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January 1st, 2020, 11:35 Posted By: wraggster
PlayStation 5 isn't the only new hardware coming from Sony in 2020. The company today announced that next month will see the release of the DualShock 4 Back Button Attachment.
As the name suggests, the Back Button Attachment plugs into the bottom of the PlayStation 4's DualShock controller and adds rear-facing buttons for players who prefer that control style. The attachment includes two buttons that can be individually mapped to 16 different DualShock 4 inputs, with an integrated OLED screen providing an interface for the button assigning process.
The plug-in peripheral allows users to save three different profiles to toggle between. And because the attachment covers the controller's standard headset jack, it also includes a pass-through stereo headset jack.
The Back Button Attachment launches in North America on January 23 for $30 ($40 CAD). A European launch will follow February 14 with a €30 price point.
https://www.gamesindustry.biz/articl...-button-add-on
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January 2nd, 2020, 17:52 Posted By: wraggster
It’s not just a new year, but a new month as well, meaning it’s time to collect the new games for subscription services. For PlayStation Plus users, they’ll get two new PS4 games in January.
The first of which is Goat Simulator, which released to big laughs in 2014, letting gamers live out their dream of playing as a goat, running around and messing with objects and bouncing on trampolines, as goats tend to do.
The second PS+ game for January is multiple games in one, in the form of the Nathan Drake Collection, which bundles remastered versions of the first three Uncharted games.
You’ll be able to grab these games starting on January 7th, until February 3rd. Until then, make sure to get December’s games while you still can!
Source
https://gbatemp.net/threads/january-...ection.555412/
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January 2nd, 2020, 22:47 Posted By: wraggster
rpcs3 v0.0.8 Alpha is released. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.
https://rpcs3.net/
http://www.emucr.com/2020/01/rpcs3-v008-alpha.html
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January 8th, 2020, 18:44 Posted By: wraggster
It's rare for a company to have such a strong entry into the games market as Sony did with the original PlayStation. What started as a collaborative project with Nintendo in the late '80s soon turned into its own product, taking the market by storm in 1994 in Japan and much of the rest of the world the following year. In March 1999, Sony told investors that it had shipped 54.42 million consoles, a figure that went north of 70 million over the following 12 months.
But the people heading up Sony's brand new video game venture knew that it wasn't enough to just do well the once -- you needed to land another smash hit in the bag before you could consider yourself successful. Going into the PlayStation 2's launch, there was a degree of trepidation among Sony's leaders, all of whom had been in the industry for a while and knew what a fickle beast it could be.
"It was always in the back of my mind," says Chris Deering, who was Sony Computer Entertainment (SCE) Europe's boss at the time. "If PlayStation was ever successful, the real proof would be to have the follow up come out and do as well or maybe better."
"We were cautious because it was very rare that the leader of one generation could hold that position in the next"
Jack Tretton Jack Tretton, who was heading up SCE US, adds: "Everybody was euphoric coming off the success of PlayStation. We had set the bar high but it really exceeded our expectations. Going into PlayStation 2, we were certainly confident, but we were also cautious because it was very rare that the leader of one generation could hold that position in the next. There was a great deal of trepidation not to get caught up in our success and to make sure that we redoubled our efforts going into the next generation."
The original PlayStation had been targeted towards a broad audience. There was promotion aimed at bringing kids on board, like the goofy and colourful Society Against PlayStation commercials, as well as marketing like the rather gruesome print ad featuring two women with bleeding noses for WipEout. For the PS2, however, SCE wanted to bring in a more mature audience. This was part of the reason why Twin Peaks creator David Lynch was hired to make the unsurprisingly bizarre The Third Place trailer.
https://www.gamesindustry.biz/articl...world-by-storm
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January 8th, 2020, 21:46 Posted By: wraggster
If it ain't broke, don't fix it. That's the motto that Sony has going into the next console generation, or at least, in regards to the marketing for it. CES 2020 is currently underway, showing off all the upcoming hardware for the ensuing year, including game consoles. Sony's CES 2020 media event kept details to a minimum, choosing to instead go over information already previously announced, such as the system's ultra-fast SSD, 3D audio, and ray-tracing among them. What was new to the briefing, was the first official usage of the PlayStation 5's logo, which looks exactly the same as the PlayStation logos before it. Just like the PlayStation 3 and 4 logos, the PlayStation 5 is simplified down to "PS5" on a flat colored background, in the iconic font, along with a PlayStation symbol appearing before it. The PlayStation 5 is still projected for a holiday 2020 release.
