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August 1st, 2011, 01:47 Posted By: wraggster
After Progskeet and PNM, Judges, members of a forum Psx-scene, comes an adaptation for teensy + +. Quote:
Here is my initial version of a flash for the PS3 called "Norway." I know there are other projects, but I'm impatient, so I decided to create my own solution. It is a port of "noralizer" Hector Martin (marcan), a very good job done to flash the PS3, based on another FPGA (programmable logic circuit).
To use this installation, you must retrieve the archive that contains the elements necessary to flash your NOR: \ teensy \ NORway.avrsln - Source code for the Teensy + + 2.0 (AVR Studio 5.0) \ teensy \ default \ NORway.hex - compiled hex file for Teensy + + 2.0 (AT90USB1286) \ serial_install.exe - Drivers for Windows Teensy \ NORway.py - Python Client You must also have: - Python 2.7.2 - pyserial 2.5 (win32) Use: 1) Install Python and pyserial. 2) Install the drivers. Connect the Teensy. 3) Flash with the "NORway.hex" and restart when finished. 4) Go to Device Manager, expand the line (COM & LPT) you should see something like "USB Serial (Communication Class , Abstract Control Model) (COM4) " Remember the port number. dump procedure: - PS3 off - At the command prompt, type: NORway.py
- Turn on your PS3, it should not start
- At the command prompt, type:
NORway.pyflash.bin dump
- When the dumping is finished enter:
NORway.pyrelease
- Turn off your PS3 (Teensy disconnect it from the PS3 it does not start on reboot) Author's note: Before you flash anything, always check your backup dumps, compare for example CORE_OS_PACKAGE.bin dump your version of PS3update effect on your console. Tested on seven X86, should work under XP. Does not work in 64X, pyserial problem with. Should work with Linux. A tutorial for the downgrade will be released soon. Homepage: PSX-Scene deaphroat Thanks for the information .
http://ps3.gx-mod.com/modules/news/a...p?storyid=2870
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August 1st, 2011, 11:40 Posted By: wraggster
Sony is making Vita dev kits freely available to indie studios, VG247 reports.
Posting on the NeoGaf forum under the name "Rubicon", a representative from Great Little War Game developer Icon Games championed Sony's "good attitude towards Indies."
"We showed them our game, they liked it loads and thought it a good fit for their machine, so they sent us four kits. Gratis. Just like that," the post read.
In a later post, Rubicon praised the Vita as "everything you'd like it to be" and predicted that Sony's app store would, "start filling up in the same way the iOS one has. Nintendo can learn a lot from [Sony's] attitude."
Rumours have also surfaced that the Vita's central processing unit is being manufactured by Samsung.
According to a report on Andriasang, the website of Japanese trade paper The Semiconductor Industry News revealed that the CPU would be 45 nanometer. Similar chips are used in the latest iterations of the Xbox 360 and PlayStation 3 due their reduced power consumption.
http://www.gamesindustry.biz/article...able-to-indies
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August 1st, 2011, 11:45 Posted By: wraggster
Blockbuster may have had its share of trouble here in the States, but that doesn't mean its British brother isn't doing well enough to have (and leak) a big-shot release date or two. According to a flyer brandishing the Blockbuster logo and that good 'ol co.uk extension, the PlayStation Vita will land in the United Kingdom on October 28th. That's ominously close to Halloween -- not that we're suggesting anybody is having pre-holiday PSV boot-shakes, or anything -- and the flyer's fall release prediction squares up nicely with Sony's "end of 2011" launch window. As always, we suggest taking rumors and leaks such as this with a grain of salt -- but considering Sony's sinkable record regarding loose lips, we'd understand a low sodium approach. Hit the break to get a peek at the Blockbuster UK flyer -- ready and waiting for your judgement.
http://www.engadget.com/2011/08/01/p...ster-uk-flyer/
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August 1st, 2011, 11:50 Posted By: wraggster
Call of Juarez: The Cartel is numero uno on the official UK PlayStation 3 sales chart for the second week in a row.
Dirt 3 moves up two places to No.2 ahead of LA Noire, which climbs an impressive nine spots from No.12 to No.3.
Call of Duty: Black Ops is at No.4, LittleBigPlanet 2 at No.5 and InFamous 2 at No.6.
Movie tie-in Cars 2 makes its top ten debut at No.7, Sniper: Ghost Warrior is at No.8, while Fight Night Champion and Harry Potter: The Deathly Hallows Part 2 round off the top ten.
GfK/Chart-Track PS3 Top 10 (week ending July 30):
01. Call of Juarez: The Cartel (Ubisoft)
02. Dirt 3 (Codemasters)
03. LA Noire (Take 2)
04. Call of Duty: Black Ops (Activision)
05. LittleBigPlanet 2 (Sony)
06. InFamous 2 (Sony)
07. Cars 2 (Disney)
08. Sniper: Ghost Warrior (City Interactive)
09. Fight Night Champion (EA)
10. Harry Potter and the Deathly Hallows Part 2 (EA)
http://www.computerandvideogames.com...-up-the-ranks/
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August 1st, 2011, 19:01 Posted By: wraggster
Eight Days, a PlayStation 3 exclusive cancelled in 2008, would have been "jaw-dropping", according to one developer who worked on the game.
Richard Bunn, who left Sony earlier this year to co-found Crazy Horses developer Nice Touch Games, told Eurogamer some of Eight Days' unannounced features "would have definitely impressed" had it made it out the door.
Eight Days was a third-person action game in development at Sony Computer Entertainment's London studio.
It was first shown at E3 in 2006 as one of the hot prospects on PS3 for the future. Its unveiling was handled by a suitably juicy trailer that showed plenty of driving action with exploding gas tanks in a desert-style location.
But in mid-2008 Eight Days, alongside fellow SCE London-developed PS3 exclusive The Getaway, was cancelled.
Some thought it was canned because of a lack of online multiplayer, but Bunn told Eurogamer Eight Days was misunderstood in this regard.
"It was going to have online co-op," Bunn said. "The entire concept behind the game was based around buddy gameplay. Imagine Uncharted, where you have two Nathan Drakes, and you can cover swap between each other and chuck ammo between each other. That was pretty much the game.
"We fully intended to have online co-op support. No multiplayer, but online co-op. We definitely didn't have any plans to do multiplayer modes."
Bunn worked on Eight Days for four months, but Nice Touch Games co-founder David Green built the tools that powered it and the AI that ran it.
"The game was looking spectacular," Bunn continued. "A lot of what was shown off publicly had a bit of a mixed review. But what was going on in-house at the time was looking quite spectacular.
"I designed a new opening level for them. My goal there was to make the opening level every bit as good as something you would see in God of War. We had that fully playable in prototype form and it was jaw dropping. It was exceedingly good. All of the other level designers on the team were doing great work.
"It's just what had been shown publicly was a bit hit and miss. And then the amount of work that needed to go into finishing the game was phenomenal. But it had some great features in there."
Bunn went into some detail on Eight Days' gameplay – destined never to make it to gold master.
"It had directed moments, which were big cinematic scenes similar to God of War," he said. "It had driving sections. It had duck and cover style gameplay. It was pretty spectacular. Some of the stuff that was never shown publicly would definitely have impressed if it had ever made it out into the public."
When Sony ceased production of Eight Days and The Getaway, it said it took the decision because "it was deemed that with the incredibly strong list of exclusive first party titles coming up both this year and in the near future, resource should be reallocated to enhance those projects closer to completion".
"It had been in pre-production for a long time and had soaked up a lot of money," Bunn said. "You have to think back as well, this was when the PS3 was in its infancy and was considered overpriced and it wasn't doing as well as Sony had hoped.
"Eight Days had already cost a fair amount of money. They'd done their maths and said, 'it's going to cost this much to finish the project,' which I'd rather not disclose. It was quite a bit. It was about another year's worth of development, so you can probably work out roughly for a big game how much that might have come to. And then they basically said, projecting forward what the PS3 user base is going to be a year from now, you're going to have to be way above the trend on user tie-in to make a profit.
"At the time tie-in for a very good game was about ten per cent of the user base. They said we needed to be two or three times above that to be able to make a profit. It's not the sort of thing that ever happens.
"And plus, Uncharted had just come out. So, they already had a third-person action game in the stable. At that point they decided they were going to re-purpose the Sony Soho studio as being an EyeToy, motion gaming studio and move away from doing games like The Getaway and Eight Days, at that location.
"It was a crying shame for a lot of people," Bunn recalled. "There were a lot of people who had worked on it a lot longer than I had. So it wasn't a huge blow for me personally. Some people had put several years into it. It was really sad to see those guys have lots of work go."
It seems Eight Days was farther along the development line than The Getaway, which at one point was headed up by L.A. Noire chief Brendan McNamara. "They were just building a tech demo," Bunn revealed.
He also noted that both cancellations occurred shortly after Phil Harrison was replaced as Sony Worldwide Studios boss by Shuhei Yoshida.
"He [Harrison] left and Shuhei Yoshida came on board as head of worldwide development," Bunn said.
"He did the rounds basically doing a big shake-up. He saw where the successes had been at the London studio and where the big failures had been and decided we should be the casual, social studio. So games like Singstar and EyePet. Actually there's quite a lot in development at that studio along those lines that could turn out to be very nice."
When Eight Days was cancelled, the development team was told by Sony management that it was simply "on hold". But the game appears dead.
"It was a bit of a sore point for a while," Bunn said. "If there was any talk of resurrecting it or reusing any of the technology from it, it was just like, we're all a bit sad about it, let's not do anything with Eight Days for the time being."
Will it ever release?
"I don't know the current status of it. It would be lovely to see that game resurrected in one form or another because it had a lot of potential."
http://www.eurogamer.net/articles/20...s-jaw-dropping
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August 1st, 2011, 21:53 Posted By: wraggster
Sony has announced plans to start releasing US and Japanese PSone emulations in Europe via the PlayStation Store.
While the firm hasn't confirmed any specific titles or release dates yet, Ross McGrath of the PlayStation Store team said a few are "already in process".
Here's a handy guide explaining what it all means for you guys:
Publishers who own the rights to release PSone titles that were previously only available in the US and/or Japan will now be able to apply to have them released on the SCEE PlayStation Stores (providing they are rated by the appropriate ratings boards for each territory).
All titles will be published 'as is', with either English or Japanese language game content where available.
All titles will run at 60 Hz and you will need a 60 Hz capable display to play them properly.
This also means that if a PAL version of a title has been unable to pass QA in SCEE, but the NTSC version is already available on the PlayStation Store in SCEA or SCEJ, we can look at publishing that version instead. We cannot simply take the US version and publish it immediately, as it has to be reprocessed for SCEE, but at least we know the title should already be relatively bug-free.
Sony added: "With this news in mind, we'd love to hear from you what titles you'd like to see available in Europe for the first time - make yourself heard in the comments and with the most requested titles we will speak to publishers on your behalf."
http://www.computerandvideogames.com...ing-to-europe/
Finally a very smart decision
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August 1st, 2011, 21:53 Posted By: wraggster
Sony has announced plans to start releasing US and Japanese PSone emulations in Europe via the PlayStation Store.
While the firm hasn't confirmed any specific titles or release dates yet, Ross McGrath of the PlayStation Store team said a few are "already in process".
Here's a handy guide explaining what it all means for you guys:
Publishers who own the rights to release PSone titles that were previously only available in the US and/or Japan will now be able to apply to have them released on the SCEE PlayStation Stores (providing they are rated by the appropriate ratings boards for each territory).
All titles will be published 'as is', with either English or Japanese language game content where available.
All titles will run at 60 Hz and you will need a 60 Hz capable display to play them properly.
This also means that if a PAL version of a title has been unable to pass QA in SCEE, but the NTSC version is already available on the PlayStation Store in SCEA or SCEJ, we can look at publishing that version instead. We cannot simply take the US version and publish it immediately, as it has to be reprocessed for SCEE, but at least we know the title should already be relatively bug-free.
Sony added: "With this news in mind, we'd love to hear from you what titles you'd like to see available in Europe for the first time - make yourself heard in the comments and with the most requested titles we will speak to publishers on your behalf."
http://www.computerandvideogames.com...ing-to-europe/
Finally a very smart decision
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August 1st, 2011, 21:57 Posted By: wraggster
Tokyo Game Show, the next major industry clambake following Gamescom in Germany later this month, has announced some of its tent-pole talks.
As detailed on Andriasang, Square Enix CEO Yoichi Wada will take to the stage at Tokyo's Makuhari Messe on 15th September to discuss "The Essence of Game Industry Revolution" in this year's keynote address.
Wada will then be immediately followed by Sony double act Shuhei Yoshida and Yoshio Matsumoto with their ambiguously titled "All About PlayStation Vita" presentation.
No word from any other publishers yet on what their plans are for the show.
Last year's event saw some fairly significant announcements, including debuts for Capcom's DmC and Asura's Wrath, Yakuza: Of the End from Sega, and a fistful of M.I.A core-orientated Kinect titles from Microsoft.
http://www.eurogamer.net/articles/20...to-keynote-tgs
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August 1st, 2011, 22:09 Posted By: wraggster
via http://www.romhacking.net/forum/inde...pic,12998.html
From a group of people from different translation teams, we can now announce that The 3rd Birthday’s Spanish translation has been released. This is the third installment of the Parasite Eve franchise, even if it doesn’t share the main name, where we’ll control again FBI agent Aya Brea on her pursuit of her lost memories.
This patch translates 99% of the texts and 100% of the graphics ingame. There’s some minor graphic bugs, but they won’t stop anyone from beating the game the 20 times needed for that steamy shower scene
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August 1st, 2011, 22:17 Posted By: wraggster
The Lavalit guys have released a new version of their Beatem Up for the Dreamcast, PSP, Wiz, Wii, GP2x and Dingoo:
penBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Available Platforms
----------------------
OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
to the following platforms are currently supported:
* Windows
* Linux
* Mac OS X
* Wii
* PSP
* Dreamcast
* GP2X
* GP2X Wiz
* Dingoo a320
In addition to the above, the original Beats of Rage engine (downloadable from
the Senile Team website) is available for the following platforms:
* DOS
* Playstation 2
* Xbox
* GP32
* Palmtop
Download and Give Feedback Via Comments
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August 1st, 2011, 23:12 Posted By: wraggster
via http://forums.daedalusx64.com/viewto...t=2640&start=0
DaedalusX64 is the best Nintendo 64 Emulator available exclusively for the PSP. To eliminate some frequently asked questions: No, the Emulator is not perfect, so any graphical bugs, or speed issues are considered normal. Yes, the audio does not always play full speed and can cause the Emulator to crash. The latest compiled rev of DaedalusX64 can be found below
What's changed in this revision:
Revision 722
[=>] Merged from Dev branch:
Rev 325 - Salvy
[!] Simplified Audio_Ucode
[~] Make sure to reset isMKABI and isZeldaABI
Rev 326 - Salvy
[+] Added blendmode for Zora's Domain water
Rev 327 - Salvy
[+] Added mem*0 + mem*1 blender (Fixes menu in Wave Racer. In fact we shouldn't need to render it, but is cheaper to handle it.)
[-] Removed wave racer blendmode and hack for menu (no longer needed)
[!] Force disable simulate doubles for Gex64 (fixes Gex64)
Rev 328 - Corn
[!] Clean up SetNewVertexInfo() for Conker
[!] Change order for PIF processing in DMA
Rev 329 - Corn
[!] Optimized order for ENV mapping in Conkers SetNewVertexInfo()
Rev 330 - Salvy
[!] Full extend DADDU (Fixes cut scene in final stage in Conker) (Note : This is the proper way, not sure why ExciteBike needs the operand to be 32bit.. I'll investigate eventually)
[!] Fixed DSUBU (Fixes crash in final stage in Conker, also random lock ups in Animal Crossing, and random lock up when entering pause menu in Majora's Mask)
PS : Final stage in Conker should be playable now \o/
Note: There's a big design flaw in our SPECIAL opcodes (and probably other opcodes), since rt and rs order is wrong! This doesn't matter for mults and adds, but is a break deal for subs and divs, I'll correct this soon.
The signed version works without any CFW!
Download Via Comments ...
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August 2nd, 2011, 00:14 Posted By: wraggster
via http://www.aep-emu.de/index.php?name...asc&highlight=
A new version of the input plugin for pcsx2/mac OnePad has been released.
Quote:
Unfortunately, for the last couple of months I didn’t have much time to work on pcsx2/mac and that’s why the release is getting delayed. So current timeline is it’s done when it’s done.
I’ve fixed one of the issues though and releasing the new PAD plugin which will be used for 0.9.7, should offer better compatibility as that’s the official linux PAD plugin now.
http://pcsx2mac.net/
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August 2nd, 2011, 00:17 Posted By: wraggster
via http://www.aep-emu.de/PNphpBB2-file-...c-t-17331.html
The PCSX-Reloaded Team has updated the Playstation 1 SPU plug-in P.E.Op.S. DSound PSX SPU: emuforums PEOPS DSound 1.09 - repair
Thanks to Emu-France for the news.
Quote:
Release 21
changes:
- fix ADSR fractions (Resident Evil 3)
- fix reverb volume $3fff -> $7fff (Resident Evil 2)
- new output spu blocker (all games, buffer quality + improved latency)
- fix XA / CDDA distortion (all games)
- fix XA / CDDA interpolation (all games)
- fix XA / CDDA timing
- fix 1.00 Gaussian strengths
- fix SPU timing (Actua Soccer 2 + FIFA dropouts)
- fix A/V sync (Novastorm)
- fix mono + frequency response to work correctly
- $1000 jumps for dead channels creates halt (Metal Gear Solid)
- SPUsetframelimit to bypass spu blocker (shark only)
Presets are now stored in archive
http://www.ngemu.com/forums/showthread.php?t=140191
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August 2nd, 2011, 00:21 Posted By: wraggster
via http://www.aep-emu.de/PNphpBB2-file-...c-t-17320.html
Nuvee is an input / controller plugin for Sony Playstation 1 emulators.
Quote:
A simple win32 psx controller plugin that provides basic emulation
- Dual PSX Mouse
- Dual PSX Guncon
Devices:
- Dual mice (USB + Serial)
- Dual PC lightgun
For use with win32 emulators like
- PCSX-reloaded (lightgun build)
News:
- 07-24-11 Release 1
- 07-24-11 Rewrote Guncon engine, game presets, default file, lots of fixes (huge thanks killervin, paubi)
- 07-05-11 Lots of fixes to PC lightgun support (thanks killervin, Paubi)
- 07-01-11 True dual mouse support, fix lightgun trigger holding bug
- 06-30-11 RawInput API by Jake Stookey, True dual lightgun support (custom pcsx-r emu only), GUI sensitivity
- 06-29-11 Guncon - allow 0.00001 sensitivity (edit ini), hide cursor
- 05-31-11 Add debug justifier, multitap / fix guncon for Point Blank 3 + Gunfighter
- 05-28-11 Guncon calibration / offscreen shots
- 05-26-11 Add basic guncon support
- 05-25-11 Add basic mouse 43,45,46,47,4c / fix 2x mouse errors / fix mouse1 unplugged error
- 05-25-11 Mouse support (directinput)
http://forums.ngemu.com/showthread.php?t=143143
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August 2nd, 2011, 16:07 Posted By: wraggster
Tokyo Game Show, the next major industry clambake following Gamescom in Germany later this month, has announced some of its tent-pole talks.
As detailed on Andriasang, Square Enix CEO Yoichi Wada will take to the stage at Tokyo's Makuhari Messe on 15th September to discuss "The Essence of Game Industry Revolution" in this year's keynote address.
Wada will then be immediately followed by Sony double act Shuhei Yoshida and Yoshio Matsumoto with their ambiguously titled "All About PlayStation Vita" presentation.
No word from any other publishers yet on what their plans are for the show.
Last year's event saw some fairly significant announcements, including debuts for Capcom's DmC and Asura's Wrath, Yakuza: Of the End from Sega, and a fistful of M.I.A core-orientated Kinect titles from Microsoft.
http://www.eurogamer.net/articles/20...to-keynote-tgs
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August 2nd, 2011, 16:12 Posted By: wraggster
You could use PlayStation Vita as a controller for PS3 games, Sony has revealed.
This Wii U-like capability was explained by Sony Europe R&D manager Phil Rogers at the Develop Conference 2011.
"What could you do with all of this?" Rogers asked a room of developers and Eurogamer. "Here's a few boring technical ideas: you could drive a display from a PS3 game, for example.
"PS3 can send data down to Vita and Vita can display it. You could use the unique features [of Vita] - gyroscope, touch front and back - as a control device for a PS3 game.
"You can run software on both devices and use the network to sync the game states. And that's pretty good, because you then have the processing power of PS3 doing that work, Vita [doing] fancy graphics - however you want to do it. You're not sacrificing the PS3's CPU to be able to have a rich experience on Vita."
Rogers said this was "a fairly new idea", and encouraged developers to talk to Sony if they have any ideas for it. "Most of the time we'll be OK with it," he said.
Another thing Vita can do is cross-platform play. This was demonstrated with WipEout 2048 on Vita talking to a bespoke compatible build of WipEout HD on PS3. The two games connected via PSN and, after a lengthy wait for the Vita version to load, worked together seamlessly. The PS3 version had a visibly higher frame-rate and was the better looking of the two games, although the difference at a glance was minimal.
Rogers mentioned that pool game Hustle Kings will also support cross-platform play. He also confirmed Vita Remote Play support for platform launch, whenever that will be.
"At launch we're going to have some PSN features that work across both platforms."
Phil Rogers, manager, Sony Europe R&D
"At launch we're going to have some PSN features that work across both platforms," said Rogers. "You could access data on each side and access scoreboards, for example. We're building on that.
"Obviously we had to bring certain things on and make sure that servers work against all the features and it doesn't break the PS3 experience, because there's a lot of PS3 users.
"For launch we'll also have Remote Play, which does look good on Vita - I saw an early version of it running recently."
Remote Play allows the Vita to receive encoded video output in real-time from PS3.
One of the more ambitious and alluring PS Vita capabilities is called Continuation Play. This allows a PS3 game to be played and then taken on the move on PS Vita.
"We have a system called Title User Storage, which allows 1MB of data on our servers for games," explained Rogers. "And that can be accessed on both platforms; you can access that same data.
"You can save your game on PS3, go over to Vita, pull that data back and swap it between them, so you can play a game at home, take it on the train and continue."
"You can save your game on PS3, go over to Vita, pull that data back and ... take it on the train and continue."
Phil Rogers
Rogers said Ruin, a Diablo-like action RPG, was the only announced PS Vita game that currently uses Continuation Play. "But there's probably a few that we've seen via the support site that we can't talk about," he teased.
"The feature is there," he added. "We've told developers that you can use Title User Storage to push the game data across."
The connection between PS Vita and PS3 will be handled via Wi-Fi and through the PlayStation Network.
"The important thing to note, and people always forget this, is that the Network exists; you don't need fancy cables, you don't need to have that there," said Rogers. "You're connected over an access point; send IP to each other - it just works.
"We did support USB, but [there's] not really much more point for that - wireless is fairly decent."
Further down the line, Rogers said developers will be able to retroactively patch-in support for Vita in existing PS3 games.
He also said Sony was making a concerted effort to encourage developers to use these new ideas arriving with PlayStation Vita.
"There's a push from our third-party team for encouraging licensees to be having those features [cross-platform, continuation play] in game," he said.
http://www.eurogamer.net/articles/20...ps3-controller
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August 2nd, 2011, 16:12 Posted By: wraggster
You could use PlayStation Vita as a controller for PS3 games, Sony has revealed.
This Wii U-like capability was explained by Sony Europe R&D manager Phil Rogers at the Develop Conference 2011.
"What could you do with all of this?" Rogers asked a room of developers and Eurogamer. "Here's a few boring technical ideas: you could drive a display from a PS3 game, for example.
"PS3 can send data down to Vita and Vita can display it. You could use the unique features [of Vita] - gyroscope, touch front and back - as a control device for a PS3 game.
"You can run software on both devices and use the network to sync the game states. And that's pretty good, because you then have the processing power of PS3 doing that work, Vita [doing] fancy graphics - however you want to do it. You're not sacrificing the PS3's CPU to be able to have a rich experience on Vita."
Rogers said this was "a fairly new idea", and encouraged developers to talk to Sony if they have any ideas for it. "Most of the time we'll be OK with it," he said.
Another thing Vita can do is cross-platform play. This was demonstrated with WipEout 2048 on Vita talking to a bespoke compatible build of WipEout HD on PS3. The two games connected via PSN and, after a lengthy wait for the Vita version to load, worked together seamlessly. The PS3 version had a visibly higher frame-rate and was the better looking of the two games, although the difference at a glance was minimal.
Rogers mentioned that pool game Hustle Kings will also support cross-platform play. He also confirmed Vita Remote Play support for platform launch, whenever that will be.
"At launch we're going to have some PSN features that work across both platforms."
Phil Rogers, manager, Sony Europe R&D
"At launch we're going to have some PSN features that work across both platforms," said Rogers. "You could access data on each side and access scoreboards, for example. We're building on that.
"Obviously we had to bring certain things on and make sure that servers work against all the features and it doesn't break the PS3 experience, because there's a lot of PS3 users.
"For launch we'll also have Remote Play, which does look good on Vita - I saw an early version of it running recently."
Remote Play allows the Vita to receive encoded video output in real-time from PS3.
One of the more ambitious and alluring PS Vita capabilities is called Continuation Play. This allows a PS3 game to be played and then taken on the move on PS Vita.
"We have a system called Title User Storage, which allows 1MB of data on our servers for games," explained Rogers. "And that can be accessed on both platforms; you can access that same data.
"You can save your game on PS3, go over to Vita, pull that data back and swap it between them, so you can play a game at home, take it on the train and continue."
"You can save your game on PS3, go over to Vita, pull that data back and ... take it on the train and continue."
Phil Rogers
Rogers said Ruin, a Diablo-like action RPG, was the only announced PS Vita game that currently uses Continuation Play. "But there's probably a few that we've seen via the support site that we can't talk about," he teased.
"The feature is there," he added. "We've told developers that you can use Title User Storage to push the game data across."
The connection between PS Vita and PS3 will be handled via Wi-Fi and through the PlayStation Network.
"The important thing to note, and people always forget this, is that the Network exists; you don't need fancy cables, you don't need to have that there," said Rogers. "You're connected over an access point; send IP to each other - it just works.
"We did support USB, but [there's] not really much more point for that - wireless is fairly decent."
Further down the line, Rogers said developers will be able to retroactively patch-in support for Vita in existing PS3 games.
He also said Sony was making a concerted effort to encourage developers to use these new ideas arriving with PlayStation Vita.
"There's a push from our third-party team for encouraging licensees to be having those features [cross-platform, continuation play] in game," he said.
http://www.eurogamer.net/articles/20...ps3-controller
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August 2nd, 2011, 23:34 Posted By: wraggster
Assassin's Creed Brotherhood will be available as a digital download on the EU PlayStation Network from tomorrow for £23.99, Ubisoft's confirmed.
In addition to the game, the publisher will also be releasing a set of 10 avatars at a price of £0.40 each, it says, two of which (Ezio and the Harlequin) will be exclusive to PlayStation Plus users and come free with purchase of ACB.
As a special promotion, Ubi's also dropping the price of the digital download version of Assassin's Creed II (with DLC included) for PlayStation Plus members by 20%.
The original Assassin's Creed will be offered 50% off for digital download, only for PlayStation Plus members.
http://www.computerandvideogames.com...r-psn-release/
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August 2nd, 2011, 23:44 Posted By: wraggster
During the Develop conference (via Eurogamer), Sony Europe R&D manager Phil Rogers outlined some possible interactions between the PlayStation Vita and the PS3. The systems are already known to share saves across compatible games, and share some interoperable games like Wipeout 2048, but Rogers discussed some other capabilities, including some not yet seen in Vita/PS3 interaction.
"PS3 can send data down to Vita and Vita can display it," he said. "You could use the unique features [of Vita] - gyroscope, touch front and back - as a control device for a PS3 game." In what could be a veiled dig at the Wii U, he also said that because you can have games running on both systems, each using its own processor, "You're not sacrificing the PS3's CPU to be able to have a rich experience on Vita."
At launch, the Vita will have some cross-platform features, including scoreboards and PSN user data. "For launch we'll also have Remote Play, which does look good on Vita - I saw an early version of it running recently." Remote Play, also available on the PSP right now, allows video of compatible titles to be streamed from the PS3 for play on the PSP. Continuation Play, through which a game can be saved on one platform and played on the other, will also be available early on. The first known game to use that is Ruin.
http://www.joystiq.com/2011/08/02/so...play-together/
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August 2nd, 2011, 23:44 Posted By: wraggster
During the Develop conference (via Eurogamer), Sony Europe R&D manager Phil Rogers outlined some possible interactions between the PlayStation Vita and the PS3. The systems are already known to share saves across compatible games, and share some interoperable games like Wipeout 2048, but Rogers discussed some other capabilities, including some not yet seen in Vita/PS3 interaction.
"PS3 can send data down to Vita and Vita can display it," he said. "You could use the unique features [of Vita] - gyroscope, touch front and back - as a control device for a PS3 game." In what could be a veiled dig at the Wii U, he also said that because you can have games running on both systems, each using its own processor, "You're not sacrificing the PS3's CPU to be able to have a rich experience on Vita."
At launch, the Vita will have some cross-platform features, including scoreboards and PSN user data. "For launch we'll also have Remote Play, which does look good on Vita - I saw an early version of it running recently." Remote Play, also available on the PSP right now, allows video of compatible titles to be streamed from the PS3 for play on the PSP. Continuation Play, through which a game can be saved on one platform and played on the other, will also be available early on. The first known game to use that is Ruin.
http://www.joystiq.com/2011/08/02/so...play-together/
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August 3rd, 2011, 00:37 Posted By: wraggster
via http://www.psp-ita.com/4514-398-CSPS...tBall_Mod.html
One of the most popular homebrew productions is certainly CSPSP, excellent PSP port of Counter Strike which also allows online multiplayer challenges thanks to the dedicated server. The fan community is always active, and thanks to this interest comes a fun mod.
Who has long been beloved videludico with the world knows the history of Counter Strike . Born as the first successful amateur mod Half-Life for PC (Valve), has been so successful that it became an official title for all purposes with various reissues. The basics are simple: cops and robbers . Two groups of players fit the shoes of terrorists and anti-terrorists. Missions range from hostage rescue, bomb-defusing up to the classic Team Deathmatch. CSPSP for those who do not know, is a 2D port on PSP of the title mentioned that immediately entered into the hearts (and the PSP ) of a large number of users.
Today the developer Omnitrix releases a mod based on the latest CSPSP (the v1.8.2) that completely transforms the way allowing you to set aside the bloody urban battles for the most colorful and innocuous challenges PaintBall. Particularly appreciated the chance to play with the mod in both single and online.
For the occasion, recreating the version 1.8.2 of its CSPSP with serever v1.41
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August 3rd, 2011, 00:43 Posted By: wraggster
via http://www.psp-ita.com/4516-400-Hanging_v1.2.html
Interesting and funny amateur video game production that all Italian proposes to carry on the PSP one of the most classic games that have accompanied our youth and beyond. The Italian developer Rinnegatamante releases v1.2 of Hanging, homebrew of the famous hangman game.
Who has not ever played the hangman game in school during the absence of a professor raise your hand. Well, for the few who have shown their hand, the game is simple: you have to guess the hidden word. A group of lines corresponds to the number of letters composing the word. At each turn you choose a letter that if present in the word will be placed in the corresponding position, otherwise it will be a drawing of a part of the body of the victim hanged. The game ends when the word is guessed or if the hangman is completed figure, ruling in this case the defeat of the player.
In Hanging is repeated all this in single player, the homebrew will choose a word for us that we should second guess the rules already mentioned. The v1.2 is made compatible with Lua Player Plus , the homebrew becomes lighter and has added the ability to pesonalizzare the database of words through the game. This is very convenient to challenge friends.
Once again thank the developer PSP-ITA Rinnegatamante , valued member of our forums.
