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April 9th, 2018, 20:46 Posted By: wraggster
Catching up on a lot of releases, heres one for the PS4 hacking scene:
@TheDarkprogramer is back with yet another one of his neat utilities to help you increase the 'greatness' on your exploitable PS4.
TheDarkprogramer said:
Hi Guys;
Here is another release this will convert ps2 iso's into ps4 pkg's:
Simply give it a ps2 iso then give it a Content ID ( Must be in format TTTTNNNN) T = Text N = Number and give it a title enjoy and keep it retro.
Special Thanks to @cfwprophet and @wildcard for there help in supplying info to get this project done!
OFFICIAL SITE: --> https://github.com/xXxTheDarkprogram...eases/tag/v0.3
via http://www.maxconsole.com/threads/ps...amerxxx.46772/
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April 9th, 2018, 20:48 Posted By: wraggster
Now for some PS3 Hacking news:
@aldostools is back with quick update to his fork of irisMAN to add support for release REBUG releases!
The developer, in addition to preparing his webMAN MOD supporting the latest Rebug D-REX, offers us now the joy a new version of another well-known manager of the PlayStation 3 scene, IrisMAN, which goes to version 4.82.1.
This new version aims to provide support for CFW 4.82 CEX and DEX, remember that IrisMAN is a fork of IrisManager originally developed by Estwald.
In some configurations IrisMAN is more stable than MultiMAN with some different functions, it is sometimes compatible with some titles or more stable than other managers but it depends mainly on your use. Brewology Download Link: --> http://store.brewology.com/get/homeb...d=250&fid=2141
via http://www.maxconsole.com/threads/ps...bug-cfw.46771/
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April 9th, 2018, 20:50 Posted By: wraggster
Doom has been ported to the Playstation Vita, heres the release news:
Up until now everything device in the world could play DOOM, even a hacked ATM bank machine, but the poor PSVita was left out in the cold with no love, well not any more as the mind-boggling features of Chocolate Doom have been ported over to the Vita for pure classic WAD shooting action!
What is Chocolate Doom?
As the name implies, it’s a source port of DOOM that aims to be as compatible as possible with the original version of DOOM. This means that Chocolate Doom doesn’t have the mind-boggling features that other source ports such as Zandronum and GZDoom have achieved with mods but don’t worry, it still has some extras!
Like many source ports, Chocolate Doom doesn’t only support the legendary DOOM but it supports:
- DOOM, DOOM II, Final DOOM and Ultimate DOOM (4th episode of the original game). These games really don’t need an introduction!
- Chex Quest. The cereal box version of DOOM for kids
- Heretic
- Hexen and its “Deathknights of the Dark Citadel” expansion pack
- Strife
- “Hacx” and “The Master Levels for DOOM II” expansion packs
Chocolate Doom for the PSVita has the following features:
- Sound and music support through OPL3, PC Speaker emulation and OGG files.
- A great integrated launcher that lets you choose between the different games it supports, if you have them installed that is.
- Support for custom files such as PWADs (user-made maps and limited modding), LMPs, DEHs and others. Not all mods will work and the 2 I tried, which are supposed to work with stock DOOM II, didn’t.
- Support for almost all Chocolate Doom features, which I can’t really find much information about as Chocolate Doom is shockingly close to original DOOM by id Software.
What Chocolate Doom will and won’t get you
I played through E1M1 and E1M2 on my PSVita and I can safely say that it works in satisfactory manner with good frame rates. Fortunately or unfortunately, Chocolate Doom is a source port that’s very close to the original so you won’t be getting:
- Upscaled graphics so the game will look somewhat blocky as it’s being rendered at 320×200 and being blown up to the Vita’s screen.
- A good deal of mods, such as Brutal Doom (one of my personal favourites), that require Zandronum or GZDoom
- Any fancy lighting, effects (dynamically moving toxic matter and whatnot), 32-bit colour or any other ‘fancy’ features.
- Other features like 3D floors and custom shaders that are available in other ports.
While Chocolate Doom is very good port in its own right, it won’t give you any of those new flashy features that could make Doom more worthwhile for you. That being said, it’s still an excellent port to play on the PSVita.
Hopefully, we’ll get a port of DOOM with some great mod support, such as Zandronum or GZDoom, and then we could brag about running Brutal Doom on our awesome portable!
Conclusion
To get Chocolate Doom, simply open VHBB on your PSVita and install it from there as it’s available on VitaDB. You also get shareware files for Doom and Heretic included so you can start playing straight away. If you have the files for the full games, simply copy them to ux0:/data/chocolate
MORE INFO and LINKS: --> http://wololo.net/talk/viewtopic.php?f=116&t=48973
via http://www.maxconsole.com/threads/ch...on-vita.46768/
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April 9th, 2018, 20:56 Posted By: wraggster
Those of you lucky enough to still be on v4.55 ps4 firmware will love this news:
ESP8266 has become basically the de-facto standard now by those exploiting their v4.55 PS4 consoles, and here is @c0d3m4st4 one:
c0d3m4st4 said:
Read the included manual! Big release, lots of stuff included. Unless bug reports this can be considered non beta.
