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September 3rd, 2019, 20:34 Posted By: wraggster
SKGleba’s unofficial Modoru 2.0 was released following his recent success in enabling modoru to work on FW 3.71/3.72, first through code execution in F00D and now using a more reliable method!
SKGleba’s Modoru 2.0 makes downgrading from FW 3.71/3.72 stupidly easy so everybody on these firmwares should probably do it since PSN can be accessed on lower firmwares through spoofing!
According to its changelog, his unofficial version of Modoru brings along:
- Support for firmware 3.71/3.72
- This means that you don’t need to use dsll-mdr72 and go through the process of loading an older system module in order to use modoru. All you need to do is just copy the target PUP file to ‘ux0:app/MODORU000/PSP2UPDAT.PUP’
- The current and minimum FW versions are now shown before battery/PUP checks
- SKGleba forgot to change the version information in the LiveArea and as a result, it still shows version 1.0. A commit fixing this change has been pushed so an updated VPK should come soon.
Obviously, you need to grab a PUP file in order to downgrade your PSVita and to do that you can check out this page by Darthsternie. Unless you have a special PSVita model, you have to download a file from the ‘Complete Official Firmwares’ section – it’s generally recommended to downgrade to either FW 3.60 (what I personally use) or FW 3.65 as anything below 3.60 has limited native hack support and anything above FW 3.65 doesn’t support HENkaku Enso.
http://wololo.net/2019/09/03/psvita-...le-as-it-gets/
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September 3rd, 2019, 20:35 Posted By: wraggster
Contrary to popular belief, FW 3.71 brought a bit more than fixes to PSPEMU and the rest of the system to patch TheFlow’s Trinity exploit chain since it also changed some stuff in lv0. According to SKGleba in this Reddit thread, Sony added some checks in lv0 preventing modoru from working correctly and in order to get around them, one has to load an older ‘update_sm’ module that doesn’t have the checks included. In order to achieve this, SKGleba released dsll-mdr72 which lets you load a less secure version of the ‘update_sm’ module on FW 3.71/3.72 thereby getting past the checks Sony introduced and allowing modoru to work correctly!
Apparently, creating dsll-mdr72 was no easy feat as SKGleba ended up not sleeping in 34 hours in order to deliver a functional and tested product for the PSVita community to enjoy.
In order to downgrade your FW 3.71/3.72 PSVita or PSTV, you have to follow these steps as outlined in this PasteBin guide:
- First, you need to download a few files (links included in PasteBin guide) in order to get you started which include:
- The FW 3.65 and FW 3.72 PUP filesDowngrading from FW 3.71/3.72 is pretty easy and only requires you to do a little work in order to make modoru work properly!
- Modoru
- dsll-mdr72
- A decrypted version of FW 3.65’s ‘update_sm’ lv0 module
- Make sure you’ve run h-encore² to enable homebrew loading
- Copy the FW 3.65 PUP file to ‘ux0:app/MODORU000/PSP2UPDAT.PUP’ and the FW 3.72 PUP file to ‘ux0:data/PSP2/UPDATE/PSP2UPDAT.PUP’
- Place the decrypted ‘update_sm’ module you downloaded in ‘ux0:data/update_sm.bin’
- Install Modoru’s and dsll-mdr72’s VPK on your PSVita via VitaShell
- Restart your PSVita and run h-encore² to re-enable homebrew
- Open the ‘decsecldr[LITE]’ bubble (i.e dsll-mdr72), wait until it says ‘Module Loaded’ and then press ‘START’ to exit
- As the application’s success rate is around 25%, the application may crash or hang, if these happen do a force restart by holding the power button after 30 seconds of nothing happening
- After the above step is successful, it’s recommended to make sure that the module loading was stable by opening some apps such as the ‘Settings’ and ‘Welcome Park’ apps
- Open modoru and downgrade as normal
- If you get a long floating bubble before Modoru starts , reboot your device and repeat from step 7
- If the downgrade process crashes, reboot to safe mode by pressing ‘PS (PS button) +RT (Right Trigger)+POWER’ and navigate to ‘update system firmware->update from vita memory card’ in order to reinstall FW 3.72 and try again
- Enjoy your FW 3.65 PSVita and remember to install HENkaku Ensō!
While the guide is specific to FW 3.65, you can easily use it to downgrade to another FW by substituting the FW 3.65 PUP file with another one like FW 3.60’s PUP file for example. A full list of PUP files can be found here – make sure to download the ones in the ‘Complete Official Firmwares’ section!
http://wololo.net/2019/09/01/psvita-...uide-included/
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September 3rd, 2019, 20:37 Posted By: wraggster
As the PlayStation 3’s online gaming servers are still up and running, one of the first orders of business when a new firmware is out is an update to SEN Enabler. SEN Enabler is a homebrew utility for hacked PlayStation 3 consoles running a CFW that lets you spoof your firmware version, disable CFW syscalls and patch your MAC address among other things.