Following changelog and download. [Additional Info: Changelog and download]
.: Changelog:.
v.1.2 (28/07/2011)
- Carried on the homebrew Lua Player Plus
- Reduced weight of about 600 KB homebrew
- Added possibility to replay a game over
- Rebuilt graphics homebrew (Thanks to DarkGiovy)
- Released source code
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August 3rd, 2011, 00:51 Posted By: wraggster
via http://www.psp-ita.com/4519-350-xmbC...F_LCFW_ME.html
The developer Frostegater continues, albeit unofficially, the work of bringing djmat11 of CF and ME LCFW 6:39 xmbCTRL porting the popular plugin homonymous feature introduced dall'HEN 6:20-TN that allows you to quickly manage settings HeNe or in this case of the CF in question.
The previous release of xmbCTRL was the work of the developer djmat11 who did the version PRO CF . This time it's up to Frostegater its contribution to making this handy plugin usable on the latest CF neur0n, in both basic and "volatile", we speak of course of CF / ME LCFW 6:39
xmbCTRL added in the PSP settings menu that allows a convenient sub- easily manage the various settings of the custom firmware without having to access the VSH menu.
To follow the link to download and install. [Additional Info: Changelog and download]
.: Installation:.
Download the archive and unpack seplugins prx file for your version of CF
Seplugins folder to edit (or create if not present) vsh.txt the file and add the line: ms0: / seplugins / xmbctrl / xmbctrl.prx 1 (replace EF0 to ms0 if PSP GO) Alternatively you can use the files example in the archive.
Restart the PSP, or apply a simple restart VSH .
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August 3rd, 2011, 01:09 Posted By: wraggster
via http://www.emucr.com/2011/08/d-psp-e...-svn-r306.html
D PSP Emulator SVN r306 is released. D PSP Emulator is a PlayStation Portable (PSP) emulator for PC made in D programming language. At the moment can run some simple homebrew. It doesn't load any comercial game at this stage.
D PSP Emulator SVN Changelog:
r306
- Removed halffloatToFloat code and using D "alias CustomFloat!(10, 5, CustomFloatFlags.ieee) hfloat" instead.
- Check! Ignore division by zero on DIV/DIVU
- Moved ignored VFPU instructions to the active VFPU instructions
- Check! Implemented ThreadManForUser.sceKernelNotifyCallback
- Fixed ThreadManForUser.sceKernelSetVTimerHandler. Fixed VTimer and unittesting (tested on real hardware).
http://www.mediafire.com/?c6fuhwnab9ayobm
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August 5th, 2011, 10:52 Posted By: wraggster
Could be very interesting for Homebrew devs out there:
id Software will release the source code for Doom 3 later this year.
Speaking at Quakecon 2011, id's technical director John Carmack revealed that parent company Zenimax was supportive of the move. He also challenged other developers to release their own source code, arguing that it helps the community.
The source code will be available after the launch of Rage, which hits shelves in October.
id's engine Id Tech Five will also go open source, but not until it's no longer used for official projects. Carmack speculated that this could be as long as ten years away.
Carmack refused to talk about id's next big project, Doom 4, but did reveal that there were already plans for Rage 2. He also described a browser-version of classic title Wolfenstein as “off the table.”
Quakecon is an annual gaming event held in Dallas, Texas, and and curated by id Software. The event will run until August 7.
http://www.gamesindustry.biz/article...-3-source-code
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August 5th, 2011, 10:52 Posted By: wraggster
Could be very interesting for Homebrew devs out there:
id Software will release the source code for Doom 3 later this year.
Speaking at Quakecon 2011, id's technical director John Carmack revealed that parent company Zenimax was supportive of the move. He also challenged other developers to release their own source code, arguing that it helps the community.
The source code will be available after the launch of Rage, which hits shelves in October.
id's engine Id Tech Five will also go open source, but not until it's no longer used for official projects. Carmack speculated that this could be as long as ten years away.
Carmack refused to talk about id's next big project, Doom 4, but did reveal that there were already plans for Rage 2. He also described a browser-version of classic title Wolfenstein as “off the table.”
Quakecon is an annual gaming event held in Dallas, Texas, and and curated by id Software. The event will run until August 7.
http://www.gamesindustry.biz/article...-3-source-code
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August 5th, 2011, 11:00 Posted By: wraggster
Sony's PSP successor, PlayStation Vita, will only be released in Japan in 2011, with US and European customers forced to wait until early 2012.
Executive vice president Kaz Hirai revealed the news at a press conference at Sony's Tokyo headquarters, according to AP. He declined to give specific release dates - more news is expected at Cologne's Gamescom next week, and the Tokyo Game Show in September - and also denied that the price would be cut in response to Nintendo's decision to slash the price of the 3DS.
Prior to Nintendo's announcement, the entry-level Vita model, which supports WiFi but not 3G, was set to launch in the US at $249.99, the same price as the 3DS. With Nintendo cutting that price by a third, to $169.99, from next week, many wondered whether Sony would follow suit.
"We packed so much into the device and made it very affordable," Hirai said. "There is no need to lower the price just because somebody else that happens to be in the videogame business decided that they were going to lower [their] price."
While Hirai's confirmation that the Vita will not be seen in the US and Europe until next year is disappointing, it is not exactly surprising. While Sony said at E3 that Vita would be released this year, it has been managing expectations ever since the device was first unveiled in January with a vague release date of "holiday 2011".
SCEA president Jack Tretton said in January that the company's choice of words was "ambiguous for a reason…It's very difficult to have the quantities to be able to launch on a worldwide basis on the same date." In April, he said the Tohoku earthquake and tsunami was "maybe the straw that says maybe we only get to just one market by the end of the year."
As such Hirai was correct in his claim that this does not constitute a delay for the device; instead, he said it was to ensure a strong launch line-up in all territories. The failure to release worldwide before the end of the year, however, gives Nintendo's 3DS a clear run at Christmas.
With Sony's new handheld missing out on the most lucrative sales period of the year, and Nintendo set to release 3DS versions of Super Mario Bros and Super Mario Kart before the year is out, Vita's delay has at one made Nintendo's job a little easier and Sony's a little harder. The firm will doubtless hope that the sluggish 3DS sales were solely a reflection of its launch price, rather than symptomatic of a general decline in interest in gaming handhelds following the rapid rise of smartphones.
http://www.next-gen.biz/news/hirai-n...ope-until-2012
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August 5th, 2011, 11:11 Posted By: wraggster
How can this be? Sony's new handheld console already passed through the FCC and was even leaked on a UK Blockbuster flyer that stated an October release date. Yet apparently these clues count for nothing, because Bloomberg reports Kazuo Hirai as saying that the Vita won't launch in the US and Europe until early next year -- with only Japan getting the device before Christmas. Why would Sony be content to miss out on all that festive trade? We have absolutely no idea, but it looks like we'll have to email Santa a revised wish list.
http://www.engadget.com/2011/08/04/s...in-us-and-eur/
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August 5th, 2011, 11:30 Posted By: wraggster
South African newspaper Beeld reports that the first person known to be arrested for jailbreaking the Playstation 3 was arrested in Parktown, Johannesburg today. This raid was conducted by the South African Police Service's Commercial Crime Unit, after receiving criminal complaints from the South African Federation Against Copyright Theft (SAFACT). Members of the police were assisted by the South African Revenue Service (SARS) Computer Forensics Lab. The police confiscated goods of around R100 000 (14000 USD)."
http://yro.slashdot.org/story/11/08/...n-South-Africa
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August 7th, 2011, 22:00 Posted By: wraggster
Planning to enjoy a little Killzone 3 multiplayer over breakfast tomorrow morning? Tough. All online play for SCEE-published games will be unavailable between 5.30am and 10.30am due to PSN "network maintenance".
"Please note for the duration of this period SCEE titles only will not be available online, and there may be additional downtime after for testing purposes," added a statement from Sony.
"This will not affect your ability to sign in to the PlayStation Network, and you will still be able to play other titles online."
Unsure which games fall under SCEE's jurisdiction?Here's a list.
There was no mention of what the purpose of the maintenance is.
http://www.eurogamer.net/articles/20...morrow-morning
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August 7th, 2011, 22:06 Posted By: wraggster
Sony has just announced a rival to Microsoft's Summer of Arcade promotion, called PlayStation Network Play.
Similar to the XBLA offer, it contains four games released on Wednesdays at weekly intervals. Buying all four nets you a fifth, free.
Play begins on 24th August with the launch of Street Fighter III Third Strike Online Edition. 31st August brings DeathSpank threequel The Baconing.
7th September's game is Majesco's 2D platformer BloodRayne: Betrayal, while September 14th concludes the offer with Sega's Renegade Ops.
Gamers who grab all four before 20th September get co-operative FPS PayDay: The Heist free when it launches on 5th October.
Unlike Summer of Arcade games, PlayStation Network Play games are not platform exclusives. Instead, you'll get a free piece of DLC for each.
PlayStation Network Play.
Street Fighter III comes with the ability to unlock character Gill without having to complete the game. The Baconing comes with co-op character Roesha. BloodRayne: Betrayal's DLC is an avatar item for PlayStation Home, while Renegade Ops owners get a Vehicle and Character Pack.
The bonuses grow if you put down your money early. PlayStation Network Play titles can be pre-ordered and doing so unlocks a new PS3 desktop theme in addition to the DLC.
Pre-orders for the four Play titles open on 10th August and close on the Thursday before the game launches.
PlayStation Plus members get 20 per cent off each Play title until 20th September.
Microsoft's Summer of Arcade is already in full swing. This year's games include enchanting role-player Bastion, the intriguing God game From Dust, stylish 2D platformer Insanely Twisted Shadow Planet, Fruit Ninja Kinect and Toy Soldiers sequel Cold War. Buy all five and you'll get Crimson Alliance free.
http://www.eurogamer.net/articles/20...f-arcade-rival
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August 7th, 2011, 22:18 Posted By: wraggster
"Hackers' favorite recent target, Sony, has won an award at the Black Hat conference held in Las Vegas this week. However, much to the embarrassment of the company, the award it nailed was in the category of 'Epic Fail' of the year. The Pwnie awards, which are like Oscar equivalents in the hacker community, gave this 'honor' to Sony following the series of cyberattacks it was subjected to a few months back, which saw the company's PlayStation and PC gaming networks go down, as well as many other services suffering heavily."
http://entertainment.slashdot.org/st...t-Pwnie-Awards
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August 7th, 2011, 22:18 Posted By: wraggster
"Hackers' favorite recent target, Sony, has won an award at the Black Hat conference held in Las Vegas this week. However, much to the embarrassment of the company, the award it nailed was in the category of 'Epic Fail' of the year. The Pwnie awards, which are like Oscar equivalents in the hacker community, gave this 'honor' to Sony following the series of cyberattacks it was subjected to a few months back, which saw the company's PlayStation and PC gaming networks go down, as well as many other services suffering heavily."
http://entertainment.slashdot.org/st...t-Pwnie-Awards
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August 7th, 2011, 22:29 Posted By: wraggster
SCEE's senior development manager Simon Benson has toldGamesIndustry.biz that the cost of implementing 3D into home console games is so low as to become negligible.
"In some cases we've had titles where 3D has been half a per cent of overhead," he said.
"It can literally be the render programmer spending a couple of weeks manipulating it. Particularly if a game already has split screen in it, just take that mode of the game and reauthor it to deliver really high quality 3D. So often it's the case of it doesn't even hit the radar of whether we should or shouldn't, it can just be done."
He believed people often mistakenly assume that the costs faced by film and television productions also apply to games.
"It's not of the same magnitude as it is with say, movies or live productions, and having to make that decision. It really comes down to do with if the game teams that are making these titles think that the experience they're putting together is compelling enough and the title lends itself enough to this technology to add that feature in."
Simon Benson has been working with 3D at SCEE for two years, supporting internal and external studios. The full interview can be read here.
http://www.gamesindustry.biz/article...alf-a-per-cent
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August 7th, 2011, 22:35 Posted By: wraggster
It's been a long time coming, but it's finally here -- or at least its pre-order page is. Sony's hotly anticipated PlayStation Vita has been on our minds since January, and now it's making its CanadianNorth American pre-order debut via Best Buy Canada. The product pages for both the WiFi-only and 3G editions list a release date of March 30th -- which lines up with previous reports that the console won't be gracing your stocking this Christmas -- but we'd take that estimate with a heaping fistful of salt. If you're itching to throw down some Canadian dollars, however, feel free to hop on over to the source to secure yours now.
http://www.engadget.com/2011/08/06/sonys-playstation-vita-goes-up-for-pre-order-at-best-buy-canada/
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August 7th, 2011, 22:45 Posted By: wraggster
Sony has announced PlayStation Network PLAY, "a new program showcasing four of the season's hottest action titles".
Featuring Street Fighter III Third Strike Online Edition, The Baconing, BloodRayne: Betrayal and Renegade Ops, the PLAY promotion will become available for pre-order in North America, Europe, Australia and New Zealand from August 10, with the first release four days later and the program running until September 20.
With each pre-order from the PLAY program gamers will receive a PS3 theme, while each purchase will come with a separate gift. PlayStation Plus members will get an automatic 20 percent off every PLAY program purchase. Additionally, players who buy all four PLAY titles will receive a voucher code to download Payday: The Heist for free.
Here's the run-down of the PLAY line-up:
- August 24: Street Fighter III Third Strike Online Edition - This highly-anticipated action-fighting title from Capcom features 20 playable characters, HD graphics, more than 200 pieces of unlockable content, more than 100 trials and more than 100 challenges. When Street Fighter III Third Strike Online Edition is purchased through PLAY, purchasers will be able to unlock GILL, the self-proclaimed god, without having to beat the game with every character, as day-one DLC. Street Fighter III Third Strike Online Edition will be €14.99 and will be available for pre-order until August 18.
- August 31: The Baconing - The newest action-RPG title from Hothead Studios is the third in the popular DeathSpank series. Attempt to defeat the Anti-Spank and his army of Cyborques, before they cast an evil shadow over Spanktopia. Discover exciting new worlds and battle hordes of enemies as you search to unlock the secret within the Fires of Bacon. When The Baconing is purchased through PLAY, purchasers will receive an additional co-op character, Roesha - One Bad Mutha. The Baconing will be €12.99 and will be available for pre-order until August 25.
- September 7: BloodRayne: Betrayal - This 2D side-scrolling platformer from Majesco Entertainment features 15 bloodthirsty levels where Rayne attempts to infiltrate a treacherous castle, take out a fiendish horde and stop an evil vampire massacre. When BloodRayne: Betrayal is purchased through PLAY, purchasers will receive a BloodRayne: Betrayal virtual item for their PlayStationHome avatar and an exclusive dynamic theme. BloodRayne: Betrayal will be €12.99 and will be available for pre-order until September 1.
- September 14: Renegade Ops - This top-down, driving shooter from SEGA features a huge variety of vehicles, guns and endless enemies. The game features Sandbox-style missions, so there are many different ways to play. When Renegade Ops is purchased through PLAY, purchasers will receive a Vehicle & Character Pack with two new vehicles and special weapons. Renegade Ops will be €12.99 and will be available for pre-order until September 9.
- Bonus Gift: Payday: The Heist - This gritty, first-person shooter from Sony Online Entertainment lets players take on the role of a hardened career criminal executing intense, dynamic heists in constant pursuit of the next "big score." A PSN voucher code for Payday: The Heist will be provided to buyers of all four PLAY titles as a bonus gift provided they purchase the games on or before September 20, following release of the game. The game can also be pre-ordered separately starting September 21, 2011. European pricing for Payday: The Heist is to be confirmed.
Sony said earlier today that all of its games will be offline for around five hours tomorrow morning due to PlayStation Network maintenance.http://www.computerandvideogames.com/314477/sony-announces-playstation-network-play-promotion/
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August 7th, 2011, 22:46 Posted By: wraggster
Sony Ericsson's Xperia Play has seen a dramatic price drop at UK retailers, with some online outlets offering the gaming smartphone at almost half it regular price.
Expansys has made the biggest reduction, bringing the PlayStation phone down in price from the standard £500 to £289. MeanwhilePlay is offering the device at £299.
The price cuts on the Sony Ericsson phone follow a dramatic reduction announcement for the 3DS last week, which is set to have its RRPslashed by a third later this month.
Sony chairman Kazuo Hirai signalled yesterday that Sony won't engage in a price war with the 3DS, and the company's rival handheld PlayStation Vita looks set to launch at £229 (with 3G models going for £279).
Hirai's comments have led to claims from Japan-based analysts that the platform holder risks"major failure".http://www.computerandvideogames.com/314417/retailers-knock-almost-50-off-xperia-play-price/
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August 7th, 2011, 22:49 Posted By: wraggster
Sony Computer Entertainment is under "major pressure" to reduce the launch price of PlayStation Vita following a cost reduction announcement from Nintendo.
That's according to Tokyo-based Ace Securities analyst Hideki Yasuda, who told Bloomberg the PlayStation firm risks "major failure" if it doesn't price its upcoming handheld - which is due out in Japan this year and in US and Europe in 2012 - competitively.
"Gamers are increasingly anticipating Sony to lower prices, especially after the 3DS cut," Yasuda told Bloomberg. "Sony is under major pressure to cut the price of the Vita or risk a major failure."
When it does launch in the UK, Vita will set you back £229 for the Wi-Fi model and £279 for the 3G version.
Sony chairman Kazuo Hirai signalled yesterday that the company won't engage in a price war with the Nintendo 3DS, which is set to have its RRP slashed by a third later this month.
But not all Japanese analysts believe Sony should react to Nintendo's dramatic action. Nomura Holdings man Shiro Mikoshiba believes a higher price point for Vita fits with its target audience.
"The customers Sony is targeting with its Vita are those willing to spend a lot of money," he said. "That's a valid strategy even if the volume's low as long as it can sustain the higher price."
http://www.computerandvideogames.com...risks-failure/
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August 7th, 2011, 23:00 Posted By: wraggster
In an effort to prove that Sony ain't the boss o' them, Gamestop will be bundlingResistance 3 with each pre-order for the now-MotorStorm-infused PlayStation-branded 3DTV, launching this November. It's also possible that Gamestop is simply honoring its existing pre-orders while sweetening the pot to attract new buyers, but where's the fun in that?
As weird as pre-ordering a television set is, having two 3D-capable games certainly adds a little extra something to deal, and when you're spending $500 on anything it's important to get your money's worth. It will be interesting to see if other retailers follow suit, but considering the fact that this is a 24-inch 3DTV, we doubt potential buyers will have room for anything larger than another disc.http://www.joystiq.com/2011/08/06/gamestop-bundling-resistance-3-with-playstation-3dtv-anyway-if/
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August 7th, 2011, 23:02 Posted By: wraggster
If you live in a dorm room, or an efficiency in Manhattan, or a tiny Harry Potterstaircase closet, you were probably chuffed to bits when Sony announced their 24-inch PlayStation-branded 3DTV/Resistance 3 bundle during this year's E3. Now though, it looks like denizens of diminished domiciles will be doing a lot more wicked jumps, and lot less alien shooting.
Responding to inquiries regarding this Amazon listing, which shows Sony's PlayStation 3DTV bundled with MotorStorm: Apocalypse instead of Resistance 3, Insomniac Games confirmed the switch in a tweet, apologizing for any inconvenience. According to a statement made to Gamespot, MotorStorm: Apcalypse will also support the full-screen-but-also-split-screen functionality touted by Resistance 3, however no information about why the games were switched has been given as of yet.http://www.joystiq.com/2011/08/06/sony-replaces-resistance-3-with-motorstorm-apocalypse-in-3dtv-b/
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August 8th, 2011, 13:06 Posted By: wraggster
The BBC has announced a revised version of its iPlayer TV catch-up service which will launch today for PlayStation 3. The update, which will be rolled out to over 300 other connected TV devices in the coming months, has been redesigned with the TV screen in mind, and offers a more personalised experience. Users can save favourite shows and view search history, with the service also making personalised recommendations. Daniel Danker, general manager of programmes and on demand, said: "With today's announcement, we're transforming iPlayer in its most natural home: right on the living room TV. By creating a product that's as simple and intuitive as flicking through TV channels, the BBC is bringing on-demand television to mainstream audiences across the UK."
http://www.next-gen.biz/news/new-bbc-iplayer-debuts-ps3
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August 8th, 2011, 16:42 Posted By: wraggster
Independent developer Icon Games has claimed that the PlayStation Vita marks a turnaround in Sony's relationship with the indie community.
A detailed post on the company's blog recounts an experience in 2005, in which Icon struck a deal worth $450,000 with a small US publisher to publish two of its games, Vertigo and Pool Hall Pro.
"The games were complete, already released in PAL territories and ready to go into SCEA QA," wrote director Richard Hill-Whittall.
The feedback was scathing; essentially Sony asked us to completely re-design the game and gameplay
Richard Hall-Whittall, Icon Games
"Sony refused concept approval, and the deal was dead – no negotiation – finished. Overnight we lost $450,000, which for a small studio would have drastically improved our position and helped us to invest more money into future development."
Since the introduction of PSP Minis, however, working with Sony has been a much more "positive experience". Icon Games has now developed five Minis, including two for the Vita - Build'n Race Extreme and Pub Games.
The Hill-Whittall complained that the initial stages of the approval process for the Vita offered evidence that Sony still doesn't understand how carefully indie developers need to manage resources.
"The feedback was scathing; essentially Sony asked us to completely re-design the game and gameplay, particularly in the case of Build'n Race Extreme."
"While some of the ideas were good these were ideas for another game; someone else's game – not the game we have been working on the past few months. It is also completely impractical given my budget."
"What if we re-design and they still are not happy or feel we haven't gone in the direction they want – what do we do then?"
But within two days SCEE agreed to a meeting, offering advice and support on how to finish each game to the right standard. He also claimed that Sony is open to games "of various different sizes and scope" and is more accepting of ports of iOS games.
Icon Games believes that the PSP was "hampered" by Sony "closing the door" on the indie community, but the success of the iOS platform and the App Store forced a change in the company's culture.
"Let the market decide – poor games won't sell and poor studios will fold," the post concludes. "iOS has proven that the consumer is open to a lot of different game styles and approaches, and this has allowed innovation to flourish in a way it hasn't done for a good many years."
http://www.gamesindustry.biz/article...orm-for-indies
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August 8th, 2011, 16:46 Posted By: wraggster
Activision CEO Bobby Kotick says consumer excitement surrounding Modern Warfare 3 is on a scale he hasn't witnessed before.
The executive told Reuters he couldn't disclose the number of pre-orders the publisher has taken for the game, but that it is "meaningfully different" to those for last year's Call of Duty: Black Ops.
"It's sort of surprising because you always go into the launch of a new Call of Duty game with an expectation that ... it's a hard number to beat, but if you look at the player enthusiasm for Modern Warfare 3, I don't know if we've really seen anything like it in our 21-year history."
Retailer GAME said last month it expects MW3 to break all UK pre-order records and become the firm's bestselling title ever.
Check out the most recent Modern Warfare 3 screenshots here.
http://www.computerandvideogames.com...sions-history/
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August 8th, 2011, 16:48 Posted By: wraggster
A Tottenham police officer has claimed that the London riots that saw buildings burn across the capital over the weekend were inspired by Grand Theft Auto.
That's according to UK trade bible MCV, which reports that the officer suggested to media this morning that the game had acted as a "catalyst" for the events.
A member of the Evening Standard newspaper confirmed that the GTA quotes were to be included in an article in tonight's edition of the free paper. The source would not rule out, however, the possibility of alterations being made before the paper hits presses.
In the same report, an Enfield resident is also credited with saying that GTA contributed to the civil unrest.
The Rockstar gangster series has, of course, been dragged to centre stage by the UK press following violent outbreaks in the past.
While the Daily Star didn't blame the killing spree that Raoul Moat embarked upon last July on GTA but it did claim that a GTA edition based on the horrific events was planned.http://www.computerandvideogames.com/314617/gta-inspired-tottenham-brixton-riots-suggests-police-officer/
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August 8th, 2011, 16:48 Posted By: wraggster
A Tottenham police officer has claimed that the London riots that saw buildings burn across the capital over the weekend were inspired by Grand Theft Auto.
That's according to UK trade bible MCV, which reports that the officer suggested to media this morning that the game had acted as a "catalyst" for the events.
A member of the Evening Standard newspaper confirmed that the GTA quotes were to be included in an article in tonight's edition of the free paper. The source would not rule out, however, the possibility of alterations being made before the paper hits presses.
In the same report, an Enfield resident is also credited with saying that GTA contributed to the civil unrest.
The Rockstar gangster series has, of course, been dragged to centre stage by the UK press following violent outbreaks in the past.
While the Daily Star didn't blame the killing spree that Raoul Moat embarked upon last July on GTA but it did claim that a GTA edition based on the horrific events was planned.http://www.computerandvideogames.com/314617/gta-inspired-tottenham-brixton-riots-suggests-police-officer/
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August 8th, 2011, 23:41 Posted By: wraggster
Disclaimer: The above screenshot is actually from an unreleased PC version. But aside from the resolution the PS3 version should look identical.
I’ve started making a new homebrew PS3 game. It will be an action RPG game but it is very early in development. It currently consists of a forest that you can wander around in and some slime monsters that will follow you. You can attack but you can’t actually hurt the monsters and they can’t hurt you. There will be PC and Wii versions later.
What I would like from you:
For anybody that hasn’t noticed already the hero sprite and chests are from Neutopia II, the slime monsters are from The Legend of Zelda: A Link to the Past and the grass and tree sprites are just ugly. I’m really more interested in programming then making sprites (I loathe drawing with a mouse) but I know there are a lot of people who are really into making sprites so I’m hoping that you might be one of them.
But I’ve tried the whole collaboration thing and it has consistently turned out to be a terrible idea. I’m not very fond of getting vague offers from 50 people only to find that most of them very obviously won’t ever actually contribute anything or are horrible at what it is that they want to help with and that of the remaining few that actually appear to be both competent and motivated they mysteriously disappear off the face of the planet before finishing anything.
I’m not going to chase people down trying to get them to contribute. I would rather just make everything myself.
So let me define the rules of engagement as clearly as I ****ing can. A link to the sprite sheet is available bellow. The sprites for the final game need to be of the same size and fit on the same sheet in the same places. If you find it to be insufficiently clear where the borders are that the sprites are intended to be made within then leave a comment saying so and I will edit this post and add an additional copy of the sprite sheet that has them outlined. If you are interested in making sprites for this game then begin with making the sprites for the main character. The main character can look however you want them to look (they can be anything from an ultra cliche swords and sorcery dude to a three armed green alien with purple hair and robotic legs). If you complete the walking and attacking sprites for the main character in at least three of the eight directions then email your version of the sprite sheet to me at thatotherperson@yahoo.com and I will then potentially respond.
PS3 controls:
Left analog stick = Move
X button = attack
Links:
Download the PS3 version
Download the sprite sheet
http://thatotherdev.com/2011/08/04/t...rest-v0-1-ps3/
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August 8th, 2011, 23:42 Posted By: wraggster
Here is a really bad port of my Wii/PC game Avoidance. It still plays and renders at 640×480 and instead of forcing the screen resolution down to that or being stretched to fill the screen its just drawn in the center of the screen with black borders filling the unused space. So the higher your resolution the less of the screen is actually used. If you are using a low resolution with component cables then part of the screen will flicker (I’m not completely sure why but it seems although double buffering is behaving differently then it does when using HDMI). Your score and high score are not displayed on screen and your high score is not saved. Like I said, it is a really bad port but it is playable and I don’t intend to spend any time trying to correct its flaws in the near future so I figured I would just post it as is.
PS3 controls:
Directional pad = Move
Links:
Download the PS3 version
http://thatotherdev.com/2011/08/06/avoidance-v0-1-ps3/
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August 8th, 2011, 23:55 Posted By: wraggster
Frostegater's permanent patch for Total_Noob's 6.20 TN-E. Use this at your own risk.
v3 CHANGELOG
- [!]If initializing flash rw - failed, installer exiting in XMB.
- [+]If press DOWN, loading any *.PBP from ms0:/EBOOT.PBP or ef0:/EBOOT.PBP, ef0 prevails.
- [+]Added ICON0.PNG. Thanks vit9696.
- [+]Added ISO/CSO Loading (Extended rebootex (c)ardi), WARNING! Disabled size control function in installer!
- [+]The delete function vsh.txt version.txt and not replaced and renamed in vsh_off.txt version_off.txt.
- [!]Fixing Slim color patching in TN Settings, in PSP Fat-1000.
- [!]Fixed coldboot.
- [!]Fixed no-plugins bug in TN Settings.
- [!]Delete update TN function.
- [!]Password Control worked only if PSP first powered or rebooted.
- [+]Added opportunity reinstall patch.
- [!]Delete recovery function (It not worked).
- [!]Reported renamed vsh.txt function.
- [i]Clear code.
- [+]Added function for hide TN Settings in xmbctrl.prx.
- [!]Already folder with patch for hidding named by "TN-E_PPATCH".
- [!]Fixed bug in not worked MAC spoof function in TN Settings
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August 9th, 2011, 00:04 Posted By: wraggster
It was one of the most striking innovations of the last work of Total Noob , a "TN Settings" to change the options of the HEN directly on the XMB, now migrates to new CFW, just to CFW of neur0ner. Frostegater , PSP Russian Developer Forum Wololo us his latest creation, a plug-in name " ME XMB Control "which lets you play the functions of the TN mode Settings on CFW / LCFW 6.39 9.1 ME . Now, once plugin enabled, you can manage and modify the parameters of ME CFW directly from the XMB without having to go through the recovery menu.
To apply the new method on its CFW / LCFW 6.39 ME 9.1, you must put the contents of the downloaded archive (xmbctrl + vsh not Go for PSP, xmbctrl vsh_go + for PSP Go) in the folder seplugins . If there are already other plugins on your PSP, you must put the file xmbctrl in its place, add the following line to the text file vsh / vsh_go.txt then activate the plugin via the plugin manager integrated: ms0: / seplugins / xmbctrl / xmbctrl.prx 1 (For non-PSP CFW GB / 9.1 6.39 LCFW ME) EF0: / seplugins / xmbctrl / xmbctrl.prx 1 (for the PSP 1.9 GB 6.39 LCFW ME)
http://mobiles.gx-mod.com/modules/ne...p?storyid=9651
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August 9th, 2011, 00:07 Posted By: wraggster
Manage and view YouTube videos on your PSP is not so easy to normal, that's why we need a homebrew that will have as main task "we facilitate access to world number 1 site video sharing! "
In this department, cortez442 PSP developer who participated in the "PSP Genesis competition" by her step homebrew "OpenTube", returns today to share with us the fifth revision of the latter.
OpenTube and for those who do not know it is a small PSP homebrew running on different HEN / CFW of time, it provides easy access to his YouTube account, to search for videos on this site and especially to visualize directly the handheld. This new version brings some improvements especially for the stability of the homebrew, it corrects some minor problems. 's new / fixed: - Videos avc 480 × 360 are now legible. - Many corrections in the Gui Engine. What to do in the Future versions: - Better look for homebrew. - Function http cache
http://mobiles.gx-mod.com/modules/ne...p?storyid=9657
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August 9th, 2011, 00:11 Posted By: wraggster
redsquirrel87 decided to offer regularly new versions of Showtime, an application based on a PS3 port of Showtime, a media player used on HTPC stations.