Includes a tools menu for your smartphone/PC. Also direct boot from a selected HEN @cfwprophet
All written from scratch. May or may not release source code, don't bother asking. After my PiXploitHost got cloned and released by someone else with just different icons, i will need to reconsider a few things. HTML templates are cool but do nothing. Real work is under all that.
via http://www.maxconsole.com/threads/ps...d3m4st4.46766/
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April 9th, 2018, 20:57 Posted By: wraggster
Heres a new Custom Firmware release for the PS3:
REBUG have done it again and released their latest 'devkit' custom firmwares which are build from the official Sony PS3 version!
THE LATEST REBUG FIRMWARE BUILD
- LITE Cobra 7.55 EDITION – INSTALL ON DECR PS3 SYSTEM
Supported models:
More info available via PSDEVWIKI - REBUG 4.82.1 DECR LITE EDITION – Apr. 8th 2018
(See below for full LITE EDITION features)
OFFICIAL SOURCE: --> https://rebug.me/official-rebug-4-82...-apr-8th-2018/
What’s new since 4.81.1 DECR ED?
- REBUG TOOLBOX 2.02.11
(DEH 4.82 Support Added) - webMAN MOD support
(webMAN MOD is now available via standalone pkg. Download link) - COBRA 7.55 Added
(Change notes available via Git repo) - CFW Settings
(CFW Settings is now enabled by default) - C00 Demo unlocker
(Auto unlocks c00 demo contents) - XMB notification removal
(Game Quit: No Request Event will not be displayed)
(DEX VSH – Fake Save Data Owner Pop-up disabled)
**** HAN support on CFW only added for developing purpose****
- HAN Toolbox Support
(HAN Toolbox support added for developers) - ECDSA check on EDAT disabled
(ECDSA check on EDAT is disabled to allow HAN signed PKGs,)
************************************************** *****
FEATURES FOR REBUG DECR LITE EDITION
- FEATURE – DUAL VSH/XMB Selector
(Supports DEX VSH to unlock PS1/PS2/PSP/BD/DVD Playback) - FEATURE – Package Manager
(Replacement for the standard ‘Install Package Files’ option) - INCLUDED – Rebug Toolbox 02.02.11 *DECR* EDITION
(Install included Rebug Toolbox or higher for full compatibility) - PATCHED – Appldr: LV2 memory hash check is disabled
(Memory protection on LV2 is disabled in higher level) - PATCHED – LV1: Disable System Integrity Check
(Safe to use with mismatched COREOS/SYSCON versions) - PATCHED – LV1: Undocumented function 114
(Allow mapping of protected memory) - PATCHED – LV1: Skip all ACL Checks
- PATCHED – LV1: Peek and Poke support
(Unused LV1 call 182 and 183) - PATCHED – LV2: Peek and Poke support
(LV2 Syscall 6 and 7) - PATCHED – LV2: Peek and Poke support for LV1
(LV2 Syscall 8 and 9) - PATCHED – LV2: LV1 CALL System call
(LV2 Syscall 10) - PATCHED – VSH: Allow Unsigned act.dat and *.rif files
- PATCHED – VSH: Auto unlocks c00 demo contents
- PATCHED – VSH: Disable Unlinking/Deleting of act.dat
(Improved patches applied) - PATCHED – VSH: Disable NEW PSP DRM Check
(Allowing unsigned PSP pkg contents on 4.75 or higher CFW) - PATCHED –VSH: XMB notification removal *NEW
(Game Quit: No Request Event will not be displayed )
(DEX VSH – Fake Save Data Owner Pop-up disabled) - PATCHED – VSH: Disable Epilepsy Warning for Faster Boot-Up Speed
- FUN FEATURE – In Game Screenshot
(Allows taking screenshots in Game) - FUN FEATURE – Enhanced Remote Play
(This unlocks the limitation of working apps/games for remote play, by disabling SFO flag check) - FEATURE – Cinavia protection fully disabled
(Supports BD iso rips, AACS must be decrypted) - FEATURE – Partial BD/DVD Playback support on COBRA mode
(BD/DVD movies can now be played on DECR, However, COBRA MODE is required, Only Region free ones and ISO rips) - FEATURE – Cobra 7.55
(Disabled by default (Optional), Toolbox required to Enable) - FEATURE – XMB CFW settings v0.1a
(XMB icons for simple CFW tasks available via REBUG TOOLBOX 2.02.11 DECR EDITION) - FEATURE – PSN/SEN Accesibility
(PSN /SEN Accessible , Access to PSN Store is also available) - FEATURE – XMBM+ Compatibility
(XMB Manager Plus developed by Team XMBM now supported via standalone pkgs.) - FEATURE – HAN Toolbox Compatibility
(HAN Toolbox support added for developers)
via http://www.maxconsole.com/threads/of...decr-ed.46765/
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April 9th, 2018, 21:09 Posted By: wraggster
Heres another hacking release for the PS3:
@DeViL303 is at it again bringing more XMB modding love to those enjoy'ing their SuperSlim's running the now world-famous PS3Xploit.
