?
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Age of nations is a Lua coded RTS Homebrew,based on AOE PC game.
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New Updates
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[General]
Code rewrite Entirely
Added Basical AI
Added Age Update Feature
All Bugs Fixed
Added Music
All bugs fixed
[Gameplay]
Player has ressources to manage: Food, gold, wood and stone.
Possibility to create new units: Each units created requires a certain quantity of food, which reduce food ressources.
Each units created is independant from others.It has its own health, his own job, and many other things.
Each unit can look for food, look for wood on a map, to increase the player ’s ressources.Just give him the order.
All natural ressources such as wood and fruits are limited.When there's no more ressources on a tree, it disappears from the map.
Natural ressources regenerates automatically.
[Units]
Four types of units can be created:
*Peasants: they're dealing with the natural ressources and building tasks
*Soldiers
*Archers
*Riders
[Building]
Peasants can build Houses, they increases the Population Limit.
Peasants can build Barracks And Stables.These builds are used to make military units.
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Commands
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Directional Pad/Joystick to move the selector on the screen
Cross to select a unit/building/ressource.when selected its current properties appears on he board.
Circle to deselect anything selected
Select opens A System Menu, with exitting options
[How to Collect ressources:]
Select a Peasant unit.Thus click on any pont on the map to move him.Simply click on a ressource to order him collecting this.
[How to build]
Select a peasant unit.Click with cross button over the buiding type you want, according to reamaining ressources you have. Thus click with triangle button to cancel, or hit the Circle Button on the map where you want the house to be built.
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Installation:
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The game is Fat and Slim compatible.
Extracts its contents on your MS into ms0:/PSP/GAME4XX/ or ms0:/PSP/GAME3XX folder.
Ms0:/PSP/GAME folder works too.
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Code Thanks:
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RedaLua (Coded by Altair)
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Special Thanks:
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Pierrodu50
Masterlau (for Menu Code)
Blah (for luaplayerWindows R3 Executable file)
Homemister and PickDat (for LuaPlayerHm v7 Eboot)
------------ Download and Give Feedback/Buig Reports Via Comments------------
Website
--------- www.roland.xtreemhost.com
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Dark Alex is back with a new release of the excellent app for the PSP:
Just when you thought unbricking couldn't get any better - It does.
From the readme (abridged):
Changes in version 7
- A format flash function has been added which is usefull to correct problems in some psp that get an error when installing 4.01 M33, or to have a custom partitioning of the flash.
- An idstorage tools function has been addded. It allows to create a new idstorage (including for first time, the regeneration of region and umd keys), change region (including umd region), or fix wlan mac address.
More info about the two new added functions below.
Installation:
- DC iplloader doesn't require to mspformat the memory stick.
However, in some memory stick it may still be necessary.
Just run the program and if you find an error at 99%, run mspformat and try again.
- Copy DC7 to PSP/GAME/
- Download Sony 4.01 update eboot and copy it to ms rootwith the name 401.PBP
- If you have a PTF custom theme set, quit it before running the program.
- Use the app under a 3.x/4.x kernel. The program may not work in versions prior to 3.03 OE.
- IF timemachine is installed in this memory stick, the program will ask you at the end which button(s) you want to boot DC7, otherwise no buttons will be necessary.
- Now you have an universal pandora ms ready to go, and you just need a proper
battery. If you have 1.50 kernel access, use c+d tool. Otherwise, use corly149 tool.
Battery and ms will work on all psp except the very latest ta-88.
New features
- Lflash format (in nand operations menu)
This function performs a physical format of the lflash, creates the 4 partitions again, with the
user desired sizes (by default, they are set to the default of that system), and then performs
a logical format of the 4 partitions.
This function allows to fix some errors that appear in 4.01 M33 installation: Error assigning flashX, psp not booting after installing 4.01 M33, etc.
It is also useful for fat users that want to make flash0 bigger by making the other partitions smaller.
Note: the sizes shown in the menu refer to the size of the physical partition. The size of the
logical partition maybe a bit smaller.
No need to say that this operations deletes current content of flash. After lflash format, the
flash is empty, you need to install 4.01 M33/OFW.
- Create new idstorage (in nand operations menu, idstorage tools)
This function destroys the current idstorage (if any), and creates a new one.
It is useful when your idstorage has been corrupted and you didn't have a backup like hapenned to me with one psp
Keys restore: common keys, and for first time region/openpsid/dnas/certificate keys and umd keys.
What will and won't work after this?
UMD: yes.
Set time via internet (DNAS): yes
adhoc: not tested, but hopefully it will work
psn games: not tested but it should work. However your current bought games will not work, as your psp will be identified as a new device.
usb: yes, your psp and ps3 will detect it as a new device because the psp identifier (psid) has changed.
magicgate (drm videos/audio): it has not been tested, but it should NOT work, as a way to generate magicgates keys (0x10-0x13) has not been found (yet).
First step: select a region for your new idstorage. If your region is not there, just select
whatever one, also if it is there, you can select another one if you want
The region affects also umd videos/audios.
Second step (optional): Press enter button to find real mac address (wifi switch must be on).
If this step fails, then just press -> to continue and a random mac will be generated (in this case after idstorage creation, shutdown the psp, restart DC and goto idstorage tools -> fix mac, this time it should work unless there is a hardware problem).
Last step is to press enter, and your new idstorage will be created.
- Change region ((in nand operations menu, idstorage tools)
This allows to change the region of the psp and the umd drive. After this, your psp will be able to play umd's of other region.
As a side effect, your psp will be identified as a new device, so you'll have to download/buy
psn games again, configure ps3 remote control again, etc.
While Sony has already made big strides in 2008 and the company's gaming division did record a profit of about $51 million during its last quarter (April-June) based on stronger sales of PS3 hardware and software, it's no secret that the expensive PS3 has been a loss leader for the company. In 2008, Sony lost $1.16 billion and in 2007 the company lost $2.16 billion, meaning that overall the PS3 investment has cost Sony over $3.3 billion.
What's really surprising, however, is that Sony has already hemorrhaged more cash on the PS3 than it made selling PlayStation 2s during the entire five years of its peak. This comes from industry veteran David Perry, who cited new data from DFC Intelligence during a speech at the Games Convention in Leipzig. Perry, according to 1UP, was talking about how Sony has invested an enormous amount in this console generation and to make the most of it the company will likely extend this cycle as far as it can – even longer than the PS2.
Like most hardware in the typical "razor and blades" business model, Sony did lose money on the PS2 initially as well, but it didn't take long for Sony to streamline the system, make it profitable and then of course the company went on to sell over 120 million units worldwide. If Sony can follow a similar pattern, maybe just maybe they'll be able to breakeven (or even profit) on the massive PS3 investment.
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PSParticlePlayer is an MP3 player featuring some nice graphics, think of it as a Screensaver or Eye-Catcher playing some music for you. OK, PSParticlePlayer is just a bit more than that, at first it was developed as a Particle Engine Editor (and it still is) for the upcoming PGE game engine release. Spiced up with some MP3 playing functionality it is the app you have sitting in front of you :-)
Video
watch it
Further Screenshots
Screen 2: An effect, music is playing in the background
Notes
Read the readme.txt for installation notes and button configuration.
Sourcecode will be released when the PGE game engine is out.
This is an entry to the Neoflash Summer Coding Competition 2008, please try out the other releases there and give a review scoring the apps/games you like.
FusionWall & Style is a homebrew can change the default background of the PSP, you can put a fund you want merged with the vague official Sony.
Bugs major:
Removing icons XMB but the names of options are still visible.
Removal of colors in theme.
Installation:
Tip: make a backup of flash0 of the PSP.
Download the archive
Open with Winrar
Choose "Extract to"
Choose the letter of your PSP
Click OK and that's all.
Go to the file of the homebrew and put a bitmap image appointed 01-12, dimension advised: 480x272.
Go to GAME, launch the application and press X.
Wait a few seconds and with leaving home.
Go to theme ==> color and choose your image.
Uninstall:
Restore the backup of flash0.
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What's new:
icon on xmb
blink message on the splash screen
flechooser RC1 written from scatch
rendering dropped support of multi thread , preload images because 3 images
ARGB at full resolution are to much for the PHAT.
Optimize the zoom
Fix a couple of bugs with the zoom
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Macross Ace Frontier is gearing up for an October 9 PSP release over in Japan. Bandai Namco has turned the marketing machine into overdrive, and today shared a bunch of new screens and art, along with a list of songs that will feature in the game.
As anyone who's seen the anime will tell you, Macross has somewhat of a strong bond with music. The game will reflect that with a mix of vocal and instrumental tracks.
Fans should see if they remember any of these:
Macross, Macross: Do You Remember Love
Watashi no Kare wa Pilot (Mari Ijima)
Ai: Oboeteimasuka (Mari Ijima)
Shao Pai Long (BGM only)
Unmei no Ya (BGM only)
Macross (BGM only)
Dog Fighter (BGM only)
Zentradi Daiyousai (BGM only)
Macross Plus
Information High (with vocals)
After, In the Dark (BGM only)
Fly Up in the Air Tension (BGM only)
Macross 7
Totsugeki Love Heart (Fire Bomber)
Iteza Gogo Kuji DON'T BE LATE (Sheryl Nome starring May'n)
Aimo (BGM only)
Triangler (BGM only)
Target the (BGM only)
As indicated by the source list for the songs, Ace Frontier pulls its content from the entire Macross universe. The same seems to hold true for its gameplay systems, as the game includes a unique battle system that's based around Macross 7.
Players make use of this system exclusively when piloting as Macross 7's Basara Nekki. Rater than pummelling his opponents with missile barrages, Basara Nekki fights with music. To defeat your enemies, you sing, making their "will to fight" guage deplete. Once this guage has reached zero, the enemy will flee.
The new media Namco Bandai handed out today show a variety of mecha and characters along with the Ace Frontier official illustration. For importers, this will hopefully be enough to hold you over until the October 9 release.
M-cid is a homebrew developed by M-cid, but unlike other homebrews, it aims to think about a concept while solving riddles in a beautiful 3D world very well done.
M-cid has not finished surprising us!
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Ô[‚É‚á‚ñ a japanese coder has released the first emulator for the PS3 USing the BD-J format. This app also displays PNG. jpeg and gif files. Best of all it plays Nes games , The Nes game has to be named rom.nes
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LaunchELF v4.25 (2008.08.19)
-Fixed a bug preventing proper updates of IPCONFIG.DAT (open file)
-Fixed a bug preventing Cancel command from working in some file selections
-Modified Skin CNF saving to allow selection of existing filenames
-Corrected cursor positioning for LNG translated network settings
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Royale has posted an entry into the Neoflash Comp. Heres the release info:
PSP-Maps is a homebrew application to bring Google Maps, Virtual Earth and Yahoo! Maps to the PSP with a simple interface.
This program is not using the Google Maps API (except for address search), it is retrieving the images directly using the wireless connection.
You can search for an address, add/load favorites, or just move around on the map.
There is also a local cache which allows you to browse the maps offline.
It is released under GPL so the source code is available.
New features:
A lot of things have changed in PSP-Maps since the last contest, so I decided to re-enter this competition
Here is a quick overview of the new features:
A Windows version is available (useful to build a cache since it is faster).
On-screen informations (lat/lon/zoom/view).
Danzeff keyboard support.
Improved performances and memory usage.
Added a cheat-code to view Google Moon, Google Mars and Google Sky.
KML files support, this allows you to add "point of interest" on the map.
It is possible to get directions from the PSP, to show the route from departure to destination.
Added Motion Kit Support, you can move the PSP to move the map
New splash screen for the compo
!
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Walar has released an entry into the Neoflash Coding Contest:
Box Destroyer is a PSP clone of the flash game "Totem Destroyer" by Gabriel Ochsenhofer. It's a physics-based puzzle game with 14 levels (no time to do more ), to win you must destroy the required number of blocks in each level without letting the little white block fall into the ground. Click on a red block to destroy it (blacks blocks cannot be destroyed).
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Shooter takes place in the ordinary world of a young teenager. You're just minding your own buisness playing with some buddies at a park when a familiar face approaches you. Jimmy asks you if you want to go get a bite to eat, and so you say "sure". As you begin to walk away with Jimmy, something unimaginable unfolds. After being pushed into a puddle by Jimmy, and being knocked out, your world gets turned upside down. You are pushed into a fictional world full of dangers, monsters, and mysteries. You must push on to survive.
Shooter is a 2D puzzle/action platformer.
Key Features:
- Easy map making format for users who wish to make their own maps
- Skinning system implemented for map making
- Mp3 playing from ms0:/MUSIC/ directory using the PSP Media Engine
- Official PSP Savedata loading/saving as well as dialogue screens
- Motion kit driver support for moving left/right
- Bonus maps are available if you can find them in doors!
- Unlock special maps! Encryption used for unlocked content file
Controls
- Press LEFT/RIGHT to move
- CROSS to jump
- Start to pause
- Select to respawn
TILES FOR MAP MAKING
0 - Empty (Nothing)
1 - Player spawn
2 - Ground tile with grass
3 - Ground tile just dirt
4 - Spike facing upwards
5 - Spike facing downwards
6 - Top of water
7 - Water base
8 - Bonus door
9 - Spinning death
Z - Cookie end of level
z - Invisible end of level
H - life pickup
F - Make spikes move up/down
C - cloud sprite
T - Tree sprite
t - Secondary tree sprite
c - Coin tile
A - Enemy
D - Falling block tile
MAP MAKING RULES/TIPS
- Make sure you have a 1 somewhere in your map so that the player has a spot to spawn.
- The three things you must have beneath your map are; The name of your level, the type of skin to be used, and the camera type.
- The name can be whatever you wish, just make sure it is surrounded by quotation marks.
- The skin must also be surrounded by quotation marks. You can easily make your own textures and place it in a folder inside of the textures folder. Check the testing level as an example.
- If cameraType is 0, the map is stationary and will not move Eg) level 1.
- If cameraType is 1, the map will follow your player, but only horizontally. Eg) In level 4.
- If cameraType is 2, the entire map will follow your player. Eg) In the 2nd level bonus level.
- Don't worry about the user falling off of your map on the sides. There is an 'invisible box' on both the left and right sides of your map which prevent the player from falling off on those sides.
- Place your custom maps in the levels/custom/ folder. This way they can easily be accessible from the 'Bonus' menu in game.
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via Kotaku
Home looks nice enough, but it also looks a little...bland. I can wander around aimlessly playing games in my living room, I don't need to log onto my PS3 to do it! But an adults-only section? That sounds much more enticing. Home boss Peter Edward has told ICGamers that, while there won't be any such areas when the service first launches, "in the long-term, we expect to see them". Don't go expecting some kind of Second Life-ish wang fest, however, as adult areas are more likely to introduce things like gambling and 18+ movie trailers. No reason it can't go the other way, either - if Sony can restrict access to areas of Home based on a user's age, they can just as easily create kids zones crammed to the brim with over-excited 11 year-old boys and junk food commercials.
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Daniel "New James Bond" Craig and Judi Dench are among the talent signed on to lend their voices to Activision's upcoming James Bond game, Quantum of Solace.
Other voice talent coming to the game from the film franchise includes Mathieu Amalric as villain Dominic Greene, Eva Green as Vesper Lynd, Mads Mikkelsen as Le Chiffre and Ukrainian actress Olga Kurylenko as Camille, 007’s leading lady. The upcoming game will be based on both the “Quantum of Solace” and “Casino Royale” feature films, and will allow gamers to "become a more lethal, gritty and cunningly efficient Bond."
“Quantum of Solace represents a new era for James Bond video games, allowing players to step into the role of Daniel Craig’s 007 agent as embodied in ‘Casino Royale’ and the upcoming Bond film,’” said Mark Lamia, Studio Head for Treyarch. “With the tremendous support we’ve received from the film studio and unprecedented access to the key talent from the movie, we are thrilled to be able to deliver a true, more exciting Bond universe to gamers and fans who have waited years for this game.”
Midway announced, in a roundabout way, four more additions to the cast of Mortal Kombat vs. DC Universe at the Leipzig Games Convention today. After Ed Boon left the stage, having been properly grilled by German personality Oliver Pocher, four images flashed on screen, quickly confirming more of the MK vs. DC line up. On the DC side, Wonder Woman will clash with Deathstroke (aka Deathstroke the Terminator), who joins the short list of known DC Universe bad guys.
On the Mortal Kombat side, two from the original cast return as Raiden and Kano — both of whom bear a striking resemblance to their Mortal Kombat III versions — round out the "greatest hits" cast.
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Sony showed off a new wireless keyboard for the PlayStation 3 controller, intended to help with in game text messaging and PS3 browser navigatoin. The black keyboard clips on over the front of the DualShock 3/SIXAXIS with the keyboard located above the main controller area.
The wireless keyboard also features a touchpad mode to allow for mouse input. David Reeves, president of SCEE, said that this touchpad control mode may be used in future game development.
The keyboard will ship in eight configurations in Europe to support the numerous languages and keyboard types in the continent.
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SCEE president David Reeves announced at the company's Games Convention press conference that the PSP-3000 would being shipping this Fall, boasting new hardware features over the current PSP Slim and Lite. Featuring a built-in microphone, a new, brighter LCD screen and Skype out of the box, the PSP-3000 is expected to ship to Europe in October.
Visually, the new PSP 3000 is nearly identical to previous iterations.
It will ship with eight bundles, with pack-ins featuring Harry Potter, Buzz Master Quiz and more. Each bundle will be priced at 199 Euros.
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Sony will be bringing one more SKU to the PlayStation 3 family this Fall, doubling the storage of the soon to be offered 80GB model. While the functionality of the console remains the same, the hard drive size will be doubled when the 160GB model ships out to European gamers on October 31.
Price? Just 499 Euro, with 70 Euro worth of downloadable content out of the box.
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The PlayStation 3 version of SingStar is about to get a massive boost in track department, as Sony has announced that a future firmware update will allow for the ripping and playing of SingStar tracks from PlayStation 2 versions of the game. SCEE president David Reeves didn't go into too many detals on the 'how' and 'when,' but we have a feeling the 'why' is that they want the many SingStar devotees in Europe to graduate to the PlayStation 3 sequel to SingStar.
That means the PlayStation 3 will play your forthcoming SingStar: Singalong With Disney tracks just fine. Go on, pick it up. You know you want to.
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This morning Sony Computer Entertainment of Europe announced the new 160GB Playstation 3 for Europe. The Playstation Blog just confirmed that the system will also be coming to the states in November as part of a new limited-edition bundle that will include the console and a copy of Uncharted: Drake's Fortune for $500.
The bundle will also include a voucher for PAIN and a Dualshock 3 wireless controller. While I appreciate the increased harddrive size, I don't see it as big a deal with the PS3 since swapping out the drive yourself is so simple.
Towards the end of Konami's Games Convention 2008 press conference this morning, while certain members of the press were slowly inching towards the door, Head of Product Planning for Konami Digital Entertainment Dave Cox to the stage to present a brand new 3D action title for the Xbox 360 and PlayStation 3, Lords of Shadow. The press release describes it as as a dark fairy tale, an epic battle between good and evil, and a stunning new action-adventure IP. You play as Gabriel, a mysterious protagonist on a journey to discover the true meaning of Christmas> self-sacrifice. Sounds like fun, in a vague sort of way.
The trailer itself featured the main character, seen above, looking all tense and powerful, and some giant critter showing up. This is the way of early trailers.
As we excited the press conference we were given a little bundle filled with cards featuring art from the game, which I will post in a gallery below for your enjoyment. Lords of Shadow is due out in 2010.
Read the rest via the Kotaku link above.
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Sony Computer Entertainment America has released further information on the new model of the PSP, officially known as the PSP 3000, including when you'll be able to get it stateside. The PSP 3000 model will be available in North America this October, shipping with the previously announced Ratchet & Clank Size Matters entertainment pack, the same one announced at E3 2008.
SCEA officially describes the PSP 3000's new LCD screen as having "a wider color gamut and higher contrast ratio to deliver deeper, more vibrant colors, as well as anti-reflection technology so you can see the screen more clearly when playing outdoors."
As rumored, the PSP 3000 also ships with a smaller metal ring on the back. Picture proof after the jump.
Even the stroke has been slimmed!
SCEA will ship the standalone "Core Pack" version of the PSP 3000 "later this year" for $169.99. Official press release follows.
At this point, there probably isn't much left to say about MotorStorm: Pacific Rift. The game's getting ever-so-close to release, and we're certain that Jem will walk away from this newest build just as impressed as we were at E3.
SCEA just announced the North American details concerning the PSP-3000. The previously announced Ratchet & Clank PSP Entertainment Pack will launch on October 14th for $199.99. It will now include the following:
- Mystic Silver PSP-3000
- Ratchet & Clank: Size Matters
- National Treasure 2: Book of Secrets UMD
- echochrome PSN voucher
- 1GB Memory Stick PRO duo
A second entertainment pack has also been announced called the PSP 4GB Memory Entertainment Pack. The will launch in November for $199.99 as well. It includes:
- Piano Black PSP-3000
- 4GB Memory Stick PRO duo
- Everyday Shooter PSN voucher
The Piano Black PSP-3000 will be sold separately later this year as a PSP Core Pack, which includes only an AC adaptor and battery pack for $169.99.
We're just a few minutes removed from Sony's press conference at the German Games Convention, and the news is just starting to sink in. Although the announcement of the PSP-3000 probably grabbed most people's attention with its new LCD screen and built-in microphone, it was one of the bundle details that caught our eyes.
The 4GB Memory Entertainment Pack will pack a PlayStation Network voucher for Everyday Shooter. Since when was Everyday Shooter for the PSP?
"Unlike traditional arcade shooters, in Everyday Shooter each on-screen interaction is a note, chord, or riff that plays in harmony with each level's unique music track," a Sony press release said. "The title is available for PlayStation 3 and will be making its debut for PSP. Download Everyday Shooter for PSP from PlayStation Store to your Memory Stick PRO Duo with the included voucher."
Hmm. Interesting. The 4GB pack is set for a debut "later this year," so we imagine that's the release date for Everyday Shooter as well. Stay Tuned.
To read more of the post and Download, click here!
Sony has taken the wrappers off a new downloadable music and video service called Vidzone, which is different to the US online video store and due out in 2009. The proper video store is still happening, apparently.
Vidzone is a free service designed to offer "easy access" to "music on demand". You'll be able to build and save a music library, make your own playlists and access it remotely via PSP.
You'll also be able to download ringtones to your mobile phone "for a very small fee" according to Sony Europe boss David Reeves.
Apparently there are two discrete services in PAL markets for music and movies. Vidzone will launch in Q1 next year. The Music download service for PSP and PS3 will launch in Q3 2009. They're targeting 23 PAL territories. We don't really understand the details either - we'll clarify when we can.
As for the proper video store, where you can buy and download movies, Reeves said that it will launch next year, as announced during E3.
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Sony has introduced EyePet for PS3, a "magical application" in the words of Sony Europe boss David Reeves, which is due out next year.
EyePet allows you to adopt a virtual pet and then stroke and play with them, or draw toys for them to muck about with.
During an on-stage demo during Sony's Games Convention conference, we saw a "monkey-dog thing" (good reporting, Ellie) in action.
Apparently the player drew a car on a bit of paper and the monkey thing coloured it in, and then by pressing a button the PS3 controller it turned into a real car.
They also showed Heavy Rain, though, so you don't have to kill yourself yet.
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Capcom has kicked off this morning's Leipzig media explosion with a new Resident Evil 5 trailer and eight (count 'em) screenshots.
The potential game of the year 2009 was recently dated for yes - 2009. Friday, March 13, 2009 to be exact - and that's a simultaneous North America and Europe release as well.
As expected co-op was also confirmed to be a major feature of the fifth game, which to be honest has us a bit concerned over the quality of the single-player experience. Looks a bit like Resi 4 in places doesn't it?
