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March 11th, 2010, 23:09 Posted By: wraggster
No surprise here: Sony just officially announced the PlayStation Move motion controller at GDC 2010, calling it the "next generation of motion gaming" because it's so precise -- latency is about the same as the DualShock 3. As expected, it uses the PlayStation Eye camera to track the controller, and Sony says it becomes an "extension of your body." The plan is not only to engage casual gamers, but to use the precision of the controller to create "new experiences for core gamers" -- many of the demo videos we saw involved using a controller video in each hand, and there were quote a few demos of action / RPG games. We also saw a demo of Move Party, which uses the camera to do augmented reality gaming and video chat. The demos are pretty impressive -- Sony's not kidding when it says the Move is incredibly precise. There's also going to be a secondary "subcontroller" with an analog stick for shooters -- you can play all the way through SOCOM4 with just the Move and the sub-controller. (Yes, it's just like the Wii Nunchuk, only wireless.)
You'll be able to get Move in three ways: in a bundle with a PS3, standalone, and in a starter kit targeted at "under $100" with the PS Eye, a controller, and a game. That's all the pricing info we have right now, but it certainly sounds aggressive -- Sony says they're treating this like a major console launch, so expect to see this everywhere when it launches around the holidays.
http://www.engadget.com/2010/03/10/p...unched-at-gdc/
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March 11th, 2010, 23:08 Posted By: wraggster
At last, we've felt Sony's long awaited motion controller, now at last officially known as "PlayStation Move," in our unworthy, sweaty hands. We have a bunch of videos on the way, but for now you can revel in our first close-ups of the controllers in the gallery below. Here are some of our initial thoughts:
The controllers are light. Much more akin to the DualShock3 than the Wiimote in heft, and we're guessing that's due to Sony's continued love of rechargeable batteries.
The main controller does have some subtle vibration (not DualShock or Wiimote level, but present), but we're not sure yet about the subcontroller.
We hate to say this about "pre-alpha" software, but we're feeling lag. An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we've had on the Wii, both in precision and refresh rate of the aiming cursor.
The gladiator game is about as fun as it looks, we'll have video after the break momentarily. Unfortunately, while it's less of a defined experience than something like the sword game on Wii Sports Resort, you're still working through a library of sensed, pre-defined actions instead of a true 1:1 fighting game with simulated physics. Not that it isn't possible with PlayStation Move, just that it's not this.
The lightness of the controllers means we might be feeling less of that Wiimote fatigue, always a good thing! There's an aspect of the controller that feels a little cheap, but at the same time we wouldn't call it fragile.
As far as we can tell, the control scheme for Socom 4 is quite similar to dual-controller shooter setups on the Wii, with the camera moving based on your aiming cursor hitting the edge. It's hard to see this as the preferred hardcore setup, but we're told it's configurable, so we'll try and see what else is on offer.
The system seemed to have a bit of trouble understanding the configuration of our body in a swordfighting stance: even though we selected "left handed," it was putting our sword arm forward instead of our shield. Right-handers didn't seem to have similar problems, and we're sure this will be ironed out in time, but it certainly shows that the controllers aren't magical in their space-detection prowess.
As would be expected, you're supposed to stand relatively center on the TV, and at a certain optimal distance. The system is forgiving, but there's a sweet spot that users will undoubtedly have to learn.
Lag is less prominent on Socom 4, and we'd say we're pretty accurate with the controller already, though the framerate choppiness of this pre-alpha build obviously hampers that a bit. We did get a slight feel of being in "scene to scene" shootouts instead of a free-roaming FPS, perhaps a design choice to mitigate the limited camera movement offered by the controller, but we'll have to see more levels to know for sure.
http://www.engadget.com/2010/03/10/p...irst-hands-on/
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March 11th, 2010, 22:15 Posted By: wraggster
We already know Metal Gear Solid: Peace Walker was designed as a) "Metal Gear Solid 5," and b) a T-rated game. Earlier today, Hideo Kojima reinforced both points on his Twitter feed. According to Kojima, Peace Walker started out as a PSP game, but eventually evolved into a "next-gen game on a portable device."
"Our goal was to create a traditional MGS game for PSP in the beginning. How do we translate it over on the PSP…but once we started the planning the direction slowly shifted toward a "MGS that evolves on a handheld." We did not think about the low specs, moreover we decided to make a Next-Gen game on a portable device."
