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March 1st, 2014, 23:40 Posted By: wraggster
The final DLC for The Last of Us' Season Pass will contain a new difficulty mode for the game's single-player mode, as well as new maps, weapons and skills for the game's multiplayer component. Naughty Dog only described the upcoming difficulty mode as "new," not necessarily harder. So who knows, maybe it's Lollipop Difficulty, where the infected have been replaced by fluffy teddy bears and sadness is replaced with rainbows. Naughty Dog wrote that they will provide more information "as in-game elements near completion."
Naughty Dog also released a new behind-the-scenes video detailing their journey creating Left Behind, the single-player DLC follow-up for a game with roughly a bajillion awards. We've included it after the break since, like the game's Clicker enemies, spoilers can rip your throat out make you have a very bad day if you get too careless.
http://www.joystiq.com/2014/03/01/th...-upcoming-dlc/
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March 1st, 2014, 23:41 Posted By: wraggster
Come Saturday, April 26, Walnut, California will play host to the 2014 incarnation of the Sega Cup Virtua Fighter Tournament, and now you, too, can throw your hat into the polygonal ring.
As with last year's tournament, Sega Cup Virtua Fighter Tournament 2014 will focus on the latest version of the fighter, Virtua Fighter 5: Final Showdown. Games will take place on the PlayStation 3 and each round will be decided by best of three matches. The top 16 players in the tournament will take home a portion of the "over $15,000" in prize money at stake at the event.
Full details on how to register for the tournament can be found at Eventbrite, though keep in mind that there is an entry fee of $10, and currently there are only 111 spots remaining. Additional details on the event can be found at the tournament's official website.
http://www.joystiq.com/2014/02/28/re...-2014-now-ope/
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March 2nd, 2014, 00:02 Posted By: wraggster
This is what a fourth-person game looks like: In Pavilion, it's an overhead view of a man navigating the twisting stone passages of massive temples, but the player is not in control of the man himself. Players must influence the character's movements by manipulating the environment, at times forcing him to explore certain areas, or nudging him in the right direction to "fulfill the purpose of the world," Henrick Flink, co-founder of Visiontrick Media, writes on the PlayStation Blog.
"This method of control has resulted in some interesting reactions," he says. "Some people feel it's just a buzzword, while others are rather intrigued by it. In the end, we're happy to see people giving it a thought and talking about it."
Pavilion is minimalist in the sense that it doesn't provide a tutorial or any background information; the story is told directly through the game itself. To this end, Visiontrick is keeping a tight lid on details about Pavilion. The game is due out this year for PS4 and Vita.
Another PS4 and Vita game scheduled for 2014 is forma.8, a sci-fi action-adventure from Futuridium developer MixedBag (it's also coming to Wii U, iOS, PC, Mac and Linux, with a Steam Greenlight page live now). Players control an exploration drone that's stranded on an alien planet and charged with one mission, to recover an energy source buried deep within this world before it causes ultimate destruction. There's no verbal communication in forma.8, and it begins with no instructions or context.
We're sensing a pattern here. Check out the trailer for forma.8 below, after the galleries.
http://www.joystiq.com/2014/02/28/so...dventure-form/
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March 2nd, 2014, 00:03 Posted By: wraggster
The manga-adapted ostentation of Jojo Bizarre's Adventure: All Star Battle is coming to PS3s in Europe and the Australasian region on April 25, but North America has to wait on a "spring" release window for now.
The flamboyant fighter, developed by Asura's Wrath studio CyberConnect2 (of course it is), is a PSN release in Europe and Australia, while North America is getting an additional limited run of physical copies. The most important news, however, is that of the pre-order bonus DLC for Europe and Australasia, if only for the descriptions Namco Bandai Europe provided in this week's press release.
We quote:· Yoshikage Kira (Chapter 4 - Diamond is Unbreakable): Originally a salesman who is aspiring for a quiet life, Kira is full of contradictions and madness. Why a man seeking discretion would be wearing a purple suit? Why a man seeking discretion would be a serial-killer for years? Lot of questions remains unanswered around this scary man and his terrifying stand: Killer Queen...
· Shigekiyo Yangu (Chapter 4 - Diamond is Unbreakable): Nicknamed "Shigechi", like a lot of characters in Jojo's Bizarre Adventure, he appears to be full of paradoxes. People thought that being naïve can't be associated with being a smart fighter? Ask Shigechi about it! His encounter with the frightening Kira remains one of the most important twists in the 4th Chapter... "Why a man seeking discretion would be wearing a purple suit?" Truly, we don't know.
http://www.joystiq.com/2014/02/28/jo...rope-australa/
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March 2nd, 2014, 00:07 Posted By: wraggster
NIS America has announced some cross-game synergy is coming to PS Vita dungeon crawl Demon Gaze. After Kadokawa Games' quirky RPG launches for PS Vita on April 22, early adopters will be able to download some popular characters from NIS America's Disgaea series: Etna, Fionne, Sicily, Asagi and Prinny. All five will be free for the first month of Demon Gaze's availability.
Demon Gaze stars Oz, a vagabond with the ultimate fashion accessory: a magical eye that can be used to capture demons. When Oz isn't exploring dungeons and sealing away these dark entities, he's hanging at the local inn, befriending NPC characters and probably putting in a bunch of eye drops.
http://www.joystiq.com/2014/02/28/di...er-demon-gaze/
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March 2nd, 2014, 00:11 Posted By: wraggster
Though its name may conjure up some scenario where you help guide Nikola Tesla through the social pitfalls of high school, Teslagrad is a non-linear 2D puzzle platformer where players must explore the abandoned Tesla Tower in a steampunk-inspired alternate reality vision of old Europe. Teslagrad's plot revolves around a young boy and totalitarian king who rules over his nation with no mercy, not an inventor portrayed by David Bowie on film. We just didn't want you to be disappointed when Teslagrad launches on PS Vita this summer.
The only place to grab Teslagrad currently is on Steam. The game, available for PC, Mac and Linux, was cleared through Steam Greenlight last summer and made its debut on Valve's digital distribution platform in December. Developer Rain Games is already working on a PS3 port.
http://www.joystiq.com/2014/02/27/pi...a-this-summer/
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March 2nd, 2014, 00:20 Posted By: wraggster
Starbreeze CEO Bo Andersson-Klint announced plans to expand DLC offerings for the developer's multiplayer co-op FPS Payday 2, citing a financial turnaround in a recent earnings report.
"To put the past six months in perspective, I would like to highlight that Starbreeze historically, from 1998 to June 2013, accumulated a total loss of SEK 94 million ($14.43 million)," Andersson-Klint explained. "Thanks to our new business model, reorganization and a focus on our own brands, we have - in only two quarters - generated a profit before tax of SEK 104 million ($15.97 million). I would like to think that is what they call a turnaround."
Andersson-Klint announced that Starbreeze signed a new agreement with publisher 505 Games, allowing the developer to produce additional Payday 2content over the next two years. The report states: "The new improved contract, worth 6 million U.S. dollars, gives us the security to, for the next 20 months, focus on developing and refining Payday 2 so that it becomes the best co-operative gaming experience available on the market, with many more add-on packages and other exciting events planned."
Andersson-Klint also delivered good news regarding Brothers: A Tale of Two Sons, noting that the critically acclaimed adventure game "has finally begun to generate royalty income for the company." Brothers ranked in at #3 in Joystiq's list of last year's best games.
The PC version of Payday 2 was updated today with a new batch of free content, adding the Death Wish difficulty, new enemy types, and four new masks.
http://www.joystiq.com/2014/02/27/st...-finally-maki/
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March 2nd, 2014, 23:48 Posted By: wraggster
Sony Computer Entertainment and Guerrilla Games are planning a party, and everyone's invited, Helghast and Vekta alike. To celebrate the release ofKillzone: Shadow Fall's first free map update, the two companies haveannounced that Shadow Fall multiplayer battles will be free to any and all PS4 owners for a week starting March 3. Those wanting to get in on the fray need neither a PlayStation Plus subscription nor a copy of Shadow Fall, as a free client will be available for download.
Those who play the free trial will be able to compete on global leaderboards in Capture and Team Deathmatch, and all clans - including those made up of trial players - are eligible to win the Clan Community Challenge. The details and prizes of said Challenge haven't been revealed yet, but you know how these Helghast are - they don't uncloak until they're good and ready.
http://www.joystiq.com/2014/03/02/ki...ek-on-march-3/
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March 3rd, 2014, 18:41 Posted By: wraggster
Eurogamer's 2012 Game of the Year, Fez, is finally making its way to PlayStation platforms with a 26th March release on PS4, PS3 and Vita in Europe.
North Americans will receive the game a day earlier on 25th March.Fez on PSN will be a Cross-Buy affair, so buying it on any Sony platform unlocks it on the other two. Even save files are shared between all three platforms.Polytron has stated that the PS4 port is the definitive version of Phil Fish's masterful adventure. "Playing it on PS4 is what we consider to be the best-looking and smoothest Fez experience you can get on a TV set, running at beautiful 1080p (and yes, 60fps too)," said Polytron producer Marie-Christine Bourdua on the EU PlayStation Blog. "You wouldn't think that upping the resolution would make a big difference in a game like ours, where the pixels are the size of Gomez's fist... but it really does look even crisper and blockier - in a good way."Comparatively, Bourdua said that developer Blit's PS3 conversion runs at 720p with 60 fps.Bourdua noted that these versions won't contain much in the way of new content, but she teased a couple of tiny additions. "The DualShock 4′s lightbar has been put to the task of bringing a little bit of Fez's world inside your own home, and you may not need to look everywhere for that dusty pair of red/cyan glasses to get access to a very late-game easter egg." http://www.eurogamer.net/articles/20...-vita-in-march
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March 3rd, 2014, 18:46 Posted By: wraggster
Ultra Street Fighter 4 includes Edition Select, which lets you pick from the various versions of the characters from all the games released in the Street Fighter 4 series.At character select, you can pick the version of the fighter from SF4, SSF4, SSF4AE, SSF4 AE Ver. 2012 and Ultra Street Fighter 4.This means, of course, that vanilla Sagat, who was nerfed by later versions of the game, can go up against the rebalanced characters from Ultra."In all the years that I've been playing through the SF4 series, I can't count how many times discussions on 'who the strongest character has been thus far' have come up among players both old and new," Capcom's Peter Rosas, himself a former tournament player, wrote on Capcom Unity."Seeing of how there was no actual way to measure whether vanilla SF4 Sagat was stronger than AE Yun, players would engage in long theoretical discussions with no way to figure out who was right. Well, time to change that in Ultra SF!"There are a couple of ways to get Ultra, due out in June on PlayStation 3 and Xbox 360, and in August on PC.If you have Super Street Fighter 4 or Super Street Fighter 4: Arcade Edition you can download Ultra Street Fighter 4 as a £10.99 / €14.99 / $14.99 digital upgrade for PlayStation 3 and Xbox 360 in early June. The PC digital upgrade and the PC full digital bundle will both be available in August 2014.Also in August the PS3 and Xbox 360 retail versions and full download version of the game will be released for £29.99 / €39.99 / $39.99. If you buy the PS3 or Xbox 360 retail version, or PS3, Xbox 360 or PC full digital bundle you get all previously-released costumes for the series.
http://www.eurogamer.net/articles/20...re-interesting
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March 3rd, 2014, 18:48 Posted By: wraggster
The PlayStation Network's Spring Fever 2014 promotion will offer North American PlayStation Plus subscriber discounts on seven new indie games starting Tuesday.
The promotion will kick off with Awesomenauts Assemble and conclude with Fez; each title will be discounted 20 percent off for subscribers through its launch week, then will cede the discounts to the next week's new games.
The PlayStation release dates for both Fez and Luftrausers were just revealed today.
Spring Fever 2014 will also offer sales on the BioShock, Call of Duty. Grand Theft Auto, and Need for Speed franchises, with some deeper discounts for PS Plus subscribers; Grand Theft Auto 5 will be discounted to $39.99 from March 18 through 24. Check the PlayStation Blog for more franchise deals.
Spring Fever 2014
3/4 to 3/10
Awesomenauts Assemble (PS4) - $7.99/$9.99
Master Reboot (PS3) - $11.99/$14.99
3/11 to 3/17
TowerFall Ascension (PS4) - $11.99/$14.99
Vessel (PS3) $7.99/$9.99
3/18 to 3/24
SteamWorld Dig (PS4/Vita) - $7.99/$9.99
Luftrausers (PS3/Vita) - $7.99/$9.99
3/25 to 3/31
Fez (PS3/PS4/Vita) - $9.99/$12.99
http://www.computerandvideogames.com...ts-new-indies/
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March 3rd, 2014, 18:49 Posted By: wraggster
Activision has confirmed the UK pre-order bonus for The Amazing Spider-Man 2.
Those who pre-order PC or home console versions of the title from GAME will receive the Web Threads Suit Pack, unlocking the following in-game outfits on launch day, each of which offers unique combat bonuses:
- The cutting-edge designed, red and gold Iron Spider Suit
- The stellar, blue and white Cosmic Spider-Man Suit
- The all-consuming Venom-like Black Suit
- The pulp-style Spider-Man Noir Suit
Activision has announced an Amazing Spider-Man 2 release date of May 2 in the UK - the same date that the film of the same name hits US cinemas. The upcoming sequel will be available on PS4, PS3, Xbox One, Xbox 360, Wii U, 3DS and PC.
As with its 2012 predecessor The Amazing Spider-Man, this year's Beenox developed sequel will feature open world, third-person action gameplay.
The title was announced at New York Comic Con in October 2013, where Beenox representatives said the game's Manhattan map has been expanded to facilitate greater player freedom, while also promising new abilities, upgrades and challenges.
CVG's Amazing Spider-Man review concluded: "Definitely fun, definitely playable - but Arkham City can rest easy."
http://www.computerandvideogames.com...nus-announced/
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March 3rd, 2014, 19:00 Posted By: wraggster
If you’d like to play BattleCallSpaceMarine on the Playstation 4 with a keyboard and mouse – and have an unfair advantage over everyone else playing on a console – you’d normally be out of luck. Sony implemented a fair bit of software to make sure only officially licensed controllers are able to talk to the console. It took a while, but [Frank Zhao] has figured out why keyboard and mouse doesn’t work on PS4, and created a device to enable these superior input devices.
Sony engineers decided – or were told – that the PS4 shouldn’t be able to connect to any old USB device. To that end, they made the console issue challenges to a DualShock controller to make sure the official controller is always connected over Bluetooth.
[Frank]‘s device solves this problem by taking the USB output from a keyboard and mouse, doing the CRC calculations, and sending them out over Bluetooth. Because the PS4 constantly issues challenges and responses of the authentication procedure, a real DualShock controller needs to be connected to the device at all times. Still, if you want a keyboard and mouse on the PS4, this is the way to do it.
All the sources and layouts are up on [Frank]‘s github where you’re free to create your own. This isn’t a finished product quite yet; [Frank] still needs to do a redesign of the circuit. Judging from the response of his earlier attempt at keyboards and mice on the PS4, though, this may be a successful product in the works.
http://hackaday.com/2014/03/02/usb-k...e-for-the-ps4/
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March 3rd, 2014, 21:06 Posted By: wraggster
One of the creators of Konami’s Castelvania: Lords of Shadow 2 has lashed out at some of the game’s reviews.
OXM has had a go at translating a piece on Eurogamer Spain in which game director Enric Alvarez says that the “specialised gaming press [lacks] professionalism".
Added Alvarez: "[You can say] 'I do really like the rock but I hate the opera', [but] this is an opinion, not an analysis. If I had to do an analysis of Don Giovanni, [I] would not even know where to start. There's a lack of honesty in the gaming press.”
In for particular criticism was Edge’s 4/10 review.
“[It’s] totally unfair,” he said. "One must be blind or stupid to give it a 4/10 for a game of this quality. With a 4/10, people interpret it is a crappy game, badly done, it breaks, with mechanics that do not work, with some awful graphics."
Alvarez also concedes, however, that "that in the end it is an opinion, and [an] opinion is totally respectable” although he adds that readers should “not confuse a review and analysis".
Castlevania: Lords of Shadow currently has a Metacritic score of 62 per cent on PS3 and 70 per cent on Xbox 360.
http://www.mcvuk.com/news/read/castl...onesty/0128961
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March 3rd, 2014, 21:08 Posted By: wraggster
PS4 launched in Japan, but just how big was it? Marketing and consulting chief Ricky Tanimoto of video game giant Famitsu and Enterbrain explains all to MCV.
PS4 has enjoyed a good start in Japan.
Previous PlayStation consoles usually launch earlier in the Japanese market compared with other countries. But PS4 was released after US, Europe and other Asian countries in this occasion.
The PS4 release season in Japan was not the best timing wise, because February us after the holiday season, including the Japanese New Year holiday in January.
In addition, people did not see many commercials about PS4 because the Olympics was big news on TVs at that time. We also didn’t hear about the excitement around PS4 and Xbox One, because we still do not know when Xbox One will be on sale.
Yet despite all this, PS4 managed to sell 322,083 units for the first two days although some people remain sceptical about new video game home consoles, because portable devices like 3DS and Vita are much more popular in Japan.
The first two day sales of PS4 exceeded the PS3 sales for the same term by 88,443 units.
According to Famitsu's collected data, the PS4 bundle with the PlayStation Camera sold fewer units. The version excluding the camera sold about 40 per cent more than the other SKU. The video game Knack was included in both PS4 bundles. The most popular software outside of Knack was Yakuza (Sega) and Battlefield (EA).
Live streaming video game platforms are becoming popular here, too. The use of Twitch has exceeded my expectations, while the Japanese equivalent – NikoNiko – also works with PSN in a similar way to Twitch and UStream.
In terms of our expectations for future PS4 sales, the change of consumer tax (like VAT) will likely cause a drop in consumer good sales because the tax increases from five per cent to eight per cent by April.
However, under the assumption that the popular and key PS4 titles will appear towards the last half of 2014, I expect PS4 sales to progress significantly around those big titles.
The PS4's good start in Japan means I expect there will be a bright future for this new gaming era.
http://www.mcvuk.com/news/read/ps4-d...-japan/0128928
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March 3rd, 2014, 21:24 Posted By: wraggster
"I don't think you're ready for this Hanar jelly." - Beyonce Shepard
Dear Bioware,
How are you? We are well. We like video games like Mass Effect. Do you like Mass Effect? You should make a trilogy box for PS4 and Xbox One. That would be cool. We saw you talked about it. That's awesome!
"We have discussed that internally. If we can put solid plans together we'll share. Great to hear you're keen," said Aaryn Flynn on Twitter. He's the general manager at your studio. Did you know that? We were wondering why it took 82 days to answer, and Stevie T. said it was because you weren't paying attention and we said NO WAY you're just really busy making universes and stuff.
Will you write back and let us know about Mass Effect Trilogy for PS4 and Xbox One? You made it for current gen. Just copy and paste the files in the new consoles and turn the graphics up. That would be swell.
XOXO,
Little Timmy "@Joystiq" Robinson
http://www.joystiq.com/2014/03/03/ma...o-hanar-jelly/
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March 3rd, 2014, 21:47 Posted By: wraggster
via http://emu-russia.net/en/
Sony Playstation emulator for Windows has been released. Changes:
- new: plain gaming-version (miniaturized nonsense emulator without debugger)
- snapshots: doesn't touch cdrom status/door on cdrom-loading (preserve snap)
- sound: currently disabled new zigzag for slow 18900Hz xa-adpcm (eg. dracula)
- dma: fixed crash on num_blks=0 (should act as 10000h) (Where's Derpy spu/dma)
- dma: updates dma address/length registers in special sync/chopping modes
- setup/sound: volume slider (optionally hardware/mixer or software/multiply)
- gpu/bugfix: wraps when DisplayBase+DisplayHeight exceeds 512-lines vram size
- disass: shows valatcur for load/store opcodes (now also in native syntax mode)
- a22i: recognizes native mips assembler syntax (alternately to nocash syntax)
- a22i: fixed crash on complex numeric expressions with missing close bracket
- a22i: works without space character between labels and greater/less symbols
- a22i: uses predef in opcode list, refuses 'pop' if SP-load-delay busy
- gpu/speedup: omits rectangle tex-blending on color=808080h (eg. Where's Derpy)
- iomap: adds rect/fill/vram2vram time to gpu emu load (formerly only poly/line)
- bios clone: dummy A(9D) opcode for "set_conf_without_realloc" (Roll Boss Rush)
- help: added info on homebrew "set_conf_without_realloc" bios hack/patch
- snapshots: survives snap loading even if old cdrom-image folder doesn't exist
- snapshots: added better (but slower) LZ-based .SNA file compression (optional)
- snapshots: includes BIOS ROM (for loading regardless of bios versions/clones)
- expansion rom: prevents skip_intro patch on expansions (which may hook intro)
- expansion rom: prevents tty_enable patch for caetla (which needs bios chksum)
- expansion rom: supports actionreplay and xplorer io ports (namely switch=on)
- expansion rom: supports actionreplay 2x128K mapping and normal xplorer mapping
- bios-clone: fixed rename-function (added mov r4,r16)(ridgeracer sav overwrite)
- gpu: prevents better-than-real-quads on concave/twisted quads (crashbandicoot)
- timers: supports separate dest/overflow events, completion flags, dest changes
- help: added specs and cautions on cdrom autopause (or autostop) feature
- cdrom: implemented autopause feature with INT4(stat) on end of track (Rayman)
- gpu: CpuToVram wraps from x=3FFh to X=000h with Y=SAME (Alundra memcard save)
- gpu: fixed polygon height limit (don't draw if height>=512) (for Spiderman)
- cdrom: implemented authentic 2nd_response timings (Gundam Battle Assault 2)
- help: added 'CDROM - Response Timings' chapters (some min/max/average timings)
- help: corrected cdrom GetID description (only one response on DoorOpen/SpinUp)
- vram viewer: forces "swap_buffers" after timeout (avoids dracula mem overflow)
- cpu: emulates cop0 bpc/bpcm opcode fetch breaks (for cheat device booting)
- help: fixed cop0 debug break description (bpc-then-bpcm, not vice-versa)
- bios-clone: added dummy "add r4,0,385h" opcode at (for Xplorer bios hook)
- bios-clone: moved gui-entrypoint to 80030000h (for Action Replay bios hook)
- cdrom/bugfix: bugfixed new cdrom-dma timing; minus intcount (dino crisis 1-2)
- fileloader: allows to load/debug/emulate expansion roms (.rom and .fcd files)
- help: new Cheat Devices chapter (code formats, i/o ports, decryption, etc)
- web: new no$psx forum: http://ngemu.com/forums/no-psx-discussion.147/
File: Download
News source: http://nocash.emubase.de
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March 3rd, 2014, 22:03 Posted By: wraggster
via http://wololo.net/2014/03/03/ps-vita...ja/#more-18355
I stopped counting how many exploits have been released over the past 2 years to run either VHBL (Homebrew loader) or TN-V (Custom Firmware) on our Vitas. I think we’re close to 20 by now. As we discovered several years ago, releasing an exploit for the always-connected PS vita would never be as easy as it used to be for the PSP.
Back in 2012, I introduced the concept of “Ninja releases“, where we secretly announce the name of an exploited game to our community (members of /talk) in a progressive way, in order to avoid Sony from removing it from their stores. Eventually, we do announce the name of the exploited game publicly, which usually leaves a few days for people “not in the list” to get the exploit before Sony removes the game from their store.
This release mechanism has shown its strengths over the past 2 years, but also weaknesses. There’s so much trust we can put in a “small” community of 50’000 people, and recently we’ve seen that the information tends to leak before we could do a proper public announce. A few times, Sony was made aware of the exploit before we could announce it.
Overall this means today that it is extremely difficult for “new” people on the scene to get access to the exploits, and the lack of trust also frustrates the devs who put hundreds of hours in these hacks, just to see them pulled by Sony because a handful of people can’t seem to hold their tongue.
As a result of this frustration, hackers are trying new techniques to release their hacks. Recently, both Acid_snake and Mathew_wi have taken upon themselves to release their own exploits in a different way: by releasing them secretly to a handful of people, and never make a public announcement. Of course, this means the exploit never makes it to the masses, but it dramatically decreases the risk of a leak, as all the winners of the “secret” have personal interest in not revealing the exploit.
Does this mean there will not be any more Ninja releases in the future? Honestly, I can’t tell, but I think it will depend on the next Vita Firmware, a lot. We’re all a bit surprised that Sony hasn’t released a new PS Vita firmware yet, and with 4 public exploits announced so far for the latest firmware 3.01, I think hackers are willing to try a few new things until the next firmware. But I am hearing feedback that these random giveaways do not feel any more “fair” than the old school ninja releases. What are your thoughts on that?
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March 3rd, 2014, 22:04 Posted By: wraggster
via http://wololo.net/2014/02/26/sony-ca...n-is-it-legal/
Sony may have more access to your PlayStation devices than you may know. I encountered something very interesting on my PS Vita, and to be honest with you, I’m not sure if it is legal. Here’s the story.
I had just woken up and got out of bed. My PS Vita was left on overnight and I needed to check my email. so, I put two and two together and figured I should just check it on my Vita. When I tapped the power button to take it out of stand-by mode, I was greeted with to notifications. Both said “The LiveArea screen has been refreshed” one for Video and one for the PSN store. I’m pretty sure you all have gotten it before. It looked like this:
When I saw this, I stood there for a moment and furrowed my brow. I’m a bit paranoid when it comes to companies monitoring what I do, so I only sign into PSN when I have to (by the way why in the frick do you have to be signed in to PSN to use TuneIn and Crackle?). How could my PSN Store LiveArea be refreshed when I wasn’t signed in?
That is the end of my story, now lets get into the speculations. Yes, for those of you that are wondering, my wifi was turned on. Even so, does Sony have any right to access the device that they sold to me, and made a profit off of? I have come up with some possible ways for this disrespectful, unauthorized occurrence.
The first one, how does Sony know I even have a PSN account? How do they even know there is something there to update? They don’t. Then how is it possible for them to do this. Here is what I think, either I am not actually signed out of PSN when it shows I am signed out, or Sony spyware installed on my Vita. I guess that last one seems a bit bogus, but I wouldn’t put it past them. Another, and much more likely possibility is has a database of the IPs of all of the Vita’s out there with a PSN account, and they just send out updates to those ones. They were thinking, “oh yeah we could just send these systems stuff and no one will ever know!”. One little flaw, Sony was expecting that people always stayed signed in to PSN.
I was not signed in.
Well, if it is any of these, (or anything else for that matter) I’m not sure if it is allowed. Since when were people able to send stuff to your devices, legally, without your permission? In this case I don’t really care, I kind of like it when my LiveArea screens are up to date, but to think that Sony has the ability to do this makes me feel violated. Yes, hit below the belt kind of violated.
