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September 1st, 2013, 20:42 Posted By: wraggster
NIS America will enlist western audiences to carry out an evil witch's bidding early next year, when its PS3 action-RPG The Witch and the Hundred Knightlaunches in North America and Europe.
Players will guide the Hundred Knight through a contract with Metallia, a witch that is unable to travel beyond the borders of her poisonous swamp. The Hundred Knight is tasked with spreading destruction on her behalf while searching for and destroying pillars that were built to prevent the swamp from spreading.
Players can use up to five different weapons to contribute to extensive combos. Dodging enemy attacks with the Mystical Dodge mechanic will slow down time, allowing players to punish their inaccurate foes with a few extra hits.
The Witch and the Hundred Knight will also retain the Japanese version's audio tracks in addition to its English versions. You can get a glimpse ofthe game in this gallery of images from the Hundred Knight's Japanese release last year.
http://www.joystiq.com/2013/08/31/th...-ps3s-in-2014/
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September 1st, 2013, 23:16 Posted By: wraggster
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September 1st, 2013, 23:17 Posted By: wraggster
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September 1st, 2013, 23:48 Posted By: wraggster
via http://wololo.net/2013/08/26/release...her-homebrews/
The updates keep coming! As the latest VHBL release was a bit precipitated due to external events, the first release made by Acid_Snake and Qwikrazor87 wasn’t optimal, and some of you reported issues running, among others, famous Super NES emulator Snes9XTYL. Qwikrazor87 has been hard at work over the past few days to address all these issues.
We have to keep in mind here that this is an unusual situation, not only because the exploit was announced much earlier than was initially planned, but also because technically, if you count the US/EU variations, the VHBL had to be ported (and maintained!) to a total of 8 games. This is a lot to test, and obviously the hackers don’t have all copies of all games. It so happens that most of the testing happens on PSPs, and sometimes tiny inconsistencies with the PSP emulator on the Vita can lead to bugs such as the one experienced in Snes9XTYL.
VHBL For Arcade Pool – US (v3, 2013/08/25)
VHBL For Arcade Pool & Snooker – EU (v3, 2013/08/25)
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September 2nd, 2013, 00:20 Posted By: wraggster
via http://www.emucr.com/
PPSSPP Git (2013/09/01) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #3545 from unknownbrackets/warnings
Warning fixes
* Add a note so as not to forget.
* Add some reporting to the software GPU.
* Fix some initialization/sprintf warnings.
* Remove -ffast-math from cmakelists
* Merge pull request #3546 from Kingcom/Assembler
Proper assembler error messages
* Correct move pseudo opcode
* Display proper error messages when assembling failed
* Merge pull request #3544 from unknownbrackets/module-imports
Invalidate icache on stub/var import update
* Cleanup comment (broke savestates anyway.)
* Keep unknown syscall reporting the same.
Oops.
* Invalidate stubs/var imports when writing them.
* Just invalidate blocks on ClearCacheAt().
This makes it safe to call from a jitted syscall, etc.
* Fix InvalidateICache() breaking binary searching.
* Prevent a crash in debugger without jit.
* Include the PPC jit in the project.
So it's easier to find when refactoring.
* Merge pull request #3542 from unknownbrackets/module-imports
Track module imports and exports with a proper lifecycle
* Get rid of the bad object errors on shutdown.
* Unresolve function imports, track in loader.
* Optimize a bit by checking module names.
* Unexport var symbols when destroying modules.
The problem with a global list is that an unloaded module with unresolved
imports will get garbage written in. This should be safer, and hopefully
not slower.
Next up: func imports.
* Centralize and track imports/exports.
So that we can "unresolve" them.
* Merge pull request #3540 from raven02/patch-33
Apply auto-gen mipmapping to desktop
* Apply auto-gen mipmapping to WIN32
* Merge pull request #3537 from unknownbrackets/utility-minor
Return wrong dialog type in screenshot/gamesharing
* Return wrong dialog type in screenshot/gamesharing.
Should at least reduce reports of these failing, and give us better info.
May also work more correctly.
* Add some reporting and fix some duplicates.
* Disable -ffast-math - appears to have caused breakage.
* Merge branch 'fix_tigerxdragon_crash' of https://github.com/kaienfr/ppsspp_cn into kaienfr-fix_tigerxdragon_crash
* Fix the crash of game "tiger x dragon"
* updates
* Update lang
* Merge pull request #3532 from ufdada/patch-2
Small improvement for fade-in and fade-out sounds in Loco Roco
* Small improvement for fade-in and fade-out sounds in Loco Roco
The fade-in and fade-out sounds in Loco Roco are way too long, this small change improves it alot. now the sound that is played after reaching the goal in a level sounds about right.
http://www.sendspace.com/file/da1dd7
http://www.sendspace.com/file/bsl729
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September 2nd, 2013, 00:32 Posted By: wraggster
via http://www.emucr.com/
PCSX2 SVN r5725 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r5725
gsdx ogl: the proof of concept commit
* GL_ARB_shader_subroutine for perf
fix for nvidia => add missing shader declaration. Nvidia got +4fps on colin3
For the moment only 2 PS parameters are supported. Code need to be extended to support others games that often
switch shader program (like xenosaga).
require GL4 class hardware and the option override_GL_ARB_shader_subroutine = 1
Note: strangely on AMD linux it is slower!
* GL_ARB_shader_image_load_store for accuraccy (Date)
Use a signed integer texture and reenable color buffer writing
Current status: Amagami_transparency.gs & P3_battle_shadows.gs are now working on Nvidia with a small perf impact.
Current implementation detail:
1/ setup the standard stencil as before
2/ on remaining pixel, draw once to compute first primitive that will write a fail alpha value.
3/ final draw based on primitive id of step 2
Note: I think we would get a bad behavior if depth test&mask are enabled on step 2/3
Note2: on my limited testcase the perf impact was on CPU. It would be possible to merge step1&2 to nullifying it (could
even be faster actually), however it would require more GPU power.
Again require GL4 class hardware. And the option UserHacks_DateGL4 = 1
http://www.sendspace.com/file/oh8dio
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September 2nd, 2013, 00:33 Posted By: wraggster
via http://www.emucr.com/
rpcs3 Git (2013/08/27) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 Git Changelog:
* - Version bump.
* OpenGL renderer:
- Disabled dump vertex data.
- Fixed fragment constants loader.
- Fixed fbo creation.
- Implemented texture filtering.
http://www.sendspace.com/file/vztawn
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September 2nd, 2013, 00:34 Posted By: wraggster
via http://www.emucr.com/
Jpcsp SVN r3375 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r3375
ControlsGUI: changed font to fixed to avoid resizing issues
---------------------
r3374
WindowPropSaver: do not remember properties for standard dialogs
---------------------
r3373
project.properties: dist.dir changed to ${bin.dir} to support start scripts after building
http://www.sendspace.com/file/mpo6jg
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September 2nd, 2013, 19:31 Posted By: wraggster
Former LucasArts lead producer Gio Corsi heads up new branch
Sony Computer Entertainment America has launched a new third-party production team for PlayStation platforms.
Headed by former LucasArts lead producer Gio Corsi, the new team will work with the firm’s publishing partners to help bring their IP to Vita, PS3 and PS4.
Partners will also be able to use staff at the new branch to help with their own development process.
One of the first projects currently underway is Gearbox’s Borderlands 2 for Vita. Corsi said consumers can expect to see more ports, new IPs and localised products on PlayStation platforms thanks to the scheme.
“I’m really excited for our team to explore new opportunities on behalf of PlayStation,” said Corsi.
http://www.develop-online.net/news/4...roduction-team
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September 2nd, 2013, 20:01 Posted By: wraggster
Sony seems intent on replicating what Microsoft believes is one of its key USPs on Xbox One.
The platform holder has confirmed to Polygon that PS4’s optional PlayStation Camera “allows for voice recognition”, although it’s not yet ready to share any more details.
That the PS4 would offer such functionality was hinted at in a recent GameStop Expo 2013 presentation that claimed: "From navigational voice commands to facial recognition, the PlayStation Camera adds incredible innovation to your gaming.
"When you add the PlayStation camera into the mix, the pair works together to expand upon system features and enhance your PlayStation 4 experience. The new stereoscopic lenses track your body movements in games or even recognize your face easier system navigation."
Seeing as Xbox One has been designed from the ground up as an interactive media centre that users can control with voice and gesture, it’s unlikely that Sony will be able to rival the breadth of functionality offered by Microsoft machine.
However, even basic voice control will allow your floor salesperson to tick that box when trying to peddle PS4 and could prove an important factor for Sony.
http://www.mcvuk.com/news/read/ps4-t...nality/0120597
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September 2nd, 2013, 23:38 Posted By: wraggster
US PlayStation Plus subscribers will be able to download the Resident Evil Chronicles HD Collection at no additional cost starting tomorrow, September 3.
The bundle, which includes Resident Evil: The Umbrella Chronicles and Resident Evil: The Darkside Chronicles, will be added to the US Instant Game Collection, making it free to download for anyone who's signed up to the PS Plus service.
Also in this week's PS Plus update, Sony introduces discounts to new games including F1 2013 (PS Plus Price: $53.99, Regular Price: $59.99), Puppeteer (PS Plus Price: $35.99, Regular Price: $39.99), KickBeat (PS Plus Price: $7.99, Regular Price: $9.99), Zombie Driver HD (PS Plus Price: $3.99, Regular Price: $9.99), and Retro City Rampage (PS Plus Price: $8.99, Regular Price: $14.99).
Subs can also get a discount on the pre-order-only F1 2013 Classic Edition, which is expanded with "extra classic content from the 1990s and additional classic tracks", costing $67.49 for subs, down from the regular price of $74.99.
Knytt Underground will be removed from the Instant Game Collection list on September 10, Sony has confirmed.
http://www.computerandvideogames.com...13-discounted/
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September 2nd, 2013, 23:39 Posted By: wraggster
Sony's Gaikai cloud streaming service is targeting an 'early-ish' 2014 launch in North America, but has no projected launch window for EU due to 'issues of broadband' in the region.
SCEE president and CEO Jim Ryan has told Edge that the service - which eventually will bring PS1, 2 and 3 games to PS4 - hasn't been dated for Europe because there are "bumps along the road that need to be ironed out".
"The plan is to begin with North America next year and the plan is to provide a streaming service that will allow for PS3 content initially to be streamed to firstly PS4 then PS Vita and then PS3," said Ryan in an interview with Edge.
"And so that will happen in 2014 in North America initially. Now, and I touched upon these issues of broadband in Europe during the presentation - Europe is of course on the roadmap for that service to be deployed at some point in the future, but for reasons outside of our control we don't yet have a timeline for it," he went on to confirm.
This, he added, is why Sony left Gaikai talks out of its Gamescom presentation in Germany. "At a show which is now pretty global in its reach but primarily aimed at a European audience, we didn't really want to start talking about the virtues of this great cloud-based service without knowing exactly when it'll come to Europe.
"We've got a roadmap, there's just a few bumps along the road that need to be ironed out," he said.
As Sony as previously explained, PS4 is unable provide native backwards compatibility with PS3 games due to the vast architectural differences between the two platforms.
When eventually launched, the Gaikai streaming service will serve as a solution to this problem, providing access to older PlayStation libraries via a cloud streaming service similar to OnLive.
Gaikai tech will, however, also be powering other PS4 hardware featuresthat will be available at launch, including its ability to live-stream gameplay footage to other PS4 users, and instantly stream playable demos to the console.
http://www.computerandvideogames.com...adband-issues/
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September 3rd, 2013, 23:52 Posted By: wraggster
It has been reported that Sony is planning a virtual reality headset, similar to that of the Oculus Rift, for the PS4.
Citing “multiple sources”, Eurogamer states that a VR headset for the PS4 “is on track to be revealed in 2014.”
The article claims that the headset will be similar in operation to that of the Oculus Rift, which is currently in developers’ hands and is expected to reach consumers next year. A HD version, similar to the upcoming consumer release of the Rift, was shown at Gamescom.
The founder of Oculus, the makers of the Oculus Rift, Palmer Luckey has stated in the past that any appearance from Microsoft or Sony in the virtual reality market would “validate the market”.
“It would show that VR is important and it’s here to stay,” he added.
Meanwhile, COO of Oculus, Laird Malamed has said that an entrance into the market by either Microsoft or Sony would be “better for all of us,” as developers would be more likely to create content that supports virtual reality.
Eurogamer’s sources say that Sony’s device has been showcased in Evolution Studios’ upcoming PS4 game DriveClub, with players able to move their head to look around the interior of cars. Evolution Studios houses the Worldwide Studios Stereoscopic 3D team, who previously worked on 3D game development for the Playstation 3.
It is rumoured that Sony’s headset was to debut at the recent Gamescom event in Germany, but was halted from appearing because of unspecified reasons.
Sony has previously attempted to capture the virtual reality market with its 3D HMZ personal viewer (pictured), which sells for £1000 in the UK. The HMZ has a 720p display panel for each eye, and is compatible with 3D-capable games and movies.
http://www.pcr-online.biz/news/read/...headset/031800
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September 3rd, 2013, 23:57 Posted By: wraggster
Discoverability to be the biggest feature of next-gen system
Social networking, and the personal experience and discoveries that it enables, will be the highlight of gaming on PS4, Sony’s Worldwide Studios head has remarked.
As reported by CVG, Shuhei Yoshida explained that “the discoverability of things” will be PS4’s biggest highlight in a recent Q&A session.
“It’s like checking your social media every day,” he said. “I really like that people can find out about new games, information, and what their friends are doing, without even booting the game.
“For example, you can check out whether you have had new challenges from friends from the home screen of every game. All the important information is presented to you immediately. The same game might come out on PS3 and PS4, but playing the game on PS4 will be much more fun, I would expect.”
On stage at Sony’s Gamescom press conference in Cologne last month, Yoshida opened the show with a brief live demonstration of the PS4’s user interface, which showed off the system’s social features.
http://www.develop-online.net/news/4...g-says-Yoshida
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September 4th, 2013, 00:06 Posted By: wraggster
Momentum behind PlayStation Vita is finally building, says Sony.
The UK team has seen sales of Vita increase 100 per cent during the summer, partly thanks to the launch of its Mega Pack – which is a collection of ten Vita games, bundled onto an 8GB memory card, for £35.
UK boss Fergal Gara told MCV that the firm will not forget Vita in the ramp up to the PS4 launch. The console’s price was cut at Gamescom, and new games were shown, including BigFest, Murasaki Baby and Borderlands 2. Sony says there will be 900 Vita games by the end of 2013.
“Vita had a good summer, the Mega Pack is one of the things that has boosted performance by more than 100 per cent,” said Gara. “It’s now in growth year-on-year. And you’ve seen several pieces of news at Gamescom which will only help. So that means we can feel optimistic.
“The process of trying to drive costs down on Vita has happened just as it’s lining up to be a fantastic companion to PS4. Our optimism around Vita is growing.”
Sony believes the Remote Play functionality – which lets players stream games from their PS4 console onto Vita – can be a killer app for the portable this Christmas.
“The ability to play all 32 PS4 launch titles using Remote Play does a lot for the Vita catalogue,” said SCEE boss Jim Ryan.
http://www.mcvuk.com/news/read/optim...s-sony/0120637
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September 4th, 2013, 00:09 Posted By: wraggster
Lots of you seem to want a new Timesplitters game. Well happy days then, as a new one is now in development.
It’s called Timesplitters Rewind and its creators are making it for PS4. That’s the last of the concrete information, however, with everything becoming a little hopeful and speculative beyond that point.
GamingBlend caught up with the project’s lead Michael Hubricka. He revealed that around 35 part-time devs are currently working on the project using CryEngine 3.
However, he also admitted that the team has yet to receive the official nod from Timesplitters IP holder CryTek.
“We're actually going to go ahead and start development on PlayStation 4,” he admitted. “Just because we're pretty confident Crytek's going to say go ahead and do it. But we don't want them saying go ahead and do it when we're caught with our pants down and we're like halfway through development and start something for the PlayStation 4.
"So we decided that since they released the SDK to allow us to do this, we're going to go ahead and do it ourselves, and when they say 'yes' or 'no' we can decide what to do with that. For now we're just going to go ahead and do it. So at least we're prepared.
“It's mostly just us waiting on Crytek's legal department to give us the go ahead. With these things it's not like they say 'Hey, we don't know you but we'll give you access to these things and you can release it on this or that console.' It's also their reputation on the line.”
http://www.mcvuk.com/news/read/cryen...or-ps4/0120630
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September 4th, 2013, 00:10 Posted By: wraggster
It appears that the PlayStation Vita version of Rayman Legends lack some content found in the other releases.
Legends is already available on Xbox 360, PS3, Wii U and PC but will not hit Vita until later this month following arecently announced delay.
Now CVG reports that the Vita release, according to early chatter from a journalist currently reviewing it, does not include the 28 Invasion levels – the site calculates that the omission equates to around a 12 per cent cut in content.
Ubisoft has not previously suggested that the Vita release would be cut down in any way.
http://www.mcvuk.com/news/read/rayma...n-vita/0120628
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September 4th, 2013, 00:12 Posted By: wraggster
There’s currently no timeline as to when European PS4 owners will be able to stream PS3 content onto their machines.
SCEE president and CEO Jim Ryan told Edge that the service is expected to arrive in North America in early 2014. But he’s not able to date a European rollout due to factors beyond the company’s control.
“So the plan is to begin with North America next year and the plan is to provide a streaming service that will allow for PS3 content initially to be streamed to firstly PS4 then PS Vita and then PS3,” he explained.
“And so that will happen in 2014 in North America initially. Now, and I touched upon these issues of broadband in Europe during the presentation – Europe is of course on the roadmap for that service to be deployed at some point in the future, but for reasons outside of our control we don’t yet have a timeline for it.
“We’ve got a roadmap, there’s just a few bumps along the road that need to be ironed out.”
Sony acquired Gaikai in mid 2012.
http://www.mcvuk.com/news/read/europ...ollout/0120625
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September 4th, 2013, 00:16 Posted By: wraggster
Meet the man that every UK games retailer has on speed dial
Sony
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
playstation.com
Sony Computer Entertainment Europe
eu.playstation.com
Fergal Gara is VP and MD of UK and Ireland at Sony Computer Entertainment and he's just about to face his first console launch. He's had experience of retail before with nearly six years with Asda, but the PlayStation 4 puts him firmly on the other side of that fence, marketing a huge product launch at his erstwhile colleagues and contemporaries.
GamesIndustry International sat down with Gara the morning after Sony's Gamescom press conference to talk about the PlayStation 4's success in the pre-order market so far, why Vita is still an essential part of Sony's offering and why it's an emotional time to be a console manufacturer.
Q: Sony as whole seems to have been very open about the details and features of the PlayStation 4 from very early on, was that a conscious decision?
Fergal Gara: For me that goes all the way back to February 20 and Mark Cerny who said it was a five year project in listening to developers in particular: what did they need to make life easier, to get the toolkit that gave them the most creative scope? And therefore it's been a project of opening up and embracing the development community, big and small.
I think what you saw last night was a great, rich example of the sheer breadth that comes out of having such a policy. I think we just further underlined the points that have been there since February really, of which there are more and more examples. It's great to see that diversity, we want to be the ubiquitous home for gaming, gaming for everybody and that means every kind of user, every kind of gamer, but also every kind of developer.
Q: It does feel that with this console launch Sony have got things right. Is that how it feels internally? Do you feel confident?
Fergal Gara: There's nothing better in any form of business than when customers are rewarding you with their custom and it's absolutely true to say, particularly since E3, that gamers have been rewarding us with their commitment and their pre-orders. That does have a motivational effect on the team so people are more chipper, they're more focused, they're more upbeat and it is fantastic that the key strategies that have been laid out and planned way back, we've been able to not deviate from them whatsoever. It does feel like we're getting a lot of things right and that's helping the teams be even more motivated and even more focused on doing the best job that they can.
Q: Pre-orders must help when you're making deals with publishers and developers too?
"Success is contagious, but we don't allow ourselves to get smug or complacent"
Fergal Gara: Success is contagious, and it does feel like a lot of things are clicking into place now nicely, but we don't allow ourselves to get in any way smug or complacent. But yes, we're feeling confident and that's a good place to be.
Q: You've announced the release dates now - why that particular timeframe and was that always where you were aiming for?
Fergal Gara: Yes. The release target window has been there or thereabouts for a very very long time. What's happened in recent weeks is that confidence on the production side of the equation has grown as units have started flying off the production lines. Now we can start to allocate the volumes and calculate the volumes needed by region, by territories, so that's allowing us to communicate the date with greater confidence.
Q: Do have any idea how many units have been allocated to the UK?
Fergal Gara: Yes, but I can't share it with you I'm afraid.
The only thing I would say is Andy [House] quoted a number last night for pre-orders, in fact he quoted a low end number, he said 'in excess of.' What I will say is that the UK represents a significant proportion of that, we're talking unprecedented levels of pre-orders that we haven't seen in 20 years in this business.
The pre-order phenomenon is a reasonably recent one, or certainly growing in recent years - but it does mean that demand is well ahead of our expectations as they were earlier in the year so our internal conversations are now all about securing volume to maximise the number of gamers we can satisfy on that day one or close to day one. It's a problem but it's a good problem to have.
There will be some frustration around it and we know that we'll have to do our best to satisfy the demand and outside of that manage the frustration that may result if we're not able to meet all of it immediately. It's a good problem to have but a problem, and we don't like to let anybody down.
http://www.gamesindustry.biz/article...-03-sonys-gara
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September 4th, 2013, 01:01 Posted By: wraggster
Sony Computer Entertainment UK boss Fergal Gara says the company currently has no plans to release a PS4 and Vita hardware bundle.
There are "no firm plans at this stage to put the two together in one box", he told OPM.
"But as a minimum there is clearly the opportunity for us to work with retailers to put them together alongside each other as at least a great companion trade up sale," he added.
Sony confirmed in May that all PS4 games bar those that require use of specific hardware like the PS Camera will support Vita Remote Play.
Gara also told OPM that the recent Vita price cut, introduced three months before November's PS4 release date, was "a nice coincidence in timing".
Reducing hardware costs is "a process we continually try and drive on all of the platforms", he said. "How can we sweat the technology and production costs to offer better value to the gamer. So we've hit a moment when we can do that and bring [the Vita] down in cost [and] that happens to time very, very nicely with PS4, which further adds to the PlayStation Vita agenda."
Vita is now available for €199 / $199, while the PS4 price has been set at £349 / €399 / $399.
http://www.computerandvideogames.com...d-vita-bundle/
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September 4th, 2013, 01:04 Posted By: wraggster
Sony intends to showcase over 50 PlayStation titles at Tokyo Game Show 2013 later this month.
The figure includes more than ten PS4 games such as Knack and Capcom's Deep Down, which was recently revealed to be an online title.
Vita and PS3 titles being exhibited will include Tearaway, Gran Turismo 6, PES 2014 and Lightning Returns: Final Fantasy XIII, Sony Computer Entertainment Japan said today in a press release.
A trio of Sony executives are reportedly set to deliver an opening day keynote at TGS, which runs from September 19 to 22.
Titled 'The World PlayStation 4 Creates', the keynote session will be hosted by Sony Computer Entertainment president and group CEO Andrew House, senior vice president Masayasu Ito, and Sony Worldwide Studios president Shuhei Yoshida.
At Gamescom in August, Sony announced a PS4 release date of November 15 in the US and November 29 in Europe.
PS4 will be available in 32 countries this holiday. The PS4 price has been set at £349 / €399 / $399. First party launch titles will includeKillzone Shadow Fall, DriveClub and Knack.
http://www.computerandvideogames.com...-games-at-tgs/
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September 4th, 2013, 01:28 Posted By: wraggster
Sony has revealed its booth lineup for this month's Tokyo Game Show, announcing plans to showcase more than 30 coming releases for the PlayStation 3, PS Vita and PlayStation 4.
Featured PlayStation 4 games include Ubisoft's Assassin's Creed 4, Bethesda'sWolfenstein: The New Order, and Capcom's Deep Down, along with the first-party releases Driveclub, Killzone: Shadow Fall and Knack.
Sony's PlayStation Vita lineup highlights Spike Chunsoft's adventure game compilation, Dangan-Ronpa 1 & 2 Reload, Falcom's RPG Eiyuu Densetsu: Sen no Kiseki, and Namco Bandai's Monster Hunter-like God Eater 2. A number of PlayStation 3 games will also be on display, including Gran Turismo 6, Sengoku Basara 4, Dark Souls 2 and Yaiba: Ninja Gaiden Z.
http://www.joystiq.com/2013/09/03/ki...ys-tgs-lineup/
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September 4th, 2013, 01:30 Posted By: wraggster
Square Enix will make amends to Final Fantasy loyalists who experienced difficulty logging in to its relaunched PC and PS3 MMO Final Fantasy 14 Online: A Realm Reborn with a free week of playtime, GameSpot reports.
In an announcement on Final Fantasy 14's community website The Lodestone, Square Enix explained that player demand for A Realm Reborn "significantly exceeded our initial estimates," pushing server load beyond maximum capacity. Login and character creation restrictions were introduced afterward, leaving many players unable to log in for days after the game's launch.
The free week of play will begin after a ten-hour maintenance period beginning at 5 PM (PDT) on September 3. During the downtime, Square Enix notes that it will increase the number of available worlds and concurrent server logins, while reducing stress on the Duty Finder servers.
"Because login and character creation restrictions have hindered our ability to provide quality service, all Final Fantasy 14 service accounts will receive an additional seven days of free play time," Square Enix said. "Furthermore, users who have yet to enter their registration codes will receive an additional seven-day trial should they register before 11:59 p.m. (PDT) on September 9, 2013."
http://www.joystiq.com/2013/09/03/sq...hes-with-week/
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September 4th, 2013, 22:46 Posted By: wraggster
Ubisoft will bring the Vita version of Rayman Legends up to par with the console versions with a free DLC update containing the missing levels.
Outrage was sparked when it emerged that Rayman Legends on Vita was missing the 28 'Invasion' levels, despite an earlier statement from Ubisoft which claimed the portable version "includes all of the original Rayman Legends content, as well as five exclusive maps".
But Ubisoft communications manager Gary Steinman has said the publisher will later add the missing content for free.
"Due to a longer development time than expected, we couldn't initially include the Invasion Mode - essentially, a second take on existing Rayman Legends maps -- in the Vita version of the game," he explained.
"However, we can confirm that the Invasion Mode will be added via a free patch, at a later date," said Steinman.
In late August the Vita version was delayed for a further two weeks in the UK, "in order to apply the final level of polish gamers expect from a Rayman game".
In our Rayman Legends review, we said the game is "an absolute joy to play", offering "essential platforming shenanigans" that are "best experienced on Wii U".
http://www.computerandvideogames.com...d-as-free-dlc/
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September 4th, 2013, 22:53 Posted By: wraggster
Sony has detailed this week's European PlayStation Store content update.
This week's highlights include the PSN releases of Brothers: A Tale Of Two Sons and Castle Of Illusion. Digital releases for Diablo 3, Deadly Premonition: Director's Cut and Farming Simulator 2013 are also part of the line-up.
On Vita, the big release is Killzone Mercenary, which we described as "a shining showcase of the Vita's power" in our Killzone Mercenary review.