He then noted that, although changes were made to the game’s systems and characters, the development team made sure not to stray from the "core" of Metal Gear. Also, since the game is aimed at a broader audience than MGS4, some design choices were based on the preferences of younger players.
"We studied what young people liked and without changing the MGS world, added different elements for gameplay. System, characters, story, voice acting, etc. We just made the entrance into the MGS world bigger without changing the core. A product with a serious story along with a strong message."
It’s interesting that Peace Walker was originally going to be Metal Gear Solid 5 on a portable platform, but that Konami decided to strip the "5" out of the title. Was it so that people wouldn’t turn their noses up at Metal Gear Solid: Rising on the Xbox 360, or were they afraid to give fans the impression that Peace Walker was the new direction for the franchise?
http://www.siliconera.com/2010/03/11...rtable-device/
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March 11th, 2010, 21:59 Posted By: wraggster
DICE has revealed more of the "extensive" DLC planned for Battlefield: Bad Company 2.
Due 30th March are two new maps, Arica Harbor and Laguna Presa. More importantly, they're free to anyone who redeemed a VIP code inside a first-hand copy of BFBC2.
Arica Harbor, playable in Conquest mode, follows a US strike on a Russian base. Laguna Persa, playable in Rush mode, presents a South American valley and within it a Dam, which the US forces must protect.
"VIP members will be able to expand on the deep and ever changing sandbox experience, which in itself provides near endless hours of entertainment, by having new content to keep things fresh.
"It also plays a vital part in making sure you, the players get proper value for the money you've invested in Battlefield: Bad Company 2," wrote executive producer KM Troedsson on the Battlefield blog.
"This is why these map packs are available at no extra cost, contradicting the industry standard and what our direct competitors are doing. Of course, it also helps avoid segmenting the community, making sure everyone can play together having the same maps available.
"There will be future paid downloadable content as well but these packs will focus on expanding other parts of the game experience rather than the selection of maps available for the basic game modes. We're dedicated to taking care of this product for a long time - helping you avoid 'mapathy' without getting nickel-and-dimed," he added, in a thinly veiled reference to Infinity Ward's DLC plans for Modern Warfare 2, which are being promoted with a jokey Mapathy website. IW plans to release its "Stimulus Package" for MW2 on 30th March as well.
http://www.eurogamer.net/articles/fr...ny-2-dlc-dated
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March 11th, 2010, 21:57 Posted By: wraggster
Fat Princess: Fistful of Cake - the PSP version - waddles out today. We didn't see that coming. Let's hope the formula has been trimmed down from the coincidentally bloated PS3 release last summer.
PSP owners might also consider Eye of Judgement: Legends, After Burner: Black Falcon and MYST. A bumper week.
On PS3 we find Capcom's new but retro-styled release Mega Man 10, plus a re-release of the Resident Evil 5 demo to compliment the Untold Stories Bundle DLC.
Add-ons Dragon Age: Origins - Return to Ostagar and BioShock 2: Sinclair Solutions Test Pack are also up for grabs.
Regional availability and other fine-print details can be found on the European PlayStation blog.