New / fixed: - Added German (translation by Max Jänsch) - Removed the display of some debug message - Added code for basic management of the UTF-8 BOM and CRLF line endings in update_lang . py - Added Spanish - Fixed some bugs in update_lang.py - Fixed handling of dashes and spaces - Once again, the display of the paths is done correctly - pt_PT: translation of research through Spotlight - pt_PT: Adding a missing comma - de_DE: translation of research via spotlight - l10n: Adding comments in the files. lang containing missing translations - l10n: added Italian - i18n: displays the languages available - Added fa_dir_sort () - l10n: updated Portuguese (translation by Andreus Sebes) - Updates the scan language after minor changes in the code - Fixed missing translations - GLW: fixed some bugs Navigation - The display of paths for each key as os.walk can view files in a different order - i18n: change in the NLS Sync for Mac OS X versions are told these "unofficial" because it is no a compilation made by the author of the project, lonelycoder. These versions will quickly test the additions made to the development code without waiting for official versions may be out longer. Showtime v3.1.60 Unofficial Official site: https://www.lonelycoder.com Source: http:// www.redsquirrel87.com
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August 9th, 2011, 00:18 Posted By: wraggster
The Lavalit guys have released a new version of their Beatem Up for the Dreamcast, PSP, Wiz, Wii, GP2x and Dingoo:
penBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Available Platforms
----------------------
OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
to the following platforms are currently supported:
* Windows
* Linux
* Mac OS X
* Wii
* PSP
* Dreamcast
* GP2X
* GP2X Wiz
* Dingoo a320
In addition to the above, the original Beats of Rage engine (downloadable from
the Senile Team website) is available for the following platforms:
* DOS
* Playstation 2
* Xbox
* GP32
* Palmtop
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August 9th, 2011, 12:17 Posted By: wraggster
via http://www.neoflash.com/forum/index....ic,7120.0.html
Nickname: Nakano
Projet name: AnyLanguageStudy v2.0
From: Finland
Division: Retro APP
Platform: PSP
Original enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Changelog
* Remembers question, range and mode of word lists after exiting as long as range is not changed.
* Added a trick to solve the search problem when using scandinavian and a few other special characters with Sony Osk.
* Added Remember the Kanji image list (images by me, resizing by passingby). If you do not use it, you may remove it as it takes time to copy the files to PSP (language/japanese/rtk).
Download & Images
[MEGAUPLOAD]AnyLanguageStudy v2.0 (unsigned)
[SENDSPACE]AnyLanguageStudy v2.0 (signed)
Introduction
AnyLanguageStudy is a vocabulary builder application for PSP. It's created in the purpose of learning Japanese words. For example, you could use it along side with Japanese for Busy People to efficiently learn the essential key words. The application helps you to learn the language through word lists, image lists, sentences and sentence audio. It can also be used as a helpful portable dictionary.
By default, Japanese word lists are most supported. But you may easily (due to the csv format) create your own word lists for the language of your choice. Get and convert word lists from Anki if you do not wish to create them from a scratch. If you're studying more than one language, AnyLanguageStudy supports grouping the lists alphabetically by category.
Keys
UP: Move up / Switch mode (e.g. English-Japanese -> Japanese-English) / Switch OSK (Normal / Hiragana / Katakana)
DOWN: Move down / Switch mode / Switch OSK
RIGHT: Next page / Switch show (e.g. romaji -> hiragana -> kanji)
LEFT: Previous page / Switch show
ANALOG UP/DOWN: Increase/decrease font size or move up/down
ANALOG LEFT/RIGHT: Increase/decrease range or move left/right or previous/next page
R: Next page / Clear list of learned words
L: Previous page / Search
SQUARE: Select / Answer / Play sound
TRIANGLE: Select / Answer
CIRCLE: Select / Answer
CROSS: Select / Answer
HOME: Quick quit (saving of learned words is done before quiting)
SELECT: Open word list menu (saving of learned words is done before menu shows up)
START: Open global options menu
Creating word lists
### Word lists ###
AnyLanguageStudy folder includes a file dictionary.ini. The file contains info about fonts (used by a word list) and paths to word lists. If you create your own word list, simply add a new line that has the primary and secondary font info and path separated by ; (for example jpn0.pgf;ltn0.pgf;language/myLanguage/myWordList.csv). Fonts supported (by Intrafont) are
lnt0.pgf (usually a good choice for primary and secondary font. Suitable for languages that have accents.)
lnt1.pgf (usually these fonts are not needed)
...
lnt15.pgf
jpn0.pgf (for Japanese)
gb3s1518.bwfon (for Chinese)
kr0.pgf (for Korean)
arib.pgf
Fonts need to locate in flash0:/font/. If you have installed 1.50 kernel addon, you may be missing a few fonts (kr0.pfg and arib.pgf probably). You can find more information about fonts here: http://www.psp-programming.com/benhur/pgf_char_table_font.htm
If you do not want to use some word list, comment the line with #.
Word list format is also comma-separated value (csv). Words are separated with ;. For example, Finnish-English word list might have the following words:
auto;car
kissa;cat
aurinko;sun
Last word is always definition because same word might have multiple presentation formats. For example, Japanese-English word list might have the following words:
kuruma;くるま;車;car
neko;ねこ;猫;cat
hi;ひ;日;sun
An easy way to create lists is to use OpenOffice Calc and save the file as csv. After this you need to convert the file to UTF-8 without BOM encoding (DO NOT USE ANSI!). Notepad++ can be used to achieve this. You may also want to use Notepad++ to remove all " characters.
### Picture word lists ###
You may want to create picture word lists. In this case csv-file's definition is picture path. For example, cat;language/images/cat.png. Picture must end with .png. It is recommended that picture size is less than or equal to 480x272 (PSP's screen size). If you need more examples, see study_verbs_with_pictures.csv file. Only mode 1 is supported with pictures.
### Grouping word lists ###
You can group word lists by adding a group name after the path of a word list. For example,
jpn0.pgf;language/myLanguage/myWordList.csv;Japanese word list group name comes here
If you don't give a group name, it is shown as Unknown.
### Sentences ###
Sentences use csv-format. Again last is definition. The sentence file should be put in the same folder as word lists that use the sentences. Sentence list must be named sentence.csv so that it is found. For example, a line in sentence.csv might be:
Auto on nopea;Car is fast
Let's assume that you're asked what "Car" is in Finnish (it's "Auto"). When you have answered right, the above sentence is shown as it has the word "Auto".
### Sentences with audio ###
You're also able to add a wav-audio file for a sentence. For this, you must tell in sentence.csv the location/name of the audio file. By default the location is the same folder where corresponding sentence.csv is located. Let's assume we have a file car.wav that says "Auto on nopea". We just move this file to the same folder as sentence.csv and tell the filename by adding ;car like this:
Auto on nopea;Car is fast;car
The .wav ending is added automatically. If we want to use a sub folder called sound, we would move the wav file to the sound folder and do this:
Auto on nopea;Car is fast;sound/car
If you need an example, see language/japanese/sentence.csv.
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August 9th, 2011, 23:09 Posted By: wraggster
Android developer Yifan Lu has reverse engineered the Xperia Play's native PlayStation emulator to make it run ripped PSX ISOs. That means you're no longer limited to Crash Bandicoot or the handful of other PSX titles that have officially trickled out from Sony Ericsson. Instead, you can grab your original games from the attic, rip them into disc images, and bring them back to life on your Play. Er, assuming that's legal, of course. Perhaps you should move to Papua New Guinea before trying it. We've attached one of Lu's videos to prove that his tweaked emulator actually works. His custom ISO of choice? More Bandicoot.
http://www.engadget.com/2011/08/09/x...-emulator-hac/
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August 9th, 2011, 23:30 Posted By: wraggster
A fire at a Sony warehouse in Enfield could could delay deliveries of Sony products. The entertainment company is just one of the many buisnesses hit by the recent London riots.
No injuries have been reported, but the 20,000 square metre storage facility, which is operated by subsidiary Sony DADC and handles distribution of Blu-rays, CDs and DVDs, was still in flames this morning, with fire fighters on the scene.
"There will likely be some impact on deliveries," Yoko Yasukochi, a Sony spokeswoman told Reuters.
"We cannot determine the cause of the fire or the extent of the damage yet because it's not possible to enter the building," she added.
Reports from the scene suggest the warehouse was looted before being set alight by youths with petrol bombs.
The news caused a two per cent drop in Sony share prices.
http://www.gamesindustry.biz/article...y-london-riots
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August 9th, 2011, 23:42 Posted By: wraggster
There's nothing particularly thrilling in this week's US PSN update outside of the previously-reported release of Driver: San Francisco and Madden NFL 12 demos.
Far Cry 2 is downloadable for $30, which is nice, and Grand Theft Auto IV's two standalone expansions, 'The Ballad of Gay Tony' and 'The Lost and Damned' are half price so you should snap those up if you haven't already.
Here's the full list:
PlayStation Plus
Free PSN:
Comix Zone
Free DLC:
Crash Commando Add-On Bundle
Full Game Trial:
Far Cry 2
PlayStation Network PLAY Pre-order Discounts:
Street Fighter 3: Online Edition ($11.99) - Releases 8/23
The Baconing ($11.99) - Releases 8/30
BloodRayne: Betrayal ($11.99) - Releases 9/6
Renegade Ops ($11.99) - Releases 9/13
Downloadable Games
Far Cry 2 ($29.99)
A true open-world shooter where every decision you make affects the outcome of the game. You are a gun for hire, trapped in a war-torn African state, stricken with malaria and forced to make deals with corrupt warlords on both sides of the conflict in order to hunt down your mark - The Jackal. This evil arms dealer has been perpetuating this conflict for years, wreaking havoc on the land and all of its innocent people.
ESRB Rated M
File size 3.85 GB
Game Demos (free)
Madden NFL 12 Demo
Madden NFL 12 continues the rich tradition of the stored franchise, bringing fans closer to the NFL than ever before. Featuring all 32 teams, stadiums, and all your favorite players in the league, Madden NFL 12 is True to the Game. Ride the highs and battle the lows with all-new Dynamic Player Performance. Experience authentic team run-ours and real-life broadcast camera. Play with NFL legends in the game as you build your Madden Ultimate Team.
ESRB Rated E
File size 1.45 GB
Driver: San Francisco Single Demo
With crime lord Charles Jericho now on the loose, San Francisco faces a terrible threat. Only one man can stand against him. His name is John Tanner. He is the DRIVER. Experience the game now in the fast-paced demo that races through the streets of San Francisco!
ESRB Rated T
File size 1.31 GB
Add-on Game Content
ModNation Racers Haunted Parts Pack ($4.99)
Driving skills are the main way to scare off the competition in ModNation Racers, but now you can add some extra creepy visuals to your track creations with the Haunted Props Pack Download the Haunted Parts Pack today!
File size 100 KB
LittleBigPlanet 2 Perseids costume (Free)
(Available for a limited time) The best thing about Sackboy is that you can make him look and act exactly as you want. Download this additional costume and really stand out from the crowd!
File size 110 KB
TestYourself: Attention ($1.99)
Sometimes small details make a big difference. Have you ever got the time wrong and missed your date? Or crossed the street on a red light? Failing to pay attention can have disastrous consequences! Now there's a fun and easy way to test how well you pay attention - with a new add-on to the psychology-oriented videogame TestYourself. Take a close look at yourself - play TestYourself!
File size 100 KB
Earth Defense Force: Insect Armageddon - Death From Above! Jet Armor Weapon Pack ($2.99)
Airstrikes from Earth Defense Force's most nimble warriors just got deadlier. Death From Above! The EDF Jet Armor Weapons Pack includes 15 of the EDF's most powerful weapons in one exclusive supply drop! Enjoy 8 exclusive additions to the Jet Armor's arsenal, including the Hasslex Hamadryad Grenade Launcher. Trooper and Tactical Armors also receive upgrades like the El Gigante Rocket Launcher. Blow those bugs and their alien technology sky high!
File size 111 KB
Earth Defense Force: Insect Armageddon - Pounds Of Pain! Battle Armor Weapon Pack ($2.99)
Kick that arsenal into high gear with 15 exclusive weapons for EDF's strength junkies! Pounds of Pain! The EDF Battle Armor Weapons Pack puts brutality on display with 8 new weapons for EDF's Battle Armor, including the C9 Turnburl x Shotgun. Trooper and Tactical Armors also get exclusive upgrades like the RLF-17 Floorboard Rocket Launcher and the VanSnaster SpreadBurst Assault Rifle. Feel the power of exclusive Earth Defense Force weaponry!
File size 111 KB
Dynasty Warriors Gundam 3: Mobile Suit Pack 2 ($5.99)
Unlocks Kshatrya and its pilot Marida Cruz as a playable character. An additional mission "Day of the Unicorn (Sleeves)" is also included in the pack.
File size 6.46 MB
Mortal Kombat - Freddy Kreuger ($4.99)
Download and play as Freddy Krueger. When Shao Kahn began to steal Earthrealm's souls Freddy battled the emperor in the Dream Realm. Shao Kahn pulled Freddy into the real world and defeated him. A badly injured yet determined Freddy fitted both his hands with demonically enhanced razor gloves. Once he has killed Shao Kahn he will return to the Dream Realm to torment Earthrealm's souls for eternity.
File size 100 KB
Mortal Kombat - DLC Warrior Bundle ($14.99)
This DLC bundle contains four downloadable warriors Skarlet, Kenshi, Rain and Freddy Krueger. Buy this bundle and get all four warriors for the price of three. This bundle does not include any other Mortal Kombat Downloadable content. If you have already purchased the Mortal Kombat downloadable warriors individually do not purchase this bundle as you will be charged twice for the same content. Visit www.themortalkombat.com for details.
File size 313 KB
Worms 2: Armageddon Forts Pack ($4.99)
The Worms2: Armageddon "Forts Pack" features 20 addictive and challenging single-player levels, based upon a variety of fort-based mission objectives. The "Forts Pack" also includes 10 brand new forts for multi-player battles, 3 new hates, 3 new speech banks, 3 new gravestones, a new "Fort" landscape theme and 12 new Trophies.
File size 199 KB
Worms 2: Armageddon Puzzle Pack ($4.99)
The Worms2: Armageddon "Puzzle Pack" features 20 mind-boggling single-player puzzle missions, designed to test even the most cunning Worms players. The "Puzzle Pack" also includes 3 new hats, 3 new speech banks, 3 new gravestones, a new "puzzle" landscape theme and 12 new Trophies.
File size 199 KB
Rock Band 3
Build your Rock Band library by purchasing these song game tracks. For song credits, visit www.RockBand.com.
"Animal (Live)" - Def Leppard ($1.99)
"Bringin' On The Heartbreak" - Def Leppard ($1.99)
"Photograph" - Def Leppard ($1.99)
"Pour Some Sugar On Me (Live)" - Def Leppard ($1.99)
"Rock Of Ages" - Def Leppard ($1.99)
"Undefeated" - Def Leppard ($1.99)
Artist pack ($9.99) - Build your Rock Band library by purchasing this song game album: Def Leppard Pack 01. This pack includes "Animal (Live)", "Bringin' On The Heartbreak", "Photograph", "Pour Some Sugar On Me (Live)", "Photograph", "Rock Of Ages" and "Undefeated". By Def Leppard
File size: 26 MB - 46 MB (singles), 207 MB (track pack)XX (singles), XX MB (track pack)
Rock Band Network v2.0
"Crazy" - Nonpoint ($1.99)
"Miracle" - Nonpoint ($1.99)
"Positive Force" - Magnus 'SoulEye' Pålsson ($0.99)
"The Battle Of Lil' Slugger" - dB soundworks ($0.99)
"What's Left Of Me" - Blessthefall ($1.99)
File size: 20 - 27 MB (singles)
Updates
Grand Theft Auto IV: The Ballad Of Gay Tony - Sale (PS3) (now $9.99, original price $19.99)
Grand Theft Auto IV: The Lost And Damned - Sale (PS3) (now $4.99, original price $9.99)
Midnight Club Los Angeles - South Central Ultimate Content Pack - Sale (PS3) (now $6.49, original price $12.50)
Red Dead Redemption - Deadly Assassin Outfit - Sale (PS3) (now $0.49, original price $0.99)
Red Dead Redemption - Golden Guns Weapon Pack - Sale (PS3) (now $0.49, original price $0.99)
Red Dead Redemption - Legends And Killers Pack - Sale (PS3) (now $4.99, original price $9.99)
Red Dead Redemption - Liars And Cheats - Sale (PS3) (now $4.99, original price $9.99)
Red Dead Redemption - Undead Nightmare Collection (DLC Bundle) - Sale (PS3) (now $9.99, original price $19.99)
Red Dead Redemption - Undead Nightmare Pack - Sale (PS3) (now $4.99, original price $9.99)
Red Dead Redemption - War Horse Pack - Sale (PS3) (now $0.49, original price $0.99)
Megaman 10 - Mega DLC Bundle - Sale (PS3) (now $2.99, original price $4.99)
Megaman 9 - DLC Bundle - Sale (PS3) (now $2.99, original price $4.99)
Boom Beats - Minis - Sale (PS3/PSP) (now $1.99, original price $3.99)
Avatars
MotorStorm Helmet Avatar ($0.49)
Game Videos (free)
Pulse 8/9 Edition
Starhawk Telling The Story
Mortal Kombat Trailer
RAGE Untethered Trailer Phineas and Ferb: Across The Second Dimension - Gameplay Trailer
BloodRayne: Betrayal Trailer
PS3 Themes
Castlevania: Symphony of The Night Theme ($1.99)
Destination: Seattle Dynamic Theme ($2.99)
Orange Flares Dynamic Theme ($2.99)
Dynamic Bulldog Theme ($2.99)
Dynamic British Bulldog Theme ($2.99)
After Glow Theme ($1.99)
Bundles
TestYourself: Psychology Xl (Bundle) ($5.99)
PlayStation Store for PSP
Game Videos (free)
Pulse 8/9 Edition
Bundles
Gamelion Summer Minis Bundle 2011 ($2.99)
http://www.computerandvideogames.com...-store-update/
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August 10th, 2011, 00:19 Posted By: wraggster
via http://psp.dashhacks.com/2011/08/09/...ta-5-released/
Who’s jamming Geecko’s gSquare? Pretty awesome, ain’t it? Well did you know said homebrew was built using Geecko’s 2D graphics library — gLib2D? That means you too can create pure awesomeness with relative ease, should you, yourself be a developer.
gLib2D provides a layer between your code and the PSPGU, letting you interact with the PSP graphics processor for rendering & manipulating 2D graphics. It’s much easier than talking directly to the PSPGU. Include the gLib2D library in your project and code on.
Beta 5 Changes
•Improved support of intraFont
•Renamed g* functions to g2d*
•Removed g2dSetCoord*Relative’s third argument
•Using constants instead of bools for some g2d* functions (better readability)
•Dynamic allocation of the display list, no more artifacts with a small heap
•Replaced G2D_FALSE and G2D_TRUE by false and true
•Added a global scale factor : g2d(Set/Get/Reset)GlobalScale
•Better scaling quality
•Lots of code rework
•No more swizzling artifacts
•Smaller display list size, saves 3/4 megabyte
•Forced coordmode with an inverted object is no longer applied
•Corrected documentation
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August 10th, 2011, 00:56 Posted By: wraggster
via http://www.psp-ita.com/4530-406-HEN_...N_6.39TN).html
The HEN Total_Noob developed by the developer have certainly played a key role in reactivating the underground scene PSP to make it even more now. Just last HEN TN Guiguixbox360 aside the work of the developer, who realizes the EZ version, mod HeNe 6.39TN.
All the various TN HEN proved a cut above the various homebrew enabler released before them. Total_Noob had in fact chosen to implement the functions (VSH and support prx) hitherto exclusive custom firmware , reserving, however, exclude the ability to start backup format ISO or CSO in order to prevent his becoming a pretext for the HEN warez.
The developer Guiguixbox360 but chose to rely on the last effort of Totanl_Noob, the HEN 6:39 TN, to develop the ' HEN 6.39EZ moddata version that allows to boot up directly from XMB without the use of ISO Loader external, as well as translated in French on-screen text HeNe.
The HEN is signed to be launched on OFWs, therefore, in accordance with the adopted polita by PSP-ITA in the field of copyright, is prohibited from providing direct or indirect links to download the material in question. We thank you for reporting patty9998
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August 10th, 2011, 00:59 Posted By: wraggster
via http://www.psp-ita.com/4531-206-Cust...T_&_Slim).html
New release from developer neur0n who returns to take care of her now known CF bringing it to version 9.2 ME 6:39. The basic version of the CF developed for the PSP Fat and Slim TA-088v3 is not, as usual, is accompanied by LCFW that allows the use of non-hackable PSP including the Go
Neur0n cuddle for a long time now the PSP with FW 6:39 releasing excellent custom firmware. In fact the only viable alternative in the field consist of the CFW and CF PRO CF ME.
The CF-9.2 ME 6:39 , the last version released so far, as the need to incorporate minor corrections to the 9.1 version of ME-9 . Specifically, we see that fixes a bug in starting up the ISO solves the problem that saw the player to remain active by placing the UMD PSP on standby. Very welcome the addition of dedicated media files PBOOT.PBP update of PSP games. In addition, only for PSP Go!, Is updated to load plugins that are now performed correctly in the XMB.
CF remember that this is exclusively for PSP FAT and SLIM except for the infamous TA-088v3 (DATE CODE 8C or higher). So basic are excluded from all other models of PSP.
Thanks to a good installer released by the developer, you can use that CF for all models of PSP including GO! (Nee models 05G). The tool in question is called LCFW , and being signed in order to run on OFW you can not host it on servers to PSP-ENG, is also prohibited from providing direct or indirect link to the download.
Following further information from the changelog to the mini guide Installation of the CF 6:39 ME-9 .
[Additional info: ChangeLog, compatibility testing and installation]
.: Changelog:.
ME-9.2
- Fixed a bug in the open When ISO XMB.
- Added option to execute PBOOT.PBP.
- Fixed Noise When UMDdrive to enter sleep mode.
- Update Plugin loading. Both plugins ms0 EF0 and are loaded in the XMB. (05G only)
.: Test:.
Test installation made
from 5.00m33 -> OK
From 5.50GEN-D3 -> OK (edit version.txt)
From 5.50Prometheus -> OK (edit version.txt)
From 6.20TN-D -> OK
From 6.37ME -> Error
From 6.38ME -> OK
From 6.20PRO-B4 -> Error
From 6.35PRO-B4 -> Error
From 6.20PRO-B5 -> OK
From 6.35PRO-B5 -> OK
From 6.39PRO-B6 -> OK .: Installation:.
- E 'on your PSP requires the presence of a CFW or a HEN (based on test compatibility)
- Copy the UPDATE folder into PSP / GAME
- Copy the FW 6:39 , renamed 639.PBP in the UPDATE folder
- Start the application from the XMB
.: Features:.
- Pressing the button while turning on the console, you will enter the Recovery Menu
- Pressing the button while turning on the console, the PSP will launch with the official firmware
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August 10th, 2011, 01:03 Posted By: wraggster
via http://www.psp-ita.com/4526-267-Krap_psp_v1.20.html
Kenma9123 back to update the developer for his more complete plugin utility Krap-psp, through which various functions are available to better manage and monitor various aspects of our PSP easily, all in rapid keystrokes or default choices customized.
The version 1.20 , we propose here only to PSP-ITA pack full of sounds, fixes some bugs related to the music mode, the function in FW 6.39 and reboot again PowerSaver alert feature and battery after restarting the console. In addition, the release adds, among other things, the Draw function to optimize the delay to generate video images by changing the
A complete list of features and full changelog below.[Additional Info: Features, changelog, installation and download] .: Features :.
- Enable/Disable psp from charging
- Automatically set cpu/brightness to low
- Automatically sleep on a certain battery percent
- Easily execute Shutdown,Sleep,Reboot(VSH) on a key combo
- Set auto timer for sleep and shutdown
- More Idle feature options
- Manipulate CPU speed
- Manipulate Brightness level
- Manipulate psp LEDs
- Easily detect the psp motherboard version
- Take screenshots
- Text battery warning
- Sound battery warning
- UPtime
- Put psp in music mode (Cpu goes to 80mhz,brightness/Led off that is inspired by hold plugin)
- Reset a game on key combo(ISO only)
- Paused a game on key combo(ISO only)
- Display the battery/cpu/and psp information
- Easily customizable
.: Changelog :.
v1.20
- Fix a bug in music mode when beep is executed
- Fix reboot function in 6.39
- Fix a bug in powersaver and battery warning after saving & reboot.
- Extend the plugin delay in gamemode by 5 seconds.
- Removed status text.
- You can now Disabled thread in Misc Menu(Turn red when disabled)
- Added "Draw delay"(The higher the value the higher the flicker the lower the lag)
- Added "Music Mode CPU"(Specify the cpu speed when music mode)
- Infos Position x & y can now be customize(From the krap.ini)
Note: When setting the position of the infos
u_x -> uptime x pos
u_y -> uptime y pos
c_x -> cpu x pos
c_y -> cpu y pos
b_x -> batt x pos
b_y -> batt y pos
Remember that the PSP screen has 480x272 pixels.
.: Default tasti :.
Display Krap menu............Note+Square
Enable Charging...............Note+Volup
Disable Charging..............Note+Voldown
Force Sleep....................Note+Select
Force Shutdown...............Note+Start
Reboot..........................Note+Circle
On/Off Auto sleep............Note+Up
On/Off Autoshutdown........Note+Down
Take Screenshot..............Note+L-Trigger
Music Mode....................Hold switch
Reset a Game.................Home (Hold at least 1sec)
Pause a Game.................Screen
.: Installazione :.
- Download and unpack the archive in the root of the Memory Stick
- Seplugins folder to edit (or create if not present) and files vsh.txt game.txt one of the following strings depending on the model of the PSP (only partly in bold) ms0: / seplugins / Krap / psp.prx Krap-1 - PSP not Go EF0: / seplugins / Krap / Krap-psp.prx 1 - PSP Go!
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August 10th, 2011, 01:07 Posted By: wraggster
via http://www.psp-ita.com/4532-358-PSPS...Menu_v0.4.html
New release by the coder for the version of PSPStates Plum has a convenient menu. The basic functionality remains unchanged, PSPStates is a plugin through which you can save our game sessions regardless of save points established by the game itself, features that may come in handy on several occasions.
The v0.4 release of PSPState menu is based on pspstates_kay.prx made by neur0n to fix some bugs of previous version. In particular, it is still a risk of blocking the home menu when using the plugin, plus fixed a bug is on the acquisition of the Game ID.
PSPStates remember that it is incompatible with PSP FAT (series 1000) as for its correct operation uses additional RAM introduced from PSP SLIM (series 2000).
More info in the box below. [Additional Info: ChangeLog, installation and download]
.: Changelog:.
v0.4
- Fixed bug that blocked the Home menu
- Fixed recognition of the Game ID
.: Installation:.
- Download the archive at the end of news
- Unpack it in the root of the Memory Stick
- Replace or edit the file game.txt with that contained in the archive (if already present, but should not override manually edit).
- Press the button while in game
- Press + to view the menu States
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August 10th, 2011, 01:29 Posted By: wraggster
via http://www.emucr.com/2011/08/pcsx2-svn-r4856.html
PCSX2 SVN r4856 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r4853
SPU2-X: Removed the std::vector I used out of lazyness. The config dialog should no longer keep an ever-growing list of devices, and it has less potential side-effects if somehow the portaudio device list changes while the dialog is open.
3rdparty/portaudio: Removed debug prints on release targets.
r4854
SPU2-X: Experimental change! Lowered the lower latency limit to 3ms if the timestretcher is not being used. This latency will add up to the output latency as usual, but with a good sound chip this should allow overall latencies < 15ms.
r4855
Added "portable.ini" to /bin, so SVN builds will work in portable mode by default.
r4856
spu2x: linux compilation fix
http://www.mediafire.com/?ifrmvp79ip3t8hl
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August 10th, 2011, 01:33 Posted By: wraggster
via http://www.emucr.com/2011/08/daedalusx64-svn-r724.html
DaedalusX64 SVN r724 is released. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.
DaedalusX64 SVN Changelog:
r724
[=>] Merged from Dev branch:
Rev 331 - Corn
[!] let compiler inline R4300_JumpToInterruptVector() since it only adds ~100 bytes to .exe
[!] reorganize and improve checks in R4300_Handle_Interrupt()
[!] speedup and use 32bit (instead of 64bit) in DDIV and DDIVU when possible
Rev 332 - Salvy
[!] Optimized CPU_SetCompare
Rev 333 - Salvy
!] Made COP0 registers 32bit (to save a few cycles, since the values written aren't 64bit anyways)
Rev 334 - Salvy
[+] Implemented MFC0 in dynarec
Rev 335 - Salvy
[!] Optimized CTC1 in dynarec
Rev 336 - Corn
[!] some small optimizations in code generator
[-] removed non working fix for TV output
Rev 337 - Salvy
[~] Corrected typo from previous commit which broke GenerateCACHE (Corn)
[!] Enabled option to ignore memory bound checking in release mode (slight speed up)
Rev 338 - Salvy
[~] Fixed EXPERIMENTAL_INTERRUPTS option (when defined, Body Harvest and Nightmare Creatures work)
Rev 339 - Salvy
[!] inlined(again) R4300_JumpToInterruptVector (reduces # of ops from 239 to 299 in
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August 10th, 2011, 01:42 Posted By: wraggster
In addition to the Mega Man 9 and 10 DLC packs listed as discounted in this week'sPSN update, you can also get ... Mega Man 9 and 10. And Mega Mans 1-3. Though they didn't show up on Sony's official list of updates, the entire Mega Man catalog on PS3 is on sale this week, half off.
The PSOne Imports versions of Mega Man 1, 2, and 3 (based on the Japanese PlayStation re-releases) are now available for $2.99 each. Mega Man 9 and 10 sell for $4.99 each this week, with DLC bundles an extra $2.99. Given Capcom's recent attitude toward Mega Man, we'd love to see what happened if these discounts led to a massive sales boost.
http://www.joystiq.com/2011/08/09/me...n-sale-on-psn/
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August 11th, 2011, 00:19 Posted By: wraggster
PSN users in Australia have begun receiving invites to a protection identity scheme from Sony. Such schemes are already in place in the USA and Europe.
According the VG247, users are over 18 and who signed up to PSN before the hack in April have been offered a year's subscription to the Identity Theft Protection Programme.
"We have teamed up with CSIdentity, a leading provider of global identity protection and fraud detection services to bring you peace of mind when using PlayStation Network and related services such as PlayStation Store," read the email.
CSIdentity is an identity protection firm based in Austin, Texas and is offering CyberAgent internet surveillance and identity restoration.
Eligible users have 60 days to register for the service.
http://www.gamesindustry.biz/article...ity-protection
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August 11th, 2011, 00:22 Posted By: wraggster
As if saving your PS3 games to the cloud wasn't convenient enough, Sony's gone and automated the process for PlayStation Plus subscribers. The v3.70 software update offers an automatic sync option for trophies and game save states, giving members exclusive access to their gaming goods wherever they go. The firmware also packs a few additional features for non-paid users, adding a recommendation function to items in the PlayStation store, and a new "TV / Video Services" XMB category for Netflix, Hulu PLUS and VUDU apps. Sony's also thrown in a few 3D tweaks, with MPO format compatibility for photos, and support for Java-based special features and DTS-HD MA and DTS-HD HR audio output for 3D Bluray movie playback. Although the gaming giant hasn't announced an official date for the release, expect it to hit your home console soon.
http://www.engadget.com/2011/08/10/ps3-firmware-update-v3-70-adds-auto-save-cloud-storage-for-subsc/
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August 11th, 2011, 01:13 Posted By: wraggster
Vita may be just months away from release but that isn't stopping Sony from rolling out more sweet bundles for PSP.
The platform holder has confirmed it will release a new PSP Entertainment Pack in US which bundles a black PSP-3000, a 2GB Memory Stick PRO Duo, and both Madden NFL 12 and Need for Speed SHIFT on UMD.
All that will set American gamers back $159.99 (just under £100) and goes on sale from August 30 (bundle pictured).
Sony executive vice president Kaz Hirai announced a 2011 release date for PlayStation Vita in Japan, but confirmed the handheld won't hit Europe or the US until next year.
The official announcement of PlayStation Vita's Japanese release date will "probably" happen at the Tokyo Game Show next month, Sony's said.
http://www.computerandvideogames.com/314991/new-madden/nfs-shift-psp-bound-for-us/
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August 12th, 2011, 00:21 Posted By: wraggster
Sony has offered a free PSP and games to a man who was videoed being mugged for his console during the London riots earlier this week.
