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August 1st, 2006, 01:52 Posted By: A Fn NOOB
Inspired by 'Deniska', I decided to make a cable to interface a GPS reciever I had collecting dust for some time. Its the Pharos GPS-360 with Microsoft branding; packaged with Streets & Trips 2005. It uses the SIRF-II chip, and communicates with the PSP at the same voltage (2.5V), and (default) protocol (4800 8N1 TTL) as the PSP. These units can be found new and used for dirt cheap
From the research I have done, any GPS can be interfaced with the PSP. Some units however would require more hardware/software modifications than the SIRF-II based GPS recievers.
If anyone has any questions on the particulars of how to do this, I will happily post more details of the pinouts, and the version of deniska's GPS-Viewer that I compiled to work with 4800-baud GPS units. (By far the most common speed)
Pin 1 RXD
Pin 2 GND--------------------------{}-------> Pin 2 on PSP
Pin 3 TXD--------------------------{}-------> Pin 6 on PSP
Pin 4 GND--------------------------{}-------> Pin 2 on PSP
Pin 5 VCC<--(3.5-5.5VDC input<-
Pin 6 Unused |
|
Battery + ---------------------------|
Battery - ------------------------{}-------> Pin 1 on PSP
Never use wire colors. I think that some mfgrs switch up the
colors to f*** with people. For instance, my PSP remote
cable's wire colors do not correspond to the ones at lua.org,
or any other place Ive seen. Youve got to use an ohmmeter or
whip up a simple continuity tester with a battery and light
bulb, so that you can write down which color wire goes to
which pin.
Im just going to tell you how I powered the GPS, although
there are several ways to achieve the same result. (You could
power it from the PSP battery if you wanted to, but not from
the serial port as it only supplies 2.5V DC)
http://i89.photobucket.com/albums/k2..._NOOB/psp2.jpg
I used DB9 serial connectors (Like the ones on a joystick port
from an Atari 2600 or Commodore Vic 20/ 64) and connected all
the wires from the PSP to a female DB9. I then took my 4 wires
from the GPS and hooked in TXD and GND, GND to a male DB9. I
wired a Motorola Lithium battery from an old cell phone (2 yrs
old is OLD for a cell phone nowdays eh?) to feed VCC on GPS.
The negative from the battery can be hooked to your other
grounds (pins 2 & 4 @ GPS,to 2 on PSP). What I did, however,
is wire "-" from the battery to PIN 1 of the PSP. This
way,the GPS is only powered when the connector is plugged in
to the PSP and not powered all the time.
I suspect there may be a way to turn power on and off via
software but not sure yet. (By interrupting GND)
Another reason for the Moto battery is that it's very
thin,rechargeable,and has an embedded protection circuit on a
little PCB inside. (dont ever throw away any old electronics)
I couldve done a neater job with this cable but its sturdy.
If you dont want to cut up your USB cable for the GPS, do a
search on "Jornada" I think it is, its a PDA that uses the
same connector, I got one from a site called Gomadic, but that
was 2 yrs ago or so. Id like to find some of these PSP serial
connectors somewhere.
I soldered all the wires to the db9 connectors, and used a bunch of heat shrink tubing to keep the wires from shorting to each other. You could make a dedicated connector if you cut up a psp-remote cable and a "Jornada" connector.... but soldering the wires is the only way its going to hold up under any stress at all.
It seems like a lot of people have a phobia about using soldering irons. Just buy one and practice on some old electronics by desoldering components and soldering them back up. Theres plenty of material on the internet about how to solder.
And you dont have to solder anything on your PSP, or GPS, its just at the cables. [And no resistors]
Thats the piece going from the PSP-remote connector to a DB9. It has a shield, and I beefed up the white cable by putting heat shrink tubing over the wire and the molded plastic "shoulder". The shield has a clamp inside to keep the wire from pulling out.
I havent put a shield on the other wire going to the GPS & battery because Im am going to make a multipurpose connector in an Altoids tin so that I can interface the PSP with other serial devices, and also have the Motorola battery supply power to the PSP if needed.
Attached Images
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August 1st, 2006, 03:23 Posted By: PSPdemon
Hi again,
Back to release another map based off of a secret map in Golden Eye 64 called "The Citadel"
If you want to know more about this map that I speak of... here is a link
http://goldeneye.detstar.com/citadelfound/index.asp
as far as completion goes, its still in its early stages,
Bascially, it has no lighting, texture issues ( because of a missing colors problem", and clipping issues as well.... but..... when a new version of IRIS comes out, OR when the new FPS from him comes out ( which ever comes first ) I will fix the map.
--Bugs Known---
---certain areas of the map are clipping wierdly....for instance walls and floors that are suppose to be there....are not.
---textures are not apearing as they should....( lost colors bug )
--Add in future--
---Lighting
---Characters to go with the map
---Finish off the second floor
Here are some pics...
Hopefully.....when iris's bug's are fixed......i can make it look like somthing like this....
Anyway,
Thanks for Everything,
PSPdemon
P.S.
Also, for all the latest developmets make sure to stop by and visit my site at http://pspdemon.dcemu.co.uk/
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August 1st, 2006, 11:30 Posted By: crait
First release of my lua game; Kirby's Lua Adventure
basically all you can do is walk, and veiw the credits and controls
oh, and hurt yourself lol
here's a changelog
alpha (0.1) (not public)
main menu, credits page, movement of character (left and right), background, and eboot graphics
0.2 beta
added life bar, added game over alert, added functions page, added R function (self inflict damage)
also added Change-log
a todo
add stats table at the bottom of the screen
add enemies
add animation
add food
add bosses
add level select stage
add sound
add jumping
add sucking
add punching
and take away hurt yourself
add different abilities
possibly a two player type deal? like arena or something
here's a screenshot!
here's a link to my dev thread
http://www.freeibforums.com/forums/i...n&showtopic=11
i highly recomend that you join this site
and finally here is my file
8411
and you know by using this that you cannot blame me if anything goes wrong
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August 1st, 2006, 19:18 Posted By: wraggster
A job listing for the position of PS3 programmer appearing on Crytek's website is causing us to speculate that the dev's gorgeous PC FPS Crysis could be porting to Sony's new console. One of the responsibilities attached to the position, you see, is "Cross platform code development", while "Experience with next generation cross-platform development" is a requirement.
But the speculation could be purely crazy, and Crytek's PS3 construction could very well turn out to have nothing to do with Crysis at all. The studio has recently stated that it has several "vastly different" games in development at its Frankfurt headquarters, and speaking to us Crytek also gave firm word that Crysis would be a PC-only title. It wouldn't tell us naughty fibs now, would it?
Either way, if a console port does turn out to be in the works, it's unlikely we would see it anywhere near the launch of its PC counterpart, considering Crysis is due out in the first quarter of 2007 and the studio is only just advertising for PS3 programmers.
We'll let you know if any more info on Crytek's console development surfaces.
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August 1st, 2006, 19:20 Posted By: wraggster
A new gameplay trailer has been released showing offf Tetsuya Mizuguchi's puzzle sequel, Lumines II, which drops onto PSP later this year.
For those who've missed out on the acclaimed music puzzler, it's a bit like playing Tetris on top of a blaring beatbox, and about as addictive as chain-smoking cigarettes laced with chocolate. We're sure you'll get the gist of it after watching this video - just don't play it on the train unless you want to end up missing your stop.
Lumines II is due out in Q4 2006.
Trailer and News at CVG
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August 1st, 2006, 19:22 Posted By: wraggster
Q Entertainment has released a new trailer for Every Extend Extra, its PC-adapted PSP music puzzler which hits the Land of the Rising Sun tomorrow.
E3, as Q likes the game to be known, is Tetsuya Mizuguchi's own adaptation of PC shareware game, Every Extend. The game tasks you with guiding a 'cursor' around the screen avoiding enemies, and then strategically self-destructing to take out as many block-shaped nemeses as possible. If the game turns out to be anything as addictive as Q's other PSP puzzler, Lumines, then we should be in for a highly gratifying puzzling treat.
Every Extend Extra is currently penned for release on our shores on October 27, but look out for our import review, coming soon.
Trailer and News at CVG
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August 1st, 2006, 19:48 Posted By: wraggster
News from Lik Sang
When the classic hero-saves-princess tale Ghosts'n Goblins (Makaimura in Japan) originally hit the Arcades in the mid-1980s, gamers were first introduced to Capcom's notion of a demon-populated underworld that at the time felt like a dark, interactive cartoon. Soon the side-scrolling platformer got released on the NES and versions for other systems appeared. Ah, sweet retro memories of pushing the stick fast in the direction of where Arthur the Knight was facing to increase weapon speed (worked like a charm on the Commodore 64 version with the then unrivaled Competition Pro Joystick!)... Due to the ingeniously straightforward, but challenging gameplay the series produced one smash hit after the other with the sequels that followed later: 1988 saw the release of Ghouls'n Ghosts and finally Super Ghouls'n Ghosts aka. Cho Makaimura (designed for the SNES) hit the videogames market in 1991. Over the years, our main hero was blessed with many upgrades, like new moves, weapons, armor and magic power ups.
A brief history of one of the most beloved Jump'n Shoot franchises behind us, the future of Arthur (while still running around in underwear when suffering a blow) is here, with Goku Makaimura (Extreme Ghosts 'n' Goblins) representing an exclusive PSP edition of a true Capcom legend. None other than Tokurou Fujiwara - the original's creator - holds responsible for directing this maxed-out masterpiece. Now making use of a 3D graphics engine, being true to the glorious past with a side-scrolling layout, Goku Makaimura includes more spells and weapons than ever before and offers non-linear gameplay. An authentic example of revisiting a retro gem and reshapening it to be rewarded with a current classic in its own right.
As the US version is still a longer while off, we recommend getting the Asian copy of Goku Makaimura (Extreme Ghouls'n Ghosts) now, which is in stock today. All pre-orders have already been taken care of and new orders are leaving our warehouse within 24 hours for only US$ 49.90 (shipped!). While import gamers appreciate our Free World Shipping promotion, it's also reassuring that you can play this game (like all PSP titles) on any PSP system bought wherever globally. Couldn't be easier, you just gotta love this handheld's true region-free capability.
Much More info and screens at the link above
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August 1st, 2006, 19:59 Posted By: wraggster
We havent heard publically from our resident coder PSmonkey for a while but today he posted some great news for his PSP Scene followers, heres the news from his site:
Nothing to write home about but you guys kept saying you would like to see larger roms like zelda run.
So see attached images.
Again this is not a big deal since daedalus already suports large rom and runs faster. I more just did this after playing dk64 and caving in to see if it or zelda would actualy run on m64. Well the results is that both zelda's run (but have a scale bug, probably from cop1 rounding ops), Ridge racer 64 runs, DK64 hangs (I though it was 64k eeprom but its not), Resident Evil 2 hangs (same as DK64, it just keeps looping), Rayman 2 crashes (shows ubi logo then hard psp crash). Also games over all run like shit if they read all over the rom in a single frame since my rom cache is too large and I only keep 1 block (thinking doing 4 1MB blocks or 8 512KB blocks, currently 1 4MB block).
Anyways enjoy the shots. This does not mean a new m64 build is comming soon. I am really busy with my compo entries (Actualy behind somewhat). I just was more currious and thats about it for now.
Seee... M64 is still not dead!
Its great to see some new progress from one of DCEmus Finest, show your encouragement and check out the new screens at his site here --> http://nemo.dcemu.co.uk
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August 1st, 2006, 21:17 Posted By: wraggster
Some excellent news and screenshots thanks to Jar Jar and GTA Portable.com
Heres the news:
The first details and screenshots came today from the Australian version of the Gamepro magazine . You'll be playing as Victor Vance - Lance's brother.
Victor, and his brother Lance, will be playing a big part in Vice City Stories. He's seen in the opening scene of GTA: Vice City, as he get killed by a SWAT team.
• The game takes place in 1984 - two years before GTA: Vice City
• Victor is a 28 year-old US Marine
• Players can now take on the water of Vice City With jet ski's!
• The animations are more life-like and is a ''step-up from previous titles in the series''
• A multiplayer feature similar to the PSP version of LCS is in the game
• VCS is ''much, much bigger than Vice City''
• Some landmarks are half-built or yet to be refurbished to their state circa 1986
• There's new or altered locations and buildings
• All new vehicles and weapons
• You can fly helicopters!
• Radio stations from Vice City make a return
• New weather effects that could include hurricanes
• You can swim in the game!
• Bikes handle better than before
• There's also no more seamless exterior-to-interior gameplay as seen in LCS (There'll be a slight loading time)
• A new addition in Vice City is the chunder-wheel, which you can ride in first-person view!
• Binoculars is in the game
• LCS is ''rookie first-gen PSP title compared to VCS''
• Draw distance is great and is said to be better than Vice City on PS2
• Trip skips make a return (If you die or get busted a taxi will take you back to the location where you received the mission from)
• New animations which give both the lead characters and pedestrians a whole new degree of humanity
• Far richer color palette that brings sunsets to all new levels of beauty, and realism
• Increased density of pedestrians, cars and objects
• Reduction in clumping (where groups of the same model type appear together)
• Far more interiors that its predecessors
• So far there's no word on character and vehicle customization, aswell as wall climbing
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August 1st, 2006, 22:03 Posted By: motormaniac
Hi everyone,
I finally finished the 2.0 version. I decided not to release version 1.5 due to hardly any updates.
This update includes
a bunch of new games and apps
Pic your own skin.
Pictures for links.
New design...sorta
New Video
May be slow due to size.
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August 1st, 2006, 22:44 Posted By: crait
ok dudes,
Second release of my lua game; Kirby's Lua Adventure
its pretty fun for a young version
you can walk, and urm... crouch
oh, and hurt yourself lol
here's a changelog
alpha (0.1) (not public)
main menu, credits page, movement of character (left and right), background, and eboot graphics
0.2 beta
added life bar, added game over alert, added functions page, added R function (self inflict damage)
also added Change-log
0.3 beta
added todo file, updated the credits page, modified the Change-log, fixed Kirby's movement bug, add a rect behind health (as a status bar), added lives, and changed game over alert, added a more graphical lifebar, added crouch(though you cannot get out of it), also included new screenshot within the zip, i also added jumping but you cannot use it yet i have to fix it
grr and i have to fix the walking animation back to how it was
guh
a todo
change button sinsetivity
fix jumping
add floating
fix walking animation again
fix crouching
add opening 'movie'(skipable)
add enemies
add animation
add food
add bosses
add level select stage
add sound
add flying
add sucking
add punching
and take away hurt yourself
add different abilities
possibly a two player type deal? like arena or something
here's a screenshot!
here's a link to my dev thread
http://www.freeibforums.com/forums/i...n&showtopic=11
i highly recomend that you join this site!
and my alternate one!
http://homebrew-station.amidal.com/v...903fe28f033872
I also highly recomend you join this one!
and finally here is my file
8426
and you know by using this that you cannot blame me if anything goes wrong
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August 2nd, 2006, 08:43 Posted By: BrooksyX
Here is the second release of my LUA game:Sonic Adventure 2D.
It is still kind of a proof of concept but the next release will be very playable.
If you have any suggestions or find any bugs please let me know.
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August 2nd, 2006, 15:18 Posted By: wraggster
EA has said it expects to have four to five games out for PS3 between the console's launch and the end of the year, confirming at this stage three of the titles: Need for Speed Carbon; Madden NFL 07; and Tiger Woods PGA Tour 07.
Discussing its launch games line-up for Sony's next-gen console - during a conference call held with media and analysts yesterday - the company also admitted, while fielding a question on Xbox 360 versus PS3 technical capabilities, that it's extremely unlikely that the initial wave of titles will do PS3's hardware justice.
"This Christmas, it's going to be difficult to harness the full power of the PS3 on first generation software versus what will be second generation 360 games, so they're going to be more alike than different, is our opinion at this time," an EA exec commented.
They continued: "As those machines develop over time [...] there's a lot of horsepower inside the PS3 that we'll be able to unlock over years two, three, and four that we're very excited about."
EA additionally took the opportunity to touch on Wii and DS during the conference call, revealing plans to boost focus on both machines. "We're definitely going after those platforms", the publisher revealed, "...we have ramped up [game] production for the Wii and DS Lite". It added: "In terms of relative investment on the Wii and the DS, we are moving resources against those platforms to increase SKU count."
The publisher went on to say, however, that it only expects to have a couple of titles out for Wii's launch period - Need for Speed Carbon and Madden NFL 07 - and a total of five released by the end of the company's fiscal year - March 2007. It's possible that EA's Wii games will retail at $49.99 in the US (apparently, Nintendo has indicated that first-party Wii games will not retail for more than this amount over the pond), but that remains to be confirmed.
Reportedly, EA didn't have an awful lot to say about Xbox 360 during the conference call, chairman and CEO Larry Probst simply stating, "We're pleased to be the leading publisher on the Xbox 360".
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August 2nd, 2006, 15:26 Posted By: wraggster
Divineo China have posted this news:
We have added more models of Base and Value pack of Sony PSP, with great deal on products like Base Pack (JAPAN) *WHITE* with a low price and compatible with Euro UMD zone!
They are selling for 198$ which is around 105 pounds for those interested.
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August 2nd, 2006, 15:29 Posted By: wraggster
Rockstar Games has confirmed that Bully - subject of much controversy - is still set for release in 2006.
"Bully's very much still in development and slated for release later this year," a Rockstar spokesperson told us.
Although very little has been seen of the Rockstar Vancouver game, it's still managed to follow GTA into the pages of the tabloids thanks to widespread criticism from hair-triggered politicians and publicity-hungry lawyers.
This despite a relatively light-hearted premise - a troublesome schoolboy standing up to bullies by pulling pranks.
Rockstar has remained fairly quiet about it, but development has continued undeterred. "We hope to be showing it to people soon," a spokesperson told us.
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August 2nd, 2006, 15:30 Posted By: wraggster
SNK Playmore could wait as long as four years before releasing a PlayStation 3 game, despite having already pledged titles to Nintendo Wii.
"My first impression is that it's expensive. The PlayStation 2 is good enough. It's small and cheap. For us, for manufacturers, we have to invest in a new system, and the PlayStation 3 is a risk," overseas marketing manager Yoshihito Koyama told gaming blog Kotaku.
"There won't be enough consoles at launch. Few consoles mean few software sales. We need to wait three or four years. Maybe 2009-2010 is a good time to release a game for the PS3."
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SNK Playmore, whose games are published in the UK by Ignition (and, under the terms of an agreement announced Monday, distributed by Atari), has previously said that it plans to support Nintendo Wii.
It's already planning a Metal Slug Anthology, based on the popular 2D shoot-'em-up, and president Ben Herman said the company wanted to use the Wii controller's "in a new and unique way that enhances the gameplay".
SNK's take on the other next-gen contenders, Sony and Microsoft, was previously unknown, although a recent deal with Ignition to publish future titles in the UK was worded to cover next-generation projects in addition to the likes of KoF: Maximum Impact 2 for PlayStation 2.
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August 2nd, 2006, 15:35 Posted By: wraggster
New commercial game for PSP released:
A sequel to the PlayStation robot battle game known for its requirement that you both build up your mech physically and program its AI. You first start out by building the physical side of your mech, mixing and matching parts from 30 pre-designed mechanical beasts and even editing your own emblem. Once you're satisfied with how things look on the outside, you head on inside, creating movement patterns for your mech by placing special move chips in slots on the mech's CPU. You're free to test your mech out in a test battle, and can make changes if you're unhappy with the result. You don't actually fight battles directly in Carnage Heart Portable. Instead, you create a team of three robots, which then heads off to do automatic warfare against enemies.
More info / buy here --> http://www.lik-sang.com/info.php?pro...2&lsaid=219793
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August 2nd, 2006, 15:37 Posted By: wraggster
Via GIBiz
Atari UK has signed a new agreement to distribute the latest releases from Ignition Entertainment and SNK Playmore across multiple European territories.
The deal includes PSP puzzler Mercury Meltdown, due out in September, plus SNK vs. Capcom Card Fighters for Nintendo DS, and PSP titles Blade Dancer and Metal Slug Anthology.
Atari will also distribute SNK's forthcoming PS2 products - NeoGeo Battle Coliseum, Samurai Showdown 6, and King of Fighters games Maximum Impact 2, Neowave and KOF XI.
"Ignition are known for publishing games that consumers want, and we believe this to be our strongest line-up ever," said Ignition's Phu Tien.
"We had numerous approaches from various distribution entities across Europe. However we chose Atari as they demonstrated commitment and drive, as well as being able to deliver a strong distribution presence."
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August 2nd, 2006, 15:39 Posted By: wraggster
Chances are, anyone who has watched college basketball over the last four years has heard the phrase, "Redick for three!" The Redick in question is of course J.J., the Duke Blue Devils superstar who has won numerous awards, including multiple player of the year trophies.
Add one more honor to the long list of Redick's accolades--cover athlete for 2K Sports' College Hoops 2K7. Redick, who was drafted by the Orlando Magic in the off-season, will also serve as the game's spokesperson, temporarily putting to rest that his marketability was tarnished by a DUI charge in June.
A statement from 2K Sports today also revealed that the game, previously announced only for the Xbox 360, is headed to the PlayStation 3, PlayStation 2, and Xbox this fall. The fall release makes it a likely candidate for a launch title on the PS3, which hits US stores on November 17.
Redick, though one of the best players in college basketball history, was often the focus of hatred from fans as the best player for high-profile (and much maligned) Duke University. One of Redick's best friends and main competition last year for player of the year honors, former Gonzaga star Adam Morrison, remains his rival on the digital court, as he is now doing promotional work for Electronic Arts' NBA Live 07.
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August 2nd, 2006, 15:47 Posted By: wraggster
Associated Content explores Sony's pros and cons in how they've handled their PS3 campaign up until now. From the article: "The PS3 has caused quite a stirring over the past 2 years: from a general excitement to astonishment to disappointment. How did this happen? Let's look at what Sony did right, and what they did wrong, and every shades of gray in between."
The list is organized as follows:
PROS
The technical power of the Cell
Blu-ray: more space (52G) is only a good thing
PlayStation is still the leader in the gaming industry
PSX, PS2 backwards compatibility (huge library of games)
Strong 3rd-party support
Controller: motion-sensing addition only a good thing
Online play (though still lackluster)
Standard harddrives
1080p high definition gaming
Web browsing, just like the PSP
Connection to the PSP to enhance gameplay
CONS
Cost: we've said it a million times
Blue-Ray: too expensive storage medium
Size: the thing is big
High game prices
Architecture: Cell is too unique and could cause developer problems
No rumble
Even with redundancy, PS3 might have high defects at launch
Despite its strengths, the PS3 will only be marginally better than its competitors
Ken Kutaragi (will ruin the PS3?)
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August 2nd, 2006, 15:51 Posted By: wraggster
Speaking exclusively to SPOnG, Sims creator and quiet legend Will Wright has pointed towards Nintendo's Wii console as a likely host for his upcoming mega-game Spore, with the unique controller giving the famed developer an inspirational shot in the arm.
"We’re looking at all the platforms for Spore, because we’re thinking about Spore as a franchise, not as a PC game. We’re going to do the PC game first, but really, what we’re trying to launch is an entire franchise that will be all across platforms," Wright told us when we caught up with him in San Francisco recently.
"It will probably take very different forms depending on the platforms. We might even pull out parts of the game – so you might be playing part of the game on a handheld platform, you might be playing the entire game but maybe more avatar-based on a console. The consoles are getting kind of different now – I think there’s a really interesting distinction between the Wii and the Xbox 360 and PS3. Something like the Wii offers a lot of interesting creative opportunities for the editors, with the controller."
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Wright continues, "That’s been one of the ongoing problems with consoles: they don’t have a mouse. The mouse is a very good random-access device for putting on the screen; a console controller really makes you want the game avatar-based, so you move on character – that’s why RTS games suck on consoles. With Spore, about half the game is avatar-based already – the creature game and the space game – and it would be pretty easy for us to make the intermediate levels avatar-based, so from the beginning, we thought about how we could move Spore to platforms including consoles."
Stay tuned for our full, no-questions barred (except the one about the release date) interview with Wright in the coming days, only on SPOnG, where you'll learn about the possibility of Spore on handheld gaming platforms and a huge amount more on what is without question one of the most interesting and innovative videogames in development right now.
Believe us, there's a lot more to come.
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August 2nd, 2006, 16:05 Posted By: wraggster
New for PS2 from SuccessHK
Product Features of Playstation 2 PS2 Logitech Action Controller w/ Dual Vibration Feedback
Soft-touch bottom and textured rubber grips for superior handling
Accurate, responsive action from Logitech's critically acclaimed D-Pad
Turbo Programming for super fast movement
Rubber Grips for better controlling
Vibration Feedback for added realism—feel every hit, crash, and explosion
More Description of Playstation 2 PS2 Logitech Action Controller w/ Dual Vibration Feedback
The advanced D-pad design is more responsive to fast direction changes. Traditional single pivot point designs have to raise the opposite side to quickly changed direction, forcing the cap to travel from an elevated position to a compressed level - twice the distance compared to the advanced Logitech design. During gameplay, these milliseconds can mean the difference between advancing to the next level and "Game Over".
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August 2nd, 2006, 16:07 Posted By: wraggster
New for PS2 from SuccessHK
Product Features of Playstation 2 Hori Fighting Stick 2
Japanese arcade style controller
Adjustable button response timing, switchable analog stick and turbo functions
Vibration Feedback
Recommended especially for 2D and 3D fighting games
Officially licensed and produced by Hori Japan
More Description of Playstation 2 Hori Fighting Stick 2
Improved and officially licensed fighting stick manufactured by the Japanese video game peripheral manufacturer Hori. The stick features vibration feedback, turbo fire, adjustable button speed and analog buttons.
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August 2nd, 2006, 16:08 Posted By: wraggster
New for PS2 from SuccessHK
Product Features of Playstation 2 Hori Wireless Anasin2 Turbo Controller
2.4GHz Wireless Technology. Wireless range up to 10 meters
Adjustable Turbo function (5, 12, and 20 Shots per second)
Built-in vibration with On/Off switch
Auto-Sleep function to conserve batteries, Up to 100 Hours of gameplay on 2 AA batteries
5 colors available: Premium Blue, Sliver, Premium Red, Black, Platina White
More Description of Playstation 2 Hori Wireless Anasin2 Turbo Controller
Hori's new Anasin 2, 2.4GHz wireless joypad may be used within a range of approximately 10 meters. The controller features turbo-fire with a slider to increase/decrease the rapidity of fire (5, 12, and 20 shots per second). A vibration function is built-in, that can be turned on/off to conserve batteries.
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August 2nd, 2006, 16:09 Posted By: wraggster
New for PS2 from SuccessHK
Welcome to the yard where the vibrant world of Nickelodeon's Barnyard movie will come to life. Gamers of all ages will be entertained by this brand new barnyard adventure. Players will start off as the 'new cow on the block,' form alliances with fellow animals, taking on challenges and sporting competitions, protecting the farm from coyote invaders, and doing lots of goofing off on the side. Players will be able to explore a fully interactive, 3D world and prove that they have what it takes to be the biggest party animal of all.
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August 2nd, 2006, 16:10 Posted By: wraggster
New for PS2 from SuccessHK
When the citizens of Bumblyburg need help, there is one superhero who they can always count on, LarryBoy! This summer fans nationwide are eagerly anticipating the new release of the latest VeggieTale release, LarryBoy! and the Bad Apple. For the first time ever, the amazing smash hit VeggieTales is coming to the PlayStation2 entertainment system in the heroic adventure of LarryBoy! and the Bad Apple. Now you can, Be That Hero!
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August 2nd, 2006, 17:18 Posted By: wraggster
More recycled analysis brought to you by Bloomberg. A key point to keep in mind: Sony predicts a 5-year recoup for losses due to the PS3's manufacturing costs and price point. That's going to hurt, especially since the average console life is around five years (a few exceptions noted). Masafumi Oshiden, from Merrill-Lynch, said "PlayStation 3 will be a huge money loser in the beginning." Spoken adequately enough. It's true -- we all know it's going to be very hard for Sony. Estimates show that about 200 billion yen was invested into the development of the cell processor alone.
Another point to keep in mind is the notion that "Sony's PlayStation 3 introduction in November may be hampered by fewer and less-powerful games because the company hasn't given final technical details of the new console, according to video-game publishers." So, is delivering 10,000 dev kits not going to cut it? Will IBM be able to pull better yields for the cell processor in time for the PS3 launch? If not, Sony won't even have the chance to recoup in five years -- they may pull the plug sooner than that, unless we give them our support.
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August 2nd, 2006, 17:29 Posted By: wraggster
Via Gamespot
When the 3D platformer Daxter saw release on the PSP, it earned high marks for its visual prowess and gameplay that retained much of the appeal of the game's PlayStation 2 parent series, Jak and Daxter. Now the engine that powered Daxter has been licensed to other companies, Ready at Dawn president and cofounder Didier Malenfant has confirmed for GameSpot. However, exactly how many companies are working with the Daxter engine is unclear at the moment.
"Unfortunately the list of our licensees is confidential and it will be up to them to announce their titles when they see fit," Malenfant said.
Ready at Dawn isn't about to abandon the engine it built, as Malenfant said the developers will use it for their next title. That doesn't necessarily mean the studio's next game will be more of the same, as the engine is supposedly quite versatile.
"The engine could be used to do a wide variety of third and first person games," Malenfant noted, "and it would actually produce quite awesome racing games too."
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August 2nd, 2006, 17:41 Posted By: wraggster
Theres a lot of speculation that NJ the coder of Neogeo, Neogeo CD and CPS 1 emulators for the PSP is now working on a CPS 2 Emulator, more info as we get it.
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August 2nd, 2006, 17:41 Posted By: wraggster
Brian Donaldson sent me this news:
We've been talking about our upcoming Flash Portal for devhook and 2.7+users. Well, we have finally finished it and it's still a work in progress,but none the less... it looks pretty sweet. This is a beta release so there will be future updates on the portal, but it still looks good and it's very cool looking on the PSP's Web Browser. In the upcoming release we will fix the color of the music player, add more songs by first come first serve requests, and fix some of the icons. This release has been a work in progress for a while, but it's finally complete and looks spectacular. All the graphics in the portal were made by me, the real mr bob, and b00ndit.
The icons weren't made by us, but we touched them up...in the upcoming release b00ndit will be making us some cooler icons from scratch so keep
your eyes peeled.
Readme: To install the MPP.swf file on your PSP simply copy the MPP.swf into the root of your memory stick and copy the MPP folder to the PSP > COMMON > FILE GOES HERE. Once you have copied over the files to your PSP launch devhook and go the PSP web browser and type in file:/MPP.swf (2.7+ users can do the same thing). Bookmark the file so you don't have to keep typing in the same address. Note: This is a beta version...we still need to fix up icons, the music player and we need people to request songs for the music player. Any feedback is appreciated. As stated this portal only works on devhook .45 and above or on 2.7+ PSPs. This portal was made by the mypsportal Team, visit www.mypsportal.com for future updates and releases.
Credits go out to...
Flash Design: Miami Boy 305
Photoshop Graphics: B00ndit, the real mr bob, and Unbri
Video:
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August 2nd, 2006, 20:19 Posted By: wraggster
The Japanese Site which hosts the Devhook application have been slapped with a Cease and Desist Order over the Devhook app which lets users use different firmware on their PSP, (This site only EVER linked to the UMD versions of Devhook unlike other sites that linked to the ISO Version).
Heres what Ookm posted on his site:
Reboot_1.50.bin is the copyrighted material by SONY, that is mixed with DevHook0.43fix.
Warning from SCE to those who up-load DevHook0.43fix comes.
Moreover, please annul it at once when downloaded 0.43fix is preserved at hand, and it uses it.
Not seeing this knows and there is a possibility to use, too.
Please inform me of this when there is an owner in surroundings.
Moreover, the main body of DevHook and the relation file of all versions were deleted from this site.
As a result, opening DevHook on this site to the public is completely stopped
Does this mean Sony are to go after all sites hosting the ISO version of Devhook, well i can see it happening, im also concerned about the UMD version, it is legal because it doesnt run ISOs but we will have to see.
What is apparent is that some members of the Homebrew Scene by posting the ISO version have helped Sony strike a blow at thier own sites, all for a few extra hits.
Got a Comment, then lets have discussion on this
Digg It
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August 2nd, 2006, 23:32 Posted By: wraggster
Via Slashdot
a post on Xbox strategy group member Andre Vrignaud's blog discusses the view of mod chips from inside Microsoft. Not surprisingly, he concludes that they're a barrier to a viable business model. Just the same, the post has some good consideration of the issue from both sides. Especially interesting is his comment that
"a friend of mine at Microsoft once demonstrated a modded PSP to Bill Gates and showed off all of the interesting things that enabled. According to my friend Bill was intrigued and asked the audience what we might be able to do to encourage this sort of thing without damaging the business."
Even if it's a sticky wicket, at least they're thinking along the right lines.
Very interesting wouldnt you say
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August 2nd, 2006, 23:34 Posted By: wraggster
Speaking in an exclusive interview with GamesIndustry.biz, Atari CEO Bruno Bonnell has confirmed that the publisher has no plans to release any PS3 games before 2007.
Bonnell said Atari intends to support all three next-gen consoles "fairly equally", adding, "It's just that we're lacking information about the PS3 at this stage, because we have basically a rough release date and a high retail price point.
"As far as the Wii and the Xbox 360 go, we'll be there for this season; for PS3, we'll probably have to wait a little later in the year before we release some new titles." And, according to Bonnell, that means no Atari titles on PS3 until 2007.
The PS3 is slated for a global launch this November, priced at 499 Euro for the 20GB model and 599 Euro for the 60GB version. But Bonnell does not believe that the console's high point puts it at any risk of failure: "I think that by deciding to put the PS3 at this price, Sony has chosen to really differentiate itself from the other consoles.
"The fact that you have Blu-ray, and the fact that it's HD compatible - all this is driving me to think that Sony is picking up the high-end of the market, the hardcore, passionate fans. There will be a time they can reduce the price and access more people, but clearly that's a technical choice that Sony has made to be selective on the field at stage one," he added.
Read the full interview to find out why we're likely to see Atari titles arrive on Wii much sooner than they appear on PS3, what the future holds for the company following its recent financial difficulties, and what Bonnell thinks about the new format E3.
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August 2nd, 2006, 23:47 Posted By: wraggster
News from Play Asia
Every Extend Extra (E3) is a mix between Lumines and Rez, both titles developed by mastermind Tetsuya Mizuguchi. Gameplay involves the player blowing himself up in order to try and cause a huge combo. Blowing oneself up takes away from your overall stock, but hopefully the combo is big enough to earn another "life" or two, or "extend" gameplay. There is also a time limit, so one can't just sit idle and avoid wasting stock. There are also power-ups called "quickens," that speed the player up.
E3 isn't too far from its independent roots. The main difference from the original is the music variable. Much like Lumines, E3 progresses via "skins," each one with different backgrounds, speeds, music and sound effects. In addition to that, E3 also adds different explosion types, which can link chains in different ways than in Every Extend. Lastly, E3 adds a "charge" feature. By holding down the explosion button, the bomb is charged. The longer the button is held, the bigger the blast radius.
More info/buy here --> http://www.play-asia.com/SOap-23-83-...-j-70-z5o.html
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August 3rd, 2006, 00:20 Posted By: wraggster
Just posted this over at our GP2X Site
Eclipse has released Final Fantasy Doom, heres the info:
In Final Fantasy Doom you are MOG, FF3's cutest hero, and you must fight your way through forests, caves, mountains, castles etc., defeat the boss monsters, and ultimately face the evil spirit hiding in the painting of the Princess of Vector. [...] Final Fantasy Doom is a Total Conversion for Ultimate Doom with 27 single-player levels (3 complete episodes) and 7 Deathmatch levels (Episode 4)."
In order to play this Doom total conversion you must copy the Ultimate Doom WAD file in the ffdoom folder and be sure to rename it "doomu.wad"
Packed by Eclipse, for original tc credits see the FFDoom2.txt file.
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August 3rd, 2006, 00:37 Posted By: wraggster
News from Blind
" I designed this release for those who want a easy install for QUAKE, a classic FPS game thats always fun to play, run the setup, and not only will it install Quake, but it will safely remove any Corrupt/Blank Icons Automatically! Including the Quake one! Enjoy this one and expect more soon!
Thanks bLiNd for proof-testing! "
Thanks,
NGEvo
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August 3rd, 2006, 00:40 Posted By: wraggster
Jeremy1026 has again updated his Yahtzee game for the PSP, here the release info:
I've been working hard with this to add one new game mode, and make it so there isn't any provisions to playing another game mode that was hidden in v1.51 (). I added 'Speed Yahtzee', where you have 90 seconds to play through the entire game, when the clock hits 0, gameover, whether your done or not. And I also added 'Challenge Yahtzee' where you are given a spefic roll, and you must match or beat it before time runs out. Well, here is it, good luck and as always, read the readme for more instuctions and information.
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via jeremy
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August 3rd, 2006, 00:43 Posted By: wraggster
The August 2006 issue of the XTREME PSP Magazine is now available to download. Issue 14 is packed with over 80 pages of great content including previews of GTA Vice City, Pirates of the Caribbean, NCAA Football 2007, and reviews of Loco Roco, Tomb Raider, and Race Driver 2006. And all the regular content including tips and cheats, the latest news, a new competition and more...
Download Here --> http://www.xtremepsp.com/news.php?id=95
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August 3rd, 2006, 00:52 Posted By: wraggster
Stefano Russello aka Puffo83 the coder of PSP Brew has released PSP TO JOYPAD, heres the translated info:
The program allows to use the PSP as Joypad wireless without threads. E' possible to connect 2 PSP at the same time. The program can be used is with chiavetta a Wi-Fi (tested with WiFiMax) that make from AccessPoint that with a Router Wi-Fi, enough that this last one comes set up for reindirizzare the demands from door 8081 to the ' IP of the machine where in is attended the program. E' possible the program to qualify or to disabilitare to chosen analogic in its two aces X and Y and to set up the sensibility (being put the sensibility to the maximum will have the same effect of the pad digita them). E' be found that in some programs, emulatori, etc. he is advisable to set up the keys directly from the keyboard in order then to use them subsequently from the PSP. E' possible to in the event simulate also the pressure of the keys L2 and R2 in which one was wanted to be umulare PSX holding pressed key START or SELECT more L or R. E' possible to select the IP to which to directly connect the PSP from the same Homebrew without editare some rows. E' possible moreover to set up the type of logon between those preset up in the PSP.
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August 3rd, 2006, 20:22 Posted By: wraggster
Jez San, founder of the now-defunct Argonaut Software and now involved with PS3 slash 'em-up, Heavenly Sword has said that he thinks the PlayStation 3 will come out on top in the next-gen console war, "but only because its got Blu-ray."
Speaking to The Guardian, San said: "I think the combination of a next-generation games machine and a next-generation DVD player that plays full high-definition movies is very compelling, despite the huge price. Remember price is just a function of time and volume. It doesn't matter what the PS3 comes out at, it's what it gets down to, over time, that's important."
In the same article, market analyst Paul Jackson of Forrester Research agrees with San's comments, saying that Sony stands a good chance because, "Far more people will go for a PS3 than spend $1,000 on a Blu-ray player ...it's a question of how quickly [Sony] gets the price down."
Jackson goes on to echo San's own comments on the importance of price. "You can't get to the mass market until you get down to $300/£200 [mark]."
Jackson then asserts that it's going to be far from an easy ride for Sony, because of the amount of negative press that currently surrounds its next-gen console: "You can't over-estimate how much negativity there is around the PlayStation 3 in the web ...The stories just keep getting worse and worse. They've got a real fight on their hands."
There's only a few months left until the PS3 hits - and most-likely vanishes from - store shelves, and with likely stock shortages ensuring a Christmas sell-out for the console, it's going to be next year before we get the slightest inkling of who's really going to rule the next gen.
But as San points out, the unique appeal of both Sony, Nintendo and Microsoft's machines means it could very well end up being a three-way tie. Whichever way the next gen cookie crumbles, it's certainly going to be an interesting 12 months...
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August 3rd, 2006, 20:27 Posted By: wraggster
Word recently reached us that the PlayStation 3 has officially entered production, and in an interview with The Guardian, Sony's president of worldwide studios, Phil Harrison has shed some light on the on-going development work on the console.
According to Harrison, "It's all going well. We are in full swing, from a developer point of view, and over 10,000 developer kits have been shipped. Developers now have final [PS3] hardware in their hands, though there will be some upgrades to the operating system - there's nothing unusual about that. The new controller is now in developers' hands, so all the pieces of the puzzle are there."
Also in the interview, Harrison comments on the arrival of working Blu-ray drives in the PS3 dev kits, noting that many studios also have blu-ray burners in their PCs, "so they are now doing their first iterations of games running off discs," he says.
"Signs are good," adds Harrison, "right now there are more than 100 Blu-ray movies available today, in the US. More than 100 games are in development [for the PS3], and all the major third party publishers have pledged their strategic support for the platform."
Sony is gearing up for its next big push for the PS3, which will start at the Tokyo Games Show on September 22, where the father of PlayStation, Ken Kutruagi is scheduled to give the keynote speech. Hopefully with the appearance or some new game titles and a more solid-looking launch line-up, Sony will be able to make up for the mostly-negative reaction to its showing at this year's E3. Stay tuned.
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August 3rd, 2006, 20:30 Posted By: wraggster
For those Mac users who just can't wait to start filling up those $20+ Blu-ray writeables, the anticipation is just about over. Later this month, Japanese storage specialist Logitec will begin shipping what's touted as the "world's first Mac-compatible" Blu-ray disc burner. While Blu-ray burners for Windows-based machines have been popping up fairly frequently of late, OS X has been left out in the cold, (but considering the current price of Blu-ray media, we're assuming it hasn't been a total calamity). Nevertheless, the LBD-A2FU2/WM is an external 2x burner that will support DVD-RAM, DVD±R/RW, dual-layer DVD±R, CD-R / RW, and obviously BD-R / BD-RE discs. This FireWire / USB 2.0 combination drive supports PCs and Macs, and it's presumed that Roxio's Toast 7 Titanium software played a role in OS X getting its functionality groove on -- Roxio supposedly began offering Blu-ray drive makers a Mac-friendly version of the software, and sure enough, that's what you'll get with the Logitec. So for all you Mac fans who've felt a bit left behind, you can still get up to speed in just a couple weeks, but know it might cost you more than your MacBook (¥132,000 or $1,148), so you may want to think twice before cruising to Japan to pick one up.