Additionally, during the media event, Sony revealed that PlayStation 4 sales have reached 106 million units worldwide, shifting around 3.5 million consoles during the holiday season. Meanwhile, PlayStation VR surpassed 5 million headsets sold. We also now have the total sales of combined physical and digital PlayStation 4 games, which is 1.15 billion games sold, across the PlayStation Network and retailers around the globe.
Source
https://gbatemp.net/threads/playstat...s-2020.555793/
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January 14th, 2020, 17:41 Posted By: wraggster
Call of Duty: Modern Warfare and Grand Theft Auto V were 2019's biggest sellers on the PlayStation Store in the US and Europe respectively.
Both the US and European PlayStation blogs have revealed the rankings for the most downloaded PS4 games via the platform's digital store, as well as top sellers in other categories.
While a lot of titles appear in both lists, there are several differences that hint at varying tastes between the two continents.
Firstly, there are the obvious sporting differences, with two FIFA titles appearing on the European chart (with FIFA 20 at No.2) but none to be seen in the US rankings. Conversely, NBA 2K20 was the biggest sports game in the US at No.3, with Madden 20 at No.7 and MLB at No.13 -- none of which appear in the European charts.
There are less predictable differences, such as Borderlands 3's absence from the European chart or Crash Team Racing's non-appearance on the US'. America also seems to be home to more Star Wars fans, since both Battlefront II and Jedi: Fallen Order ranked higher than over on the other side of the Atlantic.
PlayStation also revealed the best-selling PSVR games, with Beat Saber taking the top spot on both charts. Europe's second biggest virtual reality title was the UK-developed Blood & Truth, while the US favoured indie hit Superhot VR.
https://www.gamesindustry.biz/articl...nloads-in-2019
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January 14th, 2020, 17:44 Posted By: wraggster
Sony Interactive Entertainment's president and CEO Jim Ryan has teased that PlayStation 5 will have more "unique elements" that distinguish it from the firm's current console.
So far the details released about the upcoming device have been largely incremental improvements on the PlayStation 4's technology, such as 8K support and USB-C powered controllers with 'adaptive triggers.'
There have also been efforts to assure a smooth transition for PS4 owners, such as backwards compatibility, and to calm retail fears of a digital-only console, with Sony stating PlayStation 5 will use 100GB optical discs.
Perhaps the most exciting feature announced is the replacement of the hard drive with a solid-state drive, which will result in much faster loading times.
In an interview with Business Insider Japan, translated by Gematsu, Ryan promised there was a lot more to come and that Sony is all too aware its next console needs major selling points to encourage people to upgrade from the PS4.
"Each time a new console is released, the processor and graphics improve," he said. "Those are enticing of course, but we need to have special appeals as well. We have already confirmed the use of an solid-state drive. Having load times that are next to nothing is a major change.
"3D audio and the haptic feedback support of the controller are also things that, when you try them, you will be surprised at how big a change they are. Even just playing the racing game Gran Turismo Sport with a PlayStation 5 controller is a completely different experience. While it runs well with the previous controller, there is no going back after you experience the detailed road surface via haptic control and play using the adaptive triggers.
"But you know. There are still more unique elements for PlayStation 5 to come that separate it from previous consoles. The 'bigger differences' have yet to be announced."
Ryan was also drawn into a discussion about the Japanese launch. While he could not comment on timings or launch markets, he acknowledged that the fact Sony's home market had to wait an additional three months for the PlayStation 4 to launch was less than optimal, hinting that the same strategy won't be repeated.
"[That] was a decision I that I was deeply involved in. There was reasonable ground for that decision, but these days I do not think that was a good idea. It was a decision made after much debate, but there may have been other options."
https://www.gamesindustry.biz/articl...o-be-announced
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January 14th, 2020, 19:08 Posted By: wraggster
Just as they did last year, Sony will not be making an appearance at this year's E3. Despite the imminent launch of the PlayStation 5 at the end of 2020, Sony believes that, "[they] do not feel the vision of E3 2020 is the right venue for what we are focused on this year". This will be the first E3 in which Sony doesn't show off their new console, with the reveal of all previous PlayStation systems having taken place during the event, in years prior.
We will build upon our global events strategy in 2020 by participating in hundreds of consumer events across the globe. Our focus is on making sure fans feel part of the PlayStation family and have access to play their favorite content. We have a fantastic line up of titles coming to PlayStation 4, and with the upcoming launch of PlayStation 5, we are truly looking forward to a year of celebration with our fans.
