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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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March 16th, 2010, 20:39 Posted By: wraggster
Sony Computer Entertainment America has been hit by a PS3 shortage at exactly the wrong time - God of War III debuted stateside today.
The likes of Best Buy, GameStop and Target stores in West Hollywood are out of hardware stock, according to the LA Times, and some haven't had any PS3s for a few weeks now. Wal-Mart online and Amazon.com were also said to be sold out.
With God of War 3 expected to be a potential system seller, the news isn't ideal for Sony, as SCEA president Jack Tretton told the site.
"It's not ideal, I won't kid you. But I firmly believe we'll get our hardware back in stock and keep selling God of War III for a long time.
"We ultimately don't make investments on a product-by-product or month-by-month basis, but rather we invest in our platform," he added. "This game will pay off for us with the people who own a PlayStation 3 and the ones who will buy one in the future."
The first two games, released on PS2, sold eight million copies.
http://www.computerandvideogames.com...VG-General-RSS
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March 16th, 2010, 20:35 Posted By: wraggster
Sony’s PS3 exclusive ModNation Racers has been given a firm release date of May 25th in the US. And the European PlayStation blog has added that – while not set in stone – an arrival in the UK is expected in the same week, meaning a May 28th release is likely.
The game’s boxart has also been revealed on the blog, and interestingly includes character designs sourced from the European beta.
The game is best described as an amalgamation of LittleBigPlanet and Mario Kart, with its accessible racing mechanic combined with a breadth of customisation options.
http://www.casualgaming.biz/news/299...dNation-Racers
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March 16th, 2010, 16:40 Posted By: wraggster
A few hours ago, Capcom held a Monster Hunter press conference in Japan and put an embargo on all of the news. However, a savvy Twitter user captured the big story – Monster Hunter Portable 3rd.
A photo confirming Monster Hunter Portable 3rd as a PSP game leaked onto Twitpic and Gigazine grabbed it before someone pulled it. Look for more news about it soon, perhaps later today.
Update: Capcom sent out a press release confirming the news and an international release under the name Monster Hunter Freedom 3. This version introduces new regions, monsters, and a revised Felyne combat system. Look for Monster Hunter Freedom 3 in the West in late 2010.
http://www.siliconera.com/2010/03/16...unced-for-psp/
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March 16th, 2010, 16:35 Posted By: wraggster
Newly released today:
From the publisher: From the Makers of the Best RPG of 2009, Dragon Age: Origins, comes the first official expansion pack.
For centuries, the Grey Wardens—the ancient order of guardians, sworn to unite and defend the lands—have been battling the darkspawn forces.
Legend spoke that slaying the Archdemon would have put an end to the darkspawn threat for centuries to come, but somehow they remain.
You are the Grey Warden Commander and have been entrusted with the duty of rebuilding the order of Grey Wardens and uncovering the secrets of the darkspawn and how they managed to remain.
How you choose to rebuild your order, how you resolve the conflict with "The Architect", and how you determine the fate of the darkspawn will be but some of the many complex choices that await and shape your journey as you venture to the new land of Amaranthine.
The Asian versions of the expansion pack come today, the US versions are on their way:
Xbox360™
Dragon Age Origins: Awakening ASIA US$ 39.90
Dragon Age Origins: Awakening US US$ 44.90
PlayStation3™
Dragon Age Origins: Awakening US US$ 44.90
Dragon Age Origins: Awakening ASIA US$ 39.90
PC Game
Dragon Age Origins: Awakening (DVD-ROM) US US$ 44.90
Dragon Age Origins: Awakening Guide US US$ 19.90
http://www.play-asia.com/SOap-23-83-...-2cv-84-n.html
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March 16th, 2010, 01:10 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...0&view_reply=1
It 'was released by Japanese developer ClassG a new update for macrofire, return plugin, now at version 3.2.0, which allows you to configure key combinations you can do with the push of just one, adjust the sensitivity of the analog stick, and set l 'auto-fire for a given key. This release fixes some problems the previous version and improves the stability of the program.
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March 16th, 2010, 01:07 Posted By: wraggster
News via http://pcsx2.net/
Hey people.
While we're still working on the new PCSX2 version, we've also been constantly adding to the all important plugins.
Every now and then we release a beta plugin pack, so you can test them out and benefit from the new features a bit earlier
Head over to the beta downloads page here to grab the new March 2010 package.
SPU2-X 1.4:
Yet again improved sound quality by fixing a sample overflow in the ADPCM decoder.
Adjustable reverb volume, for deeper reverb effects.
Fixes to interrupts and status registers that allow many more games to boot.
Games fixed by this update include titles like Fatal Frame 2 and 3, Black, the Burnout series, Max Payne 2, Silent Hill 0rigins, Silent Hill Shattered Memories and, of course, "Disney Princess: Enchanted Journey"
GSdx 0.1.16:
Stability fixes (less exception crashes).
