|
|
August 1st, 2019, 22:47 Posted By: wraggster
When it first launched the PlayStation 4 in China, Sony was effectively starting from nothing.
The country's restrictions on consoles had only just been lifted when the system arrived there in 2015, console gaming effectively had zero market presence. That meant that Sony Interactive Entertainment Shanghai vice chairman and president Takehito Soeda had to find ways to build an entire console market.
"This country has the single largest legal market in the world for software, mobile, computer and console gaming," Soeda said in an interview with CEO Magazine on the company's efforts in China. "Because console gaming was illegal for so long, though, we started operations with a market share that was practically zero.
"...We had to develop entire networks from scratch. In essence, we went back to where we started and founded an entire business."
To accomplish this, Soeda says some examples of what Sony did included storefront demos of games and various trade shows for both business partners and consumers that offered the opportunity for people to get a look at exactly what the PS4 was and what kinds of experiences they could play on it.
Soeda goes on to say that despite the ban on consoles being lifted allowing the PS4 to have a presence in the country, it's nonetheless been challenging due to issues with censors, as well as a lack of any console business groundwork there to begin with.
"In any other market, you can release a game with minimal interaction with censors," he said. "In China, it's a challenge. It slows what we can bring to market, because we're not just selling hardware, we're selling content.
https://www.gamesindustry.biz/articl...g-ps4-to-china
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 1st, 2019, 23:03 Posted By: wraggster
Udcd_uvc is a kernel plugin, by xerpi, that lets you stream your PSVita’s screen to a computer through a wired connection. In other words, this means that the plugin gives the PSVita a feature similar to the Nintendo Switch’s Docked Mode which is a major selling point of the console as you can start playing games on the go and continue them on a big screen at home.
The plugin works well enough so that you can even play time sensitive games like Project Diva with good results!
When it comes to performance, it’s pretty good as it can sustain a very playable framerate almost all the time although it may struggle with keeping up a 60 FPS stream so you’ll have to live with the occasional framedrop but it shouldn’t affect playability at all.
Now, this plugin has been updated to version 1.4 and this brings along a highly requested feature. The full list of changes includes:
- The plugin now supports turning the screen off when the it is enabled and a USB cable is plugged into the console
- This allows you to save some battery life while also making the experience a tad better if you’re using the PSVita as the controller
- There are 3 separate versions now namely:
- udcd_uvc.skprx – Doesn’t turn the screen off
- udcd_uvc_oled_off.skprx – Turns the screen off on OLED (Phat) models
- udcd_uvc_lcd_off.skprx – Turns the screen off on LCD (Slim) models
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 1st, 2019, 23:14 Posted By: wraggster
Without a doubt, Rinnegatamante is one of the most active PSVita scene members, so much so that he even wrote his thesis about porting Quake III to the console!
Vita Nuova’s bounty tracker lets one easily create and publicise bounties so that the Vita could get a few more homebrew before it’s really lights out for it
2 days ago, he came up with yet another contribution to the scene and that’s the creation of Vita Nuova, a Vita community that focuses on bridging the gap between developers and end-users while also focusing on promoting bounties for the platform.
As of right now, Vita Nuova consists of a slightly updated VitaDB, a Discord server where users/developers can discuss things related to Vita development and a bounty tracker with a few bounties that Rinnegatamante himself started. The bounty tracker includes bounties for:
◾GPU acceleration in RetroArch for the Vita which has raised a staggering $1172
◾A Reicast port for the Vita which has raised $50 but is most likely just a pipedream.
◾A port of the GemRB engine which would allow you to play Baldur’s Gate, Icewind Dale and Planescape: Torment on the Vita. This has raised a modest $30 at the moment
http://wololo.net/2019/08/01/psvita-...ovas-bounties/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 12th, 2019, 21:26 Posted By: wraggster
The Yuke's-2K tag team has broken up. Video Games Chronicle has received confirmation from both companies that they have ended their partnership on the WWE 2K franchise.