Click to expand... Rather than focus on E3, Sony plans on marketing the PS5 at consumer shows, where fans can be more directly involved, rather than E3, which has always leaned more towards the gaming industry itself. This means that PlayStation games will not be revealed at E3, nor will any first party PlayStation content be available to demo on the show floor in Los Angeles this summer.
Source
https://gbatemp.net/threads/sony-is-...events.556248/
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January 15th, 2020, 20:32 Posted By: wraggster
In the games industry, when something works, you do it again and again until it stops working. And sometimes you keep doing it even then.
With more than 100 million PS4s sold and a commanding lead over the Xbox One from start to finish this generation, it's fair to say that Sony's marketing plan for the system's launch worked, which is part of what makes Sony's announcement this week that it would be skipping E3 2020 so shocking.
While not entirely unprecedented -- Sony did skip E3 last year as well, after all -- this still represents a massive departure from what worked for the company heading into its last console launch, when the PS4 debuted directly opposite the Xbox One and soundly trounced the competition.
In fact, E3 2013 was perhaps Sony's single most impactful moment in the lead-up to the PlayStation 4 launch. The week before E3, Microsoft confirmed that Xbox One would require an online connection and give publishers the option to disallow second-hand sales of retail games by tying the disc to the first Xbox One that plays it, a massive anti-consumer shift away from the status quo. When Microsoft's press briefing came and went without that elephant being forcibly ejected from the room, Sony took advantage during its own press briefing the next day.
https://www.gamesindustry.biz/articl...ention-opinion
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January 15th, 2020, 20:34 Posted By: wraggster
PlayStation does not need to go to E3.
There's no need for Sony to travel to Los Angeles to speak to retailers about its next console. There are far fewer stores to speak to these days, and let's be clear, they're all going to stock the PlayStation 5.
As a media event E3 is a powerful beast, with the world's press descending on Los Angeles that week. But this is PlayStation we're talking about. It's one of the most important brands in entertainment. Wherever the firm decides to show off the PS5, the media will be there to see it.
Not that it necessarily needs the media. There are over 100 million PS4 customers in the world, and 39 million of them are paying subscribers to PS Plus. This is an audience Sony can talk to directly whenever it wants. And they're already very engaged. Only last week PlayStation showed the PS5 logo -- pretty much the same as the PS4 logo -- and it has received over five million likes on Instagram.
Sony can drum up plenty of hype and excitement about its next console without spending huge sums on E3.
It might seem unusual that a major upcoming console misses E3, but it's not without precedent. In fact, the last significant console launch -- Nintendo Switch -- didn't reach E3 until after it had been released. And that machine has gone on to perform very well indeed.
https://www.gamesindustry.biz/articl...ht-to-leave-e3
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January 19th, 2020, 15:14 Posted By: wraggster
On the PlayStation Vita, the plugin saga continues and this time around, it’s come to the PSVita Quick Menu which is the menu that comes up when you long-press the PS button. The plugin featured today is called Quick Power by Cuevavirus of Team CBPS which, as its name suggests, adds the following abilities to the Quick Menu:
- Power Off
- Standby
- Restart (simply hold the Power Off button)
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January 19th, 2020, 15:16 Posted By: wraggster
the PSVita received 3 new homebrew games which include:
- Mad Bomber Vita (GitHub for more info), a port of Bill Kendrick’s Mad Bomber, by SonicMastr who is a Team CBPS member
- dots-tb helped with compilation errors and getting graphics to display on-screen
- A port of Vectoroids (GitHub for more info), yet another title by Bill Kendrick, by dots-tb who is a Team CBPS member
- V-Cube by Anchitpatra which is a Rubik’s Cube game
Other than these games, Graphene (GrapheneCt) of Team CBPS has released Affinity Changer which lets some PSVita system applications, like Settings, use all cores for better performance and loading times.