Yes, this was on my PS Vita, but if Sony can do it there, why not on PS3s and PS4s? I’m gonna set up some proxies now people! In the comments, tell me some of your ideas of how Sony was able to commit this appalling act. That’s all for now from me, The Jay Doctor . I you’d like, I can be followed and contacted on Twitter @The_Jay_Doctor.
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March 3rd, 2014, 22:16 Posted By: wraggster
via http://www.emucr.com/
rpcs3 Git (2014/03/03) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 Git Changelog:
* Fixed AboutDialog (changed in last commit).
* First installment of RPCS3's custom crypto engine:
- Removed all scetool dependencies;
- Implemented a key vault to manage PS3 keys internally;
- Implemented SELF decryption;
- Improved PKG handling.
Notes:
- NPDRM SELF files (EBOOT.BIN) can also be decrypted. A valid matching RAP file must be placed under the dev_usb000 folder.
- The source code is considerably commented and several debugging functions were also added in order to aid anyone who wishes to contribute to the engine.
* Merge pull request #89 from Nekotekina/master
http://www.sendspace.com/file/4fas4m
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March 3rd, 2014, 22:29 Posted By: wraggster
via http://www.emucr.com/
PCSX2 SVN r5919 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r5919
Path3 Masking: Lower the Intermediate mode threshold for smaller packets, fixes some small texture glitches on Path3 masking games such as Wallace & Gromit
http://www.sendspace.com/file/67ma7q
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March 4th, 2014, 22:40 Posted By: wraggster
Nearly a year after its debut on the Xbox 360, the HBO Go app will finally make its PlayStation 3 debut later today.
Like the other existing iterations of the app, HBO Go on PlayStation 3 allows HBO subscribers to watch the premium channel's programs without the aid of a cable box, including standout hits like Game of Thrones, True Detective and Girls. While HBO subscriptions are only available by paying additional fees to your cable provider, the HBO Go app can be downloaded from the PlayStation Network Store at no charge.
As we reported previously, HBO CEO Richard Plepler has also stated plans to launch HBO Go on the PlayStation 4, though there's still no word on when that might happen.
http://www.joystiq.com/2014/03/04/hb...-media-roster/
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March 4th, 2014, 22:46 Posted By: wraggster
Nippon Ichi Software is releasing a sequel to The Guided Fate Paradox, and it's coming to the PlayStation 3 in Japan on July 24. Famitsu (via Gematsu) revealed some scant details today on The Guided Fate Cross Thesis: The plot apparently centers around two heroines, and if the player saves one of the ladies, the other one dies. Yikes.
Given The Guided Fate Paradox starred a hero who became a god by winning a mall lottery, the game's probably not as dark as that synopsis makes it sound. The first game combined isometric dungeon-crawling with the turn-based RPG strategy of Disgaea, and featured, among other things, a group of companion angels clad in maid outfits who help players do their godly duty. You know, like in most religions.
There'll be more details on The Guided Fate Cross Thesis in Famitsu's print magazine this month, but we'll have to wait and see if NISAmerica has any plans to bring it to the West like it did the prior game.
http://www.joystiq.com/2014/03/04/th...quel-in-japan/
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March 4th, 2014, 22:48 Posted By: wraggster
The PlayStation 4's arrival in Japan helped it to go beyond the 6 million mark for total sales worldwide, Sony announced today, with 370,000 consoles sold in the country since launch on February 22. The company chose the day of the PS2's 14th birthday to disclose the new milestone for its youngest system, with the figures as ever estimated by Sony itself as of March 2, and based on figures sold to consumers rather than retailers.
Sony chucked a few more numbers into this morning's announcement, including that it's sold more than 13.7 million PS4 games since the console first launched in the West back in November 2013. Also, the PS4 is available in 57 countries across the globe, more than 3.6 million broadcasts have been streamed on the system, and the DualShock 4's Share button has been used to capture content more than 100 million times.
http://www.joystiq.com/2014/03/04/so...-and-counting/
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March 4th, 2014, 22:50 Posted By: wraggster
If the seven games debuting on PSN this month at discounted rates don't spice up Sony'sSpring Fever sale enough for your liking, the sale will also include sales on four different franchises. Games and DLC in the Call of Duty, Need for Speed, BioShock and Grand Theft Auto series are on sale at varying points in March for all PSN users.
The sale spans five games in the Need for Speed series, each down to $9.99 ($5 for PS Plus subscribers) tomorrow through March 10. Those games include Need for Speed: Most Wanted on both PS3 and Vita, Hot Pursuit on PS3, The Run on PS3 and Carbon on PSP and Vita. The Call of Duty series continues on March 11 through March 17 and features a variety of game and DLC bundles for Modern Warfare, Modern Warfare 2, Modern Warfare 3, Black Ops and Black Ops 2. Both Black Ops games can be purchased together for $69.99 ($62.99 on PS Plus) as well as all three Modern Warfare games for $64.99 ($58.49 for PS Plus members).
Rockstar's Grand Theft Auto series rolls in next on March 18 with sales lasting through March 24. The sale knocks GTA 5 down to $39.99, GTA 4 to $5.99 ($4.79 on PS Plus) as well as a handful of other PS3 and PSP games in the series ranging from $5.99 each ($4.79 for PS Plus) to $2.99 each ($2.39 on PS Plus). Lastly, the first two games in the BioShock series will also be $9.99 ($5 for PS Plus members) March 25 through March 31. Those games are joined by BioShock Infinite's Burial at Sea Episode 1 DLC for $10.40 ($7.34 on PS Plus) as well as Columbia's Finest Pack and Clash in the Clouds for $3.49 each ($2.44 on PS Plus).
http://www.joystiq.com/2014/03/03/ps...l-of-duty-gta/
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March 4th, 2014, 22:53 Posted By: wraggster
A slate of high-profile indie releases will hit the PlayStation Network during Sony's Spring Fever event this month, bringing games like Luftrausers andTowerfall to the PlayStation family of consoles.
The promotion kicks off with tomorrow's launch of an upgraded PlayStation 4 version of Ronimo Games' 2D MOBA Awesomenauts Assemble, and the PS3 debut of Wales Interactive's sci-fi adventure game Master Reboot.
Ouya-ported multiplayer combat game TowerFall Ascension (PS4) and Strange Loop's puzzle-platformer Vessel (PS3) continue the promotion on March 11, while Image and Form's mining-themed adventure game SteamWorld Dig (PS4, PS Vita) and Vlambeer's aerial dogfighting sim Luftrausers (PS3, PS Vita) follow on March 18. The event wraps up on March 25 with the release of Polytron'sFez for the PlayStation 4, PS3, and PS Vita.
All featured games are available at a launch-week discount for PlayStation Plus subscribers. Sony additionally revealed that Tomb Raider and Dead Nation: Apocalypse Edition will launch tomorrow as the month's first free PlayStation Plus games.
http://www.joystiq.com/2014/03/03/to...g-fever-event/
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March 4th, 2014, 23:02 Posted By: wraggster
London studio returns to the franchise it made famous
UK developer Rocksteady is returning to the Batman game series with Arkham Knight.
The new title is being developed exclusively for next-gen consoles PS4, Xbox and will also be on PC.
The game will act as the conclusion of its Arkham Asylum and Arkham City sereies.
Arkham Knight will feature a new Batmobile which players can drive around the city, alongside the traditional elements such as climbing buildings and gliding across the skies of Gotham.
“Batman: Arkham Knight is the pinnacle game of our hugely successful franchise, and we are giving players the most expansive, impressive title in the series,” said Warner Bros Interactive Entertainment president Martin Tremblay.
“The Rocksteady Studios team is continuing to focus on the excellent gameplay for which they are known while delivering a thrilling new experience for gamers and Batman fans.”
Rocksteady game director Sefton Hill added: “The team at Rocksteady Studios is putting a tremendous amount of work into delivering the final chapter of our Batman: Arkham trilogy so that fans can feel what it’s like to be the Batman.
“We’re excited to be developing the game for next-gen platforms, which has allowed us to bring to life the design elements that we envisioned from the beginning such as the Batmobile and how it augments Batman’s abilities, to the fully detailed and realised Gotham City.”
http://www.develop-online.net/news/r...ox-one/0189957
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March 4th, 2014, 23:13 Posted By: wraggster
Moss-developed Japanese shmup Raiden IV is getting a digital release on PS3 in the West.
The game was previously published by UFO Interactive on Xbox 360 in 2009 (and was released on XBLA by Moss itself) but now the company is bringing a revamped ‘Overkill’ version – complete with new power ups and enemy patterns – to Sony’s machine.
Raiden IV first debuted in arcades in 2007.
UFO Interactive hasn’t yet confirmed if the game will be released in the West outside of North America.
http://www.mcvuk.com/news/read/raide...on-ps3/0128989
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March 4th, 2014, 23:20 Posted By: wraggster
When looking for a remote control for your next project, you might want to look in your living room. Wii controllers are a hacker’s favorite, but wagging an electronic wand around isn’t the greatest for remote control planes, cars, tanks, and multicopters. What you need for this is dual analog controls, something every playstation since the 90s has included.
[Marcel] created a replacement electronics board for the Sony DualShock 3 controller for just this purpose. With this board, an XBee, and an old controller, it’s easy to add dual analog control and a whole lot of buttons to any project using an XBee receiver.
The replacement board is based on the ATMega328p uC, includes a Lipo charge circuit and power supply, and inputs for the analog sticks and all the button boards inside the DualShock controller.
Yes, we have seen an earlier version of [Marcel]‘s project before, but this time he’s added a few new features – the rumble now works and thanks to multiple people unable or unwilling to spin a few boards, [Marcel] has put up an Indiegogo campaign.
http://hackaday.com/2014/03/03/remot...s3-controller/
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March 4th, 2014, 23:28 Posted By: wraggster
Sony has a released a bunch of statistics covering the first four months of life of itsnew baby. Beyond regular sales figures (six million units so far, and nearly 14 million game sales), some of the more interesting numbers relate to how PlayStation gamers are engaging with the console's online features. We're told that half of all PS4 owners have been persuaded to cough up for a PS Plus subscription, which grants access to online multiplayer gaming as well as a number of discounted and free titles. Meanwhile, the 'Share' button on the DualShock 4 controller has apparently been used 100 million times to share recorded game highlights with the PS4 community, and 3.6 million gameplay broadcasts have been streamed over Twitch and Ustream -- a feature that still hasn't been enabled on the Xbox One. And who knows? The PS4's Twitch numbers might have been even higher if people hadn't gotten themselves banned for playing real-live strip poker.
http://www.engadget.com/2014/03/04/s...e-share-stats/
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March 4th, 2014, 23:40 Posted By: wraggster
Critically acclaimed western platforming adventure SteamWorld Dig is coming to PS4 and Vita on 19th March in Europe and the previous day in North America, developer Image & Form has announced.SteamWorld Dig will go for €8.99 / $9.99 and feature Cross-Buy support so you need only buy it once to unlock it on both platforms. Additionally, the game will be 20 per cent off for PlayStation Plus subscribers during its first week on sale.SteamWorld Dig was released on the 3DS eShop to little fanfare last August, but EG-contributor Chris Schilling found it a pleasant surprise that dug (pun intended) into his usual bedtime. "SteamWorld Dig is the best kind of surprise, then: a game with substance, challenge and no little charm that seems to have come out of nowhere," he wrote in hisSteamWorld Dig review. The game was later spruced up for an HD release that came to PC and Mac via Steam in December.
http://www.eurogamer.net/articles/20...a-in-two-weeks
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March 9th, 2014, 09:27 Posted By: wraggster
Atlus' game about birthing an army of battle-babies, Conception 2: Children of the Seven Stars, may not be due until April 15, but that doesn't mean eager would-be adoptive parents can't get a sneak peek ahead of that date. Anultrasound demo is scheduled to hit Vita and 3DS on March 25.
Those who download the demo will be able to transfer their save file to the full version of the game when it releases, while those who complete it will also earn some in-game bonuses. Atlus also released new screenshots for the game, showing off the game's giant robots. Because of course there are giant robots.
http://www.joystiq.com/2014/03/08/co...march-25-demo/
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March 9th, 2014, 09:28 Posted By: wraggster
Kingdom Hearts 3 will conclude the decade-long battle of Sora and his friends, but it won't mark the end of the series. Future plans include the eventual release of Kingdom Hearts HD 2.5 Remix, but a recent post from Square Enix on the series' Facebook page suggests new games beyond the HD remakes and the numerical sequel. The survey polls fans on their preferred gaming platforms and their general thoughts on the series, including preferred pre-order incentives and their favorite overall game.
Fans can chip in their thoughts until March 14, when the survey will presumably "die" before revealing its second, third and fourth final forms. If you'd prefer to see Disney worlds that have yet to be featured in the series or to retain Donald as your sidekick mage in all future games, now's your chance to be heard by Square Enix.
http://www.joystiq.com/2014/03/08/sq...es-past-futur/
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March 9th, 2014, 09:34 Posted By: wraggster
Free-to-play, Vita-only strategy RPG Destiny of Spirits launches on March 25 in the US, with other regions launching "around the same time," SCEA Producer Kumi Yuasa writes on the PlayStation Blog. In Destiny of Spirits, players collect hordes of upgradable spirits to battle other groups in turn-based battles.
Destiny of Spirits is location-based with social aspects that allow players to make friends and swap spirits. Each region gets a different set of creatures, and trading is the only way to snag those area-specific ones.
The beta for Destiny of Spirits led the team to reduce load time, and increase gameplay speed, spirit levels and spirit slots, so the beasties can progress more and players can hold more of them.
http://www.joystiq.com/2014/03/07/mo...on-march-25-i/
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March 9th, 2014, 09:34 Posted By: wraggster
Mugen Souls Z, the Compile Heart-developed Japanese RPG for PlayStation 3, will arrive in North America on May 20 and in Europe on May 23, publisher NIS America confirmed to Gematsu.
A limited edition of the game is currently available for pre-order on the NIS America online store. The $70 bundle includes the PS3 game in a special edition collector's box, along with a hardcover art book, large 16"x26" poster, and Zodiac keychain.
Much like the release of the original Mugen Souls, publisher NIS America opted to remove a select amount of content for the Western release of Mugen Souls Z. At the time the cut material was confirmed, NIS America noted it was due to "the sensitive nature of some content." According to a forum post regarding the Western release's edits, the snipped stuff includes a bathing mini-game.
Whether or not you can battle evil as Omega Tom Hanks in this version is still unclear, but ... actually, we're thinking of a different game.
http://www.joystiq.com/2014/03/07/mu...tion-detailed/
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March 9th, 2014, 09:38 Posted By: wraggster
Galak-Z, a top-down shooter from Skulls of the Shogun developer 17-BIT, is now coming to the Vita handheld.
At PAX 2013, Dave tookGalak-Z for a test drive through the cosmos and described the game as "like a sped-up version of Asteroids on psychedelic drugs." He praised the game's tight controls, sharp enemy AI and the omnipresent threat of something unexpected blowing your tiny ship into component bits before you're even aware of that stray laser blast or grumpy space worm. That last bit makes a lot of sense in light of a recentPlayStation.blog entry from Galak-Z producer Raj Joshi who names delightfully infuriating indie hits Don't Starve and Spelunky as key inspirations for the shooter.
Alongside the newly-announced Vita version of Galak-Z, 17-BIT remains committed to launching the game on both PlayStation 4 and PC platforms. Unfortunately, the most concrete release window Joshi is willing to assignGalak-Z is sometime "later this year."
http://www.joystiq.com/2014/03/07/ul...-for-a-vita-n/
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March 9th, 2014, 09:40 Posted By: wraggster
GameStop has raised the price of the PlayStation 4's Camera peripheral, seemingly in response to supply shortages across multiple retailers.
Available at the PlayStation 4's launch last year for $59.99, GameStop now lists the accessory at $69.99. Retailers Best Buy, NewEgg, and Target report that the item is currently out of stock. Amazon has also exhausted its supply, leading to third-party resellers listing the peripheral at $99 or more.
The PlayStation 4 Camera enables voice-controlled navigation, and allows players to stream live video footage via Twitch during gameplay. Sony's free PS4 application The Playroom requires the peripheral to function.
Speaking to Polygon, a Sony representative declined to comment on a speculated shortage, but confirmed that the PS4 Camera is in high demand. "While we do not comment on the sales figures, shipment or monthly production quantity, PlayStation Camera remains in high demand, and we've been pleased with the camera's popularity among PlayStation 4 owners," the spokesperson said. "We continue to control our production according to market demand and increase the production as necessary to meet the needs."
We've reached out to GameStop for comment regarding the price increase, and await a response.
http://www.gamestop.com/ps4/accessor...-camera/109953
http://www.amazon.com/PlayStation-4-...dp/B00BGAA3S2/
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March 9th, 2014, 09:45 Posted By: wraggster
Castlevania: Lords of Shadow 2 will receive a "Revelations" DLC pack on March 25 for Xbox 360 and PS3, Konami announced. The add-on content has players controlling series fan-favorite Alucard, learning more about his relationship with Dracula (aside from the whole name reversal thing). The DLC is set before the events in Lords of Shadow 2.
In the add-on, players can use Alucard's "Glaciem" and "Igneas" powers and can morph into a wolf, a bunch of bats and can turn back time. Being the vampire he is, Alucard's thirst for the blood of his enemies also seemingly lends a boost in his powers. No price was given for the DLC and Konami did not list PC among the platforms the DLC will arrive on this month; we've reached out to the publisher to find out when the PC version will arrive.
Update: Konami has informed Joystiq that the PC version of the game will receive the Revelations DLC on March 25 as well.
http://www.joystiq.com/2014/03/07/al...lc-this-month/
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March 9th, 2014, 09:45 Posted By: wraggster
Mediatonic's theatrical side-scrolling brawler Foul Play is heading to PS4 and Vita, the developer announced in a recent post on PlayStation Blog. Players take on the role of Baron Dashforth, a mustachioed demon hunter who retells his tales in front of a live audience, defeating waves of extras in the one-night-only performance.
The co-op enabled beat-em-up doesn't feature a traditional health bar, but rather gauges the audience's interest with each passing moment, and closes the curtains for boring actors that take too many hits from the combat-trained extras.
Foul Play launched on PC and Xbox 360 in September 2013 before arriving on Mac and Linux in October. Our four-star review of the game deemed the story as "superb" and the fights "frantic and fast." Mediatonic did not offer a release date for the PS4 and Vita versions as of yet, but it will be Cross-Buy compatible, so owners of both platforms need only buy it once.
http://www.joystiq.com/2014/03/07/fo...t-on-ps4-vita/
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March 9th, 2014, 09:53 Posted By: wraggster
When Ubisoft's technofetishistic action game Watch Dogs debuts on May 27 it will be available in the usual standalone varieties, but those without a console to play it on will also be able to pick up the game as part of a PlayStation 3 or PlayStation 4 bundle.
The European PlayStation.blog announced the existence of these bundles earlier today. It fails to clarify exactly what will be included in these packages, though the entry does highlight the addition of "60 minutes of exclusive gameplay" to those versions of Watch Dogs appearing on Sony's consoles.
Also missing from the report is any word on how much these bundles will cost and whether they're exclusive to European territories or will be released in other parts of the world. So far there's no mention of Watch Dog bundles on the American PlayStation.blog, and our attempts to reach Sony for clarification have been fruitless. We'll update this story when and if we find further information.
http://www.joystiq.com/2014/03/06/wa...ast-in-europe/
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March 9th, 2014, 10:04 Posted By: wraggster
Sniper Elite 3 is coming to North America in a few months' time, starting June 27 on PC, and July 1 on PS4, Xbox One, Xbox 360, and PS3. Rebellion's summer of sniping kicks off outside of North America on June 27, and that date is for all platforms.
The game's summer release aligns with the baking hot sands of its North African setting, where OSS Agent Karl Fairburne is searching for secret German tech that could help the Allies win World War 2. Sniper Elite 3 is Rebellion's first game for the new consoles, so that means it's aiming to include plenty of technical improvements, including .
If you're interested in a pre-order, you may be swayed by a bonus mission that speculates on the death of one Adolf Hitler. Fairburne is sent to investigate the Libyan town of Tobruk with orders to take down the Fuhrer - but is it Hitler, or just a double? That's the question posed by the pre-order "Hunt the Grey Wolf" content, but whatever happens, we'd prefer not to have the murder of Charlie Chaplin on our conscience.
http://www.joystiq.com/2014/03/06/sn...in-the-summer/
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March 9th, 2014, 10:28 Posted By: wraggster
SCEA president and CEO to leave PlayStation maker this month after more than 17 years
SCEA president and CEO Jack Tretton is to leave the company at the end of March, Sony has announced.
The decision is as a result of a “mutual agreement not to renew their contractual relationship”.
Current executive VP and COO of Sony Network Entertainment International Shawn Layden will precede Trenton as the new president and CEO of SCEA on April 1st.
Tretton has been at SCEA since 1995, working on launches for all four PlayStation consoles and their handheld cousins.
“Working at SCEA for the past 19 years has been the most rewarding experience of my career,” said Tretton.
“Although I will deeply miss the talented team at SCEA and the passion demonstrated every day by our fans, I'm very excited about starting the next chapter of my career.
“I want to thank the employees, partners and customers for their tireless commitment to the PlayStation brand and, of course, to our fans who have pushed us to new heights of innovation and entertainment over the past two decades. I leave PlayStation in a position of considerable strength and the future will only get brighter for PlayStation Nation.”
Trenton will departure having helped achieve the hugely successful launch of PS4, which sold over a million units in 24 hours in North America.
http://www.develop-online.net/news/j...-march/0190116
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March 9th, 2014, 20:16 Posted By: wraggster
It’s a brave new next-gen world out there, and with it comes a new era in higher-price trade-in prices.
GameStop has revealed a part-exchange offer for the PS4 and Xbox One versions of Watch Dogs, but the retailer is asking for an unusually high £14.97 from interested punters.
To take part customers need pre-order Watch Dogs for either format before March 24th. They will then receive an envelope in which an eligible boxed next-gen game can be returned (the full list is here).
Upcoming releases such as Titanfall and InFamous: Second Son are included in the offer
Once that’s been received and vetted by the retailer customer’s pre-orders will be amended to £14.97 and the game will be sent out in time for its release on May 27th.
http://www.gamestop.co.uk/WatchDogsTrade
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March 9th, 2014, 20:20 Posted By: wraggster
“When we got close to the end, we still could have shipped. That’s why it’s hard.”
That’s the admission from Watch Dogs senior producer Dominic Guay, who has taken to the Ubiblog to explain the decision to delay the game from its previous next-gen launch November release date until May.
“It was not like we were failing miserably, the game didn’t work, or it couldn’t be played,” he said. “We’d been playing this game from front to back for so long it really looked like this would happen.
“But when you iterate on a game and you make a change, look at what it impacts, make another change, it takes time. It’s really hard to predict how much time that’s going to take.
“When we announced a date, it was because we thought we would be done by then, and not because someone said, That’s when you’re shipping because that’s when we need it financially, so cut the game and make it happen. It was never that. It was, This is the game you guys want to make; that’s the game we want you to make.
“We looked at it together with Ubisoft HQ. We thought we’d be done for Christmas. Everyone agreed. And that’s when we announced the date. And for quite a while, it really looked like we’d make it. We had the game playable front-to-back in spring [2013], which meant we had like five, six months ahead of us to iterate and debug, which is more time than a lot of games need. But because we are a new IP, a new game experience, that wasn’t the case. We needed that time and we needed more.
“The good news is when HQ and the studio management here looked at the game, they understood what we’re trying to do with Watch Dogs and they agreed. They said: We understand, we see the same thing as you, you guys need more time. They agreed to it. I don’t know if I’m going to get that luxury every time I ship a game, but in this case it really was beneficial. It was really what we needed to ship the game we wanted to ship.”
http://www.mcvuk.com/news/read/watch...-delay/0129232
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March 9th, 2014, 22:08 Posted By: wraggster
Sony will release a Lego-themed Vita hardware bundle in Europe this spring.
Priced at €199.99, the Lego Mega Pack will include the handheld system, a 16GB memory card and a PlayStation Store voucher to download the following Lego games:
- Lego Harry Potter: 5-7 Years
- Lego Batman 2: DC Superheroes
- Lego Indiana Jones: The Original Adventures
- Lego Batman: The Videogame
- Lego Pirates of the Caribbean: The Video Game
- Lego Star Wars III: The Clone Wars
Consumers will also be able to pick up two separate memory card bundles. The 8GB (€44.99 RRP) and 16GB (€49.99 RRP) memory cards will come with PlayStation Store vouchers to download the above six games.
The most recently released Vita hardware bundle is the Indie Game Mega Pack. Priced at €199.99, it includes the handheld along with Alien Breed, Thomas Was Alone, Velocity Ultra, Men's Room Mayhem, Coconut Dodge Revitalised, Limbo, Hotline Miami, Total Recoil, Superfrog HD and Floating Cloud God Saves the Pilgrims in HD.
Sony released the Vita Slim model in the UK on February 7 priced at around £180.
http://www.computerandvideogames.com...e-this-spring/
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March 9th, 2014, 22:10 Posted By: wraggster
Longstanding Battlefield 4 issues haven't damaged the brand, according to Electronic Arts chief financial officer Blake Jorgensen.
The game released in late October with a host of technical problems which numerous post-launch updates failed to eradicate. In December, Dice put all Battlefield 4 expansion pack development on hold until it could fix the errors still plaguing the game; it has since resumed DLC development, although it hasn't stopped regularly releasing new title updates to fix remaining issues.
During a speech at the Morgan Stanley Technology, Media &, Telecom Conference in San Francisco this week, which was listened in on byGameSpot, EA exec Jorgensen blamed the "complexity" of the game for the issues, but said players have been "very responsive" to some of the patches released so far.
"We haven't seen any damage [to the brand from these issues]," he reportedly said. "Clearly we're very focused on protecting that brand.
"We've also tried to provide extra content to the consumers to make sure they keep coming back and playing the game and we're finding that it's working very well. I don't see that there's a damage issue. I think for us it's making sure that we're providing great gameplay for the consumer and we'll continue to do that."