More info
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August 3rd, 2006, 20:31 Posted By: wraggster
We're still waiting to play Naruto: Ultimate Ninja over here, but that hasn't stopped Namco Bandai lining up a PS2 sequel.
Naruto: Uzumaki Chronicles is due out on PS2 this winter in the States, and sees the eponymous Naruto - a ninja in training - completing story-driven missions in a 3D world to save the Hidden Leaf Village from evil, and fulfil his dream of becoming the Hokage (leader).
Naruto: Ultimate Ninja is out on PS2 this November; Naruto: Uzumaki Chronicles has yet to be dated for Europe.
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August 3rd, 2006, 20:35 Posted By: wraggster
News from Eurogamer
Sony Computer Entertainment UK has condemned the leaking of forthcoming PSP title Gangs of London to the internet, after copies of an internal beta of the game appeared on BitTorrent sites overnight.
Speaking to GamesIndustry.biz, Sony spokesman David Wilson also warned consumers that the leaked version is incomplete and buggy.
"The version of Gangs Of London that you have brought our attention to here is a pre-production 'preview' version," he revealed. "It is not the complete game and it has anomalies in the code since it hasn't been through our QA process yet."
Wilson also reasserted his firm's strong opposition to game piracy - and while it's clearly not relevant in this situation, as BitTorrent piracy creates no revenues, he pointed to the oft-cited link between piracy and organised crime.
"We are wholly opposed to game piracy," he commented. "Even if people have no sympathy for games developers losing money (though in the end that damages our industry and hurts gamers) - there are proven links that exist between counterfeiting and organised crime and that has some serious consequences (and victims) that people should give due consideration."
Gangs of London, which itself has more than a little bit to do with organised crime and gangland violence, will be out on the PSP later this year, and will allow players to engage in tactical urban combat around the streets of London and the capital's most famous landmarks - all without the aforementioned serious consequences.
Maybe another reason why Sony is taking a real look at the Homebrew scene, the warez people spoil it for us all ?
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August 3rd, 2006, 20:40 Posted By: wraggster
New at Lik Sang:
Prove you have what it takes in four on four gameplay action. Humiliate your opponents with the new beat system, over-the-top juggling moves and all-new gamebreakers that allow you to win a game like never before. Beat the best in the world by traveling to new International locations ranging from the famous Westway Leisure Centre in London to the beautiful beachside of Brazil. Featuring all new authentic tricks, FIFA Street 2 provides new gameplay experiences by making over the top moves and skills even bigger in this fast paced sequel. Take to the streets, unleash your tricks, and humble your rivals with or without the ball.
More info --> http://www.lik-sang.com/info.php?pro...5&lsaid=219793
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August 3rd, 2006, 20:49 Posted By: wraggster
Judge dismisses strip club's accusations of trademark infringement
A US district judge has dismissed claims by a Los Angeles strip club that Rockstar Games breached copyright by designing a similar looking virtual strip club for Grand Theft Auto: San Andreas.
According to documents obtained by US website Gamasutra, E.S.S. Entertainment - owners of The Play Pen club - filed suit against Rockstar in April of last year. The suit claimed that the strip club in GTA, which is titled The Pig Pen, represented trademark infringement, due to its similar name, logo, awning and 'Totally nude' advertising slogan.
Rockstar conceded that its artists worked from photographs of real life LA locations - including the Play Pen - when designing the game, but argued that they "changed the names, building designs and overall look and feel of the locations... To make them fit the virtual, cartoon-style world of San Andreas and the series' irreverent tone."
Rockstar also referred to the lawsuit MCA Records successfully defended over the song Barbie Girl, when the judge ruled that trademark rights "do not entitle the owner to quash an unauthorised use of the mark by another who is communicating ideas or expressing points of view."
Judge Margaret Morrow agreed with Rockstar's argument, ruling that, "Defendants' use of the Play Pen trade dress and trademark bears some artistic relevance to the game, and does not explicitly mislead consumers as to the source or content of the game." Rockstar, Judge Morrow said, was therefore entitled to claim a First Amendment defence.
Perhaps the controvery surrounding GTA: San Andreas will finally die down now, following both this legal decision and the ruling by the FTC over the Hot Coffee scandal. But chances are Rockstar will be in the news again soon - the company recently confirmed that controversial school-based game Bully is on track for release by the end of the year.
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August 4th, 2006, 04:02 Posted By: BelmontSlayer
The original page is here,
http://neocdz.hp.infoseek.co.jp/psp/cps2.html
Here's what I could translate from the page. (My Japanese is a little rusty) If this translation is used elsewhere please give credit to me (BelmontSlayer), as this took almost 45 minutes!
Japanese To English Tranlation
When I first made my CPS1 emulator, the emulation of the Musashi M68000 (The core of MAME) wasn't running so good. After figuring out how the core operated I was able to emulate the remodeling of C68K. Even more suprising was that sound worked quite well!
When i decided to try CPS2, the processing of sprites was actually easier than CPS1. Sprite proccessing is a big factor in emulation.
The PSP has 32MB of memory, but the OS takes 8MB by itself, so only 24MB memory can be used. Because 4MB is used for the emulator, you can only use 20MB as the data area for the ROM of the game. But, memory is not enough alone. If there is no XOR table for the encoding cancellation of ROM, its not very usefull.
I tried using sound with the emulator. As for BGM (Background Music) there is no problem, but because the SE (Sound Effects) cracks somewhat, it becomes a matter of concern. I tried lowering the volume, but it isn't solved that simply.
Also, there are several sprites displaying strangely. This is also a problem unless it is solved.
I tried using the same cache system as my NEOGEO emulator, and was able to move in-game. But, according to my expectations that's not good enough. Because the emulator is slowly reading the cache file, the game play very slow. The reason is that smooth animation when using sprite cache is not effective.
The CPS2 emulation is a small advancement. But throwing out the project halfway, without a regret is kind of hard.
My motivation is slowly declining. (NJ laughs)
I still haven't decided if I will release this or not.
End Of Tranlation
So hopefully he will release the source code...But it seems as if he thinks smooth emulation isn't possible.
-- Update --
A test build has been posted on the website. You can download it by following the link at the top of this news article.
Just a note, Make sure you run your rom zip though the included converter. Games will not run without the cache file.
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August 4th, 2006, 09:34 Posted By: motz
Hoshizora has released another version of uo_OGRaniser, updating it to version 0.9.1. This tool allows you to reorder your homebrew games without writing to flash etc. Here's the changelog:
New: The following KXploit folder name schemes are updated and supported in
this version:
1. foldername
foldername%
2. __sce__foldername
%__sce__foldername
3. folde 1
folde1~1%
4. folde _
folde_~1%
5. foldername_____________________1
folder~1%
6. foldername 1
folder~1%
7. foldername _
folder~1%
8. foldername______________________
folder~1%
New: Add support to iR Shell compatible folder name scheme! This version
uses a modified version of scheme #6 (as shown above) to hide the
corrupted data icons in the XMB menu.
New: The following folder name schemes are supported:
1. __SCE & %__SCE (corrupted data icons will not show in XMB menu)
2. iR Shell Compatible (corrupted data icons will not show in XMB menu)
3. FOLDER & FOLDER% (corrupted data icons will show in XMB menu)
New: The following folder name scheme conversions are supported:
1. __SCE & %__SCE -=> FOLDER & FOLDER%
2. __SCE & %__SCE -=> iR Shell Compatible
3. iR Shell Compatible -=> FOLDER & FOLDER%
4. iR Shell Compatible -=> __SCE & %__SCE
5. FOLDER & FOLDER% -=> __SCE & %__SCE
6. FOLDER & FOLDER% -=> iR Shell Compatible
New: Ignore toggle gives flexibility to omit title(s) in the repair list
that are known not to work if the folder names are changed
New: Folder names are automatically checked and repaired so they will
display in the XMB menu
New: Exit program via analog-stick [<] in Splash screen
New: On-screen Error Codes quick reference guide (accessible from the
Summary Report screen)
New: Screen capture utility now supports multiple screen shots
Change: Screen capture files are now saved to the folder named SCREENSHOTS in
the uo_Ograniser program folder
Change: Modified folder name collision detection routine. Program no longer
generates an unique random key to append to the folder name
Change: TRIANGLE, SQUARE & CIRCLE button functions are reassigned
Change: Reorganised menu layout
Change: Optimised code to minimise instances of program crashing during startup
Bugfix: Program settings are lost when the Quit menu is displayed and returned
back to the previous menu
Bugfix: Minor cosmetic bug fixes
Known Issues (v0.9.1):
======================
- Exiting the program using HOME button may not work in Edit screen
* Workaround: Use analog-stick [<] to exit the program
- If uo_Ograniser is run from within iR Shell, you may experience exiting to
the XMB menu directly when you quit uo_Ograniser after a folder read/write
operation. The following message "The game could not be started.
(80010002)" may be displayed on the XMB menu. This symptom is normal
* Workaround: Run uo_Ograniser directly from the XMB menu -OR- Toggle ignore
on iR Shell title if you wish to perform folder repair/restore
- Program may crash during initialisation
* Workaround: Restart your PSP and try again
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August 4th, 2006, 14:51 Posted By: wraggster
mark.sparky has released an Horse racing game for the PSP, heres the release details:
Hey, everyone this is my first game for the psp. It is where you bet on one of six horses and try to make as much money as you can. To install simply put the extracted folder into the the luaplayer folder on you psp. And also is there a music artist which can do music for me. Here is a list of what is done and is to do.
Done: the basic game
graphics
what is to come
To Do: music
mini-games
more...
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August 4th, 2006, 14:54 Posted By: wraggster
Raphael has released a new version of PMP Mod the Media Player for the PSP, heres the release details:
After quite some requests and some thinking, I finally decided to do a little “mallocs revival” version of PMP Mod. For all who don’t know, malloc was the one that started modding jonnys original PMP Mod and got me started on the subject. He added a very nice resume function, lumi and volume boost (integrated in the official version already) as well as a info overlay during playback (also in official version) and some other small addons.
From there, I added more informational filelist outputs and a GUI and eventually ended with the infamous PMP Mod 1.02M4.02g3 version.
Since then, a lot has changed. Jonny highly improved the playback speed along with many internal changes in the code and also released the now famous PMP Mod AVC. However, these versions all lacked some of the nice features from the old version, but now they are back (apart from the GUI ;P).
Here’s what’s new:
- fixed rightmost cutting bug with newest FontGen 0.4+ fonts
- fixed clipping bug in glyph blitter
- fixed crash bug when trying to play non-avc videos
- fixed uppercase bug in filelist
- fixed non-showing subtitles bug when playing a short part twice in a row
- added file sorting, subtitles and files are ordered by filename now, rather than creation time
- added USB connection in filelist
- added filesize/modification time display in filelist
- added video information display (resolution, codec, fps, duration)
- added resume function (start with O to skip resume)
- added saving and loading of playback settings (audio stream, aspect, zoom, lumi/volume boost, subtitle/color)
- added display of number of found subtitles
- added file deletion function (SELECT)
- changed sensitivity of buttons in filelist, fast scrolling only after pressing button 1/3 second
These additions are also about to be added to the standard version PMP Mod 2.02, however, there were some problems which have to be fixed first. So stay tuned.
Along with this release comes yet another version of FontGen, which adds back all Windows codepages from 1250-1258. This was neccessary, because some of the ISO8859 fonts weren’t compatible with subtitles generated in windows and led to wrong output of the subtitles (cyrillic for example).
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August 4th, 2006, 14:57 Posted By: wraggster
If there's a better way to wrap-up the week than with a load of rocket-launching car screenshots, then we'd like to hear it (beer drinking omitted, obviously). Either way, here's a selection of tooled-up motors for you to gawp at in the latest batch of Full Auto 2: Battlelines screenshots.
The PS3 sequel continues the shotgun-blasting, time-rewinding gameplay that debued on the Xbox 360, though it naturally adds a number of improvements including the obligatory car and weapon list update and even-more destructive, "stunning and strategic" racing environments.
At the moment Full Auto 2 is penned in for a winter 2006 arrival. We'll let you know if it turns out to be any good or not, but it's certainly nice to see it on its new platform.
Screens Here
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August 4th, 2006, 15:08 Posted By: wraggster
Lik Sang are now selling Every Extend Extra, unlike Play Asia they ship worldwide so heres the newsagain:
Created by Bandai and developer Q Entertainment and published by Buena Vista Games, Every Extend Extra is a puzzle game that, at first glance, resembles Lumines thanks to its slick visual style. Described as an action shooting game rather than a puzzler, the gameplay is set to a music beat as you build up combos and charge blasts to burst floating obstacles and avoid being hit down as you float through metaphorical virtual worlds built around concepts of human behavior.
More info / buy here --> http://www.lik-sang.com/info.php?pro...2&lsaid=219793
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August 4th, 2006, 15:12 Posted By: wraggster
Over 100 games are currently in development for the PS3, according to Sony's worldwide studios president Phil Harrison - who revealed that over 10,000 development kits have now been shipped.
Speaking to British newspaper The Guardian, Harrison was upbeat about the amount of software which will be available for the PS3 around launch - both in terms of game titles, and Blu-Ray movies.
"We have shown more playable games than ever before, so the signs are good," he commented, "and right now there are more than 100 Blu-ray movies available today in the US. More than 100 games are in development, and all the major third-party publishers have pledged their strategic support for the platform."
Harrison described work on the PS3 as being "in full swing, from a developer point of view," and pointed to the firm's success in delivering hardware to its partners long before the scheduled launch.
"Developers now have final hardware in their hands, though there will be some upgrades to the operating system - there's nothing unusual about that," he explained. "The new controller is now in developers' hands, so all the pieces of the puzzle are there."
Harrison noted that one crucial step - the shipping of Blu-Ray burners to developers so that they can actually test games running off real discs - has been accomplished, with studios "now doing their first iterations of games running off discs."
While Harrison is, of course, duty-bound to present a positive picture of the PS3 situation, his assertions are backed up by comments from outspoken Epic Games boss Mark Rein, whose platform-agnostic firm is working on the biggest title for the Xbox 360 this Christmas, Gears of War.
Speaking to Eurogamer TV recently, Rein said that Sony was "in a better place vis-Ã -vis Microsoft in relation to launch", pointing out that "developers were just getting final PS3 hardware [around E3], which is a long time before ship - developers did not have finished Xbox 360 hardware last year at E3."
"I think Sony's in a good spot with the PlayStation 3," he added. "I know we're getting some great results with it back at our house, so I would expect other developers will be as well."
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August 4th, 2006, 15:17 Posted By: wraggster
The PlayStation 3 isn't out yet, but that doesn't stop Sony's Phil Harrison from making wild speculations about the capability of Playstation 4. According to him, the PS4 won't support physical discs. At all. He opines:
I'd be amazed if the PlayStation 4 has a physical disc drive.
So you mean in 5-10 years, our home's series of tubes/big trucks/broadband connections will be fat enough to download a 50GB game in a decent amount of time? We sure hope so.
But wait, Phil! You mean those precious Blu-ray discs that your company's humping so hard is going to be gone by the time PS4 is out? Oh wait, Kotaku's Ashcraft already beat me to that joke/conclusion. Damn you Ash! Damn you and your 16-hour head start.
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August 4th, 2006, 15:34 Posted By: wraggster
SPOnG’s just noticed an interesting feature in today’s Technology Guardian, detailing the recent post-E3 PR turmoil surrounding Sony and its forthcoming next gen console/Super Computer, the PlayStation 3.
The piece is interesting for a number of reasons, mainly because it is perhaps the first national newspaper to offer a well-written, reasoned account of Sony’s recent (mis)fortunes.
The Guardian’s well-respected technology editor Jack Schofield poses and attempts to answer the straightforward question, on pretty much every games industry exec and developer’s mind right now: “Is Sony fighting a losing battle?”
Schofield strangely paints Sony’s showing at E3 as a successful high point, from which it’s been “...downhill from there...” This is perhaps the only point in the article SPOnG disagrees with, with it being pretty much universally agreed that, in PR-terms, Sony ‘lost’ E3, with Nintendo coming out of the show as clear winners with Wii, and Microsoft running a close second with a far more robust games line-up for its 360 over the coming Christmas holiday season.
The Guardian rounds up the various issues that have caused Sony setbacks in recent times, highlighting a number of salient points - the backlash against the Killzone demo (widely believed to be a fake); development issues with the Cell processor; the perceived value of Blu-ray to the mass market and, most clearly of all, the initial whopping great cost of the console.
Schofield offers a perceptive overview of the situation which, in his opinion is this: “Rather than dampening down the overheated online arguments about all these issues, Sony's staff have tended to feed the flames, appearing remote or even arrogant. For example, Kaz Hirai, president and chief executive of Sony Computer Entertainment America, recently told PlayStation Magazine: "Every time we go down a path, we look behind and [Microsoft is] right there - we just can't shake these guys. I wish that they would come up with some strategies of their own, but they seem to be going down the path of everything we do."
He continues: “It's a remark that Hirai might have got away with in an earlier age, but it was instantly dismembered online. Microsoft was first to put a hard drive in a console, and pioneered with its Xbox Live community building (or both Microsoft and Sony are following the Sega Dreamcast). Microsoft was first to do a global console launch, which Sony is emulating. Microsoft offered two versions of its Xbox 360 console - which Sony said was a bad idea - but there will be two versions of the PS3, and so on.”
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August 4th, 2006, 15:47 Posted By: wraggster
New Preorder from SuccessHK
Super Monkey Ball Adventure is your chance to use your puzzle and Monkey Ball skills to bring a young couple together. A young prince and princess from opposing kingdoms traveled to Jungle Island and quite accidentally fell head over heels in love. But their kingdoms are unhappy places completely lacking in joy, and thus, their marriage is forbidden. For them to wed, you must guide 4 monkeys across 5 islands, to spread cheer and happiness. Grab some friends for Party Mode, use your newfound spell casting powers to become invisible, climb walls, and much more. Let the adventure begin! Enter Party Mode with up to 4 players and battle it out turn-based style or in split-screen mode Transfer saves between PSP and PS2 -- continue playing while you save
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August 4th, 2006, 15:49 Posted By: wraggster
New Preorder from SuccessHK
The sequel to the best selling destruction racer, FlatOut 2 takes racing to the limit with numerous enhancements and additions including brand-new much requested online multi-player modes, twice as many vehicles, additional race environments and twice the number of tracks. The mayhem continues off the track with 12 all-new Ragdoll mini-games including basketball, baseball and royal flush cards, a Ragdoll Championship and full online support. Unlockable bonuses including additional cars, Championship Cups and Destruction Arenas Improved opponent AI with each AI driver represented by a character and exhibiting a unique driving style Online multiplayer modes, up to six players on PlayStation 2 Two player offline split screen multiplayer mode on PlayStation 2 Now available online, Destruction Derby Arenas and Ragdoll Mini Games.
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August 4th, 2006, 15:54 Posted By: wraggster
Winnydows has released a new version of his video converter app for the PSP
4.019 changes:
Added checking for DivX.dll. If dll not founded Mencoder + AviSynth engine will be set for DivX encoding.
DivX settings now sets in registry - more safe than script generation.
Fixed MKV import.
Added profiles - 3 quality mode plus restore default settings.
Fixed "AC3 over DirectShow" option. Option does correct work only if preview was seen. Now option work always.
Added three options more - saturation, brightness, contrast.
Added work with subtitles - *.sub;*.srt;*.ssa;*.idx - Subtitles button.
Volume normalize now do VirtualDub - much faster and safe sound extraction.
Now by default used NicAC3Source decode for ac3 files. Use "AC3 over DirectShow" only if "not valid AC3" error happend.
Found conflict with ffdshow - Install ffdshow only with AC3 decoding uncheched, otherwise will metalic echo on ac3 files and some time GetChannel errors .
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August 4th, 2006, 17:06 Posted By: wraggster
A new version of Launchelf for the PS2 has been released, heres whats new:
LaunchELF v3.84 (2006.08.01)
-Merged in gsKit non-interlace support contributed by Polo
-Merged in Analog controls for JPG viewer contributed by Polo
-Upgraded PS2SDK libs from ps2dev.org SVN
-Upgraded usb_mass driver from ps2dev.org SVN. Note that this includes huge changes to the detection and initialization of USB storage devices. This means that such as did not work before may do so now, and even 'hotplugging' now seems to work well with many devices.
-Corrected a bug introduced by gsKit changes and affecting multiple CNF loading. As a consequence of these changes it's now possible to switch between CNFs using different TV modes and interlace settings. So switching between PAL and NTSC CNFs no longer requires a restart, but will immediately switch the TV mode.
-Implemented CNF file variables JpgView_Timer and JpgView_Trans, which will override the defaults for slideshow timer interval and picture transition choice.
LaunchELF v3.83 (2006.08.01)
-Corrected a timer variable to be 'u64' instead of 'int'
LaunchELF v3.82 (2006.08.01)
-Added anti-aliasing flag for gsKit setup (improves all picture quality)
-Modified screen update methods to eliminate interactive flickering
-Modified joystick reading to work with 'worn-out' gamepads
LaunchELF v3.81 (2006.07.31)
-Merged gsKit adaption contributed by Polo
-Replaced some remnant libito defaults with ones appropriate for gsKit
-Added screen offset conversion for compatibility to old CNF files
-Modified some screen offset adjustments to match standard LaunchELF practice
-Modified dialog navigation for screen settings to make it more consistent
-Added another console check, to avoid NTSC offsets for PAL console with no CNF
-Modified "RunElf" and "checkELFheader" functions to improve error checking for HDD. This eliminates a bug that caused program crash when attempting to use a launch key to a deleted file on HDD.
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August 4th, 2006, 17:09 Posted By: wraggster
Kojima has posted a new version of his 3D Engine for the PSP, heres whats new:
Most notable new feature is full boned animation support. including finally, 100% support for the b3d file format which has exporters for many apps including 3dsmax/milkshape/unltimate unwrap etc.
Included is a already compiled demo with test b3d. press select to exit cleanly back to the os.
also includes many bug fixes and cleaned up code. No more memory leaks etc.
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August 4th, 2006, 19:23 Posted By: jaydee73
As the title says, NJ has released a test version of his CPS2 emulator and it's pretty impressive.
As per the NeoGeo emu, you have to run these roms through the convertor tool to work otherwise the allocation memory error will pop up.
Games tested:
Alien Vs Predator 55-60fps
Battle Circuit 50-60fps
Dungeons & Dragons Tower of Doom 60fps
Eco Fighters 60fps
Street Fighter Alpha: Warriors' Dream 40-60fps (speeds up after a while)
X-men: Children of the Atom 30-40fps
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August 5th, 2006, 00:04 Posted By: wraggster
NJ has done it again heres a new release of his Very impressive CPS1 emulator for the PSP:
Heres the translated whats new:
The varieties doing, it increases, but speed rises absolutely and it cannot increase. On the other hand whether it went down, (laughing)
Being next, issuing formal edition, it is end.
Basically he has gotten it has good as he can and the next release will be final.
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August 5th, 2006, 00:15 Posted By: wraggster
News via CVG
EA has announced Medal of Honor: Heroes (working title), a new, PSP-exclusive title in its WWII first-person shooter franchise.
It's said that in Heroes we'll be experiencing a brand new MoH single-player campaign, although EA has opted to re-introduce a number of lead characters from previous games in the series.
The publisher explains: "Take on the role of Lieutenant Jimmy Patterson - star of both the original Medal of Honor, and the classic Medal of Honor Frontline - in an untold chapter of his time in Holland as part of Operation Market Garden. Play as Sergeant John Baker, from Medal of Honor Allied Assault Breakthrough, and sabotage German defenses on the Italian coastline to help the invasion forces crack Hitler's iron hold on Europe!"
Advertisement:And finally: "Don the officer's cap of Lieutenant William Holt from Medal of Honor European Assault - and return to the Ardennes Forest during the Battle of the Bulge to complete unfinished business for the OSS."
Throughout the single-player action we will, apparently be unlocking 20-plus "classic" characters that can be used in Heroes' multiplayer mode. The game features a total of six multiplayer modes and 15 multiplayer maps, supporting up to a pretty impressive 32 players in wireless shootouts. In addition, "Gamers can play with up to 8 others across the room in a local impromptu game" and "'Quickplay' missions in skirmish game mode, allow players to jump right into the action or to create customized mission scenarios for added re-playability."
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August 5th, 2006, 00:20 Posted By: wraggster
Eurogamer is hosting a GamesIndustry.biz article, an editorial that wants readers to make sure not to write Sony off yet. From the article:
"Even if Sony is failing to endear itself to the media, to analysts or to gamers at the moment, that's no reason for the reality of the next generation console battle to be ignored. Judging from reports in the past fortnight, it would be easy for an outside observer to assume that it's all over already; the media paints a picture of Microsoft being victorious before the first shot is even fired, with Sony's overloaded battlecruiser set to sink before it even leaves port."
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August 5th, 2006, 00:22 Posted By: wraggster
Microsoft has run into a pair of notable complaints with its Xbox 360 backward compatibility. First off, not all original Xbox games work on the next-gen system. And the ones that do typically need to be replayed from the beginning by the gamer, as there's no port on the 360 for the old system's memory cards.
With its upcoming PlayStation 3, Sony is promising to address those problems. It is aiming at making virtually every original PlayStation and PlayStation 2 game backward compatible on the PS3 from the get-go, and according to a FAQ on the official PS3 Web site, it has the memory card issue hammered out as well.
"To use saved data on a PlayStation 2 memory card, you must copy the data onto a virtual memory card within the hard disk," the site reads. "This requires a PS2/PSone memory card adaptor to copy the data to your PlayStation 3. A memory card adaptor is designed to edit, up/download game saves to and from EMS flash card or smart media card."
However, the FAQ doesn't mention if Sony will be releasing such an adapter itself. Currently it's possible to move original Xbox game saves to an Xbox 360 with the aid of third-party peripherals.
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August 5th, 2006, 00:27 Posted By: wraggster
We've managed to get hold of some brand new shots of Atari's hip Wario Ware wannabe, Hot Pxl, which squishes over 200 bite-sized tests of skill and reflexes in to one PSP game.
The game has a central character called Dion who is a skater and therefore 'cool'. Gamers must guide him through a colourful pixelated world of micro challenges that draw inspiration from digital and street culture as well as Atari's own videogame heritage.
The game has a unique style that's described as 'hip urban' and 'street culture' which can seen from the menus screens all the way in to the gameplay. The game will be have multiplayer mode which will make use of the PSP's wireless connectivity.
News and Screens at Gamesradar
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August 5th, 2006, 00:28 Posted By: wraggster
Bully, Rockstar's controversial schoolyard brawler, is still very much in development and heading for a launch "later this year", according to a Rockstar spokesman, who also stated that the game "will be released on PS2 only".
Rockstar's Vancover studio has been busy completing the game, which casts you as a brawny schoolboy at school-of-hard-knocks-to-the-head, Bullworth Academy. When we asked if Bully has undergone any changes in response to the controversy, in which the game was condemned by anti-bulling campaigners, Rockstar told us "you're going to have to wait and see".
Many gamers expected Rockstar to axe Bully's school-set mischief, after igniting a storm of backlash. Responses to Bully's appearance 12 months ago included youth group Peaceaholics staging a protest outside of Rockstar's headquarters, as well as infamous US shock-lawyer Jack Thompson branding it a "Columbine simulator". British M.P. Keith Vaz is also attempting to ban the game in the UK.
Rockstar has invited campaigners to see the game for themselves, and told BBC online last year that Bully "should be judged in the same way as any other work of fiction," adding that "people should not judge what is work in progress". Our Rockstar spokesman was unable to confirm when we'll get to see Bully again, but don't worry, we're already busy hunting down new info for your eyes.
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August 5th, 2006, 01:36 Posted By: wraggster
Weltall has released a new version of the Cheating Device for DevHook.
This is a prx which works under devhook and can cheat every devhook-compatible game under firmware emulation This works through raw-relative cheat codes like action replay, codebreaker, gameshark, xploder, etc. Other than this, it has support to other function which are usefull for cheat finder and normal users (like battery, cpu/bus clock, devhook version, ms free/total space information)
CW Cheat v0.1.1 changelog:
CORE PRX
now you can exit the main menu with O
in the main menu if you press X on return to game (or O) the prx will wait for you to release the x button. In this way you will avoid not wanted keypresses when exiting
in the submenus it will wait you to release O button when exiting
now when you press up when you are on the first entry it will go to the last entry. If you press down when you are on the last entry it will go to the first entry
in the cheat selection submenu you can keep a button pressed and it will automatically repeat so you can scrool large code list in less time
Now dump are endless they will be made in different files till you finish the free space on memory stick then it will start again with the first dump
added 33 mhz for cpu and 16mhz for bus
added an enable usb function. it will load in game the usb mass function so you can access your ms while playing to make cheat quicker and without a card reader.
NOTE1: it will be disabled while dump to be re-enabled after
NOTE2: sometimes when writing to ms from pc the psp doesn’t flush the cache so if you change the database it could still be not updated. if this happen a workaround is ejecting the memory stick and putting it in again.
NOTE3: you need to disable usbhostfs to make usb mass work
added “enable usb” options
fixed some buffer overflow in the cheat.db parsing function
now you can give to the game names up to 30 chars (before was 20)
now you can give to the cheat names up to 30 chars (before was 20)
now you can store up to 500 cheats for game (before was 400)
other little things and optimizations
INSTALLER EBOOT
updated included database
updated included prx
added option usb enable
now you can configure cwcheat from the installer also without the cwcheat.ini
CHEAT FINDER
now you can force 8/16/32bit search or keep to AUTO like before
now 16/32bit search have the right endianess (little endian) so if you had problem with these searches before try again
NOW IT’S IN ENGLISH AND ITALIAN!
As I mentioned previously it’s wise you read the manual to develop a good understanding on how this powerful application works.
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August 5th, 2006, 02:10 Posted By: wraggster
Neoflash who are giving a Nintendo Wii away as a top prize in their Summer Coding competition have today announced that from now until the 20th August 2006 they are allowing submissions of entries to their coding comps for PSP and Nintendo DS, so if your a coder of virtually anything nows the time to get your coding fingers ready and get entering, the Nintendo Wii prize would make me learn coding if i wasnt already so damn busy.
More Info
The DCEmu Network will of course provide full news coverage of all the submissions to the competition as they arrive.
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August 5th, 2006, 06:52 Posted By: siulmagic
NJ has released a new test version of his Capcom CPS2 Emulator for the PSP, the Games are all Arcade classics so once the emulator is working at a good speed then it will be a killer emulator for the PSP.
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August 5th, 2006, 09:53 Posted By: motz
JOYBEBA6679 from our forums has released his great supertux mod, Super WarioLand: Wario in Mario World.
"Well here it is, a supertux mod with Wario as the star. As you may know Wario is one of Mario's enemies, but this time things are different...
Help Wario on this new quest!.
Things you may need to know:
1. This is just a mod of the supertux for PSP game.
2. I've done nothing to the source only modified some things.
3. It's very very important to read the README file I've included so do yourselves a favor and please read. (It's not too long)
4. Last but not least.
Enjoy!!!
Also in the game use and hold down the Square button while moving Wario to make him move faster, use the X button to make Wario jump and use the Circle button to shot after getting the glowing hammer!."
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August 5th, 2006, 10:21 Posted By: shadowprophet
As I sit here this morning. Searching for news to post on my little corner of the web. I'm Browsing all my source sites, that normally bare trustworthy news, and i came across an article called is sony in big trouble. with a picture of a graveyard resting behind it. the picture was self evident in its own, that the ps3 was as good as dead. and ill admit like most of you, It gave me a warm bubbly feeling, thinking of a next generation that wasn't ruled by sony yet again,
especially when you consider the drastic darth vader like personality that has came over sony since the ps2's wide spread domination of the market. Saying things like, yes its expensive. But you will pay whatever we ask because were sony.
This new more confident and some what arrogant face of sony hasn't been accepted well among many, But that got me to thinking. I went to my collection of games which i keep in an entertainment center all to itself. Its a lifetime's collection everything i've ever owned (game wise) that haven't traded or given away to friends. And I noticed something. a great deal of my most beloved and cherished games are psone and ps2 titles. of course there are many game cube games and a few x-box games. But a very large number of my game collection are playstation titles. From final fantasy. to kingdom hearts,castlevania,metal gear, legacy of kain, area 51, god of war, and even dragon quest 8,
Those are just playstation 2 series and titles. I could go on, But the point is. Everyone has lost faith in a company that used to be our friend. Sony used to understand its fans. They used to give us what we wanted even if we didn't know we wanted it. And I do suppose there are many valid reasons for us to distrust sony these days, they threaten our scene. force us to update our consoles offering us little in return, more or less, saying if you want to play our latest software , you will update!!..
This hasn't went over very well with the majority of the gaming population to say the least.
But the question still remains, That sony is suffering, not financially, But there fan base has become alienated from the very creators that brought them so much happiness.
Is this justified? Does sony really deserve the massive cold shoulder there getting from its fans, just because there business tactics have been what some would call ruthless?
Maybe... Or maybe anyone under the kind of pressure sony has been under would crack, The business is made to look friendly in the magazines. its made to look like a representation, of what we would picture as a dignified board meeting with the often disagreement that is laughably resolved
over a cup of coffee and a nice chat. But in reality, with each generation, with each new wave of technology that comes about, each company puts there very reputation on the line, there life blood if you will. when a console fails, its a massive loss for there respective developer. and not just ouch they hurt there pockets kind of loss, were talking bankrupts, massive lay offs to cut finances, recovery periods, And un predictable reputation damage. (look at what happened to nintendo the once ruler of the VG world)
The reality Is. There are two sides to every company. The side the fans see, and the business side.
The problem with sony is there business side had become the side there showing more of lately.
There cut through tactics may work on there competition, But not there fans...
Perhaps the media is to blame, its always been said the pen is mightier then the sword. A little bad press will go a long long way, Sometimes even in the news, Its best to take what you hear, even if you know its true, with a grain of salt. Sometimes the way a message is delivered can be more important then the message itself.
In conclusion, I wrote this article because i was really on the anti sony bandwagon for a long time, But i believe this whole anti sony mentality has went to far, The media scares us with an uncertain future, But other then some horrible business moves with the psp. Sony has yet to truly betray us.
You must realize guys. They don't call them the friendly console competitions. they call them the console wars, Who knows how bad press gets leaked, and who was paid what to leak it,
Im not defending sony, Im only not kicking them when there down, You don't kick a company that has brought you so much happiness in the past. when there down.. If we lose sony, we will have lost more then just another console developer. In many ways they changed the business for the better.
Thoughts opinions?
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August 5th, 2006, 11:40 Posted By: wraggster
David Rudie has updated his Wifi Controller app for the PSP. heres what it is:
This basically turns your PSP into a controller for your PC (running Windows). How it works is that PPJoy provides a way to create a virtual joystick. We can then communicate with this virtual joystick as though it were a real joystick. This is accomplished by running a server in Microsoft Windows. The server just runs in the background waiting for a connection. When you start the WiFiController program on your Sony PSP it will establish a network connection over wireless using infrastructure mode. Once it establishes a connection and obtains an IP address it will connect to the server running on your PC. Once it has connected to your PC it will act just like a regular joystick.
Heres the changes
v0.3)
* Cleaned up and added more detailed instructions.
* Fixed up on-screen display some.
* Added some more detailed battery information.
* Cleaned up the connection code some.
* Moved some text strings to a new file.
* Cleaned up code overall.
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August 5th, 2006, 11:48 Posted By: wraggster
Tedzero the creator of the Tedzero Browser is the first person to publically release anything using the 3D Engine by LTE Studio.
Heres the release info:
Hi Folks,
Find attached my first 3d app.. Shooter..
I have used the LTE Studio..
1) Press 'Start' to reset.
2) Analog stick to move the gun.
3) 'X' to fire. (Gun automatically reloads)
This is very very basic.. but hey.. every first program is a "Hello world"
Ted
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via tedzero
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August 5th, 2006, 16:58 Posted By: wraggster
A retail tipster sends word on how Sony's stock of Playstation 3s will likely be sent out to retails in North America. According to the insider, Sony Computer Entertainment of America has announced that PS3 allocations to all retailers will be based on new sales of their existing platforms.
"SCEA (Sony Computer Entertainment of America) has announced that Sony PlayStation 3 allocations to all retailers will be based on NEW sales of their existing platforms (PlayStation 2 and PlayStation
Portable)."
"Hardware allocation will NOT be based on existing pre-orders (or "deposits")."
In other words, stores that sell the most PS2s and PSPs in the coming months get the most PS3s. Hmmm, odd. Of course, take this with a grain of salt and all of that lovely stuff.
News via Kotaku
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August 5th, 2006, 18:30 Posted By: wraggster
Heres an excerpt of the Q&A session at Gamespot
GS: Have you tailored the gameplay in the various campaigns to be more PSP friendly--playable for short stretches at a time?
Given the portability of the PSP, Heroes will offer objectives that can be completed in short amounts of time.
PC: We have definitely tailored the game for the PSP with the on-the-go nature in mind. Missions have several levels of objectives and stats that can be achieved, allowing for different levels of depth and time investment. Plus, each mission can be replayed to earn higher ranks and medals. We've also added a brand new single-player skirmish game mode, where players can play a quick, one-off mission scenario and can customize the scenarios for endless replayability.
GS: How did you approach the multiplayer modes in the game? Will they offer both ad hoc and infrastructure connectivity?
PC: Multiplayer is one of the most exciting features of Heroes. We have 32-player infrastructure support with continuous joining so players can simply pick a server and jump in anytime. There are 15 different maps and six different multiplayer game modes, which are mostly team based. We also have a new innovation on the PSP that allows players to download a user-hosted server to their own PCs and run their own dedicated servers. Both user-hosted servers and EA Nation server games are fully customizable, and we have very detailed leaderboards and stat-tracking. Players can also play all these multiplayer game modes and maps with up to eight of their friends in a local ad hoc multiplayer game.
More info at the above link
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August 5th, 2006, 18:33 Posted By: wraggster
News via PSPfanboy
All the cool kids are hanging out at Lollapalooza, happening today & tomorrow in Chicago's Grant Park. 130 bands will be performing during the ticketed event, which costs $65 per day. If you happen to be going, make sure you bring your PSP, because you'll score a game out of it:
The first 50 people each day to show their personal PSP system to the staff at the PlayStation tent will receive one (1) PSP game from the PSP Greatest Hits Collections (a.r.v. $19.99).
More info
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August 5th, 2006, 18:36 Posted By: wraggster
News from Sony:
Promotion runs from June 9th, 2006 thru October 29th, 2006. For a list of dates and locations in your area, check the truck tour schedules (tour schedule is subject to change).
*Limit to first ten people per event per truck or while supplies last. Sizing limited to availability.
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August 5th, 2006, 22:12 Posted By: wraggster
David Rudie has updated his Wifi Controller app for the PSP. heres what it is:
This basically turns your PSP into a controller for your PC (running Windows). How it works is that PPJoy provides a way to create a virtual joystick. We can then communicate with this virtual joystick as though it were a real joystick. This is accomplished by running a server in Microsoft Windows. The server just runs in the background waiting for a connection. When you start the WiFiController program on your Sony PSP it will establish a network connection over wireless using infrastructure mode. Once it establishes a connection and obtains an IP address it will connect to the server running on your PC. Once it has connected to your PC it will act just like a regular joystick.
Heres the changes
Cleaned up code some more and removed old header files not used anymore.
Added ability to select which WLAN configuration to use.
L+R+START now inverts analog Y in case some games don't support it.
Probably new bugs introduced.
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August 5th, 2006, 22:15 Posted By: wraggster
uber0ne a member of our forums has released something for the new comers to the PSP scene, heres what he posted:
This is for you n00bs out there. Are you getting corruptions and having to keep reformatting the memory stick? Do you not want to ask a question about it because you will feel like a n00b (and the moderation on these forums isnt very good so people will probably flame you). Well you CAN fix corruptions. Although if this happens to a game save it may not fix it.
Instructions.
1. Connect your PSP
2. Open my application and select your PSP drive
3. Click fix corruption
4. Wait for it to repair then exit windows.
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August 6th, 2006, 00:17 Posted By: dagger89
NJ has posted a new test release of his Capcom CPS2 emulator for the PSP.
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August 6th, 2006, 10:31 Posted By: wraggster
With the release today of 'Training Day,' 'Kiss Kiss Bang Bang' and 'Rumor Has It...' on Blu-ray, Warner Home Video has become the the first studio to unleash the same movie titles on both formats, following their debut on HD DVD last month.
Finally, after months of apples-to-oranges comparisons between the two formats via different discs from differing studios, a direct head-to-head analysis can now be made using identical source material. As the first Warner Blu-ray titles hit stores, we at High Def Digest are proud to roll out the web's first in-depth comparisons of all three discs.
In each review, we take a comprehensive look at how each disc on both formats stacks up, in terms of video and audio quality, depth of supplemental content, and overall ease of use and menu navigation. In some cases, the results were surprising, and sure to generate continued debate.
More Info
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August 6th, 2006, 10:43 Posted By: wraggster
New from Success HK:
Get ready for the action-packed thrill ride of the summer, courtesy of the masterminds behind the original Final Fantasy VII. Breakout star Vincent Valentine returns in this adrenaline-fueled rampage that propels players into the middle of an ongoing conflict that threatens all life on the planet. Three years after the events of Final Fantasy VII, an unknown group of seemingly unstoppable soldiers appears, bringing a swift and bitter end to the peace enjoyed by the people of the world. The members of this enigmatic group are the ones who were trapped under the ruins of Midgar for three long years—the Deepground soldiers. Vincent Valentine finds himself pursued by several elite members of the mysterious Deepground organization. An unrelenting chain of events leads Vincent to the truth behind his past—and forces him once again to be the key player in a battle for the planet itself and all those living on it.