Don't bugger it up, Capcom. Please don't bugger it up.
It's been quite a long wait for LittleBigPlanet, but that wait is soon to be no longer. At Sony's press conference in Leipzig today, it was announced that the create-it-yourself platformer would be available to gamers in Europe by October 29. While Europeans across the continent mark their calendars, North Americans will have to keep their eyes peeled for a future announcement.
Judging by the latest trailer footage, Square Enix's The 3rd Birthday looked like it might be a Kill Bill simulation. Thankfully, the latest issue of Famitsu came through today with hints at the true nature of the title.
According to project director Hajime Tabata, this PSP Parasite Eve sequel is going to be a true 3D gun action game. Noting that it will differ from Final Fantasy VII Dirge of Cerberus, he described it as a "true third person shooter."
Square Enix is working with another development studio on the game, Tabata revealed, without naming names.
Tabata also revealed that wireless play is being considered. He didn't state if this would be 'net based or ad-hoc, although it's worth noting that the aim for Tabata's other directorial project, Final Fantasy Agito XIII, is online-based play.
Finally, Tabata shared a couple of bits about the game's storyline and gameplay systems. These two areas are intertwined thanks to something called "overdrive," an ability that crosses time. Aya, the hero, uses this ability to both look into the mysteries of the game's enemies, the Twisted, and to fight them.
While stopping short of sharing an actual release time frame, Tabata did state that the game's scenario and design are nearing completion.
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It looks like the 80GB Metal Gear Solid 4 bundle really was "limited edition." The $499 bundle has been deleted from the Wal-Mart databases, to make way for the 80GB Core and upcoming 160GB Uncharted pack. Considering the current MGS4 pack is the only system to support PS2 backwards compatibility, this may be your last chance to get your hands on a PS3 that can play PS2 games. Neither the current $399 80GB Core nor the upcoming $499 160GB bundle will support PS2 games at all.
Stay tuned for Sony's official response
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At its press conference at the Leipzig Games Convention, Sony lifted the lid on Heavy Rain, a "dark thriller" for PS3 due in 2009.
The game appears to be an extremely cinematic adventure with horror overtones, and a mature, emotionally involving story exploring adult themes not seen in videogames before is promsied.
Live gameplay footage was shown, but aside from very quick button-prompt flashes on-screen, it was virtually indistinguishable from a cut-scene, with fast cutting between static cameras.
David Cage, the writer and director of the game and head of French developer Quantic Dream, said it would be a new kind of emotional, story-led experience not seen in games before.
"For years we wanted to create a different type of experience not based on repetitive actions... but really based on narrative and emotion," Cage said. He said the core of the game would be "emotional involvement, empathy, contextual actions, moral choices and decision making".
He said the player would be " the actor, but also the writer and director at the same time," making decisions that have lasting consequences for the story that's told in Heavy Rain.
The footage showed what seemed to be a rain-soaked American suburban street, with children playing in a front yard. A young woman with short hair made a note into a voice recorder before breaking into a darkened house.
The house contained strangely-dresssed mannequins and the dark outlines of huge ravens hanging from the ceiling. The woman was attacked by a knife-wielding assailant and a very fast-paced combat scene began.
As the woman blocked her attacker with furniture, her actions seemed to be guided by button prompts on the screen; rather than combinations, these appeared to be single quick presses of the four shape buttons only.
Having effected her escape, the camera went in for a close-up, showing the a remarkable level of facial detail, with stunningly lifelike eyes in particular.
Quantic Dream is the French studio behind cult adventures The Nomad Soul and Fahrenheit. Heavy Rain was first seen at E3 two years ago in the form of a tech demo called The Casting, showing its advanced facial animation technology.
After David Cage departed the stage, Sony Europe boss David Reeves described Heavy Rain as "the great game for PlayStation 3 next year".
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stefyx7 has posted an entry into the Neoflash Coding Comp;
Easycxmb is a homebrew installer for noob!This install a cxmb version: LITE/FULL, fixxed problem for this plugin install swap and disabled plugin...
The language is C and this have a XMB style (like dc6/7) whit black wave.
Is very very easy to use and to install cxmb!This is 3° version...
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sora101 has posted an entry into the Neoflash Coding Comp;
Faintless Maker is a Rpg Style game engine that allow you to build your PSP games directly from your PSP! Just like Rpg Maker for the pc!
It's easy and fast, and you don't need to learn any programming lenguage!
Features:
Game:
-Scrolling,
-Collision,
-Pg animation
-Run
-Tleport whne touching map Bouds.
-Event system(only teleport for now but the system is ready is ready i just have to make the events)
Map Editor:
-Save Map,
Load Map,
-Layers(Ground, Mask 1, Mask2 , Fringe 1, Fringe 2),
-Blocks,
-Fill
-MultiTile Selection
-Map Linking.
-Changing tilelesets
-Big tilesets (480x512)
-Event editor
General:
-16x16 px tiles,
-Size of the map: 960x544 px(the double of the screen),
-5 Layers(Ground, Mask 1, Mask2 , Fringe 1, Fringe 2)
-Event system
-Easy And fast to use
-NO NEED TO LEARN A PROGRAMMING LENGUAGE
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Mr305 has posted an entry into the Neoflash Coding Comp;
Ever wanted an Alarm application that looks neat and does it’s job perfectly? Look no further, because this is it.
This is an Alarm application which utilizes the PSP's Hardware Capabilities, setting an Alarm that will wake up the PSP from either Sleep Mode or Powered Off (standby) mode. It is compatible with ALL PSP's including Slim & Light.
Since the early stages of this applications development, the main motive has been ease of use and a clean, appealing interface.
Main Features:
+ Internet Time Synchronization with NIST Time Servers
+ Currently the only Alarm Application compatible with ALL PSP’s including PSP SLIM.
+ Sleep Mode Alarm with support for custom MP3 Audio file.
+ Power Off Mode Alarm that plays sound in XMB with support for Cutom Sound; Consumes virtually 0% POWER
+ 12/24 Hr Time Formats
+ Fully Compliant with DAY TIME PROTOCOL (RFC-867) with support for Daylight / Standard
+ More Accurate time keeping than XMB’s DNAS service, with Network Delay compensation; automatically adjusts for network delays of transmission from server.
+ Display's Hour's and Minutes remaining as the Alarm time is being set; updated in real time.
+ Alarm can be set up to 23 hours 59 minutes in future.
+ Alarm Accurate to the Second.
+ Streamlined, extremely easy to use interface.
+ Shows Seconds & Milliseconds;
+ Aligned Time Display (Constant Length).
+ Checks to make sure if an alarm was already set last time, if so, sets the alarm to that time. Reads time from ms0:/seplugins/HAPoweroffSupport.305 if it exists.
Changelog:
Quote from: Changelog Main
PSP Hardware Alarm Suite II
Scheduled Release: August 20th
-> CORE: Internet time synchronization added. Edit config_hasuite.ini according to your local region.
-> CORE: Power off Alarm NOW works on ALL FW's including 3.90+. (Cause: Changes made to scePower_service module since FW's 3.90+, one of the eventflag handling changed)
-> CORE: 24 Hour time system implemented as per users feedback! Keep 'em comin. You can choose between the two 12Hr/24Hr.
-> CORE: Added option to Toggle USB at any time; No more hassle of going back to XMB just for USB; Uses safe USB dismounting (no corrupt files or File System).
-> CORE: Alarm now also works in normal mode ie. even if PSP is not put to sleep or powered off (Best for PSP DOCKS / people who dedicate this application to their PSP's 24hrs).
-> CORE: In previous version, There was a 1% chance that unit woke up a minute after alarm time or not at all. Fixed. Now, 100% Probability that alarm wake up at all times.
-> CORE: Added Informative Message Dialogs for those not patient enough to read readme's carefully
-> GUI: Every Single GFX recreated from scratch and edited pixel-by-pixel.(C'mon I need a GFX artist next time!)
-> GUI: Major rework of color schemes with hand-picked colors to match the BG.
-> GUI: The colon now ticks every half-a-second.
-> GUI: Added nice subtle sounds to GUI.
-> GUI: Extensive changes to physics; now uses smooth scrolling.
-> GUI: Removed every trace of DebugText; now uses intraFont unless there's a fatal error.
-> CORE: You are now able to void(cancel) an alarm at anytime.
-> CORE: Power off Alarm time if existed in(ms0:/seplugins/Hapowersupport.305) was read but hours weren't correctly read, if hours were less than 10 ex: 09 would become 12 or 00 based on time format. Fixed.
-> CORE: Alarm, when resuming from Sleep Mode, was off by 1 second. Fixed.
-> CORE: Now, you can't set the alarm if it’s invalid; this caused abnormal behaviour in previous version.
-> CORE: As a safety feature. The minimum duration of alarm is now 2 minutes.
-> CORE: Sometimes seconds or minutes went up to or above 60. Fixed.
-> GUI: Added an Option bar at bottom since OSD is fully crowded.
-> GUI: Changed Button texts to real button images.
-> CORE: Now shows detailed version info during splash.
-> INTERAL: Massive code cleanup
-> INTERAL: Tighter (better) Memory management
-> INTERAL: Miscellaneous bug fixes
-> INTERAL: Fixed two places of String overwrite that incredibly rarely caused wrong time to be shown.
-> GUI: Home Exit Callbacks removed; you now have to use Option bar to exit.
-> MISC: New Name; New make-over.
PSP Hardware Alarm Interface v1.3 bld 359
-> Initial stable public release 06/17/2008
Quote
Poweroff Alarm Support Plugin v1.0.14
-> A MAJOR MAJOR MAJOR Blooper fixed in time check code which decided
whether to play alarm or not xD
-> Added Additional safety checks. (Minor)
-> Now plays alarm for upto alarm time minutes+2
Defining you Local Time Region for Internet Time Synchronization:
Read Config_Hasuite.ini and do changes EXACTLY as stated.
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cory1492 ex of Consolevision (i think) has posted an entry into the Neoflash Compo:
Maintenance application to help keep your custom firmware PSP running smoothly. Works best with a pandora/despertar cementario setup, but has now been ported to run under most known custom firmware versions.
Features:
- backup and partially or fully restore NAND data
- backup and restore per PSP idstore information
- check for and repair logical flash partition problems
- provides some basic info about the hardware
- elf loader working under 1.50 based kernels such as pandora or despertar cementario
- backup and restore methods have optional usbhost support, MS mounting over USB also optionally provided.
- erase and format partitions provided optionally.
Note to judges and anyone else who downloads this application:
Take the warnings in the readme and the app seriously, if it says it's dangerous and you don't know what it does... DON'T do it! Make a backup - and by all means have pandora battery/memory stick at hand if you are trying out anything that writes (especially from the eboot version, as the stick/battery are not a requirement to run it.)
Now, I'm not entirely sure it's a wise idea to enter this - the amount of people who have come to me after trying stuff randomly without having a backup of their NAND isn't a lot - but it isn't 0 either. I have noticed not a small number of sites posting up NEO entries, again - siteops please use some discretion.
A lot of work has gone into this app's functionality, along the way I've personally helped not a small number of people; all the current options I have provided will do what I say and expect them to do and were often build out of necessity of the moment - but that doesn't make things safe if you don't understand what you are doing - thus I have added safe/dangerous indicators along the bottom of the screen and nothing dangerous will proceed without a "button trickery" confirmation... beyond that I'll leave it up to the mods/judges to decide.
Good luck to everyone who will be entered in the compo this season, I see some great work up already and I hope you all are having as much fun as I did trying to squeeze the most possible time out of the last hours before entry
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Here is a Windows Minesweeper clone featuring complete random minefields and includes the same difficulties as the one found on Windows, it also sports the same UI and colors and they work great on the PSP.
Features custom minefield size and mines as well as the original difficulty settings.
Controls:
Analog Stick - Move your cursor around at high speeds, useful for getting across the screen in a hurry
D-Pad - Move your cursor slowly to move from one spot to an adjacent one easier then with the analog stick
X - Click spot
[] - Place flag (signify a mine is there)
O - Move the grid down 1 spot (if you make a custom grid that is too big for the PSPs screen do this)
TRIANGLE - Move the grid up 1 spot (if you make a custom grid that is too big for the PSPs screen use this)
L trigger - Move the grid left 1 spot (same as above)
R trigger - Move the grid right 1 spot (same as above)
START - Reset the minefield and pick your difficulty or your own custom minefield
Home - exit
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Dragon Ball Z: Infinite World combines all the best elements of previous DBZ: Budokai games, whilst also boasting new features such as Dragon Missions, new battle types and drama scenes for fans to delve deeper than ever before into the Dragon Ball Z universe.
The new “Dragon Missions” in Dragon Ball Z: Infinite World include many famous scenes from the Dragon Ball Z series never before seen in a video game. A range of missions from time attack in the “Snake Road Mission” alongside other action and racing-style missions puts players’ strategy and quick-thinking skills to the test beyond simply showing off their deadly fighting skills.
But no Dragon Ball Z game would be complete without its fair share of spectacular battles. Dragon Ball Z: Infinite World uses a simplified battle system taken from the recently released next-gen Dragon Ball Z: Burst Limit for thrilling hand-to-hand fighting on the ground, or flying leaps and aerial combat in the skies. In addition, new ideas have been added to the battle system. Defeat your opponent by blasting damaging Ki attacks from the sky or by diving into him and launching an explosive smash attack.
The game features over 40 unique characters, not counting the different forms that each character can transform into which multiplies the playing potential. On top of characters, fighting techniques and battle stages, Dragon Ball Z: Infinite World also includes selected drama scenes from the previous games all presented using beautifully refined effects and shading techniques.
Representing the last “Z” title for the PlayStation 2, Dragon Ball Z: Infinite World combines the best elements from the previous Budokai and Shin-Budokai series, as well as the recently released and much-admired next-gen Dragon Ball Z: Burst Limit, to deliver the definitive DBZ experience on PS2.
Atari Europe will launch Dragon Ball Z: Infinite World for PS2 in December 2008.
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Sony Computer Entertainment Europe announced the latest addition to the SingStar universe during its German Games Convention press conference today: SingStar: Singalong with Disney. Featuring songs from famous Disney films, the game will let you belt out your SingStar skills over the backdrop of furry animated creatures.
We'll have more details soon.
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After a year long wait since it was first announced, Sony's Play TV finally arrived on our desk today. And while it was tempting just to sit and watch the Olympics all afternoon, we did have a poke around the PS3's telly recording add-on to give you this first look.
If we had a Stuff award for 'most underwhelming piece of hardware design', the Play TV box would be a tough to beat – it's a feather-light, plastic box with an aerial port, USB port and 'on' light, and doesn't even bother with the PS3's glossy laminate finish. Still, at least it has two tuners for watching one show while recording another (though not recording two live channels simultaneously).
After a lengthy firmware update, it searches for channels, then presents you with the intuitive home screen you can see above. On here, you get eight menus: 'Live TV', 'Guide' (a 7-day EPG), 'Schedule' (a list of programes you have queued for recording), 'Library' (a list of all your recorded programmes), 'Find + record' (a search function) , 'Manual' (a help screen) and 'Settings'.
The menus are pleasantly slick – you can call up the full EPG, or just scroll through channels in a smaller menu at the bottom of the screen. The box turns red if it's scheduled to record, and behind the text a bar indicates how far you've got through the programme. There's also the option of an on-screen remote (see below) and chase play (the ability to start watching a programme that's still recording).
But there are a few downers. In order to allow recording while you're doing other things on your PS3 (say, playing Haze) you have to allow 'background recording', and there's a warning that this may cause slow-down and effect gameplay.
Then there are those bomb-shells that we revealed a few days ago, namely no 1080i recording at launch and the inclusion of pesky DRM. Although we haven't yet had the chance to test it with our PSP, this will mean you'll have to record shows via Remote Play to watch them on your handheld console rather than just sticking them on a memory stick and transferring them.
Play TV will be hitting shelves on 10th September for £70, but we'll bring you a full review before then to let you know whether or not to splash your cash.
There's no readme included, basically because I'm too lazy after finishing this. So listen up close if you wanna know what you are doing.
TruPhoto is intended to eventually be able to completely replace the built-in photo viewer. At this point, the only feature it doesn't have that the official one does is setting a wallpaper (I plan to accomplish this soon). It is built "around the idea that photo viewing and manipulation should be intuitive and realistic.
Use the on-screen pointer (which will also be compatible with the touchscreen once available) to grab and drag your photos around the screen. The pointer is controlled by the analog stick and grip is controlled by X. You can zoom in (circle) and out (triangle) and straighten (square) your photos.
One thing you may notice in the screenshot is a dock. "What do these do and how do they work?" I'll tell you.
These icons react to different actions.
Clicking on HOME will return you to your default album.
Dragging a photo on VIEW will bring focus to that photo. Dragging an album on VIEW will open that album.
Dragging a photo to INFO will information on that photo.
Dragging anything onto HIDE will put it away into the box. Clicking the box will empty it back onto the table.
Clicking HELP will refresh you on the controls.
"How do I add photos/albums to TruPhoto?" This is the easy part. Each folder within the "PHOTO" folder in TruPhoto is treated as an album. Every PNG and JPG photo within your albums is automatically loaded when you load TruPhoto.
"How do I change the default blue table to my own photo like in the second screenshot?" Simple. Add your PNG photo to the TruPhoto folder and name it "bg.png"
Any questions, comments, and suggestions are welcome.
Enjoy,
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Release Notes:
Here you have it, an all-in-one solution for your Pandora Needs.
This program is designed to prepare your PSP Memory Stick to be used with the Pandora Battery. Unfortunately this program can not change your Battery to Pandora, however it will copy programs to the Memory Stick in order for you to do this yourself.
This version is mainly just to fix a tiny problem with creating the config.txt file for the Time Machine IPL, and included Despertar Cementerio v7.
I really hope that you enjoy this release, as I believe this is coming close to one of the best Pandora Installers (for Windows) ever made.
WARNING: THIS PROGRAM WILL FORMAT AND INSTALL THE IPL LOADER TO THE DRIVE LETTER YOU SELECT AS YOUR PSP DRIVE, SO MAKE SURE IT IS THE CORRECT DRIVE BEFORE PROCEEDING. I DO NOT TAKE ANY RESPONSIBILITY FOR FORMATTED USB HARD DRIVES ETC...
Requirements:
* A PC with Windows XP / Windows Vista and .NET Framework v2.0.
* A PSP with USB Connection and 3.xx/4.xx M33 Custom Firmware Installed.
* The official Sony Firmware EBOOT files for 1.50, 3.71, 3.80, 3.90, and 4.01
What it does:
* Formats your PSP Memory Stick.
* Installs the TimeMachine IPL to the Memory Stick.
* Allows you to select which buttons to use to boot your PSP.
* Copy Official Firmwares 1.50, 3.71, 3.80, 3.90, and 4.01 to your PSP.
* Installs jas0nuk's Pandora ELF+PBP Menu to access all the programs.
* Installs Hellcats Pandora Installer to your PSP.
* Installs the 4.01 M33 1.50 Kernel Addon Installer to your PSP.
* Installs Support Tools executable from either Pandora or XMB.
* Installs POPSLoader (with POPS 3.30, 3.40, 3.51, and 3.72) to your PSP.
* Installs Dark_Alex's USB Version Faker to your PSP.
* Installs the Noobz Pandora 1.50 Downgrader to your PSP.
* Installs Despertar Cementerio v3 to your PSP.
* Installs Despertar Cementerio v4 to your PSP.
* Installs Despertar Cementerio v5 to your PSP.
* Installs Despertar Cementerio v7 to your PSP.
* Installs Time Machine v0.1 to your PSP.
How to use it:
1. Start the Application and load in the Eboot files.
2. Select the Programs you wish to install on your Memory Stick.
3. Hit the "Other Options" button and select any other options you desire.
4. Select the button configuration on how you would like your PSP to boot.
5. Select your PSP Drive to be formatted and prepared.
6. Press the "Start" button to start formatting and copying files to your PSP.
Changelog:
v1.1 (2008-08-20)
- Fixed a small bug.
- Replaced Despertar Cementerio v6 with v7.
Neoh has posted an entry into the Neoflash Coding Contest:
Xplora project has been conceived for becoming
a shell, but now has limited functions but
it has a good graphic interface.
With this homebrew you can simply explore
the Memory Stick and with possibility to copy,
delete or create files and folders.
Besides it supports a lot of file types,
for example you can launch ISO's\CSO's
or homebrews or prx module!
Besides it has a lot of utility, a text editor,
a internet browser, a utility to dump the umd
to a ISO directly on MS and one for sort the homebrew
and game icons of the XMB
Features:
- Support Italian, English, Spanish and Portoguese languages
- Create New directories and files
- Delete, Copy, Move or Rename files and directory
- Show file and directories properties
- Open images files ( BMP, PNM, PPM, PGM ,PBM, XPM, LBM, PCX, JPEG, PNG, TGA, and TIFF )
- Open MP3 files and display the id3 info and can be reducen in background
- Open HTML, PHP, Flash files and GIF files with the SCE Browser
- Can play PMF files
- Can start ISO's\CSO's and homebrew's PBP
- Autodetect and start PSX games
( Now have problems with PSX game lauch, it will be fixed soon )
- On kernel 4.xx when exit from a launched application
it return to Xplora
- Can open text files with the text editor
- Can open a file with a different programm using Open with.. function
- Can lauch UMD
- Can Dump UMD directly to MS in a ISO files
- Can lauch the SCE Internet Browser and when exit it return automatically to Xplora
- Can sort the XMB Game's icons with the Homebrew Sorter
- Can browser copy and edit files on MS, flash0 and flash1 ( UMD is read-only mode )
- You can connect to pc the PSP on all the disponible devices ( MS, flash0, flash1, flash2, flash3 and UMD ) ( can have problems if music.prx or other plugins are loaded, if USB connetcion don't work try to remove the plugins...
- Can view some system info of the PSP
- Can extract zip files directly to folder
- Other features that I've probably forget...
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I only started this project today as I totally forgot about when the neoflash deadline was, and thus have been forced to "speed port" it.
I will be updating this to "perfect" status after the neoflash competition, there is just only so much I could cram in to this release, given that I have only had roughly 6 hours to work on this...
Despite this, it is totaly playable and a really fun and quirky platformer. Abe's Amazing Adventure is a scrolling, platform-jumping, key-collecting, ancient pyramid exploring game.
Controls :
Menus
--------
X = Confirm
Select = Back
Game
-------
X = Jump
Triangle = Use balloon (once collected)
Dpad = Move
Hope you all enjoy it! And don't forget to vote for me if you like it!
Note : I apologise for this being a bit slow. My compiler went suicidal on me during the port and now I cannot even compile a hello world. Whether it was a virus or whatever is unknown. I have to install my toolchain again from scratch. Once I do this I will release a version with sound and music and proper speed
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You should know by now that one of our most anticipated games this holiday season is Sega's upcoming PS3-exclusive SPRG, Valkyria Chronicles. Yet another English language trailer has been distributed at Leipzig, and while it doesn't reveal much new about the game, it does get the hype rolling yet again. The innovative mix of real-time movement and turn-based combat will have hungry PS3-owning JRPG fans craving for more.
Yeah, you read that right. Kratos will be a bonus downloadable character for Hot Shots Golf: Out of Bounds on PS3. Available on the PS Store tomorrow, he'll be purchasable for $2. It's good to see Kratos venting out his anger in a slightly less than M rated manner.
We've been quietly updating our Trophy Portal almost every day. There are so many games that are getting Trophy support, and we thought you'd be quite annoyed if we told you about every single one of them on the front page. With the help of PS3Trophies.org, we can confirm that a significant number of third party developers are adding Trophies to their games. Here's a list of just a few:
- Aliens: Colonial Marines
- Borderlands
- Call of Duty: World at War
- EndWar
- FarCry 2
- HAWX
- Penny Arcade Adventures
- Project Origin
- Quantum of Solace
- Saints Row 2
Remember to check our constantly-updated Trophy Portal to see what new additions there are. Also, note that our Trophy Guides for PixelJunk Eden and Uncharted are just a few days away.