PS3 games
- Best Of PSN Vol 1 (Fat Princess, When Vikings Attack, Sound Shapes, Tokyo Jungle) - £23.99/€29.99
- Brothers: A Tale Of Two Sons - £11.99/€14.99
- Castle Of Illusion - £9.99/€12.99
- Crazy Strike Bowling - £9.69/€11.99
- Dancestar Digital - Free
- Deadly Premonition: Director's Cut - £29.99/€39.99
- Diablo III - £49.99/€59.99
- Farming Simulator 2013 - £29.99/€39.99
- Hatsune Miku Project DIVA F - £31.99/€39.99
- Hunter's Trophy 2 - America - £7.99/€9.99
Vita games
- Atelier Meruru with Bonus - £31.99/€39.99
- Killzone Mercenary (from Sep 6) - £24.99/€34.99
- Virtue's Last Reward: Complete Collection - £19.99/€24.99
- The Walking Dead - £14.99/€19.99
- Elminage (PSP) - £11.99/€14.99
PlayStation Mobile
- Reflection Speed Game - £0.65/€0.79
- Unicorn Savior - £2.99/€3.79
PS3 DLC
- Borderlands 2 - Assassin Cl0Ckw0Rk Pack (£0.79/€0.99), Commando Devilish Good Looks Pack (£0.79/€0.99), Gunzerker Greasy Grunt Pack (£0.79/€0.99), Mechromancer Beatmaster Pack(£0.79/€0.99), Psycho Party Pack (£0.79/€0.99), Siren Learned Warrior Pack (£0.79/€0.99), Ultimate Vault Hunter Upgrade Pack 2(£3.99/€4.99)
- Dancestar Digital - Dancestar Mix 9 (£5.49/€6.99), Dancestar Mix 10(£5.49/€6.99), Dancestar Mix 11 (£5.49/€6.99)
- Dead Or Alive 5 Ultimate - Complete DOA5 Costumes -£31.99/€39.99
- God Of War: Ascension - Cestus Of Ares (£1.19/€1.49), Cestus Of Zeus (£1.19/€1.49), Cestus Of Hades (£1.19/€1.49), Cestus Of Poseidon (£1.19/€1.49), Gauntlets Of The Furies (£1.19/€1.49), Gauntlets Of Jason (£1.19/€1.49), Mantles Of The Furies(£0.59/€0.75)
- LittleBigPlanet 2 - Warriors Of The World Pack 1 - £2.39/€2.99
- Metro: Last Light - The Tower Pack - £3.99/€4.99
- PlayStation All-Stars Battle Royale - Heavy Hitters Pack - Free
- Saints Row IV - Dubstep Expansion - £2.39/€2.99
- Snowy: Treasure Hunter - Expert Pack - Free
- Tales Of Xillia - Attachments (six at £0.79/€0.99 each), School costumes(six at £2.39/€2.99 each)
Vita DLC
- LittleBigPlanet 2 - Warriors Of The World Pack 1 - £2.39/€2.99
- Soul Sacrifice - The Iron Lady's Tears Of Red - Free
PS3 Sing Star
- Ike & Tina Turner - River Deep, Mountain High - £1.15/€1.39
- Cher Lloyd - Swagger Jagger - £1.15/€1.39
- George Michael - Outside - £1.15/€1.39
- Donna Summer - Last Dance - £1.15/€1.39
- George Michael - I Want Your Sex - £1.15/€1.39
- Jona Lewie - You'll Always Find Me In The Kitchen At Parties -£1.15/€1.39
http://www.computerandvideogames.com...one-mercenary/
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September 4th, 2013, 22:57 Posted By: wraggster
Customers who purchased a digital PlayStation Network version of Final Fantasy XIV: A Realm Reborn are to be given a full refund, Sony confirmed today.
"All customers that purchased the digital version of the FINAL FANTASY XIV: A Realm Reborn Standard Edition, or Collector's Edition, from PlayStation Network on 27th or 28th August will receive a full refund and will be able to find the funds in their wallet as soon as this is processed. In addition, the entitlements of Final Fantasy XIV: A Realm Reborn Standard Edition or Collector's Edition will be reset and the title will appear again in the download list." Square Enix has been unable to deliver a quality service since the title launched on PC and PS3 last week due to overwhelming demand, which resulted in the publisher halting digital sales as it attempted to expand server capacity to accommodate the number of people wanting to play.
After downloading and installing the game last week, numerous PS3 users complained of being unable to log in. Even after binding their PSN and Square Enix accounts, affected users were met with the following message, according to SixthAxis:
No valid service account is available to play FINAL FANTASY XIV: A Realm Reborn. In order to play FINAL FANTASY XIV: A Realm Reborn you must first purchase the digital download from the Playstation Store or register a product code. Please restart the client for FINAL FANTASY XIV: A Realm Reborn On Tuesday, Square Enix said players will receive seven extra days of free play time following the game's troubled launch.
Earlier today, the company carried out maintenance on the game designed to improve the user experience. Square says: "This maintenance has implemented countermeasures to alleviate the stress on servers. Previously, matching took place across all servers in the various region data centers, but following this maintenance, matching will now take place within selected groups."
A Realm Reborn is a redesigned and redeveloped version of the original, much criticised Final Fantasy XIV. Monthly subscriptions start at £7.69 / €10.99.
At E3 in June, Square said A Realm Reborn will release on PS4 in 2014.
http://www.computerandvideogames.com...eive-a-refund/
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September 5th, 2013, 23:36 Posted By: wraggster
Writer Lazlow Jones says gang members hired for 'authenticity'
Rockstar Games has opted out of tradition voice actors in favor of “authenticity” by recording the conversations of actual gang members for use in Grand Theft Auto V.
In a radio interview with Chicago station WGNpicked up by Polygon, GTA V contributing writer and producer Lazlow Jones said he hired real criminals to voice ambient characters in the game.
"When we record all these ambient characters we go towards authenticity," he said.
"We recruited a guy who gets gang members, actual real gang members, like El Salvadoran gang dudes with amazing tattoos, one of which had literally gotten out of prison the day before.”
This commitment to authenticity is an interesting thing to announce on the radio when a host of senators are denouncing the game industry for its alleged connections to real-world violence, but it could well add to the tone fans expect from the franchise.
http://www.develop-online.net/news/4...real-criminals
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September 5th, 2013, 23:49 Posted By: wraggster
Those who paid for the PSN version of Final Fantasy XIV: A Realm Reborn have been refunded by Sony.
The funds should already have been credited to users’ wallet, with the game itself now available to download from their download history.
The move follows the ongoing problems surrounding the re-launch of Square Enix’s MMO.
“I would like to take the time to personally apologise once again to all those players who have been affected by the extended World login and character creation restrictions which have been in place for the past several days,” the game’s producer and director Naoki Yoshida said on the game’s forum.
“I also understand that apologies will not help you get logged in. Considering the outcome of our first launch, our sales estimates for this one were decidedly conservative, as we believed that there would be a more gradual rise in users over the opening weeks and months.
“Instead, to our pleasant surprise, we experienced tremendous support from a great number of players who were eager to get into the game from day one. The fact that we had to implement these restrictions is a direct result of my inaccurate sales and login estimates, and as producer, I must accept complete responsibility for this misstep.
“Each and every player who has been affected has my deepest apologies.”
Square Enix last week suspended digital sales of the game as it continued to struggle with its technical issues.
http://www.mcvuk.com/news/read/sony-...on-psn/0120673
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September 5th, 2013, 23:53 Posted By: wraggster
Sony has increased the prices of upcoming PS3 titles Beyond: Two Souls and Gran Turismo 6.
Both games were previously priced at Rs 2,999, but are now increased to Rs 3,499. The price hikes are attributed to the continuing decline of the Rupee, which today stands at Rs 67 against the US Dollar.
It is widely expected that other publishers will follow suit. Games from several publishers are currently priced at Rs 2,799 or Rs 2,999, and many of these are expected to increase.
Retailer buzz suggests that Grand Theft Auto 5, which is only two weeks away from release, will also receive a price hike, although the exact amount is not known yet.
http://www.mcvuk.com/news/read/sony-...tinues/0120671
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September 6th, 2013, 01:13 Posted By: wraggster
The first wave of Dark Souls 2 beta testing begins on 12th October, publisher Namco Bandai has announced.A second round will begin on 27th October, meanwhile.PlayStation 3 owners in Europe, North America and Australasia can sign up to the beta now by downloading a Dark Souls 2 closed beta ticket from the Sony Entertainment Network store.Alternatively, head to the PlayStation Store on your PS3 and then the Latest Releases tab of the Games section.Namco previously said the beta would reveal "an entirely new area of the game," suggesting that it won't be the demo playable for press at E3. "Holy-mother-of-god is it punishing," Eurogamer's Jeffrey Matulef reported at the time.Dark Souls 2 isn't due to launch until March 2014, when it'll surface for PC, PS3 and Xbox 360.
http://www.eurogamer.net/articles/20...n-12th-october
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September 6th, 2013, 01:29 Posted By: wraggster
Eye-catching JRPG meets squad-based RTS Project Phoenix will release on PlayStation 4 and Vita, its developers have announced.Project Phoenix smashed its $100,000 Kickstarter goal soon after its crowd-funding effort launched. It's raised over $700,000 with five days to go.It was announced with a mid-2015 release window for Windows, Mac and Linux, with iOS and Android ports.Now, in an update to the Kickstarter page, Tokyo-based Creative Intelligence Arts has announced a PlayStation version is in the works."Over the past few weeks, we've received many messages, e-mails, and queries about the possibility of the game being released on the PS4 and PS Vita and now, after long negotiations and discussions, that wish has become a reality!" the developer wrote. "So although not every single detail about the release has been finalised, we're proud and excited at the prospect of developing for the PlayStation platform."Project Phoenix is made in Japan but has a number of high profile Japanese and Western names attached, including renowned Final Fantasy composes Nobuo Uematsu and LA Noire's Vaughan Smith. The leader of the project is violinist Hiroaki Yura, founder of the Eminence Orchestra, who's credited on games such as Diablo 3.
http://www.eurogamer.net/articles/20...ion-4-and-vita
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September 6th, 2013, 01:30 Posted By: wraggster
In its first week on store shelves, Madden NFL 25 has sold through more than 1 million copies, EA announced. The publisher also noted that Madden players have clocked in nearly 6 million hours of play time and opened more than 3.3 million card packs in the game's Ultimate Team mode, all in its introductory week.
Madden 25 is one of the current-gen games included in the Xbox One and PS4 upgrade programs, such as Microsoft's deal for players to trade up to Xbox One versions of select games for $10. Those upgrading from current-gen to the Xbox One or PS4 versions of Madden 25 will receive an extra six All-Pro card packs in Ultimate Team and can transfer teams to their next-gen system of choice.
http://www.joystiq.com/2013/09/05/ea...in-first-week/
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September 6th, 2013, 01:32 Posted By: wraggster
PlayStation games streaming is due sometime in 2014 here in North America, but for our friends across the pond, it's a more problematic affair due to the issues surrounding broadband internet availability in Europe. SCEE President and CEO Jim Ryan told Edge during Gamescom that Sony "doesn't yet have a timeline" for rolling out PlayStation cloud services to Europe.
"So the plan is to begin with North America next year and the plan is to provide a streaming service that will allow for PS3 content initially to be streamed to firstly PS4, then PS Vita and then PS3," Ryan said. "And so that will happen in 2014 in North America initially. Now – and I touched upon these issues of broadband in Europe during the presentation – Europe is of course on the roadmap for that service to be deployed at some point in the future, but for reasons outside of our control we don't yet have a timeline for it. So at a show which is now pretty global in its reach but primarily aimed at a European audience, we didn't really want to start talking about the virtues of this great cloud-based service without knowing exactly when it'll come to Europe."
PlayStation cloud services will be powered by Gaikai, which Sony acquired in 2012 for $380 million. Gaikai, which has been around since late 2008, was founded by iconic game developer David Perry, the founder of Shiny Entertainment and creator of such beloved games as Earthworm Jim and MDK.
http://www.joystiq.com/2013/09/05/eu...aikai-rollout/
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September 7th, 2013, 22:22 Posted By: wraggster
Stop whining about a possible next-gen release for Grand Theft Auto V – Rockstar reckons the PS3 and Xbox 360 game already feels next-gen.
Of course, the game won’t be able to compete with the visuals offering by the likes of PS4 and Xbox One, but the title has been re-worked and fine-tuned in so many other respects that Rockstar believes it is already ahead of its time.
“When we started we knew the scope of GTA V was huge and incredibly ambitious,” Rockstar North associate technical director and combat designer Phil Hooker toldIGN.
“Fortunately from completing GTA IV we had a team that was already very familiar with the hardware.
“Every aspect of the game had to be better, richer in gameplay and more fluid and knowing we were launching on the same platforms meant we could focus on extracting the most out of those consoles and making the game as fantastic as possible.
“In the end we surpassed our own expectations and during development I think everyone working on the game has been astounded by improvements to the graphics, or new mechanics, or AI, or mission scope along the way.
“Hopefully the gamers will see all of these improvements at once in one go, compared to GTA IV this definitely feels 'next generation' to us.”
Rockstar has drawn on elements from many of its other titles in an effort to make every element of GTAV work as smoothly as possible.
Look out for gunplay influenced by Max Payne 3, a weapon wheel born from the mechanics seen in Red Dead Redemption and driving influenced by Midnight Club.
Grand Theft Auto V will be released on September 17th.
http://www.mcvuk.com/news/read/rocks...-to-us/0120707
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September 7th, 2013, 22:23 Posted By: wraggster
It’s been easy to forget amongst the launch excitement that PS4 has yet to be dated in Japan.
That will all change next week, with confirmation that SCE Japan will host a press conference on Monday September 9th at 7am UK time. It is expected that the console’s launch date for the territory will be revealed at that time.
PS4 will be released in the US on November 15th and in Europe on November 29th.
The Xbox One’s US and European launch date takes place right in the middle on November 22nd, although it will not arrive in Japan until an unspecified time in 2014.
Sony’s decision to reveal PS4’s Japanese date after Western markets is symptomatic of both the perception of the increasing importance of the Western games market and the ever decreasing stature of its home territory whose dwindling games console market is now resolutely bossed by Nintendo.
That’s not to say PS4 will definitely arrive in japan after the West, although it does seem increasingly likely.
http://www.mcvuk.com/news/read/japan...t-week/0120705
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September 8th, 2013, 22:00 Posted By: wraggster
More than a million gamers have fired their neon lasers at neon soldiers and neon reptiles (which also shoot neon lasers) in Far Cry 3: Blood Dragon. Ubisoft CEO Yves Guillemot told Game Informer that the "mini-AAA" game has sold more than 1 million units to date, and that developing and publishing games like Blood Dragon and Call of Juarez: Gunslinger will be a continued business model for the company going forward.
Guillemot also teased that future sales of Blood Dragon may not be limited to digital copies. Although Guillemot didn't specify when or how likely the scenario was, he suggested that, "maybe we'll go retail at one point so we'll be able to achieve a bit more." You just can't keep a good cyber-commando down.
http://www.joystiq.com/2013/09/08/fa...xed-copy-a-po/
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September 8th, 2013, 22:04 Posted By: wraggster
A single sentence uttered by a developer in a recent Q&A has spawned the rumor that Sucker Punch Productions' Infamous series will be making an appearance on Sony's Vita handheld.
At the 5:45 mark of the DualShockers interview above you can hear Infamous: Second Son director Nate Fox obliquely reference a potential Vita entry in the Infamous franchise when asked point-blank about its existence after misinterpreting a question regarding Vita-related functionality for Second Son. "Right now we're only talking about the PS4 game," states Fox. "I would love to talk to you about any Vita-related titles when, or if the time comes."
Was this a casual slip of the tongue or something more meaningful? VGLeakssees the quote as evidence of an upcoming Infamous game in development for the Vita. "This statement sounds like Sucker Punch has been working on Infamous for PS Vita, however it could be just a project in an early stage, a test for that hardware," said the site.
The next entry in the franchise, Infamous: Second Son, is currently slated for exclusive release on the PlayStation 4 in Q1 2014. We've reached out to both Sony and Sucker Punch for more information.
Update: This article's sourcing has been updated based on new information.
http://www.joystiq.com/2013/09/06/ru...oming-to-vita/
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September 8th, 2013, 22:22 Posted By: wraggster
Shin Gundam Musou, the fourth entry in Namco Bandai's Dynasty Warriors: Gundam series, will make its Japanese debut on December 19, Polygon reports from an issue of Famitsu.
While Shin Gundam Musou will retain the series' trademark gameplay involving mobile suits from the Gundam anime mowing down hordes of enemies en masse, the game is said to feature a more realistic aesthetic than Dynasty Warriors: Gundam 3. This allows the development team to add features such as spot damage, which may seem minor, but should increase the game's ambiance and help players differentiate its 100-plus playable mobile suits.Shin Gundam Musou will feature both an Official Mode that borrows storylines from several Gundam anime episodes, as well as an Ultimate Mode, which offers an original plot, the site says.
Past entries in the Dynasty Warriors: Gundam series have been multiplatform, but this latest game is slated for release exclusively on the PlayStation 3 and Vita. So far there's been no word on an American release of Shin Gundam Musou, but if franchise history (and public affection for Gundam) is any indicator we can expect Namco Bandai to reveal an English-language iteration of the game in due time.
http://www.joystiq.com/2013/09/05/re...-for-ps3-vita/
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September 8th, 2013, 22:24 Posted By: wraggster
Sales of the Vita handheld increased by more than 100 percent in the UK over the summer, leaving Sony feeling optimistic for the portable's future.
"Vita had a good summer, the Mega Pack is one of the things that has boosted performance by more than 100 per cent," said PlayStation UK managing director Fergal Gara . "It's now in growth year-on-year. And you've seen several pieces of news at Gamescom which will only help. So that means we can feel optimistic."
As Gara mentioned, Sony attributes much of this success to the release of theMega Pack, a collection of 10 Vita games installed on a single 8GB memory card which has a retail price of £35 ($54.57). The Mega Pack is also available as a pack-in game with certain Vita systems for £170 ($265.06). Both the bundle and the standalone game made their retail debut on June 21.
Sony Computer Entertainment Europe president and CEO Jim Ryan also believes the Remote Play functionality of the PlayStation 4 will provide a boost to the handheld's sales.
"The ability to play all 32 PS4 launch titles using Remote Play does a lot for the Vita catalogue," said Ryan.
http://www.joystiq.com/2013/09/05/me...omentum-in-uk/
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September 8th, 2013, 23:28 Posted By: wraggster
We've seen the work of the homebrew developer known as Chus before, but today there is a brand new product to try. For those that haven't played the previous version, Puzzle Square is essentially a jigsaw puzzle simulator for PSP. That means players will use their control pad to direct a series of tiles into their proper locations. Once you have finished, you'll be rewarded with the appearance of an interesting graphic. The catch is, you'll have to work quickly. Each level contains a time limit!
As far as 2.0 features are concerned, most of the changes come through thirty-six video game-themed level additions. You'll also find smarter piece-placement AI and the option to continue working on an incomplete puzzle. To get your memory jogging, there's even a a built in MP3 player. Finally, there are a few code changes designed to lessen the amount of crashes. If you're a real thinker and a PSP homebrewer, Puzzle Square 2.0 just might be for you!
http://psp.scenebeta.com/noticia/puzzle-square
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September 8th, 2013, 23:40 Posted By: wraggster
modrobert writes: "The 'feature competition' between Team Cobra and Team 3k3y is heating up as Cobra ODE is getting closer to bulk shipping (so far they only shipped review samples). The 3k3y Team has been shipping their ODE device for FAT PS3 since February 2013 and Super Slim for roughly a month. Last night (Bangkok time) some well known homebrew titles were released for ODE devices in ISO format by Deank; multiMAN and ShowTime tested on Cobra ODE, there was also a 3k3y version of ShowTime posted by Bubba, and more homebrew stuff at the k3yforums.com. As you probably know by now both these devices support PS3 Super Slim without using the BD drive key. I expect a lot more will come soon, interesting times ahead.
http://www.eurasia.nu/modules.php?na...ticle&sid=3226
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September 8th, 2013, 23:42 Posted By: wraggster
source: Team 3k3y @ FB] 3k3y Firmware 2.02 is now available! Leech it here. Did you know that you can generate the latest 3key disk key database here? Unlike with "competing" products you don't have to wait for the manufacturer to pinch the disk keys from our IRD database and compile it into a database 3k3y: "Universal" daughterboard for 25xx/3xxx/4xxx models finished! Its now now in production and will be available in about 2 weeks. This means that 3k3y will support ALL SATA (Slim and Super Slim models) using only 2 daughterboards - one solder free for 200x/210x models and one for *all* other models!
http://www.eurasia.nu/modules.php?na...ticle&sid=3225
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September 8th, 2013, 23:48 Posted By: wraggster
via http://emu-russia.net/en/
NES/GBA/GB/Lynx/PC Engine/PC-FX/Wonderswan/Genesis/SNES/VirtualBoy/PS1 emulator has been updated recently. Changes:
- Experimental CloneCD CD image support. The base part of the CCD/SUB/IMG filenames should match, and the file extensions should match in case(as in, upper or lower). Many CloneCD-format rips floating around on the Internet have unusable garbage Q subchannel data(from faulty ripping software, or faulty drives, I'm not sure), and Mednafen will refuse to use such a rip when it is detected(though detection isn't guaranteed).
- Improved PS1 CPU emulation timing accuracy; fixes problems with "Final Fantasy Tactics", "Battle Arena Toshinden", "Zero Divide", "NBA Jam Extreme", "Tiny Toon Adventures - Plucky's Big Adventure", "Eldergate", "Ballblazer Champions", and "Incredible Crisis".
- Misc PS1 bug fixes; fixes problems with "Tetris with Cardcaptor Sakura", "Arcade Party Pak", and "Crash Team Racing".
- Optimized the PS1 MDEC decoding IDCT code.
- Improved PS1 multitap emulation accuracy; The "Tales of [...]" games will now work properly when multitap is enabled.
- Changed how virtual ports are mapped when PS1 multitap emulation is enabled, to make more sense. See the included PSX module documentation for more details.
- Improved Virtual Boy noise emulation accuracy; fixes the digital sample playback in "Hyper Fighting".
- Deprecated command-line option "-loadcd", and added command-line option "-physcd".
File: Download
News source: http://forum.fobby.net
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September 9th, 2013, 11:18 Posted By: wraggster
via http://www.emucr.com/
PPSSPP Git (2013/09/08) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #3690 from Kingcom/Reset
Reset while stepping improvements
* Reset while stepping improvements
* Merge pull request #3684 from thedax/instantAntiAliasing
Win32: Let NewUI's Antialiasing option be instant so a game reboot isn't required.
* Remove stray tab.
* Let NewUI's Antialiasing option be instant so a game reboot isn't required.
* Merge pull request #3685 from mgaver/patch-5
Update korean.txt
* Update korean.txt
* Merge pull request #3681 from Kokusho/master
some fix for qt interface
* fix zlib compilation error
on ubuntu 13.04 if -lz isn't the last parameter occurs a compilation error
* linux qt build failed fix ( Issue 3599 )
simple fix based on NativeApp.cpp
* Merge pull request #3686 from unknownbrackets/warnings
Warning fixes
* Fix some minor warnings.
* Provide for GPU init failure, kill a warning.
* Improve DirectoryFileSystem's wide char handling.
* Merge pull request #3682 from mupralsh/patch-1
Remove Bahasa (which means language) from dr_ID region name.
* Remove Bahasa (which means language) from dr_ID region name.
* Merge pull request #3687 from unknownbrackets/mips-minor
Always use fastmem for sw/lw offset from SP
* Always use fastmem for sw/lw on SP.
* Add Finnish to langregion.ini to display correctly as "Suomi"
* Update lang
* Merge pull request #3679 from Kingcom/VirtDiscFix
Fix VirtualDiscFileSystem::GetDirListing
* Fix linux version too
* Fix VirtualDiscFileSystem::GetDirListing
* Merge pull request #3678 from thedax/win32UIOverhaul
Win32: Disable the Pause/Run/Reset buttons appropriately when More Settings/Control Mapping are selected.
* Make More Settings and Control Mapping translatable.
* Set the UI state to MENU so that the pause/reset/stop buttons disable appropriately.
* Merge pull request #3670 from thedax/win32UIOverhaul
Overhaul the Win32 UI with simplification and organisation.
* Update the menus after translating them. Should fix the pause/reset/stop options when exiting out of the game settings screen.
* Overhaul the Win32 UI. New things include:
-File -> Savestate Slot: Lets the user pick the savestate slot to be used.
-Game Settings -> More Settings...: Opens the main settings screen from anywhere.
-Game Settings -> Control Mapping...: Opens the key mapping screen from anywhere.
-Infrequently changed options were removed.
-Organised menus; nothing is out of place anymore.
-Simplified menus: as some options were removed or moved, it's easier to find what you're looking for, now.
* Merge pull request #3677 from unknownbrackets/logging
Move some things to G3D, enable G3D by default on Windows
* Enable the G3D log on Windows by default.
* Change a few more log types.
* Merge pull request #3676 from Kingcom/BrowseForFolderFix
Fix BrowseForFolder
* Fix BrowseForFolder
* More log categories, use them (and existing ones). Improve log config.
* Let's actually use the log category mechanism. A first step.
* Add optional "DevMenu" in-game button for quick access to things like log settings
* Merge pull request #3675 from unknownbrackets/io-async
Improve io async waits, callback handlers
* Add io async wait callback handlers.
* Use a different wait type for async io.
* Refactor wait verification a bit in kernel waits.
* Wake up waiting threads on file delete.
* Allow separate threads to wait on async io.
* Merge pull request #3667 from raven02/patch-18
Make it invalid for subarea texture
* Make it invalid for subarea texture
* Merge pull request #3674 from thedax/updateLang
Update lang so Indonesian support works.
* Update lang so Indonesian support works.
* Merge pull request #3672 from unknownbrackets/ui-tweaks
Android buildfix, avoid win32 api in UI
* Decouple win32 and UI a bit more.
* Use a UI event for clearing recents.
This way it builds on Android, and is cross platform too.
http://www.sendspace.com/file/ev51uu
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September 9th, 2013, 11:22 Posted By: wraggster
via http://www.emucr.com/
PCSX Reloaded r87093 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
PCSX Reloaded SVN Changelog:
r87093
small fix (windows);
---------------------
r87087
.
---------------------
r87086
'debian-upstream' directory was removed, not actual.
http://www.sendspace.com/file/ppnlm3
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September 9th, 2013, 11:23 Posted By: wraggster
via http://www.emucr.com/
PCSX2 SVN r5726 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r5726
pcsx2: fix 4 arrays out of bond
Gsdx: fix a memcpy src/dst overlap + a clang compilation fix
http://www.sendspace.com/file/1weug7
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September 9th, 2013, 11:25 Posted By: wraggster
via http://www.emucr.com/
rpcs3 Git (2013/09/05) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 Git Changelog:
* Merge pull request #2 from cornytrace/master
Several small improvements
* Fix more spelling mistakes
* Update .gitignore
* Refactor of game loading
http://www.sendspace.com/file/5oqgut
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September 9th, 2013, 21:06 Posted By: wraggster
Sony has announced a redesigned Playstation Vita and the Vita TV, a microconsole that plays Vita games on users’ TVs.
The Playstation Vita Slim, 20 per cent thinner and 15 per cent lighter than the Vita, will be released in Japan on October 10th and will cost ¥18,980 (£122).
The device loses the Vita’s OLED screen, bumps up battery life to six hours and includes 1GB of on-board memory. On the outside, the device will come in white, black, grey, blue, yellow and pink.
Revealed alongside the Slim, the 10cm by 6cm Playstation Vita TV is a microconsole that plugs into a gamer’s TV and provides the ability to play Vita and PSP games using a Dualshock 3 controller and access streaming video and TV services.
The Vita TV will launch in Japan on November 14th for ¥9,480 (£61). A bundle including an 8GB memory card and joypad will cost ¥14,280 (£92).
Watch Sony’s video showcasing the Vita Slim and Vita TV alongside the PS4 below, and then read more about the Playstation Vita Slim and Vita TV on MCV UK.
http://www.pcr-online.biz/news/read/...vita-tv/031847
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September 9th, 2013, 21:13 Posted By: wraggster
Journey and its contemporaries are leading gaming into a bright future, says Sony
Indie games can sell consoles, and will play a major factor in tipping the scales in the coming generation, Sony’s Shuhei Yoshida believes.
The PlayStation-makers’ head of Worldwide Studios and indie visionary told Develop at Gamescom last month that fresh ideas from indie talent is where he sees the next big system-sellers emerging.
“I think Journey is a system seller in terms of the impact it makes. It may not be that people buy a PS3 to play Journey – but they hear about other people playing it, he toldDevelop.
“It proves the breadth of the platform, and I think it proves to non-gamers how broad games can be. That’s a wonderful thing.”
Minecraft is possibly the best example of an indie game that has built up enough momentum for it to generate huge interest among platform holders of all kinds. The game is now on mobiles, desktops and will be coming to both Sony and Microsoft’s next-gen consoles.
http://www.develop-online.net/news/4...system-sellers
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September 9th, 2013, 21:14 Posted By: wraggster
Sony's next-gen console arrives in its home country three months after the US and Europe
Sony has surprised gamers from its homeland with news of a significant wait for the console to be released in Japan.
PS4 will arrive in Japan on February 22nd priced at ¥39,980 (£256) or for ¥43,980 (£282) for those who also want a PlayStation Camera. A free digital copy of Knack will be included in the bundle for those who pre-order.
Compare that to its November 15th release in North America and its November 29th arrival in Europe.
Sony said that the longer than expected wait is to ensure it has time to prepare a selection of software that it considers suitable for the region.
http://www.develop-online.net/news/4...lease-in-Japan
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September 9th, 2013, 22:48 Posted By: wraggster
Sony following from the success of the announcement of the PS4 have today thrown a curveball into the arena with the announcement of the PSVita Slim and also PSVita TV.
The new look version of the PlayStation Vita has today been confirmed by Sony Japan. It is scheduled to be released in Japan on October 10th and will cost the equivalent of £122/$180. The unit looks similiar to the design of the Vita you have now but will be 20 per cent thinner and 15 per cent lighter, one downer is the omission of an OLED screen. One bonus is that battery life is now up to six hours and 1GB of on-board memory is now added. It will also come in a range of colours including white, black, grey, blue, yellow and pink. No dates for release in the UK/USA as of yet.