More games have post processing removed, making them playable.
Fixed a blending effect used in Final Fantasy 10, 10-2 and Grandia3.
Many more tweaks and additions.
LilyPad:
Several bug fixes that make it work better with the new PCSX2 version.
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March 16th, 2010, 00:32 Posted By: wraggster
EA assures us via Twitter that, after a rocky launch period, the Battlefield: Bad Company 2 online servers have now been stabilized. Pretty much every iteration of Bad Company 2 has seen issues arise when connecting to EA's servers for online multiplayer, with Xbox 360 kicking some users all the way out to the Dashboard and PC users experiencing authentication issues with PunkBuster.
The developer now says that those issues have been addressed, due in no small part to new servers being added over the weekend. "All new hardware is in place and ready to serve your BFBC2 needs," the tweet reads, backed up by a Q&A on the Battlefield Blog with more info. While some players may still experience a stat loss issue, EA and DICE are actively looking into a fix and encourage anyone who experiences said glitch to report it online. Now, if you'll excuse us, we've got dudes to sneak up on and knife in the back.
http://www.joystiq.com/2010/03/15/ea...r-maintenance/
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March 16th, 2010, 00:32 Posted By: wraggster
Sony's next entry in the "Play, Create, Share" lineup is drawing near. ModNation Racers will launch simultaneously on PS3 and PSP on May 25. Both versions of the game will feature a career mode, online multiplayer and a track editor. If you read our interview with United Front Games' producer Dan Sochan, you'll already know that there's even some connectivity: play both versions of the game to unlock additional content on the PSP.
In addition, Sony has announced a few pre-order incentives. Various retailers will offer extra characters, including Ratchet and Clank, Nathan Drake, and Kratos. For more details, check the PlayStation.Blog.
http://www.joystiq.com/2010/03/15/mo...ps3-on-may-25/
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March 16th, 2010, 00:10 Posted By: wraggster
Gavin Cheshire, Codemasters Studios vice president, isn't a great believer in the PSP.
"Well, speaking as a person who bought a PSP, the problem was that I always thought - because it was a better screen than iPod's - that I'd be doing more with it. But it was such a bollocking useless waste of space; just getting stuff on it was ridiculous," he told Edge magazine, issue 213.
"That was its downfall. Relatively speaking, [Codemasters] didn't do too badly on F1 PSP. But regarding the future, I think they've got - well... no.
"PSPgo's a lovely device," he added, "really smart - but our senior VP bought one the day it came out and has a great story, because he ended up on some customer support line just trying to do basic stuff. He had to re-download his software, do an immediate firmware update, and that's your user experience.
"Sony just hasn't got it right. Stuff like that will make people leave it alone."
Conversely, Cheshire thinks Apple's new iPad is "brilliant" and believes there's potential despite the App Store being swamped with content.
"The ecosystem's right," he said, "the straight-to-console nature of it."
Some people believe the PSP and iPhone are on a collision course. PopCap's John Vechey told Eurogamer earlier this year that as Apple revised iPhone hardware, graphics would eventually improve and match Sony's machine. What happens then, we'll leave you to speculate.
http://www.eurogamer.net/articles/cheshire-psp-is-a-bollocking-useless-waste-of-space
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March 16th, 2010, 00:00 Posted By: wraggster
An editorial at Eurogamer delves into what Sony and Microsoft hope to achieve with their upcoming console motion control systems, despite entering the market several years after Nintendo set the standard. "The cards Sony has placed on the table this week suggest one answer to that question. It sees PlayStation Move as being an upgrade path for Wii owners — an invitation to the tens of millions of consumers who have invested in Nintendo's platform to swim upstream to the more powerful, HD-enabled system. Yet even Sony's most optimistic view of the market will be tempered by a dose of realism here. ... What's more likely — and what Sony are probably quietly hoping to achieve a significant proportion of the Move's success through — is that the technology will expand the appeal of the PS3 in the family setting." The Digital Foundry blog has an in-depth look at the PlayStation Move from Sony's event at the Game Developers Conference, saying, "... if there was one positive you could take away from the event, it was that Move is clearly a far more precise implementation than the Wiimote. Some of the games felt clearly more 'tactile' than the Wii equivalents."
http://games.slashdot.org/story/10/0...Control-Market
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March 15th, 2010, 23:54 Posted By: wraggster
Sony Worldwide Studios European boss, Michael Denny, has told GamesIndustry.biz that he believes the forthcoming PlayStation Move motion control system will be instrumental in boosting sales of the PlayStation 3 when it's released later this year.
Speaking shortly after the brand was unveiled during a press conference in San Francisco last week, Denny explained that the release of Move echoed the business strategy previously seen on the company's last generation console.