Here is update 4 for the HAN Toolbox, v0.4 by @pink1 and @DeViL303, this has the new File Injector hacks from PS3Xploit Team added , Also Demo Downloader item and Local Xploits (PKG Linker 2.0 Required for the local xploits)
Demo Downloader requires 2 extra setup steps, see the video, its just a package download and an RCO injection. The RCO is built into the pkg, so no extra files needed
Demo Downloader Setup Instructions:
- STEP 1 = Icons: Go to Toolbox Settings > Setup / Update Demo List > Click "Step 1"
- STEP 2 = Titles: Go to Toolbox Settings > Setup / Update Demo List > Click "Step 2"
- Pick explore_plugin_full.rco from the file list.
- Pick the HANTOOLBX/files path, NOT usb000 (the file is included in HAN Toolbox folder after doing step 1)
- Your console should reboot automatically, if it doesn't try step 2 again.
Thanks to the PS3Xploit Team.
HAN Toolbox v0.4 - File Injector, Local xploits and Demo Downloader Added
NEWS SOURCE: HAN Toolbox v0.4 Released (via) PSX-Place
via
http://www.maxconsole.com/threads/ps...eleased.46742/
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April 9th, 2018, 21:15 Posted By: wraggster
Heres another exciting item of news for those who like to cheat on their games:
@GregoryRasputin on his site 'PlayStationHAX' reports that scene developer @hurrican6 has updated his fork of the jkpatch for PS4:
Enhanced pointer finder feature.
Pointer finder usage:
- Find the data address on main window.
- Click "Find pointer" on the cheat list view.
- Click "First scan" on "Pointer Finder" window.
- Reboot your PS4 and restart your game. NOTE: DONOT close "Pointer Finder" window.
- Find the new data address on main window.
- Type the new address on the unclosed "Pointer Finder" window.
- Click next scan on "Pointer Finder" window.
- Repeat step 4~7 until there are few results.
- Double click the result for adding cheats to main window.
- Save your results.
This feature may not find the pointers in some games. I have changed my job recently. Further update should be slow.
This is good time to remind everyone that has exploitable v4.55 PlayStation 4 setup, that we have very active forum setup for discussion and finding/using PS4 Cheat Codes, so check it out, try out some, and share the ones you find with our members!
OFFICIAL GITHub Project Releases: --> https://github.com/hurrican6/PS4_Cheater/releases
NEWS SOURCE: PS4 Cheater v1.4.2 (via) PlayStationHAX
via http://www.maxconsole.com/threads/re...rrican6.46726/
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April 9th, 2018, 21:17 Posted By: wraggster
I recently hacked 2 PS3s one a release day BC PS3 and also a silver phat PS3, so pleased i waited to do it and heres another cool release for the scene:
We reported on before in March regarding the upcoming project called PKG Linker from developers @DeViL303 and @pink1 and now after lots of freeback, they have completely rebuilt the their project and here is list of all the new amazing features:
pink1 said:
New Features
- Complete GUI overhaul
- Better error handling for corrupt pkgs
- Saveable settings
- Server control and better server error handling
- Better IP/adaptor detection
- Better port control, now settings controls app and server
- Minimise to tray
- Tray notifications for important actions
- Tray controls while app is minimized
- PS3 side server controls via new server setup item on the XMB.
- Now detects package signing type and lists it in the app and on the XMB
- Ping Tool for checking PS3 is reachable in direct connection situations
- PS3Xploit Resigner Tool - all packages in unsigned folder can be signed with one click
- Warnings when packages in folder have changed but pkg list not updated.
- Warning when port has been changed but server not restarted.
- Auto list generation when its required, like after saving new settings.
- Theme settings, colors, Light/Dark.
- Help section with trouble shooting for connection problems
NEWS SOURCE: PKG Linker 2.0 (via) PSX-Place
via http://www.maxconsole.com/threads/re...han-cfw.46725/
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April 9th, 2018, 21:21 Posted By: wraggster
The PS4 is getting some great releases, heres another:
Developer LMAN aka leecherman is back with a fantastic new tool called PS4PKGViewer.
@thehero_ reports on PSX-Place recently, that PS4PKGViewer has been updated by @LMAN to v1.2, check out the changelog below:
This small utility for the PS4 is a tool to view PS4 Package Structure of any ps4 pkg file which is useful for obtaining various Info.
NEW v1.2: Added new options to:
- View package contents.
- Search package contents.
- Check for package updates.
- Check the integrity of package.
- Export all unencrypted contents.
- Extract folders and files from package.
- Split already merged official package.
- User interface is now resizeable.
- Updated read-me file.