PS3 Demo
Resident Evil 5
PS3 Games
Mega Man 10 (£7.99/€9.99)
PS3 Game Content
Resident Evil 5 - Untold Stories Bundle (£10.49/€11.25)
Dragon Age: Origins - Return to Ostagar (£3.99/€4.99)
Bioshock 2 - Sinclair Solutions Tester Pack (£3.19/€3.99)
LittleBigPlanet - St. Patrick's Day Costume (free)
EyePet - Clown Styling Pack (£2.39/€2.99)
Rock Band: "Decent Days and Nights" by The Futureheads, "Hounds of Love" by The Futureheads, "Walk Away" by James Gang, "White Falcon Fuzz" by The Mother Hips (0.99/€1.49 each)
Rock Band: "Tie You Down" by Shaimus, "The Hockey Theme" by Neil Peart (£0.59/€0.79 each)
Rock Band: The White Stripes Pack 2 ("Fell In Love with a Girl", "Seven Nation Army", "You Don't Know What Love Is") - £2.49/€3.99
Guitar Hero 5: OK Go Track Pack ("Do What You Want", "Get Over It", "Here It Goes Again") - £4.39/€5.49 (£1.59/€1.99)
PSP Games
Fat Princess: Fistful of Cake (£11.99/€14.99)
The Eye of Judgement Legends (£16.99/€26.99)
Dissidia: Final Fantasy (£19.99/€24.99)
MYST (£15.99/€19.99)
After Burner: Black Falcon (£13.99/€17.99)
Platypus (£11.99/€14.99)
Rengoku: The Tower of Purgatory (£8.69/€10.99)
Spongebob's Truth or Square (£23.99/€29.99)
Street Riders (£15.99/€19.99)
PSP Minis
Ice Road Truckers (£2.49/€2.99)
Rocket Racing (£3.99/€4.99)
PSOne Classics
Airboat Racing (£3.99/€4.99)
Jigsaw Madness (£3.99/€4.99)
Junior League Soccer (£3.99/€4.99)
Sorcerer's Maze (£3.99/€4.99)
SuperStar Dance Club (£3.99/€4.99)
PSP Game Content
Echoshift - Ocean Level Pack (free)
Echoshift - Snow Level Pack (free)
http://www.eurogamer.net/articles/fa...d-on-psp-today
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March 11th, 2010, 21:57 Posted By: wraggster
Fat Princess: Fistful of Cake - the PSP version - waddles out today. We didn't see that coming. Let's hope the formula has been trimmed down from the coincidentally bloated PS3 release last summer.
PSP owners might also consider Eye of Judgement: Legends, After Burner: Black Falcon and MYST. A bumper week.
On PS3 we find Capcom's new but retro-styled release Mega Man 10, plus a re-release of the Resident Evil 5 demo to compliment the Untold Stories Bundle DLC.
Add-ons Dragon Age: Origins - Return to Ostagar and BioShock 2: Sinclair Solutions Test Pack are also up for grabs.
Regional availability and other fine-print details can be found on the European PlayStation blog.
PS3 Demo
Resident Evil 5
PS3 Games
Mega Man 10 (£7.99/€9.99)
PS3 Game Content
Resident Evil 5 - Untold Stories Bundle (£10.49/€11.25)
Dragon Age: Origins - Return to Ostagar (£3.99/€4.99)
Bioshock 2 - Sinclair Solutions Tester Pack (£3.19/€3.99)
LittleBigPlanet - St. Patrick's Day Costume (free)
EyePet - Clown Styling Pack (£2.39/€2.99)
Rock Band: "Decent Days and Nights" by The Futureheads, "Hounds of Love" by The Futureheads, "Walk Away" by James Gang, "White Falcon Fuzz" by The Mother Hips (0.99/€1.49 each)
Rock Band: "Tie You Down" by Shaimus, "The Hockey Theme" by Neil Peart (£0.59/€0.79 each)
Rock Band: The White Stripes Pack 2 ("Fell In Love with a Girl", "Seven Nation Army", "You Don't Know What Love Is") - £2.49/€3.99
Guitar Hero 5: OK Go Track Pack ("Do What You Want", "Get Over It", "Here It Goes Again") - £4.39/€5.49 (£1.59/€1.99)
PSP Games
Fat Princess: Fistful of Cake (£11.99/€14.99)
The Eye of Judgement Legends (£16.99/€26.99)
Dissidia: Final Fantasy (£19.99/€24.99)
MYST (£15.99/€19.99)
After Burner: Black Falcon (£13.99/€17.99)
Platypus (£11.99/€14.99)
Rengoku: The Tower of Purgatory (£8.69/€10.99)
Spongebob's Truth or Square (£23.99/€29.99)
Street Riders (£15.99/€19.99)
PSP Minis
Ice Road Truckers (£2.49/€2.99)
Rocket Racing (£3.99/€4.99)
PSOne Classics
Airboat Racing (£3.99/€4.99)
Jigsaw Madness (£3.99/€4.99)
Junior League Soccer (£3.99/€4.99)
Sorcerer's Maze (£3.99/€4.99)
SuperStar Dance Club (£3.99/€4.99)
PSP Game Content
Echoshift - Ocean Level Pack (free)
Echoshift - Snow Level Pack (free)
http://www.eurogamer.net/articles/fa...d-on-psp-today
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March 11th, 2010, 21:10 Posted By: wraggster
Warner Bros. has announced that The Lord of the Rings: Aragorn's Quest will launch on the PlayStation 3 with full PlayStation Move support.