Jorgensen also said the Battlefield franchise will be "critical" to EA's fiscal year 2015, which kicks off on April 1. Visceral Games is reportedly developing a police-themed instalment in the Battlefield series with a release date planned for 2014, although EA has yet to officially announce the next entry in the franchise.
http://www.computerandvideogames.com...-says-ea-exec/
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March 9th, 2014, 22:27 Posted By: wraggster
Old-school anime-inspired side-scrolling open world procedurally-generated arcade shooter Galak-Z is coming to PlayStation Vita, developer 17-Bit has announced.That's in addition to PlayStation 4, senior producer Raj Joshi wrote on the PlayStation Blog."We've been inspired along the way by many of the 'new wave' roguelikes," he said. "In particular, we'd like to give a shout out to Spelunky and Don't Starve."Spelunky works so well as a handheld game, and we can't put it down. Spelunky's superpower is the extremely rich interactions between every last object in the game. When you're collecting rocks to dislodge spiders to set off arrow traps, you're pulling on a deep well of knowledge gained purely by watching the rules of the game grind against each other, and expressing it in a natural way. Every miserable, hilarious, catastrophic death doubles as a big chalkboard lesson in How The Game Works."Spelunky is also great at giving satisfying play sessions of anywhere from three minutes to three hours. The union of the roguelike structure and the pick-up-and-play nature of a handheld resonated with us. It makes us even more excited to get Galak-Z on the go."Galak-Z is due out later this year. Christian Donlan checked out the PS4 version of Galak-Zback in August and came away impressed.
http://www.eurogamer.net/articles/20...vita-announced
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March 9th, 2014, 22:33 Posted By: wraggster
Towerfall: Ascension is picking up Quest and Trials modes along with its subtitle in its upgrade for PC and PS4. While one of the modes was announcedin Ascension's previous reveal trailer, a recent PlayStation Blog post offersdetails on actual gameplay elements from each style of play.
In Quest mode, players can team up or fight on their own against varied waves of monsters, which the PS Blog notes range from "scythe-wielding warriors to leaping globs of slime." Some enemies will also have unique abilities, like the rival archers that can send arrows shot at them right back toward their origin.
Trials mode is a solo affair, pitting players against dummy targets and a timer. The faster players kill off their inanimate opponents, the more prestigious their rewarding medal will be. The PS Blog describes Trials stages as "addictive as they are difficult," but adds that restarting a challenge takes less than a second, which should keep the frustration focused on the game instead of loading screens.
Ascension will take its shot at PS4 and PC this week and has come a long way from its vanilla verison's Ouya-eclusive debut last year.
http://www.joystiq.com/2014/03/09/pl...est-trials-mo/
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March 10th, 2014, 20:32 Posted By: wraggster
Psychonauts and Brutal Legend developer Double Fine has announced Costume Quest 2, the follow-up to its 2010 RPG about candy, friendship and family.Coming to "consoles and PC" this Halloween courtesy of publisher Midnight City, Costume Quest represents the studio's first numbered sequel. Previously Double Fine was slated to make a sequel to Brutal Legend, but that fell through following the first game's lackluster sales, while talk of Minecraft creator Markus "Notch" Persson funding a Psychonauts sequel never amounted to anything. The studio did make a sequel of sorts to Happy Action Theater with Kinect Party, but those games had no story to speak of, making it really more of an expansion that what we usually think of when we hear the word "sequel".The original Costume Quest was more of a treat than a trick, with EG-contributor Chris Schilling calling it "another delightful look into the minds of children; a window into their vivid imaginations, and the wonderful places their ideas and dreams can take them" in hisCostume Quest review. The game was later succeeded by its Christmas-themed DLC expansion Grubbins on Ice.
http://www.eurogamer.net/articles/20...this-halloween
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March 10th, 2014, 20:34 Posted By: wraggster
Ubisoft has just confirmed its annual Game of the Year Edition for Assassin's Creed - this year, it's the Assassin's Creed 4: Black Flag Jackdaw Edition.
Available exclusively through Amazon in the UK from 28th March and only for PC, PlayStation 4 and Xbox One, the Jackdaw Edition will contain the main game plus all Season Pass content.Notably this includes Freedom Cry, theenjoyable story add-on starring first mate Adewale.You'll also get both multiplayer add-ons (Blackbeard's Wrath and Guild of Rogues).Rounding out the extra content are the game's various (but basic) limited edition missions, collected in the Illustrious Pirates Pack, plus customisation add-ons such as the Death Vessel Pack, Kraken Ship Pack and Crusader & Florentine Pack.And with that out the way, how about some news on Assassin's Creed 5...
http://www.eurogamer.net/articles/20...tion-announced
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March 10th, 2014, 20:36 Posted By: wraggster
Sony has scheduled PlayStation Network maintenance today, to last from 4.30pm-10pm GMT.If you've signed into the service any time since 6th March you'll still be able to play games online and use apps such as Netflix. But the PlayStation Store, PlayStation Home (oh no!) and Account Management will not be accessible at during those times.You may even see a maintenance message pop up! http://www.eurogamer.net/articles/20...day-until-10pm
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March 10th, 2014, 20:39 Posted By: wraggster
How much will it cost to rent a streamed PS3 game using upcoming service PlayStation Now? Possibly $4.99 for Uncharted 3, and $5.99 for Far Cry 3.Those prices were spotted on concept art for the PlayStation Now user interface, as seen by VG247 on maker Gaikai's official website. There's a little blue PlayStation Now triangle next to the two prices.
Exactly what you'll get for $4.99/$5.99 - how long you'll rent the game for - Sony has yet to detail. What the pound sterling and Euro conversions will be we'll also have to wait and see, although Euros tend to mirror dollar prices.The $49.99 price for The Last of Us in the image is presumably for a full game download, because there's no PS Now icon and it's, you know, the price of a full game.PlayStation Now is expected to start rolling out in the US by the end of the year, and in Europe early 2015. The service will allow you to stream-play PS3 games on PS4, PS Vita and even Bravia TVs.
http://www.eurogamer.net/articles/20...SD4-99-USD5-99
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March 10th, 2014, 20:50 Posted By: wraggster
Lone Survivor: The Director's Cut for PS3 will be the latest addition to the US Instant Game Collection this week.
The game will become free to US PlayStation Plus subscribers as part of the PlayStation Store update on Tuesday, March 11.
The indie survival horror title was originally released for PC and Mac in 2012 before a substantially re-worked version, retitled Lone Survivor: The Director's Cut, was released on PS3 and Vita in 2013.
"In this psychological survival adventure, the masked protagonist must escape from a city ravaged by disease, by any means necessary. Lone Survivor: The Director's Cut is a new kind of adventure where the choice of how to survive is up to you," reads the official description.
"Sneak through without firing a single shot, or kill everything in your path. Eat and sleep well, or resort to drugs to keep going. Search for survivors, or try to escape the city alone. Look after your mental health, or descend into madness. Lone Survivor is a game where your choices genuinely matter."
Sony has also confirmed today that Worms: Battle Islands on Vita and Binary Domain on PS3 will exit the US Instant Game Collection on March 18.
http://www.computerandvideogames.com...vor-this-week/
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March 10th, 2014, 20:55 Posted By: wraggster
Sony has announced its 'next-generation' optical disc, which it says will be capable of storing up to 1TB of data.
It has named the format 'Archival Disc', and it's the result of a joint effort between Sony and Panasonic described as a "professional-use next-generation optical disc standard" designed specifically "for long-term digital data storage".
The earliest versions of the next-generation format, planned for launch in summer 2015, will carry a capacity of 300GB - six times more than the current-generation Blu-Ray capacity of 50GB.
But Sony says that both firms will "leverage their respective technologies" to increase that capacity over time, first to 500GB and then up to 1TB, which equates to around 1024GB - or more than 20 times the capacity of the current dual-layer Blu-Rays used for HD movies along with PS3, PS4 and Xbox One games.
"Optical discs have excellent properties to protect themselves against the environment, such as dust-resistance and water-resistance, and can also withstand changes in temperature and humidity when stored. They also allow inter-generational compatibility between different formats, ensuring that data can continue to be read even as formats evolve. This makes them robust media for long-term storage of content," said Sony.
"[Panasonic and Sony] plan to actively promote this next-generation high-capacity optical disc standard in the professional field in order to offer an effective solution for protecting valuable data into the future," it added.
While the announcement offers a good insight into the future of physical digital storage, the firm makes no mention of plans for commercial use.
The PS4 is the first new PlayStation to use the same generation of optical disc format as its predecessor, Blu-Ray.
http://www.computerandvideogames.com...l-disc-format/
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March 10th, 2014, 20:56 Posted By: wraggster
Polyphony Digital has deployed a new Gran Turismo 6 title update, version 1.05.
The update adds several new features and gameplay tweaks, most notably including multi-monitor support and a new car search and filter options.
Here's the full official changelog:
Additional Features in the Open Lobby
- [Time Trial], [Drift Trial], and [Free Run] have been added to the [Race Type] option within [Room Settings] of the Event Settings screen.
- It is now possible to also [Filter by Performance] even when [Car Selection Method] is set to [Filter by Make] or [Filter by Category].
- It is now possible to select Karts in one make races held on weather enabled tracks.
- It is now possible to check regulation settings in the confirmation popup dialog before entering a room.
- In the [Race Alone] mode for the Qualifier, cars other than yours (when only spectating, cars other than the one in focus) will appear as lines.
Multi-monitor Compatibility
[Multi-Monitor Settings] has been added to the [Start Button]>[Options]>[Display] options.
Car Search
A [Car Search] feature has been added to the [CARS] section in My Home. You can specify the desired parameters to search for a particular car in the Car Dealerships.
Sale of Racing Gear in Individual Colors
The sale of Racing Gear has been changed from full color sets to individual colors. Some of the pricing for racing gear have changed accordingly.
Kart Adjustments Options Expanded
- [Traction Control] is now available to adjust in the [Driving Options]. [Skid Recovery Force] is also now available.
- [Brake Balance] is now available to adjust in [Machine Settings]. Only the rear can be adjusted in Normal Karts, while both the front and rear can be adjusted in Shifter Karts.
Other Improvements/Adjustments
- An icon that shows the login bonus stage (1-5 days in succession) has been added to the top of the [My Home] screen and the prize receiving dialog.
- The increments of the [Front/Rear Torque Split] in [Car Settings] has been changed from 5 to 1. http://www.computerandvideogames.com...nitor-support/
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March 10th, 2014, 20:57 Posted By: wraggster
The first details of a noteworthy Game Developers Conference session due to be hosted next week by key figures at Sony Computer Entertainment have emerged, amid rumours that the platform holder is set to announce PlayStation-branded virtual reality hardware.
'Driving the Future of Innovation at Sony Computer Entertainment' will be presented by SCE Worldwide Studios president Shuhei Yoshida, SCEA R&D senior director Richard Marks, and SCEA R&D senior software engineer Anton Mikhailov.
Yoshida heads up Sony's first party software development, while Marks is best known as the creator of EyeToy and PS Move.
The GDC session will take place next Tuesday, March 18 from 5:45pm - 6:45pm PST (00:45am - 01:45am UK time on Wednesday March 19).
A purported inside source told TechRadar last month that the long-rumoured PlayStation virtual reality headset will be revealed for the first time at GDC.
CVG understands that Sony had originally intended to debut the Oculus Rift-like device at Gamescom in August 2013, but delayed the reveal until September's Tokyo Games Show, before again pushing it back in order to allow more time to develop the hardware before offering it up for public scrutiny.
A games developer familiar with Sony's plans, who wished to remain anonymous, recently told CVG that Evolution Studios is currently working with the device to simulate a cockpit view on its PS4 title DriveClub.
In August, Sony Worldwide Studios boss Shuhei Yoshida suggested to CVG that R&D work on such a device was currently underway.
"You know, we're Sony, so we have lots of different things and different ideas in R&D," he said when asked if the corporation was building a VR headset. "When it comes to researching things, we are doing a lot of things that we can't talk about."
http://www.computerandvideogames.com...id-vr-rumours/
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March 10th, 2014, 21:32 Posted By: wraggster
The MotoGP franchise is racing its way to Sony's new console for the first time.
Creator Milestone has revealed MotoGP 14 will launch in June and will be making its way to PS4, in addition to PS3, Vita and PC. A final release date is yet to be confirmed.
MotoGP 14 boasts an entirely new engine, which includes enhanced visuals on current and previous-gen machines, as well as a new audio engine, real-time lighting effects and a improved multiplayer facility.
It also features over 100 riders from the official MotoGP 2014 season, previous year and champions from history – in addition to 18 tracks and all of the sport’s bike manufacturers.
"MotoGP14 and the development on the new PS4 platform represent an important step in the two wheel videogame world. With MotoGP 13 we have established the bases of the gameplay and the physics exploring – together with the community – the players' needs,” said Andrea Basilio, game director Milestone.
http://www.mcvuk.com/news/read/motog...n-june/0129303
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March 10th, 2014, 21:35 Posted By: wraggster
Sony is once again altering the cover art for PS3 games.
As spotted by IGN, the blue makeover was revealed via the box for Tecmo Koei’s Deception IV. Sony has since confirmed that all PS3 games will from this point boast the same look.
This means that PS4, PS4 and Vita will now all look more alike on the shelves, although of course Vita boxes are all tiny and cute and handheld and stuff.
Note too that while PS3 boxes use traditional thick Amaray cases, PS4 games use the short DVD-style variant.
PS3 art has already undergone a transformation once before, when in 2009 the left hand spine was swapped for a more traditional header.
Here's an example of how PS3 box art has evolved over the years:
http://www.mcvuk.com/news/read/ps3-c...anging/0129299
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March 10th, 2014, 22:59 Posted By: wraggster
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March 10th, 2014, 23:22 Posted By: wraggster
via http://pdroms.de/
In Roll Boss Rush by isufje you play as Megaman’s sister ROLL, but not the Roll based on the Japanese Canon, but the Ruby Spears Megaman Cartoon. There are now 4 difficulty levels (easy-normal-hard & one-hit). You choose one main weapon (straight-spread-charge or burst) and one sub-weapon (vacuum-toaster-saw). You can also now choose between fighting 1 or 2 bosses at the same time (mono-melee) regardless of your difficulty level.
During battles you can grab your enemy and absorb their power and use it against them. She can even perform some physical attacks such as a drop kick. You also have a super meter that allows you to perform a SUPER MOVE. Based on what weapon you’re currently using, you can perform different SUPER MOVES. Each boss has a weakness, much like every other Megaman game. At the end of each battle, you’re given a grade based upon your performance, an information token along with a password.
http://atariage.com/forums/topic/196...ion-wip/page-2
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March 10th, 2014, 23:24 Posted By: wraggster
It's been over 10 months since my last post , so many of you might wonder , what happend to pspe4all ?
I am here to insure you that pspe4all is not dead at all , it's just under heavy lifting but what does that mean?
Our previous pspe4all attemps had a few issues (opengl 4 only support , qt dependant core , no 64bit support).
We decided that it might be a good idea to rewrite some stuff from scratch for eliminating all the dependacies and adding more features as well.
Current pspe4all beta have an plugin api for rendering and a independant toolkit (such as qt) system.
It is not very advance yet but we working towards that
shadow
http://www.pspe4all.com/news.php
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March 10th, 2014, 23:27 Posted By: wraggster
via http://wololo.net/2014/03/09/tn-v-8-...-on-your-vita/
PSP/PS Vita legend Total-Noob has just released his final update for TN-V. The new release is titled version TN-V8 and brings some great new features to the table, such as an integrated FTP service in the XMB.
TN-V8 Update
This TN-V update has added two new features, and fixed two bugs. One of the things added is Coldbird’s Inferno Driver, and a NoDRM crash has fixed for firmwares below 1.80. Here is the complete TN-V8 changelog:
Changelog of TN-V8
•Added Inferno Driver by Coldbird.
•Added in-XMB FTP feature.
•Fixed NoDRM crash in FW’s below 1.80.
•Fixed bug where PSPFiler didn’t work without any plugins activated.
Have fun! Total_Noob
Total-Noob’s work is all non-profit and voluntary. You don’t have to, but if you really like and use his work, I doubt he would mind if you donate a small bit of money to him.
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March 11th, 2014, 01:14 Posted By: wraggster
via http://www.emucr.com/
rpcs3 Git (2014/03/10) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 Git Changelog:
* Merge pull request #97 from xsacha/master
Fix slashes in OpenAL includes
* Fix slashes in OpenAL includes
http://www.sendspace.com/file/8yuze7
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March 11th, 2014, 01:40 Posted By: wraggster
via http://www.emucr.com/
PCSX2 SVN r5927 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r5921
Initial work on getting further with PSX mode. Because the PSX rules!
All work done by Refraction, I'm just the commit guy for this.
Note: Missing Visual Studio 2012 / 2010 project files and Linux makefile
additions.
Note2: PSX games don't work yet
r5922
These files go with last commit.
r5923
linux fix:
rename Gte.c into Gte.cpp need to be done on windows too
rename a duplicated function. Until we get a nice name for it.
r5924
mirror, mirror
r5925
Gte.cpp fix for VS2013.
r5926
VS2010 project file changes.
r5927
VS2012 project file changes. Took a bit of trickery since I don't have 2012
installed but I hope it works.
http://www.sendspace.com/file/8v3zif
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March 11th, 2014, 01:57 Posted By: wraggster
Once slated to debut alongside the PlayStation 4 in November of last year, next-gen racer Driveclub has adopted a low profile, like a Lamborghini Aventador in the witness protection program. Sony and developer Evolution Studios pushed the game back in October, saying they needed more time and work to perfect a shared vision of shiny cars.
According to a new exchange between IGN and Scott Rohde, development head for Sony Worldwide Studios America, the detail-oriented racing game has shifted "back to the drawing board" in pursuit of quality. Driveclub isn't ready to be shipped without doing customers a "disservice," Rohde said. He did not confirm a new release date, in 2014 or otherwise.
Joystiq has spoken to Mr. Rohde about PlayStation no-shows before, butDriveclub has a more prolific studio – and only one slip – behind it. Of course, if we see its metallic body coming over the hill, with a giant half-bird half-cat behind the wheel, we'll experience the end of two mysteries at once. That hasn't happened since we recorded two episodes of Murder, She Wrote onto a single VHS.
http://www.joystiq.com/2014/03/10/yo...ease-date-yet/
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March 11th, 2014, 01:58 Posted By: wraggster
CyberConnect2's PlayStation 3 fighting game JoJo's Bizarre Adventure: All Star Battle will unleash its stylish brand of manga-based fisticuffs at the end of April, publisher Bandai Namco revealed.
Bundling all software updates released since the game's initial launch in Japan last year, the North American version of All Star Battle also features an exclusive Arcade mode. In addition to a digital release via the PlayStation Network, a disc version will be available in limited quantities on Amazon and at the Club Namco online store.
JoJo's Bizarre Adventure: All Star Battle will hit store shelves in North America on April 29. A European release is set for April 25.
http://www.joystiq.com/2014/03/10/jo...-north-americ/
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March 11th, 2014, 23:43 Posted By: wraggster
The latest update for Gran Turismo 6 gives players more to look at, as it adds multi-monitor support to the PS3 racing game. After updating the game, those with two or more connected screens simply need to hit the start button in the game, then select "options," then "display options" to enable the setting.
Update 1.05 for Gran Turismo 6 also adds the ability to search for cars using a number of parameters in the game's car dealerships. Racing gear has seen a price shift, as players can now acquire individually-colored items as opposed to full color sets. The update also adds other features, such as the ability to select karts in one-make races on weather-enabled tracks and select time trial, drift trial and free run options in the "event settings" screen.
http://www.joystiq.com/2014/03/11/gr...latest-update/
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March 11th, 2014, 23:44 Posted By: wraggster
Deception has always appealed to a specific audience with a matching sense of humor. Deception IV: Blood Ties' pre-order bonuses handily encapsulate that spirit. They are a heady blend of the macabre, the sadistic, and the deeply goofy.
Players in Deception devote their time to laying out elaborate traps for would-be heroes trying to invade their castle. Think of its as an elaborate game of Mouse Trap, but replace the primary colored doodads with tools right out of a dungeon, in both medieval and dominatrix varieties. European fans that pick up Tecmo-Koei's sequel will have access to four unique traps.
The first comes from GAME, and it's a good old-fashioned guillotine. The second, from a variety of mom and pop game shops, is the "Golden Horse" pommel, which is sillier and pretty base. (As Tecmo says, it's intended to strike "right at your poor's rival's nether parts.") Then things start getting ultra weird with the PlayStation Store exclusive "Queen's Heel," an enormous stiletto that falls from the ceiling. Finally, Amazon shoppers get a UFO. Because of course the cherry on every psycho-sexual comedy sundae is a giant UFO that shoots wary knights into space.
Deception IV: Blood Ties, exclusive to PlayStation 3 and PS Vita, is perhaps one of 2014's most unlikely games, coming nine years after the last entry, Trapt for PlayStation 2.
http://www.joystiq.com/2014/03/11/de...kinky-to-surr/
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March 11th, 2014, 23:46 Posted By: wraggster
Poland-based developer CD Projekt Red announced that the release of its multiplatform action-RPG, The Witcher 3: Wild Hunt, has been delayed to next year as the studio focuses on testing and polish.
"We could have released the game towards the end of this year as we had initially planned," the team explains. "Yet we concluded that a few additional months will let us achieve the quality that will satisfy us, the quality gamers expect from us. Consequently, we have set the release of The Witcher 3: Wild Hunt for February 2015."
http://www.joystiq.com/2014/03/11/th...february-2015/
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March 11th, 2014, 23:57 Posted By: wraggster
Time to chuck out the PlayStation 4 and drop the Xbox One like a titan –PlayStation Home is getting trophies! The PS3-only social app will soon be updated to support PlayStation's brand of achievements, PlayStation Europe Community Manager Chris Owen said on Twitter.
Trophies for the hamster-loving, secret identity-laden platform will arrive in the 1.86 update, set to launch worldwide on March 12. Details on the retroactive trophies will be revealed on launch day. Despite continued updates to Sony's social hub world in North America and Europe, Owen says there's no news of PlayStation Home moving to new platforms like PS4.
PlayStation Home is a free virtual 3D social gaming platform that first launched in 2008. It features mini-games, microtransactions and ad space. It's a little like the MMO Second Life, but with fewer flying phalluses.
http://www.joystiq.com/2014/03/10/pl...ate-this-week/
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March 12th, 2014, 00:31 Posted By: wraggster
PlayStation UK MD Fergal Gara tells MCV why the platform holder will never give up on its portable console, and where it goes next…
Many of the exciting games announced for Vita are indie projects. Do you think the console is lacking a big triple-A product this year?
Well, there are a lack of those titles announced. Is it a problem? It would be fair to pick up that there wasn’t a second Call of Duty made specifically for Vita. But what’s changed is that Call of Duty: Ghosts was available on Vita via Remote Play on PS4. And Vita is sort of evolving as a platform.
If you take it as a standalone product at the moment, the digital programme is proving to be a key strand of consumption for PS Vita. I think it’s interesting that the No.1 digital seller on Vita right now is PS Plus, so people are buying into Plus for the games that it gives them. I don’t think they’re buying it through Vita to play on PS4 – it’s technically possible but I don’t believe that that is the behaviour we are seeing.
Vita is proving to be a big niche device. Using the term ‘niche’ makes it sound tiny, but it’s not. The console is occupying an interesting space for interesting games built for more committed gamers. Yes the market place for it isn’t as big as it might have been had smartphones not arrived, but it is still a more thorough, more complete experience. And it is therefore appealing to people with a more eclectic taste in games. And many of these indie developers are proud to be on the platform. All of this is before we even talk about its role alongside PS4, which is clearly exciting and we seeing some good results from that.
The attach rate on Vita is quite high. Is this because of that niche or cult following that you have?
Correct, and that’s why we will continue to support it. The device is loved, it has a place. Sure it’s not enormous, but there are green shoots that show its position in the market will be at least as big with the advent of PS4.
"Vita is proving to be a big niche device. Using the
term ‘niche’ makes it sound tiny, but it’s not. The
console is occupying an interesting space for
interesting games built for more committed gamers.
Yes the market place for it isn’t as big as it might
have been had smartphones not arrived, but it is
still a more thorough, more complete experience." Fergal Gara, Sony
Vita appears to be aiming younger with some of its recent games. And Invizimals speaks to that audience. So why did you choose not to lower the price with your new slim model?
Well it frequently is lower. If you look at the price last year, you could find the device with the Mega Pack for around £139, which is highly competitive against any alternative. The £180 we announced for the new model is flat with where we are, but that price is rarely played. There has been lots of promotional activity and I expect to see more of that on-going.
Invizimals is your big kids project coming up. How are you planning to support it?
We are going medium with Invizimals. We are not going to launch it like The Last of Us, because it’s not. But are we going to give it a due level of support? Of course we are. It’s done pretty well across the continent in the lead up to Christmas. We decided that with everything else going on in the UK, it might be a better time to launch it this year in the UK. That way we can make sure we have all the pieces of the plan together, in terms of the trading cards and the TV shows in development and just having a better cohesive plan together for launch in the UK.
http://www.mcvuk.com/news/read/what-...n-vita/0129373
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March 12th, 2014, 21:39 Posted By: wraggster
Scott Pilgrim vs. The World and Wizorb developer Tribute Games' upcoming side-scrolling shooter Mercenary Kings is coming to PS4 on 2nd April in Europe and 1st April in North America.
Furthermore, Mercenary Kings is launching on PC and Mac via Steam on 25th March. It will retain its current Early Access price of £11.99 / $14.99 for its first week on sale.The retro action game supports up to four-player co-op - both local and online - as players live out their 80s action movie fantasies by annihilating ridiculously acronymed terrorists (in this case Cyber Loyalist Active Weapons, aka CLAW) before they can use their macguffin Mandrake Formula to take over the world.Like Borderlands before it, Mercenary Kings' weapons are its main draw and roughing up evil-doers will encompass using an arsenal of over 300 gun parts and more than 100 knives. Some of these are rather exotic and include a cat-cannon and a fish-shaped knife.Tribute noted on its official blog that this proper launch of Mercenary Kings will expand upon the Early Access build immeasurably with "hundred missions, new weapons, brand new areas and bosses."
http://www.eurogamer.net/articles/20...in-early-april
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March 12th, 2014, 21:40 Posted By: wraggster
any have taken issue with Metal Gear Solid 5: Ground Zeroes's steep price of £19.99 - £29.99, but Sony is sweetening the pot by allowing PSN pre-orders of the game to come with Metal Gear Solid: Peace Walker HD.Unfortunately, the PS4's EU PlayStation Store doesn't even have Ground Zeroes available to pre-order, so it looks like this offer is PS3-only - though we're checking with Sony to get confirmation that this isn't also coming to PS4.All things considered, this is still a pretty sweet deal. Since Ground Zeroes is a direct sequel to Peace Walker, it's the game most vital to playing before this impending release. I found Peace Walker a noble experiment for the series and noted in my Metal Gear Solid HD Collection review that Peace Walker HD was "not quite as memorable or surprising as its console counterparts," but was "nevertheless a welcome change of pace that complements its console brethren well."This promotion is only valid until MGS5: Ground Zeroes launches on 20th March.
http://www.eurogamer.net/articles/20...eace-walker-hd
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March 12th, 2014, 22:14 Posted By: wraggster
Sony has launched this week's European PlayStation Store Update.