2K confirmed that Visual Concepts, which has worked on the franchise since WWE 2K14, will be taking over duties beginning with this year's WWE 2K20.
"As we've continued to invest in the WWE 2K franchise, we've seen the Visual Concepts team display incredible passion, talent and commitment to the future of the series. We thank Yuke's for their years of partnership and are excited to see what the Visual Concepts team brings to the franchise moving forward."
https://www.gamesindustry.biz/articl...e-2k-franchise
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 12th, 2019, 21:26 Posted By: wraggster
Investigative think tank TaxWatch UK has taken an interest in the gaming market lately. After releasing a report on Rockstar Games' lack of tax payments last month, the outfit has released a similar report on Activision Blizzard.
As with Rockstar Games, much of TaxWatch's criticism of the Call of Duty and World of Warcraft company focuses on where and how it declares its profit. While both Activision and Blizzard are headquartered in California, they have technically sold their IP rights to a company in Bermuda (ATVI C.V.) and one in Barbados (ATVI International SRL). Those companies then license that IP to a fourth part of the organization, Netherlands-based Activision Blizzard International B.V., which manages Activision and Blizzard distribution and rights outside of the US.
Activision Blizzard International B.V. is profitable, but not impressively so because so much of what it brings in is paid out in royalties to the Activision Blizzard outfits in tax havens, like ATVI C.V. The Bermuda-based outfit has no employees, but received €5 billion ($5.59 billion) in royalty payments between 2013 and 2017. In 2017, ATVI C.V. sold some of its intellectual property to the Barbados-based ATVI International SRL, information for which is not publicly available. TaxWatch notes that the UK government is rolling out a new tax on royalties derived from the UK that are paid out to tax havens; that tax will apply to royalties transferred to Bermuda, but not to Barbados as that country has a tax treaty with the UK.
In 2017, Activision Blizzard International BV reported pre-tax profits of €55.6 million ($62.18 million) compared to €1.3 billion ($1.45 billion) in royalty payments. As a result, it paid out just €7.2 million ($8.05 million) in taxes.
TaxWatch also looked at Activision Blizzard's subsidiary King, know for the Candy Crush series of mobile games. While it appears to be functionally headquartered in London, the British companies in the King corporate structure are only making money by charging management fees to the rest of the King companies. When players pay for in-game boosts, they are actually sending the money to a King business in Malta (for most of the world) or Delaware (for customers within the US).
https://www.gamesindustry.biz/articl...es-on-billions
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 14th, 2019, 21:40 Posted By: wraggster
In the beginning of this month, Reddit User ‘EpicEpsilon1033’ decided to create a bounty for native resolution PSP games on the PSVita. This bounty, which forms part of Rinnegatamante’s recently created VitaNuova community, aims to achieve native resolution (960×544) on PSP games when run on the PSVita by making clever use of the PSP hardware inside the Vita and the console’s own graphics hardware. Following this article, many people shared the bounty online and it’s currently valued at $500 which is a huge increase from the $75 it was at a week ago!
Now, a developer called Michal (nickname: ‘robots‘) has started working on making the bounty come to life. He said that one shouldn’t expect quick progress and went on to provide a rough timeline for his work which includes:
- Figure out how to patch the PSP’s graphics module in order to make it redirect Texture/DrawList memory to the Vita’s shared memory rather than the GE’s memory spacePort PPSSPP’s GE to the PSVita – scaling won’t be included at this point
- Add scaling capabilities to the above so that native PSVita resolution could be achieved
- These steps are in chronological order. While they might sound simple, it’s important to keep in mind that they require a tremendous amount of work so don’t expect to see much any time soon unless he pulls a Xerpi
- Going through the guy’s GitHub repository list, it seems that he’s dabbled a bit with PSVita-related development in the past but hasn’t made an awful lot of work public. That being said, only time will tell if he manages to get anywhere and we at Wololo wish him the best of luck!
http://wololo.net/2019/08/14/news-na...-games-on-3ds/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 14th, 2019, 21:46 Posted By: wraggster
The PlayStation Vita has a pretty good amount of homebrew and even some original homebrew games that are exclusive to the system created by numerous Indie developers.
