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December 1st, 2006, 07:35 Posted By: wraggster
Denitro has released a patch for his excellent PSP Revolution game which is a game like the Dance Dance Revolution games, heres what he posted:
Here's a Patch to bring the game up to version 0.3a
It's mainly fixes in this update. I'm hoping it fixes the few problems that have been reported in v0.3.
Intallation:
(Must have version 0.3 installed prior to installing this patch)
Copy the proper PSPR Folders(s) to your PSP's "/psp/game/" folder. Click yes to overwrite the files when prompted.
Changes:
-Fixed problem loading songs created with Dancing Monkeys/Gorilla (Causing Crash)
-Fixed rare (but repeatable) crash when Dizzy mod was enabled
-Fixed preview music not at right position in VBR encoded songs
-Fixed preview music playing only playing first 2 seconds of some songs
-Fixed arrow colors shifting off during some songs
-Fixed error when the PSP comes back from being suspended during gameplay
-Fixed rare case of a single step being read out of order
-Added support for #DISPLAYBPM tag in .SM files
Thanks for all the great feedback you guys have given =)
--DeNitro
Download at the release Thread Here --> http://www.dcemu.co.uk/vbulletin/sho...169#post289169
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December 1st, 2006, 08:30 Posted By: Kramer
iR Shell 3.0 public release is finally out. With the help from Dark_Alex, this version can now run under firmware 2.71. Below is a highlight to some of the new features. For a complete list, refer to the "Revision History.txt" document.
Feature Summary
- Full support on firmware 1.5, 2.71 with HenD, Dark_Alex 2.71 SEC, Devhook firmware emulation with 1.5 & 2.71.
- Added "Mute Game Audio" function to allow muting of game specific audio channels. For example, you can mute the game music and leave the sound effort intact while playing your favorite mp3s via iR Shell mp3 player.
- Allow use of PC Joysticks or keyboards instead of PSP keypad to control iR Shell, UMD Games or homebrews via USB or WiFi. You can even use the 2nd analog nub on a PC joystick to control the game, such as aiming in a FPS.
- Besides launching XMB from fw 1.5 iR Shell. you can now launch XMB from fw 2.71 iR Shell. Together with host redirections, you can use firmware 2.71 XMB Moive Player to view MP4 & AVC movies stored on a PC. You can also use the built-in iR Shell MP3 player after launching XMB.
- Updated the launch XMB function, so you can leave the game disc in the UMD drive when launching XMB.
- Allow the use of maximum LCD brightness settings (4th brightness normally available only with a power adapter).
- The following plugins have been ported/converted for firmware 2.71 iR Shell, which means these types of files can be opened directly when running iR Shell under firmware 2.71. They can also be run standalone under firmware 2.71 if you wish. The source code can be downloaded from iR Shell forum.
* Pmf Player (PMF)
* Bookr 0.71 (TXT & PDF)
* PMPMOD AVC 1.02 (AVC)
* Atrac3 Player (AT3)
* ZIP & RAR Unarchiver (ZIP & RAR)
- Added a firmware version indicator to tell you what firmware version iR Shell is running.
- Allow pmf movie as splash screen.
- Changed the maximum number of plugins from 10 to 20.
- Changed the maximum mp3 playlist size from 10 to 30.
- Changed the maximum highlighted files from 10 to 30 for File Manipulation.
- You can associate an icon image to each sub-folder under APP view.
Special Thanks to:
- Dark_Alex for helping to crack several Sony protections to allow iR Shell to run under firmware 2.71 environment.
- StoneCut for managing the iR Shell forum, providing technical supports and releasing an ISO plugin for iR Shell which is bundled with this release. The ISO plugin is for Dark_Alex 2.71 SEC and should only be used to play legally owned backups. Suloku has also released another ISO plugin for iR Shell in the iR Shell forum.
- AnonymousTipster for releasing a modded version of usbhostfs & nethostfs which allows user to customise the PC joystick and keyboard layout when using keypad redirection feature.
- Terdinglage for making a Package Generator for iR Shell. This is a very user friendly and powerful generator which allows the users to pick the specific iR Shell packages via a web interface. You can choose different skins with PMF splash intro (many of which are not included in the default 3.0 release) and Infra-Red Remotes, and it will generate a compressed archive which you can then install to your PSP. Here is a direct link to the iR Shell package generator: http://www.pspbrew.com/index.php?pag...r.php&packId=2
- All Beta Testers for their torture testing and valuable suggestions.
- All Skins Makers for enhancing the interface look and feel.
Keypad Redirection Video preview
Download and Give Feedback Via Comments
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December 1st, 2006, 09:12 Posted By: happy_mak
The gran turismo HD concept demo will be launched on the Playstation Store from the 24th of December 2006.
The details albeit in japanese are here
http://www.gran-turismo.com/jp/sp/d374.html
And more interestingly Yamauchi san also has posted his comments there saying that Gran turismo 5 is being given preference over gran turismo HD and he expects that to be released earlier.
Anyways lets be content with Santa yamauchi's gift of a demo this christmas. By the way its been quite some time since we have heard of that GT-Mobile... maybe its no more on cards for the PSP???
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December 1st, 2006, 10:28 Posted By: happy_mak
The Talkman software for PSP comes with a microphone which fits on the upper USB port the same way the PSP camera chotto shotto does.
Well the news is that the PSP Camera itself has a
microphone built in and the idea popped up to the PSPgadgetz blogger that would that work...
Well he tried and viola... the PSP Camera works with the talkman software as IS! it is indeed cool that one need not shift accessories once for a talkman mircophone, then a camera etc etc. Uh-oh there is the GPS thing too right? yeah me wonders why all these 3 are not clubbed into one unit and sold too...
I would love to have a camera and a GPS bundled in one personally. How about you.
Oh yes, PSPGadgetz blog has uplaoded cool pics of the talkman actually working with the PSP camera and things which you can check up here.
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December 1st, 2006, 10:51 Posted By: Darksaviour69
Sony says it would be "rather short-sighted" to suggest there won't be a PlayStation 4, after Nomura analyst Yuta Sakurai did just that.
Speaking to the Financial Times in the wake of Sony's decision to to promote Kaz Hirai, Sakurai said he thought SCE's future would be determined by the former US boss's relationship with worldwide studios boss Phil Harrison.
But far more interesting were his thoughts on Sony's direction. "The appointment of Hirai could be the start of a shift from hardware to software," he suggested. "I cannot now imagine a PlayStation 4." (You think you've got it bad, Yuta - most of us in Europe cannot now imagine a PlayStation 3.)
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Inevitably, Sony has responded, with US spokesperson Dave Karraker telling GameSpot: "Following the launch of the PlayStation 3 just a few weeks ago, and witnessing the huge consumer demand for the product, I think it would be rather short-sighted for anyone to predict there might not be a next generation of PlayStation product."
Indeed, Sony's never made any suggestion that it plans to stop with PS3 - Hirai himself having noted that a PS4 is in his plans, and Phil Harrison having speculated on whether it will use discs or an e-distribution model.
Eurogamer.net
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December 1st, 2006, 13:59 Posted By: Darksaviour69
Smaller version of handheld is likely, says Probst
Electronic Arts boss Larry Probst has said that Sony should consider slashing the price of PSP and introducing a new, smaller model in order to boost sales.
Speaking in an interview with Newsweek, Probst said, "I think what moves the needle is a new form factor that's smaller than the existing unit, at a lower price, and hopefully that price is US$100 or lower.
"I think the price point needs to be lower, and I think you're going to see that next year, along with a different form factor," he added.
Whilst Probst was careful to identify his comments as "pure speculation", he said it "would not be hugely surprising" if Sony was to cut the price of the PSP to US$149, offering "a more fully-featured upscale unit that retails at US$249 or US$299".
Probst dismissed suggestions that EA is focused on producing new IP for the PSP, stating, "It's more likely that we would target platforms like the PS3, Xbox 360 or Nintendo Wii if we had an original in mind. Our strategy on PSP has typically been to take the franchises that we build on other platforms and exploit them on the PSP."
However, he went on to concedethat consumers won't necessarily want to buy PSP versions of a franchise title if they already own console versions of the same game. "If someone owns Madden on multiple systems already, they're less likely to buy it on PSP. It's true. If you've got Madden on PS2 and Xbox 360, how likely are you to buy it on PSP?"
According to Probst, EA is "interested in interoperability between PSP and Sony's other platforms, and if we can do something along those lines, that would be helpful".
Gameindustry.biz
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December 1st, 2006, 16:44 Posted By: wraggster
Via CVG
With the news of Sony taking yet another hit by way of the recent canning of GT HD, one analyst seems to think that this is the end of Sony as a hardware manufacturer.
"The appointment of Hirai could be the start of a shift from hardware to software," Nomura Securities' Yuta Sakurai told the FT. Putting all his eggs in one basket he went on to say, "I cannot now imagine a PlayStation 4."
Brave words indeed but he says the shift of power at the top is that Kaz Hirai's new global portfolio puts a predominantly software-focused manager in charge of the company.
Don't underestimate the power of the PlayStation people...
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December 1st, 2006, 17:15 Posted By: wraggster
Wedbush Morgan analyst Michael Pachter has dismissed suggestions that Sony's executive reshuffle signals the company's exit from the console hardware market as "foolish" and "embarassing".
"I think Kutaragi's promotion signals absolutely nothing about Sony's plans for a PlayStation 4," Pachter told GamesIndustry.biz.
"It is embarassing that an analyst could reach that conclusion so soon after launch. Sony cannot have made such a decision, and to draw such an inference is foolish."
Pachter's comments come after former SCEA boss Kaz Hirai was announced as the new president of SCEI - a move which, according to Nomura analyst Yuta Sakurai, suggests a shift by Sony away from hardware and towards software.
It's not just Pachter who disagrees - speaking to consumer site Gamespot, SCEA communications boss Dave Karraker said, "Following the launch of the PlayStation 3 just a few weeks ago, and witnessing the huge consumer demand for the product, I think it would be rather short-sighted for anyone to predict there might not be a next generation of PlayStation product."
Pachter went on to say that he was in agreement with another analyst, Hiroshi Kamide, who has stated that he believes Ken Kutaragi will now be responsible for managing relationships with third-parties.
"I have said repeatedly that this is the last console 'cycle' as we know them, and that future hardware would contain new features and functions, but not change the architecture until we are ready for virtual reality or holographic gaming," Pachter concluded.
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December 1st, 2006, 17:18 Posted By: wraggster
New screenshots of next-gen action title Cipher Complex have just snuck in; a game which developer and publisher Edge of Reality hopes will change the stealth genre forever.
For Edge of Reality all stealth games are incredibly slow, full of careful positioning and skulking in shadows; in Cipher Complex the stealth attacks will consist of lightening-quick attacks with hero John Cipher dashing towards opponents and taking them out before they're aware of what's hit them.
This 'aggressive infiltration' is at the heart of the game which sees a Russian missile complex taken over by a mysterious military faction. Taking on the role of US military operative John Cipher, gamers must regain control of the base before any of the nuclear warheads are launched.
Cipher took a bullet to the head in an earlier mission and had to be brought out of the resulting coma with experimental surgery that affected his adrenal glands, and it's adrenaline that fuels these devastating stealth kills. Therefore the trick is to manage the amount of adrenaline Cipher uses so he has enough to cope with any situation.
Cipher Complex is currently in development for PS3 and Xbox 360 with a release date yet to be confirmed.
screens here
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December 1st, 2006, 22:00 Posted By: The_Ultimate_Eggman
Ladies and gentelmen, meet the PSP case which retails for $600. The metallic case is made by Halliburton and should be bullet proof, suitable for those gamers living in the rough streets of the world .
Screenshot Via Comments
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December 1st, 2006, 23:07 Posted By: blackrave
myschoo has released an update to the homebrew game "Phil's Shooting Range" bringing it to v0.3. It's a game coded in LUA, and is already kxploited. Great work, myschoo.
Here's what myschoo said:
Hello,
finally i have completed my 1st LUA game called "Phil's Shooting Range".
Controlls:
Same controls as in GTA
Things to do:
Objective - Complete
Highscore system - Complete
Better GFX -
Remove BUGS (if any) - Shorter code = same work
Time trial -
More Targets -
Screenshots:
Menu:
Game:
Menu:
Download via comments
Via qj
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December 1st, 2006, 23:20 Posted By: blackrave
Quake has again updated their very useful application Extreme Link. This is just a bug fix release, concerning the extension list problems when managing the Photo and Music.
This should be run with firmware 1.50, and after you run DevHook, do this:
- PSPGAMESMemory StickDevHook or DevHook Shell
- Put in a UMD Game or UMD Sampler Disc
- Select DevHook or DevHook Shell. - Wait for reboot
- At this time if it asks you for the drivers you will need to install the drivers I have provided in with the installer. Then Follow the driver install instructions Provided in the installer.
- Settings are as follows:
- UMD MOUNT....> ISO ANYUMD - Enter(X-O)
- UMD VERSION..> 2.xx to 2.0 - Enter(X-O)
- FIRMWARE......> 2.71 - Enter(X-O)
- CPU CLOCK.....> 222MHZ / 111MHZ - Enter(X-O)
- BOOT SELECT.> REBOOT XMB
- OTHER.......> USB OPTION(X-O) ...> ENABLED (You might have to disable this then enable it for it to see your connection) - RETURN
- Scroll up to UMD SELECT - Enter (X-O)
- Once this has been done correctly. You shouldn't have to go through all the settings again. Accept for maybe the USB enable and disable
- Select your game - Enter(X-O)
- Scroll up to START - Enter(X-O)
Download via comments
Via PSP-Hacks
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December 1st, 2006, 23:36 Posted By: wraggster
via gamespot
The PlayStation 3 is just about to fill the combat racing game hole in its 2006 lineup. Sega has announced that Full Auto 2: Battlelines has gone gold and will ship to stores on December 7. The game was developed by Pseudo Interactive, who also created Battlelines' predecessor, Full Auto for the Xbox 360.
Battlelines features more than two dozen cars, each outfitted with firepower from a roster of 20 weapons. The backdrops of fictional Meridian City are fully destructible, meaning on one pass a turn may be clear and an another lap it could be littered with rubble. Full Auto 2 also features an "unwreck" feature, allowing gamers to rewind short periods of time.
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December 1st, 2006, 23:40 Posted By: wraggster
Via gizmodo
As if asking upwards of a couple thousand bucks for your PS3 wasn't enough, a jackass wants all of $5,000,000 for his PlayStation 3. He whines:
This auction is being listed to help raise money for me to pay my medical school tuition. I waited on line at Wal-mart for over 57 hours. I was even there a whole day before anyone else arrived. I was first in line and when all the PS3's were finally released to the public, I bought everything they had available and therefore, THIS IS THE ULTIMATE PS3 AUCTION! I haven't seen a bigger PS3 auction on eBay yet!
Unfortunately for him, eBay's taken down his auction. Unfortunately for everyone else, he'll no doubt scam enough money to pay for his education, after which he'll become your local doctor.
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December 1st, 2006, 23:44 Posted By: blackrave
New, exciting trailer for the upcoming Final Fantasy: Crisis Core out.
You can watch it here and read the English translation here
Awesome trailer, looking very much forward to the release of this game, at least the demo which should come out this month.
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December 1st, 2006, 23:50 Posted By: wraggster
Via Kotaku
A radio station in Minneapolis held on on-air joke promotion this past Wednesday, offering parents a chance to give away their babies for an overnight in exchange for a PS3 system. 101.3FM's Dave in the Morning show found their phone lines flooded with folks seriously willing to make the trade.
I think the station should have agreed to make the trades and then had child services waiting when the parents showed up. I cannot believe people could possibly be that stupid and careless, to try and trade their own flesh and blood for a $600 video game console while on the air with a major radio station. The blackmarket is there for a reason, people.
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December 2nd, 2006, 00:03 Posted By: wraggster
New Commercial PSP Game released:
description
The popular Korean rhythm action game Pump It Up EXCEED is finally available on PSP™. Now everyone can play "Pump It Up Exceed Portable!" at home, work, and school. The game has an assortment of 94 songs, including K-Pop, Banya, and Pop tracks. Also, the 'Survival Mode' will make you more excited. Whenever you end a song or clear, you can appreciate an image and music in the 'Music Video' part. Pump It Up Exceed Portable is faster than your eyes and your thinking.
How to Play?
Push the direction indicator button to the music
When a direction indicator reaches the sequence zone, the player has to press the applicable button
When the direction indicator reaches the target zone, the gauge indicator goes up. Once the player pushes the button twice, he can attain a perfect mark, which is called a "COMBO"
When the player makes a mistake, the gauge indicator will go down and eventually the game will be over.
Game Modes
Arcade Mode
This mode is the same as the game console system. The player has 3 stages to complete and once finished, you have the opportunity to unlock a bonus stage. After entirely completing the game, you will receive 16 codes and even receive an internet ranking.
Home Mode
You can play the game without any limits. When you fail the game, you may simply retry again.
Sudden Death Mode
Whenever you receive a "Miss", the game is over. No limits. You can play again and again.
Survival Mode
You can play the game as long until the life bar is empty. You will be able to see both music and videos within this mode.
More info / Buy Here --> http://www.play-asia.com/SOap-23-83-...j-70-1pfi.html
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December 2nd, 2006, 00:05 Posted By: wraggster
New Commercial Game released for the PSP:
features
Unique head-to-head racing experience!
Custom built for the PSP! Sonic-style 2D gameplay in 3D environments maximizes the technical strengths of the PSP.
Four characters and four unique storylines allow for a different game experience every time you play.
Change your character's looks utilizing the card-reward collecting systems.
Trading cards can be exchanged with friends via WiFi connectivity.
description
What starts as a friendly competition between Sonic and Knuckles quickly gets intense as other rivals jump in to take on Sonic. In heated head-to-head races, Sonic and his opponent trip, shove, and vault over each other using boost moves and power ups while hurtling toward the finish line at breakneck speeds. Players will negotiate wildly twisting 3D tracks and narrowly avoid hazardous traps while watching out for the insidious Dr. Eggman and his myriad of contraptions. Whether playing alone or against a friend, it's always a two-player experience with new, innovative gameplay mechanics supporting the high-spirited race!
More Info / buy Here --> http://www.play-asia.com/SOap-23-83-...j-70-1iw5.html
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December 2nd, 2006, 00:58 Posted By: wraggster
Via Team Xecuter
We've been playing with a PS3. Didn't take long to come up with a useful product - codenamed the HYPERDRIVE.
Features:
* Connect any 3.5" SATA Hard Drive to the PS3
* Developing ability to connect IDE hard drive
* Supports upto 750GB (maybe more thats all we have here)
* Switch between external HYPERDRIVE and internal 2.5" HDD
* HYPERDRIVE USB2.0 Support to dump data to/from HDD
When you connect the system announces the drive requires formatting etc and then promptly begins to prep it. All system settings are unchanged so they are stored internally to the PS3 and not on the HDD.
We can assure you that larger hard drives will be essential in the near future. After speaking to colleagues from the Playstation Scene, booting games from HDD is possible and not far off. As the games are blu-ray (17gb+ dumps available) then the larger HDD the better, and you wont get very large and cheap 2.5" drives, however 250GB 3.5" drives are close to $60 these days.
We may release a simple adapter first so you can hook up with ease right now rather than wait for release of the HYPERDRIVE, that won't take too long at all to release.
Product pics / more info soon.
Here's some crappy pics showing our first attempts at 3.5" hook ups. Drive in this pics was 150GB - note how much OS space is taken up !!
Screens Via Comments
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December 2nd, 2006, 02:21 Posted By: wraggster
Via MCV
A top law firm has told MCV that any profits made from importing PS3s could prove insignificant compared to the huge legal costs if Sony were to throw the book at unscrupulous importers.
Mitra Pahlabod of Davenport Lyons has warned that without a legal leg to stand on, anyone selling US or Japanese PS3s over here is taking a huge risk in defying the might of Sony.
“As far as importers of PS3s are concerned, they should bear in mind that any profit they may make from importing the consoles into Europe without Sony’s consent this Christmas may well be short lived,” Pahlabod stated. “They run the real risk of defending lengthy and costly trademark infringement proceedings.”
She adds that anyone trying their luck won’t have any excuse as far as the law is concerned – and Sony should keep a close eye on importers. “It is up to the grey importer to prove that consent to resell the goods in Europe has been given by the trademark owner,” she said.
“Brand owners should be aware of their rights with regard to grey importing, monitor closely the sale of their goods and where possible ensure that their trademark registrations are kept fully up to date.”
Sony maintains that gamers should wait for the official European launch in March, but that hasn't stopped some unscrupulous traders from taking full advantage of the huge demand for Sony's next generation console. The platform holder recently got in touch with Trading Standards when it discovered a company named Mastercash ran a poster campaign promsing PS3s before Christmas, and told MCV:
"SCEE has been made aware of this promotion, and we are investigating it further. We have forwarded the details onto Trading Standards."
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December 2nd, 2006, 02:40 Posted By: wraggster
Via IGN
As soon as we installed Linux on our office PS3, it was clear that trouble would be brewing quickly. We began taking bets on how soon someone would hack the PS3. While we haven't heard of anyone truly cracking the PS3 software yet, thanks to Linux, Blu-Ray movies are now being ripped onto the PS3 hard drive.
Multiple sites, including PVRWire, are reporting on gamers illegally copying movies to the PS3 hard drive. Once the large file is on the hard drive, it's possible that someone could figure out a way to burn them.
It only took a few days, but already the Linux PS3 has enabled piracy. As the months continue, users are certain to find other ways to exploit Sony's new console. The fault lies with those committing the crime as the majority of those who download Terra Soft's Yellow Dog Linux v5.0 are likely doing so legitimately.
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December 2nd, 2006, 02:44 Posted By: wraggster
Via PSPFanboy
We told you IGN was going to make their Metal Gear Solid: Portable Ops coverage a week-long event. However, some of you may have forgotten. Here are a few highlights from the week so far:
As you may already know, the story begins with Snake thrown into a South American jail six years after the events of Snake Eater. During the Cuban Missile Crisis, Russia abandoned many of its soldiers, leaving one military commander named Gene very sour. He plans on sabotaging the negotiations between Russia and the US by using nuclear technology stolen from both countries. Obviously, Snake will be in the middle of all of this.
The character-generation system uses data from both the access point and PSP system information.
You'll want to rotate characters in your party, as they'll suffer from exhaustion, and in the worst case scenario, fall unconscious during a mission. Let them heal their wounds.
There's a lot to manage: "During your mission briefings, you'll be overseeing seven separate units for your army: Sneaking, Spy, Technical, Medical, Independent, Rookies and Prisoners."
You can enter a unique Sleep mode which will transfer character data to any nearby PSP that's also in Portable Ops sleep mode.
There's a mode called "Cyber-Survival," which is turn-based and similar to the Metal Gear Acid series.
"Real Combat" is high stakes: if a character dies in multiplayer, they're dead in singleplayer as well. For obvious reasons, Snake can't partake in this mode.
Is this too much info for you? Well, don't forget that these are just highlights.
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December 2nd, 2006, 02:44 Posted By: gunntims0103
new Mod via vettacossX
OFFICIAL HALO DUNGEONS VS1
ok for those who checked the thread in the past day you may have had a chance to test the initial TESTvs release ...Well its been about one day in
(6 and 1 half hours modding) and ive managed to get together another UPDATE i feel is worth posting.
WHATS NEW?
fixed green master chef head
added red 3d Halo model
polished and smoothed existing changes
This is a exclusive i ask that no site host this download
Download here
thank you
screen, download link, and give feedback via comment
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December 2nd, 2006, 03:00 Posted By: wraggster
Finally some major news for the PSP, on Dec 7th we see the arrival of the GPS Receiver for the PSP.
The price is US$ 59.90 (~30.70 GBP) but as usual Play Asia dont ship to Europe but as soon as SuccessHK post the receiver i shall post news.
Dont know anymore details at the moment, so next week will be interesting
More Info / Preorder here --> http://www.play-asia.com/SOap-23-83-...j-70-1mij.html
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December 2nd, 2006, 10:50 Posted By: wraggster
Via slashdot
An anonymous reader sent a link suggesting we might enjoy High Def Digest's next-gen console media comparison. They take a look at the PlayStation 3's Blu-ray playback capabilities, and compare it to the performance of the Xbox 360's HD DVD add-on. The article offers a number of technical details for the movie, audio, and gaming buff. As you might expect, given the companies involved, both products basically perform their functions very well. From the article:
"That doesn't mean both aren't without their drawbacks. The Xbox 360 add-on suffers from a lack of HDMI and analog outputs, though it still delivers excellent results despite those limitations. The PS3, meanwhile, also lacks analog outs, but it does have HDMI 1.3 support and can decode Dolby TrueHD. The lack of 1080 upconversion of 720p sources on the PS3 is a huge issue, though, so unless you have a 1080p-capable HDTV, you may suffer buyer's remorse."
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December 2nd, 2006, 10:59 Posted By: wraggster
via joystiq
Today's most-watched YouTube game video shows the result of a slick dual-analog mod for the PSP. Well, sort of ...
We can't tell if the right analog-style stick is inputing variable speeds, or if it's just mirroring the digital face buttons. (We're leaning towards digital input through the analog-type stick.) Still, it's a cool hack, and your right thumb won't be jealous of the already-mentioned left-stick hack.
Video Here -->
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December 2nd, 2006, 11:00 Posted By: wraggster
via joystiq
thatgamecompany's expansion of flOw onto PlayStation 3 has finally been targeted for release on December 19*. Coinciding with this announcement is word of a three-game deal signed between Sony and the former USC Interactive Media Division students who founded thatgamecompany. Details about the two additional games have not been provided, but Sony has reserved a space for the team at its Santa Monica base.
"This is a watershed moment in the history of the school," recognized USC Dean Elizabeth M. Daley, "It builds on our tradition of expanding relationships with the professional community, and opens the door for our students and graduates to showcase their creative talents in an incredibly dynamic market." Guess the gang is sorta like the Bushes and Leinharts of the Interactive Media Division. Go Trojans!
*flOw will be offered as a premium downloadable title on the PlayStation Store.
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December 2nd, 2006, 11:05 Posted By: wraggster
via joystiq
Square Enix's closed-door TGS trailer for Final Fantasy VII: Crisis Core has finally surfaced. For the bulk of this five-minute demonstration, a handful of manicured men (and one woman) ham it up in a whirlwind of staged emotional drama. Are we supposed to want to play a soap opera? (Don't answer that.)
There are some brief moments of relief, glimpses into the game's active battle system, which suggest commonalities with Final Fantasy XII. There's no denying that Crisis Core appears extraordinarily capable; a bittersweet detail. That is, efforts like Crisis Core really highlight the lack of solid support for PSP. Alas, Square Enix's prequel has been a long time coming -- and, for those of us outside of Japan, the wait isn't getting any shorter.
Video here -> http://www.youtube.com/v/QeHusU3Msxk
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December 2nd, 2006, 11:11 Posted By: wraggster
The US Version of Call of Duty 3 for the PS3 has been released, heres the details:
description
The follow-up to the #1 next-generation game, Call of Duty® 3 delivers the intensity of being closer than ever to the fury of combat during the Normandy Breakout, the historic campaign that made the liberation of Paris possible and brought the Allies a step closer to Berlin. Through a seamless narrative that delivers the rush of unrelenting battle and breathtaking action, players assume the roles of four ordinary Allied soldiers—American, British, Canadian and Polish—and are thrust onto an authentic, living battlefield for an unprecedented variety of combat, with advanced high-definition graphics, detailed character animations and explosive on-screen action, delivering the most immersive and cinematically intense war experience ever.
Buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1ppe.html
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December 2nd, 2006, 11:17 Posted By: wraggster
New Commercial Game released for the PSP
features
Find and collect Shen Wong Gu while progressing thru an environment filled with hazards, enemies, and collectables
Compete in "Showdowns" that transport your warriors and test your martial arts skills
Battle epic bosses in winner-take all arena style combat
Six playable characters with mystical kung-fu powers
Fast-paced multiplayer cooperative action
description
Lead a kung fu monk and his three martial arts warriors on an action packed quest to search and protect the Shen Gong Wu!
Omi, a Kung Fu monk leads three young dragons-in-training on their globetrotting adventures to search and protect the Shen Gong Wu, mystical power objects that gives its possessor super powers, from a band of villains led by Evil Boy Genius Jack Spicer, his army of robots and an ancient witch Wuya. They fight for the Shen Gong Wu one showdown at a time, where the universe transforms itself into a mystical, hyper-reality world. Our heroes have to rely on their superb martial arts skills, wits, and the mystical powers of the Shen Gong Wu to fight evil.
Based on the popular WB Kids animated series players control 4 warriors, working closely to together to combine their mystical powers, as they advance on their quest
More Info / buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1ivr.html
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December 2nd, 2006, 11:41 Posted By: wraggster
Via IGN
It's time to dust off those combat boots. Just weeks after EA shipped Medal of Honor: Heroes for the PSP, Ubisoft is readying its own invasion on Sony's handheld with Brothers in Arms: D-Day, scheduled to ship December 5th. It takes place during the Normandy invasion and chronicles the harrowing account of two soldiers, Sergeants Baker and Hartsock. Fans of the original Brothers in Arms PC titles should recognize these names right away.
Sergeant Baker starred in the first game, titled Brothers in Arms: Road to Hill 30 while Sergeant Hartsock appeared in the sequel, Brothers in Arms: Earned in Blood. The latter improved upon Road to Hill 30 by adding improved enemy AI and enhanced squad tactics. These improvements should carry over to D-Day, the first title in the series to hit the PSP. It takes place during the same time as its PC predecessors, since it focuses on the actual invasion of Normandy and not some other chapter of World War II. Truth be told, the maps and enemy placements will seem strikingly familiar, since developers took pieces of both PC titles and clumped them together to form D-Day.
Except for a few minor details, the maps themselves are identical to those used in Road to Hill 30 and Earned in Blood. That's unquestionably a good thing for those who haven't experience them yet, but real veterans will need a little more. Developers didn't ignore them, thankfully. D-Day also includes a slew of features and extras exclusive to the PSP. Among these additions are four new maps that have yet to appear anywhere. These go along with the dozen or so maps from older games to form a very respectable set of scenarios. The only real difference is the way developers tweaked them to play better on a portable device. The needs of a mobile gamer differ from those of a stationary one, after all, and it's always nice when game makers recognize that.
Take checkpoints, for starters. D-Day has far more of them than its predecessors. In a realistic combat series like Brothers in Arms, death occurs constantly. Players don't get the benefit of body armor or super powers, so all it takes is a few shots to end the game. The game also has reworked controls to make the action bearable on a handheld. The PSP analog stick handles character movement where the D-Pad handles crouching, weapon selection and reloading. The face buttons take care of grenade tossing (complete with throwing trajectory) and context-sensitive actions, from planting explosives to opening doors. It all seems to work well, for now, but it's unclear whether players can manually change the control scheme to suit personal tastes.
But what really makes the game special, and what fans really loved about the original games, is the level of strategy missing from most World War II shooters. Using what developers call the situation awareness view, players can trigger a birds-eye view of the battlefield at any time by pressing select. It's then possible to cycle between enemy and allied placements, as well as plan flanking maneuvers. It works the same way on PSP as it does on the PC, so there's no real compromise. It's also just as impressive to watch the camera pull back from the action and float high up in the sky.
One of the unrealistic (yet immensely helpful) features in the Brothers in Arms series are suppression gauges. When players begin firing at an enemy, an icon appears above the target's head to indicate their level of suppression. This lets a player know immediately whether they can run to a new point of cover or whether they need to stay put. It's especially helpful on the PSP since the screen is far smaller than a PC monitor and it's harder to see what enemies are doing. In addition to all this, D-Day also includes a separate story-based co-op for two players, as well as a series of multiplayer modes, such as the skirmish mode seen in EA's Medal of Honor: Heroes.
Look for the review of Brothers in Arms: D-Day sometime soon.
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December 2nd, 2006, 11:56 Posted By: wraggster
Right from its announcement, Sony always proclaimed that the PlayStation 3 would be more than a simple gaming console. It had always said the same thing about the PlayStation 2, dubbed a Computer Entertainment System by the company, though this time it's a great deal more serious about it. At the unveiling during its E3 2005 press conference, Sony stated that it would ship Linux pre-installed on the PlayStation 3's hard disc drive. While that (and numerous other things) changed before its release, the system does still support Linux - you just have to install it yourself.
A few months ago, Terra Soft Solutions announced that its Yellow Dog Linux would be the first officially supported flavor of the OS to run on the PS3. Other flavors do in fact work just as well, but Terra Soft is indeed the first company to fully push its support, so that's what we've installed.
It's worth noting that everything in this article, including the images, was created and posted solely from within Yellow Dog on the PS3.
If you haven't used Linux before, it's important to note that this is a power user's operating system. Being an open source OS, it's strengths lie in its flexibility rather than ease of use. While you're able to do almost everything in Linux that you can on a PC or Mac (aside from run platform-specific applications and games, of course), there's quite a bit of a learning curve to get over to fully make use of the system and get it up and running like you'd want it to.
As we're catering to a very wide audience, I'll be taking the newbie approach to this article, focusing on what works out of the box and what doesn't. If additional packages needed to be tracked down, compiled and installed to provide functionality, I intentionally didn't do so. With as numerous as the options are, I could spend days fiddling with these things, and so for time purposes as well as to mirror the assumed involvement of our readers, I'm only reporting on how the OS works after its default installation.
Receiving and Installing
There are three ways to get Yellow Dog Linux v5.0. If you're a paying, Enhanced member of its ydl.net network, you can download it as of this writing. Come December 11th, you'll be able to purchase a DVD package for $49.95. Two weeks later (on Christmas, no less), you'll be able to download the complete OS for free, though you'll need a DVD writer to burn the ISO.
After you have the operating system in your hands and on a disc, there are a couple steps you need to take to get it installed. First, you need to partition your PS3's hard drive using the Format utility in the Cross Media Bar. Oddly enough, you can only set aside 10GB to either the other OS or the PS3 for gaming/video/music purposes. In other words, if you have the 60GB system, you can't do 30/30; you can only do 50/10, though you can choose which OS gets 10GB and which gets the rest. Note that this will erase everything on the drive, including your saves, so you'll want to back them up first.
After formatting the drive, you need to create the installer. Using either a flash drive or a blank recordable disc of some sort, you need to download two files - Sony's bootloader installer and the actual bootloader. The bootloader installer comes from Sony itself and is simply used to start the installation of a third-party bootloader. This bootloader will then let you choose between starting Linux or the GameOS (a.k.a. the Cross Media Bar for playing games). Getting these files copied over and run is a pretty straightforward process that is nicely explained in the Yellow Dog Install Guide.
Once you have the bootloader running, you can start the actual installation process via your disc. The process takes about an hour or so and is relatively painless, though there are a few screens that may seem a bit scary if you don't know they're coming. For example, since the Linux partition won't have been formatted yet, you'll see an error that says that the OS can't read from the disc. It makes it look like you have a bad drive, but it's just a poorly worded message that everyone will see.
Once it's set up, you'll still default to booting to the Cross Media Bar. Heading into the System Settings, you change the default boot OS to OtherOS, which in this case is Yellow Dog. Upon restarting you wind up at a command prompt, and from here you need to either type ydl to start Yellow Dog or boot-game-os to start the regular PS3 interface for playing games and such. You can reboot to the GameOS from inside of Yellow Dog, though it seems that once you head back to that it becomes the default booting OS again, so you'll have to head back into System Settings to switch back to Yellow Dog again and restart. It's not the smoothest thing in the world, but it's reasonably simple once you know what's going on.
Full Article at IGN
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December 2nd, 2006, 12:02 Posted By: wraggster
New release of the Elf Launcher:
Heres whats new:
LaunchELF v4.07 (2006.11.30)
-Modified MC attribute handling to ensure compatibility of PS1 gamesaves
-Improved HddManager unmounting, to prevent failure of some partition commands
-Added new "Debug Info" popup to the "MISC" pseudodrive (its use may vary in future)
-Extended FileBrowser from 2 display modes to 3
-Extended FileBrowser from 2 sort modes to 4
-Added 8 new character definitions to "font_uLE.c", for use as 4 double-width characters, representing the 4 D-Pad buttons
-Added a new popup menu to FileBrowser, to control the new display and sort modes. The new popup is opened by the button L1, as it obsoletes the old Title ON/OFF functionality
-Added new LNG definitions to cover all new features
-Modified initialization of uLE to improve compatibility with SwapMagic ELF launching. These changes allow uLE to find its CNF in the same folder as the ELF when launched on mass: by SwapMagic, despite the incorrect path passed in argv[0] ("mass0:\SWAPMAGIC\"). Note that this is NOT the same modification used in earlier betas, which caused other bugs. This method does not involve IOP reset, and should therefore be bug-free. That has been verified both for exploit booting and the 'back to browser' feature of SMS, which were both bugged by the old method.
-Shortened the LNG(Modes) lang.h definition of earlier betas to LNG(Mode)
-Extended HddManager size limit for logical partitions to 128 GB
-Corrected a bug in HddManager sizeSelector tooltips (missed using an LNG definition)
-Modified HddManager sizeSelector to use L2/R2 to step partition size -/+ 10 GB
-Modified tooltips for HddManager sizeSelector to include new features
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December 2nd, 2006, 12:09 Posted By: wraggster
News/release from the undead:
Ok so once again i was bored so I made this, yes i will get flamed but I care Not.
Now I find this usefull for when you buy a power ball Ticket and you dont know wich numbers to pick you can use this.
Controlls
Press Triangle to veiw the controlls in the application.
Press L-Trigger to take screenshot one
Press R-Trigger to take screenshot two
To Clear The numbers press Circle
If you find any bugs or have any suggestions please let me know...and yes this is coded in lua(I know it will be looked down apon because of that, but oh well)
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via theundead
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December 2nd, 2006, 15:46 Posted By: blackrave
0okm has released a nifty application which lets you play any GameShare demos (they don't have to be GameShare enabled either) ripped off your UMDs, without the UMD itself on any firmware from 2.50-2.80, inlcuding 2.71 SE-C.
Loaded via tiff.
This is from the readme file:
This program may also can for FW2.50-2.71 :P
HowTo
1. rip the GemeShare PBP from UMD
2. rename it to EBOOT.PBP and paste on GemeShareLoader Folder
3. start GemeShareLoader
you can change the GemeShareLoader Folder name
but you need to edit the path on loadbinary.tif and main.bin :P
you also can change the image you like
now FW2.80 have most Demo Game to play
enjoy
More info on 0okm's BlogSpot
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Via 0okm
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December 2nd, 2006, 15:57 Posted By: blackrave
CWCheat has now been updated to work with DevHook 0.50.
Basically, this PRX works trough raw-relative cheat codes like action replay, codebreaker, gameshark, xploder, etc.
Other than this, it has support to other function which are usefull for cheat finder and normal users (like battery, cpu/bus clock, devhook version, ms free/total space information)
Changelog:
- * No more screen flickering and real time update of data in the main menu
- * fixed that graphic glitch appearing when putting out and in the ms
- * cleaned up the menus of useless clear screen and print calls
- * added support for 8bit and 16bit multiadress write
- * string optimizations
- * support to select search intervals in the fixed value and diff search
- * now swap buttons option is saved and loaded
Download via comments
Via CWCheat homepage.
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December 2nd, 2006, 20:46 Posted By: MonkeyBoy1916
Well, the very guy who helped me (Monkeyboy1916) with my Anime Style, has come around with his own PSP Revolution v0.3 mod, this time its based on some of his favorite songs. That very guy is RomTheStampede, and he did a nice job for his first PSP Rev mod. Here is what Rom had to say:Current Features:- PSP Revolution v0.3
- 16 Rom Songs
- 2 Disney Eurobeat Songs
- 63 Songs from original DDR
- Graphics Customized
People to Thank:- MonkeyBoy1916 (Idea's and help)
- Original Creators of most beats (I did not make most of them)
- Original Creators of backgrounds used
- Original creators of the songs used
- Anyone else im forgetting
Note: This RAR is 173mb, so this is for users with a 256mb Memory Stick or higher, im sorry for the inconvenience.
Download Via Megaupload: DDR PSP MIX VERSION 1 ~By:RomChau~
[Via DeviantPSP]
Awesome Screenshots via Comments
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December 2nd, 2006, 21:11 Posted By: masonman
This is the socond release of my animation studio coded in lua.
Updates include:
* (guided) menu system
* gradiated progress bars for viewing and saving animations
* found recursive formula for row numbers, so you can have as many frames, rows, and columns as you want
* color indicator (in bottom left corner)
* bugfixes
* COPY and PASTE functions
to install:
unzip contents into the "applications" folder of tour luaplayer, execute, and enjoy.
further use:
square-change tool
cross-draw
start-continue
triangle-back
l/r-change loop delay
select-change color
please leave feedback!
:thumbup:
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December 2nd, 2006, 21:56 Posted By: tophead420
Hi everyone with the release of the prx pack a few days ago I decided to put my own pack together with a few extra prxs including my favorite prx the vshex prx heres more details on the pack:
This is just a collection of prxs put together to help people out this pack contains prxs that will work on 2.71 SE-C but they all may not work but most will this pack contains the following prxs
lcscheatdevice.prx cheat in gta
vcscheatdevice.prx same as lcs but this ones for vcs
vshhex.prx (my favorite prx) display battery, change cpu speed to 133,222,266,333 and 29mhz (29 is great for listening to music and saves battery life but make XMB laggy)
oc.prx- overclock the psp
capture.prx take pics of the XMB
irsmp3.prx listen to mp3s with out having to got to music menu
brightnessmod.prx use the forth brightness u would normally need ac adapter plugged in
in oder to get these to work just simply add the path:
ms0:\seplugins\(PRXNAME).prx
I have already given you the path in both text files you simply must add the prx you want to use so you shold see this in the text file ms0:\seplugins\
Prx controls
at the moment some of the prxs I cant remember the controls to but i do know a few
MP3.PRX controls
(when READY is displayed in the bottom left hand corner, press Note+ Left Trigger to start playback)
(The Note button is to the left of select)
Note + Left Trigger = pause/resume playback
Note + Right Trigger = switch playback mode between random and seqeuntial
Note + D-Pad Left = previous song (only in sequential mode)
Note + D-Pad Right = next song
Note + D-Pad Up = Volume up (for the mp3)
Note + D-Pad Down = Volume Down (for the mp3)
Note + Triangle = Change CPU speed
Note + Square = Toggle On Screen Display (default off)
Note + Circle = Reload list of mp3 files (needed if you change the files in the music folder using usb)
Note + Cross = Change brightness level
VSHEX.PRX controls
Press HOME + SELECT in the XMB to change the CPU and GPU speeds, steps are 133/66, 222/111, 266/133, and 333/166
Press HOME + CIRCLE in the XMB to change the CPU speed to 30MHz and the GPU to 50MHz. This makes the XMB become a little laggy but is fine for playing AT3 music or AVC video as this is hardware decoded
Press HOME + L TRIGGER to execute ms0:/PSP/SYSTEM/DEVBOOT.PBP - this is yet ANOTHER way of booting DevHook instantly into 2.71 firmware, but now you can do it after startup DO NOT USE ON SE-C WILL NOT WORK
Press HOME + R TRIGGER to get battery percentage, voltage and temperature information.
Screen\Video Capture Module
Music Button(hold, green wave passes screen) = Take ScreenShot / Stop Recording Video
Right Shoulder Button + Music Button = Start Recording Video
Right Shoulder Button + Left Shoulder Button + Music Button = Start Recording "Advanced Video Mode"
SVC Player
D-Pad Left = Previous Video
D-Pad Right = Next Video
X = Play GIF Video
Left Shoulder Button = Previous Skin
Right Shoulder Button = Next Skin
Triangle (when playing) = Toggle Full Screen Mode (on/off)
HOLD Square (when playing) = Pause Video"
Enjoy the pack and if anyone minds giving me the control list for prxs I didn't mention or minds putting them on a post i would greatly appreciate it
And I take no credit what so ever for these prxs for which they were not made by me any credit given should be towards the creators tho I do take credit for putting the pack together tho Im not really worried about getting credit for it I done this to help the psp community (mainly the great DCemu community)
Enjoy =P
tophead420
download below
http://www.sendspace.com/file/w989x8
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December 2nd, 2006, 22:08 Posted By: wraggster
Via Kotaku
While U.S. cities are pulling Rockstar's Grand Theft Auto: Vice City Stories ads from their public transportation systems, other countries seem to have no problem with it. In the U.K., where Bully was made to change it's name and Rule of Rose's release was canceled due to media outcry, GTA is apparently A-OK. So ok, in fact, that instead of the regular on bus posters, they have decided to plaster the GTA:VCS ad on to the entire back of a bus.
Ok, kids, just so you know, bullying is wrong! Being mean to other children and torturing them is wrong! But hey, would you mind going over there and jacking that car? Don't forget to kill the driver! Oh, and while your at it, go have sex with that hooker.
Screen Via Comments
10 points to who guesses what city that Pic is from
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December 2nd, 2006, 22:39 Posted By: wraggster
Dodswm posted this news/release:
Here's my hex edited devhook for 2.71, Devhook 0.45 and devhook 0.46 (credit to Dark Alex & Booster!)
Note: When installing the firmware onto your mem stick, DO NOT overwrite any of the files from this package, or it will not work.
Just do a normal devhook install, and the devhook folder on the mem stick root is "HD" not "DH".
Just needed to hex edit a few files!
Now i have Devhook 0.5 booting 2.82 from mem stick (DH folder), and devhook for 2.71 booting from flash (HD folder) on my 2.71se-c!