Dark Souls 2 headlines the list, backed up by the second episode of The Walking Dead Season 2 and fluid puzzler Vessel. Check out our Dark Souls 2 review for the verdict on From Software's latest.
PS3 games- Dark Souls II (available from 14th March) - £39.99/€59.99
- Vessel - £7.99 /€9.99
- The Walking Dead: Season 2, Ep. 2, A House Divided - £3.99/€4.99/$7.35
PS Vita games- Hatsune Miku: Project DIVA f - £23.99/€29.99
PS4 demos
PS4 DLC- Killzone Shadow Fall - British Cop Skin Pack (£1.69/€1.99), Blood Rage Skin Pack (£1.69/€1.99), St Patrick's Day Spotlight Moves (£1.69/€1.99), St Patrick's Day Voice-Over Pack (£3.40/€3.99)
- Need For Speed Rivals - Cop Movie Pack (£3.99/€4.99), Racers Movie Pack (£3.99/€4.99), Complete Movie Pack (£5.49/€6.99)
PS3 DLC- Atelier Escha & Logy - (£1.19/€1.49)
- DOA5U: Core Fighters - Character Jann Lee (Free)
- Earth Defense Force 2025 - Additional Mission Pack 3 (£7.29/€8.99)
- LittleBigPlanet 2 Cross-Buy - St. Patrick's Day Costume (Re-release 1 week only) (Free)
- Lightning Returns: Final Fantasy XIII - Art Of War (£2.39/€2.99), Dark Samurai (£2.39/€2.99), FFVII Aerith (£3.19/€3.99), FFVII Cloud (£3.19/€3.99), FFX Yuna (£3.19/€3.99), Flower Of Battle (£2.39/€2.99), Shining Prince (£2.39/€2.99), Shogun (£2.39/€2.99), Sohei Savior (£2.39/€2.99), Utsusemi (£2.39/€2.99)
- Need For Speed Rivals - Cop Movie Pack (£3.99/€4.99), Racers Movie Pack (£3.99/€4.99), Complete Movie Pack (£5.49/€6.99)
- Rocksmith - Flyleaf - All Around Me (£2.39/€2.99), Halestorm - Love Bites (£2.39/€2.99), Heart - Crazy On You, (£2.39/€2.99)
- SingStar - The Corrs - Radio (£1.15/€1.39), R.E.M. - Orange Crush (£1.15/€1.39)
Vita DLC- Hatsune Miku: Project DIVA f - Diva Enhancement DLC (Free), Extra Songs DLC (£6.49/€7.99), Extra Characters DLC (£1.99/€2.49) (Cross-Buy), Snow Miku (£1.99/€2.49) (Cross-Buy)
- LittleBigPlanet 2 Cross-Buy - St. Patrick's Day Costume (Re-release 1 week only) (Free)
- Toukiden - Additional Missions 3 (£0.79/€0.99), Additional Missions 4 (£0.79/€0.99), Additional Missions 5 (£0.79/€0.99)
Deal of the Week- Assassin's Creed IV: Black Flag (PS3) - Now £29.99/€39.99
- Assassin's Creed IV: Black Flag Season Pass - Now £9.99/€12.99
Special offers- Ethan Meteor Hunter - Was £7.99/€9.99, Now £7.29/€8.99
- Oddworld: Abeboxx - Was £4.99/€6.19, Now £2.39/€2.99
- The HD Adventures of Rotating Octopus Character - Was £2.39/€2.99, Now £1.19/€1.49
http://www.computerandvideogames.com...-walking-dead/
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March 12th, 2014, 22:29 Posted By: wraggster
Super Smash Bros. and Kirby creator Masahiro Sakurai is impressed by PS4's physical design and graphical potency.
Sakurai said in his regular column for Famitsu, translated by Gematsu, that he does not "care for faction wars like Nintendo versus [Sony Computer Entertainment]".
"PlayStation 4 is good-looking, the DualShock 4 is light and using it feels good, Remote Play can reliably handle even action games, and the network functionality is well done. The machine power is another attractive factor, there is no loss of detail in the image, and it looks so natural and spontaneous that you often forget that you're playing a game."
Sakurai said it's good for everyone "if creators can make stylish games without putting in a ton of time on that. I hope that a masterpiece will come with bells tolling. This is definitely not a period that will leave us without the possibility of playing rich games."
Sakurai's current project is Smash Bros. 4, which is headed to both Wii U and 3DS. We've assembled a complete guide to the new faces and features series fans can expect to find when it releases this year.
Sony may showcase a new direction for PS4's visuals next week if reports of a PS4 virtual reality headset reveal at GDC prove accurate.
http://www.computerandvideogames.com...playstation-4/
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March 12th, 2014, 22:35 Posted By: wraggster
Sony has kicked off a Call of Duty sale on the European PlayStation Store.
Running for the next two weeks, the discounts span full games and DLC, including the PS3 and PS4 versions of the latest entry in the series, Call of Duty: Ghosts.
Full games:
- Call of Duty Ghosts (PS4) - Was €69.99/AU$99.95/£54.99, now €47.99/AU$69.95/£37.99
- Call of Duty Ghosts (PS3) - Was €69.99/AU$99.95/£49.99, now €44.99/AU$64.95/£34.99
- Call of Duty Ghosts and Season Pass Bundle (PS4) (Not available in Poland, Russia, Ukraine) - Was €109.99/AU$159.95/£84.99, now: €94.99/ $129.95/ £69.99
- Call of Duty Ghosts and Season Pass Bundle (PS3) (Not available in Poland, Russia, Ukraine) - Was €109.99/AU$159.95/£79.99, now €89.99/AU$129.95/£64.99
- Call of Duty Black Ops II - Was €69.99/AU$99.95/£59.99, now €24.99/AU$29.95/£19.99
- Call of Duty Black Ops (Not available in Bulgaria, Hungary, Qatar) - Was €49.99/AU$69.95/£39.99, now €24.99/AU$29.95/£19.99
- Call of Duty 4 Modern Warfare (Not available in Bulgaria, Hungary, Qatar) - Was €29.99/AU$39.95/£19.99, now €19.99/AU$24.95/£15.99
- Call of Duty Modern Warfare 3 - Was €29.99/AU$39.95/£19.99, now €24.99/AU$29.95/£19.99
- Call of Duty Modern Warfare 2 (Not available in Bulgaria, Hungary, Qatar) - Was €29.99/AU$39.95/£19.99, now €19.99/AU$24.95/£15.99
- Call of Duty Classic (Not available in Bulgaria, Hungary, Qatar) - Was €14.99/AU$21.95/£11.99, now €11.99/AU$17.95/£9.69
DLC:
- Call of Duty Black Ops II Apocalypse - Was €14.49/AU$20.95/£11.59, now €6.99/AU$10.35/£5.49
- Call of Duty Black Ops II Revolution - Was €14.49/AU$20.95/£11.59, now €6.99/AU$10.35/£5.49
- Call of Duty Black Ops II Uprising - Was €14.49/AU$20.95/£11.59, now €6.99/AU$10.35/£5.49
- Call of Duty Black Ops II Vengeance - Was €14.49/AU$20.95/£11.59, now €6.99/AU$10.35/£5.49
- Call of Duty Black Ops Annihilation (Not available in Bulgaria, Hungary, Qatar)- Was €14.05/AU$20.35/£11.19, now €6.99/AU$10.35/£5.49
- Call of Duty Black Ops Escalation (Not available in Bulgaria, Hungary, Qatar) - Was €13.59/AU$19.95/£10.69, now €6.99/AU$10.35/£5.49
- Call of Duty Black Ops First Strike (Not available in Bulgaria, Hungary, Qatar) - Was €14.05/AU$20.35/£11.19, now €6.99/AU$10.35/£5.49
- Call of Duty Black Ops Rezurrection (Not available in Bulgaria, Hungary, Qatar) - Was €14.05/AU$20.35/£11.19, now €6.99/AU$10.35/£5.49
- Call of Duty Modern Warfare 3 Collection 1 - Was €14.05/AU$20.35/£11.19, now €6.99/AU$10.35/£5.49
- Call of Duty 4 Modern Warfare Variety Map Pack (Not available in Austria, Bulgaria, Hungary, Qatar, Saudi Arabia, UAE) - Was €9.69/AU$13.95/£7.79, now €4.99/AU$7.35/£3.99
- Call of Duty World at War Map Pack Bundle (Not available in Bulgaria, Hungary, Qatar, Saudi Arabia, South Africa, UAE) - Was €24.25/AU$35.95/£19.39, now €12.99/AU$18.45/£9.99
- Call of Duty World at War Map Pack 1 (Not available in Bulgaria, Hungary, Qatar, Saudi Arabia, South Africa, UAE) - Was €9.69/AU$13.95/£7.79, now €4.99/AU$7.35/£3.99
- Call of Duty World at War Map Pack 2 (Not available in Bulgaria, Hungary, Italy, Qatar, Saudi Arabia, South Africa, UAE) - Was €9.69/AU$13.95/£7.79, now €4.99/AU$7.35/£3.99
- Call of Duty World at War Map Pack 3 (Not available in Bulgaria, Hungary, Qatar, Saudi Arabia, South Africa, UAE) - Was €9.69/AU$13.95/£7.79, now €4.99/AU$7.35/£3.99
http://www.computerandvideogames.com...-of-duty-sale/
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March 12th, 2014, 22:36 Posted By: wraggster
Sony's long-rumoured PS4 virtual reality headset will be revealed at the Game Developers Conference next week, a new report claims.
Backing up previous reports suggesting Sony intends to showcase VR hardware at the San Francisco event, Edge claims to have received confirmation of the platform holder's plans from multiple developer sources.
The site has been told that select third party studios are already in possession of a prototype Sony headset described as "far superior to Oculus Rift's first incarnation, though that is expected to even out a little with the arrival of Rift's new, more advanced Crystal Cove devkit".
The headset will reportedly be revealed during Sony's GDC session next Tuesday, March 18. 'Driving the Future of Innovation at Sony Computer Entertainment' will be presented by SCE Worldwide Studios president Shuhei Yoshida, SCEA R&D senior director Richard Marks, and SCEA R&D senior software engineer Anton Mikhailov.
CVG understands that Sony had originally intended to debut the Oculus Rift-like device at Gamescom in August 2013, but delayed the reveal until September's Tokyo Games Show, before again pushing it back in order to allow more time to develop the hardware before offering it up for public scrutiny.
A games developer familiar with Sony's plans, who wished to remain anonymous, recently told CVG that Evolution Studios is currently working with the device to simulate a cockpit view on its PS4 title DriveClub.
http://www.computerandvideogames.com...report-claims/
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March 13th, 2014, 22:09 Posted By: wraggster
Brothers: A Tale of Two Sons director Josef Faras is working on a new project, but it isn't with developer Starbreeze. Speaking to Digital Spy during a roundtable interview, Faras said, "I can tell you this: If I tell you the idea now, you'd say, 'I haven't played something like this before.' I can't tell you more. But definitely something that hasn't been done before."
Faras was speaking at last night's BAFTA awards in London, where Brotherswon the gong for Best Innovation. We also caught up with the Lebanon-born director and asked when he came up with mapping control of one brother to the left analogue stick, and the other brother to the right one - an idea that probably contributed to Brothers winning its award.
"It was the first day," Faras told Joystiq. "I had to fight so hard to make this game happen. So the first time I got the chance to make a demo, actually I was sat at my motel room and I came up with the concept and the actual story. I mean everything, how it starts, how it ends, how you control, that was all from day 1. Of course it changed during development, but trying to convince all the studios that this was gonna be awesome...
"I'm quite known in Sweden for making movies, so people were like, 'You're a movie maker, you don't know anything about games.' But eventually I convinced them. I've worked on this game two years, it's been a real passion project for me."
We're glad he convinced them, too: The PS3, Xbox 360, and PC game scoredthird place in our Best of 2013 awards, with Mike Suzsek calling its emotional adventure "a true rarity, as it places the gravity of its compact story right in your hands."
http://www.joystiq.com/2014/03/13/br...ect-those-con/
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March 13th, 2014, 22:12 Posted By: wraggster
For those that missed Class of Heroes 2 last year -- which is understandable, since it was a PSP game released in 2013 -- it was a particularly thorny dungeon crawler in the Etrian Odyssey mold made by Acquire. Class of Heroes 2G is a PlayStation 3 remake of that game, adding new art, dungeons, and characters on top of the original weird story of demons and adventurers attending a magic school.
2G was originally released in Japan back in 2010 so it's strange enough that GaijinWorks is bringing it to the US now, and stranger still that it comes with brand new features. This trailer demonstrates how players can use their PSP or PS Vita as a second screen for character maintenance and dungeon maps via he portables' Remote Play feature. For an exploration-centric RPG, better access to maps is always welcome.
GaijinWorks and publisher MonkeyPaw will release Class of Heroes 2G will be available on PSN "soon." It also may get an extremely limited print run depending on the results of an upcoming poll on GaijinWorks' website.
http://www.joystiq.com/2014/03/13/cl...lay-in-the-us/
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March 15th, 2014, 00:11 Posted By: wraggster
Developer Naughty Dog revealed today that its PS3-exclusive post-pandemic survival game The Last of Us has sold more than six million copies worldwide since its launch in June last year.
The latest sales figure likely includes digital purchases and copies of The Last of Us packaged with PlayStation 3 consoles, including last year's Amazon Black Friday bundle. The Last of Ustopped Joystiq's list of the best games released across all platforms in 2013.
Naughty Dog's announcement follows up on last month's launch of The Last of Us' "Left Behind" DLC, and accompanies recent reports stating that an upcoming film adaptation will stick closely to the game's storyline.
http://www.joystiq.com/2014/03/14/th...on-units-sold/
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March 15th, 2014, 00:17 Posted By: wraggster
A list of non-functioning (for now) links point towards the kind of rental options users can expect from the PlayStation Now streaming service. MP1st andPSNStores spotted links for 1-day, 7-day, and 30-day rentals of Atlus' romantic puzzler Catherine, and when PSNStores tried to purchase one of the rentals, it found "Catherine PS Now" in its transaction history.
The links follows the clues laid out on a PS Now concept image published byGaikai (via VG247) earlier in the week. Certain tiles displayed low prices for PS3 games - Uncharted 3 at $5, Far Cry 3 at $6 - perhaps an indication of the service's base prices for rentals.
PlayStation Now is expected to see a full rollout sometime this summer, letting users rent games individually or pay for a subscription to the service. Developed by Gaikai, who Sony acquired for $380 million two years ago, PS Now lets users stream PS1, PS2, and PS3 games on PS4, PS3, Vita, Bravia TV, and other unannounced devices.
http://www.joystiq.com/2014/03/14/re...ystation-stor/
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March 15th, 2014, 00:17 Posted By: wraggster
Following its initial debut at the end of last month, DICE has now revealed thatBattlefield 4's platoons are available to anyone playing the game, whether they paid extra for a Premium membership or not.
Though the developer has saddled the feature with a genre-appropriate name, the "platoons" found in Battlefield 4 are essentially identical to the "clans" found in many other online games. Each platoon features a unique name tag and emblem, as well as a private Battlelog feed. Up to 100 players can join a single platoon, and each virtual soldier's success on the battlefield will contribute to the group's overall rank.
Those hoping to create their own platoon of hardened online warriors will find full details under the "Home" tab on the Battlelog website, while those hoping to join a ready-made group of likeminded virtual killers should pay a visit to the "Platoons" section of the Battlefield 4forums.
http://www.joystiq.com/2014/03/13/pl...ld-4-soldiers/
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March 15th, 2014, 00:18 Posted By: wraggster
The PS4 version of MLB 14: The Show will launch on May 6, Sony announced viaTwitter today. Sony San Diego's baseball sim will land on the next-gen system just over a month after the PS3 and Vita versions arrive on April 1.
MLB 14: The Show marks an introduction in career mode transfer options for the series, as players will be able to bring their created athlete and franchise data to future iterations of MLB: The Show. The baseball game also features an online franchise mode with draft, free agency, trading and scouting systems and community-created challenges.
http://www.joystiq.com/2014/03/13/ml...-may-6-on-ps4/
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March 15th, 2014, 01:26 Posted By: wraggster
Flippfly’s minimalistic endless runner Race the Sun is getting the PlayStation treatment.
Having been released on PC last year and more recently on Steam, the game is now due for release on PS4, PS3 and Vita this summer.
It will be a cross-but title and also support cross-save.
“There’s just something about going fast,” Flippfly co-founder San Filippo said on the PlayStation Blog. “The desire for speed seems to be ingrained in our very nature. Race the Sun is our attempt to distill that desire into its basic form — to strip away all pretense and let players experience pure, brutal speed. Building a game with this goal in mind took a lot of trial, error, and some new ideas.
“Making this game has been crazy, interesting, stressful, and fun, but we feel like we’ve accomplished what we set out to do. The simple, arcade-inspired heart is still there, but there are layers of complexity that let skilled players advance and get higher scores. The core experience has remained centred on that feeling of pure, deadly speed.”
http://www.mcvuk.com/news/read/race-...summer/0129662
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March 16th, 2014, 18:12 Posted By: wraggster
CounterSpy's plans to infiltrate the PS3, Vita, Android and iOS were knownsince May, but now we can add the PS4 to the list of platforms with a high risk for spying activity. Developer Dynamighty, which is led by former LucasArts developers John Elliot & David Nottingham, leaked the intel on Europe's PlayStation Blog and added that we could expectto start sifting through secrets in Summer 2014.
In CounterSpy, players enlist in the COUNTER Agency and sneak into bases owned by nations in the middle of the Cold War. While hunting down blueprints to improve your gear is on your to-do list, you'll spend most of your time thwarting the destructive efforts of each nation, doing your best to make sure they don't nuke humanity out of existence.
With support for transferring saves and unlocking weapons across Sony's devices, CounterSpy should fill your '60s spy needs wherever you go. Of course, it remains to be seen if you'll join the ranks of great spies like James Bond, or if you're more of a bumbling agent prone to .
http://www.joystiq.com/2014/03/16/co...4-this-summer/
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March 16th, 2014, 18:20 Posted By: wraggster
It's not uncommon for gamers to hold off on purchasing new consoles, games and accessories until a price drop; what's is uncommon is waiting, and being rewarded with a price increase. The Toronto Sun reports that starting today, the PlayStation 4 will cost $50 more in Canada, up from its previous price of $399.99.
Unfortunately, the bad news doesn't end there. The PlayStation Camera and DualShock 4 are also rising in price, from $59.99 to $64.99. Two games exclusive to Sony's system - Infamous: Second Son and MLB 14: The Show - are also getting bumped, from $64.99 to $69.99.
Sony said the price changes are being made to "respond to changes in the market environment." The Canadian Dollar is currently weak against the US Dollar, but Sony did not specifically cite this as an influencing factor. Meanwhile, Microsoft told the Sun that there were no current plans for a price hike in the land of hockey and maple leaves.
http://www.joystiq.com/2014/03/15/ps...nd-games-up-5/
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March 16th, 2014, 18:22 Posted By: wraggster
Low-altitude indie action game Race the Sun is due to hit the PlayStation console family this year, developer Flippfly announced today.
Race the Sun is a high-speed racing game in which players skim a minimalist landscape in pursuit of a sinking sun, which powers their craft with its rays. The game's landscape regenerates daily, giving players new challenges and new leaderboard rankings to climb every 24 hours. The PlayStation Network version also introduces new landscape types not found in the game's originalPC release.
Race the Sun will be released as a Cross-Buy title for the PlayStation 4, PS3, and PS Vita this summer.
http://www.joystiq.com/2014/03/15/ra...ita-this-year/
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March 16th, 2014, 18:22 Posted By: wraggster
The PlayStation 4's free Playroom app has been updated with a new gameplay mode, allowing players to send their virtual robotic pals on a deadly trip through an augmented reality ninja training course.
Ninja Bots is a brief, autoscrolling platformer in which up to four players compete for coins while fending off enemy ronin bots. Players tilt to control lateral bot movement and flick shuriken at approaching enemies by swiping the DualShock 4's touch pad. The latest app update also introduces a new set of unlockable trophies exclusive to the Ninja Bots mode.
Note that The Playroom requires a PlayStation Camera in order to function -- potentially a tall order, as the device is now in short supply at multiple retailers. If you need some tips on corralling your virtual critters, our own Richard Mitchell showed off the Playroom's features prior to the PS4's launch last year, and only a few bots were seriously hurt in the process. They seem to enjoy music, so bust our your ukulele if you have one handy.
http://www.joystiq.com/2014/03/15/ni...-playroom-app/
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March 16th, 2014, 18:28 Posted By: wraggster
Indie developer Black Forest Games announced that its Commodore 64-era revival project Giana Sisters: Twisted Dreams has crested one million sales units across all available platforms.
Funded by a successful Kickstarter project, Twisted Dreams is a dimension-shifting platformer that launched in 2012 for Windows, with ports for the Xbox 360, PlayStation 3, and Wii U arriving last year. Black Forest's recent sales milestone comes in the wake of Twisted Dreams' recent appearance in Humble Indie Bundle 11, where it accompanied standout indie hits like Guacamelee, Monaco, and Dust: An Elysian Tail.
Black Forest continued to update the Windows version of Twisted Dreams with new content in the years following its initial release, including holiday-themedChristmas and Halloween levels.
http://www.joystiq.com/2014/03/14/gi...illion-copies/
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March 16th, 2014, 18:30 Posted By: wraggster
Sony's gaming handheld has been given a makeover.
The PlayStation Vita Slim measures 20 per cent thinner and 15 per cent lighter than the original Vita, and also now comes in a selection of extra colours.
Inside, the components have also been improved, with Sony saying that battery life has been extended to around six hours total. The quad-core Cortex A9 processor, 512MB of RAM and 128MB of video memory provide the same horsepower as the first Vita, but 1GB of internal storage capacity is also now included.
The biggest change to the Slim is the replacement of the Vita’s five-inch OLED screen with an LCD panel.
Outside, a micro USB charging port has been added. Unlike the Vita, the Vita Slim no longer offers the option of 3G connectivity, sticking with Wi-Fi only.
Controls-wise, the Vita Slim largely retains the look and feel of its predecessor. Minor changes have been made to the shape of some buttons, and the power LED has been repositioned.
The Vita Slim includes a ‘mega pack’ games bundle, including several critically acclaimed indie titles such as Hotline Miami and Thomas Was Alone. It can be used to play some PS4 games using Remote Play functionality.
http://www.pcr-online.biz/news/read/...ms-down/033545
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March 16th, 2014, 18:47 Posted By: wraggster
The option to rent titles via PlayStation network has been spotted in the wild.
As reported by PSNStores, Deep Silver title Catherine currently offers one, seven and 30 day rental options upon checkout (currently priced at free). Nothing happens when trying to complete the purchase, although an entry appears under the Services List called “Catherine PS Now”.
Earlier this week a mock-up menu image on the Gaikai website pointed to the pending introduction of streaming options via PSN.
Sony is expected to introduce PS3 and possibly PS2 streaming rental options on the PlayStation Store some time later this year in the US with a European launch looking likely for 2015, although don’t rule out an earlier move.
http://www.mcvuk.com/news/read/ps-no...-store/0129618
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March 17th, 2014, 20:32 Posted By: wraggster
Zen Studios has announced three of its games will be ported to next-gen consoles.Pinball FX2, CastleStorm - Definitive Edition and KickBeat - Special Edition will release on Xbox One in the coming months, the studio said, as part of the self-publishing ID@Xbox program.CastleStorm - Definitive Edition and KickBeat - Special Edition will release on PlayStation 4 in the coming months.Pinball FX2 has history with Xbox - it was the best-selling game on Xbox Live Arcade in 2011 - so it's no susprise to it it ported to Xbox One.CastleStorm - Definitive Edition is due out on both PS4 and Xbox One and includes new battles, modes, spells and features.KickBeat is a kung-fu-themed rhythm fighter due out for PS4 and Xbox One with new features, additional soundtracks and enhancements to the original campaign.
http://www.eurogamer.net/articles/20...t-gen-consoles
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March 17th, 2014, 20:40 Posted By: wraggster
Sony has confirmed two new titles will join the US Instant Game Collection this week.
PS3 indie adventure Thomas Was Alone will be joined Vita shooter Unit 13 on the list of games offered free to US PlayStation Plus subscribers as of this week's US PS Store update on Tuesday.
This week's update will also bring a new PS Plus-exclusive sale on Grand Theft Auto titles, including GTA III, Vice City, San Andreas and more (full list below). The sale will last one week starting Tuesday.
Vita racer Mod Nation Racers Roadtrip will exit the Instant Game Collection on March 25, the company confirmed. Tuesday's update will also conclude last week's sale on Call of Duty games.
[Title - Plus Price - Regular Price]
- Luftrausers (PS3 and PS Vita, Cross-Buy ) - $7.99 - $9.99
- Steamworld Dig (PS4 and PS Vita, Cross-Buy) - $7.99 - $9.99
- Grand Theft Auto III - $2.39 - $2.99
- Grand Theft Auto IV - $4.79 - $5.99
- Grand Theft Auto: Chinatown Wars - $4.79 - $5.99
- Grand Theft Auto: Episodes From Liberty City - $4.79 - $5.99
- Grand Theft Auto: Liberty City Stories - $4.79 - $5.99
- Grand Theft Auto: Liberty City Stories - $2.39 - $2.99
- Grand Theft Auto: San Andreas - $3.59 - $4.49
- Grand Theft Auto: Vice City - $2.39 - $2.99
- Grand Theft Auto: Vice City Stories - $4.79 - $5.99
- Grand Theft Auto: Vice City Stories - $2.39 - $2.99
http://www.computerandvideogames.com...me-collection/
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March 17th, 2014, 20:46 Posted By: wraggster
Indie horror adventure Home will be coming to PS4 and Vita later this year.
Its developer Benjamin Rivers confirmed the news on the EU PlayStation Blog.
According to Rivers, the game's "simple controls and heavy reliance on rich sound and atmosphere make it a great choice for a console system".
Previously released on PC and iOS, Home is notable for its 'choose your own adventure' style narrative. The protagonist's journey is entirely dependent on the decisions made by the player, meaning there are numerous ways to play through the game.
"Home is a game that depends on the players who play it," explained Rivers. "It doesn't just talk to you; you're part of the conversation.