Sony Europe marketing director Alan Duncan revealed the move in the comments section of a website set up to "do something nice for Ashraf Haziq", offering to replace the 20-year-old's PSP that was taken from his bag.
In a video (below) that appalled the nation, looters were seen to steal the system from Haziq's bag as he stood bleeding in the street.
"I'm the marketing director for PlayStation UK," Duncan posted under the username 'albinolove33'. "[We'd] like to give him a new PSP and games. Let me know the best way of getting in touch with Ashraf or the hospital. Thanks."
Sony is also one of the many victims of the London riots. A Sony warehouse in Enfield was set ablaze late on Monday night as unrest swept the capital.http://www.computerandvideogames.com/315024/sony-offers-mugged-london-riots-victim-free-psp-and-games/
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August 12th, 2011, 00:26 Posted By: wraggster
PlayStation 3 owners will be able to watch Sony's Gamescom conference live through PlayStation Home.
The press event takes place next Tuesday, 16th August at 6pm UK time.
Gamers will be able to enter Home's Gamescom space from an hour before. You'll be able to find it via the Navigator or the What's New section of the PS3's XMB.
We're expecting more info on Sony's upcoming Vita handheld, but what else? A PlayStation 3 price cut? A 3D glasses implant for your eyes?
Can't get home in time? The hour-long talk will be streamed on loop after the event finishes.
Or you can just log on to Eurogamer for the highlights - we'll be in attendance and blogging the whole thing live.
http://www.eurogamer.net/articles/20...erence-in-home
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August 15th, 2011, 12:17 Posted By: wraggster
Sony is about to launch its new handheld games console into a market that has fundamentally changed since the success of mobile devices, and is likely heading for a costly and ultimately doomed launch.
That's according to Lyle Hall and Matthew Seymour at Heavy Iron Studios, who believe the console is over-priced - but more importantly - that consumers have already demonstrated that they are no longer willing to pay out for single-function games devices.
"If people aren't willing to pay $249 for a Nintendo 3DS why would they pay $299 for Vita? People don't want to carry more than one thing in their pocket, that’s why Android and iPhone have done so well, they are the devices of choice, they offers multiple functions outside of gaming," Hall told GamesIndustry.biz.
I just don't know there's a market out there anymore for the hardware. I can’t see why you would want to put a device out that only does games
Lyle Hall, Heavy Iron Studios
"People don’t want it. That's Nintendo huge challenge - how do they add value to that?
Seymour, who has worked for 2K Games and Microsoft Games Studios in a career spanning 20 years, was more blunt in his assessment. "With all due respects to Sony and Vita, it's a car wreck. And how about Xperia Play? I'd love to pull up the numbers on that."
The PlayStation Vita is due this year in Japan and early next year in the US and Europe. The system will be taking centre stage at Gamescom this week, as Sony looks to position itself at the forefront of portable gaming after rival Nintendo launched the 3DS to muted response from consumers.
Less than six months since the launch of the 3DS the system has had its price unceremoniously halved in Europe, and is suffering from a lack of software and the perception that it's a simple upgrade to the DS family of consoles.
Sony's most recent attempts in the handheld market haven't been successful either. The digital-only PSPgo is largely forgotten and its mobile collaboration with Sony Ericsson - the Xperia Play - had no significant marketing push behind it.
Despite a harsh assessment of the Vita, Heavy Iron would like to see the machine succeed, said Hall, but it's the consumer that has voted with its wallet and changed the market.
"The technology is sweet, I'm a huge fan of mobile technology, but I just don't know there's a market out there anymore for the hardware. I can’t see why you would want to put a device out that only does games.
"The consumer has spoken. We wanted to see that world exist - more players, more opportunities for us, but at the same time people don't want that. Unless there's a super technology paradigm shift it’s not going to shift back."
http://www.gamesindustry.biz/article...be-a-car-wreck
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August 15th, 2011, 12:20 Posted By: wraggster
High Street retailer GAME is to sell digital PlayStation 3 titles in-store, beginning with first-party releases like God of War Collection, MAG and Killzone Steel Rain Map Pack.
Initially limited to first-party titles, the roll-out begins in 42 GAME and Gamestation stores today, with all 620 shops expected to be selling Sony's digital content by September.
"This is a significant step forward in our digital strategy. For the first time, gamers will be able to browse a wide range of digital titles for the PlayStation Network in our stores, alongside a variety of other digital and physical products," said Ian Shepherd, GAME CEO.
"The partnership reflects the close and long standing relationship between GAME and SCEE across Europe as both companies move rapidly to innovate and bring new products and services to customers."
Last month GAME began selling digital PC and browser content in store.
http://www.gamesindustry.biz/article...ation-3-titles
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August 15th, 2011, 15:29 Posted By: wraggster
Sony will initially lose around 5,000 yen (£39.90) on every PS Vita unit sold.
That's according to estimates by SMBC Nikko Securities analyst Kazuharu Miura, who told Bloomberg (via Andriasang) that the figure is likely to fall to 2,500 yen per system in the fiscal year ending March 2013.
Miura expects Sony to sell 2.5 million PS Vita hardware units and seven million Vita games by the end of the current fiscal year in March 2012, and 8.5 million hardware units and 28 million software units the following year.
Sony said earlier this month that Vita will launch in Japan this year and in US and Europe in 2012. When it does launch in the UK, Vita will set you back £229 for the Wi-Fi model and £279 for the 3G version.
Analysts have suggested the company's under "major pressure" to reduce the launch price of the system following Nintendo's recent 3DS price cut.http://www.computerandvideogames.com/315414/sony-to-lose-pound40-per-vita-sale-analyst-reckons/
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August 15th, 2011, 22:26 Posted By: wraggster
With a lack of new games recently it's no wonder there's very little chart movement lately. Once again, Dirt 3 takes No.1 on the official UK PlayStation 3 sales chart.
It's followed by a pair of non-movers in the form of LA Noire at No.2 and Call of Juarez: The Cartel at No.3, while InFamous 2 is at No.4, ahead of Sniper: Ghost Warrior at No.5.
Lego Pirates of the Caribbean comes in at No.6, Assassin's Creed Brotherhood is at No.7 and FIFA 11 at No.8. Red Dead Redemption returns to the top ten at No.9, followed by Tiger Woods PGA Tour 12: The Masters.
GfK/Chart-Track PS3 Top 10 (week ending August 13):
- 01. Dirt 3 (Codemasters)
02. LA Noire (Take 2)
03. Call of Juarez: The Cartel (Ubisoft)
04. InFamous 2 (Sony)
05. Sniper: Ghost Warrior (City Interactive)
06. Lego Pirates of the Carribean (Disney)
07. Assassin's Creed Brotherhood (Ubisoft)
08. FIFA 11 (EA)
09. Red Dead Redemption (Take 2)
10. Tiger Woods PGA Tour 12: The Masters (EA)
http://www.computerandvideogames.com...3-leads-again/
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August 15th, 2011, 22:33 Posted By: wraggster
There may not be many people willing to pay over $1,000 for an Xperia Play, but it turns out there's at least a few willing to go nuts when there's some Minecraft involved. That limited edition model pictured above will be given away to a few lucky winners at the upcoming Gamescon conference in Germany, but Minecraft developer Mojang has decided to let one loose on eBay beforehand, where the bidding has already topped a grand with a full six days left. Adding a bit of extra incentive for those with deep pockets, Mojang says that it will also donate all the proceeds from the auction to an as yet unnamed charity.
http://www.engadget.com/2011/08/15/m...-play-on-ebay/
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August 16th, 2011, 12:14 Posted By: wraggster
Engine02 is a script-driven, multiplatform 2D game engine with builds for DOS, Windows, Linux, Intel/PPC MacOSX, PSP, Wii, and GP2X Wiz.
Complete documentation for creating games is downloadable from within the interface in PC and Mac builds, and is also available on the website. A generic template from which to build new games is also available from the in-program downloads list, as well as an open example of fully-featured gameplay.
Games created or hosted by the author and his team are directly downloadable from inside the program. Updates for the program, or any installed game, can also be downloaded from the same interface when they become available.
What's New (v11.08.11)
View complete "What's New" document
Features
A new build is now available for the GP2X Wiz
New Script Commands (1440-1472, see index in "Functions" doc)
Manual opening/creation of and reading from or writing to data files, making possible demo recording/playback, game progress saving, custom data editing, etc
Load new Player Character data into any existing Player Character slot at any time during gameplay to allow many Character types in a single game without having to expend the RAM to store them all at once
Load a new set of Global Palette Colors from a PCX/TGA image file at any time during gameplay
(Re-)Obtain a Tile Map for a Tiled Level Object from anywhere on any existing Tile Plane at any time during gameplay
Save standard Level Layout and/or Tile Data to the files that were last loaded, or a new location specified by Script Text
The _SaveObjects Command now accepts a "Register" for the Text ID parameter
Modify or retrieve (for value testing) the contents of Game Text Strings, enabling visible entry and use of names, passwords, etc
The Tile Editor has been rearranged to make better use of available screen space, and updated for functionality
The tiny, hard-to-click arrows have been removed; click options are now activated by left- or right-clicking the option label or its displayed value
The entire 256-color palette is now available all at once
An option is now available to place a smaller, less-featured version of either the Tile Selector or Level Editor in the lower-right corner for more quickly selecting tiles from the list or the level layout, drawing to the level layout, and instantly viewing changes to the overall layout image while editing a tile
Palette entries can now be swapped within the editor for easily organizing colors in preparation for Palette Animation, or any other purpose
An "Alias" system has been added so that more-easily-memorizeable names can be used for Commands, Variables, settings, etc. in scripts instead of their internal ID numbers. Aliases for standard IDs are included and listed/used in the documentation, and users can modify them and/or add their own for game-specific IDs
Tile Animations can now be set up more quickly and easily by means of the new automatic Tile Animation frame insertion, which uses the Level Editor's Tile Plane section selection/copy feature
Shortcuts have been added to both the Tile Editor and Level Editor for filling either an entire Tile or all non-transparent pixels of a Tile with any of the four solidity types
Sprite Editor "Dumps" of Player Character Sprites will now save these changes directly to the selected Character's Character Def File by default. The external "frames.txt" dump is still available, and can be performed by instead holding Ctrl while pressing Enter
Sprite Editor "Dumps" of Object Sprites will now save these changes directly to the appropriate Object Def File by default (depending on which set the currently-selected sprite set resides in). The external "frames.txt" dump is still available, and can be performed by instead holding Ctrl while pressing Enter
When viewing Object Sprites in the Sprite Editor, the Status element that displays the currently-selected set number will now display the set's ID relative to the Object Def that loaded it, rather than its E02-internal ID (Ex: If there are 28 Game-global Object Sprite Sets, the final set's ID will be shown as "27G", while the first "Zone" set's ID will be shown as "0Z" rather than "28"). The same principle has also been applied to the "Ani ID" element
When viewing Player Character Sprites in the Sprite Editor, the Status element that displays the currently-selected "Animation Function" will now display the set's ID relative to the "Player Character Common Functions" list or the selected Player Character's "Character Specific Functions" list, rather than its E02-internal ID (Ex: If there are 33 Player Character Common Functions, the final Function will be shown as "32C", while the first Player Character's first "Character-Specific" Function ID will be shown as "0P" rather than "33"). Also, the selection will default to the Player Character's first "Character-Specific" Function, and "Character-Specific" Functions belonging to Player Characters other than the one that is currently selected will not be accessible
A new error message has been added to report when Sprite width and/or height are defined as 0 (or less) for both Player Character and Object Sprites, eliminating crashes due to such settings. Please use a 1x1 sprite that loads a single transparent pixel for "invisible" Sprites or Sprite Frames
Further optimizations have been made to level collision testing for both Players and Objects
Message system messages have been made easier to read; each string is now drawn with a background color rather than allowing the game/editor/interface screen to show through
On program startup, there is now a three-second delay on updates testing that provides time to cancel the connection attempt. Also, when pressing F8 to return to the main menu, the menu comes up immediately instead of again testing for updates first
The current FPS has been removed from the Level Editor's Status display, since the display toggled by F10 makes it redundant
Bugfixes
_???=TileInfo(???) commands were treating incoming position values as unsigned rather than signed, which caused negative values to read as extremely high positive values and fail to wrap around the level or looping section boundaries correctly, causing crashes due to out-of-bounds reads. This has been corrected; passing variables containing negative X and/or Y position values will now cause the position to be wrapped properly, eliminating the crash and returning the correct tile data
Sprite Editor "Dumps" would fail without displaying an error/warning if the "dump" folder didn't already exist in the currently-loaded game's Game Folder. These features now automatically create this folder when appropriate
"F" for vertically flipping a single Tile Frame in the Tile Editor wasn't working at all, and "M" for horizontally mirroring the current Tile Frame was only functioning on Frame 0 rather than the currently-selected Frame. Also, these features were not functioning correctly in the DOS build with a "vmode" setting greater than 2 (default is 3). These features now function the way they were intended
All TGA image dumps were output with a single incorrect byte setting in the header, causing them not to load properly or at all in the majority of image editors (except, conveniently, the one that was used for testing). This has been corrected, and TGA image dumps for screen shots, level maps, sprite editor dumps, etc. should now open properly in all editors that support 8bit indexed-color RLE-compressed TGA images
http://stealth.hapisan.com/E02/
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August 16th, 2011, 12:18 Posted By: wraggster
via http://wololo.net/wagic/2011/08/14/h...getting-there/
Two days ago I mentioned that Half Byte Loader was a good way to still run homebrews on official firmware 6.60, if you’re one of the poor souls who updated. It turns out I was wrong, as HBL, for now, doesn’t run on Firmware 6.60, due to some tricky changes in the PSP firmware. JJS found a workaround however and published a Debug version of HBL, that runs on 6.60. Since the download also contains a patch file, it is fairly easy to compile a “release” build for those who want to, but JJS announced he still wants to add a few tweaks before we feel confident to publish a release build.In the meantime, if you are on 6.60 and definitely need to play homebrews, you can check ToBSucht’s great list with hundreds of signed homebrews, or you can try JJS’s debug build of Half Byte Loader.
This is of course, until a downgrader or a Hen appear for 6.60, which should happen sooner than later
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August 16th, 2011, 12:21 Posted By: wraggster
via http://wololo.net/wagic/2011/08/14/6...test-firmware/
I rarely talk about neur0n’s work, mostly because it is only compatible with hackable motherboards (PSP 1000/2000) and that was not where my interest was over the past months. But neur0n keeps regularly improving his CFW, making it a real good alternative to Pro CFW, or to M33 for those of us who are still running the good old m33.
A few hours ago, after a few beta releases, neur0n published a “version 1″ official release of his 6.60 ME (Minimum Edition) CFW. That’s basically a Custom firmware with the latest improvements from the Official Sony updates
Before people jump and ask, this does not allow you to run a CFW on a 6.60 OFW PSP. This tool can only be installed on a hackable PSP that is already running a Custom Firmware. Check the readme in the archive for more details.
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August 16th, 2011, 12:23 Posted By: wraggster
via http://wololo.net/wagic/2011/08/15/r...-still-has-it/
While we’re all waiting for a new Kernel exploit, a Hen, or a CFW on 6.60, we might want to enjoy some homebrews on the latest Sony firmware. For that, you currently have two possibilities. Either give a try to the the hundreds of signed homebrews that are available, or if you find a homebrew that is not signed, run it through HBL. I said a few days ago that HBL would run out of the box on firmware 6.60. This wasn’t true, some additional security was added that prevented HBL to run. But thanks to the work of JJS, only a couple days after the release of OFW 6.60, we are able to provide you a version of HBL that runs on the latest Sony firmware. This one is a full release build, so it runs faster than the debug builds you might have seen recently
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August 16th, 2011, 12:26 Posted By: wraggster
via http://thatotherdev.com/2011/08/12/t...-v0-2-–-ps3/
Here is an updated build of The Unmapped Forest. At the moment it is still using placeholder graphics.
What has changed:
I’ve fixed the problem that caused it to freeze at a black screen when running at certain resolutions.
You have health and can be hurt.
You can now kill monsters.
You gain experience for killing monsters and you can level up infinitely (there is no level cap).
When you level up your maximum health is increased and you are fully healed.
When a monster (or its corpse) and its spawn point are both out of view then the monster is given full health and returned to its spawn point to wait for you to approach.
There are now five types of monsters.
The world has been expanded upon. For anybody that wants to further edit the game world you can easily do so by modifying the file “/dev_hdd0/game/UNMAPPEDF/USRDIR/world.dat” with any text editor.
The camera is zoomed out further.
You can now use the right analog stick to move the camera around.
Movement speed has been slightly increased.
I have improved the way that sprites are layered (there is still a problem with things occasionally being incorrectly drawn in front of trees that they are standing behind but this will be fixed soon).
Improved collisions.
PS3 controls:
Left analog stick = Move
Right analog stick = Look
X button = attack
Links:
Download the PS3 version
The sprite sheet
The sprite sheet (with extra info)
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August 16th, 2011, 12:28 Posted By: wraggster
via http://thatotherdev.com/2011/08/15/w...%e2%80%93-ps3/
We Are Nowhere is a brief nonsense conversation with the deranged and disembodied and this is a PS3 port of it.
Its short, simple and not really a game. I don’t really expect many people to like it. But I’m still very interested to hear what people think of it.
If anyone is interested in translating it or writing their own conversations or choose your own adventure stories then let me know and I will fix it up a bit more and externalize all of the text.
PS3 controls:
Directional pad = change your selection
X button = select what you want to say
Links:
Download the PS3 version
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August 16th, 2011, 12:36 Posted By: wraggster
via http://psp.dashhacks.com/2011/08/12/...6-60-released/
Sony’s latest PSP firmware — firmware 6.60 — has been cracked wide open, which doesn’t really surprise me. In a futile attempt Sony again changed up their keys — keys that handle the encryption/decryption routines for said firmware — and those keys are now present in Psardumper, letting you dump/decrypt 6.60 in its entirety.
You can thank some1 and Proxima for this Psardumper release; neur0n also, who has readied a beta version of CFW 6.60 ME. But because 6.60 ME is not an official release just yet, I’ll ask you download it here if you’re interested. Note: You must be using a current HEN or CFW to activate and it’s for PSP-1000/2000 only
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August 16th, 2011, 12:39 Posted By: wraggster
News via http://www.play-asia.com/SOap-23-83-...-2yx-84-n.html
Torn asunder, the delicate balance of power between the kingdom of Ehb's powerful factions has fallen apart.
As one of the few remaining members of the disgraced protectors of the land, the 10th Legion, it is up to you to rebuild the once great Legion and stop Ehb from falling into darkness.
Joined by a group of unique companions, you will travel through the striking land of Ehb defeating all manner of villains and beasts through a combination of heroic abilities, screen shaking magic and pure cunning.
The Limited Edition contains 4 exclusive items of content that will enhance and increase your character abilities as you venture forth through the kingdom of Ehb:
•The Burning Band of Scorch
•Bite of the Arakun
•Talisman of the Grand Mage
•The Sacred Heart of the Legion.
Travel to the fantasy at a new low price. Dungeon Siege is available to PlayStation3 players at new low prices. The Regular Edition is US$ 16.90 while the Limited Edition is available for US$ 19.90 only. The Asian versions are region free and in English. The maximum amount of purchase is set to 1 copy per customer for each version.
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August 16th, 2011, 14:55 Posted By: wraggster
via http://mobiles.gx-mod.com/modules/ne...p?storyid=9663
As the title suggests, this is a Mac application that allows you to prepare a magic MS memory card, it could with the PSP pandora battery débricker compatible, but also to downgrade the CFW install some permanent with custom IPL. This application MAC is in development for over a year Lazboy100 , she has spent recently in version 2.0 with some new features: - The GUI of the application has been reorganized. - New option to include the CFW 5.00 M33-7. - Option to include similar install ME-8 6.39. - New icon for the application. This type of application already exists on Windows but this is the first on the Apple operating system, so it will greatly facilitate the task to "MAC lover's" who want to make a magic MS without PSP. More than to bring a pandora battery and embark on the adventure .
via http://lazboy1000.zxq.net/
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August 16th, 2011, 14:56 Posted By: wraggster
via http://mobiles.gx-mod.com/modules/ne...p?storyid=9660
He was behind the famous feat 6.38/6.39 kernel that gave new life to PSP stuck on top of the OFW 6.36. Now he is back with a new kernel exploit for firmware 6.60!
PSP Developer some1 wololo.net forum about to launch its new KXPLOIT 6.60 and works together on a 6.60 downgrader for all PSP.
The information was revealed by some beta testers who have had the chance to test his new jewelry, it has also been confirmed by some1 himself on the forum wololo.net. With this innovation, it is clear that the new official firmware from SONY could not resist a lot of different developers in front of the stage, something that was expected, however, saw some1 once said he found three flaws in the firmware 6.38/6.39 one of which is currently used for the downgrade, CFW 6.39 PRO LCFW ME and 6.39. Grosso-mode has done well to keep two on hand for this newcomer. Will we see CFW 6.60, wait & see, response in the near future . Here is a proof-of-concept in video :
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August 16th, 2011, 15:05 Posted By: wraggster
via http://ps3.gx-mod.com/modules/news/a...p?storyid=2879
The Open PStore , one of the leading features of the much anticipated J aicrab F irm w are D emon H ades 3.41 proves to be a little more. And it matercrack one of the developers of the future Spanish CFW just to upload a photo and a video of the Open PStore, JFW DH exclusive menu that allows you to download your homebrew, emulators and backup manager preferred from the servers of the DH team directly to your console. The application will be functional on launch day of JFW DH 3.41, ie 1 October next . On this occasion matercrack PStore confirmed that the Open is over at 90% and will certainly go! Developers working on this project: -Blip -the_marioga -matercrack dantehades
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August 16th, 2011, 15:07 Posted By: wraggster
via http://ps3.gx-mod.com/modules/news/a...p?storyid=2877
After learning that the future JFW 3.41 DH will not have access to the PSN as announced in its infancy, the development team gives us today the first details of their alternative for JFW DH.
RNA "Real Network Access" is the name of the online service that will be offered to users of the future CFW Spanish (due next October 1). Under this name hides a range of options and features similar to those proposed by the NHP, but (for now) not yet online gaming! Hades Demon announced a few days ago that their CFW integrate a network gaming system by LAN similar to "XlinkKai". This one can be integrated into the "Real Network Access" in the future. It is the developer blip of JFW DH team behind this new product and presenting it on the forum DemonHades: As you can see on the Pictured above, this will be the primary design of the NAS with the few options available to the first version! Friends: Add your friends so they can see your profile, avatar and information, you also route their profiles and make comparisons. Trophies: Update your trophies to your friends to see. In a future release we will put a function to display your trophies through social networks such Facebook or Twitter. Network: Not active in the first version, but will be the meeting place. Create chat rooms and join other people would be one of the functions that will be available. Inbox: Send and receive messages with friends. In future versions, you could invite your friends. Quick Menu:
Using the arrow keys, the menu will change giving you access to options:
- Your profile.
- Friends list.
- Messages.
- Menu.
- Suggestions welcome. Progression (14/08/11 - 3:30 am): PHP server: - Login: 100% - Negotiation Process (security): 30% - File Creator Package: 100% - User Information: 0% - Trophies: 0% - Friends: 0% PS3 PKG: - GUI Basic: 80% - Interactions and Control: 40% - Dynamic and animations: 20% Overall Project Progress: 5% So the alternative of PSN JFW DH is revealed a little, certainly not yet online gaming but it will come see the capabilities of this team of developers in Spain. Wait & see.
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August 16th, 2011, 15:12 Posted By: wraggster
via http://ps3.gx-mod.com/modules/news/a...p?storyid=2880
It is an Italian team, DiGiTaLAnGEL, we have this announcement. Twit From their, they would have accomplished the feat to downgrade a slim PS3 based on a firm by 3.70 to 3.55 KMEAW boot. dospiedra in contact with, they relied on the chip ProgSkeet and some modified files in it. A summary of the announcement: "We were the first to try the downgrade to 3.70 to 3.55 on a PS3 slim by making use of new and changing some ProgSkeet dospiedra files, excellent Spanish developer who had already given his method of passage Fw 3.41 from 3.55 on a PS3 FAT After several attempts, we managed to switch to FW 3.55, run the factory mode jailbreak and reinstall a 3.55 KMEAW in bypassing the security systems of the console. Following this manipulation, and after memory dump, it is possible to revert from 3.55 to 3.70 by a simple procedure. " Dospiedra also announced the availability of manipulations to perform and the files. If this continues, it is very good news for all the consoles currently blocked in 3.70.
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August 16th, 2011, 16:37 Posted By: wraggster
The Lavalit guys have released a new version of their Beatem Up for the Dreamcast, PSP, Wiz, Wii, GP2x and Dingoo:
penBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Available Platforms
----------------------
OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
to the following platforms are currently supported:
* Windows
* Linux
* Mac OS X
* Wii
* PSP
* Dreamcast
* GP2X
* GP2X Wiz
* Dingoo a320
In addition to the above, the original Beats of Rage engine (downloadable from
the Senile Team website) is available for the following platforms:
* DOS
* Playstation 2
* Xbox
* GP32
* Palmtop
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August 16th, 2011, 17:00 Posted By: wraggster
news via http://forums.ps2dev.org/viewtopic.php?t=13082
Hi all,
I'm proud to present you a brand new 2D graphics library, called gLib2D.
After few months of intense testing... beta 5 is released!
What's new ?
- Improved support of intraFont
- Renamed g* functions to g2d*
- Removed g2dSetCoord*Relative's third argument
- Using constants instead of bools for some g2d* functions (better readability)
- Dynamic allocation of the display list, no more artifacts with a small heap
- Replaced G2D_FALSE and G2D_TRUE by false and true
- Added a global scale factor : g2d(Set/Get/Reset)GlobalScale
- Better scaling quality
- Lots of code rework
- No more swizzling artifacts
- Smaller display list size, saves 3/4 megabyte
- Forced coordmode with an inverted object is no longer applied
- Corrected documentation
Now the library can be considered as stable.
Please, try it, break it!
Grab it on my own Github repository ! (download page)
Maybe you need the Doxygen documentation on my website ?
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August 16th, 2011, 17:02 Posted By: wraggster
Recently the developers over at Gitbrew have been working on a number of neat projects around the PS3 Console, and we being in close contact with them, and gotten a preview of something that will make everyone more then happy in PS3 'Scene'! We are talking about NPDRM and the v3.60+ problem. -- Previously only those with an official Sony PS3 SDK could do anything, and still in a limited fashion, and recently the developers have been able to use a heavly modified PSL1GHT setup to do the impossible, sign a package for the v3.60+ system!
http://www.eurasia.nu/modules.php?na...ticle&sid=2839
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August 16th, 2011, 21:51 Posted By: wraggster
via http://www.aep-emu.de/
Nuvee is an input / controller plugin for Sony Playstation 1 and 2 emulators.
Quote:
News:
- 08-07-11 Added several PS2 profiles
- 08-07-11 Added PS2 G-Con 45 support (PCSX2)
- 08-07-11 Made nuvee emu-independent (RawInput changes)
- 08-07-11 Added Moorhuhn 2/3 profiles, fixed Moorhuhn X profile (delete old profiles.ini)
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August 16th, 2011, 22:16 Posted By: wraggster
Sony has confirmed that it is to cut the price of the PlayStation 3 with immediate effect.
The 160GB model will now retail at €249 / $249 / ¥24,980 / £199 and the 320GB console for $299 in the US with European, UK and Japanese equivalents yet to be decided.
To some surprise Sony also announced a new value model PSP during its press conference at Gamescom in Germany today, priced at €99, without WiFi support.
However, the company did not reveal anymore solid details on the European launch of its next handheld, the PlayStation Vita, which is currently scheduled for release in the first quarter of 2012, following a late 2011 release in Japan.
Sony's PlayStation branded 3D TV, first shown at E3 this year, will retail at €499 (£436) and come with two pairs of glasses.
Sony demoed a number of titles for the Vita system, including Nihilistic's Resistance: Burning Skies, Double 11's LittleBigPlanet, Reality Fighters from Novorama and new IP Escape Plan.
During the presentation, new Sony Europe CEO Jim Ryan reiterated that all PlayStation Vita games will be available to buy as downloads from the PlayStation Store. It will also support Skype and Foursquare services.
According to Michael Denny, Worldwide Studios boss for Europe, Sony is "confident we will have the strongest launch line up on a console ever," for Vita.
http://www.gamesindustry.biz/article...tation-3-price
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August 16th, 2011, 22:18 Posted By: wraggster
Crysis developer Crytek has said that dedicated handheld games consoles are losing ground to multifunctional tablet devices in the portable space.
Speaking to GamesIndustry.biz, the developer of hardcore shooting games said that it has no immediate interest in Sony's PlayStation Vita, despite the team's willingness to adopt and experiment with new, high-end technology.
"While it's a nice achievement from Sony in the first step it's not something we would take into consideration in the short term," said Crytek managing director Avni Yerli.
Yesterday Heavy Iron Studios criticised handheld consoles, in particular the Vita, claiming that the audience no longer wants a single-function gaming portable when iOS and Android systems offer so much more functionality.
Yerli agreed that tablets offer more, stating: "I can see that the multifunctions that devices like tablets offer is a big advantage of them. And I think people want one mobile device that can do multiple things.
"Considering this, I think those handhelds are lacking in that area and they are losing ground, actually. I think they have to be more innovative."
Crytek is very open to new technology, said Yerli, so long as the team can get excited about what it offers or it fits into the overall philosophy of the Crytek business.
"In the first place anything new and exciting gets our attention, regardless of what it is. But then the second step is does it fit to what we want to do? Will our people like to work on this? It's all very important. The team must pick it up as well, or a dedicated team we think can pick it up. But ultimately it must make sense in the context of Crytek."
"And then sometimes we say 'OK, that's a nice piece of technology but it doesn't fit' so we leave it. It's a matter of whether it fits basically, with the strategy of Crytek."
Crytek is currently working on free-to-play game Warface with Tencent and Kinect exclusive Ryse.
http://www.gamesindustry.biz/article...und-to-tablets
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August 16th, 2011, 22:37 Posted By: wraggster
SCEE has just confirmed that it will indeed release the 24 inch 3D display that it announced for North America at E3 this year, only it hasn't quite retained the bargain appeal of the US offering.
The platform confirmed that the display will launch in EU in Autumn for 499 Euros - which is as good as £436 - with two pairs of glasses. It made no mention of any bundled game. The press conference room went quiet.
Let's compare that to US; they will get the TV with admittedly only one pair of glasses, and a copy of Motorstorm Apocalypse for $499. Slap that figure into a currency converter and it'll spit out £303.
Rip-off-Britain in full effect then. And with that price you'd probably do better to look around - there are other small-size 3D displays already available for less.
Sony reconfirmed that the 24 inch TV will also come with 'Simulview' functionality - a feature that lets two people (wearing the 3D glasses) to see two completely different views (in 2D) at the same time, eradicating the need to play two-player games in split-screen.
http://www.computerandvideogames.com...cey-in-europe/
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August 16th, 2011, 22:39 Posted By: wraggster
Sony has just confirmed, for CVG, a PS3 price cut to £199 in the UK.
The news comes following Andrew House's announcement of PS3 price cuts for the US and EU at GamesCom effective from today.
Amazon UK beat Sony to the punch, however, as the publisher's conference began in Cologne. The online retailer dropped the 320GB model to £215.20 and the 160GB model to £192.
Many were expecting a PS3 price cut to be announced during Sony's GamesCom conference especially since Nintendo's Wii U reveal at E3 earlier this year.
Ubisoft tipped a price cut for both 360 and PS3 this year back in June.
http://www.computerandvideogames.com...t-to-pound199/
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August 16th, 2011, 22:45 Posted By: wraggster
Sony has confirmed the inclusion of Skype and Foursquare for PlayStation Vita.
Sony also confirmed that all PS Vita games will be sold from the PlayStation Store, as well as on physical media from shops.