Following FW 4.85’s release a few days ago, SEN Enabler 6.2.3 got released and it comes with the following features:
- Ability to set the spoofed version to 4.85
- Support for Cobra 4.85 CEX
- Spoof and hash fix support for 4.85 CFW Cobra CEX
As usual, it’s important to note that using SEN Enabler will not reduce your chance of getting banned to 0% but it can drastically reduce the chances of it happening if used properly.
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September 3rd, 2019, 20:38 Posted By: wraggster
In other news, the PSP (and PSVita, by extension) also saw some love a few hours ago as Chovy GM got released which is a tool letting you port over GameMaker 8.1/8/7 games to the PSP by simply specifying a StandAlone Executable file and building an ISO. According to its GitHub release page, it makes use of the GameMaker Runner found in Karoshi’s PSP port which is a highly experimental build never released to the general public for standard development.
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September 3rd, 2019, 20:40 Posted By: wraggster
edgbla's Software Rendering Plugin v1.64 is released. This is a Russian GPU plugin for Sony PlayStation emulators.
edgbla's Software Rendering Plugin main features:
Unique:
• Interlace mode emulation;
• Screen settings emulation;
• Final Fantasy 8 pre battle effect emulation;
• Pixel perfect geometry (I hope. );
• Method of reducing vertex jittering (pcsxr);
Other features:
• 16/32-bit software renderer;
• Increased internal resolution;
• Texture bilinear filtering;
• Support for gpuPeteOGL2 glsl shaders;
• Fullscreen filters;
• High precision GPU commands emulation;
• Correct polygon cutting;
• Precise dithering;
• Correct aspect ratio;
• Controlling the plugin with keyboard/mice/joystics;
• 9 lightgun crosshairs;
• Screenshot creation, video recording;
Known issues:
• Increasing the internal resolution causes visual artifacts;
• The picture is rendered incorrectly when rotated 90 or 270 degrees;
edgbla's Software Rendering Plugin v1.64 Changelog:
The documentation and tips in the settings dialog may contain errors or may not contain information on some features, there is no time to fix it.
When using multithreading, remember:
Setting the number of threads above the number of physical cores reduces the FPS;
The renderer takes all of these streams at 100%;
For 1x1 internal resolution, multithreading reduces FPS;
The higher the internal resolution, the greater the gain from multithreading.
To achieve maximum performance, you must turn off energy-saving technologies.
Multithreaded blitter increases FPS only at very high resolutions, so do NOT enable it.
Under Linux, there is an unpleasant moment - the PCSXR emulator sets the ./pcsxr/plugins directory as the current one, and the EPSXE emulator sets the ./epsxe directory as the current one, so far it is decided to create symbolic links.
http://www.emucr.com/2019/09/edgblas...ugin-v164.html
http://forum.emu-russia.net/
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September 4th, 2019, 21:56 Posted By: wraggster
It's the first Tuesday of September, which means that PlayStation Plus subscribers will be able to download the September PS+ games without paying retail price. This month offers Batman: Arkham Knight and Darksiders III.
Batman: Arkham Knight
Quoted from PlayStation Store:
In the explosive finale to the Arkham series, Batman faces the ultimate threat against the city he is sworn to protect. The Scarecrow returns to unite an impressive roster of super villains, including Penguin, Two-Face and Harley Quinn, to destroy The Dark Knight forever. Batman: Arkham Knight introduces Rocksteady's uniquely designed version of the Batmobile, which is drivable for the first time in the franchise. The addition of this legendary vehicle, combined with the acclaimed gameplay of the Batman Arkham series, offers gamers the ultimate and complete Batman experience as they tear through the streets and soar across the skyline of the entirety of Gotham City. Be The Batman.
Click to expand... Link to download
Darksiders III
Quoted from PlayStation Store:
Return to an apocalyptic Earth in Darksiders III, a hack-n-slash Action Adventure where players assume the role of FURY in her quest to hunt down and dispose of the Seven Deadly Sins. The most unpredictable and enigmatic of the Four Horsemen, FURY must succeed where many have failed – to bring balance to the forces that now ravage Earth. Darksiders III is the long-anticipated, third chapter in the critically-acclaimed Darksiders franchise.
• Play as FURY - a mage who must rely on her whip and magic to restore the balance between good and evil on Earth!