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Hi guys,
I've started coding the next stage of Age of Nations Homebrews.I'll take you informed of all the new Updates ans Screens.Those who want pospone for beta trial or make suggests and comment are welcomed.
New Updates (08/21/08)
Fixed Some Bugs Concerning Scrolling and Mimi Map Coordinates.The Scrolling features works fine and the player can explore all the 916*816 Map Size.
Fixed Some Bugs linked to the Miminap Display.Now Even if you have selected something, the Minimap is displayed properly.
Removed Some Info about Population and Current Age by default.You can display them at any time while holding a button.I've got a little gain of speed doing so
You can display these info while holding R-Trigger Button
Added a Cheat Mode as in the original game.4 Cheat are available to increase the player's amount of ressources.
have a look at stone ressources..i've entered a cheat using the virtual keyboard
Stone ressources were increased
To read more of the post and Download, click here!
Hi guys,
I've started coding the next stage of Age of Nations Homebrews.I'll take you informed of all the new Updates ans Screens.Those who want pospone for beta trial or make suggests and comment are welcomed.
New Updates (08/21/08)
Fixed Some Bugs Concerning Scrolling and Mimi Map Coordinates.The Scrolling features works fine and the player can explore all the 916*816 Map Size.
Fixed Some Bugs linked to the Miminap Display.Now Even if you have selected something, the Minimap is displayed properly.
Removed Some Info about Population and Current Age by default.You can display them at any time while holding a button.I've got a little gain of speed doing so
You can display these info while holding R-Trigger Button
Added a Cheat Mode as in the original game.4 Cheat are available to increase the player's amount of ressources.
have a look at stone ressources..i've entered a cheat using the virtual keyboard
Announced yesterday, the PSP-3000 will be the third major iteration of Sony's PlayStation Portable line. So let's take a good look at it! Below are galleries showing the two colours that'll be available in North America: Piano Black and Mystic Silver. As you can see in the pic above, there's a third colour - Pearl White - but that one's only for Europe and Japan. For now, anyways.
What? You mean you don't want a Kratos sackboy from GameStop? Oh, you want something physical you can hold in your hands? Then we'd recommend the LittleBigPlanet pouch. The pouch is designed to fit a PS3 Blu-ray case. If you are interested, pick up one of these by preordering your copy of LittleBigPlanet from GameCrazy. Unfortunately, it doesn't look like there is an online option, which means you'll have to head to a physical GameCrazy location. Check out the nearest one in your area with this store locator.
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Just like Europe, SingStar will be getting an expansion disc here in the States. The disc offers the same SingStar experience as the original, but offers a different track list featuring 30 new songs. For newcomers to the series, this is a different way of getting the full PS3 SingStar experience. However, series regulars will have to swap discs if they want to have all the songs from Volume 1 and Volume 2: there's no way of ripping content from one disc to another, a la Rock Band.
SingStar is meant to be a constantly evolving platform, and we're assuming any new features added to America's Volume 2 disc will be applied via patch across all other SingStar games. For example, the US version of SingStar received a patch that contained all the new features added to the European Volume 2 game. One of the most exciting features for the upcoming expansion is the addition of Trophies -- exactly how that will work in conjunction with the SingStore is anyone's guess.
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It's been known for some time now that LittleBigPlanet will be having Trophies, but we haven't actually seen them yet ... well, until now that is. The video above witnesses the reluctant unlocking of four Bronze Trophies and a Silver one during a gameplay demonstration at Leipzig. For all the unduly converted Trophy junkies out there, these Trophies are titled: Forager, Sticky Fingers, Treasure Hunter, 2x Multiplier, and Booty Master (this is the silver one).
Personally, Booty Master takes the trophy naming prize for us. Is there a Trophy we can give to a Trophy? Anyway, knowing that the game is due out by the end of October, this little bit of info comes as a pleasant early taste of a fresh new accolade hunt that's soon to come.
[Thanks, Farmer_Steve!]
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When it was a cell phone game, no one knew what it was about. Then it became a PSP game, and still no one knew any details about it. Finally, the project director of The 3rd Birthday, Hajime Tabata, has revealed some facts about the third game in the Parasite Eve franchise. Square is cooperating with another development studio on the game, but he refuses to divulge which studio.
Unlike its predecessors, The 3rd Birthday will be a "true third person shooter," but Tabata notes that it will not the same as Dirge (thank you!) of Cerberus: FFVII. Some sort of wireless gameplay may be implemented, but it was not specified whether it will be infrastructure or ad-hoc.
The game's scenario and design are currently almost complete. Our curvy heroine Aya Brea will utilize an ability called overdrive that allows her to "cross time." This power lets her to fight and eliminate the Twisted, who are the new antagonists of the game. No release date is set, but it sounds like we'll see the game over in Japan some time next year.
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Back at E3, Star Ocean: First Departure and Star Ocean: Second Evolution were both announced for North America. Since then, our European readers may have wondered if the titles would see release across the Atlantic. Luckily, Star Ocean actually will be crossing ... an ocean into Europe and releasing this October. However, only First Departure has been announced with a wide open October date. North Americans should still look out for October 21, 2008 for SO1 both titles and January 6, 2009 for SO2.
So what exactly are the improvements made to the PSP-3000's newly upgraded LCD screen? According to a report by Engadget Japan, the screen is more colorful, has a stronger contrast ratio, and to the praise of gamers everywhere, has a faster response time. The official stats? Color gamut is twice as wide. The contrast ratio is improved 5 times. The response time has doubled. For gamers that have complained about the PSP-1000 and 2000's slow response time (which creates a ghosting effect in certain games), this is certainly good news.
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Bethesda has announced that the release date for their post-apocalyptic RPG title Fallout 3 is October 28th. The European release is three days later on October 31st. All versions of the game will be released this day, including the Collector's Edition and the uber-super Survival Edition. We added a couple of new screenshots in the gallery below, along with some concept art. To some of us, this is one of the biggest third-party titles to come out this year. We can't wait!
Sony Computer Entertainment has confirmed the UK pricing for its new PSP 3000 and 160GB PlayStation 3.
The PSP 3000, which features an improved screen and built-in microphone, has a recommended retail price of GBP 149.99. Most internet retailers sell the current PSP Slim & Lite for around GBP 130.
The new 160GB PlayStation 3 will retail in the UK for GBP 339.99 when it goes on sale October 31.
Both units were revealed at Sony's Game Convention conference last night in Leipzig, along with a new keypad for the DualShock 3.
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Sony Computer Entertainment has confirmed the UK pricing for its new PSP 3000 and 160GB PlayStation 3.
The PSP 3000, which features an improved screen and built-in microphone, has a recommended retail price of GBP 149.99. Most internet retailers sell the current PSP Slim & Lite for around GBP 130.
The new 160GB PlayStation 3 will retail in the UK for GBP 339.99 when it goes on sale October 31.
Both units were revealed at Sony's Game Convention conference last night in Leipzig, along with a new keypad for the DualShock 3.
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Sony has told Eurogamer that Warhawk expansion Operation Fallen Star will be released on 28th August.
The third game add-on will add infantry jetpacks and centre around the Tau Crater, where a Chernovan warship crashed a very long time ago. Chernovans, then, are eager to salvage the wreckage, whereas rival faction the Eucadians want to steal it for themselves.
That setting will offer ten new battlefields for you and your friends to fight over.
There's no price for Fallen Star, but we expect the expansion to sell for GBP 3.99, which is the same as both Operation Omega Dawn and Operation Broken Mirror went for. Incidentally, both of those can be picked up for the combo cost of GBP 4.99.
Operation Fallen Star is yet to be dated, but we will let you know when we hear something.
Warhawk fans can also look forward to the new 1.5 patch on 27th August, introducing Trophies and a host of other improvements.
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Daimion Pinnock, producer at SCEA, has told the US PlayStation blog that WipEout HD is on track for release autumn. Though he stopped short of actually telling us when in autumn it might get the green light.
"Hello, readers. Daimion here and I'm excited today to release some details on WipEout HD, coming to PSN this fall," he says. "We've been mum on WipEout HD recently - keeping many of you in serious suspense, I know - but that doesn't mean we haven't been cranking away at bringing you an awesome anti-gravity racing game in 1080p HD!"
You may remember that we brought you the news that the game was failing epilepsy tests so much it had to be reworked. Catch up on that story here.
"WipEout HD will feature a selection of the best tracks taken from previous versions of this iconic franchise that have been reworked to show-off the graphical capabilities of PS3. But don't take my word for it, if you want to see how good WipEout HD in 1080p and at 60 frames-per-second, check out the video."
Konami has announced plans to release a Sumo Digital-developed remake of GTI Club on the PlayStation Network this November.
Called GTI Club+, the new game adopts the 1996 coin-op's open racing environments and spruces them up with 720p graphics at 60 frames-per-second.
There will be a great many vintage and modern vehicles to race around in, apparently, and you will be assisted by Sat Nav, a new rear-view mirror and fancy 5.1 surround sound - including a remix of the arcade machine's Atjazz music.
There are Free Run, Arcade and Bomb Tag modes, support for eight-player online racing, and worldwide rankings to keep track of your achievements.
Apparently the game even supports EyeToy HD, although we don't know why. Perhaps you can capture people's souls.
Konami has yet to confirm a price for GTI Club+, but you can expect to see it in November and you can expect it to look like it does in our GTI Club+ screenshot gallery.
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Moving on to Sony's media goodies, here's the Killzone 2 screenshots released at the Leipzig Games Convention.
A release date was nailed down at E3 a few months ago, and you'll be able to walk into the shops and pick up your copy of the massively hyped FPS in February 2009.
Let's hope it's not just another very average action shooter - that would be embarrassing.
Sony Australia today confirmed that "it will not be introducing the limited edition 160GB PS3 announced by Sony Computer Entertainment Europe at the 2008 Games Convention Developers Conference (GCDC) held in Leipzig, Germany." The company did state, however, that Australia will be receiving the new PSP model on October 16 (read more here), while the Wireless Keypad will also be released in Australia "before the end of the year." It also confirmed that Play TV, the system that allows PS3 users to watch, pause and record free-to-air TV, will be heading to Australia in the first half of 2009.
While Aussie gamers may not have the 160GB model to look forward to, we will be stepping up to the 80GB system soon – it's coming to Australia on August 28 for AU $699, and will have a DualShock 3 controller bundled in.
With no sign of the PSN video download service for Australia (the last word from Sony was that it wouldn't be coming to Australia any time soon) and Play TV only having a nebulous 'first half of 2009' date, it's not surprising that Sony isn't pushing the new 160GB model down under. After all, it has no new features beyond the expanded storage. We would hope, however, that as video downloads and Play TV come closer to reality in Australia, that the 160GB model will be re-evaluated.
For those of you interested in the Wireless Keypad for PS3 it's a Bluetooth enabled accessory "designed to fit precisely into the unique shape of SixAxis and DualShock 3 wireless controllers, allowing users to enjoy text chat communication more easily and comfortably in their hands. In addition to the keypad for text input, a Touch Pad Button enables PS3 users to use the entire surface of the keypad as a touch pad, allowing them to easily manoeuvre the pointer while web browsing, simply by sliding their finger on the keypad surface. Also, two shortcut buttons, a Communication Button and a Message Box Button, are placed on the lower part of the Wireless Keypad, enabling users to jump to pre-set features on XMB (XrossMediaBar) such as 'Friends' and 'Message Box' during game play, which help users to easily communicate with each other." Yes, it's quite a bit like a juiced up version of the Xbox 360 Chatpad.
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via [URL=http://www.computerandvideogames.com/article.php?id=195766[/URL]
Here you are then; five new Resistance 2 screenshots from - you guessed it - the wonderful Leipzig Games Convention, which our man on the ground is joyfully skipping around right now.
Insomniac's FPS, to be fair, looks flippin' incredible.
It's been dated for Novemeber this year, and will provide some real competition for Microsoft's big shooter sequel Gears of War 2.
Need your hockey fix? Experience the critically acclaimed EA Sports NHL franchise in a whole new way with the NHL 09 demo that is now available on the PlayStation Network -- Xbox Live demo to follow in early September. Re-live the excitement of last season's Stanley Cup Final between the Pittsburgh Penguins and the Detroit Red Wings by stepping into the skates of a top NHL star in the new Be A Pro mode. With a dynamic new camera that puts the focus on your player, Be A Pro is a whole new way to play the greatest game on ice.
The new Be A Pro career mode will put you in the skates of an up and coming superstar. Start in the AHL and work your way up to the NHL, with the ultimate goal of becoming an NHL legend. The new Performance Tracker will rate your play in over 60 categories so you will know exactly what parts of your game you need to improve. NHL 09 will also introduce the evolution of online team play - the EA Sports Hockley League. Take your created player online and join a team with friends, or scout for players. Featuring 6 vs. 6 online play and the ability to level up your player - you can become the first great name in videogame hockey.
Building off seven 'Sports Game of the Year Awards' last year, NHL 09 provides gamers with an answer to the offensive innovation of years past with the introduction of Defensive Skill Stick. Players can now use an improved poke check, sweep their stick 360 degrees to block passing lanes, or lift an opponent's stick when playing defense. Take a proven formula, sprinkle on some innovation, throw in a whole new way to play and see for yourself why every EA SPORTS gamer will love NHL 09.
NHL 09 ships to retailers on September 9 on Xbox 360 and the PlayStation 3 computer entertainment system.
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Sony has announced plans to follow up this summer's Buzz! Master Quiz for PSP with another handheld title based on Relentless Software's famous quiz series.
This time though it's a Brain Training, er, tribute, called Buzz! Brain Bender (a brave name for British playgrounds), which is due out this Christmas.
Trip-B, as we're calling it for one paragraph only, boasts 16 mini-games designed to improve memory, observation, calculation and analysis.
For analysis, there's Path Finder (a maze game) and Power Struggle (work out who wins in a tug of war between different vehicles), while for observation there's Match Up (work out how many pairs of contestants there are) and Pattern Match (identify shapes to fit a grid).
Then for memory there's Take Away (identify missing cards) and Sound Bites (recall the order animal sounds were played), and for calculation there's Blot Swot (solve maths problems despite missing numbers) and Sliced Up (work out how much food hasn't been eaten).
Single players will be able to tackle these in a training mode, the objective-based Challenge mode and a Test mode that tracks your progress over time.
You'll also be told how much power your brain's outputting in kilojoules, and then shown the equivalent, like a vacuum cleaner or a jukebox.
Finally, there's multiplayer where you pass the PSP around a group of up to six people to take part.
Check out the Buzz! Brain Bender PSP screenshot gallery to see what it all looks like.
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Quantic Dream has confirmed to Eurogamer plans for a pre-release demo of PS3 exclusive-of-the-moment Heavy Rain, while hinting at the potential for downloadable content in the convention-smashing adventure.
"Yes, of course, there will be a demo," said studio president David Cage, speaking to us the morning after the long-rumoured game was finally unveiled during Sony's GC 2008 conference. Given the nature of the title, however, demo content is likely to steer clear of the main story, instead focusing on conveying the game's unique mechanics.
"We need to think about it, but I wouldn't want to spoil the story," Cage added. "We've spent a lot of time working on the story this time; we've worked with people from Hollywood, script writers, to really make it just right. And I think it's a very unusual story for a videogame, so I think people will be quite surprised."
The gameplay walkthrough we witnessed earlier today was described as a separate episode not related to the main storyline, and this points ahead to ways in which Quantic Dream is considering expanding the game with downloadable content, as well as future titles.
"This is something it's really too early to talk about, but it's definitely a possibility," Cage revealed. "There's so many possibilities with this thing, because what matters now is just the story you want to tell. Do you have a good story to tell? Then you can do it, because this thing isn't specific to the series. You can tell any story with this interface, because it's entirely contextual."
Look out for a detailed preview of the Leipzig demo soon, and if you haven't already, be sure to check out the announcement trailer on Eurogamer TV. Heavy Rain is due out on PS3 next year.
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phosphorous has posted an entry into the Neoflash Coding Contest:
The Good Bookr is a Bible reader for the Sony PSP, based on the open source Bookr ebook reader. A major goal of The Good Bookr is to provide a robust search interface which lends itself to Bible study. The Good Bookr uses SQLite to store, search, and retrieve Bible texts. It also uses Danzeff OSK for the search interface.
What's New
This version is exclusive to the Neoflash compo and adds support for looking up and cross referencing the original Greek and Hebrew words using Strong's Concordance. It might not sound like much but it adds a whole new depth of study. This addition required a lot of code as well as data crunching for storing the texts in a custom format.
Other Features
Load a specific book, from Genesis to Revelation.
Search by keyword, chapter, or verse.
Bookmark individual chapters and verses.
Navigate via book and chapter.
Configurable controls.
Select font face and font size.
Customize font and background colors.
Rotate the text to read vertically.
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Mr Haricot has updated his entry into the Neoflash Coding Contest
A small game based on flash game Gravity Pods.
You have to reach the black hole (purple) and go to the next level.
Blue planets are attractives, red are repulsives.
You can move the planets from level 10.
Historique
v0.1: first release 16/08/08 (11 levels)
v0.1a: Update 17/07/08. fix a joystick bug and the 10th that was impossible ops:
v0.2: Added sound and graphic improvement - Now 14 levels - Neoflash Summer Compo Version
v0.2a: The rocket is faster now, there are 15 levels - Neoflash Summer Compo Version
How to play ?
▼ / ▲: move the canon
X: launch the rocket
/\: Switch mode Build/Launcher
L / R: Switch planet mode (in BUILD mode)
◄ / ►: Choose the planet (in BUILD mode)
Joystick: Move the planet (in BUILD mode)
Notes
There is a tutorial for creating levels .
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leviadragon has posted an entry into the Neoflash Coding Contest:
A Small Shot-em-Up where the hero , Galag , do a travel in an island full of monsters for become a real warrior. The commands are simple, directional cross for move the hero , cross button for shot , and R button for go ahead in the island.
just put the AWJ folder to PSP/GAME (with the 1.5 kernel) and enjoy
The game is completly written with the psp only(because my pc is broke XD)
Please if there are problem of compatibility with Slim PSP please let me know , i will fix it as soon i can!
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ahrimanes has updated his Polygun wars game for the Neoflash coding contest:
PULYGUNWARS is a clone of the BIZARRECREATIONS 360 arcade shoter..
developed in C++ usin JGE++ libreries...
Whats new?
Finally new release POLYGUNWARS V0.6
changes from last release:
*PSP dialogs integrated(message,net,save/load dialogs)
*save load game based on profile, gamertag as 360 one
*upload highscores/profile suport
*view highscores leader boards from psp suport
*language suport. there is a folder polygunwars/res/lng and there are some files.lng that any body can edit on a simple text editor and translate it.. the game will take the language from the sistem configuration so, if sistem is set to english it will use text from english.lng if sistem is spanish it will use text from spanish.lng
by now just english and spanish are translated, for all other languaje they have to be translated and here is where i need your help. if you wish to translate it do so and please PM me or email me with your translated file.
*now you have to be more carefull with the black holes as they will suck you too.
*new enemy has arrive.. say welcome to the snakes..
*alot of fixes in game time.. seems that i finaly fix the lags and the crash issues.
*now it includes some credits and spesial thanks under options..
*hint how to play under options. //need to fix that \n not working..
*you can check online highscores from your pc at: http://www.ahrimanescore.luaplayer.org/
*archivements can be suported now. //read Whats next...
Whats next:
*i have to do some fixes in the enemy snake.. so it can be sucked by the black holes.
*will code about 2 or 3 more types of enemys
*meybe a game mode called "waves" from geometrywasr wave includen on PGR4.
*need to fix an issue: when you ask for upload highscores the net dialog will ask the network to use.. if you cancel this dialog. it will take you to the next menu but nothing can be done as it has no net conection...
*select your ship.. from POLYGUN SHIP, RETRO EVOLVED, GALAXYES and more(mybe)
*select you favorite music form polygun metal; polygun techno; retro evolved; galaxyes; retroevolved ii
*achivements unlock event need to be coded
UPDATE TO 0.65:
*included the player country in the View Global highscores.(in the web browser you will se the flag too)
*when you gain a new highscore it no longer ask to select your profile, (AUTOSAVE)
well enjoy:
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Sturatt has posted an entry into the Neoflash Coding Contest:
This is my attempt at cloning Geometry Wars to the psp. I have tried to get the gameplay as close as possible to the original game. It is developed in C++ and uses triEngine for it's graphics.
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Here version 1.5 points to the tip of his nose, and it provides great News:
a shell connecting the various components of the programme,
a powerful image editor fully incorporated,
assistance in html format for easier reading and easier access to different chapters.
For more details on the operation of this program, see the readme file included in the archive.
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Slicer4ever has released a new version of PSPBilliards for the PSP, heres whats new:
new features:
-ball's now rotate
-background music scanned from music folders
-score card(idea from halokilla i believe not 100% sure correct if wrong)
-multiple pool tables(every table in the poll is added to the choosable)
-all controls work
-ADHOC, yes that's right you can now play against your buddy on his psp(note: this is not 100% stable and may crash, and it is kinda laggy, please bare with it)
-much more
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I'm presenting my own program, Info Portable 2.5, and here, the Readme and the Changes in this version:
__________
README:
Info portable 2.5 show a good variety of data in your psp, battery, motheboard, umd, Cpu etc... and in this version it have an "Settings menu" with Usb, Shower\Hider, format flash1, code error list, delete history data, and all with music.
________________________
CHANGES:
1. Added Settings Menu
2. Fixed bug when exit
3. Option to delete history data in settings menu
4. Option to format flash1 and reset settings in the settings menu
5. Scenery Beta image included in the Eboot
6. Show the version of the psp
7. Code error list added in the settings menu
8. Menu Shower and hider in the settings menu
9. Posibility to toggle usb in settings menu
10. Added Init sound in Xmb(SND0.AT3)
_____________________
Futures Changes:
1. Added French Language
2. Dump Nand
3. Show Tachyon, Syscon and Pommel
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pluser has posted a great new cheat app for the PSP, heres the release info:
FreeCheat is a PSP game assistant Plugin. Include game cheat (suppore all CWCHEAT code and datebase), KEY Enhance, screenshot, vodeo output(just like remotejoy by usb cable), CPU clock change and some other function.
--------------introduce--------------
Cheat Search:
Standard/Fuzzy/String searching, custom search range and value range, support HEX search.
Cheat Execute:
Support ALL CWCHEAT CODES,and exclusive support Multi-level Pointer Copy Code and Multi-level Pointer Multi-Address Write/Value increase code
Memory Viewer:
Support HEX, 8bit-DEC, 16bIt-DEC, 32bit-DEC, ASCII and Float, FIVE kinds View and edit.
Memory Manage:
Memory Dump, Savedate Crack and Memory Patch.
TXT reader:
Support unlimted length TXT read, we have test a 20MB txt file,an only need 200 byte memory. I think it is enough of for veryone.
Pic Viewer:
Support BMP, JPG, PNG, DAT(PNG package), JDT(JPG package)
Screenshot:
Support save as BMP, JPG, PNG
Screenshot saved at MS0:/picture/SCREENSHOT/
Video output:
Use USB Cable, output to Remotjoy PC Programs.
KEY Enhance:
Turbo key, 1 hit Strike(start up a Combo by 1 key), and so on~~~~
Thread Manage:
Can load/unload other PRX-plugin with this function.
USB Connect:
Connect MS in game, not only in XMB now!
Dictionary:
Useless for English users, only support ENG-->CHN.