Skype was rumoured for inclusion back in June. Microsoft became the new owner of Skype in May 2011. Was this deal inked before then?
Foursquare is location spotting technology that enables you to check-in at various real-life locations such as the gym, or the pub.
The pair were confirmed during Sony's Gamescom 2011 press conference this evening.
http://www.eurogamer.net/articles/20...ed-for-ps-vita
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August 17th, 2011, 00:44 Posted By: wraggster
via http://www.psp-ita.com/4542-392-Adve...P_3.21_R6.html
New update from the developer for the PSP version of JJS Adventure Game Studio, an excellent adventure game emulator for the 80/90 year produced in the homonymous development environment designed by Chris Jones shares the glory with the same node Scuum. The current release version reaches 3.21 R6.
The developer JJS is always at work on his new creation, the PSP version of Game Studio Adeventure born with the recent release of the original source code development environment. Version 3.21 R6 adds support for games created with AGS 2.60 and higher, recovering the MOD player removed in the previous release and fixes several minor bugs.
[Additional info: Changelog and download]
.: Changelog:.
Changes in R6
- Added support for games with version 2.60 and higher
- the Integrated MOD player again
- Various bug fixes
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August 17th, 2011, 00:47 Posted By: wraggster
via http://www.psp-ita.com/4547-324-Game...Lite_v1.4.html
From coder codestation a new update of one of the plugins that have shaped the history of the production from which homebrew and Sony (silently) with the inspiration for the latest firmware. Let's talk about Game Categories Light now fully compatible with CF 6.60 ME
The original idea is due to the plugin developer Bubbletune . Game Categories Lite allows you to organize your homebrew games into categories according to our preferences. Function introduced recently in the official firmware from Sony. During release of several coders have come and gone for discounting. Codestation revisits the plugin itself but in his opinion make the institution more easy to use and taking the best of both official releases of Bubbletune.
All with version 1.4 is made compatible for the recent CF 6.60 ME , adds more language support and allows you to organize your folders " binned ".
More info to follow
[Additional info: Changelog and download]
.: Changelog:.
v1.4:
- 6.60 firmware support
- Allow the uncategorized folder to be sorted with your favorite app (multi-mode MS).
- Multiple language support.
- Added ja translation by popsdeco
- Added de translation by Kolle
.: Installation:.
Download the archive and unpack it in the news at the end of the main root of your memory stick
Seplugin folder to edit (or create if not present) the file vsh.txt adding one of the following strings depending on the model of the PSP (only partly in bold): ms0: / seplugins / category_lite.prx 1 - To PSP x000 EF0: / seplugins / category_lite.prx 1 - To Go!
Create folders CAT_ [category name] in the PSP / GAME and / or / ISO and copy icontenuti to categorize (the same in both categories GAME ISO in a single category will be considered by the plugin
In the options turn on the Lite Game Categories Category Prefix
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August 17th, 2011, 00:49 Posted By: wraggster
via http://www.psp-ita.com/4548-210-CXMB_3.71_6.60_v2.html
New update for CXMB, the famous and useful plugin through which you can load on our PSP custom themes for the XMB without touching directly from Memory Stick flash memory, so as to preserve the console from possible and annoying. The new release is the work of the developer Frostegater.
The great privilege of those who have a CF is definitely the ability to customize every aspect of our console. People who want custom themes achievable with simple tools official Sony turns its attention to the wide range of themes in CTF format that allow you to edit icons and animations available. Thanks to the work of the coder was born Poison CXMB , subsequently modified by patpat plugin through which the themes will be uploaded directly from Memory Stick, thus preserving the integrity of our beloved console.
The new version of the developer by Frostegater extends compatibility to a range of CF ranging from the recent CF 3.71m33 6.60 ME of neur0n well as make some corrections to the code.
NOTE: At the moment there is still an updated version of CTFToolGui that allows the creation of themes compatible with FW 6.60. [Additional Info: Installation and download]
.: Installation:.
Download the archive and unpack it in the news at the end of the Memory Stick root directory (the directory src is not required for the operation because it contains the source code)
In the folder seplugins edit (or create if not present) the file vsh.txt by entering the following string: ms0: / CXMB / cxmb.prx 1 or EF0: / CXMB / cxmb.prx 1 Go for PSP owners!
NB: In 'archive files are available vsh.txt example
The CTF format themes are placed in ms0: / PSP / THEME
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August 17th, 2011, 00:51 Posted By: wraggster
via http://www.psp-ita.com/4549-350-xmbC...F_6.60_ME.html
The developer updates the Codestation work issued some time ago about my colleague Frostegater xmbCTRl, born as a port of the homonymous feature introduced dall'HEN 6:20-TN that allows you to quickly manage settings HeNe which in this case would allow access to the functions of CF 6.60 ME.
The previous release of xmbCTRL Frostegater was the work of the developer who brought the plugin to work on the latest version LCFW 6:39 ME. With the release of the new CF 6.60 ME many plugins need to be updated and the developers are dividing the work. xmbCTRL PSP in the settings menu adds a convenient submenus that you can easily manage the various settings of the custom firmware without having to access the VSH . To follow the link to download and install. [Additional Info: ChangeLog, installation and download]
.: Changelog:.
Added compatibility with CF 6.60 ME
.: Installation:.
Download the archive and unpack seplugins (the src is not required to operate and can be removed)
Seplugins folder to edit (or create if not present) vsh.txt the file and add the line: ms0: / seplugins / xmbctrl / xmbctrl.prx 1
Restart the PSP or apply Restart VSH .
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August 17th, 2011, 00:53 Posted By: wraggster
via http://www.psp-ita.com/4550-376-Cust...ta_v0.7.1.html
New update for CustomHOME ABCanG made by coders, plug-in utility that allows you to have a touch of a button a convenient alternative to in-game menu to call up by pressing the HOME button, which will replace the classic screen to choose Yes / No to return to XMB.
Thanks to the plugin CustomHOME we will not be limited to the choice of whether or not to quit the program running, but we choose to exit the program, restart, turn off the PSP, put it in standby or manage some options. The version 0.7.1 fixes a ini configuration file bugs on the 0.7.0 release . This introduces corrections and minor improvements such as the ability to invert the X and O buttons for confirmation and cancellation of operations, adding new icons, support for pspstates_kai and more. But more importantly is the support for the CF 6.60 ME .
For the convenience of our readers, PSP-ITA repack the archive makes available ready to use
It 'good to remember that the plugin is still in beta. [Info Additional: Features, changelog, installation and download]
.: Features:.
Exit the game and return the XMB.
Restart the game (function disabled using "ISO Loader Prometheus")
Turn off the PSP
Put the PSP in standby
Pause and resume play
Ability to change settings
Languages supported English, Japanese and German
Ability to change the assignments X / O cofermare / cancel
Customization of video information
Set Mute while viewing the menu
Enable / Disable descriptions
Ability to pause the game while the menu is open
.: Changelog:.
0.7.1 beta
- fix bug ini files.
(please replace new ini file) Beta 0.7.0 - Supported CFW6.60 - fix "% MonthName" Display - Were Able to Stop the game by pressing START. - was to open the setting screen by pressing SELECT. - A Few bug fixes. - Changes to [X] button to select [O] button to return and close the menu by pressing the HOME. (Alternates with [○] and [x] SwapButton have enabled.) - Supported spstates_kai.prx (pspstates is not supported.) - add "states_menu_pict" function. (Thanks plum, hiroi01, neur0n) - changed from IniLibraryPortable iniLibrary. (Thanks hiroi01) - Remove some functions. - update cushome.prs - add icon (Thanks SAL)
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August 17th, 2011, 00:57 Posted By: wraggster
via http://www.psp-ita.com/4551-240-Xplora_v2.06.html
The developer ne0h bringing it back to update the Xplora v2.0 release 2.05, a handy alternative shell to the XMB, home to install on our Sony PSP equipped with CF and that will allow us to have a more clear and functional content of the Memory Stick.
Xplora 2 includes an image viewer, media player, a text editor, a reader PMF allows you to read ZIP archive, back up your UMD games and easily launch applications, manage plugins, and more. The entire project was completed in the C language to ensure the best performance. The version 2.06 is used primarily to allow the use of alternative shell also on PSP-Go , and adds the German language among those available. In addition fixes the bugs that plagued the selection screen drive and USB charging.
No clarification regarding a possible compatibility with CF 6.60 ME.
For more information please consult the source (developer blog) [Additional Info: ChangeLog, functions and download]
.: Changelog:.
- PSP-Go internal storage support added
- German translation updated
- Does not Drive selection screen configuration works <- Fixed!
- Does USB charge works well <- Fixed!
.: Features:.
- AUTOBOOT
- Desktop
- Image Viewer -> (JPG, BMP and PNG files are supported)
- Music Player -> (MP3 and OGG formats supported)
- Text Editor
- Arc Manager -> (ZIP files are supported)
- PMF Player -> ( Every PMF file is supported)
- Homebrew Sorter
- Games & Applications
- UMD Dumper
- Nand Dump
- Plugins Manager
- Internet & Home Xplora
.: Compatibility:.
SI: x000 PSP with CF 4.01 or higher
YES: PSP Go
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August 17th, 2011, 01:21 Posted By: wraggster
After an apparently successful start in July, Sony has announced that the $0.99 movie and television rental program will become a permanent part of PlayStation Network. Every Tuesday, a selection of movie and TV rentals will see a week-long discount to $0.99 for SD versions and $1.99 for HD versions.
We haven't heard of most of this week's selections, apart from Michael Moore's Sicko and Fred Durst's The Longshots (yes, that Fred Durst). See all of this week's selections after the break.
- Sicko
- The Longshots
- Salvage
- Tony
- Shank
- Bonded By Blood
- JFK: Reckless Youth (Part 1)
- JFK: Reckless Youth (Part 2)
- Deadly Blessing (Directed by Wes Craven)
- Carver
- Devil in the Flesh 2 (aka Teacher's Pet 2)
- Illuminating Angels & Demons
http://www.joystiq.com/2011/08/16/0-...psn/#continued
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August 17th, 2011, 01:21 Posted By: wraggster
After an apparently successful start in July, Sony has announced that the $0.99 movie and television rental program will become a permanent part of PlayStation Network. Every Tuesday, a selection of movie and TV rentals will see a week-long discount to $0.99 for SD versions and $1.99 for HD versions.
We haven't heard of most of this week's selections, apart from Michael Moore's Sicko and Fred Durst's The Longshots (yes, that Fred Durst). See all of this week's selections after the break.
- Sicko
- The Longshots
- Salvage
- Tony
- Shank
- Bonded By Blood
- JFK: Reckless Youth (Part 1)
- JFK: Reckless Youth (Part 2)
- Deadly Blessing (Directed by Wes Craven)
- Carver
- Devil in the Flesh 2 (aka Teacher's Pet 2)
- Illuminating Angels & Demons
http://www.joystiq.com/2011/08/16/0-...psn/#continued
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August 17th, 2011, 01:27 Posted By: wraggster
Wondering how you'll be able to most efficiently brag to far away friends about your new PlayStation Vita? Sony's got the answer in the form of newly announced apps for its next generation portable. Vita Facebook, Foursquare, Twitter and Skype apps will be landing in the PlayStation Store in Japan before the end of the year. The US and Europe will get their shot at the free apps in early 2012.
http://www.engadget.com/2011/08/16/p...winning-hasht/
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August 17th, 2011, 01:29 Posted By: wraggster
Sony had more than just PS3 price cut to reveal at its Gamescom press conference today: it also announced that it will be releasing a new budget-priced PSP model that sports a new design and curiously ditches the WiFi capability that the PSP has had since its debut. No word of a North American release just yet, but folks in Europe will be able to pick it up this fall for €99 (or about $140, though we're guessing the actual US price would come in below that; the standard PSP-3000 currently demands €130 in Europe). Hit the gallery below for a closer look.
Update: Sony has now also confirmed that the device will be dubbed the PSP E-1000, and that it will indeed only be available in PAL territories.
http://www.engadget.com/2011/08/16/sony-announces-wifi-less-psp-model-hits-europe-this-fall-for-9/
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August 17th, 2011, 16:47 Posted By: wraggster
Ubisoft is developing six games for the PlayStation Vita.
The French publisher intends to support Sony's handheld from the very start of its lifecycle, with Rayman: Origins, Lumines, Asphalt, Dunegeon Hunter Alliance, Michael Jackson: The Experience, and the Assassin's Creed franchise all confirmed.
"With its processing power, dual tactile screens and cameras, PS Vita allows creators like Ubisoft new and unique opportunities to develop innovative games," said Ubisoft CEO Yves Guillemot in a statement.
"We've got a strong and varied line-up that will offer fun and immersion to all audiences of the PS Vita."
Price-points and launch dates have not been confirmed.
http://www.gamesindustry.biz/article...umines-to-vita
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August 17th, 2011, 16:49 Posted By: wraggster
Sony has revealed that the dev kits for the PlayStation Vita will sell for €1,900 plus VAT.
Speaking at GDC Europe yesterday, as reported by Develop, SCEE's George Bain said there is also no cost to join the PS Vita Develop Program.
"There's just that cost of the dev kit. If you're a small developer, we happy to talk to you about this. It will help if you have a games portfolio. There's no reason we won't speak with smaller studios about joining up."
According to Bain, prototype dev kits for Vita can be free. Sony's Pub Fund - which helps smaller developers fund their games in return for exclusivity - is receiving up to 15 pitches a week. Although currently limited to games, it's expected that non-gaming apps will eventually come to Vita, as well as free-to-play models.
The Vita launches this year in Japan and before the end of March in Europe and the US priced at $249 for the WiFi model and $299 for the 3G version.
Some developers including Heavy Iron and Crytek have been critical of the high price of the console, and suggested that it's launching in a portable market that has fundamentally changed since the introduction of smartphones and tablets.
Yesterday the Vita took centre stage at Sony's Gamescom press conference, with new games including Resistance: Burning Skies, Reality Fighters, Escape Plan and LittleBigPlanet on display.
http://www.gamesindustry.biz/article...1-900-plus-vat
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August 17th, 2011, 16:50 Posted By: wraggster
Sony has put an end to rumours that the PlayStation Vita's RAM was cut in half to keep costs down.
The idea that the Vita's specs had been downgraded surfaced inMay, and seemed to be confirmed by Novarama CEO Dani Sánchez-Crespo last month.
However, according to 1UP, the RAM was cofirmed as 512MB in a press release announcing the handheld's support of the social media applications Foursquare, Facebook, Twitter and Skype.
The Vita is due for release in Europe early next year for €249.99.
http://www.gamesindustry.biz/article...irmed-as-512mb
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August 17th, 2011, 22:51 Posted By: wraggster
This week's PlayStation Store update in US sees the release of the second Driver: San Francisco demo, this one letting you try out the multiplayer mode.
Medal of Honor Frontlines has also arrived online, and if you want something even more retro check out Breath of Fire IV, which has arrived in PSone Classics.
Here's the full update list:
PlayStation Plus
Exclusive Discounts:
Worms 2: Armageddon Puzzle Pack - 20% off
Worms 2: Armageddon Forts Pack - 20 % off
Exclusive Avatar Bundle:
Breath of Fire IV PSN Avatar Bundle, $0.99
Downloadable Games
Medal Of Honor Frontline ($14.99)
Battle your way across Europe during WWII as Lt. Jimmy Patterson in the HD re-mastered version of the critically acclaimed Medal of Honor Frontline.
ESRB Rated T
File size 4.34 GB
Game Demos (free)
Driver: San Francisco - Multiplayer Demo
With crime lord Charles Jericho now on the loose, San Francisco faces a terrible threat. Only one man can stand against him. His name is John Tanner. He is the DRIVER. Experience the game now in this fast-paced multiplayer demo featuring two Tag races and 2 Trailblazer routes.
ESRB Rated T
File size 1.37 GB
Add-on Game Content
LittleBigPlanet 2 Toy Story 2 Costume Pack ($5.99)
Download the Toy Story Costume Pack to dress your Sackboy up as Woody, Jessie, Stinky Pete and Emperor Zurg. To download these costumes, you must already own LittleBigPlanet 2.
File size 110 KB
LittleBigPlanet 2 Costumes (x4) ($1.99 each)
Various costumes.
File size 110 KB
Dynasty Warriors Gundam 3 - Missions 07 - 09 ($0.99 each)
Missions 7-9 of Dynasty Warriors Gundam 3.
File size 146 - 163 KB
Dynasty Warriors 7 - Costume Pack 3 ($0.99)
Use costumes from DYNASTY WARRIORS 4 for all 42 characters who appeared in the game. Furthermore, Cao Pi, Ling Tong, Guang Ping, and Xing Cai are included, too.
File size 94 MB
Dynasty Warriors 7 - New Stage and BGM Pack 2 ($2.99)
This pack features a brand new stage for Conquest Mode: Ji Castle! Three distinct scenarios are available to be played out on this stage, the home of the King of Nanzhong, Meng Huo. Additionally, 8 BGM music are included, featuring tracks from DYNASTY WARRIORS 4 and DYNASTY WARRIORS 5.
File size 58 MB
Dynasty Warriors 7 - Stage Pack 2 ($3.99)
Play the 'Changban' and 'Guandu' stages in CONQUEST MODE, with 3 scenarios remastered from DYNASTY WARRIORS 2 for each stage. The 'Changban' stage includes the 'Battle of Changban', 'Destruction of Changban' and 'Escape from Changban' scenarios. The 'Guandu' stage includes the 'Battle of Guandu', 'Capture of Guandu' and 'Invasion of Guandu' scenarios.
File size 51 MB
Dynasty Warriors 7 - Weapon Rank Pack 1 ($1.99)
Complete new scenarios in Conquest Mode to acquire new versions of 35 different weapons from the game, and 5 downloadable weapons for players who have downloaded those weapons.
File size 9.47 MB
inFAMOUS 2 - Various add ons and packs (x15) ($0.99 - $2.99)
Various add-ons and packs.
File size 100 KB - 400 KB
Rock Band 3
Build your Rock Band library by purchasing these song game tracks. For song credits, visit www.RockBand.com.
"Child In Time" - Deep Purple ($1.99)
"Dance, Dance" - Fall Out Boy ($1.99)
"Sugar, We're Goin' Down" - Fall Out Boy ($1.99)
"Thnks Fr Th Mmrs" - Fall Out Boy ($1.99)
Artist pack ($5.99) - Build your Rock Band library by purchasing this song game album: Fall Out Boy Pack 01. This pack includes "Dance, Dance", "Sugar, We're Goin' Down" and "Thnks Fr Th Mmrs" . By Fall Out Boy
File size: : 21 MB - 62 MB (singles), 62 MB (track pack)
Rock Band Network v2.0
"Dead Again" - Possible Oscar ($1.99)
"Froggy's Lament" - Buckner & Garcia ($1.99)
"Hyperspace" - Buckner & Garcia ($1.99)
"Mousetrap" - Buckner & Garcia ($1.99)
"Pac-Man Fever" - Buckner & Garcia ($1.99)
File size: 28 MB - 39 MB (singles)
Yoostar 2 - Various Scenes (x11) (Free - $1.99)
Various scenes from movies.
File size 47 MB - 186 MB
Updates
Disgaea 3: Absence of Justice Adell Dlc - Sale (PS3) (now $0.99, original price $1.99)
Disgaea 3: Absence of Justice Hanako Dlc - Sale (PS3) (now $0.99, original price $1.99)
Disgaea 3: Absence of Justice Disgaea 2 Character Pack - Sale (PS3) (now $2.49, original price $4.99)
Disgaea 3: Absence Of Justice Defender Of Earth Set - Sale (PS3) (now $2.99, original price $5.99)
Disgaea 3: Absence Of Justice Class World Command Attack - Sale (PS3) (now $1.99, original price $3.99)
Disgaea 3: Absence Of Justice Demon & Detective Set - Sale (PS3) (now $1.99, original price $3.99)
Disgaea 3: Absence Of Justice Disgaea 2 Sacrebleu Set - Sale (PS3) (now $2.99, original price $5.99)
Disgaea 3: Absence Of Justice Gordon - Sale (PS3) (now $0.99, original price $1.99)
Disgaea 3: Absence Of Justice Jennifer - Sale (PS3) (now $0.99, original price $1.99)
Disgaea 3: Absence Of Justice Kogure - Sale (PS3) (now $0.99, original price $1.99)
Disgaea 3: Absence Of Justice: Action Prinny - Sale (PS3) (now $0.99, original price 1.99)
Disgaea 3: Absence Of Justice: Curtis - Sale (PS3) (now $0.99, original price $1.99)
Disgaea 3: Absence Of Justice: Fake Heroes Set - Sale (PS3) (now $1.99, original price $3.99)
Disgaea 3: Absence Of Justice: Gig - Sale (PS3) (now $0.99, original price $1.99)
Disgaea 3: Absence Of Justice: Raspberyl Chap 1-4 - Sale (PS3) (now $5.99, original price $11.99)
Disgaea 3: Absence Of Justice: Raspberyl Chap.1 - Sale (PS3) (now $1.49, original price $2.99)
Disgaea 3: Absence Of Justice: Raspberyl Chap.2 - Sale (PS3) (now $1.49, original price $2.99)
Disgaea 3: Absence Of Justice: Raspberyl Chap.3 - Sale (PS3) (now $1.49, original price $2.99)
Disgaea 3: Absence Of Justice: Raspberyl Chap.4 - Sale (PS3) (now $1.49, original price $2.99)
Disgaea 3: Absence Of Justice: Soul Nomad Set - Sale (PS3) (now $1.99, original price $2.99)
Disgaea 3: Absence of Justice Makai Kingdom Main Character Pack - Sale (PS3) (now $1.99, original price $3.99
Pocket Fighter - Psone Classic - Sale (PS3) (now $2.99, original price $5.99)
Super Puzzle Fighter Ii Turbo - Sale (PS3) (now $4.99, original price $9.99)
Ricochet Hd - Sale (PS3) (now $4.99, original price $9.99)
Avatars
Breath of Fire 4 Cray Avatar ($0.49)
Breath of Fire 4 Fou-Lou Avatar ($0.49)
Breath of Fire 4 Master Avatar ($0.49)
Breath of Fire 4 Nina Avatar ($0.49)
Breath of Fire 4 Rasso Avatar ($0.49)
Breath of Fire 4 Ryu (Transformation) Avatar ($0.49)
Breath of Fire 4 Ryu Avatar ($0.49)
Breath of Fire 4 Scias Avatar ($0.49)
Breath of Fire 4 Ursula Avatar ($0.49)
Breath of Fire 4 Wen-Qu Avatar ($0.49)
inFAMOUS 2 Chaos Avatar Bundle ($0.49)
inFAMOUS 2 Order Avatar Bundle ($0.49)
Game Videos (free)
El Shaddai E3 Trailer
Swarm Trailer
Sega Rally Online Arcade Launch Trailer
Assassin's Creed Revelations SP Walkthrough Trailer
PS3 Themes
Section 8: Prejudice (free)
Castlevania The Dracula X Chronicles Theme ($1.99)
Black Star Dynamic Theme ($2.99)
Gaze 2 Static Theme ($1.99)
Wendy Premium Theme 4 ($2.99)
Food Frenzy: Apples Dynamic Theme ($2.99)
Food Frenzy: Cake Dynamic Theme ($2.99)
Food Frenzy: Chocolate Dynamic Theme ($2.99)
Food Frenzy: Grapes Dynamic Theme ($2.99)
Food Frenzy: Lolli Dynamic Theme ($2.99)
Food Frenzy: Strawberry Dynamic Theme ($2.99)
Skulls Static Theme ($1.49)
Fish Static Theme ($1.49)
PSone Classics
BREATH OF FIRE IV ($5.99)
Journey with Ryu as he teams up with other warriors to stop an immortal emperor and save the world. Download this PS one Classic today!
File size 206 MB
PlayStation Store for PSP
PSP minis (also available from PS3 Storefront)
Gamocracy One : Legend Of Robot ($3.99)
File size 9.53 MB
Omg-Z! ($3.49)
File size 33 MB
Dr. Maybee And The Adventures Of Scarygirl ($3.99)
File size 13 MB
PSP Themes (also available from PS3 Storefront)
Wendy PSP Theme 8 ($1.99)
File size 555 KB
Wendy PSP Theme 9 ($1.99)
File size 535 KB
Wendy PSP Theme 10 ($1.99)
File size 570 KB
http://www.computerandvideogames.com...river-mp-demo/
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August 17th, 2011, 22:54 Posted By: wraggster
Last month Ubisoft president Yves Guillemot sent the rumour mill into overdrive when he suggested that Sony will be forced into rush-releasing PS4in the wake of Nintendo bringing out the Wii U.
But new Sony Computer Entertainment CEO Jim Ryan shrugged off such claims when CVG put them to him at Gamescom - implying that there's no next-gen console coming from his company anytime soon.
"All I'm focussed on right now is making the most of PS3," he said. "We've over 50 million PS2's installed across our PAL territory, and as you've heard yesterday we're up to 22 [million] on PS3, so there is a long way to go. That's all we need to focus on for now."
Instead of looking towards PS4, Ryan says - as suspected - that top of his list of things to do is to launch the new console Sony has confirmed - Vita - more successfully than its many PSP predecessors.
"It's obviously a top priority," he admitted. "We're going to launch early next year and it's critical that a marketplace the size of ours has a succesful launch, installs a lot of product, and that we publish all the great games that we have [lined up for it]."
Ryan insists it will succeed where previous iterations failed for two reasons: "The quality of the content available at launch far exceeds anything we've had on any platform [at the same stage], not just PSP. Marketing great content is much more straightforward than marketing content that perhaps is not so great.
"Secondly, come the fall [2012] you're going to see the heavy guns from the third party community coming to the platform, giving us additional momentum for the Christmas selling season."
Those heavy guns include 2K, with a debut handheld instalment of Bioshock, and Activision, which is bringing Call Of Duty to the new machine. But it's the bespoke Assassin's Creed game for Vita that Ryan is most excited about.
"The guys at Ubi are going to do something very special with Assassins Creed," he says. "It'll be built from the ground up - a brand new game designed with the new interfaces in mind. That IP, with the strength of the characters Ubi always put in those games, and Vita with all the sexy new stuff it's doing, can be a really potent combination."
http://www.computerandvideogames.com...f-ps4-rumours/
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August 17th, 2011, 23:13 Posted By: wraggster
Last year DirecTV started offering NFL Sunday Ticket To-Go access even to those who couldn't / wouldn't get their satellite packages, and it's upping the ante this year by bringing its slate of football games to the PlayStation 3. NFL Sunday Ticket To-Go is still a $50 add-on that adds HD streaming access on PCs and mobile devices, however this year there's also an app for the Motorola Xoom and Samsung Galaxy Android tablets. PS3 owners can get in on the action either by adding the To-Go option or paying a flat $339.95 without DirecTV service. Of course, it's still interested in enticing people to switch to the dish by offering Sunday Ticket at no additional charge for new subscribers -- just ask fairy Deion Sanders after the break. No word on any apps for Boxee, Roku and the rest, but other new additions for the 2011 season (now that the lockout is resolved and it's actually happening) include a new four channel mix with larger cells for those late afternoon games, and integration with NFL.com Fantasy Football that lets viewers keep up with their scores and players right on the TV.http://www.engadget.com/2011/08/17/directv-brings-nfl-sunday-ticket-to-android-tablets-and-the-ps3/
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August 19th, 2011, 01:19 Posted By: wraggster
The ample power of Sony's new portable, Vita, means there's not a huge difference between development for it and its bigger PS3 sibling.
Speaking in a video interview with the PS Blog (below), developer Nihilistic's Rob Heubner said Sony has been seeing PS3 developers to get the most out of Vita.
"We're a PlayStation 3 company. That's our engine, that's out technology. And really, [Sony] were looking for PS3 developers to milk the power out of the Vita, and I think that's definitely the right way to go because it's got a lot of power," said Huebner.
"It's got all the shaders, it's got a lot of CPU, so it's really not that big of a change for us to work on the Vita compared to the PS3," he added.
He would know - Heubner is part of the team developing Resistance: Burning Skies on Vita, the official title of which was revealed at Gamescom this week alongside screenshots and footage of the game looking pretty sweet on the small screen.
Huebner says the aim is to make a "no-compromises experience with all the elements you'd expect from a Resistance game." http://www.computerandvideogames.com/316177/moving-from-ps3-to-vita-is-not-that-big-a-change-dev/
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August 19th, 2011, 01:30 Posted By: wraggster
Sony announced a global PlayStation 3 price cut at GamesCom on Tuesday so there's never been a better time to pick up the console.
But before you excitedly shuffle off to your local store or online retailer of choice, take a few moments to check out our round-up of the best deals available right now.
Play.com has the 120GB and 160GB versions of the console on their own for £185.99 and 189.99 respectively. But your best bet is probably one of its bundles. For £234.99 you can pick up the 320GB console along with the PlayStation Move: Starter Pack. Or for the same price, you can choose the console with Uncharted 2 and Killzone 3, or Ratchet and Clank: A Crack in Time and ModNation Racers.
GAME has also put together a few pretty good bundles for in-store pick-up. The PS3 320GB with Ferrari Challenge, FIFA 11 and either Infamous 2, Killzone 3 or Motorstorm will set you back £249.99. If that doesn't win you over you can pick up a 160GB Slim for £179.99 when purchasing any new or pre-owned game or opt for a 320GB Slim for £229.99 when buying a new or pre-owned title. Trade in an original PS3 you'll get £100 trade-in credit towards a new Slim model.
Amazon has three pretty good bundles on offer. A 320GB console with inFamous 2, Virtua Tennis 4 or LittleBigPlanet 2 is priced at £215.20.http://www.computerandvideogames.com...ing-price-cut/
If you're after Gran Turismo 5 with your PS3, GameStop has you covered. It's selling the 320GB model along with Polyphony Digital's beautiful racing sim for £234.97.
Those are some of our best picks, but if you stumble on any particularly good PS3 deals be sure to tell your fellow CVG buddies in the comments below.
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August 19th, 2011, 01:47 Posted By: wraggster
Vita's 512MB of RAM enables it to run programs in the background while gamers are playing games, Sony has said.
One of those programs is cross-game voice chat via Vita's Party system.
"Part of the reason [for including 512MB of RAM] is more RAM means easier development for game developers," Sony president of Worldwide Studios Shu Yoshida told Eurogamer at Gamescom.
"But as important as that is to allow the PS Vita always to do more while the game is running in the background, or when you switch between the game and other applications or system software functionalities.
"So the reason why we were able to include something like Party, which enables cross-game voice chat, is because we designed Vita so it always has enough resources to handle something like that behind the game while it's running."
At Gamescom Sony revealed the final specifications of Vita, set for launch in Europe in early 2012.
The confirmation of 512MB of RAM ended months of speculation about the power of the machine, speculation sparked by a comment by a developer that appeared to back up murmurings that Sony had halved the amount of memory in Vita.
The RAM reduction rumour began in May when a French source said Sony had lowered the base Wi-Fi Vita model's RAM from 512MB to 256MB to lower the cost of the unit to compete with Nintendo's 3DS.
But according to Yoshida, Sony never even considered cutting the amount of memory powering the portable.
"It has been very funny," he said. "There were some rumours for the last few months. Some developer mentioned the RAM was halved. We never announced the amount of RAM, and we never changed it.
"We've been making games, right, and we've been showing the games, like Uncharted, since January. If RAM gets cut in the middle of development, there's no way we can complete the games. So I was like, what's going on?
"I got lots of Tweets saying, Sony made a huge mistake by reducing the amount of RAM. We never talked about the amount of RAM and we never cut it.
"So going into Gamescom we agreed there was no reason we should hide it, so we just added it to the specifications. We always had 512MB of main RAM and 128MB of V-RAM. Actually when you add them together, PS Vita has more RAM than PS3 [the PS3 has 256MB of XDR DRAM main memory and 256MB of GDDR3 video memory]."
The speculation around Vita's RAM caused some concern over the power of the final version of the machine. Yoshida moved to reassure gamers about this.