http://wololo.net/2020/01/17/news-re...-the-psvita-2/
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January 19th, 2020, 15:23 Posted By: wraggster
Now, the PlayStation Vita’s port of Quake III, VitaQuake III by Rinnegatamante, has received a pretty substantial update which continues to improve upon the already enjoyable homebrew port. This update, with version number 0.9 brings along:
- Experimental support for Urban Terror – this is a free multiplayer FPS game based on the Quake III arena engine that falls into the tactical shooter genre
- A significant performance boost thanks to the addition of dynamic library support to OpenArena’s core
- The graphics renderer received some optimisations which improve both speed and memory usage
- A downloader for data files has been added for when game files aren’t found
- Loading mods & missionpacks from inside the game itself now works properly
- Background rendering is now enabled on the main menu
- Various bug fixes and minor improvements including the addition of a condition that prevents the screen from turning off on its own in certain situations
Lolicopocalypse on the PSVita works pretty well although the game is typical not a run-of-the-mill title (Screenshot from own testing)
You may read more about VitaQuake III, check its Wololo /talk page and you may download it from VitaDB directly on your device via VHBB.
Moving onto a newly released port, dots-tb and teakhanirons of Team CBPS have come up with yet another release for the PSVita and this time it’s a port of game called Lolicopocalypse which has seen ports on the Wii, GP2X and even TI Calculators. This game, by quasist, is a roguelike title and has a creepy-feeling atmosphere so if wanna try out something a little unusual, it may be worth your while to give it a go.
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January 19th, 2020, 15:24 Posted By: wraggster
Keeping on the subject of games but focusing more on commercial titles, VitaGrafix Configurator 3.0 by Kirezar has been released. For those out of the loop, VitaGrafix Configurator is a homebrew utility that lets you manage VitaGrafix’s configuration without having to use a text editor on your PC or through VitaShell.
The version that was just released, version 3.0, brings along one major feature which is support for VitaGrafix 5.0 and newer which makes use of a re-written parser/interpreter, while maintaining compatibility VitaGrafix 4.x patches, together with adding support for some more features.
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January 19th, 2020, 15:27 Posted By: wraggster
This WebKit exploit, which is based upon a JavaScript vulnerability found as part of Project Zero in 2018, works on Firmwares 6.00-6.72 with Fire30 noting that Sony patched it in Firmware 7.00 meaning that the latest firmware isn’t vulnerable to it.
What does a WebKit exploit mean?
While FW 6.20 has had a public WebKit exploit for a while, a public kernel exploit is needed for a full hacking solution
While the release of a WebKit is exploit, it’s important to keep in mind the following:
- WebKit exploits don’t equate to anything tangible like a full/partial hacking solution to the end-user
- However, they are useful to developers as entry points in the initial steps of an exploit chain
- A kernel exploit is required in order to get the things currently available on FW 5.05/7 or lower
- It’s important to note that FW 6.00-6.20 have had a public WebKit exploit, by SpecterDev, since March and not much came out of that when it comes to end-user functionality
As a result, it’s important to keep in mind that this exploit will not suffice for a full hacking solution but it does give some hope for future PlayStation 4 hacking developments as some interest is still there.
http://wololo.net/2020/01/01/news-fi...r-ps4-fw-6-xx/
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January 19th, 2020, 15:30 Posted By: wraggster
To end the year on a good note, RealYoti has released a couple updates for some of TheFlow‘s work to fully support Firmware 3.72 and 3.73, two firmwares both supported by h-encore². The software that’s been updated includes:
- VitaShell 2.0 with full FW 3.73 support
- It’s unclear as to what ReralYoti’s work actually brings along but it seems to add some offsets to the ‘_shellKernelMountById’ and ‘module_start’ methods as per a commit.
- VitaShell 2.0 officially supports FW 3.72
- Download Enabler with FW 3.72 and 3.73 support as it was broken on these according to user reports
- NoLockScreen with FW 3.72 and 3.73 support
- NoTrophyMsg with FW 3.72 and 3.73 support
- *UPDATE: Usbmc with FW 3.69-3.73 support by theHeroGAC
- *UPDATE: Gamecard to microSD adapter (gamesd) with FW 3.73 by theHeroGAC
It’s important to state that it’s generally not recommended to stay on FW 3.72/3 due to h-encore²’s low success rate and lack of homebrew/plugin support so if you’re on those firmwares, you should probably downgrade via Modoru to FW 3.60/5 if your console supports it which also grants you hacks at start-up or FW 3.68 if it doesn’t.
http://wololo.net/2019/12/30/psvita-...to-the-switch/
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January 20th, 2020, 20:06 Posted By: wraggster
While VitaShell has been around for over 3 years now and has become the de facto file manager for the PSVita, it’s still receiving a limited amount of support and TheFlow has recently released VitaShell 2.01 and 2.02. These updates come with:
- Support for Firmware 3.57 & 3.73 thanks to work by RealYoti (2.01)
- The ability to refresh PSM games was added in version 2.01 but version 2.02 removed it due to it causing crashes
To grab VitaShell 2.02, simply open VitaShell on your PSVita while connected to WiFi and it’ll take care of updating for you. Alternatively, you grab the VPK from its GitHub Release Page which also contains the change log for 2.01/2.02. Moving over to homebrew games, dots-tb of Team CBPS has released yet another homebrew game port for the console and this time it’s an enhanced version of TailTale (Shippo no Puzzle).