Source & Download via official site: --> https://sites.google.com/site/thelee...n/ps4pkgviewer
NEWS SOURCE: PS4PKGViewer updated to v1.2 by LMAN (via) PSX-Place
via http://www.maxconsole.com/threads/re...by-lman.46724/
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April 9th, 2018, 21:38 Posted By: wraggster
Heres a new hacking release for the PS3:
Modding your PlayStation 3 console with the recently released PS3Xploit v3 Tools just got a whole bunch cooler to do so!
How To Use:
- Download Cold Boot Installer ZIP archive
- Extract the files
- Place coldboot.raf, coldboot_multi.ac3, and coldboot_stereo.ac3 on USB flash drive or select one of the internal HDD options
- Navigate to this link or use local files above and a webserver
- Run the exploit from page and allow console to reboot fully
- Done! Enjoy your new boot logo and sounds
NOTICE
- Updated Coldboot Installer to not reboot if any files fail to be found!
- All 3 files must be present now: coldboot.raf, coldboot_multi.ac3, coldboot_stereo.ac3
- This is to avoid any issues after reboot with files not being there or other oddities
- separate ones will be made later
Big thanks to @StarMelter for providing the default image and @d1mtr7 for providing the sound!
Hosted on Official Site: http://ps3xploit.com/
GITHub Project: https://github.com/PS3Xploit/coldboot-installer
via http://www.maxconsole.com/threads/ps...staller.46690/
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April 9th, 2018, 21:39 Posted By: wraggster
A PS4 emulator, now this is good news, heres the release info:
Never say Impossible, when it comes to developer @AlexAltea, he is already working on an emulator for the PlayStation 4 console!
Orbital is a low-level virtualization-based PlayStation 4 emulator for Windows and Linux. In other words, it's goal is allowing the entire PlayStation 4 software stack to run on your PC. This is an open-source project, and so any resources/findings are shared straight back with the rest of the community of PS4 developers.
While both the PS4 and computers share the same CPU architecture, it doesn't mean this project is easy. Reverse engineering the kernel and system modules, understanding hardware and re-implementing it focusing on high-performance in a system as complex as the PS4 is an arduous task. Your support will make a difference.
The current perks are somewhat limited but will be improved as the emulator progresses. Feel free to join our Discord server to discuss emulation in general, following the development of Orbital, and getting the latest news about this project.
Disclaimer: This project is in early stages, don't expect to boot the entire system, let alone games. This campaign is aimed at funding the development of this emulator.
If you got interested into this project and want to know more about it, but also want to fund the development of this emulator:
NEWS SOURCE: Meet Orbital - An early-stage PS4 Emulator by AlexAltea! (via) PSX-Place
via http://www.maxconsole.com/threads/meet-orbital-an-early-stage-ps4-emulator-by-alexaltea.46689/
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April 9th, 2018, 21:40 Posted By: wraggster
Heres some interesting news for PS4 owners on newer firmwares:
Everytime, Sony rolls out a new firmware update, one of main things it does is throw a wrench into the 'SaveWizard' with more complex Game Save Data Encryption, and more keys, etc. -- But the wizards will not be stopped as they have now unlocked v5.5.0!
Save Wizard for PS4 MAX now SUPPORTS System Software 5.50 AND below. System Software above this MAY break compatibility. Make sure you turn off any auto updates & to be really safe, disconnect from the internet as System Software can be released at any time WITHOUT warning.
Let us also be clear that new versions of System Software are intentionally designed to BREAK compatibility with Save Wizard for PS4 MAX. Modified saves should be used and stored OFFLINE at all times. If you choose to ignore the above, that is YOUR decision.
Meanwhile, all servers are now updated so have fun again.
And if that was not amazing enough, soon afterwards they released a bunch more new cheats and saves, with now over 700 games supported and over 50,000 cheat codes, you can't beat the value their software and support brings you, so check it out today!
OFFICIAL SITE: --> https://www.savewizard.net/
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April 9th, 2018, 21:49 Posted By: wraggster
The news just keeps coming, this time for PS4:
@x0rloser was forced to 'Tweet' after an very long period of silence, after some clever lurkers discovered his new GITHub upload!
x0rloser said:
So I uploaded this to github earlier today. I didn't get around to telling anyone and yet somehow ppl on twitter already found it xD
OFFICIAL GIT: --> https://github.com/x0rloser/ps4_wifi_bt
PS4 wifi/bluetooth firmware reversing h4x
v1.0 xorloser march 2018
Overview
The PS4 uses a hardware module codenamed torus for its wifi and bluetooth. Currently there are two different versions of this; the older torus1 and the newer torus2.
The torus firmwares are stored in plaintext on the PS4's flash. The PS4 loads them into the hardware module.
This is not going to lead to some magical hack of the PS4, its just fun to poke around inside it to see what it does.
Torus1
The older torus1 is based around the Marvell Avastar 88W8797 SoC. It supports up to wifi n. This SoC has a Marvell Feroceon® CPU (ARMv5TE-compliant) inside it. Check this pdf for more specs.