Others:
Shutdown/reset PSP, Direct change game(you don't need to quit to xmb now), and so on~~~~
--------------How to install--------------
1, Download Attach File FreeCheatENG.rar
2, Extra "FreeCheat" folder to root of memory stick
3, Config TXT files in folder "seplugins", add "ms0:/FreeCheat/fc_3xx.prx"(for 3.80, 3.90 4.01) or "ms0:/FreeCheat/fc_371.prx"
4, re-config Plugins in Recovery Mode
5, USE!
--------------About Pointer Searcher--------------
1, Only for professional code Writer
2, Need 2 "real adress" and relevant memory dump
3, Can Search max 3-level pointer now
--------------Special Thanks for--------------
Original author of FreeCheat : Flarejune
Original author of RemoteJoy : James F
and
End-user : you
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PSPfreak2007 has posted an entry into the Neoflash Coding Contest but sadly its a tad late, heres the release info:
You have to remember a way, which is marked with grey or black fields for 5 seconds. After that, you have to control your "block" through the fields the same way...
It's my first little Homebrew Game, so it isn't really good...;-)
pipagerardo has posted an entry into the Neoflash Coding Contest but sadly its a tad late, heres the release info:
if you're new to this game, it's rather simple to understand. You're on a battlefield fighting it out with other battle tanks. The objective, of course, is to survive the onslaught within the set time, cos you can have up to five opponent tanks attacking you.
But that's not the only exciting this about this game. You can actually play with a friend using the PSP's AdHoc connection. Of course, you get better too as you go along, having the capability to upgrade not only weapons and speed of your tank, but also the damage your tank can inflict on your opponents.
Ooblik has posted a new release of the XMB Replacement for PSP:
This a XMB replacement project for the PSP.
Currenty Only Tested on PSP Slim 4.01 M33-2
So far everything is visually customizable. Check Config.cfg and Skin.cfg in the
Skins/Default folder for more information. I hope to see many creative Skins!
To Install extract to the root of your memory stick.
**I am not responsible for any damage this may (and probably won't) cause your PSP.**
If you would like to help or have any suggestions/feedback/bugs please email me
at timooblik@hotmail.com Subject: OoblikXMB Help. Or look for me on the
ps2dev.org
forums I'm Ooblik
Thanks:
- Configuration File Reader based on Conf.c and Conf.h by Dark_AleX (1.50 CFW POC)
- Uses IntraFont by BenHur
- Uses Danzeff OSK by Danzel
- File Browser and Skin Browser based on File Browser by Jono
(http://www.psp-programming.com/forum...p?topic=1333.0)
- Get PSP Model Function from Despertar del Cementerio v6 Source
Changelog:
v0.2 Beta
- USB Toggle
- Web Browser (almost)
- Customizable Skins
v0.3 Beta
- USB Indicator Icon
- Volume Indicator Icon
- File Browser Implemented
- Ability to Launch EBOOTs
- UMD Disk Launching Implimented
- Internet Browser Implimented
- Skin Browser Implimented
- Smoother Icon Movement
- Splash Screen
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Playing copycat to its fat console counterpart, PSP will soon see a few of its major releases available as a download in addition to a UMD. Sony announced today that two of its upcoming Japanese games will be available both through standard retail channels and via digital download.
Yuusha no Kuse ni Namaikida or2 and Bleach Soul Carnival will be following the route taken by PS3 titles like Gran Turismo Prologue. Sony will offer a download version of the games date in with the retail versions, and will even give players who go the download route a discount. Yuusha no Kuse will cost 2,800 yen in download form compared to 3,980 yen in UMD form. Bleach Soul Carnival will cost 3,800 yen for download and 4,743 yen in retail release.
While these titles are likely to remain in Japanese territorial waters, they're pretty high profile as far as Sony Japan's first party games go. Bleach Soul Carnival is the latest adaptation of the popular anime series. Yuusha no Kuse ni Namaikida or2 is a sequel to a critically acclaimed puzzle game that reverses the standard RPG setting, putting players in control of the beasts who must expel the encroaching heroes from dungeons.
Yuusha arrives first on October 16, with Bleach coming a week later on October 23.
Sony has yet to share details on Memory Stick storage requirements or how it will be handling instruction manuals.
Charnold has released the sourcecode to his excellent fps homebrew for the PSP, heres the details:
This package contains:
- sourcecode of the Dungeons Engine 2
- sourcecode of the Dungeons 3D Editor
- sourcecode of Dungeons Assault Run
- MSVC++ 2003 project of the Dungeons 3D Editor
- MSVC++ 2003 project of Dungeons Assault Run
- makefile to compile the Sony PSP version
- Data to run Dungeons Assault Run + Dungeons 3D Editor
To compile Dungeons Assault Run for Mac / Windows, you need the following libs:
- OpenGL
- GLEW
- OpenAL
- SDL
To compile the Dungeons 3D Editor, you also need:
- wxWidgets
Camp Rock US US$ 34.99
Hannah Montana & Miley Cyrus: Best of Both Worlds Concert US US$ 35.99
Hymns For Peace-Live At Montreux 2004 (~Santana) JPN US$ 49.90
Justice League of America: Season One US US$ 59.96
Life Before Her Eyes (~Uma Thurman, Pierce Brosnan, ...) US US$ 34.98
Live At Montreux 2003 (~Yes) JPN US$ 49.90
Live At Montreux 2006 (~Deep Purple) JPN US$ 49.90
Magic Kitchen (~Sammi Cheng, Jerry Yin Sing Yuk, ...) HK US$ 28.90
Nixon (~Anthony Hopkins, Joan Allen, ...) US US$ 34.99
Prom Night (~Brittany Snow, Scott Porter, ...) US US$ 38.96
PTU (~Simon Yam Tat Wah, Maggie Shiu, ...) HK US$ 29.90
Retto Judan Tetsudo Noritsukushi No Tabi JR20000km Zensen Soha Aki-hen JPN US$ 159.90
Street Kings [dts] (~Keanu Reeves, Forest Whitaker, ...) US US$ 39.98
Terminator: The Sarah Connor Chronicles - The Complete First Season US US$ 39.99
The Proposition (~Guy Pearce, Ray Winstone, ...) US US$ 19.98
The Scorpion King 2: Rise of a Warrior [dts] US US$ 39.98
There Will Be Blood (~Daniel Day-lewis, Paul Dano, ...) JPN US$ 46.90
Vantage Point JPN US$ 47.90
Sony Computer Entertainment Japan has announced a partnership with the world's largest global WiFi community FON - to create a new service, PSP×FON.
Under the partnership the two companies plan to roll out FON access points in the region for a free internet browser via the Sony PlayStation Portable.
Starting today, there are approximately 44,000 FON spots across Japan and over 2,200 FON livedoor spots, which primarily cover central Tokyo. Through this service gamers can use their PSPs to download game demos, clips, wallpaper and the like.
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Metal Gear Solid superdad Hideo Kojima has told Eurogamer that it's "possible" the Metal Gear Acid games could end up on PlayStation Network, although he stressed nothing is in production.
Kojima was in Germany at Games Convention to chat in the aftermath of June's Metal Gear Solid 4: Guns of the Patriot release, and as big fans of the PSP Acid series, we couldn't resist checking on its future.
"I'll say yes to that idea, but not because it is already running or anything," Kojima told Eurogamer when asked about the possibility of porting the turn-based strategy titles to PSN.
"I'm just saying yes because it's possible, I think it is possible. Sorry to say we don't have specific plans at the moment, but it is possible, yes."
There have been two Metal Gear Acid games to far, both exclusive to the PSP. The idea in both is to manoeuvre Solid Snake (and eventually another character) around traditional MGS-style environments trying to avoid being seen and reach your goals.
Movement and actions are turn-based, with longer cool-down periods for more energetic activities like firing rifles. To add additional intrigue, actions are powered by a customisable deck of cards, each of which has certain properties and uses.
It takes a little getting used to (although the second game removed some of the barriers for entry), but still we still miss it. Hopefully Kojima will go home and issue orders to his Kojima Productions pals.
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If yesterday's demo for The Last Guy -- a PlayStation Network title that has you saving humanity from zombies -- got your special places tingling, we've got good news for you; Sony has announced that the game is coming Thursday, Aug. 28, 2008, and is only going to cost $9.99. The Last Guy will pack more than ten cities for you to sprint through in your red cape and lead survivors to safety.
Get ready for top-down madness!
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Check out the readme too for full instructions on how to install it
Lots of new stuff. Hopefully we'll see online servers now too!
I'll run through a quick list for those too lazy :P
Skyboxes added to the engine!
Coloured lighting and effects!
Completed the first chapter!
New boss!
New multiplayer maps!
Fully customizable deathmatch options!
And more!
Please post servers here you make so others can join it
Also please post any bugs. Thanks.
Hope you enjoy!
- MDave.
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Two new passwords have been revealed for Metal Gear Solid 4. Inputting the access codes in the 'Extras' menu gives players two new weapons: Thor .45-70 large-caliber hand rifle and The Boss' Patriot from Metal Gear Solid 3. Here are the two codes, respectively: tshsniammr and pkhhnwhsjt.
In addition to the new codes, there's also new music for the in-game iPod titled "Battle." It's a track from the Plant Chapter in MGS2. It seems Konami is really cranking up the fan service ... and we like it!
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So, looks like Valve cannot ignore the success of the PS3 anymore. Gabe Newell, head of the critically acclaimed studio sparked a bit of controversy when he repeatedly attacked the PS3's difficult development architecture, calling it a "waste of time." His studio refused to work on a PS3 version of The Orange Box, leaving it to EA to do the eventual PS3 port.
However, it looks like the continued success of the PS3 has the studio taking back some of his words. "We're always evaluating what's happening in the marketplace and certainly something that's happening in the last couple of months is that Sony's managed to sell some boxes," said Doug Lombardi to CVG. "So whether or not you like developing for that platform, if they've got millions of people connected to that platform and buying their games you have to take it seriously."
While there's "zero chance" for a PS3 version of the upcoming zombie multiplayer game Left 4 Dead this year, there's now a "50-50" chance that it will happen some time next year. While we're fans of Valve's work, we're not entirely sure if the PS3 audience will welcome them with open arms.
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According to a listing at the ESRB, the formerly XBLA exclusive puzzle game GEON: Emotions is headed over to the PSN. GEON's gameplay is somewhat similar to Pac-Man, where you collect pellets known as emotes on a two-sided grid. When the cube is charged after consuming enough emotes, you attempt to score a point by landing in the central area of your opponent's side of the grid. You also choose an emotion at the start of each match, which then determines which power-up gives you the strongest effects. Check the trailer for the XBLA version of the game, after the jump.
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We're confused, Mr. Pete Smith, producer of upcoming platform-a-thon LittleBigPlanet. When we spoke to you during today's LittleBigPlanet breakdown session you said that "the game will have a global server." Now we hear that you told CVG something a little different. User generated content will be region locked? Normally we'd say "we're not sure who to believe" at this point, but seeing as both statements come from the same person, we're doubly confused.
Maybe you meant that the gameplay servers would be global. But what good is that if the people playing with each other can't access the same content? Will we be limited to playing with our foreign friends in one of the 50ish levels included on the game disc? Kind of defeats the point of the game, doesn't it? Sadly, we're not able to find out for sure until after the weekend, but rest assured we're actively looking to get confirmation either way.
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Last May Pioneer told us that autumn would bring a "super duper" Blu-ray player--the most powerful Blu-ray player ever built. It makes up for the current crop, which are lower in price but are missing key features like BD-Live for internet-based content. Well, not a leaf has fallen off a tree, yet here it is already, the $2,200 Elite BDP-09FD. Feature-wise, the best Blu-ray player on the market has been the PS3--turns out, an extra $1,700 will buy you something that kills Sony's game console as far as Blu-ray and other media are concerned.
As you probably guessed, Pioneer finally accepts the need for 2.0. This will come with Ethernet and be fully capable of BD-Live playback, no firmware updates needed at the get-go. Unlike other BD-Live players, which require SD cards, this one comes with 4GB of internal memory for downloads.
The thing is a Mack truck, 45 or 50 lbs. of steel and aluminum with everything mounted carefully to eliminate vibration. The bottom layer of the aluminum-housed chassis is a quarter-inch plate of solid steel, and it's even got feet from a Japanese company called TAOC, supposedly the most vibration-free platform you can get. There are no wires inside either; all connections are physically mounted from the circuit board to the walls to reduce noise.
Pioneer says all of the engineering is so that this can be a single box that replaces some home theater snob's high-end CD player, DVD player and previous-gen Blu-ray player, blowing each in turn out of the water.
In the audio department, Pioneer recommends using this for decoding all music and movie soundtrack, and going analog out with those gold-plated 7.1 RCA jacks. It's decodes all known codecs from DTS and Dolby using a separate digital-to-analog converter for each channel. This is a little like having a separate motor for each wheel of your car. Combining this with some crazy audio engineering, they created a way for "completely perfect noise-free signal" to come through RCA jacks instead of the costlier old-school XLR jacks. "It's far better than what you find in most receivers," says Pioneer's Chris Walker. In fact, everything, including speaker preferences and other receiver-like tweaks, are adjustable from inside the player.
It's also got that crazy CD-playback technique first seen on Pioneer's summer models: When used with certain Pioneer receivers, it produces jitter-free disc playback.
In terms of video, it has 1080p/24 for Blu-ray and DVD content too, as you might expect, with a best-on-the-market image processor also found in Meridian's crazy 10-megapixel projector.
The 09's next-level achievement is that it upconverts color information to 16 bits, previously unheard of because nobody had a system that could handle 16-bit color data. (Pioneer had to build their own for this mission.) That means that each picture can have up to "2,800 trillion" (um, 2.8 quadrillion??) colors, which the processor interpolates by looking at each frame of the Blu-ray's 8-bit color movie. Though most TVs only process 10-bit, Walker says that it's better to send over a richer signal that the TV has to tone down, than letting the TV upgrade the Blu-ray data itself. When TVs hit 16-bit, this sucka will be ready.
Cooler to me are the two HDMI jacks on the back. It's a first for a Blu-ray player (or PS3), and it means you can hook up the same player to both your projector and your flat-panel display without a splitter or some on-the-fly rewiring. You can even split it up so that HDMI 1 only does audio, while HDMI 2 does video, freeing up more video bandwidth, especially in those pesky longer cables that might get a bit choked. The HDMI can detect the source, and automatically determine what audio and video to send over.
Obviously, some people are going to be content with their PS3s for the time being (after all, they are only $500, a small price by comparison). And Walker acknowledges that speed is always going to be the saving grace of the game console. ("If we were to build a Blu-ray player around an Intel or Cell processor, we'd have those kinds of speeds too.") But as far as picture and audio output, nothing quite resembles this "super duper" machine. And on top of all that, we can stop bitching about Pioneer ignoring BD-Live, and getting on with the future. Now, seriously, why would ANYONE buy Pioneer's last batch? Save your money, home-theater snobs. This badass will be out soon.
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now the NEO Summer Coding Compo 2008 is closed, we start to collect all files and test them, and sure,we start to wait your great review too (the review deadline is Sep.5th 2008)
Don't mix beer and wine. Ever. And don't dabble in Golden Axe: Beast Rider when suffering from intercontinental jet lag. Let my folly become your wisdom. See, the Secret Level-developed update to the Golden Axe franchise is probably more... let's say... relaxing than it should be. That's a nice way of saying rather bland, as the rainbow of browns that permeate the game may lull hack 'n' slash fans into a restful slumber.
I mean, even the purple chicken things are brown.
That's not to say Golden Axe: Beast Rider is a bad game, from our hands on time with it. Just a bit uninspired, lacking in some tangible oomph, in the graphics department and the swordplay.
Beast Rider star Tyris Flare looks fantastic though. Whomever is responsible for her model and those perfectly modeled lower back dimples deserves a raise. The PlayStation 3 and Xbox 360 game does have its moments, visually. Hopping on a ridable beast that can camouflage itself with a Predator like effect looks pretty snazzy too.
The hand-to-hand action though, feels like a sludgier take on Heavenly Sword's combat system. Prior to attacks, Death Adder's minions will glow blue or orange, indicating whether you should parry or evade. If they glow green, it's ladies' choice. Respond accordingly and your next attack will be of the flaming sword variety.
Golden Axe: Beast Rider definitely gets some things right. The inclusion of throwback elements like the green and blue gnomes that drop refreshing meat ad magic potions return, as do the multi-tiered magic spells.
But many of the series' main draws — bright environments, co-op multiplayer and dazzling, increasingly ridiculous spells, metal bikinis — have been overlooked. And Flare's magic abilities just ooze boring. Where are the giant, fire puking dragon heads, guys? It's a game that appears to be full of good intentions — middling, road to Hell paving stuff.
We're not quite writing it off yet. Golden Axe: Beast Rider may have been only a semi-enjoyable slog, but we can see ourselves playing through a good portion of it, if only wanting for a thrill. Who knows if we'll leave the experience disappointed, because the game showed at least promise, even if it was a bit bland around the edges.
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Renowned programmer Gabest famous for Media Player Classic and the extraordinary 'GSdx' has released the WIP sourcecode for a fantastic new CDVD/ISO plugin. It was created in an aim to improve direct DVD drive access and it already shows large improvements.
Those that are capable of compiling have the opportunity to try out a WIP plugin that already offers performance improvements over P.e.o.p.s CDVD plugin in numerous situations and games, including smooth framerate in Grandia 3 intro sequence. The plugin not only is capable of running DVDs and ISOs but also rare PS2 CDs such as Crash Bandicoot: The Wrath of Cortex.
As of revision 848 there no configuration dialog, but the drive or iso path can be placed in the source code within the cdvd.cpp file
for those that are interested the source is available HERE
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Last we heard, it was still up in the air somewhat as to whether upcoming PlayStation 3 consoles would house the elusive 65-nanometer RSX graphics processor. According to a curious buyer of Sony's newest 80GB unit, there is a smidgen of data that hints at a 65nm chip actually being under the hood. By using the oh-so-scientific Kill-A-Watt, he discovered that his older 40GB PS3 sucked down 125.8-watts when idle, while the fresh 80GB edition ate up just 111.9-watts. The findings were similar when looking at power draw during DVD playback and while spinning Metal Gear Solid 4. Unfortunately, this mighty fine fellow is planning to return the new unit after being disappointed by the minimal energy savings, so he's not apt to rip the thing open and prove once and for all what kind of GPU is in there. Meanwhile, we heartily suggest that someone do just that and put this question to bed.
Project Origin, Monolith's everything-but-the-name follow up to F.E.A.R., has slipped on all of that spilled gore, sliding back from the game's previous fall release until sometime in early 2009. The news came from Project Origin art lead, Dave Matthews, who took time during the Leipzig Games Convention to break the news -- and fans' hearts – confirming that players will have to wait until the first quarter of 2009 to find out just what Alma has been up to.
Softening the blow a bit, new details surrounding the upcoming shooter also emerged from last week's event, including news that the sequel will include more interactive and varied environments than those seen in F.E.A.R., while enemy A.I. has also been amped up as well. According to Monolith, the story itself will also be improved over the original, giving us all the more reason to think that maybe Project Origin is worth waiting for after all.
Sony may be experimenting with a new retail strategy for their first-party titles, evidenced by two PSP games which will be released in stores and on the PSN simultaneously in Japan this October. Agoraphobic gamers will be pleased to learn that Bleach: Soul Carnival and Yuusha no Kuse ni Namaikida or2 will both be available via digital distribution on the same day that their respective physical manifestations are shelved at Japanese brick-and-mortars -- better still, the downloadable versions of both games will cost around 1,000 yen (a little over $9) less than their tangible counterparts.
We wonder if Gamestop's recent show of boastful confidence was in response to this seeming victory for the digital distribution business model, or whether Sony's plan just happened to make an inconvenient appearance following Gamestop's announcement -- proving that the gods of gaming retail have a wicked sense of humor.
As our stack of thick, leather bound binders filled from end to end with valuable Pokémon cards will attest, we're suckers for collectible card games. You could probably also tell from our proclivity to creep around the local Wal-Mart with a black bandana crudely wrapped around our greasy mullets that we're also diehard fans of stealth action. As such, it would seem logical to assume we're big supporters of the PSP-exclusive Metal Gear Acid titles -- unfortunately, one look at our barren ludological library will show that we possess a powerful, unnatural fear of video game packaging.
Thankfully, our hopes for a downloadable version of the Acid titles were lifted somewhat by a brief blurb from series creator Hideo Kojima at Leipzig yesterday. Kojima explained that while there's currently no plans concerning the two titles, it's "possible" that the card battlers could be uploaded onto PSN. We certainly would have preferred a more substantial tease from the Metal Gear maven, a "probable" or "likely", perhaps -- but we suppose beggars can't be choosers.
HD Guru is reporting that Sony will drop the price of their BDP-S350 Blu-ray player $100 and sell it for $300 beginning in September. As a result, manufacturer Funai plans to drop the price of its players (under the Philips/Magnavox, Insignia and Sylvania brands) down $50 to $250 in order to stay competitive in the market. Sony also plans to release a higher end Blu-ray player, the BDP-S550 for $399 beginning in October.
And that comes from SCE Development. In PlayStation's Europe message board, he says the producer who spoke yesterday was confused when he said LittleBigPlanet would be region-locked. All shared levels will be available in the game worldwide. Verbatim from Sony:
Hi all, as many of you may have heard already in an interview at Leipzig the senior producer for LittleBigPlanet announced that the game is region locked. This is in fact not the case, and all shared levels in the game will be available worldwide. The confusion arose out of regional differences in how moderation will work as there are different legal rules each region have to play by, and at one point this looked like it may require the game to be independent in each region - however this has been worked around and there will only be one region for the game.... a LittleBigRegion.
Apologies for any confusion over this issue, however I'm pretty sure you're happy with the result.
Ok we have 2 PS3 BD-J releases by the coder who brought us PS3Filer - the first Emulator for the PS3, now i dont have time to test both of these releases but a quick google tells me that Souko is a Sokoban game for the PS3 and i cant get anything on Kuttuke.
Needless to say try both games and let me know via comments what both games are.
Translation engines arent working on the readmes either :P
Download Both files via Comments and post what they are
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DCEmu Member/Coder j3r3mie has released a Love Calculator game for the PSP , this again is a french only text game/app for the PSP, for those wanting more info/screens etc, heres the linky;
Phoenix Game Engine (PGE) is a fully featured engine for game development written by InsertWittyName and MK2k.
PGE Lua is the Lua wrapper of that engine.
-= FEATURES =-
pge.controls - Handling button and analog input.
pge.dir - Directory access and file system operations that deal with directories.
pge.file - File access and file system operations that deal with files.
pge.font - TrueType font loading and drawing.
pge.gfx - Graphic primitives drawing.
pge.math - VFPU math module.
pge.mp3 - MP3 playback for background music.
pge.net - Net and socket functions.
pge.texture - Image loading and drawing.
pge.timer - Timer module.
pge.usb - USB functions.
pge.utils - Utility functions for using the dialogs and retrieving system information.
pge.wav - WAV loading and playback for sound effects.
pge.zip - ZIP file access and extraction.
PGE Lua uses a port of the latest Lua release 5.1.4, which has been optimised specifically for the PSP.
PGE Lua comes with 23 fully commented samples demonstrating how each module is used.
There is an emulator for PGE Lua which runs on Windows, Linux, OSX and allows PSP-less development. This is almost complete and will be released at that time.
-= VIDEOS =-
Low resolution:
-= INSTALL =-
Copy the 'pgelua' folder to PSP/GAMEXXX/ (or PSP/GAME/ if your kernel is set to 3xx/4xx in the recovery menu).
-= KNOWN ISSUES =-
None as of this writing. With this being an initial release I would expect there to be a few undiscovered bugs. Let us know.
Coded in pure C and asm using the homebrew PSPSDK.
Thanks to TyRaNiD for psplink, which was used extensively in debugging.
Thanks to all in #psp-programming on freenode.net, where quality homebrew is produced. Special thanks to those in #lua who know so much about Lua it scares me.