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DCEmu is only interested in the UMD aspects of this release, NO ISO discussion whatever
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December 3rd, 2006, 08:11 Posted By: BlackShark
Hello!,
i Bring you my very first Game,
Pvp Pong or Player vs. Player Pong, it is unfortunetly coded in Lua, cuz learning
C/C++ and setting it up for the psp isn't easy, (niether was Lua, but its alot easier than C/C++)
any way, the game is lacking, as it does not have a menu, nor any AI,(hence PvP)
controls are simple, up, and down controls the left paddle (player 1 ) and triangle and X control the right paddle (player 2), it does have a score system, but it goes on indefinetly. and without further a due.....
PvP Pong! http://blackshark.nukelol.com/PvPPong.zip
PS. there is pic of it attached....and there should be MORE releases, I hope that near the end of my development for this, there will be a version that can play single, AD-hoc, and Infrastructure. so please get back to me on how it is. thank you!
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December 3rd, 2006, 19:01 Posted By: wraggster
Via Crunchgear
I suppose some of us out there have our streams crossed and are as equally addicted to Brain Age as Liberty City Stories. Unfortunately, traveling with multiple portable game systems means traveling with multiple charge cords. Philips Universal Handheld Travel Charger & Adaptor 5-in-1 charger juices up your Nintendo DS, Nintendo DS Lite, Nintendo GBA, Nintendo GBA Micro, and PSP (although I can’t imagine someone would carry more than one of the first four.) Expect this to drop around CES.
Screen Via Comments
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December 3rd, 2006, 19:17 Posted By: wraggster
Via PSPfanboy
You guys guessed it! The new Star Trek game on PSP didn't fare too well at all. The series certainly looks like it's on its dying breath: no new movie, no new television series, and no good games. Let's find out why the critics disliked Bethesda's offering for the franchise:
G4TV (60/100) - "The actual ship controls leave something to be desired... Since weapons need time to charge between each burst, combat is also rather slow-paced-particularly before your officers reach higher ranks. Overall, the action feels too slow for an action game, yet too arcade-like for a real tactical experience."
GameSpot (62/100) - "Star Trek: Tactical Assault is brimming with good ideas that just don't feel fleshed out. It's got a nice strategic concept but doesn't run far enough with it. Even with two lengthy campaigns and skirmish options, it doesn't feel quite complete. The underused license is also a shame because a little Captain Kirk goes a long way. Trekkies will find Tactical Assault worth a look, but there isn't enough Star Trek or strategy to give life to the game's promising concept."
IGN (64/100) - "As far as Trek games go, Tactical Assault beats out many of its predecessors. Sadly, that's not too hard to do. It offers a decent mix of strategy and action, though both halves never gel very well. The option to pilot several vessels in two different campaigns is definitely nice, but the story and missions could have used more variety. Lastly, Tactical Assault looks and sounds the part, though Trek aficionados will still find the game's presentation ho-hum."
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December 3rd, 2006, 19:19 Posted By: wraggster
David DeAngelo is the author of “Double Your Dating - What Every Man Should Know About How To Be Successful With Women”, and has taught thousands of men how to be more successful with women and dating. In this issue of the Double your Dating Mobile Magazine you will find out How to Impress Any Woman…
Download at Perooz
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December 3rd, 2006, 19:21 Posted By: wraggster
Matt Kindt’s on-line Super Spy comics are updated weekly! Each story is self-contained but read as a whole, they fit together to create a larger world. A world that also ties in to Kindt’s critically acclaimed graphic novel 2 Sisters: A Super Spy Graphic Novel from Top Shelf. Check back every week for a new story that is guaranteed to feature spies, pen-guns, cyanide pills and duplicitous shenanigans.
Download at Perooz
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December 3rd, 2006, 19:33 Posted By: wraggster
News/release from Vaza:
Hey,
I went into my "LUA/Projects" folder on my computer and this is what i found.
I had forgotten about this a long time ago, so i worked on it for a hour or so, and look what i got!
This was my first LUA Game project, and i haven't changed the GFX or sounds so bear with me!
How to play:
You have to move along the bottom of the screen and shoot at the tingles to pop them. You get 1 point for each Tingle you pop, you lose 1 life if a tingle makes it to the bottom and you gain one life when you gain a level, (10pts, then 30pts, 60pts and so on). The Tingles move down faster, the more points you have.
Controls:
D-pad Left and Right: Move
X: Shoot
Download and Give Feedback Via Comments
via vaza
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December 3rd, 2006, 21:08 Posted By: splodger15
*/*/*/*/*/*/*/*/*/*/*/*/*/*/
PSP Turismo V0.3
*/*/*/*/*/*/*/*/*/*/*/*/*/*/
Sorry for a long release.
Music has been added thanks to mavsman4457 for the tracks chosen
Fixed the bug were the cars didnt know there x and y postions
Game is a bit harder now.
The game is now in eboot format.
Thank you cools for your mp3 Lua player mod
*/*/*/*/*/*/*/*/*/*/*/*/*/*/
TODO FOR V0.4
*/*/*/*/*/*/*/*/*/*/*/*/*/*/
Map feature to be added
Different music tracks
Fix a bug in the menu
*/*/*/*/*/*/*/*/*/*/*/*/*/*/
INSTRUCTIONS
*/*/*/*/*/*/*/*/*/*/*/*/*/*/
Controls are as the same before:
Directional buttons to move
*/*/*/*/*/*/*/*/*/*/*/*/*/*/
CREDITS
*/*/*/*/*/*/*/*/*/*/*/*/*/*/
I would just like to thank gunntims0103 for the menu.
lmtlmt for helping me with the controls on the first release.
Thank you Benh for helping me with the collision
Also sorry for anyone i have missed in the credits just contact me and i
will put you in V0.4
Download the game here: http://www.sendspace.com/file/293zz7
If you find any bugs let me know.
Enjoy the game.
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December 3rd, 2006, 21:46 Posted By: The_Ultimate_Eggman
Dr Download has released a custom v3.00 firmware for PSP. It seems to be Jamesbdx & Co's work successfully transformed into an installer. Check out all the info
Quote: I present today a version to you beta of Custom Firmware 3.00, I worked above this week end and I succeeded has to arrive at something of step too badly, only the navigator and the menu of Management of the food does not go. The problem comes from space available on the nand of the PSP (the memory flash) Installation: * To copy contained file from your Memory Stick * To copy the DATA.PSAR of firmware 3.00/3.01 with the root of Memory Stick * To launch PSARDUMPER * To launch the install of the 300SE You veiled in 300SE, this is a version beta and some bugs persists: * Navigator off * Management of the food off (not to try to go there the psp goes freezer)
http://www.pspcreative.info/forum/viewtopic.php?id=210
hopefully one of our french members can do some translations
Download removed...
THANKS TO VIDEO FREAK for the translation
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December 4th, 2006, 01:29 Posted By: Elven6
Robbery suspect and his dog are gunned down in Wilmington, NC
The PlayStation 3 frenzy took a deadly turn this past Friday when a sheriff's deputy for New Hanover County (NC) shot and killed a man suspected of robbing a UNCW student of two of the consoles. The shooting and the circumstances surrounding it have left many in the area puzzled.
The story began on November 17: the US launch date of the highly anticipated PS3 console. On that day, UNCW student Justin Raines purchased two PS3 consoles from Wal-mart along with a few games. When Raines arrived back at his on-campus apartment, he was attacked with a blunt object by two men and his prized merchandise was stolen.
Officers reviewed surveillance camera footage from the Wal-Mart and investigated several leads given to them. After the invesigation, the decision was made to serve Peyton Strickland and Ryan David Mills with arrest warrants on charges of breaking and entering, robbery and assault with a deadly weapon.
When sheriff's deputies arrived at 533 Long Leaf Acres Drive to serve Strickland with an arrest warrant, Strickland was playing a round of Tiger Woods PGA Tour on his recently acquired PS3. The officers knocked on the door; Strickland walked to the door with controller in hand and opened it. "There was a bunch of yelling," said Mike Rhoton, a roommate of Strickland. "Four or five shots went off and they killed him. They pinned me down to the ground and told me not to move anything."
There were three guns found in Strickland’s room, but none were used in the incident. Even more puzzling is the fact that police officers also shot and killed Blaze, Strickland's German shepherd.
The District Attorney's Office along with the UNCW police department and Hanover Country Sherriff’s department are investigating the incident. "I am making this my top priority. No one's above the law. If there's any criminal conduct that can be established, I'm not going to hesitate to treat them as any other defendant," said New Hanover County District Attorney Ben David.
According to the StarNewsOnline, Strickland was the youngest of three children and his father is a high-profile lawyer in the Raleigh-Durham (RDU) area.
http://www.dailytech.com/article.aspx?newsid=5186
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December 4th, 2006, 05:33 Posted By: gunntims0103
new mod via vettacossX
FIRST I GIVE A SPECIAL THANX TO CHARNOLD FOR BLESSING OUR SCENE WITH THIS GAME AND UPDATE THIS IS A GR8 ENGINE TO WORK WITH AS WELL AS LEARN FROM.
well ive listen to alot of feedback and tried to reflect that onto my new mod update.
so with that i have made the WHOLE set of models whith a full suit.
SPEAKING of models there are now 3 models you will now see a blue model in the game.
also ive added some nice level GFX to the engine to give it a newer feel and texture.
so i give you a gif. with ALL 3 models
and Halo dungeons vs2 ALSO WITH ALL THREE MODELS NOW!
RED
BLUE
GREEN
again this is a zionmax exclusive, i ask that no site host this download
download here
download thru link and give feedback via comment
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December 4th, 2006, 08:49 Posted By: BlackShark
HELLO!
im here to release my second version of PvP Pong!
it is much more polished than the first release.
now it comes with a opening title, game splash, (Doom, inside JOKE "D) a menu, with a credits page, and i cleaned up the data and put them in folders, and a SINGLE PLAYER MODE! AI for that is courtesy of GuitarGod1344.
i didn't include different backgrounds, but if you wanna change it, simply put a
480 x 272 png image in the IMAGES folder and name it background. and boom, your own Table!
you can get it here..
http://blackshark.nukelol.com/PvPPongv2.zip
this version comes with its own lua eboot, and kxploited, so just put it in your GAME folder, (or GAME150 for us SE's ) and launch.
Enjoy!
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December 4th, 2006, 14:26 Posted By: Darksaviour69
David Jaffe the creator of God of War has a drunken interview at a Playboy party. He says some interesting thing like hes waiting for a green light for God of War 3 from sony and he's sorry he "f***ed up" the PSP version.
Don't worry its safe for work
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December 4th, 2006, 16:59 Posted By: wraggster
According to creator David Jaffe, initial design for the franchise's PS3 debut started on November 10 between him and the director. But that doesn't mean God Of War 3 has got the green light from Sony HQ. Even though Jaffe is "dying to make a new one".
Jaffe said, "That doesn't mean we're in development, it just means I've got my notebook open, I've got a bunch of books in front of me, and I'm starting to think 'what could it be if we actually make it?'"
He added, "No one's come down from Sony exec level and said 'here's your money, here's you team, go make it.' We have a lot of ideas of how we can do a lot of neat things with the controller in every aspect of the game design."
See the full interview (at the Playboy Mansion), over on
via cvg
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December 4th, 2006, 17:04 Posted By: Auri
Well, I finally have them done. My siblings and their friends love them. I'm not sure where else to post this announcement, so sorry if I hit the wrong forum!
The "I Hack My PSP" T-Shirt. Comes only in Black.
Check it out: http://hackingpsp.com/tshirt
Best,
Auri Rahimzadeh
Author
Hacking the PSP
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December 4th, 2006, 19:23 Posted By: wraggster
Next-gen mech mashing game Armored Core 4 is out next year for PS3 and Xbox 360 - making it the first AC game to appear on a Microsoft console - and we've uncovered a handful of new screenshots for you.
Following on from Last Raven on PS2, Armored Core 4 will allow gamers to customise their mech in appearance and performance, but this time the choices will be so varied and vast that gamers can create a 100% original mech.
This fourth game in the series will also be the first Armored Core to be fully online allowing up to eight players to get involved with deathmatch challenges or team based battles.
Developer FromSoftware is resetting the storyline in order to allow gamers new to the series to feel more involved. Set some time in the future, six global corporations are battling for resources and land at a time when over-population has ravaged Earth. This conflict is, of course, settled by giant robot warfare.
News and screens at Gamesradar
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December 4th, 2006, 20:05 Posted By: kersplatty
Booster has released a new version of Devhook with support for V3.01 firmware meaning all firmware is now covered by Devhook.
More Info via Translation Thanks Grimm
This is a driver and tool to run new FW versions on a FW 1.50 PSP.
A few known bugs from 0.50 have been fixed, but debugging is still not complete, and thus the software continues to be in a testing phase.
The degree of stability is still unknown. Please test it on your own and refer to different people's test reports.
Known Issues
-----------------------------
With the change to the API, previous version's launchers, vshex, etc. do not work.
vshex (the settings display on top of the XMB) occasionally has issues.
When a UMD game is launched from the XMD, the startup screen can sometimes hang.
There are times when you cannot return from a game to the XMB.
V0.50.0000 -> V0.51.0000 Changelog
-----------------------------
Loading bugs from the memory stick have been fixed > The web browser and the rest of the XMB
Compatible with FW 3.01
The clock setting bug in FW >=2.80 has been fixed.
There's no need to replace audio.prx in FW >=2.80
It can coexist with DH 0.46
The launcher has been changed, scripting has been improved and it is compatible with mok's fbmprint system and multi language support.
Leaving DEVHOOK from the XMB has been reimplemented (still being worked on)
Regarding the execution of FW 2.82 (3.01,2.80,2.71)
-----------------------------
As of ver.0.50.0000, the supported firmware's are only 2.71, 2.82, and 3.00.
1.50's No UMD mode has been removed, however other bits of code haven't yet been confirmed and still remain.
If you have a need for 1.50-2.60, I request that you try them individually and decide on whether and how they run. (translator's note: I could use some help on this sentence, it seems kind of weird...I guess the implication is that old firmware's may still be able to run, but are hit or miss because they aren't actively supported)
There is a slight risk associated with installing files to flash1, but this is highly recommended.
If files are not installed to flash1 on > FW 2.71, there's a risk that random files will be destroyed when certain actions are taken on the XMB. Depending on the crosslinking, unrelated files may be destroyed, so please be prepared for any file to be lost when using it.
You will know if files have been destroyed if you connect to a PC via USB and run checkdisk.
-----------------------------
todo
-----------------------------
Launcher menu scripting language
The scripting language is currently a fairly half-baked, simple language; I'd like to make it C-like.
Sorry for the slow and piecemeal translation. The todo list is the same as the last release, except that 3.01 is now supported.
Download and Give Feedback Via Comments
DCEmu is only Interested in the UMD Aspects of this release, No ISO Discussion whatsoever
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December 4th, 2006, 20:07 Posted By: wraggster
Some gross looking person on ebay has put his PS3 up for sale for a daft price and worse of all hes naked too. check out the weirdest Ebay auction here
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December 4th, 2006, 21:00 Posted By: wraggster
New PS2 Game released today:
Ryu ga Gotoku 2 (aka. Yakuza 2 outside of Japan) is set one year after the original and takes place in Kamurocho, Osaka and other places in Japan. The sequel begins with an assassination which prompts Kazuma to head south. The game's heroine is Kaoru Sayama, a police officer who's known as the Yakuza Hunter. Her purpose in making contact with Kazuma is currently unknown. Kazuma will also meet up with an Osaka rival, Ryuji Koda, known as the Dragon of the Kansai area.
Perhaps the biggest addition to the battle system is the ability to direct your attacks in whatever direction you like. In the original, battles became difficult when you were surrounded by enemies. The sequel lets you select the direction of your next attack, allowing you to finish off an attack in one direction, then begin pounding an opponent behind you.
Sega's Yakuza action adventure Ryu ga Gotoku 2 for PlayStation2™ is in stock today, shipping at US$ 64.90 only. Also make sure to check out the prequel Ryu ga Gotoku (available as budget edition), the Japanese DVD movie release Ryu ga Gotoku - Prologue and last but not least BradyGames' Yakuza Official Strategy Guide.
More Info / buy here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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December 5th, 2006, 02:30 Posted By: wraggster
via gamasutra
Online reports have confirmed that the first selection of downloadable PlayStation One titles have now hit Sony's PlayStation Store, giving PSP players a chance to play portable versions of classic PS1 franchise hits like Crash Bandicoot and Syphon Filter.
The full list of PlayStation titles currently available is Crash Bandicoot, Cool Boarders, Hot Shots Golf 2, Syphon Filter, and Tekken 2. All of the games are being sold at a price of $5.99, and range in size from 157 to 535 megabytes.
As earlier reported, the downloadable PlayStation titles also require the latest version of PSP firmware, 3.01, to play, and PSP owners currently must own a PS3 in order to download and transmit the titles, though Sony promises to have a dedicated PSP version of the PlayStation Store online in the coming months for direct download of the PS1 titles to a memory stick.
Clearly chosen as representative of the classic North American franchises that defined the PlayStation, the initial list is somewhat shorter and notably lacking a few key franchises already available to Japanese users. Japan's initial lineup, for instance, included Capcom's genre-defining Resident Evil: Director's Cut, Sony's 3D platformer Jumping Flash!, Namco puzzler Mr. Driller, and Bandai's cult action title Silent Bomber.
As yet there is no word on how often the PlayStation Store will be supplied with new PS1 titles, or whether Sony will introduce price point variations or continue to stick with $5.99 for all future titles.
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December 5th, 2006, 02:30 Posted By: wraggster
via gamasutra
Online reports have confirmed that the first selection of downloadable PlayStation One titles have now hit Sony's PlayStation Store, giving PSP players a chance to play portable versions of classic PS1 franchise hits like Crash Bandicoot and Syphon Filter.
The full list of PlayStation titles currently available is Crash Bandicoot, Cool Boarders, Hot Shots Golf 2, Syphon Filter, and Tekken 2. All of the games are being sold at a price of $5.99, and range in size from 157 to 535 megabytes.
As earlier reported, the downloadable PlayStation titles also require the latest version of PSP firmware, 3.01, to play, and PSP owners currently must own a PS3 in order to download and transmit the titles, though Sony promises to have a dedicated PSP version of the PlayStation Store online in the coming months for direct download of the PS1 titles to a memory stick.
Clearly chosen as representative of the classic North American franchises that defined the PlayStation, the initial list is somewhat shorter and notably lacking a few key franchises already available to Japanese users. Japan's initial lineup, for instance, included Capcom's genre-defining Resident Evil: Director's Cut, Sony's 3D platformer Jumping Flash!, Namco puzzler Mr. Driller, and Bandai's cult action title Silent Bomber.
As yet there is no word on how often the PlayStation Store will be supplied with new PS1 titles, or whether Sony will introduce price point variations or continue to stick with $5.99 for all future titles.
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December 5th, 2006, 02:33 Posted By: wraggster
Sony has an interesting "strategy": low supply creates high demand. Ah, the wonders of basic economics concerning luxury goods. In any case, Kaz Hirai recently sat down to an interview and discussed the whole PS3 supply/demand issue, among other things. Let's highlight the big points, shall we?
To compensate for the limited supply, Kaz says that Sony is chartering flights to bring systems to North America faster -- normally, items of PS3 size/weight are sent via boat. Production is ramping up also, but still... chartering flights is way more expensive than boats. Thanks, we guess?
Shipments would like to be weekly to keep up with demand, but that's up to consumers. As for grabbing one off of a retail shelf casually, that's also up to the demand of consumers and Kaz has no idea when the surplus will kick in.
Kaz says that Sony does not favor one retailer over another, so if your pre-order falls through due to unit allocation, it's the store's fault... not Sony's.
No price cut in North America for the 20GB model. Oh well, who wants that one anyway?
The bottleneck in production came from the blue laser diodes, but that's been fixed. Even so, says Kaz, "you do have a ramp-up period. You suddenly can't go from zero one day to 100,000 units the next day."
Support for the PS2 will continue for some time -- unlike other console companies who drop an old console overnight.
Kaz assures us that PS2 and PSOne titles that have compatibility issues will be ironed out with firmware updates. That's the beauty with the PS3!
Overall, it was a good interview. Nothing necessarily groundbreaking was revealed, but it's always nice to be reassured that things are okay, even if they're not. If your dog died, you'd want a hug from your mom and not a silent crying session... or something. The point is, being told nice things is nice. How can you possibly disagree?
via ps3fanboy
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December 5th, 2006, 02:44 Posted By: wraggster
Via Neogaf
OK, on the playstation store, there's two files you need to download. One is the main "data" file (383MB for syphon filter), the other is the 100Kb License file. Once the license is downloaded it shows up in the new "Certification Manager" on the PSP:
Once the data file is installed, it shows up in the memory stick area just like the free demos:
Upon loading the game, you're greeted with a familiar logo...
And after the requisite credit screens, you get the menu:
Introducing... Gabe Logan!
Pressing the home button brings up a number of options available to the emulator...
... including the COMPLETE game manual:
You also have the option of adjusting the video output to fill the entire screen:
This distorts the image a little bit, but i think its worth it to get the full sized image.
As far as the installation processes. The download went pretty quickly, and it will require the PSP to be plugged in prior to the download. Hopefully this restriction will be removed once the PS3 itself can play the games. It is clear the download is stored on the PS3 HDD, but it does not seem to be accessible from the XMB interface.
After the download is complete, there is an installation process to the PSP, which actually takes WAY too long. Clearly its doing more than just copying the file because 383MB over USB2 should be done in a few minutes. It took at least 10.
Also, the license download is probably going to be confusing for some people. Its not a big deal per se, but it isn't very elegant.
Including the manual was a pleasant surprise.
On the memory card, the game file is in /PSP/GAME/SCUS94240 and the eboot.pbp itself is 387MB, so we're clearly not just getting an ISO here.
Screens Via Comments
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December 5th, 2006, 02:44 Posted By: wraggster
Via Neogaf
OK, on the playstation store, there's two files you need to download. One is the main "data" file (383MB for syphon filter), the other is the 100Kb License file. Once the license is downloaded it shows up in the new "Certification Manager" on the PSP:
Once the data file is installed, it shows up in the memory stick area just like the free demos:
Upon loading the game, you're greeted with a familiar logo...
And after the requisite credit screens, you get the menu:
Introducing... Gabe Logan!
Pressing the home button brings up a number of options available to the emulator...
... including the COMPLETE game manual:
You also have the option of adjusting the video output to fill the entire screen:
This distorts the image a little bit, but i think its worth it to get the full sized image.
As far as the installation processes. The download went pretty quickly, and it will require the PSP to be plugged in prior to the download. Hopefully this restriction will be removed once the PS3 itself can play the games. It is clear the download is stored on the PS3 HDD, but it does not seem to be accessible from the XMB interface.
After the download is complete, there is an installation process to the PSP, which actually takes WAY too long. Clearly its doing more than just copying the file because 383MB over USB2 should be done in a few minutes. It took at least 10.
Also, the license download is probably going to be confusing for some people. Its not a big deal per se, but it isn't very elegant.
Including the manual was a pleasant surprise.
On the memory card, the game file is in /PSP/GAME/SCUS94240 and the eboot.pbp itself is 387MB, so we're clearly not just getting an ISO here.
Screens Via Comments
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December 5th, 2006, 02:58 Posted By: wraggster
Info from Chubigans
That's right, they're here! Here's a list of what's available right now to download from your PS3 to your PSP:
Crash Bandicoot (478mb, $5.99)
Tekken 2 (535mb, $5.99)
Hot Shots Golf 2 (157mb, $5.99)
Cool Boarders (283mb, $5.99)
Syphon Filter (385mb, $5.99)
How it works
Upon purchasing a game, you must connect your PSP to download the file (it does not save onto the PS3 hard drive). There are two files: the game (the huge file) and the license (100kb).
The download doesnt take all that long...its the install process that kills ya. It was nearly twenty minutes before the install process was done. Thankfully the license took about five seconds to download and install, so no problems there (the game does not run without a license, giving a "you must activate the system" error).
You know that Certificate Utility icon new in 3.00? This is where the license is kept, with "Crash Bandicoot- No Time Limit" displayed underneath (bringing up Information allows you to see when it expires and how many hours are left...both "never" in this case). Perhaps there will be a way to rent games later in the future? (By the way, you cannot back up these games on the PS3 as far as I can tell...you can, however, back them up on a PC and swap them out if you lack space on your memory stick).
When you boot up a PS1 game, it gives you all kinds of warnings...much like Nintendo does at the start of the DS Lite. Gah! Once you load the game you can press Home and a new screen pops up...from here, you can select the screen size, select four different types of control emulation methods (all of which are pretty interesting, with the analog stick functioning as L2 and R2) and you can even view box art and the original instructions included with the game, in it's full black and white glory (complete with the usual warning pages and notes pages...hah!)
Saving looks to be done internally via a virtual memory card...I havent been able to save yet, but the load doesnt bring up the standard overlay that the PSP usually uses. Unfortunately you cant save your state anywhere like an emulator can...too bad, because it would have been nearly perfect.
Another odd note, and Im not sure if its just with Crash, is that the game doesnt take up the whole screen even when using Full Screen...there are small black bars on the top and bottom. Could be just the game, not sure.
Here are the four configs for controls (universal for every game):
Face Buttons are all the same.
TYPE ONE: Analog stick left and right is L2 & R2, L and R emulate L1 and R1 obviously.
TYPE TWO: L and R on the PSP simulate L2 and R2, with the analog stick left and right emulating L1 and R1. Pressing the stick upwards is L1+R1.
TYPE THREE: L and R = L1 and R1; Analog Stick Up + L=L2, Analog Stick Up + R=R2, Analog Stick Down= L2 + R2
TYPE FOUR: Analog stick emulates digital pad, with the digital pad on the PSP emulating like the analog stick does in Type Two. Hope that makes sense.
So there you go. Ill have more info later in the week but thats the gist of it...and the games look great on the system. More impressions to come!
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December 5th, 2006, 03:08 Posted By: wraggster
Via PSPfanboy
The French site, Play France (O, RLY?), seems to have the very first images of the upcoming PSP port of The Warriors, Rockstar Leeds' follow-up to the first two GTA Stories games. These renders are at a much higher resolution than actual gameplay footage, meaning it'll look sharper than what will appear on your PSP. Regardless, considering the team's penchant for technical superiority, there should be little doubt that the game will look quite good on the PSP when it ships next year.
Screens Here
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December 5th, 2006, 03:09 Posted By: wraggster
via pspfanboy
Tales of the World isn't the only Tales game heading to Japan. Bandai-Namco is adding yet another excellent Tales game to the PSP library, which continues to expand, much to the anguish of American PSP owners. Jeux France has tons of new screenshots of Tales of Destiny 2, a port of the popular PlayStation 2 RPG. Unlike Tales of the World, this game features some old school 2D graphics. However, with large, eye-catching sprites, and some cool battle animations, ToD 2 will most likely look quite stunning on the portable screen. Expect it to hit Japan in 2007, and potentially never come out in the US. Boo.
Screens Here
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December 5th, 2006, 03:14 Posted By: wraggster
She may be the most hyped female star of our time, but what really differentiates this 31-year-old mother of three is her authenticity. From her tireless generosity to her award-winning work to her stunning looks, Angelina Jolie completes a package of mind, body, and spirit that will make her legendary for generations. We wish there were more like her, and celebrate the fact that there never will be.
Download at Perooz
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December 5th, 2006, 07:42 Posted By: kando
Enjoy all, please read the readme attached, as well as quoted below. (edited by the cap'n to take up less space and to stress some important notes.)
TEAM FWi Presents: 3.01 FWi
FWi (FirmWare investigators) Members: (LordSturm - kando - birdman - JamesBDX)
This installation is HIGHLY recommended to be installed on a FRESH installation of Dark_Alex's 2.71 SE-C (http://dax.lan.st) - The installation will not execute twice, as a countermeasure to this.
WE DO NOT TAKE RESPONSIBILITY FOR ANY MIS-USE OF THIS PROGRAM OR ANY "BRICKS" THAT ARE CREATED DUE TO IMPROPER USAGE OF IT. RUNNING THIS PROGRAM MEANS YOU ACCEPT ANY AND ALL RISKS ASSOCIATED WITH YOUR PSP. PROPERLY FOLLOWING THIS README SHOULD ENSURE A SAFE AND PLEASANT FLASH.
IMPORTANT: This installer will most likely "brick" if you have any custom PRX's FLASHED to your psp. So make sure to remove them first.
ALSO this installer will delete the contents of vsh.txt and game.txt in ms0:/SEPLUGINS/
we HIGHLY recommend removing all contents of ms0:/SEPLUGINS/ prior to installing to avoid bricking.
Known Issues/Bugs:
- If you have any hex-modified files, or prx plugins FLASHED, you may very well brick.
We HIGHLY recommend re-installing SE-C before attempting this.
- ONLY THE FIRST TIME when you go to system settings you will get a BSoD.
- Power Settings freezes PSP
- If a BSoD occurs, when entering language and time zone, after time zone is selected, psp freezes...just hard-restart and itll fix itself.
- DNAS functions dont work properly (enabling WMA/Flash)
- Some Homebrew wont run (homebrew is corrupt) but THERE IS A FIX FOR ALL (see bottom of readme.txt)
- Under System Settings, the firmware version displays 2.71 SE-C.
- The arrow keys that appear while reading agreements, as well as the arrow next to your text in the On Screen Keyboard, do not display properly. Some other symbols may not show properly either. These have no real effect on the psp as long as you know which button means ok and which means cancel.
Confirmed NON FUNCTIONAL:
- Online Manuals
- PS1 Emulation
- PS3 Remote Play
Intentionally REMOVED:
- Location Free TV
- RSS ( Support was broken. )
- Web Browser ( Removed to save space. )
- Animated Gameboot ( gameboot.pmf ) [will get a plain white gameboot] to load gameboot.pmf from ms0:/ instead of flash0:/ to fix.)
Unconfirmed?
- Camera
Confirmed FULLY/PARTIALY FUNCTIONAL:
- 1.00/1.50 eboots ( Make sure to apply the fix that can be found below. )
- 2.xx/2.71 eboots ( Remember theres no such thing as 3.xx eboots YET! )
- ISO/CSO loading from XMB (no-umd as well)
- MP3 Visualizer
- Video Player
- Photo Viewer
- System Settings ( Power Save menu cannot be accessed, also causes first time run problems. )
- UMD Auto-Start Setting
- USB Connection ( Mass Storage )
- WiFi ( in game, as there is nowhere else to use it. )
- Anything that has yet to be mentioned.
IMPORTANT: This installer will most likely "brick" if you have any custom PRX's FLASHED to your psp. So make sure to remove them first.
ALSO this installer will delete the contents of vsh.txt and game.txt in ms0:/SEPLUGINS/ so if you have any custom prx plugins you were using, manually add them in yourself and edit the files as necessary. This is in order to enable 2.xx and 1.xx homebrew, as well as iso/cso support.
Installation:
1) Extract contents of this zip file to the root of your memory stick. you should have:
ms0:/301/
ms0:/PSP/GAME150/301_SE/
ms0:/PSP/GAME150/301_SE/conf.bin
ms0:/PSP/GAME150/301_SE/EBOOT.PBP
ms0:/PSP/GAME150/301_SE/pspbtcnf.txt
ms0:/PSP/GAME150/301_SE/pspbtcnf_game.txt
ms0:/PSP/GAME150/301_SE/vsh.txt
(if your 1.50 kernel is set to /GAME/ then move /PSP/GAME150/301_SE/ to /PSP/GAME/301_SE/)
2) Dump 3.01 firmware (grab official eboot.pbp, extract data.psar and run the psar decrypter that was released.)
---THIS DUMP MUST BE ~~D E C R Y P T E D~~ (use square in psardumper)---
3) place the dump into ms0:/301/ so it looks like:
ms0:/301/data/cert/
ms0:/301/kd/
ms0:/301/vsh/
ms0:/301/vsh/module/
etc.
4) Run the installer and enjoy!!
---
To Return to 2.71 SE-C simply re-install DAX's firmware at http://dax.lan.st
---
To make homebrew work that doesnt work:
use PBPUnpacker to unpack the SFO of a homebrew that DOES work (IRShell 2.71 edition, CPS1PSP, LUA-Pacman, etc.), and simply extract the contents of the homebrew that doesnt work, replace the sfo with the one from the working homebrew, and repack it.
This is confirmed working on IRShell, as well as DevHook .51.
A streamlined patcher is in the works.
---
.Original Concept by LordSturm & kando
.Installer coded by LordSturm w/ original template by Train2335
.Beta Installer test installations by kando (only 2 bricks!) <-- Recovery Helps. :P
.Testing, flashing, unflashing, reflashing, etc. done by kando & JamesBDX
.Firmware debugging, emulation efforts, and firmware modifying by birdman
.Original working hybrid firmware concept & installation instructions by JamesBDX
..Readme written by kando ( Some post production modifications by LordSturm )
~~Team FWi would like to give special thanks to:
-Dark_Alex for making the most flexable and amazing firmware ever, we love you!
-Booster for making Devhook, your skills are uber beyond any of us
-Fanjita, Ditlew, and the rest of team N00bz for all of their efforts and strives in the greatness of homebrew!
-Mathieulh, x3sphere and FreePlay for all of their accurate information, as well as help developing this.
harleyg for being a jerk - <harleyg> FWI = ****ING NOOBLET <harleyg> well <harleyg> your team sucks <harleyg> so im not bothered
-NOPx86, Train2335 and TheBuzzer for all of their help.
-NukeWire for the html space! http://fwi.psp-tuts.net
-brentp for offering space as well, and providing a personal space.
-FoG for being a brave beta tester, and confirming wifi works in-game.
-Everyone in #psp on irc.lan.st!!
LordSturm's shoutouts: ColdBird, Art, cyanide, Crab, x3sphere, Mathieulh, ahman, AnonymousTipster and DANZEL! ( I would add the whole FWi Team again, but thats pointless... ) oh and everyone below...
-kando's shoutouts: PSPDemon, ColdBird, Art, Jordan, MikeDX, Zion, M!ckey (batman), Destroyer, DarkStone, Daelan, spectroplasm, cyanide, my MOM and DAD for supporting me, and anyone else i missed, sorry!
-Birdman thanks all of the above, along with those who reported problems in his devhook versions, shoutout to Terdinglage, cyanide, Darkstone, and all of team FWi!
-JamesBDX shouts out to chossy, jas0nuk, PSPFiler for not killing my psp...also my mum!
~~~cheers!
As usual, no iso discussion on DCemu.
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December 5th, 2006, 08:21 Posted By: Mr. Shizzy
RaiderX has shared a method of getting custom backgrounds on 3.01 firmware. He also included an automated background for 3.01 fix program.
Here is his original release post:
Not too big of a hack, but a hack nonetheless.
If you're like me, you'll want to customize every last bit of all your firmwares (flash, devhook, etc) Well, you've probably stumbled across the 01-12.bmp and tried editing to find that not all the images loaded. Well, I took a bit of time and figured out that Sony simply merged all the images into one file. You cna do this just the same way by simply opening up a new file in a hex editor, then opening each image you want to use in the hex editor and copying the code and pasting them right after the last one in the order you want them. Its very simple stuff. Heres my BG set I made, try it out if you want:
http://www.sendspace.com/file/iqbovt
replace that with ms0:\dh\301\f0\vsh\resource\01-12.bmp
So theres an easy way and a hard way, well actually, there's an easy way, and an even easier way.
[The Red Pill]
To Do it manually:
- Download a hex editor, there's plenty of free ones out there for every operating system.
- Open a new file in the hex editor
- Open the images you want to use (01.bmp 02.bmp 03.bmp 04.bmp 05.bmp 06.bmp 07.bmp 08.bmp 09.bmp 10.bmp 11.bmp 12.bmp)
- Select the entire code for 01.bmp (Ctrl + A in windows should select all)
- Copy it and paste it into the new blank file
- Now you can close 01.bmp and go to 02.bmp
- Copy all the code for 02.bmp and paste all tis code right after the code you pasted for 01.bmp, dont put any space or anything between them, jus thte image right after the last one.
- Repeat the steps for all the images and save as "01-12.bmp"
- Check the file size should be 72.3kb (74,112bytes)
- Copy it to ms0:\dh\301\f0\vsh\resource\01-12.bmp and overwrite the old one
- Load devhook and see if it worked
- Enjoy!
[The Blue Pill]
I've made a little BATCH file for windows users to use and it'll easily merge the images for you.
http://www.sendspace.com/file/8ych6k
Instructions for the Merger:
- Place the BMP Merger.bat in the same folder as the 01.bmp 02.bmp 03.bmp 04.bmp 05.bmp 06.bmp 07.bmp 08.bmp 09.bmp 10.bmp 11.bmp and 12.bmp
- Run BMP Merger.bat
- You will now have a 01-12.bmp, put it in ms0:\dh\301\f0\vsh\resource\01-12.bmp and overwright the old one
Last edited by RaiderX (Yesterday 22:32:54)
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December 5th, 2006, 16:54 Posted By: wraggster
Via CVG
We used to love those old Fighting Fantasy choose your own adventure books. And like everyone else, we always cheating by keeping our fingers on the previous page we were on before seeing if we were about to fall to our deaths or get eaten by a giant scorpion.
Ian Livingstone said, "Fighting Fantasy built up a huge, worldwide fan base over the years (I was one - Ed!). We believe that players will really enjoy the adventures in a new way on DS and PSP. Fighting Fantasy's interactive structure is ideal for bite-sized chunks of gameplay which is important for these devices."
Co-creator Steve Jackson added, "We're convinced that innovative handheld versions will challenge and entertain a whole new generation of gamers - as well as existing fans - and will form the basis of a new portable gaming franchise."
The right development and publishing partners are currently being searched out. More soon.
For the record we loved Scorpion Swamp!
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December 5th, 2006, 16:59 Posted By: wraggster
Via CVG
Wii is a core gaming device while PS3 is a broader entertainment solution says Sony
14 CommentsSony's general manager for Australia and New Zealand has had enough of the negative PS3 press: "The Wii-type functionality is more just a sub-element of what the PlayStation 3 offers," he told the Sydney Morning Herald.
"Wii is a core gaming device. It's a more fun, intuitive sort of product to pick up, where the PS3 is a broader entertainment solution; so you can have your fun, enjoyable gaming ... but then you have a whole suite of other applications ... such as Blu-ray media playback, the ability to access your music, access your photos and the interoperability with the PSP", he added.
Wii launches across Europe this Friday.
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December 5th, 2006, 17:02 Posted By: wraggster
Speaking to smarthouse.com.au Paul Holman, vice president of technology at SCEE said that recent talk of Sony moving focus from hardware to software following recent changes in its board room "is a bit far fetched". He said, "To say that there will be no PS4 because of a management change is a bit far fetched."
The smarthouse story ran with the headline PS4 in 2010, but we can't see that happening at all, the console won't even go on sale in Europe until 2007 and Sony has already said that PS3's life cycle could last up to ten years - not that we can see that happening either...
Speaking of PlayStation Store, Holman added, "The site will have movie trailers, 1080p Blue Ray movies and game clips as well as full movie and game titles for direct purchase by a consumer. We believe that this will appeal to PS3 users while also allowing new developers to market their developments to the PS3 user."
Holman also said that he expects 20 new PS3 games to be available from the European launch next March.
Via CVG
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December 5th, 2006, 17:07 Posted By: wraggster
Via Gamespot
Department store and online retailer Littlewoods has started taking preorders for Sony's PlayStation 3 console on its Web site. Customers can choose from a variety of bundles, all for the 60GB PlayStation 3, starting at £549 (approx. $1,086) for a PS3 and the Motorstorm game.
Other bundles include a £609 ($1,204) bundle that matches the console and two games--Resistance: Fall of Man and Call of Duty 3. The most expensive bundle is going for £699 ($1,383) and includes four games--Genji: Days of the Blade, Motorstorm, Sonic the Hedgehog, and Tony Hawk's Project 8.
Extra controllers can be bought for £39 ($77). Twelve games are listed, and can be bought for £55 ($108) each. Other game titles include Singstar, Tom Clancy's Rainbow Six: Vegas, and Pimp My Ride. The Web site promises delivery "within 17 weeks."
The store is also offering preorders for the Nintendo Wii--due to be released in Europe on December 7--although the delivery time for the consoles could be up to nine weeks.
When asked if it was going to start preorders, a Woolworths rep told GameSpot, "It is too early to take PS3 preorders. It is vitally important to have visibility of stock levels before taking customer orders to avoid disappointing any customers." A spokesperson from Argos said, "All I can tell you is that we will be [offering preorders] in the near future but the date has yet to be finalised." And one retailer who requested anonymity said of the Littlewoods preorders, "Are they mad?"
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December 5th, 2006, 17:09 Posted By: wraggster
Sony is planning to release a series of firmware upgrades to make sure PlayStation 3 reaches its full potential, which means there will be no need for a new Sony console until at least 2010.
Paul Holman, vice president of technology for Sony Computer Entertainment Europe, claims that PS3's Cell processor has "a heap more processing headroom than was initially anticipated and that this is resulting in the development of new gaming capabilities". He then revealed that Sony will attempt to "harness this power with firmware upgrades and new features".
These new features could include the ability to download third-party operating systems to the console, as Holman has witnessed a PS3 handling a Linux application. While that isn't the most exciting news ever, it's clear that Sony is aware that PS3 has masses of potential and that it will have to work hard to exploit it fully.
Holman also mentioned that a firmware upgrade will be in place for the European launch as well as 20 more PS3 titles than were available at the US launch.
via gamesradar
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December 5th, 2006, 17:11 Posted By: wraggster
After being delayed multiple times, Sony's BDP-S1 Blu-ray is finally available for purchase. They should be in stores now, if not later this week.
Sony's BDP-S1 has 1080p and HDMI outputs, along with the ability to play back just about all Blu-ray format discs out there now. If you're looking to save $400, and can actually find one in stock, a PlayStation 3 can also play back Blu-ray movies in 1080p and has HDMI as well.
Via Gizmodo
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December 5th, 2006, 17:22 Posted By: wraggster
via joystiq
GamePolitics has a roundup of the Portland, Oregon public transportation system removing GTA: Vice City Stories advertisements. They've also linked to The Oregonian's columnist Jerry Boone's editorial about how GTA might cause a small percentage of gamers to go on "stealing, killing and raping binges." At the end Boone says the transit system lost $71,250 removing the ads, but the value of a cop's life is "priceless." Boone is right, a small percentage of gamers might kill cops, because it never happens the other way around. Wonder how much the life of a dead unarmed kid and his bullet filled dog are worth?
On the other coast, the head of Boston's public transportation system told the politicians to go take a long walk off a short Boston pier. The GTA ads are staying up. The outrage in Boston was pretty faux and created by the local tabloid paper The Boston Herald. Maybe The Oregonian made the whole crisis up to sell papers like The Boston Herald did. Sadly, the Portland public transportation directors have no spines and blew over like a house of cards to "media issue of the week" pressure.
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December 5th, 2006, 17:34 Posted By: wraggster
New for PS2:
Latest series work for PlayStation® 2! Targeted mainly at families with school-going children, with more game content suitable for gamers of various age to play. Game content full of change that only the PlayStation® 2 version will have prepared. Including: “Play Mode”, “Minigames”, “Taiko Battle”, “Adventure Land”, “Taiko Communications” and other modes.
Control Wada Don who takes part in various events like music playing and mini-games to progress towards the final goal in a fictional world shaped like Japan. The average time taken to reach the end is about three hours and though the game has ended, new challenges will still appear, and one can continue to engage in the rich game content.
Up to eight players can play at the same time. It is most suitable for warming things up during gatherings and having fun together.
More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1lw3.html
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December 5th, 2006, 17:46 Posted By: IamAbe
NEW THREAD: http://www.dcemu.co.uk/vbulletin/showthread.php?t=45327
Hey all, I'm working on a zelda clone for psp. It's still too early for screenshots but progress is good. Here's the current plans:
-Looks and plays like Zelda: Minish Cap / Zelda: aLttP
-Fully mappable, including graphics, maps, NPCs, enemies, for TC mods. Uses Elder Scrolls like mods, etc.
-A bit more RPG-ish than current zelda games
I should have something, either a demo or at least screenshots by the holiday. If anyone is interested in helping out with mapping, graphics, or sounds, please PM me.
Any ideas, suggestions, or comments are welcome.
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December 5th, 2006, 18:49 Posted By: hanky
Dark Alex posted this news/release:
Instructions:
With devhook 0.45 for 2.71, emulate 1.50 and use psardumper to extract the firmware/s you want (remember that from 2.80 and greater this is specific to each psp so you can't just download a prepared dump).
The rest of the instructions are the same that for 1.50.
Note: it won't work with hen-c because it uses some functions from hen-d.
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December 5th, 2006, 20:13 Posted By: blackrave
Die Hard D has updated the Bible Tool portal for firmware users 2.0 and up (2.71 for flash calendar), and 1.50 users, of course, using other ways to make use of a web browser.
v1.0 caused some discussion when it was released, so let's not bring that debate here now.
So, what's new?
There's a new feature called Capture Mode.
Some bug fixes.
That's about it. It's good to have the Holy Bible with you wherever you go, even though it's quite big; 46 MB unpacked.
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Via QJ
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December 5th, 2006, 20:26 Posted By: blackrave
luLy just made a homebrew LUA game named NDS-Killer.
What you do?
You move a Nintendo DS around the screen to make it get hit by objects such as knives to scratch it up and damage it. The more you get hit, the more points you get.