Among these, we find Pingo by Grzybojad which is a puzzle game with the goal of painting a whole map with the least amount of steps as possible. While this may sound easy, it can get pretty challenging since many levels are designed in a clever ways that force you to think about your next move. Other than being a fun way to pass some time, it also has a high degree of polish and great artwork which was done by Jumbocube.
Pingo 2.0 comes with a whole new world and even more polish
Now, it has been updated to version 2.0 and this brings along:
- A new world that include 30 levels. These levels come with 3 new gameplay mechanics and a different colour scheme
- Support for custom levels which can be created by robDev’s pingo-edit
- Navigation with the touchscreen which kinda gives it Cut The Rope-esque vibes in the menus
- The Options menu now works;
- This menu can be used to set the volume, enable/disable touch controls and view your stats
- Improved visuals, 4 new music tracks, an easter egg and a credits scene after you beat all the levels
To get Pingo 2.0 on your Vita (which you definitely should do), simply open VHBB and install it since it’s available on VitaDB. Alternatively, you can grab the VPK from this link (report bugs in the Issues tab) and install it via VitaShell. You may also donate to him via Patreon. Unfortunately, there’s no Android/iOS port since I personally think that it would make a great mobile game especially with the updated visuals in this version!
http://wololo.net/2019/08/11/news-co...30-new-levels/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 14th, 2019, 21:52 Posted By: wraggster
It’s no secret that the PSVita’s FPS library is pretty thin and with a few exceptions such as Killzone Mercenary, not all that good.
vitaRTCW 0.2 comes with multiplayer support for extra enjoyment! (Image Source)
To remedy that, various homebrew developers ported classics such as DOOM, Quake and numerous others including Return To Castle Wolfenstein, the port of which was updated earlier today. This sizeable update, which bumps the version number to 0.2, brings along:
- Multiplayer support which lets you play RTCW online on the few populated servers that remain!
- Make sure to play the single player game first since it’s awesome in its own right
- Cinematics are now rendered properly so you can enjoy the fictional plot with Nazis dabbling in the supernatural a bit better
- The memory available to the renderer was increased and memory usage for both it and the sound manager was reduced
- Mipmaps can now be used and support for fog/portals got implemented
- Numerous rendering issues were fixed including one that made the skybox not render properly in some instances
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 14th, 2019, 21:54 Posted By: wraggster
As its name suggests, Easy Plugin is a homebrew application that lets you install, remove and manage plugins on your hacked PSVita or PSTV console. This application is developed by GBATemp user ‘THEN00P‘ and was originally released in March 5, 2019 although it didn’t receive much attention back then so we’ll be taking an in-depth look at it.
Among the features it comes with, we find:
- The ability to install plugins from VitaDB so you have a pretty significant choice of 87 to choose from
- You’re allowed to install any user plugin of your choice for either a specific application(s) or for all applications
- Obviously, kernel plugins are installed under the *KERNEL section so they’re available regardless of the application that’s running
- A search function so you can find the plugin you’re looking for more easily
- Functionality for removing installed plugins although it doesn’t seem to find any of the plugins I already had in my “config.txt” file
- It supports installing plugins that have data folders or config files so the vast majority of plugins can be installed without any extra effort
- A nicely-made GUI controlled with face buttons which describes the action that each button does for easy navigation
From a short testing session, I can confirm that Easy Plugin works pretty well and comes with enough features to satisfy the plugin-management needs of the vast majority of hacked PSVita users! That being said, I’d personally like to see the plugin list be sorted alphabetically and for the application to have a section in which you can manage your ‘config.txt’ file without having to look for every plugin individually.