Personal thanks to romero126 and Soulkiller, who tested, provided feedback and helped me steer PGE Lua to where it is.
Massive thanks to Raphael and Tomaz - the work we did on triEngine helped me really understand what an engine is.
Biggest thanks to MK2k for joining the project midway through development and making it much more than I ever expected.
-= NOTES =-
Please be aware that this is not Lua Player.
PGE Lua is it's own product and shares zero code with Lua Player.
For the C developers, the C API of Phoenix Engine will be released in due course, shortly.
PGE has been in development for over a year, it's not some mis-match of code copied from other people. This is the real deal.
There are lots more plans in store for PGE and PGE Lua, a roadmap will be released shortly showing the expected development.
-= SUPPORT =-
For further help that is not supplied by the samples or documentation, there are forums for PGE at http://pge.luaplayer.org/.
We are also on IRC, channel #psp-programming on irc.freenode.net, for one-to-one help.
Dontcha just love it when top execs start commenting on someone else's financials? Opinionated Acclaim chief David Perry ain't above it, in fact he used his keynote address at the Games Convention Developer's Conference to declare that Sony will never make real dough off the PlayStation 3, 10-year plan or no.
"Because of the cost of making the PlayStation 3 and because they sold it at a loss, Sony basically has pretty much no chance of making money on the PS3, because it's lost more money than they made during the entire peak of the PlayStation 2 — it's not going to happen again for Sony."
He went on to say that a PlayStation 4 coming out in the next eight or so years would be a bad idea. "If they release the PlayStation 4 and have an even more expensive console and raise the cost of games by ten dollars, that would not be good."
Thus, Perry said, this 10-year-plan for the PS3 is a long-term bid to wring out as much money to pay for the console's development, since the pricing and sales so far haven't done it. "This is going to force them to make the PS3 last longer and they're kind of positioning to do that," he said.
Kicking around the internet, so thought I’d bring them in to here for some thoughts.
The first thing, as I mentioned in Show #77, is that this is the same physical size and control layout as the PSP Slim and Lite (PSP-2000 model). While I think some will ask for another analouge stick to provide some games with alternative control options, I’m glad that they’ve stayed with the same layout - it means developers have compatibility all the way back to the PSP-1000 and can address some 41 million PSP’s out there.
The addition of the microphone will help the promotion not just of Skype, but in game voice as well - something that I think will come to prominence over the next 18 months or so if the developers make good use of it.
The big change is to the display, with a brighter screen that should update faster. I do wonder what this is going to do to the battery life, with the 3000 still using the same 1200mah battery as the previous version, but I can’t wait to try this out and about. Finally, there’s a tweak to the video out chips, which will allow more TV’s (in more hotels around the world that I visit) to take the TV cable.
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Hello !
I have released a new version of PSP-Maps.
This version contains mostly bug fix, since there were many new features in version 1.3.
Now the "get directions" menu works properly, so if you are lost but near a WiFi hotspot you can still find your way
Also, you can now give names to the favorites.
Home's been with us as a concept for quite some time now. Since early 2007, actually. And here we are, in August 2008, and it's still not out. Will it ever come out? Yes. Will it be out this year? If you'd have asked us that last week, we'd honestly have said "eh, probably not", but now, the prognosis is a little more up-beat. Martijn Van der Meulen, a member of Home's development team, has told IGN "it is a 100 percent guarantee that Home will be released by the end of this calendar year". 100%? Dude seems pretty certain. There's no wiggle room in 100%.
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There was (and still is) plenty of buzz surrounding StreetskaterFU's recent hack that enabled Blu-ray games to be played back from the PlayStation 3's internal hard drive, and now it seems like details are beginning to seep out. Fellow hacker ATOC has released an admittedly sketchy step-by-step guide for getting a number of backups to boot from the PS3, though it has only been thoroughly tested on Warhawk and Call of Duty 3. Hit up the links below for instructions, but think long and hard before you make any irreversible decisions and come dangerously close to destroying the universe.
Following the Leipzig unveiling, Incognito has dated, priced and detailed, in painstaking, um, detail, the third Warhawk expansion pack, Operation: Fallen Star. An update on PlayStation.Blog has the exhaustive breakdown, but let's scroll down to the good part: "Operation: Fallen Star is being released on August 28th worldwide [this Thursday!] and is $7.99 in the PlayStation Store." In addition, a new "Booster Combo Pack" will combine all three Warhawk expansions into a tidy $15.99 download, making the complete Warhawk experience just $46 through the PS Store.
And, in case you missed it, we've embedded an encore presentation of the Fallen Star trailer after the break. Did someone say, rocket packs?
Protects your PSP-2000 Series from scratches
Light weight and does not affect hand feeling
Designed for PSP-2000 Series
Has a pothook ,easy for carrying
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Newly restocked from SuccessHK and a lot cheaper than you would pay in the UK although you would either use Deniska`s Map This or get hold of the UK software
Price:USD 68.77 (£35)
To read more of the post and Download, click here!
SuccessHK have dropped the price of their PSP Slim Consoles to $194 or around £95 which is only of interest to those in countries like the UK where we are ripped off.
To read more of the post and Download, click here!
SuccessHK have dropped the price of their Black, White and Silver 40GB PS3 Consoles to $402 or around £196, again with most import consoles this will only interest you if you live in rip off countries like the UK etc
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The combination isn't exactly the most obvious, but hey, I'm a gamer, and hey, I like paying $5 a glass for a pretentious beer that tastes identical to Budweiser. The Stella Artois PSP was manufactured in a limited edition for the Fosters employees who'd be brewing the "import" in Australia for Australia—part of the official "please don't spit in our delicate European beer" bonus
For your viewing pleasure we have some Socom: Confrontation screenshots. Hey at least come October you won't have to play the game your knees. Maybe this is a bad batch of scans but these screens well, don't look very PS3 like. Regardless, the game will focus on online play and like most Socom games, should be a blast.
Home's been with us as a concept for quite some time now. Since early 2007, actually. And here we are, in August 2008, and it's still not out. Will it ever come out? Yes. Will it be out this year? If you'd have asked us that last week, we'd honestly have said "eh, probably not", but now, the prognosis is a little more up-beat. Martijn Van der Meulen, a member of Home's development team, has told IGN "it is a 100 percent guarantee that Home will be released by the end of this calendar year". 100%? Dude seems pretty certain. There's no wiggle room in 100%.
It seems like we've been talking about LittleBigPlanet for ages now. Same seems true for Home. Both look like they're going to really push the PSN and show exactly what the network is capable of. But here's the million dollar question: Are they somehow connected? Like, do they work together? Like Alex Evans from LBP developer Media Molecule tells game site Eurogamer:
I know that team really well — actually, it was interesting, there was a presentation done within Home, back at GDC I think, and they built a LittleBigPlanet space. Sony built that for us. It was fantastic, the collaboration worked really well. We went back and forth with them, sent them some assets — and they produced this room which was incredible.
Square Enix has released new screenshots of upcoming PSP title Final Fantasy Agito XIII. The game follows students at an academy whose peaceful lives are overturned after their country's boarders are invaded. A plan is hatched to liberate the capital city. Above are three of the game's 12 playable characters. More screens after the jump.
Whoohoo! Here is the first ‘PSP Utopia’ article. ‘PSP Utopia’ is a new feature that will present different scenarios or products that could make Sony’s PSP the best Multimedia device for everyone in the universe!
This is the August 08′ edition, this month’s topic will be “A Hacker-Free PSP Universe.” Hackers will most likely cry.
So you just got you PSP, you are confused on how this tiny device works. Once you figure out how the harmless toy works, you start gaming. But one day, your little mind became evil and you’ve come to the Hacker Union, you all the sudden decide to start downloading homebrew, hacks, and Custom Firmware. Well guess what, Sony has destroyed Hackers, there aren’t anymore piracy or hackers. Don’t worry, the world is now much better!
What would a Hacker-Free PSP community be like? Sony has tried for the last 3 years to make the PSP Hack-free, but have failed because of those genius kids. Now there aren’t anymore hackers, Sony has rejoiced and are now looking into making the PSP much better. With hackers being gone Sony announces the following:
Numerous Games- Socom FTB3, Killzone Liberations 2, Playstation HOME Portable.
Direct PSN Access on PSP XMB- Sony announces Trophies and Playstation Store PSP.
Flash Player Upgrade- Sony updates the PSP Flash Player to newest. Videos are not able to stream online.
Partnership with YouTube.com- Sony and YouTube.com create a partnership where YouTube.com will create PSPYouTube which will be a PSP-exclusive Video and Photo Sharing feature on the PSP XMB via Infrastructure.
Music Download Service- Sony creates a music download service where you can download numerous artist’s song from different genres for only $.99 for each song.
All Games can be Digitally purchased, or in Stores- Sony finally announces they will give consumers the option to buy released games either over the PS Store or in Stores.
PSP Arcade- The PS3 arcade games will all be playable on the PSP and can be downloaded from the Playstation Store via PSP XMB.
PSP Owners cheer and they all decide to use these services. Sony says they announced these services now because they were scared Hackers would hack each of these services and destroy them.
The Direct PSN Access on the PSP XMB introduces Trophies to the PSP and the Playstation store for the PSP. you can now directly download content from the store over infrastructure on your PSP. You are required to use credit card information or the PSN Gift cards. Trophies will allow for PSP gamers to earn different achievements for their games. Game companies decide to release DLC over the Playstation Store so the PSP Games have some lasting appeal.
Sony and YouTube.com create PSPYouTube. It will be a selection over the PSP XMB screen and you can now upload videos to the service and view videos and photos. YouTube.com agrees they will not be creating YouTube for any other portable devices from there, on.
Music Download Service is announced by Sony and will allow for PSP Owners to purchase, then download, and then listen to music from their favorite artists for a low price. Later, Several Music Artist’s decide to release their music over this service first, then to stores, and so on.
Every game can now be purchased digitally or in Stores. With this Consumers can now stay at home and purchase their games, or they can go out and buy them in Stores.
The PSP Arcade is finally introduced and will feature all the PS3 Playstation Store Games. The graphics also will be like the PS3 graphics.
So that’s it everyone. Thank you for reading this month’s ‘PSP Utopia’. Come back at the end of next month for a new one.
Spike's Japanese street fighting game is at long last set to leave its PlayStation 2 roots. The next target for the Kenka Bancho series is the PSP, which will be getting Kenka Bancho 3 Zenkoku Seiha (Conquer the Whole Country) later this year.
In this sequel, you play as Takashi Sakamoto, a high school student who's been forced to go on his school trip to a fictional city named Kyoto (no, it's not the same as Japan's ancient capital and home of Nintendo). It's there that Sakamoto, already king of the streets in his part of the country, learns that all the street toughs gather in Kyoto every year to determine the toughest tough in all of Japan. He plans on winning!
Kenka Bancho 3 will feature the hand-to-hand combat and free-roaming gameplay for which the series is known. The gameplay is also being updated to reflect the fact that Sakamoto is on a school trip. He'll be able to have romances with a variety of girls, and take part in tourism. It's up to you to decide what you want to do over the seven days of your trip.
Also new for the PSP version is multiplayer. While we don't have specifics, Spike is planning on some major ad-hoc support for the game.
Xela has thus update PSPSignets who helps manage bookmarks (favorites) of the PSP. So if you long URL to grasp, nothing could be simpler than the type in which PSPSignets add bookmarks in your browser PSP. Simple and effective.
Note that this utility works only on Windows.
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This game is taken from the manga Kateikyoushi Hitman Reborn!. Hitman Reborn! Battle Arena will be soon available for the PSP and it was also announced on other consoles as the wii and Playstation 2.
The game on the PS2 bearing the name Hitman Reborn! Ring and Vongola Trainers should be available from August 28, but only in Japanese. It will therefore pass through the import to afford it.
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Travis has posted screens of a fantasically modded PSP, check out these screens:
Hi everyone,
This morning I said: All the time the PSP other, why not mine a little?
Mod made:
-4 Green LEDs on Interstate wifi
-2 Leds white speakers on international hold
-2 Blue LEDs in the inter triggers on hold
-2 White LEDs in triggers surinter wifi
LED caps Wifi
LED caps Hold
LED caps and Wifi Hold
Two white LEDs speakers:
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- Flashes a fresh M33 CFW (3.71, 4.01)
for recovering semi-bricks or to up-/downgrade CFW
- does not use Pandora, runns from the recovery menu or the XMB
- does not use (as in launch) the original Sony Updater (only extracts
all required files from the original .PBP)
- runns fine on CFWs lower than 3.52-M33-3 - handy for upgrading older
FWs w/o the "need to go 3.52, then 3.52-3, then higher" odyssey :-)
- runns fine from TimeMachine (3.40-OE on Fat and 3.60-M33 on Slim)
- can backup the FW flash and restore selected parts (XMB theme,
settings, PSN activation)
Usage
========================= ===============
After launching the app, either from the recovery menu or via the XMB
you'll eventually get into the mainmenu.
Everything should be pretty selfexplanatory, you can flash a new
firmware, make a complete flash0 to flash2 backup or restore certain
things from your backup.
The option "Launch another app" will give you a list of the games/apps
you have in /PSP/GAME on your memstick.
You can then choose one and run it directely from Recovery Flasher.
Usefull to use some other apps on semibricks when you can't use the
XMB to launch them, or for those people who already have a preffered
app they use from the recovery menu but want to install the Flasher
as well.
Restoring a complete firmware from a backup
-----------------------------------------
Since v1.30 you can restore a complete firmware from your flash backup.
This can be almost any firmware you like and it doesn't matter what's
currently installed on the PSP (current firmware and firmware to be
installed can be different).
It could be a FW not natively supported by Recovery Flasher or a
premodded one, for example.
You can even flash the backup of one PSP to another one!
The signchecks, that usually prevent copying a flash0 between
different PSPs, are removed during backup and recreated while restoring!
REQUIREMENTS: There's only one tiny bit required in addition to your
backup: The original updater .PBP of the firmware you are going to
restore! Again, this can be either in the RECOVERY folder itself, or
in the memstick root, with the usual renaming applied.
The updater is required to load some special modules needed for
initialising the flash for the firmware that's going to be flashed.
Finally, take note that this is a bit more dangerous than installing
a fresh FW since we can't know what has been done to the files, and
if some are damaged or even missing it can result in a brick - so always
be cautious if using a backup from someone else!
NOTE: For restoring a 3.60-M33 on the Slim, use the 3.52 updater (352.PBP)
Backup Folders
-----------------------------------------
Since v1.30 you can also have multiple backups at once.
When making a backup you have the coice of overwriting an existing one
or creating a new one. When creating a new one, folders will be named
like "Backup_001", "Backup_002" and so forth.
You are then free to rename those folders to whatever you like to give
them more descriptive names for what's in there.
Recovery Flasher will show the renamed folders with no problems and
you can then use them to restore or save new backups in there.
You can also create folder with propper names before making a backup
and then "fill" the backup into them.
The backup folders are located in ms0:/flash_backup/
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The Rock Band Wireless Guitar is a modeled replica of the classic Fender Stratocaster guitar, and is fully wireless, letting you flail as wildly as you shred. The innovative controller also includes 5 additional frets at the top of the neck so you can tap out extreme solos without having to strum.
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The Rock Band Wireless Guitar is a modeled replica of the classic Fender Stratocaster guitar, and is fully wireless, letting you flail as wildly as you shred. The innovative controller also includes 5 additional frets at the top of the neck so you can tap out extreme solos without having to strum.
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The Deluxe Leather Pocket brings together the rich feel of genuine leather with functional and protective features that combine to create an essential companion to your PSP Slim console. A flexible design gives users quick access to controls, ports and the UMD loading tray. It also has built-in storage for two memory cards with a fold out design that's genius. Best of all it comes in a variety of fashionably cool colors that are a match for your best outfit.
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Release Notes:
Here you have it, an all-in-one solution for your Pandora Needs.
This program is designed to prepare your PSP Memory Stick to be used with the Pandora Battery. Unfortunately this program can not change your Battery to Pandora, however it will copy programs to the Memory Stick in order for you to do this yourself.
The main reason of this version was to fix some problems with occured when trying to use the 1.50 Downgrader and/or Despertar Cementerio v3+v4. Now, if you try and install the 1.50 Downgrader, it will not let you install Despertar Cementerio v3-v5, the ELF menu, or the Pandora Support Tools (this is because of some imcompatibility issues). However you may now Install Despertar Cementerio v3+v4 together at the same time, without any collisions. Also, the button which you would usually set for the ELF Menu can be used to boot the 1.50 Downgrader (when the 1.50 Downgrader is installed.)
I've also included the M33 1.50 Kernel Addons for all the Despertar Cementerio installations. So now if you select the "Install M33 1.50 Addons" option, the program will install the 1.50 Kernel Addons as shown in the list below:
- If you install Despertar Cementerio v3 it will install the 3.71 M33 1.50 Addon.
- If you install Despertar Cementerio v4 it will install the 3.80 M33 1.50 Addon.
- If you install Despertar Cementerio v5 it will install the 3.90 M33 1.50 Addon.
- If you install Despertar Cementerio v7 it will install the 4.01 M33 1.50 Addon.
I hope you enjoy this new release...
WARNING: THIS PROGRAM WILL FORMAT AND INSTALL THE IPL LOADER TO THE DRIVE LETTER YOU SELECT AS YOUR PSP DRIVE, SO MAKE SURE IT IS THE CORRECT DRIVE BEFORE PROCEEDING. I DO NOT TAKE ANY RESPONSIBILITY FOR FORMATTED USB HARD DRIVES ETC...
Requirements:
- A PC with Windows XP / Windows Vista and .NET Framework v2.0.
- A PSP with USB Connection and 3.xx/4.xx M33 Custom Firmware Installed.
(The CFW is needed for creating the Pandora Battery, not the Memory Stick).
- The official Sony Firmware EBOOT files for 1.50, 3.71, 3.80, 3.90, and 4.01
What it does:
- Formats your PSP Memory Stick.
- Installs the TimeMachine IPL to the Memory Stick.
- Allows you to select which buttons to use to boot your PSP.
- Copy Official Firmwares 1.50, 3.71, 3.80, 3.90, and 4.01 to your PSP.
- Installs jas0nuk's Pandora ELF+PBP Menu to access all the programs.
- Installs Hellcats Pandora Installer to your PSP.
- Installs the 4.01 M33 1.50 Kernel Addon Installer to your PSP.
- Installs Support Tools executable from either Pandora or XMB.
- Installs POPSLoader (with POPS 3.30, 3.40, 3.51, and 3.72) to your PSP.
- Installs Dark_Alex's USB Version Faker to your PSP.
- Installs the Noobz Pandora 1.50 Downgrader to your PSP.
- Installs Despertar Cementerio v3 to your PSP.
- Installs Despertar Cementerio v4 to your PSP.
- Installs Despertar Cementerio v5 to your PSP.
- Installs Despertar Cementerio v7 to your PSP.
- Installs Time Machine v0.1 to your PSP.
How to use it:
1. Start the Application and load in the Eboot files.
2. Select the Programs you wish to install on your Memory Stick.
3. Hit the "Other Options" button and select any other options you desire.
4. Select the button configuration on how you would like your PSP to boot.
5. Select your PSP Drive to be formatted and prepared.
6. Press the "Start" button to start formatting and copying files to your PSP.
Changelog:
v1.2 (2008-08-26)
- Fixed collision with Despertar Cementerio v3 and v4.
- Included the 1.50 Kernel Addons for 3.71, 3.80, and 3.90 M33.
- Implented a new method on installing the 1.50 Downgrader.
- Updated the following Support Tools:
nandTool 0.40 Final
MemoryStick-Tool v1.5
v1.1 (2008-08-20)
- Fixed a small bug.
- Replaced Despertar Cementerio v6 with v7.
v1.0 (2008-08-18)
- Fixed some more bugs.
- Imrpvoed the PSP Detection code.
- Added option to select which buttons boot the PSP.
- Added options to Backup and restore during installation.
- Added the 4.01 M33 1.50 Kernel Addon Installer.
- Added the following Support Tools (for ELF Menu and XMB):
Config Cleaner v3.00
KeyCleaner 1.4
MemoryStick-Tool v1.0
NAND Manager 1.4
nandTool 0.40 beta 10
PSP Filer 5.4
USB Version Fake
- Added POPSLoader.
v0.4 (2008-08-13)
- Fixed some small bugs.
- Now using MD5 Hashes to check the Eboot files.
- Upgraded Hellcats Pandora Installer to Revision 4a.
v0.3 (2008-07-08)
- Included Despertar Cementerio v6.
- Changed the conifgration of the way the PSP boots.
v0.2 (2008-07-28)
- Totally re-coded from scratch.
- Upgraded Hellcats Pandora Installer to Revision 4.
- Upgraded jas0nuk ELF+PBP Menu to 0.4.
v0.1 (2008-04-27)
- Initial Release.
Credits:
Programming and Logo by: DJB
Thanks:
- Forahobby and Klutsh for their help with this Project in the early stages.
- Dark Alex and Team M33 for all their work with PSP Custom Firmware.
- Team Noobz / C+D for initially making the breakthrough with the Pandora Battery.
- Hellcat plus the other homebrew developers for the great programs.
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Sony's Martijn Van der Meulen gave an update on the progress of Sony's Playstation "Home" environment, telling IGN there is "a 100 percent guarantee that Home will be released by the end of this calendar year." Originally intended for use on the PS2, the release was pushed back several times as Sony sought to improve the concept. One thing Sony has been trying to accomplish is making the game "safe" and accessible to kids while maintaining an adults-only area. They maintain that it is not a social network, but rather a "visual representation of the PlayStation community."
CVG has learnt that Sony's next firmware update for PlayStation 3 will include an option for screen grabbing, allowing you to take your own shots of what you get up to on your PS3.
A development source has told CVG that PS3 firmware update 2.5 is rumoured to have screen grabbing built in.
Exactly how this would be done and what you could do with the shots once you've grabbed a piece of the action isn't yet known. But you've got to reckon that uploading them to a server and showing off and using the images as themes would be a safe bet.
Sony hasn't announced anything about a 2.5 update yet and won't even discuss the subject. We'll file this one under 'wait and see' for the time being.
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Multiple readers across North America have emailed to inform us that the new, slightly smaller, AC adapter-less PlayStation 2 systems are hitting U.S. retail outlets this week. Reader Schpadoinkle666 works at Walmart (we're sorry) and sends us a picture of the new package, while a guy named Creighton sends word that he found one in his local Fry's Electronics yesterday.
I was browsing the local Fry's Electronics on Monday and saw that they had the 90000 series PS2s in stock for $129. The box was slightly smaller than the slims (reduced to $124); the definitive clue to me was that the description of the box contents mentioned an ac cord but omitted mention of an ac adapter.
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Quantic Dream's David Cage walked us through a Heavy Rain demo at Games Convention last week, giving us a taste of how the game actually plays. While much of the presentation touched on facets of Heavy Rain's "rubber band" storyline and little things, like motion captured eye movement, Cage paused often to talk up the PlayStation 3 game's control scheme.
We've already written about the driving game inspired character control -- the R2 button moves her forward, with the left analog steering her head and shoulders -- so let's focus on how everything else is done.
After discussing how the character walks, Cage showed us how to interact with objects. Outside of the residence that the protagonist was investigating were a pair of metal trashcans and a mailbox. Both could be opened with the right analog stick, using forward and back motions that translated to on-screen movement. Pulling back on the stick fully opened the mailbox door fully, pushing it forward closed it. You may have seen this interactivity showcased in the game's Games Convention trailer, with the character opening a refrigerator with a sweeping arc of the right analog stick.
Heading up to the house's front door, a context sensitive control scheme appeared in the bottom right corner, giving us two options — knock or ring the doorbell. Both could done repeatedly, with a side to side motion of the right stick.