"So the most exciting thing about seeing the game arrive on PS4 and Vita is going to be reading and hearing the myriad new stories, theories and comments that players will continue to contribute to the discussion surrounding the game.
"I hope you're as excited as I am to see Home in the hands of a whole new audience. I can't wait for you to play it."
http://www.computerandvideogames.com...-ps4-and-vita/
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March 17th, 2014, 21:37 Posted By: wraggster
German developer Daedalic Entertainment has revealed plans to bringDeponia, the first entry in a trilogy of the same name, to the PlayStation 3 later this year.
While the basic point and click gameplay of the computer game will remain intact in the PlayStation 3 incarnation of Deponia, this new version of the game gives players direct control over protagonist Rufus as he becomes embroiled in a wacky case of mistaken identity. Daedalic describes Deponia as a "fast-paced comedy of errors and one of the most unusual love stories in gaming history" while citing Douglas Adams and Terry Pratchett as inspirations for the game's offbeat humor.
So far there's no word on when exactly Deponia might reach Sony's console, nor any official price point for the game. Steam currently lists the PC version of the game at $20, though there's no guarantee its PS3 counterpart will follow the same pricing scheme.
http://www.joystiq.com/2014/03/17/de...3-this-summer/
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March 17th, 2014, 21:38 Posted By: wraggster
Indie studio Team Colorblind revealed that its current project Aztez is headed to the PlayStation 4 and PS Vita with a curious blend of bloody beat-'em-up gameplay and city-building strategy.
Though its flashy monochrome style recalls Ska Studios' The Dishwasher at first glance, Aztez cites inspiration from varied sources. Combat artist and designer Ben Ruiz aims to infuse his upcoming game with "the feel and creativity ofBayonetta, the sensationalism and mobility of Capcom's Alien Vs Predator, and the precision difficulty of classic Devil May Cry."
Aztez isn't just a straightforward brawler, though, as players will also have to manage their empire in Risk-like strategic sequences sprinkled throughout gameplay. A release date has not been announced.
http://www.joystiq.com/2014/03/17/st...g-to-ps4-vita/
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March 17th, 2014, 22:05 Posted By: wraggster
via http://emu-russia.net/en/
Multi system emulator for Windows/Wii/GC/PS3/XBOX/XBOX360/Android has been updated. Changes:
Cores:
- Mupen64 – W coordinate for vertices now properly set according to per-game depth bias. Should fix most of the texture wobbling issues in games.
- Mupen64 – Fixed ‘No Controller connected’ issue in Banjo-Tooie.
- Mupen64 – Uses refactored audio RSP plugin, includes numerous fixes such as improved MusyX support, etc.
- Mupen64 – Glide64 refactoring - Optimized dither noise code – is now done on the GPU entirely.
- Mupen64 – Glide64 refactoring – codebase has been cleaned up significantly, code duplication cut down on.
- Mupen64 – (Non-mobile versions) – Three-point filtering option instead of just bilinear filtering. The N64 used an inferior form of bilinear filtering called 3-sample (or 3-point) filtering. Textures were made with this in mind so many look a lot better with point filtering vs. bilinear.
- Screenshot comparison here: http://imgur.com/a/M9nRP
- Genesis Plus GX – Aspect ratio changes are now applied correctly.
- Genesis Plus GX – Other changes.
- Mednafen VB – Added Core Options for Virtual Boy – Anaglyph/Palette.
- Mednafen (All) – Should correctly save SRAM to save directory now.
- SNES9x – Memory leak fixes and some other improvements.
- Nestopia – Core updates.
3DEngine – New core. A combination of all other 3D tech demos so far along with advanced libretro features like camera support, GPS/location services, etc. Can also be used to display still pictures (JPEG/PNG). JPEG support is buggy right now.
- VBA-M – Adds Code Breaker/Game Shark support (by using cheat files).
FBA core – No more hardcoded 1024×1024 frame buffer – is now set dynamically. Should in most cases free up around 3MB of system RAM.
RetroArch PlayStation3:
- Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- Optimized slimmed down GL driver implementation some more, resulting in even lower video latency.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
RetroArch Xbox 360:
- Threaded Auto SRAM save should be available now.
- Reimplemented the menu – now uses the common menu code.
- XUI GUI no longer is bound to the game’s viewport – so it should no longer cut off when using certain aspect ratios.
- It’s now possible to go back a directory level in the file browser.
- It’s now possible to change path options.
- Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- Ported MAME 2003 [0.78] to Xbox 360.
- Integer scaling works.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
- Faster blitting – now uses XGCopySurface
RetroArch GX – Gamecube/Wii:
- More screen resolutions.
- Overlay support.
- Faster blitting – inlined lots of GX functions.
RetroArch Xbox 1:
- Threaded Auto SRAM save should be available now.
- Core Detection should work properly now.
- Aspect ratio options are fixed.
- Integer scaling should work correctly now.
- Soft filter/flicker filtering should work correctly now.
- Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
RetroArch OSX:
- Joypads should work now.
- Analog mapping to D-pad works now for all cores.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
RetroArch Android:
- Should fix App Not Responding issue that happened with overlays and threaded video.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc).
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News source: http://themaister.net
News source: http://www.xbins.org
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March 18th, 2014, 23:33 Posted By: wraggster
Hoping to tap the lucrative Venn diagram overlap that includes both basketball and baseball fans is PlayStation Sports Pack Volume 1, a compilation that offers PlayStation 3 owners NBA 2K14 and MLB 14: The Show.
This two-game package debuts on April 1, six months after NBA 2K14 first hit store shelves, but the same day that MLB 14: The Show goes on sale. The compilation is priced at $90, and offers players both games in their entirety alongside "6000 STUBS for MLB 14 The Show and 20,000 Virtual Currency forNBA 2K14." If you haven't played either of these games, think of STUBS and Virtual Currency as proprietary points that allow players to pick up additional in-game content.
While the package is labeled "Volume 1," it's unknown if this is the first entry in an ongoing promotional series or if somebody at Sony simply thought that addition might make the compilation sound more fancy. We contacted Sony for clarification, but the company is currently only willing to discuss this entry.
http://www.joystiq.com/2014/03/18/ml...3-double-pack/
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March 18th, 2014, 23:36 Posted By: wraggster
Paternal poser Octodad: Dadliest Catch sold more than 90,000 copies on PC, Mac, and Linux since its launch in January, which means it also passed the octomark of 88,888 sales, and that's grand, too. Developer Young Horses is ecstatic with the sales figures, and president Phil Tibitoski said "our expectations have been met and then some to say the least."
"Our Kickstarter funds for Octodad went towards some business costs and conference booths," Tibitoski wrote on the game's blog. "Outside of that our 9 person team at Young Horses worked on Octodad: Dadliest Catch for free for 2.5 years while holding other full-time jobs. Our hopes were that we would make back the amount of money that we felt our time was worth and be given the opportunity to bring forth from our noodly noggins other weird stuff for our next game."
"This puts us in a position where we've been able to pay ourselves back for our time spent AND continue to pay ourselves in the future," he added on Twitter. "We no longer have day jobs, and it's looking like we'll get to make another game. Mission Accomplished."
The tentacular concept for Dadliest Catchis controlling an octopus who's trying to hide the fact he's not human. Not only is he not what he seems, but he's also a father with a lot to do, and you have to try and help him complete the challenges of daily life. We say try, but what we really mean is watch him sprawl around like a, well, octopus in human's clothing.
Dadliest Catch is expected to arrive on PS4 next month, with Move supportadding to the mayhem. There's no word yet on a concrete release date.
http://www.joystiq.com/2014/03/18/oc...of-ps4-launch/
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March 19th, 2014, 00:12 Posted By: wraggster
Sony has released its Authoring Tools Framework as a free open-source download on GitHub.
The toolset has been used in the development of titles such as The Last of Us and Beyond: Two Souls. The development tool supports PS4, Vita, PS3 and PSP games.
The framework is written in C# and features a set of software components for making tools on Windows.
"We’re looking forward to expanding ATF’s usage beyond SCE, working more with external PlayStation developers and the larger game development community as a whole," said SCEA principal tools programmer Ron Little.
“Now that ATF is open-source, we’re excited to see the ways developers use the toolset, which could expand beyond games.”
More information about the Authoring Tools Framework will be discussed at GDC on March 19th between 3:30pm and 4:30pm in room 3020 in the West Hall.
AFT can be downloaded here.
For further details, visit the official website.
http://www.develop-online.net/news/s...d-vita/0190622
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March 19th, 2014, 21:34 Posted By: wraggster
A new report suggests that there will be two Assassin's Creed games this year, with one coming to Xbox One and PlayStation 4 and set during the time of the French Revolution.Kotaku has the details, as well as a handful of screenshots of what appears to be an early version of the Xbox One and PlayStation 4 game. Called Unity, it stars an all-new lead as well as a retooling of the parkour system that the series is built upon. The leaked information tallies with what Eurogamer understands from various sources.
http://www.eurogamer.net/articles/20...-century-paris
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March 19th, 2014, 21:35 Posted By: wraggster
Dragon Fin Soup is described as a SNES-style turn-based role-playing game, with Roguelike elements, for PC and PlayStation (PS4, PS3, Vita) hardware. And it's nearly reached its $24K goal on Kickstarter.It's a colourful, eye-catching and visually charming game with a story mode (reloads upon death) and survival mode (permadeath upon death).Turns are taken simultaneously with enemies, making things a bit more hectic, and there's fishing, crafting, gathering, story missions, randomly generated quests, loads of locations, 20 equipment slots and a lot of statistics!It's all heavily inspired by fairy tales, particularly Robin Hood, hence the Red Robin main charater - a "cheerful alcoholic making her living as a bounty hunter".Even the developer, Grimm Bros., has a touch of fairy tale about it, and is formed of five experienced devs.
http://www.eurogamer.net/articles/20...s3-vita-and-pc
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March 19th, 2014, 21:41 Posted By: wraggster
Sony continues to pursue the exciting indie game scene by making it easier for smaller teams to get games cheaply up and running on PlayStation hardware, be it PS4, PS3 or Vita.At GDC - just the place for it - Sony announced partnerships with GameMaker Studio, MonoGame and deeper integration of Unity.Games made in GameMaker Studio (Hyper Light Drifter, Nuclear Throne, Nidhogg, Gunpoint, etc) will be exportable to PlayStation hardware for free, theoretically opening a whole catalogue of possible new arrivals. You'll still need to be a registered PlayStation developer, though, and have appropriate development kits, as a developer at the show explained on NeoGaf.Sony Computer Entertainment's Authoring Tools Framework has also been made free and open source, and was apparently used to make The Last of Us and Beyond: Two Souls."SCE continues to set a high benchmark across the industry for working with developers worldwide to bring the world's greatest and most innovative games to PlayStation platforms, including improved processes, flexible policies and extensive resource support," wrote Sony America's developer relations guy Shane Bettenhausen on the US PlayStation Blog."With more than 100 games in development for PS4 from independent developers and more than 1,000 licensed self-publishers, PS4 will continue to be the most appealing platform for both developers and gamers."
http://www.eurogamer.net/articles/20...or-playstation
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March 19th, 2014, 21:43 Posted By: wraggster
Oculus Rift's creator Palmer Luckey has welcomed Sony's entry into virtual reality with Morpheus, believing they could help take the technology mainstream.
Speaking immediately prior to last night's reveal at GDC, Luckey offered his thoughts on what Morpheus could bring to VR."Sony has the resources, the manpower and the money to really make a compelling entry into the VR industry," Luckey said. "They could make something really good. It remains to be seen if they'll bring those resources to bear. If they do something good, it really does bring up the whole VR industry."The VR industry isn't good enough and developed enough where we have the luxury to say we're going to own the whole thing. People aren't convinced that VR is cool, or that it's going to happen. A player like Sony doing a good job would help people be convinced of that."Morpheus shares similar specs with the improved Oculus Rift kit that opened up pre-orders today, with both prototypes boasting 1080p displays. Morpheus has been in development at Sony for over three years, and leans heavily on the company's learnings, as well as the technology, of the PlayStation Move."They need to do something that shows how good VR could be - and not something like PS Move. It was really good technology, but it was born as a response to things like the Wii and Kinect, and I don't think Sony supported as strongly as they could have. They did a great job with the hardware, and with some first-party stuff, but they didn't get the support they needed to make it a really mainstream consumer thing. I'd hate to see that happen to VR."
http://www.eurogamer.net/articles/20...g-like-ps-move
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March 19th, 2014, 21:44 Posted By: wraggster
Sony has announced additional PS4 video features coming in a firmware update in "the upcoming weeks".A video editor is being added so you can personalise video and screenshots, and you'll be able to put them on a USB device by pressing Share.External video recording will be enabled with the ability to turn HDCP off and capture via HDMI.The update will enable archiving of Twitch broadcasts, and in 720p."There's a lot more coming in this update as well, so stay tuned for more - there will be plenty in the update to excite everyone," wrote Sony America's Scott McCarthy in a PlayStation Blog post.
http://www.eurogamer.net/articles/20...-twitch-coming
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March 19th, 2014, 21:48 Posted By: wraggster
Sony has announced Project Morpheus, its virtual reality headset for PlayStation 4. It's a prototype for now, but Sony intends to develop it further for a commercial launch.Morpheus is a visor style head-mounted display that works with the PlayStation Camera to deliver a virtual reality experience. Inertial sensors are built into the head mount unit and the Camera, which the headset requires to work, tracks head orientation and movement so as the player's head rotates the image of the virtual world rotates in real-time.It also works with the PS Move motion controller. Morpheus reproduces the player's hands and sword, for example, within the game so the player feels like they are physically fighting enemies.3D audio comes from the front, behind, left and right, recreating stereoscopic sounds heard from below and above.At the Game Developers Conference this week Sony is showing off the tech with a demo of CCP's space dogfighting game Eve Valkyrie, which is also in development for rival VR headset Oculus Rift, Eidos Montreal's Thief and a couple of its own tech demos: The Castle, which uses the Move controller, and The Deep, which lets you observe waters from inside a shark proof cage.Below are the current specifications of the prototype. Sony stressed they are subject to change: - Component: Processor unit, head-mounted unit
- Display Method: LCD
- Panel Size: 5 inches
- Panel Resolution: 1920×RGB×1080 (960×RGB×1080 per eye)
- Field of View: 90 degrees
- Sensors: Accelerometer, Gyroscope
- Connection interface: HDMI + USB
- Function: 3D audio, Social Screen
Sony Worldwide Studios boss Shuhei Yoshida said: "At SCE we view innovation as an opportunity to build on our mission to push the boundaries of play."Project Morpheus is the latest example of innovation from SCE, and we're looking forward to its continued development and the games that will be created as development kits get into the hands of content creators."
http://www.eurogamer.net/articles/20...-playstation-4
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March 19th, 2014, 22:42 Posted By: wraggster
Sony has launched this week's European PlayStation Store update.
There are a number of big releases this week, including Infamous Second Son and Metal Gear Solid V: Ground Zeroes.
Other noteworthy releases include Final Fantasy X/X-2 HD Remaster, Towerfall Ascension, Luftrausers and Steamworld Dig.
PS4 games- InFamous Second Son - £TBC/€59.99
- InFamous Second Son Legendary Edition - £TBC/€69.99
- Metal Gear Solid V: Ground Zeroes - £24.99/€29.99
- Stealth Inc Ultimate Edition - £10.99/€12.99
- Steamworld Dig (Cross-Buy) - £7.29/€8.99
- Towerfall Ascension - £11.99/€13.99
PS3 games- Final Fantasy X/X-2 HD Remaster - £29.99/€39.99
- Luftrausers (Cross-Buy) - £7.29/€8.99
- Metal Gear Solid V: Ground Zeroes - £19.99/€19.99
- Skullgirls Encore - £11.99/€14.99
- Steamworld Dig (Cross-Buy) - £7.29/€8.99
- The Witch And The Hundred Knight - £39.99/€49.99
- Yaiba: Ninja Gaiden Z - £49.99/€59.99
PlayStation Vita games- Final Fantasy X-2 HD Remaster - £29.99/€39.99
- Fort Defense & Fort Defense North Menace - £4.79/€5.99
- Luftrausers (Cross-Buy) - £7.29/€8.99
PlayStation Mobile- Pushups training - £0.40/€0.49
PS4 DLC- Awesomenauts - Costume Party skins (21 skins at £2.15/€2.49 each), Costume Party Bundle (£12.79/€14.99), Costume Party Bundle 2 (£12.79/€14.99), Abyssal Swiggins (£4.25/€4.99), Gnabot (£4.25/€4.99), Pirate Leon Skin (£4.25/€4.99)
- Doki Doki Universe - Two Cool Story Planets Pack (£1.19/€1.49), Deluxe Personality Quiz Party Pack (£1.99/€2.49), Daily Life Deko Mail Pack (£0.59/€0.75), Romance Deko Mail Pack (£0.59/€0.75), Vacation Time Deko Mail Pack (£0.59/€0.75)
- The Lego Movie Videogame - Wild West Pack - £2.39/€2.99
PS3 DLC- Doki Doki Universe - Two Cool Story Planets Pack (£1.19/€1.49), Deluxe Personality Quiz Party Pack (£1.99/€2.49), Daily Life Deko Mail Pack (£0.59/€0.75), Romance Deko Mail Pack (£0.59/€0.75), Vacation Time Deko Mail Pack (£0.59/€0.75)
- Grand Theft Auto V - Megalodon Shark Cash Card (£64.99/€74.99)
- The Lego Movie Videogame - Wild West Pack - £2.39/€2.99
- LittleBigPlanet 2 - Infamous Second Son Delsin Costume (£1.59/€1.99), Spring Seasonal Creator Kit (Free)
- Rocksmith 2014 - A Day To Remember - All I Want (£2.39/€2.99), A Day To Remember - All Signs Point To Lauderdale (£2.39/€2.99), A Day To Remember - If It Means A Lot To You (£2.39/€2.99), A Day To Remember - It's Complicated (£2.39/€2.99), A Day To Remember - The Downfall Of Us All (£2.39/€2.99), A Day To Remember Song Pack (£9.69/€11.99)
- Skullgirls Encore - Character Color Bundle (£3.99/€4.99), Squigly Character Unlock (£3.99/€4.99)
Vita DLC- Killzone Mercenary - Botzone Mode - £TBC/€TBC
- LittleBigPlanet 2 - Infamous Second Son Delsin Costume (£1.59/€1.99), Spring Seasonal Creator Kit (Free)
http://www.computerandvideogames.com...oes-towerfall/
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March 19th, 2014, 22:46 Posted By: wraggster
Sony has kicked off a fairly comprehensive Rockstar games sale on the European PlayStation Store.
Taking in full games and DLC, from classic titles to more recent releases, select discounts run from today until March 26, while the others expire in two weeks on April 2.
Offers run until March 26- Grand Theft Auto IV (PS3) - Was £19.99/€24.99/AU$29.95, now £5.49/€6.99/AU$10.35, Not available in Kuwait, Qatar, Saudi Arabia, UAE
- Grand Theft Auto: The Ballad of Gay Tony (PS3) - Was £11.99/€14.99/AU$21.95, now £3.99/€4.99/AU$7.35, Not available in Kuwait, Qatar, Saudi Arabia, UAE
- Grand Theft Auto: The Lost and Damned (PS3) - Was £7.99/€9.99/AU$14.45, now £3.99/€4.99/AU$7.35, Not available in Kuwait, Qatar, Saudi Arabia, UAE
- GTA Episodes from Liberty City (PS3) - Was £15.99/€19.99/AU$24.95, now £4.79/€5.99/AU$8.85, Not available in Kuwait, Qatar, Saudi Arabia, UAE
- GTA IV Episodes Bundle (PS3) - Was £15.99/€19.99/AU$29.95, now £5.49/€6.99/AU$10.35, Not available in Kuwait, Portugal, Qatar, Russia, Saudi Arabia
- Max Payne 3 (PS3) - Was £15.99/€19.99/AU$24.95, now £5.99/€7.49/AU$11.05
- Max Payne 3 Rockstar Pass (PS3) - Was £11.99/€14.99/AU$21.95, now £3.99/€4.99/AU$7.35
Offers run until April 2- GTA IV: The Complete Edition (PS3) - Was £24.99/€34.99/AU$44.95, now £7.99/€9.99/AU$14.45, Not available in Kuwait, Qatar, Saudi Arabia, UAE
- Canis Canem Edit / Bully (PS2) - Was £7.99/€9.99/AU$14.45, now £3.99/€4.99/AU$7.35, Not available in Kuwait, Saudi Arabia, UAE
- Grand Theft Auto 3 (PS2) - Was £7.99/€9.99/AU$14.45, now £3.99/€4.99/AU$7.35, Not available in Saudi Arabia, UAE
- Grand Theft Auto: Vice City (PS2) - Was £7.99/€9.99/AU$14.45, now £3.99/€4.99/AU$7.35, Not available in Germany, Saudi Arabia, UAE
- Grand Theft Auto San Andreas (PS2) - Was £11.99/€14.99/AU$21.95, now £5.49/€6.99/AU$10.35, Not available in Saudia Arabia, UAE
- GTA: Liberty City Stories (PS2) - Was £7.99/€9.99/AU$14.45, now £3.99/€4.99/AU$7.35, Not available in Saudi Arabia, UAE
- GTA: Vice City Stories (PS2) - Was £7.99/€9.99/AU$14.45, now £3.99/€4.99/AU$7.35, Not available in Saudi Arabia, UAE
- Manhunt (PS2) - Was £7.99/€9.99/AU$14.45, now £3.99/€4.99/AU$7.35, Not available in Australia, Germany, Kuwait, New Zealand, Qatar, UAE
- Max Payne (PS2) - Was £7.99/€9.99/AU$14.45, now £3.99/€4.99/AU$7.35
- Midnight Club (PS2) - Was £7.99/€9.99/AU$14.45, now £3.99/€4.99/AU$7.35
- Midnight Club 2 (PS2) - Was £7.99/€9.99/AU$14.45, now £3.99/€4.99/AU$7.35
- Midnight Club 3: Dub Remix (PS2) - Was £7.99/€9.99/AU$14.45, now £3.99/€4.99/AU$7.35
- Red Dead Revolver (PS2) - Was £7.99/€9.99/AU$14.45, now £3.99/€4.99/AU$7.35
- The Warriors (PS2) - Was £7.99/€9.99/AU$14.45, now £3.99/€4.99/AU$7.35, Not available in Germany, Kuwait
- Grand Theft Auto: Chinatown Wars (PSP) - Was £10.99/€14.99/AU$17.95, now £5.49/€6.99/AU$10.35, Not available in Saudi Arabia, UAE
- Grand Theft Auto: Vice City Stories (PSP) - Was £11.99/€14.99/AU$21.95, now £5.49/€6.99/AU$10.35, Not available in Saudi Arabia, UAE
- GTA: Liberty City Stories (PSP) - Was £11.99/€14.99/AU$21.95, now £5.49/€6.99/AU$10.35, Not available in Saudi Arabia, UAE
- Manhunt 2 (PSP) - Was £6.49/€7.99/AU$11.75, now £3.19/€3.99/AU$5.85, Not available in Australia, Germany, Ireland, Kuwait, New Zealand, Qatar, UAE
- Midnight Club 3: DUB Edition (PSP) - Was £9.99/€12.99/AU$18.45, now £4.79/€5.99/AU$8.85, Not available in Bulgaria, Hungary, Kuwait, Qatar
- Midnight Club L.A. Remix (PSP) - Was £9.99/€12.99/AU$18.45, now £4.79/€5.99/AU$8.85, Not available in Bulgaria, Croatia, Hungary, Kuwait, Qatar
- The Warriors (PSP) - Was £6.49/€7.99/AU$11.75, now £3.19/€3.99/AU$5.85, Not available in German, Kuwait
http://www.computerandvideogames.com...ar-games-sale/
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March 19th, 2014, 22:47 Posted By: wraggster
Obsidian has announced it has entered into a partnership with Paradox Interactive to launch its upcoming RPG Pillars Of Eternity.
Paradox will handle the marketing and distribution responsibilities for the game, allowing Obsidian to concentrate on its development.
The game's original Kickstarter page assured its backers that Obsidian would not team up with a publisher to release the game: "We don't have to make compromises with a publisher," it said, "we make the development decisions, we market the game, and we don't have to answer to anyone but you: our fans."
In order to satisfy backers' potential concerns regarding this new deal, Obsidian has set up an FAQ page detailing exactly what the agreement means.
"By handing off duties not related to development, Obsidian can focus on making the game that much better," the FAQ reads. "We truly believe this is for the good of the game and, by extension, for the good of the community.
"Obsidian is still fully in charge of development and will continue to be so all the way through launch and beyond."
It also assures funders that all Kickstarter backer rewards, be they digital or physical, will be delivered as promised.
Pillars Of Eternity was first revealed in 2012 as Project Eternity, an isometric party-based RPG paying homage to the likes of Baldur's Gate and Planescape: Torment.
With an initial target of $1.1 million, the game broke Kickstarter recordsby raising nearly $4 million.
It was officially renamed Pillars Of Eternity in October last year, and will be released on PC and Mac later in 2014.
http://www.computerandvideogames.com...rnity-release/
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March 19th, 2014, 23:01 Posted By: wraggster
During the lead up to the PlayStation 4's launch, Sony promised that it would enable gamers to shut off HDCP (High-bandwidth Digital Content Protection) post-launch and allow unrestricted video capture over HDMI. That day is almost here, as the company's just announced its intention to release two new system updates mostly focused on the console's sharing functionality.
Though Sony hasn't set a time frame for either of these two planned updates, the first should arrive in the "upcoming weeks" and will add in that previously mentioned HDCP-off option, as well as video editing tools so gamers can chop up and tweak gameplay footage captured via the Share button. In addition to this, the PS4 will also gain an option to save recorded clips and screenshots to an external USB drive, thus clearing up your system's limited storage space and letting you preserve your gaming conquests. Sony apparently plans to bundle additional features and fixes into this update, but for now it's saying that specifics on just what that entails will come at a later date. Who knows, maybe it'll also usher in VR support for Project Morpheus. Though that's probably us wishing too hard and jumping the gun a bit.
http://www.engadget.com/2014/03/19/p...editing-tools/
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March 19th, 2014, 23:07 Posted By: wraggster
Assuming you like to do more than just play games on your PlayStation Vita, the latest batch of media-centric apps available on Sony's handheld may be of interest. Crunchyroll, NHL GameCenter LIVE and Qello Concerts are now live on the PlayStation Store, catering for those with a taste for anime, sport and music. Sony also revealed that Hulu Plus and Redbox Instant apps will come to the Vita on March 25th, with fitness app Gaiam TV following later this spring. It's a nice boost for gamers who remain welded to their Vita, but the wide availability of smartphone and tablet apps means Sony is continually playing catchup.
http://www.engadget.com/2014/03/19/s...ystation-vita/
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March 20th, 2014, 00:02 Posted By: wraggster
CCP's virtual-reality star fighter EVE: Valkyrie is also in development for Sony's recently announced VR headset, Project Morpheus.