• Harness FURY’s magic to unleash her various forms – each granting her access to new weapons, moves and traversal abilities.
• Explore an open-ended, living, free-form game world in which FURY moves back and forth between environments to uncover secrets while advancing the story.
• Defeat the Seven Deadly Sins and their servants who range from mystical creatures to degenerated beings.
Click to expand... Link to download.
https://gbatemp.net/threads/playstat...ilable.547378/
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September 6th, 2019, 21:35 Posted By: wraggster
If you’re not in the loop when it comes to PSC hacking, BleemSync is the earliest and most well-known comprehensive hacking solution for the mini-console.
With BleemSync, you can unleash the power of your PlayStation Classic and turn it into the ultimate cheap emulation machine! (Image Source)
Compared to other hacking solutions like AutoBleem and RetroBoot, its main aim is to provide a feature packed experience that lets you make use of everything that the PlayStation Classic has to offer including the ability to play its built-in games, add your own games, use emulators and network support among others.
Other than a large amount of features, it also receives updates every few months and now, BleemSync 1.2.0 has landed with the following new stuff:
- The built-in version of RetroArch has been updated to version 1.7.8 which was released last week
- This update comes with lots of features such as an AI service that enables text-to-speech and translation among other things. More about the RA update can be read here.
- Folders, which are managed on-console with an application created specifically for that purpose
- Both stock and external games can be put in folders
- Network support has been added which lets you update RetroArch cores/assets, play certain multiplayer games online and more
- There doesn’t seem to be a list containing all supported WiFi/Ethernet adapters but it’s been confirmed that the TP-Link WN725, ASUS AC-53 NANO, Insignia Gigabit Ethernet are supported. Included network modules can be found here.
- An on-console game manager allowing you to edit game entries and remove them without having to use a PC
- Various improvements and fixes such as better serial identification in the Transfer Tool, a better game database and a fix for issues relating to launching multi-disc games with the built-in emulators
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September 6th, 2019, 21:37 Posted By: wraggster
On the PSVita front, we have an update to EDuke32 Vita which is a port of the popular Duke3D engine EDuke32 which comes with various features such as support for rendering at higher resolutions and great mod support. Now, Rinnegatamante has updated the PSVita’s port to version 1.6 which brings along:
- BAT scripts can now be used which let you easily define custom launching parameters
- Support for GRP files in SSI format has been added
- Support for internal MID tracks has been added
- Overwriting savefiles now works
- Minor improvements including improved engine time accuracy, a better cache size detector and minor fixes to prevent memory corruption
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September 11th, 2019, 21:39 Posted By: wraggster
US retailer GameStop is confident it will still thrive when the next generation of consoles arrives, despite the industry's ongoing shift towards direct digital sales.
During an earnings call following the firm's latest financials, the management was asked how it expected sales to be split between physical and digital during the PlayStation 5 and Project Scarlett console cycle.
While he didn't offer an exact percentage, CEO George Sherman did say he expected a "mix between physical and digital games," according to Seeking Alpha's transcript.
"Our assumption is that [games will] launch in both formats with the new cycle just as they do now," he said. "And our assumption is that we'll have a piece of both businesses.
"Obviously we have a very, very significant share when it comes to physical games. Physical games are still a significant portion of the overall gaming industry today."
He continued, "I think it's fair to say that, historically, we probably had a preference for physical games versus digital games and we've been clear to say both internally and externally that we're going to be agnostic and it has to be the customer's choice, as to which we may sell."
Sherman added that GameStop is working to make the sales process for its own digital products "easier, more streamlined, more embedded."
Meanwhile, CFO Jim Bell emphasised that both Microsoft and Sony have confirmed their next consoles will have physical disc drives and offer backwards compatibility, meaning current gen titles could still generate sales.
The concern about the physical/digital split is understandable. With both Xbox and PlayStation offering direct sales via their respective stores, the need for consumers to use a traditional retail store has diminished.
https://www.gamesindustry.biz/articl...-digital-sales
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September 12th, 2019, 20:17 Posted By: wraggster
According to information from its GitHub page and Discord channel, work on PS4Delta started sometime this August and is currently in very early stages meaning that it won’t let you play or even boot any PS4 games just yet. Contrary to other emulation solutions, PS4Delta is not an emulator in the traditional sense but a compatibility layer similar to WINE in which HLE (High Level Emulation) is achieved rather than LLE (Low Level Emulation) meaning that it doesn’t work by imitating the behaviour of PS4 hardware devices through virtualisation.