The family-friendly game, loosely based on the film trilogy, will ship this fall for the PS3, PS2, PSP, Wii and DS.
"Utilizing PlayStation's upcoming motion controller for precision through mastery, The Lord of the Rings: Aragorn's Quest videogame engages players with intuitive motion-control gameplay where every controller gesture instantly and accurately translates to weapon strikes in the game," reads Warner's press release.
While the Wii version is being developed by Headstrong Games, all other versions are being worked on by TT Fusion.
http://www.computerandvideogames.com...VG-General-RSS
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March 11th, 2010, 21:05 Posted By: wraggster
Additional premium per head for families wishing to usher in the 3D home TV revolution
Electronics giant Sony is expected to release its first commercially available 3DTVs in the UK market this June – but as is the case with all early adopters, those wishing to take the plunge early on face a hefty outlay.
Sony’s first 3D sets will include in the box two sets of active shutter specs and a 3D emitter. However, households where more than two people are expected to watch the TV at any one time face an additional fee of £90 per pair – at least, that’s a direct translation of the Japanese price.
In addition, sets not boasting an in-built emitter will need an external one, the price of which being £33.
This, of course, comes on top of the high price the first 3DTVs will retail for. Japanese launch prices for Sony’s LX900 translate to around £4,325 for the 60” model and £2,130 for the smaller 40” unit.
The entry level HX800 set will see prices starting from £1,630, though both an emitter and specs will have to be bought separately to watch 3D footage on these units.
Other TVs supporting 3D-compatible displays include the HX700, HX900 and NX900.
It was claimed earlier this week that Sony is prepping a 3D update for the PS3 to coincide with the TV’s arrival in June.
http://www.mcvuk.com/news/37961/Sony...ses-to-cost-90
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March 11th, 2010, 18:23 Posted By: wraggster
News via http://forums.pcsx2.net/thread-3716-page-1.html
The latest Pcsx2 beta installer (RECOMMENDED) can be found here: Pcsx2 beta 1888 installer + plugins
The latest Pcsx2 beta can be found here: Pcsx2 beta 1888
The latest Pcsx2 beta plugins can be found here: Plugins as of 11th of March 2010
The latest compiled Pcsx2 beta for Linux can be found here: Pcsx2 beta 1736
This is the Pcsx2 official beta and beta plugins thread.
In this thread, betas of the emulator and of the plugins will be posted.
These files are betas, so there are no guarantees of them running games. We offer NO official support on any of this.
You can however use them to see the latest progress and the new bugs .. errr... features introduced You are all encouraged to try the latest beta available from this thread before posting a bug report. If it works in the latest beta, it's most likely fixed, and so no need to post a bug report.
Regarding the frequency of these betas, they will be put out when there's some reasonable amount of changes.
Most commits are not actually worth it, they add up in the long run but give no immediate benefits.
Installation instructions for the pcsx2 beta:
- Get the new installer, everything is included there
- install, then update directx as usual
- Play
Notes for the pcsx2 Linux beta:
Dependencies include gtk2, opengl, libbz2, libjpeg, glew-dev, libxxf86vm-dev, x11proto-xf86vidmodeautomake and autoconf (version >= 1.9) Nvidia Cg-Toolkit, libasound-dev, & joystick
I'm compiling with Glew 1.5.1, and I've seen issues before if you use a different Glew version then the one I compiled against. I also downgraded my copy of libjpeg to version 6 before compiling, because most distributions are not using 7.
I've included a binary of ZZogl at r166, as well as OnePad, GSnull, and PadNull. The latter three are all considered alpha quality.
http://forums.pcsx2.net/thread-3716-page-1.html
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March 11th, 2010, 18:18 Posted By: wraggster
The Lavalit Team have released a new version of Openbor for the Wii, Wiz,Dingoo, Dreamcast, GP2x and PSP.
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level.
Heres whats new:
Log message:
Cleaned up borpak code a bit.