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August 6th, 2006, 11:03 Posted By: wraggster
News from the PCSX2 Site
ZeroGS KOSMOS 0.95 written by Zerofrog is out! This is the plugin of choice for people using graphics cards supporting Pixel Shader 2.0 or 3.0.
ZeroGS KOSMOS has greatly improved over its previous release, now it is significantly faster, an example would be 'Final Fantasy XII', which is now 3x faster ingame!
Less graphical flaws are present with many games looking absolutely stunning, and even the least capable PS2.0 supporting cards, such as the nVidia 5xxx series will show little to no loss in quality.
ZeroGS KOSMOS also supports the MTGS (Multi Threaded GS) feature of PCSX2, this allows users with Dual Core or Multi CPU machines to get even more speed out of PCSX2, however until the next release of PCSX2, the current MTGS issues will persist.
ZeroGS KOSMOS supports various new features including video recording, Bilinear Filtering, 2 and 4xAA, wireframe mode and more!
Note that the newest DirectX Runtime is required to run ZeroGS KOSMOS.
EDIT: It looks like ATI Radeon 9600-9800, ATI X800 series of graphics cards are having minor problems running under 0.95. This issue is getting resolved as soon as possible.
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August 6th, 2006, 11:54 Posted By: wraggster
The best pure GTA news source has posted some new screenshots and more news about the new Grand Theft Auto game coming soon:
A few hours ago news popped out about a Vice City Stories preview in the Official PlayStation 2 Magazine (UK). Screenshots with ugly watermarks surfaced on one website, but we now have them - in higher resolution too! The screenshots can be seen below - with the first two being brand new. Be sure to read the details from the article after the jump.
• The Phoenix and Stinger makes a return to Vice City.
• Vic and Lance have grown up poor, and you start off in a trailer park - that's brand new to Vice City.
• There's a whole new cast of characters.
• Not only is the city bigger, it's more detailed.
• Buildings look cleaner, signs are at a much higher resolution, and the palm trees look better.
• Brand new pedestrians, and groups of the same type appear less together.
• Missions are much more varied than previous GTA's.
• Water effects have been improved, with a ''choppy-looking surface'' and weather affecting vehicle handling and swimming.
• Helicopters control smoothly
• Rockstar Leeds has been listening to YOUR thoughts on Liberty City Stories, like controlling issues, swimming and flying etc.
• As you probably know, the biker gang makes a return to Vice City. But, according to this article Big Mitch Baker will be the leader again. So expect to see him in the game!
• In one screenshot we see a silenced SMG.
Something I didn't notice before that can be and seen in some screenshots, is that Vic has a tattoo on his right arm. He is after all a US Marine, so chances are he has this from the beginning of the game. We'll have to wait for more info in the coming weeks to see if there's any word on vehicle or character customization.
Screenshots Via Comments
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August 6th, 2006, 12:06 Posted By: wraggster
Vettefan has released a new lua Game for the PSP, heres the details:
This is an early version of a game I started yesterday called "Freefall" it's the first game I ever attempted to mak for the psp. it's in lua so you'll need lua player.
the controls are real simple, press L to move left, and R to move right. even after letting go of a button you will continue to slowly "sway" in that direction, so pressing both L+R will slow down your falling, and steady you out.
the objective is to try and avoid the black bars, it's still in an early stage, but the core of the game is very solid, the movement is really smooth, and the controls are really responsive.
the only thing that's really wrong, is after you collide with a bar, you may have to press start a couple times to continue, I'm not sure what it is that's making it so glitchy there, but there is nothing that affects the gameplay.
I plan on adding a menu, some sound effects, and fixing the game over screen. other than that, it's pretty solid.
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via vettefan
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August 6th, 2006, 21:58 Posted By: wraggster
Give the PlayStation 3 your PlayStation or PlayStation 2 games, your original gray PSX controller, or the first dual shock from back in the late '90s. But keep memory card to your damn self. Well, not really, but it does look like Sony will require an adapter on the PlayStation 3 to be able to read memory cards from previous PlayStation consoles, as specified by their site. Not, not really a big deal at all unless they act all, um, Sony on us and don't bundle the adapter with the console. But we'll give 'em the benefit of the doubt though, as we wouldn't want to unduly accuse them of preparing to gouge consumers on a yet-to-be-released console, right? Right, Sony? Ok, good, glad we've come to an understanding with one another.
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August 6th, 2006, 22:12 Posted By: wraggster
New preorder from SuccessHK:
An adventure spin-off for the monkey-rolling franchise. Players will discover that in Super Monkey Ball Adventure their monkey balls now have a whole host of new abilities, including sticking to walls, hovering and the ability to become invisible. Super Monkey Ball Adventure also contains 50 new puzzle levels and six new party games to challenge gamers of all ages. Players can select Aiai, Meemee, Gongon, or Baby to adventure their way through five different Monkey Ball Kingdoms to complete quests by solving puzzles and ultimately uniting the feuding Monkey Kingdoms and defeat the Naysayers who have sucked all the joy from the Monkey Ball world.
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August 6th, 2006, 22:23 Posted By: wraggster
NJ has yet again released a new version of his Capcom CPS2 arcade emulator for the PSP, this version fixes Qsound, heres the translation:
Because inscription when starting has become test 3, the file was replaced. (23: 20)
Next, it corrected also the volume which is made too much small with the part game.
Cause: Low when it is sample rate, when the musical interval changes at the interval which is detailed than as many as 1 samples ([bibura] - [to],
Because), change of the musical interval is skipped occurrence with such as pitch bending. It is simple.
Because the amount processing where the sound of 11KHz and 22KHz has become accurate increases, when you compare to test3, somewhat
It is heavy, is, saying, that (it is heavy, the minute 々 barrel rubbing, it does but). Playing back gently with 44KHz, whether there is no great difference
It does and the [re] increase is. Furthermore, restart it is not with try to be able to modify sample rate.
Crappy translation as always but Download and Give Feedback Via Comments
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August 6th, 2006, 22:46 Posted By: wraggster
Winnydows has yet again updated his Video Converter for the PSP, heres the features:
Easy use and high quality program for converting videos for PSP and PC.
AVI, DIVX, WMV, MPG, MPE MPEG ASF MOV MP4 OGM MKV AVS
to MP4 (PSP AVC, AVC), PMP (AVC, DivX), AVI (DivX).
Interface changed with windows theme.
Correct corrupted PSP icons.
Heres whats new:
4.021 changes:
Fixed delay for DVD import.
----------------------------
4.020 changes:
Added ASS subtitles import.
Fixed DVD and D2V import.
Download HERE
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August 6th, 2006, 23:13 Posted By: wraggster
Heres an excerpt:
As if working on Every Extend Extra wasn't enough to keep a man busy, Q designer, director and planner, Reo Yonaga, has not one, but two versions of the little-known puzzle game, Gunpey, in the works. Originally released for the import-only WonderSwan back in 1999, Gunpey is a quality puzzle game that never really got a fair shot, due to the simple fact that the system never saw a domestic release. Still, as with Every Extend Extra, Yonaga (a die-hard fan of Game Boy creator Gunpei Yokoi) saw plenty of potential in yet another previously established concept, and thought it would be the perfect game to reimagine, Q-style.
The basic premise, as with most of Q's games, is disarmingly simple. A variety of angular shapes and bars ascend over five vertical columns. Your sole task is to push up or drop these shapes in order to connect a complete line from left to right. It seems a simple enough task, until you actually begin to play. While beginners can manage a connected row ably enough, as the tempo increases, and as the shapes begin to fill the screen, dropping bars and managing each of the five columns becomes challenging work. Players can flip-flop a shape, similar to how you can vertically switch blocks in Q's puzzler, Meteos. If the piece you need to complete a line is farther down the column than you'd like, you can bring it up, and flip the desired line with whatever happens to be above it, forcing the other one lower. Your game ends if you allow the lines to reach the top, a la Tetris and most puzzle games.
Full Article
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August 6th, 2006, 23:29 Posted By: wraggster
New release of the Homebrew Web Browser for the PSP by RAF
Heres whats new:
NEW FEATURES
(raf) Cookie save/restore patch from cvs.pld.org.pl/SOURCES/links2-cookies-save.patch?rev=1.2 applied.
(raf) Merged to 2.1pre23 See Changelog.orig
(raf) Made psp_bb_to_fb_factor a configurable parameter in links.cfg (default=1, set to 2 to enable zoom mode)
(raf) Also changed default font to 12 from 24. (Change to 24 in html.cfg if want to use zoom mode)
BUG FIXES
(raf) Reverted UP/DOWN behavior (user requested). (R+UP/DOWN still does page up/down, though).
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August 6th, 2006, 23:37 Posted By: wraggster
A New release of the 3D Engine for the PSP by LTE Studios, heres whats new:
Bug Fixed:
- A buffer overflow was making psp crash
Updates:
- Improved the engine virtual mouse and keyboard
- Added three new style for the fps camera,
- added the audio driver for audio playing.
Download HERE
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August 6th, 2006, 23:50 Posted By: wraggster
Im sure you have all heard about the DS Lite Case Cracking problems but im here to talk about the problem with the sticky right shoulder button on the PSP.
Ive had my 2 PSPs for near on 18 months now (might be longer) but they dont get much usage as im always doing webwork or playing on other consoles.
But when i do play with them the Right Shoulder button is becoming a real pain with sticking, so much that on some games it renders the game unplayable, i did some ivestigation and found the same button on my homebrew PSP did the same and infact it was worse.
Is this just a problem for me or is the stickyness of the Right Shoulder button a serious problem.
Answers and Feedback Via Comments
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August 7th, 2006, 01:22 Posted By: tsurumaru
From strmnnrmn's blog:
http://strmnnrmn.blogspot.com/
LOL I just realised I should have summarised the post for the tldr crowd.
Basically R7 looks like having greater compatibility, more speed increases, and if all goes well the new release will be out by next weekend.
For those of you who like the juicy details:
More R7 Optimisations
It's been a while since my last post, but I've still been hard at work with various optimisations for Daedalus R7.
Although my main focus is on improving the dynamic recompiler, I've been looking at optimising a couple of other areas that I noticed were fairly expensive. The texture cache is one of the areas that I spent time tuning this week. This cache is used to avoid converting textures from the native n64 formats to psp formats every frame. I made a couple of fixes to improve the hashing function which gives much faster lookups in certain situations (such as tiled backdrops). I also provided an option to change the frequency at which the texture cache checks for updates to the textures. Many roms look fine when this check is entirely disabled, and this can give quite a nice speed boost.
My main focus has continued to be on the dynamic recompiler. I've made a couple more bugfixes in this area. One bugfix involved detecting when roms were using self-modifying code. The fix involved dumping the contents of the dynarec cache so that the code is correctly regenerated for the updated instructions. This fix solves a couple of issues I was seeing with Quest64, and I'm sure it will help improve compatibility with a number of other roms too.
The other dynarec issue I fixed was related to the way I was handling certain types of branch instructions. The MIPS processor has a set of 'branch likely' instructions which work slightly differently to regular branches and so I handle them separately in the dynamic recompiler. It turned out that I had forgotten to link together code fragments when they exited through a branch likely instruction. This fix gives a nice little speedup.
The biggest bit of new development I've been doing on the dynarec is on optimising for various situations where I can determine the contents of a given register at the time I'm compiling the code. As an example, many roms use the following sequence to load an integer value from memory at a specific address:
LUI $t0, 0x8033 // Load Upper Immediate - i.e. load t0 with 0x80330000
LW $t0, 0x1234($t0) // Load Word - i.e. load t0 with the value at 0x80331234
Previously I'd generate code for both of these instructions on the PSP. The LUI instruction is easy (if t0 is cached on the PSP then this is just one instruction). The LW is a lot more tricky. I have to call a function to convert the address on the n64 (0x80331234 in this case) to the address in the emulated memory on the PSP. Then I have to read from that address, or trigger an exception in the emulator if the memory address is invalid.
With the changes I've just made, when I encounter the LUI instruction (or other instructions involving loading constant values into registers) I keep track of the fact that I've loaded t0 with 0x80330000. When I come to process the LW instruction, I can now determine that the desired address is 0x80331234. I can then map that address directly to the required location on the PSP, avoiding a function call in the generated code. By avoiding the function call I no longer need to flush cached registers back out to memory. Also, because I can tell in advance that the address lies in RAM (and isn't referencing a hardware register for instance) then I can also omit the code testing for an exception. Finally, in situations like the example above, I can don't need to generate any code for the initial LUI (as the register is immediately overwritten with the loaded value.)
In summary this is a very nice optimisation - it generates fewer instructions (reducing the size of the dynarec code), it avoids unnecessarily flushing out cached registers, it avoids generating exception handling code, and it can eliminate redundant instructions (the initial LUI). In the best case, for 2 source instructions it will generate just 3 output instructions, compared to 12-13 for the unoptimised case.
Unfortunately this approach only works with load and store instructions where the address can be determined in advance, but from the roms I've examined so far around 10-15% of the load/store instructions can be optimised in this way, which is enough to give a measurable benefit.
I'm going to spend the rest of this week seeing which other parts of the dynarec engine can benefit from similar approaches. I have a couple of other features to implement (configurable controllers etc), if that all goes to plan I'll try and prepare R7 for a release next weekend.
-StrmnNrmn
Please see page 4 for the update. Thanks - Tsu
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August 7th, 2006, 01:54 Posted By: wraggster
71M has fired the first shot in the battle to be the winner of the NeoFlash 2006 Summer Competition, heres his first submission, firstly heres his release info:
Hi everybody,
Here's my entry for the PSP game programming competition, I hope you enjoy.
It's a remake of an old classic XBox 360 game, see if you can guess which one!
You can download it here.
In game controls :-
Analog stick = Steer ship
Left trigger = Thrust
Right Trigger = Fire
Triangle = Smart bomb
Hiscore controls :-
Left trigger = Delete letter
Right trigger = Enter letter
Cross = Accept name
There are a few things missing at the moment, but I'll post an update sometime in the week.
Cheers,
71M
Awesome news and a Nice looking release, we wish him and all well in the comp.
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August 7th, 2006, 16:22 Posted By: wraggster
Activision has deployed several new screenshots from the PS3 and Xbox 360 versions of Call of Duty 3, the publisher's WWII FPS sequel that's preparing to leap into combat later this year. Unleash your bleary Monday morning peepers and eyeball the offerings that we've launched on this here page.
Call of Duty 3 focuses on the Normandy Breakout, one of WWII's most brutal campaigns. The campaign saw Allied soldiers advancing across French soil in an effort to free Paris from the clutches of the German Army, following the D-Day landings in June 1944. In the sequel, players slip into the combat boots of US, Canadian, Polish and British SAS troops and take the fight to the Nazi war machine. Enjoy, we'll be bring you more on CoD3 shortly.
Screens Here
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August 7th, 2006, 16:23 Posted By: wraggster
EA has released the first gameplay trailer showing off Medal of Honor: Heroes, its new exclusive PSP entry in the veteran WWII shooter series.
A brand new single-player campaign is promised for the PSP edition, although you'll apparently be replaying several lead characters from previous games in the series, such as Lieutenant William Holt from European Assault and Sergeant John Baker of Allied Assault Breakthrough fame. In addition, six different multiplayer modes are promised, with 20-plus "classic" playable characters on the roster, and 15 multiplayer maps supporting up to an impressive 32 players in wireless bouts.
We've no-doubt you've already spotted the screenshots we stuck up last week, so have a peek at this new trailer and let us know what you think in the comments section below. Medal of Honor: Heroes should be hitting the beaches before the end of the year.
News and Trailer at CVG
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August 7th, 2006, 16:29 Posted By: wraggster
Worried about the ability - or non-ability - to transfer PS2 save games to PS3, destroying the appeal of backwards compatibility action on Sony's new beast? Well, fear not - well, not too much - as the Japanese giant has confirmed in an official FAQ that punters will be able to stick old PS2 game saves (and, it appears, PSone game saves too) onto the next-gen console.
However, in its spillage of this slice of information in the FAQ, which is on Playstation.com, the company has stated that extra hardware will be required to move PS2 game saves to PS3 - due to the old memory cards not being physically compatible with the new machine.
In answer to the question, 'How do I save my PlayStation 2 Memory Card information to PlayStation 3?', Sony says: "To use saved data on a PlayStation 2 memory card, you must copy the data onto a virtual memory card within the hard disk. This requires a PS2/PSone memory card adaptor to copy the data to your PLAYSTATION 3. A memory card adaptor is designed to edit, up/download game saves to and from EMS flash card or smart media card."
Quite how we'll get our hands on this PS2/PSone memory card adaptor is - as there's no further official word on the product - currently a matter of debate. It may be offered out-of-the-box with PS3, or - and the cynic within reckons this more likely - it'll be offered as an optional purchase. We'll just have to wait and see.
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August 7th, 2006, 17:20 Posted By: wraggster
Heres the info:
Rockstar Games is proud to announce a partnership with Medicom Toy Company to produce a limited edition Kubrick line based on the award-winning Grand Theft Auto games.
The Grand Theft Auto Kubrick line has been in development for two years, with each figure lavished with the legendary attention to detail that both Rockstar Games and Medicom Toy Corporation are known for.
Following in the success of the Grand Theft Auto III Kubrick (released late 2005), we are proud to announce the release of the Grand Theft Auto: Vice City Kubricks.
Taking us all back to that decadent era of excess, the 1980’s, the Grand Theft Auto: Vice City Kubricks will feature:
• Tommy Vercetti
• Lance Vance
• Crime lord Ricardo Diaz
• Adult film star Candi Suxx
• Ken Rosenberg, scruples-free attorney
Available Fall 2006, the box set is limited to 3000 pieces worldwide, and will be sold exclusively through Toy Tokyo ( www.toytokyo.com) and Rockstar Games.
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August 7th, 2006, 17:21 Posted By: wraggster
Heres an excerpt:
During's Konami's pre-E3 conference this year, the company announced a prequel to its popular Silent Hill horror franchise, Silent Hill Origins for PSP. The company has released a trailer and some concept artwork, but has yet to show the game in playable form or release very much information. I recently had the chance to chat with Konami producer William Oertel about the Climax-developed title, to find out a bit about how the game ties into the Silent Hill world, how it will play compared to other series entries, and the challenges of making the game for the PSP platform.
Shack: Can you give us an overview of the game?
William Oertel: So, Silent Hill Origins. It's a prequel to Silent Hill 1. The main character's name is Travis O'Grady. He is a truck driver running his regular route, and eventually he gets trapped in Silent Hill. Because of what he's experienced in his own life--well, Silent Hill is all about character development, and what characters have to go through--so at this time, the town is ready for this guy, or he is ready for the town, so to speak. He finds himself in Silent Hill, and he will have to get out, so the player will explore the town, find different areas, and eventually escape. At the time time, they're also putting events in motion that tie in with Silent Hill 1. There are some characters that cross over: Alessa, Dahlia, Dr. Kaufmann are the primary ones. In that respect it's still pretty much a separate game, separate story, but it does reference the key events in Silent Hill 1, so it'll slot right in there.
Full Interview
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August 7th, 2006, 17:39 Posted By: wraggster
71M has released an update to his entry in the NeoFlash 2006 Summer Competition, heres the info:
Quick update...
1) Game can be paused using START button.
2) Fixed green enemy avoidance.
3) Firing rate has been reduced.
4) HOME button is working again.
Cheers,
71M
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August 7th, 2006, 20:16 Posted By: wraggster
Recently we have had 2 very bogus emulator announcements, the port of Ultrahle the Nintendo 64 emulator to the PSP and the next day a PSOne emulator for the PSP, both turned out to be bogus and there was a theory that both news were just done for hits and may have been started by those particular sites (ive no proof but it certainly looked dodgy)
Anyway today a French team have posted that they are to release a PSone emulator before the end of the summer
Heres the translated news article:
Everyone knows that Sony will leave a PSone emulator for its PSP and that one will need upgrader to make use of it. PSP-GENERATION has just obtained exclusive information: another PSone emulator is under development, and will leave perhaps even before that Sony. This last will be free and function with the images of your own plays PSX.
I would not quote any source (secrecy obliges) but I can say to you to have already had an outline of what this future emulator will give. A version beta, not forcing put in public domain, should be testable in an immediate future.
In the announced functionalities, this emulator will propose:
- The support of the sound
- At least 50FPS
- The support of the images compressed in DAX or CIS
- Management of the memory boards of the PSX (virtually)
- The support of WiFi for the multijouor mode
- Other functions will come to be grafted progressively.
This should be born before the end of the summer and, at all events, before the exit of the official emulator. In any case it is what is announced
This news was made with an aim of informing you of this news, far from being alleviating, and reassuring the owners of PSP not wanting upgrader.
There you have it, fake or not we dont know, lets be honest with the right team and source code its very possible but this one is going to be a wait and see. At this time i will not link to the site where it was posted until maybe they can contact me and confirm, then ill promote it all the way.
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August 7th, 2006, 20:23 Posted By: wraggster
Ookm has posted on his site that he has got UMD Emulation working on a firmware 2.6 console, he doesnt go into any more specifics on that, but theres some discussion about this being an ISO Loader and if thats true its another Hammerblow to the Homebrew scene and yet another reason for Sony to carry on with their recent actions against the PSP SoftwareWiki but this time go for fresh targets.
Its sad that the Excellent Homebrew Scene is being dragged into warez territory and even sadder that sites are trying to legitimize it.
One thing to note is that when Sony give you a Cease and Decist Order its too late for regret.
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August 7th, 2006, 20:41 Posted By: wraggster
UPDATE - Chrome picture added - looks great too
New from Divineo China
The Smooth as Silk faceplate has been colored using a special process that makes the faceplate extra smooth, enhancing your gaming experience.
New mold. New lens. Special smooth coating . The best quality plastic. This is a high end faceplate available in various colors
The Faceplates come in 4 colours
Chrome
Black
White
Yellow
What's in the box:
- Includes the digital pad (D-Pad) & analog stick
- Includes all face buttons (start, select, volume, display, audio & home)
- Includes all 4 main action buttons (2 sets)
- Includes screw driver.
The Yellow, Black and White are $14.95 and the Chrome is $17.95
More details at Divineo China
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August 7th, 2006, 20:45 Posted By: wraggster
Via Slashdot
Good news for Sony fans looking forward to the PS3. Eurogamer reports that the system will feature backwards compatibility with memory cards as well as games. From the article:
"An update to Sony's PlayStation 3 website has revealed that you will be able to use older PlayStation memory cards with PlayStation 3 - providing you buy an adapter. An entry in the official PS3 FAQ states: 'To use saved data on a PlayStation 2 memory card, you must copy the data onto a virtual memory card within the hard disk.'"
Microsoft could have really used something like that for the Xbox/360 switchover. Relatedly, Sony is looking ahead ... way ahead, even to their next console. Wired has a piece looking at the future of downloads in the games industry. From that article:
"Microsoft is releasing an HD-DVD drive for the Xbox 360. Both companies are even touting the ability of these new discs to play movies in even higher hi-def. That struggle, however, is ultimately meaningless. 'I'd be amazed if the PlayStation 4 has a physical disc drive,' [Sony's Phil] Harrison says."
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August 7th, 2006, 20:47 Posted By: wraggster
Via Gamespot
This year's World Cup helped Electronic Arts move tons of units of both FIFA Soccer 06 and 2006 FIFA World Cup, but the world's biggest sporting event and its millions of fans must move on. EA is moving on too, as it has officially announced FIFA Soccer 07.
Now that international pride has been settled for the next four years, FIFA 07 is concentrating once again on the club circuit. The game will feature the licenses of dozens of leagues, and introduces the new EA Sports Interactive Leagues which allow fans to square off in online leagues based on real-world schedules.
The PSP version also boasts improved connectivity with the PS2 version, enabling gamers to transfer data between the two platforms, and play a single franchise mode at home or on the move. DS owners will be able to create their own custom chants using the console's microphone, and more precise off-the-ball running routes can be ordered with the "Touch Run" feature.
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August 7th, 2006, 22:50 Posted By: wraggster
Whether you love or hate Nintendo, they sure can market their consoles and the recent release of the Pink DS Lite has surged sales in Japan through the roof.
Isnt it time Sony smartened up to the fact that a Pink PSP would be attractive to the Female population as well as being a good xmas present for blokes looking to get the females into gaming.
Would you buy your Daughter/Wife/Girlfriend a Pink PSP ?
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August 8th, 2006, 01:01 Posted By: wraggster
Art a member of our forums has released a new version of his firmware modification tool for the PSP, heres whats new:
New for X-Flash Kerrang Build 5:
- Additional 'old school' screens added to the credits demo
including equalizer style music visualization, media player
style music visualization, fireworks effect, vector objects,
and spinning circles.. all in ASCII!.
- Home and Start buttons can be used for program controlled exit.
- Select button is a shortcut to the XMB Menu Label Editor.
- Real time checking for activated USB mode. Program will not run if
it is launched or resumed from a shell with USB mode activated.
- Startup checking of available RAM. Program will not start if over
2Kb of RAM is tied up by another application.
- New Easter Egg for this version has been given away in the thread.
- New Icon and accompanying AT3 loop.
- Programming optimization.
Due for X-Flash Kerrang Build 6:
- Detection of iR Shell module (thanks to AhMan for the method).
No possibility of launching X-Flash from within iR Shell.
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August 8th, 2006, 05:55 Posted By: shadowprophet
Firstly forgive the rather startling picture, It seemed to fit the point of this article, Do read on.
Homebrew.. the very word for some brings about thoughts of your favorite game,program, or application, The scene has grown so much in the last few years. It truly is a wonderful time to own your favorite console, So many talented developers, So much to choose from, and all for the cost of absolutely nothing, These talented people, create there works of wonder for little more then recognition of there talent. Its true, the homebrew scene has become so vast, its now a very competitive field to develop for. So many talented developers with all that competition only breads more creative intellectual properties, only making the scene better for everyone.
How is all this possible? How can such a great thing happen. and cost nothing?! well the truth is. In many respects, It does cost something, Those talented developers work tirelessly pulling down long hours, toiling away to creating something wonderful, there labor pays this cost for everyone. And then they turn around and give us there creations, there (magnum opus) if you will, Its a shining example of how strong and how loved the homebrew scene really is. And we give them in return, praise and support, and well wishes. it fuels them, our hopes and ideas, help them gather the strength to continue there endeavors, and often they return with something even more amazing, down the road.
Yes its true even you and I play our part in this scene too. our thoughts and opinions, Our praise and support. believe me these well wishes are much appreciated from our hard working devs.
In fact the homebrew scene would be a shining example of a true utopian society, In many ways it already is.
But the truth is There is a dark side to the homebrew scene as well. This dark side of the scene prevents us from reaching our perfect goal. It plagues us with setbacks, and scares of legal issues, in fact forcing many talented developers to leave the scene out of fear of legal retribution.
That's right. Im talking about Software piracy, Warez, ISO'S, what many people don't understand, Is there is a fine line drawn between our homebrew scene, and software piracy.
while our homebrew scene is frowned upon by corporation console developers. We protect our scene by keeping it legal, Meaning that every piece of homebrew we serve is completely (Homemade) without a trace of commercial intellectual property contained within.
however that line between homebrew and commercial software is becoming finer every day, as homebrew developers become more talented, we are now seeing commercial quality, completely legal homebrew more and more.
But there is a dark side to our scene too. Call it lack of creativity, or just laziness. But some Developers have now saw fit to use bits and pieces of commercial property in there projects, make no mistake this is an illegal move, And damaging beyond words to our scene..
From fragments of commercial property found in our homebrew. to Iso loaders, Make no mistake our scene is under the microscope. Big corporations would love for our scene to just dry up and go away, it would force more people to buy commercial software as inflated prices.
The proof is out there, Sony discovered commercial software imbedded in a certain firmware emulation application and issued a cease and desist order to its respective developer.
Make no mistake. They would love to (end) our scene.
People must be aware if they could legally end our scene they would have, But by keeping the scene legal we keep homebrew safe for everyone!
Imagine a world without homebrew... Its hard to imagine isn't it? we have become so attached to the idea of just downloading our latest favorite apps and games and playing them for free, that its almost impossible to imagine going back to a time without this awesome scene.
realize that things like iso loaders that load commercial software do a lot more then encourage one to download illegal warez (stolen commercial property) They damage our scene buy putting us in the hot seat. all that needs to be done to shut any site down is some mistake to be caught under that micro scope and a cease and desist order from some corporation and poof, the scene is no more..
So keep in mind the next time you see or hear about a piece of warez. take these things into account. warez is commercial software that has been stolen, leaked or copied, realize that even though it may seem harmless. that by downloading and playing it you put you self at risk too. make no mistake (it is theft). and if your caught, they wont just fine you the price of the game itself. they will fine you according the the copyright laws under which it is protected. (believe me its a very stiff fine)
And that is just on individual accounts, Servers and networks get fined individually for each piece of copyrighted material that is found on there servers. Its no wonder warez servers are always going down...
In closing I would like to say, I wrote this article to wake people up. Not that everyone needs wakening up. We have many good honest people in this scene. But there are still those out there who would cheat our scene and harm us, by seeking or distributing stolen commercial property.
And in the long run they cheat more then the scene, they cheat there selves... By damaging a scene you love your only hurting yourself..
Thoughts opinions.
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August 8th, 2006, 17:53 Posted By: wraggster
With Star Trek: Legacy warping onto PC and Xbox 360, and new title Tactical Assault ready to, erm, assault PSP and DS, it seems the Star Trek legacy is in good hands over at Oblivion overlords Bethesda.
Well, fresh news breaks today of a new title in Bethesda's increasingly mighty Star Trek canon as after recently securing original writer DC Fontana for Legacy, Bethesda has unleashed a new ST game on the world in the form of Star Trek: Encounters, an arcade combat offering which will set phasers to maximum in September for a launch alongside the mighty Star Trek 40th birthday.
No matter what your favourite series was, it looks like Encounters will give you the option of donning the red shirt of doom with ToS, TNG, DS9, Voyager and even Enterprise all included, plus there'll be over 60 ships and some intriguing skirmish and Episode, plus one-versus-one multiplayer to explore. First screens have been beamed down to this here page for your Star Trek joy and delectation.
Screens Here
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August 8th, 2006, 18:01 Posted By: wraggster
Seems that Sony has borrowed ideas from the PSP for its lates bit of hardware, the question i ask is when do we get a Keyboard for the PSP:
Heres a screen and the info:
Sony is launching its first WiFi broadband communication and entertainment device to capitalize on the growth of wireless Internet access. The new mylo™ personal communicator is capable of operating in any open 802.11b wireless network, often found on college campuses, in public spaces and within private homes around the country.
This product is designed for people who use instant messaging as a primary form of communication and networking for their social life. The name mylo stands for “my life online” and the communicator lets you use instant messaging, browse the Internet, listen to music, send emails and view photos concurrently.
Small enough for a pocket or purse, the slim, oblong-shaped device features a 2.4 inch color LCD (measured diagonally) with a slide out QWERTY keyboard for comfortable and quick thumb typing.
The device, available in black or white, comes embedded with popular instant messaging services: the Google Talk™ instant messaging service, Skype and Yahoo! Messenger™. These services are free and the product does not require initial computer setup or a monthly service contract.
“The mylo personal communicator puts the fun parts of a computer in the palm of your hand,” said John Kodera, director of product marketing for personal communication devices at Sony Electronics. “It’s ideal for people who want to stay connected to their online friends and family, but not be weighed down by a PC or buffeted by charges for IM and texting on cell phones.”
I wonder if a PSP2 would feature a keyboard like this new hardware from Sony ?
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August 8th, 2006, 18:49 Posted By: wraggster
New from SuccessHK
The 2007 edition of EA's unstoppable football franchise. The 2007 edition of EA's unstoppable football franchise. In its 17th installment, you control the running game like never before. For the first time ever, step up as the lead blocker to create a hole, and then take control of the tailback and smash through, overpower, or slash away from would-be tacklers as you fight for every yard. Innovative rushing controls give you a game-breaking ground attack featuring all-new jukes, cutbacks, and the distinct running styles of your favorite backs.
The PSP version features exclusive Mini-Games -- return kicks, avoid tackles, and aim for the High Score in an PSP system-exclusive mini-game. Also featured is PSP to PlayStation 2 Connectivity, where you can transfer an entire season in Franchise mode from your PlayStation 2 to your PSP system.
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August 8th, 2006, 18:51 Posted By: wraggster
New from SuccessHK
A kart racer with Pac-Man and many others from Namco's catalog of classic characters. The game's 15 race tracks are designed to contain a whole lot of jumps and such to keep racers on their toes. In addition, there are six battle arenas for multiplayer action. You'll also be able to collect power-ups to attack opponents or gain an edge in the race, as well as Pac-Man's signature fruit pickups, which in Pac-Man World Rally unlock secret shortcuts.
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August 8th, 2006, 18:58 Posted By: wraggster
New from SuccessHK
In Madden NFL 07, you'll control the running game like never before. For the first time ever, step up as the lead blocker to create a hole, then take control of the tailback and smash through, overpower, or slash away from would-be tacklers - as you fight for every yard. Innovative rushing controls give you a game-breaking ground attack featuring all-new jukes, cutbacks, and the distinct running styles of your favorite backs. Between the tackles or in the open field, run to daylight with Madden NFL 07. Smaller backs escape and break tackles, while bigger runners bowl over defenders in the open field Scout collegiate prospects with the all-new NFL Draft Scouting System and during the College All-Star Game Watch players impact their teams with the new Franchise Player Roles feature Team-Specific Defensive Playbooks - For the first time, use actual plays from your favorite team's defensive playbook to shut down the running game, pressure the quarterback, or force key turnovers
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August 8th, 2006, 18:59 Posted By: wraggster
New from SuccessHK
In Madden NFL 07 Hall Of Fame Edition, you'll control the running game like never before. For the first time ever, step up as the lead blocker to create a hole, then take control of the tailback and smash through, overpower, or slash away from would-be tacklers - as you fight for every yard. Innovative rushing controls give you a game-breaking ground attack featuring all-new jukes, cutbacks, and the distinct running styles of your favorite backs. Between the tackles or in the open field, run to daylight with Madden NFL 07. Special Hall Of Fame Edition includes: Commemorative exterior packaging; Bonus DVD with a John Madden retrospective, the first season of "Madden Nation" (10 episodes), documentary on the music of Madden, and instructional videos with Tiburon staff giving gameplay hints and tips. Smaller backs escape and break tackles, while bigger runners bowl over defenders in the open field Scout collegiate prospects with the all-new NFL Draft Scouting System and during the College All-Star Game Watch players impact their teams with the new Franchise Player Roles feature Team-Specific Defensive Playbooks - For the first time, use actual plays from your favorite team's defensive playbook to shut down the running game, pressure the quarterback, or force key turnovers
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August 8th, 2006, 19:00 Posted By: wraggster
New from SuccessHK
All In features some of the most recognizable and successful poker stars in the world, including Howard Lederer, his sister Annie Duke, Greg Raymer, Amir Vahidi, Paul Darden, and Robert Williamson III. Joining the roster for this year's edition are noted international poker superstars Marcel Luske, Thomas Bihl, and Erin Ness, who parlayed a victory at a Maxim Magazine office tournament into a seat at the 2004 World Series of Poker. Play with new pros in game character likenesses and voices, as well as play styles and iconic signature personality traits for some new pros - Thomas Biehl, Marcel Luske and Erin Ness, as well as returning pros - Howard Ledrerer, Annie Duke, Robert Williamson III, Greg Raymer, Amir Vahidi, and Paul Darden Reputation System - How well you play, your success in mini-games, and a number of other factors enhance (or hurt) your reputation in Career Mode which unlocks extra tournaments and more lucrative action for you.
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August 8th, 2006, 19:06 Posted By: wraggster
New version of the GPU plugin for the PCSX2 PS2 Emulator for Windows, heres whats new:
All ATI image quality issues have now been solved. Also, 0.95.1 had some major issues so it is highly recommended to download 0.95.2.
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August 8th, 2006, 20:00 Posted By: wraggster
Zouzz has posted some new screenshots of his unique looking game for the PSP and the info that it will have 2 players on one PSP play mode, Check out the screenshots and give Zouzz feedback HERE.
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August 8th, 2006, 22:02 Posted By: wraggster
Stefano Russello has released a new version of his excellent PSP Brew Application for the PSP, which can edit eboots and basically do a host of great stuff like change icons for homebrew releases.
Heres whats new:
- Spanish language fixed
- Now hides corrupted data with __SCE__ method
- Automatic save system on Memory Stick for firmware 1.0-2.x and 1.50
- Automatic recognise if the EBOOT is the DATA.PSP instead of giving error
- It can be run from batch or command prompt with the following syntax:
pspbrew.exe /p [path eboot] /h [homebrew name] /d [dir name] /n [hide corrupted data] /u [psp unit] /f [firm 1.5] /s [hidden mode]
/p [path eboot] path source EBOOT.PBP
/h [nome homebrew] Homebrew name, if empty it doesn't change
/d [dir name] Directory name, if empty it uses the homebrew name
/n [hide corrupted data] 1 yes 0 no
/u [psp unit] psp unit (es. e: ), if empty it searches it by itself, if it can't find it uses one of default
/f [firm 1.5] 1 yes 0 no (1 Firmware 1.5 , 0 Firmware 1.0-2.x)
/s [hidden mode] 1 Doesn't show any messages 0 Shows all the messages
Example: pspbrew.exe /p C ocuments and SettingsStefanoDesktopeboot.pbp /h PSPtoJOYPAD /d JOYPAD /n 1 /u G: /f 1 /s 1
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August 8th, 2006, 22:05 Posted By: motz
The guys over at PSP-Vault have uncovered some hidden secrets in Sonys firmware 2.80. Firmware 2.80 sends out detailed information about the PSP web browser including your PSP product code and your firmware! Its now even possible for websites to check your PSP firmware and choose whether or not to grant you access! Strangely enough, I don't remember any of these features being mentioned by Sony. Sneaky don't you think?
Feel free to post a comment
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August 8th, 2006, 22:14 Posted By: wraggster
News via Gamespot:
Sony's PSP handheld has seen a steadily growing set of features, thanks to frequent system software updates. Since its launch, the PSP has been given an Internet browser, Macromedia Flash capabilities, and support for RSS. At the March PlayStation Business Briefing, Sony Computer Entertainment CEO Ken Kutaragi also announced plans for a camera attachment and GPS receiver, scheduled for release in Japan in September and October respectively.
In a recent poll, Japanese Web site ITmedia asked its readers to vote on the new PSP features, both announced and otherwise, that they want the most. The least popular features, gaining 3 percent of the total votes each, were the camera attachment and support for electronic money. Another 14 percent of the votes went to the GPS receiver, which will enable the PSP to act as a portable navigation system and could be put to novel use in games as well.
However, the bulk of the votes went to support for the 1seg service. 1seg, so called because it uses one of the 13 segments allotted to terrestrial digital television broadcasting, began earlier this year and allows viewers to watch programming on a range of portable devices. A 1seg tuner for the Nintendo DS is already in the works, and was announced alongside the Opera Web browser in February.
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August 8th, 2006, 22:33 Posted By: wraggster
New from SuccessHK:
The series features Monkey D. Luffy as an aspiring pirate searching for One Piece, the legendary treasure of The Pirate King Gold Roger. One Piece: Grand Adventure brings back the fun and excitement of the free-moving Vs. Battle action from past One Piece games with exciting new twists. The game also has been completely revamped with the inclusion of an engrossing Adventure Mode, sending players on mini-game filled quests for extended replayability. With the latest main and support characters, new moves, and stages, this is the ultimate One Piece game.
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August 8th, 2006, 22:35 Posted By: wraggster
New from SuccessHK:
A kart racer with Pac-Man and many others from Namco's catalog of classic characters. The game's 15 race tracks are designed to contain a whole lot of jumps and such to keep racers on their toes. In addition, there are six battle arenas for multiplayer action. You'll also be able to collect power-ups to attack opponents or gain an edge in the race, as well as Pac-Man's signature fruit pickups, which in Pac-Man World Rally unlock secret shortcuts.
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August 8th, 2006, 22:37 Posted By: wraggster
New from SuccessHK:
Originally titled King of Fighters: Maximum Impact 2, this 2006 edition in the KOF series is the second edition in SNK's 3D conversion of the popular fighting game. The game features new characters, a new story, and new battle systems that include KOF:MI's "Stylish Moves" (combo up to evolve your fighting), and new Counterstrike and Super Cancel moves (one to parry attacks and shift from offence to defence, the other a 1-bar Super Move where you cancel their Super Move and launch into your own Super Special Move). New characters added will be Nagase, Luise Meyrink (both original creations), Kula Diamond, and Billy Kane. More than 20 characters will be included in all, including hidden fighters.
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August 8th, 2006, 23:43 Posted By: wraggster
News from IGN
Teen pop star siblings Aly & AJ are the latest musical stars to become attached to the ongoing Sims franchise.
The duo's popular single, "Chemicals React," has been reworked for The Sims 2 Pets. Aly & AJ re-recorded the song in the native tongue of the Sims especially for the new game. Additionally they filmed a video to the song that will be featured in the game.
"We are HUGE fans of The Sims, so it was really cool to be tapped to provide music for their latest project, The Sims 2 Pets," said AJ. "When we told EA that we could speak Simlish they were really psyched! It was fun to reinterpret our song for The Sims and ultimately, our fans!"
Aly goes one step further and actually draws a correlation between the duo's music and the interactive world of the Sims. "One of the things I have always liked about The Sims games is that they are very inclusive, people can play out real storylines from their lives—like a romantic relationship that's really gotten stressful—and there isn't a lot of judgment. We try to do the same thing with our music, give people something that they can relate to, so they think, 'I really get that, I've been through it!'"
The Simlish version of "Chemicals React" is included in The Sims 2 Pets console games, the PSP version and in the PC expansion pack.
Sims supporters and admirers of Aly & AJ can check out highlights from the Simlish music video at www.thesims2.ea.com.
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August 8th, 2006, 23:47 Posted By: wraggster
Heres an excerpt:
As any hardened London-based videogamer knows, urban living grants all manner of hidden benefits to spending endless hours of your life on hot, heaving buses and (even hotter) tube trains. Not only do you get to spend an inordinate amount of guilt-free time playing with handheld consoles while you travel, they're also a great way of killing time while you're waiting for lost and late friends to show up. Without public transport delays, my Virtua Tennis stats wouldn't be half as impressive.