Some objects will fix the NDS, which, of course, you can't allow.
Here are some other features:
- Highscore
- Multiplayer (you need a highscore of 150 to start it)
- No Lua-Player needed
- Options
Now, don't take this game serious, it was made for pure fun, like he says himself:
"It's just [for] fun. I was searching for an enemy that every PSP-owner knows...and then I thought: what about NDS?"
Have fun crushing NDS.
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Via luly
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December 5th, 2006, 21:44 Posted By: TCLCloud
Via PSP117
Hello all, new version of Portal 117, and its worth getting....its had a cleanup since its last version, and its been improved even more.....
The version contains-
95 Games
25 Applications
Flash Cartoons
All demos directly downlaodable
Video Downloads
75+ wallpaper downloads
35+ RSS Channels video and audio
20+ Links on Links Page
Portal 117 Live
Instructions-
1. After Unziping folder place Portal 117 Folder in D:\PSP\COMMON to make D:\PSP\COMMON\Portal 117
2. On your PSP Browser type file:/psp/common/portal117/portal117.htm
3. The main portal page should load up, from here you can select Portal 117 Live, Games, Apps, Videos,Demos, Wallpapers, RSS and Podcasts and Links, i would suggest adding the main page to your bookmarks or setting it as your home page.
Credits
Benh at PSP Fanatic and Dcemu
Blackrave @ Dcemu
power7714 at the PSP Demo Center
Wilko and Ollington
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December 5th, 2006, 21:45 Posted By: wraggster
News from Be3f:
Did you enjoy My Dark Dungeons mod for Dungeons 0.4?
When Charnold released much improved v6, I decided to contunue my work on this project, so here it is - new Dark Dungeons, v1.6 :-)
What's new in v1.6:
- all new v6 features (3D weapons with flying bullets, invisable triggers, 2 new maps...)
- 4 new retextured levels (2 from Dungeons v6 & 2 built by BlackShark); some old levels were modified; new textures.
- new enemies! I replaced Ranger & Razor with the monsters Klesk & Uriel from Quake 3 :P
- new railgun model... I mean, old railgun model... Well, I replaced that strange railgun model, which I found in the Dungeons, with the original Quake 3 raigun :P
- some new gfx (new rail trail and original Q3 plasma particle)
- new bootpicture added to the EBOOT
Now, the game looks more likely true Dungeons!
My idia is to transformate Dungeons into the best homebrew First Person Shooter for the PSP in the universe :-) So, I'm going to contunue working on this project, when the new great Dungeons update will be released... ;-)
Instalation:
It's simle. Just copy the PSP folder from this archive to the root of your Memory Stick Duo (apply file rewriting). You don't need any previous installation of the Dungeons, or Dark Dungeons on the MS.
If your firmware is 1.50, you have to find the EBOOTs_for_firmware_1.50 folder in this archive and copy DUNGEONS and DUNGEONS% dirs from it into MS_ROOT\PSP\GAME (apply file rewriting).
Have Fun! ;-)
Download at the release thread Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=44879
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December 5th, 2006, 22:47 Posted By: tommydanger
Hi
I made a automated 3.01 FW Installer for the latest devhook
All you have to do is to install Devhook, install the Installer and put the 3.01 Update Eboot in the root of your memory stick.
Make sure it's called Eboot.PBP and run the installer.
The installer has several advantages:
First, you don't have to extract the PSAR File anymore, the installer will locate the PSAR file in the update and do the necessary steps for you.
Second, the files will be moved to the dh/301/ folder, so you no longer need to move them by hand
Third, it creates the F1 folder so you don't get the blue screen of death.
All is done on the memory stick, no flashing is involved.
To finally start 3.01, start Devhook and make sure Firmware is set to 3.01 and reboot.
Enjoy!
This installer is based on a modified version of PSAR Dumper by PspPet, Dark_AleX and Team Noobz
proper shout outs to them
This is totally legal, it doesn't contain any (c) files.
It doesn't work without the 3.01 update (cause it retrieves the (c) fw files from the update )
It currently only works with 3.01 Update.
But I'm working on a version that will support all updates
Tested on 1.5 by whazilla and me and I got word that it doesn't work on 2.71SE, will have to look at it
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December 5th, 2006, 22:52 Posted By: wraggster
The Sony PlayStation 3 European debut - due to take place in March 2007 - will be accompanied by a major firmware update, a senior Sony Computer Entertainment (SCE) Europe executive has revealed.
Alas, SCE Europe VP of Technology Paul Holman, cited by Australian website Smarthouse, didn't say what the update will contain, though he alluded to "new features [and] new gaming capabilities".
Those capabilities look set to enhance the PS3's ability to operate as a media centre system, Holman indicated, and may even include utilities to allow the next-generation console to download alternative operating systems. At least one Linux distribution has already been announced for the console.
Since the PS3 launched in the US and Japan last month, a number of issues have emerged, including incompatibilities with some older PS2 and PSOne games, and problems driving HD TVs that support the 1080i resolution rather than the 720p and 1080p resolutions the PS3 favours. Sony has hinted that fixes for these glitches are in the works, but provided no indication when a patch might be made available
via reghardware
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December 5th, 2006, 23:39 Posted By: wraggster
Tfact has released a new Unnoficial Version of Exophases excellent GBA Emulator for the PSP.
Heres whats new via translation
Because you think, that release it is not possible for a while in the Momotarou electric railway and the correspondence of FF6A, release it does once under present conditions
Modification point
vram bug correction when writing in (from 130 people)
sram size the bug correction of automatic operation and decision
Trouble correction of [kabii] (from 5/104 people)
Replacement of RL channel of sound (thanks 96 person)
Trouble correction of [medarotsutonabi] (thanks 5/104 person)
Simplicity/the [chito] functional addition whose bug is many
Address 0x02000000~ (ewram) with, 0x03000000~ (iwram) it corresponds
Only the rewriting 1byte correspondence
File name is " ROM file name " .cht. Please put in the same place as the ROM file
When ROM file name " rpg.gba " is, “rpg.cht " is
As for format of file
# comment line cord/code name: Address: byte data it is (hexadecimal).
Example
#cheat test test 01:0200123 F: 6F
ON/OFF of search and [chito] of the cord/code is not possible yet.
for eLoader
It corresponds to the division load of ROM above 8MB ROM above 8MB does not correspond to ZIP compression It sets to Clock Speed 300MHz/Bus Speed 150MHz
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December 5th, 2006, 23:41 Posted By: suddene
Great new release from NJ, Neogeo cpsp2psp 2 and 1 HE RELEASED all 3 new versions…. READ THIS:
Don’t know, it's been like a day or so and I cant see any news anywhere on this Release... but I tell you one thing, there is NO LAG WHATSOEVER in any game now, even Marvel vs.Capcom: Clash of the Superheroes, There is no Slow pause AYWHERE, when I change to my 2nd character, it’s Perfect, no slow down, when I do a super duper super there is no slowdown, Am i bull****ting? NOPE. So far, playing ALL the Street fighter, Marvel< Xmen Games have been Perfect. I am talking about FULL screen too, I guess when you think NJ has pushed the possible limits, he does it again, and how was it done? I couldn't tell you in his wording because I unfortunately read Japanese. But, just scanning his release info and trying to understand what’s different I realized what the change is... Strange it wasn't thought of before, it did a miracle all the games... basically he says to take the “gamename_cache.zip” and just extract it in the Cache folder in a directory named the same... so if u had sfa2_cache.zip in the cache folder. Extract it to the cache folder in a folder called "sfa2_cache”, delete the .zip to save space. It increased the cache size when extracting about 3 times, still worth it (most of my 10 Meg cache zips after extracting were about 30megs) and they take a good while extracting on the psp so many files. Anyway, you run the emu, load the game, when it gets to that part loading where it takes a bit to load the cache, it is INSTANT, BAMMM! oh my god, playing CLASH MARVEL everything WEAS PERFECT, as perfect as playing a Real PSP GAME like Street fighter alpha 3 max.. The menu where u choose the characters, SMooth, sound, no lag whatsoever, anyway, just wanted to vent out this 1 day old oversight which I personally should be top news up there with DH 5.1 and DA 271sec... Oh wait, forgot to mention, he also released a new NEOGEO emulator with the same new method... SVC is Friggen PERFECT NOW! (Except the sound )
Anyway, my settings in case anyone needs them, they are default, except raster is off and screen size is MAXed out... disable frameskip, 0 frames…
NJ , Thank YOU!!
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December 6th, 2006, 00:25 Posted By: blackrave
0okm has updated his fancy GameShareLoader to v0.02. This is a TIFF app that will let you run GameSharing demos (probably other demos too) ripped from your UMD, so you can use them without having to switch UMDs and such.
Changelog:
- - v0.02
- add path to Max. 63 char.
- add File size & Error Message
More than 50 GameShare enabled demos are reported to work, and can be used on firmwares 2.50-2.80 (in addition to 2.71 SE-C), depending on which firmware the demos require.
Oh, and 0okm has changed its name from "GemeShareLoader" to "GameShareLoader" in case you didn't notice. The first name was a typo from his side.
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Via 0okm
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December 6th, 2006, 00:59 Posted By: wraggster
via pspfanboy
Are you happy to see me? Or is that just a Snake in your pants? Solid Snake goes portable in a big way. Get ready for the biggest non-shock of the year: Metal Gear Solid: Portable Ops is good. Very good. In fact, it's THE killer app that Sony fans have been waiting for:
1UP (95/100) - "All this translates into a game that essentially pushes the PSP in all of its features: graphics, portability, Internet, extra hardware doohickeys, and multiplayer. Sure, it might have hiccups (occasional ghosting, quirky A.I., the one analog nub), but Metal Gear Solid: Portable Ops is not only a fine MGS title -- it's also a damn good showcase for the PSP."
.
IGN (90/100) - "It's been a long time coming, but this is what Metal Gear Solid fans, and indeed PSP fans have been waiting for: a title that demonstrates what the technology of the PSP can actually do, with a solid action title to boot. The GPS and WiFi scanning feature is excellently implemented, the online and single player modes are deep, and there are plenty of things to do by tracking down and recruiting new soldiers from various places. This is one of the games to add to your collection if you have the PSP."
.
Yahoo (80/100) - "This is one of the PSP's best multiplayer titles, giving you essentially a two-for-one experience. Metal Gear Solid: Portable Ops isn't a must-have for everyone, but most gamers recruited into its ranks will be satisfied."
The game has shipped to retailers, so expect them in stores today or tomorrow. Rush in to your game store, and tell us what you think about the game!
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December 6th, 2006, 01:04 Posted By: wraggster
Snowymydog posted this news/release:
Hi, everybody. After 1 month of development, I'm here to presents my latest work - "Treasure of Pharaoh". This is my second homebrew for psp. I did all the graphics and coding. SFX from flashkit.com
"Treasure of Pharaoh" is a clone of "Lode Runner". For those of you who are too young to knew "Lode Runner". Please visit wikipedia.org. It's a classic game features in Gamespot's "Greatest game of all time".
Half action, half puzzle, 150 challenging levels of platform game. You act as a tomb raider, steals treasure inside a pyramid. Some treasure are located at places that is hard to reach. At the same time, Anubis will try their best to catch you. You do not have any weapon, all you can do is dig a hole to temporarily trap the Anubis. If the hole is refilled before the Anubis escapes. The Anubis will respawns at the
top of the screen at a random position. You must collect all the gems within the level and go to top of the screen to advance to next level. Remember, you're not the only one who collect the gems, the Anubis does too!
Control:
D-pad - move the player
Square - dig a hole at left
Circle - dig a hole at right
Start - pause the game
Special command:
Select+triangle - restart current level. Some maps are tricky, you'll have a chance to run into a place that you can't go out. Use this function to restart the current map, however, this will costs you 1life.
Select+R trigger - advance to next level. Costs 1 life.
L trigger - back to previous level. Don't costs life.
Something you might want to know:
1. Hi-Score and Options is not working at the moment.
2. The AI is not same as the original, some map may become impossible to complete. I'm begging you to report, I'll try to fix.
3. When a level is completed, game will be auto saved and you've got an extra life.
4. Some tiles are "fake floor", they look the same as the real ground, but you cannot dig on it. When you stand on it, it will drop to next floor. **THIS IS NOT A BUG**
Please feel free to comment. Enjoy!
DOWNLOAD LINK:
Firmware 1.0-2.x: http://www.mediafire.com/?9oy411eyggz
Firmware 1.5:
http://www.mediafire.com/?fymzzynnofd
Screens Via Comments
via snowymydog
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December 6th, 2006, 01:08 Posted By: wraggster
News/release from uberone
This is a pretty straight forward program. It just moves a .gta file from your computer hard drive onto the PSP into its correct folder based on which version of the game you have. I hope it helps some people out who are having some slight confusion.
Now go out, steal a car, and start JAMMIN!
~uber0ne
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via uberone
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December 6th, 2006, 01:12 Posted By: wraggster
Matt Kindt’s on-line Super Spy comics are updated weekly! Each story is self-contained but read as a whole, they fit together to create a larger world. A world that also ties in to Kindt’s critically acclaimed graphic novel 2 Sisters: A Super Spy Graphic Novel from Top Shelf. Check back every week for a new story that is guaranteed to feature spies, pen-guns, cyanide pills and duplicitous shenanigans.
Download at Perooz
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December 6th, 2006, 08:30 Posted By: The_Ultimate_Eggman
Damn Sony are getting fast! They have just released v3.02 of their firmware, perhaps the promptness has something to do with the new Devhook release which supports v3.01 emulation? In any case, it has been released and you can discuss this new firmware update which appears on the network update. Rumor has it that Devhook v0.51 is actually compatible with the newly released firmware.Another firmware another exploit ? or is this the one ? place your bets on how long before is deved !!! .:rofl:
Update
CONFIRMED
3.02 RUNS ON DEHOOK 51 DECRYPT AND DUMP IN THE SAME WAY AS 3.01:thumbup: THANKS $ONY.oNLY THING I CANT GET TO WORK IS THE EXIT FEATURE.
Emeriastone has posted a video of firmware v3.02 running on his v1.50 psp
he says
I can confirm that this indeed DOES work -- I have this running on my 1.50 PSP. Make sure when installing that you use the uninstall flash1 files and then reinstall with the new ones.
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December 6th, 2006, 12:34 Posted By: Darksaviour69
Those of you playing Resistance: Fall of Man online in the UK (hi Rob) will be pleased to hear that Insomniac's working on a patch to spruce up a few things.
This from the developer's lead multiplayer programmer Eric Ellis, whose latest blog post offers some insight:
"I can't yet talk about all the things we've changed, but I really think that people will be very pleased to see how responsive this is to some concerns that have come out since we went live," he writes.
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"We've addressed a few key balance issues and put a big focus on making it possible to more effectively use a variety of strategic and team-based tactics in the game. I'm very excited to see how people like the change when it releases. That should happen very soon, so stay tuned."
Resistance: Fall of Man is due out alongside the PlayStation 3 in Europe next March, although there's no word on whether that version will be patched up prior to release.
Eurogamer.net
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December 6th, 2006, 18:49 Posted By: wraggster
Freshly swiped from EA's screenshot fortress, we've got 29 (count 'em, 29) new Fight Night Round 3 PlayStation 3 screenshots, which is due in shops sometime next year.
As you've probably noticed, EA has moved the action in to first-person for the PlayStation 3 update, which we must say is looking nigh-on stunning on Sony's hardware. Hopefully this should make for a more visceral boxing experience, but we'll just have to wait and see how it turns out.
News and Screens at CVG
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December 6th, 2006, 18:50 Posted By: wraggster
All we can say is "Oof" at some of these new screenshots from MotorStorm that reveal further motor carnage in PS3's mud-caked racing title. It's got more flying body parts than a human being dropped onto a spinning propeller. And we won't entertain that particular image any longer than we have to...
Anyway, enjoy.
Screens Here
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December 6th, 2006, 18:53 Posted By: wraggster
New details emerging on the PS3 version of From Software's RPG Enchanted Arms are telling us to expect numerous improvements over the already-released Xbox 360 iteration.
According to a report on 1up, improvements include the likes of the game's story benefiting from new episodes, graphics being given a lick of the soup-up brush to bring them more inline with the title's movie sequences and characters receiving a makeover. In addition, the battle system is being tweaked and there's significant work being done with the title's music - and apparently "a large number of new golems will be added".
Enchanted Arms, which has previously been described as one of the first true next-gen RPG adventures, hits PS3 and Japan in January 2007. In the game, you play Atsuma, a young enchanter who is living during a time of war and eventually develops into a kick-ass fighter and magic wielder who'll save the day.
via cvg
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December 6th, 2006, 18:54 Posted By: wraggster
In the latest Virtua Tennis 3 screenshot serve-up Sega has revealed some of the third instalment's wild and wacky mini-games.
According to Sega, the first game 'Drum Topple' challenges you with scattering a carefully built house of drums around the tennis court within a set time limit, with awards up for grabs for more powerful strokes.
There's no mention of the other two mini-games though; a bizarre looking giant-ball affair complete with various pieces of fruit, and something that looks a bit like tennis bowling. For now, we can only dream what those giant tennis balls are for.
Virtua Tennis 3 is out on PC, Xbox 360, PS3 and PSP in Spring 2007.
News and Screens at CVG
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December 6th, 2006, 19:08 Posted By: wraggster
Well whaddaya know. Sony just rolled out a global update for the PS3 this morning, fixing some of the smaller gripes with the console, and completely ignoring the only one we care about. Naturally, most people have been a bit anxious about that 1080i bug, especially since Sony retracted its initial statement about a fix being on the way, so instead of calming our fears with soothing PR statements or, perish the thought, actually fixing the problem, Sony is teasing us all with a re-org of display resolution hierarchy, moving 720p to below 1080i in preferences. Sony also added a BD/DVD image output option, for switching between automatic, RGB and Y Pb/Cb Pr/Cr over HDMI. Slightly less exciting -- but still welcome -- are the additions of a utility to backup your SD cards, compact flash cards and USB memory sticks to the hard drive, and a HDD formatting option, to bring your PS3 back to spankin' new status. All that's great and all, but if Sony doesn't currently have 50 engineers chained to desks in Tokyo, feverishly working out a fix for this bug, we're not inviting Sony to our birthday party. So there!
via engadget
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December 6th, 2006, 19:09 Posted By: wraggster
Given that these days, PS3s are selling on the resale market (e.g., eBay) for somewhere in the neighborhood of $800 or $900, someone in Japan stands to make a hefty profit. Asahi.com reports that on the evening of December 5, 180 units were lifted from the Meitetsu transport company's Ibaraki warehouse in Naka city (northeast of Tokyo), which should yield some serious dough, or whatever the Japanese slang for yen is. While this will only drive up the prices of PS3s in the short term (we hear 180 units is 80% of this week's production run), at least this good ol' fashioned theft was the type where no one gets hurt, or killed.
via engadget
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December 6th, 2006, 19:25 Posted By: wraggster
via gamespot
Koei evidently knows the value of a little romance around Valentine's Day. The publisher today announced that it will release Romance of the Three Kingdoms XI for the PlayStation 2 in North America on February 6, just in time for couples that share a love of strategic warfare sims.
The 11th installment in the series based on a 14th-century novel chronicling a turbulent time in Chinese history, Romance of the Three Kingdoms XI brings a graphic overhaul for the series. In addition to using real-time 3D animation for duels and other events in the game, Koei has used a style of art intended to evoke Chinese ink paintings.
Originally released for the PC in Japan back in March, the game was ported to the PS2 with additional scenarios included. Romance of the Three Kingdoms XI is rated E10+ for Everyone 10 and Older.
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December 6th, 2006, 20:46 Posted By: SamuraiX
New version of the BeatEm UP Engine for the PSP/DC/DOS/WIN.
Updates
There have been quite a few additions in features. But only if you are a modder. However, PSP and DC users will appreciate one of the new features I've implemented and that is....
Sprite Database Management Modders tend to reuse sprites such as walking, running, etc... over and over and instead of allocating space for every sprite I now reuse the original sprite and its ID. So what does this mean to you then gamer....
2MBytes of RAM has been saved on mods like Final Fight Appocolypse 2nd and Battle Toads. However, a huge mod like A Tale Of Vengence we are saving 8MBytes of memory.
Lastly, alot of bug fixes have been done. If you find a bug then please post it at http://www.borgeneration.com/ where you can also find the weekly updates to the engine and all the mods you can handle.
-SamuraiX
Upgrade to new build as of 12-09-2006 Huge bug was uncovered by NovaKane and is now fixed. For more details look at my direct response to NovaKane.
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December 6th, 2006, 20:53 Posted By: wraggster
NOTE: This release is old, for better working drivers with rumble and bluetooth support, look right here.
The Sony PS3 SIXAXIS controller can be used on a Windows PC but Windows XP and upwards would be best. It works as USB HID device under Windows.
Here's the instructions to make it work:
1. Download and install the filter driver (libusb-win32-filter-bin-0.1.10.1.exe). (attached zip)
2. Unpack ps3sixaxis_en.exe
3. Plug the SIXAXIS into your PC.
4. Run ps3sixaxis_en.exe once. A command prompt window will appear for a few seconds.
5. When the window closes, press and hold the PS button on the Sixaxis controller for at least 2-3 seconds.
If you want to see if the controller is being detected:
1. Go to Control Panel > Printers and Other Hardware > Game Controllers.
2. Select the Playstation 3 controller and choose Properties. A dialog window will appear.
3. Move both the analog sticks and press the buttons. The cursor and bars will move in the Axis section and the numbers in the Buttons area will light up.
4. If output is displayed, the controller is properly detected and working fine.
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December 6th, 2006, 21:13 Posted By: wraggster
via IGN
The PlayStation Network is off to a slow start, but things are going to get a lot more interesting in the near future. According to Japan's Famitsu Weekly, Bandai Namco will be releasing a version of Tekken 5 Dark Resurrection for the download service. A release date and pricing information were not announced.
This version of Tekken 5 is based off the arcade update that powered the recent PSP entry in the series. The PS3 version will feature full 1080p visuals and the playable debut of boss character Jinpachi, who was unplayable in the arcade version. The various modes found in the arcade game, including arcade battle, ghost battle and gallery, will also be updated for the PS3 version.
At the very least, this ought to hold Tekken fanatics over until Bandai Namco is ready to start talking about Tekken 6.
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December 6th, 2006, 21:24 Posted By: wraggster
via pspfanboy
PS3s aren't the only thing ending up on eBay. It appears that someone posted a PSP devkit on eBay . These plain looking gray boxes are used to develop and test PSP games, and in the wrong hands, could possibly compromise PSP security quite swimmingly. The bids got up to $329 before the auction was closed, most likely by an angered Sony lawyer. According to PSP3D, these kits are contractually licensed to developers, meaning some developer somewhere is probably going to be in a whole world of legal pain very soon.
Screengrab Via Comments
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December 6th, 2006, 21:27 Posted By: wraggster
via pspfanboy
Smackdown is out today. I was originally going to do a Metareview for this game, but I decided: why not focus on the one crucial flaw of last year's game? The load times. As you may remember, WWE SmackDown! 2006 got smacked down by the gaming community by having quite possibly the worst load times of any game in recent memory. Is this year's iteration of the popular wrestling franchise any better? Let's find out:
Gamespot (79/100) - "Load times are still a big issue, as well, though not quite as humongous an issue as they were last year. Prematch load times are still long and annoying, especially when you have entrances set to on; menu transitions, especially in season mode, take longer than they ought to; and creating a wrestler can still be a time-consuming process, thanks to the loading. Again, Yuke's did improve this aspect somewhat this year, but load times continue to get in the way of the game."
Games Radar (80/100) - "The developers remembered this, too; they made a focused effort to drastically reduce loading. And it worked: the loads aren't lightning quick, but they are far faster, now measuring in double-digit seconds instead of minutes."
GameZone (85/100) - "On to the bad news, the game suffers from heavy lag that just doesn't pertain to the Ad Hoc multiplayer mode but throughout the single-player mode as well. This, of course, is a major annoyance that often leads to missed punches or choke slams. Secondly, the long load times are back, although - on a lighter note -they're not as frequent as the first game."
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December 6th, 2006, 22:02 Posted By: wraggster
Sony have finally released the GPS Receiver for the PSP, heres what it looks like:
The retail price is Price: US$ 59.90 (~30.30 GBP)
Heres the Specs of the GPS Receiver:
Product detail:
Sony PSP GPS Receiver (PSP-290)
Release date: 12/07/2006
Comes with case accessory
Hardware specs:
Reception Frequency: 1575.42MHz (L1 ban, C/A code)
Reception System: 20 Channels
Reception Sensitivity: Following: -153dBm, Captured: -140dBm
Position Update Interval: Approximately 1 second
Position Precision: 5m (2DRAMS, -130dBm)
Hardware size: 45mm x 41mm x 17mm (Width x Height x Depth)
Weight: Approximately 16 grams
Thanks to Gamespot heres some details of Enhancements to upcoming games:
Minna no Golf-jou (SCEI, 2007) Minna no Golf-jou is a spin-off of SCEI's popular Hot Shots Golf series, and it functions as a map utility for real golf courses. The software includes data of all golf courses in domestic Japan and lets the golfer check out everything from his distance to obstacles, as wells as the greens. The software can also be used as a management tool for keeping track of score data.
Note the relative size of the GPS unit compared with the PSP itself.
Metal Gear Solid: Portable Ops (Konami Digital Entertainment, December 2006) Metal Gear Solid's new PSP action adventure game will make use of the GPS receiver to search for and collect new characters that can be recruited as soldiers.
Planetarium Creator Ohira Takayuki Kanshuu: Home Star Portable (Sega, October 2006) Sega's constellation navigator is coming out two months before Sony's GPS receiver, but it's going to have support for the peripheral. Using the GPS receiver, players can acquire their current location and display the exact stars that they should be seeing up in the sky.
Navigation Soft (Edia, December 2006) This standard car-navigation software features all the roadmaps in Japan. Aside from searching for car and walking routes, the software can also be used as a directory to search for nearby shops and other facilities. The maps and database can be updated using the PSP's network capabilities.
Play Asia have the GPS Receiver in stock now.
Finally if you buy the GPS Receiver then check out Deniska`s Map this Release which has maps from Citys in different parts of the World.
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December 7th, 2006, 02:55 Posted By: FOL
From Everyone here at pspuae.com, Merry Christmas and A Happy New Year.
We have released a new version of PSPUAE, changes / improvements are listed below.
V0.62
- you can now save the amiga mouse pointer position and restore it with a key-combo
- 24 mousestates slots, can be renamed with the amiga keyboard for better assignment
- new option 'Auto Mouse Speed' for setting the speed of the mouse while restoring
must be set faster for screens with higher resolution
- you can toggle the mousespeed with a key-combo
- cd32 buttons can now assigned to key-combos
- joy1 up/down/left/right can now assigned to key-combos
- new option 'CPU to Chipset Ratio"
- new option 'Disable Key Combos"
- new option 'Toggle X & O" (You can now swap X and O for the menu)
- Preset Amiga Configurations added
- quick config combos (See ReadMe)
- Splash Screen added
- dual mouse support
- fixed combos for L+Cross, R+Cross, etc etc
- SaveStates save a config file in the Config folder
- Savestates are now much smaller, due to memory compression being added
Below is taken from the Christmas Edition Bundle Text
--------------------------------------------------------------
Welcome the the PSPUAE 0.62 Christmas release bundle!
You should find within this package, the latest version of PSPUAE
(07.12.06), themed for the season, along with some savestated
Christmas coverdisks, including Cannon Fodder, Lemmings and
Bullfrog's Psycho Santa, all ready for you to play.
X-mas bundle compilied by Hungry Horace for www.pspuae.com
--------------------------------------------------------------
Remember Read the README`s, if your not sure of an option, please ask in the forums.
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December 7th, 2006, 05:04 Posted By: Elven6
It looks like Sony is continuing its implementation of Wii-like technology in the Playstation 3. Now, in addition to the tilt motion sensing, Sony is has filed a patent for technology which will allow users to point to places on the screen using a Wiimote-like pointing device. The patent even includes a description of "A receiver portion includ[ing] one or more sensor units located in or near the target area." Sounds like a sensor bar to us. You decide.
http://www.gamersreports.com/news/4511/
What are your thoughs on Sony's new "idea"
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December 7th, 2006, 12:58 Posted By: b8a
Hot on the heels of achieving full speed CPS2 emulation on the PSP, NJ has posted yet another update to his emulators, this time solely for MVSPSP. The news from his site reads as:
Since I had only checked that the source was compile-able, it looks like there were a few problems with (the last version). I'm going to take some time to perform some maintenance on this.
-It looks as though 1.31 didn't compile correctly so I recompiled it and swapped out the file with 1.32 but the version display still says 1.31, so I'll switch it when I get home.
-Since there were various bugs with 1.30, I hurriedly updated it to 1.31 with a PCM cache test version, but I think that, operationally, this version should be better.
Known Bugs
-PCB versions ms5pcb and svcpcba have a SYSTEM ERROR and don't run. The cause is currently under investigation.
MVS versions mslug5 and svc should work.
(this hasn't been confirmed with 1.31, but it probably hasn't been fixed.)
How To Use
All previous cache files are broken, and you'll need to make new cache files. Please use the romcnv_mvs.exe(Ver.06) included with this file to create them. Also, due to the circumstances, I've stopped zip compressing the cache files.
When you create the cache, a folder called gamename_cache will be created inside romcnv's cache folder. Same as before, copy this folder to MVSPSP's cache folder.
State Of Development, Etc...
-Concerning the topic on 2ch about whether to reconvert all ROM files or to just keep using them as-is, for various reasons it's set up so that current original ROMs and cache can also be used. I have no plans to change this setup in the future.
-There's nowhere near the necessary amount of memory to decode and decrypt on the PSP. Also, the processing power is so low that it would take quite a while to decrypt, so a methoud to use ROMs as-is is impossible.
-If all are converted, barring a change in the implementation, all would have to be uncompressed and the space used on the MS would increase.
-I think that compressing only a portion of files after reconverting all of them would be pointless for the following reason.
Approximately half of the games don't require cache, and cache files are only constructed for a portion of the remaining half, I probably just don't want to separate all the work (laugh)
As Mr. 201 has written, and I'm sure that those who know are already doing this but, none of the sprite ROMs (c1.rom, etc...), PCM ROMs (v1.rom, etc...), and program ROMs (p1.rom, etc...) from the original ROM file are used after conversion so it's possible to delete them.
The files that are ok to delete are the files that are displayed when the cache file is created.
The reason I didn't write this is because I'd get mail saying things like "It doesn't work after deleting" or "please create a deletion tool". Also, please understand that the reason I don't delete these with the tool is because there are those that hate this.
(Since the games you'll be playing are probably limited, I think it's not too much of a problem to just do this on your own...)
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December 7th, 2006, 19:34 Posted By: psiko_scweek
Alright, here is my first game ever written in SDL and C++. The game is a homebrew remake of the Flash game Gridlock, located at:
www.corwin.ca/gridlock/
So yeah, if you like my homebrew version be sure to check that version out as well.
Now I need to let you know why its only a beta. I had the hard drive in my computer die on me. Yeah, it sucked. Luckily I backed up all the source code for my game so thats not the problem. The problem is Cygwin and all the libraries were erased. I re-installed Cygwin but now I cannot get SDL to install properly, hence, I cannot finish my game.
Any questions or comments can go to:
psiko.scweek@gmail.com
Oh yeah, known errors, there are only two music, tracks and when switching back and forth the game can crash, and when you complete the last level, the game will crash. lol. i know its horrible, but again I cant fix it!
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December 7th, 2006, 20:14 Posted By: wraggster
While some folks just can't make up their mind, and other have already leaned one way or the other, a recent independent survey points to Sony's format being the one losing ground and interest, but we can't say we're surprised. Betamax, ATRAC, MiniDisc, and UMDs were all crafted by Sony, and all fell (basically) flat before ever really catching on, and it seems the costly Blu-ray format may be headed for the same fate. Cymfony, a market influence analytics company, found that "positive discussions" about HD DVD were "46-percent higher" than talks about Blu-ray, with over twice as many post authors being "impressed with HD DVD" rather than "impressed with Blu-ray." A good deal of the negativity shown towards Blu-ray was attributed to Sony's "heavy handed" approach of forcing Blu-ray upon PlayStation 3 owners, not to mention the notoriously delayed (and pricey) standalone players. Although it's still far too early to tell which format will rise victorious (you know, since peace talks have all but ceased), there's no denying the high costs associated with both next-generation discs, but Sony's track record with these proprietary ideas definitely doesn't bode well for it.
via engadget
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December 7th, 2006, 20:20 Posted By: wraggster
A senior examiner for the British Board of Film Classification has defended the organisation's decision to award Canis Canem Edit a 15 certificate.
"You can understand the concerns of a subject that hits the headlines fairly frequently in this country. Often the truth is far less dramatic than the myth that's put around it," Gianni Zamo told our sister site GamesIndustry.biz in an interview due to be published next week.
Canis Canem Edit is the PS2 game better known to most people by its US title Bully. It's been subjected to a lot of criticism by anti-bullying campaigners in the UK, with MP Keith Vaz also hopping on the bandwagon recently.
But Zamo reckons that developer/publisher Rockstar took a relatively considered approach - something largely reflected by very positive reviews.
"It's not just a free-for-all, go out and kick the living daylights out of everybody [game]," Zamo pointed out. "There are penalties for engaging in anti-social behaviour, so I think Rockstar have been careful to balance it out in that respect."
via eurogamer
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December 7th, 2006, 21:12 Posted By: Hawq
Apparantly a Minnesota radio host announced over the radio that if parents were willing to turn their children over to the station for 24 hours, they would give them a new PS3. They got more than they bargained for:
"We got more calls than we could handle," said Dave Ryan, "They were lined up willing to turn their kids over to strangers for a freakin' PlayStation."
Children offered included a one week and two day old baby. One caller named Katie attempted to get a PS3 by offering her 1 month old up for a 3 day period. When informed it was a hoax, she responded in disbelief.
Dave Ryan went onto say in an article,"But I didn't want them to feel too badly. I said, 'Listen you're not the only one who fell for this'. But at the same time, think about it, these are your kids, these are the most precious responsibility you'll ever have in your entire life. Be careful with your babies.' " source
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December 7th, 2006, 21:27 Posted By: SmashinGit
NJ has released a new version of his NeoGeo MVS Emulator for the PSP
Heres the translated whats new:
1.33 As for the bug which becomes aware the intention of crushing entirely. When it corresponds once, as for the game which is written the intention of trying to move entirely. Correcting the bug where SYSTEM ROM ERROR is indicated with ms5pcb and svcpcba. ini renewing the file and the version of state data. Because you cannot use old state data, to be possible. As for mslug4 and mslug5 unless the luster interruption is effective, because it seems that is frozen, way always in inside it operates with Raster Effects = ON, modification. When there is a game which is frozen to in addition to, please try Raster Effects effectively. [rihuretsushiyureto] from 60fps modification to 59.1856fps. When FPS is indicated??? /59FPS it is indicated, but because it is normal. * Kernel Mode edition being able to compile 1.32 just that is not it seems. It is necessary everything to cancel the cash file so far the usage, to do again to draw up cash file anew. Romcnv_mvs.exe which belongs to this file (Ver.06) using, please draw up. Furthermore, with MVS ZIP compressed cash was abolished with circumstances. When cash is drawn up, the gamename_cache folder is drawn up to the cache folder of romcnv. Please copy this folder until recently in the same way in the cache folder of MVSPSP. If development circumstance especially problem it is not with and the like this, doing detailed adjustment, as 1.40 the source release schedule. Is concerning the case whether the ROM file which is written on 2ch everything is converted, whether it is not you should have used that way, but there being various reasons, it has become the present cause ROM and the shape which jointly uses cash. As for this shape there is no schedule which in the future is changed. With PSP the memory which is necessary for decoding and cryptographic cancellation is not enough at all. In addition, operational ability being too low, because time is required for cryptographic cancellation too much, the method of utilizing the origin ROM that way is impossible. When it converts entirely, if specification is not modified, unless it is all non compression, it stops being able to go and MS amount used increases. Specification it modifies and as for compressing part all conversion later it thinks that completely there is no meaning, depending upon below. Approximately, as for the half game because necessity not to do, large portion among the remaining halves only part draws up cash file, we would not like to cut labor, as (laughing) 201 people write, the person who is understood that is thought cash whether truth whether already you do, but after it converted, because sprite ROM of the original ROM file (c1.bin and the like) and PCM ROM (), program such as v1.bin ROM () everything such as p1.bin it is not reference, it is deletion possible. As for the deletion possible file it is the file which is indicated in the time of cash file compilation. “When it deleted the fact that you do not write boldly, it stopped moving”, that because “please makes the deletion tool” and so on the mail comes. In addition, please understand the fact that because as for not deleting on tool side, the person who dislikes that is. (The game which is done is limited, because probably will be, it is to think that privately it is not many time, but….)
Well that makes a lot of sense :P
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December 7th, 2006, 21:44 Posted By: wraggster
August's announcement of Burnout 5 for PS3 and Xbox 360 dashed the hopes of PS2 owners. It appeared Burnout would never race again on current-gen consoles. Today, EA gave PlayStation 2 and PSP owners an early Christmas present, announcing Burnout Dominator exclusively for Sony's current-gen systems.
Developed by EA's UK Studio, Dominator promises to return Burnout to its roots. "The series was born on the PlayStation 2, and Burnout Dominator is about celebrating the essence of Burnout," said Nick Channon, Senior Producer of Burnout Dominator. "Burnout Dominator focuses on the reckless skill-based racing and fear of crashing that fuelled the first games." Channon knows about speed, having previously worked on F1 racing games for EA.
Burnout Dominator arrives sometime in 2007.
Via ign
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December 7th, 2006, 21:50 Posted By: wraggster
Two officers have been accused of using their station to cut in line during the PS3 launch. A security guard in charge of managing the line of hopeful fans at the Sony store in Providence, Rhode Island allowed seven people to move ahead and obtain PS3s. Two of those people were police officers.
One of the officers later admitted to cutting the line. The officer in question believed himself to have done no wrong. "I just beg to differ," Providence Police Chief Dean Esserman said. "We think he did something very wrong. He's been identified and he's going to be disciplined."
The other alleged cutter was a Warwick police officer. "We're conducting an internal investigation," Warwick Police Chief Steve McCartney said. "If the facts bear out these allegations, we will take disciplinary action against the officer."
Several weeks ago, former Vice Presidential candidate John Edwards was accused of using his influence in an attempt to obtain a PS3 from Wal-Mart.
The security guards assigned to policing the line have been dismissed.
via ign
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December 7th, 2006, 22:11 Posted By: wraggster
via ps3fanboy
You know it was coming. Linux opened so many doors and windows with its Yellow Dog iteration, this shouldn't be such a big surprise. I mean, Snes9x operates in Linux, so... you know. While the video on YouTube has a guy going really, really slow in loading Chrono Trigger (he's really typing like he's eating a hot dog with one hand and balancing a soda in the other), the truth of the matter is that it works! It runs nearly at full speed and with those fun little 16-bit sounds. The sounds are, however, slightly off-kilter. No biggie, though.
Personally, I'd rather play all my SNES emulator games for free than download the classics on that virtual library thingy. But for all you perfection buffs, know that it's not a completely, absolutely perfect rendition of your classic SNES titles. So, take your pic. If I had a PS3 right now, I'd be loading up... hmm... probably the translated Seiken Densetsu 3... A.K.A. Secret of Mana 3 (let me break that down right quick: the first game was titled Final Fantasy Adventure for the Game Boy, the second was actually Secret of Mana and this was the third! Ta-da!).
Video Here -->
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December 7th, 2006, 22:20 Posted By: wraggster
An article from PSP Fanboy that explains a lot why the PSP struggles to sell the Commercial games it should:
The Chinese video game market is a difficult one for manufacturers to deal with, simply because piracy is totally out of control in that region. Many publishers and console manufacturers avoid the market altogether. However, the Chinese market loves to play video games, and a blog called Shanghaiist is recommending the PSP for holiday gift givers this year:
"Our buying decision this holiday season has every bit to do with the PSP being a nifty gadget as it does some of the extra "resources" available to us as residents of Shanghai, or China for that matter ... rampant piracy of games. The PSP is no different. Machines for sale here are from either Europe or Japan, but with firmware downgraded/modified so that they can handle "backup" (read "pirated") games." While I'm all for sales of the PSP increasing, I'm appalled at this recommendation. Telling people to buy a system because you can easily pirate games on it is really uncool. Of course, it seems like many people on the Internet also seem to think the PSP is all about homebrew and piracy as well. What have you experienced on the web?
So who agrees with the article above ?
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December 7th, 2006, 22:23 Posted By: wraggster
Via Pspfanboy
The internet loved seeing the dual-analog PSP in action. Too bad it looked as bad as Britney Spears' you-know-what. Well, the creative people of Next PSP Hacks have come up with a much more attractive solution: dual analog nubs, which are cased internally and symmetrically. Looking at the video they provided, it seems like this is what the PSP should've had in the first place! Of course, I wouldn't rip apart my PSP to attempt what must have been a daunting installation.
Video Here --> http://www.youtube.com/v/s0t4Y0w6RBk
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December 7th, 2006, 22:33 Posted By: wraggster
News/release from yolarry:
I been all over the forum today trying to port Cheat Device without no devhook to go into or recovery mode. Recovery mode never works for me not all the time for some odd reason. So why not make a Coldbird installer way that I never seen Edison ever did or anyone esle. This Pack uses UMF like the mp3 prx installer. I was going to make it split but why not pack it. I have not confirm if VCS and 1.5 but I think it truly does. If somebody does, let me know.
oh yeah it overwrites mp3 prx install DAT files. I did not had the time to fix that part.
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via yolarry
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December 7th, 2006, 22:40 Posted By: wraggster
DrynnlX posted this news/release:
This is the second release of the my first PSP game.
Catch the bubbles in your tin as they fall down.
Version 0.2
Extract the .rar to X:\PSP\GAME\LuaPlayer\App lications\
where X is your PSP's Drive letter
Changes:
Improved the GFX which was a must! Unlike the first release, there is no longer a massive black background around the bubbles, but there is still some white. Hopefully this will be improved in future version.
To do list:
Release as Stand-Alone Eboot
Improve GFX
Add Sound
Add Different bubbles
Add Dificulty selection
Add Lives
Add Bonus Bubbles
Stop so many bubbles coming down at once!
Bugs:
Sometimes, too many bubbles come down at any one time.
Please let me know of any more you find.
Controls:
D-pad - Control the tin
L-Trigger - Take a screenshot
O - Pause
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via drynnlx
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December 7th, 2006, 22:47 Posted By: wraggster
News/release from Yongobongo:
This is my ever first game released, and I thought since it's Christmas time, why not make a fun little xmas game
So what's this game about?
I based the concept of this game off this game I played a while ago. I was looking for something to make, because I wanted to make a game, hopefully a Christmas kind of game
Then I remembered the good old "drop the presents and hope they land in the chimney" game, so I did a google for it.
There it was, so I decided, I'm making something like this for PSP!
Basically, you do that, drop the presents in the chimneys! But avoid hitting the chimneys, they will damage your sleigh!
Santa's Shop
Little idea I had, after you die each time, you get the amount of points in your score added onto your money. You can use the money to buy new stuff in the shop like more HP, different backgrounds and presents, new sleighs -
There's not much in the shop now, but if this a popular feature, i'll work on adding alot more
There's also a highscore counter, so if you beat your previous highscore, it'll overwrite the old one.
You start with $500 just to get you started if you want something in the shop
Copyright
It may seem not that much work to you, but it was actually not that easy. I had never made a game before, only apps, and I had to learn how to do collision and everything. But that's a good thing, because now it's easy for me to make more games!
So please don't steal this and say you made it. That really ticks me off when people do that
Known bugs:
Cannot drop more then one present at the same time, or it will delete the previously dropped one (if someone can help me, would be appreciated )
Exit isn't quite working correctly
Shop is laggy on the PSP
Please report any bugs you find to me So I can make this game better
To Do List
Health Potions or something of the likes - To get back lost health from hitting chimneys
Bonus points - If you get 3 in a row or something
Bonus collectables - Things that randomly appear somewhere on the screen and if you collect it, you get bonus points
Better Santa shop - ie. More stuff to buy, more reasonable prices (judging from feedbacks )
Bonuses at the end of a round that ask you a random question from a quiz, and if you get it right you get some bonus points
Be able to drop more then 1 present at a time
Randomize the present graphic (big maybe)
Recommend something and i'll see if I can make it happen!
Enjoy, and merry christmas!
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via yongobongo
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December 7th, 2006, 22:52 Posted By: wraggster
BlackShark has posted a new release of his PVP Pong game, heres the release details:
I am here to release PvP PONG v3, or Player vs. Player Pong, which bosts alot of new features,
including (but not limited to),
-Added Customize ability
-Added background for Menu
-Added Ability to load your own background with ease
-Added BackGround Changer
-Added Improved AI for single player
-Added a "Player 1 wins!" and Player 2 Wins!" image at the end of a game!
This is my first game but is now being updated to v3
and here are some screen shots.
what is nice in this version is that it has a background changer,
using it is simple, just use R or L to choose a back ground and then go into
either PvP PONG or single pong and it will load tha background of your choice
theres also the ablity to make your own background, just put what ever background you made into the images folder and name it custom1, then choose Custom 1 in the menu. You can also make your own paddles, ball, background, and music all together, just put your own images to replace, Custom 2(background), cussa and cussb (paddles), cball (ball, duh), and cmus(music)
NOTE:that if you replace the music, it has to be in .s3m format!, so altogether it would look like, cmus.s3m.