"So far we've been getting very positive reactions from our developer and publisher partners," he said. "We could put even more power into the portable, but there has to be a balance made between the size of the unit, the weight and the amount of time you can play. We think we've hit the right balance in terms of creating a great experience on the PS Vita.
"The PS3 provides a full HD experience. The resolution on the PS Vita screen is much lower. Even though it's four times the resolution of PSP, compared to the console, the amount of data you have to push is much smaller. So that works to the advantage of the PS Vita."
http://www.eurogamer.net/articles/20...s-512mb-of-ram
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August 19th, 2011, 22:55 Posted By: wraggster
US retailer GameStop is currently beta testing the streaming of PlayStation 3 and Xbox 360 games, with a plan to roll-out a consumer service by the middle of next year.
Earlier this year the company bought Spawn Labs, extending its peer-to-peer game streaming service into a cloud gaming offering, and promised "a wide selection of high-definition video games on demand on any internet-enabled device."
Yesterday it revealed that as well as PC game streaming, it is working with publishers to stream console games to smart devices as well as dedicated hardware via the Spawn software client.
"Spawn recently began its first beta and is currently live, testing the streaming of Xbox 360, PS3 and PC games from a data centre in Austin, Texas," confirmed GameStop president Tony Bartel.
The beauty of Spawn is it can take a very large assortment of games. There's really no restriction versus an Xbox 360 and PS3 game.
"We continue to get positive feedback from our publishing partners about the pro-console, low-investment model that we have chosen."
The closed beta will go national before the end of the year. At the beginning of 2012 GameStop is expected to reveal more details about the service and what it offers, along with a pricing model - and a nationwide launch is currently scheduled for the first half of 2012.
The Spawn client will be offered to GameStop's PowerUp Rewards members - currently 12 million customers - and feature a demo service which it's claimed will not require publishers to modify their games.
Cloud gaming technology from Gaikai and OnLive is already proving a viable business, offering PC games and demos over the internet with very little in the way of dedicated hardware beyond the right control method.
Behind closed doors these technologies have also shown format crossover such as World of Warcraft running on an iPad or console and full PC games launching from within Facebook.
And with the growth of Smart and connected TVs, both Gaikai and OnLive are dropping their technologydirectly into the hardware and consulting on dedicated controllers, taking streaming games straight to the consumer's living room - an area that GameStop is also interested in.
"Those conversations are taking place today," offered Bartel. "There's a whole cadre of services that GameStop can offer far beyond just Spawn. The beauty of Spawn is it can take a very large assortment of games. There's really no restriction versus an Xbox 360 and PlayStation 3 game.
"We're also experimenting with PC game delivery as well, but we can take that to any Internet-connected device including TV. So clearly, it's part of our acquisition forethought. We anticipated being involved in smart TVs as well."
http://www.gamesindustry.biz/article...-in-early-beta
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August 19th, 2011, 22:58 Posted By: wraggster
US retailer GameStop has reported that sales of the PlayStation 3 and Nintendo's 3DS have already jumped after both received recent price cuts.
While the 3DS price cut was larger than expected, president Tony Bartel told investors last night he's encouraged by the growth in hardware - sales of console in the second quarter were down, accounting for only 7.5 per cent of profits.
"We have seen a significant acceleration in the sale of PlayStation 3 and the 3DS," he said. "So we do expect for there to be an increase.
"Although these were not unexpected price decreases or price reductions that we had projected, obviously, the 3DS was somewhat larger than what we had anticipated. But we do see that will spark demand in the third and the fourth quarter."
"That is a good barometer for what is going to take place in terms of the installed base."
Nintendo dropped the price of the 3DS this last week with plenty of warning after poor sales, while Sony cut the RRP of the PlayStation 3 with immediate effect this week.
Another US retailer, Target, told our sister site IndustryGamers that it has also seen an "immediate lift"in sales.
http://www.gamesindustry.biz/article...-on-price-cuts
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August 19th, 2011, 23:09 Posted By: wraggster
Sony, after nearly two years on standing firm on PS3's price, dropped the console to $249, and it's been having an immediate impact. GameStop has already noted a 'significant' increase in PS3 sales, while big box retailer Target confirmed an 'immediate lift' in sales and recommended PS3 as a 'great option' for its customers. Not only that, but leading e-tailer Amazon saw PS3 sales explode by 400% in the days after the price cut. All told, in the months ahead, analysts are expecting Sony to see as much as a 30% sales bump for PS3 this holiday season."
http://games.slashdot.org/story/11/0...fter-Price-Cut
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August 20th, 2011, 23:30 Posted By: wraggster
Speaking to Eurogamer at this week's Gamescom in Cologne, Sony Worldwide Studios head Shuhei Yoshida said that recent reports that Sony had halved the RAM in its upcoming portable to keep costs down were "very funny." Those reports appeared to be corroborated by Reality Fighters developer Novarama, but Yoshida says a RAM cut was never on the agenda. "It's been very funny. Some developer mentioned the RAM was halved," he said. "We never announced the amount of RAM, and we never changed it. We've been making games, right, and we've been showing the games since January. If RAM gets cut in the middle of development, there's no way we can complete the games. So I was like, what's going on?" Sony's PSP successor has 512MB of RAM and 128MB of VRAM, meaning it has more memory than Xbox 360 and PlayStation 3
http://www.next-gen.biz/news/sony-vi...ere-very-funny
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August 20th, 2011, 23:33 Posted By: wraggster
Sony has revealed that cross-game voice chat, a feature which many PS3 owners have been pleading for, can't be implimented due to RAM constraints in the hardware.
According to Sony Worldwide Studios president Shuhei Yoshida, games are given priority when distributing the RAM, leaving little to none for feature such as voice chat.
Apparently this is something that can't be changed, so it's unlikely we'll see the feature be introduced in future system updates.
"Once a game gets RAM we never give it back," Yoshida has said, "It's not possible to retrofit something like that after the fact."
"The game has to use its own memory to do in-game voice chat. There's always voice chat in the game. But it's a part of a game feature. It's not a part of an OS feature. That's the reason in terms of the ability to have voice chat across different games," he added.
Earlier this week Sony cleared up rumors by stating the PlayStation Vita's RAM hasn't been cut by half. It went on to confirm that the upcoming handheld will contain 512MB of RAM, with 128MB of dedicated VRAM. More than enough for cross-game chat we reckon.
http://www.computerandvideogames.com...oss-game-chat/
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August 20th, 2011, 23:37 Posted By: wraggster
Sony is absolutely convinced we're going to see "a lot of mobile and tablet gamers come over to Vita".
That's according to SCEA hardware marketing director John Koller, who countered recent claims that there isn't a market for a device like the Vita during an interview with IndustryGamers.
"When you look at the type of consumer that's playing cell phone games currently, it's someone that enjoys smaller 'kill time' gaming and has not gravitated to the larger, richer, deeper experiences that true handheld gaming provides," he said.
"As we go toward the PlayStation Vita, I can tell you that as we started looking at that product and the market opportunity several years ago, we saw a real strong demographic for those deeper, richer, console-type experiences.
"We had them on PSP, but we've taken them to a new level on PS Vita with the entirety of new ways to play," he added. "That 'new ways to play' idea, particularly for Vita, really differentiates from what's available on mobile phones or tablets and, frankly, what will be available on those platforms over the next three to five years.
"You're going to see PS Vita expand what a lot of people believe to be true about handheld gaming, and you're going to see a lot of those current mobile phone and tablet gamers come over to Vita. We're very convinced of that."http://www.computerandvideogames.com/316192/sony-convinced-vita-can-poach-mobile-gamers/
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August 22nd, 2011, 16:49 Posted By: wraggster
UK PS3 sales jumped almost 65 percent week-over-week following the introduction of a global price cut last Tuesday.
That's according to a "reliable retail source" close to MCV, which also reports that a heavyweight PS3 marketing campaign kicked off today. The site says an extensive 5,000 run of six-sheet public poster ads hit UK high streets this morning.
Last week, Sony slashed the price of the 160GB PS3 from £249 to £199 in the UK, and the cost of the 320GB version from £299 to £249.
John Koller, director of hardware marketing at Sony Computer Entertainment America, said of the move: "We're opening our arms for the Xbox 360 and Wii owners to come over. There's a real opportunity for those consumers to be able to play, what we view, are the best games in the industry on the PS3 this fall."http://www.computerandvideogames.com/316398/ps3-sales-up-65-following-price-cut-report/
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August 22nd, 2011, 21:59 Posted By: wraggster
While the top two places on the UK PlayStation 3 sales chart don't change this week, with Dirt 3 and LA Noire taking No.1 and No.2 respectively, a couple of wildcards have fought their way back into the top five.
Warner's Mortal Kombat climbs 11 spots to No.3, while Bethesda's Brink follows suit, leaping from No.15 to No.4.
InFamous 2 continues to hang around the middle of the pack at No.5, followed by Call of Duty: Black Ops, which lands at No.6 following a brief period outside of the top ten.
At No.7 is fellow chart mainstay FIFA 11, while Call of Juarez: The Cartel, Lego Pirates of the Caribbean and EA Sports Active 2 round off the top ten.
GfK/Chart-Track PS3 Top 10 (week ending August 20):
01. Dirt 3 (Codemasters)
02. LA Noire (Take 2)
03. Mortal Kombat (Warner Bros. Interactive)
04. Brink (Bethesda)
05. InFamous 2 (Sony)
06. Call of Duty: Black Ops (Activision)
07. FIFA 11 (EA)
08. Call of Juarez: The Cartel (Ubisoft)
09. Lego Pirates of the Carribean (Disney)
10. EA Sports Active 2 (EA)
http://www.computerandvideogames.com...t-fights-back/
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August 23rd, 2011, 10:55 Posted By: wraggster
News via http://wololo.net/wagic/2011/08/22/t...sets-in-wagic/
If you haven’t heard, I’m running a little contest for Wagic users, and there’s 100$ in cash for the winner (check here if you’re interested).We recently got our first entry for the contest, Vikta’s Temple of Wololo. This is an original take at the campaign system, as it doesn’t have much of a story, but basically allows you to “donate” some credits to the “Temple of Wololo”, and in exchange get a set to unlock for you. Very useful, especially if you’re close to the end of the game and only have a few last sets to unlock (they get more and more difficult to unlock with time…).
Temple of Wololo can be downloaded from Vikta’s thread here, but other (more serious?) campaigns for Wagic can also be downloaded from our campaigns subforum. To install a campaign, just unzip it into the “campaigns” subfolder of your wagic resource folder. To play it, simply run the game and select 1player > Story then choose the campaign you want in the selection menu.
You have until September 15th to submit your campaign to the contest. Right now Vikta’s entry is the only competitor, so there sure is room for more entries
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August 23rd, 2011, 10:57 Posted By: wraggster
Via http://thatotherdev.com/2011/08/20/s...%e2%80%93-ps3/
Here is something “new” that I have been playing with. It’s sort of a continuation of a browser based demo I made when HTML5 was the cool new thing and I was still messing around with JavaScript and an HTML5 canvas for the first time.
Currently there is some green stuff that falls down and you can rotate the world to make it fall in a different direction and in doing so you can get the green stuff to navigate the world. There is a built in level editor.
It is just a toy at the moment and a roughly constructed one at that. I will probably do a bit more work on it and make it into a game but I don’t know when. I’m not really considering it a very high priority. If you think it’s interesting and want to see it improved upon sooner rather then later then let me know.
PS3 controls:
Left analog stick = Move the camera
L1 and R1 = rotate the camera and the direction of gravity
L2 and R2 = zoom the camera in and out
X (in the editor) spawn a wall (hold and drag to scale)
Circle (in the editor) spawn a something (hold and drag to scale)
Square (in the editor) spawn slime
Triangle (in the editor) delete the most recently spawned thing
Links:
Download the PS3 version
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August 23rd, 2011, 10:59 Posted By: wraggster
via http://thatotherdev.com/2011/08/21/t...%e2%80%93-ps3/
Here is another updated version of They Do Not Die. This new update Most notably features destructible walls and the ability to save the game state. Game saves are fairly large and consequently rather slow to create and load but that will improve over time.
I’m still undecided about what the subtitle should be so keep posting any ideas you have. Right now I’m leaning towards going with Collateral Damage (suggested by Griffunt) or Life After Death (suggested by Annelies)
On a less obviously related subject does anybody know how to go about measuring the passage of time with millisecond precision (or near enough to it for it to be usable when calculating the frame rate) when developing for PS3 with PSL1GHT?
What has changed:
You can save the game at any time and obviously also load that save.
The on screen text now scales so it no longer fills an overly large portion of the screen at low resolution.
In addition to your gun you now have a rocket launcher.
Rockets explode when they are shot, hit a person or hit a wall.
Explosions destroy walls, push people back and hurt people.
You can now run which consumes energy.
Shooting momentarily prevents energy from regenerating.
If you try to consume energy when you have none left then you will instead lose health.
The speed that your health regenerates at directly correlates to how much energy you have.
The screen (specifically the edges of it) turn red when you are low on health.
The world is more densely populated.
PS3 controls:
Left analog stick = Move
Right analog stick = Aim
L1 = Shoot the rocket launcher
R1 = Shoot the gun
L3 = Run
Select = Save
Start = Load
Links:
Download the PS3 version
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August 24th, 2011, 22:45 Posted By: wraggster
Sony DADC has signed collaboration agreements with Cinram and Cert Octavian to operate interim warehouse locations after its Enfield warehouse burned down during the London riots.
Around 80 per cent of Enfield's products are now stored and distributed from Cert Octavian's Hoddesdon site, while the rest will be handled by Cinram in Aylesbury, Buckinghamshire. All of the Enfield staff will remain employees of DADC.
"Our staff members have been incredibly supportive, often working extended hours to make a fast contingency solution happen as quickly and smoothly as possible," said Darren Houghton, managing director of UK distribution
Sony DADC also reports that effects on customers was limited.
"By utilizing a multi-site approach, it guaranteed that not a single order or EDI (= Electronic Data Interchange) was lost, and all IT systems and services were up and running and not affected by the fires," explained Houghton.
The fire on August 8 destroyed property worth in excess of £30 million. The site handled distribution of Blu-rays, DVDs and CDs.
http://www.gamesindustry.biz/article...f-london-riots
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August 24th, 2011, 22:49 Posted By: wraggster
Sony will reposition PlayStation Home as a hub for social games, VentureBeat reports.
The process will be led by a redesign this autumn, which will introduce new features and areas to help users find games and facilitate play.
"This is a giant leap in the evolution of the platform," said PlayStation Home director Jack Buser. "We are going to 'up level' games as the heart of PlayStation Home. This means that Home itself is going to become a game. The first things you see when you get into Home are games."
When it launched in 2008 Home was positioned as a virtual world, but the rise of social networks and social games since then has prompted Sony to rethink its strategy.
The central plaza will be replaced by an area called The Hub, where users can check an activity board to for missions in MMO-style "meta-games" that take place within Home. Users will also be able to create custom events for their social groups.
Outside of The Hub, Home will now have themed areas for different game styles and genres. These will include Sportswalk, the Adventure District, and the Action District.
Sony will also update its core client to provide a more streamlined experience, with separate tracks for new, returning and regular users.
Buser claims that 23 million PlayStation 3 owners are currently registered in Home, with the average visit lasting around 70 minutes.
http://www.gamesindustry.biz/article...ocial-game-hub
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August 24th, 2011, 23:03 Posted By: wraggster
Sony updated PlayStation Home in the spring of this year, and gave its virtual world multiplayer support and better graphics. Evidently that update wasn't quite what Sony wanted, so the company will roll out a complete redesign of the community this autumn to make it easier for folks to connect with desired content. The revamped Home lets users find games by exploring several themed districts (Action, Adventure, Sportswalk and Pier Park) with their digital doppelgängers. Sony's saying the changes will make PlayStation Home itself a game, so maybe it's time for Second Life to start shaking in its boots. Denizens of Sony's digital world can get more details in the PR below.http://www.engadget.com/2011/08/24/sony-redesigns-playstation-home-makes-it-the-game-outside-the-g/
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August 24th, 2011, 23:23 Posted By: wraggster
It’s a weird world we live in where a person has to explicitly say they’re not commenting on a rival’s device before they’re able to comment on a rival’s device.
Nonetheless, SCEE’s senior studio director Mick Hocking did exactly that when asked about the early struggles of the 3DS.
“So I wouldn't comment directly on 3DS,” he told GameSpot before continuing to do so. “But I think what we've seen over the last 12 months is a strong correlation between good-quality 3D content and great response from our fan base.
“The opposite is also true. When people see 3D that doesn't work very well, or content that isn't very compelling, I think quite naturally they're not as interested in it.”
Indeed, Hocking argues that 3D and portable gaming simply aren’t good bedfellows – hence the decision not to include the tech in PlayStation Vita.
“At the time we were looking at Vita, there were several issues. One was the quality of the glasses-free 3D screens,” he added. “It can work very well on small screens, but to get the best effect, you need to keep your head very, very still.
“Now with a handheld gaming device and Vita having Sixaxis motion control in it, there may be gameplay where you're moving the Vita around. And if you're doing that and having glasses-free 3D, the two things don't sit very well together. We wanted to offer a really, really high-resolution OLED screen, and the best way to do that was in 2D. At least for the first one.”
http://www.mcvuk.com/news/read/sony-...ruggled/083650
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August 24th, 2011, 23:45 Posted By: wraggster
Motion control and glasses-free 3D screens aren’t a good fit, according to SCEE senior group studio director Mick Hocking, who has been explaining the reasons PlayStation Vita won’t support 3D. “At the time we were looking at Vita, there were several issues,” he told GameSpot. “One was the quality of the glasses-free 3D screens. It can work very well on small screens, but to get the best effect, you need to keep your head very, very still. Now with a handheld gaming device and Vita having Sixaxis motion control in it, there may be gameplay where you're moving the Vita around. And if you're doing that and having glasses-free 3D, the two things don't sit very well together. We wanted to offer a really, really high-resolution OLED screen, and the best way to do that was in 2D. At least for the first one.” Asked if slow early 3DS sales were an indication that gamers aren’t embracing 3D, Hocking added: “I wouldn't comment directly on 3DS, but I think what we've seen over the last 12 months is a strong correlation between good-quality 3D content and great response from our fan base. The opposite is also true. When people see 3D that doesn't work very well, or content that isn't very compelling, I think quite naturally they're not as interested in it.”http://www.next-gen.biz/news/sony-vi...iority-over-3d
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August 24th, 2011, 23:48 Posted By: wraggster
More zombie hordes are on their way to Home, but not before the service goes offline tomorrow for maintenance.
EU users won't be able to log into the service from 8am BST tomorrow, when it will go down for an unspecified duration. But once it comes back online, Sony says a zombie attack will be imminent.
"We have unconfirmed reports of a second wave of zombies ravaging the once peaceful island resort of Banoi this week as the undead virus continues to thrive," says the PS Blog. "It is as yet unknown how far the virus has spread throughout PlayStation Home and authorities advise stocking up on the weaponry now available at the local store before leaving the area."
Elsewhere in the update, you'll find a new Sodium-themed Silicon Lounge in the Lockwood Publishing store, new Alice Cooper items in the AAA store, paintball outfits and more.
Hit up the PS Blog (link below) for loads more info on that. But don't expect anything on Sony's EU plans for the Home overhaul it announced for US earlier this week. That update goes sadly unmentioned.
http://www.computerandvideogames.com...zombie-attack/
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August 25th, 2011, 00:00 Posted By: wraggster
Sony has released this week's list of new content on the EU PlayStation Store.
This week's headliner is Street Fighter III: Third Strike Online Edition. An arcade-perfect, feature rich version of Capcom's classic fighting game.
Other goodies include the original Dead Space, which is now available as a digital download, as well as demos of NHL 12 and Warhammer 40k: Space Marine.
Here's the full list.
Special Offer Selection
Trial & Unlock (PS3)
Street Fighter III: 3rd Strike Online Edition (£11.99/€14.99) Availability: Not available in Italy
Hamilton's Great Adventure (£7.99/€9.99)
Backbreaker: Vengeance (£11.99/€14.99) Availability: Not available in Austria, Croatia, Czech Republic, India, Kuwait, Saudi Arabia, South Africa, Turkey, Ukraine, or UAE
Crazy Machines Elements (£7.99/€9.99) Availability: Not available in South Africa
Full Games (PS3)
Disney's Cars 2: The Video Game (£47.99/€59.99) Availability: Only available in Denmark, Finland, Norway and Sweden
Dead Space (£15.99/€19.99)
Arkedo Series: 01 - JUMP! (£1.59/€1.99) Availability: Not available in Australia or New Zealand
NEOGEO Station (PS3)
-Baseball Stars 2 (£7.19/€8.99)
minis (PS3 and PSP)
Revoltin' Youth (£1.74/€1.99)
Doodle Fit (£1.74/€1.99)
Demos (PS3)
NHL 12 Availability: Not Available in India, Portugal or Spain
Warhammer 40,000: Space Marine (Single Player Demo) Only available in Germany for Plus Subscribers
PES 2012 - Pro Evolution Soccer Rating
Add-On Game Content (PS3)
Dead Block - More Dead to Block Map Pack (£2.39/€2.99)
Brink
-Fallout And Spec-Ops Combo Pack (£1.19/€1.49)
-Brink Doom/Psycho Combo Pack (£1.19/€1.49)
EyePet - Lucky Dip Styling Pack: Rain 1 (free)
Dragon Age 2
-All-Class Item Pack II Bundle (£3.99/€4.99) (contains the following content also available separately)
-Mage Item Pack 2 (£2.39/€2.99)
-Rogue Item Pack 2 (£2.39/€2.99)
-Warrior Item Pack 2 (£2.39/€2.99)
Dynasty Warriors: Gundam 3
-'True Dynasty Warrior Gundam... May Your Life Be Eternal' (£0.79/€0.99)
-'Final Trial Against the Giants' Extra Mission (£0.79/€0.99)
-'Humankind and Gundams' Extra Mission (£0.79/€0.99) Availability: Not Available in New Zealand
Magic the Gathering: Duels of the Planewalkers 2012 - Foil Conversion "Ancient Depths" (£0.79/€0.99)
Motorstorm Apocalpyse
-Eurogamer Racing Truck (free)
-Games Radar Superbike (free)
-Glowing Wheel Rims Pack (free)
-Summer Livery (free)
Rock Band Network
-Demons with Ryu - Emmure (£0.99/€1.49)
-Epic Symphony In A Flat Minor, Third Movement: Zero Hour - Van Friscia (£0.59/€0.79)
-Give It Up! Give It Up! - His Statue Falls (£0.99/€1.49)
-River Of Glass - Rishloo (£0.59/€0.79)
-Zombies!! (Coming Out Tonight) - Ultra Saturday (£0.59/€0.79) Availability: Not Available in Croatia, Czech Republic, Greece, India, Israel, Kuwait, Luxembourg, Poland, Russian Federation, Saudi Arabia, Slovenia, South Africa, Turkey, Ukraine, UAE
Rock Band 3
-Incubus Pack 01 (£2.49/€3.99) (contains the following songs also available separately)
-Adolescents (£0.99/€1.49)
-Pardon Me (£0.99/€1.49)
-Wish You Were Here (£0.99/€1.49) Availability: Not Available in Croatia, Czech Republic, Greece, India, Israel, Kuwait, Luxembourg, Poland, Russian Federation, Saudi Arabia, Slovenia, South Africa, Turkey, Ukraine, UAE
Yoostar2
-500,000 Bucks (£1.39/€1.75)
-Take Off Your Hat (£1.39/€1.75)
-Re-Entering Earth'S Atmosphere (£1.39/€1.75)
-From The Desk Of Tony Montana (£1.39/€1.75)
-Yoo Are The Light Of Zartha (£1.39/€1.75)
-Child, You Always Knock Me For A Loop (£1.39/€1.75)
-Sleep Tight, Daddy (£1.39/€1.75)
-Shut Up And Pick Your Weapon (£1.39/€1.75)
-I'M In Way Over My Head (£1.39/€1.75)
-All Hail K! All Hail J! (£1.39/€1.75)
-I Coulda Been A Contender (£1.39/€1.75)
-It Is A Good Day To Die (£1.39/€1.75)
-A Pandacide (£1.39/€1.75) Availability: Not Available in Belgium, India, Netherlands, Portugal, Russian Federation and Ukraine
White Knight Chronicles II
-Black Knight Ticket (free)
-Dragon Knight Ticket (free)
-Moon Princess Ticket (free)
-Sun King Ticket (free)
-White Knight Ticket (free)
Worms 2: Armageddon
-Retro Pack (£2.99/€3.59)
-Time Attack (£2.99/€3.59) Both available at 15% off for Plus subscribers
Avatars
Street Fighter III: 3rd Strike
-Akuma
-Alex
-Chun-Li
-Dudley
-Elena
-Gill
-Hugo
-Ibuki
-Ken
-Makoto
-Necro
-Oro
-Q
-Remy
-Ryu
-Sean
-Twelve
-Urien
-Yang
-Yun All available @ £0.20/€0.25 each
Themes (PS3)
Studio Themes
-End Of Anarchy Dynamic Theme By Check Morris (£2.39/€2.99)
-Peaks And Flow Dynamic Theme By Jeffrey Bowman (£2.39/€2.99)
-All You See Is Rbg Static Theme By Roya Hamburger (£1.59/€1.99)
-Feeding Time Dynamic Theme By Matthew Green (£2.39/€2.99)
-Elements Static Theme By On Repeat (£1.59/€1.99) All 20% off for Plus Subscribers
Games
-Bane Of Yoto Dynamic Theme (£1.59/€1.99)
Abstract
-Dynamic Abstract Background Theme 2 (£1.59/€1.99)
-Dynamic Jazz Session Theme (£1.59/€1.99)
Nature
-Dynamic Calm Lake Theme (£1.59/€1.99)
-Dynamic Swimming Pool Theme (£1.59/€1.99)
Sci-fi/Fantasy
-Alpine Assassin (£1.99/€2.49)
-Dragunov Theme (£1.25/€1.59)
-Gold Tiger Mp5 Theme (£1.25/€1.59)
Wallpapers (PS3)
Fast Draw Showdown Wallpaper (free) Availability: Not Available in Germany
Videos (PS3)
Brink Gameplay Trailer #1 - Weapons
Brink Gameplay Trailer #3 - Teamplay/Objective
Gldx Trailer 1 - Preview
Renegade Ops Upgrades Trailer
The Cursed Crusade - E3 Trailer
http://www.computerandvideogames.com...-space-marine/
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August 25th, 2011, 12:50 Posted By: wraggster
News via http://wololo.net/wagic/2011/08/24/6...ader-by-some1/
Are you one of the poor souls who upgraded to 6.60, before realizing you were stuck in a dark place that doesn’t allow you to run a Custom Firmware? Well you’re lucky, it’s rare that a downgrader is available that soon after an Official Firmware release. Some1 is at it again, and updated the 6.xx downgrader to support Firmware 6.60. So you can now downgrade from 6.60 to any firmware you want (provided your motherboard allow it, but don’t panic, the downgrader will let you know). Most users will probably want to downgrade to the closest firmware, 6.39, in order to install Pro CFW.It seems Davee, Proxima, and Zecoxao were also directly involved in this release, so many thanks to them for their continuous involvement in the PSP scene.
Was this release too early and a “waste” of a Kernel exploit considering the upcoming launch of the PSP Street? Only time will tell. In the meantime, you can download the Downgrader here.
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August 25th, 2011, 12:52 Posted By: wraggster
News via http://wololo.net/wagic/2011/08/25/c...compatibility/
As I mentioned yesterday, developer VF was hard at work to port the kernel exploit used in some1′s downgrader into pro CFW, to give the CFW experience back to 6.60 users. Less than 2 weeks after the official Sony release, we have a compatible LCFW, I think the scene is breaking a record here.
So yeah, that’s it, you can safely update to 6.60 now, and install Pro CFW on it. 6.20, 6.35, and 6.39 users haven’t been forgotten, Pro CFW is still compatible with these firmwares, and adds a bunch of bug fixes, as well as my personal favorite: UMD video support on the PSP Go (obviously, we’re talking of iso images here…).
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August 25th, 2011, 13:09 Posted By: wraggster
An entry into this years Neoflash Coding Contest, heres the full details:
Nickname: RNB_PSP
Projet name: PSP Music Center
From: Philippines
Division: Retro APP
Platform: PSP
Original enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Description
This is a music player for the Sony PSP powered by
FFMpeg which means you can play all audio codecs from any
container format supported by ffmpeg(http://ffmpeg.org/general.html).
This also makes use of the PSP's hardware decoders for
some codecs.
Changelog
r2
*fixed crash when opening some files(unaligned access in ffmpeg)
*update to ffmpeg 0.8.2
r1
Initial release
Notes
Since this is an initial release, program is expected to be buggy,
only stereo signed 16bit audio with the ff. sample rates
will play correctly:
48000, 44100, 32000, 24000, 22050, 16000, 12000, 11050, 8000
and only MP3, WMAv2(only from *.wma files) and
AAC(except from *.aac files) are hardware accelerated.
Since FFMpeg supports a lot of container formats and codecs,
I do not have the time to test if all of it works correctly.
I have only tested the ff.: codec(file extension)
MP3(mp3, flv)
AAC(aac, mp4, m4a)
WMAv2(wma)
FLAC(flac)
signed 16bit PCM(wav)
For now, a black box is shown in place of the album art.
Album art will be shown in the next release.
Controls (temporary, will be changed and configurable soon)
OK and Cancel buttons are the same settings in XMB (X or O)
Main Menu:
Dpad Left = previous menu
Dpad Right = next menu
OK = select menu
Cancel = quit application
File Browser:
Dpad Up = previous item
Dpad Down = next item
Dpad Left = page up
Dpad Right = page down
OK = play song/open directory
Cancel = return to main menu
Triangle = up one folder
Square = refresh current directory
Select = go to now playing
Now Playing:
OK = toggle pause
Cancel = return to file browser
Dpad Left/Right = seek
Triangle = toggle repeat
L/R Trigger = previous/next song
Configuration
configuration files are inside the "ini" folder
See settings.ini.
cpu.ini holds file names that will be opened by the file browser
for playing. Not all formats are listed in it but you can add your
own extensions.
Screenshots
http://www.neoflash.com/forum/index....ic,7127.0.html
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August 26th, 2011, 00:34 Posted By: wraggster
wn's QuickBoot plugin (currently in the testing phase) lets you quickly start another GAME, POPS or ISO while in a current game without having to return to the XMB. See the included README.txt for installation and usage instructions
via http://psp.dashhacks.com/file/2124
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August 26th, 2011, 00:42 Posted By: wraggster
An entry into this years Neoflash Coding Contest, heres the full details:
Nickname: JamesC
Project name: pspythagoras
From: United Kingdom
Divison: PSP App
Original entry: Yes
Support Motion: No
In last NEO Compo this project have won in the top 10: No
Description:
pspythagoras is an app to quickly calculate the length of a missing side in a right angled triangle, great for back to school!
Readme:
How-to install:
You MUST have a 1.50 kernel for this to work. Put the "pspythagoras" and "pspythagoras%" into your GAME or GAME150 folder on your memory stick.
This will work with windows luaplayer.
Changelog:
v1.0: Final
Screenshots:
http://www.neoflash.com/forum/index....ic,7129.0.html
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August 26th, 2011, 00:59 Posted By: wraggster
An entry into this years Neoflash Coding Contest, heres the full details:
Nickname: Sektor
Project name: REminiscencePSP v0.2.1
Division: Game
Original enter: No
Support Motion: No
In a past NEO Compo this project won in the top 10: Yes
Project description: REminiscence is a rewrite of the engine used in the game Flashback from Delphine Software. Flashback is a 2D platformer with similar style and gameplay to classics like Another World or Prince of Persia.
Credits:
--------
REminiscence v0.2.1 ported to PSP by Sektor http://gtamp.com/PSP
REminiscence is the work of Gregory Montoir http://cyxdown.free.fr/reminiscence
Flashback was designed by Paul Cuisset http://en.wikipedia.org/wiki/Paul_Cuisset
---------
Get the data files from here.