Torus2
The newer torus2 is based around the Marvell Avastar 88W8897 SoC. This updated SoC adds wifi ac. It is used in PS4 Pro consoles and probably PS4 slim since I see that PS4 Slim supports wifi ac. Check this pdf for more specs
Apparently this SoC also inside the XboxOne
Firmware files
The torus firmware files are stored in plaintext in the PS4 flash. You can parse the flash partitions and filesystems to find it stored as the filename "C0020001". Or if you have a flashdump just search for the string "C0020001" in it. The size of the firmware is a 32bit value stored 0xC bytes before the "C0020001" filename. The firmware data will be stored 0x1D0 bytes after the "C0020001" filename.
The following bytes that show the start of the torus1 firmware: 01 00 00 00 00 00 00 00 00 04 00 00 The following bytes that show the start of the torus2 firmware: 50 4B 03 04 14 00 08 00 08 00
The firmware can also be found inside the PS4UPDATE.PUP update files. The PS4UPDATE.PUP files internally contain multiple PS4UPDATEx.PUP entries. The torus firmwares are inside PS4UPDATE1.PUP and can found from their pkg ids: 0x003 == torus1_fw.bin 0x022 == torus2_fw.zip
Note that newer firmwares will include both the torus1 and torus2 fws, so there will be two "C0020001" files.
Reversing the torus FW files
The first step is to convert the firmware file into an elf file by running fw_to_elf.py. This makes it easier to access the firmware contents with various tools that support the common elf file format.
Code:
fw_to_elf.py torus1_fw.bin torus1.elf
or
fw_to_elf.py torus2_fw.zip torus2a.elf torus2b.elf
Note that torus2 firmwares internally have 2 sets of data. I am not sure why at this point. So converting torus2 firmwares will resulting in 2 elf files, whereas converting torus1 firmwares will result in 1 elf file.
The next step is to disassemble the elf files using whatever tools you normally use to reverse arm/thumb binaries. If you use IDA v7 then you can use the "ida_fw_setup.py" script I made to perform the data init routines that unpack, copy and clears data in various ram locations. This is quite important for torus1 fws to unpack packed data, however for torus2 fws it seems to just zero out certain ram areas, probably bss areas.
Load the elf into IDA. It should detect as ARM little endian. On the initial load screen you might want to do: Processor options -> Edit ARM architecture options -> tick ARMv5TEJ and then Kernel options 1 -> untick Create function tails
Now you can run the script by doing: File -> Script file... and then selecting "ida_fw_setup.py".
Wait a few seconds for it to complete and then you are ready to explore
Links
History
v1.0
NEWS SOURCE: @x0rloser (via) Twitter
via http://www.maxconsole.com/threads/pl...orloser.46678/
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April 9th, 2018, 21:53 Posted By: wraggster
Not totally surprising but the PSvita is a great console for hacking, if you have one you havent upgraded then dont and check your firmwares:
PlayStation Spain’s Twitter account recently posted a reply to a fan comment, confirming that the PlayStation Vita has been discontinued in its territory. There haven’t been any announcements about it being discontinued in other territories, so this is a bit of a surprise. You can see the tweet below.
Here’s the translation. A fan by the name of Portadictos noted, “There is nothing to clarify, everything is clear, you have retired PS Vita market and there is no way to buy one, I've been looking for hours.”
To which PlayStation’s Spain account replied, “Hello! It's actually discontinued, yes.”
There could be an announcement in the months ahead confirming the system’s demise, although it’s not likely to happen in Japan, since it’s actually doing pretty good there – even without Sony’s support. But don’t be shocked if Sony Interactive Entertainment posts something in the months ahead about its discontinuation in the U.S. market.
Sony has already kind of moved on from both the PlayStation Vita and PlayStation 3, confirming earlier this year that it’s cutting games for both systems from its PlayStation Plus program, happening over the next year. And, obviously, no new titles have been confirmed for either platform, save for indie releases or special exceptions on Vita, like Square Enix’s remastered port of Secret of Mana.
So do you think its finally 'Game Over' for the PSVita, will we be nailing its coffin close soon and posting a R.I.P. news story soon?
NEWS SOURCE: PlayStation Vita Discontinued In Spain (via) ComicBook
via http://www.maxconsole.com/threads/pl...n-spain.46660/
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April 9th, 2018, 21:55 Posted By: wraggster
If your a linux fan then this is good news for you:
Running Linux on the 'exploitable' PlayStation 4 firmwares, has been a little tricky, and previous versions only supported older 'PS4 models', but now @eeply has released an 'Linux Loader' that supports both PS4 Slim/Pro along with the required HDMI output driver.
According to early feedback, getting Linux to run on the PS4 is a bit of hit and miss at the moment, due to some instability (which can cause the occasional freeze at startup) and the fact that it is tough to find the right files to work with. Nevertheless, multiple people have reported that they got Linux to properly run on the PS4 Pro or PS4 Slim, and I’m sure “all in one” packages will surface on your regular scene websites very soon.