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December 7th, 2006, 22:55 Posted By: wraggster
New release from slicer4ever:
ok this is ver 0.4 the last ver was a measly conversion to c this one is way better i now have high scores,difficulty,and options to change your color,enemy color, or lives color currently you can only choose between: (red,blue,green)
the games still very simple dodge the enmy blocks and pick up the live ones
controls -
x - go up
start - pause menu
now you must either exit in the main menu or using home or though the lost/quit screen
theres 5 difficulty's:
1 - easy
2 - medium
3 - hard
4 - tough
5 - insane
i would have music but it drops the speed to much so maybe next ver theres more things that i'll let you find out
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via slicer4ever
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December 7th, 2006, 23:00 Posted By: wraggster
PsPhReaK has released a new version of his Homebrew RPG for the PSP, heres the release details:
Well anyways, I dug this thing up a little while back after having given up on it for a while... I had so many problems that all turned out to be spawned from a bad MakeFile. It is a dinky RPG-style game thing where you walk around and kill things. It's called 2124, but I may change the name...
anyway here's the release/feature/todo list:
v. 0.2a - current release
- walk around and kill stuff AND get money and exp
- no level-gaining
- much more stable than 0.1 (hasn't crashed yet, probably won't)
- all graphics are compiled along with the game and are loadImageFromMemory'ed
- integrated graphics makes it faster to copy to your MS as it is only one file: EBOOT.PBP (1.31mb)
- collision no longer works, so you can walk through anything
INSTRUCTIONS: well now I realize I forgot to say anything about how you play this thing....
1. extract the .zip file to your PSP/GAME or PSP/GAME150 depending on your firmware set up
2. move around with the analog nub or with the D-Pad
3. when you encounter an enemy, wait until the sword icon appears on the enemy. Then you can attack with X. Or just hold down X the whole time, but it will not go any faster.
This is the current battle mode. however, I will be changing it so there is no battle mode, and you just run around killing things (hack'n'slash).
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via psphfreak
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December 7th, 2006, 23:02 Posted By: wraggster
New Mag for PSP released:
Various German automakers have been promising to bring an exotic, high-powered mid-engined sports car to America ever since Mercedes showed the C111 Wankel-powered road burner in 1970. The closest they ever came was the recent $450,000 Porsche Carrera GT. Now Audi has shown a new middle-motored exotic that will come to market for less than a fourth of the Porsche’s price.
Download at Perooz
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December 8th, 2006, 17:08 Posted By: wraggster
Three new shots of Bethesda's 360, PS3 and PC FPS
Not at all fighting crippling hangovers, we've discovered a trio of new Rogue Warrior screenshots freshly swiped from Bethesda's media vault.
In case you're not up to speed on the 360, PS3 and PC counter-terrorist romp - which all going well, will be out next year
Screens Here
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December 8th, 2006, 18:22 Posted By: The_Ultimate_Eggman
NJ has released a new version of his NeoGeo MVS Emulator for the PSP
From what i can see it fixes several graphical issues present on some roms on previous releases .:thumbup:
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December 8th, 2006, 19:08 Posted By: The_Ultimate_Eggman
Here is update to boosters devhook from what i can find out all features as per previous release but aparently without the need of having to write files to flash..As well as several bug fixes:thumbup:
Istallation of files is done in the usuall way
As always DCEMU is only interested in the firmware emulation side of things...
Enjoy
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December 8th, 2006, 22:17 Posted By: wraggster
Via CVG
Ubisoft has finally revealed the first details and media of the sequel to this year's seminal 360 Clancy shooter, Ghost Recon: Advanced Warfighter.
Advanced Warfighter 2 is set to feature a new border-hopping plot that has the Ghost team out to stop the Mexican rebels from attacking US soil. As such, GRAW 2 will have you fighting in both the USA and Mexico, in the bordering towns of El Paso, Texas and Juarez, making for some new terrain other than the first game's dusty Mexico City.
CVG was recently invited to visit the development studio in Paris for a world first look at GRAW2, and it's certainly packing some significant improvements over the first game, like improved enemy AI, a new character class system along with gameplay additions like the unmanned artillery drone, which can be used for mobile cover among other things.
This time around the Ghosts are packing a bit more firepower as well, with the Integrated Warfighter System and Cross-Com 2.0 up their sleeves which lets you expand your picture-in-picture display to full-screen and see what your Drone sees in explicit detail.
Graphically, it's look even more spectacular as well, with new particle, physics and dynamic lighting systems that allow for some visually spectacular smoke and explosions as well as dynamic weather effects on the battlefield.
That's all we can reveal for now, but check back on Monday when we'll have an exclusive behind the scenes look at GRAW 2, along with developer interviews and new media - It's going to be GRAW-some.
Screens and Trailer Here
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December 8th, 2006, 22:34 Posted By: wraggster
PlayStation 3 owners doing a little online shopping on the PlayStation Store may have noticed a few new items they could put in their cart. Yesterday, the downloadable games Lemmings and Go! Sudoku were made available for purchase online.
Lemmings is a new version of the classic PC game of the same name that pits gamers in charge of leading mindless critters to safety by assigning certain lemmings specific tasks. The PS3 version has more than 50 levels, is single-player only, and features an online leaderboard. Lemmings costs $2.99.
Go! Sudoku brings the popular number-sorting game to the PS3 with animated backgrounds and dynamic music, both of which respond to players' actions. The initial download of the game is free, with extra puzzle packs (sorted by difficulty level) costing $2.99 apiece. Previously, Sony said that approximately 1,000 puzzles would be available for download.
via gamespot
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December 8th, 2006, 22:37 Posted By: wraggster
The industry-tracking NPD Group released its retail numbers for November yesterday, and US sales were up nearly 15 percent over November 2005. It was good news for the industry after October's sales figures--predicted by analysts to show a percentage increase in the double digits--were unexpectedly flat.
In an investor's note discussing the NPD's numbers today, Pacific Crest Securities analyst Evan Wilson said the off month was due to consumers holding on to their wallets in anticipation of a big November. "It appears there was a meaningful pause in spending in front of the launch of the PlayStation 3, Wii, and lots of AAA software in November," Wilson said.
However, few of those AAA software sales were for games on the new systems, as Wilson noted that PS3 and Wii games weren't flying off the shelves as much as expected. The tie-ratio--the average number of games sold per system--was 1.1 for the PS3, and 2.1 for the Wii. Wilson blamed the low numbers on people buying the systems on their own to turn around and sell them for a profit.
Wedbush Morgan Securities analyst Michael Pachter also pointed out the tie-ratios, calling them "record lows" for new consoles. Despite that, Pachter expects the Wii and PS3 to play a significant role in year-over-year sales growth of 7-10 percent for the month, so long as Nintendo and Sony can get enough systems to retail and "the eBay effect" is suppressed.
For people who did pick up games with their new systems, Wilson said the best-sellers on the Wii were The Legend of Zelda: Twilight Princess, Red Steel, and Super Monkey Ball: Banana Blitz, in that order. Far and away the best-seller on either new system, Twilight Princess sold enough copies to spin in 86 percent of Wii systems sold in November.
On the PS3, the biggest mover was Resistance: Fall of Man, followed by Madden NFL 07 and Call of Duty 3, respectively. NPD figures show that Resistance sold a little more than one copy for every three PS3 systems on the market.
via gamespot
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December 8th, 2006, 22:59 Posted By: wraggster
New from Play Asia:
Groundbreaking director Mamoru Oshii continues to push the boundaries of art and anime with this universally-acclaimed cyber thriller about a quest for a killer that becomes a mind-bending search for the meaning of life.
The long-awaited sequel to Ghost in the Shell, Innocence follows cyborg detective Batou as he tries to unravel the reasons for a murderous robot revolt in the year 2032. There are no easy answers in a futuristic world where the line between humans and machines has been blurred almost beyond distinction.
Innocence is a philosophical thrill-ride through the darkest regions of human - and inhuman - nature, combining full-throttle action, cutting-edge animation, and the most provocative story in recent memory.
The Blu-ray disc release contains the original "Innocence", "Innocece no Jokei" feature, and "Innocence International Version" releases on one disc.
More info / buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1m44.html
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December 9th, 2006, 13:04 Posted By: wraggster
Chances are if you're a gamer or eBayer vying to make a quick buck, you already know about PS3 launch shortages due to production problems. That constraint obviously curbs early sales of the console. But what if you aren't one of those two types? Wouldn't you assume as an average consumer that a company would have enough supply to meet the demand of a major electronics launch, especially during the holidays? Probably.
Case in point: Just read this mainstream headline from Yahoo! News that makes no mention of PS3 shortages: "Wii trounces PlayStation 3 in US sales in November." I've also noticed the absence of a shortage understanding in speaking with non-gamer friends of mine. One colleague, just today, asked while offering his comprehension of the situation: "Tell me about this Nintendo Wii? All I know is that Sony's machine is not doing well and Nintendo's is doing great." He had no idea of the PS3 shortage, only that it wasn't selling well. Granted, this is just one isolated instance, but telling perchance.
But this post isn't about a lack of shortage mentions in the unfavorable PS3 grapevine; it's about public perception. The mojo that either makes or breaks a product's potential for success. So perhaps early PS3 shortages are hurting more than just initial sales.
via joystiq
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December 9th, 2006, 13:11 Posted By: wraggster
A new AAA game released for the PSP, heres the release details:
features
Extensive single-player storyline, unveiling a lost chapter in the Metal Gear Solid saga
New MGS gameplay elements such as the "Surround Radar" system
Online multiplayer mayhem —Team Death Match, Death Match, and Capture Mission
Acquire new squad members for use in single and multiplayer modes by connecting to Wi-Fi access points
Animated cinematic scenes illustrated by world-renown artist Ashley Wood
Full voiceovers for cinematics, performed by returning cast from MGS3: Snake Eater
description
Metal Gear Solid: Portable Ops is an all-new action game in Hideo Kojima's legendary Metal Gear Solid series. With an original storyline that follows the events of Metal Gear Solid 3: Snake Eater and innovative online gameplay modes that encourage players to fight alongside newly recruited comrades, Metal Gear Solid: Portable Ops offers a stealth action experience like none other.
Buy Here --> http://www.play-asia.com/SOap-23-83-...j-70-1plh.html
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December 9th, 2006, 13:14 Posted By: wraggster
New US Version PSP Game released, heres the details:
description
Online Chess Kingdoms is the definitive chess strategy title for the PSP® (PlayStation® portable) system and will be available in Fall 2006. Taking full advantage of the PSP® system's wireless connectivity, Online Chess Kingdoms will feature extensive multiplayer modes including gameplay over the Internet. In addition, the game will offer comprehensive single player modes that will challenge the skills of even the most experienced players. Combining powerful 3D graphics, animated battle sequences and storytelling as well as an intense Battle Mode, Online Chess Kingdoms promises to deliver the ultimate interactive chess experience.
Buy Here --> http://www.play-asia.com/SOap-23-83-...j-70-1q06.html
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December 9th, 2006, 13:15 Posted By: wraggster
New for PS2:
description
Rockstar Games is proud to present Grand Theft Auto: The Trilogy. All three games in the epic saga are here together: Grand Theft Auto 3, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas.
Grand Theft Auto 3:
You've been betrayed and left for dead. Now you're taking revenge, unless the city gets you first. Mob bosses need a favor, crooked cops need help and street gangs want you dead. You'll have to rob, steal and kill just to stay out of serious trouble. Anything can happen out here.
Grand Theft Auto: Vice City:
Grand Theft Auto: Vice City surpasses the unprecedented gameplay, cinematic graphics and immersive audio experience that gamers associate with Grand Theft Auto 3. It’s an entirely new game set in the ‘80s, the location is Vice City, and the vibe is glamour, power and corruption...
Grand Theft Auto: San Andreas:
Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas... a city tearing itself apart with gang trouble, drugs and corruption. Where filmstars and millionaires do their best to avoid the dealers and gangbangers. Now, it's the early 90s. Carl's got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster.
Buy Here --> http://www.play-asia.com/SOap-23-83-...j-70-1q02.html
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December 9th, 2006, 13:27 Posted By: wraggster
New from SuccessHK
Product Features of Playstation 3 PS3 2in1 Disc Case Stand
PS3 Console Vertical Stand
PS3 Disc Vertical Stand
Slots to hold 4 games
More Description of Playstation 3 PS3 2in1 Disc Case Stand
It is specially designed for PS3 console. It allows your PS3 standing vertically with 4 game disc slots on its sides.
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December 9th, 2006, 13:29 Posted By: wraggster
New from SuccessHK
Product Features of Playstation 3 PS3 USB Cable
Charge your PS3 controller
Connect your PSP with PS3
More Description of Playstation 3 PS3 USB Cable
PS3 USB cable was designed to charge your PS3 controller. You can charge the PS3 controller from PS3 console by this cable. You can also use it to transfer data from PSP with with cable.
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December 9th, 2006, 13:45 Posted By: wraggster
Via gamepro
Asustek Computer Inc.'s consolidated sales in November soared 81 percent month-on-month to US $2.59 billion. The figure was also 114 percent higher than November of last year, it reported Friday.
The company would not comment officially on why its revenue in November rose, but one executive confirmed that it is manufacturing the PS3 on behalf of Sony Computer Entertainment Inc.
Stock market analysts, who have been pumping Asustek stock in Taiwan, had expected its revenue to rise around 40 percent to 50 percent month-on-month in November due to the start of PS3 sales globally, but their estimate was far short of the actual increase.
Sales of the popular game machine, which went on sale in Japan on Nov. 11 and in the U.S., Canada, Hong Kong and Taiwan on Nov. 17, have been hampered by component shortages. SCEI had originally planned to have 2 million units available for its global launch, but problems procuring blue-laser diodes for the Blu-ray Disc drive inside the console forced it to pare its launch plan to just 500,000 units.
The company has said it is continuously shipping new consoles to retailers as they become available.
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December 9th, 2006, 14:43 Posted By: wraggster
via chubigan
First up, some e-Di news (that's electronic distribution for short, to the noobs out there. )
Thatgamescompany had some pretty nice things to say in general about making flOw and their dealings with Sony as a publisher. John Edwards (core engineer) had this to say on their forums:
Our one goal when making flOw PS3 has been to take the experience of the Flash game and bring it into the "Next Generation". At times, this has felt like knitting an antimatter scarf with regular needles, because flOw is a minimalist Zen game, and the Next Generation seems to be about who at Sony and Microsoft can shout the loudest about Features of Questionable Value (while the Wii swings from behind to steal the show?).
FlOw PS3 is not the same game as flOw in Flash, but we're doing everything we can to inspire that same calm and wonder so many people feel from playing flOw in their browsers, without embarrassing ourselves in the face of games like Resistance: Fall of Man.
While I'm not sure I understand Sony as a console manufacturer, right now, I have nothing but respect for them as a publisher (of course, I haven't had to deal with their legal department). Time and time again, I, for one, have over-promised and under-delivered (mainly because I'm young and inexperienced and don't know when to hold my big mouth about crazy-ambitious promises). And every time, Sony has done the right thing by nurturing, rather than punishing.
All of us at TGC have worked ridiculously hard over the course of this entire project. I think a lot of teams, when faced with the same kind of pressure and schedule would have strangled each other to death long ago, but, miraculously, we've all stayed friends, and even hang out on the weekends (oh yeah, because we're all at the office). We want flOw to be a great game, but as we've learned, making a great game takes. Sony understands this, too. FlOw PS3 is nearly done, and we'll ship it as soon as we can, but in the mean time:
Thanks Nick, Kellee, Martin and Hao for being such a great team. Thanks Sony (a.k.a. George, Rusty and John) for being such a supportive and understanding publisher. And, finally, thanks to all of you (Amish) for your excitement, encouragement, patience.
I can't remember the last time I had a breath of fresh air like that post John did. Well put!
It seems Sony is starting to realize the value of an indie platform, as they're starting to extend it to the PSP as well. They have started a service called Kit-Start, which gives devs a free dev kit for the PSP along with technical consulting and support straight from Sony. Perhaps the battle of next gen wont be decided by big-budget games...but rather, who has the bigger indie support. It will be an interesting next-gen race for sure!
***
So, those Crash Bandicoot impressions...you can read about the install process and controls on the last blog post. But how does it play? Really well, actually...with some problems also unfortunately.
First off, you can choose either original, normal or stretch on the universal PSP menu...however, the normal function still has some black bars on the top and bottom (as shown in the pic above). Even stretched fills the left and right of the screen, but the black bars remain. Not sure if this is an issue with just the one game or not, so I'll have to find out later.
The game itself looks really great...in fact, I was downright impressed once I got to the waterfall/river section. The PS1 could really pump out some splendid visuals back in the day, and the PSP screen makes them sharper than ever.
The controls were interesting. This game came out before analog was available for the PS1, yet I felt much more natural with the analog stick than I did using the digital pad. However, in bonus levels and the 2-d scrolling levels, I switched back to Type 1 and used the digital pad. While it sounds like a hassle, it literally takes two seconds to do this, so its not a big deal at all.
The emulation of the game so far is great, but with a big problem. Bonus games are found midway through a level every now and then, and once you complete it you can save the game. Out of the five times I played a bonus level, the game failed to kick me to the saving menu twice, which leaves me with an empty screen. The game didnt freeze as the music and some effects were still going on, which leaves me to think this is an emulation problem more than the original ISO. And it's quite a big problem...because this game can be notoriously unforgiving sometimes, and losing that progress is just painful.
Thankfully the game also uses a password system, so I was able to look up some old codes on the net and get back to where I left off...but still, this is something that should have been fixed, no exceptions. On the plus side putting the game in sleep mode is instant, and un-sleeping your PSP brings you back to the game in just under two seconds. (I thought perhaps the sleep mode may have caused the save glitch, but I ran into it the second time on a fresh reboot of the PSP.)
I'm really lovin this game so far...it's a perfect fit on the PSP, despite the emulation hitch and the not-so-suitable save mechanism for portable gaming. It seems like a promising start for a service that will grow and expand for the PSPs future, and I'm very excited...and so will you be once Sony implements a PC or PSP download service early next year. For the lucky few with PSP and PS3s, consider it a nice test drive in the meantime.
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December 9th, 2006, 14:45 Posted By: wraggster
via chubigan who gives his impressions of Sonys PS1 emulator playing Crash Bandicoot :
It seems Sony is starting to realize the value of an indie platform, as they're starting to extend it to the PSP as well. They have started a service called Kit-Start, which gives devs a free dev kit for the PSP along with technical consulting and support straight from Sony. Perhaps the battle of next gen wont be decided by big-budget games...but rather, who has the bigger indie support. It will be an interesting next-gen race for sure!
***
First off, you can choose either original, normal or stretch on the universal PSP menu...however, the normal function still has some black bars on the top and bottom (as shown in the pic above). Even stretched fills the left and right of the screen, but the black bars remain. Not sure if this is an issue with just the one game or not, so I'll have to find out later.
The game itself looks really great...in fact, I was downright impressed once I got to the waterfall/river section. The PS1 could really pump out some splendid visuals back in the day, and the PSP screen makes them sharper than ever.
The controls were interesting. This game came out before analog was available for the PS1, yet I felt much more natural with the analog stick than I did using the digital pad. However, in bonus levels and the 2-d scrolling levels, I switched back to Type 1 and used the digital pad. While it sounds like a hassle, it literally takes two seconds to do this, so its not a big deal at all.
The emulation of the game so far is great, but with a big problem. Bonus games are found midway through a level every now and then, and once you complete it you can save the game. Out of the five times I played a bonus level, the game failed to kick me to the saving menu twice, which leaves me with an empty screen. The game didnt freeze as the music and some effects were still going on, which leaves me to think this is an emulation problem more than the original ISO. And it's quite a big problem...because this game can be notoriously unforgiving sometimes, and losing that progress is just painful.
Thankfully the game also uses a password system, so I was able to look up some old codes on the net and get back to where I left off...but still, this is something that should have been fixed, no exceptions. On the plus side putting the game in sleep mode is instant, and un-sleeping your PSP brings you back to the game in just under two seconds. (I thought perhaps the sleep mode may have caused the save glitch, but I ran into it the second time on a fresh reboot of the PSP.)
I'm really lovin this game so far...it's a perfect fit on the PSP, despite the emulation hitch and the not-so-suitable save mechanism for portable gaming. It seems like a promising start for a service that will grow and expand for the PSPs future, and I'm very excited...and so will you be once Sony implements a PC or PSP download service early next year. For the lucky few with PSP and PS3s, consider it a nice test drive in the meantime.
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December 9th, 2006, 14:47 Posted By: wraggster
via chubigan who gives a full english breakthrough of sonys firmware update for the PS3:
-Firmware 1.3 was released today. It contains the following fixes:
* Settings
o You can now register the BD remote control in [Register Bluetooth® Device] under [Accessory Settings].
o [BD/DVD Video Output Format (HDMI)] has been added as an option under [BD/DVD Settings].
o [Backup Utility] has been added as a feature under [System Settings].
o You can now select the hard disk format method in [Format Utility] and [Restore PS3™ System] under [System Settings].
o The method of selecting output resolution has been changed in [Video Output Settings] under [Display Settings].
* Other
o The compatibility of USB devices with PlayStation®2 format software titles has changed. You can now use the following on your PS3:
* Logitech Driving Force USB Steering Wheel
* Logitech Driving Force Pro USB Steering Wheel
* Logitech Driving Force EX USB Steering Wheel
* HORI Flightstick2 USB Flight Stick
* Logitech Flight Force USB Flight Stick
So there ya go. Download today on your Network Update function!
-Lots of PS Store news. Tekken 5 could be downloadable in the near future, and there are some new items headin' our way for the PS Store this week! Look for impressions of Sudoku and Lemmings soon.
-Blu-Ray sales seemed to have doubled very soon after the release of the PS3, according to Video Business. From the blog:
I haven't heard a number yet for Blu-ray, but I have heard Blu-ray disc sales were twice as high on Blu-ray in the days following the PS3's launch and backers seem pleased so far.
Sounds like a nice start for BD, but there's still a long road ahead.
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December 9th, 2006, 14:50 Posted By: wraggster
Via IGN
Following its ground-breaking debut on Xbox 360 last spring, Red Storm Studios and Ubisoft Paris will bring the sequel to Ghost Recon Advanced Warfighter, GRAW2, to PC, PSP, PS3, and Xbox 360 in spring 2007 using new military tools, improved enemy AI, and advanced next-gen visuals.
After the Ghost team's successful confrontation with the rebellious faction in Mexico in GRAW, GRAW 2 takes place in 2014 during a new civil war between Mexican loyalists and insurgent rebel forces. Under the control of Captain Scott Mitchell, the ghosts must fend off heavy attacks on US soil. Ubisoft is confident that enhanced physics and particle systems combined with realistic smoke and destructive environments will create a genuinely compelling landscape. Bullets zip through billowing smoke clouds and leave plumes of interactive trails. Day-night cycles and a constantly changing weather system create mood and atmosphere, and entirely new battlegrounds including mountain terrains, barren deserts and heavy fighting in El Paso, Texas.
The innovative cross-com that played such a big part in GRAW returns with new abilities in GRAW 2. Clicking a button enables players full screen cross-com viewing, enabling pin-point data of enemy formations and locations. Expanded technical support provides gamers with jet fighter bombings, land support in difficult terrain using the remote control MULE, and the ability to heal team mates on the battlefield with the introduction of the Medic soldier class. Lastly, enemy AI will flank your position from multiple sides while attaining vertical superiority from higher terrain. Same-side AI will provide more accurate chatter, specifying enemy location and manner of attack, providing addition tactical data.
"Tom Clancy's Ghost Recon Advanced Warfighter set the standard for what we know as the next-generation gaming experience," said Laurent Detoc, president of Ubisoft North America. "With Tom Clancy's Ghost Recon Advanced Warfighter 2, Ubisoft is taking all the successful elements in the original to an unparalleled level of quality -- the sophisticated technology, weaponry, graphics, story and online gameplay will heighten the intensity and bring gamers an even more amazing experience."
Ghost Recon Advanced Warfighter was recently recognized by the British Academy of Film and Television Arts (BAFTA) with "Best Game of the Year" and "Technical Achievement" honors. We'll have more on GRAW 2 soon.
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December 9th, 2006, 14:53 Posted By: wraggster
Via IGN
According to a new Famitsu Marketing survey, Sony's PlayStation Portable is getting walloped in Japan by Nintendo's DS. In November alone, the PSP sold a mere 86,000 units compared to nearly 550,000 DS Lites. More shocking are numbers for the first 11 months of the year, which show that Nintendo may have all but closed the door on PSP in Japan. The DS and DS Lite have sold more than 7.5 million units so far this year, with PSP selling just 1.6 million units.
Further troubling for Sony's portable system are its software sales in comparison to Nintendo. PSP has sold 2.8 million games to date this year, while Nintendo has sold 27 million games. This is what is referred to in business as a clobbering.
The battle is a bit closer in the U.S., though Nintendo retains a strong lead month-to-month. In November, likely the busiest sales month of the year, twice as many DS Lites were sold as PSPs.
Publicly, Sony has shown nothing but confidence for the future of the PSP. Despite having weaker sales numbers compared to DS, the PSP had a strong year in terms of quality software. Nine of the twelve PSP games to receive a 9.0 or higher from IGN were released in 2006.
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December 9th, 2006, 14:54 Posted By: wraggster
via ign
The NPD Group has released sales data for November 2006, and while the PlayStation 3 wasn't able to crack the overall top 20, it appears Resistance: Fall of Man had a high attach rate.
Resistance sold twice as much as the next best-selling title, Madden NFL 07. The ever-popular WWII setting allowed Call of Duty 3 to round out the top three.
Here are the top ten best-selling PlayStation 3 games for November 2006, as provided by the NPD Group:
Resistance: Fall of Man
Madden NFL 07
Call of Duty 3
Marvel: Ultimate Alliance
Ridge Racer 7
Need for Speed: Carbon
Tony Hawk's Project 8
NBA 2K7
NBA 07
Untold Legends: Dark Kingdom
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December 9th, 2006, 14:56 Posted By: wraggster
via ign
Following the release of videogame hardware and software sales data for November by sales tracking agency NPD, Sony's head of PR David Karraker has issued an official statement to Gamasutra. Karraker stated that Sony is "very pleased" with the data, and that the manufacturing problems which plagued the system's launch "have been resolved."
The latest NPD data showed that Sony had shipped only 197,000 units during the month of November, far less than the promised 400,000 units. However, Karraker reasserted Sony's intention to "remain focused on having one million PS3s in the pipeline by December 31, 2006."
Despite the severe lack of PS3s at launch, Sony did express enthusiasm about the performance of its two other systems, the PSP and the PS2. NPD data reported that the PS2 sold strongly through November with 664,000 units sold, while the PSP sold an respectable 412,000 units.
"These figures clearly demonstrate the strength of the PlayStation family of products in the US market," commented Karraker. "PlayStation 3 remains one of the most sought after items this holiday season, selling through almost immediately in all retailers once placed on store shelves. We will continue to utilize airfreight delivery for PlayStation 3 to assure a steady stream of systems for North American consumers through the end of the year. And while initial day-one launch shipment goals weren't achievable due to early manufacturing issues, those problems have been resolved and we do remain focused on having one million PS3's in the pipeline by December 31, 2006."
He added: "The six-year old PlayStation 2 continues to dominate the market, outselling all other computer entertainment systems in November, including much newer systems from the competition. PS2 also topped the software category, out pacing all other system's sales by almost three times. PSP (PlayStation Portable Player) had a very good November as well, seeing a jump in sales of nearly 50% and a strong increase in software sell-through. These sales figures bode very well for SCEA as it offers a computer entertainment system for every taste and budget this holiday season."
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December 9th, 2006, 14:57 Posted By: wraggster
Who's big, red and likes the liberal application of fist? No, we're not referring to a perverted Santa Clause - we're actually talking about our favourite friendly demon, Hellboy. Star of a woefully underrated film, a long running comic book, and even his own animated series, Hellboy is the man's man of the underworld. He begrudgingly kicks demon butt when duty calls, but would much rather play with kittens instead. Hellboy has already made one outing to the video game world, back in 2004, but that dismal effort has since been banished to the seventh level of Hell. And even down there, the first game is so ugly that it makes the piles of decomposing corpses and giant lakes of baby vomit that surround it look pretty.
Thank the unholy gods then that this Hellboy is looking very, very different. For starters, it's being developed by the talented folk at Krome Studios in Brisbane, rather than some obscure studio in upper Siberia. Krome's recent title, The Legend of Spyro, proved yet again that it knows how to make high quality games. During a recent sortie to the Krome office, we got our first look at the next-gen excursion for this likable cousin of Lucifer.
Heading to Xbox 360, PS3 and PSP, the total Hellboy team at Krome is comprised of around sixty staff. Thirteen are focused purely on the handheld version, while the rest are developing for both the 360 and PS3 at the same time. It's a third-person action game, where fisticuffs and melee action are the order of the day.
The game's most exciting feature is that it's designed from the ground up for co-op play. On both the PS3 and 360, it makes use of the same co-op technique that we recently saw in Gears of War. That is, the entire singleplayer campaign will be co-operative compatible, and that includes all cut scenes and story-telling elements. If you've ever played Gears of War in co-op mode over Xbox Live, you'll understand why this feature is so exciting to us.
Full Article at IGN
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December 9th, 2006, 14:58 Posted By: wraggster
via ign
Easily one of our most anticipated post-launch PlayStation 3 games, MotorStorm looks to infuse offroad racing with a tall order of chaos and a plentiful helping of carnage. While many people have gotten a taste of the game either at in-store kiosks or via the downloadable PlayStation Store demo, no one has yet gotten to see more than one or two of the title's tracks and environments - until yesterday, that is.
If you've seen both the in-store and downloadable demos, you'll know that the PlayStation Store version is newer and showcases a much tighter framerate. The build we played yesterday is even tighter, only shying away from its rock-steady pacing once during our rather extended look at the game, and we're confident that was simply a pre-release fluke. Indeed, the game is running great at this point and it's looking a tad bit cleaner as well. Some particle effects are a little smoother and many of its post-processing effects, like the motion blur, are a little more refined. The game also appears to move a little quicker - not enough to mistake it for the next Burnout, but worries of a slow racing experience are certainly a thing of the past.
The game is centered around the MotorStorm festival, which sounded to us to be something similar to Burning Man, only with a heavy emphasis on offroad racing. The game's running background video shows thousands of party-goers camped out in the middle of nowhere dancing to music and watching racers perform donuts around bonfires.
The progression of the game is directly related to this festival setup. Events are tied to tickets, with each ticket allowing you to enter anywhere from one to four races. Completing one ticket will open the next. It's fairly linear, though as you'll normally have multiple races to choose from, you're able to take them on in any order you want.
The game's events are based around both a specific location and class of vehicles. Some events are essentially set up as challenges, where you might need to hop on a bike while everyone else is in big rigs, forcing you to race defensively. Others will be open to any class of vehicle and it's your choice as to what sort of wheels you'll bring to the race.
While the Raingod Mesa track featured in the demo only very slightly hints at this, the tracks are designed around multiple pathways designed for use with certain vehicle classes. For example, racing down in the trenches is great for bigger vehicles as you won't need to navigate through tight turns and over treacherous jumps as often, though you'll be tire-deep in mud. Bikes and ATVs are better suited for racing up high, though you'll need better control over your steering column. The different event types will ensure that you mix things up over the course of the game though, so you'll want to change your routes according to your current vehicle class.
Full article at link above
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December 9th, 2006, 15:09 Posted By: wraggster
News/release from Xandu:
Hey folks!
Releasing a new game!
Pokemon : Ditto's Quest!
In this game, you play as Ditto, move through the levels, transform into Pokemon, use their powers, in a quest to reach your Pokeball!
Controls:
D-pad: Movement
X : Jump
O : Transform into Pokemon
/\: Transform back to Ditto
This is a DEMO version, contains only one mini level.
Hope you like it .
Special thanks to:
Homer and c5cha7.
Feedback and thoughts for the next version here please.
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via xandu
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December 9th, 2006, 15:13 Posted By: wraggster
New from Weltall:
cwcheat for dh 0.51/3.x
this is just a quick fix consider it still a beta. it's based on the latest dh 0.50 version. Other than the problem found for the dh 0.50 version with 3.x (2.82 isn't affected also with dh 0.51) it seems that opening with sceioopen a file in disc0: makes the psp immediately crash the same can be said about isofs: but it happens less times and by putting cwcheat in the end of the prx load list it works almost 90% of times. It's a strange problem like some kind of protection but i can't be sure about this as i didn't reverse engineer the 3.x firmwares.
So if someone which knows 3.x very well like BOOSTER could contact me it could be really usefull
to make this completely stable
to install this just copy the prx in the /dh/05/kd/ folder and copy the included pspbtcnf_game_dh.txt in the /dh/302/f0/kd/ or /dh/301/f0/kd/ folder
if you want to do it manually (but sometimes this can lead to this not working for unknown reason) open the pspbtcnf_game_dh.txt in the /dh/301/f0/kd/ or /dh/302/f0/kd/ folder with an editor supporting UNIX/DOS file editing or wordpad and add /kd/cwcheat.prx #DEVHOOK after
$/kd/iofilemgr_dnas.prx
eg:
$/kd/iofilemgr_dnas.prx
/kd/scere.prx #DEVHOOK
$%/kd/usersystemlib.prx
%%/kd/dummy_anchor_IhariUafaayk 98.prx
enjoy
in the next days i plan to to relink what is possible with devhook and if someone could help me finding the problem (or a workaround) to opening files on umd (eg: BOOSTER) it would be really appreciated
for the other needed files download the latest 2.71SE REV B release
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December 9th, 2006, 15:20 Posted By: wraggster
News/release from sanguinus of an update to his application for the PSP that takes screenshots from your PC and more.
Ver 1.0 Now with mouse control.
Current Release ver 1.0:--
Mouse Control-
Dpad Up => Mouse Up
Dpad Down => Mouse Down
Dpad Left => Mouse Left
Dpad Right => Mouse Right
Left Click - Cross
Right Click - Square
Double Click - Triangle
Exit PC app - Circle
Config file to control view mode and mouse speed.
Open usb/net hostfs.
Run the eboot in the luaplayer folder.
It should run if you get an error mentioning JPG then try again it just means the EXE and the PBP are out of sync.
This has only been tried on USBhostfs as I could not set up Nethostfs on my computer. The EXE was programmed on VB6 and was tested on Windows Vista RC1 should work on most versions of windows. Please give it a go and tell me what you think.
You can increase or decreasing the speed by changing the line
Quote:
screen.waitVblankStart(10 )
by decreasing 10 it goes faster but will reduce stability by increasing it, it will become more stable but the screen will refresh less often.
badass_cyborg@fsmail.net
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December 10th, 2006, 02:07 Posted By: wraggster
News/release from MrMr[iCE]:
Here's a little homebrew I've been working on for a few days:
needs 1.5 fw, untested on other versions, any volunteers? (only got 1.5 here)
use the analog stick to steer the snake. 2 kinds of food will show up:
1) normal (yellow) food that can add from 1 to 8 segments to the snake
2) slowdown (red) food that will slow down the snake.
as you collect food, the snake will get longer and faster. Right now there's no
way to 'die'...you can cut down the tail length by running into yourself, the segment from there on will go away, leaving you a shorter snake.
heres a video clip of a test:
any ideas are welcome.
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via mrmrice
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December 10th, 2006, 02:13 Posted By: wraggster
News/release from AdePSP
As promised here is the new version of the SVCapture module which is now fully working on Dark_AleX's Firmware 2.71 SE-C... The previous version did work to some extent but it prevented homebrew loading in the XMB and the SVCPlayer didn't work at all because of the new GAME150 folder...
The installer will setup and configure both DevHook 0.51 for Firmware 3.1/3.2 emulation and FW 2.71 SE-C depending on your setup... As before manual installation instructions are also provided...
I've also added 2 new config settings that allow you to specify where the screenshots and videos are saved on your memory stick... This even allows you to save directly to your PC if you have thrid party USB software enabled...
KNOWN ISSUES
1) The module may not work in games on 2.71 SE-C unless you enable "Plain modules in UMD/ISO" which you do in the following way,
- Startup your PSP (hold R) to enter Recovery Mode
- Go to Advanced ->
- Go to Advanced configuration ->
- Enable the first option (Plain modules in UMD/ISO)
- Go Back
- Go Back
- Exit
2) The module, if enabled in the XMB for DevHook 0.51 Beta when emulating firmware 3.01 will crash if you try to load a game or homebrew so this has been disabled by the installer and left out of the manual instructions. This means there is no emulated XMB capture on 3.01 (by default).
3) The module will be disabled when running Homebrew on 2.71 SE-C. This is to prevent crashing. You can still use DevHook to emulate 1.5 firmware which will allow you to capture screenshots and GIF videos of Homebrew apps.
CHANGE LOG
v0.5
- The Module and SVCPlayer are now compatible with Firmware 2.71 SE-C.
- The Module and SVCPlayer are now compatible with Firmware 3.1/3.2 emulated by DevHook 0.51 Beta.
- The locations the screenshot and video files are saved are now configurable in the capture.ini file. This means it is possible write directly to your PC if you have USB support enabled via other third party modules that are available.
- The SVCPlayer now also reads the capture.ini file to locate the videos.
NEW CONFIG SETTINGS
PhotoDir
This is the location on the PSP where the screenshot bitmaps will be saved. The default is ms0:/PSP/PHOTO
DO NOT USE flash0:/ OR flash1:/ AS THIS MAY "BRICK" YOUR PSP!!!
VideoDir
This is the location on the PSP where the GIF animations will be saved. The default is ms0:/PSP/PHOTO/SVCPlayer
DO NOT USE flash0:/ OR flash1:/ AS THIS MAY "BRICK" YOUR PSP!!!
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December 10th, 2006, 02:20 Posted By: wraggster
0okm posted this news and release of a new loader mod for the PSP:
This program NOT work on FW2.50-2.71 :P
HowTo
1. take the GameShare PBP from UMD
2. rename it to EBOOT.PBP and Edit it's SFO info "WG" to "MG"
3. paste EBOOT.PBP on ms0:\PSP\GAME\[GameName] Folder
4. start xGSLoader in "XMB - PHOTO" menu than start GameShare in "XMB - GAME" menu
Tips: in "XMB - PHOTO" menu wait image display then press [X] key to start
you can add ICON0.PNG, ICON1.PMF, PIC0.PNG, PIC1.PNG, SND0.AT3 to EBOOT.PBP
and it will display on "XMB - GAME" menu
Edit EBOOT.PBP's SFO info "WG" to "MG"
ToDo :
No need to Restart xGSLoader after Game Quit
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December 10th, 2006, 02:23 Posted By: wraggster
Blackskull posted this news/release:
Hi there
I've just modified tommydanger's 3.01 DH Firmware Installer, to be able to prepare 3.02 totally functional to emulate via devhook 0.51.0100. (dh/302)
You've just to put the eboot.pbp of 3.02 update on root, execute the app, and press X
Enjoy!
Thanks plaDyuS and kakarott , for testing...
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December 10th, 2006, 03:36 Posted By: wraggster
NJ has released new versions of his NeoGeo MVS and CPS 2 Emulators for the PSP
Heres the translated whats new from the releases
First heres the CPS2 News
When the ZIP data compressed file is used, you can use those of the time before that way, but
Because as for the non data compressed file type is modified, please do again to draw up. Please refer to readme_cps2.txt of converter.
MAME abolishing the XOR table, if it is to become completely the cryptographic cancellation with CHD,
Because it cannot correspond with PSP, above this perhaps renewal it is not. Temporarily in the future how it becomes, watchful waiting.
Now the NeoGeo MVS News:
Because it seems that mslug4 does not operate normally it corrected. Because the memcard folder was not drawn up automatically, it corrected. At the time of DEBUG BIOS use it corrected the fact that the picture transforms. Already truly end. Above this there is no intention of attaching one stamp, is. mslug4 it freezes still? Once, it tried playing some time ago to the ending, but Problem does not occur. Now trying, after all, it does not freeze. It is from the [wa].
When UNIVERSE BIOS is used, when WORK ROM TEST is indicated in the time of the first starting, Opening one time menu, you close, (clears texture) with the test ends immediately. (Exceeding the texture size which the quantity of sprite guarantees, speed has decreased substantially
Just with it is thought, but as for correcting with other BIOS influence it probably will put out to speed because is, leaving.)
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December 10th, 2006, 06:04 Posted By: XioN980
(with permission from psmonkey)
Hi, As a lot of you may know Psmonkey posted the source to his and Beekers port of NeoPop which they are discontinuing, There is no rom selector yet, just put a rom in the directory in your memory stick caller rom.ngp . I (as many have probably already done) have compiled it and are distributing it witha PD rom PERIOD This is not my work, i just compiled it. Details in the Readme. The rom is a PD version of Pac-Man
Enjoy
:thumbup:
-- edit --
Full source can be found at link below.
http://www.dcemu.co.uk/vbulletin/showthread.php?t=45435
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December 10th, 2006, 13:23 Posted By: wraggster
News/release from Killer Maniac:
I have finished porting the famous homebrew, FileAssistant to run on Firmware 2.8 of the PSP. I have not tested if Flash writing works as I am not willing to risk it. If you are, be my guest. I have included 5 skins that you may use if needed.
Installation Instructions: Unzip the two folders into your “ms0:/PSP/GAME” folder
To run, start xLoader ( Download xLoader) Go to the game folder in your PSP’s XMB, find FileAssistant and click (X)
NOTE: I AM IN NO WAY RESPONSIBLE FOR ANYTHING THAT HAPPENS TO YOUR PSP WHILE USING THIS APPLICATION!
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December 10th, 2006, 19:26 Posted By: tommydanger
Hi folks
I modified my 3.01 Devhook Firmware Installer so that you can install any update that is supported by the latest devhook.
In words this mean you can install
2.80
2.82
3.01
3.02
you decide it
Usage is the same as ever:
Download latest devhook and install it.
Install this Installer
Download your desired update (2.80-3.02) and place it in the root of your memory stick, and name it "eboot.pbp" if it isn't already named like that.
Then in the XMB choose "Devhook Firmware Installer".
Once prompted hit [X] to install the firmware for devhook
Wait till PSP reboots and fire up devhook, choose the firmware you just installed and reboot.
Done!
Changes from the 3.01 Installer
-support for 2.80-3.02 update (not hardcoded to 3.01)
-support for 32MB memory sticks
-improved gui (nicer blue :P )
-EU/US button layout, unlike the 3.01 installer which had the JP button layout
-improved errordetection
This is based on code from PspPet, Dark_AleX and Team Noobz.
In no way does it read or write from your onboard flash!
Tested by me on 1.5 with 2.82,3.01,3.02 update and latest devhook
It may support newer updates aslong as sony doesn't change the keys (again) and of course devhook supports it
Enjoy!
Source is included
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December 11th, 2006, 02:38 Posted By: wraggster
Yesasia.com are selling PS3 Consoles with Free worldwide shipping, for those who live in Europe this could be a great way to get a PS3, the price is higher than other stores but the free shipping more than makes up for it.
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December 11th, 2006, 03:38 Posted By: wraggster
MrMr[iCE] has released a new version of his Snake game for the PSP, heres whats new:
* Sounds added for when snake eats, and when it bumps into itself
* 3 lives, with life indicator. If you bump into yourself, you lose your tail, and a life.
* On last life the game will exit
* start button will pause the game
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December 11th, 2006, 03:41 Posted By: wraggster
News/release from GuitarGod1134
Ok well Ive come back to bring you a version 3 of my guitarhelper program. The changelog is small but I promised a next week release so here it is.
Changelog
1. Added Pentatonic Minor scales with root notes on the E and A strings
2. Put the resources into folders to organize more.
3. Added info about how to read the chords and scales (look in the heylookatme.txt)
I had a text reader in it but its extremely hard to use and barely worked so until i get that working fully im not gonna release it (thats why this is v0.3a).
Controls
All the same as the last release except start now brings up the pentatonic scales. Its all in the heylookatme.txt
Coming up
1. A real working text reader so you can copy guitar tabs in a newtextdocument.txt and simply open it up with this program
2. Add more scales
3. Also I plan to remap the buttons compelely different and maybe add some kind of menu because im running out of buttons here
4. If someone could help me on making this a standalone eboot that would really be nice
Installation
Simply drag the folder into the Applications folder in lua player and run the script. very simple.
If you encounter any problems plz tell me because this is not confirmed working on a psp I just tested it with windows lua player so there shouldnt really be a difference.
Lets have some feedback and suggestions.
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December 11th, 2006, 03:45 Posted By: wraggster
Curious News from Chunglam:
I successfully ported the nethostfs daemon to my Asus wl-500gx WIFI router with 40G USB hard disk. Attached please find the source code with pre-compiled binary for Asus wl-500g/gx/gp WIFI router. You need custom firmware running on those routers( http://oleg.wl500g.info). They aren't quite portable because you still need AC power for those routers. The ideal portable device with WIFI is the new Microsoft Zune music player. But first we need to hack its firmware security and run Linux on it.