Full Review
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August 8th, 2006, 23:49 Posted By: wraggster
Heres an excerpt:
The original Dungeon Siege hit the PC back in 2002. Since then it has grown through expansion packs and a proper sequel, titled Dungeon Siege II. The series will branch off from its native platform this Fall, though, with the release of Dungeon Siege: Throne of Agony for the PSP. The game made its public debut at last year's E3 and showed a good deal of promise, even though the build on display had more than 50% development time left to go.
The team behind Throne of Agony, SuperVillain Studious, has made significant strides since then. To show off the team's progress, publisher 2K games crashed the IGN offices recently with a build much closer to the finished product. Throne of Agony made an impression during E3, and it makes an even bigger one today given the enhancements added by the team since the game's debut. And it's not just spit and polish, either, but a slew of hefty additions in terms of actual content.
More Info
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August 9th, 2006, 00:09 Posted By: wraggster
EJ has released a new version of his text reader for the PSP that also supports jpeg and png files.
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August 9th, 2006, 00:17 Posted By: wraggster
Gear4 have announced a new Stereo Solution for the PSP, heres the info:
Bring your music, games and movies to life with the SonicBoom – a compact 2.1 stereo speaker system that delivers a truly awesome audio experience for your PSP or other MP3 players.
With two speakers and a powerful sub-woofer, break the gaming sound barrier and transform your PSP for audio that is unparalleled by even the most powerful gaming consoles, let alone such a portable device.
Use as a conventional speaker system, by docking your PSP or connecting your MP3 player and soaking up high-definition room-filling tunes or movie audio from its unique sub-woofer ActiveBass™ technology.
More Info
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August 9th, 2006, 09:42 Posted By: motz
Sony have launched a mini-website for their new product, the Sony "Mylo" (previously thought to be called the Sony Milo) which we posted yesterday. You can check out the site here. On the site you will find a full feature list for the device, which I'm sure you'll agree, is similar to the PSP.
The SonyStyle website also has posted the Mylo and it will be available in September of this year.
Image via comments.
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August 9th, 2006, 19:47 Posted By: wraggster
Sony has served up some fresh screenshots of Guerrilla Game's forthcoming handheld Killzone, Killzone: Liberation, which is shooting up PSP in a few months time.
As you've probably noticed, the PSP version of the PS2 FPS takes a new top-down perspective, testing your tactical prowess as well as your itchy trigger finger. Alongside the single-player campaign, a slew of wireless multiplayer modes are promised, as well as a two-player co-op mode allowing you to tear-up the solo missions with a friend.
Killzone: Liberation will be, erm, liberated in November. We'll let you know how it turns out.
News and Screens at CVG
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August 9th, 2006, 19:50 Posted By: wraggster
F.E.A.R. took the PC by storm, is boldly slapping up the Xbox 360, offering further PC adventures with expansion pack Extraction Point and is now confirmed for Sony's next-gen console, the PS3, CVG can exclusively reveal today.
Following hot on the heels of the announcement of F.E.A.R. multiplayer for free, CVG's investigative reporters have learned that the mighty shooting franchise, which offers superb slow mo gun battles and pant-wetting Japanese-influenced horror, will be marching straight onto Sony's next-gen console.
No further details were forthcoming from our sources, but we'd have to hope the game would power onto the PS3 on or around the time of launch - and there's even the possibility that it might make use of the PS3's funky tilting controller for some of the game's crunching melee moves. Hopefully it'll make good use of the PS3's online capabilities too, offering PS3 owners a chance to indulge in splendid multiplayer shooting.
None of that's confirmed of course, as we're writing it wearing our hat of enormous speculation, but it swells the shooting credentials of Sony's next-gen console, joining other big hitters like Valve's Half-Life 2.
When we contacted Vivendi we were met with a firm "no comment" on F.E.A.R. PS3, still, it's exciting news indeed and we'll bring you more on the game as it shivers in.
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August 9th, 2006, 20:05 Posted By: wraggster
Electronic Arts has confirmed that the next instalment in the NBA Street series is coming exclusively to Xbox 360 and PlayStation 3.
They've yet to reveal many details about the game, other than the fact that you'll be playing in "a hyper-real world", featuring famous venues alongside the hometown courts of NBA stars. These will all merge "into one seamless city of streetball moments", apparently.
You'll be tasked with earning respect and building up your reputation as you rise through the ranks to become a basketball legend. You can expect the same "easy to pick up and difficult to master" gameplay, plus "progressive visuals".
EA has yet to announce an official title for the game, but they have confirmed it'll be in the shops next spring.
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August 9th, 2006, 20:15 Posted By: wraggster
Via Slashdot
Brian Crecente has a piece over on the Rocky Mountain site talking about Sony's struggle to make the PSP stand out. The failure of the UMD format, its de-emphasis as a media player, and the lackluster stable of games leaves PSP owners wondering exactly what to use it for. From the article:
"While digital media is a key focus for Sony Computer Entertainment right now, the company is also working to expand other elements of the portable as well. In November, the PlayStation 3 will launch with built in PSP support. While [PSP Marketing Manager John] Koller wouldn't discuss specifics, he did say that the PlayStation Portable will be a 'remote control device' for the next-gen console. He says more details about that connectivity will be coming out in the coming months, perhaps at the Tokyo Game Show next month."
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August 9th, 2006, 20:40 Posted By: wraggster
Sony released this press release:
"Cash Money Chaos is an action-packed, arcade-style shooter that explodes a new genre onto the PSP," said Chris Sturr, Senior Global Brand Manager, Sony Online Entertainment. "CMC will have players scratching their heads, asking themselves if they really just saw – and shot – what they think they did. Of course, taking your hands off the controls to scratch your head may be detrimental to surviving the next wave of killer gorillas or demented clowns."
CMC contains more than 50 hyper-fast levels, from circus tents to swamps to medieval settings, where players will grab cash, prizes and weapons as they unleash torrents of destruction upon their foes. Set to a hardrocking soundtrack, players will annihilate alien chickens, mutant hillbillies, and homicidal clowns, in addition to tackling monster bosses, such as the enormous bearded lady and her cadre of deadly unicyclists.
CMC will also take full advantage of the PSP system's network capabilities, delivering both local and internet games for up to eight players, allowing them to bash their way through the game cooperatively or to compete against each other in prize-laden death matches. CMC is a futuristic and brutal experience with a sarcastic sense of humor.
About Cash Money Chaos
After being captured by an alien race, you struggle through their idea of a twisted 70's game show to save yourself and the human race. With over 50 blood-filled and body part-laden levels, CMC puts you right in the middle of a televised free-fire zone with two goals: get the cash and survive to the end. Featuring wickedly fast-paced, arcade-style action in a fully 3D world, you will fight dozens of enemies at once as you fight to stay alive. CMC's multiplayer functionality allows up to eight friends to wirelessly team up or compete against each other in exciting online scenarios. As you kill enemies, they drop both cash and prizes to help you finish your goal. CMC is a futuristic and brutal experience with a sarcastic sense of humor.
Cash Money Chaos features the following:
* Insane Arcade Action!
o Uber Fast -Enjoy fast action and blistering frame rates.
o Arcade-style Shooter – Move and shoot in 360 degrees.
o Chaotic Arcade Action – Fight hordes of swarming enemies and/or other players at once.
* Infinite Replayability!
o Up to 8-Player Multiplayer Mayhem "Versus mode" (Infrastructure and Ad-Hoc).
o 2-4 Player Co-op mode "Game Show Mode" (Infrastructure and Ad-Hoc).
o 2 Single Player Game Modes
+ In Game Show mode - Play through 10 full seasons -- that's 50 episodes!
+ Rerun mode - Improve your record by replaying any completed season or single episode for the highest score!
o 3 Difficulty Levels: Starting at Wuss, moving to Cool, and finally to Bad Ass.
* Wicked Battle Arenas! More than 50 dynamic levels, from Graveyards to Circus tents.
* Tons of Stuff to Collect in Your Arsenal! Weapons, Power-Ups, Awards, Prizes and (most importantly) lots of Cash!
* Dozens of Crazy Enemies to Whack! Ninjas, Hillbillies, Clowns, Pirates, Aliens and more.
* Huge Transforming Bosses Will End You! In classic shooter style, kill anything that moves and collect massive prizes.
* Alien Game Show Gone Wild! Wild, violent, and funny cut-scenes during scoring rounds show the background story of your alien abduction.
* Rockin' Punk Soundtrack! Driving music to get your death on with.
* Fight to the Top of the Hill! Online leader boards and stat tracking will let you see who's the best.
* Unlockable Extras
o The Lost Episodes (8 Player Multiplayer Maps!)
o Achievement Vault showing all the items you have won!
For more information on Cash Money Chaos, please visit: http://cashmoneychaos.com
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August 9th, 2006, 20:43 Posted By: wraggster
Rockstar, the maker of best-selling video game series "Grant Theft Auto" said on Wednesday it would launch in October "Bully", a game with themes of school fighting that has anti-violence critics up in arms.
The game's main character is 15-year-old Jimmy Hopkins, who must defend himself against school bullies at a fictional U.S. boarding school called Bullworth Academy, while dealing with characters ranging from nerds and jocks to authoritarian prefects.
Weapons included baseball bats that break after several blows, stink bombs and bags of marbles that when strategically thrown will lay flat most pursuers.
"Finally 'Bully' can speak for itself. People can look at the game and see what it is and what it's not," company spokesman Rodney Walker said.
In March, Florida's Miami-Dade County School Board called on retailers not to sell the game to minors and required the school district to warn parents about potentially harmful effects of playing violent video games.
In a recent demonstration of "Bully", which Rockstar said has not yet been rated, the fighting scenes did not include blood or result in the death of characters.
"We think the school environment is a universal experience that so many people relate to," said Walker, who added that criticism of "Bully" is unique in that it had preceded the release of the game, which has been kept under tight wraps.
Controversial games are nothing new at Rockstar, a unit of Take-Two Interactive Software Inc. (TTWO.O: Quote, Profile, Research), which is the developer of the best-selling urban action game "Grand Theft Auto: San Andreas".
That game -- in which the main character robs and kills his way across a mythical U.S. state called San Andreas to save his family and take control of the streets -- got caught in a scandal over an explicit sex scene known as "hot coffee," which could be unlocked with a downloaded file.
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August 9th, 2006, 20:51 Posted By: wraggster
It seems somewhat baffling that the media is making up problems for the PlayStation 3 when it has some very real, very worrying ones of its own. According to breaking news from Japan, two major RPG projects have been canned by From Software, both slated for the new Sony machine.
Unconfirmed reports state From has pulled the plug on two RPG projects for PlayStation 3, the tentatively-titled 'Dark RPG' and another unnamed project. From had committed the games to support Sony's early PlayStation 3 push on several occasions. We expect the latest issue of Famitsu to confirm the cannings.
The PlayStation 3 has suffered multiple losses as publishers back away from supporting the project in its infancy, concerns likely triggered by supply problems endured by the Xbox 360 dooming much of the launch window software and gouging gaping holes in R&D spend. It would seem that Webzen's Endless Saga was pulled for PlayStation 3 in recent days. WWE Smackdown 2007 also rattled the can and it can only be assumed that more will follow.
Atari recently raised the issue of PS3 ROI (return on investment) concern from publishers, bemoaning Sony's apparent secrecy on planned shipping figures during the initial phase of PlayStation 3 sales, with CEO Bruno Bonell stating, ""...we're lacking information about the PS3 at this stage, because we have basically a rough release date and a high retail price point."
Of course, we're a long way from an outright panic, though it has to be conceded that the Xbox 360 paved a difficult road for the PlayStation 3 to tread. We wonder if it did this on purpose. Surely not
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August 9th, 2006, 20:53 Posted By: wraggster
You might have picked up on recent reports leading you to believe that Sony has conned you and everyone else with claims that the PlayStation 3 will be fully backwards compatible with earlier SCE platform software. You've probably read something about needing an adapter... It all sounds like a bit of a mess.
The amazing non-news doing the rounds right now details how the PlayStation 3 cannot accept PlayStation 1 and 2 memory cards, something we've known since E3 2005. Sony has taken the step of announcing that it will be making available an adapter to enable users to transfer save files from cards to the PS3's hard drive.
For some reason, this has caused outrage in some circles. "PS3 Digs Itself a Deeper Grave, Requires Adapter for Backwards Compatibility" exclaims Gizmodo. The site continues, "In the biggest twist of the year, including last year, Sony has made another bad decision regarding the PlayStation 3. Claims have been running rampant that this console would be able to play both PS2 and PSOne games—it still will be able to, but require an additional adapter that will likely cost a kidney or two."
This spin seems to have been cast aloft as The Truth by many blind followers, a shame given from what SPOnG can see, Sony's only doing good things in the BC field.
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August 9th, 2006, 21:02 Posted By: wraggster
New From SuccessHK
From the upcoming Universal Picture, The Fast & The Furious: Tokyo Drift will immerse players in the underground world of drift racing. Set in a world related to the movie, yet separate, the game features a ground breaking drift mechanic that makes drifting accessible to both beginning and veteran racing game drivers. Gameplay features revolutionary new systems like the Drift Indicator that make The Fast & The Furious the most accessible yet realistic drift game ever. Perched at the forefront of the drift racing phenomenon, the video game combines ground breaking gameplay mechanics with unprecedented speed and authentic underground cool, positioning this game as the must-have racing title.
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August 9th, 2006, 21:03 Posted By: wraggster
New From SuccessHK
Set in a fantastic world based upon the mythology of Native America, the game tells the coming of age story of Brave, a young Native American boy embarking on an epic journey to save his tribe. When his village is set upon by the evil Wendigo, and his friends are enslaved, Brave is sent to find the only one that can free them - Spirit Dancer, the greatest Shaman who ever lived. Hunting snarling evil wolves in a huge forest of towering Redwood trees, canoeing down raging river rapids, tracking the legendary Sasquatch through a swirling blizzard and battling on the back of a buffalo in the middle of a stampede are just some of the breathtaking challenges Brave will face. His journey will take him across a beautifully rich and interactive world inhabited by remarkable characters, bizarre creatures, and terrifying evil spirits.
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August 9th, 2006, 22:22 Posted By: wraggster
Heres the press release:
eDimensional, Inc., a leading developer and manufacturer of innovative gaming accessories is pleased to announce the newest addition to the ultimate gaming product line, the G-Pad Pro Gyroscopic Gamepad. With proprietary VRMS (Virtual Reality Motion Sensing) technology, the G-Pad Pro delivers a next generation gaming experience to current model Playstation 2 consoles and PCs.
Featuring a robust 12 button analog configuration with D-Pad and control sticks, the G-Pad Pro adds intuitive and precise motion sensing technology to improve gameplay performance in virtually any genre of gaming. Rotate the controller on multiple axis to gain four additional control options in three-dimensional space. The result is advanced new movement functions and a smoother, more dynamic ability to control in-game action. Users can adjust the sensitivity on-the-fly to cater to their own gaming style and various types of games.
Additionally, the G-Pad Pro is the only motion sensing gamepad to also offer force feedback officially licensed from Immersion. The tactile feedback combined with the motion sensing capability provides a true next-generation gaming experience and more immersive gameplay.
eDimensional CEO Michael Epstein states, “We’re pleased to officially launch the highly anticipated G-Pad Pro gamepad. Offering revolutionary motion tracking technology plus force feedback to the current generation of PC and console platforms gives our hard core gaming customers the ability to experience next-generation control options with today’s games.”
The VRMS programmable driver allows users to set, save, and load custom settings on your PC, or adjust motion sensitivity with the touch of a button in real-time on your PS2. Gamers can combine the control options of a mouse, keyboard, joystick and more onto a single multi-functional controller. Use the G-Pad Pro like a racing wheel or flight yoke, or sit back and put all of your input devices at your fingertips with added realism and precision.
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August 9th, 2006, 23:38 Posted By: wraggster
News Via IGN
Following years of platformers, those wacky apes who love to escape are following Jak and Crash's lead and trying out the racing genre. The latest issue of Famitsu contains first details on Ape Escape Racer, now in development for Japanese PSP release later this year.
Officially titled Sarugetchu Piposaru Racer in Japan, this racer features the apes from the Ape Escape series. This time, instead of acting out their favorite movie parts and running away from your trusty net, they race one another, using weapons and items to make sure of a front position.
This isn't a cart racer per se. Rather than boarding a vehicle, the apes equip themselves with tires and an engine, then speed down the track like a car would. The game will offer 46 such "vehicles," each with two forms, one for performing drifts and one specializing in acceleration.
If it can capture the humor of the Ape Escape series, we're up for it! Expect more details shortly.
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August 9th, 2006, 23:40 Posted By: wraggster
News via IGN
When Sony first unveiled the PSP's GPS peripheral earlier this year, it announced a new version of Hot Shots Golf to go along with it. But the popular golf series won't be alone, as another compatibile game has just been revealed.
Japanese game site Impress Watch reveals today that Sega's Homestar will support the peripheral as well. The planetarium software will use the GPS receiver to get the player's location and show a replica of the current night sky.
Announced late last month, Homestar is an edutainment title that turns your PSP into a planetarium. The title includes five million stars and objects, and even offers fifteen guided tours of the heavens. Planetarium creator Takayuki Ohira oversaw development.
Homestar is set for Japanese release on 10/19. Unfortunately, we don't have a final release date for the GPS device, but we can perhaps count on a release close to that.
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August 9th, 2006, 23:45 Posted By: wraggster
A new release of the PSP Magazine, heres the release details:
Hey, hey, hey kiddywinkles! We at PSP Galaxy, have yet another issue of wholesome funtime goodness for you to devour at your leisure, as we bring you our 12th issue! We'll take your silence as rabid excitement. And excited you should be! This issue we have delectable treats such as:
-Reviews of Tekken: Dark Resurrection, Miami Vice, Micro Machines V4 and Juiced Eliminator!
-Import Review of Myst!
-The Digital Comics Go Head On! Who Will Win? Reviews of Metal Gear Solid: Digital Graphic Novel and The Silent Hill Experience!
-Previews of Mercury Meltdown, Ghosts 'N Goblins and Powerstone!
-Is it really the end of E3? Mof and Prime find out!
-Retro Review of Klonoa: Door to Phantomile!
-Movie Review of Clerks 2
-And yes. All the other features. You know. Cooking with Mof. Prime's Rant. Movie Watch. Etc.
So grab your issue now, before my enthusiasm gives me a cardiac arrest! PSP Galaxy Issue 12! It's fundelicious!
Download at Official Site
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August 9th, 2006, 23:52 Posted By: wraggster
The PSP Hacking 101 team have released a new podcast entitled CommuteCast Episode 8 - On the Run from DHL, heres whats featured:
- Pox & Ragable on the run from DHL
- PSP Hacking 101 website updates
- Inspired Podcasts
- DVD Vol.4
- Sony MyLo (Game-less PSP)
- Wii Rummors
- DS light Cracks up
- PSP Hacking 101 Myspace Page
More Info
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August 10th, 2006, 00:04 Posted By: wraggster
Karmon has released Connect 4 for the PSP:
heres the details:
hey, i just finished porting this connect 4 game, you can choose 1 or 2 players, as you can probably tell [if you try this game] that i'm not much on graphics, but you might be able to kill a few minutes with this game:
that's pretty much what it looks like, except now there is a little icon on the right side of the board to tell you which player's turn it is (not really needed in singleplayer because the computer player responds right away).
hope you like it.
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Via karmon
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August 10th, 2006, 00:08 Posted By: wraggster
Stefano Rusello has updated his App that basically lets you use your PSP as a Wifi Joypad for the PC.
The translation makes no sense so no good clues as to whats new there.
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August 10th, 2006, 00:13 Posted By: wraggster
Access_Denied has released a new version of his converter for all sorts inc weight, length, temperature, volume, area and data.
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via accessdenied
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August 10th, 2006, 03:01 Posted By: wraggster
Heres the news we missed a few days ago from Deniska:
A little update on my GPS/Mapviewer project..
It is slowly shaping up in to something useful...
I did the first "field testing" of the mapviewer's gps option tonite. The link below points to a small video clip, captured with my casio camera. It is a bit shacky, but it is hard to drive and focus the camera at the same time ;-)
http://deniska.dcemu.co.uk/bin/Drivin_with_PSP.wmv
Here is another video - in a daylight.
http://deniska.dcemu.co.uk/bin/driving_with_PSP2.wmv
I changed the cursor for directional arrow for gps mode... I guess to make it really cool I need to turn the map and not the center arrow ;-)
I still need to patch a number of bugs and build some content before a public release. So please be patient ;-)
PS: PM if you are interested in helping to beta-test the viewer and build content for it (POI, custom maps, tutorials, documentation, etc). I need people who actually built and tested gps link, described in the thread below
Respond to his excellent project at his DCEmu Hosted Site Here --> http://deniska.dcemu.co.uk/
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August 10th, 2006, 09:20 Posted By: ninja9393
my new version of metroid
Changelog
added morphball mode(press down)
added shooting
new backgrounds
new eboot format
upadated credits
credits now viewable by walking to the door
in next version
missles
healthbar
game over add
8652
hope u like it
EDIT:i am doing animtion by jman420 but it has some bugs so i realeasd it w/out it
it will be in v2.0
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August 10th, 2006, 17:22 Posted By: wraggster
Arguru and PSP 3D have just released a new demo of Turrican PSP, homebrew clone of the popular Metroid/Turrican games. This project has been ongoing for some time now, but each release is looking drastically improved over the last. The latest version features a ton of new eye candy, from weather effects to new enemies and game animation sequences, and also has many updates to the level wrappers and boss systems. The game is a blast; look forward to a full release soon, and mad props to Arguru for all his hard work!
New features/fixes in Release 3 include:
- Weather effects system (map opcodes: r0 = no rain, r1 = rain, r2 = snow).
- Proper intro/title sequence.
- Proper game over sequence.
- Alien mini-spiders / Eggs (spider breed) enemies.
- "Walker" enemies.
- Big / small spike ball enemies.
- Boss system (only one boss defined 'storm gauntlet', map opcode : 'f0'). Don't use it yet.
- Level wraps nearly finished.
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August 10th, 2006, 17:39 Posted By: wraggster
Atari's forthcoming horror-fest Alone in the Dark has been delayed. Originally expected toward the end of this year, the publisher's revealed that it now won't be out until the company's 2008 fiscal year - so between April 2007 and March 2008.
Mentioning the new target period for the title in a recent conference call with analysts, Atari boss Bruno Bonnell explained "We are announcing effectively Alone in the Dark as one of our franchisees for the future". He also implied the publisher has big plans for the franchise: "We actually are extending Alone in the Dark to some other formats right now we have not even announced yet... I don't want to be forward, but it will be announced shortly."
According to a report on GameSpot, Brunnell went on to re-affirm the delayed Alone in the Dark is in development for Xbox 360 and PS3, but made no mention of the previously announced PC version. This has led to speculation that the PC version of the game has been binned, but Atari's UK arm has informed us this morning that the PC interation is "still confirmed".
Atari's Alone in the Dark game marks the return of the survival horror granddaddy, and this modern reinvention of the series will, hopefully, be scary, spooky, and make us fill our pants with big poopie. The present-day setting of New York's Central Park plays host to the title's grisly events.
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August 10th, 2006, 17:47 Posted By: wraggster
It's not exactly Killzone 2, but Insomniac's PS3 shooter, Resistance: Fall of Man did more than enough to tickle our FPS fancy when we got our hands it earlier this year at E3.
Billed as a "blend of epic military action and unnerving horror," Resistance pits you against a bunch of invading aliens, in an alternate-reality 1950s England. Along with the usual single-player offerings, co-op and multiplayer modes are also touted, along with online campaigns that cater up to 32 players. As you can see from these screenshots, it's also very, very pretty. And that's all you need to know.
Fall of Man is expected on Sony's next-gen console somewhere around its November 17 launch window and with Half-Life 2 and F.E.A.R. also coming to PS3, it seems shooter fans will have plenty to get their teeth into. We'll bring you more from the Resistance front line as it arrives.
Screenshots Here
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August 10th, 2006, 18:01 Posted By: wraggster
With SingStar Anthems barely out the door, Sony has announced that another compilation pack - SingStar Legends - is on the way in time for Christmas.
Legends, due out on PS2 in "early November", promises "a selection of the biggest household names in musical history" including Elton John, The Beach Boys, Johnny Cash, The Jackson 5, John Lennon and Nirvana.
There are no details on any planned tech upgrades to the game, but these SingStar updates, as we all know well by now, generally consist of new songs rather than new features.
Still, there's a healthy mix on the track-list, parts of which have been announced today. The full list will be announced nearer release, presumably, but in the meantime we're told to expect:
Elton John - "Rocket Man";
The Beach Boys - "Surfin' USA";
The Police - "Roxanne";
Johnny Cash - "Ring of Fire";
The Jackson 5 - "I Want You Back";
Tina Turner - "What's Love Got To Do With It?";
John Lennon - "Imagine";
Nirvana - "Smells Like Teen Spirit";
Ben E King - "Stand By Me";
David Bowie - "Life On Mars?";
The Righteous Brothers - "Unchained Melody".
Along with a host of others to make up the traditional 30. And, as usual, the game will be released as a standalone pack and available as a bundle with two SingStar microphones and a USB converter.
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August 10th, 2006, 18:14 Posted By: wraggster
Just when you thought all hope may be lost for the PlayStation 3, there comes word that a new, original game from Midway's Surreal Software is indeed in the works for the system. Though we already knew that some sort of mysterious game from Surreal was coming, what we didn't know was that the title would be a new IP.
IGN follows the story by referencing this latest help wanted ad by the company: "This is new, exciting IP, on a new technology base, with a concept which will blow you away. This is your chance to be the keystone of a large and experienced development team."
Full development support and new, original IPs for our next-gen appetites is definitely something we would like to see more of.
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August 10th, 2006, 18:27 Posted By: wraggster
New preorder from SuccessHK
Mercury Meltdown has been designed to build upon and enhance the unique experience offered by the first Mercury title. With new game modes, graphics and features, Mercury Meltdown will offer a variety of enhancements over the original title while remaining true to its highly successful core gameplay dynamics. Along with all new environments, adversaries, mini-games and multiplayer modes, Mercury Meltdown includes a completely redesigned game progression system and structure to make the game more accessible to players of all skill levels. Even the Blob has had an overhaul and can be used in a number of interesting ways. For Mercury Meltdown, it was important to build upon and enhance the successful gameplay of the first title. One of the more major changes was the Blob itself. By chaning its characteristics and properties, it meant that levels could now offer a whole new experience and challenge while still maintaining the core gameplay of the original title.
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August 10th, 2006, 18:28 Posted By: wraggster
New from SuccessHK
Japanese simulation/strategy game, based on the long-running anime franchise Mobile Suit Gundam. Developed by Gundam, SD Gundam G Generation Advance features short, cutesy, "super-deformed" characters. Players move their Gundam units in the battle session mode, then access the "back stage" section where they can tweak things, check character stats, customize riders, and so on.
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August 10th, 2006, 18:32 Posted By: wraggster
New from SuccessHK
In the peaceful world of Veldime, humans rarely encountered monsters. That was until Overlord Zenon cursed the land and all who reside within. With the curse in place, the humans became monsters and ravaged the world. It is up to Adell, the last remaining human, to oppose Overlord Zenon's tyranny and restore peace and harmony to Veldime. In Disgaea 2, players will take on the role of a young fighter named Adell and travel the netherworld to defeat the evil overlord Zenon. Battles will take place on a 3D grid based field. During combat, players will take turns between the enemy to move and attack. Key Features Geo panel based strategic battle system Lift & throw with stack attacks Dark assembly/court system where the sinners are praised All-new animated sequence with vastly improved 3D environment Over 100 hours of sleepless game play
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August 10th, 2006, 18:33 Posted By: wraggster
New from SuccessHK
This original golf game entry from Gusto Games is the team's attempt at re-creating the sport in a unique and wholly accurate way. The game is designed with a brand new control mechanic for realistic golfing feel, plus a course editor, a realistic physics model for every aspect of the course, club, and ball, and PSP-to-PS2 link-up features.
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August 10th, 2006, 18:47 Posted By: wraggster
Prime Sense (Herzeliya Pituach, Israel) has developed a sensor plus digital processor to provide a real-time 3-D mapping of objects in space, according to the company's Website. In essence it appears to be an image sensor and processor combination which perceives the world in 3D and derives an understanding of the world based on sight, in the same way that humans do.
For the Eye Toy application it is expected that the Prime Sense sensor will be used to view the user so that his or her position and movements can be abstracted and then applied to the through-character in a computer game.
The device includes a sensor, which sees a user (including their complete surroundings), and a digital component, or brain which learns and understands user movement within those surroundings, according to the Prime Sense Website. Prime Senses interactive device can see, track and react to user movements outside the computer, all without change of environment or wearable equipment for the end user.
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August 10th, 2006, 19:24 Posted By: wraggster
Here's another chance to deal out some massive damage in the mech world on our PS3's. In a recent issue of Famitsu, Armored Core 4 has been set for a November release date in Japan, meaning we'll probably get it at about the same time. There will be network support for up to eight people... and the 360 version is still boasting a TBA release date. But what about the game itself?
Unlike the other Armored Core titles, this one takes place in a different world... sort of. Think of it as a pre-post-apocalyptic earth, where overpopulation has led to food shortages and lack of resources. You take over your giant robot of destruction and fight other giants of destruction (despite the natural resource dearth... but that's besides the point) as the war which will lead to a post-apocalyptic world starts. The creators say the battles will be the fastest ever seen in a mech game (faster than Zone of Enders? Cool). There will be tons of customization, a staple of the series, but there will be a simplified option for beginners. Same goes for mech control. Complicated, but can be automated for beginners. In all, sounds good. Armored Core 2 was a lot of fun, pick that one up if you want to gauge what to expect (it's cheap if you can find it). Until the Tokyo Game Show, we can only imagine how the mechs handle.
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August 10th, 2006, 19:29 Posted By: wraggster
Via GTA Portable.com
Games™ magazine recently published a preview on Vice City Stories. The magazine went on sale today, and of course we have the details and screenshots. There are five new screenshots and small new details. View them below:
• Binoculars can be acquired in the game and used at any time
• The game features a new rocket launcher
• Improved physics, prettier skylines, and far more dynamic lighting
• The sea plane returns to Vice City
• Time-contextual NPC behaviour (party-goers at night, bums at 5am etc.)
• Phil Cassidy can be seen during a loading screen, thus meaning he's back!
• When playing the game, they flew over Diaz's Mansion, the mall, and the Malibu Club
• Character models is sharper than that of GTA: Vice City
• Pop up is minimal, although still very apparent
• As said before, missions will no longer be ''point-to-point A-to-B'' drives
• Jet ski's handle completely different to the boats of the GTA series
• Water is more realistic, and is something that R* wants to take advantage off
According to the magazine, the only confirmed cast member is Philip Michael Thomas - the voice of Lance Vance. The magazine also said that Vic is an ex-marine. This is confusing as according to the first two previews, Vic is still a US Marine and he's currently taking a break in Vice City after leaving for Guantanamo Bay.
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August 10th, 2006, 19:31 Posted By: wraggster
Via IGN
One of the earlier PSP Gundam titles is getting a quick sequel. The latest issue of Famitsu has first details on Gundam Battle Royal, a follow up to Gundam Battle Tactics, which was released for the Japanese PSP in September 2005. The game is in development at Bec and Artdink for Japanese release on 10/5.
Battle Royal adds a number of features to the core gameplay of Tactics. The primary improvements appear to be in the area of wireless play. The game offers a battle royal mode for up to four players. Players can also take part in four-player cooperative missions, performing tasks such as hauling cargo and protecting the base.
You'll also find new Gundam properties represented through new units and characters. In addition to Mobile Suits, the game adds new support mecha and ships, which can also be used in battle. With the new machines comes new battle moves, including one tricky move where you send out a balloon replica of your mech in order to confuse your opponents.
This latest Gundam game is currenly 90% complete, Famitsu reports.
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August 10th, 2006, 19:32 Posted By: wraggster
The PSP is getting a brand new form of port! The system, which has had no shortage of PlayStation and PlayStation 2 ports, is now set to receive a later day Game Boy Advance title!.
Sting has announced plans to bring Yakusoku no Chi Riviera to the PSP. The RPG, which first saw Japanese Game Boy Advance release in late 2004, adds fifty illustrations for cut scenes and makes the move to full voice. From what we can see, the visuals haven't changed from the GBA version.
US based gamers will recognize Riviera as a mid 2005 Atlus title. Given that Sony Computer Entertainment America tends to disapprove of PlayStation ports for its portable hardware, the chances of seeing this Game Boy Advance port on our shores are pretty slim. The interested few will want to import when the game hits Japan later this year.
News via IGN
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August 10th, 2006, 19:33 Posted By: wraggster
News from IGN
The first bit of gameplay that greeted many who purchased a PSP at launch was Namco's classic Rally X arcade title. In typical style, Namco used one of its old school arcade games to give players something to do during the initial load periods that started off the Ridge Racers experience.
Ridge Racers 2 will also see a classic arcade game for its load screen. This time, Namco (well, Bandai Namco Games, as it's now known) has given the honors to New Rally X, which achieved popularity in the arcades and on the Famicom probably before you were born.
The latest issue of Famitsu provides a few additional details besides this. Ridge Racers 2 will see a number of cars, including the Pac-Man vehicle and, from the Xbox 360 Ridge Racer 6, Digdug Hijack. You won't be able to ride Reiko Nagase, but she'll be back as spokesperson, appearing in the CG introduction.
The game will also feature new racing modes. In survival mode, you race around a track as trailing players are forced out of the race. The last one remaining wins. Duel mode is a one on one race -- that's right, just you and a second car, facing off on the tracks.
Ridge Racers 2 is set for Japanese release on 9/14. That's just over a month away, so if you're into import gaming, start practicing with the original.
Screenshots at the link above
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August 10th, 2006, 19:38 Posted By: wraggster
News via IGN
Today SEGA announced the SEGA Genesis Collection for PlayStation 2 and PSP will be released this fall. The Collection will be the first time many of these Genesis titles have been seen on a console since SEGA Smash Pack Vol. 1 was released on the Dreamcast in 2001.
"The Genesis was the first 16-bit gaming system released in 1989, setting a new standard for gaming hardware technology for years to come," said Scott A. Steinberg, VP of Marketing, SEGA. "SEGA Genesis Collection will take gamers back to experience the golden age of gaming during the 1990s."
Developed by Backbone Entertainment, SEGA Genesis Collection features over 30 titles, including Altered Beast, Sonic the Hedgehog, Shinobi III, Phantasy Star, and the original Genesis version of Golden Axe. The games in the collection have been reproduced with the utmost accuracy to the originals as possible. Genesis Collection also features numerous unlockable items that delve into the soul of the Genesis such as interviews with the original developers, a museum area with factoids about the titles, a hint area to help gamers achieve the golden werewolf form in Altered Beast, and SEGA arcade games from the Genesis era.
SEGA Genesis Collection for the PSP system marks the handheld debut of many of these games. The PSP's wireless function will allow Genesis fans to connect with friends for wireless, 16-bit multiplayer gaming.
SEGA Genesis Collection will be available this fall.
This will be quite an interesting release for both the PSP and PS2 scene and especially for hackers who will look over the file format with interest, back in the Dreamcast days Sega released the Smash Pack and the emulator was ripped from it and was called Segagen, whilst legally the scene should stay far away from doing that its certainly interesting to see if Sega go for a port of those old games or if its an emulator which for new collections may be the easier way to go. All shall be revealed soon i reckon
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August 10th, 2006, 19:39 Posted By: wraggster
News via IGN
Today SEGA announced the SEGA Genesis Collection for PlayStation 2 and PSP will be released this fall. The Collection will be the first time many of these Genesis titles have been seen on a console since SEGA Smash Pack Vol. 1 was released on the Dreamcast in 2001.
"The Genesis was the first 16-bit gaming system released in 1989, setting a new standard for gaming hardware technology for years to come," said Scott A. Steinberg, VP of Marketing, SEGA. "SEGA Genesis Collection will take gamers back to experience the golden age of gaming during the 1990s."
Developed by Backbone Entertainment, SEGA Genesis Collection features over 30 titles, including Altered Beast, Sonic the Hedgehog, Shinobi III, Phantasy Star, and the original Genesis version of Golden Axe. The games in the collection have been reproduced with the utmost accuracy to the originals as possible. Genesis Collection also features numerous unlockable items that delve into the soul of the Genesis such as interviews with the original developers, a museum area with factoids about the titles, a hint area to help gamers achieve the golden werewolf form in Altered Beast, and SEGA arcade games from the Genesis era.
SEGA Genesis Collection for the PSP system marks the handheld debut of many of these games. The PSP's wireless function will allow Genesis fans to connect with friends for wireless, 16-bit multiplayer gaming.
SEGA Genesis Collection will be available this fall.
This will be quite an interesting release for both the PSP and PS2 scene and especially for hackers who will look over the file format with interest, back in the Dreamcast days Sega released the Smash Pack and the emulator was ripped from it and was called Segagen, whilst legally the scene should stay far away from doing that its certainly interesting to see if Sega go for a port of those old games or if its an emulator which for new collections may be the easier way to go. All shall be revealed soon i reckon
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August 10th, 2006, 19:44 Posted By: wraggster
News via PSPFanboy
If you're into classic games like me, you're probably eagerly awaiting the Nintendo Wii's Virtual Console feature so that you can play not only some Nintendo games, but some Genesis games as well. For those of you Sony fanboys that'll avoid the Wii like its a smelly grandmother, there's finally an alternative: Sega Genesis Collection, a compliation of nearly thirty Genesis games is heading to the PSP. The disc will not only come loaded with the games, but exclusive interviews and behind-the-scenes footage. PSP owners can rejoice in knowing that an exclusive wireless multiplayer mode is being created just for them. Maybe it'll even support Game Sharing? (I hope so!) Here's the list of games:
Alex Kidd
Altered Beast
Bonanza Bros.
Columns
Comix Zone
Decap Attack
Ecco the Dolphin
Ecco: The Tides of Time
Ecco Jr.
Eternal Champions
Flicky
Gain Ground
Golden Axe
Golden Axe II
Golden Axe III
Phantasy Star II
Phantasy Star III
Phantasy Star IV
Ristar
Shadow Dancer: Secret of Shinobi
Shinobi III
Sonic the Hedgehog
Sonic the Hedgehog 2
Super Thunderblade
Sword of Vermillion
Vectorman
Vectorman 2
Virtua Fighter 2
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August 10th, 2006, 19:46 Posted By: wraggster
Heres an excerpt of a preview of the new Earthworm Jim game for the PSP:
Take the main character, for instance. He's a worm in a spacesuit. Not only is the concept funny, but it also lets you have an assortment of cool moves and game mechanics. Speaking of moves, fans will love the fact many of Jim's old abilities make a return. You can still use your entire body as a whip to attack enemies, or even as a hook to swing through the environment. You still get a rapid-fire blaster pistol to smoke villains, too, and it looks every bit as cool as it used to. That's not to say you won't find anything new, though.
In fact, there's plenty. Sadly, much of it didn't make it in time for Atari's show. The current build has about half the development cycle left to go, so there's plenty of optimization and finalization left to do. On top of that, the team has yet to finish the list of moves and upgrades available. Now, on to the facts: Jim will acquire different parts of his suit throughout the game, including gloves, boots and the main armor. You can then enhance these pieces through upgrades scattered about the game's eight stages.
Full Article
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August 11th, 2006, 00:45 Posted By: wraggster
Via Engadget
Now that we've recovered from the initial surprise of Sony's mylo announcement, we're starting to get a few more details on its functionality. Turns out the teeny device is powered by an unspecified version of embedded Linux (possibly from Wind River), with a graphics and application framework provided by Trolltech's Qtopia platform. There's also Java Virtual Machine support, which seems to give homebrewers plenty of options for creating apps for the device -- if Sony hasn't locked things down too tightly. As for that QVGA 2.4-inch screen, Sony is packing in MP4 video support, so ready-to-go videos shouldn't be hard to find. There's also MP3, ATRAC and WMA to round out format support. While the mylo dodges that main Nokia 770 bullet by packing a QWERTY keyboard, Sony's device suffers from a hefty pricetag for its younger target audience, a notable omission of AIM and Windows Live Messenger, and a lack of explicit gaming or 3rd party support. Still, those WiFi and Linux specs hint at a lot of potential, so we're sure that this thing can manage to be a bit more than another Skype handset.
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August 11th, 2006, 00:56 Posted By: wraggster
When the clouds open up, boy do they unleash some hell. Bully news seems to be coming at us in spades lately, so now here's the latest: A trailer for this once mythical game is now up and ready for your viewing pleasure.
Take a look at the game that will surely cause many to get upset for absolutely no reason at all. Our first impressions lean toward a modern Dennis the Menace.
Movie Here
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August 11th, 2006, 00:59 Posted By: tsurumaru
Update from Strmnnrmn's blog:
www.strmnnrmn.blogspot.com
I've also updated page 4 of my last news post with some Q&A's about R7 taken from the Blog.
http://www.dcemu.co.uk/vbulletin/sho...9&postcount=32
From StrmnNrmn:
'I'm getting close to finishing everything I want to get into R7. I've just spent a little time tidying up a few loose ends (little things like the way screenshots are handled). The one last substantial bit of work I want to get done is support for custom controller configs. I think this should be a few hours work, so I expect I'll finish this sometime on Saturday or Sunday, with a release following shortly afterwards.'
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August 11th, 2006, 01:18 Posted By: wraggster
News via IGN
No one would blame you for not knowing him as Dustin Diamond; to the world, he will always be known as Screech. The comedian rose to fame on Saved by the Bell, and then, unfortunately, fell from fame.
But that doesn't mean Dustin Diamond is going to let anyone take advantage of him, much less steal his PSP games. According to Diamond, he was recently accosted by a female fan outside his hotel room in Omaha, Nebraska. The two had met at a comedy club he was performing in earlier, and she apparently showed up pounding on his door at three in the morning.
Diamond called security and had the young lady removed. Then, as he was exiting his room 45 minutes later to catch a 5:15 AM flight, she showed up again aiming a can of mace at him.