However, it works by translating PS4 system calls into native calls for Windows which is possible because the PS4 uses x86-64 architecture which is the same one used by the vast majority of modern PCs. On a different note, it’s important to mention that PS4Delta is completely open-source and written in C++ so anybody with knowledge in emulation can contribute to its development. (GitHub link below)
PS4Delta’s Discord Invite (discussion about what’s going on): https://discordapp.com/invite/yVbPkmc
PS4Delta’s GitHub (source code): https://github.com/Force67/ps4delta
http://wololo.net/2019/09/08/emulati...ss-being-made/
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September 16th, 2019, 20:54 Posted By: wraggster
The PlayStation 4 has now surpassed 30 million sales in the US.
That's according to Niko Partners' analyst Daniel Ahmad, who revealed the milestone via Twitter and noted that this means the US accounts for around 30% of all PS4 sales.
Ahmad added sales figures from other key markets for the PS4, including the 8.3 million units sold it its home region of Japan, 7.2 million in Germany and 6.8 million in the UK.
Sony has not released official sell-through figures since December 2018, when it revealed 91.6 million units had been sold worldwide.
However, recent financial reports show 100 million units have been shipped to stores around the world and Ahmad's tweet suggests the console is close to reaching this figure in sales.
https://www.gamesindustry.biz/articl...nalyst-reveals
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September 20th, 2019, 22:19 Posted By: wraggster
During a livestream today, Call of Duty production manager Paul Haile outlined the details of Call of Duty's first foray into full cross-platform play in Call of Duty: Modern Warfare.
"The industry is hitting a tipping point where we really shouldn't be restricting people from playing with their friends because of platform choices," Haile said during a livestream offering details on the feature.
Modern Warfare will allow players across PS4, Xbox, and PC to play with one another in all game modes, so long as they have a Call of Duty account. This functionality will work both for parties of friends who have invited one another, as well as random match-ups.
https://www.gamesindustry.biz/articl...y-in-all-modes
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September 23rd, 2019, 20:18 Posted By: wraggster
vitaQuake, by Rinnegatamante, is a port of Quake I for hacked PSVitas and one of the earliest HENkaku-compatible native homebrew being ported a single day after the release of HENkaku on July 30, 2016 as it was originally created for use with the Rejuvenate hack. Ever since then, Rinnegatamante has updated it numerous times with version 2.5 being one of the most significant versions as it brought support for GPU acceleration.
Now, vitaQuake 4.0 has been released with the following features/improvements:
- Improved mod support with support for:
- More DarkPlaces extensions
- Custom crosshairs
- Half Life BSP and BSP2
- Transparent surfaces
- EF_BLUE, EF_RED and EF_NODRAW effects
- External textures in TGA format
- Supersampling anti-aliasing (SSAA) support
- The Options menu has been reordered and Graphics settings have their own menu
- Mods can now be used with shareware Quake files and various limits, such as that for static entities, have been removed or increased
- More QuakeC commands are supported and it’s now possible to specify custom arguments at launch time
- The code received a significant cleanup, float arithmetic operations have been sped up with the use of NEON ARM instructions and the vitaGL library has been updated to the latest commit for better performance
- Other minor improvements and fixes which can be found in the full change log
- http://wololo.net/2019/09/22/psvita-...out-for-the-s/
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September 23rd, 2019, 20:21 Posted By: wraggster
the PSVita also received an English translation for Date-A-Live Twin Edition: Rio Reincarnation by froid_san who has created numerous English translations for the PSVita. This game, which is a visual novel, was released in Japan in 2015 as a PSVita exclusive and never got translated to English until PC and PS4 ports were released earlier this year. Now, froid_san has made the PSVita version accessible to English-speaking audiences and the English patch he just released includes:
- All text and images have been translated to English
- Vocal-less videos from the PC version have been merged with the video data of the PSVita’s version
As a result, the game is fully playable on the PSVita and the only minor things that didn’t get translated are trophies (PSN wouldn’t take too kindly to unknown trophies being synced), the game’s title on its save data and the digital manual.
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September 30th, 2019, 17:56 Posted By: wraggster
Sony Interactive Entertainment has started selling its console hardware and first-party games direct to consumers.
The new online store is only available to PlayStation's US customers at present, but it allows PS4 consoles, accessories and games to be purchased directly from the PlayStation.com website.
It is also possible to buy PlayStation VR headsets, accessories and games, and voucher codes for PS Plus subscriptions.
"This site not only provides our fans in the US with the option to purchase these items directly from PlayStation, but is also intended to help gift givers easily find the right product for their friends or family," SIE's Stephen Turvey in a statement.
"Fans will find that prices on the new store align with those found at other retailers."
https://www.gamesindustry.biz/articl...t-to-consumers
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