Installation:
---------
Copy to ms0:/PSP/GAME/REminiscence/
Data files go in ms0:/PSP/GAME/REminiscence/data/
Save files go in ms0:/PSP/GAME/REminiscence/save/
http://www.neoflash.com/forum/index....ic,7139.0.html
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August 26th, 2011, 01:20 Posted By: Zack
Hey guys. Been meaning to post this for a while now!
As you may have seen my site retroemu.com is no more. As I now work full time developing IOS/Android apps and games I no longer have enough free time to develop PSP games/apps/ports.
I would like to thank you all for the kindness and support you showed me throughout the good times, like Wolf3D, Snes9x Euphoria and LuaPlayer Euphoria and if anyone wants to continue those feel free to do so. (Code is all available via google code)
Who knows, maybe when the PSVita is out and hacked I may get the urge to return, but as it stands I simply don't have enough time in the day to even contemplate PSP development.
So thanks again for everything and best wishes to all!
If you would like to follow my progress my site is : www.infuseddreams.com there is also a forum that is unfinished but usable www.infuseddreams.com/forums if you would like to pop in.
Thanks and farewell!
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August 26th, 2011, 01:26 Posted By: wraggster
An entry into this years Neoflash Coding Contest, heres the full details:
HI GUYS! Last minute entry!
This is my game for the Neo Flash Coding Contest. It is called Spacial Warfare BETA.
I guess you can describe it as a sort of 3d Galaga (Not exactly).
What happens is, there is 3 levels of depth. You can maneuver up and down between these levels in your Space Ship. Enemies will fly at you and you must shoot them. If they touch you, then you lose 10 health. Once you have survived for 200 time then you will be tooken to the Shop. In the Shop you can buy either 5 mega Bullets, A string gun (It creates a string of bullets that are released when you stop holding the fire button), or an engine upgrade. I will be adding more upgrades as time progresses.
Button Map:
Dpad right-Move right
Dpad left-Move left
Dpad up-Go down a level
Dpad down-Go up a level
cross-Fire
L-Shoot mega Bullets (if you have some)
Screen Shots:
I don't have some. I have a good excuse though .
I would like to mention that I programmed this game 100% in a van ride. It took me more then 20 hour of work (on programming alone). I was able to stay in a hotel though, in which i got this wifi connection that i am submitting this. Also I am on a cheap 2gb Flashdrive Netbook (EEE Pc 2g surf) So i can't really upload images and i am lucky to be able to upload my game O_o
ALSO I am VERY SORRY FOR NEOFLASH LOGO HAVE BAD QUALITY!!!! I can't help it!!! I am on this cheap netbook and i don't have a image editor. So i have to add it in the only way i can! as soon as i get access to another PC I will fix this and reupload it.
Credits:
10$man (me)-Models,Some graphics,Programming
MHX Air-Made the Spacial Wars Logo screen
waratte.tk/bb - Steady encouragement and always help if i ask
Download Link
Here
http://www.neoflash.com/forum/index....ic,7136.0.html
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August 26th, 2011, 01:31 Posted By: wraggster
An entry into this years Neoflash Coding Contest, heres the full details:
Nickname: Leviadragon
Project name: Hamtaro Holidays v2
Division: Game
Original enter: No
Support Motion: No
In a past NEO Compo this project won in the top 10: Yes
Hi Friends , Finally this is the second version of Hamtaro Holidays ,that i published in the 2007
The project is improved with variout feature and graphical restyling and some music.
there is the changelog/readme
This is a simple virtual pet game( Tamagotchi ) with the famous hamster Hamtaro!You can feed him , walk , and play with his friends.
features:
-Pool! Hamtaro can swim with his friends!
-Mini-Walk! take a little walk with hamtaro in a lot of (strange) places
-Gift! Give to him a little present
-Ball! Play with a ball
-Cure! Cure our little hamster
-Feed! Feed him with berries found during Mini-Walk.
-Day&Night cicle with music associated.
-Now Stable and Bugfixed.
Button:
-Analog stick to move the cursor
-X to confirm / triangle to reject
-directional button to move our little hamster
How to install:
Simply put the folder Tama_Relase in PSP/GAME folder.
Powered by : Lua Player Plus R142
For bug or issue contact me at darkzero@altervista.org
Download:
http://darkzero.altervista.org/hamho...olidays-v2.zip
http://www.neoflash.com/forum/index....ic,7144.0.html
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August 27th, 2011, 00:03 Posted By: wraggster
Sony's Jack Buser believes the redesign of PlayStation Home will kick-start the growth of free-to-play business models on consoles.
In an interview with IndustryGamers, the PlayStation Home director explained that many of the games planned for therevamped service will use the sort of monetisation methods commonly found on the web and social networks.
"Many of the games are free-to-play or freemium," he said. "You can beat the whole game if you want and never spend a dime, but we will sell weapon upgrades, armour upgrades, enhancements, etc., as a series of micro-transactions."
The advantage of Home is that it can also leverage the power of the PlayStation 3 hardware to offer more complex and immersive games than those normally associated with free-to-play.
"It's using the most cutting edge and creative business models that so many sessions at GDC are all about, while also giving a gameplay experience that's very much PlayStation - high definition, 3D, online multiplayer, action packed."
So far, Microsoft and Nintendo have failed to show enthusiasm for bringing free-to-play games to their consoles, and Buser sees Home as an opportunity for Sony to break new ground.
"I believe it's going to be viewed as a turning point in the industry where we finally started to see these business models from the web actually take hold on consoles," he said.
"It's a huge differentiator for the PlayStation 3. You could not build these types of games on other consoles because they don't have a platform like Home."
Home also offers a solution to the rising cost of development on console platforms. Buser claims that a team of 6 to 10 people can build a "full-on game that looks like a console game" using Lua programming language in around 6 months.
"And it's monetizing immediately," he adds.
"I'm a big games historian and read lots of books on game history. If you fast forward 10 years, it is my personal belief that games will look a lot more like what's going on in PlayStation Home than what they typically look like today."
Home currently has 23 million registered users. The redesign will launch this autumn.
http://www.gamesindustry.biz/article...ay-on-consoles
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August 27th, 2011, 00:22 Posted By: wraggster
In a startlingly honest admission, EA Labels president Frank Gibeau has said he believes the PlayStation Vita has a better chance of succeeding in the market than Nintendo’s 3DS.
"I don't think [Vita] is in quite in the same boat as the 3DS,” he toldCVG. “The 3DS was a really interesting piece of technology but I think there was some confusion over it and the title slate was a little different.
"I think Vita has a better chance because it has a stronger title slate at launch. PSP's had a great run in Europe as a device, it seems to have reached a much larger audience here than it did in North America. So I think they've got a good shot.
“We're going to publish a few games on it and see how it develops."
Gibeau also remains impressed with the innovative tech Sony has built into its new device.
"Sony has got a shot because they have some really unique innovation in the control scheme, the technology and the screen,” he argued. “It's got a lot of social features now so that you can actually communicate with your friends and be social.
"You can't ring them up by putting the device up to your ear but in general I think they've got most of the capabilities that you'd find in a smart phone, with some unique capabilities that make them stand out."
http://www.mcvuk.com/news/read/ea-re...han-3ds/083801
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August 27th, 2011, 00:44 Posted By: wraggster
We've got more info for you on the pair of Android tablets Sony plans to launch next year, as our source indicates the dual 5.5-inch screened clamshell, thus far codenamed the S2, will launch as the Sony Tablet P. Hardware specs include a weight of 370 grams -- less than the iPad 2's 601 grams, but more than say, aKyocera Echo at 193g -- 512Mb of RAM, 4GB of storage and a 2GB SD card, with connectivity over 4G or WiFi. Both the Tablet P and the Tablet S will share NVIDIA Tegra 2 processors and 0.3MP (not 3.0MP as we'd previously reported) front cameras, but the more conventional, WiFi-only Tablet Sweighs in at 600g, has 1GB of RAM and will be available in 16GB or 32GB versions. There's still no word on price or exact shipping dates but retailers have reportedly been told to expect more information soon, so stay tuned for further updates.http://www.engadget.com/2011/08/26/sony-android-tablet-details-and-specs-continue-to-leak-s2-is/
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August 27th, 2011, 01:15 Posted By: wraggster
At this point, it'll be more difficult not to get a free copy of Resistance 3 with thePlayStation 3D Display than to do so. Walmart is throwing in Insomniac's alien-war game with pre-orders of the 3D monitor as well, mirroring offers from Amazon andGameStop.
Resistance 3 was originally the default pack-in with the 24" monitor, but it wasreplaced by MotorStorm: Apocalypse. That decision turned out to be for the best, as now retailers are throwing it in anyway, giving you two freebies instead of one.http://www.joystiq.com/2011/08/26/walmart-includes-free-resistance-3-with-playstation-3d-display-p/
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August 27th, 2011, 11:54 Posted By: wraggster
News via http://www.codetactics.com
We are pleased to announce the release of 1.7.4 of Mobile Assault for PSP homebrew and iOS devices. Additions include a new mission, dynamic menu background and new frigate unit. The full changelist is as follows:
Features
* New dynamic menu background.
* Added a 28th Mission called 'Beachhead'.
* Added a frigate unit which acts as a helipad.
Bug Fixes
* Fixed bug where all AI Apaches were having their weapons upgraded along with the player's Apache.
* Fix bug where hellfire accuracy is reported to the leaderboard server as 100% all the time.
* Fixed stability issues and random texture disappearances on PSP.
Improvements
* The player's Apache can now collide with other aircraft.
* The player's apache, when landed into a building, will automatically take off again.
* Tank shells are now white.
* Added a water texture.
* Fixed some typos made in mission messages.
* Added lighting/shading to units and structures (PSP)
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August 27th, 2011, 12:06 Posted By: wraggster
via http://ps3.gx-mod.com/modules/news/a...p?storyid=2894
RedSquirrel87 continues the publication of the unofficial version of PS3 Homebrew ShowtimeShowtime Home Theater System, which is a port of Showtime Media Player for PS3 that plays many formats photos / audio / video, TV and Spotify.
New in version 3.1.188:
Quote: js: Allow arbitrary headers to be set in HTTPAuth handlers More robust handling of character encoding in Javascript HTTP client Refactor character set handling a bit Remove old file js: Correct textDialog function js: Added function textDialog to the plugin API js: Added function simple_dialog to plugin API (shows a message in a popup and a textbox to user enter something and get the value) Added background support for plugins glwthemes: Added support for background in directory type pages, use page.metadata.background upnp: Various fixes Add Hungarian translation Add support for overriding HTTP headers from plugins rpmbuild spec file for redhat/fedora etc Merge branch ‘master’ of github.com:jonask/showtime changing linux make uninstall path and add gtk-update-icon-cache changing linux make uninstall path add showtime desktop icon to the linux make install script and correct system path for fedora Update Dutch translation Update Trad. Chinese translation Update Romanian translation Update Norwegian translation Update French translation
Application: Select your choice ✕ O Flashback (exit) Options △ □ Screensaver ► Play / Pause ▬ Menu Home Browse ✜ To get the coordinates of L3 reading (during video playback) R3 Get console log Thanks Bhaal to PS3-Addict.fr 3.1.188 Showtime Official site: redsquirrel87.com
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August 27th, 2011, 15:00 Posted By: wraggster
via http://mobiles.gx-mod.com/modules/ne...p?storyid=9674
As promised, neur0ner gives us the new version of ME 6.60 CFW. The little jewels of our Japanese friend is intended only to PSP-compatible pandora (100X and 200X non-8C).
It still requires a compatible PSP CFW HEN or less than or equal to 6.39, however, install 6.60 OFW should delay since the feat of Davee 6.60 kernel is now released in the wild. For PSP CFW already in ME 6.60 This is an update to apply. The "PSP Compatible" which do not yet need CFW ME6.60 top of 'OFW 6.60 for the installation process. 's new / fixed: - Updating the recovery menu. - New frequency 166/83 for the CPU. Since version 1.1: - Update of version.txt, now the "fake version" is functional. - Update for the NidResolver FuSa_SD.prx.
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August 27th, 2011, 15:02 Posted By: wraggster
For a portable game console, the PlayStation VITA, next jewelry SONY ranks at the top even if it is not yet available! For a multimedia platform, SONY ensures that VITA is a multimedia powerhouse with its online services as well as offline. What is missing now?? A bit of social networks and some instant messaging services, right? In this sense, the firm has let go Nipon some photos that illustrate the service Skype that will be proposed in the future with VITA.
From the photos, the service "Skype" for PS VITA is a little different from what we see on our PC. We see the first picture a colorful list of your friends connected, the Options Bar when it is put to right. Nothing on but it is quite possible that the touch screen of the VITA would enrich the experience well before the camera of course, wait & see! Note that Sony is not the first to implement Skype in its services, Microsoft has also done the same in the future SHIFT dashboard.
http://mobiles.gx-mod.com/modules/ne...p?storyid=9677
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August 27th, 2011, 15:07 Posted By: wraggster
via http://ps3.gx-mod.com/modules/news/a...p?storyid=2895
New version of porting the emulator Sega Genesis Megadrive GX (from EkeEke) on the PS3 by Torrenegra Elotrolado forum.
New / fixed: - Message of support for controls - Menu / UI with functional fceu PS3 - Adding video configuration - Adding audio setup - now used Produce_menubar - Screenshot function - now SYS_REQUEST_EXITGAME - 480p/576p/720p/1080p - 4: 3 / 16:9 - Quick Backup - Support of ZIP archives - Support controller 3 / 6 buttons - Supports 2 players The archive contains a version for FW 3.41 and 3.55.
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August 27th, 2011, 15:11 Posted By: wraggster
Sony has noted that play and chat on PS3 are incompatible.
Here are the explanations: Shuhei Yoshida, president of Sony Worldwide Studios, tells us that all available memory is swallowed up by the games during operation. To Thatcher in power games on PS3, the same game itself must allocate memory to system memory on its own chat at the risk of falling performance. One can understand that developers prefer to use the memory for other applications more interesting. One more thing promised for months that Sony will not see the day directly integrated into the dash console problem that has no PS Vita since it has 512MB RAM and 128MB of RAM V-cons 256MB of RAM and 256MB of video RAM for the PS3.
http://ps3.gx-mod.com/modules/news/a...p?storyid=2899
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August 27th, 2011, 15:15 Posted By: wraggster
via http://mobiles.gx-mod.com/modules/ne...p?storyid=9678
As promised there is more than a week, the Chinese developer PSP Virtious Flame has just launched a new version of its famous 6.xx. POPS Loader
The new version is for new CFW 6.60 (PRO and ME), it adds also firmware 6.60 POPS files from SONY.
The "POPS Loader" and for those who do not know, is an advanced PS1 emulation mode. This allows to choose other kernel versions different from that used by the CFW to emulate this or that PS1 Thurs. For example one can use the POPS Loader firmware 3.52 to emulate PS1 game when we have a CFW 6.39 PRO, PSX emulation is better on older firmwares 3.XX 5.XX.
new / fixed: - Added support for CFW PRO 6.60 - Added support files POPS 6.60 - Fixed some bugs
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August 27th, 2011, 15:21 Posted By: wraggster
The Lavalit guys have released a [COLOR=blue !important][COLOR=blue !important]new [COLOR=blue !important]version[/COLOR][/COLOR][/COLOR] of their Beatem Up for the Dreamcast, PSP, Wiz, Wii, GP2x and Dingoo:
penBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by [COLOR=blue !important][COLOR=blue !important]SEGA's[/COLOR][/COLOR] Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. [COLOR=blue !important][COLOR=blue !important]The [COLOR=blue !important]game[/COLOR][/COLOR][/COLOR] spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Available Platforms
----------------------
OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
to the following platforms are currently supported:
* Windows
* Linux
* Mac OS X
* Wii
* PSP
* Dreamcast
* GP2X
* GP2X Wiz
* Dingoo a320
In addition to the above, the original Beats of Rage engine (downloadable from
the Senile Team website) is available for the following platforms:
* DOS
* [COLOR=blue !important][COLOR=blue !important]Playstation[/COLOR][/COLOR] 2
* Xbox
* GP32
* Palmtop
[COLOR=blue !important][COLOR=blue !important]Download[/COLOR][/COLOR] and Give Feedback Via Comments
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August 28th, 2011, 12:21 Posted By: wraggster
The Nintendo 64 emulator for the PSP has been updated, heres whats new:
What's changed in this revision:
Revision 725
[=>] Merged from Dev branch:
Rev 347 - Corn
[+] added ROM setting to enable Body Harvest and Night Creatures to boot
[!] modified IRQs
[+] added roms.ini for GEX3, Donald Duck and Rayman2
Rev 348 - Salvy
[!] Simplified and optimized TLB refill/invalid exceptions
[~] Simplified CopUnusuable exceptions
Rev 349 - Salvy
[-] Removed experimental interrupts (was pretty much a test anyways)
[~] Simplified abit UseIRQmode check, and added comments
[!] By mistake I removed to clear pi status reg in DMA_PI_CopyFromRDRAM...fixed
Rev 350 - Corn
[!] Improved speed in PIF CRC calculations (w/o using table)
[!] Proper name to IRQ hack -> SkipPifIRQ
Rev 351 - Salvy
[!] Clean up options etc (Removed option to disable Stack Optimization, it works perfectly fine with all the games, there's no point to disable it)
Rev 352 - Corn
[~] Keep texture in the cache a little longer to avoid swapping textures in and out
Rev 353 - Salvy
[!] Add back hack for Aydin, since the assumption I took was breaking Rampage
Rev 354 - Salvy
[!] Enable callbacks when gprof build is compiled
[!] Unlocked volatile memory (this unlocks 4mbs extra of memory) (credits to JJS)
[!] Disabled suspend mode (this won't work anymore when volatile memory is unlocked) (credits to JJS)
Note: The only side effects when volatile memory is used is that suspend and dialogs won't work I won't affect us though, since we don't depend on neither
Note2: This is pretty much a test, only cheat codes are allocated in volatile mem atm.
Rev 355 - Salvy
[!] Forgot VolatileMemPSP.cpp
Rev 356 - Salvy
[!] Stop and unload imposectrl.prx after we impose HOME button (is only required once for that task anyways)
[!] Stop and unload dvemgr.prx if no tv out cables were connected.
Rev 357 - Salvy
[!] Created wrapper to make it easier to manage modules (since we have plenty ;p)
[!] Simplified inits of our modules
Rev 358 - Corn
[+] Enable to choose 32bit color mode at boot time by pressing "Circle" until splash screen shows up (default is 16bit)
Rev 359 - Corn
[+] Show 32/16Bit choice in splash screen
Rev 360 - Corn
[!] Optimized unaligned load/store (saving ~340 OPs)
[!] Moved alloc/free fonts to Create/Destroy so it won't happen every frame when showing splash screen
Rev 361 - Salvy
[~] Fixed text in splash screen
[!] Avoid creating two instances of intrafont
Rev 362 - Corn
[-] removed bit info from main menu
[!] Cosmetic change to splash screen
http://forums.daedalusx64.com/viewto...t=2640&start=0
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August 28th, 2011, 12:29 Posted By: wraggster
news via http://www.aep-emu.de/
Nuvee is an input / controller plugin for Sony Playstation 1 and 2 emulators.
Quote:
News:
- 08-21-11 Add mouse, keyboard usb emulation
- 08-19-11 Add C button to keyboard map
- 08-19-11 Fix lightgun swapping
- 08-19-11 Add profile: Endgame
- 08-19-11 Add hotplugging usb devices, hotswapping devices
- 08-18-11 Add profiles: Starsky & Hutch, Gunfighter 2
- 08-18-11 Add profiles: Dead Aim, Dino Stalker, Gunvari Collection
- 08-18-11 Add keyboard d-pad, extra guncon2 buttons, latch guncon2 near VBlank times (fixes trigger)
- 08-17-11 Added PS2 game profiles
- 08-17-11 Added PS2 Guncon 2 support (PCSX2)
- 08-15-11 Added USB OHCI support
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August 29th, 2011, 12:51 Posted By: wraggster
via http://ps3.gx-mod.com/modules/news/a...p?storyid=2900
Darkhacker has posted a pre-release version of its application that allows you to download and install homebrew directly to your PS3 (and thus bypassing the download and installation on a PC from a USB key).
Note that a section REBUG will be available in some time, the author be away for a few days. PSHomebrew is also compatible with CFW KMEAW.
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August 29th, 2011, 18:41 Posted By: wraggster
via http://www.psp-ita.com/4576-350-XMBc..._PRO_6.xx.html
New update for porting XMBctrl homonymous feature introduced dall'HEN 6:20-TN that allows you to quickly manage settings HeNe which in this case would allow access to the same functions of ME and CF PRO versions support for FW 6.60 .
Like a tennis match between developer who sees alternately engaged Codestation and Frostegater , it returns to update his port XMBctrl Based on the features of ' HEN 6:39 TN-A . The current version 1.2 can also be used on CF and ME PRO 6.60, plus corrects a bug that occurs when using the plugin on the PSP Go! CF ME.
About 6.60 there is support, however, a known bug, as it is possible that the plugin does not work properly if it is installed in the console SensMe. There can be remedied through the installation.
To follow the link to download and install. [Additional Info: Changelog and download]
.: Changelog:.
(v1.2)
- Added Freecore xmbctrl ME.
- Visual fixes.
- Fixed crashing on PSPgo (ME).
Notes:
Translation of IT by stevealexanderames
.: Installation:.
- Download and unpack the archive in the root of the Memory Stick (EF0: / or ms0: /).
- Start the installer and select the entry for XMBctrl to their CF.
- Restart the PSP, or apply a simple restart VSH .
NB: the src folder that contains the source code of the plugin is not necessary for the operation and can be eliminated .:
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August 29th, 2011, 18:46 Posted By: wraggster
via http://www.psp-ita.com/4572-206-Cust...T_&_Slim).html
New release from developer Neur0n who returns to take care of her now known CF bringing it to version 9.4 ME 6:39. The basic version of the CF developed for the PSP Fat and Slim TA-088v3 is not, as usual, is accompanied by LCFW that allows the use of non-hackable PSP including the Go
Although the CF version 6.60 ME has already been proven albeit only installable version, and the team has released the new PRO CF 6.60, Neur0n continues to update the version of its CF ME 6:39 in both basic version LCFW.
The version 9.4 is a minor update that serves only to introduce a new option in the clock speed.
Remember that this version can be installed in the CF is exclusively for PSP FAT and SLIM except for the infamous TA-088v3 (DATE CODE 8C or higher) . So basic are excluded from all other models of PSP.
Thanks to a good installer released by the developer, you can use that CF for all models of PSP including GO! (Nee models 05G). The tool in question is called LCFW , and being signed in order to run on OFW you can not host it on servers to PSP-ENG, is also prohibited from providing direct or indirect link to the download.
Following further information from the changelog to the mini guide Installation of the CF.
[Additional info: ChangeLog, compatibility testing and installation]
.: Changelog:.
ME9.4
- Added CPU clock to 166/83 ..
.: Test:.
Test installation made
from 5.00m33 -> OK
From 5.50GEN-D3 -> OK (edit version.txt)
a 5.50 Prometheus -> OK (edit version.txt)
From 6.20TN-D -> OK
From 6.37ME -> Error
From 6.38ME -> OK
From 6.20PRO-B4 -> Error
From 6.35PRO-B4 -> Error
From 6.20PRO -B5 -> OK
From 6.35PRO-B5 -> OK
From 6.39PRO-B6 -> OK .: Installation:.
E 'on your PSP requires the presence of a CFW or a HEN (based on test compatibility)
Copy the UPDATE folder into PSP / GAME
Copy the FW 6:39 , renamed 639.PBP in the UPDATE folder
Start the application from the XMB
.: Features:.
- Pressing the button while turning on the console, you will enter the Recovery Menu
- Pressing the button while turning on the console, the PSP will launch with the official firmware NB: We remind you that the 6.39ME installed only on the PSP 1000 and 2000 excluding TA-088v3
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August 29th, 2011, 19:49 Posted By: wraggster
via http://www.emucr.com/
rpcs3 SVN r22 is released. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. It is only a PS3 disassembler now.
rpcs3 SVN Changelog:
r22
Rpcs3:
- Rewrote decoder/interpreter/disasm.
- Fixed crash in disasm mode.
ElfLoader:
- Implemented loading flags from .opd section (elf64).
CompilerELF:
- Implemented building sections.
- Added more opcodes.
Download: rpcs3 SVN r22
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August 29th, 2011, 20:04 Posted By: wraggster
via http://www.emucr.com/
Game Categories Light v1.4 r3 is released. Game Categories Light is the successor to Game Categories Revised. It aims to provide a simple and well integrated category feature for 6.20 TN users, by applying the most hackish amount of patches this plugin ever had. It extends the original foldering feature (which is only capable of foldering everything by it's expiration date). A 'By Category' feature is introduced in to the options, and it is defaulted to whenever you enter the game menu. An 'Uncategorized' feature shows up for any uncategorized games/homebrew. As a nifty extra, it shows the type of game/homebrew it is, and it's current firmware limitations, as a subtitle.
Game Categories Light Features:
- Adds a new option called ‘By Category’ to your ‘Group Content’ menu.
- Adds the ‘By Category’ option in the Square-button cycling.
- Defaults to the ‘By Category’ option when you load the menu.
- Introduces a subtitle that shows the game type and firmware limits.
Game Categories Light v1.4 r3 Changelog:
[!]Fixed the bug where the theme menu colors were missing after displaying the categories contextual menu.
[!]Force the uncategorized content to be the last item by default.
[!]Fixed bug of uncategorized items appearing when cycling through OFW cats using square.
[+]Added Traditional-Chinese translation by Raiyou.
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August 29th, 2011, 22:16 Posted By: wraggster
All this time, we've thought Walmart, Amazon, and GameStop were stickin' it to the man by offering Resistance 3 as a pre-order bonus for Sony's 3D PlayStation Display, even after the bug-hunt simulator had been officially replaced byMotorStorm: Apocalypse. It seems we were wrong.
As it turns out, this was Sony's plan the whole time, for some completely inexplicable and incomprehensible reason. While still not officially part of the actual bundle,Resistance 3 will be included with any 3D PlayStation Display pre-ordered before September 30. MotorStorm: Apocalypse's inclusion is not dependent upon pre-ordering, however, so you've still got until the launch in November to decide if the features offered can justify $500.http://www.joystiq.com/2011/08/29/sony-officially-puts-resistance-3-back-in-ps3-3d-display-bundle/
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August 30th, 2011, 03:33 Posted By: wraggster
Finally after catching up with all the news both homebrew and commercial i got some time to bring back to life more DCEmu sites, tonight our PS3 site that was born on March 2005 and features over 12000 newsposts is now back fully and working.
Relive the PS3 scene from the start here --> http://ps3-evolution.dcemu.co.uk/
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August 31st, 2011, 00:47 Posted By: wraggster
It's a good'un for this week's US PlayStation Store update, especially for PlayStation Plus subscribers.
For those coughing up the monthly cash, the Assassin's Creed: Revelations multiplayer beta kicks off this Friday, and they can now also download a playable demo of God of War: Origins Collection (which bundles the two PSP GoW games on a Blu-ray for PS3).
For everyone else, Hothead Games' wacky-looking 'The Baconing' is out, along with the old-school Mortal Kombat Arcade Kollection.
Here's the full list:
PlayStation Plus
Free BETA Access:
Assassin's Creed: Revelations Multiplayer Beta (release date 9/2/11)
Exclusive Demo:
God of War: Origins Collection Demo
PSN PLAY Discounts:
Street Fighter III Third Strike: Online Edition, $11.99
The Baconing, $11.99
BloodRayne: Betrayal, $11.99
Renegade Ops, $11.99
Shock Troopers, $7.19
World Heroes, $7.19
Shock Troopers, PSP, $5.59
World Heroes, PSP, $5.59
Discounts:
Wakeboarding HD, $3.99
Exclusive Avatar Bundle:
Section 8: Prejudice PSN Avatar Pack (10 Avatars), Free
Downloadable Games
The Baconing GWP ($14.99)
Prepare yourself for the ultimate sci-fi adventure by entering the hilarious and sizzling world of The Baconing created by Hothead Games.
You are DeathSpank, a hero and the ultimate Dispenser of Justice. You must defeat the Anti-Spank and his army of Cyborques, before they cast an evil shadow over Spanktopia.
Discover exciting new worlds and battle hordes of enemies as you search to unlock the secret within the Fires of Bacon.
ESRB Rated T
File size 994 MB
Mortal Kombat Arcade Kollection ($9.99)
The Original Arcade Trilogy together for the first time. Mortal Kombat, Mortal Kombat II and Ultimate Mortal Kombat 3 enhanced with online play, leaderboards, and trophies.
ESRB Rated M
File size 222 MB
4 Elements HD ($9.99)
The ancient kingdom is in peril! Evil forces have dried up the altar of life. Unlock ancient magic books and restore the land to life. The mix of addictive Match-3 gameplay, explosive bonuses, spectacular Full HD graphics and intuitive controls using PlayStation Move motion controller as well as DUALSHOCK 3 wireless controller will give you a brilliant gameplay experience with 4 Elements HD!
ESRB Rated E
File size 168 MB
Ugly Americans: Apocalypseageddon + Trial ($9.99)
Discover the awesomely hilarious world of Ugly Americans and stop the evil plot to bring the end of days! Play online or locally for up to 4 player co-op dual stick shooting action. Play as Leonard (the drunken wizard,) Grimes (the tough cop,) Callie (the hot demon chick,) or Mark (the lucky human) and use their special abilities and the BSU-3000 to annihilate everything in sight.
ESRB Rated M
File size 1.64 GB
The Baconing - Roesha(GWP) add-on (Free)
ESRB Rated
File size
Shock Troopers ($8.99)
SHOCK TROOPERS, a run-and-gun shooting game featuring 8 mercenaries who face a terrorist organization, enlist for action on NEOGEO Station! Choose between two fighting styles, or a team of 3 soldiers in "TEAM BATTLE" mode. Run through the battlefield and choose the best routes!
ESRB Rated T
File size 77 MB
World Heroes ($8.99)
WORLD HEROES, the game that gathers 8 fighters from different historic eras comes to NEOGEO Station! Featuring two game modes, Normal and DEATH MATCH, a merciless mode full of traps! Choose your favorite hero from the 8 characters available and become the greatest warrior of all-time!
ESRB Rated T
File size 49 MB
Elevator Action Deluxe ($9.99)
You are a legendary super spy. Your mission: steal the documents and escape. But this isn't the same game you remember from the arcades! New bad guys, new traps, and new challenges all await you. Are you good enough to survive ELEVATOR ACTION DELUXE? Contains the arcade original ELEVATOR ACTION for your retro enjoyment.
ESRB Rated T
File size 455 MB
Game Demos (free)
The Baconing Demo
Prepare yourself for the ultimate sci-fi adventure by entering the hilarious and sizzling world of The Baconing created by Hothead Games. You are DeathSpank, the ultimate Dispenser of Justice. You must defeat the Anti-Spank and his army of Cyborques, before they cast an evil shadow over Spanktopia. Discover exciting new worlds as you search to unlock the secret within the Fires of Bacon.
ESRB Rated T
File size 994 MB
Ugly Americans: Apocalypseageddon Demo
Discover the awesomely hilarious world of Ugly Americans and stop the evil plot to bring the end of days! Play online or locally for up to 4 player co-op dual stick shooting action. Play as Leonard (the drunken wizard,) Grimes (the tough cop,) Callie (the hot demon chick,) or Mark (the lucky human) and use their special abilities and the BSU-3000 to annihilate everything in sight. This is the trial version of the game.
ESRB Rated M
File size 1.64 MB
Add-on Game Content
LittleBigPlanet 2 Toy Story 3 Costume Pack ($5.99)
Download the Toy Story Costume Pack to dress your Sackboy up as your favorite Toy Story characters, including: - Mr. Pricklepants - Lots-O'-Huggin' Bear - Trixie - Dolly To download these costumes, you must already own LittleBigPlanet 2.