Though CCP and Oculus VR had announced a co-publishing agreement for the game, a spokesperson from CCP has told Polygon that the exclusive partnership only extends to the PC version of the game, for use with the Oculus Rift headset.
"We partnered with Oculus VR to bring EVE: Valkyrie exclusively to the Oculus Rift on PC and we are thrilled to be working with Sony to bring EVE: Valkyrie to the PS4 with Project Morpheus," a CCP spokesperson said.
EVE: Valkyrie, previously known as EVE VR, is a multiplayer space fighting action game within the universe of the MMO EVE Online, designed with virtual reality in mind. CCP's VR title is expected to arrive on PC sometime in 2014.
http://www.joystiq.com/2014/03/19/ev...4s-vr-headset/
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March 20th, 2014, 00:03 Posted By: wraggster
The "Savant" in D-Pad Studios' Savant Ascent is drawn from a close friend of the indie developer, electronic musician Savant (Aleksander Vinter). The arcade-style, 2D action shooter's protagonist is even pulled from the cover of Savant's fifth album, Alchemist, designed by D-Pad Studios' art director Simon S. Andersen.
Recently announced for PS4, Savant Ascent has players dispatching enemies in tune with Savant's music, which provides varying upgrades as tracks are unlocked. In the game, Savant is cast out of his tower by a "malicious orb," which turns his surroundings into enemies. Players must guide Savant back up the tower, which certainly explains the "Ascent" part of the game's title.
Savant Ascent first launched on PC, Mac and Linux via Steam, GamersGate and the Humble Store as well as iOS and Android in December 2013.
http://www.joystiq.com/2014/03/19/sa...bum-coming-to/
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March 20th, 2014, 23:34 Posted By: wraggster
The Creative Assembly has been forced to make a number of changes in order to realize the vision for Alien: Isolation. After successful pitches to both Sega and 20th Century Fox, the developer turned to recruitment, ensuring it added new members to its team that were capable of crafting the exact game it pitched, what Creative Lead Al Hope calls: "The Alien game that we always wanted to play." A game completely different from that other Alien game,which his team at The Creative Assembly had no involvement with making, yet keeps coming up, just the same
Its pitch demo for Isolation was built in four weeks and featured two identical medical bays: one with its environment and objects in pristine condition and the other obliterated by an unknown menace. The juxtaposition led to immediate questions: "What happened? What did this?" Soon, an answer invaded the screen as a large xenomorph falls into frame, ending the demo. Sega was immediately interested, Hope says, as was Fox. Adding new talent to execute on the project was necessary. For the better part of a decade, The Creative Assembly has focused its attention on the RTS genre. Once its pitch was green lit, Creative Assembly brought in talent that contributed to a host massive franchises, including Grand Theft Auto and Assassin's Creed. Its team assembled and its concept approved, the developer began its work over three and a half years ago on Alien: Isolation – a survival horror game based on a beloved movie from the late 1970s.
"This is exactly the game we want to make," Hope says.
http://www.joystiq.com/2014/03/20/ch...alien-isolati/
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March 20th, 2014, 23:36 Posted By: wraggster
Come April, PlayStation fans can enjoy the same masochistic waiting game as Steam users when preloading comes to PS4. Sony itself has yet to confirm the feature but Sucker Punch, the studio behind Infamous: Second Son, said on Twitter that it's on the way this spring.
"No preload until April," said Sucker Punch, responding to Twitter users anxious to play the new Infamous. "[And] for North America, the PS Store will update at midnight PST, so 3AM EST."
Even when pre-ordering a digital copy of PlayStation 4, PS3 or PS Vita games through PSN, users still need to wait for games to actually hit their release dates to download them. Steam and Origin PC users can often download game files ahead of release so they can play the very second a game is officially available. Unfortunately would-be PS4 superheroes will still have to wait a few minutes to scratch their Infamous itch.
http://www.joystiq.com/2014/03/20/re...oading-in-apr/
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March 20th, 2014, 23:36 Posted By: wraggster
Octodad: Dadliest Catch sold more than 90,000 copies on PC, Mac and Linux, and that is enough to keep developer Young Horses afloat through the end of the year with a lineup of full-time staff, CEO Philip Tibitoski told Joystiq at GDC. Before launch, the Young Horses team split their time between day jobs and development work, but now it's all Octodad, all the time.
"If it hadn't sold well, I'd be out looking for a job right now," Tibitoski said. "I don't have to worry any more."
The next step is a PS4 launch, scheduled for April. Fans on social media are eager to control a suited cephalopod with the DualShock 4, Tibitoski said, noting that some have vowed to buy it twice. And chances are, they will buy it – Young Horses has no plans to make Octodad a PS Plus free game. Tibitoski said a significant number of players expect Octodad to be free on PS Plus simply because it's an indie game on a Sony console, but that's not something the team wants. A launch sale, maybe.
http://www.joystiq.com/2014/03/20/do...-expect-extra/
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March 20th, 2014, 23:41 Posted By: wraggster
Sony says it underestimated demand for the PlayStation Camera, and the PS4 peripheral currently has an attach rate of around 15 percent worldwide. That's according to SCEA's Chris Norden; SlashGear reports the senior staff developer revealed the figure during his GDC presentation yesterday. Sony recently announced it sold more than 6 million PS4 units, so doing the math that equates to around 900,000 PS Cameras sold at least.
GameSpot adds that Norden asked consumers to "please be patient" as Sony seeks to increase stock, but he didn't put a timeline to the peripheral's future availability. The PS4 Camera retails for $60 in North America, and it isn't included as standard with the console, unlike Kinect for the Xbox One.
http://www.joystiq.com/2014/03/20/ps...supply-constr/
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March 21st, 2014, 00:03 Posted By: wraggster
Those of you who missed charming stealth platformer Stealth Inc. in its prior incarnations have one more excellent chance to experience the pixelated adventure.
Stealth Inc. Ultimate Edition, as its name suggests, is a collection that not only includes the new PlayStation 4 version of the titular game, but also its two DLC expansions, The Lost Clones and The Teleporter Chamber. Taken together, these two inclusions add 40 levels to the game's original roster of 80, and, as you'd expect, they add new gimmicks to the game's stealth action not found in earlier stages.
Stealth Inc. Ultimate Edition is currently available from the PlayStation Network Store at a price of $15. Unfortunately, there are no discounts for those who already own the earlier PlayStation 3 or Vita incarnations of the game.
http://www.joystiq.com/2014/03/20/st...imate-edition/
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March 21st, 2014, 00:07 Posted By: wraggster
From now until April 2, the European version of Sony's PlayStation Network Store is hosting two sales both focused on massively discounting the prices attached to games bearing the Rockstar Games logo.
The core of the sale is aimed at Max Payne 3 and Grand Theft Auto 4, though these particular discounts only last until March 26. Max Payne 3 was originally £15.99 but is now £5.99 while Grand Theft Auto 4 has seen a similarly impressive price drop from £19.99 to £5.49. The sale also offers sizable discounts on the Max Payne 3 season pass, as well as the two Liberty City Stories released as DLC for Grand Theft Auto 4.
The remainder of the PSN discounts are valid until April 2 and include games like Canis Canim Edit (aka Bully), Red Dead Revolver and all three of the Grand Theft Auto games released for the PlayStation 2. Grand Theft Auto 4 is again the highlight here, as the game's Complete Edition, which was originally priced at £24.99, can be purchased for £7.99.
For full details and pricing information, visit the European PlayStation.blog.
http://www.joystiq.com/2014/03/20/eu...ockstar-games/
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March 21st, 2014, 02:35 Posted By: wraggster
It may seem like minor news, especially considering the hoopla over Sony's Virtual Reality this week at GDC, but the PlayStation 4's DualShock 4 controller is about to get a firmware fix. In an interview with Geoff Keighley of Spike TV, Shuhei Yoshida, Sony PlayStation's head of Worldwide Studios, confirmed that a future firmware update (we're not sure if it's console- or controller-specific like on Xbox One) will give gamers the option to turn off dim the controller's light bar. If you own a PS4, then you know just how preciously short-lived the DualShock 4's battery life can be. The ability to muffle that glaring light should help extend the DS4's longevity, but only slightly. Still, it's a major boon for the community, and those of us that like our controllers to be less of a night light and more of a gamepad.
Update:Yoshida clarified on Twitter that the firmware update will only dim the DualShock 4's light bar, not disable it entirely.
http://www.engadget.com/2014/03/20/f...ate-light-bar/
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March 21st, 2014, 18:07 Posted By: wraggster
Far Cry 4 will be released in the first half of 2015 and be set around the snowy mountain ranges of the Himalayas, Eurogamer can confirm.There's more to the region than just snow - it's expected that the game will feature a number of environments.
The switch in location marks a drastic change for the adventure series, which is usually more associated with sandy, tropical locales. But it will also pave the way for some new features - such as the ability to saddle up and ride elephants, people familiar with the project told Eurogamer.Far Cry 4 is still some way away, but we understand that Ubisoft is currently aiming to release it during the next financial year (before the end of March 2015).Our first official glimpse at Far Cry 4 will come much sooner, however - the title is set to be shown off in some form during Ubisoft's annual press conference at E3 in June, one source said. Expect PC, PlayStation 4 and Xbox One versions. We're unsure at this stage whether current-gen versions are also in the works.A setting based around the Himalayas was first hinted at on Twitter last month by tipsterSuperannuation, who also suggested it would include some kind of monsters.Far Cry 4's gameplay will remain similar to that in Far Cry 3 - presumably including a large focus on hunting local fauna. The world's map will be structured in a familiar fashion too, a separate source said, with outposts for you to liberate.Far Cry 3 launched in November 2012 and was followed by the excellent retro spin-off Blood Dragon around six months later - suggesting that, when finished, Far Cry 4 will have had around two years of development time.Ubisoft's E3 2014 press conference will also host other surprises - the publisher is apparently looking to build on the positive reception of reveals such as Watch Dogs at E3 2012 and Tom Clancy's The Division last year.The Division will be shown off again, of course, alongside other likely attendees such as upcoming open world racer The Crew and the recently-leaked Assassin's Creed 5: Unity.Ubisoft declined to comment when contacted by Eurogamer.
http://www.eurogamer.net/articles/20...able-elephants
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March 21st, 2014, 18:12 Posted By: wraggster
It's been a long time coming, but Sony has finally revealed its take on the great virtual reality dream. Hot on the heels of Oculus Rift, Project Morpheus can be seen as mainstream validation of VR and the first serious attempt at bringing it to a home console since Sega's aborted 1993 vintage headset. In theory, PlayStation 4 is the perfect home for virtual reality, too - Sony has the most powerful console GPU, a ready-made 3D controller in the form of PlayStation Move and a wealth of developers with direct experience creating stereoscopic 3D games. Not only that, but it also possesses a remarkably talented R&D team.But while the mainstream access and the surrounding ecosystem are unrivalled, to what extent can Sony match the cutting-edge technology offered by Oculus Rift? The advantages of the PC for a pioneering new gameplay experience are numerous: as a completely open platform, anyone can buy the kit and experiment, from indie developers to hackers and to major game publishers. Not only that, but both the VR hardware itself and PC rendering technology can adapt and evolve more quickly. Already there has been discussion of 4K VR displays, and even that might not be quite enough for the optimal immersive experience. In working with a fixed architecture and with limited scope for enhancements, Sony has to get Morpheus right on its first attempt.We see console VR as a major challenge for Sony on two fronts: hardware and software. On the former, what is clear is that Sony has done everything right based on the tools and technologies available. By most accounts, the Sony VR prototype is a very, very close match to the specs of the second-generation Oculus Rift dev kit. Screen resolution is the same, sensor frequency is a match and a similar system of using an external camera to check positional movement is integrated. There are just a couple of areas where Sony needs to improve - the 1080p LCD screen suffers compared to the OLED display in the second-gen Rift, while some confusion surrounds the 90-degree field of view and how that stacks up against the 110 degrees found in both iterations of the Oculus Rift. Project Morpheus Specs
Sony is keen to point out that the current Morpheus prototype could see considerable revisions before it is released in consumer form, but these are the specs as they stand.
- Component: Processor unit, head-mounted unit
- Display Method: LCD
- Panel Size: 5-inch
- Panel Resolution:1920×RGB×1080 (960×RGB×1080 per eye)
- Field of View: 90 degrees
- Sensors: Accelerometer, Gyroscope
- Connection interface: HDMI + USB
- Function: 3D audio, Social Screen
The Verge's eyes-on report suggests that the immersive effect of Morpheus aren't as impressive as Oculus, but as Sony's Anton Mikhailov told Eurogamer in an interview due to be published this weekend, there is no current standard on VR specifications, so perhaps the field of view comparison isn't quite as cut and dried as it seems.
The Project Morpheus prototype headset - the development version that game-makers will be using to craft their own console VR experiences. While more consumer-friendly in appearance than the second-generation Oculus Rift development kit, it has a clear display disadvantage. Sony has pointed out to us that it is looking at a similar OLED screen set-up for the production version.
"Is the difference diagonal or horizontal? That's the key there - diagonal is basically 1.4 times the horizontal. Ours is 90 degrees horizontal. If you do that calculation diagonal it's over 100, or somewhere - I think it's quite complicated doing the maths because the optics we're using are fairly non-standard, so I can't give you an exact answer. But it's certainly far above 90," Mikhailov told us."Because this is the wild west of VR, we don't have a standard way of measuring things. When you buy a 46-inch TV, you know they mean diagonal, not horizontal. If we'd like to compare specs, we need to get a very clear spec in line. And actually optics are even more complex than that - you know, for the head-mount displays it's a little strange because the aspect ratio might not even be 16:9. What you really want is a vertical field of view and a horizontal field of view. Diagonal can be kind of misleading. It gets complicated, and the numbers range wildly - basically we can quote numbers between 90 and 120, depending on how you want to talk about it."Another thing is glasses and eye relief. When you get closer to the optics in VR displays, you get a wider field of view. So if you're quoting a number that's at the lens, that could be quite a bit wider. The specs we quote is 90 degrees field of view for a glasses wearing person at 15mm eye relief or further. So it's a very specific spec."What is heartening is that Sony's prototype design is hugely improved over its existing virtual reality personal viewers, and that having approached the same set of problems as Oculus, it has come up with a solution that is, by and large, extremely similar to the second-gen Rift dev kit. There are even some additional bonuses: unlike the PC kit, the audio is standardised with an innovative virtual surround system, something that Oculus is currently leaving to PC owners to figure out for themselves.While the spec is still in a state of flux, it's likely that the 960x1080 per eye resolution will remain in place for the final version, and based on our experience with the Oculus Rift, something of a reality check is probably in order in terms of what this actually means. On a traditional game, that entire screen area occupies most of your focus, but on a virtual reality set-up, the resolution has to do much more - it stretches out to encompass your entire field of view, including peripheral vision. So, on a basic level, far fewer pixels are spent on the areas that your eyes are actually focusing on.Here's how the original Oculus Rift distorts an image. Here we see 640x800's worth of resolution per eye, but the actual main viewable area is much, much lower.
http://www.eurogamer.net/articles/di...-spec-analysis
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March 21st, 2014, 18:27 Posted By: wraggster
There's an inFamous Second Son day-one patch available that adds a considerable amount of content: five hours of gameplay across 19 side-story missions.Those missions form a Paper Trail story arc, which sounds like it's part Alternate Reality Game (ARG). It links with the game's Enjoy Your Power website.Apparently there will be new content every week for six weeks, and it will flesh out the backstory of the game.In addition, the 300MB update adds the pre-order Cole's Legacy Content Pack, and fixes and tweaks this and that.InFamous: Second Son is out today exclusively for PS4. Here's our review.Patch 1.01 notes (via Videogamer) below:Cole's Legacy Content Pack - Free with pre-order
- Explore the events immediately following inFAMOUS 2
- Work with an investigative reporter to understand the source of conduit powers
- 4 story missions, approximately 1 hour of gameplay
inFamous Paper Trail Storyline - FREE bonus missions and exclusive web content
- Innovative online and in-game story arc co-developed by Sucker Punch and 42 Entertainment
- Manga and murder, follow the trail of origami doves to discover the full story behind the D.U.P.'s occupation of Seattle.
- 19 story missions and corresponding web-based investigations, approximately 5 hours of unique gameplay.
Difficulty Balance - Normal difficulty has been slightly increased to challenge the player's mastery of their powers
- Expert difficulty has been fine-tuned to ensure it is the best experience for skilled gamers
- Karma progression extended to support longer playtime
Boss Fights - The boss fights have been re-tuned for difficulty and fun
- More dynamic boss behaviors and attacks
Pedestrians and DUPs - Engine performance tweaks to allow for more life and activity in the city
- Increased pedestrian and traffic density and variety
- Increased pedestrian-related karmic opportunities
- Post-story enemy activity and D.U.P. raids
Technical Improvements - Graphics and performance improvements
- Fixes for a small number of infrequent blocking bugs
- PSN integration to support Paper Trail DLC
http://www.eurogamer.net/articles/20...cond-son-patch
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March 21st, 2014, 18:32 Posted By: wraggster
Footage has emerged of Borderlands 2 running on PlayStation Vita.The gameplay was filmed by AtomixVG at GDC 2014, where the shooter's upcoming handheld port is currently being shown off.Just over four minutes of gameplay footage lies below, taken from the game's Southern Shelf Bay region.The level itself takes a while to load - around 30 seconds - although the game is running from a debug version of the Vita, so the wait time isn't necessarily indicative of the final experience.Borderlands 2 originally launched to a warm reception on home consoles back in September 2012. The game's PlayStation Vita port was announced last year but still lacks an official release date.
http://www.eurogamer.net/articles/20...aystation-vita
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March 21st, 2014, 21:29 Posted By: wraggster
Ben Heckendorn, an electronics hobbyist and hardware mod specialist, has created a one-handed DualShock 4 controller to open up PS4 gaming to those with disabilities.
The one-handed DS4 controller is Heckendorn's latest hardware project, after having similarly modded an Xbox 360 controller, and created a portable Ouya.
"By moving the left analogue stick to the rear of the controller, the player is able to use their leg to maneuver the controller," CVG was told by a representative of 'The Ben Heck Show'. "The shoulder buttons and D-pad have also be rewired to the right side of the controller."
http://www.computerandvideogames.com...-disabilities/
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March 21st, 2014, 21:34 Posted By: wraggster
Rocksteady has provided new details on the various villains that will feature in Batman: Arkham Knight.
In a discussion with GameInformer, art director David Hego outlined some of the challenges involved in re-imagining the Dark Knight's gallery of rogues for a third time.
"We tried to add something to the characters so you're still excited about them even after meeting them for the third time," he said.
"Every time, we make them look better and better and better, but at the same time, how can we improve the story behind them?"
Lead character artist Albert Feliu also offered some colour for returning villains Penguin, Two Face and Riddler: "In Arkham City, [Penguin's] a collector. He works out of a museum and he looks like he's in the mafia.
"This time, we went for autumnal mafia," Feliu added, alluding to the fact that previous entries in the series have taken place in winter periods.
"We took the coat off, and the concept of Penguin was more of a dirty dude. Obviously his shirt is rolled up and sweaty, and he has food stains on it. But still, he's really powerful.
"He's got a golden chain, as well. We had to be a bit crazy with this character, and working with his design. And we shaved his head. He's proper filthy, you know. It makes you want to punch him even more."
Meanwhile, Arkham Knight's Two Face is presented much in line with previous incarnations, since Rocksteady was happy with those designs.
"With Two Face, we thought he was a really strong character already," said Feliu. "We just rolled up his sleeves and made him look really next-gen. We took some references of really filthy, burnt flesh - which is what we do most of the time, which is quite cool - and tried to make him look as badass as we could."
Finally, Feliu said Riddler will have more of a presence in Arkham Knight. "In Arkham City, you never really saw him that much. This time around, you see him throughout the game, and he evolves."
As a character, Edward Nigma will also evolve over the course of the game, and this is something the studio has kept in mind when designing him.
"If you had to work overtime, for example, you would start the night with your jumper on and everything, and as the time went by you'd probably take your jumper off, open your shirt, take your tie off, have a coffee.
"The Riddler is a character who has a cool framework, and we didn't want to change it too much - we like his shirts with question marks and silly glasses and greasy hair."
Billed as the "explosive finale" to the Arkham series, Arkham Knight will be released on PS4, Xbox One and PC in 2014.
The game takes place one year after the events of Arkham City, when Batman is at the very peak of his powers, with all the villains teaming up to take him down. Players will also be able to get behind the wheel of the Batmobile for the first time in the series.
http://www.computerandvideogames.com...ains-detailed/
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March 21st, 2014, 21:35 Posted By: wraggster
Luftrausers developer Vlambeer claims the game has become profitable after just two days on sale.
Published by Devolver Digital, Luftrausers was released on March 18 for PC, PS3, and Vita. In the game, players take control of a single airplane and take out enemy aircraft, performing death-defying loops and bombing runs to do so.
In a post on the official Vlambeer Twitter page, the studio said the game is already profitable. "It had a two and a half year development cycle. We are super overwhelmed and thankful."
The title has been positively received by critics too, garnering Metascores of 82 and 81 on PC and PS3 respectively.
Last year Vlambeer co-founder Rami Ismail said the company's relationship with Sony was the main driving force behind the decision to release Luftrausers on PSN.
"We'll be honest with you, the reason this game is going to hit PS3 and Vita is because we loved working with Sony when we made Super Crate Box," he said.
http://www.computerandvideogames.com...fter-two-days/
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March 21st, 2014, 21:36 Posted By: wraggster
PlayStation 4 consoles will be available in limited supply at retailers into the summer.
Sony Computer Entertainment CEO Andrew House told the Wall Street Journal that demand for the system has been high across the board, and in particular in the U.S. and Europe, since the console first launched in November.
"We're struggling to keep up with demand," House said. "Conservatively, as we get into the early summer months, we'll be closer to a full supply situation."
PlayStation 4 had sold 6 million units worldwide as of early March. The NPD Group reported that sales of Sony's latest home console doubled those of Xbox One in January.
Sony plans to release a new virtual reality headset exclusively for PS4, currently titled Project Morpheus. You can read our thoughts on Morpheus in our hands-on preview.
Upcoming updates to the console will enable dimming the lightbar,improve its sharing and streaming options, and Infamous studio Sucker Punch says support for pre-loading downloadable games will be added in April.
http://www.computerandvideogames.com...mer-sony-says/
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March 21st, 2014, 23:12 Posted By: wraggster
SingStar is getting a rival on PS3.
It’s called SingOn and uses streaming technology that allows users to access its song library. It comes with a variety of payment options including three and 48 hour passes for £2.99 and £5.99 respectively.
A one-year pass will be available for £49.99. The SingOn download itself is free.
A library including “thousands of rock, pop, indie, dance and hip-hop classics” is promised along with weekly content updates including the entirety of the UK Top 20.
It seems as if official music videos are not used, although this should ensure better streaming functionality. A ‘RoboOn’ re-tuning affect will also be available.
Furthermore, users will be able to queue up tracks using either the PS3 controller or smartphone/tablet iOS and Android companion app while the game is being played.
SingOn will launch with ten free-to-play tracks some time this spring.
http://www.mcvuk.com/news/read/new-s...to-ps3/0130012
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March 21st, 2014, 23:18 Posted By: wraggster
This is a brave new world for games retail.
Gamers have become accustomed to paying more for digital titles, despite the fact that logic should dictate that a digital product – which is free of material, logistics and distribution costs – should retail for less.
But that may no longer be the case.
Sony has told MCV that the price cut to Metal Gear Solid V: Ground Zeroes for PS4 on PSN revealed this morning is its own initiative that, according to a Sony UK spokesperson, “is trying to be more competitive [as the] store price is around £30”.
The source also pointed out that the digital version of InFamous: Second Son is £49.99, which is cheaper than some High Street stores.
Konami separately confirmed that it had no involvement in Ground Zeroes’ drop from £29.99 to £24.99.
It’s an interesting development after a generation of consoles where platform holders were nervous of undercutting the High Street, on which it previously placed so much dependence and had, for want of a better description, to ‘keep onside’.
That this sentiment has at the least reduced in importance is a big indicator that platform holders are now looking ahead to a time where its reliance on physical retail is significantly lessened.
Microsoft last month slashed the digital price of Xbox One title Ryse: Son of a Rome in a move it admitted was a direct attempt to compete with High Street retail rivals.
http://www.mcvuk.com/news/read/mgsv-...street/0129971
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March 21st, 2014, 23:20 Posted By: wraggster
A Project Morpheus unit on show at Sony’s GDC stand.
I’m looking nervously around within Sony London’s Project Morpheus demo The Deep, dreading the inevitable shark attack. My heart is pounding and my palms are sweating. It’s genuinely troubling; the glistening, undulating surface above is fading from view as we descend ever deeper, and when I see broken bits of wood and other debris floating gently down from the vessel’s damaged hull, I know the shark has claimed its first victim. I’m next.Before it appears, I’m afforded a little time to take in the view, though my surroundings are slowly turning from a light-dappled azure to a deeper, darker shade of blue-black. Shoals of fish startle when they dart before my eyes as I look around, admiring the undersea flora. When I am asked to look downwards and bend my knees, my in-game avatar obliges too – a trick made possible by Morpheus’ head tracking tech. Without thinking, I move my feet around expecting a similar effect, though of course my virtual body stays still; full-body tracking will surely come as this fledgling medium continues its rapid evolution.Just as the heavy sense of anticipation threatens to overwhelm, the shark appears. It is oddly reassuring to see it glide about the ocean, the cheap shock I’d been fearing swapped for a strange kind of peace as I watch the animal swim about, smaller prey wisely dodging its path.The DualShock 4 in my right hand is replicated in the demo through the tracking of its light bar; looking down at my virtual diver’s arm, I twist and turn the pad and press its R2 trigger to fire out a flare, attracting the attention of the shark. Oops.It attacks the surrounding cage, easily ripping off my only protection to open its jaws and devour me whole; as the demo ends, I hand back the headset and controller shaking a little. It’s a dazzling demonstration of Project Morpheus’ ability to immerse you in a situation, and this is just an early prototype and a tech demo.
http://www.edge-online.com/news/sony...an-videogames/
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March 21st, 2014, 23:30 Posted By: wraggster
GDC 2014: Beta to start in three to four weeks
Open-source game development framework MonoGame will be free for all registered PS4 developers.