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March 11th, 2010, 02:27 Posted By: Darksaviour69
Via Eurogamer
Sony has announced that the PlayStation 3 motion controller is officially to be called PlayStation Move.
Exact pricing and bundling information will follow soon, but in the meantime we've been told that the Move controller, PlayStation Eye camera and a starter disc with game demos will be bundled for under $100 this autumn.
Other deals will include a standalone controller for people who already have PS Eye; a full console pack, which includes PS3, DualShock 3, Move and PS Eye; and a range of game-and-controller bundles.
Check out our PlayStation Move photo gallery to see what it looks like these days.
The main controller features a three-axis gyroscope, three-axis accelerometer and a terrestrial magnetic field sensor. It weighs 145g and is 200mm x 46mm.
It has a colour-changing sphere, which is tracked by the PlayStation Eye camera, supports rumble, and has action buttons and an analogue trigger.
Sony will also release a smaller PlayStation Move "sub-controller", which is a one-handed device with a "sleek curved design that pairs with the motion controller", and which has its own analogue stick and directional buttons.
The sub-controller weighs a mere 95g and is 138mm x 42mm. (You can tell we scrolled the whole way down the press release on this one.) It will be possible to play through the whole of SOCOM 4 using a Move-and-sub-controller combination.
Like the Sixaxis and DualShock 3, the controllers have built-in lithium-ion rechargeable batteries and sync with PS3 via Bluetooth.
Sony said it will back the launch with "more than 20" games that either use or support Move by the end of its fiscal year on 31st March 2011.
Several of the games were shown off on-stage during Sony's GDC conference keynote.
Sony's GDC press kit includes screenshots of a number of games with Move support.
* Brunswick Pro Bowling
* Motion Fighter (working title)
* Move Party (working title)
* Sliders (working title)
* Sports Champions
* TV SuperStars
Sony also revealed that 36 developers and publishers are supporting Move, although its list does include Tecmo and Koei separately.
It also has Sony Online Entertainment on it, which is surely a given. "Hi Kaz, it's Kaz, will you support Move?" "Hi Kaz! I'd love to! Sincerely, Kaz."
The full list of supporting companies follows.
* 505 Games
* Activision
* AQ Interactive
* Arc Systems Work
* Atlus
* Bigben Interactive
* Capcom
* CCP
* Crave Entertainment
* Cyberfront
* Disney
* Electronic Arts
* FromSoftware
* Game Republic
* Gust
* Hudson Soft
* Irem Software
* Koei
* Konami
* Majesco
* Marvelous Entertainment
* Namco Bandai
* Ongakukan
* Oxygen Games
* Paon Corporation
* Q Entertainment
* Q-Games
* SEGA
* Sony Online Entertainment
* Spike
* Square Enix
* Tecmo
* THQ
* Ubisoft
* Warner Bros.
* Zoo Entertainment
So what do you think, Wii knock off or a new revolution in gaming?
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March 11th, 2010, 01:01 Posted By: wraggster
Another candidate has been added to the list of potential names for Sony's motion controller. Yesterday, Sony filed a European trademark, for use with a control device, for "PlayStation Move." It sounds fitting for a motion controller! (It's application number 008936544 in the European trademark database, if you'd like to see it in its native habitat.)
In addition to that trademark, NeoGAFfer gofreak found another trademark for the logo seen here, which looks more like an A for Arc than an M for Move. We have yet to verify the image ourselves in the trademark database, however.
In any case, we're likely to find out more about whatever this thing is called during GDC.
http://www.joystiq.com/2010/03/10/so...ove-in-europe/
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March 11th, 2010, 00:53 Posted By: wraggster
Taking a cue from the popular PlayStation 3 cross media bar, PlayStation Home 1.35 goes live tomorrow, with an all-new navigation interface that makes getting around easier than ever.
The changes in PlayStation Home version 1.35 focus on speed and ease-of-use, making the experience of logging in to Sony's virtual world as easy as making your avatar do the Running Man.
It all starts when you launch the service. Instead of having to click through message screens, you'll be transported directly to a new intuitive navigation interface, which functions much like the PS3's XMB. There you'll have access to categories that include Favorites, which is self-explanatory; Personal Spaces; Friends, which allows you to quickly find your friends in Home; Explore, which lets you browse everything; and Recommend, where Sony will be pushing the new spaces they'd like you to check out.