According to an interview with E! Online, Diamond recounted, "Somehow she got back in and is now holding a can of mace up. I'm freaked out and jump back and she says, 'Where's the money, come on, tell me where it is,' and she's trying to look through my bags."
The attacker apparently was not aware that Diamond has fallen on hard times as of late, and is trying to raise money to save his home in Wisconsin. The comedian claims she grabbed his PSP games, said "this will have to do," and turned to run.
The D-Man
He called upon the skills he learned during Celebrity Boxing 2 and tried to stop her. That was when she started yelling "Rape!" and "Help me!"
"I'm thinking great, this is all I need," Diamond said.
As police arrived on the scene, the actor said he was finally able to retrieve his games. He and his alleged attacker both gave statements to police and were released. No charges have been filed, as a spokesperson for the Omaha Police Dept. said it was a case of he said, she said.
"I'm a big gamer, and you don't mess with the D-man's videogames," Diamond said.
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August 11th, 2006, 01:28 Posted By: wraggster
Raf has released a new version of the Homebrew Web Browser for the PSP, heres whats new:
What's New for Links2 PSP Port
================================
links-2.1pre23 PSP r1231 (2006-08-09)
NEW FEATURES
(raf) Using a new mouse cursor (Edited off of the freely available theme http://www.kde-look.org/content/show.php?content=13524)
(raf) Implemented h/w double buffering to go along the s/w double buffering (more like triple buffering). This solves the flickering of danzeff.
(raf) Slowed down the mouse pointer a bit. Also made this a configuration item (mouse_speed_factor).
(raf) Renamed config item psp_bb_to_fb_factor to screen_zoom_factor
(raf) Added support for 16bpp to danzeff
(raf) Modified links to use 16bpp; this saves a lot of memory.
BUG FIXES
(raf) Cleaned up the call to the input handler. This resolved some timing issues that were causing the graphic glitches (menu screens not clearing up correctly).
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August 11th, 2006, 01:35 Posted By: wraggster
Freshmilk has updated his Table Top Rally game for the PSP, heres the release details:
Now then... theres a lot to be said about this new version, as it has been a month or so since my last release. The game now has support for 2.0+ users, as the USB funtion is optional and can be turned on or off whilst on the main menu. Another thing about this game is now, after all this time, the graphics from V2 have all been completely remade, and the music tranformed from an annoying theme tune to putre brilliance. The Garage is as always, with no new cars coming as yet, but now we'll talk about the new feature the terrain selector, or the background picker if you like.
I thought of doing this after reciveing a PM about it, but it seems to be a unique feature that i havn't seen in any other game, so hey, here it is. The game comes with two pre-set background which can also be chagned, therefore the game supports 4 Backgrounds. To replace a background, you need to change both the pictures, otherwise the icon son't work - for example, you must change IconX and BackgroudX for terrain X to work properly, if that makes sense. When changing backgrounds please bear in mind that you must stick to the pixels size given or otherwise the pictures will appear distorted ect.
Well, there you have it. I don't know what to do for my next release, so there is no to do list as of now.
I'd also like to say a special thank you to Alex. for helping me with making the cars transparent, andother things, so a big thanks to him, as the game wouldn't be here if it weren't for him.
Don't forget to leave your comments and suggestions, they are always appreciated!
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via freshmilk
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August 11th, 2006, 07:34 Posted By: wraggster
saulotmalo posted this new app for a release in the Neoflash 2006 coding comp, heres the details:
Hello i've seen a lot of people that are worried about having a stuck pixel in his secreen so i've doing this application for serveral days and now i've finished it. I'm sure someone would find very usefull.
I'm called it SRS (Screen Repair Set) it is because it is a set of 3 aplications in one.
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August 11th, 2006, 16:06 Posted By: wraggster
We weren't fibbing when we told you to expect fresh Bully viewings soon, as Rockstar has this very morning released brand new PS2 media of the game, winding-up to its release in a few months time.
Bully casts you as schoolboy Jimmy Hopkins, a student at corrupt school, Bullworth Academy. Jimmy rather daringly plays pranks on school bullies to become the most popular lad in the class. After the huge media hoopla surrounding the game, it doesn't exactly look like the schoolyard-GTA bully sim which sent the mainstream media into a feeding frenzy. Still, we have to admit we were hoping for something a bit more Grange Hill than Saved by the Bell with tank tops.
Still Bully will be strutting its way onto PS2 in "late October." Look out for more coverage on these pages once we've snuck up on Rockstar and given them a damn good wedgie.
Screens and Trailer Here
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August 11th, 2006, 16:09 Posted By: wraggster
News from CVG
The legendary Vice City resident Kent Paul - he's called Paul and he comes from Kent - has made a welcome return to the world wide web - along with some other beautifully observed spoof websites created by Rockstar Games to augment Grand Theft Auto: Vice City.
Presumably, the fictional 80s nostalgist from Ramsgate has made a virtual return due to the impending availability of GTA: Vice City Stories for the PSP next month on Oct 17. Whatever the reason, if you're otherwise twiddling your thumbs, you could do a lot worse than visit the Kent Paul site.
You may also find links to another couple of mildly amusing piss-takes from that site. Such as the homepage for the quite literally legendary 80s console the Degenatron, complete with utterly addictive emulations of its three games, all of which involve imaginative combinations of green squares, red squares and - oh the extravagance - blue squares. Perhaps its time to start lobbying for a Degenatron revival on Xbox Live Marketplace.
Delve around and you will additionally find a click-through to Darren's site - which may be spectacularly crap, but a time did exist when sites like this were all over the nascent web. And the original Vice City homepage is also back online, although it seems a tad conventional in comparison with its sister sites.
With Bully approaching, Rockstar Games, after a low-profile period punctuated only by the excellent but disappointingly uncontroversial Table Tennis, is clearly stirring its stumps and preparing for a return to the limelight (or perhaps its usual state of notoriety).
More at the link above
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August 11th, 2006, 16:11 Posted By: wraggster
Somewhat plausible rumours are circulating that, in Japan, Capcom's eagerly anticipated Resident Evil 5 will get a PlayStation 3-only release.
Which would make sense, given the spectacularly poor sales of the Xbox 360 in Japan -- despite the fact that Capcom has announced that it is working on both Xbox 360 and PS3 versions of the zombie-crunching game.
Whatever happens, we lucky European types should get both versions of the game, as well as a Wii version, which is likely to be substantially different to its next-gen peers.
If you're a flash Japanese-speaking git, you can check out ECGeo, the source of the rumours. Alas, it looks as though we'll have to wait ages for Ressie 5 which, after the sheer awesomeness of RE4, is set to be one of the most anticipated games ever.
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August 11th, 2006, 16:15 Posted By: wraggster
Via Eurogamer
SNK Playmore's Metal Slug Anthology for PSP will be arriving at European shops on October 27th, UK publisher Ignition and distributor Atari revealed this week.
The compilation consists of Metal Slugs 1, 2, 3, 4, 5 and X, and allows you to play in either widescreen or the original screen format.
There will be two-player wireless options for co-operative multiplay, along with some measure of exclusive content, although nobody's said what just yet.
You can get your hands (well, eyes) on some screenshots of the Anthology elsewhere at the site.
Originally announced during E3, Metal Slug Anthology is also being pieced together for Nintendo Wii. That version will include the most recent arcade game (absent from the PSP version) and will take advantage of the Wii's unique control options.
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August 11th, 2006, 16:23 Posted By: wraggster
Gamers will have forgotten all about the lack of rumble in console pads by next year, reckons Matt Southern, producer of PlayStation 3 racer MotorStorm.
"By 2007 we'll say 'no rumble? What of it?'" Southern told Official PlayStation 2 Magazine. He believes "the many positives of PS3 far outweigh the lack of rumble".
Sony took the decision to remove the rumble feature, which was included with previous PlayStation controllers, as it said the vibration would interfere with the pad's new tilt-sensing technology.
Southern's game MotorStorm, is an off-road racer in which the different terrain has an affect on the vehicles' handling and so is the type of game that might have made heavy use of a rumble function. But Southern is still certain that gamers won't miss it: "We're sure that with the huge amount of particles we can throw around on PS3 you'll know exactly what surface type you are on."
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August 11th, 2006, 16:28 Posted By: wraggster
The current battle—war, if you will—between Blu-ray and HD-DVD will end in an inglorious stalemate according to research conducted by Screen Digest, a business-related media research and analysis firm. Moreover, the research firm also predicts that the war will do more harm than good and actually harm the high definition disc market, which kind of goes against the whole "competition will set you free" thesis, at least in this case.
Just under one-fourth of DVD sales by 2010 will be high definition discs the research also concluded. Interestingly enough, Amazon higher-ups told a group yesterday, myself included, that they don't necessarily care who wins the high definition DVD wars and neither do its customers; the more affluent, technologically savvy Amazon buyers will plop down money for their favorite right now, and should their horse lose the rase, they'll simply switch allegiances. I take it not many of you share the same sentiments.
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August 11th, 2006, 16:53 Posted By: wraggster
New from SuccessHK
Sony Memory Stick PRO Duo is half the size of a standard-size Memory Stick PRO media and it offers the same technologies including high speed data transfer, built-in MagicGate, and high capacities. The Memory Stick PRO Duo is the ideal solution for the most portable devices such as pocket-size digital cameras and with the use of Adaptor, it can be used in all PRO-compatible devices.
The Price for Sonys Mem Stick is USD 174.00
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August 11th, 2006, 17:09 Posted By: wraggster
Via Nextgen
EA's head of development David Gardner has warned Sony to pick up its act in the handheld war against Nintendo DS.
The firm's VP and COO of worldwide studios told UK trade paper MCV, "I don't think Sony can afford to sit back. They still have things they can do with the price and performance of the machine, things that they need to address."
EA says it has shifted its handheld priorities since DS began pulling away from PSP. "There's no doubt that EA has historically bet more on PSP," said Garner. "I think we were excited by the technology, but the consumers have proven that actually what they want is fun.
"We must never forget that what we need to focus on is fun and so EA is putting more effort behind DS games, and creative ones that really take advantage of the hardware.
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August 11th, 2006, 20:49 Posted By: wraggster
Created by Sony as an accurately proportioned replica, the PS3 model may be made entirely from wood, but it takes more than a cursory glance to realise that it's not the genuine article and gave us a good impression of what the Sony powerhouse will look like nestling next to our TV.
The unit is certainly big, although not drastically bigger than an Xbox 360. Positioned vertically side-by-side, the PS3 stands about an inch taller than its rival, while laying the two down horizontally shows that - at its highest point - PS3's convex curve makes PS3 about an inch fatter.
It's not the most beautiful looking beast, either. The underside is 'stacked' with a couple of different sized layers and the overhanging midriff gives the unit a slightly awkward, uncomfortable look. But, hey, PS2 was never going to win any beauty contests either.
So, it's no stunner, but that's never been an issue with consoles in the past. Hopefully, when PS3 finally arrives in November we'll be so blown away with killer games that we won't be concerned with the machines curves, lines and overall aesthetic merit.
Screens Here
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August 11th, 2006, 21:15 Posted By: wraggster
Coldpie has released a new game for the Neoflash Coding Competition, heres the release info:
Hello,
Here's my entry for the Summer Coding Contest at neoflash.com. It's a simple but fun puzzle game called DYOX. Aside from the main menu, the game is very complete. It includes 15 levels, cutscenes, and an actual storyline.
The game was written in C, compiled with gcc using the PSP toolchain. Everything in the game was created by me. There is more info in the ReadMe.
Info:
Creator: ColdPie
Entry Name: DYOX
Files: [Attached]
Date: Aug. 11, 2006
Just to let you know, I will be out of town and off of the internet for the next 2.5 weeks. I should be back online before Sep. 1, but please don't worry if I take a few extra days to respond to emails.
Thanks,
Andy E. (ColdPie)
coldpies@gmail.com
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August 11th, 2006, 21:37 Posted By: wraggster
Remember that creepy PC game, Alice? It was by American McGee, a pretty good game designer. The guy's expanding his playground in Shanghai, opening up an entire new development studio and looking for people to help create the next game for next-gen systems. The game will be episodic, set in "a dark, fairy tale universe." So he's not branching out too far from what he's good at, which is fine.
Want to take a shot at getting to work on the game? Post your qualifications as a comment on his site and cross your fingers. Will it be for the PS3? Who knows. There's only one piece of early concept art. What type of game would you like to see from this guy? Or... judging from the piece of concept art, what sort of game do you imagine forming?
More Info
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August 11th, 2006, 21:39 Posted By: wraggster
Atari was dealt some pretty bad numbers the past year -- losses were at their highest in a while overall. This is partially why the next-gen iteration of Alone in the Dark has been pushed back to mid-2007, maybe into 2008. Atari does anticipate the title to be their big game for next year and let's hope they are right. Atari has even announced that the game will come to other formats not yet mentioned (and still haven't been named specifically) and that may help out. Not sure how a DS rendition of the game would do, but it's a cute idea.
CEO Bruno Bonnell also talked about the likelihood of more console-specific titles and exclusives overall. He claims that "ports are going to be a little more difficult because the machines are becoming more and more specific." Ouch. That sounds like a shot at the cell processor for the PS3, but every machine is being built in very different ways (the Wii's gimmick innovative control style comes to mind). Also mentioned were game prices for the next generation. Surprisingly, Bonnell offered his thoughts that games won't cost much more other than a "massive title with crazy costs." If only he were right, but the 360 has already raised the bar by ten dollars and that will probably continue for a little while.
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August 11th, 2006, 21:48 Posted By: wraggster
Jonas Hielscher has released his game called CollecTic for the PSP, heres the release and game details:
The game CollecTic is developed as a part of my graduation project for the Masters program Media Technology at Leiden University in 2006. The game is developed for the Sony PSP and uses the standard features of the console, especially scanning for wireless access points to the Internet.
The game concept
CollecTic can be played anywhere, where WLAN access points can be found by a PSP. The objective of the game is to search for different access points, to collect them and to combine them in a puzzle in order to get points. In the game, the player has to move around in her/his local surrounding, using her/his PSP as a sensor device in order to find access points. By doing this, the player is able to discover the hidden infrastructure of wireless network coverage through auditive and visual feedback.The game is designed as a single player game, but it can be easily played competitive after each other or at the same time with two PSPs.
Finding and collecting access points
If the PSP receives a signal of a wireless access point, the point will be visualized as a geometric figure (square, triangle or circle) with a specific color and size. The form and color are defined by the unique Media Access Control address (MAC address) of the access point. The size of the form is determined by the signal strength of the access point. If a player wants to collect a bigger form s/he has to come closer to a spotted access point. All visible figures are starting to blink and to play a sound after each other. The length of time a figure blinks, depends on the strength of the signal. The kind of sound depends on the form and color: the form determines the waveform of the sound (sine, triangle or square wave); the color determines the note (frequency) of the sound. If the player presses the button corresponding to the figure that lightens up, s/he collects the figure, meaning the access point. The collected shapes will be placed in the big black square on the screen. During the game, an access point can only be collected once. So, in order to find new access points the player has to move around.
The puzzle in the black square
The collected figures in the black square can be arranged in a grid of three by three. If a maximum amount of nine shapes is collected, or if the player presses the x button, the grid will be checked for three equals in a row. The rows will be checked for same shapes and same color. Combinations of same shape, color and size give extra points. Several equal rows at the same time will also give extra points (Combo bonus).
Unsecured wireless access points – the black/white star
A special form in the game is the black and white star, every unsecured wireless network is visualized as a star. The star can have either a positive or negative effect, unknown for the player before selecting it. Only if a player selects a star, it turns out if it is a black or white one. The black star has the negative effect, that it will throw all selected figures out of the puzzle and they have to be selected again. The white star on the other hand works as a joker. It helps to complete a row. Metaphorically speaking, the stars create an awareness of the amount of wireless networks in our surrounding and makes a link to the advantages and disadvantages of unsecured wireless networks.
Game modes - temporal and spatial parameters
CollecTic can be played almost everywhere at any time. The player is free to choose where s/he wants to play and thus is able to define her/his own game space. The only parameter a player can change in the program, is the time period the game should last. The player can choose between an unlimited time and a limited time mode between 5 minutes and an hour. Through the possibility of changing the temporal and spatial parameters, players are able to define their own game modes and develop new strategies.
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August 11th, 2006, 21:55 Posted By: wraggster
Prooz have released a new PSP Magazine aimed at those Car Lovers amongst us, heres the details:
Comparison Test Review: 2006 Chevrolet Corvette Z06 vs. 2006 Ferrari F430 vs. 2007 Porsche 911 Turbo - Comparison Tests. The arrival of a new Porsche 911 Turbo is an event that’s as significant and riveting for car enthusiasts as the winner of American Idol seems to be for the majority of adult Americans. The Turbo is important because it has resided at the pinnacle of the 911 line since it first went on sale in the U.S. in 1976 and has thus been a perennial contender for the title of best darned sports car on the planet.
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August 11th, 2006, 21:59 Posted By: wraggster
Perooz have released this news/mag for the PSP:
Matt Kindt’s on-line Super Spy comics are updated weekly! Each story is self-contained but read as a whole, they fit together to create a larger world. A world that also ties in to Kindt’s critically acclaimed graphic novel 2 Sisters: A Super Spy Graphic Novel from Top Shelf. Check back every week for a new story that is guaranteed to feature spies, pen-guns, cyanide pills and duplicitous shenanigans.
More Info
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August 11th, 2006, 23:50 Posted By: wraggster
raphabot posted 2 videos on the forums of the new rumoured PSone emulator for the PSP being worked on by as yet unnamed PSP Devs.
From what i can gather whats shown in the Video has seen an increase of 20- 30 % already.
A PSP Dev has told me that the PSP and PSone share a lot of similiarities but Devs will know more than me.
More News as we at DCEmu gets it
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August 12th, 2006, 01:39 Posted By: HellsPlumber
I have released version 2 of the 2.7+ Homebrew Menu. It has 10 more games,booster pack support,interactive readme (so you can view help on your PSP) and N1ghtshades Foxglove included. I have also removed the animated transactions for lower file size and quicker navigation,fixed the custom homebrew browser bug,fixed the PSPtetris bug and removed unused arrows to make it look neater
Its available for download on my site as a self extracting .exe:
www.geocities.com/HellsPlumber
More info on my site and please sign up to my forums.
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August 12th, 2006, 02:01 Posted By: crait
Ok, I finally worked out the major bugs in my program, and now im ready for my release!
Aside from scrolling through the menus, you can walk, jump, punch, and pound.
Here's my change log
fixed jumping, added a new sprite for jumping, you are now able to get out of crouch mode, i updated the controls page, Kirby looks both directions again! also made kirby look in the right direction when he gets out of crouch mode, changed the pbp pictures(icon0 and pic1), added pound move(this is used by pressing the down key while falling), added a punching function(this is activated when you press the R button), reassigned hurt yourself to the L button, edited the staus table to include the version number and my name, also edited the healthbar to look better, added a background to the menus, fixed Yastar's name in the credits page(very very very sorry!!!!), added a gameover screen, added a respawning point (still glitchy), aligned the crouch pictures with the standing pictures, added sound to the intro menu and game over screen, added a new intro screen, added a readme And here is a screenshot!
if you are a fan of my game, though it is very young, you can add this picture to your signiture
http://i30.photobucket.com/albums/c3...crait/sig3.jpg
Heres a link to my devepment thread too!
http://psp-nation.amidal.com/viewforum.php?f=19
Finally, here is the file to download!!
8726
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August 12th, 2006, 02:08 Posted By: Kaiser
This project is still going strong and is looking better each time I visit the development thread.
Check out what lead programmer Hardhat had to say:
Well, I have the cameras matching more closely to the scenes. They aren't right still, and the collision mesh need more help. Still it is getting better. These include updated rendered bgs.
Now the main character stays on screen all the time. I still need to refine my camera selection rule though.
Check out some more screens on the development thread as well as the latest progress updates.
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August 12th, 2006, 12:01 Posted By: wraggster
And we've been griping about Blu-ray delays in the good ol' USofA. Looks like the folks Down Under have it way worse, since Sony has just released their BWU-100A internal PC drive for reading and writing Blu-ray discs in Australia, 'cept supposedly the thing can't actually manage to play back is Blu-ray movies. Apparently they're blaming the lack of HDCP-compliant graphics cards, and the fact that there isn't any retail software that can play Blu-ray movies, just the OEM version of Intervideo WinDVD BD that ships with Sony's VAIO AR laptop -- assuming of course, that your Blu-ray content requires HDCP to begin with. That would make us wonder why Sony can't just bundle that same software with the BWU-100A, but we're clearly thinking with the addled mind of a consumer. If we were smarter, we'd realise the logic behind releasing products so saddled with rights management that they can't even play back the media they were built for. Luckily, Sony says they're optimistic about resolving both issues soon, and that for now the device is still 100% functional for storage (hooray), and can play back your own home-burnt movies as well (as well as Blu-ray flicks that are HDCP-free). All this can be yours, you lucky Australian you, for a mere AU$1,399, or about $1,075 US.
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August 12th, 2006, 12:05 Posted By: wraggster
News via Gamespot
Source: Chris Morris' Game Over column on CNN/Money.com.
The official story: See below.
What we heard: According to industry analysts, Sony is going to make one of its gaming platforms very affordable this holiday season. Unfortunately for next-gen gamers, they're not talking about the PlayStation 3.
Analysts believe that a price cut for the PSP is inevitable sometime later this year, reports CNN/Money. The PSP's current suggested retail price is $199, but American Technology Research's P.J. McNealy believes the handheld's price will fall to $149.
"There is a price cut coming in the second half of the year," McNealy told CNN. "[The PSP] has lost momentum. Nintendo has had a great run since it launched the DS Lite and Sony needs to regain some ground."
Besides the need to compete with Nintendo's DS Lite this holiday season, McNealy points toward Sony "apparently stockpiling finished gaming hardware" as a sign that a price cut is imminent. The price drop could also be tied into a game's launch, such as October's Grand Theft Auto: Vice City Stories, the follow up to one of the PSP's biggest hits.
The PSP's price was dropped from $249 to $199 in March, and another price drop this holiday could help Sony make a dent in Nintendo's DS Lite momentum. CNN/Money puts the PSP at 20 million units shipped worldwide, while the DS, in large part thanks to the release of the redesigned DS Lite, has sold 21 million units. The DS Lite currently retails for $129.
Looking at the hard evidence for a price drop doesn't really reveal much. Sony is likely to stockpile hardware during every holiday season, and it's hard to say a price drop is a done deal with only one analyst on record saying that it's going to happen. Does it make sense? Yes. Is it going to happen? We're not sure.
When asked for comment, a representative from Sony would only say that the company has not announced any price cut, and would not comment on rumors and speculation.
Bogus or not bogus?: Too close to call on this one. Without a compelling argument, we're abstaining.
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August 12th, 2006, 12:14 Posted By: wraggster
More on the PSP Price Cut News:
News from CNN
While the price of the PlayStation 3 may prove to be too high for some this holiday season, it's looking more and more likely that Sony will try to tempt consumers with a less expensive handheld gaming system.
As it prepares to launch its next generation machine, Sony is apparently stockpiling finished gaming hardware, which analysts believe to be the PSP (PlayStation Portable). That, they believe, is a signal that the company plans to reduce the price of the PSP as the holidays get closer.
Sony is expected to cut the price of its PSP handheld gaming system this holiday season.
"There is a price cut coming in the second half of the year," said P.J.McNealy of American Technology Research. "[The PSP] has lost momentum. Nintendo has had a great run since it launched the DS Lite and Sony needs to regain some ground."
McNealy said he expects Sony (Charts) to drop the PSP's price by $50 to $149. It's possible the company will also bundle the cheaper system with a game or two as well, though not certain.
The timing's about right for a PSP price cut. (You could argue that Sony has yet to lower PSP prices, although it'd be a pretty weak argument.) When the system first went on sale in early 2005, it was only available via a $250 bundle, which included headphones, a carrying case and other accessories. This March, the company dissolved the bundle, selling just the system for $199.
PSP sales have been solid so far, with 20 million units shipped worldwide (with over 8 million of those to the U.S.). That's essentially a tie with the Nintendo DS, which has sold over 21 million units - but the numbers don't tell the whole story.
While the DS has been on the upswing, thanks to commercially and critically successful games such as "Brain Age" (which has sold more than 4 million copies worldwide), "Nintendogs" and "New Super Mario Brothers," the PSP has not had a game truly capture the gaming world's attention since the release of "Grand Theft Auto: Liberty City Stories" (published by Take Two Interactive (Charts)) last October.
This holiday, in addition to the expected price cuts, the PSP will see the release of "Grand Theft Auto: Vice City Stories," which should help boost sales. And waiting in the wings is an online Sony store that will allow PSP owners to buy, download and play classic games from the original PlayStation system.
A $149 price point would put the PSP in the same range as the DS, which currently sells for $129. Nintendo is less likely to reduce its price as it continues to have problems meeting demand for the machine worldwide.
That could give Sony an advantage - as the PSP can also double as a portable video player. While many studios and retailers have abandoned the system's UMD discs for movies, Sony has struck deals allowing people to transfer content from their Tivos and Web videos.
As for Sony's other big system - the PlayStation 2 - things are likely to remain unchanged for now. While a price cut to $99 is certainly coming eventually, it likely won't happen until next year, say analysts. The installed base of video game machine owners is considerably larger than it was five years ago, making it less critical to get systems in people's hands.
"PS2 sales are still pretty solid, so why would Sony bother cutting their prices if the flow through retail is still pretty good?," asked Colin Sebastian of Lazard Capital Markets. "Also, Sony still talks about a 10-year life cycle for the PS2. They've typically been doling out these price cuts every couple of years [and they lowered prices earlier this spring]."
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August 12th, 2006, 13:12 Posted By: wraggster
News via Kotaku
For many, director Joon-ho Bong is about as big as Korean blockbuster filmmakers come. His latest flick, The Host, got critical acclaim at Cannes—even though it wasn't entered in competition!
Besides an upcoming cartoon and theme park based on The Host, a cell phone and a PSP role-playing-game version of movie have been announced. For the video game, players get to choose to be one of the family members and each has a unique weapon. For example a bottle of alcohol (light it and throw), a bow and arrow (the aunt character in the movie wants to enter the Olympics), a baseball bat, etc.
While trying to rescue your daughter (cousin or grand daughter... depending on who you are), players must overcome antagonistic characters. Director Bong even appears in-game, providing advice and giving tips.
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August 12th, 2006, 13:16 Posted By: wraggster
It seems that we are not far away from a new version of the CPS2 emulator for the PSP by NJ, he has posted some info on his page (in japanese so dont bother to look )
More info when the release happens
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August 12th, 2006, 13:21 Posted By: wraggster
joshdb posted this news/release:
Hey Guys, I've been somewhat busy creating a program called RSS XMLister. It's a program for those of us that have a webhost where we can upload our music instead of running a virtual server on out PC.
Update Notes
Coming Soon
More streamlined XML editor
v1.0
Large amount of bugfixes and UI customizations
Faster code
Saving of list preferences! No more re-typing all the header info when you just want to change 1 or 2 tracks
You can now create new lists (no generation) with the XML editor
v0.9 - Public release
Various bugfixes to make public release safe
What does it do?
This program generates an XML list of an online directory that can be played through the PSP's 2.6 RSS Channel feature. It's quick and easy to use, it allows complete customization, and also allows you to load/edit existing XML lists, as well.
How does it work?
To create your own RSS channel, just follow these steps:
1. Upload your audio files to your webspace. Make sure you put them into an empty directory, there must be no index.html present.
2. Run RSS XMLister and choose 'Generate a list from an online directory' and input the necesary information.
3. Upload your XML file to your webspace.
4. On your PSP, browse to the XML file you uploaded. Add the channel and enjoy!
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via joshdb
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August 12th, 2006, 15:45 Posted By: wraggster
New update from Deniska:
Here is yet another, slightly better than previous, video of "MAP THIS!" GPS viewer in action:
Actually, this shows a replay of a GPS data, captured on one of my field trials. This was done in order to get steady shot and good focus. Of course, it looks exacly the same with "life" GPS feed.
The clip shows the difference between "NORTH UP" and "TRACK UP" modes and the use of "zoom" functionality.
More info at his site hosted at DCEmu here --> http://deniska.dcemu.co.uk/
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August 12th, 2006, 18:52 Posted By: IndianCheese
Hey guys, I would just like you all to know that now that the ICP Phlash Portal has won 1st place in a Flash competition at...that OTHER site...I have released another new build of it as a "celebration" of sorts. The only available way to update it right now is by Network Portal Update. If you have version 2.0, click the update button and follow the onscreen instructions. If you don't, search for it in the forums here to find it, then install and update it.
Enjoy!
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August 12th, 2006, 18:59 Posted By: IndianCheese
If you have tried to run Devhook to emulate 2.71 at 333mhz and discovered that it freezes, I have found a trick to fix that. But you have to have iR Shell.
- Run iR Shell.
- Press R+Start repeatedly until the PSP is clocked up to 333mhz (Check the green numbers at the top of the screen).
- Run Devhook 0.46 through iR Shell.
- Choose "CPU Speed".
- Choose 333/166.
- Choose "Start".
- The PSP will successfully boot 2.71 firmware clocked at 333mhz.
So there you have it! This is great for getting less-choppy Flash movies. Sadly, WiFi is still broken with 333mhz.
I am guessing the reason this works is because Devhook doesn't clock it up to 333 until the point where it usually freezes. But if iR Shell already has the PSP clocked up to 333, the CPU speed isn't affected during the boot process.
lol qj will steal this guaranteed
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August 12th, 2006, 19:29 Posted By: wraggster
One of the editors of the official playstation mag cant justify buying a PS3:
Contrary to popular belief, editors of the Official PlayStation Magazine don't get free hardware for their own personal use. So I've been having an ongoing debate with myself about the PS3 since E3. After Kaz announced that the price would be $600, I found my enthusiasm sagging.
So ultimately, I can't justify it. $600 is a lot of money, especially when I can get what--for me at least--will be a very similar experience for $400. I would like to own a PS3, and I hope that the price drops soon so I can consider it. But until then, this Official PlayStation Magazine editor will have to join the dark side.
Looks bad for Sony if editors of the official mag cant justify a PS3
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August 13th, 2006, 01:05 Posted By: Hungry Horace
FOL has released yet another update to the PSP Amiga emulator over on www.pspuae.com - this time adding the features of 0.53 that 1.5 users have been enjoying, to those unlucky souls still using eLoader.
This update gives a speed increase in loading times, as there is now support for the Turbo Floppy Drive speed.
Please note, that using this option is less compatible than using 100% drive speed, although the majority of ADFs seem to have no problems.
Enjoy!
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August 13th, 2006, 03:05 Posted By: wraggster
SuccessHK amongst the many online stores i check seem to be the cheapest at the moment with the Ceramic White PSP selling for $189.99 which is £100.
Ill keep looking for even cheaper new consoles.
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August 13th, 2006, 11:09 Posted By: wraggster
KingMax posted this press release:
Kingmax Multi-function microSD Card for Easy All-In-One Digital Enjoyment
Memory card specifications supported by digital products today vary ¡V digital cameras mainly use SD, mobile phones use microSD, while Sony products only support Memory Stick. Now, Kingmax is offering the new multi-function microSD card to resolve this dilemma.
Kingmax's Multi-function microSD card consists of three parts, microSD, SD Adapter and MS Pro Duo Adapter. When paired with SD Adapter, it is fully compatible with all digital products that can SD cards. And when paired with MS Pro Duo Adapter can be used on all products supporting Sony Memory Pro Duo. Meeting these different specifications, the Kingmax Multi-function microSD card is truly "multifunctional". It can also be used in microSD mobile phones, SD digital cameras/PDAs, PSP game consoles and Sony DC/DV/mobile phones for ultimate digital enjoyment.
microSD is now the mainstream technology specification for next-generation mobile phone memory cards. According to assessments by most research organizations, of all the card phones sold in 2005, 29.5% were for microSD memory card phones. This figure has continued to rise, reaching approximately 45% market share for the first half of 2006. However, the microSD's advantage in size represents a towering technical barrier for many producers. In fact, only a few companies in the world are capable of mass producing large-capacity microSD memory cards, which require advanced packaging and stacking technology. Kingmax, the leading brand in memory cards, is one such company, currently supplying 512MB microSD utilizing cutting-edge SLC to ensure high speed, power saving and long lifespan. Furthermore, Kingmax's proprietary patented PIP technology enables its microSD products to be completely waterproof, shock/fold-resistant, and heat-resistant for greater product longevity.
Kingmax's highly sophisticated technological prowess brings today's hottest memory card ¡V Multi-function microSD, to most digital platforms, including Sony, providing you with more digital entertainment options!
Neat eh
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August 13th, 2006, 11:17 Posted By: wraggster
Train2335 has released a new UMD loader for the PSP, heres the release details:
2.6 Train-Umd loader by Train2335 based off work by 0okm, hitchhikr and Humma Kavula.
This is just a application that loads the UMD that is in your UMD slot through eloader via GTA. It is incapable of loading isos (Good thing too)
at the moment and problay will be for a long while ;-).
Place the TrUmd folder in PSP/GAME/
Load Grand Theft Auto
Run Eloader
Select TrUmd and run it
Press X and load UMD
As of right now I am unsure if you can swap UMDs since I only have GTA :-(. I wouldn't see why you couldn't swap UMDs, but ya know Sony can be wierd sometimes ;-).
It loads the UMD by:
sceKernelLoadExec("disc0:/PSP_GAME/SYSDIR/BOOT.BIN",0);
I have not released the source code yet as I don't see the need, it is quite easy to redupilcate this ;-). But if you get me at MSN - train2335@yahoo.com
I will give you the source(only if I think you need it)....
Thanks to Dark_Alex, Humma Kavula, hitchhikr, SonyXteam, Fanjita, Ditlew, PSPDEV, and everyone else that made this possible!
Special thanks to Mathieulh and 0okm!
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August 13th, 2006, 11:24 Posted By: wraggster
Im sure im not the only one who has noticed it but since Sony went after Devhook there has been a slow down in releases for the PSP scene, is it because of Sony or is it just the summer months or worst still is it because they have moved onto new projects or bored with the PSP.
What do you think ?
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August 13th, 2006, 21:10 Posted By: wraggster
danny_kay1710 has released PSPLink for the PSP which is not the same as TyRaNiD’s PSPLINK, this is a graphical interface for both USBHOSTFS & NETHOSTFS.
This program adds the option to enable or disable the server modes (WiFi/USB) easily, as well as allowing them to run at startup and change the folder that USBHOSTFS or NETHOSTFS shares to your PSP. It no longer has to be in the same folder as the applicaton.
Heres whats new etc
PSPLink v1.2:
Fully fixed the autostart problem - sorry it took two versions, had to re-arrange code and forgot to move one line!
README file has been changed around a bit, in hopes to prevent PS2NFO from distributing non-working copies of PSPLink.
PSP Link 1.1:
Fixed WiFi directory bug.
Fixed the autostart problem which would only share the default installation path upon application restart.
danny_kay1710, author of , has released another Windows tool for simplicity purposes - PSPLink v1.0,
PSPLink v1.0
Driver is included in the installation path (default = “C:\Program Files\PSPLink\Driver”)
Release Version
GUI for usbhostfs and nethostfs (System Tray based)
Startup with Windows
Choose what server to run when program starts
The folder to share doesn’t have to be in the same location as the exe.
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August 13th, 2006, 21:14 Posted By: wraggster
David Rudie has released a new version of his program thats lets you use the PSP as a controller on a PC.
WHAT THIS IS AND WHAT THIS DOES
This basically turns your PSP into a controller for your PC (running Windows). How it works is that PPJoy provides a way to create a virtual joystick. We can then communicate with this virtual joystick as though it were a real joystick. This is accomplished by running a server in Microsoft Windows. The server just runs in the background waiting for a connection. When you start the WiFiController program on your Sony PSP it will establish a network connection over wireless using infrastructure mode. Once it establishes a connection and obtains an IP address it will connect to the server running on your PC. Once it has connected to your PC it will act just like a regular joystick.
Heres whats new:
v0.4.2)
* Rewrote some functions to clean up code more.
* Shortened all message displays by 1 second.
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August 13th, 2006, 21:20 Posted By: wraggster
E has released a new version of his Multi Console Emulator, that supports
PC Engine
Wonderswan
Famicom (NES)
Gameboy
Heres the crappy translation:
Several problem which is reported was corrected.
If there is a problem, we request report to the bulletin board here.
It keeps correcting steadily.
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August 13th, 2006, 21:25 Posted By: wraggster
StrmnNrmn has just released the newest version of Daedalus the Nintendo 64 Emulator for the PSP:
Heres the Changes
R7 - 13 August 2006
-------------------
[^] Avoid checking for interrupts in dynarec code in most situations.
[^] Optimise dynarec Load/Store instructions to avoid checking for interrupts directly.
[^] Implemented the remaining 32-bit integer instructions in the dynarec.
[^] Implemented the remaining commong load/store instructions in the dynarec.
[^] Implemented JAL/JR in dynarec.
[^] Optimised various texture cache related features.
[^] Added various known value optimisations to the dynarec engine.
[^] Link together blocks even when they exit with branch likely instructions.
[+] Added option to allow frequency of texture update checks to be reduced.
[+] Added the ability to configure buttons
[!] Fixed a couple of compatibility issues caused by the dynarec.
[!] Fixed a couple of issues related to self-modifying code and the dynarec.
[!] Fixed issues with the framerate counter flickering.
Heres more news of this release
The main emphasis has been on improving the framerate of as many roms as possible, but I've also made some significant fixes to the dynarec engine which should improve compatibility for a few roms where this was causing problems before.
There are two settings you should be aware of if you're looking at getting the fastest possible framerate. The first is on the global settings page (that's the one you see on the main menu as soon as you boot up). You'll want to set 'Tesselate Large Triangles' to No here. The next option that helps boost the framerate is set 'Texture Update Check' to Disabled on the Rom Settings screen. A combination of these two options give a significant speedup in various roms.
In R7 I've also added the ability to define your own custom controller configurations. You can define a new controller mapping by adding a new .ini file to the Daedalus/ControllerConfigs directory. There are a few examples in there already, and I'll look at posting a brief tutorial up here sometime soon. If you come up with a new mapping you think would be useful then email me (my address is in the readme.txt) and I'll post it up here and add it to a later release.
I think R8 is going to continue to focus on improving the framerate. I still have a lot of optimisations I want to get in, and I think these will help improve the framerate even further. I also want to spend a little time improving the front end, as it's getting harder for me to add new settings and options in there. I also want to add an option for changing some of the settings while a rom is running (i.e. I think it's time we had an in-game menu.) Another thing I'll look at for R8 is saving settings between runs of the emulator - this way Daedalus will remember which controller setup you prefer for each rom. Finally I want to add an option to quit back to the main menu without having to restart Daedalus.
Phew! That's quite a big list. I can't guarantee I'll be able to add all that for the next release, but that's what I'm currently aiming for. I think it's more important to try and release regularly (i.e. every 3-4 weeks) rather than try and cram everything into one go, so some of these features might move back to R9 if I slip behind.
My first job though is to move my development environment over from my old PC to the new 'beast'. I've had to put this release together through a Remote Desktop Connection to the old PC and I can't bear to do that any longer. It'll probably take a few days to get everything set up on the new PC, but it should be a lot less painful in the long run
-StrmnNrmn.
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Hehe we are that fast we even beat the author to posting news and easily beat the competition
Check out our Daedalus Compatibility List and add your findings.
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August 13th, 2006, 23:42 Posted By: wraggster
Kojima has posted a new version of his 3D Engine for the PSP, heres whats new:
Some of the new features/improvements include,
-Infinitely faster animation system. Optimized to the absolute brink, the previous demo which ran at 21fps now runs at over 60fps (How much over is hard to tell, with the psp's 60fps hw limit)
So now you can realistically use animated meshes within your app game.
-Single Surface Particle system.
What this is, is basically a particle system where each particle is part of a single surface that is generated each frame(In an optimized manner so it's fast) which means even if you have a 1000 particles, they are all rendered in one call to glDrawElements. All particles are automatically pointed towards the active camera, and can be textured.
Usage is very simple.
-3D Text
The font renderer can now produced 3d text and return them as an entity usable just like any other mesh.
i.e you can rotate/scale/position them anywere in your 3d world.
Like the font renderer, it uses the active font as the texture for the text.
-Material Blend modes.
Now each material has a blend mode that specifies how it is blended in with the screen.
Currently supported is Mask which treats transparant pixels as see through even on 3d meshes. perfect for fences/windows etc. Allowing you to use simple geo with complex shapes.
Also supported is Solid and Add.
-3D Credit system
USing the 3d text engine, this allows you to create a rolling credit(I.e the ending of a movie/game not credit as in score) demo.
The demo included within the code uses all of this to produce a star wars like intro. It looks for a music file called theme1. i use the actual star wars theme personally but for legal reasons I can't include it.
Plus other bugfixes/improvements too numerous to mention.
On the next episode of Arrested Development, Tobias invents linepicking, tform code and collision support.
And gob returns a dead duck..
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August 14th, 2006, 03:12 Posted By: DPyro
From what I can understand, these are videos of an early PSXP alpha version, running two different PD (Public Domain) roms. Between the two videos PSXP runs from 29-59FPS. Also, it is not optimised quite yet to take full advantage of the PSP. I'm not sure what he's saying in the videos, so if someone can speak french could you please translate this for us.
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August 14th, 2006, 07:35 Posted By: wraggster
Every time we see pictures of this game, we can't help but be in awe. And, with this latest batch of screenshots to come about, Ubisoft's Assassin's Creed for the PlayStation 3 is looking sweeter and sweeter.
Let's just hope the final gameplay turns out to be as solid as these pictures appear when the game finally ships next year. Check after the break for more of these beauties.
Screens Here
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August 14th, 2006, 07:40 Posted By: wraggster
Over at Gamevideos .com they have a video thats done in a GTA style but instead of beating people up etc, the main charactar actually pays for his drink and gives a granny back her stolen handbag.
Video Here
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August 14th, 2006, 15:54 Posted By: nonarKitten
As posted on Gizmodo today, Microsoft will be making development on the XBox 360 available to just-about-anyone for a small subscription fee, as well as being able to play other homebrew developers' creations.