Without a doubt, Easy Plugin 1.1 is a pretty significant update which you should surely get if managing plugins by modifying taiHEN’s config.txt isn’t your thing. To grab it, you can either install via VHBB as it’s available on VHBB or get the VPK from the GitHub link below. As usual, bugs should be reported to the Issues Tab on the application’s GitHub page.
http://wololo.net/2019/08/06/psvita-...umerous-fixes/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 19th, 2019, 22:17 Posted By: wraggster
Sony has purchased Spider-Man and Ratchet & Clank studio Insomniac Games for an undisclosed amount.
Much of Insomniac's catalog over the years has appeared on Sony PlayStation consoles, including last year's Marvel's Spider-Man, which Sony revealed today has sold over 13.2 million copies. Insomniac also has a number of games on the Oculus Rift that have not yet reached PlayStation VR, as well as the Xbox One and PC-exclusive Sunset Overdrive.
Sony says that day-to-day operations are expected to be run by the same management team alongside the Sony Interactive Entertainment San Mateo studio.
"Insomniac Games is one of the most highly-acclaimed development studios in the industry and their legacy of best-in class storytelling and gameplay is unparalleled,” said Shawn Layden, Chairman, SIE Worldwide Studios. "We have enjoyed a strong collaborative partnership with the studio for many years, and are thrilled to officially welcome them to the Worldwide Studios family. The addition of Insomniac Games to SIE WWS reiterates our commitment to developing world class gaming experiences that can only be found on the PlayStation platform."
In a follow-up blog post, CEO Ted Price added that the move felt less like an acquisition and "more like a homecoming."
https://www.gamesindustry.biz/articl...nsomniac-games
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 19th, 2019, 22:24 Posted By: wraggster
A few months ago, a contact reached out to me with an irresistible offer. I would be given the opportunity to experiment with an insanely rare, prototype development kit PlayStation Vita. The only ask from my source is that I somehow dump the boot code. I’ve spent the last seven years hacking every last bit of the Vita from exploiting the kernel to extracting hardware keys with AES fault injections. In that long journey, I’ve gotten intimate with every model and revision of the Vita so it seems inevitable that I would find myself with the very first prototype. The DEM-3000L is actually more rare than the DEM-3000H that recently made headlines having been sold for $20,000. Although I cannot confirm this independently, my source claims that the DEM-3000H units were distributed to early game developers while the DEM-3000L was used internally at Sony to develop the system firmware. The history of this particular DEM-3000L was that two of these were originally found side by side at a Chinese landfill. They had extensive water damage (I was told they were “at the bottom of a lake”) and was carefully repaired. One of the two (the one with the broken display) eventually made it to me.
If you want to learn more about hardware glitching, the ChipWhisperer Wiki is a great place to start. If you get a ChipWhisperer Lite hardware, you can follow the tutorials there to learn more. Our work was all done on a ChipWhisperer Lite along with some molecule mods that enables features such as eMMC packet triggering, multiple glitch units, edge triggering with extra GPIO inputs, extra clock divider options, and more. You can also find some Vita-specific scripts for the ChipWhisperer for glitching and for DFA. Finally, if you want to learn more about the Vita, the HENkaku wiki is the place to go.
The DEM prototype glitching summarized in this article was done live on Twitch over exactly two weeks. If you want to see the whole process from inception to completion, they are all recorded in vods. Be warned though, more time was wasted going down wrong paths and making mistakes than actual progress–but that is how real hacking works. Thanks to everyone who tuned in and provided help and moral support, and to xyz for providing the exploit to trigger the reset handshake.
full article here https://yifan.lu/2019/08/16/glitchin...ce-of-history/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 20th, 2019, 20:52 Posted By: wraggster
Sony may start bringing PlayStation exclusives to other platforms. In an interview with Bloomberg this week, Sony Interactive Entertainment Worldwide Studios chairman Shawn Layden suggested the company's stance toward its first-party titles may be changing.
"We must support the PlayStation platform -- that is nonnegotiable," Layden said. "That said, you will see in the future some titles coming out of my collection of studios which may need to lean into a wider installed base."