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December 11th, 2006, 03:49 Posted By: wraggster
News/release from Ookm:
This program NOT work on FW2.50-2.71 :P
HowTo
1. take the GameShare PBP from UMD
2. rename it to EBOOT.PBP and Edit it's SFO info "WG" to "MG"
3. paste EBOOT.PBP on ms0:\PSP\GAME\[GameName] Folder
4. start xGSLoader in "XMB - PHOTO" menu then start GameShare in "XMB - GAME" menu
Tips: in "XMB - PHOTO" menu wait image display then press [X/O] key to start
you can add ICON0.PNG, ICON1.PMF, PIC0.PNG, PIC1.PNG, SND0.AT3 to EBOOT.PBP
and it will display on "XMB - GAME" menu
Edit EBOOT.PBP's SFO info "WG" to "MG"
changelog :
- v0.01
* Initial release
- v0.02
* add PBP size to Max. 16MB
* add Homebrew support
* add DemoGame support
Limit :
* after run Homebrew need to CleanReboot before run GameShare or DemoGame
ToDo :
No need to Restart xGSLoader after Game Quit
Note :
xGSLoader is a xLoader mod. ver.
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December 11th, 2006, 03:56 Posted By: wraggster
YesAsia have the GPS Receiver for the PSP in stock and unlike Play Asia they ship to Europe as well oh and also free worldwide shipping.
More details at the link above.
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December 11th, 2006, 09:10 Posted By: The_Ultimate_Eggman
Sick of how hard it is sometimes to reboot the psp ? here is the answer Quickly and easily power off or reboot your PSP in 0.5 seconds! Once flashed and activated press "Home + Select" to power off. And press "Home + Start" to reboot.Works like a charm .
As always with the flash method there is a risk although no reports of bricks use at own risk..
I used the plugin folder way....(the Eggman)
Written by The Unique Warrior
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December 11th, 2006, 10:07 Posted By: happy_mak
The Locoroco christmas stage is out in japan
Am not sure whether this works with the other than JP PSP's but one things for sure , the demo works with the 3.02 firmware. Now will someone hex edit the thing.
Check this URL for details
http://blog.livedoor.jp/gai_jin/archives/50704124.html
Well its early, but a wishing all my friends here "locoro.." err no no a "Happy" christmas
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December 11th, 2006, 14:35 Posted By: mib_
Sony has turned to SanDisk to help it develop the next incarnation of its Memory Stick memory card format: the Memory Stick Pro HG. The Memory Stick Duo-sized card ups the maximum storage capacity to 32GB, though it may be some time before 32GB cards come to market.
Sony and SanDisk claimed the new card has a maximum data transfer rate of 480Mbps - matching USB 2.0. That's a theoretical maximum, of course - operating system and other overheads will scale it back.
The Memory Stick Pro HG supports the current 4-bit parallel and serial Memory Stick data transfer buses but also introduces an 8-bit parallel data channel. That, Sony said, ups the minimum write speed from 40Mbps to 120Mbps, but you'll need a Pro HG-compatible device to get it. The 8-bit interface operates at 60MHz, but the card will also run at 40MHz to support the older interface.
At this stage Pro HG is a specification and, presumably, a set of prototypes. Sony said it would begin offering licenses in January 2007 to companies keen to support the new format in Memory Stick readers. It didn't say when it will bring the format to market. Nor did SanDisk, for that matter. ®
http://www.reghardware.co.uk/2006/12..._stick_pro-hg/
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December 11th, 2006, 17:00 Posted By: wraggster
Via cvg
Sega has scored the rights from 20th Century Fox Licensing and Merchandising to create a series of games based on the Alien movies.
Instead of the games being direct walkthroughs of the movies, Sega will draw more on the history of the franchise with first-person shooters and even RPGs. Don't expect the game game from the deal to se the light of day until 2008.
Alien actors Sigourney Weaver and Lance Henriksen are reportedly in talk with Sega about providing their voices and likenesses to the games. Rob Lightner, VP of Sega's business development, told the Hollywood Reporter, "We haven't finalized anything at this point, but everything is on the table. It's important for everyone to understand the difference here: We're taking licensing to the next level with this franchise."
Senior producer Mike Gallo added, "We'll go out of our way to tie the games into the films in unique ways. We're also looking at all 'Alien' source material for inspiration, in addition to the films. We may incorporate some characters that fans know and love, and we may let gamers find answers to questions that were left unanswered in the movies."
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December 11th, 2006, 17:06 Posted By: wraggster
Via GIBiz
UK developer Evolution Studios is already planning for opportunities on the PlayStation 4, according to chief executive Martin Kenwright.
With the racing specialist readying Motorstorm for launch on the PlayStation 3, Kenwright believes that it's important to think far ahead as the industry is set to change monumentally in the future.
Speaking in an interview with GamesIndustry.biz, part one of which is published today, Kenwright said, "The market place will be changing beyond all recognition in the next five years. We've anticipated that.
"I know people are looking at PS3 now, and I'm not being glib, but we're actually looking at PS4. I'm thinking where will it be in five years, how will we get there? What will the marketplace be like, the games, and who'll be buying them?"
Kenwright believes companies that settle into a routine are more at risk than those who experiment with original IP - with sequels to popular games merely dividing the market.
"Hindsight is a wonderful thing, but sticking to what you're best at can be more of a risk than reinventing yourself," said the studio boss.
"The DNA of all these games is around 80 per cent the same. It's the application, the value of the IP, the new killer brand, that is actually priceless.
"What we've learnt in the past is you can inclemently improve something by one per cent, and it takes two years and millions of pounds and all you get is more of the same. You polarise your market. You're offering more of the same instead of something new, memorable and exciting."
While sequels to popular games have traditionally been considered bankable, Kenwright believes the market is changing - with publishers encouraging developers to take bigger risks and create new products.
"People like to tick boxes and play it safe, but sequels are the bane of our industry. 'The last one was good so the board wants ten more the same.' That's actually harming the marketplace irreparably," he observed.
"The reality for many small developers is that publishers are risk averse. But things are going to change. It's not going to be like a parent/child relationship with publishers in the future; it's going to become much more of a creative partnership.
"People are waking up now to the fact that sequels are actually high risk rather than low risk," Kenwright concluded.
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December 11th, 2006, 18:16 Posted By: splodger15
Ok i have finally finished my Where's Sora game i originally got the idea from gunntims0103 Where's Waldo game that he decided to stop due to lack of pictures.Part of this game does include gunntims0103 code so i give credit to him as it was his Where's Waldo script i used.
I also thank Cypher for the GFX
This game is very basic at the moment and has only a few images
Instructions
Just start the game and press X on each image when you have found him
In the next release
Cursor Support
More pictures
Possibly music
If you find any errors let me know.
One more thing i havent heard nothing from my GFX in a while so it looks like i need a new one for this game.
Contact me for more information about the GFX artist postion
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December 11th, 2006, 19:53 Posted By: wraggster
New PS2 Game released, heres the details:
Heres the info
beatmania IIDX 12 Happy Sky is the latest works in Konami's popular bemani DJing series, featuring a total of more than 80 tunes, including Rock, Techno, Drum'n'Bass and some fresh numbers suitable for a "Happy Sky" feeling.
The home console port contains seven new tracks, not found in the arcade original. 3D CG animations have been improved. Game modes include "Free", "Standard", "Expert" and "Training". A beginner mode will help those that play the beatmania series for the first time.
Konami's beatmania IIDX 12 Happy Sky for PlayStation2™ is in stock today, shipping at US$ 64.90 only. The Konamistyle Limited Editions of this game are expected to arrive on Friday. Also make sure to check out the beatmania IIDX 12 Happy Sky Original Soundtrack.
The beatmania series is enjoyed best with official gear. The beatmania IIDX Controller is currently available at a discounted price of US$ 49.90 (only as long as supplies last), the beatmania IIDX Arcade Style Controller is available at US$ 389 respectively.
More Info / buy here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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December 11th, 2006, 20:39 Posted By: wraggster
New PS3 game released, heres the info:
features
Take control of Staunton City by conquering the six different districts and taking control of opponent cars and weapons
Get behind the wheel of 25 different vehicles ranging from classic muscle cars and low riders to monstrous SUVs and industrial vehicles
Customize your death machine with more than 20 explosive weapons, plus as multiple paint schemes and wheel styles
Destroy the environment to dynamically change track conditions to block competitors, open new paths, or crush opponents with falling debris caused by well-timed missiles
Six different carnage-filled multiplayer modes ranging from classic deathmatches to unique base assaults and gladiator-style gameplay
description
Full Auto 2: Battlelines is one of the most exhilarating combat-racing experiences available for the PS3. Jump into high-speed vehicles outfitted with weapons and armor, and drive them in fully destructible urban environments. With strategic destruction, next generation technology, and innovative, diverse gameplay Full Auto 2: Battlelines delivers the teeth-shattering, steel-melting action and high-speed intensity you need.
More Info /buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1ppf.html
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December 11th, 2006, 20:45 Posted By: wraggster
New Commercial PSP Release:
features
Fight your way through every legendary battle of the Normandy campaign, from Carentan to St. Sauveur.
Startlingly realistic enemy AI, destructible cover, and an intuitive, customized PSP control system put you right in the thick of the battle.
Battle with your friends in 12 different skirmish maps, using a unique shared command system for more realistic play.
description
On the night before D-Day, the 101st Airborne parachuted behind enemy lines in Normandy. The hopes of the free world rested upon their shoulders. As either Sgt. Matt Baker or Cpl. Joe Hartsock, lead your Screaming Eagles into the largest airborne invasion the world has ever known.
Buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1agc.html
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December 11th, 2006, 21:02 Posted By: wraggster
Play Asia have posted the release of several new items for the Playstation 2, heres the list:
Demento (CapKore) JPN US$ 19.90
Okami (PlayStation2 the Best) JPN US$ 29.90
Street Fighter III 3rd Strike: Fight for the Future (CapKore) JPN US$ 19.90
Vampire DarkStalkers Collection (CapKore) JPN US$ 19.90
More Info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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December 11th, 2006, 21:06 Posted By: wraggster
New Commercial PSP Game release:
Don't just watch it — live it! WWE SmackDown vs. Raw 2007 brings the intensity of being a WWE Superstar to the next level by offering players unprecedented levels of choice and control. The #1 wrestling franchise in the world delivers the next generation of WWE video games with key new features, incredible graphics and engaging, highly realistic WWE action in and beyond the ring.
More info /buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1iw0.html
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December 11th, 2006, 22:14 Posted By: wraggster
Via Elation
QUASI88 is a NEC PC-8801 Emulator for the PSP.
Heres whats new:
release b5
Adding fmgen
Additional correction of [konhuigu] retention
Download and Give Feedback Via Comments
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December 11th, 2006, 23:23 Posted By: wraggster
via IGN
After years of nothing, Square Enix's PSP entry in the Final Fantasy VII compilation series will be making its playable debut in just five days. The only problem is, if you want to play it, you'll have to be in Japan!
Crisis Core will be shown in playable form in the Square Enix booth at Jump Festa, the annual Shueisha held comic/videogame show. The contents of the demo are unknown, but we don't care. What was once vaporware will at last show itself in solid, touchable form!
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December 11th, 2006, 23:24 Posted By: wraggster
via IGN
Today, D3Publisher announced Puzzle Quest: Warlords for the PlayStation Portable and Nintendo DS handheld systems. Puzzle Quest incorporates role-playing and strategy elements with classic puzzle-based gameplay.
"We believe consumers will enjoy the combination of much-loved gameplay styles incorporated into Puzzle Quest and find the game to be a compelling choice for casual or on-the-go gamers, as well as offer a great challenge to more seasoned gamers," said Michael Scharnikow of D3. "Puzzle Quest can be enjoyed in either long or short doses of gameplay for a casual, yet also deeply satisfying and immersive, gameplay experience."
Puzzle Quest forces gamers to create their own hero in order to save the land of Etheria from the evils that threaten it. In order to complete this quest, players must battle in turn-based, head-to-head puzzle games in one of three distinct gameplay modes: Single-player pits gamers against the computer AI in a series of 150 quests, Instant Action allows gamers to jump in and immediately play continuous battles to level-up characters without the need to participate in quests, finally Multiplayer lets players take on opponents via wireless connectivity on both handheld systems.
Puzzle Quest: Warlords for both the PSP and Nintendo DS will ship to North American retailers in March 2007.
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December 11th, 2006, 23:26 Posted By: wraggster
Via IGN
Today, Take-Two announced that the preliminary findings in an investigation into the company's stock option granting practices and procedures have been reported by the Special Committee of its Board of Directors.
This Special Committee was put together by Take-Two's Board of Directors to look into stock option grants, the timing of such grants, and related accounting matters. The Special Committee is composed of three independent members of Take-Two's Board of Directors, and is being assisted by independent accounting firm BDO Seidman, as well as outside legal counsel Kasowitz, Benson, Torres & Friedman.
The Special Committee conducted a thorough investigation, which included a review and analysis of documents and e-mails, as well as an interview with current and former officers, directors, employees, and advisors to Take-Two. According to the results of the investigation, the Special Committee found that there were improprieties in the stock option granting and documenting process, and that incorrect measurement dates for certain stock option grants were used for financial accounting purposes. The Committee expects that it will release a final report detailing both its findings and recommendations for corrective actions.
Take-Two's Board of Directors and management have concluded that the company will need to restate its financial statements to catalogue non-cash charges for compensation expense relating to past stock option grants. Although the total amount of said charges and the resulting impact on the company's accounting has not been determined, all financial information for the company for periods between 1997 and 2006 has been deemed unreliable.
While certain improprieties were uncovered as a result of the investigation, no misconduct was found on the part of the company's current Executive officers, including Paul Eibler, Take Two's CEO and President, and Karl Winters, Take-Two's Chief Financial officer.
Additionally, Take-Two met with the NASDAQ Listing Qualifications Panel to petition for an extension of time to file its Form 10-Q, solicit proxies, and hold an annual meeting despite not complying with NADAQ filing requirements.
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December 11th, 2006, 23:33 Posted By: wraggster
via pspfanboy
There's something lethal about this game. How bad it is. When a publisher decides not to hype a game, and let it silently release to the masses, you know something's going on. Let's see what went wrong, according to the critics:
Gamespot (71/100) enjoyed the game quite a bit, noting good ideas marred by poor controls - "The analog stick isn't conducive to subtle movement, so most of your "mission failed" screens are the result of control struggles. The shooting portions are standard fare"
Games Radar (50/100) thought the game was a bore - "Star Wars: Lethal Alliance is the very definition of mediocre. The storyline isn't integral enough to the gameplay experience to really snag fans, and the gameplay won't do much for anyone else. It's cool to finally play a Twi'lek, but if Lethal Alliance is any indication, they should really stick to dancing."
GameDaily (50/100) notes the game's poor controls as well - "Unfortunately, the poor mission design keeps this game from being a must buy. Ubisoft relied on old game ideas, such as not being able to leave a room until all enemies have been killed, or back tracking through the same bland looking environment instead of throwing the player something new. On top of that, Rianna's targeting system sucks."
Star Wars games have been notorious for being either amazing or merely mediocre. It's unfortunate to see that we got the latter.
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December 11th, 2006, 23:39 Posted By: blackrave
With firmware 3.xx (both in emulated and installed firmware), Sony have sort of added a feature to see if your memory card is fake. Just follow these steps:
- In the XMB, go to either Game, Music, Video or Photo.
- Press triangle to bring up a menu, then click "Information".
- If the MagicGate text says "compatible", then it's a genuine memory stick. If it says "Unknown", it's most likely a fake (at least it's not MagicGate compatible).
Mine says "Unknown", which doesn't really surprise me as I bought it cheap from a stand in town. It's working very well, though, maybe a little slower than a genuine, so I guess I'm lucky.
What about your memory sticks, are they genuine?
Thanks to Muratcan.
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December 12th, 2006, 00:20 Posted By: IndianCheese
The ICP Phlash Portal was, without a doubt, the best portal of its time. Sadly, I have not released a new version in quite a while now, and I was wondering if it would be worth it to make new versions of it.
If I do release a new version, it will obviously have the same features, games, apps, and links that it already does, but I was thinking about a more intuitive and sleeker interface, rather than the curves and colors already used. I am also thinking about a name change. I was thinking about something non-portal and non-PSP related to make it really cool sounding, like "Quasar". If you have anymore name suggestions, please let me know.
Vote by poll via comments
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December 12th, 2006, 00:27 Posted By: Emeriastone
Earlier this year in June I purchased a used PSP from GameStop for my girlfriend. It was a 2.01 and after downgrading and purchasing a memory stick it was the perfect gift item (she loves video games).
Today I went with my friend to two local GameStop retails stores looking for a used PSP to have some fun with. Being not allowed to examine them at one store, we tried looking at the other GameStop only to discover from the manager that it's now GameStop policy to UPDATE all the used PSP console systems when refurbishing them. All GameStop stores are doing this now.
It's time to act. If you want anything worth having in the PSP world, now is the time to go out and get it. Try looking wherever you can, because the days of the used PSPs--and original PSP motherboards--are numbered.
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December 12th, 2006, 02:05 Posted By: blaz3d
Art has released X-Flash V17. nothing can say it better, so here’s the changelog:
V17 (12/12/06):
* Auto checking for incorrect PSP registry version at startup. User is kicked if a 1.50 registry is present in a 2.71 SE firmware installation, or vice versa. A prompt is given to restore registry settings in the XMB menu.
* Implementation of custom coded ‘6AM Sample Player’. Sound effects are resampled louder and clearer. Sound sample files are built into the program EBOOT.
* Mikmod audio library is now used soley to play demo music.
* Startup file checking sequence is faster since there are less external files to validate.
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December 12th, 2006, 02:21 Posted By: gunntims0103
Cannabis guide 2.0
this is a guide to view all the various cannabis strains. There are quite a few missing, this program has most of the more known strains.
whats been done
+ The instruction screen code has been fixed
+ The credits screen code has been fixed
+ There is a new start screen (animation is still null)
+ There have been 7 NEW STRAINS ADDED
+ Some various code cleaning
- The main menu sprites have been deleted (they served no purpose)
/ A total of 53 STRAINS CAN NOW BE VIEWED
/ 1.5 and 1.0 Eboot is now avalible
extract the rar and place the cannabis guide and cannabis guide% in the game folder of your psp if you have a 1.5 . Place the cannabis guide folder in the 1.0 download in your game folder of your psp if you have a 1.0 psp
thank you all who have taken the time out to try the cannabis guide
if you wish to give me ideas or give your input please email me at gunntims0103@aim.com
--gunntims0103
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December 12th, 2006, 03:06 Posted By: wraggster
via kotaku
In a surprising turn of events, a former New Hanover County sheriff's deputy was charged today in the shooting death of a teen accused of stealing a Playstation 3 console.
Cpl. Christopher Long, 34, was indicted Monday on second-degree murder for the death of 18-year-old college student Payton Strickland, which was shot Dec. 1.
Stories do not address whether Strickland had a controller in his hand when he was shot, though his roommate said that might have been the case. The stories do say he was unarmed.
District Attorney Ben David said Long mistook the sound of another sheriff deputy's battering ram hitting a door as a gunshot. Strickland was shot in the shoulder and once in the head. The fatal shot first ricocheted off of another object, according to an autopsy report.
Deputies believed that the raid would be high risk because of pictures found on the Internet which showed one of Strickland's friend's posing with guns and because UNC Wilmington police had said they had received information that the friend, who didn't live with Strickland, was known to carry a weapon.
Strickland and two friends were suspected of beating a UNC Wilmington student and robbing him of two Playstation 3s in November.
"This indictment is an important first step in holding accountable everyone responsible for Peyton's death - but this is only a first step," his parents, Don and Kathy Strickland, said in a written statement. "None of these actions can bring Peyton back to us, but perhaps they can save someone else's child."
Family and friends of Long, who was fired last week, described the man as widely known, respected and loved. He has, they say, received death threats since the shooting.
These cases are never black and white and in my investigatory experience, which is quite substantial, chargning an officer or deputy in a case like this is very rare. Brian Crecente
Former N.C. sheriff's deputy charged in death of teen during raid
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December 12th, 2006, 03:11 Posted By: wraggster
via gamesetwatch
Well, I jest in the title, of course - but if you're a collector of PSP-related memorabilia, it's probably time to start checking out eBay, because as studios slow down and basically stop releasing UMD discs - the handy UMD release list at The Digital Bits shows only a handful of new Sony-published movies coming out - so, as stores and retailers clear their decks over the next few months, there's likely to be both bargains and rarities galore.
Personally, the thing I get most excited about is great audio/video synchronization, because I use my PSP both to listen to MP3s and to watch movies/play games while commuting, so I finally managed to pick up the Beck 'Guero' special edition UMD which we gave away on GameSetWatch last December - only $5 plus shipping from eBay, too.
The UMD includes "all the audio tracks from the 8-bit retro game-ish influenced album, special video art by D-Fuse for each track, and seven music videos", and it makes me wish that album-specific goodness like the Super Furry Animals' Rings Around The World and Phantom Power DVDs would come to UMD - something which they are clearly not, hah.
But in any case, I've previously mentioned that Dr. Who's first season is apparently out - although I can only find references to it for UK release, so maybe the U.S. release was pulled? What is definitely out is two Family Guy box sets (the first one is still decently priced on DeepDiscountDVD), an Entourage box set, and a bunch of Adult Swim UMDs, for starters. So I think if you're a bit of a geek, you might want to start picking some of these up now, before they get scarce - and feel free to ping us if you see any good UMD sales?
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December 12th, 2006, 03:31 Posted By: wraggster
via pspfanboy
The PSP took a whopping 31 nominations this year in 1UP's annual "1UP Awards." The DS, on the other hand, only received 22. If you're a member of 1UP, now's the chance to rock the vote and show everyone that the PSP really does have an excellent library of games, no matter what Nintendo fanboys may say. Here are some of the categories the PSP is competing in:
Strategy
Metal Gear Acid 2
Field Commander
Shooting
Syphon Filter: Dark Mirror
SOCOM: Fireteam Bravo 2
Sports
NFL Street 3
NCAA Football 07
Racing
ATV Offroad Fury Pro
Action
LEGO Star Wars II
Mega Man: Powered Up
Metal Gear Solid: Portable Ops
Killzone: Liberation
Adventure
Daxter
Grand theft Auto: Vice City Stories
Fighting
Power Stone Collection
WWE Smackdown vs. Raw
Guilty Gear Judgment
Tekken: Dark Resurrection
Street Fighter Alpha 3 MAX
Online
SOCOM: Fireteam Bravo 2
Puzzle (the PSP nearly swept this category!)
Lumines II
Every Extend Extra
Mercury Meltdown
Exit
Gunpey
WTF
Lemmings
Simulation
Ace Combat X: Skies of Deception
Most Innovative
Loco Roco
Metal Gear Solid: Portable Ops
Game of the Year
Grand Theft Auto: Vice City Stories
Metal Gear Solid: Portable Ops
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December 12th, 2006, 03:40 Posted By: wraggster
News/ release from MrMr[iCE]:
And here's YAR(TM) (Yet Another Release)
whats new:
You can use the headphone remote to steer the snake, as well as the analog (dont use both though as the headphone remote is rigged to act like the analog stick). Rewind steers left, Forward steers right. Play/Pause will *exit* the game, so be careful pressing down on the remote (I did that intentionally for debugging)
You all asked for it and you got it: the snake will wrap around the screen edges now. If it leaves left edge, it reappears on right side..rinse and repeat for the other edges. Kudos to Shine in #pspdev for code to do this.
And a new pickup item: the booster. It'll show up as a blue item with 1-8 circles on it. This will add +1 to +8 on the score multiplier, but will also increase the speed of the snake per each +.
No menu yet, it'll be up in next release. Till then...enjoy
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via mrmrice
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December 12th, 2006, 03:53 Posted By: wraggster
Happy mak posted the news of this Demo earlier in the day but now ive uploaded it to the forums.
This demo requires firmware 3.02.
To install once you have downloaded. Go to the PSP/GAME folder then Create a folder called "NPJG90001" and place the EBOOT.PBP file in that folder.
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December 12th, 2006, 16:58 Posted By: wraggster
Recent hardware sales figures for Japan reveal that the PS3 has sold more than 187,000 consoles since its launch on November 17 - already trouncing Xbox 360, which has only managed to sell 110,000 units in the past year.
Oh dear. We all knew gamers in the Far East weren't too hot on the American-made console, but it still comes as quite a swiftly-dealt blow. But our friends over at PSW magazine are happy again.
Still, at least the original Xbox is still selling - an astonishing 11 consoles were swiped off shelves by terrifyingly eager Japanese gamers in the week of November 27 to December 3. Yes, ELEVEN! It's unstoppable.
via cvg
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December 12th, 2006, 17:36 Posted By: wraggster
via slashdot
Sony is up to the same old tricks again. Following in the footsteps of their fake PSP Graffiti campaign, Sony has hired marketing company Zipatoni to set up a YouTube-based viral marketing scheme for the Sony PSP. The company did this by registering the domain alliwantforxmasisapsp. There are no disclaimers to show it isn't 'real', but the website's whois points out it's setup by Zipatoni."
From the C&VG article:
"The lies don't end there, fake comments have been posted at Kotaku only linking to the Youtube video to increase its pageviews: 'Good call on DJ max. Regarding music: if changes were to be made for westerners, this guy should be considered - LOLZ'"
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December 12th, 2006, 17:41 Posted By: wraggster
Via Gamesradar
Sega will release a brand new version of its classic space shooter, Alien Syndrome, for Nintendo Wii and PlayStation Portable in Summer next year, the developer-cum-publisher has revealed today.
As Earth Command Trooper Aileen Harding - or just Aileen to her friends, natch - Alien Syndrome hurls you into a action-orientated, RPG-lite universe of derelict spaceships and weird alien worlds, with a host of weaponry and upgrades scattered liberally around to assist you in your quest to blast and bash a hostile horde of alien beasties.
Alien Syndrome on Wii uses the motion-sensing controllers for combat in a similar way as Zelda - you'll be wafting the Wii-mote to hack up aliens, for example - as well as tinkering with items and hacking into computers. While PSP will feature Wi-Fi co-op multiplayer for up to four space cadets to pummel their way through the extraterrestrial resistance in several different modes.
Alien Syndrome was a classic late 80's space shooter that spawned across more than 10 formats, including Game Gear, Master System, and NES, as well as hitting PS2 in Japan as Vol. 14 of Sega's Ages 2500 series. And, no, it has nothing whatsoever to do with the recent announcement that Sega will be making games inspired by the Alien film franchise. So no confusion there then...
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December 12th, 2006, 17:44 Posted By: wraggster
For Formula One fans, there can be no better news than this latest batch of images from Formula One 06 for PS3 - it's officially licensed up the exhaust-wazoo, it looks sharp as knives and will no doubt be faster than lightning. Although it might not be called '06' when it launches over here, in March 2007.
But no matter. Point your eyes down and enjoy these new screens. There's Jenson Button's helmet to gawp at, a full-frontal shot of Kimi Raikkonen's sleek vehicle and a lot of other things so see that can't be easily wedged into a poorly constructed double-entendre. Enjoy!
News and Screens at Games radar
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December 12th, 2006, 18:55 Posted By: titch.ryan
Hey ive uploaded the loco roco christmas demo (uk) which is playable on 2.71SE-C
hope this is helpful.
Thanks to DA for decrypter.
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December 12th, 2006, 19:19 Posted By: wraggster
Via Engadget
So those graffiti ads didn't go down so well, "take a running jump here" didn't really take off, and that whole "racism is awesome" campaign in the Netherlands wasn't so hot -- lesson learned, right? Not so much. While it seems Sony has had its fill of offensive messages -- for now, at least -- they've managed to pull off one of the least convincing viral marketing campaigns in recent memory, sparking that special kind of public outcry that it seems we all keep pent up for Sony offenses. The controversy centers on these "all i want for xmas is a psp" fools you might've seen floating around YouTube. Bloggers "charlie" and "jeremy" have been posting up ridiculous rap videos, remarkably slick print-out ads and oh-so-indie t-shirt iron-ons in an effort to convince "j's parents that a psp would be teh perfect gift." Oh, and you all can feel free to use the material for your own ad campaign on the 'rents. Sounds harmless, and we're sure it would be if Sony just put its name on the proceedings from the get-go, but waiting for Something Awful forum members to point out Zipatoni (Sony's apparent viral marketing firm on this campaign) as the domain registrar, and everybody else to laugh at the sheer audacity of Sony for thinking they'd get away with this one, probably wasn't the best foresight on Sony's part. Feel free to peep a couple ridiculous YouTube vids after the break, but just make sure you don't get sucked in, it's all a scam we tell you! Oh well Sony, at least those Bravia ads are still pretty neat.
Videos Here and Here.
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December 12th, 2006, 19:24 Posted By: wraggster
The folks at Ars Technica have made an interesting discovery. Apparently, Sony's PS3 does a better job of playing scratched up DVDs than the Xbox 360, which spits them out the minute it notices any imperfections. I rarely use my console as my DVD player, but I have experienced the "OMG the disc won't play" notification on my Xbox that the Ars guys are talking about. Any of you lucky PS3 owners have problems with the PS3's movie-playing capabilities?
Via gizmodo
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December 12th, 2006, 19:40 Posted By: wraggster
New PS2 Game released, heres the details:
Embark on a strange adventure in a fantastic western world
The game background is set in a fantasy world thick with the flavour of the Wild West, "Fargaia". Dean, a youth fascinated with lost technology, Rebecca and Avril make up their minds to seek out the golems traveling the world. So the three embarked on their adventurous journey. Alas, they would not have known then the shocking truth and sadness waiting for them behind the name they were seeking…
Every work in the WILD ARMS series is an independent story, but all of them revolve around the same theme – Vanguard. This time, the stage is an alternative world melding fantasy and the frontier of the West. The three main characters embark on a journey into the wilderness to rescue the world from a crisis. The character images are so attractive with true-to-life facial expressions and dramatic performances of the small movements in the limbs enhance the charms of the characters.
Buy Here --> http://www.play-asia.com/SOap-23-83-...j-70-1lw2.html
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December 12th, 2006, 20:12 Posted By: wraggster
New from SuccessHK who most importantly ship this game WORLDWIDE, yes its already been posted but for those who missed it heres the info again.
Metal Gear Solid: Portable Ops boasts ground-breaking online play that lets gamers recruit comrades to form a unique fighting force. The game follows the events of Metal Gear Solid 3: Snake Eater, as Naked Snake establishes FOXHOUND in an attempt to hunt down the treacherous FOX unit, which has started a bloody revolt in South America. Set in 1970, the game will be the missing link in the ongoing Metal Gear saga, as players will learn more about returning characters such as Para-Medic, Major Zero and Sigint and also witness Naked Snake's greatest tragedy -- a loss that sets into motion the events of later games in the Metal Gear Solid timeline. Full voiceovers for cinematics, performed by returning cast from MGS3 - Snake Eater
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December 12th, 2006, 20:41 Posted By: wraggster
Via Mercury News
He wanted a PlayStation 3, but he wound up with a $700 box of junk.
The 27-year-old San Jose man was the victim of a popular scam Saturday when he opened his PlayStation 3 box and found floor tiles, a PlayStation 2 controller and apartment rental magazines instead of the highly sought-after $600 video game console, Fremont police Sgt. Chris Mazzone said.
The victim told police that he had been searching for one of the gaming units, which sell out at retail stores in less than a day and are being resold on eBay for $800 to $1,000. He found a seller on craigslist who said he would part with one for $700 in cash, Mazzone said.
``He said he worked at Best Buy in Hayward and had one,'' Mazzone said the victim told police.
After a day or two of e-mail correspondence, the two agreed to meet Saturday afternoon in a McDonald's parking lot in Fremont's Warm Springs neighborhood.
When the victim arrived, the seller and an accomplice got out of a white 2003 Ford Explorer, approached the victim with a black bag and told him the PlayStation 3 was inside, the sergeant said.
The buyer peered into the bag, saw a box and asked that it be opened before he handed over the cash, police said. The seller balked and said, ``What, don't you trust me?'' The two then agreed to exchange the money and bag at the same time, Mazzone said.
Once the seller had the cash, he and his accomplice scurried to the Explorer, sped out of the parking lot and drove through a red light, the sergeant said.
Authorities Monday said they had not made any arrests.
``If it looks too good to be true, it probably is,'' Mazzone said. ``If the seller is reluctant to show you the product before taking the money, trust your instincts.''
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December 12th, 2006, 20:59 Posted By: wraggster
News/release from -TacticalPaper:
This is now version 0.5. It now has a theme chooser screen at the beginning of the game from which you can choose a theme. The theme system it uses also allows for custom themes relatively easily. Hope you guys like the new graphics version!
BTW, I challenge you all to get past level 22!
Space Invaders Portable v0.5
For instructions on making custom themes, see CTT.txt, included in this package.
Controls:
-Left: Move left
-Right: Move right
-Cross: Shoot bullet
Features:
-Shooting the space invaders
-Score and highscore
-Multiple Levels
-Dying
-New graphics
-Theme se;ection
-Easy-to-make custom themes
Features planned in future:
-Rewriting for optimization
-Bosses
-Pickups
-Different weapons
Changelog:
v0.5:
-Added themes system, allowing player to select a theme before playing. 5 themes for now
-Custom themes are supported, see CTT.txt for instructions.
v0.15:
-Fixed bug causing you to die when invader you've already killed reaches you, due to not checking whether the invader is alive or dead when checking collision.
-Removed lives system to improve efficiency, and because, well, if you die once, you're going to die twice more very soon.
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via tacticalpaper
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December 12th, 2006, 21:04 Posted By: wraggster
MrMr[iCE] has updated his Snake game for the PSP, heres the details:
Here's a little homebrew I've been working on for a few days:
http://www.box.net/public/9llzhzk930
runs on :
1.5 fw,
2.8 with eloader 0995 (thanks 785274)
2.71 SE-C (thanks Anti-QJ)
use the analog stick to steer the snake. 3 kinds of food will show up:
1) normal (yellow) food that can add from 1 to 8 segments to the snake
2) slowdown (red) food that will slow down the snake.
3) booster (blue) food that will add 1-8 to the score multiplier, and make the snake go faster
Start button will pause/unpause the game
X button will give you a speed boost
Theres a top 5 score board for keeping track of your best scores.
If you have the headphone remote, you can use the Rewind and Forward buttons to steer the snake.
As you collect food, the snake will get longer and faster. You've got 3 lives. Each time you run into yourself your tail will get cut off from where it was hit, and you lose a life. On last life, the game will exit back to XMB.
The snake can also wrap around edges, meaning if you go off left side of screen, you reappear on right side, etc. Thanks to Shine on #pspdev for help on this.
A 1up system is in place. You start with 3 lives, and will get additional lives if you get up to the next life score posted next to the life indicators. First 1 up is at 1 million, after that it will depend on how well you are doing. The higher the score multiplier, the higher the next life score will be
Also added some sounds when snake eats or hits itself. Enjoy
heres a video clip of a test:
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via mrmrice
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December 12th, 2006, 21:06 Posted By: mICrO^NOS
mICrO from NewOlds dev group it’s happy to bring to the to community the game trailer for they incoming first title for PSP and Windows: Pollo Pollo!
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December 12th, 2006, 21:08 Posted By: wraggster
Nj has released a new version of his CPS2 emulator for the PSP, heres the translated whats new:
* It was the schedule which renewal of binary does not do for a while, but because romcnv_cps2.exe is renewed,
It compiles in order to avoid confusion.
Non compressed cash data arrangement inside the file was optimized.
Because ver.8 there is no compatibility, when the non compressed cash file is used,
Please do again to draw up once more. Concerning the type of the non compressed cash file,
Perhaps there is no modification above this.
* In regard to CPS1PSP and MVSPSP, with modification of specification inside as for renewal of the source as for doing
It is, but because in the future it does not renew binary, please compile with each one.
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December 12th, 2006, 21:16 Posted By: wraggster
Art has released a new version of his firmware modification program for the PSP, heres whats new in this release:
New for X-Flash V17b:
- Release to fix name plate routine.
Yesterdays release had these changes:
New for X-Flash V17:
- Auto checking for incorrect PSP registry version at startup.
User is kicked if a 1.50 registry is present in a 2.71 SE firmware
installation, or vice versa. A prompt is given to restore regitsry
settings in the XMB menu.
- Implementation of custom coded '6AM Sample Player'.
Sound effects are resampled louder and clearer.
Sound sample files are biult into the program eboot file.
- Mikmod audio library is now used soley to play demo music.
- Startup file checking sequence is faster since there are less
external files to validate .
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December 12th, 2006, 21:21 Posted By: wraggster
Tomaz posted this news/release:
Here's a little Slide Puzzle homebrew I've been working on for a few days which is a port of a PC game i made several years ago.
This was made just for fun and to test the functionality of the 2D part of my PSP game engine.
only tested on :
1.5 fw
use d.pad left / right in the menu to choose which image to use for the puzzle.
X will select that image as puzzle and start the game.
Ocne inside the game the d-pad moves the marker and hitting X while selecting a tile that is next to the empty tile moves it there.
TRIANGLE shows what the puzzle should look like once its completed.
Start exits the current game and puts you back in the menu.
Select takes a screenshot.
When a puzzle is beaten pressing any key will put you back in the menu.
Future ideas are:
5x5 and 6x6 puzzles.
Add some sounds.
Add a timer and a store the Record time for each puzzle.
Any other ideas are welcome.
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via tomaz
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December 12th, 2006, 21:26 Posted By: wraggster
News/ release from Mov:
This is a plugin for autostarting eboots under firmware 2.71se (tested only under se-C)
Features:
- cheesy fix allowing cpu speed changes (amongst other things?) for autostarted
iR Shell 3.0 under 2.71 kernel (not sure if the problem affects apps besides iR Shell
- haven't checked - but the workaround is enabled for all 2.71 apps anyway).
- support for associating the following buttons with apps: triangle, circle, cross,
square, left/right triggers, up, down, left, right, select, start, home, hold &
the wlan switch state (on/off).
- config file support (psp/system/xautob.cfg); format: `button=ms0:/path/to/eboot'.
includes basic comment support (lines prefixed with #), kernel specification,
pretty loose button/kernel reading (ltrigger is the same as LtRiGgEr is the same as
ltrig, 150 cross = cross_150, etc.). blank or invalid path entries in the config are
interpreted as "load the XMB"; if multiple entries for the same button are found the
last one is used.
example config:
# wlan switch on? start irshell under kernel 2.71..
wlanon=ms0:/psp/game271/irshell271/eboot.pbp
# wlan switch off? start irshell under kernel 1.5..
wlanoff_150=ms0:/psp/game150/irshell150/eboot.pbp
# load xmb
ltrig=
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via irshell forums
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December 12th, 2006, 21:34 Posted By: wraggster
Mediumguage has updated his text reader and file manager for the PSP to v1.0
Heres the translated (via crappy google)Whats New:
Because 2006/12/10 ver1.9+ release # presently there is no PSP in labor assistant of the writer, the test is not possible. If there is a malfunction, we ask report positively. The trigger to of ○filer HACKER MODE was improved. Old: L, <- keeps pushing R is pushed in state. New: L, <-, among three keys of R, either one keep pushing two last 1 are pushed in state. File even when sticking and deleting it tried to retain the alignment state of the folder. File even when sticking and deleting it tried to retain cursor position. Folder alignment “alignment is not” state was added to mode. Folder procedure of compilation was modified. Old: With suitable name folder compilation -> change renewal the folder name: When folder name input -> the folder of the name compilation ○ text indicating viewer long Japanese composition, the bug which cuts line in the middle of full size letter was corrected. When memory is insufficient, when viewer is started, the bug which has fallen was corrected.
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December 13th, 2006, 02:17 Posted By: wraggster
via ps3fanboy
And they keep rolling in . . . 5 more Blu-ray movies to add to your ever-growing collection this week. I've got my copy of Talladega Nights: The Ballad of Ricky Bobby and I know all of you can't wait to get their hands on The Devil Wears Prada (for your wife/girlfriend of course!).
Blu-ray Movie Releases
American Classic
The Devil Wears Prada
Kung Fu Hustle
Talladega Nights: The Ballad of Ricky Bobby
World Trade Center
As always, availability is subject to manufacturer delivery.
Buy them all at Amazon.Com
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December 13th, 2006, 02:24 Posted By: wraggster
via IGN
The only officially licensed first-party Major League Baseball game is returning in spring 2007. Today, Sony announced MLB 07 The Show for PS2, PS3 and PSP. MLB 07 offers a number of new features for all three systems to make it the most robust baseball game ever offered by Sony.
"In 2006, the MLB franchise was the best-selling baseball videogame on the market across all gaming platforms, and dominated the PlayStation platforms. This year,
MLB 07 The Show looks to continue its reign as the most valuable player in the category by delivering unsurpassed realism," said Scott Rohde, director, sports product development, SCEA. "We are committed to continually looking for ways to add new and improved gameplay features in order to provide fans with the closest experience to actually playing in the Big Leagues."
Once again, gamers can create a baseball player from scratch and work their way up to the Bigs. This year, a new wrinkle has been added with Road to the Show, allowing gamers to experience the game from the perspective of their created player. The game fast-forwards to a created player's at bats and defensive plays which involve your created superstar. Just like a real MLB star, it's all about you, baby!
Pitching has been given the greatest focus with next year's installment of MLB. Three new additions should make for a challenging (and hopefully rewarding) experience on the mound.
The new Pitch Command System measures the "pitch comfort" for each hurler. If a pitcher is comfortable with the heater, they will have an easier time getting strikes. But if they are struggling with their curveball, it will be difficult to avoid leaving a few hanging over the plate. Players can choose to either work out the kinks on the mound or focus on their comfort pitches. However, if you neglect working on your weaker pitches, they only get worse. And if you are only throwing the heater, sooner or later the hitters will catch on and smoke a few out of the park.
Adaptive Pitching Intelligence gives catchers control of the game. The man behind the plate calls pitches based on a pitcher's strength and the game situation. The pitcher has the right to shake them off, but it's never a good idea to disregard your catcher too often.
Lastly, MLB 07 adds umpire personalities. Each ump has their own idea of the strike zone, along with some unique animations and tendencies. Just like real baseball players, it's up to you, both as pitcher and hitter, to learn the strike zone of each ump and compensate. There's no word yet on whether or not any ump calls a "true" strike zone, but if Sony wants to keep it realistic, none of them will.
Online has also seen some improvements. This year, online leagues have been added (yes, even for PSP!), allowing 6-30 players to enjoy a full season of competitive baseball. Sadly, there are no cross-platform leagues available, so pick a console and stick with it for the season.
Baseball fans can stay in the loop on PS2 and PS3 with MLB 07's Online News Service featuring news feeds from all 30 teams, plus an overall MLB feed. Updated several times an hour, the News Service keeps you from missing out on breaking news. and provides live MLB Ticker for up-to-the-minute scores.
PS3 owners can exclusively tags themselves as being "Always Online." This allows for instant messaging, buddy invites and more. The MLB Ticker, normally only available in online games, will also appear when playing offline games.
Last year's highly-touted features return as well. Playmaker fielding, user-controlled slides and "progressive commentary" make a comeback for '07. We didn't call this "the most robust Sony baseball gave ever" for nothin'!
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December 13th, 2006, 02:25 Posted By: wraggster
D3Publisher is ready to hit the ground running with a batch of new games across all platforms in 2007. One of the titles the company will release is a unique action puzzler for the PlayStation Portable that goes by the simple name Cube. The game was in near final form at the company's holiday gathering in San Francisco last week where we got a chance to tinker around with the design on the PSP.
Cube is a unique game in development at New Zealand studio Metia Interactive. This game is best described as Marble Madness or Super Monkey Ball gone square: the whole idea is a simple race the clock challenge where you'll need to get from the start of the level to the finish in the shortest amount of time. Some missions are a simple race to the finish design, while others requires a lot more thought, like collecting keys scattered across the field. In one level, we had to trigger arrow icons on the playfield to send hazardous bombs ricocheting in specific directions in order to explode against each other to make way towards the exit. You only get one chance to get to the finish line in any one level. If you take a harmful hit against a hazard in a challenge, it's right back to the start.
Full article at IGN
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December 13th, 2006, 02:26 Posted By: wraggster
Who knows what events led to the creation of Puzzle Quest: Challenge of the Warlords. But there it is, a game that crosses puzzles game like Bejeweled with the strategy role-playing genre. It's an interesting concept, like splicing Dance Dance Revolution with a Zork text adventure. The game showed up at a recent event in San Francisco, held by D3 Publisher to show off its upcoming titles.
At first, Puzzle Quest looks like a typical RPG. Players choose a character among a pool of different types, as well as a gender and name. From there, the game dumps the newly formed character on top of an overworld map. Again, players will notice this looks a lot like a typical RPG setup complete with towns and castles. But here's where things shoot off in another direction. Instead of traveling the land and entering towns, players simply click on towns to bring up an options menu. They can visit a number of shops, receives quests or do whatever else happens to sit in the menu. Since the demo on display took place at the start of the game, there was only one quest available.
Full article at IGN
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December 13th, 2006, 02:27 Posted By: wraggster
Ten months ago, Sony's San Diego Studios released MLB 06: The Show, which was one of the best sports games of the year. Easily improving on the formula of SCE's baseball franchise, MLB 06 improved on a number of areas, including a new batting control system, a new rivalry mode and presented an extremely fun mini-game known as King of the Diamond. But Sony's not resting on a simple roster update for next year's title; instead, they're putting in a load of features that will make any baseball fan look forward to the return of the Boys of Summer.
Two of the new features that have been included in MLB 07's gameplay focus on how confident a pitcher feels during a game, as well as the interaction between him and his catcher. The Pitch Command System evaluates just how comfortable a hurler is with his compliment of fast balls, sliders and other pitches as he comes out of the bullpen. Depending on where they happen to be after warming up, they might feel a bit stronger with one pitch over another one. If they throw the ball that they're feeling good about in a game and have success with strikes or even strikeouts, their confidence in that pitch will grow and it will be much more effective during the game. However, this comes with a price, since the other kinds of pitches will decrease in effectiveness the more you come to rely on one throw over another. To this end, you'll need to make a decision to either change up your pitches or specialize with one or two.