Following that, another context sensitive control option became available, letting the player call out to whomever might be inside. This was done with SIXAXIS control, giving us three dialogue options. This could be done in concert with the knocking/doorbell-ringing for maximum annoyance to whomever might be at home.
As the character walked around the house's right side, we encountered a barrel. It wasn't of the exploding type, just a regular, non-combustible barrel that Cage wanted to use as a step. Pushing the object over with the square button, his controlling assistant pushed it forward with a thrust forward of the SIXAXIS. To right it again, he hit the square button.
Heavy Rain also gives players access to internal dialogue. Using the L1 button, we can listen to the main character's thoughts, giving players helpful clues about how to progress or simply to learn her opinion about the pros and cons of the current situation. There were two options when deciding whether to break and enter the house, one "daring", one "cautious."
Much of what we saw in the house was controlled via these methods, with brief Quick Time Events requiring randomized button presses. One, triggered by bumping into an overturned bottle, simply required a quick push of the triangle button.
Perhaps the most interesting implementation of the PlayStation 3 controller was during one of the stealth-action sequences. Forced to hide from the killer during the demo, the protagonist sneaked behind an open door, something that required the player hold X, then the R1 button, then the triangle button.
Another version of this sort of finger Twister game occurred when she sought shelter in a large wardrobe, requiring four consecutive button presses. We didn't actually see anyone from Quantic Dream fail at this, but it added a nice bit of tension to the scene.
Some of these control methods have been featured in Quantic Dream's previous games, but Heavy Rain looks to bring them all together into a cohesive package that feels thoroughly well implemented. We definitely look forward to going hands-on with the PlayStation 3 controller whenever Sony decides that's something it wants us to do.
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Media Molecule's Alex Evans has explained how you'll be able to control the distribution of content you create in LittleBigPlanet.
"We have a very simple system that we call "copyright" in the game, which isn't copyright in the legal sense," he told Eurogamer.
"You can basically dictate the distribution rights on any object you create. If you put something in your level as a collectable item, people can collect it. People can control who comes into the level, both by how hard it is and by giving away keys, but you can also choose whether to copyright that object."
Once you've collected a copyright item, you'll be able to use it in your own game levels. However, you won't be share it with anyone else.
If an item isn't copyright, you'll be able to change it and share it as much as you like. "It's a really simple way to allow people to share or maintain ownership," explained Evans.
For more from Evans, including plans for Home, read the full interview.
LittleBigPlanet is out on 29th October.
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When a game is all finished up and burned to the disc that you'll eventually pop into your console, it also needs a couple other things to get it safely to store shelves and into your hands: a box, an instruction manual of some sort, and, perhaps most importantly, a good cover to not only set the mood but wrangle in potential gamers as well.
One game that's going to need some sort of cover for its release later this year is Resistance 2. Or, more specifically, the Collector's Edition of the game. The problem is that Insomniac has narrowed the choice down to three potential covers, but the studio can't seem to make up its mind. So they're turning to you.
Here's what Ted Price, president and CEO of Insomniac Games, has to say about the conundrum:
"Insomniac takes community feedback seriously. We interview our fans on the Full Moon Show podcast. We created an R&D website serving aspiring game developers. And we hang out on the forums until the wee hours. We've even polled fans to select which hapless animal enemies turn into when firing the Morph-O-Ray in Ratchet & Clank Future: Tools of Destruction (sorry, penguin-lovers).
"Now, we turn to the community with an even bigger question: Which image do you want to see on your Resistance 2 Collector's Edition cover? While you may think developing the game is our biggest challenge at Insomniac, we agonize almost equally over important details like creating and choosing the box art. And this time, we've got three solid images that are making the decision especially difficult. We're torn, and want to know what you think. So vote! We'll be eagerly awaiting your feedback, as always."
Here are the three images. Click on each image for a larger version, and then vote by clicking one of the email links below. And hurry, because you won't be able to vote for long.
Email links at IGN
Bigger shots of the game covers at Joystiq
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Purchased the 80GB Core PS3 unit this evening at local Best Buy.
Here's what I've confirmed:
Model number is CECHK01, which has not been updated on Sony's official list of PS3 models yet. According to the manual, power consumption is rated at a max of 280 watts, same as the 40GB model.
However, I ran the 80GB Core unit into a Kill-a-watt and confirmed that the power draw is SLIGHTLY lower (10%) than the 40GB unit.
Capcom's retro reimagining of the NES classic Bionic Commando has been keenly met, shifting some 130,000 copies since its release on Xbox Live, PlayStation Network and PC a mere seven days ago.
A canny reprising of the classic franchise before it's treated to a brand new outing early next year, Bionic Commando Rearmed has proven a hit with critics, scaling the heights of our own scoring system with a mighty 9.4. Producer Ben Judd seemed suitably ebullient when breaking the news on the game's official blog.
"Basically, we have set a standard in digital gaming. Consumers voted with their dollars. They have sent the message loud and clear - We are tired of meta-emulated crap; we want the titles of yesteryear to be paid the proper respect; we want them done right, and if the price is right, we'll buy. The bar has been raised."
What a crappy way to start a Tuesday. The IGN PlayStation Team just sauntered into the office, turned on its PlayStation 3s, and discovered that the network is down. "Use of the PlayStation Network has been suspended," a pop-up states. "Try to sign in again later."
Our immediate response was to go all Lord of the Flies -- Clements has been sacrificed, Roper has made a throne of old boxes, Jeff is blowing in a sea shell, and everyone's calling Greg "Piggy" -- but Sony says the outage is just for "standard maintenance."
If you've been amazed by the technical prowess of MGS4, you may have been saddened to know that the title was the last game in the series. Or was it? In an interview with Kotaku, former Assistant Producer at Kojima Productions Ryan Payton (widely credited with the Westernized control scheme for MGS4), mentioned his reasons for leaving the company and memories of developing the acclaimed title. At the very end of the interview, he revealed something that all Metal Gear fans wanted to hear. "It'll be hard not being involved in MGS5, but I've got the utmost confidence that Hideo Kojima, Ken Imaizumi, and our amazing team will put together another blockbuster game. I'll be cheering from the sidelines," Payton said.
This isn't the only Metal Gear news that has been released recently. According to an interview with Eurogamer, Hideo Kojima himself noted that MGS4 probably isn't possible to be made on the 360 because of the optimization for the PS3, physical media differences between Blu-ray and DVD and technology issues. However, he did mention that technological issues might not be a problem farther along in the future. "If the hardware technology rises then obviously, you know, [my future games] won't be based on the hardware anymore. Probably I will first create the software and then, um, it's a strange word to say, but port to other hardware if that technological ability rises in all areas," Kojima said.
Kojima also seemed to be annoyed about the seemingly constant focus on the PS3 vs 360, stating that the argument over exclusivity detracted from the game itself. "What kind of disturbs me sometimes, because a lot of people ask me about this PS3/360 question, is that it's not about the hardware - I want people to look at the game itself. Sometimes I even feel like it should be on a PC so that people don't ask me about hardware and platforms," Kojima mentioned. "In the near future I hope they'll ask me about Metal Gear, about us, about our future projects, and will stop caring about the hardware."
We contacted Konami for comment on the "announcement" of Metal Gear Solid 5, but received no word as of the publishing of this news.
Today, Ubisoft and GeoEye, Inc. announced that GeoEye, a premier provider of satellite, aerial and geospatial information, has provided high-resolution images taken from its commercial Earth-imaging IKONOS satellite for integration into Tom Clancy's HAWX for the Xbox 360 video game and entertainment system from Microsoft, the Sony PlayStation 3 computer entertainment system and on Windows-based PC. Tom Clancy's HAWX will be available in early 2009.
The HAWX development team is working closely with specialists at GeoEye to integrate realistic satellite images for every location throughout the game, including Rio de Janeiro, Cape Canaveral and the Middle East. With more than 16 international locations in the game, every mission will have players flying over GeoEye-provided satellite imagery in a three-dimensional environment creating an unparalleled, dogfighting experience.
GeoEye's IKONOS satellite was the world's first commercial Earth imaging satellite and its imagery is currently being used for US national security, mapping, air and marine transportation, environmental monitoring and insurance risk management. The amazing quality and detail of the IKONOS images will lend realism to Tom Clancy's HAWX giving gamers a feeling of immersion that will plunge them into the air combat mission of the game.
"High-resolution satellite imaging is moving from the black world of intelligence to the white world of commerce and Tom Clancy's HAWX will bring that reality to gamers," said Mark Brender, vice president, corporate communications and marketing at GeoEye. "With video game graphics becoming more realistic, the use of high-quality photographic ground textures in HAWX adds true photo-realism to the air combat experience."
During the development process the HAWX team has also worked with the U.S. Geological Survey and the Center for Earth Resources Observations and Science (USGS/EROS) to understand how to best create a topographical 'underpinning' for the satellite imagery, creating a very realistic representation of the Earth.
"We are extremely grateful to GeoEye for their collaboration with Ubisoft and pleased with the level of quality and service we've received," said Travis Getz, authenticity coordinator for the HAWX development team. "GeoEye's amazing imagery, combined with the intense aerial combat experience in HAWX, makes this a perfect partnership for everyone--especially gamers."
About Tom Clancy's HAWX
Developed by Ubisoft's Bucharest studio, Tom Clancy's HAWX delivers an intense and authentic aerial combat experience by fully leveraging the benefits of the next-generation platforms. The story begins in the year 2014. As the era of the nation-state draws quickly to a close, the rules of warfare evolve even more rapidly. More and more nations become increasingly dependent on private military companies (PMCs), elite mercenaries with a lax view of the law. The Reykjavik Accords further legitimize their existence by authorizing their right to serve in every aspect of military operations. While the benefits of such PMCs are apparent, growing concerns surrounding giving them too much power begin to mount.
Tom Clancy's HAWX is the first air combat game set in the world-renowned Tom Clancy video game universe. Cutting-edge technology, devastating firepower and intense dogfights bestow upon this new title a deserving place in the prestigious Tom Clancy franchise. Soon, flying at Mach 3 becomes a right, not a privilege.
This is your captain speaking. Strap on that flight suit, as Sierra Online has cleared Red Baron Arcade for take-off on PlayStation network on Sept. 18, 2008. An intense arcade air combat game with online multiplayer capabilities, Red Baron Arcade follows burgeoning pilots as they take to the unfriendly skies and compete to rise through the ranks of the Red Baron's squadron.
Set in the midst of World War I, Red Baron Arcade pits players against the best pilots of the century in devious dogfights, where they must swoop and dodge their way to victory. Manning the gun turrets on WWI-themed aircraft, players can battle conniving computer AI, or wage war against up to seven other aspiring "Aces" online in Deathmatch, Team-Deathmatch, and Capture the Flag modes.
Co-piloting with the release of Red Baron Arcade will be a free PlayStation Network demo of the game. And as a PlayStation Network first, recruits will get a taste of the multiplayer action to test their acrobatic flying skills against other Red Baron Arcade pilots in a special battle arena available in the Red Baron Arcade demo for up to eight players online.
Red Baron Arcade is rated T for Teen and flies onto PlayStation Network Sept. 18, 2008.
j3r3mie has released a new version of his Noughts and crosses game for the PSP, cant tell you whats new as he hasnt posted it and also i cant seem to be able to load the page to download, doing well so far eh :P
Here's another badly-named application I've made that I made so I could sort the many games and apps on my PSP. You can freely move your games up and down in the list and there is also an option to sort them all alphabetically. There is also a search feature and you can launch your stuff from the app aswell.
I hope somebody else finds this useful and if anyone has any suggestions or comments feel free to post below or send an email to my address in the readme.
Download and Give Feedback Via Comments
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Personally, I disable key tones or click sounds, whatever you want to call them. In any event, maybe you don’t, and just maybe you want to customize these chimes with extreme ease. Do that with highboy’s WAV to VAG (and vice versa) converter.
Remember: always create a backup of the original RCO file(s) first.
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t's been at least an hour since Sony has released a new PlayStation 3 SKU, so our friends at Joystiq took the time to take a breath. In that moment, they came up with a handy -- and somewhat startling -- chart that explains which PS3 model has what, including Cell chip size (the more efficient and quieter 65nm vs the older 90nm), USB port count, pack-in freebies, and which ones have PS2 backwards compatibility. It's charts like that that remind us that no currently-shipping PS3 comes with HD video cables or PS2 backward compatibility, for better or worse. Hit the read link for the breakdown, and start your fanboy engines.
Total PSP hardware and software sales figures for Japan have been announced. The console itself has shifted over ten million units in the period from December 12, 2004 and August 24, 2008. Software sales-wise, Capcom's Monster Hunter juggernaut is leading the charge. Here's the totals for the top selling PSP games so far in Japan:
1. Monster Hunter 2nd G (Capcom) March 27, 2008 Release: 2,396,642 copies sold
2. Monster Hunter 2nd (Capcom) February 22, 2007 Release: 1,706,387 copies sold
3. Crisis Core - Final Fantasy VII (Square Enix) September 13, 2007: 790,705 copies sold
4. Monster Hunter Portable (Capcom) December 1, 2005: 668,964 copies sold
5. Phantasy Star Portable (SEGA) July 31, 2008: 545,242 copies sold
The PSP seems to have really taken off in the last two years here in Japan.
Uncharted: Drake's Fortune has topped the first PlayStation 3 budget chart published by UK data specialists GfK Chart-Track.
The chart has been added to the company's retail data following Sony's introduction of a Platinum range of titles in Europe.
Other Platinum titles in the top ten include EA's FIFA 08 at four, Insomniac's Ratchet & Clank: Tools of Destruction at five and Evolutions Studios' MotorStorm at nine.
The top ten PlayStation 3 budget games for the week ended August 23 follow:
1. Uncharted: Drake's Fortune
2. Gran Turismo 5: Prologue
3. Buzz! Quiz TV
4. FIFA 08
5. Ratchet & Clank: Tools of Destruction
6. Resistance: Fall of Man
7. SingStar Volume 2
8. Fight Night Round 3
9. MotorStorm
10. Virtua Tennis 3
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Since July there have been rumors about a “mystery game that SCEA had up its sleeve.” Well, it’s time to put all that speculation to rest. I am pleased to announce that we will be adding yet another exciting downloadable PS3 title to the PSN lineup: Savage Moon.
Coming exclusively to PLAYSTATION Network this fall, Savage Moon is a frantic, action-packed tower defense game in a gritty sci-fi setting. You are tasked with protecting mining facilities from ravenous space bugs using some truly fearsome weaponry. And you’ll need as much strategy as firepower as you fend off wave after wave.
Each level in Savage Moon is set on an “Imoon”, or a living asteroid, and it is up to you to keep the mining facilities safe. These Imoons are rich in mineral deposits that humanity needs to survive, but such riches come with great risk as the native creatures living there will stop at nothing to end the mining. These giant deadly creatures are called “Insectocytes.” They come in all shapes and sizes and you will need to have a balanced strategy to fend them all off and keep the mining facilities safe.
To defend the mines, you start off with machine gun towers and can expand your arsenal to include wide range of weaponry and heavy artillery. This is where your strategizing skills come into play. It’s up to you when to upgrade, add new towers, or save your money, and your strategies will make the difference between escaping unscathed and watching the mines go up in flames. You have to place the tower defenses in areas where they will be most effective in killing the different kinds of Insectocytes before they make it to the mining facilities. And as you kill the Insectocytes, you earn valuable points that you can use to upgrade the size and firepower of your defenses, and to develop new weapons and technologies.
Savage Moon is addictive and the action is relentless, making it fun no matter what your skill level is. The action is intense, but you also have to think and have a solid strategy to survive. The best players can even post their scores to the online leader boards to see how they stack up.
Aside from the rather intriguing gameplay features I discussed during my Games Convention preview, one of the most interesting aspects of Ubisoft's upcoming jet fighter Tom Clancy's H.A.W.X. is the amount of attention paid to landscapes. Well that intricate detail is all thanks to GeoEye and their IKONOS - the world's first commercial Earth imaging satellite.
Check out the gallery below for some in-game images, along with photographs taken by IKONOS itself. It's an amazing amount of effort to render something you'll spend the entire game avoiding getting too close to.
It's not just Metal Gear Online but Konami's online games as a whole that have had a rocky ride online, but Konami is keeping the updates coming.
The recent server maintenance on the game's servers, which have seen several temporary outages in play over the past couple of weeks, has finished and Konami has detailed the changes that you may notice, small though they may be:
"1)Players will gain 5 reward points when they have finished a round in the automatching lobbies 'SNAKE:EX', 'LIQUID:EX' and 'SOLIDUS:EX'.
"*The lobbies 'SNAKE:EX', 'LIQUID:EX' and 'SOLIDUS:EX' are only available for users who have bought the 'MGO GENE EXPANSION'.
"2)A new Survival Lobby 'MK2' has been added."
So, all systems go at the moment. Let's hope it stays that way.
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Unauthorized hacking of the PSP has been a serious problem for Sony ever since enterprising hackers managed to run unsigned code on the PSP-1000 back in 2005. The ability to revert to an unprotected version of the firmware, and later the ability to install completely custom pirate firmware has enabled some owners to play pirated PSP games downloaded from the internet.
By some accounts, developers like Ready at Dawn and Capcom have lost more than 50% of their prospective revenues to software piracy. One estimate has software producers losing more than $4 million per week to piracy. In June, SCEE President David Reeves stated that “There is a piracy problem on the PSP. We know about it, we know how it’s done. It sometimes fuels the growth of hardware sales, but on balance we are not happy about it.”
Clearly, defeating piracy is one of the biggest concerns facing designers at Sony. It appears that the company may be planning to take some drastic steps to deter homebrew on the device with the release of the new PSP-3000 model, but like always, the company remains very secretive about its plans.
The first clue that they have something up their sleeve is the fact that the company recently recalled the extended-life battery peripheral from stores, even though there were no signs that it was selling poorly. The reason for the cancellation is likely the fact that hackers had found a way to create a Pandora battery using an ordinary Sony battery like the one sold as an accessory. Pandora batteries allow hackers and pirates complete access to the PSP firmware, allowing them to override official protections against piracy.
While the PSP-3000 is confirmed to make a small number of great changes to the overall design of the handheld, we suspect that some of the biggest changes will be taking place under the hood, to fight homebrew hackers. The device will probably come equipped with a new battery pack and reboot system that renders the previous “Pandora” attack obsolete. It will also likely contain hardware changes intended to further dissuade reverse-engineering of the console. We suspect that when the PSP-3000 rolls out in October, it will come equipped with a brand new firmware (version 5.0?) containing some aggressive anti-piracy measures.
Will these changes be enough to permanently put a stop to piracy? Unfortunately, this is doubtful. Hackers have shown a great deal of enthusiasm for the device, using it to run gray-area code like emulators and chat clients, but also to pirate software. There is a vibrant and extremely skilled community of hackers poised to tear apart whatever hardware protections Sony decides to implement with the new device. It is almost certainly a matter of time until a hacker like Dark Alex manages to penetrate the secrets of the new PSP-3000. Also, since any new firmware must be backwards-compatible with the PSP Slim and even the PSP-1000, Sony designers are limited in the kinds of protection that they can implement, at least on the software side.
highboy has released version 3.0 of his WAV to VAG converter. And if you’re uncertain how to flash the resulting “system_plugin.rco” file; I recommend using Xplora or PSP Filer. Copy “system_plugin.rco” to “flash0:/vsh/resource.”
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Given that it's one of Namco Bandai's biggest game's so far this generation, it shouldn't come as a surprise to learn that a sequel is on the way for Dynasty Warriors: Gundam. The latest issue of Famitsu has a first report on the title, which is known in its home territory as Gundam Musou 2.
Typical of a Gundam update, Gundam Musou 2 will feature new Mobile Suits and characters. Famitsu reveals that Gundam Char's Counter Attack will join the game, bringing with it the RX-93 v-Gundam. Also new to the game are fights with giant Mobile Armor units, which tower over your own units.
While releases for the first entry in the series were scattered about between platforms, Gundam Musou 2 will arrive on the PS3, Xbox 360 and PS2 simultaneously. The game is set for a Japanese release on December 4.
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Hellcat has updated his Pandora Installer for 3.xx kernels, heres whats new:
Changes in Rev4b
*- replaced DDCv6 install with DDCv7
*- replaced ELF-Menu 0.3 with 0.4 for DDCv4 additional tools
Key features
* Prepare (repartition and format) your memstick for Pandora
(to reserve space for the MS IPL)
since revision 3 you can also choose the name after format (see below)
* Make normal battery to Pandora one
* Make Pandora battery to normal one
* Install a full 1.50 to the memstick, including the Pandora (classic, Fat and 1.50 only)
* Install a full 1.50 to the memstick, including DAX' DDC universal unbricker for Fat+Slim
* Install DDCv7 to the memstick
* Install optional tools (ELF-Menum NAND-Tool) to a DDCv4 stick, already propperly set up and ready to use
* Backup current battery serial to file
* Restore battery serial from file
(if trying to restore from a backupfile without one beeing present,
the default serial will simply be used instead)
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Have you ever said "Why do I have to use Google to find a good Tutorial for the PSP?" Well now you don't have to because with your help I'm going to put together a Pack of PDF Tutorials called "The Ultimate PSP Tutorial Project" or "UPTP" for short (everyone that helps will get credit...duh).
If you want to get your Tutorial in the UPTP then make a .odt using OpenOffice.org and following the Rules attached below. Then give it to me in a PM linking to MegaUpload, MediaFire, SendSpace, or etc.
I want to remember that Blind Assistant is a software for PSP that can
help the blind in their daily life.
The system can recognize the names and the positions of the people that
are in the room, the name of the place where the blind is and it can
read a text, written on a paper, using an OCR and the internal vocal
synthesis engine.
The changes consist of some fixes and optimizations:
Introduced BlindServer 1.1 engine (it has been totally redesigned)
Introduced /siftdebug option
New version of BAWCP protocol
Improved speed of face recognition
Introduced new cvhaarcascade file
Introduced trackbars for the probe area and the threshold of the face detector
New criterium for skipping the face recognizer results
Several bugs fixed
More efficient VFPU code for face recognition
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features
Story and endings evolve as you play the game
Geo Blocks introduces a real 3 dimensional battle system to a SRPG
Over 270 customizable characters
"Class World" adds 40 battle stages per character. 40x270=10800 stages!
description
With high-definition graphics, including beautiful high-res 2D sprite art and stunning spell effects, one of the most highly-acclaimed and beloved strategy RPG series is making the jump to the next generation of gaming with Disgaea 3: Absence of Justice for PLAYSTATION®3. Re-enter the world of Disgaea and experience all of the humor, zany characters, thrilling action, and unmatched excitement in this all-new 100+ hour adventure!
description
The characters of Fate/stay night are super deformed in this battle for the Tiger Grail. This fighter takes place in Fuyuki city with battles opening up everywhere. This time, characters such as Arc from Type Moon joined in the fun and there is no stopping this mess from snowballing.
The rules of the battles are simple, the victory goes to the one who completely knocks down their rivals and the ultimate goal of the game is to accumulate Tiger points. Make use of the surroundings of the battlefield and the various items that appear during battles.
Grab on to the Tiger Ball and launch a critical attack at those who dares to fight you.
Engage in a battle royale with characters from Type Moon and Fate/Stay Night and enjoy the comical scenarios that would never happen in the original series.
Sony has confirmed to Eurogamer there are no plans to release the new super-slim PS2 console in the UK.
The new model is slightly smaller and thinner than the traditional slimline and doesn't come with an AC adapter. As reported by Kotaku, it's just started appearing in American shops.
But according to SCE UK, that doesn't mean we'll be seeing it over here any time soon. "We won't be releasing the new model PS2 in the UK," a spokesperson stated.
Other parts of Europe are in luck, however. "It has launched in a few SCEE territories already," confirmed Mr Sony.