From a brief testing session on my PSVita, the game seems to work pretty well and controls quite nicely!
This title, by rerofumi and pyonkey-matsuo, is a Tetris Attack-esque game that received ports to numerous platforms including the PSP, Dreamcast, Amiga OS 4.0, Dingoo, Wii and many others. Contrary to these ports, the PlayStation Vita port makes use of 13 rows like the original release of the game rather than 10/11 rows which was a limitation imposed on the PSP port carried over to all other ports.
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January 22nd, 2020, 19:30 Posted By: wraggster
Sony's PlayStation Vue TV service may be out this month, but never fear: YouTube TV is in.
Today, YouTube announced the app was being added to the PS Store for PS4, bringing over 70 live TV channels for $50 per month. The app has been available on Xbox One since 2017, and is not currently available on the Nintendo Switch (though the free YouTube app is).
This comes just over a week before Sony shuts down its own TV service, PS Vue, for good. The company announced it would be hitting the brakes back in October, citing the competitive nature of paid TV and the slow change of business models as factors. PS Vue stopped taking new subscribers some time ago, and will fully end for existing subscribers on January 30. Prior to its termination, the cheapest PS Vue plan was $50 per month for around 45 channels.
Currently, the Sony PS Vue page specifically recommends interested users to "please consider YouTube TV as a cable-free live TV alternative."
https://www.gamesindustry.biz/articl...-vue-moves-out
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January 26th, 2020, 21:16 Posted By: wraggster
Finally after years of starts, stops etc, aishsha et al present to you a completed translation of Brave Prove for the PSX.
Brave Prove is an action-RPG in a similar vein as the Thor/Oasis series where you gather Elementals in your quest and save the world. It also features a combo system that is somewhat unique and more reminiscent of a fighting game or beat ‘em up. Give it a try, you might be surprised at how good it is.
http://aishsha.blogspot.com/
http://www.romhacking.net/forum/index.php?topic=29955
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January 28th, 2020, 19:42 Posted By: wraggster
DobieStation Git (2020/01/28) is compiled. A young PS2 emulator with plans for an optimized Android port, as well as a fast, accurate, and easy-to-use PC port. A large portion of the PS2's library can boot or get to menus. Some titles can even go in-game, including high-profile ones such as Final Fantasy X and Shadow of the Colossus. Not intended for general use.
DobieStation Git Changelog:
* Merge pull request #273 from tadanokojin/buffer-format-swap
* update the jit to reflect int changes
* gs-int: specify color format for z write when color write is z format and enabled
* Merge pull request #274 from refractionpcsx2/mipmapping
* Fix mipmapping K translation
https://github.com/PSI-Rockin/DobieStation
http://www.emucr.com/2020/01/dobiest...-20200128.html
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January 28th, 2020, 20:34 Posted By: wraggster
Rinnegatamante has made another addition to the FPS homebrew game library for Sony’s current portable and this time, it’s vitaExhumed. As its name suggests, vitaExhumed is a port of PCExhumed by Duke4 Forum member ‘sirlemonhead’ which itself is a port of Exhumed/PowerSlave’s engine that’s based upon code from EDuke32. For those who never heard of the game, PowerSlave/Exhumed (Exhumed is the name used in Europe) is a first-person shooter based on the Build engine (i.e. Duke Nukem 3D’s engine) which is set in the ancient Egyptian city of Karnak. This city was seized by mysterious forces and your task is to find out what’s going on and potentially save the city; quite obviously, you’ll be roaming in ancient Egyptian temples and the enemies featured are from Egyptian mythology.
You may read more about vitaExhumed on its Wololo /talk page & download it via VitaDB; Rinnegatamante may be donated to via Patreon. It’s important to note that you need the data files for the full game to play it as the demo files aren’t compatible yet.
http://wololo.net/2020/01/28/psvita-...hardware-acce/
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