Full article at IGN
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December 13th, 2006, 02:32 Posted By: wraggster
Today Ubisoft announced that Blazing Angels: Squadrons of WWII for the PlayStation 3 has released and will be at North American retailers this week.
Blazing Angels puts the Sixaxis to use for realistic flight controls. From the Battle of Britain to Pearl Harbor, players will rewrite history as they fight to dominate the skies of Western Europe and the Pacific.
Your pilot's license will put you back around $59.99.
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December 13th, 2006, 02:33 Posted By: wraggster
Gamers probably know Dark Sector as the first game ever announced for next-generation consoles. Announced by Digital Extremes in April 2004, the game backed into the shadows soon afterward and didn't emerge until last week, at an event held by D3 Publisher. A new trailer for Dark Sector preceded the event, showing off a brand new art style that ditched the sci-fi setting for urban grit.
It still has sci-fi elements, of course - players assume the role of a mutating anti-hero infected by a space-age plague - but developers wanted everything else ground in reality. In doing so, developers hope to accentuate the hero, Hayden Tenno, and his ever-evolving condition, as truly fantastic. There's no better way to make something special than to downplay everything else around it. Not to say the environments lack pizzazz - in fact, they look downright gorgeous - but it certainly focuses the spotlight on Hayden. Speaking of environments, the recent demo took him through a crumbling city filled with overturned cars and abandoned buildings. Snow covered the ground and drifted from the skies. Fire from trash cans lit nearby walls and objects, too. Even without some of the special effects in place, it's still a pretty game.
As a special operative in charge of "cleaning" messy political situations, Hayden travels to a fictional Soviet State to investigate a biological experiment. Like most biological experiments, this one has gone terribly wrong and turned a section of the population into ravenous killing machines. When Hayden arrives on the scene, he stumbles upon a war-in-progress between the "infected" and mysterious group of armed soldiers. He needs to find out what's up and fix everything before the world finds out half of Russia has evolved into monsters. A pretty big task, even for a guy who Digital Extremes likes to describe as a crossing between Jack Bauer and Wolverine. Either way, he needs to get the job done. Fortunately, he's not alone in his task.
via IGN
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December 13th, 2006, 02:34 Posted By: wraggster
Formula One racing isn't all that big over here in the United States. Race fans seem to flock to the loud and mean NASCAR events where raw speed is king rather than the extremely technical F1 races. To each his own we say, but we're hoping that regardless of preference gamers will check out Sony's Formula One Championship Edition as it's looking to be a surprisingly good game.
Though our first impressions of the game back at E3 were a little underwhelming, the racer has come a long way since then. The cars' handling feels much better, the visuals have been bumped up a few notches and what we've seen and heard about the career mode seems quite promising.
Formula One Championship Edition will be based on the 2006 F1 race season, so you'll find anything and everything attached to that year present here. That means you'll have access to 18 tracks, 11 teams and 22 drivers. Even if you're not a Formula One fan, you can simply stick to picking a team here associated to your favorite car brand. We happen to be Ferrari nuts over here.
Full article at IGN
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December 13th, 2006, 02:41 Posted By: wraggster
News/release by 'Lostprophet':
This LEGAL Windows executable file patches the usbcam.prx file needed by the PSP USB camera (from v2.71), to one that is valid (v3.02).
changelog:
[B] - Update - output is module from fw3.02, *should* enable more than 15 seconds capture.
[A] - Initial release - patched to fw2.82 module.
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December 13th, 2006, 04:21 Posted By: TacticalBread
A new game engine for the PSP. It was used it Konami's Online Chess Kingdoms, so it appears it's for official PSP developers, not for homebrew
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December 13th, 2006, 08:10 Posted By: XioN980
I've decided to sort of take this project on, im not just doing a rom selector now but a full on menu/GUI, Then i may discontinue, i may not, we'll see how it goes
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December 13th, 2006, 08:12 Posted By: titch.ryan
News/release from Twin891:
Hey guys, I've been working on my PSP game for a while now. It's based on Jezz ball that came out years ago for the PC. It's all programmed in C and I did the graphics as well.
It hasn't been tested on 2.0+ so I'd appreciate some info from you guys if you could. If there is enough interest I will continue to update periodically. I realize that there are plenty of bugs. I will hopefully fix them with another release.
Controls:
R & L Triggers: Change Cursor Direction
Cross: Create ray
Analog Stick: Move cursor
Up or Down: Change cursor direction to vertical
Right or Left: Change cursor direction to horizontal
Start: Pause/Menu
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via twin891
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December 13th, 2006, 10:38 Posted By: happy_mak
The PS3 has got a new update 1.31 and the Japan version is out.
It should be out for the US PS3's soon too. Well this seems to be becoming a regular feature of the week now that PS3 gets an update. Being updatable as a feature now seems like additional maintenance work. As if the Windows updates were
not already annoying this game machine too will now need udpates every now and then i suppose.
You can check the firmware details 1.31 at the URL below(a translation of the japanese contents actually)
http://blog.livedoor.jp/gai_jin/archives/50705910.html
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December 13th, 2006, 13:16 Posted By: splodger15
V0.31 here a few changes have been made to it. Apart from map as i couldnt not find a decent enough one
I thank gunntims0103 for helpin me out alot with V0.31.
here is what has been done
+ Changed the Road background looks more realistic now
+ Fixed bug on the menu
+ added new menu
+ added new credits screen
+ added new instructions screen
+ Added the start, credits, and instruction options to menu background
+ new psp 1.5 icon
- various unneeded code deleted
If you want to change the music on it have a mp3 and rename it to Music.mp3 and place it in the PSPTurismoV0.31 folder
The next release will be PSP Turismo Christmas Edition which will be released closer to christmas.
Once again thanks everyone who helped me out and thank you gunntims0103 for helping me with this release.
Enjoy
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December 13th, 2006, 16:51 Posted By: Darksaviour69
Source tells CVG that PS3 won't launch in Europe until September 2007 while Sony sticks to March release
Sony's head of Worldwide Studios Phil Harrison recently told Official PlayStation Magazine that he wouldn't like to make any definitive statements about the March rollout for PS3.
Sony quickly followed that up with a statement re-confirming PS3 is on track for March 2007 across Europe. But speculation of a further delay just won't go away.
High placed sources within the industry have already been tipping April as a more realistic launch window the for console. But a source has told CVG that a PS3 delay as far back as September 2007 is now far more likely, pointing the finger of delay at - yes you guessed it - "component shortages". And let's face it, you don't launch a console in summer.
When contacted this morning a Sony UK spokesperson told CVG that "We're 100 percent on track for a March release".
Source: CVG
Really can we believe Sony, first they say spring 2006, then world wide launch in Dec with over a million consoles ready, then they said 100,000 for Japan and 400,000 for the US, which, at this stage it seems they only had 80,000 for Japan and just over 200,000 for the US ready for launch.
It seems to me Sony think they can keep dangling the carrot in front of us, making and breaking promises like this. I hope for Playstation fans in Europe they for fill this promise.
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December 13th, 2006, 18:14 Posted By: wraggster
Tfact has released a new Unnoficial Version of Exophases excellent GBA Emulator for the PSP.
Heres whats new via translation
Because the bug of vram became matter of concern, release You abandoned the English translation of the document
The bug correction of kai 2.5 vram reading 込/bug correction when writing in (re-correction)
When reading 込/writing in 0x18000, correction vram correcting the fact that part it is destructive, Replacement of RL channel of sound (gbc interchangeable sound correction) (from 96 people)
Acceleration/optimization
[chitokodo] usually was turned to OFF, If it is necessary, make - with e " OPT=-DCHEAT " please build Deleting the unnecessary variable operation of the main loop mips_stub. It tried the portion of S to use delay slot, (from 182 people) mips_stub. It developed the macro of S and tried to use delay slot
New correspondence
It tried the Momotarou electric railway to move, (from 5 people)
Expansion
Addition of debug mode
make - debug mode is added by building with e " OPT=-DDEBUG_MODE "
At the △+ top and bottom it is indication mode change with picture size as debug
There is no mode 0 indication
Same period doing in the mode 1 VBALNK interruption, it indicates
Same period doing in the mode 2 HBLANK interruption, it indicates
for eLoader
It tried not to set the clock
It is thought that it starts with the clock which sets with eloader
About the option when building
The executable files for 1.5 it draws up with make kxploit
make - Option is set with e " OPT=~ "
OPT=-DDEBUG_MODE debugging mode
OPT=-DCHEAT [chito] validity
OPT=-DELOADER eLoader correspondence
Example) for 1.5 drawing up the executable file in eLoader, debugging and [chito] correspondence
make kxploit - e " OPT=-DDEBUG_MODE - DCHEAT - DELOADER "
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December 13th, 2006, 18:19 Posted By: wraggster
Nj has released a new version of his CPS2 emulator for the PSP, heres the translated whats new:
*X-MEN VS. The floor being destroyed with Street, Fighter after falling, the picture normally
Correcting the bug which has stopped being indicated.
* Because perhaps as for big bug you think, that it is not, renewal of binary temporarily with this end?
If it seems that it cannot correspond to the new game, possibility of end is large this way, is.
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December 13th, 2006, 20:52 Posted By: wraggster
via cvg
Wizards and warriors - and orcs we guess - unite! Fantasy-fuelled Untold Legends: Dark Kingdom is an action-RPG littered with combat and magic, with the promise that the game will wow our eyeballs with visually stunning displays courtesy of PS3's grunt. Cor!
Dark Kingdom's storyline - of epic proportions, naturally - has been penned by Keith Baker (a freelance writer of Dungeons & Dragons material) and finds adventurers attempting to "end the tyranny of a King they once served", EA has informed. Along with the eye candy, a big deal is being made about the integration of real-time physics which apparently allows us to "experience realistic RPG action".
In addition, the single-player adventure is accompanied by an online co-op mode, and it's mentioned that the title is to receive extra online support via PlayStation Network - i.e. new content will be released for the game post launch.
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December 13th, 2006, 20:59 Posted By: wraggster
Fatal inertia - sounds nasty or, indeed, fatal. Badumtish. Anyway, if you're unfamiliar with Koei's PS3 and Xbox 360 title, in a nutshell it's a futuristic racer that combines, erm, racing with combat and features a physics engine allowing players to do the likes of blow chunks out of the environment to obstruct the opposition. New info and screenshots released by Koei this morning fill us in on some of the game's locations (both versions are due March 2007).
LOST CANYON
The passage of time goes virtually unnoticed amidst the towering arches of the Lost Canyon. Abandoned since the closing of a mining operation in the early 20th century, this canyon has remained largely unchanged over the past two centuries. Relics of the operation remain abundant throughout the canyon, from caves carved out of the solid rock to cranes and dilapidated buildings. Racers must be wary of these obstacles as they are not quite as sturdy as they once were.
DEEPWOODS PASS
Once an active logging camp, Deepwoods Pass has now mostly returned to its natural state. The sensation of speed is extreme while racing through the depths of this temperate rainforest. Blowing past pristine old-growth redwoods and expansive marshlands at more than 200 kmph can be extremely dangerous and piloting through harrowingly narrow paths cut through walls of rock is borderline suicidal. One of the most challenging locations in Fatal Inertia, Deepwoods Pass will see drivers flying through waterfalls, racing headlong into thick fog, and reacting to avoid the massive, dead trees that can come crashing down at any time.
PARADISE ISLE
Somewhere in the south pacific lies a group of undisturbed islands, surrounded by emerald-green waters and white-sand beaches. These uninhabited islands look like an ideal paradise with breathtaking scenery replete with the vivid colours of tropical flora and shimmering water. However, Paradise Isle is not a vacation resort; it's the beautiful backdrop for the races of Fatal Inertia. Racers must be careful to keep their minds on the competition and not on the scenery or they may find themselves headfirst in the sand, or worse, into a rocky outcropping. The courses in Paradise Isle may seem relatively less constricting than those of other locations, however, shipwrecks and other hazards that have washed up on the shores make for very challenging races.
DEVIL'S PEAK
Devil's Peak was given its name after its last major eruption decimated a section of nearby Echo City. The remnants of this formerly prosperous industrial region are scattered throughout the area, from the skeletons of buildings and abandoned vehicles to discarded gas canisters and oil pipelines. The mountainous terrain consists of many shear cliffs and vertical drops that make racing extremely treacherous. Combined with rapid twists and turns, the racecourses on Devil's Peak are akin to a massive roller coaster ride without rails.
GLACIER BAY
True to its name, glaciers float in abundance in the waters off the coast of Glacier Bay, a snow-swept region in the northern Rockies. Racers must navigate their way through forests of evergreens, plunge headlong into ice caves, and avoid the jutting ice formations when out on the water. While obstacles are plentiful in Glacier Bay, its courses exhibit unsurpassed freedom as there are many ways racers can cut corners and find new ways to get ahead. Precision handling skills will be vital to success in Glacier Bay as blinding snowstorms occur frequently in the region. The ability to handle these conditions separates the elite drivers from the rest of the pack.
Screens Here
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December 13th, 2006, 21:12 Posted By: wraggster
via eurogamer
Sony Computer Entertainment Europe boss David Reeves has told GamesIndustry.biz that suggestions the European launch of PS3 will be delayed once again are nothing more than 'speculation without foundation'.
Rumours of a delay began to emerge when consumer site CVG published a report quoting an unnamed source as saying the PS3 won't be arriving in March, as planned. The report went on to claim that a September launch date is now likely.
But speaking to GamesIndustry.biz, Reeves said, "We're still on schedule to launch PS3 in March throughout the PAL territories. All speculation otherwise is without foundation."
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December 13th, 2006, 21:20 Posted By: wraggster
Still wondering what to get for Christmas? Or perhaps you're still struggling to convince your loved ones that Canis Canem Edit isn't actually a teenage murder simulator, despite what that earnest American lawyer chap says. Either way, this new video ought to be enough to show anyone the magic of the game formerly known as Bully. Even if it is interspersed with casual soft violence.
Hit the movies tab above to see the festive frolics you could be missing out on - should you be one of the crazy people who didn't buy what could be PS2's greatest game of the year when it first came out. Everyone else, just enjoy the footage. It is Christmas, after all.
Trailer Here
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December 13th, 2006, 21:31 Posted By: wraggster
A PlayStation 3 firmware update is now available for the system, nudging it along from version 1.30 to 1.31. While the US update page still doesn't list the contents of the download (c'mon Sony, if you can write the code and push it live, you can at least let us know what's in it), the Japanese page does. So now we stumble around, trying to decipher Japanese and piece together just what it is we've just stuck on our PS3. According to this machine translated page, they've added "installation of hard disk private PlayStation®2 standard software." Sure, this doesn't make any sense but if you think like a machine (follow this link), you'll realize they surely mean that PS2 software that heretofore required that system's HDD attachment is now functional. This includes Nobunaga's Ambition Online and Final Fantasy XI.
The Japanese page instructs us to download the "PS2 System Data" from the PlayStation Store; however, try as we might, we're unable to find the download. We're guessing a copy of either of the aforementioned titles may be required to install this functionality. Regardless, it's clear that -- especially if they're going to insist on frequent, mandatory updates -- Sony should consider being more communicative with their audience. Kaz, now that you're over in Japan, let 'em know that gamers in North America care about this stuff too!
via joystiq
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December 13th, 2006, 21:33 Posted By: wraggster
Video Here --> http://www.youtube.com/v/IoCD9TwLrVs
When played on a PS3, PS1 and PS2 games look dramatically worse as the above video indicates. The big black box resizes the graphic output of 480i PS1/PS2 games at a lower resolution sans filtering causing screen artifacts and jagged edges. Like, jagged edges that somebody took a knife to. It appears the issue has nothing to do with the TV, cables, or your PS3 resolution setting, something only a firmware upgrade can fix.
Via joystiq
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December 13th, 2006, 21:35 Posted By: wraggster
via joystiq
The correcting of a paperwork error has led to the dismissal of a second degree murder charge filed against New Hanover County Cpl. Christopher Long who was accused of shooting and killing an unarmed teen suspected of robbing two PlayStation 3 consoles. Apparently, the grand jury foreman checked the wrong box on the indictment form, mistakenly charging Long with murder.
According to his attorney, Long "based his decision [to fire] on his law enforcement training," hitting the victim in the head and shoulder after he thought he heard gunfire as authorities broke through the door to the victim's home with a battering ram. District Attorney Ben David confirmed that the other officers involved did not report hearing shots fired prior to Long's attack.
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December 13th, 2006, 21:42 Posted By: wraggster
New Commercial PSP Release:
features
The 90's Lives On-14 classic console games from EA from the 90's exclusively for the PSP system.
Multiplayer Features-Ad Hoc, head-to-head support for Budokan, Road Rash™ II, and Mutant League Football.
Mid-Game Save-Save your game at any point giving you freedom to play on your terms.
Collectable Cards-Unlock game art from back in the day!
description
As if! EA™ Replay is a throw back to what you loved about videogames in the first place! Let EA bring you back to a simpler time when movies were still on VHS, Boy Bands were all the rage, people adorned themselves in layers of plaid and called themselves 'grunge', everyone wanted to live in 90210, and the dawn of gaming's golden age took hold.
Embrace the 90's nostalgia with a compilation of 14 classic console games from EA exclusively for the PSP® (PlayStation® Portable) system! EA Replay promises to deliver the same great console experience on-the-go for all 14 games including hit franchises such as the Strike series, Road Rash™, and Wing Commander™.
Go head-to-head with friends in multiplayer on select titles, unlock original game art, and save your game at any point. Let the memories come rushing back and take the fun of the 90's wherever you go with EA Replay.
Buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1pg3.html
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December 13th, 2006, 21:50 Posted By: wraggster
Todays New gaming releases for the PS2 are:
Daisenryaku VII Exceed JPN US$ 64.90
Jikkyou Powerful Pro Yakyuu 13 Chou Ketteiban JPN US$ 64.90
Marheaven: Arm Fight Dream (Konami the Best) JPN US$ 34.90
Wild Arms: The Vth Vanguard JPN US$ 64.90
Wind: A Breath of Heart (Alchemist Best Collection) JPN US$ 34.90
More info on each here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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December 14th, 2006, 07:49 Posted By: wraggster
Play Asia posted this Update of all Games releases this week
Nintendo Wii™:
Barnyard US US$ 49.90
Bleach: Wii Shiraha Kirameku Rinbukyoku JPN US$ 64.90
Pokemon Battle Revolution JPN US$ 59.90
Rapala Tournament Fishing US US$ 49.90
Rayman Raving Rabbids JPN US$ 59.90
Wii D-Terminal AV Cable JPN US$ 29.90
Wii Remote Control Protection Film JPN US$ 4.99
Xbox360™:
Chikyuu Boueigun 3 / Earth Defense Forces 3 JPN US$ 64.90
Oneechanbara vorteX JPN US$ 64.90
Phantasy Star Universe JPN US$ 64.90
Winning Eleven X ASIA US$ 49.90
Winning Eleven X JPN US$ 64.90
Xbox 360 Dead or Alive Xtreme 2 Pack [Limited Edition] ASIA US$ 429.90
PlayStation3™:
All Star Yakyuken Battle JPN US$ 47.90
Full Auto 2: Battlelines US US$ 64.90
MotorStorm JPN US$ 59.90
PlayStation2™:
Daisenryaku VII Exceed JPN US$ 64.90
Demento (CapKore) JPN US$ 19.90
EX Okuman Chouja Game (Atlus Best Collection) JPN US$ 20.90
FlatOut 2 KOR US$ 54.90
Gokujou Seitokai (Konami the Best) JPN US$ 34.90
Grand Theft Auto Trilogy US US$ 34.90
Harukanaru Jikuu no Kade: Hachiha Katsunori (Koei the Best) JPN US$ 34.90
Harukanaru Toki no Naka de 2 (Koei Selection) JPN US$ 20.90
James Bond 007: Everything or Nothing & Nightfire (EA Best Hits) JPN US$ 44.90
Jikkyou Powerful Pro Yakyuu 13 Chou Ketteiban JPN US$ 64.90
Mahjong Haoh: Shinken Battle (Mycom Best) JPN US$ 20.90
Marheaven: Arm Fight Dream (Konami the Best) JPN US$ 34.90
Medal of Honor: Rising Sun & Frontline (EA Best Hits) JPN US$ 44.90
Nobunaga no Yabou Online: Haten no Shou JPN US$ 64.90
Nobunaga no Yabou: Soutensoku (Koei Selection) JPN US$ 24.90
Okami (PlayStation2 the Best) JPN US$ 29.90
Saikyou Toudai Shogi 6 (Mycom Best) JPN US$ 34.90
Street Fighter III 3rd Strike: Fight for the Future (CapKore) JPN US$ 19.90
TOCA Race Driver 2: Ultimate Racing Simulator JPN US$ 64.90
Tom Clancy's Ghost Recon 2 (Ubisoft Best) JPN US$ 34.90
Vampire DarkStalkers Collection (CapKore) JPN US$ 19.90
Wild Arms: The Vth Vanguard ASIA US$ 59.90
Wild Arms: The Vth Vanguard JPN US$ 64.90
Wind: A Breath of Heart (Alchemist Best Collection) JPN US$ 34.90
beatmania IIDX 12 Happy Sky JPN US$ 64.90
beatmania IIDX 12 Happy Sky (Konamistyle Special Edition - T-Shirt Size: L) JPN US$ 169.90
beatmania IIDX 12 Happy Sky (Konamistyle Special Edition - T-Shirt Size: M) JPN US$ 169.90
beatmania IIDX 12 Happy Sky (Konamistyle Special Edition - T-Shirt Size: S) (presold / preorders confirmed) JPN N/A
beatmania IIDX 12 Happy Sky (Konamistyle Special Edition - T-Shirt Size: XL) JPN US$ 169.90
Nintendo DS™:
Castlevania: Portrait of Ruin US US$ 39.90
Chocobo to Mahou no Ehon JPN US$ 48.90
Fushigi no Dungeon: Furai no Shiren DS JPN US$ 48.90
Gintama: Gintoki vs. Dokata JPN US$ 48.90
Kabushiki Baibai Trainer Kabutore JPN US$ 39.90
Keiba Navi: Umanosuke JPN US$ 64.90
Kirby Outgoing Bag DS Lite (blue) US$ 14.90
Kirby Outgoing Bag DS Lite (pink) US$ 14.90
Kirby Pouch DS Lite (black) US$ 14.90
Kirby Touch Max DS (pink) US$ 4.99
Kirby Touch Max DS (white) US$ 4.99
Marheaven: Karudea no Akuma (Konami the Best) JPN US$ 29.90
Naruto: Shinobi Retsuden JPN US$ 48.90
Nintendo MP3 Player Euro US$ 49.90
Oshare Princess DS: Oshare ni Koishite! JPN US$ 48.90
Puyo Puyo! 15th Anniversary JPN US$ 48.90
Puzzle Series Vol. 8: Nankuro JPN US$ 39.90
Quiz! Nihongo-Ou JPN US$ 39.90
Ryuusei no RockMan: Dragon JPN US$ 48.90
Ryuusei no RockMan: Leo JPN US$ 48.90
Ryuusei no RockMan: Pegasus JPN US$ 48.90
SNK vs. Capcom Card Fighters DS JPN US$ 48.90
Slim Pouch DS Lite (black) US$ 16.90
Stationary Style Set DS Lite US$ 12.90
The Sims 2: Wonderful Life JPN US$ 48.90
Touch de Tanoshimu Hyakunin Isshu: DS Shigureden JPN US$ 39.90
Sony PSP™:
All Star Baseball Fist Portable JPN US$ 37.90
Brothers in Arms: D-Day US US$ 39.90
Daisenryaku Portable 2 JPN US$ 48.90
EA Replay ASIA US$ 22.90
Kanji Trainer Portable JPN US$ 29.90
Maplus: Portable Navi JPN US$ 64.90
Maplus: Portable Navi (w/ GPS Receiver) JPN US$ 99.90
Metal Gear Solid Portable Ops US US$ 39.90
Mobile Battery Charger US$ 39.90
Online Chess Kingdoms US US$ 29.90
P-Kara JPN US$ 64.90
PSP PlayStation Portable - Silver (PSP-1000SV) JPN US$ 199.90
Shinobido Homura KOR US$ 49.90
TOCA Race Driver 2: Ultimate Racing Simulator JPN US$ 48.90
WWE Smackdown vs Raw 2007 US US$ 49.90
Winning Eleven 10: Ubiquitous Evolution ASIA US$ 42.90
Winning Eleven 10: Ubiquitous Evolution KOR US$ 49.90
Winning Eleven 10: Ubiquitous Evolution JPN US$ 48.90
Gamecube™:
The Legend of Zelda: Twilight Princess US US$ 59.90
PC Games:
Sakura Taisen V Desktop Theater JPN US$ 49.90
Guidebooks:
The Legend of Zelda: Twilight Princess Official Strategy Guide (Wii Version) US US$ 22.90
Toys & Misc:
Blue Dragon Character Keychain Gashapon US$ 2.99
Busou Shinki Pre-Painted PVC Figure: MMS Type Knight - Xiphos US$ 36.90
Busou Shinki Pre-Painted PVC Figure: MMS Type Samurai - Benio US$ 36.90
Busou Shinki Pre-Painted PVC Figure: MMS Type Santa Claus - Tsugaru US$ 19.90
Dead or Alive Xtreme 2 Calendar 2007 ASIA US$ 14.90
Dead or Alive Xtreme 2 Coaster Set ASIA US$ 19.90
Dot-S Puzzle Collection - Nintendo Version US$ 5.99
Jingai Makyo 1/7 Scale Painted PVC Figure: Ignis (Orchid Seed Ver.) US$ 54.90
Keroro Plush Doll: Model A US$ 19.90
Keroro Plush Doll: Model B US$ 19.90
Let's! TV Play - Dragonball Z Battle Bodily Sensation Kamehameha Fusion With You JPN US$ 39.90
Let's! TV Play - Dragonball Z Battle Bodily Sensation Kamehameha Fusion With You 2 JPN US$ 39.90
Mai-Hime Z / Otomedama Maiotome Pre-painted PVC Figure - Arika Yumemiya (Arika Meister Robe Ver. 1.5) US$ 34.90
Mobile Suit Gundam 0079 Pre-Painted PVC Figure: Cathy Catharine Blitzen (Camouflage Operator) US$ 17.90
Mobile Suit Gundam 0079 Pre-Painted PVC Figure: Reiko Holinger (Camouflage Operator) US$ 17.90
Neon Genesis Evangelion Episode Mini Display Figure Series 1 US$ 6.90
Neon Genesis Evangelion Pre-painted PVC Figure: Rei Ayanami (Sorceress Ver.) US$ 17.90
Neon Genesis Evangelion Pre-painted PVC Figure: Sohryu Asuka Langley (Sorceress Ver.) US$ 17.90
Super Mario Bros. Towel In Box: Type A N/A
Super Mario Bros. Towel In Box: Type B N/A
Super Mario Bros. Towel In Box: Type C US$ 14.90
Video Game related Soundtracks:beatnation Records Compilation CD: cyber beatnation 1st conclusion JPN US$ 29.90
Bleach Memories of Nobody Original Soundtrack JPN US$ 29.90
Bleach The Best [Limited Edition] JPN US$ 37.90
Blue Dragon Original Soundtrack JPN US$ 34.90
Sakura Taisen Zenkyoku-syu 2002-2006 [Limited Edition] JPN N/A
Super Eurobeat Presents Initial D Fourth Stage Supereuro-Beat JPN US$ 29.90
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December 14th, 2006, 12:53 Posted By: Darksaviour69
Admits to being "busted" by eagle-eyed Internet users
Sony Computer Entertainment America has admitted that a blog purporting to be the work of real life PSP fans was in fact part of a marketing campaign designed to promote the handheld in the run-up to Christmas.
The site, alliwantforxmasisapsp.com, appeared to be have been designed by two friends and featured downloadable PSP greetings cards and t-shirt transfers. It also hosted a video showing "Cousin Pete" rapping about the handheld, which has since been removed from both the site and from YouTube.
"Consider us your own personal psp hype machine, here to help you wage a holiday assault on ur parents, girl, granny, boss - whoever - so they know what you really want," a message on the site read.
However, visitors to the site became suspicious and discovered that it had been registered by marketing company Zipatoni which, according to its own website, offers "integrated multimedia marketing initiatives".
Zipatoni's site lists SCE as a client, and featured a picture (also now removed) of an employee who bears a striking resemblance to a man posing in a home-made PSP t-shirt on alliwantforxmasisapsp.com.
As a result the blog was flooded with complaints from critics exposing its true origins. They have since been removed, along with the video, and the welcome message has been replaced with the following message, credited to Sony Computer Entertainment America: "Busted. Nailed. Snagged. As many of you have figured out (maybe our speech was a little too funky fresh???), Peter isn't a real hip-hop maven and this site was actually developed by Sony.
"Guess we were trying to be just a little too clever. From this point forward, we will just stick to making cool products, and use this site to give you nothing but the facts on the PSP."
It seems likely that Sony will need to take more care with its guerrilla marketing campaigns in the future - and not just to avoid a backlash from consumers.
According to the Washington Post, the Federal Trade Commission has warned companies "engaging in word-of-mouth marketing" that they must disclose details of who is endorsing the product. A failure to do so, the FTC said, could be seen as deceptive.
gameindustry
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December 14th, 2006, 18:02 Posted By: wraggster
Details on the game are, well, pretty non-existent really, although judging by the first screenshots that have been released the title will feature a roster of Rocky opponents that have starred in previous movies, as well as stuff from the new flick. Rocky Balboa on PSP is set to release alongside the film next January.
And if you're unfamiliar with the storyline for the Rocky Balboa film, in a nutshell it finds the boxer, who has hit rocky bottom (sorry) in his personal life, stepping into the ring one last time to face off against a new champion.
Screens at CVG
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December 14th, 2006, 18:04 Posted By: wraggster
Not uncommon for the company, Sony has once again talked down the competition this morning, calling Nintendo's Wii a "novelty".
The comments come from SCEA's senior director of corporate communications Dave Karraker, who in an interview with the Wall Street Journal said "We feel very confident that the PlayStation fan is going to wait until they can get a PlayStation 3. If they do pick up a Wii, it's as more of a novelty."
Of course back at this year's E3 show (RIP) in May, Sony was praising Nintendo for its console's bold new direction, but we're sure the phenomenal European launch numbers has forced the company to change its tune.
The PlayStation 3 is officially penned for launch in Europe in March 2007.
via cvg
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December 14th, 2006, 18:27 Posted By: wraggster
via eurogamer
Sony Corporation has said it is still on track to ship 2 million PS3 units by the end of the year, despite manufacturing problems and a failure to meet the day one shipment target for North America.
Speaking at a press conference in Tokyo, Sony president Ryoji Chubachi said, "It is true that it took us some time to bring the PS3 to mass production as blue laser availability worked as a bottleneck."
However, he went on to observe that sales of the console are meeting Sony's expectations, adding, "I don't think we need to revise our shipment targets... 2 million and 6 million are within our reach.''
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December 14th, 2006, 18:36 Posted By: wraggster
via gamesradar
Criterion believe gamers have become "desensitised" to the game's endless impact action, and are going "back to square one" with Burnout 5 in order to push the next-gen reinvention of the blistering racer "beyond anything [Criterion] have ever done," according to director of design, Alex Ward.
"The first crash on PS3 has got to go way beyond everything you've ever seen," Ward told NewsWeek recently, stressing that making us believe in the reality of each crash is vital. "If you don't believe the crash is real, then it's not going to frighten you," Ward explained.
Ward had further words to explain Criterion's ambition with the new instalment in the Burnout series, saying that the developer's goal "is to make [Burnout] look like a year two PS3 game in year one," suggesting that Burnout 5 will put even Xbox 360's newer games to shame.
At the same time, Burnout 5 is still someway from being unveiled to a baying public. Ward explains that Criterion has "just got traffic in the game" and that's "it's still quite early" in terms of the game's development.
Finally, when quizzed about Burnout 5's open-world setting, Ward bullishly replied: "but we could have done an open world on Burnout 2. It's not 'cause we didn't know how to do it." For him, and for Criterion, the focus is not on Burnout's new setting, but on making the crash scenes utterly visceral and believable.
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December 14th, 2006, 18:37 Posted By: wraggster
A substantial update to PlayStation 3's firmware will finally give the console's XMB (cross media bar) the ability to multitask, Phil Harrison has revealed to attendees of a recent Sony seminar.
Currently the PS3 becomes all but inoperative while downloading new media such as demos or film clips, with only a download progress bar to keep you entertained.
Harrison did not reveal the full scale of the XMB's new ability, but it would be absurd if the update didn't give PS3 the same impressive powers as Xbox Live's Active Downloads system, which is able to stream a download while you play games, watch movies or even turn off the console, picking up where it left off when power is restored.
Other additions will include new display options, animation options during audio playback and photo album options. A PSP remote access feature is also planned, enabling you to access PS3 content - presumably limited to movies and game clips.
Sony has also announced that in the next few weeks it will begin accepting registrations from European gamers who wish to reserve their preferred PlayStation Network gamertag.
via gamesradar
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December 14th, 2006, 20:29 Posted By: wraggster
via ps2dev
mtb has written a nice article how to install Gentoo on the Playstation 3 and provided a Gentoo stage 4 tarball for it. I've simplified the installation with two installation scripts, for lazy programmers like me, who don't want to type lots of command line commands, and written a short guide for the full installation process.
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December 14th, 2006, 20:37 Posted By: wraggster
New release from Chris Swindle:
Here is a new little program to backup and restore network configurations from the PSP, so now when you corrupt the registry you can restore settings without needing to type in the WEP keys etc. You can now also add access points to 2.71se.
When run the program allows you to dump the network configurations to ms0:/netconfig.bak, this can then be used to restore the settings on the same PSP, or another PSP.
Please note that if a dump is made on 2.00+ and it is restored on 1.5, then it may not work, depending on if the access point uses WPA or not.
Full source is included.
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via Chris Swindle
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December 14th, 2006, 20:41 Posted By: wraggster
One day after the surprise announcement of Dragon Quest IX for the DS, Square Enix is all set to drop another bombshell. According reports out of Japan, the next issue of Jump Magazine will contain news of two new Final Fantasy Tactics games.
The PSP will be getting Final Fantasy Tactics: Shishi Sensou, an updated version of the original PlayStation classic. Square Enix is adding new jobs and some slick cell shaded movies, but aside from that, it's unclear what kind of improvements we can expect.
The second project is a bit more mysterious. Nothing is known about this game, except for its title: Final Fantasy Tactics A2 Fuuketsu no Guurimore. We don't even know its target platform. Jump is promising an update down the road.
Both projects fall under a series of projects that Square Enix refers to as "Ivalice Alliance," Ivalice being the name of the world in which both Final Fantasy Tactics and Final Fantasy XII take place. Final Fantasy XII Revenant Wings, a DS offshoot of this year's PS2 blockbuster, also falls under this project.
We've yet to see the Jump report for ourselves, but with the annual Jump Festa comic/videogame show scheduled to kick off on Saturday in Tokyo, we're hoping to get a look at both new projects shortly. We'll be back later this week with whatever details we can dig up at the show.
Via IGN
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December 14th, 2006, 20:43 Posted By: wraggster
Heres an excerpt
Whenever a beloved franchise makes the jump from the console to the portable screen, fans are usually nervous about the result. Will the gameplay that made it a hit transition over well to the handheld? Can the same number of features be found in the title? Will it look good on the small screen. Well, if the latest build of Ratchet and Clank: Size Matters is any indication, these titles might be as good as the console titles, with the added advantage of being able to take it on the go. At a recent Sony Media Day event we got our hands on the game, and ran through both the single and multiplayer modes to see how the game's coming along.
Size Matters is an original Ratchet and Clank adventure and the first title from High Impact Games, a company comprised of former Insomniac employees. Set after the events of Ratchet: Deadlocked, Ratchet and Clank have landed on the planet of Pokitaru for some much needed R&R. Completely burned out on the idea of being a galactic hero, Ratchet is simply looking forward to a lazy time on the beach. However, this idea is totally shot down as soon as a little girl named Luna approaches the duo for help on her school project. Unfortunately for Luna, she's kidnapped, forcing Ratchet and Clank to find out who's behind her abduction. Of course, things aren't as it seems, and the two heroes are going to face a large number of enemies across the entire galaxy once again.
Full Article at IGN
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December 14th, 2006, 20:48 Posted By: wraggster
via pspfanboy
If you're like me, you were somewhat underwhelmed by the 3.00 update. Maybe it was all the rumor-mongering, but I expected the latest update to feature a lot more than simple PSP-PS3 connectivity. Hopefully, someone from Sony's reading this, because this is what I'd like to see from a 3.5 or a 4.0 update.
PHOTO
It's hard to think of any improvements to the PHOTO channel, but one cool thing I'd love to see added is some "Fun" options, a la Nintendo Wii's Photo Channel. Being able to play around with the photos would be a neat way of making this feature slightly more useful. And, it would be a heck of a lot easier to do a photo puzzle on the PSP than on the Wii. Probability: Very Low
MUSIC
One of the niftiest things about Microsoft's Zune is that it allows you to share music, with restrictions. I'd love to see something similar. Users can send self-deleting DRM-protected music files to each other. The tech is there in the PSP: why not take advantage of it? Probability: Very Low
VIDEO
Unrestricted MPEG-2 & MPEG-4 support. The PSP is capable of playing video files as large as 720x480 via UMD, so clearly the hardware can handle downscaling high-res movies. The UMD market is all but dead, so why not free up this restriction? This will make video playback between PSP and PS3 nearly identical. Probability: Medium
Support for Quicktime videos. Most of Quicktime's videos are encoded in a version of MPEG that the PSP can easily decode. We should be able to play .MOV files on the PSP. Probability: Low
Support for Windows Media video. Probability: Very Low
GAME
Downloadable PSP games via the PlayStation Store. Not just PSone games, but actual PSP games. Probability: Very High
Better organization: include three folders when accessing games on Memory Stick? "Demos," "PSone," and "PSP." If you're like me, your PSP's GAME folder is bustling with way too many different files. Better organization would help a lot. Probability: Medium
Save states in PSone emulation. A lot of other emulators (like the Wii's Virtual Console) let you simply create a save state to resume at a later time. The PSP should easily be able to do the same. Probability: Medium
NETWORK
PlayStation Store! It's absolutely ridiculous that you need a PS3 in order to download games for the PSP. They need to get the PlayStation Store onto the PSP, ASAP. Of course, the PSP's wi-fi isn't really fast enough to support 500MB downloads, so an alternative would be to purchase and download a license via PSP, and then download the appropriate game files via PC. Probability: Very High
Remote Play shouldn't make the PS3 inaccessible. With eight gazillion teraflops of power, you think the PS3 would be able to multi-task. Probability: High
Downloading resuming? How frustrating is it when you're trying to download a 200MB video to your PSP, only to have the connection drop? The PSP should be intelligent enough to allow for downloads to resume. (The fact that the PS3 doesn't do this either is absolutely ridiculous!) Probability: Medium
FRIENDS
Integrate the PSP into the PlayStation Network. You should be able to access your profile and messages via PSP. You could then chat or interact with other PS3 and PSP owners. Probability: High
Allow PSP games to use the PlayStation Network. One universal log-in across your PS3 and PSP online games would be absolutely fantastic. Probability: High
What do you think about my suggestions? What would YOU add to an upcoming PSP firmware revision? Feel free to add comments!
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December 14th, 2006, 20:50 Posted By: wraggster
via pspfanboy
Remote Play is one of the more exciting things about the PS3-PSP connectivity. It's a nifty feature that allows you to access your PS3's media via PSP. While cool in theory, in practice, there's too many restrictions. Firstly, the PS3 can't do anything else when in Remote Play mode. Secondly, you have to be in range of the PS3's wi-fi. Finally, you can only access media stored on hard drive (no games, or disc media!).
It appears that a future firmware upgrade in March will address some of these issues. The future PLAYSTATION 3 upgrade promises multi-tasking, which should help address the first concern. Secondly, you'll be able to access your PS3's media from any internet connection, a la LocationFree Player. Certainly, this is a strong step forward. With the PS3 gaining Tivo-like functionality later next year, the PSP may be the perfect media device for people on the go. Imagine: you could record Battlestar Galactica when you're away, only to watch it from your PSP whenever you're near a wi-fi spot. The future of PS3-PSP connectivity is certainly exciting.
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December 14th, 2006, 20:58 Posted By: wraggster
Heres whats in the new PSP® Content Pack from Sony:
ATV Offroad Fury® Pro - Music Tracks
Battlezone - Wallpapers
Dave Mirra BMX Challenge - Trailer
LocoRoco™ Christmas Demo (system software 3.02 or later is required)
LocoRoco™ Holiday - Music Track
NBA 07 - Music Tracks
PSP® TV Spot - Find Me Part 1
PSP® TV Spot - Find Me Part 2
SOCOM U.S. Navy SEALs Fireteam Bravo 2 - Theme Music
SOCOM U.S. Navy SEALs Fireteam Bravo 2 - Trailer
SOCOM U.S. Navy SEALs Fireteam Bravo 2 - TV Spot
SOCOM U.S. Navy SEALs Fireteam Bravo 2 - Wallpapers
Star Wars Lethal Alliance - Trailer
SOCOM U.S. Navy SEALs Combined Assault - Trailer
SOCOM U.S. Navy SEALs Combined Assault - TV Spots
Download here --> http://www.us.playstation.com/psp/downloads/ContentPack
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December 14th, 2006, 21:00 Posted By: wraggster
Ookm posted this interesting news of a game called Blitz_Overtime that doesnt work on Devhook:
ULUS-10200.Blitz_Overtime
tried on DEVHOOK 0.51.0100 FW3.02, FW2.82 But NOT Work :P
Are Sony and co starting to block Devhook ?
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December 14th, 2006, 21:03 Posted By: wraggster
HyT has released a Multi Language Mod for Devhook, heres more info:
I release my DevHook 0.51 and 0.5101 launcher mod, which translates it into Italian, Spanish and French (german still work in progress)
that's the readme:
***DEVHOOK 0.5101 MULTILANGUAGE MOD v0.01 By HyT***
INSTALLATION:
*Install he original DevHook 0.5101
*Copy all the content of MS_ROOT folder into your MemoryStick root
THAT'S ALL!
DONE:
*Menu translated into Italian, French and Spanish
*Autoboot times added
*New CPU/BUS speed implemented
*Added 2.80 and 3.00 firmware
*Corrected sone Booster's translation errors
*Useless stuff removed
TO DO:
*Add German language (by Siggi)
*Correct translation errors (I'm sure i did a lot of mistakes...)
CHANGELOG:
*14/12/2006 v0.01
*Menu translated into Italian, French and Spanish
*Autoboot times added
*New CPU/BUS speed implemented
*Added 2.80 and 3.00 firmware
*Corrected sone Booster's translation errors
*Useless stuff removed
THANKS:
Booster for DevHook
Dark_Alex for 2.71SE
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via hyt
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December 14th, 2006, 21:12 Posted By: wraggster
Art has posted a new release of his Firmware modification app for the PSP, heres whats new:
- Added some sound enhancements,
and some new higher quality sound effects.
- A warning screen displayed for incorrect registry version,
X-Flash program no longer terminates for this reason.
Heres a video of an upcoming release:
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December 14th, 2006, 21:15 Posted By: wraggster
New release from Jiggle:
Hi everyone, I made the first version yesterday and updated it a little tonight.
It loads devhookbeta automaticly(Im really lazy), loads 2.71se with X or irshell with O.
It works with 2.71se b & c(not tested on anything else, it should work with 1.5, if it has firmware which loads from PSP/GAME/BOOT/ or you move the eboot.pbp)
It doesnt write anything anwhere except screen,
Its simple and nothing much to look at, hopefully useful
It works with devhook and irshell in the standard folders(the ones they make themselfs when unzipped)
to install just extract the zip to your memory stick it puts the eboot in the right place. When its on reboot the psp With the right trigger held and enable autoboot in the configuration section. exit
I havent found any bugs, let me know if Im wrong & if its only me that likes it
Hope its usefull, let me know what you think
jiggle
271boot.zip is plain version
271devboot.zip is new exciting version (well if your excited easily)
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via jiggle
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December 14th, 2006, 21:19 Posted By: wraggster
xploren posted this news/release:
Hey, this is my first program for the PSP. It's titled ImageViewer. I'm openly releasing this as a beta. If you find ANY bugs, please tell me. I'll try fixing it right away. So here's the whole explanation:
ImageViewer is a program for the PSP that can let you view your pictures in private. The images are hidden in the folder, so nobody can see them. Here are the cons of the program:
There isn't a scrolling feature yet, so you can only view 480x272 images at the moment. :P
Currently, it isn't EBOOTed, so you'll need to have Lua Player. Don't complain in this thread, I'll do it in the next release.
The options aren't working right now. The next version will have it.
It can only handle up to 2 images at the moment....... the baddest part of it.