"It's interesting - you look back at PlayStation 2 and it was about the same time in that console's life cycle that we started introducing new casual/social games and new interfaces, like SingStar, or Buzz!, or EyeToy before that," he said. "It's not new to PlayStation fans having physical gaming, or having new interfaces.
"If you look at where we are with PlayStation 3, and where we can get to, this new system that has genuine new appeal in both vision technology and motion technology - and the experiences it can bring - I think it really will not just attract new audiences to PlayStation, but re-excite some of the existing PlayStation fans in the experiences we can give them."
And when asked if the motion control system would boost hardware sales, or simply appeal to existing PS3 owners, he was very clear.
"It's going to do absolutely both of those things," he said. "If you've already got a PlayStation then it's a great additive experience. It can add to existing games, or existing franchises that people already know. We'll bring new IPs, new experiences for it - but as I said before, the stage we're at in the life cycle with PS3, it can help us broaden the audience now, as we'd expect to do at this time anyway."
http://www.gamesindustry.biz/article...l-ps3-consoles
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March 15th, 2010, 20:03 Posted By: wraggster
The Lavalit team have released yet another new version of Openbor for the consoles such as PSP, Dreamcast, Dingoo, Wii, Gp2x and Wiz:
OpenBOR
----------------------
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Whats New
Rev 2727 2010-03-14
Author: plombo
Log message:
Fixed the menu launcher in packages generated by makedeb
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March 15th, 2010, 19:57 Posted By: wraggster
Telltale Games officially announced Sam & Max: The Devil’s Playhouse for PlayStation 3. Episodes start rolling out on April 15, but you can “reserve” the game starting this Thursday.
Why would you want to pre-order a digitally distributed game? Buy Sam & Max: The Devil’s Playhouse before it launches and you save $5. The game costs $29.99 until the first episode goes live. Afterwards, it will be $34.99. Unlike other seasons of Sam & Max, The Devil’s Playhouse will not be sold as individual episodes, but the game will still be distributed in episodes. Think of it like joining a book of the month club. One payment gets you a new episode of Sam & Max: The Devil’s Playhouse for five months.
Telltale is working on a prologue episode which acts as a free demo, but you won’t be able to play that until The Penal Zone comes out which voids the discount.
http://www.siliconera.com/2010/03/15...e-order-bonus/
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March 15th, 2010, 17:06 Posted By: wraggster
While Ubisoft has the Might and Magic series, internally developed RPGs are rare. So this bit of news may surprise you, Ubisoft appears to be working on a HD role playing game.
The news comes from a LinkedIn profile leak where a Lead Level Designer mentions a “RPG title” for PlayStation 3 and Xbox 360. Recently, Ubisoft announced Might and Magic: Clash of Heroes for both platforms. Since Capybara Games, the same studio behind the DS game is developing high definition version, this game appears to be something else, but what?
An Assassin’s Creed RPG? Rayman RPG? Imagine RPG?
http://www.siliconera.com/2010/03/15...-and-xbox-360/
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March 14th, 2010, 18:10 Posted By: wraggster
Genesis Vids has posted a new version of his Game Boy, Sega Master and Game Gear emulator for the PlayStation Portable, EmuMaster.
This release features lot's of code cleanups with a new theme.
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March 14th, 2010, 17:31 Posted By: wraggster
Sony's PlayStation Portable disc-based titles aren't going away anytime soon. During a session at the Game Developers Conference this past week, the company said it has no plans in abandoning the UMD format.
The session was meant to inform independent developers about the marketplace advantages that exist on the PlayStation platform. When discussing the PSP, the company said its UMD format is "alive and well" and that all retail games will continue to be available on both a UMD disc and digitally on the PlayStation Network store.
Sony also provided its latest life-to-date sales for the PSP platform. Since its North American release in 2005, sales have reached 17 million total units. Worldwide sales have now topped 60 million total units.
Last October, Sony released the PSPgo, a UMD drive-less version of the original PSP that requires users to download titles directly off the PlayStation Network store. During last year's Tokyo Game Show, the company said it would remain committed to both versions, calling it a "dual platform strategy." Sony was unable to provide a solution to owners with UMD games who upgraded to the PSPgo due to "legal and technical reasons."
http://uk.psp.ign.com/articles/107/1077450p1.html
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March 14th, 2010, 17:09 Posted By: wraggster
Sony's official US PlayStation Move site appears to have revealed that both Gran Turismo 5 and Disney's Split/Second will work with the motion sensing device.
Other 'featured' titles listed alongside the peripheral include ModNation Racers and SOCOM 4 - which Sony said would be compatible with Move at GDC last week.
The inclusion of three 'core' racing games in the list suggests PlayStation Move will be able to be used as a steering wheel - a function Nintendo's Wii Remote also serves - or that they will support headtracking via Move's camera.