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You are a photographer stationed in Africa in this adventure, as a professional you will have the newest equipment such as camera lenses and computers.
Accept missions by viewing proposals via your email system, finding and tracking animals are only the start of your mission, you might be asked to take photos of them at unique angles, such as taking a close up shot of a giraffe's face. You'd realize you need a lot of skills to be an accomplished photographer.
You'll have a lot of equipment to choose from, from cameras to your camping gear. Of course these cost money, so be sure to accept as much missions as you can manage, besides, some organizations provide you with useful equipment such as tripods that you can use even after you have completed their request.
The game makes use of PS3's stunning graphical capabilities to render animations of animals to the most life-like degree. Remember how a clip from the game is used as a demonstration of the PlayStation3 prowess during the console's promotion? Now you can see why.
Get closer to nature from the comfort of your living room with Afrika. The adventure is available as Japanese and Asian versions for US$ 59.90 and US$ 54.90 respectively only.
Sony's Home application for the PlayStation 3 will launch in Hong Kong, Singapore and Taiwan this autumn.
A closed beta test for the ambitious social networking software will begin in the region next month, with users invited to apply for the beta from August 29.
The service is expected to go live in other regions at roughly the same time this year, after failing to meet its initial launch period of last October.
Sony has maintained the launch of Home will be low key compared to blockbuster game releases. However, anticipation for the service is high, as it forms part of Sony's concentrated effort to capture online social gaming audiences on the PS3, along with the SingStar brand and forthcoming title LittleBigPlanet.
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It's harder to single out Nintendo for overlooking its "core audience" when you find out things like this. Speaking with GamesIndustry, Shuhei Yoshida, Sony's head of worldwide studios, revealed that the company chose to fund development of a virtual pet – EyePet – over a promising core audience action title, Eight Days.
When asked about the affect that canceling London Studio projects The Getaway 3 and Eight Days had on other titles, Yoshida responded, "There are so many things that we want to do, more than we can do with the resources. So when London Studio was looking at the early work on EyePet and the prototype of Eight Days, they knew they couldn't do all of them." So ... EyePet it was.
Granted, we don't know with any certainty that Eight Days was going to be any good, but an original action IP on a still very core audience console would seem like something worth investing more time in over a ... virtual pet.
Yohshida also said regarding the London Studio that, "There are even more things they're working on at early concept stage." Tip for the staff there: If you don't want your big games canned, don't mention your "pet" projects to Shuhei the next time he pops in for a visit.
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Whether you’re a seasoned veteran or hitting the links for the first time, play with maximum control and aim for consistency using a simplified swing system in Tiger Woods PGA TOUR 09. With confidence as your ally, take aim at family, friends, and rivals in the all-new EA SPORTS Cup tournament, where momentum is gained or lost after every swing. With easy-to-use swing mechanics and an all-new controller system, play your way to the top of the leaderboard with Tiger Woods PGA TOUR 09.
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Sony has updated the PlayStation Store with The Last Guy for PS3 and the Warhawk: Operation Fallen Star add-on pack.
The Last Guy is a top-down game where players try and rescue civilians from a city overrun by monsters, and costs GBP 4.99. Look out for our review soon.
Operation Fallen Star, meanwhile, introduces jetpacks and ten new battlefields among other things, and goes for GBP 3.99.
Otherwise there's a demo of NHL 09 from EA (free, obviously), and Buzz! Junior Jungle Party for GBP 3.49, which is an add-on for Buzz! Quiz TV, as far as we can make out, presumably based on the PS2 release of the same name. It's billed as a "Game Pack" on the Store, but we're double-checking.
And of course if you still have time after all that, there's the usual collection of trailers (HAWX, Far Cry 2, Super Stardust HD tips vids) and a new, free graffiti theme, as well as a Pipe Mania demo for PSP owners.
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The pros have their own coaches, now you do too in Tiger Woods PGA TOUR 09. Whether you’re a seasoned veteran or hitting the links for the first time, Hank Haney, Tiger Woods?real-life coach, takes you under his wing, assesses your skills, and provides feedback after every round. With experience under your belt and confidence as your ally, take on all-new challenges in EA SPORTS GamerNet or new Online Simultaneous Play, where four live golfers can play a round in no time. With the new Club Tuner, an all-new Dynamic Skills feature, and tutelage from one of the game’s best coaches, play your way to the top of the leaderboards with Tiger Woods PGA TOUR 09.
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Sony has announced that US retailers 7-Eleven, Blockbuster and Riteaid will begin stocking PlayStation Network Cards from next month.
The cards allows users to purchase content from the PlayStation Store without a credit card, and can be used for all content including games and video, for PSP and PlayStation 3.
The cards are currently available in select stores in the US, and through vending machines and retailers in Japan, South Korea, Hong Kong, Taiwan and Singapore.
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In an earlier post, I noted that extended DSK support in the latest version of Fuse PSP does not function correctly. After some testing, it looks like extended DSK’s do work, but only outside ZIP archives - I tested this by loading Robocop 2, and it works fine. Extended DSK support is provided by libdsk, which does not support loading from binary data, and which will be replaced in a future release of Fuse.
Until the next version of Fuse comes along, please keep extended DSK files decompressed if you wish to use them with Fuse PSP. Note that not all DSK files use the extended format, though there’s no easy way to tell the difference between the standard and extended formats without examining the file’s header.
Uberjack one of the PSP Scenes most active coders at this time discusses what many of us agree and that is the PSP3000 will be a real threat to homebrew, one must remember that to beat Piracy the knock on effect is that homebrew is also at risk.
Heres uberjacks post:
Odds are that you’ve probably heard about the new PSP-3000 model (colloquially called “PSP Brite”) that’s due to be released soon, and one that will replace the PSP-2000 series (”PSP Slim”). The new model will include a built-in microphone and a brighter, more responsive screen - an improvement that is almost negligible when one considers the improvements between “Slim” and “Phat” (PSP-1000 series).
Like many other developers and hobbyists, I suspect that there’s more to the system than what the press release lets on - I’m fairly certain that the new PSP model will be built differently to eliminate the extremely efficient “Pandora” hack. A recent dcemu thread discusses just that - probability of the elimination of PSP’s “hackability”, and raises some interesting points, among them “will this stop piracy?”. I’m fairly certain that the answer is “no” - and not just to piracy, but hacking in general. After all, the initial hacks of the PSP centered around badly implemented loading routines in the PSP’s image viewer and GTA: LCS, and as long as there are inquisitive people, there will be exploits to be found and security holes to be exploited. While I expect to see the end of Pandora, I doubt we’ve seen the end of buffer overflow exploits - hardware (and firmware) necessary to deter/elminate buffer overflow exploits would, in all likelihood, break backwards compatibility (not to mention prove too costly).
One thing that I believe is important to remember, however, is that Sony shouldn’t necessarily be chastised for this step. Piracy is an unfortunate side-effect of homebrew development - while I’m not going to venture a guess as to how much money the company is losing/has lost due to piracy, I’m fairly certain that it’s a considerable amount. For many, like myself, the PSP is a retrogamer’s dream come true - there’s no better way to waste hours on end than by playing Legend of Zelda, a port of Doom, or any of the large number of homebrew applications. For too many, however, it’s just a way to hoard modern games.
Sony has stated in the past that they’re aware of PSP’s homebrew community, and that their problem is not with homebrew, but piracy. While I have no reason to trust any particular large company (Enron, anyone?), I have no basis to doubt this fact in the current situation - if anything, homebrew development has helped Sony sell more units. At the same time, piracy hurts those who make the PSP into what it is - the makers of the PSP games. No PSP games means much fewer sales (I don’t think homebrew alone will carry the PSP); fewer sales means no motivation to support or manufacture the PSP.
A long time ago, well two years ago, Lucasarts announced they were working on a next generation Indiana Jones game. The project has fallen into obscurity aside for a few murmurs that it still exists. Here’s something interesting and probably related, PEGI just rated Indiana Jones and the Staff of Kings as a Nintendo DS and PSP game. Huh? I don’t remember Lucasarts working on an Indiana Jones game for either of those systems, but considering the length of development Lucasarts may have decided to play it safe and release their Indiana Jones game on as many consoles as possible.
Hold onto your limited edition Stealth UMD. It’s been a cruel summer for PlayStation Portable fans and it’s not going get any better between now and ‘09. Considering you can’t can’t walk three feet in Wal-Mart or two steps past a glittery-nailed ‘tween (txt me, Kelli!) without stumbling across one of Nintendo’s 70 million-unit moving DS, we recently noticed the more technologically talented of the two handhelds has had a less than stellar year when it comes to software.
Surefire blockbusters aside – and really, who can resist killer apps like Petz Saddle Club and the ever-popular My Spanish Coach– times are definitely tough for the little high-tech paperweight that could. Throw out the titles with “TBA” for a date and the schlock with a concrete delivery day and the current release projections show less than 30 unique PSP titles due before 2009, or fewer titles than the DS will see in the month of September alone. The release schedule might change but the scientific fact remains that saying My Little Pony Pinkie Pie’s Party five times will result in you actually growing a vagina.
For the record, the recently-announced PSP-3000 isn’t much consolation. What were looking for here is a little love– i.e. a decent frappin’ game– not a more glare-resistant screen, sharper colors and built-in microphone for whispering sweet nothings to your secretly closeted ex-roommate while playing hide-the-pigskin in Madden.
Which begs the question: What the hell happened to the darling of homebrew software enthusiasts and DVD junkies anyhow? Why, it seems like just two halcyon years ago we all thought Shigeru Miyamoto would soon be busking for yen in an Osaka railway station while Sir Howard Stringer snorted Colombian pure off a Brazilian supermodel’s taut ass to celebrate 15 digit PSP-fueled profits. Bummer. Determined to find out, we asked a few of the industry’s best and brightest.
“Simple… Sony over-engineered the PSP, and as a result, it’s become a no-man’s land,” explains Wedbush Morgan Securities analyst Michael Pachter, in typically understated fashion. “The system’s caught in this grey area: You can’t make a title of PlayStation 3 or Xbox 360 quality for it, but you can sell way more copies of simpler, less far-reaching games on the DS instead. It’s more expensive to develop for the system too: As a developer, you can make a $50,000 title for the iPhone, or pay $1 million for a PSP outing – which do you think goes over better?”
One of the “Exclusive Scoop” in this week’s Weekly Famitsu is news of Mobile Suit Gundam: Gundam Vs Gundam, the 2 vs 2 robot fighting arcade game featuring Gundam from the various output of the franchise, being ported to the PSP. The game will include all the routes of the arcade with plenty of exclusive content for PSP. Among the new stuff are multiplayer support (4 players) through the ad-hoc mode, exclusive mechs, readjustment to existing mechs, players profile exchange, background music from the original source materials instead of the arcade version and a Media Install option not unlike Monster Hunter Portable 2nd G’s. However, there will be no Mission Mode. The release date in Japan is November.
Luaacro has released an updated version of his shell for the PSP
Hello everyone! I present to you the latest version of MACXT which is now in version 4 (as seen in the title ^ ^)
A MACXT without bug you believe me? ba is better not, there are still a little at Finder, but that's all, I have not seen the other (please send me (if you test) bugs that you find thank you)
Good pass on the explanations of the shell:
First you have some applications (walking) as iTunes and iPhoto, Adibou is a beginning but is not finished (thank you bizous), Adhoc and application transfer files wirelessly (super zero so I left a one who wants to have fun when it is done *****)
To launch programmes drag the mouse while at the bottom of the screen, something that will appear s'appel a dock (I say to those who do not know mac os x) here are all your programs
For iPhoto: Usage: go to File-> Open Image then in the "Module_FInder" select the image you want to select and then click OK once the image loaded, it will appear. For even in full screen, go to Presentation-> Full screen then read ^ ^. To save the image Wallpaper, simply make a right click on the image (Round on psp) and you click Defenir Wallpaper, to leave iPhoto go to iPhoto-> Quit voila ^ ^
For Itunes is also simple: there is an analysis of all your music in ms0: / MUSC and ms0: / PSP / MUSIC as well as in the case, you just press select music and click (with cross), right after I let you delve inside ^ ^
A new application was added Imessenger. I do not know if it works with two psp I can not test, it is ca that I count on you to tell me ^ ^ use is normally easy, but before logging avtivez first adhoc ! right after I leave you also look how it arises. Imessenger works well alone (that is already something) but has two or more I do not know ... (This is a local chat!)
You also have the Apple menu (for that go click on the apple (top left))
right now all keys:
Cross left clique =
Right click Round =
start = for Itunes, the music pauses
To select = Itunes, muisique s'arrete
Analog Pad = move the mouse
Cross multidirectional = move the mouse also
I was going to forget, if you put a UMD in the drive you can start by the same occasion
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Authorities were looking Wednesday for four Greensburg men who allegedly punched a city man in the face with brass knuckles and kicked him during an argument over a PlayStation 3.
Arrest warrants were issued this week for Jamie Fabiszewski Jr., 18, of 716 Eastmont Drive 3C; Adam Reese, 25, last known address of 562 Euclid Ave.; David Weimerskir, 28, also of 562 Euclid Ave.; and Nicholas Anthony Iapaluccci, 18, of 604 Mt. Pleasant St., police said.
All four are charged with aggravated assault.
Fabiszewski also is accused of having a prohibited offensive weapon and possessing an instrument of crime after police said he struck the 18-year-old victim, who was not identified, in the face with the brass knuckles.
Greensburg police Capt. George Seranko said the victim approached a gathering of approximately 30 people about 9:30 p.m. Friday near the intersection of Urania and Euclid avenues.
"(The victim) wanted to know what was going on," Seranko said. "The next thing he knew, Fabiszewski punched him."
Seranko said Reese, Weimerskir and Iapalucci started kicking the victim as he lay on the ground. The assault resulted from an argument over ownership of the PlayStation 3, police said.
The victim suffered a broken bone near an eye and other facial injuries, according to police.
In case you didn't know (and why didn't you), the PlayStation Network is free. The console may cost money, but the online service doesn't. Sony Worldwide Studios president Shuhei Yoshida explains to game site Games Industry Sony's view on free stuff:
We like to provide as many services as possible for free — we already provide our network access for gameplay for free — and the interesting thing about the network side and the Internet business is that there's a variety of revenue sources. Not necessarily getting people to pay, but with advertising and so on.
Those are things we're looking at, and learning how we can provide a service without people having to pay — but we still get our operation running with funding from somewhere so that we can maintain the level of quality we want.
While there's no such thing as the proverbial free lunch, it's nice to see Sony try.
SCEE have announced two new PS3 bundles for Europe, to mark the launch of the new 80GB console. The first, to be released on September 10, will include the 80GB unit, two DualShock 3 pads and a copy of Gran Turismo 5 Prologue. A decent bundle, that, because consoles with two included controllers are a rare and precious thing these days. But the second bundle? Won't exactly have you begging "oh man, when does [your relevant market] get this?". Due for release on October 29, it'll include an 80GB PS3, one DualShock
A Best Buy tipster informed Max-Console that the upcoming PSP 3000 will feature support for the PS3s DualShock 3 controller. The tipster also noted that it will use 480i composite cables to play games on the TV instead of component 480p. Obviously, this is just a rumor—but it is definitely one I want to believe.
A spec sheet is well and good (and trust us, these spec sheets are that), but when we're talking Blu-ray players it's really becoming a question of price: when will they drop? Well, if these Europe prices for the DMB-BD35 and DMB-BD55 from Panasonic are any indication, Panasonic's answer is "not yet." The BD35 is being priced at 399 Euro, while the BD55 will go for 499 Euro. Our guess is the conversion rates ($588 and $735, respectively) won't apply here when these get shipped over to the States, but even at $399 and $499 these well-specced players aren't doing themselves any favors in a Blu-ray market dominated by the PS3. There's really nothing to say about actual "hands-on" impressions of these two, though we would like to say that we scoured Panny's booth for the DMR-BR360V Blu-ray / VHS combo and were sad to come away empty handed, our tattered copy of "Titanic" unwatched.
Action Starter Pack US US$ 59.98
Afro Samurai: Season One - Director's Cut US US$ 29.98
Blue Man Group: How to Be a Megastar Live! US US$ 19.98
End of Days (~Arnold Schwarzenegger, Gabriel Byrne, ...) US US$ 29.98
Guge, Lost Kingdom of Tibet US US$ 24.99
Heroes: Season 1 [dts] (~Jack Coleman, Sendhil Ramamurthy, ...) US US$ 99.98
Heroes: Season 2 [dts] (~Jack Coleman, Sendhil Ramamurthy, ...) US US$ 69.98
Imax Theater Great North JPN US$ 46.90
Imax Theater Ocean Oasis JPN US$ 46.90
Magic Kitchen (~Sammi Cheng, Jerry Yin Sing Yuk, ...) HK US$ 28.90
Miami Vice (~Colin Farrell, Jamie Foxx, ...) US US$ 29.98
Ocean Oasis US US$ 24.99
Pale Rider (~Clint Eastwood) US US$ 28.99
Patton JPN US$ 46.90
Postal (~Zack Ward, Dave Foley, ...) US US$ 34.99
Puccini: La Boheme US US$ 45.98
Redbelt US US$ 38.96
Secret (~Jay Chau, Guey Lun-mei, ...) HK US$ 34.90
Shutter [Unrated Version] (~Rachael Taylor, Joshua Jackson, ...) HK US$ 31.90
The Adventures of Robin Hood (~Errol Flynn, Olivia de Havilland, ...) US US$ 28.99
The Nightmare Before Christmas (~Danny Elfman, Chris Sarandon, ...) US US$ 39.99
The Sand Pebbles JPN US$ 46.90
The Secret [dts] (~David Duchovny, Lili Taylor, ...) US US$ 35.98
U-571 (~Matthew McConaughey, Bill Paxton, ...) US US$ 29.98
Verdi: Il Trovatore US US$ 45.98
What Happens In Vegas [dts] (~Cameron Diaz, Ashton Kutcher, ...) US US$ 39.98
features
Play across cities, jungles, lakes, mountains and a range of terrain in between throughout a Venezuela that is larger than all the Mercenaries maps combined
Whether split-screen or online you no longer have to go it alone. Invite a friend to jump in and help you fight your way to the top
One-off pick-up jobs to complex multi-objective missions your choices will decide how the game progresses and which faction wins the war
Over 130 vehicles from civilian cars to tanks and choppers plus all the destructive weaponry you can handle from pistols to rocket launchers
Take down any building in the world piece by piece and see them crumble with fantastic effects
Recruit other mercenaries to build out your arsenal and options until you have the ultimate array of options to play with
Fly over it, swim through it, race across it in boats. No longer just something to look at, water is an active part of the game
description
Mercenaries 2: World in Flames™ is an explosive open-world action game set in a massive, highly reactive, war-torn world.
When a power-hungry tyrant messes with Venezuela's oil supply he sparks an invasion that turns the country into a warzone. But for you, international crisis is all upside: You are a mercenary, and you profit from chaos. Mercenaries 2™ features a slew of potential clients, all willing to pay you to do their dirty work. These are world powers with deep pockets, deep grudges, and enough arms and ammo to start World War III. This is your kind of environment.
features
Play across cities, jungles, lakes, mountains and a range of terrain in between throughout a Venezuela that is larger than all the Mercenaries maps combined
Whether split-screen or online you no longer have to go it alone. Invite a friend to jump in and help you fight your way to the top
One-off pick-up jobs to complex multi-objective missions your choices will decide how the game progresses and which faction wins the war
Over 130 vehicles from civilian cars to tanks and choppers plus all the destructive weaponry you can handle from pistols to rocket launchers
Take down any building in the world piece by piece and see them crumble with fantastic effects
Recruit other mercenaries to build out your arsenal and options until you have the ultimate array of options to play with
Fly over it, swim through it, race across it in boats. No longer just something to look at, water is an active part of the game
description
Mercenaries 2: World in Flames™ is an explosive open-world action game set in a massive, highly reactive, war-torn world.
When a power-hungry tyrant messes with Venezuela's oil supply he sparks an invasion that turns the country into a warzone. But for you, international crisis is all upside: You are a mercenary, and you profit from chaos. Mercenaries 2™ features a slew of potential clients, all willing to pay you to do their dirty work. These are world powers with deep pockets, deep grudges, and enough arms and ammo to start World War III. This is your kind of environment.
features
Story and endings evolve as you play the game
Geo Blocks introduces a real 3 dimensional battle system to a SRPG
Over 270 customizable characters
"Class World" adds 40 battle stages per character. 40x270=10800 stages!
description
With high-definition graphics, including beautiful high-res 2D sprite art and stunning spell effects, one of the most highly-acclaimed and beloved strategy RPG series is making the jump to the next generation of gaming with Disgaea 3: Absence of Justice for PLAYSTATION®3. Re-enter the world of Disgaea and experience all of the humor, zany characters, thrilling action, and unmatched excitement in this all-new 100+ hour adventure!
So there's a new Indiana Jones game hitting the DS and the PSP called Indiana Jones and the Staff of Kings. While the PEGI rating for the game was vague, we have learned more details about the yet unannounced game.
Indiana Jones and the Staff of Kings is not the "next-gen" game shown a while back. Sources tell us that the game is being developed by Montreal-based developer A2M for LucasArts.
The plot is about the staff of Moses, and the game features LEGO-type non-Nazi Nazis. Apparently, in one segment of the game there's a twin-balloon zeppelin that looks more like "giant floating tits". What's more, there were PS2 and Wii versions in development — no idea if those have been shitcanned or not.
Earlier this month, a man walked into an EB Games outside St. Louis, pulled a gun and told the clerk his family was being held hostage and that he needed a PS3 to set them free. Good news! The police have apprended the man, his gun and the PS3. According to the police, the man's family was never in danger. According to us, the man is bonkers.
What else we learned: When the police originally were called about the crime, they arrived on the scene 37 seconds later as they have a station near that particular EB Games. 37 seconds? That's fast, but not crazy fast as the man, his gun and the PS3 had already fled the scene.
You know, sometimes these patent suits are justified. The Immersion stuff, that's fair enough, because Immersion actually make things that rumble. It's what they do. Stuff like this suit, though? It does little but take the piss. Orinda Intellectual Properties USA (the name says it all) have, on August 20, filed a suit against Sony, Sony Electronics, Sony Computer Entertainment and Sony Computer Entertainment America. They claim that the PS3's Blu-Ray drive (as well as other Sony BD players) violates a patent Orinda hold that relates to...storing data on a disc. Not only are the patent trolls asking for "a reasonable royalty", they want the sales of all Blu-Ray devices across America to be halted.
Speaking in a recent interview, Sony Computer Entertainment America product marketing manager John Koller revealed that the battery life of the PSP-3000 will be decreased by 20-30 minutes, due to the larger power draw of the brighter screen.
"Battery life will decrease by a small amount, it’s about 20 minutes maybe 30 minutes and that’s because there’s a larger power draw with the brighter screen."
Good news is, despite previous reports to the contrary, the PSP extended battery life pack is not being discontinued and will be available to consumers this holiday season, offering 8-10 hours of play time.
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Sony CEO Howard Stringer has said PS3 sales aren't suffering as a result of the Wii's popularity - even though Nintendo may have adopted "a superior business model".
"The Wii is a well-made device that has found a new target group. For a while, we held the same target group with the SingStar karaoke game. But perhaps we neglected to pursue that avenue," Stringer told Die Welt.
"PlayStation games are rather designed for those who play a lot. Although it's a different strategy, it pays off. We currently have a production bottleneck with the PlayStation 3."
In other words, people are snapping up PS3 consoles faster than Sony can make them, according to Stringer. "You also know, however, that our business model is not perfect, and that we make a loss on every console we sell," he conceded.
"Nintendo makes money with the hardware alone, which may be a superior business model. But the Wii is not succeeding at our expense - it is not hurting us."
And besides, Stringer went on, "We are already making more money with the games than we are losing with the hardware."