The Bloomberg article's context suggest Layden was referring not to PlayStation games appearing on Nintendo or Microsoft consoles, but to PC versions of multiplayer titles designed with that platform in mind.
https://www.gamesindustry.biz/articl...ion-exclusives
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 26th, 2019, 23:10 Posted By: wraggster
For all the hype and attention that surrounds them, AAA video games are generally regarded as manufactured and impersonal. Anything that requires hundreds of hands to produce may be a masterful example of craft, but that scale and sweep comes at the expense of a little soul.
Look closely, though, and you might see the personalities of those who labour to make the industry's blockbusters shining through. At Devcom 2019, Insomniac Games' Jason Hickey proved as much with his talk on Marvel's Spider-Man, and how the streets and alleys of its virtual New York City are teeming with nods to the individual passions of its creators.
When preparing the talk, Hickey said, he was guided by one question: "What did I do that, if I wasn't there, wouldn't have gone in the game -- or maybe would have gone in a different way?"
He grouped these personal touches into three broad categories, the most intriguing of which was "history and culture." As lead environment artist, Hickey was able to scatter details throughout the map that made the space feel as diverse as its real-world counterpart, while also paying tribute to both the light and the dark of its long history.
"The history of America is in New York City. And a part of that, of course, is the very dark days before the progressive days today" "The history of America is in New York City," he said. "And a part of that, of course, is the very dark days before the progressive days today. The slave trade started on Wall Street. Then there's the civil rights movement, LGBTQ+ rights; all of that kind of stuff happened in New York, and sent big waves across America and the world."
A movement very close to Hickey's heart is Pride, and as much as 30% of New York's Chelsea neighbourhood identifies as LGBTQ+. "It is one of the most densely populated areas in the world for Pride," Hickey said. "That is super important; this is where Stonewall happened, which is a milestone in gay rights."
Hickey discussed a way to represent Pride in the game with Insomniac's art team, and then proposed an idea to CEO Ted Price and creative director Bryan Intihar. They would create a vast mural of the iconic, rainbow coloured Pride flag and place it on a wall in the game's version of Chelsea. Capturing a photo of the Pride mural's location was one of Spider-Man's "Secret Photo Ops," so Pride "is actually part of the game."
"They were super, super supportive," Hickey said of Price and Intihar. "It's kind of sad that I felt like I had to ask, when I didn't really need to ask in the end.... I was able to do something I wanted to do, and they supported me on that. But even better, when the game came out everybody went mad for it. People were super excited."
https://www.gamesindustry.biz/articl...els-spider-man
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 28th, 2019, 00:00 Posted By: wraggster
The updates just don't stop coming today: first the 3DS, and now it's the PS Vita's turn... however, unlike its competitor, things already seem to be bad right from the get-go. System software 3.72 has just landed and it aims to block h-encore², aka TheFloW's updated h-encore exploit for firmware versions 3.65-3.71, which was released only a few hours ago. This was achieved by adding Bitter Smile (the game used by the aforementioned tool as its entry point) to the title revoke list, thus blocking it from working to work on this system version. No official changelog is available just yet, but it doesn't look like any new features were added either.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 28th, 2019, 00:08 Posted By: wraggster
Coming as a complete surprise is a brand new release of h-encore² for the PlayStation Vita. TheFloW is back, bringing hack support for PlayStation Vita systems on firmwares 3.65 up to the new, previously unhacked 3.71. As other variations of h-encore, this custom firmware allows users to make kernel modifications, resulting in plugin support, changing the default clock speed, and of course, running homebrew. You can grab the new release right now, but you'll want to make sure you have a few tools at your disposal, to get everything working. You'll need a Vita on any of the aforementioned firmware versions (3.65+), a memory card if you have an OLED model, a link to an existing PlayStation Network account, qcma, psvimgtools, and pkg2zip (download links in the source). Then, the last thing you will require is a DRM-free demo of a game called bitter smile, which is used as h-encore²'s entry point. This marks the first time that 3.71 has been cracked, after its release back in late July. If you've been stuck on 3.71, now is the perfect time to join the exploited PlayStation Vita club. The full instructions have been included, below.