Well, that's it. Let me remind you: THIS IS MY FIRST PROGRAM, AND IT IS STILL IN BETA STAGE. Don't whine and complain. Give me a break. I've encrypted it because of the fact that there are lots of code stealers, and I wanted to make the size of the app smaller. Also, please read the readme. It's there for a reason. So, enjoy:
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via xploren
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December 14th, 2006, 21:22 Posted By: wraggster
Mov has released a new version of his plugin for autostarting eboots under firmware 2.71se (tested only under se-C)
Heres whats new:
v0.3:
- cleaned things up a bit generally
- problem causing last config entry to be ignored when not newline-terminated.. FIXED
- added support for loading UMD games (see example config)
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via irshell forums
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December 14th, 2006, 22:19 Posted By: scottyboynow
Well I hav'nt really thought of a title but I said it will be on here Tomorrow, well I'm going to release the early beta now. Tell me what you think and how It can be improved(Maybe A name). I plan on adding a few more Applications and maybe changing the look a little bit.:thumbup:
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December 15th, 2006, 01:47 Posted By: wraggster
via engadget
While the PS4 might be "just around the corner," and Nintendo's Wiimote is sure to give you all the (potentially dangerous) controller flinging fits you can handle, it appears that Sony's giving the whole "controller innovation" thing another go. Sure, Sony's faced its fair share of lawsuits (hasn't everyone?), and had noticeable trouble with Dual Shock in particular, but the less-than-revolutionary SIXAXIS controller is apparently lacking a heavily-desired feature: motion tracking. We're fairly certain that Sony is watching its toes to make sure the next lawsuit to hit doesn't come from the big N, but its latest patent describes a "handheld controller having detectable elements for tracking purposes," which admittedly sounds awfully familiar. The design looks simply like a revamped version of the current SIXAXIS, with embedded LEDs on the front of the device and an "external camera (Sony's sensor bar patent?) to capture the movements" of the user. After combing through the patent jargon, there's little doubt that the goal here is to deliver a controller that allows gamers to maneuver and react with more than just button mashes, but whether or not this development will actually be realized (or if games / lawyers will end up supporting it) remains to be seen.
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December 15th, 2006, 01:55 Posted By: wraggster
via kotaku
Our friends across the pond can't get a PlayStation 3 until March '07, at the earliest, but at least they can secure their own PlayStation Network ID. Make it snappy. My first choice was already taken by the time I purchased a PS3, so don't sleep. You don't want to be saddled with something like clownpenis.fart. Or maybe you do.
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December 15th, 2006, 02:42 Posted By: wraggster
"Heavenly Star," the hit song from the Q Entertainment's videogame Lumines II, is now available for download via iTunes, both in the U.S. Japan.
The track, which is performed by the band Genki Rockets,
was produced by Q Entertainment's own Tetsuya Mizuguchi, and was nominated for the Best Song award category at the 2006 Spike TV Video Game Awards.
"We are delighted to introduce our first self-produced song "Heavenly Star" on iTunes. It is an important element in Q Entertainment's global entertainment and distribution strategy," said Chief Creative Officer Mizuguchi. "As the world's most popular digital download store, iTunes is a key platform for serving our existing audience as well as introducing our work to others around the world."
"Heavenly Star" is the first original song and music video produced by game producer Mizuguchi and is currently available as a background in II. It will also be introduced into Lumines Live! (Xbox Live Arcade) as the "Heavenly Star Pack" starting early January 2007 for a limited time only. Gamers can enjoy the music video in stunning HD and 5.1 surround sound as they play their way through the falling blocks.
In addition, remixes of "Heavenly Star" (Countdown remix, Glorious remix, Love remix, Space walk remix, Sunrise remix) are already underway and will be available for purchase at the iTunes Store in the near future.
via ign
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December 15th, 2006, 02:47 Posted By: wraggster
econobeing posted this news/release:
i figured "i've got to make something fast, pong is fast, it's like the hello world of games" so i did that. i kept it to a bare minimum: two paddles and a ball
point is though i made something finally.
i think i'm going to try making breakout next.
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December 15th, 2006, 02:49 Posted By: wraggster
News via the comet
The MBTA will no longer display advertisements for video games that are meant for adults after a citizens group complained about posters for a game that encourages players to steal, murder and have sex with prostitutes, a top official said Tuesday.
The Campaign for a Commercial-Free Childhood had demanded advertisements for "Grand Theft Auto: Vice City Stories" be pulled off the subways.
In a letter dated Monday, the Massachusetts Bay Transportation Authority's General Manager Daniel Grabauskas told the group that the MBTA's board had approved a ban on ads for games rated suitable only for persons 17 or older.
"We are thrilled that the MBTA has been so responsive to community concerns," said Susan Linn, co-founder of the Campaign for a Commercial-Free Childhood. "The children of Boston can now ride the MBTA without being targets for advertising that glorifies violence.
Linn added that the decision "sends a strong message to the videogame industry that public property cannot be used to promote violence to children. We hope that other cities will follow suit."
A media watchdog group, The National Institute on Media and the Family, has listed "Grand Theft Auto: Vice City Stories" among 10 games parents shouldn't buy for their kids this holiday season, citing its violent content.
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December 15th, 2006, 02:53 Posted By: wraggster
HyT has updated his Multi Language Mod for Devhook, heres more info:
Added Norvegian language (thanks to northfence)
Added Nederlands language (thanks to papayo)
Added possibility to directly boot into your favourite language by editing ms0:/dh/05beta/autoexec.txt
Corrected minor graphical errors
Corrected some translation mistakes in French (thanks to Maxi_Jac')
Corrected other little mistakes in other languages
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via hyt
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December 15th, 2006, 12:20 Posted By: Exophase
A few words:
- As many of you know, I'm not terribly impressed with the unofficial builds of gpSP that exist without my consent. I have a nice rant about it in the readme, most of you have probably heard me here already anyway so I won't repeat it. Suffice it to say, I'm pretty serious about what I'm going to be doing at this point.
- This thing was way too much work. >_< I intended to release it at midnight, and I was basically about to, when my beta tester found fresh problems. So here I am, 6 hours later, now ready to release, I guess. I want to give a huge thanks to Veskgar, who stayed up all night with me to beta test.
- Obviously not every game is going to work, still. I'd love to give you an estimate of what the compatability is like, but until I've actually confirmed that many games of ALL GBA games I'll never feel confident in anything I say. But it's higher than 0.8.
- 0.9 still means beta. 1.0 won't be beta. If I ever release 1.0.
I actually worked really hard on this all day to add a bunch of stuff. This is, of course, in spite of all the crap from this scene. Don't get me wrong, there are a lot of very appreciative and dedicated people around (my two beta testers, of course). But I have to deal with a lot of things. People swearing at me for refusing to give them the BIOS, for instance. One person even threatened to report me to Nintendo because I refused to send him one. People literally arguing with me about why it's not fair for me to refuse to send them ROMs. People impersonating me on other message boards. Someone recently pretended to be me and said that I was giving up because I can't compete with Takka's releases. Things like that.
But I'll still work on this emulator. I started it for a reason and I'm going to see it through, even if I get nothing but headaches from it. I don't really play it mayself, though; I doubt anyone's going to believe me when I say that I actually do code it for the benefit of other people. No matter what, I still remember what it was like when I was 13 and emulators were very important to me, where a new one could make a dramatic difference in my life. Sad as that sounds. If I can be helpful to anyone I want to be.
But that won't really stop me from being possessive of my emulator. I want it to be developed the way I prefer - fortunately, I happen to sincerely think that I know what's best for it too.
Anyway, I've rambled enough. No, I won't post what's new here, go read the readme. Have fun :P
The source. Don't take it for granted, because it might not be there next time.
Heres whats New for those interested
# Fixed stereo output being reversed.
# Fixed a bug causing misaligned errors on 8bit writes to the gbc
audio channel 3 wave data (fixes various Super Robot Wars games)
# Fixed DMA with garbage in their upper 4 bits (fixes a crash in
Zelda: Minish Cap)
# Added double buffering to the rendering, removes line artifacts.
Big thanks to Brunni for the idea.
# Fixed a bug preventing some SRAM based games from saving (fixes
MMBN4-6)
# Fixed a bug causing part of EWRAM to potentially get corrupted if
code segments loaded in EWRAM cross 32KB boundaries (fixes
Phantasy Star 2)
# Fixed a bug causing games using movs pc in user mode (very bad
behavior) to crash. Fixes Colin McRae Rally 2.0.
# Improved timing a bit more. Fixes GTA Advance.
# Fixed a sprite clipping bug (fixes crash in third boss of Zelda:
Minish cap)
# Increased translation buffer size significantly (fixes Donkey Kong:
King of Swing)
# Fixed a dynarec bug causing add pc, reg to not work in Thumb code
(fixes crash in DBZ:LoZ, seems to fix crashes in battle in Golden
Sun, probably fixes other games)
# Made sprites using tiles < 512 not display in modes 3-5 (fixes
a couple minor graphical bugs)
# Removed abort on instruction 0x00000000 hack, was breaking a
certain bugged up game (Scurge)
# Fixed bug in flags generating variable logical shifts (fixes
SD Gundam Force)
# Fixed unaligned 16bit reads (fixes DBZ:LoZ in game)
# Redid contiguous block flag modification checking AGAIN and
hopefully got it right this time (fixes Mario vs. Donkey Kong)
# Redid ldm/stm instructions, fixing some cases (along with the
timing improvements fixes Mario & Luigi)
# Fixed 14bit EEPROM addressing (hopefully fixes saving in a lot
of games)
# Completely redid memory handlers, accurately emulates open and
BIOS reads now. Fixes Zelda: Minish Cap (roll bug, last dungeon),
Rayman, MMBN 1 (last dungeon), probably others.
# Fixed a minor graphical glitch on the edges of the screen
(thanks Brunni and hlide for the help!)
# Fixed crash on loading savestates from files of games not currently
loaded, but be sure you have the exact file you loaded it from or
gpSP will exit.
@ New memory handlers should provide performance boost for games
that access VRAM significantly (ie 3D games)
@ Added dead flag elimination checking for logical shifts, probably
doesn't make a noticeable difference but should have been there
anyway.
+ Added rapidfire to the button mappings.
+ Added auto frameskip. Removed fractional frameskip (don't think
it's very useful with auto anyway). Select auto in the graphics/
sound menu to activate it; frameskip value will act as the
maximum (auto is by default on). Thanks again to Brunni for some
help with this. Frameskip options are game specific.
+ Added vsync to the rendering. Only occurs when frames aren't
skipped. Seems to reduce tearing at least some of the time.
+ Added non-filtered video option.
+ Cheat support (Gameshark/Pro Action Replay v1-v3 only), still
in early stages, doesn't support everything; codes may cause
the game to crash, haven't determined yet if the codes are bad
or the implementation is. See cheat section for more information.
+ Added ability to change audio buffer size. Does not take affect
until you restart the game.
+ Added analog config options.
+ Added ability to set analog sensitivity and turn off analog.
+ Added ability to change the clock speed. This is a game specific
option. Try lower speeds w/auto frameskip to save battery life.
+ Fixed savestate speed on crappy Sony sticks.
(legend: # bug fix, + feature addition, @ optimization)
ON behalf of PSP News and DCEmu we would like to thank exophase for his excellent work on this emulator - wraggster
GPSP Compatability List Here (help update it)
Download and Give Feedback & THANKS Via Comments
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December 15th, 2006, 15:43 Posted By: blackrave
Access_Denied has updated the PSPeriodic Table homebrew app. Here's what's new:
This is the 3rd release of my periodic table of elements. The first two were coded in the TIFF SDK. But since we have a 2.8 eLoader out, and I still wanted to add a little more onto the project, I converted it to C. It took me about 10 minutes to convert it to C, then about an hour to add the other info. As of now, it tells you:
Name
Symbol
Number
Mass
Electronic Configuration
Electrons in each shell
I don't think I'll be updating this again, as I see no need to. But if anyone wants more features, just ask.
-Access_Denied
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via accessdenied
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December 15th, 2006, 15:53 Posted By: blackrave
Edison Carter has updated his CheatDevice PRX for GTA: Vice City Stories to v2.2. What's new?
v2.2:
Hover Cars and Bikes
Set Wanted Level
Never Fall Off Your Bike
Automatic Flip Over
Walking Speed
Rocket Boost
Support for DevHook v0.51.01
Please read the readme for information on how to use and run it. Have fun cheating!
PS: Edison Carter's website has GIFs of the PRX running. Go there if you want to see them. I don't want to kill the websites bandwith, nor the users here's.
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Via Edison Carter's CheatDevice
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December 15th, 2006, 17:07 Posted By: wraggster
via cvg
According to Game marketing director Anna Macario, the popularity of the console has been overwhelming. During its launch week in November, one in every two PS2 purchases were of the pink variety, the shop chain's informed.
Macario added: "In the autumn, a range of pink consoles were released however we're seeing a real demand for the Pink PlayStation 2." So Game says, hundreds of parents are struggling to get hold of one.
Crikey. So if all you wanted for Christmas was a pink PS2, are you stuffed like a giant teddy bear? Apparently not. "We're now back in stock of the pink console in stores, so we're hoping to fully satisfy the demand in time for Christmas", Macario said. Phew.
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December 15th, 2006, 17:09 Posted By: wraggster
via cvg
Development on EA's next instalment in the highly-acclaimed Burnout series is being focused on the PlayStation 3, developer Criterion has said in an Interview.
"We're kind of specialists on the Sony system. Because it was always that way on Burnout," Criterion's Alex Ward tells MSNBC, adding that Criterion is still "doing some cool stuff" on the Xbox 360 version of Burnout 5.
Further on in the interview Ward also offers some new info on the next-gen racer, saying that he hopes to re-invigorate gamers' perception of the car crash (oo-eer).
"If you watch the first Superman on DVD," he says "the director talks about the original version of Superman being very camp, very light-hearted. What he wanted to do was get to the heart of it, get to the truth of it. Their buzzword was 'verisimilitude.'
And they spent all of their time on flying, because if the flying wasn't right, the movie wouldn't make any sense. If you didn't believe Superman was real, then you wouldn't believe the story".
"So with Burnout, we have to go back to square one. And our verisimilitude is on car crashing. If you don't believe the crash is real, then it's not going to frighten you...The first crash you see on PlayStation 3 has got to go way beyond everything you've ever seen, beyond anything that we've ever done. Because every time we put our game out, people say, 'It's the best crashes ever in a game.' We've got to go beyond that now. We have to go beyond a game, and we have to go beyond a game car crash. That's what all of our work is focused on right now."
Ward goes on to suggest that we'll see Burnout 5 in the shops within the year, saying that his goal is to make it look like "a year two PS3 game in year one." We'll let you know when EA drop official word.
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December 15th, 2006, 17:29 Posted By: wraggster
via joystiq
Now that the PS3 has been out on the market for a while, analysts can get a firm grasp of exactly what the shortages are doing to, both hardware and software, the various alternatives. The actual results are surprising to most of us "logical" thinkers.
According to analyst groups, the biggest winner in the PS3 shortages is actually Sony. The displaced PS3 money is going to purchase PS2 software. Few are opting for an Xbox 360 as an alternative to not getting a PS3, though analysts believe the push will be enough to help Microsoft hit the 10 million goal. The biggest loser is EA, which focused too much effort on the PS3 and overextended themselves. Activision and THQ are in good positions as they focused more on the Xbox 360 and PS2.
There seems to be some method behind the PS3 madness at Sony. While they are losing potential PS3 customers, either to the Xbox 360 -- the Wii is not even considered an alternative and stands by itself -- or just won't buy it at all, the money is getting filtered into the PS2 business. However, these short term gains are going to kill third party relationships as it is expected that few, if any, PS3 games will reach profitability before 2007 is over and done with. If developers chose to focus on the established Xbox 360 while waiting for PS3 shipments to rise, they may be waiting forever; the PS3 won't continue to sell without the games to go along with it.
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December 15th, 2006, 17:30 Posted By: wraggster
The biggest key business model Sony and Microsoft uses when selling their gaming consoles is to sell them for a loss and make up the profits later with royalty income. Sony, however, has decided to buck this trend when selling the PS3 in Mexico. The price will leave all but the most fortunate Mexican citizens without the means to obtain the game console.
Sony has decided to graciously sell the 20GB PS3 model in Mexico for an astounding 10,495 pesos, or $974 at current exchange rates. The PS3 is a touch higher than the UK's £425/$835 (the UK is getting the 60GB model only), but UK citizens also make 7 times as much per year as the typical Mexican citizen, making the price far more unreasonable. Hey, at least they aren't charging a full year's income, like the Xbox 360 in India.
Selling your console offering for more in clearly poorer nations -- why not just sell them at the same price as everyone else -- is a strange trend. At these prices, we think Sony should just give up on the Mexican marketplace entirely. A few measly units isn't going to do the business good, especially when they'll be snapped up by US or Japanese consumers who will likely spend far more on software.
Via joystiq
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December 15th, 2006, 18:28 Posted By: hockey2112
The artwork for South Park's ninth season on DVD was released today. It pictures Kenny playing with his PSP. A Little soft news, but figured someone may be interested to see it.
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December 15th, 2006, 22:42 Posted By: wraggster
It's perhaps ironic, considering the game has been developed by UK-based Evolution Studios - and that we still have to wait for it over here - but still hats off to the chaps as MotorStorm has proved one of the most successful launch titles with our Japanese gaming cousins.
And Evolution is obviously chuffed to bits. "It's a real coup for Evolution", said the dev's CEO Martin Kenwright.
"Developing MotorStorm has certainly not been easy - but the team here really delivered. Evolution has a reputation for delivering high quality racing titles, but we really needed to up the ante with Sony's new hardware. We're delighted that the public has agreed with the press, and made MotorStorm the current Japanese number one PlayStation 3 title."
"We can't wait to see how it performs throughout the rest of the world", he added.
European and North American release dates for MotorStorm are to be confirmed shortly, according to official powers that be.
via cvg
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December 15th, 2006, 22:51 Posted By: wraggster
New from Divineo USA
It's time to get creative with the Talismoon Evolve series! Evolve for PSP are a refreshing blend of complete and easy to install faceplates to brighten up your mood and undoubtedly your PSP. At a period where customization is crucial, each evolve faceplate brings a special edition PSP into the range of everybody regardless of technical know-how. Everything needed to create a new look PSP is included in a single package, consisting of the faceplate colour of your choice, an illustrated diagram, hardened steel Jeweler's screwdriver, a dazzling set of diamond series buttons as well as a finely made polishing cloth to preserve the appearance of your PSP for years to come.
Get the custom look you want for your PSP at a small fraction of the cost for supposed official 'limited editions' and break away from the norm!
Each and every one of Talismoon's PSP faceplates will reach gamers with in pristine condition due to meticulous handling from start to finish of the production process.
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December 15th, 2006, 22:56 Posted By: wraggster
We've got a red hot selection of new screens from PSP actioner Chili Con Carnage to get your mouth watering. This latest spicy portion of images show off some of the game's bizarre characters, from men wearing cardboard bull outfits to apparently suicidal big mamas with walking sticks.
The game is set in Mexico and is all about action. And judging from the helicopters, guns and road-based shootouts, it looks like it'll deliver that in spades. The release date hasn't been fixed yet but, judging by the finished look of these screens, we'd wager on it appearing in the first quarter of 2007.
Screens at Gamesradar
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December 15th, 2006, 23:08 Posted By: wraggster
New from Play Asia
The popular Korean rhythm action game Pump It Up EXCEED is finally available on PSP™. Now everyone can play "Pump It Up Exceed Portable!" at home, work, and school. The game has an assortment of 94 songs, including K-Pop, Banya, and Pop tracks. Also, the 'Survival Mode' will make you more excited. Whenever you end a song or clear, you can appreciate an image and music in the 'Music Video' part. Pump It Up Exceed Portable is faster than your eyes and your thinking.
How to Play?
Push the direction indicator button to the music
When a direction indicator reaches the sequence zone, the player has to press the applicable button
When the direction indicator reaches the target zone, the gauge indicator goes up. Once the player pushes the button twice, he can attain a perfect mark, which is called a "COMBO"
When the player makes a mistake, the gauge indicator will go down and eventually the game will be over.
Game Modes
Arcade Mode
This mode is the same as the game console system. The player has 3 stages to complete and once finished, you have the opportunity to unlock a bonus stage. After entirely completing the game, you will receive 16 codes and even receive an internet ranking.
Home Mode
You can play the game without any limits. When you fail the game, you may simply retry again.
Sudden Death Mode
Whenever you receive a "Miss", the game is over. No limits. You can play again and again.
Survival Mode
You can play the game as long until the life bar is empty. You will be able to see both music and videos within this mode.
Buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1q8w.html
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December 15th, 2006, 23:30 Posted By: wraggster
New from SuccessHK
Fight Night: Round 3 makes its PlayStation 3 debut with a new graphics engine that allows players to gauge their rival's health and energy simply by watching his dynamic facial expressions and body cues. The analog punch system from the 2005 version has returned with new punch types, each of which can shift a fight's momentum if landed correctly. The haymaker punch is now harder to connect, but it is also more powerful. The new flash KO punch can overpower a boxer in one hit, putting him in the dangerous position of being knocked out, while the stun punch switches the default third-person view to a first-person perspective as players attempt to finish off their stunned opponent with a devastating blow. While these impact punches can change the course of a fight within a few seconds, they are considered high-risk swings that can leave a boxer vulnerable to counter moves. The career mode from the series has undergone a few changes to offer a more personal approach to a boxer's legacy. Rivalries will now be created from key match-ups, flamboyant claims at press conferences, and clashes during weigh-ins, allowing players to square off against their heated rivals in multiple rematches for fame, money, and respect. Players are also free to re-create some of the sport's greatest bouts with the included roster of legends from different eras and weight classes, whether it's Ali versus Frasier, Leonard versus Hagler, or Gatti versus Ward.
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December 15th, 2006, 23:32 Posted By: wraggster
New from SuccessHK
The hit arcade game Mah-jong Fight Club is coming to the “PLAYSTATION 3? Connect to the Internet and play with any users around Japan. Players can also compete against computer players based on 48 professional players from Japan Professional Mahjong League. The heated battle has now intensified!
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December 16th, 2006, 00:18 Posted By: grit
NJ updates CPS1 CPS2 and MVS emulators to version 1.62!!
No info about the new releases and only available as sources.
Now we need a nice coder to compile them.
Update: Kindly compiled by Apocalyptic980c here
A big thanks to NJ!
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December 16th, 2006, 02:55 Posted By: gunntims0103
earlier NJ updated his sourse code to cps2, csp1, and neogeo mvs.
Apocalyptic980c has been so kind as to compile the source into Eboot for download.
view more here
download and give feedback via comment
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December 16th, 2006, 10:08 Posted By: wraggster
New from Play Asia:
features
WWII’s most epic and famous air battles. Experience the greatest air battles of World War II in famous locations from across the globe.
Innovative use of the controller. Handle the Playstation3 controller and experience a new sensation of flight.
Intense squadron-based gameplay. Command AI-wingmen and make use of each one’s special abilities.
A large variety of realistic-looking WWII aircraft. Pilot 46 authentic WWII aircraft including the famous P-51 Mustang, and the British Spitfire, and planes like the Luftwaffe’s Messerschmitt, and the Japanese Zero in multiplayer.
Authentic WWII atmosphere. Fly low over Germany’s industrial terrain for a bombing raid, strafe the islands of the Pacific, or emerge from the cloud cover over London and engage the enemy.
Planes are easy to handle and fun to fly. No need to attend the Air Force Academy to pilot these planes; players can jump right into air combat action without extensive tutorials.
Up to 16 players online with an all new multiplayer mode. Engage in head-to-head dogfights or cooperative team play between squadrons on huge maps with large formations.
description
Experience the thrill of flight combat using the motion sensitive feature of the PLAYSTATION3 controller. Whether it’s a steep attacking dive or tight dog- fighting turn, the aircraft will intuitively respond to hand movements and you’ll feel more like a real fighter pilot than ever before. From the Battle of Britain, through the dramatic air combat of Pearl Harbor, and all the way back to Europe, your pilot skills will create WWII history. Dominate the skies of Western Europe and the Pacific and bring your squadron of Blazing Angels back alive.
Buy Here --> http://www.play-asia.com/SOap-23-83-...j-70-1pph.html
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December 16th, 2006, 14:08 Posted By: blackrave
M_Roc has released an update to his ThemePSP app which lets you customize your PSPs interface a little. Here's what is new:
- New much nicer GUI!
- Options screen now added! You can now completle choose if you just want to install eg. the font and the BG of a theme
- Can install Themes for DevHook FW 1.5, 2.0, 2.5, 26 and 2.71 ( the program can't install custom menu names for fw 2.xx due to a diffrent standard between the fw's))
- If you try to intall a theme 4 times in a row the program will automaticlly quit instead of freeze (the freezeing was caused by an unknown bug)
- Updated ThemePSP Creator Pack with the correct image resolution (300x170 pxl)
- added a "PS3" theme for use and fun
More Info
- This does only work on 1.5 PSP's.
- If you have downgraded form 2.5/2.6 I recommend you to update to 2.0 and then downgrade or version spoof your psp to fw 1.0 and re-install the official Sony Update.
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December 16th, 2006, 14:26 Posted By: blackrave
Mat17 has released a new version of the great application PspIrDA which lets you transfer files through IR from one PSP to another or to and from cell phones, PDAs, etc.
Here are his notes for this beta version:
This is a debug version but more verbose than the previous one. It will produce 2 files : dump.log and debug.log in the '/PSP/GAME/pspirda' directory.
So the instructions:
- start the homebrew
- align the devices before starting the exchange
- do only one transfer (send for example)
- exit the program
- send me dump.log, debug.log at mathieu17@gmail.com
-repeat the operations for the inverse transfer (receive for example)
I need your feedback!!! Working or not working. Without you I can't improve my homebrew.
He has also made a little compatibility list which shows that many Nokia and Siemens phones seem to be working with this, while Sony Ericsson phones are having problems.
Therefore, he plans to release a series of beta releases and is counting on everyone's test logs and reports to make it work better. So please, send your test result logs to mathieu17@gmail.com so he can improve this.
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Via mat17
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December 16th, 2006, 14:46 Posted By: blackrave
MrMr[iCE] has again updated his SnakeSP game. It now has amazing graphics. A new thing this time is that you can replace the wav sound files with your own to customize it. Just mind, the files need to be exactly the same file name as the originals.
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Via QJ
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December 16th, 2006, 16:18 Posted By: wraggster
New from SuccessHK
PS3 Original Bluetooth Remote Controller
10 meters effective range
Battery Monitor
Enables DVD and Blu-Ray Disc (BD) playback
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December 16th, 2006, 16:24 Posted By: wraggster
I reported a couple of days ago about the release of the Silver PSP in Japan but Play Asia dont ship to Europe, thankfully SuccessHK do, heres the info:
What's inside the box of SONY PSP SONY PSP Standard Pack Silver Latest Version
PSP (x1)
100V-220V Power Adaptor (x1)
Rechargeable Battery (x1)
Travel Adaptor (x1)
Price:USD 196.00 approx £100
Buy from SuccessHK
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December 16th, 2006, 17:34 Posted By: wraggster
Via Chubigans
What a week it’s been eh? Lots to discuss on the firmware front, so let’s jump right to it!
Phil Harrison recently gave a speech at the Three Speech event in London the other day, and dropped some hints as what’s to come in the 2.0 firmware update in March. Among the somewhat vague hints include (italicized words are straight from the source, with speculation by me in brackets):
Multi-tasking- included will be audio/video conferencing while browsing the XMB and its features/ gameplay. (It wasn’t a stretch to assume this would come sooner rather than later. The PS3 can already multitask to an extent...you can play music while viewing photos, press the PS button and the XMB would display over it...heck, even videos can run in the background...and Sony will just have to tie a few loose ends to get it fully multi-tasking. I really hope this includes downloads for the PS Store as well...)
New XMB display options (consider this a confirmation of wallpapers and themes!)
New animations for audio playback. (I think there’s only one random one right now, so it’s nice to have a few new options)
New photo album options. (Not sure if this means new ways of displaying pics or more options for the current choices)
Playstation Store auto resume. (Thank goodness. Currently if you lose your download midway, you have to start all over again.)
PSP Remote Play advanced access option- allows for remote access to your PS3 anywhere in the world via hotspot. (Awesome. I didn’t think we’d get this so soon! The only concern I have about this is how the PS3 is accessed currently...you need to leave your PS3 on and tuned to Remote Play before you can access it. This just won’t work if, say, you’re leaving on a two week trip and forgot to set up your PS3 before you go. It’ll be interesting to see how this turns out.)
There was talk of a TiVo-like service for the PS3 in the later fall, but Sony has gone on to say they don’t have any promises on that one. It sounds a bit less likely that it will happen, but there’s still that chance. From the original site:
“The Tivo functionality in Q3 2007. Seems it’s certainly technically possible to do that with PS3, but they’re not making any guarantees about if or when they’d add that functionality.”
***
So the other day I decided to check out Syphon Filter on the Playstation Store (PS1 downloadable). I was hopelessly lost in SF: Dark Mirror for the PSP, so I thought it would be nice to go back and see how it all began. More importantly, this is one of the games that utilized the L2 and R2 buttons fully...and now it was time to see how the PSP handled without those buttons.
Let’s refresh your memory a bit on the four different types of control methods the PSP emulation menu offers:
(all face buttons (triangle, square and such) are mapped to the PSP’s own.)
Type One: L and R function as L1 and R1, with the analog stick left and right being L2 and R2. Up on the analog stick is L2+R2.
Type Two: L and R function as L2 and R2, with the stick being L1, R1 and upwards for L1+R1.
Type Three: L and R function as L1 and R1. Pressing and holding Up on the analog stick while pressing L simulates L2, Up+R=R2, and the analog stick Down is L2+R2.
Type Four: The digital pad is mapped to the analog stick. The L and R buttons function as L1 and R1, with left and right on the digital pad being L2 and R2. Up on the digital pad is L2+R2.
With all that in mind, let’s see what the original controls for Syphon Filter PS1 were:
Circle: Roll
Triangle: Climbs, Action button, Reload
X: Crouch
Square: Fire
R1: Target Lock
L1: Zoom/Aim
R2 & L2: Strafe left/right
As you can see...we could have a problem here.
The Big Test
First off...Syphon Filter hasn’t aged as well as Crash. While Crash Bandicoot looks great even today, SF looks a bit dated with it’s blocky environments and even more blocky enemies. The FMV audio sounds VERY compressed, and I’m going to assume that was a product of the original game since the file size is still pretty considerable. I could be wrong.
The game didn’t suffer from black bars on the top and bottom like Crash did, which was nice...and the levels load very fast. There’s even a brightness option in the main menu.
So, I jumped right in with Type One controls. Gabe turns like a semi truck...he kind of leans into it and isn’t all that graceful. So when I needed to take out some enemies on the other corner of a building, I needed to strafe. So my hand moved to the analog stick, and I fired up the gun as I transitioned back to the digital pad, then to the stick to dodge some bullets.
This was not going to work. At all.
Alright, time for Type Two. The strafing was done via the shoulder buttons, and it felt MUCH more natural. I was finally comfortable with the controls and was able to take out the enemies, with lots more approaching. I got out my sniper rifle and prepared to fire.
Once again, no dice. In order to zoom in with the sniper rifle, you needed to hold down left on the analog stick, use the directional pad to aim and zoom, and fire with square (try doing that right now on your PSP...it‘s pretty difficult!). Alright, so that wasn’t going to work...and I needed to target someone on a roof. The only easy way aside from zoom was to target lock...and having to hold right on the analog stick while moving around with the digital pad and shooting with square.
Strike two.
Time to try Type Three. Immediately I knew this wasn’t going to work, because it’s just way too confusing to use properly in a heated battle. Press L1, but be sure to hold up on the stick to simulate L2! I guess this might work in another game, but not here. Definitely not here.
Type Four was simply Type One with the analog stick and digital pad switching places. Again, it didn’t work too well. I was about to give up hope altogether...none of the control settings felt satisfactory enough to continue on with the game...then I realized that perhaps the game had some control settings of its own in the start menu. And sure enough...it did! You can map any button with any control you wanted...nice.
So, here was my winning setup (using Type Four as well):
Analog Stick: Move
X: Aim/Zoom
Square & Circle: Strafe left/right
Triangle: Roll/Zoom Out
L: Target Lock
R: Fire
Left (D-pad): Use/Zoom In
Right (D-pad): Kneel
Select: Real Time Weapon Change
Finally, I was comfortable with the controls and could play the game. There were a few hiccups...the zoom in/out functions don’t feel right...but otherwise I could still play the game pretty well.
There are still problems I have, mainly that lie outside the game itself. Because of the digital nature of the controls when it first came out, there are no options for sensitivity. Whether you’re nudging the stick slightly or fully, Gabe still runs the same speed, which can be a bit tricky when it comes to aiming. There’s no way of adjusting this outside of reprogramming the game, so it’s an understandable flaw.
As for the game itself...it’s OK, but honestly if you didn’t like Dark Mirror then you definitely wont like this game. The more I played it, the more I wanted to jump back into Crash Bandicoot. I can really only recommend this game to the Syphon Filter fans out there...for me, I’m glad I bought it to see how the PSP would handle the lack of buttons, and I’ll play it for a bit before eventually deleting it from my stick. I’m ready for another batch of PS1 games now Sony.
As far as the controls go...well, I am satisfied with how SF controls, but if we get a game that does not allow the customization of controls and a need for the L2/R2 buttons, then we’re in serious trouble indeed. So far, so good...but it doesn’t exactly bolster the ol’ confidence meter for games without customization.
So that about wraps it up...stay tuned next week for an interview with Mario Wynands about his new game, Gripshift DLX, for the Playstation e-Di Network. Hooah!
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December 16th, 2006, 17:39 Posted By: wraggster
Via IGN
The Afterburner series turned aspiring flight jocks into killer aces. It offered a level of destruction and speed that no game before it could match. So it comes as no surprise that Afterburner is every bit as classic as Sonic or Mario. Even today, with the likes of Ace Combat tearing up the skies, gamers still long for the days where a single heroic pilot could dismantle waves of enemy fighters and turn the tide of a losing war. And do it all using a single game token, no less.
Well, there's no need for tokens this time, since the latest chapter in the Afterburner saga will appear on the Sony PSP. It's called Afterburner: Black Falcon, and it's coming from developer Planet Moon, the team responsible for Infected and Giants. Afterburner is an interesting follow-up, to say the least. Sega recently dropped by the IGN office to show it off, and it's looking pretty sharp. More than anything, though, it definitely plays like an Afterburner game. There's no real-world physics, for starters. Players still rocket through the skies at obscene speeds blowing up everything in sight. Plus, the camera perspective and controls still retain the ease-of-use and responsiveness of older titles. Good thing, since it's hard to act like the Rambo of the skies with sloppy control.
Black Falcon introduces some interesting elements, too. Players can choose one of three characters at the start of the game, each of which has a unique personality. Not only that, the missions throughout the single-player campaign depending on character selection. It's not really clear if these characters change all missions, but Sega reps have said that each has their own special assignments, which is still a nifty incentive to play the game twice. Black Falcon will also include some 19 officially licensed planes, all of which a player can modify. The final build should include several weapons, paint jobs and yes, afterburners. Various engine components will appear as well, all of which improve maneuverability and make planes fly faster. Players can actually purchase these upgrades with cash earned through the single-player campaign.
In terms of story, players are tasked with the retrieval of 13 stolen planes. They're all high-tech and experimental, and each stolen plane makes up a boss fight in the game. After disabling each aircraft, players can then take them. It's a pretty straightforward setup. In addition to the major boss fights, Black Falcon also has a series of mini-bosses trying to stop would-be heroes from completing their mission. One such boss encounter has players battling a strange white aircraft resembling a super-streamlined passenger jet. It sticks to a player's six, of course, and really doesn't let up. Fortunately, each hero plane, including the F-14 Tomcat, F-15E Strike Eagle and F-22 Raptor, are more than up to the task. Each one can perform a bunch of cool maneuvers such as barrel rolls, loops and speed boosts. And they're all pretty simple to execute using the PSP's face buttons and analog stick.
The lone analog stick actually controls the movement of the plane, as would be expected, and the camera sits behind the plane. The face buttons control the afterburners and whatever weapons the plane happens to carry, where the shoulder buttons manage the maneuvers. Again, it's a nice set of moves and they all perform well during combat. Good thing, too, since in addition to bosses and mini-bosses, the game also has numerous targets on land, sea and blazing through the air. The demo showed everything from tanks and battleships, to missile batteries and enemy jets. Locking on to targets is relatively simple - just "paint" each target by moving the reticule over them and let the missiles fly. That's all there is to it.
Fortunately, Black Falcon also has a collection of wireless multiplayer modes. The first lets a player progress through the single-player campaign with a friend, using the PSP's ad-hoc functionality. At this point it seems only some of the campaign missions will be available for co-op, but this may change. There are also numerous competitive multiplayer modes, too. Players can expect classic dogfights and air duels, as well as team-based matches. The sad part is no one at IGN could try these modes out, since the game has a ways to go before it ships. But it all sounds groovy regardless.
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December 16th, 2006, 17:41 Posted By: wraggster
Via IGN
It seems most articles on the Full Auto series starts with this simple fact: gamers love speed and destruction. And that's because it's entirely true. No gamer can resist the allure of exotic cars and obscene firepower. Real or not, it's just one of those things. So that's why games like Full Auto seem like real no-brainers in the games industry. Still, even games with massive appeal can still screw up a little.
Look at what happened with the original Full Auto. It was decent fun, but it lagged in a few areas that would have made it a better game. The second game, Full Auto 2: Battlines, addressed most of these issues and easily topped its predecessor because of it. That's why it's a very good reason the first Full Auto game to appear on the PSP is based off Battlelines, and not the original 360 version. Having said that, Battlelines on PSP differs from the PS3 version in various ways. To show IGN exactly how, Sega dropped by the offices with an early build of the game. Being unfinished, it did seem a little rough, though it clearly has enormous potential as a portable product.
Most of this potential comes from the fact Battlelines on PSP has its heart in the right place, namely fast-paced demolition. That part hasn't changed a bit. Players still jump inside exotic cars and destroy everything from roadside mailboxes to skyscrapers, and everything in between. Only it's a little different on the PSP than it is on PS3. That is to say, environments still crumble the same way only now it's far easier to do. The PSP has a smaller screen after all, and it's harder to launch missiles or a hail of gunfire at narrow support structures without a little help. As such, whenever players race past something that's massively destructible, like a bridge, railway or building, the targeting reticule changes color. Players can then lock on to these sources and take them down. This system seems to work well and it really makes sense. There's no point in having collapsible buildings when it's too hard to collapse them.
When it comes to car selection, players will score 15 different models, nine of which are new to the PSP. Each car has a selection of unique skins, decals and colors. There are well over 100 of each type to choose from, though this number hasn't been finalized. Customizable items are still rewards for beating missions, though the garage menu has changed considerably. And just like a majority of the cars, the skins and decals are new. The only thing cooler than scoring a tricked-out ride is decking it out with crazy weapons. Battlelines on PSP has 18 weapons to choose from, 10 of which are completely new, including the Mortar, M16, M60, Aircraft Gun and Heat-Seeking missiles. That's not a shabby list by any stretch. Plus, it's possible to place weapons on the sides of vehicles now, not just the front and back. Now that's just crazy talk.
As far as game modes go, players still get a choice between a single-player campaign and a number of quick skirmish modes. The single-player mode has some 50 events to compete in, each of which has multiple paths, objectives and destructible areas. Players can expect no less than three new districts, which translates to six all-new tracks. Also, the arena matches from the PS3 version of Battlelines make a return, which should make just about everyone happy.
Then there's collection of multiplayer modes. There are ad-hoc versions of the arena deathmatches, as well as some all-new modes like Head-On and Down & Back. Unfortunately, the builds Sega brought were too early to experiment with any of the multiplayer modes, but it all sounds groovy regardless. Add to all of this a set of licensed songs by Stone Sour, Sum 41 and We Are Scientists, and it's one nice lil' package.
Check back often for more on Full Auto 2: Battlines on PSP.
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December 16th, 2006, 17:50 Posted By: wraggster
Via PSPFanboy
This might creep you out. Or not. Back in January, Ed wrote up a list of five predictions he had for the PSP for the year 2006. How many did he get right? You may be surprised. Let's take a look:
PSP Prediction #1: The UMD movie market will collapse. "It will continue to be priced too high and include the bare minimum in terms of value add (we should have predicted this for 2005)... Inventories will rise, prices will plummet and new content being delivered on the format will level off to something more sustainable by the market."
Andrew comments: Ed hit this right on the head. UMDs were never priced the way they should've, and consumers responded. UMD continues Sony's line of producing unsuccessful media formats. Is Blu-Ray next?
PSP Prediction #2: The PSP will take on some very specific colors. "Count on at least two new colors, including a hot-rod red and a camo green, possibly marketed with or around the likes of, oh, let's say Gran Turismo 4 and Metal Gear Solid."
Andrew comments: While the US market continues to be ignored, Sony has released a number of colors in international markets. Scarily, like the camo green PSP... for Metal Gear Solid. However, to think Gran Turismo 4 would ever come out was silly!
PSP Prediction #3: The PSP will allow you to access your PS3 from anywhere. "You'll be able to access PSP content content that is stored on your PS3's HDD (media, game saves, whatever) by accessing it via the PSP over a wifi Internet connection... You won't be streaming PS3 games or anything like that, but who needs memory sticks now?"
Andrew comments: Wow. Great job predicting a feature months before its ever announced. Remote Play support does allow you to access your PS3's hard drive in almost the exact same way Ed mentioned. However, you won't be able to access it "from anywhere" until next year.
PSP Prediction #4: The PSP will get a price drop and then some. "Yeah, this one is a bit of a no-brainer, but we wanted to get at least 1 out of 5 right. The PSP will certainly see a price drop this year (likely sometime in the Fall, but possibly at E3). We expect the drop to be in the $50 dollar range."
Andrew comments: The "no-brainer" proves to be the only prediction to not come true. Sony shed $50 by going Core, but that isn't a price drop, persay. Ed predicted free goodies to be given away with every system, but Sony proves with its Entertainment Pack that it wants you to pay for bad pack-in UMD movies.
PSP Prediction #5: Sony will completely botch PSP advertising in 06.
Andrew comments: Ding! Ding! Ding! Ding! Ding! Ding! Ding!
How will PSP Fanboy fare with our 2007 predictions? You'll have to come back in a few weeks when we unveil them!
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December 16th, 2006, 23:35 Posted By: wraggster
Filippo Battaglia has released his Nanodesktop for PSP/PSPE, heres the full details:
Nanodesktop for PSP/PSPE allows you to create window applications for Sony Playstation Portable console (TM).
Two versions for real PSP and for PSPE
One of the most critical problems in PSP programming is to create homebrew code for real PSP and for PSPE emulator.
PSPE emulator ( http://psp-news.dcemu.co.uk/pspe.htm) is actually the only PSP emulator that we have. But PSPE, in reality, isn't a real emulator for PSP. You can run only few homebrews with PSPE. The source code of homebrews for PSPE and for real PSP is quite different.
Using Nanodesktop for PSPE you can write homebrews for PSPE in a very simple way. The library hides to user many of the troubles of programming under PSPE environment.
Furthermore, Nanodesktop hides to user the differences between C code for PSPE homebrews and for PSP homebrews. This means that you can write a program in C code and you can run it on PSPE and, after a simple recompilation, on a real PSP without any changes.
A complete environment for PSP Programming
We'll provide you tecnology for integrations of PSPE Emulator in Dev-C++ ( www.bloodshed.net/devcpp.html).
You'll write your C code in Dev-C++ environment and you'll test your program using PSPE Emulator. When you have finished debug phase, you'll change a simple parameter in Dev-C++ and you'll obtain a new homebrew ready to run under real PSP platform.
Nanodesktop features
Nanodesktop is a library for programming embedded systems. It was written in C language for maximum performace.
- Supports HAL (Hardware Abstraction Layer) for easy portability under any platform;
- Supports routines for creating, destroying, maximizing, minimizing windows;
- Supports text over bitmaps (overscan), trasparency, wallpapers;
- Supports load, save and show of images;
- Supports mouse emulation on PSP;
- Supports virtual keyboard emulation on PSP;
- Provides two types of File Manager (T1 and T2).
- Code for buttons, scroll bar, menù
- Supports icons and file classes;
- Supports API for system information;
- Support for drawings routines (fill, rectangle, circle, ellipse);
- Support for fonts;
- Support for trackbars and progress-bars;
- Support for web-cam
Image Support
Nanodesktop is released in two version. The ordinary version, has integrated only support for load/save BMP images. The DevIL version, integrates an internal interface that uses the code of DevIL (TM) library to load and save different formats of images (GIF, JPG, PNG, PNM, PSD, PCX, ICO, TGA, SGI, TIF) .The final version of DevIL is downloadable here: http://openil.sourceforge.net/
The original version of DevIL isn't compatible with Nanodesktop. We'll provide a modified version of the library, that you can download with the DevIL version of Nanodesktop.
Download Here --> http://visilab.unime.it/~filippo/Nan.../Downloads.htm (64MB)
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December 16th, 2006, 23:39 Posted By: wraggster
Tactical Penguin posted this news/release:
Chase that Pyramid 3D v0.1--
How the game works:
You must chase around a randomly appearing pyramid on a 3D map and catch it before your time runs out. When your time runs out, you lose, but each time you catch the pyramid, you gain more time and a point, and the pyramid teleports to a new location.
Controls:
Up: Move forward
Down: Move backward
Left: Turn left
Right: Turn right
Start: (Only at gameover screen) Restart/Exit
Features:
-Scoring
-High score
-3Dness
-Countdown timer
-Pyramid to chase
Plans for future:
-Make texture for pyramid
-Different camera views
-More detailed environment
-SFX
-Anything else suggested
Thanks to:
Joe48182 for making the standalone eboot!