But Sony spent USD 3 billion on bringing PS3 to market, let's not forget. Will it ever get that money back?
"Not for as long as I live," said Springer, laughing the laugh of a man who wouldn't get out of a next-gen DVD format war for less than USD 3 billion.
"It will certainly take some time... We are currently at the stage in which we need to get a grip on the production costs. That takes time."
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It's been three months since we've seen any moving pictures from Golden Axe: In Name Only, but is that enough time to prepare yourself for a new trailer? Have you had enough time to get ready for footage of a title that's so clearly not a Golden Axe game that it's almost kind of adorable? Are you ready for "Not this day!" sure to be one of the classic video game lines of all time? Most importantly (and prominently), are you braced for the most gratuitous digital ass shot of this or any other decade?
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Dark-Show has updated the Nes emulator for the PS3, heres whats new:
hey, i've spent that last day or so making the menu system and screen sections better on PS3Filer.
i've also taken out image handeling as i see no need for it, and i never though this would be a public release. Directory hendeling has been removed for a short period but it is replaced with better file hendeling, as i've added file scrolling to the menu system.
hope you like it and you dont need to tell me about sound, im looking into it, unless the original author beats me to it.
P.S. now that i think of it, i've also added a new mode, its activated by pressing the green button in the dvd menu, its better to do it in the menu as it can leave (very annoying) garbage behind.
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Insomniac197 has updated his Phoenix Game Engine for PSP:
Phoenix Game Engine (PGE) is a fully featured engine for game development written by InsertWittyName and MK2k.
PGE Lua is the Lua wrapper of that engine.
-= FEATURES =-
pge.controls - Handling button and analog input.
pge.dir - Directory access and file system operations that deal with directories.
pge.file - File access and file system operations that deal with files.
pge.font - TrueType font loading and drawing.
pge.gfx - Graphic primitives drawing.
pge.math - VFPU math module.
pge.mp3 - MP3 playback for background music.
pge.net - Net and socket functions.
pge.texture - Image loading and drawing.
pge.timer - Timer module.
pge.usb - USB functions.
pge.utils - Utility functions for using the dialogs and retrieving system information.
pge.wav - WAV loading and playback for sound effects.
pge.zip - ZIP file access and extraction.
PGE Lua uses a port of the latest Lua release 5.1.4, which has been optimised specifically for the PSP.
PGE Lua comes with 23 fully commented samples demonstrating how each module is used.
There is an emulator for PGE Lua which runs on Windows, Linux, OSX and allows PSP-less development. This is almost complete and will be released at that time.
-= VIDEOS =-
Low resolution:
-= INSTALL =-
Copy the 'pgelua' folder to PSP/GAMEXXX/ (or PSP/GAME/ if your kernel is set to 3xx/4xx in the recovery menu).
-= KNOWN ISSUES =-
None as of this writing. With this being an initial release I would expect there to be a few undiscovered bugs. Let us know.
Coded in pure C and asm using the homebrew PSPSDK.
Thanks to TyRaNiD for psplink, which was used extensively in debugging.
Thanks to all in #psp-programming on freenode.net, where quality homebrew is produced. Special thanks to those in #lua who know so much about Lua it scares me.
Personal thanks to romero126 and Soulkiller, who tested, provided feedback and helped me steer PGE Lua to where it is.
Massive thanks to Raphael and Tomaz - the work we did on triEngine helped me really understand what an engine is.
Biggest thanks to MK2k for joining the project midway through development and making it much more than I ever expected.
-= NOTES =-
Please be aware that this is not Lua Player.
PGE Lua is it's own product and shares zero code with Lua Player.
For the C developers, the C API of Phoenix Engine will be released in due course, shortly.
PGE has been in development for over a year, it's not some mis-match of code copied from other people. This is the real deal.
There are lots more plans in store for PGE and PGE Lua, a roadmap will be released shortly showing the expected development.
-= SUPPORT =-
For further help that is not supplied by the samples or documentation, there are forums for PGE at http://pge.luaplayer.org/.
We are also on IRC, channel #psp-programming on irc.freenode.net, for one-to-one help.
-= UPDATE =-
Version 0.02 has been released.
Quote:
Originally Posted by CHANGELOG
Added pge.exit() to explicitely exit at any time.
Fixed pge.texture.draw() to only allow the correct number of parameters to be passed (reported by #Gianni#).
Added pge.texture.swizzle() to swizzle a texture.
Added pge.texture.unswizzle() to unswizzle a texture.
Added an optional parameter to pge.texture.load() and pge.texture.loadmemory() to specify whether to swizzle the texture on load.
Added pge.texture.pixel() to get or set the color value of a pixel within a texture.
Added an error check to pge.file.read(), returns nil if nothing could be read.
Added an error check to pge.file.readnum(), returns nil if the number could not be read.
Added a return value to pge.file.write(), returns the number of bytes written.
Fixed pge.mp3.loadmemory() which incorrectly checked for two parameters to be passed when it only requires one (reported by TheUnderminer).
Added pge.math.deg() to convert radians to degrees.
Added pge.math.rad() to convert degrees to radians.
Moved the socket functions to pge.net.socket.function() to give a layer of separation.
Moved the socketset functions to pge.net.socketset.function() to give a layer of separation.
Added an optional parameter to pge.net.socket.receive(), to specify how many bytes to receive.
Fixed pge.texture.save() to unswizzle the texture before saving, then re-swizzle if needed.
After many months of work, I have the honour to present the first version of the Isometric Engine accompanied by his inseparable Isometric Collision Creator!
the Isometric Engine is a library in Lua which manages Isometrique collisions or "normal" 4 lines! More taken headache.
This library has been designed for the basic types of games RPGs with a main character who move. (but free to you to use it as you see fit)
Video of the Isometric Engine in action:
Everything is under GPL so you can change this library as you see fit, but under some conditions (for details see LICENCE.txt)
If I have time, I améliorerais.
In the meantime, here's the download link, a turoriel comes with the archive:
-- Gamakitchi for its library Copy Paste
-- Soulkiller for its function as a collision between two sprites
-- For the creators of Luaplayer and Phoenix Game Engine!
-- I also thank kil80 and nono4012 for their tests
Following a retail leak earlier this week, Nippon Ichi has started speaking officially about Prinny: Ore ga Shuujinkou de Iinsuka?.
This new PSP title, whose name translates roughly to Prinny: Is it Okay if I'm the Main Character?, stars Prinny, a mascot of sorts from the Disgaea strategy series. This isn't a strategy game, though. Nippon Ichi describes it as its first action game. The title will feature 2D side scrolling action with the promise of lots of replay value.
The storyline hints that the game will feature Disgaea cameos other than just Prinny. Etona, Prinny's master and also a Disgaea character, has sent Prinny off to find the ultimate sweets. Standing in Prinny's way are some tough demons!
While not mentioned in Nippon Ichi's official announcement, the retailer report from earlier in the week mentioned that the game will make use of the PSP's wireless functionality. Players will be able to record their play sessions and send them to friends. In addition, Nippon Ichi plans on offering maps and bosses as downloads.
Also mentioned by the retailer is a pre-order bonus. Nippon Ichi will give pre-orderers (this is for Japan only at the moment) an original soundtrack CD created by Disgaea series composer Tenpei Sato. The CD will include vocal tracks.
Nipon Ichi has opened up a teaser website for the game with a peculiar flash movie. The full site will open up on September 5.
As for the final game, a Japanese release is set for November 20.
i was messing around with the 3.90 m33 music prx and noticed that it contained a file called audio_id that was over 800mb in size. in the file the same 50 lines were being repeated over and over again. after i deleted all the repeated lines i was left with a file size of 108kb. the prx works on 3.90 m33 and 4.01m33-2 slim and phat psps.one of the only bugs is that in game mute doesnt work.
here are the controls for the plugin
VOLUP = NOTE|UP
VOLDOWN = NOTE|DOWN
START_STOP = NOTE|START
PREVIOUS = NOTE|LEFT
NEXT = NOTE|RIGHT
MODE_TOGGLE = NOTE|RTRIGGER #SEQ/RAND
CPU_NEXT = NOTE|TRIANGLE
CPU_PREV = NOTE|CROSS
RELOAD = NOTE|CIRCLE
DISPLAY = NOTE|SQUARE #on screen display
IN_GAME_MUTE = NOTE|HOME #press this combo once to disable game sounds, and again to enable them
LOOP = NOTE|LTRIGGER
***You must hold the note button and press up, down,x,triangle.....***
***If you dont like the controls you can edit them in music_conf.txt in the seplugins folder***
Annealing a user of our community presents us with a scoop its first Homebrew. It is a game in which you must answer a series of questions. The questions are accompanied by a similar environment known game "Who wants to be millionaire." It is presented to the Scenery Beta 2008.
Author: annealing
Improvements V2 Fix:
Solved the scene menu to choose secion of the "Animals".
Fixed wrong images and a selector section of animals.
Solved the typical error: Error loading image.
Improvements V2:
2008-08-26 15:25:58
Elimination of scores.
Menu changed completely.
Graphics of the game changed completely.
Templates questions changed.
Added 44 more questions. Now there are a total of 69 questions.
Instead coder is programming.
In Scene and Miscellaneous: Homebrew, Plugins, Modding, Hardware, Sports, Animals.
Changed the option Clear Score by an index figure.
Questions random.
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PSP Veteran, RainMotorsports, has an alternative to the Windows app directly below this one. Once more — handle all your PSP Pandora Battery needs with ease.
Like I said; Rain’s Simple MMS Maker is similar to roe-ur-boat’s PSP Pandora Deluxe — only it doesn’t require the .NET Framework, it’s one executable (no installer or uninstaller), the obvious cosmetic differences, and other things here and there… So get down, the choice is yours.
Simple MMS Maker v1.0 features:
Create a DCv7 MMS to install 4.01 OFW/M33 + (Optional 1.50 Kernel Addon)
Create a DCv5 MMS to install 3.90 OFW/M33 + (Optional 1.50 Kernel Addon)
Create a DCv4 MMS to install 3.80 OFW/M33 + (Optional 1.50 Kernel Addon)
Create a DCv3 MMS to install 3.71 OFW/M33 + (Optional 1.50 Kernel Addon)
Create a Classic Pandora MMS to install 1.50 Official
Can Create a Multi Install MMS with DCv7, DCv5 and One Other
Install USB Version Fake Plugin
Format Memory Stick and Install TM IPL
Backup or Restore Memory Stick
Create Default Folders
Edit TM Config
We knew that as we came closer to the games' respective release dates, the feud between Harmonix/EA's Rock Band 2 and Neversoft/Activision's Guitar Hero: World Tour would reach critical mass. In the quarrel's latest smack talk salvo, Guitar Hero director Brian Bright discussed rival Harmonix's cymbal attachments for their sequel's drum kit peripheral with Eurogamer, providing some highly quotable zingers -- and buddy, we don't mean snack cakes.
Bright condemns Rock Band 2's cymbals for being "dual-mapped", meaning they'll share the functions of one of the pads of the standard kit, making the attachments somewhat unneccessary. He also dismisses them for being a panicked copycat reaction to World Tour's cymbal-equipped kit -- based on the familiar gameplay we've seen from the latest installment in the Guitar Hero franchise, we assume Neversoft would be the unparalleled experts on matters duplicative.
Weren't sure how serious Sony is about getting everyone hyped about LittleBigPlanet? On the heels of news that LBP's Sackboy is being positioned as the new (fabric) face of PS3 comes a Best Buy blitz of lovely postcards extolling the game's many virtues to customers who'd otherwise look at it and say, "Huh?"
The crew at PS3 Fanboy has the whole lot of them scanned in all their cute-yet-informative glory. Give them a look!
Sony's Life project for the PS3 is set to revolutionise the "get your news from a spinning globe on a console" market. And it was meant to do it this month, too. Now, it won't be, Sony announcing that due to some paperwork issues (ie some wrangling over rights with news agencies) it won't be launching in August. Instead, they're asking we all "hold tight just a bit longer", and are attempting to stem our rising fury at the delays by letting us know the service will be free, it'll launch directly from the XMB and can even work in conjunction with Folding@Home.
I found the original news of this Nes emulator yesterday ( funnily enough so did many other sites after i posted) and today Dark Show has changed the name and released 2 new versions of his renamed Nes emulator for the PS3.
Heres whats new:
PS3-NES u0.1
Updates:
+menu code cleaned
+menu file sizes now take longest file name to determine positioning
+filesize now shown in KB
+file selection color now lined up properly with filename
+top bar now fitted to top (not jsut below top)
+memory usage move slightly to the left (so you can see it all)
+new screen mode added to the green button
!+file scrolling
-image handeling (dont need it, ps3 comes with it)
-directories (only temporary)
PS3-Nes u0.2b Released
Updates:
+(cool) new name change - ps3filer is unconsistant with the functionality of my (re)releases
+2nd controller support, although both controllers can control each character the same.
|-(activated using the blue button for compatibility)
+change file selected color from yellow to green (i hate yellow)
+press <- or -> to skip 5 files either way (in menu)
-no sound yet
Future plans(so far):
+look farther into sound (-not looking good atm)
+look into savestates (if not local, make a remote savestate server)
+look into ps3 controller detection (aka, controller 1-4)
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The Jap Coder with the name i cant fathom out has today infact mere seconds ago released a new version of his Nes Emulator and Image Viewer for the PS3, i havent got a clue whats new so we really need a good translator to help us out.
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News:
-- Menu options functional
-- File containing music paramétrable
-- Level of difficulty customizable:
-- The easy level requires 5 music in the dossier
-- The average requires 10 pieces in the dossier
-- The level 15 requires difficult music in the dossier
Notes:
-- If you start the game but you do not have enough music in the dossier, there will be a black screen for 5 seconds and then return to the game menu
-- The game has been completely re-developed with the engine PGE Lua
New to come:
-- Multiplayer mode if I manage to retrieve a second PSP
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-- 240 characters
-- Copy
-- Paste (3 lines)
-- Search function
-- Function replace
-- Img_viewer
-- The launch of mp3 file management since
-- MP3 IMPROVEMENT
-- Eboot launcher (file) available only from the menu open
-- Iso launcher (file)
-- File management (select button)
-- General amelioration of lediteur
-- Function functional test
-- Auto backup before a test and replace it before
-- Menu option (for setting the autosauveguarde and color of the cursor)
-- Menu lua function (explaining many of the functions lua)
The menu lua function is not very comprehensive, but will in a future update
Instalation:
- Dezipper the archive to the letter of your psp
/ \ Caution luaprog you have to run a 0.4 kernel 2.XX, 3.XX, 4.xx to enjoy
all of these function
Thanks:
Novservant and sabbator who are the original authors of luaprog
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Hi!,
Im young homebrew developer from czech republic called Nil3E im 15yrs and i want to show you my new homebrew game called CzRace version 2.0.I will be very happy for any coment about my game,so pls rate it,talk about my homebrew game (racing)...And thanks to developer "Krůta" for graphic
I hope you like my homebrew game..sry game is only in czech,english version will be relased soon...
The PSP Wave portal have now been officially released. The PSP Wave portal has been made and developed by myself over the past few months, So finally i can now release it to the public Screen Shots:
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Gannt the Bard sent word from beyond the veil that Captain Stokes, famed for plundering Origin, has leaked a new version of ExultPSP from the comfort of his haunt in the Knight's Forest!
It's been a while, but after much work and testing, here it is. A SLIM version of Exult with support for Ultima 7: Part 2 - Serpent Isle. The improvements are vast, some documented (see the screenshots), some not (TV-OUT). Phantom Fighter's computer blew up, which significantly delayed development time as source code was lost in the debacle. This version has been tested thoroughly, both games, and both addons are 100% working. Please enjoy, and share your experience with us!
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Sony have recently released (somehow i missed it) a 16GB Memory card for the PSP, now thats a lot of GB to play with, (i remember when we started off with 32MB).
Heres the specs:
features
Transfer Speed: Up to 160Mbps; 20MB/sec (Theoretical Maximum)
16GB capacity
Half the size of a standard size Memory Stick Pro media
Embedded Magic Gate™ technology for safe transfer of copyright protected content
Compatible with all Memory Stick Pro devices with the use of the adaptor
Were you recently diagnosed with a severe case of sanity? We've got your physician-approved prescription posted after the break -- a triple dose of advertisements for Saints Row 2, with commentary provided by esteemed Shakespearian thespian, Gary Busey. We highly doubt that Busey was provided with a script in these videos -- when the Silver Bullet star asks, "Who hasn't wanted to kill someone with a garden gnome," he's probably not reading from a script. His addled mind ponders that very question two or three times a day.
If you're confident you can look into the heart of lunacy and come out unaffected, check the ads out after the jump. Even if you don't care about the game, we're sure you'll enjoy trying to pinpoint the moment Busey stops promoting the game, and starts having honest-to-god Vietnam flashbacks (video NSFW).
Do you feel confident in saying that you despise the chimera more than anyone else that you know? To be more specific, would you say you hate them twenty dollars more? You can prove your disdain for those yellow-eyed jerks by picking up the collector's edition for Resistance 2, recently unveiled by Amazon.com, which is quickly becoming one of the most comprehensive (if not somewhat unlikely) sources for video game news. Seriously. We're worried.
Included in the bundle (which, for the mathematically challenged, is currently priced at $79.99) is a behind-the-scenes making-of documentary, video commentary from the game's developers, a "Twisted History" chronology video, an exclusive multiplayer character skin, a double-sided art book, and a preview of the heretofore unannounced Gathering Storm novel, which is based on the game. There's also a five and a half inch tall Chimera Hybrid action figure which, due to your unreasonable chimeric hatred, you'll probably just end up microwaving in effigy.
A PS3 Fanboy tipster (left anonymous to protect his identity) told us about a new update to the Home beta. The update adds a few redesigned locales, like a brand new Home Square. A new music application is being added to the central square as a meeting place for Home's virtual citizens. Here, they can listen to music as a group and even virtually dance.
The beta program will continue to expand over the next few weeks, and looking at the version number -- it won't be long until this baby reaches good ol' one point zero. At that point, is Home considered officially "ready"?
scraft has released a new version of his Wii Themed shell for the PSP, heres whats new etc:
Hello all,
Here is an update of my homebrew "Wii Shell" which goes v0.2.
These innovations:
-- Reading CSO
-- Launch of UMD
-- Launch of possible 4 homebrew (test.lua)
-- Mode usb normal Flash0, flash1, flash2 and flash3
-- MP3 player (about bugs yet)
-- New graphics interface
-- Can you even change the icon menu
-- Integrated Credits
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Enough of pong.CAVEMAN and pong.DINOSAUR! It is time for the new kid on the block to emerge!
Ha, please excuse me for I am extremely tired and a bit light-headed or something from coding for 24+ hours(from 8;00 AM yesterday to 12:00 PM today) . Fixing bugs while you are sleepy is no good and frustrating....
The readme of the game has very detailed information about it so I hope you can check it out as I am all pooped out right now.
[Slim Waves Patch by Bubbletune]
* This plugin only has use on Classic PSP's *
Two simple plugins I wrapped together in 15 minutes (finding the waves-specific model check takes some time).
Instructions:
- Obtain 13-27.bmp and flash it to flash0:/vsh/resource
- Copy one of the plugins to seplugins and enable in vsh.
Waves version will just make the 13-27.bmp (Slim) waves show up, providing you flashed the waves.
Full version will patch the model to Slim for all vsh modules (no Slim hardware-related code will be executed), Slim waves will show up, Skype will show up, UMD cache option will show up, and all other Slim-related stuff. Keep in mind none of these things will work, except the waves, but it might be helpfull to test themes.
They can be enabled together but it has no point. Source is included in the 'src' directory.
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MyRadio is an alternate player for the PSP's Internet Radio Player introduced in firmware 3.80 and upwards. It allows you to access your PC media library from your PSP over the WiFi connection, either on your LAN, or even over the Internet!
It is installed under the 3.80 firmware's Internet Radio menu, and hence requires firmware 3.80 or later to work.
You can browse through your PC media library, and playback MP3 and AAC tracks. It even supports reading M3U playlists.
You can also play online streaming playlists (such as ShoutCast playlists), if you download the PLS file from ShoutCast and put it in your PC media library.
Press the START button to mute/unmute the audio.
Use the arrow buttons on the right to quickly scroll one page at a time.
Press the "G" button on top to launch a new page, so that you can browse while listening to music!
You need to have Apache up and running on your computer, along with ActivePerl.
Using other Perl distributions may cause you to have missing packages/modules.
Update 31st August 2008, v2.1:
You can now enter a URL when clicking on the G icon to open a new webpage.
A [Save] link is added after each song so that it can be downloaded to the PSP. Its useful when the path to the long is very long because the Radio control doesn't play URLs longer than 128 characters.
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Lockdown allows you to password protect your PSP from prying eyes.
It also protects the Recovery Menu so that the protection can't be disabled without considerable effort (or by unbricking).
Features:
* Completely customizable GUI
* Uses PSP keys like Square, Cross, Circle etc as password, instead of fumbling with an on screen keyboard
* Fully configurable from the PSP
* Protects Recovery Menu as well
* Supports 2 modes of operation: 1st mode will only ask for password when the PSP is rebooted or powered on. 2nd mode will ask for password every time the XMB is launched, such as after quitting a game etc.
* Application errors (Game could not be started, etc) will be displayed normally in the XMB unlike other password programs which won't display these messages. So you know why you were sent back to the XMB.
If you have problems getting it to work, you can try using the debug versions from the "debug" folder in the archive. They will display any errors that occur.
v3.0 Changelog
------------------------------------------
Added support to customize the GUI.
Optimized memory usage.
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This is a simple plugin I made a long time ago for my personal use. I just found the source code while going through some old stuff on my computer, so I thought I'd clean up the code a bit and release the plugin.
I realize that there are other plugins that feature similar functionality but I wrote my own because I wanted to be sure its coded optimally, as there are a few careless ways in which these functions can be improperly used (the point of this after all is to conserve battery life).
It does the following when the Hold switch is enabled:
* Switches off the LCD backlight.
* Switches off the actual LCD screen.
(This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
* Underclocks the CPU to 61MHz
(Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitrary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 61MHz.)
* The original screen brightness and clock speed are restored when the Hold switch is released.
* Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
* Allows operation of the PSP with the display turned off, to change volume, skip songs etc.
Usage:
Turn on the Hold switch to automatically disable the display and underclock the CPU. Turn off the Hold switch to return the CPU to normal speed and enable the display.
If you push the ANALOG UP button when turning off the hold switch, the display will remain switched off and the CPU will remain underclocked, but you can operate the PSP. This is useful if you just need to adjust the volume, fast forward/rewind, or to skip to the next song, without unnecessarily turning on the display. To return to normal, just press the Screen button.
If you push the ANALOG UP button when turning on the hold switch, it will only lock the keypad like normal Hold mode. The display and CPU speed will not be changed, so that you can watch videos etc. with the keypad locked.
Installation:
You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.
Optionally, its also possible to install it in your PSP's flash0 so that it will work without a memory card. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files. Add it after vshmain.prx.
Credits:
Thanks to adrahil for helping with preventing the suspend mode.
Changelog v2.63
----------------------------------
Fixed a bug where turning off the Hold switch very fast (less than 100ms) to the Power position would cause the PSP to enter standby.
Note:
I never made any previous hold plugins, those are not by me.
If you want to change the clock speed to your own values, you can use a hex editor to change them. The offsets in the file for v2.63 are
0x2F4, 0x2F8 - CPU,GPU (Both should be same)
0x300 - Bus (Should be half the CPU speed or less)
The values should be entered in hexadecimal. The default value for CPU/GPU is 3C (60 MHz in decimal) and the default value for bus is 1E (30 MHz in decimal).
Note that simply using any arbitrary value will not work. You will have to test and see which values for CPU/GPU and Bus speed work.
.
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