Regardless, you'll likely want to grab bitter smile as soon as you possibly can, just in case.
- Download h-encore² and extract it on your computer.
- Download and install qcma, psvimgtools and pkg2zip (check the releases section for the binaries).
If you don't know where to put psvimgtools and pkg2zip binaries, just put them in the h-encore-2 folder. - Download the vulnerable DRM-free demo of bitter smile (yes, that's the user entry point).
- Extract the demo using this command in terminal/cmd:
pkg2zip -x PATH_OF_PKG
This will output the files to app/PCSG90096. - Copy the contents of the output app/PCSG90096 to the folder h-encore-2/app/ux0_temp_game_PCSG90096_app_PCSG90096(such that the files eboot.bin and VITA_PATH.TXT are within the same folder).
- Copy the license file app/PCSG90096/sce_sys/package/temp.bin to the folder
h-encore-2/license/ux0_temp_game_PCSG90096_license_app_PCSG90096 and rename the just pasted file temp.bin to 6488b73b912a753a492e2714e9b38bc7.rif. Be careful with the file extension, it should not be .rif.bin. Again, this file should be in the same folder as VITA_PATH.TXT. - Start qcma and within the qcma settings set the option Use this version for updates to FW 0.00 (Always up-to-date)to spoof the System Software check.
- Launch Content Manager on your PS Vita and connect it to your computer, where you then need to select PC -> PS Vita System, and after that you select Applications. If you see an error message about System Software, you should simply reboot your device to solve it (if this doesn't solve, then put your device into airplane mode and reboot). If this does still not work, then alternatively set DNS to 212.47.229.76 to block updates. This should create a folder at PS Vita/APP/xxxxxxxxxxxxxxxx on your computer (see qcma settings where this folder is), where the folder xxxxxxxxxxxxxxxx represents the AID (account ID that is 16 characters long) that you need to insert here. If the AID is valid, it will yield a key that you can now use to encrypt the demo.
- Change directory to the h-encore-2 folder in terminal/cmd and use the key to encrypt all folders using (make sure you don't confuse the key with the AID, the key is 64 characters long!):
psvimg-create -n app -K YOUR_KEY app PCSG90096/app
psvimg-create -n appmeta -K YOUR_KEY appmeta PCSG90096/appmeta
psvimg-create -n license -K YOUR_KEY license PCSG90096/license
psvimg-create -n savedata -K YOUR_KEY savedata PCSG90096/savedata
The folder h-encore-2/PCSG90096 should then contain sce_sys and all 4 folders from above, and within these folders you should find files called X.psvimg and X.psvmd, where X has the same name as the folder. Backup this folder, since if everything has been done correctly, you don't need to redo all the steps to install it onto another device with the same PSN account. - Copy the folder h-encore-2/PCSG90096 to PS Vita/APP/xxxxxxxxxxxxxxxx/PCSG90096 and then select Refresh databasein qcma.
- The h-encore² bubble with a size of around 243 MB should now appear in the Content Manager and that's what you finally need to transfer to your PS Vita. If the size does not match or you get the error C2-12858-4, then it's because you did not do it correctly! Please re-read the instructions more carefully then. If you get the error You can only copy applications that your account is the owner of, then it's because you have used an AID that is not of your account, go back to step 8.
- Launch h-encore² to exploit your device (if a message about trophies appears, simply click yes). The screen should first flash white, then purple, and finally open a menu called h-encore bootstrap menu where you can download VitaShell and install HENkaku. If it prompts the error Cannot start this application. C0-11136-2, then it's because you did not do step 6. correctly.
- Enjoy. Note that you have to relaunch the exploit everytime you reboot or shutdown your device. Of course if you only put your device into standby mode, you don't need to relaunch.