Sony also sprang the PS Vita TV onto us today. PSVita TV is a microconsole that plugs directly into a user’s TV and allows them to play Vita and PSP games using a DualShock 3 controller, as well as access streaming video and TV services. The unit is 10cm long and 6cm wide. PS Vita TV will launch in Japan on November 14th priced at £61/$100. A bundle including an 8GB memory card and joypad will cost £92/$130.
PSVita TV will work with Rayman Origins, Persona 4, Dead or Alive 5 Plus and Final Fantasy X and X-2 HD Remastered, God Eater 2, Ragnarok Odyssey, Earth Defense Force 3 and Ultimate Marvel vs Capcom 3
.
Sony have said the console will work with a game library some 1,300 titles strong spanning releases for Vita, PSP and the original PlayStation.
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September 9th, 2013, 23:06 Posted By: wraggster
Rockstar co-founder and vice president of creativity Dan Houser has briefly touched on the male-only character roster for Grand Theft Auto V.
As the first game in the series to feature more than one protagonist, some observers have bemoaned the decision not to use this flexibility to introduce a female lead to the game for the first time.
"The concept of being masculine was so key to this story," is the sole reason given for the decision by Houser in an interview with The Guardian.
"Having three protagonists allows us to create nuanced stories, not a set of archetypes. Rather than seeming like you've got this super-criminal who can do everything effortlessly, they're all good and bad at different things.
"We liked the idea of a protagonist retiring with a family, and how awful that would be. We've never done anything like that and you don't really see it in games – to feed into these concepts of parenting and pseudo-parenting."
Grand Theft Auto V is released worldwide on September 17th.
http://www.mcvuk.com/news/read/conce...gonist/0120744
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September 9th, 2013, 23:11 Posted By: wraggster
Square Enix has offered a generous freebie to console Final Fantasy XIV: A Realm Reborn players.
The publisher says that it will allow those who buy the game on PS3 to switch to the PS4 version for free.
Note that the beta for the PS4 version won’t go live until Saturday February 22nd – the same day that PS4 is released in Japan.
“Those who are currently playing the PS3 version of FFXIV: ARR will not have to re-buy the game on PS4 and will be able to transition to playing on PS4 at no additional cost,” a statement confirmed.
“They will even be able to carry over their character data and continue playing on the new platform.
“Further information on the PS4 beta tests and the PS4 version transition service will be released soon and we hope everyone will have a great experience with FFXIV: ARR.”
http://www.mcvuk.com/news/read/final...switch/0120743
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September 9th, 2013, 23:13 Posted By: wraggster
Sony surprised the industry with the reveal of PS Vita TV this morning, but what does the device say about the company’s forward thinking?
Put simply, it shows that Sony has ambitions to tap into what many perceive to be the biggest growth sectors open to core gaming.
An alternative interpretation is that Sony recognises that the games market is changing and does not want to be left beghind. The fact that neither Microsoft nor Nintendo have demonstrated similar intentions could potentially leave both in a spot of bother.
On the face of it PS Vita TV seems to square up firmly against one of gaming’s liveliest upstarts – Ouya.
Both devices are small and both attach discreetly to a user’s TV. Both eschew raw technical power in favour of affordable access to indie and smartphone-orientated gaming – and considering how much airtime indie games have commanded throughout this year’s next-gen excitement, that’s seemingly an increasingly sensible move.
Interestingly, both microconsoles make the same compromise, too. Ouya is designed to work with Android games, the vast majority of which were designed for touchscreen interfaces. PS Vita TV is designed to work with Vita games that may or may not utilise Vita front touchscreen or rear touchpad.
This does look to be an area where Vita TV has an advantage, however. Plenty of Vita games favour traditional controls only, and don’t forget that the device swill also work with the sizable PSP back-catalogue.
Ouya’s use of Android will likely gain favour amongst the tech-minded, but Sony’s closed-walls OS will almost definitely make Vita TV the more accessible unit for the average user.
Ouya may have enjoyed a head start on the market, but its brand power simply cannot hope to compete with that of PlayStation. And depending on how PS Vita TV’s £61 Japanese price translates to the West, Sony’s unit may have a price advantage too.
PS Vita TV houses an ARM Cortex A9 quad core processor compared to Ouya’s Tegra 3 quad core CPU. Both have 1GB of RAM, wireless internet access and HDMI out, although Ouya can output in full 1080p HD whereas PS Vita TV has an upper-limit of 1080i.
Sony tells MCV that it has “not made any announcement about whether the 2000 series Vita and PS Vita TV will be releasing in the UK/Europe" although it is hard to imagine it not doing so.
You could argue, of course, that the microconsole market is a non-starter regardless. Ouya’s relatively low sales can’t really be seen as an any sort of indicator, considering its non-traditional route to market and low brand value. Can the famed PlayStation brand fare better? We’ll see.
"Regardless, if nothing else
it’s certainly true that Sony’s
adaptability reflects poorly on
Microsoft and Nintendo."
It could also be that Smart TVs, for years held up as the brave new world of in-home gaming, could yet grow to eradicate microconsoles before they begin. But with no uniformity across manufacturers this doesn’t seem likely.
Whatever proves to be true, it’s fascinating to see how Sony is adapting its strategy to the evolving market. Just recently the company was aiming in three directions – console, handheld, smartphone. But with its PlayStation Mobile plans seemingly abandoned, that third prong has been completely re-evaluated. How viable PS Vita TV will prove to be is uncertain to say the least.
The same can be said for vanilla Vita. Pundits bemoaning the Vita Slim’s ditching of an OLED screen in favour of an LCD panel are spectacularly missing the point – Vita’s single biggest challenge from the moment it was launched right up until today is price. Hardware prices, software prices. Any move that lowers the barrier to entry can only help the handheld. Lowering Vita prices is absolutely necessary – a fact Sony should have recognised long before now.
Regardless, if nothing else it’s certainly true that Sony’s adaptability reflects poorly on Microsoft and Nintendo.
Microsoft’s Xbox One is such a hugely important release. The Windows giant will be ruined with nerves ahead of the console’s release, with execs behind closed doors riddled with uncertainty about their ability to overcome what was a terrible E3 period for the Xbox brand.
Its acquisition of Nokia’s mobile assets demonstrates its determination to crack mobile. And while Windows 8 remains fragile, there are signs that Nokia’s quality Lumia handsets could yet make inroads into the market – even if Microsoft’s Surface tablets face an potentially less positive future.
So what of Nintendo? 3DS is a viable platform and can likely sustain it for the time being, but it’s hard to conjure any kind of positive assessment or outlook for Wii U. Can Nintendo, a company doggedly determined to do things its own way at the cost of everything else, genuinely be expected to even attempt a raid on gaming’s emerging markets? I think we all know the answer to that.
That leaves Nintendo in a position where it must do again what it once did with Wii – crack open a whole new market segment that none of us yet know exists. The truth is that only the most ardent and blinded Nintendo fanboy retains the faith the Iwata and his execs are still capable of this.
As we look forward right now, Sony and PlayStation appear very much in the driving seat. Can the company right the wrongs of post-PS2 and embrace this chance? Many are starting to believe.
http://www.mcvuk.com/news/read/opini...r-ouya/0120720
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September 9th, 2013, 23:50 Posted By: wraggster
Late last night / very early this morning, Sony's PlayStation team finally unveiled a release date for the PlayStation 4 in Japan: February 22, 2014. That's just short of 100 days after the company's new game console launches in the US, and nearly as far away from the console's arrival on European shores -- a far cry from the PlayStation 3's launch strategy, which put the console in Japanese gamers' hands first.
Instead, Sony's got another idea for Japanese gamers this holiday in the PlayStation Vita TV. The $100 set-top Vita hooks up to televisions and functions as a Vita does, albeit with a DualShock 3 paired for control. It'll even act as a Remote Play device for the PlayStation 4 when that console eventually launches in Japan. Unlike some Japan-only PlayStation hardware from Sony's past (PS3's Torne DVR device, for instance), Vita TV seems bound for an international release.
In Sony's official PR, the company says, "PS Vita TV will be available first in Japan prior to any other regions, on November 14, 2013." Prior to any other regions, eh? PlayStation's US counterparts are keeping coy. We asked if the console was being considered for release in North America and were told, "We are considering every opportunity, but have nothing to announce at this time," by an SCEA rep.
http://www.engadget.com/2013/09/09/p...-tv-editorial/
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September 10th, 2013, 01:45 Posted By: wraggster
Call of Duty: Ghosts is apparently "on track" to be the most pre-ordered titled in 2013.
That's according to Bob Puzon, senior vice president of merchandising at GameStop, who said the title could top the list of most pre-ordered games this year.
"Call of Duty is an entertainment juggernaut and cultural phenomenon," he said in recent PR. "We look forward to celebrating the worldwide November launch of this great game that is on track to be the most pre-ordered title of the year."
This comes after Activision Publishing president Epic Hirshberg said in an earnings call last month that pre-orders for Call of Duty: Ghosts are "well below" that of last year's Call of Duty: Black Ops 2.
Hirshberg blamed 'hesitation' caused by the looming console transition. While no figures were disclosed, Hirshberg said the company's "quantitative consumer research" indicates that "hesitation amongst past CoD pre-orderers is primarily due to not knowing which platform they'll be playing on, which is natural at this time in the console transition."
Activision has confirmed a Call of Duty: Ghosts release date of November 5 on Xbox 360, PS3, Wii U and PC. The game will also be a launch title for Xbox One (November 22) and PS4 (November 15).
US pre-orders via GameStop will get customers a discount on a downloadable version of Eminem's new album, The Marshal Mathers LP 2.
http://www.computerandvideogames.com...-gamestop-rep/
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September 10th, 2013, 01:51 Posted By: wraggster
Sony has confirmed that Galaga Legions DX will be the latest game added to the US PlayStation Plus Instant Game Collection.
The game will be downloadable to subscribers at no additional cost from tomorrow, September 10.
This week's PS Plus update will also bring discounts on games and DLC packs in the Call of Duty series, including all three Modern Warfare games, Black Ops and Black Ops 2. Here's the full list of prices:
Aliens: Colonial Marines is also being discounted to $8.99, along with slashed prices on its DLC content.
Metal Slug XX and Pinball Arcade will be removed from the Instant Game Collection on September 17. Check out the PS Blog for the full list of outgoing content.
http://www.computerandvideogames.com...free-cod-sale/
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September 10th, 2013, 01:55 Posted By: wraggster
While the Yakuza series is typically concerned with well-dressed modern men upholding order and justice in a corrupt modern world, the series' upcoming spin-off, Yakuza Ishin, brings things back to feudal Japan. While no western release has been announced, Sony revealed at its Japanese press conference earlier today that this offbeat curio is set to be a PS4 launch title in Japan upon the console's 22nd February release over there.The game will also be available on PS3 and Vita.Yakuza Ishin - or Yakuza Restoration as it roughly translates to - is actually the series'second historical spin-off as 2008's Japan-only release Ryū ga Gotoku Kenzan! was set in the Edo period in 1605.Chances are slim that Ishin will make it west as Sega has yet to announce a western release of Yakuza 5, which came out last December in Japan where it was well-received by critics. I'm more hopeful about that making its way to English speaking territories,
http://www.eurogamer.net/articles/20...title-in-japan
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September 10th, 2013, 01:56 Posted By: wraggster
A new title in the Earth Defense Force series was announced for PS4 at Sony's Japanese press conference earlier today.The upcoming title has yet to be named, and while D3 is still handling the publishing duties, we don't even know the developer. Sandlot handled 2007's Earth Defense Force 2017 and the upcoming Earth Defense Force 2025 - which came out earlier this summer in Japan - while Matt Hazard studio Vicious Cycle developed the series' last iteration Earth Defense Force: Insect Armageddon in 2011.Though no info was given about this PS4 EDF game, we can postulate that it will have more giant bugs, killer robots, and possibly giant killer robot bugs than ever before. In the meantime we'll have to settle for Earth Defense Force 2025 when it comes out on Xbox 360 and PS3 in February.
http://www.eurogamer.net/articles/20...ounced-for-ps4
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September 10th, 2013, 01:58 Posted By: wraggster
Arc System Works has confirmed Guilty Gear Xrd Sign will release for PlayStation 4 as well as PlayStation 3.The fighting game, due out in 2014, was part of Sony Computer Entertainment Japan's morning press conference, and developer Arc System Works has now released a 1080p trailer to showcase the next-gen version.Guilty Gear Xrd Sign is directed by franchise creator Daisuke Ishiwatari, who doubles as the game's composer. It's built using the Unreal engine and, in a first for the series, doesn't feature sprites.
http://www.eurogamer.net/articles/20...firmed-for-ps4
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September 10th, 2013, 01:59 Posted By: wraggster
Keiji Inafune has announced Soul Sacrifice Delta, a new version of PlayStation Vita game Soul Sacrifice due out in Japan in March 2014.During Sony Computer Entertainment Japan's press conference this morning, Inafune said Delta will contain brand new spells and items, and will feature a new "neutral force" that gives players a third option in addition to save and sacrifice.There's no word on whether it'll be released in Europe.Meanwhile, Inafune appeared to confirm plans to release a Soul Sacrifice sequel at some point in 2015.Expect more information at the Tokyo Game Show later this month.
http://www.eurogamer.net/articles/20...aystation-vita
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September 10th, 2013, 02:04 Posted By: wraggster
The Street Fighter 25th Anniversary Collection has Hadouken'd its hefty $150 price point, and is now available for $80 through the Capcom Store. That's a savings of almost 50 percent, and $20 cheaper than last time the set was on sale, which calls for a theme. A theme that goes with everything, perhaps.
This is the same collection as when it was first announced, meaning you'll getSuper Street Fighter 4 Arcade Edition, Super Street Fighter 2 Turbo HD Remix,Street Fighter 3: Third Strike Online Edition and Street Fighter X Tekken when you pick up the collection for Xbox 360, or all of the above plus all three Street Fighter Alpha titles should you opt for the PS3 version. The Capcom Store also advertises all costume DLC for SSF4 Arcade and all character and Swap Costume DLC for Street Fighter x Tekken, but it doesn't seem that "all" includes DLC released or announced after the collection's debut.
The set includes an 11-disc soundtrack, a 64-page art boook, the I Am Street Fighter documentary, all episodes of the Street Fighter anime, and Street Fighter 2: The Animated Movie. You'll also be able to display a certificate of authenticity, a light-up Ryu statue, or even the iconic fighter's belt, proudly in your dojo.
http://www.joystiq.com/2013/09/09/st...0-for-360-ps3/
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September 11th, 2013, 00:13 Posted By: wraggster
So, 22 February 2014 it is then. Japan, Sony’s home country, which has always had a head start on PlayStation hardware, will get PS4 three full months after the US and Europe, and in its place this November we will instead get Vita TV, a newly announced miniature console for playing Vita-compatible games on your TV.And in a way, it’s no big surprise. Sony has several reasons to leave Japan till last on the PS4 list. Not that Sony can afford to coast in Japan – Xbox might be dead in the water here, but Nintendo is still top dog. Still, with Microsoft Japan labelling Japan a “Tier 2” region that is unlikely to see Xbox One in 2013, coupled with Wii U’s abysmal sales in Japan and everywhere else, Sony probably feels the home front is not at risk just yet.Also, the PS4’s launch line-up for November holds little appeal for Japanese gamers. With the exception of Deep Down and possibly Knack, these are exactly the sort of titles that no one here will want: shooters (Killzone Shadow Fall and Wolfenstein: The New Order), an overly serious racer (Driveclub) and another Assassin’s Creed game. If pushing back to February means a few more Japan-centric games, such as new Yakuza title Ryu Ga Gotoku: Ishin and another Dynasty Warriors game, it might make for a smoother launch.
http://www.edge-online.com/features/...oke-of-genius/
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September 11th, 2013, 00:29 Posted By: wraggster
PlayStation has landed itself another tasty-looking indie exclusive in the form of Visiontrick media’s Pavilion.
The studio has confirmed a PS4 and Vita release for the game in spring 2014.
“Pavilion is a fourth person exploratory experience about guidance, influence and subliminal control,” according to the official blurb.
“Manipulate the surrounding environment, influence his sense and guide the main character on the path towards truth. Pavilion takes place in a world unknown to both the player and the main character. A surreal dream-like place where reality clash with fantasy.
"Fully realized in beautiful hand-painted 2D graphics and dreamy ambient music that makes for an unforgettable audio-visual experience.”
http://www.mcvuk.com/news/read/indie...tation/0120798
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September 11th, 2013, 00:33 Posted By: wraggster
19 games will be available alongside PS4 when it launches in Japan on February 22nd 2014.
Note that one of the ‘games’ is actually a beta for Final Fantasy XIV: A Realm Reborn. Square Enix yesterday confirmed that PS3 owners of the game will be able toupgrade to the PS4 version for free.
Other titles on the list include the recently announced Dynasty Warriors 8: Xtreme Legends, Knack, fantasy RPG Natural Doctrine and Yakuza: Restoration.
Plenty of Western games are represented, too, including the likes of Watch Dogs, Battlefield 4, FIFA 14 and Killzone: Shadow Fall.
Here’s the complete list:
Assassin's Creed 4
Battlefield 4
Call of Duty: Ghosts
Doki-Doki Universe
Dream Club: Host Girls on Stage
Driveclub
Dynasty Warriors 8: Xtreme Legends
FIFA 14
Final Fantasy 14: A Realm Reborn beta
Hohokum
Killzone: Shadow Fall
Knack
Natural Doctrine
Puzzle 4 Sudoku
Tottemo E Mahjong Plus
Resogun
Strider
Watch Dogs
Yakuza: Restoration
http://www.mcvuk.com/news/read/sony-...launch/0120793
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September 11th, 2013, 00:44 Posted By: wraggster
Vita TV has the brand, platform and price to own the market
Sony Corporation
Not so long ago, Sony had a reputation which had particular relevance for journalists: they were a leaky ship, unable to keep anything under wraps until its big on-stage reveal. If something was happening at Sony, it wasn't unusual for the news to be broken on tech sites and fan blogs well before the PR machine had all its ducks in a row, ready to whip away the velvet curtain. Now, it seems, the corporation has remembered how to keep secrets, announcing the PlayStation Vita TV with not so much as a grainy mobile photo appearing online first.
The news follows on from a strong E3, where Sony left Microsoft reeling with well-guarded news of free second-hand trading, a lower price point and a rippling set of hardware specs. With Vita TV, Sony has now tossed its not inconsiderable hat into the ring of the micro-consoles, and nobody really saw it coming.
Onstage at the pre-TGS press briefing which happened just a few hours ago, Andrew House unveiled the little white box almost casually. At the end of a presentation which had focused on forthcoming games and a new 'slim' model Vita came a new piece of hardware which follows in the footsteps of a few other trailblazers, but adds a totally new feather to Sony's cap.
Initially, it seemed that the company might had pulled a bit of a Wii U - revealing a new product without really explaining what it was or why you need it - but once the dust had settled and the translators had explained the slightly ambiguous lifestyle trailer, Twitter came alive with interest. Positive reactions were split over which feature was the clincher, but there's little to dislike about a machine with that feature set at that price point.
"Sony is thumbing its nose at not just Ouya and Gamestick et al, but Microsoft, Nintendo, Apple and, potentially, Google, too"
With a £60 machine which can play Vita games on a TV, stream PS4 content to another screen and access all of the video on demand services which have become consoles secondary raison d'etre, Sony is thumbing its nose at not just Ouya and Gamestick et al, but Microsoft, Nintendo, Apple and, potentially, Google, too. Nothing the Vita TV does is unique, but the combination of them all is. Plus, I can't help but feel that Sony has an edge on nearly all the new competitors it's just earned.
Take a look at the Ouya, for example. After engaging millions worldwide with a high-profile Kickstarter campaign and some savvy hiring and promotion, Ouya is on the market and off to a surprisingly rocky start. Customers have been disappointed with the UI and strorefront of the machine, not to mention that the allure of playing smartphone games on a 40" screen has been a relatively short-lived one.
When Ouya was announced, we knew it would be a bit of a sacrificial lamb - a new concept breaking new ground and likely taking the fall whilst the kinks were worked out for the next generation. Making enough money to get to Ouya 2.0 was surely always the aim, lodging the idea firmly enough in customers heads for as long as it took Android technology to produce a handset which attracted games of the sort of quality and depth to be enjoyed on a big screen. Once the ecosystem is established and filled with top-tier content, the market can be secured.
In a way, that's just happened, and it wasn't Ouya pulling the trigger.
I should be clear here that I'm playing a bit of devil's advocate. There's a clear market difference between a machine which plays 69p games and one which will set you back £35 for the biggest titles. The Ouya is out there to capitalise on the mobile explosion, particularly the throw-away, scatter-gun approach to marketing and design which cheerfully occupies much of that space.
"When Ouya was announced, we knew it would be a bit of a sacrificial lamb"
Whilst Sony has made incursions over those borders with cheap minis and free-to-play experiments, it remains largely enemy territory. The Vita has always been about high-quality games on high-end hardware, something which has undoubtedly made it a hard sell in recent months. Presumably, Vita games aren't getting any cheaper, but they are still going to be a cut above what's available on the Android storefront. Sony doesn't have the breadth of the Ouya's potential offering, either, especially given that not all Vita games are going to playable via the system, but quality should win out here, too. Vita TV also has access to the PlayStation Network and PS+ - more weighty assets in the war for recognition and perception.
That said, Sony does desperately need to work on its Vita catalogue and it's going to struggle to attract the big names whilst its install base is so limited. Whether the addition of a second platform for Vita games will swing that balance remains to be seen, but it is opening that catalogue to an entirely new market. It seems unlikely that there'll be Vita TV only titles on the cards, but I'd bet my bottom dollar that there'll be a few which are played almost exclusively on the housebound box.
TV streaming, essentially moving into Apple TV's backyard, is an obvious extension of the faculties of the PS3 and Xbox 360. Research shows that many consoles are used more for Lovefilm and Netflix than they are gaming and Sony's deals with services like Hulu and NicoNico Douga show a real commitment to making the Vita TV a true multimedia box. Top it all off with the admittedly niche option to stream a PS4 game to your bedroom when someone is watching a film on the TV in the front room and you've got a pretty complete package.
"the headshot factor here is that, in Japan at least, it's running at about £60. Carry that price over globally and you've suddenly got something that's an impulse buy and not a saved-for consideration"
But, for me at least, this is about nailing the price point. This is undoubtedly a frivolous, luxury item. It's an addition to existing tech, a garnish for your multimedia meal. It's by no means necessary or life-changing and you're likely to already have devices with some roughly analogous functions. But it's Sony. It's going to be good hardware, from a reputable, globally recognised manufacturer. It's got big brands on board and a solid, deep catalogue of games. It's small, it's pretty and it's slick. All great, but the headshot factor here is that, in Japan at least, it's running at about £60. Carry that price over globally and you've suddenly got something that's an impulse buy and not a saved-for consideration.
If you're a parent who wants to give their children a little privacy, or retake the living room for a while, this is cheap enough to be absolutely ideal. If you're a student with a shared television or a partner of someone who enjoys watching you play considerably less than they enjoy watching anything else, it's a boon. Like most exciting things in our market, it's undoubtedly an experiment, too, but I for one hope it's a successful one.
http://www.gamesindustry.biz/article...-microconsoles
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September 11th, 2013, 01:25 Posted By: wraggster
http://www.eurogamer.net/articles/20...r-ps4-and-vita
Sony has picked up indie game Pavilion, a "fourth-person exploratory experience", for release exclusively on PlayStation 4 and PlayStation Vita in the spring of 2014.Sony announced it had signed Pavilion, the work of two-person studio Visiontrick Media, on the quiet during Sony Computer Entertainment Japan's press conference yesterday.Pavilion is about "guidance, influence and subliminal control", according to its developers. "Manipulate the surrounding environment, influence his sense and guide the main character on the path towards truth."It's set in a "surreal dream-like place where reality clash with fantasy". The screenshots, below, reveal hand-painted 2D graphics. There's "dreamy" ambient music, too, composed by live space music maestro Tony Gerber. Have a listen to the video, below, for a teaser.Pavilion will be fully unveiled at the Tokyo Game Show next week.
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September 11th, 2013, 01:30 Posted By: wraggster
Developer Guerrilla Cambridge has issued a patch for the just-releasedKillzone Mercenary said to improve the game's online connectivity and multiplayer stability, issues which stood out in our recent review.
"The multiplayer game has been through a few stages of Beta Trials over the last couple of months and, we've said this elsewhere, we are immensely grateful to all those people who took part, especially those who took the time to provide feedback," wrote senior producer Mark Green on the game's official blog. "We've worked hard to make sure those views were taken on board (we were overwhelming by how much feedback we received!), and the day one patch is a direct consequence of that feedback with changes made to improve standard things like stability and connectivity, but also to get people back into the game quicker."
Addressing the patch's notably large 1.1GB size, Green continues, "We appreciate some users' frustration over the patch's size, but we offer every assurance that we couldn't have included its changes any sooner, and that the enhancements - borne of the beta -offer dramatic and worthwhile improvements. The Beta Trials were limited in what they showed, just one or two modes and maps, but we hope you'll feel the impact of all the time that has been dedicated to perfecting the multiplayer experience when you play the game."
When we reviewed Killzone Mercenary, we were impressed by how well the generally console-based franchise was translated to the Vita handheld, but noted significant latency problems in multiplayer. Since downloading the patch, overall lag during online gameplay has drastically improved (though it remains a periodic issue), while random disconnects seem more prevalent (though not to such a degree that they're an ongoing frustration).
Killzone Mercenary is now available for the Vita for $40.
http://www.joystiq.com/2013/09/10/ki...ine-stability/
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September 11th, 2013, 20:33 Posted By: wraggster
When Sony announced the PS Vita TV yesterday, most observers saw it as competition for the Apple TV and Roku, or maybe the Ouya. But gaming writer Peter Smith views it differently; he thinks that remote play, including the ability to stream games from the upcoming PlayStation 4 console, will be the Vita TV's killer-app. In that sense, it isn't so much a low-cost replacement for casual gamers as an add-on to the high-end PS4. '[W]hen you're in the middle of a game and someone wants to watch TV, you can just grab a Vita and keep on playing. (This is similar to the popular "tablet play" feature of Nintendo's Wii U, without the Wii U's limitation of having to stay in close proximity to the base console.) ... For any Playstation 4 household with more than one TV I think the PS Vita TV will become a 'must-have' accessory; it's almost like getting a second PS4 for $100.
http://games.slashdot.org/story/13/0...pp-remote-play
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September 11th, 2013, 20:38 Posted By: wraggster
If MCV were a trade publication for football, we’d probably make an observation about no Premier League players appearing on the UK boxart for FIFA 14.
As revealed by MCV earlier this month, EA had already confirmed that the world’s most expensive footballer would remain on the game’s cover despite his €100m move from Tottenham Hotspur to Real Madrid.
EA has now released a revised version of the art with the Welsh winger sporting his new whites.
He also looks significantly less enthused, perhaps due to the vast wads of cash stashed under his bed making his mattress bumpy and preventing him sleeping?
Here’s an image of the old and new covers together:
http://www.mcvuk.com/news/read/bale-...-cover/0120874
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September 11th, 2013, 20:41 Posted By: wraggster
Namco Bandai’s free-to-play frenzy seems to be continuing.
A translated Famitsu article from Gematsu says that a free-to-play version of Soul Calibur is currently in development for PS3. There’s no word yet on when it might be released.
The release follows the release of two other free-to-play Namco titles – smartphone release Tekken Card Tournament and PS3 and PC racer Ridge Racer Driftopia.
A F2P Ace Combat title is also in the works.
Don’t forget that Namco Bandai was also the first publisher to indulge Nintendo’s free-to-play curiosity by releasing an F2P version of Wii U title Tank! Tank! Tank! earlier this year.
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September 11th, 2013, 21:55 Posted By: wraggster
£350. Yeah, that’s a fair bit of money. Xbox One’s £425 is even steeper. But trust us, you’ve definitely got it good.
VG247 spotted a post on NeoGaf revealing the PS4’s launch price in Argentina – 6,500 Pesos. That’s around $1,200. Or £763. Seven hundred and sixty three pounds.
The poster who revealed the info added that the amount is around 25 per cent more than their monthly salary. We dread to think how much the games are going to cost.
As VG247 also points out, Argentina’s economy has had a torrid time in 2013 with horrendous levels of inflation threatening to spin out of control, with the government censoring economists who dare to publish any non-official inflation figures. And even the official numbers suggest a monthly inflation rate in excess of ten per cent.
http://www.mcvuk.com/news/read/the-p...ur-tea/0120866
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September 11th, 2013, 23:37 Posted By: wraggster
Classic '90s puzzle series Lemmings is staging a comeback with a new touch-based entry on PS Vita.