This is in stark contrast to Sony who since the inception of it's ill fated PSP has done everything possible to stifle homebrew development in the name of defending against piracy. Ironically, considering it has failed as a movie and portable media player and is falling ever further behind the Nintendo DS in games, perhaps Sony's destroying the last market interested in the PSP.
When consoles have existed solely ON the basis of homebrew development (the GP32 and it's successor) and have done moderately well with only a fraction of Sony's marketing muscle, it's a wonder if Sony is simply being paranoid about piracy, and denying one of the most original and creative sources of software and game development?
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August 14th, 2006, 18:35 Posted By: wraggster
New details on Rockstar's playground actioner Bully have emerged, courtesy of an article appearing on MTV.com.
Revealed in the article is Bully's pro-nerd gameplay, which has you performing tasks for the four 'non-bully' factions in Bullworth Academy, the fictional school where the game takes place.
The nerds, preppies, jocks and greasers will all need your help combating Bullworth's teenage hoodlums, after which you'll gain brownie points with their faction and they'll help you out around campus, rugby-tackling your foes and hopefully performing a 'bundle' or too.
Other missions put you in school lessons, managing beakers in chemistry class and other education-related tomfoolery in English and Gym (or 'P.E.', to use its proper name). There's also a GTA-style 'alert level', which lands you in the principle's office if you skip too many lessons or start playground fights. The latter half of the game will also apparently give you access to the nearby town.
MTV goes on to report that the game features no guns whatsoever, instead opting for innocent fire crackers and bags of marbles as its weapons of choice. Also, no-doubt to the delight of our female readers, lady-focussed violence has also been outlawed in Bully. According to the article, if you try to grab a girl in the game "she kicks you in the nuts." That never happened to us in school.
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August 14th, 2006, 18:53 Posted By: wraggster
News Via Gamesindustry
Following the emergence of rumours that a PSP price cut is imminent, a Sony representative has told GamesIndustry.biz that there are no plans to reduce the cost of the handheld at present.
The suggestion of a PSP price cut initially came from industry analyst P.J. McNealy, who told CNN Money: "There is a price cut coming in the second half of the year."
According to McNealy, the PSP "has lost momentum. Nintendo has had a great run since it launched the DS Lite and Sony needs to regain some ground." He believes that Sony will slash the price of the handheld in the US from US$199 to US$149 - bringing it closer to the DS price point of US$129.
But a Sony UK spokesperson told GI.biz: "Currently we have no plans to cut the price of the PSP at this time."
It's more likely that Sony will cut the price of the PlayStation 2, as predicted by other industry analysts. The console currently retails with an RRP of GBP 104.99 in the UK, but many retailers are already cutting the price to below the magic GBP 100 mark - and it's thought that Sony could well follow suit with an official price reduction in time for Christmas.
Ahh well, bleed us dry a bit more eh Sony
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August 14th, 2006, 19:05 Posted By: wraggster
News via Kotaku
Here at Kotaku, we're size queens. Bigger means better. (Unless, it's small and cool.) So when we saw this giant PSP display promoting Tekken at a Korean bus stop, we swooned and fainted. This 15:1 scale, non-playable portable, was encased in class around the Han River area in Seoul. Hit the jump for a pic of the folks flocking to this bus stop. More of this please, Sony and less of the stupid!
Screens Via Comments
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August 14th, 2006, 19:12 Posted By: wraggster
News from Ipher
We're gonna see if this PCSX2 WIP is ready for prime-time. No plugin pack, but 5 differant versions of PCSX2 (release, public release, TLB release, debug, and TLB debug) instead. Post comments in the new forums.
8/12/06 (changes since 0.9.1)
Fixes for SSE only CPUs [zerofrog]
More work towards non SSE/SSE2 support [zerofrog]
vc2k5 now compiles (thanks christoph_von_wittich!) [zerofrog]
small SuperVU rec crash mmi op for AthlonXP CPUs [zerofrog]
mtgs not doesn't crash on gs local->host transfers for gsdx (RetainSoftware) [zerofrog]
Unknown change to x86/iVU1micro.c [refractionpcsx2]
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August 14th, 2006, 20:21 Posted By: wraggster
TyRaNiD posted this news/release:
Here is a mini fire demo I wrote, to prove that ASM coding isn't dead yet and to show roughly how low you can go with a valid PSP executable (671 bytes). It aint exactly a great fire demo but it is small Source included of course.
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August 14th, 2006, 20:26 Posted By: wraggster
News via GTAPortable.com
Small details about Vice City Stories came in today from Germany, that's been published in a magazine called Play. German fan site GTAReactor has the news. Some details are new, and other's have been revealed before. Here are the interesting bits:
• Character customization is not as extensive as San Andreas (change hair-style, buy new outfits, go to gym etc.). Changing outfits - similar to - LCS will be in the game however.
• The magazine also confirms that there's no vehicle customization.
• Players will once again be able to manually target with their weapons.
As we heard before, the multiplayer feature will be the same as that of Liberty City Stories. It also spoke about the technical improvements, such as more vehicles and pedestrians being on screen, and characters being more detailed with a higher polygon count. There's no scans or screenshots available as of yet, but if we get them we'll post them right here.
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August 15th, 2006, 00:55 Posted By: wraggster
News from Arguru/PSP3D
Arguru and PSP 3D have just released a new GameBoy/GameBoy Color homebrew emulator for PSP. Dubbed SpiceBoy, the emulator offers full speed FPS emulation of all GB/GBC ROMs. Though parts of the emulator were taken from InfoBOY, a Win32 GB/GBC emulator, most of the project has been handcoded/tweaked from the original project, and offers emulation as well as Homer's RIN (considering it's the first release, R0 (Release 0), coded in under a day).
A few things to note about SpiceBoy R0 are:
- There's no browser (user manually would have to replace: rom.gb).
- Sound is not synced with emulation properly.
- No savestates.
Other than that, SpiceBoy is a full-fledge, full speed GB/GBC emulator, and rest assured that a new version will be release shortly with a ROM browser, correctly synced sound, and possibly, savestates and multiplayer. Consider this a pre-mature, but working, release; it's a heck of a great job for one day's worth of work.
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August 15th, 2006, 00:59 Posted By: wraggster
Danny_kay1710 has released a new version of his PSP Link program for the PSP(for devs)
PSPLink v1.3 changelog:
Added PimpStreamer server support. Enable it on the system tray icon
Added Wi-Fi Controller server support. Enable it on the system tray icon
Because WifiController Host closes automatically when not properly configured, a test button has been added to the settings menu. This will run the host without hiding it giving you chance to see if it stays open (meaning it is properly set up) or if it closes straight away (needs more configuration!)
Now can start PimpStreamer or Wi-Fi controller with PSPLink (PimpStreamer will start minimised when started at program start) This means that effectively you can make PimpStreamer run as Windows starts along with wifi controller through PSPLink
The setup no longer installs any readme’s
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August 15th, 2006, 01:04 Posted By: wraggster
Waterbottle has released a new game for the PSP:
Petals around the rose is a puzzle, You roll 5 normal dices (Any other amount of dices would also work) and get the question, How many petals are there around the rose?
There is always one correct answer to this question and the answer depends on what the dices show. To find the solution you only need some simple math knowledge and a creaive mind. It's said that the smarter you are the longer time you will use to solve this puzzle.
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via waterbottle
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August 15th, 2006, 06:10 Posted By: Art
Hi Guys,
New site and download area is up & running:
http://xflash.pspstuff.de/forum/viewtopic.php?t=4
X-Flash V14 has a few new fixes and features, check it out
- Detection of iR Shell.
No possibility of launching X-Flash from within iR Shell.
Sorry, this is required. You can currently (Kerrang Build 5)
play mp3s which access the memory stick all the time.
- Signature check on data section of the X-Flash program file
to prevent replacing/tampering of the program's built in files.
- Slightly relaxed free RAM rule implemented in the last version.
(detect free RAM function by MPH).
- Centered "Hello Nickname" welcome screen for everybody.
nickupto25characterslongifthepspsuppor (Yes it does).
- Added "Memory Stick" string to the XMB menu editor.
This can now be changed to anything like the other labels.
- Added five new X-Flash menu colour themes.
- Added a few more ASCII GUI effects and fixes.
- Detection of stuck down HOME, SELECT, and START buttons
at startup. For people who have broken front buttons on their
PSP, those buttons will be disabled independently, for everyone
else, their operation is faster than the current version.
- Fixed message that says "Apply Custom XMB Labels"
when using Auto Restore. it now says "Restore Default Labels".
Cheers, Art.
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August 15th, 2006, 10:02 Posted By: b8a
NJ has once again updated his CPS2 emulator, this time to test version 5. Quite a bit has changed in this version, so see the translated release notes from his site for the details:
CAPCOM CPS2 Emulator for PSP (test ver.5)
CAPCOM CPS2 Emulator test ver.5 binary Download
Since I've pretty much finalized the cache file specification, I plan to make the next release an alpha version.
What's Changed (test ver.5)
There's quite a few things that have changed.
Since I've made a few large changes, some new problems will probably crop up.
If you're having problems, please use test 3 or test 4.
-Changed the cache file specification. Since there isn't any compatibility with the cache files up until now, it'll be necessary to remake all of your cache files.
Thanks to this change, Memory Stick reading for the games below only occurs when loading the game.
ecofghtr / avsp / sfa / 19xx / megaman2 / qndream / spf2t / csclub / mpangj / pzloop2j
-Due to development circumstances, I've implemented save state. Since I'm thinking that there will be frequent changes to the specification before this becomes the official version, basically you should assume that save state compatibility will be lost each time this is updated.
-Fixed it so that it won't freeze on sleep.
-Fixed it so that ssf2t is read as the parent cache file for ssf2t and it's clone sets.
-Changed the palette processing. I'm now going to determine whether or not this works correctly.
-Change the initial sound sample rate value to 22050Hz.
-Rewrote the sprite management processing.
Although only slightly, I think the speed of shooting and side-scrolling action games has either improved or stabilized.
Conversely, for later, larger fighting games that frequently access the file , the speed has probably dropped. (The priority level for these types of games is very low, so I don't envision there will be any improvements from here on. Simply put, it's physically impossible to make them faster.)
-Made huge changes to the sprite drawing process.
Problems with the sprite mask drawing processing and priority in the following games has been fixed. (Even though I'm performing the drawing so as to not make the speed drop as much as possible, since the drawing is more complicated than usual, there are instances where the speed drops somewhat on such screens.)
csclub: Spot process of CAPCOM's logo directly after loading
ssf2t: Some of the character's continue screens
dimahoo: The ninja Tatumaki's shadow as well as all of the ending
gigawing: The Betting font, as well as all of the tanks and the BG's priority
progear: The second form of the third stage boss
ddsom: Stage 3-A on the heavy war cart where just the elf's sword and shield's priority is funny
If drawing problems occur other than those mentioned above, I'd appreciate it if you could report them using the bug report uploader (As far as it's usage, please refer to the information at the link. This is being tested) ---------------------------------------------------------
Checking sprite data one by one'll make your shoulders stiff and your eyes hurt, it's just too tough.
I'm not young anymore so this kind of work is hard on me.
From here on, I'll just work on those that are reported, or so I say, but if I find any I'm just going to want to fix them.
And, the portions of the readme that have changed:
State of progress
CPU: Finished
Video: The sprite drawing process are still unfinished(?)
Sound: Finished
Input: The analog input in puzzloop2 is not supported yet
Firstly, please regard the speed as something that's not going to get any better.
The PSP simply doesn't have the ability (VRAM, memory, CPU processing power: all of them).
Vampire Hunter and the likes is one thing, but in games like MVC where the screen changes that frequently, no matter how you think about it, speeding it up would be impossible.
There is still a chance, however, that the sense of speed will slightly go up with VRAM partitioning and memory cache optimization.
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August 15th, 2006, 15:54 Posted By: kersplatty
The programmers behind the PSOne emulator PSXP have released a screenshot of Tekken 2 running on the PSP, the game runs at 10fps but thats without dynarec and optimisations so theres a lot of room for improvement. thanks to www.maxconsole.net for the news
Screenshot Via Comments
Will Sony be watching these developments?
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August 15th, 2006, 17:23 Posted By: wraggster
News via CVG
EA is bringing a number of golden oldie classics from its back catalogue to PSP, if e-tailers are to be believed.
Product EA Replay is currently listed on EBGames, GameStop and, closer to home, Play.com, and according to the former two companies the retro compilation features 14 games including the likes of Desert Strike, Syndicate, Road Rash and Wing Commander. It's additionally mentioned on EBGames and GameStop that a number of the titles in the pack boast multiplayer head-to-head modes.
Both EB Games and GameStop reckon the compilation will release in the US on October 3, while Play.com lists EA Replay as a November 20 release.
We have, of course, attempted to contact EA's UK arm for confirmation/denial on EA Replay, but the company wasn't available for comment at the time of writing. So, without official word on the product from the publisher, we'll just have to take the whole caboodle as rumour for now. We will, however, let you know if we hear anything concrete from official channels.
Great to see some great games to appear on the PSP
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August 15th, 2006, 17:36 Posted By: wraggster
Guitar Hero II will make its first public appearance in Europe on August 22nd at the Edinburgh Interactive Entertainment Festival.
It's going all the way to 11, in fact - 11am anyway, when it'll start screening at the Odeon, Lothian Road, for an hour.
There'll be an opportunity to see, hear and even try the new multiplayer modes which split the game between rhythm, lead and bass guitar parts - with two tracks per song - and having had a chance to dabble in this ourselves at E3 we can say that it certainly doesn't dilute the impact of each strain.
If you fancy heading along to the event in Edinburgh, you should bear in mind that tickets will be distributed on a first-come, first-served basis by Gamestation stores in Scotland, with a limited allocation available on the day.
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August 15th, 2006, 18:19 Posted By: wraggster
News from Gamestop
The Retail Radar picked up on a listing for an Electronic Arts retro compilation earlier today, but there are a few more incoming bogies to mention, with plenty of activity on the PSP front, and some news for owners of other systems as well.
First off, GameStop has a couple new listings for previously unheard of versions of Tom Clancy's Rainbow Six Vegas. Only the PlayStation 3 and Xbox 360 versions of the game have been announced officially, but it looks like Ubisoft hasn't forgotten the current gen consoles or portable gamers just yet, as GameStop is also soliciting pre-orders for PSP and PlayStation 2 editions of the game.
Product pages have also sprung up on GameStop for a couple more unannounced PSP games. Later this year, the retailer expects to receive shipments of M.A.C.H. from Vivendi Games, and Rocky 6 from Ubisoft. There's very little information on the site about either M.A.C.H. (which shares the name of an obscure Commodore 64 action game) or Rocky 6 (presumably based on the upcoming sequel to the big-screen boxing franchise).
In other PSP blips, Namco Bandai's Warhammer WarCry card battling game apparently has a subtitle now, as GameStop is calling it "Warhammer WaCry [sic]: Battle for Atluma." According to the product page, the game will feature more than 450 cards to collect, wireless multiplayer, the ability to build a custom deck from more than 90 different units, and a thorough tutorial mode.
Also, GameStop isn't expecting the PSP to see Gran Turismo arrive on the portable until 2007. The game's last official release projection date was simply 2006, although that was only announced for Japan. In 2004, Gran Turismo 4 Mobile was among the first wave of games announced for the portable, but it hasn't caused much of a stir since, being noticeably absent from the last two Electronic Entertainment Expos.
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August 15th, 2006, 18:22 Posted By: wraggster
Via Gamespot
Publishers like Capcom, Sega, Midway, Taito, and Namco have been offering retro-themed compilations for years on a variety of platforms. However, the biggest third-party publisher of them all, Electronic Arts, has generally shied away from the practice, other than a few offerings such as the recent Command & Conquer: The First Decade collection.
That might be changing, if a new GameStop product listing is accurate. According to the retailer, Electronic Arts is jumping into the retro trend headfirst with EA Replay for the PSP. Slated for release October 3 with a price tag of $29.99, the compilation will let players relive 14 of the publisher's back-catalog offerings, including fondly remembered hits like Syndicate, Ultima VII: The Black Gate, Road Rash, Wing Commander, and Jungle Strike. Some of the games will support head-to-head multiplayer action, all will be playable in widescreen or normal views, and all of them will allow players to save their games at any time. The site even says it will include unlockable game art.
The full list of games listed for the compilation is included below, along with their first release dates and systems. Given the difficulties inherent in porting a keyboard-and-mouse control scheme to PSP, it is likely that the compilation would feature shrunken-down versions of the games' console versions, so those are the dates and systems given below.
B.O.B.--1993--SNES and Genesis
Budokan--1990--Genesis
Desert Strike--1993--SNES and Genesis
Jungle Strike--1993--SNES and Genesis
Haunting Starring Polterguy--1993--Genesis
Mutant League Football--1993--Genesis
Road Rash--1992--Genesis, later on 3DO
Road Rash II--1993--Genesis
Road Rash III--1995--Genesis
Syndicate--1995--SNES, 3DO, Jaguar
Ultima: The Black Gate--1994--SNES
Virtual Pinball--1993--Genesis
Wing Commander--1993--SNES
Wing Commander: The Secret Missions--1993--SNES
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August 15th, 2006, 18:30 Posted By: wraggster
Paramount Pictures will set a milestone on October 30, simultaneously releasing Mission: Impossible III on HD DVD, Blu-ray and DVD. The HD DVD and Blu-ray versions will be in 1080p resolution with 5.1 Dolby Digital Plus surround sound. Analysts are saying we should expect to see the other studios following suit, launching new titles in every imaginable format. Of course, Universal will be missing out on all the fun, at least for now, since it's the only studio that's not shipping Blu-ray titles.
The big news will be when one disc player will be able to play all three releases, or when there is a DVD-compliant copy of the movie on one side of a disc, and an HD DVD or Blu-ray version on the other side. Meanwhile, the release of Blu-ray and HD DVD players and content figuratively mosey out onto the world stage to the sound of one hand clapping.
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August 15th, 2006, 18:33 Posted By: wraggster
Via Mercury News
This is a little preview of Loco Roco from my nine-year-old. She tried out the first level of the game.
By Tanya Takahashi
In Loco Roco, you are a planet located in a far away galaxy. On you live little creatures called Loco Roco. One day, while you were taking a nap, disaster struck! Creatures from outer space came and started eating the Loco Roco! Help them get away by rolling left and right to avoid Mojas (creatures from outer space) and collect the fruits to grow. It's 2D graphics and the guy you are trying to help is a hairy little yellow ball with antennae. You control it with the left and right buttons, which tilt the game world one way or another. You jump by holding both at the same time. This game is for younger kids such as five- or six-year-olds. Older kids might not like it. The music is for two- or three-year-olds. It gets annoying with the baby singing. If you beat the level, you get a prize. I haven't beaten the whole level yet so I don't know what the prize is. I'd give this game a one out of four star rating.
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August 15th, 2006, 22:00 Posted By: wraggster
PS2 gangster 'em-up Yakuza has been earning quite a few plaudits in the CVG office, even before its official release next month with our pundits describing it as a ultra-violent free roaming action adventure with some funky tattoos. "Think Shenmue with gameplay or something that evokes the spirit of a next-gen Double Dragon" says our highly impressed Yakuza expert, before ordering himself a fresh tattoo.
So double good news today for potential Yakuza fans, with the launch of not only an official web site for the game, wherein you'll be able to find screens and info and view episodic teaser trailers building up to release on Sept 15.
Anyway, it seems even before the game hits shelves here, Toshihiro Nagoshi, the mastermind behind Yakuza is already plotting Yakuza part deux, telling Japanese TV that he would welcome making a sequel but mysteriously adding - with a hint of gangster-ish laughter - that for the moment he could say no more.
Seems the code of Omerta has silenced Nagoshi-san (or perhaps he's being stalked by a giant spiky blue Sega 'enforcer') before he could reveal any more, but if our Yakuza pundit is right, then it's all around good news for gamers looking for something just that little bit different from your average gangster game. We'll have more, as it arrives.
Screens Here
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August 15th, 2006, 22:24 Posted By: wraggster
News via Gamespot
Sega has one of the most recognizable names in the industry and a library of famous franchises that include Sonic the Hedgehog, Streets of Rage, After Burner, Altered Beast, Phantasy Star, Shinobi, Golden Axe, and dozens more. A number of those games will be included in the recently announced Sega Genesis Collection later this year, but the venerable publisher isn't stopping at merely reproducing some of its classics; it's looking to revitalize them as well.
Sega today announced that it has enlisted San Francisco-based developer Planet Moon to bring one of its "vintage brands" back to life in a new game for the PlayStation Portable. It will be the developer's first time working with an established intellectual property. It has previously produced Infected for the PSP, Giants: Citizen Kabuto for the PC, and Armed & Dangerous for the Xbox and PC.
Planet Moon isn't the only developer bringing an old Sega franchise to the PSP. Totally Games, developer of the X-Wing and Tie Fighter series of PC space combat flight sims, is currently working on an action game based on one of the publisher's IPs. While the developer has a lengthy track record with flight sims, it is promising "something new" for its fans. Also, at this year's Electronic Entertainment Expo, Sega announced that it was enlisting its recently acquired studio Secret Level to handle the upcoming Golden Axe revamp on the Xbox 360 and PlayStation 3.
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August 15th, 2006, 22:43 Posted By: steven1980cad
Scorch Land Version 03 by Steven1980CAD
This is my first Lua program based on the amiga game scorch tanks.
3 weapons at the moment.
explosion - The strongest weapon ut small blast range
dirtball - Adds ground into the blast range
crator - Large blast but not very strong
This is a first issue, I intend on getting the graphics and gameplay a lot better by introducing a scoring system so you can buy better weapons etc.
I know the program is very messy at the moment but it works!
Hope you like it.
Controls -
Dpad - Up / Down adjust power.
Dpad - left / right adjust angle.
Shoulder Keys - change weapon.
Be paitent it takes some time to load the land into memory.
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Steven1980CAD
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August 15th, 2006, 23:08 Posted By: wraggster
E has released a new version of his Multi Console Emulator for the PSP, that supports
PC Engine
Wonderswan
Famicom (NES)
Gameboy
and now it also supports
Sega Master System
Sega Game Gear
Cant tell you any more than that.
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August 15th, 2006, 23:36 Posted By: wraggster
Soulkiller posted this news/release:
Well I've decided I'm going to take a 1 month brake from my game, so I figure I'll just release the alpha now. Remeber this is an early build of FRAG (First Response Armegeddon Generation) so lots of stuff are missing that are going to be in the final, I have put lots of my time and effort into this, so I'm taking a break. The game really speaks for itself so here's some screenshots and at the bottem a download link (make sure you read the readme).
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August 15th, 2006, 23:40 Posted By: wraggster
Sony has opened a new store in the UK for PSP Downloads, at the moment it features downloads of demos of Locoroco, World Tour Soccer 2006 and Lemmings and a Short Paris Film.
Is this Sony gearing up for the release of its PSOne emulator/games, i personally think so, looks like they are getting ready for it, am i right or wrong?
Tell me your views
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August 16th, 2006, 00:24 Posted By: mexicansnake
PSPirates v2:
Authors:
Coder: MexicanSnake
Artist, Modder: Deanaw22
Controls:
Main menu - Circle/select
Difficulty menu - Cross/Select
Triangle/Back
In Game - Cross/Fire
This is the latest release of pspirates with a fiew small but effective updates
which im sure you guys will all appreciate untill the next release. Our first update
would be the difficulty select which gives you the option out of an easy, medium
or hard game against the computer. Our second update would be modifications made by mex to
the credits section. Our final update to pspirates can be spotted whilst playing in-game, now
each time a cannon ball is fired a small flame can be spotted at the tip of each cannon
which provides a bit more detail to the game.
In future releases you can expect online play and a fiew other plesent features which we cant
release information on at this moment in time.
If you enjoyed the game or you have any ideas that you think could help pspirates to become
more enjoyable game please contact mexicansnake via pm.
Keep pushing that button!!!!!!!!! .
Thanx
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August 16th, 2006, 00:45 Posted By: wraggster
taichi1082 has posted a new game for the Neoflash Coding Comp, heres the details:
<<<< Escape - A Point and click game for PSP >>>>
<< The Code >>
I wrote this game, one month ago. It was my first
Lua Game. When i think back, i recognize that i could
have done something much better. But... But i dont
want to \^o^/
<< Zum Game >>
You have to escape from some rooms. Nothing Else
<< Contact me >>
http://www.pokergraphic.dl.am
<< Thanks fly out to... >>
Ck2k for the mouse script
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August 16th, 2006, 00:51 Posted By: wraggster
SaulotMalo has posted a new release for the Neoflash Coding Competition, heres the details:
This game is developed by using 3d but it is played in a 2d map, i choose this type of enviroment
because it is my first game and i could use the 3d space as a matrix. First of all i've developed
several libraries in order to do the game, one for the audio, one for loading textures, one for
loading bitmaps fonts and one for the md2 model this one has been inproved several times because
the psp was alot slow in the last version the mesh is drawed by using fan & strip commands. I'll
release this libraries by the day 20 in order to any one be able to write fast code in 3d programming
in psp. ( i think this would be a plus score just jocking ).
The main objective of the game is to get all the stars of each stage without getting catch by the
enemies. If you're touched by an enemy you'll start from the first stage and with a score of 0 points
( thats not good ).
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August 16th, 2006, 01:56 Posted By: wraggster
News via PSP3D
Arguru and Robert A. have just released a new version of the SpiceBoy GameBoy/GameBoy Color homebrew emulator for PSP. The emulator offers full speed FPS emulation of all GB/GBC ROMs, based off of some code from InfoBOY, a Win32 GB/GBC emulator, but mostly handcoded, offering emulation as well as Homer's RIN (considering it's the second release, R2 (Release 2), updated in under a day). This brings the entire project's code time to be under 2 days, in fact, only a few hours, as the new update only took an hour to fix! Great work, talk about fast coding!
New features/fixes in SpiceBoy R2 include:
- Major GameBoy Color ROM color glitch fixed.
- Basic ROM browser added.
- Some fixing of audio glitches.
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August 16th, 2006, 02:09 Posted By: wraggster
Someone has uploaded a Video of the rather adult themed PSP Games series called Finder Love. Check out the Video .
Wow upon doing some research i came across quite a few of these "games":
Finder Love: Fumina Hara
Finder Love: Aki Hoshino
Finder Love: Risa Kudo
More info
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August 16th, 2006, 02:16 Posted By: wraggster
Megaman has released a new version of the Megadrive emulator for the PS2 that can support loading via USB Sticks.
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August 16th, 2006, 02:18 Posted By: wraggster
Megaman has released a new version of the Snes emulator for the PS2 that can support loading via USB Sticks and memory cards.
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August 16th, 2006, 02:20 Posted By: wraggster
Namco Bandai Games America announced the next game in their acclaimed motorcycle racing series, MotoGP, will arrive on Sony's PSP.
MotoGP boasts a new roster for 2005 including famous motorcyclists Valentino Rossi, Marco Melandri, Nick Hayden, Troy Bayliss, Carlos Checa, Alex Barros, and Shinya Nakano. This title will also feature head-to-head time trials, arcade races, one-on-one, and wireless multiplayer mode for up to eight players.
MotoGP on PSP plans to ship to North America fall 2006.
Screens Here
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August 16th, 2006, 02:30 Posted By: wraggster
Mediumguage has updated his text reader and file manager for the PSP to v1.0
Heres the funky translation:
ver1.2 release ○ wallpaper performance was added. When either wallpaper.bmp, wallpaper.jpg or wallpaper.png is arranged in the same position as EBOOT.PBP, when starting you use as the wallpaper.
○ picture viewer wallpaper retention performance was added. During picture indicating when the START+△ button is pushed, it retains in the same position as EBOOT.PBP the picture which is in the midst of indicating as a wallpaper file wallpaper.bmp.
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August 16th, 2006, 06:15 Posted By: gslop
Indian Cheese's popular ICP Phlash Portal ver. 2.1 is here!
(For those people that are unfamilar with ICP Plash Portal it is the best phlash portal out there for firmware 2.70+)
Now you can download it here instead of using the Network Portal Update for people that didn't work for, like me.
This is a little update including...
- click noises
- new added link
- and more bug fixes
Enjoy!
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August 16th, 2006, 10:12 Posted By: motz
KaotiK DesignZ have released the Anniversary Edition of their html web portal, X5. Here is an overview of the features:
"Aqua" and "Dark Aqua" look.
Contains 10 applications including "Address Book", and "System Preferences".
Custom user desktop pictures.
Exclusive online media downloads.
Over 65 links ranging from "Email", to "Travel".
Standard 12 hour digital clock.
Sony PSP™ (PlayStation® Portable) exclusive.
Zero error source code.
For those of you who regularly download X5, the dissapointing news is, this is the last ever version.
via X5
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August 16th, 2006, 11:56 Posted By: motz
TyRaNiD has announced another version of PSPLink, here's what he has got to say about this release:
"Okay a new psplink release, only a few changes and bug fixes in this one.
Few disasm bugs fixed
Added a sysstat command to print things like number of clock cycles spent in the idle thread
Added a psplink.ini option for a startup script, by specifying this a script will be run every time psplink is reset. Superceeds the the old modload command and allows you to do anything including patching up ram
Added a uidinfo command to print some more info about a specific UID
Added a daemon mode to remotejoy
Added a few more instructions to the disasm
Added a specific hardware breakpoint command, before you had to know how the hardware debugger worked to set a hardware breakpoint
And probably some other stuff I forgot
Anyway this is my last public release of psplink I am ever going to make, I am getting sick of the association with my stuff to certain other unmentionable aspects of the PSP community and not even the name is sacred (hence v2). I might keep updating svn but dont expect a binary release again. Now time to concentrate on more important PSP matters, have fun."
Stay tuned for the release!
via PS2Dev
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August 16th, 2006, 12:09 Posted By: motz
The EX from our forums has written a detailed guide to Dark_AleX's Custom Firmware, explaining everything from installing, editing and un-installing! Great for those who are having trouble with the custom firmware or would just like to know more about what they're supposed to be doing.
You can check out the official thread here.
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August 16th, 2006, 17:12 Posted By: wraggster
After a pretty successful debut on Xbox 360, Sega's Full Auto 2, subtitled Battlelines is careering straight for a future of car-wrecking automotive action on PS3 and since its number plates are currently carrying a winter 2006 release plate, we can probably expect it to launch on or around the same time Sony's console itself.
So to whet yours and our indeed own appetites for the crunching driving delights to come, we've tracked down a whole road rash of PS3 screens for the game, which actually don't look too impressive when you first view them, seeming to be largely the same scene.
Ah, but peer a little closer and you'll see that they form a splendid sequence of carnage, presumably designed to showcase Full Auto 2's even more destructible racing environments, with a large monorail given the Full Auto 2 treatment before it explodes in a welter of flames.
Flick through the screens fast enough and you can make your own Full Auto 2 animation! Top stuff indeed and it'll be full doses of auto-destruction all around come Full Auto 2's debut this very Christmas.
Screens Here
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August 16th, 2006, 17:20 Posted By: wraggster
Like most Sonic games these days, Sega's spiky blue mascot doesn't make much of an appearance in these new Sonic Rivals screens, and instead you'll have to make do with some shots of his new, psychic mate, Silver.
He's not the only colourful mammal in Sega's new side-scrolling racer, either; a cast of other Sonic characters also make an appearance including old pal Knuckles and that angsty gun-toting fellow, Shadow. Over and above the vanilla single-player offering, 'Rivals also sports some kind of trading-card 'reward system', which lets you customise your characters and bet cards on wireless multiplayer bouts.
We'll let you know how Rivals turns out when it spin-dashes onto PSP in the autumn.
Screens Here
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August 16th, 2006, 17:28 Posted By: wraggster
Well, they missed their June launch plans by a couple of months, but Sony has finally managed to ship their 50GB Blu-ray discs to a doting public. Just as expected, the discs are going for that $48 slap-in-the-face of a pricetag, and you'll still be better off buying a pair of 25 giggers, or a few DVDs if you're looking for price-per-gigabyte. But if you've gotsa have the latest and greatest, or just would like to find something nifty to do with that new Blu-ray drive of yours, it doesn't get much hotter than 2x 50GB discs with AccuCORE protection. Sony is still promising rewriteables for later in the year -- these discs are just write-once -- and we're guessing prices won't stay so lethal forever.
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August 16th, 2006, 18:17 Posted By: wraggster
E has released a new version of his Multi Console Emulator for the PSP, that supports
PC Engine
Wonderswan
Famicom (NES)
Gameboy
Sega Master System
Sega Game Gear
Heres the translated whats new:
Bug was corrected a little.
[1] [kikonhuigu] of SMS
[2] During CDROM2 correcting because (it does not move, without moving, don't you think?)
[3] The sound of WonderSwan was reset fix2 suitably.
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August 16th, 2006, 18:40 Posted By: ACID
SCEJ has introduced a line of adult goods in Japan under the label Playstation Signature. The new line of goods, ranging in price from approximately $20 to $650, it includes the items listed below. There has yet to be any word from Sony regarding the line becoming available elsewhere.
+ Remote Control/Headphones for the PSP
+ PSP Stand
+ PSP Pouch
+ Wristwatch
+ Wallet
+ Crew Neck Knit Shirt
+ Wine Glasses
+ Wine Opener
+ Photo Frame
+ Leather Note Cover
+ Ball-point Pens
+ Emilio Pucci X Playstation Signature PSP Case
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August 16th, 2006, 19:17 Posted By: wraggster
News from Zion:
To co-incide with my newly opened dcemu forum (thanks again for giving me my own forum dcemu! )
I have coded the final version of Z-Mix.
To refresh your memory
Z-Mix is a picture slideshow application with music,
similar to playing a song in windows media player.
This version adds a menu, allows you to choose between 2 picture and music slideshows. And is in eboot form (no need for luaplayer)
This is the final release of Z-Mix
To customise with your own pictures and music, read the instructions contained in the readme
Enjoy
Also Zion has a new Site and forum at DCEmu, check it all out here --> http://zion.dcemu.co.uk
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August 16th, 2006, 19:22 Posted By: wraggster
Pointbat has released a new game for the Neoflash Coding Contest, heres the details:
Here is my game, a lumines-like. The game is working fine and use png images (you can change them). There is no sound for the moment
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August 16th, 2006, 19:30 Posted By: wraggster
Pegasus posted this news/release:
Hi I've created a simple GUI for patch mencoder (AVC).. basically this is built for speed if you are a fan of much higher quality then i suggest using other encoders.. =) ive also added shutdown after encoding option put this together with your pmp_muxer_avc.exe and mencoder.exe
this is created using vb.net, might as well you install .net framework
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August 16th, 2006, 19:38 Posted By: wraggster
I meant to post this the other day but Sony have released a new content pack for this month, heres whats in it:
ATV Offroad Fury Pro Screens, Gangs of London Media, Ratchet & Clank Size Matters Media, Tiger Woods PGA Tour 07 Media, FlatOut™ 2 PS2 Media, Super Monkey Ball Adventure PS2 Screens and Tiger Woods PGA Tour 07 PS2 Media
More Info
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August 16th, 2006, 19:45 Posted By: wraggster
A new PSP Magazine for those of us who are into Bird watching but not of the feathered variety, heres the details:
Confessions of a Snake Charmer. We slither up to Snakes on a Plane’s serpent-grappling Elsa Pataky. Plus, Who’s Your Caddy? Grab your wood. Breakout starlet Diora Baird is teeing up in Hollywood. These features plus new movie reviews, campus cuties and more!
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Via Perooz
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August 16th, 2006, 19:56 Posted By: wraggster
Grimfate126 has released a Assault homebrew game for the PSP, heres the release details:
when i released beta .1 a couple days ago, head_54us pointed out some major mistakes, so i totally rewrote the code. (most of it) and its much better (i think)
CHANGE LOG:
--more efficient code, thx to head_54us
-- three weapons, pistol, RPG(rocketlauncher, and flamthrower (no animation, just an image of a "flame"
-- Player 1 move the analog stick GENTLY UP (or when holding sideways, left) to change weapons, and player two presses start to change.
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via grimfate126
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August 16th, 2006, 20:13 Posted By: wraggster
Appleseed629 posted this news/release:
Access_Denied (aka ARza) and I (Appleseed629) have released the first version of our very own Lua program: ProgramLua! It is a portable collection of Lua programming tutorials! The first of its kind! It is a new kind of genre! This enables you to learn how to program wherever you go, whenever. There will be upcoming add-ons and expansion packs for the program, enabling you to have a text editor, and reading downloaded tutorials in the program. We will also upload new tutorials so that you can continue reading the series of tutorials. You just need to transfer it to the program.
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via appleseed629
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August 17th, 2006, 00:22 Posted By: wraggster
After calling on Take-Two to prevent its upcoming PlayStation 2 game Bully from falling into anybody's hands, Florida lawyer Jack Thompson is now trying to get his own hands on it, and before anybody else at that.
Thompson filed a petition today with the 11th Judicial Circuit Court asking for Wal-Mart and Take-Two to furnish him with an advance copy of Bully so he can have "an independent third party" play the game and determine if it would constitute a public nuisance in the state of Florida (in which case it could be banned).
"If Bully is indeed safe for children's play, then petitioner will be the first to say so," Thompson said. "If it is not, then not only will the underlying action be brought sounding in Florida nuisance law, but also possibly and most likely in fraud as well."
One of Thompson's complaints centers around retailers like Wal-Mart accepting preorders for the game without age verification, because the game has yet to receive a rating.
"Is it a 'Mature' game not appropriate for anyone under 17 or is it a 'Teen' game sold to everyone," Thompson asks. "The ESRB refuses to say and appears to be withholding from the public the rating of the game in order to quell controversy for its corporate collaborator, Take-Two. ... This withholding of rating information from the public about a game that the ESRB has had for over a year is outrageous, made more so by the fact that Wal-Mart is actually pre-selling Bully with no rating whatsoever for the game, to anyone of any age!"
He added that preselling a game that hasn't been rated yet is "akin to a pharmaceutical company selling a new and controversial drug without prior FDA approval," and he accused Take-Two of instigating "a new wave of successfully orchestrated harassment" against him. So far that wave consists of a series of phone calls he received Tuesday morning from a caller who identified himself as "Peter," called him a sexual deviant, and threatened his life. Last December, a 16-year-old gamer in Texas was charged with a misdemeanor for threatening to torture and kill Thompson.
Take-Two had not returned a request for comment regarding Thompson's petition as of press time.
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August 17th, 2006, 00:23 Posted By: wraggster
It's not often that a game announced for a console just three months before the system first hits the market is confirmed as a launch title, but that's exactly what happened today out of Ubisoft. The publisher is bringing its combat flight sim Blazing Angels Squadrons of WWII to the PlayStation 3 as a launch title.
The game has already been released on the Xbox 360, Xbox, and the PC, and was also announced as a launch title for the Nintendo Wii. Like the Wii version, Blazing Angels on the PS3 will take advantage of the console's motion-sensing controller, letting gamers pilot their plane by moving the controller. The PS3 edition will also feature new missions, as well as support for up to 16 players online.
Currently in development by Ubisoft's Romanian studio, Blazing Angels puts gamers in the cockpit of a World War II fighter plane. Players will fly through re-creations of some of the war's most famous battles, including the attack on Pearl Harbor and the Battle of Britian.
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August 17th, 2006, 00:28 Posted By: wraggster
'Street culture' is getting squished down into tons of microgames in Hot PXL, due for a PSP release in November. Have a look at this new trailer to see just how it works.
Hot PXL's compilation of microgames is themed around today's street culture of DJing, breakdancing and buying trainers, and comes across as a sort of hip Wario Ware.
The final package will have over 200 games, 10 bosses, two-player mode and an original soundtrack from our friend, French 'urban culturist', Jonathan Choquel. There's also the promise for additional downloadable content.
News and Trailer Here
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August 17th, 2006, 00:45 Posted By: wraggster
As popular dance phenomena in videogames go, break-dancing exudes the sort of urban cool that's practically defined Sony's console since Rockstar's GTA III kicked off the whole gang warfare fad. Line dancing, bogling and sychronised pelvic clenching, on the other hand, don't - which is a shame, because 'Bogle-Boy' has quite a nice ring to it.
So then to Sony's B-Boy - a strange hybrid of rhythm-actioner and fighter, all wrapped up in a gritty hip-hop bow. Developed by FreeStyleGames in collaboration with noted real-life B-Boy Crazy Legs (real name, Richard Colón, hilariously enough), B-Boy puts gamers in the sneakers of a break-dancing wannabe, tasked with challenging some of the greatest B-Boys in the world.
Single-player progression occurs through the 'Livin' da Life' career mode where, from the game's hub (known as The Lab), players are free to practice their B-Bobbery, consult their movebook, take on challenges from in-game opponents or even change their streetwear. First things first though, tackling the tutorial is highly recommended - mainly because B-Boy doesn't play quite like anything that's come before.
Full Article
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August 17th, 2006, 00:47 Posted By: wraggster
Winnydows has released a new version of his video converter for the PSP.
Heres whats new:
4.022 changes:
Fixed - subtitles sync lost if trim used.
Fixed brightnes values.
VSFilter (subtitles) updated to 1.0.1.2.
Rewriten logic for jobs delete and multi task encoding.
Now multi task encoding endode from up to down.
MediaInfo updated to 0.7.3.1.
Added context menu for jobs.
Added Edit button. Now possible edit already added jobs.
VirtualDub updated to 1.6.16.
Added new highest quality filters for denoise and sharpen - FFT3DFilter and FFT3DGPU. Very slow, but very HQ filters. FFT3DFilter use CPU. FFT3DGPU GraphicCard and DirectX 9.0c.
Fixed pressing Edit AVS button before pressing Preview button.
Fixed sharpen value AviSynth 1.0.
Added warnings for missed dlls.
Now program compiled on stable system. It must fix possible bugs of old bad system.
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August 17th, 2006, 01:31 Posted By: wraggster
Via IGN
With only a few weeks left to go before we kick off our annual SmackDown Countdown for WWE SmackDown vs. Raw 2007, the amount of available information about the game has been kept to a minimum; it's the calm before the storm, if you will. But just to whet our readers' appetites a little before we get started, THQ has granted us access to a few new tidbits of information -- namely the confirmation of a handful of new superstars and a sneak peek at the final box arts for the PlayStation 2, PlayStation Portable, and the Xbox 360 (pictured).