It looks like a big improvement over the current interface, being much more organized and a little more attractive to boot.
PlayStation Home 1.35 will be live tomorrow, after a brief period of downtime while Sony works its upgrade magic.
http://kotaku.com/5490201/a-new-way-...aystation-home
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March 10th, 2010, 23:28 Posted By: wraggster
I spoke to Imagination Technologies—maker of the PowerVR chip that powers smartphones like the iPhone, Droid and many others—and they said, definitively, that you'll have graphics comparable to the PlayStation 3 in 3 years.
They know this because these are the chips they're designing right now. The way the development process works for phones is that Imagination comes up with a chip, which they license, and that works its way through development cycles and people like Apple or HTC, which then incorporate them into their phones, which they in turn have to productize and bring to market. The whole thing takes three years. But in three years, says Imagination, you're going to have a PS3 in your pocket. And that's not just running at the 480x340 resolution that most phones have now, that's PS3-esque graphics on 720p output via HDMI to a TV. Hell, some phones in three years will have a 720p display native.
But there are going to be some interesting things between now and then. Imagination is still working on support for the products out now—the chips in the iPhones and the Droids and the Nokias that use PowerVR. The two most interesting things are Flash acceleration in hardware and OpenCL support, which enables GPGPU computing.
The first is obvious. By utilizing a software-based update, phones on the market right now can run Flash acceleration. Imagination's been working with Adobe for about three years now, and they've gotten the acceleration up to about 300% compared to using just software. They think they can do even better. Even still, 300% is pretty damn good for just pushing what you can do with your current phone.
Secondly, there's OpenCL support, which allows devices to utilize the GPU—the graphics chip—to help out in general purpose computing. For a more in depth look on what this means, check out our feature on GPGPUs, but in essence it's going to allow multi-threaded tasks to be executed faster than they would be otherwise.
I also asked Imagination about what's going to be different about their chips that will hit the market one, two and three years from now, and they say one of the big things is going to be focused on multiprocessors. Theoretically you can get about three or four into a phone without going too crazy on power demands, which will help them pull off that PS3-equivalency we talked about earlier.
Keep in mind that this stuff is what's "possible" in three years, based on what hardware is going to be available in the phones released then. A lot of this is still based on phone makers like Apple or HTC or Palm or Motorola to make these features available. But since most of the major phone manufacturers are going to have essentially the same chip, it's in everyone's self-interest to push as much power out from their phones as possible.
But if you're looking forward to what's coming one year from now, check out the screenshots in the post, taken from the demos they had running on sample hardware.
http://gizmodo.com/5490330/you-will-...ket-in-3-years
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March 10th, 2010, 23:22 Posted By: wraggster
Quantic Dream co-founder Guillaume de Foundaumiere believes that Heavy Rain's success proves "there is space for innovation".
"I think that Heavy Rain's success is also a very important sign to the industry," de Fondaumiere told our trade-only sister site GamesIndustry.biz.
"There is space for innovation, and we are - to a certain degree - a relatively conservative industry, an industry where it's sometimes difficult to push the boundaries.
"So whenever there's a success such as Heavy Rain, it fuels a lot of hope for all the people out there who try to do things differently, and try to expand the market."
De Fondaumiere was also understandably pleased with the critical response to the game, much as David Cage was when we spoke to him in London recently. But he said the team's satisfaction went further than that.
"The mood of the team is pretty high - we've been working for three and a half years to deliver on a very strong promise," he said.
"As I always say, reviews are important, sales are even more important, but the most important thing for David [Cage] and I was to deliver on the promise."
http://www.eurogamer.net/articles/he...-a-lot-of-hope
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March 10th, 2010, 23:20 Posted By: wraggster
EA has restated its "extensive paid digital content plan" for Battlefield: Bad Company 2.
During today's Wedbush Morgan financial conference, lead money-man Eric Brown said game owners will have "multiple opportunities to spend five, 10 or 15 dollars on additional content in the next six months or so".
Battlefield: Bad Company 2 was another high-profile champion of Project Ten Dollar - EA's new initiative to provide DLC codes to first-hand buyers, who can redeem them for extra content worth around $10.
Brown said 85 per cent of BFBC2 players had activated their codes.