Titled Lemmings Touch, the game will feature new gameplay mechanics with a heavy emphasis on touch-screen play.
Lemmings is a classic puzzle game in which the player must guide a horde of Lemmings - small characters who lack any self-preservation instincts - through a maze of deadly obstacles.
Players assign jobs to specific Lemmings, such as digging tunnels or building bridges, to create a safe path for their Lemmings to traverse.
Lemmings Touch will feature 100 levels, with new touch controls that let you directly interact with objects.
As developer d3t's Jamie Campbell explains, "These new objects include cannons and trampolines that you need to aim by touching and manipulating them on-screen, platforms you can slide to transport Lemmings, objects you can lift up and down to create new paths, and buttons that Lemmings have to press to bring other areas of the levels into play."
There's currently no word on a launch window. Above is a gallery of the first screenshots.
Sony recently revealed a new thinner, lighter version of the PS Vita, set for release in Japan on October 10. A release date in other regions is yet to be announced.
http://www.computerandvideogames.com...d-for-ps-vita/
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September 12th, 2013, 00:01 Posted By: wraggster
Colorful anime fighter AquaPazza is set to beat its way to PlayStation 3 on November 19. Publisher Atlus also reiterated that the game, which will be available at retail and through the PlayStation Network, will be priced at $29.99.
The North American edition will enter the retail arena with version 2.01 of the Japanese arcade spec, featuring 13 characters and "improvements for tournament-grade action." True tournament-level Aquapazza pros know how to say the game's name without imagining a soggy pizza.
http://www.joystiq.com/2013/09/11/an...n-november-19/
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September 13th, 2013, 00:52 Posted By: wraggster
There's reason to be excited ahead of next week's Grand Theft Auto V launch.
GfK Chart-Track has told MCV that GTA is the fourth biggest revenue-generating brand in the UK games industry.
The stat tracker revealed a number of GTA facts ahead of the blockbuster arrival of GTA V.
The PS2 version of GTA: San Andreas is the fourth biggest grossing game on an individual format in the UK ever, behind Wii Fit, Mario Kart Wii and Call of Duty: Black Ops. An impressive feat for a title now nine years old.
In terms of the launch week, San Andreas on PS2 is the fastest selling individual format GTA game, ahead of GTA IV on Xbox 360. But when you combine PS3 and 360 sales, GTA IV is the sixth biggest grossing title during a launch week in UK history.
During the launch week, GTA IV accounted for 83 per cent of all Xbox 360 games sold that week.
GTA III holds the record for the longest consecutive weeks a game has spent in the UK Top Ten – 55 weeks.
http://www.mcvuk.com/news/read/grand...-brand/0120983
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September 13th, 2013, 00:58 Posted By: wraggster
There’s something quite refreshing about the executives at Sony.
They haven’t had their personalities media trained out of them. They will give you a straight answer (most of the time). They do appear nervous on stage in front of thousands of journalists. They are more than happy to mock their rivals.
As a result, PlayStation has managed to charm an industry over the last eight months. And this may be a reason why the press has warmed so much to Sony – why the likes of Edge and GamesTM have tipped PS4 to beat Xbox One, even before a console has been sold.
But it’s not all been about Sony’s charm and personality. The firm has done everything right so far with PS4, from its price to its business strategy. Regardless of what Microsoft has or hasn’t done.
Yet at Gamescom, as Microsoft announced plans to give away FIFA 14 with every Xbox One (Day One) pre-order, Sony took a gamble with an eccentric press conference that was filled to the brim with unique indie titles.
Was it enough to keep them ahead of Microsoft? We speak to SCEE boss Jim Ryan.
It was certainly a different Gamescom conference. How do you feel it went?
I was very happy with it. It was nice to do it a little bit differently. It was a bit risky to do that so close to an extremely important platform launch. But I think people enjoyed it. I have been to Gamescoms when the predominantly German audience has been quite flat and difficult to get going, but there seemed to be a good vibe this year.
Are you going to react to the FIFA 14 giveaway with Xbox One at all?
No, no. We have over 1m pre-orders, so why would we need to do that? We had to switch off day one pre-orders, we are now onto day two, so why would we pour gasoline onto the fire? Platform holders and publishers run pre-order campaigns, and if you need to increase momentum then they dial it up a little bit with some promotional stuff, it’s a rational thing to do. But do we need to do that? No.
EA has aggressively partnered with Xbox. Have there been problem between PlayStation and EA?
No, not at all. It’s common knowledge that EA has done a deal with Microsoft, but all of its games – Battlefield, Need for Speed, FIFA – are all on PS4. In fact, the only platform you could play Battlefield 4 at Gamescom was on PS4. Try and find that on Xbox One.
You announced over 1m pre-orders worldwide. How much of that are European pre-orders?
Europe is right up there. We are not disclosing the split, but MCV readers probably have a good idea of the relevant weight of day-to-day business between ourselves and North America, and the pre-order trend is very much in-line with that. The European component of that 1m is very significant.
http://www.mcvuk.com/news/read/plays...ith-ea/0120931
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September 13th, 2013, 01:01 Posted By: wraggster
The re-designed PlayStation Vita has been constructed with a very simple premise in mind – make the system cheaper and more appealing.
To put it differently, the Slim is about “attracting more gamers without affecting the game experience” the machine’s head of design Mika Nagae told Famitsu, as reported by Polygon.
"In addition to people who're already using PS Vitas, we were also targeting new users here. The current Vita presents this sort of high-class look with its coloring but we wanted the new Vita to be accessible by anyone, regardless of age or gender.
“So I discussed things with the designers, trying to come up with casual, yet fresh and unique colours we could use. The colours have been pretty basic up to now, but the new Vita is trying to change that image by taking a different approach to colouring.
"In addition, the speaker holes have also been rearranged into this kind of flower shape which I, at least, think is cute.”
However, one element of the redesign that has drawn criticism is the decision to drop the original Vita’s beautiful OLED screen in favour of an LCD version.
A picture posted on Twitter, which you can see below, seems to suggest that the change brings with it a significant drop in vibrancy and colour quality.
Speaking to Nikkei (as reported by Kotaku), PlayStation boss Andrew House reckons that the change won’t result in any noticeable drop in quality for users.
"The main reason is that the LCD panel can now realize an image as high quality as that of the OLED panel," he stated, although he did add that the change to LCD made it easier to slim down the PS Vita.
http://www.mcvuk.com/news/read/sony-...ticism/0120930
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September 13th, 2013, 01:03 Posted By: wraggster
SCEA president Jack Tretton has described PS4 production yields as “incredible”.
And as a result, the exec added, the PS4 launch will be the biggest in his company’s history.
"We want to make sure that consumers have an opportunity to buy one on November 15th and through the holidays," he told Fox, as transcribed by Videogamer. "We're holding back some inventory to make sure that people have an opportunity to buy one that come in on launch day.
"But we can pre-sell every unit we can manufacture and the good news, production yields have been phenomenal, so this will be by a magnitude of a lot the biggest launch we've ever had.
“It's going to be the biggest launch in history."
A report last month claimed that Microsoft was struggling with its Xbox One production yields, although the platform holder later dismissed the talk, describing yields as being “better than expected”.
http://www.mcvuk.com/news/read/sony-...yields/0120929
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September 13th, 2013, 01:46 Posted By: wraggster
We know that the PS Vita TV will play PSP, PSOne and Vita titles, and will even (eventually) be able to stream PS4 titles once both devices are on sale. But how about PS3? Andrew House, Sony Computer Entertainment CEO, explained in a round-table interview that the tiny streaming set is "technically" capable of supporting PS3 titles through the same cloud-based streaming that will bring PS3 titles to its successor. It makes sense, (if it can stream fancier games from the PS4, titles from console iteration no.3 should be a cinch, right?) but it's the first time we've heard that Sony is considering it. We're hoping the feature eventually makes it, if only to make amends for the confusing backwards-compatibility saga that the PS3 previously suffered.
http://www.engadget.com/2013/09/12/p...ort-ps3-games/
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September 13th, 2013, 01:54 Posted By: wraggster
The chief executive of PlayStation America has said his team is holding back PlayStation 4 inventory to ensure that stock will be replenished throughout the holiday season.
Following the news that more than one million people have pre-ordered a PlayStation 4 for launch day, Jack Tretton told Fox Business that the PlayStation business is "at an all-time high right now". But he insisted that Sony would be able to refill post-launch stock despite the huge demand from pre-orders.
"We want to make sure people can buy a PS4 on November 15[November 29 in the UK] and through the holidays, so we're holding back some inventory to make sure people will be able to buy one," he said.
"We can pre-sell every unit we can manufacture, and the good news is that production yields have been phenomenal. We're going to work very hard to make sure that every consumer that wants one gets one."
In the UK, Sony and select retailers have warned customers that new PS4 pre-orders will not guarantee a system on launch day.
In his interview, Tretton was asked to discuss the advantages the PS4 has over its newest rival system, Xbox One. In response, he claimed that Sony is delivering a more powerful machine at $100 less with, he said, the best and most diverse console launch game line-up.
Sony has confirmed a PS4 release date of November 15 in the US and November 29 in Europe. The console will be available in 32 countries this holiday priced at £349 / €399 / $399.
In Japan, the system's launch has been delayed to February 22.
http://www.computerandvideogames.com...unch-sell-out/
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September 13th, 2013, 01:59 Posted By: wraggster
Gran Turismo 7 will arrive on PlayStation 4 "in about a year or two", according to series creator Kazunori Yamauchi.
The latest game in the series, Gran Turismo 6, will be released on December 6 on the PS3, and not on the new PS4 which will, by that time,already be available in North America and Europe.
Fans have called for a next-gen port, but Yamauchi says a PS4-bound Gran Turismo is more likely to be a full-on sequel and will be ready sooner than series fans might expect.
"The PlayStation 4 game which we'll likely call GT7 will be done in about a year or two, I think," Yamauchi told Famitsu recently, accordingPolygon.
Series fans will, however, know not to get too excited just yet. The Gran Turismo series has gained considerable notoriety for its extended delays. Gran Turismo 5, unveiled in 2006, suffered a series of delays that pushed the game back from an initially expected 2008 outing to an eventual late 2010 release, stretching its development time to around five years.
Kazunori went on to play down the need for a next-gen version of GT, suggesting that the game's most crucial element - the online community gameplay - is unaffected by platform.
"The PlayStation 4's large memory size is a unique trait, but in terms of CPU performance, the PS3's Cell chip, while difficult to handle, is really capable," he said. "They both have different advantages. Besides, I think the online community aspect, one of the most fun parts of GT, doesn't have anything to do with the platform."
This comment comes somewhat at odds with Sony's messaging, which has touted the PS4's new community-driven and social networking capabilities as the key selling point of the new console.
Sony Worldwide Studios President Shuhei Yoshida recently highlighted social interactions and 'discoverability' as the main features that will set PS4 gaming apart from PS3.
"It's like checking your social media every day," Yoshida commented. "For example, you can check out whether you have had new challenges from friends from the home screen of every game. All the important information is presented to you immediately. The same game might come out on PS3 and PS4, but playing the game on PS4 will be much more fun, I would expect."
http://www.computerandvideogames.com...says-yamauchi/
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September 13th, 2013, 02:11 Posted By: wraggster
The five-inch LCD panel at the centre of the new PlayStation Vita will match the quality of the OLED display found in older models, a Sony exec has claimed.
PlayStation Group chief executive Andrew House met with reporters on Tuesday following the announcement of the PS Vita version two; a new handheld model that is said to be 20 per cent thinner and a fifth lighter than the original.
But it was also revealed that the new model would ditch the OLED display for an LCD panel - a cost-saving measure that some suspect will reduce quality of picture. But House told reporters on Tuesday that the LCD display won't worsen the overall experience.
"The main reason is that the LCD panel can now realise an image quality as high as that of the OLED panel," House told the gathering of journalists.
According to House's quotes paraphrased by Japan newspaper Nikkei, the new LCD panel helps reduce the thickness of the handheld.
It has been rumoured that the OLED panel in Vita was difficult to manufacture due to the ease in which it could break during assembly.
The new PS Vita will launch "first" in Japan on October 10, priced at 19,929 yen (£128 / $200 USD) - release plans and prices for the west have yet to be announced.
Featuring all the basic functionality of the existing model, the new Vita will be available in six colours designed to appeal to all types of consumers, says SCE. Launch colours include Black, White, Lime green/White, Light blue/White, Pink/Black and Khaki/Black.
In August Sony dropped the original PS Vita price to $200 and €200.
http://www.computerandvideogames.com...-insists-sony/
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September 13th, 2013, 02:14 Posted By: wraggster
A round-table interview with Sony Computer Entertainment CEO Andrew House has filled in a few more details about the PlayStation Vita TV microconsole.Engadget's takeaway was that the little console could "technically" support PS3 titles through the same cloud-based streaming available to the PlayStation 4. That's not a stretch, since Vita TV can stream PS4 games, but it's the first we've heard of it.
As for Vita TV's availability in other regions, the device will launch November 14 in Japan and then creep across to the Asian continent, with releases planned for China and South Korea. House says it's not planned for the US or European markets at this point.
Sony recently released a Vita TV compatibility list, so have a look to determine which games are supported through it.
http://www.joystiq.com/2013/09/12/vi...n-technically/
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September 13th, 2013, 22:17 Posted By: wraggster
Next-gen Gran Turismo 7 about two years away, says creator
PS3 racer Gran Turismo 6 is due out on December 6th. And it’s about 80 per cent completed.
Should that be a cause for concern, considering Polyphony’s less than stellar track record in hitting release dates?
“The basic components are already complete, so overall I'd have to say about 80 per cent,” producer Kazunori Yamauchi told Famitsu when asked how close to completion the game was, as reported by Polygon. “The physics engine, the steering controls; those parts of the user interface are things that we fine tune-right up to the very end. Things like the game modes; I can say that those are complete."
Despite seemingly flying close to the wind with its upcoming game, Yamauchi reckons that Gran Turiosmo 7 – or at least the first PS4 title in the series, whatever that may be called – is not that far off.
Added the dev: “The PlayStation 4 game which we'll likely call GT7 will be done in about a year or two, I think."
Yamauchi also touched upon the differences in developing for Sony’s current and upcoming console.
"The PlayStation 4's large memory size is a unique trait but in terms of CPU performance, the PS3's Cell chip, while difficult to handle, is really capable," he explained.
“They both have different advantages. Besides, I think the online community aspect, one of the most fun parts of GT, doesn't have anything to do with the platform.”
http://www.develop-online.net/news/4...is-80-complete
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September 13th, 2013, 22:30 Posted By: wraggster
There is uproar on the European PSN forums this afternoon following the delay of the Grand Theft Auto V pre-load.
Customers who had been pre-ordered the PS3 game on Sony’s digital service had, via a message in their download queue, been previously told that the 17GB download would be available to pre-load from today (September 13th).
The game itself would then activate and be available to play on the day of release – Tuesday September 17th.
However, after the pre-load failed to activate this morning Sony has now via its forums confirmed that the pre-load will not in fact be available until September 16th – just a day before release.
This has evoked much anger from forum users, many of whom worry that PSN will be unable to cope with the pressure, preventing their download from completing in time for the launch at midnight.
This is of course a particular concern for users with a slow internet connection, many of whom had pre-ordered on PSN on the presumption that the four-day pre-load window would give them plenty of time to get the game downloaded onto their machines.
There’s the fact, too, that most who had pre-ordered had already added the funds to the PlayStation Wallet, meaning they are unable to recoup the funds in order to source an alternative pre-order.
Pre-loading is not an option on PSN outside of Europe.
UPDATE: A Tweet from PlayStation Europe says that the pre-load date has now been brought forward to 3pm on the afternoon of Sunday September 15th.
http://www.mcvuk.com/news/read/grand...t-week/0121066
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September 13th, 2013, 22:39 Posted By: wraggster
Sony’s PS4 enjoys what is being described as a “significant” and “obvious” performance advantage over Xbox One.
That’s according to unnamed “multiple high-level game development sources” sourced by Edge.
The site claims that memory read speeds are 40-50 per cent faster on PS4 and that its ALU (Arithmetic Logic Unit) is around 50 per cent faster. This apparently means that a game running at 30 frames per second in 1080p on PS4 will manage only “20-something” frames per second at 1600x900 on Xbox One.
Much of the trouble is apparently blamed on Microsoft’s drivers which are allegedly “running behind” according to one source are “horrible” according to another.
However, the differences are unlikely to result in any tangible differences across the machine’s third-party launch titles, with the need to develop for both machines to a tight deadline meaning that many studios will simply “castrate” the PS4 version to bring both in line.
One source stated: “The poor [graphics] drivers have made it difficult to push either of them, and the developers aren’t familiar with the hardware yet.”
http://www.mcvuk.com/news/read/devel...ox-one/0121022
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September 13th, 2013, 22:43 Posted By: wraggster
Sony has calmed fears that the recently announced PS Vita TV will not be launched in the West.
Much of the game press latched onto a comment made by PlayStation CEO Andrew House in an interview withTechOn in which he stated that Sony “is planning to sell the PS Vita TV in China, South Korea, etc, but not in the US and European market at this point”.
That seemed to MCV as very much the response you would expect considering that Western launch details had not yet been announced.
And that, it seemingly transpires, is very much the case.
Speaking on Twitter, Sony studios boss Shuhei Yoshida has stated: “For people wondering about PS Vita TV outside Japan, we are just saying now ‘PS Vita TV releasing first in Japan’. Stay tuned.”
http://www.mcvuk.com/news/read/ps-vi...ggests/0121019
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September 14th, 2013, 00:31 Posted By: wraggster
The increasing importance of tracking digital sales has been highlighted once again by multiplayer heist shooter Payday 2.
Its developer Starbreeze told investors last night, via a note translated by Eurogamer, that its game has to date sold a total of 1.58m copies.
Perhaps more interestingly, however, it added that 80 per cent of those sales were digital, although it didn’t specify how this was shared between PC, Xbox 360 and PS3.
The news is all the more pertinent considering MCV’s news yesterday that last week’s UK No.1 wasn’t really Saints Row IV but should in fact have been Total War: Rome II owing to its strong digital sales – numbers that are not taken into account by the UK All Formats charts.
Payday 2 publisher 505 Games said last month that Payday 2 “was too big for digital” and required a physical release.
In the same story it was confirmed that the original Payday has to date sold 1.6m copies, meaning its successor will likely overtake it shortly.
http://www.mcvuk.com/news/read/80-of...igital/0121011
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September 15th, 2013, 18:35 Posted By: wraggster
Pre-loading of the PS3 Grand Theft Auto 5 through the PlayStation Network has been delayed until September 16, it has been confirmed.
Sony previously said customers pre-ordering through its online store would be able to download the 17 gigabytes worth of data the game encompasses from September 13. However it has now told users on the official PlayStation forum pre-loading has been delayed until a day before the game's official release.
"I can confirm that GTA V will be available to pre-download on Monday the 16th September," posted an online support coordinator.
"I will try to find out why the date has changed but its confirmed that the pre-download will be on the 16th."
A number of forum users have responded with anger, citing the ability pre-load well in advance of the release date as a key factor in their decision to pre-order through Sony's store.
"Most of us preordered from PSN because we could preload it on the 13th," said one user.
"First time pre-ordering digitally and the last time," another added. "What a shambles Sony. No point in asking for the £50 back from my wallet I guess. That's the part of the deal you will hold up - no refunds."
A number of users on the forum have pointed out that, without the ability to pre-load the game, they won't be able to play the game when it unlocks at midnight.
Concern have also been expressed at the potential network problems that could arise from a significant number of PSN users attempting to download 17GB worth of data simultaneously. Additionally, users with slow internet connections may find themselves having to wait an even greater period of time to play the game.
Sony has not said whether it will let customers cancel pre-orders and offer refunds.
The delay follows the leak of GTA 5 details through a PlayStation Store error. In August gamers who pre-ordered the game via the EU PlayStation Store were apparently accidentally given access to files that revealed game details, which were inevitably posted online.
Pictures of the official Grand Theft Auto 5 map have emerged online, showing how large the new game will be. New Grand Theft Auto Online details have also been released, delivering insight into character creation, activities and more.
http://www.computerandvideogames.com...-september-16/
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September 15th, 2013, 22:16 Posted By: wraggster
Copies of Grand Theft Auto V have been shipped to gamers this weekend, breaking Rockstar's September 17 street date.
The early copies were allegedly shipped by online retail giant Amazon, according to pictures of the game that have been posted online on Saturday.
It is not unusual for Amazon to ship games just ahead of their release dates to ensure their arrival on the release date itself. In this case, copies of GTA V appear to have turned up in customers' mailboxes four days early.
Rockstar has said it's investigating. "We are in the process of investigating early 'sales' to determine how and why that is occurring," the publisher told Games Industry.
Sony confirmed earlier today that pre-loading of the PS3 Grand Theft Auto 5 through the PlayStation Network has been delayed until September 16.
The delay follows the leak of GTA 5 details through a PlayStation Store error. In August gamers who pre-ordered the game via the EU PlayStation Store were apparently accidentally given access to files that revealed game details, which were inevitably posted online.
A new GTA V trailer was released Friday in the form of a spoof commercial promoting the sights and sounds of Blaine County.
Rockstar has confirmed a US and European GTA 5 release date of September 17 on Xbox 360 and PS3. The game will launch in Japan on October 10.
http://www.computerandvideogames.com...investigating/
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September 15th, 2013, 22:22 Posted By: wraggster
Specially marked retail copies of Battlefield 4 for PS3 will include a one-time use voucher allowing you to upgrade to the PS4 digital version of the game for a small price. This is how the "discounted" upgrade scheme will work, first announced by Sony president Andrew House last month during the company'sGamescom keynote.
Presumably this is how other eligible PS3 games can transition into their PS4 counterparts, though we've followed up with Sony for confirmation.
Only four games are participating in this promotion as of right now: Call of Duty: Ghosts, Assassin's Creed 4: Black Flag, Watch Dogs and Battlefield 4. The pricing to go from PS3 to PS4 version for each game is determined by the publishers.
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September 15th, 2013, 22:22 Posted By: wraggster
Football Manager 2014 will launch October 31, Sports Interactive announced. The game will make its way to Linux for the first time, and will also include cross-save support for those with a copy of the Vita version.
The soccer management sim will feature Steam Workshop support, so players can share game skins and graphics as well as custom roster databases and game scenarios. Football Manager 2014 includes a "zoom in/zoom out" option for players to better adjust the game's interface, making Steam Big Picture mode a better fit for the game for those looking to get their soccer management fix in the living room.
http://www.joystiq.com/2013/09/13/fo...ta-cross-save/
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September 15th, 2013, 22:23 Posted By: wraggster
Capcom Fighting Evolution advances to PSN in next week's North American update. Following in the footsteps of Capcom vs. SNK 2, the 2004 crossover is coming as a PS2 Classic, meaning it'll only be playable on PS3 and won't feature any additions like online multiplayer. The news comes via the PlayStation Blogcast, with no details on pricing.
CFE's 23 characters stem from Street Fighter 2, SF 3, SF Alpha, the Darkstalkers series, and Red Earth, minus the exception of bow-tied psychic Ingrid who the game introduced.
http://www.joystiq.com/2013/09/13/ca...s-ps2-classic/
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September 16th, 2013, 00:20 Posted By: wraggster
via http://wololo.net/2013/09/14/yifan-l...-vita-is-hard/
A few days ago, Yifan Lu posted on his blog his thoughts about the current status of the Vita in terms of hacking, why we are not seeing any significant progress, and why we are in a very different situation than we were a few years ago with the PSP.
In many aspects, Yifan Lu’s article echoes what I said 6 months ago (although I was much more hopeful back then), and what the fail0verflow team (famous for hacking the PS3) wrote in may as well.
Yifan Lu first summarizes what’s been said a lot recently, that the interest of hackers towards the Vita is not comparable to what we had when the PSP was pretty much the only valid portable device available for tinkerers. The rise of smartphones has changed the rules: hackers and indie developers are not focused on dedicated portable gaming systems anymore.
He then develops 3 main points that explain why the Vita is harder to hack than its older sister, or than smartphones: the fact that the PSP had flaws on day 1, which the Vita doesn’t; the fact that the Vita is a very specific piece of hardware making it difficult for hackers to “borrow” ideas from previous hacks; and the fact that hardware hacks, which have proven in the past to be the most effective, would be extremely hard and costly to achieve on the Vita (something that I also pointed out a while ago).
All these points may sound obvious to some of view today, but it’s something the hacking scene had been foreseeing for a few years now… did you see how many “scene” websites have transformed into “regular” gaming websites in the past few years?
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September 16th, 2013, 00:23 Posted By: wraggster
You can only re-fight WWII so many times, before it gets boring.
Nebelwurfer HQ’s next project is translating Shin Master of Monsters Final EX, a recent Fantasy themed Strategic game from Japan. In it, a Magician progresses through a series of battle maps while an overall story is gradually revealed. The key to the game is obtaining a force of Monsters that can be summoned onto the battlefield to fight. Different monster types can be recruited depending on the map square where the army camps between battles.
The main character and his monster army will gain experience and can evolve up to more formidable monster types over time. Also humanoid type monsters can be equipped with weapons, armor, and an item.
Thus far only the Tutorial maps and a handful of Campaign scenarios have been translated. However, this is sufficient to give you a feel for the game and follow-up patches will be released periodically as the translator progresses in the game.
There are 11 playable characters in the game, each with their own dialog trees. This translation will focus on the Soldier character. Perhaps others will step forward to translate the other character’s dialog trees.
http://www.knology.net/~mackdraper/MOM_PS2/Overview.htm
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September 16th, 2013, 00:59 Posted By: wraggster
via www.emucr.com
PPSSPP Git (2013/09/15) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Must detect language before loading config. Should fix #3763 broken by #3750 .
* Merge pull request #3774 from raven02/patch-8
Zeroize destination alpha as well when stencil test disabled.
* Only zeroize dst alpha when both stencil and depth testing disabled.
* Zeroize destination alpha as well when stencil test disabled.
* Convert to new-style DoState
* Merge branch 'patch-1' of https://github.com/shenweip/ppsspp into shenweip-patch-1
* Merge pull request #3755 from thedax/win32RememberWindowPosSize
Win32: Don't allow SavePosition to execute if we're entering fullscreen.
* Merge pull request #3766 from kozec/master
AT3+ plugin detection on Linux
* Merge pull request #3758 from thedax/win32Cleanup
Win32 UI: Some cleanups and simplifications, fix some small bugs.
* Use consistent directory slashes. We'll just replace all backslashes with forward slashes, eliminating the chance of duplicat recents. Fixes #3352.
* Merge pull request #3770 from unknownbrackets/softgpu
Crashes/cleanup in softgpu, fix a couple warnings, remove some unused gstate_c
* Bypass vertex decoder z scaling.
Everything is compared against the u16 value. This should be correct for
throughmode at least.
* Remove some unused gstate_c values.
* Remove a bunch of debug logs, sync with gles.
This may fix bad vertex/index addresses, or crashes from the matrix
arrays. The debug logging is better replaced with "dump this frame".
* Don't allow boneMatrixNumber to go outside bounds.
Just from the GLES code.
Fixes the Monster Hunter 3rd demo crash, but not sure why it's trying to
use crazy numbers in the first place...
* Use less pointer math in softgpu buffer access.
* Use accessors for offsetx/y.
http://www.sendspace.com/file/dym80e
http://www.sendspace.com/file/gxwlls
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September 16th, 2013, 01:03 Posted By: wraggster
via www.emucr.com
PCSX2 SVN r5731 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r5731
spu2x (linux): allow to use sdl as audio backend instead of portaudio (recommended for pulseaudio user). Close i1413
Thanks to Matt Scheirer for his patch
http://www.sendspace.com/file/50i6v5
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September 16th, 2013, 22:12 Posted By: wraggster
Gamers on the continent have faced paying up to 42 per cent more for their copies of Grand Theft Auto V than those buying it in the UK.
That’s according to Idealo, which found that pre-order prices for the game across Europe suggest UK gamers have actually got it pretty good.
Going by the £34.99 price offered on both Xbox 360 and PS3 by Amazon, the site found that consumers in Austria, for instance, faced a 42 per cent higher price on PS3 and 34 per cent on 360. That translates to £49.57 and £46.98 respectively.
Looking just at the PS3 version, German prices are 37 per cent higher, Italian 29 per cent, Polish 25 per cent and French 17 per cent.
http://www.mcvuk.com/news/read/uk-gr...europe/0121110
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September 16th, 2013, 22:23 Posted By: wraggster
Xbox One and PS4 should generate at least £1.2bn for UK retailers this Christmas.
That comes from 3.1m console sales, 1.3m Xbox Ones and 1.8m PS4s.