The box art may look familiar to those of you who have been perusing online retailers over the last 24 hours, as it started to appear on select outlets sometime yesterday evening. Trivia fiends should take note: this is the fourth time in eight games that Triple H has appeared on the cover in some form or another.
But on to the more pressing question: Which superstars have been confirmed for today? "Legend Killer" Randy Orton, "The Animal" Dave Batista, and the dog-toting diva, Torrie Wilson are the newest three to join THQ's growing lineup. The addition of this trio brings the current roster count to 12, which already included Shelton Benjamin, The Undertaker, John Cena, Triple H, Rey Mysterio, Booker T, Chris Benoit, Kurt Angle, and Johnny Nitro.
Boxart Via Comments
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August 17th, 2006, 01:45 Posted By: wraggster
Snowymydog posted this news/release:
This is my first psp coding.
SCI-FI YOYO v0.8
Type: Puzzle <not another space invaders clone >
Joypad moves the cursor, "O" highlight the invaders and "Start" to pause game.
Actually, this is a clone of a mini-game from "New Super Mario Bros.". I love that mini-game, but I don't want to carry both the psp & ndsl while i'm out, so I wrote this game for psp. Of course, I make some amendment to make it more exciting.
I did all the coding and graphic design. Sound effects are from flashkit.com.
Enjoy!
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via snowymydog
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August 17th, 2006, 01:47 Posted By: wraggster
Heres an excerpt
Thanks to a collaboration between Kuju and Wizards of the Coast, D&D Tactics will utilize the equivalent of 13 rule books crammed onto one UMD. According to the dev team, the title will have a more faithful adherence to the 3.5 version of D&D than any game on any game system up to this point. Apparently, a great deal of the authenticity comes from the fact that Wizards of the Coast has kept an exceptionally heavy hand and vigilant eye over the process of creating the game's dynamics, ensuring that D&D Tactics stays as close to the 3.5 rulebook as it can. In addition, this title will be the first ever D&D video game to feature a Psionics character class. Other character classes mentioned include sorcerers, dwarves, and mages. While I didn't know certain facts, such as that in 3.5, dwarves have night vision, I knew that seeing a visual representation of that made a lot of sense onscreen.
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August 17th, 2006, 02:16 Posted By: skater9269
Strmnnrmn posted this over at his blog:
Unexpected optmisations
One of the things that I find most rewarding about programming is when you discover an unexpected improvement or optimisation by accident. You can spend weeks carefully tuning and optimising code, only to stumble across a glaring inefficiency in your code which you've never spotted before. One quick change and your application is suddenly noticably faster.
In my daily job I rely heavily on debuggers and profilers to discover bottlenecks in the working on the Xbox, Microsoft provided some excellent performance analysis tools (I see they've finally released PIX for Windows). These days I tend to use AQtime as I'm PC based (it's also one of the few profilers I've found that can handle the size of our libraries at work without grinding to a shuddering halt.)
Without these kind of tools it's a lot tougher profiling on the PSP. Over the past few months I've built a number of custom profiling tools into Daedalus to help me figure out where all the time is going, but the numbers I get out tend to be quite vague, and there's usually quite a large margin of error. I think this explains why the unexpected optimisation I've just found went undiscovered for so long.
A couple of days ago I was browsing the ps2dev forums and came across this post. I was about to back out after a quick scan, when I noticed this comment from Soatome:
PeterM wrote:
but one waits for the vblank
...and that's sceCtrlReadBufferPositive (which you're using) you should use sceCtrlPeekBufferPositive instead.
That's when I realised that when Daedalus was emulating a rom, it was stalling for a frame every time the rom read the status of the pad*. In other words by changing one line of code in Daedalus from
sceCtrlReadBufferPositive
to
sceCtrlPeekBufferPositive
I could get on average an instant 1fps speedup across all roms. What's more, I knew some roms read from the pad multiple times each frame, so they would see an even great speedup.
Frustratingly I had to wait a couple of days before I could try this out. As I mentioned earlier I'm in the process up moving over to a new PC, and I had just moved Perforce over but hadn't set up the pspsdk, which required Cygwin. Daedalus requires libpng and zlib so I had to download and build them too. Then I had to set up Psplink, PuTTY and a whole host of other tools. You get the picture...
Last night I finally managed to get a new build together with the updated code, and the results were every bit as good as I'd expected. In some cases I had to restart the rom just to make sure I wasn't mistaken. I know most of you just want to see some numbers, so here's a few of my observations:
Mario now runs at at steady 15fps in most places, and around 20fps indoors etc (it reaches over 35fps in the main menu, and close to 30 in some scenes.) Zelda now runs at around 8fps in game, and up to 20fps in certain places. The 'nintendo' logo at the start runs at over 90fps The MarioKart Nintendo logo now runs at 30fps, and the main menu (with the flag) runs at a solid 15fps. In game it's a comfortable 12fps. Starfox runs at around 15fps - the intro runs at 25-30fps. Quest64 runs at 20fps.
So all in all it's a pretty amazing improvement for a single-line change. Having said that, I think it would be a mistake to assume that this is an instant fix that will suddenly make everything fully-playable. Although some of the framerates I list above are excellent - faster than an native n64 even - not all roms show this improvement. Don't assume that all roms now run at 15+fps (because they don't.) There's still a lot more work to do to get from a sluggish 8fps to a more playable 15fps (in Zelda for instance). I still need to save a lot more cycles in order to support other features such as sound.
Because this change makes such a big improvement I'm going to try and get another release out sooner rather than later. I don't like releasing builds too often as I think each revision should something worthwhile, but I think this qualifies There are a couple of other optimisations I want to get in this build, so while it might be ready this weekend, sometime early next week is more likely. The new features I had planned for this build will have to wait until R9.
As always, I'll keep you posted.
-StrmnNrmn
*This actually reminds me of a funny story from one of the Xbox games I was working on. We were investigating a sudden slowdown that had been appeared a few days previously. Somehow I realised that the framerate doubled when you unplugged all the controllers. As it turned out someone was accidentally reinitialising the USB hub every frame, and removing the all controllers prevented this from happening.
Awesome info for Nintendo 64 Emulation Fans.
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August 17th, 2006, 07:37 Posted By: wraggster
71M has released an update to his entry in the NeoFlash 2006 Summer Competition, heres the info:
Ok, here's my final update for this competition...
Added music from Rebb (very nice!)
Updated some sound effects.
Fixed sound bug.
Added experimental control schemes, press SELECT to cycle.
Tweaked the gammon correction to make things brighter.
Added subtle trail effect.
Good luck to everyone else that's entering!
Cheers,
71M
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August 17th, 2006, 16:46 Posted By: wraggster
Ubisoft's announced that its WWII flight combat game, Blazing Angels: Squadrons of WWII, is winging its way to PS3 - and will be a launch title for Sony's next-gen console.
According to the publisher, the PS3 version features brand new missions, takes advantage of the machine's "unique and powerful capabilities" and additionally includes "innovative use of the PlayStation 3 controller". Oh, and there's a "heart-pounding 16-player multiplayer mode", too.
In Blazing Angels, players take to the WWII skies over Western Europe and the Pacific and dogfight it out in numerous famous air battles from the conflict. Hopefully we'll have screenshots from the PS3 version soon.
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August 17th, 2006, 17:07 Posted By: wraggster
Platforming legend, Earthworm Jim has slipped back into his super-space cyber-suit and is preparing for another crow-blasting, cow-launching adventure on the PSP.
Freshly swiped from Atari's screenshot vault, these new PSP shots inspire plenty of nostalgia with the colourful Earthworm Jim art style that hogged our tellies back in 1995. Jim's new handheld outing keeps the series' classic side-scrolling shooting gameplay and adds new 3D backgrounds, a slew of multiplayer modes and hopefully a fresh selection of one-liners for our worm hero to blast at Sony's handheld.
Earthworm Jim is currently penned for release on PSP in March 2007, proving that there's still life left in slick handheld yet.
News and Screens at CVG
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August 17th, 2006, 17:09 Posted By: wraggster
We heard you last night, when you knelt down at the side of your bed in your jim-jams, hands cupped, praying for yet another rash of new God of War II screens, even though we gave you a few new ones earlier this month. You greedy little perishers...
Well, it looks like your prayers have been answered, because Sony has unleashed a couple more scenes of the forthcoming Greek mythical adventure, plus a few earlier ones that we missed before. One of the PS2's most anticipated games, it looks set to build on star Kratos' gruesome, blood-spattered journeys through worlds we'd really rather not tread. (In person, that is).
God of War II is expected to release early next year, with persistent talk of a trilogy and a (surely inevitable?) jaunt onto PS3 making us even more lip-dribbingly excited.
Screens Here
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August 17th, 2006, 17:10 Posted By: wraggster
PS3 will eventually triumph, with Xbox 360 second and Wii a distant third - eh?
Analysts lead a pretty rarified life, lobbing predictions about the future of the gaming industry from their ivory towers, while scantily clad lovelies presumably serve them tall drinks before they make their next pronouncement on how things will turn out.
Okay we exaggerate a little for effect, but the latest predictions to float across the ether this morning come from Boston-based research Yankee Group, who have cast the runes to tell us that the PS3 will eventually triumph in North America, followed by a close running Xbox 360 - with Nintendo's Wii trailing way behind the big two - although it'll take until 2011 for it all to shake out.
Yankee say the PS3 will capture 44 percent of the US market by 2011 boasting sales of some 30 million units, with 360 snapping close at its heels with 27 million, while the Wii gallops up the rear with a little over 11 million units dispatched to happy homes over in the land of Uncle Sam.
Overall, Yankee reckons there'll be fewer consoles sold than in the current gen and also predicts that digital distribution will become increasingly important. But a little closer to our own time zone, it also says MS will be in a good position for major price cuts on the 360 next spring. Nice.
Make of all that what you will, but we think it's seriously underestimating the appeal of Nintendo's next-gen. Now we're off to sacrifice a chicken and read its entrails to let you know how sales will go for the PS4, Xbox 720 and Nintendo Mii go in Europe by the year 2025.
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August 17th, 2006, 17:23 Posted By: wraggster
Throwing cold water on Sony's talk of 1080p output for its PlayStation 3 console, Microsoft's Andre Vrignaud has warned consumers that the company's claims are nothing but hype.
In a post on his blog, Vrignaud - who is director of technical strategy for Xbox Live - argues that developers looking to create a game for the next generation consoles will be aiming for 720p in order to maximise compatibility between Xbox 360 and PlayStation 3, as well as ensuring compatibility with the majority of HD television sets.
"The PS3 has roughly the same pixel-pushing capabilities as the Xbox 360. You don't need to take my word for it, it'll be obvious soon enough over the next year," Vrignaud stated.
"In fact, I'll stick my neck out and predict that that you won't see any 1080"x" games for the PS3 this year."
The MS exec further argues that modern HD equipment will display movie content - either on HD DVD or Blu-ray - progressively even if the input is interlaced, which makes the much touted 1080p resolution functionality of the PlayStation 3 largely irrelevant on current consumer equipment.
"99% of PS3 titles will natively render at 720p; the few that come out with 1080"x" support are either going to be simple classic arcade ports that don't need to render complex scenes... Or will give up a lot of in-game visual effects and simply won't look very good (hence the poor showing of Gran Turismo "HD" at this past E3)," he continued.
"Don't get sucked into all the 1080p hype. Just make sure you have a recent HDTV that de-interlaces 1080i signals correctly and you'll be just fine."
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August 17th, 2006, 17:25 Posted By: wraggster
Sony UK has insisted it is still at least a month away from finalising PS3 roll-out plans, as official UK distributor CentreSoft confirms it has been testing the water on controversial pre-release initiatives with the retail community in preparation for the November 17th launch.
GamesIndustry.biz has learned that CentreSoft called a meeting two weeks ago for leading indie games retailers in order to gauge their views on a number of hypothetical launch scenarios. The distributor plans to utilise the feedback in order to best represent indies' interests when Sony confirms it launch plans for the UK.
CentreSoft managing director David Neal confirmed to GI.biz that the scenarios discussed included what might happen in the even that Sony implements its controversial GBP150 pre-order scheme, and how the system could work to ensure parity and fairness of allocation across the board.
“This was a CentreSoft meeting and doesn't represent Sony official position in any way,” Neal said. “We wanted to canvass the opinion of indies on a number of 'what if?' scenarios - but we're as much in the dark as everyone else on Sony's plans”.
One retailer present at the meeting, speaking under condition of anonymity, explained how the discussion on the pre-order scheme sought to explain how it could work to guarantee day one stock for vendors.
“The brief was: guaranteed day one stock - if I take 400 orders I get 400 on day one, not the launch window. But to ensure that we'd have to give up the whole deposit to Sony,” the retailer said.
Speaking to GI.biz, a Sony spokesperson confirmed that the meeting was an independent CentreSoft initiative, while revealing that formal plans would not be confirmed until next month.
“We and Centresoft are trying to work as closely with our trade partners as we can to ensure a smooth launch. We have not announced our launch plans and probably won't be doing so until mid-September,” the spokesperson said.
“This is in large part because there are many unknowns we need to resolve before we complete our plans. One of these unknowns is production and production quantities.”
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August 17th, 2006, 17:36 Posted By: wraggster
During a visit with Sega to get the latest on Full Auto 2, 1Up captured a video of the final PlayStation 3 dev kit and what the dashboard of the PS3 is lookin' like right about now.
... we were given a chance to play around with a final PS3 development kit and captured it all on film. Particularly worthy of attention were the controller (which didn't have the tilt functionality in it yet, unfortunately) and the menu system, which, while still very early, shows the obvious design cues from the PSP's dashboard.
If you're interested in what Full Auto 2 looks like, you can watch the video here. We played the game last month and were impressed by the makeover for the PS3. The cars handled better and most importantly, didn't fly like paper airplanes every time you hit a bump in the road.
Screen Via Comments
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August 17th, 2006, 19:25 Posted By: wraggster
News via Gamespot
With all the hoopla surrounding the flurry of new games in the Star Trek franchise, fans of another sci-fi series, Star Wars, may have felt left out. Publisher Ubisoft is attempting to allay those concerns, however, with the release of Star Wars: Lethal Alliance, a Sony PSP and Nintendo DS game set for release in December.
The French publisher has signed "a long-term licensing partnership with LucasArts," which owns the Star Wars video-game licensing rights.
Although Lethal Alliance will appear on the DS and PSP at the same time, the two versions weren't made by the same developer: Ubisoft's Montreal division handled the PSP game, while the publisher's Casablanca studio produced the DS version. Each game will be tailored to take advantage of its host system, but Ubisoft didn't say how.
Lethal Alliance weaves a tale around the Imperial-fighting escapades of Twi'lek Rianna Saren, a skilled Rebel Alliance fighter and acrobat, and her security droid, Zeeo, a defensive specialist. In relation to the franchise's saga, the game fits between the last prequel to appear in theaters--2005's Episode III: Revenge of the Sith--and the first movie of the original trilogy, 1977's Episode IV: A New Hope.
Ubisoft said Lethal Alliance players must take advantage of each character's unique strengths to progress--the ultimate goal being the theft of the Death Star's blueprints. There is no word yet, however, on how many Bothan spies must die for players to accomplish the mission. Rianna and Zeeo will travel to a variety of locations in that galaxy far, far away, including the Death Star itself, the Skywalker home base Tatooine, and Alderaan, before its Death Star destruction in A New Hope. Lethal Alliance will include a multiplayer mode, but Ubisoft declined to announce its details.
Notable Star Wars characters making an appearance in Lethal Alliance include Darth Vader, Boba Fett, Princess Leia, and Kyle Katarn--the gruff mercenary whose game roots extend back to the Dark Forces and Jedi Knight first-person shooters on the PC.
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August 17th, 2006, 19:26 Posted By: wraggster
The desert may not seem like the ideal place to make a major game announcement, but Sierra Entertainment did anyway. Entertaining journalists from various gaming media outlets, the Vivendi Games subsidiary held an event at the Parker Hotel in the triple-digit heat of the Palm Springs desert, and used the occasion to announce its first PlayStation 3 game.
F.E.A.R., the popular shooter from Monolith Productions (Condemned: Criminal Originals), is currently in development for Sony's next-gen console. This will be the third platform the series has spread to, following a previously announced Xbox 360 version, due in November, and the PC version, which was named Best Shooter of 2005 by GameSpot.
The game is being ported to the PS3 by Day 1 Studios, which is also working on the Xbox 360 version. What's more, would-be PS3 owners won't have to wait for F.E.A.R.--the game will be one of the system's launch titles when it debuts in the US on November 17.
In addition to the single- and multiplayer portions of the game, F.E.A.R. for the PS3 will also include exclusive content--though Sierra reps were not divulging any details.
The timing of the announcement may seem a bit unusual for fans of the series, as earlier this year the now Warner Bros. Interactive-owned-Monolith announced that a sequel to F.E.A.R. is already in the works for "multiple next-gen consoles," which almost certainly includes the PS3. The sequel will not be named F.E.A.R., however, since Vivendi owns the rights to the name.
Regardless of what the sequel is named, there will still be plenty of F.E.A.R. to go around this year. In addition to the PS3 and Xbox 360 versions of the game, Sierra is releasing a PC expansion pack, F.E.A.R. Extraction Point. Today it also released F.E.A.R. Combat, the multiplayer portion of the PC game, for free download.
F.E.A.R. for the PS3 has not yet been rated or priced, but the Xbox 360 version will be $59.99 and is rated M for Mature.
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August 17th, 2006, 19:27 Posted By: wraggster
A launch line-up of 29 games is planned for the PlayStation 3 release this November including Resident Evil 5, Vision Gran Turismo and Assassin's Creed, according to US online retailer Best Buy.
The 29 games are due to come out around the Sony console's 17 November launch date and would make for a fantastic line-up. The full list is as follows.
Army of Two (EA)
Assassin's Creed (Ubisoft)
Brothers in Arms: Hell's Highway (Ubisoft)
Call of Duty 3 (Activision)
Devil May Cry 4 (Capcom)
Fight Night: Round 3 (EA)
Final Fantasy versus XIII (Square Enix)
Full Auto 2: Battlelines (Sega)
Heavenly Sword (Sony)
Hot Shots Golf 5 (Sony)
Indiana Jones (LucasArts)
Killzone 2 (Sony)
Madden NFL 07 (EA)
Marvel: Ultimate Alliance (Activision)
Medal of Honor: Airborne (EA)
Monster Kingdom (Sony)
Motorstorm (Sony)
Rainbow Six Vegas (Ubisoft)
Resident Evil 5 (Capcom)
Scarface: The World is Yours (Vivendi)
Sonic the Hedgehog (Sega)
Splinter Cell Double Agent (Ubisoft)
Stranglehold (Midway)
Tekken 6 (Sony)
Tony Hawk's Project 8 (Activision)
Untold Legends: Dark Kingdom (Sony)
Virtua Fighter 5 (Sega)
Vision Gran Turismo (Sony)
Warhawk (Sony)
Now before anyone gets carried away, there are some glaring errors in Best Buy's list such as a 2006 release for Resident Evil 5, Tekken 6, Stranglehold, Indiana Jones and Killzone 2, as well as some that might have later releases such as Army of Two. But what we can say is that the launch line-up is in there, somewhere. Probably
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August 17th, 2006, 19:32 Posted By: wraggster
Cnn drew up a wishlist for both PSP and PSP2, see if you agree:
Wish-list of items for the existing PSP:
1) Skype support to make Internet calls (includes accessory headset).
2) Support for Slingbox. Yes, I know you sell Location-Free TV, but why bother selling the hardware when you can make more money teaming up with Sling and selling a PSP-version of its Slingbox mobile application for $34.95?
3) Built-in instant-messaging applications. In addition to Mylo's Yahoo Instant Messenger and Google Talk, let's see AIM as well.
4) Better e-mail integration. How 'bout some quick ways to check Yahoo Mail and Gmail. I know Microsoft properties (MSN, Hotmail, Live Mail) are off limits, but why not some e-mail apps from popular companies that you aren't competing with? Say, Google Desktop for PSP?
5) Keyboard accessory (see above).
6) A video-output cable so I can watch videos and play games on TV. Come on, it doesn't have to be digital or anything. Gimme some crappy analog video output, so I don't have to resort to one of those awful camera hoods. (The developer versions of the PSP have video output, by the way.)
7) Connect me. And by that, I mean your Connect music/video service that's supposed to give iTunes a run for its money. I know, it's been delayed. But the PS3 isn't the only horse in the race, and there are millions of content-hungry PSP owners already out there.
Wish-list for the PSP2:
1) Built-in 40GB or 60GB hard drive (offer various configurations at various prices, as the iPod does). If the hard disk is seen as too fragile, a fairly capacious load of flash memory--say, 4GB to 12GB--would be a worthwhile alternative.
2) Faster UMD disc reader--or whatever it takes to reduce UMD load times. Or, since we now have internal storage--and multigigabyte Memory Sticks--just make the games downloadable, * la Xbox Live Arcade.
3) Built-in Bluetooth (more flexibility for communications and accessories).
4) Put a second USB port on the bottom of the device.
5) A second flash media slot that can accept SD, MMC, and xD cards, in addition to Memory Sticks.
6) Offer at least one more expensive step-up version with the same sort of slide-down keyboard found on the Mylo and the Vaio UX180P ultramobile PC.
7) Everything from the above wish-list for the existing PSP.
What's your wish-list for the existing PSP and/or the PSP2?
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August 17th, 2006, 21:08 Posted By: wraggster
News Via GTA Portable.com
Another preview for Vice City Stories recently hit news stands (and of course the web) courtesy of the Official PSP Guidebook Magazine in the UK. They did the preview in a rather unique way - a radio interview with ''Mr Rockstar''. While many of the things in the issue have been revealed before, there's some interesting bits - including the amount of missions in the game! Read on to find out and also click the links below to read the article yourself.
• As Vice City Stories is set two years before GTA: VC, there's a lot of construction work going on. The city is going through an ''urban renewal'', and some landmarks may still just be large towers of scaffolding.
• The new trailer park (revealed before) is going to be quite a key location in terms of the storyline.
• As said before, there'll be brand new characters in VCS and in this issue it's revealed that you'll get plenty of connections from the trailer park's locals.
• Music for VCS still hasn't been finalized yet. The Rockstar representative said that he knows everyone thought the Vice City soundtrack was one of the best things in the game and that they hope to better it.
• The dynamic water, which affects the way water move, is going to give the water of Vice City a whole new look.
• There's more than 70 storyline missions in Vice City Stories.
Game also have a load of New screens here
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August 17th, 2006, 21:14 Posted By: wraggster
News via PSPfanboy
It looks like there's yet another amazing RPG heading to the PSP from Japan. If the upcoming Jeanne d'Arc isn't enough for you, then you might want to check out Valhalla Knights. From developer K2 (Tenchu series), it's one of the few Japanese RPGs that feature a fully customizable character for you to control. Battles look especially intense, with its real-time combat and six-member parties. The newly-updated official Japanese website has tons of things to look at, such as videos and wallpapers. The game releases on August 30th in Japan, and currently has no release date in the US. Hopefully, that'll change soon.
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August 17th, 2006, 21:16 Posted By: wraggster
New issue of the PSP Tribune mag, heres whats new:
This issue is twice as long as the last one so it’s jam packed with content. Since no new games were released in our two week development period we decided to cover all the new re-released greatest hits titles. With two previews, four reviews, and one featured article I hope you guys will enjoy this issue as much as the last. I look forward to hearing your comments!”
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August 17th, 2006, 21:32 Posted By: wraggster
Mediumguage has updated his text reader and file manager for the PSP to v1.0
Heres the funky translation:
ver1.3 releases
○filer mp3 playback performance was added.
○ picture it tried to indicate halfway lapse in during viewer wallpaper retaining
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August 17th, 2006, 21:38 Posted By: wraggster
Mpressler2 has released an excellent looking Battle ships game which can be played on PSPs with firmware of 2.70 and higher.
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August 17th, 2006, 21:48 Posted By: wraggster
Lior has posted about a new hack for the PSP which will turn your PSP into a Cellphone (In time), heres the posted info:
Hello, I have created an PHONECHIP for the psp you cant call yet the program can recive call's and show you the strangth of signal, im still working on how to resize it and get it to a mass prodoction
the pack will contain:
X1 antena
X1 board
head sets with microphone
X2 wires
X1 32 mega memory stick
The antena to conect to the local network. On the board will be a swich to swich betwen CDMA network(without sim card) and the GSM network (with the sim card). The wires are to conect the board and the antena to the PSP.
The 32 mega ms will contain:
The program itself(to call)
backup of the program(just to be safe)
and a list of contacts
Thats about it . all will cost aproxemetly more or lest then 60$. So help me get a good compeny to mass produce and to get it complitly done.
*Sorry for the bed english i'm from israel*
If you think this is fake her's a video about my prograss and to show you the prototype.
It will look beter when ill have more money to finish it.
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via lior
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August 17th, 2006, 21:49 Posted By: Darksaviour69
Deniska posted the release of his awesome GPS Mapviewer for the PSP, heres the details:
Heres the Release Thread
I just entered my first public release of the viewer to NEO summer coding contest 2006
( http://www.neoflash.com/compos.htm).. so here is the details:
MAP THIS! GPS MAP VIEWER FOR PSP
-------------------------------------------------
short video clip:
DISCLAIMER
----------
This software is distributed under GPL license and provided for education purposes only.
It is not fully tested and therefore should be used with caution.
I shell not be responsible for any damages and/or legal problems which may arise from using this
application & underlying hardware setup.
This software acquires image data from Google Maps online service. Please read and understand Google Maps' "Terms of Use"
agreement before using this application.
MAIN FEATURES
-------------
- Scroll through large (up to 65536x65536 pixels) maps.
- Zoom in/out. The number of zoom levels depends of on the size of the map.
- Large coverage. The program uses imagery from Google Maps, which currently have pretty good coverage of
North America, Western Europe, Australia, Japan. Visit Google maps, to find out if they provide required
coverage for your location.
- Customizable map size, level of detail and coverage.
- Ability to display zipped maps (currently buggy)
- Ability to display satellite and hybrid maps from Google.
- WIFI map retrieval: ability to acquire and store map data to memory stick over WIFI
- Linux/Cygwin script is also provided to generate a map of given size and detail for a given location.
- GPS support: ability to read and interpret NMEA sentences from a GPS receiver communicating through PSP's serial port.
Rather simple DYI hook up with GPSlim 236 receiver from Holux is explained in following thread:
http://www.dcemu.co.uk/vbulletin/showthread.php?t=30035
In GPS mode there are following features:
- Speed, direction, altitude, latitude, longitude, number of satellites in view.
- NORTH UP mode: map is displayed with NORTH always on top. The arrow in the middle turns to shows current direction.
- TRACK UP mode: map rotates so that direction of movement is always from top down.
- Record GPS data (captures NMEA sentences in gps.txt file for later replay)
- POI/Attractions data support. Ability to select and display different types of attractions.
- PSPSDK compatible source code provided.
INSTALLATION
------------
1.5 users: copy contents of 1.5 folder to ms:/PSP/GAME
1.0 use EBOOT.PBP from 1.0 folder with data files from 1.5 folder
2.0+ try using EBOOT.PBP from NOGPS folder with data files from 1.5 folder
2.7+ generate maps of up to 32x32 size with provided cygwin script and html files,
copy them on MS and view through the PSP's browser.
View the attached README file for further details... Download and Give Feedback Via Comments
digg this story
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August 18th, 2006, 02:37 Posted By: wraggster
News via Gamestop
Last week, Sega announced that it was bringing a retro compilation of Genesis games to the PlayStation 2 and PlayStation Portable later this year. The publisher confirmed that Golden Axe, Sonic the Hedgehog, Shinobi III, Altered Beast, and a Phantasy Star game would be among the included titles.
After a week of speculation, Sega has provided gamers with a full list of 28 Genesis titles that will be included in the collection. The rest of the originally promised "more than 30" games should be accounted for by unlockable arcade games.
It turns out each of the previously confirmed franchises (except Altered Beast) will be represented by multiple games, with Phantasy Star and Golden Axe each seeing installments included in the compilation. Joining that list of Sega luminaries will be a number of lesser-known (but still fondly remembered) games like Alex Kidd in the Enchanted Castle, Ecco the Dolphin, Kid Chamelon, and Vectorman.
The full list of Genesis titles included in the collection follows:
Alex Kidd in the Enchanted Castle
Altered Beast
Bonanza Bros.
Columns
Comix Zone
Decap Attack starring Chuck D. Head
Ecco the Dolphin
Ecco II: The Tides of Time
Ecco Jr.
Kid Chameleon
Flicky
Gain Ground
Golden Axe
Golden Axe II
Golden Axe III
Phantasy Star II
Phantasy Star III: Generations of Doom
Phantasy Star IV: The End of the Millenium
Ristar
Shadow Dancer: The Secret of Shinobi
Shinobi III: Return of the Ninja Master
Sonic the Hedgehog
Sonic the Hedgehog 2
Super Thunder Blade
Sword of Vermilion
Vectorman
Vectorman 2
Virtua Fighter 2
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August 18th, 2006, 02:49 Posted By: wraggster
Buried deep in a GameSpot preview of the upcoming PlayStation 3 title Full Auto 2 is information that Sony's new online network, the PlayStation network platform, is already functional. This is what GameSpot had to say:
It's also worth noting that we played Full Auto 2's multiplayer on the actual PlayStation network platform, so apparently Sony already has its online gaming infrastructure up and running well ahead of the new system's release.
With final dev kits surfacing and other details starting to be fleshed out, it's nice to see the PS3 seems to finally be ready for launch come November.
Screen Via Comments
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August 18th, 2006, 02:57 Posted By: wraggster
Winnydows has released a new version of his video converter for the PSP.
Easy use and high quality program for converting videos for PSP and PC. AVI, DIVX, WMV, MPG, MPE MPEG ASF MOV MP4 OGM MKV AVS to MP4 (PSP AVC, AVC), PMP (AVC, DivX), AVI (DivX).Interface changed with windows theme.Correct corrupted PSP icons.
4.023 changes:
Fixed "value of 1,2 is not valid for value" for Qaulity+ mode.
Fixed loading Denoise modes other from default.
Download Here
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August 18th, 2006, 03:37 Posted By: wraggster
In our Daedalus r8 WIP thread there was a newly compiled release of the release 7 sources with the speedhacks code that StrmnNrmn posted on his blog, now its reported that its running faster than release 7 but that might be just some over eager forum users, best thing is to try yourself and post your own verdict.
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remember this is not an official version
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August 18th, 2006, 03:43 Posted By: wraggster
The new PSM issue has a 2 page feature on the PSP2 and it says the PSP2 is to be released in March 2007.
Theres a ton more to read in the scans that someone has posted on the net.
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August 18th, 2006, 07:38 Posted By: wraggster
Hedzx posted this news/release:
*Super Chibi Fighters*
**********************
PUBLIC BETA 0.1
*******
*Intro*
*******
i always draw little chibis (like anime and manga with people with big heads, small bodies) in french class and aone day a few months ago i came up with a joke idea of a naruto game. well, it was tp have all the naruto gang chibi and stuff, beating the crap outta each other. then, after some events, i decided to make it Super Chibi Fighters, a game that has chibis beating the crap outta each others with combos, and it was from scratch. so i got to work on it, and took FOREVER to code this baby from scratch, but i did it. The reasion this is a beta
is because its not complete. ot has one char, 2 including the Chao Rush character to um... advertise *blush* (yes im really like OMG CHAO! for
some reason :P) and basically its has a bg, an opponent (a sandbag for now) and movement and attack and health and stuff.
***********
*Changelog*
***********
PUBLIC BETA 0.1-
*WIP Graphix
*movement
*Punch (five punches only)
*Battle ground
*2 Chars and Char select screen
*story
Todo-
more chibis
combo system
more stages
timer
multiplayer
ai
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via hedzx
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August 18th, 2006, 16:30 Posted By: Skye
DickyDick1969 has updated PiMPStreamer to version 0.7. Here is what his website had to say.
Ok i put out a snapshot (0.7) for you all to test.
features added:
- using ffmpeg svn build dll’s
- using network selection/ host selection
- more codecs
- images are not working yet.. (only listing works)
More features will follow.. still busy with the list.
download xvidcore.dll.zip (forgot to add it, put it in the windoze folder)
NOTE: the ini (psp) is changed.. so check it out…
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August 18th, 2006, 18:32 Posted By: wraggster
More news from the Slashdotted Deniska, (Congrats to him and a big thanks from everyone here at DCEMU )
Since people keep asking, here is a short tutorial & example of how to do it:
The map viewer package, that I released for neo flash compo, includes the cygwin script (in the scripts) to get the maps for any given GPS coordinate:
./getmap.sh [latitude] [longitude] [base zoom] [size]
The script takes 4 arguments.
You can find out the latitude/longitude for the area of your interest by using following tool:
http://www.mapki.com/wiki/Get_Lon_Lat
Base zoom [0-16] cooresponds to the values of the zoom bar on that tools map (with 0 being the most detailed map)
Size - is the number of 256pixel segments, your map's side will consist of, i.e size 16 will create you a base map of 4096x4096 pixels
You do need to install cygwin from http://cygwin.com/
There are plenty of tutorials on setting up and using this unix - like environment...
But le't just take a pre-made map (generated with the getmap.sh script) and load it on the browser...
1. Create a folder called /WEB in the root of your PSP's memory stick.
2.Download a small map of center of Paris:
http://deniska.dcemu.co.uk/bin/_PARI....34497_16x.zip (paste the link in to your browser if it does not work directly) and unzip it in to WEB folder, that you just created.
Your WEB folder should have 1x, 2x, 4x... folders in it, as well as 1x.html 2x.html...8x.html files...
3. Open PSP's web browser and type in following URL:
file:/WEB/8x.html
You should see your saved map now..
Click on the map to zoom in or use LEFT TRIGGER to go back & zoom out...Use directional buttons to move up/down/left/right on the map.
This, of course, is not as versatile as the "MapThis!" program, but may still be useful in some cases for 2.7+ FW users...
NOTE: displaying maps, large than 4096x4096 will run PSP's browser out of memory...
More over at Deniska`s site hosted here at DCEmu
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August 18th, 2006, 18:54 Posted By: motz
I would just like to inform those of you who have been patiently monitoring the progress of DCEmu's upcoming and large project, DCEmu Weekly.
We are now on course for a release of our first issue.
Issue 1 of the webs most anticipated gaming emag, DCEmu Weekly, will be released on Friday the 25th of August. Just before all the kids go back to school! However, you do know that DCEmu Weekly is not intended for a specific age group so we do expect a large number of you to download our first issue and would appreciate all feedback.
For those readers of PSPWeekly, I would just like to inform you that I have re-gained the rights of the magazine and therefore DCEmu Weekly is the more advanced, successor, featuring multi-platform infomation.
I would just like to thank all of my staff for the input they have given to date.
Thanks, Motz.
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August 18th, 2006, 19:18 Posted By: wraggster
nataku92 has posted a new entry to the Neoflash Coding Competition, heres the release details:
| CS PSP
| version 0.5
| by Kevin Chen
| 2006
-INTRO-
This is a VERY early version of a top down shooter based on Valve©'s Counter-Strike. Basically you are a counter-terrorist and you run around the map shooting the terrorists. Once all the players on either team dies, a new round will start.
-FEATURES-
Renders an infinitely large tilemap (as long as the size of the map file and textures doesn't exceed the psp's memory >_>).
Accurate collision detection between the player and walls (the player is represented as a circle and the walls as line segments). Note that this collision detection system is NOT tile-based and can model any polygon (including circles if you use enough line segments ). The map that I made is squarish only because I can't make maps >_>.
Shooting system plus recoil with different types of guns (though I've only made the configs for the m4a1 and ak47).
Collision detection between players? (not completed yet T_T; players can get stuck on each other). Basic team gameplay finished (sorta..).
'll be out of town for about a week or so, so I won't be able to reply to any comments or suggestions. I hope you enjoy my game, and any contructive critisism is welcome
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August 18th, 2006, 19:22 Posted By: wraggster
2Flower has released a new game for the Neoflash Coding Contest:
Heres the release details:
The aim of the game is to move the blocks with keys over the keyholes an open all locks to reach the next level. You could use the DIGITAL PAD or the ANALOG to move the mouse cursor. The selected block could be moved if you press and hold the CIRCLE button. The block is only moved if it's possible. With TIANGLE you could undo moves. START brings you a pause menu.
If you quit the game in a normal way (via "exit" or the home key) a continue file will be written, so you could select "continue" in main menu an continue
at exact the same point before you quit.
At the moment the game has 80 level.
Mainmenu
UP/DOWN - move selection
CIRCLE - select menuentry
Ingame
DIGITAL PAD - move mouse cursor
ANALOG - move mouse cursor
CIRCLE - "hold" block and move with PAD/ANALOG
TRIANGLE - undo moves
START - pause menu
Pausemenu
UP/DOWN - move selection
LEFT/RIGHT - select "goto" level
CIRCLE - select menuentry
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August 18th, 2006, 19:35 Posted By: wraggster
While we were quietly looking forward to Guitar Hero II, secretly reminiscing how we used to strum tennis racquets to Dire Straits' 'Sultans Of Swing', a few gaming sites are speculating that Activision has actually dipped their speedy Van Halen-like fingers into as many as four new Guitar Hero titles. Gulp.
The rumours, it seems, have been sparked by Joystiq, who cite an "anonymous source" as spilling the beans behind "potential" development plans. In fact, it's even gone as far as beefing up the talk with possible project names - Guitar Hero: World Tour, Guitar Hero: Encore, and the best of the bunch (simply because its name implies a bunch of classic Metallica), Guitar Hero: Axe Grinder.
Unsubstantiated rumours, of course, and ones which we've so far had no joy from official sources regarding their authenticity.
However, considering that Activision spanked considerable sums to land Guitar Hero developer RedOctane, and trade weekly MCV were reportedly told that six series games could release by mid-2007 back in March, it would take a big fool (a drummer?) to suggest that the Guitar Hero series will stop at Guitar Hero II.
Oh, and incidentally, Guitar Hero II looks likely to release later this year.
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August 18th, 2006, 19:36 Posted By: wraggster
The gameplay may have reportedly taken a back-to-basics leap to speedy platforming action, but next-gen Sonic the Hedgehog has certainly given up nothing when it comes to visuals. Staring at these latest screens for too long is like being whacked in the face by a rampaging box of Crayola crayons...
Sonic the Hedgehog is due to hit the PS3 and Xbox 360 around Christmas time, and promises to be a super-fast, sweetly-cool, retro-inspired platforming jaunt. It's all about speed, action, battling and jaw-dropping, dream-like environments.
Peppering up the gameplay, though, is the introduction of Silver The Hedgehog, who drops in from the future with a range of cool powers, such as being able to bend scenery, control enemies with his mind, and stop bullets mid-air. It almost sounds like Sonic meets Psi-Ops or the Sonic Matrix. But isn't, really.
Should certainly be good, though. Look out for Sonic to roll in by the end of the year.
Screens Here
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August 18th, 2006, 19:41 Posted By: wraggster
Call us smug so and so's and all that, but as we exclusively reported recently, F.E.A.R. will indeed be releasing for PS3, and here's the proof that you were all craving - the first five dank, spooky, firestarter-y screenshots from that very version.
The (expectedly tinkered?) port of the acclaimed PC shooter is being developed by Day 1 Studios in conjunction with Monolith Productions, and will be joining the Xbox 360 version around November time, this year. Publisher Vivendi has not yet said how the PS3 version will build upon its PC predecessor, but it did give a sweetly poetic description of the game to whet your appetites:
F.E.A.R is a paranormal action thriller presented entirely in first person. An unprecedented adrenaline rush of close quarters combat seamlessly melded with the spine-tingling, shocking intensity of the paranormal unknown.
Screens Here
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August 18th, 2006, 20:09 Posted By: wraggster
GamePolitics is reporting on something that seems like a simple decision: Wal-mart is no longer accepting pre-orders for unrated games. As a 'family-friendly' establishment, it makes a certain amount of sense. The catch is that, in the eyes of many, one of the U.S.'s largest retailers is bowing to pressure from Jack Thompson. The company denies these claims, with Kotaku running a short discussion with John Simley, Wal-mart spokesperson. From that article:
"Simley says it has nothing to do with Bully, but rather is the outcome of discussions that the company has been in for 'weeks if not months' about how to handle rating pending titles. Bricks and mortars stores have never accepted pre-orders for RP titles, he added. 'I'd like to give credit to Jack Thompson, but there are a lot of Jack Thompsons out there and we are just listening to our customers,'"
Via Slashdot
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August 18th, 2006, 20:17 Posted By: wraggster
Gaming site Playsyde has done all gamers a great service and uploaded an ample amount of trailers shown by Sony during May's E3. The good part is that these aren't YouTube or degraded video quality viewings -- they're in 720p. The site notes that "some of the trailers are edited from the E3 versions, with sometimes more footage or some scenes removed."
Here are the trailers:
Singstar
Everybody's Golf
Lair
Genji 2
F1 2006
Warhawk
Heavenly Sword
Monster Kingdom
Eye of Judgement
Trailers Here
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August 18th, 2006, 20:26 Posted By: wraggster
News from Spong
Decent party games on handheld consoles rule. Well, by this statement what we actually mean is the WarioWare series on GBA and more recently on DS rules, as this is truly the definitive handheld micro-gaming god in the party game arena.
And it’s mainly because we love Wario so, that we were intrigued to hear about a new ‘wickedly wild’ PSP party game called KAZooK, from Britsoft value label Xplosiv.
The press release that just landed in our inbox reads: “Getting into the crazy state of KAZooK means opening your mind to the possibility that anything could happen, and it does!”
The game is a series of 30 mini-games from shmups through to dance games, fighting and racing, featuring 16 predictably ‘wacky’ characters including cool skater kids, scary goths, gangster rappers, sexy beach babes, killer zombies, UFO pilots, sumo wrestlers, pool party-goers and more. Check out the first batch of screens right here.