In order to run Linux on the PS4, in addition to the Linux port, you’ll need the Linux Loader from ValentinBreiz, as well as the initramfs.cpio.gz file (just keep the initramfs file, and replace the bzimage with the one from eeply). Those wanting to compile eeply’s port by themselves will want to make sure they use the right branch (e.g. this one for PS4 Pro)
Download Linux for PS4, compatible PS4 Slim/PS4 Pro
You can download the bzimage file from the developer’s github here.
NEWS SOURCE: Linux on PS4 now supports PS4 Slim and PS4 Pro (via) Wololo
via http://www.maxconsole.com/threads/linux-on-ps4-now-supports-ps4-slim-and-ps4-pro.46656/
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April 9th, 2018, 21:57 Posted By: wraggster
Another custom firmware release for the PS3, awesome news:
Hot on the heels of the PS3Xplolit v3.0 release, comes a new REBUG firmware along with HAN Toolbox support, so check it out! -- PLEASE NOTE: Even tho there is early 'HAN Support' you still CAN NOT update your OFW PS3 over to CFW REBUG, even with everything that has been released yet. -- In the meantime, enjoy this new release and support 'Team Rebug' with an donation!
THE LATEST REBUG FIRMWARE BUILD
(We are still looking for providers of DEX OFW for future “REX/D-REX” releases)
LITE COBRA 7.55 EDITION – INSTALL ON CEX PS3 SYSTEM
REBUG 4.82.2 LITE EDITION – Mar. 19th 2018
(See below for full LITE EDITION features)
OFFICIAL SITE: --> https://rebug.me/official-rebug-4-82...mar-19th-2018/
What’s new since 4.82.1 LITE EDITION?
Bugfixes
- Fixed the issue with a few games that would blackscreen on launch
- added missing video_rec.sprx for cfw_Settings
- Cobra 7.55 – Homebrew blocker fix
HAN Toolbox support
- (Mostly for developers only,
- Generally, CFW users do not have any benefits from this feature,
- However, this was added for developers who are working on HAN features for OFW users)
FEATURES FOR REBUG LITE EDITION
- FEATURE – QA Token compatibility
- FEATURE – OtherOS++ support enabled
(Use Rebug Toolbox to Boot OtherOS with different LV1 patches) - FEATURE – Package Manager
(Replacement for the standard ‘Install Package Files’ option) - INCLUDED – Rebug Toolbox 02.02.15
(Install included Rebug Toolbox or higher for full compatibility) - FEATURE – FSELF compatibility
(Fake Signed ELF is supported on both CEX and DEX modes.) - PATCHED – Appldr: LV2 memory hash check is disabled
(Memory protection on LV2 is disabled in higher level) - PATCHED – LV1: Disable System Integrity Check
(Safe to use with mismatched COREOS/SYSCON versions or if PS3 is not QA enabled) - PATCHED – LV1: Undocumented function 114
(Allow mapping of protected memory) - PATCHED – LV1: Skip all ACL Checks
(Needed to allow booting of OtherOS) - PATCHED – LV1: Peek and Poke support
(Unused LV1 call 182 and 183) - PATCHED – LV2: Peek and Poke support
(LV2 Syscall 6 and 7) - PATCHED – LV2: Peek and Poke support for LV1
(LV2 Syscall 8 and 9) - PATCHED – LV2: LV1 CALL System call
(LV2 Syscall 10) - PATCHED – LV2: Allow execution of any LV2 internal function
(LV2 Syscall 15) - PATCHED – Recovery: Prevent accidental OFW update while on Recovery mode
- PATCHED – VSH: Allow Unsigned act.dat and *.rif files
- PATCHED – VSH: Auto unlocks c00 demo contents
(Improved patches applied) - PATCHED – VSH: Disable NEW PSP DRM Check
(Allowing unsigned PSP pkg contents on 4.75 or higher CFW) - PATCHED – VSH: Disable Epilepsy Warning for Faster Boot-Up Speed
- FUN FEATURE – In Game Screenshot
(Allows taking screenshots in Game) - FEATURE – Full Polish support for XMB/PS2 Emu
(Provide full Polish character support) - FUN FEATURE – Enhanced Remote Play
(This unlocks the limitation of working apps/games for remote play, by disabling SFO flag check) - FEATURE – Cinavia protection fully disabled
(Supports optical media/bd iso, AACS must be decrypted) - FEATURE – COBRA 7.55 *UPDATED
(Disabled by default (Optional), Toolbox required to Enable) - FEATURE – Homebrew store compatibility
(Downloading debug signed packages is now available on retail CFW.) - FEATURE – XMB CFW settings v0.1a
(XMB icons for simple CFW tasks available via REBUG TOOLBOX) - FEATURE – PSN/SEN Accesibility
(PSN /SEN Accessible , until the next OFW update) - FEATURE – XMBM+ Compatibility
(XMB Manager Plus developed by Team XMBM now supported via standalone pkgs.) - FEATURE – HAN Toolbox Compatibility
(HAN Toolbox developed by Devil303 now supported via standalone pkgs.) -
via http://www.maxconsole.com/threads/of...15_rev1.46654/
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April 14th, 2018, 21:25 Posted By: wraggster
Im not updating my PS4 but for those of you interested, heres the release notes:
As usual the only 'changelog' entry is: “This system software update improves system performance” and normally that means something has been patched, which @Mathieulh has confirmed the currently available webkit exploit is closed, but no big deal as it was not a kernel one anyway, but it does mean Sony keeping an eye open what is being released out there in the wild.