That's according to trade body the Entertainment Retailer's Association, which also says that number could rise to £3bn. The figures are drawn from a consumer survey of over 2,000 people.
It's an astonishing figure that, if true, will make Christmas 2013 the biggest ever for games stores.
However, the data compiled by ERA does make assumptions on the wide availability of stock this Christmas. MCV understands that it's very unlikely that there will be 3.1m Xbox One and PS4 consoles in the channel this year.
ERA does expect the sales of games to outsell music and video combined this Christmas.
ERA director general Kim Bayley said: “The drama and excitement generated by PS4 and Xbox One look set to produce the sales boost retailers have been crying out for.”
http://www.mcvuk.com/news/read/repor...istmas/0121101
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September 16th, 2013, 22:26 Posted By: wraggster
Amazon would get a copy of GTA V to you on release day (or even before that if you’re lucky) for £35. So why would you spend £50 on a digital PS3 version?
Well, there are a couple of reasons. Firstly, it means the game will always be there on your HDD in an instantly accessible, non disc-swappable form. It might even load a bit faster too.
But another good reason was SCEE’s policy of allowing you to download the game early (or ‘preload’) meaning that the very moment the game is released you’ll be able to access it.
In actual fact a Sony cock-up meant that a handful of folk who pre-ordered the game at the end of August were able to preload it immediately. This ultimately led to some game detail leaks and undoubtedly resulted in Sony receiving an ungodly bollocking from Rockstar, but when the dust settled PSN was telling customers that the game would be available to preload from September 13th.
When September 13th arrived and the game was not preloading, folk became agitated. The news that its preload had been delayed until September 16th was greeted with unimaginable fury on the PlayStation forums, so much so that Sony and/or Rockstar moved the preload date forward to 15:00 yesterday afternoon (September 15th).
You can guess what happened. Yesterday, 15:06. “This is beyond a joke now…”. 15:07. “shame on you SONY”. 15:10. “You take OUR money and nothing you suck”. 15:11. “Still not able liars they are”. 15:13. “Well it seems that Rockstar have lied through their teeth yet again and it seems they cannot be trusted with anything they say these days. Part of me wishes GTAV was a flop just so sc*ew them over for doing the same to loyal paying customers.” 15:18. “hey sony and rockstar i am becoming a videogame pirate now i will get me a ps3 with custom firmware and pirate all your games because you dont ra** us sony customers in the ass ever again”.
After some reasoned and learned debate about possible GMT/BST confusion, the download went live at 15:39. One member of the MCV team started their download at 15:44. The first 60 per cent sailed down the pipes in an hour. Then things slowed down.
The download completed at 20:44. That’s five hours to download 18GB on a 60MB internet line. And then the install failed due to a corrupted file.
A second download, presumably helped by the fact that it was getting late and PSN was under less strain, took just an hour and a half. An additional half hour installation later and the game is good to go, once Sony’s server give it the digital nod at midnight tonight. Which will of course pass off without a hitch.
Of course, this isn’t an inherent problem with digital. Gamers have been preloading titles on Steam for yonks without any such issues. And truth be told that’s exactly the model Sony and Microsoft need to be following if they want digital to become a viable consumer proposition on PS4 and Xbox One.
But for all those who spent the latter half of yesterday trying to get a working copy of a game they’ve already paid for onto their PS3 – while reading online about those happily playing their Amazon copies – an all-digital future feels today like a somewhat less enticing prospect.
http://www.mcvuk.com/news/read/grand...-to-go/0121097
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September 17th, 2013, 00:09 Posted By: wraggster
Sony has released a list of the latest new content and deals for PlayStation Plus subscribers in North America, going live tomorrow, September 17.
No doubt to coincide with the anticipated release of Grand Theft Auto 5 tomorrow (GTA 5 review here), PS2/PSP classic Grand Theft Auto: Liberty City Stories will join the Instant Game Collection, making it free to download to PS Plus subs.
The critically acclaimed Ico - the first game from the team behind Shadow of the Colossus, will also be added to the Instant Game Collection.
Sony will introduce discounts on Pixel Junk Monsters: Ultimate HD on Vita (PS Plus Price: $11.99, Regular Price: $14.99), Kane & Lynch: Dead Men (PS Plus Price: $5.99, Regular Price: $14.99) and Kane & Lynch 2: Dog Days (PS Plus Price: $7.99, Regular Price: $19.99).
Sleeping Dogs will get a huge discount (PS Plus Price: $9.99, Regular Price: $24.99), and Real Boxing for Vita will also be reduced in price (PS Plus Price: $11.99, Regular Price: $14.99).
Point-and-click adventure Machinarium will be removed from the Instant Game Collection on September 24.
http://www.computerandvideogames.com...s-ico-go-free/
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September 17th, 2013, 02:10 Posted By: wraggster
- The PlayStation 3 Grand Theft Auto V Bundle includes the fifth installment of one of the best selling franchises of all time, Grand Theft Auto.
- Los Santos: a sprawling metropolis full of self-help gurus, starlets and fading celebrities struggling to stay afloat in an era of economic uncertainty and cheap cable TV. Amidst the turmoil, three very different criminals risk everything in a series of daring and dangerous heists that could set them up for life.
- With the 30-Day PlayStation Plus Trial that is included in the PlayStation 3 Grand Theft Auto V Bundle gives you access to: 12 Hit games each month, member exclusive Game Betas, Demos and Features, exclusive discounts of 10% - 75% on the PlayStation Store, 1 GB of cloud storage and automatic game saves and system updates, 6 Additional games unlocked for your PS Vita system
Buy now for the cheap price of $269.99!
http://www.amazon.com/gp/product/B00...M&linkCode=as2
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September 18th, 2013, 00:04 Posted By: wraggster
Tech shifts mean chip is 'finally usable in a console'
PlayStation 4’s chief system architect has said the console’s CPU was chosen for its ability to suit practically anyone who’s involved in making technology.
There’s been much discussion about PS4 and Xbox One being, for all intents and purposes, more or less the same technology-wise.
However, with PS4, Sony has chosen to avoid going down the proprietary technology route of its predecessors, instead going to AMD for an off-the-shelf x86 Jaguar processor, but one that it believes will allow the platform to suit game makers and software makers alike.
Speaking to Official PlayStation Magazine UK, Mark Cerny said there were concerns over the chips suitability for the game console, but advancements in technology led him to believe that the chip was “finally usable in a console”.
“There was definitely a first-party voice that said [the x86 chip] probably couldn't be used for games,” said Cerny.
“Because of its very long history, the x86 is rather complex... If you read an x86 manual, it takes pages to explain all the different ways that you can move data from one register to another, based on all the additions to the architecture over the years. It's a bit overwhelming from that perspective.”
Cerny and Sony’s internal hardware team set to work on researching a chip as early as 2007, during his post-mortem on PS3.
Cerny added: “Actual work on PS4 didn’t start until 2008. [At first] I wasn't deciding whether the x86 would be the chip. I was trying to work out whether it would be an option. If your only option is the Power PC, it's very restrictive in terms of hardware vendors. If you can also use the x86, you can talk to anyone out there who makes technology.
“We made 15 separate presentations [with first-party teams]. The presentation we did was so long that one of the teams was stranded on the tarmac for five hours, and they still arrived before we finished going through all the materials we prepared.”
http://www.develop-online.net/news/4...echnology-uses
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September 18th, 2013, 00:36 Posted By: wraggster
A lot has been written about PlayStation’s remarkable journey over the last few years.
It has turned PS3 into a winner after a tumultuous launch, and has seemingly denied Xbox an easy win on the start of the next generation.
But its real victory lately has been reengaging with the people making games for its platforms, not the platforms themselves.
At Gamescom, the firm spent 90 minutes building up to the PS4 release date by talking about 15 smaller indie games coming to PS3, Vita and PS4. No Uncharted 4, no VR headset. The focus was largely on games that were built outside of its empire of 14 internal studios.
Of course this is testament to the huge share of attention indie games are getting these days, and Sony’s the first to admit this sudden wave of talent has taken it by surprise.
After E3, the firm wasn’t planning to flex its development support muscle so prominently in Cologne, explains studios boss Shuhei Yoshida.
“As soon as E3 ended we started planning for Gamescom’s conference, but because we had a huge indie section at E3 I was not expecting we would have as much new games as we showed,” he admits. “But working with indies… well, they are so fast! We cannot anticipate everything because of how fast they move.”
"The immediacy and the quickness of these
teams is incredible – some of them are just
one person. They don’t have to go through
all the approvals or presentations we do.
They just make things. That’s the difference
between them and us." Shuhei Yoshida - president, SCE Worldwide Studios
The wider step-change in the industry, with the ‘middle’ of games crumbling away to form a swathe of smaller studios (almost all of them opting for open platforms and their big digital stores like iOS or Steam) has prompted deep changes at PlayStation. Concept approval is gone, plus it is actively inviting indies to port PC hits to its platforms (and footing the bill). Plus, even if Sony always did work with outside studios, it has been more prolific in terms of its portfolio and PR to prove it.
It’s all for a good reason: fact is those teams can easily go elsewhere (and have previously) if PlayStation isn’t open for them.
Says Yoshida: “We are trying to make our platform more accessible because those studios have choices, right? If we make things difficult they can go elsewhere and find another place to put their games. The immediacy and the quickness of these teams is incredible – some of them are just one person. They don’t have to go through all the approvals or presentations we do. They just make things. That’s the difference between them and us.
“Nothing has changed in terms of our mindset – we have worked with small companies to release games like Sound Shapes, Unfinished Swan, Flow and Journey in the past. But what changed was that whole boom of indies. Many of them are experienced developers and many have years of experience. There are just more great guys making more interesting things than before.”
http://www.mcvuk.com/news/read/sony-...y-more/0121195
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September 18th, 2013, 00:44 Posted By: wraggster
It could be the biggest release of all time, so has Grand Theft Auto V sent UK retail into a fierce price war?
No.
The truth is it’s not 2009 anymore and the days of retailers racing to the bottom are distant history. The result is that the cheapest you can buy Grand Theft Auto V in the UK on the High Street today, no strings attached, is £38 from Tesco.
Alternatively, Tesco will sell it to you for £32 if you also buy a Xbox Live or PSN points card varying between £17.50 and £40.
Here’s a run-down of today’s High Street prices:
TESCO – £38
(Or £32 with an Xbox Live or PSN points/subscription card priced between £17.70 and £40)
ASDA – £39.97
MORRISONS – £39.99
SAINSBURY'S – £41.99
GAME – £44.99 (trade-in offers also available)
ARGOS – £42.99
BLOCKBUSTER – £44.99 (trade-in offers also available)
HMV – £46.99
http://www.mcvuk.com/news/read/grand...eapest/0121160
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September 18th, 2013, 01:47 Posted By: wraggster
Gamers who opted for the £49.99 digital version of Grand Theft Auto V on PSN face the prospect of a possible compromise of the game’s performance.
Rockstar yesterday warned against Xbox 360 usersinstalling both discs included in their copies of GTA V on their consoles.
The reason, Digital Foundry speculates, is that the game grabs data from both the hard disc and the disc drive simultaneously, effectively increasing how much information is processed at any one time.
Users who have installed both discs have experienced an increased level of pop-up with the visuals, as demonstrated in the video below.
As a result of this, questions have been asked about the performance of Sony’s digital version, which won’t be able to stream data from the disc drive. Will it suffer from the same performance hit seen with the fully-installed Xbox 360 game?
Early word from gamers with the PSN version seems to suggest that it does not suffer from the performance issues, although hopefully Digital Foundry will deliver an educated assessment in the near future.
http://www.mcvuk.com/news/read/how-d...erform/0121157
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September 18th, 2013, 02:19 Posted By: wraggster
The engine noises in the release version of Gran Turismo 6 likely won't see a significant improvement over those in Gran Turismo 5 - though series creator Kazunori Yamauchi hopes to improve them in a post release patch.Gran Turismo's audio has long been a source of criticism, with its weak engine notes paling in comparison to the more full-throated tune of competitors such as Forza's cars. That situation will most likely remain when Gran Turismo 6 launches in December later this year."I think I mentioned this in the past, but we're really working to change the fundamental way that the engine sound works," Yamauchi said in a press event at Polyphony's offices in Tokyo. "Right now I have a feeling that it might not make it for day one for GT6."There's still hope that improved audio will be patched in at a later date. "There's a good possibility that we might do this," Yamauchi said when pressed on whether it'll be part of the post-release support, and Gran Turismo at least has good form in this regard - Gran Turismo 5 benefited from a series of updates that resulted in a much improved version 2.0.Data from Gran Turismo 5 won't be recognised by Gran Turismo 6, though, and any progress made in the last game in the series will be lost by those making the jump. "For Gran Turismo 5 to Gran Turismo 6 there'll be no real transfer of data," Yamauchi said. "The main reason for that is the GT5 save data has been cracked already, so we can't really confirm the validity of the save data. So my hope is that between GT6 and GT7 we can transfer some of that across."Gran Turismo 6 introduces a new physics model that fundamentally changes the handling of the game to good effect, and it's to be supported post-release with regular updates - one of which could introduce day/night cycles to more tracks. On release, only Spa, Nurburgring and Le Mans will support the feature."Unfortunately it's not for all the tracks that [a day/night cycle] will be implemented," said Yamauchi. "Obviously we want to include day/night racing for all tracks, but that won't make it for day one. For the day one, all the tracks that are known for 24 hour races, all those tracks will be made available for day/night racing."Night racing has improved for Gran Turismo 6, though. "The dispersion of light from the headlights has advanced greatly from GT5 to GT6," said Yamauchi. "So night racing should be a lot better in GT6."
http://www.eurogamer.net/articles/20...d-post-release
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September 18th, 2013, 02:23 Posted By: wraggster
Saints Row 4's Super Dangerous Wub Wub Edition is currently $10 off at GameStop. Normally priced at $100, the special edition features in-game content like the Screaming Eagle VTOL, Uncle Sam uniform and 'Merica gun. The collector's pack also includes an eight-inch Johnny Gat Memorial Statue, a red doomsday button and 12-inch replica Dub Step gun.
The offer only applies to the PS3 and Xbox 360 special editions. PC owners aren't totally left out in the cold, as they can download the new Saints Row 4DLC, the GAT V pack, for free on Steam for a (very) limited time.
GameStop (1), (2)
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September 19th, 2013, 00:01 Posted By: wraggster
Sony's next-gen console coming to South Korea and Singapore this December
The PlayStation 4 will launch in Asia territories such as South Korea, Hong Kong, Singapore and Taiwan this December.
A specific release date or price has yet to be confirmed.
This means Sony’s home nation, Japan, will be the last major territory in which the PS4 arrives in when it launches on February 22nd. The PS4 will cost around ¥39,980 (£253) or for ¥43,980 (£278) with a PlayStation camera.
The PS4 will launch in the US on November 15th, and in the UK and Europe on November 29th.
http://www.develop-online.net/news/4...s-before-Japan
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September 19th, 2013, 12:26 Posted By: wraggster
Rockstar and Sony are likely to face calls for refunds after it was found that the digital download version of Grand Theft Auto V performs badly compared to its disc-based equivalent.
Remember, too, that while the digital version cost £49.99 and Blu-ray SKU could be had for just £34.99 from Amazon.
A video from Eurogamer below demonstrates the difference between the two releases. It also seems that older PS3 models suffer to an even greater extent.
“In our testing we saw contrasts between the disc and digital PS3 releases, where the Blu-ray version has clear advantages that make it the preferred buy,” the site said.
“The opening montage across Los Santos' beaches reveals some glaring issues. Cutting rapidly across several areas, the digital version has ground textures popping in half a second late – plus delays in the drawing of shadow maps and objects like grass. For the disc release, these issues don't manifest to nearly the same extent, with the odd delay in rendering a plant or chair being the worst we see during several retrials.
“Within five minutes of freely coasting around Los Santos' busier Downtown streets there are major instances of geometry bursting into view and textures taking too long to fully resolve. In one case we see an entire skyscraper fizzle in and out of sight, while buildings to either side struggle to update their textures. Our many hours of disc-based testing produced nothing like this.
“For a game occupied with drawing in new objects and textures while hurtling through Los Santos' more detailed districts, it's clear that the extra bandwidth from allowing the game to stream from both disc and hard drive offers a clear improvement compared to the digital edition.
The site added that the performance of the PSN version is not as bad as that seen on Xbox 360 when users install both the ‘play’ and ‘install’ discs found in the box.
These are not the only issues surrounding GTA V’s digital release, either – many users are stillunable to even install the game.
http://www.mcvuk.com/news/read/confi...ersion/0121312
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September 19th, 2013, 12:28 Posted By: wraggster
Those still suffering from the Grand Theft Auto V installation issue on PSN have been given some possible ‘fixes’ by Sony.
Despite claiming yesterday that the problem had been corrected, users continue to report problems with the installation of the digital version of GTA V on PS3, which is stopped by a crash that presents users with the error code 80029564.
Tech-minded readers will likely recognise these for the woolly equivalents of 'turn it off and on again' that they really are but, nonetheless, this is the advice offered by Sony on its forums.
“The error code 80029564 which appears while attempting to download a game patch is an indicator that there has been a connection issue to the server during the download attempt,” a statement confirmed.
“Some Virgin Media consumers were experiencing this issue, however this was subsequently identified and fixed by Virgin prior to Christmas '12. So if the issue is still persisting there are other reasons this may be the case.
“This may be down to load on the server at that point in time, in which case you can wait and attempt to download the file when the servers are less busy.
“There may be a high level of traffic caused by other internet users, so again you may want to attempt the download at a different time.
“If you continue to get the issue you can try resetting the modem and router for a number of minutes, and then restart them. Once this is done try re-establishing a connection between the router and your PlayStation 3 from the beginning.”
In addition to this, neither Rockstar nor Sony is yet to offer any concrete feedback on the concerns about the digital version’s technical performance.
http://www.mcvuk.com/news/read/sony-...ncerns/0121310
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September 19th, 2013, 12:29 Posted By: wraggster
Sony has projected 5m sales for Playstation 4 by the end of its current fiscal year.
Speaking at Sony’s keynote at Tokyo Game Show, CEO Andrew House announced the target for the end of its fiscal year – though failed to specify whether he was referring to the company's active year or the fiscal year for the machine itself.
Sony president Shuhei Yoshida later clarified on Twitter that the timeframe for the milestone House referred to was indeed for Sony’s fiscal 2013, which concludes on March 31st of next year.
The hardware maker’s current console, Playstation 3 sold 3.5m units in its first full fiscal year – so Sony has set the bar higher for the upcoming release under a considerably tighter deadline.
PlayStation 4 will launch first in North America on November 15th, with Europe following on November 29th. Select Asian markets will receive the console at some point in December and it launches in Japan on Februarly 22nd, 2014.
http://www.mcvuk.com/news/read/sony-...h-2014/0121282
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September 19th, 2013, 12:35 Posted By: wraggster
It will be a shock to no-one to hear that Polyphony Digital is up against it to get Gran Turismo 6 ready for its December 6th release.
Creator Kazunori Yamauchi confirmed to Eurogamer that some of the game’s features are unlikely to be ready for launch and that a “sizable” day one patch for the PS3 game can be expected.
"It's the same every time," he admitted. "Everything's very tight. It's an incredibly tight schedule. As to being able to include everything we want to on day one, we probably won't be able to.
“I think for the 12 months following the release we'll continue to update the software. Because in Gran Turismo 6 we're preparing a lot of different things we haven't even touched on yet.
"The online features are already working – we'll be updating it with a day one patch, and we're still overflowing with stuff we'd like to do. So I think the day one patch will be a fairly large patch."
Yamauchi yesterday admitted that some of the game’s audio features will also have to be patched in at a later date.
http://www.mcvuk.com/news/read/gran-...lanned/0121230
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September 19th, 2013, 14:43 Posted By: wraggster
Just like the PlayStation Portable before it, the PlayStation Vita comes in iterations. There's the standard, original Vita, and then there's the new, even nicer version. Sony unveiled that new iteration recently at a Japanese event, and we got our first hands-on with it today at Tokyo Game Show 2013. So, what's different? Not too much. As it turns out, it's still a Vita.
The good news is that it's a far lighter, more comfy version of the Vita you already know and (maybe) love. Rounded edges make holding the Vita distinctly less abrasive -- the sharper angles on the original Vita were pretty from a design perspective, but not so much from an ergonomic standpoint. The buttons have been rejiggered as well, with a solid click for each (the start / select / PS Home buttons are also all now circles instead of ovals). And hey, the micro-USB port for charging is an unbelievably welcome addition. Gone are the days of your proprietary Vita charging cable (though there's still a port for it as well, should you refuse to change).
And that's not the only ergonomic improvement: the new Vita is dramatically lighter than its predecessor, making it all the easier to take on-the-go. We're told that its battery life is also much improved, but we've yet to see that play out in real life, so we'll reserve judgment for now.
Update: We've added video just below walking through the new Vita -- please excuse us, as we called the new Vita's LCD screen an LED in the video. Chock it up to jet lag!
http://www.engadget.com/2013/09/19/h...ion-vita-2013/
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September 19th, 2013, 14:44 Posted By: wraggster
Looking for more PlayStation 4 news? Here's a bit now that Sony's Tokyo Game Show keynote address is over. A couple of features we'd hoped to hear more about have been confirmed, and the first is that the PS4 camera will support both voice and gesture control. It's no surprise that the system will take full advantage of the add-on's dual cameras and four mics for people who want to wave at their TVs, but it's nice to have that confirmed. Second, in a move that will mostly benefit game reviewers and YouTube video walkthrough experts (thanks for your help on these GTA V missions, all of you), the PlayStation 4 will allow unencrypted HDMI output for games. On the PS3 it didn't, treating games the same as Blu-ray movies, so anyone capturing video in HD needed to use component cables. That's on top of the console's "Share" button that sends clips of gameplay straight to Ustream, Facebook or PSN. Check out our liveblogfor everything else discussed tonight including the PS4's mobile apps, indie gaming and Vita TV.
http://www.engadget.com/2013/09/19/s...sture-control/
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September 19th, 2013, 14:44 Posted By: wraggster
The PlayStation Vita TV is an aberration, but it's also another smart move from a company that's been on the gaming offensive since its February kickoff event for thePlayStation 4. In short, Vita TV is a Vita without a screen, encased in a small white plastic box and meant to plug into your home entertainment system. It plays Vita games, it runs Vita game carts, and it does all the other Vita stuff (media streaming, PSOne games, etc.). The Vita TV's only major difference from the handheld version is that Vita TV streams PlayStation 4 games from within the same WiFi under its "PS4 link" app, while it still goes under the Remote Play moniker on the portable iteration.
We didn't get hands-on time with Vita TV at its coming out event in Tokyo last week, but we did today at the Tokyo Game Show. Sadly, though the PS4 streaming was demonstrated on-stage by Worldwide Studios head Shuhei Yoshida earlier in the day, we couldn't try it out ourselves. We did get to check out the UI, though, and we spent our time playing UmJammer Lammy (sequel to staff favorite PaRappa the Rapper). Head below for our thoughts on the time we spent with Vita TV.
http://www.engadget.com/2013/09/18/p...a-tv-hands-on/
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September 19th, 2013, 14:55 Posted By: wraggster
Earlier this month, SCEJA president Hiroshi Kawano announced that the PlayStation 4 would hit Japan on February 22nd, a full three months after the console's mid-November launch in the US. To help ease that pain, however, Sony introduced a new product at the same event: the $100 PS Vita TV. The compact device, which offersVita-like functionality but with a DualShock 3 controller and TV output, is scheduled to launch in Japan on November 14th. Now, at a pre-Tokyo Game Show event in Japan, we've received word that the same box will hit stores in other Asian countries, such as China and Korea, come January 2014, with pricing for those countries yet to be announced. Sadly, it's still unlikely that the Vita TV will debut in Europe or North America.
http://www.engadget.com/2013/09/18/s...ta-tv-january/
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September 19th, 2013, 14:57 Posted By: wraggster
While you can switch from playing Final Fantasy 14 on PlayStation 3 to the PlayStation 4 version for free, doing so means you lose access to the PS3 version, Square Enix has clarified.Producer Naoki Yoshida told Famitsu (via Siliconera) that the transfer, announced by Square Enix earlier this month, is actually a transfer of login rights, and if you upgrade to PS4 you lose the right to play the PS3 version.This means that if you want to play on multiple devices on the same account you need to buy another copy of the game.Meanwhile, Yoshida said the PS4 version of the MMO runs in full 1920x1080p resolution, and you can use a keyboard and mouse to play. Alternatively, you can use the touchpad on the DualShock 4 controller as a mouse. He said the PS4 version should be indistinguishable from the PC version. While the game supports remote play on Vita, Yoshida said it would be tough to play because chat windows would be small.ORIGINAL STORY: You'll be able to switch from playing Final Fantasy 14: A Realm Reborn on PlayStation 3 to PlayStation 4 for free, Square Enix has announced.Those currently playing the PS3 version of the monthly subscription-based fantasy MMO will not have to re-buy the game on PS4, Square Enix said, and will be able to transition to playing on the next-gen console at no additional cost. You'll also be able to carry over your character data and continue playing on PS4.A beta test for the PS4 version begins on Saturday, 22nd February 2014 - the day the PS4 goes on sale in Japan."Essential work to increase the number of servers and strengthen the service environment, with the aim of alleviating the crowding on existing servers is also in progress," Square Enix added.
http://www.eurogamer.net/articles/20...o-ps4-for-free
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September 20th, 2013, 00:01 Posted By: wraggster
The Entertainment Retailer’s Association has revealed the latest findings of its UK consumer survey, and it’s good news for PlayStation.
The firm’s market research included over 2,060 respondents, and was presented as part of the firm’s AGM on Wednesday.
It revealed that 10 per cent of adults say they are ‘likely to’ or ‘definitely will’ buy a PS4 this Christmas. That’s versus seven per cent for Xbox One.
PlayStation gamers are also slightly more brand loyal than Xbox, the survey claims. Gamers that own an Xbox 360 are three times more likely than average to buy an Xbox One. However, owners of a PS3 are four times more likely to buy a PS4 than average.
ERA expects a huge Christmas for the video games sector, with sales set to comfortably eclipse the music and video markets combined.
http://www.mcvuk.com/news/read/era-p...survey/0121323
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September 20th, 2013, 00:02 Posted By: wraggster
The PlayStation UK team is in crucial talks to secure more PS4 consoles, after admitting it had underestimated how popular it would be.
Sources close to the platform holder have told MCV that the current number of units expected in the UK is unlikely to satisfy demand. The machine could be in short supply for up to four months after launch.
Pre-orders have already surpassed the firm’s original predictions, and the company has had to turn off day one orders in an effort not to disappoint any eager gamers still wanting to get a machine on launch.
But Sony is worried that if potential customers cannot buy a PS4, then they may choose Xbox One instead.
The UK team is under pressure to wrestle back market share from Xbox. Although PlayStation 3 is the No.1 console in many European territories, in the UK it is Xbox 360 that holds a big lead.
SCE Europe boss Jim Ryan even told MCV this year that PlayStation “has to do better” in the UK.
“We are right in the throes of discussing which territories every last unit goes,” PlayStation UK chief Fergal Gara told MCV at Gamescom. “We have a very, very ambitious plan with 32 countries in mind. And we are talking pre-orders levels that we have never seen before in our 20 years in this business. Any forecast that I provided a few months back are now redundant and far too small.
“We are very excited. We are very pleased to see such a shift towards PlayStation. But we now need to think about the gamer, our retail partners and manage those expectations as much as possible.
“It is pretty inevitable that demand will outstrip supply. It’s a good problem to have, but also a tricky one.”
http://www.mcvuk.com/news/read/ps4-c...rtages/0121321
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September 20th, 2013, 00:04 Posted By: wraggster
Abusive behaviour on Twitter could see the perpetrator banned from playing Sony Online Entertainment’s online titles.
That’s the message from SOE’s director of global community relations Linda Carlson, who told Games Industry that ensuring their games offer a friendly and welcoming environment is one of the company’s top priorities.
"Not only will we ban your forum account, but if it's serious enough we'll call up customer service and have you banned from all of our games,” she stated. “We do not need those individuals as customers.
“A very influential player, high up in a huge guild – we'll still ban them. In our games, if you are an exploiter we don't care who you are, how big your guild is, how many people you threaten to take with you when you go. We can control anybody who's playing our games...[but] if we know who you are and you're abusing somebody on Twitter, we will ban your game account and we will not accept you as a customer ever again.
"I don't necessarily like humanity, or the fact that human nature so often trends towards the negative – just because that's how we're wired – but understanding that makes this whole field of study very fascinating to me, and I do consider community management to be a field of study.”
http://www.mcvuk.com/news/read/soe-w...etwork/0121317
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September 20th, 2013, 00:07 Posted By: wraggster
Gaikai's cloud tech will let you play PS3 games to PS4 and Vita
Sony
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
playstation.com
In a roundtable interview at Tokyo Game Show today (attended by IGN), Sony Worldwide Studios president Shuhei Yoshida revealed that the company will be launching the Gaikai cloud-streaming service in North America next year. The service will launch with a specific selection of PlayStation 3 games, with more being released over time.