Brown also mentioned "extensive" DLC plans for Mass Effect 2, another of EA's Project Ten Dollar games.
http://www.eurogamer.net/articles/bf...-paid-dlc-plan
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March 10th, 2010, 23:15 Posted By: wraggster
EA has officially announced EA Sports Active 2.0 for iPhone, PS3 and Wii and said it will be released this autumn.
There's no mention of an Xbox 360 version. Perhaps they think some of us are beyond help?
Anyway, the new version of the fitness software will come with new leg and arm straps equipped with motion sensors. There's also a heart-rate monitor.
EA Sports Active 2.0 will also be supported by an online hub to track and share workout data, if that's the sort of thing you like.
The publisher also said that PS3 owners will be able to download new workouts and exercises over PlayStation Network.
http://www.eurogamer.net/articles/ea...heading-to-ps3
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March 10th, 2010, 22:56 Posted By: wraggster
Electronic Arts' Tiger Woods PGA Tour 11 will include support for the PlayStation motion controller - currently believed to be codenamed "Arc" - but not Microsoft's Project Natal.
The latest iteration of the franchise was unveiled at the ongoing Game Developers Conference in San Francisco, for the PS3, Xbox 360, Wii and iPhone.
The game is due to be released on June 8, with the PlayStation motion controller not expected to be released until the autumn. Nevertheless, in comments made to website VG247 an EA spokesperson indicated that "timing" was the sole reason for the lack of Natal support and that it would be introduced in the next iteration.
Microsoft has promised that Project Natal, which has so far been the higher profile of the two new motion controllers, will be released before Christmas 2010.
Tiger Woods PGA Tour 10 featured support for the Wii MotionPlus add-on, with an optional bundle including the peripheral sold in most territories. EA has already confirmed that this support will continue in this year's game.
Thanks to the use of motion controls the Wii version has become the most successful in the series in recent years, with the most recent iteration receiving particular critical praise.
The main new gameplay features for Tiger Woods 11 are the inclusion of the officially licensed Ryder Cup tournament and online team play for 24 players on the 360 and PS3.
http://www.gamesindustry.biz/article...tiger-woods-11
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March 10th, 2010, 22:55 Posted By: wraggster
20th Century Fox, Walt Disney Pictures, Paramount Pictures, Sony Pictures Entertainment, Universal Pictures, and Warner Bros. Digital Distribution are all set to offer HD movies for purchase and download via the PlayStation Network.
Initially announced only for the US, the service will be the first on a home console to offer movies to buy as well as just rent. The support of all six major movie studios also gives Sony a considerable advantage when competing against the more established Xbox Live service.
Sony has stated that a similar service will launch soon in the UK, France, Germany and Spain, although traditionally the content available, and sometimes the providers, has varied considerably between different territories.
"Securing high definition content from these studios is another significant milestone further validating PlayStation Network as a complete entertainment network in the home, " said Peter Dille, SCEA senior vice president of marketing and PlayStation Network.
"PlayStation Network continues to offer the most comprehensive catalogue of HD movies to PlayStation Network members that realize the wide-ranging entertainment power of the PS3 system," he added.
Movies due for release in the first few weeks including Fox's Night at the Museum 2, Disney/Pixar's Up, Sony Picture's District 9, Universal's Inglourious Basterds and Warner's Harry Potter and the Half-Blood Prince.
http://www.gamesindustry.biz/article...tation-network
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March 10th, 2010, 22:50 Posted By: wraggster
A rock solid CVG source at GDC in San Francisco has told us that not only does PS3's motion controller have a nunchuck add-on - but that it connects wirelessly to the main device.
Our source corroborated a previous post on NeoGAF, which revealed that the nunchuck features an analogue stick, with X and O button beneath it, and a d-pad below. On the underside of the unit are L1 and L2 triggers.
However, the wireless connection info is new - and another differentiation between Sony's device and Nintendo's similar Wii Remote controller.
Frustratingly, no brand name appears on the peripheral - so we can't yet confirm or rubbish claims that the peripheral will be called 'Arc'.
CVG's source had seen and handled the device - but hadn't yet used it in action.
We're expecting full details tonight from Sony's announcement at GDC (midnight GMT).
http://www.computerandvideogames.com...VG-General-RSS
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