There are three single player modes – normal, survival and party – plus the Wi-Fi Multiplayer options really do sound pretty impressive, with 27 of the mini-games playable with one of your mates wirelessly, six playable ‘hot-seat’ on one PSP and five of the minigames able to be shared with other PSP’s using only the one game UMD.
James Spice, General Manager over at Xplosiv and all round nice chap tells us, “We are really pleased to be bringing this exciting new party title to our Xplosiv PSP range. Party games are perfect for handhelds, offering intense bursts of gaming and as KAZooK is exclusive to PSP it makes it all the more exciting!”
He added: “KAZooK fits into our strategy of bringing quality PSP titles at a mid price point.” And SPOnG has to agree, what with the game due to hit stores later in October at a mid-range price point. If it’s a quarter of the game that Wario is, then it’s going to be well worth your shelling out £20, for if nothing else, there is a serious dearth of fun, quickfire and downright silly party games on Sony’s console.
Screens Via the Link Above
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August 18th, 2006, 20:28 Posted By: wraggster
SPOnG caught up earlier this week with the good people of Sony Computer Entertainment Europe for a quick chat about all things PlayStation and we are pleased to let you know that the frustrating post-E3 wait for proper information on our PlayStation future is just about to end, with the first in a series of major announcements being made this coming Monday from Leibzig.
We can assure you that this first unveiling will, shall we say, be something you are very unlikely to have foreseen, coming from way out of leftfield. Suffice to say it brought a smile to our face as we think it will do yours. Check in here first thing on Monday when we’ll be able to disclose the full details of this announcement, as well as picking up the first tasty news droppings from all the other publishers at Leibzig.
It would also seem that Sony has seriously taken on board the many criticisms targeted at the company following a poorly received E3 PlayStation 3 showing and done what it does best – gone into lockdown mode whilst its development and marketing teams get on with the serious, hard work of ensuring that both the PS3’s technical offering and the marketing message are both spot on for the looming 17th November launch.
Be here to first to get the latest news on all things PlayStation – including the ways in which SCEE is planning to communicate the PS3’s (much-maligned) pricing strategy and the advantages of Blu-ray to the masses of still-to-be-won-over consumers.
Plus, and most importantly, the games. SPOnG will have all the news and latest opinion from our guys on the ground regarding the PS3’s all-important launch line-up of games.
Oh, and what about the PS3’s online offering? Last we heard there was some bizarre idea to call it PooS (P-infinity-S). We're still not entirely sure if this wasn’t just a little joke Sony cooked up as a dig at Nintendo’s daftly named Wii console. Again, watch this space for full, detailed news on the future of PS3 online gaming as we get it.
Via Spong
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August 18th, 2006, 20:46 Posted By: wraggster
Heres an excerpt:
The Sims 2 Pets has different features for different systems. The PC version will allow your pet to have careers of their very own and bring home the bacon (or snausages) just like their owners. They can be anything from movie stars or rescue pets to members of an elite security pets corps. Pets can also be genetically altered to make designer pets in the PC expansion.
Preview and Screens Here
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August 18th, 2006, 20:53 Posted By: wraggster
There hasn't been a lot of information released about the PS3 development kits, controllers or even the menu system for the new console, but soon that could possibly change. At yesterday's SEGA PS3 day, we were treated to a demo of Full Auto 2: Battlelines on the latest development kit, which had recently been sent to Pseudo Interactive and other designers. Initially, we were concerned that the kits would still run extremely hot and be very loud (in fact, some people have likened the whine of the dev kit fans to that of a jet turbine), but we were pleasantly surprised to note the distinct lack of noise and heat coming from the system.
We were also told that the dev kit seemed to be extremely adaptive and easy to program for. In fact, Pseudo talked about how they hadn't put in their planned tilt sensitivity, but had literally dropped in the wireless support for the controllers on Tuesday. The controllers, which feel much lighter thanks to the removal of the rumble feature, nevertheless were solid and extremely responsive. While those weren't the finalized controllers for the PS3 itself, they felt much better than the ones that were at E3 (and were extremely easy to toggle between wired and wireless play). By unplugging the cable and pressing the PlayStation button on the controller for a second or two, we were able to engage the wireless feature. In fact, we also discovered during our multiplayer session that each controller was "smart" enough to recognize which system and what player it was initially connected to, regardless of the number of other controllers or systems in the room. This bodes well for massive LAN party play or co-op play with multiple controllers on the same system.
Speaking of LAN play, all eight dev kits were connected over the PlayStation Network in real time, which exhibited no lag whatsoever. Part of that could've been due to the massive storage capacity of each system streaming game information in tandem: each dev kit held 80 gigabytes of storage, so the multiplayer match had approximately almost a terabyte of storage synched up over the Network to stream the alpha build and accurately model the multiplayer destruction of Full Auto 2. As for the PS3 menu, it was easy to pull up in-game by quickly pressing the PlayStation button, which popped up an overlaid menu on top of the screen. The PS3 menu seems to have taken a lot of its cues from the PSP, with user features, settings, friends and game menu items. The menu appears to be a lot cleaner and sharper than the PSP but has fewer icons on it. Granted, that could also be because it was still relatively early, but it doesn't mean that, like the PSP, other features could be added to it at a later point.
We contacted Sony for additional details about the dev kits, but as of press time, representatives were unavailable for comment.
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August 18th, 2006, 20:59 Posted By: wraggster
Matt Kindt’s on-line Super Spy comics are updated weekly! Each story is self-contained but read as a whole, they fit together to create a larger world. A world that also ties in to Kindt’s critically acclaimed graphic novel 2 Sisters: A Super Spy Graphic Novel from Top Shelf. Check back every week for a new story that is guaranteed to feature spies, pen-guns, cyanide pills and duplicitous shenanigans.
More Info
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August 18th, 2006, 21:20 Posted By: wraggster
Tinnus of Tapwave Zodiac Fame (Real Homebrewers will know of him) has posted a "build" of Daedalus that runs better than yesterdays unnofficial release, heres what he says:
That seems to me faster (and OMG, a lot less choppy) than that frameskip one.
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August 18th, 2006, 23:35 Posted By: Nafogel
Hey, I was bored so decided to provide a few of my favorite flash games for the psp:
Duck Hunt
(A remake of the classic NES game)
Connect 4
(The popular puzzle game)
Create-A-Ride
(Design your own pimpin' vehicle, then show it off)
Hexxagon
(A challenging puzzle game)
Penguin Bash
(Whack the penguin as far as you can)
Spank My Monkey
(Very funny, not for the faint of heart)
Thats all for now, hope you enjoy!
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August 19th, 2006, 03:28 Posted By: branin
Remonics
By: Branin and LMelior
Remonics is an APP used to remember short memos or thoughts, the char limit as of now is only 33 characters but will be increased to full sized memos in the next version. Right now its at an early stage and still has a few missing features such as the option to delete memos. Please read the to-do list and see what we have planned, Below is a screenshot of the main menu. I would also like to add that this is coded in lua but it is in EBOOT form, so luaplayer is not required.
Todo:
Add delete memo option
Increase memo length
Add netlib option for sending memos via IM or email
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August 19th, 2006, 05:10 Posted By: Nafogel
When you read the title, you probably thought "Oh great, another noob who thinks he found something incredible. Lets flame him".
Well, if you choose to think that way, than maybe this thread isn't for you. I've had some free on my hands lately, and I got to thinking:
If you have a 2.7+ psp and you feel pretty much locked out of the homebrew community, is that maybe because the community has been focusing too much on the lower firmwares that support homebrew? The 2.7+ psp supports several critical formats that could help boost it's popularity:
- HTML
- Flash (.swf)
- Javascript
There are emulators out there written in flash and javascript. If you dont believe me, check out these links:
Link Removed
http://www.flashmagazine.com/1261.htm
http://www.6502asm.com/
Now I know that these emulators arent all that great, but someone with some decent coding skills could easily port them over to the psp, and perhaps fix them up a bit. If someone took the time and dedication to do this, we would start seeing a lot more homebrew on 2.7+ firmware. Who knows, maybe one day we will see an NES emulator written in javascript. It is possible, someone just needs to take the first step...
Edit: Sorry folks, I have multilayers of virus protection and I wasnt even aware of the trojan viruses. My pc is fine, and it didnt even alert me when I went to the site, but I removed the link just as yall requested. I am really sorry. I am suprised my pc didnt alert me.
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August 19th, 2006, 08:03 Posted By: deniska
More excellent MAP This News - From the release of Deniska`s GPS Map Viewer for the PSP, heres his latest newspost:
I have updated the scripts section with a new cygwin script, which gets the maps from MSN maps/ Virtual Earth engine (http://local.live.com)
usage:
./getVEmap.sh [latitude] [longitude] [base zoom] [map size]
example:
./getVEmap.sh 40.619442 -73.970926 1 16
latitude/longitude must be in decimal format
base zoom: 0-16
map size: number of 256x256 pix tiles in 1 row
map size: 16 will create an equivalent of 4096x4096 pixel map at base zoom
==================================================
You'll need to install cygwin (cygwin.com) and Java (JRE) from java.sun.com to run the script.
Both distributions are free and there are plenty of instructions & tutorials on how to set them up.
MSN Maps/ Virtual Earth seem to have a better than Google coverage of some areas, for example: Eastern Europe.
Here is a screenshot of a map for Riga, Latvia, which, according to Google just does not exist :-) :
Go to http://local.live.com to check the coverage for your area..
Once you find your map, you can get the GPS coordinates this way:
1) Center your map on the location you want.
2) Click on "Share" tab and select "View Permalink"
3) You'll get something like: _http://local.live.com/default.aspx?v=2&cp=56.945724~24.145804&style=r&lvl=15&scene=1935198&rtp=null~null - The highlighted number are the coordinates that you'll need for the getVEmap.sh script
Here is the same area mapped my Google and MSN:
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August 19th, 2006, 08:44 Posted By: b8a
E has updated his multi system emulator for the PSP to 0.82b.
The Emulator Supports:
Gameboy
PCEngine
Wonderswan
Sega Master System
Sega Game Gear
Nes
Here's the translated news from his website:
About PC Engine CDROM2
Currently, I'm reconsidering the PC Engine CDROM2 implementation, however, it's not an easy to fix, something-will-come-of-it, type of situation and since It's still up in the air as to when it will work, I'm going to leave it at the previous, unworking state, for the time being.
Maybe it would work with MP3 playback set to OFF and without CDDA? I haven't checked this out.
Even if it doesn't work, I will eventually by completely changing it's setup, so I don't really plan on playing around with it.
e[mulaltor] 0.82b for PSP (+Windows)
I've fixed a few bugs.
(1) WS: fix opening scroll bug
(2) NES: fix Rom reload mirror sprite bug
(The above is written in English, but the corresponding Japanese line translates as "Fixed a problem with mirrored sprites disappearing after reloading a ROM")
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August 19th, 2006, 10:06 Posted By: motz
ccm304 has posted another version of Bookr, the popular text and Adobe PDF reader.
Bookr 0.7.1 is mostly a bug fix release. It fixes many of the problems with image heavy PDF files and adds support for CJK fonts in PDF documents.
- Added support for PDF files with Chinese, Japanese and Korean text.
- Added a memory usage counter.
- Added single line scroll for the analog pad in the text viewer.
- Bookr will now try to block images from loading in PDF files when it is
runing low on memory.
- Fixed many memory leaks in the image loader for PDF files. Bookr can load
and display PDF files with more images than before.
- Fixed memory leaks releasing the PDF viewer singleton.
- Restored full page scroll with cursor buttons.
- Fixed font corruption for large font sizes in the text viewer.
- Fixed page positions in the text viewer after changing the font size and/or
font rotation. Bookmarks for text files are not compatible with older
releases. Downloads and screenshot via comments
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August 19th, 2006, 11:30 Posted By: wraggster
New from Divineo UK
The Chrome XCM PSP face plate has been colored using a special process that makes the faceplate extra smooth, enhancing your gaming experience.
New mold. New lens. Special smooth coating . The best quality plastic.
This is a high end faceplate, also available in regular 'Smooth As Silk' colors.
What's in the box:
- Includes the digital pad (D-Pad) & analog stick
- Includes all face buttons (start, select, volume, display, audio & home)
- Includes all 4 main action buttons (2 sets)
- Includes screw driver
Is this the nicest Faceplate yet ? (i think so)
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August 19th, 2006, 11:34 Posted By: wraggster
Chris Kohler, over at Wired's Game|Life, had the chance to see an in-production PS3 game in action. He said that, for the most part everything looked great. The one thing that concerned him was the motion-sensing controller that Sony is pushing on developers. From the article:
"The developers told us that although we'd be using real PS3 controllers, they didn't yet have the motion-sensing functionality built in. And not only that, although they referred to the build as 'feature-complete,' they did admit that the one feature that was not yet included was (wait for it) motion-sensing, although they did 'have some cool ideas.' There was plenty of speculation after Sony's E3 conference that the motion-sensing functionality was jammed into the controller at the last minute as a reaction to Nintendo's strategy. This was backed up by the Warhawk developers' offhand remarks that they'd implemented motion sensing 'in just a couple weeks'."
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August 19th, 2006, 11:38 Posted By: wraggster
This week, yet another game-industry analyst issued yet another report predicting yet another winner in the next-gen console race. However, unlike a July note which warned that Sony's "techno-elite" strategy could be its downfall, this week's report from the Yankee Group forecast the PlayStation 3 as emerging victorious from the fracas to succeed the current crop of game platforms.
"By the time third-generation consoles reach market maturity in 2011, the PlayStation 3 will once again be the market leader," said Yankee Group in its report. The Boston-based industry-research firm went on to predict that over the next five years, Sony would sell 30 million PS3s in North America, attaining a 44 percent market share.
However, with the PlayStation 2, Sony currently enjoys around a 60 percent market share. The Yankee Group's prediction had Microsoft selling 27 million Xbox 360s to increase its slice of the gaming pie to 40 percent--meaning Sony would cede roughly 16 percent of its North American customers to its archrival. (The report has Nintendo retaining its current approximate 16 percent market share, selling just 11 million Wiis over five years.)
The Yankee Group report generated a surge of interest and sparked numerous verbal skirmishes between console enthusiasts. But how did Sony feel about it? Was the company happy to receive a reprieve from the ongoing consumer backlash about the PS3's dual $499 and $599 pricing? Or was it concerned about the fundamental market shift the report augured?
Kaz talks PS3 production.
To get some answers, GameSpot spoke with Sony Computer Entertainment American president Kaz Hirai about the Yankee Group report and his company's ongoing preparations for the PS3's November launches in Japan, North America, and Europe. The executive also addressed the controversy surrounding Sony's first handheld, the PSP: Will there be a price drop? Will there be a redesign? And is the PSP's UMD format going the way of Betamax and MiniDisc? And what about those rumors fingering Sony as one of the architects of the drastic downsizing of the Electronic Entertainment Expo (E3)? GameSpot put those questions--and others--to Hirai earlier this week.
Full Interview Here
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August 19th, 2006, 11:43 Posted By: wraggster
With a cease-fire reached in the recent hostilities between Israel and Hezbollah, the attention of many has turned toward rebuilding homes and lives destroyed by the fighting. According to a Jerusalem Post article, comedian Adam Sandler, star of films like Happy Gilmore and most recently Click, has pledged to donate 400 PlayStation consoles to Israelis whose homes were damaged in the war. The star has brought his Jewish heritage into his professional life a number of times in the past, most notable with his hit "The Chanukah Song" and an animated feature set around the holiday, Eight Crazy Nights.
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August 19th, 2006, 11:45 Posted By: wraggster
Via Gamespot
Famitsu today revealed more details on Sony Computer Entertainment Japan's upcoming Ape Escape-themed racing title, Saru Get You: Pipo Saru Racer. Instead of racing in traditional cars, the PlayStation Portable game's vehicles are monkeys; the mechanical primates have tires attached to their hands and feet, and players will have 46 types of monkey-machines to choose from.
As the wheels are attached to the monkey's limbs, the handling properties can be changed by positioning the arms and legs in one of several different ways, letting players optimize their simians for speed or power-sliding. Racers can also use their winnings to purchase parts and further customize their monkey-mobiles. Saru Get You: Pipo Saru Racer is scheduled for release on the Sony PSP later this year.
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August 19th, 2006, 12:32 Posted By: wraggster
New from SuccessHK
In Guilty Gear Judgment, players will be able to experience the fast paced, adrenaline fused, arcade fighting of Guilty Gear X2 #Reload as well as delve into a new Guilty Gear gameplay experience -- a beat-em-up, side-scrolling, action mode featuring 20 Guilty Gear characters battling through 18 levels of story and brawling. In addition, both the 1-on-1 fighting tournament of #Reload and the adventure play of Judgment offer wireless multi-player connectivity for up to two players.
This edition is an upgraded version (featuring the new Boost Mode) of the PSP game released as Guilty Gear X2 #Reload in Japan.
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August 19th, 2006, 12:41 Posted By: wraggster
Success HK have let me know they have in stock the SanDisk Memory Stick Pro Duo 4GB for a new lower price of $141 which is just over 70 pounds for UK people.
Other sites may claim to be cheaper but are usually out of stock or other stipulations, lets hope the price keeps coming down.
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August 19th, 2006, 13:00 Posted By: wraggster
Gamespot did a Q&A session with the creators of the new Star Wars game for the DS and PSP coming soon:
Say what you want about the Star Wars prequel trilogy, but it's a safe bet that the popularity of George Lucas' galaxy far, far away isn't going to abate anytime soon. According to LucasFilm, we've gotten all the Star Wars movies we're going to get, so it falls to other media--such as video games--to continue the fiction Lucas began almost 30 years ago. Ubisoft's Montreal studio will contribute to that hallowed universe with its own game, the just-announced Lethal Alliance for the PSP and DS. To get the first details on this upcoming portable title, we went straight to senior producer Bertrand Helias.
See, Jedi knights don't get to have all the fun.
GameSpot: Now that the entirety of the Star Wars saga has been put to film, how did you decide where to begin when creating Lethal Alliance?
Bertrand Helias: Although the Star Wars saga has been put to film and many questions about the Empire have been answered, there are still many mysteries and untold stories in the Star Wars universe. The last trilogy is still fresh in our minds, and the original trilogy is a true classic--while everyone on the team is a fan of the entire series, we thought it would be most interesting to explore events between Episode III and Episode IV.
Full article
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August 19th, 2006, 13:22 Posted By: wraggster
One of the finest classic retro compilations of this generation is easily Activision Anthology for the PlayStation 2. So the revelation that Activision's working to produce a collection of its old-school Atari 2600 games for the PSP is very exciting indeed.
This fall, Activision will release Activision Hits Remixed, a compilation of more than 40 games from Activision's Atari 2600 origins. The versions for the PSP will be accurate representations of the original classics: games such as Pitfall, Kaboom!, Chopper Command, Stampede, Keystone Kapers will be included in all their blocky glory.
The PSP collection looks like it will mirror the presentation of the IGN Editor's Choice-rated Activision Anthology for the PlayStation 2; the portable rendition will feature an 80s themed soundtrack as well as a modernized front end that spotlights the original game's artwork and manuals.
There will be plenty of unlockables based on specific achievements set in each game. Activision Hits Remixed will also support the PSP's Game Share feature for multiplayer support - only one copy of the game will be needed to play the two player-supported games over the PSP system's wireless networking.
The release date, price, ESRB rating, and complete game library have not been revealed for Activision Hits Remixed.
Via IGN
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August 19th, 2006, 13:26 Posted By: wraggster
Via PSPFanboy
There's no real new info in his interview with Gamespot, but it's always interesting when a Sony exec goes on the record about the system. Here are some bullet points summarizing what he said:
Sony is still "hard at work" on Connect. (Note: It was originally supposed to come out in March.)
PSone downloads will come "close" to the PS3 launch. "Obviously, we certainly are not going to have 1,200 titles come out at once. You also need to realize that some of the games just don't translate well onto a PSP environment, games that require the use of the two analog sticks, for example."
No plans for a PSP price drop OR redesign. Sony is "happy" with PSP; it is their "fastest-growing product."
So are we getting a PSP redesign or not?
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August 19th, 2006, 13:50 Posted By: wraggster
danny_kay1710 has released a new version of PSPHost. PSPHost is the new name for danny_kay1710’s previously released PSPLink.
v1.4 changelog:
Application renamed to PSPHost (I apologise for using the name PSPLink, I only realised after release)
PimpStreamer 0.7 support added!
USBHOSTFS and NETHOSTFS ran twice when set to run at startup. Whilst this didn’t cause any problems concerning viewing files over these hosts, it did consume more system memory than needed.
Updated to version 1.5
Version 1.5
* Setup program wouldn’t allow successfull installs to anywhere other than the default directory. This is fixed in this release.
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August 19th, 2006, 13:58 Posted By: wraggster
Insomniac197 posted this news/release:
A simple interface for utilising the MikMod library to play WAV files
-= Samples =-
In the 'Samples' directory within this archive there is example code on how to integrate
wavloader.
There are two examples currently.
simple - Shows only the basic functions needed to load and play a WAV.
advanced - Illustrates how to change the volume, pan and stopping a playing WAV.
(When compiling these samples do not forget to put the 'sound.wav' file in the
same folder as the EBOOT when moving onto the PSP)
The samples and the wavloader.h are well commented so implementation should be simple.
MikMod will only play MONO uncompressed WAV files.
-= Version History =-
Version 0.1
-- Initial Release
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August 19th, 2006, 14:01 Posted By: wraggster
saulotmalo has updated his release in the Neoflash 2006 coding comp, heres the details:
Hello i've seen a lot of people that are worried about having a stuck pixel in his secreen so i've doing this application for serveral days and now i've finished it. I'm sure someone would find very usefull.
I'm called it SRS (Screen Repair Set) it is because it is a set of 3 aplications in one.
EDIT as many people had asked to add serveral features on my program i can't deceive the people so i've added it, but now im almost in exams and i have to study so until next month i'll wont update the program. Now i think this is my last version by the moment.
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August 19th, 2006, 14:09 Posted By: wraggster
71M has released an update to his entry in the NeoFlash 2006 Summer Competition, heres the info:
Ok, so I lied about that being my last update!
So here's the final final update, I promise!
Fixed diagonals on buttons.
Small optimisations.
Cheers,
71M
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August 19th, 2006, 14:50 Posted By: wraggster
Those coders who are thinking of entering the Neoflash Summer coding Contest which is supporting PSP, Nintendo DS and GBA have only 1 day to get submitting to get a chance of winning a Nintendo Wii.
The competition has created some excellent entries so far and i must compliment all coders as theres some great entries amongst them.
We also publically thank Neoflash for creating the best PSP/DS/GBA Coding Contest
More details on the Comp Here
As im sure you have noticed already DCEmu is getting up to the minute news of all releases from the comp
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August 19th, 2006, 18:12 Posted By: wraggster
Charnold has released a new and awesome looking version of his PSP - Dungeons Game, the game iself looks like a throwback to Wolf3D. Check out the screenshot:
Heres what the author says:
I modified my dungeons-engine a bit, so it can render bigger levels now and not only small mazes (level 4 is a simple remake of Wolfenstein 3D's first level). I included some enemies, so now in this version you can really do something :-)
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August 19th, 2006, 19:20 Posted By: wraggster
Smealum has posted this entry to the NeoFlash Coding Comp, heres the release details:
Hello !
I'm presenting to you the 0.6 version of the prequel of my DS game named Earth Invaders (the empire strikes back...^^). You might wonder how i can make the prequel of a game that has no story...Well....this game's story is going to explain to you the reason of the attack.
Now, i didn't really post this game for the prize : a month ago, i was planing on continuing the game and finishing it for this compo....But, i don't really know how, to source file of my game got corrupted...
I lost a lot of work, so i decided i would start the game all over again. This is what i'm going to do. That's why i'm presenting to you this uncomplete version, i would like advices and i'd also like to know what things you like, don't like, or would like to have in the next version.
Also, none of the graphics (except the menu and the video....that i didn't finish actually, this is only a test video i made to test my "video player"....) are by me, i took the sprites from Dragon Ball : Hyper Dimension (SNES, 1994). You'll notice that the ennemies look a little bit like you.... It won't be like this in the real version. Also, the "story mode" in this version is only the map browser...
You'll also notice a map creator, which isn't in its final version either - though it already works pretty well.
Controls :
D-PAD : Move / Twice : Dash
Stick : Move
Up : Get Ki back
Down : Block
X : Jump
O : Kick
/\ : Punch
[] : Ki blast
R : Uspeed (stop time)
L : Inverse gravity (walk on the ceiling)
Start : Pause
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August 19th, 2006, 19:25 Posted By: wraggster
Smealum has posted this entry to the Neoflash Coding Competition:
Hi !
This entry is a map editor for Earth Invaders 0 and for YOUR future PSP games !
It includes a source code that permits you to load maps from external files. This will allow your players to create their own maps for your games, just like i did with EI 0.
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August 19th, 2006, 22:31 Posted By: masonman
this game is completely non-sexual
the object of the game is to get to the right side of the screen without hitting the boxes that will follow you. trace your steps or move about randomly. this is my first lua game, and I MADE IT ALL WITHOUT A COMPUTER! so... dont be too harsh
feel free to grab my code if you acknowledge me in the header, credits, or thanks
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August 20th, 2006, 01:07 Posted By: wraggster
Over at the Japanese PSP Signature Store they have 2 very cool looking Limited edition PSPs that are on sale for approximately $270, black one is called Tukimi and the white is Kachofugetsu.
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August 20th, 2006, 01:09 Posted By: wraggster
Winnydows released a new version of his video converter for the PSP.
4.025 changes:
Fixed work with MediaInfo.dll. Program don`t crash anymore on file opening. Happend on some computers.
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August 20th, 2006, 01:52 Posted By: wraggster
Davgav posted this release for the Neoflash Coding Comp:
ABOUT
The goal of this game is to defeat all the units of the other player moving them by turns.
CONTROLS
D-pad: Move in menus.
X: Cancel
O: Confirm
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August 20th, 2006, 01:56 Posted By: wraggster
User112 has posted a new version of his SMS Media player for the PS2, heres whats new:
- Requires an internet connection.
- Edit Argon.xml to define folders to be parsed - <music> and <photo> (you can add several entries), and the path to uLaunchELF.
- Weather (using the service provided by The Weather Channel) - working. Edit Argon.xml to set you location (here is an explanation on how to obtain your location ID: http://www.xml.com/pub/a/2004/09/29/weather.html). Pressing X on the weather screen will display a satellite image.
- Radio – categories list implemented.
- Photo - working, but libjpeg is damn slow. Thumbnails are shown for only the first five JPEGs (to speedup loading). Left/right - previous/next.
- Music – thumbnails implemented (folder.jpg or AlbumArtSmall.jpg).
- Still single threaded - takes ages to load...
Developers
If you want to help the project, here are the main tasks:
- SMS playback functions, if you are able to understand EEUG's code, I'm not, so I'm waiting for him to give me some clues,
- threads, semaphores, timers and stuff like that,
- high quality mp3 decoder (libmad maybe? - haven't tested it yet) - while SMS mp3 decoder is ok for movies (speed is more important there), for plain mp3's we can use something better,
- Shoutcast support,
- SMB support - http://ntba2.de/?p=libsmb, if it's performance will be adequate,
- DAAP support (iTunes sharing),
- AAC decoder - FAAC?
- visualization - based on something like that http://imagesavant.com/ or http://flam3.com/ (this one is opensource) or something else, but it should be extremely minimalistic (and I don't care about it reacting to the music),
- zlib support for those bitmaps and fonts,
- better icons.
These are more or less in the order of their priority. Contact me if you are interested.
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August 20th, 2006, 02:05 Posted By: wraggster
We at DCEmu care about all our PSP members and not just those on Homebrew friendly PSPs so heres a few flash games starting with Witch Coare Demo!, heres the details:
This is like an advanced version of the Flash Monster game we posted the last few blog posts ago (and made by the same devs). They really know how to design flash well for the PSP, and I highly recommend checking out their site, http://www.maverickforce.com .
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Via Chubigans
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August 20th, 2006, 02:08 Posted By: wraggster
Heres another Flash game for those who are not on Homebrew friendly PSPs, heres the details:
Your helicopter will keep going across the screen left to right...just press X to drop the bombs. Every time the heli reenters it moves down a space, so be sure to take out those tall buildings first...or you'll crash for sure. The High Score version takes you to another site online, so don't click that if you want to play offline. However I highly recommend you check out http://psp.fingertime.com for three great PSP games that work beautifully on the browser...unfortunately this is the only one I can make available offline. You'll have to go online with your PSP to check out the other two (Sudoku and a cool Kong game).
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Via Chubigans
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August 20th, 2006, 02:30 Posted By: wraggster
Weltall posted a new release of his cheat app for devhook, heres whats new:
Today I'm pleased to announce a new version of cwcheat: 0.1.2.
This version has various improvement including:
-cheat searching directly from the psp with 8/16/32BIT support, continue support and reporting of the values of the first ten adresses. Directly from the cheat search menu is possible to add to the codes what you have just found to try it (it doens't add it to the on memory stick database at the moment)
-improvement on the 32bit multi adress write code which permits now to use not power of 4 adresses (before this resulted in a crash)
-fixed the usb mass support: now it's auto enabled correctly when the prx is loaded if you selected it in the options
-now codes are applied without waiting 1-10secs anymore so for example the life bars are now froze
NB: I couldn't update the manuals because i don't have adobe acrobat with me right now
NB2:The change code value function is accesible from the cheat selection menu by pressing SQUARE when the desidered cheat is selected
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August 20th, 2006, 02:38 Posted By: wraggster
Some sites claim to be 24/7 but theres only one wraggster (nutty english person who posts news round the clock), heres another release before the rest get around to posting
[Bo]Trops has updated his Sega Master System / Game Gear emulator made for the Sony Play Station Portable system.
The emulator uses the old Marat Z80 emulator by Marat Fayzullin. VDP source is based on SMS Plus by Charles Mac Donald. All the source is heavylly optimized for the PSP system.
PSPMaster is running at full speed without frame skiping when the YM2413 sound chip emulation is disabled. Please do not change default options if you don't know what you are doing.
To play PSPMaster you will need a PSP with the firmware 1.5 installed. To install, just download and decompress the file "pspmaster.zip" to the root of your PSP memory stick.
Changing PSPMaster language:
PSPMaster read menu strings from a script file. These files are in languages directory. To create a new language just translate the strings in the file "english.c" using a simple text editor like Windows Notepad.
Changing the default theme:
You can change the default emulator font by changing the script file "theme.c" in theme directory. The background image displayed in menus is in the file "bg.bin". You can create your own background image by using the background generator.
The background generator convert a windows bitmap file into a PSPMaster background file.
Heres whats new:
v0.0.6b:
- YM2413 speed optimizations.
- YM2413 bug fixed.
- Configure emulator keys menu.
- Use hardware aceleration to draw menu images.
- 32 bits color menu.
- Read menu images from PNG files instead of custom format.
- Fixed a bug that was stoping emulation.
- Save screen shots in PNG format instead of GIF.
v0.0.5:
- Sound volume option added.
- Improved script files and fixed a bug.
- Improved cheat files (one cheat can change multiple memory
addresses).
v0.0.4:
- Fixed a bug in draw text routine.
- Support for cheats.
- Menu improvements.
- In game screen messages.
- Faster render code (Assembly).
- Added bios mode.
- More speed optimizations.
- Fixed a bug in screen shot routine..
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August 20th, 2006, 09:12 Posted By: BelmontSlayer
Exophase has just released his GBA emulator for the PSP, heres what he says:
gameplaySP (gpSP for short) is a GBA emulator written completely from scratch. It is still pretty young (only having started a 3 months ago)
and thus rather immature, but it does a decent job of playing a number of games. It is currently very minimalistic, in the sourcecode, presentation, and features. Its number one focus is to deliver a GBA
gaming experience in the most playable way that PSP can manage, with frills being secondary.
Having said that, optimization was the important way in achieving this goal, with overall compatability being a near second. Because of this
some games may not run at the favor of running more games significantly better. Of course, the compatability will improve with time.
Many games will run at their best out of the box, but some games will run very slowly unless idle loops are taken care of. There is a supplied
ROM database, game_config.txt, that gives idle loop targets and other settings that may help a game to run better (or at all) on a per-game basis. Currently (as of the first release) only a very small number of
games are entered. This number should improve dramatically over time.
gpSP currently requires an authentic GBA BIOS image file to run. It will make no effort to run without one present; this file is 16kb and should
be called gba_bios.bin and present in the same location as the EBOOT.PBP file. Please do not ask me where to obtain this, you'll have to look
online or grab it from a GBA. Note that it is not legal to have this file unless you own a GBA, and even then it's rather gray area.
-- Features --
gpSP mostly emulates the core Gameboy Advance system. As of right now it does not emulate any special hardware present on various GBA cartridges.
What it emulates:
GBA CPU: All ARM7TDMI ARM and Thumb mode opcodes except block memory w/ s-bit (probably aren't used in GBA games) Video: Modes 0, 1, 2 almost completely, basic 3-5 support, sprites,
windows/OBJ windows Interrupts: HBlank, VBlank, all timers, all DMA channels, keypad DMA: Immediate, HBlank, VBlank, sound timer triggered
Sound: Both DirectSound channels and all 4 GBC audio channels Input: Basic GBA input delivered through PSP controls Cartridges: Currently supports up to 16MB large ROMs (32MB will not load)
Backup: 32/64kb SRAM, 64kb flash, 512bit/8kb EEPROM
What it lacks:
Video: No mosaic, bitmap modes lack color effects (alpha, fades), there might be some minor inaccuracies in blending...Cycle accuracy: Very cycle innacurate; CPU is effectively very overclocked, meaning games with rampant idle loops will probably run very poorly. DMA transfers effectively happen for free (0 cycle). Please do NOT use gpSP as a first source for developing GBA homebrew,
try No$GBA instead.Backup: 128kb flash is not currently supported.
-- Controls --
The control scheme is very simple and currently can not be changed.
At the ROM selection screen:
Up/down: navigate current selection window.
Left/right: switch between file window and directory window. Circle/start: select current entry.
Square: go one directory up.
digg it
gpSP Compatibility list (add your findings)
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Many games including Mario are running at Full Speed and with sound, try your favourites out and report back as soon as possible
UPDATE: I've added a version for PSP v1.50 since some people were having trouble making their own
via exophase
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August 20th, 2006, 09:38 Posted By: ninja9393
ok just finshed a whole bunch of stuff
CHANGELOG
new animation
ability to go into 2(one more then beta2) rooms IE walk to the blue door
health bar
game over
kill yourself(r trigger)
MORE ORGIZED SCRIPTS
MISSLES WILL BE IN 2.5 due to missle issues
MUSIC WILL BE IN 2.5(thanks to joebro)
hope u guys will like it
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August 20th, 2006, 14:19 Posted By: wraggster
AhMan has released a new version of his excellent Shell for the PSP and an entry in the Neoflash Coding Contest:
Here is my entry with iR Shell 2.0.
iR Shell is a multi-tasking shell for the PSP which allows you to launch applications (UMD games or homebrews) via a menu driven interface. In addition to the standard shell functionalities, it includes a plethora of advance features. Most features can be called upon either via the icon based menu system or a shortcut combo key for fast access.
Feature Highlights:
- A true multi-tasking shell which allows you to multi-task between a UMD game/homebrew and any of the iR Shell built-in functions.
- Allow listening to any of your favorite mp3s while playing UMD games or homebrews.
- A built-in Universal iR Remote supporting over 2000 devices.
- With the built-in file browser, you can browse files on your Memory Stick, UMD Disc, your PC hard disks or DVDROM drives via USB or WiFi. You can even open files directly from these devices by a single click, such as viewing PMP Movies, Atrac3s, PMF movies, Text files, PDF files, Bitmap Photos, Jpegs, PNG photos, PBP PSP apps, ZIP & RAR archives.
- You can choose to install your PSP homebrew applications & files on your PC harddisk and access them via USB or WiFi on your PSP. This will eventually give your PSP unlimited storage access. With Infrastructure WiFi, you can access these homebrew apps or files on your home PC via WiFi hotspots through Internet.
- Allow transfer of files between 2 PSPs via adhoc WiFi.
- Advanced file management functions which can be performed on a complete directory tree.
- Take snapshots of any homebrews, UMD games, MP4 movies or UMD Movies. For MP4 movies or UMD Movies snapshot, you can use the 'Launch XMB' feature.
- Alarm clock to remind you important events.
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August 20th, 2006, 14:32 Posted By: wraggster
Danzel has released a new app for remapping your controls and another entry for the Neoflash Comp, heres the details:
Ever got annoyed at a PSP game because it had bad controls?
Well be annoyed no more! RemaPSP is here to save the day!
RemaPSP is a program to remap the PSP controls. It also supports turbo (Rapid Fire!) and Macros.
You can remap any of your psp controls to any other. Including taking input from the remote.
It works with Devhook and has a launcher for 1.5 homebrew.
Check the included readme for install, usage, modding instructions. I plan to release the source code later this week when I have some more time.
If any of the Devhook cheat engine coders want to add this to their system, drop me an email
Thanks to Haeal and Ayb4btu for the eboot art and to Lordsturm + Macca for their Beta testing help.
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August 20th, 2006, 14:36 Posted By: wraggster
Kagato has released a new game for the Neoflash Coding Comp:
Hello all!
Here's my entry for the Summer Coding Competition:
Reactor v1.0
It's a Lua game, in which the goal is to eliminate all the particles from the Reactor. You do this by firing a Proton into the chamber, and directing it with a Deflector Shield (controlled with the analog stick). Don't let the Proton hit the Reactor wall, or you'll lose energy.
It's a little bit like Breakout, only circular... and harder!
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August 20th, 2006, 18:32 Posted By: wraggster
E has updated his multi system emulator for the PSP to 0.82c.
The Emulator Supports:
Gameboy
PCEngine
Wonderswan
Sega Master System
Sega Game Gear
Nes
Here's the translated news from his website:
(1) WS : SRAM Bank change bugfix
¡¡¡¡SRAM Bank
(2) Sprite Table update timing fix
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August 20th, 2006, 20:07 Posted By: wraggster
Edepot has posted a new entry in the Neoflash Coding Comp, heres the details:
Ceres 1.3
Here is a new version 1.3 of Ceres, the 3D asteroids game for Sony PSP. New features like roaming in 3D were added that makes the game even better. If reviewing the game for the contest, try out the PSP to PSP multiplayer via Infra-red and try to get past level 21 if you can to see the wormholes. This is a very addicting game. How many mission levels can you reach?
Downloading URL:
http://www.edepot.com/ceres_neoflash.zip
Visit that link to download the game. I tried to upload it from this forum but kept getting session time-out errors. That link contains the latest version compiled for this contest. The original game homepage is at http://www.edepot.com/game.html
Please visit for updates in the future (currently it has version 1.1)
Please consider registering and submitting your requests to improve the game and please vote for this game.
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August 20th, 2006, 20:16 Posted By: wraggster
Our man Zion has released an updated version of his Wormz game for the Neoflash Comp, heres the release details:
Heres the second release of lua wormz for the neoflash coding compo, enjoy.
change log :
added - intro screen
added - titlescreen menu
added - credits screen
added - player selection
added - collision
to change players hold L1 and press either left, right or up.
attacks are temporally removed, were re-doing them now
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August 20th, 2006, 22:20 Posted By: wraggster
On days like this its great to be a homebrew and emulation fan and the DS and PSP are seeing some amazing releases, heres the latest NeoComp release from Froggies Prods & TiTAN Handheld Division, heres the details:
Froggies Prods (Pang, Super Mario War/PS2, NeoCD/PS2,...) And TiTAN Handheld Division (TrigonometryWars, Demos,...)
Are proud to present you for the Neoflash Summer Compo
R-Gear : Tribute to R-Type
This game, as the name says, is a tribute to our prefered shoot them up series created by Irem and unfortunately stopped last year...So we decided to bring back to life the good old R-Type feeling on the PSP.
Instructions :
- Copy the folders in the PSP/GAME/ folder
- X to shoot (Stay pressed for cool power shoot)
- O to control the module
-/\ to toggle the options formation
- Right Trigger to accumulate energy (then release)
- Analog/Digital pad to move
Credits :
Code - Gameplay : DingoFr/Froggies
Code - 3D : Shazz/Titan^Froggies
Music - Game : Strobe & Ampli/Titan
Music - Intro : Rebb/Titan
Graphics - Intro & Menu Art : AlienPDX/Titan
Graphics - Game : R-Type collection,...
Warning
This game cannot be sold, all content and relationship with R-Type are the property of IREM, CAVE, AICOM. Have fun or die...
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August 20th, 2006, 22:40 Posted By: wraggster
Yodajr has posted this release to the Neoflash Coding Comp:
Hello !
Here is my entry for the NEOFLASH Summer Coding Competition 2006. It's a remake of a japan PC game : Ruta Stroke. I cloned graphics and sounds from a GBA game : Zelda Minish Cap. I use the great lib OSLib from Brunni. In the game you have 65 levels, in each level you have to get all the rupees, a sword will appear, get it to clear the level... easy, not ?
Controls are simple too : the pad or the joystick to move Link (but I recommend you to use the pad), triangle to play/pause the in-level music (I know it can be annoying sometimes ) and start for the menu : try again the level, return to title screen and quit the game.
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August 20th, 2006, 22:53 Posted By: wraggster
Pointbat has updated his game for the Neoflash Coding Contest, heres the details:
Here is my game, a lumines-like. The game is working fine and use png images (you can change them).
Updated
Here is my latest version of luminex, with sound and a theme engine !I also fixed some bugs
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August 20th, 2006, 23:06 Posted By: wraggster
AnonymousTipster has posted his release into the Neoflash Coding Comp, heres the details:
Improvements over the previous version are:
Round wheels
Level Editor
Save/View Replays
15 new levels
Downloadable levels
Online Infrastructure play
De-activated auto-reset (use Tri if you've failed)
Analog steering
Sound effects
Better camera
Basic Game Controls:
DPad/Analog to steer
Cross to accelerate
Circle to brake
Square to reverse
Triangle to reset
About Online Play:
This has been a very tough few weeks for me, coding the online section of this game, because I've never done socket programming before, and I only have 1 PSP. I wish to thank all my beta testers for their continued patience and help:
Produkt
PSMonkey
LordSturm
Daurnimator
Malkster
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