Yoshida compared Sony's plans for Gaikai to Netflix: the company won't offer everything at launch, but it wants a decent number of titles for consumers. The games will be available for play on PlayStation 4, PlayStation Vita, and PlayStation Vita TV.
While the Gaikai service will launch in 2014 in North America, Yoshida had no specific timeframe for a European launch. Sony has yet to explain how the Gaikai service will work for consumers.
http://www.gamesindustry.biz/article...d-vita-in-2014
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September 20th, 2013, 00:14 Posted By: wraggster
Back at Gamescom 2013, Sony made it known that select cross-generational games, like Call of Duty: Ghosts, purchased for the PlayStation 3 would be upgradeable for its forthcoming PS4. At the time, Sony kept general pricing details for the program under wraps, although Activision did announce its qualifying CoD title would set PS4 users back $10 bucks for the next-gen upgrade privilege. Now, Sony's coming clean with the full spate of its limited run upgrade program, adding Assassin's Creed: Black Flag,Battlefield 4 and Watch Dogs to the list -- all for $10.
So how does it work? Well, for those gamers that insist on purchasing a physical copy of any of the above games, they'll receive a redeemable pack-in code which they can enter into the PlayStation Network for a digital copy of the PS4 version. That's not all though. In order to unlock that next-gen copy, the physical disc has to be in the console to activate it. The process is much simpler for those that opt for the all-digital route, as a PS3 purchase made on PSN will automatically qualify gamers for the discount, at which point the game will be available for download. You have to hand it Sony: with news of this expanded upgrade program and the PS4's Gaikai-powered PS3 backwards compatibility, it seems the company's well learned from the lessons of the previous gen's past.
http://www.engadget.com/2013/09/19/s...gets-detailed/
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September 20th, 2013, 00:16 Posted By: wraggster
At the Tokyo Game Show today, Shuhei Yoshida announced that Sony will soon launch a library of PlayStation 3 titles via its Gaikai cloud-gaming service. Yoshida also confirmed that the games will be available to play on the PS4 -- as previously rumored-- as well as on the PS Vita and Vita TV. Given that the PlayStation 4 won't natively support PS3 titles when it launches stateside later this year, the cloud-based options should come as a huge relief to those looking to pick up the company's latest console and, you know, have something compelling to play. Look for this service to hit the US in 2014 -- no word yet on when it will launch in Europe.
http://www.engadget.com/2013/09/19/s...o-gaikai-2014/
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September 20th, 2013, 23:31 Posted By: wraggster
Sony’s PS3 exclusive Beyond: Two Souls is to get its own round of lock-ins at UK retailer GAME.
The events actually kicked off yesterday (sorry Southampton, Plymouth and Norwich) but continue tonight with a further 34 planned between now and October 9th.
Refreshments will be provided and those placing an order on the night will get a free limited edition poster.
As always, interested gamers over the age of 16 can register at a participating store in person, over the phone or via Twitter.
“Our partnership with Sony PlayStation is going from strength to strength and we’re delighted to team up again to bring the UK gaming community another exclusive lock-in,” a GAME spokesperson said.
“There is a real sense of anticipation for Beyond: Two Souls and we know that there will be a huge demand for places at this lock-in. This is our fifteenth lock-in tour this year and thanks to the great support we have they keep getting bigger and better.”
There’s the full list of participating stores and dates here. Beyond: Two Souls is released in the UK on October 11th.
http://www.mcvuk.com/news/read/game-...ck-ins/0121446
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September 21st, 2013, 23:38 Posted By: wraggster
Sony says that “major FPS creators” were consulted on the design of the PS4’s DualShock 4 joypad.
The company has also defended its decision to stick with the now traditional DualShock configuration of having both thumbsticks in parallel – a contrast with Microsoft’s preferred offset design for Xbox.
“We sent out prototypes to major FPS creators,” chief PS4 architect Mark Cerny told IGN. “We looked at the top-selling titles, if they were people we could talk to, we began sending over a stream of controllers.
“And we would ask them things like concavity or convexity, or trigger pressure, or trigger location, or accuracy, or the like. It was extremely helpful to have the designers of some of the top FPS’ on our controller design project.
“We made and tested a ridiculously broad style of controllers and we would actually have people play games with them. And the current controller design came out of that. We did indeed conclude that the two joysticks on the same level works perfectly well. That did come out of our testing.”
http://www.mcvuk.com/news/read/fps-c...sticks/0121408
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September 21st, 2013, 23:40 Posted By: wraggster
The PlayStation 4 console will be sold at a loss, Sony has confirmed.
However, the platform holder expects has told Eurogamerthat it expects to recoup this with every unit sold providing the buyer also purchases at least one launch game and subscribes to the PlayStation Network.
SCEJ exec Masayasu Ito added that he also expects PS4 to hit profit far quicker than PS3 did as production of the new machine, thanks to its PC-based architecture, is a lot cheaper than it was with PS3.
The site adds that Sony will make a $60 (£37) loss per console.
Microsoft has previously confirmed that it will be selling the £425 Xbox One at a profit. Nintendo stated in August that it was still losing money on each Wii U sold – and has since gone on to cut the price of the machine.
http://www.mcvuk.com/news/read/sony-...-sales/0121407
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September 21st, 2013, 23:51 Posted By: wraggster
Though the PlayStation Vita TV isn't coming to the US and Europe yet, demand for the microconsole is high
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
playstation.com
When the PlayStation Vita TV was announced, Sony revealed that the microconsole is launching in Japan only, with forthcoming releases in other Asian markets. Unfortunately, there's no planned release for Vita TV in North America or Europe, leading some to question when the West will see the console. Sony Japan executive Masayasu Ito told Eurogamer that the Western interest in Vita TV has been "strong... more than we expected".
"Of course we are thinking of launching it in the US and Europe," he added. "But when it comes to the timing, we'll have to watch the environment and identify what other services are available in the US and Europe and whether we'll have to add other services."
The Vita TV will be launching with Japanese-only video services like Nico-Nico Douga and Tsutaya TV. The Vita has equivalent Western services like Netflix, Hulu, and YouTube, but there may be some optimization needed before those apps can work on Vita TV.
Sony Computer Entertainment boss Andrew House explained another reason for the Vita TV's Asian market focus: the lack of competition.
"The reason we wanted to launch PlayStation Vita TV in Japan first was because we think that there is a significant gap in this market even for a pure streamed TV box," he said. "There isn't really a competitor here that's staked out a claim. And frankly, in my own view, Japan is a little behind the adoption curve in video streaming services."
"So we thought we could have an opportunity in Japan to really establish a leadership position by having an addition differentiated killer app - which is having our huge library of streaming games content. The landscape is different elsewhere. [Some of Vita TV's capabilities] are already part and parcel of how consumers view media there. We need to look at each of those markets and how we approach them."
http://www.gamesindustry.biz/article...-than-expected
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September 22nd, 2013, 00:09 Posted By: wraggster
The PlayStation 4 launches on November 15th. Well, it does in the US. For Japanese gamers, they're going to have to wait over three months before they're able to buy Sony's next-gen console. But why? A lot of Japanese gamers are not happy, and SCEJA's CEO excused the later launch, saying that the company needed more time to ensure the game selection was up to standard for Japanese audiences. However, it wasn't quite enough to quash complaints from its native fans. In a roundtable interview at TGS 2013 with Sony's SVP of PlayStation hardware, Masayasu Ito explained that in Japan, its portable devices continue to sell well -- in comparison to Europe and the US. Thus, the company decided to launch the PS4 in the west first, where there was already "much more excitement" about next-generation consoles. (It also explains why Sony Computer Entertainment Japan focused on refreshed Vita hardware and the Vita TV before this year's Tokyo Game Show even began).
"Until now, we've placed emphasis on the launch titles that are ready for Europe and the US... As I said, in Japan, portable devices are selling very well. So, first and foremost, gaming titles released in Japan would be first for Vita and portables. That's why the PS4 will come later." However, that's not to say that Sony Japan's game studios aren't already at work on PS4 titles: Knack, for example, is being developed in the Land of the Rising Sun. "Our worldwide studios look at worldwide titles rather than directing attention to the Japan-centric titles. So what's being worked on in Japan is not Japanese-specific, but could (also) be applied on a worldwide basis." He added that Japan will see around 19 games at launch, with "continuous titles" appearing after that. As a note, both the US and European PS4s can expect roughly 33 games within a "launch window" that will last until the end of 2013.
http://www.engadget.com/2013/09/20/p...4-delay-japan/
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September 22nd, 2013, 00:09 Posted By: wraggster
When the PlayStation 4 launches this November, the PlayStation Eye camera will enable you to sign into the console using just your face. Unlike its Microsoft counterpart, Kinect, the Eye won't allow much more control of the system. At least not initially. "At the time of launch, first the face recognition is for the purpose of logging in," SVP and Division President of Business Division 1 at Sony Computer Entertainment Masayasu Ito told Engadget in an interview this afternoon.
Beyond face recognition for log in -- something Sony's still not shown to the press or public -- PS4 users with an Eye will also be able to use voice "from the game page." Ito said, "Game titles could be called in and then the game could start." But in the future, Ito said the PS4's camera will go further. There's no voice or gesture command in the UI beyond what's described above, but he foresees more in-game use. "That's as far as it goes, but continuous updates, it can go deeper. Make it with greater depth. With face recognition, we think about how that could be used in the context of the game," he said. He sadly wouldn't go further, but demos like The Playroom -- a game that's included on the PS4 at launch -- offer an example of how the Eye will work in games. As for more UI control, well, we're hopeful that that's part of the "continuous updates" Ito promised.
http://www.engadget.com/2013/09/20/p...4-eye-details/
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September 22nd, 2013, 00:19 Posted By: wraggster
Sony has announced that its recently-revealed PlayStation Vita TV device will be able to stream PS3 games using the company's Gaikai technology.Vita TV will cost 9480 yen (£63) and launch in Japan on 14th November.
But Sony could still not confirm European launch plans for either Vita TV or its PS3-streaming service, Worldwide Studios boss Shuhei Yoshida told Eurogamer at Tokyo Games Show."We'd like to offer a variety of games because the fun of server-based services like Netflix is you just want to browse through," Yoshida explained when I asked how expansive the service's launch catalogue might be."Like movies, you can start to watch five minutes and if you're bored you can move on to something else. [Also,] we have to make sure the games work through the internet. We have to go through certification for each title. So we'll start with a selection and then work from there."Sony Computer Entertainment Europe boss Jim Ryan explained earlier in the month that PS3 game streaming would begin in North America in early 2014. European gamers will have to wait longer, however - due to our continent's less-spectacular broadband capabilities. To combat that, Sony is currently striking deals with ISPs such as Virgin and Orange to ensure "bits of the pipe are left open for gamers".Whenever it does launch, the Gaikai-powered PS3 streaming will also be available on PlayStation 4, Vita and PlayStation 3.
http://www.eurogamer.net/articles/20...ed-for-vita-tv
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September 22nd, 2013, 01:43 Posted By: wraggster
PES 2014 has hit shop shelves in US today (yesterday in EU) with a day-one patch that must be installed to play the Friendly Match Lobby, Ranking Match and Master League Online multiplayer modes.
This is the first of two patches, Konami detailed in an announcement today, the second coming "in the weeks after the initial launch" adding 11 vs. 11 multiplayer features.
The second patch will also add "new matchmaking support systems [that] will place similarly ranked players together for a deliberately balanced match". At this point the available modes will represent the "full online suite for PES 2014", says Konami.
In our PES 2014 review, we said: "Despite its clear issues, PES 2014 remains a worthwhile upgrade to the series, with all-round improved gameplay and a roster of well built modes. Master League remains as deep as ever, now allowing you to manage a national team. Become a Legend returns too, accompanied by a whole host of new leagues and competitions."
Review scores from other publications have been mostly positive. Here's a PES 2014 review round-up.
http://www.computerandvideogames.com...iplayer-modes/
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September 22nd, 2013, 01:45 Posted By: wraggster
Gran Turismo 6 developer Polyphony Digital aims to have a "fairly large" update ready for the game's launch day, according to series creator Kazunori Yamauchi.
"It's an incredibly tight schedule. As to being able to include everything we want to on day one, we probably won't be able to," Yamauchi toldEurogamer.
"I think for the 12 months following the release we'll continue to update the software. Because in Gran Turismo 6 we're preparing a lot of different things we haven't even touched on yet," he added.
Yamauchi says improvements to the game's multiplayer mode are among the things he aims to include in the day-one patch.
"I can be almost certain that there'll be a day one patch applied," he said. "The online features are already working - we'll be updating it with a day one patch, and we're still overflowing with stuff we'd like to do. So I think the day one patch will be a fairly large patch."
Sony has confirmed a global Gran Turismo 6 release date of December 6.
As announced earlier this week, the firm is celebrating the 15th Year Anniversary of Gran Turismo with a new documentary titled 'KAZ: Pushing the Virtual Divide'.
The production, said to be 'coming soon', will shine the spotlight on Kazunori Yamauchi.
http://www.computerandvideogames.com...day-one-patch/
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September 22nd, 2013, 01:56 Posted By: wraggster
Lone Survivor: The Director's Cut will brave the dark on the Vita and PS3 on September 24, the PlayStation Blog announced on Friday. The Director's Cut will include "20 new items, new endings, and new game locations," as well as a tweaked lighting system and support for touch on the Vita. It will also be Cross Buy and Cross Save compatible, meaning you can scare yourself silly wherever you'd like.
Lone Survivor follows a masked protagonist's attempt at escaping a disease-ridden city. The game supports different styles of play, allowing for reserved sneaking or the guns-blazing approach, assuming enough bullets can be found for it. Proper character management plays a role as well - the right amount of rest and food can be supplemented with drugs, but fudging up any one element too severely risks the character's well-being, including his mental health.
http://www.joystiq.com/2013/09/21/lo...ent-september/
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September 22nd, 2013, 02:29 Posted By: wraggster
Sony is "very encouraged" by the Western response to its Vita TV, the device that will be capable of playing Vita games and streaming PS4 games, Sony Computer Entertainment CEO Andrew House told Eurogamer on Friday. The Vita TV is currently only planned for release in Japan on November 14, withlater releases reaching China and South Korea.
House explained that Sony is launching the Vita TV in Japan first because "there is no existing competitor in the region for the device, whereas streaming media boxes in the West are more commonplace."
In a separate interview, Sony Japan executive Masayasu Ito noted that the company would have to "watch the environment and identify what other services are available" before they decide to launch the Vita TV in the US or Europe. Until Sony makes their decision, you can take the pre-emptive route and see which Vita games are planned to be supported by the Vita TV. If it remains in Asia for eternity, however, well... there's always the Super Game Boy.
http://www.joystiq.com/2013/09/21/so...se-to-vita-tv/
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September 22nd, 2013, 02:37 Posted By: wraggster
When Gran Turismo 6 launches on December 6, it will come with a sizable patch. The day-one patch will primarily address a few issues with the game's online features, Polyphony Digital boss Kazunori Yamauchi told Eurogamer, adding that the developer is "still overflowing with stuff we'd like to do. So I think the day one patch will be a fairly large patch."
Yamauchi noted the patch isn't out of the ordinary for the developer, as Gran Turismo 5 was updated shortly after the game's launch. "It's the same every time. Everything's very tight. It's an incredibly tight schedule," Yamauchi said. "As to being able to include everything we want to on day one, we probably won't be able to. I think for the 12 months following the release we'll continue to update the software. Because in Gran Turismo 6 we're preparing a lot of different things we haven't even touched on yet."
http://www.joystiq.com/2013/09/20/gr...day-one-patch/
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September 22nd, 2013, 02:40 Posted By: wraggster
Monster Hunter Frontier G is coming to Vita in 2014 in Japan, and it will allow cross-play and data transfer between PS3 and Vita, Capcom announced at TGS.Monster Hunter Frontier G is slated to hit PS3 and Wii U this year, also in Japan.
Monster Hunter Frontier is an MMO first launched in 2007 on PC, and in 2010 on Xbox 360. Frontier G is an update to that version and is similarly subscription-based, even on Vita. The Vita version will not include every level of the full console game, but it will have "several PS3 worlds," Siliconera reports.
Capcom previously denied rumors that Monster Hunter 4 was on its way to Vita. Check out screens of Monster Hunter Frontier G on Vita on its official site.
http://www.joystiq.com/2013/09/19/mo...ross-play-wit/
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September 22nd, 2013, 10:11 Posted By: wraggster
Pre-orders for the upcoming Dark Souls II (Collector's Edition) have kicked off at Amazon!
Developed by From Software, Dark Souls II is the highly anticipated sequel to the punishing 2011 breakout hit Dark Souls (9.5/10 GameSpot, 9.0/10 IGN). The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward. Dark Souls II brings the franchise’s renowned difficulty & gripping gameplay innovations to both single and multiplayer experiences.
Dark Souls II has a scheduled release date of March 31, 2014.
http://www.amazon.com/gp/product/B00...K&linkCode=as2
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September 22nd, 2013, 21:14 Posted By: wraggster
Capcom has announced that its mysterious PS4 exclusive, Deep Down, will be a free-to-play title.
The news comes from an announcement at the Tokyo Game Show, passed on by Sony Worldwide Studios boss Shuhei Yoshida via Twitter.
According to Yoshida, Capcom also revealed plans to host a beta for the game "near the launch of PS4 in Japan", which is February 2014. No further details were disclosed.
Capcom recently released fresh images of the game following new information from Sony's PS4 Japan press conference, where it was announced the game actually takes place in a futuristic New York setting.
Capcom also released a new trailer, along with news the game will support online multiplayer for up to four players.
The procedurally generated dungeon crawler is expected to release in 2014.
http://www.computerandvideogames.com...to-play-title/
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September 22nd, 2013, 21:17 Posted By: wraggster
Right now, the Vita TV has only been announced for Japan, China and South Korea, and that's a damn shame, at least for those of us over in the west. I was able to test out the little box's two main functions (big-screen Vita games and PS4 Remote Play) during last week's Tokyo Game Show kerfuffle, and the (approximately) $100 device did exactly what it says on the tin.
My multiplayer Soul Sacrifice Delta session involved one Vita TV and three of the new Vita PCH-2000s, all networked together without any obvious complications. The game controlled well despite being co-opted onto a DualShock 3, ran smoothly and looked surprisingly good on the big screen. In fact, my repeated deaths at the hands of my own incompetence were the only discouraging part of the demonstration.
The Vita TV's PlayStation 4 Remote Play functionality also works surprisingly well from a mechanical standpoint, and I can totally see owning a Vita TV as a PS4-centric media extender for a bedroom or office. There was no perceptible input lag and Knack ran smooth as a whistle, though it's worth pointing out that my test was under optimal conditions – real-world mileage likely varies. Still, what I saw of the Vita TV was very promising overall.
http://www.joystiq.com/2013/09/22/ha...v-at-tgs-2013/
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September 22nd, 2013, 23:48 Posted By: wraggster
Three weeks ago, we’ve revealed that not only one, but 4 different games were exploitable for the usage of the Vita Half Byte Loader. Since Sony removed those games after merely 50 hours, it had been impossible to exploit the PS Vita with the firmware 2.60. A few days later followed the firmware 2.61, which apparently fixed the vulnerability in all 4 exploit games, rendered VHBL useless and, once again, let us decide what we prefer – Access to the Playstation Network services, or access to the huge Homebrew library, that the PSP(emulator) offers.Sony did not even just remove the games for the Playstation Network, but even removed the games from the download list of their customers, which is illegal in some countries in Europe (e.g. Germany), since it refuses the usage of an already paid service (the digital copy of the now pulled games). A refund could be demanded, which some people even got.
But don’t be desperate, because Sony just brought those games back to the PSN and the download list. If you own one of those exploit games, then its possible to download these games via your PSP, PS Vita, PC or PS3, so you can play them again. There is still one bad news: Sony fixed the FW 2.61 bypass method via Charles Proxy some hours before they’ve brought the games back. Bad luck or a coincidence?
http://wololo.net/2013/09/17/fw-2-60...ck-at-the-psn/
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September 23rd, 2013, 00:15 Posted By: wraggster
For those who haven't played Battleship before, the object of the game is quite simple. As the player, you place a series of differently-sized ships on a grid any place you like. Then your opponent calls out the coordinates to guess their locations. As both combatants continue to fire off target areas, the match ends when one side's ships have all been found. This exact explanation may not be the best one in the world, but most of you probably have some prior experience with Battleship anyway.
At any rate, this new PSP homebrew release by ABCanG is essentially a PSP version of that old board game. You use the d-pad and X to place your ships, while the triggers are used to rotate them vertically or horizontally. Once the locations have been plotted, X is again used to find your opponents ships on the grid. This particular version has both a CPU and and ADHOC mode of play for fun by yourself or with your buddies. Both the PSP and the game of Battleship have aged over the years, but this doesn't mean this experience is any less engaging than it should be!
http://psp.scenebeta.com/noticia/abcang-battleship
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September 23rd, 2013, 00:16 Posted By: wraggster
The developer known as Richard Sparrow originally thought that work on his PSPInstaller app had finished. However, apparently there is one more tiny revision to report. As of now, version 10-1309151920 has been released to patch a navigation bug. The fix is not available as a standalone download. You can access it from within the utility by going to About > Update. Once it has finished, you'll be able to download all of the aging homebrew that you heart desires.
Who needs computers and a USB cable when hundreds of the latest brews can be downloaded directly to your PSP? For more information and a base download feel free to click the links below! The PSP scene once again proves that its existence will never fade. Hopefully more changes will be coming soon!
http://pspinstaller.co.uk/
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September 23rd, 2013, 21:27 Posted By: wraggster
RPG uses new game engine codenamed Panta Rhei to create procedurally generated dungeons
Capcom’s fantasy RPG for PS4 will be free-to-play, it has revealed.
The title was first revealed during Sony’s PS4 reveal in February as a PS4 exclusive, developed by Street Fighter creator Yoshinori Ono.
Deep Down also uses Capcom’s new game engine codenamed Panta Rhei.
An open Beta for the title is being planned for February near the PS4’s launch in Japan.
The RPG, which supports four-player multiplayer online, takes place in New York during 2094, and tasks players with defeating monsters such as dragons through a series of procedurally generated dungeons.
http://www.develop-online.net/news/4...s-free-to-play
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September 23rd, 2013, 22:59 Posted By: wraggster
Gamers on the continent intending to upgrade key games from current to next-gen have been given another option by retailer GameStop.
The chain will allow those who buy select titles on Xbox 360 or PS3 the chance to upgrade to the next-gen version for the discounted price of €14.99.
The titles included in the offer are Call of Duty: Ghosts, FIFA 14, Battlefield 4 and Need for Speed: Rivals. They will retail individually for €69.99.
“This is an amazing opportunity for our European customers to enjoy their favourite PlayStation 3 or Xbox 360 games until the PlayStation 4 or Xbox One versions become available,” GameStop’s executive VP of International Mike Mauler stated.
"This offer gives our customers the chance to upgrade their current PlayStation 3 or Xbox 360 games for the new PlayStation 4 or Xbox One versions of the same game for a great price. This is a great example of how GameStop is helping gamers around the world make the transition to the next generation of consoles economical and seamless.”
The deal is valid in Austria, Denmark, Finland, France, Germany, Ireland, Italy, Norway, Spain, Sweden, and Switzerland.
http://www.mcvuk.com/news/read/games...-offer/0121485
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September 23rd, 2013, 23:01 Posted By: wraggster
A day one match is needed before PES 2014 is able to offer online multiplayer, Konami as confirmed.
That’s not a problem, of course, as one would not intend to take the game online were they not to have an internet connection. The patch unlocks the Friendly Match Lobby, Ranking Matches and the Master League Online.
Konami has also revealed that it will be adding 11 vs 11 multiplayer via a second patch coming “in the weeks after launch”, as well as improved matchmaking support, roster updates, some new faces for players and a number of general cosmetic improvements.
PES 2014 was released last week and debuted in 2nd placein the UK charts.
http://www.mcvuk.com/news/read/pes-2...coming/0121480
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September 23rd, 2013, 23:04 Posted By: wraggster
Grand Theft Auto V has sold just over 2.25m games in the UK in just five days.
Chart-Track revealed the game beat Call of Duty: Black Ops by 250,000 units. The shooter sold 2m copies in five days back in 2010.
GTA V already broke day one records, selling 1.57m in 24 hours, generating £65m.
Almost 2,000 stores opened at midnight to mark the game’s arrival.
GTA V’s launch week is bigger than all other GTA launch weeks combined, and it has sold 2.4 times more in week one than GTA IV managed.
It is also one of the most critically acclaimed game launches of all time, with a Metacritic score of 98.
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September 23rd, 2013, 23:20 Posted By: wraggster
This week's US PlayStation Plus update sees the addition of Rayman Origins to the Instant Game Collection.
That will render the game free to download for PS Plus subs from tomorrow, September 24, when the US PlayStation Store update goes live.
The update also brings discounts on Worms Revolution (PS Plus Price: $7.50, Regular Price: $14.99), and Limbo (PS Plus Price: $11.99, Regular Price: $14.99), Along with Lone Survivor (PS Plus Price: $11.69, Regular Price: $12.99), and Pinballistik: Alien Tycoon Bundle (PS Plus Price: $3.99, Regular Price: $4.99).
Resident Evil Chronicles HD will be removed from the US Instant Game Collection on October 1.
http://www.computerandvideogames.com...-free-on-vita/
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September 23rd, 2013, 23:26 Posted By: wraggster
A key executive at Sony Computer Entertainment has said the company envisions PlayStation evolving into a service accessible from a wide range of first and third-party devices.
Speaking to Dengeki Online (translated by DualShockers), SCE Worldwide Studios boss Shuhei Yoshida suggested this could be achieved by utilising the capabilities of cloud networks like Gaikai.
"Speaking of the ultimate goal," he said, "we would like to deliver PlayStation games to all devices. So we're considering various things like PC, TVs, Blu-ray players, smartphones and tablets. We hope to continue to expand not only to Sony devices, but even to devices other than Sony's. This is still being studied.
"We previously spoke about PlayStation going from hardware to something closer to a service, regardless of the device - of course PlayStation will still be the centre, but I think we would like to expand to different things."
Yoshida said during Tokyo Game Show last week that a number of PS3 games will be available to play on other PlayStation devices beginning next year in North America.
"We are planning to start serving PS3 games on cloud servers in the States next year for PS4, PS3 and PS Vita - and that means PS Vita TVas well - and expand in regions and content."
David Perry, the Sony employee who managed Gaikai when it was independent, has previously suggested that the ultimate goal is to allow all PS3, PS2 and PSone games to be accessible via the cloud.
http://www.computerandvideogames.com...n-all-devices/
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September 23rd, 2013, 23:28 Posted By: wraggster
The 3DS, Vita, Wii and PS2 versions of FIFA 14 will add only new kits and player transfers over their previous instalments, with no new modes or gameplay improvements, EA has confirmed.
All four versions are titled FIFA 14: Legacy Edition, and will feature the same gameplay and modes as the previous year's title with the only changes being updated squad rosters and kits.
Each version is still listed at full price in the UK: £39.99 on Vita, £34.99 on 3DS, £32.99 on Wii and £19.99 on PS2.
The details were confirmed today via a Nintendo eShop press release listing the 'Legacy Edition' version for 3DS.
The description, provided to Nintendo by EA, reads: "FIFA 14 Legacy Edition delivers unmatched authenticity that reflects the current football season with updated kits and rosters but no updates to gameplay or game modes."
This echoes comments made by EA's David Rutter last month which appeared to suggest the Vita version would again arrive as a repackaged version of previous instalments.
Last year fans expressed their disappointment that the Vita version of FIFA 13 included no significant differences from its predecessor FIFA Football, itself based on FIFA 11 gameplay.
Similarly, the Wii version of FIFA 13 was revealed to be all but identical to FIFA 12 with only kit and squad changes made.
Last year's Wii, 3DS and Vita versions were missing the 'Legacy Edition' moniker, which has seemingly been added this year to make it clearer that no gameplay changes have been made.
The FIFA 14 release date is set at September 24 in North America and September 27 throughout Europe. Xbox One and PS4 versions of the game will be available when the consoles launch in November.
http://www.computerandvideogames.com...-new-gameplay/
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September 24th, 2013, 00:41 Posted By: wraggster
Sony has announced plans to execute scheduled maintenance on the US PlayStation Network on September 25.
The maintenance is scheduled for a six-hour slot from 10:15pm to 4:15pm Pacific Time (1:15pm to 7:15pm Eastern).