Firmware 5.53 is now giving you more options to choose how much data you want them to collect from your console. This includes data about online services (which cannot be deactivated), and navigation data (how you use the console. That part can be turned off). In general, my personal recommendation would be to share as little data as possible, independently of your use case.
If you choose to update (which we don’t recommend if you expect to hack your console one day), head over to the settings to reduce the amount of data you share. As you can see above, the new firmware allows you 'cut down' the amount of 'public data being shared out' which is most likely the main reason for this update as Facebook got into trouble recently with this, but if you looking for 'future hacks' don't upgrade yet!
NEWS SOURCE: PS4 Firmware 5.53 has been released (via) Wololo
via http://www.maxconsole.com/threads/ps...eleased.46793/
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April 14th, 2018, 21:32 Posted By: wraggster
Heres some interesting news for PS3 Emulation:
RPCS3 is improving every month, and March 2018 saw a huge leap forward in emulating PS3 games on our Desktop Rigs, and they are happy less than 1% are in 'nothing at all' category, as you can see below in the 'Summary of the Report', alot of progress has occurred.
March saw a lot of core improvements and these can be broken down into the following:
- Pretty big rendering improvements in games such as NFS:Carbon and Skate 2 thanks to a typo fix.
- Stability improvements thanks to memory management improvements.
- Other renderer improvements that include a whole slew of fixes to Unreal Engine games such as Drakengard 3
- Improvements to some games such as ‘The Last Of Us’, LEGO Batman 2, Crysis and more!
Rendering Improvements
This month’s main focus were renderer and RSX improvements and one of the most peculiar ones was dubbed the ‘typo fix’. Through the correcting of a value from ‘2’ to ‘3’ from ‘pauls-gh’, many games got their textures fixed and no longer look odd!
Affected games include:
- Dante’s Inferno
- Skate 2
- NFS Carbon
- LittleBigPlanet Karting
- Many other titles so you should try the latest dev build if you ever experienced odd texture issues since the 3D textures in the game you want to play may have been fixed!
On another, more substantial note, kd-11 did some big RSX improvements which removed the reliance on some hacks, improved accuracy and fixed shadows in many games like Uncharted and Red Dead Redemption. kd-11 also did some major improvements to Unreal Engine games so textures now render much better due to brightness, gamma, bloom and shadow fixes. Developer Javerson has also added a register called ‘vertex_data_base_index’ which fixes graphics in games such as Lego Starwars III, Valkyria Chronicles and Alone in the Dark among others.
Stability improvements by removing the MFC thread and games that have seen improvements
Nekotekina, the project’s founder and lead developer, has removed the separate MFC controller thread, which is responsible for some aspects of memory management, and integrated it into the SPU threads. This fixes thread sync issues and gives a decent stability boost to the emulator!
Taking off the focus from the technical aspect, this month also saw a great deal of improvements to select game titles such as:
- The Last Of Us – It can now display some graphics and menus if you’re patient enough! Performance is still sub-par however
- Skate 3 – This game runs pretty well even at 4K and benefited from RSX improvements by kd-11
- Crysis – Crysis got in game but why should you be playing it in an emulator.. on a PC?? Well, now RPCS3 can run Crysis.. kinda
- Drakengard 3
- Asura’s Wrath
- Many other games such as Ninja Gaiden Sigma and NIER
You can read more about what occurred with RPCS3 over the last month in their March 2018 Report and remember if you have even tried it just once on your Desktop Rig throw them a 'few bucks' to show your thanks via their RPCS3 Patreon page.
NEWS SOURCE: RPCS3 March 2018 report in a nutshell (via) Wololo
via http://www.maxconsole.com/threads/rp...utshell.46791/
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April 14th, 2018, 21:37 Posted By: wraggster
Heres a nice release for the PS3:
ManaGunZ is turning out to be out of the most popular PS3 Homebrew Projects, and with the massive v1.32 changes that @Zar made its even better now, but he has not stopped there, with him now improving it yet again with v4.82 DEX Support for those running the latest REBUG CFW firmwares that were released earlier this week, so check out the changes and grab updated PKG's below:
v1.33
- FIX: reading issue with splitted iso.
- ADDED : 482 DEX Support
- ADDED : Game Option "Join".
- ADDED in FileManager : Option "Join" to join files to the current path.