Click to expand... Source
https://gbatemp.net/threads/h-encore...e-3-71.546811/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 29th, 2019, 22:46 Posted By: wraggster
Despite Vita's long ride into the sunset, Sony is still releasing anti-hacking firmware for the handheld.
As reported by Kotaku, Vita hacker Andy Nguyen -- responsible for the recent Trinity Exploit -- this week revealed a new hack, h-encore².
Unlike previous hacks, h-encore² doesn't require a PSP, and can be done directly onto the Vita system.
However, Sony shut it down almost immediately, and released a firmware update that "improves system performance."
Posting on Twitter, Nguyen said: "Welp, Sony doesn't want to see us having fun. They just released FW 3.72 which blacklisted the userland exploit."
Over the past year, Sony has been slowly scaling back its support for the Vita, ending game card production in the US and Europe, console shipping, and the roster of free monthly games with PlayStation Plus.
Despite this, the Vita still enjoys a certain level of popularity in Japan -- where game cartridges are still being produced -- meaning Sony still has a vested interest in maintaining security for the near future.
https://www.gamesindustry.biz/articl...n-vita-hacking
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 29th, 2019, 22:58 Posted By: wraggster
Sony’s on a roll, bringing firmware updates to not just one, but two of its legacy systems. Released today was OFW 4.85 for the PlayStation 3, which “improves system performance”. If you’re looking to get a PS3 and are afraid of this being an unhackable firmware, worry not, as scene dev Joonie has already released an exploit for 4.85. However, there is no reason to currently update to that firmware at this time, as not all of the standard hacked PS3 tools are available on the new HFW 4.85.1 just yet.
Source
https://gbatemp.net/threads/ps3-gets...n-4-85.547012/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 30th, 2019, 00:20 Posted By: wraggster
A few days ago, CBPS Team released Chovy Sign which is a hacking tool that allows you to run any PSP backup of your choice on PSVita FW 3.71.
If you’re an unlucky soul with a PSVita on FW 3.71, you’ll be pleased to know that you can play any PSP game you want on it with Chovy Sign!
This release, which is part of Project Chovy, was pretty significant as this firmware has no native hacks available for it (i.e HENkaku) since it fully patched TheFlow’s Trinity Exploit chain. Using it isn’t too difficult provided you follow a guide (such as this one) but it requires you to have a functional Windows PC with QCMA installed so make sure you get stuff ready before loading on a bunch of PSP games on your FW 3.71 PSVita or PSTV!
Now, it has been updated to Pubic Beta 2 and this comes with the following changes:
- The binaries now work on 32-bit installations of Windows so if your only Windows PC is pretty ancient, you’re in luck!
- ISOs for Minis now show the Minis bootscreen
- Improved exception handling (i.e less crashes and a more robust application overall)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 30th, 2019, 00:21 Posted By: wraggster
On other news, the PSVita’s port of the Blake Stone: Aliens of Gold engine (BStone Vita) has received a pretty beefy update which fixes a long list of minor yet noticeable issues. If you don’t know what Blake Stone is, it’s a FPS game released in 1993 based on Wolfenstein 3D’s engine with some enhancements like interactive map elements and textured floors/ceilings.
If you’re a fan of Wolfenstein 3D then Blake Stone: Aliens Of Gold is a title you should probably check out even more so that the Vita port received an update full of fixes and extra polish!
In it, you play as a British intelligence agent that’s trying to stop Dr. Pyrus Goldfire from taking over the world using genetically-engineered aliens, humans and mutants.
The aforementioned beefy update, with version number 0.3, brings about the following:
- Functionality to choose between previous/next weapon was added and could be triggered by touching the touchscreen’s top area and hitting ‘O’ (circle button)
- Joystick sensitivity can now be adjusted in-game
- The X/O buttons now function as expected in menus and the sound volume menu got a cosmetic fix
- Some crashes and out of memory errors were fixed
- Fadein tearing no longer occurs and the game’s engine was updated to version 1.1.13 (the upstream version of BStone)
- The save format changed so previous saves aren’t compatible!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
|
|