"If you've signed onto PSN over the past few days, you'll still be able to play online and access apps during this period, but you may receive a maintenance notification when attempting to access the PlayStation Store, PlayStation Home, and Account Management as these services will be unavailable," explains Sony.
"Be sure to sign in now if you wish to access the Network during this maintenance window," it adds.
Sony has confirmed this week's US PlayStation Plus update, which sees the addition of Rayman Origins to the Instant Game Collection.
http://www.computerandvideogames.com...-september-25/
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September 24th, 2013, 00:43 Posted By: wraggster
The updates in the 'Legacy Edition' of FIFA 14 include new kits and rosters, but not anything to do with gameplay, according to a Nintendo press release. Although Nintendo's details are noted for the 3DS version, EA is also releasing the Legacy Edition on Vita, PSP, and PS2, indicating the same lack of update on those platforms. EA previously confirmed to Pocket Gamer that FIFA 14 on Vita is a "reskin" (Pocket Gamer's words) of FIFA 13.
This story is itself a reskin of a previous story; FIFA 13 on Vita was a similarly limited update to FIFA Football, as was FIFA 13 to FIFA 12 on the Wii. In short, EA has plenty of previous experience in this particular area.
FIFA 14 hits North America tomorrow, and Europe on Friday, September 27. Despite the lack of gameplay additions, Nintendo is charging a full retail price of £40 (around $65) for the eShop version. If you feel that's worth it for new names and shirts, please enjoy.
http://www.joystiq.com/2013/09/23/fi...or-game-modes/
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September 24th, 2013, 00:44 Posted By: wraggster
Sherlock Holmes: Crimes & Punishments will launch an investigation on the PS4 in addition to the ones previously announced for PS3, Xbox 360 and PC, a press release from Focus Home revealed.
Crimes & Punishments will follow "the most important stage in the Sherlock Holmes series" and play out over eight investigations. The details of each crime will be deduced by players using Sherlock's ability to "imagine and reconstruct a past event by studying the key features of a crime scene."
Our time with its E3 demo provided a dark, promising glimpse at the game's world.
http://www.joystiq.com/2013/09/22/sh...coming-to-ps4/
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September 24th, 2013, 00:49 Posted By: wraggster
Grab the DISNEY INFINITY Starter Pack for $59.99 (Reg. $74.99) at Amazon!
In DISNEY INFINITY you have the freedom and endless opportunity to create stories and play experiences starring some of your favorite Disney and Disney/Pixar characters.Discover three Play Sets, including Monsters University, Pirates of the Caribbean, and the Incredibles, with single player mode
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September 24th, 2013, 23:50 Posted By: wraggster
As gamers complain that making money in Rockstar’s GTV 5 appears to be quite hard, one Redditor thinks they may have uncovered why.
The forum poster, called 1880, discovered a plain XML filewhen opening the store section in the pause menu which shows four “cash cards” next to the downloadable content from the special editions.
These cards range from $100,000 to $1,250,000, and a number of other Reddit posters believe that they will be used for online gameplay.
Many are not happy about the fact that they may have to shell out more money after the initial purchase of the game, to get the full gaming experience.
“This would be so awful seriously, I spent $120 on this game, don't make me spend any more to enjoy online,” said one comment on the Reddit post.
“It's a competitive online game, in which you earn money by completion of heists and missions. Those rich players who have money to spare on in-game money will be at a much higher advantage than those that can't afford it,” added another.
Yesterday, Blizzard announced that it will remove Diablo 3’s auction houses next year, which offer gamers the chance to buy and sell weapons, after admitting that it undermined gameplay. If Rockstar decided to implement these cash cards in GTA 5 there’s a chance the game may get similar complaints.
Of course, there’s a chance that these cash cards are redeemable items found within the game and not something you buy with real money…
http://www.pcr-online.biz/news/read/...h-cards/031985
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September 25th, 2013, 00:23 Posted By: wraggster
‘Hundreds’ of GAME stores will be opening on Thursday night for the midnight release of EA’s FIFA 14.
GAME Hayes will be visited by Fulham’s Scott Parker (between 4-6pm) while West Ham’s Jack Collison will be at hand at West Thurrock (from 6-8pm). Celtic’s Scottish Premiership star Jamie Forrest will attend the Livingstone event (also from 6-8pm).
Newcastle’s Shola Ameobi will drop in on GAME Metrocentre Gateshead’s opening (4-6pm) and Liverpool’s England international Jordan Henderson will be at GAME Liverpool Lord Street (3-5pm).
The Football league is represented, too – Leicester City winger Anthony Knockaert will be at GAME Nuneaton (4-6pm) while Doncaster Rovers midfielder Harry Forrester can be met at GAME Doncaster (4-6pm)
GAME will on the night be offering its exclusive Collector’s Edition of the game that includes a specially created Ultimate Edition Adidas football and an exclusive FIFA 14 collectable steel book.
“FIFA 14 is going to be a huge hit with fans and we’re expecting big crowds for our midnight openings,” GAME stores director Dave Howard stated.
“Over 300 GAME stores will be opening at midnight and we know how important it is for fans to get their hands on the game as soon as possible. And we’re delighted to announce the premiership talent we’ve got coming along to some of our stores – we’ve put our best squad forward to kick off the FIFA 14 season in style.”
http://www.mcvuk.com/news/read/game-...unches/0121575
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September 25th, 2013, 00:47 Posted By: wraggster
Sony’s new-look PlayStation Access team says it is now attracting over 1m viewers to its videos.
Access is an editorial and video platform that is focused on PlayStation events and upcoming games.
The four-strong team was finalised in April this year, and since then the firm has increased its YouTube subscribers from 12,000 to over 100,000.
Focused primarily on video, the Access team also boasts 450,000 Facebook fans and 34,000 Twitter followers.
UK digital and community manager Hollie Bennett says the PlayStation Access team is eager to work with third-party publishers and developers.
“Over the last five months PlayStation Access has rapidly changed, not only in the type of content we create and promote, but the way in which we integrate with the rest of the team at PlayStation, how we work with our third party publisher partners and how we interact with our ever growing community,” said Bennett.
“Since April 2013, Access has gone through some big changes, including the fantastic organic growth of our YouTube channel, which has been one of our key focuses. Our new content is exciting, digestible, informative and leads the way for PlayStation news. Access is a small, dedicated team who love what they do.
“We are always experimenting with new ideas and we hope to grow with the same continued momentum. It is an exciting time to be part of PlayStation and Access is helping to lead the way.”
http://www.mcvuk.com/news/read/plays...months/0121536
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September 25th, 2013, 02:03 Posted By: wraggster
Sony's European arm is to carry out PlayStation Network maintenance from Wednesday September 25 at 3pm until Thursday September 26 at 3am.
The PSN, PlayStation Store, PlayStation Home and Account Management will be unavailable during the maintenance period.
"There may be some additional downtime after the maintenance period for testing purposes," Sony says.
The platform holder didn't mention in its announcement that the start of the maintenance period falls around the same time Sony usually rolls out its weekly European PS Store update.
The news could prove doubly annoying for European PlayStation Plus subscribers. This month's 'Instant Game Collection' is due to go live tomorrow, offering subscribers free digital copies of Far Cry 3, Giana Sisters: Twisted Dreams, Dragons Dogma: Dark Arisen, Street Fighter X Tekken and Touch My Katamari.
We've asked Sony when the European Store update and Instant Game Collection are due to go live this week.
PSN services will also be out of action in the US tomorrow, albeit for a shorter duration, from 10:15am to 4:15pm Pacific Time (1:15pm to 7:15pm Eastern).
http://www.computerandvideogames.com...his-wednesday/
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September 25th, 2013, 02:15 Posted By: wraggster
A $20 season pass for Killzone: Shadow Fall was announced by Sony today. The pass grants access to six DLC packs as they become available after the game's launch.
The DLC included in the season pass are three online co-op map packs, one online co-op expansion and two other multiplayer expansion packs. The three co-op map packs include two arena maps per piece of DLC.
Killzone: Shadow Fall, the latest entry in Guerilla Games' gritty shooter series, will launch alongside the PlayStation 4 on November 15.
http://www.joystiq.com/2013/09/24/ki...six-dlc-packs/
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September 25th, 2013, 02:21 Posted By: wraggster
PS Plus members will get a free PS Vita download of Rayman Origins this week. While the delightful (and sometimes punishing) platformer failed to make it into our Top 10 of 2012, we assure you it was one of the year's high points.
In addition to the free game, PS Plus members may also enjoy their requisite weekly discounts on a select group of games. Playdead's indie darling Limbo is down to $12, Worms: Revolution is $7.50 and Lone Survivor: The Director's Cut – a cross-buy enabled psychological adventure game for PS Vita and PS3 – is on sale for $11.69. Finally, pinball aficionados can slam on the virtual flippers ofPinballstik and its DLC at varying discounts.
You can find these various discounts and your free download when the PlayStation Store updates tomorrow.
http://www.joystiq.com/2013/09/23/ps...imbo-discount/
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September 25th, 2013, 22:52 Posted By: wraggster
We all know Grand Theft Auto V has done gangbusters at launch, but one analyst doesn't expect it to lose momentum any time soon.
Doug Creutz of US firm Cowen & Company predicts Rockstar's blockbuster will shift a whopping 25m units in its first year on sale, according to CVG.
He also estimates that more than 15m copies are already in gamers' hands.
"For a game to sell 60 per cent of its first year units in just three days would be abnormally high; we esteem that Call of Duty sells about 45 to 50 per cent of its first year units in its first week at retail," Creutz explained in a business note.
"However, for now we are assuming that GTA V sales will be extremely front-loaded due to high gamer anticipation, and will also have a shorter sales tail given the launch of next-gen consoles in November."
Grand Theft Auto V is already the fastest-selling game of all time in the UK, selling 2.25m copies in its first week.
The game took a record $800m in sales during its first 24 hours.
http://www.mcvuk.com/news/read/analy...t-year/0121613
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September 26th, 2013, 00:01 Posted By: wraggster
Co-op action puzzler Tiny Brains is set to be a launch title for PlayStation 4, publisher 505 Games has announced.This means it will be out on 29th November in Europe and 15th November in North America. Additionally, it will launch on PS3 and PC the same day as its next-gen counterpart.Tiny Brains marks the debut of Montreal-based indie outfit Spearhead Games, a team comprised of former Ubisoft and EA staff who worked on Assassin's Creed 3 and Dead Space 3.I played a spot of Tiny Brains at PAX Prime earlier this year, where I rather enjoyed a mini-game where four players have to work together to push a ball through a giant glass tube without letting it fall into a series of holes. Each animal has a different superpower to help with this. The Bat can push the ball with its force ability, the Gerbil can create temporary walls of ice to prevent the sphere from sliding back, the Rat can use its powers of teleportation to switch place with the ball, and the Hamster's telekinesis can realign the rolling responsibility. Each character's ability takes a few second to recharge so all players must work together to try to set a new high score in the endless chamber.
http://www.eurogamer.net/articles/20...4-launch-title
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September 26th, 2013, 00:02 Posted By: wraggster
Sony has shown off a new look at its PlayStation 4 firmware and a close-up peek at the PlayStation App, the next-gen console's companion software for iOS and Android devices.The images were posted on Twitter last night by PlayStation community manager Chris Owen. It's not the first time we've seen the crisp interface in action, but one of the best looks yet at how unified the overall theme is.Views include the PS4 desktop, which has an easily scrollable list of recent games and apps alongside more content about the game you're currently playing.Also seen is the PS4's Pinterest-style social feed, streaming interface, profiles, messaging and video editing.The UI is then shrunk down and moulded into the smaller sized tablet and smartphone screens via PlayStation App, which we saw demoed live on stage at Tokyo Games Show last week. You can spot the "Connect to PS4" button used by PlayStation exec Shuhei Yoshida to interact with AR freebie The Playroom.
http://www.eurogamer.net/articles/20...-in-new-images
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September 26th, 2013, 00:08 Posted By: wraggster
"Worms Revolution Extreme features an extensive single-player campaign spanning 72 levels in total, which are a mixture of missions and puzzles. Levels are set across seven different environmental themes, including Sewer, Farmyard, Spooky, Beach, Mars, Funfair, and Medieval," details the developer.
The Vita version of the game will make use of the console's touch screen to make weapon selection and camera control more intuitive.
The game will also feature local and online multiplayer for up to four players, with gameplay modes including Deathmatch, Forts, or Classic.
A new Treasure Mode will also allow PS3 and Vita gamers to link with each other. "You can help each other unlock 10 special gifts using a lock and key system. Meet the requirements in either offline versus or online battles to receive a key and connect to a friend's PS3 with the corresponding chest to unlock the treasure," explains Team 17.
http://www.computerandvideogames.com...ta-in-october/
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September 26th, 2013, 00:52 Posted By: wraggster
Sony has detailed the latest European PlayStation Store content update, which includes a fresh batch of games for the Instant Game Collection, as well as DLC for Dead or Alive 5 Ultimate, Call of Duty: Black Ops 2 and LittleBigPlanet.
As reported yesterday, Sony's European arm is to carry out PlayStation Network maintenance from 3pm today until Thursday September 26 at 3am. The PSN, PlayStation Store, PlayStation Home and Account Management will be unavailable during the maintenance period.
Here's the full list of new content:
PlayStation Plus
PS3
- Far Cry 3
- Dragon's Dogma: Dark Arisen
- Giana Sisters: Twisted Dreams
- Beyond: Two Souls demo (exclusive to Germany, Italy, Spain and Poland)
PS Vita
- Street Fighter x Tekken
- Touch My Katamari
PS3 games
- Armored Core: Verdict Day - Price: £34.99/€44.99
- Dead or Alive 5 Ultimate - Price: £29.99/€39.99 (Availability: Not available in Russia, Germany)
- Dead or Alive 5 Ultimate: Core Fighters - Price: Free (Availability: Not available in Russia)
- Dead or Alive 5 Ultimate: Core Fighters - Price: €0.49 (Availability: Germany Only)
- EA SPORTS FIFA 14 (available from 27th September) - Price: £59.99/€69.99
- Lone Survivor: The Director's Cut - Price: £9.99/€12.99
- Ratchet: Gladiator - Price: £11.99/€14.99
PS3 demos (Free)
PS Vita games
- EA SPORTS FIFA 14 (available from 27th September) - Price: £44.99/€49.99
PSP
- EA SPORTS FIFA 14 (available from 27th September) - Price: £19.99/€29.99
PS3 DLC
- Alien Spidy - Easy Breezy - Prices: £1.99/€2.49 (Availability: Not available in Denmark, South Africa, Turkey, Ukraine)
- Call Of Duty: Black Ops 2 - Apocalypse - Prices: £11.59/€14.49
- Dead or Alive 5 Ultimate: Core Fighters (Availability: Not available in Russia)
- DOA5 Characters (£3.19/€3.99 each)
- Story Mode (£11.99/€14.99)
- School Uniform (£1.59/€1.99 each)
- Dynasty Warriors 8 - Availability: Not available in Russia
- Original Costume Pack 3 (£4.79/€5.99)
- Original Costume Pack 4 (£4.79/€5.99)
- Wallpapers - Female Set (£0.79/€0.99)
- Original Costume Pack All (£17.99/€21.99)
- Hatsune Miku Project Diva F - Two Snow Miku 2013 costumes - Prices: £1.99/€2.49
- LittleBigPlanet 2 (Cross-Buy) - Autumn Seasonal Creator Kit (limited time) - Prices: Free
- Splinter Cell Blacklist - Homeland Pack - Prices: £5.49/€6.99
- Tour De France 2013 - Tour De France 2013 - 2013′S Database - Prices: £0.75/€0.89 (Availability: Not available in Turkey)
PS Vita DLC
- LittleBigPlanet 2 (Cross-Buy) - Autumn Seasonal Creator Kit (limited time) - Prices: Free
Weekend Deal
- Splinter Cell Blacklist - Was €69.99/£55.99, now €39.99/£29.99 (additional 10% off for PS Plus members)
http://www.computerandvideogames.com...me-collection/
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September 26th, 2013, 01:19 Posted By: wraggster
Finnish independent developer Housemarque (Outland, Dead Nation) and mobile publisher Beatshapers announced the upcoming PS Vita release ofFurmins, a Lemmings-like physics puzzler in which players fling armies of hapless furry critters to their salvation and/or doom.
Similar to puzzle games like The Incredible Machine, Furmins equips players with a set number of puzzle pieces that must be carefully arranged in order to keep the Furmins safe from harm while escorting them to each level's exit. The Vita release follows up on Furmins' debut for iOS platforms last year, and includes more than 100 levels that each offer multiple solutions.
Furmins is set to hit the PlayStation Network in October.
http://www.joystiq.com/2013/09/25/ou...ns-to-ps-vita/
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September 26th, 2013, 23:40 Posted By: wraggster
Next-gen consoles have potential, but engineers are taking a careful view on the topic
Photorealistic graphics could still be many years away, despite the potential shown by Sony and Microsoft’s next-gen machines, say graphics engineers working on software for the upcoming platforms.
The drive for photorealism has been something of a holy grail for the games industry, and many of those working towards it feel that it will enable games to express more emotion.
At this year’s Develop Conference, Unreal Engine creator Tim Sweeney predicted that it could be as little as ten years or less for us to see photorealistic graphics that are “indistinguishable” from reality.
“For pure rendering it might be true,” Masaki Kawase (pictured), lead software engineer and shader architect at Silicon Studio, told Develop when we asked him his view on Sweeney’s prediction.
“The human eye might not distinguish the difference between still images like pictures compared side by side. However, as soon as humans interact with photorealistic graphics, they would look artificial rather quickly.”
Kawase’s firm is behind post-processing middleware Yebis 2, which is being used in the likes of Final Fantasy XV and Valhalla Knights 3. He was among a number of graphics engineers we spoke to about what kind of visuals we can expect to see from the latest crop of video games hardware.
He continued: “The Xbox One and PS4 are powerful systems capable of delivering stunning visuals, but I don’t expect that we will see graphics that are indistinguishable from reality until future console generations.”
On the other hand, however, video games pre-rendered animations and cinematics have, arguably, reached a point where they are comparable to CG films.
And Epic Games’ own Unreal Engine 4 demos have caught huge attention from viewers.
Jorge Jimenez, part of Activision Blizzard’s core R&D graphics team, was one such person that Epic’s technology has impressed: “It was stunning to see the effect of good antialiasing in the real-time SIGGRAPH Unreal Engine Infiltrator presentation – turning it off completely ruined the CG film look and feel.”
http://www.develop-online.net/news/4...listic-visuals
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September 26th, 2013, 23:59 Posted By: wraggster
Sony’s Gamescom press conference ended with a flurry of announcements. Price cuts for PS3 and Vita. New PlayStation Plus offers. That all-important PS4 release date.
Almost lost amongst them was the news that Virgin Media will be the official Internet Service Provider for the next-generation console. For Virgin, it’s a major deal that connects them directly to gamers.
It follows in the wake of Virgin’s partnership with Ginx TV to create a video games channel, and the addition of a game trailers app and casual games portal to the TiVo set-top box.
The firm’s director of broadband Joe Lathan calls it “a great endorsement” but says it ties directly with a grander plan that Virgin Media has been working on this year. “We believe in digital and, within that, gaming in its widest sense is one of the key contributors. Gaming and its related industries are important markets for us to explore.”
Virgin has been actively aligning itself and its services closer with gamers in the last year. Getting Ginx TV is perhaps the most significant. Virgin and the online media outlet teamed up earlier this summer to broadcast Ginx content as a TV channel, flying in the face of multiple failed attempts by rivals at establishing a video games channel in the past.
“We’re the only provider to be offering a
channel with dedicated gaming content.
That’s part of our wider strategy to make
this sort of content available to people
that are already interested, but also
broadening that out to wider audiences
who may stumble upon it or be
recommended it by friends.” Joe Lathan – director of broadband, Virgin
“We’re the only provider to be offering a channel with dedicated gaming content,” says Lathan. “That’s part of our wider strategy to make this sort of content available to people that are already interested, but also broadening that out to wider audiences who may stumble upon it or be recommended it by friends.”
Central to this strategy is TiVo, Virgin’s premium set-top box that recommends content to users based on other shows they have watched. Lathan believes this will be vital to helping gamers discover Ginx and other gaming content.
“If Ginx is Channel 317 but you don’t know it’s there, it’s quite hard to find, but TiVo helps you find the content you like and puts it all into one place for you,” he says. “So, using TiVo to help 1.5m customers find the content that they want, and having Ginx TV on the platform means gamers have a better chance of finding the content they’re interested in and that’s relevant to them.
“We can do that from our side, and Ginx will be looking at the content it is pushing to the channel so it can create shows that are as relevant as possible to the audience that they want to attract.”
TiVo will also point customers to the game trailers app, a constant stream of high-definition footage from upcoming games like Battlefield 4 and Metal Gear Solid V. It may seem an unusual feature to tuck away in a set-top box, particularly given that said trailers are already available online, but Virgin believes it offers publishers a better way to showcase their upcoming titles.
http://www.mcvuk.com/news/read/virgi...gaming/0121738
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September 27th, 2013, 00:03 Posted By: wraggster
It isn’t always possible to interpret interview answers with 100 per cent accuracy, but comments from Sony suggest that the Vita was nearly scrapped.
“Oh yes, I mean, if that wasn't the case I think we would have good reason to lose confidence in the device and shelve it,” UK Sony boss Fergal Gara told CVG when told that owners seem quite taken with the handheld. “We're nowhere close to that decision now.
“There has been great positive feedback, but I want people to know that we do listen intently to the negative feedback too. We understand the drawbacks – it's a bit expensive, also people expect multi-functionality on high-end mobile and portable devices, the content is expensive and a lot of people are used to getting free or cheap apps.
“But I took a look at the UK figures the other day, and PS Vita is now selling for about £70 less than this time last year, and the games are getting cheaper too, and we've got a Mega-Pack program, which is eight to ten games and a memory stick rolled in for free, and we've seen that as an attractive proposition.
“So we're addressing these issues - and I should add that Remote Play will be free, and also the Instant Game Collection on PlayStation Plus gives people free games on PS3, PS4 and PS Vita.
“So I think we've listened, we're working hard, and that the value proposition is better now. It's in much better shape.”
http://www.mcvuk.com/news/read/did-s...d-vita/0121736
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September 27th, 2013, 00:06 Posted By: wraggster
That Xbox One will arrive in the UK a week before PS4 does not give it an advantage, Sony has said.
Xbox One will launch worldwide on November 22ndwhereas PS4 won’t hit the UK until November 29th.
“Well, would you rather have seven days or sixteen months?” Sony UK boss Fergal Gara told CVG, referencing the launch lead Xbox 360 enjoyed over PS3 in the UK. “I think it's a moot point really, we're effectively launching at the same time. I don't think seven days is going to have an advantage or disadvantage.”
The situation is reversed in the US, of course, where PS4 will be released on November 15th – a week ahead of the Xbox One’s global rollout.
Gara also downplayed PS4’s price advantage, which will see the entry-level model retail for £80 less than its rival.
“Price isn't everything,” he added. “It's an advantage, but it can move over time. Value to the consumer is everything, which is price and quality of content for that price. We feel in very good shape on that front. We're really pleased.”
The exec would not be drawn on exact pre-order numbers but did claim that the amount had grown “substantially” since the one million it revealed at Gamescom.
“What I will say is that it has continued to march ahead strongly, and there's no signs of it slowing down either,” he claimed. “That's hugely encouraging, we know there is a huge desire out there for new consoles, and that people want a PlayStation 4. At Gamescom the global number was over one million units, that's ‘over’, and the number has grown substantially since then.”
http://www.mcvuk.com/news/read/sony-...er-ps4/0121734
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September 27th, 2013, 00:07 Posted By: wraggster
A bundle including a PS4 console, two DualShock 4 controllers, Killzone Shadow Fall and a PlayStation Camera is coming to the UK.
That’s according to Eurogamer, which says the bundle will retail for €499 in Europe. That converts to just under £430 which, as if you needed reminding, is the same price as the Xbox One with one controller and Kinect will cost.
Of course, if you secure a Day One Edition of Microsoft’s machine you’ll also get a free copy of FIFA 14.
"It'll be similarly benchmarked in euro equivalent. PlayStation 4 is £349 and €399, so it will be the same equivalent,” Sony UK boss Fergal Gara told the site.
"It will be no more than a tenner either way [of the Xbox One price] depending on what conversation rate we use on the given day. It is in limited volume, and therefore it is probably going to go mainly to current pre-order customers, then follow-up volume may well be post-Christmas.”
Gara also confirmed not only that other pre-order bundles are on the way, but also that those who had already pre-ordered Sony’s machine will be contacted and offered the chance to upgrade.
"Everybody who has pre-ordered in the expectation they're getting just the PS4, including the DualShock 4 and the headset – the basic configuration,” Gara added. “But as we've worked through the details and worked through the options we've come up with some great bundle offers. And it is only fair the first people in the queue get first chance to get that.
"It's a brilliant thing to do for the gamer. In theory there could be some free on day one, but I think it's unlikely, because the people in that queue are going to say yes please."
http://www.mcvuk.com/news/read/430-p...-to-uk/0121693
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September 27th, 2013, 00:09 Posted By: wraggster
The attacking potency of forward players in FIFA 14 is likely to be toned down in a future update to the game.
EA says that it has noted from feedback from players of the demo who claimed that it was too easy to score from crosses, corners and finesse shots. There were also claims that lofted through-balls were too precise.
“Our commitment to improve FIFA 14 is on-going, and regular feedback from our fans helps us prioritize and identify future improvements,” a forum post stated. “We’ve been listening to the comments and our teams across the world have been working hard to prioritise and address the items that have been brought to our attention.
“We look to update you in the near future with good news on the identified gameplay tweaks.”
EA also urged those who buy the game following its release tomorrow (Friday September 27th) to make sure they download the Day One Update that enhances online stability in matchmaking.
The publisher also said it is investigating reports of freezing.
http://www.mcvuk.com/news/read/ea-pr...update/0121691
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September 27th, 2013, 00:10 Posted By: wraggster
It appears that the PES series takes the battle to FIFA on more fronts than simply on the pitch.
Konami’s title has, over the last two years at least, attempted to topple its rival with lower prices – with last year’s PES 2013 offering larger discounts than the previous year.
New research from idealo.co.uk saw that both FIFA 13 and FIFA 14 saw broadly similar pricing patterns over their first six months of sale, with average purchase prices of over £38.
Both games had also only fallen in price to around £33 by Christmas. However, while FIFA 12 has fallen below the £30 barrier six months after release FIFA 13 actually remained above this mark.
The numbers are different for PES, however.
PES 2012 debuted with an average price fractionally over £35. PES 2013, however, cost less than £33 at launch. And while the later game held its price more effectively for the first month by two months after launch its RRP had fallen by a greater extent and was, five months after launch, selling for an average price of just over £20.
“Unsurprisingly it appears, the more successful the game, the longer it takes for the gradual decline in [FIFA’s] price to take effect,” the site says. “Consequently, if you’re in the market for either of these two games, idealo’s data suggests, that FIFA14 won’t decline in price that quickly, with potentially the post-Christmas period offering the most competitive prices relative to its release date.
“This also seems to be the case with Pro Evolution Soccer, but at a lower pricing level and with quicker price erosion – meaning PES fans might be able to grab themselves a bargain in two months after the game’s release.”
http://www.mcvuk.com/news/read/pes-s...elease/0121683
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September 27th, 2013, 00:44 Posted By: wraggster
Sony Computer Entertainment UK boss Fergal Gara has told CVG that all UK PS4pre-orders placed to date should be in consumers' hands in time for Christmas.
"The metric that we use is the pre-order demand curve, and we've used our past five console launches as a reference point," he said. "Everyone who has put down a pre-order so far will definitely get one before Christmas, as long as nothing goes terribly wrong."
As CVG revealed in July, UK PS4 pre-orders placed before Tuesday August 6 should be fulfilled on release day.
Gara told us "there may well be tight supplies at Christmas, I can see a bit of a pinch point around that time", but that he expects the console to be "in free supply" at the start of 2014."
"We don't want to over-promise and under-deliver, we want to do the opposite," he added.
The PS4 release date is November 15 in the US and November 29 in Europe. The console will be available in 32 countries this holiday priced at £349 / €399 / $399.
Earlier today, Sony confirmed plans to release Killzone Shadow Fall PS4 hardware bundles in Europe. The first, priced at €439, will include the console, the game and a DualShock 4 controller. The second will include the aforementioned contents plus an extra DualShock 4 pad and the PlayStation Camera for €499, the same as Microsoft's European Xbox One price.
http://www.computerandvideogames.com...ore-christmas/
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September 27th, 2013, 01:26 Posted By: wraggster
Sony's UK arm has told CVG it's not yet ready to announce launch plans for the new Vita model or Vita TV, but to "watch this space".