Nintendo this week said it was 'flattered' by the similarities between the two devices.
Unlike GT5, Disney's Split/Second is a full arcade racer - complete with giant, destructible set pieces.
http://www.computerandvideogames.com...VG-General-RSS
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March 13th, 2010, 21:58 Posted By: wraggster
News via http://wololo.net/wagic/2010/03/13/wagic-0-11-released/
I’m excited to announce a new version of Wagic today, version 0.11.1. We added so many new cards in this version that the numbers don’t make much sense anymore, so you will see that the main menu displays now 2 numbers: the number of cards, and the number of unique cards. Wagic 0.10 had roughly 5100 cards (4000 unique), and Wagic 0.11 ships with around 30 new sets for a total of more than 9300 cards (more than 4700 unique). So if we don’t count reprints, that’s more than 700 new cards for you to play with!
Many thanks go to the team of developers, who are the soul of this project, and to the people who helped during our alpha and beta tests.
What is Wagic?
Wagic is an heroic fantasy card game (currently available for the Sony PSP, Windows, and Linux) in which you fight as a sorcerer with your creatures and spells. As you win epic battles against the CPU, you earn credits that allow you to improve your army, unlock new cards and other game modes. Wagic is open source, community driven, and extremely customizable. It is available in English, Spanish, German, Italian, Portuguese, and French.
Wagic is entirely fan-made, but is frequently compared to commercial games for its replay value and its graphics.
What’s new?
I wish I could summarize this release in a few words, but the truth is, this is once again a release packed with incredible new features. An amazing amount of new cards of course (who said “as usual”?), but also cool improvement such as the card filter, which (finally) allows you to tweak your shop experience, and browse your collection much more easily than before. Windows and Linux users will also love the new “key bindings” feature to be able to setup the keys of the game to their liking. This will also be useful for PSP players who want to switch their circle and cross buttons. Here’s a more complete changelog:
More than 4000 new cards, of which 700 are unique. Wagic now has around 9400 cards (more than 4700 unique). Thanks to the card coders, especially Dr. Solomat!
New cards database system, which allows to code more cards faster and reduce the number of duplicate bugs (thanks Psyringe)
Filter system in the Shop and in the Deck Editor allow you to efficiently buy new cards and search your collection (thanks Jeck)
Key bindings to customize your keys (thanks Jean)
Simplified translation mechanism for cards
Shop improvements (Mixed boosters, price changes,improved booster flexibility)
New parser keywords: cantBeBlockedBy, power/toughness qualifiers for targets
New tasks in the tasks menu
Internal changes to fix compilation issues on linux 64bits and Mac. Wagic should now compile for these platforms with little work
Added support for HQ pictures on PC platforms
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March 13th, 2010, 21:53 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...0&view_reply=1
New plugin created by Total_Noob, author of the famous DayViewer and other prx. This is XMB Icon Manager, a useful plugin that allows you to change the name of the icons of XMB and assign them functions other than the default, without having to touch the flash0 of the console. Just simply install the prx and edit to your liking xmbim_config.txt the file in the folder seplugins.
More in full.
Installation - Screenshots - Videos:
Quote:
.: Installation:.:
- Copy the file in the folder seplugins xmbim.prx
- Add to the file VSH.txt the text string ms0: / seplugins / xmbim.prx 1
- To change the name of the icons and their functions will need to edit the text file xmbim_config.txt
XMB Icon Manager is only compatible with Custom Firmware 5.xx
.: Features:.:
- It 'possible to change the name of each icon
- E 'can change the function of each icon
- E 'can start a file for each icon
.: Modes available.:
- Shutdown
- Suspend
- Reboot
- Game (Starting HB)
- Updater (Start Update)
- Pops (Start PSX games)
- Backup (Startup ISO / CSO)
- Restartvsh (reboot VSH)
Example 1: Change the System Update icon with the power off function
NETWORK_UPDATE = "shutdown"
NETWORK_UPDATE_MODE = "shutdown"
NETWORK_UPDATE_FILE = ""
Example 2: Assign the launch of an ISO backup icon Updating System
NETWORK_UPDATE = "ISO Resistance"
NETWORK_UPDATE_MODE = "backup"
NETWORK_UPDATE_FILE = "ms0: / ISO / Resistance Retribution.iso"
It 'important to remember to insert the word up in the line containing NETWORK_UPDATE_FILE mode and specify the path to the ISO. In line MODE, the selected function will appear in all lowercase.
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March 13th, 2010, 21:52 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...9&view_reply=1
Over a month since the last release, the new update by the coder Chinese Cooleyes for PMPlayer Advance video player for PSP with some advanced features and also allows the viewing of movies in PMP format. The application comes as version 3.0.9.
Changelog v3.0.9:
Quote:
- Added flv2mpeg4
- Added sceVideoCodec to decode Flv1
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