Youresam and alatnet for helping me learn 3D!
Chase that pyramid 3D is by TacticalPenguin! Thank you for downloading!
You may use my code to learn, to reference, to base your code on etc, just as long as I recieve proper credit.
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via tactical penguin
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December 17th, 2006, 02:02 Posted By: mikebeaver
Dark Alex and others have confirmed the downgrader is now a fake, heres the points used to confirm this:
- eloader cannot load prx's
- The file 271se.thug is just a 2.71 sony updater
- When choosing to downgrade to 2.71 sec... it just writes that file to the output directory
- Where are the 1.50 files then? where are my systemctrl's prx which are the core of SE? where is the recovery of SE?
- The txt file that it generates with supossed keys, doesn't seem to be used at all by anything
- The guy that created this scam: the first result in google, a virus page
- He also said something about having a 2.81 TA-082 with UP which cannot
- The program should just crash eloader, but not brick any psp
The PSP Scene suffers yet another fake
Dark Thug has released the worlds first TA-082 downgrader for those stuck with the rather unfortunate TA-082 PSP Hardware, heres the newspost in full from the source:
Created by dark_thug, this downgrader is for 2.50 TA-082 PSPs.
If you are a TA-082 user with a 2.60 or 2.71 PSP, you can downgrade back to 2.50 using the DAX generic downgrader.
So users of 2.50, 2.60 and 2.71 can all downgrade to 1.50… Or 2.71 SE-C!! You can choose 1.50 or SE-C. dark_thug gives a warning though: SE-C may lock-up while playing some games.
The catch? On 1.50, trying to change settings menu gives a Blue Screen of Death. (Read 4a. on the instructions for a possible fix)
This means you can simply not change your Video options, System settings, etc.
Homebrew, USB, Music, Videos, Pictures, Games; all remain.
On a brighter note, the BSoD could theoretically be fixed, using an app like X-Flash to flash a new system reg from a 1.50 user! Or, while making the dump, switch the 2.50 reg with the 1.50 reg. This is risky however.
The TA-082 Boards can also be downgraded to 2.71 SE-C! The BSoD will be gone. The catch again, you may not be able to return (to 1.50). If you can, it will most likely use the same update made to downgrade from 2.50. That still has not been tested.
Last thing, 0okm mentioned this before. Doesn’t matter if you choose SE-C or 1.50, you CANNOT upgrade to 2.50 or down. It will most likely brick your PSP! But you CAN upgrade to 2.60+!
UPDATE: If you downgrade to SE-C, you can still go to 1.50! Simply use the TA-082 program to make a 1.50 update folder, and use SE-C’s RECOVERY Mode to run the update!
——————————–
Instructions!
1. Use the DAX generic downgrader to change your ver. to 2.50 if it isnt already.
2. Downloaded the 2.50 TA-082 Check & Dump v1.20 to dump your firmware.
3. Enter your settings in the executable. Here is an example:
4. It will generate the downgrader. Copy the folder ‘UPDATE’ (the folder it makes) to x:/PSP/GAME
EDIT: 4a. Restore your System Setting to Default. This may solve the BSoD!
5. download eLoader and put it on your PSP. Load it from the photo menu.
6. Choose ‘UPDATE’ from the eLoader menu. This wil begin the downgrader. It will patch your bootstrap to make it a 1.5.
7.Reboot your PSP AFTER it has finished COMPLETELY! You should get a blue screen. Hit O and restore your settings.
Files you will/may need:
TA-082 Downgrader
TA-082 Dump & Check v1.20 - Download Via Comments
DAX 2.71 Generic Downgrader - Download Via Comments
eLoader 0.99 - Download via Comments
I can not stress this enough: If you do not know what you are doing, don’t attempt this! There is a high chance of bricking your PSP! Use at your own risk! I would love to thank dark_thug for the downgrader, and 0okm for the work he has but into TA-082 PSPs!
And of course, to xPSPx Skull xPSPx from PSP-Hacks for being brave enough to test this!
ON behalf of DCEMU i would advise like i always do for these downgraders that you use EXTREME CAUTION, the possibility is that you could brick your PSP making it useless. SO be very careful.
To those with the balls to downgrade good luck - wraggster
Edit by zion : FAKE - files removed just in case it bricks psps
Sorrry its a Fake
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December 17th, 2006, 10:02 Posted By: TacticalBread
A new mod for PSP Dungeons by Drew Medina
My second Mod on the psp, just a single level with custom textures, weapons, audio. (small level)
Background art created using a radiosity lighting solution.
Characters are part of the original Dungeons release, from Q3.
You must delete “PSP Dungeons 3D v0.6″ if you already have it installed, this uses a new eboot.
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December 17th, 2006, 13:05 Posted By: wraggster
Our DCEmu Reviews site has posted a review of the Evolve Wild Jungle Edition PSP Faceplate, heres an excerpt of that review:
Packaging design is very thought out and cleaver. With the inclusion of an installation guide, torx wrench and screwdriver, installation would be very easy. The quality of build is top-notch. Talismoon has never disappointed anyone with their line of products. The face of the faceplate feels really nice. I guess its similar to like a fur coat but not as long. Not to mention, you dont have to worry about it shedding. The faceplate fits perfectly on the PSP without any problems. They also included a set of buttons to be used instead of the original PSP buttons. I personally prefer the original buttons but they dont as good with the faceplate. The feel of the buttons are great but thats just me.
Check out the full review Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=44159
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December 17th, 2006, 13:33 Posted By: b8a
NJ has posted the following on his website, with a specific request that the message be translated:
Please read following thread in "DCEMU.UK forums"
----------------------------------------------------------------
DCEMU.UK / NJ Arcade Emulators Source Translations - transrated by b8a
http://www.dcemu.co.uk/vbulletin/sho...89&postcount=2
-Although this is compatible with uni-bios and other hack BIOS, basically their use is not recommended. It's possible that a portion of the games won't run.
----------------------------------------------------------------
Also, MVSPSP constantly runs with Raster Effects = ON when using the UNI-BIOS (because it won't work when set to OFF). Accordingly, situations may occur where the operating speed drops dramatically on the low-on-processing-power PSP.
If you are hoping for a stable play experience, please use the newest version possible of either the Euro or Japan MVS BIOS. Or, in other words, please don't use any BIOS other than these. Since it's causing me various troubles, I'll be deleting UNI-BIOS and DEBUG BIOS with the next source code update, so I ask for your understanding.
That having been said, I've never had any problems occur with Metal Slug 4 with my setup. If you have used UNI-BIOS even once, then first change to an MVS BIOS, open the menu and confirm that Raster Effects is set to Off, and if it's set to On, then please change it to Off.
If it still doesn't work even then, then the cause is a total mystery. Irregardless there will be no further updates of MVSPSP itself, so I ask for your understanding.
(Mods: I realize that this really isn't front page material, but I've found that a lot of people don't get these messages unless they're posted in a new thread on the front page... So, please move it to whatever location you think is appropriate)
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December 17th, 2006, 16:36 Posted By: gunntims0103
NJ has once again updated his source for Cps1, Cps2, and MVS. He has updated it to v1.63. Now all that needs to be done is get a compiled version of this.
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December 17th, 2006, 21:10 Posted By: wraggster
via insertcredit
From Game Watch we learn that Hori will release two new arcade sticks for the PlayStation 3 on the 8th of february, both of them sequels to their two most successful lines of sticks. The Fighting Stick 3 (pictured on the left) is the low-end choice and will have an MSRP of 5,229 yen, while the Real Arcade Pro 3 is the be-all end-all choice, with an MSRP of 8,379 yen.
This news comes as a big surprise, considering there's already a PS3 stick on the horizon: Sega's Virtua Stick High Grade. Now three brand-new sticks for a console with only two upcoming arcade games (Virtua Fighter 5 and Power Smash 3) may be overkill, but don't forget that all of them will be USB, which means you'll be able to use them for MAME and general emulation purposes, without the need for lag-inducing adaptors. Personally, I am sold. The problem now is figuring out which one(s) to pick up.
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December 17th, 2006, 21:16 Posted By: wraggster
via kotaku
As we've seen, some people will do anything to sell a PS3 on eBay, including pimping themselves and or their girlfriends/wives. Now the internet is clouded with a bunch of bizarre photos of people doing unmentionable things with PS3s, many of which I hope to never see again.
Fortunately (or unfortunately, depending on the photo), someone has actually gone to the trouble of rounding up a bunch of the PS3 auction photos that were being sold by scantily clad girls as spokesmodels. This bevy of beauties includes saucy wenches of all kinds using their feminine wiles to entice us in to purchasing their pricey wares. We get white trash gals, boobs, goth-dom chicks, boobs, bikini babes, boobs and even side boob!
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December 17th, 2006, 22:02 Posted By: Vega
weltall has released the final version of CWCheat for DevHook v0.51+ with 3.XX emulation.
Cheat any PSP game through raw-relative hex codes much like Action Replay or Game Shark. Various installation methods are detailed inside README.txt.
Changes from beta to final include:
* included a new installer for windows (.net) which installs automatically cwcheat and if required the database
* re-added the menu opening delay
* re-hooked clock functions to devhook
* added cpu clock 300mhz, bus clock 150mhz
* now devhook version is showed again
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December 17th, 2006, 22:49 Posted By: Vega
Tomaz has updated his homebrew puzzle game Tiled.
Tiled v2 has the following changelog:
* Added option to choose between 4x4, 6x6 and 8x8 puzzles
* Added a timer and a store the best time for each puzzle.
* Made some nicer fading effects
* Added a background image.
* Added a penguin puzzle as requested
So far it has only been tested on FW 1.5
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December 17th, 2006, 23:15 Posted By: wraggster
Article from IGN
Shocker from this year's Jump Festa. Remember the PSP entry in the Compilation of Final Fantasy VII series? You know, the one that's known officially as "CC," or "Crisis Core," but is often referred to as "VW," or "Vaporware"? It's very real. And it's going to make you look at Sony's portable gaming system in a whole new way!
Square Enix debuted the first playable version of Crisis Core at the Jump Festa event in Tokyo this weekend. IGN braved the hour wait to see what the two years of near silence has been about. We walked away with a limited edition Crisis Core PSP case and the conviction that Square Enix's programmers have unlocked new powers hidden deep within the system.
Crisis Core, in case you weren't paying attention the few times that Square Enix has actually talked about the game, tells the story of Zack, an elite soldier in the Shinra Corporation who appeared only momentarily in the main Final Fantasy VII game as a past friend of Cloud. Here, he gets a full game built around his adventures fighting for the Shinra in the build up to FFVII.
The playable demo had two scenarios. The first scenario started off with Zack in his home base. His commander orders him out on a mission to investigate a missing soldier. Sephiroth, the villain from FFVII, had been ordered to do this particularly important mission, but had rejected the order. Following this opening sequence, Zack and a Turk head off to a mountainside area where they begin their investigation, revealing lots of story details as they converse. The scenario came to an end with a few simple fights followed by a big boss fight versus Ifreet.
The second scenario started off in a forest, with Zack and another character already out on a mission. Following a few simple battles, Zack faces off in a stand-off with a dozen or so guards, with new ones appearing as you defeat the current set. Clear this, and you enter a castle, and face off against two giant beasts simultaneously.
Crisis Core has action and menu-based elements. You have full control over Zack when moving around, and can rotate the camera with the left and right triggers. Every now and then, you'll get into a random battle. The battle takes place on the same screen as regular movement, with no transition or loading.
But the controls do change a bit. While you're still free to move Zack around the battle field, the right and left triggers select a command from a command bar, which is then executed by pressing the X button. In the demo, Zack had a number of commands available to him. To attack enemies, you set the command bar to attack. Spells like fire, blizzard, cure and their higher level counterparts are also located on the command bar and used in the same fashion, although they deplete magic points with each use.
When the command bar is set to attack, the game has somewhat of an action feel to it, especially given that you can use square to perform a quick roll maneuver and triangle to block incoming attacks. The only thing missing is a jump.
Battles consist of multiple enemies on screen at once, sometimes totaling over 12. Some enemies can be taken out with standard blade attacks, while others are positioned on higher ground and require that they be knocked out with spells. As you might expect, some spells are more effective against certain enemies; a fire spell won't work against Ifreet, for instance.
I couldn't figure out a way to target specific enemies. It seems that the game automatically targets the closest enemy, and changes the target automatically as you move around. This wasn't a problem in the demo, and that will hopefully be the case in the final.
I also couldn't get the details on another prominent gameplay system. The top-left corner of the screen houses a roulette which, from time to time, rewards Zack with some sort of power up. One of these power ups resulted in a screen-clearing summon spell.
From a strictly gameplay standpoint, Crisis Core seems solid, with a fast pace and the potential for a good mix of action and menu-based battle systems. But my attention at Jump Festa was focused on something besides the gameplay.
Taken strictly on technical merits, Crisis Core is the most impressive PSP game I've ever played. In fact, with the PSP's small screen providing an assist, I'd go so far as to say that Crisis Core looks better than most PS2 games out there.
During cinematic scenes, the character models are detailed and fully animated. Battles contain screens with double digit enemies, and giant bosses. All that, and full voice, wihtout any pauses for loading!
The Ifreet boss was particularly impressive. In addition to showing off gorgeous fire effects, with Ifreet himself engulfed in flames as he fights, at one point during the demo, Ifreet cast a full-motion-video based summon spell of his own. The game managed to switch into and out of the full motion video sequence without turning to a blank screen.
Crisis Core seems almost too technically sound to be a PSP game. It also appears to have some of the highest production values yet seen in a portable game. A trailer for the game shown in the Square Enix closed theater space had real time cinematic sequences featuring the likes of Cloud and Aerith, along with quality CG sequences.
Personally, I think all the "Compilation of Final Fantasy VII" products released so far have been second rate. But Crisis Core looks so good that it could turn things around on its own. It all depends, of course, on how compelling a game Square Enix manages to put together in the end. They've waited this long, so let's hope they don't rush things and end up giving us a game worthy of the FFVII name.
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December 17th, 2006, 23:25 Posted By: wraggster
Via PSPfanboy
It looks like Sega's support of PSP is just starting. Their upcoming After Burner looks like it'll translate really well on the handheld. Interestingly, the upcoming PSP version of Full Auto 2 also looks good. Actually, it looks to be more fun than either its Xbox 360 or PLAYSTATION 3 brethren.
Gamespot focuses on the new content featured on the handheld. With ten new weapons and ten new cars, and more customization options, it appears the PSP version of the game will feature the most functionality.
IGN focuses on the destructible environments. Apparently, you can easily lock-on to destructible targets in the level. This simplified approach fares much better than the console original, and will most likely create far more explosive, and interesting, races.
Finally, 1UP takes note of one very peculiar advantage the PSP Full Auto seems to have: better graphics, or at the very least, better art direction. The next-gen versions take place in one city, and seem to made up of various shades of brown. The PSP version features tons more color and environmental variety, as the game spans locales all over the world, from Europe, Asia and North America.
It's clear that the development team behind the PSP version of the game simply cares more about gamers. The original Full Auto didn't get the best reviews, but looking at all the new content in the PSP version, it looks like the franchise's best will appear on the handheld.
Screen Via Comments
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December 17th, 2006, 23:29 Posted By: wraggster
News/release from jiggle:
Hi everyone, I released a little app recently for booting devhook etc from boot up with 2.71se . I looked at the problems some people had, some didnt like the display, the timer, the place it loaded apps from. Ive been playing around with it for a few nights and its now as was asked for (I think).
To install;
Extract zip to your memory stick root eg: E:\
Restart psp with R button held
Enable autoboot from psp/game/boot/eboot.pbp
Exit
(Optional)
change the config.tx with a text editor if you want different directories or settings
Features:
config.text add your own homebrew folders to each button,
switch display on or off, timer on or off
auto boot or go to xmb, switchable (runs whatever you chose for circle)
10 or 3 second delay times
altogether 6 buttons can be used (individually)
pressing down goes straight to xmb (if 10 seconds is too long)
pressing select displays your config
to set up your own buttons or switch display et, just edit the config.txt in psp/game/boot
Hopefully this now covers every thing wrong with the last versions
I havent found any bugs yet, except the config having a music sign next to each line, no real problem. Post if you find any problems
Please let me know what you think, any comments welcome
jiggle
Bug found, I didnt change the name in the readme, oh well
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via jiggle
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December 18th, 2006, 00:06 Posted By: gunntims0103
PspEncyclopedia v0.1
This is the first build of PspEncyclopedia, I would like to take the time out to thank mr.nick666 for the graphics, I would like to thank pspdemon for the eboot icon. I Thank Wikipedia.org for providing alot of information.
Whats been done
+ start screen is implamented
+ Encyclopedia gui is implamented (Thanks to mr.nick666 for graphics)
+ Credits screen is implamented
+ Instruction screen is implamented
+ 12 catagories can be viewed
whats needs to be done
+ add better graphics for the credits, instructions screen
+ add 40 more catagories
+ recode button functions
+ code cleaning
Download 1.0 eboot if you are a 1.0 firmware user, download 1.5 eboot if you are a 1.5 firmware user. Place the correct folders in your game folder.
I would like to thank all who have tried out PspEncyclopedia.
download, screen, and give feedback via comment
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December 18th, 2006, 03:24 Posted By: wraggster
News/ release from Vaza:
WHATS FESTIVE?
...Nothing, It's a preview.
WHATS NEW FROM PB1?
- Defending
- Power Bar Representation
- Sevaral AI Tweaks
- Sevaral AI Animation Fixes
- 2 More Levels
- 1 Level with Special Enviroments
- Enemy now is strong enough to win
- Springs
- Health Power Ups - Green Hill Only
- New Characters
---Shadow
---Chaos
---Rouge
And MORE.
WHATS REMOVED FROM THIS VERSION THAT WILL (HOPEFULLY) BE IN PB2?
- Online Play
- Options
- More Enviromental Levels
WHY NOT THE ACTUAL PUBLIC BETA VERSION 2?
I want the next Public Beta to have more in it, I want it to actually be fun to play, and not
frustrating because of stupid AI, bugs and of course random crashing.
THE BUGS
- Enemy Defence Anim Not working
- The AI has many bugs
- Random Crashing
- Chaos and Shadow + others animation bugs
- Some Characters appear above ground on some levels, some below ground.
- Slowdown with Music.etc
- FPS problems
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via vaza
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December 18th, 2006, 16:47 Posted By: wraggster
According to IGN, the download will cost $9.99 and appear late December/early January 2007. Apparently, the PS3 version features 125 levels (a combination of new and revamped ones, spread over 25 tracks), support for four-player online showdowns and improved control response and vehicle handling.
In addition, it's been mentioned that the game will run at 60 frames per second in 720p.
via cvg
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December 18th, 2006, 16:55 Posted By: wraggster
via cvg
The internet was aflutter with rumours this weekend, as reports speculated that the massive PlayStation 3 Metal Gear Solid instalment, Guns of the Patriots was stealthing its way over to Xbox 360 - rumours that Konami has since debunked to CVG.
"Konami has no plans to bring Metal Gear Solid 4 to the Xbox 360 at this time," a Konami representative told CVG, reiterating that the Hideo Kojima stealth-em-up was still "exclusive to PlayStation 3."
The original internet report pointed at the MGS instalment branching-out onto multiple platforms due to Konami's concerns that there won't be enough PS3s in gamers' hands by the time it hits shelves.
Though going by the company's official word, it looks like there'll be no Solid Snake action on Microsoft's console for the time being. We wouldn't totally rule out a 360 version in the long term, but you can bet the game will be exclusive to PS3 for at least a year.
We'll be sure to pipe up if Konami flips its stance.
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December 18th, 2006, 20:03 Posted By: D0N
Hi all,
I'm back again with the latest addition to the PSP Homebrew Scene, but this time with a Mario game called Mario Adventure! It's an RPG style game with a mix of Final Fantasy. I think everyone will enjoy this one.
Features:
-Menu
-Credits Screen
-Music
-Sound Effects
-Pause Game
-Analog Stick is usable in-game
-Ability to fight enemy (FF style scene)
-Collect stars
-Collision
-Story
-Hit Points (instead of healthbar)
-Star Counter
-Lifes
-Loading screen
-Animation
-Talk to people in-game
-Eboot Form (No need for LUA Player!)
Everyone has been credited in the credits screen in the main menu of the game.
Enjoy!
Download here
I ask that no other site host this download. Link back to the original thread/post please.
Screenshot below.
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December 18th, 2006, 20:04 Posted By: wraggster
Via CVG
It's no secret that Jack Thompson doesn't like games (at all) and he's recently been caught airing his views on one of those US talk/news shows Nightline on December 13. And he wasted no time in getting straight to his point.
"I'm out to shut down Rockstar because they're run by a bunch of sociopaths and they're a one company crime wave," he told US talk show Nightline in an interview you check out on the wonder that is
During a demo of his least favourite game GTA, Thompson explained that "you're literally stomping someone into the pavement, and you can stomp them until there's a pool of blood in the street of the person you've just killed."
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December 18th, 2006, 20:43 Posted By: wraggster
Mercenaries 2: World in Flames, the hotly-anticipated PS3 sequel to developer Pandemic's explosive PS2 actioner, will give tons of new devastating options for your merc, while demanding that you hoard vital fuel supplies to keep your battlefield support in action.
Vehicles won't need to be pumped up but calling in an air strike will take a cut from your fuel reserves - which will likely see you battling for control of fuel depots and outposts during missions.
Fortunately, Mercs 2 introduces some brand new offensive options to satisfy your appetite for hostility, including new ordnance (the sub-nuke MOAB, or Massive Ordnance Air Bomb), new vehicles (attack helicopters and stronger APCs) and new weapons, like shoulder-mounted ground-to-air antiaircraft missiles.
Finally, according to a preview in the latest issue of the US Official PlayStation Magazine, Mercs 2 will also feature "modern pirates." Perhaps this means you won't just be vying with the local Venezuelan factions but also with wandering bands of tooled-up reprobates fighting for nothing but plunder, bragging rights and fine silks. Or, you know, weapons of mass destruction.
Pandemic is currently without a publisher for Mercenaries 2, which seems ludicrous given the game's next-gen potential. But we're expecting the game to deploy sometime next year, and it can't be long until one of the bigger publishers is fighting it out for ownership of this heavyweight action game.
via gamesradar
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December 18th, 2006, 22:20 Posted By: gunntims0103
All credit goes entirly to JC, you can contact him at johnc.lua@gmail.com.
Instructions
The aim of this game is to get rich and stay alive.
You must buy drugs when the price is right and sell them when the demand is high.
Your rank will determine how many days you can stay in buisness and how much
product you can store at any given time. Your rank improves as your finannces do.
Whats been done by me
-Improved refresh rate
-Added 1.5 and 1.0 eboot
There will be no more updates to this from me. Iv been holding this for a while and i just thought i would release It. As i enjoy this game a little too much thought others would as well.
Thank you all
download and give feedback via comment
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December 18th, 2006, 23:14 Posted By: wraggster
via engadget
Alright, let's not get too worked up here: yes, you can control your PS3 with your Wiimote, no, hell hasn't gone all icy on us yet. See, those spiffy new Bluetooth drivers cropping up for Windows and Mac OS X were bound to show up for Linux sooner or later, and since the PS3 is a certifiable Linux box with some spicy Bluetooth on top, we don't suppose it was all that much trouble getting the Wiimote up and running. Still, the sheer irony is immense, and this seems like a big step for the Wiili folks, who naturally needed working Linux drivers for the Wiimote if their Linux-on-Wii hopes are to come true. What we don't have is any detail on the hack, or a driver download, but we're sure the internets could help you out on those fronts if you're interested in replicating
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December 18th, 2006, 23:16 Posted By: wraggster
via slashdot
European gamers have been feeling a might edgy of late; rumors have been circulating that the PS3 will be pushed even further out into 2007 ... possible to September. People put off by those comments were reassured this past weekend, when Sony sent around an email letting everyone know they could register for their online IDs with the PlayStation Network. The Guardian post that describes this development also links to a post on the Three Speech site, a Sony marketing blog. The site has posted more tidbits about the European launch, and assures eager gamers that they'll see the console launch in the early weeks of March 2007. From that post:
"In terms of the European online store, while still being extremely vague, a spokesman for SCE Europe was able to explain that Sony would have no defense if they were to charge the European consumer more than in other regions as there are no extra costs on digital distribution as apposed to a product with packaging etc. So expect a $15.00 download to cost people in the UK around £6.50."
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December 18th, 2006, 23:24 Posted By: wraggster
The PlayStation 3 looks to fill the traditional-fighting-game-genre void leftover from its lineup of launch games early next year with the release of Virtua Fighter 5--that part gamers knew. What PS3 owners didn't know was exactly when that hole would be filled.
Sega today finally revealed when the PS3 gets it punch on by announcing the game's official release date. Virtua Fighter 5 will ship to North American retailers on February 20. The game will also be part of the European PS3 launch's lineup when the console is released in that region in March.
VF5 offers 17 characters--two of which are new--and the option to customize an extra character. By pummeling opponents in the various arenas, gamers will gain in-game money which can be used to purchase accessories for their fighters.
Via Gamespot
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December 18th, 2006, 23:39 Posted By: wraggster
Hmm heres the apology from the PSPhaxors website for the fake downgrader released yesterday:
On behalf of PSP-HaXors, I would personally like to apologize for the recent release of the fake TA-082 downgrader by dark_thug.
Once it was emailed to me, I was skeptical. The sizes of the so-called ".thug" files matched the sizes of the Official Sony 1.50 firmware eboot and 2.71 eboot files.
So instead of releasing a fake downgrader to the scene, I held on to it.
With no proof, I finally decided to get it tested in a live test.
Without a TA-082 PSP myself to test it, I gave it out to test to 3 people who asked for it.
When all three came back saying it worked, I released it, with the proper cautions.
Numerous people from PSP hacking sites reported success, and a few, bricks, so I assumed it was working.
That was until birdman and Dark_AleX said it was a hoax, and could neither downgrade nor brick a PSP.
It was fake, and we've all seen fakes in the past. And will probably continue to see them.
Instead of pointing fingers at the testers, it's better to just move on.
Again, I am sorry for posting it without the proper proof.
- Chaos Zero -
Remember all, Fakes only ruin the scene we try so hard to work for.
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December 19th, 2006, 00:07 Posted By: wraggster
via pspfanboy
Sony Computer Entertainment President Phil Harrison recently spoke to MTV News, and made a startling revelation about the PSP exclusive LocoRoco. "It was a very successful game for us and we're continuing to evolve the franchise," he said. "We're going to bring 'LocoRoco' back in a couple of new ways with some new friends in the future."
LocoRoco and Friends. Sounds like a sequel to me. Considering how many new levels the development team has created for the holidays, it seems like there's still a lot more LocoRoco to come.
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December 19th, 2006, 00:11 Posted By: wraggster
News/release from savage freak:
--LUA Scripter 1.1--
LUA Scripter let's you make your own PSP/PC .LUA scripts that you can play with LUAplayer(tm)
It saves automaticly when you are coding,
So now more loss of code when you PC crashes or something!
Right now it's VERY basic, But Im planning on updating it with new modules and such...
Good luck!
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via savagefreak
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December 19th, 2006, 18:08 Posted By: wraggster
According to a report by the AP, a Jacksonville GameStop has reported that a gang burrowed through the back wall in the hope of walking off with PS3.
But they were only disappointed when they found out that all the PS3 boxes we're empty, so they went and stole 13 360s instead.
A member of staff told Jacksonville police that it looked like the thieves we're after Sony's next-gen machine because all the PS3 boxes were scattered around the shop floor.
Looks like Xbox 360 was the conciliation prize.
via cvg
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December 19th, 2006, 18:13 Posted By: wraggster
Phil Harrison has taken another opportunity to talk-up the PS3's technical capabilities, saying that no-one will ever be able to tap 100% of the capabilities of Sony's cell-powered PlayStation 3.
The comment comes from an interview with MTV.com, in which the Sony worldwide studios boss says that current Sony software is using "less than half" of the PS3's power, potentially meaning even larger and more beautiful giant crabs for the next instalment of Genji.
In the MTV chat Harrison also makes note of the challenges Sony faces with its handheld, saying that he wants to change the fact that "most people use their PSP at home." Harrison adds that "Nintendo should be congratulated," for attracting large amounts of new gamers to the market with the DS, adding the anticipated dig: "they are our customers of tomorrow."
Winding down the modest banter, Harrison offers good new for fans of bizarre PSP title Loco Roco, revealing that plans are in the pipeline for further blob-tilting series instalments. "We're continuing to evolve the franchise," he says. "We're going to bring LocoRoco back in a couple of new ways with some new friends in the future."
Could Loco Roco be headed for Sony's Xbox Live Arcade-style e-distribution service? We've got our fingers crossed.
Via cvg
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December 19th, 2006, 18:52 Posted By: wraggster
via eurogamer
As we get on for Christmas, it's important not only to be subject to one another, but also to embrace some of the things we've neglected in the preceding 12 months. Like Sony's mad advert about a man pissing on his own car.
The basic idea seems to be that some kids spot a rival gang's "ride" sitting unguarded on the side of the road, and one of them hops out and lets rip all across the bonnet and frontside passenger seat. Then it gets even more surreal, and squelchy.
The advert - for Gangs of London on the PlayStation Portable (what else?) - has apparently been around for a while, but we've only just noticed it because we barely use the Internet what with all the terrorism and that. The tagline is, "You've marked your territory... now fight to keep it."
Apparently it was envisaged as some sort of viral ad to encourage 16 to 30 year-olds to play the game, which is largely rubbish in our experience, with the exception of a handful of mini-games you can play in the in-game pub.
Video Here -->
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December 19th, 2006, 18:54 Posted By: wraggster
via eurogamer
PlayStation 3 downloadable title flOw has been delayed until the New Year, according to reports.
The news comes after what appeared to be a concrete release date for the game earlier this month, promising its arrival in Sony's PlayStation Store on 19th December: today. Now IGN claims it's slipped.
flOw, originally released as a Flash-based web-game, is one of the most eagerly awaited 'arcade' titles for the next-generation system, heralded accross the internet as PlayStation 3's answer to Geometry Wars.
The game follows the evolution of a single-celled creature who munches its way up to the dizzying heights of complex organisms. Jenova Chen's original proved to be enormously popular, attracting more than 350,000 downloads, and Sony hopes its enhanced version of the game, developed by thatgamecompany, will have a desirable, PlayStation Network-boosting effect when facing off against Microsoft's established Xbox Live Arcade.
Still, delays shouldn't worry you lot, because unless you've paid a significant amount of money to dodge frowns from Sony and imported a PS3, you'll be waiting until the console's launch in March to play flOw, or anything at all on the system.
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December 19th, 2006, 18:57 Posted By: wraggster
A Sony spokesperson has told GamesIndustry.biz that the latest rumours to emerge regarding a definitive PS3 release date, firmware updates and day one add-ons are "pure speculation".
As reported on Sony's "semi-official" blog, Threespeech.com, the Internet has been rife with rumours that PS3 will launch in Europe in the first or second week of March - with some claiming that Sony is aiming for a release on the third day of the third month.
But according to a spokesperson, these suggestions are "pure speculation" - as are rumours that the PS3 will launch alongside the new Sing Store music service and the HDip camera. "We have not announced a date for Sing Star PS3 or the camera," the spokesperson said.
There have also been suggestions that European PS3 models will launch with a firmware update which introduces features such as multi-tasking and a PSP remote play option. But according to the spokesperson, "We haven't confirmed what the UK model will ship with."
The spokesperson declined to comment on rumours that only the 60GB model, and not the 20GB version, will be available in the UK, and that it will cost GBP 425 or less.
However, speaking to GamesIndustry.biz sister site Eurogamer TV back in May, Sony UK MD Ray Maguire did suggest that a GBP 425 price point was likely. Around the same time, one retailer was only taking orders for the 60GB model whilst awaiting a final decision from SCEE.
via gibiz
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December 19th, 2006, 19:05 Posted By: wraggster
via kotaku
I don't know what Sony ever did to Time, but it must have been fairly heinous. Not content with punching them in the mouth over the PS3's launch, they've felt the need to kick them while they're down in their "5 Things That Went From Buzz to Bust" end-of-year wrap.
Nestled snugly in at #4 was the PS3:
The big story in computer games this year was HOW TO BLOW A HUGE LEAD, by Sony. Its PlayStation 2 was the champ in the last round of the console wars. This time Sony bet on a chip called the Cell and a disc format called Blu-ray. They're probably awesome, but how would anybody know? The PS3 is hideously expensive--it goes for up to $600--and Sony manufactured only a piddling few hundred thousand for the U.S., fewer for Japan. Plus it's hard to write games for; the launch titles were lame. You know you're in trouble when you get beat by something called a Wii.
Jeez, they even brought the Wii into it. There must be a lot of hate in the coffee over at Time.
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December 19th, 2006, 19:07 Posted By: wraggster
via kotaku
Right about now, I think a revamped PSP is the only thing that can truly save Sony's handheld ambitions in the long-term. They need to give the PSP a clean break, take stock of the lessons learned from the original then come back and improve on it.
Sony sent around a survey last night that, from this weary writer's point of view at least, looks like they may well be thinking of doing just that. They threw a bunch of questions at PSP owners about what they'd like to see improved or added to the console, some good (hard drive, GPS), some not so good (book reader) and some sadly absent (decent games), but most telling was this question:
Would you buy another PSP system if it included a hard drive and/or video out?
It's very suspicious that the single-most desirable add-on mentioned (the HDD) is repeated in a further question that specifically asks whether you'd go out and buy another PSP for it. Very suspicious indeed.
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December 19th, 2006, 19:08 Posted By: wraggster
via joystiq
Few people hate Sony as a company; it is just the PS3 -- as well as the DRM and exploding batteries -- that pull the brunt of the ire. In fact, many of their other products are beloved by consumers worldwide and aren't decried by the media. The biggest reason is Sony's Electronic Division's strong consumer research practices.
Sony's television and digital camera lines garner much consumer approval. This is helped in part by the creation of focus groups and people who actually listen to customer feedback. For example, when developing the Mylo device (a handheld WiFi device that allows chat-functions, Internet connectivity, music and a full QWERTY keyboard) they sent 850 of the devices out to determine the who, what, where, when, why and how the product would be used and made changes around the feedback gained; as such, the Mylo is poised to be another well-received Sony product.
The PS3 is a device that appears to have been developed in a vacuum; one where only the engineers built what they thought was the ultimate console. This is shown by the general user unfriendly environment the PS3 has built; symptoms of which are seen in major media publications. While most of the problems can easily be fixed with firmware upgrades over time, there are still aspects that cannot be fixed -- such as the lack of a scaler chip to allow for a simple one-and-done resolution setting when using various features -- without angering earlier adopters or alienating customers with confusing redesigns so early in the life-cycle. How different would the PS3 be today if the PlayStation Division took the same consumer research approach the Electronics Division does?
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December 19th, 2006, 20:49 Posted By: wraggster
New for PS3:
features
15 years in the making. After his 1991 debut, universal video game icon Sonic returns to his high-velocity roots to create a new dimension of entertainment.
Speed Redefined. Utilizing next-gen technologies, light bloom, and environmental motion-blur effects, Sonic's breakneck speed and dazzling world come to life.
Amigos and enemies. Sonic is joined by friends and foes from the franchise history, as well as a new character, Silver, whose supernatural powers will wreak mayhem on Sonic's plans!
Realistic World. Using a next-generation physics engine, Sonic's moves, attacks and environment interaction respond realistically to opposing forces. The dynamic environments have been specifically created to promote Sonic's sense of speed while delivering a great sense of scale.
Two different types of stages. Town stages where Sonic will be able explore vast environments and play various sub-missions, and Action stages where Sonic's blistering speed will be utilized in full effect.
Multiplayer Mode. Up to two players can play as Sonic and his amigos in high-spirited multiplayer fun!
description
When video game icon Sonic The Hedgehog debuted on the SEGA Genesis in 1991, he shook up the action-platform genre with his signature speed and rebellious attitude. More than 44 million units later, Sonic celebrates his 15th anniversary and blazes his way onto the next generation consoles for an epic adventure designed to deliver the most intense sensation of speed experienced to date.
The game is set in Soleanna, the beautiful city of water. In his first adventure set in the human world, Sonic meets a beautiful princess named Elise, whom he quickly befriends, but Princess Elise is abducted by none other than the calculating Dr. Eggman who is working under dark and sinister motives,to destroy this special kingdom of hers. In order to restore safety and serenity, Sonic must maneuver his way through a series of adventures and challenges where he will encounter and interact with a bevy of allies and enemies, and ultimately go head to head against the menacing doctor to thwart his malicious plans. Along the way, Sonic encounters a mysterious character named Silver. Blocking him with unique supernatural powers, even the Blue dude with 'tude will find it difficult to out-maneuver the enigmatic Silver! As Sonic speeds through the huge kingdom, the mysteries unravel.
Sonic The Hedgehog melds top-tier animation production values with next generation art, physics and game design to create the most intense, high velocity Sonic adventure yet! Featuring interactive 3D environments, a large cast of new and returning characters, and a blistering sense of speed, get ready for the reinvention of Sonic The Hedgehog!
More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1mgv.html
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December 19th, 2006, 20:51 Posted By: wraggster
New for PS3:
features
HDMI Male to Male Connection
Supports HDTV resolutions up to and including 1080p
Supports digital connections only
Suitable for PlayStation3™ consoles and other HD devices with HDMI socket
Cable length: 2 meters (approx. 6.6ft)
description
The HDMI Cable is designed to carry digital-only signals from a source to a display. Along with this, digital audio is transmitted over the HDMI cable, making it a versatile alternative to DVI. Suitable for connecting your PlayStation3™ console to your HDTV.
More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1pym.html
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December 19th, 2006, 20:55 Posted By: wraggster
New at Play Asia:
features
Famitsu special issue
Contains a Blu-Ray Movie Disc with HD video footage of upcoming PS3™ software
The Famitsu PS3 Blu-ray EX magazine from the Japanese publisher Enterbrain is the first video game magazine that includes a Blu-Ray disc. Captured on the Blu-Ray disc are 28 videos from recently released and upcoming PlayStation3™ games, including Afrika, Genji, Heavenly Sword, Monster Kingdom Unknown Realms, Minna no Golf 5, Lair, Resistance Fall of Men, Warhawk, Railfan, Fatal Inertia, Bladestorm, Ninja Gaiden, Enchant Arm and many more. All videos are presented in high definition and 5.1ch sound.
Limited supply of Enterbrain's Famitsu PS3 Blu-ray EX magazine is in stock today, available at US$ 24.90 only as long as supplies last.
Buy Here --> http://www.play-asia.com/SOap-23-83-...j-70-1rkr.html
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December 19th, 2006, 20:57 Posted By: wraggster
Newly released commercial game for the PSP:
The world "Telegea" protected by the World Tree was a world where people led their day-to-day lives. One day, monsters known as Devourers from another world entered the realm and ate up almost the whole land. People were forced to look for places to reside all over and lived in fear. The World Tree that nurtured Telegea protected the people and the land from the invasion but its strength was sapping away by the day. Due to this, the World Tree used its remaining power to create the last hope, the main character in this game.
Namco likes the PSP™. With Tales of The World: Radiant Mythology, another title in the popular RPG series is now available on Sony's handheld.
Buy Here --> http://www.play-asia.com/SOap-23-83-...j-70-1o8p.html
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December 19th, 2006, 20:59 Posted By: wraggster
New PS2 game released:
In ancient times before the power of magic is known to man, there was a beautiful solitary island in the middle of the world, where a gigantic tree existed that was said to be mother of all beings. This big tree had always been there since the formation of the world, but nobody knew when it started turning to stone and was virtually dead. All the people of the continents regarded this island as sacred and thought that it was guarded by a holy beast, thus they dared not venture close. Until one day, something changed in the world… This production explores the connections between spirits, humans and the despondence and hope of the world through the journeys of how the youth of the tree people acquired the holy sword and the girl became the goddess of Mana; beautiful, sorrowful and yet very touching...
More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1lw7.html
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December 19th, 2006, 21:02 Posted By: wraggster
New for PS3:
features
Multiplayer functionality allows up to eight players to battle online.
Join one of six factions specializing in different aspects of battle.
30 missions played out in detailed futuristic 3D environments.
Fly through canyons and rip through cities battling multiple enemies.
Deploy "Quick Boost" and "Over Boost" features for precise explosive movement and precision control of AC units.
Engage "Primal Armor" the all-new defense shield that adjusts its strength according to specific battle conditions.
description
Armored Core®, the mech action game that defined the mech genre is back to take on next-generation platforms! Armored Core® 4 reinvigorates the brand by offering an all-new storyline, new environments, and online capability. The 10th anniversary of the acclaimed franchise will be punctuated with a leap to next-generation platforms that will ensure the highest quality in both gameplay and visual performance.
Buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1mgu.html
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December 19th, 2006, 23:04 Posted By: wraggster
via elation
Ipher has released a new test build of the PS2 emulator for windows called PCSX2:
Heres whats new:
Syphon Filter Filling Write fixes [zerofrog]
Change to pcsx2/Elfheader.c (No commit message) [zerofrog]
added more ffx crcs and frame limiting stuff [zerofrog]
Download and Give feedback via comments
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December 19th, 2006, 23:43 Posted By: wraggster
Via IGN
If you're desperate to get your hands on MotorStorm, you might have considered importing the Japanese version of the game. Well I'm here to save you fifty bucks with a quick mental exercise.
First, power up your PS3, go into the PlayStation Store, and download that impressive MotorStorm demo that everyone has been talking about. Play it, taking note of a few areas in particular -- the title screen, with the rolling video in the background, the festival mode, which uses "tickets" to stand for racing events, the car select screen, which likes to keep you waiting while it loads up new car models, and so forth. Now (and here comes the mental part), close your eyes and picture that exact same demo, but with the following:
1. More video in the background during the title screen.
2. A set of six high definition movies under the movie section of the main menu. Included is a neat little look at how Motorstorm has progressed from an early demo featuring rough polygonal cars, to its not-so-final shape in the Japanese release, and a live action flythrough of Monument Valley, the setting for the game.
3. A bunch of additional racing tickets, some locked away until you've cleared the easier events.
4. An additional selection screen prior to some races that allows you to select a type of car. This allows you to, as just one example, drive a truck in a race full of motorcycles. I don't think I need to let you know what happens next.
5. A few additional effects to make an already pretty game even prettier.
Got all that? Congratulations! You've just imagined the final Japanese version of Motorstorm.
Based on its Japanese release (and I'll remind you that the version I'm writing about isn't the one that's due out in the West), Motorstorm is the most featureless racer I've ever played. There are only a couple of options, for adjusting the sound and screen and switching the motion sensor controls on and off. Missing are options for adjusting the number of opponents and track count, and such standard modes such as free run and time attack.
The game doesn't even have any form of multiplayer racing. While we knew about the lack of online in the Japanese version, there's no multiplayer what-so-ever, not even split screen!
Motorstorm also shipped to Japan with some of the glaring problems from the demo still in place. Load times prior to the start of a race can take up to 45 seconds. Car selection requires that you wait for new car models to load up, and you can't even see your car's stats on the selection screen (the stats are available in the manual). It's exactly like the demo, and is unacceptable for a final product.
The PS3 is software starved in Japan (since launch, there have been only two mahjong games, and I, the reigning mahjong champion of Northeast India, have no need for the digital variety), so I put up with the missing features and spent the weekend playing Motorstorm's racing events. And sure enough, I agree with the glowing impressions our boys in Europe have previously posted here at IGNPS3. The driving component of Motorstorm is a blast to play. You've never played a racing game quite like this, where the type of car you select can totally change the feel of the course, where the bumps and other obstacles that line the course are more of a challenge than your opponent racers, and where each lap can be raced on a different path. As I played, I found myself thinking that no two races are ever alike, and every race is better than the last.
Motorstorm is also the first real proof of the PS3's true technical prowess (Resistance provided just a few hints). The game manages to deliver sharp detail up close for the cars and tracks, along with distant views full of extraneous details, including lots of waving banners. And beneath all that is an impressive simulation of 20 cars interacting with the track. While a few shortcomings get in the way, including the occasional unfortunate camera angle during replays, a bit of slowdown here and there, and mud effects that need a bit of work, this is the most technically impressive game I've ever played.
And it will likely be even more impressive once Evolution Studios finishes up development. Motorstorm was clearly not ready for its Japanese debut, and considering how poorly non-Japanese games tend to sell in the Japanese market, we're not sure why Sony wasted the team's precious time on rushing the Japanese release. We look forward to playing the real version of Motorstorm early next year, and, based on the preview provided by the Japanese version, fully expect it to be one of the finest racing experiences ever.
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December 19th, 2006, 23:51 Posted By: wraggster
Joseph Skar was in Holland recently when he took a pic of a Trike (3 wheel motorbike thingy) with a PSP Theme.
Take a looksy Via Comments
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December 19th, 2006, 23:53 Posted By: wraggster
via pspfanboy
The Associated Press is one of the world's leading providers of news and opinion in the world. So, when such a huge mainstream press outlet says something good about the PSP, I take note. AP chose Oblivion as their Overall Game of the Year, and gave LocoRoco the award for Portable Game of the Year. "Sony's PlayStation Portable finally received a great, original game this summer with LocoRoco. Heaps of cuteness, creativity and charm made what could have been another boring platformer into one of the year's most original and irresistible video games."
Surely, this comes as a surprise to those that expected a DS game to win. However, it's not all roses in Sony-land. The PLAYSTATION 3 got the dubious award of "Worst Console Launch."
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