Launching in Japan in six colours on October 10, the new Wi-Fi Vita is 20 per cent thinner (15mm) and 20 per cent lighter (219g) than the original model. Asked when it's due to hit the UK, Sony Computer Entertainment boss Fergal Gara said:
"[There's] no plan that we're prepared to announce today. Not everything is suitable for every market, but what I will say is, watch this space, let's get it out in Japan, see how successful it is, and take it from there."
And on the subject of Vita TV, which hits Japan on November 14? "Same situation, really," said Gara. "Japan is a great place to launch that kind of device. PS Vita is strongest in Japan, and that brand has the most traction in Japan. Also, streaming media services are far more established in Japan than other territories, so it made a lot of sense to launch it there. But we are delighted by the interest that's been shown by western media and the public, particularly in the UK."
Gara also said Sony's not planning to release any more 3G Vita models in the UK. "It was probably one of the less compelling features of the Vita, so we're focusing on the Wi-Fi models now."
Additionally, Gara said Sony plans to offer a number of new Vita Mega Pack promotions. "There are three in the pipeline, and this financial year [until April] we're looking at rolling out another two. We're looking at more thereafter too."
http://www.computerandvideogames.com...ch-this-space/
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September 27th, 2013, 01:28 Posted By: wraggster
"Worms Revolution Extreme features an extensive single-player campaign spanning 72 levels in total, which are a mixture of missions and puzzles. Levels are set across seven different environmental themes, including Sewer, Farmyard, Spooky, Beach, Mars, Funfair, and Medieval," details the developer.
The Vita version of the game will make use of the console's touch screen to make weapon selection and camera control more intuitive.
The game will also feature local and online multiplayer for up to four players, with gameplay modes including Deathmatch, Forts, or Classic.
A new Treasure Mode will also allow PS3 and Vita gamers to link with each other. "You can help each other unlock 10 special gifts using a lock and key system. Meet the requirements in either offline versus or online battles to receive a key and connect to a friend's PS3 with the corresponding chest to unlock the treasure," explains Team 17.
Check out new screenshots in the gallery above.
http://www.computerandvideogames.com...ta-in-october/
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September 27th, 2013, 01:39 Posted By: wraggster
Apocalypse, the final downloadable content pack for Activision's Call of Duty: Black Ops 2, hits the PlayStation 3 and PC platforms today, ending its month-long exclusive engagement on the Xbox 360.
The Apocalypse pack reunites the team from Call of Duty: World at War's inaugural Zombies map for its new Origins mode, which pits players against the undead masses in World War I-era France. The DLC also adds four new multiplayer maps: Pod, Frost, Takeoff, and Dig, the latter of which is a remake of the classic Courtyard map from Call of Duty: World at War.
Apocalypse is available as part of Black Ops 2's Season Pass, and is priced separately at $14.99.
http://www.joystiq.com/2013/09/26/ps...-ps3-pc-today/
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September 27th, 2013, 23:23 Posted By: wraggster
The developers of Ubisoft’s open-world title Watch Dogs have admitted that the game will not run at 60 frames per second on next-gen consoles.
Creative director Jonathan Morin told VideoGamer that his studio is currently “focussing on a steady 30fps” for both the Xbox One and PS4 versions of the game.
"There's always a balance, especially for open world, between the simulation and the rest,” he said. "I think for where we are, the most important thing is the steadiness and [ensuring] that it's always capped the same so when you play it, it feels right."
Furthermore, he was not able to confirm that the game will even run natively in 1080p, either, stating that he was unaware whether it would run at full HD or 720p.
The 1080p 60fps dream was an original target for the current generation of machines but ended up being rarely achieved. Many had hoped that next-gen machines would at the very least bring with them a 1080p standard, with 60fps also a widely held expectation.
But an increasing number of games are falling short of this.
Battlefield 4 will reportedly run at 60fps and 1080p but, for instance, Killzone: Shadow Fall will only hit 30fps in single player. Forza 4 will also hit both benchmarks whereas fellow Xbox One launch title Ryse falls short of full HD.
Capcom’s Dead Rising 3, meanwhile, was until recently struggling to hit a steady 30fps, although its devs now claim that this has been achieved.
http://www.mcvuk.com/news/read/watch...nd-ps4/0121812
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September 27th, 2013, 23:34 Posted By: wraggster
UK games retail made over £100m from software sales last week as Grand Theft Auto V broke all UK records.
Based on GfK Chart-Track data, 2,532,731 games were sold over the last week, the vast majority coming from GTA V. That £100m number does not include console or accessory sales, which also grew last week.
The Rockstar game sold 2.25m games in its first five days. That’s 250,000 units higher than the previous five-day record held by Call of Duty: Black Ops.
It’s not quite the biggest week of all time, but it’s close and follows a period of depression for retail game sales. GTA V made more money in five days than the entire UK retail games market made in June, July and August combined.
“GTA V was the fastest selling game in HMV history,” said the chain’s games boss Phil Browes. “Midnight openings were a huge success, and most stores sold out by lunchtime on day one.”
Blockbuster’s games head James Morton added: “It was phenomenal. We’ve seen record-breaking sales this week. GTA V is just the start of a fantastic peak season.”
UK stores hope for a buoyant end to 2013. The release schedule is slight, but there are some major titles on the way, including FIFA 14 out today (Friday, September 27th).
Tesco games buyer Jon Moss added: “GTA V has been everything we had hoped for and more and sets us up for what promises to be a thrilling end to the year.”
GTA?V’s sales means the UK boxed software market is now in growth for the first time in four years.
GTA V IN NUMBERS
- Hardware sales last week rose by 275 per cent. But that’s only an increase of 23,000 units, so most GTA V buyers already own a console.
- PS3 console sales shot above 360 by over 10,000 units, due to a GTA V bundle.
- But Xbox 360 had a greater share of the software: 57 per cent of all GTA?V copies sold.
- GTA V accounted for 89 per cent of all units sold last week. That means all other games sold a combined 250,000 units.
- Thanks to GTA, the UK games market year-to-date is in growth in revenue terms, up 2.1 per cent.
- The IGN review of GTA?V received 2m unique views. All GTA content on the site last month hit 34m page views.
http://www.mcvuk.com/news/read/partn...m-haul/0121776
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September 28th, 2013, 20:09 Posted By: wraggster
Dan Houser explains why GTA V's online mode didn't come at the game's launch
Rockstar
Rockstar Games
rockstargames.com
Next week, players will get a chance to play Grand Theft Auto V's microtransaction-powered online multiplayer mode, GTA Online. In an odd state of affairs, Rockstar decided not to release GTA Online when GTA V came out. Rockstar co-founder and Grand Theft Auto V writer Dan Houser told Polygonthat part of the reason for the delay was logistical.
"To make games on this scale is very, very hard and anyone you speak to who works on those big games will, if they're honest, admit that there are a lot of moving parts," Houser said. "So, we were concerned that trying to finish them both for the same day would lead to a compromise in quality. On a practical level, it was very important that they each get a period when they can be really focused on by large numbers of the team to iron out as many problems as possible."
The second reason behind the staggered launch is focus: players would be too busy with GTA V's single-player to care about the adjoining GTA Online. With the delayed release, players have had two weeks to come to terms with the world of GTA V before jumping online.
"I think we were concerned that some of our previous games, while they still had a very fun multiplayer component to them, it was almost like it was being cannibalized by the enormity of the single player game," Houser said. "People were just not focusing on it. So by moving it, we really wanted to go all in and make this much bigger, much more encompassing, a stand-alone product essentially. By making it separate you give people a reason to look at it as a different thing."
"You can play single player," he added. "You can really learn how the game works, learn the mechanics. You can start multiplayer after two weeks and it will really give them a real focus on where to look at the thing. I think that separating it out will just help people look at it as different products in their own mind a bit more and really give it a good chance to try and play it and enjoy it. Otherwise, you try it for two minutes, it's hard to connect because it's day one, and back you go to the single player, play that and never go back into playing online."
Houser still sees significant value in single-player games, even with the rise in online multiplayer titles.
"I think the well executed multiplayer game clearly attracts a big audience, but it doesn't attract as big an audience as in a single player game. It just doesn't do that yet," Houser explained.
"Not everybody, not even with Call of Duty, not everyone is playing the multiplayer," he said. "There's a huge audience for people who love single-player adventures. And I think what we make is action adventure-games. Games with ever stronger mechanics and an ever stronger adventure component. They're not quite RPG's but it's getting harder and harder to say what the difference is between an RPG and what we do. The space between the two has in the past few years has gotten smaller and smaller."
"I think a short single player game struggles. That's what's happened. But a big single player adventure can do well if it's a good game. Just as a focused multiplayer game can do well if it's a big game. The only area where it's become tough is for a short single player campaign without multiplayer. That's become a tough market, I believe. The rest of it, everything is just moved in one direction without moving away from the other direction."
http://www.gamesindustry.biz/article...-single-player
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September 28th, 2013, 20:42 Posted By: wraggster
Sony has confirmed that five games, including Team Ico's much loved PS2 classic Shadow of the Colossus, will be added to the US Instant Game Collection in October.
SoC will be joined by Sine Mora for Vita, a colourful scrolling shoot-'em-up from No More Heroes and Killer is Dead producer Goichi Suda.
Also on the list for Instant Game Collection next month is Kingdoms of Amalur: Reckoning (PS3), Poker Night 2 (PS3) and Hotline Miami (PS Vita/PS3, Cross-Buy).
The Instant Game Collection is a list of PS3 and Vita titles that are available for PlayStation Plus subscribers to download in full at no addition cost for a limited time - typically several weeks.
Sony says these games will be added to the US Instant Game Collection at "various times throughout the month".
This week's US PlayStation Plus update sees the addition of Rayman Origins to the Instant Game Collection.
http://www.computerandvideogames.com...bs-in-october/
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September 28th, 2013, 20:48 Posted By: wraggster
First party PS4 games carry suggested retail prices of £59.99 and £54.99, according to retailer ShopTo.
Suggested prices for the DualShock 4 controller and PlayStation Camera also come in at £54.99.
- Knack - SRP £54.99
- DriveClub - SRP £59.99
- Killzone - SRP £59.99
- PS4 Stand - SRP £15.99
- Charging Unit - SRP £24.99
You should be able to pick up the products listed above for slightly less than their SRP at numerous retailers. The best advice is to shop around for the top deals.
The PS4 release date is November 15 in the US and November 29 in Europe. The console will be available in 32 countries this holiday priced at £349 / €399 / $399.
Earlier this week, Sony confirmed plans to release Killzone Shadow FallPS4 hardware bundles in Europe. The first, priced at €439, will include the console, the game and a DualShock 4 controller. The second will include the aforementioned contents plus an extra DualShock 4 pad and the PlayStation Camera for €499, the same as Microsoft's EuropeanXbox One price.
First party Xbox One games like Forza 5, Ryse and Titanfall are currently listed on Microsoft's online store for £49.99, while third party games including Battlefield 4 and Watch Dogs are available to pre-order for £54.99. A wireless Xbox One controller costs £44.99.
http://www.computerandvideogames.com...5-and-pound60/
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September 28th, 2013, 21:01 Posted By: wraggster
The PlayStation Network struggled to cope with the launch of Grand Theft Auto 5 last week, with some reporting download and installation issues. The infamous error code 80029563 popped up following several separate corrupted 18GB downloads in our own attempts.And, according to Digital Foundry, the PSN version, which is played in its entirety from the hard drive as opposed to utilising both disc and HDD, is the weakest in performance terms, with "ugly pop-in" in some portions of the game compared to the disc release.It's enough to make you worry for the next-generation, set to dive deeper in the murky waters of digital than ever before. What then, will Sony do to prepare its infrastructure for the coming onslaught?When Eurogamer caught up with PlayStation UK boss Fergal Gara at EGX 2013 this week, he admitted Sony could do better in this regard, but vowed that with PlayStation 4 gamers won't experience the same kind of isses seen with GTA5 on PS3."First of all, it is definitely going to grow as a means of consumption," he said. "And there are big innovations in the PS4 to make it more attractive and more easy gamer wise to want to download."The Play as you Download functionality, for example, means you don't need the whole file before you go. This is a little bit counterbalanced by the fact the files themselves are getting bloody big. Killzone: Shadow Fall is an uber file - I think it's cracking on for 50GB. It looks it, too, when you see it."[Downloading games] is still a relatively tedious process. We've done a lot of work on pre-delivering files. It's not perfect. It's not seamless."
http://www.eurogamer.net/articles/20...ng-gta5-issues
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September 28th, 2013, 21:09 Posted By: wraggster
Thief will make use of the DualShock 4's motion control and light bar features, a post to the PlayStation blog revealed this week.
The controller's light bar will "reflect the light gem in the in-game UI" during gameplay to reinforce whether the game's protagonist, Garrett, is safely stowed away in the shadows. The bar will brighten as a player leaves cover and darken once they return to the stealth-favoring darkness.
The DualShock 4's motion tracking can be used with Garrett's bow, allowing players to physically aim arrows at their unlucky targets. The controller's central touch pad will also be used to examine the map or pick a new weapon from your arsenal.
This is Thief, of course, so its fondness for player choice involving combat means you don't have to kill everyone. If you go that route, however, you'll be able to pick your weapon of choice without bringing up a menu that covers the main screen.
http://www.joystiq.com/2013/09/28/th...ures-detailed/
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September 28th, 2013, 21:14 Posted By: wraggster
Sony revealed next month's PlayStation Plus lineup for North America, announcing that subscribers will receive free access to Dennatron's indie hitHotline Miami and 38 Studios' action-RPG Kingdoms of Amalur: Reckoning, among other featured games.
October's free PlayStation 3 offerings include Reckoning, Telltale Games' Poker Night at the Inventory 2, and an HD remake of Shadow of the Colossus, pairing it with September's PS Plus release of Ico.
Hotline Miami joins PlayStation Plus as a Cross-Buy title, giving members free access to both the PlayStation 3 and PS Vita versions of the game. PlayStation Vita owners will also receive a free copy of the acclaimed shoot-'em-up Sine Mora as part of next month's PlayStation Plus lineup.
Sony previously announced that Far Cry 3, Dragon's Dogma: Dark Arisen, Giana Sisters: Twisted Dreams, Street Fighter x Tekken, and Touch My Katamari will join the PlayStation Plus program in Europe next month.
http://www.joystiq.com/2013/09/27/ho...on-plus-in-oc/
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September 28th, 2013, 21:17 Posted By: wraggster
Valhalla Knights 3 now has an official release date: Come October 15, the action roleplaying game makes its debut on Sony's Vita handheld.
The game (which is being published in North America by Xseed Games) drops players into a gigantic prison where they will control a team of up to seven characters, each of which can be controlled manually or left to their own devices. Valhalla Knights 3 features "200-plus quests and over 500 in-game items, weapons, armor and special goods" in its "over 40 hours of gameplay." Unlike the original Japanese release of Valhalla Knights 3, the North American iteration of the game will include online multiplayer in addition to ad hoc two player gameplay.
On debut Valhalla Knights 3 is slated to be available in both digital and physical disc incarnations, and should feature a $40 price tag regardless of which version you prefer.
http://www.joystiq.com/2013/09/27/va...on-october-15/
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September 29th, 2013, 01:03 Posted By: wraggster
via http://wololo.net/2013/09/24/173210s...tibility-list/
Japanese developer 173210 has been hard at work debugging and improving the compatibility of his VHBL port. He contacted me recently with a compatibility list and good news for us: his VHBL port for the PS Vita 2.61 will be released soon.
For those who don’t know it yet, or who found this website looking for a Vita 2.61 hack, VHBL is a homebrew loader for the PS Vita, running inside the PSP emulator of the console. VHBL runs through exploits in official games, and we reveal the name of exploited games on a regular basis (12 exploits announced over the past 18 months!). Although it is limited to the functionality of the PSP emulator on the Vita, VHBL runs a nice selection of homebrews, including emulators for popular consoles such as the Gameboy Advance, Neogeo consoles, or the Super NES. More details on VHBL.
I’ve mentioned it before, but it’s been confirmed to me that the game used for his exploit is only available in the Japanese store. This means you will need a Japanese account on your Vita to get this exploit. There exist other exploits in games available in the European and US stores too, but no release date has been announced for these yet.
Below is a compatibility list, as shared by 173210. I haven’t tested this VHBL port myself yet.
Working
- Wagic
- Daedalus R13
- PSP Ident
- Bookr
- Ptester v2.0
- PSPCalc v0.1
- MVSPSP (Ad-Hoc Version)
- Beatbox
- Blabberbot
- UMDKiller (?)
- PSPlorer (?)
- PSPDOXMANAGER v1.21
- wMenu
- gpSP
- snes9xTYL
Not Working
- PSPixel v2.0
- Little GP Tracker (?)
- PSPPDA (?)
- PSP Claw Explorer
- PSpaint v4
- Med PSP
- Gaming Tool v0.3
- iDaft
- PSP X-SHELL
- yMenu (?)
- Unoficcial CPS1PSP Mod Rev.4
- Unoficcial CPS2PSP Mod Rev.4
- Unoficcial MVSPSP Mod Rev.4
- Unoficcial NCDZPSP Mod Rev.4
- gpSP-J
- Snes9xTYLcm 0.4.2 Mod
- DaedalusX64
Keep in mind that compatibility can improve with further revisions, but this should give you a good idea of what to expect with this hack.
The release will happen as usual, through a “ninja release”.
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September 30th, 2013, 10:26 Posted By: wraggster
During a recent interview with Eurogamer, producer Guillaume Voghel shed some light on the I Am The Night Mode coming to Batman: Arkham Origins.
The mode will not become available until the main game and New Game Plus are completed, with Voghel stating it will not allow you to save, and you will only have one life.
Voghel explains it will add longevity to the game as "the main narrative arc and side missions last about 12 hours, and then you have all the collectibles. To get 100 per cent of that will take much, much longer. We have a new difficulty level, New Game Plus is coming back - that's really difficult - and when you're done with that there's I Am The Night mode - which is no saves and one life."
Warner Bros. confirmed a Batman: Arkham Origins season passrecently, which lets you play as Bruce Wayne before he becomes Batman.
Warner also released gameplay footage of the Deathstroke Challenge Pack, which is available as a pre-order bonus, and a trailer for the PS3 exclusive Knightfall Pack DLC, last week.
Batman Arkham Origins has a confirmed release date of October 25. It is the first in the series to feature multiplayer.
http://www.computerandvideogames.com...he-night-mode/
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September 30th, 2013, 22:00 Posted By: wraggster
Dutch studio Guerrilla Games is looking forward to a future beyond the Killzone IP.
Following its debut 2004 title Shellshock Nam ’67, the Sony owned studio has worked on a succession of Killzone titles – six in total, the next of which, Killzone: Shadow Fall, releases alongside PS4 next month.
But with Shadow Fall production done and dusted the developer has confirmed to Eurogamer that new things are on the horizon.
“That's definitely what's happening right now. I can't tell you what we're thinking of but yes," lead designer Eric Boltjes stated.
"As a studio we do want to branch out, and we have started work on a new IP, something completely different to Killzone. I don't want to say anything about it right now, but as a studio we do want to keep it fresh.”
The Killzone brand debuted in 2004 with the high-tech “Halo Killer” PS2 title of the same name.
http://www.mcvuk.com/news/read/guerr...new-ip/0121881
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September 30th, 2013, 22:01 Posted By: wraggster
Sony is doing all it can to prepare PSN for a post-PS4 world where game download sizes will hit an eye-watering 50GB.
UK boss Fergal Gara has confirmed to Eurogamer that the download for PS4 launch title Killzone: Shadow Fall will be the best part of 50GB.
PSN doesn’t have the best of reputations when it comes to reliability and speed of downloads, and recent troubles with the 18GB download for Grand Theft Auto V have increased concerns about the network’s abilities to cope with the added pressure the next-gen will place on it.
Gara, however, has moved to reassure gamers that a host of improvements to the service are on the way.
“There are big innovations in the PS4 to make it more attractive and more easy gamer wise to want to download,” he stated. “The Play as you Download functionality, for example, means you don't need the whole file before you go.
“This is a little bit counterbalanced by the fact the files themselves are getting bloody big. Killzone: Shadow Fall is an uber file – I think it's cracking on for 50GB. It looks it, too, when you see it.
“It is still a relatively tedious process. We've done a lot of work on pre-delivering files. It's not perfect. It's not seamless. But it's a major area of focus. It's a major area of investment. The network will perform better on multiple levels, because it becomes not just a sales or gaming delivery but increasingly it becomes a social network.
“It's going to be for no lack of investment, for no lack of effort and no lack of intention that things might fall a bit short. But we're definitely moving in the right direction, and I'm confident when step on and understand its importance.”
http://www.mcvuk.com/news/read/psn-w...y-says/0121863
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September 30th, 2013, 22:09 Posted By: wraggster
More US consumers intend to buy a PS4 this Christmas than an Xbox One, according to a poll conducted by Reuters and Ipsos.
Of the 1,297 people surveyed between September 23rd-27thsome 26 per cent said they are likely to purchase a PS4 compared to just 15 per cent who intend to buy Xbox One.
The gap is even bigger amongst those under the age of 40, with 41 per cent eying a PS4 and 27 per cent an Xbox One.
“Though based on a limited sample, the results potentially point to a lopsided battle during the crucial holiday season, with Microsoft and Sony hoping to get their newest consoles into US households,” the report states.
Call of Duty: Ghosts was named as the game that had the strongest interest, followed by Grand Theft Auto V, Assassin’s Creed IV: Black Flag, NFL 25 and Battlefield 4.
It also noted, however, that trends could point to a more general sway away from consoles, with 64 per cent of those questioned stating that they have no plans to buy any console hardware this Christmas.
http://www.mcvuk.com/news/read/ps4-t...r-poll/0121850
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September 30th, 2013, 22:26 Posted By: wraggster
Yakuza creator Nagoshi told Edge that the size of Yakuza Studio's development team prevents it from juggling multiple projects, and that it's currently focused solely on Yakuza Isshin for Sony platforms.
"We don't have a plan for that at the moment," he said. "The Yakuza Studio team is a fixed size, and we have to choose between forging ahead with the next game or localising the one that just came out."
Yakuza Isshin will be available as a PS4 launch title in Japan next February alongside a PS3 version supporting Vita Crossplay. The game takes place in the Meiji Era, with Ryoma Sakamoto starring as the protagonist. Isshin is considered to be a sequel to Yakuza Kenzan, which took place in the Edo era.
According to Nagoshi, the size of Isshin has warranted the full attention of the studio's dev team: "This time the size of the game was so large, so rather than localising that game we chose to focus our manpower on the new game. But we get asked about it a lot. We get lots of complaints!"
When asked whether Isshin would ever be localised for the West, Nagoshi said he'd "definitely love to reach the whole world" and would consider it if given the "manpower and the money to do it".
The last Yakuza game to be released in the west was Yakuza: Dead Souls, a zombie themed spin-off title.
http://www.computerandvideogames.com...lise-yakuza-5/
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September 30th, 2013, 22:53 Posted By: wraggster
This isn't an official stretch goal as Heart Machine is still looking into it and is in talks with Nintendo, but it sounds like a very likely possibility. "We've had a lot of request for Wii U support. We hear you! It's a platform that deserves some love, and we're currently in talks with Nintendo directly on the subject. I think if we can reach the $500,000 goal it will be possible," the developer stated in an update."Keep in mind that any new platform costs a fair amount of money and time to QA and port over/translate, with their own set of requirements, so it's not as simple as one would hope. We'll keep everyone updated as we continue to push for this gem of a platform."$500K isn't that much of a stretch as Hyper Light Driter has already raised $364,751 with 12 days to go before its 12th October deadline. It initially only asked for $27K.Additionally, Heart Machine hired a new member, programmer Teddy Diefenbach. He previously worked on ShovePro at Rad Dragon, where he was developing the heist adventure The Moonlighters. That project has been put on hiatus while Diefenbach works on this instead.Original Story: Stunning retro action-roguelike Hyper Light Drifter has now been officially confirmed for PS4 and Vita following developer Heart Machine hitting its $220K stretch goal on Kickstarter.
Backers can reserve a PSN copy of the game for $15, while the PC, Mac and Linux versions cost $10.The Kickstarter hit several other stretch goals before greenlighting the PSN port that will add a co-op campaign, competitive multiplayer, more polish via the addition of a new artist and programmer to the team.Looking ahead, Heart Machine will add a Challenge Mode at $250K, a new development team at $300K and an online Challenge Mode at $375K.Elsewhere, Heart Machine launched a Hyper Light Drifter campaign on Steam Greenlight. Given the way things are going on Kickstarter, I suspect it won't take long for it to be accepted.Hyper Light Drifter has currently raised $240,415. Not too shabby when one considers it was originally only looking for $27,000 and it still has 22 days to go before the 12th October deadline.
http://www.eurogamer.net/articles/20...r-ps4-and-vita
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September 30th, 2013, 22:55 Posted By: wraggster
Sony's PlayStation executives hope with PS4 this time things will be different. This time, Sony launches alongside Microsoft, not 16 months afterwards like with PS3. This time, Sony is cheaper than Xbox, not hundreds of pounds more. And this time, Sony is taking a gamer-first approach - and that, it seems, is translating into real world business.The bottom line is, PlayStation 4 is riding the crest of a wave of goodwill boosted by strong showings at E3 and Gamescom and, crucially, Microsoft's disastrous messaging. But important questions remain. Sony knows if it doesn't put enough consoles on shop shelves to satisfy demand for Christmas, gamers may turn their attention to Xbox One instead. In the UK in particular, where Xbox 360 enjoys a healthy lead over PS3 in install base terms, Sony can't afford to take its eye off the ball.And so, amid the calm before the storm, we sit down with Sony UK boss Fergal Gara at EGX 2013 to discuss the PlayStation 4's impending launch, availability, the juicy format war and new challengers in the living room.The new DualShock 4 controller.
What's the PlayStation 4 stock situation in the UK? I've heard shops stopped taking pre-orders on Sony's request. Will those who have pre-ordered definitely get their console at launch?Fergal Gara: First of all, the majority of retailers did not stop taking pre-orders. They said you probably won't get it on day one. We chose to advise them to do that because we were taking the most conservative view on the stock situation, and the worse thing you can do, we feel, is to over promise and under deliver. In order to do that, you've got to start with the minimum number you're likely to have for day one and say, after that number, tell people they may not get it for day one.Everybody who has pre-ordered to date will definitely get a console prior to Christmas. The cut-off date for that was 5th August. More people will be pleasantly surprised on day one by theirs being ready. But I'm also in the middle of lots of furious internal discussions about exactly what is the number for the UK. That sounds like a big internal haggle. It's not quite like that, but the full and final exact factory volume number is subject to a certain amount of variability. Those things are going well. There are no major shock disappointments coming out, which is great news. But I don't know precisely what day one is going to be, and precisely what pre-Christmas is going to be. Hopefully it only goes up from the assumptions I'm working with.Nobody who's got their name on the list right now is not going to get one in 2013. That's a good start. And there will be more on top of that. People who have not pre-ordered yet still have an opportunity to get one prior to Christmas. And if they don't they'll get it very soon thereafter. So the overall volume point about the UK in those first few weeks of launch is substantial. We will fully catch up demand, probably not before Christmas but relatively quickly thereafter. That's my current expectation. So, a bit tight for the first few weeks before evening out quite quickly.If I haven't pre-ordered will I be able to walk into a shop on launch day and buy a PS4?Fergal Gara: That's a trickier question to answer. We're working with retailers and saying, look, this is the planned allocation for you. Some people have decided, right, turn off the pre-orders completely because I want to have a bit of free stock on day one. Others are saying the fairest thing to do is keep the list going, and the first on the list gets the first console. Basically they're behaving in a linear fashion rewarding first come, first served.That of course means unless we're pleasantly surprised by a bigger launch day volume than expected then it's unlikely there will be free stock unless maybe people don't turn up. So it'll differ by retailer. But a second batch of stock will be within the week probably, so we're not talking about droughts for months and months.Sony announced it had received one million PS4 pre-orders at Gamescom last month. Can you tell us how many pre-orders there are right now?Fergal Gara: I can't give you a number because I haven't added up all the other countries! What I will say on behalf of the UK market is it's not slowed down. It's kept going. Demand is very very healthy indeed. And even though we're pouring cold water on it by responsibly trying to manage expectations, it's not quenching anything! There's tremendous demand.I personally feel it would be a dreadful thing for people to think they're going to get one prior to Christmas Day and that not work out. They're not all going to be bought by 18 to 24 year-olds who are a bit more grown up. There are going to be some considerably younger people who want a PS4, and if that doesn't arrive on Christmas Day as expected and we've misled people to think that could happen, that's not good, and we would not feel good about that. So we're very carefully managing the expectations and I'm pleased with how that's going so far.
http://www.eurogamer.net/articles/20...n-not-a-sprint
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