The news was confirmed to Develop by project lead Steve Williams. It had previously been suggested there may be a cost attached to the tool for PS4 support "due to the proprietary nature of console development", but this will not be the case.
The MonoGame PS4 beta will begin in approximately three to four weeks.
MonoGame is based on the Microsfoxt XNA Framework and was first tipped to come to PS4 in October last year. As well as Sony's console, the engine is also free for iOS, Android, Mac, Linux and Windows 8.
The first PS4 title to take advantage of the engine is Matt Makes Games' Towerfall: Ascension. Other upcoming games using the framework include Tribute Games' Mercenary Kings and Supergiant Games' Transistor.
Sony also recently announced that an early access version of Unity for PS4 will be available next month and that GameMaker will now be free for all PS4, PS3 and Vita developers.
http://www.develop-online.net/news/m...lopers/0190780
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March 22nd, 2014, 00:06 Posted By: wraggster
In a Puppeteer postmortem peppered with prickly punditry, Sony Computer Entertainment's Gavin Moore gave attendees of the Game Developers Conference a small idea of what he and his team hope to craft next. Coming offPuppeteer, a dark and clever PlayStation 3 platformer carved from the world of theater, Moore intends to pitch and pursue three to four smaller games beyond the borders of retail stores.
"I think we're too reliant on stores to sell our products for us," Moore said. Though Puppeteer failed to find a large audience – "not a disaster by any way," he added – it seems to have spurred a serious rethink of retail, marketing and the backbreaking work of creating a unique and polished game. Moore intends to "make three or four products at once, and put them up on the net somewhere for people to download.
http://www.joystiq.com/2014/03/21/pu...teer-clear-of/
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March 22nd, 2014, 00:27 Posted By: wraggster
Microsoft and Xbox won't be the only producers of original television contentaimed at console owners this generation. Variety reports that Sony Pictures Television will be producing an original series called "Powers," which will air via the PlayStation Network.
Powers will be an adaptation of a long-running comic of the same name, written by Brian Michael Bendis (Ultimate Spider-Man, Guardians of the Galaxy) and illustrated by Michael Avon Oeming (Judge Dredd, Catwoman). The comic mixes crime drama and superhero fantasy, sort of like Law & Order, if Jack McCoy was prosecuting Magneto.
Bendis and Oeming will also serve as producers for the show, which currently has 10 episodes in the works. No release date was given for Powers.
http://www.joystiq.com/2014/03/21/pl...red-crime-dra/
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March 22nd, 2014, 23:36 Posted By: wraggster
Abe's Oddysee may not be the only game in Lorne Lanning's Oddworld series to be getting a makeover - Lanning told Eurogamer at this year's Game Developers Conference that he'd like to bring the 2005 Xbox title Oddworld: Stranger's Wrath to the PlayStation 4. Stranger's Wrath HD already exists on the PlayStation 3 and Vita, but Lanning said this version would be "a new SKU with some new dynamics."
Of course, wanting something doesn't necessarily make it so. "We're still going over budgets and schedules and stuff like that," Lanning cautioned. This makes sense, considering Lanning also stated that the upcoming Oddworld: New 'N' Tasty would need to sell at least a quarter of a million units to fund more HD translations of the franchise.
http://www.joystiq.com/2014/03/22/od...ity-according/
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March 22nd, 2014, 23:44 Posted By: wraggster
Brits who have yet to pick up Metal Gear Solid 5: Ground Zeroes may suddenly find the admittedly short game more attractive thanks to an unexpected PlayStation Network price cut.
Originally, the digital incarnation of Metal Gear Solid 5: Ground Zeroes featured a £29.99 price tag, identical to the price attached to the physical, retail version of the game. Currently however, the game is marked at £24.99, making the digital game the more attractive offer for those who don't mind a lack of packaging materials. Unfortunately for Xbox One owners, this discount is Sony's doing, so the digital version of Metal Gear Solid 5: Ground Zeroes found on the Xbox One remains at £29.99.
Now, the question becomes whether Metal Gear Solid 5: Ground Zeroes is worth that discounted price point. In our review Ludwig praised almost every aspect of the game, but decried its brevity. "Too good to be a cash-in, too calculated to be satisfying and too intriguing to spurn, Ground Zeroes is a fiscal test of patience," he wrote.
http://www.joystiq.com/2014/03/21/so...oes-on-uk-psn/
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March 22nd, 2014, 23:47 Posted By: wraggster
Blue Estate is switching the gesture controls of Leap Motion for the gyroscopic functions of the DualShock 4, after developer HeSaw revealed it's bringing the on-rails shooter to the PS4. HeSaw is showcasing the PS4 version at GDC this week, and revealed on Twitter it'ss bring the former Leap Motion exclusive to "more platforms to be announced soon."
In our review of the Leap Motion version released last year, Jess Conditt gaveBlue Estate two stars out of five. While Jess noted fans may enjoy a new way of experiencing the Image-published comic the game's based on, she said, "Blue Estate doesn't give its audience enough credit, assuming players will get a kick out of shooting enemies in the crotch, watching a strip show and making fun of how people look – assuming we'll forgive poor gameplay mechanics because the game is supposed to be crass."
http://www.joystiq.com/2014/03/21/fo...o-ps4-more-pl/
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March 25th, 2014, 00:29 Posted By: wraggster
A Sony rep has said that the platform holder is 'considering' bringing pre-loading functionality to PS4 following reports last week of the feature supposedly coming in April.
A series of posts on the official Twitter account of Infamous Second Son developer Sucker Punch Productions claimed last week that a pre-loading feature will be enabled on PS4 in North America in April. Sony itself is yet to confirm such plans.
Speaking with Polygon today, a Sony rep was unwilling to confirm that the feature is planned for an April update, or any update, admitting only that the feature was being 'considered'.
"We know that it is the feature you've been asking for and we are considering it accordingly," said the rep.
"We do not have specific details to announce at this point in time, but stay tuned for upcoming announcements about system updates and added features."
Pre-loading, a feature previously employed on PS3 and used prominently on Steam for PC, allows users to digitally purchase and pre-download a game via the PlayStation Store ahead of its official launch. The pre-downloaded files remain unplayable until midnight on launch day, at which point the content is instantly unlocked, allowing players quicker access to anticipated titles.
A PS4 system update due for release "in the coming weeks" will add a number of features aimed at users who want to share gameplay footage online including a "rich video editor" and a new option enabling the exporting of saved clips and screenshots to USB drives.
Additionally, the PS4 firmware update will include a 'HDCP off' option, allowing players to deactivate capture protection and stream gameplay footage through HDMI using a capture card.
The option to dim the DualShock 4 light bar is also promised.
http://www.computerandvideogames.com...ture-says-rep/
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March 25th, 2014, 00:33 Posted By: wraggster
Konami has announced the first PES Virtual UEFA Champions League competition.
Registration for the European competition, which takes into account competitive online games of PES 2014 played on PS3, kicks off today and will offer entrants the chance to take part in "a series of very special events".
According to Konami: "The League is free for anyone to join, and collates all the data from thousands of matches to create a definitive overview of form and results.
"Player results are automatically collected via the Konami online game data, and posted in the PES League leader boards, where players can view all previous results, form information and match data."
Main competition prizes include €25,000 in cash prizes from Konami, and additional items supplied by PlayStation, UEFA and their official partners, including UEFA Champions League Final experiences.
Success in the PES Virtual UEFA Champions League will secure spaces in further global PES competitions, while Konami is also running a new UEFA Youth League PES Event.
To register, or to find out more information about the PES Virtual UEFA Champions League competition, visit the PES League website.
Last week, Konami announced new PES 2014 DLC in the form of the World Challenge pack for PS3 and Xbox 360.
Set for release on March 26 priced at £7.99/€9.99, the DLC's flagship addition is a World Challenge mode featuring a new International Cup. It will also launch alongside free DLC and a new PES 2014 patch.
http://www.computerandvideogames.com...ion-announced/
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March 25th, 2014, 00:35 Posted By: wraggster
Roll7 has announced new release platforms for its acclaimed skateboarding autorunner OlliOlli.
The London-based indie studio has revealed the former PS Vita exclusive will now also be available for PS4, PS3, PC Mac and Linux.
No release date was set aside from a "Summer 2014" window, and it is unclear whether the game takes advantage of PlayStation's cross-play promotion, where purchasing the game on one device unlocks the download on others for free.
Spain based porting studio BlitWorks will work on the PS4 and PS3 versions, Roll7 said, while the boutique publisher Devolver Digital is working on the PC, Mac and Linux editions.
"We already have a first playable up and running on the PS4, it's like our little OlliOlli grew up and got some balls," said Roll7 director Simon Bennett.
"It really feels amazing on the Dualshock too," he added.
A patch for the Vita version - believed to be a six-month platform exclusive - is being worked on to fix the game's crash bug.
CVG's OlliOlli review observed that "while a class act on Vita, OlliOlli feels like it was born for PS4".
The review added: "Only a share button can satisfy that compulsion to flaunt your harmonic mastery of its assault courses."
http://www.computerandvideogames.com...d-pc-versions/
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March 25th, 2014, 02:48 Posted By: wraggster
The release of InFamous: Second Son has given PS4 hardware sales a big jump in the UK.
MCV has been told by a trusted retail source that sales of PS4 consoles jumped 106 per cent last week as exclusive title InFamous: Second Son debuted on Sony’s machine, jumping straight to No.1 in the process.
That’s a bigger jump than Xbox One enjoyed following the release of Titanfall – that saw sales of Microsoft’s machinejump 96 per cent.
InFamous today debuted at No.1 in the UKIE GfK Chart-Track All Formats Top 40.
http://www.mcvuk.com/news/read/ps4-h...launch/0130068
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March 25th, 2014, 03:01 Posted By: wraggster
A new system software update coming to the PlayStation Vita will add detailed memory card file management to the Content Manager, along with the ability to display up to 500 apps on the handheld's home screen, according to thePlayStation Blog.
System Software 3.10 will also add the ability to send and receive voice messages between PSN users on the Vita and PlayStation 4, a calendar app that can be synced with Google Calendar, and tweaks to the Vita's parental controls.
The update is scheduled to be available later today.
http://www.joystiq.com/2014/03/24/ps...n-home-screen/
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March 25th, 2014, 03:01 Posted By: wraggster
Those hoping to one day dress an inexplicably adorable lump of burlap as Willem Dafoe will see their bizarrely specific fantasies come to life later this week, when LittleBigPlanet adds costumes based on Quantic Dream's Beyond: Two Souls.
Included in the pack are costumes based on protagonist Jodie Holmes, Nathan Dawkins, Cole Freeman and Ryan Clayton. Those first two are the most notable inclusions, as they're characters portrayed by and modeled after Ellen Page and Willem Dafoe, respectively. While our review of Beyond: Two Souls wasmiddling, the PlayStation.blog claims that "[t]hese costumes will allow any Sackboy or Sackgirl to portray these wonderful characters in their very own adventures."
No price point is mentioned for this DLC, but these new costumes will join theLittleBigPlanet DLC roster once the PlayStation Network Store undergoes its weekly update. That should occur at some point on Tuesday, March 25, though the past few weeks have seen Sony miss its usual mark by as much as 24 hours.
http://www.joystiq.com/2014/03/24/el...eyond-two-sou/
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March 25th, 2014, 03:05 Posted By: wraggster
Sony confirmed Monster Hunter Freedom Unite, the last of March's PlayStation Plus games, joins the Instant Game Collection tomorrow. The PSP action-RPG is playable as a download on Vita, and if you're in to big weapons, big creatures to defeat, demanding combat and playing with friends, you might lose a lot of hours to it.
Plus members can also take advantage of discounts on the new PlayStation versions of Fez, which arrive on PS4, PS3, and Vita tomorrow in North America.Fez is a very different game to Monster Hunter Freedom Unite but its puzzles are no less demanding in their own right.
The colorful 2D-or-is-it-3D platformer has a regular price of $13 that comes down to $10.39 with a Plus membership. Meanwhile, there are also discounts on BioShock 1 and 2, each half-price at $5, and on DLC for BioShock Infiniteincluding the first episode of Burial at Sea. You can find the full list of discounts on the PlayStation Blog.
http://www.joystiq.com/2014/03/24/mo...plus-tomorrow/
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March 25th, 2014, 23:44 Posted By: wraggster
Japanese Hatsune Miku fans (of which there are a few) are no doubt picking upProject Diva F 2nd later this week, but they're not the only ones who'll see the virtual popstar make a return to gaming systems this year. Sega announced today it's bringing the rhythm game sequel West this fall, and this time it's releasing packaged versions on both platforms.
The synthesized idol's sequel follows the formula of the first game, with players ensuring Hatsune Miku doesn't short circuit any of her notes by tapping buttons in time to match those zipping across the screen. Project Diva F 2ndfeatures 40 songs in total (or at least we presume the base game does) including some only previously found in Japanese releases.
We can expect more specific details, perhaps including release dates, as we get closer to this year's E3 conference at the beginning of June.
http://www.joystiq.com/2014/03/25/ha...stern-release/
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March 25th, 2014, 23:49 Posted By: wraggster
Diablo 3: Reaper of Souls expands the infernal dungeon crawler for the first time in two years with new story content today, but even with substantial changes in place Blizzard is already discussing how future patches alter the way Diablo plays. Diablo 3 version 2.1 will bring requested systems including Seasons, a take on Diablo 2's Ladders, and tiered Rifts.
"We're still working on them but the general gist is that you'll level up a new character, we'll have specific ladders for Seasons, and also some goodies that will drop along the way," said Josh Mosqueira, Diablo 3 game director, as reprinted by Diablo Fans. For those unfamiliar with ladders in Diablo, they describe how specific characters in Diablo 2 were ranked in a given realm. Only ladder characters are ranked. Seasons will, in effect, introduce a similar competitive layer to the game. Tiered Rifts, meanwhile, pull players into a series of increasingly difficult Rifts where they clamber for better and better loot.
"There is another major feature in the patch 2.1, which is going to be what we're internally calling tiered Rifts. The idea is a challenge scenario, where players do increasingly hard Rifts to see who can get the farthest," explained Mosquiera. "You do your bounties, you do a Nephalem Rift. If you clear it, there's a chance to get a Greater Rift Token. If you successfully do that, you'll get a Greater Rift Key (rank 2), then Rank 3, etc. Much like seasons, we're going to have a leaderboard as well, so you can see who got to the highest tier Rift, and what time were they able to obtain on that."
Diablo 3: Reaper of Souls is available today. The patch introducing Seasons and tiered Rifts is due out in the summer.
http://www.joystiq.com/2014/03/25/di...ladder-centri/
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March 25th, 2014, 23:58 Posted By: wraggster
Localization studio Aksys Games launches its latest campaign to capture theotome (female audience-targeted) adventure game genre with the upcoming PlayStation 3 release of Hakuoki: Stories of the Shinsengumi, due to arrive at retail and digitally via the PlayStation Network on May 6.
Presented as a choose-your-own-adventure styled visual novel, Stories of the Shinsengumi is the first PlayStation 3 entry in the series to arrive stateside. Aksys kicked off the series with Hakuoki: Demon of the Fleeting Blossom and its spin-off action game Hakuoki: Warriors of the Shinsengumi for Sony's PSP, later following up with last year's Hakuoki: Memories of the Shinsengumi for the Nintendo 3DS.
Aksys additionally revealed the contents of its upcoming Limited Edition retail release for Stories of the Shinsengumi. In addition to a copy of the game, the Limited Edition includes an "Omamori" love charm, a Japanese-style comb and a hairpin, allowing players to look their best as they woo the samurai of their dreams.
http://www.joystiq.com/2014/03/25/ha...imited-editio/
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March 26th, 2014, 00:32 Posted By: wraggster
2013’s GT Academy alumni, pictured before their Le Mans class victory. From left: Florian Strauss, Stanislav Aksenov, Nick McMillen and Miguel Fa*sca.
Four months ago, Miguel Fa*sca was not a race driver. But in January, he and three other Gran Turismo players – Florian Strauss, Nick McMillen and Stansislav Aksenov – finished first in the Dubai 24 Hours SP2 class. These GT Academy graduates were recruited based on their performance in the Gran Turismo 6 demo last year and all qualified for their race licences after just two months of intensive training. A second GT Academy team came in third.The question of whether virtual skill could translate to real-world success was first posed by GT Academy back in 2008. In the years since, the alliance between Sony and Nissan to find new racing talent has become a reliable source of drivers for Nissan’s Nismo race team.When Bob Neville of RJN Motorsports, Mark Bowles of SCEE and Darren Cox, the head of Nissan’s motorsports division, first met in 2008, Neville gambled on a mad proposition: that he could take a gaggle of Gran Turismo fans, put them in Nissan cars, and find a genuine racer. But Neville isn’t exactly short on confidence. “If you gave me 20 bricklayers,” he says, “and if they were of the right age, fitness and temperament, with the determination to become race drivers, we would find one with talent and we would train them into a professional driver.”
http://www.edge-online.com/news/how-...-gran-turismo/
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March 26th, 2014, 00:44 Posted By: wraggster
While there is some money to be made from virtual reality, Sony is wasting its time on the technology.
That’s according to US analyst Michael Pachter, who has described the company’s recent reveal of Project Morpheusas a “bad idea”.
“I think it’s a bad idea for multiple participants to chase it, and I think it’s a really bad idea for Sony,” he toldDualShockers. “I have no problem with the Oculus Rift and that they’re trying it, because they’re a startup and that’s a very small market and if they dominate it that’s great
“But if it’s a small market and there are multiple players, it’s gonna be hard for anybody to make money. And I don’t think it’s gonna be a big market. It sounds interesting, but I don’t think there will be enough content to justify making the capital investment to create the headset.
“I think it’s chicken and egg. If there’s no content you’re not gonna buy a virtual reality headset, and if you don’t buy a virtual reality headset, there won’t be any content, because no one will make a dedicated game for a very small audience.
“The Oculus Rift guys are making some games themselves, and they hired some pretty impressive people. Sony certainly is capable of doing the same, and if you wanna think about Sony’s success here, remember all the big 3D games and how those did. Nobody cares. So I think it’s just a super super small market.”
Pachter is not one to shy from laying criticism upon those he feels are hedging incorrect bets. In the last six months alone he has said that “gamers do no want Kinect”, that “he doesn’t know why Iwata is still employed” and that “PlayStation Now is a joke”.
http://www.mcvuk.com/news/read/sony-...r-says/0130102
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March 26th, 2014, 20:45 Posted By: wraggster
Sony has issued a new statement on Driveclub and assured that all is well after the recent lay-offs at Evolution Studios."We would like to make it very clear that the development of Driveclub on PS4 is going from strength to strength," a Sony spokesperson said. "The announced studio changes across WWS yesterday have not affected the development of Driveclub or the Driveclub team, which has always had great direction and continues to do so. We have full confidence that the game will deliver on its PS4 promise to be the first truly socially connected racing title and we are very pleased and excited by the calibre of work from Evolution Studios."The progress being made on the game is spectacular, so we're looking forward to sharing an update on development, release date and videos of the game in action in the weeks to come. We thank you for your patience and assure you, it will be worth the wait."ORIGINAL STORY 4.19PM: Sony has committed to a 2014 release for Evolution's PlayStation 4 exclusive racing game Driveclub.Some had expressed concern about the status of the project after Evolution suffered a round of layoffs alongside Guerrilla Cambridge and Sony London Studio.But in a PlayStation Blog post today, Sony popped Driveclub down in the list of games due out on PS4 in 2014. Also included is Ready at Dawn's The Order, Sony Online Entertainment's Planetside 2, Ubisoft Massive's The Division and Avalanche's Mad Max.It's a list of all the PS4 games due out this year that have been announced so far, so could change come E3 and Gamescom. We count 118.
http://www.eurogamer.net/articles/20...acer-driveclub
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March 26th, 2014, 20:48 Posted By: wraggster
Football Manager Classic 14 launches on PlayStation Vita on 11th April in Europe, developer Sports Interactive has announced.That's when the game goes on sale in Europe, SI boss Miles Jacobson said on Twitter. News on a release date outside of Europe will come later.The Vita version is the first handheld version of Football Manager to feature the 3D match engine. You can carry on a single continuous game from the PC version onto the Vita and vice versa, too.
http://www.eurogamer.net/articles/20...date-announced
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March 26th, 2014, 20:50 Posted By: wraggster
Laughing Jackal, the UK studio behind the OMG Zombies games, has unveiled its upcoming PlayStation Vita exclusive Flame Over.In a post over at the PlayStation Blog senior producer Alasdair Evans described the game as a procedurally-generated fire-fighting roguelike drenched in a cartoon art style.It features twin-stick controls and fast-paced gameplay, as well as permadeath and dynamic fire that burns and spreads.Gameplay revolves around guiding fire fighter Blaze Carruthers through the Infernal Industries building, extinguishing fires and rescuing stranded workers along the way.Flame Over is built on the Unity game engine and is Laughing Jackal's first 3D action game. The two screenshots released today give us a clear indication of what the game will look like.Flame Over is due out late Q3 2014 or early Q4 2014, Evans said.
http://www.eurogamer.net/articles/20...ame-flame-over
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March 26th, 2014, 20:55 Posted By: wraggster
EA is hoping to do for Star Wars games what Rocksteady's Arkham series did for Batman.That's according to EA boss Andrew Wilson, who told CNN that the company was looking at Warner Bros.' successful Arkham franchise as a good model for how Star Wars games might be focused.'What do you mean I sound familiar?'
"What Warner Bros. did with Batman was take the core roots of that IP and manifest that inside the walls of Gotham City and delivered an interactive experience that had real ties to what you would see in the films and what you had read in the comics," Wilson said.The crucial factor, however, was that Arkham did this "while having its own life", Wilson continued, "because it could provide such deep and more immersive storylines." He added: "When we look at the Star Wars properties that's how we're looking at it."Focusing on a key iconic location or element from the Star Wars franchise without simply relying solely on the movies or books seems a good idea - and it's clear that EA isn't interested in a regular movie tie-in."We're not trying to build a game that replicates the storyline of any particular film," Wilson said.EA's long-term deal with Disney and LucasFilm to develop Star Wars games was announced in May 2013. The first game to emerge from the partnership will be Battlefield developer DICE's Star Wars: Battlefront reboot, due out in the summer of 2015. The next Star Wars film, Episode 7, will release 18th December 2015.Meanwhile, speaking on EA's recent troubled launches of SimCity, Battlefield 4 and issues with NBA Live 14, Wilson concluded that it was EA simply pushing too "hard"."For whatever reason, whether it was because they were pushing the boundaries of innovation and they pushed a little hard and things didn't go so well," Wilson concluded. "We won't always get everything right, but my hope is that we're seen as a company that tries to do amazing things. When we get a little bit wrong, we do our best to fix it."
http://www.eurogamer.net/articles/20...an-arkham-city
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March 26th, 2014, 21:02 Posted By: wraggster
Sony has launched this week's European PlayStation Store update.
The biggest releases include Fez, the mindbending puzzle platformer that first released on Xbox Live Arcade in 2012, and trap-setting game Deception IV: Blood Ties.
Both Battlefield 4 and Call of Duty: Ghosts received significant DLC boosts while free-to-play collect-and-battle game Destiny of Spirits finally went online on Vita.
PS4 games- Fez (Cross-Buy) - £7.99/€9.99
PS3 games- Chaos Code - £7.99/€9.99
- Deception IV: Blood Ties - £34.99/€39.99
- Fez - (Cross-Buy) £7.99/€9.99
- MXGP - £7.99/€9.99
- Trinity: Souls of Zill O'll - £15.99/€19.99
PS Vita games- Deception IV: Blood Ties - £34.99/€39.99
- Destiny of Spirits - Free
- Fez - (Cross-Buy) £7.99/€9.99
- Invizimals: The Alliance - £19.99/€24.99
- MXGP - £7.99/€9.99
PS4 DLC- Battlefield 4 - Naval Strike (For Premium), Air Vehicle Shortcut (£7.99/€9.99), Assault Kit Shortcut (£5.49/€6.99), Carbines Shortcut (£3.99/€4.99), DMR Shortcut (£3.99/€4.99), Engineer Kit Shortcut (£5.49/€6.99), Grenades Shortcut (£3.99/€4.99), Ground & Sea Vehicle Shortcut (£11.99/€14.99), Recon Kit Shortcut (£5.49/€6.99), Shotguns Shortcut (£3.99/€4.99), Soldier Shortcut Bundle (£19.99/€24.99), Support Shortcut Kit (£5.49/€6.99), The Ultimate Shortcut Bundle (£39.99/€49.99/), Vehicle Shortcut Bundle (£15.99/€19.99), Weapon Bundle Kit Shortcut (£11.99/€14.99)
- Call of Duty: Ghosts - Extra Slots (£1.59/€1.99), Ducky Pack (£1.59/€1.99), Circuit Pack (£1.59/€1.99), Inferno Pack (£1.59/€1.99), Space Cats Pack (£1.59/€1.99), Legend Pack - Cpt. Price (£3.19/€3.99), Elias Special Character (£1.59/€1.99), Hesh Special Character (£1.59/€1.99), Keegan Special Character (£1.59/€1.99), Merrick Special Character (£1.59/€1.99)
- Just Dance 2014 - Part Of Me - Katy Perry (£2.39/€2.99), Funhouse - P!NK (£2.39/€2.99)
- Warframe - Prime Access Accessories Pack (£38.49/€44.99), Rhino Prime Pack (£59.99/€69.99)
PS3 DLC- Battlefield 4 - Naval Strike (For Premium), Air Vehicle Shortcut (£7.99/€9.99), Assault Kit Shortcut (£5.49/€6.99), Carbines Shortcut (£3.99/€4.99), DMR Shortcut (£3.99/€4.99), Engineer Kit Shortcut (£5.49/€6.99), Grenades Shortcut (£3.99/€4.99), Ground & Sea Vehicle Shortcut (£11.99/€14.99), Recon Kit Shortcut (£5.49/€6.99), Shotguns Shortcut (£3.99/€4.99), Soldier Shortcut Bundle (£19.99/€24.99), Support Shortcut Kit (£5.49/€6.99), The Ultimate Shortcut Bundle (£39.99/€49.99/), Vehicle Shortcut Bundle (£15.99/€19.99), Weapon Bundle Kit Shortcut (£11.99/€14.99)
- Call of Duty: Ghosts - Extra Slots (£1.59/€1.99), Ducky Pack (£1.59/€1.99), Circuit Pack (£1.59/€1.99), Inferno Pack (£1.59/€1.99), Space Cats Pack (£1.59/€1.99), Legend Pack - Cpt. Price (£3.19/€3.99), Elias Special Character (£1.59/€1.99), Hesh Special Character (£1.59/€1.99), Keegan Special Character (£1.59/€1.99), Merrick Special Character (£1.59/€1.99)
- Bioshock Infinite - Burial at Sea Episode 2 (£11.99/€14.99)
- Castlevania: Lords of Shadow 2 - Revelations (£4.79/€5.99), Armored Dracula Costume (£0.59/€0.75), Relic Rune Pack (£0.59/€0.75), Dark Dracula Costume (£0.59/€0.75)
- Defiance - Gunslinger Trials (£5.99/€7.49)
- Dragon Ball Z: Battle of Z - Super Vegito (£2.39/€2.99), Super Saiyan Bardock (£2.39/€2.99)
- Dead or Alive 5 Ultimate - Costume Catalog 11 (Free), Marie Rose (character) (£4.79/€5.99), Marie Cheer (£1.59/€1.99), Marie Gym (£1.59/€1.99), Marie Nurse (£1.59/€1.99), Marie School Costume (£1.59/€1.99), Santa's Helper Marie (£1.59/€1.99), Marie Additional Character + Debut Set (£9.99/€12.99), Marie Rose Debut Costume Set (£6.49/€7.99)
- Just Dance 2014 - Part Of Me - Katy Perry (£2.39/€2.99), Funhouse - P!NK (£2.39/€2.99)
- LittleBigPlanet 2 (Cross Buy) - Beyond: Two Souls Costume Pack (£4.79/€5.99)
- PES 2014 - World Challenge (£7.99/€9.99)
- Rocksmith 2 - Matchbox Twenty - 3am (£2.39/€2.99), Matchbox Twenty - How Far We've Come (£2.39/€2.99), Matchbox Twenty - Push (£2.39/€2.99), Matchbox Twenty - She's So Mean (£2.39/€2.99), Matchbox Twenty - Unwell (£2.39/€2.99), Matchbox Twenty Song Pack (£9.69/€11.99)
PS Vita DLC- Destiny of Spirits - 35 Orbs (£1.99/€2.49), 50 Orbs (£2.79/€3.49)
- Dragon Ball Z: Battle of Z - Japanese Voice Data (Free), Super Vegito (£2.39/€2.99), Super Saiyan Bardock (£2.39/€2.99)
- LittleBigPlanet Vita (Cross Buy) - Beyond: Two Souls Costume Pack (£4.79/€5.99)
- Toukiden - Additional Missions 6 (£1.59/€1.99), Additional Missions 7 (£1.59/€1.99), Raiments: Noble (Free)
- Soul Sacrifice - Toukiden Collaboration Costume (Free)
http://www.computerandvideogames.com...-deception-iv/
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March 26th, 2014, 21:37 Posted By: wraggster
Listings for an unannounced Call of Duty: Ghosts 'Gold Edition' have been spotted on the Xbox One, PS4 and PS3digital marketplaces, as well as Steam.