File size 110 KB
LittleBigPlanet 2 Mr. Pricklepants costume ($1.99)
The best thing about Sackboy is that you can make him look and act exactly how you want. Download this additional costume to really stand out from the crowd! To download this costume, you must already own LittleBigPlanet 2.
File size 110 KB
LittleBigPlanet 2 Dolly costume ($1.99)
The best thing about Sackboy is that you can make him look and act exactly how you want. Download this additional costume to really stand out from the crowd! To download this costume, you must already own LittleBigPlanet 2.
File size 110 KB
LittleBigPlanet 2 Trixie costume ($1.99)
The best thing about Sackboy is that you can make him look and act exactly how you want. Download this additional costume to really stand out from the crowd! To download this costume, you must already own LittleBigPlanet 2.
File size 110 KB
LittleBigPlanet 2 Lots-O'-Huggin' Bear costume ($1.99)
The best thing about Sackboy is that you can make him look and act exactly how you want. Download this additional costume to really stand out from the crowd! To download this costume, you must already own LittleBigPlanet 2.
File size 110 KB
No More Heroes: Heroes' Paradise Bundle 1 ($1.49)
Check out the Motorbike and Sweet Berry Katana Bundle! Play as Travis Touchdown as you fight to become the world's #1 Assassin! Ride down the streets of Santa Destroy and begin your meteoric rise to the top!
File size: 258 KB
No More Heroes: Heroes' Paradise Motorbike 1 Add-On ($0.99)
For the first time ever, check out the Motorbike Add-on! Play as Travis Touchdown as you fight to become the world's #1 Assassin! Ride down the streets of Santa Destroy and begin your meteoric rise to the top!
File size 129 KB
No More Heroes: Heroes' Paradise Sweet Berry Katana Add-On ($0.99)
For the first time ever, check out the Tsubaki M-O-E Beam Katana Add-on! Play as Travis Touchdown as you fight to become the world's #1 Assassin! Take on cat fights with a kitty themed katana that meows with every hit!
File size 129 KB
Dynasty Warriors Gundam 3 - Mobile Suit Pack 3($5.99)
Unlocks Cherudim Gundam and its pilot Lockon Stratos as a playable character. An additional mission "Mission Plan: Ceasefire Negotiation" is also included in the pack.
File size 6.44 MB
Deadliest Warrior: Legends: Joan Of Arc DLC ($2.99)
The bloodlust continues with Joan of Arc joining the heat of battle! Joan comes with her own unique church environment. Think you've mastered all the characters? Then try Mac, the host of the new season as well as a playable chameleon character. The DLC pack also comes with a new Generals campaign for Joan.
File size 13 MB
Homefront - The Rock Map Pack ($4.99)
Command has issued orders to capture two new Homefront multiplayer maps -Alcatraz and Bridge - as well as two new Team Deathmatch (TDM) spaces. We're going to take back San Francisco, one piece at a time.
File size 461 MB
Yoostar 2 - You Eat A Lot Of Red Meat ($1.99)
Beverly Hills Cop - Beverly Hills detectives stake out Axel Foley in an unmarked car.
File size 78 MB
Yoostar 2 - A Woman Who Will Arouse My Intellect ($1.99)
Coming To America - Semmi is enamored of Prince Akeem's bride-to-be, but to his disbelief, the prince is not satisfied.
File size 89 MB
Yoostar 2 - Anatomy Lesson ($1.99)
Kindergarten Cop - Det. Kimble struggles to pass as an undercover kindergarten teacher.
File size 103 MB
Yoostar 2 - Live Long And Prosper ($1.99)
Star Trek: The Next Generation, Season 3 - In the episode "Sarek," Picard and ailing ambassador Sarek say farewell.
File size 129 MB
Rock Band 3
Build your Rock Band library by purchasing these song game tracks. For song credits, visit www.RockBand.com.
"By The Way" - Red Hot Chili Peppers ($1.99)
"Californication" - Red Hot Chili Peppers ($1.99)
"Look Around" - Red Hot Chili Peppers ($1.99)
"Monarchy Of Roses" - Red Hot Chili Peppers ($1.99)
"Otherside" - Red Hot Chili Peppers ($1.99)
"Parallel Universe" - Red Hot Chili Peppers ($1.99)
"Scar Tissue" - Red Hot Chili Peppers ($1.99)
" The Adventures Of Raindance Maggie" - Red Hot Chili Peppers ($1.99)
Artist pack ($13.49) - Build your Rock Band library by purchasing this song game album: I'm With The Chili Peppers Pack. This pack includes "By the Way," "Californication," "Look Around," "Monarchy of Roses," "Otherside," "Parallel Universe," "Scar Tissue," and "The Adventures of Rain Dance Maggie" by Red Hot Chili Peppers.
File size: 24 - 39 MB (singles), 240 MB (track pack)
Rock Band Network v2.0
"Bed Intruder Song (Feat. Kelly Dodson)" - Antoine Dodson & The Gregory Brothers ($1.99)
"Betus Blues (Retro Remix)" - dB soundworks ($0.99)
"Caves" - Chiodos ($1.99)
"Pray For Plagues" - Bring Me the Horizon ($1.99)
"Turning Sheep Into Goats/Systematomatic" - Rishloo ($0.99)
File size: 19 - 55 MB (singles)
Updates
Call Of Duty 4: Modern Warfare Variety Map Pack - Sale (PS3) (now $4.99, original price $9.99)
Call Of Duty: Modern Warfare 2 French Resurgence Package - Sale (PS3) (now $7.49, original price $14.99)
Call Of Duty: Modern Warfare 2 French Stimulus Package - Sale (PS3) (now $7.49, original price $14.99)
Call Of Duty: Modern Warfare 2 Resurgence Package - Sale (PS3) (now $7.49, original price $14.99)
Call Of Duty: Modern Warfare 2 Stimulus Package - Sale (PS3) (now $7.49, original price $14.99)
Call Of Duty: World At War Map Pack 1 Dlc - Sale (PS3) (now $4.99, original price $9.99)
Call Of Duty: World At War Map Pack 2 Dlc - Sale (PS3) (now $4.99, original price $9.99)
Call Of Duty: World At War Map Pack 3 Dlc - Sale (PS3) (now $4.99, original price $9.99)
Call Of Duty: World At War Map pack Bundle - Sale (PS3) (now $12.49, original price $24.99)
Call Of Duty: Modern Warfare 2 Deployment Network Theme - Sale (PS3) (now $0.99, original price $1.99)
Call Of Duty Classic - Sale (PS3) (now $7.49, original price $14.99)
Call Of Duty Classic French - Sale (PS3) (now $7.49, original price $14.99)
Wakeboarding HD - Sale (PS3) (now $4.99, original price $9.99)
Lord Of Arcana Digital - Price Change (PS3) (now $19.99, original price $39.99)
Tactics Ogre: Let Us Cling Together Digital - Price Change (PS3) (now $19.99, original price $39.99)
The 3Rd Birthday Digital - Price Change (PS3) (now $19.99, original price $29.99)
Blue Toad Murder Files: Episode 1 - Price Change To Free (PS3) (now Free, original price $0.99)
Avatars
Dissidia 012 Final Fantasy - Cloud Avatar ($0.49)
Dissidia Duodecim Final Fantasy - Feral Chaos Avatar ($0.49)
Dissidia Duodecim Final Fantasy - Gabranth Avatar ($0.49)
Dissidia Duodecim Final Fantasy - Gilgamesh Avatar ($0.49)
Dissidia Duodecim Final Fantasy - Kefka Avatar ($0.49)
Dissidia Duodecim Final Fantasy - Prishe Avatar ($0.49)
Dissidia Duodecim Final Fantasy - Sephiroth Avatar ($0.49)
Dissidia Duodecim Final Fantasy - Tidus Avatar ($0.49)
Dissidia Duodecim Final Fantasy - Zidane Avatar ($0.49)
Shadows Of The Damned Avatar Pack Bundle (10 Avatars) ($2.99)
Game Videos (free)
Summer Dew Tour 2011 - Ocean Cty - PSN 1 - 5
NBA 2K12 - NBA's Greatest Reveal Trailer
FIFA Soccer 12 Accolades Trailer
FIFA Soccer 12 First Official Gameplay Trailer
FIFA Soccer 12 Player Impact Engine Teaser
Deus Ex: Human Revolution - Confidential Information Trailer
Warhammer 40,000: Space Marine Narrative Trailer
WWE '12 - The Rock Is Back Trailer
WWE '12 Debut Trailer
PS3 Themes
Destinations: Brooklyn Bridge Dynamic Theme ($2.99)
Abstract: Bright Bubbles Dynamic Theme ($2.99)
Animals: Monkey Business Dynamic Theme ($2.99)
100% Hot Static Theme ($1.49)
3D Shapes Static Theme ($1.49)
Abstract Rings Static Theme ($1.49)
Virtual Landscapes Static Theme ($1.49)
PlayStation Store for PSP
Downloadable Games (also available from PS3 Storefront)
Madden NFL 12 ($39.99)
Madden NFL 12 continues the rich tradition of the storied franchise, bringing fans closer to the NFL than ever before. Featuring all 32 teams, stadiums, and all your favorite players in the league, Madden NFL 12 is True to the Game.
ESRB Rated E
File size 503 MB
Cladun X2 ($19.99)
Dive into the world of Arcanus Cella with a brand-new adventure! Take on the role of a wandering warrior trapped in a dangerous world filled with more monsters, more dungeons, and more danger than ever before.
ESRB Rated T
File size 328 MB
Shock Troopers ($6.99)
SHOCK TROOPERS, a run-and-gun shooting game featuring 8 mercenaries who face a terrorist organization, enlist for action on NEOGEO Station! Choose between two fighting styles, or a team of 3 soldiers in "TEAM BATTLE" mode. Run through the battlefield and choose the best routes!
ESRB Rated T
File size 37 MB
World Heroes PSP ($6.99)
WORLD HEROES, the game that gathers 8 fighters from different historic eras comes to NEOGEO Station! Featuring two game modes, Normal and DEATH MATCH, a merciless mode full of traps! Choose your favorite hero from the 8 characters available and become the greatest warrior of all-time!
ESRB Rated T
File size 17 MB
PSP minis (also available from PS3 Storefront)
Snowy: The Bear'S Adventures - Minis ($2.99)
File size 16 MB
Carnivores: Ice Age - Minis ($3.99)
File size 34 MB
http://www.computerandvideogames.com...elations-beta/
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August 31st, 2011, 00:58 Posted By: wraggster
Sony is holding steadfast to the game-centric "philosophy" it attached to PSP when it comes to selling new hardware PS Vita.
The platform holder dedicated a significant chunk of its GamesCom showcase in Germany this month to showing Vita's social networking functions and general connectivity - hinting at a change in strategy compared to its handheld predecessor.
However, speaking in the latest issue of Edge, Sony Computer Entertainment Europe boss Jim Ryan said that video games software was the priority for Vita - just as it had been with PSP.
"To the extent that PSP targeted the core gamer who was after a good gaming experience, the philosophy is basically the same," he said. "But I think the nature of [Vita] allows us to provide a differentiated gaming experience in a manner that the design of PSP simply did not allow."
He added: "The core principle is to provide the best portable gaming experience possible. It's as simple as that."
Ryan commented that PS Vita was seen at Sony as a "true digital device" - unlike PSP or PS2. "Where it ends up is going to be hard to tell at this stage," he admitted, "but it's of considerable interest to us."
PS Vita will be launched in Japan before the end of 2011, but won't hit the US or UK until early next year.
http://www.computerandvideogames.com...y-for-ps-vita/
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August 31st, 2011, 02:06 Posted By: wraggster
It's a sporty week on the official PS3 UK weekly software chart, as both 505 Games Rugby World Cup and EA's Sports Active 2 both enjoy bumper performances.
Matching its performance in the All Formats, PC and Xbox Charts, Square Enix's Deus Ex: Human Revolution takes the top spot, replacing last week's summit-topper, Codemasters' DiRT 3, which drops to No.3.
Rugby World Cup is the second-highest new entry at No.2, whilst EA Sports Active 2 climbs six places to No.4.
Check out the full GfK-ChartTrack / UKIE PS3 chart below for the week ending August 27.
1) DEUS EX: HUMAN REVOLUTION (Square Enix)
2) RUGBY WORLD CUP 2011 (505 Games)
3) DIRT 3 (Codemasters)
4) EA SPORTS ACTIVE 2 (EA)
5) CALL OF DUTY: BLACK OPS (Activision)
6) ASSASSIN'S CREED: BROTHERHOOD (Ubisoft)
7) MORTAL KOMBAT (Warner)
8) BRINK (Bethesda)
9) CALL OF JUAREZ: THE CARTEL (Ubisoft)
10) HOMEFRONT (THQ)
11) FIFA 11 (EA)
12) RED DEAD REDEMPTION (Rockstar)
13) THE TOMB RAIDER TRILOGY (Square Enix)
14) L.A. NOIRE (Rockstar)
15) GRAND THEFT AUTO EPISODES - LIBERTY CITY (Rockstar)
16) INFAMOUS 2 (Sony)
17) BATTLEFIELD: BAD COMPANY 2 (EA)
18) SNIPER: GHOST WARRIOR (City Interactive)
19) LEGO PIRATES OF THE CARIBBEAN (Disney)
20) GRAN TURISMO 5 (Sony)
http://www.computerandvideogames.com/317181/ps3-chart-rugby-world-cup-ea-sports-active-perform-nicely/
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August 31st, 2011, 02:10 Posted By: wraggster
Gamers are still happy with PlayStation 3 and Xbox 360 and EA would like to see the current generation of consoles last "a little longer".
That's according to EA Labels boss Frank Gibeau, who in an interview with CVG questioned what Sony and Microsoft could be able to do with 'next-gen' hardware over current consoles.
Pointing to the publisher's stunning FPS contender Battlefield 3, the exec argued there's still horsepower left to squeeze out of PS3 and Xbox 360.
"It's hard for me to conceive what you would do on a PlayStation 4," Gibeau said. "The displays are already 1080p, you're already connected to the internet... You could make it faster, you could have more polys and you could up the graphics a little bit... but at what cost?
"It'll be interesting to see how [Sony and Microsoft] think about it in terms of the next generation but it seems to me that customers are happy, and we're happy to build games on [360 and PS3] right now."
He added: "The way the business used to run where you had these big console transitions just isn't happening anymore. They're much longer, the online capabilities are making the way customers interact within the audience very different from when we went from PSOne to PS2.
"I think that [the age of] big, abrupt change in consoles where we all pile in on top of each other and everything changes overnight is just gone."
The exec, who showcased an impressive line-up including Mass Effect 3, Star Wars: The Old Republic and Battlefield 3 at Gamescom this month, claimed EA's happy with the "consistent" technology of current consoles.
"One of the things that we like is that the technology is consistent, and we believe that there are still things that you can do on these systems... we haven't quite squeezed the last once of hardware horsepower out of these things, as you can see with Battlefield 3.
"Frostbite 2 technology coming in can do some really interesting things that nobody is able to do, and you see some great stuff coming from our competitors too."
He added: "I'd like to see the cycle last a little longer. I don't see consumers right now banging on the walls for a new platform. They seem to be very happy with their PS3s and 360s. They love the online connectivity, they have great communities and great libraries.
"I like the fact that Nintendo's coming in with new hardware. That'll help really rev up their business for the HD side, which is where we're in a really good position."
In the same interview, the EA Labels president told CVG the publisher is looking to re-imagine and bring back "a couple" of classic franchises.http://www.computerandvideogames.com/316621/ea-what-would-playstation-4-even-do/
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August 31st, 2011, 02:26 Posted By: wraggster
Four bleak days after Sony ad man Kevin Butler publicly resigned, Sony released a new video laying out its new ad campaign and reintroducing us to the VP of ... well,everything. "Long Live Play" is the new motto, replacing "It Only Does Everything" as the phrase we hear interwoven into press conference speeches and sizzle reels for the next year or so.
Always the showman, Butler kicks off the motto with a bang, as you'll see in the video above. On a personal note, allow us to welcome Mr. Butler back, who's always been the VP of our hearts.
http://www.joystiq.com/2011/08/30/ke...station-campa/
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August 31st, 2011, 11:49 Posted By: wraggster
The Lavalit guys have released a new of their Beatem Up for the Dreamcast, PSP, Wiz, Wii, GP2x and Dingoo:
penBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Available Platforms
----------------------
OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
to the following platforms are currently supported:
* Windows
* Linux
* Mac OS X
* Wii
* PSP
* Dreamcast
* GP2X
* GP2X Wiz
* Dingoo a320
In addition to the above, the original Beats of Rage engine (downloadable from
the Senile Team website) is available for the following platforms:
* DOS
* Playstation 2
* Xbox
* GP32
* Palmtop
r3400 | utunnels | 2011-08-30 21:34:43 -0400 (Tue, 30 Aug 2011) | 8 lines
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
M /engine/source/gamelib/commands.c
M /engine/source/gamelib/commands.h
New script:
data\scripts\loading.c
Called in loading screen update loop.
Randomize the movement of an AI controlled entity if its path has been blocked for many times. It's a temporarily solution, I shall refine the wall checking code in the future.
Expand attack## to 99.
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August 31st, 2011, 13:59 Posted By: wraggster
News via http://forums.daedalusx64.com/viewto...t=2640&start=0
DaedalusX64 is the best Nintendo 64 Emulator available exclusively for the PSP. To eliminate some frequently asked questions: No, the Emulator is not perfect, so any graphical bugs, or speed issues are considered normal. Yes, the audio does not always play full speed and can cause the Emulator to crash.
What's changed in this revision:
Revision 727
[!] Reverted changes from CodeGenPSP (it wasn't meant to be committed yet)
Revision 726
[=>] Merged from Dev branch:
Rev 363 - Salvy
[!] inlined GetChunkStartAddress and AddressToChunkMapIndex (saving ~20 ops)
[!] Made ContainsAddress debug only
Rev 364 - Salvy
[+] Added QuickWrite_Long/QuickRead_Long (these are usually 50% faster when the compiler isn't able to optimize Read64Bits/Write64Bits, mostly happens when we need to combine two FPU registers into one long )
[!] Use QuickRead_Long for LDC1 (~24 ops)
Rev 365 - Salvy
[!] Revert previous commit, need to test further
Rev 366 - Corn
[+] Started work on DKR/JFG custom ucodes (WIP)
Rev 367 - Corn
[+] Fixes to polygons in Jet Force
[+] Fixed polygon clipping DKR/Jet force
Rev 368 - Corn
[!] Some additional fixes to DKR/Gemini
Rev 369 - Corn
[+] WIP on for rendering Perfect Dark
[!] Some optimizations in the rendering pipelines
Rev 370 - Corn
[!] Updates to PD rendering pipeline
[!] Some minor updates (TEXGEN) to other rendering pipelines
Rev 371 - Corn
[!] some minor tweaks in the rendering pipelines (DKR/PD/Conker)
Rev 372 - Corn
[!] Fixed Debug Dlist bug (crash in DKR)
[!] Alloc corrected meaning of video memory errors
[!] Added info to take picture or resume game in Debug Dlist menu
Rev 373 - Salvy
[!] Fixed static in textures in DKR/Mickey/JetForce Gemini
[!] Simplified DLInMem (heavily used by DKR)
[!] Fixed bug in ucode cache that was breaking menu in SSV
[+] Added blendmode for Mountains in Majora's Mask (thx chito for reporting it)
Rev 374 - Corn
[!] Fixed texture loading for JFG and Mickey
[!] Some small optimizations to BranchZ/TestVerts/FlushTris/AddTris
[!] Fixed some debug output status texts
Rev 375 - Corn
[!] This time it seems as if BranchZ really works for OOT & MM (more work is needed for proper function in Aerogauge and Penny racers)
[!] Remove custom back culling for DKR (use normal)
Rev 376 - Corn
[!] Optimized SimulateDouble and updated roms.ini
Rev 377 - Bdacanay
[+] Added cheats to most N64 games.
[+] Added some blends for DKR
Rev 378 - Salvy
[!] Optimized and simplified DKR/JFG's Mtx ucode
Rev 379 - Corn
[!] Some additional fixes to DLParser_Mtx_DKR()
[!] Rewrite CPU version of SetNewVertexInfo() to look more consistent(and faster)
Rev 380 - Corn
[!] Disable Simulate doubles for conker
[!] Fixed various debug output for DKR/PD
[!] Optimized standard CPU rendering a bit more
Rev 381 - Salvy
[!] Increase number of cheat slots per ROM to 16 (since we have plenty of memory now to allocate cheats)
[+] Added a very basic scroller for cheat list (needs work!)
Rev 382 - Salvy
[!] Truncate any excess of cheats to avoid wasting memory
Rev 383 - Salvy
[!] Reverted changes to Patch_memcpy from B3 Update (was breaking SpiderMan, thx chito for reporting it)
Rev 384 - Salvy
[!] Bring back changes to Patch_memcpy
[!] Check if len==0(NOP!) in Patch_memcpy (fixes SpiderMan)
Rev 385 - Salvy
[!] Fixed a blendmode for Majora's Mask
[-] Removed RDP_EMULATE_TMEM option (It only slowed down and never helped any game, also added more logic to our code)
[!] Avoid setting Tile/TileSize twice
[!] Simplified parameters for SetTile/SetTileSize
[!] Simplified setting pitch tile
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August 31st, 2011, 14:11 Posted By: wraggster
News via http://www.psp-ita.com/4579-353-Pops...r_CF_6.xx.html
New update for the useful plugin that facilitates the PS1 Emulation on PSP games of our converts. We speak of course the legendary Poposloader, the brainchild of Dark_Alex and has recently been updated by various developers. The Popsloader is now being carried on CF PRO 6.60.
The Popsloader does not need any introduction. Desire, however, reduce the bone is not working for those who have never heard of it, suffice it to say that it is a plugin that allows you to choose which version of the emulator (Pops) start their own PS1 games converted appropriately.
The latest release made official by the team PRO allows you to start the 6.60 Popsloader on CF PRO and implements support for the Pops 6.60.
In addition, let us take it as a welcome addition, the developer popsdeco is pursuing a parallel project that might be useful to those who encountered problems with PRO version of the team and that can also be started on CF ME. Currently the latest version is V4e. [Additional Info: changelog, installation and download]
.: Changelog:.
- Pro Team - v3 - Added support PRO 6.60 - Added support pops 6.60 - Some bug fixes - popsdeco - V4e - recompiled all modules using-O2. - Suspend bug fixed for 3.7x recover if you use PRO v4d - Forgot to close file handles When get_disc_id EBOOT () failed. - Integrated http://code.google.com/p/popsloader/source 54abc82880ed. - Now more stable. - Actually Was not resolved some of NIDs for 6.60.
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August 31st, 2011, 14:14 Posted By: wraggster
News via http://www.psp-ita.com/4578-267-Krap...l_&_Lite).html
Kenma9123 back to update the developer for his more complete plugin utility Krap-psp, through which various functions are available to better manage and monitor various aspects of our PSP easily, all in rapid keystrokes or default choices customized.
The version 1.21 , we propose here only to PSP-ITA pack full of sounds, is also presented in the lite version be activated via the file loader.ini for a lower consumption of resources (good choice for FAT PSP owners) are more fixed several bugs, make their appearance two new options, the first mode allows noUMD, the second one will allow us to change the background of the XMB quickly choose the images on Memory Stick. Finally, the folder structure is changed, it is necessary therefore, for owners of previous versions, the removal of Krap-psp folder.
A complete list of features and full changelog below. [Additional Info: Features, changelog, installation and download]
.: Features:.
Enable / Disable from charging psp
Automatically set cpu / brightness to low
Automatically Sleep On A Certain Battery Percent
Easily execute Shutdown, Sleep, Reboot (VSH) on a key combo
September auto timers for sleep and shutdown
More options Idle Feature
Manipulate CPU speed
Manipulate Brightness level
Manipulate LEDs psp
Easily detect the PSP motherboard version
Take screenshots
Text battery warning
Sound battery warning
Uptime
Put PSP in music mode (CPU goes to 80MHz, brightness / off LED is inspired by Hold That plugin)
Reset a game on key combo (ISO only)
A game paused on key combo (ISO only)
Display the battery / cpu / and psp information
Easily customizable
.: Changelog:.
v1.21
- Change file structure (delete your old folder Krap)
- Created lite version
- Set loader.ini which one to load on boot eg full or lite = 1 = 1
- Fix rare bug in music mode
- Fix rare bug in you can not disable FUll where some threads
- Remove cpu manipulation
- Added change wallpaper (480x272 *. bmp files only) on boot by Hellcat (Full version)
- Clean up codes
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August 31st, 2011, 22:45 Posted By: wraggster
Sony will launch a head-mounted 3D viewing display in Japan on November 11.
The HMZ-T1 allows the user to view both 2D and 3D content in high-definition, providing an experience similar to watching a 750-inch screen from a distance of 20 metres.
The "Head Mounted Display" contains one 0.7-inch OLED panel for each eye - both with a resolution of 1280x720 - and integrated 5.1 surround sound headphones. The headset must be tethered to a separate processing unit to function, which will feature a second HDMI port for a second headset or an external display.
Sony remains committed to pushing 3D as a home entertainment experience, despite growing doubtswithin the industry and the vocal opposition of senior figures like EA's John Riccitiello.
The HMZ-T1 is expected to be priced at ¥60,000 ($783 / £482). Sony hasn't announced plans to release the device outside of Japan.
http://www.gamesindustry.biz/article...def-3d-headset
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August 31st, 2011, 23:15 Posted By: wraggster
Bodycount is the game on people's lips today. Reviews haven't been too kind to the Codemasters FPS, but you can play the demo and make your own mind up. Also, if you have Rock Band, you have to download Bed Intruder Song.
In case you haven't seen it:
PlayStation Store (via PS3, PSP and Media Go)
PSP Power Sale (current content available until September 7th)
Price Reductions
Blue Toad Murder Files: Episode One is now permanently free of charge
A bundle of episodes 2-6 is also available.
Trial & Unlock (PS3)
The Baconing (£9.99/€12.99) Rating: PEGI 12
Availability: All locales
The Baconing will be available at no cost to those who have pre-ordered this title as part of PLAY and available at 20% off for Plus members
Full Games (PS3)
4 Elements HD (£6.29/€7.99) Rating: PEGI 3
Availability: All locales
Elevator Action Deluxe (£7.99/€9.99) Rating: PEGI 12
Availability: All locales
TV Superstars (£14.99/€19.99) Rating: PEGI 7
Availability: All locales
minis (PS3 & PSP)
Left to Die in Zombhai (£2.49/€2.99) Rating: PEGI 16
Availability: All locales
Snowy: The Bear's Adventures (£7.99/€8.99) Rating: PEGI 3
Availability: All locales
BETAs (PS3)
Resistance 3 Multiplayer Beta
Rating: PEGI 18
Availability: Not available in Germany
Demos (PS3)
Bodycount Demo
Rating: PEGI 18
Availability: Not available in Germany
Add-On Game Content (PS3)
YooStar 2
I work only 16 hours a day (£1.39/€1.75)
When the goin' gets tough (£1.39/€1.75)
Mrs Hangley's a lot better than you (£1.39/€1.75)
The promise of a woman (£1.39/€1.75)
Rating: PEGI 12
Availability: Not available in Belgium, Netherlands, Portugal, Russian Federation and Ukraine
LittleBigPlanet 2
Toy Story 3 Costume Kit (£4.79/€5.99)
Mr Pricklepants Costume (£1.59/€1.99)
Lots-o-Huggin' Bear Costume (£1.59/€1.99)
Trixie Costume (£1.59/€1.99)
Dolly Costume (£1.59/€1.99)
Rating: PEGI 7
Availability: All locales
Dynasty Warriors Gundam 3 - Cherudim Gundam Pack (£3.19/€3.99)
Rating: PEGI 12
Availability: Not available in New Zealand
Championship Jockey: G1 Jockey and Gallop Racer - Variety Pack (£1.99/€2.49)
Rating: PEGI 3
Availability: All locales
Warhammer 40,000: Space Marine - Elite Pass (£6.29/€7.99)
Rating: PEGI 18
Availability: All locales
Magic: The Gathering - Duels of the Planeswalkers 2012 - 'Ancient Depths' Full Deck (£0.79/€0.99)
Rating: PEGI 7
Availability: All locales
Homefront - The Rock Map Pack (£3.19/€3.99)
Rating: PEGI 18
Availability: All locales
Street Fighter III: Third Strike Online Edition - Street Fighter III Dipswitch Pages (£0.79/€0.99)
Rating: PEGI 12
Availability: All locales
Rock Band Network
Bed Intruder Song (Feat. Kelly Dodson) by Antoine Dodson & The Gregory Brothers (£0.99/€1.49)
Betus Blues (Retro Remix) by db Soundworks (£0.59/€0.79)
Caves by Chiodos (£0.99/€1.49)
Pray For Plagues by Bring me the Horizon (£0.99/€1.49)
Turning Sheep Into Goats/Systematomatic by Rishloo (£0.59/€0.79)
Rating: PEGI 12
Availability: Not Available in Croatia, Czech Republic, Greece, India, Israel, Kuwait, Luxembourg, Poland, Russian Federation, Saudi Arabia, Slovenia, South Africa, Turkey, Ukraine, UAE
Rock Band 3
I'm With the Chili Peppers Pack (£6.69/€9.99)
(contains the following tracks, also available separately)
By The Way (£0.99/€1.49)
Californication (£0.99/€1.49)
Look Around (£0.99/€1.49)
Monarchy Of Roses (£0.99/€1.49)
Otherside (£0.99/€1.49)
Parallel Universe (£0.99/€1.49)
Scar Tissue (£0.99/€1.49)
The Adventures Of Raindance Maggie (£0.99/€1.49)
Rating: PEGI 12
Availability: Not Available in Croatia, Czech Republic, Greece, India, Israel, Kuwait, Luxembourg, Poland, Russian Federation, Saudi Arabia, Slovenia, South Africa, Turkey, Ukraine, UAE
Themes (PS3)
Games
Spelunker HD Theme (Retro) (free)
Spelunker HD Theme (HD) (free)
Abstract
Military (£1.19/€1.49)
Skull (£1.19/€1.49)
Dynamic Blue Flames Theme (£1.59/€1.99)
Animals
Fish (£1.19/€1.49)
Monkey Business (£1.59/€1.99)
Nature
Campfire at Night (£1.59/€1.99)
Dynamic Sea Background Theme (£1.59/€1.99)
Dynamic Volcanic Lava Theme (£1.59/€1.99)
Dynamic Waterfalls Theme (£1.59/€1.99)
Places/Landmarks
Destination: Brooklyn Bridge (£1.59/€1.99)
Sci-fi/Fantasy
Dynamic Bots Sci-Fi Theme (£1.59/€1.99)
Dynamic Dragon Warrior Theme (£1.59/€1.99)
My Pet Zombie Dynamic Theme (£1.59/€1.99)
Sports
CR7 (£1.19/€1.49)
TV/Movie
Warner Bro's 'Horrible Bosses' Theme (Germany) (free)
Videos (PS3)
Gatling Gears Launch Trailer
Ace Combat Assault Horizon E3 Trailer
Assassin's Creed Revelations Gamescom Trailer
Crazy Machines Elements In-game Trailer
Wrecked: Revenge Revisited WeaponsTrailer
Resistance 3
Resist Trailer
Follow Capelli Trailer
The Road Trailer
http://www.computerandvideogames.com...ount-baconing/
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August 31st, 2011, 23:21 Posted By: wraggster
There's a lot of buzz surrounding Sony's PS Vita at the moment, following the platform holder's impressive handheld showing at both E3 in June and Gamescom earlier this month.
Yet even with a wealth of top software - alongside multimedia and social features aplenty - the UK and US markets won't be getting the system in stores until early next year.
Has the long wait put you off - or are you still raring to get your hands on the sexy combination of dual thumsticks, twin touchscreens and that giant OLED screen?
http://www.computerandvideogames.com...ing-a-ps-vita/
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