OFFICIAL SITE: --> https://github.com/Zarh/ManaGunZ/releases
NEWS SOURCE: ManaGunZ v1.33 - 4.82 DEX Support (via) PSX-Place
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April 14th, 2018, 21:45 Posted By: wraggster
I cant wait for my PS4 to be hacked but heres some great news for the PS4 and those with hackable consoles:
We don't know whom to 'thank' for this drop of emulators, all we can do is run grab our ROMs (backups I hope!), copy them over to empty USB stick formatted in FAT32, slide it into the USB0 (left port) on our PS4, fire up our choice of 'webkit loader' system and enjoy!
m0rph3us1987 said:
Guess what? Someone posted NES and SEGA emulators for PS4 fw 4.55 on mega...
pastebin said:
ORIGINAL SOURCE: --> https://pastebin.com/HNVxd7jJ
NEWS SOURCE: @m0rph3us1987 (via) Twitter
via http://www.maxconsole.com/threads/poc-releases-of-sega-and-nes-emulators-for-usage-on-ps4-v4-55.46785/
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April 14th, 2018, 23:34 Posted By: wraggster
Been a while since we had a PSP release, heres the details:
OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage. Beats of Rage is a freeware open source video game and modifiable game engine made by Senile Team and inspired by Sega’s classic Streets of Rage series. The term “modifiable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.
via https://pdroms.de/playstationportabl...-psp-misc-port
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April 14th, 2018, 23:37 Posted By: wraggster
This is a great release for the PSVita:
mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.
Changes:
Bugfixes:
* Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
* 3DS: Fix opening files in directory names with trailing slashes
* LR35902: Fix watchpoints not reporting new value
* GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
* GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
* GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
* GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
* GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
* GBA: Fix SharkPort saves for EEPROM games
* GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
* GBA BIOS: Fix incorrect exit condition in LZ77
* GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
* GBA Cheats: Fix slide codes not initializing properly
* GBA DMA: ROM reads are forced to increment
* GBA Hardware: RTC accuracy improvements
* GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
* GBA Memory: Fix copy-on-write memory leak
* GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
* GBA Savedata: Fix crash when resizing flash
* GBA Video: Force align 256-color tiles
* GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
* PSP2: Fix issues causing poor audio
* Python: Fix package directory
* Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
* Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
* Wii: Fix screen tear when unpausing
* Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
Misc:
* 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
* GB MBC: Remove erroneous bank 0 wrapping
* GBA: Improve multiboot image detection
* PSP2: Use system enter key by default
via https://pdroms.de/playstationvita/mg...aystation-vita
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April 15th, 2018, 20:56 Posted By: wraggster
Recently i hacked my unused PSvita and PStv and now they are both awesome, heres an app you will use in both:
If you a PSVita fan, you know 'bubbles' is the best way to launch your 'homebrew', well good news, the ABM team is back with v5.00:
This useful application allows you to make personalized bubbles with 'icon' and 'title' of your PSP content (HBS/PSX/ISO/CSO) quick and easy, using the 'LMAN' plugin, forgetting completely of the tedious and long manual method.
Adrenaline Bubbles Manager (ABM) purpose is to create the bubbles and necessary links to boot chosen psp iso/cso/pbp files with adrenaline v6.x through Lman's plugin adrbblbooter, all done within the ps vita, but, ABM does not change cpu speed, any issue related with that should be mentioned to Lman or the_flow[
Instructions
- Install Adrenaline v6.1 Make sure Adrenaline works correctly, to be able to boot Adrenaline opening it just once, it is highly recommended to add the following line below the kernel line in ur0:tai/config.txt.
*KERNEL
ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx - After taking care of step 1, then you can start using Adrenaline Bubbles Manager to create bubbles for your PSP/PSX content.
Changelog 5.00
- Added submenu for Extra Setting.
- Added ability to inject images to ABM bubbles.
OFFICIAL SITE: --> https://github.com/ONElua/Adrenaline...nager/releases
NEWS SOURCE: Adrenaline Bubbles Manager updated to 5.00 (via) Wololo
via http://www.maxconsole.com/threads/vi...o-v5-00.46805/
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April 15th, 2018, 21:01 Posted By: wraggster
Heres some good news for PSvita users:
Last Monday, we saw the unexpected release of a new firmware for the PlayStation Vita. The biggest question that seemed to run through people's minds was, "did The Flow's exploit get patched?" Now, it appears that he's gone through and tested out his new unreleased hack for 3.67 on the latest firmware, and it has been confirmed that the upcoming exploit has not been patched out, and The Flow already managed to get Henkaku on it. This doesn't mean we'll be getting a 3.68 hack for certain, but it does mean that the door is open for future exploits on this firmware.
Though this is good news, those that want homebrew on their Vita shouldn't update just yet. As always, if you have the coveted 3.60 FW, stay on it, and if you're above that, it's still unwise to update to 3.68 as of yet. While The Flow is hard at work providing players will an exploit for higher firmwares, and there's a possibility of a 3.68 FW hack being possible at some point, there's still no scheduled timeframe for the 3.67 exploit, and he's not announced anything other than his recent findings in regards to 3.68.
via https://gbatemp.net/threads/the-flow...rmware.501207/
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