Priced at £39.99 on PC and £54.99/$59.99 on consoles, the Gold edition includes a digital copy of the game, its first DLC pack, Onslaught, plus a wolf character skin. Activision has yet to officially announce the Gold edition, but we've requested clarification on the product listings from the publisher's UK arm.
Costing £11.59/$14.99, Onslaught features four competitive multiplayer maps, plus a new weapon in the form of the Maverick dual-purpose assault/sniper rifle. It also contains the first chapter in Extinction mode's four-part episodic narrative, which is titled Nightfall.
Activision recently made the Onslaught DLC pack free to play on Xbox Live for one weekend only, with trials on other platforms due to take place at a later date.
The standard digital edition of Call of Duty: Ghosts is one of a number of titles set to be discounted later this week as part of an Xbox Live sale, with 33 per cent being knocked off the title's regular price.
http://www.computerandvideogames.com...ition-spotted/
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March 26th, 2014, 21:39 Posted By: wraggster
The PS4 version of Slightly Mad Studios' upcoming racing simulator Project CARS will include support for Project Morpheus.
The studio noted Wednesday on its official site that virtual reality is "a perfect fit for racing games." A fixed perspective within the car lets VR users appreciate the world rushing by them, adding a greater sense of presence to Project CARS' environments, it said. It also brings each automobile's individual details to the fore.
"Project Morpheus also allows you to see detail you might have otherwise missed," Slightly Mad Studios wrote. "Via our interior cameras not only can you look around the cockpit and see everything from a first-person perspective, but using head-tracking via the PlayStation Camera you can also now move around the cockpit too - peer closer at some intricate detail or turn around and look out of the back window."
Project Cars is a crowd-funded racing sim originally announced in 2011 for PC, Xbox 360, PS3 and later for Wii U, due for a 2013 release. The game missed its 2013 launch window as the 360 and PS3 versions were canned in favour of PS4 and Xbox One versions, along with the addition of SteamOS and Oculus Rift support.
Slightly Mad Studios has not announced any changes to those plans since Oculus VR was bought by Facebook.
The company promises an accurate racing sim, with real cars and track locations, and the implementation of night lighting, tire deformation, dynamic weather, multiplayer and pit-to-car radio features.
http://www.computerandvideogames.com...us-vr-support/
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March 26th, 2014, 21:42 Posted By: wraggster
Fez has been released on PS4, PS3 and Vita in North America, ahead of its launch in Europe later today.
The puzzle platformer is cross-buy for all three platforms and features a cross-save slot which shares progress across the systems.
Fez's regular price is €9.99/$12.99, but PlayStation Plus members who purchase it before April 2 will receive a 20 per cent discount in Europe and a 25 per cent discount in North America.
Blit Software handled conversion duties for the PlayStation editions of the Polytron created title, which runs at 1080p and 60 frames per second on PS4, at 720p and 60 frames per second on PS3, and "smoothly at native resolution on Vita".
Polytron revealed that it was working with Sony on the game in August 2013, shortly after studio founder Phil Fish cancelled development of Fez 2.
http://www.computerandvideogames.com...-ps3-and-vita/
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March 27th, 2014, 00:06 Posted By: wraggster
Wolfenstein: The New Order Panzerhund Edition runs $100 and includes an 8-inch, fully articulated Panzerhund statue, a folder containing 11 "classified" documents, 14 alternate-reality vintage postcards, three patches, dog tags and a steelbook case – but it does not contain the game.
The Panzerhund Edition is a collection of premium items, with the game,Wolfenstein: The New Order, sold separately. The special edition is limited to 5,000 worldwide and each one comes with an individually stamped number plate.
Pre-orders are open now, with an estimated ship date of May 20. Wolfenstein: The New Order also launches on May 20 worldwide.
http://www.joystiq.com/2014/03/26/wo...-but-the-game/
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March 27th, 2014, 00:08 Posted By: wraggster
Hyperdimension Neptunia Re:Birth 1 is coming to North America and Europe thanks to Idea Factory, as the company's International branch ups its publishing drive in the West.
The Japanese studio launched its California-based International branch last year with an eye to release its own games in North America and Europe, and first on the list is Vita RPG Monster Monspiece. We now know the second isRe:Birth 1, the Vita remake of PS3 game Hyperdimension Neptunia, and Idea Factory International says it's due to hit North America and Europe in the "late summer."
Hyperdimension Netpunia mk2 is the next game in the "Console Wars"-parodying JRPG series, and its PS3-to-Vita remake just hit Japan last week. There's no news yet, but it now seems likely Idea Factory International will also bring it to the West at some point.
http://www.joystiq.com/2014/03/26/vi...-for-the-west/
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March 27th, 2014, 23:44 Posted By: wraggster
Slightly Mad Studios' crowdfunded racing game, codenamed Project Cars, will launch as one of the first PlayStation 4 games to support Sony's Project Morpheus virtual reality hardware, the developer announced this week.
"Virtual reality is a perfect fit for racing games since the game world literally comes rushing towards you from the distance and the increased sense of depth and speed that stereoscopic vision affords you makes this incredibly real and tangible," the developer said.
"Project Morpheus also allows you to see detail you might have otherwise missed... Via our interior cameras not only can you look around the cockpit and see everything from a first-person perspective, but using head-tracking via the PlayStation Camera you can also now move around the cockpit too -- peer closer at some intricate detail or turn around and look out of the back window."
Slightly Mad Studios' previous work includes Need for Speed: Shift and its sequel, Shift 2: Unleashed. The studio announced last year that it was ditchingproposed Xbox 360 and PlayStation 3 versions of the game in favor of Xbox One and PlayStation 4 development. Project Cars will hit consoles and PC platforms in November.
http://www.joystiq.com/2014/03/27/pr...morpheus-game/
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March 28th, 2014, 20:41 Posted By: wraggster
Sony has announced the games set to launch in April as part of the PlayStation Plus program over on the PlayStation Blog.PlayStation 4 users get 2D action game Mercenary Kings.PlayStation 3 users get Konami football game PES 2014, and adventure game Sly Cooper: Thieves in Time. Sly Cooper supports Cross Buy, Cross Play and Cross Save, for those of you who own both a PS3 and Vita.Speaking of Vita, that console gets a Cross Buy enabled Hotline Miami and MotoGP 13.So, leaving PS Plus on 2nd April are: - Dead Nation Apocalypse Edition
- Tomb Raider
- Borderlands 2
- Smart As
- Pixeljunk Monsters Ultimate HD
And arriving on 2nd April are: - Mercenary Kings
- Pro Evolution Soccer 2014
- Sly Cooper Thieves in Time (Cross Buy)
- Hotline Miami (Cross buy)
- MotoGP 13
http://www.eurogamer.net/articles/20...ly-cooper-more
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March 28th, 2014, 21:05 Posted By: wraggster
A fresh wave of PlayStation Now beta invites has reportedly been distributed by Sony.
Multiple sources told IGN that the beta invites appeared up in their email inboxes on Thursday night.
Revealed at CES in January, PS Now will initially stream PS3 games (other platforms to follow) to PlayStation systems, Sony Bravia TVs and, in future, other Sony and non-Sony devices.
A PS Now beta is currently ongoing in the States, where Sony will launch the service this summer. It has been reported that PS Now won't arrive in Europe until the first quarter of 2015.
PS Now will enable customers to rent individual games or pay for full library access via a yet to be confirmed subscription fee. In mid-March, game rental options were spotted on the US PS Store, seemingly confirming that the service will let users stream rented titles for one, seven or 30 days, although the functionality isn't yet enabled.
For a "low latency, high-quality gaming experience", Sony recommendedthat PS Now users have at least a 5Mbps connection.
http://www.computerandvideogames.com...ites-sent-out/
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March 28th, 2014, 21:12 Posted By: wraggster
Sony has released Vita system update 3.12.
According to the platform holder, the latest Vita system update "improves system stability during use of some features".
PlayStation Universe notes that the update is mandatory, so users will need to download it if they want to access features like PlayStation Store.
Earlier this week, Sony released Vita system update 3.10, which added a range of new features to the handheld.
It increased the maximum number of apps displayable on the home screen from 100 to 500 and introduced voice messaging, enhanced parental controls, a calendar and more user control over memory card usage.
The new calendar application allows users to sync with their Google Calendar, as well as share events and game session schedules with friends.
Having launched in Japan in October 2013, Sony released the Vita Slim model in the UK on February 7 priced at around £180. The new model will launch in North America "this spring" with a $199 Borderlands 2 bundle.
Combined PSP and Vita sales during Sony's second financial quarter ended September 30, 2013 came in at 800,000 units. That figure rose to two million handheld sales in the holiday quarter ended December 31.
http://www.computerandvideogames.com...-312-released/
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March 29th, 2014, 00:17 Posted By: wraggster
Shuhei Yoshida believes indies will create the stand out titles
Sony's head of Sony Computer Entertainment Worldwide Studios has revealed that the company is looking to indies to bring out the best in its new virtual reality headset, Morpheus.
"It's very hard for big companies to approve something that no one knows if there's a market for it," Shuhei Yoshida told Polygon.
"But the indie guys are like, 'I like it, I'll do it.' And there are many indie games being created in the marketplace because of that."
The Morpheus was unveiled earlier this month and developers and press went hands on with the device at the Game Developers Conference. Our own Dan Pearson was "thoroughly impressed."
"The indie teams typically want to create something not directly competitive with big companies because they know they don't have the resource to do it, so they try to come up with a new angle or approach, a new experience so that their game can stand out," continued Yoshida.
"And that approach is perfect for making VR, because that's what we need. We don't want people to think, 'How can I port this game to VR?' We want people to think, 'What unique thing can we do with this tech?' So I'm very, very excited to give lots of units to indie PS4 developers."
He also explained that the timing of the reveal reflected Sony's ability to mass produce dev kits, and that PlayStation 4 developers would be first in line to receive the tech.
The virtual reality market has certainly been an exciting place of late, with the news this week that the leading headset, the Oculus Rift, has been acquired by Facebook for $2 billion.
http://www.gamesindustry.biz/article...indie-ps4-devs
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March 29th, 2014, 00:25 Posted By: wraggster
Sony’s first big PS4 exclusive of the year – Infamous: Second Son – debuts at the top of its European online store.
Metal Gear Solid V: Ground Zeroes sits in second place. The prologue to the upcoming Phantom Pain was priced cheaper on PlayStation UK’s online outlet than in physical retail.
The PS4 edition was being sold for £24.99 – £5 lower than it was being sold for in most High Street stores, which no doubt contributed to the title’s sales.
Minecraft: PlayStation 3 Edition remains in the charts at No.3. Since the start of 2014 Mojang’s construction title has been in the Top Ten every week except one – the week ending February 28th.
The HD update of Square Enix’s Final Fantasy X and X-2 debuts at No.4. This is below the publisher’s other 2014 Final Fantasy title – Lightning Returns – which was released last month and went straight to No.3.
Below are the European PSN charts for the week ending March 21st:
1. Infamous: Second Son, Sony
2. Metal Gear Solid V: Ground Zeroes, Konami
3. Minecraft: PlayStation 3 Edition, Mojang
4. Final Fantasy X/X-2 HD Remaster, Square Enix
5. Dark Souls II, Namco Bandai
6. South Park: The Stick of Truth, Ubisoft
7. Call of Duty: Ghosts, Activision
8. F1 2013, Codemasters
9. Call of Duty: Black Ops II, Activision
10. FIFA 14, EA
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March 30th, 2014, 21:57 Posted By: wraggster
Driving through the streets of Jet Car Stunts must be pretty stressful - there are chasm-like gaps leading to the blue abyss below, and there aren't even guide rails lining the edges of its loops! Then there's the clean, simplistic geometry and levitating rings, which are kind of pretty until you've crashed into them a dozen times. PS4, PS3, Vita, Xbox 360 and Steam's PC users can witness Jet Car Stunts' hazards firsthand when it lands on the platforms in Q2 2014.
The tricky racer will have 36 tracks across three different modes, including a Puzzle Mode. While the press release doesn't specify what the other two play styles will be, the mobilecounterpart includes Performing, Time Trial and Tutorial modes, so Jet Car Stunts' port may pull from that pool.
http://www.joystiq.com/2014/03/30/je...c-this-summer/
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March 30th, 2014, 22:01 Posted By: wraggster
Playrise Digital, a studio housing talent from the Wipeout series, is bringingTable Top Racing to Vita this spring. The combat racer has accumulated 3.7 million downloads between the App Store and the Google Play store, and its detour to Vita will include control tweaks to take advantage of the handheld's buttons and rear touch pad.
Other than four championships mentioned in the mobile store listings, the Vita port will contain the same content as the App Store and Google Play versions, which includes 17 upgradable cars, eight tracks, nine powerups and six game modes; Hot-Lap, Speed-Trial, Combat, Pure Race, Pursuit and Eliminator. There's also four-player online multiplayer, in case you're eager to build up some fresh rivalries in a kart racer.
Table Top Racing's pricing details are to-be-announced, so it's currently unclear whether the Vita port will drop the mobile version's implementation of microtransactions for an in-game currency.
http://www.joystiq.com/2014/03/29/ex...obile-to-vita/
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March 30th, 2014, 22:14 Posted By: wraggster
A listing for "The Last Of Us: Complete Edition" for the PS4 has appeared on Spanish retailer XtraLife with a launch date of June 19. The page was spottedby Twitter user "JuanraUP" and includes a The Last of Us-branded satchel, presumably for carrying no more than three of any one item. The bundle is available for reservation at €64.95, just under $90 USD.
The listing follows comments from Sony Eurasia Software Marketing Manager Sercan Sulun about plans for The Last of Us to reach the PS4 this summer, with its Left Behind DLC bundled in the purchase. While XtraLife's listed release date of June 19 isn't an official confirmation, it would line up with the summer window mentioned by Sulun.
Following Sulun's comments, Sony stated that "at no time have we announced that The Last of Us is coming to PS4." It would be odd for XtraLife to mock up a bundle and take reservations for a non-existent product, even one as criticallyacclaimed as last year's hit from Naughty Dog. Still, without an official confirmation from Sony, it might be best to proceed with guarded expectations for now.
http://www.joystiq.com/2014/03/29/li...up-on-xtralif/
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March 30th, 2014, 22:38 Posted By: wraggster
Mind Zero, the dungeon-crawler RPG from publisher Aksys, is due out for Vita on May 27. Mind Zero follows Kei, a high school student who winds up connected to a "MIND," a sentient and deadly weapon. The government attempts to take down Kei and his MIND, and with the help of his friends, Kei must escape and learn the truth about his weapon.
Players control (and must defend) Kei, his MIND and his friends in battles against other MINDs.
Last we heard, Mind Zero would be out in the spring for $40, at retail and digitally in North America.
http://www.joystiq.com/2014/03/28/su...n-may-on-vita/
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March 30th, 2014, 22:39 Posted By: wraggster
The PlayStation Store is flashing everyone this weekend. Wait, that didn't come out right. EA is flashing everyone this weekend on the PlayStation Store. That's better.
The EA Flash Sale offers a lineup of games for up to 75 percent off, now through Monday, March 31 at noon PT. Games on sale include Alice: Madness Returns for $10, Battlefield 4 for $25, Battlefield 1943 for $5, Dead Space 3 Ultimate Edition for $31.50, Madden NFL 25 for $25 and Crysis 3 Ultimate Bundle for $22.
Check out the full lineup here.
http://www.joystiq.com/2014/03/28/ea...d-1943-crysis/
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March 30th, 2014, 22:49 Posted By: wraggster
Tabletop gaming fans, this one's for you. Indie studio Defiant Developmentrevealed that its "tabletop roguelike deck builder" Hand of Fate is coming to the PlayStation 4 and PS Vita.
Funded by a successful Kickstarter project, Hand of Fate is an action-RPG that blends tabletop gaming elements with a deck-building mechanic, allowing players to customize each play session with randomly drawn cards during gameplay. All in-game elements -- from dungeon floor layouts to equipped weapons -- are determined by cards drawn during gameplay, and players must use varied skill and equipment combinations during combat to survive.
A release date for Hand of Fate has not been announced. A release for Windows, Mac, and Linux is also in the works.
http://www.joystiq.com/2014/03/28/de...ystation-4-vi/
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March 30th, 2014, 23:58 Posted By: wraggster
Wait? Flappy Bird in my PSP ? So, thanks to a port done by Sandroron , can now enjoy (or stressing) while attempting that birdie fly and achieve the highest score possible ... So as most already know this game then move on to download it and have a nice time Healthy Fun (If you manage to contain your anger and try best to make you fly but your PSP).
http://psp.scenebeta.com/noticia/flappy-bird-psp
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March 31st, 2014, 00:05 Posted By: wraggster
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March 31st, 2014, 00:08 Posted By: wraggster
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March 31st, 2014, 00:11 Posted By: wraggster
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March 31st, 2014, 00:24 Posted By: wraggster
via adf.ly/2419524/banner/www.aep-emu.de/
PPSSPP is a Open Source PSP Emulator for Windows, Android, Linux, MacOSX and Blackberry.
Quote:
March 22, 2014: 0.9.8 - Xperia fix and more
PPSSPP 0.9.8 is now available!
- OpenGL ES 3 detection bug on Xperia devices fixed, graphics work again.
- More accurate audio mixing and emulation
- Software rendering and display list performance improvements
- Workaround for timing issue hanging Crash Tag Team Racing
- Galician language
- Built-in ARM disassembler improvements (dev feature)
- Fix for immersive mode volume key issue on Android Kitkat
- And more minor tweaks and fixes as always.
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March 31st, 2014, 00:55 Posted By: wraggster
For those of you still on PS Vita firmware 3.01, and even 3.10, there has been a big bang of events today. Six more titles were released for 3.01, and a game was re-exploited for 3.10. Today was a hectic day of releases. First, katsu, recently more known for his hardware hacking, released 5 different games that are exploitable on Vita firmware 3.01. Later on, a cohort of mine, @heleius, released another game that is also exploitable. I would like to make it known, that @qwikrazor87 was actually the one man show who exploit all 6 of these games.
http://www.eurasia.nu/modules.php?na...ticle&sid=3292
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March 31st, 2014, 01:37 Posted By: wraggster
via http://adf.ly/2419524/adf.ly/2419524/www.emucr.com///
rpcs3 Git (2014/03/30) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 Git Changelog:
* Merge pull request #141 from lioncash/bounds
Memset the ringbuffer in m_fs_config by the size of the actual ringbuffer struct, not FsRingBufferConfig's size..
* Memset the ringbuffer in m_fs_config by the size of the actual ringbuffer struct, not FsRingBufferConfig.
* Merge pull request #140 from lioncash/misc-things
Fix missing unary increment operator in DisAsmFrame
* Fix missing unary increment operator in DisAsmFrame
* Merge pull request #138 from bagedevimo/nix-fix
More *nix fixes.
* Fixes null ptr in gcc, probably to do with operator precedence. @Bigpet was all over this one.
* Fixes GL fix, which was broken. Added -g flag to cmake, so we can have debug builds.
http://hulkload.com/uaus0go42bgr
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March 31st, 2014, 01:39 Posted By: wraggster
via http://www.emucr.com/
JSPspEmu Git (2014/03/30) is released. JSPspEmu is a PSP emulator made using javascript (actually typescript). It will work with any modern browser. Though the first version work only works with Chrome (desktop and android). At this point it can run some demos.
JSPspEmu Git Changelog:
* - Added support for pspautotests
* - Small README.md update
* - Improved visual controller
* - Small fixes
* - Updated README.md
* - Some fixes
* - More work
* - Added gamepad api support
- Fixed texture cache hashing
* - Updated to work with other browsers (ArrayBuffer.slice needed to specify a size)
http://jspspemu.com/
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March 31st, 2014, 02:09 Posted By: wraggster
via http://www.emucr.com/
PCSX Reloaded r89540 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
PCSX Reloaded SVN Changelog:
r89540
OS X: clean-up after moving resources to their own directory.
---------------------
r89539
OS X: slowly moving the resources to a subdirectory.
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r89538
OS X: slowly moving the resources to a subdirectory. I forgot how braindead subversion can be.
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r89537
OS X: minor changes to the localization files.
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r89536
OS X: Upgrade the Xcode project. Remove the localized display name.
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r89535
windows compilation fix;
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r89458
gtk: UpdateMenuSlots() returns recent save slot -> load most recent save state with just -load switch when no number parameter.
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r89194
little fix for copyright notice
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r89187
- bugfix: when controller is connected configuration dialog does not show up with SDL 2.0 on GNU/Linux (issue #11479). - legal: about dialog shows GPLv2 instead of GPLv3.
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r89136
Optimized SaveStateGz: Core i5 2520M: from ~45ms to less than 5ms call avg. Now rewind feature should be usable even more lower end machines.
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r89135
Merge branch 'missing_include_dir' of https://github.com/vilhelmgray/pcsxr
---------------------
r89133
Patch 15812 (Cyrez);
http://down.emucr.com/v3/9854017
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March 31st, 2014, 02:11 Posted By: wraggster
via http://www.emucr.com/
PCSX2 SVN r5932 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r5932
gsdx-ogl: sigh.. this one was hidden
http://www.sendspace.com/file/u5hdr5
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March 31st, 2014, 20:57 Posted By: wraggster
PlayStation 4 game Secret Ponchos, a stylised multiplayer Western, won't be ready for release in April as originally expected.It's one of a few games that will launch for free if you subscribe to PlayStation Plus. When that was announced, so was an April release date.One keen-eyed chap by the name of John Scalzo noticed that Secret Ponchos wasn't listed in April's PlayStation Plus content plan and joined the dots, putting the question to developer Switchblade Monkeys on Twitter."John you are correct!" the developer answered (via GameInformer, Joystiq). "Hang in there. Secret Ponchos will come to beta testing to make sure it's rock solid before release."Secret Ponchos was unveiled alongside PS4 over a year ago. It's fluid and eye-catching, presented in a sparing but stylish isometric way. You create an outlaw and try to kill other people, earning reputation points to customise your fighter - mechanically and visually - as you go. You can duel, fight in gangs or go bananas in a free-for-all.It's built on Sony's proprietary and free PhyreEngine, and it runs at a pleasing 1080p resolution at 60 frames per second.
http://www.eurogamer.net/articles/20...onchos-delayed
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March 31st, 2014, 21:07 Posted By: wraggster
Switchblade Monkeys has confirmed that it's unique online top-down shooter Secret Ponchos has suffered a delay.
The game was originally planned for an April release, but was left out of Sony's April PSN release schedule.
Switchblade Monkeys confirmed following the omission that the game will miss its April release, but didn't confirm a new date. Sony, however, recently posted a comprehensive PS4 release schedule which listed the game for a 'Spring' release.
Secret Ponchos is a uniquely styled "online combat game" that has players battle online to gain notoriety. "These duels are recorded into your character's legacy," explains the developer.
"Players can compete in one-vs-one duels, engage in western style gang fights, or enter the fray with the Free-For-All mode. Upon entering the game, players create and customize their own outlaw(s) which can then be upgraded (both abilities and appearance) as they gain reputation points."
The developer also confirmed that game will get a beta test before its PS4 release "to make sure its rock solid".
Expect more details on that soon.
http://www.computerandvideogames.com...nchos-delayed/
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April 1st, 2014, 00:40 Posted By: wraggster
Tiny Brains launched on the PS4 in December last year, and since then it's gotten a bit bigger on the inside: a free update to the game has added new time-based and puzzle challenges, a new superpower, online functionality for the demo which allows players to join up with those who own a full copy of the game, and more.
Arguably, the biggest update of all is that the game is now a cross-buy purchase for PS3 and PS4, so you'll get two copies for the price of one. Or rather, two for half the price of one; the game's initial price of $20 has been cut down to $10 across all platforms, which means that the game is now both tinierand larger. Whoa. We ... we may need to sit down.
http://www.joystiq.com/2014/03/30/ti...ith-free-upda/
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